<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Awmperry</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Awmperry"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Awmperry"/>
	<updated>2026-05-10T03:19:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Awmperry&amp;diff=963346</id>
		<title>User talk:Awmperry</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Awmperry&amp;diff=963346"/>
		<updated>2015-09-23T21:10:28Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: /* Forum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Forum==&lt;br /&gt;
Do you still want to use the forum? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:06, 23 September 2015 (EDT)&lt;br /&gt;
:Yes please. :-) [[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 16:10, 23 September 2015 (EDT)&lt;br /&gt;
::Your forum account is created. The login is the same as your IMFDB login, and the password is Abc123. Please change the password immediately. Let me know if there are any issues. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:28, 23 September 2015 (EDT)&lt;br /&gt;
::: Done. Thanks! [[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 17:10, 23 September 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Awmperry&amp;diff=963331</id>
		<title>User talk:Awmperry</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Awmperry&amp;diff=963331"/>
		<updated>2015-09-23T20:10:56Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: /* Forum */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Forum==&lt;br /&gt;
Do you still want to use the forum? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:06, 23 September 2015 (EDT)&lt;br /&gt;
:Yes please. :-) [[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 16:10, 23 September 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:District_9&amp;diff=936261</id>
		<title>Talk:District 9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:District_9&amp;diff=936261"/>
		<updated>2015-07-02T22:29:05Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: /* Query about Alive in Joburg section */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Additional=&lt;br /&gt;
==Alive in Joburg==&lt;br /&gt;
[[image:aliveinjoburg.jpg|300px|thumb|right|''Alive in Joburg'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
''Alive in Joburg'' is the 2005 short film which became the basis for the 2009 film ''[[District 9]]''.  The short was directed by Neill Blokamp and starred [[Sharlto Copley]], who would go on to make the feature film together.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Alive In Joburg'':'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
The two (apparently CG) soldiers who attack the bio-suited &amp;quot;Poleepkwa&amp;quot; use [[FN SCAR-L]]s, with scopes and fore-grips attached.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|none|450px|FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 1032).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 1881).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 2230).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Rifle===&lt;br /&gt;
Unused by the sniper (Sharlto Copley).&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 5936).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 6038).jpg|thumb|500px|none]]&lt;br /&gt;
&lt;br /&gt;
===FAL (Or, Likely, R1)===&lt;br /&gt;
An [[FN FAL]] rifle is used by the Sniper (Sharlto Copley) on patrol.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|450px|FN FAL 50.00 - 7.62x51mm]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 6156).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 6190).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS (?)===&lt;br /&gt;
Constable Bongani Zulu uses one of these.&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
A Poleepkwa is seen using a [[Norinco Type 56]] to fire on police officers. One is also seen in the back of an apprehended vehicle.&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 (underfolding stock) - 7.62x39mm]]&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 4012).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 7720).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Pump-Action Rifle/Shotgun===&lt;br /&gt;
Seen at the beginning of the film in the hands of a police officer. The weapon appears to have a rather small diameter barrel and magazine tube, this is is likely a rifle, though could possibly be a smaller caliber shotgun.&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 167).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Vektor R6===&lt;br /&gt;
Bongani Zulu's partner uses this to fire on a Poleepkwa with a Type 56.&lt;br /&gt;
[[Image:Tn denel r6.jpg|thumb|none|350px|Vektor R6 - 5.56x45mm]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 3969).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
===Uzi===&lt;br /&gt;
A police officer is seen with a full-size [[Uzi#Uzi|Uzi]].&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 7479).jpg|thumb|none|500px|It's hard to see, but the rear sights signify a full-size Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===Toy Micro-Uzi===&lt;br /&gt;
A child is seen with a toy [[Micro Uzi]].&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 9391).jpg|thumb|none|500px|How cute.]]&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
South African troops are seen with the [[FN Minimi]].&lt;br /&gt;
*The shot is from archival footage of South African soldiers during the 1980s, so the stock is more likely that of a R4 rifle (Galil).&lt;br /&gt;
::On the far left, it's a Minimi. You can tell. I think there's a shot that shows the rear sights, and the pistol grip is more in line with a Minimi than an R4.&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|450px|FN Minimi - 5.56x45mm]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 8787).jpg|thumb|none|500px|On the left, the stock of an FN Minimi is seen]]&lt;br /&gt;
&lt;br /&gt;
===1911-style pistol, likely Star BS===&lt;br /&gt;
Constable Zulu or his partner is seen with a [[Star Model BS]] stuck in the back of his pants while apprehending a Poleepkwa criminal.&lt;br /&gt;
[[Image:B-super-large.jpg|thumb|300px|none|Star Model BS - 9x19mm]]&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 4034).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alien Weapons==&lt;br /&gt;
''NOTE - I have removed the &amp;quot;Alien Weapons&amp;quot; section based on the following [[IMFDB listing of Fictional Firearms]]''&lt;br /&gt;
&lt;br /&gt;
''Namely the 5th rule&amp;gt; &amp;quot;Fantasy weapons which have no basis in real weapons technology do not belong here. So a Force Lance from &amp;quot;Andromeda&amp;quot; or a Klingon Disruptor from &amp;quot;Star Trek&amp;quot; or a Light Sabre from &amp;quot;Star Wars&amp;quot; do not qualify. No one would ever wonder if these weapons really exist today.&amp;quot;''--[[User:AdAstra2009|AdAstra2009]] 03:05, 28 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The alien weapons seen in the film are listed below. Weapon names based on scientist's placards during test fires.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AMR-B05&amp;quot;===&lt;br /&gt;
Prawn assault rifle used by Christopher Johnson in the attack on MNU headquarters.&lt;br /&gt;
[[Image:District95.jpg|thumb|500px|none|Concept Art]]&lt;br /&gt;
[[Image:D95.jpg|thumb|500px|none|Image found in online featurette, center]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AMR-B07&amp;quot;===&lt;br /&gt;
Prawn flamethrower, although it is also seen being used as a mortar in news footage early in the film.&lt;br /&gt;
[[Image:District9b.jpg|thumb|500px|none|Concept Art]]&lt;br /&gt;
[[Image:D95.jpg|thumb|500px|none|Image found in online featurette, righthand side]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AMR-B13&amp;quot;===&lt;br /&gt;
[[Image:D901.jpg|thumb|500px|none|Actual prop]]&lt;br /&gt;
[[Image:D94.jpg|thumb|500px|none|Found in online featurette]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AMR-B21&amp;quot;===&lt;br /&gt;
Wikus Van De Merwe ([[Sharlto Copely]]) and Christopher Johnson both use these alien weapons during the shootout at MNU headquarters. When hit the weapon's energy beam will insta-gib a human.&lt;br /&gt;
[[Image:D91.jpg|thumb|500px|none|Picture of actual prop]]&lt;br /&gt;
[[Image:D92.jpg|thumb|500px|none|Wikus with the Arc Gun]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;AMR-B43&amp;quot;===&lt;br /&gt;
This repulsor or sonic type gun was used to deal with the Nigerians.&lt;br /&gt;
[[Image:D902.jpg|thumb|500px|none|Concept Art]]&lt;br /&gt;
&lt;br /&gt;
===Still unnamed alien firearms===&lt;br /&gt;
I think the pic below may just be a promotional image and feature a gun that was never actually used in the film.&lt;br /&gt;
[[Image:D93.jpg|thumb|500px|none|that's the mortar weapon used to blow up the side of the MNU building in the attack ]]&lt;br /&gt;
And there is a second unnamed gun being carried out of D9 by the MNU. This one is very large (seen below). Still looking into the source of the third.&lt;br /&gt;
[[Image:D903.jpg|thumb|500px|none|Concept Art]]&lt;br /&gt;
[[Image:D904.jpg|thumb|500px|none|Concept Art]]&lt;br /&gt;
The repulsor type weapon is the AMR - B13 and the large one that Wikus Van De Merwe finds ends up being a flamethrower type weapon that fires a green flame [[User:Taggartusmaximus|taggartusmaximus]]&lt;br /&gt;
*Actually the gun used on the Nigerians is smaller than the AMR-B13 and colored white and has three cylinders at the end (the AMR-B43). The large gun I was referring to is being carried out of District 9 by a group of workers. The flamethrower is the AMR-B07.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Adding Categories==&lt;br /&gt;
I know there was a debate regarding the page having categorizations (though it seems the debate was minor and quite some time ago), but it seems it was decided to not have them on the page. That said, frankly, it seems the page could benefit from that kind of organization, whats more, many pages on the site, including several prominent movies that previously didn't have categories (referenced in the previous discussion) have since been edited to have categories. I've taken the liberty of just doing this on other pages but since there was a prior debate on this involving an admin I wanted to bring it up and get other views before proceeding. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 19:10, 23 February 2014 (EST)&lt;br /&gt;
: Personally, I think all pages should be categorized. It's neater and much better-looking.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 19:38, 23 February 2014 (EST)&lt;br /&gt;
:: Well if a page has only a few guns it may not be necessary, especially if they're only one or two types of guns. I wouldn't expect a page with five pistols and one shotgun to necessarily have categories, much less if it had just the five pistols. But this page has quite a few firearms, and various types of those firearms. Again though, there was a debate over this, which is why I made a note about it and asked for other views rather than just go ahead with it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 20:20, 23 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
==Unknown AK==&lt;br /&gt;
Could it possibly be a modified Saiga?&lt;br /&gt;
&lt;br /&gt;
it could be a Kbs wz. 1996 Beryl. it would  make sense, since most of the mercs use rifles that fire 5.56x45 and if i remeber correctly it&lt;br /&gt;
had a folding skeletal stock&lt;br /&gt;
&lt;br /&gt;
==The RPG-7 looks like an AT4/something similar to me==&lt;br /&gt;
It looks too streamlined to be an RPG-7 to me. If it were an RPG-7, shouldn't the sights be at least a bit taller? [[User:Spartan198|Spartan198]]&lt;br /&gt;
:Saw the film last night and I believe it was an RPG-7. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:11, 15 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, just looks like the sights were never flipped up.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
I was watching this video and toward the end an MNU soldier is seen holding a Beretta 92FS. Here's the link: http://www.youtube.com/watch?v=v7Cy9u_-O54 -[[User:Gunman69|Gunman69]] 23:39, 31 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is Beretta 92FS or Vector Z88?&lt;br /&gt;
&lt;br /&gt;
I actually think it's a Beretta 92SB throughout the entirety of the film, with the exception of maybe that last shot in the 92FS section where is kinda sorta not really looks like a squared trigger guard.I say this because it has an unfinished steel guide rod and a shinier than normal blue finish, something normally only seen on SB models, and aside from the one aforementioned screencap, you usually don't get a clear look at the trigger guard, but when you do, it's round.&lt;br /&gt;
&lt;br /&gt;
==Anti Material Rifle==&lt;br /&gt;
In the fight scene with the robot, the Anti-Material Rifle used to damage his mech-suit is a Denel NTW-20. Did not get a close enough look to see if it was configured in 20mm or the smaller, higher velocity 14.5mm.&lt;br /&gt;
Also spotted the Mechem BXP.&lt;br /&gt;
This one is the 20mm. Olly Steele.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
This rifle are very familiar whit the HALO Sniper rifle S2 AM it says in the HALO Manual that it fires 14,5 mm armor piercing bullets&lt;br /&gt;
It have the possibility of be a Recicled HALO movie sniper rifle since the director of district 9 is the same who was doing HALO movie&lt;br /&gt;
this is a recycled HALO gun. search youtube for halo landfall or combat pt I&amp;amp;II there is a scene in it where an ODST trooper shoots brutes with it.    note: this isnt a full length film its about 5-10 long.&lt;br /&gt;
&lt;br /&gt;
:That's because the Halo one was designed AFTER THE MECHEM.-protoAuthor 22:59, 15 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
the Mechem NTW-20 is a halo shout out, and there is a Half Life 2 shout out&lt;br /&gt;
&lt;br /&gt;
==Drum fed large bore==&lt;br /&gt;
I didn't get a good look, but it appeared to be an Alliance Armament Wraithmaker drum on a Saiga-12 --[[Special:Contributions/173.173.112.176|173.173.112.176]] 03:09, 18 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Alien Weapons==&lt;br /&gt;
I love how the main character's weapon of choice is a super-soaker-esque alien gun that shoots electricity, which he uses to make people explode in a hilarious manner-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:39, 18 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other alien guns are a ray gun that's like an anti-tank weapon, a mortar launcher, assault rifle, one that shoots sonic rays, a flamethrower, and some others i cant remember.&lt;br /&gt;
&lt;br /&gt;
*Added some of the alien guns' actual name designations. -UW&lt;br /&gt;
&lt;br /&gt;
==Message to Olly Steele==&lt;br /&gt;
First off, glad to see an armorer posting on here on the movie they did. And great job on D9's weapons. But, what's up with Tunnel Rats? No offense. Also, what was that drum-fed weapon? -protoAuthor&lt;br /&gt;
&lt;br /&gt;
What about 'Tunnel Rats'? It was quite a while ago that I worked on that. The drum fed weapon in D9 is the Striker 12ga shotgun. Olly Steele.&lt;br /&gt;
&lt;br /&gt;
==FN FAL vs. R1==&lt;br /&gt;
I am sorry, but I cannot see how anybody can be sure that it is an FN FAL.  The film obviously occurs in South Africa, and they obviously have access to a large amount of South African military technology (as exemplified by the presence of R4 series rifles, BXP submachine guns, SS-77 machine guns, NTW-20 anti-material rifles, Atlas Oryx helicopters, and Cassipir armored cars) so how can anyone be sure that this is not an R1.  It fits all of the pictures I have seen of earlier-manufactured R1s (which do feature wooden furniture and contain Belgian-made components) and it only makes since that it would be an R1.  Would the person who changed the article please present his case?[[User:SAWGunner89|SAWGunner89]] 15:06, 26 August 2009 (UTC)&lt;br /&gt;
:I think Olly himself edited it. He was the armourer of the movie. So if anyone knows if it's a FAL, it's him.-[[User:Oliveira|Oliveira]] 17:39, 27 August 2009 (UTC)&lt;br /&gt;
::If that is the case then I will believe him.  Is there a way we can get in touch with Olly to confirm this?  I would just like to be as sure as possible.  It would also be nice if he coud explain his edits.[[User:SAWGunner89|SAWGunner89]] 03:56, 28 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just love the fact that we have a few real armorers in this site. Makes the job so much easier. [[User:Excalibur01|Excalibur01]] 17:06, 11 September 2009 (UTC)&lt;br /&gt;
::What's the name of that resturant that Wikus eats at? - [[User:Swordfish941|Swordfish941]]&lt;br /&gt;
Something like Gunters -[[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
==Page Setup==&lt;br /&gt;
&lt;br /&gt;
I like how this page is divided. What I mean is how you divide the guns into guns from each series (for example, making a section for the Beretta 92 Pistol series) and then subdivide them into each gun (making a subsection for the Beretta 92FS). I might incorporate that idea into future pages. -[[User:Gunman69|Gunman69]] 15:54, 26 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==AMR-B21==&lt;br /&gt;
:''&amp;quot;When hit the weapon's energy beam will insta-gib a human.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
I like to call it the &amp;quot;Splattergun&amp;quot;. --[[User:MattyDienhoff|MattyDienhoff]] 17:15, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Got this on iTunes==&lt;br /&gt;
I'll try to screencap some stuff until someone can do some better. Just gotta wait for it to download.-protoAuthor 03:29, 26 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Chronological order==&lt;br /&gt;
Why were all the specific weapons categories removed? Would it not be better to have the weapons be chronologically listed, but by specific type (pistol, rifle etc.); I'm curious, because I think some of the larger pages with many weapons (such as Street Kings or Hard Boiled) could benefit from such organization. --[[User:Markit|Markit]] 03:22, 28 December 2009 (UTC)&lt;br /&gt;
:I removed the weapons categories because it was unorthodox - weapons categories digresses from the format of the rest of the website. You'll notice that the pages for The Matrix, Heat, Black Hawk Down, Terminator 2, (I could go on and on) are not formatted this way. Besides 26 weapons is not very much anyways....pages like the TV show Miami vice would be understandable in having a format that way because there is an insane amount of guns in that series. --[[User:AdAstra2009|AdAstra2009]] 03:56, 28 December 2009 (UTC)&lt;br /&gt;
::I would not say the order in which the page was originally formatted was &amp;quot;unorthodox&amp;quot;, because there are a number of other pages that also have similar formats, and there is no one standard that is stipulated on the rules page. Besides, it isn't as if the featured pages all have standardized formats either, since some have the most prominent weapons listed first, not in chronological order. Also, 26 weapons may not be a lot compared to TV shows with multiple seasons, but it is also a large enough number that anyone who doesn't know the exact name of the weapon they are looking for might find it problematic. I think that categories would be more useful for someone who doesn't want to read the entire page (and its numerous screencaps) if they are looking for the ID of only one weapon. A further question would be what number of weapons actually constitutes &amp;quot;many&amp;quot; for the moderators?--[[User:Markit|Markit]] 04:24, 28 December 2009 (UTC)&lt;br /&gt;
:I do not know. Something along the lines of the amount of weapons being overwhelming. 29 weapons is sort of average for an action film. --[[User:AdAstra2009|AdAstra2009]] 05:02, 28 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==What is this?==&lt;br /&gt;
I'm not sure what handgun is in the foreground. It looks like a Walther P38/P1, but I'm not so sure if that would be common in South Africa.&lt;br /&gt;
[[Image:D9p38p1.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:AdAstra2009|AdAstra2009]] 18:15, 30 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
South African Police used the Walther P38 for years, before switching to more modern equipment, so the P38 must be readily available in the country [[User:Rafa|Rafa]] 11:08, 26 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
can anyone get screencaps of the soldier prodding the alien and then being kicked like a motherhubba&lt;br /&gt;
&lt;br /&gt;
if you can thanks&lt;br /&gt;
&lt;br /&gt;
:~)&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
That's not an actual RPK. The receiver cuts are characteristic of the Galil/Valmet/R4 milled receiver. The milled RPK receiver cuts are the same as milled AK receiver cuts. That, and it's got the prominent Galil/Valmet/R4 magazine release lever.&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
The page currently asserts that the minigun must be fake, because the muzzle flash appears in the centre. From the still image shown, the flash could just as easily be emitted from the barrel at the 3 o'clock position, which would be perfectly consistent with a minigun in certain mount configurations. What does it look like in motion? [[User:Awmperry|Awmperry]] 17:39, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Prop company?==&lt;br /&gt;
I work as a gunwriter here in Italy, and I am trying to find out who supplied the guns for DISTRICT 9. Can anybody provide the name of the company? Thanks! --[[TheTranc]] 12:12, 25 August 2010 (GMT+1)&lt;br /&gt;
:Olly Steele was the armorer/weapons master for the film, I do not know what company he works for though. --[[User:AdAstra2009|AdAstra2009]] 16:57, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Olly Steele has his own company, I believe, but some of the weapons also came from Hire Arms. -[[User:MT2008|MT2008]] 17:07, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==BW-90-First time on screen?==&lt;br /&gt;
Are we certain District 9 is the first film to feature the BW-90?&lt;br /&gt;
[[Image:DeltaBW90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is from a 1999 film called &amp;quot;Operation Delta Force 3: Clear Target.&amp;quot; The weapon pictured looks remarkably like the BW-90 seen on the District 9 page (the film was shot in South Africa-many of the other characters use Vektor R5s). Is it possible that some low-budget flick from the 90s holds the title of the first film to feature the BW-90?--[[User:Lynx|Lynx]] 22:36, 6 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Query about Alive in Joburg section ==&lt;br /&gt;
&lt;br /&gt;
In the ''Alive in Joburg'' section above, the rifle held by Copley in the helicopter is described as an [[Alive_In_Joburg#FAL_.28Or.2C_Likely.2C_R1.29|FN FAL or R1]], while the scoped bolt-action rifle seen next to him in the stationary shots is listed as &amp;quot;unused&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
However, looking at the pictures, it seems pretty clear that the rifle he holds in flight is bolt-action. Now, I'm quite happy to imagine a scoped R1, but unless the R1/FAL has suddenly developed a combed stock and an external, cylindrical bolt I'd hazard a guess that the rifle he's holding is actually the same rifle that's standing next to him in the interview.&lt;br /&gt;
&lt;br /&gt;
[[Image:Alive in Joburg compr480 (frame 6156).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
What say you? Worth editing?&lt;br /&gt;
[[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 18:29, 2 July 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Forum_Request&amp;diff=829728</id>
		<title>Talk:Forum Request</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Forum_Request&amp;diff=829728"/>
		<updated>2014-06-30T10:44:30Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: /* Forum account request */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;; Example Request&lt;br /&gt;
&lt;br /&gt;
Please create a forum account for me, thanks! --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 16:22, 28 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Forum account request ==&lt;br /&gt;
&lt;br /&gt;
Any chance of a forum account, please? [[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 06:44, 30 June 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:NCIS:_Los_Angeles_-_Season_5&amp;diff=773486</id>
		<title>Talk:NCIS: Los Angeles - Season 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:NCIS:_Los_Angeles_-_Season_5&amp;diff=773486"/>
		<updated>2013-12-26T13:40:30Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Commented on Beowulf conversation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please help ID this pistol. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:46, 26 September 2013 (EDT)&lt;br /&gt;
[[File:NCISLAS5E01 14.jpg|thumb|none|600px|&amp;quot;Ascension&amp;quot; (S5E01).]]&lt;br /&gt;
:SIG-Sauer P238. She carried it last season.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 21:31, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black S&amp;amp;W auto ==&lt;br /&gt;
&lt;br /&gt;
I don't think that pistol is necessarily a 5944, and it it is, it isn't always. In this image:[[File:Deeks ncisla season S5E3.jpeg|thumb|600px|none|]]You can clearly see that it has the spur hammer of a 5904 rather than he bobbed 5944 one. However, it doesn't have the ambi safety of a 5904, so my guess would probably be a 910 (a later variant of the [[Smith &amp;amp; Wesson 915]] that had a restricted 10 round mag and a few other tweaks):[[File:Smith &amp;amp; Wesson 910.jpg|thumb|300px|none|Smith &amp;amp; Wesson 910 - 9x19mm]]The cap isn't great as it is pretty dark, but to me it also looks like it is missing the double stack step on the frame, and the rear sights look like a match for the plastic ones used on the 910 with that slightly rounded shape. I don't watch this series though so I don't know if this is a goof, and if so which pistol is the correct one. I think the pistol in the case is a 5944 though, as it seems to have a bobbed hammer 9is hard to tell due to it being in the case though), and the combination of double stack frame step without a safety on the right side suggest it is a DAO. The sight on the cased gun also looks straighter like a genuine Novak, rather than the cheap one used on the budget 910. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:39, 24 October 2013 (EDT)&lt;br /&gt;
:Just realised that the front of the slide has the minimal machining of the 910 as compared to the 5904 (or even the 915), so fairly sure that it what it is.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:43, 24 October 2013 (EDT)&lt;br /&gt;
After watching later episodes, does anyone else think that Deeks switched to the 910 permanently? --[[User:Mormonpowerranger521|Mormonpowerranger521]] 2:14, 19 December 2013 (MST)&lt;br /&gt;
:It looks like it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 00:32, 20 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beowulf in 5x12? ==&lt;br /&gt;
&lt;br /&gt;
In Merry Evasion (5x12) the people tracking Lily use a large-calibre M4-style platform to take out a car. I'm not well enough up on Armalites to identify the rifle itself, but would I be correct in thinking the round is a .500 Beowulf or similar? I'll try to get some screengrabs to put up. [[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 10:36, 25 December 2013 (EST)&lt;br /&gt;
:Screengrab as promised: [[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 11:07, 25 December 2013 (EST)&lt;br /&gt;
[[File:NCISLA_-_5x12_-_Beowulf_2.jpg|600px]]&lt;br /&gt;
::It looks like an HK417. Beowulf rounds aren't that long. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:45, 25 December 2013 (EST)&lt;br /&gt;
:::Definitely an HK417, can tell by a few things such as the magazine shape (although it appears to be opaque rather than transparent which may indicate it is airsoft), selector markings, the high rail indicating a piston design, and the two bolts on the lower half of the handguard. Also, all of the large caliber AR-15 rounds like the .50 Beowulf and .458 SOCOM are the same length as 5.56x45mm so fit in a regular AR-15 pattern magazine, meaning that there would be pretty much no external difference aside from the bore diameter.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:24, 25 December 2013 (EST)&lt;br /&gt;
::::You know what, now that you mention it it ''is'' obvious. Must have been wishful thinking - I heard a big bang and saw a big piece of brass, and thought &amp;quot;yay, finally a Beowulf gets a TV appearance!&amp;quot; The opaque mag doesn't indicate airsoft, though - the airsoft 417s I've seen have all had translucent mags with fake rounds inside. Funny thing, I think the 417 maybe makes me even happier. (...I need to add a 417 to my collection.) [[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 08:40, 26 December 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:NCIS:_Los_Angeles_-_Season_5&amp;diff=773181</id>
		<title>Talk:NCIS: Los Angeles - Season 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:NCIS:_Los_Angeles_-_Season_5&amp;diff=773181"/>
		<updated>2013-12-25T16:07:43Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Added screengrab.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please help ID this pistol. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:46, 26 September 2013 (EDT)&lt;br /&gt;
[[File:NCISLAS5E01 14.jpg|thumb|none|600px|&amp;quot;Ascension&amp;quot; (S5E01).]]&lt;br /&gt;
:SIG-Sauer P238. She carried it last season.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 21:31, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black S&amp;amp;W auto ==&lt;br /&gt;
&lt;br /&gt;
I don't think that pistol is necessarily a 5944, and it it is, it isn't always. In this image:[[File:Deeks ncisla season S5E3.jpeg|thumb|600px|none|]]You can clearly see that it has the spur hammer of a 5904 rather than he bobbed 5944 one. However, it doesn't have the ambi safety of a 5904, so my guess would probably be a 910 (a later variant of the [[Smith &amp;amp; Wesson 915]] that had a restricted 10 round mag and a few other tweaks):[[File:Smith &amp;amp; Wesson 910.jpg|thumb|300px|none|Smith &amp;amp; Wesson 910 - 9x19mm]]The cap isn't great as it is pretty dark, but to me it also looks like it is missing the double stack step on the frame, and the rear sights look like a match for the plastic ones used on the 910 with that slightly rounded shape. I don't watch this series though so I don't know if this is a goof, and if so which pistol is the correct one. I think the pistol in the case is a 5944 though, as it seems to have a bobbed hammer 9is hard to tell due to it being in the case though), and the combination of double stack frame step without a safety on the right side suggest it is a DAO. The sight on the cased gun also looks straighter like a genuine Novak, rather than the cheap one used on the budget 910. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:39, 24 October 2013 (EDT)&lt;br /&gt;
:Just realised that the front of the slide has the minimal machining of the 910 as compared to the 5904 (or even the 915), so fairly sure that it what it is.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:43, 24 October 2013 (EDT)&lt;br /&gt;
After watching later episodes, does anyone else think that Deeks switched to the 910 permanently? --[[User:Mormonpowerranger521|Mormonpowerranger521]] 2:14, 19 December 2013 (MST)&lt;br /&gt;
:It looks like it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 00:32, 20 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beowulf in 5x12? ==&lt;br /&gt;
&lt;br /&gt;
In Merry Evasion (5x12) the people tracking Lily use a large-calibre M4-style platform to take out a car. I'm not well enough up on Armalites to identify the rifle itself, but would I be correct in thinking the round is a .500 Beowulf or similar? I'll try to get some screengrabs to put up. [[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 10:36, 25 December 2013 (EST)&lt;br /&gt;
:Screengrab as promised: [[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 11:07, 25 December 2013 (EST)&lt;br /&gt;
[[File:NCISLA_-_5x12_-_Beowulf_2.jpg|600px]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:NCISLA_-_5x12_-_Beowulf_2.jpg&amp;diff=773179</id>
		<title>File:NCISLA - 5x12 - Beowulf 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:NCISLA_-_5x12_-_Beowulf_2.jpg&amp;diff=773179"/>
		<updated>2013-12-25T16:05:19Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Large-calibre M4 platform, possibly firing a .500 Beowulf, seen in NCIS Los Angeles episode 5x12, ''Merry Evasion''.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Large-calibre M4 platform, possibly firing a .500 Beowulf, seen in NCIS Los Angeles episode 5x12, ''Merry Evasion''.&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:NCIS:_Los_Angeles_-_Season_5&amp;diff=773178</id>
		<title>Talk:NCIS: Los Angeles - Season 5</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:NCIS:_Los_Angeles_-_Season_5&amp;diff=773178"/>
		<updated>2013-12-25T15:36:52Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: /* Beowulf in 5x12? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please help ID this pistol. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:46, 26 September 2013 (EDT)&lt;br /&gt;
[[File:NCISLAS5E01 14.jpg|thumb|none|600px|&amp;quot;Ascension&amp;quot; (S5E01).]]&lt;br /&gt;
:SIG-Sauer P238. She carried it last season.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 21:31, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Black S&amp;amp;W auto ==&lt;br /&gt;
&lt;br /&gt;
I don't think that pistol is necessarily a 5944, and it it is, it isn't always. In this image:[[File:Deeks ncisla season S5E3.jpeg|thumb|600px|none|]]You can clearly see that it has the spur hammer of a 5904 rather than he bobbed 5944 one. However, it doesn't have the ambi safety of a 5904, so my guess would probably be a 910 (a later variant of the [[Smith &amp;amp; Wesson 915]] that had a restricted 10 round mag and a few other tweaks):[[File:Smith &amp;amp; Wesson 910.jpg|thumb|300px|none|Smith &amp;amp; Wesson 910 - 9x19mm]]The cap isn't great as it is pretty dark, but to me it also looks like it is missing the double stack step on the frame, and the rear sights look like a match for the plastic ones used on the 910 with that slightly rounded shape. I don't watch this series though so I don't know if this is a goof, and if so which pistol is the correct one. I think the pistol in the case is a 5944 though, as it seems to have a bobbed hammer 9is hard to tell due to it being in the case though), and the combination of double stack frame step without a safety on the right side suggest it is a DAO. The sight on the cased gun also looks straighter like a genuine Novak, rather than the cheap one used on the budget 910. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:39, 24 October 2013 (EDT)&lt;br /&gt;
:Just realised that the front of the slide has the minimal machining of the 910 as compared to the 5904 (or even the 915), so fairly sure that it what it is.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:43, 24 October 2013 (EDT)&lt;br /&gt;
After watching later episodes, does anyone else think that Deeks switched to the 910 permanently? --[[User:Mormonpowerranger521|Mormonpowerranger521]] 2:14, 19 December 2013 (MST)&lt;br /&gt;
:It looks like it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] ([[User talk:--JazzBlackBelt--|talk]]) 00:32, 20 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beowulf in 5x12? ==&lt;br /&gt;
&lt;br /&gt;
In Merry Evasion (5x12) the people tracking Lily use a large-calibre M4-style platform to take out a car. I'm not well enough up on Armalites to identify the rifle itself, but would I be correct in thinking the round is a .500 Beowulf or similar? I'll try to get some screengrabs to put up. [[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 10:36, 25 December 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Top_Gear&amp;diff=762975</id>
		<title>Top Gear</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Top_Gear&amp;diff=762975"/>
		<updated>2013-11-26T20:15:54Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Changed &amp;quot;M68 Aimpoint&amp;quot; to &amp;quot;Aimpoint CompM2&amp;quot; as it is a Norwegian-issued unit rather than US.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ongoing}}&lt;br /&gt;
&lt;br /&gt;
[[Image:TopGearLogo.jpg|right]]&lt;br /&gt;
'''The following guns were used in the television series ''Top Gear'''''&lt;br /&gt;
&lt;br /&gt;
Whilst nominally a motoring-magazine show, Top Gear has featured firearms as part of stunt tests for various cars, usually involving the British military.&lt;br /&gt;
&lt;br /&gt;
== Colt 25 ==&lt;br /&gt;
Owned by one of the Miami used-car dealers in the US Roadtrip special.&lt;br /&gt;
[[Image:TGS09E03251.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS09E03252.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Used by James May during the Eastern America road trip, to perform a drive-by shooting out of his Ferrari 458 Italia.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_Handgun_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_92FS_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_92FS_002.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M&amp;amp;P ==&lt;br /&gt;
Used by Richard Hammond during the Eastern America road trip, to perform a drive-by shooting out of his Porsche 911 GT3 RS.&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P Semiautomatic Pistol - 9mm]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_Handgun_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_M&amp;amp;P_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_M&amp;amp;P_002.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P229 ==&lt;br /&gt;
During the Eastern America road trip, Jeremy Clarkson is seen using a SIG-Sauer P229 in the training session before the drive-by shooting challenge.&lt;br /&gt;
[[Image:SIGP229.jpg|thumb|none|350px|SIG-Sauer P229 - 9x19mm.]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_Handgun_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_P229_002.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
[[File:Tgs1705r.JPG|thumb|none|400px|A &amp;quot;bad guy&amp;quot; is seen aiming his revolver at Hammond, only to get karate chopped in the throat a second later.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
[[File:Tgs1705p381.JPG|thumb|none|400px|Clarkson fires his P38 in the opening credits of a spoof 1970s cop show.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
‎[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|[[Remington Model 870|Remington 870 Police Magnum]] with black synthetic furniture - 12 Gauge]]&lt;br /&gt;
[[Image:TopGear_PolarSP_M870_1.jpg|thumb|none|500px|'''''Whoa!''''']]&lt;br /&gt;
[[Image:TopGear_PolarSP_M870_2.jpg|thumb|none|500px|James May holding his Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== Sten ==&lt;br /&gt;
[[File:Tgs1705sten.JPG|thumb|none|400px|May holds his Sten in the spoof opening.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
Used by presenter [[Jeremy Clarkson]] during a [http://www.bbc.co.uk/topgear/videos/index.shtml?cat=challenges&amp;amp;id=19 &amp;quot;Car Biathlon&amp;quot;] intended to test SUVs. Fitted with an Aimpoint CompM2 scope and flashlight in the forearm, he failed to hit any of the targets, but managed to hit a tree enough for it to fall over ... somehow ... Clarkson incorrectly called it a 'machine pistol' - this may be because submachineguns are called machine pistols in many northern European languages (&amp;quot;maschinenpistole&amp;quot; in German, thus the &amp;quot;MP&amp;quot; in &amp;quot;MP5&amp;quot;, and &amp;quot;kulsprutepistol&amp;quot; in Swedish). As this MP5 was probably borrowed from the Norwegian police or military, the Norwegians may well have referred to it as a machine pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with SEF trigger group]]&lt;br /&gt;
[[Image:Tgmp5a3.jpg|500px|thumb|none|Clarkson readies an MP5A3 at the shooting range during the &amp;quot;Car Biathlon&amp;quot; segment]]&lt;br /&gt;
&lt;br /&gt;
== AR-15 Carbine ==&lt;br /&gt;
Jeremy Clarkson uses an AR-15 carbine fitted with an Aimpoint CompM4 during the Eastern America road trip, to perform a drive-by shooting out of his Mercedes-Benz SLS AMG, with its gull-wing doors providing a distinct advantage over the other two cars.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_M4_001.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TopGear_MiddleEastSP_M4_1.jpg|thumb|none|500px|Israel border-security man holding his M4 carbine fifted with Meprolight Reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
Seen used in a segment asking if the Communists ever produced a good car.&lt;br /&gt;
[[Image:TGS12E06AK.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
Seen mounted inside the Paramount Marauder armored vehicle are two unknown (possibly fake) AK variants. &lt;br /&gt;
[[Image:Ak_54.jpg|thumb|350px|none|AK-47 (Type III) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tg_s17ep1_ak47.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== SA80 ==&lt;br /&gt;
L85A2s are used by snipers from the Irish Guards to fire at a pair of Sports cars in an [http://www.bbc.co.uk/topgear/videos/index.shtml?cat=stunt&amp;amp;id=06 evasive driving stunt]. The rifles are fitted with SUSATs, BFAs and MILES units. Clarkson refers to them as &amp;quot;the Mark Two version of the Army's SA80 rifle; which differs from the Mark One, because it works.&amp;quot;&lt;br /&gt;
Also used by commandos from the Royal Marines in a stunt involving using a Ford Fiesta in an amphibious assault. Another stunt involved the latest updated A2s with the Daniel Defence quad-rail foreguards and grip-pods used by British Troops from various regiments of the 7th Armoured Brigade in a game of &amp;quot;British Bulldog&amp;quot;, shooting (allegedly) live rounds against Clarkson, who was trying to get from one side of the Royal Armoured Corps training centre at Bovington to the other (in one piece). &lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 5.56x45mm with [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:TG-L85-3.jpg|200px|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L851.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L852.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L853.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L854.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L855.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L856.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L857.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L851.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L852.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L853.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi Para / L110A1 ==&lt;br /&gt;
Seen used by Commandos from the Royal Marines during the Amphibious landing stunt.&lt;br /&gt;
[[File:MinimiPara.jpg|thumb|none|400px| FN Minimi Para (Differs from the L110A1 due to the lack of SUSAT rail and proprietary rear iron sight.)]]&lt;br /&gt;
[[Image:TGS12E06FNM1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06FNM2.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06FNM3.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06FNM4.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== L7 Machine Gun ==&lt;br /&gt;
Seen Mounted on a British Army Challenger II MBT [http://www.bbc.co.uk/topgear/videos/index.shtml?cat=head_to_head&amp;amp;id=24 that chased a Range Rover across a training ground], and on various landing craft during the amphibious assault stunt.&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:TG-L7-2.jpg|500px|thumb|none|An L7A1 GPMG (7.62x51mm NATO) Mounted on a Challenger II Tank]]&lt;br /&gt;
[[Image:TGS12E06L71.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L72.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L73.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L74.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L75.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L76.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L77.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TGS13E04L7M2.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L72.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L73.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
Seen mounted on various armoured vehicles used to [http://www.youtube.com/watch?v=s5rRY2ICT4k play &amp;quot;British Bulldog&amp;quot; against a Mitsubishi Evo VIII]. At least one was fitted with a SUSAT.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:TgM2.png|thumb|none|500px|Browning M2s]]&lt;br /&gt;
[[Image:TGS13E04L7M2.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04M21.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04M22.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04M24.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Paintball Guns ==&lt;br /&gt;
Used in the stretch limo episode when the presenters test their limousines' performances. While one presenter drives the limousine, the other two presenters must shoot the driver's limousine to see how many times their limousine is shot. When James May jumps out of the front half of his limousine to get to the steering wheel of the other half, Jeremy shoots at James' crotch.&lt;br /&gt;
:Tippmann 98 Custom&lt;br /&gt;
[[Image:TGS09E06PG1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS09E06PG2.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 10/22 ==&lt;br /&gt;
Owned by one of the Miami used-car dealers in the US Roadtrip special.&lt;br /&gt;
[[Image:TGS09E03AR1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS09E03AR2.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== MPi-KM-72 ==&lt;br /&gt;
Carried by Zimbabwean Border Guards in the African Special.&lt;br /&gt;
[[Image:TGS10E04MPI1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS10E04MPI2.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
During the Botswana special, the crew's bush guide in the Okavango Delta is seen using a [[Winchester Model 70|Winchester Model 70]] to shoot holes in Clarkson's Lancia and May's Mercedes-Benz to drain the water after a botched river crossing.&lt;br /&gt;
[[Image:TGS10E04M701.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS10E04M702.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS10E04M703.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
Seen used in Top Gear At The Movies. AI shooting Team filming of their new James Bond vehicle showing it’s “bullet proof” .&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50 - .50 BMG]]&lt;br /&gt;
[[File:TG.ATMas501.JPG|thumb|none|500px|]]&lt;br /&gt;
[[File:TG.ATMas502.JPG|thumb|none|500px|]]&lt;br /&gt;
[[File:TG.ATMas503.JPG|thumb|none|500px|]]&lt;br /&gt;
[[File:TG.ATMas504.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AX308==&lt;br /&gt;
The [[Accuracy International AX rifle series|Accuracy International AX308]] was used in one episode.&lt;br /&gt;
[[File:AI AX.jpg|thumb|none|500px|Accuracy International AX308 with suppressor and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TG.ATMai.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun==&lt;br /&gt;
An [[M230 Chain Gun]] is seen fitted to an AgustaWestland Apache AH1 that was used as part of an evasive driving stunt involving a Lotus Exige.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|500px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[File:TG-M230.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== KPVT Heavy Machine Gun ==&lt;br /&gt;
Seen mounted on a Turkey BTR-60PB during the Middle East special.&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:TopGear_MiddleEastSP_KPVT_1.jpg|thumb|none|500px|'''''This is a bit more serious than those ones we saw in Iraq.''''']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Documentary]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Dredd_(2012)&amp;diff=722077</id>
		<title>Talk:Dredd (2012)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Dredd_(2012)&amp;diff=722077"/>
		<updated>2013-07-31T00:46:57Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Commented on &amp;quot;Shotgun&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Cool page==&lt;br /&gt;
Just a reminder.  How about some descriptions in the screencaps?  Just don't forget them.  Nothing is more irritating than a screencap with NO explanation as to who is doing what with what gun.. :D  Just a reminder. [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
:Will add them today, just wanted to get the core of the page up last night. They won't be particularly insightful, as this is all from the trailer so will be generic shit like &amp;quot;Dredd fires his pistol&amp;quot; but is better than nothing I suppose. --[[User:Commando552|commando552]] 04:25, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Lawgiver==&lt;br /&gt;
&lt;br /&gt;
I believe the lawgiver in this movie might be a Vektor CP1. I was looking at one of the screencaps, and i noticed the tell-tale handle of the CP1. Since it was made in south africa, not a stretch, but we'll have to wait and see. [[User:spartanlord91|spartanlord91]]&lt;br /&gt;
&lt;br /&gt;
Looking at this production pic its a Glock variant.  Think it should go on the main page? --[[User:Sidewinder Forge|Sidewinder Forge]] 08:59, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Dredd2012 Lawgiver.jpg]]&lt;br /&gt;
&lt;br /&gt;
:Thanks for the pic. A Glock of some sort was my guess from the general grip shape in the picture where he is launching the rocket, but that confirms it. However I wouldn't put it on the main page as that looks like it isn't an officially released picture but rather a possibly unauthorised picture that someone has randomly taken on set. As to what specific variant it is, the grip makes it either a 17 or 19 (assuming it is a 9mm).  --[[User:Commando552|commando552]] 11:04, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: According to an article in ''Empire'', it's a &amp;quot;modified, blank-firing Glock 19&amp;quot;.--[[User:Mandolin|Mandolin]] 22:07, 26 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: They all appear to be modified 3rd generation Glock 17 in 9mm. --[[User:Thejoker|Thejoker]] ([[User talk:Thejoker|talk]]) 11:55, 21 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::What makes you say a 17 rather than the 19 mentioned in the magazine article? The closest I have seen to a picture of the gun itself without the shroud is the 3D render of it in the BTS &amp;quot;Gear&amp;quot; video, where it looks more like a Glock 19.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:39, 21 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::: The guns in question are Glock 17's Gen 3 that have been modified to shoot full auto. Two of my friends were part of the cast [http://www.imdb.com/name/nm2518215/ Paul Hampshire] and [http://www.imdb.com/name/nm1520857/ Dan Hirst]. Now Paul was Karl Urban's stunt and body double. So he fired those guns. The casing that went over the Glocks plus the insane heat wave in December 2010 when they shot here in Cape Town on location actually made the frames melt/deform and malfunction when firing multiple mags of full auto. Hard to believe about Glocks but the casing of the guns didn't allow for the normal cooling of the gun. So they had to modify the casing to make it cool the gun a bit better. --[[User:potentpoefie|potentpoefie]] ([[User talk:potentpoefie|talk]]) 10:31, 12 October 2012 (GMT+2)&lt;br /&gt;
&lt;br /&gt;
::::: That's nice, but the movie's armorer stated that they are Glock 19s, not the 17. I'm going with what the armorer said in a magazine over what some guy on the internet says his friends told him. --[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 09:49, 12 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::: Fair enough. In all honesty I missed the post by the armorer and I stand corrected. :) Seems like very long grips for G19's. My G23 doesn't look that long but I guess that's the thing with pictures; dimensions get skewed. --[[User:potentpoefie|potentpoefie]] ([[User talk:potentpoefie|talk]]) 08:50, 16 October 2012 (GMT+2)&lt;br /&gt;
&lt;br /&gt;
:::::::TBH I had been trusting what the armourer said, but going by the BTS photo above I think it may actually be a 17, as the bottom of the grip of a Glock 19 is sloped whereas these are straight. These may be rubber stunt guns though that differ from the firing models, I can't really tell from the actual screenshots. It could even be that there are different guns using both 17s and 19s depending on whether the gun in question needed clearance at the front for moving parts like the extending suppresor.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:14, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Judge Dredd ==&lt;br /&gt;
&lt;br /&gt;
Can you please also not forget to make a reference to [[Judge Dredd]]? Until I saw your entry in IMFDB, I was not aware of this new 2012 installment and it would be nice to know how it fits in with the earlier movie. Watched [[Judge Dredd]] on video (!) ages ago and it will take a lot to beat Sylvester &amp;quot;I am the Leuw&amp;quot; Stallone, --[[User:PeeWee055|PeeWee055]] 05:08, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
From what I've read the film-makers are doing all they can to distance themselves and this film from the Stallone one.  The first film was supposedly pretty much considered the worst thing ever by fans of 2000AD. Critics also largely hated it, and it was considered a commercial failure.   So I guess this is more of a &amp;quot;reboot&amp;quot;. [[User:Jimmoy|Jimmoy]] 05:58, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
in the version with stallone the used beretta 93R in an futeristic shroud to give it that mega city 1 look but a a fan of 2000 ad it is best left forgotten so bad it was that the comics owners have thrown v large spanners into the works so any other &amp;quot;adaptations&amp;quot; dont turn out horrible--[[User:Seekerdude|Seekerdude]] 16:27, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Video&amp;quot;? What kind of pagan blasphemy is this, PeeWee?! [[User:Spartan198|Spartan198]] 00:24, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Fictionalised Minigun ==&lt;br /&gt;
In the trailer you see a brief close up of what I think is supposed to be one of the balcony miniguns.  You're looking down along the side of the barrel cluster at the delinker/motor area - this does appear to be at least modeled on a real minigun. Here at 2:11 - 2:12 http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=PifvRiHVSCY --[[User:Sidewinder Forge|Sidewinder Forge]] 13:24, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Can they be .50 GECAL? With shortened barrels? If someone that has a good copy of the movie can look at the close up of the casings raining down on the floor under the guns, maybe they can be identified.&lt;br /&gt;
Somewhere on the 'net there must be an image of the head/primer size of a .50 cal casing. Rob The Fiend&lt;br /&gt;
&lt;br /&gt;
:A .50BMG round is roughly five and a half inches long, the ammo feed on these looks roughly the length of the actors' entire forearm. The scale of the thing looks more like 20mm than 12.7, and while it's not clear in our picture, the gun on the far left has six barrels, not three. Also the spent casings wouldn't really provide proof of identity since there's no way to be positive that they were actually fired by the gun rather than just being a bunch of spent brass tossed on the floor to simulate it. Having just checked the trailer, I think that's exactly what they did since there's only brass falling but no belt links. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:59, 2 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Watched the movie again, they are clearly fake. The ammo feed is at 1 o'clock (seen from behind), they fire at 12 o'clock, but the barrels rotate clockwise.&lt;br /&gt;
The feed should have been at 7 o'clock and the empties drop out at 5 o'clock.&lt;br /&gt;
&lt;br /&gt;
BTW the GECAL .50 can have 3 or 6 barrels. Same as the 20mm (M61A1 6 barrels, M197 3 barrels).&lt;br /&gt;
Also, only the 7.62 version (M134) is called &amp;quot;Minigun&amp;quot;. The correct family name for weapons with rotating barrel clusters is &amp;quot;Gatling gun&amp;quot;. Rob the Fiend&lt;br /&gt;
&lt;br /&gt;
I hope by GECAL you mean the GAU-19, which only has 3 barrels. The 6-barrel was a prototype. And we know it's not a Minigun, but it resembles an enlargened Minigun the most, this the name. --[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 14:43, 3 March 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Reminds me of The Raid ==&lt;br /&gt;
&lt;br /&gt;
The basic plot sounds like The Raid Redemption. LEO types storming a large apartment full of drug dealers, get trapped inside and now fight to get to the top [[User:Excalibur01|Excalibur01]] 22:06, 19 July 2012 (CDT)&lt;br /&gt;
:But the difference is that Dredd was in pre-production before The Raid was and they actually released the plot of Dredd before The Raid started production if I remember correctly. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 12:59, 1 October 2012 (EDT)&lt;br /&gt;
::The director of ''The Raid'', Gareth Evans, even noted the similarities and reportedly rushed the post-production to get his film out earlier. --[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 16:39, 1 October 2012 (EDT)&lt;br /&gt;
:::Which is annoying as hell because Dredd is far superior. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 17:59, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anderson's psychological abilities ==&lt;br /&gt;
Any idea if these will be included in the film? [[User:Spartan198|Spartan198]] 23:25, 26 August 2012 (CDT)&lt;br /&gt;
:I saw a featurette about the film and there was a brief mention about how the recruit he is with has psychic abilities, so I think so.  --[[User:Commando552|commando552]] 11:34, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== lawgiver bts ==&lt;br /&gt;
&lt;br /&gt;
http://screenrant.com/dredd-2012-costume-weapons-featurette/&lt;br /&gt;
&lt;br /&gt;
behind the scenes vid shows how the Lawgiver is put together around a glock.&lt;br /&gt;
&lt;br /&gt;
:As I recall, Dredd's classic comic book Lawgiver was based on a Luger; I recall one of the artists in an interview commented that since Dredd is usually pointing the gun out of the frame he spent many long nights sitting with a gun pointed at his head for reference. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:57, 30 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapons identified in theaters ==&lt;br /&gt;
&lt;br /&gt;
I definitely saw a Saiga 12 shotgun used by one of the other Judges (the black one), covered by a futuristic shell with the stock removed. I tagged it by the AK-style receiver and extended charging handle.&lt;br /&gt;
&lt;br /&gt;
What else did y'all see?&lt;br /&gt;
&lt;br /&gt;
--22SEP2012 Cutter9792&lt;br /&gt;
&lt;br /&gt;
I saw a Vektor CR-21 in the Hall of Justice at the beginning, random Glocks, the thug in the car chase has a BXP (not a Micro Uzi). Ma-Ma's room had an AUG, a Micro Uzi on the bed, an R4/R5, and random pistols. One of the thugs in the flashbang scene had a Paratrooper SAW. --[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 16:47, 28 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
One of the kids that hold up the Judges before Anderson gets taken uses a Vektor SP1 --[[User:potentpoefie|potentpoefie]] ([[User talk:potentpoefie|talk]]) 10:34, 12 October 2012 (GMT+2)&lt;br /&gt;
 &lt;br /&gt;
== Unidentified Machine Gun ==&lt;br /&gt;
Looks to me, from the barrel shrouding, and maybe the back of the receiver to be a .303 M1919, what the British used in their Spitfires. --[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 16:09, 12 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I grabbed some additional screens of it. I'm still not sure what it is, but it does look similar to the M1919 series. --[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 13:50, 2 March 2013 (EST)&lt;br /&gt;
[[File:Dredd UMG1.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Dredd UMG2.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Dredd UMG3.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't think the base weapon of the shotgun is a SPAS-12. If you look at the trigger guard you can see that it is the wrong shape and has a cross bolt safety rather than the rotating lever found on pre 1991 SPAS-12s, and the safety is too far back for a post 1991 SPAS-12. It is weird that the venting on the receiver looks so much like on a SPAS-12, this is where the confusion comes from. The venting is also slightly wrong, as it is totally flat on this gun as opposed to on the SPAS where it extends downwards onto the curved part of the receiver. All of the vent holes are also the same size on a SPAS-12, whereas the lower ones are smaller than the upper ones on this mockup.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:25, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
A friend of mine worked on ''Dredd'', and confirms that it was indeed not a SPAS - it's a Beretta A300 in a SPAS-like shell. I've amended the page to reflect that. [[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 20:46, 30 July 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dredd_(2012)&amp;diff=722072</id>
		<title>Dredd (2012)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dredd_(2012)&amp;diff=722072"/>
		<updated>2013-07-31T00:35:04Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Corrected job title - Mr van Kesteren is a concept designer, not production designer. Mea culpa.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Dredd&lt;br /&gt;
|picture = Dredd poster.jpg&lt;br /&gt;
|caption = ''Teaser poster''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&lt;br /&gt;
|director = Pete Travis&lt;br /&gt;
|date= 2012&lt;br /&gt;
|studio=DNA Films&lt;br /&gt;
|distributor=Lionsgate&lt;br /&gt;
|character1=Judge Dredd&lt;br /&gt;
|actor1=[[Karl Urban]]&lt;br /&gt;
|character2=Cassandra Anderson&lt;br /&gt;
|actor2=[[Olivia Thirlby]]&lt;br /&gt;
|character3=Madeline Madrigal&lt;br /&gt;
|actor3=[[Lena Headey]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dredd''''' is a 2012 science-fiction film that stars [[Karl Urban]] as the title character.  The film is based on the comic book character &amp;quot;Judge Dredd&amp;quot;, who first appeared in comic strips in the British science fiction anthology &amp;quot;2000 AD&amp;quot; and was first adapted into a [[Judge Dredd|1995 feature film]] that starred [[Sylvester Stallone]] as Dredd.  The 2012 film is a &amp;quot;reboot&amp;quot; and the cast includes [[Lena Headey]] and [[Olivia Thirlby]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Dredd}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;Lawgiver&amp;quot;==&lt;br /&gt;
The &amp;quot;Lawgiver&amp;quot; is the standard pistol carried by the Judges in the film, including Dredd ([[Karl Urban]]) and Cassandra Anderson ([[Olivia Thirlby]]), as well as Judges Lex ([[Langley Kirkwood]]), Chan ([[Karl Thaning]]), and Kaplan ([[Michele Levin]]). It can fire in several different modes, which are selected via voice activation, and features a digital display that keeps track of its remaining ammunition. In addition, the Lawgiver is coded to its owner's DNA, and will self destruct if anyone else attempts to use it, as found out by Kay ([[Wood Harris]]). Prop wise, the Lawgivers seen in the film appear to be [[Glock 17]] pistols housed in futuristic shells.&lt;br /&gt;
&lt;br /&gt;
The weapon's various fire modes include:&lt;br /&gt;
*Rapid Fire (fully automatic).&lt;br /&gt;
*Armor piercing rounds.&lt;br /&gt;
*Incendiary rounds (these appear to be white phosphorus).&lt;br /&gt;
*Stun (A non-lethal electric charge that incapacitates the target).&lt;br /&gt;
*&amp;quot;Hot Shot&amp;quot; - a superheated round capable of melting flesh.  In the comics, these are heat seeking rounds that track targets based on their specific heat signature. However, it is not clear whether they retain this feature in the film.&lt;br /&gt;
*&amp;quot;High-Ex&amp;quot; (High Explosive).&lt;br /&gt;
*Silencer Mode. The Lawgiver features a built in suppressor that retracts into the frame when not in use.&lt;br /&gt;
[[File:Dredd Trailer (2).jpg|thumb|600px|none|Dredd readying his Lawgiver. Note that it appears to be compensated.]]&lt;br /&gt;
[[File:Dredd-LG2.jpg|thumb|600px|none|Dredd fires an incendiary round from his Lawgiver.]]&lt;br /&gt;
[[File:Dredd Trailer (13).jpg|thumb|600px|none|Dredd aiming the Lawgiver.]]&lt;br /&gt;
[[File:Dredd Trailer (14).jpg|thumb|600px|none|A close up shot of the Lawgiver in &amp;quot;Silencer Mode.&amp;quot; This appears to be the only firing mode that is not voice activated.]]&lt;br /&gt;
[[File:Dredd RF.jpg|thumb|600px|none|Dredd fires a burst from his Lawgiver. Judging by the numerous casings in the air, it would appear that at least some of the Glock pistols used were converted to full auto. Also note that the muzzle flash is not coming out of the compensator cuts (see above) in the barrel, indicating that they are purely cosmetic.]]&lt;br /&gt;
[[File:Dredd SM.jpg|thumb|600px|none|Here it would appear that Dredd's Lawgiver is in Silencer Mode. However, the shots he fires in this scene sound no different than the unsuppressed shots we hear throughout the rest of the film.]]&lt;br /&gt;
[[File:Dredd Trailer (15).jpg|thumb|600px|none|Dredd drawing his Lawgiver.]]&lt;br /&gt;
[[File:Dredd-LGScreen.jpg|thumb|600px|none|A closeup of the digital display on the side of Dredd's Lawgiver.  The weapon appears to be set to semi-automatic (&amp;quot;SEMI&amp;quot;) fire mode, shows an inactive integrated rangefinder (D for &amp;quot;Distance&amp;quot; with the readout at 0.0) and gives readings for the ammo loads for armor piercing (&amp;quot;AP&amp;quot;), incendiary (&amp;quot;IN&amp;quot;), high explosive (&amp;quot;HE&amp;quot;) and standard full metal jacket (&amp;quot;FMJ&amp;quot;).]]&lt;br /&gt;
[[File:Dredd Muzzle.jpg|thumb|600px|none|A slow-mo shot of the Lawgiver's muzzle flash.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:Fgttlga1.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga2.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga3.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga4.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga5.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga6.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga7.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several thugs use [[Glock 17]] pistols.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|400px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:Dredd Glock2.jpg|thumb|600px|none|A criminal aims his Glock at the Judges during the slow-mo shootout in the drug den.]]&lt;br /&gt;
[[File:Dredd MiniGlock.jpg|thumb|600px|none|A gang member behind Ma Ma holds a Glock 17 equipped with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Japhet ([[Scott Sparrow]]), one of Big Joe's thugs outside the Medical Center carries a [[Walther P38]].&lt;br /&gt;
[[File:WaltherP1.jpg|thumb|none|400px|Walther P1 - 9x19mm]]&lt;br /&gt;
[[File:Dredd P38.jpg|thumb|600px|none|A Walther P38 lies next to its wounded owner.]]&lt;br /&gt;
&lt;br /&gt;
==Varan PMX-90==&lt;br /&gt;
A [[Varan PMX-90]] pistol can be seen in Ma Ma's ([[Lena Headey]]) safe room.&lt;br /&gt;
[[File:Varan PMX-90.jpg|thumb|400px|none|Varan PMX-90 - 9x19mm]]&lt;br /&gt;
[[File:Dredd PMX80.jpg|thumb|600px|none|The PMX-90 can be seen hanging on the wall. Note the Vektor R4 in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Numerous thugs carry [[Beretta 92FS]] pistols.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Dredd Beretta.jpg|thumb|600px|none|A gang member hauls Anderson away with a Beretta 92FS tucked in his waistband.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
One of Big Joe's thugs carries what appears to be a [[Beretta 92FS Inox]] pistol outside the Medical Center. Many other thugs use them as well.&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:Dredd BerettaGlock.jpg|thumb|600px|none|The gang member on the left has a Beretta. The one on the right carries a Glock 17.]]&lt;br /&gt;
[[File:Dredd 92-1.jpg|thumb|600px|none|One of Big Joe's men aims his 92FS. Note that the actor's thumbs are covering the area where the safety would be if this is in fact a Beretta pistol.]]&lt;br /&gt;
[[File:Dredd 92-2.jpg|thumb|600px|none|The muzzle of the thug's 92FS can be seen at the far right.]]&lt;br /&gt;
[[File:Dredd Stairs.jpg|thumb|600px|none|A thug carries what appears to be a 92FS during the stairway battle (circled in red).]]&lt;br /&gt;
[[File:Dredd Camera.jpg|thumb|600px|none|A thug aims what appears to be a 92FS (circled in red) at the information terminal.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
Caleb ([[Warrick Grier]]) carries what appears to be a [[Vektor CP1]] as his personal sidearm.&lt;br /&gt;
[[File:VektorCP1Pistol.jpg|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[File:Dredd CP1.jpg|thumb|600px|none|Caleb fires his CP1 at the camera.]]&lt;br /&gt;
[[File:Dredd CP2.jpg|thumb|600px|none|In the aftermath of the minigun scene, Caleb searches for the Judges with his Vektor CP1 in hand (circled in red).]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SP1==&lt;br /&gt;
Amos ([[Junior Singo]]), one of the kids who confront Dredd and Anderson at the information terminal carries a [[Vektor SP1]]. Many criminals also carry them.&lt;br /&gt;
[[File:Vektor SP.jpg|thumb|none|400px|Vektor SP1 - 9x19mm]]&lt;br /&gt;
[[File:Dredd SP1.jpg|thumb|600px|none|The kids nervously observe Dredd and Anderson.]]&lt;br /&gt;
[[File:Dredd SP2.jpg|thumb|600px|none|&amp;quot;''Freeze!''&amp;quot; Amos ([[Junior Singo]], left) has the SP1, Freel ([[Luke Tyler]], right) has a Star Model B.]]&lt;br /&gt;
&lt;br /&gt;
==Star Model B==&lt;br /&gt;
Freel ([[Luke Tyler]]), one of the kids who confront Dredd and Anderson at the information terminal carries a [[Star Model B]]. Another is seen in Ma Ma's safe room at the end.&lt;br /&gt;
[[File:StarBUntouchablesScreenGun.jpg|thumb|none|400px|Star Model B - 9x19mm]]&lt;br /&gt;
[[File:Dredd Star.jpg|thumb|600px|none|Freel ([[Luke Tyler]], left) aims the Star at Dredd and Anderson.  The telltale external extractor is visible here (if the picture is enlarged to full size).]]&lt;br /&gt;
&lt;br /&gt;
==Star Model BM==&lt;br /&gt;
What appears to be a [[Star Model BM]] is seen in Ma Ma's safe room.&lt;br /&gt;
[[File:StarModelBMNickel.jpg|thumb|none|400px|Star Model BM - 9x19mm]]&lt;br /&gt;
[[File:Dredd Armory.jpg|thumb|600px|none|What appears to be a Star Model BM (circled in red). Next to it is a Star Model B, and above it is the Varan PMX-90.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==South African Musler 12 Gauge Tactical Action==&lt;br /&gt;
A criminal can be seen firing a shotgun. As this film was produced in South Africa, the shotgun is likely a 12 Gauge Musler, a South African-manufactured shotgun similar in appearance to the Mossberg 500. &lt;br /&gt;
[[File:Dredd Trailer (5).jpg|thumb|600px|none|A criminal can be seen firing a shotgun.]]&lt;br /&gt;
[[File:Dredd SG4.jpg|thumb|600px|none|A gang member holds his Musler on a member of the &amp;quot;Judged&amp;quot; gang. The man in orange appears to have a Glock 17, and the man second from the right holds a Beretta 92FS Inox.]]&lt;br /&gt;
[[File:Dredd SG1.jpg|thumb|600px|none|A criminal cradles his shotgun in the Slo-Mo den.]]&lt;br /&gt;
[[File:Dredd SG2.jpg|thumb|600px|none|Another criminal with a Musler. Note that this shot has been reversed.]]&lt;br /&gt;
[[File:Dredd SG3.jpg|thumb|600px|none|A gang member trains his shotgun on the terminal booth.]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
Some gang members are seen with [[Over and Under Shotgun]]s of unknown make. They appear to have their barrels cut down and stocks removed.&lt;br /&gt;
[[Image:Hitphotogun.jpg‎|thumb|none|500px|Photoshopped Sawn-Off Over/Under Shotgun – 12 Gauge]]&lt;br /&gt;
[[File:Dredd OU2.jpg|thumb|600px|none|A gang member runs down the hall with an Over/Under shotgun.]]&lt;br /&gt;
[[File:Dredd OU1.jpg|thumb|600px|none|What appears to be the same gangster can be seen with his O/U shotgun in the bottom left (circled in red).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta A300 (Fictional Mock-Up)==&lt;br /&gt;
Judge Alvarez ([[Edwin Perry]]) carries a [[Beretta A300]] fitted with fictional dressings to appear futuristic. While its appearance brings the SPAS-12 to mind, ''Dredd'' crew confirm that it is in fact a Beretta A300-series semi-automatic shotgun in a SPAS-like casing.&lt;br /&gt;
[[File:Dredd SPAS-1.jpg|thumb|600px|none|Judge Alvarez ([[Edwin Perry]]) sweeps the drug lab with his modified A300.]]&lt;br /&gt;
[[File:Dredd SPAS2.jpg|thumb|600px|none|A reverse image of Alvarez's shotgun.]]&lt;br /&gt;
[[File:Dredd SPAS3.jpg|thumb|600px|none|Alvarez fires his mocked up A300. He fires it semi-automatically, a rare sight in film.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Towards the end of the film, Cassandra Anderson ([[Olivia Thirlby]]) uses a [[Heckler &amp;amp; Koch MP5A3]]. This particular weapon is fitted with a &amp;quot;Navy SEF&amp;quot; trigger group, which is essentially a Navy trigger housing with the non ambidextrous SEF selector and markings. Her MP5 switches between having a three-lug barrel and a &amp;quot;smooth&amp;quot; barrel (similar to that of a chopped and converted HK94) in a continuity error.&lt;br /&gt;
[[File:MP5A3.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:Dredd Trailer (1).jpg|thumb|600px|none|Dredd prepares to kick down a door whilst Anderson holds her MP5A3 at the ready. Here, Anderson's MP5 appears to have a three-lug barrel (this can be seen if the image is enlarged to full size).]]&lt;br /&gt;
[[File:Dredd Trailer (6).jpg|thumb|600px|none|A better shot of Anderson's MP5A3.]]&lt;br /&gt;
[[File:Dredd HK94-1.jpg|thumb|600px|none|Here we get a view of the MP5A3's &amp;quot;Navy SEF&amp;quot; trigger pack. Also note Olivia Thirlby's trigger discipline.]]&lt;br /&gt;
[[File:Dredd MP5-1.jpg|thumb|600px|none|Another shot of Anderson's MP5A3.]]&lt;br /&gt;
[[File:Dredd MP5-2.jpg|thumb|600px|none|Note that the MP5 lacks the traditional three-lug barrel in this scene.]]&lt;br /&gt;
[[File:Dredd HK94-2.jpg|thumb|600px|none|A gang member loads up his MP5. Note that this shot has been flipped.]]&lt;br /&gt;
[[File:Hr Dredd 3D 4.jpg|thumb|500px|none|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
==Armscor BXP==&lt;br /&gt;
Zwirner ([[Jason Cope]]), one of the criminals in the opening chase scene, fires an [[Armscor BXP]] at Dredd. Several other thugs in the movie carry the BXP as well.&lt;br /&gt;
[[Image:MilkorBXP.jpg|thumb|none|400px|Armscor BXP - 9x19mm.]]&lt;br /&gt;
[[File:Dredd Trailer (12).jpg|thumb|600px|none|Zwirner ([[Jason Cope]]) leans out of a car window to shoot at Dredd, who is pursuing him on a motorcycle.]]&lt;br /&gt;
[[File:Dredd BXP-2.jpg|thumb|600px|none|Zwirner holds his BXP on a hostage. Throughout the film, both the Judges and criminals demonstrate excellent trigger discipline, which is very unusual.]]&lt;br /&gt;
[[File:Dredd BXP-Custom2.jpg|thumb|600px|none|A gang member holds a BXP dressed up to appear futuristic.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
Several gang members use [[Micro Uzi]]s throughout the film.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|400px|Micro Uzi - 9x19mm.]]&lt;br /&gt;
[[File:Dredd MaMa.jpg|thumb|600px|none|A Micro Uzi can be seen on the wall at the right.]]&lt;br /&gt;
[[File:Dredd MicroUzi.jpg|thumb|600px|none|Another Micro Uzi lies on the bed next to a wounded Ma Ma.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Vektor R5==&lt;br /&gt;
Several criminals can be seen with slightly dressed up [[Galil]] Pattern rifles. As this feature was filmed in South Africa, it can be assumed that these weapons are actually [[Vektor R5]]s.&lt;br /&gt;
[[File:VektorR5.jpg|thumb|400px|none|Vektor R5 - 5.56x45mm]]&lt;br /&gt;
[[File:Dredd Trailer (3).jpg|thumb|600px|none|A criminal with an R5 fitted with a railed handguard.]]&lt;br /&gt;
[[File:Dredd R5.jpg|thumb|600px|none|This R5 appears to have had the front sight removed and the handguard is held together with tape and elastic bands. This same R5 makes several other appearances in the film.]]&lt;br /&gt;
[[File:Dredd Trailer (5).jpg|thumb|600px|none|A different criminal with and R5, also with the front sight removed.]]&lt;br /&gt;
[[File:Hr Dredd 3D 13.jpg|thumb|500px|none|Promotional image showing R5s both with and without the front sights.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor R4==&lt;br /&gt;
A [[Vektor R4]] is seen in Ma Ma's safe room.&lt;br /&gt;
[[File:VektorR4.jpg|thumb|400px|none|Vektor R4 - 5.56x45mm]]&lt;br /&gt;
[[File:Dredd MaMa.jpg|thumb|600px|none|The R4 hanging on the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CR-21==&lt;br /&gt;
Guards at the Hall of Justice can be seen carrying [[Vektor CR-21]] rifles.&lt;br /&gt;
[[File:Vektor-cr21-1.jpg|thumb|400px|none|Vektor CR-21 - 5.56x45mm]]&lt;br /&gt;
[[File:Dredd-CR21-1c.jpg|thumb|600px|none|A guard in the foreground can be seen with a CR-21 (circled in red).]]&lt;br /&gt;
[[File:Dredd-CR21-2c.jpg|thumb|600px|none|Another guard with his CR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor R4 (AK Mockup)==&lt;br /&gt;
Several gang members use Vektor R4s mocked up to replicate [[AK-47]] pattern rifles.&lt;br /&gt;
[[File:Dredd AK1.jpg|thumb|600px|none|A gangster armed with an AK-47 mockup approaches the terminal Dredd is using.]]&lt;br /&gt;
[[File:Dredd AK2.jpg|thumb|600px|none|Another gang member about to meet his demise at the hands of Dredd's incendiary round.]]&lt;br /&gt;
[[File:Dredd AK3.jpg|thumb|600px|none|A wounded gangster lies next to his AK. This one appears to be equipped with an EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
A [[Steyr AUG]] can be briefly seen in Ma Ma's room.&lt;br /&gt;
[[File:SteyrAugCarbineBlack.jpg|thumb|400px|none|Steyr AUG Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Dredd MaMa.jpg|thumb|600px|none|The AUG can be seen hanging on the wall, among other weapons.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Unidentified Machine Gun==&lt;br /&gt;
A pair unidentified machine guns can be seen mounted to the sides of the motorcycles used by the Judges. They appear to be fed by drum magazines, and bear a resemblance to the [[Browning M1919]] series.&lt;br /&gt;
[[File:Dredd UMG2.jpg|thumb|600px|none|Dredd pursues a van with several felons in it. In addition to the drum magazine, the weapon appears to be fitted with a brass catcher.]]&lt;br /&gt;
[[File:Dredd UMG1.jpg|thumb|600px|none|Another shot of Dredd's motorcycle.]]&lt;br /&gt;
[[File:Dredd UMG3.jpg|thumb|600px|none|The muzzle of Dredd's machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
Big Joe ([[Joe Vaz]]) carries an FN [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] Para.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|450px|none|M249 Paratrooper - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Dredd SAW1.jpg|thumb|600px|none|&amp;quot;''It's you doin' the complying Judge!''&amp;quot; Big Joe threatens Dredd with his M249 Para in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Prop Minigun==&lt;br /&gt;
Fictional gatling guns can be seen on pedestal mounts. The concept designer involved confirms that they were &amp;quot;loosely based on the [[General_Dynamics_GAU-19/A|GECAL]] and were using .50 BMG shell casings [...] except we made ours six-barreled&amp;quot;.&lt;br /&gt;
[[File:Gau_19-2.jpg|thumb|600px|none|General Dynamics GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[File:Dredd Trailer (7).jpg|thumb|600px|none|A number of criminals open up with the miniguns on the orders of Madeline &amp;quot;Ma-Ma&amp;quot; Madrigal ([[Lena Headey]]). Note the .50 BMG-sized ammunition feeds.]]&lt;br /&gt;
[[File:Dredd MG1.jpg|thumb|600px|none|A reverse shot of the fictional minigun.]]&lt;br /&gt;
[[File:Dredd MG2.jpg|thumb|600px|none|Note the impressive muzzle flash, and the pile of brass in the background.]]&lt;br /&gt;
[[File:Hr Dredd 3D 14.jpg|thumb|500px|none|Promotional image showing Madeline &amp;quot;Ma-Ma&amp;quot; Madrigal ([[Lena Headey]]) operating one of the miniguns.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Indian Produced]]&lt;br /&gt;
[[Category:South African Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dredd_(2012)&amp;diff=722067</id>
		<title>Dredd (2012)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dredd_(2012)&amp;diff=722067"/>
		<updated>2013-07-31T00:31:01Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Added more information on the gatling guns courtesy of Michael van Kesteren (concept designer on Dredd)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Dredd&lt;br /&gt;
|picture = Dredd poster.jpg&lt;br /&gt;
|caption = ''Teaser poster''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&lt;br /&gt;
|director = Pete Travis&lt;br /&gt;
|date= 2012&lt;br /&gt;
|studio=DNA Films&lt;br /&gt;
|distributor=Lionsgate&lt;br /&gt;
|character1=Judge Dredd&lt;br /&gt;
|actor1=[[Karl Urban]]&lt;br /&gt;
|character2=Cassandra Anderson&lt;br /&gt;
|actor2=[[Olivia Thirlby]]&lt;br /&gt;
|character3=Madeline Madrigal&lt;br /&gt;
|actor3=[[Lena Headey]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dredd''''' is a 2012 science-fiction film that stars [[Karl Urban]] as the title character.  The film is based on the comic book character &amp;quot;Judge Dredd&amp;quot;, who first appeared in comic strips in the British science fiction anthology &amp;quot;2000 AD&amp;quot; and was first adapted into a [[Judge Dredd|1995 feature film]] that starred [[Sylvester Stallone]] as Dredd.  The 2012 film is a &amp;quot;reboot&amp;quot; and the cast includes [[Lena Headey]] and [[Olivia Thirlby]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Dredd}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;Lawgiver&amp;quot;==&lt;br /&gt;
The &amp;quot;Lawgiver&amp;quot; is the standard pistol carried by the Judges in the film, including Dredd ([[Karl Urban]]) and Cassandra Anderson ([[Olivia Thirlby]]), as well as Judges Lex ([[Langley Kirkwood]]), Chan ([[Karl Thaning]]), and Kaplan ([[Michele Levin]]). It can fire in several different modes, which are selected via voice activation, and features a digital display that keeps track of its remaining ammunition. In addition, the Lawgiver is coded to its owner's DNA, and will self destruct if anyone else attempts to use it, as found out by Kay ([[Wood Harris]]). Prop wise, the Lawgivers seen in the film appear to be [[Glock 17]] pistols housed in futuristic shells.&lt;br /&gt;
&lt;br /&gt;
The weapon's various fire modes include:&lt;br /&gt;
*Rapid Fire (fully automatic).&lt;br /&gt;
*Armor piercing rounds.&lt;br /&gt;
*Incendiary rounds (these appear to be white phosphorus).&lt;br /&gt;
*Stun (A non-lethal electric charge that incapacitates the target).&lt;br /&gt;
*&amp;quot;Hot Shot&amp;quot; - a superheated round capable of melting flesh.  In the comics, these are heat seeking rounds that track targets based on their specific heat signature. However, it is not clear whether they retain this feature in the film.&lt;br /&gt;
*&amp;quot;High-Ex&amp;quot; (High Explosive).&lt;br /&gt;
*Silencer Mode. The Lawgiver features a built in suppressor that retracts into the frame when not in use.&lt;br /&gt;
[[File:Dredd Trailer (2).jpg|thumb|600px|none|Dredd readying his Lawgiver. Note that it appears to be compensated.]]&lt;br /&gt;
[[File:Dredd-LG2.jpg|thumb|600px|none|Dredd fires an incendiary round from his Lawgiver.]]&lt;br /&gt;
[[File:Dredd Trailer (13).jpg|thumb|600px|none|Dredd aiming the Lawgiver.]]&lt;br /&gt;
[[File:Dredd Trailer (14).jpg|thumb|600px|none|A close up shot of the Lawgiver in &amp;quot;Silencer Mode.&amp;quot; This appears to be the only firing mode that is not voice activated.]]&lt;br /&gt;
[[File:Dredd RF.jpg|thumb|600px|none|Dredd fires a burst from his Lawgiver. Judging by the numerous casings in the air, it would appear that at least some of the Glock pistols used were converted to full auto. Also note that the muzzle flash is not coming out of the compensator cuts (see above) in the barrel, indicating that they are purely cosmetic.]]&lt;br /&gt;
[[File:Dredd SM.jpg|thumb|600px|none|Here it would appear that Dredd's Lawgiver is in Silencer Mode. However, the shots he fires in this scene sound no different than the unsuppressed shots we hear throughout the rest of the film.]]&lt;br /&gt;
[[File:Dredd Trailer (15).jpg|thumb|600px|none|Dredd drawing his Lawgiver.]]&lt;br /&gt;
[[File:Dredd-LGScreen.jpg|thumb|600px|none|A closeup of the digital display on the side of Dredd's Lawgiver.  The weapon appears to be set to semi-automatic (&amp;quot;SEMI&amp;quot;) fire mode, shows an inactive integrated rangefinder (D for &amp;quot;Distance&amp;quot; with the readout at 0.0) and gives readings for the ammo loads for armor piercing (&amp;quot;AP&amp;quot;), incendiary (&amp;quot;IN&amp;quot;), high explosive (&amp;quot;HE&amp;quot;) and standard full metal jacket (&amp;quot;FMJ&amp;quot;).]]&lt;br /&gt;
[[File:Dredd Muzzle.jpg|thumb|600px|none|A slow-mo shot of the Lawgiver's muzzle flash.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:Fgttlga1.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga2.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga3.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga4.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga5.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga6.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga7.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several thugs use [[Glock 17]] pistols.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|400px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:Dredd Glock2.jpg|thumb|600px|none|A criminal aims his Glock at the Judges during the slow-mo shootout in the drug den.]]&lt;br /&gt;
[[File:Dredd MiniGlock.jpg|thumb|600px|none|A gang member behind Ma Ma holds a Glock 17 equipped with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Japhet ([[Scott Sparrow]]), one of Big Joe's thugs outside the Medical Center carries a [[Walther P38]].&lt;br /&gt;
[[File:WaltherP1.jpg|thumb|none|400px|Walther P1 - 9x19mm]]&lt;br /&gt;
[[File:Dredd P38.jpg|thumb|600px|none|A Walther P38 lies next to its wounded owner.]]&lt;br /&gt;
&lt;br /&gt;
==Varan PMX-90==&lt;br /&gt;
A [[Varan PMX-90]] pistol can be seen in Ma Ma's ([[Lena Headey]]) safe room.&lt;br /&gt;
[[File:Varan PMX-90.jpg|thumb|400px|none|Varan PMX-90 - 9x19mm]]&lt;br /&gt;
[[File:Dredd PMX80.jpg|thumb|600px|none|The PMX-90 can be seen hanging on the wall. Note the Vektor R4 in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Numerous thugs carry [[Beretta 92FS]] pistols.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Dredd Beretta.jpg|thumb|600px|none|A gang member hauls Anderson away with a Beretta 92FS tucked in his waistband.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
One of Big Joe's thugs carries what appears to be a [[Beretta 92FS Inox]] pistol outside the Medical Center. Many other thugs use them as well.&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:Dredd BerettaGlock.jpg|thumb|600px|none|The gang member on the left has a Beretta. The one on the right carries a Glock 17.]]&lt;br /&gt;
[[File:Dredd 92-1.jpg|thumb|600px|none|One of Big Joe's men aims his 92FS. Note that the actor's thumbs are covering the area where the safety would be if this is in fact a Beretta pistol.]]&lt;br /&gt;
[[File:Dredd 92-2.jpg|thumb|600px|none|The muzzle of the thug's 92FS can be seen at the far right.]]&lt;br /&gt;
[[File:Dredd Stairs.jpg|thumb|600px|none|A thug carries what appears to be a 92FS during the stairway battle (circled in red).]]&lt;br /&gt;
[[File:Dredd Camera.jpg|thumb|600px|none|A thug aims what appears to be a 92FS (circled in red) at the information terminal.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
Caleb ([[Warrick Grier]]) carries what appears to be a [[Vektor CP1]] as his personal sidearm.&lt;br /&gt;
[[File:VektorCP1Pistol.jpg|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[File:Dredd CP1.jpg|thumb|600px|none|Caleb fires his CP1 at the camera.]]&lt;br /&gt;
[[File:Dredd CP2.jpg|thumb|600px|none|In the aftermath of the minigun scene, Caleb searches for the Judges with his Vektor CP1 in hand (circled in red).]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SP1==&lt;br /&gt;
Amos ([[Junior Singo]]), one of the kids who confront Dredd and Anderson at the information terminal carries a [[Vektor SP1]]. Many criminals also carry them.&lt;br /&gt;
[[File:Vektor SP.jpg|thumb|none|400px|Vektor SP1 - 9x19mm]]&lt;br /&gt;
[[File:Dredd SP1.jpg|thumb|600px|none|The kids nervously observe Dredd and Anderson.]]&lt;br /&gt;
[[File:Dredd SP2.jpg|thumb|600px|none|&amp;quot;''Freeze!''&amp;quot; Amos ([[Junior Singo]], left) has the SP1, Freel ([[Luke Tyler]], right) has a Star Model B.]]&lt;br /&gt;
&lt;br /&gt;
==Star Model B==&lt;br /&gt;
Freel ([[Luke Tyler]]), one of the kids who confront Dredd and Anderson at the information terminal carries a [[Star Model B]]. Another is seen in Ma Ma's safe room at the end.&lt;br /&gt;
[[File:StarBUntouchablesScreenGun.jpg|thumb|none|400px|Star Model B - 9x19mm]]&lt;br /&gt;
[[File:Dredd Star.jpg|thumb|600px|none|Freel ([[Luke Tyler]], left) aims the Star at Dredd and Anderson.  The telltale external extractor is visible here (if the picture is enlarged to full size).]]&lt;br /&gt;
&lt;br /&gt;
==Star Model BM==&lt;br /&gt;
What appears to be a [[Star Model BM]] is seen in Ma Ma's safe room.&lt;br /&gt;
[[File:StarModelBMNickel.jpg|thumb|none|400px|Star Model BM - 9x19mm]]&lt;br /&gt;
[[File:Dredd Armory.jpg|thumb|600px|none|What appears to be a Star Model BM (circled in red). Next to it is a Star Model B, and above it is the Varan PMX-90.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==South African Musler 12 Gauge Tactical Action==&lt;br /&gt;
A criminal can be seen firing a shotgun. As this film was produced in South Africa, the shotgun is likely a 12 Gauge Musler, a South African-manufactured shotgun similar in appearance to the Mossberg 500. &lt;br /&gt;
[[File:Dredd Trailer (5).jpg|thumb|600px|none|A criminal can be seen firing a shotgun.]]&lt;br /&gt;
[[File:Dredd SG4.jpg|thumb|600px|none|A gang member holds his Musler on a member of the &amp;quot;Judged&amp;quot; gang. The man in orange appears to have a Glock 17, and the man second from the right holds a Beretta 92FS Inox.]]&lt;br /&gt;
[[File:Dredd SG1.jpg|thumb|600px|none|A criminal cradles his shotgun in the Slo-Mo den.]]&lt;br /&gt;
[[File:Dredd SG2.jpg|thumb|600px|none|Another criminal with a Musler. Note that this shot has been reversed.]]&lt;br /&gt;
[[File:Dredd SG3.jpg|thumb|600px|none|A gang member trains his shotgun on the terminal booth.]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
Some gang members are seen with [[Over and Under Shotgun]]s of unknown make. They appear to have their barrels cut down and stocks removed.&lt;br /&gt;
[[Image:Hitphotogun.jpg‎|thumb|none|500px|Photoshopped Sawn-Off Over/Under Shotgun – 12 Gauge]]&lt;br /&gt;
[[File:Dredd OU2.jpg|thumb|600px|none|A gang member runs down the hall with an Over/Under shotgun.]]&lt;br /&gt;
[[File:Dredd OU1.jpg|thumb|600px|none|What appears to be the same gangster can be seen with his O/U shotgun in the bottom left (circled in red).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta A300 (Fictional Mock-Up)==&lt;br /&gt;
Judge Alvarez ([[Edwin Perry]]) carries a [[Beretta A300]] fitted with fictional dressings to appear futuristic. While its appearance brings the SPAS-12 to mind, ''Dredd'' crew confirm that it is in fact a Beretta A300-series semi-automatic shotgun in a SPAS-like casing.&lt;br /&gt;
[[File:Dredd SPAS-1.jpg|thumb|600px|none|Judge Alvarez ([[Edwin Perry]]) sweeps the drug lab with his modified A300.]]&lt;br /&gt;
[[File:Dredd SPAS2.jpg|thumb|600px|none|A reverse image of Alvarez's shotgun.]]&lt;br /&gt;
[[File:Dredd SPAS3.jpg|thumb|600px|none|Alvarez fires his mocked up A300. He fires it semi-automatically, a rare sight in film.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Towards the end of the film, Cassandra Anderson ([[Olivia Thirlby]]) uses a [[Heckler &amp;amp; Koch MP5A3]]. This particular weapon is fitted with a &amp;quot;Navy SEF&amp;quot; trigger group, which is essentially a Navy trigger housing with the non ambidextrous SEF selector and markings. Her MP5 switches between having a three-lug barrel and a &amp;quot;smooth&amp;quot; barrel (similar to that of a chopped and converted HK94) in a continuity error.&lt;br /&gt;
[[File:MP5A3.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:Dredd Trailer (1).jpg|thumb|600px|none|Dredd prepares to kick down a door whilst Anderson holds her MP5A3 at the ready. Here, Anderson's MP5 appears to have a three-lug barrel (this can be seen if the image is enlarged to full size).]]&lt;br /&gt;
[[File:Dredd Trailer (6).jpg|thumb|600px|none|A better shot of Anderson's MP5A3.]]&lt;br /&gt;
[[File:Dredd HK94-1.jpg|thumb|600px|none|Here we get a view of the MP5A3's &amp;quot;Navy SEF&amp;quot; trigger pack. Also note Olivia Thirlby's trigger discipline.]]&lt;br /&gt;
[[File:Dredd MP5-1.jpg|thumb|600px|none|Another shot of Anderson's MP5A3.]]&lt;br /&gt;
[[File:Dredd MP5-2.jpg|thumb|600px|none|Note that the MP5 lacks the traditional three-lug barrel in this scene.]]&lt;br /&gt;
[[File:Dredd HK94-2.jpg|thumb|600px|none|A gang member loads up his MP5. Note that this shot has been flipped.]]&lt;br /&gt;
[[File:Hr Dredd 3D 4.jpg|thumb|500px|none|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
==Armscor BXP==&lt;br /&gt;
Zwirner ([[Jason Cope]]), one of the criminals in the opening chase scene, fires an [[Armscor BXP]] at Dredd. Several other thugs in the movie carry the BXP as well.&lt;br /&gt;
[[Image:MilkorBXP.jpg|thumb|none|400px|Armscor BXP - 9x19mm.]]&lt;br /&gt;
[[File:Dredd Trailer (12).jpg|thumb|600px|none|Zwirner ([[Jason Cope]]) leans out of a car window to shoot at Dredd, who is pursuing him on a motorcycle.]]&lt;br /&gt;
[[File:Dredd BXP-2.jpg|thumb|600px|none|Zwirner holds his BXP on a hostage. Throughout the film, both the Judges and criminals demonstrate excellent trigger discipline, which is very unusual.]]&lt;br /&gt;
[[File:Dredd BXP-Custom2.jpg|thumb|600px|none|A gang member holds a BXP dressed up to appear futuristic.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
Several gang members use [[Micro Uzi]]s throughout the film.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|400px|Micro Uzi - 9x19mm.]]&lt;br /&gt;
[[File:Dredd MaMa.jpg|thumb|600px|none|A Micro Uzi can be seen on the wall at the right.]]&lt;br /&gt;
[[File:Dredd MicroUzi.jpg|thumb|600px|none|Another Micro Uzi lies on the bed next to a wounded Ma Ma.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Vektor R5==&lt;br /&gt;
Several criminals can be seen with slightly dressed up [[Galil]] Pattern rifles. As this feature was filmed in South Africa, it can be assumed that these weapons are actually [[Vektor R5]]s.&lt;br /&gt;
[[File:VektorR5.jpg|thumb|400px|none|Vektor R5 - 5.56x45mm]]&lt;br /&gt;
[[File:Dredd Trailer (3).jpg|thumb|600px|none|A criminal with an R5 fitted with a railed handguard.]]&lt;br /&gt;
[[File:Dredd R5.jpg|thumb|600px|none|This R5 appears to have had the front sight removed and the handguard is held together with tape and elastic bands. This same R5 makes several other appearances in the film.]]&lt;br /&gt;
[[File:Dredd Trailer (5).jpg|thumb|600px|none|A different criminal with and R5, also with the front sight removed.]]&lt;br /&gt;
[[File:Hr Dredd 3D 13.jpg|thumb|500px|none|Promotional image showing R5s both with and without the front sights.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor R4==&lt;br /&gt;
A [[Vektor R4]] is seen in Ma Ma's safe room.&lt;br /&gt;
[[File:VektorR4.jpg|thumb|400px|none|Vektor R4 - 5.56x45mm]]&lt;br /&gt;
[[File:Dredd MaMa.jpg|thumb|600px|none|The R4 hanging on the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CR-21==&lt;br /&gt;
Guards at the Hall of Justice can be seen carrying [[Vektor CR-21]] rifles.&lt;br /&gt;
[[File:Vektor-cr21-1.jpg|thumb|400px|none|Vektor CR-21 - 5.56x45mm]]&lt;br /&gt;
[[File:Dredd-CR21-1c.jpg|thumb|600px|none|A guard in the foreground can be seen with a CR-21 (circled in red).]]&lt;br /&gt;
[[File:Dredd-CR21-2c.jpg|thumb|600px|none|Another guard with his CR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor R4 (AK Mockup)==&lt;br /&gt;
Several gang members use Vektor R4s mocked up to replicate [[AK-47]] pattern rifles.&lt;br /&gt;
[[File:Dredd AK1.jpg|thumb|600px|none|A gangster armed with an AK-47 mockup approaches the terminal Dredd is using.]]&lt;br /&gt;
[[File:Dredd AK2.jpg|thumb|600px|none|Another gang member about to meet his demise at the hands of Dredd's incendiary round.]]&lt;br /&gt;
[[File:Dredd AK3.jpg|thumb|600px|none|A wounded gangster lies next to his AK. This one appears to be equipped with an EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
A [[Steyr AUG]] can be briefly seen in Ma Ma's room.&lt;br /&gt;
[[File:SteyrAugCarbineBlack.jpg|thumb|400px|none|Steyr AUG Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Dredd MaMa.jpg|thumb|600px|none|The AUG can be seen hanging on the wall, among other weapons.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Unidentified Machine Gun==&lt;br /&gt;
A pair unidentified machine guns can be seen mounted to the sides of the motorcycles used by the Judges. They appear to be fed by drum magazines, and bear a resemblance to the [[Browning M1919]] series.&lt;br /&gt;
[[File:Dredd UMG2.jpg|thumb|600px|none|Dredd pursues a van with several felons in it. In addition to the drum magazine, the weapon appears to be fitted with a brass catcher.]]&lt;br /&gt;
[[File:Dredd UMG1.jpg|thumb|600px|none|Another shot of Dredd's motorcycle.]]&lt;br /&gt;
[[File:Dredd UMG3.jpg|thumb|600px|none|The muzzle of Dredd's machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
Big Joe ([[Joe Vaz]]) carries an FN [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] Para.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|450px|none|M249 Paratrooper - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Dredd SAW1.jpg|thumb|600px|none|&amp;quot;''It's you doin' the complying Judge!''&amp;quot; Big Joe threatens Dredd with his M249 Para in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Prop Minigun==&lt;br /&gt;
Fictional gatling guns can be seen on pedestal mounts. The production designer involved confirms that they were &amp;quot;loosely based on the [[General_Dynamics_GAU-19/A|GECAL]] and were using .50 BMG shell casings [...] except we made ours six-barreled&amp;quot;.&lt;br /&gt;
[[File:Gau_19-2.jpg|thumb|600px|none|General Dynamics GAU-19/A with muzzle brake and mount - .50 BMG]]&lt;br /&gt;
[[File:Dredd Trailer (7).jpg|thumb|600px|none|A number of criminals open up with the miniguns on the orders of Madeline &amp;quot;Ma-Ma&amp;quot; Madrigal ([[Lena Headey]]). Note the .50 BMG-sized ammunition feeds.]]&lt;br /&gt;
[[File:Dredd MG1.jpg|thumb|600px|none|A reverse shot of the fictional minigun.]]&lt;br /&gt;
[[File:Dredd MG2.jpg|thumb|600px|none|Note the impressive muzzle flash, and the pile of brass in the background.]]&lt;br /&gt;
[[File:Hr Dredd 3D 14.jpg|thumb|500px|none|Promotional image showing Madeline &amp;quot;Ma-Ma&amp;quot; Madrigal ([[Lena Headey]]) operating one of the miniguns.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Indian Produced]]&lt;br /&gt;
[[Category:South African Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Dredd_(2012)&amp;diff=722060</id>
		<title>Dredd (2012)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Dredd_(2012)&amp;diff=722060"/>
		<updated>2013-07-31T00:09:46Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Corrected listing as per information from Dredd concept designer Michael van Kesteren.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Dredd&lt;br /&gt;
|picture = Dredd poster.jpg&lt;br /&gt;
|caption = ''Teaser poster''&lt;br /&gt;
|country = [[Image:UKD.jpg|25px]] United Kingdom&lt;br /&gt;
|director = Pete Travis&lt;br /&gt;
|date= 2012&lt;br /&gt;
|studio=DNA Films&lt;br /&gt;
|distributor=Lionsgate&lt;br /&gt;
|character1=Judge Dredd&lt;br /&gt;
|actor1=[[Karl Urban]]&lt;br /&gt;
|character2=Cassandra Anderson&lt;br /&gt;
|actor2=[[Olivia Thirlby]]&lt;br /&gt;
|character3=Madeline Madrigal&lt;br /&gt;
|actor3=[[Lena Headey]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Dredd''''' is a 2012 science-fiction film that stars [[Karl Urban]] as the title character.  The film is based on the comic book character &amp;quot;Judge Dredd&amp;quot;, who first appeared in comic strips in the British science fiction anthology &amp;quot;2000 AD&amp;quot; and was first adapted into a [[Judge Dredd|1995 feature film]] that starred [[Sylvester Stallone]] as Dredd.  The 2012 film is a &amp;quot;reboot&amp;quot; and the cast includes [[Lena Headey]] and [[Olivia Thirlby]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Dredd}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==&amp;quot;Lawgiver&amp;quot;==&lt;br /&gt;
The &amp;quot;Lawgiver&amp;quot; is the standard pistol carried by the Judges in the film, including Dredd ([[Karl Urban]]) and Cassandra Anderson ([[Olivia Thirlby]]), as well as Judges Lex ([[Langley Kirkwood]]), Chan ([[Karl Thaning]]), and Kaplan ([[Michele Levin]]). It can fire in several different modes, which are selected via voice activation, and features a digital display that keeps track of its remaining ammunition. In addition, the Lawgiver is coded to its owner's DNA, and will self destruct if anyone else attempts to use it, as found out by Kay ([[Wood Harris]]). Prop wise, the Lawgivers seen in the film appear to be [[Glock 17]] pistols housed in futuristic shells.&lt;br /&gt;
&lt;br /&gt;
The weapon's various fire modes include:&lt;br /&gt;
*Rapid Fire (fully automatic).&lt;br /&gt;
*Armor piercing rounds.&lt;br /&gt;
*Incendiary rounds (these appear to be white phosphorus).&lt;br /&gt;
*Stun (A non-lethal electric charge that incapacitates the target).&lt;br /&gt;
*&amp;quot;Hot Shot&amp;quot; - a superheated round capable of melting flesh.  In the comics, these are heat seeking rounds that track targets based on their specific heat signature. However, it is not clear whether they retain this feature in the film.&lt;br /&gt;
*&amp;quot;High-Ex&amp;quot; (High Explosive).&lt;br /&gt;
*Silencer Mode. The Lawgiver features a built in suppressor that retracts into the frame when not in use.&lt;br /&gt;
[[File:Dredd Trailer (2).jpg|thumb|600px|none|Dredd readying his Lawgiver. Note that it appears to be compensated.]]&lt;br /&gt;
[[File:Dredd-LG2.jpg|thumb|600px|none|Dredd fires an incendiary round from his Lawgiver.]]&lt;br /&gt;
[[File:Dredd Trailer (13).jpg|thumb|600px|none|Dredd aiming the Lawgiver.]]&lt;br /&gt;
[[File:Dredd Trailer (14).jpg|thumb|600px|none|A close up shot of the Lawgiver in &amp;quot;Silencer Mode.&amp;quot; This appears to be the only firing mode that is not voice activated.]]&lt;br /&gt;
[[File:Dredd RF.jpg|thumb|600px|none|Dredd fires a burst from his Lawgiver. Judging by the numerous casings in the air, it would appear that at least some of the Glock pistols used were converted to full auto. Also note that the muzzle flash is not coming out of the compensator cuts (see above) in the barrel, indicating that they are purely cosmetic.]]&lt;br /&gt;
[[File:Dredd SM.jpg|thumb|600px|none|Here it would appear that Dredd's Lawgiver is in Silencer Mode. However, the shots he fires in this scene sound no different than the unsuppressed shots we hear throughout the rest of the film.]]&lt;br /&gt;
[[File:Dredd Trailer (15).jpg|thumb|600px|none|Dredd drawing his Lawgiver.]]&lt;br /&gt;
[[File:Dredd-LGScreen.jpg|thumb|600px|none|A closeup of the digital display on the side of Dredd's Lawgiver.  The weapon appears to be set to semi-automatic (&amp;quot;SEMI&amp;quot;) fire mode, shows an inactive integrated rangefinder (D for &amp;quot;Distance&amp;quot; with the readout at 0.0) and gives readings for the ammo loads for armor piercing (&amp;quot;AP&amp;quot;), incendiary (&amp;quot;IN&amp;quot;), high explosive (&amp;quot;HE&amp;quot;) and standard full metal jacket (&amp;quot;FMJ&amp;quot;).]]&lt;br /&gt;
[[File:Dredd Muzzle.jpg|thumb|600px|none|A slow-mo shot of the Lawgiver's muzzle flash.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:Fgttlga1.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga2.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga3.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga4.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga5.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga6.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
[[File:Fgttlga7.jpg|thumb|600px|none|From Glock to the Lawgiver.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Several thugs use [[Glock 17]] pistols.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|400px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:Dredd Glock2.jpg|thumb|600px|none|A criminal aims his Glock at the Judges during the slow-mo shootout in the drug den.]]&lt;br /&gt;
[[File:Dredd MiniGlock.jpg|thumb|600px|none|A gang member behind Ma Ma holds a Glock 17 equipped with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Japhet ([[Scott Sparrow]]), one of Big Joe's thugs outside the Medical Center carries a [[Walther P38]].&lt;br /&gt;
[[File:WaltherP1.jpg|thumb|none|400px|Walther P1 - 9x19mm]]&lt;br /&gt;
[[File:Dredd P38.jpg|thumb|600px|none|A Walther P38 lies next to its wounded owner.]]&lt;br /&gt;
&lt;br /&gt;
==Varan PMX-90==&lt;br /&gt;
A [[Varan PMX-90]] pistol can be seen in Ma Ma's ([[Lena Headey]]) safe room.&lt;br /&gt;
[[File:Varan PMX-90.jpg|thumb|400px|none|Varan PMX-90 - 9x19mm]]&lt;br /&gt;
[[File:Dredd PMX80.jpg|thumb|600px|none|The PMX-90 can be seen hanging on the wall. Note the Vektor R4 in the background.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Numerous thugs carry [[Beretta 92FS]] pistols.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Dredd Beretta.jpg|thumb|600px|none|A gang member hauls Anderson away with a Beretta 92FS tucked in his waistband.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
One of Big Joe's thugs carries what appears to be a [[Beretta 92FS Inox]] pistol outside the Medical Center. Many other thugs use them as well.&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:Dredd BerettaGlock.jpg|thumb|600px|none|The gang member on the left has a Beretta. The one on the right carries a Glock 17.]]&lt;br /&gt;
[[File:Dredd 92-1.jpg|thumb|600px|none|One of Big Joe's men aims his 92FS. Note that the actor's thumbs are covering the area where the safety would be if this is in fact a Beretta pistol.]]&lt;br /&gt;
[[File:Dredd 92-2.jpg|thumb|600px|none|The muzzle of the thug's 92FS can be seen at the far right.]]&lt;br /&gt;
[[File:Dredd Stairs.jpg|thumb|600px|none|A thug carries what appears to be a 92FS during the stairway battle (circled in red).]]&lt;br /&gt;
[[File:Dredd Camera.jpg|thumb|600px|none|A thug aims what appears to be a 92FS (circled in red) at the information terminal.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CP1==&lt;br /&gt;
Caleb ([[Warrick Grier]]) carries what appears to be a [[Vektor CP1]] as his personal sidearm.&lt;br /&gt;
[[File:VektorCP1Pistol.jpg|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[File:Dredd CP1.jpg|thumb|600px|none|Caleb fires his CP1 at the camera.]]&lt;br /&gt;
[[File:Dredd CP2.jpg|thumb|600px|none|In the aftermath of the minigun scene, Caleb searches for the Judges with his Vektor CP1 in hand (circled in red).]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SP1==&lt;br /&gt;
Amos ([[Junior Singo]]), one of the kids who confront Dredd and Anderson at the information terminal carries a [[Vektor SP1]]. Many criminals also carry them.&lt;br /&gt;
[[File:Vektor SP.jpg|thumb|none|400px|Vektor SP1 - 9x19mm]]&lt;br /&gt;
[[File:Dredd SP1.jpg|thumb|600px|none|The kids nervously observe Dredd and Anderson.]]&lt;br /&gt;
[[File:Dredd SP2.jpg|thumb|600px|none|&amp;quot;''Freeze!''&amp;quot; Amos ([[Junior Singo]], left) has the SP1, Freel ([[Luke Tyler]], right) has a Star Model B.]]&lt;br /&gt;
&lt;br /&gt;
==Star Model B==&lt;br /&gt;
Freel ([[Luke Tyler]]), one of the kids who confront Dredd and Anderson at the information terminal carries a [[Star Model B]]. Another is seen in Ma Ma's safe room at the end.&lt;br /&gt;
[[File:StarBUntouchablesScreenGun.jpg|thumb|none|400px|Star Model B - 9x19mm]]&lt;br /&gt;
[[File:Dredd Star.jpg|thumb|600px|none|Freel ([[Luke Tyler]], left) aims the Star at Dredd and Anderson.  The telltale external extractor is visible here (if the picture is enlarged to full size).]]&lt;br /&gt;
&lt;br /&gt;
==Star Model BM==&lt;br /&gt;
What appears to be a [[Star Model BM]] is seen in Ma Ma's safe room.&lt;br /&gt;
[[File:StarModelBMNickel.jpg|thumb|none|400px|Star Model BM - 9x19mm]]&lt;br /&gt;
[[File:Dredd Armory.jpg|thumb|600px|none|What appears to be a Star Model BM (circled in red). Next to it is a Star Model B, and above it is the Varan PMX-90.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==South African Musler 12 Gauge Tactical Action==&lt;br /&gt;
A criminal can be seen firing a shotgun. As this film was produced in South Africa, the shotgun is likely a 12 Gauge Musler, a South African-manufactured shotgun similar in appearance to the Mossberg 500. &lt;br /&gt;
[[File:Dredd Trailer (5).jpg|thumb|600px|none|A criminal can be seen firing a shotgun.]]&lt;br /&gt;
[[File:Dredd SG4.jpg|thumb|600px|none|A gang member holds his Musler on a member of the &amp;quot;Judged&amp;quot; gang. The man in orange appears to have a Glock 17, and the man second from the right holds a Beretta 92FS Inox.]]&lt;br /&gt;
[[File:Dredd SG1.jpg|thumb|600px|none|A criminal cradles his shotgun in the Slo-Mo den.]]&lt;br /&gt;
[[File:Dredd SG2.jpg|thumb|600px|none|Another criminal with a Musler. Note that this shot has been reversed.]]&lt;br /&gt;
[[File:Dredd SG3.jpg|thumb|600px|none|A gang member trains his shotgun on the terminal booth.]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
Some gang members are seen with [[Over and Under Shotgun]]s of unknown make. They appear to have their barrels cut down and stocks removed.&lt;br /&gt;
[[Image:Hitphotogun.jpg‎|thumb|none|500px|Photoshopped Sawn-Off Over/Under Shotgun – 12 Gauge]]&lt;br /&gt;
[[File:Dredd OU2.jpg|thumb|600px|none|A gang member runs down the hall with an Over/Under shotgun.]]&lt;br /&gt;
[[File:Dredd OU1.jpg|thumb|600px|none|What appears to be the same gangster can be seen with his O/U shotgun in the bottom left (circled in red).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta A300 (Fictional Mock-Up)==&lt;br /&gt;
Judge Alvarez ([[Edwin Perry]]) carries a [[Beretta A300]] fitted with fictional dressings to appear futuristic. While its appearance brings the SPAS-12 to mind, ''Dredd'' crew confirm that it is in fact a Beretta A300-series semi-automatic shotgun in a SPAS-like casing.&lt;br /&gt;
[[File:Dredd SPAS-1.jpg|thumb|600px|none|Judge Alvarez ([[Edwin Perry]]) sweeps the drug lab with his modified A300.]]&lt;br /&gt;
[[File:Dredd SPAS2.jpg|thumb|600px|none|A reverse image of Alvarez's shotgun.]]&lt;br /&gt;
[[File:Dredd SPAS3.jpg|thumb|600px|none|Alvarez fires his mocked up A300. He fires it semi-automatically, a rare sight in film.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Towards the end of the film, Cassandra Anderson ([[Olivia Thirlby]]) uses a [[Heckler &amp;amp; Koch MP5A3]]. This particular weapon is fitted with a &amp;quot;Navy SEF&amp;quot; trigger group, which is essentially a Navy trigger housing with the non ambidextrous SEF selector and markings. Her MP5 switches between having a three-lug barrel and a &amp;quot;smooth&amp;quot; barrel (similar to that of a chopped and converted HK94) in a continuity error.&lt;br /&gt;
[[File:MP5A3.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:Dredd Trailer (1).jpg|thumb|600px|none|Dredd prepares to kick down a door whilst Anderson holds her MP5A3 at the ready. Here, Anderson's MP5 appears to have a three-lug barrel (this can be seen if the image is enlarged to full size).]]&lt;br /&gt;
[[File:Dredd Trailer (6).jpg|thumb|600px|none|A better shot of Anderson's MP5A3.]]&lt;br /&gt;
[[File:Dredd HK94-1.jpg|thumb|600px|none|Here we get a view of the MP5A3's &amp;quot;Navy SEF&amp;quot; trigger pack. Also note Olivia Thirlby's trigger discipline.]]&lt;br /&gt;
[[File:Dredd MP5-1.jpg|thumb|600px|none|Another shot of Anderson's MP5A3.]]&lt;br /&gt;
[[File:Dredd MP5-2.jpg|thumb|600px|none|Note that the MP5 lacks the traditional three-lug barrel in this scene.]]&lt;br /&gt;
[[File:Dredd HK94-2.jpg|thumb|600px|none|A gang member loads up his MP5. Note that this shot has been flipped.]]&lt;br /&gt;
[[File:Hr Dredd 3D 4.jpg|thumb|500px|none|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
==Armscor BXP==&lt;br /&gt;
Zwirner ([[Jason Cope]]), one of the criminals in the opening chase scene, fires an [[Armscor BXP]] at Dredd. Several other thugs in the movie carry the BXP as well.&lt;br /&gt;
[[Image:MilkorBXP.jpg|thumb|none|400px|Armscor BXP - 9x19mm.]]&lt;br /&gt;
[[File:Dredd Trailer (12).jpg|thumb|600px|none|Zwirner ([[Jason Cope]]) leans out of a car window to shoot at Dredd, who is pursuing him on a motorcycle.]]&lt;br /&gt;
[[File:Dredd BXP-2.jpg|thumb|600px|none|Zwirner holds his BXP on a hostage. Throughout the film, both the Judges and criminals demonstrate excellent trigger discipline, which is very unusual.]]&lt;br /&gt;
[[File:Dredd BXP-Custom2.jpg|thumb|600px|none|A gang member holds a BXP dressed up to appear futuristic.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
Several gang members use [[Micro Uzi]]s throughout the film.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|400px|Micro Uzi - 9x19mm.]]&lt;br /&gt;
[[File:Dredd MaMa.jpg|thumb|600px|none|A Micro Uzi can be seen on the wall at the right.]]&lt;br /&gt;
[[File:Dredd MicroUzi.jpg|thumb|600px|none|Another Micro Uzi lies on the bed next to a wounded Ma Ma.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Vektor R5==&lt;br /&gt;
Several criminals can be seen with slightly dressed up [[Galil]] Pattern rifles. As this feature was filmed in South Africa, it can be assumed that these weapons are actually [[Vektor R5]]s.&lt;br /&gt;
[[File:VektorR5.jpg|thumb|400px|none|Vektor R5 - 5.56x45mm]]&lt;br /&gt;
[[File:Dredd Trailer (3).jpg|thumb|600px|none|A criminal with an R5 fitted with a railed handguard.]]&lt;br /&gt;
[[File:Dredd R5.jpg|thumb|600px|none|This R5 appears to have had the front sight removed and the handguard is held together with tape and elastic bands. This same R5 makes several other appearances in the film.]]&lt;br /&gt;
[[File:Dredd Trailer (5).jpg|thumb|600px|none|A different criminal with and R5, also with the front sight removed.]]&lt;br /&gt;
[[File:Hr Dredd 3D 13.jpg|thumb|500px|none|Promotional image showing R5s both with and without the front sights.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor R4==&lt;br /&gt;
A [[Vektor R4]] is seen in Ma Ma's safe room.&lt;br /&gt;
[[File:VektorR4.jpg|thumb|400px|none|Vektor R4 - 5.56x45mm]]&lt;br /&gt;
[[File:Dredd MaMa.jpg|thumb|600px|none|The R4 hanging on the wall.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor CR-21==&lt;br /&gt;
Guards at the Hall of Justice can be seen carrying [[Vektor CR-21]] rifles.&lt;br /&gt;
[[File:Vektor-cr21-1.jpg|thumb|400px|none|Vektor CR-21 - 5.56x45mm]]&lt;br /&gt;
[[File:Dredd-CR21-1c.jpg|thumb|600px|none|A guard in the foreground can be seen with a CR-21 (circled in red).]]&lt;br /&gt;
[[File:Dredd-CR21-2c.jpg|thumb|600px|none|Another guard with his CR-21.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor R4 (AK Mockup)==&lt;br /&gt;
Several gang members use Vektor R4s mocked up to replicate [[AK-47]] pattern rifles.&lt;br /&gt;
[[File:Dredd AK1.jpg|thumb|600px|none|A gangster armed with an AK-47 mockup approaches the terminal Dredd is using.]]&lt;br /&gt;
[[File:Dredd AK2.jpg|thumb|600px|none|Another gang member about to meet his demise at the hands of Dredd's incendiary round.]]&lt;br /&gt;
[[File:Dredd AK3.jpg|thumb|600px|none|A wounded gangster lies next to his AK. This one appears to be equipped with an EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
A [[Steyr AUG]] can be briefly seen in Ma Ma's room.&lt;br /&gt;
[[File:SteyrAugCarbineBlack.jpg|thumb|400px|none|Steyr AUG Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:Dredd MaMa.jpg|thumb|600px|none|The AUG can be seen hanging on the wall, among other weapons.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Unidentified Machine Gun==&lt;br /&gt;
A pair unidentified machine guns can be seen mounted to the sides of the motorcycles used by the Judges. They appear to be fed by drum magazines, and bear a resemblance to the [[Browning M1919]] series.&lt;br /&gt;
[[File:Dredd UMG2.jpg|thumb|600px|none|Dredd pursues a van with several felons in it. In addition to the drum magazine, the weapon appears to be fitted with a brass catcher.]]&lt;br /&gt;
[[File:Dredd UMG1.jpg|thumb|600px|none|Another shot of Dredd's motorcycle.]]&lt;br /&gt;
[[File:Dredd UMG3.jpg|thumb|600px|none|The muzzle of Dredd's machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
Big Joe ([[Joe Vaz]]) carries an FN [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] Para.&lt;br /&gt;
[[File:M249ParaModel.jpg|thumb|450px|none|M249 Paratrooper - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Dredd SAW1.jpg|thumb|600px|none|&amp;quot;''It's you doin' the complying Judge!''&amp;quot; Big Joe threatens Dredd with his M249 Para in hand.]]&lt;br /&gt;
&lt;br /&gt;
==Prop Minigun==&lt;br /&gt;
Fictional oversized versions of the [[GE M134 Minigun]] can be seen on pedestal mounts.&amp;lt;!-- Possibly a [[General Dynamics GAU-19/A]]/GECAL 50? --&amp;gt;&lt;br /&gt;
[[File:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|450px|none|General Electric M134 with first pattern spade grip mount and crosshair sights - 7.62×51mm NATO]]&lt;br /&gt;
[[File:Dredd Trailer (7).jpg|thumb|600px|none|A number of criminals open up with the miniguns on the orders of Madeline &amp;quot;Ma-Ma&amp;quot; Madrigal ([[Lena Headey]]). The weapons are too large for genuine M134 Miniguns, and the size of the ammunition feed implies it fire a round larger than 7.62×51mm.]]&lt;br /&gt;
[[File:Dredd MG1.jpg|thumb|600px|none|A reverse shot of the fictional minigun.]]&lt;br /&gt;
[[File:Dredd MG2.jpg|thumb|600px|none|Note the impressive muzzle flash, and the pile of brass in the background.]]&lt;br /&gt;
[[File:Hr Dredd 3D 14.jpg|thumb|500px|none|Promotional image showing Madeline &amp;quot;Ma-Ma&amp;quot; Madrigal ([[Lena Headey]]) operating one of the miniguns.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Indian Produced]]&lt;br /&gt;
[[Category:South African Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Dollhouse&amp;diff=720903</id>
		<title>Talk:Dollhouse</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Dollhouse&amp;diff=720903"/>
		<updated>2013-07-27T14:03:03Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: /* Uncharacteristic misidentifications in s2 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In a few of the promo pics Eliza Dushku is seen holding what looks to be a SIG 220 Sport or a 226 Sport with a picatinny rail added under the compensator(Seen Here:  http://www.chicagonow.com/blogs/show-patrol/assets_c/2009/09/Dollhouse_hz-thumb-570x269-17326.jpg).  Has this gun ever appeared in the show? [[User:ZombieKiller|ZombieKiller]] 19:58, 8 April 2011&lt;br /&gt;
&lt;br /&gt;
== Fleshing Out the Page ==&lt;br /&gt;
&lt;br /&gt;
I'm gonna add more to the page. Help would be appreciated but if people just give me pointers as to how I'm doing so far, that's fine as well. [[User:Bristow8411|Bristow8411]] 15:34, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Uncharacteristic misidentifications in s2 ==&lt;br /&gt;
&lt;br /&gt;
In 2x09 (&amp;quot;Stop-Loss&amp;quot;) there are a bunch of moments where characters who should know better seem to identify guns wrongly. Victor, in his back-as-super-soldier state, identifies the mercenaries' guns as XM-8s and Mk23s (pronouncing it &amp;quot;M.K. 23&amp;quot; rather than M 23&amp;quot;, but I guess we're all used to that by now) when they're actually carrying M4 variants and Sigs.&lt;br /&gt;
&lt;br /&gt;
It's not much to note on the page, of course, but anyone know or suspect what the reason could be? Reckon it's just one thing written in the script and the armourer not able to supply it?&lt;br /&gt;
[[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 10:03, 27 July 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Alone_in_the_Dark_(2005)&amp;diff=671011</id>
		<title>Talk:Alone in the Dark (2005)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Alone_in_the_Dark_(2005)&amp;diff=671011"/>
		<updated>2013-03-18T20:35:52Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: /* Internal shot during the opening? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are one brave man for taking on a UWE BOLLE movie, quite possibley the worst director in the history of the world. Without a doubt this movie sucked the chrome of a bumper (but I'm smart enough to avoid these movies, like a burner on a hot stove). - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
::So I assume you're saying that I'm not smart for watching this ;) [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:50, 16 February 2009 (UTC)&lt;br /&gt;
:No, but perhaps uninformed. Did someone tell you how bad this film was before you saw it? But please don't think I'm implying that, I'm just the type of person who tries to avoid crappy movies. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
Hey, man, shitty movies are fun to watch and laugh at.-protoAuthor&lt;br /&gt;
&lt;br /&gt;
Uh, no.  I don't consider myself uninformed.  I watch everything.  I certainly was curious about the armoring of the film, there is a ton of weapons in the movie. There's always something to be learned from bad films, even &amp;quot;how NOT to make the same mistakes this guy does.&amp;quot;.  Wow.  I've been called ''uninformed'' and ''Not smart'' by GM45 all in the space of one hour! ;)  How did I merit that? ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:12, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dude, I should totally do a page on Dragon Wars.-protoAuthor&lt;br /&gt;
:Don't. I've already screencapped that.  it will be up by tonight when I get back. See? I love bad movies....[[User:MoviePropMaster2008|MoviePropMaster2008]] 23:16, 16 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I've got one you don't though, I'll bet. Pendragon's &amp;quot;H.G. Wells' War of the Worlds&amp;quot;. An independent film made in 2005, not the Tom Cruise one, nor the &amp;quot;Mockbuster&amp;quot; by Asylum (which should also happen), but one that follows the storyline of the actual book. Granted, there are like, 2, 3 guns in it total, but it's pretty hilarious. I have two copies of it, the original, which runs 3 hours on the dot, and the cut-down director's cut. The original I bought on Amazon for about 2 bucks. The shipping cost more than the item itself.-protoAuthor&lt;br /&gt;
::I'm in a bad mood and I guess I've unintentionally let it out on you. Sorry. ;) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
::::I'm a glutton for punishment. Bad movies can be fun for a lot of reasons...having cool weaponry being one. I always remind myself that I screencapped ''[[2 Fast 2 Furious]]'', almost entirely because I liked the bad guy's custom SIG P226 that appears in it.&lt;br /&gt;
&lt;br /&gt;
::::Uwe Bolle does seem like a despicable person, but I might check out his adaptation of ''[[Far Cry]]'', because I'm a fan of the games and because it has another SIG P226 (and I'll watch almost any movie with that gun). ;-)&lt;br /&gt;
&lt;br /&gt;
::::BTW, I appeared in a really bad movie myself, worse than the worst Uwe Boll movie. I'd rather not say which one, but lemme just tell you that it was by a director who gets almost as much hate as Uwe Bolle. -[[User:MT2008|MT2008]] 01:35, 17 February 2009 (UTC)&lt;br /&gt;
:::::Aw man, I want to know... ;). Were you an extra or a character with lines? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:::::Paul W. S. Anderson maybe? [[User:Spartan198|Spartan198]] 16:37, 15 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
== Nightwish &amp;quot;Wish I Had An Angel&amp;quot; Music vid for this film ==&lt;br /&gt;
&lt;br /&gt;
I'm a total Nightwish ADDICT, and I'm tempted to see this film just for their song being used in it - but it's over the end credits as far as I know.  Anyway, they took their original music video for their song &amp;quot;Wish I Had An Angel&amp;quot; and cut it with scenes from the film to make a new version for the movie.  The part at 2:13 is pretty darn epic, it shows the scene where Carnby fires two shots from a Glock - one bullet to shatter an ice block, and the second right behind to pass through and into...uh, presumably a hybrid, it cuts to another scene at 2:20.&lt;br /&gt;
&lt;br /&gt;
Anyhow, as a Nightwish fan AND firearm fan, I highly recommend checking out this music video!&lt;br /&gt;
::Wow, was the editor lazy? or did he hate the movie?  There are TONS more awesome shots from the film that could be used, he picked really weird ones.  The only cool shot selected to be in this music vid was the Glock firing through the ice block, but there are tons of zombie / Zeno fights that have way cooler shots.  The editor pics weird clips of Tara Reid looking half asleep and Stephen Dorff just looking straight ahead WTF?!?  IF you're gonna amp up the adrenaline in a music video at least pick movie clips that are high energy and epic.  This film had tons of great shots (if anything, you had to appreciate Boll's cinematographers at the least ;)  ) [[User:MoviePropMaster2008|MoviePropMaster2008]] 17:42, 1 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Internal shot during the opening? ==&lt;br /&gt;
&lt;br /&gt;
I'm surprised nobody's posted screengrabs of the godawful bit in the opening sequence where the camera, aided by CGI, goes down the barrel of a gun, watches a round rise up into the barrel (no sign of a chamber or anything) as if it's on a lift, and get fired out... Anyone tempted? --[[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 16:35, 18 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=S.W.A.T._4&amp;diff=647051</id>
		<title>S.W.A.T. 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=S.W.A.T._4&amp;diff=647051"/>
		<updated>2013-01-06T16:13:16Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Corrected information on the TASER - on-board computers, tags, and dry-stun functionality.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = S.W.A.T. 4&lt;br /&gt;
|picture = SWAT_4_Game_Cover.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= S.W.A.T. Game Series&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer= Irrational Games&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|publisher=Sierra Entertainment, Inc.&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The last vestige of the '''Police Quest''' series, '''S.W.A.T. 4''' is the fourth (and to date, final) installment of the SWAT spin-off of the original series of '''Police Quest''' adventure games originally conceived by Jim Walls. The game throws the player into the role of a SWAT team leader. As a police unit, SWAT's prime objective is to make their arrests and bring suspects alive to stand trial if at all possible.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
As a tactical police simulator, the game has a number of quirks with regards to its firearms system, described below:&lt;br /&gt;
&lt;br /&gt;
*As with [[Operation Flashpoint]], ammunition for most of the weapons in this game is tracked with a magazine system (some simply draw from a single ammo pool). Players can only carry a certain number of magazines for a given weapon, and reloading with a partially-filled magazine will return it to your inventory instead of being discarded, and when all fully-loaded magazines have been used, the partially-filled magazines will be loaded instead. An inventory item called an &amp;quot;Ammo Pouch,&amp;quot; available only in the expansion pack, can increase the amount of ammunition a player character can carry for a primary weapon.&lt;br /&gt;
*Several weapons can use multiple ammunition types. The most commonly used are Jacketed Hollowpoint (JHP) bullets and Full Metal Jacketed (FMJ) bullets, for use against unarmoured and armoured opponents respectively.&lt;br /&gt;
*Being a police simulator, it is not possible for players to use weapons procured onsite in this game, either dropped from suspects or discovered at the scene, as these count as evidence that must be confiscated and sent to forensics for analysis. For the same reason, it is not possible for players to take ammunition off of confiscated weapons for their own use. Neither is it possible to take a weapon or ammunition off an incapacitated team member. &lt;br /&gt;
*The game does not model ballistic physics for its non-grenade weapons, even with its expansion pack. This results in some less-than-realistic situations when using some forms of weaponry, such as being able to snipe targets with a pistol across a large courtyard, or to allow low-velocity beanbag rounds to cross a far greater distance than they could in real life. &lt;br /&gt;
*A major break from reality in the game is that almost all of its less-lethal weaponry is incapable of causing lasting harm to suspects or non-compliant civilians, despite such weaponry being capable of, and attracting controversy for, causing lasting harm or death to those hit or affected by the weaponry. Each less-lethal weapon and its less-than-realistic aspects will described in more detail in their own individual entries.&lt;br /&gt;
*Like [[Ghost Recon Advanced Warfighter 2]], the game does in fact have differing reload animations depending on whether a tactical reload (performed when the magazine is partially full) or standard reload (when the firearm is completely empty) is required, but unlike the aforementioned title, weapons will not gain an extra round in the magazine due to one still being left in the chamber during a tactical reload. &lt;br /&gt;
*Some of this game's weaponry is usable only by players or SWAT team members, and others that are usable only by suspect or civilian NPCs. The weaponry list is divided into player-usable and NPC-usable weapons for this purpose, and each player-usable weapon will have its availability when &amp;quot;Team-Specific Weaponry&amp;quot; is active noted. With few exceptions, NPCs can use weaponry from both categories. In addition, the Stetchkov Syndicate expansion pack introduced a &amp;quot;Team-Specific Weaponry&amp;quot; option to force players during multiplayer games to use only weaponry appropriate to their side.&lt;br /&gt;
*Only AK-type weapons or those produced by Benelli or Colt have their real names in this game--all others go under assumed names. &lt;br /&gt;
&lt;br /&gt;
A list of the weaponry used in both the original game and its expansion pack follows below.&lt;br /&gt;
&lt;br /&gt;
=Player-Usable Weapons=&lt;br /&gt;
&lt;br /&gt;
The following is a list of weaponry usable by players or AI-controlled SWAT team members. Some of them are equipped with tactical flashlights, and the exact ones that possess this feature will be mentioned in their own entries (if an entry makes no mention of a flashlight attachment, then it's not possible to use one with the weapon in question). &lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
These are treated as backup weapons in this game, though many Suspects use them as their sole armament. &lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
&lt;br /&gt;
The standard service pistol of the SWAT team, the [[M1911 pistol series|Colt M1911]] pistol series has a magazine capacity of 8 rounds in .45 ACP, can load both JHP and FMJ bullets, and players can carry 4 magazines in total. This gun is available to both SWAT and Suspects in Team-Specific weaponry mode. It has a tactical flashlight. Fans of this pistol in real life will be disappointed at its strangely low stopping power in this game, just barely higher than the Glock 17's. &lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911_1913.jpg|thumb|none|400px|M1911 - .45 ACP]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Colt_M1911.jpg|thumb|none|600px|First Person View of the M1911 pistol. Note the hammer, which appears to be modified to have been bent and sit very low, to the point that the tip seems to be beneath the level of the slide.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Colt_M1911_(Reloading).jpg|thumb|none|600px|Reloading the M1911 pistol, providing a better look at the engraving on the slide.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_Colt_M1911.jpg|thumb|none|600px|The M1911 pistol in its case at the SWAT team firing range. Thanks to the fact that this is a low-poly model, several features on the gun seen in its First Person View are not visible here, such as the lack of extended grip catch at the back and the standard hammer as opposed to the lowered one in the First Person View model.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python Revolver===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] appears in the game, carrying 6 rounds of .357 magnum ammunition in its cylinders. Players can carry 3 additional speedloaders of ammunition for this gun, for a total of 24 rounds of ammunition (in a break from reality, unfired bullets extracted during a tactical reload will not be put into a common ammunition pool and instead magically return to their original speedloader, now partially loaded--which would be realistic with moon clips but not with speedloaders). It is equipped with red and green dot sights, and can load both JHP and FMJ bullets. It is available only to the SWAT team in Team-Specific weaponry mode, perhaps as a nod to the Colt Python's one-time popularity among law enforcement officers. Coincidentally or not, Sonny Bonds, the SWAT team commander in this game, also used a .357 Magnum revolver in the original 1987 '''Police Quest''' game where he was the protagonist. &lt;br /&gt;
&lt;br /&gt;
Despite being a double-action revolver in real life, meaning that pulling the trigger will both cock and release the hammer, player characters using this weapon are forced to use it in a single-action manner, manually pulling back the hammer with the thumb of the trigger hand for every shot, resulting in a very slow firing rate (&amp;quot;fanning&amp;quot; the hammer with the other hand to achieve a faster firing rate is not possible in this game). This method of firing results in very accurate shots, however, and the ammunition's power means that targets will be downed in one or two hits to the same location, assuming one is not using JHP bullets against armoured opponents (which would take more ammunition to achieve the same result).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonSS.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Colt_Python.jpg|thumb|none|600px|A SWAT team player wondering if he should make like [[Cowboy Bebop the Movie: Knockin' on Heaven's Door|Faye Valentine]] and show an arcade machine prop gun what &amp;quot;the real thing&amp;quot; is like.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Colt_Python_(Reloading).jpg|thumb|none|600px|Reloading the Colt Python. Despite being an elite SWAT team member, your player character still swings the cylinder shut with a flick of the wrist, instead of pushing it closed with the other hand, something that will eventually cause cylinder misalignment and a potentially explosive malfunction.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_Colt_Python_(Suspect).jpg|thumb|none|600px|Unlike [[Butch Cassidy and the Sundance Kid]], this wannabe cowboy's &amp;quot;heroic last stand&amp;quot; will NOT be turned into a classic feature film.]]&lt;br /&gt;
&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears as the &amp;quot;Mark XIX semiautomatic pistol,&amp;quot; can load both JHP and FMJ bullets, and has a magazine capacity of 8 rounds despite having its caliber listed as .50 Action Express (barring an additional round in the chamber, Desert Eagles chambered in .50 Action Express have a magazine capacity of 7 rounds, with 8 rounds per magazine being appropriate for the .44 magnum version). Players can carry only 3 magazines of ammunition for this handgun, compared to the standard 4 for pistols. It possesses red-coloured dot sights, and is available only to Suspects in Team-Specific weaponry mode. &lt;br /&gt;
&lt;br /&gt;
Understandably popular with players in multiplayer matches, its stopping power is largely equivalent to the Colt Python, but its semiautomatic nature makes for faster (though less accurate) follow-up shots. It is also slower to aim than most of the other pistols, possibly to reflect its real-life weight and bulk.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|400px|Mark XIX Black Finish - .50 AE]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Desert_Eagle.jpg|thumb|none|600px|&amp;quot;DROP YOUR WEAPON AND HIT THE FLOOR!&amp;quot; &amp;lt;br&amp;gt; &amp;quot;Why should I listen to you, copper?&amp;quot; &amp;lt;br&amp;gt; &amp;quot;BECAUSE MY GUN'S BIGGER THAN YOURS!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_Desert_Eagle_(Jackson).jpg|thumb|none|600px|Officer Jackson with a Desert Eagle, something no real-life law enforcement agency would ever allow.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
&lt;br /&gt;
Appearing as the &amp;quot;9mm Handgun&amp;quot; ingame, the [[Glock 17]] has a two-tone finish, and has a magazine capacity of 17 rounds of 9x19mm ammunition, coupled with a tactical flashlight. Players can carry 4 magazines in total for this weapon, and it can load both JHP and FMJ bullets. This gun is available to both SWAT and Suspects in Team-Specific weaponry mode, and is popular in multiplayer for its oddly high stopping-power-per-bullet ratio, ease of aiming, and generous magazine capacity. In addition, this weapon is the only player-usable handgun that cannot be used by AI Suspect NPCs.&lt;br /&gt;
[[Image:Glock_17.jpg|thumb|none|400px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Glock_17.jpg|thumb|none|600px|Shooting the Glock 17 at the SWAT team firing range.]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_Glock_17.jpg|thumb|none|600px|The Glock 17 in its case at the SWAT team firing range.]]&lt;br /&gt;
&lt;br /&gt;
===Intratec TEC-9===&lt;br /&gt;
&lt;br /&gt;
The [[TEC-9|Intratec TEC-9]] is the sole pistol capable of both semiautomatic and fully automatic fire in the game. Labelled the &amp;quot;9mm Machine Pistol&amp;quot; ingame, it is available only to Suspects in Team-Specific weaponry mode, is chambered for 9x19mm ammunition, and can only use FMJ bullets (the ingame reason being that &amp;quot;other ammunition types severely decrease this gun's reliability&amp;quot;). It has a magazine capacity of 32 rounds, and players can only carry a total of 2 magazines for this weapon.&lt;br /&gt;
&lt;br /&gt;
While both NPCs and players can use this gun, it is listed as a submachine gun rather than a handgun for NPCs in the game's &amp;quot;Quick Mission Maker,&amp;quot; a utility included with the game to make custom missions. Furthermore, the ingame model depicts a small underslung flashlight on the gun that unfortunately cannot be used. &lt;br /&gt;
&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|400px|TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Intratec_TEC-9.jpg‎|thumb|none|600px|Firing the TEC-9 machine pistol at an impromptu target practice room in a slum. Note the extreme crosshair size when firing in full-auto from a standing position. Either your player character needs to use a better grip or else get this weapon to a gunsmith to have a compensator/suppressor/forward strap grip installed.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_Intratec_TEC-9.jpg‎|thumb|none|600px|A close-up third person view of the TEC-9 machine pistol. The method of the weapon light's attachment is not visible, never mind the question of how one might attach such an accessory to a barrel shroud instead of purpose-made rails.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns/Personal Defense Weapons==&lt;br /&gt;
&lt;br /&gt;
===FN P90===&lt;br /&gt;
&lt;br /&gt;
Dubbed the &amp;quot;5.7x28mm Submachinegun&amp;quot; ingame, the [[FN P90]] was introduced in the Stetchkov Syndicate expansion pack. Using a 50 round magazine, the ability to use both JHP and FMJ bullets, and possessing semiautomatic, three-round burst, and fully automatic firing modes, coupled with its lower-than-average aiming time, it is a potent and popular weapon in multiplayer. Players can carry only two magazines for this weapon, but with the ammo pouch item, they can carry four. It has a tactical flashlight.&lt;br /&gt;
&lt;br /&gt;
A few graphical errors exist with this weapon, however. First, shell casings are shown to eject from the right side of the weapon (when in reality they eject downwards from the weapon's rear). Second, opaque black magazines are used for the ammunition, when transparent magazines for the P90 are standard for the real version. Third, the slant-cut muzzle is properly modelled ingame, but is not present in the weapon's inventory view. Finally, thanks to an animation bug, certain NPCs cannot use this weapon at all, or use it improperly, as its bullpup design is too short for the standard two-handed grip for the game's two-handed weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|P90 - 5.7x28mm ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_FN_P90.jpg|thumb|none|600px|An FN P90 in First Person View, with the tactical flashlight active and highlighting an Easter Egg in the form of graffiti on the level's walls. Irrational Games was the developer for both SWAT 4 and its expansion pack.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_FN_P90_(Fields).jpg|thumb|none|600px|Officer Zachary Fields with an FN P90 during a roof insertion by helicopter.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler and Koch MP5===&lt;br /&gt;
&lt;br /&gt;
The [[MP5|Heckler and Koch MP5]] appears in the game as the &amp;quot;9mm Submachinegun,&amp;quot; and is fitted with a safe-semi-three round burst trigger pack.&lt;br /&gt;
&lt;br /&gt;
The ingame MP5 has a fixed stock, a magazine capacity of 30 rounds of 9x19mm ammunition, and the ability to use both JHP and FMJ bullets. It allows players to carry four magazines of ammunition (or six with the ammo pouch item). It is equipped with a tactical flashlight, and a version with a fixed (but not integral) suppressor can be used. Both versions are available to both sides in all multiplayer modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:2MP5A2.jpg|thumb|none|400px|MP5A2 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_MP5.jpg|thumb|none|600px|The MP5 in First Person View, with the tactical flashlight active. Two graphical errors are apparent in this screenshot. First, the rear drum sight is solid with no cutout to allow a user to see the front sight, which would make it useless in real life. Second, there is no L-shaped indent on the top of the weapon near the muzzle to hold the cocking handle back when the weapon is loaded from an empty state. The player character will, however, still go through the motions to hold back back the cocking handle, load another magazine, and perform an &amp;quot;HK slap&amp;quot; despite the lack of the indent.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_MP5_(Reynolds_and_Girard).jpg|thumb|none|600px|Officers Reynolds and Girard with MP5s, Reynolds with the suppressed version, and Girard with the standard version.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler and Koch UMP45===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler and Koch UMP45]] appears in the game as the &amp;quot;.45 Submachinegun,&amp;quot; and is chambered for .45 ACP, equipped with a vertical foregrip, a tactical flashlight integrated into the vertical foregrip, and an unused Picatinny rail on top. It possesses a 25 round magazine, is capable of semiautomatic and fully automatic fire, and can use both JHP and FMJ bullets. This weapon is only available to the SWAT team in Team-Specific Weaponry mode. Players can carry 4 magazines for the weapon, or 6 with the ammo pouch item. Strangely, it is not available in a suppressed form, despite the fact that the .45 ACP round it uses is already subsonic, which means that it would lose less velocity and stopping power than most suppressed 9x19mm firearms would. &lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|UMP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_UMP.jpg|thumb|none|600px|You need a great deal more than balls to even ''play'' at being a SWAT officer in this game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_UMP_%28Reynolds%29.jpg|thumb|none|600px|Before rushing onward to face death around every corner in a diamond wholesaler's building invaded by heavily-armed robbers, Officer Steven Reynolds decides to check up on his favourite social networking sites on the security guard's former laptop, H&amp;amp;K UMP in hand.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
&lt;br /&gt;
Named the &amp;quot;Gal Submachinegun&amp;quot; ingame (in reference to the last name of the Uzi's creator in real life, [http://en.wikipedia.org/wiki/Uziel_Gal Uziel Gal]), the [[Uzi]] appears in its full-size Submachine Gun incarnation, chambered in 9x19mm, capable of semiautomatic and fully automatic fire, with a 25 round magazine of either JHP or FMJ bullets. Players can only use a version with a sound suppressor, and it is restricted to the Suspects in Team-Specific Weaponry mode. The Uzi's buttstock in this game cannot be unfolded, and is depicted as having unrealistically high recoil despite the large suppressor. Players can carry 4 magazines for the weapon, or 6 with the ammo pouch item. &lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Uzi.jpg|thumb|none|600px|The Uzi SMG in First Person View.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Uzi_(Charging).jpg|thumb|none|600px|Whenever the player character loads the Uzi from empty, he will always rack the bolt to charge the gun, suggesting that the Uzi ingame is modelled after a version with a closed bolt, rather than the original's open bolt. An open bolt firearm does not require this action unless the trigger was held down after the last shot, whereupon you simply need to pull the bolt back again to ready the weapon--it will not spring forward by itself, unlike a closed bolt firearm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_Uzi_(Suspect).jpg|thumb|none|600px|A suppressed Uzi SMG near its fallen former owner.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_Uzi_(Unsuppressed).jpg|thumb|none|600px|While unsuppressed versions of the Uzi SMG are not available to players, they can be seen in certain levels or even wielded by Suspect NPCs, where they are mislabelled as MAC-10 submachine guns. &amp;lt;br&amp;gt;In this picture three Uzi SMGs sit on a weapon crate next to an M249 SAW. The front of the barrel is too wide and short in the unsuppressed version, and this may be one of the reasons why the unsuppressed Uzi SMG was not made available to players. The fact that the unsuppressed MP5 is also available to both teams in multiplayer certainly helped to make an unsuppressed Uzi SMG unnecessary as well.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
Like many First Person Shooters featuring buckshot-firing shotguns, the size of the crosshair determines the area that the buckshot will fill at random when fired, which is unrealistic because real life shotguns have a spread that is largely fixed, determined mainly by the barrel length, the barrel configuration, and the type of buckshot load being fired, rather than changing size depending on how the user moves. &lt;br /&gt;
&lt;br /&gt;
Unlike many other games with shotguns, when reloading a shotgun's tube magazine that is completely empty, your character will actually work the pump action after the ''first'' shell is inserted, rather than when the ''last'' shell is inserted, which is more realistic since the first shell must be chambered with the pump action. Furthermore, each press of the reload key will only insert one shell at a time rather than continually loading the tube magazine to capacity--another departure from most portrayals of shotguns in games. &lt;br /&gt;
&lt;br /&gt;
Both of the lethal shotguns use the same two ammo types, which are 00 buckshot and shotgun slugs. The former cannot penetrate barriers but is quite useful against opponents not wearing heavy body armour, while the latter is fairly accurate and can penetrate all barriers and even multiple opponents in a straight line. With the exception of the Compact Breaching Shotgun, players can only carry 30 total rounds of ammunition for shotguns, or 60 with the ammo pouch item, whether that ammunition consists of buckshot or shotgun slugs. The ammo pouch item can, however, increase a user's beanbag count to a generous 80 when equipped. &lt;br /&gt;
&lt;br /&gt;
===Benelli M4 Super 90===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] shotgun appears in the game, with a tactical flashlight, an unused Picatinny rail, and a useless shell holder rack. It has a capacity of 4 rounds + 1 in the chamber, can fire semi-automatically, and can use both 00 buckshot and shotgun slugs. The tube magazine capacity is somewhat unrealistic since it would be more appropriate for the civilian version (rather than the law enforcement version which has a capacity of 7 + 1 rounds), but it can be surmised that this lowered magazine capacity was made for the purposes of game balance.  &lt;br /&gt;
&lt;br /&gt;
The M4 Super 90's semiautomatic nature combined with its powerful ammunition make it a very potent close range weapon, albeit one that requires a long time to reload. Despite being less accurate than the Benelli Nova shotgun, it is quicker to aim than its pump-action cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli_m4_2.jpg|thumb|none|400px|Benelli M4 Super 90 - 12 Gauge &amp;lt;br&amp;gt; This image shows a model with a civilian-legal tapered tube magazine, something the ingame version does not have.]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Benelli_M4_Super_90.jpg|thumb|none|600px|Regardless of whether he loves you, you won't love getting hit by the rapid-fire barrage of shotgun slugs or buckshot from this weapon. Sadly the shell holder rack is purely cosmetic--you won't be able to load the shells from the rack or load the rack itself.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_Benelli_M4_Super_90_(Girard).jpg|thumb|none|600px|Officer Anthony Girard with his Benelli M4 Super 90, trying to intimidate a non compliant civilian into surrendering (and failing).]]&lt;br /&gt;
&lt;br /&gt;
===Benelli Nova Tactical===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli Nova|Benelli Nova Tactical]] appears in the game as a version with an extended magazine, an unused Picatinny rail, and a tactical flashlight. It is pump-action, is chambered for 12 Gauge, has a tube magazine capacity of 7 + 1 in the chamber (this is up from the capacity of 4 + 1 in the standard model, but a developer oversight depicts the tube magazine to be only of standard length), and can fire either 00 buckshot or shotgun slugs. It is one of the few weapons that can only be used by players or AI-controlled SWAT team members, not civilian or suspect NPCs. &lt;br /&gt;
&lt;br /&gt;
Its pump-action nature allows for more accurate (though slower) shots than its semiautomatic cousin is capable of, since muzzle climb is allowed to level out while the player character works the pump mechanism. &lt;br /&gt;
&lt;br /&gt;
[[Image:Ben_nova.jpg|thumb|none|400px|Benelli Nova Tactical with M68 Aimpoint Red Dot Sight - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Benelli_Nova.jpg|thumb|none|600px|Busting a drug lab with a Benelli Nova Tactical in hand. If you look closely, you can see the company name &amp;quot;Benelli&amp;quot; on the left side of the weapon, near the player character's left hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_Benelli_Nova_(Jackson).jpg|thumb|none|600px|Officer Allan Jackson with a Benelli Nova Tactical, providing a good view of the tactical flashlight and the erroneously short tube magazine (realistically it would be about the same length as the barrel for a 7 + 1 round capacity).]]&lt;br /&gt;
&lt;br /&gt;
===Less-Lethal Shotgun===&lt;br /&gt;
&lt;br /&gt;
Essentially a [[Benelli Nova|Benelli Nova Tactical]] loaded with beanbag rounds (AKA &amp;quot;collapsible baton rounds&amp;quot;) and painted green to ensure it is only loaded with less-lethal ammunition, this weapon otherwise has the same stats as the standard Benelli Nova shotgun loaded with slugs in this game. Without the ammo pouch item, the shallow ammo pool of 30 rounds can become a real problem since it normally takes several beanbag hits to batter an uncooperative NPC into compliance.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer campaign and multiplayer co-op missions, this weapon is unrealistically portrayed as a completely non-lethal device when used against either NPC civilians or suspects, completely without the real-life dangers of its usage. No amount of beanbags fired at an NPC suspect or civilian will break bones, or crush windpipes, or crack ribs, or snap necks, or inflict concussions, etc., all of which can happen with improper use of this weapon in reality. Due to the fact that this game does not incorporate ballistic physics for non-grenade weapons, beanbag rounds thus have a unrealistically long effective range in this game (whereas in real life their lower muzzle velocity and unaerodynamic shape mean they fall to the ground after only 20 metres of travel or so). &lt;br /&gt;
&lt;br /&gt;
In non-cooperative multiplayer modes, the less-lethal shotgun can stun opponents for a short time with each hit, during which they can be arrested (by the SWAT team) or taken hostage (by the Suspects). Heavy body armour can limit the amount of time an individual beanbag round can stun a player, but the less-lethal shotgun can still kill or incapacitate other players if it hits them enough times, something that will not happen in any other game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Less-Lethal_Shotgun.jpg|thumb|none|600px|Firing beanbags at a non compliant homeless person ingame. Note that the embossed Benelli logo, though painted over, is still clearly visible near the player character's left hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_Less-Lethal_Shotgun_(Reynolds).jpg|thumb|none|600px|Officer Steven Reynolds with a Less-Lethal Shotgun aimed at a civilian.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870 (Compact Breaching Model)===&lt;br /&gt;
&lt;br /&gt;
More of a tool than a weapon, the [[Remington 870]] Compact Breaching Model (referred to as the Compact Breaching Shotgun ingame) is a compact pump-action shotgun loaded with frangible breaching ammunition that is optimized for breaking locks on doors rather than harming opponents. It offers a non-lethal alternative to using C2 explosives, since opening a door using the Breaching Shotgun will not harm anyone on the other side. This shotgun has a magazine capacity of 5 breaching rounds, a toothed extender to ensure the proper distance between the barrel and the door when firing, an unusable tactical flashlight in the handguard (though its functionality is still in the game's coding and can be restored via mods), and a useless shell holder rack. &lt;br /&gt;
&lt;br /&gt;
Because of its ammunition, the Compact Breaching Shotgun is amazingly ineffectual at penetrating even light body armour, and is extremely short-ranged. The shotgun cannot be reloaded after expending all 5 shells either, though the ability is still within the game's coding and certain mods that give this weapon more shells will let the shotgun reload normally.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|A compact Remington 870 with a pistol grip. The ingame version has a breaching break.]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Compact_Breaching_Shotgun.jpg|thumb|none|600px|Preparing to bust open a locked door with the Compact Breaching Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_Compact_Breaching_Shotgun_(Jackson).jpg|thumb|none|600px|Officer Allen Jackson with a Compact Breaching Shotgun slung on his back. As nice as it might look to carry three weapons instead of only two, it's too bad that this weapon is so poor at actually harming the opposition.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
Slow-aiming but powerful, these weapons are commonly used by both teams and are often capable of downing even heavily armoured opponents in two FMJ bullet hits to the same location. All assault rifles allow players to carry three magazines of ammunition, or five with the ammo pouch equipped, regardless of the selected bullet type or the ammunition's caliber. &lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKM|AKM]] appears in the game as the AK-47, and is a powerful weapon often used by terrorists and other well-equipped suspects. Chambered for 7.62x39mm ammunition, this classic firearm uses 30 round magazines, can fire JHP or FMJ bullets, and is only available to the Suspects in Team-Specific Weaponry mode in multiplayer. Its disadvantages include its heavy weight, which makes it the slowest aiming of the assault rifles, along with a firing rate slower than those of the 5.56mm caliber rifles.  On the positive side, the ingame AKM possesses the lowest crosshair bloom rate when firing in full auto, coupled with a higher damage-per-bullet ratio than either of the other 5.56mm assault rifles can muster. These factors are why it's one of most popular run-and-gun weapons in multiplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM 7.62x39mm]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_AK-47.jpg|thumb|none|600px|Booze, drugs, guns, and rock-and-roll--all of them hot commodities that will never completely go away, whether from the legal or illegal markets.]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_AK-47.jpg|thumb|none|600px|An AKM sitting atop some ammunition belts in a storage crate at the Stetchkov Warehouse armoury. Here the slant-cut muzzle is clearly visible, identifying it as an AKM rifle. It also appears to have an [[AK-74]] style buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M4A1 Carbine===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|Colt M4A1 Carbine]] is present in the game, equipped with a Rail Interface System that has what appears to be a Surefire M500AB weaponlight and vertical foregrip attached. This automatic carbine is chambered for 5.56x45mm, can use both JHP and FMJ bullets, has a 30 round magazine, and is capable of semiautomatic and fully automatic fire. Both teams can use it in multiplayer, even with Team-Specific Weaponry mode on. &lt;br /&gt;
&lt;br /&gt;
This weapon aims quickly for its class, but suffers from extreme muzzle climb when fired in fully-automatic mode, despite its vertical foregrip. Thanks to an animation oversight, most Suspect NPCs do not use the vertical foregrip and hold the handguard with their off hand instead. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|M4A1 - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Colt_M4A1_Carbine.jpg|thumb|none|600px|Everything you need to clean up a hotel attacked by terrorists is in this picture--the right gun to shoot the Suspects dead, the mops, towels, and sprays to clean off the blood, brains and guts  splattered everywhere, and a mini-fridge full of nice drinks to cool you off when you're done.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_Colt_M4A1_Carbine_(Reynolds).jpg|thumb|none|600px|Officer Steven Reynolds with his M4A1 carbine at low-ready position.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler and Koch G36C===&lt;br /&gt;
&lt;br /&gt;
The [[G36#Heckler_.26_Koch_G36C|G36C]] appears in the game as the &amp;quot;GB36s Assault Rifle.&amp;quot; Chambered in 5.56x45mm, this compact assault rifle possesses a 30 round magazine, can fire both JHP and FMJ bullets, a Surefire M500AB weaponlight, rail-mounted iron sights, and is capable of two-round burst or fully automatic fire. It is available to both teams in multiplayer, even when Team-Specific Weaponry mode is on. &lt;br /&gt;
&lt;br /&gt;
While this rifle has stopping power identical to the M4 carbine in this game, its aiming characteristics are worse, taking longer to aim and producing more recoil and muzzle climb than the M4A1 carbine, despite the trend in this game for shorter weapons taking less time to aim. About the only advantage it has over the M4A1 carbine is its two-round burst mode, allowing for a good balance of mid-range accuracy and stopping power. The ingame version also features opaque magazines, despite the real-life firearm using transparent magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|G36C - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_G36C.jpg|thumb|none|600px|Raiding the offices of a criminal gang's warehouse with the G36C. The tactical flashlight is active and clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_G36C_(Jackson).jpg|thumb|none|600px|Officer Allen Jackson with his G36C at the ready.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles/Designated Marksman Rifles==&lt;br /&gt;
&lt;br /&gt;
===Colt Accurized Rifle===&lt;br /&gt;
&lt;br /&gt;
Essentially a Designated Marksman Rifle variant of the M16 with the iron sights removed, a rail-mounted scope on top of the receiver, and an extended barrel with an unremovable suppressor attached. The [http://www.colt.com/law/car.asp Colt Accurized Rifle] is chambered for 5.56x45mm ammunition, is restricted to semiautomatic fire only, carries 20 rounds per magazine, and can only use FMJ bullets. Due to a developer oversight, the player character never pushes the bolt release (unlike the player character does with the similar M4A1 in this game) when loading a magazine from empty, nor does he pull the charging handle. Players can carry two magazines for this rifle, or four with the ammo pouch item. This rifle is also the only weapon in the game with a usable scope. Only the SWAT team can use this weapon in multiplayer with Team-Specific Weaponry mode active. &lt;br /&gt;
&lt;br /&gt;
Thanks to its longer barrel, this weapon possesses markedly higher stopping power than the other 5.56mm firearms ingame. This weapon is also one of the few that can only be used by players or AI-controlled SWAT team members, not civilian or Suspect NPCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Colt_DMR.jpg|thumb|none|600px|First Person View of the Colt Accurized Rifle ingame. Note the Picatinny rail on top.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Colt_DMR_(Scope).jpg|thumb|none|600px|A view through the scope of the Colt Accurized Rifle. A programming gaffe  doesn't turn the rifle invisible to the player, so that the tip of the suppressor is still visible through the scope in the wrong place, especially when moving while looking through the scope.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_Colt_DMR_(Girard).jpg|thumb|none|600px|Officer Girard covering an area with a Colt Accurized Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Unknown Sniper Rifle===&lt;br /&gt;
&lt;br /&gt;
During some singleplayer missions, sniper support covering a few windows and areas will be available to the SWAT team. Unfortunately the snipers' weapons are never seen; only the view through their scopes is visible to the player. The snipers appear to use bolt-action rifles, perhaps manually chambered, because they have to work a bolt action after every shot, but never seem to replace magazines (or stripper clips, as the case may be). The sniper support is quite useful for precision headshots or shots to the hands, to make a suspect drop his or her weapon. Using a sniper is the only method of killing an armed suspect where rules of engagement (beyond not shooting unarmed civilians) do NOT have to be obeyed.&lt;br /&gt;
&lt;br /&gt;
Since the real-life Los Angeles Police Department SWAT team often serves as a model for the games in this series, comparison with the sniper loadout of that team  suggests, but does not prove, that these are Heckler &amp;amp; Koch PSG-1 rifles. By this time perhaps they are instead the new Heckler &amp;amp; Koch MSG-90 rifles. According to in-game files, it's a bolt-action Remington 700.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Unknown_Sniper_Rifle_(Scope).jpg|thumb|none|500px|Looking through the scope of a SWAT sniper's weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
The only weapon of its class in the game, the [[M249 SAW]] is named the &amp;quot;5.56mm Light Machine Gun,&amp;quot; is chambered for 5.56x45mm ammunition, is only capable of three-round burst or fully automatic fire, can fire both JHP and FMJ bullets, and is belt-fed from a 200-round box magazine. The ingame model does not possess a bipod, or a Picatinny rail, or a vertical foregrip, and sports a solid synthetic stock. Players are restricted to carrying only one 200-round box magazine with the weapon, or two in total if the ammo pouch item is equipped. The weapon is only available to the Suspects with Team-Specific Weaponry mode active in multiplayer, the ingame reason being that SWAT considers it overkill, being a police rather than a military unit. &lt;br /&gt;
&lt;br /&gt;
Due to its weight and bulk it is the slowest-aiming automatic weapon in the game, and for some reason has an unrealistically low rate of fire (around 600 rounds per minute in the game, while the real-life versions range from 750 to 1000 rounds per minute), with stopping power identical to the M4A1 carbine (but less recoil and muzzle climb). If a player with this weapon is given time to aim beforehand and is in a good firing location however, it is quite useful for area denial and suppressing fire, despite the slow firing rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_M249_SAW.jpg|thumb|none|600px|Firing the M249 SAW at the SWAT team Riverside Training Facility.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_M249_SAW.jpg|thumb|none|600px|An M249 SAW sitting atop some ammunition belts in a weapon crate, in the Stetchkov warehouse armoury.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades==&lt;br /&gt;
&lt;br /&gt;
This game is one of the few First Person Shooters where all grenades are of the less-lethal type. Not even the Suspects in multiplayer can use the more conventionally harmful grenade types (i.e., fragmentation, concussive, incendiary, etc.), but the game claims that the Suspects in multiplayer are more of the kind to take hostages with grenades than kill outright with them. No civilian or suspect NPC can use this weapon type. &lt;br /&gt;
&lt;br /&gt;
===Flashbang Grenade===&lt;br /&gt;
&lt;br /&gt;
Arming and throwing this grenade produces a brilliant flash and loud report that temporarily blinds and deafens anyone without flash suppression goggles caught in its blast radius. One of the less-than-realistic aspects of flashbang grenades in this game is how in multiplayer, just getting caught in the blast radius without the right protective gear (or not behind some solid cover) will result in getting blinded by the flash--having the detonation in view is not necessary, though in real life looking away or closing your eyes would lessen or prevent the blinding while still leaving you temporarily deafened. Another less-than-realistic aspect is how you can be blinded by &amp;quot;friendly&amp;quot; flashbang detonations in singleplayer, despite wearing flash suppression goggles. &lt;br /&gt;
&lt;br /&gt;
Despite what the game manual claims, flashbang grenades are completely non-lethal in the unmodified game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|400px|M84 Stun Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Flashbang_Grenade.jpg|thumb|none|600px|The Flashbang Grenade in First Person View.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_Flashbang_Grenade_(Fields).jpg|thumb|none|600px|Officer Zachary Fields with a Flashbang Grenade strapped to his belt while he restrains a civilian.]]&lt;br /&gt;
&lt;br /&gt;
===Sting Grenade===&lt;br /&gt;
&lt;br /&gt;
This grenade type is essentially a fragmentation grenade, except the fragments propelled by the explosive charge are small rubber balls instead of metal shrapnel. The impact from the balls will not penetrate the skin but will cause extreme pain and disorientation, which translates into having your vision blurred and losing the ability to walk straight or fight back ingame. Opponents wearing heavy armour will only be affected for half the normal duration, however. Civilian and Suspect NPCs can be incapacitated when subjected to a point-blank Sting Grenade detonation, and opposing players in multiplayer can be killed by the same if they are already injured. &lt;br /&gt;
&lt;br /&gt;
Despite the fact that it possesses the smallest area of effect, as well as the shortest duration for its effect among the less-lethal grenades in the game, there is no way opposing players can completely nullify its effects when hit, and this is the main reason why many players in multiplayer use it frequently in close quarters. &lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Sting_Grenade.jpg|thumb|none|600px|A Sting Grenade in First Person View. Unlike the other two less-lethal grenade types in this game, the Sting Grenade leaves behind no empty shell when used and thus cannot be recycled.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_Sting_Grenade_(Girard).jpg|thumb|none|600px|Officer Anthony Girard with a Sting Grenade strapped to his belt.]]&lt;br /&gt;
&lt;br /&gt;
===Tear Gas Grenade===&lt;br /&gt;
&lt;br /&gt;
This type of less-lethal grenade when armed and thrown produces a thick cloud of CS gas in an area (it is actually thick enough to act as an impromptu smoke screen for properly-protected players). Being caught in this cloud without a gas mask causes coughing, choking, and blurred vision, during which civilian or Suspect NPCs are unable to resist and are more likely to surrender, or be further &amp;quot;persuaded&amp;quot; with other less-lethal methods into compliance. Opposing players affected by this gas in multiplayer are also incapable of fighting back and can be immediately handcuffed, but may still slowly walk away while incapacitated (unlike the Sting Grenade, CS Gas does not impair a player's physical co-ordination). &lt;br /&gt;
&lt;br /&gt;
Two less-than-realistic aspects plague this weapon type in the game. First, the duration of exposure an unprotected player in multiplayer mode receives does not change the amount of time that player is incapacitated by the gas--a hapless player who walks into the edge of a cloud of CS gas will be incapacitated for the same amount of time as an unprotected player who cannot escape the cloud. Second, while the singleplayer mode does not allow the player to don a gas mask, the player character is never affected by CS gas at all. &lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|200px|M7 CS Gas Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_CS_Grenade.jpg|thumb|none|600px|A CS Gas Grenade in First Person View.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_CS_Grenade.jpg|thumb|none|600px|A used CS Gas Grenade sitting on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK69A1===&lt;br /&gt;
&lt;br /&gt;
Labelled the &amp;quot;40mm Grenade Launcher&amp;quot; ingame, the [[Heckler &amp;amp; Koch HK69A1 grenade launcher|HK69A1]] fires 40mm versions of the aforementioned less-lethal hand-thrown grenades with more distance and accuracy than the hand-thrown varieties can muster. Players can carry 8 grenades of a single type for the launcher, or 16 of a single type with the ammo pouch item. The launcher is a single-shot weapon and must be manually reloaded after every shot. In multiplayer, it is available to both teams in Team-Specific Weaponry mode. Suspect NPCs cannot be equipped with it. While the HK69A1 can be assigned to AI-controlled officers, they will not use it as a primary weapon and are restricted to firing it directly at NPCs rather than at a designated location in a level, which may be due to the code letting them use this weapon properly being incomplete or else never implemented. &lt;br /&gt;
&lt;br /&gt;
All three hand-thrown varieties are available in 40mm versions for the HK69A1, but it also has an exclusive grenade type which launches three beanbag rounds when the &amp;quot;mother&amp;quot; grenade contacts a target or a surface. The main advantage of this version is that it has no splash damage and is safe to use at close quarters, but unlike the Sting Grenade (which performs a similar function) it is likely to affect fewer targets since the beanbags can't cover as much area as a Sting Grenade's rubber pellets can. The HK69A1's munitions share the same lethality issues as the hand-thrown varieties do, but civilians, suspects, or opposing players can be incapacitated or killed outright if directly hit enough times with a launched grenade. &lt;br /&gt;
&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|none|400px|HK69A1]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_40mm_Grenade_Launcher.jpg|thumb|none|600px|First Person View of the HK69A1 ingame. The launcher's leaf sight is clearly visible in this view.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_40mm_Grenade_Launcher_(Reloading_1).jpg|thumb|none|600px|Preparing to reload the HK69A1.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_40mm_Grenade_Launcher_(Reloading_2).jpg|thumb|none|600px|Reloading the HK69A1, sadly with some of the player character's fingers clipping through the grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_40mm_Grenade_Launcher.jpg|thumb|none|600px|A stash of HK69A1s on a weapons crate in the Stetchkov warehouse armoury. The previously invisible buttstock is in clear view at this angle.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Advanced Taser M26===&lt;br /&gt;
&lt;br /&gt;
The [[Taser#Advanced_Taser_M26|Advanced Taser M26]] is a single-shot electroshock weapon that appears in this game, simply labelled the &amp;quot;Taser.&amp;quot; It must be manually reloaded with each shot, is strictly a short-range weapon thanks to the length of its wires, and does not possess a &amp;quot;touch-stun&amp;quot; mode (unlike the real-life weapon). Since this is a secondary weapon, it occupies the same slot as a pistol does, so the two cannot be carried together. &lt;br /&gt;
&lt;br /&gt;
Suspect or civilian NPCs hit with this weapon will be immediately paralyzed and helpless for a short while, and it is capable of &amp;quot;persuading&amp;quot; most targets into compliance with a single shot. Opposing players in multiplayer suffering a hit from this weapon will also be unavoidably paralyzed (regardless of their equipment), but can be handcuffed immediately after being shocked, unlike AI-controlled NPCs. Players can carry 15 electrodes for this weapon, and both teams can use it with Team-Specific Weaponry mode active in multiplayer. In addition, any time this weapon is fired, small yellow tags are seen to fall from the muzzle of the weapon, which are the &amp;quot;accountability tags&amp;quot; stamped with the cartridge's serial number and type. &lt;br /&gt;
&lt;br /&gt;
In a major departure from reality, taser weapons in this game are ''completely'' non-lethal, regardless of the target it is used on, or the number of times it is used on a single target. There is absolutely no danger of giving a subject a heart attack, positional asphyxia, or other forms of sudden death no matter how many times they are shocked, or what kind of pre-existing medical conditions (drug withdrawal, heart problems, etc.) they might have. There is also no penalty for using it as a ''first'' resort against non-compliant, unarmed civilians, whereas in real life, standard procedure dictates using a taser is the ''second-last'' resort before using lethal force.&lt;br /&gt;
&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|400px|Adv. Taser M26]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Standard_Taser.jpg|thumb|none|600px|Preparing to shock a non-compliant civilian into docility with the Advanced Taser M26. The red light at the back of the weapon pulses on and off if the weapon is loaded and ready to fire.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_Standard_Taser_(Fields).jpg|thumb|none|600px|Officer Zachary Fields shooting a taser at an non-compliant civilian. You can almost hear the protestors now . . .]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cobra&amp;quot; Taser===&lt;br /&gt;
&lt;br /&gt;
Labelled the &amp;quot;Cobra&amp;quot; Taser because of how it holds two sets of electrodes much like a cobra's two venomous fangs, this electroshock weapon is available as a secondary weapon, and shares the same ammunition, range, and realism problems as the Advanced Taser M26 does in this game. Unlike the other taser weapon, however, this taser is only available to the SWAT team in multiplayer when Team-Specific Weaponry mode is active, and is somewhat less accurate. Like the Advanced Taser M26, it has an onboard computer (with a blue LCD screen pointed toward the user, but useless ingame) that records the times fired, the shocks delivered, etc, and spews yellow accountability tags every time it is fired.&lt;br /&gt;
&lt;br /&gt;
Because of this weapon's configuration, it is possible to fire both sets of electrodes at once, or one set at a time for a total of two shots, much like a double-barrelled shotgun can. Firing both sets of paired wires at once does not cause a longer incapacitation period, but does increase the chance that the intended target will be hit with at least one pair (hitting a target with just one wire out of a pair will, unrealistically, also cause incapacitation, despite the fact that in real life just one wire will not form a viable cathode-anode pair for electricity to flow through). Regardless of which firing mode is used, the weapon can only reload one set of electrodes at a time. It is also possible to use this weapon in &amp;quot;touch-stun&amp;quot; mode, unlike the Advanced Taser M26 in the game. For some reason, touch-stunning will not use up the weapon's ammunition, no matter how many times it is used, when in reality, touch-stunning would deplete the batteries (though not the canisters of compressed gas used to fire them). Touch-stunning can even be done with cartridges loaded in the weapon, which is also unrealistic.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Cobra&amp;quot; Taser is similar in function and capabilities to the real-life [[Taser#Taser_X3.2FX2|Taser X2]], but the game was developed before the Taser X2 model was released. The &amp;quot;Cobra&amp;quot; Taser also has a different external design compared to the Taser X2.  &lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Cobra_Taser.jpg|thumb|none|600px|Using the Cobra Taser's touch-stun feature against a helpless senior citizen. Needless to say, such an action is NOT recommended in real life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_Cobra_Taser_(Fields).jpg|thumb|none|600px|Officer Zachary Fields shocking a passively resisting civilian into compliance with the Cobra Taser.]]&lt;br /&gt;
&lt;br /&gt;
===Pepperball Gun===&lt;br /&gt;
&lt;br /&gt;
A paintball gun firing frangible projectiles filled with pepper spray compound. The pepper compound is released when the balls hit something, such as a suspect. This weapon is semiautomatic-only, sports a tactical flashlight in the handguard, cannot be reloaded, and has a 200 pepperball ammunition capacity (though for some reason the remaining carbon dioxide in the canister, which serves as the propellant for the pepperballs, is not tracked). As with the other less-lethal weapons in this game it is not possible to kill or incapacitate someone with this weapon, not even in multiplayer (unlike the Less-Lethal Shotgun, for instance). Opposing players hit by this weapon will have their vision turned to dark red and be unable to fire their weapons, though this period of vulnerability is greatly reduced if a gas mask is worn. Both the Suspects and the SWAT team can use this weapon in multiplayer, but AI-controlled Suspects cannot. &lt;br /&gt;
&lt;br /&gt;
Unlike other weapons with semiautomatic firing modes, however, there is no maximum semiautomatic firing rate imposed on this gun by the game itself--it will fire as fast as you can press the fire button. Furthermore, in an attempt to depict the effects of the pepperballs' low velocity, the game developers made them slowly drop in altitude once fired (but in a straight diagonal line, rather than a true ballistic curve thanks to the lack of physics for non-grenade ammunition in this game). &lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_FPV_-_Pepperball_Gun.jpg|thumb|none|600px|First Person View of the Pepperball Gun, highlighting the tactical flashlight. The embossed letters on the ammunition hopper read &amp;quot;Pepper-Sting&amp;quot; while the letters on the gun barrel read &amp;quot;Pepper-Sting Technologies.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_SQV_-_Pepperball_Gun_(Reynolds).jpg|thumb|none|600px|Officer Steven Reynolds with a Pepperball Gun.]]&lt;br /&gt;
&lt;br /&gt;
=NPC-Only Weapons=&lt;br /&gt;
&lt;br /&gt;
This section covers the ingame weapons that cannot be used by players or AI-controlled SWAT team members, but may still be used by NPC suspects or civilians. Due to their unusability by players, it is not possible to determine most characteristics for these weapons (such as magazine capacity, caliber, etc.), aside from what can be deduced from their appearance or how NPCs use them. &lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
&lt;br /&gt;
Labelled the &amp;quot;Cheetah N9&amp;quot; ingame, this pistol's ingame model most resembles the [[Beretta 92FS]] pistol. It is not a Beretta Cheetah (despite the ingame name) which can be concluded from the fact that its safety switch is mounted on the slide, instead of the frame as is the case for Cheetah-type pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_Beretta_Cheetah.jpg|thumb|none|600px|The Beretta 92FS ingame.]]&lt;br /&gt;
&lt;br /&gt;
===HK USP===&lt;br /&gt;
&lt;br /&gt;
The [[USP|Heckler and Koch USP]] appears in the game, labelled the SLP40, and chambered in an indeterminate caliber (though its ingame name implies that it's chambered for the .40 S&amp;amp;W cartridge). &lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|USP - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_HK_USP_40.jpg|thumb|none|600px|The HK USP ingame.]]&lt;br /&gt;
&lt;br /&gt;
===Skorpion Machine Pistol===&lt;br /&gt;
&lt;br /&gt;
The [[SA Vz.61 Skorpion|Skorpion Machine Pistol]] appears in the game, with what appears to be a 10 round magazine (of indeterminate caliber bullets) and a shoulder stock. NPC suspects always use fully automatic fire with it, but never actually use the shoulder stock. It is often used by gang members or other low-level criminals ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_Skorpion_Machine_Pistol.jpg|thumb|none|600px|A view of some Skorpion Machine Pistols in a cardboard box in the Stetchkov Warehouse armoury. The machine pistol's shoulder stock is also visible, folded over the barrel. To the left of the box are some spherical frag grenades, a weapon class that is otherwise completely non-existent in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Personal Defence Weapons==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK53===&lt;br /&gt;
&lt;br /&gt;
A [[Heckler_%26_Koch_HK33#Heckler_.26_Koch_53|Heckler &amp;amp; Koch HK53]] is only available to Suspect NPCs, and is labelled the &amp;quot;GB53&amp;quot; ingame. NPCs always use it in fully-automatic fire mode. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_HK_SMG.jpg|thumb|none|600px|A HK53 lying on a bathroom floor, next to a Colt M1911 pistol on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Benelli M1 Super 90===&lt;br /&gt;
&lt;br /&gt;
An older entry in the Benelli Super 90 series of semiautomatic shotguns, the [[Benelli M Series Super 90 Shotguns#Benelli M1|Benelli M1 Super 90]] is only usable by Suspect NPCs, featuring a tactical flashlight in the handguard, and a collapsible buttstock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_Benelli_M1_Super_90.jpg|thumb|none|600px|A view of the Benelli M1 Super 90 ingame.]]&lt;br /&gt;
&lt;br /&gt;
===Various Unnamed Shotguns===&lt;br /&gt;
This section collects the shotguns that are not given proper names within the game, and cannot be used by players or AI-controlled SWAT team members.&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_Sawed-Off_Pump-Action_Shotgun.jpg|thumb|none|600px|A Sawed-Off Pump Action Shotgun of unknown make and model in the game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_Rifle_Grip_Pump_Shotgun.jpg|thumb|none|600px|A full-size Pump Action Shotgun of unknown make and model, with a rail system atop the receiver and a rifle-style grip with a fixed buttstock.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_Pistol_Grip_Pump_Shotgun.jpg|thumb|none|600px|A Pump Action Shotgun with a pistol grip instead, essentially the previous shotgun's model without the buttstock. The rail remains on top of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
Rarely carried by suspects in the unmodified game, this class of weaponry is most often toted by terrorists (of any fringe) sporting body armour and a willingness to commit mass murder for their cause(s). &lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
The [[AK-74]] appears in the game, and is a variant with a skeletonized buttstock. &lt;br /&gt;
[[Image:AK-74_NTW_12_92.jpg|thumb|none|400px| 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_AK-74.jpg|thumb|none|600px|The AK-74 assault rifle ingame.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74U===&lt;br /&gt;
The [[AKS-74U]] appears in the game, also with a skeletonized buttstock.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SWAT_4_-_PC_-_3PV_-_AKS-74U.jpg|thumb|none|600px|The AKS-74u compact assault rifle ingame.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Dark_Knight_Rises&amp;diff=645221</id>
		<title>Talk:The Dark Knight Rises</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Dark_Knight_Rises&amp;diff=645221"/>
		<updated>2012-12-31T11:21:25Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: /* Armoured vehicles on the bridge? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unknowns==&lt;br /&gt;
&lt;br /&gt;
[[File:DKR-Weapon-1.jpg|thumb|none|700px|Batman wields some sort of weapon or gadget.]]&lt;br /&gt;
&lt;br /&gt;
== Images from the film's prologue... ==&lt;br /&gt;
&lt;br /&gt;
Are they legal or from an officially released source relating to the movie or to the studios? Cause if they aren't (they look like they were captured from a camera inside a movie theater), then they should be taken down right away. The last thing we need is the studio lawyers coming after us for illegal, bootlegged images from an unreleased movie. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 20:41, 31 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How is it that this page may have Potential Spoilers?  Has any real info even been released on the script?--[[User:Spades of Columbia|Spades of Columbia]] 11:18, 2 February 2012 (CST)&lt;br /&gt;
:Because whoever put up those bootlegged images were potentially giving away a major plot spoiler as to what's going to happen in the beginning of the movie. Not to mention putting us at risk from getting negative attention from the studio lawyers. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 13:02, 2 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Catwoman's pistol ==&lt;br /&gt;
&lt;br /&gt;
In a [http://www.comingsoon.net/nextraimages/total-batman-004.jpg TotalFilm article] Catwoman ([[Anne Hathaway]]) can be seen with a [[CZ_75#CZ_75_.22Pre-B.22CZ-75|CZ 75 &amp;quot;Pre B&amp;quot;]].  --[[User:Commando552|commando552]] 11:53, 11 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== New TV spot ==&lt;br /&gt;
&lt;br /&gt;
In the new TV spot titled &amp;quot;Ouch&amp;quot;...if you look carefully and pause at 0:19 as Catwoman fights a bad guy, she disarms him of a suppressed pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:catwomanandguns.jpg|thumb|none|601px|]]&lt;br /&gt;
It looks like she disarms him of a suppressed Glock 17 while holding a [[CZ_75#CZ_75_.22Pre-B.22CZ-75|CZ 75 &amp;quot;Pre B&amp;quot;]] herself. --[[User:Thejoker|Thejoker]]&lt;br /&gt;
I think the Glock looks more like a compact 19 than the full size 17. --[[User:Mormonpowerranger521|Mormonpowerranger521]]&lt;br /&gt;
&lt;br /&gt;
== Selina Kyle and the SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
I dont recall seeing Selina handling a SIG-P226 during the movie, even though there is a publicity still of her doing so. Though as I've only seen it once yet I cant be sure. --[[User:Thejoker|Thejoker]].&lt;br /&gt;
&lt;br /&gt;
I just saw it again last night and it's possible it might have been in the bar scene, but I honestly can't say for sure. The action moves pretty fast to catch all the guns without being able to pause. Could have sworn I saw a guy with a Beretta PX4 Storm in the bar scene though.EDIT: Never mind, it was the Cougar actually. Someone else had caught it as well [[User:Bristow8411|Bristow8411]] 14:55, 29 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Downgrade in SWAT weaponry ==&lt;br /&gt;
&lt;br /&gt;
I just feel a little disappointed for the downgrade of Gotham City's SWAT weaponry, going from G36s and UMPs (Begins) to M16s, M4s and MP5s (Dark Knight) to all MP5s (Rises).&lt;br /&gt;
&lt;br /&gt;
Isn’t MP5s a little obsolete, especially when real life SWAT teams faded it out for the more powerful M4s, even when encountering heavily armed adversaries? [[User:Dangerman1973|Dangerman1973]] 17:41, 4 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's seen a lot in movies and even today, a lot of police department still use the MP5. The AR platform has really come to its own in the passed years. If you pay attention in the movie, there were quite a few G36Cs, used by both the mercs and the SWAT teams. That one guy picked on up at the end and fired it semi instead of full, which is rare [[User:Excalibur01|Excalibur01]] 23:38, 4 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I just found the charging at the end of the movie to be a bit weird. At first, from the trailers, I thought everyone just ran out of ammo or had no guns and decided to go at it, but everyone had a gun and they just charged at each other like that? That is against all forms of modern tactics. Now it's really cool and you get into it, but during the initial charge, a lot of the guys in front were getting mowed down by one guy with a rifle before getting overrun and then it just broke down to hand to hand combat [[User:Excalibur01|Excalibur01]] 23:41, 4 August 2012 (CDT)&lt;br /&gt;
:Actually a lot of officers were only holding their batons during the final assault, only some uniform officers in the front row had their sidearms while some SWAT officers had their primary weapons.  During the charge, the officers with weapons were charging while firing their weapons, unfortunately we didn't see any mercenaries/thugs getting taken out on screen (though in my mind I would like to believe so...).  In any case, it's nice to see that GCPD had evolved from a totally corrupt force to stepping up and defending Gotham.--[[User:Wildcards|Wildcards]] 03:00, 6 August 2012 (CDT)&lt;br /&gt;
::That does bring up the question of WHY the officers were only holding their batons though. I mean, I assume they all went into the sewers with at LEAST a sidearm and a couple of magazines, did they just pass the time down there plinking at garbage and run out of ammo or what? [[User:DKS01|DKS01]] 07:20, 7 August 2012 (CDT)&lt;br /&gt;
:::Maybe Bane's men demanded that they hand over their weapons in exchange for the food and water?  So they were only able to keep a few for themselves.--[[User:Wildcards|Wildcards]] 12:39, 7 August 2012 (CDT)&lt;br /&gt;
::::Unless I missed something, Bane's men weren't feeding them, food was being smuggled to them. [[User:DKS01|DKS01]] 18:12, 7 August 2012 (CDT)&lt;br /&gt;
:::::Bane's men were feeding the cops, it was just messages that were being smuggled in. --[[User:Cool-breeze|cool-breeze]] 09:50, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Going back to this, there is still no logic behind the cop's massive charge against a bunch of heavily armed men. Let's say all the cops had whatever they brought with them down the sewers when they got trapped, average cop has handgun and 2 mags and maybe a backup. SWAT would be all decked out and let's say for the sake of it, they each brought enough ammo for war. Did suddenly all the cops forgot about taking cover? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:51, 4 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Screencapping== &lt;br /&gt;
&lt;br /&gt;
So which of us is planning on doing the screen captures? I'd like to do it, but I know Ben41 is also planning on doing so. Anyone other users interested? --[[User:Markit|Markit]] ([[User talk:Markit|talk]]) 23:09, 3 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'll watch the movie again, but I don't have blu ray, which is what this page deserves. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:51, 4 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Aspect ratio ==&lt;br /&gt;
&lt;br /&gt;
I noticed that there are two different aspect ratios for the screenshots, is it the case that it switches from 2.39:1 to 16:9 for the scenes that were shot in IMAX? If so, does anyone know if it did this for the non IMAX theatrical release?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:35, 5 December 2012 (EST)&lt;br /&gt;
:No it didn't. I saw it at a non-IMAX cinema and it had a constant aspect ratio throughout the film. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 08:39, 5 December 2012 (EST)&lt;br /&gt;
::That's how I remembered it, but wasn't sure. If not, that means they were cropping out a hell of a lot of the image for the IMAX scenes. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:38, 5 December 2012 (EST)&lt;br /&gt;
:::I would leave them as is to be honest because it won't be as simple as taking the top and bottom off to fit the 2.35:1 ratio as I'm sure that they would have re-positioned the image in post for standard theatrical release. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 12:38, 5 December 2012 (EST)&lt;br /&gt;
::::I wasn't suggesting we changed them, just wanted to verify that it was the case that the 16:9 parts were due to the IMAX scenes and not due to different sources.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:02, 5 December 2012 (EST)&lt;br /&gt;
:::::Ah right, I thought you were talking about cropping them to 2.35:1 when you mentioned the cropping out a hell of a lot for the images but I realise you were talking about the film makers. I don't get why they didn't just shoot the whole film is 1.85:1 to be honest if they are going to keep the full IMAX ratio for the IMAX camera shot scenes. It would make a lot more sense to me. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 07:38, 6 December 2012 (EST)&lt;br /&gt;
Well, the DVD releases and the digital copy releases were all in a constant 2:35:1 aspect ratio. The only exceptions are the Blu Ray copies, which retained the 16:9 aspect ratio of the IMAX scenes. - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 21:28, 5 December 2012 (EST)&lt;br /&gt;
:::::I had put the disclaimer about the varying aspect ratio in the description already. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 21:31, 5 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Suggested image additions ==&lt;br /&gt;
&lt;br /&gt;
Some images that should be added:&lt;br /&gt;
* Bane disarming one of the lobby security guards at the Stock Exchange as the guard tries to draw a Glock pistol.&lt;br /&gt;
* Blake's killing of the two construction workers with his sidearm.&lt;br /&gt;
* Maybe a couple additional images of the different guns used in the bar and alleyway shootout&lt;br /&gt;
&lt;br /&gt;
Just suggestions. [[User:DReifGalaxyM32|DReifGalaxyM32]] ([[User talk:DReifGalaxyM32|talk]]) 17:36, 8 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
[[Image:TDKR-rifles.jpg|thumb|none|600px|Scoped rifles used by GCPD SWAT officers in watchtower.]]&lt;br /&gt;
&lt;br /&gt;
== Armoured vehicles on the bridge? ==&lt;br /&gt;
&lt;br /&gt;
There are a number of armoured vehicles on the bridge when the army blockades it, and a couple look like self-propelled guns rather than any sort of appropriate vehicle. Can anyone identify them?--[[User:Awmperry|Awmperry]] ([[User talk:Awmperry|talk]]) 06:21, 31 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:NCIS:_Naval_Criminal_Investigative_Service&amp;diff=553626</id>
		<title>Talk:NCIS: Naval Criminal Investigative Service</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:NCIS:_Naval_Criminal_Investigative_Service&amp;diff=553626"/>
		<updated>2012-04-26T15:47:06Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Added more detail and quotes to the SCR section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Title change==&lt;br /&gt;
Is there any chance this page's title can be changed back to NCIS: Naval Criminal Investigative Service?  It hasn't been called Navy NCIS in years. [[User: Ben41|Ben41]]&lt;br /&gt;
&lt;br /&gt;
Am I the only one who thinks this article is arranged in a very confusing manner? [[User:Spartan198|Spartan198]] 19:07, 11 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
:Hold up... -[[User:MT2008|MT2008]] 19:19, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Better? -[[User:MT2008|MT2008]] 19:21, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Much. [[User:Spartan198|Spartan198]] 16:09, 20 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I did some cleaning up, but this page still needs a LOT of work. [[User:Orca1 9904|Orca1 9904]] 17:47, 20 February 2009 (UTC&lt;br /&gt;
&lt;br /&gt;
Did anyone see the gun stash in the Season 7 episode &amp;quot;Power Down&amp;quot;? There's an MP7, G36, UMP, P90, M16A2, MP5 and many other guns.``` &lt;br /&gt;
&lt;br /&gt;
It's looking very much better. This is the only article I've seen on here arranged in such an extremely sloppy manner that it was when I posted my first comment above. [[User:Spartan198|Spartan198]] 08:02, 21 February 2009 (UTC) Spartan198&lt;br /&gt;
  &lt;br /&gt;
the rifle gibbs used in the helicopter shot , was a winchester 73 with a vineer sight.  you were right it was not a henry.&lt;br /&gt;
&lt;br /&gt;
For the love of God, Can someone get some screenshots?&lt;br /&gt;
&lt;br /&gt;
** Done. --[[User:Crazycrankle|Crazycrankle]] 09:26, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
BTW unless I am mistaken, that Combat Elite was a Commander Combat Elite, it had a short barrel.&lt;br /&gt;
&lt;br /&gt;
How about you edit it then. Oh btw could you please put some more screenshots in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gun that mike franks uses is a Kimber Warrior. I watched the episode today and I got a glimpse of the grips and magazine. I own one and they both match mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subdivide Category==&lt;br /&gt;
The handgun section of this article is exceptionally long and I was wondering whether putting revolvers (at least half a dozen are listed) in a separate category from auto pistols would help make the sectoin appear less bulky. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
That is a very good idea. -[[User: L.J. Gibbs]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle ID ==&lt;br /&gt;
&lt;br /&gt;
Need help ID'ing this rifle. --[[User:Ben41|Ben41]] 05:23, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is a Marine Corps M40A3.It is the newer version of the M40A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS_22020.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They say that Gibbs M40A1 is in a .338 Lapua, which is impossible.  The M40A1 was and will always be a short action reviever, it was the M24 that was built on the long action. Is this a mistake of the show itself or a mistake on this web site? [[Spades of Columbia]] Dec 12, 2010&lt;br /&gt;
&lt;br /&gt;
I'm just going by what Abby says near the end of the episode, but she doesn't name any particular rifle. She just says she matched the bullet to his sniper rifle. If your going to have one rifle, why not have two. --[[User:Crazycrankle|Crazycrankle]] 21:36, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is from the NCIS wiki about Gibbs rifle ammo &amp;quot;Lapua 308 boat tail, full metal jacket, and molybdenum (or &amp;quot;moly&amp;quot;)-coated rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
http://ncis.wikia.com/wiki/Leroy_Jethro_Gibbs&lt;br /&gt;
&lt;br /&gt;
Now a lapua 308 win would make sense but why even say lapua when its still a winchester round. plus, it doesnt change the fact that this site has a m40a1 marked as a .338 lapua, so if someone could change that this would make the world right again. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
It's a .308 Winchester chambered rifle, but the ammunition is manufactured by Lapua.&lt;br /&gt;
&lt;br /&gt;
== SIG 229 ==&lt;br /&gt;
&lt;br /&gt;
I don't have any screencap proof that they've changed over to the 229 in the new season, so I'm going to put this in the discussion until someone can tell me what episode they saw this in.  --[[User:Ben41|Ben41]] 05:25, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
SIG-Sauer P229 &lt;br /&gt;
In season 7 the entire Team switches to the P229 .40 S&amp;amp;W the same model the REAL NCIS use.&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-ZIVA-7x11-P228.jpg|thumb|none|400px|7x11, P228 not a P229.]]&lt;br /&gt;
&lt;br /&gt;
Also used in 7x08, 7x09, 7x10 and thats all I have recorded right now. --[[User:Crazycrankle|Crazycrankle]] 20:14, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
that still looks like a 228 to me. the trigger guard looks round, and the slide serrations dont go halfway as does the 229. but thats just me...&lt;br /&gt;
&lt;br /&gt;
That's what I said, though my wording could have been clearer. I've removed the listing until there is proof. --[[User:Crazycrankle|Crazycrankle]] 05:48, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh crap, sorry i totally didn't read anything you wrote earlier. just looked at the picture x] my bad.&lt;br /&gt;
&lt;br /&gt;
The only way you can tell a 228 from a 229 is age.  The older 229s did have a half slide serration, but the newer 229s now have gone back to the full slide serrations of 228 had. Anyway... the reason started to post is because I was wondering if NCIS did switch since it looks like the agents on NCIS:LA switched to P229Rs.  [[User:Peejn8r|Peejn8r]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec==&lt;br /&gt;
In one episode (I think it was either &amp;quot;Cloak&amp;quot; or &amp;quot;Dagger&amp;quot;) Agent Lee threatens a man extorting information out of her with what looked like a Kel-Tec subcompact pistol. Can anyone confirm this? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
==The M9==&lt;br /&gt;
Technically isn't the M9 and the Beretta 92 the same gun?&lt;br /&gt;
&lt;br /&gt;
- M9 is the military classification of the 92F Beretta, yes. But the M9 classification is used to refer to the guns actually used by actors representing military personnel, while 92F is used in reference to being used by someone non-military (even though in the case of films/shows, they're always 92Fs/92FSs anyway) In addition, the image thumbnail is of a much newer M9A1 (which has the rail), and is not the same as the base 92F/M9. [[User:StanTheMan|StanTheMan]] 19:42, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for clearing that up, I think.&lt;br /&gt;
&lt;br /&gt;
::Actually, on IMFDB, we just call them all 92F/92FS, even when they're in the hands of actors playing U.S. military personnel.  The reason is that propmasters and armorers in Hollywood only ever use the civilian 92Fs, because the military M9 is almost impossible to find in private hands.  And we only care about the behind-the-scenes info, not real life. -[[User:MT2008|MT2008]] 20:04, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Indeed. And I agree, I don't care about real life either. ;D [[User:StanTheMan|StanTheMan]] 21:33, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Same here. God bless you all.&lt;br /&gt;
&lt;br /&gt;
Can anyone here tell me what, if any, differences there are between a common 92FS and an M9? --[[User:TheDon|TheDon]] 13:38, 25 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I'm wondering that myself. [[User:Spartan198|Spartan198]] 09:45, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: If i remember correctly, the M9 has a single white band on the bottom of the rear sight to be aligned with the front dot, rather than two dots on eitherside of the sight. Butttt i cant remember perfectly. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
==Can't sleep==&lt;br /&gt;
I suppose there's no real point to this, but did anyone else notice this? Its from 7x08, and that's DiNozzo just of screen by the way. &lt;br /&gt;
[[Image:NCIS-7x08-1.jpg|thumb|none|400px|What's wrong with this picture?]]&lt;br /&gt;
:you mean the Glock? --[[User:Redram355|redram355]] 18:53, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I forgot I did this earlier. Yes, only that one single camera angle. I've never understood errors like that. --[[User:Crazycrankle|Crazycrankle]] 04:42, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the end of the episode &amp;quot;Ravenous,&amp;quot; I believe Tony is yet again holding a Glock. This could be a continuity error or it could be due to the fact that he worked for various police departments before joining NCIS. --[[User:Stephen87|Stephen87]] 03:04, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In season one, spisode 3 or 4 &amp;quot; The Curse&amp;quot;, a gun is seen mounted on the wall at 34:46. Any idea what it is?--[[User:Mandolin|Mandolin]] 02:35, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You do realize there's a shitload of guns in that episode right? Happen to have a screenshot? --[[User:Crazycrankle|Crazycrankle]] 20:09, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You do realize i tolf you exactly when the gun is seen? Find the episode online.--[[User:Mandolin|Mandolin]] 00:05, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apologies, I never notice any guns the first time. This what you mean? If so, not a clue. --[[User:Crazycrankle|Crazycrankle]] 00:22, 2 May 2010 (UTC)&lt;br /&gt;
[[Image:NCIS-1x05-1.jpg|thumb|none|225px|Unknown gun from 1x05 ''The Curse'']]&lt;br /&gt;
&lt;br /&gt;
That's it. Looks almost like a P38 sort of. --[[User:Mandolin|Mandolin]] 01:43, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's what i thought at first, but the front sight and trigger guard aren't right. --[[User:Crazycrankle|Crazycrankle]] 01:53, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe a Luger or Walther prototype. Just a thought. [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
Belive it's a Grendel P-30 pistol, with slide locked back. (Rusgunnut1)&lt;br /&gt;
&lt;br /&gt;
==Moved from main page== &lt;br /&gt;
This is where discussions &amp;amp; comments are supposed to go. --[[User:Crazycrankle|Crazycrankle]] 04:52, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
→IMI Mini Uzi - &lt;br /&gt;
I love how in this she goes and sprays rounds around from the hip while her mossad partner uses his P90 like true operator would [[24.17.120.59]]&lt;br /&gt;
&lt;br /&gt;
→Walther P99 - &lt;br /&gt;
That is probably the smallest &amp;quot;suppressor&amp;quot; I have ever seen on any gun, I doubt it would do much in the way of sound suppression&lt;br /&gt;
[[24.17.120.59]]&lt;br /&gt;
&lt;br /&gt;
What is with the section on the &amp;quot;Fake Glock 18&amp;quot;. It either has a selector switch and is a true 18 or it doesnt, at which point it would be a modified 17. &amp;quot;Fake Glock 18&amp;quot; just comes off ignorant and is misleading. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
== M40A1 ==&lt;br /&gt;
Ari attempts to kill Gibbs with it before Ziva kills him. Ari used .308 Lapua Magnums to kill Special Agent Todd, leading Ziva to remark that &amp;quot;You (Gibbs) used .338 Lapua Magnums when you were a sniper&amp;quot;. This is strange because the M40A1 is chambered solely in 7.62X51 NATO cartridge. Another major note is that in the &amp;quot;Kill Ari&amp;quot; two part series, a round is called a .308 Lapua magnum was used, this is not an real round, the round used was likely confused with a .308 winchester, or a .338 Lapua magnum. I like the show, but they have to research their ammo.[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
Ziva never mentions what caliber Gibbs used, Gibbs himself states it and Ziva replies simply &amp;quot;''That's what you shot as a Marine sniper''&amp;quot;&lt;br /&gt;
Prior to this exchange, Gibb's states &amp;quot;''As a marine sniper, I used hand loaded Lapua .308 boattail full metal jacket moly-coated bullets.''&amp;quot;  Though recently it has been stated that Gibb's used a .338 Lapua Magnum round to kill Pedro Hernandez in revenge for Shannon and Kelly's deaths. [http://www.lapua.com/index.php?id=887] --[[User:Crazycrankle|Crazycrankle]] 00:20, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You really need to know what your talking about to post you know. i watch this show almost religiously. trust me i know hat happens.&lt;br /&gt;
Under the M40A1, it claimed that Ari used a .338 Lapua round but in the episode &amp;quot;Kill Ari: Part 1&amp;quot; it states that Ari used a .308 Lapua round. I'm not sure how to go about editing the page and just wanted to make sure I'm not missing anything. Can someone verify and edit for me? --[[User:Stephen87|Stephen87]] 21:15, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Like stated above the M40A1 is ONLY made in short action and can not possibly ever ever be in a .338 Lapua. Plus, do to the history of that caliber it would not be logical for Ari or Gibbs to use or even get their hands on that type of rifle, it must be a mistake from the show. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
The whole deal with the .308 lapua magnum is confusing. 1)There is no such round as a .308 Lapua Magnum. 2) What there thinking of is a .338 lapua magnum for the &amp;quot;Kill Ari&amp;quot; series 3) Gibbs uses a .308s MANUFACTURED by Lapua. not created. [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Borderland&amp;quot;, Paloma Reynosa gave Abby the round that Gibbs left on the ridge. It said, on the bottom &amp;quot;.338 Lapua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I know, it was gibbs personal rifle he used to kill Hernandez, not the M40A1. in the future you might wanna get an account or post your name if you want feedback.-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
== Too much info ==&lt;br /&gt;
Ducky reviews autopsy results from the crew of the freighter on which Ziva was traveling and mentions numerous &amp;quot;5.7x28mm&amp;quot; rounds in the bodies.  While the 5.7x28mm cartridge is the correct ammo for the P90 used by Israel, the bullet in that cartridge is same .224 bullet used in the standard 5.56x45 NATO cartridge fired by the M16, the SIG 550 and dozens of other weapons.  How could Ducky know from just the autopsy that the bullets came from a 5.7x28?&lt;br /&gt;
&lt;br /&gt;
-Bullet weight. They are different grain rounds.&lt;br /&gt;
&lt;br /&gt;
-also, don't forget, you can tell what weapon fired the ammo by the rifling patterns.&lt;br /&gt;
&lt;br /&gt;
== Weapons categorization ==&lt;br /&gt;
&lt;br /&gt;
I noticed that someone reordered the handguns alphabetically.  Because of the fact the SIG-Sauer P228 is the main handgun used in the series, I just going to put the SIG-Sauer section first.   --[[User:Ben41|Ben41]] 03:14, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree that's how it should be done, it makes sense. --[[User:MattyDienhoff|MattyDienhoff]] 07:38, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Sounds fine to me. [[User:StanTheMan|StanTheMan]] 21:00, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Rule Fifty-One==&lt;br /&gt;
&lt;br /&gt;
I was watching the Season 7 finale the other day and I noticed a few things. There's a really good shot of part of Mike Franks's Kimber near the end; it looks like it has pearl grips, but I couldn't get a screencap. Also the cartel members had at least one G36C in Mexico, and a couple MP5Ks on the runway. Unfortunately I couldn't get screencaps so can someone maybe look into this? Thanks --[[User:MrOshimida27|MrOshimida27]] 22:01, 9 August 2010&lt;br /&gt;
&lt;br /&gt;
I watched the episode  and Franks' gun has crimson trace laser grips in tan. It looked like it had night sights but wasnt a warrior because it didnt have a ambidextrous safety. I think that his gun is a regular custom II with the night sights and the laser grips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SMG in Ziva's Flashback in Shalom==&lt;br /&gt;
&lt;br /&gt;
Can anyone ID the SMG used by Ziva in her flashback to a Mossad Kidon assassination in &amp;quot;Shalom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It was a [[Micro Uzi]] --[[User:Crazycrankle|Crazycrankle]] 23:07, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. Thank you, Crazycrankle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revolver used in Cover Story==&lt;br /&gt;
&lt;br /&gt;
Can anyone ID the revolver used by Landon in &amp;quot;Cover Story&amp;quot;? P.S. Add a screencap with the ID.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Beretta 92FS Inox&amp;quot; has a finish that's way too shiny to be an Inoxidizable (stainless) finish.  It looks to me like it's actually a regular Beretta 92F with an after-market polished nickel finish and pearl (or pearlite) grips. -[[User:MT2008|MT2008]] 20:23, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Some Unknown Guns==&lt;br /&gt;
&lt;br /&gt;
A few guns that I'm not positive on. They might not be 100% necessary, but here they are:&lt;br /&gt;
[[Image:TwilightHK94_&amp;amp;Q.jpg|thumb|none|500px|Possibly an HK94 Carbine with a civilian-length barrel and a stock. There isn't a clearer shot than this.]]&lt;br /&gt;
[[Image:ZivaRevolver1.jpg|thumb|none|500px|A snubnosed revolver that Ziva uses to gun down a serial killer while undercover, don't remember the episode but it was in Season 6. The episode is titled &amp;quot;Recoil.&amp;quot; It's from Season 5. --[[User:L.J. Gibbs|L.J. Gibbs]] 20:50, 13 September 2010 (UTC)L.J. Gibbs]]&lt;br /&gt;
[[Image:NCISS5 504.jpg|thumb|none|500px|Same as above.]]&lt;br /&gt;
[[Image:Sxsw_lever_action.jpg|thumb|none|500px|A lever action rifle used briefly in &amp;quot;South by Southwest&amp;quot;. Possibly the same one Gibbs uses?]]&lt;br /&gt;
[[Image:GCBC_AK74_&amp;amp;Q.jpg|thumb|none|500px|Maybe an AKS-74, based on the magazine?]]&lt;br /&gt;
&lt;br /&gt;
Given that AK type rifles were used by all the other terrorists, chance are good it's one of the many types. And the Ziva caps are listed as a Colt Python on the main page, though the listing lacks screencaps. Also you may want better quality screencaps if you want to put any of those on the page. --[[User:Crazycrankle|Crazycrankle]] 21:45, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry I didn't have anything better. If anyone else does or can get them it'd be great. That's why I put them here instead. -[[User:MrOshimida27|MrOshimida27]] 17:23, 19 August 2010&lt;br /&gt;
&lt;br /&gt;
==Ziva's rifle in 4x14: Blowback==&lt;br /&gt;
[[Image:NCIS-Ziva-4x14-Rifle-1.jpg|thumb|none|600px|Not a SL8, maybe a Remington 700 or something? --[[User:Crazycrankle|Crazycrankle]] 07:06, 28 August 2010 (UTC)]]&lt;br /&gt;
Maybe it's a Remington AICS, do you have any other screenshots?  --[[User:Ben41|Ben41]] 08:00, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-Ziva-4x14-Rifle-2.jpg|thumb|none|600px|How's this? Didn't think there was a shot from farther out, I paying attention to the wrong screen when this appeared. Still not very good though. --[[User:Crazycrankle|Crazycrankle]] 09:03, 28 August 2010 (UTC)]]&lt;br /&gt;
 &lt;br /&gt;
Yeah, it looks a Remington 700PSS.--[[User:Ben41|Ben41]] 09:26, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
the episode &amp;quot;recoil&amp;quot; wasnt in s6 it was the 3rd last episode of season 5&lt;br /&gt;
&lt;br /&gt;
== Ziva's Knife ==&lt;br /&gt;
&lt;br /&gt;
What kind of tac knife does Ziva use?  It looks like a SOG Tsunami to me, but were those in production when she first appeared (around Season 3's &amp;quot;Silver War&amp;quot;)?&lt;br /&gt;
&lt;br /&gt;
It's listed on BladeForums as a Cold Steel Kobun. --[[User:Crazycrankle|Crazycrankle]] 23:16, 12 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Frank's Kimber ==&lt;br /&gt;
&lt;br /&gt;
I've been watching for some time now, and have only seen Frank's in 3 episodes. All of these episodes hes' used his Kimber is it just a coincidence or is that his signature weapon like James Bond's is the Walther, and that Dirty Harry's is the .44? [[Special:Contributions/24.15.103.231|24.15.103.231]] 00:00, 13 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I wouldnt call it 'signature', but rather his main sidearm. Bond and Dirty Harry had it A LOT and even people who know diddly squat about guns could tell who had a 44 magnum. Franks' Kimber has only been in a few episodes, and we still arent sure what kind of Kimber it is.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 04:10, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== McGee is left-handed ==&lt;br /&gt;
&lt;br /&gt;
Is this problematic when using a SIG pistol?&lt;br /&gt;
&lt;br /&gt;
Only when he wants to use the de-cocker...everything else works just fine.--[[User:Spades of Columbia|Spades of Columbia]] 20:00, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, McGee is left handed. Like me. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:37, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The de-cocker is a bit of a problem, the slidelock can also be a bit of an issue depending on the size of the shooter's hands. My fingers are a little to long to easily use the P22X slidelock, but I'd imagine that someone with slightly smaller hands could manage it with relative ease.--[[User:PistolJunkie|PistolJunkie]] 22:49, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My hands are a little on the larger side, even being a woman (im 5'10&amp;quot;) but ive never had an issue using a Sig left handed. Yes, its not as ergonomically sound as right handed but i can shoot left handed without much issue. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
I separated the revolvers from the pistols in the handgun section to make the page easier to digest. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
:- I don't think it hurts anything. Nice idea, good job. [[User:StanTheMan|StanTheMan]] 00:01, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pm12==&lt;br /&gt;
The mexican dude used a pm12 of some sort in the latest episode, couldn't distinguish what exactly.&lt;br /&gt;
&lt;br /&gt;
You mean the Beretta M12? I know, I added it. Anyone know what the Mexican drug-dealer lady had?--[[User:Mandolin|Mandolin]] 19:04, 22 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm assuming you mean this? And her goons were using 551's. --[[User:Crazycrankle|Crazycrankle]] 21:20, 22 September 2010 (UTC)&lt;br /&gt;
[[Image:NCIS-Paloma-Pistol-1.jpg|thumb|none|500px|Not a clue.]]&lt;br /&gt;
&lt;br /&gt;
Thats a magnum research micro eagle.&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Gibbs had that double-barrel shotgun for a second or two as well, and there was a pretty good shot of Franks' Kimber too. --[[User:MrOshimida27|MrOshimida27]]&lt;br /&gt;
&lt;br /&gt;
:Should we put that screencap in the main page? [[User:Ominae|Ominae]] 05:14, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, is very obviously bootleg, which is against site rules. It's been less than a week, so unless you can show me where on the official site it came from, it's bootleg and not allowed on the main page. When the DVD set comes out, it's cool. (Can we screen cap episodes that are available on the CBS webpage?)--[[User:Mandolin|Mandolin]] 16:16, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There's a very high probability that most, if not all, screen caps from active TV seasons are &amp;quot;bootlegs&amp;quot;. The only &amp;quot;legit&amp;quot; options are iTunes and Hulu, the later doesn't meet quality requirements in most peoples eyes. The former is expensive when you already plan on buying the entire season when it's on Blu-ray or DVD. Also, I replaced it with what I believe is an iTunes downloaded version. (I did it on my mum's friends computer, there's no watermarks or anything.) I also got other HD caps from the episode aswell. --[[User:Crazycrankle|Crazycrankle]] 00:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP-9==&lt;br /&gt;
Not to be picky, but should we have the MP-9 from &amp;quot;Legend: Part II&amp;quot; on here as well, since we have the SIG SG 552s and Glock 17 from that episode as well? --[[User:MrOshimida27|MrOshimida27]] 11: 53, 26 September 2010&lt;br /&gt;
:Done. --[[User:Crazycrankle|Crazycrankle]] 21:25, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
Is this a Jericho 941 or another Desert Eagle?&lt;br /&gt;
[[Image:NCIS34 502.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
Neither. The trigger guard has a curve to it; both Eagles have straight guards. [[User:The Wierd It|The Wierd It]] 10:30, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beretta Cheetah springs to mind. [[User:Noe|Noe]] 11:39, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That was my first thought, but the slide isn't the right shape at the front. [[User:The Wierd It|The Wierd It]] 11:46, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
CZ-83&lt;br /&gt;
&lt;br /&gt;
It looks a lot like a Makarov PM, or the hungaran variant&lt;br /&gt;
&lt;br /&gt;
When Faatin Amal starts to put the pillow over Namir Eschel's face, the pistol is a suppressed Makarov PM, but after Eschel dies, the pistol looks like a CZ-83. Can anyone confirm that othern than myself?--[[User:L.J. Gibbs|L.J. Gibbs]] 08:26, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Ziva's backup in &amp;quot;Jack Knife&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What compact pistol did Ziva carry in Season 7's &amp;quot;Jack Knife&amp;quot;?  --[[User:Ben41|Ben41]] 03:28, 5 October 2010 (UTC)&lt;br /&gt;
[[Image:NCISS7 33.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Looks like an AMT Backup. Whether it is the .45 ACP, 9mm, or .380 is beyond me. Can't see the barrel diameter.[[User:GaBoy45|GaBoy45]] 12:58, 5 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sniper rifle used in &amp;quot;The Bone Yard&amp;quot;==&lt;br /&gt;
Can anyone ID the sniper rifle used in  &amp;quot;The Bone Yard&amp;quot;?  It's the rifle used by the mob hitman. --[[User:Ben41|Ben41]] 07:48, 10 October 2010 (UTC)&lt;br /&gt;
Thank you Ben41. --[[User:L.J. Gibbs|L.J. Gibbs]] 14:49, 10 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Suppressed Glock in &amp;quot;Designated Target&amp;quot;==&lt;br /&gt;
Can anyone ID the exact model of suppressed Glock that was used by one of the Burundian death squad members?&lt;br /&gt;
&lt;br /&gt;
==Photo of Webley==&lt;br /&gt;
Here's the screencap of the Webley revolver used in the recent NCIS episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley revolver NCIS.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
Feel free to use it to correct the article if any. Thanks. [[User:Ominae|Ominae]] 23:32, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think that might actually be an Enfield No.2 going by the caliber... I'll have to watch the episode again.&lt;br /&gt;
&lt;br /&gt;
:: I see. NCIS refers to it as a Webley. But they can be wrong. [[User:Ominae|Ominae]] 05:05, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm just a bit ticked off that the Royal Marine Major claims to keep one in his flat in London. You know, what with private ownership of handguns being all but illegal in Britain. [[User:The Wierd It|The Wierd It]] 23:22, 15 November 2010 (UTC)&lt;br /&gt;
: Oh Go bark at the moon.--[[User:SAMBAMA|SAMBAMA]] 17:33, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Antique firearm collectors in the United Kingdom ARE allowed to buy and sell pieces for their collections. Having said that, i'm not very familiar with webley revolvers. Are they old enough to be considered 'antique'?--[[User:TheDon|TheDon]] 17:41, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== editing page ==&lt;br /&gt;
&lt;br /&gt;
In order to edit the page, you need to be a registered user.   If you are not, you can make recommendations for changes on this discussion page.  --[[User:Ben41|Ben41]] 05:25, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Forend isn't a word, and as far as I know lights are always mounted fore, not hind.  I recommend a wholesale removal of the word forend without replacement.&lt;br /&gt;
&lt;br /&gt;
== Kahr P9/K9 ==&lt;br /&gt;
&lt;br /&gt;
The section on the Kahr P9 contains the statement: &amp;quot;The P9 is similar to the K9 but it has the +1 magazine.&amp;quot; This is incorrect. The P9 and K9 are both 7+1 guns in stock configuration and their magazines are interchangeable. The P9 has a polymer frame and the K9 has a stainless steel frame. The P9 can be seen on Kahr's website here: [http://www.kahr.com/Pistols/Kahr-P9.asp], and the K9 can be seen here: [http://www.kahr.com/Pistols/Kahr-K9.asp]. You can see both come standard with a 7 round magazine.&lt;br /&gt;
&lt;br /&gt;
==Borin's SIG in &amp;quot;Ships in the Night&amp;quot;==&lt;br /&gt;
The subcompact SIG that CGIS Special Agent Abigail Borin had in her purse looked like either a Stainless Steel SIG P230 or a Stainless Steel SIG P232. Can anyone make a positive ID? Add a screencap, too, when you make the ID.--[[User:L.J. Gibbs|L.J. Gibbs]] 18:02, 28 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gibbs' Suppressed Gun in &amp;quot;Judgment Day&amp;quot; Flashback==&lt;br /&gt;
I believe that the suppressed gun that Gibbs used to assassinate Anatoli Zukov in the flashback in Judgment Day Part 1 &amp;amp; 2 and again in a flashback in Enemies Domestic was a suppressed SIG Sauer P228. &lt;br /&gt;
P.S. When Gibbs shot Zukov, he fired three shots. Two into Zukov's chest and one in his head. Execution-style. Please note the same execution style shooting in Brothers In Arms. --[[User:L.J. Gibbs|L.J. Gibbs]] 16:08, 29 January 2011 (UTC) I would try to get a screencap, but I do not have any of the NCIS seasons on DVD. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:03, 30 January 2011 (UTC)&lt;br /&gt;
:Was that back when he was in Paris with Jen? If so, I think it would be pretty hard to identify due to the effects they use in flashback scenes.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:20, 30 January 2011 (UTC)&lt;br /&gt;
::Not if you have a keen eye for detail, like me. --[[User:L.J. Gibbs|L.J. Gibbs]] 16:26, 31 January 2011 (UTC)&lt;br /&gt;
:::It would make sense to use a P228, since it is their duty pistol. --[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 31 January 2011 (UTC)&lt;br /&gt;
:::But I honestly do not think that there are any SIG Sauer P228's that are made to accept a suppressor. At least, none that I know of. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:26, 31 January 2011 (UTC)&lt;br /&gt;
::::I'm sure that there are threaded barrels availiable for the P228. Probably not as much now, since the P228 isn't in production anymore :( but back when that scene took place I'm sure they were availiable.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:33, 31 January 2011 (UTC)&lt;br /&gt;
:::::These were the first two results when I used Yahoo! Search for threaded barrels for the SIG Sauer P228.&lt;br /&gt;
::::::http://www.topgunsupply.com/sig-p229-replacement-barrel-9mm-threaded.html&lt;br /&gt;
::::::http://www.sigsauer.com/SigStore/ShowProductDetails.aspx?categoryid=29&amp;amp;productid=311&lt;br /&gt;
&lt;br /&gt;
:::::::::It doesn't matter if there are externally threaded barrels available for the P228; any movie pistol can take a suppressor because the barrel has to be threaded internally in order to accept the blank-firing adapter (BFA). Fake suppressors can be added simply by using an attachment that screws into the barrel's internal threading after the blank conversion has been done. This is why you routinely see characters in movies screwing suppressors onto pistols that do not have externally threaded barrels. -[[User:MT2008|MT2008]] 11:00, 23 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Henry Rifle in Season 6 &amp;quot;South by Southwest&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Just saw this episode on TV and the Henry rifle is mis-classified as a Winchester Model 1873.  The two are very close in construction, but the rifle referred to as &amp;quot;the Henry&amp;quot; from the show is indeed a Henry 30-30.  You have to look close during the show but the rifle Gibbs uses has an Octagon barrel which is only used in Henry rifles.&lt;br /&gt;
&lt;br /&gt;
== Unknown MG found by Malachi ==&lt;br /&gt;
&lt;br /&gt;
I think this thing might be an M240, judging by the heat shield. Still not sure why it's got an EoTech on it, though. [[User:Raven|Raven]] 06:56, 9 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Tony's Gun in Baltimore ==&lt;br /&gt;
&lt;br /&gt;
I of course don't have screen caps and maybe somebody out there already does...&lt;br /&gt;
The gun Tony carried while working for Baltimore P.D. looks to be a Colt Commander or the like. Black grips, probably not full 5-inch barrel, and possible novak rear sight.  Just wondering if Anybody else caught that. [[User:Peejn8r|Peejn8r]]&lt;br /&gt;
::I definitely agree it is a 1911 variant with novak sights, but I think it did have a full length barrel. I could be wrong though UPDATE: Just got around to looking at it again, definite novak sights and no slant in the slide serrations (none in the front).User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:45, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The page says its a Gold Cup National Match but i dont think it looks anything like it. Maybe a customized Series 70? -Missy&lt;br /&gt;
&lt;br /&gt;
:Definitely not a Gold Cup, but I don't really know what it could be. Springfield Armory of some kind? For know I am moving it to &amp;quot;Unidentified 1911&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:16, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
If you look at the picture below, it appears to have a full length guide rod system similar to that found on compact Springfield 1911s. I disagree with JazzBlackBelt's assessment of the barrel length; it looks to be of no more than 4 inches in length. Could it be springfield Champion model of some sort? --[[User:TheDon|TheDon]] 21:04, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:: This is what i can see from the screen shots out there. It appears to have a beavertail grip safety, a skeletonized hammer, a full length guide rod, straight cocking serrations in the rear, and novak style sights. The rest of the gun is obscured. Judging by the images below, the barrel seems to be more towards a commander size model, rather than a 5 inch barrel, but that might just be because of the camera. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
I think there is a good shot of it in DiNozzo's shoulder holster somewhere.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:48, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Everything about the Colt MkIV Officers seems right, except for the end of the slide/barrel. Could it be a Rock Island Armory Commander?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:49, 31 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:NCISS8 26.jpg|thumb|700px|none|DiNozzo draws his Colt in Season 8's &amp;quot;Baltimore&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified 1911==&lt;br /&gt;
An unidentified 1911 is the sidearm of Baltimore P.D. Detective Anthony DiNozzo ([[Michael Weatherly]]) in Season 8's &amp;quot;Baltimore&amp;quot;.&lt;br /&gt;
[[Image:NCISS8 24.jpg|thumb|500px|none|In a flashback, DiNozzo holds his Colt as a Baltimore PD detective.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NCISS8 01.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:NCISS8 04.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:NCISS8 26.jpg|thumb|500px|none|DiNozzo draws his Colt in Season 8's &amp;quot;Baltimore&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Frank's SW1911==&lt;br /&gt;
In &amp;quot;Pyramid&amp;quot; when we get the shot of Franks' SW1911, the slide reads SW1911'''PD''', and there are no rails on the frame. Doesn't the only full-length barrel SW1911PD have rails? I couldn't find a 5&amp;quot; barrel PD with no rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:39, 23 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== DVD Cover ==&lt;br /&gt;
&lt;br /&gt;
Do you think we should update the DVD Cover pictures to the latest (season 8)? Here it is to decide if you like it or not.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:52, 12 August 2011 (CDT)&lt;br /&gt;
[[Image:NCISDVDCoverSeason8.jpg|thumb|none|250px|NCIS- Season 8 (2010-2011)]]&lt;br /&gt;
&lt;br /&gt;
== 9x03 &amp;quot;The Penelope Papers&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the latest episode - 9x03, ''The Penelope Papers'' - there was something described as a Vietnam-era prototype carbon-fibre pistol. Is this an actual gun, or was it made up? The microchips in the caterpillar (self-replicating, no less) were dreadfully fake, but in a world that includes the gyrojet and the Krummlauf... well, I wouldn't put anything past wartime weapons tech.&lt;br /&gt;
&lt;br /&gt;
So, anyone have any ideas? Fictional prop, or little-known prototype? [[User:Awmperry|Awmperry]] 12:47, 12 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Probably a prop from actual pistols. Not sure if we should put it up. [[User:Ominae|Ominae]] 20:55, 12 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I think we should, it was a pistol after all and this site usually adds weapons even if they are mocked up. Looked like a CZ variant to me.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:47, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-BLACKHAND.jpg|thumb|500px|none|The &amp;quot;Black Hand&amp;quot;.  --[[User:Crazycrankle|Crazycrankle]] 09:38, 13 October 2011 (CDT)]]&lt;br /&gt;
&lt;br /&gt;
Hmmmm... could be a mocked up HK45 or Mk 23, but I honestly have NO ideas--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:07, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Leaning on the former there mate. [[User:Ominae|Ominae]] 19:56, 13 October 2011 (CDT)&lt;br /&gt;
:: Grip definitely looks more HK45-ish. [[User:The Wierd It|The Wierd It]] 03:33, 16 October 2011 (CDT)&lt;br /&gt;
::: It is an IMI / IWI SP-21 Barak pistol. [[User:SgtRonin|SgtRonin]] 05:36, 06 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==9x04 &amp;quot;Enemy on the Hill&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Got the photo of the two snipers. One of them's an AW rifle. I'm not on the other rifle. [[User:Ominae|Ominae]] 01:57, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Splitting the article to seasons==&lt;br /&gt;
&lt;br /&gt;
Some of the long articles have been like 24 and Ultimate Force so far with Hawaii Five-0 following it. [[User:Ominae|Ominae]] 00:39, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's going to be a little tougher since this show is already in its 9th season.   It didn't seem that they used a lot of different weapons each season like Hawaii Five-0.   The agents all still use the SIG and they don't go on a lot of raids using more than their sidearms.  --[[User:Ben41|Ben41]] 01:45, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ugh, what is this, season-splitting week? First H-50 which I can understand, but now NCIS? It doesn't really need it, does it?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 03:28, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[[Stargate: SG1]] got season split despite mostly using the same weapons from season to season. [[User:The Wierd It|The Wierd It]] 06:09, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS 005.JPG|thumb|none|500px|In the Season 2 episode &amp;quot;Chained&amp;quot;, Gibbs pulls his P228.]]  &lt;br /&gt;
[[Image:NCIS 007.JPG|thumb|none|500px|DiNozzo with his P228 in the Season 3 episode &amp;quot;Bait&amp;quot;.]]&lt;br /&gt;
[[Image:NCIS 008.JPG|thumb|none|500px|Ziva David ([[Cote de Pablo]]) draws her P228 in Season 3's &amp;quot;Ravenous&amp;quot;.]]&lt;br /&gt;
[[Image:NCISS3 001.jpg|thumb|none|500px|DiNozzo ([[Michael Weatherly]]) with his P228 in Season 3's &amp;quot;Switch&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Kate's Revolver  ==&lt;br /&gt;
&lt;br /&gt;
In season 2 episode blackwater (2x11) Special Agent Kate Todd goes to meet Tom McCallister on a date and before she goes on her operation she straps on a revolver on an inside the thigh holster in the NCIS squadroom. Can anybody identify this revolver. I dont have a picture of it but it may be a smith and wesson and i know it has wooden grips and it is most likely stainless steel thanks :)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Flint SCR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In an episode of NCIS - I can't remember now which one, sadly - something called a &amp;quot;Flint SCR Tactical Rifle&amp;quot; appears as a graphic on a screen:&lt;br /&gt;
&lt;br /&gt;
[[File:NCIS_-_Flint_SCR.jpg]]&lt;br /&gt;
&lt;br /&gt;
I really don't believe it's a real gun - as far as I can tell, it was probably constructed in Pimp My Gun (by a prop designer who doesn't know how guns work) out of an HK417 receiver, H&amp;amp;K folding stock, M16 iron sights curiously mounted ''beside'' the rail, an ACOG mounted where it shouldn't be, an M203 heat shield with nothing to hold it on, and what seems to be a lone scope ring installed within the carry handle.&lt;br /&gt;
&lt;br /&gt;
I went to PMG and constructed what I think is a pretty accurate recreation of it:&lt;br /&gt;
&lt;br /&gt;
[[File:NCIS_-_Flint_SCR_in_PMG.jpg]]&lt;br /&gt;
&lt;br /&gt;
Is this based on a real gun, or is it - as I suspect - a complete fabrication? If anyone remembers what episode it's from (I made the recreation ages ago), is it worth adding it to the season's page?--[[User:Awmperry|Awmperry]] 09:18, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:What a terrible attempt at a gun. It's a complete fabrication.--[[User:Mandolin|Mandolin]] 10:24, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Anyone know what episode that is? I'm sure I've seen every episode but I don't remember ever seeing anything like that. --[[User:Crazycrankle|Crazycrankle]] 17:50, 28 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Found it. 8x19, &amp;quot;Tell-All&amp;quot;. [[User:Awmperry|Awmperry]] 10:31, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The relevant dialogue:&lt;br /&gt;
* &amp;quot;...I've determined the type of rounds used to kill the lieutenant commander. He was shot six times with frangible ammunition. Each bullet was made of sintered copper, designed to disintegrate into powder and fragments upon impact. The dispersal of these accounts for the extensive damage beneath the dermis. And as there was no residue on his clothing to indicate that the shooter was close... We're looking for a weapon that fires frangible ammo at a distance.&amp;quot;&lt;br /&gt;
* &amp;quot;Whatever her findings, it's an odd choice of weapon. I mean, either the killer was unfamiliar with the weaponry or, well, maybe he wanted this poor fellow to suffer great pain.&amp;quot;&lt;br /&gt;
* &amp;quot;I ran the frangible ammo that Ducky pulled from Lieutenant Commander Casey through every weapons database that I could access.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;And...? And...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Nothing. But that's not possible. And I know that that's not possible. So I said to myself, 'Self, why would the weapon used not be in any weapons database?' And you know what self said?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Because it's a prototype.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Precisely. I give you... the Flint SCR. Manufactured by Praeger lndustries, and developed for the DOD. They ended up pulling funding after significant flaws were found in the design. Under-penetration of the ammo was the most noteworthy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apparently the gist is that these top secret rifles - hundreds of them, which seems excessive for a prototype - were being offered to terrorist organisations as a sting, and one deal went wrong and they actually got away with them. Quite why terrorists would want rifles with &amp;quot;significant flaws&amp;quot; and underpenetration is never really explained. [[User:Awmperry|Awmperry]] 10:47, 26 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:NCIS:_Naval_Criminal_Investigative_Service&amp;diff=553621</id>
		<title>Talk:NCIS: Naval Criminal Investigative Service</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:NCIS:_Naval_Criminal_Investigative_Service&amp;diff=553621"/>
		<updated>2012-04-26T15:31:19Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Added episode number to Flint SCR section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Title change==&lt;br /&gt;
Is there any chance this page's title can be changed back to NCIS: Naval Criminal Investigative Service?  It hasn't been called Navy NCIS in years. [[User: Ben41|Ben41]]&lt;br /&gt;
&lt;br /&gt;
Am I the only one who thinks this article is arranged in a very confusing manner? [[User:Spartan198|Spartan198]] 19:07, 11 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
:Hold up... -[[User:MT2008|MT2008]] 19:19, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Better? -[[User:MT2008|MT2008]] 19:21, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Much. [[User:Spartan198|Spartan198]] 16:09, 20 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I did some cleaning up, but this page still needs a LOT of work. [[User:Orca1 9904|Orca1 9904]] 17:47, 20 February 2009 (UTC&lt;br /&gt;
&lt;br /&gt;
Did anyone see the gun stash in the Season 7 episode &amp;quot;Power Down&amp;quot;? There's an MP7, G36, UMP, P90, M16A2, MP5 and many other guns.``` &lt;br /&gt;
&lt;br /&gt;
It's looking very much better. This is the only article I've seen on here arranged in such an extremely sloppy manner that it was when I posted my first comment above. [[User:Spartan198|Spartan198]] 08:02, 21 February 2009 (UTC) Spartan198&lt;br /&gt;
  &lt;br /&gt;
the rifle gibbs used in the helicopter shot , was a winchester 73 with a vineer sight.  you were right it was not a henry.&lt;br /&gt;
&lt;br /&gt;
For the love of God, Can someone get some screenshots?&lt;br /&gt;
&lt;br /&gt;
** Done. --[[User:Crazycrankle|Crazycrankle]] 09:26, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
BTW unless I am mistaken, that Combat Elite was a Commander Combat Elite, it had a short barrel.&lt;br /&gt;
&lt;br /&gt;
How about you edit it then. Oh btw could you please put some more screenshots in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gun that mike franks uses is a Kimber Warrior. I watched the episode today and I got a glimpse of the grips and magazine. I own one and they both match mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subdivide Category==&lt;br /&gt;
The handgun section of this article is exceptionally long and I was wondering whether putting revolvers (at least half a dozen are listed) in a separate category from auto pistols would help make the sectoin appear less bulky. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
That is a very good idea. -[[User: L.J. Gibbs]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle ID ==&lt;br /&gt;
&lt;br /&gt;
Need help ID'ing this rifle. --[[User:Ben41|Ben41]] 05:23, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is a Marine Corps M40A3.It is the newer version of the M40A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS_22020.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They say that Gibbs M40A1 is in a .338 Lapua, which is impossible.  The M40A1 was and will always be a short action reviever, it was the M24 that was built on the long action. Is this a mistake of the show itself or a mistake on this web site? [[Spades of Columbia]] Dec 12, 2010&lt;br /&gt;
&lt;br /&gt;
I'm just going by what Abby says near the end of the episode, but she doesn't name any particular rifle. She just says she matched the bullet to his sniper rifle. If your going to have one rifle, why not have two. --[[User:Crazycrankle|Crazycrankle]] 21:36, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is from the NCIS wiki about Gibbs rifle ammo &amp;quot;Lapua 308 boat tail, full metal jacket, and molybdenum (or &amp;quot;moly&amp;quot;)-coated rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
http://ncis.wikia.com/wiki/Leroy_Jethro_Gibbs&lt;br /&gt;
&lt;br /&gt;
Now a lapua 308 win would make sense but why even say lapua when its still a winchester round. plus, it doesnt change the fact that this site has a m40a1 marked as a .338 lapua, so if someone could change that this would make the world right again. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
It's a .308 Winchester chambered rifle, but the ammunition is manufactured by Lapua.&lt;br /&gt;
&lt;br /&gt;
== SIG 229 ==&lt;br /&gt;
&lt;br /&gt;
I don't have any screencap proof that they've changed over to the 229 in the new season, so I'm going to put this in the discussion until someone can tell me what episode they saw this in.  --[[User:Ben41|Ben41]] 05:25, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
SIG-Sauer P229 &lt;br /&gt;
In season 7 the entire Team switches to the P229 .40 S&amp;amp;W the same model the REAL NCIS use.&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-ZIVA-7x11-P228.jpg|thumb|none|400px|7x11, P228 not a P229.]]&lt;br /&gt;
&lt;br /&gt;
Also used in 7x08, 7x09, 7x10 and thats all I have recorded right now. --[[User:Crazycrankle|Crazycrankle]] 20:14, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
that still looks like a 228 to me. the trigger guard looks round, and the slide serrations dont go halfway as does the 229. but thats just me...&lt;br /&gt;
&lt;br /&gt;
That's what I said, though my wording could have been clearer. I've removed the listing until there is proof. --[[User:Crazycrankle|Crazycrankle]] 05:48, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh crap, sorry i totally didn't read anything you wrote earlier. just looked at the picture x] my bad.&lt;br /&gt;
&lt;br /&gt;
The only way you can tell a 228 from a 229 is age.  The older 229s did have a half slide serration, but the newer 229s now have gone back to the full slide serrations of 228 had. Anyway... the reason started to post is because I was wondering if NCIS did switch since it looks like the agents on NCIS:LA switched to P229Rs.  [[User:Peejn8r|Peejn8r]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec==&lt;br /&gt;
In one episode (I think it was either &amp;quot;Cloak&amp;quot; or &amp;quot;Dagger&amp;quot;) Agent Lee threatens a man extorting information out of her with what looked like a Kel-Tec subcompact pistol. Can anyone confirm this? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
==The M9==&lt;br /&gt;
Technically isn't the M9 and the Beretta 92 the same gun?&lt;br /&gt;
&lt;br /&gt;
- M9 is the military classification of the 92F Beretta, yes. But the M9 classification is used to refer to the guns actually used by actors representing military personnel, while 92F is used in reference to being used by someone non-military (even though in the case of films/shows, they're always 92Fs/92FSs anyway) In addition, the image thumbnail is of a much newer M9A1 (which has the rail), and is not the same as the base 92F/M9. [[User:StanTheMan|StanTheMan]] 19:42, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for clearing that up, I think.&lt;br /&gt;
&lt;br /&gt;
::Actually, on IMFDB, we just call them all 92F/92FS, even when they're in the hands of actors playing U.S. military personnel.  The reason is that propmasters and armorers in Hollywood only ever use the civilian 92Fs, because the military M9 is almost impossible to find in private hands.  And we only care about the behind-the-scenes info, not real life. -[[User:MT2008|MT2008]] 20:04, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Indeed. And I agree, I don't care about real life either. ;D [[User:StanTheMan|StanTheMan]] 21:33, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Same here. God bless you all.&lt;br /&gt;
&lt;br /&gt;
Can anyone here tell me what, if any, differences there are between a common 92FS and an M9? --[[User:TheDon|TheDon]] 13:38, 25 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I'm wondering that myself. [[User:Spartan198|Spartan198]] 09:45, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: If i remember correctly, the M9 has a single white band on the bottom of the rear sight to be aligned with the front dot, rather than two dots on eitherside of the sight. Butttt i cant remember perfectly. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
==Can't sleep==&lt;br /&gt;
I suppose there's no real point to this, but did anyone else notice this? Its from 7x08, and that's DiNozzo just of screen by the way. &lt;br /&gt;
[[Image:NCIS-7x08-1.jpg|thumb|none|400px|What's wrong with this picture?]]&lt;br /&gt;
:you mean the Glock? --[[User:Redram355|redram355]] 18:53, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I forgot I did this earlier. Yes, only that one single camera angle. I've never understood errors like that. --[[User:Crazycrankle|Crazycrankle]] 04:42, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the end of the episode &amp;quot;Ravenous,&amp;quot; I believe Tony is yet again holding a Glock. This could be a continuity error or it could be due to the fact that he worked for various police departments before joining NCIS. --[[User:Stephen87|Stephen87]] 03:04, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In season one, spisode 3 or 4 &amp;quot; The Curse&amp;quot;, a gun is seen mounted on the wall at 34:46. Any idea what it is?--[[User:Mandolin|Mandolin]] 02:35, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You do realize there's a shitload of guns in that episode right? Happen to have a screenshot? --[[User:Crazycrankle|Crazycrankle]] 20:09, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You do realize i tolf you exactly when the gun is seen? Find the episode online.--[[User:Mandolin|Mandolin]] 00:05, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apologies, I never notice any guns the first time. This what you mean? If so, not a clue. --[[User:Crazycrankle|Crazycrankle]] 00:22, 2 May 2010 (UTC)&lt;br /&gt;
[[Image:NCIS-1x05-1.jpg|thumb|none|225px|Unknown gun from 1x05 ''The Curse'']]&lt;br /&gt;
&lt;br /&gt;
That's it. Looks almost like a P38 sort of. --[[User:Mandolin|Mandolin]] 01:43, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's what i thought at first, but the front sight and trigger guard aren't right. --[[User:Crazycrankle|Crazycrankle]] 01:53, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe a Luger or Walther prototype. Just a thought. [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
Belive it's a Grendel P-30 pistol, with slide locked back. (Rusgunnut1)&lt;br /&gt;
&lt;br /&gt;
==Moved from main page== &lt;br /&gt;
This is where discussions &amp;amp; comments are supposed to go. --[[User:Crazycrankle|Crazycrankle]] 04:52, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
→IMI Mini Uzi - &lt;br /&gt;
I love how in this she goes and sprays rounds around from the hip while her mossad partner uses his P90 like true operator would [[24.17.120.59]]&lt;br /&gt;
&lt;br /&gt;
→Walther P99 - &lt;br /&gt;
That is probably the smallest &amp;quot;suppressor&amp;quot; I have ever seen on any gun, I doubt it would do much in the way of sound suppression&lt;br /&gt;
[[24.17.120.59]]&lt;br /&gt;
&lt;br /&gt;
What is with the section on the &amp;quot;Fake Glock 18&amp;quot;. It either has a selector switch and is a true 18 or it doesnt, at which point it would be a modified 17. &amp;quot;Fake Glock 18&amp;quot; just comes off ignorant and is misleading. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
== M40A1 ==&lt;br /&gt;
Ari attempts to kill Gibbs with it before Ziva kills him. Ari used .308 Lapua Magnums to kill Special Agent Todd, leading Ziva to remark that &amp;quot;You (Gibbs) used .338 Lapua Magnums when you were a sniper&amp;quot;. This is strange because the M40A1 is chambered solely in 7.62X51 NATO cartridge. Another major note is that in the &amp;quot;Kill Ari&amp;quot; two part series, a round is called a .308 Lapua magnum was used, this is not an real round, the round used was likely confused with a .308 winchester, or a .338 Lapua magnum. I like the show, but they have to research their ammo.[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
Ziva never mentions what caliber Gibbs used, Gibbs himself states it and Ziva replies simply &amp;quot;''That's what you shot as a Marine sniper''&amp;quot;&lt;br /&gt;
Prior to this exchange, Gibb's states &amp;quot;''As a marine sniper, I used hand loaded Lapua .308 boattail full metal jacket moly-coated bullets.''&amp;quot;  Though recently it has been stated that Gibb's used a .338 Lapua Magnum round to kill Pedro Hernandez in revenge for Shannon and Kelly's deaths. [http://www.lapua.com/index.php?id=887] --[[User:Crazycrankle|Crazycrankle]] 00:20, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You really need to know what your talking about to post you know. i watch this show almost religiously. trust me i know hat happens.&lt;br /&gt;
Under the M40A1, it claimed that Ari used a .338 Lapua round but in the episode &amp;quot;Kill Ari: Part 1&amp;quot; it states that Ari used a .308 Lapua round. I'm not sure how to go about editing the page and just wanted to make sure I'm not missing anything. Can someone verify and edit for me? --[[User:Stephen87|Stephen87]] 21:15, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Like stated above the M40A1 is ONLY made in short action and can not possibly ever ever be in a .338 Lapua. Plus, do to the history of that caliber it would not be logical for Ari or Gibbs to use or even get their hands on that type of rifle, it must be a mistake from the show. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
The whole deal with the .308 lapua magnum is confusing. 1)There is no such round as a .308 Lapua Magnum. 2) What there thinking of is a .338 lapua magnum for the &amp;quot;Kill Ari&amp;quot; series 3) Gibbs uses a .308s MANUFACTURED by Lapua. not created. [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Borderland&amp;quot;, Paloma Reynosa gave Abby the round that Gibbs left on the ridge. It said, on the bottom &amp;quot;.338 Lapua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I know, it was gibbs personal rifle he used to kill Hernandez, not the M40A1. in the future you might wanna get an account or post your name if you want feedback.-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
== Too much info ==&lt;br /&gt;
Ducky reviews autopsy results from the crew of the freighter on which Ziva was traveling and mentions numerous &amp;quot;5.7x28mm&amp;quot; rounds in the bodies.  While the 5.7x28mm cartridge is the correct ammo for the P90 used by Israel, the bullet in that cartridge is same .224 bullet used in the standard 5.56x45 NATO cartridge fired by the M16, the SIG 550 and dozens of other weapons.  How could Ducky know from just the autopsy that the bullets came from a 5.7x28?&lt;br /&gt;
&lt;br /&gt;
-Bullet weight. They are different grain rounds.&lt;br /&gt;
&lt;br /&gt;
-also, don't forget, you can tell what weapon fired the ammo by the rifling patterns.&lt;br /&gt;
&lt;br /&gt;
== Weapons categorization ==&lt;br /&gt;
&lt;br /&gt;
I noticed that someone reordered the handguns alphabetically.  Because of the fact the SIG-Sauer P228 is the main handgun used in the series, I just going to put the SIG-Sauer section first.   --[[User:Ben41|Ben41]] 03:14, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree that's how it should be done, it makes sense. --[[User:MattyDienhoff|MattyDienhoff]] 07:38, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Sounds fine to me. [[User:StanTheMan|StanTheMan]] 21:00, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Rule Fifty-One==&lt;br /&gt;
&lt;br /&gt;
I was watching the Season 7 finale the other day and I noticed a few things. There's a really good shot of part of Mike Franks's Kimber near the end; it looks like it has pearl grips, but I couldn't get a screencap. Also the cartel members had at least one G36C in Mexico, and a couple MP5Ks on the runway. Unfortunately I couldn't get screencaps so can someone maybe look into this? Thanks --[[User:MrOshimida27|MrOshimida27]] 22:01, 9 August 2010&lt;br /&gt;
&lt;br /&gt;
I watched the episode  and Franks' gun has crimson trace laser grips in tan. It looked like it had night sights but wasnt a warrior because it didnt have a ambidextrous safety. I think that his gun is a regular custom II with the night sights and the laser grips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SMG in Ziva's Flashback in Shalom==&lt;br /&gt;
&lt;br /&gt;
Can anyone ID the SMG used by Ziva in her flashback to a Mossad Kidon assassination in &amp;quot;Shalom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It was a [[Micro Uzi]] --[[User:Crazycrankle|Crazycrankle]] 23:07, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. Thank you, Crazycrankle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revolver used in Cover Story==&lt;br /&gt;
&lt;br /&gt;
Can anyone ID the revolver used by Landon in &amp;quot;Cover Story&amp;quot;? P.S. Add a screencap with the ID.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Beretta 92FS Inox&amp;quot; has a finish that's way too shiny to be an Inoxidizable (stainless) finish.  It looks to me like it's actually a regular Beretta 92F with an after-market polished nickel finish and pearl (or pearlite) grips. -[[User:MT2008|MT2008]] 20:23, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Some Unknown Guns==&lt;br /&gt;
&lt;br /&gt;
A few guns that I'm not positive on. They might not be 100% necessary, but here they are:&lt;br /&gt;
[[Image:TwilightHK94_&amp;amp;Q.jpg|thumb|none|500px|Possibly an HK94 Carbine with a civilian-length barrel and a stock. There isn't a clearer shot than this.]]&lt;br /&gt;
[[Image:ZivaRevolver1.jpg|thumb|none|500px|A snubnosed revolver that Ziva uses to gun down a serial killer while undercover, don't remember the episode but it was in Season 6. The episode is titled &amp;quot;Recoil.&amp;quot; It's from Season 5. --[[User:L.J. Gibbs|L.J. Gibbs]] 20:50, 13 September 2010 (UTC)L.J. Gibbs]]&lt;br /&gt;
[[Image:NCISS5 504.jpg|thumb|none|500px|Same as above.]]&lt;br /&gt;
[[Image:Sxsw_lever_action.jpg|thumb|none|500px|A lever action rifle used briefly in &amp;quot;South by Southwest&amp;quot;. Possibly the same one Gibbs uses?]]&lt;br /&gt;
[[Image:GCBC_AK74_&amp;amp;Q.jpg|thumb|none|500px|Maybe an AKS-74, based on the magazine?]]&lt;br /&gt;
&lt;br /&gt;
Given that AK type rifles were used by all the other terrorists, chance are good it's one of the many types. And the Ziva caps are listed as a Colt Python on the main page, though the listing lacks screencaps. Also you may want better quality screencaps if you want to put any of those on the page. --[[User:Crazycrankle|Crazycrankle]] 21:45, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry I didn't have anything better. If anyone else does or can get them it'd be great. That's why I put them here instead. -[[User:MrOshimida27|MrOshimida27]] 17:23, 19 August 2010&lt;br /&gt;
&lt;br /&gt;
==Ziva's rifle in 4x14: Blowback==&lt;br /&gt;
[[Image:NCIS-Ziva-4x14-Rifle-1.jpg|thumb|none|600px|Not a SL8, maybe a Remington 700 or something? --[[User:Crazycrankle|Crazycrankle]] 07:06, 28 August 2010 (UTC)]]&lt;br /&gt;
Maybe it's a Remington AICS, do you have any other screenshots?  --[[User:Ben41|Ben41]] 08:00, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-Ziva-4x14-Rifle-2.jpg|thumb|none|600px|How's this? Didn't think there was a shot from farther out, I paying attention to the wrong screen when this appeared. Still not very good though. --[[User:Crazycrankle|Crazycrankle]] 09:03, 28 August 2010 (UTC)]]&lt;br /&gt;
 &lt;br /&gt;
Yeah, it looks a Remington 700PSS.--[[User:Ben41|Ben41]] 09:26, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
the episode &amp;quot;recoil&amp;quot; wasnt in s6 it was the 3rd last episode of season 5&lt;br /&gt;
&lt;br /&gt;
== Ziva's Knife ==&lt;br /&gt;
&lt;br /&gt;
What kind of tac knife does Ziva use?  It looks like a SOG Tsunami to me, but were those in production when she first appeared (around Season 3's &amp;quot;Silver War&amp;quot;)?&lt;br /&gt;
&lt;br /&gt;
It's listed on BladeForums as a Cold Steel Kobun. --[[User:Crazycrankle|Crazycrankle]] 23:16, 12 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Frank's Kimber ==&lt;br /&gt;
&lt;br /&gt;
I've been watching for some time now, and have only seen Frank's in 3 episodes. All of these episodes hes' used his Kimber is it just a coincidence or is that his signature weapon like James Bond's is the Walther, and that Dirty Harry's is the .44? [[Special:Contributions/24.15.103.231|24.15.103.231]] 00:00, 13 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I wouldnt call it 'signature', but rather his main sidearm. Bond and Dirty Harry had it A LOT and even people who know diddly squat about guns could tell who had a 44 magnum. Franks' Kimber has only been in a few episodes, and we still arent sure what kind of Kimber it is.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 04:10, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== McGee is left-handed ==&lt;br /&gt;
&lt;br /&gt;
Is this problematic when using a SIG pistol?&lt;br /&gt;
&lt;br /&gt;
Only when he wants to use the de-cocker...everything else works just fine.--[[User:Spades of Columbia|Spades of Columbia]] 20:00, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, McGee is left handed. Like me. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:37, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The de-cocker is a bit of a problem, the slidelock can also be a bit of an issue depending on the size of the shooter's hands. My fingers are a little to long to easily use the P22X slidelock, but I'd imagine that someone with slightly smaller hands could manage it with relative ease.--[[User:PistolJunkie|PistolJunkie]] 22:49, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My hands are a little on the larger side, even being a woman (im 5'10&amp;quot;) but ive never had an issue using a Sig left handed. Yes, its not as ergonomically sound as right handed but i can shoot left handed without much issue. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
I separated the revolvers from the pistols in the handgun section to make the page easier to digest. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
:- I don't think it hurts anything. Nice idea, good job. [[User:StanTheMan|StanTheMan]] 00:01, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pm12==&lt;br /&gt;
The mexican dude used a pm12 of some sort in the latest episode, couldn't distinguish what exactly.&lt;br /&gt;
&lt;br /&gt;
You mean the Beretta M12? I know, I added it. Anyone know what the Mexican drug-dealer lady had?--[[User:Mandolin|Mandolin]] 19:04, 22 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm assuming you mean this? And her goons were using 551's. --[[User:Crazycrankle|Crazycrankle]] 21:20, 22 September 2010 (UTC)&lt;br /&gt;
[[Image:NCIS-Paloma-Pistol-1.jpg|thumb|none|500px|Not a clue.]]&lt;br /&gt;
&lt;br /&gt;
Thats a magnum research micro eagle.&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Gibbs had that double-barrel shotgun for a second or two as well, and there was a pretty good shot of Franks' Kimber too. --[[User:MrOshimida27|MrOshimida27]]&lt;br /&gt;
&lt;br /&gt;
:Should we put that screencap in the main page? [[User:Ominae|Ominae]] 05:14, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, is very obviously bootleg, which is against site rules. It's been less than a week, so unless you can show me where on the official site it came from, it's bootleg and not allowed on the main page. When the DVD set comes out, it's cool. (Can we screen cap episodes that are available on the CBS webpage?)--[[User:Mandolin|Mandolin]] 16:16, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There's a very high probability that most, if not all, screen caps from active TV seasons are &amp;quot;bootlegs&amp;quot;. The only &amp;quot;legit&amp;quot; options are iTunes and Hulu, the later doesn't meet quality requirements in most peoples eyes. The former is expensive when you already plan on buying the entire season when it's on Blu-ray or DVD. Also, I replaced it with what I believe is an iTunes downloaded version. (I did it on my mum's friends computer, there's no watermarks or anything.) I also got other HD caps from the episode aswell. --[[User:Crazycrankle|Crazycrankle]] 00:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP-9==&lt;br /&gt;
Not to be picky, but should we have the MP-9 from &amp;quot;Legend: Part II&amp;quot; on here as well, since we have the SIG SG 552s and Glock 17 from that episode as well? --[[User:MrOshimida27|MrOshimida27]] 11: 53, 26 September 2010&lt;br /&gt;
:Done. --[[User:Crazycrankle|Crazycrankle]] 21:25, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
Is this a Jericho 941 or another Desert Eagle?&lt;br /&gt;
[[Image:NCIS34 502.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
Neither. The trigger guard has a curve to it; both Eagles have straight guards. [[User:The Wierd It|The Wierd It]] 10:30, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beretta Cheetah springs to mind. [[User:Noe|Noe]] 11:39, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That was my first thought, but the slide isn't the right shape at the front. [[User:The Wierd It|The Wierd It]] 11:46, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
CZ-83&lt;br /&gt;
&lt;br /&gt;
It looks a lot like a Makarov PM, or the hungaran variant&lt;br /&gt;
&lt;br /&gt;
When Faatin Amal starts to put the pillow over Namir Eschel's face, the pistol is a suppressed Makarov PM, but after Eschel dies, the pistol looks like a CZ-83. Can anyone confirm that othern than myself?--[[User:L.J. Gibbs|L.J. Gibbs]] 08:26, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Ziva's backup in &amp;quot;Jack Knife&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What compact pistol did Ziva carry in Season 7's &amp;quot;Jack Knife&amp;quot;?  --[[User:Ben41|Ben41]] 03:28, 5 October 2010 (UTC)&lt;br /&gt;
[[Image:NCISS7 33.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Looks like an AMT Backup. Whether it is the .45 ACP, 9mm, or .380 is beyond me. Can't see the barrel diameter.[[User:GaBoy45|GaBoy45]] 12:58, 5 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sniper rifle used in &amp;quot;The Bone Yard&amp;quot;==&lt;br /&gt;
Can anyone ID the sniper rifle used in  &amp;quot;The Bone Yard&amp;quot;?  It's the rifle used by the mob hitman. --[[User:Ben41|Ben41]] 07:48, 10 October 2010 (UTC)&lt;br /&gt;
Thank you Ben41. --[[User:L.J. Gibbs|L.J. Gibbs]] 14:49, 10 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Suppressed Glock in &amp;quot;Designated Target&amp;quot;==&lt;br /&gt;
Can anyone ID the exact model of suppressed Glock that was used by one of the Burundian death squad members?&lt;br /&gt;
&lt;br /&gt;
==Photo of Webley==&lt;br /&gt;
Here's the screencap of the Webley revolver used in the recent NCIS episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley revolver NCIS.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
Feel free to use it to correct the article if any. Thanks. [[User:Ominae|Ominae]] 23:32, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think that might actually be an Enfield No.2 going by the caliber... I'll have to watch the episode again.&lt;br /&gt;
&lt;br /&gt;
:: I see. NCIS refers to it as a Webley. But they can be wrong. [[User:Ominae|Ominae]] 05:05, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm just a bit ticked off that the Royal Marine Major claims to keep one in his flat in London. You know, what with private ownership of handguns being all but illegal in Britain. [[User:The Wierd It|The Wierd It]] 23:22, 15 November 2010 (UTC)&lt;br /&gt;
: Oh Go bark at the moon.--[[User:SAMBAMA|SAMBAMA]] 17:33, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Antique firearm collectors in the United Kingdom ARE allowed to buy and sell pieces for their collections. Having said that, i'm not very familiar with webley revolvers. Are they old enough to be considered 'antique'?--[[User:TheDon|TheDon]] 17:41, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== editing page ==&lt;br /&gt;
&lt;br /&gt;
In order to edit the page, you need to be a registered user.   If you are not, you can make recommendations for changes on this discussion page.  --[[User:Ben41|Ben41]] 05:25, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Forend isn't a word, and as far as I know lights are always mounted fore, not hind.  I recommend a wholesale removal of the word forend without replacement.&lt;br /&gt;
&lt;br /&gt;
== Kahr P9/K9 ==&lt;br /&gt;
&lt;br /&gt;
The section on the Kahr P9 contains the statement: &amp;quot;The P9 is similar to the K9 but it has the +1 magazine.&amp;quot; This is incorrect. The P9 and K9 are both 7+1 guns in stock configuration and their magazines are interchangeable. The P9 has a polymer frame and the K9 has a stainless steel frame. The P9 can be seen on Kahr's website here: [http://www.kahr.com/Pistols/Kahr-P9.asp], and the K9 can be seen here: [http://www.kahr.com/Pistols/Kahr-K9.asp]. You can see both come standard with a 7 round magazine.&lt;br /&gt;
&lt;br /&gt;
==Borin's SIG in &amp;quot;Ships in the Night&amp;quot;==&lt;br /&gt;
The subcompact SIG that CGIS Special Agent Abigail Borin had in her purse looked like either a Stainless Steel SIG P230 or a Stainless Steel SIG P232. Can anyone make a positive ID? Add a screencap, too, when you make the ID.--[[User:L.J. Gibbs|L.J. Gibbs]] 18:02, 28 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gibbs' Suppressed Gun in &amp;quot;Judgment Day&amp;quot; Flashback==&lt;br /&gt;
I believe that the suppressed gun that Gibbs used to assassinate Anatoli Zukov in the flashback in Judgment Day Part 1 &amp;amp; 2 and again in a flashback in Enemies Domestic was a suppressed SIG Sauer P228. &lt;br /&gt;
P.S. When Gibbs shot Zukov, he fired three shots. Two into Zukov's chest and one in his head. Execution-style. Please note the same execution style shooting in Brothers In Arms. --[[User:L.J. Gibbs|L.J. Gibbs]] 16:08, 29 January 2011 (UTC) I would try to get a screencap, but I do not have any of the NCIS seasons on DVD. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:03, 30 January 2011 (UTC)&lt;br /&gt;
:Was that back when he was in Paris with Jen? If so, I think it would be pretty hard to identify due to the effects they use in flashback scenes.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:20, 30 January 2011 (UTC)&lt;br /&gt;
::Not if you have a keen eye for detail, like me. --[[User:L.J. Gibbs|L.J. Gibbs]] 16:26, 31 January 2011 (UTC)&lt;br /&gt;
:::It would make sense to use a P228, since it is their duty pistol. --[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 31 January 2011 (UTC)&lt;br /&gt;
:::But I honestly do not think that there are any SIG Sauer P228's that are made to accept a suppressor. At least, none that I know of. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:26, 31 January 2011 (UTC)&lt;br /&gt;
::::I'm sure that there are threaded barrels availiable for the P228. Probably not as much now, since the P228 isn't in production anymore :( but back when that scene took place I'm sure they were availiable.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:33, 31 January 2011 (UTC)&lt;br /&gt;
:::::These were the first two results when I used Yahoo! Search for threaded barrels for the SIG Sauer P228.&lt;br /&gt;
::::::http://www.topgunsupply.com/sig-p229-replacement-barrel-9mm-threaded.html&lt;br /&gt;
::::::http://www.sigsauer.com/SigStore/ShowProductDetails.aspx?categoryid=29&amp;amp;productid=311&lt;br /&gt;
&lt;br /&gt;
:::::::::It doesn't matter if there are externally threaded barrels available for the P228; any movie pistol can take a suppressor because the barrel has to be threaded internally in order to accept the blank-firing adapter (BFA). Fake suppressors can be added simply by using an attachment that screws into the barrel's internal threading after the blank conversion has been done. This is why you routinely see characters in movies screwing suppressors onto pistols that do not have externally threaded barrels. -[[User:MT2008|MT2008]] 11:00, 23 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Henry Rifle in Season 6 &amp;quot;South by Southwest&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Just saw this episode on TV and the Henry rifle is mis-classified as a Winchester Model 1873.  The two are very close in construction, but the rifle referred to as &amp;quot;the Henry&amp;quot; from the show is indeed a Henry 30-30.  You have to look close during the show but the rifle Gibbs uses has an Octagon barrel which is only used in Henry rifles.&lt;br /&gt;
&lt;br /&gt;
== Unknown MG found by Malachi ==&lt;br /&gt;
&lt;br /&gt;
I think this thing might be an M240, judging by the heat shield. Still not sure why it's got an EoTech on it, though. [[User:Raven|Raven]] 06:56, 9 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Tony's Gun in Baltimore ==&lt;br /&gt;
&lt;br /&gt;
I of course don't have screen caps and maybe somebody out there already does...&lt;br /&gt;
The gun Tony carried while working for Baltimore P.D. looks to be a Colt Commander or the like. Black grips, probably not full 5-inch barrel, and possible novak rear sight.  Just wondering if Anybody else caught that. [[User:Peejn8r|Peejn8r]]&lt;br /&gt;
::I definitely agree it is a 1911 variant with novak sights, but I think it did have a full length barrel. I could be wrong though UPDATE: Just got around to looking at it again, definite novak sights and no slant in the slide serrations (none in the front).User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:45, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The page says its a Gold Cup National Match but i dont think it looks anything like it. Maybe a customized Series 70? -Missy&lt;br /&gt;
&lt;br /&gt;
:Definitely not a Gold Cup, but I don't really know what it could be. Springfield Armory of some kind? For know I am moving it to &amp;quot;Unidentified 1911&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:16, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
If you look at the picture below, it appears to have a full length guide rod system similar to that found on compact Springfield 1911s. I disagree with JazzBlackBelt's assessment of the barrel length; it looks to be of no more than 4 inches in length. Could it be springfield Champion model of some sort? --[[User:TheDon|TheDon]] 21:04, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:: This is what i can see from the screen shots out there. It appears to have a beavertail grip safety, a skeletonized hammer, a full length guide rod, straight cocking serrations in the rear, and novak style sights. The rest of the gun is obscured. Judging by the images below, the barrel seems to be more towards a commander size model, rather than a 5 inch barrel, but that might just be because of the camera. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
I think there is a good shot of it in DiNozzo's shoulder holster somewhere.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:48, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Everything about the Colt MkIV Officers seems right, except for the end of the slide/barrel. Could it be a Rock Island Armory Commander?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:49, 31 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:NCISS8 26.jpg|thumb|700px|none|DiNozzo draws his Colt in Season 8's &amp;quot;Baltimore&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified 1911==&lt;br /&gt;
An unidentified 1911 is the sidearm of Baltimore P.D. Detective Anthony DiNozzo ([[Michael Weatherly]]) in Season 8's &amp;quot;Baltimore&amp;quot;.&lt;br /&gt;
[[Image:NCISS8 24.jpg|thumb|500px|none|In a flashback, DiNozzo holds his Colt as a Baltimore PD detective.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NCISS8 01.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:NCISS8 04.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:NCISS8 26.jpg|thumb|500px|none|DiNozzo draws his Colt in Season 8's &amp;quot;Baltimore&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Frank's SW1911==&lt;br /&gt;
In &amp;quot;Pyramid&amp;quot; when we get the shot of Franks' SW1911, the slide reads SW1911'''PD''', and there are no rails on the frame. Doesn't the only full-length barrel SW1911PD have rails? I couldn't find a 5&amp;quot; barrel PD with no rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:39, 23 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== DVD Cover ==&lt;br /&gt;
&lt;br /&gt;
Do you think we should update the DVD Cover pictures to the latest (season 8)? Here it is to decide if you like it or not.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:52, 12 August 2011 (CDT)&lt;br /&gt;
[[Image:NCISDVDCoverSeason8.jpg|thumb|none|250px|NCIS- Season 8 (2010-2011)]]&lt;br /&gt;
&lt;br /&gt;
== 9x03 &amp;quot;The Penelope Papers&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the latest episode - 9x03, ''The Penelope Papers'' - there was something described as a Vietnam-era prototype carbon-fibre pistol. Is this an actual gun, or was it made up? The microchips in the caterpillar (self-replicating, no less) were dreadfully fake, but in a world that includes the gyrojet and the Krummlauf... well, I wouldn't put anything past wartime weapons tech.&lt;br /&gt;
&lt;br /&gt;
So, anyone have any ideas? Fictional prop, or little-known prototype? [[User:Awmperry|Awmperry]] 12:47, 12 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Probably a prop from actual pistols. Not sure if we should put it up. [[User:Ominae|Ominae]] 20:55, 12 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I think we should, it was a pistol after all and this site usually adds weapons even if they are mocked up. Looked like a CZ variant to me.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:47, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-BLACKHAND.jpg|thumb|500px|none|The &amp;quot;Black Hand&amp;quot;.  --[[User:Crazycrankle|Crazycrankle]] 09:38, 13 October 2011 (CDT)]]&lt;br /&gt;
&lt;br /&gt;
Hmmmm... could be a mocked up HK45 or Mk 23, but I honestly have NO ideas--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:07, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Leaning on the former there mate. [[User:Ominae|Ominae]] 19:56, 13 October 2011 (CDT)&lt;br /&gt;
:: Grip definitely looks more HK45-ish. [[User:The Wierd It|The Wierd It]] 03:33, 16 October 2011 (CDT)&lt;br /&gt;
::: It is an IMI / IWI SP-21 Barak pistol. [[User:SgtRonin|SgtRonin]] 05:36, 06 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==9x04 &amp;quot;Enemy on the Hill&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Got the photo of the two snipers. One of them's an AW rifle. I'm not on the other rifle. [[User:Ominae|Ominae]] 01:57, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Splitting the article to seasons==&lt;br /&gt;
&lt;br /&gt;
Some of the long articles have been like 24 and Ultimate Force so far with Hawaii Five-0 following it. [[User:Ominae|Ominae]] 00:39, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's going to be a little tougher since this show is already in its 9th season.   It didn't seem that they used a lot of different weapons each season like Hawaii Five-0.   The agents all still use the SIG and they don't go on a lot of raids using more than their sidearms.  --[[User:Ben41|Ben41]] 01:45, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ugh, what is this, season-splitting week? First H-50 which I can understand, but now NCIS? It doesn't really need it, does it?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 03:28, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[[Stargate: SG1]] got season split despite mostly using the same weapons from season to season. [[User:The Wierd It|The Wierd It]] 06:09, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS 005.JPG|thumb|none|500px|In the Season 2 episode &amp;quot;Chained&amp;quot;, Gibbs pulls his P228.]]  &lt;br /&gt;
[[Image:NCIS 007.JPG|thumb|none|500px|DiNozzo with his P228 in the Season 3 episode &amp;quot;Bait&amp;quot;.]]&lt;br /&gt;
[[Image:NCIS 008.JPG|thumb|none|500px|Ziva David ([[Cote de Pablo]]) draws her P228 in Season 3's &amp;quot;Ravenous&amp;quot;.]]&lt;br /&gt;
[[Image:NCISS3 001.jpg|thumb|none|500px|DiNozzo ([[Michael Weatherly]]) with his P228 in Season 3's &amp;quot;Switch&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Kate's Revolver  ==&lt;br /&gt;
&lt;br /&gt;
In season 2 episode blackwater (2x11) Special Agent Kate Todd goes to meet Tom McCallister on a date and before she goes on her operation she straps on a revolver on an inside the thigh holster in the NCIS squadroom. Can anybody identify this revolver. I dont have a picture of it but it may be a smith and wesson and i know it has wooden grips and it is most likely stainless steel thanks :)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Flint SCR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In an episode of NCIS - I can't remember now which one, sadly - something called a &amp;quot;Flint SCR Tactical Rifle&amp;quot; appears as a graphic on a screen:&lt;br /&gt;
&lt;br /&gt;
[[File:NCIS_-_Flint_SCR.jpg]]&lt;br /&gt;
&lt;br /&gt;
I really don't believe it's a real gun - as far as I can tell, it was probably constructed in Pimp My Gun (by a prop designer who doesn't know how guns work) out of an HK417 receiver, H&amp;amp;K folding stock, M16 iron sights curiously mounted ''beside'' the rail, an ACOG mounted where it shouldn't be, an M203 heat shield with nothing to hold it on, and what seems to be a lone scope ring installed within the carry handle.&lt;br /&gt;
&lt;br /&gt;
I went to PMG and constructed what I think is a pretty accurate recreation of it:&lt;br /&gt;
&lt;br /&gt;
[[File:NCIS_-_Flint_SCR_in_PMG.jpg]]&lt;br /&gt;
&lt;br /&gt;
Is this based on a real gun, or is it - as I suspect - a complete fabrication? If anyone remembers what episode it's from (I made the recreation ages ago), is it worth adding it to the season's page?--[[User:Awmperry|Awmperry]] 09:18, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:What a terrible attempt at a gun. It's a complete fabrication.--[[User:Mandolin|Mandolin]] 10:24, 25 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Anyone know what episode that is? I'm sure I've seen every episode but I don't remember ever seeing anything like that. --[[User:Crazycrankle|Crazycrankle]] 17:50, 28 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Found it. 8x19, &amp;quot;Tell-All&amp;quot;. [[User:Awmperry|Awmperry]] 10:31, 26 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Smith_%26_Wesson_M%26P&amp;diff=553573</id>
		<title>Smith &amp; Wesson M&amp;P</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Smith_%26_Wesson_M%26P&amp;diff=553573"/>
		<updated>2012-04-26T13:08:59Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Corrected calibre listings for .357 and .40&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
The Smith &amp;amp; Wesson M&amp;amp;P is a short-recoil operated, locked breech semi-automatic pistol. Designed in 2005 for use by police departments and other forces, it is currently in use by over 500 police departments across the US, and many in Australia, Canada, and Iraq. It comes in 9x19mm, .45ACP, .40S&amp;amp;W, and .357 Sig, with a 5 inch, 4 inch, or 3.5 inch barrel.  Not to be confused with the Smith &amp;amp; Wesson Military &amp;amp; Police Revolver, which eventually became the Classic Model 10.  &lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P9=&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P Semiautomatic Pistol - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.54 lb (0.70 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.5 in (190 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (108 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 17&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Smith &amp;amp; Wesson M&amp;amp;P and its variants were used in the following movies, TV shows and video games by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven To Kill]]'' ||  ||  ||seen in weapons cache, w/ stainless slide|| 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[13]]'' ||[[Alan Davidson]]  || Drizer ||in 9x19mm|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 2|Hawaii Five-0]]||[[Grace Park]]||Kono Kalakaua|| ||2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpha Protocol]]'' ||&amp;quot;Hamilton Pistol series&amp;quot;  ||9x19mm version, tan frame  ||first appearance of the gun in a VG|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P357=&lt;br /&gt;
[[Image:M&amp;amp;P357.jpg‎‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P357 - .357 SIG]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .357&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.54 lb (0.70 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.5 in (19 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (10.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' ||&amp;quot;.357 Pistol&amp;quot; ||two tone||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P40=&lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
&lt;br /&gt;
The Smith &amp;amp; Wesson M&amp;amp;P40 is the only version of the M&amp;amp;P that is chambered for .40 S&amp;amp;W. &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.52 lb (0.69 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.6 in (19 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (10.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 4]]'' || Various ||Various  ||&amp;quot;Crossbow Crossfire&amp;quot; (S04E04) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;P45=&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 45acp.jpg‎|thumb|right|400px|Smith &amp;amp; Wesson M&amp;amp;P45 - .45 ACP]]&lt;br /&gt;
[[Image:M&amp;amp;P 45 Brown.jpg|thumb|400px|right|A Smith &amp;amp; Wesson M&amp;amp;P45 with tan frame &amp;amp; thumb safety - .45 ACP]]&lt;br /&gt;
The Smith &amp;amp; Wesson M&amp;amp;P45 is the only version of the M&amp;amp;P that is chambered for .45ACP. Note the serrations on the front end of the slide distinguishing it from other models. &lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.54 lb (0.70 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.5 in (19 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 4.25 in (10.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]]'' /&amp;quot;Down and Dirty&amp;quot; (S03E02) || Various ||Various  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7 (2006)|Operation 7]]''||&amp;quot;S&amp;amp;W M&amp;amp;P .45&amp;quot;||Both Tan &amp;amp; Black Frame||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kane &amp;amp; Lynch 2: Dog Days]]''||&amp;quot;SM45&amp;quot;||Tan Frame Model||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Smith &amp;amp; Wesson M&amp;amp;Pc (Compact)=&lt;br /&gt;
[[Image:Smith&amp;amp;WessonM&amp;amp;PCompact.jpg|thumb|right|350px|Smith &amp;amp; Wesson M&amp;amp;P Compact Semiautomatic Pistol - 9x19mm]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W, .357 SIG&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.37 lb (0.62 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 6.7 in (170.18 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 3.5 in (88.9 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 12 (9x19mm), 10 (.40 S&amp;amp;W), 10 (.357 SIG)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Salt]]'' || [[Angelina Jolie]]  || Evelyn Salt || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Setup]]'' ||   || Thug || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]'' / &amp;quot;Depth Perception&amp;quot; (S5E16)||[[Coby Bell]]||Jessie Porter|| ||2011&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Smith &amp;amp; Wesson]] - A list of all weapons produced by Smith &amp;amp; Wesson&lt;br /&gt;
                       &lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Awmperry&amp;diff=524540</id>
		<title>User:Awmperry</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Awmperry&amp;diff=524540"/>
		<updated>2012-02-25T15:32:03Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Created page with &amp;quot;English and Swedish. Ex-Swedish Air Force, ex-Air Training Corps. Worked in security in South Africa.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;English and Swedish. Ex-Swedish Air Force, ex-Air Training Corps. Worked in security in South Africa.&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:NCIS:_Naval_Criminal_Investigative_Service&amp;diff=524538</id>
		<title>Talk:NCIS: Naval Criminal Investigative Service</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:NCIS:_Naval_Criminal_Investigative_Service&amp;diff=524538"/>
		<updated>2012-02-25T15:18:43Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: /* &amp;quot;Flint SCR&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Title change==&lt;br /&gt;
Is there any chance this page's title can be changed back to NCIS: Naval Criminal Investigative Service?  It hasn't been called Navy NCIS in years. [[User: Ben41|Ben41]]&lt;br /&gt;
&lt;br /&gt;
Am I the only one who thinks this article is arranged in a very confusing manner? [[User:Spartan198|Spartan198]] 19:07, 11 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
:Hold up... -[[User:MT2008|MT2008]] 19:19, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Better? -[[User:MT2008|MT2008]] 19:21, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Much. [[User:Spartan198|Spartan198]] 16:09, 20 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I did some cleaning up, but this page still needs a LOT of work. [[User:Orca1 9904|Orca1 9904]] 17:47, 20 February 2009 (UTC&lt;br /&gt;
&lt;br /&gt;
Did anyone see the gun stash in the Season 7 episode &amp;quot;Power Down&amp;quot;? There's an MP7, G36, UMP, P90, M16A2, MP5 and many other guns.``` &lt;br /&gt;
&lt;br /&gt;
It's looking very much better. This is the only article I've seen on here arranged in such an extremely sloppy manner that it was when I posted my first comment above. [[User:Spartan198|Spartan198]] 08:02, 21 February 2009 (UTC) Spartan198&lt;br /&gt;
  &lt;br /&gt;
the rifle gibbs used in the helicopter shot , was a winchester 73 with a vineer sight.  you were right it was not a henry.&lt;br /&gt;
&lt;br /&gt;
For the love of God, Can someone get some screenshots?&lt;br /&gt;
&lt;br /&gt;
** Done. --[[User:Crazycrankle|Crazycrankle]] 09:26, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
BTW unless I am mistaken, that Combat Elite was a Commander Combat Elite, it had a short barrel.&lt;br /&gt;
&lt;br /&gt;
How about you edit it then. Oh btw could you please put some more screenshots in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gun that mike franks uses is a Kimber Warrior. I watched the episode today and I got a glimpse of the grips and magazine. I own one and they both match mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subdivide Category==&lt;br /&gt;
The handgun section of this article is exceptionally long and I was wondering whether putting revolvers (at least half a dozen are listed) in a separate category from auto pistols would help make the sectoin appear less bulky. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
That is a very good idea. -[[User: L.J. Gibbs]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle ID ==&lt;br /&gt;
&lt;br /&gt;
Need help ID'ing this rifle. --[[User:Ben41|Ben41]] 05:23, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is a Marine Corps M40A3.It is the newer version of the M40A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS_22020.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They say that Gibbs M40A1 is in a .338 Lapua, which is impossible.  The M40A1 was and will always be a short action reviever, it was the M24 that was built on the long action. Is this a mistake of the show itself or a mistake on this web site? [[Spades of Columbia]] Dec 12, 2010&lt;br /&gt;
&lt;br /&gt;
I'm just going by what Abby says near the end of the episode, but she doesn't name any particular rifle. She just says she matched the bullet to his sniper rifle. If your going to have one rifle, why not have two. --[[User:Crazycrankle|Crazycrankle]] 21:36, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is from the NCIS wiki about Gibbs rifle ammo &amp;quot;Lapua 308 boat tail, full metal jacket, and molybdenum (or &amp;quot;moly&amp;quot;)-coated rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
http://ncis.wikia.com/wiki/Leroy_Jethro_Gibbs&lt;br /&gt;
&lt;br /&gt;
Now a lapua 308 win would make sense but why even say lapua when its still a winchester round. plus, it doesnt change the fact that this site has a m40a1 marked as a .338 lapua, so if someone could change that this would make the world right again. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
It's a .308 Winchester chambered rifle, but the ammunition is manufactured by Lapua.&lt;br /&gt;
&lt;br /&gt;
== SIG 229 ==&lt;br /&gt;
&lt;br /&gt;
I don't have any screencap proof that they've changed over to the 229 in the new season, so I'm going to put this in the discussion until someone can tell me what episode they saw this in.  --[[User:Ben41|Ben41]] 05:25, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
SIG-Sauer P229 &lt;br /&gt;
In season 7 the entire Team switches to the P229 .40 S&amp;amp;W the same model the REAL NCIS use.&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-ZIVA-7x11-P228.jpg|thumb|none|400px|7x11, P228 not a P229.]]&lt;br /&gt;
&lt;br /&gt;
Also used in 7x08, 7x09, 7x10 and thats all I have recorded right now. --[[User:Crazycrankle|Crazycrankle]] 20:14, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
that still looks like a 228 to me. the trigger guard looks round, and the slide serrations dont go halfway as does the 229. but thats just me...&lt;br /&gt;
&lt;br /&gt;
That's what I said, though my wording could have been clearer. I've removed the listing until there is proof. --[[User:Crazycrankle|Crazycrankle]] 05:48, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh crap, sorry i totally didn't read anything you wrote earlier. just looked at the picture x] my bad.&lt;br /&gt;
&lt;br /&gt;
The only way you can tell a 228 from a 229 is age.  The older 229s did have a half slide serration, but the newer 229s now have gone back to the full slide serrations of 228 had. Anyway... the reason started to post is because I was wondering if NCIS did switch since it looks like the agents on NCIS:LA switched to P229Rs.  [[User:Peejn8r|Peejn8r]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec==&lt;br /&gt;
In one episode (I think it was either &amp;quot;Cloak&amp;quot; or &amp;quot;Dagger&amp;quot;) Agent Lee threatens a man extorting information out of her with what looked like a Kel-Tec subcompact pistol. Can anyone confirm this? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
==The M9==&lt;br /&gt;
Technically isn't the M9 and the Beretta 92 the same gun?&lt;br /&gt;
&lt;br /&gt;
- M9 is the military classification of the 92F Beretta, yes. But the M9 classification is used to refer to the guns actually used by actors representing military personnel, while 92F is used in reference to being used by someone non-military (even though in the case of films/shows, they're always 92Fs/92FSs anyway) In addition, the image thumbnail is of a much newer M9A1 (which has the rail), and is not the same as the base 92F/M9. [[User:StanTheMan|StanTheMan]] 19:42, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for clearing that up, I think.&lt;br /&gt;
&lt;br /&gt;
::Actually, on IMFDB, we just call them all 92F/92FS, even when they're in the hands of actors playing U.S. military personnel.  The reason is that propmasters and armorers in Hollywood only ever use the civilian 92Fs, because the military M9 is almost impossible to find in private hands.  And we only care about the behind-the-scenes info, not real life. -[[User:MT2008|MT2008]] 20:04, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Indeed. And I agree, I don't care about real life either. ;D [[User:StanTheMan|StanTheMan]] 21:33, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Same here. God bless you all.&lt;br /&gt;
&lt;br /&gt;
Can anyone here tell me what, if any, differences there are between a common 92FS and an M9? --[[User:TheDon|TheDon]] 13:38, 25 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I'm wondering that myself. [[User:Spartan198|Spartan198]] 09:45, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: If i remember correctly, the M9 has a single white band on the bottom of the rear sight to be aligned with the front dot, rather than two dots on eitherside of the sight. Butttt i cant remember perfectly. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
==Can't sleep==&lt;br /&gt;
I suppose there's no real point to this, but did anyone else notice this? Its from 7x08, and that's DiNozzo just of screen by the way. &lt;br /&gt;
[[Image:NCIS-7x08-1.jpg|thumb|none|400px|What's wrong with this picture?]]&lt;br /&gt;
:you mean the Glock? --[[User:Redram355|redram355]] 18:53, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I forgot I did this earlier. Yes, only that one single camera angle. I've never understood errors like that. --[[User:Crazycrankle|Crazycrankle]] 04:42, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the end of the episode &amp;quot;Ravenous,&amp;quot; I believe Tony is yet again holding a Glock. This could be a continuity error or it could be due to the fact that he worked for various police departments before joining NCIS. --[[User:Stephen87|Stephen87]] 03:04, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In season one, spisode 3 or 4 &amp;quot; The Curse&amp;quot;, a gun is seen mounted on the wall at 34:46. Any idea what it is?--[[User:Mandolin|Mandolin]] 02:35, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You do realize there's a shitload of guns in that episode right? Happen to have a screenshot? --[[User:Crazycrankle|Crazycrankle]] 20:09, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You do realize i tolf you exactly when the gun is seen? Find the episode online.--[[User:Mandolin|Mandolin]] 00:05, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apologies, I never notice any guns the first time. This what you mean? If so, not a clue. --[[User:Crazycrankle|Crazycrankle]] 00:22, 2 May 2010 (UTC)&lt;br /&gt;
[[Image:NCIS-1x05-1.jpg|thumb|none|225px|Unknown gun from 1x05 ''The Curse'']]&lt;br /&gt;
&lt;br /&gt;
That's it. Looks almost like a P38 sort of. --[[User:Mandolin|Mandolin]] 01:43, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's what i thought at first, but the front sight and trigger guard aren't right. --[[User:Crazycrankle|Crazycrankle]] 01:53, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe a Luger or Walther prototype. Just a thought. [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
Belive it's a Grendel P-30 pistol, with slide locked back. (Rusgunnut1)&lt;br /&gt;
&lt;br /&gt;
==Moved from main page== &lt;br /&gt;
This is where discussions &amp;amp; comments are supposed to go. --[[User:Crazycrankle|Crazycrankle]] 04:52, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
→IMI Mini Uzi - &lt;br /&gt;
I love how in this she goes and sprays rounds around from the hip while her mossad partner uses his P90 like true operator would [[24.17.120.59]]&lt;br /&gt;
&lt;br /&gt;
→Walther P99 - &lt;br /&gt;
That is probably the smallest &amp;quot;suppressor&amp;quot; I have ever seen on any gun, I doubt it would do much in the way of sound suppression&lt;br /&gt;
[[24.17.120.59]]&lt;br /&gt;
&lt;br /&gt;
What is with the section on the &amp;quot;Fake Glock 18&amp;quot;. It either has a selector switch and is a true 18 or it doesnt, at which point it would be a modified 17. &amp;quot;Fake Glock 18&amp;quot; just comes off ignorant and is misleading. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
== M40A1 ==&lt;br /&gt;
Ari attempts to kill Gibbs with it before Ziva kills him. Ari used .308 Lapua Magnums to kill Special Agent Todd, leading Ziva to remark that &amp;quot;You (Gibbs) used .338 Lapua Magnums when you were a sniper&amp;quot;. This is strange because the M40A1 is chambered solely in 7.62X51 NATO cartridge. Another major note is that in the &amp;quot;Kill Ari&amp;quot; two part series, a round is called a .308 Lapua magnum was used, this is not an real round, the round used was likely confused with a .308 winchester, or a .338 Lapua magnum. I like the show, but they have to research their ammo.[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
Ziva never mentions what caliber Gibbs used, Gibbs himself states it and Ziva replies simply &amp;quot;''That's what you shot as a Marine sniper''&amp;quot;&lt;br /&gt;
Prior to this exchange, Gibb's states &amp;quot;''As a marine sniper, I used hand loaded Lapua .308 boattail full metal jacket moly-coated bullets.''&amp;quot;  Though recently it has been stated that Gibb's used a .338 Lapua Magnum round to kill Pedro Hernandez in revenge for Shannon and Kelly's deaths. [http://www.lapua.com/index.php?id=887] --[[User:Crazycrankle|Crazycrankle]] 00:20, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You really need to know what your talking about to post you know. i watch this show almost religiously. trust me i know hat happens.&lt;br /&gt;
Under the M40A1, it claimed that Ari used a .338 Lapua round but in the episode &amp;quot;Kill Ari: Part 1&amp;quot; it states that Ari used a .308 Lapua round. I'm not sure how to go about editing the page and just wanted to make sure I'm not missing anything. Can someone verify and edit for me? --[[User:Stephen87|Stephen87]] 21:15, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Like stated above the M40A1 is ONLY made in short action and can not possibly ever ever be in a .338 Lapua. Plus, do to the history of that caliber it would not be logical for Ari or Gibbs to use or even get their hands on that type of rifle, it must be a mistake from the show. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
The whole deal with the .308 lapua magnum is confusing. 1)There is no such round as a .308 Lapua Magnum. 2) What there thinking of is a .338 lapua magnum for the &amp;quot;Kill Ari&amp;quot; series 3) Gibbs uses a .308s MANUFACTURED by Lapua. not created. [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Borderland&amp;quot;, Paloma Reynosa gave Abby the round that Gibbs left on the ridge. It said, on the bottom &amp;quot;.338 Lapua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I know, it was gibbs personal rifle he used to kill Hernandez, not the M40A1. in the future you might wanna get an account or post your name if you want feedback.-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
== Too much info ==&lt;br /&gt;
Ducky reviews autopsy results from the crew of the freighter on which Ziva was traveling and mentions numerous &amp;quot;5.7x28mm&amp;quot; rounds in the bodies.  While the 5.7x28mm cartridge is the correct ammo for the P90 used by Israel, the bullet in that cartridge is same .224 bullet used in the standard 5.56x45 NATO cartridge fired by the M16, the SIG 550 and dozens of other weapons.  How could Ducky know from just the autopsy that the bullets came from a 5.7x28?&lt;br /&gt;
&lt;br /&gt;
-Bullet weight. They are different grain rounds.&lt;br /&gt;
&lt;br /&gt;
-also, don't forget, you can tell what weapon fired the ammo by the rifling patterns.&lt;br /&gt;
&lt;br /&gt;
== Weapons categorization ==&lt;br /&gt;
&lt;br /&gt;
I noticed that someone reordered the handguns alphabetically.  Because of the fact the SIG-Sauer P228 is the main handgun used in the series, I just going to put the SIG-Sauer section first.   --[[User:Ben41|Ben41]] 03:14, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree that's how it should be done, it makes sense. --[[User:MattyDienhoff|MattyDienhoff]] 07:38, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Sounds fine to me. [[User:StanTheMan|StanTheMan]] 21:00, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Rule Fifty-One==&lt;br /&gt;
&lt;br /&gt;
I was watching the Season 7 finale the other day and I noticed a few things. There's a really good shot of part of Mike Franks's Kimber near the end; it looks like it has pearl grips, but I couldn't get a screencap. Also the cartel members had at least one G36C in Mexico, and a couple MP5Ks on the runway. Unfortunately I couldn't get screencaps so can someone maybe look into this? Thanks --[[User:MrOshimida27|MrOshimida27]] 22:01, 9 August 2010&lt;br /&gt;
&lt;br /&gt;
I watched the episode  and Franks' gun has crimson trace laser grips in tan. It looked like it had night sights but wasnt a warrior because it didnt have a ambidextrous safety. I think that his gun is a regular custom II with the night sights and the laser grips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SMG in Ziva's Flashback in Shalom==&lt;br /&gt;
&lt;br /&gt;
Can anyone ID the SMG used by Ziva in her flashback to a Mossad Kidon assassination in &amp;quot;Shalom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It was a [[Micro Uzi]] --[[User:Crazycrankle|Crazycrankle]] 23:07, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. Thank you, Crazycrankle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revolver used in Cover Story==&lt;br /&gt;
&lt;br /&gt;
Can anyone ID the revolver used by Landon in &amp;quot;Cover Story&amp;quot;? P.S. Add a screencap with the ID.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Beretta 92FS Inox&amp;quot; has a finish that's way too shiny to be an Inoxidizable (stainless) finish.  It looks to me like it's actually a regular Beretta 92F with an after-market polished nickel finish and pearl (or pearlite) grips. -[[User:MT2008|MT2008]] 20:23, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Some Unknown Guns==&lt;br /&gt;
&lt;br /&gt;
A few guns that I'm not positive on. They might not be 100% necessary, but here they are:&lt;br /&gt;
[[Image:TwilightHK94_&amp;amp;Q.jpg|thumb|none|500px|Possibly an HK94 Carbine with a civilian-length barrel and a stock. There isn't a clearer shot than this.]]&lt;br /&gt;
[[Image:ZivaRevolver1.jpg|thumb|none|500px|A snubnosed revolver that Ziva uses to gun down a serial killer while undercover, don't remember the episode but it was in Season 6. The episode is titled &amp;quot;Recoil.&amp;quot; It's from Season 5. --[[User:L.J. Gibbs|L.J. Gibbs]] 20:50, 13 September 2010 (UTC)L.J. Gibbs]]&lt;br /&gt;
[[Image:NCISS5 504.jpg|thumb|none|500px|Same as above.]]&lt;br /&gt;
[[Image:Sxsw_lever_action.jpg|thumb|none|500px|A lever action rifle used briefly in &amp;quot;South by Southwest&amp;quot;. Possibly the same one Gibbs uses?]]&lt;br /&gt;
[[Image:GCBC_AK74_&amp;amp;Q.jpg|thumb|none|500px|Maybe an AKS-74, based on the magazine?]]&lt;br /&gt;
&lt;br /&gt;
Given that AK type rifles were used by all the other terrorists, chance are good it's one of the many types. And the Ziva caps are listed as a Colt Python on the main page, though the listing lacks screencaps. Also you may want better quality screencaps if you want to put any of those on the page. --[[User:Crazycrankle|Crazycrankle]] 21:45, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry I didn't have anything better. If anyone else does or can get them it'd be great. That's why I put them here instead. -[[User:MrOshimida27|MrOshimida27]] 17:23, 19 August 2010&lt;br /&gt;
&lt;br /&gt;
==Ziva's rifle in 4x14: Blowback==&lt;br /&gt;
[[Image:NCIS-Ziva-4x14-Rifle-1.jpg|thumb|none|600px|Not a SL8, maybe a Remington 700 or something? --[[User:Crazycrankle|Crazycrankle]] 07:06, 28 August 2010 (UTC)]]&lt;br /&gt;
Maybe it's a Remington AICS, do you have any other screenshots?  --[[User:Ben41|Ben41]] 08:00, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-Ziva-4x14-Rifle-2.jpg|thumb|none|600px|How's this? Didn't think there was a shot from farther out, I paying attention to the wrong screen when this appeared. Still not very good though. --[[User:Crazycrankle|Crazycrankle]] 09:03, 28 August 2010 (UTC)]]&lt;br /&gt;
 &lt;br /&gt;
Yeah, it looks a Remington 700PSS.--[[User:Ben41|Ben41]] 09:26, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
the episode &amp;quot;recoil&amp;quot; wasnt in s6 it was the 3rd last episode of season 5&lt;br /&gt;
&lt;br /&gt;
== Ziva's Knife ==&lt;br /&gt;
&lt;br /&gt;
What kind of tac knife does Ziva use?  It looks like a SOG Tsunami to me, but were those in production when she first appeared (around Season 3's &amp;quot;Silver War&amp;quot;)?&lt;br /&gt;
&lt;br /&gt;
It's listed on BladeForums as a Cold Steel Kobun. --[[User:Crazycrankle|Crazycrankle]] 23:16, 12 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Frank's Kimber ==&lt;br /&gt;
&lt;br /&gt;
I've been watching for some time now, and have only seen Frank's in 3 episodes. All of these episodes hes' used his Kimber is it just a coincidence or is that his signature weapon like James Bond's is the Walther, and that Dirty Harry's is the .44? [[Special:Contributions/24.15.103.231|24.15.103.231]] 00:00, 13 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I wouldnt call it 'signature', but rather his main sidearm. Bond and Dirty Harry had it A LOT and even people who know diddly squat about guns could tell who had a 44 magnum. Franks' Kimber has only been in a few episodes, and we still arent sure what kind of Kimber it is.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 04:10, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== McGee is left-handed ==&lt;br /&gt;
&lt;br /&gt;
Is this problematic when using a SIG pistol?&lt;br /&gt;
&lt;br /&gt;
Only when he wants to use the de-cocker...everything else works just fine.--[[User:Spades of Columbia|Spades of Columbia]] 20:00, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, McGee is left handed. Like me. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:37, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The de-cocker is a bit of a problem, the slidelock can also be a bit of an issue depending on the size of the shooter's hands. My fingers are a little to long to easily use the P22X slidelock, but I'd imagine that someone with slightly smaller hands could manage it with relative ease.--[[User:PistolJunkie|PistolJunkie]] 22:49, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
My hands are a little on the larger side, even being a woman (im 5'10&amp;quot;) but ive never had an issue using a Sig left handed. Yes, its not as ergonomically sound as right handed but i can shoot left handed without much issue. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
I separated the revolvers from the pistols in the handgun section to make the page easier to digest. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
:- I don't think it hurts anything. Nice idea, good job. [[User:StanTheMan|StanTheMan]] 00:01, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pm12==&lt;br /&gt;
The mexican dude used a pm12 of some sort in the latest episode, couldn't distinguish what exactly.&lt;br /&gt;
&lt;br /&gt;
You mean the Beretta M12? I know, I added it. Anyone know what the Mexican drug-dealer lady had?--[[User:Mandolin|Mandolin]] 19:04, 22 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm assuming you mean this? And her goons were using 551's. --[[User:Crazycrankle|Crazycrankle]] 21:20, 22 September 2010 (UTC)&lt;br /&gt;
[[Image:NCIS-Paloma-Pistol-1.jpg|thumb|none|500px|Not a clue.]]&lt;br /&gt;
&lt;br /&gt;
Thats a magnum research micro eagle.&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Gibbs had that double-barrel shotgun for a second or two as well, and there was a pretty good shot of Franks' Kimber too. --[[User:MrOshimida27|MrOshimida27]]&lt;br /&gt;
&lt;br /&gt;
:Should we put that screencap in the main page? [[User:Ominae|Ominae]] 05:14, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, is very obviously bootleg, which is against site rules. It's been less than a week, so unless you can show me where on the official site it came from, it's bootleg and not allowed on the main page. When the DVD set comes out, it's cool. (Can we screen cap episodes that are available on the CBS webpage?)--[[User:Mandolin|Mandolin]] 16:16, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There's a very high probability that most, if not all, screen caps from active TV seasons are &amp;quot;bootlegs&amp;quot;. The only &amp;quot;legit&amp;quot; options are iTunes and Hulu, the later doesn't meet quality requirements in most peoples eyes. The former is expensive when you already plan on buying the entire season when it's on Blu-ray or DVD. Also, I replaced it with what I believe is an iTunes downloaded version. (I did it on my mum's friends computer, there's no watermarks or anything.) I also got other HD caps from the episode aswell. --[[User:Crazycrankle|Crazycrankle]] 00:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP-9==&lt;br /&gt;
Not to be picky, but should we have the MP-9 from &amp;quot;Legend: Part II&amp;quot; on here as well, since we have the SIG SG 552s and Glock 17 from that episode as well? --[[User:MrOshimida27|MrOshimida27]] 11: 53, 26 September 2010&lt;br /&gt;
:Done. --[[User:Crazycrankle|Crazycrankle]] 21:25, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
Is this a Jericho 941 or another Desert Eagle?&lt;br /&gt;
[[Image:NCIS34 502.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
Neither. The trigger guard has a curve to it; both Eagles have straight guards. [[User:The Wierd It|The Wierd It]] 10:30, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beretta Cheetah springs to mind. [[User:Noe|Noe]] 11:39, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That was my first thought, but the slide isn't the right shape at the front. [[User:The Wierd It|The Wierd It]] 11:46, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
CZ-83&lt;br /&gt;
&lt;br /&gt;
It looks a lot like a Makarov PM, or the hungaran variant&lt;br /&gt;
&lt;br /&gt;
When Faatin Amal starts to put the pillow over Namir Eschel's face, the pistol is a suppressed Makarov PM, but after Eschel dies, the pistol looks like a CZ-83. Can anyone confirm that othern than myself?--[[User:L.J. Gibbs|L.J. Gibbs]] 08:26, 6 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Ziva's backup in &amp;quot;Jack Knife&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What compact pistol did Ziva carry in Season 7's &amp;quot;Jack Knife&amp;quot;?  --[[User:Ben41|Ben41]] 03:28, 5 October 2010 (UTC)&lt;br /&gt;
[[Image:NCISS7 33.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Looks like an AMT Backup. Whether it is the .45 ACP, 9mm, or .380 is beyond me. Can't see the barrel diameter.[[User:GaBoy45|GaBoy45]] 12:58, 5 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sniper rifle used in &amp;quot;The Bone Yard&amp;quot;==&lt;br /&gt;
Can anyone ID the sniper rifle used in Season 1's &amp;quot;The Bone Yard&amp;quot;?  It's the rifle used by the mob hitman. --[[User:Ben41|Ben41]] 07:48, 10 October 2010 (UTC)&lt;br /&gt;
Thank you Ben41. --[[User:L.J. Gibbs|L.J. Gibbs]] 14:49, 10 October 2010 (UTC)&lt;br /&gt;
[[Image:NCISS2 60.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Suppressed Glock in &amp;quot;Designated Target&amp;quot;==&lt;br /&gt;
Can anyone ID the exact model of suppressed Glock that was used by one of the Burundian death squad members?&lt;br /&gt;
&lt;br /&gt;
==Photo of Webley==&lt;br /&gt;
Here's the screencap of the Webley revolver used in the recent NCIS episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley revolver NCIS.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
Feel free to use it to correct the article if any. Thanks. [[User:Ominae|Ominae]] 23:32, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think that might actually be an Enfield No.2 going by the caliber... I'll have to watch the episode again.&lt;br /&gt;
&lt;br /&gt;
:: I see. NCIS refers to it as a Webley. But they can be wrong. [[User:Ominae|Ominae]] 05:05, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm just a bit ticked off that the Royal Marine Major claims to keep one in his flat in London. You know, what with private ownership of handguns being all but illegal in Britain. [[User:The Wierd It|The Wierd It]] 23:22, 15 November 2010 (UTC)&lt;br /&gt;
: Oh Go bark at the moon.--[[User:SAMBAMA|SAMBAMA]] 17:33, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Antique firearm collectors in the United Kingdom ARE allowed to buy and sell pieces for their collections. Having said that, i'm not very familiar with webley revolvers. Are they old enough to be considered 'antique'?--[[User:TheDon|TheDon]] 17:41, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== editing page ==&lt;br /&gt;
&lt;br /&gt;
In order to edit the page, you need to be a registered user.   If you are not, you can make recommendations for changes on this discussion page.  --[[User:Ben41|Ben41]] 05:25, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Forend isn't a word, and as far as I know lights are always mounted fore, not hind.  I recommend a wholesale removal of the word forend without replacement.&lt;br /&gt;
&lt;br /&gt;
== Kahr P9/K9 ==&lt;br /&gt;
&lt;br /&gt;
The section on the Kahr P9 contains the statement: &amp;quot;The P9 is similar to the K9 but it has the +1 magazine.&amp;quot; This is incorrect. The P9 and K9 are both 7+1 guns in stock configuration and their magazines are interchangeable. The P9 has a polymer frame and the K9 has a stainless steel frame. The P9 can be seen on Kahr's website here: [http://www.kahr.com/Pistols/Kahr-P9.asp], and the K9 can be seen here: [http://www.kahr.com/Pistols/Kahr-K9.asp]. You can see both come standard with a 7 round magazine.&lt;br /&gt;
&lt;br /&gt;
==Borin's SIG in &amp;quot;Ships in the Night&amp;quot;==&lt;br /&gt;
The subcompact SIG that CGIS Special Agent Abigail Borin had in her purse looked like either a Stainless Steel SIG P230 or a Stainless Steel SIG P232. Can anyone make a positive ID? Add a screencap, too, when you make the ID.--[[User:L.J. Gibbs|L.J. Gibbs]] 18:02, 28 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gibbs' Suppressed Gun in &amp;quot;Judgment Day&amp;quot; Flashback==&lt;br /&gt;
I believe that the suppressed gun that Gibbs used to assassinate Anatoli Zukov in the flashback in Judgment Day Part 1 &amp;amp; 2 and again in a flashback in Enemies Domestic was a suppressed SIG Sauer P228. &lt;br /&gt;
P.S. When Gibbs shot Zukov, he fired three shots. Two into Zukov's chest and one in his head. Execution-style. Please note the same execution style shooting in Brothers In Arms. --[[User:L.J. Gibbs|L.J. Gibbs]] 16:08, 29 January 2011 (UTC) I would try to get a screencap, but I do not have any of the NCIS seasons on DVD. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:03, 30 January 2011 (UTC)&lt;br /&gt;
:Was that back when he was in Paris with Jen? If so, I think it would be pretty hard to identify due to the effects they use in flashback scenes.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:20, 30 January 2011 (UTC)&lt;br /&gt;
::Not if you have a keen eye for detail, like me. --[[User:L.J. Gibbs|L.J. Gibbs]] 16:26, 31 January 2011 (UTC)&lt;br /&gt;
:::It would make sense to use a P228, since it is their duty pistol. --[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 31 January 2011 (UTC)&lt;br /&gt;
:::But I honestly do not think that there are any SIG Sauer P228's that are made to accept a suppressor. At least, none that I know of. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:26, 31 January 2011 (UTC)&lt;br /&gt;
::::I'm sure that there are threaded barrels availiable for the P228. Probably not as much now, since the P228 isn't in production anymore :( but back when that scene took place I'm sure they were availiable.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:33, 31 January 2011 (UTC)&lt;br /&gt;
:::::These were the first two results when I used Yahoo! Search for threaded barrels for the SIG Sauer P228.&lt;br /&gt;
::::::http://www.topgunsupply.com/sig-p229-replacement-barrel-9mm-threaded.html&lt;br /&gt;
::::::http://www.sigsauer.com/SigStore/ShowProductDetails.aspx?categoryid=29&amp;amp;productid=311&lt;br /&gt;
&lt;br /&gt;
:::::::::It doesn't matter if there are externally threaded barrels available for the P228; any movie pistol can take a suppressor because the barrel has to be threaded internally in order to accept the blank-firing adapter (BFA). Fake suppressors can be added simply by using an attachment that screws into the barrel's internal threading after the blank conversion has been done. This is why you routinely see characters in movies screwing suppressors onto pistols that do not have externally threaded barrels. -[[User:MT2008|MT2008]] 11:00, 23 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Henry Rifle in Season 6 &amp;quot;South by Southwest&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Just saw this episode on TV and the Henry rifle is mis-classified as a Winchester Model 1873.  The two are very close in construction, but the rifle referred to as &amp;quot;the Henry&amp;quot; from the show is indeed a Henry 30-30.  You have to look close during the show but the rifle Gibbs uses has an Octagon barrel which is only used in Henry rifles.&lt;br /&gt;
&lt;br /&gt;
== Unknown MG found by Malachi ==&lt;br /&gt;
&lt;br /&gt;
I think this thing might be an M240, judging by the heat shield. Still not sure why it's got an EoTech on it, though. [[User:Raven|Raven]] 06:56, 9 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Tony's Gun in Baltimore ==&lt;br /&gt;
&lt;br /&gt;
I of course don't have screen caps and maybe somebody out there already does...&lt;br /&gt;
The gun Tony carried while working for Baltimore P.D. looks to be a Colt Commander or the like. Black grips, probably not full 5-inch barrel, and possible novak rear sight.  Just wondering if Anybody else caught that. [[User:Peejn8r|Peejn8r]]&lt;br /&gt;
::I definitely agree it is a 1911 variant with novak sights, but I think it did have a full length barrel. I could be wrong though UPDATE: Just got around to looking at it again, definite novak sights and no slant in the slide serrations (none in the front).User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:45, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The page says its a Gold Cup National Match but i dont think it looks anything like it. Maybe a customized Series 70? -Missy&lt;br /&gt;
&lt;br /&gt;
:Definitely not a Gold Cup, but I don't really know what it could be. Springfield Armory of some kind? For know I am moving it to &amp;quot;Unidentified 1911&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:16, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
If you look at the picture below, it appears to have a full length guide rod system similar to that found on compact Springfield 1911s. I disagree with JazzBlackBelt's assessment of the barrel length; it looks to be of no more than 4 inches in length. Could it be springfield Champion model of some sort? --[[User:TheDon|TheDon]] 21:04, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:: This is what i can see from the screen shots out there. It appears to have a beavertail grip safety, a skeletonized hammer, a full length guide rod, straight cocking serrations in the rear, and novak style sights. The rest of the gun is obscured. Judging by the images below, the barrel seems to be more towards a commander size model, rather than a 5 inch barrel, but that might just be because of the camera. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
I think there is a good shot of it in DiNozzo's shoulder holster somewhere.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:48, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Everything about the Colt MkIV Officers seems right, except for the end of the slide/barrel. Could it be a Rock Island Armory Commander?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:49, 31 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[Image:NCISS8 26.jpg|thumb|700px|none|DiNozzo draws his Colt in Season 8's &amp;quot;Baltimore&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified 1911==&lt;br /&gt;
An unidentified 1911 is the sidearm of Baltimore P.D. Detective Anthony DiNozzo ([[Michael Weatherly]]) in Season 8's &amp;quot;Baltimore&amp;quot;.&lt;br /&gt;
[[Image:NCISS8 24.jpg|thumb|500px|none|In a flashback, DiNozzo holds his Colt as a Baltimore PD detective.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NCISS8 01.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:NCISS8 04.jpg|thumb|500px|none]]&lt;br /&gt;
[[Image:NCISS8 26.jpg|thumb|500px|none|DiNozzo draws his Colt in Season 8's &amp;quot;Baltimore&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Frank's SW1911==&lt;br /&gt;
In &amp;quot;Pyramid&amp;quot; when we get the shot of Franks' SW1911, the slide reads SW1911'''PD''', and there are no rails on the frame. Doesn't the only full-length barrel SW1911PD have rails? I couldn't find a 5&amp;quot; barrel PD with no rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:39, 23 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== DVD Cover ==&lt;br /&gt;
&lt;br /&gt;
Do you think we should update the DVD Cover pictures to the latest (season 8)? Here it is to decide if you like it or not.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:52, 12 August 2011 (CDT)&lt;br /&gt;
[[Image:NCISDVDCoverSeason8.jpg|thumb|none|250px|NCIS- Season 8 (2010-2011)]]&lt;br /&gt;
&lt;br /&gt;
== 9x03 &amp;quot;The Penelope Papers&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the latest episode - 9x03, ''The Penelope Papers'' - there was something described as a Vietnam-era prototype carbon-fibre pistol. Is this an actual gun, or was it made up? The microchips in the caterpillar (self-replicating, no less) were dreadfully fake, but in a world that includes the gyrojet and the Krummlauf... well, I wouldn't put anything past wartime weapons tech.&lt;br /&gt;
&lt;br /&gt;
So, anyone have any ideas? Fictional prop, or little-known prototype? [[User:Awmperry|Awmperry]] 12:47, 12 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Probably a prop from actual pistols. Not sure if we should put it up. [[User:Ominae|Ominae]] 20:55, 12 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I think we should, it was a pistol after all and this site usually adds weapons even if they are mocked up. Looked like a CZ variant to me.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:47, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-BLACKHAND.jpg|thumb|500px|none|The &amp;quot;Black Hand&amp;quot;.  --[[User:Crazycrankle|Crazycrankle]] 09:38, 13 October 2011 (CDT)]]&lt;br /&gt;
&lt;br /&gt;
Hmmmm... could be a mocked up HK45 or Mk 23, but I honestly have NO ideas--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 15:07, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Leaning on the former there mate. [[User:Ominae|Ominae]] 19:56, 13 October 2011 (CDT)&lt;br /&gt;
:: Grip definitely looks more HK45-ish. [[User:The Wierd It|The Wierd It]] 03:33, 16 October 2011 (CDT)&lt;br /&gt;
::: It is an IMI / IWI SP-21 Barak pistol. [[User:SgtRonin|SgtRonin]] 05:36, 06 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==9x04 &amp;quot;Enemy on the Hill&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Got the photo of the two snipers. One of them's an AW rifle. I'm not on the other rifle. [[User:Ominae|Ominae]] 01:57, 16 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Splitting the article to seasons==&lt;br /&gt;
&lt;br /&gt;
Some of the long articles have been like 24 and Ultimate Force so far with Hawaii Five-0 following it. [[User:Ominae|Ominae]] 00:39, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's going to be a little tougher since this show is already in its 9th season.   It didn't seem that they used a lot of different weapons each season like Hawaii Five-0.   The agents all still use the SIG and they don't go on a lot of raids using more than their sidearms.  --[[User:Ben41|Ben41]] 01:45, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ugh, what is this, season-splitting week? First H-50 which I can understand, but now NCIS? It doesn't really need it, does it?--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 03:28, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[[Stargate: SG1]] got season split despite mostly using the same weapons from season to season. [[User:The Wierd It|The Wierd It]] 06:09, 22 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Additional Screenshots ==&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS 005.JPG|thumb|none|500px|In the Season 2 episode &amp;quot;Chained&amp;quot;, Gibbs pulls his P228.]]  &lt;br /&gt;
[[Image:NCIS 007.JPG|thumb|none|500px|DiNozzo with his P228 in the Season 3 episode &amp;quot;Bait&amp;quot;.]]&lt;br /&gt;
[[Image:NCIS 008.JPG|thumb|none|500px|Ziva David ([[Cote de Pablo]]) draws her P228 in Season 3's &amp;quot;Ravenous&amp;quot;.]]&lt;br /&gt;
[[Image:NCISS3 001.jpg|thumb|none|500px|DiNozzo ([[Michael Weatherly]]) with his P228 in Season 3's &amp;quot;Switch&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Kate's Revolver  ==&lt;br /&gt;
&lt;br /&gt;
In season 2 episode blackwater (2x11) Special Agent Kate Todd goes to meet Tom McCallister on a date and before she goes on her operation she straps on a revolver on an inside the thigh holster in the NCIS squadroom. Can anybody identify this revolver. I dont have a picture of it but it may be a smith and wesson and i know it has wooden grips and it is most likely stainless steel thanks :)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Flint SCR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In an episode of NCIS - I can't remember now which one, sadly - something called a &amp;quot;Flint SCR Tactical Rifle&amp;quot; appears as a graphic on a screen:&lt;br /&gt;
&lt;br /&gt;
[[File:NCIS_-_Flint_SCR.jpg]]&lt;br /&gt;
&lt;br /&gt;
I really don't believe it's a real gun - as far as I can tell, it was probably constructed in Pimp My Gun (by a prop designer who doesn't know how guns work) out of an HK417 receiver, H&amp;amp;K folding stock, M16 iron sights curiously mounted ''beside'' the rail, an ACOG mounted where it shouldn't be, an M203 heat shield with nothing to hold it on, and what seems to be a lone scope ring installed within the carry handle.&lt;br /&gt;
&lt;br /&gt;
I went to PMG and constructed what I think is a pretty accurate recreation of it:&lt;br /&gt;
&lt;br /&gt;
[[File:NCIS_-_Flint_SCR_in_PMG.jpg]]&lt;br /&gt;
&lt;br /&gt;
Is this based on a real gun, or is it - as I suspect - a complete fabrication? If anyone remembers what episode it's from (I made the recreation ages ago), is it worth adding it to the season's page?--[[User:Awmperry|Awmperry]] 09:18, 25 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:NCIS_-_Flint_SCR_in_PMG.jpg&amp;diff=524536</id>
		<title>File:NCIS - Flint SCR in PMG.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:NCIS_-_Flint_SCR_in_PMG.jpg&amp;diff=524536"/>
		<updated>2012-02-25T15:11:52Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Recreation in Pimp My Gun of the &amp;quot;Flint SCR Tactical Rifle&amp;quot; (Media:NCIS_-_Flint_SCR.jpg) from an episode of NCIS - which is almost certainly how it was made in the first place.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recreation in Pimp My Gun of the &amp;quot;Flint SCR Tactical Rifle&amp;quot; ([[Media:NCIS_-_Flint_SCR.jpg]]) from an episode of NCIS - which is almost certainly how it was made in the first place.&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:NCIS_-_Flint_SCR.jpg&amp;diff=524535</id>
		<title>File:NCIS - Flint SCR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:NCIS_-_Flint_SCR.jpg&amp;diff=524535"/>
		<updated>2012-02-25T15:11:47Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: &amp;quot;Flint SCR Tactical Rifle&amp;quot; from an episode of NCIS. Believed to be made in Pimp My Gun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Flint SCR Tactical Rifle&amp;quot; from an episode of NCIS. Believed to be made in Pimp My Gun.&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=NCIS_-_Season_9&amp;diff=524530</id>
		<title>NCIS - Season 9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=NCIS_-_Season_9&amp;diff=524530"/>
		<updated>2012-02-25T14:41:36Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Added information on airsoft MP5 muzzle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NCIS title.jpg|right|thumb|400px|NCIS Season 9 (2011-2012)]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 9 of the television series ''[[NCIS]]'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
The [[SIG-Sauer P228]] is the main sidearm of nearly all the NCIS agents in the series including Special Agents Leroy Jethro Gibbs ([[Mark Harmon]]), Anthony DiNozzo ([[Michael Weatherly]]), Timothy McGee ([[Sean Murray]]), and Ziva David ([[Cote de Pablo]]).&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[File:NCISS9 76.jpg|thumb|none|600px|Special Agent Leroy Jethro Gibbs ([[Mark Harmon]]) pulls his SIG-Sauer P228 in &amp;quot;Housekeeping&amp;quot; (S9E12).]]&lt;br /&gt;
[[File:NCIS Tony shooting range.jpg|thumb|none|601px|Tony fires his P228 on the shooting range in Season 9's premiere &amp;quot;Nature of the Beast&amp;quot; (S9E01).]]&lt;br /&gt;
[[File:NCISS9 61.jpg|thumb|none|600px|Ziva David ([[Cote de Pablo]]) draws her SIG-Sauer P228 in &amp;quot;Housekeeping&amp;quot; (S9E12).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
A [[SIG-Sauer P229]] is carried by a US Coast Guard officer in &amp;quot;Safe Harbor&amp;quot; (S9E05).&lt;br /&gt;
[[File:SIGP229.jpg|thumb|none|300px|SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[File:NCIS Coast Guard Pistol.jpg|thumb|none|601px|A US Coast Guard officer draws his P229 while searching a deserted ship in &amp;quot;Safe Harbor&amp;quot; (S9E05).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] (used in lieu of the Beretta M9) appears as the issued sidearm of various military personnel and in the hands of various characters throughout the series.  &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta M9 9x19mm]] &lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Blackhand&amp;quot;==&lt;br /&gt;
A prototype special operations pistol called the &amp;quot;Black Hand&amp;quot; was used in several murders by an ex-military analyst turned assassin in &amp;quot;The Penelope Papers&amp;quot; (S9E03). It's a prop pistol that is based on the [[SP-21 Barak]].&lt;br /&gt;
[[Image:Barak01.jpg|thumb|none|300px|SP-21 Barak 9x19mm, .40 S&amp;amp;W, .45 ACP]]&lt;br /&gt;
[[File:NCIS-BLACKHAND.jpg|thumb|none|600px|The Black Hand as shown to Gibbs and the other NCIS agents. It's a prop pistol that is based on the [[SP-21 Barak]].]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
In &amp;quot;Housekeeping&amp;quot; (S9E12), ex-Watcher agent Casey Stratton ([[Scott Wolf]]) fires a [[Desert Eagle]]. Ziva says that it has .50 caliber bullets, which indicates that its caliber is the .50 Action Express.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE.  The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel, clearly visible here.  This is the version of the Desert Eagle popularized by ''[[The Matrix]]'', and the most common in current movies and TV shows.]]&lt;br /&gt;
[[File:NCIS DE pistol.jpg|thumb|none|601px|In &amp;quot;Housekeeping&amp;quot; (S9E12), ex-Watcher agent Casey Stratton ([[Scott Wolf]]) firing the .50 Cal Desert Eagle at pursuing NCIS agents.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is another frequently-used handgun in the series. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:NCISS9 31.jpg|thumb|none|600px|A suppressed [[Glock 17]] (at the bottom) is seen used at the beginning of &amp;quot;Newborn King&amp;quot; (S9E11).]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
What appears to be a [[Jericho 941]] pistol is used by a FBI agent in &amp;quot;Housekeeping&amp;quot; (S9E12).&lt;br /&gt;
[[Image:Jericho941FullSize.jpg|thumb|none|300px|Jericho 941 R (early model) -  9x19mm.  The Jericho 941 F version moved the decocker from the slide to the frame]]&lt;br /&gt;
[[File:NCIS FBI team.jpg|thumb|none|601px|The FBI agent on the left with the 941 pistol in &amp;quot;Housekeeping&amp;quot; (S9E12).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 ==&lt;br /&gt;
A suppressed [[Smith &amp;amp; Wesson 3913]] is seen used at the beginning of &amp;quot;Newborn King&amp;quot; (S9E11).&lt;br /&gt;
[[Image:3913.jpg|thumb|none|300px|Smith &amp;amp; Wesson 3913 - 9x19mm.]]&lt;br /&gt;
[[File:NCISS9 31.jpg|thumb|none|600px|A suppressed [[Smith &amp;amp; Wesson 3913]] is seen used at the beginning of &amp;quot;Newborn King&amp;quot; (S9E11).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 5900 pistol series#Smith &amp;amp; Wesson 5906|Smith &amp;amp; Wesson 5906]] appears to be the pistol pulled by Casey Stratton ([[Scott Wolf]]) in &amp;quot;Nature of the Beast&amp;quot; (S9E01).&lt;br /&gt;
[[Image:S&amp;amp;W5906EarlyModel.jpg‎‎|thumb|none|300px|Early Model Smith &amp;amp; Wesson 5906 - 9x19mm.  The early model 5906 pistols had the finger step trigger guard, but they changed it to the rounded trigger guard for 'ease of production'.]]&lt;br /&gt;
[[File:NCISS9 81.jpg|thumb|none|600px|A [[Smith &amp;amp; Wesson 5900 pistol series#Smith &amp;amp; Wesson 5906|Smith &amp;amp; Wesson 5906]] appears to be the pistol pulled by Casey Stratton ([[Scott Wolf]]) in &amp;quot;Nature of the Beast&amp;quot; (S9E01).]]&lt;br /&gt;
[[File:NCISS9 82.jpg|thumb|none|600px|Closeup of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 37==&lt;br /&gt;
In &amp;quot;Restless&amp;quot; (S9E02), [[Smith &amp;amp; Wesson Model 37 Airweight]] was seen beside ex-con Curtis when Gibbs and the NCIS team (except Ziva) were approaching him on the roof of a taco restaurant.  In the series' 200th episode &amp;quot;Life Before His Eyes&amp;quot; (S9E14), a gunman pulls one on Gibbs in a diner.&lt;br /&gt;
[[Image:M37AirLeft.jpg|thumb|none|300px|Smith and Wesson Model 37 Airweight - .38 Special]]&lt;br /&gt;
[[File:NCIS revolver a.jpg|thumb|none|601px|In &amp;quot;Restless&amp;quot; (S9E02), the Model 37 found beside a semi-drugged Curtis.]]&lt;br /&gt;
[[File:NCIS revolver shot.jpg|thumb|none|601px|In the series' 200th episode &amp;quot;Life Before His Eyes&amp;quot; (S9E14), a gunman pulls his 37 in a confrontation with Gibbs.]]&lt;br /&gt;
[[File:NCISS9 107.jpg|thumb|none|600px|The revolver is pointed at Gibbs.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 340PD ==&lt;br /&gt;
Ziva continues to carry a [[Smith &amp;amp; Wesson Model 340PD]] as her backup gun, which she carries in an ankle holster.  She often is seen dual-wielding the revolver along with her SIG, this time in &amp;quot;Newborn King&amp;quot; (S9E11).  &lt;br /&gt;
[[Image:Smith &amp;amp; Wesson Model 340PD.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 340PD - .357 Magnum]]&lt;br /&gt;
[[File:NCISS9 34.jpg|thumb|none|600px|Ziva dual-wields the 340 with her SIG in &amp;quot;Newborn King&amp;quot; (S9E11). ]]&lt;br /&gt;
[[File:NCISS9 35.jpg|thumb|none|600px|Closeup of the 340 and the SIG.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
In &amp;quot;Housekeeping&amp;quot; (S9E12), an FBI SWAT agent is armed with the [[Heckler &amp;amp; Koch MP5A2]] fitted with an ACOG scope, weaponlight and laser sight (it's possible that this weapon is an airsoft replica).&lt;br /&gt;
[[Image:SWATMP5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A2 9x19mm]]&lt;br /&gt;
[[File:NCIS FBI SWAT.jpg|thumb|none|601px|In &amp;quot;Housekeeping&amp;quot; (S9E12), an FBI SWAT agent armed with an MP5A2 is seen moving in to arrest Stratton. This MP5A2 has an ACOG-type scope and a laser sight, but for some reason, is missing the barrel. As the muzzle on airsoft guns is often a separate unit secured by a grub screw on the underside, this would support the airsoft hypothesis.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
In &amp;quot;Desperate Man&amp;quot; (S9E13), a [[Heckler &amp;amp; Koch MP5SD2]] is seen when Abby shows Gibbs a photo of the weapon suspected in a murder.&lt;br /&gt;
[[File:MP5SD5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD2]]&lt;br /&gt;
[[File:NCIS HK MP5SD.jpg|thumb|none|600px|In &amp;quot;Desperate Man&amp;quot; (S9E13), Abby shows Gibbs a photo of the MP5SD2 when she reenacts the crime scene to obtain some clues.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AK-47#AKM|AKM]] is a frequent weapon used by terrorists and suspects in the series.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[File:NCIS AK gunfire.jpg|thumb|none|601px|A Jaysh El-Mo'mineen guerrilla fires an AKM on US Marines in &amp;quot;Engaged, Part II&amp;quot; (S9E09).]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] can be seen used by various US Military personnel and gunmen throughout the series. In  &amp;quot;Engaged, Part II&amp;quot; (S9E09), US Marines as well as Gibbs and Ziva are armed with M4A1's during a raid in Afghanistan.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|M4A1 5.56x45mm with RIS foregrip and M68 Aimpoint scope]] &lt;br /&gt;
[[Image:NCISS9 16a.jpg|thumb|none|600px|Marine Captain Craig Quincy (Lamonica Garrett) opens fire with the M4A1 in &amp;quot;Engaged, Part II&amp;quot; (S9E09).]]&lt;br /&gt;
[[Image:NCISS9 24.jpg|thumb|none|600px|Gibbs and US Marines armed with the M4A1 in Afghanistan in an anti-guerrilla raid in &amp;quot;Engaged, Part II&amp;quot; (S9E09).]]&lt;br /&gt;
[[Image:NCISS9 27.jpg|thumb|none|600px|Ziva shouldering the M4A1 in Afghanistan in an anti-guerrilla raid in &amp;quot;Engaged, Part II&amp;quot; (S9E09).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
US Coast Guard officers carry [[M16 rifle series#Colt Model 933|Colt Model 933]] rifles while checking out a deserted ship in &amp;quot;Safe Harbor&amp;quot; (S9E05).&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|450px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:NCIS US Coast Guard rifle.jpg|thumb|none|601px|A US Coast Guard officer shouldering the Model 933 in &amp;quot;Safe Harbor&amp;quot; (S9E05).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36C]] with a mounted suppressor on the barrel is seen in Season 9's &amp;quot;Enemy on the Hill&amp;quot; (S9E04) when Gibbs and Tony uncover the assassin's hidden arms stash in his garage.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:NCIS G36C.jpg|thumb|none|601px|The G36C hidden in the arms stash in &amp;quot;Enemy on the Hill&amp;quot; (S9E04). It has the mounted Single Fire-based selector.]]&lt;br /&gt;
&lt;br /&gt;
==M14==   &lt;br /&gt;
The ceremonial soldiers who guard the Tomb of the Unknown Soldier are seen holding [[M14]] rifles in &amp;quot;Engaged, Part I&amp;quot; (S9E08).&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 - .30-06]]&lt;br /&gt;
[[Image:NCISS9 05.jpg|thumb|none|600px|The ceremonial soldiers who guard the Tomb of the Unknown Soldier are seen holding the M14 in &amp;quot;Engaged, Part I&amp;quot; (S9E08).]]&lt;br /&gt;
[[Image:NCISS9 93.jpg|thumb|none|600px||The ceremonial soldier guarding the Tomb of the Unknown Soldier holding the M14 in &amp;quot;Engaged, Part I&amp;quot; (S9E08).]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L96A1==&lt;br /&gt;
The [[Accuracy International L96A1]] is one of the sniper rifles found in an assassin's hidden arms stash in &amp;quot;Enemy on the Hill&amp;quot; (S9E04).&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum]]&lt;br /&gt;
[[File:NCIS sniper rifles.jpg|thumb|none|601px|The AW Magnum at the top as found by Gibbs and Tony in &amp;quot;Enemy on the Hill&amp;quot; (S9E04).]]&lt;br /&gt;
&lt;br /&gt;
==Bravo 51== &lt;br /&gt;
In the series' 200th episode &amp;quot;Life Before His Eyes&amp;quot; (S9E14), Ari Haswari ([[Rudolf Martin]]) takes aim with the [[Remington_Model_700|Bravo 51]] in an alternate reality to the events seen in [[NCIS - Season 2|Season 2's finale &amp;quot;Twilight&amp;quot;]].   &lt;br /&gt;
[[Image:Bravo51-1.jpg|thumb|none|550px|Bravo 51 7.62x51 NATO]]&lt;br /&gt;
[[Image:NCISS9 100.jpg|thumb|none|600px|In the series' 200th episode &amp;quot;Life Before His Eyes&amp;quot; (S9E14), Ari Haswari ([[Rudolf Martin]]) with the rifle in an alternate reality to the events seen in [[NCIS - Season 2|Season 2's finale &amp;quot;Twilight&amp;quot;]].]]&lt;br /&gt;
 &lt;br /&gt;
==M40A1 Sniper Rifle==&lt;br /&gt;
In the series' 200th episode &amp;quot;Life Before His Eyes&amp;quot; (S9E14), Gibbs is seen taking aim with his [[Remington 700#M40 Sniper Rifle|M40A1 sniper rifle]] in an alternate reality where he doesn't take the shot that kills the drug dealer that killed his family.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|550px|M40A1 - 7.62x51mm NATO]] &lt;br /&gt;
[[Image:NCISS9 105.jpg|thumb|none|601px|In the series' 200th episode &amp;quot;Life Before His Eyes&amp;quot; (S9E14), Gibbs holds his M40A1 in an alternate reality where he doesn't take a life-alternating shot.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77==&lt;br /&gt;
A [[Ruger M77]] is one of the sniper rifles found in an assassin's hidden arms stash in &amp;quot;Enemy on the Hill&amp;quot; (S9E04).&lt;br /&gt;
[[Image:RugerM77.jpg|thumb|none|500px|Ruger M77 .30-06]]&lt;br /&gt;
[[File:NCIS sniper rifles.jpg|thumb|none|601px|The Ruger M77 on the bottom as found by Gibbs and Tony in  &amp;quot;Enemy on the Hill&amp;quot; (S9E04).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
A [[Winchester Model 70]] is held in &amp;quot;Engaged, Part I&amp;quot; (S9E08).&lt;br /&gt;
[[File:Pre64WinModel70.jpg|thumb|none|450px|]]&lt;br /&gt;
[[Image:NCISS9 02.jpg|thumb|none|600px|A [[Winchester Model 70]] is held in &amp;quot;Engaged, Part I&amp;quot; (S9E08).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M249 SAW Paratrooper==&lt;br /&gt;
A Marine is briefly seen using an [[M249 SAW]] in &amp;quot;Engaged Part II&amp;quot; (S9E09).&lt;br /&gt;
[[File:M249ParaWAmmo.jpg|thumb|none|500px|[[M249 SAW]]]]&lt;br /&gt;
[[File:NCISS9 23.jpg|thumb|none|600px|Closeup shot of the M249 SAW Para in &amp;quot;Engaged Part II&amp;quot; (S9E09).]]&lt;br /&gt;
[[File:NCISS9 28.jpg|thumb|none|601px|The US Marine standing next to Ziva is armed with the M249 SAW Para.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
A remote-operated Browning is seen mounted atop a Marine Cheetah in &amp;quot;Engaged, Part II&amp;quot; (S9E09).&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|450px|Browning M2 .50 BMG]]  &lt;br /&gt;
[[Image:NCISS9 06.jpg|thumb|none|600px|A remote-operated Browning is seen mounted atop a Marine Cheetah on the left in &amp;quot;Engaged, Part II&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Airtronic RPG-7==&lt;br /&gt;
In &amp;quot;Housekeeping&amp;quot; (S9E12), ex-Watcher operator Casey Stratton ([[Scott Wolf]]) can be seen firing an [[RPG-7#Airtronic_RPG-7|Airtronic RPG-7]], a modernized US manufactured version of the [[RPG-7]].&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|550px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[File:NCIS RPG closeup.jpg|thumb|none|601px|In &amp;quot;Housekeeping&amp;quot; (S9E12), a closeup of the Airtronic RPG Picatinny rails.]]&lt;br /&gt;
[[File:NCIS RPG stock.jpg|thumb|none|601px|Closeup of the M4-type shoulder stock.]]&lt;br /&gt;
[[File:NCIS RPG full view.jpg|thumb|none|601px|Stratton setting up the RPG-7.]]&lt;br /&gt;
[[File:NCIS RPG scope.jpg|thumb|none|601px|Stratton sighting the mounted scope.]]&lt;br /&gt;
[[File:NCIS FPS.jpg|thumb|none|601px|Red FPS scope view.]]&lt;br /&gt;
[[File:NCIS RPG rocket.jpg|thumb|none|601px|Mounting a RPG-type warhead on the RPG-7 launcher.]]&lt;br /&gt;
[[File:NCISS9 68.jpg|thumb|none|600px|Casey prepares to fire the RPG.]]&lt;br /&gt;
&lt;br /&gt;
==M26 MASS (Modular Accessory Shotgun System)==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] in standalone configuration is one of the weapons seen in the case opened by Tony in &amp;quot;Housekeeping&amp;quot; (S9E12).&lt;br /&gt;
[[File:M26 MASS 5 round.jpg|thumb|none|400px|M26 MASS (Modular Accessory Shotgun System) in standalone configuration - 12 gauge]]&lt;br /&gt;
[[File:NCISS9 64.jpg|thumb|none|600px|At the top, the [[M26 Modular Accessory Shotgun System]] in standalone configuration is one of the weapons seen in the case opened by Tony in &amp;quot;Housekeeping&amp;quot; (S9E12).]]&lt;br /&gt;
[[File:NCISS9 65.jpg|thumb|none|600px|The [[M26 Modular Accessory Shotgun System]] in standalone configuration on top and an M4A1 on the bottom.]]&lt;br /&gt;
&lt;br /&gt;
=Other= &lt;br /&gt;
==RKG-3==&lt;br /&gt;
A pair of [[RKG-3 anti-tank grenade]]s were confiscated by Gibbs in &amp;quot;Thirst&amp;quot; (S9E06).&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|400px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[File:NCIS RKG-3.jpg|thumb|none|601px|Tony points out the two RKG-3s in a picture to a suspect during interrogation in Season 9's &amp;quot;Thirst&amp;quot; (S9E06).]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor_(2010)&amp;diff=522795</id>
		<title>Medal of Honor (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor_(2010)&amp;diff=522795"/>
		<updated>2012-02-20T20:05:47Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Added a note to clarify that racking the slide rather than using the slide release isn't necessarily an error, which the previous phrasing implied.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Medal of Honor 2010 cover.jpg|thumb|right|400px|''Medal of Honor'' (2010)]]&lt;br /&gt;
&amp;lt;br&amp;gt;''This page is for the 2010 video game. For the first game in the franchise, see [[Medal of Honor (1999)]].''&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor''''' is a video game developed by Danger Close (single player), DICE (multiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called &amp;quot;Tier 1 Operators&amp;quot;. The characters included are Chief Petty Officer &amp;quot;Rabbit&amp;quot; of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1st Battalion, 75th Ranger Regiment, &amp;quot;Deuce&amp;quot; of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad &amp;quot;Hawk&amp;quot; Hawkins, an Army AH-64 Apache gunner callsign &amp;quot;Gunfighter 06&amp;quot;, assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Medal of Honor'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
===Single-Player===&lt;br /&gt;
During the single-player campaign, the player's character is allowed to carry two primary weapons and a pistol. Pistols are tertiary weapons, which cannot be swapped away, but have unlimited ammunition.&lt;br /&gt;
&lt;br /&gt;
The single player part of the game correctly tracks the +1 round in the chamber and the fire-mode selector switch can be used on most of the weapons (the only exceptions are the Kalashnikov variants). &lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
The multiplayer part of the game uses the well-known class system seen in DICE's ''[[Battlefield]]'' series of video games. The player is allowed to choose between three classes, and rank up separately. Riflemen use assault rifles with grenade launchers, machine guns and smoke grenades for cover. The Special Ops class features shotguns, carbines and rocket launchers as special weapons. Snipers can choose between battle rifles and sniper rifles.&lt;br /&gt;
&lt;br /&gt;
Regardless of faction, each weapon can be equipped with three different attachments at the same time. Various sights, muzzle attachments or special ammunition can be chosen to tweak the guns to meet the operator's needs.&lt;br /&gt;
&lt;br /&gt;
In MP, the +1 round in the chambers is not present, and the player's character does not chamber a new round on most of the weapons when both the magazine and chamber are empty, only simply swaps the magazines. The same &amp;quot;feature&amp;quot; can be seen in DICE's previous game; ''[[Battlefield: Bad Company 2]]''.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is Rabbit's signature pistol. Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-34-24-00.jpg|thumb|none|600px|Tier 1 Operator Rabbit holds his P226R.]]&lt;br /&gt;
[[Image:Moh2010101216121856.jpg|thumb|none|600px|A suppressed P226R in idle. Note the infinity symbol on the HUD.]]&lt;br /&gt;
[[Image:MOHP226I.jpg|thumb|none|600px|The P226R's Tritium illuminated iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[image:MOH2010-SP-P226R.jpg|600px|thumb|none|Rabbit reloads his P226R. &amp;quot;P226&amp;quot; can be seen on the grip.]]&lt;br /&gt;
[[image:MOH2010-P226R.jpg|600px|thumb|none|When a pistol runs empty, the characters always pull the slide to release it, instead of using the slide release lever; this procedure, while non-standard, is advocated by a number of respected firearms trainers. This applies to every pistol in the single-player part of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
A [[Glock#Glock 17|Glock 17]] with a tan frame is Deuce's signature sidearm.  15+1 magazine capacity.  While modeled after the Glock 17, the magazine capacity is that of a Glock 19, a weapon commonly carried by AFO personnel.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-01-18-79.jpg|thumb|none|600px|Deuce holds a suppressed Glock 17 during the first Delta Force mission, ''Running With the Wolves''.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-00-04-10.jpg|thumb|none|600px|The Glock 17's iron sights.  You can just barely make out the front sight as it's practically obscured by the suppressor.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-53-59-01.jpg|thumb|none|600px|Deuce reloads his Glock 17.]]&lt;br /&gt;
[[Image:MOH2010-Glock.jpg|600px|thumb|none|The slide of the suppressed Glock locks empty. The Glock logo, &amp;quot;17&amp;quot;, &amp;quot;AUSTRIA&amp;quot; and &amp;quot;9x19&amp;quot; can be read on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|360px|Beretta M9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the single player campaign the [[Beretta 92FS|Beretta M9]] is Spc. Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. The firing sound of the M9 in-game is the same as the ''[[Medal of Honor: Airborne]]'''s [[M1911A1]].&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-13-58.jpg|thumb|none|600px|Spc. Dante Adams holds his M9 during the level ''Belly of the Beast''.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-14-65.jpg|thumb|none|600px|Iron-sights of the Beretta.]]&lt;br /&gt;
[[image:MOH2010-SP-M9.jpg|600px|thumb|none|Spc. Dante Adams reloads the M9.]]&lt;br /&gt;
[[image:MOH2010-BerettaM9.jpg|600px|thumb|none|Spc. Dante's Beretta locks empty.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is the standard Coalition sidearm in the multiplayer. It has the same (incorrect) 12-round magazine capacity as seen in ''[[Battlefield: Bad Company 2]]'' and the hammer is never cocked, unlike the singleplayer.&lt;br /&gt;
[[Image:MOH2010-M9.jpg|thumb|none|600px|The M9 during the Unlock Tree. This cap is from the early version of the game. There is no &amp;quot;Better Sidearm&amp;quot; unlock in the final version of the MP.]]&lt;br /&gt;
[[Image:Moh2010 m9.jpg|thumb|none|601px|The M9 in multiplayer.]]&lt;br /&gt;
[[image:Snapshot20100615142750.jpg|thumb|none|600px|Good view of the iron sights.]]&lt;br /&gt;
[[image:Snapshot20100615142853.jpg|thumb|none|600px|M9 being reloaded. Notice how there are no bullets in the new magazine, and the lack of feed lips on the magazine itself.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmekh MP-443 &amp;quot;Grach&amp;quot; ==&lt;br /&gt;
The [[Yarygin PYa|MP-443 &amp;quot;Grach&amp;quot;]] is the standard Taliban sidearm. Like the M9 in multiplayer, it has an incorrect 12-round magazine capacity as the real one holds 17 bullets. Appears as the &amp;quot;Tariq&amp;quot;, which is in reality, an Iraqi clone of the [[Beretta M951]].&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|Izhmekh MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[image:MOH2010-MP-MP443-1.jpg|601px|thumb|none|The player's character holds an MP-443 during an MP match.]]&lt;br /&gt;
[[image:MOH2010-MP-MP443-2.jpg|601px|thumb|none|Misaligned iron sights of the MP-443.]]&lt;br /&gt;
[[Image:Snapshot20100615143053.jpg|thumb|none|601px|Reloading the MP-443 &amp;quot;Grach&amp;quot; during a multiplayer match. As with the Beretta in MP, the Grach's slide does not lock back when the pistol runs dry.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1|H&amp;amp;K MP7A1]] is used by Delta Force members Deuce, Dusty, Panther and Vegas during the Wolfpack missions. It's fitted with an EOTech 552 holographic sight, 40-round magazine and suppressor during the level ''Running With Wolves...'', and appears without suppressor in ''Friends from Afar''.&lt;br /&gt;
[[image:MOH2010-MP7.jpg|600px|thumb|none|Tier 1 Operator Panther with his MP7A1.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-01-16-94.jpg|600px|thumb|none|The MP7A1 with suppressor as seen in ''Running With Wolves...''.]]&lt;br /&gt;
[[image:MOH2010-MP7-1.jpg|600px|thumb|none|The unsuppressed MP7A1 during ''Friends from Afar''.]]&lt;br /&gt;
[[image:MOH2010-SP-MP7A1-1.jpg|601px|thumb|none|Reloading the MP7A1. Note the absence of the side rails.]]&lt;br /&gt;
[[image:MOH2010-SP-MP7A1-2.jpg|601px|thumb|none|Deuce pulls the charging handle of his SMG.]]&lt;br /&gt;
[[image:MOH2010-MP7-4.jpg|600px|thumb|none|Deuce's MP7A1 on the ground. The A1 version of the MP7 is anachronistic, as it was not introduced until 2003, and the game takes place in 2002. The older MP7 was only available at that time.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1|MP7A1]] is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached.  Its attachments are an EOTech or ACOG regardless of the player's faction. Available to those who have pre-ordered the game.&lt;br /&gt;
[[Image:Moh_mp7a1.jpg|600px|thumb|none|Reloading the MP7A1 with suppressor and ACOG in the &amp;quot;Limited Edition&amp;quot; trailer. This is one of the few weapons which has the selector on the correct position.]]&lt;br /&gt;
[[Image:Moh_mp7a1_acog.jpg|600px|thumb|none|Aiming down the ACOG of the MP7A1 in the &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:MOH2010-MP7-.jpg|600px|thumb|none|MP7A1 with ACOG, stock barrel, and extra magazines on the after-death report.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90|P90TR (Triple Rail)]] appears only in the multiplayer part of the game, available as another alternate unlockable weapon to the Spec Ops class, regardless of faction. The P90TR is a devastating weapon with high cycling rate and magazine capacity. This weapon has no Veteran version. Referred to as &amp;quot;P90 PDW&amp;quot;.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|400px|thumb|none|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[image:MOH2010-P90-3.jpg|600px|thumb|none|FN P90TR during weapon customization.]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-3.jpg|601px|thumb|none|FN P90TR with laser sight and &amp;quot;Mini Reflex Sight&amp;quot;. This is the default sight available for the player.]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-1.jpg|601px|thumb|none|The player's character sprints with a P90TR modified with a holographic sight and sound suppressor. Both Coalition and OpFor forces use the holo-sight and ACOG for this weapon.]]&lt;br /&gt;
[[image:MOH2010-P90-4.jpg|600px|thumb|none|The P90TR with sound suppressor and ACOG.]]&lt;br /&gt;
[[image:MOH2010-P90-1.jpg|600px|thumb|none|Removing the old magazine.]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-2.jpg|600px|thumb|none|Inserting a fresh magazine. The high magazine capacity is balanced with a relatively slow reload.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|M4A1 with RIS foregrip and M68 Aimpoint red dot scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M4A1 Carbine]] is the main weapon for the Tier 1 Operators and the Army Rangers in the game. The weapons appear to be fitted with EOTech 552 holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrips, and SureFire Universal WeaponLights. During the last two missions ACOGs are used instead of the holographic Sights. Appears as &amp;quot;M4&amp;quot; but fires in full-auto and semi-auto, like the M4A1. It is worth noting that when the player switches fire modes, the player character visibly switches the fire selector to the correct position.&lt;br /&gt;
[[Image:Mohm4.jpg|thumb|none|600px|An M4A1 being wielded by a U.S. Ranger on an early-release footage.]]&lt;br /&gt;
[[Image:MOH2010 002.jpg|thumb|none|600px|A Tier 1 operator with an M4A1 on an early-release footage.]]&lt;br /&gt;
[[Image:MOH2.jpg‎|thumb|none|600px|U.S. Army Rangers and Air Force ETAC with their M4A1s.]]&lt;br /&gt;
[[Image:Medalofhonorm4.JPG|600px|thumb|none|An early-release footage of the M4A1 used by Tier 1 Operators, fitted with various attachments.]]&lt;br /&gt;
[[Image:Moh_m4a1.jpg|600px|thumb|none|The final released version of the M4A1, used by Rabbit and his fellow mates.]]&lt;br /&gt;
[[Image:M4MOH.JPG|thumb|none|600px|Some nice detail of Army Ranger SGT James Patterson's M4A1.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-17-37-00.jpg|thumb|none|600px|Rabbit with his M4A1 in idle.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-20-06-64.jpg|thumb|none|600px|Same as above, only looking through the EOTech 552 holographic sight.]]&lt;br /&gt;
[[Image:MOH2010-M4reload.jpg‎|thumb|none|600px|Rabbit reloads his M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the [[M4A1]] is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a holographic sight or ACOG. The &amp;quot;stock barrel&amp;quot; can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased damage.&lt;br /&gt;
[[Image:Moh2010 m4 menue.jpg|thumb|none|600px|A screenshot from an early version of the game where the M4A1 appeared as &amp;quot;M4&amp;quot;. The developers later realized that the M4 designation refers to a 3-round burst carbine, while the M4A1 is the fully automatic variant.]]&lt;br /&gt;
[[Image:MOH2010-ColtM4-2.jpg|thumb|none|601px|Veteran M4A1 rifle with carrying handle still attached.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-3.jpg|thumb|none|601px|The player holds an M4A1 Carbine fitted with ACOG and sound suppressor.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-1.jpg|thumb|none|601px|A Veteran M4A1 with EOTech holographic sight and LAM. The Veteran version is dirtier and more used than the standard one, and has a slight performance differences.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-2.jpg|thumb|none|600px|Reloading the Veteran M4A1 Carbine in a Sector Control match. Note the Magpul Ranger Plate on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 18 Mod 0 ==&lt;br /&gt;
The second of two M4 variants featured in single-player is  the [[M16 rifle series#CQB-R / Mk. 18 Mod 0|Mk. 18 Mod 0]] carbine with RIS and foregrip. It is only seen used by Tier 1 Operators in the first level. Incorrectly appears as &amp;quot;M4 CQB-R&amp;quot; in the game.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|450px|Mk. 18 Mod 0 with RIS handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-40-33-35.jpg|thumb|none|600px|Rabbit holds his Mk. 18 Mod 0. Some discoloration due to image being taken in front a vehicle's headlamps.]]&lt;br /&gt;
[[image:Moh_2010-10-14_14-42-52-43.jpg|thumb|none|600px|Tier 1 Operative Mother with his Mk. 18 Mod 0, fitted with an EOTech 552 Holographic sight, AN/PEQ-2 laser designator, and SureFire Universal WeaponLight.]]&lt;br /&gt;
[[image:MOH2010-Mark18-3.jpg|600px|thumb|none|View through the precision sight as Rabbit scores a headshot. Headshots play significant roles in the &amp;quot;Tier 1&amp;quot; mode of the game, where the player battles against the clock. Scoring headshots or achieving multi-kills increases the available time.]]&lt;br /&gt;
[[image:MOH2010-SP-MK18.jpg|600px|thumb|none|Rabbit reloads his Mk. 18 Mod 0 after clearing a courtyard full of Chechen and AQ fighters.]]&lt;br /&gt;
[[image:MOH2010-Mark18-1.jpg|600px|thumb|none|World-model of the Mk. 18 Mod 0.]]&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|And the other side of the rifle. As the text on the HUD shows, it is impossible to swap away the pistols in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4|M16A4]] is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an [[M203 grenade launcher]] and incorrectly fires in fully automatic mode only. The M16A4 in the time of the game (2002) is inaccurate, as the M16A4 entered service in 2004.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|550px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope - 5.56x45mm NATO. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[image:Snapshot20100615123458.jpg|601px|thumb|none|The M16A4 during weapon customization.]]&lt;br /&gt;
[[image:MOH2010-M16-Stock.jpg|601px|thumb|none|&amp;quot;Stock&amp;quot; M16A4 without any selectable attachments.]]&lt;br /&gt;
[[image:MOH2010-M16-Sight.jpg|601px|thumb|none|View through the iron sight of the M16A4.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-3.jpg|601px|thumb|none|M16A4 modified with EOTech holographic Sight and suppressor.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-1.jpg|601px|thumb|none|Veteran M16A4 with ACOG. The Veteran version does not have rail covers at all, and offers slightly better range and damage, but worse accuracy.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-2.jpg|600px|thumb|none|Reloading the Veteran M16A4 which is set to semi, however fires in full-auto.]]&lt;br /&gt;
[[image:MOH2010-M16-Slap.jpg|601px|thumb|none|The good-looking but completely unnecessary slap of the freshly inserted magazine after a reload.]]&lt;br /&gt;
&lt;br /&gt;
== AKM and variants==&lt;br /&gt;
The [[AKM]] appears both in single-player and multiplayer modes, and is incorrectly called &amp;quot;AK-47&amp;quot; in both. The slant muzzle brakes are removed and they lack the strengthening ribs on the receiver cover.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM with slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[Image:AMD63.jpg|thumb|450px|none|Hungarian FÉG AMD-63 - 7.62x39mm]]&lt;br /&gt;
[[Image:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|none|450px|East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The AKMs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The handguard, stock, and even the magazine's material can vary from weapon to weapon. Strangely, the selector does not work for these rifles.&lt;br /&gt;
[[image:Moh_2010-10-14_14-23-41-23.jpg|thumb|none|600px|In Rabbit's hands is an AK with a green synthetic hand-guard and East German-style side-folding stock. On the ground is a fixed stock AK with the AMD-63's foregrip.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-23-54-29.jpg|thumb|none|600px|Iron-sight view of an AK in single-player.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-50-27-53.jpg|thumb|none|600px|A dropped AK with Pa. MD 86 foregrip and an AKS-74-style side-folder stock.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-34-59-15.jpg|thumb|none|600px|Rabbit holds an AKM with an AMD-63-style foregrip.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-30-25-34.jpg|thumb|none|600px|SPC. Adams with an AKM that has a Pa. MD 86 style foregrip.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer the [[AKM]] is the standard weapon of the Taliban Riflemen. It is always fitted with a [[GP-30|GP-25 grenade launcher]]. Can be customized with a red dot sight, combat scope, open-tip ammunition, suppressor and laser sight.&lt;br /&gt;
[[Image:Moh_akm_menue.jpg|thumb|none|601px|The Veteran AKM with GP-25 grenade launcher during weapon selection, note the stamped receiver.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 13-46-23-49.jpg|thumb|none|601px|Veteran AKM in first person.]]&lt;br /&gt;
[[image:MOH2010-MP-AK47-1.jpg|601px|thumb|none|Firing the Veteran AKM in multiplayer.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 13-46-25-67.jpg|thumb|none|601px|AKM - iron-sight view. Note the misaligned sight position.  In reality, the weapon would shoot higher than your intended point of aim.]]&lt;br /&gt;
[[image:MOH2010-MP-AK47-2.jpg|601px|thumb|none|Reloading the Veteran AKM.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] appears in the single-player campaign where it is erroneously called the &amp;quot;[[AKS-74U]]&amp;quot;. Along with the various AKMs, this is the only weapon to lack a functional selector switch.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-02-39-36.jpg|thumb|none|600px|An AKMSU on the ground.]]&lt;br /&gt;
[[image:MOH2010-SP-74U.jpg|600px|thumb|none|An AKMSU on the ground, on the HUD and in Spc. Adams' hands during the last mission.]]&lt;br /&gt;
[[image:MOH2010-AKMSU-3.jpg|600px|thumb|none|Spc. Dante Adams reloads the AKMSU during the last mission of the game.]]&lt;br /&gt;
[[image:MOH2010-AKMSU-2.jpg|600px|thumb|none|Spc. Dante Adams chambers a round.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] with the the foregrip of a [[AK-74#AIM/AIMS-74|PA md. 86]] is the standard weapon for the Taliban Special Ops class. Can be modified with Kobra red dot sight, suppressor, combat scope, AN/PEQ-2 laser designator (which is zip-tied to the front handguard) and open-tip ammunition.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|430px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:MOH2010-AKS74U.jpg|thumb|none|601px|Veteran AKS-74U during weapon customization.]]&lt;br /&gt;
[[image:MOH2010-74U-5.jpg|thumb|none|601px|Veteran AKS-74U with sound suppressor.]]&lt;br /&gt;
[[image:Snapshot20100615143045.jpg|thumb|none|601px|Firing a suppressed AKS-74U while aiming down the ubiquitous iron sights of the carbine.]]&lt;br /&gt;
[[image:Snapshot20100615123618.jpg|thumb|none|601px|AKS-74U with a Kobra reflex sight in first-person view.]]&lt;br /&gt;
[[image:Snapshot20100615123707.jpg|thumb|none|601px|Reflex sight view.]]&lt;br /&gt;
[[image:Snapshot20100615143028.jpg|thumb|none|601px|The AKS-74U being reloaded. Note that it has a milled receiver, a common mistake made by DICE over and over again in the ''[[Battlefield]]'' series of video games.]]&lt;br /&gt;
[[image:Snapshot20100615143040.jpg|thumb|none|601px|AKS-74U with a PK-AV Scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The [[FN F2000|F2000 Tactical]] is an alternate unlockable weapon for the Rifleman class. Can be modified with a holographic sight (regardless of faction), ACOG, suppressor, and open-tip ammo. It is always equipped with an FN GL-1 grenade launcher, which comes with three 40mm grenades.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|450px|thumb|none|FN F2000 Tactical - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOH2010-F2000-4.jpg|600px|thumb|none|Firing a stock F2000 Tactical during a multiplayer match.]]&lt;br /&gt;
[[Image:MOH2010-F2000-5.jpg|600px|thumb|none|An F2000 Tactical equipped with an ACOG.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.27_-2010.08.27_16.01.16-.jpg|601px|thumb|none| FN F200 Tactical with sound suppressor and EOTech Holographic sight.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.29_-2010.08.27_16.02.16-.jpg|601px|thumb|none| Reloading the F2000 Tactical. Note FN logo. Also note empty magazine being inserted.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.35_-2010.08.27_16.02.30-.jpg|601px|thumb|none| View through the iron sights of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|550px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] can be seen in hands of Taliban and Chechen fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands. It appears with an incorrect 30+1 capacity, despite it being modeled with a 20-round magazine.&lt;br /&gt;
[[image:MOH2010-G3A3-2.jpg|600px|thumb|none|A discarded G3A3 on the ground. Interestingly, the receiver markings say &amp;quot;HK 91&amp;quot;, which is the semi-automatic version of the G3. On the other side it says &amp;quot;Kal. .308&amp;quot;, a marking usually used on civilian models imported to America. These facts imply that this version was modeled off a civilian G3.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-53-54-37.jpg|600px|thumb|none|Delta Force Operator Deuce with a G3A3 during the mission ''Friends from Afar''.]]&lt;br /&gt;
[[image:G3MOH..JPG|601px|thumb|none|Deuce bulls back the bolt of his G3A3 when it runs empty.]]&lt;br /&gt;
[[image:MOH2010-G3A3-1.jpg|600px|thumb|none|Spc. Dante Adams does a gentle HK-slap on his G3A3 inside the AQ camp during the last mission of the game.]]&lt;br /&gt;
[[image:Moh2010101216102148.jpg|600px|thumb|none|The G3A3's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The G3A3 is an unlockable weapon in multiplayer for the Sniper class. It is unlocked at Level 9. Can be modified with a holographic sight, sniper scope, suppressor or open-tip ammunition. In MP, the capacity is correctly 20 rounds, but the rifle fires only in semi-automatic mode.&lt;br /&gt;
[[image:MOH2010-MP-G3-2.jpg|599px|thumb|none|The G3A3 during weapon customization. Note the magazine release paddle.]]&lt;br /&gt;
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.43_-2010.08.27_16.04.25-.jpg|601px|thumb|none|The G3A3 with EOTech holographic sight. As with the other shared weapon, this is the only sight attachment for the G3A3.]]&lt;br /&gt;
[[image:MOH2010-MPG3-4.jpg|600px|thumb|none|A G3A3 with sound suppressor and holographic sight.]]&lt;br /&gt;
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.48_-2010.08.27_16.05.55-.jpg|601px|thumb|none|View through the G3A3's scope.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.40_-2010.08.27_16.04.16-.jpg|601px|thumb|none|Reloading animation of the G3A3 rifle. The missing magazine release paddle can be seen on the image. Technically, that would make the rifle a HK91A2, however those were not available with S-E-F trigger groups. It is certain that a HK91A2 was used for modeling, as the receiver marking says &amp;quot;HK 91&amp;quot;, as on the single-player G3A3. It is safe to say that this rifle is a borderline hybrid. Finally, but not lastly, the selector is set to safe.]]&lt;br /&gt;
[[image:MOH2010-MPG3-5.jpg|600px|thumb|none|A rare sight in the multiplayer part of Medal of Honor: a bolt handle is being pulled by the operator. This is the only weapon where a round is chambered after a (actually ''every'') reload.]]&lt;br /&gt;
[[image:MOH2010-MPG3-7.jpg|600px|thumb|none|World-model of the G3A3, with magazine release paddle just to confuse things even more. Usually in video games, the first-person model of a gun has the higher details, but not in MoH's MP.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] fitted with ACOG is used by Rabbit of AFO Neptune in the game. Capable of semi-auto and full-auto fire modes, with full auto being extremely effective in certain points. Holds 20+1 rounds, and incorrectly appears as &amp;quot;M14 EBR&amp;quot; in the game.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MoHM14EBR.jpg|thumb|none|600px|An Army Ranger with Mk. 14 Mod 0 EBR siting next to Cpl. Hernandez. This screencap is from the ''Leave A Message'' trailer.]]&lt;br /&gt;
[[Image:MoHM14EBR2.jpg|thumb|none|600px|An Army Ranger with his Mk. 14 Mod 0 EBR, taking cover after a CH-47 Chinook helicopter was hit by RPG rocket. This is an early-release footage.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_15-05-12-29.jpg|thumb|none|600px|A Mk. 14 Mod 0 EBR in Rabbit's hands. Also in view is &amp;quot;Preacher&amp;quot; with his M4A1 Carbine.]]&lt;br /&gt;
[[Image:MOH2010-Mk14.jpg|thumb|none|600px|Rabbit reloads the Mk. 14 Mod 0 EBR during the level ''Compromised''.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-58-37-62.jpg|thumb|none|600px|Looking down the EBR's ACOG.]]&lt;br /&gt;
[[Image:MOH2010-EBR.jpg|thumb|none|600px|Rabbit prepares to pull the charging handle of his Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E3 SAW==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249E3 SAW]] appears in single-player and multiplayer game modes and is fitted with the heat-shield of an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] in both.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|500px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The FN M249E3 SAW is used during the level ''Belly of the Beast'' by Specialist Dante Adams. In single-player, it is always used with a 200-round box magazine. Note that it is seen with an EOTech holographic sight in trailers and promotional screenshots, but appears in the game with the M145 MG optic.&lt;br /&gt;
[[Image:LOLWUTOMG.JPG|thumb|none|600px|FN M249E3 as seen in the first gameplay trailer. Note the magazine well visible beneath the ammo belt for feeding from M16-type box magazines, a key difference distinguishing it from the similar Mark 46.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-04-68.jpg|thumb|none|600px|M249E3 with M145 Machine Gun Optic.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-18-44.jpg|thumb|none|600px|View through the M145 MG scope.]]&lt;br /&gt;
[[Image:M48.JPG|thumb|none|601px|Sgt. Dante Adams pulls the charging handle of his M249E3.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In MP it has 100-round capacity and appears simply as &amp;quot;M249&amp;quot;. It is the alternate unlockable weapon for the Coalition Rifleman class, and later for the OpFor. Can be fitted with a holographic sight, ACOG, open-tip ammo, or a custom muzzle brake.&lt;br /&gt;
[[Image:MOH2010-M249.jpg|thumb|none|601px|M249E3 SAW as seen in the weapon customization. Note that on this image the feeder location and ejection port are swapped for an unknown reason.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-1.jpg|601px|thumb|none|The stock M249E3 SAW in multiplayer.]]&lt;br /&gt;
[[image:Snapshot20100615143341.jpg|thumb|none|601px|The Veteran M249E3 SAW in the game.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-2.jpg|600px|thumb|none|Iron sight view.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-3.jpg|601px|thumb|none|M249E3 modified with ACOG and custom muzzle brake.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-4.jpg|600px|thumb|none|Reloading the M249E3.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240 ==&lt;br /&gt;
[[Image:M240-1.jpg|thumb|550px|none|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG|M240]] can be seen mounted on U.S. Chinook helicopters. &lt;br /&gt;
[[Image:MOH2010-M240-1.jpg|thumb|600px|none|The M240B in the single-player campaign.]]&lt;br /&gt;
[[Image:MOH2010-M240-2.jpg|thumb|600px|none|M240B mounted on a Chinook. Note that it has both a spade grip and a pistol grip.]]&lt;br /&gt;
[[Image:MOH2010-M240-4.jpg|thumb|600px|none|Rabbit mans the M240B during the end of the mission ''Compromised''.]]&lt;br /&gt;
[[Image:MOH2010-M240-3.jpg|thumb|600px|none|Rabbit fires the M240B.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this is the Coalition's equivalent of the [[RPK]], but like the RPK, this weapon is only acquired through digital pre-orders of the PC version. Its custom version features a camouflage finish.&lt;br /&gt;
[[image:MOH2010-MP-M240-1.jpg|600px|thumb|none|M240 in the MP.]]&lt;br /&gt;
[[image:MOH2010-MP-M240-2.jpg|600px|thumb|none|The player reloading his M240.]]&lt;br /&gt;
[[Image:MOH2010-M240-5.jpg|thumb|600px|none|An unusable M240 seen in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|550px|none|PKM - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[PKM]] can be seen mounted on a technical and also appears as a portable machine gun. It is useable during the Bagram Airfield level.&lt;br /&gt;
[[Image:Moh_2010-10-14_17-36-05-63.jpg|thumb|600px|none|Rabbit with a PKM during the second mission, ''Breaking Bagram''.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-36-11-05.jpg|thumb|600px|none|Iron sights of the PKM.]]&lt;br /&gt;
[[image:MOH2010-SP-PKM.jpg|600px|thumb|none|Rabbit reloads his PKM on the way to the occupied Airfield.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer the PKM is the unlockable machine gun for the Taliban Rifleman class. Can be modified with muzzle brake, reflex scope, combat sight and open-tip ammunition.&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-17-05-81.jpg|thumb|601px|none|FPS view of factory-stock PKM.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-28-27-32.jpg|thumb|599px|none|Veteran PKM with Kobra reflex sight.]]&lt;br /&gt;
[[image:MOH2010-MP-PKM-1.jpg|600px|thumb|none|Iron sights of the PKM.]]&lt;br /&gt;
[[image:MOH2010-MP-PKM-2.jpg|600px|thumb|none|Reloading the PKM.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK]] is an alternate unlockable machine gun for Taliban riflemen, but this weapon is only acquired through digital pre-orders of the PC version. Holds 100 rounds, but is modeled with a 75-round drum mag. This weapon's second version is called &amp;quot;RPK (C)&amp;quot; (C for Custom) instead of &amp;quot;Veteran&amp;quot;.&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|500px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[image:Moh2010_rpk.jpg|thumb|601px|none|An RPK on the after-death report.]]&lt;br /&gt;
[[Image:MOHRPKingame.jpg|thumb|600px|none|The RPK in the game.]]&lt;br /&gt;
[[image:MOH2010-MP-RPK-2.jpg|600px|thumb|none|Reloading the RPK.]]&lt;br /&gt;
[[image:MOH2010-MP-RPK-3.jpg|600px|thumb|none|The RPK (C) which has the same stats as the normal version, but has a custom finish.]]&lt;br /&gt;
&lt;br /&gt;
== U.S. Ordnance M60E4 (MK43 Mod 0) ==&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 MK43 Mod 0 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M60E4|M60E4 MK43 Mod 0]] is the weapon of choice for Tier One Operator Voodoo. In ''Compromised'', he dislocates his shoulder after a fall, and trades the M60E4 for Rabbit's M4A1 to continue fighting. That is the only time that the M60E4 is usable in the single-player campaign.&lt;br /&gt;
[[Image:MOH2010-Voodoo.jpg|thumb|600px|none|Tier One Operator Voodoo with his M60E4 during the mission ''Dorothy's a Bitch''.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_20-11-46-17.jpg|thumb|600px|none|The M60E4 in Rabbit's hands as he and the team fight their way to an LZ.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_20-12-08-51.jpg|thumb|600px|none|Iron sights of the M60E4.]]&lt;br /&gt;
[[Image:MOH2010-M60-2.jpg|thumb|600px|none|Halfway through reloading the M60E4.]]&lt;br /&gt;
[[Image:MOH2010-M60-1.jpg|thumb|600px|none|Rabbit closes the top cover after inserting the fresh ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the M60 is only available to users of the Limited Edition of the game.&lt;br /&gt;
[[Image:Moh_m60e3.jpg|thumb|600px|none|M60E3 fired by a Tier 1 Operator in the &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:MOHM60ingame.jpg|thumb|600px|none|M60 with holographic sight attachment.]]&lt;br /&gt;
[[image:MOH2010-MP-M60.jpg|600px|thumb|none|M60 Icon with icons for red dot sight, stock barrel, and open-tip ammunition.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
All sniper rifles in the multiplayer portion come equipped with that faction's reflex optic by default, with mild zoom combat sights and hi-power scopes available as class-specific unlocks.&lt;br /&gt;
&lt;br /&gt;
== M21 Sniper Weapon System==&lt;br /&gt;
The [[M21|M21 SWS]] is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|550px|M21 Designated Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Moh2010 m21 menue.jpg|thumb|none|601px|The M21 SWS during weapon customization.]]&lt;br /&gt;
[[Image:MoHM21.JPG|thumb|none|601px|M21 SWS with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MoHMPGame_2010-10-06_13-39-28-58.jpg|thumb|none|601px|M21 SWS with ACOG.]]&lt;br /&gt;
[[Image:MOH2010-MP-M21-1.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 Winchester variant of the [[SVD|NDM-86]] appears as &amp;quot;SVD Battle Rifle&amp;quot;. It is the standard weapon for Taliban Snipers.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|550px|Norinco NDM-86 - .308 Winchester]]&lt;br /&gt;
[[Image:Moh2010 svd icon.jpg|thumb|601px|none|NDM-86 during weapon customization. Even though the rifle shows up with a scope, the reflex sight is the default sight attachment for it.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-26-31-70.jpg|thumb|none|601px|Norinco NDM-86 with PK-AV combat sight.]]&lt;br /&gt;
[[Image:MOH2010-NDM-0.jpg|thumb|none|600px|Norinco NDM-86 with Kobra reflex sight.]]&lt;br /&gt;
[[Image:MOH2010-MP-NDM86-1.jpg|thumb|none|600px|The player's character pulls out the magazine.]]&lt;br /&gt;
[[Image:MOH2010-MP-NDM86-2.jpg|thumb|none|600px|Then inserts a new one. Note that the magazine is straight.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A genuine [[SVD Dragunov]] appears in the single-player campaign, with its trademark PSO-1 scope. Has a 10+1 round capacity, and grants one shot kills, although its appearance in the game is very limited.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|550px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[image:Moh_2010-10-14_14-49-24-00.jpg|thumb|none|600px|Rabbit holds a Dragunov, while another one is sitting on a crate. ''Medal of Honor'' is one of the few games where the player is allowed to swap weapons, even for a similar one.]]&lt;br /&gt;
[[image:MOH2010-SP-SVD.jpg|600px|thumb|none|Rabbit reloads the SVD.]]&lt;br /&gt;
[[image:MOH2010-SVD-1.jpg|600px|thumb|none|Rabbit chambers a round after reloading his SVD.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-49-30-22.jpg|thumb|none|600px|View through the SVD's PSO-1 optic.]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24A3 Sniper Weapon System ==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Weapon System|Remington M24A3 SWS]] is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder, or open-tip ammunition. The in-game version is the A3 variant, noted by the 5-round detachable box magazine and the shape of the stock.&lt;br /&gt;
[[Image:M24A3.jpg|thumb|none|550px|Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope, and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MOH2010-M24A3.jpg|thumb|none|600px|The M24A3 Sniper Weapon System during weapon customization. Note that for some reason, the image of the rifle is mirrored.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-1.jpg|thumb|none|601px|The M24A3 Sniper Weapon System with default telescope.]]&lt;br /&gt;
[[Image:MOH2010-M24A3SWS-1.jpg|thumb|none|600px|The M24A3 Sniper Weapon System with High-Power scope.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-2.jpg|thumb|none|600px|Operating the bolt of the rifle.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-3.jpg|thumb|none|600px|Reloading the M24A3 SWS. Note the pulled back bolt, despite four rounds still being in the rifle. The bolt is always pulled back before swapping the magazines and pushed forward to &amp;quot;finish&amp;quot; the reload. That would eject the round from the chamber in real life, but not in this game.]]&lt;br /&gt;
[[Image:MOH2010-M24A3-Scope.jpg|thumb|none|600px|View through the default scope of the M24A3.]]&lt;br /&gt;
[[Image:MOH2010-M24A3SWS-2.jpg|thumb|none|600px|View through the HP scope of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SV-98 ==&lt;br /&gt;
The [[SV-98]] is available as an unlockable weapon for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24A3.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|550px|Izhmash SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[image:MOH2010-SV98-Menu.jpg|600px|thumb|none|The SV-98 during weapon customization. Note how the magazine is a little bit longer than in real life.]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-3.jpg|601px|thumb|none|The stock SV-98 in the game.]]&lt;br /&gt;
[[Image:MOH2010-SV98-1.jpg|thumb|none|601px|Izhmash SV-98 with High-Power scope.]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-2.jpg|601px|thumb|none|Reloading animation of the rifle. As with the M24A3, the bolt was pulled back before swapping the magazines, even though there were 3 unfired rounds in the discarded magazine.]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-1.jpg|600px|thumb|none|The Taliban sniper operates the bolt of his SV-98.]]&lt;br /&gt;
[[Image:MOH2010-VeteranSV98.jpg|thumb|none|600px|Third-person model of a Veteran SV-98 with rangefinder and HP scope.]]&lt;br /&gt;
[[image:MOH2010-SV98-Scope.jpg|600px|thumb|none|View through the interestingly looking, but completely useless reticle of the SV-98 as the player's character scores +5 assist points for hurting an enemy with his ''noob tube'' in his previous spawn.]]&lt;br /&gt;
[[Image:MOH2010-SV98-2.jpg|thumb|none|600px|Reticle of the High-Power telescope. The fighter in the view has an AKM on his back, and is holding a Veteran AKM with Kobra red dot sight. It is impossible to carry two primary weapons in the MP; the Kalash on his back is part of the character model - regardless of the carried gun.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
The [[Barrett M107]] is used by Deuce in both Wolfpack missions. The Barrett is fitted with an AN/PAS-13B Weapon Thermal Sight instead of a regular scope. The M107 has unlimited ammunition, but must be reloaded after every 10 shots. Although the rifle's designation is never mentioned or shown, at one point the &amp;quot;Eliminate Enemies with M82&amp;quot; objective appears, incorrectly identifying the weapon.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:M82MoH.JPG|none|thumb|600px|Deuce prepares his non-suppressed M107 during the second Delta Force mission, ''Friends from Afar''.]]&lt;br /&gt;
[[image:MOH2010-M107-1.jpg|600px|thumb|none|As Deuce rides his ATV, the thermal sight and sound suppressor of the M107 is visible.]]&lt;br /&gt;
[[image:MOH2010-SP-M107-1.jpg|600px|thumb|none|The suppressed &amp;quot;Barrett&amp;quot; as the Tier 1 Operators call it on Deuce's ATV. Note that the modal has no holes in the lower part of the butt-stock, and that it is equipped with a flip-up rear sight, but the front one is absent.]]&lt;br /&gt;
[[image:MOH2010-M107-2.jpg|600px|thumb|none|Scope of the Barrett with thermal view turned off.]]&lt;br /&gt;
[[image:MOH2010-SP-M107-2.jpg|600px|thumb|none|View through the thermal sight of the M107. It is possible to toggle between the Black Hot and White Hot view modes. And unlike the SR-25 and SVD, the M107 has a moderate sway when using the scope.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Company SR-25 ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|KAC SR-25]] erroneously appears as &amp;quot;M110&amp;quot; in the game, because the game takes place in 2002 and the M110 SASS was produced from 2008 onward. The SR-25 with tan paint scheme is used by both Dusty and Deuce in both Wolfpack missions. &lt;br /&gt;
[[Image:SR25.jpg|thumb|none|550px|SR-25 with suppressor, Harris bipod and black paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[image:MOH2010-SR25-2.jpg|600px|thumb|none|Dusty fires his SR-25 when him and Deuce get ambushed by Chechen fighters.]]&lt;br /&gt;
[[Image:MOHM110ingame.jpg|thumb|600px|none|The SR-25 in the game during the ''Friends from Afar'' mission.]]&lt;br /&gt;
[[image:MOH2010-SP-SR25-2.jpg|600px|thumb|none|Deuce reloads the SR-25.]]&lt;br /&gt;
[[image:MOH2010-SR25-3.jpg|600px|thumb|none|When reloading from empty, the player's character pulls the charging handle instead of using the bolt-catch release button.]]&lt;br /&gt;
[[image:MOH2010-SP-SR25-1.jpg|600px|thumb|none|A sound suppressed SR-25 on Dusty's back.]]&lt;br /&gt;
[[image:MOH2010-SR25-1.jpg|600px|thumb|none|View of the reticule of the SR-25. As with the Dragunov, there is absolutely no sway when using the scope of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in two different forms in the game.&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
[[Image:Remington870NewTacticalModel.jpg|thumb|none|550px|Remington 870 New Police tactical Model with Magpul CTR telescoping stock - 12 gauge]]&lt;br /&gt;
The 870 featured in the Single-player portion is a customized MCS variant with a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight, a railed foregrp with rail covers and a breech-guard, and a Crane M4-type stock. Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action.  When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate.&lt;br /&gt;
[[Image:Moh_2010-10-14_14-40-36-87.jpg|thumb|none|600px|870 MCS with EOTech and M4-style Crane stock.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-31-12-92.jpg|thumb|none|600px|Rabbit reloads the 870 MCS. This shotgun is available in the first level only. Later it is replaced with the Benelli M4.]]&lt;br /&gt;
[[Image:MOH2010-870-1.jpg|thumb|none|600px|When the 870 runs empty, Rabbit puts the first shell into the chamber through the ejection port.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-22-54-72.jpg|thumb|none|600px|A dropped 870MCS on the ground showing the M4-style stock.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|500px|Remington 870 - 12 gauge]]&lt;br /&gt;
The Multiplayer portion of the game features a full-size 870 variant, with a conventional shotgun stock, a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).&lt;br /&gt;
[[Image:MOH2010-M870MCS.jpg|thumb|none|601px|The 870MCS in the weapon customization menu.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-1.jpg|601px|thumb|none|The player's character resupplies at an ammo cache while holding his stock 870MCS. Even if there are only bullets in the crate, it can be used to resupply explosives, rockets and grenades.]]&lt;br /&gt;
[[Image:Snapshot20100615143456.jpg|thumb|none|601px|870MCS with EOTech holo-sight, which is the reflex sight of choice for the Coalition.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-2.jpg|601px|thumb|none|The player's character pumps the 870MCS.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-3.jpg|600px|thumb|none|Reloading a Veteran 870MCS fitted with a holographic sight. The Veteran version features 3 shells in the holder as opposed to the standard 870's one.]]&lt;br /&gt;
&lt;br /&gt;
== Tula Arms TOZ-194 ==&lt;br /&gt;
The [[TOZ-194]] is an alternate unlockable weapon for the Taliban Special Ops class.  Like the 870MCS, and unlike its Bad Company counterpart, the TOZ-194 now features usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[image:Moh2010 toz-194 menue.jpg|thumb|601px|none|Veteran TOZ-194 during weapon selection.]]&lt;br /&gt;
[[image:Moh2010 toz ego.jpg|thumb|601px|none|The TOZ-194 in the game with Kobra reflex sight.]]&lt;br /&gt;
[[image:MOH2010-TOZ194-4.jpg|thumb|601px|none|Reloading animation of the TOZ-194.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.14_-2010.08.27_16.03.25-.jpg|thumb|601px|none|Clear view of the TOZ-194's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Tactical ==&lt;br /&gt;
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 (Super 90) Tactical]] is available only in the single-player.  When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port. Holds 6+1 shells, the capacity indicates it is using 3&amp;quot; Magnum rounds, normal 2 3/4&amp;quot; shells would give it a 7+1 capacity. Appears as &amp;quot;M1014&amp;quot;, the Military designation for the Benelli M4.&lt;br /&gt;
[[Image:M4_Tactical.jpg|thumb|550px|none|Benelli M4 Tactical with 4-round civilian-legal tube. The in-game version has the standard capacity 7-round tube. - 12 gauge]]&lt;br /&gt;
[[Image:MOH2010-SP-M4TACTICAL-1.jpg|thumb|600px|none|A Benelli M4 Tactical on the ground.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-53-52-77.jpg|thumb|600px|none|Spc. Dante Adams holds the Benelli M4 Tactical. Check out those Mechanix Wear gloves!]]&lt;br /&gt;
[[Image:MOH2010-SP-M4TACTICAL-2.jpg|thumb|600px|none|Spc. Adams loads the first shell into the chamber when his M4 Tactical runs empty.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-10-51.jpg|thumb|600px|none|Iron-sights of the shotgun.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_21-28-29-94.jpg|thumb|600px|none|Spc. Adams holds an M4 Tactical with EOTech during the last mission of the game. This is the secondary weapon during the last mission; a rather odd choice for a map with lots of open areas and only a few close-quarters spots.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Degtyarev DShKM ==&lt;br /&gt;
The [[DShK|DShKM]] is used by the Taliban as an emplaced weapon or mounted on Technicals.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|A Russian DShKM on Tripod - 12.7x108mm]]&lt;br /&gt;
[[image:MOH2010-DShK-1.jpg|600px|thumb|none|A soldier rests on a DShKM during the intro of the first level.]]&lt;br /&gt;
[[image:MOH2010-SP-DShK-2.jpg|600px|thumb|none|The DShKM on a Technical during the Airfield level.]]&lt;br /&gt;
[[image:MOH2010-SP-DShK-1.jpg|600px|thumb|none|Rabbit fires the DShKM.]]&lt;br /&gt;
[[image:MOH2010-DShK-2.jpg|600px|thumb|none|Another DShKM, this time equipped with a gun shield.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev DShKM (Anti-Aircraft Mount)==&lt;br /&gt;
The DShK in an anti-aircraft mount is also seen on destroyed T-55 tanks during the Bagram Airfield level.&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|450px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[image:MOH2010-T55 Tank 1.jpg|600px|thumb|none|A Russian T-55 tank inside the Afghan Boneyard.]]&lt;br /&gt;
[[image:MOH2010-unknown1.jpg|600px|thumb|none|Destroyed anti-aircraft DShK on a T-55 tank.]]&lt;br /&gt;
[[image:MOH2010-T55 Tank 2.jpg|600px|thumb|none|A T-55 tank about to be hit with a 2,000 lb GBU-24 Paveway III bomb.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|FN M240C]] is coaxial-mounted on the Bradley IFV in multiplayer. It is not usable by the players.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[image:MOH2010-M240C-1.jpg|600px|thumb|none|The Bradley during the Mazar-I-Sharif Airfield map.]]&lt;br /&gt;
[[image:MOH2010-M240C-2.jpg|600px|thumb|none|Coaxial-mounted M240C on the Bradley IFV.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] makes a brief appearance during the last level of the single-player campaign.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOH3.jpg‎|thumb|none|600px|A GAU-17/A Minigun mounted on a crashed Chinook helicopter.]]&lt;br /&gt;
[[image:MOH2010-SP-M134-2.jpg|600px|thumb|none|Spc. Dante Adams engages the Taliban fighters with the GAU-17/A. After firing about 250 rounds the barrels overheat and the player must wait a few seconds, till the gun magically cools down. Other than that, it has unlimited ammo.]]&lt;br /&gt;
[[Image:MOH2010-GAU17-1.jpg‎|thumb|none|600px|The gunner of the GAU-17/A Minigun behind Cpl. Hernandez gets hit in the head.]]&lt;br /&gt;
[[Image:MOH2010-GAU17-2.jpg‎|thumb|none|600px|View of the GAU-17/A from inside the crashed Chinook.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|550px|none|PKM - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
A [[PKM]] also appears on a bizarre monopod during the level ''Dorothy's a Bitch''. The game refers to it simply as &amp;quot;MMG&amp;quot;.&lt;br /&gt;
[[image:MOH2010-PKM (Mounted).jpg|600px|thumb|none|Rabbit observes a Taliban PKM on a bizarre monopod during the level ''Dorothy's a Bitch''.]]&lt;br /&gt;
[[image:MOH2010-MountedPKM.jpg|600px|thumb|none|Rabbit lays down covering fire with the PKM.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
At the Mazar-I-Sharif Airfield, a mounted PKM with infinite ammunition is available for the OpFor troops when they are defending the helicopter. &lt;br /&gt;
[[image:MOH2010-Turret1.jpg|600px|thumb|none|A tripod mounted PKM machine gun inside a helicopter wreckage. Note how the ammo can is clipping through the gun shield.]]&lt;br /&gt;
[[image:MOH2010-Turret2.jpg|600px|thumb|none|A Taliban fighter mans the PKM.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
Several [[ZU-23-2]] anti-aircraft twin autocannons appear in various levels used by the Taliban.&lt;br /&gt;
[[image:MOH2010-AA.jpg|600px|thumb|none|A ZU-23-2 autocannon during the mission ''Dorothy's a Bitch''.]]&lt;br /&gt;
[[image:MOH2010-AA3.jpg|600px|thumb|none|Other side of the ZU-23-2.]]&lt;br /&gt;
[[image:MOH2010-AA2.jpg|600px|thumb|none|Rabbit detonates the C4 and destroys the AA gun.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The ZU-23-2 is also seen during the MP. In the Combat Mission &amp;quot;Helmand Valley&amp;quot;, two ZU-23-2s are the last objective that must be destroyed by the Coalition troops before the airstike can level the target building. In &amp;quot;Shahikot Mountains&amp;quot;, the last objective is a ZU-23-2 (referred to as AA Gun) that must be destroyed before the Chinook can escape the mountains.&lt;br /&gt;
[[image:MOH2010-AAGun-1.jpg|600px|thumb|none|Two ZU-23-2 mounted on a roof of a building.]]&lt;br /&gt;
[[image:MOH2010-AAGun-2.jpg|600px|thumb|none|The player's character observes the AA Gun during a Hardcore Combat Mission at Helmand Valley.]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Spriggan==&lt;br /&gt;
An [[AT-14 Spriggan]] launcher be used during the Combat Mission on the Mazar-I-Sharif airfield map. It is a very effective weapon against the Coalition's Bradley IFVs, as well as the infantry. Has unlimited ammo, but is never seen being reloaded.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG‎‎|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:MOH2010-Pod.jpg|thumb|none|600px|One of the Talibans uses the AT-14 Spriggan rocket launcher at the Mazar-I-Sharif airfield. While the weapon is powerful and usually grants one-shot kills, the operator is very exposed to enemy fire.]]&lt;br /&gt;
[[Image:MOH2010-Kornet.jpg|thumb|none|600px|Using the AT-14 Spriggan.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chain Gun==&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chain Gun]] is seen mounted on several M3 Bradley IFV's in MP.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|550px|M242 Bushmaster Chain Gun - 25mm]]&lt;br /&gt;
[[image:MOH2010-Bradley-1.jpg|600px|thumb|none|A Bradley IFV in the game.]]&lt;br /&gt;
[[image:MOH2010-Bradley-2.jpg|600px|thumb|none|Using the M242 Chain Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
The [[Browning M2]] appears as a part of a RWS (Remote Weapon System) on the Bradley IFV in the multiplayer. Like the Bushmaster M242, this also comes with infinite ammunition.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[image:MOH2010-RWS-1.jpg|600px|thumb|none|Browning M2 as part of the Remote Weapon System on the Bradley IFV.]]&lt;br /&gt;
[[image:MOH2010-RWS-2.jpg|600px|thumb|none|The RWS on the Bradley from the opposite angle.]]&lt;br /&gt;
[[image:MOH2010-RWS-3.jpg|600px|thumb|none|Using the Browning M2 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== GE GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] is mounted on A-10 Thunderbolt II jets. A-10's can be seen during the Bagram Airfield level.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MOH2010-GAU8.jpg|600px|thumb|none|Tier 1 Operator Rabbit watches an A-10 destroy a Taliban watch tower.]]&lt;br /&gt;
[[image:MOH2010-GAU8 (SOFLAM).jpg|600px|thumb|none|Rabbit uses the SOFLAM to hold back the AQ fighters in the end of the level ''Breaking Bagram''. The A-10 strafing run is one of the four armaments the player can use. The other three selectable weapons are: GBU-24 Paveway III bomb, AGM-144 Hellfire missile and Mark 84 general-purpose bomb.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
During the mission &amp;quot;Gunfighters&amp;quot; the AH-64D Apache helicopters are armed with [[M230 Chain Gun]]s. The M230 Chain Gun comes with an impressive load of 9,000 rounds, while the real M230 can carry 1,200 rounds at max. Other armaments include 308 Hydra 70 rockets and several AGM-114 Hellfire rockets. The latter can only be used against specific targets.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:MOH2010-M230-1.jpg|600px|thumb|none|Gunfigher 06 and Gunfighter 11  with M230 Chain Guns after the takeoff.]]&lt;br /&gt;
[[image:MOH2010-M230-2.jpg|600px|thumb|none|The Apaches rescue the US Army Rangers from the enemy onslaught in the last minute.]]&lt;br /&gt;
[[image:MOH2010-M230-3.jpg|600px|thumb|none|Spc. Dante Adams observes the Apaches that saved the Rangers' lives.]]&lt;br /&gt;
[[image:MOH2010-M230-4.jpg|600px|thumb|none|Gunfigher 06 and Gunfighter 11 are RTB.]]&lt;br /&gt;
[[image:MOH2010-M230-5.jpg|600px|thumb|none|Firing the M230 Chain Gun. &amp;quot;CHS&amp;quot; displays the available ammo for the M230, &amp;quot;HYD&amp;quot; shows the remaining Hydra 70 rockets. The white bar on the right shows the overheating of the Chain Gun.]]&lt;br /&gt;
[[image:MOH2010-M230-6.jpg|600px|thumb|none|Cpt. Brad &amp;quot;Hawk&amp;quot; Hawkins fires the M230 Chain Gun at an AQ mortar team while in TADS (Target Acquisition and Designation Sights).]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
[[General Dynamics GAU-12/U]] 25mm cannons can be seen mounted on AC-130 Spooky II gunships.&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|500px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[image:MOH2010-AC130-AllGuns.jpg|600px|thumb|none|The AC-130 flies by the DEVGRU team in ''Dorothy's a Bitch''. The GAU-12/U Equalizer (front) is visible on the image.]]&lt;br /&gt;
[[image:MOH2010-AC130-25mm-1.jpg|600px|thumb|none|The AC-130 fires the GAU-12/U at the strobe-marked trucks. In an attempt to hide that the AC-130 model is actually relatively small and close to the player, the tracers are shown first as small, slow-moving dots, then turn into long streaks when they get &amp;quot;close.&amp;quot;]]&lt;br /&gt;
[[image:MOH2010-AC130-25mm-2.jpg|600px|thumb|none|Rabbit uses the SOFLAM to mark the spot for Reaper 31.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
[[Bofors 40mm]] L/60 cannons can be seen mounted on AC-130 Spooky II gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[image:MOH2010-AC130-AllGuns.jpg|600px|thumb|none|The AC-130 flies by the DEVGRU team in ''Dorothy's a Bitch''. The Bofors L/60 cannon (middle) is visible on the image.]]&lt;br /&gt;
[[image:MOH2010-AC130-40mm-1.jpg|600px|thumb|none|Rabbit uses the SOFLAM to mark the spot for Reaper 31. Note the typo in the gun's name.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
M102 105mm howitzers can be seen mounted on AC-130 Spooky II gunships.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[image:MOH2010-AC130-AllGuns.jpg|600px|thumb|none|The AC-130 flies by the DEVGRU team in ''Dorothy's a Bitch''. The M102 howitzer (rear) is visible on the image.]]&lt;br /&gt;
[[image:MOH2010-AC130-105mm-1.jpg|600px|thumb|none|Rabbit marks the Al-Qaeda trucks with the SOFLAM. During this part, only the 105mm Howitzer is available, later the player can choose between all three guns of the AC-130.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is the default special weapon for the Coalition Special Ops class. Like in most video games, it is shown reloadable. Obviously, the reloading is done completely off-screen, possibly because the developers couldn't find any good video where this single-shot missile launcher is being reloaded.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[image:MOH2010-MP-M136-2.jpg|601px|thumb|none|M136 AT4 in First Person view. It comes with a loaded and a &amp;quot;spare&amp;quot; rocket.]]&lt;br /&gt;
[[image:MOH2010-MP-M136-1.jpg|600px|thumb|none|Iron sights of the M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the single player campaign the [[RPG-7]] usually appears with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|500px|RPG-7 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[image:MOH2010-RPG7.jpg|600px|thumb|none|A Taliban fighter with the RPG-7.]]&lt;br /&gt;
[[image:MOH2010-SP-RPG-1.jpg|600px|thumb|none|Rabbit aims the RPG-7.]]&lt;br /&gt;
[[image:MOH2010-SP-RPG-2.jpg|600px|thumb|none|Rabbit reloads the RPG-7 during the mission ''Dorothy's a Bitch''.]]&lt;br /&gt;
[[image:MOH2010-RPG7scope.jpg|600px|thumb|none|The reticle of the PGO-7 scope. The Boresight Mark is missing.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the special weapon of the Taliban Special Ops class. Like the AT4, it comes with two rockets.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|550px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Snapshot20100615123916.jpg|thumb|601px|none|The player's character wields an RPG-7.]]&lt;br /&gt;
[[image:MOH2010-MP-RPG7-1.jpg|601px|thumb|none|Iron sights of the RPG-7.]]&lt;br /&gt;
[[image:MOH2010-MP-RPG7-2.jpg|600px|thumb|none|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== Cobray CM203 ==&lt;br /&gt;
The [[Cobray 37mm Launcher|CM203]], distinguishable by its squared off trigger guard and M16-style safety (both visible in the following screen capture), is mounted on Dante Adams' [[M4A1]] in during final level of the SP campaign. Can also be seen on M4A1s in the hands of NPC Rangers at the start of both ''Belly of the Beast'' and the final SP level. The game incorrectly refers to it as &amp;quot;M203&amp;quot;.&lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|Late Model Cobray CM203, not attached to a rifle - 37mm flare]]&lt;br /&gt;
[[image:MOH2010-CM203-1.jpg|600px|thumb|none|As Spc. Adams switches his M4A1 to semi-auto, we get a good view of the distinguishing features of the CM203 grenade launcher.]]&lt;br /&gt;
[[image:MOH2010-SP-M203.jpg|600px|thumb|none|Reloading the CM203 during the last level of the game. Up to 25 40mm grenades can be carried for it. Also, an infinite cache of grenades can be found in the middle of a terrorist camp, yet they do not use any assault rifles with 40mm UBGLs.]]&lt;br /&gt;
[[image:MOH2010-CM203-2.jpg|600px|thumb|none|Spc. Adams flips up the ladder sight of the CM203.]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
In MP, the authentic [[M203 grenade launcher]] appears on the [[M16A4]] rifle. The player is limited to carrying 2 grenades.&lt;br /&gt;
[[image:M203.jpg|thumb|400px|none|M203 - 40x46mm]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-4.jpg|thumb|601px|none|An M203 grenade launcher mounted on a full-auto M16A4 rifle.]]&lt;br /&gt;
[[image:MOH2010-M203-1.jpg|thumb|600px|none|The player's character flips up the ladder sight of the M203. Note how the crosshair has changed to resemble the ladder sight to help aim.]]&lt;br /&gt;
[[image:MOH2010-M203-2.jpg|thumb|600px|none|Aiming with the M203.]]&lt;br /&gt;
[[image:MOH2010-MP-M203-1.jpg|thumb|600px|none|Reloading the M203 on a Veteran M16A4.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
The [[GP-25]] is mounted on the [[AKM]] in the multiplayer.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|400px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-GP25-1.jpg|600px|thumb|none|Reloading the GP-25 mounted on an AKM. Note that as in several other games this uses a generic M203 round model rather than the correct VOG grenade. Although, there is no animation where the player's character flicks the launcher to eject the spent casing.]]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 ==&lt;br /&gt;
The [[FN EGLM|FN GL-1 grenade launcher]] can be found on the F2000 Tactical assault rifle in the multiplayer part of the game. Like the other UBGL's, it is a non-removable attachment.&lt;br /&gt;
[[Image:FN_GL1.jpg|thumb|none|400px|GL1 grenade launcher - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-GL1-2.jpg|601px|thumb|none|The GL-1 mounted on an F2000 Tactical is nicely visible on the weapon customization menu.]]&lt;br /&gt;
[[image:MOH2010-MP-GL1-1.jpg|601px|thumb|none|Reloading the GL-1 on a suppressed F2000 Tactical during a Hardcore Combat Mission game. Note how the GL-1 has five serrations, while the real one has only three.]]&lt;br /&gt;
[[image:MOH2010-GL1-1.jpg|601px|thumb|none|The player's character pushes down the ladder sight of the GL-1.]]&lt;br /&gt;
&lt;br /&gt;
=Mortars=&lt;br /&gt;
==M29==&lt;br /&gt;
Unusable [[M29 Mortar]]s are often seen in Multiplayer on various maps. In &amp;quot;Shahikok Mountains&amp;quot; Combat Mission, one of the objectives is to destroy an M29 Mortar deeply behind enemy lines.&lt;br /&gt;
[[Image:M29m.jpg|thumb|none|300px|M29 Mortar - 81mm]]&lt;br /&gt;
[[image:MOH2010-Mortar2.jpg|600px|thumb|none|An M29 Mortar in the &amp;quot;Kunar Base&amp;quot; map.]]&lt;br /&gt;
[[image:MOH2010-M-2.jpg|600px|thumb|none|''&amp;quot;Not now, I'm working. Let me call you back in a few.&amp;quot;''&amp;lt;br&amp;gt;Another M29 seen in &amp;quot;Shahikok Mountains&amp;quot; map. ]]&lt;br /&gt;
&lt;br /&gt;
==M224==&lt;br /&gt;
While the [[M224 Mortar]] is never seen directly in the game, the &amp;quot;Mortar Strike&amp;quot; scorechain is identified as &amp;quot;M224&amp;quot; on the killfeed.&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|450px|M224 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
= Explosives and Grenades =&lt;br /&gt;
==M67==&lt;br /&gt;
The [[M67 hand grenade]] is the resident fragmentation grenade in both the SP and MP parts of game.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
[[image:MOH2010-SP-M67.jpg|601px|thumb|none|Rabbit throws an M67 hand grenade at the Bagram Airfield boneyard.]]&lt;br /&gt;
[[image:MOH2010-M67-2.jpg|600px|thumb|none|An M67 grenade on the ground. The grenade danger indicator also features the icon of an M67.]]&lt;br /&gt;
[[image:MOH2010-FragBox.jpg|600px|thumb|none|While the player can receive ammo for Tier One-issued weapons from his mates in SP, frag grenades can only be replenished from boxes like this. Also, the game refers to it as &amp;quot;M67 frag grenade&amp;quot;, and not simply as &amp;quot;frag grenade&amp;quot; seen in the majority of video games.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The M67 frag grenade is used by the Special Ops and Sniper classes.&lt;br /&gt;
[[image:MOH2010-MP-M67.jpg|601px|thumb|none|An M67 on the ground. The little orange triangle next to it is the grenade danger indicator. Also note how the pin and lever are still attached to the body of the grenade.]]&lt;br /&gt;
[[image:MOH2010-M67-1.jpg|600px|thumb|none|An M67 grenade about to be thrown by the player's character.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the single-player campaign, the [[M18 smoke grenade]] is an NPC-only equipment. Voodoo of AFO Neptune uses a white smoke grenade to safely cross a yard in ''Breaking Bagram''. Another smoke grenade is used by Sgt. Patterson to mark a DShK MMG in ''Rangers Lead The Way''.&lt;br /&gt;
[[image:MOH2010-M18-1.jpg|600px|thumb|none|Tech. Sgt. Ybarra gives an M18 red smoke grenade to Sgt. Jim Patterson before storming the DShK emplacement in ''Rangers Lead The Way''.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The M18 smoke grenade is the standard smoke grenade that can be used in the multiplayer part of game. Coalition and Taliban Riflemen carry these in lieu of frag grenades. Becoming a Level 15 Rifleman grants the ability to carry an additional M18 smoke grenade.&lt;br /&gt;
[[image:MOH2010-Smoke-1.jpg|600px|thumb|none|An M18 Smoke grenade on the ground. As with the M67 frag, the lever and pin are still on the body.]]&lt;br /&gt;
[[image:MOH2010-Smoke-2.jpg|600px|thumb|none|Throwing an M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
Standard special weapon for Coalition Snipers.&lt;br /&gt;
[[image:MOH2010-MP-C4.jpg|600px|thumb|none|C4 charge and detonator.]]&lt;br /&gt;
&lt;br /&gt;
== Improvised Explosive Device ==&lt;br /&gt;
The IED is the standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.&lt;br /&gt;
[[image:MOH2010-MP-IED.jpg|600px|thumb|none|The IED in the game.]]&lt;br /&gt;
[[image:Snapshot20100615123509.jpg|thumb|601px|none|The player's character activates an IED with his cell phone.]]&lt;br /&gt;
[[image:Snapshot20100615123514.jpg|thumb|601px|none|Fire in the hole!]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Top_Gear&amp;diff=522765</id>
		<title>Top Gear</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Top_Gear&amp;diff=522765"/>
		<updated>2012-02-20T18:45:18Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: No, of course they weren't firing actual live rounds at Clarkson.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TopGearLogo.jpg|right]]&lt;br /&gt;
'''The following guns were used in the television series ''Top Gear'''''&lt;br /&gt;
&lt;br /&gt;
Whilst nominally a motoring-magazine show, Top Gear has featured firearms as part of stunt tests for various cars, usually involving the British military.&lt;br /&gt;
&lt;br /&gt;
== Colt 25 ==&lt;br /&gt;
Owned by one of the Miami used-car dealers in the US Roadtrip special.&lt;br /&gt;
[[Image:TGS09E03251.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS09E03252.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_Handgun_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_92FS_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_92FS_002.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M&amp;amp;P ==&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P Semiautomatic Pistol - 9mm]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_Handgun_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_M&amp;amp;P_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_M&amp;amp;P_002.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P229 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SIGP229.jpg|thumb|none|350px|SIG-Sauer P229 - 9x19mm.]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_Handgun_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_P229_002.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
[[File:Tgs1705r.JPG|thumb|none|400px|A &amp;quot;bad guy&amp;quot; is seen aiming his revolver at Hammond, only to get karate chopped in the throat a second later.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
[[File:Tgs1705p381.JPG|thumb|none|400px|Clarkson fires his P38 in the opening credits of a spoof 1970s cop show.]]&lt;br /&gt;
&lt;br /&gt;
== Sten ==&lt;br /&gt;
[[File:Tgs1705sten.JPG|thumb|none|400px|May holds his Sten in the spoof opening.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
Used by presenter [[Jeremy Clarkson]] during a [http://www.bbc.co.uk/topgear/videos/index.shtml?cat=challenges&amp;amp;id=19 &amp;quot;Car Biathlon&amp;quot;] intended to test SUVs. Fitted with an M68 Aimpoint scope and flashlight in the forearm, he failed to hit any of the targets, but managed to hit a tree enough for it to fall over ... somehow ... Clarkson incorrectly called it a 'machine pistol' - this may be because submachineguns are called machine pistols in many northern European languages (&amp;quot;maschinenpistole&amp;quot; in German, thus the &amp;quot;MP&amp;quot; in &amp;quot;MP5&amp;quot;, and &amp;quot;kulsprutepistol&amp;quot; in Swedish). As this MP5 was probably borrowed from the Norwegian police or military, the Norwegians may well have referred to it as a machine pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tgmp5a3.jpg|200px|thumb|none|Clarkson readies an MP5A3 at the shooting range during the &amp;quot;Car Biathlon&amp;quot; segment]]&lt;br /&gt;
&lt;br /&gt;
== AR-15 Carbine ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_M4_001.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
Seen used in a segment asking if the Communists ever produced a good car.&lt;br /&gt;
[[Image:TGS12E06AK.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|350px|none|AK-47 (Type III) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tg_s17ep1_ak47.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== SA80 ==&lt;br /&gt;
L85A2s are used by snipers from the Irish Guards to fire at a pair of Sports cars in an [http://www.bbc.co.uk/topgear/videos/index.shtml?cat=stunt&amp;amp;id=06 evasive driving stunt]. The rifles are fitted with SUSATs, BFAs and MILES units. Clarkson refers to them as &amp;quot;the Mark Two version of the Army's SA80 rifle; which differs from the Mark One, because it works.&amp;quot;&lt;br /&gt;
Also used by commandos from the Royal Marines in a stunt involving using a Ford Fiesta in an amphibious assault. Another stunt involved the latest updated A2s with the Daniel Defence quad-rail foreguards and grip-pods used by British Troops from various regiments of the 7th Armoured Brigade in a game of &amp;quot;British Bulldog&amp;quot;, shooting (allegedly) live rounds against Clarkson, who was trying to get from one side of the Royal Armoured Corps training centre at Bovington to the other (in one piece). &lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 5.56x45mm with [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:Tgl85a2.jpg|200px|thumb|none|]]&lt;br /&gt;
[[Image:TGS12E06L851.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L852.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L853.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L854.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L855.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L856.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L857.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L851.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L852.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L853.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi Para / L110A1 ==&lt;br /&gt;
Seen used by Commandos from the Royal Marines during the Amphibious landing stunt.&lt;br /&gt;
[[File:MinimiPara.jpg|thumb|none|400px| FN Minimi Para (Differs from the L110A1 due to the lack of SUSAT rail and proprietary rear iron sight.)]]&lt;br /&gt;
[[Image:TGS12E06FNM1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06FNM2.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06FNM3.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06FNM4.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== L7 Machine Gun ==&lt;br /&gt;
Seen Mounted on a British Army Challenger II MBT [http://www.bbc.co.uk/topgear/videos/index.shtml?cat=head_to_head&amp;amp;id=24 that chased a Range Rover across a training ground], and on various landing craft during the amphibious assault stunt.&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Tgl7a1.jpg|200px|thumb|none|An L7A1 GPMG (7.62x51mm NATO) Mounted on a Challenger II Tank]]&lt;br /&gt;
[[Image:TGS12E06L71.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L72.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L73.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L74.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L75.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L76.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L77.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TGS13E04L7M2.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L72.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L73.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
Seen mounted on various armoured vehicles used to [http://www.youtube.com/watch?v=s5rRY2ICT4k play &amp;quot;British Bulldog&amp;quot; against a Mitsubishi Evo VIII]. At least one was fitted with a SUSAT.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:TgM2.png|thumb|none|500px|Browning M2s]]&lt;br /&gt;
[[Image:TGS13E04L7M2.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04M21.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04M22.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04M24.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Paintball Guns ==&lt;br /&gt;
Used in the stretch limo episode when the presenters test their limousines' performances. While one presenter drives the limousine, the other two presenters must shoot the driver's limousine to see how many times their limousine is shot. When James May jumps out of the front half of his limousine to get to the steering wheel of the other half, Jeremy shoots at James' crotch.&lt;br /&gt;
:Tippmann 98 Custom&lt;br /&gt;
[[Image:TGS09E06PG1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS09E06PG2.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 10/22 ==&lt;br /&gt;
Owned by one of the Miami used-car dealers in the US Roadtrip special.&lt;br /&gt;
[[Image:TGS09E03AR1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS09E03AR2.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== MPi-KM-72 ==&lt;br /&gt;
Carried by Zimbabwean Border Guards in the African Special.&lt;br /&gt;
[[Image:TGS10E04MPI1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS10E04MPI2.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
[[Image:TGS10E04M701.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS10E04M702.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS10E04M703.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
Seen used in Top Gear At The Movies. AI shooting Team filming of their new James Bond vehicle showing it’s “bullet proof” .&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50 - .50 BMG]]&lt;br /&gt;
[[File:TG.ATMas501.JPG|thumb|none|500px|]]&lt;br /&gt;
[[File:TG.ATMas502.JPG|thumb|none|500px|]]&lt;br /&gt;
[[File:TG.ATMas503.JPG|thumb|none|500px|]]&lt;br /&gt;
[[File:TG.ATMas504.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AX308==&lt;br /&gt;
The [[Accuracy International AX rifle series|Accuracy International AX308]] was used in one episode.&lt;br /&gt;
[[File:AI AX.jpg|thumb|none|500px|Accuracy International AX308 with suppressor and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TG.ATMai.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Documentary]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Top_Gear&amp;diff=522762</id>
		<title>Top Gear</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Top_Gear&amp;diff=522762"/>
		<updated>2012-02-20T18:43:39Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Explained &amp;quot;machine pistol&amp;quot; issue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:TopGearLogo.jpg|right]]&lt;br /&gt;
'''The following guns were used in the television series ''Top Gear'''''&lt;br /&gt;
&lt;br /&gt;
Whilst nominally a motoring-magazine show, Top Gear has featured firearms as part of stunt tests for various cars, usually involving the British military.&lt;br /&gt;
&lt;br /&gt;
== Colt 25 ==&lt;br /&gt;
Owned by one of the Miami used-car dealers in the US Roadtrip special.&lt;br /&gt;
[[Image:TGS09E03251.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS09E03252.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS, 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_Handgun_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_92FS_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_92FS_002.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M&amp;amp;P ==&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|none|350px|Smith &amp;amp; Wesson M&amp;amp;P Semiautomatic Pistol - 9mm]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_Handgun_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_M&amp;amp;P_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_M&amp;amp;P_002.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P229 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SIGP229.jpg|thumb|none|350px|SIG-Sauer P229 - 9x19mm.]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_Handgun_001.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_P229_002.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
[[File:Tgs1705r.JPG|thumb|none|400px|A &amp;quot;bad guy&amp;quot; is seen aiming his revolver at Hammond, only to get karate chopped in the throat a second later.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
[[File:Tgs1705p381.JPG|thumb|none|400px|Clarkson fires his P38 in the opening credits of a spoof 1970s cop show.]]&lt;br /&gt;
&lt;br /&gt;
== Sten ==&lt;br /&gt;
[[File:Tgs1705sten.JPG|thumb|none|400px|May holds his Sten in the spoof opening.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
Used by presenter [[Jeremy Clarkson]] during a [http://www.bbc.co.uk/topgear/videos/index.shtml?cat=challenges&amp;amp;id=19 &amp;quot;Car Biathlon&amp;quot;] intended to test SUVs. Fitted with an M68 Aimpoint scope and flashlight in the forearm, he failed to hit any of the targets, but managed to hit a tree enough for it to fall over ... somehow ... Clarkson incorrectly called it a 'machine pistol' - this may be because submachineguns are called machine pistols in many northern European languages (&amp;quot;maschinenpistole&amp;quot; in German, thus the &amp;quot;MP&amp;quot; in &amp;quot;MP5&amp;quot;, and &amp;quot;kulsprutepistol&amp;quot; in Swedish). As this MP5 was probably borrowed from the Norwegian police or military, the Norwegians may well have referred to it as a machine pistol.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tgmp5a3.jpg|200px|thumb|none|Clarkson readies an MP5A3 at the shooting range during the &amp;quot;Car Biathlon&amp;quot; segment]]&lt;br /&gt;
&lt;br /&gt;
== AR-15 Carbine ==&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TOPGEAR_S15EP7_M4_001.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
Seen used in a segment asking if the Communists ever produced a good car.&lt;br /&gt;
[[Image:TGS12E06AK.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak_54.jpg|thumb|350px|none|AK-47 (Type III) - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tg_s17ep1_ak47.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== SA80 ==&lt;br /&gt;
L85A2s are used by snipers from the Irish Guards to fire at a pair of Sports cars in an [http://www.bbc.co.uk/topgear/videos/index.shtml?cat=stunt&amp;amp;id=06 evasive driving stunt]. The rifles are fitted with SUSATs, BFAs and MILES units. Clarkson refers to them as &amp;quot;the Mark Two version of the Army's SA80 rifle; which differs from the Mark One, because it works.&amp;quot;&lt;br /&gt;
Also used by commandos from the Royal Marines in a stunt involving using a Ford Fiesta in an amphibious assault. Another stunt involved the latest updated A2s with the Daniel Defence quad-rail foreguards and grip-pods used by British Troops from various regiments of the 7th Armoured Brigade in a game of &amp;quot;British Bulldog&amp;quot;, shooting live rounds against Clarkson, who was trying to get from one side of the Royal Armoured Corps training centre at Bovington to the other (in one piece). &lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|400px|L85A2 5.56x45mm with [[Heckler &amp;amp; Koch AG36 Grenade Launcher|L17A2 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:Tgl85a2.jpg|200px|thumb|none|]]&lt;br /&gt;
[[Image:TGS12E06L851.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L852.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L853.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L854.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L855.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L856.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L857.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L851.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L852.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L853.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi Para / L110A1 ==&lt;br /&gt;
Seen used by Commandos from the Royal Marines during the Amphibious landing stunt.&lt;br /&gt;
[[File:MinimiPara.jpg|thumb|none|400px| FN Minimi Para (Differs from the L110A1 due to the lack of SUSAT rail and proprietary rear iron sight.)]]&lt;br /&gt;
[[Image:TGS12E06FNM1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06FNM2.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06FNM3.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06FNM4.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== L7 Machine Gun ==&lt;br /&gt;
Seen Mounted on a British Army Challenger II MBT [http://www.bbc.co.uk/topgear/videos/index.shtml?cat=head_to_head&amp;amp;id=24 that chased a Range Rover across a training ground], and on various landing craft during the amphibious assault stunt.&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|500px|British L7A2 General Purpose Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Tgl7a1.jpg|200px|thumb|none|An L7A1 GPMG (7.62x51mm NATO) Mounted on a Challenger II Tank]]&lt;br /&gt;
[[Image:TGS12E06L71.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L72.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L73.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L74.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L75.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L76.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS12E06L77.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TGS13E04L7M2.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L72.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04L73.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
Seen mounted on various armoured vehicles used to [http://www.youtube.com/watch?v=s5rRY2ICT4k play &amp;quot;British Bulldog&amp;quot; against a Mitsubishi Evo VIII]. At least one was fitted with a SUSAT.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:TgM2.png|thumb|none|500px|Browning M2s]]&lt;br /&gt;
[[Image:TGS13E04L7M2.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04M21.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04M22.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS13E04M24.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Paintball Guns ==&lt;br /&gt;
Used in the stretch limo episode when the presenters test their limousines' performances. While one presenter drives the limousine, the other two presenters must shoot the driver's limousine to see how many times their limousine is shot. When James May jumps out of the front half of his limousine to get to the steering wheel of the other half, Jeremy shoots at James' crotch.&lt;br /&gt;
:Tippmann 98 Custom&lt;br /&gt;
[[Image:TGS09E06PG1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS09E06PG2.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 10/22 ==&lt;br /&gt;
Owned by one of the Miami used-car dealers in the US Roadtrip special.&lt;br /&gt;
[[Image:TGS09E03AR1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS09E03AR2.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== MPi-KM-72 ==&lt;br /&gt;
Carried by Zimbabwean Border Guards in the African Special.&lt;br /&gt;
[[Image:TGS10E04MPI1.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS10E04MPI2.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
[[Image:TGS10E04M701.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS10E04M702.JPG|thumb|none|500px|]]&lt;br /&gt;
[[Image:TGS10E04M703.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AS50 ==&lt;br /&gt;
Seen used in Top Gear At The Movies. AI shooting Team filming of their new James Bond vehicle showing it’s “bullet proof” .&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|400px|AS50 - .50 BMG]]&lt;br /&gt;
[[File:TG.ATMas501.JPG|thumb|none|500px|]]&lt;br /&gt;
[[File:TG.ATMas502.JPG|thumb|none|500px|]]&lt;br /&gt;
[[File:TG.ATMas503.JPG|thumb|none|500px|]]&lt;br /&gt;
[[File:TG.ATMas504.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AX308==&lt;br /&gt;
The [[Accuracy International AX rifle series|Accuracy International AX308]] was used in one episode.&lt;br /&gt;
[[File:AI AX.jpg|thumb|none|500px|Accuracy International AX308 with suppressor and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TG.ATMai.JPG|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Documentary]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry&amp;diff=490239</id>
		<title>Far Cry</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry&amp;diff=490239"/>
		<updated>2011-12-01T16:02:32Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Inserted missing parenthesis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FC-Box.jpg|thumb|300px|right|''Far Cry'' (2004). Jack is angry because that MP5A3 with scope and Surefire weaponlight isn't in the game. (In fact, on other covers without the age restriction box, a cylindrical aperture is visible on the bottom of the magazine - indicating that the picture was, for some strange reason, drawn using an upside-down airsoft MP5 magazine as a reference.)]]&lt;br /&gt;
'''''Far Cry''''' is a 2004 first-person shooter developed by Crytek and published by Ubisoft. It follows the Hawaiian-shirted adventures of a former special forces operative named Jack Carver who finds himself stranded on a chain of islands once used by the Imperial Japanese Navy as a base and now owned by a mysterious scientist named Krieger. Searching for a journalist named Val, he soon discovers the controversial biologist has a huge mercenary army at his disposal, all the better to keep uninvited guests from discovering the sinister secrets of the island chain.&lt;br /&gt;
&lt;br /&gt;
''Far Cry'' was developed into a franchise by Ubisoft with four further games set in the ''Far Cry'' world released to date: ''Far Cry Instincts'' in 2004 for XBox, and in 2006 ''Far Cry Instincts: Evolution'' for XBox, ''[[Far Cry Instincts: Predator]]'' for XBox 360, and ''Far Cry Vengeance'' for the Wii. A movie directed by Uwe Boll simply called ''[[Far Cry (2009)|Far Cry]]'' was released in 2009. &lt;br /&gt;
&lt;br /&gt;
After Crytek left Ubisoft in 2004, the series spun off into a pair of &amp;quot;spiritual sequel&amp;quot; series, with Crytek releasing ''[[Crysis]]'' in 2007 while Ubisoft, who retain the rights to the ''Far Cry'' name, released ''[[Far Cry 2]]'' in 2008. Neither game has anything to do with the original's storyline.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Far Cry'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Far Cry'' features an unusual four-slot weapon system, with the player character, Jack, able to carry any four out of the eleven possible inventory weapons (ten firearms and a knife). He is also able to carry up to four types of thrown objects; three are grenades (explosive, flashbang and smoke) while the fourth is an infinite supply of rocks for distracting guards.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
== Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is referred to as the &amp;quot;Falcon 357&amp;quot; and is the first firearm acquired by Jack Carver. It holds a correct 9 rounds and is the only pistol in the game. The game erroneously shows the weapon as being double-action, when the actual Desert Eagle is a SAO (Single-Action Only) weapon. The hammer is never shown moving either. These points aside, the game weapon's appearance is very accurate, showing all the visual distinctions of the Mark XIX Desert Eagle, including the scope rails on the slide, the taller cocking serrations, and the flute along the slide, a feature that is correct for a .357 variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|none|450px|IMI / MRI Desert Eagle Mark XIX - .44 Magnum. Outside of chambering and magazine capacity, this gun and the .357 version are identical. Note the scope rails and taller cocking serrations on the slide. Note also the fluted barrel, only seen on non-.50AE Mark XIX models.]]&lt;br /&gt;
[[Image:FCDeagle-1.jpg|thumb|none|600px|&amp;quot;Falcon 357&amp;quot; and hand grenade. The taller serrations, scope rails and fluted barrel are all clearly visible in this image.]]&lt;br /&gt;
[[Image:FCDeagle-2.jpg|thumb|none|600px|Jack Carver brandishes his Desert Eagle in the game's opening level. Note the 9-round magazine, showing it is indeed a .357.]]&lt;br /&gt;
[[Image:FCDeagle-3.jpg|thumb|none|600px|Jack fires his Desert Eagle in the third level. Aside from the machete, the Desert Eagle is the lightest weapon in the game; useful since ''Far Cry'' uses a stamina gauge to regulate how much Jack can sprint; for gameplay reasons, only Jack's currently equipped weapon is taken as weighing anything.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is featured as the &amp;quot;P90 SMG.&amp;quot; It's a loud but potent weapon which is effective at short range, at least until the Jackhammer becomes available and largely makes it obsolete. Something terrible appears to have happened to the front grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|600px|Fabrique Nationale P90 - 5.7mm.]]&lt;br /&gt;
[[Image:FCP90-1.jpg|thumb|none|600px|&amp;quot;P90 SMG&amp;quot; in ''Far Cry''.]]&lt;br /&gt;
[[Image:FCP90-2.jpg|thumb|none|600px|Jack fires his P90 at one of Krieger's men inside the beached carrier in the game's second level.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|MP5SD3]] is presented as the &amp;quot;MP5 SMG&amp;quot; in game, and is the only suppressed weapon available.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.]]&lt;br /&gt;
[[Image:FCMP5-2.jpg|thumb|none|600px|Jack holds the &amp;quot;MP5 SMG&amp;quot; as he watches a family of Colt Model 727s cross a helipad together. Awww.]]&lt;br /&gt;
[[Image:FCMP5Val.jpg|thumb|none|600px|Val uses an MP5SD3 during the level &amp;quot;Factory.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 727 ==&lt;br /&gt;
&lt;br /&gt;
Most closely resembling a [[M16#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]], the second firearm Jack acquires is called the &amp;quot;M4 Assault Weapon&amp;quot; in game; it clearly lacks the screws indicating a removable carrying handle, so it was not based on a real M4. It's a reasonably potent weapon, though outclassed by later assault rifles as it lacks a scope or grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|600px|Colt Model 727 - 5.56x45mm]]&lt;br /&gt;
[[Image:FCM4-1.jpg|thumb|none|600px|&amp;quot;M4 Assault Weapon&amp;quot; in ''Far Cry''.]]&lt;br /&gt;
[[Image:FCM4-2.jpg|thumb|none|600px|Jack holds his Colt Model 727 as he stands on the wing of a downed Mitsubishi A6M Zero fighter.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid Heckler &amp;amp; Koch G36E / K ==&lt;br /&gt;
&lt;br /&gt;
A combination of the [[Heckler &amp;amp; Koch G36]] and [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36K]] with an export sight and mounted AG36 Grenade Launcher is seen in game labelled as the &amp;quot;AG36;&amp;quot; while it has the short handguard of the carbine version with only four vent holes, the visible portion of the barrel is from the non-carbine version. As with the L85A1 in ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' it apppears to have been modelled based on a weapon with the muzzle cover attached, since the flash hider is shown as a completely smooth cylinder. The weapon is fitted with a 2x / 4x scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:FCG361.jpg|thumb|none|600px|&amp;quot;AG36&amp;quot; in ''Far Cry''. Note the carbine handguard with a full-length rifle barrel front coming out of it, and the completely smooth flash hider.]]&lt;br /&gt;
[[Image:FCG36-2.jpg|thumb|none|600px|Jack holds a G36 with AG36 as he admires a mounted minigun on the deck of a beached WW2 Japanese aircraft carrier.]]&lt;br /&gt;
[[Image:FCG363.jpg|thumb|none|600px|Sight of the G36. It's one of the more accurate weapons in the game, and can zoom further than the OICW.]]&lt;br /&gt;
&lt;br /&gt;
== AG36 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36 Grenade Launcher]] is mounted under the game's G36, with the entire device named for the launcher rather than the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36K with mounted AG36 grenade launcher, 5.56mm &amp;amp; 40mm. The ''Far Cry'' launcher is mounted to a standard G36 rather than the carbine version shown here.]]&lt;br /&gt;
[[Image:FCG361.jpg|thumb|none|600px|&amp;quot;AG36&amp;quot; in ''Far Cry''.]]&lt;br /&gt;
[[Image:FCG365.jpg|thumb|none|600px|Jack reloads his AG36 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== XM29 OICW ==&lt;br /&gt;
&lt;br /&gt;
The [[XM29 OICW]] is present as the &amp;quot;OICW Assault Weapon,&amp;quot; shown as a 5.56mm rifle with a fixed 3x magnification scope and repeating grenade launcher. The grenades travel in a much longer arc than those of the AG36, but are otherwise unremarkable; the complex HEAB functionality is not represented in-game.&lt;br /&gt;
&lt;br /&gt;
‎[[Image:Oicw.jpg|thumb|none|600px|XM29 OICW, 5.56mm &amp;amp; 20mm]]&lt;br /&gt;
[[Image:FCOICW1.jpg|thumb|none|600px|''Far Cry's'' OICW. Note the gripped part of the scope has become a full-length vent.]]&lt;br /&gt;
[[Image:FCOICW2.jpg|thumb|none|600px|Jack holds an OICW as he stands on a ruined WW2 fortress near the third level's communications facility.]]&lt;br /&gt;
[[Image:FCOICW-Scope.jpg|thumb|none|600px|Scope of the OICW.]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 Squad Automatic Weapon==&lt;br /&gt;
&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 Squad Automatic Weapon]] is called the &amp;quot;Machine Gun&amp;quot; in game, and is the only weapon the all weapons cheat does not give the player. It is the mercenary commander Crow's weapon of choice for facing Jack, and Jack first acquires it after defeating him. The SAW in ''Far Cry'' uses a 200-round plastic drum which is only loaded with 100 rounds, and is one of the few weapons powerful enough to face the giant &amp;quot;Fat Boy&amp;quot; Trigens with.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249-E2 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:FCSAW2.jpg|thumb|none|600px|&amp;quot;Machine Gun&amp;quot; in ''Far Cry''. Note that while the game model lacks a stock entirely, the manual shows it with the full synthetic stock of an E2.]]&lt;br /&gt;
[[Image:FCSAW1.jpg|thumb|none|600px|Jack with the M249.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer Automatic Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]] is featured in game as the &amp;quot;Jackhammer Shotgun,&amp;quot; the only such weapon in the game. It's correctly depicted as a automatic weapon with a ten-round magazine, and is the best choice at close range in the latter half of the game, though still inadequate if Jack is surprised by Trigens as multiple close-range shots are needed to kill even one such creature.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|600px|Pancor Jackhammer - 12 gauge.]]&lt;br /&gt;
[[Image:FCJackhammer-1.jpg|thumb|none|600px|Jack Carver holds a Pancor Jackhammer as he examines WW2-era Japanese bombs and torpedoes aboard the beached light carrier.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW50F==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#AW50_.2F_AW50F|Accuracy International AW50F]] (identified by the distinctive Madco barrel) is present as the &amp;quot;Sniper Rifle.&amp;quot; It features a precision optic scope with a built-in rangefinder and variable magnification; 3x, 6x, 12x and 18x.&lt;br /&gt;
&lt;br /&gt;
[[Image:AW50F.jpg|thumb|none|500px|Accuracy International Arctic Warfare 50F - .50 BMG]]&lt;br /&gt;
[[Image:FCAW50F-1.jpg|thumb|none|600px|The &amp;quot;Sniper Rifle&amp;quot; in ''Far Cry''. Note that while the in-world model has no bipod, the rifle has one when Jack is holding it.]]&lt;br /&gt;
[[Image:FCAW50F-2.jpg|thumb|none|600px|Jack holds his AW50F as he looks out over a bay. The AW50F is treated as a very heavy weapon in-game, severely slowing Jack down when walking or running.]]&lt;br /&gt;
[[Image:FCAW50F-Scope.jpg|thumb|none|600px|Jack prepares to give one of Krieger's men a .50 calibre asprin.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
A fictional rocket launcher is used in-game, possibly extremely loosely based on the [[M202 FLASH]] multi-shot rocket launcher; the ''Far Cry'' launcher, however, has a single common exhaust for all four tubes, and reloads using a four-rocket en-bloc clip located at the weapon's midpoint.&lt;br /&gt;
&lt;br /&gt;
[[Image:FCLauncher1.jpg|thumb|none|600px|While the Far Cry launcher has little basis in reality, it inspired a number of other multi-shot rocket launchers in games like ''Crysis'' and ''F.E.A.R. 2: Project Origin''.]]&lt;br /&gt;
[[Image:FCLauncher2.jpg|thumb|none|600px|Jack holding a rocket launcher near the base of the communications facility at the end of ''Far Cry's'' third level.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted in fixed positions and on Krieger's helicopters. It replicates the grip of the minigun from ''Terminator 2'': it's not clear precisely ''why'', since it's never carried by anyone in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|500px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FCMinigun-1.jpg|thumb|none|600px|The M134 minigun in ''Far Cry''. The mounted miniguns have infinite ammo; this is represented with an ammo can which would last roughly one second with the gun firing at its normal rate.]]&lt;br /&gt;
[[Image:FCMinigun-2.jpg|thumb|none|600px|Jack fires the M134 minigun. Notice that splashes are already appearing even though the bullets have not yet struck the water; this is a hitscan weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] heavy machine guns are seen mounted on various vehicles throughout the game, and can be controlled by Jack when he is using them. They have limited ammunition supplies, but do not overheat as in many other games.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|500px|none|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:FCM2-2.jpg|thumb|600px|none|Browning M2HB mounted on a light buggy.]]&lt;br /&gt;
[[Image:FCM2-3.jpg|thumb|none|600px|Jack firing the Browning in third person mode. Note his famous Hawaiian shirt.]]&lt;br /&gt;
[[Image:FCM2-1.jpg|thumb|none|600px|M2HB mounted with a fictional magazine-fed rocket launcher on a Humvee; the launcher looks to be the parts of the hand-held one rearranged. This rig is also used by boats.]]&lt;br /&gt;
&lt;br /&gt;
==Mark 19 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is depicted in-game as a mounted weapon called the &amp;quot;Mortar.&amp;quot; The weapon is one of the least accurate to its real-life counterpart, depicted as an extremely slow-firing single-shot gun with a built-in rangefinder and trajectory calculation system.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|500px|none|Mark 19 grenade launcher - 40mm.]]&lt;br /&gt;
[[Image:FCMk19-1.jpg|thumb|none|600px|The &amp;quot;Mortar&amp;quot; in ''Far Cry''. The manual illustrates it as a curious object resembling the vehicle-mounted rocket launchers; it's possible the models were swapped for the final game.]]&lt;br /&gt;
[[Image:FCMk19-2.jpg|thumb|none|600px|The trajectory calculator in action; holding the fire button brings up an aim point to hit whatever the crosshair was pointed at when the button was pressed; releasing fires the shot. This is similar to the functionality of ''[[Soldier of Fortune II: Double Helix|Soldier of Fortune 2]]'s'' OICW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The game's explosive grenades are [[Mk 2 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mark 2 &amp;quot;Pineapple&amp;quot; hand grenade.]]&lt;br /&gt;
[[Image:FCDeagle-1.jpg|thumb|none|600px|A Mk 2 hand grenade next to a &amp;quot;Falcon 357.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
&lt;br /&gt;
The smoke grenades seen in the game are the [[M18 smoke grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[Image:FCG365.jpg|thumb|none|600px|The icon visible in the bottom-right of the HUD is an M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The game's &amp;quot;flashbang grenade&amp;quot; model is actually an [[M26 hand grenade]]; confusingly, this is also used as the icon for the regular explosive grenade in the HUD.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 HE Frag hand grenade.]]&lt;br /&gt;
[[Image:FCDeagle-2.jpg|thumb|none|600px|The icon visible in the bottom-right of the HUD is an M26 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry&amp;diff=490238</id>
		<title>Far Cry</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry&amp;diff=490238"/>
		<updated>2011-12-01T15:56:36Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Noted airsoft magazine on cover art.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FC-Box.jpg|thumb|300px|right|''Far Cry'' (2004). Jack is angry because that MP5A3 with scope and Surefire weaponlight isn't in the game. (In fact, on other covers without the age restriction box, a cylindrical aperture is visible on the bottom of the magazine - indicating that the picture was, for some strange reason, drawn using an upside-down airsoft MP5 magazine as a reference.]]&lt;br /&gt;
'''''Far Cry''''' is a 2004 first-person shooter developed by Crytek and published by Ubisoft. It follows the Hawaiian-shirted adventures of a former special forces operative named Jack Carver who finds himself stranded on a chain of islands once used by the Imperial Japanese Navy as a base and now owned by a mysterious scientist named Krieger. Searching for a journalist named Val, he soon discovers the controversial biologist has a huge mercenary army at his disposal, all the better to keep uninvited guests from discovering the sinister secrets of the island chain.&lt;br /&gt;
&lt;br /&gt;
''Far Cry'' was developed into a franchise by Ubisoft with four further games set in the ''Far Cry'' world released to date: ''Far Cry Instincts'' in 2004 for XBox, and in 2006 ''Far Cry Instincts: Evolution'' for XBox, ''[[Far Cry Instincts: Predator]]'' for XBox 360, and ''Far Cry Vengeance'' for the Wii. A movie directed by Uwe Boll simply called ''[[Far Cry (2009)|Far Cry]]'' was released in 2009. &lt;br /&gt;
&lt;br /&gt;
After Crytek left Ubisoft in 2004, the series spun off into a pair of &amp;quot;spiritual sequel&amp;quot; series, with Crytek releasing ''[[Crysis]]'' in 2007 while Ubisoft, who retain the rights to the ''Far Cry'' name, released ''[[Far Cry 2]]'' in 2008. Neither game has anything to do with the original's storyline.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Far Cry'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Far Cry'' features an unusual four-slot weapon system, with the player character, Jack, able to carry any four out of the eleven possible inventory weapons (ten firearms and a knife). He is also able to carry up to four types of thrown objects; three are grenades (explosive, flashbang and smoke) while the fourth is an infinite supply of rocks for distracting guards.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
== Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is referred to as the &amp;quot;Falcon 357&amp;quot; and is the first firearm acquired by Jack Carver. It holds a correct 9 rounds and is the only pistol in the game. The game erroneously shows the weapon as being double-action, when the actual Desert Eagle is a SAO (Single-Action Only) weapon. The hammer is never shown moving either. These points aside, the game weapon's appearance is very accurate, showing all the visual distinctions of the Mark XIX Desert Eagle, including the scope rails on the slide, the taller cocking serrations, and the flute along the slide, a feature that is correct for a .357 variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|none|450px|IMI / MRI Desert Eagle Mark XIX - .44 Magnum. Outside of chambering and magazine capacity, this gun and the .357 version are identical. Note the scope rails and taller cocking serrations on the slide. Note also the fluted barrel, only seen on non-.50AE Mark XIX models.]]&lt;br /&gt;
[[Image:FCDeagle-1.jpg|thumb|none|600px|&amp;quot;Falcon 357&amp;quot; and hand grenade. The taller serrations, scope rails and fluted barrel are all clearly visible in this image.]]&lt;br /&gt;
[[Image:FCDeagle-2.jpg|thumb|none|600px|Jack Carver brandishes his Desert Eagle in the game's opening level. Note the 9-round magazine, showing it is indeed a .357.]]&lt;br /&gt;
[[Image:FCDeagle-3.jpg|thumb|none|600px|Jack fires his Desert Eagle in the third level. Aside from the machete, the Desert Eagle is the lightest weapon in the game; useful since ''Far Cry'' uses a stamina gauge to regulate how much Jack can sprint; for gameplay reasons, only Jack's currently equipped weapon is taken as weighing anything.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is featured as the &amp;quot;P90 SMG.&amp;quot; It's a loud but potent weapon which is effective at short range, at least until the Jackhammer becomes available and largely makes it obsolete. Something terrible appears to have happened to the front grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|600px|Fabrique Nationale P90 - 5.7mm.]]&lt;br /&gt;
[[Image:FCP90-1.jpg|thumb|none|600px|&amp;quot;P90 SMG&amp;quot; in ''Far Cry''.]]&lt;br /&gt;
[[Image:FCP90-2.jpg|thumb|none|600px|Jack fires his P90 at one of Krieger's men inside the beached carrier in the game's second level.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 Submachine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|MP5SD3]] is presented as the &amp;quot;MP5 SMG&amp;quot; in game, and is the only suppressed weapon available.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.]]&lt;br /&gt;
[[Image:FCMP5-2.jpg|thumb|none|600px|Jack holds the &amp;quot;MP5 SMG&amp;quot; as he watches a family of Colt Model 727s cross a helipad together. Awww.]]&lt;br /&gt;
[[Image:FCMP5Val.jpg|thumb|none|600px|Val uses an MP5SD3 during the level &amp;quot;Factory.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 727 ==&lt;br /&gt;
&lt;br /&gt;
Most closely resembling a [[M16#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Model 727]], the second firearm Jack acquires is called the &amp;quot;M4 Assault Weapon&amp;quot; in game; it clearly lacks the screws indicating a removable carrying handle, so it was not based on a real M4. It's a reasonably potent weapon, though outclassed by later assault rifles as it lacks a scope or grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|600px|Colt Model 727 - 5.56x45mm]]&lt;br /&gt;
[[Image:FCM4-1.jpg|thumb|none|600px|&amp;quot;M4 Assault Weapon&amp;quot; in ''Far Cry''.]]&lt;br /&gt;
[[Image:FCM4-2.jpg|thumb|none|600px|Jack holds his Colt Model 727 as he stands on the wing of a downed Mitsubishi A6M Zero fighter.]]&lt;br /&gt;
&lt;br /&gt;
== Hybrid Heckler &amp;amp; Koch G36E / K ==&lt;br /&gt;
&lt;br /&gt;
A combination of the [[Heckler &amp;amp; Koch G36]] and [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36K]] with an export sight and mounted AG36 Grenade Launcher is seen in game labelled as the &amp;quot;AG36;&amp;quot; while it has the short handguard of the carbine version with only four vent holes, the visible portion of the barrel is from the non-carbine version. As with the L85A1 in ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' it apppears to have been modelled based on a weapon with the muzzle cover attached, since the flash hider is shown as a completely smooth cylinder. The weapon is fitted with a 2x / 4x scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36V (formerly G36E) with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|600px|Heckler &amp;amp; Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]&lt;br /&gt;
[[Image:FCG361.jpg|thumb|none|600px|&amp;quot;AG36&amp;quot; in ''Far Cry''. Note the carbine handguard with a full-length rifle barrel front coming out of it, and the completely smooth flash hider.]]&lt;br /&gt;
[[Image:FCG36-2.jpg|thumb|none|600px|Jack holds a G36 with AG36 as he admires a mounted minigun on the deck of a beached WW2 Japanese aircraft carrier.]]&lt;br /&gt;
[[Image:FCG363.jpg|thumb|none|600px|Sight of the G36. It's one of the more accurate weapons in the game, and can zoom further than the OICW.]]&lt;br /&gt;
&lt;br /&gt;
== AG36 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36 Grenade Launcher]] is mounted under the game's G36, with the entire device named for the launcher rather than the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36K with mounted AG36 grenade launcher, 5.56mm &amp;amp; 40mm. The ''Far Cry'' launcher is mounted to a standard G36 rather than the carbine version shown here.]]&lt;br /&gt;
[[Image:FCG361.jpg|thumb|none|600px|&amp;quot;AG36&amp;quot; in ''Far Cry''.]]&lt;br /&gt;
[[Image:FCG365.jpg|thumb|none|600px|Jack reloads his AG36 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== XM29 OICW ==&lt;br /&gt;
&lt;br /&gt;
The [[XM29 OICW]] is present as the &amp;quot;OICW Assault Weapon,&amp;quot; shown as a 5.56mm rifle with a fixed 3x magnification scope and repeating grenade launcher. The grenades travel in a much longer arc than those of the AG36, but are otherwise unremarkable; the complex HEAB functionality is not represented in-game.&lt;br /&gt;
&lt;br /&gt;
‎[[Image:Oicw.jpg|thumb|none|600px|XM29 OICW, 5.56mm &amp;amp; 20mm]]&lt;br /&gt;
[[Image:FCOICW1.jpg|thumb|none|600px|''Far Cry's'' OICW. Note the gripped part of the scope has become a full-length vent.]]&lt;br /&gt;
[[Image:FCOICW2.jpg|thumb|none|600px|Jack holds an OICW as he stands on a ruined WW2 fortress near the third level's communications facility.]]&lt;br /&gt;
[[Image:FCOICW-Scope.jpg|thumb|none|600px|Scope of the OICW.]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 Squad Automatic Weapon==&lt;br /&gt;
&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249-E2 Squad Automatic Weapon]] is called the &amp;quot;Machine Gun&amp;quot; in game, and is the only weapon the all weapons cheat does not give the player. It is the mercenary commander Crow's weapon of choice for facing Jack, and Jack first acquires it after defeating him. The SAW in ''Far Cry'' uses a 200-round plastic drum which is only loaded with 100 rounds, and is one of the few weapons powerful enough to face the giant &amp;quot;Fat Boy&amp;quot; Trigens with.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249-E2 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:FCSAW2.jpg|thumb|none|600px|&amp;quot;Machine Gun&amp;quot; in ''Far Cry''. Note that while the game model lacks a stock entirely, the manual shows it with the full synthetic stock of an E2.]]&lt;br /&gt;
[[Image:FCSAW1.jpg|thumb|none|600px|Jack with the M249.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer Automatic Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]] is featured in game as the &amp;quot;Jackhammer Shotgun,&amp;quot; the only such weapon in the game. It's correctly depicted as a automatic weapon with a ten-round magazine, and is the best choice at close range in the latter half of the game, though still inadequate if Jack is surprised by Trigens as multiple close-range shots are needed to kill even one such creature.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|600px|Pancor Jackhammer - 12 gauge.]]&lt;br /&gt;
[[Image:FCJackhammer-1.jpg|thumb|none|600px|Jack Carver holds a Pancor Jackhammer as he examines WW2-era Japanese bombs and torpedoes aboard the beached light carrier.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AW50F==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#AW50_.2F_AW50F|Accuracy International AW50F]] (identified by the distinctive Madco barrel) is present as the &amp;quot;Sniper Rifle.&amp;quot; It features a precision optic scope with a built-in rangefinder and variable magnification; 3x, 6x, 12x and 18x.&lt;br /&gt;
&lt;br /&gt;
[[Image:AW50F.jpg|thumb|none|500px|Accuracy International Arctic Warfare 50F - .50 BMG]]&lt;br /&gt;
[[Image:FCAW50F-1.jpg|thumb|none|600px|The &amp;quot;Sniper Rifle&amp;quot; in ''Far Cry''. Note that while the in-world model has no bipod, the rifle has one when Jack is holding it.]]&lt;br /&gt;
[[Image:FCAW50F-2.jpg|thumb|none|600px|Jack holds his AW50F as he looks out over a bay. The AW50F is treated as a very heavy weapon in-game, severely slowing Jack down when walking or running.]]&lt;br /&gt;
[[Image:FCAW50F-Scope.jpg|thumb|none|600px|Jack prepares to give one of Krieger's men a .50 calibre asprin.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
A fictional rocket launcher is used in-game, possibly extremely loosely based on the [[M202 FLASH]] multi-shot rocket launcher; the ''Far Cry'' launcher, however, has a single common exhaust for all four tubes, and reloads using a four-rocket en-bloc clip located at the weapon's midpoint.&lt;br /&gt;
&lt;br /&gt;
[[Image:FCLauncher1.jpg|thumb|none|600px|While the Far Cry launcher has little basis in reality, it inspired a number of other multi-shot rocket launchers in games like ''Crysis'' and ''F.E.A.R. 2: Project Origin''.]]&lt;br /&gt;
[[Image:FCLauncher2.jpg|thumb|none|600px|Jack holding a rocket launcher near the base of the communications facility at the end of ''Far Cry's'' third level.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted in fixed positions and on Krieger's helicopters. It replicates the grip of the minigun from ''Terminator 2'': it's not clear precisely ''why'', since it's never carried by anyone in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|500px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FCMinigun-1.jpg|thumb|none|600px|The M134 minigun in ''Far Cry''. The mounted miniguns have infinite ammo; this is represented with an ammo can which would last roughly one second with the gun firing at its normal rate.]]&lt;br /&gt;
[[Image:FCMinigun-2.jpg|thumb|none|600px|Jack fires the M134 minigun. Notice that splashes are already appearing even though the bullets have not yet struck the water; this is a hitscan weapon.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] heavy machine guns are seen mounted on various vehicles throughout the game, and can be controlled by Jack when he is using them. They have limited ammunition supplies, but do not overheat as in many other games.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|500px|none|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:FCM2-2.jpg|thumb|600px|none|Browning M2HB mounted on a light buggy.]]&lt;br /&gt;
[[Image:FCM2-3.jpg|thumb|none|600px|Jack firing the Browning in third person mode. Note his famous Hawaiian shirt.]]&lt;br /&gt;
[[Image:FCM2-1.jpg|thumb|none|600px|M2HB mounted with a fictional magazine-fed rocket launcher on a Humvee; the launcher looks to be the parts of the hand-held one rearranged. This rig is also used by boats.]]&lt;br /&gt;
&lt;br /&gt;
==Mark 19 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is depicted in-game as a mounted weapon called the &amp;quot;Mortar.&amp;quot; The weapon is one of the least accurate to its real-life counterpart, depicted as an extremely slow-firing single-shot gun with a built-in rangefinder and trajectory calculation system.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|500px|none|Mark 19 grenade launcher - 40mm.]]&lt;br /&gt;
[[Image:FCMk19-1.jpg|thumb|none|600px|The &amp;quot;Mortar&amp;quot; in ''Far Cry''. The manual illustrates it as a curious object resembling the vehicle-mounted rocket launchers; it's possible the models were swapped for the final game.]]&lt;br /&gt;
[[Image:FCMk19-2.jpg|thumb|none|600px|The trajectory calculator in action; holding the fire button brings up an aim point to hit whatever the crosshair was pointed at when the button was pressed; releasing fires the shot. This is similar to the functionality of ''[[Soldier of Fortune II: Double Helix|Soldier of Fortune 2]]'s'' OICW.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
The game's explosive grenades are [[Mk 2 hand grenade]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mark 2 &amp;quot;Pineapple&amp;quot; hand grenade.]]&lt;br /&gt;
[[Image:FCDeagle-1.jpg|thumb|none|600px|A Mk 2 hand grenade next to a &amp;quot;Falcon 357.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
&lt;br /&gt;
The smoke grenades seen in the game are the [[M18 smoke grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[Image:FCG365.jpg|thumb|none|600px|The icon visible in the bottom-right of the HUD is an M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
&lt;br /&gt;
The game's &amp;quot;flashbang grenade&amp;quot; model is actually an [[M26 hand grenade]]; confusingly, this is also used as the icon for the regular explosive grenade in the HUD.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 HE Frag hand grenade.]]&lt;br /&gt;
[[Image:FCDeagle-2.jpg|thumb|none|600px|The icon visible in the bottom-right of the HUD is an M26 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=484841</id>
		<title>Talk:Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_2&amp;diff=484841"/>
		<updated>2011-11-16T16:15:32Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Answered question re reciprocating bolt on SA80 family&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= MP5K or PDW? =&lt;br /&gt;
&lt;br /&gt;
Y'know, if you take a look at the MP5K's barrel, it actually extends out PAST the front sight post. Wouldn't this make it a PDW sans Folding Stock? [[user:gamerfreakB7|GamerfreakB7]]&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
Note: This talk page is for discussion related to the '''article'''. Do not use it to argue about how H&amp;amp;K pwnz Colt, it is safe to say nobody cares.&lt;br /&gt;
&amp;lt;big&amp;gt;TO ARCHIVE&amp;lt;/big&amp;gt;&lt;br /&gt;
__TOC__ &lt;br /&gt;
&lt;br /&gt;
== Blackhawk Tatang ==&lt;br /&gt;
&lt;br /&gt;
This is the main knife used in-game. It is used as the main melee weapon, the Tactical Knife, and the Throwing knife. The regular knife, The Tactical Knife, an attachment for Handguns which allows faster knife stab and faster recovery. USP .45's Akimbo attachment has the same swing speed as the Tactical Knife, but with the regular recovery speed, and&lt;br /&gt;
The Throwing Knife, a ranged alternative, available as Equipment. &lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|500px|The Blackhawk Tatang in real life.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:CoDMW2Knife.png|thumb|none|400px|The Blackhawk Tatang as the regular knife.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:USP__45_tactical_knife_6.jpg|thumb|none|400px|The Blackhawk Tatang as the Tactical Knife, paired with the USP .45.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:624px-Throwing_knife_floor.jpg|thumb|none|400px|A used Throwing Knife A.K.A. Blackhawk Tatang.]]&lt;br /&gt;
&lt;br /&gt;
==Computer thingy==&lt;br /&gt;
I know not the right place to ask but I'm going mad whats the thing your characters wears around their arms like a gps module or something I have seen it in documentaries some soldier even had a similar one mounted on a G36 stock so its not fictional anyone know whats its called?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Answer: its a garmin gps unit. https://buy.garmin.com/shop/shop.do?pID=257&amp;amp;ra=true#&lt;br /&gt;
&lt;br /&gt;
==KNIFE==&lt;br /&gt;
 http://www.coldsteel.com/gitanto.html this is Soaps Knife in the end.&lt;br /&gt;
&lt;br /&gt;
Well I believe the knife that Soap used at the end is the &amp;quot;Boker Plus Tactical Tanto Fixed&amp;quot;, as this knife has been reported to be quite recently issued to the Armed Forces.&lt;br /&gt;
&lt;br /&gt;
Here is a picture of the knife.[[Image:http://www.heinnie.com/uploads/images_products_large/3158.jpg]]&lt;br /&gt;
&lt;br /&gt;
:Your picture doesn't work. Beyond that, this game has nothing to do with what is actually issued to armed forces(Russians with the AUG? Brazilians with the F2000?) so that's not really evidence tbh... [[User:DKS01|DKS01]] 22:03, 15 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know this is slightly off topic, but does anyone know the main knife that's used in-game? You know, the one used for the regular knifing animation, for the tac-knife, and for the throwing knife? [[User:Acora|Acora]] 22:52, 15 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's a blackhawk tatang. &lt;br /&gt;
&lt;br /&gt;
http://www.blackhawk.com/Catalog/DisplayImage.aspx?ImgURL=http://www.blackhawk.com:80//CatalogImages/18-4-IMG1_L.jpeg&amp;amp;Title=Tatang&lt;br /&gt;
&lt;br /&gt;
==USP==&lt;br /&gt;
Wouldn't the USP be a USP teactical. The tacticals have threaded barrels as present on the in game USPs. Or are they some kind of hybrid because they don't use the tactical sights?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
The USP in game is a normal USP .45, the only difference is the threaded barrel. The Tactical has a bunch of other differences including the sights. [[User:Alex T Snow|Alex T Snow]] 01:47, 3 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's my point. Since it has both the characteristics of a tactical and a normal USP would it be a hybrid?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
Maybe, let's call it a USP .45 Custom then. [[User:Alex T Snow|Alex T Snow]] 23:13, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Now that I take a closer look at it, the slide has sights that look more like the HK45 than the USP. [[User:Spartan198|Spartan198]] 21:52, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:You could put different sights on the USP [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
Yes but this USP has a threaded barrel so... Aw crap. If we could see the slide we could just say it was a tactical or a USP but it's just some crazy ass combo USP.&lt;br /&gt;
&lt;br /&gt;
Edit*&lt;br /&gt;
Nvm I just popped in the game. On the side it said USP without tactical so it is a USP with a threaded barrel.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
It's not that hard to thread a barrel to accept a supressor... [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 15:10, 19 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's called a Heckler and Koch USPSD45, just like the MP5SD's, and there is also a USPSD9.&lt;br /&gt;
&lt;br /&gt;
Actually it should be called a  Heckler &amp;amp; Koch USP Tactical because it can accept a suppressor and then depending on caliber if it's 9mm, .40 S&amp;amp;W or .45. It's not officially called USPSD45 like the MP5SD. I like to see where did you read that calls it that. Never trust game names of a gun as fact [[User:Excalibur01|Excalibur01]] 03:48, 30 October 2010 (UTC)&lt;br /&gt;
:Damn straight, nobody calls it a &amp;quot;USPSD&amp;quot;. To the anon post above, the SD series of MP5s have an integral suppressor, not a detachable one like the USP does. Even with the MP5, if it has an attached suppressor(like the USP), and not an integral one, it's not called an MP5SD. Likewise, a USP with an attached suppressor is not called a USPSD. [[User:DKS01|DKS01]] 09:00, 30 October 2010 (UTC)&lt;br /&gt;
::There is an USP variant called the USP9 SD, at least according to HKPRO.com, which is just an USP9 with threaded barrel and taller sights. But USPSD45? No such thing. [[User:Ramell|Ramell]] 09:09, 30 October 2010 (UTC)&lt;br /&gt;
On the multiplayer menu a USP Compact can be seen.&lt;br /&gt;
&lt;br /&gt;
==FAMAS ironsights==&lt;br /&gt;
I have identified the ironsights used on the FAMAS in-game. They are folding rail-mounted BUIS from Midwest Industries. Interestingly, they are also the standard sights that come with the RobArms XCR (which I really wish was in more games).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They put those sights there because the FAMAS' original notch and post sights, IMO, suck, and because it gives them a rail to mount the other sights on to. --[[User:HashiriyaR32|HashiriyaR32]] 19:05, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks more like a Troy sight. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:10, 7 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==ACR==&lt;br /&gt;
Since it's the military version in-game, shouldn't it be referred to as the '''Remington''' ACR? [[User:Spartan198|Spartan198]] 05:01, 12 January 2010 (UTC)&lt;br /&gt;
:Oh, wait, it is. Never Mind. [[User:Spartan198|Spartan198]] 05:02, 12 January 2010 (UTC)&lt;br /&gt;
Its being made by bushmaster. Why the remington logo?&lt;br /&gt;
:Bushmaster is making the semi-auto only civilian version, Remington is making the selective-fire military/LE version. [[User:Spartan198|Spartan198]] 10:14, 15 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
really? i thought remington bought the ACR from them completely [[User:Scarecrow|scarecrow]] 03:20, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Interesting news. The ACR has now been officially released and it the ACR in MW2 is a fake combination of parts. The ACR Basic Configuration has the original handguard from the Magpul Masada, but a different skeleton stock similar to the Magpul MOE or CTR stocks. The ACR Enhanced Configuration has the new squared-off CR handguard with rails and the more iconic ACR stock. The ACR in-game, however, has the ACR Basic handguard (don't be fooled by the fact that there are rails, it's just the original Masada handguard with rails attached) and the ACR Enhanced stock. I'd call it a Magpul Masada, seeing as the trademarks and such aren't discernible as anything real. --[[User:Strategos|Strategos]] 19:34, 23 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Seeing as the in-game model is taken directly from the ACR featured on FutureWeapons, which was the Magpul version, that makes sense. -CC&lt;br /&gt;
&lt;br /&gt;
==Taped Mags==&lt;br /&gt;
I noticed that several of the assualt rifles have tape wrapped around the magazines, is this for a specific reason or just a choice made by the makers? [[User:Death|Death]]&lt;br /&gt;
&lt;br /&gt;
Lots of soldiers in the army tape the ends of their mags to distinguish theirs from a buddies, or the mags that they actually bought if they feel their issued ones were overused or sub par. Some also put grip tape so sweaty hands don't slip when pulling them from their pouches.  I'm sure game designers saw this and included it. [[User:Winglebest]]&lt;br /&gt;
&lt;br /&gt;
i thought that so whether you put the mag in bottom up or not, you'd know which end to put into the magazine well.&lt;br /&gt;
:anyone who's been properly trained with firearms wouldn't do that. Full magazines always go into the pouch with the brass facing down.&lt;br /&gt;
&lt;br /&gt;
Actually when i use Mag Pouches i go brass up to make sure theirs no debris in the Mag.-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
^^^I think it's pretty good, I'm stoked to get it online.&lt;br /&gt;
&lt;br /&gt;
::Same here, I heard it has fairly good range and damaged when stacked up to the other shotguns, it just has a slower ROF, due to the lever action. you can dual wield them though, which says something. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:It's one of the only shotguns with the furthest range out of the lot in MP, this and steady aim and it's a monster in it's own. Like you said M14, it has a low ROF and the second smallest capacity next to the ranger [[Draco122|Draco122]] 21:06, 26 November 2009&lt;br /&gt;
&lt;br /&gt;
::Actually it doesn't. I picked an 1887 up off a dead guy today, and was amazed. first thing is, that it has stunning range. Easily the best, can hit damn close to 50 feet. It holds 7 shots in MP as well, and you can dual wield them, cocking them T2 style. It's a beast of a shotgun, and I can't wait to unlock it for myself. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:::Isn't this weapon the Winchester 1897 shotgun, originally designed for trench warfare and used by the US military thru Vietnam (and plenty are still in use by civilians in the US).  In playing COD 5: World at War, I haven't found the shotguns to be particularly effective.  The Japanese NPCs are often so quick (esp in the higher difficulty level) that they are on you before you can chamber another round (esp in the section of the game where you have to destroy a howitzer with a 3 barreled 25mm AA gun and quickly take up a covered position to eliminate the Japanese counter-attack using a scoped Springfield).  Two Japanese soldiers immediately attack you.  I was killed more often using the shotgun than using the Type 100 or the .30 belt-fed machine gun--whose name just eluded me.&lt;br /&gt;
&lt;br /&gt;
:::As for COD6:MW2, I have yet to run into the 1897.  With so many high tech weapons (and the bewildering array of Russian weapons in the Sgt Roach and Pvt Ramirez sections), why bother with such an obsolete weapon given the effectiveness of the ASC45 (?) that's standard issue for Rangers &amp;amp; Special Forces, esp when there are smg/shotgun combos available.  Or the incredible arsenal in Makarov's safe house?&lt;br /&gt;
&lt;br /&gt;
:::[[User:Newsjunkie356|Newsjunkie356]] 23:58, 9 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::: It's not an 1897, it's an 1887, being lever-action not pump-action. That and it's styled after the Terminator 2 shotgun anyway.[[User:The Wierd It|The Wierd It]] 09:03, 10 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bullet Types ==&lt;br /&gt;
What is this about the Tavor being loaded with FMJ's? Is this supposed to mean that along with choosing weapon attachments, we also get to choose bullet types? - [[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
A bit too confusing now lol, I'm thinking it will just be a perk, because if im right fmj's give higher velocities, but i couldn't see how this would affect the game, in cod 4 all bullets moved at the same speeds?&lt;br /&gt;
&lt;br /&gt;
Where do you get the info that FMJ give higher velocities? just curious?&lt;br /&gt;
&lt;br /&gt;
What i understand is that FMJ are solid bullets and the only bullets &amp;quot;allowed&amp;quot; in warfare from the Hague Conventions.&lt;br /&gt;
&lt;br /&gt;
True, but but a &amp;quot;Black&amp;quot; operation such as this would hardly be concerned with the rules of &amp;quot;conventional warfare.&amp;quot; =P&lt;br /&gt;
&lt;br /&gt;
The Theory behind JHP (Jacketed Hollow Points) is that upon impact of the target the nose of the bullet mushrooms to a much larger size the then original diameter(caliber) of the bullet causing a larger wound channel and more &amp;quot;stopping power&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The downside to this is that since JHP expand during impact the force of the bullet is dispersed over a larger area on the target making these bullets less likely to pierce body armor, also some HP bullets give certain firearms trouble when cycling this ammo. my 1911 for instance... =)&lt;br /&gt;
&lt;br /&gt;
Your 1911's feeding of hollow point has to do with the type of 1911 usually. Different kinds of feeding ramps I'm told. My series 70 Gold cup has the same problem but my Springfield TRP feeds just fine.&lt;br /&gt;
FMJ's moving at Higher velocities has to do with air drag, hollow points would create more of it. As others have said hope this helps, and by all means correct me if I'm wrong.&lt;br /&gt;
&lt;br /&gt;
But basically all bullets work well for their intended applications. its just that in this day and age there are so many options for a person to use its just matching the bullet to the task. Hunting, Target, Match, Self-defense, Low recoil or &amp;quot;Cowboy&amp;quot; Loads, Plinking. Its endless. -Furious Oyster (feel free to expand or remove if incorrect or unnecessary, just trying to help)&lt;br /&gt;
&lt;br /&gt;
well... I didn't exactly want a bullet discussion, i was just wondering how this would affect the game, like if infinity ward would make it horrible and make stuff like hollow points do something like 4 times damage but only go as far as a &amp;quot;Call of Duty Shotgun&amp;quot;. - [[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Where do you get the info that FMJ give higher velocities? just curious?&amp;quot;- I just read alot on firearms :P but i remember coming across it?&lt;br /&gt;
&lt;br /&gt;
As far as i know there is an international convention that bans the use of hollow point bullets and other expanding bullets for millitary purposes.&lt;br /&gt;
&lt;br /&gt;
:That would be the Hague Convention. But from what I understand, it bans their use against ''state-employed combatants'' only, leaving them fair game for counter-terrorism ops and the like. [[User:Spartan198|Spartan198]] 02:47, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
FMJs could be like the perk &amp;quot;Deep Impact&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
They are an attachment for the guns that gives them a little extra damage and better penetration through walls too.&lt;br /&gt;
&lt;br /&gt;
== Extended Magazines Attachments ==&lt;br /&gt;
Thought it was pretty cool, but will it be like a drum mag or something like bandolier, what ever it is i hope it applies to assault rifles.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Ump45em.jpg|400px]]&lt;br /&gt;
&lt;br /&gt;
:Could be a dual mag clip, so you can reload faster. [[User:M14fanboy|M14fanboy]] 00:35, 7 September 2009 (UTC)&lt;br /&gt;
:: Magazine dammit!-[[User:Oliveira|Oliveira]] 21:11, 7 September 2009 (UTC)&lt;br /&gt;
He said a clip that holds two magazines together for a speedier reload - Mythekal&lt;br /&gt;
:::Huh. i never heard of that before. Good point, Mythekal.&lt;br /&gt;
&lt;br /&gt;
Lol its still a mag Mythekal!&lt;br /&gt;
&lt;br /&gt;
its usually just a metal or plastic part that latches to both mags allowing you to just pull out the used one move it to the left and reinsert the fresh mag... Some times its just a piece of tape. Google AR-15 mag couplers or something. -Furious Oyster (Sorry miss read it)&lt;br /&gt;
&lt;br /&gt;
I knew what a dual mag clip is, i was merely trying to explain it to who ever thought that M14Fan said &amp;quot;Clip&amp;quot; instead of Magazine. And here is a picture to avoid further confusion. -[[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dual_Mag_clamp.jpg‎|200px]]&lt;br /&gt;
&lt;br /&gt;
There better be an attachment like this for the AA-12, cause its gonna get really annoying reloading that lousy 8-shot magazine every five seconds after unloading on someone lol-ArmoredMason619&lt;br /&gt;
&lt;br /&gt;
Apparently the extended mags are exactly what you think. They take the standard magazines of any gun and just add like 10 more rounds to it. I don't know about the reload animation, but most likely it's the same. [[User:Excalibur01|Excalibur01]] 17:39, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
the extended mags look exactly the same and reload the same they've just got more rounds- red raindog&lt;br /&gt;
&lt;br /&gt;
==Barret .50== &lt;br /&gt;
&lt;br /&gt;
At the end of the Flag Runner video FourZeroTwo has a Barret M82. May not be, but it looks like one and sounds like one, it's a little blurry so i wasn't sure? -Final Tsurugi&lt;br /&gt;
&lt;br /&gt;
It looks like a Barrett XM500 - Mythekal&lt;br /&gt;
&lt;br /&gt;
How did i not notice that, actually might be a Barrett M99? - Final Tsurugi&lt;br /&gt;
&lt;br /&gt;
:Or it could be the M107, the updated M82. ][[User:M14fanboy|M14fanboy] 01:52, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It wasnt the M99 because it was firing semi-automatically, and from the angle, the magazine was not visible, so i assume it was a bullpup - Mythekal&lt;br /&gt;
&lt;br /&gt;
It is a Barret M82/M107, if you pause the video at the right moment you can see the magazine in front of the grip, i actually got excited to think we might have a bull-pup sniper in Modern Warfare 2 :P -Final Tsurugi&lt;br /&gt;
&lt;br /&gt;
Nope. Youre all wrong, I mean you got the .50BMG part right, but its actually an Accuracy International AS50. Come on guys I cant be the only one who noticed that-Kellers357&lt;br /&gt;
I'm almost positive that it is not an AI. It is just a M107 [[User:mythekal|mythekal]]&lt;br /&gt;
&lt;br /&gt;
Most definitely a Barret 82/M107. [[User:Spartan198|Spartan198]] 02:49, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is an M82A1, just like in COD4. M107's actually larger than the M82, but has less recoil because of its internal design. --[[User:Frostbite249|Frostbite249]] 13:42, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Brazillian Militia? ==&lt;br /&gt;
&lt;br /&gt;
They better make the main character waste the militia alongside the Brazilian Army or the [http://en.wikipedia.org/wiki/Batalhão_de_Operações_Policiais_Especiais BOPE] or I am not buying it.-[[User:Oliveira|Oliveira]] 19:07, 14 May 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I actually like that causal outfit the militia wear :)&lt;br /&gt;
::Me too. I never seen a Brazilian wear a 1980s Miami Vice style flower shirt, but i do like how they have militia wearing Brazilian football team shirts. Makes it more realistic. I like the flower shirts though. They are cheesy as hell. It fits the game. Also, Please sign your posts.-[[User:Oliveira|Oliveira]] 21:14, 7 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah Miami vice ftw :) --[[User:Final Tsurugi|Final Tsurugi]] 21:50, 9 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Taskforce 141 = Rainbow Six ==&lt;br /&gt;
&lt;br /&gt;
A multinational commando unit? The moment I read that, I immediately thought Rainbow and well we really can't complain what kinds of weapons these guys uses since they are a fictional unit like Rainbow so they can use whatever they want. [[User:Excalibur01|Excalibur01]] 21:18, 5 June 2009 (UTC)&lt;br /&gt;
:I was expecting the task forece to be from the UN. That would be cool.-[[User:Oliveira|Oliveira]] 21:35, 5 June 2009 (UTC)&lt;br /&gt;
::But if they say they are are UN taskforce makes the team sound kinda...pointless Like the UN does anything. [[User:Excalibur01|Excalibur01]] 21:39, 5 June 2009 (UTC)&lt;br /&gt;
:::I though Rainbow Six was a UN Task Force? Anyway, a movie or televison series about a UN Uber badass task force that were formed to catch international criminals would be really cool. The problem with the UN is that they try to be neutral and being neutral doesn't do anything. The UN should be reformed to be more of a International police that works against international criminals and make international laws.-[[User:Oliveira|Oliveira]] 21:50, 5 June 2009 (UTC)&lt;br /&gt;
I like the UN the way it is. What you're talking about sounds like the first step to a totalitarian society.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
:What i'm talking about is stuff like Resolution 84. I also like the UN the way it is but, they fail at quick responses to genocide such as the Rwandan Genocide in 1994.-[[User:Oliveira|Oliveira]] 16:00, 10 June 2009 (UTC)&lt;br /&gt;
In general they fail at mostly any response. They just don't have the power to back up their enforcement of peace. Any peace keeping force with too much power can be oppressive. Who will keep the peace keepers in check when they're suppose to keep us in check? Quite the dilemma. I just don't think the idea of the U.N. or anything similar can work.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
:The United States shall keep the UN in check, without US, there is no UN. They need us more than we need them. It might seem like typical arrogant American mentality, but from how things are, the US has more indirect influence and handle over the entire world. We are the world's insurance policy, the self proclaimed enforcer, guardian, peacekeeping super power despite all our internal problems with crime, money and other things, but because of our population and how relatively young our nation is, the intense diversity in culture and believes keeps us in check. [[User:Excalibur01|Excalibur01]] 03:07, 14 June 2009 (UTC)&lt;br /&gt;
::...and this is why the rest of the world laughs at you. The UN uses the US for two things: money and muscle. If we need a billion dollars-worth of hardware and a couple of divisions of witless jocks to drive it around, you're who we go to. The two hardest things about a UN mission are coming up with a spin which makes the Yanks feel self-important and translating your orders from French to American English.&lt;br /&gt;
::The Problem is when someone like Bush Jr. comes up and     s everything up. Could you imagine having someone like him being President of The United States during the Cold War? Anyway, The UN did have a really good quick response to the North Korean invasion of South Korea. We almost had North Korea. If weren't for the goddamm chinese.-[[User:Oliveira|Oliveira]] 15:19, 14 June 2009 (UTC)&lt;br /&gt;
: Yeah if it weren't for them all this Kim Jong Il shit wouldn't be happening and we wouldn't be about to go to war in Korea-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 18:57, 1 July 2009 (UTC)&lt;br /&gt;
::Hey Smith, if someone is at fault for not winning the Korean War and not having only one Korea, is Mao. Truman also kinda     ed up by telling the 7th Fleet to enter the Taiwan Straits.&lt;br /&gt;
:::Um, Task Force 141 is a play on Task Force 121, which in real life is a (dare I say) black ops verison of JSOC. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
I think the Task Force 141 is referring to Task Force 145 in reality. Task Force 145 is a joint force combining US and UK special forces&lt;br /&gt;
&lt;br /&gt;
Task Force 121 was in no way a Black Ops Unit. It was, as 145 is, a multinational military unit assigned dircetly to counter-terrorism. Task Force 121 no longer exists it is now known as 145, which is what Task Force 141 in the game is based off of.&lt;br /&gt;
&lt;br /&gt;
team rainbow was made to combat terrorism the old commander of ranbow is was a navy seal and a cia agent. he is the guy in clear and present danger is his name mr. clark.&lt;br /&gt;
&lt;br /&gt;
Yeah that's from the original book, Rainbow Six. The games are all based around it. He was and Ex-SEAL who was recruited by the CIA and became an Operator[a Spy, if you wanna be movie technical.]. His name was John Clark.&lt;br /&gt;
&lt;br /&gt;
:My Rainbow Six history isn't what it used to be, but I'm pretty sure John Clark was just the director of Rainbow and didn't do much field work (most of which was left to Ding Chavez, at least until the Vegas games when he was promoted to Six and Logan and Bishop were brought into the picture). [[User:Spartan198|Spartan198]] 09:34, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
True, he didn't do much feild. About all he did in the basis of feild work was at the end of the novel where they hunt down the Bio-terrorist's and chase them to their secondary base in Brazil. He run's the show basically as Feild Commander.&lt;br /&gt;
&lt;br /&gt;
Task Force 141 in-game is made-up of an unknown amount of countries military. The three that you can definately tell are, U.S. Military, British S.A.S., and Australian S.A.S.&lt;br /&gt;
&lt;br /&gt;
Task Force 141 in-game also has Canadian JTF-2 operators in the Brazilian stages. Look for the Green Canada Flag tabs on the backs of their vests.&lt;br /&gt;
&lt;br /&gt;
== FAL Please ==&lt;br /&gt;
&lt;br /&gt;
I know one of the screenshots show's what appears to be an MD-2, but I still wanan see a FAL in MW2. I'm getting annoyed by G36Cs and M16s and G3KA4s in all these games. The FAL was a true combat rifle, and I do has want (sorry for net speak)--[[User:M14fanboy|M14fanboy]] 20:57, 26 June 2009 (UTC)&lt;br /&gt;
: I absolutely agree with the above statement-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:02, 26 June 2009 (UTC)&lt;br /&gt;
::Me too but, the MD-2 is good enough for me. And it is Brazilian! That makes me proud of being Brazilian.-[[User:Oliveira|Oliveira]] 21:28, 26 June 2009 (UTC)&lt;br /&gt;
: I like the Imbel also, its a pretty solid gun-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:57, 26 June 2009 (UTC)&lt;br /&gt;
::Which Imbel? Imbel is the manufacturer.-[[User:Oliveira|Oliveira]] 21:58, 26 June 2009 (UTC)&lt;br /&gt;
:Their FAL copy with the fixed stock (it's the only one I've held)-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:11, 26 June 2009 (UTC)&lt;br /&gt;
::Those are just called FN FALs.-[[User:Oliveira|Oliveira]] 22:16, 26 June 2009 (UTC)&lt;br /&gt;
:::The Imbel is great and all, but the FAL is a solid 7.62 rifle. Also, I noticed they're using the AUG A1, not A3 for MW2. I'm pleased with that as the original AUG model was always my favorite.--[[User:M14fanboy|M14fanboy]] 22:08, 26 June &lt;br /&gt;
2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== TDI &amp;quot;Kriss&amp;quot; ==&lt;br /&gt;
I know the Kriss is going to be hyped in MW2, as its a powerful .45 ACP SMG that has virtually no recoil and great accuracy. But the guys at IW won't let such a perfect gun into multiplayer, because it'll turn into a noob weapon fast. My bet's on that they purposely change one of it's stats to make it more balanced. Any guesses on what they'll take away from it? My bet is make it less powerful.--[[User:M14fanboy|M14fanboy]] 16:17, 28 June 2009 (UTC)&lt;br /&gt;
:There IS recoil in the Kriss. Every gun has recoil.-[[User:Oliveira|Oliveira]] 16:20, 28 June 2009 (UTC)&lt;br /&gt;
::True, but it varies what the recoil force actually ''does'' and how much of it the user feels; the recoil has to go somewhere, but it can be towards things like fighting the gun's own muzzle climb by shoving a weight downwards [as with the Kriss], stopping a barrel that's moving forwards [as with the XM307 / XM312], or quite a number of other things. The general idea is that the Kriss has very light felt recoil for its weight [less than half the weight of a Thompson] because of the novel operating system. And I imagine they'll either limit the magazine, turn it into a peashooter or make it horribly inaccurate. [[User:Tim|Tim]] 02:04, 29 June 2009 (UTC)&lt;br /&gt;
:::Or Infinity Ward could make the Kriss a Kicking Rad gun that you will get when you reach the highest level. An all around gun.-[[User:Oliveira|Oliveira]] 02:16, 29 June 2009 (UTC)&lt;br /&gt;
::::What about the Rate of Fire? i don't remember if the Kriss had a high R.O.F. or not&lt;br /&gt;
:::::From the Future Weapons video I watched on the Kriss, it seems to have an average MP5 like rate of fire. But if IW does let the Kriss go all out, it'll be revenge of the pwned when people get a hold of it. Take that noob tubers! Have some .45 slugs in the face!--[[User:M14fanboy|M14fanboy]] 16:27, 1 July 2009 (UTC)&lt;br /&gt;
::Hey man, the noob tube is awesome.-[[User:Oliveira|Oliveira]] 16:36, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::People who hates tubers are just gamers. Sure I get        off when I get hit in the face by an M203, but hell, I use one too. It's a very good field weapon. In combat, there is no such thing as cheap shot. There's hit and miss. Even in games, if you killed a guy, it's a kill, doesn't matter how you did it, unless you used cheats, but I use the M203 all the time, and 2 shells is what you get in multiplayer, so quit complaining, those on the recieving end of my tube. Now the P90 was a widely used gun for noobs cause of it's high ROF and mag capacity and with the slight of hand perk, you can reload the         faster than you could in real life[[User:Excalibur01|Excalibur01]] 06:04, 3 July 2009 (UTC)&lt;br /&gt;
:::People who complain about tubes in modern games don't remember the days of real noob-tubes, back when the 203 was your alt fire, had realistically-sized splash and had a zero arming distance, and a newbie could easily end a game with a positive score just by firing it point-blank whenever they had more than one person in front of them. [[User:Vangelis|Vangelis]] 07:23, 7 July 2009 (UTC)&lt;br /&gt;
I agree i just hate the loss of a perk its better than juggernaut.--[[User:Panther61DC08|Panther61DC08]] 20:02, 15 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::ANYTHING is better then juggernaut man. And yeah, I use the M203 from time to time, but people who use it constantly should really just go sit down.--[[User:M14fanboy|M14fanboy]] 18:13, 20 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Most online gamers are idiots who most likely don't know the difference between a bullet and a bolt carrier, so they're going to label anyone who kills them a [insert gun name here] noob. If you kill them with an M4, you're an M4 noob. If you kill them with a P90, you're a P90 noob. If you kill them with a shotgun, you're a shotgun noob. It never ends. The point of playing a game is to have fun, so I'm gonna use what I like to use (including the 203) regardless of what everyone else thinks about it. If I nail some tit in the face with a 40 mike-mike, they can whine and cry &amp;quot;noob tuber&amp;quot; all f'n day, it isn't going to change that I put a 40 mike-mike into their face. Only thing about me is that I can do it from a block away (an in-game block, I mean), rather than at point blank. [[User:Spartan198|Spartan198]]&lt;br /&gt;
:I have a Class that it's specialty is to piss people off. Yes, i am a asshole. BUT, i am a professional asshole.-[[User:Oliveira|Oliveira]] 23:01, 27 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As far as the Kriss goes they sure as hell have never fired it (which disappoints me that they put all these exotic weapons in that they really havent touched... in COD4 they actually fired most of the weapons and that gave it a level of authenticity) so i dont think they'll pay attention to the fact that it takes most of the recoil for you. when you fire it youll probably be shooting all over the place with heavy recoil -Mandaloin&lt;br /&gt;
&lt;br /&gt;
::Well looky here, an icon for picking up a &amp;quot;FAL Red Dot sight&amp;quot; In the Multiplayer trailer. There is a god, because the FN FAL has finally made it into an awesome game![[User:M14fanboy|M14fanboy]] 05:36, 19 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Kriss does seem to have a comparably short barrel to the UMP. IW could lower the damage due to the lower velocity? not sure what barrel length is ideal for .45ACP but I just thought that could be used as a reason to balance? that and the Kriss only uses the .45 Glock pistol mags correct? so maybe your attachment is an extended mag to help compete? -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
:From what we've seen, the Kriss in MW2 is already being used with the experimental 26 round magazine currently being developed for the gun. As for barrel length, it's on par with the UMP, plus its shorter overall. Who knows, maybe IW will just make the Kriss what it is in real life, a hard and precise hitting sub machine gun. [[User:M14fanboy|M14fanboy]] 01:51, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apparently IW got the Kriss right on how controllable it is when firing on full auto. It doesn't go all over the place. [[User:Excalibur01|Excalibur01]] 17:50, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The Vector is stunningly good. A bit down on power, but accurate and it can handle it's high ROF. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:Been unlocking the attachments for the Vector and it is kind of nerf on the power. It's really not the strong, but has a high rate of fire and accuracy [[User:Excalibur01|Excalibur01]] 16:52, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
Why haven't anyone added the P90? It has been confirmed and in the E3 trailer there was a pickup icon for the P90 and it said &amp;quot;Press # to ick up P90&amp;quot;&lt;br /&gt;
:Did you miss [http://www.imfdb.org/index.php/Modern_Warfare_2#FN_P90TR this?]-[[User:Oliveira|Oliveira]] 16:32, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Re-added ==&lt;br /&gt;
Hey evryone Activision has decided to re-add the Call of Duty prefix back to the Modern Warfare 2 title making the game now being called: Call of Duty: Modern Warfare 2, instead of just Modern Warfare 2? Actvision added the Call of Duty prefix because of the lowered awareness of the Call of Duty series [[User:Drjuki|Drjuki]] 17:16, 13 July 2009 (UTC)&lt;br /&gt;
:So we're changing the name again on this site? [[User:Excalibur01|Excalibur01]] 17:42, 14 July 2009 (UTC)&lt;br /&gt;
::The changing is not official yet. They're still calling the game &amp;quot;''Modern Warfare 2''&amp;quot; (source: [http://kotaku.com/5315981/infinity-ward-talks-modern-warfare-2-43-stories-up]). In fact, nobody at Activision or Infinty Ward ever called the game &amp;quot;''Call of Duty: Modern Warfare 2''&amp;quot;, search any quotes you want. Also, the hardened and prestiges editions (collector versions) don't have &amp;quot;''Call of Duty''&amp;quot; on their boxes.--[[User:PhantomT1412|PhantomT1412]] 14:40, 18 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i luv p-90 its awesome. i'v been playing modern warefare for one week now and what i did was i got bling pro(allows you to chose 2 perks) and i took a p-90 and put akimbo and rapid fire. its CRAZY. whenever your in close quarters with that combo, your invincibal.&lt;br /&gt;
&lt;br /&gt;
-evilmidget25&lt;br /&gt;
&lt;br /&gt;
ps il be online soon, its been three months and ill be back on chrismas&lt;br /&gt;
&lt;br /&gt;
== Walther WA2000 ==&lt;br /&gt;
Does someone has an ingame picture of this game, because I doubt its presence in the game. And there is no use for a weapon to be listed if there is no proof.--[[User:PhantomT1412|PhantomT1412]] 17:18, 18 July 2009 (UTC)&lt;br /&gt;
:I strongly concur with Phantom. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:16, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;People, it's there in-game. Not in any of the missions I've seen, but I use it all the time in Spec-ops, Then gilly suited russians try to kill me with it when I play the chernobyl mission. there is a Frowny Face sticker on the inside of the scope cover. Very funny!&amp;quot; -Camden&lt;br /&gt;
&lt;br /&gt;
Only a hundred-something were ever made. just saying [[SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
The WA2000 is present in the mission Loose Ends. At the very beginning when you are ambushed and there is a smoke screen, there are several snipers in the smoke that are equipped with the rifle. Also, when you get to the safe house there is one on the bottom floor of the house. It's on the wall in the weapons cache. - SirWilliamKillian&lt;br /&gt;
&lt;br /&gt;
== Behold, a really, really silly bundle: ==&lt;br /&gt;
&lt;br /&gt;
http://www.computerandvideogames.com/article.php?id=219720&lt;br /&gt;
&lt;br /&gt;
I can understand doing that for something like a ''Splinter Cell'' bundle (sorta), but... [[User:Vangelis|Vangelis]] 08:42, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm so getting that... [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
NVG's that max out to 50 feet, failll&lt;br /&gt;
&lt;br /&gt;
:*facedesk* Behold, NVGs for less then 200 with a $70 game and art book, Who wants to bet those are made by a company who's name you can't pronounce and is based in a country that rhymes with Dina? Anyhow, I already pre-ordered the standard game, I don't need fancy art books and hard cases and crappy NVGs, I just want what may be the best FPS ever created, period. [[User:M14fanboy|M14fanboy]] 01:48, 6 September 2009 (UTC)&lt;br /&gt;
::You just call that game the best FPS ever created? You tried using a shotgun? The guys who made it know nothing of shotguns and the fact that you can't change firing modes, and that if you don't use the sights you can't hit the broad side of a barn even if you put the barrel against it! --[[User:T.H.M.Christensen|T.H.M.Christensen]] 02:20, 5 December 2010 (UTC)&lt;br /&gt;
::I'm don't want the nod to use, I just want them as a bad-@$$ display for the living room. [[User:Spartan198|Spartan198]]&lt;br /&gt;
:::And they actually function pretty well. I can make out the stop sign at the entrance to the complex I live in, and it's quite a bit further away than 50 feet. [[User:Spartan198|Spartan198]] 07:13, 5 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Cover Restoration ==&lt;br /&gt;
Does anyone have any unique or expensive software to put this image on the front page?&lt;br /&gt;
&lt;br /&gt;
[[Image:Modern Warfare 2 Cover.jpg|thumb|left|200px|Original]]&lt;br /&gt;
[[Image:Modern Warfare 2 Final.jpg|thumb|none|350px|The best I could do.]]&lt;br /&gt;
&lt;br /&gt;
It's not the standard edition box.--[[User:PhantomT1412|PhantomT1412]] 15:06, 19 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SPAS-12? ==&lt;br /&gt;
Do you think this shotgun is a SPAS-12? Since we were shown that there is one in this level during a gameplay demo, it could be possible.&lt;br /&gt;
[[Image:MW2shotgunspa.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
its a FAMAS- the folded bipod&lt;br /&gt;
&lt;br /&gt;
:Nope, it's a WA2000&lt;br /&gt;
&lt;br /&gt;
::The Walther WA2000 has a &amp;quot;skeletal&amp;quot; look to it and is a bolt-action sniper rifle. This image shows the weapon having a pump gauge at the bottom, meaning that it must be some sort of shotgun, as opposed to the WA2000's bolt-action. &amp;lt;s&amp;gt;Besides, I may be mistaken since I don't pay much attention to the FAMAS, but the last time I checked, the FAMAS didn't have a folding stock.&amp;lt;/s&amp;gt; --[[User:Blemo|Blemo]] 04:44, 23 July 2009 (UTC)&lt;br /&gt;
:::Sorry, I didn't see that you meant &amp;quot;bipod&amp;quot;, not &amp;quot;stock&amp;quot;. I don't see the point in the FAMAS having one of those, either. --[[User:Blemo|Blemo]] 04:45, 23 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's not a shotgun, the &amp;quot;handgrip&amp;quot; is too long to be a pump like you were saying, i agree with the fact that it is a WA2000, it has the same front end and flash hider as the walther. By the way, the walther can be either semi or bolt action.&lt;br /&gt;
&lt;br /&gt;
yeah i think its a Wa200 too, you can even see a fat ol' scope and a bipod on it. look real close for the scope.&lt;br /&gt;
&lt;br /&gt;
Now that I think about it, it looks more of a WA200, if not a SPAS-12, and it is definitely not a FAMAS. And please, fellas, sign your edits. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:19, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M4==&lt;br /&gt;
&lt;br /&gt;
The M4 used in the game had been confirmed as a Bushmaster M4. According to one of the guys working on MW2 he has told in the Call of Duty wikia that the M4 is a Bushmaster M4.... Could someone add that??&lt;br /&gt;
&lt;br /&gt;
:wheres the proof?&lt;br /&gt;
&lt;br /&gt;
::As of now, nothing can be added to the main article since there are no sources or evidence that provide the actual facts. Do you happen to have a link of the official statement? I think what he means is that the M4 (when mounted with sights or scopes) looks like a Bushmaster ORC (Optics-Ready Carbine), since it's rear and front sights are already removed. But just because it looks like it doesn't mean it has to be a Bushmaster. And again, guys, please sign your edits. Cheers, --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:51, 6 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The M4 IS a Bushmaster! And proof is right here on IMFDB! I took this from the pic of Soap and enlarged it.&lt;br /&gt;
&lt;br /&gt;
http://i294.photobucket.com/albums/mm97/SpartanWarrior198/Soap_Bushmaster_M4.jpg&lt;br /&gt;
&lt;br /&gt;
Snake logo on the mag well is Bushmaster's. [[User:Spartan198|Spartan198]] 12:48, 8 September 2009 (UTC)&lt;br /&gt;
:And I just noticed Soap is wearing US Army UCP, as well... [[User:Spartan198|Spartan198]]&lt;br /&gt;
&lt;br /&gt;
:So what? In this fictional universe, Bushmaster makes all the M4s? [[User:Excalibur01|Excalibur01]] 17:28, 11 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well, true, but this is a video game set in the near future. It could very well be possible that Bushmaster took over M4 production from Colt (since their exclusivity agreement expired back in June) in the Modern Warfare world.[[User:Spartan198|Spartan198]] 12:07, 14 September 2009 (UTC)&lt;br /&gt;
::And I doubt IW would put two or more different identical &amp;quot;M4s&amp;quot; in the game. I can see an M4 and HK416 or REC7 put side-by-side in the game because there are some slight external differences (and caliber increase in the case of the REC7), but there'd be no point in having separate Colt and Bushmaster M4s, both virtually identical externally, at the same time. But then again the still above could very well be just promotional with a Bushmaster put in because it's all they had available to model. But we'll find out for sure Nov. 10th... [[User:Spartan198|Spartan198]] 01:45, 16 September 2009 (UTC)&lt;br /&gt;
:::Hmm... Bushmaster may have used the Call of Duty franchise to advertise for their weapons, as seen on the lower receiver of the M4. Maybe likely, maybe not; but it is a possibility. Cheers, --{{User:Blemo/Sig}}&lt;br /&gt;
::::HK did it with R6, so why can't Bushmaster do it with MW2? [[User:Spartan198|Spartan198]] 04:37, 25 October 2009 (UTC)&lt;br /&gt;
:: Whats with all the reflex sights, they do that in way to many games, if you look at the weaponry issued to SOF in america, they all use Aimpoints, ACOGs or Eo-Tec's so why do game designers feel the need to put in Reflex. every SWAT department in america has EO-Tecs on their M4s not a reflex sight.&lt;br /&gt;
::::It is only in this picture that the Bushmaster snake logo is present. In-game, the model has a horse on the lower receiver, similar to Colt's &amp;quot;prancing pony&amp;quot; logo. --{{User:Blemo/Sig}}&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887==&lt;br /&gt;
&lt;br /&gt;
No way this is a winchester 1887, you have to out of your mind to think that.&lt;br /&gt;
http://www.imfdb.org/index.php/Image:MW2Winch1887.jpg&lt;br /&gt;
http://www.imfdb.org/index.php/Image:Winchester1887shotgun.jpg&lt;br /&gt;
&lt;br /&gt;
yeah dude there's one in there, it must be like a cheat code to get it but there is a picture.&lt;br /&gt;
&lt;br /&gt;
I dought you need a cheat code to get it as the enemy you can kill and take their weapons have it. &lt;br /&gt;
Also it could be the Chinese copy.&lt;br /&gt;
--[[User:Jake zergling|Jake zergling]] 23:40, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
There was a ''Public Ennemies'' version of the weapon which was closer to the one in the screenshot, but it has been deleted.--[[User:PhantomT1412|PhantomT1412]] 22:16, 31 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it would be peculiar to have the old lever shotgun in MW2, but definitely a cool choice of gun. It may not be the fastest or most powerful, but it has nostalgia and cool to it. [[User:M14fanboy|M14fanboy]] 18:13, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It could be like the Stg-44 from COD4, a retro weapon. &lt;br /&gt;
It was called MP44 in Cod4 not Stg-44 that was in W@W just trying to help. -FuriousOyste&lt;br /&gt;
: The MP44/StG-44 was only in CoD4 as a nod to the other games in the franchise which are all set during WW2. [[User:The Wierd It|The Wierd It]] 21:41, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe you can unlock Price's mustache as a nod to his awesomely awesome mustache from MW1? =D -FuriousOyster&lt;br /&gt;
&lt;br /&gt;
Since IW seem to be going along the &amp;quot;fun&amp;quot; route while still sticking to a semi-realism point of view, it's probably safe to assume this was added as a &amp;quot;fun gun&amp;quot;. It's likely with the recent videos of the &amp;quot;Flag Runner&amp;quot; and the addition of throwing knives there adding weapons that no serious soldier would use in direct combat but would be awesome to use a video game multiplayer match. It's possible they added it as a reference to Terminator 2, I wonder if they'll add the M79 and a portable minigun... [[User:Draco122|Draco122]] 14:11, 02 September 2009 (UTC)&lt;br /&gt;
:There should be two reload animations. The first one you reload normally but in the second one you reload like the T-600, With one goddamm hand.-[[User:Oliveira|Oliveira]] 17:05, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That was only chambering fresh rounds, not reloading it, but I see your poit. Either way though, having an old school lever action shotty will surely make things, uh, interesting? And throwing knives will just attract goddamn ninjas. [[User:M14fanboy|M14fanboy]] 01:46, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Ninjas that I'll gladly lay waste to in MP. [[User:Spartan198|Spartan198]] 12:02, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Amen to that man, they can throw all the knives they want, but that won't stop them from taking a burst of FAL rounds in the chest. [[User:M14fanboy|M14fanboy]] 23:55, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Good luck getting a burst out of your FAL --[[User:Captain Snikt|Captain Snikt]] 05:50, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;Those who live by the sword get shot by the ones who don't&amp;quot;. Ninja's were cowards anyways. They retreated rather than fought most of the time-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:05, 27 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Not to mention that was against bows and arrows, not automatic rifles. [[User:M14fanboy|M14fanboy]] 18:14, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
for the reload animations I think the shells are being loaded in to the barrel!!&lt;br /&gt;
&lt;br /&gt;
:No my friend, thats just how you load a lever shotgun. The tube you load the shells in to is the magazine, and the tube below it is where they eject from when you cock the gun after a shot. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Don't debate on the articles ==&lt;br /&gt;
&lt;br /&gt;
Stop debating on the page do it in here that's what it is for.&lt;br /&gt;
--[[User:Jake zergling|Jake zergling]] 23:40, 29 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I am confused you say not to debate here but then you say to debate here. I am new to this.&lt;br /&gt;
::Jake, can you speak english?-[[User:Oliveira|Oliveira]] 00:25, 30 July 2009 (UTC)&lt;br /&gt;
:::I mean don't debate on the main page with the articles it clutters it.--[[User:Jake zergling|Jake zergling]] 05:33, 30 July 2009 (UTC)&lt;br /&gt;
::::What Jake means, is that to hold all disputes, comments, and debates on the discussion (talk) page, instead of the article itself. The page you are looking at is the talk page and you should type any comments on this page. If you look at the top, there are seven tabs (varies on your status and monobook of the wiki), but for more users, it says, &amp;quot;page, discussion, edit, +, history, move, &amp;amp; watch&amp;quot;. Make sure the &amp;quot;discussion&amp;quot; tab is pressed before you make your edit. Typing in the tab that says &amp;quot;page&amp;quot; makes the article look unprofessional and a hassle to read. Cheers, --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:49, 6 August 2009 (UTC)&lt;br /&gt;
:::::I'll move all the discussion here...--[[User:PhantomT1412|PhantomT1412]] 13:50, 27 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glock ==&lt;br /&gt;
The GameTrailers Analysis states that it is a [[Glock#Glock 22|Glock 22]], but this is unconfirmed. It could be a [[Glock#Glock 18|Glock 18]] since in the video demo shown at the E3 conference, it fires fully automatically. &lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|[[Glock#Glock 18|Glock 18]] - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|400px|A [[Glock]] fired by &amp;quot;Roach&amp;quot; on a snowmobile in Mission &amp;quot;Cliffhangar&amp;quot;. Note olive-drab frame.]]&lt;br /&gt;
[[Image:MW2SpOpGlock.jpg|thumb|none|300px|This US special ops has a olive-drab framed Glock in his thigh holster (barely off-shot).]]&lt;br /&gt;
&lt;br /&gt;
*An interesting note is that the Glock fires dramatically slower than a Glock 18 or other converted Glocks. The Glock from the video's rate of fire is only around 600-700 RPM, where as a real Automatic Glock fires around 1100+ RPM  -- Mythekal&lt;br /&gt;
&lt;br /&gt;
:The guy COULD just be firing in semi VERY fast so that it seems like it's full auto. A lot of the handguns in COD4 if you tap the trigger in quick successions, it seems almost full auto [[User:Excalibur01|Excalibur01]] 04:45, 4 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Who ever put the screenshot on the page forgot to remind that the frame color is (tan) &amp;quot;Olive Drab&amp;quot;. Glock 18's did not have this color available. Glock 22's just came out with this color somewhere in 2008. Of course I still wouldn't rule out it could be a Glock 18 with a replaced frame. But the writers probably wanted to put a new FBI (.40S&amp;amp;W) caliber into their Video Game arsenal.&lt;br /&gt;
&lt;br /&gt;
:::Not to disagree with you, I mean, you strike a really good point, but I've seen video game companies butcher their weapons into having colors or functions that they don't even have in the first place. Perhaps this is the case, although highly unlikely. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 17:08, 25 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not sure if anybody noticed, but the G18s in game does not have a selector switch - JanG&lt;br /&gt;
&lt;br /&gt;
The Glock 18 can come with OD frames http://www.teamglock.com/Glock-Buyers-Guide/Glock-18.htm&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K USP .45 ==&lt;br /&gt;
Shown in a stage demo for GameSpot, Roach wields it with a knife at the same time. There is a similar technique where you do this with a flashlight. If someone would care to name it please do as I forgot for the moment.&lt;br /&gt;
&lt;br /&gt;
*Take your pick from CQC, CQB, Combatives or Defendu. [[User:Dongs|Dongs]] 11:27, 7 June 2009 (UTC)&lt;br /&gt;
** The particular technique shown below with the support arm under the wrist of the main arm indexing the flashlight along the axis of  the barrel is called the Harris Method. In this case it's being done with a knife presumably because it looks cool.&lt;br /&gt;
*** It's actually done for CQC and not just cause it looks cool. A similar method to this is what Snake does on MGS.But he holds the Knife with the gun by the grips.Perhaps the Harries method is more comfortable than Snake's CQC method,so they made it that way.&lt;br /&gt;
**** &lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&amp;amp;W models above.]]&lt;br /&gt;
[[Image:USP_with_knife.JPG|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
== Akimbo ==&lt;br /&gt;
&lt;br /&gt;
*Need some confirmation on this as I cant find any videos or images of this, supposedly the player is now able to Dual wield or go Akimbo with Pistols, particularly twin desert eagles were seen in a demonstration during a show off session to fans. &lt;br /&gt;
&lt;br /&gt;
This is one of the websites with this article:&lt;br /&gt;
http://www.bit-tech.net/news/gaming/2009/08/27/modern-warfare-2-has-guns-akimbo/1&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There was a screenshot of the Desert Eagle being held akimbo during a gameshow in Vegas (the name of which I forgot...) I'm not sure if it was already added to the article, but I'll take a look. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:10, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Now Akimbo? I'm having less and less faith in this new game with most of these cliche shit added on. We got too many kinds of new guns enough to put Rainbow Six to shame, odd matches for people and prototype guns in wide use. This game went from pretty cool to up down cliche generic shooter. [[User:Excalibur01|Excalibur01]] 19:52, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Leaked Video ==&lt;br /&gt;
&lt;br /&gt;
Found this video while searching the net on youtube. &lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=7FuwFT4p5hA&lt;br /&gt;
&lt;br /&gt;
At 1:28 there appears to be a new weapon, it looks like it says &amp;quot;Shotgun&amp;quot; but the video is low qaulity and I'm having a hard time finding out what it is? The icon image looks similar to that of a Saiga shotgun but I'm not sure. From the looks of it, the IMI Mini Uzi will be making a return.&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2brazilshotgun.png]] I think it says (litterally) &amp;quot;FAL w/ Shotgun&amp;quot;... Shotgun attachment?!--[[User:PhantomT1412|PhantomT1412]] 18:23, 29 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
MASTERKEY! that would be awesome! on the other hand... COD4 shotguns were pretty pointless. so I doubt an even shorter barreled one would be worth it.&lt;br /&gt;
&lt;br /&gt;
:Yeah, there have been rumors of an under-slung shotgun attachment. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:30, 31 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That does surely say FAL with Shotgun, as it matches the shape of the other FAL seen in a trailer, sweet! [[User:M14fanboy|M14fanboy]] 22:19, 1 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
also confirmed in game masterkey is avalible -scarecrow&lt;br /&gt;
&lt;br /&gt;
== Continuity Error(??) ==&lt;br /&gt;
&lt;br /&gt;
Perhaps, in the E3 Gameplay video, the Infinity Ward boyz made a continuity error. If you will, note that Roach is first seen using a USP .45, but later, on the snowmobile, he switches to a Glock 18/22/whatever. Just a thought.&lt;br /&gt;
&lt;br /&gt;
:Doubt it. games arn't that sloppy. Its probably given to you when you board the snowmobile because firing a semiautomatic weapon while you are going pretty fast wouldn't help much unless you have a very steady hand. better to have a wide spread than accuracy when you cant predict the enemy that well. [[user:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
::Well apparently you are able to equip 3 weapons?, but that still wouldn't explain how he got that glock.&lt;br /&gt;
&lt;br /&gt;
:::What 5t3v0 says is true. Video game developers aren't that sloppy and I think that the publishers purposefully made this so-called &amp;quot;continuity error&amp;quot;. I think that the Glock is for use only for the snowmobile portion of the mission, since its high rate of fire (compared to the HK USP .45) is more ideal for tracking and shooting fast-moving vehicles. Many other video games during their vehicle missions use the same logic (i.e. a mounted machine gun on the snowmobile in [[007: Nightfire]]). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 04:11, 8 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::There's one on each of the snowmobiles, There's a holster somewhere.&lt;br /&gt;
&lt;br /&gt;
Okay first of all, i know you know its just a game, so thats my first statement, and my second is, who says you cant have another holster on you, one on your thigh, one on your rig, or two on both your thighs? and then you either have access to it in the game or you dont, and we can all pretend like roach just doesnt want to use it until the snowmobile thing or something like that.&lt;br /&gt;
&lt;br /&gt;
== New mw video ==&lt;br /&gt;
&lt;br /&gt;
Gentlemen. http://www.youtube.com/watch?v=V4PMRFkx07g&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Damn, the MP5K Looks SWEET! And throwing knives? kick-ass!!! man as soon as this is released im disowning my copy of COD4.&lt;br /&gt;
&lt;br /&gt;
== Double Barrel Shotty ==&lt;br /&gt;
&lt;br /&gt;
According to the guys over at the COD Wiki, the Double barrel shotgun will make a return(from COD5), has anyone else seen this?&lt;br /&gt;
&lt;br /&gt;
* It's possible with the inclusion of other &amp;quot;fun&amp;quot; weapons like the Winchester M1887 and Throwing knives, but I'm not going to get my hopes up about it... [[User:Draco122|Draco122]] 14:18, 02 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Try not to include wiki as a source unless there's pics of the actual shotgun ingame. [[User:Excalibur01|Excalibur01]] 13:41, 2 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The OXM stated that (Official Xbox Magazine). The DB shotgun will have separate trigger for each barrel.--[[User:PhantomT1412|PhantomT1412]] 20:44, 3 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::You said it will make a return, it never was in cod4, or are you referring to cod5? --[[User:Final Tsurugi|Final Tsurugi]] 15:50, 6 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Sorry, shouldve been a little clearer, i was referring to cod5&lt;br /&gt;
&lt;br /&gt;
== Mk14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The Mk14 on the screenshot is not a Mk14 Mod0 battle rifle but a Mk14 Mod1 ([http://www.imageseek.com/m1a/gallery/albums/closeup/Mk_14_Mod_1.jpg]), the second modification. Still based on the M14/M1A battle rifle/semi-auto rifle, but using M4 grip and stock with the EBR chassis. The version used by soaped also seems to sport a Magpul MOE stock with cheek rest.&lt;br /&gt;
&lt;br /&gt;
Now that I see that new picture on the page with the mk14 in it I think that it is also a mod 1. Who else is thinks so?[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== Highrise Gameplay videos (Cam) ==&lt;br /&gt;
&lt;br /&gt;
http://www.gametrailers.com/game/modern-warfare-2/11043&lt;br /&gt;
&lt;br /&gt;
Just saw this today, the &amp;quot;trailer&amp;quot; section also has a trailer cam of a predator missile and a supply drop, it also shows off the UMP45.&lt;br /&gt;
&lt;br /&gt;
The newer highrise videos show a few weapons in the game that would now be deemed confirmed to a degree. It's labelled 1 through 5 in parts. They all feature different guns, I remember seeing two icons, one which was thought to be a place holder, the L85 was displayed as the L86 LSW (maybe an attachment for the L85?) including a PP-2000 Akimbo. Other's include various MG's which I can't identify, a SPAS-12 shotgun in full view (with appropriate icon) and the FAMAS and UMP.&lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 13:51, 16 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The videos from Gametrailers also seem to show a silenced SPAS 12, which should be fun. &lt;br /&gt;
&lt;br /&gt;
[[User:Dannysaysnoo|Dannysaysnoo]] 15:14, 16 September 2009&lt;br /&gt;
&lt;br /&gt;
== New video confirms a few weapons==&lt;br /&gt;
&lt;br /&gt;
A few weapons are probably confirmed by this video from Screwattack, PP-2000 amongst them.&lt;br /&gt;
http://www.screwattack.com/Events/MW2HandsOn&lt;br /&gt;
[[User:DAnnysaysnoo|Dannysaysnoo]] 14:39, 16 September 2009&lt;br /&gt;
&lt;br /&gt;
:Just from watching, I saw the FAMAS, RPD, M4, SCAR, PP2000, AT4 (now a weapon not a perk, and more.[[User:M14fanboy|M14fanboy]] &lt;br /&gt;
00:48, 18 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
everything in the game is now content locked.  that means any weapon seen will be in the final game&lt;br /&gt;
&lt;br /&gt;
happy hunting&lt;br /&gt;
&lt;br /&gt;
Seems like the best place to write this:&lt;br /&gt;
There actually is an M249 in the game. In the last level in D.C., when you come out into the fighting in front of the White House and Sgt. Foley talks to some colonel or someone, if you walk all the way to the left there is a dead Ranger with an M249 mounted on the limb of a fallen-over tree. It's a mounted MG that cannot be moved and it does not overheat. It is definitely a M249.&lt;br /&gt;
&lt;br /&gt;
==Zombie Mode==&lt;br /&gt;
&lt;br /&gt;
Any idea if theyll have one?&lt;br /&gt;
&lt;br /&gt;
No they wont. Instead they have a spec-ops mode. Besides, its not cool of Infinity ward to copy treyarchs thing. [[User:5t3v0|5t3v0]&lt;br /&gt;
&lt;br /&gt;
Yeah, especially when Treyarch has made an entire career out of copying Infinity Ward&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Infamy (New Trailer) ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=8toHfZm6jNE&lt;br /&gt;
&lt;br /&gt;
The Guy in the Airport wearing a black suit (presumably this Makarov character) looks like he was carrying a SCAR-L but then I noticed the RIS rails to which it was just a regular M4. It was weird how they made look very similar to the SCAR-L, yet at 1:31 in the Infamy trailer there's a guy with outline of the SCAR-L. It looks like the &amp;quot;Mini-Uzi&amp;quot; is now confirmed to be apart of the machine pistol lineup of weapons. Also does anyone think the AK at 0:57 looks odd? Kinda looks to me like a AN-94. - [[Draco122|Draco122]] 07:07 05 October 2009&lt;br /&gt;
&lt;br /&gt;
*The weapon Makarov was holding looked like an M4 to me, but I think your right about the Mini-Uzi being a machine pistol now. And as for the AK it looked like the rest of the AKs I've seen from ingame pictures and footage. [[User:Rock and Metal|Rock and Metal]] 20:53, 6 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The guy is holding an M4. [[User:Excalibur01|Excalibur01]] 16:40, 9 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Russian tactical team that responded to the airport attack were referred by Makarov as FSBs.  Even though they did deploy from SWAT vans marked as FSB, the Russian soldiers actually wear MVD uniforms, meaning that they were actually interior troops.--[[User:Wildcards|Wildcards]] 18:52, 16 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Wall of guns ==&lt;br /&gt;
&lt;br /&gt;
Just got this off of Gametrailers TV. [[User:Excalibur01|Excalibur01]] 16:40, 9 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2wallofguns.jpg|thumb|none|500px|]]&lt;br /&gt;
*Too late, man.)&lt;br /&gt;
&lt;br /&gt;
== Sentry Gun ==&lt;br /&gt;
&lt;br /&gt;
On Gamesrader.com, an article on the impressions of MW2, mentions a Sentry Gun in the Kill Streak list. After doing some research, I've found a supposed concept of the Sentry Gun on Modernwarfare247.com. Apparently it seems to be the XM312 .50Cal fitted with a Camera. [[User:Draco122|Draco122]] 09:59, 15 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Leaked-mw2-art-book-12.jpg|300px|thumb|none|XM312]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
maybe its a .50BMG on a CROWS-type system&lt;br /&gt;
&lt;br /&gt;
:The Sentry Gun in the game is an M134 on a tripod, as I've used some in MP. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Screenshot==&lt;br /&gt;
&lt;br /&gt;
The first two are Scars, the second has a Masterkey, the third with an ACOG doesnt quite look right, and I cant tell what the digital one is, any help?&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2scars.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
The two on the right might be ACR's--[[Special:Contributions/24.63.181.248|24.63.181.248]] 03:39, 25 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The digital one is the bushmaster ACR. It looks a little funny but that is it.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
== W2000 ==&lt;br /&gt;
&lt;br /&gt;
I'm not 100% certain on this, but isn't the W2000 a collector's sniper rifle? I mean this is a rather expensive sniper rifle made as a colector's rifle. So why would the military be using it in whatever war this game takes place in?&lt;br /&gt;
&lt;br /&gt;
And we're supposed to know the thought process behind Infinity Ward's weapon decisions how?&lt;br /&gt;
&lt;br /&gt;
Remember the game black where w2000s were just laying all over eastern europe?&lt;br /&gt;
&lt;br /&gt;
:Yeah, ever since Black came out, WA2000s have been known to be laying all across Europe, ripe for the picking! [[User:M14fanboy|M14fanboy]] 23:57, 26 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Haha Agent 47 spends thousands of dollars just to maintain one yet European armies can buy millions of them just to lay around randomly :P&lt;br /&gt;
&lt;br /&gt;
From my play through, I can only find one. The one you see on the wall of guns picture.&lt;br /&gt;
&lt;br /&gt;
I've seen them in several missions. [[User:Spartan198|Spartan198]] 06:57, 12 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unfocused ==&lt;br /&gt;
&lt;br /&gt;
This game is looking more and more gimmicky by the day. It's as if they're going all out to jam as much modern technology into the game as possible, whether it makes sense or not. Brazilian militia with FN F2000 assault rifles? Russian terrorists with the TDI Vector? ''Really''? --[[User:MattyDienhoff|MattyDienhoff]] 08:56, 27 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's true that I feel the game is adding so much new stuff it won't be anything like CoD4. It bothers me that Infinity Ward is going over the top just because of its huge fanbase.&lt;br /&gt;
[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
For those of you who have seen &amp;quot;Lord of War&amp;quot;, remember Nicolas Cage's quote: &amp;quot;Where there's a will, there's a weapon.&amp;quot; I'm sure that their theory for the MW2 universe is that some FN or TDI salesmen forgot who they were working for, and sold their latest &amp;amp; greatest weapons to the bad guys, and got paid more in a day or two than they would earn working for a decade. I believe that money is the most corrupting force on Earth. Also, I do recall a story about some F2000s winding up in the hands of a militia in East Timor a few years ago, and I'm not sure whether or not FN figured out how they got there. -KLR&lt;br /&gt;
:I've heard of this happening with a custom M14 maker. One of their people was rebuilding some MK14Mod0 on the side and smuggling them to the phillipines if i rememger correctly. The man was caught and is spending a long vacation is club fed. --[[User:Rockwolf66|Rockwolf66]] 17:05, 29 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much as I agree that the weapons are going a little crazy (how the hell do Brazilians in the slums of Rio get their hands on such powerful NATO weaponry?), remember this game isn't set in the present day, its sometime in 2016 I think. So who knows, in that year the rarer weapons of today may be more widely available. Unlikely I know, but possible. [[Special:Contributions/90.213.208.208|90.213.208.208]] 10:45, 29 October 2009 (UTC)&lt;br /&gt;
:And besides, the game would be very boring if everyone had AK's. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:05, 29 October 2009 (UTC)&lt;br /&gt;
::Not exactly. Im not liking the whole high end weapons idea for militia. I would have been fine seeing militia using ak variants and other common battle rifles. --[[User:mythekal|mythekal]]&lt;br /&gt;
&lt;br /&gt;
You must remember that all gangs in Rio get majority of there weapons from buying over seas and from corrupt military and police units, who themselves have stockpiles of powerful NATO weapons (M4s, AKs, FNs,etc.). And the Brazilian militia's leader is an Arms Dealer who has ties with the Ultranationalists, any Arms dealer that big can afford to give his men some much more flashier weapons! Also this is just a game too! --[[User:Choi117|Choi117]]&lt;br /&gt;
&lt;br /&gt;
:In the first game the russians had g36cs, ak-47s, m9s and 1911s, not like, ak-74s and makarovs. In this they seem to have gone to just having tacticool bullpups and high-end everything.....I laugh if you pick p an m9 in brazil even though your infinitely more likely to get a taurus pt92.&lt;br /&gt;
&lt;br /&gt;
One aspect of Modern Warfare 2 is notably the fact, that although not identified by developers, is the way in which the worlds runs, MONEY!, believe it or not but the American government has been dealing arms for years, all to up there pay check, the result is quite devastating, its give there own troops a disadvantage but what do they care money's, money, they would give nuclear weapons to iraq if there was enough money.&lt;br /&gt;
&lt;br /&gt;
:Actually, the American government deals arms mainly to friendly nations and used to deal arms to CIA backed insurgencies.  So, you know, they wouldn't be selling things like NUKES you moron.  As far as the purchase of these weapons, just consider Mexico today:  You have a 'military' (if you can really call the Mexican Army a military) where 250,000 soldiers have left to work for a drug cartel or just left the country, leaving their rifles with the cartels.  Then you have those same cartels buying firearms from third world SA countries that were provided firearms by the US for insurgencies.  Then you have cartels buying firearms from people very similar to Cage's character in Lord of War.  In 2016, it's more than believable taht those dealers could be selling ill-gotten FN2000's to wherever they damn well please.&lt;br /&gt;
&lt;br /&gt;
::I think that they are adding all of these guns because after Zakheav died the ultranationalists kinda fell apart and now they use anything they get their hands on so some of their guys probably decided too buy their own guns and thought they might as weel go big.&lt;br /&gt;
&lt;br /&gt;
If you think this game is unfocused you haven't seen the 25 kill streak perk yet! A Freaking Tactical Nuke, I'm not joking: http://www.gametrailers.com/user-movie/modern-warfare-2-25th-killstreak/333858[[User:Draco122|Draco122]]&lt;br /&gt;
:That idea makes the game sound more ridiculous than it already is. This is way over the top now.[[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
&lt;br /&gt;
Can someone explain what &amp;quot;in egoview&amp;quot; means? pictures have the caption something like &amp;quot;the SPAS-12 in egoview &amp;quot; somethign like that. Is it suposed to mean first-person view, only written by someone with poor english?&lt;br /&gt;
:Presumably it refers to First-Person view. If you look, all the HUD text in those shots is in German. [[User:The Wierd It|The Wierd It]] 16:19, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is interesting discussion, but I have to say I think you guys are missing the point a bit. I'll cede the points about modern weapons being more proliferated in the CoD universe, and the one about the criminal factions (Militia, Ultranationalists) having large financial reserves, since this is fiction that's entirely possible. But, even if a criminal organization did have vast resources of cash, I'm sure they could find more important things to spend money on than outfitting their dime-a-dozen armed thugs with modern NATO assault rifles when they could just buy a bunch of AKs for a quarter of the price and be done with it, immensely simplifying training and logistics in the process. After all, what can a poorly trained, militia thug do with an FN2000 that they can't do with an AK-74? I guess my point is that the many iffy decisions made about the weapons in this game represent, to me, the entire ethos behind this series:''&amp;quot;Screw &amp;quot;logic&amp;quot; and &amp;quot;realism&amp;quot;, let's just focus on making everything '''totally f**ing awesome''' ohlookanexplosion!&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I guess I can't fault them, really, since this kind of attitude is right in line with the ''attention-deficit teenage douchebag'' demographic they're catering to nowadays. It just irritates me because it's basically the complete opposite of what I'm looking for in a war game, and I get all the more irritated every time I run into one of the aforementioned douchebags, fresh from playing this game, who thinks he's now some kind of authority on firearms. IW could be so much better if they wanted to. --[[User:MattyDienhoff|MattyDienhoff]] 21:53, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Dead on the money Matt. What gets me is, a lot of criminal organizations NOW have, ahem, LARGE sums of money and cash. Hell, it's not like the Mafia or Russian Organized Crime are exactly &amp;quot;poor&amp;quot; organizations, but does anyone here think the average Mafioso or ROC thug is packing an FN2000, or a tricked out M4, or an AUG, etc? Hell, even a lot of the militant Islamic extremist groups are extremely well funded, yet, they're still packing AKs and RPGs. [[User:DKS01|DKS01]] 12:48, 24 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree with you so much, Matt. Over Christmas break I visited my 16-year-old cousin who was just cleared by his father to play M-rated games. Guess which game he bought the minute he got this newfound freedom? Now he's trying to tell me how combat is really like the game and that &amp;quot;the Intervention is arguably the best firearm ever made.&amp;quot; He also tried to argue when I told him it was really called a Cheytac M200. My god this game really turned out to bother me deeply. But joke's on me, I went out and bought it myself. [[User:Mandaloin|Mandaloin]] 04:06, 16 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M21 EBR ==&lt;br /&gt;
&lt;br /&gt;
Just to make sure no one changes it back. Even though it doesn't technically exist, that is what its called in game. The logic behind the name is: M21 (Sniperized M14) + M14 EBR (Modernized M14) = Modernized Sniperized M14 = M21 EBR&lt;br /&gt;
&lt;br /&gt;
Alright, to be blunt, I LOVE the M14.  Whenever I used one in Call of Duty 4, it was like the second coming of Jesus Christ.  I just got done reading that the M14 used in this game is, as said above, a M21 EBR, and is classified as a sniper rifle.  When I found that out I was extremely pissed.  What I don't get though, is that in the Breach and Clear video that is out there, there is clearly a Mk. 14, with open iron sights.  Based on all of this bullcrap, it appears that you will not be able to use the M14/Mk.14 EBR/M21 EBR/or-whatever-the-heck-we-are-calling-it without a scope.  I am aware that MW2 is somehow sneaking out into people's Xbox's already, and I would greatly appreciate if someone could elaborate on this?[[User:Run its a T-55|Run its a T-55]] 00:37, 5 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Putting a scope on a Mark 14 doesn't change its designation. [[User:Spartan198|Spartan198]] 19:52, 8 November 2009 (UTC)&lt;br /&gt;
Been checking with various sources on M14's and this M21 EBR is just an M14 fitted into a Sage Stock. it's nothing more than the numerous M14's I've seen used as a DMR.[[User:Rockwolf66|Rockwolf66]] 17:35, 9 November 2009 (UTC)&lt;br /&gt;
:I say we just stick with calling it Mark 14 Mod 1 and note in the description that its in-game name is M21 EBR. [[User:Spartan198|Spartan198]] 03:04, 10 November 2009 (UTC)&lt;br /&gt;
:And, while I've not yet played MP, every instance of Mark 14 use in SP refers to it as &amp;quot;M14 EBR&amp;quot;. [[User:Spartan198|Spartan198]] 00:03, 11 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::It's officially called the M21 EBR in MP. However a friend of mine tells me when fitted with an ACOG it makes for an alright assault type rifle. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:::Still a Mark 14 as far as this site is concerned. [[User:Spartan198|Spartan198]] 02:57, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::And what pisses me off the most is that besides the scope and smaller magazine. it's a Mark 14 EBR. Why IW decided to turn it into a sniper is beyond me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:::::I'd imagine they did it for balance, can't have a sniper rifle with a 20 shot magazine. Unless you get extended mags then maybe it might be better I dont know [[Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
::::::I don't see how that's supposed to balance anything. 20 round magazine or not, a sniper rifle is still a sniper rifle. [[User:Spartan198|Spartan198]] 10:10, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::How much of a bump does extended mags do for the EBR anyhow? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::::::::I haven't gotten them yet myself, but I'll let you know when I do. [[User:Spartan198|Spartan198]] 10:06, 17 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::::::You get a whole whopping 5 extra rounds. 15 round magazines.  Yeah... [[User:Run its a T-55|Run its a T-55]] 02:36, 1 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::::I've now heard rumors that in the spring DLC (mostly spec ops stuff) They're bringing back the G36C, The Skorpion, one of the sniper rifles, and the M14 will be back to an AR. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:::::::::::I'm so sick of the G36C! Everywhere I got, everybody wants to have babies with a G36C! Let's have an HK53 instead this time, or a Mark 12 SPR. A Mark 12 Mod 1 SPR would be a fun. [[User:Spartan198|Spartan198]] 20:51, 17 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::::::::::It would be cool, but it would be VERY redundant to the M14 EBR, not that the G36C wouldn't be either, but all the snipers are almost exactly the same (look up the real stats, the ones in game arent right), I think adding any new sniper would be kinda dumb. [[User:Alex T Snow|Alex T Snow]] 16:54, 18 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Moved from the M14 EBR section of the main page by [[User:Spartan198|Spartan198]])&lt;br /&gt;
*The reason it has been labeled as the M21EBR is because it has been modified into a sniper rifle. The modification of any M14 into a sniper rifle changes it's classification to an M21.--[[User:Dethshadow170|Dethshadow170]] 22:47, 7 January 2010 (UTC)&lt;br /&gt;
** No, it just makes it an M14 with a scope. Case in point is the USMC issue M14 DMR. Fits the criteria of &amp;quot;M14 converted to sniper rifle&amp;quot;, but still called an M14, not an M21. [[User:The Wierd It|The Wierd It]] 19:08, 20 January 2010 (UTC)&lt;br /&gt;
**Besides, just adding a scope to a gun doesn't change what gun it is. An M21 is not just an M14 with a scope as the Mk12 SPR/SAM-R/SDM-R is not just an M16 with a scope.--[[User:Strategos|Strategos]] 21:00, 23 January 2010 (UTC)&lt;br /&gt;
*** By &amp;quot;modified into a sniper rifle&amp;quot; I was implying that it's full auto fire setting was disabled, plus the addition of the scope, bipod, etc.--[[User:Dethshadow170|Dethshadow170]] 22:23, 1 February 2010 (UTC)&lt;br /&gt;
****Actually, the majority of M14s left in the government arsenals were converted to semi-auto only fire early in their careers, because when it is fired in fully automatic, to quite one of the foremost arms experts Dr. Atwater, after the third round fired in full-auto, the M14 &amp;quot;becomes an anti-aircraft gun&amp;quot;.  You will occassionally see one M14 that lucked out of this modification (and I am sure that all of the ones the SEALs maintain in their own armories managed to escape it as well), but it is just not so effiecient when issued to everyday soldiers and is a recipe for a very powerful but also very inaccurate general issue rifle.[[User:SAWGunner89|SAWGunner89]] 17:01, 21 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Two new videos ==&lt;br /&gt;
This is the level you get for beating the game.&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=Lhjh8KxFPkg&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=czJEO8skB64&lt;br /&gt;
&lt;br /&gt;
Damn good videos, I'll have a lot of fun with that museum :D Does this mean theres not going to be any semi-auto assualt rifles? Everything seems to be full auto in those videos...:( [[Special:Contributions/90.213.208.208|90.213.208.208]] 19:38, 4 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
in the video description it says that the person playing was using rapid fire.&lt;br /&gt;
&lt;br /&gt;
They likely removed the use of the G3 and M14 from Multiplayer due to people using the modified controllers to enable rapid firing, though I remember seeing that &amp;quot;Rapid Fire&amp;quot; was being made as an Attachment for weapons, not something I'd imagine seeing in singleplayer  [[Draco122|Draco122]]&lt;br /&gt;
&lt;br /&gt;
:An added note about the &amp;quot;Museum&amp;quot; level is a button on the front desk. Press it and all the soldiers in the exhibits come alive and try to kill you! Good fun if you stock up from the weapons cases first. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RIOT SHIELD ==&lt;br /&gt;
&lt;br /&gt;
Just played the game and i have to admit the riot shield is the most fun weapon to use in multi-player.  Bashing enemies to death is extremely gratifying. - JanG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i love when people use it, theyre easier to kill. Especially with the knife. If you are anywhere but directly in front of them they cant block it.&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
That, sticky grenades, and powerful caliber fmj weapons are the only thing that can break through the shield - JanG&lt;br /&gt;
&lt;br /&gt;
:A WELL AIMED grenade from an M203 would take a guy with a shield out[[User:Excalibur01|Excalibur01]] 06:48, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Unless the guy has a Blast Shield (explosive resistant face mask) equipped, he won't die unless it's a direct impact from a 40mm. He'll even survive sticky grenades on his shield. I've survived plenty with a Blast Shield on when I've got a Riot Shield. Half the time though, after a hit with a 40mm I'm near death anyway even with a Blast Shield on and usually the guy still has a second shot [[Draco122|Draco122]] 17:18, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Hitting the shield with a 40mm won't kill the guy, the trick is to hit just behind or under him, launching his ass into the air. also FMJs work well, as do Semtex grenades. I myself use Marathon, Lightweight and Commando with my Riot Shield, as well as blast shield and an AA-12 for sticky situations. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Semi Auto only FAL==&lt;br /&gt;
NOOOOOOOOOOOOOO!!!-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:39, 12 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The only Thing I could think to defend it is in The Falklands War both the UK and Argentina used the FAL. Which the UK used their L1A1 in single fire only, the Argentinian Army had theirs on Automatic, which Military experts have said that after the third shot makes in an Anti-Aircraft gun. I've never fired one, but in the game I like the controlled fire of the FAL, of it would just fire like another AK.-Km314&lt;br /&gt;
:But it shoots way too slowly ingame to be of much use. They should have made it shoot in bursts of 2-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:40, 13 November 2009 (UTC)&lt;br /&gt;
::From what I experienced in Multiplayer, it's powerful, it would be way to powerful if it was full auto, I think Infinity ward was going for a thing like they did in CoD4 with the G3. 1:21, 13 November 2009&lt;br /&gt;
&lt;br /&gt;
I think they purposely brought down single fire rate to keep people from using modded controllers too. The g3 would fire as fast as you pulled the trigger, and anyone with a modded controller had an unfair advantage. The FAL is a true single shot, mods or not. I like it.&lt;br /&gt;
&lt;br /&gt;
To whoever said &amp;quot;military experts have said that after the third shot makes in an Anti-Aircraft gun&amp;quot;, I believe one person on the Military Channel does not count as &amp;quot;military expert'''S''' &lt;br /&gt;
Just look at this guy: he's not shooting down any planes. http://www.youtube.com/watch?v=8z1q8GiSIdc&lt;br /&gt;
    &lt;br /&gt;
Are you a damned bloody fool??? Not every shooter out there is a cocked diesel motherfucker like him. Seriously, if you're that much of a damned idiot, DON'T POST.&lt;br /&gt;
&lt;br /&gt;
If anything, the FAL with an ACOG makes a great DMR. [[User:Spartan198|Spartan198]] 00:54, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I dunno whats with all the fuss, I love the FAL in MW2. Sure auto would have been fun, but it's hugely accurate and powerful, not to mention long ranged. A Holo sight makes it a perfect AR, and an ACOG pretty much makes it competition for the EBR. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
But I think I wish it's like in Rainbow Six where you can switch firing modes. The first 2 Call of Duty games did that. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
:Yeah, and I sort of expected firing mode switches in MW2, but I guess not. But really, the FAL would be ridiculous on full-auto man. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Which is weird cause the SCAR-H fires the same round as the FAL and that is full auto [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
I believe that the americans found a simmilar problem with full auto 7.62 when they developed the M14 series. at a guess the SCAR-H and other similar weapons systems, such as the HK417, are more controlable due to modern knowledge about controling the recoil force, which was not available when the FAL was developed back in the 1950's. [[User:phaserrifle|phaserrifle]]&lt;br /&gt;
&lt;br /&gt;
== Tacticool-ness ==&lt;br /&gt;
Well, this game is awesome and all, but i hate the fact that they made it to be a HALO knock-off. Dual wielding? Glock 18s? God, this there ever going to be a game that gets Special Ops right? -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
:No, because the average person doesn't know dick about guns or the military-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 02:25, 18 November 2009 (UTC)&lt;br /&gt;
::I really thought that it would be a badass fucking game, which it is, but they made it just too fucking...tacticool. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
&lt;br /&gt;
Its what happens when they cater to mall ninjas, dual g18s, dual deegs, dual sawn offs.... and the plot made no sense. Price launching a nuke, sheperd going bad, i love how the start of the game has sheperd just standing there without body armor in a war zone where the loliest terrorist could pick him off.... k9870[[User:K9870|K9870]]&lt;br /&gt;
&lt;br /&gt;
: Wouldn't you find a guy who uses .44 magnum in a modern war to be very cocky and arrogant? -[[User:Dannysaysnoo|Dannysaysnoo]]&lt;br /&gt;
::True, but some Generals do carry Colt 1911A1s and the such. -[[User:The Winchester|The Winchester]]&lt;br /&gt;
:No, anyone who can get a M1911 Authorized carries one-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 20:35, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
But most generals of today, especially a Lieutenant General would NOT be standing out on the front lines or strongly recommended not to. What is a Lt. General doing in Afghanistan anyway? The game also took out a lot of the old guns in the previous MW game [[User:Excalibur01|Excalibur01]] 06:38, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Not to mention they chose what's essentially a wallhanger sniper rifle (WA2000) over a number of battle-proven designs (M24, M110, even the L96A1 that Counter-Strike players seem to be so in love with). [[User:Spartan198|Spartan198]] 03:15, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I would rather use my Winchester 88, shooting Hornady Custom .308's, over any of those rifles-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 04:46, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I agree that the WA2000 was a Stupid choice. That rifles has custom wood stocks and high quality handbuilt precision, and isn't meant for combat use. The only non magnum or anti-material sniper is the M21 EBR, which has a wrongly animated 20-round mag that only holds ten rounds. They dropped the M40, R700 and Dragunov, and gave beginners the Barrett .50 cal. I'm not the best sniper, but I wouldn't have minded a nice bolt action rifle thats not chambered in a massive round. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:::No, Dragunov is still in the game. As far as dropping the M40, it would seem logical to do so considering there are no US Marines in MW2. And having the R700 as a separate weapon than the M40 was just pointless, IMO. [[User:Spartan198|Spartan198]] 03:23, 1 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::The Dragunov being in single player doesn't count. Why build it into the game and not add it to multiplayer? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:::::Probably the same reason the M40A3 in CoD4 was restricted to MP. [[User:Spartan198|Spartan198]] 10:13, 18 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Glock 18 with red dot ==&lt;br /&gt;
Hey if anybody plans to use a G18 with a red dot sight without a silencer I just wanted to tell you that using a G18 in this configuration is a bad idea, the muzzle flash of the gun on full-auto is so large that it actually blocks the view of the dot so much that you can barely see the dot&lt;br /&gt;
:Glock 18s were already a bad move. and put three ~ at the end of your text to show your name. like so: -[[User:The Winchester|The Winchester]]&lt;br /&gt;
::I have to agree, without the silencer used the G18s muzzle flash ruins your sight picture, not to mention it has zero range and horrid accuracy.[[User:M14fanboy|M14fanboy]]&lt;br /&gt;
Ok thanks for telling me how to put my name on a page, and the G18 is an ok gun, I mean the gun tisn't that accurate when you do a full clip 33 round burst, but it is a good close quarters gun because you can hose down an enemy in about two seconds, and I sometimes use it to pin down other players because they think that I am using an MG and when the gun runs out of ammo and they jump out of cover I spray them with a real MG. [[User:Korean war marine]]&lt;br /&gt;
&lt;br /&gt;
I use it for close quarters only, with usually a UMP or Vector to back it up in case I need some accuracy [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Glock 18s don't use clips, they use magazines. And I agree with Winchester and M14fanboy, Glock 18 (along with Desert Eagle and Magnum revolver) was a bad choice. Heck, I'd take a Mark 23 over any of them in a combat op any day. They should put in actual ''combat pistols'', not mall ninja favorites. [[User:Spartan198|Spartan198]] 03:21, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:They also removed the 1911 from multiplayer. That is just bull shit. I was hoping for a P226 or something from SIG since we got so many British characters or Browning Hi-powers.  [[User:Excalibur01|Excalibur01]] 17:30, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I had Hi-Power hopes as well, or possible the 226. But a Colt Anaconda and Desert Eagle, I thought this was military, not ghetto. The only good handguns really are the USP and the M93R, which is like a mini-M16. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
:::I've said this before and I'll say it again that this is a ''war'' game, so they should have dropped the Desert Eagle, Anaconda, and Glock 18 for actual ''combat pistols'' like the aforementioned Hi-Power, 226, and 1911. Heck, I even had hopes that that new Russian service pistol (MR-446 Grach, I think it's called) would make an appearance, but my hopes were all for naught. [[User:Spartan198|Spartan198]] 03:27, 1 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I know man, it's dperessing to see a WAR game with nothing but stupid magnum handguns firing ridicilously large rounds. Theres a total of two legit combat pistols, the USP and M9, and while I haven't used the USP I can say the M9 is shite. DLC pistols pl0x! [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== Is it just me ==&lt;br /&gt;
&lt;br /&gt;
or does infinity ward think all firearms in the near future will have a bunch of Picatinny rails on them?&lt;br /&gt;
&lt;br /&gt;
:They just watch too many movies. But then again a lot of issued guns now do have rails. That's how the Marines Corp get their M4s and M16A4s now [[User:Excalibur01|Excalibur01]] 06:46, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::All firearms in the near future (aside from oddballs like the XM8) ''will'' have Picatinny rails. Modularity is the wave of the future. [[User:Spartan198|Spartan198]] 03:23, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually if you look the extra rails are for the heartbeat sensor attatchment, which goes midway along the left side of all the guns its on. The UMP and P90 have them even though SMGs can't have that attachment, so obviously they were going to at some point in development.&lt;br /&gt;
&lt;br /&gt;
== ACOG &amp;quot;off&amp;quot; after EMP among other things. ==&lt;br /&gt;
&lt;br /&gt;
Ok, I get the fact that all electronics that were turned on would have been knocked out after the EMP struck, but...when I picked up a rifle with an ACOG, the lights were out, leaving only a black reticule, which is bullshit because ACOGs don't work like that. They are not battery powered and as such would not be affected by the EMP. I also find it hard to believe that none of the soldiers had flashlights that were most likely turned off during EMP. Another nit-pick is that your weapon after the EMP was an M4 with an EOtech mounted on it. Why couldn't the creators have your character just flip up the iron sights? You had to pick up an entirely different M4, also coincidentally like yours with an M203, with iron sights up for that kinda of thing. &lt;br /&gt;
&lt;br /&gt;
This is one of the many minor lazy details they could have done. Like for the ACR. I know for a FACT that the ACR's bolt release switch is in front of the trigger. It was designed so when you insert a fresh mag, all you have to do is press forward on the release right in front of the trigger! But instead, if you are empty, you insert new mag and then with your FIRING HAND, take it off the pistol grip and pull the charging handle back! One, no soldier would is RIGHT handed would taken their trigger hand off the grip unless they need it to fix a malfunction. They would use their NON firing hand to pull the charging handle since the charging handle and in fact the entire RIFLE was built for both hands to operate. But no, IW wanted us to waste precious seconds to see the wrong hand pull the charging handle. I got shot so many times using the ACR when I am empty completely because I can't just press the bolt catch with my trigger finger as the gun was DESIGNED to! [[User:Excalibur01|Excalibur01]] 06:46, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
To add more fuel to the rant fire, the Glock 18 is an ok gun, I'll admit that in small bursts. But when you reload, you don't press the slide release, which would make getting back into action faster, but instead you're treated to your character pulling the slide back! This is only good for range shooting a Glock, since the slide release is pretty weak, factory wise, but in combat, pulling back the slide takes too much time, in fact, there's a couple seconds delay when reloading an empty Glock. That's why I try to not reload empty weapons. Always mid magazine change. It'll save fustraions for you watching your character take his damn time reloading and doing unneeded things like pulling the slide back or in the ACR's case, use right hand instead of left hand instead of pressing trigger finger forward. [[User:Excalibur01|Excalibur01]] 06:54, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
And even MORE nitpicking. Look at how they attached the M203 on a Tavor in the game! I've seen what an M203 with a Tavor looks like in real life and it works ergonomicially but the way IW did it in this game makes it look stupid. [[User:Excalibur01|Excalibur01]] 07:30, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
its a game and just about every gamer you come across wont know about weapons like i have been telling people about the screw ups and they said if they did not give it a name they would have just called the m93r a machine pistol and most people i know call assault rifles machine guns. -scarecrow&lt;br /&gt;
&lt;br /&gt;
yeah I too noticed on the ACR how they made the unnecessary action of charging it and all that when, like they did with the SCAR and M4, they could just push bolt release, which would probably decrease reload time in the game. but hey, maybe the did it cause it would &amp;quot;look cool&amp;quot; - Whatsagun&lt;br /&gt;
&lt;br /&gt;
:Well at least for the M4 and SCAR, they are slapping the bolt release on the side of the gun. [[User:Excalibur01|Excalibur01]] 16:05, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Seriously, no one else noticed how the M4 was modeled on Semi?-protoAuthor 03:25, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The M203 in this game is based on an RIS-mounted airsoft replica. [http://arniesairsoft.co.uk/news2/wp-content/uploads/2007/NewshotsofCASCARM203fromVisele_1022A/DSC021252.jpg] [[User:Spartan198|Spartan198]] 03:31, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Back to the mocked up Glock 18, I think all videos on youtube never show full auto Glock's reloading. Just one magazine and &amp;quot;The End&amp;quot;. But there was this one video on youtube called 298 rounds in full auto and it showed this guy with a mocked up Glock 18 not using the slide release lever, just pulling back the slide. With this video close to 5,000,000 views it's quite obvious IW got there ideas from that video.&lt;br /&gt;
[http://www.youtube.com/watch?v=kBjUDCyDCuI Glock 298 rounds in full auto]&lt;br /&gt;
&lt;br /&gt;
:In response to that, I keep saying that most people target shooting with a lot of their guns would pull back the slide instead of pressing the slide release because every time they press down on it, it degrades it more and more. In a combat situation, you shouldn't be thinking about that if you are rushing to reload. If you are on the range, pissing bullets, then you do the pull slide back. [[User:Excalibur01|Excalibur01]] 17:35, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I wanna nitpick on the gun selection in this game.  I'm sure they did this to expand the number of guns used, but some of their choices just kinda irk me.  For instance, why does the Russian military use FAMAS, Tavor TAR-21, MG4, UMP, TDI Vectors, PP2000, AUG, AK's and RPD's?  Seriously, TAR-21's?  Israel doesn't even really like Russia right now, considering that they're selling weapons to people who want to destroy them.--[[User:Gunkatas|Gunkatas]] 09:49, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well the AKs, RPD and PP2000 are obviously Russian weapons, but I hate that they didn't give them AK-74 type weapons, but all 47s instead. The Russian military doesn't use AK-47s anymore. They've switched to the smaller rounds. They also had the Russians during the Wolverine mission with FALs. IW obviously didn't know a thing about Russian military of today and didn't want to just give them all AKs, so they slapped them with a bunch of other guns. [[User:Excalibur01|Excalibur01]] 17:35, 22 November 2009 (UTC)&lt;br /&gt;
::Wait a minute, aren't russians in the Wolverines mission ultranationalists? Because if they are the terrorist ones then they can have any gun they want.--[[User:Oliveira|Oliveira]] 18:28, 22 November 2009 (UTC)&lt;br /&gt;
:No they're the russian army.  I'm guessing that you haven't played the game (spoiler) as it is the russian army paratroopers invading the east coast of the U.S. --[[User:Gunkatas|Gunkatas]] 02:12, 23 November 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
I think the Ultra nationalist won the civil war in Russia. [[User:Excalibur01|Excalibur01]] 04:33, 23 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think that IW was not thinking in terms of reality but in terms of playablity.  I mean, think about it, how boring would it be if the only weapon you could find was an AK-47?&lt;br /&gt;
&lt;br /&gt;
Yes, I have to agree that it seems that IW knows jack-shit about firearms, just like most everyone else in the world, unfortunately. An FN rifle with a reciprocating charging handle? Come on. [[Special:Contributions/70.196.44.211|70.196.44.211]] 01:03, 17 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:At least they didn't make the single player M16A4 a full auto weapon and made it burst. That one's ok. And seriously, if they were modeling their guns off of airsofts, or even real ones, how can they fuck up with the SCAR's rear flip up sight? It's very hard to miss where it folds. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
I'll join the Nit picking, do correct me if I am wrong on this though.  At least one of the Spec Ops missions has a suppressed M1014 and Striker. I haven't gone into multiplayer yet so I don't know if they pop up anywhere else, but I have never heard of a shotgun being suppressed.  Again, correct me if I'm wrong.&lt;br /&gt;
&lt;br /&gt;
:There's also a silenced AA-12 in one, too. But like you, I'm not to sure about how feasible the silencing of a shotgun is. [[User:Spartan198|Spartan198]] 16:49, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:They probably got the idea off the suppressed Remington 11-87 in No Country for Old Men. [[User:Mandaloin|Mandaloin]] 04:30, 16 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
When EMPs emitted from nuclear explosions they effectively send a massive charge through any electrical cable. To be more specific, an EMP is composed of three things. The E1 components of EMPs have an intense electric field that induces very high voltages in electrical conductors. The E2 components act like the EMPs from lightning, but as a result are also easily protected against. An ACOG, however, is certainly not protected from this. The E3 component acts like a geomagnetic storm, which produces even more geomagnetically induced currents in electrical conductors, which damages electric components. While it is true that the ACOG uses tritium versus a battery, this does not change the fact that it uses electrical conductors (cables) to connect parts. The EMP would fry the ACOG, regardless of its power source. Besides, batteries use electrochemical energy, so there's nothing different in the battery from everything else in the ACOG except for some salt. The fact that the ACOG should not have been affected by the EMP should be removed. --[[User:Strategos|Strategos]] 19:20, 23 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The ACOG doesn't have a power source... Tritium is slightly radioactive which is why it glows. Nothing electronic about it. If you were right night sights on a pistol or even the tritium notches on my watch would go out. This isn't true at all.&lt;br /&gt;
&lt;br /&gt;
== TMP or MP9? ==&lt;br /&gt;
&lt;br /&gt;
Hi. Just wondering about the labeling on the MW2 page. The game calls it a &amp;quot;TMP&amp;quot;, but on the MW2 page it's labeled as an MP9. Since they look the same, why bother calling it the MP9 when it is in fact the TMP? -KLR&lt;br /&gt;
&lt;br /&gt;
:Because the MP9 is the newer version of the TMP. I do believe Bruger and Thomet took over production from Steyr, who no longer makes it. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::Isn't the side-folding stock unique to the MP9? [[User:Spartan198|Spartan198]] 03:32, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, I think that was a part of the update too. Either way, unless those are old TMPs, the MP9 is the logical choice for the game. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
::::Update? [[User:Spartan198|Spartan198]] 10:17, 27 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::::The update Bruger and Thomet made when they took over building TMPs. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000 screenshot==&lt;br /&gt;
Did someone have fun or is this an unedited screenshot from the game?  If you look at the scope you can see an unhappy sick face painted on the scope cover.  I have yet to use this gun, so I don't know.  My money is on someone having fun. --[[User:Gunkatas|Gunkatas]] 09:39, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's really like that in the game, the only people having fun there was Infinity Ward :D [[Special:Contributions/90.213.208.208|90.213.208.208]]&lt;br /&gt;
&lt;br /&gt;
:Thats the emblem used for a certain class of accolades, and a comedic effect as well. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
stop lieing to the guy. yes it does have a sick face painted on the cover its more noticeable on the WA2000 theres one on the barrett M102(idk the spelling or the number) aswell but its hard to see. theres none on the intervention or the M21 EBR.  - Scarecrow&lt;br /&gt;
&lt;br /&gt;
==L86A1 LSW drum magazine==&lt;br /&gt;
&lt;br /&gt;
It is impossible in real life to fire and handle an L85A1 LSW with a 100 round drum magazine? --[[User:Dangerman 1973|Dangerman 1973]] 15:51, 30 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Impossible? No. Incredibly uncomfortable, awkward, and impractical? Yes.--[[Special:Contributions/141.165.142.102|141.165.142.102]] 16:16, 30 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Unless you're left-handed or have ''really long arms''... [[User:Spartan198|Spartan198]] 03:29, 1 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Also the drum in the game model doesn't make sense. That's surely not big enough tohold 100 rounds, looks more like 50 to me. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
:If you shot it left handed, the charging handle would break your jaw-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:28, 3 December 2009 (UTC)&lt;br /&gt;
::I didn't know the L85/86 had a reciprocating charging handle. [[User:Spartan198|Spartan198]] 09:46, 4 December 2009 (UTC)&lt;br /&gt;
::: Either way you'd still get a face full of hot brass firing left handed. Which may probve to be a problem if I decide to enlist... [[User:The Wierd It|The Wierd It]] 12:24, 5 December 2009 (UTC)&lt;br /&gt;
:::: There's a theory of mine that in the very early parts of development, the L86 was going to be in the AUG's slot and the L86 now was going to be the Chinese Type 95 LMG. The AUG was apparently going as an Assault rifle as people initially thought. To me, the Drum magazine looks very similar to that of Type 95 LMG, maybe sometime mid-development they decided to change it to something else and merely slapped the Drum magazine on there? [[User:Draco122|Draco122]]&lt;br /&gt;
:::The Norinco QBB 95's drum magazine can hold 100 rounds. How is that impossible for a drum magazine to hold 100 rounds? - [[User:Kenny99|Kenny99]] 14:33, 3 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Yes, the SA80 family has the ''cocking handle'' (not charging handle - those are for Americans) attached directly to the bolt carrier, so it reciprocates. Even the L98 Cadet GP rifle, which uses an offset cocking handle on an extension rod, moves with the bolt. (But the original L98 is bolt-action anyway, so it's rather a moot point.) [[User:Awmperry|Awmperry]] 10:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
A bit late to this, but I'll post it anyway. Yes, have experimented with a de-ac LSW and a beta-C, they can fit together. But - don't try lying prone with it, unless you wish to stretch your arms a good few feet. Or brake your wrists... The phrase &amp;quot;chicken-winging it&amp;quot; doesn't cover half of it... Training in the British Army will teach you to learn use it right eye/hand - the other reason for this is defence - a line can be disrupted if suddenly, in a line of all right-handed squaddies, a leftie turns up. Trust me, you will get used to it, although it feels slightly alien at first.&lt;br /&gt;
As for ingame - actually both the L85 and LSW were intended to go in. Both had ingame models, the same was with the AUG/HBAR. LSW had a 42 rnd mag, and little recoil - very accurate. I have no idea why the L85 was removed, but the L86 was kept, and the stupid 100rn drum added. The Type-95 is a possibility - but unlikely. It never appeared in the list of guns proposed (but then there are some spaces left in it)&lt;br /&gt;
&lt;br /&gt;
== SCAR H is really a SCAR L ==&lt;br /&gt;
&lt;br /&gt;
I think that the SCAR that is in the game is actually chambered in 5.56.  I say this because it holds 30 rounds and after the helicopter is shot down in DC you are given a mag for an M4 from Sgt. Foley who has a SCAR.  I think they had the SCAR replacing the M16 as the main battle rifle of the U.S. Military with the M16A4 being used for the reserve troops.  They probably used the SCAR H model to make it look cooler.  --[[User:Gunkatas|Gunkatas]] 21:20, 3 December 2009 (UTC)&lt;br /&gt;
:The SCAR in the game isn't chambered in anything because it is a video game. Also if I am not mistaken IMFDB policy in regards to videogames is to identify guns purely by looks, not by any specifications. --[[User:AdAstra2009|AdAstra2009]] 00:28, 4 December 2009 (UTC)&lt;br /&gt;
No its the Mk. 17 as evidenced by the larger flash suppressor. Infinity Ward probably created a 30 round mag to keep it more like an assault rifle than the battle rifle it is. Also the soldier who gives you the M4 dies and the clip could be from him. &lt;br /&gt;
Here's a picture of the flash suppressor to show it's an Mk.17--[[User:Km314|Km314]] 06:51, 4 December 2009 (UTC) &lt;br /&gt;
[[http://images4.wikia.nocookie.net/callofduty/images/c/c0/SCAR-H_Lv8_II.png]]&lt;br /&gt;
:''Magazine'', not clip. And I thought there had been a 30 round magazine introduced for use with the M14 rifle a few years ago? Last I heard, the Mark 17 still used M14 mags. And, while this may not be the best of arguments here, the Mark 17 in-game has heavier recoil than either the M16 or M4 and generally seems more effective at longer ranges than the M4. [[User:Spartan198|Spartan198]] 09:50, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It only has the 30 round magazine in single player, incorrectly, but in multiplayer, it has the 20 round. A lot of the weapons in multiplayer is correct but still, IW did miss a few things, like the rear iron sight for the SCAR is supposed to fold down towards the user, not away. [[User:Excalibur01|Excalibur01]] 16:46, 4 December 2009 (UTC)&lt;br /&gt;
:Regarding the rear sight... someone on IW's forum actually pointed that out to them sometime prior to the game's release, but they didn't do anything. [[User:Spartan198|Spartan198]] 20:42, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is it an M9, 92FS or 92SB? ==&lt;br /&gt;
&lt;br /&gt;
I'm confused. We have the title of the handgun called an SB, then a photo of a 92FS and then in the description, it's called an M9. Which one is it? Isn't the game trying to portray an M9 since it's military use? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
it should be cleened up. well im guessing that some one that only knows of the 92FS the civil version of the M9 (what its suposed to be) posted it&lt;br /&gt;
but its a 92SB because of the rounded trigger guard. -scarecrow&lt;br /&gt;
&lt;br /&gt;
== Combat Knife ==&lt;br /&gt;
&lt;br /&gt;
Can anyone identify the combat knife used in the final level?  I know I've seen it before, I just don't know where.  --[[User:Asmkillr323|Asmkillr323]] 20:05, 11 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-If it's the same one that shows up in the sneak type missions I believe its a Blackhawk Tatang or SZABO FELONY STOP.  --Pawnstar&lt;br /&gt;
&lt;br /&gt;
:Looks like it's the Tatang.  It is DEFINITELY NOT the Szabo Felony Stop.  Thanks for the help, chief.  --[[User:Asmkillr323|Asmkillr323]] 20:36, 12 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
just played that level again and i dont think its a tatang -scarecrow&lt;br /&gt;
: Well, they look exactly alike, from the design of the blade to the look of the grip.  The dimensions may be a tiny bit off, but that's not all that surprising.--[[User:Asmkillr323|Asmkillr323]] 21:19, 22 December 2009 (UTC)&lt;br /&gt;
Is that the same blade that appears when you melee? Gunner313&lt;br /&gt;
:Not sure. --[[User:Asmkillr323|Asmkillr323]] 21:19, 22 December 2009 (UTC)&lt;br /&gt;
::The melee knife, throwing knife and tactical knife are all different, IIRC. Easiest way to see the knife is to throw one and look at it. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:34, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i sware someone edited my post? i originally said that the one in SP is not a tatang the blade and grip a different shaped from what i remember. the one online is a tatang and the melee knife is a tatang im not sure about the tac knife the next time im on il check. il post a pic of the final one soon -scarecrow&lt;br /&gt;
&lt;br /&gt;
There are actually only two knifes, Soap's at the end (not sure what it is), and the Tatang, which is the melee/throwing/tac knife/the one Soap and Price stab the guards with when they rappel down and when Price stabs the guy at the top of the stairs in Just Like Old Times&lt;br /&gt;
&lt;br /&gt;
--[[User:Alex T Snow|Alex T Snow]] 08:44, 4 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
allright to end this once and for all the melee/tac/throwing knife is the tatang but the endgame throwing knife is differant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The article also incorrectly states that the Tatang is not available with a serrated blade, when in fact it is.&lt;br /&gt;
&lt;br /&gt;
I edited that part after it was added, it was pretty badly done so I just tidyied it up, but I'm not too much of a knife guy, not that they're not cool, I just don't have a lot of knowledge there, so I didn't change the basic info, feel free to change it though :) EDIT: Oookaaay, someone removed it completely... [[User:Alex T Snow|Alex T Snow]] 07:05, 23 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vector things ==&lt;br /&gt;
&lt;br /&gt;
Just wondering,isnt the ingame name of the Kriss SUper V &amp;quot;Vector&amp;quot; wrong,because the gun has the TDI CRB/SO magazine and stock.&lt;br /&gt;
&lt;br /&gt;
:Copyright stuff.&lt;br /&gt;
&lt;br /&gt;
I thought the Vector is the most modern variant from TDI. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
wait what? i thought the CRB/SO is the semi auto civil version[[User:Scarecrow|scarecrow]] 03:51, 18 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AUG ==&lt;br /&gt;
&lt;br /&gt;
Is the AUG supposed to be the equivalent of the FG42 from WAW? --[[User:Phil|Phil]] 22:07, 7 January 2010 (UTC)&lt;br /&gt;
:What do you mean &amp;quot;equivalent&amp;quot;? I know what the word means, I just don't know how it applies here. [[User:Spartan198|Spartan198]] 14:45, 11 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Why would you compare a WWII weapon to a modern rifle? [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Maybe he's asking if they fill the same role? I know the AUG Hbar classifies more or less as an infantry automatic rifle, intended to function as a magazine-fed light support weapon. Was this the FG42's role? [[User:Spartan198|Spartan198]] 17:05, 12 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
From what I understand the FG42 was designed to give paratroopers a rifle that would replace the Kar 98, MP-40, MG-42, and their pistols in airbourne jumps. http://en.wikipedia.org/wiki/FG42 gives you a good idea. Grizzlybar&lt;br /&gt;
&lt;br /&gt;
I think he means the M82 (Barrett .50 Cal) is to the PTRS-41 as the AUG Hbar is to the FG42. Understand now? And to answer your question, Phil, no I don't think so for two reasons. They both perform differently, especially in terms or recoil and magazine capacity. Second, Treyarch likes to copy Infinty Ward, not the other way around. It's not like IW to take an idea from Treyarch.[[User:Mandaloin|Mandaloin]] 04:45, 16 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I wouldn't say that at all. The HBAR has a 42 round magazine, the FG42 a mere 20. Also, in WaW the FG42 has a stupidly high ROF which burns the mag if you cough on your controller. The AUG is more accurate and has a better ROF, not to mention it looks better IMO. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 reload ==&lt;br /&gt;
&lt;br /&gt;
As you know, russian under-barrel grenade lauchers (GP series) shoots caseless rounds. But why the f character in MW games feels the need to shake something (shellcase?) out of the bore after each shot? How could IW let such harsh technical inaccuracy in both modern warfare games? I could assume that this was done for balance sake, but why not just make longer but proper looking animation.&lt;br /&gt;
&lt;br /&gt;
:Like you said, it was done for balance. IW was more concerned with &amp;quot;fair play&amp;quot; unfortunately. [[User:Spartan198|Spartan198]] 17:18, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I just thought that it would be better if they left the ejection animation out and extended the time duration of the animation of putting the new round in. That way, it makes the game more realistic ''and'' balanced. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:30, 14 February 2010 (UTC)&lt;br /&gt;
:::True. I mentioned the same above. But the thing is that this game was aimed at mass gamer audience most of which know donkey dick about weaponry and, in particularly, some Russian muzzle-loaded under-barrel gls. Neither they know that 1 cartrige stays up the pipe when you reload mid-mag. IW is a money shovelers now. Too much disappointments for me. I don't buy their games anymore.&lt;br /&gt;
&lt;br /&gt;
:::Very true. Even ''I'' didn't know how the GP launchers functioned up until a few years ago. [[User:Spartan198|Spartan198]] 12:36, 16 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== art book scans? ==&lt;br /&gt;
hey i was just wondering does any one know where i could find some scans of the art book from the prestige ed if someone could upload then a post a link or find a link to a nother site thats would be great thanks [[User:Scarecrow|scarecrow]] 03:23, 20 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Enjoy [http://img253.imageshack.us/g/mw21.jpg/ link]&lt;br /&gt;
&lt;br /&gt;
thanks mystery person [[User:Scarecrow|scarecrow]] 08:06, 21 January 2010 (UTC)&lt;br /&gt;
:Funny, my artbook doesn't have pics of SCARs or MG4s in it... [[User:Spartan198|Spartan198]] 08:36, 28 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Removing Sights ==&lt;br /&gt;
&lt;br /&gt;
I was wondering how hard it would be to remove mounted sights (like the acog, HALO sight, red dot sights, etc) from the top of the rails on a battlefield.  I'm sure it would require tools, but would soldiers be required to carry these tools?  I was just wondering because with the EMP blast, when the battery powered optics become useless, how hard would it be to remove those sights and use the backup sights?  Aren't the backup sights there in case something does happen to the attached sights?--[[User:Gunkatas|Gunkatas]] 21:16, 14 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::No way! If you could adjust your weapon on the go (like in Crysis, Stalker), it would be just too complex for a game like CoD. &lt;br /&gt;
&lt;br /&gt;
:No. The point of mounting an optic onto a system is to not require tools (although I'm not too sure about the HALO sight). Many of the mounts use thumb-screws that you tighten by using your hands. It's not as tight as using a wrench, but in in  emergencies, this makes them easier to remove. As of the back-up sights, I'm afraid IW uses them only for aesthetic purposes, and prove no purpose. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 21:27, 14 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, no special tools are needed to remove any of those optics. Just twist a thumbscrew or flip a throw lever (depending on type of mount), pull it off, and you're good to go. [[User:Spartan198|Spartan198]] 02:59, 15 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks.  Just been wondering.  I don't expect games like COD to be all that realistic (given the plot and the characters ability to regenerate health from near death).  Was just wondering how difficult it was in reality.--[[User:Gunkatas|Gunkatas]] 16:43, 15 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The stupid part of the EMP was that the ACOG scopes were not on. ACOGs don't use batteries to light up their sights. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::Yeah, that's an embarrassing error. They could do a spectacular animation showing player (and some of his squad-mates) dismount their sights, throw it away, flip up buis' and remark how it fucking sucks. Those in team with ACOGs on their pieces would leave them and have greater accuracy.  Also they could insert some comic conversation between rangers, like: &amp;quot;Dud, I told you ACOG rules, brah&amp;quot;. And of course player could find rifle equipped with it.&lt;br /&gt;
&lt;br /&gt;
its surprising how many ignorant people there are i nearly got in a full argument with someone  a few days back over the fact he claimed (and still believes) ALL ACOG sights sorry he thinks ALL sights apart from iron sights are powered by battery i guess thats why he looked puzzled when i started laughing at him i guess IW is just a group of ignorant people that should do more research [[User:Scarecrow|scarecrow]] 10:04, 24 February 2010 (UTC)&lt;br /&gt;
::And their military advisers are as ignorant.&lt;br /&gt;
:::I doubt they even have a military adviser. [[User:Spartan198|Spartan198]] 22:04, 25 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:a lot of sights can be co witnessed, where you can still use your irons looking through the sight when off // disabled.  Hell often times the dot in the sight lines up with your front sight post.  -stu&lt;br /&gt;
&lt;br /&gt;
So out of all the ways Infinity Ward took a crap on realism with MW2 we're complaining about the ACOG turning off...? [[User:Mandaloin|Mandaloin]] 12:08, 26 February 2010 (UTC)&lt;br /&gt;
:::I would close eyes on bullshit perks and story, if they made everything from the technical side at least look properly.&lt;br /&gt;
::::I'm not just talking about perks and storyline or even technical stuff. How about the ability to single-handedly breach into a room with a 37-pound .50 caliber rifle and kill 4 armed men in 2.5 seconds using 4 rounds. Or maybe the fact that every freaking weapon has a full rail system on it, even in the hands of ragtag militia in Brazil and Afghanistan. Or maybe how I can squeeze 30 rounds out of a 20 round SCAR-H mag. Maybe it's the fact I can run around with 2 UMP-45's and reload them by putting them at my side for a second or two. It's probably really the fact that the M240B has very similar, if not the same attributes of the M249 SAW from COD 4 despite the fact it uses a drastically more powerful round, weighs more, and has a slower fire rate in reality. It could just be how you can take out everyone while firing a fully automatic Glock pistol (mislabeled as a G18) with one hand while driving a snowmobile over a giant cliff with the other. Rant finished. [[User:Mandaloin|Mandaloin]] 04:31, 27 February 2010 (UTC)&lt;br /&gt;
from what I understand the SCAR-H uses M14 mags and to my knowledge there are 30 round mags for the M14. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:49, 4 March 2010 (UTC)&lt;br /&gt;
:I'm not sure on that, but even if that is true the in-game model is unquestionably a 20-round mag. [[User:Mandaloin|Mandaloin]] 20:01, 5 March 2010 (UTC)&lt;br /&gt;
that being said you should notice that the FAL has 30 round mags yet only 20 rounds in them.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:02, 8 March 2010 (UTC)&lt;br /&gt;
:Yeah, that's weird, in the Singpleplayer, the FAL has 30 rounds, which is correct, but for some reason in Multiplayer, they gave it 20 for no good reason. The SCAR-H is correct in multi with 20 rounds, but not in single [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:::::It would be overpowered and evil if it had 10 more bullets in it!&lt;br /&gt;
::::::Yeah, and all the kids would be screaming and crying at &amp;quot;FAL noobs&amp;quot;. XD [[User:Spartan198|Spartan198]] 16:13, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm more annoyed about the tubers because the game promotes the use of grenade launchers to unlock the shotgun attachment a 203 kill counts as a kill to the rifle it is attached to [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
==Screenshot location==&lt;br /&gt;
Does anyone know where in the game was this screenshot taken?&lt;br /&gt;
&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|400px|none|M1911 in ego-view.]]&lt;br /&gt;
It seems to defeat the &amp;quot;it's only usable in bonus mission&amp;quot; bit. [[User:Spartan198|Spartan198]] 16:16, 11 March 2010 (UTC)&lt;br /&gt;
:I think it's the museum level. There's a diorama of the prison mission, complete with helicopters. The picture if just confusing because you can't see that it's just a diorama. --[[User:Funkychinaman|Funkychinaman]] 17:38, 11 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Picattiny Rail ==&lt;br /&gt;
&lt;br /&gt;
I FOUND IT! Magnum Research offers a barrel with Picattiny rails: http://magnumresearch.com/Expand.asp?ProductCode=BAR506 [[User:Yocapo32]]&lt;br /&gt;
&lt;br /&gt;
== The Next Call of Duty games ==&lt;br /&gt;
&lt;br /&gt;
Do you think they should do a Korean war and Vietnam War Call of Duty?&lt;br /&gt;
&lt;br /&gt;
It's confirmed by Activision that Treyarch will be making the next COD and it will be Vietnam [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
&lt;br /&gt;
== Gold Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game but I saw some videos of the new maps and the player had a Gold Desert Eagle. Can someone tell me about it?&lt;br /&gt;
:It's just like any other Desert Eagle aside from having a gold finish. [[User:Spartan198|Spartan198]] 22:39, 21 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well how do you get it on this one?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 13:51, 22 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It can be accessed trought hacks. But moderators are gonna kick you in the ass, throw your Xbox Live (Or whatever) account to a hole, dump gasoline on it, then throw a cigar in the hole --[[Special:Contributions/190.176.201.179|190.176.201.179]] 01:57, 23 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Probably saving it for a $10 DLC.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 25 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F2000 Patch==&lt;br /&gt;
So Recently I tried to get back into using the F2000, and oddly it felt like it handled better now. Well I talked to a friend of mine who did MW2 Beta testing and is friends with Robert Bowling, and no word to lie, I actually caused this fix. About a month ago I sent Bowling an email outlining how and why he should fix the F2000 and me it worthy of being a level 60 rifle. Well my friend said that Bowling actually listened, and so in the patch that came with the Resurgence Map Pack, the F2000 had a recoil reduction and damage boost built into it. And now this weekend I've been using the F2000 more, and while the recoil still isn't ACR like, it's a lot easier to use, and now worthy of being a high level unlock. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Have they fixed the broken silencers? Or does the M9 and M240 still show up on radar?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:50, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Hard to say, I didn't even know they were broken like that, so maybe. Lately I've been using the LMGs more, and I still wish the SAW from CoD 4 would return. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
I rarely use suppressors on anything. Sometimes, on the Glocks I carry and sometimes on the sniper rifles. [[User:Excalibur01|Excalibur01]] 18:38, 28 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I rarely use a suppressor on my SCAR if I'm doing a cold blooded class, as it can do well without stopping power. But usually it's my trusty SCAR-H with Holographic and Blue Tiger with a Gripped SPAS-12 secondary. Also, I have a silencer on my UMP in my cold blooded anti-air class. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
Broken Silencers: http://www.youtube.com/watch?v=Gkbs4zktJtQ&amp;amp;annotation_id=annotation_775038&amp;amp;feature=iv --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:55, 29 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:More broken shit in MW2 for the win! Great job Infinity Ward, is this patch 1.11 now? [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
glad i sold this for the 40 dollar trade in, IW is useless, the first patch was to neuter the truly awesome 1887s. the only patch i wanted wa sone that would end matchmaking and let me play the friggin game instead of searching lobbies for 10 minutes.&lt;br /&gt;
&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
:I played World at War all day today, owning with my M1919 and M1A1, then I hop on MW2 for a bit and just hate it up. Damn it, I'm at the edge of selling MW2. [[User:M14fanboy|M14fanboy]]&lt;br /&gt;
&lt;br /&gt;
If your refering to the carbine its just a M1 Carbine. The M1A1 is the folding stock paratrooper variant. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:39, 5 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Trust me, it's worth selling. I used the money from selling MW2 and other cash to buy Bad Co. 2&lt;br /&gt;
&lt;br /&gt;
Bad Company is good, but the story is not as funny as the first game. They are trying to match MW2 in how gritty it is. [[User:Excalibur01|Excalibur01]] 02:49, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Red Dot Sight==&lt;br /&gt;
I was playing  online, and was using the red dot sight , and was wondering what model red dot it is.     PunisherDave&lt;br /&gt;
&lt;br /&gt;
I think its a C-more -Double Agent M&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure they aren't C-more's, C-mores more longer in the shape. This is what a C-more looks like http://www.americanshootersedge.com/sti/SteelMaster/images/SteelMaster08_Main.jpg.&lt;br /&gt;
It's most likely some kind of common mini reflex sight (Yea C-more's are mini reflex sights but long) But then again im no sight guy. Over and out - Noe&lt;br /&gt;
::They appear to be Doctor red dot sights, I believe. - [[User:Kenny99|Kenny99]] 13:34, 5 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sounds 'bout right. - [[User:Noe|Noe]]&lt;br /&gt;
&lt;br /&gt;
Looks like a cross between a C-More style sight and a Docter-style sight. It's a fair bit bigger than a regular Docter sight, which is usually mounted onto an ACOG. [[User:The Wierd It|The Wierd It]] 13:47, 9 July 2010 (UTC)&lt;br /&gt;
:I don't think so. They probably got the size wrong or it's just the view from first-person. - [[User:Kenny99|Kenny99]] 21:19, 9 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cpl Dunn's SCAR charging animation wrong ==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Of their own Accord&amp;quot;, you wake up underground and explore the place, and right before you get out, you see Dunn being tossed his SCAR by someone. The NPC then pulls the charging handle, but instead of reaching for the left side, which is where the charging handle is on a SCAR, he pulls the rear back, which is nothing but air. Apparently the animators screwed up and mixed the M4's charging handle animation with the SCAR's. [[User:Excalibur01|Excalibur01]] 15:03, 21 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Its because people normally don't notice that kind of thing. In Call of Duty 2: Big Red One all the NPCs reload their gun like a M1 Garand.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:36, 5 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The charging handle on the SCAR system is ambidextrous. It's operable on both sides of the receiver. [[User:Spartan198|Spartan198]] 12:53, 6 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yup. Generic AR-15 reload applied to all guns; I saw a TF141 redshirt reload a UMP by slapping where the bolt release on an M4 would be. Be even worse if it applied to the bullpups as well. [[User:The Wierd It|The Wierd It]] 17:00, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'd actually like to see a UMP reload-from-empty animation that simply used the bolt release (which it has) in a future game. --[[User:HashiriyaR32|HashiriyaR32]] 17:04, 5 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Something I noticed in both this game and COD4==&lt;br /&gt;
&lt;br /&gt;
I don't know why, but this always seemed to bug me: When you reload a assualt rifle in-game (for example the M4A1), how are the dropping the clip out of the gun without, you know, physically removing it? That always confused me on how they did it (and YES i know its a game, but i seen a few people in real life do the same thing) -[[SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
:The M4 and M16 series of weapons have a mag release button, much like on a handgun.  Push the button, the mag falls out.  What I had a question on was how they reloaded the G36 without using the left hand for the paddle release.  --[[User:Gunkatas|Gunkatas]] 00:54, 5 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think for the G36, you COULD just press the mag release down and kinda shake the mag out. But for rifles like the M16/M4, the magazine goes straight up into the gun and if it is a smooth and clear mag, it should drop right out if you press it, letting gravity do the work. Sometimes it might get a little stuck and sometimes it drops too slowly and you'll have to actually rip it out of the gun or fling it out. AK, M-14s, G3s are some of the kinds of rifles that have a kind of HOOK on the mags and when you change mags, you have to unhook the mag from the gun. [[User:Excalibur01|Excalibur01]] 02:48, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The G3 is really a HK91 which has a push button on the right side of the gun.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:34, 10 August 2010 (UTC)&lt;br /&gt;
:What G3? There isn't a G3 in this game [[User:Excalibur01|Excalibur01]] 03:33, 24 August 2010 (UTC)&lt;br /&gt;
::I was refering to how the G3 reloaded in CoD4&lt;br /&gt;
i guess they do that to the M4A1 for the animation you cant see the right side of the gun so the persons trigger finger could hit the mag release after firing the last round [[User:Dirtdiver6421|Dirtdiver6421]] 22:03, 5 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Winchester 1887's akimbo==&lt;br /&gt;
Is there any point in single player that the Winchester 1887s can be wielded akimbo or is this limited to only multiplayer? - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:It's limited to only multiplayer for balancing reasons. - [[User:Kenny99|Kenny99]] 21:36, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The level where you're escaping from Rio you can get dual winchesters. You can also get dual Rangers and dual G18s.  Its something of a random event as it depends on the equipment of the AI and where their weapon's drop when you kill them.  I dont recomend TRYING to set up two guys and they dropping them because that tends to equal death and frustration.&lt;br /&gt;
-Double Agent M&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
&lt;br /&gt;
The M79/Thumper in the game has a wooden stock, not a black stock, That needs to be changed please.&lt;br /&gt;
&lt;br /&gt;
== TMP ==&lt;br /&gt;
&lt;br /&gt;
the makers of call of duty stated that the apparant B&amp;amp;T MP9 is a Steyr TMP not a MP9. but the TMP is out of service therefore replaced by the MP9, so why have they called it TMP?--[[User:Gunfeldbach|Gunfeldbach]] 01:38, 5 November 2010 (UTC)&lt;br /&gt;
:Well technically, the TMP is no longer made, but it may still be in use, a lot of weapons have remained in service for some time after manufacture of the weapon was ceased. Although being &amp;quot;modern&amp;quot; warfare, you would indeed think they would have used the newer MP9 in the game instead. [[User:DKS01|DKS01]] 08:57, 5 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
its a Steyr TMP not a MP9 so it needs to be changed--[[User:Gunfeldbach|Gunfeldbach]] 18:05, 23 November 2010 (UTC)&lt;br /&gt;
:I don't think it should be changed, as the actual gun is an MP9. The fact that they call it a TMP and have stated that it is a TMP does not matter, as the gun that they have actually modelled it on is an MP9, as noted by the top rail, rear sight design and the extended lower reciever with folding stock. --[[User:Commando552|Commando552]] 00:42, 24 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
We ID guns based on what the model IS, rather than what the creators SAY it's supposed to be.  You can't find those rails and that folding stock on a regular TMP. --[[User:HashiriyaR32|HashiriyaR32]] 01:45, 24 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== M240 ==&lt;br /&gt;
&lt;br /&gt;
I'm in the U.S. Army and have gotten my hands on an M240B a good number of times. With that said, wouldn't the 240 in MW2 have some problems with the magazine box blocking the ejection port? [[Special:Contributions/70.122.112.83|70.122.112.83]] 12:24, 27 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You mean the ejection port on the right hand side of the weapon, which the box mag is well clear of underneath? [[User:The Wierd It|The Wierd It]] 17:21, 27 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
No the M240's ejection port for the expended cartridges is directly beneath the firearm. The only thing that ejects to the right is the links. [[Special:Contributions/97.77.160.82|97.77.160.82]] 22:39, 9 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I suppose it is strange they gave it a Mark 48 box mag rather than using the MG4's animation to side-mount the proper mag. [[User:The Wierd It|The Wierd It]] 11:33, 10 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Russian and Brazilian Militia Enemies ==&lt;br /&gt;
&lt;br /&gt;
I noticed that people are complaining that the Russians are using TDI Vectors, and Brazilian Militia with high-quality asault rifles (FN2000). I had a thought, CoD4 was in 2011, and CoD MW2 is in 2016, it is not too implausible to think the Russian Military adopted the TDI Vector a few years from now, and the Brazilian Militia had ties to Rojas, maybe he had ties to someone in a PMC and sold him those guns. Just a thought. [[User:1morey]] April 10, 2011 8:37 AM (EST)&lt;br /&gt;
:Why would Russia adopt a foreign weapon chambered in a foreign calibre when they have a perfectly good arms industry of their own which has done them just fine for hundreds of years? ''Especially'' a tacticool subgun when most traditional subgun buyers have long since swapped their old MP5s for carbine rifles? How would a PMC be able to make a profit by shifting their expensive weapons at anything less than what they paid for them themselves?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;These things don't make sense. They're done because the weapons in question are shiny-looking and FPS designers are like extremely militaristic magpies. [[User:Evil Tim|Evil Tim]] 07:46, 10 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== title ==&lt;br /&gt;
&lt;br /&gt;
Where is the &amp;quot;Call of Duty&amp;quot; from the title? This game '''IS NOT''' called Modern Warfare 2, but &amp;quot;Call of Duty: Modern Warfare 2&amp;quot;. I have the original game with original cover and the COD-thing is there. They only planned to release it as &amp;quot;MW2&amp;quot;, but Activision thought that people will not buy it cuz they won't know that the game is part of the COD series.&amp;lt;br&amp;gt; BTW that's not the official cover of the game. http://www.imdb.com/title/tt1450746/ See? [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:52, 12 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Limited edition version of the game, and all the in game menus, refer to the game as just Modern Warfare 2. It is only the external packaging for the standard edition game that adds call of duty (the cover you linked to). Not exactly sure what it should be called on here though, granted it has COD on the box, but up till release when they slapped the COD on the standard packaging to try and attract more fans the game was called Modern Warfare 2, and the developers have stated that they wish the game to be referred to as just Modern Warfare 2, as they see it as new intellectual property. Having said that, IMDB call it COD MW2 so that is probably what it should be called on here, but is a bit of a grey area.  --[[User:Commando552|commando552]] 11:52, 12 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Perhaps we should put it to a vote?  I for one think that if a game is part of a series, it should be grouped together as a series. [[User:Kornflakes89|Kornflakes89]] 19:50, 12 April 2011 (CDT)&lt;br /&gt;
: Dont you guys think that it looks stupid that ALL (that's A to the L to the L) game in the cod series start with &amp;quot;Call of Duty&amp;quot; except of this page? I though imfdb goes after the title seen on imdb, which are the officials, of course... - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:26, 31 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== UMP ==&lt;br /&gt;
I might be wrong but I thought the UMP has the same rear sights as the G36C, not open sights like in this game? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 10:26, 31 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Machine Pistols&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I say we should get rid of this category, because half of them &amp;quot;machine pistols&amp;quot; is semi-auto in real life, and the other two are submachine guns. We would not put the RPG-7 into the sniper rifles if it was listed as one in tha game, right? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:27, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Done. - [[User:Mr. Wolf|Mr. Wolf]] 23:15, 20 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Title ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the title be changed to &amp;quot;Call of Duty: Modern Warfare 2&amp;quot;? It was clearly confirmed that the title was changed to it before the release. --[[User:RaNgeR|RaNgeR]] 18:26, 9 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4A1&amp;quot;==&lt;br /&gt;
I think that the AR-15 in this game is in fact a civilian AR-15A3 with rails and back-up sights as indicated by the 16' non-stepped barrel. - [[User:Kenny99|Kenny99]] 09:40, 23 October 2011 (CDT)&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|none|500px|Colt AR-15A3 Tactical Carbine with 20-round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|600px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during &amp;quot;The Only Easy Day... Was Yesterday&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
This time it looks like they actually bothered to put in a 14.5&amp;quot; barrel; although the fact it was modelled on an Airsoft M4 might have helped with that. [[User:The Wierd It|The Wierd It]] 14:54, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well atleast the left side of a Airsoft M4. :P - [[User:Mr. Wolf|Mr. Wolf]] 16:21, 23 October 2011 (CDT)&lt;br /&gt;
:: Since the left side is all the player is going to see most of the time. [[User:The Wierd It|The Wierd It]] 16:40, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Until you look at other people in the game like in this screen shot... - [[User:Mr. Wolf|Mr. Wolf]] 17:51, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
Like the gun in the previous game, this one is messed up. The barrel length is somewhere between a 14.5 and 16 inch and it lacks the stepped barrel. It also has a random dark ring around the barrel for some reason. My guess is that it is modelled after an M4 but the scale of the model is a bit off making the barrel about an inch too long (most of that is in the ridiculously big flash hider), and they just left off the step in the barrel for modelling reasons/laziness/ignorance.  --[[User:Commando552|commando552]] 18:02, 23 October 2011 (CDT)&lt;br /&gt;
:But still, I classify it by whatever it resembles based on the parts. - [[User:Kenny99|Kenny99]] 19:50, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::lol, Look how vulnerable the gas-tube looks on this weapon. XD - [[User:Mr. Wolf|Mr. Wolf]] 19:53, 23 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== LMG Reloading Statement Error ==&lt;br /&gt;
&lt;br /&gt;
Ok I'm not quite sure who keeps editing articles to say this, but its starting to tick me off. In a couple different ones I have seen this or a similar line:&lt;br /&gt;
::''NOTE: All belt-fed machine guns in the game have a reverse reloading animation: the player pulls the charging handle first, then he swaps the ammo belts.''&lt;br /&gt;
Whoever keeps putting this up has no idea how a belt fed, open bolt machine gun works. When you run out of ammo, the hammer is down and the bolt is forward, and before you reload, you need to cock the action to cock the hammer and open the bolt, then insert the fresh ammunition belt. If you were to try and insert a new belt before racking the bolt, the bolt would be in the way and the belt wouldn't be able to be inserted. IF YOU DON'T KNOW HOW A GUN WORKS, YOU SHOULDN'T BE WRITING BULLCRAP ABOUT HOW YOU THINK THE GUN WORKS! --[[User:Ranger12|Ranger12]] 18:47, 7 November 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=470409</id>
		<title>Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Far_Cry_2&amp;diff=470409"/>
		<updated>2011-10-13T18:33:55Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Identified M16 entry as derived from airsoft magazine.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Far Cry 2''''' is one of two spiritual sequels to ''[[Far Cry]]'' (the other being ''[[Crysis]]'', made by Crytek, the original developers). A sequel in name only, it does not follow on from ''Far Cry's'' storyline, instead taking the player to a fictional African country wracked by civil war, tasking them with hunting down and killing an arms dealer called &amp;quot;The Jackal&amp;quot; who has been selling weapons to both sides. Things quickly get more complicated, however, and the player is soon doing missions for the temporarily at-peace factions as a hired gun. As well as a substantial list of not-particularly-realistic firearms, ''Far Cry 2'' boasts an open world map covering over fifty square kilometres (split into two 5x5 maps), dynamic fire effects, a continuous day / night cycle, and really annoying checkpoints.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Far Cry 2'':'''&lt;br /&gt;
[[Image:Far Cry 2 cover art.jpg|thumb|right|300px|''Far Cry 2'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-machete.jpg|thumb|right|400px|&amp;quot;I made you a door, boss.&amp;quot;&amp;lt;br&amp;gt;&amp;quot;Get out of this Wiki you are a knife.&amp;quot;]]&lt;br /&gt;
''Far Cry 2's'' weapons are split into a four-slot system, corresponding to the four directions of a 360 or PS3 controller's D-pad. The first is the player's melee weapon; in reference to ''Far Cry'', this is a large machete. Two additional skins can be downloaded for it, but the player has no choice as to what goes in this slot; it is always a machete of some kind.&lt;br /&gt;
&lt;br /&gt;
The three other slots accommodate whatever weapons the player has in their respective category; one primary, one secondary, and one special weapon can be carried at a time, as well as two types of grenade. Enemy weapons can be picked up, but weapons in ''Far Cry 2'' have simulated wear and enemy weapons are always in the worst condition possible, so this is usually only a good idea in extreme circumstances. Weapons in poor condition are able to jam, which requires a press of the reload button to clear; some of the explosive-firing weapons instead misfire, with the shot going violently off-target or dropping dangerously close to the player. In the end, if the player hangs on to a weapon for long enough it will fail, in a spectacular and generally deeply ridiculous manner. Jam animations always happen instead of a shot being fired, while failures always happen after the shot fires normally, resulting in some very bizarre occurrences such as a weapon blowing up only after cycling its action completely or misfeeding despite cycling correctly after the preceding shot.&lt;br /&gt;
&lt;br /&gt;
Getting new weapons requires the player to do missions for the Arms Dealer, a shady character who apparently wants to corner the market on driving trucks in circles endlessly; he sends out the player to deal with any rivals attempting to drive their own trucks in circles, and adds weapons to the list of available ones every time one of these bizarre errands is complete; only half can be completed in the Northern map, after which he vanishes without explanation, only reappearing when the Southern map is unlocked.&lt;br /&gt;
&lt;br /&gt;
The player pays him for specific weapons in African Conflict Diamonds found in briefcases around the map or earned through completing missions, paying  via a website; it's best not to think how that's supposed to work.  The Arms Dealer then makes the bought weapon available in his warehouses, several of which are placed in the two maps; after buying a weapon, an infinite number of brand-new weapons of that type can be acquired from any warehouse. In addition, he offers upgrades to the amount of ammo the player can carry, crates allowing weapons to be put in storage and retrieved at safe houses, and per-weapon upgrades which increase a weapon's accuracy or decrease jam rate; these are explained to be &amp;quot;technical manuals&amp;quot; the player character simply has to buy to gain all knowledge from.&lt;br /&gt;
&lt;br /&gt;
==Secondary Weapons==&lt;br /&gt;
&lt;br /&gt;
There are nine secondary weapons available, from the expected sidearms through SMGs, explosives and even a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-secondarywall.jpg|thumb|none|600px|The complete secondary weapon wall in the Arms Dealer's warehouse.]]&lt;br /&gt;
&lt;br /&gt;
===Star Model-P===&lt;br /&gt;
&lt;br /&gt;
The [[Star Model-P]], a Spanish M1911 clone, appears as the &amp;quot;Star .45.&amp;quot; It is the first weapon the player character is given, after The Jackal threatens them with it. Since the secondary weapon slot in ''Far Cry 2'' can accommodate remote bombs, a grenade launcher or a submachine gun, it isn't something the player is likely to hang on to, though it's common among mercenaries as a sidearm. Despite the game specifically noting it as a .45, the weapon shares ammo with the two Makarovs and the Desert Eagle, making it the world's first .45 also chambered in .365 ''and'' .50 Action Express. Like all the handguns, it has an eight round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Star_p.jpg|thumb|none|600px|Star Model-P - .45 ACP.]]&lt;br /&gt;
[[Image:FC2-Star45.jpg|thumb|none|600px|Frank Bilders holds a &amp;quot;Star .45&amp;quot; at the beginning of ''Far Cry 2''. Note the uncocked hammer; all four pistols are treated as having double action only trigger mechanisms.]]&lt;br /&gt;
[[Image:FC2-Star45-load.jpg|thumb|none|600px|The Star .45 features a reload obviously inspired by action movies; Frank holds the pistol vertical, ejecting the empty magazine to the right with a flick of the wrist, then loading a new one.]]&lt;br /&gt;
[[Image:FC2-Star45-Jkl.jpg|thumb|none|600px|In an ideal world, an assassination should not end with you flat on your back with malaria while your target holds your gun, reads your orders to you, and then makes fun of you for being useless.]]&lt;br /&gt;
[[Image:FC2-Star45-jam.jpg|thumb|none|600px|The Star .45 jams; taken from an enemy and fired repeatedly, the Star will actually blow up before it has jammed even once; seemingly, a particular gun's chance of jamming is partly based on how long the player has been carrying that specific gun. Here Frank is left tugging on the slide until the player prompts him to do so more forcefully.]]&lt;br /&gt;
[[Image:FC2-Star45-kB.jpg|thumb|none|600px|The Star .45 blows up; the slide and hammer fly off and the magazine drops out; there's just enough time to notice the gun has no magazine well before Frank discards it.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] is the second regular pistol in the game, and really isn't that different to the Star .45 in practical terms; slightly less powerful and more accurate, but overall still a questionable choice compared to other secondary weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovIJ70.jpg|thumb|none|450px|Makarov PM - 9x18mm Makarov. The one in-game has a standard Makarov rear sight and a two-tone finish.]]&lt;br /&gt;
[[Image:FC2-Makarov-hold.jpg|thumb|none|600px|Frank holds a Makarov PM as an enemy soldier is struck dead by the vileness of his own shirt.]]&lt;br /&gt;
[[Image:FC2-Makarov-shot.jpg|thumb|none|600px|Taking an aimed shot at an explosive barrel with the Makarov; ''Far Cry 2's'' pistols are effective at surprisingly long range for videogame handguns. Note the depth of field blur at the edges of the screen.]] &lt;br /&gt;
[[Image:FC2-Makarov-load.jpg|thumb|none|600px|Reloading the Makarov; many of the reload animations in the game show the new magazine actually empty.]]&lt;br /&gt;
[[Image:FC2-Makarov-jam.jpg|thumb|none|600px|The Makarov's jam animation; the slide locks up, the player character repeatedly trying to pull it back between making hand gestures. Pressing the button pulls it back sharply enough to actually clear the jam.]]&lt;br /&gt;
[[Image:FC2-Makarov-kB.jpg|thumb|none|600px|The Makarov blows up; that is indeed the hammer about to subject Frank to a life of pirate jokes.]]&lt;br /&gt;
&lt;br /&gt;
===6P9 suppressed pistol===&lt;br /&gt;
&lt;br /&gt;
The 6P9 is a modified Makarov PM with an integral two-part suppressor, the rear part of which is fixed around the barrel; unusually for an integrally suppressed weapon, the 6P9 can be safely fired without the front part of the suppressor attached, though the result is much louder. The weapon is called the &amp;quot;Silenced Makarov 6P9&amp;quot; in-game. The only suppressed weapon available in the secondary slot, it can be useful if the player is sure they'll need to be quiet, but is rather situational.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pb-1.jpg|thumb|none|450px|PB / 6P9 suppressed pistol - 9x18mm Makarov.]]&lt;br /&gt;
[[Image:FC2-6P9-hold.jpg|thumb|none|600px|''Far Cry 2's'' Africa is a somewhat condensed version of all African environments; here, Frank sneaks through the local rainforest.]]&lt;br /&gt;
[[Image:FC2-6P9.jpg|thumb|none|600px|Frank admires his 6P9 suppressed pistol, briefly cocking the hammer.]]&lt;br /&gt;
[[Image:FC2-6P9-jam.jpg|thumb|none|600px|The 6P9 jams. &amp;quot;Why are you jammed, 6P9?&amp;quot;]]&lt;br /&gt;
[[Image:FC2-6P9-kB1.jpg|thumb|none|600px|The 6P9's failure animation; as with the Star and Makarov, the magazine falls out, the slide flies off, and the hammer attempts to remove Frank's depth perception. But at least it didn't-]]&lt;br /&gt;
[[Image:FC2-6P9-kB2.jpg|thumb|none|600px|Oh.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Desert Eagle===&lt;br /&gt;
&lt;br /&gt;
Referred to as the &amp;quot;Eagle.50&amp;quot; (with a missing space) on the Arms Dealer's computer, the [[IMI Desert Eagle]] is the sidearm of most of the &amp;quot;buddy&amp;quot; characters the player can recruit as allies. The most powerful of the four pistols by a considerable margin, it wears out extremely quickly and fires slowly compared to the others, but is extremely accurate, and since almost every enemy carries a pistol as a sidearm, the player is unlikely to run out of ammo for very long. The game says the Desert Eagle is chambered for .50AE, but it has an eight round magazine like the other pistols; in reality, this is only seen on the .44 Desert Eagle. The Desert Eagle is also used if the player chooses to execute a wounded buddy; some players will find this an emotional, saddening moment, while the rest will wish they were allowed to use the M79 instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|450px|Magnum Research / Israeli Military Industries Desert Eagle - .50 AE]]&lt;br /&gt;
[[Image:FC2-Deagle.jpg|thumb|none|600px|Frank holds the &amp;quot;Eagle.50&amp;quot; as he examines a fuel stockpile; this is ammunition for the flamethrower, molotovs and flare gun.]]&lt;br /&gt;
[[Image:FC2-Deagle-idle.jpg|thumb|none|600px|So IMI and Magnum Research would have issues with their names being on the ''Far Cry 2'' Desert Eagle's slide, but ''this'' is ok with them?]]&lt;br /&gt;
[[Image:FC2-Deagle-fire.jpg|thumb|none|600px|Frank fires the Desert Eagle. Or Eagle.50. Or Deagle. Or whatever it is. Note backward rear sight.]]&lt;br /&gt;
[[Image:FC2-Deagle-load.jpg|thumb|none|600px|Reloading the Desert Eagle. Frank decides to actually use bullets for this, though a bullet is still visible in the dropped magazine even if it was empty. If it's not one thing it's another. Note also the gratuitous left-handed barrel lock.]]&lt;br /&gt;
[[Image:FC2-Deagle-slide.jpg|thumb|none|600px|After that, he pulls the slide just a ''little'' too far back. In front is one of the trucks the Arms Dealer has the player character destroy in order to unlock new weapons, claiming they are carrying shipments of &amp;quot;rusty AKs&amp;quot; for competitors. These particular rusty AKs appear to be invisible.]]&lt;br /&gt;
[[Image:FC2-Deagle-borked.jpg|thumb|none|600px|A low-condition Desert Eagle. Given how fast it wears off the finish can't be chrome or nickel; tinfoil attached with glue is a safer bet.]]&lt;br /&gt;
[[Image:FC2-Deagle-APR.jpg|thumb|none|600px|APR leader Prosper Kouassi holds a rusty Desert Eagle during a mission briefing. Despite that every NPC's weapon is in the worst possible condition, only the player character ever experiences jams or failures.]] &lt;br /&gt;
[[Image:FC2-Deagle-buddy.jpg|thumb|none|600px|When a buddy is down, the player character has the option of using healing syrettes on them, or putting them out of their misery by spontaneously pulling out a Desert Eagle. Here, Frank contemplates killing Warren Clyde for his terrible Turok costume.]]&lt;br /&gt;
[[Image:FC2-Deagle-jam.jpg|thumb|none|600px|Jam animation; the bizarre sight of a Desert Eagle jam that ''isn't'' a stovepipe.]]&lt;br /&gt;
[[Image:FC2-Deagle-kB.jpg|thumb|none|600px|The Desert Eagle blows up; note the weapon is massively more detailed internally than the other handguns, including a visible magazine well; this is also the only handgun failure animation where the hammer doesn't fly off.]]&lt;br /&gt;
&lt;br /&gt;
===Ingram MAC-10===&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]] is the weaker and less accurate of the two SMGs in the secondary slot; it's the only one available in the Northern map, and useful if the rest of the player's chosen weapons aren't geared for fighting up close; the rapid rate of fire and 30-round magazine go some way to making up for the terrible accuracy and weak power per shot. Enemy snipers and soldiers with rocket launchers tend to carry one of the two SMGs as their back-up weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|450px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:FC2-Ingram-2.jpg|thumb|none|600px|Ingram MAC-10 in ''Far Cry 2''. It's never clear what version it is due to the slightly odd ammo system the game uses.]]&lt;br /&gt;
[[Image:FC2-Ingram-idle.jpg|thumb|none|600px|Idle animation; no matter how much you want to look like a tough guy, picking your nose with a loaded MAC-10 is still a bad idea.]]&lt;br /&gt;
[[Image:FC2-Ingram.jpg|thumb|none|600px|Frank finds a discarded Ingram MAC-10 in a sniper's lookout. Enemy automatics are among the worst things to pick up, given their propensity for jamming at the least opportune moments.]]&lt;br /&gt;
[[Image:FC2-Ingram-jam.jpg|thumb|none|600px|The Ingram jams; this animation consists almost entirely of the player character struggling with the charging handle, with a short pause to fiddle with the magazine.]]&lt;br /&gt;
[[Image:FC2-Ingram-kB.jpg|thumb|none|600px|The Ingram blows up; while it might seem not much has happened, it seems the bolt spontaneously disintegrates; the charging handle simply ''vanishes'' at the start of this animation.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi===&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is the second of the two secondary SMGs, and other than durability is better than the Ingram in every way; while it fires more slowly, the result is a much more accurate and controllable weapon. Enemy snipers and rocket launcher troops are likely to carry this in the Southern map, though sometimes they will still have an Ingram. It has a 30-round magazine, much like the Ingram.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9mm.]]&lt;br /&gt;
[[Image:FC2-Uzi.jpg|thumb|none|600px|Frank holds an Uzi as he wishes he was holding a fishing rod.]]&lt;br /&gt;
[[Image:FC2-Uzi-fire.jpg|thumb|none|600px|He doesn't let his lack of proper equipment get to him for long, however.]]&lt;br /&gt;
[[Image:FC2-Uzi-idle.jpg|thumb|none|600px|Idle animation; Frank holds up the Uzi, this time pointing it ''away'' from his face.]]&lt;br /&gt;
[[Image:FC2-Uzi-load.jpg|thumb|none|600px|Reloading the Uzi; bullets in the magazine are a welcome sight.]]&lt;br /&gt;
[[Image:FC2-Uzi-ceasefire.jpg|thumb|none|600px|Frank holds an Uzi in a cease-fire zone, shaking his head at the injustice of firearm apartheid.]]&lt;br /&gt;
[[Image:FC2-Uzi-jam.jpg|thumb|none|600px|The Uzi jams in much the same way as the Ingram.]]&lt;br /&gt;
[[Image:FC2-Uzi-kB.jpg|thumb|none|600px|The Uzi fails; the charging handle flies up into the air and the magazine falls out.]]&lt;br /&gt;
&lt;br /&gt;
===Number 4 Mark 1 Flaregun===&lt;br /&gt;
&lt;br /&gt;
A single-shot signal flare gun can be used by the player and is seen in the hands of some enemies; while they use it when alerted to call for reinforcements, for the player it is only useful as a means of starting fires from a distance. Oddly, it uses the same ammunition as the flamethrower and molotovs, which is depicted as a 20-litre plastic can of fuel. How this transforms into a magnesium flare in a metal casing is unclear. The flaregun doesn't appear to have a jam animation or misfire (or even an idle animation); it's possible that sometimes it misfires and flares fail to ignite, though there may be other causes of this.&lt;br /&gt;
&lt;br /&gt;
[[Image:RAFflgun-1.jpg|thumb|none|450px|Number 4 Mk 1 flaregun - 1.5 in.]]&lt;br /&gt;
[[Image:FC2-flaregun.jpg|thumb|none|600px|Frank holds the flaregun in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Flaregun-sight.jpg|thumb|none|600px|Frank uses the iron sight of the flaregun as he looks over a completed safe house; finishing buddy missions provides upgrades, until every safe house on the map spawns a truck with a Mk 19, a medkit inside the building, and stockpiles of all three types of ammo.]]&lt;br /&gt;
[[Image:FC2-flaregun-fire.jpg|thumb|none|600px|A fired flare detonates. While not hugely useful as a direct-fire weapon, a few flares can level an entire checkpoint with the fires they cause.]]&lt;br /&gt;
[[Image:FC2-flaregun-load.jpg|thumb|none|600px|Frank reloads his flaregun.]]&lt;br /&gt;
[[Image:FC2-flaregun-airburst.jpg|thumb|none|600px|The flaregun as it's intended to be used, ie how nobody in their right mind would use it in this game.]]&lt;br /&gt;
[[Image:FC2-flaregun-light.jpg|thumb|none|600px|The second &amp;quot;proper&amp;quot; use of the flaregun is to provide illumination at night; it's actually extremely bad at this, since the flare doesn't produce an enormous amount of light.]]&lt;br /&gt;
[[Image:FC2-flaregun-kB.jpg|thumb|none|600px|In the unlikely event that the player actually holds on to a flaregun for long enough, this happens.]]&lt;br /&gt;
[[Image:FC2-mutantgun.jpg|thumb|none|600px|Enemy soldiers killed in vehicles do not drop weapons, and seemingly have yet to decide what sidearm they should carry, leading to this abomination being found in their holster.]]&lt;br /&gt;
&lt;br /&gt;
===IEDs===&lt;br /&gt;
&lt;br /&gt;
''Far Cry 2's'' improvised explosive devices are essentially crude remotely triggered bombs made from one of three types of explosive device, a cell phone, duct tape, a battery and some randomly placed transistors. They can be placed on the ground or attached to objects by standing close to them; placing one will automatically switch to the detonator, but more can be placed by pressing the aim button to switch back to the explosives.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-IED-kit.jpg|thumb|none|600px|These explosives are so improvised they come as a mass-produced kit. Erm...]]&lt;br /&gt;
[[Image:FC2-IEDs.jpg|thumb|none|600px|The three IEDs on the hood of a handy car; a [[TMRP-6 anti-tank mine]], a 60mm mortar round from the Norinco Type 63, and a cluster of pipe bombs. The player character always holds the detonator with at least one finger clipped inside it.]]&lt;br /&gt;
[[Image:FC2-IEDs-fire1.jpg|thumb|none|600px|Frank prepares to detonate the IEDs.]]&lt;br /&gt;
[[Image:FC2-IEDs-fire2.jpg|thumb|none|600px|With predictable consequences.]]&lt;br /&gt;
[[Image:FC2-IED-crate.jpg|thumb|none|600px|Frank puts the IEDs into a secondary crate. Only he doesn't put the actual IEDs into it at all. Primary, secondary and special crates appear in every safe house and Arms Dealer warehouse; once bought, anything put into one crate can be retrieved from ''any'' crate on the map, showing they are built using the same technology as ''Resident Evil's'' chests.]]&lt;br /&gt;
&lt;br /&gt;
===M79===&lt;br /&gt;
&lt;br /&gt;
The [[M79 grenade launcher]] is the most powerful projectile weapon in the secondary slot; a single-shot grenade launcher which fires shots in a long arcing trajectory, it destroys any object in the game in a single hit and has an extremely wide splash radius; a few shots will easily annihilate a checkpoint.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|600px|M79 Grenade Launcher - 40mm.]]&lt;br /&gt;
[[Image:FC2-M79.jpg|thumb|none|600px|Frank aims his M79 at a particularly vicious-looking lake.]]&lt;br /&gt;
[[Image:FC2-M79-fire.jpg|thumb|none|600px|Firing the M79 demonstrates that local buildings are made of explodium instead of wood.]]&lt;br /&gt;
[[Image:FC2-M79-load.jpg|thumb|none|600px|Reloading the M79; note that a red band on a 40mm grenade indicates it is a ''chemical'' round.]]&lt;br /&gt;
[[Image:FC2-M79-range.jpg|thumb|none|600px|The M79 allows the creation of impromptu scrapyards even at relatively long range.]]&lt;br /&gt;
[[Image:FC2-M79-misfire.jpg|thumb|none|600px|The M79 misfires; the grenade is visible about to hit the ground in front of Frank. There's then a brief pause before it detonates, despite that the grenades normally detonate on impact.]]&lt;br /&gt;
[[Image:FC2-M79-kB1.jpg|thumb|none|600px|The M79 failure animation; the weapon's hinge breaks after firing.]]&lt;br /&gt;
[[Image:FC2-M79-kB2.jpg|thumb|none|600px|The front of the weapon then leaps over Frank's shoulder to freedom; either that or a howitzer has just snuck up on him.]]&lt;br /&gt;
&lt;br /&gt;
==Primary Weapons==&lt;br /&gt;
&lt;br /&gt;
The twelve primary weapons are the mainstay of a player's arsenal, as a rule; assault rifles, sniper rifles and shotguns are found in this slot, as well as an inexplicable grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Primarywall.jpg|thumb|none|600px|The completed primary weapon wall in the Arms Dealer's warehouse.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD===&lt;br /&gt;
&lt;br /&gt;
Without the ''Fortunes Pack'' DLC, the [[H&amp;amp;K MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD]], referred to in-game as the &amp;quot;Silent MP-5,&amp;quot; is the only suppressed weapon in the primary slot; regardless, it is the only SMG in that slot, and unsurprisingly is therefore extremely weak compared to the assault rifles and sniper rifles it is placed alongside. A rapid rate of fire and a 30-round magazine go some way to making up for its shortcomings.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD - 9mm.]]&lt;br /&gt;
[[Image:FC2-MP5.jpg|thumb|none|600px|Frank holds an MP5SD as he marvels at the ''Far Cry 2'' team's belief that a truck's axles are attached to the rims of its wheels.]]&lt;br /&gt;
[[Image:FC2-MP5-crate.jpg|thumb|none|600px|Frank places an MP5SD into a primary weapon crate.]]&lt;br /&gt;
[[Image:FC2-MP5-idle.jpg|thumb|none|600px|Idle animation; the player character checks the suppressor, turns the gun side-on to show the stock isn't fully extended, and then fiddles with the fire mode switch.]]&lt;br /&gt;
[[Image:FC2-MP5-load.jpg|thumb|none|600px|Reloading the MP5SD.]]&lt;br /&gt;
[[Image:FC2-MP5-jam.jpg|thumb|none|600px|Jammed MP5SD; as ever, fiddling with the charging handle and whacking of the magazine ensues.]]&lt;br /&gt;
[[Image:FC2-MP5-kB.jpg|thumb|none|600px|The MP5SD blows up; the magazine even falls out as Frank discards it. Because he sucks. And H&amp;amp;K hates him.]]&lt;br /&gt;
&lt;br /&gt;
===Ithaca Model 37 long barrel===&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]] is one of the cheapest weapons in the game, and one of the first available to buy at the Arms Dealer. It is referred to in the pause menu and on the Arms Dealer's computer as the &amp;quot;Homeland 37,&amp;quot; implying it is supposed to be an Ithaca 37 &amp;quot;Homeland Security&amp;quot; version; however, the weapon itself is actually the long-barreled hunting version. While the Ithaca 37's most distinctive feature is the combined loading and ejection port, the ''Far Cry 2'' version lacks this, and instead has a separate side ejection port. It has a six-round internal magazine, half that of the other two shotguns; coupled with the relatively slow pump-action, this leaves it distinctly inferior to the others.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaM37.jpg|thumb|none|600px|Ithaca 37 - 12 gauge.]]&lt;br /&gt;
[[Image:FC2-Ithaca-normal.jpg|thumb|none|600px|Frank holds an Ithaca 37 after shooting a propane tank with his handgun. Much was made of the fact that shooting one of these produces a directional jet of flame from the exact impact point.]]&lt;br /&gt;
[[Image:FC2-Ithaca.jpg|thumb|none|600px|Idle animation of the Ithaca 37. Though it would appear one of this thing's parents was a confused Mossberg 500.]]&lt;br /&gt;
[[Image:FC2-Ithaca-load.jpg|thumb|none|600px|Frank reloads the Ithaca 37.]]&lt;br /&gt;
[[Image:FC2-Ithaca-jam.jpg|thumb|none|600px|The Ithacaberg 537 jams; bizarrely, Frank decides to operate the pump ''before'' firing just to make this possible. Yes, ''that's'' why it has a side ejection port, not just to give a new meaning to &amp;quot;Elephant Gun.&amp;quot;]]&lt;br /&gt;
[[Image:FC2-Ithaca-kB.jpg|thumb|none|600px|Scorned by a world that doesn't understand it, the Ithaca takes its own life.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] is the second of the three shotguns in the normal game's primary slot, and the most balanced between rate of fire and rate of wear. It fires in semi-auto mode only and holds 12 rounds compared to the real weapon's 8.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|600px|Franchi SPAS-12 - 12 gauge.]]&lt;br /&gt;
[[Image:FC2-SPAS-new.jpg|thumb|none|600px|Frank holds a brand-new SPAS-12 as something blows up. Just another day at the office.]]&lt;br /&gt;
[[Image:FC2-SPAS-idle.jpg|thumb|none|600px|Idle animation; Frank examines the pistol grip for no apparent reason, then both sides of the forend.]]&lt;br /&gt;
[[Image:FC2-SPAS.jpg|thumb|none|600px|Frank holds a low-condition SPAS-12 as he examines a supply box. There are only three types of ammo pickup in the game; one for weapons that use bullets or shells, one for the flamethrower and molotovs, and one for explosive weapons. Enemy weapons, however, only count as ammo for similar ones.]]&lt;br /&gt;
[[Image:FC2-SPAS-load.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:FC2-SPAS-jam.jpg|thumb|none|600px|Jammed SPAS-12; a rather weird misfeed. Most of this animation consists of the player character hitting the opposite side of the receiver, with some attempts to pull the charging handle. Since these partly succeed to the point the whole base of the cartridge is visible when looking down the weapon, at several points in the animation it's unclear precisely what's holding it in place.]]&lt;br /&gt;
[[Image:FC2-SPAS-kB.jpg|thumb|none|600px|The SPAS-12's failure animation; the gun ejects the spent casing ''and'' its own forend.]]&lt;br /&gt;
&lt;br /&gt;
===Daewoo USAS-12===&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo USAS-12]] is a South Korean-made combat shotgun capable of semi-automatic and fully-automatic fire, and can first be found in a Northern safe house; however, it cannot be acquired from the Arms Dealer until his missions in the South are unlocked. Despite having the 20-round drum magazine, it only holds 12 rounds. It wears out incredibly quickly, starting to jam after only a handful of reloads, but is useful when a lot of enemies will be encountered at close range as the weapon's firepower is overwhelming. The jam animation is a misfeed; the player character will try to deal with this by fiddling with the cocking handle and thumping the opposite side of the receiver until prompted to actually ''pull'' the cocking handle by the player. The failure animation has the entire front end of the weapon fall off.&lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|600px|Daewoo USAS-12 - 12 gauge.]]&lt;br /&gt;
[[Image:FC2-USAS.jpg|thumb|none|600px|Frank holds a USAS-12 as he crosses the massive lake in the Southern map.]]&lt;br /&gt;
[[Image:FC2-USAS-fire.jpg|thumb|none|600px|Frank uses the iron sight of his USAS-12 as he makes a safe house unsafe for a couple of soldiers.]]&lt;br /&gt;
[[Image:FC2-USAS-load.jpg|thumb|none|600px|Reloading the USAS-12; a common sight given the high rate of fire.]]&lt;br /&gt;
[[Image:FC2-USAS-jam.jpg|thumb|none|600px|The USAS-12 jams in much the same way as the SPAS, so a gigantic explosion has been added to this image to make up for any disappointment.]]&lt;br /&gt;
[[Image:FC2-USAS-kB.jpg|thumb|none|600px|The failure animation; determined to outdo the other two shotguns, the USAS blows itself to pieces ''and'' jams just in case Frank tries to put it back together.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G3A4===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K G3KA4|Heckler &amp;amp; Koch G3A4]] (which in-game is incorrectly called the G3KA4, the carbine version of the [[Heckler &amp;amp; Koch G3|H&amp;amp;K G3]]) is the first assault rifle the player will encounter, and is used by many of the soldiers in the Northern map. It's a middle-of-the-road weapon, not really excelling at anything but being dependable enough for the early game and relatively cheap. Like all the assault rifles, it holds 30 rounds per magazine (even though it's using 20 round magazines), and oddly, it is much weaker than FAL even though they use the exact same round. The jam animation shows the weapon's bolt sticking closed; the player character attempts to operate the cocking lever, then hits the side of the weapon several times for no good reason, then fiddles with the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:G3A4.jpg|600px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:FC2-G3-2.jpg|thumb|none|600px|Entering the jungle with a brand-new G3A4.]]&lt;br /&gt;
[[Image:FC2-G3.jpg|thumb|none|600px|Frank holds a G3A4 as he studies an explosive ammo stockpile. This is ammo for the IEDs, mortar, rocket launchers and grenade launchers, as well as hand grenades, though most of the visible clutter is components of IEDs.]]&lt;br /&gt;
[[Image:FC2-G3-load.jpg|thumb|none|600px|Frank reloads the G3A4. In a world of compromises, some people don't put the bullets in the magazine at all.]]&lt;br /&gt;
[[Image:FC2-G3-idle.jpg|thumb|none|600px|Idle animation; similar to the other rifles, Frank holds the G3A4 up and checks it over, here allowing the player to see that it only has two fire modes, and that this rifle was made by &amp;quot;Precision Armory.&amp;quot; Given the Desert Eagle, it's surprising it doesn't say &amp;quot;Hitler &amp;amp; Krotch.&amp;quot;]]&lt;br /&gt;
[[Image:FC2-G3-jam.jpg|thumb|none|600px|Jam animation; Frank uses the secret and more violent cousin of the HK slap.]]&lt;br /&gt;
[[Image:FC2-G3-kB.jpg|thumb|none|600px|The G3A4 blows up; like the USAS, the whole front end comes off.]]&lt;br /&gt;
&lt;br /&gt;
===AK-47===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is a common sight in the game, and features quite prominently on the box art; it is also seen frequently on posters and crates. It does not have a compensator, and therefore is not an AKM. The game also features a number of hidden &amp;quot;gold&amp;quot; AK-47s, which are identical to the normal AK-47s save a gold retexture on metal parts and removed stocks; these are much more durable than regular AKs. It's possible these weapons are a reference to the [[Lord_of_war#Andr.C3.A9_Baptiste.2C_Jr..27s_custom_AK|custom gold AK]] from the movie ''[[Lord of War]]''. The gun model itself is quite off from the real thing; it has the rectangular depression of a milled AK47, but the metal stampings of an AKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|600px|Kalashnikov AK47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:FC2-AK-bullets.jpg|thumb|none|600px|Frank holds a low-condition AK47, having just used it to destroy a bullet and cartridge ammo stockpile. Doing so provides a display of Hollywood physics as bullets cook off and fly in all directions, here with enough force to knock over the metal barrels on the dockside.]]&lt;br /&gt;
[[Image:FC2-AK-idle.jpg|thumb|none|600px|Idle animation; Frank holds the gun up, then, realising what website he's on, checks it isn't a [[AK-47#Norinco_Type_56|Norinco Type 56]].]]&lt;br /&gt;
[[Image:FC2-AK-sight.jpg|thumb|none|600px|Frank uses the iron sight of his AK to destroy his most dastardly foe yet.]]&lt;br /&gt;
[[Image:FC2-AK-load.jpg|thumb|none|600px|With the evil one defeated, Frank celebrates by giving his AK some actual bullets to fire.]]&lt;br /&gt;
[[Image:FC2-AK-borked.jpg|thumb|none|600px|Some of the low-condition guns have obviously seen better days. This AK has seen better ''centuries''.]]&lt;br /&gt;
[[Image:FC2-AK-Gold.jpg|thumb|none|600px|Gold AK47. Eight of these are hidden throughout the two maps, but aren't really worth the effort since they just wear out less quickly. Because gold is well known to be a hard, durable metal when used in firearm components.]]&lt;br /&gt;
[[Image:FC2-AK-Gold-side.jpg|thumb|none|600px|Frank admires the gold AK during the weapon's idle animation.]]&lt;br /&gt;
[[Image:FC2-AK-Guard.jpg|thumb|none|600px|Guard manning one of ''Far Cry 2's'' much-hated checkpoints during the game's intro, armed with an AK47. NPCs appear to be holding well-maintained weaponry, but when they are killed they always drop weapons in the worst state of repair.]]&lt;br /&gt;
[[Image:FC2-AK-APR.jpg|thumb|none|600px|AK47 on an APR recruitment poster. The AK appears throughout the game, seen on crates and posters as well as being used. This is a cease-fire zone, hence Frank holding the M79 vertically on the left side of the screen.]]&lt;br /&gt;
[[Image:FC2-AK-Jkl.jpg|thumb|none|600px|The Jackal as seen halfway through the game, with an AK47 on his back and a Desert Eagle in his holster.]]&lt;br /&gt;
[[Image:FC2-AK-jam.jpg|thumb|none|600px|The AK47 jams; once again, &amp;quot;pull the charging handle harder than you are currently pulling it&amp;quot; is something only the player could possibly think of.]]&lt;br /&gt;
[[Image:FC2-AK-kB.jpg|thumb|none|600px|The AK47 blows up; it takes a truly obscene amount of ammunition to make it do this, but the patient player is rewarded by having the entire upper receiver thrown at them.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is called the &amp;quot;FAL Paratrooper&amp;quot; by the Arms Dealer's computer and the in-game menus; this is odd, since it is shown with a fixed stock, not the folding stock of the Paratrooper variant. It can be found in the hands of some soldiers in the North, but doesn't actually become available to buy until the Southern map is unlocked. A reliable and accurate rifle, it is a solid choice for general use. It also somehow holds 30 rounds in a 20 round magazine...&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|600px|FN FAL - 7.62x51mm]]&lt;br /&gt;
[[Image:FC2-FAL-new.jpg|thumb|none|600px|A brand-new FN FAL. Perhaps the most curious of the weapons held over until the second map, the FAL is a perfectly adequate rifle, but nothing spectacular.]]&lt;br /&gt;
[[Image:FC2-FAL.jpg|thumb|none|600px|Frank holds a low-condition FN FAL as he looks over the rare sight of a wildfire he didn't start himself.]]&lt;br /&gt;
[[Image:FC2-FAL-idle.jpg|thumb|none|600px|Idle animation; Frank begins to suspect the guy he got it off wasn't a paratrooper at all.]]&lt;br /&gt;
[[Image:FC2-FAL-reload.jpg|thumb|none|600px|Reloading the FN FAL shows the weapon's rather unusual handguard.]]&lt;br /&gt;
[[Image:FC2-FAL-fire.jpg|thumb|none|600px|Frank fires the FN FAL while using the iron sight.]]&lt;br /&gt;
[[Image:FC2-FAL-jam.jpg|thumb|none|600px|The FN FAL jams; Frank pulls the charging handle and slaps on the magazine, the latter giving an even better view of the handguard.]]&lt;br /&gt;
[[Image:FC2-FAL-Kb.jpg|thumb|none|600px|Failure animation; the FAL decides Frank needs an even closer look.]]&lt;br /&gt;
[[Image:FC2-FAL-kB-2.jpg|thumb|none|600px|By the end of the game, Frank probably has so many of these things sticking out of his head he looks like some kind of NRA-sponsored Sonic the Hedgehog.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Armalite AR-16&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
This is an essentially fictional AR-15 based rifle labeled as an AR-16 possibly to maintain a common calibre with the other assault rifles, ignoring that one of them already isn't chambered for the same cartridge as the other two. The real AR-16 never got out of the prototype phase, being the 7.62mm forerunner of the AR-18 rifle, and has very little in common with the weapon seen in game. The &amp;quot;AR-16&amp;quot; in ''Far Cry 2'' has single shot and burst fire modes, with a short tap of the trigger firing a single shot while a longer press fires a three-round burst. The weapon has a flat-top receiver with a mounted Truglo 1x30 Green Dot Sight. Ahead of this is an FN FAL-style carrying handle, and it also has a H&amp;amp;K-like front sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar16gc3.jpg|thumb|none|500px|Armalite AR-16 prototype - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-AR16.jpg|thumb|none|600px|&amp;quot;Armalite AR-16&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-AR16-ceasefire.jpg|thumb|none|600px|Frank holds his not-an-AR-16 in a ceasefire zone, giving a good view of the carrying handle.]]&lt;br /&gt;
[[Image:FC2-AR16-load.jpg|thumb|none|600px|Reloading the AR-16, Frank can't help but play around with the weapon's incredibly tiny charging handle.]]&lt;br /&gt;
[[Image:FC2-AR16-scope.jpg|thumb|none|600px|Scope of the AR-16, with a green dot reticle.]]&lt;br /&gt;
[[Image:FC2-AR16-idle.jpg|thumb|none|600px|Idle animation of the AR-16; the camo pattern is a large part of what makes it look so dirty when it is in poor condition. Also note the fire mode switch is currently on the middle setting, while the third setting is apparently &amp;quot;plus.&amp;quot;]]&lt;br /&gt;
[[Image:FC2-borkedAR.jpg|thumb|none|600px|Frank marvels at the first AR-16 in ''Far Cry 2'', which was apparently recently dug up or fished out of a river.]]&lt;br /&gt;
[[Image:FC2-AR16-Marty.jpg|thumb|none|600px|Frank's best buddy Marty Alencar with an AR-16. Best buddies offer alternate ways to complete missions, as the value of a friend in ''Far Cry 2'' is apparently measured by his tendency to undermine your orders.]]&lt;br /&gt;
[[Image:FC2-AR16-jam.jpg|thumb|none|600px|The AR-16 jams; Frank removes the magazine and holds it against the handguard with his left thumb, retracts the charging handle and examines the chamber; when prompted, he uses the forward assist to correct the misfed round, before replacing the magazine.]]&lt;br /&gt;
[[Image:FC2-AR16-kB.jpg|thumb|none|600px|Failure animation; after such an involved jam clearing, it makes perfect sense to forget that the front of a rifle needs a hole in it for bullets to get into the barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A4===&lt;br /&gt;
&lt;br /&gt;
The [[M1903 Springfield#1903A4 Springfield Sniper Rifle|Springfield M1903A4]] is the first sniper rifle available to the player, and often seen in the hands of enemy snipers. It incorrectly reloads with a stripper clip inserted into a hole in front of the trigger guard instead of having the user load rounds one by one into the breech as the real M1903A4 requires, and has a five-round internal magazine. The scope has a duplex crosshair reticle; the player is able to keep the rifle scoped after firing, but can't operate the bolt like this. The jam animation is the bolt sticking; like all jam animations, this triggers ''before'' the weapon fires, which makes precious little sense since the preceding shot will have shown the bolt being successfully operated. The failure animation has the gun blow up, emitting a large cloud of thick grey-white smoke; it's then discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|600px|Springfield M1903A4 sniper rifle with M84 scope - .30-06.]]&lt;br /&gt;
[[Image:FC2-M1903.jpg|thumb|none|600px|Frank holds an M1903A4 near the Northern train yard. Most games have casings eject to the left, but a left-handed ''bolt'' is rarer.]]&lt;br /&gt;
[[Image:FC2-M1903-borked.jpg|thumb|none|600px|A low-condition M1903A4 is covered in dirt, stains and rust. For some reason, none of the experienced, hardened soldiers and mercenaries the player can select have the slightest idea how to clean or maintain a firearm.]]&lt;br /&gt;
[[Image:FC2-M1903-scope.jpg|thumb|none|600px|Scope of the M1903A4.]]&lt;br /&gt;
[[Image:FC2-M1903-hole.jpg|thumb|none|600px|An enemy sniper lies beside his M1903A4. But wait...What's that brass-like gleam we see ahead of the trigger guard?]]&lt;br /&gt;
[[Image:FC2-M1903-doingitwrong.jpg|thumb|none|600px|WHERE IS YOUR GOD NOW?]]&lt;br /&gt;
[[Image:FC2-M1903-jam.jpg|thumb|none|600px|The M1903A4 jams, leaving Frank ineffectually yanking the bolt until the player helps him realise he should be, um...yanking the bolt slightly harder.]]&lt;br /&gt;
[[Image:FC2-M1903-kB.jpg|thumb|none|600px|The M1903A4 blows up. How it generates enough gas pressure to eject the bolt clear of the frame with an unsealed hole in the bottom of the chamber is anyone's guess.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the first semi-automatic sniper rifle available to the player, and one of the last set of weapons unlocked through doing the Arms Dealer's missions in the North. The SVD is one of the most useful primary weapons, and is better than the Springfield in most regards. The SVD reloads and fires more quickly and has a ten-round magazine to the Springfield's five, while the difference in damage is negligible; it is less reliable, but not nearly as much so as the AS50. It features a highly inaccurate representation of the PSO-1 scope reticle. The model in ''Far Cry 2'' appears to be a hybrid of the SVD and the [[FPK / PSL Sniper Rifle]], sharing the X-shaped stamping on the magazine the latter rifle has, and having similar twin holes halfway up the side of the forend. This SVD also, for no good reason, has a three-prong open-front flash suppressor like an early M16.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|600px|SVD Dragunov sniper rifle - 7.62x54mm R.]]&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|600px|Romanian FPK/PSL sniper rifle, 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-SVD.jpg|thumb|none|600px|Frank with a Dragunov SVD outside Mike's Bar, preparing to obliterate Mike's Barrel. It's unusual to see quite this much of the SVD in an FPS; usually the majority of the stock is off-screen under the player character's arm in other games.]]&lt;br /&gt;
[[Image:FC2-SVD-load.jpg|thumb|none|600px|Reloading a weapon is generally ''not'' performed with your finger still on the trigger.]]&lt;br /&gt;
[[Image:FC2-SVD-scope.jpg|thumb|none|600px|The scope of the Dragunov SVD: note it has too many ranging chevrons, and all the number calibrations are missing. Note also the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
[[Image:FC2-SVD-jam.jpg|thumb|none|600px|Jammed SVD; the player character repeatedly attempts to pull the charging handle, punctuated by exasperated hand gestures and pointless whacking of the side of the scope.]]&lt;br /&gt;
[[Image:FC2-SVD-kB.jpg|thumb|none|600px|The SVD blows up. Seemingly, the front end of a rifle in ''Far Cry 2'' is held on mostly with chewing gum.]]&lt;br /&gt;
&lt;br /&gt;
===Accuracy International AS-50===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International AS50]] is a British-made anti-material rifle chambered for .50 BMG, and has a five-round magazine like the Springfield; it is a semi-auto, with the rate of fire falling about halfway between that of the Springfield and SVD. It is the most powerful sniper rifle in the game and the least durable, and is equipped with an illuminated mil-dot scope with a stadiametric rangefinder. This distorts slightly immediately after firing. The failure animation shows the barrel defying physics in order to make one final lunge at the operator's skull for not knowing how to maintain a firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|600px|AI AS50 - .50 BMG.]]&lt;br /&gt;
[[Image:FC2-AS50-new.jpg|thumb|none|600px|Frank holds a brand new AS50 in the second map. The AS50 is among the first set of weapons unlocked by doing the Arms Dealer's missions in the South.]]&lt;br /&gt;
[[Image:FC2-AS50.jpg|thumb|none|600px|A low-condition AS50. Some weapons are difficult to tell the condition of at a glance; rather than ridiculous levels of staining and corrosion, the AS50 just gets a bit scratched.]]&lt;br /&gt;
[[Image:FC2-AS50-2.jpg|thumb|none|600px|Frank encounters the first AS50 in the game, hidden in a safe house.]]&lt;br /&gt;
[[Image:FC2-AS50-fire.jpg|thumb|none|600px|Firing the AS50 reveals the casings are a little on the small side for a .50.]]&lt;br /&gt;
[[Image:FC2-AS50-scope.jpg|thumb|none|600px|In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot;]]&lt;br /&gt;
[[Image:FC2-AS50-load.jpg|thumb|none|600px|Reloading the AS50; the player character has some trouble actually lining up the magazine during this reload, though this is hard to display in a still, hence this being a shot of the player character pulling the charging handle instead.]]&lt;br /&gt;
[[Image:FC2-AS50-jam.jpg|thumb|none|600px|Jammed AS50. The jam animation shows the bolt sticking closed; the player character tries to pull the bolt several times, turns the gun side on, strikes the base of the magazine and then attempts to pull it out. Pressing reload pulls the charging handle sharply backwards to clear the jam.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-1.jpg|thumb|none|600px|The AS50's failure animation. According to Newtonian physics, every action has an equal and opposite reaction.]]&lt;br /&gt;
[[Image:FC2-AS50-kB-2.jpg|thumb|none|600px|Except this one.]]&lt;br /&gt;
&lt;br /&gt;
===MGL-140===&lt;br /&gt;
&lt;br /&gt;
Perhaps the strangest weapon in the primary slot, this version of the [[Milkor MGL]] is equipped with a scope with a precision plex reticle. It only holds 4 rounds in the cylinder compared to the real MGL's six. It is a devastating weapon in certain situations, but the MGL isn't something the player can use as a mainstay of their weapon setup due to the low ammo limit, frequent reloads and unsuitability for short-ranged combat. It does, however, make ''Far Cry 2'' probably the only game in history where the player has three weapon slots and they can ''all'' be grenade launchers. The jam animation has the cylinder emit a metallic shriek and fail to rotate properly; the player character flips the weapon upside-down and tries to force it. The failure animation has the weapon, um, split completely in half.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL32.jpg|thumb|none|600px|Milkor MGL grenade launcher - 40mm.]]&lt;br /&gt;
[[Image:FC2-MGL-new.jpg|thumb|none|600px|Frank holds a brand new Milkor MGL; note the recycled scope from the AR-16.]]&lt;br /&gt;
[[Image:FC2-MGL-borked.jpg|thumb|none|600px|Frank make good use of a low-condition MGL found in a safe house.]]&lt;br /&gt;
[[Image:FC2-MGL-load.jpg|thumb|none|600px|Reloading the Milkor MGL shows the four-round cylinder. For some reason, rather than just replace the grenades, the player character yanks the entire cylinder out and shoves in a new loaded one.]]&lt;br /&gt;
[[Image:FC2-MGL-scope.jpg|thumb|none|600px|Scope of the MGL. It's not clear why it appears orange when not being looked through, since it doesn't appear to be illuminated.]]&lt;br /&gt;
[[Image:FC2-MGL-jam.jpg|thumb|none|600px|The MGL jams; &amp;quot;I'll get you next time, Gadget, next time!&amp;quot;]]&lt;br /&gt;
[[Image:FC2-MGL-kB.jpg|thumb|none|600px|Frank regrets buying the cheap version with a midsection joint made from chocolate.]]&lt;br /&gt;
&lt;br /&gt;
==Special Weapons==&lt;br /&gt;
&lt;br /&gt;
The seven special weapons are for the most part heavy weapons; rocket launchers, machine guns and so on, with the sole exception being a CO2-powered dart gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-specialwall.jpg|thumb|none|600px|The complete special weapons wall at the Arms Dealer's warehouse.]]&lt;br /&gt;
&lt;br /&gt;
===Remington M40===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Tranquilizer Rifle&amp;quot; is a version of the [[Remington 700]], most closely resembling an [[Remington_700#M40_Sniper_Rifle|M40]]. This particular Remington is converted to a CO2-powered single shot dart gun and fitted with a sight which appears to be based on the Bushnell-manufactured scopes used on Dan-Inject JM Standard tranquilizer guns; it's the only sniper weapon in the special / heavy weapon slot. It can be surmised that the tranquilizer is not something intended for use on humans; a hit anywhere will kill the target instantly, and also kick up a spray of blood as with the normal rifles; odd behaviour for a dartgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a1standard-1-.jpg|thumb|none|600px|Remington M40 sniper rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle.jpg|thumb|none|600px|&amp;quot;Tranquilizer Rifle&amp;quot; in ''Far Cry 2''.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-2.jpg|thumb|none|600px|Frank holds the Tranquilizer Rifle in a cease-fire zone.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-reload.jpg|thumb|none|600px|Frank reloads the Tranquilizer Rifle; despite mounting a small, apparently functionless magazine, the gun must be reloaded after every shot.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-scope.jpg|thumb|none|600px|Despite the different scope model, the Tranquilizer Rifle uses exactly the same reticle as the M1903A4. And it's doubtful that's what a Tranquilizer dart is supposed to do, really.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam1.jpg|thumb|none|600px|Jammed Tranquilizer Rifle; apparently a pressure failure, the player character attempts to pull the small magazine-like structure from the underside of the gun.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-jam2.jpg|thumb|none|600px|On pressing the button to clear the jam, the offending object is detached with a soft hiss and a new one inserted.]]&lt;br /&gt;
[[Image:FC2-Tranqrifle-kb.jpg|thumb|none|600px|The Tranquilizer Rifle failure animation; Frank is rapidly coming to the conclusion that he is the King Midas of explosions.]]&lt;br /&gt;
&lt;br /&gt;
===PKM===&lt;br /&gt;
&lt;br /&gt;
The [[PK machine gun]] is the first of the game's two machine guns, and the only one available to buy in the North; the model in ''Far Cry 2'' has the newer flash hider. It feeds from the left and has an ejection port on the right; this is a reversal of the normal configuration of the weapon, which in real life actually ''does'' eject spent casings to the left. As in a lot of video games, the recoil of the PKM is exaggerated when standing, to the point the weapon is uncontrollable; with both machine guns, without the accuracy upgrade the muzzle climb is so extreme the player can end up firing straight up if they don't try to fight it. In reality, the PKM's slow rate of fire (roughly 600 RPM) allows for controlled full auto shooting even when firing from the shoulder. Like the SAW, the PKM uses a 100-round belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|none|600px|PKM machine gun with modern flash hider - 7.62x54mm R.]]&lt;br /&gt;
[[Image:FC2-PKM.jpg|thumb|none|600px|Subtlety isn't really an option with this weapon.]]&lt;br /&gt;
[[Image:FC2-PKM-reload.jpg|thumb|none|600px|Reloading the PKM.]]&lt;br /&gt;
[[Image:FC2-PKM-idle.jpg|thumb|none|600px|Idle animation of the PKM: Frank pretends he's admiring the ridiculously pointy bullets, but we all know he's checking the feed cover because he's forgotten what weapon he's holding.]]&lt;br /&gt;
[[Image:FC2-PKM-jam.jpg|thumb|none|600px|Jammed PKM; the top cover pops open, the player character attempting to whack it closed, then turning the weapon side-on before trying to detach the belt box. Pressing the button shows a solid whack was all it needed.]]&lt;br /&gt;
[[Image:FC2-PKM-kB.jpg|thumb|none|600px|In the failure animation all that pointless whacking of the top cover comes back to haunt Frank.]]&lt;br /&gt;
&lt;br /&gt;
===FN M249 SAW===&lt;br /&gt;
&lt;br /&gt;
The [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW]] is seen in both man portable and emplaced versions. While handheld the M249 will never overheat no matter how long it's fired for, but has incredible muzzle climb and limited ammunition. In this configuration it uses a 100-round belt box which appears to be made of metal. The jam animation shows the top cover popping open; rather than open it all the way to find out why, the player character just tries to slam it closed. The failure animation has the hinge fail and the whole top cover break off.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|600px|M249 Squad Automatic Weapon - 5.56mm.]]&lt;br /&gt;
[[Image:FC2-SAW-new.jpg|thumb|none|600px|Frank makes his way down a jungle trail, armed with a brand-new M249 Squad Automatic Weapon. Note the weapon is missing the diagonal STANAG magazine adaptor between the belt and belt box.]]&lt;br /&gt;
[[Image:FC2-SAW.jpg|thumb|none|600px|A low-condition M249 Squad Automatic Weapon; like the AS50, scratched and a little rusty, but hard to tell the status of at a glance.]]&lt;br /&gt;
[[Image:FC2-SAW-fire.jpg|thumb|none|600px|When the SAW or PKM are fired the belt is taut rather than hanging loose; a nice detail.]]&lt;br /&gt;
[[Image:FC2-SAW-fire2.jpg|thumb|none|600px|Firing the SAW while looking down the sight; note the disintegrating links being ejected to the right. Both machine guns eject to the right, presumably so that effects involving the belt would be easier to see.]] &lt;br /&gt;
[[Image:FC2-SAW-Reload.jpg|thumb|none|600px|Reloading the handheld SAW. Though the weapon's fire animation assumes a belt with disintegrating links, the actual belt shown is just a series of rectangles between rounds.]]&lt;br /&gt;
[[Image:FC2-SAW-jam.jpg|thumb|none|600px|The SAW jams; both the jam and failure animations are essentially recycled from the PKM.]]&lt;br /&gt;
[[Image:FC2-SAW-kB.jpg|thumb|none|600px|The handheld SAW fails; once again the top cover goes flying and the belt box falls off.]]&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the first rocket launcher the player can access, available from the Arms Dealer after his missions in the North are completed. In real life the rocket goes a lot faster than it does in the game, usually at around 295 metres per second, and does not have a smoke trail. It also self-destructs at maximum range; the ''Far Cry 2'' version instead has the motor cut out and the rocket fall in a ballistic arc, allowing it to be used like a mortar. The &amp;quot;jam&amp;quot; animation in this case is a misfire where the rocket's booster charge ignites but the motor doesn't correctly, leaving the rocket spinning in circles on the ground a couple of yards right in front of the player. Needless to say, when it does ''this'' the self-destruct works just fine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|600px|RPG-7 rocket launcher - 40mm.]]&lt;br /&gt;
[[Image:FC2-RPG.jpg|thumb|none|600px|Frank holds his RPG-7 in ''Far Cry 2''. The RPG is one of the possible first heavy weapons the player can acquire; what they get depends on which quadrant of the town they collapse during the gun battle at the very start of the game.]]&lt;br /&gt;
[[Image:FC2-RPG-crate.jpg|thumb|none|600px|Frank puts an unloaded RPG-7 into a special weapon crate.]]&lt;br /&gt;
[[Image:FC2-RPG-fire.jpg|thumb|none|600px|Firing the RPG-7. Rocket weapons are unusually realistic in terms of physics, and require some skill to use; poorly-aimed rockets will deflect off angled surfaces.]]&lt;br /&gt;
[[Image:FC2-RPG-sight.jpg|thumb|none|601px|The ''Far Cry 2'' RPG-7 has a side-mounted (and sideways) iron sight as opposed to the modern optic sight favoured by many games. Here, Frank sights up a railcar full of propane.]]&lt;br /&gt;
[[Image:FC2-RPG-reload.jpg|thumb|none|600px|Which goes roughly as anyone would expect it to. The reload animation presumably has the base of the launcher resting on the ground, given the player is left looking at the muzzle.]]&lt;br /&gt;
[[Image:FC2-RPG-misfire.jpg|thumb|none|600px|Misfire: as Frank completes a reload, he finds the previous round didn't travel ''quite'' as far as he might have hoped.]]&lt;br /&gt;
[[Image:FC2-RPG-kB.jpg|thumb|none|600px|The RPG-7's foregrip breaks off in the failure animation. Note that it has no upper surface; the player character holds it up to the screen briefly, showing it also has transparent internal surfaces and making the player wonder why their attention is being drawn to this.]]&lt;br /&gt;
&lt;br /&gt;
===FFV Carl Gustav===&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle]] is a Swedish-made 84mm launcher produced by Saab-Bofors; in real life it is an unguided recoilless grenade launcher with some rocket-boosted rounds available. In ''Far Cry 2'' it is depicted as a laser-guided missile launcher with projectiles so manoeuvrable they can turn right around in mid air if the sight is pointed at the user's feet and return to hit him, and is equipped with a scope with a circle reticle. The missile can also be manually detonated if the player presses fire again while it is in flight; normally, this will just start the empty launcher's reload animation, but if a missile is in the air it will detonate as the animation starts. The &amp;quot;jam&amp;quot; animation is a misfire similar to that of the RPG-7; the guidance seems to fail just after launch; the smoke trail turns black, and the missile veers sharply off-course, detonating on impact. The failure animation has the hinged rear venturi tube break off, after which the player character throws the weapon away.&lt;br /&gt;
&lt;br /&gt;
[[Image:Carl_Gustaf_recoilless_rifle.jpg|thumb|none|600px|Carl Gustav recoilless rifle - 84mm.]]&lt;br /&gt;
[[Image:FC2-CarlG-new.jpg|thumb|none|600px|A brand new Carl Gustav; it's difficult to tell when the weapon ''isn't'' low-condition, given it always looks ten minutes from falling apart.]]&lt;br /&gt;
[[Image:FC2-CarlG.jpg|thumb|none|600px|The first Carl Gustav in the game is as ever found in a Northern safe house in the worst possible condition.]]&lt;br /&gt;
[[Image:FC2-CarlG-explosion.jpg|thumb|none|600px|Scope of the Carl Gustav. It's easy to justify the decision to pick it up even in this state; it's longer ranged than the RPG-7 and vastly more accurate.]]&lt;br /&gt;
[[Image:FC2-CarlG-reload.jpg|thumb|none|600px|Reloading the Carl Gustav. Unlike other weapons, the reload has to be triggered manually, either by trying to fire the weapon again or pressing the reload key.]]&lt;br /&gt;
[[Image:FC2-CarlG-Backblast.jpg|thumb|none|600px|The Carl Gustav has simulated backblast; not good for the careless operator in a game with dynamic fire. The backblast is also instantly fatal to enemies, allowing a player with no suitable short-ranged weapon to use it as a makeshift flamethrower by turning around.]]&lt;br /&gt;
[[Image:FC2-CarlG-guided.jpg|thumb|none|600px|The Carl Gustav's missiles turn incredibly quickly; here, Frank has fooled one into orbiting a tree. The missile seeks the first thing that intersects a line drawn from the middle of the crosshair, even if there is no way it could actually draw a line of sight to the object being pointed at. The missiles will only seek targets when the player is looking down the scope; otherwise, they just travel in a straight line.]]&lt;br /&gt;
[[Image:FC2-CarlG-airburst.jpg|thumb|none|600px|In addition to guided missiles, this particular Carl Gustav also has the ability for the user to detonate missiles at will.]]&lt;br /&gt;
[[Image:FC2-CarlG-misfire.jpg|thumb|none|600px|Misfire: the missile suddenly decides its target is on the other side of the road. It's lucky nobody is around to arrest it for jaywalking.]]&lt;br /&gt;
[[Image:FC2-CarlG-kB.jpg|thumb|none|600px|Failure animation of the Carl Gustav. Amazingly, it doesn't explode.]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 63===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 63 60mm light mortar is one of the harder weapons in the game to use effectively, but one of the most powerful. By default it fires a marker round that produces harmless smoke, but pressing the reload button switches to the high explosive rounds; this is rather poorly documented, and many players using the mortar for the first time have trouble figuring out why it doesn't do anything. The mortar can also cause an extremely bizarre glitch if the player is in a boat which is hit by a shot from one; the impact will catapult the boat miles into the air, where it will become permanently stuck, as will the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:60mm Chinese image.JPG|thumb|none|600px|Norinco Type 63 mortar - 60mm.]]&lt;br /&gt;
[[Image:FC2-mortar-new.jpg|thumb|none|600px|A brand-new Norinco Type 63; the mortar is another weapon that always looks ten seconds from exploding.]]&lt;br /&gt;
[[Image:FC2-mortar.jpg|thumb|none|600px|Frank holds the first Norinco Type 63 in the game, found in the transitional area between the first and second maps.]]&lt;br /&gt;
[[Image:FC2-mortar-setup.jpg|thumb|none|600px|Frank sets up the Type 63. Setting and picking up the weapon uses the aim button, as part of the rather unorthodox controls the mortar uses.]]&lt;br /&gt;
[[Image:FC2-mortar-smoke.jpg|thumb|none|600px|Frank holds a smoke round as another descends in the distance. The marker smoke is yellow, while the smoke round itself is blue below the centre. The mortar comes with an infinite number of these rounds, but the player has to wait until one lands before they can fire another.]]&lt;br /&gt;
[[Image:FC2-mortar-load.jpg|thumb|none|600px|Frank about to drop an HE round into the Type 63, indicated by the red lower section. Note the saw-like range indicator; as the mortar is aimed up and down, the bar moves with it to indicate the current range.]]&lt;br /&gt;
[[Image:FC2-mortar-hit.jpg|thumb|none|600px|The rare sight of a shot from the Type 63 actually hitting something.]]&lt;br /&gt;
[[Image:FC2-mortar-misfire.jpg|thumb|none|600px|The Type 63 misfires; note the ''extremely'' shallow arc of the round.]]&lt;br /&gt;
[[Image:FC2-mortar-kB.jpg|thumb|none|600px|The Type 63 blows up. Somehow, a round exploding inside the mortar does no damage whatsoever to the barrel but makes the stand fly off.]]&lt;br /&gt;
&lt;br /&gt;
===LPO-50 Flamethrower===&lt;br /&gt;
&lt;br /&gt;
The [[LPO-50 flamethrower]] is a Russian-made weapon which featured prominently in ''Far Cry 2's'' publicity due to focus on the game's dynamic fire effects. While promotional images show it almost correctly as tube resembling a rifle without a magazine hooked up to a backpack containing three fuel tanks, the in-game model appears to be a jury-rigged version built to operate with no backpack. It instead has a single fuel tank and what appears to be a pressure tank near the muzzle, and a fuel gauge halfway along the weapon. The weapon has no reload animation, being loaded automatically with all the fuel the player is carrying, and uses the fuel gauge for an ammo counter. The misfire animation is a pressure leak at the base of the fuel gauge, requiring the nut there to be tightened to remedy it. The failure animation shows the pressure and fuel tanks breaking away from the frame, after which the weapon is discarded.&lt;br /&gt;
&lt;br /&gt;
[[Image:LPO_main.jpg|thumb|none|450px|LPO-50 flamethrower with backpack and tube, the real configuration of this weapon.]]&lt;br /&gt;
[[Image:FC2-LPO50.jpg|thumb|none|600px|It was like this when I found it, officer, I swear.]]&lt;br /&gt;
[[Image:FC2-LPO50-side.jpg|thumb|none|600px|Idle animation of the LPO-50: the player character polishes the fuel gauge, then examines the weapon. Note the selector switch on the side; this is supposed to be for selecting which of the flamethrower's three fuel tanks is being used. Apparently the thin silver-coloured band is the only thing holding the fuel tank on.]]&lt;br /&gt;
[[Image:FC2-LPO-jam.jpg|thumb|none|600px|The LPO-50 &amp;quot;jams;&amp;quot; this is apparently due to the nut at the base of the fuel gauge spontaneously unscrewing itself. The Quad in front is one of the two ''Fortunes Pack'' vehicles; these replace some of the buggies in the game, while the Unimog replaces some of the light trucks.]]&lt;br /&gt;
[[Image:FC2-LPO-kB.jpg|thumb|none|600px|The LPO-50 blows up; the pressure tank is blasted off the weapon, the fuel tank briefly dangles off nothing in particular, and Frank is doused in highly flammable fuel which has no real effect on anything.]]&lt;br /&gt;
[[Image:FC2-LPO-promo.jpg|thumb|none|600px|Cropped version of a promotional image for ''Far Cry 2'', showing an almost correctly-configured LPO-50 complete with backpack. This version appears to have a rifle-style rear grip and chainsaw-style overhead foregrip just to confuse things, however.]]&lt;br /&gt;
&lt;br /&gt;
==Thrown Weapons==&lt;br /&gt;
&lt;br /&gt;
Both of these weapons are available to the player immediately, and are both carried at the same time with a button used to switch between them.&lt;br /&gt;
&lt;br /&gt;
===M67 hand grenade===&lt;br /&gt;
&lt;br /&gt;
The only thrown explosive weapon, these are used by enemies and the player character and are US-made [[M67 hand grenade]]s. The throw animation omits a rather important stage of throwing a hand grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|450px|M69, the inert training version of the M67 hand grenade.]]&lt;br /&gt;
[[Image:FC2-M67.jpg|thumb|none|600px|So the ''Far Cry 2'' team spent weeks in Africa researching, almost got eaten by lions, came back, and forgot to check if you're supposed to pull the pin out before throwing the grenade?]]&lt;br /&gt;
[[Image:FC2-M67-closeup.jpg|thumb|none|600px|Closeup of the M67; while it has factory markings like a real grenade, it clearly has a weld seam, showing it was based on a pot-metal M69 training grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Molotov cocktail===&lt;br /&gt;
&lt;br /&gt;
An improvised incendiary made from a bottle filled with flammable liquid with a lit rag inserted into it, these are used only by the player character, and are pretty much exclusively for starting fires; the radius of effect of a molotov simply hitting solid ground is tiny.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-molotov.jpg|thumb|none|600px|Fun fact: in the previous frame of the throw animation Frank's hand is ''still'' empty and the bottle isn't on-screen. The only rational conclusion is someone stands behind him throwing these. The wick doesn't ignite until the next frame of the animation.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===M249 SAW===&lt;br /&gt;
&lt;br /&gt;
The SAW behaves rather differently when mounted; it has no muzzle climb and cannot fail or jam, and has infinite ammunition, as do both the other mounted weapons. The mounted SAW is fitted with spade grips, presumably to explain why the player isn't able to pick it up and carry it away. It is secured to whatever mounting it is using by the bipod attachment point, but is always horizontal, which makes it appear that the rear of the gun is levitating. As with all the game's crew-served weapons, long bursts will cause the weapon to overheat, though ''only'' when it is mounted. Rather than using a heat indicator, during protracted firing smoke will escape from the SAW; the longer it is fired without pausing, the darker the smoke that comes out of the weapon will be. If it is allowed to overheat, flames will briefly be visible, followed by a cooldown period. A bizarre note of interest is that the mounted SAW's ammo box (meant for belts of 5.56mm) is reused for the .50 cal M2 HMG and 40mm MK 19 grenade launcher without any change in size or writing.     &lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-SAWmount.jpg|thumb|none|600px|Frank uses a mounted SAW in the central village of the Northern map. Despite this being a cease-fire zone, nobody cares about the player character screwing around with the mounted guns, provided they don't actually fire them.]]&lt;br /&gt;
[[Image:FC2-SAW-sight.jpg|thumb|none|600px|Iron sight of a boat-mounted SAW.]]&lt;br /&gt;
[[Image:FC2-SAWmount-overheat.jpg|thumb|none|600px|A mounted SAW overheating.]]&lt;br /&gt;
[[Image:FC2-SAWmounthover.jpg|thumb|none|600px|The M249 SAW in the rare anti-gravity configuration.]]&lt;br /&gt;
&lt;br /&gt;
===Browning M2HB===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2]] is seen both as an emplaced weapon and mounted on vehicles. It has a significantly lower rate of fire than its real life counterpart, but is incredibly damaging, easily able to kill any enemy and deal lethal damage to an unwary player with a handful of shots. The M2 overheats much more readily than the SAW, but still not as rapidly as the Mk. 19. The final buddy mission in the North will cause all trucks at safe houses to spawn with M2s instead of the usual SAWs, but they are not seen on enemy vehicles until the Southern map.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2 - .50 BMG.]]&lt;br /&gt;
[[Image:FC2-M2.jpg|thumb|none|600px|Frank encounters a mounted M2, and wonders what use that tiny tripod is supposed to be.]]&lt;br /&gt;
[[Image:FC2-M2-Unimog.jpg|thumb|none|600px|M2HB mounted on a Unimog vehicle. The Unimog is exclusive to the ''Fortunes Pack'' addon, though the only real differences between it and the regular trucks is that Unimogs have more health and will spawn armed with M2s even in the Northern map where vehicles would normally only spawn with M249s.]]&lt;br /&gt;
[[Image:FC2-M2-Fire.jpg|thumb|none|600px|Frank fires the M2HB. The rate of fire isn't particularly respectable even for a semi-auto, never mind a machine gun, but M2 is both long-ranged and extremely damaging.]]&lt;br /&gt;
[[Image:FC2-M2-sight.jpg|thumb|none|600px|Iron sight of the M2HB. Note that the vehicle did ''not'' explode as a result of direct damage; an M2 can damage a vehicle to the point black smoke is coming from the engine, but after that it catches fire and explodes on its own. Seemingly, this process cannot be hurried by dealing additional damage with anything barring explosives.]]&lt;br /&gt;
&lt;br /&gt;
===Mk. 19===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is the most powerful of the three mounted weapons, though it overheats quickly, and is only encountered in the Southern map, where it can be found on tripods and monopods near enemy strongholds and on boats and trucks. The grenades are devastating, easily able to kill the player character; this can result in some frustrating deaths if the player is taken by surprise.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK19-02.jpg|thumb|none|450px|Mk 19 grenade launcher - 40mm.]]&lt;br /&gt;
[[Image:FC2-Mk19-side.jpg|thumb|none|600px|Frank looks over a mounted Mk 19 grenade launcher; the belt links appear to have been replaced with a red cloth belt...]]&lt;br /&gt;
[[Image:FC2-Mk19-fire2.jpg|thumb|none|600px|...Since when the weapon is fired the red band vanishes without trace.]]&lt;br /&gt;
[[Image:FC2-Mk19-sight.jpg|thumb|none|600px|Iron sight of the Mk 19; using it doesn't really make much difference to how the weapon handles.]]&lt;br /&gt;
[[Image:FC2-Mk19-fire.jpg|thumb|none|600px|Frank uses a Mk 19 to teach some enemy soldiers how to walk on water. Their boat is equipped with an M2HB.]]&lt;br /&gt;
[[Image:FC2-Mk19-Barge.jpg|thumb|none|600px|This massive barge outfitted with three Mk 19s is the focus of the first mission in the South, and the largest mobile object in the game.]]&lt;br /&gt;
[[Image:FC2-Mk19-boat.jpg|thumb|none|600px|Frank was going to the worst place in the world and he didn't even know it yet. Weeks away and hundreds of miles up a river that snaked through the war like a main circuit cable...]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortunes Pack&amp;quot; weapons==&lt;br /&gt;
&lt;br /&gt;
These three weapons are exclusive to the &amp;quot;Fortunes Pack&amp;quot; DLC that was released shortly after the game. If this is purchased, a large crate is placed in the centre of the arms dealer's warehouse containing the three weapons. They do not have to be bought.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Fortunecrate.jpg|thumb|none|600px|The ''Fortunes Pack'' crate, containing the three extra weapons and demonstrating that Russian is just English with funny looking letters.]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
&lt;br /&gt;
An old-fashioned rabbit-ear [[12 Gauge Double Barreled Shotgun]] with decorative engraving, this is used in the secondary slot. It fires both barrels with a single trigger pull, and is effective at close quarters but not anywhere else; like the SMGs, it's a good choice if the rest of a player's weapon setup is long-ranged or explosive. The failure animation is essentially lifted from the M79; in the jam animation, the shells somehow end up shoved right inside the barrels, leaving the player character struggling to free them. Also, it is worth noting that even though the shotgun fires two shots, the game only subtracts ''one'' shell from a player's ammo reserves&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Sawnoff.jpg|thumb|none|600px|Any visit to Mike's Bar must include the wanton destruction of his Barrel.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-sight.jpg|thumb|none|600px|Iron sight of the sawed-off shotgun; unlike the pistols, the hammers of this weapon are shown cocked.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-load.jpg|thumb|none|600px|Frank reloads his sawed-off shotgun. Given all the engraving on this thing, rather than sawing it off he could probably have sold it on eBay and bought a pump-action or five instead.]]&lt;br /&gt;
[[Image:FC2-sawnoff-borked.jpg|thumb|none|600px|In fact, given corrosion like this is the result of ''hours'' of use in ''Far Cry 2'', an actual antique gun would probably buy Frank his own armoured division.]]&lt;br /&gt;
[[Image:FC2-Sawnoff-jam.jpg|thumb|none|600px|The sawn-off shotgun jams: Frank realises he shouldn't have listened to the salesman who convinced him to buy rimless ammunition.]]&lt;br /&gt;
[[Image:FC2-sawnoff-kB.jpg|thumb|none|600px|The sawed-off shotgun blows up. Just like the M79 did, in fact.]]&lt;br /&gt;
&lt;br /&gt;
===Suppressed Shotgun===&lt;br /&gt;
&lt;br /&gt;
Most closely resembling a [[Mossberg 500 series shotgun|Mossberg 500]], this is referred to in promotional materials as the &amp;quot;Silenced Shotgun.&amp;quot; It is the fourth shotgun in the primary weapon slot, and a second suppressed weapon for that slot. It is equipped with a pistol grip, (empty) spare shell holder on the right hand side, and a suppressor with the weapon's sight on top of it. Like the Ithaca, it is pump-action and has a six-round tube magazine; it also recycles the Ithaca's jam animation, including pumping the forend an extra time at the start of the jam animation just so it can actually happen. This weapon may be a homage to the suppressed shotgun used in the movie ''[[No Country for Old Men]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|600px|Mossberg 500 - 12 gauge.]]&lt;br /&gt;
[[Image:FC2-Remington.jpg|thumb|none|600px|Suppressed shotgun from the ''Fortunes Pack''. Note the charging handle position and general ejection port layout seems to come from either the SPAS-12 or a Remington, with possible candidates including the 11-87 and 1100. Or the Ithaca 37, given ''Far Cry 2's'' approach to shotguns.]]&lt;br /&gt;
[[Image:FC2-Remington-side.jpg|thumb|none|600px|The suppressed shotgun in a cease-fire zone, showing the side of the weapon.]]&lt;br /&gt;
[[Image:FC2-SupSG-idle.jpg|thumb|none|600px|Idle animation; Frank attempts to frighten his weapon into revealing what kind of shotgun it actually is by threatening to drop it on a nearby railway track. This meets with little success as shotguns can't talk.]]&lt;br /&gt;
[[Image:FC2-SupSG-sight.jpg|thumb|none|600px|Loading a suppressed shotgun with buckshot isn't what you'd normally call a great plan.]]&lt;br /&gt;
[[Image:FC2-SupSG-reload.jpg|thumb|none|600px|Frank reloads the suppressed shotgun. How six cartridges fit in that tiny tube is unclear.]]&lt;br /&gt;
[[Image:FC2-SupSG-jam.jpg|thumb|none|600px|The suppressed shotgun jams; it's likely the ejection port of the Ithaca and suppressed shotgun is to allow the same jam animation as the SPAS to also be used for both the pump shotguns.]]&lt;br /&gt;
[[Image:FC2-SupSG-kB.jpg|thumb|none|600px|Failure animation: how is this even supposed to be ''possible''?]]&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
&lt;br /&gt;
A low-durability compound crossbow with wood furniture is the special weapon for the Fortunes Pack. The Crossbow is equipped with the same scope as the grenade launcher and AR-16, this time with a crosshair reticle, and uses exploding arrows; as with the RPG-7's rockets, these can deflect off surfaces, though attaching the label &amp;quot;realistic&amp;quot; to this behaviour might be a little dishonest.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-Crossbow-2.jpg|thumb|none|600px|[[Rambo:_First_Blood_Part_II#Hoyt_Archery_Rambo_compound|&amp;quot;Murdock...I'm coming to get you!&amp;quot;]]]]&lt;br /&gt;
[[Image:FC2-Crossbow.jpg|thumb|none|600px|Frank resets his crossbow.]]&lt;br /&gt;
[[Image:FC2-Crossbow-scope.jpg|thumb|none|600px|The reticle of the crossbow is basically the same as the one used for the M1903A4.]]&lt;br /&gt;
[[Image:FC2-Crossbow-fire.jpg|thumb|none|600px|The crossbow bolt hits home. The explosions are roughly equal to a hand grenade, and slightly weaker than most other explosive weapons; they can still easily destroy anything they hit. Well, other than...]]&lt;br /&gt;
[[Image:FC2-Crossbow-deflect.jpg|thumb|none|600px|&amp;quot;What the cluck?&amp;quot;]]&lt;br /&gt;
[[Image:FC2-Crossbow-deflect2.jpg|thumb|none|600px|Yes, that was indeed a screenshot of a high-explosive crossbow bolt rebounding off a chicken. Maybe Frank should have gone the way of ''[[Hot Shots! Part Deux]]'' instead.]]&lt;br /&gt;
[[Image:FC2-Crossbow-idle.jpg|thumb|none|600px|Idle animation of the crossbow; a nice shot showing how the mechanism operates. In the background ''Far Cry 2's'' bizarrely psychic roadsigns are visible; these change colour to point to the player's objectives, blue for secondary as seen here, red for primary.]]&lt;br /&gt;
[[Image:FC2-Crossbow-borked.jpg|thumb|none|600px|Frank holds a low-condition crossbow as he congratulates himself on his incredibly subtle method of sinking an enemy barge.]]&lt;br /&gt;
[[Image:FC2-Crossbow-jam.jpg|thumb|none|600px|The crossbow's &amp;quot;jam&amp;quot; animation; the string releases without firing the bolt; the player character removes the bolt and struggles to re-string it.]]&lt;br /&gt;
[[Image:FC2-Crossbow-kB.jpg|thumb|none|600px|The crossbow breaks; one arm snaps off entirely while bending like it's made of rubber, and the other one bends out of shape. The physics of this are best not considered.]]&lt;br /&gt;
&lt;br /&gt;
==Non-usable==&lt;br /&gt;
&lt;br /&gt;
===IMI Micro Uzi===&lt;br /&gt;
&lt;br /&gt;
While the [[Uzi#Micro_Uzi|Micro Uzi]] isn't usable in the game itself, it appears on the cover of magazines seen in the game world.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|450px|IMI Micro Uzi - 9mm.]]&lt;br /&gt;
[[Image:FC2-MicroUzi.jpg|thumb|none|600px|IMI Micro Uzi on a magazine cover in ''Far Cry 2''.]]&lt;br /&gt;
&lt;br /&gt;
===M16===&lt;br /&gt;
&lt;br /&gt;
Another magazine which appears to be in Japanese shows a number of illustrations of M16-series rifles, specifically captioning one as an [[M16#M16A2_Rifle|M16A3]]. Some posters and crates also depict M16-series weapons, though without identifying them.&lt;br /&gt;
&lt;br /&gt;
Some of the closeups seem to show motors in the pistol grip and battery capacities in mAh, which along with the language suggests the texture is taken from a Japanese airsoft magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-M16A3.jpg|thumb|none|600px|Nicely incomprehensible reading materials they have around here.]]&lt;br /&gt;
[[Image:FC2-M16A3-zoom.jpg|thumb|none|600px|Looking at the title with the scope of the SVD; while blurred, this appears to confirm at least one of the two M16s is supposed to be an A3. The caption of the other is missing due to a folded page corner.]]&lt;br /&gt;
[[Image:FC2-M16-poster.jpg|thumb|none|600px|Soldiers holding M16 rifles of some kind on a UFLL recruitment poster.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
&lt;br /&gt;
In the Southern map, the wreckage of a crashed Hind-D gunship can be found in the area &amp;quot;Crash Site&amp;quot; and is part of one optional mission; only the nose, one wing and the tail remain, and while the barrels are missing, the mounting of the Hind's [[Yakushev-Borzov Yak-B]] 12.7mm gatling gun is still present and intact.&lt;br /&gt;
&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|600px|Yakushev-Borzov Yak-B machine gun - 12.7mm]]&lt;br /&gt;
[[Image:FC2-Hindnose.jpg|thumb|none|600px|Vladimir Putin later stated that destroying the enemy sandcastle was worth the losses.]]&lt;br /&gt;
&lt;br /&gt;
==Trivia note: fake widescreen==&lt;br /&gt;
&lt;br /&gt;
Like many games, ''Far Cry 2'' defaults to a fake widescreen mode which cuts the top and bottom off a 4:3 aspect ratio image rather than actually increasing the field of view horizontally. This has been fixed in the PC version, which has a selectable &amp;quot;widescreen&amp;quot; option; this is because players with multiple monitors were dealing with an image so vertically compressed they couldn't see anything. However, in the console versions it has ''never'' been fixed. All screenshots in this article were taken in &amp;quot;fake&amp;quot; widescreen mode as it is the most common, but a demonstration of the difference is below.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC-Tranq.jpg|thumb|none|600px|Low-quality PS3 screen capture with some colour shifting; this is in 4:3 mode.]]&lt;br /&gt;
[[Image:FC2-widescreen-fake.jpg|thumb|none|600px|&amp;quot;Fake&amp;quot; widescreen image; note that the same length of the rifle is visible, but the player character's thumbnail and most of the bolt handle is gone. This is the default mode in the PC version and the only widescreen mode in the console versions.]]&lt;br /&gt;
[[Image:FC2-widescreen-real.jpg|thumb|none|600px|Real widescreen image; the lower part of the rifle is visible as in the 4:3 aspect ratio image, but now so is the entire barrel and more of the stock.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:NCIS:_Naval_Criminal_Investigative_Service&amp;diff=469713</id>
		<title>Talk:NCIS: Naval Criminal Investigative Service</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:NCIS:_Naval_Criminal_Investigative_Service&amp;diff=469713"/>
		<updated>2011-10-12T17:47:21Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: /* 9x03 &amp;quot;The Penelope Papers&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Title change==&lt;br /&gt;
Is there any chance this page's title can be changed back to NCIS: Naval Criminal Investigative Service?  It hasn't been called Navy NCIS in years. [[User: Ben41|Ben41]]&lt;br /&gt;
&lt;br /&gt;
Am I the only one who thinks this article is arranged in a very confusing manner? [[User:Spartan198|Spartan198]] 19:07, 11 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
:Hold up... -[[User:MT2008|MT2008]] 19:19, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Better? -[[User:MT2008|MT2008]] 19:21, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Much. [[User:Spartan198|Spartan198]] 16:09, 20 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
I did some cleaning up, but this page still needs a LOT of work. [[User:Orca1 9904|Orca1 9904]] 17:47, 20 February 2009 (UTC&lt;br /&gt;
&lt;br /&gt;
Did anyone see the gun stash in the Season 7 episode &amp;quot;Power Down&amp;quot;? There's an MP7, G36, UMP, P90, M16A2, MP5 and many other guns.``` &lt;br /&gt;
&lt;br /&gt;
It's looking very much better. This is the only article I've seen on here arranged in such an extremely sloppy manner that it was when I posted my first comment above. [[User:Spartan198|Spartan198]] 08:02, 21 February 2009 (UTC) Spartan198&lt;br /&gt;
  &lt;br /&gt;
the rifle gibbs used in the helicopter shot , was a winchester 73 with a vineer sight.  you were right it was not a henry.&lt;br /&gt;
&lt;br /&gt;
For the love of God, Can someone get some screenshots?&lt;br /&gt;
&lt;br /&gt;
** Done. --[[User:Crazycrankle|Crazycrankle]] 09:26, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
BTW unless I am mistaken, that Combat Elite was a Commander Combat Elite, it had a short barrel.&lt;br /&gt;
&lt;br /&gt;
How about you edit it then. Oh btw could you please put some more screenshots in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The gun that mike franks uses is a Kimber Warrior. I watched the episode today and I got a glimpse of the grips and magazine. I own one and they both match mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Subdivide Category==&lt;br /&gt;
The handgun section of this article is exceptionally long and I was wondering whether putting revolvers (at least half a dozen are listed) in a separate category from auto pistols would help make the sectoin appear less bulky. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
That is a very good idea. -[[User: L.J. Gibbs]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle ID ==&lt;br /&gt;
&lt;br /&gt;
Need help ID'ing this rifle. --[[User:Ben41|Ben41]] 05:23, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is a Marine Corps M40A3.It is the newer version of the M40A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS_22020.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They say that Gibbs M40A1 is in a .338 Lapua, which is impossible.  The M40A1 was and will always be a short action reviever, it was the M24 that was built on the long action. Is this a mistake of the show itself or a mistake on this web site? [[Spades of Columbia]] Dec 12, 2010&lt;br /&gt;
&lt;br /&gt;
I'm just going by what Abby says near the end of the episode, but she doesn't name any particular rifle. She just says she matched the bullet to his sniper rifle. If your going to have one rifle, why not have two. --[[User:Crazycrankle|Crazycrankle]] 21:36, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is from the NCIS wiki about Gibbs rifle ammo &amp;quot;Lapua 308 boat tail, full metal jacket, and molybdenum (or &amp;quot;moly&amp;quot;)-coated rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
http://ncis.wikia.com/wiki/Leroy_Jethro_Gibbs&lt;br /&gt;
&lt;br /&gt;
Now a lapua 308 win would make sense but why even say lapua when its still a winchester round. plus, it doesnt change the fact that this site has a m40a1 marked as a .338 lapua, so if someone could change that this would make the world right again. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
It's a .308 Winchester chambered rifle, but the ammunition is manufactured by Lapua.&lt;br /&gt;
&lt;br /&gt;
== SIG 229 ==&lt;br /&gt;
&lt;br /&gt;
I don't have any screencap proof that they've changed over to the 229 in the new season, so I'm going to put this in the discussion until someone can tell me what episode they saw this in.  --[[User:Ben41|Ben41]] 05:25, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
SIG-Sauer P229 &lt;br /&gt;
In season 7 the entire Team switches to the P229 .40 S&amp;amp;W the same model the REAL NCIS use.&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-ZIVA-7x11-P228.jpg|thumb|none|400px|7x11, P228 not a P229.]]&lt;br /&gt;
&lt;br /&gt;
Also used in 7x08, 7x09, 7x10 and thats all I have recorded right now. --[[User:Crazycrankle|Crazycrankle]] 20:14, 6 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
that still looks like a 228 to me. the trigger guard looks round, and the slide serrations dont go halfway as does the 229. but thats just me...&lt;br /&gt;
&lt;br /&gt;
That's what I said, though my wording could have been clearer. I've removed the listing until there is proof. --[[User:Crazycrankle|Crazycrankle]] 05:48, 10 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
oh crap, sorry i totally didn't read anything you wrote earlier. just looked at the picture x] my bad.&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec==&lt;br /&gt;
In one episode (I think it was either &amp;quot;Cloak&amp;quot; or &amp;quot;Dagger&amp;quot;) Agent Lee threatens a man extorting information out of her with what looked like a Kel-Tec subcompact pistol. Can anyone confirm this? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
==The M9==&lt;br /&gt;
Technically isn't the M9 and the Beretta 92 the same gun?&lt;br /&gt;
&lt;br /&gt;
- M9 is the military classification of the 92F Beretta, yes. But the M9 classification is used to refer to the guns actually used by actors representing military personnel, while 92F is used in reference to being used by someone non-military (even though in the case of films/shows, they're always 92Fs/92FSs anyway) In addition, the image thumbnail is of a much newer M9A1 (which has the rail), and is not the same as the base 92F/M9. [[User:StanTheMan|StanTheMan]] 19:42, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks for clearing that up, I think.&lt;br /&gt;
&lt;br /&gt;
::Actually, on IMFDB, we just call them all 92F/92FS, even when they're in the hands of actors playing U.S. military personnel.  The reason is that propmasters and armorers in Hollywood only ever use the civilian 92Fs, because the military M9 is almost impossible to find in private hands.  And we only care about the behind-the-scenes info, not real life. -[[User:MT2008|MT2008]] 20:04, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:- Indeed. And I agree, I don't care about real life either. ;D [[User:StanTheMan|StanTheMan]] 21:33, 8 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Same here. God bless you all.&lt;br /&gt;
&lt;br /&gt;
Can anyone here tell me what, if any, differences there are between a common 92FS and an M9? --[[User:TheDon|TheDon]] 13:38, 25 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I'm wondering that myself. [[User:Spartan198|Spartan198]] 09:45, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Can't sleep==&lt;br /&gt;
I suppose there's no real point to this, but did anyone else notice this? Its from 7x08, and that's DiNozzo just of screen by the way. &lt;br /&gt;
[[Image:NCIS-7x08-1.jpg|thumb|none|400px|What's wrong with this picture?]]&lt;br /&gt;
:you mean the Glock? --[[User:Redram355|redram355]] 18:53, 21 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I forgot I did this earlier. Yes, only that one single camera angle. I've never understood errors like that. --[[User:Crazycrankle|Crazycrankle]] 04:42, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At the end of the episode &amp;quot;Ravenous,&amp;quot; I believe Tony is yet again holding a Glock. This could be a continuity error or it could be due to the fact that he worked for various police departments before joining NCIS. --[[User:Stephen87|Stephen87]] 03:04, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In season one, spisode 3 or 4 &amp;quot; The Curse&amp;quot;, a gun is seen mounted on the wall at 34:46. Any idea what it is?--[[User:Mandolin|Mandolin]] 02:35, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You do realize there's a shitload of guns in that episode right? Happen to have a screenshot? --[[User:Crazycrankle|Crazycrankle]] 20:09, 1 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You do realize i tolf you exactly when the gun is seen? Find the episode online.--[[User:Mandolin|Mandolin]] 00:05, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Apologies, I never notice any guns the first time. This what you mean? If so, not a clue. --[[User:Crazycrankle|Crazycrankle]] 00:22, 2 May 2010 (UTC)&lt;br /&gt;
[[Image:NCIS-1x05-1.jpg|thumb|none|225px|Unknown gun from 1x05 ''The Curse'']]&lt;br /&gt;
&lt;br /&gt;
That's it. Looks almost like a P38 sort of. --[[User:Mandolin|Mandolin]] 01:43, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's what i thought at first, but the front sight and trigger guard aren't right. --[[User:Crazycrankle|Crazycrankle]] 01:53, 2 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Maybe a Luger or Walther prototype. Just a thought. [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
Belive it's a Grendel P-30 pistol, with slide locked back. (Rusgunnut1)&lt;br /&gt;
&lt;br /&gt;
==Moved from main page== &lt;br /&gt;
This is where discussions &amp;amp; comments are supposed to go. --[[User:Crazycrankle|Crazycrankle]] 04:52, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
→IMI Mini Uzi - &lt;br /&gt;
I love how in this she goes and sprays rounds around from the hip while her mossad partner uses his P90 like true operator would [[24.17.120.59]]&lt;br /&gt;
&lt;br /&gt;
→Walther P99 - &lt;br /&gt;
That is probably the smallest &amp;quot;suppressor&amp;quot; I have ever seen on any gun, I doubt it would do much in the way of sound suppression&lt;br /&gt;
[[24.17.120.59]]&lt;br /&gt;
&lt;br /&gt;
What is with the section on the &amp;quot;Fake Glock 18&amp;quot;. It either has a selector switch and is a true 18 or it doesnt, at which point it would be a modified 17. &amp;quot;Fake Glock 18&amp;quot; just comes off ignorant and is misleading. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
== M40A1 ==&lt;br /&gt;
Ari attempts to kill Gibbs with it before Ziva kills him. Ari used .308 Lapua Magnums to kill Special Agent Todd, leading Ziva to remark that &amp;quot;You (Gibbs) used .338 Lapua Magnums when you were a sniper&amp;quot;. This is strange because the M40A1 is chambered solely in 7.62X51 NATO cartridge. Another major note is that in the &amp;quot;Kill Ari&amp;quot; two part series, a round is called a .308 Lapua magnum was used, this is not an real round, the round used was likely confused with a .308 winchester, or a .338 Lapua magnum. I like the show, but they have to research their ammo.[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
Ziva never mentions what caliber Gibbs used, Gibbs himself states it and Ziva replies simply &amp;quot;''That's what you shot as a Marine sniper''&amp;quot;&lt;br /&gt;
Prior to this exchange, Gibb's states &amp;quot;''As a marine sniper, I used hand loaded Lapua .308 boattail full metal jacket moly-coated bullets.''&amp;quot;  Though recently it has been stated that Gibb's used a .338 Lapua Magnum round to kill Pedro Hernandez in revenge for Shannon and Kelly's deaths. [http://www.lapua.com/index.php?id=887] --[[User:Crazycrankle|Crazycrankle]] 00:20, 23 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You really need to know what your talking about to post you know. i watch this show almost religiously. trust me i know hat happens.&lt;br /&gt;
Under the M40A1, it claimed that Ari used a .338 Lapua round but in the episode &amp;quot;Kill Ari: Part 1&amp;quot; it states that Ari used a .308 Lapua round. I'm not sure how to go about editing the page and just wanted to make sure I'm not missing anything. Can someone verify and edit for me? --[[User:Stephen87|Stephen87]] 21:15, 19 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Like stated above the M40A1 is ONLY made in short action and can not possibly ever ever be in a .338 Lapua. Plus, do to the history of that caliber it would not be logical for Ari or Gibbs to use or even get their hands on that type of rifle, it must be a mistake from the show. [[Spades of Columbia]]&lt;br /&gt;
&lt;br /&gt;
The whole deal with the .308 lapua magnum is confusing. 1)There is no such round as a .308 Lapua Magnum. 2) What there thinking of is a .338 lapua magnum for the &amp;quot;Kill Ari&amp;quot; series 3) Gibbs uses a .308s MANUFACTURED by Lapua. not created. [[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
In the episode &amp;quot;Borderland&amp;quot;, Paloma Reynosa gave Abby the round that Gibbs left on the ridge. It said, on the bottom &amp;quot;.338 Lapua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I know, it was gibbs personal rifle he used to kill Hernandez, not the M40A1. in the future you might wanna get an account or post your name if you want feedback.-[[User:SargeOverkill]]&lt;br /&gt;
&lt;br /&gt;
== Too much info ==&lt;br /&gt;
Ducky reviews autopsy results from the crew of the freighter on which Ziva was traveling and mentions numerous &amp;quot;5.7x28mm&amp;quot; rounds in the bodies.  While the 5.7x28mm cartridge is the correct ammo for the P90 used by Israel, the bullet in that cartridge is same .224 bullet used in the standard 5.56x45 NATO cartridge fired by the M16, the SIG 550 and dozens of other weapons.  How could Ducky know from just the autopsy that the bullets came from a 5.7x28?&lt;br /&gt;
&lt;br /&gt;
-Bullet weight. They are different grain rounds.&lt;br /&gt;
&lt;br /&gt;
-also, don't forget, you can tell what weapon fired the ammo by the rifling patterns.&lt;br /&gt;
&lt;br /&gt;
== Weapons categorization ==&lt;br /&gt;
&lt;br /&gt;
I noticed that someone reordered the handguns alphabetically.  Because of the fact the SIG-Sauer P228 is the main handgun used in the series, I just going to put the SIG-Sauer section first.   --[[User:Ben41|Ben41]] 03:14, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree that's how it should be done, it makes sense. --[[User:MattyDienhoff|MattyDienhoff]] 07:38, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Sounds fine to me. [[User:StanTheMan|StanTheMan]] 21:00, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Rule Fifty-One==&lt;br /&gt;
&lt;br /&gt;
I was watching the Season 7 finale the other day and I noticed a few things. There's a really good shot of part of Mike Franks's Kimber near the end; it looks like it has pearl grips, but I couldn't get a screencap. Also the cartel members had at least one G36C in Mexico, and a couple MP5Ks on the runway. Unfortunately I couldn't get screencaps so can someone maybe look into this? Thanks --[[User:MrOshimida27|MrOshimida27]] 22:01, 9 August 2010&lt;br /&gt;
&lt;br /&gt;
I watched the episode  and Franks' gun has crimson trace laser grips in tan. It looked like it had night sights but wasnt a warrior because it didnt have a ambidextrous safety. I think that his gun is a regular custom II with the night sights and the laser grips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SMG in Ziva's Flashback in Shalom==&lt;br /&gt;
&lt;br /&gt;
Can anyone ID the SMG used by Ziva in her flashback to a Mossad Kidon assassination in &amp;quot;Shalom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It was a [[Micro Uzi]] --[[User:Crazycrankle|Crazycrankle]] 23:07, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. Thank you, Crazycrankle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revolver used in Cover Story==&lt;br /&gt;
&lt;br /&gt;
Can anyone ID the revolver used by Landon in &amp;quot;Cover Story&amp;quot;? P.S. Add a screencap with the ID.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Beretta 92FS Inox&amp;quot; has a finish that's way too shiny to be an Inoxidizable (stainless) finish.  It looks to me like it's actually a regular Beretta 92F with an after-market polished nickel finish and pearl (or pearlite) grips. -[[User:MT2008|MT2008]] 20:23, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Some Unknown Guns==&lt;br /&gt;
&lt;br /&gt;
A few guns that I'm not positive on. They might not be 100% necessary, but here they are:&lt;br /&gt;
[[Image:TwilightHK94_&amp;amp;Q.jpg|thumb|none|500px|Possibly an HK94 Carbine with a civilian-length barrel and a stock. There isn't a clearer shot than this.]]&lt;br /&gt;
[[Image:ZivaRevolver1.jpg|thumb|none|500px|A snubnosed revolver that Ziva uses to gun down a serial killer while undercover, don't remember the episode but it was in Season 6. The episode is titled &amp;quot;Recoil.&amp;quot; It's from Season 5. --[[User:L.J. Gibbs|L.J. Gibbs]] 20:50, 13 September 2010 (UTC)L.J. Gibbs]]&lt;br /&gt;
[[Image:NCISS5 504.jpg|thumb|none|500px|Same as above.]]&lt;br /&gt;
[[Image:Sxsw_lever_action.jpg|thumb|none|500px|A lever action rifle used briefly in &amp;quot;South by Southwest&amp;quot;. Possibly the same one Gibbs uses?]]&lt;br /&gt;
[[Image:GCBC_AK74_&amp;amp;Q.jpg|thumb|none|500px|Maybe an AKS-74, based on the magazine?]]&lt;br /&gt;
&lt;br /&gt;
Given that AK type rifles were used by all the other terrorists, chance are good it's one of the many types. And the Ziva caps are listed as a Colt Python on the main page, though the listing lacks screencaps. Also you may want better quality screencaps if you want to put any of those on the page. --[[User:Crazycrankle|Crazycrankle]] 21:45, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry I didn't have anything better. If anyone else does or can get them it'd be great. That's why I put them here instead. -[[User:MrOshimida27|MrOshimida27]] 17:23, 19 August 2010&lt;br /&gt;
&lt;br /&gt;
==Ziva's rifle in 4x14: Blowback==&lt;br /&gt;
[[Image:NCIS-Ziva-4x14-Rifle-1.jpg|thumb|none|600px|Not a SL8, maybe a Remington 700 or something? --[[User:Crazycrankle|Crazycrankle]] 07:06, 28 August 2010 (UTC)]]&lt;br /&gt;
Maybe it's a Remington AICS, do you have any other screenshots?  --[[User:Ben41|Ben41]] 08:00, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-Ziva-4x14-Rifle-2.jpg|thumb|none|600px|How's this? Didn't think there was a shot from farther out, I paying attention to the wrong screen when this appeared. Still not very good though. --[[User:Crazycrankle|Crazycrankle]] 09:03, 28 August 2010 (UTC)]]&lt;br /&gt;
 &lt;br /&gt;
Yeah, it looks a Remington 700PSS.--[[User:Ben41|Ben41]] 09:26, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
the episode &amp;quot;recoil&amp;quot; wasnt in s6 it was the 3rd last episode of season 5&lt;br /&gt;
&lt;br /&gt;
== Ziva's Knife ==&lt;br /&gt;
&lt;br /&gt;
What kind of tac knife does Ziva use?  It looks like a SOG Tsunami to me, but were those in production when she first appeared (around Season 3's &amp;quot;Silver War&amp;quot;)?&lt;br /&gt;
&lt;br /&gt;
It's listed on BladeForums as a Cold Steel Kobun. --[[User:Crazycrankle|Crazycrankle]] 23:16, 12 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Frank's Kimber ==&lt;br /&gt;
&lt;br /&gt;
I've been watching for some time now, and have only seen Frank's in 3 episodes. All of these episodes hes' used his Kimber is it just a coincidence or is that his signature weapon like James Bond's is the Walther, and that Dirty Harry's is the .44? [[Special:Contributions/24.15.103.231|24.15.103.231]] 00:00, 13 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I wouldnt call it 'signature', but rather his main sidearm. Bond and Dirty Harry had it A LOT and even people who know diddly squat about guns could tell who had a 44 magnum. Franks' Kimber has only been in a few episodes, and we still arent sure what kind of Kimber it is.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 04:10, 25 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== McGee is left-handed ==&lt;br /&gt;
&lt;br /&gt;
Is this problematic when using a SIG pistol?&lt;br /&gt;
&lt;br /&gt;
Only when he wants to use the de-cocker...everything else works just fine.--[[User:Spades of Columbia|Spades of Columbia]] 20:00, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, McGee is left handed. Like me. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:37, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The de-cocker is a bit of a problem, the slidelock can also be a bit of an issue depending on the size of the shooter's hands. My fingers are a little to long to easily use the P22X slidelock, but I'd imagine that someone with slightly smaller hands could manage it with relative ease.--[[User:PistolJunkie|PistolJunkie]] 22:49, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
I separated the revolvers from the pistols in the handgun section to make the page easier to digest. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
:- I don't think it hurts anything. Nice idea, good job. [[User:StanTheMan|StanTheMan]] 00:01, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pm12==&lt;br /&gt;
The mexican dude used a pm12 of some sort in the latest episode, couldn't distinguish what exactly.&lt;br /&gt;
&lt;br /&gt;
You mean the Beretta M12? I know, I added it. Anyone know what the Mexican drug-dealer lady had?--[[User:Mandolin|Mandolin]] 19:04, 22 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm assuming you mean this? And her goons were using 551's. --[[User:Crazycrankle|Crazycrankle]] 21:20, 22 September 2010 (UTC)&lt;br /&gt;
[[Image:NCIS-Paloma-Pistol-1.jpg|thumb|none|500px|Not a clue.]]&lt;br /&gt;
&lt;br /&gt;
Thats a magnum research micro eagle.&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Gibbs had that double-barrel shotgun for a second or two as well, and there was a pretty good shot of Franks' Kimber too. --[[User:MrOshimida27|MrOshimida27]]&lt;br /&gt;
&lt;br /&gt;
:Should we put that screencap in the main page? [[User:Ominae|Ominae]] 05:14, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, is very obviously bootleg, which is against site rules. It's been less than a week, so unless you can show me where on the official site it came from, it's bootleg and not allowed on the main page. When the DVD set comes out, it's cool. (Can we screen cap episodes that are available on the CBS webpage?)--[[User:Mandolin|Mandolin]] 16:16, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There's a very high probability that most, if not all, screen caps from active TV seasons are &amp;quot;bootlegs&amp;quot;. The only &amp;quot;legit&amp;quot; options are iTunes and Hulu, the later doesn't meet quality requirements in most peoples eyes. The former is expensive when you already plan on buying the entire season when it's on Blu-ray or DVD. Also, I replaced it with what I believe is an iTunes downloaded version. (I did it on my mum's friends computer, there's no watermarks or anything.) I also got other HD caps from the episode aswell. --[[User:Crazycrankle|Crazycrankle]] 00:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP-9==&lt;br /&gt;
Not to be picky, but should we have the MP-9 from &amp;quot;Legend: Part II&amp;quot; on here as well, since we have the SIG SG 552s and Glock 17 from that episode as well? --[[User:MrOshimida27|MrOshimida27]] 11: 53, 26 September 2010&lt;br /&gt;
:Done. --[[User:Crazycrankle|Crazycrankle]] 21:25, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
Is this a Jericho 941 or another Desert Eagle?&lt;br /&gt;
[[Image:NCIS34 502.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
Neither. The trigger guard has a curve to it; both Eagles have straight guards. [[User:The Wierd It|The Wierd It]] 10:30, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beretta Cheetah springs to mind. [[User:Noe|Noe]] 11:39, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That was my first thought, but the slide isn't the right shape at the front. [[User:The Wierd It|The Wierd It]] 11:46, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
CZ-83&lt;br /&gt;
&lt;br /&gt;
It looks a lot like a Makarov PM, or the hungaran variant&lt;br /&gt;
&lt;br /&gt;
== Ziva's backup in &amp;quot;Jack Knife&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What compact pistol did Ziva carry in Season 7's &amp;quot;Jack Knife&amp;quot;?  --[[User:Ben41|Ben41]] 03:28, 5 October 2010 (UTC)&lt;br /&gt;
[[Image:NCISS7 33.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Looks like an AMT Backup. Whether it is the .45 ACP, 9mm, or .380 is beyond me. Can't see the barrel diameter.[[User:GaBoy45|GaBoy45]] 12:58, 5 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sniper rifle used in &amp;quot;The Bone Yard&amp;quot;==&lt;br /&gt;
Can anyone ID the sniper rifle used in Season 1's &amp;quot;The Bone Yard&amp;quot;?  It's the rifle used by the mob hitman. --[[User:Ben41|Ben41]] 07:48, 10 October 2010 (UTC)&lt;br /&gt;
Thank you Ben41. --[[User:L.J. Gibbs|L.J. Gibbs]] 14:49, 10 October 2010 (UTC)&lt;br /&gt;
[[Image:NCISS2 60.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Suppressed Glock in &amp;quot;Designated Target&amp;quot;==&lt;br /&gt;
Can anyone ID the exact model of suppressed Glock that was used by one of the Burundian death squad members?&lt;br /&gt;
&lt;br /&gt;
==Photo of Webley==&lt;br /&gt;
Here's the screencap of the Webley revolver used in the recent NCIS episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley revolver NCIS.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
Feel free to use it to correct the article if any. Thanks. [[User:Ominae|Ominae]] 23:32, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think that might actually be an Enfield No.2 going by the caliber... I'll have to watch the episode again.&lt;br /&gt;
&lt;br /&gt;
:: I see. NCIS refers to it as a Webley. But they can be wrong. [[User:Ominae|Ominae]] 05:05, 14 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm just a bit ticked off that the Royal Marine Major claims to keep one in his flat in London. You know, what with private ownership of handguns being all but illegal in Britain. [[User:The Wierd It|The Wierd It]] 23:22, 15 November 2010 (UTC)&lt;br /&gt;
: Oh Go bark at the moon.--[[User:SAMBAMA|SAMBAMA]] 17:33, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Antique firearm collectors in the United Kingdom ARE allowed to buy and sell pieces for their collections. Having said that, i'm not very familiar with webley revolvers. Are they old enough to be considered 'antique'?--[[User:TheDon|TheDon]] 17:41, 25 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== editing page ==&lt;br /&gt;
&lt;br /&gt;
In order to edit the page, you need to be a registered user.   If you are not, you can make recommendations for changes on this discussion page.  --[[User:Ben41|Ben41]] 05:25, 2 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Forend isn't a word, and as far as I know lights are always mounted fore, not hind.  I recommend a wholesale removal of the word forend without replacement.&lt;br /&gt;
&lt;br /&gt;
== Kahr P9/K9 ==&lt;br /&gt;
&lt;br /&gt;
The section on the Kahr P9 contains the statement: &amp;quot;The P9 is similar to the K9 but it has the +1 magazine.&amp;quot; This is incorrect. The P9 and K9 are both 7+1 guns in stock configuration and their magazines are interchangeable. The P9 has a polymer frame and the K9 has a stainless steel frame. The P9 can be seen on Kahr's website here: [http://www.kahr.com/Pistols/Kahr-P9.asp], and the K9 can be seen here: [http://www.kahr.com/Pistols/Kahr-K9.asp]. You can see both come standard with a 7 round magazine.&lt;br /&gt;
&lt;br /&gt;
==Borin's SIG in &amp;quot;Ships in the Night&amp;quot;==&lt;br /&gt;
The subcompact SIG that CGIS Special Agent Abigail Borin had in her purse looked like either a Stainless Steel SIG P230 or a Stainless Steel SIG P232. Can anyone make a positive ID? Add a screencap, too, when you make the ID.--[[User:L.J. Gibbs|L.J. Gibbs]] 18:02, 28 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Gibbs' Suppressed Gun in &amp;quot;Judgment Day&amp;quot; Flashback==&lt;br /&gt;
I believe that the suppressed gun that Gibbs used to assassinate Anatoli Zukov in the flashback in Judgment Day Part 1 &amp;amp; 2 and again in a flashback in Enemies Domestic was a suppressed SIG Sauer P228. &lt;br /&gt;
P.S. When Gibbs shot Zukov, he fired three shots. Two into Zukov's chest and one in his head. Execution-style. Please note the same execution style shooting in Brothers In Arms. --[[User:L.J. Gibbs|L.J. Gibbs]] 16:08, 29 January 2011 (UTC) I would try to get a screencap, but I do not have any of the NCIS seasons on DVD. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:03, 30 January 2011 (UTC)&lt;br /&gt;
:Was that back when he was in Paris with Jen? If so, I think it would be pretty hard to identify due to the effects they use in flashback scenes.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:20, 30 January 2011 (UTC)&lt;br /&gt;
::Not if you have a keen eye for detail, like me. --[[User:L.J. Gibbs|L.J. Gibbs]] 16:26, 31 January 2011 (UTC)&lt;br /&gt;
:::It would make sense to use a P228, since it is their duty pistol. --[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 19:04, 31 January 2011 (UTC)&lt;br /&gt;
:::But I honestly do not think that there are any SIG Sauer P228's that are made to accept a suppressor. At least, none that I know of. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:26, 31 January 2011 (UTC)&lt;br /&gt;
::::I'm sure that there are threaded barrels availiable for the P228. Probably not as much now, since the P228 isn't in production anymore :( but back when that scene took place I'm sure they were availiable.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 21:33, 31 January 2011 (UTC)&lt;br /&gt;
:::::These were the first two results when I used Yahoo! Search for threaded barrels for the SIG Sauer P228.&lt;br /&gt;
::::::http://www.topgunsupply.com/sig-p229-replacement-barrel-9mm-threaded.html&lt;br /&gt;
::::::http://www.sigsauer.com/SigStore/ShowProductDetails.aspx?categoryid=29&amp;amp;productid=311&lt;br /&gt;
&lt;br /&gt;
:::::::::It doesn't matter if there are externally threaded barrels available for the P228; any movie pistol can take a suppressor because the barrel has to be threaded internally in order to accept the blank-firing adapter (BFA). Fake suppressors can be added simply by using an attachment that screws into the barrel's internal threading after the blank conversion has been done. This is why you routinely see characters in movies screwing suppressors onto pistols that do not have externally threaded barrels. -[[User:MT2008|MT2008]] 11:00, 23 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Henry Rifle in Season 6 &amp;quot;South by Southwest&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Just saw this episode on TV and the Henry rifle is mis-classified as a Winchester Model 1873.  The two are very close in construction, but the rifle referred to as &amp;quot;the Henry&amp;quot; from the show is indeed a Henry 30-30.  You have to look close during the show but the rifle Gibbs uses has an Octagon barrel which is only used in Henry rifles.&lt;br /&gt;
&lt;br /&gt;
== Unknown MG found by Malachi ==&lt;br /&gt;
&lt;br /&gt;
I think this thing might be an M240, judging by the heat shield. Still not sure why it's got an EoTech on it, though. [[User:Raven|Raven]] 06:56, 9 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Tony's Gun in Baltimore ==&lt;br /&gt;
&lt;br /&gt;
I of course don't have screen caps and maybe somebody out there already does...&lt;br /&gt;
The gun Tony carried while working for Baltimore P.D. looks to be a Colt Commander or the like. Black grips, probably not full 5-inch barrel, and possible novak rear sight.  Just wondering if Anybody else caught that. [[User:Peejn8r|Peejn8r]]&lt;br /&gt;
::I definitely agree it is a 1911 variant with novak sights, but I think it did have a full length barrel. I could be wrong though UPDATE: Just got around to looking at it again, definite novak sights and no slant in the slide serrations (none in the front).User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:45, 6 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Frank's SW1911==&lt;br /&gt;
In &amp;quot;Pyramid&amp;quot; when we get the shot of Franks' SW1911, the slide reads SW1911'''PD''', and there are no rails on the frame. Doesn't the only full-length barrel SW1911PD have rails? I couldn't find a 5&amp;quot; barrel PD with no rails.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 06:39, 23 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== DVD Cover ==&lt;br /&gt;
&lt;br /&gt;
Do you think we should update the DVD Cover pictures to the latest (season 8)? Here it is to decide if you like it or not.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:52, 12 August 2011 (CDT)&lt;br /&gt;
[[Image:NCISDVDCoverSeason8.jpg|thumb|none|250px|NCIS- Season 8 (2010-2011)]]&lt;br /&gt;
&lt;br /&gt;
== 9x03 &amp;quot;The Penelope Papers&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
In the latest episode - 9x03, ''The Penelope Papers'' - there was something described as a Vietnam-era prototype carbon-fibre pistol. Is this an actual gun, or was it made up? The microchips in the caterpillar (self-replicating, no less) were dreadfully fake, but in a world that includes the gyrojet and the Krummlauf... well, I wouldn't put anything past wartime weapons tech.&lt;br /&gt;
&lt;br /&gt;
So, anyone have any ideas? Fictional prop, or little-known prototype? [[User:Awmperry|Awmperry]] 12:47, 12 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Deadliest_Warrior_-_Season_1&amp;diff=451956</id>
		<title>Talk:Deadliest Warrior - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Deadliest_Warrior_-_Season_1&amp;diff=451956"/>
		<updated>2011-08-27T18:06:47Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Whoa....is that shit on the AR 15??????&lt;br /&gt;
:It's ''mud''... -_- [[User:Spartan198|Spartan198]] 21:38, 28 May 2010 (UTC)&lt;br /&gt;
::But, but, doesn't everyone use an AR-15 for toilet paper!? ;)  LOL  [[User:MoviePropMaster2008|MoviePropMaster2008]] 04:56, 19 July 2010 (UTC)&lt;br /&gt;
:::I thought that was why most AKs had ''brown'' furniture...? :P [[User:Spartan198|Spartan198]] 12:34, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Why is this marked for deletion? It has the category &amp;quot;Delete&amp;quot; applied to it. If that doesn't mean what I think it does, please correct me. Otherwise, this show would fit the IMFDB article criteria, right? [[User:SJ Commander|SJ Commander]] 11:00, 12 October 2010 (UTC)&lt;br /&gt;
:Don't know why it's been tagged for deletion, but to be honest, most of us just think it's a crappy show (uh... no pun intended). [[User:Spartan198|Spartan198]] 12:34, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Season 2 ==&lt;br /&gt;
&lt;br /&gt;
How come they deleted the Deadliest Warrior season 2 page there should be one?&lt;br /&gt;
&lt;br /&gt;
:More to the point, the link that claims to lead to the later seasons just goes to &amp;quot;Deadliest Warrior&amp;quot; - which in turn redirects right back to &amp;quot;Deadliest Warrior - Season 1&amp;quot;. [[User:Awmperry|Awmperry]] 13:06, 27 August 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Franchi_SPAS-12&amp;diff=413484</id>
		<title>Franchi SPAS-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Franchi_SPAS-12&amp;diff=413484"/>
		<updated>2011-04-28T19:09:06Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Top Gear reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Note: The SPAS-12 is very often shown as a pump action shotgun firing buckshot.  It's a combination action shotgun, capable of pump or semi-auto with the pressing of a button.  Usually, the gun is only used in pump mode in the real world when underpowered shells are used.  Only full loads are capable of operating the semi-auto gas system.  Also, in Semi Auto mode, it has a problem cycling even Hollywood &amp;quot;hot&amp;quot; blanks with a Blank Firing Adapter. Since 2000, production has ceased.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The SPAS-12 shotgun has appeared in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|right|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|right|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
[[Image:Franchi12.jpg|thumb|500px|right|Franchi SPAS-12 Short Barreled Version - 12 Gauge]]&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|right|500px|Franchi SPAS-12 combat shotgun with no stock – 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
* [[Dylan McDermott]] as Moses in ''[[Hardware]]''&lt;br /&gt;
&lt;br /&gt;
* JBI SWAT in ''[[2009: Lost Memories]]''&lt;br /&gt;
&lt;br /&gt;
* Lobby Guards, [[Keanu Reeves]] as Neo, and [[Carrie-Anne Moss]] as Trinity in ''[[The Matrix]]''&lt;br /&gt;
&lt;br /&gt;
* Ministry of Information (M.O.I.) troops in ''[[Brazil]]''&lt;br /&gt;
&lt;br /&gt;
* SWAT officers in ''[[If Looks Could Kill]]''&lt;br /&gt;
&lt;br /&gt;
* [[Arnold Schwarzenegger]] as the Terminator in ''[[The Terminator]]''&lt;br /&gt;
&lt;br /&gt;
* Detroit SWAT officer and one of Sal's thugs in ''[[RoboCop]]''&lt;br /&gt;
&lt;br /&gt;
* [[CCH Pounder]] as Bertha in ''[[RoboCop 3]]''&lt;br /&gt;
&lt;br /&gt;
* [[Bob Peck]] as Robert Muldoon and [[Sam Neill]] as Dr. Alan Grant in ''[[Jurassic Park]]''&lt;br /&gt;
&lt;br /&gt;
* Hunter in ''[[The Lost World: Jurassic Park]]''&lt;br /&gt;
&lt;br /&gt;
* [[Denzel Washington]] as Lt. Parker Barnes in ''[[Virtuosity]]''&lt;br /&gt;
&lt;br /&gt;
*  Assassin in ''[[Bad Boys]]''&lt;br /&gt;
&lt;br /&gt;
* [[Robby Gee]] as Vincent in ''[[Snatch]]''&lt;br /&gt;
&lt;br /&gt;
* [[Michael Sheen]] as Lucian in ''[[Underworld]]''&lt;br /&gt;
&lt;br /&gt;
* [[Chi McBride]] as Lt. John Bergin in ''[[I, Robot]]''&lt;br /&gt;
&lt;br /&gt;
* [[John Ashton]] as Sgt. Taggart in ''[[Beverly Hills Cop II]]''&lt;br /&gt;
&lt;br /&gt;
* [[Chow Yun-Fat]] as Ken Lee in ''[[A Better Tomorrow II]]''&lt;br /&gt;
&lt;br /&gt;
* [[Rutger Hauer]] as John Ryder in ''[[The Hitcher]]''&lt;br /&gt;
&lt;br /&gt;
* Soldier in ''[[Babylon A.D.]]''&lt;br /&gt;
&lt;br /&gt;
* Shogo Kawada in ''[[Battle Royale|Battle Royale(Film)]]''&lt;br /&gt;
&lt;br /&gt;
* Commander Helena Braddock in ''[[Ghosts of Mars]]''&lt;br /&gt;
&lt;br /&gt;
* A modified version with LED lights on the heatshield in ''[[The Wraith]]''&lt;br /&gt;
&lt;br /&gt;
* [[Brandon Lee]] in ''[[Legacy of Rage]]''&lt;br /&gt;
&lt;br /&gt;
* [[Powers Boothe]] as Bill Markham in ''[[The Emerald Forest]]''&lt;br /&gt;
&lt;br /&gt;
* Orlando gang member in ''[[Crank: High Voltage]]''&lt;br /&gt;
&lt;br /&gt;
* [[Kevin Costner]] as Murphy in ''[[3000 Miles to Graceland]]''&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
* [[Fred Dryer]] as [[Hunter]] keeps a Franchi SPAS-12 in his trunk. &lt;br /&gt;
&lt;br /&gt;
* A militant extremist in ''[[Star Trek: Voyager]]'' (episode &amp;quot;Future's End&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* A terrorist in [[Star Trek: Deep Space Nine]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Stargate: SG1]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[V.I.P.]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Bugs]]'' (episode &amp;quot;Stealth&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* [[Jim Zubiena]] as Ludovici Armstrong in ''[[Miami Vice]]'' (1984)&lt;br /&gt;
&lt;br /&gt;
* It was used in two episodes of ''[[Miami Vice]]'' (episodes: &amp;quot;The Maze&amp;quot; and &amp;quot;Calderone´s Return Part 1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* Jeremy Clarkson uses a SPAS 12 on one of the [[Top Gear]] DVDs to go automotive clay pigeon shooting.&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
* ''[[The World Is Not Enough (video game)|The World Is Not Enough]]'' (as the &amp;quot;Frinesi Special 12&amp;quot;, incorrectly shown being capable of full auto fire)&lt;br /&gt;
&lt;br /&gt;
* ''[[007: Everything or Nothing]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[007: Nightfire]]'' (as the &amp;quot;Frinesi Automatic 12&amp;quot;, incorrectly shown being capable of of full auto fire)&lt;br /&gt;
&lt;br /&gt;
* ''[[007: Agent Under Fire]]'' (as the &amp;quot;Frinesi Special 12&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Army Of Two]]'' (as the &amp;quot;FSPS-12&amp;quot; has many available &amp;quot;upgrades&amp;quot; only the stocks are real SPAS-12 parts.)&lt;br /&gt;
&lt;br /&gt;
* ''[[Black ]]'' (incorrectly holding only 6 rounds instead of 8.)&lt;br /&gt;
&lt;br /&gt;
* ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' (as the &amp;quot;SPSA14&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[The Specialists]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Chernobyl Terrorist Attack]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield 2: Modern Combat]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Battlefield: Bad Company 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Splinter Cell: Conviction]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Dino Crisis]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Half-Life]]'' series (incorrectly depicted as able to &amp;quot;double fire,&amp;quot; as if the tube magazine is a second barrel)&lt;br /&gt;
&lt;br /&gt;
* ''[[Kane and Lynch: Dead Men]]'' (as the &amp;quot;SP12 Shotgun&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Kane &amp;amp; Lynch 2: Dog Days]]'' (as the &amp;quot;Gras-12&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' (as the &amp;quot;SP12 Shotgun&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' (as &amp;quot;SP12&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Hitman: Contracts]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Stranglehold]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[SOCOM: Combined Assault]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Conflict: Desert Storm 2 Back to Baghdad]]'' (incorrectly shown as being capable of full auto fire)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: Vice City]]'' (as the &amp;quot;S.P.A.S 12&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: San Andreas]]'' (as the &amp;quot;Combat Shotgun&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: Liberty City Stories]]'' (as the &amp;quot;Combat Shotgun&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto: Vice City Stories]]'' (As the &amp;quot;Combat Shotgun)&lt;br /&gt;
&lt;br /&gt;
* ''[[Grand Theft Auto IV]]'' (Seen in the hands of a police officer during a loading screen, but not in the game itself)&lt;br /&gt;
&lt;br /&gt;
* ''[[F.E.A.R]]'' (As the &amp;quot;VK-12 combat shotgun&amp;quot;, shown to hold 12 rounds at a time)&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Rainbow Six: Vegas 2]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil: Code Veronica]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil Outbreak]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil Outbreak: File 2]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Resident Evil Survivor]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Splinter Cell]]'' (used by hostile NPCs)&lt;br /&gt;
&lt;br /&gt;
* ''[[Splinter Cell: Double Agent]]'' (used by hostile NPCs)&lt;br /&gt;
&lt;br /&gt;
* ''[[Metal Gear Solid 2: Sons of Liberty]] (held by clearing teams in Caution and Alert modes)&lt;br /&gt;
&lt;br /&gt;
* ''[[24: The Game]]'' (as the &amp;quot;Gray MK5 &amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Killzone]]'' and ''[[Killzone 2]]'' (as the LS13 Shotgun)&lt;br /&gt;
&lt;br /&gt;
* ''[[Project I.G.I]]&lt;br /&gt;
&lt;br /&gt;
* ''[[Project IGI 2: Covert Strike]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Urban Terror]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Uncharted: Drake's Fortune]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[The Conduit]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Freedom Fighters]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Alien vs. Predator]]'' (Atari Jaguar, 1995)&lt;br /&gt;
&lt;br /&gt;
* ''[[Far Cry 2]]'' (shown with a 12-round magazine)&lt;br /&gt;
&lt;br /&gt;
* ''[[Parasite Eve 2]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Timesplitters]]'' (as the &amp;quot;Assault Shotgun&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* ''[[Modern Warfare 2]]'' (pump-action only; capable of equipping suppressor, foregrip, and/or various sights)&lt;br /&gt;
&lt;br /&gt;
* ''[[Left 4 Dead 2]]'' (as the &amp;quot;Combat Shotgun&amp;quot;, holds 10 rounds, w/ the tactical flashlight and optional laser sight)&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]'' (as the &amp;quot;SPAS&amp;quot;, can fire Dragon's Breath incendiary rounds)&lt;br /&gt;
&lt;br /&gt;
* ''[[GoldenEye 007 (2010)]]''&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
* Maki in ''[[Burn Up!]]'' (with stock and butt hook)&lt;br /&gt;
&lt;br /&gt;
* Red Shield personnel in ''[[Blood+]]''&lt;br /&gt;
&lt;br /&gt;
* Roberta in ''[[Black Lagoon]]'' (mocked up as a parasol)&lt;br /&gt;
&lt;br /&gt;
* ''[[B.C.]]'' in ''[[Vandread]]''&lt;br /&gt;
&lt;br /&gt;
* Paolo in ''[[Noir]]''&lt;br /&gt;
&lt;br /&gt;
* Jean Jacquemonde in ''[[Spriggan]]''&lt;br /&gt;
&lt;br /&gt;
* Marco in ''[[Ghost in the Shell Stand Alone Complex]]''&lt;br /&gt;
&lt;br /&gt;
* Manami in ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' (short barrelled version)&lt;br /&gt;
&lt;br /&gt;
=== Animation ===&lt;br /&gt;
&lt;br /&gt;
* ''[[Boondocks, The]]''&lt;br /&gt;
&lt;br /&gt;
* ''[[Robot Chicken]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Shotgun]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=413392</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=413392"/>
		<updated>2011-04-28T09:10:29Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Added mention of speed loader on 4th S&amp;amp;W 29 picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|400px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|600px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|600px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|600px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|600px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|400px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|400px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 3]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 magnum.]]&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 with nickel finish - .44 magnum.]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame. Note the speed loader for some reason still attached to the rear of the cylinder, clipping through the frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The 10mm Pistol returns from [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:MKIRight.jpg|thumb|none|400px|Magnum Research Desert Eagle MK I - .357 Magnum. What the N99 is based on.]]&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|500px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The [[Colt Official Police]] appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Revolver===&lt;br /&gt;
The Hunting Revolver is the Magnum Research BFR (Big Frame Revolver) Chambered in .45-70 Govt'&lt;br /&gt;
&lt;br /&gt;
(I'm still a noob at this, but people who have the expertise can do the pictures.&lt;br /&gt;
The links; http://upload.wikimedia.org/wikipedia/commons/b/bd/BFR_45-70_1.jpg and http://fallout.wikia.com/wiki/Hunting_revolver)&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine. A suppressor can be found in the game files, but it is not used. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assault Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assault Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|500px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 10 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. It can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|500px|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Laser RCW===&lt;br /&gt;
&lt;br /&gt;
A laser-based automatic weapon, which is basically a modified [[M1928 Thompson]]. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|500px|M1928 &amp;quot;Tommy Gun&amp;quot; - .45 ACP with 50-round drum magazine, made famous through countless classic gangster movies.]]&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|500px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|600px|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under Shotgun===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|600px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawk shotgun series|Hawk semi-auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
It's actually a New England Firearms single barrel shotgun. [[Goober]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|600px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|600px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|600px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|600px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|600px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|500px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===FN Model D'''*'''===&lt;br /&gt;
&lt;br /&gt;
The FN Model D* Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Gun&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Splinter_Cell:_Conviction&amp;diff=413183</id>
		<title>Splinter Cell: Conviction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Splinter_Cell:_Conviction&amp;diff=413183"/>
		<updated>2011-04-27T21:51:35Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Added G11 reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SCC-cover.jpg|thumb|right|300px|''Splinter Cell: Conviction'' (2010)]]&lt;br /&gt;
''Tom Clancy's Splinter Cell: Conviction'' is the fifth installment in the Splinter Cell video game series. It was developed by Ubisoft Montreal with the help of Ubisoft's [[Rainbow Six: Vegas]] team. The game takes place three years after [[Splinter Cell: Double Agent]] and tells the story of a renegade Third Echelon agent searching for truth and revenge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Splinter Cell: Conviction'':''' &lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
Sam's main weapon and sidearm like in the previous games is the [[FN Five-seveN]], although this time it has a flat dark earth (tan) frame, a built-in compensator-style suppressor and is appearing as the new USG model. Called &amp;quot;FIVE-SEVEN&amp;quot; in the game. Can be upgraded with a C-More style reflex sight (making it the only weapon to allow four marks to be targeted for &amp;quot;execution&amp;quot; one-hit kills), a laser aiming module and match grade ammo.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:FMP8.jpg|thumb|none|500px|A fully upgraded FN Five-seveN in a weapon stash. Note oddly shaped trigger guard.]]&lt;br /&gt;
[[Image:SCC-57-1.jpg|thumb|none|500px|Kestrel with his Five-seveN.]]&lt;br /&gt;
[[Image:SCC-57-2.jpg|thumb|none|500px|Sam Fisher with his signature handgun.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 mod 0 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] appears as &amp;quot;MK.23&amp;quot; in Conviction. It is Sam's personal defense weapon of choice and is his default pistol unless the player equips another handgun from a weapon stash. Can be upgraded to hold 18 rounds from its starting 12. Can also be equipped with a laser sight and hollow point ammo. It is suppressed by default and is the most powerful pistol in the game. The only drawback is that only two enemies can be &amp;quot;executed&amp;quot; with it at the same time.&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg|thumb|none|500px|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SCC-MK23-5.jpg|thumb|none|500px|A fully upgraded MK.23 in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-MK23-1.jpg|thumb|none|500px|Anna gives Sam the suppressed MK.23 at the beginning of the airfield level.]]&lt;br /&gt;
[[Image:SCC-MK23-3.jpg|thumb|none|500px|...seconds later.]]&lt;br /&gt;
[[Image:SCC-MK23-4.jpg|thumb|none|500px|Sam with the Mark 23 pistol. (Notice extended mags.)]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is the preferred sidearm of the Russian guards in the game. Is used by Black Arrow mercenaries as well as Tom Reed and Grim. Cannot be suppressed but can be upgraded to hold 20 rounds from it's starting 13. Can also be equipped with a laser sight and match grade ammo.&lt;br /&gt;
Despite being called a P228 and having a 13 round magazine it is quite visibly a full size [[SIG-Sauer P226|SIG-Sauer P226R]] which is evident by how the slide protrudes further out from the frame.&lt;br /&gt;
[[Image:SIG-Sauer_P228R.jpg|thumb|none|400px|SIG-Sauer P228R - 9x19mm]]&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R 9x19mm.]]&lt;br /&gt;
[[Image:SCC-P228-2.jpg|thumb|none|500px|The P226R in a weapon crate. The rail can be clearly seen.]]&lt;br /&gt;
[[Image:SCC-P228-1.jpg|thumb|none|500px|Kestrel holding an upgraded P226R pistol.]]&lt;br /&gt;
[[Image:SCC-P228-3.jpg|thumb|none|500px|The P226R with laser sight and extended magazine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmech MP-446 Viking==&lt;br /&gt;
The Izhmech [[MP-446 Viking]] appears as &amp;quot;MP-446&amp;quot; and is always suppressed. Holds 17 rounds in the magazine. Can be equipped with a reflex sight, a laser sight and match grade ammo. It has moderate range, stopping power and accuracy.&lt;br /&gt;
[[Image:MP-446Viking.jpg|none|thumb|400px|MP-446 &amp;quot;Viking&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:SCC-MP446-3.jpg|thumb|none|500px|The MP-446 Viking in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-MP446-1.jpg|thumb|none|500px|Kestrel holding an upgraded MP-446 pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]], with an olive drab frame, can be obtained through the Extras menu. Can be upgraded with extended magazine, laser sight, and match grade ammo. It is probably the .40 version because it holds 12 rounds.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|400px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P99-2.jpg|thumb|none|500px|A two-tone Walther P99 in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-P99-1.jpg|thumb|none|500px|Fisher about to reload his P99.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark I==&lt;br /&gt;
The second weapon Fisher can pick up in the game is the [[Desert Eagle|Desert Eagle Mark I]] handgun. Many thugs carry it during the Malta level. It holds 7 rounds implying it is chambered for .50 AE, but the Mark I was never offered in that caliber. Can be upgraded with a reflex sight, laser sight and match grade ammo.&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|390px|A matte stainless Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:SCC-DEAGLE-2.jpg|thumb|none|500px|The Desert Eagle Mark XIX in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-DE-1.jpg|thumb|none|500px|Sam Fisher with his silver Desert Eagle.]]&lt;br /&gt;
[[Image:SCC-DE-2.jpg|thumb|none|500px|Fisher defends Gramkos's attempt to kill him with a point-blank shot.]]&lt;br /&gt;
[[Image:SCC-DE-3.jpg|thumb|none|500px|Fisher releases the Desert Eagle's magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] appears in Conviction as a usable pistol, it holds 12 rounds. Can be upgraded with a reflex sight, a laser sight and hollow point ammo. Called &amp;quot;USP.45&amp;quot; in the game.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:SCC-USP-3.jpg|thumb|none|500px|An USP45 in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-USP-1.jpg|thumb|none|500px|Archer with a fully upgraded USP45.]]&lt;br /&gt;
[[Image:SCC-USP-2.jpg|thumb|none|500px|Sam Fisher with the same pistol. (Notice MP7A1 on his back.)]]&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
[[Image:SCC-pistols.jpg|thumb|none|500px|The default pistols in the game. From left to right: Mark 23 mod 0, MP-446 Viking, Desert Eagle MK I, P226R, Five-seveN and USP45. (The Walther P99 was added later.)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Pistols=&lt;br /&gt;
&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
The [[MAC-10|Ingram MAC-11]] is seen in the hands of enemies in the gameplay trailers. Has been removed from the final game.&lt;br /&gt;
[[Image:Mac_m11_9k.jpg|thumb|none|300px|RPB Industries MAC-11 - .380 ACP]]&lt;br /&gt;
[[Image:SCC-MAC11-blip.jpg|thumb|none|500px|The on-screen blip for picking up the MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka SA 361 Skorpion ==&lt;br /&gt;
The Modernized 9x19mm version of the [[SA Vz.61 Skorpion]] appears in the final game as a machine pistol. It is referred to as the &amp;quot;Skorpion&amp;quot;. Can be upgraded with a better stock for improved accuracy, a reflex sight and hollow point ammunition.&lt;br /&gt;
[[Image:SA 361.jpg|thumb|350px|none|Skorpion SA 361 - 9mm]]&lt;br /&gt;
[[Image:SCC-SAVZ61-4.jpg|thumb|none|500px|The Skorpion in a weapon stash. Note that it has an old Bakelite grip]]&lt;br /&gt;
[[Image:SCC-Skorp-1.jpg|thumb|none|500px|Sam with a Skorpion fitted with a reflex scope.]]&lt;br /&gt;
[[Image:SCC-Skorp-2.jpg|thumb|none|500px|Close view on the SA 361 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears correctly as  &amp;quot;SR-2M&amp;quot; in the game with the fore-grip removed. Can be upgraded with a gun stock, a laser sight and a reflex sight.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:SCC-SR2M-2.jpg|thumb|none|500px|SR-2M Veresk with reflex scope.]]&lt;br /&gt;
[[Image:SC-SMG2.jpg|thumb|none|500px|The SR-2M is seen in a trailer as the &amp;quot;SMG-2&amp;quot;, although the name has been changed to SR-2M in the final game.]]&lt;br /&gt;
[[Image:SCC-SR2M-1.jpg|thumb|none|500px|Archer with an SR-2M. Notice the  reflex sight on the gun.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] can be unlocked in the Extras menu. Can be equipped with a reflex sight, match grade ammo and an extended magazine, giving it 40 rounds from the original 20. It is the only suppressed machine pistol in Conviction. Also, because the [[Heckler &amp;amp; Koch MP7A1|MP7A1]] is a machine pistol and not a submachine gun in the game, it can be fired while hanging from pipes and ledges.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SCC-MP7A1-2.jpg|thumb|none|500px|An upgraded MP7A1 in the weapon locker.]]&lt;br /&gt;
[[Image:SCC-MP7A1-1.jpg|thumb|none|500px|Fisher holding an MP7A1 fitted with suppressor, hi-cap magazine and reflex sight.]]&lt;br /&gt;
[[Image:SCC-MP7A1-3.jpg|thumb|none|500px|Sam reloading the MP7A1 at the Third Echelon HQ.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is carried by Third Echelon agents and members of the Washington Police. Called &amp;quot;UMP-45&amp;quot; but holds 30 rounds like the .40S&amp;amp;W version (UMP40). Can be upgraded with a suppressor, a laser sight and hollow point ammo.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SCC-UMP-1.jpg|thumb|none|500px|H&amp;amp;K UMP45 with laser sight and suppressor in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-UMP-3.jpg|thumb|none|500px|The UMP45 on Archer's back in a Deniable Ops game.]]&lt;br /&gt;
[[Image:SCC-UMP-2.jpg|thumb|none|500px|Sam Fisher reloading the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[MP5|Heckler &amp;amp; Koch MP5N]] appears as &amp;quot;MP5-N&amp;quot; in Conviction. Black Arrow soldiers use it as their primary weapon in the early levels of the game. Can be upgraded with a laser sight, reflex sight and hollow point ammo.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:SCC-MP5.jpg|thumb|none|500px|H&amp;amp;K MP5N with laser and reflex scope.]]&lt;br /&gt;
[[Image:SCC-MP5N-1.jpg|thumb|none|500px|The MP5N on Sam's back.]]&lt;br /&gt;
[[Image:SCC-MP5N-3.jpg|thumb|none|500px|Sam Fisher with a fully upgraded MP5N.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD-N1 ==&lt;br /&gt;
The [[MP5|Heckler &amp;amp; Koch MP5SD-N1]] appears in Conviction as &amp;quot;MP5-SD3&amp;quot;. It is always fired in 3-round burst when the player aims with the scope. That makes it an MP5SD6, not SD3. Can be upgraded with a gun stock, a 2x scope and hollow point ammo. The M68 aimpoint reflex sight appears to be mounted backwards on this and several other submachine guns and rifles.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[Image:SC-MP5SD6.jpg|thumb|none|500px|The weapon in an early trailer.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-1.jpg|thumb|none|500px|Sam with the MP5SD6 at Cobin's mansion.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-2.jpg|thumb|none|500px|Sam reloading the MP5SD6.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-3.jpg|thumb|none|500px|The scope of the MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
=Assault/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== SC3000 ==&lt;br /&gt;
The SC3000 (an improved version of the [[Double Agent#SC-20K|SC-20K]] seen in the previous ''Splinter Cell'' games) is a heavily modified [[FN F2000|FN F2000 Tactical]]. The biggest difference can be seen in the weapon's magazine; instead of the F2000's STANAG mags the SC3000 uses new, smaller magazines. The round control on the side could suggest that the modifications were inspired by the [[Heckler &amp;amp; Koch G11]], which had a similarly high rate of fire and a rotary cocking handle. The rifle fires in full-auto at an extremely high rate of fire. The high stopping power remains even if it's suppressed.&amp;lt;br&amp;gt;&lt;br /&gt;
The SC3000 is carried by several Third Echelon Splinter Cells. Can be upgraded with a better gun stock, suppressor and hollow point ammo.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm]]&lt;br /&gt;
[[Image:SC-FNF2000.jpg|thumb|none|500px|The SC3000 in the game.]]&lt;br /&gt;
[[Image:SCC-F2000-1.jpg|thumb|none|500px|Archer with a suppressed SC3000 in Deniable Ops mode.]]&lt;br /&gt;
[[Image:SCC-F2000-2.jpg|thumb|none|500px|The SC3000 in dark.]]&lt;br /&gt;
[[Image:SCC-F2000-4.jpg|thumb|none|500px|A 3E (Third Echelon) operative holds the SC3000.]]&lt;br /&gt;
[[Image:SCC-F2000-5.jpg|thumb|none|500px|Splinter Cells surround Fisher at Kobin's mansion.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M468 ==&lt;br /&gt;
The [[Barrett REC7|Barrett M468]] is another usable assault rifle in the game. It is correctly referred to as the earlier M468 direct impingement model as noted by the fully shrouded HK style front post and its distinctive ARMS SIR bi-level free floating handguard. Carried by Third Echelon agents and Black Arrow mercenaries. Can be upgraded with a reflex sight, a suppressor and hollow point ammo.&lt;br /&gt;
[[Image:REC_7.JPG|thumb|none|400px|Barret M468 - 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:SCC-REC7.jpg|thumb|none|500px|A fully upgraded M468 in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-M468-1.jpg|thumb|none|500px|The M468 with reflex sight and sound suppressor in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-M468-2.jpg|thumb|none|500px|Kestrel with the Barrett M468.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash SR-3 Vikhr==&lt;br /&gt;
Referred to as &amp;quot;Vikhr&amp;quot;, the [[VSS Vintorez#SR-3 Vikhr|SR-3 Vikhr]] is an assault rifle that can be unlocked in the Extras menu. Seen in CO-OP in Kobin's hands when he's getting in the cargo plane.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|400px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:SCC-SR3.jpg|thumb|none|500px|The SR-3 Vikhr in the game.]]&lt;br /&gt;
[[Image:SCC-VIKHR-1.jpg|thumb|none|500px|Archer holding the Vikhr in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-VIKHR-2.jpg|thumb|none|500px|Archer holding the Vikhr in Deniable Ops.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[G36|Heckler &amp;amp; Koch G36C]] is used by Black Arrow mercenaries and also by Kobin in the single player campaign. Can be upgraded with a 2X scope, a laser sight and match grade ammo.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-G36C.jpg|thumb|none|500px|The G36C in Conviction.]]&lt;br /&gt;
[[Image:SCC-G36C-1.jpg|thumb|none|500px|The G36C in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-G36C-2.jpg|thumb|none|500px|Kestrel with the G36C.]]&lt;br /&gt;
[[Image:SCC-G36Cicon.jpg|thumb|none|500px|Inventory icon of the G36C which is erroneously a G36K.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR|FN SCAR-H]] can be obtained through UPlay. Erroneously holds 30 rounds like the &amp;quot;L&amp;quot; variant. Can be upgraded with a 4X scope, a laser sight and match grade ammo.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|FN SCAR-H CQC (third generation) - 7.62x51mm]]&lt;br /&gt;
[[Image:SCC-SCARH-2.jpg|thumb|none|500px|The FN SCAR-H in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-SCAR-1.jpg|thumb|none|500px|The SCAR-H on Sam's back during the mansion level.]]&lt;br /&gt;
[[Image:SCC-SCAR-2.jpg|thumb|none|500px|The SCAR-H being reloaded.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS G2 ==&lt;br /&gt;
The [[FAMAS|GIAT FAMAS G2]] is another unlockable weapon in the game. It is one of the best assault rifles in the game due to it's high rate of fire and superb accuracy. The only disadvantage is that the [[FAMAS|FAMAS G2]] cannot be suppressed. It can be upgraded with a 2X scope, laser sight and match grade ammo.&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|400px|GIAT FAMAS G2 - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-FAMAS.jpg|thumb|none|500px|A FAMAS G2 with laser sight in the game.]]&lt;br /&gt;
[[Image:SCC-FAMAS-1.jpg|thumb|none|500px|The FAMAS G2 on Sam's back.]]&lt;br /&gt;
[[Image:SCC-FAMAS-3.jpg|thumb|none|500px|Close view on the FAMAS G2.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U==&lt;br /&gt;
The [[AKS-74U]] appears in the flashback level and in CO-OP. Carried by several Iraqi insurgents and mercenaries. Can be upgraded with a laser sight, extended mags, and hollow point ammo. It is incorrectly a submachine gun in the game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:SCC-AKS74U-2.jpg|thumb|none|500px|The AKS-74U in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-AKS74U-1.jpg|thumb|none|500px|Sam Fisher with a fully upgraded AKS-74U.]]&lt;br /&gt;
[[Image:SCC-AKS74U-3.jpg|thumb|none|500px|Reloading the AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] appears in the flashback level as Vic's primary weapon. Can be upgraded with an extended magazine (55 rounds), a 4X ACOG scope (which is anachronistic to the Desert Storm period), and match grade ammo. &lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|400px|none|Poly Technologies AK-47 - 7.62x39mm (This is the commercial clone of the original Type III AK-47)]]&lt;br /&gt;
[[Image:Victor Coste AK 47.jpg|thumb|none|500px|Victor Coste uses a AK-47 with 4x scope during the &amp;quot;Diwaniya, Iraq&amp;quot; (flashback) level.]]&lt;br /&gt;
[[Image:SCC-AK47-1.jpg|thumb|none|500px|The AK-47 on the ground.]]&lt;br /&gt;
[[Image:SCC-AK47-2.jpg|thumb|none|500px|Vic with the AK in Iraq.]]&lt;br /&gt;
[[Image:SCC-AK47-3.jpg|thumb|none|500px|Iraqi soldiers standing with AKs.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M3 Super 90]] shotgun appears as &amp;quot;M3&amp;quot; in the game and can be unlocked in the Extras menu for free. Holds 8 shells and is very effective in close quarters. Not very common among Black Arrow soldiers, because they prefer the automatic weapons, mainly the [[Barrett REC7|M468]] and [[MP5|MP5N]].&lt;br /&gt;
[[Image:Benelli m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SCC-M3.jpg|thumb|none|500px|The M3 Super 90 in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-M3-1.jpg|thumb|none|500px|The M3 Super 90 on Archer's back.]]&lt;br /&gt;
[[Image:SCC-M3-3.jpg|thumb|none|500px|Archer reloading the M3 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as a usable shotgun. It is the only shotgun available in the standard edition of the game. Holds 8 shells like the [[Benelli M3 Super 90]]. Referred as the &amp;quot;M-500&amp;quot;. Can be upgraded with a laser sight, a reflex sight and match grade ammo.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 500 Cruiser with heat shield - 12 gauge]]&lt;br /&gt;
[[Image:SCC-M500-4.jpg|thumb|none|500px|Mossberg 500 Cruiser with reflex scope in the game.]]&lt;br /&gt;
[[Image:SCC-M500-1.jpg|thumb|none|500px|Sam Fisher holding the Mossberg in Washington.]]&lt;br /&gt;
[[Image:SCC-M500-3.jpg|thumb|none|500px|Sam with the 500 Cruiser after the EMP attack.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The suppressed [[Franchi SPAS-12]] can only be obtained if someone pre-orders the game. Can be upgraded with a gun stock, a 2x scope and match grade ammo.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:SCC_SPAS_12_Suppressed.JPG‎ |thumb|none|500px|The Suppressed Franchi SPAS-12 during weapon selection.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN M240D==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|Fabrique Nationale M240D machine gun]] makes an appearance in the game as a mounted turret. It is seen equipped with a heatshield. The M240D is the stationary version of the M240 General Purpose Machine Gun.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|FN M240D - 7.62x51mm NATO (vehicle and aircraft-mount version with spade grips)]]&lt;br /&gt;
[[Image:M240D.jpg|thumb|none|500px|M240D - In this picture you can clearly see it is equipped with a heatshield.]]&lt;br /&gt;
[[Image:TurretSCC.jpg|thumb|none|500px|A view through the built-in camera of the M240D.]]&lt;br /&gt;
&lt;br /&gt;
=Gadgets=&lt;br /&gt;
Fisher, Archer and Kestrel can use various equipment in the game to surprise the enemy or escape from a hot situation. The EMP grenade can be used to temporarily disable cameras, lights and the flashlights of the enemy guards. It can also stun the enemies just like a flashbang. The remote and proximity mine can stick to any surface and kill any enemy that comes near. The sticky camera can be used to observe areas and tag enemies, or lure guards into their death using its ability to play loud music. When an enemy hears the music, he will start to investigate and can be blown up when he moves close to the camera.&lt;br /&gt;
[[Image:SCC-GADGETS.jpg|thumb|none|500px|The available equipment in the game. From left to right: EMP grenade, frag grenade, flashbang, remote mine, sticky camera and proximity mine.]]&lt;br /&gt;
&lt;br /&gt;
=SEE ALSO=&lt;br /&gt;
* ''[[Splinter Cell]]''&lt;br /&gt;
* ''[[Splinter Cell: Pandora Tomorrow]]''&lt;br /&gt;
* ''[[Splinter Cell: Chaos Theory]]''&lt;br /&gt;
* ''[[Splinter Cell: Double Agent]]''&lt;br /&gt;
* ''[[Splinter Cell: Conviction]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:District_9&amp;diff=237330</id>
		<title>Talk:District 9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:District_9&amp;diff=237330"/>
		<updated>2010-02-20T17:39:29Z</updated>

		<summary type="html">&lt;p&gt;Awmperry: Signed my anonymous remark&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unknown AK==&lt;br /&gt;
Could it possibly be a modified Saiga?&lt;br /&gt;
&lt;br /&gt;
it could be a Kbs wz. 1996 Beryl. it would  make sense, since most of the mercs use rifles that fire 5.56x45 and if i remeber correctly it&lt;br /&gt;
had a folding skeletal stock&lt;br /&gt;
&lt;br /&gt;
==The RPG-7 looks like an AT4/something similar to me==&lt;br /&gt;
It looks too streamlined to be an RPG-7 to me. If it were an RPG-7, shouldn't the sights be at least a bit taller? [[User:Spartan198|Spartan198]]&lt;br /&gt;
:Saw the film last night and I believe it was an RPG-7. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:11, 15 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, just looks like the sights were never flipped up.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
I was watching this video and toward the end an MNU soldier is seen holding a Beretta 92FS. Here's the link: http://www.youtube.com/watch?v=v7Cy9u_-O54 -[[User:Gunman69|Gunman69]] 23:39, 31 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It is Beretta 92FS or Vector Z88?&lt;br /&gt;
&lt;br /&gt;
I actually think it's a Beretta 92SB throughout the entirety of the film, with the exception of maybe that last shot in the 92FS section where is kinda sorta not really looks like a squared trigger guard.I say this because it has an unfinished steel guide rod and a shinier than normal blue finish, something normally only seen on SB models, and aside from the one aforementioned screencap, you usually don't get a clear look at the trigger guard, but when you do, it's round.&lt;br /&gt;
&lt;br /&gt;
== Anti Material Rifle ==&lt;br /&gt;
&lt;br /&gt;
In the fight scene with the robot, the Anti-Material Rifle used to damage his mech-suit is a Denel NTW-20. Did not get a close enough look to see if it was configured in 20mm or the smaller, higher velocity 14.5mm.&lt;br /&gt;
Also spotted the Mechem BXP.&lt;br /&gt;
This one is the 20mm. Olly Steele.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This rifle are very familiar whit the HALO Sniper rifle S2 AM it says in the HALO Manual that it fires 14,5 mm armor piercing bullets&lt;br /&gt;
It have the possibility of be a Recicled HALO movie sniper rifle since the director of district 9 is the same who was doing HALO movie&lt;br /&gt;
this is a recycled HALO gun. search youtube for halo landfall or combat pt I&amp;amp;II there is a scene in it where an ODST trooper shoots brutes with it.    note: this isnt a full length film its about 5-10 long.&lt;br /&gt;
&lt;br /&gt;
:That's because the Halo one was designed AFTER THE MECHEM.-protoAuthor 22:59, 15 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
the Mechem NTW-20 is a halo shout out, and there is a Half Life 2 shout out&lt;br /&gt;
&lt;br /&gt;
==Drum fed large bore==&lt;br /&gt;
I didn't get a good look, but it appeared to be an Alliance Armament Wraithmaker drum on a Saiga-12 --[[Special:Contributions/173.173.112.176|173.173.112.176]] 03:09, 18 August 2009 (UTC)&lt;br /&gt;
==Alien Weapons==&lt;br /&gt;
I love how the main character's weapon of choice is a super-soaker-esque alien gun that shoots electricity, which he uses to make people explode in a hilarious manner-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:39, 18 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Other alien guns are a ray gun that's like an anti-tank weapon, a mortar launcher, assault rifle, one that shoots sonic rays, a flamethrower, and some others i cant remember.&lt;br /&gt;
&lt;br /&gt;
*Added some of the alien guns' actual name designations. -UW&lt;br /&gt;
&lt;br /&gt;
== Message to Olly Steele ==&lt;br /&gt;
First off, glad to see an armorer posting on here on the movie they did. And great job on D9's weapons. But, what's up with Tunnel Rats? No offense. Also, what was that drum-fed weapon? -protoAuthor&lt;br /&gt;
&lt;br /&gt;
What about 'Tunnel Rats'? It was quite a while ago that I worked on that. The drum fed weapon in D9 is the Striker 12ga shotgun. Olly Steele.&lt;br /&gt;
&lt;br /&gt;
== FN FAL vs. R1 ==&lt;br /&gt;
&lt;br /&gt;
I am sorry, but I cannot see how anybody can be sure that it is an FN FAL.  The film obviously occurs in South Africa, and they obviously have access to a large amount of South African military technology (as exemplified by the presence of R4 series rifles, BXP submachine guns, SS-77 machine guns, NTW-20 anti-material rifles, Atlas Oryx helicopters, and Cassipir armored cars) so how can anyone be sure that this is not an R1.  It fits all of the pictures I have seen of earlier-manufactured R1s (which do feature wooden furniture and contain Belgian-made components) and it only makes since that it would be an R1.  Would the person who changed the article please present his case?[[User:SAWGunner89|SAWGunner89]] 15:06, 26 August 2009 (UTC)&lt;br /&gt;
:I think Olly himself edited it. He was the armourer of the movie. So if anyone knows if it's a FAL, it's him.-[[User:Oliveira|Oliveira]] 17:39, 27 August 2009 (UTC)&lt;br /&gt;
::If that is the case then I will believe him.  Is there a way we can get in touch with Olly to confirm this?  I would just like to be as sure as possible.  It would also be nice if he coud explain his edits.[[User:SAWGunner89|SAWGunner89]] 03:56, 28 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I just love the fact that we have a few real armorers in this site. Makes the job so much easier. [[User:Excalibur01|Excalibur01]] 17:06, 11 September 2009 (UTC)&lt;br /&gt;
::What's the name of that resturant that Wikus eats at? - [[User:Swordfish941|Swordfish941]]&lt;br /&gt;
Something like Gunters -[[User:Mythekal|Mythekal]]&lt;br /&gt;
&lt;br /&gt;
== Page Setup ==&lt;br /&gt;
&lt;br /&gt;
I like how this page is divided. What I mean is how you divide the guns into guns from each series (for example, making a section for the Beretta 92 Pistol series) and then subdivide them into each gun (making a subsection for the Beretta 92FS). I might incorporate that idea into future pages. -[[User:Gunman69|Gunman69]] 15:54, 26 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AMR-B21 ==&lt;br /&gt;
:''&amp;quot;When hit the weapon's energy beam will insta-gib a human.&amp;quot;''&amp;lt;br&amp;gt;&lt;br /&gt;
I like to call it the &amp;quot;Splattergun&amp;quot;. --[[User:MattyDienhoff|MattyDienhoff]] 17:15, 20 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Got this on iTunes ==&lt;br /&gt;
I'll try to screencap some stuff until someone can do some better. Just gotta wait for it to download.-protoAuthor 03:29, 26 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=removed alien weapons section=&lt;br /&gt;
I have removed the &amp;quot;Alien Weapons&amp;quot; section based on the following [[IMFDB listing of Fictional Firearms]]&lt;br /&gt;
&lt;br /&gt;
Namely the 5th rule&amp;gt; &amp;quot;Fantasy weapons which have no basis in real weapons technology do not belong here. So a Force Lance from &amp;quot;Andromeda&amp;quot; or a Klingon Disruptor from &amp;quot;Star Trek&amp;quot; or a Light Sabre from &amp;quot;Star Wars&amp;quot; do not qualify. No one would ever wonder if these weapons really exist today. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:AdAstra2009|AdAstra2009]] 03:05, 28 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Alien Weapons ===&lt;br /&gt;
Weapon names based on scientist's placards during test fires.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AMR-B05&amp;quot;==&lt;br /&gt;
[[Image:District95.jpg|thumb|500px|none|Concept Art]]&lt;br /&gt;
Prawn assault rifle used by Christopher Johnson in the attack on MNU headquarters&lt;br /&gt;
[[Image:D95.jpg|thumb|500px|none|Image found in online featurette, center]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AMR-B07&amp;quot;==&lt;br /&gt;
[[Image:District9b.jpg|thumb|500px|none|Concept Art]]&lt;br /&gt;
Prawn flamethrower&lt;br /&gt;
[[Image:D95.jpg|thumb|500px|none|Image found in online featurette, righthand side]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AMR-B13&amp;quot;==&lt;br /&gt;
[[Image:D901.jpg|thumb|500px|none|Actual prop]]&lt;br /&gt;
[[Image:D94.jpg|thumb|500px|none|Found in online featurette]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AMR-B21&amp;quot;==&lt;br /&gt;
Wikus Van De Merwe ([[Sharlto Copely]]) and Christopher Johnson both use these alien weapons during the shootout at MNU headquarters. When hit the weapon's energy beam will insta-gib a human.&lt;br /&gt;
[[Image:D91.jpg|thumb|500px|none|Picture of actual prop]]&lt;br /&gt;
[[Image:D92.jpg|thumb|500px|none|Wikus with the Arc Gun]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AMR-B43&amp;quot;==&lt;br /&gt;
This repulsor or sonic type gun was used to deal with the Nigerians.&lt;br /&gt;
[[Image:D902.jpg|thumb|500px|none|Concept Art]]&lt;br /&gt;
&lt;br /&gt;
==Still unnamed alien firearms==&lt;br /&gt;
I think the pic below may just be a promotional image and feature a gun that was never actually used in the film.&lt;br /&gt;
[[Image:D93.jpg|thumb|500px|none|that's the mortar weapon used to blow up the side of the MNU building in the attack ]]&lt;br /&gt;
And there is a second unnamed gun being carried out of D9 by the MNU. This one is very large (seen below). Still looking into the source of the third.&lt;br /&gt;
[[Image:D903.jpg|thumb|500px|none|Concept Art]]&lt;br /&gt;
[[Image:D904.jpg|thumb|500px|none|Concept Art]]&lt;br /&gt;
The repulsor type weapon is the AMR - B13 and the large one that Wikus Van De Merwe finds ends up being a flamethrower type weapon that fires a green flame [[User:Taggartusmaximus|taggartusmaximus]]&lt;br /&gt;
*Actually the gun used on the Nigerians is smaller than the AMR-B13 and colored white and has three cylinders at the end (the AMR-B43). The large gun I was referring to is being carried out of District 9 by a group of workers. The flamethrower is the AMR-B07.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Chronological order =&lt;br /&gt;
&lt;br /&gt;
Why were all the specific weapons categories removed? Would it not be better to have the weapons be chronologically listed, but by specific type (pistol, rifle etc.); I'm curious, because I think some of the larger pages with many weapons (such as Street Kings or Hard Boiled) could benefit from such organization. --[[User:Markit|Markit]] 03:22, 28 December 2009 (UTC)&lt;br /&gt;
:I removed the weapons categories because it was unorthodox - weapons categories digresses from the format of the rest of the website. You'll notice that the pages for The Matrix, Heat, Black Hawk Down, Terminator 2, (I could go on and on) are not formatted this way. Besides 26 weapons is not very much anyways....pages like the TV show Miami vice would be understandable in having a format that way because there is an insane amount of guns in that series. --[[User:AdAstra2009|AdAstra2009]] 03:56, 28 December 2009 (UTC)&lt;br /&gt;
::I would not say the order in which the page was originally formatted was &amp;quot;unorthodox&amp;quot;, because there are a number of other pages that also have similar formats, and there is no one standard that is stipulated on the rules page. Besides, it isn't as if the featured pages all have standardized formats either, since some have the most prominent weapons listed first, not in chronological order. Also, 26 weapons may not be a lot compared to TV shows with multiple seasons, but it is also a large enough number that anyone who doesn't know the exact name of the weapon they are looking for might find it problematic. I think that categories would be more useful for someone who doesn't want to read the entire page (and its numerous screencaps) if they are looking for the ID of only one weapon. A further question would be what number of weapons actually constitutes &amp;quot;many&amp;quot; for the moderators?--[[User:Markit|Markit]] 04:24, 28 December 2009 (UTC)&lt;br /&gt;
:I do not know. Something along the lines of the amount of weapons being overwhelming. 29 weapons is sort of average for an action film. --[[User:AdAstra2009|AdAstra2009]] 05:02, 28 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
=What is this?=&lt;br /&gt;
&lt;br /&gt;
I'm not sure what handgun is in the foreground. It looks like a Walther P38/P1, but I'm not so sure if that would be common in South Africa.&lt;br /&gt;
[[Image:D9p38p1.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:AdAstra2009|AdAstra2009]] 18:15, 30 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
can anyone get screencaps of the soldier prodding the alien and then being kicked like a motherhubba&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
if you can thanks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:~)&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
&lt;br /&gt;
That's not an actual RPK. The receiver cuts are characteristic of the Galil/Valmet/R4 milled receiver. The milled RPK receiver cuts are the same as milled AK receiver cuts. That, and it's got the prominent Galil/Valmet/R4 magazine release lever.&lt;br /&gt;
&lt;br /&gt;
=Minigun=&lt;br /&gt;
The page currently asserts that the minigun must be fake, because the muzzle flash appears in the centre. From the still image shown, the flash could just as easily be emitted from the barrel at the 3 o'clock position, which would be perfectly consistent with a minigun in certain mount configurations. What does it look like in motion? [[User:Awmperry|Awmperry]] 17:39, 20 February 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Awmperry</name></author>
	</entry>
</feed>