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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Azukki</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Azukki"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Azukki"/>
	<updated>2026-06-05T09:07:57Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kino%27s_Journey_-the_Beautiful_World-&amp;diff=1134914</id>
		<title>Talk:Kino's Journey -the Beautiful World-</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kino%27s_Journey_-the_Beautiful_World-&amp;diff=1134914"/>
		<updated>2017-10-26T09:54:41Z</updated>

		<summary type="html">&lt;p&gt;Azukki: /* Woodsman's Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kino's Flute==&lt;br /&gt;
Alright, I'm having trouble with identifying Kino's Flute. It looks somewhat like a M-14 with a rail system, but its a takedown rifle, and the ejection port is located on the side of the reciever instead of the top.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:49, 21 October 2017 (EDT)&lt;br /&gt;
:If I remember correctly, Kino obtains an M14 or M21 in the latter novels. Seeing as the remake seems to be expanding on newer stories from the source material, it could be that. I think it is better to use screenshots from when Kino shooting at the missile control systems to get a better ID. '''EDIT:''' Actually Wiki says it was an Arisaka Type 99 that's been modified for semiauto. --[[User:Jusuchin|Jusuchin]] ([[User talk:Jusuchin|talk]]) 21:22, 21 October 2017 (EDT)&lt;br /&gt;
[[File:KinoNoTabi Flute Disassembled.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:KinoNoTabi Kino Flute Assembled.jpg|thumb|none|500px]]&lt;br /&gt;
::Designers are disclosing information.[https://twitter.com/akimoto_kouzi/status/921406032257019905] - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 23:08, 22 October 2017 (JST)&lt;br /&gt;
&lt;br /&gt;
==Woodsman's Features==&lt;br /&gt;
Kino's Colt Woodsman Match Target has several unique features that could be detailed. Only the threaded barrel is mentioned on the page. At the beginning of episode 3, we see that the safety, slide stop, and mag release are reversed; these thumb controls are on the right side, fitting her left handed use of her Woodsman. Later in the episode, it is mentioned that the Woodsman still has a laser sight, presumably still built into the weighted lower part of the barrel.--[[User:Azukki|Azukki]] ([[User talk:Azukki|talk]]) 05:53, 26 October 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Kino%27s_Journey_-the_Beautiful_World-&amp;diff=1134913</id>
		<title>Talk:Kino's Journey -the Beautiful World-</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Kino%27s_Journey_-the_Beautiful_World-&amp;diff=1134913"/>
		<updated>2017-10-26T09:53:56Z</updated>

		<summary type="html">&lt;p&gt;Azukki: note on woodsman details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kino's Flute==&lt;br /&gt;
Alright, I'm having trouble with identifying Kino's Flute. It looks somewhat like a M-14 with a rail system, but its a takedown rifle, and the ejection port is located on the side of the reciever instead of the top.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:49, 21 October 2017 (EDT)&lt;br /&gt;
:If I remember correctly, Kino obtains an M14 or M21 in the latter novels. Seeing as the remake seems to be expanding on newer stories from the source material, it could be that. I think it is better to use screenshots from when Kino shooting at the missile control systems to get a better ID. '''EDIT:''' Actually Wiki says it was an Arisaka Type 99 that's been modified for semiauto. --[[User:Jusuchin|Jusuchin]] ([[User talk:Jusuchin|talk]]) 21:22, 21 October 2017 (EDT)&lt;br /&gt;
[[File:KinoNoTabi Flute Disassembled.jpg|thumb|none|500px]]&lt;br /&gt;
[[File:KinoNoTabi Kino Flute Assembled.jpg|thumb|none|500px]]&lt;br /&gt;
::Designers are disclosing information.[https://twitter.com/akimoto_kouzi/status/921406032257019905] - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 23:08, 22 October 2017 (JST)&lt;br /&gt;
&lt;br /&gt;
==Woodsman's Features==&lt;br /&gt;
Kino's Colt Woodsman Match Target has several unique features that could be detailed. Only the threaded barrel is mentioned on the page. At the beginning of episode 3, we see that the safety, slide stop, and mag release are reversed; these thumb controls are on the right side, fitting her left handed use of her Woodsman. Later in the episode, it is mentioned that the Woodsman has a laser sight, presumably still built into the weighted lower part of the barrel.--[[User:Azukki|Azukki]] ([[User talk:Azukki|talk]]) 05:53, 26 October 2017 (EDT)&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=970514</id>
		<title>Killing Floor 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=970514"/>
		<updated>2015-10-18T10:39:26Z</updated>

		<summary type="html">&lt;p&gt;Azukki: mentioning usable flashlight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor 2&lt;br /&gt;
|picture = Killing Floor 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Linux&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor 2''''' (also referred as '''''KF2''''') is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to [[Killing Floor|Killing Floor]].&lt;br /&gt;
The game is being developed on a modified ''Unreal Engine 3''.  Killing Floor 2 came out on April 21st 2015 as an early access game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta 92 Hybrid ==&lt;br /&gt;
It appears as the &amp;quot;9mm Pistol&amp;quot; and is equipped with a usable tac-light. It's the starting sidearm for all Perks. It seems to be a combination of the [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]] frame and the [[Beretta 92 pistol series#Beretta 92G Elite 1A|Beretta 92G Elite 1A]] slide (without the markings). Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.&lt;br /&gt;
&lt;br /&gt;
As of the 'Incinerate 'N Detonate' update, the player can now dual-wield 9mm Pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|350px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|none|thumb|350px|Beretta 92G Elite 1A - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-1.jpg|none|thumb|600px|A player draws his 9mm Pistol. Note the front and back slide serrations as well as the protrusions on the location of the chamber evident to the Beretta 92G Elite 1A. Also the barrel does not protrude past the slide.]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-2.jpg|600px|thumb|none|The player peers at the Beretta's magazine before loading it in. Note the shape of the hammer, and that the butt of the grip is rounded, evident to the M9A1.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-1.jpg|none|600px|thumb|Anton Strasser dual-wields Beretta's, in complete disregard for safe firearm usage.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-ADS.jpg|none|600px|thumb|Unlike in KF1, where 'aiming down sights' with dual pistols was just a zoom, the characters in KF2 are slightly smarter; They only aim down the right-hand pistol.  (This doesn't explain how he's aiming the left-hand pistol, though.)]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Firing.jpg|none|600px|thumb|Anton Strasser opens fire on a nearby Stalker with his dual Beretta's.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading1.jpg|none|600px|thumb|After an intense battle, Strasser reloads his right-hand pistol...]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading2.jpg|none|600px|thumb|...then his left-hand pistol.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]] appears as the &amp;quot;AR-15 Varmint Rifle&amp;quot; and is the first weapon available for the Commando perk. It fires in semi and burst modes. This version of the Colt 9mm Submachine Gun features a forward assist, Rail Interface System, RRA Tactical Mount rear sight, usable flashlight, and Magpul AFG.&lt;br /&gt;
[[Image:Colt_R0991.jpg|thumb|350px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-1.jpg|thumb|600px|none|A nice shot of the side of the Colt SMG.]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-2.jpg|thumb|600px|none|A player withdraws his SMG.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Rolling Thunder ==&lt;br /&gt;
The [[Mossberg 500]] is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder model of Mossberg 500. Attached to the rail on the muzzle device is a usable flashlight.&lt;br /&gt;
&lt;br /&gt;
Rather than the 5+1 12 gauge shells that this model holds, in-game, it holds 7+1 20 gauge shells.&lt;br /&gt;
[[Image:Mossberg500RollingThunder.JPG|thumb|400px|none|Mossberg 500 Rolling Thunder - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg 500 KF2.jpg|thumb|600px|none|A player aims his Mossberg while marveling at the destroyed Paris streets.]]&lt;br /&gt;
[[Image:MossbergKF2.jpg|thumb|600px|none|The empty reload - inserting the first shell into the chamber...]]&lt;br /&gt;
[[Image:ShotgunKF2.jpg|thumb|600px|none|... while the rest of the shells are inserted into the magazine tube]]&lt;br /&gt;
[[Image:BrassCheck.jpg|thumb|600px|none|The player character performs a brass check of his Mossberg 500]]&lt;br /&gt;
[[Image:TraderScreen.jpg|thumb|600px|none|The Mossberg 500 seen in the trader inventory screen]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it originally featured a 6-round magazine, indicating the use of three-inch shells, though this has been changed to an 8-round magazine with patches.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|350px|none|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-1.jpg|thumb|600px|none|A player performs an ammo check.]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-2.jpg|thumb|600px|none|The Super 90 in all its glory.]]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun]], known here as the &amp;quot;Double-barrel Boomstick&amp;quot;, makes its return from the first title, and is the second weapon available to the Support. It deals more damage than the standard pump-action and has a wider pellet spread, however its ammo capacity is restricted to two shells. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will show the character extracting both shells.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|600px|none|Stoeger/IGA imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:KF2Barrel1.jpg|thumb|600px|none|The Double Barreled Shotgun in game.]]&lt;br /&gt;
[[Image:KF2Barrel2.jpg|thumb|600px|none|A player shows us the two shotgun shells that he intends to load into his Boomstick.]]&lt;br /&gt;
[[Image:KF2Barrel3.jpg|thumb|600px|none|A player preforms a brass check, showing off how detailed the shotguns engravings are.]]&lt;br /&gt;
[[Image:KF2Barrel4.jpg|thumb|600px|none|The Double Barreled Shotgun seen in the trader inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB ==&lt;br /&gt;
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range.]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 'Trench Gun' ==&lt;br /&gt;
The Trench Gun returns from the first game, again loaded with 'Dragons Breath' shells.  Referred to in-game as the 'Incendiary Trench Gun', it is the Tier 2 weapon for the Firebug.  Like the previous game, enemies hit will take normal shotgun damage, ignite, and will take additional fire damage over time.  This makes it a good backup to the Flamethrower when high spike damage is needed.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|400px|none|Winchester Model 1897 in 'Trench' configuration - 12 Gauge]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-1.jpg|thumb|600px|none|Nice profile view of the Trench Gun, showing all the lovely imperfections on the wood and steel.  (As to be expected of a 100 year old shotgun.)]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-2.jpg|thumb|600px|none|Aiming down the Trench Guns sights.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-3.jpg|thumb|600px|none|Mr. Foster performs a brass check on his Trench Gun, clearly showing a 'Dragons Breath' shell loaded in the chamber.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Firing.jpg|thumb|600px|none|Mr. Foster unloads a flurry of burning Magnesium on some nearby Clots and Gorefasts.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading1.jpg|thumb|600px|none|After running dry, Foster cleverly loads the first shell directly into the chamber...]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading2.jpg|thumb|600px|none|...and loads the rest of the shells into the tubular magazine.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[SA80#L85A2|L85A2]] is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight. It also sports Magpul EMAGs as its standard magazines.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|350px|none|L85A2 - 5.45x39mm.]]&lt;br /&gt;
[[Image:KillingFloor2-185A2-1_.jpg|thumb|600px|none|A player scans the Metro's advertisements, L85A2 in hand.]]&lt;br /&gt;
[[Image:KillingFloor2-L85A2-2.jpg|thumb|600px|none|A player begins to unequip his L85A2.]]&lt;br /&gt;
&lt;br /&gt;
== AK-12 ==&lt;br /&gt;
The [[AK-12|AK-12]] is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|350px|none|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-1.jpg|thumb|600px|none|The Tactical Reload for the AK-12. Note the bullets are rendered in the magazine.]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-2.jpg|thumb|600px|none|A lovely shot of the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H CQC (Mark 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears as the &amp;quot;SCAR-H Assault Rifle&amp;quot; and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, and it has an unusable InForce WML flashlight attached to the left rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|none|thumb|350px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A SCAR wielding character realizes that his rifle might not be enough for what he's facing.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The M79 returns from the first game as the Tier 3 weapon for the Demolition perk.  It has orange stripes painted on the barrel, akin to tiger stripes.  Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only.  Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED.  However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|400px|none|M79 Grenade Launcher with sight folded down - 40mm]]&lt;br /&gt;
[[Image:KF2-M79-1.jpg|thumb|600px|none|View model of the M79.  TWI have done some really nice weathering detail on this weapon.  Though difficult to see in the dark, on the barrel, you can see the orange stripes.]]&lt;br /&gt;
[[Image:KF2-M79-2.jpg|thumb|600px|none|Aiming down the M79s iron sights.  I imagine the weapon would be even more useful if the characters ever thought to unfold the leaf-sights.]]&lt;br /&gt;
[[Image:KF2-M79-3.jpg|thumb|600px|none|Performing an ammo check on the M79.  A large, mean 40mm HE grenade sits waiting in the breech.]]&lt;br /&gt;
[[Image:KF2-M79-Reload.jpg|thumb|600px|none|Mr. Foster reloading his M79.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=970513</id>
		<title>Killing Floor 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=970513"/>
		<updated>2015-10-18T10:31:57Z</updated>

		<summary type="html">&lt;p&gt;Azukki: punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor 2&lt;br /&gt;
|picture = Killing Floor 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Linux&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor 2''''' (also referred as '''''KF2''''') is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to [[Killing Floor|Killing Floor]].&lt;br /&gt;
The game is being developed on a modified ''Unreal Engine 3''.  Killing Floor 2 came out on April 21st 2015 as an early access game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta 92 Hybrid ==&lt;br /&gt;
It appears as the &amp;quot;9mm Pistol&amp;quot; and is equipped with a usable tac-light. It's the starting sidearm for all Perks. It seems to be a combination of the [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]] frame and the [[Beretta 92 pistol series#Beretta 92G Elite 1A|Beretta 92G Elite 1A]] slide (without the markings). Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.&lt;br /&gt;
&lt;br /&gt;
As of the 'Incinerate 'N Detonate' update, the player can now dual-wield 9mm Pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|350px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|none|thumb|350px|Beretta 92G Elite 1A - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-1.jpg|none|thumb|600px|A player draws his 9mm Pistol. Note the front and back slide serrations as well as the protrusions on the location of the chamber evident to the Beretta 92G Elite 1A. Also the barrel does not protrude past the slide.]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-2.jpg|600px|thumb|none|The player peers at the Beretta's magazine before loading it in. Note the shape of the hammer, and that the butt of the grip is rounded, evident to the M9A1.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-1.jpg|none|600px|thumb|Anton Strasser dual-wields Beretta's, in complete disregard for safe firearm usage.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-ADS.jpg|none|600px|thumb|Unlike in KF1, where 'aiming down sights' with dual pistols was just a zoom, the characters in KF2 are slightly smarter; They only aim down the right-hand pistol.  (This doesn't explain how he's aiming the left-hand pistol, though.)]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Firing.jpg|none|600px|thumb|Anton Strasser opens fire on a nearby Stalker with his dual Beretta's.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading1.jpg|none|600px|thumb|After an intense battle, Strasser reloads his right-hand pistol...]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading2.jpg|none|600px|thumb|...then his left-hand pistol.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]] appears as the &amp;quot;AR-15 Varmint Rifle&amp;quot; and is the first weapon available for the Commando perk. It fires in semi and burst modes. This version of the Colt 9mm Submachine Gun features a forward assist and Rail Interface System with RRA Tactical Mount rear sight and Magpul AFG.&lt;br /&gt;
[[Image:Colt_R0991.jpg|thumb|350px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-1.jpg|thumb|600px|none|A nice shot of the side of the Colt SMG.]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-2.jpg|thumb|600px|none|A player withdraws his SMG.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Rolling Thunder ==&lt;br /&gt;
The [[Mossberg 500]] is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder model of Mossberg 500. Attached to the rail on the muzzle device is a usable flashlight.&lt;br /&gt;
&lt;br /&gt;
Rather than the 5+1 12 gauge shells that this model holds, in-game, it holds 7+1 20 gauge shells.&lt;br /&gt;
[[Image:Mossberg500RollingThunder.JPG|thumb|400px|none|Mossberg 500 Rolling Thunder - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg 500 KF2.jpg|thumb|600px|none|A player aims his Mossberg while marveling at the destroyed Paris streets.]]&lt;br /&gt;
[[Image:MossbergKF2.jpg|thumb|600px|none|The empty reload - inserting the first shell into the chamber...]]&lt;br /&gt;
[[Image:ShotgunKF2.jpg|thumb|600px|none|... while the rest of the shells are inserted into the magazine tube]]&lt;br /&gt;
[[Image:BrassCheck.jpg|thumb|600px|none|The player character performs a brass check of his Mossberg 500]]&lt;br /&gt;
[[Image:TraderScreen.jpg|thumb|600px|none|The Mossberg 500 seen in the trader inventory screen]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it originally featured a 6-round magazine, indicating the use of three-inch shells, though this has been changed to an 8-round magazine with patches.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|350px|none|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-1.jpg|thumb|600px|none|A player performs an ammo check.]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-2.jpg|thumb|600px|none|The Super 90 in all its glory.]]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun]], known here as the &amp;quot;Double-barrel Boomstick&amp;quot;, makes its return from the first title, and is the second weapon available to the Support. It deals more damage than the standard pump-action and has a wider pellet spread, however its ammo capacity is restricted to two shells. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will show the character extracting both shells.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|600px|none|Stoeger/IGA imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:KF2Barrel1.jpg|thumb|600px|none|The Double Barreled Shotgun in game.]]&lt;br /&gt;
[[Image:KF2Barrel2.jpg|thumb|600px|none|A player shows us the two shotgun shells that he intends to load into his Boomstick.]]&lt;br /&gt;
[[Image:KF2Barrel3.jpg|thumb|600px|none|A player preforms a brass check, showing off how detailed the shotguns engravings are.]]&lt;br /&gt;
[[Image:KF2Barrel4.jpg|thumb|600px|none|The Double Barreled Shotgun seen in the trader inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB ==&lt;br /&gt;
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range.]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 'Trench Gun' ==&lt;br /&gt;
The Trench Gun returns from the first game, again loaded with 'Dragons Breath' shells.  Referred to in-game as the 'Incendiary Trench Gun', it is the Tier 2 weapon for the Firebug.  Like the previous game, enemies hit will take normal shotgun damage, ignite, and will take additional fire damage over time.  This makes it a good backup to the Flamethrower when high spike damage is needed.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|400px|none|Winchester Model 1897 in 'Trench' configuration - 12 Gauge]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-1.jpg|thumb|600px|none|Nice profile view of the Trench Gun, showing all the lovely imperfections on the wood and steel.  (As to be expected of a 100 year old shotgun.)]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-2.jpg|thumb|600px|none|Aiming down the Trench Guns sights.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-3.jpg|thumb|600px|none|Mr. Foster performs a brass check on his Trench Gun, clearly showing a 'Dragons Breath' shell loaded in the chamber.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Firing.jpg|thumb|600px|none|Mr. Foster unloads a flurry of burning Magnesium on some nearby Clots and Gorefasts.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading1.jpg|thumb|600px|none|After running dry, Foster cleverly loads the first shell directly into the chamber...]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading2.jpg|thumb|600px|none|...and loads the rest of the shells into the tubular magazine.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[SA80#L85A2|L85A2]] is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight. It also sports Magpul EMAGs as its standard magazines.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|350px|none|L85A2 - 5.45x39mm.]]&lt;br /&gt;
[[Image:KillingFloor2-185A2-1_.jpg|thumb|600px|none|A player scans the Metro's advertisements, L85A2 in hand.]]&lt;br /&gt;
[[Image:KillingFloor2-L85A2-2.jpg|thumb|600px|none|A player begins to unequip his L85A2.]]&lt;br /&gt;
&lt;br /&gt;
== AK-12 ==&lt;br /&gt;
The [[AK-12|AK-12]] is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|350px|none|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-1.jpg|thumb|600px|none|The Tactical Reload for the AK-12. Note the bullets are rendered in the magazine.]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-2.jpg|thumb|600px|none|A lovely shot of the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H CQC (Mark 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears as the &amp;quot;SCAR-H Assault Rifle&amp;quot; and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, and it has an unusable InForce WML flashlight attached to the left rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|none|thumb|350px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A SCAR wielding character realizes that his rifle might not be enough for what he's facing.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The M79 returns from the first game as the Tier 3 weapon for the Demolition perk.  It has orange stripes painted on the barrel, akin to tiger stripes.  Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only.  Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED.  However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|400px|none|M79 Grenade Launcher with sight folded down - 40mm]]&lt;br /&gt;
[[Image:KF2-M79-1.jpg|thumb|600px|none|View model of the M79.  TWI have done some really nice weathering detail on this weapon.  Though difficult to see in the dark, on the barrel, you can see the orange stripes.]]&lt;br /&gt;
[[Image:KF2-M79-2.jpg|thumb|600px|none|Aiming down the M79s iron sights.  I imagine the weapon would be even more useful if the characters ever thought to unfold the leaf-sights.]]&lt;br /&gt;
[[Image:KF2-M79-3.jpg|thumb|600px|none|Performing an ammo check on the M79.  A large, mean 40mm HE grenade sits waiting in the breech.]]&lt;br /&gt;
[[Image:KF2-M79-Reload.jpg|thumb|600px|none|Mr. Foster reloading his M79.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=970512</id>
		<title>Killing Floor 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=970512"/>
		<updated>2015-10-18T10:30:06Z</updated>

		<summary type="html">&lt;p&gt;Azukki: mentioning the scar's flashlight is unusable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor 2&lt;br /&gt;
|picture = Killing Floor 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Linux&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor 2''''' (also referred as '''''KF2''''') is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to [[Killing Floor|Killing Floor]].&lt;br /&gt;
The game is being developed on a modified ''Unreal Engine 3''.  Killing Floor 2 came out on April 21st 2015 as an early access game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta 92 Hybrid ==&lt;br /&gt;
It appears as the &amp;quot;9mm Pistol&amp;quot; and is equipped with a usable tac-light. It's the starting sidearm for all Perks. It seems to be a combination of the [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]] frame and the [[Beretta 92 pistol series#Beretta 92G Elite 1A|Beretta 92G Elite 1A]] slide (without the markings). Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.&lt;br /&gt;
&lt;br /&gt;
As of the 'Incinerate 'N Detonate' update, the player can now dual-wield 9mm Pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|350px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|none|thumb|350px|Beretta 92G Elite 1A - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-1.jpg|none|thumb|600px|A player draws his 9mm Pistol. Note the front and back slide serrations as well as the protrusions on the location of the chamber evident to the Beretta 92G Elite 1A. Also the barrel does not protrude past the slide.]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-2.jpg|600px|thumb|none|The player peers at the Beretta's magazine before loading it in. Note the shape of the hammer, and that the butt of the grip is rounded, evident to the M9A1.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-1.jpg|none|600px|thumb|Anton Strasser dual-wields Beretta's, in complete disregard for safe firearm usage.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-ADS.jpg|none|600px|thumb|Unlike in KF1, where 'aiming down sights' with dual pistols was just a zoom, the characters in KF2 are slightly smarter; They only aim down the right-hand pistol.  (This doesn't explain how he's aiming the left-hand pistol, though.)]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Firing.jpg|none|600px|thumb|Anton Strasser opens fire on a nearby Stalker with his dual Beretta's.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading1.jpg|none|600px|thumb|After an intense battle, Strasser reloads his right-hand pistol...]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading2.jpg|none|600px|thumb|...then his left-hand pistol.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]] appears as the &amp;quot;AR-15 Varmint Rifle&amp;quot; and is the first weapon available for the Commando perk. It fires in semi and burst modes. This version of the Colt 9mm Submachine Gun features a forward assist and Rail Interface System with RRA Tactical Mount rear sight and Magpul AFG.&lt;br /&gt;
[[Image:Colt_R0991.jpg|thumb|350px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-1.jpg|thumb|600px|none|A nice shot of the side of the Colt SMG.]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-2.jpg|thumb|600px|none|A player withdraws his SMG.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Rolling Thunder ==&lt;br /&gt;
The [[Mossberg 500]] is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder model of Mossberg 500. Attached to the rail on the muzzle device is a usable flashlight.&lt;br /&gt;
&lt;br /&gt;
Rather than the 5+1 12 gauge shells that this model holds, in-game, it holds 7+1 20 gauge shells.&lt;br /&gt;
[[Image:Mossberg500RollingThunder.JPG|thumb|400px|none|Mossberg 500 Rolling Thunder - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg 500 KF2.jpg|thumb|600px|none|A player aims his Mossberg while marveling at the destroyed Paris streets.]]&lt;br /&gt;
[[Image:MossbergKF2.jpg|thumb|600px|none|The empty reload - inserting the first shell into the chamber...]]&lt;br /&gt;
[[Image:ShotgunKF2.jpg|thumb|600px|none|... while the rest of the shells are inserted into the magazine tube]]&lt;br /&gt;
[[Image:BrassCheck.jpg|thumb|600px|none|The player character performs a brass check of his Mossberg 500]]&lt;br /&gt;
[[Image:TraderScreen.jpg|thumb|600px|none|The Mossberg 500 seen in the trader inventory screen]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it originally featured a 6-round magazine, indicating the use of three-inch shells, though this has been changed to an 8-round magazine with patches.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|350px|none|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-1.jpg|thumb|600px|none|A player performs an ammo check.]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-2.jpg|thumb|600px|none|The Super 90 in all its glory.]]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun]], known here as the &amp;quot;Double-barrel Boomstick&amp;quot;, makes its return from the first title, and is the second weapon available to the Support. It deals more damage than the standard pump-action and has a wider pellet spread, however its ammo capacity is restricted to two shells. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will show the character extracting both shells.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|600px|none|Stoeger/IGA imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:KF2Barrel1.jpg|thumb|600px|none|The Double Barreled Shotgun in game.]]&lt;br /&gt;
[[Image:KF2Barrel2.jpg|thumb|600px|none|A player shows us the two shotgun shells that he intends to load into his Boomstick.]]&lt;br /&gt;
[[Image:KF2Barrel3.jpg|thumb|600px|none|A player preforms a brass check, showing off how detailed the shotguns engravings are.]]&lt;br /&gt;
[[Image:KF2Barrel4.jpg|thumb|600px|none|The Double Barreled Shotgun seen in the trader inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB ==&lt;br /&gt;
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range.]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 'Trench Gun' ==&lt;br /&gt;
The Trench Gun returns from the first game, again loaded with 'Dragons Breath' shells.  Referred to in-game as the 'Incendiary Trench Gun', it is the Tier 2 weapon for the Firebug.  Like the previous game, enemies hit will take normal shotgun damage, ignite, and will take additional fire damage over time.  This makes it a good backup to the Flamethrower when high spike damage is needed.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|400px|none|Winchester Model 1897 in 'Trench' configuration - 12 Gauge]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-1.jpg|thumb|600px|none|Nice profile view of the Trench Gun, showing all the lovely imperfections on the wood and steel.  (As to be expected of a 100 year old shotgun.)]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-2.jpg|thumb|600px|none|Aiming down the Trench Guns sights.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-3.jpg|thumb|600px|none|Mr. Foster performs a brass check on his Trench Gun, clearly showing a 'Dragons Breath' shell loaded in the chamber.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Firing.jpg|thumb|600px|none|Mr. Foster unloads a flurry of burning Magnesium on some nearby Clots and Gorefasts.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading1.jpg|thumb|600px|none|After running dry, Foster cleverly loads the first shell directly into the chamber...]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading2.jpg|thumb|600px|none|...and loads the rest of the shells into the tubular magazine.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[SA80#L85A2|L85A2]] is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight. It also sports Magpul EMAGs as it's standard magazines.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|350px|none|L85A2 - 5.45x39mm.]]&lt;br /&gt;
[[Image:KillingFloor2-185A2-1_.jpg|thumb|600px|none|A player scans the Metro's advertisements, L85A2 in hand.]]&lt;br /&gt;
[[Image:KillingFloor2-L85A2-2.jpg|thumb|600px|none|A player begins to unequip his L85A2.]]&lt;br /&gt;
&lt;br /&gt;
== AK-12 ==&lt;br /&gt;
The [[AK-12|AK-12]] is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|350px|none|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-1.jpg|thumb|600px|none|The Tactical Reload for the AK-12. Note the bullets are rendered in the magazine.]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-2.jpg|thumb|600px|none|A lovely shot of the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H CQC (Mark 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears as the &amp;quot;SCAR-H Assault Rifle&amp;quot; and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, and it has an unusable InForce WML flashlight attached to the left rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|none|thumb|350px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A SCAR wielding character realizes that his rifle might not be enough for what he's facing.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The M79 returns from the first game as the Tier 3 weapon for the Demolition perk.  It has orange stripes painted on the barrel, akin to tiger stripes.  Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only.  Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED.  However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|400px|none|M79 Grenade Launcher with sight folded down - 40mm]]&lt;br /&gt;
[[Image:KF2-M79-1.jpg|thumb|600px|none|View model of the M79.  TWI have done some really nice weathering detail on this weapon.  Though difficult to see in the dark, on the barrel, you can see the orange stripes.]]&lt;br /&gt;
[[Image:KF2-M79-2.jpg|thumb|600px|none|Aiming down the M79s iron sights.  I imagine the weapon would be even more useful if the characters ever thought to unfold the leaf-sights.]]&lt;br /&gt;
[[Image:KF2-M79-3.jpg|thumb|600px|none|Performing an ammo check on the M79.  A large, mean 40mm HE grenade sits waiting in the breech.]]&lt;br /&gt;
[[Image:KF2-M79-Reload.jpg|thumb|600px|none|Mr. Foster reloading his M79.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=970511</id>
		<title>Killing Floor 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=970511"/>
		<updated>2015-10-18T10:27:00Z</updated>

		<summary type="html">&lt;p&gt;Azukki: mentioning that the SG500's shells are 20g (they're labeled on the side: &amp;quot;HIPSHOT T.W. 20GAUGE&amp;quot;)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor 2&lt;br /&gt;
|picture = Killing Floor 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Linux&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor 2''''' (also referred as '''''KF2''''') is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to [[Killing Floor|Killing Floor]].&lt;br /&gt;
The game is being developed on a modified ''Unreal Engine 3''.  Killing Floor 2 came out on April 21st 2015 as an early access game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta 92 Hybrid ==&lt;br /&gt;
It appears as the &amp;quot;9mm Pistol&amp;quot; and is equipped with a usable tac-light. It's the starting sidearm for all Perks. It seems to be a combination of the [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]] frame and the [[Beretta 92 pistol series#Beretta 92G Elite 1A|Beretta 92G Elite 1A]] slide (without the markings). Given Tripwire's extensive experience with realistic weapons depiction from other proprietary titles (such as Red Orchestra), this was probably done to avoid possible legal issues.&lt;br /&gt;
&lt;br /&gt;
As of the 'Incinerate 'N Detonate' update, the player can now dual-wield 9mm Pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|350px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|none|thumb|350px|Beretta 92G Elite 1A - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-1.jpg|none|thumb|600px|A player draws his 9mm Pistol. Note the front and back slide serrations as well as the protrusions on the location of the chamber evident to the Beretta 92G Elite 1A. Also the barrel does not protrude past the slide.]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-2.jpg|600px|thumb|none|The player peers at the Beretta's magazine before loading it in. Note the shape of the hammer, and that the butt of the grip is rounded, evident to the M9A1.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-1.jpg|none|600px|thumb|Anton Strasser dual-wields Beretta's, in complete disregard for safe firearm usage.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-ADS.jpg|none|600px|thumb|Unlike in KF1, where 'aiming down sights' with dual pistols was just a zoom, the characters in KF2 are slightly smarter; They only aim down the right-hand pistol.  (This doesn't explain how he's aiming the left-hand pistol, though.)]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Firing.jpg|none|600px|thumb|Anton Strasser opens fire on a nearby Stalker with his dual Beretta's.]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading1.jpg|none|600px|thumb|After an intense battle, Strasser reloads his right-hand pistol...]]&lt;br /&gt;
[[Image:KF2-DualM9A1-Reloading2.jpg|none|600px|thumb|...then his left-hand pistol.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]] appears as the &amp;quot;AR-15 Varmint Rifle&amp;quot; and is the first weapon available for the Commando perk. It fires in semi and burst modes. This version of the Colt 9mm Submachine Gun features a forward assist and Rail Interface System with RRA Tactical Mount rear sight and Magpul AFG.&lt;br /&gt;
[[Image:Colt_R0991.jpg|thumb|350px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-1.jpg|thumb|600px|none|A nice shot of the side of the Colt SMG.]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-2.jpg|thumb|600px|none|A player withdraws his SMG.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Rolling Thunder ==&lt;br /&gt;
The [[Mossberg 500]] is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder model of Mossberg 500. Attached to the rail on the muzzle device is a usable flashlight.&lt;br /&gt;
&lt;br /&gt;
Rather than the 5+1 12 gauge shells that this model holds, in-game, it holds 7+1 20 gauge shells.&lt;br /&gt;
[[Image:Mossberg500RollingThunder.JPG|thumb|400px|none|Mossberg 500 Rolling Thunder - 12 gauge]]&lt;br /&gt;
[[Image:Mossberg 500 KF2.jpg|thumb|600px|none|A player aims his Mossberg while marveling at the destroyed Paris streets.]]&lt;br /&gt;
[[Image:MossbergKF2.jpg|thumb|600px|none|The empty reload - inserting the first shell into the chamber...]]&lt;br /&gt;
[[Image:ShotgunKF2.jpg|thumb|600px|none|... while the rest of the shells are inserted into the magazine tube]]&lt;br /&gt;
[[Image:BrassCheck.jpg|thumb|600px|none|The player character performs a brass check of his Mossberg 500]]&lt;br /&gt;
[[Image:TraderScreen.jpg|thumb|600px|none|The Mossberg 500 seen in the trader inventory screen]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it originally featured a 6-round magazine, indicating the use of three-inch shells, though this has been changed to an 8-round magazine with patches.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|350px|none|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-1.jpg|thumb|600px|none|A player performs an ammo check.]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-2.jpg|thumb|600px|none|The Super 90 in all its glory.]]&lt;br /&gt;
&lt;br /&gt;
== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun]], known here as the &amp;quot;Double-barrel Boomstick&amp;quot;, makes its return from the first title, and is the second weapon available to the Support. It deals more damage than the standard pump-action and has a wider pellet spread, however its ammo capacity is restricted to two shells. Unlike in the previous game, it can be reloaded when only one shot was fired, although the animation will show the character extracting both shells.&lt;br /&gt;
[[Image:IGA-Coach-Gun.jpg|thumb|600px|none|Stoeger/IGA imported side by side shotgun - 12 gauge]]&lt;br /&gt;
[[Image:KF2Barrel1.jpg|thumb|600px|none|The Double Barreled Shotgun in game.]]&lt;br /&gt;
[[Image:KF2Barrel2.jpg|thumb|600px|none|A player shows us the two shotgun shells that he intends to load into his Boomstick.]]&lt;br /&gt;
[[Image:KF2Barrel3.jpg|thumb|600px|none|A player preforms a brass check, showing off how detailed the shotguns engravings are.]]&lt;br /&gt;
[[Image:KF2Barrel4.jpg|thumb|600px|none|The Double Barreled Shotgun seen in the trader inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB ==&lt;br /&gt;
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range.]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1897 'Trench Gun' ==&lt;br /&gt;
The Trench Gun returns from the first game, again loaded with 'Dragons Breath' shells.  Referred to in-game as the 'Incendiary Trench Gun', it is the Tier 2 weapon for the Firebug.  Like the previous game, enemies hit will take normal shotgun damage, ignite, and will take additional fire damage over time.  This makes it a good backup to the Flamethrower when high spike damage is needed.&lt;br /&gt;
[[Image:Winchester1897TrenchTakedown.jpg|thumb|400px|none|Winchester Model 1897 in 'Trench' configuration - 12 Gauge]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-1.jpg|thumb|600px|none|Nice profile view of the Trench Gun, showing all the lovely imperfections on the wood and steel.  (As to be expected of a 100 year old shotgun.)]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-2.jpg|thumb|600px|none|Aiming down the Trench Guns sights.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-3.jpg|thumb|600px|none|Mr. Foster performs a brass check on his Trench Gun, clearly showing a 'Dragons Breath' shell loaded in the chamber.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Firing.jpg|thumb|600px|none|Mr. Foster unloads a flurry of burning Magnesium on some nearby Clots and Gorefasts.]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading1.jpg|thumb|600px|none|After running dry, Foster cleverly loads the first shell directly into the chamber...]]&lt;br /&gt;
[[Image:KF2-1897TrenchGun-Reloading2.jpg|thumb|600px|none|...and loads the rest of the shells into the tubular magazine.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[SA80#L85A2|L85A2]] is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight. It also sports Magpul EMAGs as it's standard magazines.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|350px|none|L85A2 - 5.45x39mm.]]&lt;br /&gt;
[[Image:KillingFloor2-185A2-1_.jpg|thumb|600px|none|A player scans the Metro's advertisements, L85A2 in hand.]]&lt;br /&gt;
[[Image:KillingFloor2-L85A2-2.jpg|thumb|600px|none|A player begins to unequip his L85A2.]]&lt;br /&gt;
&lt;br /&gt;
== AK-12 ==&lt;br /&gt;
The [[AK-12|AK-12]] is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|350px|none|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-1.jpg|thumb|600px|none|The Tactical Reload for the AK-12. Note the bullets are rendered in the magazine.]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-2.jpg|thumb|600px|none|A lovely shot of the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H CQC (Mark 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears as the &amp;quot;SCAR-H Assault Rifle&amp;quot; and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, and it has a InForce WML flashlight attached to the left rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|none|thumb|350px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A SCAR wielding character realizes that his rifle might not be enough for what he's facing.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M79 Grenade Launcher ==&lt;br /&gt;
The M79 returns from the first game as the Tier 3 weapon for the Demolition perk.  It has orange stripes painted on the barrel, akin to tiger stripes.  Like in KF1, the grenade will not detonate at very short ranges, but will deal 'impact' damage only.  Firing large 40mm grenades, it can easily take out a group of weak enemies, or deal heavy damage to a single large ZED.  However, its single-shot nature means it is slow to reload, which can be dangerous if the player becomes boxed in.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|400px|none|M79 Grenade Launcher with sight folded down - 40mm]]&lt;br /&gt;
[[Image:KF2-M79-1.jpg|thumb|600px|none|View model of the M79.  TWI have done some really nice weathering detail on this weapon.  Though difficult to see in the dark, on the barrel, you can see the orange stripes.]]&lt;br /&gt;
[[Image:KF2-M79-2.jpg|thumb|600px|none|Aiming down the M79s iron sights.  I imagine the weapon would be even more useful if the characters ever thought to unfold the leaf-sights.]]&lt;br /&gt;
[[Image:KF2-M79-3.jpg|thumb|600px|none|Performing an ammo check on the M79.  A large, mean 40mm HE grenade sits waiting in the breech.]]&lt;br /&gt;
[[Image:KF2-M79-Reload.jpg|thumb|600px|none|Mr. Foster reloading his M79.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=910984</id>
		<title>Killing Floor 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=910984"/>
		<updated>2015-04-14T16:29:41Z</updated>

		<summary type="html">&lt;p&gt;Azukki: /* Colt 9mm Submachine Gun */  mentioned the fire modes, fixed the rear sight specification&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor 2&lt;br /&gt;
|picture = Killing Floor 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Linux&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor 2''''' (also referred as '''''KF2''''') is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to [[Killing Floor|Killing Floor]].&lt;br /&gt;
The game is being developed on a modified ''Unreal Engine 3''.  Killing Floor 2 will come out on April 21st 2015 as an early access title.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]], appears as the &amp;quot;9mm Pistol&amp;quot; and is equipped with a usable tac-light. It's the starting sidearm for all Perks and can be dual-wielded. &lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|350px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-1.jpg|none|thumb|600px|A player draws his M9A1.]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-2.jpg|600px|thumb|none|The player peers at the M9A1's magazine before loading it in.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]] appears as the &amp;quot;AR-15 Varmint Rifle&amp;quot; and is the first weapon available for the Commando perk. It fires in semi and burst modes. This version of the Colt 9mm Submachine Gun features a forward assist and Rail Interface System with RRA Tactical Mount rear sight and Magpul AFG.&lt;br /&gt;
[[Image:Colt_R0991.jpg|thumb|350px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-1.jpg|thumb|600px|none|A nice shot of the side of the Colt SMG.]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-2.jpg|thumb|600px|none|A player draws his SMG, determined to clean the streets of &amp;quot;varmints&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Rolling Thunder ==&lt;br /&gt;
The [[Mossberg 500]] is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder edition of Mossberg 500. Attached to the rail on the muzzle device is a useable flashlight. It holds 7+1 in-game, rather than 5+1.&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it features a 6-round magazine, indicating the use of three-inch shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|350px|none|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-1.jpg|thumb|600px|none|A player loads a shell into the breech of his Super 90.]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-2.jpg|thumb|600px|none|The Super 90 in all it's glory.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB ==&lt;br /&gt;
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[SA80#L85A2|L85A2]] is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight.It also sports Magpul EMAGs as it's standard magazines.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|350px|none|L85A2 - 5.45x39mm.]]&lt;br /&gt;
[[Image:KillingFloor2-185A2-1_.jpg|thumb|600px|none|A player scans the Metro's advertisements, L85A2 in hand.]]&lt;br /&gt;
[[Image:KillingFloor2-L85A2-2.jpg|thumb|600px|none|A player begins to unequip his L85A2.]]&lt;br /&gt;
&lt;br /&gt;
== AK-12 ==&lt;br /&gt;
The [[AK-12|AK-12]] is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|350px|none|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-1.jpg|thumb|600px|none|The Tactical Reload for the AK-12. Note the bullets are rendered in the magazine.]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-2.jpg|thumb|600px|none|A lovely shot of the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H CQC (Mark 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears as the &amp;quot;SCAR-H Assault Rifle&amp;quot; and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, the optic has been swapped for a M68 Aimpoint sight, and it has a InForce WML flashlight attached to the left rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|none|thumb|350px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A SCAR wielding character realizes that his rifle might not be enough for what he's facing.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=910981</id>
		<title>Killing Floor 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=910981"/>
		<updated>2015-04-14T16:18:26Z</updated>

		<summary type="html">&lt;p&gt;Azukki: /* L85A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor 2&lt;br /&gt;
|picture = Killing Floor 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Linux&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor 2''''' (also referred as '''''KF2''''') is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to [[Killing Floor|Killing Floor]].&lt;br /&gt;
The game is being developed on a modified ''Unreal Engine 3''.  Killing Floor 2 will come out on April 21st 2015 as an early access title.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]], appears as the &amp;quot;9mm Pistol&amp;quot; and is equipped with a usable tac-light. It's the starting sidearm for all Perks and can be dual-wielded. &lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|350px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-1.jpg|none|thumb|600px|A player draws his M9A1.]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-2.jpg|600px|thumb|none|The player peers at the M9A1's magazine before loading it in.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]] appears as the &amp;quot;AR-15 Varmint Rifle&amp;quot; and is the first weapon available for the Commando perk. This version of the Colt 9mm Submachine Gun features a forward assist and Rail Interface System with removable carry handle and Magpul AFG.&lt;br /&gt;
[[Image:Colt_R0991.jpg|thumb|350px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-1.jpg|thumb|600px|none|A nice shot of the side of the Colt SMG.]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-2.jpg|thumb|600px|none|A player draws his SMG, determined to clean the streets of &amp;quot;varmints&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Rolling Thunder ==&lt;br /&gt;
The [[Mossberg 500]] is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder edition of Mossberg 500. Attached to the rail on the muzzle device is a useable flashlight. It holds 7+1 in-game, rather than 5+1.&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it features a 6-round magazine, indicating the use of three-inch shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|350px|none|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-1.jpg|thumb|600px|none|A player loads a shell into the breech of his Super 90.]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-2.jpg|thumb|600px|none|The Super 90 in all it's glory.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB ==&lt;br /&gt;
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[SA80#L85A2|L85A2]] is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight.It also sports Magpul EMAGs as it's standard magazines.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|350px|none|L85A2 - 5.45x39mm.]]&lt;br /&gt;
[[Image:KillingFloor2-185A2-1_.jpg|thumb|600px|none|A player scans the Metro's advertisements, L85A2 in hand.]]&lt;br /&gt;
[[Image:KillingFloor2-L85A2-2.jpg|thumb|600px|none|A player begins to unequip his L85A2.]]&lt;br /&gt;
&lt;br /&gt;
== AK-12 ==&lt;br /&gt;
The [[AK-12|AK-12]] is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|350px|none|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-1.jpg|thumb|600px|none|The Tactical Reload for the AK-12. Note the bullets are rendered in the magazine.]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-2.jpg|thumb|600px|none|A lovely shot of the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H CQC (Mark 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears as the &amp;quot;SCAR-H Assault Rifle&amp;quot; and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, the optic has been swapped for a M68 Aimpoint sight, and it has a InForce WML flashlight attached to the left rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|none|thumb|350px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A SCAR wielding character realizes that his rifle might not be enough for what he's facing.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=910980</id>
		<title>Killing Floor 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=910980"/>
		<updated>2015-04-14T16:17:06Z</updated>

		<summary type="html">&lt;p&gt;Azukki: /* FN SCAR-H CQC (Mark 17 Mod 0) */  switched it to being correctly identified as the CQC model given the short barrel, swapped the image accordingly, fixed it saying it has the same optic as in the first game, and pointed out the flashlight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor 2&lt;br /&gt;
|picture = Killing Floor 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Linux&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor 2''''' (also referred as '''''KF2''''') is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to [[Killing Floor|Killing Floor]].&lt;br /&gt;
The game is being developed on a modified ''Unreal Engine 3''.  Killing Floor 2 will come out on April 21st 2015 as an early access title.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]], appears as the &amp;quot;9mm Pistol&amp;quot; and is equipped with a usable tac-light. It's the starting sidearm for all Perks and can be dual-wielded. &lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|350px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-1.jpg|none|thumb|600px|A player draws his M9A1.]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-2.jpg|600px|thumb|none|The player peers at the M9A1's magazine before loading it in.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]] appears as the &amp;quot;AR-15 Varmint Rifle&amp;quot; and is the first weapon available for the Commando perk. This version of the Colt 9mm Submachine Gun features a forward assist and Rail Interface System with removable carry handle and Magpul AFG.&lt;br /&gt;
[[Image:Colt_R0991.jpg|thumb|350px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-1.jpg|thumb|600px|none|A nice shot of the side of the Colt SMG.]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-2.jpg|thumb|600px|none|A player draws his SMG, determined to clean the streets of &amp;quot;varmints&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Rolling Thunder ==&lt;br /&gt;
The [[Mossberg 500]] is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder edition of Mossberg 500. Attached to the rail on the muzzle device is a useable flashlight. It holds 7+1 in-game, rather than 5+1.&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it features a 6-round magazine, indicating the use of three-inch shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|350px|none|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-1.jpg|thumb|600px|none|A player loads a shell into the breech of his Super 90.]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-2.jpg|thumb|600px|none|The Super 90 in all it's glory.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB ==&lt;br /&gt;
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[SA80#L85A2|L85A2]] is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight.It also sports Magpul EMAGs as it's standard magazines.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|350px|none|L85A2 - 5.45x39mm.]]&lt;br /&gt;
[[Image:KillingFloor2-185A2-1_.jpg|thumb|600px|none|A player scans the Metro's advertisements, L85A2 in hand.]]&lt;br /&gt;
[[Image:KillingFloor2-L85A2-2.jpg|thumb|600px|none|A player begins to reload his L85A2.]]&lt;br /&gt;
&lt;br /&gt;
== AK-12 ==&lt;br /&gt;
The [[AK-12|AK-12]] is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|350px|none|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-1.jpg|thumb|600px|none|The Tactical Reload for the AK-12. Note the bullets are rendered in the magazine.]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-2.jpg|thumb|600px|none|A lovely shot of the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H CQC (Mark 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] appears as the &amp;quot;SCAR-H Assault Rifle&amp;quot; and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a 20rd magazine and a vertical foregrip. Unlike in the first game, the barrel is short, indicating it is the CQC model, the optic has been swapped for a M68 Aimpoint sight, and it has a InForce WML flashlight attached to the left rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|none|thumb|350px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A SCAR wielding character realizes that his rifle might not be enough for what he's facing.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=910971</id>
		<title>Killing Floor 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor_2&amp;diff=910971"/>
		<updated>2015-04-14T15:55:29Z</updated>

		<summary type="html">&lt;p&gt;Azukki: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Killing Floor 2&lt;br /&gt;
|picture = Killing Floor 2.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|developer = Tripwire Interactive&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Linux&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Killing Floor 2''''' (also referred as '''''KF2''''') is an upcoming first-person survival coop shooter video game developed and published by Tripwire Interactive for PC and Linux. It is the sequel to [[Killing Floor|Killing Floor]].&lt;br /&gt;
The game is being developed on a modified ''Unreal Engine 3''.  Killing Floor 2 will come out on April 21st 2015 as an early access title.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the game ''Killing Floor'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]], appears as the &amp;quot;9mm Pistol&amp;quot; and is equipped with a usable tac-light. It's the starting sidearm for all Perks and can be dual-wielded. &lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|350px|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-1.jpg|none|thumb|600px|A player draws his M9A1.]]&lt;br /&gt;
[[Image:KillingFloor2-M9A1-2.jpg|600px|thumb|none|The player peers at the M9A1's magazine before loading it in.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Colt 9mm Submachine Gun ==&lt;br /&gt;
The [[Colt 9mm Submachine Gun]] appears as the &amp;quot;AR-15 Varmint Rifle&amp;quot; and is the first weapon available for the Commando perk. This version of the Colt 9mm Submachine Gun features a forward assist and Rail Interface System with removable carry handle and Magpul AFG.&lt;br /&gt;
[[Image:Colt_R0991.jpg|thumb|350px|none|Colt 9mm SMG aka Colt R0991 with RIS handguard - 9x19mm]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-1.jpg|thumb|600px|none|A nice shot of the side of the Colt SMG.]]&lt;br /&gt;
[[Image:KillingFloor2-ColtSMG-2.jpg|thumb|600px|none|A player draws his SMG, determined to clean the streets of &amp;quot;varmints&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Mossberg 500 Rolling Thunder ==&lt;br /&gt;
The [[Mossberg 500]] is the first weapon for the Support perk, who spawns with it already in his inventory. The distinct muzzle device shows that it is the Rolling Thunder edition of Mossberg 500. Attached to the rail on the muzzle device is a useable flashlight. It holds 7+1 in-game, rather than 5+1.&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] shotgun is the third weapon available for the Support perk. It is equipped with a usable weaponlight as well as a red dot sight on the top rail. Like in first Killing Floor, it features a 6-round magazine, indicating the use of three-inch shells.&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|350px|none|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-1.jpg|thumb|600px|none|A player loads a shell into the breech of his Super 90.]]&lt;br /&gt;
[[Image:KillingFloor2-BenelliM4-2.jpg|thumb|600px|none|The Super 90 in all it's glory.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB ==&lt;br /&gt;
The AA-12 is a tier 4 weapon for the Support class. It is a fully automatic shotgun and fires from 20 round drum magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12.jpeg|thumb|600px|none|A player fires his AA-12 into a Scrake at close range]]&lt;br /&gt;
[[Image:Killing Floor 2 AA-12 camo 3rd person.jpg|thumb|600px|none|Determined to beat his friend, a different player gets REALLY close to a Scrake with his camouflaged AA-12.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles and Carbines =&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
The [[SA80#L85A2|L85A2]] is the second weapon for the Сommando perk. It replaces the L22 from the original and is fitted with an EOtech holographic sight.It also sports Magpul EMAGs as it's standard magazines.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|350px|none|L85A2 - 5.45x39mm.]]&lt;br /&gt;
[[Image:KillingFloor2-185A2-1_.jpg|thumb|600px|none|A player scans the Metro's advertisements, L85A2 in hand.]]&lt;br /&gt;
[[Image:KillingFloor2-L85A2-2.jpg|thumb|600px|none|A player begins to reload his L85A2.]]&lt;br /&gt;
&lt;br /&gt;
== AK-12 ==&lt;br /&gt;
The [[AK-12|AK-12]] is the third Commando-perk weapon and replaces the Draco Carbine from the first game. It is fitted with a Kobra red dot sight and a vertical foregrip.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|350px|none|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-1.jpg|thumb|600px|none|The Tactical Reload for the AK-12. Note the bullets are rendered in the magazine.]]&lt;br /&gt;
[[Image:KillingFloor2-AK-12-2.jpg|thumb|600px|none|A lovely shot of the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
= Battle Rifles =&lt;br /&gt;
== FN SCAR-H STD (Mark 17 Mod 0) ==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;SCAR-H Assault Rifle&amp;quot; and is the most powerful weapon for the Commando perk. Like in the first game, the SCAR-H is equipped with a M68 Aimpoint sight and a vertical foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR-H_STD.jpg|none|thumb|350px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Killing Floor 2 SCAR.jpg|none|thumb|600px|A SCAR wielding character realizes that his rifle might not be enough for what he's facing.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Breaking_Bad&amp;diff=743953</id>
		<title>Talk:Breaking Bad</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Breaking_Bad&amp;diff=743953"/>
		<updated>2013-09-29T23:57:28Z</updated>

		<summary type="html">&lt;p&gt;Azukki: /* Season 5 Part 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hank's Glock is .40 cal as stated in the first episode so its a Glock 22 not a 17. Also here are the other guns from the first season: S&amp;amp;W4506, Ruger GP100, HK416, and in the first episode of season two jesse buys a snub nosed 5 shot revolver.&lt;br /&gt;
&lt;br /&gt;
[[File:1311548830-screen shot 2011-07-24 at 6.51.07 pm.jpg|thumb|none|600px|Walt with the LCR as he talks with the arms dealer in &amp;quot;Thirty-Eight Snub&amp;quot; (S4E02).]]&lt;br /&gt;
&lt;br /&gt;
== M4 ==&lt;br /&gt;
&lt;br /&gt;
The M4 claimed to be used by Tuco seems to be a CAR-15&lt;br /&gt;
&lt;br /&gt;
Yeah I don't know what the make and model of the snub nosed revolver is yet. Thanks for the tip on the Glock situation, though.&lt;br /&gt;
&lt;br /&gt;
==Negro Y Azul==&lt;br /&gt;
I'll have the caps for it by tonight [[User:BeardedHoplite|BeardedHoplite]] 18:03, 27 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screencappin' ==&lt;br /&gt;
&lt;br /&gt;
I going to screencap this series when the DVDs come out.[[User:Oliveira|Oliveira]] 22:46, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Screencaps ==&lt;br /&gt;
&lt;br /&gt;
I'm not a member of IMFDB, but how would I go about providing screens?  I have the first season on DVD and on the day of the second season's release, I plan on purchasing it.&lt;br /&gt;
&lt;br /&gt;
You can use VLC player to capture screenshots.   It will capture them as PNG files, so you'll have to use a Batch image converter to convert to JPG before you upload your shots.    --[[User:Ben41|Ben41]] 07:55, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You can set up the VLC player so it will capture them as jpg. Go to Tools, Preferences, then video and change the format from png to jpg.--[[User:Predator20|Predator20]] 17:30, 12 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks, though my issue wasn't so much with getting the screencaps, as it was with uploading them.  I '''have''' to be a member to upload files.  It isn't a problem, I just didn't want to join with plans to only contribute to one page.&lt;br /&gt;
&lt;br /&gt;
== Need Help ==&lt;br /&gt;
&lt;br /&gt;
After going through both the first and second season, I do believe I have captured every instance of a gun on screen.  I have a lot of screenshots of guns that aren't even mentioned or pointed out on the page.  I don't know much about guns myself, so if I posted these extra images here, could I get some assistance with ID's please?--[[User:NinetyNineCent|NinetyNineCent]] 10:38, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Unknown revolver that Jesse gets is a taurus ultra light .38 spcl snub nose.--[[User:Spades of Columbia|Spades of Columbia]] 18:45, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Season 3 Episode 7 ==&lt;br /&gt;
&lt;br /&gt;
I was wonndering, shouldn't we include the guns that appear in the truk scene where &amp;quot;the Cousins&amp;quot; are dealing with the gun-dealer. I believe that there are several Ingrams a TEC-9 and a M4 that can be included. Just a suggestion.&lt;br /&gt;
&lt;br /&gt;
== Shotgun? ==&lt;br /&gt;
&lt;br /&gt;
The tow truck guy threatened Jesse with a shotgun when he found him sleeping in his RV, just noticed it wasn't on the page. [[User:Diego Wolfwood|Diego Wolfwood]] 07:40, 6 October 2011 (CDT)&lt;br /&gt;
:I'm on that, if I just get the code to do what it's supposed to... --[[User:Euromutt|Euromutt]] 07:05, 14 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== DEA's assault rifles in the pilot ==&lt;br /&gt;
&lt;br /&gt;
Can anyone ID the weapons used by the DEA to raid the meth lab in the pilot episode? They don't look like M4s... But I may be wrong. -[[User:Sentient6|Sentient6]] 09:20, 9 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:They were too short to be M4s. Some of them had 10&amp;quot; barrels (Mark 18 length), while others had the 6.5&amp;quot; barrels (Olympic Arms K23B length). All had full-length rail forearms, most had iron sights, and different types of stocks. I suppose that we could just call them unknown compact AR-15 variants. -[[User:MT2008|MT2008]] 15:38, 31 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== More pics on AMC's website ==&lt;br /&gt;
[http://polls.amctv.com//chart/data/1737-question-1.html A gun quiz] on the official AMC website has some nice close-up images of the guns. [[User:Barnabas Hale|Barnabas Hale]] 17:15, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unknown revolver ==&lt;br /&gt;
&lt;br /&gt;
I am absolutely assured that it is a Taurus. Notice a small round emblem in the bottom part of the handle. Besides, at a Taurus the special form of a front sight. I can't confidently confirm that it is model 85, but most likely it so. [[User:Flexo|Flexo]] 09:31, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Combo's handgun? ==&lt;br /&gt;
&lt;br /&gt;
[[Image:BB_Combo.jpg|thumb|none|300px|]]&lt;br /&gt;
Help to identify- a quiz on AMC site tells it belonged to Combo.&lt;br /&gt;
Beretta 92 FS Inox or Taurus PT 92 with pearl grips?&lt;br /&gt;
&lt;br /&gt;
:Beretta; it has the slide-mounted safety. Also, I'm guessing that that's the exact same gun which appeared in several episodes of ''[[Hawaii Five-0 (2010)]]'' and at least one episode of ''[[NCIS]]''. -[[User:MT2008|MT2008]] 16:58, 15 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in S4E09 ==&lt;br /&gt;
[[Image:BBS4E9rifle.jpg|thumb|none|300px|]]&lt;br /&gt;
I thought this should be on the main page.  No clue what it is though. [[User:JLDub|JLDub]]&lt;br /&gt;
&lt;br /&gt;
== S05xE02 ==&lt;br /&gt;
&lt;br /&gt;
Help to identify...&lt;br /&gt;
I think i see some Glock and a Beretta Cheetah .380 or 22 LR.&lt;br /&gt;
&lt;br /&gt;
Excellent, i was just thinking of adding this episode under the beretta cheetah section, as well as adding one for the glock (looks like your standard Glock 17)&lt;br /&gt;
&lt;br /&gt;
[[User:Pawelm|Pawelm]] 00:15, 24 July 2012 (CEST)&lt;br /&gt;
[[Image:BreakingBad_S05E02_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BreakingBad_S05E02_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BreakingBad_S05E02_3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== A Glock ==&lt;br /&gt;
&lt;br /&gt;
I don't remember whose Glock was it and in which episode was it (to get a better screenshot. These are from some YT mix). Also- which model is it exactly (I guess 17 or 19 gen 3)? [[User:Pawelm|Pawelm]] 20:08, 8 August 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
It was from Season 4 Episode 13 &amp;quot;Face Off&amp;quot;, one of Gus's unamed henchman (i recall him having a country accent) who threatens to break Jesse's arm. [[User: Czar|Czar]]&lt;br /&gt;
&lt;br /&gt;
Ok found it, unfortunately no better views of this handgun; main question remains, is it compact or standard size? Often have trouble to find it out. I think it might be compact, like model 19..? [[User:Pawelm|Pawelm]] 20:51, 9 August 2012 (CEST)&lt;br /&gt;
&lt;br /&gt;
[[Image:Breaking_Bad_Glock_temp.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Breaking_Bad_Glock_temp2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:No, that's a full-sized Glock. Either a -17 or a -22. -[[User:MT2008|MT2008]] 16:34, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well shouldn't we list it as a 17 due to the fact the Glock 22 is sort of uncommon in movies and television? And also the identifying marks are illegible and we can't see the barrel [[User:Czar|Czar]]&lt;br /&gt;
&lt;br /&gt;
== Todd's Pistol S05E05==&lt;br /&gt;
&lt;br /&gt;
You can see Todd's gun pretty well in this promo pic - http://i.imgur.com/OYPHB.jpg ID away! [[User:JLDub|JLDub]]&lt;br /&gt;
&lt;br /&gt;
I'm saying Smith &amp;amp; Wesson 4566TSW (Tactical Smith &amp;amp; Wesson) - [[User: Czar|Czar]]&lt;br /&gt;
&lt;br /&gt;
This is actually a 5906TSW. I base this on three things. 1) the bore size is too small compared to the end of the guide rod to be a .45   2) there is only a single digit before &amp;quot;Tactical&amp;quot; on the slide. The 5906 and 5903 say &amp;quot;9 Tactical&amp;quot; and the 40 and 45 say &amp;quot;40 Tactical&amp;quot; and &amp;quot;45 Tactical&amp;quot;, respectively. 3) the gun grip has a curved backstrap. The 4566TSW comes standard with a straight backstrap (though a curved is available) and the 5906TSW comes standard with a curved backstrap grip.  --[[User:Luckyluciano|Luckyluciano]] ([[User talk:Luckyluciano|talk]]) 23:16, 4 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
One curious thing to note is that the gun has no magazine in it. --[[User:Luckyluciano|Luckyluciano]] ([[User talk:Luckyluciano|talk]]) 23:16, 4 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Ruger P95&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
does anyone have any more shots of the gun that is currently labelled as a &amp;quot;[[Ruger P95]]&amp;quot; as there is absolutely no way that is what it is. I'm fairly sure it is a reversed shot of a [[Beretta Cougar]] of some sort (shot of full size Inox cougar below for comparison, note the design of the safety and the ejection port with distinctively recessed extractor which appears on the wrong side in this reversed shot), but need a wider view to work out which variant it is specifically.  --[[User:Commando552|commando552]] 16:32, 20 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yeah your right comparing pictures of the cougar and the p95 the p95's safety is too short to be the guns safety in the picture it matches either a Beretta cougar safety or some type Beretta safety.--[[User:Blueboy1600|Blueboy1600]] 18:00, 20 August 2012 (CDT)&lt;br /&gt;
[[File:8000 Cougar F Inox.jpg|thumb|400px|none|Beretta 8000 Cougar F Inox with walnut grips - 9x19mm]]&lt;br /&gt;
[[File:BrBa - Taurus.jpg|thumb|500px|none|Gun in question]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S05E07==&lt;br /&gt;
Help to identify guns from this episode.&lt;br /&gt;
I'm only sure about AK rifle.&lt;br /&gt;
[[Image:BB_S05E07_1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BB_S05E07_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BB_S05E07_3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BB_S05E07_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BB_S05E07_5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BB_S05E07_6.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BB_S05E07_7.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
: I sure the revolver is S&amp;amp;W 625 --[[User:Flexo|Flexo]] ([[User talk:Flexo|talk]]) 16:34, 9 September 2012 (EDT)&lt;br /&gt;
: Shotgun looks like Mossberg 500, strange pistol in Mike's bag looks like Nambu or Lahti (pre WW2 Finnish pistol) but it is not Nambu or Lahti. And it is not Auto Mag AMP cause too slim barell. May be it is rare Kimball Arms Co &amp;quot;Air Crew&amp;quot; cal .30 Carbine? --[[User:Flexo|Flexo]] ([[User talk:Flexo|talk]]) 16:43, 9 September 2012 (EDT)&lt;br /&gt;
::The pistol is a [[Colt Woodsman]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:16, 9 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Jesse gun  ==&lt;br /&gt;
&lt;br /&gt;
AT season 5 episode 8 after Jesse find the bags of money he takes a gun off himself my bet is h&amp;amp;k p7m13 but I'm not sure ... --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 21:08, 7 September 2012 (EDT)&lt;br /&gt;
[[File:BB S05E08 Pistol.jpg|thumb|none|600px|Jesse's pistol on the floor. [[User:Playsonic2|Playsonic2]] ([[User talk:Playsonic2|talk]]) 11:10, 10 September 2012 (EDT)]]&lt;br /&gt;
&lt;br /&gt;
AMT Backup .380ACP--[[User:Flexo|Flexo]] ([[User talk:Flexo|talk]]) 11:23, 10 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Glock, not HK Mark 23 ==&lt;br /&gt;
&lt;br /&gt;
In This screen shot, you can clearly see the Glock's takedown tabs.&lt;br /&gt;
&lt;br /&gt;
[[IMG:http://www.imfdb.org/images/e/e8/BreakBad-404-Mark23-2.jpg]]&lt;br /&gt;
&lt;br /&gt;
It's definitely a Glock and not a Mark 23.&lt;br /&gt;
&lt;br /&gt;
:That's not a &amp;quot;takedown&amp;quot; tab, it's the end of the the slide release pin. I think it's definitely a Mark 23, look at the shape of the sights and the way that the edges of the slide are beveled (rather than square, as on a Glock). -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 15:07, 8 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm almost sure its still an USP and not Glock. 1) Slide shape doesn't match 2) Trigger guard shape doesn't match too. So, I'd say its a HK gun. [[User:pawelm|pawelm]]&lt;br /&gt;
&lt;br /&gt;
::In the first image it looks to have three controls on the frame instead of two like a USP would have, though. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:30, 10 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm sorry, Pawelm, but I really think you're wrong on this (the fact that you initially mistook the gun for a Glock already calls your visual acuity into question). First of all, the trigger guard is not clearly visible in the bottom two pics, so I don't know how you can tell that it's a USP trigger guard. Second, look mostly at the sights (which are the most visible part of the gun). Compare IMFDB's pictures of USPs and Mark 23s, and you should be able to tell the difference in the shape of the front sight. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 11:41, 10 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Just watched the episode again. Although you can't tell in the screenshots I took, I noticed that (1.) the weapon has a threaded barrel (though granted, so does the USP Tactical), and (2.) the slide/barrel are way too long for a USP. But I still think it's far more likely that this is the Mark 23, since we know for sure that he used such a weapon in the Season 3 finale. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 11:47, 10 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: Ok, indeed I didn't check it good enough. I always thought that Mark 23 is close looking to USP Expert, sorry for naming Mark 23 as it was directly from USP pistol series. Anyway, due to visible cuts on slide http://www.imfdb.org/images/8/8b/G17%2CM23_difference.jpg I still think it's HK (Mark 23) and not the Glock (and also not the USP :&amp;gt;). [[User:pawelm|pawelm]]&lt;br /&gt;
&lt;br /&gt;
::::::The most obvious difference between the USP and the Mark 23, aside from size, is the controls; the Mark 23 has a slide release and both a safety and a completely separate decocking lever on the frame. USP Expert only has slide release and safety lever. You can see the decocking lever in the first image of the gun here. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:39, 11 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Grenade ==&lt;br /&gt;
I can't make the image, but in S01E04 &amp;quot;Cancer Man&amp;quot;, Jesse hallucinates after getting high and sees a guy with a grenade. [[User:Playsonic2|Playsonic2]] ([[User talk:Playsonic2|talk]]) 05:51, 12 September 2012 (EDT)&lt;br /&gt;
:Also, Badger has a crossbow in S01E05 &amp;quot;Gray Matter&amp;quot;. [[User:Playsonic2|Playsonic2]] ([[User talk:Playsonic2|talk]]) 06:02, 12 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Season 5 Part 2 ==&lt;br /&gt;
&lt;br /&gt;
I've been watching the new episodes as they're aired and I've noticed the following weapons:&lt;br /&gt;
Walt's M60 machine gun makes a brief appearance in the first episode, S05E09 &amp;quot;Blood Money&amp;quot;.  In S05E10, &amp;quot;Buried&amp;quot;, we see a sniper rifle leaning on a railing at Declan's cook site.  It appears to be a Remington 700PSS and closely resembles the rifle used by Gaff in S04E09 &amp;quot;Bug&amp;quot;.  Also in this episode, we see an AA-12 with a drum magazine in the hands of Kenny, while Jack carries a Browning Hi-Power and Todd has an unknown pistol tucked in his waistband.  Two White Power gunmen are also seen with an M4A1 and a pump-action shotgun with an extended magazine tube. In S05E11, &amp;quot;Confessions&amp;quot;, Jesse is seen taking what appears to be a Seecamp LWS-32 from Saul's desk, which he uses to threaten Saul and Huell.  Shortly afterward, Walt is seen taking a 5-shot .38 snub-nosed revolver out of its hiding place inside a Coke machine at the carwash.  My best guess would be a Smith &amp;amp; Wesson Model 442.  The intent of the writers may have been to imply that this was the same revolver Walt used to kill Mike (the fate of which we never learned).  In S05E12, &amp;quot;Rabid Dog&amp;quot;, Walt is seen with the .38 revolver again while searching his house.  Also in this episode, Hank holds his newly reissued Glock 22 on Jesse when he discovers him trying to burn down Walt's house.  In S05E13, &amp;quot;To'hajiilee&amp;quot;, Walt is again seen with the .38 revolver, although he discards it when he gives himself up to Hank.  Hank again carries a Glock 22 in this episode, and while Steve Gomez is seen with a Glock in his holster in prior episodes, he is seen carrying a Mossberg 590 when he, Hank, and Jesse track Walt into the desert.  This may be the same gun seen in &amp;quot;Buried&amp;quot;.  When the White Power crew arrives at the scene, Jack and Kenny are again armed with a Browning Hi-Power and an AA-12 respectively, while Todd carries an unknown handgun with a nickel, stainless, or chrome slide (possibly a Kahr K9 or variant).  The other three White Power gunmen are armed with two M4A1s and what appears to be a Browning Automatic Rifle with its bipod folded.&lt;br /&gt;
--[[User:LordOfTheLocusts|LordOfTheLocusts]] ([[User talk:LordOfTheLocusts|talk]]) 21:54, 11 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Looking closely at Gomez's shotgun in the scene when Hank tries to grab it, it appears to not be a Mossberg 590. It can clearly be seen to have no thumb safety, and the lifter in the downward position when the action is closed. I think a Remington 870 would be a better guess, but I'm not entirely certain.&lt;br /&gt;
--[[User:Azukki|Azukki]] ([[User talk:Azukki|talk]]) 19:57, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Final Season ==&lt;br /&gt;
&lt;br /&gt;
The gun Walter pulls from the coke machine is not the Ruger LCR. It has for sure morphed into a Smith &amp;amp; Wesson J-Frame, perhaps a Model 442. &lt;br /&gt;
&lt;br /&gt;
You can see it clearly in several of the newest episodes. --[[User:Rugerlvr|Rugerlvr]] ([[User talk:Rugerlvr|talk]]) 22:51, 11 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It hasn't morphed into anything, the LCR got ditched in the super-lab explosion. This new piece was presumably an off screen purchase.--[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 21:54, 12 September 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=352279</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=352279"/>
		<updated>2010-11-03T20:05:46Z</updated>

		<summary type="html">&lt;p&gt;Azukki: /* Ruger Mark II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
[[Image:9mmingame.jpg|thumb|none|500px|The 9mm Pistol in game, held by an Powder Gang member.]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FONV9mmingame.jpg|thumb|none|500px|Shooting while looking through iron sights.]]&lt;br /&gt;
[[Image:FNV screenshot Primm.jpg|thumb|none|550px|The Player firing the Browning HP in-game.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in Vikki &amp;amp; Vance casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|830px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] takes place as the 44. Magnum Revolver. Can be modified with a Heavy Frame that increases its condition by +50% and a Revolver scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|830px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
&lt;br /&gt;
===10MM Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10MM Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:FNVThatGun.png|thumb|none|830px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs (0.8000). Also, it is the only firearm the player can take into casinos &lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|400px|Ruger Mk II pistol with professional ''Ciener'' Suppressor - .22 LR.  This is a classic Silenced Pistol and this pistol has been seen in several motion pictures]].&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a suppressor and the 30 round magazine. Chambered in 5mm. If playing the standard quest, without going off track, the first place that the player will come across is in the Nellis AFB, in the underground generator room.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with the SIRS rails on them and a PRS stock. They both have an ACOG scope. The unique variant is painted woodland. The standard variant is called the Marksman Rifle and the unique is called the ''All American''. And like the Service Rifle in the game, both these rifles lack the charging handle on the rear and instead it is located on the moving bolt on the right side where the brass ejects.If playing the standard quest, without going off track, the first place that the player will come across is in the Nellis AFB, in the underground generator room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector.&lt;br /&gt;
Can be modified with a Forged Reciever that increases its condition by +50% and Upgraded Springs that increase its fire rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:830px-ServiceRifle.png|thumb|none|830px|The Service Rifle.]]&lt;br /&gt;
[[Image:830px-85767315.png|830px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. Can be modified with a SMG Drum that increases the capacity by +30% and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:9mmsmg.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. Can be upgraded with a Sil. SMG Exp. Drum that increases capacity by +60%.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:American 180 screen.jpg|600px|thumb|none|The Silenced .22 SMG]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but you can upgrade it to have 8. Can also be upgraded with a Shotgun Choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over and Under Shotgun===&lt;br /&gt;
Called the &amp;quot;Caravan Shotgun&amp;quot; in game, and if you pre-ordered a particular version, you could get a slightly better one.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawks Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawks Semi-Auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:ScreenShot37png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modelled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge, and no external hammer. ]]&lt;br /&gt;
[[Image:ScreenShot34png.png|830PX|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. Can be upgraded with Extended mags that increase capacity by +3%, a night vision scope and a silencer.&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine'' that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-This_machine.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel.&lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a come back in Fallout: New Vegas, but the rifle now chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. Can be modified with a Custom Action that increases the rate of fire, an Extended Mag which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
What appears to be an FN Minimi with wooden M60 style hanguardsand a wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. Can be modified with a Light MG Expanded Drum that increases capacity from 90 rounds to 200 rounds.fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Launcher&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded wih a longer barrel for longer range.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:Grenade rifle.png|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=203038</id>
		<title>Killing Floor</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Killing_Floor&amp;diff=203038"/>
		<updated>2009-11-11T07:19:46Z</updated>

		<summary type="html">&lt;p&gt;Azukki: /* Unidentified lever action rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
'''The following weapons appear in the game Killing Floor'''&lt;br /&gt;
[[Image:Killing_Floor.jpg|thumb|right|250px|Killing Floor (2009)]]&lt;br /&gt;
&lt;br /&gt;
The Following weapons appear in this game:&lt;br /&gt;
&lt;br /&gt;
== [[Beretta 92 pistol series#Beretta M9A1|Beretta M9A1]] ==&lt;br /&gt;
A Berretta M9 is featured in the game with a flashlight mounted. It can be dual wielded, in which case the left pistol will not have the flashlight mounted.&lt;br /&gt;
[[Image:BerettaM9A1.jpg|none|thumb|400px]]&lt;br /&gt;
[[Image:Killing floor M9.jpg|none|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== [[Desert Eagle|IMI Desert Eagle]] ==&lt;br /&gt;
A IMI Desert Eagle in .50 AE is featured in the game. It can be dual wielded. It incorrectly holds 8 rounds.&lt;br /&gt;
[[Image:DesertEagle44Magnum.jpg|none|thumb|400px]]&lt;br /&gt;
[[Image:Killing floor IMI desert eagle.jpg|none|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== [[MP7]] ==&lt;br /&gt;
A Heckler &amp;amp; Koch MP7 is shown in the game, with a red dot sight and some sort of drug dart launcher.&lt;br /&gt;
[[Image:Killing floor MP7.jpg|none|thumb|400px]]&lt;br /&gt;
== [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3]] ==&lt;br /&gt;
The basic shotgun in the game is a Benelli M3 with a flashlight mounted.&lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|none|thumb|400px]]&lt;br /&gt;
[[Image:Killing floor M3.jpg|none|thumb|400px]]&lt;br /&gt;
== [[12_Gauge_Double_Barreled_Shotgun|Double barreled shotgun]] ==&lt;br /&gt;
A double barreled hunting shotgun is available in the game.&lt;br /&gt;
[[Image:Killing floor Shotgun.jpg|none|thumb|400px]]&lt;br /&gt;
== [[AA-12_(Auto_Assault-12)|AA12]] ==&lt;br /&gt;
An AA12 automatic shotgun with a 20 round drum magazine is shown in the game&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|none|thumb|400px]]&lt;br /&gt;
[[Image:Killing floor AA12.jpg|none|thumb|400px]]&lt;br /&gt;
== [[SA80#L22A1 carbine|L22A1]] ==&lt;br /&gt;
A L22A1 carbine is featured in the game. It has a EOTech sight mounted, and uses a 40 round magazine, even though the model got a standard 30 round STANAG magazine inserted.&lt;br /&gt;
[[Image:Sa80-l22a1.jpg|none|thumb|400px]]&lt;br /&gt;
[[Image:Killing floor L22A1.gif|none|thumb|400px]]&lt;br /&gt;
== [[AK-47|Fictional AK]] ==&lt;br /&gt;
A fictional AK is shown in the game, called the AK47. It features the receiver, handguard and grip of a AKM, the gas system and barrel of a AK74U, the front sight of a Type56 and the stock of a TANTAL.&lt;br /&gt;
[[Image:Killing floor AK 1.jpg|none|thumb|400px]]&lt;br /&gt;
[[Image:Killing floor AK2.jpg|none|thumb|400px]]&lt;br /&gt;
World view of the so-called AK47&lt;br /&gt;
&lt;br /&gt;
== [[FN_SCAR#FN_SCAR-H|FN SCAR H]] ==&lt;br /&gt;
A FN SCAR H is shown in the game, mounting a red dot sight and a vertical front grip.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|none|thumb|400px]]&lt;br /&gt;
[[Image:Killing floor SCAR H.jpg|none|thumb|400px]]&lt;br /&gt;
== [[M14#Mk_14_Mod_0_EBR|M14 EBR]] ==&lt;br /&gt;
A M14 EBR is shown in the game, incorrectly with a fixed, solid stock. It comes with a laser aiming module mounted.&lt;br /&gt;
[[Image:M14EBR.jpg|none|thumb|400px]]&lt;br /&gt;
[[Image:Killing floor M14 EBR.jpg|none|thumb|400px]]&lt;br /&gt;
== [[Unidentified lever action rifle]] ==&lt;br /&gt;
A unidentified lever action rifle is available in the game. In previous versions, it has been referred to as the Winchester.&lt;br /&gt;
[[Image:Killing floor lever action.jpg|none|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
== [[Unidentified compound crossbow]] ==&lt;br /&gt;
A scoped unidentified compound crossbow is available in the game in a realtree camo pattern.&lt;br /&gt;
[[Image:Killing floor Compound crossbow.jpg|none|thumb|400px]]&lt;br /&gt;
== [[M79_grenade_launcher|M79]] ==&lt;br /&gt;
A M79 grenade launcher can be used in the game.&lt;br /&gt;
[[Image:Killing floor M79.jpg|none|thumb|400px]]&lt;br /&gt;
== [[Milkor_MGL#M32_MGL|M32 MGL]] ==&lt;br /&gt;
A M32 revolver grenade launcher can be used in the game.&lt;br /&gt;
[[Image:Killing floor M32.jpg|none|thumb|400px]]&lt;br /&gt;
== [[Fictional LAW missile launcher]] ==&lt;br /&gt;
A fictional missile launcher called the &amp;quot;LAW&amp;quot; is obtainable in the game. The SAS motto, &amp;quot;Who dares wins&amp;quot; is printed on the side of it.&lt;br /&gt;
[[Image:Killing floor LAW.jpg|none|thumb|400px]]&lt;br /&gt;
[[Image:Killing floor LAW 2.jpg|none|thumb|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Enfield_SA80&amp;diff=203037</id>
		<title>Enfield SA80</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Enfield_SA80&amp;diff=203037"/>
		<updated>2009-11-11T07:18:05Z</updated>

		<summary type="html">&lt;p&gt;Azukki: /* L85A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The SA80 (Small Arms for the 1980s) is a series of 5.56 mm Bullpup Assault Rifles designed on the [[Armalite AR-18|AR-18]] operation and produced (From 1985 to 1994) by the Royal Small Arms Factory at Enfield Lock. In 1988 production of the rifle was transferred to the Royal Ordnance’s Nottingham Small Arms Facility (later British Aerospace, Royal Ordnance; now BAE Systems Land Systems Munitions &amp;amp; Ordnance).&lt;br /&gt;
&lt;br /&gt;
'''The SA80 can be seen in the following films, television series, anime and video games used by the following actors:'''&lt;br /&gt;
[[Image:Sal8.jpg|thumb|right|400px|SA80 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
The original variant of the SA80 series issued to the British Forces. These were manufactured by Royal Ordnance (Formerly known as Enfield) from 1985 until 1994 after the notorious faults of the weapon in battlefield conditions.&lt;br /&gt;
[[Image:Sa80-l85a1.jpg|thumb|right|400px|L85A1, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
&lt;br /&gt;
* British Army guards in ''[[Patriot Games]]'' (fitted with bayonets)&lt;br /&gt;
&lt;br /&gt;
* Seen in rows on a gun rack on the Sulaco in the extended version of ''[[Aliens]]''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
* ''[[Combat Arms]]''&lt;br /&gt;
* ''[[Killing Floor]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
Revamped L85A1 rifles by Heckler &amp;amp; Koch from 2001-? with improved components, Most notably the external 'Comma' shaped combined cocking handle/brass deflector.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|right|400px|L85A2 5.56x45mm]]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|right|400px|L85A2 with AG-C]]&lt;br /&gt;
&lt;br /&gt;
===Movies===&lt;br /&gt;
&lt;br /&gt;
* British Soldiers in ''[[28 Days Later]]''&lt;br /&gt;
&lt;br /&gt;
* British Soldiers in ''[[Children of Men]]''&lt;br /&gt;
&lt;br /&gt;
* British Soldiers in ''[[Flood]]''&lt;br /&gt;
&lt;br /&gt;
* Seen on a gun rack in ''[[Underworld]]''&lt;br /&gt;
&lt;br /&gt;
* British Army guards in ''[[Patriot Games]]'' (fitted with bayonets)&lt;br /&gt;
&lt;br /&gt;
* Used by the squad in ''[[Dog Soldiers]]'' (fitted with the Blank Fireing Adaptor(B.F.A.) to make the action cycle while using blanks). &lt;br /&gt;
&lt;br /&gt;
* [[Linden Ashby]] as Chase in ''[[Resident Evil: Extinction]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Bugs]]'' (episode &amp;quot;Stealth')&lt;br /&gt;
&lt;br /&gt;
* ''[[Soldier Soldier (TV series)|Soldier Soldier]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Firefly]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Doctor Who (New series)|Doctor Who]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlestar Galactica]]'' (Re-imagined) Season 1 (seen used briefly by an Honor Guard and in the arsenal of the Caprica Bucaneers resistance)&lt;br /&gt;
&lt;br /&gt;
* ''[[Ultimate Force]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Situation Critical]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Zero Hour]]''&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' (as the &amp;quot;IL86&amp;quot;, with and without [[M203 grenade launcher]] and suppressor, and rather infamously depicted with the barrel cover left on)&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2: Modern Combat]]'' (with M203 grenade launcher)&lt;br /&gt;
&lt;br /&gt;
* ''[[Ghost Recon 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas 2]]'' (as the &amp;quot;L85A2&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[SOCOM II: US Navy SEALs]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[SOCOM 3: US Navy SEALS]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[SOCOM: Confrontation]]'' (as the IW-80 A2)&lt;br /&gt;
&lt;br /&gt;
* ''[[Delta Force: Task Force Dagger]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Contra 4]]''&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Akira]]''&lt;br /&gt;
&lt;br /&gt;
==L22A1==&lt;br /&gt;
Converted from L86A1 Light Support Weapons, These are issued to AAC Crew as a personal defence weapon.&lt;br /&gt;
[[Image:Sa80-l22a1.jpg|thumb|right|400px|L22A1, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
* ''[[Killing Floor]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L22A2==&lt;br /&gt;
Converted from L86A1 Light Support Weapons, These are issued to AAC Crew as a personal defence weapon.&lt;br /&gt;
[[Image:Sa80-l22a2.jpg|thumb|right|400px|L22A2, x45]]&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|right|400px|L22A2, 5.56x45mm]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 Light Support Weapon is the sustained fire variant of the SA80 series. Many have been replaced by the FN Minimi in this role or converted into L22 Carbines for AFV/Chopper crew members as a personal defence weapon. The L86A1 is also used by the ACF but only 3-Star+ Trained Cadets are allowed to use this weapon.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|right|400px|L86A1, 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L86A2==&lt;br /&gt;
A revamped L86A1 LSW. The L86A2 is in limited usage along the FN Minimi, only for DMR purposes as it has superior accuracy/range.&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|right|400px|L86A2, 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
* ''[[Fallout 2]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>Azukki</name></author>
	</entry>
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