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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bad+Boy</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-10T06:14:24Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335391</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335391"/>
		<updated>2020-04-02T17:52:37Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* More info from the subreddit. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
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Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Guy on gamefaqs that got an early copy showed off the rewards screen, it's all in English, the description says that it increases the amount of ammo made when crafting.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 03:12, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
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Got some more info.  &lt;br /&gt;
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The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  &lt;br /&gt;
&lt;br /&gt;
The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments. &lt;br /&gt;
 &lt;br /&gt;
The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  &lt;br /&gt;
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The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  &lt;br /&gt;
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Grenade launcher has three ammo types, explosive, incendiary and mines. (Someone in the comments said there were acid rounds but I rewatched it and didn't see them.)&lt;br /&gt;
&lt;br /&gt;
And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
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::I watched a video last night of all of the encounters with Nemesis. The Desert Eagle gets the same barrel attachment like in RE2 Remake but it's nickel plated by the looks of it, didn't get a good look. Not sure if there's more attachments, the guy playing looked he was doing kind of a speed run. &lt;br /&gt;
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::Nicholai uses a compact pistol that looks like Ada's from RE2 Remake. I also noticed in an trailer that Nicholai was also using a Beretta 92FS when he meets Jill and Carlos (It's hard to see since he keeps it down by his side but I recognized the shape). &lt;br /&gt;
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::Jill also had her Samurai Edge at the beginning of the game when she first encounters Nemesis during a cutscene but it looks like she loses it while escaping from Nemesis. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 09:40, 2 April 2020 (EDT)&lt;br /&gt;
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So, it kind of just dawned on me that some of the images I've uploaded for the page, like the Samurai Edge and the Rai-Den, would technically be considered bootleg since the game's official release date is tomorrow and IMFDb has rules against bootleg screenshots, so I'm going to avoid uploading anymore that come from the early French release. But, I'm pretty sure I can still get the game tomorrow (I got an email about the game with info about GameStop's &amp;quot;Delivery@Door&amp;quot; policy), so I'll be basically redoing the page from scratch. However, that only goes for RE3. Someone else will have to cover Resistance since I neither have PS Plus to play it nor any real enjoyment of multiplayer in general to stick with it long enough to unlock everything. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:04, 2 April 2020 (EDT)&lt;br /&gt;
:: Just found this. Looks like all the weapons in the game including the Infinite ammo weapons and the endgame weapon. https://m.youtube.com/watch?v=EUcTj9TbGGo  --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 13:52, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335333</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1335333"/>
		<updated>2020-04-02T13:40:25Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* More info from the subreddit. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
&lt;br /&gt;
https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Guy on gamefaqs that got an early copy showed off the rewards screen, it's all in English, the description says that it increases the amount of ammo made when crafting.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 03:12, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Got some more info.  &lt;br /&gt;
&lt;br /&gt;
The Glock 19 has three mods, the sight, a 33 round magazine and a suppressor, the suppressors description says &amp;quot;Tightens spread, making critical shots easier.&amp;quot; and from the video, it doesn't make the &amp;quot;Fwip&amp;quot; sound, it's loud, but not as loud as without it.  &lt;br /&gt;
&lt;br /&gt;
The Glock 18 Jill gets has a 33 round magazine, fires in three round bursts and has a protruding compensated barrel, the one Carlos has has an 18 round magazine and is single fire only, neither has any attachments. &lt;br /&gt;
 &lt;br /&gt;
The Benelli M3's barrel upgrade increases its capacity from 4 to 6 and makes it semi-automatic, there's apparently a third attachment the video didn't show (I asked the guy in the comments that pointed out the missed parts what they were, will update when/if he replies).  &lt;br /&gt;
&lt;br /&gt;
The CQBR has a dot sight that adds a reticle when aiming and a tactical pistol grip that reduces recoil when firing.  The Desert Eagle has an 8 round magazine, the video didn't show the attachments for it but I'd assume it's the same as in RE2's remake (Same as the M3, will update when/if the guy in the comments replies).  &lt;br /&gt;
&lt;br /&gt;
Grenade launcher has three ammo types, explosive, incendiary and mines. (Someone in the comments said there were acid rounds but I rewatched it and didn't see them.)&lt;br /&gt;
&lt;br /&gt;
And the Rai-Den only does damage when aimed at weak points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 00:47, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I watched a video last night of all of the encounters with Nemesis. The Desert Eagle gets the same barrel attachment like in RE2 Remake but it's nickel plated by the looks of it, didn't get a good look. Not sure if there's more attachments, the guy playing looked he was doing kind of a speed run. &lt;br /&gt;
&lt;br /&gt;
::Nicholai uses a compact pistol that looks like Ada's from RE2 Remake. I also noticed in an trailer that Nicholai was also using a Beretta 92FS when he meets Jill and Carlos (It's hard to see since he keeps it down by his side but I recognized the shape). &lt;br /&gt;
&lt;br /&gt;
::Jill also had her Samurai Edge at the beginning of the game when she first encounters Nemesis during a cutscene but it looks like she loses it while escaping from Nemesis. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 09:40, 2 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334679</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334679"/>
		<updated>2020-03-30T15:45:48Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Loot Boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
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Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
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https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Supply Cases ==&lt;br /&gt;
When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334678</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334678"/>
		<updated>2020-03-30T15:44:25Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
::Leon's Noir costume is an alternate non canon (obviously) outfit. We're looking at this current look for Jill as her default. There's so far, no in universe explaination for a random shoulder holster like Leon's random shoulder holster in RE4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:36, 29 March 2020 (EDT)&lt;br /&gt;
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Also pretty sure like in the RE2 Remake, if you are equipped with no pistols, your thigh holster would be empty. I think a lot of the mechanics are carry overs from the RE2 Remake [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:37, 29 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
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https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Loot Boxes ==&lt;br /&gt;
For lack of a better term, loot boxes like in the original game are back. When you downed Nemesis in the original game, he would drop boxes that contained weapon parts that could be combined together to make more weapons. In the Remake, he now drops weapon mods like the extended magazine for the G19 and the suppressor which is called the moderator. This video explains it: https://www.youtube.com/watch?v=9ShB-SJ8T0U --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 11:44, 30 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334563</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334563"/>
		<updated>2020-03-29T20:44:58Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Nemmy's rocket launcher */&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Saw the new trailer that came out a few days ago and I noticed that Nemmy's rocket launcher had the same cooldown bars as his flamethrower did. They were sticking out just behind the scope then they retracted back into the scope and the scope's laser sight turned on. You can see it at 1:29 in the trailer. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:44, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
&lt;br /&gt;
==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
&lt;br /&gt;
https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More info from the subreddit. ==&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334562</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334562"/>
		<updated>2020-03-29T20:37:48Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Jill's shoulder holster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
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&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
:::Nope, in the cutscene where Salazar sets off the floortrap, Leon pulls his handgun out from his thigh holster.  Pretty sure he does the same in the scene with the first villager ganado.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:13, 28 March 2020 (EDT)&lt;br /&gt;
::So just like RE4, they made a shoulder holster for no reason [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:27, 29 March 2020 (EDT)&lt;br /&gt;
:::I need to go back and check but I think in RE2 Remake, if Leon wears the Noir costume, the shoulder holster functions the same way his thigh holster does. Still, it would be interesting to see both holsters work ingame. Like having the Glock 19 in the thigh holster and the Glock 18 or the Samurai Edge in the shoulder holster. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:37, 29 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
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https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334207</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1334207"/>
		<updated>2020-03-28T03:09:17Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* More info from the subreddit. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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Was it too much to ask for Capcom to just remake the M4 they used in the OG game? It didn't have quad rails, so all the accessories had bolted on rails, which made more sense for the time period. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 25 March 2020 (EDT)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
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An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
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It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
::Doesn't Leon holster his pistol in the shoulder? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:19, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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:From the spoiler thread on the RE subreddit.  You get points by completing challenges (Like the in-game &amp;quot;Kill X amount of enemies with this weapon&amp;quot; achievements in REmake 2) and unlock stuff with them, each challenge can only be completed once, so you can't grind the same challenge for more points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;br /&gt;
:Ambassador points are for RE.net.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:09, 26 March 2020 (EDT)&lt;br /&gt;
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:What do you mean &amp;quot;Press Reloading&amp;quot;? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:25, 26 March 2020 (EDT)&lt;br /&gt;
::In the original game, you had access to a reloading press gadget that let you make your own ammo (which, IIRC, only required powder to use). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 01:54, 26 March 2020 (EDT)&lt;br /&gt;
:::Seems redundant when we can already make ammo from combining gun powders. Must be referring to something else. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:01, 26 March 2020 (EDT)&lt;br /&gt;
::::That's what I was referring to - the ability to use gunpowder you find to make your own ammo - unless that doesn't require a tool now, that is. In which case the reloading press could be something else entirely. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]])&lt;br /&gt;
:::::Maybe it makes more ammo with one gunpowder than combining two of them?  Or maybe having it in your inventory when combining gunpowders doubles the amount of ammo that gets made?[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 18:24, 26 March 2020 (EDT)&lt;br /&gt;
:::::Making ammo out of gunpowder didn't require a tool in the RE2 remake or the RE3 Raccoon City demo, so it's unlikely to be different in the full game. Its purpose being to create ammo out of one jar of gunpowder also seems way too minor a purpose, IMO. It must serve a different purpose. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:31, 27 March 2020 (EDT)&lt;br /&gt;
:::::Well the description says &amp;quot;Allows crafting of more ammo&amp;quot; so increasing the amount of ammo that's crafted when you combine gunpowders while it's in your inventory is my best guess on what it does.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:11, 27 March 2020 (EDT)&lt;br /&gt;
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== More info from the subreddit. ==&lt;br /&gt;
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https://i.imgur.com/vgteQJA.jpg&lt;br /&gt;
This is the Rai-Den, a lightning gun, infiite ammo unlockable for 12000 points.  They're not shown in this screenshot but the MUP is an unlockable with infinite ammo for 8000 points.  The CQBR is an unlockable with infinite ammo for 28400 points.  The rocket launcher (Reddit guy says it's the same one as REmake 2's) is an infinite ammo unlockable for 62400 points.  The Hot Dogger is a machete that ignites enemies on contact (Yeah it's not a firearm but I figured since I was mentioning the weapons I might as well do them all) it costs 7200 points.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 06:19, 26 March 2020 (EDT)&lt;br /&gt;
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https://i.imgur.com/ui0BPko.jpg&lt;br /&gt;
Found another thing, this comes from Gamefaqs.  End game spoiler warning (This is the most non-spoilery image there was, if posting it isn't allowed then feel free to delete it)  Not seen is the big cable in the back.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 20:10, 26 March 2020 (EDT)&lt;br /&gt;
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I want to avoid any spoilers before I can actually play the game, but who knows when that will be due to GameStop being closed UFN. What type of weapon is it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:55, 26 March 2020 (EDT)&lt;br /&gt;
:No real way for me to say what kind of weapon it is without saying exactly what it is so, it's a railgun, almost twice as long as Jill is tall.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:19, 27 March 2020 (EDT)&lt;br /&gt;
::ah, the Demon Sword of Paracelsus makes a return. That I kind of expected. I just don't want the specifics of the new version of the battle spoiled, is all. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:26, 27 March 2020 (EDT)&lt;br /&gt;
:::Yeah that's why I posted the one that's just got Jill and the gun and nothing else, it was the least spoilery one there was.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 07:09, 27 March 2020 (EDT)&lt;br /&gt;
::::Oh, okay. Having looked at it, though ... WHAT. THE. F&amp;amp;*K? Yeah, I get the Demon Sword in the original was ludicrously impractical in the way it was deployed, but this is ... better? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:17, 27 March 2020 (EDT)&lt;br /&gt;
:::::As long as it's actually plugged into something, and not treated as a completely man-portable system with a self-contained power unit (i.e. being found with some sort of mounting, slowing you down when you carry it, etc.), then it's not ''too'' absurd. A cannon-strength railgun of that size (with external power) is, while still science fiction, roughly on par with the sci-fi of the rest of the game. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:18, 27 March 2020 (EDT) P.S.: I do fear for Jill's arms when that thing goes off, though - after all, railguns don't exactly stay cold when you fire them.&lt;br /&gt;
::::::I still think it could have been made a bit more size-practical, like Fortune's rail gun from MGS. I'm half expecting Sephiroth from Final Fantasy or Rory from Gate to show up during the battle now. &amp;gt;_&amp;lt; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:22, 27 March 2020 (EDT)&lt;br /&gt;
:::::::Yeah, the size is pretty impressive; gotta wonder what it's actually supposed to be made of, if she can pick it up at an angle like that. Balsa wood, maybe? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:19, 27 March 2020 (EDT)&lt;br /&gt;
::::::::&amp;quot;You want STARS? I'll give you ST-OH GOD! MY BACK!&amp;quot; Is all I'm hearing in my head when I look at that picture. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 23:09, 27 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333785</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333785"/>
		<updated>2020-03-26T00:18:29Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Jill's shoulder holster */&lt;/p&gt;
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&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
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I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
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Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
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Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
&lt;br /&gt;
My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
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They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
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The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
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What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
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In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
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I remember in RE4 when Leon loses his jacket, we find out he's wearing a shoulder holster under it while wearing a thigh holster. It could just be an aesthetic thing? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:18, 25 March 2020 (EDT)&lt;br /&gt;
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==Jill's Samurai Edge==&lt;br /&gt;
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Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
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Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
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Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
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The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
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So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
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Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333784</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1333784"/>
		<updated>2020-03-26T00:13:39Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Jill's Samurai Edge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
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==Glock==&lt;br /&gt;
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Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
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She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
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Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
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I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
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:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
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Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
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:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
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:I saw it as well, but it goes by so fast and the background is so dark that I can't get a decent shot of it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:57, 27 February 2020 (EST)&lt;br /&gt;
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I just saw parts of the demo and it looks like the base Glock is the correct 15 rounds. Unlike Leon's VP70 that started out with a stupid 12 rounds. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 18 March 2020 (EDT)&lt;br /&gt;
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I am laughing at the C-More red dot sight you can add to your Glock and period correct. It's not being attached through some invisible rail. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:25, 19 March 2020 (EDT)&lt;br /&gt;
:How exactly is the pistol supposed to cycle correctly with the red dot mounted directly above the ejection port? That looks like a mod that I'm going to leave off regardless of the benefits. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:59, 21 March 2020 (EDT)&lt;br /&gt;
::It should eject fine. When the slide goes back, the brass will be ejected behind the mount [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:13, 21 March 2020 (EDT)&lt;br /&gt;
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:Yeah, I honestly don't like the look of it with the red dot on either. I'll probably leave it off, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:00, 21 March 2020 (EDT)&lt;br /&gt;
:;Aesthetically, it does look weird, but it has a game function of giving you a red dot that doesn't get larger when you shoot, so you're aim is always true. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:09, 21 March 2020 (EDT)&lt;br /&gt;
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==M933 possible in 1998==&lt;br /&gt;
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I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
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Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
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According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
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This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
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:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
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Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
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:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
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I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
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== Benelli M3 with M4 stock ==&lt;br /&gt;
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There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
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:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
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Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
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== Possible 870 ==&lt;br /&gt;
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So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
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::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
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:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
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::::It is worth noting that, to my surprise, I did not find any wooden furniture for M3. Moreover, the current one looks just like a plastic one, painted as a wood - pay attention to the belt mount on the buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:01, 20 March 2020 (EDT)&lt;br /&gt;
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:::::You mean sling mount? It may be incorrect, but the default stock is clearly textured as if it were made of wood as you can see wood grain on it. But I've pointed out the goof nonetheless. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:05, 21 March 2020 (EDT)&lt;br /&gt;
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Totally called it that they are only using the pump feature of the M3 but MAYBE when you upgrade it, it will be semi auto. Here's hoping [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 21 March 2020 (EDT)&lt;br /&gt;
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== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;br /&gt;
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== Federal ammunition? ==&lt;br /&gt;
&lt;br /&gt;
Played through the demo and noticed a familiar sight on the assault rifle ammo. Possibly a temporary texture? I wonder...&lt;br /&gt;
[https://i.imgur.com/xkdmpZ5.jpg 1] [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 19:28, 19 March 2020 (EST)&lt;br /&gt;
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Kinda weird they let you pick up assault rifle ammo but not use the assault rifle in the demo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 19 March 2020 (EDT)&lt;br /&gt;
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You can, you just have to die and you get an option to switch to assist mode. You start with 4 extra item slots and an assault rifle with spare ammo. However, you ''can'' create magnum ammo, which is labeled as &amp;quot;.44 AE.&amp;quot; [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 22:18, 19 March 2020 (EST)&lt;br /&gt;
:I didn't know that...because I didn't suck...but playing it on console, aiming for the head is a challenge. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:06, 21 March 2020 (EDT)&lt;br /&gt;
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I'll have to boot up the demo and get some pics of the 933, then. How many times do you need to die? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:21, 20 March 2020 (EDT)&lt;br /&gt;
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Just one. There's a button on the bottom right that should give you the ability to change the difficulty.&lt;br /&gt;
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==Easy mode returns ==&lt;br /&gt;
&lt;br /&gt;
Some people wanna call me a pussy about it, but I had fun playing the original in the assist mode which starts you off with the best weapons because RE3 is more of an action game vs RE2 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:55, 19 March 2020 (EDT)&lt;br /&gt;
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There's no shame in playing easy modes instead of the super meta play in my book. That being said, it annoys me the AR has a lower rate of fire compared to the real thing. But still fun to play with nonetheless.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 07:55, 20 March 2020 (EDT)&lt;br /&gt;
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It's confirmed that Easy Mode returns? I won't bust anyone's balls for playing Easy Mode. It's a good way of &amp;quot;training&amp;quot; oneself for the normal difficulty. I just wonder if the remake will have similar perks for playing on the normal difficulty, like the original did with the extra weapons and enhanced ammo. And I also hope I can still get the game when it releases, since a mandatory state-wide &amp;quot;stay at home&amp;quot; order went into effect at midnight with all non-essential businesses closing down. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 12:20, 20 March 2020 (EDT)&lt;br /&gt;
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*Someone data-mined the demo, a lot of the stuff that wasn't in the demo was scrubbed but there was some stuff left in, according to it, there's four difficulties, assisted, standard, hard and an unlockable super hard mode.  Playing on assisted starts you with the Colt 933.  As far as extra weapons, I haven't read anything about that but I'm pretty sure that one article I read said that Nemesis will drop special ammo when you down him.  But yeah, hope you can get the game when it releases.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 02:02, 21 March 2020 (EDT)&lt;br /&gt;
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:GameStop is currently remaining open and considers themselves to be an &amp;quot;essential&amp;quot; retailer (no desire to debate over that, just repeating what their HQ stated). Only thing I have to worry about now is whether Capcom decides to delay its release due to the virus like Naughty Dog did with TLoU Part II. Of course, I ''have'' been told that developers ship their games out to retailers two weeks in advance of release (which would be today for RE3), but whether that's true or not, IDK. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:51, 21 March 2020 (EDT)&lt;br /&gt;
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== Street date broken ==&lt;br /&gt;
&lt;br /&gt;
An outlet in France broke street date due to everyone being trapped at home.&lt;br /&gt;
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https://i.postimg.cc/rw6g7qRT/sss.png&lt;br /&gt;
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My crude google translate:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the weapons we have the knife, the flash and normal grenades, the shotgun which we improve, the glock 19, a glock 18 which fires bursts of 2-3 bullets, the grenade launcher (which is used for the passage of launches mines too), and the magnum.&amp;quot;[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Some screens of the unlockable weapons https://imgur.com/a/M8MnLJZ [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::And &amp;quot;G18&amp;quot; will be an update to G19, of course. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 14:13, 22 March 2020 (EDT)&lt;br /&gt;
:::I don't think so. According to the image Temp89 posted above, they're separate weapons. That actually surprises me, considering I previously suspected there would be a full auto mod for Jill's G19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:43, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
They cut out the S&amp;amp;W 629? Kiss my @$$, Capcom, why? It's not like Desert Eagles haven't been used in 5,000,000 other games already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:50, 21 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
The developers must like 90's Hollywood style movies, i guess.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 04:21, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
What catches my attention is the USP has infinite ammo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:36, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's shoulder holster==&lt;br /&gt;
&lt;br /&gt;
In the demo and some trailers I noticed she has a shoulder holster but some trailers she doesn't wear it. I'm wondering what it's for because she has a thigh holster for her Glock or more of a universal holster like Leon and Claire in the last game where it fits all other handguns. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:09, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could be she gets the shoulder rig at some point throughout the game? She did get some web gear that expanded her inventory space in the original. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:37, 22 March 2020 (EDT)&lt;br /&gt;
::It could be that but the RE2 Remake didn't physically illustrate that upgrade, this goes back to my head scratching. She has a holster on her thigh for whatever handgun she is equipped like in RE2 Remake, but she clearly now has a shoulder holster and I don't understand for what reason. If her thigh holster functions like the previous remake, it means any handgun we equip her with will universally fit in her thigh rig. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:35, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Jill's Samurai Edge==&lt;br /&gt;
&lt;br /&gt;
Just found a screenshot of the rewards screen in the spoiler thread on RE's subreddit, Jill's Samurai Edge is an unlockable (The picture on the rewards screen is pretty small but it appears to not have the accessory rails it did in REmake 2), I can drop a link in here if you guys want but I'll leave the main page editing to the people that actually know how to do it, with my luck I'll end up nuking the whole thing lol.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:35, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah, I'd like to see it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:35, 22 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Here ya go https://i.imgur.com/amRiXUU.jpg [[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]])&lt;br /&gt;
&lt;br /&gt;
The reason it doesn't have the rail is because it's the base model Samurai Edge rather than the Samurai Edge A1 that RE2 attributed to Jill. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:15, 23 March 2020 (EDT)&lt;br /&gt;
:That and I don't think rails showed up on the 92/M9 until 2006 at the earliest --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 16:53, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
So does this page mean we get to unlock additional content with playthroughs? I don't know the language here [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:32, 25 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Probably. I heard that if you collect all 20 bobble heads in the demo, you get 100 Ambassador points. I'm assuming these are the points. I did a Google Translate on some of the items. The 'Presse Rechargement' translates to Press Reloading which says to me, are we getting the reloading press from the original game? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:13, 25 March 2020 (EDT)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1329288</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1329288"/>
		<updated>2020-02-28T01:48:02Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Glock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I was watching someone's reaction to the new gameplay trailer and I noticed something weird at 2:31 in the video. I think Jill's Glock had a suppressor on it as she ran from Nemesis. You can see it at the above timestamp as she rounds a corner. At first, I thought it was the shotgun barrel but I paused and played that section over and over (I'm on my mobile at work.) and I swear it's a suppressor. Can anyone confirm? --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:48, 27 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Wanna bet they will only use the pump action feature and not the semi auto feature? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:29, 15 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:I already have the 870 listed on the page, but thanks for bringing that shot of Jill with it to my attention. I'll try to upload it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:19, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
::I'm assuming, since it has the same rear sight the M3 does, and the 870 doesn't have any rear sight in particular, that it's an M3 with a wooden stock. [[User:Jimona|Jimona]] ([[User talk:Jimona|talk]]) 13:10, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:::It's unusual, but not completely unheard of.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|400px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:05, 16 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Nemmy's rocket launcher ==&lt;br /&gt;
A Nintendo Super Scope? That's hilarious. I guess the ''Duck Hunt'' jokes were more suitable than I thought. Any opposition to uploading a reference image for it? IIRC, we've done it before for Nerf guns used as the basis for a prop weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:36, 16 January 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1321974</id>
		<title>Talk:Resident Evil 3 (2020 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_3_(2020_VG)&amp;diff=1321974"/>
		<updated>2020-01-15T14:43:55Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Title note ==&lt;br /&gt;
So far, Capcom's marketing has only referred to this remake as &amp;quot;Resident Evil 3&amp;quot; without the &amp;quot;Nemesis&amp;quot; subtitle. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:54, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
&lt;br /&gt;
Jill's Glock looks more like the full size than the 19.&lt;br /&gt;
&lt;br /&gt;
She's holding it in the statue that comes with the collector's edition of the game[https://www.windowscentral.com/resident-evil-3-collectors-edition-goes-preorder-gamestop]. I'm pretty sure it's a 19. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:44, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Here's a higher-res image of Jill's character model[https://vignette.wikia.nocookie.net/residentevil/images/4/42/Jill_Full_R3make.png/revision/latest?cb=20191210163135]. Definitely a 19, though I was wrong on which generation. But I see that's been corrected already. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:54, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I am so glad they are again using real weapons like the original unlike RE6. Though why replace Jill's iconic Samurai Edge is beyond me. They kept Leon's gun the same in the remake and the Hi Power. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Could be because Jill is on suspension and had to turn in her samurai edge and the glock is her personal weapon.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 16:43, 14 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
:The Samurai Edge has become something of an &amp;quot;Excalibur&amp;quot; (lol) to RE fans. It wouldn't surprise me if one or more versions of it are DLC weapons like they were in RE2. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::I've always wanted an 92 ever since Die Hard [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:46, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, how much you wanna bet they kept the factory sights on it even though no real shooter would ever keep them on [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:52, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that stringent gun control keeps most Japanese from ever becoming &amp;quot;real shooters.&amp;quot; [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:25, 13 December 2019 (EST)&lt;br /&gt;
::You'd be surprised how knowledgeable some gun geeks are in Japan. The Airsoft community there is pretty hardcore [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:45, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==M933 possible in 1998==&lt;br /&gt;
&lt;br /&gt;
I mean, one could assemble one considering you just add a shorter barrel to an M4's flat top. The poster actually shows the rifle with what looks like an Aimpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:59, 11 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since this is still a remake and taking place in the late 90s, quad rails were not a thing yet, so it's hard to imagine them having it on an M4 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:07, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
According to an M4 carbine progression timeline chart I found on PEO Soldier or something years back, KAC first introduced the original RIS (later replaced mostly by the improved RAS) handguard in 97. I don't recall exactly when the M933 was introduced as a factory setup, but 11.5&amp;quot; barrels had been around since the 60s and flat top uppers were nothing new when the original game was made in 98. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:39, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
This is practically the same when i was wondering that about the 3rd Gen Glock 17 when editing the RE Outbreak page, as far as i know, they were still yet to be produced, the SIGPROSP2009 was definetily anachronistic for the time period the game is set in (1998) versus the year it was made in (1999) i think. Still, i really like how Carlos' Colt is set up, notice how he has a rear sight in conjunction with his Comp M2, most games when mounting an optic either the rear sight is down or is completely removed so props to that, when the optic is damaged and goes off, you still have a reference point of aim.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 10:41, 12 December 2019 (EST)&lt;br /&gt;
-Special Forces guys were the first ones to do that. They basically took the carrying handle that's removable from their M4s, hack saw the handle part and leave the rear sight so they can cowitness a rear sight with their red dots [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:16, 5 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jill having a 2nd Gen Glock or a 3rd gen would both make sense since 3rd gens were introduced in 1998. Since the game firmly takes place in 1998 like the original. We can surmise since Umbrella is the mega corporation that the 90s warned us about, it would be safe to assume they'd armed their private army with the most advanced gear they can get. Though oddly in the poster and in the original, the rifles used by the Umbrella troops had red dots on them. The one screen shot we have of the rifle placed down doesn't look like it has one on it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:Considering Jill is loading a flush fit mag in her Glock in one shot and has an extended mag in it in another, it's safe to assume RE2's weapon mod system carries over and the red dot sight is a mod that can be found somewhere in the game world. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:16, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:In fact, I'd bet my last dollar she'll find parts to mod it into a full auto like the G18. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm really hoping for an easy mode like in the original where you start off with all the best weapons to just have fun with the game. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:48, 12 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 with M4 stock ==&lt;br /&gt;
&lt;br /&gt;
There's a screenshot of the game rolling around with an M3 that I can only assume was modeled after the M3 made by airsoft company CYMA. &lt;br /&gt;
[https://cdn3.dualshockers.com/wp-content/uploads/2019/12/RE3_Jill_vs_Zombies.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
:Appreciate that, thank you. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:59, 13 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible 870 ==&lt;br /&gt;
&lt;br /&gt;
So, I was watching the new trailer yesterday and I noticed Jill using what appeared to be a Remington 870 or it could be possibly be the Benelli with wood furniture. You can see it in the trailer at :48 seconds in. I tried to take a screenshot but I'm having trouble uploading it but I managed to find this instead. [https://cdn3.dualshockers.com/wp-content/uploads/2020/01/RE3_Jill_ShotGun.jpg [1&amp;lt;nowiki&amp;gt;]&amp;lt;/nowiki&amp;gt;]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1235429</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1235429"/>
		<updated>2018-12-05T06:14:51Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Heckler &amp;amp; Koch VP70M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' (2019) is a PC, PS4 and XBOX ONE remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline (which was retold once before in ''[[Resident Evil: The Darkside Chronicles]]'').&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70M ==&lt;br /&gt;
As of the E3 2018 Demo of the remake, the [[Heckler &amp;amp; Koch VP70]] is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;, and is underloaded to 12 rounds, possibly to match the [[Browning Hi-Power]]. In a recent demo, the VP70 is shown with an unrealistic 24 round extended magazine, the burst fire stock and what appears to be a compensator. The weapon description in the in-game menu says Non standard issue gun with problems that make it impractical for the general public.&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMatilda.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_02.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; in recoil.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power Mark III ==&lt;br /&gt;
Leon is seen using a [[Browning Hi-Power Mark III]] in the reveal trailer for the remake, which makes sense, as the Hi-Power is one of the stated official duty pistols of the RPD, though it is unsure whether Leon will be able to use one in the final game. In a recent video with Claire, she is seen using the Browning with a laser sight. it is called &amp;quot;JMB Hp3&amp;quot;. The &amp;quot;Hp3&amp;quot; is obviously a reference to the actual name of the gun, Hi-Power Mark III, while &amp;quot;JMB&amp;quot; likely stands for John Moses Browning.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterLeonHiPower.jpg|thumb|none|600px|Leon holds the Hi-Power]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Bodyguard ==&lt;br /&gt;
Claire is seen using the [[Smith &amp;amp; Wesson Bodyguard]] revolver in the new Gamescom 2018 trailer, fighting a new William Birkin. In a new video featuring Claire, the name of her revolver is revealed. It is called &amp;quot;SLS 60&amp;quot; and it states that it is a 5-shot 9mm handgun. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|300px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[File:Claire_RE2R_SnW3849.jpg|thumb|none|600px|Claire quickly reloads her Bodyguard, facing down mutant G-Birkin.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10#Mac-11|MAC-11]] is possible to see in the Claire Redfield's Demo used against Willian Birkin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:MAC11_RE2REMAKE.jpg|thumb|none|600px| Claire shooting with MAC 11 against William Birkin in Gamerscom 2018 Demo]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
&lt;br /&gt;
Claire is seen with an [[M79_Grenade_Launcher|M79]] on her back, and in action, in the GamesCom 2018 Demo, used against William Birkin. In a recent video with Claire, her grenade launcher can be upgraded from pistol grip to full length. It should be noted that when the launcher has a pistol grip, it only takes up one slot in the inventory while when it is full length, it takes up 2 slots. &lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px| M79 Grenade Launcher]]&lt;br /&gt;
[[File:Claire_RE2R_M79.jpg|thumb|none|600px| Claire, with the M79. It might be a bad idea to carry it with the leaf sight flipped up.]]&lt;br /&gt;
&lt;br /&gt;
{{Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1220448</id>
		<title>Talk:Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil_2_(2019)&amp;diff=1220448"/>
		<updated>2018-10-12T14:49:09Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ingram ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I believe that the Ingram used by Claire in the GamesCom 2018 Demo is a Model 10, not an 11. I have here two screen shots as evidence.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram2.jpg|thumb|none|600px| Ejection Port]]&lt;br /&gt;
First, as can be seen here, the ejection port seems to be both rather large, and with a very narrow distance to the back of the receiver. I believe this to be a good indication as to the model.&lt;br /&gt;
&lt;br /&gt;
[[File:Claire_RE2R_Ingram.jpg|thumb|none|600px| Left side]]&lt;br /&gt;
Second - and, to me, most important - is the lack of the twin indented rails of a Model 11 on the left side of the receiver, seen here on this screen shot. &lt;br /&gt;
&lt;br /&gt;
Combined with the size of the weapon, and the sound effect used being &amp;quot;beefier&amp;quot; than that of Claire's .38 caliber Bodyguard, I have good confidence that the Ingram is, indeed, a Model 10 - and in .45ACP, not 9x19mm.&lt;br /&gt;
&lt;br /&gt;
== Hi Power Mk. III ==&lt;br /&gt;
JMB means John Moses Browning, how do you not know this? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 06:51, 9 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Ada Wong is seen with an unidentified pistol, pointing it at Leon. I believe it is a Mauser HSc. Can someone confirm? (I apologize about the link, it's not letting me post the picture directly.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 10:49, 12 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
https://vignette.wikia.nocookie.net/residentevil/images/0/04/Resident-Evil-2_2018_09-20-18_020.jpg/revision/latest?cb=20180920135416&lt;br /&gt;
&lt;br /&gt;
[http://www.imfdb.org/images/4/4e/Mauser_HSC.jpg www.imfdb.org/images/4/4e/Mauser_HSC.jpg]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1219767</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1219767"/>
		<updated>2018-10-09T05:02:09Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* M79 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' (2019) is a PC, PS4 and XBOX ONE remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake. The remake features significantly updated graphics, new third-person gameplay, and a reworked storyline.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70M ==&lt;br /&gt;
As of the E3 2018 Demo of the remake, the [[Heckler &amp;amp; Koch VP70]] is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;, and is underloaded to 12 rounds, possibly to match the [[Browning Hi-Power]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMatilda.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_02.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; in recoil.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power Mark III ==&lt;br /&gt;
Leon is seen using a [[Browning Hi-Power Mark III]] in the reveal trailer for the remake, which makes sense, as the Hi-Power is one of the stated official duty pistols of the RPD, though it is unsure whether Leon will be able to use one in the final game. In a recent video with Claire, she is seen using the Browning with a laser sight. it is called &amp;quot;JMB Hp3&amp;quot;. The &amp;quot;Hp3&amp;quot; is obviously a reference to the actual name of the gun, Hi-Power Mark III, it is unknown what &amp;quot;JMB&amp;quot; stands for at this time.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterLeonHiPower.jpg|thumb|none|600px|Leon holds the Hi-Power]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Bodyguard ==&lt;br /&gt;
Claire is seen using the Smith &amp;amp; Wesson Bodyguard revolver in the new Gamescom 2018 trailer, fighting a new William Birkin. In a new video featuring Claire, the name of her revolver is revealed. It is called &amp;quot;SLS 60&amp;quot; and it states that it is a 5-shot 9mm handgun. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|300px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[File:Claire_RE2R_SnW3849.jpg|thumb|none|600px|Claire quickly reloads her Bodyguard, facing down mutant G-Birkin.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10#Mac-11|MAC-11]] is possible to see in the Claire Redfield's Demo used against Willian Birkin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:MAC11_RE2REMAKE.jpg|thumb|none|600px| Claire shooting with MAC 11 against William Birkin in Gamerscom 2018 Demo]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
&lt;br /&gt;
Claire is seen with an [[M79_Grenade_Launcher|M79]] on her back, and in action, in the GamesCom 2018 Demo, used against William Birkin. In a recent video with Claire, her grenade launcher can be upgraded from pistol grip to full length. It should be noted that when the launcher has a pistol grip, it only takes up one slot in the inventory while when it is full length, it takes up 2 slots. &lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px| M79 Grenade Launcher]]&lt;br /&gt;
[[File:Claire_RE2R_M79.jpg|thumb|none|600px| Claire, with the M79. It might be a bad idea to carry it with the leaf sight flipped up.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1219766</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1219766"/>
		<updated>2018-10-09T04:55:04Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Smith &amp;amp; Wesson Bodyguard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' (2019) is a PC, PS4 and XBOX ONE remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake. The remake features significantly updated graphics, new third-person gameplay, and a reworked storyline.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70M ==&lt;br /&gt;
As of the E3 2018 Demo of the remake, the [[Heckler &amp;amp; Koch VP70]] is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;, and is underloaded to 12 rounds, possibly to match the [[Browning Hi-Power]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMatilda.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_02.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; in recoil.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power Mark III ==&lt;br /&gt;
Leon is seen using a [[Browning Hi-Power Mark III]] in the reveal trailer for the remake, which makes sense, as the Hi-Power is one of the stated official duty pistols of the RPD, though it is unsure whether Leon will be able to use one in the final game. In a recent video with Claire, she is seen using the Browning with a laser sight. it is called &amp;quot;JMB Hp3&amp;quot;. The &amp;quot;Hp3&amp;quot; is obviously a reference to the actual name of the gun, Hi-Power Mark III, it is unknown what &amp;quot;JMB&amp;quot; stands for at this time.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterLeonHiPower.jpg|thumb|none|600px|Leon holds the Hi-Power]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Bodyguard ==&lt;br /&gt;
Claire is seen using the Smith &amp;amp; Wesson Bodyguard revolver in the new Gamescom 2018 trailer, fighting a new William Birkin. In a new video featuring Claire, the name of her revolver is revealed. It is called &amp;quot;SLS 60&amp;quot; and it states that it is a 5-shot 9mm handgun. &lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|300px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[File:Claire_RE2R_SnW3849.jpg|thumb|none|600px|Claire quickly reloads her Bodyguard, facing down mutant G-Birkin.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10#Mac-11|MAC-11]] is possible to see in the Claire Redfield's Demo used against Willian Birkin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:MAC11_RE2REMAKE.jpg|thumb|none|600px| Claire shooting with MAC 11 against William Birkin in Gamerscom 2018 Demo]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
&lt;br /&gt;
Claire is seen with an [[M79_Grenade_Launcher|M79]] on her back, and in action, in the GamesCom 2018 Demo, used against William Birkin.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px| M79 Grenade Launcher]]&lt;br /&gt;
[[File:Claire_RE2R_M79.jpg|thumb|none|600px| Claire, with the M79. It might be a bad idea to carry it with the leaf sight flipped up.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1219765</id>
		<title>Resident Evil 2 (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_2_(2019)&amp;diff=1219765"/>
		<updated>2018-10-09T04:52:44Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Browning Hi-Power Mark III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
'''''Resident Evil 2''''' (2019) is a PC, PS4 and XBOX ONE remake of the original 1998 ''[[Resident Evil 2]]'', in the same vein as the 2002 ''[[Resident Evil (2002)|Resident Evil]]'' remake. The remake features significantly updated graphics, new third-person gameplay, and a reworked storyline.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch VP70M ==&lt;br /&gt;
As of the E3 2018 Demo of the remake, the [[Heckler &amp;amp; Koch VP70]] is called by the series' staple name for the gun, &amp;quot;Matilda&amp;quot;, and is underloaded to 12 rounds, possibly to match the [[Browning Hi-Power]].&lt;br /&gt;
&lt;br /&gt;
[[Image:VP-70.jpg|thumb|none|500px|Heckler &amp;amp; Koch VP70M with attached stock - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterMatilda.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:RE2RemasterVP70_02.jpg|thumb|none|600px|The &amp;quot;Matilda&amp;quot; in recoil.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power Mark III ==&lt;br /&gt;
Leon is seen using a [[Browning Hi-Power Mark III]] in the reveal trailer for the remake, which makes sense, as the Hi-Power is one of the stated official duty pistols of the RPD, though it is unsure whether Leon will be able to use one in the final game. In a recent video with Claire, she is seen using the Browning with a laser sight. it is called &amp;quot;JMB Hp3&amp;quot;. The &amp;quot;Hp3&amp;quot; is obviously a reference to the actual name of the gun, Hi-Power Mark III, it is unknown what &amp;quot;JMB&amp;quot; stands for at this time.  &lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:RE2RemasterLeonHiPower.jpg|thumb|none|600px|Leon holds the Hi-Power]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Bodyguard ==&lt;br /&gt;
Claire is seen using the Smith &amp;amp; Wesson Bodyguard revolver in the new Gamescom 2018 trailer, fighting a new William Birkin.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WBody3.jpg|thumb|none|300px|Smith &amp;amp; Wesson Bodyguard - .38 Special]]&lt;br /&gt;
[[File:Claire_RE2R_SnW3849.jpg|thumb|none|600px|Claire quickly reloads her Bodyguard, facing down mutant G-Birkin.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10#Mac-11|MAC-11]] is possible to see in the Claire Redfield's Demo used against Willian Birkin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac m11 9k.jpg|thumb|none|300px|RPB Industries M11A1 - .380 ACP]]&lt;br /&gt;
[[Image:MAC11_RE2REMAKE.jpg|thumb|none|600px| Claire shooting with MAC 11 against William Birkin in Gamerscom 2018 Demo]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
&lt;br /&gt;
Claire is seen with an [[M79_Grenade_Launcher|M79]] on her back, and in action, in the GamesCom 2018 Demo, used against William Birkin.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px| M79 Grenade Launcher]]&lt;br /&gt;
[[File:Claire_RE2R_M79.jpg|thumb|none|600px| Claire, with the M79. It might be a bad idea to carry it with the leaf sight flipped up.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;br /&gt;
[[Category:Shinji Mikami]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens&amp;diff=1088778</id>
		<title>Aliens</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens&amp;diff=1088778"/>
		<updated>2017-03-02T06:20:49Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Ithaca 37 (Shorty Custom) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aliens_Poster.jpg|thumb|right|302px|''Aliens'' (1986)]]&lt;br /&gt;
&lt;br /&gt;
'''''Aliens''''' is the 1986 sequel to ''[[Alien]]''. The now classic science fiction film was only the third feature directed by [[James Cameron]] (following ''Piranha Part Two'' and ''[[The Terminator]]'').  [[Sigourney Weaver]] returns as Ellen Ripley, who travels with a platoon of US Colonial Marines to investigate a loss of contact with the colony established on the same planet discovered by the crew of the ''Nostromo'' in the original film.  For ''Aliens'', the majority of the weapons seen in this film were actual firearms visually modified for the production.   &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Colonial Marine Weapons=&lt;br /&gt;
==M41A Pulse Rifle==&lt;br /&gt;
The Marines of the United States Colonial Marine Corps (USCM) famously carry the [[M41A Pulse Rifle]] as their standard issue weapon. In the film, the weapon is described as a futuristic assault rifle with a magazine capacity of 99 rounds (loaded to 95 to prevent jamming, according to the ''Aliens: Colonial Marines Technical Manual'' by Lee Brimmicombe-Wood) of 10mm caseless armor-piercing ammunition with a pump-action 30mm grenade launcher mounted underneath the barrel. The rifle is also fitted with an LED readout that displays the number of rounds remaining in the rifle's magazine. At the end of the film, Ripley ([[Sigourney Weaver]]) fastens one of these rifles to an M240 Flamethrower in her attempt to rescue Newt (Carrie Henn).&lt;br /&gt;
&lt;br /&gt;
The Pulse Rifle was constructed from an [[M1A1 Thompson]] submachine gun fitted with a cut-down [[Remington 870]] shotgun with the heat shield and foregrip of a [[Franchi SPAS-12]] covering it, although only one weapon used on the production had a functioning shotgun unit. The weapon was finished with a custom-made futuristic aluminum shell painted in &amp;quot;Brown Bess&amp;quot; paint, although due to the predominantly blue on-set lighting in the film the weapons often appear olive green on screen. Following the production, all but one of the Pulse Rifles (the &amp;quot;hero&amp;quot; rifle with the functioning shotgun unit) were broken down - the surviving gun was reused in the filming of ''[[Alien³]]'' several years later.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine (the basis for Pulse Rifle) - .45 ACP]]&lt;br /&gt;
[[Image: M41a01.jpg|thumb|none|500px|Screen-used M41A Pulse Rifle from ''Aliens''. This weapon is constructed from an [[M1A1 Thompson]] and a cutdown Remington 870.]]&lt;br /&gt;
[[Image: M41a02.jpg|thumb|none|500px|Opposite side view of an M41A Pulse Rifle from ''Aliens''.]]&lt;br /&gt;
[[Image:Aliens_Pulse.jpg|thumb|none|600px|Private R. Frost ([[Ricco Ross]]) loads an [[M41A Pulse Rifle]].]] &lt;br /&gt;
[[Image:Aliens_Pulse2.jpg|thumb|none|600px|''&amp;quot;I want to introduce you to a personal friend of mine..&amp;quot;'' &amp;lt;BR&amp;gt;Corporal Dwayne Hicks ([[Michael Biehn]]) instructs Ripley on how to use an M41A Pulse Rifle.]] &lt;br /&gt;
[[Image:Aliens_Pulse3.jpg|thumb|none|600px|Ripley holds an [[M41A Pulse Rifle]] for the first time. The LED readout is visible in the middle of the weapon.]]&lt;br /&gt;
[[Image:ALIENS-M41-1.jpg|thumb|none|600px|Hicks fires his M41A before retreating back.]]&lt;br /&gt;
[[Image:ALIENS-M41-2.jpg|thumb|none|600px|Pvt. Hudson ([[Bill Paxton]]) before letting loose with his M41A Pulse Rifle. Hudson also lets loose a record number of f-bombs as well.]]&lt;br /&gt;
[[Image:Aliens_030.jpg|thumb|none|600px|Vasquez ([[Jenette Goldstein]]) fires the Pulse Rifle. Note the shells ejecting despite the fact the rifle was supposed to fire caseless ammunition. Also note how Vasquez is keeping her eyes open in spite of the low-light conditions and the high muzzle flash.]] &lt;br /&gt;
[[File:Aliens 756.jpg|thumb|none|600px|Ripley ([[Sigourney Weaver]]) loads a magazine into the Pulse Rifle while in the dropship.]]&lt;br /&gt;
[[File:Aliens 745.jpg|thumb|none|600px|The LED readout displaying the 95 rounds in the magazine.]]&lt;br /&gt;
[[Image:Aliens 026.jpg|thumb|none|600px|Ripley ([[Sigourney Weaver]]) prepares to enter the fray with the M41A Pulse Rifle and flamethrower together. Note the LED readout here only reads &amp;quot;42&amp;quot; instead of &amp;quot;95&amp;quot;.]]&lt;br /&gt;
[[Image:Aliens 022.jpg|thumb|none|600px|A closeup of Ripley's Pulse Rifle and flamethrower.]]&lt;br /&gt;
[[Image:Aliens 025.jpg|thumb|none|600px|A closeup of the 30mm pump action grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:ALSF-M41-1.jpg|thumb|none|500px|Armorer Simon Atherton displays the M41A in a behind the scenes clip.]]&lt;br /&gt;
&lt;br /&gt;
==M56 Smart Gun==&lt;br /&gt;
Both PFC J. Vasquez ([[Jenette Goldstein]]), and Private M. Drake ([[Mark Rolston]]) use a heavy machine gun system designated the &amp;quot;[[M56 Smart Gun]]&amp;quot; (the weapon's designation comes from the ''Aliens: Colonial Marines Technical Manual''). These weapons were constructed from German [[MG42]] machine guns with the grip and stock removed. The body-mount apparatus was constructed from the arm &amp;amp; vest of a &amp;quot;Steadicam&amp;quot; camera stabilisation system. 'Dressing' on the MG42 was constructed from various motorcycle parts, most notably the handlebars used for the weapon's trigger and grips.  The weapon is paired with a special sighting system worn on the operator's head. This was inspired by the targeting devices mounted on the helmets of US AH-64 Apache pilots. When the Marines are ordered to unload their weapons, Vasquez is seen removing a module to &amp;quot;clear and lock&amp;quot; her weapon.  According to the ''Aliens: Colonial Marines Technical Manual'', this is a battery unit that can be disconnected in order to prevent the weapon from firing.  The battery prop was constructed from a toy pop gun.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:M56SmartGun.jpg|thumb|none|550px|Screen-used M56 Smart Gun from ''Aliens''. This particular version is the one carried by Vasquez ([[Jenette Goldstein]]) in the film, bearing the marking &amp;quot;Adios&amp;quot; (Drake's instead says &amp;quot;My Bitch;&amp;quot; it is known at least one screen-used weapon was used by both actors, since one of the M56 props has one marking painted over the other). Note that a linkage is visible running from the rear handlebar to the MG42's real trigger; the red toggle on the front handle is purely cosmetic, and does nothing.]]&lt;br /&gt;
[[File:ALSF-M56-3.jpg|thumb|none|550px|Top view of an M56 Smart Gun from ''Aliens''.]]&lt;br /&gt;
[[Image:Aliens-SmartGun.jpg|thumb|none|600px|A closeup of Vasquez's M56 Smart Gun. Note 'ADIOS' on receiver.]]&lt;br /&gt;
[[Image:PDVD 002.JPG|thumb|none|600px|Vasquez ([[Jenette Goldstein]]) and Drake ([[Mark Rolston]]) show off their Smart Guns.]]&lt;br /&gt;
[[Image:Aliens_Smart.jpg|thumb|none|600px|PFC J. Vasquez ([[Jenette Goldstein]]) wielding an M56 Smart Gun as the Marines investigate the base.]] &lt;br /&gt;
[[Image:Aliens_Smart2.jpg|thumb|none|600px|Private M. Drake ([[Mark Rolston]]) with an [[M56 Smart Gun]].]]&lt;br /&gt;
[[Image:Aliens 705.jpg|thumb|none|600px|Some detailing seen on the [[M56 Smart Gun]] carried by Private M. Drake ([[Mark Rolston]]).]]&lt;br /&gt;
[[Image:Aliens_2007.jpg|thumb|none|600px|''&amp;quot;Let's rock!&amp;quot;'' &amp;lt;BR&amp;gt;Vasquez ([[Jenette Goldstein]]) opens up with the Smart Gun.]] &lt;br /&gt;
[[File:Aliens_781.jpg|thumb|none|600px|Vasquez ([[Jenette Goldstein]]) raises the Smart Gun.]]&lt;br /&gt;
[[File:Aliens 780.jpg|thumb|none|600px|Vasquez fires the Smart Gun. Note the large and uniquely multi-ported muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:ALSF-M56-1.jpg|thumb|none|500px|A pre-production sketch of the Smart Gun.]]&lt;br /&gt;
[[Image:ALSF-M56-2.jpg|thumb|none|500px|Another sketch shows off the detailing of the weapon.]]&lt;br /&gt;
[[Image:ALSF-M56-4.jpg|thumb|none|501px|The magazine drum of the Smart Gun.]]&lt;br /&gt;
[[Image:ALSF-M56-5.jpg|thumb|none|500px|Atherton shows off the steadicam mechanism for Vasquez's gun.]]&lt;br /&gt;
[[Image:ALSF-M56-6.jpg|thumb|none|500px|The handlebar grip.]]&lt;br /&gt;
[[Image:ALSF-M56-7.jpg|thumb|none|500px|The handlebar trigger for the gun.]]&lt;br /&gt;
[[File:AliensBTS_04.jpg|thumb|none|500px|The targeting system used for the Smart Gun.]]&lt;br /&gt;
[[File:Aliens 715.jpg|thumb|none|600px|Closeup of the targeting system worn by Vasquez ([[Jenette Goldstein]]).  The system was inspired by the targeting devices mounted on the helmets of US Apache helicopter pilots.]]&lt;br /&gt;
[[File:Aliens 767.jpg|thumb|none|600px|Closeup of the battery that must be connected in order for the Smart Gun to be fired.]]&lt;br /&gt;
&lt;br /&gt;
==M240 Flamethrower==&lt;br /&gt;
Another weapon used by the Marines is the [[M240 Flamethrower]], most notably used by Sergeant A. Apone ([[Al Matthews]]), Corporal Dietrich ([[Cynthia Dale Scott]]), Private Drake ([[Mark Rolston]]), and Ripley ([[Sigourney Weaver]]) when she famously tapes it to an [[M41A Pulse Rifle]] before she goes to rescue Newt (Carrie Henn). These flamethrowers were created from parts from [[M16 rifle series|M16 rifle]]s with the [[M203_grenade_launcher|M203]] handguard. The 'faux' flamethrower used the upper receiver assembly of an [[M16A1]] - cut into two parts, using the top handle facing forward, but the section with the ejection port turned backwards.&lt;br /&gt;
&lt;br /&gt;
''Aliens'' is notable as being one of few films to employ military-spec liquid-fueled flamethrowers in its production, as opposed to the vastly more common (and far safer) gas-powered models usually seen in films (although some gas-burning models are also used in the movie, usually in scenes with actual actors using the weapons). The liquid fuel flamethrower is most notably seen in the sequence where Ripley incinerates the Alien nest.&lt;br /&gt;
[[Image:M240Flamethrower.jpg‎ |thumb|none|450px|M240 Flamethrower]]&lt;br /&gt;
[[Image:Aliens 707.jpg|thumb|none|600px|Pvt. Wierzbowski ([[Trevor Steedman]]) holds the Flamethrower.]]&lt;br /&gt;
[[Image:ALIENS-M240-1.jpg|thumb|none|600px|Wierzbowski and Frost with the M240 Flamethrower before loading up.]]&lt;br /&gt;
[[Image:Aliens 712.jpg|thumb|none|600px|The flamethrower is deployed by Sergeant A. Apone ([[Al Matthews]]) and Pvt. Dietrich ([[Cynthia Dale Scott]].]]&lt;br /&gt;
[[Image:Aliens_Flamethrower_new.jpg|thumb|none|600px|Sergeant A. Apone ([[Al Matthews]]) wielding an M240 Flamethrower.]] &lt;br /&gt;
[[Image:Aliens 714.jpg|thumb|none|600px|Pvt. Dietrich ([[Cynthia Dale Scott]]) holds the M240 Flamethrower.]]&lt;br /&gt;
[[Image:Aliens_Flamethrower2.jpg|thumb|none|600px|Private M. Drake ([[Mark Rolston]]) uses an M240 Flamethrower when his Smart Gun runs dry.]] &lt;br /&gt;
[[File:Aliens 754.jpg|thumb|none|600px|Ripley ([[Sigourney Weaver]]) pulls a Flamethrower off the weapons rack in the dropship. In the original releases for the film, an editing mismatch was long present in this scene, when in the very next shot the first weapon laid down on the deck is the Pulse Rifle.]]&lt;br /&gt;
[[File:Aliens 751.jpg|thumb|none|600px|Flamethrowers seen on the right, as Ripley ([[Sigourney Weaver]]) then grabs a Pulse Rifle.]]&lt;br /&gt;
[[Image:Aliens_Flamethrower3.jpg|thumb|none|600px|This was originally the next shot following the above screenshot, as the flamethrower is placed down in a continuity error.  This goof has been fixed in recent Blu-ray releases of the film. Ripley ([[Sigourney Weaver]]) then attaches the M240 Flamethrower to an [[M41A Pulse Rifle]]. ]]&lt;br /&gt;
[[Image:Aliens 709.jpg|thumb|none|600px|Closeup as Ripley ([[Sigourney Weaver]]) ignites the pilot on the flamethrower.]]&lt;br /&gt;
[[Image:Aliens 028.jpg|thumb|none|600px|Ripley ([[Sigourney Weaver]]) with her flamethrower and pulse rifle combo.]]&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
In the extended version of the film, the Marines set up sentry turrets in the hallways leading to their refuge. In the ''Aliens: Colonial Marines Technical Manual'', this weapons system is designated as the &amp;quot;UA571-C Remote Automated Sentry System&amp;quot;. These were built upon WWII German [[MG42]] machine guns, the same weapons used for the M56 Smart Guns and provided by Bapty &amp;amp; Co. (The UK film armorer). The ammo drums on the side are from WW1 German Spandau [[Maxim MG08/15]] machine guns.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|500px|MG42 - the basis for the sentry turrets]]&lt;br /&gt;
[[File:AliensSentryGun.jpg|thumb|none|300px|Screen-used sentry turret from ''Aliens''. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:Aliens_Sentry.jpg|thumb|none|600px|In the extended version of the film, Vasquez ([[Jenette Goldstein]]) and Hudson ([[Bill Paxton]]) observe the sentry turrets firing during a test.]]&lt;br /&gt;
[[Image:Aliens_Sentry2.jpg|thumb|none|600px|Sentry turrets firing at approaching Aliens in the extended version of the film.]]&lt;br /&gt;
[[File:AliensSentryGunBTS.jpg|thumb|none|500px|Behind the scenes photo of two sentry turrets.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-113/B==&lt;br /&gt;
The Cheyenne dropship, a fictional VTOL aircraft in the ''Aliens'' universe, can be seen with a multi-barrelled, chin-mounted cannon of some kind. In the ''Aliens: Colonial Marines Technical Manual'', this weapons system is designated as the &amp;quot;GAU-113/B&amp;quot;. Some of the barrels appear to be chambered for different calibres of ammunition, and the weapon would appear to operate &amp;quot;[[Gatling]]&amp;quot;-style (owing to the circular arrangement of the barrels). Similar weapons are seen dual-mounted in the front of the Marines' APC.&lt;br /&gt;
[[Image:Cheyenne-Aliens.jpg|thumb|none|600px|A chin-mounted cannon on the Cheyenne dropship.]]&lt;br /&gt;
[[File:Aliens_dropship_gun_BTS.jpg|thumb|none|500px|Behind the scenes photo of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37 (Shorty Custom)==&lt;br /&gt;
Corporal Dwayne Hicks ([[Michael Biehn]]) keeps an [[Ithaca 37]] hunting variant with an engraved receiver customized with a cut down barrel and [[MP40]] pistol grip (making it resemble the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) handy for &amp;quot;close encounters&amp;quot;. In one memorable scene, Hicks sticks the barrel of the weapon in an Alien's mouth, and yells ''&amp;quot;Eat this!&amp;quot;'' before blowing the back of its head off. The resultant acid spillage apparently destroys the weapon, as it is never seen again. It appears to be the same custom Ithaca 37 featured in the British television series ''[[Professionals (TV Series), The|The Professionals]]'' and ''[[Dempsey and Makepeace]]'', although the wire stock has been removed and the grip wrapped in tape. &lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge. The shotgun in the film closely resembles this version.]]&lt;br /&gt;
[[File:HicksShotgun2.jpg|thumb|none|450px|Screen-used custom shorty Ithaca 37 shotgun from ''Aliens'' around the time of filming, when the grip was still wrapped in tape.]]&lt;br /&gt;
[[File:HicksShotgun.jpg|thumb|none|450px|Opposite side view of the Ithaca 37 from ''Aliens''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:HicksShotgunEngravings.jpg|thumb|none|450px|A close-up of the hunting-style engravings on the Ithaca from ''Aliens''. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:Aliens_Ithaca.jpg|thumb|none|600px|''&amp;quot;I like to keep this handy..&amp;quot;'' [pumps shotgun]... ''&amp;quot;for close encounters.&amp;quot;'']]&lt;br /&gt;
[[Image:Aliens_Ithaca2.jpg|thumb|none|600px|Hicks ([[Michael Biehn]]) picks up a dead Facehugger with the barrel of his custom Ithaca 37.]]&lt;br /&gt;
[[Image:ALIENS-ITHACA37-3.jpg|thumb|none|600px|''&amp;quot;Eat this!&amp;quot;'' &amp;lt;BR&amp;gt;Hicks ([[Michael Biehn]]) blows the back of the Alien's head off.]]&lt;br /&gt;
[[Image:ALIENS-00001.jpg|thumb|none|600px|The resultant acid spillage apparently destroys the weapon, as it is never seen again.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Over/Under 30 millimeter pump action grenade launcher&amp;quot; seen underneath the M41A Pulse Rifle is in reality a cutdown [[Remington 870]] shotgun with what the heat shield and foregrip of a [[Franchi SPAS-12]]. This particular weapon uses grenade rounds that are roughly the shape of shotgun shells (the props were constructed from a 12 gauge snap cap with various cuts and a button added on top - In the film, the button on top can be depressed to detonate the round by hand). &lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Standard Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|[[Knight's Armament Masterkey]] version of the Remington 870 - 12 gauge. This shortened version of the 870 is often mounted on the [[M4A1 Carbine]] or similar weapons and is representative of the version seen in the film.]]&lt;br /&gt;
[[Image:Aliens_Pulse.jpg|thumb|none|600px|Private R. Frost ([[Ricco Ross]]) works the action of the &amp;quot;grenade launcher&amp;quot; mounted underneath the [[M41A Pulse Rifle]]. The distinctive ejection port of the Remington is seen.]] &lt;br /&gt;
[[File:Aliens 740.jpg|thumb|none|600px|Newt (Carrie Henn) tries to pick up one of the grenade rounds.  Note the green safety cap.]]&lt;br /&gt;
[[File:Aliens 744.jpg|thumb|none|600px|Closeup of the grenade round.  It appears once the safety cap removed, a button at the top of the round can be depressed to detonate the round.]]&lt;br /&gt;
[[File:Aliens 758.jpg|thumb|none|600px|Ripley ([[Sigourney Weaver]]) takes up a few of the grenade rounds.]]&lt;br /&gt;
[[Image:Aliens 025.jpg|thumb|none|600px|A closeup of the 30mm pump action grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Special=== &lt;br /&gt;
[[Image:ALSF-M41-2.jpg|thumb|none|500px|A closeup of the modified Remington.]]&lt;br /&gt;
[[Image:ALSF-M41-3.jpg|thumb|none|500px|Simon Atherton shows off one of the grenades used in the launcher, which is just a 12 gauge snap cap with various cuts and a detonation button on top.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70]] is the service pistol of the Marines in the movie. This gun is notably seen in the hands of Private Frost ([[Ricco Ross]]) just before the Aliens attack. Cpl. Ferro (Colette Hiller) attempts to draw hers from its holster, but is unable to in time when an Alien gets aboard her ship. Lieutenant Gorman ([[William Hope]]) uses one to shoot at Aliens during the airshaft scene. Another VP70 is seen given by Vasquez to the synthetic droid Bishop ([[Lance Henriksen]]), who then declines to take it and passes it back to Ripley ([[Sigourney Weaver]]). Sergeant A. Apone ([[Al Matthews]]), Corporal Dietrich ([[Cynthia Dale Scott]]), Private Spunkmeyer ([[Daniel Kash]]), and Private Crowe ([[Tip Tipping]]) keep theirs holstered throughout the film.&lt;br /&gt;
&lt;br /&gt;
In the special features included with the Collector's Edition DVD, it is mentioned by one of the film's armorers that the VP70 was chosen as the standard issue sidearm for the Colonial Marines because of its &amp;quot;futuristic look&amp;quot; as well as its relative obscurity.&lt;br /&gt;
[[File:Vp70v1.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[Image:AliensVP70withHolster.jpg|thumb|none|350px|Screen-used Heckler &amp;amp; Koch VP70 and holster from ''Aliens'' - 9x19mm.]]&lt;br /&gt;
[[Image:AliensVP70.jpg|thumb|none|350px|Opposite side view of a H&amp;amp;K VP70 from ''Aliens'' - 9x19mm.]]&lt;br /&gt;
[[Image:Aliens_VP70.jpg|thumb|none|600px|Private Frost ([[Ricco Ross]]) holding his [[Heckler &amp;amp; Koch VP70]].]]&lt;br /&gt;
[[Image:ALIENS-HKVP70-2.jpg|thumb|none|600px|Cpl. Ferro (Cynthia Dietrich) attempts to draw her VP70 after an Alien gets aboard her ship.]]&lt;br /&gt;
[[Image:Aliens_741.jpg|thumb|none|600px|Another VP70 is seen given by Vasquez ([[Jenette Goldstein]]) to the synthetic Bishop ([[Lance Henriksen]]), who then declines to take it and passes it back to Ripley ([[Sigourney Weaver]]).]]&lt;br /&gt;
[[Image:ALIENS-HKVP70-3.jpg|thumb|none|600px|Lieutenant Gorman ([[William Hope]]) with his VP70 drawn as he and Hicks ([[Michael Biehn]]) wait for Vasquez ([[Jenette Goldstein]]) to bring up the rear. Also note Hicks' rubber stunt pulse rifle, evidenced by its filled-in barrels.]]&lt;br /&gt;
[[Image:Aliens_743.jpg|thumb|none|600px|Lieutenant Gorman ([[William Hope]]) fires the VP70.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:ALSF-VP70.jpg|thumb|none|500px|Atherton displays one of the VP70's.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
PFC Vasquez ([[Jenette Goldstein]]) uses a blued [[Smith &amp;amp; Wesson 39]] with ivory grips as her sidearm. She most notably uses it to kill an Alien while moving through the vents, but burns her foot from the creature's acidic blood in the process. &lt;br /&gt;
The pistol was referred to as the '''M4A3''' in the ''Aliens: Colonial Marines Technical Manual''. It was supposed to be a 10mm cased-ammo pistol with a 12-round magazine that had been recently replaced in service by the VP70.  &lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[Image:ALIENS-SW39-1.jpg|thumb|600px|none|PFC Vasquez's S&amp;amp;W 39 in the holster.]]&lt;br /&gt;
[[Image:Aliens_S&amp;amp;W.jpg|thumb|600px|none|PFC Vasquez ([[Jenette Goldstein]]) moving through the vents with her [[Smith &amp;amp; Wesson 39]] drawn.]]&lt;br /&gt;
[[Image:Aliens 031.jpg|thumb|none|600px|A closeup of the Vasquez's S&amp;amp;W as she takes out an Alien. TRIVIA: In this closeup, the hands firing the gun are actually that of ''Aliens'' producer Gale Anne Hurd. Hurd explained in the audio commentary that [[Jenette Goldstein]] had only a little firearms experience prior to filming and her portrayal of the gun's recoil wasn't accurate enough for the director, so Hurd was asked to get into costume and fire the weapon for the closeup.]]&lt;br /&gt;
[[File:Aliens-gale-ann-hurd.jpg|thumb|none|500px|Production image of ''Aliens'' producer Gale Anne Hurd in costume as Vasquez firing the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16A1==&lt;br /&gt;
What appear to be [[M16A1]] rifles are briefly seen on the gun racks in the ''USS Sulaco'''s armory.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PDVD 001 Aliens.JPG|thumb|none|600px|M16A1 seen in the rack behind Private Frost.]]&lt;br /&gt;
[[Image:ALIENS-M16.jpg|thumb|none|550px|This behind the scenes photo shows the best view of the M16A1's.]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Several [[Enfield L85 rifle series#L85A1|L85A1]] rifles are seen on the gun racks in the ''Sulaco'''s armory.&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|450px|L85A1 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:PDVD 000.JPG|600px|thumb|none|Several L85A1's next to some pulse rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commando==&lt;br /&gt;
Seen on the gun racks in the ''USS Sulaco'''s armory.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|450px|Colt Commando - 5.56x45mm]]&lt;br /&gt;
[[Image:Aliens 2022.jpg|thumb|none|600px|Colt Commando rifles briefly glimpsed in the gun rack behind Frost.]]&lt;br /&gt;
[[Image:ALIENS-M16.jpg|thumb|none|550px|This behind the scenes photo shows the best view of the Colt Commandos. (far right)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Lewis Gun (Modified)==&lt;br /&gt;
What appears to be modified versions of the [[Lewis Gun]] are seen on the weapons racks in the ''USS Sulaco'''s armory.  In a production image, it appears that these machine guns have their barrel shrouds removed.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - these machine guns appear to have their barrel shrouds removed for the film.]]&lt;br /&gt;
[[Image:Aliens Lewis guns.jpg|thumb|none|601px|On the left, a brief glimpse of the [[Lewis Gun]] .303 British as the Marines prepare to board their dropship.]]&lt;br /&gt;
[[Image:AliensArmory_Lewis_gun.jpg|thumb|none|550px|Behind the scenes image better showing the tell-tale details, barrel shroud has been removed revealing the 'radiator'.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien/Predator Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:James Cameron]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Aliens&amp;diff=1088777</id>
		<title>Aliens</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Aliens&amp;diff=1088777"/>
		<updated>2017-03-02T06:19:18Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Ithaca 37 (Shorty Custom) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aliens_Poster.jpg|thumb|right|302px|''Aliens'' (1986)]]&lt;br /&gt;
&lt;br /&gt;
'''''Aliens''''' is the 1986 sequel to ''[[Alien]]''. The now classic science fiction film was only the third feature directed by [[James Cameron]] (following ''Piranha Part Two'' and ''[[The Terminator]]'').  [[Sigourney Weaver]] returns as Ellen Ripley, who travels with a platoon of US Colonial Marines to investigate a loss of contact with the colony established on the same planet discovered by the crew of the ''Nostromo'' in the original film.  For ''Aliens'', the majority of the weapons seen in this film were actual firearms visually modified for the production.   &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Colonial Marine Weapons=&lt;br /&gt;
==M41A Pulse Rifle==&lt;br /&gt;
The Marines of the United States Colonial Marine Corps (USCM) famously carry the [[M41A Pulse Rifle]] as their standard issue weapon. In the film, the weapon is described as a futuristic assault rifle with a magazine capacity of 99 rounds (loaded to 95 to prevent jamming, according to the ''Aliens: Colonial Marines Technical Manual'' by Lee Brimmicombe-Wood) of 10mm caseless armor-piercing ammunition with a pump-action 30mm grenade launcher mounted underneath the barrel. The rifle is also fitted with an LED readout that displays the number of rounds remaining in the rifle's magazine. At the end of the film, Ripley ([[Sigourney Weaver]]) fastens one of these rifles to an M240 Flamethrower in her attempt to rescue Newt (Carrie Henn).&lt;br /&gt;
&lt;br /&gt;
The Pulse Rifle was constructed from an [[M1A1 Thompson]] submachine gun fitted with a cut-down [[Remington 870]] shotgun with the heat shield and foregrip of a [[Franchi SPAS-12]] covering it, although only one weapon used on the production had a functioning shotgun unit. The weapon was finished with a custom-made futuristic aluminum shell painted in &amp;quot;Brown Bess&amp;quot; paint, although due to the predominantly blue on-set lighting in the film the weapons often appear olive green on screen. Following the production, all but one of the Pulse Rifles (the &amp;quot;hero&amp;quot; rifle with the functioning shotgun unit) were broken down - the surviving gun was reused in the filming of ''[[Alien³]]'' several years later.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine (the basis for Pulse Rifle) - .45 ACP]]&lt;br /&gt;
[[Image: M41a01.jpg|thumb|none|500px|Screen-used M41A Pulse Rifle from ''Aliens''. This weapon is constructed from an [[M1A1 Thompson]] and a cutdown Remington 870.]]&lt;br /&gt;
[[Image: M41a02.jpg|thumb|none|500px|Opposite side view of an M41A Pulse Rifle from ''Aliens''.]]&lt;br /&gt;
[[Image:Aliens_Pulse.jpg|thumb|none|600px|Private R. Frost ([[Ricco Ross]]) loads an [[M41A Pulse Rifle]].]] &lt;br /&gt;
[[Image:Aliens_Pulse2.jpg|thumb|none|600px|''&amp;quot;I want to introduce you to a personal friend of mine..&amp;quot;'' &amp;lt;BR&amp;gt;Corporal Dwayne Hicks ([[Michael Biehn]]) instructs Ripley on how to use an M41A Pulse Rifle.]] &lt;br /&gt;
[[Image:Aliens_Pulse3.jpg|thumb|none|600px|Ripley holds an [[M41A Pulse Rifle]] for the first time. The LED readout is visible in the middle of the weapon.]]&lt;br /&gt;
[[Image:ALIENS-M41-1.jpg|thumb|none|600px|Hicks fires his M41A before retreating back.]]&lt;br /&gt;
[[Image:ALIENS-M41-2.jpg|thumb|none|600px|Pvt. Hudson ([[Bill Paxton]]) before letting loose with his M41A Pulse Rifle. Hudson also lets loose a record number of f-bombs as well.]]&lt;br /&gt;
[[Image:Aliens_030.jpg|thumb|none|600px|Vasquez ([[Jenette Goldstein]]) fires the Pulse Rifle. Note the shells ejecting despite the fact the rifle was supposed to fire caseless ammunition. Also note how Vasquez is keeping her eyes open in spite of the low-light conditions and the high muzzle flash.]] &lt;br /&gt;
[[File:Aliens 756.jpg|thumb|none|600px|Ripley ([[Sigourney Weaver]]) loads a magazine into the Pulse Rifle while in the dropship.]]&lt;br /&gt;
[[File:Aliens 745.jpg|thumb|none|600px|The LED readout displaying the 95 rounds in the magazine.]]&lt;br /&gt;
[[Image:Aliens 026.jpg|thumb|none|600px|Ripley ([[Sigourney Weaver]]) prepares to enter the fray with the M41A Pulse Rifle and flamethrower together. Note the LED readout here only reads &amp;quot;42&amp;quot; instead of &amp;quot;95&amp;quot;.]]&lt;br /&gt;
[[Image:Aliens 022.jpg|thumb|none|600px|A closeup of Ripley's Pulse Rifle and flamethrower.]]&lt;br /&gt;
[[Image:Aliens 025.jpg|thumb|none|600px|A closeup of the 30mm pump action grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:ALSF-M41-1.jpg|thumb|none|500px|Armorer Simon Atherton displays the M41A in a behind the scenes clip.]]&lt;br /&gt;
&lt;br /&gt;
==M56 Smart Gun==&lt;br /&gt;
Both PFC J. Vasquez ([[Jenette Goldstein]]), and Private M. Drake ([[Mark Rolston]]) use a heavy machine gun system designated the &amp;quot;[[M56 Smart Gun]]&amp;quot; (the weapon's designation comes from the ''Aliens: Colonial Marines Technical Manual''). These weapons were constructed from German [[MG42]] machine guns with the grip and stock removed. The body-mount apparatus was constructed from the arm &amp;amp; vest of a &amp;quot;Steadicam&amp;quot; camera stabilisation system. 'Dressing' on the MG42 was constructed from various motorcycle parts, most notably the handlebars used for the weapon's trigger and grips.  The weapon is paired with a special sighting system worn on the operator's head. This was inspired by the targeting devices mounted on the helmets of US AH-64 Apache pilots. When the Marines are ordered to unload their weapons, Vasquez is seen removing a module to &amp;quot;clear and lock&amp;quot; her weapon.  According to the ''Aliens: Colonial Marines Technical Manual'', this is a battery unit that can be disconnected in order to prevent the weapon from firing.  The battery prop was constructed from a toy pop gun.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|500px|MG42 Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:M56SmartGun.jpg|thumb|none|550px|Screen-used M56 Smart Gun from ''Aliens''. This particular version is the one carried by Vasquez ([[Jenette Goldstein]]) in the film, bearing the marking &amp;quot;Adios&amp;quot; (Drake's instead says &amp;quot;My Bitch;&amp;quot; it is known at least one screen-used weapon was used by both actors, since one of the M56 props has one marking painted over the other). Note that a linkage is visible running from the rear handlebar to the MG42's real trigger; the red toggle on the front handle is purely cosmetic, and does nothing.]]&lt;br /&gt;
[[File:ALSF-M56-3.jpg|thumb|none|550px|Top view of an M56 Smart Gun from ''Aliens''.]]&lt;br /&gt;
[[Image:Aliens-SmartGun.jpg|thumb|none|600px|A closeup of Vasquez's M56 Smart Gun. Note 'ADIOS' on receiver.]]&lt;br /&gt;
[[Image:PDVD 002.JPG|thumb|none|600px|Vasquez ([[Jenette Goldstein]]) and Drake ([[Mark Rolston]]) show off their Smart Guns.]]&lt;br /&gt;
[[Image:Aliens_Smart.jpg|thumb|none|600px|PFC J. Vasquez ([[Jenette Goldstein]]) wielding an M56 Smart Gun as the Marines investigate the base.]] &lt;br /&gt;
[[Image:Aliens_Smart2.jpg|thumb|none|600px|Private M. Drake ([[Mark Rolston]]) with an [[M56 Smart Gun]].]]&lt;br /&gt;
[[Image:Aliens 705.jpg|thumb|none|600px|Some detailing seen on the [[M56 Smart Gun]] carried by Private M. Drake ([[Mark Rolston]]).]]&lt;br /&gt;
[[Image:Aliens_2007.jpg|thumb|none|600px|''&amp;quot;Let's rock!&amp;quot;'' &amp;lt;BR&amp;gt;Vasquez ([[Jenette Goldstein]]) opens up with the Smart Gun.]] &lt;br /&gt;
[[File:Aliens_781.jpg|thumb|none|600px|Vasquez ([[Jenette Goldstein]]) raises the Smart Gun.]]&lt;br /&gt;
[[File:Aliens 780.jpg|thumb|none|600px|Vasquez fires the Smart Gun. Note the large and uniquely multi-ported muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:ALSF-M56-1.jpg|thumb|none|500px|A pre-production sketch of the Smart Gun.]]&lt;br /&gt;
[[Image:ALSF-M56-2.jpg|thumb|none|500px|Another sketch shows off the detailing of the weapon.]]&lt;br /&gt;
[[Image:ALSF-M56-4.jpg|thumb|none|501px|The magazine drum of the Smart Gun.]]&lt;br /&gt;
[[Image:ALSF-M56-5.jpg|thumb|none|500px|Atherton shows off the steadicam mechanism for Vasquez's gun.]]&lt;br /&gt;
[[Image:ALSF-M56-6.jpg|thumb|none|500px|The handlebar grip.]]&lt;br /&gt;
[[Image:ALSF-M56-7.jpg|thumb|none|500px|The handlebar trigger for the gun.]]&lt;br /&gt;
[[File:AliensBTS_04.jpg|thumb|none|500px|The targeting system used for the Smart Gun.]]&lt;br /&gt;
[[File:Aliens 715.jpg|thumb|none|600px|Closeup of the targeting system worn by Vasquez ([[Jenette Goldstein]]).  The system was inspired by the targeting devices mounted on the helmets of US Apache helicopter pilots.]]&lt;br /&gt;
[[File:Aliens 767.jpg|thumb|none|600px|Closeup of the battery that must be connected in order for the Smart Gun to be fired.]]&lt;br /&gt;
&lt;br /&gt;
==M240 Flamethrower==&lt;br /&gt;
Another weapon used by the Marines is the [[M240 Flamethrower]], most notably used by Sergeant A. Apone ([[Al Matthews]]), Corporal Dietrich ([[Cynthia Dale Scott]]), Private Drake ([[Mark Rolston]]), and Ripley ([[Sigourney Weaver]]) when she famously tapes it to an [[M41A Pulse Rifle]] before she goes to rescue Newt (Carrie Henn). These flamethrowers were created from parts from [[M16 rifle series|M16 rifle]]s with the [[M203_grenade_launcher|M203]] handguard. The 'faux' flamethrower used the upper receiver assembly of an [[M16A1]] - cut into two parts, using the top handle facing forward, but the section with the ejection port turned backwards.&lt;br /&gt;
&lt;br /&gt;
''Aliens'' is notable as being one of few films to employ military-spec liquid-fueled flamethrowers in its production, as opposed to the vastly more common (and far safer) gas-powered models usually seen in films (although some gas-burning models are also used in the movie, usually in scenes with actual actors using the weapons). The liquid fuel flamethrower is most notably seen in the sequence where Ripley incinerates the Alien nest.&lt;br /&gt;
[[Image:M240Flamethrower.jpg‎ |thumb|none|450px|M240 Flamethrower]]&lt;br /&gt;
[[Image:Aliens 707.jpg|thumb|none|600px|Pvt. Wierzbowski ([[Trevor Steedman]]) holds the Flamethrower.]]&lt;br /&gt;
[[Image:ALIENS-M240-1.jpg|thumb|none|600px|Wierzbowski and Frost with the M240 Flamethrower before loading up.]]&lt;br /&gt;
[[Image:Aliens 712.jpg|thumb|none|600px|The flamethrower is deployed by Sergeant A. Apone ([[Al Matthews]]) and Pvt. Dietrich ([[Cynthia Dale Scott]].]]&lt;br /&gt;
[[Image:Aliens_Flamethrower_new.jpg|thumb|none|600px|Sergeant A. Apone ([[Al Matthews]]) wielding an M240 Flamethrower.]] &lt;br /&gt;
[[Image:Aliens 714.jpg|thumb|none|600px|Pvt. Dietrich ([[Cynthia Dale Scott]]) holds the M240 Flamethrower.]]&lt;br /&gt;
[[Image:Aliens_Flamethrower2.jpg|thumb|none|600px|Private M. Drake ([[Mark Rolston]]) uses an M240 Flamethrower when his Smart Gun runs dry.]] &lt;br /&gt;
[[File:Aliens 754.jpg|thumb|none|600px|Ripley ([[Sigourney Weaver]]) pulls a Flamethrower off the weapons rack in the dropship. In the original releases for the film, an editing mismatch was long present in this scene, when in the very next shot the first weapon laid down on the deck is the Pulse Rifle.]]&lt;br /&gt;
[[File:Aliens 751.jpg|thumb|none|600px|Flamethrowers seen on the right, as Ripley ([[Sigourney Weaver]]) then grabs a Pulse Rifle.]]&lt;br /&gt;
[[Image:Aliens_Flamethrower3.jpg|thumb|none|600px|This was originally the next shot following the above screenshot, as the flamethrower is placed down in a continuity error.  This goof has been fixed in recent Blu-ray releases of the film. Ripley ([[Sigourney Weaver]]) then attaches the M240 Flamethrower to an [[M41A Pulse Rifle]]. ]]&lt;br /&gt;
[[Image:Aliens 709.jpg|thumb|none|600px|Closeup as Ripley ([[Sigourney Weaver]]) ignites the pilot on the flamethrower.]]&lt;br /&gt;
[[Image:Aliens 028.jpg|thumb|none|600px|Ripley ([[Sigourney Weaver]]) with her flamethrower and pulse rifle combo.]]&lt;br /&gt;
&lt;br /&gt;
==UA571-C Remote Automated Sentry System==&lt;br /&gt;
In the extended version of the film, the Marines set up sentry turrets in the hallways leading to their refuge. In the ''Aliens: Colonial Marines Technical Manual'', this weapons system is designated as the &amp;quot;UA571-C Remote Automated Sentry System&amp;quot;. These were built upon WWII German [[MG42]] machine guns, the same weapons used for the M56 Smart Guns and provided by Bapty &amp;amp; Co. (The UK film armorer). The ammo drums on the side are from WW1 German Spandau [[Maxim MG08/15]] machine guns.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|500px|MG42 - the basis for the sentry turrets]]&lt;br /&gt;
[[File:AliensSentryGun.jpg|thumb|none|300px|Screen-used sentry turret from ''Aliens''. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:Aliens_Sentry.jpg|thumb|none|600px|In the extended version of the film, Vasquez ([[Jenette Goldstein]]) and Hudson ([[Bill Paxton]]) observe the sentry turrets firing during a test.]]&lt;br /&gt;
[[Image:Aliens_Sentry2.jpg|thumb|none|600px|Sentry turrets firing at approaching Aliens in the extended version of the film.]]&lt;br /&gt;
[[File:AliensSentryGunBTS.jpg|thumb|none|500px|Behind the scenes photo of two sentry turrets.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-113/B==&lt;br /&gt;
The Cheyenne dropship, a fictional VTOL aircraft in the ''Aliens'' universe, can be seen with a multi-barrelled, chin-mounted cannon of some kind. In the ''Aliens: Colonial Marines Technical Manual'', this weapons system is designated as the &amp;quot;GAU-113/B&amp;quot;. Some of the barrels appear to be chambered for different calibres of ammunition, and the weapon would appear to operate &amp;quot;[[Gatling]]&amp;quot;-style (owing to the circular arrangement of the barrels). Similar weapons are seen dual-mounted in the front of the Marines' APC.&lt;br /&gt;
[[Image:Cheyenne-Aliens.jpg|thumb|none|600px|A chin-mounted cannon on the Cheyenne dropship.]]&lt;br /&gt;
[[File:Aliens_dropship_gun_BTS.jpg|thumb|none|500px|Behind the scenes photo of the cannon.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37 (Shorty Custom)==&lt;br /&gt;
Corporal Dwayne Hicks ([[Michael Biehn]]) keeps an [[Ithaca 37]] hunting variant with an engraved receiver customized with a cut down barrel and [[MP40]] pistol grip (making it resemble the [[Ithaca 37 &amp;quot;Stakeout&amp;quot;]]) handy for &amp;quot;close encounters&amp;quot;. In one memorable scene, Hicks sticks the barrel of the weapon in an Alien's mouth, and yells ''&amp;quot;Eat this!&amp;quot;'' before blowing the back of its head off. The resultant acid spillage apparently destroys the weapon, as it is never seen again. It appears to be the same custom Ithaca 37 featured in the British television series ''[[Professionals (TV Series), The|The Professionals]]'' and ''[[Dempsey and Makepeace]]'', although the wire stock has been removed and the grip wrapped in tape. &lt;br /&gt;
&lt;br /&gt;
([[James Remar]]) who was previously cast as Corporal Hicks before Biehn had managed to blow a hole in Frank Oz's set of Little Shop of Horrors with this shotgun. ([[Al Matthews]]) had remarked to Remar &amp;quot;Where the fuck did you get live ammo?&amp;quot; The shotgun was deactivated after filming.&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge. The shotgun in the film closely resembles this version.]]&lt;br /&gt;
[[File:HicksShotgun2.jpg|thumb|none|450px|Screen-used custom shorty Ithaca 37 shotgun from ''Aliens'' around the time of filming, when the grip was still wrapped in tape.]]&lt;br /&gt;
[[File:HicksShotgun.jpg|thumb|none|450px|Opposite side view of the Ithaca 37 from ''Aliens''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:HicksShotgunEngravings.jpg|thumb|none|450px|A close-up of the hunting-style engravings on the Ithaca from ''Aliens''. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:Aliens_Ithaca.jpg|thumb|none|600px|''&amp;quot;I like to keep this handy..&amp;quot;'' [pumps shotgun]... ''&amp;quot;for close encounters.&amp;quot;'']]&lt;br /&gt;
[[Image:Aliens_Ithaca2.jpg|thumb|none|600px|Hicks ([[Michael Biehn]]) picks up a dead Facehugger with the barrel of his custom Ithaca 37.]]&lt;br /&gt;
[[Image:ALIENS-ITHACA37-3.jpg|thumb|none|600px|''&amp;quot;Eat this!&amp;quot;'' &amp;lt;BR&amp;gt;Hicks ([[Michael Biehn]]) blows the back of the Alien's head off.]]&lt;br /&gt;
[[Image:ALIENS-00001.jpg|thumb|none|600px|The resultant acid spillage apparently destroys the weapon, as it is never seen again.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Over/Under 30 millimeter pump action grenade launcher&amp;quot; seen underneath the M41A Pulse Rifle is in reality a cutdown [[Remington 870]] shotgun with what the heat shield and foregrip of a [[Franchi SPAS-12]]. This particular weapon uses grenade rounds that are roughly the shape of shotgun shells (the props were constructed from a 12 gauge snap cap with various cuts and a button added on top - In the film, the button on top can be depressed to detonate the round by hand). &lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Standard Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|400px|[[Knight's Armament Masterkey]] version of the Remington 870 - 12 gauge. This shortened version of the 870 is often mounted on the [[M4A1 Carbine]] or similar weapons and is representative of the version seen in the film.]]&lt;br /&gt;
[[Image:Aliens_Pulse.jpg|thumb|none|600px|Private R. Frost ([[Ricco Ross]]) works the action of the &amp;quot;grenade launcher&amp;quot; mounted underneath the [[M41A Pulse Rifle]]. The distinctive ejection port of the Remington is seen.]] &lt;br /&gt;
[[File:Aliens 740.jpg|thumb|none|600px|Newt (Carrie Henn) tries to pick up one of the grenade rounds.  Note the green safety cap.]]&lt;br /&gt;
[[File:Aliens 744.jpg|thumb|none|600px|Closeup of the grenade round.  It appears once the safety cap removed, a button at the top of the round can be depressed to detonate the round.]]&lt;br /&gt;
[[File:Aliens 758.jpg|thumb|none|600px|Ripley ([[Sigourney Weaver]]) takes up a few of the grenade rounds.]]&lt;br /&gt;
[[Image:Aliens 025.jpg|thumb|none|600px|A closeup of the 30mm pump action grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Special=== &lt;br /&gt;
[[Image:ALSF-M41-2.jpg|thumb|none|500px|A closeup of the modified Remington.]]&lt;br /&gt;
[[Image:ALSF-M41-3.jpg|thumb|none|500px|Simon Atherton shows off one of the grenades used in the launcher, which is just a 12 gauge snap cap with various cuts and a detonation button on top.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70==&lt;br /&gt;
The [[Heckler &amp;amp; Koch VP70]] is the service pistol of the Marines in the movie. This gun is notably seen in the hands of Private Frost ([[Ricco Ross]]) just before the Aliens attack. Cpl. Ferro (Colette Hiller) attempts to draw hers from its holster, but is unable to in time when an Alien gets aboard her ship. Lieutenant Gorman ([[William Hope]]) uses one to shoot at Aliens during the airshaft scene. Another VP70 is seen given by Vasquez to the synthetic droid Bishop ([[Lance Henriksen]]), who then declines to take it and passes it back to Ripley ([[Sigourney Weaver]]). Sergeant A. Apone ([[Al Matthews]]), Corporal Dietrich ([[Cynthia Dale Scott]]), Private Spunkmeyer ([[Daniel Kash]]), and Private Crowe ([[Tip Tipping]]) keep theirs holstered throughout the film.&lt;br /&gt;
&lt;br /&gt;
In the special features included with the Collector's Edition DVD, it is mentioned by one of the film's armorers that the VP70 was chosen as the standard issue sidearm for the Colonial Marines because of its &amp;quot;futuristic look&amp;quot; as well as its relative obscurity.&lt;br /&gt;
[[File:Vp70v1.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[Image:AliensVP70withHolster.jpg|thumb|none|350px|Screen-used Heckler &amp;amp; Koch VP70 and holster from ''Aliens'' - 9x19mm.]]&lt;br /&gt;
[[Image:AliensVP70.jpg|thumb|none|350px|Opposite side view of a H&amp;amp;K VP70 from ''Aliens'' - 9x19mm.]]&lt;br /&gt;
[[Image:Aliens_VP70.jpg|thumb|none|600px|Private Frost ([[Ricco Ross]]) holding his [[Heckler &amp;amp; Koch VP70]].]]&lt;br /&gt;
[[Image:ALIENS-HKVP70-2.jpg|thumb|none|600px|Cpl. Ferro (Cynthia Dietrich) attempts to draw her VP70 after an Alien gets aboard her ship.]]&lt;br /&gt;
[[Image:Aliens_741.jpg|thumb|none|600px|Another VP70 is seen given by Vasquez ([[Jenette Goldstein]]) to the synthetic Bishop ([[Lance Henriksen]]), who then declines to take it and passes it back to Ripley ([[Sigourney Weaver]]).]]&lt;br /&gt;
[[Image:ALIENS-HKVP70-3.jpg|thumb|none|600px|Lieutenant Gorman ([[William Hope]]) with his VP70 drawn as he and Hicks ([[Michael Biehn]]) wait for Vasquez ([[Jenette Goldstein]]) to bring up the rear. Also note Hicks' rubber stunt pulse rifle, evidenced by its filled-in barrels.]]&lt;br /&gt;
[[Image:Aliens_743.jpg|thumb|none|600px|Lieutenant Gorman ([[William Hope]]) fires the VP70.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[Image:ALSF-VP70.jpg|thumb|none|500px|Atherton displays one of the VP70's.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 39==&lt;br /&gt;
PFC Vasquez ([[Jenette Goldstein]]) uses a blued [[Smith &amp;amp; Wesson 39]] with ivory grips as her sidearm. She most notably uses it to kill an Alien while moving through the vents, but burns her foot from the creature's acidic blood in the process. &lt;br /&gt;
The pistol was referred to as the '''M4A3''' in the ''Aliens: Colonial Marines Technical Manual''. It was supposed to be a 10mm cased-ammo pistol with a 12-round magazine that had been recently replaced in service by the VP70.  &lt;br /&gt;
[[Image:S&amp;amp;W39.jpg|thumb|none|300px|Smith &amp;amp; Wesson 39 - 9x19mm]]&lt;br /&gt;
[[Image:ALIENS-SW39-1.jpg|thumb|600px|none|PFC Vasquez's S&amp;amp;W 39 in the holster.]]&lt;br /&gt;
[[Image:Aliens_S&amp;amp;W.jpg|thumb|600px|none|PFC Vasquez ([[Jenette Goldstein]]) moving through the vents with her [[Smith &amp;amp; Wesson 39]] drawn.]]&lt;br /&gt;
[[Image:Aliens 031.jpg|thumb|none|600px|A closeup of the Vasquez's S&amp;amp;W as she takes out an Alien. TRIVIA: In this closeup, the hands firing the gun are actually that of ''Aliens'' producer Gale Anne Hurd. Hurd explained in the audio commentary that [[Jenette Goldstein]] had only a little firearms experience prior to filming and her portrayal of the gun's recoil wasn't accurate enough for the director, so Hurd was asked to get into costume and fire the weapon for the closeup.]]&lt;br /&gt;
[[File:Aliens-gale-ann-hurd.jpg|thumb|none|500px|Production image of ''Aliens'' producer Gale Anne Hurd in costume as Vasquez firing the S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16A1==&lt;br /&gt;
What appear to be [[M16A1]] rifles are briefly seen on the gun racks in the ''USS Sulaco'''s armory.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PDVD 001 Aliens.JPG|thumb|none|600px|M16A1 seen in the rack behind Private Frost.]]&lt;br /&gt;
[[Image:ALIENS-M16.jpg|thumb|none|550px|This behind the scenes photo shows the best view of the M16A1's.]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
Several [[Enfield L85 rifle series#L85A1|L85A1]] rifles are seen on the gun racks in the ''Sulaco'''s armory.&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|450px|L85A1 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:PDVD 000.JPG|600px|thumb|none|Several L85A1's next to some pulse rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commando==&lt;br /&gt;
Seen on the gun racks in the ''USS Sulaco'''s armory.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|none|450px|Colt Commando - 5.56x45mm]]&lt;br /&gt;
[[Image:Aliens 2022.jpg|thumb|none|600px|Colt Commando rifles briefly glimpsed in the gun rack behind Frost.]]&lt;br /&gt;
[[Image:ALIENS-M16.jpg|thumb|none|550px|This behind the scenes photo shows the best view of the Colt Commandos. (far right)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Lewis Gun (Modified)==&lt;br /&gt;
What appears to be modified versions of the [[Lewis Gun]] are seen on the weapons racks in the ''USS Sulaco'''s armory.  In a production image, it appears that these machine guns have their barrel shrouds removed.&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - these machine guns appear to have their barrel shrouds removed for the film.]]&lt;br /&gt;
[[Image:Aliens Lewis guns.jpg|thumb|none|601px|On the left, a brief glimpse of the [[Lewis Gun]] .303 British as the Marines prepare to board their dropship.]]&lt;br /&gt;
[[Image:AliensArmory_Lewis_gun.jpg|thumb|none|550px|Behind the scenes image better showing the tell-tale details, barrel shroud has been removed revealing the 'radiator'.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alien/Predator Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Alien]]&lt;br /&gt;
[[Category:James Cameron]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kong:_Skull_Island&amp;diff=1087839</id>
		<title>Kong: Skull Island</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kong:_Skull_Island&amp;diff=1087839"/>
		<updated>2017-02-26T01:29:27Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''Kong: Skull Island''&lt;br /&gt;
|picture=KSI_poster.jpg&lt;br /&gt;
|caption =Movie Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=Jordan Vogt-Roberts&lt;br /&gt;
|date=2017&lt;br /&gt;
|language=English&lt;br /&gt;
|studio=Legendary Pictures&lt;br /&gt;
|distributor=Warner Bros. Pictures&lt;br /&gt;
|character1=Captain James Conrad&lt;br /&gt;
|actor1=[[Tom Hiddleston]]&lt;br /&gt;
|character2=Weaver&lt;br /&gt;
|actor2=Brie Larson&lt;br /&gt;
|character3=Packard&lt;br /&gt;
|actor3=[[Samuel L. Jackson]]&lt;br /&gt;
|character4= Bill Randa&lt;br /&gt;
|actor4=[[John Goodman]]&lt;br /&gt;
|character5= &lt;br /&gt;
|actor5= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Kong: Skull Island'''''  is a 2017 monster action-adventure film directed by Jordan Voght-Roberts and is the second installment in the [[Godzilla]]-[[Kong]] cinematic universe after 2014's ''[[Godzilla (2014)|Godzilla]]''. The film follows a surveying team escorted by the United States Army sent to explore Skull Island only to encounter the titular creature, Kong. Set in 1971, all the weaponry and equipment appears to be from the Vietnam War era.  The cast includes [[Tom Hiddleston]], Brie Larson, [[Samuel L. Jackson]], [[John Goodman]], and [[John C. Reilly]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt 1902 Military Pistol==&lt;br /&gt;
Packard ([[Samuel L. Jackson]]) carries what appears to be two [[Colt Model 1902 Pistol|Colt M1902]] military pistols in a dual shoulder holster rig.  He is seen pulling one on Bill Randa ([[John Goodman]]). The use of this pistol is an odd choice, since it would be 69 years old by 1971, the time period for this film.&lt;br /&gt;
[[Image:Colt1902Military.jpg|thumb|none|300px|Colt Model 1902 Military Model - .38 ACP]] &lt;br /&gt;
[[Image:KSI_m1911a1.jpg|thumb|none|600px|Packard aims his Colt 1902 pistol.  It is not yet explained why he uses this pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A1==&lt;br /&gt;
Soldiers and scientists are all seen with the [[M16A1]].&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|450px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:KSI_m16a1.jpg|thumb|none|600px|San ([[Jing Tian]]) on the left is armed with the M16A1.]]&lt;br /&gt;
[[File:KSI 206.jpg|thumb|none|600px|Captain James Conrad ([[Tom Hiddleston]]) holds the M16A1.]]&lt;br /&gt;
[[File:KSI 506.jpg|thumb|none|600px|Captain James Conrad ([[Tom Hiddleston]]) armed with the M16A1.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The Captain ([[Shea Whigham]]) is seen carrying a [[AK-47]]-type rifle. He explains to Bill Randa (John Goodman) that he took it off a 50 year old farmer who fought for the NVA who had surrendered after his village was destroyed. &lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:KSI_ak47.jpg|thumb|none|600px|A soldier is seeing carrying an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] machine gun is seen mounted as door guns on the Bell UH-1 Iroquois (nicknamed &amp;quot;Huey&amp;quot; due to its original designation, HU-1) helicopters. A soldier is also seen carrying an M60.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|450px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:KSI_m18.jpg|thumb|none|600px|A gunner mans the M60.]]&lt;br /&gt;
[[Image:KSI_m60.jpg|thumb|none|600px|An M60 seen on board a falling Huey.]]&lt;br /&gt;
[[File:KSI 503.jpg|thumb|none|600px|The M60 is seen as the helicopter is confronted by Kong.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A soldier is seen loading and firing a [[Browning M2HB]] atop an enormous ''Triceratops'' skull.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|450px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[Image:KSI_browningm1919.jpg|thumb|none|600px|The soldier loads the Browning M2HB.]]&lt;br /&gt;
[[Image:KSI_browningm19191.jpg|thumb|none|600px|The soldier pulls the charging handle.]]&lt;br /&gt;
[[Image:KSI_browningm19192.jpg|thumb|none|600px|The soldier fires the Browning M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A [[GE M134 Minigun]] is seen on a Huey helicopter.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:KSI_m134.jpg|thumb|none|600px|The M134 can be seen on a Huey as it approaches Kong.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
What appears to be an [[Ithaca 37]] is used by a scientist ([[Corey Hawkins]]).&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|none|450px|Ithaca 37 - 12 gauge]]&lt;br /&gt;
[[File:KSI 507.jpg|thumb|none|600px|What appears to be an [[Ithaca 37]] is used by a scientist ([[Corey Hawkins]]).]]&lt;br /&gt;
[[Image:KSI 211.jpg|thumb|none|600px|A scientist wielding the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
An [[M203 grenade launcher]] is fitted to a soldier's [[M16A1]].&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:KSI 508.jpg|thumb|none|600px|An [[M203 grenade launcher]] is fitted to a soldier's [[M16A1]].]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The Captain ([[Shea Whigham]]) also carries an [[M79 grenade launcher]].&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:KSI 513.jpg|thumb|none|600px|The Captain ([[Shea Whigham]]) also carries an [[M79 grenade launcher]].]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
Soldiers can be seen carrying and firing the [[M2 Flamethrower]].&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|350px|M2 Flamethrower]]&lt;br /&gt;
[[Image:KSI_m2flamethrower.jpg|thumb|none|600px|An M2 Flamethrower can be seen carried by a soldier.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
In the face of one of Skull Island's giant &amp;quot;Skull Crawlers&amp;quot;, the Captain ([[Shea Whigham]]) is seen holding two [[M26 hand grenade]]s.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:KSI 517.jpg|thumb|none|600px|The Captain ([[Shea Whigham]]) is seen holding two [[M26 hand grenade]]s.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] can be seen on the Huey helicopters.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 Smoke Grenade]]&lt;br /&gt;
[[Image:KSI_m18.jpg|thumb|none|600px|An M18 smoke grenade is seen hanging on the Huey.]]&lt;br /&gt;
&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The [[M83 Smoke Grenade]] can also be seen on the Hueys.&lt;br /&gt;
[[Image:M87.JPG|thumb|none|150px|M83 Smoke Grenade]]&lt;br /&gt;
[[Image:KSI_m83.jpg|thumb|none|600px|M83 smoke grenades are seen next to Weaver (Brie Larson).]]&lt;br /&gt;
[[Image:KSI_m831.jpg|thumb|none|600px|M83 smokes grenades are seen next to Randa ([[John Goodman]]).]]&lt;br /&gt;
&lt;br /&gt;
{{King Kong}}&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kong:_Skull_Island&amp;diff=1039899</id>
		<title>Talk:Kong: Skull Island</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kong:_Skull_Island&amp;diff=1039899"/>
		<updated>2016-07-25T04:37:25Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1911 ==&lt;br /&gt;
I don't think that's a 1911 sam jackson is using in that screenshot, looks more like a colt 1903 hammer --[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 00:32, 25 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it looks like a Colt 1902 Model. [[http://66.media.tumblr.com/5d50c2b4441bdd1d723dc212a186573a/tumblr_mz22pyU8qP1s57vgxo2_1280.jpg]]--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 00:37, 25 July 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kong:_Skull_Island&amp;diff=1039898</id>
		<title>Talk:Kong: Skull Island</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kong:_Skull_Island&amp;diff=1039898"/>
		<updated>2016-07-25T04:37:04Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 1911 ==&lt;br /&gt;
I don't think that's a 1911 sam jackson is using in that screenshot, looks more like a colt 1903 hammer --[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 00:32, 25 July 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it looks like a Colt 1902 Model. [[http://66.media.tumblr.com/5d50c2b4441bdd1d723dc212a186573a/tumblr_mz22pyU8qP1s57vgxo2_1280.jpg]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1023591</id>
		<title>Talk:Battlefield 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_1&amp;diff=1023591"/>
		<updated>2016-05-09T05:50:02Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* This gonna be good... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== This gonna be good... ==&lt;br /&gt;
&lt;br /&gt;
Seriously. This is a good change for once, other than Battlefield mod and fictional &amp;quot;Iron Storm&amp;quot; (2002). This is a first World War 1 FPS comes from a major game publisher.[[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:Yeah, it's got some nice Steampunk elements (ala Dishonored) too, but tbh im more pumped about this than Infinite Warfare, even the CoD 4 remaster looked better imo.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:00, 7 May 2016 (EDT)&lt;br /&gt;
::I was really hoping to see 1944 next, but I gotta say that this looks amazing. Perhaps the first after this is 1944. --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 13:27, 7 May 2016 (EDT)&lt;br /&gt;
:::It looks alright, the graphics are damn good though, that's for sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:28, 7 May 2016 (EDT)&lt;br /&gt;
::::Let's hope they bring one of the MANLIEST element of the World War 1..The MUSTACHE! [[User:Alex Vostox|Alex Vostox]] ([[User talk:Alex Vostox|talk]])&lt;br /&gt;
:::::Every time you rank up your character's moustache gets slightly bigger? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:42, 7 May 2016 (EDT)&lt;br /&gt;
::::::Mustache AI--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:58, 7 May 2016 (EDT)&lt;br /&gt;
:::::::I'm going to be really disappointed if they don't have this in the game--[[User:John Ryder|John Ryder]] ([[User talk:John Ryder|talk]]) 03:34, 8 May 2016 (EDT)&lt;br /&gt;
::::::::You've reached Rank 100. You've unlocked... The Handlebar.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:50, 9 May 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Italian Rifle  ==&lt;br /&gt;
&lt;br /&gt;
It does look like it's designed after a Carcano 1891 Cavalry Carbine, but the rifle is way too long. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 23:09, 7 May 2016 (EDT)&lt;br /&gt;
:Maybe it's a inaccurately sized model? Judging from DICE's rendering accuracy (cough cough ARX 160), it could be the case.&lt;br /&gt;
::Is that cough getting in the way of you signing your posts, mysterious contributor?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:43, 8 May 2016 (EDT)&lt;br /&gt;
:::It isn't a Carcano, the stock is the wrong shape, there is no external magazine, no folding bayonet, and the end cap on the stock is wrong. C&amp;amp;Rsenal did a brakdown of the trailer and their oppinion on this rifle is that it is just a place holder and will eventually be a Carcano Cavalry Carbine, but it seems that currently the model is a modified Mauser 1898.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:34, 8 May 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1000520</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1000520"/>
		<updated>2016-02-03T05:46:35Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Remington 870 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
'''''Tom Clancy's The Division''''' is an upcoming MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''The Division'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the Beta. Appears as &amp;quot;M9&amp;quot;, and the &amp;quot;Military M9&amp;quot; is a slightly better variant.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A 'non hostile' player is seen using a Beretta to engage the enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The player character is seen reloading his Beretta after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Px4 Storm]] appears in game as the &amp;quot;Px4 type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 storm full size. 9x19mm.]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 storm ingame. Note what appears to be a full size grip, and compact barrel.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|The Division Agent holds her Px4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt 1911A1 .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|The Division Agent holds her 1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of 'Rioters'. It is called the 'First Wave P45' in game.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel- .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The scavengers take 'selfies' while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as '586 Magnum'.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The '586 Magnum' in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with railed handguard is one of the available SMGs in the Beta.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|The player character reloads his MP5 fitted with a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as 'MP7'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The 'MP7' in game.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|The Division Agent holds her 'MP7'.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as 'Black Market T821'.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The 'Black Market T821' in game.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|The Division Agent holds her 'Black Market T821'.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
One of the players uses a suppressed [[TDI Vector]]. In the Beta, the Vector lacks the stock and the foregrip.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Division-Vector-1.jpg|thumb|none|600px|The player awaits extraction armed with his Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|The player armed with his Vector.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The female player 'Megan' is seen armed with as [[Intratec TEC-9]].&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] fitted with a RIS handguard and rail on top of the receiver appears in the most recent gameplay trailer, one is also seen with a flamethrower attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division-AK-4.jpg|thumb|none|600px|The 'Classic AK-47' in game.]]&lt;br /&gt;
[[Image:Division-AK-1.jpg|thumb|none|600px|The player character spies some survivors one armed with an AKM.]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The scavengers take 'selfies' while posing with their weapons.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The 'Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the Beta as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; is a better variant.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|The player character holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|The player character engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|AR-15 Variant - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the 'Military SCAR-H'. In the Beta, it is classified as a marksman rifle and fires in semi auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|The 'Military SCAR-H' in game.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|The Division agent holds her 'Military SCAR-H'.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]].&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|FN SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] appears in as 'Military P416'.&lt;br /&gt;
[[file:P416.jpg|thumb|none|400px|Patriot Ordnance Factory P416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|The Division Agent holds her 'Military P416'.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
A [[Remington ACR]] with tan finish is used by the player character.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
[[Image:Deeleyshotgun.jpg|thumb|none|500px| Samuel Buckley &amp;amp; Company/Anson &amp;amp; Deeley Side by Side Shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
The player character can be seen carrying a [[Saiga 12]].&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|400px|Saiga-12 - 12 Gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] on his back.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|450px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge ]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The 'Super 90' in game.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the Military M870 and the M870 Express. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|400px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster.jpg|thumb|none|450px|Current Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The 'Military M870' in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The 'M870 Express' in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|The Division Agent with her 'M870 Express'.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]].&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Springfield Armory M1A]]&lt;br /&gt;
&lt;br /&gt;
==SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] is used by a female operator, Megan.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|SOCOM 16 - 7.62x51mm]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] appears as &amp;quot;Mk17 SR&amp;quot; and has a standard SCAR-like stock and 10-shot magazine.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The Desert Tactical Arms Stealth Recon Scout appears in the hands of Megan.&lt;br /&gt;
[[Image:SRS A1.jpg|thumb|none|500px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MeganDTA338.JPG|thumb|none|600px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 carbine ==&lt;br /&gt;
A [[Mosin Nagant]] M44 carbine appears ingame with a modern scope mounted on it&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|A Mosin Nagant M44 with sidefolding bayonet. 7.62x54R]]&lt;br /&gt;
[[Image:Division-Mosin-1.jpg|thumb|none|600px|The 'Classic M44 Carbine' in game.]]&lt;br /&gt;
[[Image:Division-Mosin-2.jpg|600px|thumb|none|The Division Agent holds her 'Classic M44 Carbine'.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|An Operator looks at a dead scavenger's M44, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
the [[L86A2]] appears in game as 'Military L86 LSW'&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|400px|''Airsoft'' L86A2]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The 'Military L86 LSW' in game.]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
A member of the team named Bronson is seen using a [[FN_Minimi#Mk_48_Mod_1|Mk 48 Mod 1]] in the latest gameplay trailer.&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|400px|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his MK48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging the enemy with his MK48.]]&lt;br /&gt;
&lt;br /&gt;
== RPK74 ==&lt;br /&gt;
An [[RPK-74]] appears ingame.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|The RPK74. 5.45x39mm.]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|RPK74 in game.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1000519</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1000519"/>
		<updated>2016-02-03T05:45:05Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Remington 870 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
'''''Tom Clancy's The Division''''' is an upcoming MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''The Division'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the Beta. Appears as &amp;quot;M9&amp;quot;, and the &amp;quot;Military M9&amp;quot; is a slightly better variant.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A 'non hostile' player is seen using a Beretta to engage the enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The player character is seen reloading his Beretta after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Px4 Storm]] appears in game as the &amp;quot;Px4 type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 storm full size. 9x19mm.]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 storm ingame. Note what appears to be a full size grip, and compact barrel.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|The Division Agent holds her Px4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt 1911A1 .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|The Division Agent holds her 1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of 'Rioters'. It is called the 'First Wave P45' in game.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel- .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The scavengers take 'selfies' while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as '586 Magnum'.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The '586 Magnum' in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with railed handguard is one of the available SMGs in the Beta.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|The player character reloads his MP5 fitted with a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as 'MP7'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The 'MP7' in game.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|The Division Agent holds her 'MP7'.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as 'Black Market T821'.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The 'Black Market T821' in game.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|The Division Agent holds her 'Black Market T821'.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
One of the players uses a suppressed [[TDI Vector]]. In the Beta, the Vector lacks the stock and the foregrip.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Division-Vector-1.jpg|thumb|none|600px|The player awaits extraction armed with his Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|The player armed with his Vector.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The female player 'Megan' is seen armed with as [[Intratec TEC-9]].&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] fitted with a RIS handguard and rail on top of the receiver appears in the most recent gameplay trailer, one is also seen with a flamethrower attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division-AK-4.jpg|thumb|none|600px|The 'Classic AK-47' in game.]]&lt;br /&gt;
[[Image:Division-AK-1.jpg|thumb|none|600px|The player character spies some survivors one armed with an AKM.]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The scavengers take 'selfies' while posing with their weapons.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The 'Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the Beta as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; is a better variant.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|The player character holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|The player character engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|AR-15 Variant - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the 'Military SCAR-H'. In the Beta, it is classified as a marksman rifle and fires in semi auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|The 'Military SCAR-H' in game.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|The Division agent holds her 'Military SCAR-H'.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]].&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|FN SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] appears in as 'Military P416'.&lt;br /&gt;
[[file:P416.jpg|thumb|none|400px|Patriot Ordnance Factory P416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|The Division Agent holds her 'Military P416'.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
A [[Remington ACR]] with tan finish is used by the player character.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
[[Image:Deeleyshotgun.jpg|thumb|none|500px| Samuel Buckley &amp;amp; Company/Anson &amp;amp; Deeley Side by Side Shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
The player character can be seen carrying a [[Saiga 12]].&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|400px|Saiga-12 - 12 Gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] on his back.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|450px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge ]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The 'Super 90' in game.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in the Beta in 2 variants: the Military M870 and the M870 Express. &lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|400px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster.jpg|thumb|none|450px|Current Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The 'M870 Express' in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The 'M870 Express' in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|The Division Agent with her 'M870 Express'.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]].&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Springfield Armory M1A]]&lt;br /&gt;
&lt;br /&gt;
==SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] is used by a female operator, Megan.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|SOCOM 16 - 7.62x51mm]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] appears as &amp;quot;Mk17 SR&amp;quot; and has a standard SCAR-like stock and 10-shot magazine.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The Desert Tactical Arms Stealth Recon Scout appears in the hands of Megan.&lt;br /&gt;
[[Image:SRS A1.jpg|thumb|none|500px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MeganDTA338.JPG|thumb|none|600px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 carbine ==&lt;br /&gt;
A [[Mosin Nagant]] M44 carbine appears ingame with a modern scope mounted on it&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|A Mosin Nagant M44 with sidefolding bayonet. 7.62x54R]]&lt;br /&gt;
[[Image:Division-Mosin-1.jpg|thumb|none|600px|The 'Classic M44 Carbine' in game.]]&lt;br /&gt;
[[Image:Division-Mosin-2.jpg|600px|thumb|none|The Division Agent holds her 'Classic M44 Carbine'.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|An Operator looks at a dead scavenger's M44, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
the [[L86A2]] appears in game as 'Military L86 LSW'&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|400px|''Airsoft'' L86A2]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The 'Military L86 LSW' in game.]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
A member of the team named Bronson is seen using a [[FN_Minimi#Mk_48_Mod_1|Mk 48 Mod 1]] in the latest gameplay trailer.&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|400px|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his MK48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging the enemy with his MK48.]]&lt;br /&gt;
&lt;br /&gt;
== RPK74 ==&lt;br /&gt;
An [[RPK-74]] appears ingame.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|The RPK74. 5.45x39mm.]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|RPK74 in game.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1000518</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1000518"/>
		<updated>2016-02-03T05:42:01Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* FN SCAR-H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
'''''Tom Clancy's The Division''''' is an upcoming MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''The Division'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the Beta. Appears as &amp;quot;M9&amp;quot;, and the &amp;quot;Military M9&amp;quot; is a slightly better variant.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A 'non hostile' player is seen using a Beretta to engage the enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The player character is seen reloading his Beretta after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Px4 Storm]] appears in game as the &amp;quot;Px4 type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 storm full size. 9x19mm.]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 storm ingame. Note what appears to be a full size grip, and compact barrel.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|The Division Agent holds her Px4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt 1911A1 .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|The Division Agent holds her 1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of 'Rioters'. It is called the 'First Wave P45' in game.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel- .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The scavengers take 'selfies' while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as '586 Magnum'.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The '586 Magnum' in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with railed handguard is one of the available SMGs in the Beta.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|The player character reloads his MP5 fitted with a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as 'MP7'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The 'MP7' in game.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|The Division Agent holds her 'MP7'.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as 'Black Market T821'.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The 'Black Market T821' in game.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|The Division Agent holds her 'Black Market T821'.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
One of the players uses a suppressed [[TDI Vector]]. In the Beta, the Vector lacks the stock and the foregrip.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Division-Vector-1.jpg|thumb|none|600px|The player awaits extraction armed with his Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|The player armed with his Vector.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The female player 'Megan' is seen armed with as [[Intratec TEC-9]].&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] fitted with a RIS handguard and rail on top of the receiver appears in the most recent gameplay trailer, one is also seen with a flamethrower attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division-AK-4.jpg|thumb|none|600px|The 'Classic AK-47' in game.]]&lt;br /&gt;
[[Image:Division-AK-1.jpg|thumb|none|600px|The player character spies some survivors one armed with an AKM.]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The scavengers take 'selfies' while posing with their weapons.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The 'Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the Beta as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; is a better variant.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|The player character holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|The player character engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|AR-15 Variant - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the 'Military SCAR-H'. In the Beta, it is classified as a marksman rifle and fires in semi auto only. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|The 'Military SCAR-H' in game.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|The Division agent holds her 'Military SCAR-H'.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]].&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|FN SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] appears in as 'Military P416'.&lt;br /&gt;
[[file:P416.jpg|thumb|none|400px|Patriot Ordnance Factory P416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|The Division Agent holds her 'Military P416'.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
A [[Remington ACR]] with tan finish is used by the player character.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
[[Image:Deeleyshotgun.jpg|thumb|none|500px| Samuel Buckley &amp;amp; Company/Anson &amp;amp; Deeley Side by Side Shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
The player character can be seen carrying a [[Saiga 12]].&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|400px|Saiga-12 - 12 Gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] on his back.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|450px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge ]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The 'Super 90' in game.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears as the 'M870 Express'&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|400px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster.jpg|thumb|none|450px|Current Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The 'M870 Express' in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The 'M870 Express' in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|The Division Agent with her 'M870 Express'.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]].&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Springfield Armory M1A]]&lt;br /&gt;
&lt;br /&gt;
==SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] is used by a female operator, Megan.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|SOCOM 16 - 7.62x51mm]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] appears as &amp;quot;Mk17 SR&amp;quot; and has a standard SCAR-like stock and 10-shot magazine.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The Desert Tactical Arms Stealth Recon Scout appears in the hands of Megan.&lt;br /&gt;
[[Image:SRS A1.jpg|thumb|none|500px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MeganDTA338.JPG|thumb|none|600px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 carbine ==&lt;br /&gt;
A [[Mosin Nagant]] M44 carbine appears ingame with a modern scope mounted on it&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|A Mosin Nagant M44 with sidefolding bayonet. 7.62x54R]]&lt;br /&gt;
[[Image:Division-Mosin-1.jpg|thumb|none|600px|The 'Classic M44 Carbine' in game.]]&lt;br /&gt;
[[Image:Division-Mosin-2.jpg|600px|thumb|none|The Division Agent holds her 'Classic M44 Carbine'.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|An Operator looks at a dead scavenger's M44, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
the [[L86A2]] appears in game as 'Military L86 LSW'&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|400px|''Airsoft'' L86A2]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The 'Military L86 LSW' in game.]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
A member of the team named Bronson is seen using a [[FN_Minimi#Mk_48_Mod_1|Mk 48 Mod 1]] in the latest gameplay trailer.&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|400px|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his MK48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging the enemy with his MK48.]]&lt;br /&gt;
&lt;br /&gt;
== RPK74 ==&lt;br /&gt;
An [[RPK-74]] appears ingame.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|The RPK74. 5.45x39mm.]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|RPK74 in game.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1000517</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1000517"/>
		<updated>2016-02-03T05:40:20Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* TDI Vector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
'''''Tom Clancy's The Division''''' is an upcoming MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''The Division'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the Beta. Appears as &amp;quot;M9&amp;quot;, and the &amp;quot;Military M9&amp;quot; is a slightly better variant.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A 'non hostile' player is seen using a Beretta to engage the enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The player character is seen reloading his Beretta after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Px4 Storm]] appears in game as the &amp;quot;Px4 type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 storm full size. 9x19mm.]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 storm ingame. Note what appears to be a full size grip, and compact barrel.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|The Division Agent holds her Px4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt 1911A1 .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|The Division Agent holds her 1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of 'Rioters'. It is called the 'First Wave P45' in game.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel- .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The scavengers take 'selfies' while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as '586 Magnum'.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The '586 Magnum' in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with railed handguard is one of the available SMGs in the Beta.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|The player character reloads his MP5 fitted with a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as 'MP7'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The 'MP7' in game.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|The Division Agent holds her 'MP7'.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as 'Black Market T821'.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The 'Black Market T821' in game.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|The Division Agent holds her 'Black Market T821'.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
One of the players uses a suppressed [[TDI Vector]]. In the Beta, the Vector lacks the stock and the foregrip.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Division-Vector-1.jpg|thumb|none|600px|The player awaits extraction armed with his Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|The player armed with his Vector.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The female player 'Megan' is seen armed with as [[Intratec TEC-9]].&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] fitted with a RIS handguard and rail on top of the receiver appears in the most recent gameplay trailer, one is also seen with a flamethrower attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division-AK-4.jpg|thumb|none|600px|The 'Classic AK-47' in game.]]&lt;br /&gt;
[[Image:Division-AK-1.jpg|thumb|none|600px|The player character spies some survivors one armed with an AKM.]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The scavengers take 'selfies' while posing with their weapons.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The 'Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the Beta as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; is a better variant.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|The player character holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|The player character engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|AR-15 Variant - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the 'Military SCAR-H'.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|The 'Military SCAR-H' in game.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|The Division agent holds her 'Military SCAR-H'.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]].&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|FN SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] appears in as 'Military P416'.&lt;br /&gt;
[[file:P416.jpg|thumb|none|400px|Patriot Ordnance Factory P416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|The Division Agent holds her 'Military P416'.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
A [[Remington ACR]] with tan finish is used by the player character.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
[[Image:Deeleyshotgun.jpg|thumb|none|500px| Samuel Buckley &amp;amp; Company/Anson &amp;amp; Deeley Side by Side Shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
The player character can be seen carrying a [[Saiga 12]].&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|400px|Saiga-12 - 12 Gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] on his back.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|450px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge ]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The 'Super 90' in game.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears as the 'M870 Express'&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|400px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster.jpg|thumb|none|450px|Current Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The 'M870 Express' in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The 'M870 Express' in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|The Division Agent with her 'M870 Express'.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]].&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Springfield Armory M1A]]&lt;br /&gt;
&lt;br /&gt;
==SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] is used by a female operator, Megan.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|SOCOM 16 - 7.62x51mm]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] appears as &amp;quot;Mk17 SR&amp;quot; and has a standard SCAR-like stock and 10-shot magazine.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The Desert Tactical Arms Stealth Recon Scout appears in the hands of Megan.&lt;br /&gt;
[[Image:SRS A1.jpg|thumb|none|500px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MeganDTA338.JPG|thumb|none|600px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 carbine ==&lt;br /&gt;
A [[Mosin Nagant]] M44 carbine appears ingame with a modern scope mounted on it&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|A Mosin Nagant M44 with sidefolding bayonet. 7.62x54R]]&lt;br /&gt;
[[Image:Division-Mosin-1.jpg|thumb|none|600px|The 'Classic M44 Carbine' in game.]]&lt;br /&gt;
[[Image:Division-Mosin-2.jpg|600px|thumb|none|The Division Agent holds her 'Classic M44 Carbine'.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|An Operator looks at a dead scavenger's M44, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
the [[L86A2]] appears in game as 'Military L86 LSW'&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|400px|''Airsoft'' L86A2]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The 'Military L86 LSW' in game.]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
A member of the team named Bronson is seen using a [[FN_Minimi#Mk_48_Mod_1|Mk 48 Mod 1]] in the latest gameplay trailer.&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|400px|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his MK48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging the enemy with his MK48.]]&lt;br /&gt;
&lt;br /&gt;
== RPK74 ==&lt;br /&gt;
An [[RPK-74]] appears ingame.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|The RPK74. 5.45x39mm.]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|RPK74 in game.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1000516</id>
		<title>The Division</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Division&amp;diff=1000516"/>
		<updated>2016-02-03T05:38:06Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Heckler &amp;amp; Koch MP7A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:TDiv Logo.jpg|thumb|right|300px|''Tom Clancy's The Division (2016)'']]&lt;br /&gt;
'''''Tom Clancy's The Division''''' is an upcoming MMOTPS for the PC, PS4 and Xbox One. The game is being developed by Ubisoft Massive, the creators of the acclaimed strategy game ''[[World in Conflict]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''The Division'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta M9==&lt;br /&gt;
The [[Beretta M9]] is the starting sidearm in the Beta. Appears as &amp;quot;M9&amp;quot;, and the &amp;quot;Military M9&amp;quot; is a slightly better variant.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision Beretta 1.jpg|thumb|none|600px|3D model of the M9 with cocked hammer.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Division-Beretta-1.jpg|thumb|none|600px|A 'non hostile' player is seen using a Beretta to engage the enemy.]]&lt;br /&gt;
[[Image:Division-Beretta-2.jpg|thumb|none|600px|The player character is seen reloading his Beretta after betraying his team.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson seen with his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
The [[Px4 Storm]] appears in game as the &amp;quot;Px4 type F&amp;quot;&lt;br /&gt;
[[Image:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 storm full size. 9x19mm.]]&lt;br /&gt;
[[Image:DivisionPx4Stormcompact.jpg|thumb|none|600px|The Px4 storm ingame. Note what appears to be a full size grip, and compact barrel.]]&lt;br /&gt;
[[Image:Division-PX4-1.jpg|thumb|none|600px|The Division Agent holds her Px4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1911A1==&lt;br /&gt;
An unmodified [[M1911A1]] appears as the &amp;quot;M1911&amp;quot; in game&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt 1911A1 .45 ACP.]]&lt;br /&gt;
[[Image:DivisionM1911A1.jpg|thumb|none|600px|The M1911A1 in the weapon customization]]&lt;br /&gt;
[[Image:Division-1911-1.jpg|thumb|none|600px|The Division Agent holds her 1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P45==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P45]] is the pistol used by a small group of 'Rioters'. It is called the 'First Wave P45' in game.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P45 with 4.5&amp;quot; barrel- .45 ACP]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The scavengers take 'selfies' while posing with their weapons.]]&lt;br /&gt;
[[Image:DivisionM&amp;amp;P45.jpg|thumb|none|600px|The M&amp;amp;P45 ingame. note the 4.5&amp;quot; barrel]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] appears as '586 Magnum'.&lt;br /&gt;
[[Image:S&amp;amp;W Mod586.jpg|400px|thumb|none|Smith &amp;amp; Wesson Model 586 - .357 Magnum]]&lt;br /&gt;
[[Image:Division-Revolver-1.jpg|600px|thumb|none|The '586 Magnum' in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] with railed handguard is one of the available SMGs in the Beta.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm]]&lt;br /&gt;
[[Image:TheDivision MP5A4 1.jpg|thumb|none|600px|Customizing the MP5A4. For some reason its magazine holds 32 rounds.]]&lt;br /&gt;
[[Image:TheDivision MP5A4 2.jpg|thumb|none|600px|The player character reloads his MP5 fitted with a vertical foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] appears as 'MP7'. In the Beta, it is modeled with a 40 round magazine but only holds 20 rounds. &lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:Division-MP7-1.jpg|thumb|none|600px|The 'MP7' in game.]]&lt;br /&gt;
[[Image:Division-MP7-2.jpg|thumb|none|600px|The Division Agent holds her 'MP7'.]]&lt;br /&gt;
&lt;br /&gt;
==Socimi Type 821==&lt;br /&gt;
The [[Socimi Type 821]] appears as 'Black Market T821'.&lt;br /&gt;
[[Image:Socimi821.jpg|thumb|none|400px|SOCIMI Model 821 - 9x19mm]]&lt;br /&gt;
[[Image:Division-UZI-1.jpg|thumb|none|600px|The 'Black Market T821' in game.]]&lt;br /&gt;
[[Image:Division-UZI-2.jpg|thumb|none|600px|The Division Agent holds her 'Black Market T821'.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
One of the players uses a suppressed [[TDI Vector]].&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector with foregrip - .45 ACP]]&lt;br /&gt;
[[Image:TDiv Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Division-Vector-1.jpg|thumb|none|600px|The player awaits extraction armed with his Vector.]]&lt;br /&gt;
[[Image:Division-Vector-2.jpg|thumb|none|600px|The player armed with his Vector.]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The female player 'Megan' is seen armed with as [[Intratec TEC-9]].&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|250px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Division-Tec9-1.jpg|thumb|none|600px|Megan making her way through the Darkzone with her TEC-9.]]&lt;br /&gt;
[[Image:Division-Tec9-2.jpg|thumb|none|600px|Megan deploying a grenade while armed with her TEC-9.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] fitted with a RIS handguard and rail on top of the receiver appears in the most recent gameplay trailer, one is also seen with a flamethrower attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Division-AK-4.jpg|thumb|none|600px|The 'Classic AK-47' in game.]]&lt;br /&gt;
[[Image:Division-AK-1.jpg|thumb|none|600px|The player character spies some survivors one armed with an AKM.]]&lt;br /&gt;
[[Image:Division-AK-2.jpg|thumb|none|600px|The scavengers take 'selfies' while posing with their weapons.]]&lt;br /&gt;
[[Image:Division-AK-3.jpg|thumb|none|600px|The 'Cleaners' AKM fitted with an under barrel flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4A1]] appears in the Beta as the &amp;quot;M4&amp;quot;. The &amp;quot;Police M4&amp;quot; is a better variant.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:TheDivision M4A1 3.jpg|thumb|none|600px|3D model of the M4A1 carbine fitted with a handstop and tan sound suppressor.]]&lt;br /&gt;
[[Image:TheDivision M4A1 1.jpg|thumb|none|600px|The player character holds the starting M4A1 equipped with a handstop.]]&lt;br /&gt;
[[Image:TheDivision M4A1 2.jpg|thumb|none|600px|The player character engages some looters with his M4A1.]]&lt;br /&gt;
[[Image:TheDivisionM4 1.JPG|thumb|none|600px|AR-15 Variant - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears in game as the 'Military SCAR-H'.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-SCAR-1.jpg|600px|thumb|none|The 'Military SCAR-H' in game.]]&lt;br /&gt;
[[Image:Division-SCAR-2.jpg|600px|thumb|none|The Division agent holds her 'Military SCAR-H'.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-L|FN SCAR-L]].&lt;br /&gt;
[[file:FN SCAR-L (Standard).jpg|thumb|none|400px|FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[file:TheDivision scar-l.jpg|thumb|none|600px|FN SCAR-L.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot Ordnance Factory P416==&lt;br /&gt;
The [[Patriot Ordnance Factory P416]] appears in as 'Military P416'.&lt;br /&gt;
[[file:P416.jpg|thumb|none|400px|Patriot Ordnance Factory P416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Division-P416-2.jpg|600px|thumb|none|The Division Agent holds her 'Military P416'.]]&lt;br /&gt;
[[file:TheDivision P416.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 1.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
[[file:TheDivision P416 2.jpg|thumb|none|600px|Patriot Ordnance Factory P416.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
A [[Remington ACR]] with tan finish is used by the player character.&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|500px|Remington ACR-E with 10.5&amp;quot; barrel, tan finish and Magpul PMag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:TomClancyTheDivision ACR &amp;amp; Vector.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
&lt;br /&gt;
[[Image:Deeleyshotgun.jpg|thumb|none|500px| Samuel Buckley &amp;amp; Company/Anson &amp;amp; Deeley Side by Side Shotgun - 12 gauge]]&lt;br /&gt;
[[file:TheDivision Double Barrel Shotgun.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12==&lt;br /&gt;
The player character can be seen carrying a [[Saiga 12]].&lt;br /&gt;
[[file:Saiga12new.jpg|thumb|none|400px|Saiga-12 - 12 Gauge]]&lt;br /&gt;
[[file:TheDivision Saiga 12K.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 1.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
[[file:TheDivision Saiga 12K 2.jpg|thumb|none|600px|Saiga-12.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
Bronson can be seen with a [[Benelli M4]] on his back.&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|450px|Benelli M4 Super 90 with black synthetic fixed stock - 12 gauge ]]&lt;br /&gt;
[[Image:Division-Shotgun-2.jpg|thumb|none|600px|The 'Super 90' in game.]]&lt;br /&gt;
[[Image:Division-ShotgunPistol-1.jpg|thumb|none|600px|Bronson with the Benelli M4 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears as the 'M870 Express'&lt;br /&gt;
[[Image:Rem870 Express Tactical.jpg|thumb|none|400px|Remington 870 Express Tactical - 12 gauge]]&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster.jpg|thumb|none|450px|Current Remington 870 Wingmaster - 12 gauge]]&lt;br /&gt;
[[Image:TheDivision Military M870.jpg|thumb|none|600px|The 'M870 Express' in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-4.jpg|thumb|none|600px|The 'M870 Express' in game.]]&lt;br /&gt;
[[Image:Division-Shotgun-5.jpg|thumb|none|600px|The Division Agent with her 'M870 Express'.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A==&lt;br /&gt;
A [[Springfield Armory M1A]].&lt;br /&gt;
[[Image:SFA M1A.jpg|thumb|none|400px|Springfield Armory M1A - 7.62x51mm]]&lt;br /&gt;
[[Image:TheDivision 2016-01-31 14-12-12-38.jpg|thumb|none|600px|Springfield Armory M1A]]&lt;br /&gt;
&lt;br /&gt;
==SOCOM 16==&lt;br /&gt;
A [[SOCOM 16]] is used by a female operator, Megan.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|SOCOM 16 - 7.62x51mm]]&lt;br /&gt;
[[Image:TomClancyTheDivision SOCOM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN SSR ==&lt;br /&gt;
The [[FN SCAR#FN SSR|FN SSR (Sniper Support Rifle)]] appears as &amp;quot;Mk17 SR&amp;quot; and has a standard SCAR-like stock and 10-shot magazine.&lt;br /&gt;
[[Image:SSR Mk.20 Mod.0.jpg|thumb|none|500px|FN SSR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TDiv SSR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Desert Tactical Arms Stealth Recon Scout ==&lt;br /&gt;
The Desert Tactical Arms Stealth Recon Scout appears in the hands of Megan.&lt;br /&gt;
[[Image:SRS A1.jpg|thumb|none|500px|DTA Stealth Recon Scout with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MeganDTA338.JPG|thumb|none|600px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Mosin Nagant M44 carbine ==&lt;br /&gt;
A [[Mosin Nagant]] M44 carbine appears ingame with a modern scope mounted on it&lt;br /&gt;
[[Image:M44Carbine.jpg||thumb|none|500px|A Mosin Nagant M44 with sidefolding bayonet. 7.62x54R]]&lt;br /&gt;
[[Image:Division-Mosin-1.jpg|thumb|none|600px|The 'Classic M44 Carbine' in game.]]&lt;br /&gt;
[[Image:Division-Mosin-2.jpg|600px|thumb|none|The Division Agent holds her 'Classic M44 Carbine'.]]&lt;br /&gt;
[[Image:DivisionMosinNagant.jpg|thumb|none|600px|An Operator looks at a dead scavenger's M44, wondering how exactly that scope hasn't fallen off yet. Note the sidefolder bayonet.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine-Guns=&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
the [[L86A2]] appears in game as 'Military L86 LSW'&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|400px|''Airsoft'' L86A2]]&lt;br /&gt;
[[Image:Division-LMG-3.jpg|thumb|none|600px|The 'Military L86 LSW' in game.]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
A member of the team named Bronson is seen using a [[FN_Minimi#Mk_48_Mod_1|Mk 48 Mod 1]] in the latest gameplay trailer.&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|400px|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Division-LMG-1.jpg|thumb|none|600px|Bronson with his MK48.]]&lt;br /&gt;
[[Image:Division-LMG-2.jpg|thumb|none|600px|Bronson engaging the enemy with his MK48.]]&lt;br /&gt;
&lt;br /&gt;
== RPK74 ==&lt;br /&gt;
An [[RPK-74]] appears ingame.&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|The RPK74. 5.45x39mm.]]&lt;br /&gt;
[[Image:TheDivision RPK74.jpg|thumb|none|600px|RPK74 in game.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Revelations_2&amp;diff=899059</id>
		<title>Talk:Resident Evil: Revelations 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Resident_Evil:_Revelations_2&amp;diff=899059"/>
		<updated>2015-03-08T06:55:31Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''More Info Released'''&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=fFW_R9ebSQo&amp;amp;list=TLfa5YsNALRTo&lt;br /&gt;
&lt;br /&gt;
This isn't the actual trailer, but it shows a lot of what appears to be official screen caps and video. I ID Barry's Beretta 96F from ''Resident Evil 5'' and his magnum from ''Resident Evil (2002)'', plus some sort of AK-style rifle. There's an image for assault rifle ammo, which states 5.56mm ammo. Barry, HUNK, and Albert Wesker are also apparently confirmed, with Barry being the primary protagonist, alongside Claire.&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=j-nlX7kSeIw&lt;br /&gt;
&lt;br /&gt;
This video just explains some of the aspects of the game, including that it takes place between ''Resident Evil 5'' and ''Resident Evil 6''. Claire can also apparently be seen firing her Makarov.&lt;br /&gt;
&lt;br /&gt;
This is Barry's debut trailer:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=hUlMdzAb5TY&lt;br /&gt;
&lt;br /&gt;
Can we maybe get some screen caps?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 22:40, 3 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I used to have more time to screen cap but I've been busy with work. Also I laughed seeing how armed to the teeth Barry is. He's got 2 sidearms and a rifle, be it missing an optic as far as I could tell and possibly a backpack full of extra stuff. He's ready for this rescue mission...unlike Leon who went into danger with nothing but a dinky pistol. Also Barry was showing awesome trigger discipline when we see his handgun. What also surprise me is unlike Resident Evil 6, all the guns seemed to be real guns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:44, 6 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I can work on screen capping today. This is my one day off this week, so now I'll have the time. :) So far, I've identified Barry's Beretta 96FS, his Silver Serpent, and that rifle (interestingly enough, he actually carried more guns in ''Resident Evil 5'' since he had both handguns, a Model 29, and an SVD). &lt;br /&gt;
&lt;br /&gt;
If this game sticks to the same three weapons scheme as the previous one, then I suspect Barry will only have the handgun and magnum to begin with (considering ''Resident Evil'' is one of the few games out there that makes that distinction), and he finds the rifle later on. I'm just hoping they keep most of the core mechanics from the last one. I loved the number of guns in the first ''Revelations'' and I'd like to see that here as well, provided the emphasis is more on the older stable guns (i.e., less SMGs and assault rifles, more handguns, magnums, and shotguns). --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 09:34, 7 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::Well gameplay wise, it would be TOO easy to have that many guns on you at the beginning of a game like this. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:45, 19 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== New footage ==&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=h2t9F4d7GwU&lt;br /&gt;
&lt;br /&gt;
Samurai Edge, a big revolver, an &amp;quot;NSR-47&amp;quot; and the other icon looks like a Springfield or something.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::In the picture for the assault rifle, that sniper rifle reminds me of a Mosin-Nagant. Anyone else?--[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 18:41, 26 January 2015 (EST)&lt;br /&gt;
:::You're not alone, especially with the position of the scope. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:57, 26 January 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I would wait and see more footage before saying the AR fires AK rounds and uses AK mags. It could just be how they draw the logo for the rifle. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 07:45, 27 January 2015 (EST)&lt;br /&gt;
:https://www.youtube.com/watch?v=B5ogB_tHYRM[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
Well never mind then. I can plainly see the AK style mag and the magwell meant for an AK. And there isn't a paddle release like other AR rifles that fire AK [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 27 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Doing what little research I could find, it seems if Barry got a hold of an actual KAC SR-47 then he knows people in SOCOM because only 7 of these rifles were ever officially produced. 6 given to USSOCOM and the 7th one kept at KAC [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:06, 26 February 2015 (EST)&lt;br /&gt;
::I dunno. It's conceivable, since ''Resident Evil'' exists in an alternate universe, more were produced. I mean, we saw prototype SCARs in ''Operation Raccoon City'' and the XD-9 in ''Darkside Chronices'' during 1998, and Jill Valentine was supposedly in DELTA Force at one point. If you look at it from a practical standpoint (and knowing very little about this particular rifle) it's also possible this weapon is in service with the BSAA or someone else, since 7.62mm NATO has a lot of get-up-and-go which would make it ideal for killing BOWs. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 17:35, 28 February 2015 (EST)&lt;br /&gt;
:My theory is that Barry knew his daughter is on a Russian island so he picked a 7.62x39mm rifle, hoping he will find more ammo for it. It's a nice detail if that's the case. Plus it's nice to see a game without an AK-47, I'm really getting tired of those. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 06:39, 7 March 2015 (EST)&lt;br /&gt;
:: It makes more sense if he did pick up a SR-47 when KAC made another roll for production due to military interest after encountering Taliban and Al-Qaeda fighters with AK-based rifles. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 20:53, 7 March 2015 (EST)&lt;br /&gt;
I for one am glad that Capcom decided to drop this whole &amp;quot;Let's send this character to a very hostile location with nothing but a pistol and a box of bullets&amp;quot; and instead had Barry show up with a small arsenal. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:55, 8 March 2015 (EST)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil:_Revelations_2&amp;diff=878454</id>
		<title>Resident Evil: Revelations 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil:_Revelations_2&amp;diff=878454"/>
		<updated>2014-12-30T02:53:21Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:RE Rev2 Logo.jpg|thumb|right|450px|''Resident Evil: Revelations 2'' (2015)]]&lt;br /&gt;
'''''Resident Evil: Revelations 2''''' is an upcoming survival horror video game for PC, Xbox 360, Xbox One, PS3 and PS4 systems. It is the sequel to ''[[Resident Evil: Revelations]]'' and will be released in 4 episodes. The story follows Claire Redfield and Moira Burton (daughter of Barry Burton) trying to escape from a prison island. The game will take place between Resident Evil 5 and 6. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the game ''Resident Evil: Revelations 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Makarov Pistol==&lt;br /&gt;
Claire Redfield is seen holding a [[Makarov PM|Makarov pistol]] in the debut trailer.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|350px|none|Makarov Pistol - 9x18mm]]&lt;br /&gt;
[[Image:RE Rev2 1.jpg|thumb|600px|none|Close-up Claire's [[Makarov PM|Makarov pistol]].]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barrel Shotgun==&lt;br /&gt;
A pic shows Claire with a double barrel shotgun.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|500px|none|Double Barrel Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:RE Rev2 2.jpg|thumb|600px|none|Claire hold shotgun in promotion picture.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Resident Evil Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Mad_Max:_Fury_Road&amp;diff=873601</id>
		<title>Talk:Mad Max: Fury Road</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Mad_Max:_Fury_Road&amp;diff=873601"/>
		<updated>2014-12-13T03:02:10Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: Created page with &amp;quot;== New Trailer == Here's the new Mad Max trailer. https://www.youtube.com/watch?v=YWNWi-ZWL3c  And with it are some new guns. Unfortunately, I don't know how to screencap so I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New Trailer ==&lt;br /&gt;
Here's the new Mad Max trailer.&lt;br /&gt;
https://www.youtube.com/watch?v=YWNWi-ZWL3c&lt;br /&gt;
&lt;br /&gt;
And with it are some new guns. Unfortunately, I don't know how to screencap so I'll mark the time where the new guns are. I watched this trailer at .25 speed to try and identify any of the guns.&lt;br /&gt;
&lt;br /&gt;
At :32 seconds in, in the upper area of the screen on the right hand side in the background is a bandit with what looks like an AK-47.&lt;br /&gt;
&lt;br /&gt;
At 1:25, a large bandit holding what looks like some kind of dressed up mounted machined gun. Not sure about caliber, you can see the brass of the shells in the drum. If you look closely at the guy's chest, right where the necklace is, a empty casing bounces off his chest meaning he's firing it into the air. &lt;br /&gt;
&lt;br /&gt;
At 1:31, I almost missed this one. The guy in the middle has two revolvers strapped to his biceps from some reason. The bandit on the left of the screen has a bandolier of what looks like .50 caliber bullets.&lt;br /&gt;
&lt;br /&gt;
At 1:33, Charlize Theron holding some kind of rifle, difficult to tell what kind since the shot is close up on her face.&lt;br /&gt;
&lt;br /&gt;
At 1:37, Charlize holding what appears to be a SKS rifle.&lt;br /&gt;
--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 22:02, 12 December 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Uncharted_4:_A_Thief%27s_End&amp;diff=871979</id>
		<title>Talk:Uncharted 4: A Thief's End</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Uncharted_4:_A_Thief%27s_End&amp;diff=871979"/>
		<updated>2014-12-07T06:32:28Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=A SLING on the rifle!=&lt;br /&gt;
&lt;br /&gt;
Some people might not think this is anything to nod about but seeing so many Uncharted games and even recently the MGS5 gameplay trailers...I see a fucking sling on the SIG rifle that Drake takes and uses. He throws it to his back and we actually see the weapon's sling! See how hard is that Konami? I am weird out that Snake is carrying around his rifle dangling in the air like there SHOULD be a sling and motion capture for Snake most likely did but they couldn't animate a sling because some say it might be too hard and here's Uncharted having one. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 6 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I don't see any sling. You sure you aren't confusing Drake's shoulder holster for one? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:06, 6 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
I saw the sling too. You can see it hanging below the rifle when he fires it and when he talks to his brother at the end of the gameplay trailer. It's a beige sling going across his chest which contrasts with the brown shoulder rig he's wearing. Sorry I don't have an image, I can't screencap to save my life. Also worth pointing out, the 1911A1 he picks up holds 9 rounds so it must replace the Colt Defender from the previous games. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 01:32, 7 December 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Jurassic_World&amp;diff=871408</id>
		<title>Talk:Jurassic World</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Jurassic_World&amp;diff=871408"/>
		<updated>2014-12-04T21:54:57Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Am I the only one curious with the fact that a JW Park Warden is armed with a lever action rifle. I mean the original park had everyone armed with AR-15s or the SPAS-12. Being 2015, I think high-powered semi-auto rifles would be more reliable against large predators than a lever-action. - [[User:1morey]] December 3, 2014 9:02 PM (EST)&lt;br /&gt;
&lt;br /&gt;
Well, as a matter of fact a lever action is more mechanically reliable (as in less prone to failures) than a semiauto, and is still one of the fastest manual operated actions (more than bolt action, basically on par with pump action). But yeah, in my opinion a large calibre pump action or lever action wouldn't be a bad choice - [[User:DonPatrono]] December , 2014 7:12 PM (CET)&lt;br /&gt;
&lt;br /&gt;
:Also, remember that this particular rifle is chambered in .45-70 Government. This is a pretty powefull round, much more capable than a 5.56x45mm out of an AR-15. This gun is designed for short range hunting/defence of pretty much any North American animal including Grizzly bears so it would be capable of dealing with smaller dinosaurs like the Raptors, and possibly bigger stuff with a well placed shot.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:46, 4 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Huh. I just learned something. Thanks for the explanation. [[User:1morey]] December 4, 2014 3:40 PM (EST)&lt;br /&gt;
&lt;br /&gt;
Also, Chris Pratt isn't the game warden. He's a behavioral researcher on Raptors. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 16:54, 4 December 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Wolf_Among_Us&amp;diff=837344</id>
		<title>Talk:The Wolf Among Us</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Wolf_Among_Us&amp;diff=837344"/>
		<updated>2014-07-28T01:01:02Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unidentified==&lt;br /&gt;
[[File:TWAU Revolver 3.jpg|thumb|none|600px|Mary's revolver.]]&lt;br /&gt;
[[File:TWAU Rifle 1.jpg|thumb|none|600px|Painting of Crane with a rifle.]]&lt;br /&gt;
[[File:TWAU Pistol 2-1.jpg|thumb|none|600px|Pistol used by NYPD officers. It's only ever seen holstered.]]&lt;br /&gt;
[[File:TWAU Pistol 2-3.jpg|thumb|none|600px|Another view.]]&lt;br /&gt;
&lt;br /&gt;
== Anachronistic Walther ==&lt;br /&gt;
This game takes place in 1986 yet Prince Lawrence has a Walther P22 that wasn't produced until 2003. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 21:01, 27 July 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Space_Truckers&amp;diff=667713</id>
		<title>Talk:Space Truckers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Space_Truckers&amp;diff=667713"/>
		<updated>2013-03-10T01:48:28Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Possible IDs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Firearms to be added ==&lt;br /&gt;
&lt;br /&gt;
Okay, the firearms added to the page at the moment are the [[Calico|Calico M950]] and the [[MP5K]] submachine guns. However, there are a lot of guns to cover here. Feel free to discuss any changes here. Thanks &amp;amp;mdash; &amp;lt;span style=&amp;quot;border: 1px #888888 solid; font-size: smaller&amp;quot;&amp;gt;[[User:Bryan See|Bryan See]]&amp;lt;/span&amp;gt; &amp;lt;sup style=&amp;quot;border: 1px solid black;background:#E9E9E9&amp;quot;&amp;gt;''[[User talk:Bryan See|Reply]]'' · ''[[Special:Contributions/Bryan See|Contributions]]''&amp;lt;/sup&amp;gt; 11:36, 9 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible IDs ==&lt;br /&gt;
I found this video on Youtube (http://www.youtube.com/watch?v=Zop-HO5AJmA) from the movie. It appears that two of the officers when the cyborg first attacks are using what looks like Steyr TMPs. Can't be sure what rifles the other soldiers weapons are based off of but best guess would be FAMAS. Later at 3:01 the pirate on the right appears to be using a Walther MP with the stock removed. As for the rest of the video, it looks like Calicos but I can't be sure due to the bad quality and insane action happening. &lt;br /&gt;
Also, Jackie, one of the square pig compnay henchmen early in the movie appears to be carrying a Vektor CP1. (http://www.youtube.com/watch?v=1sFW9edCR6w)  at 0:41. It's alittle blurry but it appears to be the shape of it.  --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:25, 9 March 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Space_Truckers&amp;diff=667704</id>
		<title>Talk:Space Truckers</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Space_Truckers&amp;diff=667704"/>
		<updated>2013-03-10T01:25:17Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Firearms to be added ==&lt;br /&gt;
&lt;br /&gt;
Okay, the firearms added to the page at the moment are the [[Calico|Calico M950]] and the [[MP5K]] submachine guns. However, there are a lot of guns to cover here. Feel free to discuss any changes here. Thanks &amp;amp;mdash; &amp;lt;span style=&amp;quot;border: 1px #888888 solid; font-size: smaller&amp;quot;&amp;gt;[[User:Bryan See|Bryan See]]&amp;lt;/span&amp;gt; &amp;lt;sup style=&amp;quot;border: 1px solid black;background:#E9E9E9&amp;quot;&amp;gt;''[[User talk:Bryan See|Reply]]'' · ''[[Special:Contributions/Bryan See|Contributions]]''&amp;lt;/sup&amp;gt; 11:36, 9 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Possible IDs ==&lt;br /&gt;
I found this video on Youtube (http://www.youtube.com/watch?v=Zop-HO5AJmA) from the movie. It appears that two of the officers when the cyborg first attacks are using what looks like Steyr TMPs. Can't be sure what rifles the other soldiers weapons are based off of but best guess would be FAMAS. Later at 3:01 the pirate on the right appears to be using a Walther MP with the stock removed. As for the rest of the video, it looks like Calicos but I can't be sure due to the bad quality and insane action happening. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 20:25, 9 March 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Aliens:_Colonial_Marines&amp;diff=659704</id>
		<title>Talk:Aliens: Colonial Marines</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Aliens:_Colonial_Marines&amp;diff=659704"/>
		<updated>2013-02-15T00:26:45Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Valant 5/23/12 15:35 PST&lt;br /&gt;
I am a die hard fan of the Alien franchise, especially the second movie which holds to me as my favorite movie (cant count how many times I have seen it). I wanted to start a forum discussion relating to one of the only characters from the movie who has a slight chance of making it into the game: Private Hudson (Bill Paxton's character). *SPOILER ALERT FOR FILM* He was seen being dragged down into the depths of the ground, and proved himself a powerful soldier. I have a theory that he will appear in the movie if not as a main character than at least a cameo. Newt was able to survive on the planet for an extended period of time and the screen shots do show Hadley's Hope not completely destroyed. I hope this becomes a reality and wanted to get all of your feedback&lt;br /&gt;
:I don't see how that would be possible, are you forgetting about the gigantic nuclear explosion that destroyed the whole colony?  --[[User:Commando552|commando552]] 18:47, 23 May 2012 (CDT)&lt;br /&gt;
*Valant 5/29/12 13:42 PST*&lt;br /&gt;
I thought the same thing to about the Nuclear Explosion, then again they show in the E3 2011 footage large portions of the colony left intact, that or in the Aliens Colonial Marines Technical Manual at the end of the book there are some transcripts from Weyland Yutani Representatives who state that the spaceship could have been left intact because of the blast radius did not reach it. Maybe he made it to the Derlict Space Jockey craft because of a rover or some Sci Fi BS. If did it would not be to upset.&lt;br /&gt;
&lt;br /&gt;
I'm willing to bet that there will be an achievement for maybe finding his body or his gun since it shows up in the main page of this game. That'd be interesting, like 10 points and the achievement is called &amp;quot;Game over, Man! Game Over!&amp;quot; Just a thought. I however find it unlikely he survived that assault let alone surviving on that planet for 17 weeks. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 22:51, 11 February 2013 (EST)&lt;br /&gt;
:According to one review, there is an achievement with that name, but it's for finishing the game. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:33, 12 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Disappointing==&lt;br /&gt;
&lt;br /&gt;
This game...wow. Aside from calling mags clips even the magazine tube in shotguns clips, they also mistake a pump action for semi auto. That's what it saids. I couldn't stop laughing at the stupid when the shotgun called &amp;quot;Pump Shotgun&amp;quot; has listed fire mode as &amp;quot;Semi automatic&amp;quot; [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 13:52, 12 February 2013 (EST)&lt;br /&gt;
:If they're the only problems with the game, frankly I'll be a happy man.--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 03:35, 13 February 2013 (EST)&lt;br /&gt;
::I wish that was the only problem with the game. That's just related to guns. The game is crap with bad graphics, cheesy story, stupid AI and clunky controls [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 08:19, 13 February 2013 (EST)&lt;br /&gt;
Not to mention the limbs clipping through the walls and shitty dialogue/writing. Can't believe it took them 7 years to make this game. Duke Nukem Forever all over again... AVP2010 is much better in my opinion. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 09:09, 13 February 2013 (EST)&lt;br /&gt;
:Ehh, I wouldn't go that far. AVP 2010 was pretty damn lousy and at least in this one the NPCs aren't quite so enthusiastic about nagging you to death. Also you don't have a Predator trying to stab himself in the eyes with his wristblades. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:44, 13 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
AVP had a problem because we focused at 3 different factions and 3 different types of story and gameplay. So they had to deal with multiple things. This game, they only had to focus on the Marines in the singleplayer...multiplayer aside, they had ONE faction to deal with. The Marines. Oh how they fucked it up. The graphics look like PS2 graphics. The enemy AI and your friendly AI clip through walls, don't follow you and seem very lifeless in conversation. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:04, 13 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Having now played this myself... It's not ''that'' bad. The graphics are certainly above PS2 standard, saying that's just unfair. The lighting's well done. But it's by no means ''Killzone 2'' in the graphics department. The nostalgic touches are great, but I guess they'll only influence people like me who love the film. The AI's pretty poor. But the absolute worst sin the game commits is by failing to make the Aliens scary. They're just cannon fodder. At least ''AvP'''s Marine campaign was freaky.--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 03:40, 14 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
: http://www.youtube.com/watch?v=ck836MIeYwo here is a great review of the game. The guy mentions pretty much everything I have problems with. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 06:23, 14 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::Holy hell, that screen tearing. That doesn't happen on PC. Neither does the texture draw-in. I guess they mained on PC (which has a vsync option) and the other two platforms are ports which aren't optimised for a console's amount of graphics RAM (Xbox 360 has ten megs of graphics RAM and 512 megs general, decent gaming PC has 2+ gigs of graphics RAM and 10+ gigs general). ''Rage'' had the same problem with main development being on PC, and since that used megatextures it had texture draw-in for the entire game world. &lt;br /&gt;
&lt;br /&gt;
::On the plus side, the screen tearing can give Xbox owners some idea of what it's like to play bad PS3 ports. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:31, 14 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I gotta be honest, I haven't noticed any real graphical glitches yet (admittedly I'm only about halfway through the game), with the exception of one Alien who ran straight through a door that was actually closed.--[[User:Leigh Burne|Leigh Burne]] ([[User talk:Leigh Burne|talk]]) 06:56, 14 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=UGX2WE4QUw8 This is another good reviewer that talks about the game and how it fails. Oh and take a look at this one, where it compares the demo to the final product. Night and day differences in quality http://www.youtube.com/watch?v=3z2qVebxlUo [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:16, 14 February 2013 (EST)&lt;br /&gt;
:[http://kotaku.com/5984068/how-aliens-colonial-marines-fell-apart This] would explain the disparity between the demo and final product. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:41, 14 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Oh my god, the AI is crap. My squadmates don't shoot back, the Aliens run pass me and don't detect me shooting at them, and I literally ran through an entire level without firing a single shot [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:17, 14 February 2013 (EST)&lt;br /&gt;
: Yeah, I had the opposite problem. My squadmates shot back, ALL of the Aliens ran at me and bypassed my teammates, it took me half a magazine to kill ONE and I had to shoot everything in every level.--[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 19:26, 14 February 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Aliens:_Colonial_Marines&amp;diff=658799</id>
		<title>Talk:Aliens: Colonial Marines</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Aliens:_Colonial_Marines&amp;diff=658799"/>
		<updated>2013-02-12T03:51:31Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Valant 5/23/12 15:35 PST&lt;br /&gt;
I am a die hard fan of the Alien franchise, especially the second movie which holds to me as my favorite movie (cant count how many times I have seen it). I wanted to start a forum discussion relating to one of the only characters from the movie who has a slight chance of making it into the game: Private Hudson (Bill Paxton's character). *SPOILER ALERT FOR FILM* He was seen being dragged down into the depths of the ground, and proved himself a powerful soldier. I have a theory that he will appear in the movie if not as a main character than at least a cameo. Newt was able to survive on the planet for an extended period of time and the screen shots do show Hadley's Hope not completely destroyed. I hope this becomes a reality and wanted to get all of your feedback&lt;br /&gt;
:I don't see how that would be possible, are you forgetting about the gigantic nuclear explosion that destroyed the whole colony?  --[[User:Commando552|commando552]] 18:47, 23 May 2012 (CDT)&lt;br /&gt;
*Valant 5/29/12 13:42 PST*&lt;br /&gt;
I thought the same thing to about the Nuclear Explosion, then again they show in the E3 2011 footage large portions of the colony left intact, that or in the Aliens Colonial Marines Technical Manual at the end of the book there are some transcripts from Weyland Yutani Representatives who state that the spaceship could have been left intact because of the blast radius did not reach it. Maybe he made it to the Derlict Space Jockey craft because of a rover or some Sci Fi BS. If did it would not be to upset.&lt;br /&gt;
&lt;br /&gt;
I'm willing to bet that there will be an achievement for maybe finding his body or his gun since it shows up in the main page of this game. That'd be interesting, like 10 points and the achievement is called &amp;quot;Game over, Man! Game Over!&amp;quot; Just a thought. I however find it unlikely he survived that assault let alone surviving on that planet for 17 weeks. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 22:51, 11 February 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=638569</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=638569"/>
		<updated>2012-12-09T22:09:36Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* &amp;quot;XBOW&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::This M136 guy, Matkovic, is Navy EOD attached to Blackburn's Force Recon unit, which is why he isn't present in all of the missions.  Despite the fact that EOD doesn't work this closely with other units, that is the reasoning for his alternate appearance - [[User:Tangero2325|Tangero2325]] 9:55, 18 June 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
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== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
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:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
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::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
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:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
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:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
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::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
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:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
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:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
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::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
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:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
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I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
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:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
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::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
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:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
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::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
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:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
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::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
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I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
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:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
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::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
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::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
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== My God ==&lt;br /&gt;
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I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
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Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
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Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
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Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
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from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
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:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
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::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
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:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
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::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
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:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
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::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
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:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
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::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
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:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
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::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
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::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
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:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
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::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
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Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
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:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
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== Changing Descriptions in screenshots. ==&lt;br /&gt;
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If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
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::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
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:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
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::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
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:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
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As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
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:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
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== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
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== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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To be honest, I only find the first one to be chuckle-worthy. The other two are pretty much meh. [[User:Spartan198|Spartan198]] 23:40, 1 September 2012 (CDT)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
&lt;br /&gt;
It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
&lt;br /&gt;
As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 3 Expansions planned for BF3 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
&lt;br /&gt;
Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
&lt;br /&gt;
* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
&lt;br /&gt;
LIST EDITED&lt;br /&gt;
&lt;br /&gt;
::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
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An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
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http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
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&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
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Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
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== L96 Irons?! ==&lt;br /&gt;
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What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
&lt;br /&gt;
In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
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:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
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:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
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:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
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I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 = Pump-Action? ==&lt;br /&gt;
&lt;br /&gt;
I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
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I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
&lt;br /&gt;
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
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== KH2002 Magazine ==&lt;br /&gt;
&lt;br /&gt;
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
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The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
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:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
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:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
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:After June patch, RPK Ext. magazine is gone. However, they introduced Ext. Magazine for M27 IAR, and MG36 is still missing extended magazine and it's limited to fire only 51 rounds.....Nice job DICE! [[User:Zzang1847|Zzang1847]] 11:52, 13 June 2012 (PST)&lt;br /&gt;
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::LOL! Baby steps... [[User:Alex T Snow|Alex T Snow]] 15:10, 13 June 2012 (CDT)&lt;br /&gt;
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== Donya Fortress Trailer ==&lt;br /&gt;
&lt;br /&gt;
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
&lt;br /&gt;
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. [[User:Alex T Snow|Alex T Snow]] 13:29, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
:You can look at the right side of weapons in-game by putting them on a bipod and rotating them. What exactly is the definitive difference between the 552 and 533, other than the RIS? --[[User:ArrowTwoActual|ArrowTwoActual]] 19:07, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
...what? &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 01:13, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--[[User:Animalmenace|Animalmenace]] 01:26, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D [[User:Alex T Snow|Alex T Snow]] 03:52, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Missing Screenshots ==&lt;br /&gt;
&lt;br /&gt;
So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [http://imgur.com/a/j38Rv] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. [[User:Nikonov|Nikonov]] 09:29, 30 April 2012 (CDT)&lt;br /&gt;
:That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --[[User:Commando552|commando552]] 10:11, 30 April 2012 (CDT)&lt;br /&gt;
::Thanks for that Commando, info on the L85 seems hard to find. [[User:Alex T Snow|Alex T Snow]] 22:56, 30 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-19 ==&lt;br /&gt;
&lt;br /&gt;
Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. [[User:Lurker McNasty|Lurker McNasty]] 13:58, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== How do we know the M1911 in this game is an M-45 MEU(SOC)? ==&lt;br /&gt;
&lt;br /&gt;
The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines.&amp;quot; That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. [[User:Alex T Snow|Alex T Snow]] 03:57, 16 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Close Quarters Weapons ==&lt;br /&gt;
&lt;br /&gt;
So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page. &lt;br /&gt;
&lt;br /&gt;
I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. [[User:Nikonov|Nikonov]] 09:05, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. [[User:Nikonov|Nikonov]] 18:21, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== CQ Weapons Comments ==&lt;br /&gt;
&lt;br /&gt;
I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there.&lt;br /&gt;
I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit.&lt;br /&gt;
Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR.&lt;br /&gt;
Apart from that I rather do like the DLC and the weapons. [[User:EoghanG93|EoghanG93]] 10:20, 6 June 2012 (CDT)&lt;br /&gt;
:I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L.  If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range.  [[User:Jeddostotle7|Jeddostotle7]]  7:25, 9 June 2012 (PST)&lt;br /&gt;
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The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)&lt;br /&gt;
:Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder.  [[User:Jeddostotle7|Jeddostotle7]]  1:34, 9 June 2012 (PST)&lt;br /&gt;
::The damage of this gun is actually a lot different from other engineer guns. Unlike M4/AKS-74U and etc, it does less damage in close range, but it does more damage than other carbines. Is that an accrate representation of 6.5 Grendel round?? [[User:Zzang1847|Zzang1847]]  11:40, 13 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== L86= A1 or A2? ==&lt;br /&gt;
&lt;br /&gt;
On the page, it says that the L86 in-game is an A1, mislabeled as an A2.  However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle.  Is there anything else that differentiates the L86A1 and A2?  [[User:Jeddostotle7|Jeddostotle7]]  7:21, 9 June 2012 (PST)&lt;br /&gt;
:&amp;quot;upgraded in the field&amp;quot;&lt;br /&gt;
:You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. [[User:The Wierd It|The Wierd It]] 04:58, 10 June 2012 (CDT)&lt;br /&gt;
::That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military.  [[User:Jeddostotle7|Jeddostotle7]]  1:59, 10 June 2012 (PST)&lt;br /&gt;
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The L86 has the same charging handle as the L85 in game, if that makes a difference. [[User:Nikonov|Nikonov]] 06:04, 10 June 2012 (CDT)&lt;br /&gt;
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Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on [[:File:Bf3_l86a2_bolt.jpg|here.]] It's not &amp;quot;slapping the bolt catch&amp;quot; because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. [[User:The Wierd It|The Wierd It]] 06:48, 10 June 2012 (CDT)&lt;br /&gt;
:That is &amp;quot;slapping the bolt catch&amp;quot;, as there is a bolt release catch on the left side of the weapon  just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&amp;amp;K. --[[User:Commando552|commando552]] 11:34, 10 June 2012 (CDT)&lt;br /&gt;
::Ah, than I guess it is an A1.  Thanks, Commando.  [[User:Jeddostotle7|Jeddostotle7]]  2:00, 10 June 2012 (PST)&lt;br /&gt;
:::So it's an A1 with an A2 charging handle? [[User:Alex T Snow|Alex T Snow]] 16:29, 10 June 2012 (CDT)&lt;br /&gt;
::::Does anyone have a shot where you see the charging handle, as there are none on the main page.  --[[User:Commando552|commando552]] 17:00, 10 June 2012 (CDT)&lt;br /&gt;
::::Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --[[User:Commando552|commando552]] 17:10, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here. [[File:l86 a1 charge handle.jpg|400px|thumb|none]] [[User:Nikonov|Nikonov]] 17:38, 10 June 2012 (CDT)&lt;br /&gt;
That confirms it then, just a straight L86A1.  --[[User:Commando552|commando552]] 17:43, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm glad that DICE seems to at least understand the difference between the A1 and A2, because the L86 in the trailer was called L86A1, and they might have changed it to A2 to rid it of the horrid reputation of the A1.  [[User:Jeddostotle7|Jeddostotle7]]  8:08, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Armoured Kill ==&lt;br /&gt;
&lt;br /&gt;
New info out! Can anyone help on IDs? The AC-130 is obvious, and the Quad appears to be the BC2 one. There's a pair of Mobile Artillery, and a pair of &amp;quot;Tank Destroyers&amp;quot;. I'm not that good with vehicles, but I see a tank that looks like a T-52? T-72? Something Soviet. Also, what looks like a Stryker with a huge cannon. US Mobile Artillery? [[User:Alex T Snow|Alex T Snow]] 23:35, 11 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.enterbf3.com/news/823-ac-130-not-driveable/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/826-battlefield-3-dlc-armored-kill-g4tv/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/822-ac-130-plus-bandar-desert-screens/&lt;br /&gt;
&lt;br /&gt;
:I think the Styker is the M1128 Mobile Gun system (unless there's another Stryker which carries a big gun), so I think that would make it one of the 'tank destroyers'. I don't think the tank is a T-72, the hull doesn't look right. [[User:Spanner|Spanner]]&lt;br /&gt;
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The Russian vehicle looks like a 2S25 Sprut airborne tank destroyer. --[[User:AK-74Fan|AK-74Fan]] 10:45, 12 June 2012 (CDT)&lt;br /&gt;
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::I believe you're both right. I looked up the Sprut, it's basically a BMD-3 with a tank cannon, which matches the Stryker nicely. That gives us our two tank destroyers, so we have yet to see either mobile artillery vehicles yet. EDIT: BF Wiki says that's right, and that the MA are the M142 HIMARS and the BM-21 Grad. [[User:Alex T Snow|Alex T Snow]] 23:19, 12 June 2012 (CDT)&lt;br /&gt;
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There was a teaser video for the Battlefield 3 premium release that showed the wire outlines for the Grad and the HIMAR but no action video unless you count the Grads in the Single player mission called &amp;quot;Thunder run&amp;quot; I think. Also the box art for the armoured kill expansion shows a H-60 Blackhawk so that might be included as well. -[[User:Insertjjs|Insertjjs]]&lt;br /&gt;
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:Nah, the Blackhawk's just on the box art again. Premium confirms we know everything, 20 guns, 10 vehicles. 10 guns in Karkand and 10 in CQB. Three vehicles in Karkand, six in Armoured Kill, plus the motorcycle in End Game. That's everything. [[User:Alex T Snow|Alex T Snow]] 09:22, 18 June 2012 (CDT)&lt;br /&gt;
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:: Wait, so we're not getting any new weapons in Armored Kill? I thought DICE said we were getting 10 new guns in each expansion? [[User:Lurker McNasty|Lurker McNasty]] 12:31, 16 July 2012 (CDT)&lt;br /&gt;
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:::Well, there's rumoured Mk 14, but as far as I know, no. They said 20 guns, that's 10 in Karkand, 10 in CQ. [[User:Alex T Snow|Alex T Snow]] 01:36, 17 July 2012 (CDT)&lt;br /&gt;
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::That explains it, when I saw the 10 vehicles I forgot about the ones from Karkand and thought 10 new vehicles. I thought it was seemed out of place for an Army Blackhawk when the Marine UH-1Y is already in the game. That bugged me in BF2. [[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
== ACR in 6.5mm Grendel? ==&lt;br /&gt;
&lt;br /&gt;
Hi, I just wonder that the expected caliber for the ACR is 6.5*39mm Grendel. Can please somebody explain this exception to me?&lt;br /&gt;
&lt;br /&gt;
U used to expect 6.8*43mm SPC, because of the capacity of 26 Bullets in the STANAG Shaped Magazine. &lt;br /&gt;
&lt;br /&gt;
The usual STANAG Shape Capacity of the 6.8 SPC is around 25 and the 6.8mm SPC base diameter in 10,72 cm. The Grendels base diameter in 11,15, so I expect a lightly smaller Mag Capacity.&lt;br /&gt;
&lt;br /&gt;
And isn't it more explicable that Remingtron delivers his own weapons in its own caliber first?&lt;br /&gt;
&lt;br /&gt;
By the way, this is not a fixed opinion but more like a thought, that we might say that the 6,8 SPC is a possible caliber to. [[User:RRT877|RRT(//]] 10:52, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Copied directly from Battlelog- ''This adaptive combat rifle features a number of recent rifle designs and acts as a lightweight, feature heavy, rifle platform. '''Using the modern, recoil-reducing “Grendel” round,''' as well as being built to endure rough weather conditions and capable of utilizing standard STANAG magazines, this rifle is equipped to fill many of the roles required by both military and law enforcement uses.'' However, the ammunition specs say ''30 rounds [5.56x45mm NATO]''.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:16, 18 June 2012 (CDT)&lt;br /&gt;
::Well, the &amp;quot;ACR 6.8&amp;quot; in MW3 also had a 30-round capacity and it was using PMags. Developers don't really care about stuff like this being real. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:38, 18 June 2012 (CDT)&lt;br /&gt;
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:::Infinity Ward, sure, but DICE puts way more effort into making their games realistic.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have the ACR unlocked, and the mag curve definitely isn't 5.56x45. If you guys want I can grab a screenshot of it to clear it up? [[User:Nikonov|Nikonov]] 17:08, 18 June 2012 (CDT)&lt;br /&gt;
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I'm thinking that DICE originally intended to make it in 5.56, but changed the model to 6.8 and forgot to update the Battlelog specs.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)&lt;br /&gt;
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:Well regardless of their first intention, I say we go off the magazine curve. Which is here[http://i.imgur.com/7zNVl.jpg] [[User:Nikonov|Nikonov]] 18:10, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I wasn't suggesting that we should go off of their first intention, but rather trying to figure out why Battlelog is so drastically different from the in-game model (which is clearly a 6.8)--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:30, 18 June 2012 (CDT)&lt;br /&gt;
:::I don't think they pay as much attention to battelog. The QBZ-95B and QBU-88 were both listed as the wrong caliber, and the assignment images are all over the place. According to it's Assignment image, the Mk3A1 is chamber in .223 remington. [[User:Nikonov|Nikonov]] 18:33, 18 June 2012 (CDT)&lt;br /&gt;
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Thank to you for clearing this. So Our Point is:&lt;br /&gt;
&lt;br /&gt;
Model: 6,8 SPC&lt;br /&gt;
Battlelog: 5,56mm / 6,5 Grendel&lt;br /&gt;
Stats: 6,5 Grendel&lt;br /&gt;
&lt;br /&gt;
Would you sight this? [[User:RRT877|RRT877]] 11:29, 19 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Two questions ==&lt;br /&gt;
&lt;br /&gt;
1.  Do all of these bullpup weapons actually have bolt releases?  I guess other games like Rainbow Six have kinda drilled me on using the charging handle on weapons like the AUG and SA80&lt;br /&gt;
2.  Is it technically incorrect for Marines to be using 240B's?  I've read a few articles, as well as seen pictures of Marines with 240's equipped with the rails and heat shields characteristic of a 240 Bravo.&lt;br /&gt;
&lt;br /&gt;
:I don't know about the AUG, info on the L85 is hard to come by, but from what I've found it does have a bolt catch. [[User:Alex T Snow|Alex T Snow]] 23:44, 18 June 2012 (CDT)&lt;br /&gt;
As there is a bit of confusiong and lack of information out there, I'll give a little run down on the controls.&lt;br /&gt;
[[File:Sa80-l85a2.jpg|thumb|500px|none|]]&lt;br /&gt;
The bolt handle is obvious, being the curved piece of dark plastic at the front of the bolt. The large green piece of plastic behind this is a dust cover that opens when the bolt moves back (it doesn't close when the bolt goes forward again, it has to be manually closed). Behind and below the dust cover is a small green plastic catch which is the bolt hold-open catch. The way that you are meant to use the hold open catch is to reach over the top of the weapon with your left hand, pull the bolt back with the side of your index finger, and when the bolt is fully retracted you push down on the catch with your thumb. It isn't really visible in this shot, but the safety is a cross-bolt above the trigger.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|500px|none|]]&lt;br /&gt;
This isn't a great pic of the left side but it is the only one on here. The fire selector is at the bottom of the weapon, half way between the magazine and the butt pad. The lower position is &amp;quot;A&amp;quot; for automatic and the upper is &amp;quot;R&amp;quot; for repetition (semi-automatic). Just above and forward of this there is a square catch just below the cheek rest. This is the bolt release, and when the bolt is held back you pull it down to release the bolt. Not sure if just slapping it on the side would actually work, but in essence the reload animation is correct. However, just realised that the model for the L85A2 is missing the fence around the magazine relese. My guess is that they reused the receiver model from the L86A1 and just put the correct charging handle on it. --[[User:Commando552|commando552]] 07:45, 19 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ah, you push it down, okay :) Thanks for the info [[User:Alex T Snow|Alex T Snow]] 11:25, 19 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== m-tar 21 ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know how the m-tar mounts accessories? The front grip doesn't appear to have any rails&lt;br /&gt;
&lt;br /&gt;
:If you look at the picture in Battlelog, you can see that there are rails on the in-game model. This is not inaccurate, as rails can be mounted.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:00, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Correct Dragunov SVD? ==&lt;br /&gt;
&lt;br /&gt;
I recently got the Mastery dogtag for the SVD and I think It's the correct version and not the NDM-86?&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf3/soldier/Finncq/dogtags/245528281/ps3/&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] 10:38, 22 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like it is the proper one. A number of the Mastery dog tags do that, the MG36 comes to mind. [[User:Alex T Snow|Alex T Snow]] 03:38, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mk. 14??? ==&lt;br /&gt;
&lt;br /&gt;
I was reading the page, and I saw Mk. 14 Mod 0 in the Assault Rifles &amp;amp; Battle Rifles category.  Now, naturally, I was confused, because there was no confirmed Mk. 14 in any footage of anything about the game.  Then, I clicked it and was taken to its space on the page, and it said it was seen in Armored Kill gameplay in the hands of the Engineer class.  First off, even if the the Mk. 14 was in the game, it wouldn't a carbine, so it was probably picked up by the Engineer.  Second, DICE previously confirmed that '''there would be no new weapons in Armored Kill'''.  So, that wasn't a Mk. 14, that was an M39 picked up by an Engineer.  [[User:Jeddostotle7|Jeddostotle7]] 00:16, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 is rumored to be an all-kit weapon in Armored Kill. If they do that, I think the G3A3 should become all-kit, too, kinda like Bad Company. [[User:Lurker McNasty|Lurker McNasty]] 09:20, 30 July 2012 (CDT)&lt;br /&gt;
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The M39 is a marksman rifle. It belongs in the Recon class. --[[User:Commander Lukas|Commander Lukas]] 11:08, 30 July 2012 (CDT)&lt;br /&gt;
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Let's just take it off the page.  [[User:Jeddostotle7|Jeddostotle7]] 11:58, 30 July 2012 (CDT)&lt;br /&gt;
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:I agree it shouldn't be on the main page yet. It was seen in video of Armoured Kill gameplay in the hands of an Engineer, as he switched to and RPG in the footage. The ammo count was 20 +1 and, though I don't remember, it may have been firing full auto. That's all we know right now. I've also heard rumours that they may add the M107 into MP, though those are compelete rumours, so don't get your hopes up. [[User:Alex T Snow|Alex T Snow]] 06:48, 31 July 2012 (CDT)&lt;br /&gt;
::Could you post the link to said video? --[[User:Commander Lukas|Commander Lukas]] 11:24, 31 July 2012 (CDT)&lt;br /&gt;
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:::[http://www.youtube.com/watch?v=wapDDxuvhCg Here]. At 0:40, 1:10, &amp;amp; 1:22. [[User:Alex T Snow|Alex T Snow]] 05:14, 1 August 2012 (CDT)&lt;br /&gt;
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::::Interesting...--[[User:Commander Lukas|Commander Lukas]] 15:59, 2 August 2012 (CDT)&lt;br /&gt;
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:::::Guys, apparently, the full-auto Mk. 14 being used by an Engineer was probably just a DICE-exclusive weapon.  [[User:Jeddostotle7|Jeddostotle7]] 21:20, 1 September 2012 (CDT)&lt;br /&gt;
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:::::Can anyone confirm that it was indeed a Mk 14? If it's in the game in any fashion, it should be on the page. Whether it's DICE-exclusive or publicly-usable is irrelevant. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:35, 19 October 2012 (EDT)&lt;br /&gt;
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::::::No new info, sadly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:51, 30 October 2012 (EDT)&lt;br /&gt;
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== Could we remove info added pre release ==&lt;br /&gt;
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Some of the weapons have info added pre release such as the Franchi SPAS-12 as the page says it is one of the 10 guns in the UPCOMING close quarters expansion pack and plenty of others have remnants of info added pre release.--[[User:Xtremegianca|Xtremegianca]] 21:32, 2 September 2012 (CDT)&lt;br /&gt;
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== EA/DICE &amp;quot;Silently&amp;quot; Removing DLC weapons ==&lt;br /&gt;
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http://www.dsogaming.com/news/electronic-arts-removes-content-from-battlefield-3s-aftermath-and-end-game-dlc/&lt;br /&gt;
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Just came across this tid-bit of information regarding Aftermath and Endgame DLC's about EA removing content from Aftermath and End Game despite the fact that previous advertising marked that an additional 10 new weapons would be provided but I'm getting mixed thoughts about this all and wanted peoples views? I personally think it's bogus, what with the new Aftermath Trailer showcasing a Crossbow as a new weapon but I've heard nothing concrete and was wondering if anyone had any idea if this is confirmed or not? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 19:22, 18 October 2012 (EDT)&lt;br /&gt;
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:The DLC hasn't been released yet, so they're allowed to add or remove anything they want from it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:30, 19 October 2012 (EDT)&lt;br /&gt;
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::These two DLCs never said anything about new weapons, there were always going to be 20, and the article even admits that :/ As for the bullet points on the pictures, there's only room for four things, so they most likely decided marketing the new gamemode was better than marketing the crossbow. It's made from an HK417, by the way. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:50, 30 October 2012 (EDT)&lt;br /&gt;
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:::Actually, it's not.  It's a real-life crossbow upper receiver for AR-15 platform lowers.  It's called the [http://pse-archery.com/products/productdetail/part_number=01135/445.5.1.1.87663.1003538.0.0.0 PSE TAC 15].  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 19:50, 30 October 2012 (EDT)&lt;br /&gt;
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::::Actually, Alex, the DLC originally did have new weapons, here is the original BF Premium ad, [http://bf3blog.com/wp-content/uploads/2012/06/battlefield-premium.jpg here]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:03, 30 October 2012 (EDT)&lt;br /&gt;
:::::You'll need to upload the actual image elsewhere.  The blog doesn't let you link to it --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:47, 30 October 2012 (EDT)&lt;br /&gt;
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I can't upload it, I'm on an IPad. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:40, 31 October 2012 (EDT)&lt;br /&gt;
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== &amp;quot;XBOW&amp;quot; ==&lt;br /&gt;
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[[File:BF3-Xbow-Render.jpg|thumb|250px]]The new Aftermath DLC is adding something called the &amp;quot;XBoW&amp;quot;. Now before you say that's the PSE TAC 15, it's not. The in game render makes it pretty clear it's a homemade crossbow, and according to its description and appearance, it's built from a salvaged HK417. I've included the image for reference. Now I'm not sure what the policy is on this, but do we add this under the HK417 because it's the base for the weapon? [[User:OmgHAX!|OmgHAX!]] ([[User talk:OmgHAX!|talk]]) 20:16, 3 November 2012 (EDT)&lt;br /&gt;
:I was wondering about this too. Maybe make it an extra on the bottom of the main page? I think it should probably be present on the page, as after all, it does inlvove a firearm in one way or another. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:05, 26 November 2012 (EST)&lt;br /&gt;
::In general the Rambo Exemption applies to bows which fire explosive arrows, and otherwise it's ok to mention a bow for trivia, completeness, or if the precise make and model is known. The rule mainly exists to stop pages ending up full of &amp;quot;unknown bow&amp;quot; entries that nobody will ever fill in, and / or someone using &amp;quot;you allowed it there!&amp;quot; to make a page for something like ''Lord of the Rings''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:16, 26 November 2012 (EST)&lt;br /&gt;
:::Makes sense. Should this crossbow be added then? As it does fire explosive arrows, and it is made from a HK416/417. I think that's enough so it isn't one of those random, useless &amp;quot;Bow&amp;quot; entries. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:05, 26 November 2012 (EST)&lt;br /&gt;
::::I see no problem adding it, personally I'd put it under &amp;quot;Other weapons&amp;quot; at the very bottom with the heading as '&amp;quot;Xbow&amp;quot; (Converted HK417)' [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:53, 27 November 2012 (EST)&lt;br /&gt;
Here's the Battlefield Wikia page on the XBOW. http://battlefield.wikia.com/wiki/XBOW&lt;br /&gt;
Apparently it is based on the HK 417 and fires four different kind of bolts: Standard, HE (Which does less damage than an RPG), Scan (Which scans a 10m area for enemies, the bolt itself does the same amount of damage as a single 5.56 round.) and the Balanced (Which has longer range but does less damage.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 17:09, 9 December 2012 (EST)&lt;br /&gt;
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== Operation Guillotine  ==&lt;br /&gt;
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Out of curiosity, does anyone have a clue as to why the game developers gave the US Marines H&amp;amp;K UMPs on this level? The Marines in your squad and the rest of Misfit during the human wave charge down Mount Ridiculous are armed with M16s, but once you hop the wall every Marine has a UMP. Now, don't get me wrong, I understand no Marine is issued an M16A3, but UMPs? I don't think even MARSOC nor Marine Security Something Or Another is armed with UMPs. Just a thought.&lt;br /&gt;
[[User:Miyazawa|Miyazawa]] ([[User talk:Miyazawa|talk]]) 19:00, 30 November 2012 (EST)Miyazawa&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_3&amp;diff=635574</id>
		<title>Talk:Far Cry 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_3&amp;diff=635574"/>
		<updated>2012-11-30T14:20:44Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Weapons from the Wiki */&lt;/p&gt;
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&lt;div&gt;Yaay, Frank and his amazing collection of exploding rust will ride again. :D [[User:Evil Tim|Evil Tim]] 07:42, 7 June 2011 (CDT)&lt;br /&gt;
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:From what I saw in the demo at E3 (I watched Microsoft's press conference live yesterday), it looks like this game will be set on an island like the earlier games in the series. Frankly I'm surprised no one had beat me to the punch and made a page for the game already. [[User:Orca1 9904|Orca1 9904]] 07:59, 7 June 2011 (CDT)&lt;br /&gt;
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::I'd heard of it being in development, but I wasn't aware there was any actual footage of weapons in it yet. I guess I'll have to start saving for another PC and set aside 40 or so hours to screencap it like last time. [[User:Evil Tim|Evil Tim]] 08:05, 7 June 2011 (CDT)&lt;br /&gt;
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:::Here's an &amp;quot;insane&amp;quot; walkthrough video: http://www.youtube.com/watch?v=5lXHmWRziHA [[User:Orca1 9904|Orca1 9904]] 09:26, 7 June 2011 (CDT)&lt;br /&gt;
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::::Waaaaaaiiiit a minute...I see a crashed Zero, ancient ruins, and they're talking about this island's &amp;quot;dark secret.&amp;quot; Looks like this is going to be an ''actual'' sequel to ''Far Cry''. [[User:Evil Tim|Evil Tim]] 07:39, 8 June 2011 (CDT)&lt;br /&gt;
:::::Loved the first game, so I hope it will awesome. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 11 June 2011 (CDT)&lt;br /&gt;
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== AK ==&lt;br /&gt;
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The AK has a muzzlebrake, but the mag looks like a 7.62mm mag instead of the straighter 5.45mm mag. --[[User:Funkychinaman|Funkychinaman]] 10:32, 7 June 2011 (CDT)&lt;br /&gt;
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:If you watch the video, you'll notice that all the features of the weapon except the magazine match the AK-74 (handguard &amp;amp; stock, receiver cover, muzzle brake, front sight assembly), with the magazine being the only part that doesn't match. [[User:Orca1 9904|Orca1 9904]] 10:42, 7 June 2011 (CDT)&lt;br /&gt;
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Dang DinoHunter2! You did '''EXACTLY''' what I was going to do, I was considering changing it to a AK-103 like half a hour ago and the description change is the same as I was thinking, good job! :D - [[User:Mr. Wolf|Mr. Wolf]] 21:23, 16 June 2011 (CDT)&lt;br /&gt;
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:You're welcome Mr. Wolf :D - [[User:DinoHunter2|DinoHunter2]] 18:18, 28 June 2011 (CDT)&lt;br /&gt;
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== Pistol ==&lt;br /&gt;
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It's a modern 1911 with a under-barrel rail. - [[User:Mr. Wolf|Mr. Wolf]] 12:21, 7 June 2011 (CDT)&lt;br /&gt;
:Never mind, I was too slow. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:23, 7 June 2011 (CDT)&lt;br /&gt;
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YEY! Finally a Kimber in a game! I'm looking forward to this game regardless now :D --[[User:Cool-breeze|cool-breeze]] 20:47, 7 June 2011 (CDT)&lt;br /&gt;
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[[File:FC3KIMBLER2.JPG|thumb|none|600px|A Kimber Warrior in ''Far Cry 3'']]&lt;br /&gt;
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Heres an interesting thing, if you look at this wallpaper [http://static2.cdn.ubi.com/ncsa/FarCry3/wallpapers/fc3-wallpaper-1920x1200.jpg] you will see a guy with a Glock, however, you can see a HAMMER if you zoom in! uh oh. At least he has good trigger discipline. :)  -m82a1&lt;br /&gt;
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== SVD? ==&lt;br /&gt;
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An alternate demo walkthrough features what looks to be an SVD or one of its derivatives. Anyone care to give this video a look? http://www.youtube.com/watch?v=h_9fsXPNs34&lt;br /&gt;
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On a side note, the same video confirms the M67 in game. The throwing animation is actually kinda cool, as you see the spoon being released before the grenade is thrown.&lt;br /&gt;
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*Looks like an actual Dragunov, it's got that bend in the safety lever that the Romak doesn't have, and it looks like they've given it the right handguard and no X stamping on the magazine this time. Of course it's a lefty Dragonuv, but I think that's to be expected. [[User:Evil Tim|Evil Tim]] 02:20, 11 June 2011 (CDT)&lt;br /&gt;
::Maybe it's the Far Cry 2 model with a new texture, that might explain why it's a lefty gun, hope that changes in the final game, the other guns are righty guns. :( - [[User:Mr. Wolf|Mr. Wolf]] 12:51, 11 June 2011 (CDT)&lt;br /&gt;
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Also, in both that video and the one I posted above, the Blackhawk helicopter the player hijacks is shot down by what appears to be some kind of rocket launcher. You can't see the guy firing it clearly, and I only saw a split-second glimpse of the rocket milliseconds before it strikes the aircraft, but I think it's possibly an [[RPG-7]] or Type 69. I don't want to add it to the page until more concrete proof is found though. [[User:Orca1 9904|Orca1 9904]] 09:32, 11 June 2011 (CDT)&lt;br /&gt;
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Here is a image of the rocket launcher:&lt;br /&gt;
[[File:FC3RL.JPG|thumb|none|500px|]]&lt;br /&gt;
--[[User:Flavio|Flavio]] 14:38, 11 June 2011 (CDT)&lt;br /&gt;
:Definitely a RPG-7/Type 69, most likely a RPG-7. - [[User:Mr. Wolf|Mr. Wolf]] 15:42, 11 June 2011 (CDT)&lt;br /&gt;
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== Will brass fly left still? ==&lt;br /&gt;
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I'm wondering if these guns will be like the previous game and have the brass eject left [[User:Excalibur01|Excalibur01]] 23:49, 11 June 2011 (CDT)&lt;br /&gt;
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*Well, so far the AK and Kimber look like they're right-handed and only the SVD looks like it's a lefty model. Now, interestingly, I'd heard that the developers had seen our ''Far Cry 2'' page (some podcast or other had a guy saying some guy on the team, I think the director, had pointed him to it) and it's actually looking like they took note: for example, they've fixed the handguard of the SVD, the magazine, the scope now fills the screen to avoid that issue where the area outside the scope was zoomed in too, the reticle now has the numbers on it (though it's missing the lower line of the rangefinder and the 1.7, and has one too many chevrons), and he holds it at the hip like the stock's under his arm rather than inserted partway into his shoulder. [[User:Evil Tim|Evil Tim]] 01:42, 12 June 2011 (CDT)&lt;br /&gt;
:Now if only Infinity Ward and Treyarch would follow that lead. [[User:Spartan198|Spartan198]] 18:45, 24 March 2012 (CDT)&lt;br /&gt;
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== Recent news ==&lt;br /&gt;
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I've heard from the UK Official PS3 Magazine that the game world is supposedly going to be ten times the size of the world in ''Far Cry 2''. To be honest, this doesn't exactly fill me with confidence; one of the biggest problems with ''FC2'' was the size of the world seemed to have been decided in some board meeting before they had a single idea down as to what they were going to put in all that space. The result was a game that had you going five miles from A to B simply because they wanted you to see all the effort they'd put into the huge map. It can be done (see ''Just Cause 2'') but it makes me nervous hearing they're on &amp;quot;look at how big our map is&amp;quot; rather than &amp;quot;we have so many great ideas the map has to be at least this big.&amp;quot; [[User:Evil Tim|Evil Tim]] 01:08, 25 August 2011 (CDT)&lt;br /&gt;
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Ten times the size? I lost intrest in Far Cry 2 because the game is not an FPS, is a driving game with peolpe trying to kill you at the checkpoints! OK, I'm exagerating but it's way to big.--[[User:MAndolin|MAndolin]] 08:35, 14 September 2011 (CDT)&lt;br /&gt;
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But on the flip side, bigger maps can mean more space for more content. It's not the size of the maps that is the problem, it's what they use the size for. Far Cry 2, spatially, I thought was lovely. The driving and auto-attack enemies got old, but there's nothing about the space that seemed to be a problem. There was always somewhere to go and something to do. If they made travel more risky/interesting, and enemies didn't auto-attack you at every turn... it would make it more interesting. Furthermore, other methods of travel... such as helicopters, planes, etc. would do a world of good. Also, they need to focus on the end game more... after you've finished up the quests, that's it. There needs to be more repeatable content. Houses need to be more dynamic and upgradeable, hopefully with actual windows... not just instances you enter. That, and they need to expand more on the &amp;quot;hunt&amp;quot; and stealth aspect. It was awesome in Far Cry 2 just picking apart groups of enemies, but sucked because they -automatically- knew where you were 90% of the time... negating all stealth. It seems this has been vastly improved in the little footage we've seen, and the inventory system seems to be expanded as well. [[User:Halorocka888|Halorocka888]] 21:22, 18 September 2011 (CDT)&lt;br /&gt;
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:Naw, the problem as I see it was in FC2 before they did ''anything'' they had that 50 square km number set in stone. This led to the problem of just having normal-sized quests with waypoints that were ridiculously far apart from one another; the result was basically a 10 hour game which had another 20 hours of driving and random fights thrown on top. Not that there was anything wrong with the combat mechanics, but one key point of an open-world game is you should be able to choose how you address a situation; always having the enemies set to max aggression / kill you got wearying. A good example of a different approach would be the checkpoint halfway through Cordon in ''Stalker: Shadow of Chernobyl''; there, you could shoot everyone. Or you could sneak down an anomaly-filled corridor nearby and bypass it. Or risk radiation and wild animals to use a gap in the fence way down the railway track in the other direction. Or you could put your gun away and bribe the officer to let you pass. There were consequences to all of these; for example, if you killed them all you'd then have to repel a large group of Bandits by yourself rather than the guys at the checkpoint attacking them when they got close.&lt;br /&gt;
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:Like I said, the trouble in FC2 was that number was how big they wanted it to be, not &amp;quot;it can't possibly be smaller than this, because we have so many ideas to fill it up with.&amp;quot; That plus the landscape felt annoyingly static and &amp;quot;dead&amp;quot; with no dangerous animals and no people outside fixed camps. [[User:Evil Tim|Evil Tim]] 21:33, 18 September 2011 (CDT)&lt;br /&gt;
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::I totally agree, I was also annoyed by that. I mean it would have been cool if you were stalking at night and you attacked by a pack of hyenas or that there was actually some '''people''' instead of just psychotic brigands. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:10, 18 September 2011 (CDT)&lt;br /&gt;
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:I read somewhere that the player's name is Jason Brody, if anyone wants to use that information --[[User:Taurus96|Taurus96]] 10:05, 23 December 2011 (CST)&lt;br /&gt;
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The source of these problems is the fact that FC2 and FC3 is are console-centric games. And consoles are running on, by PC gaming standards, hopelessly outdated hardware (circa 2005). The relative lack of RAM and processing power means that open-world games like these are seriously held back; changes to the world are rarely permanent, and it's very difficult for the console to remember what you've done (such as items stored) in locations that aren't fixed. Sometimes it's just a matter of scope and dedication. [[Boiling Point: Road to Hell]] was only on a 25 x 25 km map, but featured drivable vehicles of all kinds (in which you could store almost any amount of items) such as boats, patrol ships, single-engine planes, and leisure/combat helicopters, factions that fought one another and treated you accordingly with respect to your reputation, upgradeable weapons that decayed at a realistic rate (you could fire 1000s of rounds and end up with a 10% chance of jamming), an RPG system that increased your skills with weaponry the more you used them and your body stats the more you ran or carried heavy stuff, and jungles filled with animals out for your blood or whom you could hunt to sell their corpses or parts to traders. By contrast, the STALKER series only got a functioning faction wars system starting with the second game, never had drivable vehicles, and had no upgrades or repairs for its weapons until the second game. The STALKER series did, however, have an A-Life system that tracked the presence and deaths of mutants and NPCs behind your back, even if you weren't in the area (something that has rarely appeared in other games, the only other example I know of being the X Universe series of space free-roam games, PC only). It's sad, really--there are more fans of console games than ever, but many don't realise just how gimped their games are compared to what could be accomplished on PCs running current hardware, much like how Crysis 2 was badly scaled back from the original. --[[User:Mazryonh|Mazryonh]] 18:58, 23 December 2011 (CST)&lt;br /&gt;
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:I dunno, it strikes me more that FC2's problem was in how they approached map design and the lack of things to do. Just Cause 2 is also designed with consoles in mind, but it's more fun because it has a better interaction of game mechanics and more memorable characters. In FC2 if you took all of one faction leader's dialog and gave it to the other you'd find it hard to tell it was wrong. [[User:Evil Tim|Evil Tim]] 02:18, 24 December 2011 (CST)&lt;br /&gt;
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== New Trailer Out Today ==&lt;br /&gt;
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[http://www.youtube.com/watch?v=DYPnDDr7sMk Here.] - What are your thoughts, guys? Obligatory dubstep for some reason, as a cinematic trailer it looks pretty awesome. -- Long Fallen 16:24, 15 February 2012 (CST)&lt;br /&gt;
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This does look pretty good, but doesn't Vaas or whatever the bad guy's called use a standard M1911A1? --[[User:Taurus96|Taurus96]] 05:50, 16 February 2012 (CST)&lt;br /&gt;
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:Yeah it appears so. Its definetly not the Kimber Warrior because it doesnt have the white grips, and appears to have a black or possibly blued finish -- [[User:Timaman|Timaman]] 13:08, 20 February 2012 (CST)&lt;br /&gt;
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:[http://www.youtube.com/watch?v=-2Oa8Q7RV78&amp;amp;feature=player_embedded Leaked trailer, showing actual gameplay!] -- Long Fallen 17:12, 20 February 2012 (CST)&lt;br /&gt;
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== Most anticipated thing about FC3... ==&lt;br /&gt;
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Most definitely the page Evil Tim is going to do for it. --[[User:Animalmenace|Animalmenace]] 17:45, 15 February 2012 (CST)&lt;br /&gt;
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Id like to second that. [[User:G36Ghost|G36Ghost]] 18:27, 14 April 2012 (CDT)&lt;br /&gt;
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== New gameplay, New guns ==&lt;br /&gt;
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If you look at this gameplay footage here:&lt;br /&gt;
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http://www.youtube.com/watch?v=xxTXv4SbEZ4&amp;amp;feature=related&lt;br /&gt;
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You can see a couple new guns (A shotgun and what I think is a DShK machine gun), plus a grenade (Which looks like an M26) - [[User:Timaman|Timaman]] 18:27, 21 February 2012 (CST)&lt;br /&gt;
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The shotgun looks like it could be either a Mossberg 500 Mariner or a Remington 870 Marine Magnum, with a ribbed barrel and a accessory rail mounted ontop of the reciever. You get a good look at the ejection port at 4:37 of the video. What is interesting is, the sling is wrapped around the reciever despite it having full stock as the ingame icon shows. &lt;br /&gt;
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Also in the video, if you pause really quickly at 0:07, the AK looks different. The wooden furniture looks more pale than in the E3 trailer, also the magazine is different in that there were vertical lines going up and down on the magazine in the E3 trailer but now the lines are going horizontal; a good shot of this is at 0:19 when the player reloads, look between the player's hand and the reciever of the gun and you'll see. &lt;br /&gt;
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As for the DShK, I'm not sure but it looks like it to me. --[[User:Bad Boy|Bad Boy]] 22:02, 21 February 2012 (CST)&lt;br /&gt;
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The shotgun appears to be a Remington 870, the handguard is wrong for a Mossberg and the ejection port matches the Remington as well. As for the heavy machine gun, I'm going to say DShK as well. Saw a lot more of the customized AK-103 as well, as well as HE-Frag hand grenades, either M67's or M26's. [[User:Orca1 9904|Orca1 9904]] 22:25, 21 February 2012 (CST)&lt;br /&gt;
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New trailer. Somewhat. http://www.youtube.com/watch?v=fGrWuw5CEgM&amp;amp;feature=plcp&amp;amp;context=C41236b0VDvjVQa1PpcFNiqixtTbtxFd1-Gkazt_wHZG5RBOCYPLk%3D&lt;br /&gt;
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You can see a Vz.61 Skorpion at 1:36 and a blink-and-you-miss-it shot of some unknown gun at 1:47. A TDI Vector maybe? -- Long Fallen 18:42, 21 March 2012 (CDT)&lt;br /&gt;
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Shows the barrel-end of a TDI Vector during the middle of a reload animation. [[User:Temp89|Temp89]] 19:23, 21 March 2012 (CDT)&lt;br /&gt;
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I managed to get a screenshot of a gun at about 2:14, seriously hard to see though.&lt;br /&gt;
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Check this out:&lt;br /&gt;
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[http://fc01.deviantart.net/fs71/i/2012/084/f/e/far_cry_3_unknown_gun_by_timaman-d4tveo7.png]&lt;br /&gt;
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No idea what it could be, but it shows that at least one gun is on aftermarket ironsights. Lets hope they don't do a CoD Black Ops and put them on every smg and rifle in the game. [[User:Timaman|Timaman]] 10:40, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
-- My money's on the TDI Vector shown earlier in the video, check the spent brass... looks like .45 ACP to me. Definitely not an AR, that's what I thought at first. [[User:Halorocka888|Halorocka888]] 19:55, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At the end of that video it shows a Type 10 flare gun as a preorder bonus. --[[User:SmithandWesson36|SmithandWesson36]] 13:54, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.gametrailers.com/video/teamplay-interview-far-cry-3/728785] New gameplay trailer, some new guns in there. Spotted a Makarov PM, PP-19 Bizon, some M4 variant, and what looks like an Ultimax 100. Also, another pre-order bonus offers a &amp;quot;skinned M700&amp;quot; (Remington 700 with camo probably, and some screenshots depict a SPAS-12, Mini-14, Remington 700, and a rather odd looking MP5 being used.&lt;br /&gt;
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280646_thumb_wide620.jpg]&lt;br /&gt;
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280649_thumb_wide620.jpg]&lt;br /&gt;
[http://ps3media.ign.com/ps3/image/article/118/1188467/far-cry-3-20110817104323708_640w.jpg]&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/122/1222265/far-cry-3-20120404085727938_640w.jpg]&lt;br /&gt;
&lt;br /&gt;
== Multiplayer gameplay New Weapons ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=4-jo-AX_7V4] --[[User:Mateogala|Mateogala]] 06:26, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There's an icon of an MG that I'm unsure of at about 1:18. A KAC maybe? [[User:Jimmoy|Jimmoy]] 11:48, 14 April 2012 (CDT)&lt;br /&gt;
:I agree. Also, at 1:26... Makarov 6P9? [[User:Krakydak|Krakydak]] 17:12, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There's some new guns in the screenshots below.  Not sure what that first LMG is, but in the second screenshot, that looks like a FAMAS G2.  It doesn't seem to have the larger trigger guard though:&lt;br /&gt;
http://www.digitalspy.com/gaming/i403204-8/far-cry-3-multiplayer-far-cry-3-multiplayer.html#a375541&lt;br /&gt;
&lt;br /&gt;
:The machine gun in the first image is a PKM with an RIS and a different muzzle break. [[User:Run its a T-55|Run its a T-55]] 21:54, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Has everyone forgotten about this page? There have been numerous weapons in the trailers after the last edit.--[[User:Speo16|Speo16]] ([[User talk:Speo16|talk]]) 16:07, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 has come, and with it comes more weapons ==&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731423&lt;br /&gt;
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http://www.gametrailers.com/video/e3-2012-far-cry-3/730867&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731397&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731100&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/730899 (kind of NSFW)&lt;br /&gt;
&lt;br /&gt;
Nice variety of new weapons here.  Don't know what that bolt action sniper rifle is in the first video however.&lt;br /&gt;
&lt;br /&gt;
I was gonna put this down as a Daewoo K3 (or an M249) until I saw the STK Ultimax 100 Mk3. However it looked too big and had the stock so was not wanting to put it under either until someone else had had a look. Thanks -&lt;br /&gt;
&lt;br /&gt;
[[File:6P9andMKG.jpg]]&lt;br /&gt;
&lt;br /&gt;
Same video there's also a flame thrower as a secondary weapon. Doesn't look much like the LPO-50 or whatever from FC2 - 1:05&lt;br /&gt;
&lt;br /&gt;
During the gameplay there seems to be an underslung grenade launcher on the SIG, I was just wondering if anyone could ID this. It could be the proper SIG 5040/5140 or perhaps an M203 if they are wanting it for other weapons and just reuse the model&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731513&lt;br /&gt;
&lt;br /&gt;
A better look at the flamethrower, and an icon for a submachine gun that looks like a M4 Spectre at the 4:28 mark.&lt;br /&gt;
&lt;br /&gt;
Could be an M4A1 or a HK416, looks too short to be a standard M4A1&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1side.jpg]]&lt;br /&gt;
&lt;br /&gt;
It looks to have a monolithic-style upper receiver; notice how there's no seam where the receiver becomes the handguard. [[User:Orca1 9904|Orca1 9904]] 14:21, 7 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are a few new trailers that have just been released I noticed quite a few new weapons in them. Definitely worth a look.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The walkthrough is up on Game Anyone, as expected. Unlike the Max Payne 3 and Black Ops II leaks, the game has actually been released in Europe as far as I know and thus it's not against the rules to post screencaps or information. So far it appears that a .44 Magnum revolver is in the game, though I can't tell which one. There's also a SOCOM 16, correctly semi-auto. The Remington is listed as a 700. The flare gun is back, with a gold finish, and they added a recurve bow that can use explosive and flaming arrows. The flamethrower is back, but it looks like a fictional design. The starting shotgun purports to be a Baikal MP-133 (as the M133), though I can't tell if it's wrong. The in-game guidebook provides background on all weapons and sometimes justification for their purpose; the Kimbers were purchased to an exact specification for a private army, and Vaas (the villain) bought the Baikals in bulk. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 02:05, 29 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It doesn't appear that the Makarov comes standard with the silencer; it's still got the first part attached to the gun, but you need to purchase the second part as an upgrade. Odd, but it does skip over the problem some games have where an addon turns the gun into a unique variant instead of just attaching something. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 02:47, 29 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:It certainly isn't out in the UK yet (release is the 30th), so I'd hold your horses if I were you. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:38, 29 November 2012 (EST)&lt;br /&gt;
:: Checked again. November 29th (today) is the Australian release date. Unfortunately, it'll probably take several years for anyone in Australia to save enough money to purchase a copy. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 19:32, 29 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Well, I'm downloading my copy now despite Norton Antivirus' apparent dislike of Ubisoft's downloader, so we'll see. Though given video upload and encoding times, I doubt you'd get a release-day upload of a long game like this without either haxing being involved or the player having no clue what they're doing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:38, 30 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons from the Wiki ==&lt;br /&gt;
These are pictures from the game's Wikia Page. I can't figure out how to post them on the main page, I can't remember how to post the pictures themselves. A lot of weapons posted on this page appear to be missing from the Wikia page but that's probably due to lack of updates. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 00:06, 30 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
1911: The Kimber .45 in the game. http://images.wikia.com/farcry/images/1/16/Kimber_Warrior.jpg&lt;br /&gt;
&lt;br /&gt;
.44 Magnum: Appears to be some kind of revolver, sorry for the bad quality. http://images.wikia.com/farcry/images/c/c1/Untitled5.png&lt;br /&gt;
&lt;br /&gt;
There doesn't seem to be a page for the Desert Eagle. &lt;br /&gt;
&lt;br /&gt;
'''Assault Rifles'''&lt;br /&gt;
&lt;br /&gt;
P416: The HK 416 that appears ingame. http://images.wikia.com/farcry/images/d/d8/Untitled6.png&lt;br /&gt;
&lt;br /&gt;
MS16: A modern version of a M1 Garand with a hideous camo job and the cocking handle appears to be on the wrong side or Jason is using one built for left handed people. http://images.wikia.com/farcry/images/0/0c/FarCry3_M1Garand.jpg&lt;br /&gt;
&lt;br /&gt;
'''Sniper Rifles'''&lt;br /&gt;
&lt;br /&gt;
M-700: A (possible) Remington 700 in game. http://images.wikia.com/farcry/images/8/85/Remington_M700.jpg&lt;br /&gt;
&lt;br /&gt;
:I like how you refer to the [[Springfield Armory M1A|M1A]] as a modernized M1 Garand. You could just say M14. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:39, 30 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I apologize about that. I wrote this section at 1 am where I'm at and I was very tired. I didn't see the magazine behind the player's hand and the Far Cry Wikia said that weapon was a Garand. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 09:20, 30 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_3&amp;diff=635524</id>
		<title>Talk:Far Cry 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_3&amp;diff=635524"/>
		<updated>2012-11-30T05:07:30Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Weapons from the Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yaay, Frank and his amazing collection of exploding rust will ride again. :D [[User:Evil Tim|Evil Tim]] 07:42, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I saw in the demo at E3 (I watched Microsoft's press conference live yesterday), it looks like this game will be set on an island like the earlier games in the series. Frankly I'm surprised no one had beat me to the punch and made a page for the game already. [[User:Orca1 9904|Orca1 9904]] 07:59, 7 June 2011 (CDT)&lt;br /&gt;
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::I'd heard of it being in development, but I wasn't aware there was any actual footage of weapons in it yet. I guess I'll have to start saving for another PC and set aside 40 or so hours to screencap it like last time. [[User:Evil Tim|Evil Tim]] 08:05, 7 June 2011 (CDT)&lt;br /&gt;
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:::Here's an &amp;quot;insane&amp;quot; walkthrough video: http://www.youtube.com/watch?v=5lXHmWRziHA [[User:Orca1 9904|Orca1 9904]] 09:26, 7 June 2011 (CDT)&lt;br /&gt;
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::::Waaaaaaiiiit a minute...I see a crashed Zero, ancient ruins, and they're talking about this island's &amp;quot;dark secret.&amp;quot; Looks like this is going to be an ''actual'' sequel to ''Far Cry''. [[User:Evil Tim|Evil Tim]] 07:39, 8 June 2011 (CDT)&lt;br /&gt;
:::::Loved the first game, so I hope it will awesome. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 11 June 2011 (CDT)&lt;br /&gt;
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== AK ==&lt;br /&gt;
&lt;br /&gt;
The AK has a muzzlebrake, but the mag looks like a 7.62mm mag instead of the straighter 5.45mm mag. --[[User:Funkychinaman|Funkychinaman]] 10:32, 7 June 2011 (CDT)&lt;br /&gt;
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:If you watch the video, you'll notice that all the features of the weapon except the magazine match the AK-74 (handguard &amp;amp; stock, receiver cover, muzzle brake, front sight assembly), with the magazine being the only part that doesn't match. [[User:Orca1 9904|Orca1 9904]] 10:42, 7 June 2011 (CDT)&lt;br /&gt;
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Dang DinoHunter2! You did '''EXACTLY''' what I was going to do, I was considering changing it to a AK-103 like half a hour ago and the description change is the same as I was thinking, good job! :D - [[User:Mr. Wolf|Mr. Wolf]] 21:23, 16 June 2011 (CDT)&lt;br /&gt;
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:You're welcome Mr. Wolf :D - [[User:DinoHunter2|DinoHunter2]] 18:18, 28 June 2011 (CDT)&lt;br /&gt;
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== Pistol ==&lt;br /&gt;
&lt;br /&gt;
It's a modern 1911 with a under-barrel rail. - [[User:Mr. Wolf|Mr. Wolf]] 12:21, 7 June 2011 (CDT)&lt;br /&gt;
:Never mind, I was too slow. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:23, 7 June 2011 (CDT)&lt;br /&gt;
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YEY! Finally a Kimber in a game! I'm looking forward to this game regardless now :D --[[User:Cool-breeze|cool-breeze]] 20:47, 7 June 2011 (CDT)&lt;br /&gt;
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[[File:FC3KIMBLER2.JPG|thumb|none|600px|A Kimber Warrior in ''Far Cry 3'']]&lt;br /&gt;
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Heres an interesting thing, if you look at this wallpaper [http://static2.cdn.ubi.com/ncsa/FarCry3/wallpapers/fc3-wallpaper-1920x1200.jpg] you will see a guy with a Glock, however, you can see a HAMMER if you zoom in! uh oh. At least he has good trigger discipline. :)  -m82a1&lt;br /&gt;
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== SVD? ==&lt;br /&gt;
&lt;br /&gt;
An alternate demo walkthrough features what looks to be an SVD or one of its derivatives. Anyone care to give this video a look? http://www.youtube.com/watch?v=h_9fsXPNs34&lt;br /&gt;
&lt;br /&gt;
On a side note, the same video confirms the M67 in game. The throwing animation is actually kinda cool, as you see the spoon being released before the grenade is thrown.&lt;br /&gt;
&lt;br /&gt;
*Looks like an actual Dragunov, it's got that bend in the safety lever that the Romak doesn't have, and it looks like they've given it the right handguard and no X stamping on the magazine this time. Of course it's a lefty Dragonuv, but I think that's to be expected. [[User:Evil Tim|Evil Tim]] 02:20, 11 June 2011 (CDT)&lt;br /&gt;
::Maybe it's the Far Cry 2 model with a new texture, that might explain why it's a lefty gun, hope that changes in the final game, the other guns are righty guns. :( - [[User:Mr. Wolf|Mr. Wolf]] 12:51, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, in both that video and the one I posted above, the Blackhawk helicopter the player hijacks is shot down by what appears to be some kind of rocket launcher. You can't see the guy firing it clearly, and I only saw a split-second glimpse of the rocket milliseconds before it strikes the aircraft, but I think it's possibly an [[RPG-7]] or Type 69. I don't want to add it to the page until more concrete proof is found though. [[User:Orca1 9904|Orca1 9904]] 09:32, 11 June 2011 (CDT)&lt;br /&gt;
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Here is a image of the rocket launcher:&lt;br /&gt;
[[File:FC3RL.JPG|thumb|none|500px|]]&lt;br /&gt;
--[[User:Flavio|Flavio]] 14:38, 11 June 2011 (CDT)&lt;br /&gt;
:Definitely a RPG-7/Type 69, most likely a RPG-7. - [[User:Mr. Wolf|Mr. Wolf]] 15:42, 11 June 2011 (CDT)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
== Will brass fly left still? ==&lt;br /&gt;
&lt;br /&gt;
I'm wondering if these guns will be like the previous game and have the brass eject left [[User:Excalibur01|Excalibur01]] 23:49, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Well, so far the AK and Kimber look like they're right-handed and only the SVD looks like it's a lefty model. Now, interestingly, I'd heard that the developers had seen our ''Far Cry 2'' page (some podcast or other had a guy saying some guy on the team, I think the director, had pointed him to it) and it's actually looking like they took note: for example, they've fixed the handguard of the SVD, the magazine, the scope now fills the screen to avoid that issue where the area outside the scope was zoomed in too, the reticle now has the numbers on it (though it's missing the lower line of the rangefinder and the 1.7, and has one too many chevrons), and he holds it at the hip like the stock's under his arm rather than inserted partway into his shoulder. [[User:Evil Tim|Evil Tim]] 01:42, 12 June 2011 (CDT)&lt;br /&gt;
:Now if only Infinity Ward and Treyarch would follow that lead. [[User:Spartan198|Spartan198]] 18:45, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Recent news ==&lt;br /&gt;
&lt;br /&gt;
I've heard from the UK Official PS3 Magazine that the game world is supposedly going to be ten times the size of the world in ''Far Cry 2''. To be honest, this doesn't exactly fill me with confidence; one of the biggest problems with ''FC2'' was the size of the world seemed to have been decided in some board meeting before they had a single idea down as to what they were going to put in all that space. The result was a game that had you going five miles from A to B simply because they wanted you to see all the effort they'd put into the huge map. It can be done (see ''Just Cause 2'') but it makes me nervous hearing they're on &amp;quot;look at how big our map is&amp;quot; rather than &amp;quot;we have so many great ideas the map has to be at least this big.&amp;quot; [[User:Evil Tim|Evil Tim]] 01:08, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ten times the size? I lost intrest in Far Cry 2 because the game is not an FPS, is a driving game with peolpe trying to kill you at the checkpoints! OK, I'm exagerating but it's way to big.--[[User:MAndolin|MAndolin]] 08:35, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But on the flip side, bigger maps can mean more space for more content. It's not the size of the maps that is the problem, it's what they use the size for. Far Cry 2, spatially, I thought was lovely. The driving and auto-attack enemies got old, but there's nothing about the space that seemed to be a problem. There was always somewhere to go and something to do. If they made travel more risky/interesting, and enemies didn't auto-attack you at every turn... it would make it more interesting. Furthermore, other methods of travel... such as helicopters, planes, etc. would do a world of good. Also, they need to focus on the end game more... after you've finished up the quests, that's it. There needs to be more repeatable content. Houses need to be more dynamic and upgradeable, hopefully with actual windows... not just instances you enter. That, and they need to expand more on the &amp;quot;hunt&amp;quot; and stealth aspect. It was awesome in Far Cry 2 just picking apart groups of enemies, but sucked because they -automatically- knew where you were 90% of the time... negating all stealth. It seems this has been vastly improved in the little footage we've seen, and the inventory system seems to be expanded as well. [[User:Halorocka888|Halorocka888]] 21:22, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Naw, the problem as I see it was in FC2 before they did ''anything'' they had that 50 square km number set in stone. This led to the problem of just having normal-sized quests with waypoints that were ridiculously far apart from one another; the result was basically a 10 hour game which had another 20 hours of driving and random fights thrown on top. Not that there was anything wrong with the combat mechanics, but one key point of an open-world game is you should be able to choose how you address a situation; always having the enemies set to max aggression / kill you got wearying. A good example of a different approach would be the checkpoint halfway through Cordon in ''Stalker: Shadow of Chernobyl''; there, you could shoot everyone. Or you could sneak down an anomaly-filled corridor nearby and bypass it. Or risk radiation and wild animals to use a gap in the fence way down the railway track in the other direction. Or you could put your gun away and bribe the officer to let you pass. There were consequences to all of these; for example, if you killed them all you'd then have to repel a large group of Bandits by yourself rather than the guys at the checkpoint attacking them when they got close.&lt;br /&gt;
&lt;br /&gt;
:Like I said, the trouble in FC2 was that number was how big they wanted it to be, not &amp;quot;it can't possibly be smaller than this, because we have so many ideas to fill it up with.&amp;quot; That plus the landscape felt annoyingly static and &amp;quot;dead&amp;quot; with no dangerous animals and no people outside fixed camps. [[User:Evil Tim|Evil Tim]] 21:33, 18 September 2011 (CDT)&lt;br /&gt;
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::I totally agree, I was also annoyed by that. I mean it would have been cool if you were stalking at night and you attacked by a pack of hyenas or that there was actually some '''people''' instead of just psychotic brigands. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:10, 18 September 2011 (CDT)&lt;br /&gt;
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:I read somewhere that the player's name is Jason Brody, if anyone wants to use that information --[[User:Taurus96|Taurus96]] 10:05, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The source of these problems is the fact that FC2 and FC3 is are console-centric games. And consoles are running on, by PC gaming standards, hopelessly outdated hardware (circa 2005). The relative lack of RAM and processing power means that open-world games like these are seriously held back; changes to the world are rarely permanent, and it's very difficult for the console to remember what you've done (such as items stored) in locations that aren't fixed. Sometimes it's just a matter of scope and dedication. [[Boiling Point: Road to Hell]] was only on a 25 x 25 km map, but featured drivable vehicles of all kinds (in which you could store almost any amount of items) such as boats, patrol ships, single-engine planes, and leisure/combat helicopters, factions that fought one another and treated you accordingly with respect to your reputation, upgradeable weapons that decayed at a realistic rate (you could fire 1000s of rounds and end up with a 10% chance of jamming), an RPG system that increased your skills with weaponry the more you used them and your body stats the more you ran or carried heavy stuff, and jungles filled with animals out for your blood or whom you could hunt to sell their corpses or parts to traders. By contrast, the STALKER series only got a functioning faction wars system starting with the second game, never had drivable vehicles, and had no upgrades or repairs for its weapons until the second game. The STALKER series did, however, have an A-Life system that tracked the presence and deaths of mutants and NPCs behind your back, even if you weren't in the area (something that has rarely appeared in other games, the only other example I know of being the X Universe series of space free-roam games, PC only). It's sad, really--there are more fans of console games than ever, but many don't realise just how gimped their games are compared to what could be accomplished on PCs running current hardware, much like how Crysis 2 was badly scaled back from the original. --[[User:Mazryonh|Mazryonh]] 18:58, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I dunno, it strikes me more that FC2's problem was in how they approached map design and the lack of things to do. Just Cause 2 is also designed with consoles in mind, but it's more fun because it has a better interaction of game mechanics and more memorable characters. In FC2 if you took all of one faction leader's dialog and gave it to the other you'd find it hard to tell it was wrong. [[User:Evil Tim|Evil Tim]] 02:18, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== New Trailer Out Today ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=DYPnDDr7sMk Here.] - What are your thoughts, guys? Obligatory dubstep for some reason, as a cinematic trailer it looks pretty awesome. -- Long Fallen 16:24, 15 February 2012 (CST)&lt;br /&gt;
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This does look pretty good, but doesn't Vaas or whatever the bad guy's called use a standard M1911A1? --[[User:Taurus96|Taurus96]] 05:50, 16 February 2012 (CST)&lt;br /&gt;
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:Yeah it appears so. Its definetly not the Kimber Warrior because it doesnt have the white grips, and appears to have a black or possibly blued finish -- [[User:Timaman|Timaman]] 13:08, 20 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://www.youtube.com/watch?v=-2Oa8Q7RV78&amp;amp;feature=player_embedded Leaked trailer, showing actual gameplay!] -- Long Fallen 17:12, 20 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Most anticipated thing about FC3... ==&lt;br /&gt;
&lt;br /&gt;
Most definitely the page Evil Tim is going to do for it. --[[User:Animalmenace|Animalmenace]] 17:45, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Id like to second that. [[User:G36Ghost|G36Ghost]] 18:27, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New gameplay, New guns ==&lt;br /&gt;
&lt;br /&gt;
If you look at this gameplay footage here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=xxTXv4SbEZ4&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
You can see a couple new guns (A shotgun and what I think is a DShK machine gun), plus a grenade (Which looks like an M26) - [[User:Timaman|Timaman]] 18:27, 21 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The shotgun looks like it could be either a Mossberg 500 Mariner or a Remington 870 Marine Magnum, with a ribbed barrel and a accessory rail mounted ontop of the reciever. You get a good look at the ejection port at 4:37 of the video. What is interesting is, the sling is wrapped around the reciever despite it having full stock as the ingame icon shows. &lt;br /&gt;
&lt;br /&gt;
Also in the video, if you pause really quickly at 0:07, the AK looks different. The wooden furniture looks more pale than in the E3 trailer, also the magazine is different in that there were vertical lines going up and down on the magazine in the E3 trailer but now the lines are going horizontal; a good shot of this is at 0:19 when the player reloads, look between the player's hand and the reciever of the gun and you'll see. &lt;br /&gt;
&lt;br /&gt;
As for the DShK, I'm not sure but it looks like it to me. --[[User:Bad Boy|Bad Boy]] 22:02, 21 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The shotgun appears to be a Remington 870, the handguard is wrong for a Mossberg and the ejection port matches the Remington as well. As for the heavy machine gun, I'm going to say DShK as well. Saw a lot more of the customized AK-103 as well, as well as HE-Frag hand grenades, either M67's or M26's. [[User:Orca1 9904|Orca1 9904]] 22:25, 21 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
New trailer. Somewhat. http://www.youtube.com/watch?v=fGrWuw5CEgM&amp;amp;feature=plcp&amp;amp;context=C41236b0VDvjVQa1PpcFNiqixtTbtxFd1-Gkazt_wHZG5RBOCYPLk%3D&lt;br /&gt;
&lt;br /&gt;
You can see a Vz.61 Skorpion at 1:36 and a blink-and-you-miss-it shot of some unknown gun at 1:47. A TDI Vector maybe? -- Long Fallen 18:42, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Shows the barrel-end of a TDI Vector during the middle of a reload animation. [[User:Temp89|Temp89]] 19:23, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I managed to get a screenshot of a gun at about 2:14, seriously hard to see though.&lt;br /&gt;
&lt;br /&gt;
Check this out:&lt;br /&gt;
&lt;br /&gt;
[http://fc01.deviantart.net/fs71/i/2012/084/f/e/far_cry_3_unknown_gun_by_timaman-d4tveo7.png]&lt;br /&gt;
&lt;br /&gt;
No idea what it could be, but it shows that at least one gun is on aftermarket ironsights. Lets hope they don't do a CoD Black Ops and put them on every smg and rifle in the game. [[User:Timaman|Timaman]] 10:40, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
-- My money's on the TDI Vector shown earlier in the video, check the spent brass... looks like .45 ACP to me. Definitely not an AR, that's what I thought at first. [[User:Halorocka888|Halorocka888]] 19:55, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At the end of that video it shows a Type 10 flare gun as a preorder bonus. --[[User:SmithandWesson36|SmithandWesson36]] 13:54, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.gametrailers.com/video/teamplay-interview-far-cry-3/728785] New gameplay trailer, some new guns in there. Spotted a Makarov PM, PP-19 Bizon, some M4 variant, and what looks like an Ultimax 100. Also, another pre-order bonus offers a &amp;quot;skinned M700&amp;quot; (Remington 700 with camo probably, and some screenshots depict a SPAS-12, Mini-14, Remington 700, and a rather odd looking MP5 being used.&lt;br /&gt;
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280646_thumb_wide620.jpg]&lt;br /&gt;
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280649_thumb_wide620.jpg]&lt;br /&gt;
[http://ps3media.ign.com/ps3/image/article/118/1188467/far-cry-3-20110817104323708_640w.jpg]&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/122/1222265/far-cry-3-20120404085727938_640w.jpg]&lt;br /&gt;
&lt;br /&gt;
== Multiplayer gameplay New Weapons ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=4-jo-AX_7V4] --[[User:Mateogala|Mateogala]] 06:26, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There's an icon of an MG that I'm unsure of at about 1:18. A KAC maybe? [[User:Jimmoy|Jimmoy]] 11:48, 14 April 2012 (CDT)&lt;br /&gt;
:I agree. Also, at 1:26... Makarov 6P9? [[User:Krakydak|Krakydak]] 17:12, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There's some new guns in the screenshots below.  Not sure what that first LMG is, but in the second screenshot, that looks like a FAMAS G2.  It doesn't seem to have the larger trigger guard though:&lt;br /&gt;
http://www.digitalspy.com/gaming/i403204-8/far-cry-3-multiplayer-far-cry-3-multiplayer.html#a375541&lt;br /&gt;
&lt;br /&gt;
:The machine gun in the first image is a PKM with an RIS and a different muzzle break. [[User:Run its a T-55|Run its a T-55]] 21:54, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Has everyone forgotten about this page? There have been numerous weapons in the trailers after the last edit.--[[User:Speo16|Speo16]] ([[User talk:Speo16|talk]]) 16:07, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 has come, and with it comes more weapons ==&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731423&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/730867&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731397&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731100&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/730899 (kind of NSFW)&lt;br /&gt;
&lt;br /&gt;
Nice variety of new weapons here.  Don't know what that bolt action sniper rifle is in the first video however.&lt;br /&gt;
&lt;br /&gt;
I was gonna put this down as a Daewoo K3 (or an M249) until I saw the STK Ultimax 100 Mk3. However it looked too big and had the stock so was not wanting to put it under either until someone else had had a look. Thanks -&lt;br /&gt;
&lt;br /&gt;
[[File:6P9andMKG.jpg]]&lt;br /&gt;
&lt;br /&gt;
Same video there's also a flame thrower as a secondary weapon. Doesn't look much like the LPO-50 or whatever from FC2 - 1:05&lt;br /&gt;
&lt;br /&gt;
During the gameplay there seems to be an underslung grenade launcher on the SIG, I was just wondering if anyone could ID this. It could be the proper SIG 5040/5140 or perhaps an M203 if they are wanting it for other weapons and just reuse the model&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731513&lt;br /&gt;
&lt;br /&gt;
A better look at the flamethrower, and an icon for a submachine gun that looks like a M4 Spectre at the 4:28 mark.&lt;br /&gt;
&lt;br /&gt;
Could be an M4A1 or a HK416, looks too short to be a standard M4A1&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1side.jpg]]&lt;br /&gt;
&lt;br /&gt;
It looks to have a monolithic-style upper receiver; notice how there's no seam where the receiver becomes the handguard. [[User:Orca1 9904|Orca1 9904]] 14:21, 7 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are a few new trailers that have just been released I noticed quite a few new weapons in them. Definitely worth a look.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The walkthrough is up on Game Anyone, as expected. Unlike the Max Payne 3 and Black Ops II leaks, the game has actually been released in Europe as far as I know and thus it's not against the rules to post screencaps or information. So far it appears that a .44 Magnum revolver is in the game, though I can't tell which one. There's also a SOCOM 16, correctly semi-auto. The Remington is listed as a 700. The flare gun is back, with a gold finish, and they added a recurve bow that can use explosive and flaming arrows. The flamethrower is back, but it looks like a fictional design. The starting shotgun purports to be a Baikal MP-133 (as the M133), though I can't tell if it's wrong. The in-game guidebook provides background on all weapons and sometimes justification for their purpose; the Kimbers were purchased to an exact specification for a private army, and Vaas (the villain) bought the Baikals in bulk. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 02:05, 29 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It doesn't appear that the Makarov comes standard with the silencer; it's still got the first part attached to the gun, but you need to purchase the second part as an upgrade. Odd, but it does skip over the problem some games have where an addon turns the gun into a unique variant instead of just attaching something. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 02:47, 29 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:It certainly isn't out in the UK yet (release is the 30th), so I'd hold your horses if I were you. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:38, 29 November 2012 (EST)&lt;br /&gt;
:: Checked again. November 29th (today) is the Australian release date. Unfortunately, it'll probably take several years for anyone in Australia to save enough money to purchase a copy. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 19:32, 29 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons from the Wiki ==&lt;br /&gt;
These are pictures from the game's Wikia Page. I can't figure out how to post them on the main page, I can't remember how to post the pictures themselves. A lot of weapons posted on this page appear to be missing from the Wikia page but that's probably due to lack of updates. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 00:06, 30 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
1911: The Kimber .45 in the game. http://images.wikia.com/farcry/images/1/16/Kimber_Warrior.jpg&lt;br /&gt;
&lt;br /&gt;
.44 Magnum: Appears to be some kind of revolver, sorry for the bad quality. http://images.wikia.com/farcry/images/c/c1/Untitled5.png&lt;br /&gt;
&lt;br /&gt;
There doesn't seem to be a page for the Desert Eagle. &lt;br /&gt;
&lt;br /&gt;
'''Assault Rifles'''&lt;br /&gt;
&lt;br /&gt;
P416: The HK 416 that appears ingame. http://images.wikia.com/farcry/images/d/d8/Untitled6.png&lt;br /&gt;
&lt;br /&gt;
MS16: A modern version of a M1 Garand with a hideous camo job and the cocking handle appears to be on the wrong side or Jason is using one built for left handed people. http://images.wikia.com/farcry/images/0/0c/FarCry3_M1Garand.jpg&lt;br /&gt;
&lt;br /&gt;
'''Sniper Rifles'''&lt;br /&gt;
&lt;br /&gt;
M-700: A (possible) Remington 700 in game. http://images.wikia.com/farcry/images/8/85/Remington_M700.jpg&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_3&amp;diff=635523</id>
		<title>Talk:Far Cry 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_3&amp;diff=635523"/>
		<updated>2012-11-30T05:06:26Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yaay, Frank and his amazing collection of exploding rust will ride again. :D [[User:Evil Tim|Evil Tim]] 07:42, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I saw in the demo at E3 (I watched Microsoft's press conference live yesterday), it looks like this game will be set on an island like the earlier games in the series. Frankly I'm surprised no one had beat me to the punch and made a page for the game already. [[User:Orca1 9904|Orca1 9904]] 07:59, 7 June 2011 (CDT)&lt;br /&gt;
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::I'd heard of it being in development, but I wasn't aware there was any actual footage of weapons in it yet. I guess I'll have to start saving for another PC and set aside 40 or so hours to screencap it like last time. [[User:Evil Tim|Evil Tim]] 08:05, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Here's an &amp;quot;insane&amp;quot; walkthrough video: http://www.youtube.com/watch?v=5lXHmWRziHA [[User:Orca1 9904|Orca1 9904]] 09:26, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Waaaaaaiiiit a minute...I see a crashed Zero, ancient ruins, and they're talking about this island's &amp;quot;dark secret.&amp;quot; Looks like this is going to be an ''actual'' sequel to ''Far Cry''. [[User:Evil Tim|Evil Tim]] 07:39, 8 June 2011 (CDT)&lt;br /&gt;
:::::Loved the first game, so I hope it will awesome. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK ==&lt;br /&gt;
&lt;br /&gt;
The AK has a muzzlebrake, but the mag looks like a 7.62mm mag instead of the straighter 5.45mm mag. --[[User:Funkychinaman|Funkychinaman]] 10:32, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you watch the video, you'll notice that all the features of the weapon except the magazine match the AK-74 (handguard &amp;amp; stock, receiver cover, muzzle brake, front sight assembly), with the magazine being the only part that doesn't match. [[User:Orca1 9904|Orca1 9904]] 10:42, 7 June 2011 (CDT)&lt;br /&gt;
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Dang DinoHunter2! You did '''EXACTLY''' what I was going to do, I was considering changing it to a AK-103 like half a hour ago and the description change is the same as I was thinking, good job! :D - [[User:Mr. Wolf|Mr. Wolf]] 21:23, 16 June 2011 (CDT)&lt;br /&gt;
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:You're welcome Mr. Wolf :D - [[User:DinoHunter2|DinoHunter2]] 18:18, 28 June 2011 (CDT)&lt;br /&gt;
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== Pistol ==&lt;br /&gt;
&lt;br /&gt;
It's a modern 1911 with a under-barrel rail. - [[User:Mr. Wolf|Mr. Wolf]] 12:21, 7 June 2011 (CDT)&lt;br /&gt;
:Never mind, I was too slow. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:23, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
YEY! Finally a Kimber in a game! I'm looking forward to this game regardless now :D --[[User:Cool-breeze|cool-breeze]] 20:47, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[File:FC3KIMBLER2.JPG|thumb|none|600px|A Kimber Warrior in ''Far Cry 3'']]&lt;br /&gt;
&lt;br /&gt;
Heres an interesting thing, if you look at this wallpaper [http://static2.cdn.ubi.com/ncsa/FarCry3/wallpapers/fc3-wallpaper-1920x1200.jpg] you will see a guy with a Glock, however, you can see a HAMMER if you zoom in! uh oh. At least he has good trigger discipline. :)  -m82a1&lt;br /&gt;
&lt;br /&gt;
== SVD? ==&lt;br /&gt;
&lt;br /&gt;
An alternate demo walkthrough features what looks to be an SVD or one of its derivatives. Anyone care to give this video a look? http://www.youtube.com/watch?v=h_9fsXPNs34&lt;br /&gt;
&lt;br /&gt;
On a side note, the same video confirms the M67 in game. The throwing animation is actually kinda cool, as you see the spoon being released before the grenade is thrown.&lt;br /&gt;
&lt;br /&gt;
*Looks like an actual Dragunov, it's got that bend in the safety lever that the Romak doesn't have, and it looks like they've given it the right handguard and no X stamping on the magazine this time. Of course it's a lefty Dragonuv, but I think that's to be expected. [[User:Evil Tim|Evil Tim]] 02:20, 11 June 2011 (CDT)&lt;br /&gt;
::Maybe it's the Far Cry 2 model with a new texture, that might explain why it's a lefty gun, hope that changes in the final game, the other guns are righty guns. :( - [[User:Mr. Wolf|Mr. Wolf]] 12:51, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, in both that video and the one I posted above, the Blackhawk helicopter the player hijacks is shot down by what appears to be some kind of rocket launcher. You can't see the guy firing it clearly, and I only saw a split-second glimpse of the rocket milliseconds before it strikes the aircraft, but I think it's possibly an [[RPG-7]] or Type 69. I don't want to add it to the page until more concrete proof is found though. [[User:Orca1 9904|Orca1 9904]] 09:32, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Here is a image of the rocket launcher:&lt;br /&gt;
[[File:FC3RL.JPG|thumb|none|500px|]]&lt;br /&gt;
--[[User:Flavio|Flavio]] 14:38, 11 June 2011 (CDT)&lt;br /&gt;
:Definitely a RPG-7/Type 69, most likely a RPG-7. - [[User:Mr. Wolf|Mr. Wolf]] 15:42, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Will brass fly left still? ==&lt;br /&gt;
&lt;br /&gt;
I'm wondering if these guns will be like the previous game and have the brass eject left [[User:Excalibur01|Excalibur01]] 23:49, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Well, so far the AK and Kimber look like they're right-handed and only the SVD looks like it's a lefty model. Now, interestingly, I'd heard that the developers had seen our ''Far Cry 2'' page (some podcast or other had a guy saying some guy on the team, I think the director, had pointed him to it) and it's actually looking like they took note: for example, they've fixed the handguard of the SVD, the magazine, the scope now fills the screen to avoid that issue where the area outside the scope was zoomed in too, the reticle now has the numbers on it (though it's missing the lower line of the rangefinder and the 1.7, and has one too many chevrons), and he holds it at the hip like the stock's under his arm rather than inserted partway into his shoulder. [[User:Evil Tim|Evil Tim]] 01:42, 12 June 2011 (CDT)&lt;br /&gt;
:Now if only Infinity Ward and Treyarch would follow that lead. [[User:Spartan198|Spartan198]] 18:45, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Recent news ==&lt;br /&gt;
&lt;br /&gt;
I've heard from the UK Official PS3 Magazine that the game world is supposedly going to be ten times the size of the world in ''Far Cry 2''. To be honest, this doesn't exactly fill me with confidence; one of the biggest problems with ''FC2'' was the size of the world seemed to have been decided in some board meeting before they had a single idea down as to what they were going to put in all that space. The result was a game that had you going five miles from A to B simply because they wanted you to see all the effort they'd put into the huge map. It can be done (see ''Just Cause 2'') but it makes me nervous hearing they're on &amp;quot;look at how big our map is&amp;quot; rather than &amp;quot;we have so many great ideas the map has to be at least this big.&amp;quot; [[User:Evil Tim|Evil Tim]] 01:08, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ten times the size? I lost intrest in Far Cry 2 because the game is not an FPS, is a driving game with peolpe trying to kill you at the checkpoints! OK, I'm exagerating but it's way to big.--[[User:MAndolin|MAndolin]] 08:35, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But on the flip side, bigger maps can mean more space for more content. It's not the size of the maps that is the problem, it's what they use the size for. Far Cry 2, spatially, I thought was lovely. The driving and auto-attack enemies got old, but there's nothing about the space that seemed to be a problem. There was always somewhere to go and something to do. If they made travel more risky/interesting, and enemies didn't auto-attack you at every turn... it would make it more interesting. Furthermore, other methods of travel... such as helicopters, planes, etc. would do a world of good. Also, they need to focus on the end game more... after you've finished up the quests, that's it. There needs to be more repeatable content. Houses need to be more dynamic and upgradeable, hopefully with actual windows... not just instances you enter. That, and they need to expand more on the &amp;quot;hunt&amp;quot; and stealth aspect. It was awesome in Far Cry 2 just picking apart groups of enemies, but sucked because they -automatically- knew where you were 90% of the time... negating all stealth. It seems this has been vastly improved in the little footage we've seen, and the inventory system seems to be expanded as well. [[User:Halorocka888|Halorocka888]] 21:22, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Naw, the problem as I see it was in FC2 before they did ''anything'' they had that 50 square km number set in stone. This led to the problem of just having normal-sized quests with waypoints that were ridiculously far apart from one another; the result was basically a 10 hour game which had another 20 hours of driving and random fights thrown on top. Not that there was anything wrong with the combat mechanics, but one key point of an open-world game is you should be able to choose how you address a situation; always having the enemies set to max aggression / kill you got wearying. A good example of a different approach would be the checkpoint halfway through Cordon in ''Stalker: Shadow of Chernobyl''; there, you could shoot everyone. Or you could sneak down an anomaly-filled corridor nearby and bypass it. Or risk radiation and wild animals to use a gap in the fence way down the railway track in the other direction. Or you could put your gun away and bribe the officer to let you pass. There were consequences to all of these; for example, if you killed them all you'd then have to repel a large group of Bandits by yourself rather than the guys at the checkpoint attacking them when they got close.&lt;br /&gt;
&lt;br /&gt;
:Like I said, the trouble in FC2 was that number was how big they wanted it to be, not &amp;quot;it can't possibly be smaller than this, because we have so many ideas to fill it up with.&amp;quot; That plus the landscape felt annoyingly static and &amp;quot;dead&amp;quot; with no dangerous animals and no people outside fixed camps. [[User:Evil Tim|Evil Tim]] 21:33, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I totally agree, I was also annoyed by that. I mean it would have been cool if you were stalking at night and you attacked by a pack of hyenas or that there was actually some '''people''' instead of just psychotic brigands. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:10, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I read somewhere that the player's name is Jason Brody, if anyone wants to use that information --[[User:Taurus96|Taurus96]] 10:05, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The source of these problems is the fact that FC2 and FC3 is are console-centric games. And consoles are running on, by PC gaming standards, hopelessly outdated hardware (circa 2005). The relative lack of RAM and processing power means that open-world games like these are seriously held back; changes to the world are rarely permanent, and it's very difficult for the console to remember what you've done (such as items stored) in locations that aren't fixed. Sometimes it's just a matter of scope and dedication. [[Boiling Point: Road to Hell]] was only on a 25 x 25 km map, but featured drivable vehicles of all kinds (in which you could store almost any amount of items) such as boats, patrol ships, single-engine planes, and leisure/combat helicopters, factions that fought one another and treated you accordingly with respect to your reputation, upgradeable weapons that decayed at a realistic rate (you could fire 1000s of rounds and end up with a 10% chance of jamming), an RPG system that increased your skills with weaponry the more you used them and your body stats the more you ran or carried heavy stuff, and jungles filled with animals out for your blood or whom you could hunt to sell their corpses or parts to traders. By contrast, the STALKER series only got a functioning faction wars system starting with the second game, never had drivable vehicles, and had no upgrades or repairs for its weapons until the second game. The STALKER series did, however, have an A-Life system that tracked the presence and deaths of mutants and NPCs behind your back, even if you weren't in the area (something that has rarely appeared in other games, the only other example I know of being the X Universe series of space free-roam games, PC only). It's sad, really--there are more fans of console games than ever, but many don't realise just how gimped their games are compared to what could be accomplished on PCs running current hardware, much like how Crysis 2 was badly scaled back from the original. --[[User:Mazryonh|Mazryonh]] 18:58, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I dunno, it strikes me more that FC2's problem was in how they approached map design and the lack of things to do. Just Cause 2 is also designed with consoles in mind, but it's more fun because it has a better interaction of game mechanics and more memorable characters. In FC2 if you took all of one faction leader's dialog and gave it to the other you'd find it hard to tell it was wrong. [[User:Evil Tim|Evil Tim]] 02:18, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== New Trailer Out Today ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=DYPnDDr7sMk Here.] - What are your thoughts, guys? Obligatory dubstep for some reason, as a cinematic trailer it looks pretty awesome. -- Long Fallen 16:24, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
This does look pretty good, but doesn't Vaas or whatever the bad guy's called use a standard M1911A1? --[[User:Taurus96|Taurus96]] 05:50, 16 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah it appears so. Its definetly not the Kimber Warrior because it doesnt have the white grips, and appears to have a black or possibly blued finish -- [[User:Timaman|Timaman]] 13:08, 20 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://www.youtube.com/watch?v=-2Oa8Q7RV78&amp;amp;feature=player_embedded Leaked trailer, showing actual gameplay!] -- Long Fallen 17:12, 20 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Most anticipated thing about FC3... ==&lt;br /&gt;
&lt;br /&gt;
Most definitely the page Evil Tim is going to do for it. --[[User:Animalmenace|Animalmenace]] 17:45, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Id like to second that. [[User:G36Ghost|G36Ghost]] 18:27, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New gameplay, New guns ==&lt;br /&gt;
&lt;br /&gt;
If you look at this gameplay footage here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=xxTXv4SbEZ4&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
You can see a couple new guns (A shotgun and what I think is a DShK machine gun), plus a grenade (Which looks like an M26) - [[User:Timaman|Timaman]] 18:27, 21 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The shotgun looks like it could be either a Mossberg 500 Mariner or a Remington 870 Marine Magnum, with a ribbed barrel and a accessory rail mounted ontop of the reciever. You get a good look at the ejection port at 4:37 of the video. What is interesting is, the sling is wrapped around the reciever despite it having full stock as the ingame icon shows. &lt;br /&gt;
&lt;br /&gt;
Also in the video, if you pause really quickly at 0:07, the AK looks different. The wooden furniture looks more pale than in the E3 trailer, also the magazine is different in that there were vertical lines going up and down on the magazine in the E3 trailer but now the lines are going horizontal; a good shot of this is at 0:19 when the player reloads, look between the player's hand and the reciever of the gun and you'll see. &lt;br /&gt;
&lt;br /&gt;
As for the DShK, I'm not sure but it looks like it to me. --[[User:Bad Boy|Bad Boy]] 22:02, 21 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
The shotgun appears to be a Remington 870, the handguard is wrong for a Mossberg and the ejection port matches the Remington as well. As for the heavy machine gun, I'm going to say DShK as well. Saw a lot more of the customized AK-103 as well, as well as HE-Frag hand grenades, either M67's or M26's. [[User:Orca1 9904|Orca1 9904]] 22:25, 21 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
New trailer. Somewhat. http://www.youtube.com/watch?v=fGrWuw5CEgM&amp;amp;feature=plcp&amp;amp;context=C41236b0VDvjVQa1PpcFNiqixtTbtxFd1-Gkazt_wHZG5RBOCYPLk%3D&lt;br /&gt;
&lt;br /&gt;
You can see a Vz.61 Skorpion at 1:36 and a blink-and-you-miss-it shot of some unknown gun at 1:47. A TDI Vector maybe? -- Long Fallen 18:42, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Shows the barrel-end of a TDI Vector during the middle of a reload animation. [[User:Temp89|Temp89]] 19:23, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I managed to get a screenshot of a gun at about 2:14, seriously hard to see though.&lt;br /&gt;
&lt;br /&gt;
Check this out:&lt;br /&gt;
&lt;br /&gt;
[http://fc01.deviantart.net/fs71/i/2012/084/f/e/far_cry_3_unknown_gun_by_timaman-d4tveo7.png]&lt;br /&gt;
&lt;br /&gt;
No idea what it could be, but it shows that at least one gun is on aftermarket ironsights. Lets hope they don't do a CoD Black Ops and put them on every smg and rifle in the game. [[User:Timaman|Timaman]] 10:40, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
-- My money's on the TDI Vector shown earlier in the video, check the spent brass... looks like .45 ACP to me. Definitely not an AR, that's what I thought at first. [[User:Halorocka888|Halorocka888]] 19:55, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
At the end of that video it shows a Type 10 flare gun as a preorder bonus. --[[User:SmithandWesson36|SmithandWesson36]] 13:54, 24 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.gametrailers.com/video/teamplay-interview-far-cry-3/728785] New gameplay trailer, some new guns in there. Spotted a Makarov PM, PP-19 Bizon, some M4 variant, and what looks like an Ultimax 100. Also, another pre-order bonus offers a &amp;quot;skinned M700&amp;quot; (Remington 700 with camo probably, and some screenshots depict a SPAS-12, Mini-14, Remington 700, and a rather odd looking MP5 being used.&lt;br /&gt;
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280646_thumb_wide620.jpg]&lt;br /&gt;
[http://cdn.medialib.computerandvideogames.com/screens/screenshot_280649_thumb_wide620.jpg]&lt;br /&gt;
[http://ps3media.ign.com/ps3/image/article/118/1188467/far-cry-3-20110817104323708_640w.jpg]&lt;br /&gt;
[http://xbox360media.ign.com/xbox360/image/article/122/1222265/far-cry-3-20120404085727938_640w.jpg]&lt;br /&gt;
&lt;br /&gt;
== Multiplayer gameplay New Weapons ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=4-jo-AX_7V4] --[[User:Mateogala|Mateogala]] 06:26, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There's an icon of an MG that I'm unsure of at about 1:18. A KAC maybe? [[User:Jimmoy|Jimmoy]] 11:48, 14 April 2012 (CDT)&lt;br /&gt;
:I agree. Also, at 1:26... Makarov 6P9? [[User:Krakydak|Krakydak]] 17:12, 14 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There's some new guns in the screenshots below.  Not sure what that first LMG is, but in the second screenshot, that looks like a FAMAS G2.  It doesn't seem to have the larger trigger guard though:&lt;br /&gt;
http://www.digitalspy.com/gaming/i403204-8/far-cry-3-multiplayer-far-cry-3-multiplayer.html#a375541&lt;br /&gt;
&lt;br /&gt;
:The machine gun in the first image is a PKM with an RIS and a different muzzle break. [[User:Run its a T-55|Run its a T-55]] 21:54, 19 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Has everyone forgotten about this page? There have been numerous weapons in the trailers after the last edit.--[[User:Speo16|Speo16]] ([[User talk:Speo16|talk]]) 16:07, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 has come, and with it comes more weapons ==&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731423&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/730867&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731397&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731100&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/730899 (kind of NSFW)&lt;br /&gt;
&lt;br /&gt;
Nice variety of new weapons here.  Don't know what that bolt action sniper rifle is in the first video however.&lt;br /&gt;
&lt;br /&gt;
I was gonna put this down as a Daewoo K3 (or an M249) until I saw the STK Ultimax 100 Mk3. However it looked too big and had the stock so was not wanting to put it under either until someone else had had a look. Thanks -&lt;br /&gt;
&lt;br /&gt;
[[File:6P9andMKG.jpg]]&lt;br /&gt;
&lt;br /&gt;
Same video there's also a flame thrower as a secondary weapon. Doesn't look much like the LPO-50 or whatever from FC2 - 1:05&lt;br /&gt;
&lt;br /&gt;
During the gameplay there seems to be an underslung grenade launcher on the SIG, I was just wondering if anyone could ID this. It could be the proper SIG 5040/5140 or perhaps an M203 if they are wanting it for other weapons and just reuse the model&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/video/e3-2012-far-cry-3/731513&lt;br /&gt;
&lt;br /&gt;
A better look at the flamethrower, and an icon for a submachine gun that looks like a M4 Spectre at the 4:28 mark.&lt;br /&gt;
&lt;br /&gt;
Could be an M4A1 or a HK416, looks too short to be a standard M4A1&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1side.jpg]]&lt;br /&gt;
&lt;br /&gt;
It looks to have a monolithic-style upper receiver; notice how there's no seam where the receiver becomes the handguard. [[User:Orca1 9904|Orca1 9904]] 14:21, 7 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There are a few new trailers that have just been released I noticed quite a few new weapons in them. Definitely worth a look.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
The walkthrough is up on Game Anyone, as expected. Unlike the Max Payne 3 and Black Ops II leaks, the game has actually been released in Europe as far as I know and thus it's not against the rules to post screencaps or information. So far it appears that a .44 Magnum revolver is in the game, though I can't tell which one. There's also a SOCOM 16, correctly semi-auto. The Remington is listed as a 700. The flare gun is back, with a gold finish, and they added a recurve bow that can use explosive and flaming arrows. The flamethrower is back, but it looks like a fictional design. The starting shotgun purports to be a Baikal MP-133 (as the M133), though I can't tell if it's wrong. The in-game guidebook provides background on all weapons and sometimes justification for their purpose; the Kimbers were purchased to an exact specification for a private army, and Vaas (the villain) bought the Baikals in bulk. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 02:05, 29 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
It doesn't appear that the Makarov comes standard with the silencer; it's still got the first part attached to the gun, but you need to purchase the second part as an upgrade. Odd, but it does skip over the problem some games have where an addon turns the gun into a unique variant instead of just attaching something. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 02:47, 29 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:It certainly isn't out in the UK yet (release is the 30th), so I'd hold your horses if I were you. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:38, 29 November 2012 (EST)&lt;br /&gt;
:: Checked again. November 29th (today) is the Australian release date. Unfortunately, it'll probably take several years for anyone in Australia to save enough money to purchase a copy. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 19:32, 29 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons from the Wiki ==&lt;br /&gt;
These are pictures from the game's Wikia Page. I can't figure out how to post them on the main page, I can't remember how to post the pictures themselves. A lot of weapons posted on this page appear to be missing from the Wikia page but that's probably due to lack of updates. --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 00:06, 30 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
1911: The Kimber .45 in the game. http://images.wikia.com/farcry/images/1/16/Kimber_Warrior.jpg&lt;br /&gt;
.44 Magnum: Appears to be some kind of revolver, sorry for the bad quality. http://images.wikia.com/farcry/images/c/c1/Untitled5.png&lt;br /&gt;
There doesn't seem to be a page for the Desert Eagle. &lt;br /&gt;
&lt;br /&gt;
'''Assault Rifles'''&lt;br /&gt;
P416: The HK 416 that appears ingame. http://images.wikia.com/farcry/images/d/d8/Untitled6.png&lt;br /&gt;
MS16: A modern version of a M1 Garand with a hideous camo job and the cocking handle appears to be on the wrong side or Jason is using one built for left handed people. http://images.wikia.com/farcry/images/0/0c/FarCry3_M1Garand.jpg&lt;br /&gt;
&lt;br /&gt;
'''Sniper Rifles'''&lt;br /&gt;
M-700: A (possible) Remington 700 in game. http://images.wikia.com/farcry/images/8/85/Remington_M700.jpg&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619967</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619967"/>
		<updated>2012-10-08T02:34:51Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* FN Tactical Police */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|500px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto, however when the player reloads the gun, the character will cock the shotgun as if it were a pump action. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle. It resembles a cross between the [[Franchi SPAS-15]] and the Bushmaster [[ACR]]. It features an ACR-style stock, receiver, and handguard, while the carry and charging handles resemble that of the SPAS-15. The front sight is obviously taken from the G36C. It is also fitted with an ANPEQ15 laser sight. Called the &amp;quot;Assault Rifle for Special Tactics&amp;quot;&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:AK-105.jpg||thumb|none|500px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-105.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-105 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-105.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
[Actually I can see a release tab behind the magazine so it's something else] A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619966</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619966"/>
		<updated>2012-10-08T02:29:51Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* GAU-19? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|500px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle. It resembles a cross between the [[Franchi SPAS-15]] and the Bushmaster [[ACR]]. It features an ACR-style stock, receiver, and handguard, while the carry and charging handles resemble that of the SPAS-15. The front sight is obviously taken from the G36C. It is also fitted with an ANPEQ15 laser sight. Called the &amp;quot;Assault Rifle for Special Tactics&amp;quot;&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:AK-105.jpg||thumb|none|500px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-105.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-105 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-105.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
[Actually I can see a release tab behind the magazine so it's something else] A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point has three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619965</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619965"/>
		<updated>2012-10-08T02:29:14Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* GAU-19? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|500px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle. It resembles a cross between the [[Franchi SPAS-15]] and the Bushmaster [[ACR]]. It features an ACR-style stock, receiver, and handguard, while the carry and charging handles resemble that of the SPAS-15. The front sight is obviously taken from the G36C. It is also fitted with an ANPEQ15 laser sight. Called the &amp;quot;Assault Rifle for Special Tactics&amp;quot;&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:AK-105.jpg||thumb|none|500px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-105.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-105 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-105.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
[Actually I can see a release tab behind the magazine so it's something else] A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point as three of these weapons mounted on a platform that connects to his right arm. As in Resident Evil 5, all of these turrets have unlimited ammo but will overheat from continous fire. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619964</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619964"/>
		<updated>2012-10-08T02:28:25Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* GAU-19? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|500px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle. It resembles a cross between the [[Franchi SPAS-15]] and the Bushmaster [[ACR]]. It features an ACR-style stock, receiver, and handguard, while the carry and charging handles resemble that of the SPAS-15. The front sight is obviously taken from the G36C. It is also fitted with an ANPEQ15 laser sight. Called the &amp;quot;Assault Rifle for Special Tactics&amp;quot;&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:AK-105.jpg||thumb|none|500px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-105.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-105 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-105.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
[Actually I can see a release tab behind the magazine so it's something else] A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance. Two are mounted on the back of BSAA Hummvee in Chapter 5 of Leon's campaign. Chris can use one in Chapter 2 of his campaign to fend off a large B.O.W. Two are mounted on the rear door of the BSAA Chinook in Jake's campaign in Chapter 1. Ustanak, the creature that pursues Jake and Sherry throughout the campaign, at one point as three of these weapons mounted on a platform that connects to his right arm. &lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619963</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619963"/>
		<updated>2012-10-08T02:11:25Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;. Appears in Chapter 4 of Leon's campaign in the cockpit of the plane. Holds 7 rounds. &lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|500px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle. It resembles a cross between the [[Franchi SPAS-15]] and the Bushmaster [[ACR]]. It features an ACR-style stock, receiver, and handguard, while the carry and charging handles resemble that of the SPAS-15. The front sight is obviously taken from the G36C. It is also fitted with an ANPEQ15 laser sight. Called the &amp;quot;Assault Rifle for Special Tactics&amp;quot;&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:AK-105.jpg||thumb|none|500px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-105.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-105 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-105.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
[Actually I can see a release tab behind the magazine so it's something else] A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance.&lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619959</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619959"/>
		<updated>2012-10-08T02:07:48Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* ARWEN 37 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|500px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle. It resembles a cross between the [[Franchi SPAS-15]] and the Bushmaster [[ACR]]. It features an ACR-style stock, receiver, and handguard, while the carry and charging handles resemble that of the SPAS-15. The front sight is obviously taken from the G36C. It is also fitted with an ANPEQ15 laser sight. Called the &amp;quot;Assault Rifle for Special Tactics&amp;quot;&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:AK-105.jpg||thumb|none|500px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-105.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-105 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-105.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
[Actually I can see a release tab behind the magazine so it's something else] A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Chris or Piers. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance.&lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619956</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619956"/>
		<updated>2012-10-08T02:05:11Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* RPG-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|500px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle. It resembles a cross between the [[Franchi SPAS-15]] and the Bushmaster [[ACR]]. It features an ACR-style stock, receiver, and handguard, while the carry and charging handles resemble that of the SPAS-15. The front sight is obviously taken from the G36C. It is also fitted with an ANPEQ15 laser sight. Called the &amp;quot;Assault Rifle for Special Tactics&amp;quot;&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:AK-105.jpg||thumb|none|500px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-105.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-105 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-105.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
[Actually I can see a release tab behind the magazine so it's something else] A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies. Leon uses one at the end of his campaign. Chris uses one in The Mercenaries game with his alternate costume. &lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Sherry or Jake. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance.&lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619954</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619954"/>
		<updated>2012-10-08T01:59:55Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Mechem NTW-20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6:''' &lt;br /&gt;
&lt;br /&gt;
'''WARNING: MINOR SPOILER'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 (&amp;quot;Wing Shooter&amp;quot;)==&lt;br /&gt;
Leon will regain his [[Heckler &amp;amp; Koch VP70]] from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP70 - 9x19mm]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|Leon aims his H&amp;amp;K VP70. Here, a laser sight it attached underneath the pistol.]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|Leon is later seen dual-welding his VP70s.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX (&amp;quot;Lightning Hawk&amp;quot;)==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1 (&amp;quot;Picador&amp;quot;)==&lt;br /&gt;
Helena's primary sidearm appears to be a [[Steyr M9]]. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|A view of the ironsights of the Steyr M9-A1]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|Helena aims her M9-A1.]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|Another shot of Helena aiming her M9-A1 at the now-zombified President of the United States.]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|Helena grips her M9-A1 as she is thrown headlong after an explosion.]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|In this gameplay image, Helena is seen aiming her M9-A1 at several attacking zombies.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909 (&amp;quot;Nine-Oh-Nine&amp;quot;)==&lt;br /&gt;
Main sidearm of both Chris and Jake is the Taurus PT-909. It's called &amp;quot;Nine-Oh-Nine&amp;quot; in-game.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|Taurus PT-909 - 9x19mm]]&lt;br /&gt;
[[File:909.jpg|thumb|none|500px|The Taurus PT-909 is seen in Jake's inventory.]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport (&amp;quot;Triple Shot&amp;quot;) ==&lt;br /&gt;
Sherry's primary sidearm appears to be a modified [[SIG-Sauer P220]] SL Sport. It has a red dot sight on the slide and a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot; in-game.&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|SIG-Sauer P220 SL Sport - 9x19mm]]&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|Promotional image of Sherry with her &amp;quot;Triple Shot&amp;quot; pistol.]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|Sherry aims her Triple Shot at several attacking J'avo zombies.]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|Another shot of Sherry aiming her Triple Shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 500 (&amp;quot;Elephant Killer&amp;quot;)==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] returns again. It's called &amp;quot;Elephant Killer&amp;quot; in-game.&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|The S&amp;amp;W 500 is seen in Jake's inventory.]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|Jake with the S&amp;amp;W 500 equipped.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9 (&amp;quot;MP-AF&amp;quot;)==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a [[Heckler &amp;amp; Koch UMP9]] with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP9 - 9x19mm]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|Pier is seen with his UMP9 at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9 (&amp;quot;Ammo Box 50&amp;quot;)==&lt;br /&gt;
Some enemies are armed with [[MP9]]s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|Ruger MP9 (with stock folded) - 9x19mm]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|The Ruger MP9 as seen being wielded by an enemy.]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|A J'avo zombie is seen with an MP9 as it attacks Jake.]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an MP9.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
The [[FN Tactical Police]] Shotgun is seen being carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|FN Tactical Police Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|Sherry fires her FN Tactical Police shotgun at several J'avo zombies.]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|Sherry reloads her FN Tactical Police shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
The fictional, triple-barreled Hydra shotgun from Resident Evil 5 makes a return. Helena carries this weapon at the start of Leon's campaign. However, it doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun, but rather, specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun - 10 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
A pump-action shotgun that resembles the [[Remington 870]] makes an appearance with pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|Remington 870 Police Magnum w/ stock folded - 12 gauge]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|Sherry fires her Remington 870 at the attacking J'avo zombies.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
A composite rifle that comes with an M320 grenade launcher as standard armament. The rifle seems to resemble the DSA SA58 Para Tactical Carbine (with some visual modifications), which is a variant of the [[FN FAL]].&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|none|500px|DSA SA58 Para Tactical Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|Sherry readies her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|Sherry reloads the M320 grenade launcher on her &amp;quot;Bear Commander&amp;quot; composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Composite AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle. It resembles a cross between the [[Franchi SPAS-15]] and the Bushmaster [[ACR]]. It features an ACR-style stock, receiver, and handguard, while the carry and charging handles resemble that of the SPAS-15. The front sight is obviously taken from the G36C. It is also fitted with an ANPEQ15 laser sight. Called the &amp;quot;Assault Rifle for Special Tactics&amp;quot;&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|The BSAA team members as seen with their composite rifles at the ready.]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|Chris Refield aims his rifle. Here, the ANPEQ15 laser sight is visible.]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|Promotional image of Chris Redfield with his composite rifle.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
The [[AK-105]] appears as another usable assault rifle. Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:AK-105.jpg||thumb|none|500px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|Jake as seen with his AK-105.]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|Later on, Leon uses an AK-105 of his own.]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|Leon falls backwards with his AK-105.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|Promotional photo of Piers with his sniper rifle.]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|Sherry is seen using the same sniper rifle as well.]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG). Holds 10 rounds, 7 more rounds than the real life version. &lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|Piers takes aim with his &amp;quot;Anti-Material Rifle as he attempt to cover Jake.]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|View through the sniper rifle's scope.]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
[Actually I can see a release tab behind the magazine so it's something else] A sniper rifle that appears to be based off of the [[Remington MSR]] is seen being used by Sherry. It holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|Remington MSR w/Harris bipod, Leupold Mk.IV scope and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|Sherry takes aim with the &amp;quot;Semi Automatic Sniper Rifle&amp;quot;.]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|Another shot of Sherry with the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
The fictional hybrid machine gun from [[Resident Evil 5]] reappears again and is seen being carried by some J'avo zombies.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|Promotional image of a J'avo zombie with the Resident Evil 5 hybrid machine gun.]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|Several J'avo zombies as seen in-game with their hybrid machine guns.]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|Another shot of the same scene.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] appears in-game being used by some J'avo zombies.&lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|500px|RPG-7 w/PG-7GM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|Promotional image of a J'avo zombie armed with an RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry &amp;quot;Bear Commander&amp;quot; assault rifle is seen with a [[Heckler &amp;amp; Koch M320]] grenade launcher attached underneath the barrel.&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px|Heckler &amp;amp; Koch M320 - 40x46mm]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|Sherry's &amp;quot;Bear Commander&amp;quot; rifle is seen with an H&amp;amp;K M320 attached underneath the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
The [[ARWEN 37]] makes an appearance in the game as being usable by Sherry or Jake. Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|ARWEN 37 - 37mm]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|Sherry readies her ARWEN 37 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
The GAU-19 hybrid that was seen in Resident Evil 5 makes it's return appearance.&lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|Sherry prepares to man the GAU-19 gun turret.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619388</id>
		<title>Resident Evil 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Resident_Evil_6&amp;diff=619388"/>
		<updated>2012-10-06T01:11:28Z</updated>

		<summary type="html">&lt;p&gt;Bad Boy: /* Ruger MP9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Resident-Evil-6.jpg|thumb|right|300px|''Resident Evil 6'' (2012)]]&lt;br /&gt;
'''''Resident Evil 6''''' (known as Biohazard 6 in Japan) is the upcoming sixth installment in the ''[[Resident Evil (disambiguation)|Resident Evil]]'' video game series.  This game will feature Leon Kennedy, Chris Redfield, Jake Muller and various new characters.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the video game ''Resident Evil 6'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Heckler &amp;amp; Koch VP70 ==&lt;br /&gt;
Leon will regain his VP-70 from [[Resident Evil 2]] as his primary sidearm, instead of the Silver Ghost from [[Resident Evil 4]] and [[Resident Evil Degeneration]]. Called the &amp;quot;Wing Shooter&amp;quot;. Leon is capable of dual-wielding this pistol. He carries the second pistol at the start of his campaign and can be toggled on the fly. &lt;br /&gt;
[[File:VP70.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:Re6vp70.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6dualvp70.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
Returning yet again as the &amp;quot;Lightning Hawk&amp;quot;.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with chrome finish - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1==&lt;br /&gt;
Helena's primary sidearm appears to be a Steyr M9. Named &amp;quot;Picador&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrM9A1.jpg|thumb|none|300px|Steyr M9-A1 - 9x19mm]]&lt;br /&gt;
[[File:steyrm9_light.jpg|thumb|none|300px|Steyr M9-A1 with X300]]&lt;br /&gt;
[[File:steyrm9_sights.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:Re6g17.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6g17b.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6g17c.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Pistolhelena.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT-909==&lt;br /&gt;
Main sidearm of both Chris and Jake.&lt;br /&gt;
[[File:PT909.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:909.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG P220 SL Sport ==&lt;br /&gt;
Sherry's sidearm. Has a red dot sight on the slide. Has a fictional select-fire mode, allowing the player to alternate between single shots and three-round bursts. Named the &amp;quot;Triple Shot&amp;quot;&lt;br /&gt;
[[File:Sig sauer p 226sl stainless steel.jpg|thumb|none|300px|]] actually the gun sherry uses is a modified beretta 93r. t: Simppu_8855&lt;br /&gt;
[[File:ReSherryCg.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:Re6sherry.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6sherrybike.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W500 ==&lt;br /&gt;
[[File:S&amp;amp;W500.jpg |thumb|none|300px|]]&lt;br /&gt;
[[File:RE6Elephant killer.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:RE6ElKiller.jpg |thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-machine Guns=&lt;br /&gt;
==H&amp;amp;K UMP9==&lt;br /&gt;
Piers Nivans, a BSAA member of the North American Branch, carries a Heckler and Koch UMP9 with extended side rails and an upper rail during the BSAA assault on Lanshiang. In-game designation is &amp;quot;MP-AF&amp;quot; which stands for &amp;quot;Machine Pistol-Accurate Fire&amp;quot;. Fire mode can be toggled between single shot and full auto. Holds 30 rounds and uses 9mm rounds. &lt;br /&gt;
[[File:Hk ump9.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Re6mp5.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger MP9==&lt;br /&gt;
Some enemies are armed with MP9s. Ada Wong carries this weapon in her campaign. It holds 50 rounds. Called the &amp;quot;Ammo Box 50&amp;quot; in game.&lt;br /&gt;
[[File:RugerMP9smg.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:Re6mp9c.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6mp9.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:RE6-smg.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==FN Tactical Police== &lt;br /&gt;
Carried by Chris, Piers and Ada. Holds seven rounds and fires only in semi auto. &lt;br /&gt;
[[File:Fn tactical police-1-.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re5as.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re5as2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Hydra Sawn-off Shotgun==&lt;br /&gt;
Helena carries this weapon at the start of Leon's campaign. It doesn't fire 12 gauge rounds like the regular shotgun or assault shotgun but rather specialized 10 gauge rounds that are hard to find. &lt;br /&gt;
[[Image:RE5Hydra.jpg|thumb|none|600px|Resident Evil 6 Hydra Shotgun]]&lt;br /&gt;
&lt;br /&gt;
==Remington M870==&lt;br /&gt;
With pistol grip, wooden pump, a heat shield/rails combo and red-dot sight. [Really not sure on the model]&lt;br /&gt;
[[File:Remington870PoliceFolded.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re5s1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Bear Commander&amp;quot;==&lt;br /&gt;
Another composite rifle that comes with an M320 grenade launcher as standard.&lt;br /&gt;
[[File:Re5bc1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re5bc2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Composite AR==&lt;br /&gt;
Most BSAA members wield an unidentified rifle. It resembles a cross between the [[Franchi SPAS-15]] and the Bushmaster [[ACR]]. It features ACR-style stock, receiver, and handguard. It is also fitted with an ANPEQ15 laser sight. Called the &amp;quot;Assault Rifle for Special Tactics&amp;quot;&lt;br /&gt;
[[File:Re6ar.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6ar2.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6ChrisCgRifle.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
Outfitted with a bayonet and Magpul-type telescoping stock. Listed in-game as the &amp;quot;Assault Rifle RN&amp;quot;&lt;br /&gt;
[[File:AK-105.jpg||thumb|none|500px]]&lt;br /&gt;
[[File:re51052.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:LeonAk.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:LeonGun.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Unknown Sniper Rifle ==&lt;br /&gt;
Piers Nivans's picture has him armed with a sniper rifle, similar to a [[SIG-Sauer SSG 3000]] or a [[Steyr Scout]]. &lt;br /&gt;
[[File:SSG3000.jpg|thumb|none|500px|SIG-Sauer SSG 3000 7.62x51mm NATO]]&lt;br /&gt;
[[File:Re6PiersWithSniper.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re5sn1.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Mechem NTW-20==&lt;br /&gt;
In another section of the game, Piers aims with another sniper rifle to cover Jake that appears to be a [[Mechem NTW-20]]. Called the &amp;quot;Anti-Material Rifle&amp;quot;. The player can alternate between a standard scope and a thermal scope on the fly. In-game is chambered for 12.7mm (.50 BMG).&lt;br /&gt;
[[File:Ntw20.jpg|thumb|none|500px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[File:Re6PiersBigSniper.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6BigSniperSight.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Semi Automatic Sniper Rifle==&lt;br /&gt;
[Actually I can see a release tab behind the magazine so it's something else] Holds five rounds and fires in semi automatic. &lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re5asn1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re5asn2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
==Hybrid Machine Gun==&lt;br /&gt;
A fictional hybrid machine gun from [[Resident Evil 5]] carried by some enemy.&lt;br /&gt;
The entire rear section of the weapon appears to be a [[M249|FN M249 SAW]] as evident from the club foot stock (which in this case it's made out of wood), general receiver layout, and the gas regulator knob under the barrel. However the front section has a [[RPD light machine gun|RPD]] style fore grip, and a [[PKM]] style carry handle and front sight. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of Flash hider - 7.62x54mmR]]&lt;br /&gt;
[[File:RE6-mg.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6pkm.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:Re6pkm2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[File:RE6-RPG7.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Sherry holds a Bear Commander with a grenade launcher&lt;br /&gt;
[[File:XM320.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:Re6grenadelauncher2.jpg|thum|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==ARWEN 37==&lt;br /&gt;
Fires three different kinds of ammunition: Explosive, Acid and Nitrogen. It holds six 40mm rounds. &lt;br /&gt;
[[File:Arwen 37.JPG||thumb|none|500px|]]&lt;br /&gt;
[[File:Re5gr2.jpg||thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==GAU-19?==&lt;br /&gt;
[[File:RE6-GAU19.jpg||thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Resident Evil]]&lt;/div&gt;</summary>
		<author><name>Bad Boy</name></author>
	</entry>
</feed>