<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Awacs1</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Awacs1"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Awacs1"/>
	<updated>2026-05-30T10:24:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1638199</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1638199"/>
		<updated>2023-12-26T17:53:43Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* AK-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] makes an appearance in Battlebit, appropriately as a battle rifle. Weirdly, its 20-round magazine can hold 24 rounds, with 40 and 45-rounders available as upgrades.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The icon of the firearms, the [[AK-74]] is available to all players upon starting the Battlebit Remastered.  &lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
One of the skins in the Supporter Pack #1 turns [[AK-74]] into [[AK-74M]] with the midnight black finish. The gun behaves the same.&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
One of the newer additions to the Battlebit, the [[FN F2000]], is a high-rate assault package. Like in real life, the game models the forward empty shell ejection and removes the plastic shroud if the player chooses to operate his optic instead of the integrated sight.&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] makes an appearance in Battlebit as a Battle Rifle, unlocked at level 140. &lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the Automatkarbin 5 ([[FN FNC|Ak 5c]]), appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90. &lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36C]] appears at rank 120. Before the 2.2.2 update, it was categorized as an assault rifle, but is now a carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in-game as the &amp;quot;HK419&amp;quot;. Its rate of fire was previously at 640 RPM, but has been increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14-1A-01 Groza|OTs-14 Groza]] appears as a carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention|CheyTac M200 Intervention]] makes an appearance in-game as the &amp;quot;M200&amp;quot;. By default, it holds 7 rounds, but can equip its regular 5-round magazine. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
The [[FN SCAR|FN Sniper Support Rifle]] appears in-game as the &amp;quot;MK20&amp;quot;, unlocked at Rank 10, and is the first DMR for players to use. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98|SV-98]] is the second sniper rifle for the Recon class. &lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington Model 700]] rifle appears as the &amp;quot;REM700&amp;quot;, unlocked at rank 85. Its extended magazine can weirdly hold 12 rounds in a 10 round magazine.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle for all players.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] with an SVDK stock appears as the &amp;quot;SVD&amp;quot; at rank 115 as a DMR. It is equipped with 1913 rails on its receiver and underbarrel, alongside a cheek rest.&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
The [[M249]] is making an appearance in the Battlebit Remastered as the true belt-fed, no-nonsense machine gun that allows for the best-suppressing fire.&lt;br /&gt;
&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds; it is available for level 35 players.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1638198</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1638198"/>
		<updated>2023-12-26T17:53:26Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* AK-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] makes an appearance in Battlebit, appropriately as a battle rifle. Weirdly, its 20-round magazine can hold 24 rounds, with 40 and 45-rounders available as upgrades.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The icon of the firearms, the [[AK-74]] is available to all players upon starting the Battlebit Remastered.  &lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
One of the skins in the Supporter Pack #1 turns AK-74 into AK-74M with the midnight black finish. The gun behaves the same.&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
One of the newer additions to the Battlebit, the [[FN F2000]], is a high-rate assault package. Like in real life, the game models the forward empty shell ejection and removes the plastic shroud if the player chooses to operate his optic instead of the integrated sight.&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] makes an appearance in Battlebit as a Battle Rifle, unlocked at level 140. &lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the Automatkarbin 5 ([[FN FNC|Ak 5c]]), appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90. &lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36C]] appears at rank 120. Before the 2.2.2 update, it was categorized as an assault rifle, but is now a carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in-game as the &amp;quot;HK419&amp;quot;. Its rate of fire was previously at 640 RPM, but has been increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14-1A-01 Groza|OTs-14 Groza]] appears as a carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention|CheyTac M200 Intervention]] makes an appearance in-game as the &amp;quot;M200&amp;quot;. By default, it holds 7 rounds, but can equip its regular 5-round magazine. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
The [[FN SCAR|FN Sniper Support Rifle]] appears in-game as the &amp;quot;MK20&amp;quot;, unlocked at Rank 10, and is the first DMR for players to use. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98|SV-98]] is the second sniper rifle for the Recon class. &lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington Model 700]] rifle appears as the &amp;quot;REM700&amp;quot;, unlocked at rank 85. Its extended magazine can weirdly hold 12 rounds in a 10 round magazine.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle for all players.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] with an SVDK stock appears as the &amp;quot;SVD&amp;quot; at rank 115 as a DMR. It is equipped with 1913 rails on its receiver and underbarrel, alongside a cheek rest.&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
The [[M249]] is making an appearance in the Battlebit Remastered as the true belt-fed, no-nonsense machine gun that allows for the best-suppressing fire.&lt;br /&gt;
&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds; it is available for level 35 players.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1638197</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1638197"/>
		<updated>2023-12-26T17:52:13Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* AK-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] makes an appearance in Battlebit, appropriately as a battle rifle. Weirdly, its 20-round magazine can hold 24 rounds, with 40 and 45-rounders available as upgrades.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The icon of the firearms, the [[AK-74]] is available to all players upon starting the Battlebit Remastered.  &lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
One of the newer additions to the Battlebit, the [[FN F2000]], is a high-rate assault package. Like in real life, the game models the forward empty shell ejection and removes the plastic shroud if the player chooses to operate his optic instead of the integrated sight.&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] makes an appearance in Battlebit as a Battle Rifle, unlocked at level 140. &lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the Automatkarbin 5 ([[FN FNC|Ak 5c]]), appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90. &lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36C]] appears at rank 120. Before the 2.2.2 update, it was categorized as an assault rifle, but is now a carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in-game as the &amp;quot;HK419&amp;quot;. Its rate of fire was previously at 640 RPM, but has been increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14-1A-01 Groza|OTs-14 Groza]] appears as a carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention|CheyTac M200 Intervention]] makes an appearance in-game as the &amp;quot;M200&amp;quot;. By default, it holds 7 rounds, but can equip its regular 5-round magazine. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
The [[FN SCAR|FN Sniper Support Rifle]] appears in-game as the &amp;quot;MK20&amp;quot;, unlocked at Rank 10, and is the first DMR for players to use. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98|SV-98]] is the second sniper rifle for the Recon class. &lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington Model 700]] rifle appears as the &amp;quot;REM700&amp;quot;, unlocked at rank 85. Its extended magazine can weirdly hold 12 rounds in a 10 round magazine.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle for all players.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] with an SVDK stock appears as the &amp;quot;SVD&amp;quot; at rank 115 as a DMR. It is equipped with 1913 rails on its receiver and underbarrel, alongside a cheek rest.&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
The [[M249]] is making an appearance in the Battlebit Remastered as the true belt-fed, no-nonsense machine gun that allows for the best-suppressing fire.&lt;br /&gt;
&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds; it is available for level 35 players.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1636595</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1636595"/>
		<updated>2023-12-19T00:36:56Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* FN F2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] makes an appearance in Battlebit, appropriately as a battle rifle. Weirdly, its 20-round magazine can hold 24 rounds, with 40 and 45-rounders available as upgrades.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
One of the newer additions to the Battlebit, the [[FN F2000]], is a high-rate assault package. Like in real life, the game models the forward empty shell ejection and removes the plastic shroud if the player chooses to operate his optic instead of the integrated sight.&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] makes an appearance in Battlebit as a Battle Rifle, unlocked at level 140. &lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the Automatkarbin 5 ([[FN FNC|Ak 5c]]), appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90. &lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36C]] appears at rank 120. Before the 2.2.2 update, it was categorized as an assault rifle, but is now a carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in-game as the &amp;quot;HK419&amp;quot;. Its rate of fire was previously at 640 RPM, but has been increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14-1A-01 Groza|OTs-14 Groza]] appears as a carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention|CheyTac M200 Intervention]] makes an appearance in-game as the &amp;quot;M200&amp;quot;. By default, it holds 7 rounds, but can equip its regular 5-round magazine. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
The [[FN SCAR|FN Sniper Support Rifle]] appears in-game as the &amp;quot;MK20&amp;quot;, unlocked at Rank 10, and is the first DMR for players to use. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98|SV-98]] is the second sniper rifle for the Recon class. &lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington Model 700]] rifle appears as the &amp;quot;REM700&amp;quot;, unlocked at rank 85. Its extended magazine can weirdly hold 12 rounds in a 10 round magazine.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle for all players.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] with an SVDK stock appears as the &amp;quot;SVD&amp;quot; at rank 115 as a DMR. It is equipped with 1913 rails on its receiver and underbarrel, alongside a cheek rest.&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
The [[M249]] is making an appearance in the Battlebit Remastered as the true belt-fed, no-nonsense machine gun that allows for the best-suppressing fire.&lt;br /&gt;
&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds; it is available for level 35 players.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1636594</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1636594"/>
		<updated>2023-12-19T00:33:20Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* FN F2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] makes an appearance in Battlebit, appropriately as a battle rifle. Weirdly, its 20-round magazine can hold 24 rounds, with 40 and 45-rounders available as upgrades.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
One of the newer additions to the Battlebit, the [[FN F2000]], is a high-rate assault package. Like in real life, the game models the forward empty shell ejection and removes the top barrel cover if the player chooses to operate his optic instead of the integrated sight.&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] makes an appearance in Battlebit as a Battle Rifle, unlocked at level 140. &lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the Automatkarbin 5 ([[FN FNC|Ak 5c]]), appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90. &lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36C]] appears at rank 120. Before the 2.2.2 update, it was categorized as an assault rifle, but is now a carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in-game as the &amp;quot;HK419&amp;quot;. Its rate of fire was previously at 640 RPM, but has been increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14-1A-01 Groza|OTs-14 Groza]] appears as a carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention|CheyTac M200 Intervention]] makes an appearance in-game as the &amp;quot;M200&amp;quot;. By default, it holds 7 rounds, but can equip its regular 5-round magazine. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
The [[FN SCAR|FN Sniper Support Rifle]] appears in-game as the &amp;quot;MK20&amp;quot;, unlocked at Rank 10, and is the first DMR for players to use. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98|SV-98]] is the second sniper rifle for the Recon class. &lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington Model 700]] rifle appears as the &amp;quot;REM700&amp;quot;, unlocked at rank 85. Its extended magazine can weirdly hold 12 rounds in a 10 round magazine.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle for all players.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] with an SVDK stock appears as the &amp;quot;SVD&amp;quot; at rank 115 as a DMR. It is equipped with 1913 rails on its receiver and underbarrel, alongside a cheek rest.&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
The [[M249]] is making an appearance in the Battlebit Remastered as the true belt-fed, no-nonsense machine gun that allows for the best-suppressing fire.&lt;br /&gt;
&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds; it is available for level 35 players.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634904</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634904"/>
		<updated>2023-12-12T03:10:26Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* M249 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] makes an appearance in Battlebit, appropriately as a battle rifle. Weirdly, its 20-round magazine can hold 24 rounds, with 40 and 45-rounders available as upgrades.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] makes an appearance in Battlebit as a Battle Rifle, unlocked at level 140. &lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the Automatkarbin 5 ([[FN FNC|Ak 5c]]), appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90. &lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36C]] appears at rank 120. Before the 2.2.2 update, it was categorized as an assault rifle, but is now a carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in-game as the &amp;quot;HK419&amp;quot;. Its rate of fire was previously at 640 RPM, but has been increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14-1A-01 Groza|OTs-14 Groza]] appears as a carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention|CheyTac M200 Intervention]] makes an appearance in-game as the &amp;quot;M200&amp;quot;. By default, it holds 7 rounds, but can equip its regular 5-round magazine. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
The [[FN SCAR|FN Sniper Support Rifle]] appears in-game as the &amp;quot;MK20&amp;quot;, unlocked at Rank 10, and is the first DMR for players to use. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98|SV-98]] is the second sniper rifle for the Recon class. &lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington Model 700]] rifle appears as the &amp;quot;REM700&amp;quot;, unlocked at rank 85. Its extended magazine can weirdly hold 12 rounds in a 10 round magazine.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle for all players.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] with an SVDK stock appears as the &amp;quot;SVD&amp;quot; at rank 115 as a DMR. It is equipped with 1913 rails on its receiver and underbarrel, alongside a cheek rest.&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
The [[M249]] is making an appearance in the Battlebit Remastered as the true belt-fed, no-nonsense machine gun that allows for the best-suppressing fire.&lt;br /&gt;
&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds; it is available for level 35 players.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634672</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634672"/>
		<updated>2023-12-10T14:32:48Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* RSh-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game as a high-power revolver. A unique feature is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] makes an appearance in Battlebit, appropriately as a battle rifle. Weirdly, its 20-round magazine can hold 24 rounds, with 40 and 45-rounders available as upgrades.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] makes an appearance in Battlebit as a Battle Rifle, unlocked at level 140. &lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the Automatkarbin 5 ([[FN FNC|Ak 5c]]), appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] equipped with a tri-railed handguard was added in Update 2.1.4, initially as a DMR, but was changed into a Battle Rifle in Update 2.2.2; it is available for players at rank 90. &lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36C]] appears at rank 120. Before the 2.2.2 update, it was categorized as an assault rifle, but is now a carbine. Alongside its 30-round magazine, it can also equip a 40-rounder, which would require a magwell modification, as well as a 50-round drum magazine.&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in-game as the &amp;quot;HK419&amp;quot;. Its rate of fire was previously at 640 RPM, but has been increased to 825 RPM in Update 2.1.4, matching its real version. Its quick magazine upgrade is modeled after a 30-rounder, but weirdly can only hold 24 rounds.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
The [[OTs-14-1A-01 Groza|OTs-14 Groza]] appears as a carbine, available at level 55. Its suppressor options can allow it to be converted into a replica of 1A-03 Groza, albeit with an incorrect suppressor. Due to its design, the Groza in-game is incapable of equipping underbarrel attachments.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention|CheyTac M200 Intervention]] makes an appearance in-game as the &amp;quot;M200&amp;quot;. By default, it holds 7 rounds, but can equip its regular 5-round magazine. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
The [[FN SCAR|FN Sniper Support Rifle]] appears in-game as the &amp;quot;MK20&amp;quot;, unlocked at Rank 10, and is the first DMR for players to use. While it has a correct 20-round extended magazine as an upgrade, the default 10-rounder holds 16 rounds.&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98|SV-98]] is the second sniper rifle for the Recon class. &lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] is the final sniper rifle available, unlocked at rank 130.&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington Model 700]] rifle appears as the &amp;quot;REM700&amp;quot;, unlocked at rank 85. Its extended magazine can weirdly hold 12 rounds in a 10 round magazine.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle for all players.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
The [[M14 Rifle|M14 EBR]] in Sage chassis appears as the &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] with an SVDK stock appears as the &amp;quot;SVD&amp;quot; at rank 115 as a DMR. It is equipped with 1913 rails on its receiver and underbarrel, alongside a cheek rest.&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]] at Level 50, in the typical misconception of how the MG36 rail system is implemented, but with a correct barrel length. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. &lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds; it is available for level 35 players.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Atomic_Heart&amp;diff=1634671</id>
		<title>Atomic Heart</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Atomic_Heart&amp;diff=1634671"/>
		<updated>2023-12-10T14:02:17Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* AKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Atomic Heart&lt;br /&gt;
|picture=Atomic Heart- Videogame box cover.jpg&lt;br /&gt;
|caption=''Box art'' &lt;br /&gt;
|date= February 21, 2023&lt;br /&gt;
|developer=Mundfish&lt;br /&gt;
|platforms=Microsoft Windows, Xbox One series, Playstation 4-5&lt;br /&gt;
|publisher=Focus Entertainment (worldwide)&amp;lt;br&amp;gt;VK Play (CIS)&lt;br /&gt;
|genre= First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Atomic Heart''''' is a single-player first-person shooter with roleplaying mechanics, developed by Mundfish Studios and published by Focus Entertainment and VK Play. The game is set in an alternate 1955 Soviet Union, where, in 1936, a scientist named Dmitry Sechenov developed a liquidized programmable module called the Polymer that turned the Soviet Union into a world superpower. Players take control of Agent P-3 or Major Sergey Alekseyevich Nechayev, who is tasked with assisting Sechenov with the launch of Kollektiv 2.0. However, things go south as a rogue agent sabotages the launch and turns all robots against their human masters. The Major, alongside his AI Glove companion CHARLES and other characters, must stop the haywire robots and figure out the large threat that looms over the Soviet Utopia.&lt;br /&gt;
 &lt;br /&gt;
During the development of ''Atomic Heart'', developers noted that they took direct inspiration from the ''[[Bioshock]]'' series, as the Major's glove grants powers such as telekinesis, gel freezing, and electricity to stun the enemies that can also be found in the ''Bioshock'' series as Plasmids or Vigors. Like ''Bioshock'', the arsenal available to the player is limited, with a focus on melee weapons. All upgrades are either craftable or can be purchased at NORA, a vending machine. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] or just PM is the only secondary available to the player throughout the game. It's the second gun that the player will acquire right after the shotgun, and it is overall a versatile weapon with cheap ammunition. With upgrades, the entire gun becomes more blocky in design or can be radically altered to look like a sci-fi blaster with a rotating bolt.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==KS-23==&lt;br /&gt;
The iconic [[KS-23]] shotgun is the first weapon that the player picks up after getting into Facility 3826. When first equipped, the KS-23 is missing its wooden stock and only comes with three shells in the tube. With weapon upgrades, it will regain the stock back and can increase the ammo count to 7. The gun is anachronistic as the KS-23 was introduced in the 1980s, but seeing as this game is set in alternative history, it can be forgiven.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R]]&lt;br /&gt;
[[File:KS23.JPG|thumb|none|450px|KS-23M - 23x75mm R]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] or Kalash is an all-around rifle that can be customized to fit a variety of players' needs. &lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AT- Kalash Invetory Screen.jpg|thumb|none|Default Kalash in the inventory screen]]&lt;br /&gt;
&lt;br /&gt;
The final upgrade for the Kalash, apart from retro-futuristic tubing, comes with a &amp;quot;Picatinny&amp;quot; Rail and new receiver, similar to the modernization kit for AK style rifles, especially for AK-74s, it's known as Universal Upgrade Kit (''Обвес,'' 'Obves,' Russian for 'body-kit'). The 'Obves' upgrade kits are officially designated as the KM-AK, which stands for '' 'komplekt modernizatsii - avtomata Kalshnikova' '' or 'upgrade kit - Kalashnikov assault rifle'. This package removes the wooden stock and replaces it with side folding stock that cannot be folded and more modern furniture. It is anachronistic as the AKM was introduced in 1959; the original [[AK-47]] would be more appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M Universal Upgrade Kit 'Obves'.jpg|thumb|none|400px|AK-74M Universal Upgrade Kit 'Obves' with sound-suppressor attached - 5.45x39mm]]&lt;br /&gt;
[[File:AT-Kalash Upgraded.jpg|thumb|none|Fully upgraded Kalash with retro-futuristic upgrades, closely resembling the Obves upgrade kit.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
Following the long development timeline of this game, many guns like the [[PTRS-41]], [[LAPD 2019 Blaster]] and others were either scrapped or left on the cutting floor before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Disaster]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AT-_Kalash_Invetory_Screen.jpg&amp;diff=1634670</id>
		<title>File:AT- Kalash Invetory Screen.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AT-_Kalash_Invetory_Screen.jpg&amp;diff=1634670"/>
		<updated>2023-12-10T13:59:16Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This picture depicts the Kalash rifle in the inventory screen.&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Atomic_Heart&amp;diff=1634669</id>
		<title>Atomic Heart</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Atomic_Heart&amp;diff=1634669"/>
		<updated>2023-12-10T13:55:57Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* AKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Atomic Heart&lt;br /&gt;
|picture=Atomic Heart- Videogame box cover.jpg&lt;br /&gt;
|caption=''Box art'' &lt;br /&gt;
|date= February 21, 2023&lt;br /&gt;
|developer=Mundfish&lt;br /&gt;
|platforms=Microsoft Windows, Xbox One series, Playstation 4-5&lt;br /&gt;
|publisher=Focus Entertainment (worldwide)&amp;lt;br&amp;gt;VK Play (CIS)&lt;br /&gt;
|genre= First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Atomic Heart''''' is a single-player first-person shooter with roleplaying mechanics, developed by Mundfish Studios and published by Focus Entertainment and VK Play. The game is set in an alternate 1955 Soviet Union, where, in 1936, a scientist named Dmitry Sechenov developed a liquidized programmable module called the Polymer that turned the Soviet Union into a world superpower. Players take control of Agent P-3 or Major Sergey Alekseyevich Nechayev, who is tasked with assisting Sechenov with the launch of Kollektiv 2.0. However, things go south as a rogue agent sabotages the launch and turns all robots against their human masters. The Major, alongside his AI Glove companion CHARLES and other characters, must stop the haywire robots and figure out the large threat that looms over the Soviet Utopia.&lt;br /&gt;
 &lt;br /&gt;
During the development of ''Atomic Heart'', developers noted that they took direct inspiration from the ''[[Bioshock]]'' series, as the Major's glove grants powers such as telekinesis, gel freezing, and electricity to stun the enemies that can also be found in the ''Bioshock'' series as Plasmids or Vigors. Like ''Bioshock'', the arsenal available to the player is limited, with a focus on melee weapons. All upgrades are either craftable or can be purchased at NORA, a vending machine. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] or just PM is the only secondary available to the player throughout the game. It's the second gun that the player will acquire right after the shotgun, and it is overall a versatile weapon with cheap ammunition. With upgrades, the entire gun becomes more blocky in design or can be radically altered to look like a sci-fi blaster with a rotating bolt.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==KS-23==&lt;br /&gt;
The iconic [[KS-23]] shotgun is the first weapon that the player picks up after getting into Facility 3826. When first equipped, the KS-23 is missing its wooden stock and only comes with three shells in the tube. With weapon upgrades, it will regain the stock back and can increase the ammo count to 7. The gun is anachronistic as the KS-23 was introduced in the 1980s, but seeing as this game is set in alternative history, it can be forgiven.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R]]&lt;br /&gt;
[[File:KS23.JPG|thumb|none|450px|KS-23M - 23x75mm R]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] or Kalash is an all-around rifle that can be customized to fit a variety of players' needs. The final upgrade for the Kalash, apart from retro-futuristic tubing, comes with a &amp;quot;Picatinny&amp;quot; Rail and new receiver, similar to the modernization kit for AK style rifles, especially for AK-74s, it's known as Universal Upgrade Kit (''Обвес,'' 'Obves,' Russian for 'body-kit'). The 'Obves' upgrade kits are officially designated as the KM-AK, which stands for '' 'komplekt modernizatsii - avtomata Kalshnikova' '' or 'upgrade kit - Kalashnikov assault rifle'.  It is anachronistic as the AKM was introduced in 1959; the original [[AK-47]] would be more appropriate.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M Universal Upgrade Kit 'Obves'.jpg|thumb|none|400px|AK-74M Universal Upgrade Kit 'Obves' with sound-suppressor attached - 5.45x39mm]]&lt;br /&gt;
[[File:AT-Kalash Upgraded.jpg|thumb|none|Fully upgraded Kalash with retro-futuristic upgrades, closely resembling the Obves upgrade kit.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
Following the long development timeline of this game, many guns like the [[PTRS-41]], [[LAPD 2019 Blaster]] and others were either scrapped or left on the cutting floor before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Disaster]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AT-Kalash_Upgraded.jpg&amp;diff=1634668</id>
		<title>File:AT-Kalash Upgraded.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AT-Kalash_Upgraded.jpg&amp;diff=1634668"/>
		<updated>2023-12-10T13:54:58Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A fully upgraded Kalash, resembling an AK-47/M Hybrid with the &amp;quot;Obves&amp;quot; inspired upgrade package.&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Atomic_Heart&amp;diff=1634667</id>
		<title>Atomic Heart</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Atomic_Heart&amp;diff=1634667"/>
		<updated>2023-12-10T13:52:51Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Makarov PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Atomic Heart&lt;br /&gt;
|picture=Atomic Heart- Videogame box cover.jpg&lt;br /&gt;
|caption=''Box art'' &lt;br /&gt;
|date= February 21, 2023&lt;br /&gt;
|developer=Mundfish&lt;br /&gt;
|platforms=Microsoft Windows, Xbox One series, Playstation 4-5&lt;br /&gt;
|publisher=Focus Entertainment (worldwide)&amp;lt;br&amp;gt;VK Play (CIS)&lt;br /&gt;
|genre= First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Atomic Heart''''' is a single-player first-person shooter with roleplaying mechanics, developed by Mundfish Studios and published by Focus Entertainment and VK Play. The game is set in an alternate 1955 Soviet Union, where, in 1936, a scientist named Dmitry Sechenov developed a liquidized programmable module called the Polymer that turned the Soviet Union into a world superpower. Players take control of Agent P-3 or Major Sergey Alekseyevich Nechayev, who is tasked with assisting Sechenov with the launch of Kollektiv 2.0. However, things go south as a rogue agent sabotages the launch and turns all robots against their human masters. The Major, alongside his AI Glove companion CHARLES and other characters, must stop the haywire robots and figure out the large threat that looms over the Soviet Utopia.&lt;br /&gt;
 &lt;br /&gt;
During the development of ''Atomic Heart'', developers noted that they took direct inspiration from the ''[[Bioshock]]'' series, as the Major's glove grants powers such as telekinesis, gel freezing, and electricity to stun the enemies that can also be found in the ''Bioshock'' series as Plasmids or Vigors. Like ''Bioshock'', the arsenal available to the player is limited, with a focus on melee weapons. All upgrades are either craftable or can be purchased at NORA, a vending machine. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] or just PM is the only secondary available to the player throughout the game. It's the second gun that the player will acquire right after the shotgun, and it is overall a versatile weapon with cheap ammunition. With upgrades, the entire gun becomes more blocky in design or can be radically altered to look like a sci-fi blaster with a rotating bolt.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==KS-23==&lt;br /&gt;
The iconic [[KS-23]] shotgun is the first weapon that the player picks up after getting into Facility 3826. When first equipped, the KS-23 is missing its wooden stock and only comes with three shells in the tube. With weapon upgrades, it will regain the stock back and can increase the ammo count to 7. The gun is anachronistic as the KS-23 was introduced in the 1980s, but seeing as this game is set in alternative history, it can be forgiven.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R]]&lt;br /&gt;
[[File:KS23.JPG|thumb|none|450px|KS-23M - 23x75mm R]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] or Kalash is an all-around rifle that can be customized to fit a variety of players' needs. The final upgrade for the Kalash, apart from retro-futuristic tubing, comes with a &amp;quot;Picatinny&amp;quot; Rail and new receiver, similar to the modernization kit for AK style rifles, especially for AK-74s, it's known as Universal Upgrade Kit (''Обвес,'' 'Obves,' Russian for 'body-kit'). The 'Obves' upgrade kits are officially designated as the KM-AK, which stands for '' 'komplekt modernizatsii - avtomata Kalshnikova' '' or 'upgrade kit - Kalashnikov assault rifle'.  It is anachronistic as the AKM was introduced in 1959; the original [[AK-47]] would be more appropriate.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74M Universal Upgrade Kit 'Obves'.jpg|thumb|none|400px|AK-74M Universal Upgrade Kit 'Obves' with sound-suppressor attached - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
Following the long development timeline of this game, many guns like the [[PTRS-41]], [[LAPD 2019 Blaster]] and others were either scrapped or left on the cutting floor before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Disaster]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Atomic_Heart&amp;diff=1634666</id>
		<title>Atomic Heart</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Atomic_Heart&amp;diff=1634666"/>
		<updated>2023-12-10T13:52:13Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Makarov PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Atomic Heart&lt;br /&gt;
|picture=Atomic Heart- Videogame box cover.jpg&lt;br /&gt;
|caption=''Box art'' &lt;br /&gt;
|date= February 21, 2023&lt;br /&gt;
|developer=Mundfish&lt;br /&gt;
|platforms=Microsoft Windows, Xbox One series, Playstation 4-5&lt;br /&gt;
|publisher=Focus Entertainment (worldwide)&amp;lt;br&amp;gt;VK Play (CIS)&lt;br /&gt;
|genre= First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Atomic Heart''''' is a single-player first-person shooter with roleplaying mechanics, developed by Mundfish Studios and published by Focus Entertainment and VK Play. The game is set in an alternate 1955 Soviet Union, where, in 1936, a scientist named Dmitry Sechenov developed a liquidized programmable module called the Polymer that turned the Soviet Union into a world superpower. Players take control of Agent P-3 or Major Sergey Alekseyevich Nechayev, who is tasked with assisting Sechenov with the launch of Kollektiv 2.0. However, things go south as a rogue agent sabotages the launch and turns all robots against their human masters. The Major, alongside his AI Glove companion CHARLES and other characters, must stop the haywire robots and figure out the large threat that looms over the Soviet Utopia.&lt;br /&gt;
 &lt;br /&gt;
During the development of ''Atomic Heart'', developers noted that they took direct inspiration from the ''[[Bioshock]]'' series, as the Major's glove grants powers such as telekinesis, gel freezing, and electricity to stun the enemies that can also be found in the ''Bioshock'' series as Plasmids or Vigors. Like ''Bioshock'', the arsenal available to the player is limited, with a focus on melee weapons. All upgrades are either craftable or can be purchased at NORA, a vending machine. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] or just PM is the only secondary available to the player throughout the game. It's the second gun that the player will acquire right after the shotgun, and it is overall a versatile weapon with cheap ammunition. With upgrades, the entire gun becomes more blocky in design, but&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==KS-23==&lt;br /&gt;
The iconic [[KS-23]] shotgun is the first weapon that the player picks up after getting into Facility 3826. When first equipped, the KS-23 is missing its wooden stock and only comes with three shells in the tube. With weapon upgrades, it will regain the stock back and can increase the ammo count to 7. The gun is anachronistic as the KS-23 was introduced in the 1980s, but seeing as this game is set in alternative history, it can be forgiven.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R]]&lt;br /&gt;
[[File:KS23.JPG|thumb|none|450px|KS-23M - 23x75mm R]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] or Kalash is an all-around rifle that can be customized to fit a variety of players' needs. The final upgrade for the Kalash, apart from retro-futuristic tubing, comes with a &amp;quot;Picatinny&amp;quot; Rail and new receiver, similar to the modernization kit for AK style rifles, especially for AK-74s, it's known as Universal Upgrade Kit (''Обвес,'' 'Obves,' Russian for 'body-kit'). The 'Obves' upgrade kits are officially designated as the KM-AK, which stands for '' 'komplekt modernizatsii - avtomata Kalshnikova' '' or 'upgrade kit - Kalashnikov assault rifle'.  It is anachronistic as the AKM was introduced in 1959; the original [[AK-47]] would be more appropriate.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74M Universal Upgrade Kit 'Obves'.jpg|thumb|none|400px|AK-74M Universal Upgrade Kit 'Obves' with sound-suppressor attached - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
Following the long development timeline of this game, many guns like the [[PTRS-41]], [[LAPD 2019 Blaster]] and others were either scrapped or left on the cutting floor before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Disaster]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Atomic_Heart&amp;diff=1634665</id>
		<title>Atomic Heart</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Atomic_Heart&amp;diff=1634665"/>
		<updated>2023-12-10T13:47:00Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* AKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Atomic Heart&lt;br /&gt;
|picture=Atomic Heart- Videogame box cover.jpg&lt;br /&gt;
|caption=''Box art'' &lt;br /&gt;
|date= February 21, 2023&lt;br /&gt;
|developer=Mundfish&lt;br /&gt;
|platforms=Microsoft Windows, Xbox One series, Playstation 4-5&lt;br /&gt;
|publisher=Focus Entertainment (worldwide)&amp;lt;br&amp;gt;VK Play (CIS)&lt;br /&gt;
|genre= First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Atomic Heart''''' is a single-player first-person shooter with roleplaying mechanics, developed by Mundfish Studios and published by Focus Entertainment and VK Play. The game is set in an alternate 1955 Soviet Union, where, in 1936, a scientist named Dmitry Sechenov developed a liquidized programmable module called the Polymer that turned the Soviet Union into a world superpower. Players take control of Agent P-3 or Major Sergey Alekseyevich Nechayev, who is tasked with assisting Sechenov with the launch of Kollektiv 2.0. However, things go south as a rogue agent sabotages the launch and turns all robots against their human masters. The Major, alongside his AI Glove companion CHARLES and other characters, must stop the haywire robots and figure out the large threat that looms over the Soviet Utopia.&lt;br /&gt;
 &lt;br /&gt;
During the development of ''Atomic Heart'', developers noted that they took direct inspiration from the ''[[Bioshock]]'' series, as the Major's glove grants powers such as telekinesis, gel freezing, and electricity to stun the enemies that can also be found in the ''Bioshock'' series as Plasmids or Vigors. Like ''Bioshock'', the arsenal available to the player is limited, with a focus on melee weapons. All upgrades are either craftable or can be purchased at NORA, a vending machine. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] or just PM is the only secondary available to the player throughout the game. It's the second gun that the player will acquire right after the shotgun, and it is overall a versatile weapon with cheap ammunition. &lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==KS-23==&lt;br /&gt;
The iconic [[KS-23]] shotgun is the first weapon that the player picks up after getting into Facility 3826. When first equipped, the KS-23 is missing its wooden stock and only comes with three shells in the tube. With weapon upgrades, it will regain the stock back and can increase the ammo count to 7. The gun is anachronistic as the KS-23 was introduced in the 1980s, but seeing as this game is set in alternative history, it can be forgiven.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R]]&lt;br /&gt;
[[File:KS23.JPG|thumb|none|450px|KS-23M - 23x75mm R]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] or Kalash is an all-around rifle that can be customized to fit a variety of players' needs. The final upgrade for the Kalash, apart from retro-futuristic tubing, comes with a &amp;quot;Picatinny&amp;quot; Rail and new receiver, similar to the modernization kit for AK style rifles, especially for AK-74s, it's known as Universal Upgrade Kit (''Обвес,'' 'Obves,' Russian for 'body-kit'). The 'Obves' upgrade kits are officially designated as the KM-AK, which stands for '' 'komplekt modernizatsii - avtomata Kalshnikova' '' or 'upgrade kit - Kalashnikov assault rifle'.  It is anachronistic as the AKM was introduced in 1959; the original [[AK-47]] would be more appropriate.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74M Universal Upgrade Kit 'Obves'.jpg|thumb|none|400px|AK-74M Universal Upgrade Kit 'Obves' with sound-suppressor attached - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
Following the long development timeline of this game, many guns like the [[PTRS-41]], [[LAPD 2019 Blaster]] and others were either scrapped or left on the cutting floor before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Disaster]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Atomic_Heart&amp;diff=1634662</id>
		<title>Atomic Heart</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Atomic_Heart&amp;diff=1634662"/>
		<updated>2023-12-10T13:40:20Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* KS-23 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Atomic Heart&lt;br /&gt;
|picture=Atomic Heart- Videogame box cover.jpg&lt;br /&gt;
|caption=''Box art'' &lt;br /&gt;
|date= February 21, 2023&lt;br /&gt;
|developer=Mundfish&lt;br /&gt;
|platforms=Microsoft Windows, Xbox One series, Playstation 4-5&lt;br /&gt;
|publisher=Focus Entertainment (worldwide)&amp;lt;br&amp;gt;VK Play (CIS)&lt;br /&gt;
|genre= First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Atomic Heart''''' is a single-player first-person shooter with roleplaying mechanics, developed by Mundfish Studios and published by Focus Entertainment and VK Play. The game is set in an alternate 1955 Soviet Union, where, in 1936, a scientist named Dmitry Sechenov developed a liquidized programmable module called the Polymer that turned the Soviet Union into a world superpower. Players take control of Agent P-3 or Major Sergey Alekseyevich Nechayev, who is tasked with assisting Sechenov with the launch of Kollektiv 2.0. However, things go south as a rogue agent sabotages the launch and turns all robots against their human masters. The Major, alongside his AI Glove companion CHARLES and other characters, must stop the haywire robots and figure out the large threat that looms over the Soviet Utopia.&lt;br /&gt;
 &lt;br /&gt;
During the development of ''Atomic Heart'', developers noted that they took direct inspiration from the ''[[Bioshock]]'' series, as the Major's glove grants powers such as telekinesis, gel freezing, and electricity to stun the enemies that can also be found in the ''Bioshock'' series as Plasmids or Vigors. Like ''Bioshock'', the arsenal available to the player is limited, with a focus on melee weapons. All upgrades are either craftable or can be purchased at NORA, a vending machine. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov PM]] or just PM is the only secondary available to the player throughout the game. It's the second gun that the player will acquire right after the shotgun, and it is overall a versatile weapon with cheap ammunition. &lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==KS-23==&lt;br /&gt;
The iconic [[KS-23]] shotgun is the first weapon that the player picks up after getting into Facility 3826. When first equipped, the KS-23 is missing its wooden stock and only comes with three shells in the tube. With weapon upgrades, it will regain the stock back and can increase the ammo count to 7. The gun is anachronistic as the KS-23 was introduced in the 1980s, but seeing as this game is set in alternative history, it can be forgiven.&lt;br /&gt;
[[File:Ks23-1.jpg|thumb|none|450px|KS-23 with a fixed wooden stock - 23x75mm R]]&lt;br /&gt;
[[File:KS23.JPG|thumb|none|450px|KS-23M - 23x75mm R]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] or Kalash is an all-around rifle, able to be customized to fit a variety of players' needs. It is anachronistic as the AKM was introduced in 1959; the original [[AK-47]] would be more appropriate.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
Following the long development timeline of this game, many guns like the [[PTRS-41]], [[LAPD 2019 Blaster]] and others were either scrapped or left on the cutting floor before the final release.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Disaster]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1634614</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1634614"/>
		<updated>2023-12-10T04:55:23Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* QBZ-95B-1 / QBZ-97B hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the &amp;quot;Raffica&amp;quot; in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M92FS equip.jpg|thumb|none|600px|Performing a dramatic &amp;quot;Condition 3 Draw&amp;quot; when equipping the pistol.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated.]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch. Despite the previous bump on the back of the slide, the gun still appears to be out of battery.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;, the same one as MW19's Renetti based on the M9A3.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
[[File:MWIII RONI modified.jpg|thumb|none|600px|A Carbine modified to look like the above example.]]&lt;br /&gt;
[[File:MWIII RONI 01 equip.jpg|thumb|none|600px|The equip animation reveals a bullet already in the chamber, an oversight carried over from ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MWIII RONI 02 idle.jpg|thumb|none|600px|Makarov with the RONI on &amp;quot;Terminal&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONI 03 sights.jpg|thumb|none|600px|Aiming down the partially 3D-printed sights.]]&lt;br /&gt;
[[File:MWIII RONI 04 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII RONI 05 reload2.jpg|thumb|none|600px|Loading a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII RONI 06 reload3.jpg|thumb|none|600px|...and tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONI 07 reload4.jpg|thumb|none|600px|Performing a &amp;quot;Fast Hands&amp;quot; tactical reload (the perk now being integrated with the &amp;quot;Gunner Vest&amp;quot; or the &amp;quot;Mag Holster&amp;quot; gear). As such it may be referred to by one of these three names throughout the article.]]&lt;br /&gt;
[[File:MWIII RONI 08 reload5.jpg|thumb|none|600px|About to release the slide on empty for the &amp;quot;Fast Hands&amp;quot; reload. One has to wonder how flipping the carbine over is faster than simply keeping it level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|König holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40, for comparison - 10mm Auto]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. Note that the front sight is not mounted at the end of the slide, the slide stop is not engaged, and that the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger. When attaching the &amp;quot;XTEN TX-12 Handstop&amp;quot;, the front of the grip extends past the barrel, and in reality would be very unsafe if you wanted to keep your fingers intact.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 01 equip.jpg|thumb|none|600px|Chambering the carbine when first equipping it.]]&lt;br /&gt;
[[File:MWIII RONIG 02 idle.jpg|thumb|none|600px|Idle with the RONI-G1 on &amp;quot;Estate&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 03 aim.jpg|thumb|none|600px|Peering down the flip sights.]]&lt;br /&gt;
[[File:MWIII RONIG 04 inspect.jpg|thumb|none|600px|The inspect animation appears to be bugged and depicts the weapon with the slide locked back.]]&lt;br /&gt;
[[File:MWIII RONIG 05 reload1.jpg|thumb|none|600px|Loading from empty.]]&lt;br /&gt;
[[File:MWIII RONIG 06 reload2.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONIG 07 reload3.jpg|thumb|none|600px|The operator using her thumb to release the slide during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
A stylized [[RSh-12]], mostly based on the 2014 model, appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model, with folding foregrip - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; in an official render. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
[[File:MWIII RSH12 01 idle.jpg|thumb|none|600px|Idle with the RSh-12. The revolver is only depicted in double action.]]&lt;br /&gt;
[[File:MWIII RSH12 02 aim.jpg|thumb|none|600px|Aiming down the enlarged sights.]]&lt;br /&gt;
[[File:MWIII RSH12 03 inspect.jpg|thumb|none|600px|Manually cycling the revolver during the inspect animation. The operator then checks the cylinder (and finds that all the primers have been struck).]]&lt;br /&gt;
[[File:MWIII RSH12 04 reload1.jpg|thumb|none|600px|Removing a single spent case after firing one round. The RSh-12 uses similar animations to the S&amp;amp;W Model 500 from the previous game.]]&lt;br /&gt;
[[File:MWIII RSH12 05 reload2.jpg|thumb|none|600px|Dumping three spent casings while retaining two unfired bullets.]]&lt;br /&gt;
[[File:MWIII RSH12 06 reload3.jpg|thumb|none|600px|Smacking out all 5 spent rounds...]]&lt;br /&gt;
[[File:MWIII RSH12 07 reload4.jpg|thumb|none|600px|...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.]]&lt;br /&gt;
&lt;br /&gt;
===MTs-569===&lt;br /&gt;
Using the &amp;quot;ZIU-16 Heavy Long Barrel&amp;quot; and the &amp;quot;ZLR Strelk Stock&amp;quot; converts the weapon into an approximation of the MTs-569 revolver carbine.&lt;br /&gt;
[[File:MTs-569.jpg|thumb|none|450px|MTs-569 with angled foregrip, red-dot sight, and speedloader - 12.7x55mm]]&lt;br /&gt;
[[File:MWIII MTS569.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; with said modifications.]]&lt;br /&gt;
[[File:MWIII MTS569 01 idle.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 02 reload0.jpg|thumb|none|600px|Pushing out the cylinder at the start of the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII MTS569 03 reload1.jpg|thumb|none|600px|The operator using his index finger to dump the rounds instead of the palm of his hand.]]&lt;br /&gt;
[[File:MWIII MTS569 04 reload2.jpg|thumb|none|600px|Finally, pushing the cylinder shut. This animation is also used when first equipping the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 05 inspect.jpg|thumb|none|600px|Nikto decides to become the STALKER Gunslinger. Note that doing this would probably break his index fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; in an official render. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
[[File:Mw3 9mmAR (1).jpg|thumb|none|600px|Strangely named operator &amp;quot;Blueprint&amp;quot; holds her 9mm AR on the legendary Rust.]]&lt;br /&gt;
[[File:Mw3 9mmAR (2).jpg|thumb|none|600px|Checking the Uzi pattern magazine.]]&lt;br /&gt;
[[File:Mw3 9mmAR (3).jpg|thumb|none|600px|Doing a brass check. A similar animation is used when picking up the weapon.]]&lt;br /&gt;
[[File:Mw3 9mmAR (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mw3 9mmAR (5).jpg|thumb|none|600px|The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.]]&lt;br /&gt;
[[File:Mw3 9mmAR (6).jpg|thumb|none|600px|When empty the ping-pong paddle is slapped with some force.]]&lt;br /&gt;
[[File:Mw3 9mmAR (7).jpg|thumb|none|600px|When using the 100-round magazines the user will opt to use the charging handle instead.]]&lt;br /&gt;
[[File:Mw3 9mmAR (8).jpg|thumb|none|600px|Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.]]&lt;br /&gt;
[[File:Mw3 9mmAR (9).jpg|thumb|none|600px|This time with a more sensible build and the &amp;quot;Mag Holster&amp;quot; equipment, Blueprint reloads her empty AR by thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]	&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII EVO3 01 idle.jpg|thumb|none|600px|Holding the Scorpion on &amp;quot;Favela&amp;quot;.]]&lt;br /&gt;
[[File:MWIII EVO3 02 aim.jpg|thumb|none|600px|Using the HK-style diopter drum sights.]]&lt;br /&gt;
[[File:MWIII EVO3 03 inspect.jpg|thumb|none|600px|Ah bullets!]]&lt;br /&gt;
[[File:MWIII EVO3 04 reload1.jpg|thumb|none|600px|Tactically reloading after firing off some rounds into the nearby homes.]]	&lt;br /&gt;
[[File:MWIII EVO3 05 reload2.jpg|thumb|none|600px|Locking the charging handle back when starting the empty reload...]]&lt;br /&gt;
[[File:MWIII EVO3 06 reload3.jpg|thumb|none|600px|...and violently smacking it back into battery after loading a new magazine.]]&lt;br /&gt;
[[File:MWIII EVO3 07 reload4.jpg|thumb|none|600px|Thumbing the bolt release on empty during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
[[File:CZ Scorpion EVO 3 S1 Carbine Muzzle Brake.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine with muzzle brake - 9x19mm]]&lt;br /&gt;
[[File:MWIII EVO3 S1 Carbine.jpg|thumb|none|600px|Using the &amp;quot;Rival-C Clearshot Barrel&amp;quot; gives the weapon a Scorpion Evo 3 S1 Carbine-style barrel. Here, it is also equipped with an alternate muzzle device to emulate the above image.]]&lt;br /&gt;
[[File:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|500px|CZ Scorpion Evo 3 S1 Carbine with faux suppressor - 9x19mm]]	&lt;br /&gt;
[[File:CZ Scorpion with IA SC9 suppressor.jpg|thumb|none|450px|CZ Scorpion Evo 3 S1 with Innovative Arms SC9 integral suppressor - 9x19mm]]&lt;br /&gt;
[[File:MWIII EVO3 S1 SC9.jpg|thumb|none|600px|Changing the barrel to the &amp;quot;Rival IGS-800 Barrel&amp;quot; gives the weapon the length of the S1 Carbine with the suppressor of the Innovative Arms SC9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; gear, the operator simply thumbs the bolt instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|The rear sight is cut in half.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload. Note the bent trigger guard, a feature that was [https://www.uzitalk.com/reference/pages/micromain.htm added] to the Micro Uzi in the ealy 90s to accommodate a better grip in the insufficient forward area of the Micro Uzi. Apparently, the full-size Uzi doesn't have this issue but the game's depiction has the bent guard as a stylization typical for the rebooted ''Modern Warfare'' series.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Origin 00 equip.jpg|thumb|none|600px|When first equipping the Origin-12, the operator racks the charging handle, which pops the dust cover open.]]	&lt;br /&gt;
[[File:MWIII Origin 01 idle.jpg|thumb|none|600px|Holding the shotgun on &amp;quot;Estate&amp;quot;.]]	&lt;br /&gt;
[[File:MWIII Origin 02 aim.jpg|thumb|none|600px|Aiming down the ridiculous flip-up sights.]]&lt;br /&gt;
[[File:MWIII Origin 03 inspect.jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
[[File:MWIII Origin 04 reload1.jpg|thumb|none|600px|Sandwiching the massive magazines during the tactical reload.]]&lt;br /&gt;
[[File:MWIII Origin 05 reload2.jpg|thumb|none|600px|Pulling the charging handle after swapping the magazines on empty. For the &amp;quot;Fast Hands&amp;quot; empty reload, operator uses their right index finger to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto. As with many weapons in the &amp;quot;M4 Platform &amp;quot;, most of the animations are shared with the &amp;quot;M4&amp;quot; from ''Modern Warfare II''. Much like the RONI-G1 Glock 21, when pairing the &amp;quot;Bruen Heavy Support Grip&amp;quot; with the &amp;quot;Kilo Short Barrel&amp;quot;, the grip exceeds the muzzle of the weapon (although thankfully in this case the grip is mostly enclosed).&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 bore]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII Riveter 01 idle.jpg|thumb|none|600px|Mila holds the &amp;quot;Riveter&amp;quot; on a helipad, guarding the UH-60 Blackhawk from any hostile birds.]]&lt;br /&gt;
[[File:MWIII Riveter 02 aim.jpg|thumb|none|600px|The flip-sights are identical to the ones on the &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
[[File:MWIII Riveter 03 inspect.jpg|thumb|none|600px|Checking the chamber, which is an animation used when first equipping the weapon as well.]]&lt;br /&gt;
[[File:MWIII Riveter 04 fire.jpg|thumb|none|600px|Using the &amp;quot;tac-stance&amp;quot; to view the shotgun cycling out a shell, which appears too wide to be a .410 shell (the correct .410 shells are visible in the magazine), and is seemingly the same 12-gauge shell model used by the game's other shotguns. Due to the lack of brass deflector, the bolt is easily visible.]]&lt;br /&gt;
[[File:MWIII Riveter 05 reload1.jpg|thumb|none|600px|Tactically reloading using a method not unlike the SIG556 HOLO's reload in ''Black Ops II''. Note the follower and spring in the partially spent magazine.]]&lt;br /&gt;
[[File:MWIII Riveter 06 reload2.jpg|thumb|none|600px|About to load a fresh magazine on empty. The operator's thumb doesn't appear to actually by pressed against the side of the magazine.]]	&lt;br /&gt;
[[File:MWIII Riveter 07 reload3.jpg|thumb|none|600px|About to smack the bolt release. As with other variants for the &amp;quot;Fast Hands&amp;quot; reload, the operator thumbs the bolt release on empty instead.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of Season 1, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was aadded during Season 2 of ''MWII''. The animations for the rifle are all shared with the AK-105 from ''MWII''.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII sva 01 idle.jpg|thumb|none|600px|Andrei Nolan holds the hybrid rifle in a Konni training facility.]]&lt;br /&gt;
[[File:MWIII sva 02 aim.jpg|thumb|none|600px|Using the flip-sights, which are slightly off-center due to the weapon sway.]]&lt;br /&gt;
[[File:MWIII sva 03 reload2.jpg|thumb|none|600px|Using the Iraqi reload technique after emptying the magazine.]]&lt;br /&gt;
[[File:MWIII sva 04 reload4.jpg|thumb|none|600px|Nolan uses his thumb to flick out the magazine for the &amp;quot;Fast Hands&amp;quot; reload instead. Note the &amp;quot;NT Quietus&amp;quot; integrated suppressor barrel modification, which removes the AN-94 barrel entirely, and on the real rifle would compromise its functionality. Also note the ridiculous height-over-bore that optic with riser has.]]&lt;br /&gt;
[[File:MWIII sva 05 inspect1.jpg|thumb|none|600px|Checking the chamber...]]&lt;br /&gt;
[[File:MWIII sva 06 inspect2.jpg|thumb|none|600px|...and again after running dry.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available. In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII CZ805 01 equip.jpg|thumb|none|600px|Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the &amp;quot;MTZ&amp;quot; platform.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the BREN 2 DMR, despite them being mounted the same distance as the ones on the BREN 2 BR).]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]]&lt;br /&gt;
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenBR 01 idle.jpg|thumb|none|600px|Holding the BREN 2 BR in the outskirts of Pripyat.]]&lt;br /&gt;
[[File:MWIII BrenBR 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII BrenBR 03 reload1.jpg|thumb|none|600px|Swapping magazines (tactically).]]&lt;br /&gt;
[[File:MWIII BrenBR 04 reload2.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]]&lt;br /&gt;
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
[[File:MWIII Bren2 01 idle.jpg|thumb|none|600px|The will of a single jawn, Captain Price.]]&lt;br /&gt;
[[File:MWIII Bren2 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII Bren2 03 reload1.jpg|thumb|none|600px|Changing the magazine while retaining the other.]]&lt;br /&gt;
[[File:MWIII Bren2 04 reload2.jpg|thumb|none|600px|Pulling the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII Bren2 05 reload3.jpg|thumb|none|600px|Flicking out the magazine in an even more dramatic animation for the &amp;quot;fast hands&amp;quot; empty reload.]]&lt;br /&gt;
[[File:MWIII Bren2 06 reload4.jpg|thumb|none|600px|Using the bolt release after loading the new one in.]]&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|400px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII Bren2 762x39 14in.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenDMR.jpg|thumb|none|600px|A customized &amp;quot;Interceptor&amp;quot;, built to resemble a stock BREN 2 DMR.]]&lt;br /&gt;
[[File:MWIII BrenDMR 01 idle.jpg|thumb|none|600px|Holding the rifle in Brazil.]]&lt;br /&gt;
[[File:MWIII BrenDMR 02 inspect.jpg|thumb|none|600px|Finding a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII BrenDMR 03 reload1.jpg|thumb|none|600px|Loading a fresh magazine from empty...]]&lt;br /&gt;
[[File:MWIII BrenDMR 04 reload2.jpg|thumb|none|600px|...and using the charging handle.]]&lt;br /&gt;
[[File:MWIII BrenDMR 05 reload3.jpg|thumb|none|600px|Thumbing the bolt release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block. As with many FAMAS iterations in ''Call of Duty'', it primarily fires in bursts. Unlike in ''MW2019'', the rifle is incorrectly loaded with brass-cased rounds for most of its ammo types, including the default ammunition. It should be loaded with steel-cased rounds, as brass rounds were notorious for causing malfunctions. The only steel-cased rounds in-game that it can use are the Armor Piercing rounds. It correctly holds 25 rounds this time, like its Valorisé counterpart from ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
[[File:MWIII FAMASF1 01 equip.jpg|thumb|none|600px|Chamber checking when first equipping the rifle. This is identical to the one in ''MW2019'', and this animation is also used when inspecting the rifle.]]&lt;br /&gt;
[[File:MWIII FAMASF1 02 idle.jpg|thumb|none|600px|Holding the rifle in an alleyway. Note the cut down carry handle, which has removed the protective siding for the iron sights.]]&lt;br /&gt;
[[File:MWIII FAMASF1 03 aim.jpg|thumb|none|600px|The iron sights are now actually part of the FAMAS F1, instead of being rail mounted like in the prior game. Note the sights are off-center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII FAMASF1 04 selector.jpg|thumb|none|600px|Toggling the trigger guard mounted selector, which only selects burst or semi-auto. This is also a correction from the 2019 game, which showed the stock's auto-burst selector being toggled instead.]]&lt;br /&gt;
[[File:MWIII FAMASF1 05 reload1.jpg|thumb|none|600px|Changing magazines during a tactical reload.]]&lt;br /&gt;
[[File:MWIII FAMASF1 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty during the &amp;quot;Fast Hands&amp;quot; empty reload. For the default empty reload, the rifle is chambered in a similar manner to the inspect animation. Note the rail now stops before the front and rear iron sight, unlike in ''MW2019'', where the whole top of the rifle was railed.]]&lt;br /&gt;
[[File:MWIII FAMASF1 07 empty.jpg|thumb|none|600px|Checking the empty chamber.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;Tactique Verte&amp;quot; weapon family variants. &lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too shallow.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII G36 01 idle.jpg|thumb|none|600px|Operator Kleopatros holds the G36 in her home country. Note her camouflage isn't the [https://www.camopedia.org/index.php/Greece lizard pattern] used by the Hellenic Army, and instead seems to be a fictional pattern with a color scheme similar to camouflage used by Scandinavian countries.]]&lt;br /&gt;
[[File:MWIII G36 02 aim.jpg|thumb|none|600px|Using the iron sights. These sights are shared across the in-game &amp;quot;Holger&amp;quot; weapon family.]]&lt;br /&gt;
[[File:MWIII G36 03 reload1.jpg|thumb|none|600px|About to insert a new magazine while retaining the old one.]]&lt;br /&gt;
[[File:MWIII G36 04 reload2.jpg|thumb|none|600px|Cahmbering the G36 on empty. This is also the equip animation.]]&lt;br /&gt;
[[File:MWIII G36 05 inspect1.jpg|thumb|none|600px|Inspecting the rifle with a full magazine and chambered round...]]&lt;br /&gt;
[[File:MWIII G36 06 inspect2.jpg|thumb|none|600px|...and inspecting an empty rifle/magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII G36C.jpg|thumb|none|600px|A &amp;quot;Holger 556&amp;quot; with the alternate barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot; in an official image.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the SL8 barrel, approximate muzzle device, bipod, integrated optic, and 100-round drum makes for an approximation of a true [[MG36]] build. Due to the limit of five attachment slots, the cheek riser stock cannot be replaced with the standard stock if one is using the other attachments.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII MG36.jpg|thumb|none|600px|The modified &amp;quot;Holger 26&amp;quot; in-game. Note unlike the real integrated scope, the one in-game retains the rear sight.]]&lt;br /&gt;
[[File:MWIII MG36 01 equip.jpg|thumb|none|600px|Johnny MacTavish chambers the rifle during the equip animation.]]&lt;br /&gt;
[[File:MWIII MG36 02 idle.jpg|thumb|none|600px|Holding the German machine gun in the Afghan heat.]]&lt;br /&gt;
[[File:MWIII MG36 03 integratedoptic.jpg|thumb|none|600px|Looking through the integrated red dot sight.]]&lt;br /&gt;
[[File:MWIII MG36 04 inspect1.jpg|thumb|none|600px|Checking the Beta C-Mag...]]&lt;br /&gt;
[[File:MWIII MG36 05 inspect2.jpg|thumb|none|600px|...and then the right side of the gun.]]&lt;br /&gt;
[[File:MWIII MG36 06 reload1.jpg|thumb|none|600px|Removing the empty magazine after expending all 100 rounds. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII MG36 07 reload2.jpg|thumb|none|600px|Chambering the MG36 after inserting a new one. Due to a bug, the operators fingers will occasionally be too far to the right and not actually make contact with the handle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII SL8 01 equip.jpg|thumb|none|600px|Equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SL8 02 idle.jpg|thumb|none|600px|Frustrated by yet another workplace pizza party, &amp;quot;Byline&amp;quot; brings her SL8 to work.]]&lt;br /&gt;
[[File:MWIII SL8 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII SL8 04 reload1.jpg|thumb|none|600px|Reloading (tactically).]]&lt;br /&gt;
[[File:MWIII SL8 05 reload2.jpg|thumb|none|600px|A similar animation is used for the empty reload, but with the operator flinging the used magazine away.]]&lt;br /&gt;
[[File:MWIII SL8 06 reload3.jpg|thumb|none|600px|Tugging the folding charging handle on empty.]]&lt;br /&gt;
[[File:MWIII SL8 07 reload4.jpg|thumb|none|600px|Using her thumb to chamber the rifle during the &amp;quot;Fast Hands&amp;quot; empty reload.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' returns in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-RAM7.jpg|thumb|none|600px|An official image of the &amp;quot;RAM-7&amp;quot;.]]&lt;br /&gt;
[[File:MWIIICTAR01equip.jpg|thumb|none|600px|Chambering the rifle when spawning in.]]&lt;br /&gt;
[[File:MWIIICTAR02idle.jpg|thumb|none|600px|Idle with the rifle in Mykonos, Greece.]]&lt;br /&gt;
[[File:MWIIICTAR03aim.jpg|thumb|none|600px|The iron sights are seemingly the same as its counterpart in ''Modern Warfare 2019''.]]&lt;br /&gt;
[[File:MWIIICTAR04inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIIICTAR05reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIIICTAR06reload2.jpg|thumb|none|600px|Grabbing the magazine release lever on an empty reload (although the operator appears to be thumbing the catch)...]]&lt;br /&gt;
[[File:MWIIICTAR07reload3.jpg|thumb|none|600px|...and pulling the charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIIICTAR08reload4.jpg|thumb|none|600px|Using the bolt release for the &amp;quot;Fast Hands&amp;quot; reloads.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-58&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot; in an official render. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-58&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-58 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the smack the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; “Wyvern” barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle (the K11M more specifically designed for special forces) or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game. The &amp;quot;Pro-99 Long Barrel&amp;quot; gives the rifle a similar barrel to the K11M (albeit with a railed handguard and no iron sights), while the &amp;quot;Tac-Brute Suppressed Barrel&amp;quot; gives the rifle an integrated suppressor, similar in idea to the GOPAK.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII boltak 01 equip.jpg|thumb|none|600px|Chambering the rifle when first equipping it.]]&lt;br /&gt;
[[File:MWIII boltak 02 idle.jpg|thumb|none|600px|Holding the &amp;quot;Longbow&amp;quot; in a bunker.]]&lt;br /&gt;
[[File:MWIII boltak 03 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII boltak 04 chamber.jpg|thumb|none|600px|Using the very fast straight pull bolt. A customization option exists for an even faster bolt.]]&lt;br /&gt;
[[File:MWIII boltak 05 reload2.jpg|thumb|none|600px|Kicking out the empty 30 round magazine with another. Both the standard and empty reloads are similar to the ''MWII'' AK-103.]]&lt;br /&gt;
[[File:MWIII boltak 06 reload3.jpg|thumb|none|600px|Chambering the rifle.]]&lt;br /&gt;
[[File:MWIII boltak 07 reload5.jpg|thumb|none|600px|Pulling the bolt during the &amp;quot;Fast Hands&amp;quot; empty reload. The animation is similar to the standard empty reload, except the operator holds the rifle horizontally. Note the &amp;quot;Pro 99-Long Barrel&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] was added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
[[File:MWIII-S1-BATTLEPASS-XRKSTALKER.jpg|thumb|none|600px|An official image of the &amp;quot;XRK Stalker&amp;quot;.]]&lt;br /&gt;
[[File:MWIII CDX50 01 idle.jpg|thumb|none|600px|Idle at a black site with the rifle.]]&lt;br /&gt;
[[File:MWIII CDX50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII CDX50 03 bolt1.jpg|thumb|none|600px|The bolt all the way to the rear while the operator cycles it.]]&lt;br /&gt;
[[File:MWIII CDX50 04 bolt2.jpg|thumb|none|600px|Cycling the bolt with the fast bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 05 reload1.jpg|thumb|none|600px|About to unlock the bolt during the empty reload. Note the dropped firing pin.]]&lt;br /&gt;
[[File:MWIII CDX50 06 reload2.jpg|thumb|none|600px|Tossing an &amp;quot;empty&amp;quot; magazine for the &amp;quot;Fast Hands&amp;quot; reload. The magazine model erroneously is always depicted with one round in it, for both empty and normal reloads.]]&lt;br /&gt;
[[File:MWIII CDX50 07 reload3.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
[[File:MWIII CDX50 extra.jpg|thumb|none|600px|Note that empty cases don't have their primers struck.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;. The default scope uses the iconic scope_overlay_m40a3 reticle.&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII HS50 01 idle.jpg|thumb|none|600px|Operator &amp;quot;Alpine&amp;quot; holding the rifle in a winter wonderland.]]	&lt;br /&gt;
[[File:MWIII HS50 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]	&lt;br /&gt;
[[File:MWIII HS50 03 bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:MWIIIHS50bolt.jpg|thumb|none|600px|An alternate animation for working the bolt when using the faster bolt option.]]&lt;br /&gt;
[[File:MWIII HS50 04 reload1.jpg|thumb|none|600px|Topping off with a new magazine.]]	&lt;br /&gt;
[[File:MWIII HS50 05 reload2.jpg|thumb|none|600px|Ripping out the empty magazine during the empty &amp;quot;Fast Hands&amp;quot; reload. Note the &amp;quot;Tempus Aura Heavy Barrel&amp;quot; barrel modification, which gives the weapon a rail system and barrel more akin to the real HS .50-M1.]]&lt;br /&gt;
[[File:MWIII HS50 06reload3.jpg|thumb|none|600px|Loading in a new one...]]	&lt;br /&gt;
[[File:MWIII HS50 07 reload4.jpg|thumb|none|600px|...and working the bolt. The standard empty reload has the action opened and the magazine swapped before closing it instead of swapping the magazine and then working the bolt.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. By default the pistol grip has stippled grip tape, but it can be removed with the &amp;quot;Stippled Grip Cover&amp;quot; attachment, which apparently covers the tape, even though it just removes the modification.&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi 5.56 Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi in an official image.]]&lt;br /&gt;
[[File:MWIII M249 01 equip.jpg|thumb|none|600px|Equipping the Minimi/M249 with the carry handle, much like the iteration in ''MW2019''. This is followed by racking the charging handle.]]&lt;br /&gt;
[[File:MWIII M249 02 idle.jpg|thumb|none|600px|Idle with the machine gun.]]&lt;br /&gt;
[[File:MWIII M249 03 irons.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII M249 03a inspect1.jpg|thumb|none|600px|Right side of the MG.]]&lt;br /&gt;
[[File:MWIII M249 03b inspect2.jpg|thumb|none|600px|Left side after firing off most of the belt. Note that the disintegrating links require a bullet to stay linked in reality; in-game the ones without bullets are simply floating.]]&lt;br /&gt;
[[File:MWIII M249 04 reload1.jpg|thumb|none|600px|Racking the charging handle at the start of the empty reload...]]&lt;br /&gt;
[[File:MWIII M249 05 reload3.jpg|thumb|none|600px|...attaching a new 100-round cloth bag...]]&lt;br /&gt;
[[File:MWIII M249 06 reload4.jpg|thumb|none|600px|...and pushing the loose links off the top of the feed tray with the new belt.]]&lt;br /&gt;
[[File:MWIII M249 07 reload2.jpg|thumb|none|600px|Checking under the feed tray when reloading the 200-round box.]]&lt;br /&gt;
[[File:Norinco CS LM8 LMG.jpg|thumb|none|450px|Chongqing Changfeng CS/LM8 clone of the FN Minimi with 30-round magazine (Norinco-branded) - 5.56x45mm NATO, for comparison]]&lt;br /&gt;
[[File:MWIII M249quad.jpg|thumb|none|600px|The Minimi/M249 with 60-round quadstack magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 01 idle.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MWIII M249quad 02.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:MWIII M249quad 03.jpg|thumb|none|600px|Tossing the empty magazine...]]&lt;br /&gt;
[[File:MWIII M249quad 04.jpg|thumb|none|600px|...and reaching under the machine gun to rack the charging handle after loading a new mag.]]&lt;br /&gt;
[[File:M249E1.jpg‎|thumb|none|450px|M249-E1 with folding carry handle and 200-round drum - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249E1.jpg|thumb|none|600px|The weapon modified to look like the E1 in-game.]]&lt;br /&gt;
[[File:FN Minimi 5.56 Mk3 Para.jpg|thumb|none|400px|FN Minimi 5.56 Mk3 Para - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249Para.jpg|thumb|none|600px|The weapon modified to look like the Para in-game.]]&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|400px|M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, ACOG scope, and 100-round cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249RFIPara.jpg|thumb|none|600px|The weapon modified to look like the Para RFI in-game.]]&lt;br /&gt;
[[File:Mk 46 Mod 0.jpg‎|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIIM249MK46ish.jpg|thumb|none|600px|Much like in the original ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'', the M249 can be seen with a pseudo-RIS handguard of a [[Mk 46 Mod 0]].]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
&lt;br /&gt;
Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg 6P41 - 7.62x54mmR]]&lt;br /&gt;
[[File:PKP Pecheneg-2.jpg|thumb|450px|none|PKP Pecheneg-N 6P41N - 7.62x54mmR]]&lt;br /&gt;
[[File:Pecheneg-SP2014VitalyKuzmin.jpg|thumb|450px|none|A modified PKP Pecheneg-SP 6P69 - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot; in an official render.]]	&lt;br /&gt;
[[File:MWIII PKP Zenit.jpg|thumb|none|600px|A customized Pecheneg in-game. The pictured &amp;quot;Ivanov Bluff Heavy Stock&amp;quot; gives the machine gun a stylized version of the 6P41 stock, while another option called the &amp;quot;Stovl Conqueror-V Stock&amp;quot; gives the weapon a stylized 6P69 stock (although unlike the real stock, this one doesn't have any hinges for folding). The &amp;quot;Reckoning-8 Heavy Barrel&amp;quot; gives the weapon a fictionalized Zenit B-50 handguard (though the top rail isn't used), while also giving it an approximation PKP flash hider and returning the protective wings for the front sight. The &amp;quot;Pulemyot Bipod&amp;quot;, which is unique to the two PKP variants, gives the weapon a fictionalized bipod, which seems to be attached by a pin that goes through the gas tube. Using the &amp;quot;200-Round Belt&amp;quot; replaces the fictional cloth box magazine (or cloth holder) with an approximation of the real PK box magazine, although it appears to be much wider.]]&lt;br /&gt;
[[File:MWIII PKP 01 idle.jpg|thumb|none|600px|The PKP. Note the machine gun features the 6P41N dovetail mounting, however, for some reason the lower part of the mounting isn't attached to the cover latch and is instead attached to the ejection port cover. The dovetail isn't used at all and instead any optics are mounted on a fictional rail on the front of the top cover (similaraly to the B&amp;amp;T PK rail), instead of the rail being attached to the rear of the top cover like the 6P69.]]&lt;br /&gt;
[[File:MWIII PKP 02 aim.jpg|thumb|none|600px|Aiming. The front sight lacks its protective wings.]]&lt;br /&gt;
[[File:MWIII PKP 03 eject.jpg|thumb|none|600px|One of the fictional metal links getting ejected. The bottom cartridge ejection port is depicted as being hinged on the bottom instead of on the top.]]&lt;br /&gt;
[[File:MWIII PKP 04 inspect.jpg|thumb|none|600px|Inspecting the weapon with two rounds left. Note the bolt is incorrectly depicted as closed.]]&lt;br /&gt;
[[File:MWIII PKP 05 reload1.jpg|thumb|none|600px|Incorrectly racking the charging handle at the start of the reload...]]&lt;br /&gt;
[[File:MWIII PKP 06 reload2.jpg|thumb|none|600px|...and despite this the bolt is still forward.]]&lt;br /&gt;
[[File:MWIII PKP 07 reload3.jpg|thumb|none|600px|Checking the feed tray during the &amp;quot;Fast Hands&amp;quot; reload. The underside of the feed tray is [https://i.imgur.com/shi5CI5.png untextured], but it isn't noticeable in normal gameplay. Unlike the default animation, the operator correctly racks the charging handle after placing the new belt.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as like with the &amp;quot;Fast Hands&amp;quot; reload, the operator now racks the bolt at the end of the process instead of in the beginning.  &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]	&lt;br /&gt;
[[File:MWIII Bullpup Pecheneg custom.jpg|thumb|none|600px|A modified Pecheneg Bullpup with correct length barrel and rubber buttpad. Note the optics are still mounted on the top cover instead of the carry handle rail (unlike the real version, which is due to eye relief distance being a factor), and that equipping an optic removes the entire front sight assembly. Also note that, due to a bug, the operator doesn't actually hold the side-mounted foregrip.]]	&lt;br /&gt;
[[File:MWIII BullPKP 01 idle.jpg|thumb|none|600px|&amp;quot;Zero&amp;quot; holds the PKP, wondering why someone decided to replace the perfectly fine top cover with a 3D printed one.]]&lt;br /&gt;
[[File:MWIII BullPKP 02 inspect1.jpg|thumb|none|600px|He also finds that the bolt has been made out of stainless steel or something similar thereof. Also like the base Pecheneg, it also is incorrectly forward. The cartrige directly in front of the bolt appears to be bent. ]]&lt;br /&gt;
[[File:MWIII BullPKP 03 inspect2.jpg|thumb|none|600px|Peering into the void of the ammunition bag on the right side.]]	&lt;br /&gt;
[[File:MWIII BullPKP 04 reload1.jpg|thumb|none|600px|Attaching a new ammunition box...]]	&lt;br /&gt;
[[File:MWIII BullPKP 05 reload2.jpg|thumb|none|600px|...and pulling out a new belt from said box.]]&lt;br /&gt;
[[File:MWIII BullPKP 06 reload3.jpg|thumb|none|600px|Racking the charging handle after closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The carbon-fiber/3D-printed &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN40GL]], most notably the fore.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[File:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634610</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634610"/>
		<updated>2023-12-10T04:30:09Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* MG36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]], in the typical misconception of how the MG36 rail system is implemented. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag. Unlocks at Level 50.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds. Unlocks at Level 35&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634609</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634609"/>
		<updated>2023-12-10T04:29:47Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* RPK-16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]], in the typical misconception of how the MG36 rail system is implemented. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds. Unlocks at Level 35&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634608</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1634608"/>
		<updated>2023-12-10T04:29:07Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Accuracy International Precision Marksman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Weapons in ''BattleBit'' operate similarly to tactical shooters, in which magazines count towards overall ammo, with options for different vests, belts, and backpacks to allow for carrying extra magazines. &lt;br /&gt;
&lt;br /&gt;
Like ''Insurgency: Sandstorm'' and ''Escape from Tarkov'', weapons can be reloaded normally, keeping empty magazines, or quickly by tapping the reload key twice (or holding it), i.e. emergency reloading, dropping a magazine in the process. Magazines that aren't full can be consolidated by combining their respective quantities in an empty magazine.&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is available as a Heavy Pistol, categorized alongside the revolvers in-game.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The only automatic pistol in-game (for now), the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach|MP433 Grach]] is the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
Revolvers are categorized under the &amp;quot;Heavy Pistols&amp;quot; designation, alongside the aforementioned Deagle.&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The Russian [[RSh-12]] appears in the game. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The rare [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica&amp;quot;. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo A1==&lt;br /&gt;
The Scorpion Evo in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. In-game, it is classified as an SMG.&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[P90]] makes an appearance in the game, boasting a compact size and one of the largest magazines when stock. Interestingly, it is categorized as a Personal Defense Weapon (PDW) in-game, despite it possessing the same capabilities as an SMG.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7]] is the starter submachine gun of BattleBit Remastered. Initially designated as an SMG, as of Update 2.2.2, it is now a PDW.&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP-45==&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
==Kriss Vector==&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in Battlebit, but its signature recoil system is not included. It is weirdly able to hold 36 rounds in a 30-round magazine, and its drum magazine option allows for 60 rounds, despite its model being able to only fit 50 rounds.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is featured in the game, and is weirdly portrayed as having a fast rate of fire compared to its real life counterpart.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==PP19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;PP-19&amp;quot;, available after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Automatic Rifles''', '''Battle Rifles''', and '''Carbines'''. For the sake of realism, the weapons categorized as &amp;quot;Personal Defense Weapons&amp;quot;, but realistically under a carbine or rifle, will be included here.&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35. &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-15==&lt;br /&gt;
The [[AK-12|AK-15]] appears as a &amp;quot;Battle Rifle&amp;quot; in the game. Weirdly, its 20-round magazine can hold 24 rounds, with a 40 round option available.&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC==&lt;br /&gt;
The Swedish [[FN FNC]], known as the [[FN FNC|Ak 5c]], appears in the game at rank 145, and is correctly classified as a Carbine in-game, referencing the real Automatkarbin nomenclature.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-1A-01 Groza==&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International Precision Marksman==&lt;br /&gt;
The progenitor of the [[Accuracy International Arctic Warfare series]], the Precision Marksman, is featured in the game; it is weirdly equipped with a 1913 rail system, which is impossible until the L96A1, i.e. the Arctic Warfare that came out later. Unlocks at Level 65.&lt;br /&gt;
[[Image:L96A1G.jpg|thumb|none|500px|Accuracy International PM - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
==FN MK20 SSR==&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25]] appears as the &amp;quot;M110&amp;quot;.&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69==&lt;br /&gt;
The [[Steyr SSG 69]] makes an appearance in Battlebit Remastered as the starter sniper rifle.&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M14 (Sage EBR Chassis)==&lt;br /&gt;
[[Image:Sagem14 09-1-.jpg|thumb|none|500px|M14 with Sage stock and scope - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVDK Dragunov==&lt;br /&gt;
[[file:SVDK.jpg|thumb|none|500px|SVDK - 9.3x64mm 7N33]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Weapons'''.&lt;br /&gt;
&lt;br /&gt;
==L86A1==&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. Like in ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare 2019]]'', the L86A1 in-game is equipped with a 30-round magazine like its rifle version, with an option for a 55-round drum. By default, it is equipped with a reflex optic, but its iron sights are available.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
==MG36==&lt;br /&gt;
The Support class can equip a G36 masquerading as an [[Heckler &amp;amp; Koch G36|MG36]], in the typical misconception of how the MG36 rail system is implemented. It comes with a 40-round magazine, with an option for a 60-round Beta C-mag.&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm; for comparison]]&lt;br /&gt;
&lt;br /&gt;
==RPK-16==&lt;br /&gt;
The [[AK-12|RPK-16]] was added in Update 2.2.2 as a Light Support Weapon for the Support class, boasting its 5.45x39 45-round magazines, as well as the 95-round magazine that is underloaded with 60 rounds.&lt;br /&gt;
[[File:RPK-16.jpg|thumb|none|400px|RPK-16 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher is available in-game as a gadget, and is only capable of firing 40mm smoke shells.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is available to the Engineer class. Interestingly, it does not only fire its standard 70mm PG-7M rocket, but also the PG-7R tandem warhead as well as the OG-7V fragmentation warheads too, similar to ''[[Squad]]''. With this, the PGO-7 optic is also available, with two different zeroes with its optic: one for the PG-7M and the OG-7V zeroed for 500 meters, and another for the PG-7R for  200 meters.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 70mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives= &lt;br /&gt;
==M15 Anti-Tank Mine==&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] in black appears as the &amp;quot;Anti-Vehicle Mine&amp;quot;.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] appears in the game, and comes in red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The American M18A1 [[Claymore]] appears in the game, detonated via tripwire. While claymores in real life can be triggered with tripwire, it is rare for this to happen. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] appears in Battlebit as a flashbang option in-game, exploding after a set timer, allowing it to airburst.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The World War II era [[Mk 2 hand grenade]] makes an appearance in the game. An appropriate choice for modern era, which Battlebit is based on, would be the M67 grenade instead, though one can argue about American forces in-game using stockpiles of Mk.2 grenades. &lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate &amp;quot;Geballte Ladung&amp;quot;==&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot;, a bundle of six [[Model 24 Stielhandgranate]] grenades, weirdly effective against vehicles in-game, despite these grenades surely unable to damage a T-90 tank, let alone an M1A2 Abrams. &lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
==RGO/RGN fragmentation grenade==&lt;br /&gt;
The Impact Grenade is modeled after the [[RGO/RGN fragmentation grenade]], equipped with the UDZS impact fuze.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
==Type 3 Anti-Aank/Anti-Personnel Mine==&lt;br /&gt;
The [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]] appears in-game as the &amp;quot;Anti-Personnel Mine&amp;quot;. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1632858</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1632858"/>
		<updated>2023-12-03T00:04:45Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Carbines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or [[MP-443 Grach|MP433 Grachis]] the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] appears in Battlebit and behaves like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the [[AS Val]], plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
The Scorpion Evo seems in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. &lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs).&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1632857</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1632857"/>
		<updated>2023-12-03T00:04:27Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Scorpion Evo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or [[MP-443 Grach|MP433 Grachis]] the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] appears in Battlebit and behaves like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
The Scorpion Evo seems in Battlebit Remastered seems to be modeled after the [[CZ Scorpion Evo 3 A1]]. It's an all-around balanced package of fire rate, damage and recoil. &lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs).&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1630238</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1630238"/>
		<updated>2023-11-23T03:08:17Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or [[MP-443 Grach|MP433 Grachis]] the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] appears in Battlebit and behaves like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs).&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1630099</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1630099"/>
		<updated>2023-11-22T14:52:21Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Desert Eagle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or [[MP-443 Grach|MP433 Grachis]] the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] appears in Battlebit and behaves like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1627900</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1627900"/>
		<updated>2023-11-14T02:29:56Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* AN-94/AK-74M hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, which is supposed to be the [[Beretta 93R]], especially when it was originally referred to as the “Raffica” in the pre-alpha. Other external differences from the real one include a less pronounced beaver tail, a hinged trigger, a differently shaped magazine release button and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide resembling that of a [[Glock 41]], depicted with front serrations.&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|Konig holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, Konig grabs the front of the slide, despite it not having front cocking serrations like the ''MWII''' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, Konig reloads his custom Glock. Note that the front sight is not mounted at the end of the slide, the slide stop is not engaged, and that the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The 2014 model of the [[RSh-12]] appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19'''s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot;. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The in-game &amp;quot;AMR9&amp;quot;. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker 45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from MW19, this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9.&amp;quot; The wood stock is slightly stylized.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with an A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of launch, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available; in both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty, this ends with a quick tug of the charging handle.]]&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears as the &amp;quot;MTZ-762&amp;quot;, incorrectly depicted with a reciprocating charging handle.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]] appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. It is a slightly modified version of the SCAR-H from the previous game.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] resembling the Emei Type 97 NSR appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a DG-58 in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of the weapon of Chinese/Canadian-exported origin used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mm R.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot;. Despite being supposedly chambered in 7.62x54mm R, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. &lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. As of the beta, it is incorrectly depicted with a disintegrating belt, unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mm cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as now the operator racks the bolt at the end of the process instead of in the beginning. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] is set to appear as the &amp;quot;DG-58 LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is set to be featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1627103</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1627103"/>
		<updated>2023-11-11T16:15:31Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Kriss Vector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or [[MP-443 Grach|MP433 Grachis]] the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[TDI Vector|Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1627102</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1627102"/>
		<updated>2023-11-11T16:14:42Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Groza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or [[MP-443 Grach|MP433 Grachis]] the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[OTs-14-1A-01 Groza|Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626141</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626141"/>
		<updated>2023-11-09T17:59:08Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* To-be added weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or [[MP-443 Grach|MP433 Grachis]] the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626137</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626137"/>
		<updated>2023-11-09T17:57:57Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Designated Marksman Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or [[MP-443 Grach|MP433 Grachis]] the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626136</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626136"/>
		<updated>2023-11-09T17:57:41Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* G3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or [[MP-443 Grach|MP433 Grachis]] the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]&lt;br /&gt;
&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626135</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626135"/>
		<updated>2023-11-09T17:57:30Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Designated Marksman Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or [[MP-443 Grach|MP433 Grachis]] the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===G3===&lt;br /&gt;
[[File:CETME G3.JPG|thumb|none|400px|Early Heckler &amp;amp; Koch G3 rifle with wooden furniture, later muzzle device, and drum rear sight - 7.62x51mm NATO]&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626130</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626130"/>
		<updated>2023-11-09T17:55:20Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* To-be added weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or [[MP-443 Grach|MP433 Grachis]] the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626125</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626125"/>
		<updated>2023-11-09T17:52:34Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* MP443 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or [[MP-443 Grach|MP433 Grachis]] the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626124</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626124"/>
		<updated>2023-11-09T17:51:10Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* M9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The [[M9]] or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626123</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626123"/>
		<updated>2023-11-09T17:50:34Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===F2000===&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626119</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626119"/>
		<updated>2023-11-09T17:48:36Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Impact Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
The Impact Grenade in Battlebit seems to be modeled after the [[RGO]] fragmentation grenade.&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626116</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626116"/>
		<updated>2023-11-09T17:43:40Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* L86A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
The L86A1 is a first machine gun available to the players in Battlebit Remastered at Level 0. It serves as a nice bridge between the ARs and LSGs/LMGs.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626115</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626115"/>
		<updated>2023-11-09T17:41:22Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Standard Submachine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system. Unlocks at Level 70.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
The standard issue [[MP5]] makes an appearance in Battlebit Remastered, brining an overall balanced package to a firefight, but it's a last unlockable submachine gun at Level 90.&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
A fast firing, compact [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP-7]] is available to the players right at the beginning.  &lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
Compared to the MP-7, the PP-2000 has a faster rate of fire, sacrificing the damage per bullet. PP becomes available at Level 25.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
The PP19 or [[PP-19-01 Vityaz]] is a nice alternative to the MP5, behaving very similarly to its Western Counterpart. Players will unlock this weapon after reaching Level 45.&lt;br /&gt;
[[file:Pp19 2.jpg|thumb|none|400px|PP-19-01 &amp;quot;Vityaz&amp;quot; SB-20 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
The hard hitting, slow firing UMP-45 makes an appearance in Battlebit Remastered beating the MP-5 in the damage profile, while being a competitive weapon in the sandbox. Like MP-7, it is available to players at Level 0.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626106</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626106"/>
		<updated>2023-11-09T17:29:01Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626102</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626102"/>
		<updated>2023-11-09T17:28:10Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Claymore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{noeffort}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 [[Claymore]]. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626101</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626101"/>
		<updated>2023-11-09T17:27:50Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Claymore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{noeffort}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
The Claymore in Battlebit Remastered is modeled after the American M18A1 Claymore. &lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626099</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626099"/>
		<updated>2023-11-09T17:26:39Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Anti-Personnel Mine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{noeffort}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
The Anti-Personnel Mine in Battlebit Remastered seems to be modeled after [[Type 3 anti-tank/ anti-personnel mine|Type 3 Mine AT-AP]]. &lt;br /&gt;
[[Image:Type 3 mine AT-AP.jpg|thumb|none|350px|Type 3 anti-tank/ anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626098</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626098"/>
		<updated>2023-11-09T17:23:47Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Anti-Vehicle Mine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{noeffort}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
The Anti-Vehicle Mine in Battlebit Remastered is modeled after [[M15 anti-tank mine|M15 Anti-Tank mine]] in a black finish.&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
&lt;br /&gt;
===Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626095</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1626095"/>
		<updated>2023-11-09T17:16:21Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Smoke Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{noeffort}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
The Smoke Grenade in Battlebit Remastered is modeled after the [[M18 Smoke Grenade]] and comes in a red, blue, white and green colors.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
===Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1624194</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1624194"/>
		<updated>2023-11-03T22:28:19Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Heavy Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the [[Desert Eagle]] is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
===Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1624193</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1624193"/>
		<updated>2023-11-03T22:28:04Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Automatic Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the [[Glock 18]], is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the Desert Eagle is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
===Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1624191</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1624191"/>
		<updated>2023-11-03T22:25:55Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the Glock 18, is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the Desert Eagle is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the [[P90]] makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
===Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1624190</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1624190"/>
		<updated>2023-11-03T22:25:40Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Honey Badger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the Glock 18, is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the Desert Eagle is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the [[AAC Honey Badger]] is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the P90 makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
===Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1624189</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1624189"/>
		<updated>2023-11-03T22:25:26Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Groza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the Glock 18, is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the Desert Eagle is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the [[Groza]] is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the AAC Honey Badger is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the P90 makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
===Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1624188</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1624188"/>
		<updated>2023-11-03T22:25:01Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Kriss Vector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the Glock 18, is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the Desert Eagle is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the Groza is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the AAC Honey Badger is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the P90 makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
The [[Kriss Vector]] is the fastest-firing submachine gun in the Battlebit, but it's missing its iconic recoil operating system.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
===Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1623031</id>
		<title>BattleBit Remastered</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BattleBit_Remastered&amp;diff=1623031"/>
		<updated>2023-10-31T20:00:54Z</updated>

		<summary type="html">&lt;p&gt;Awacs1: /* Groza */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=BattleBit Remastered&lt;br /&gt;
|picture=BBR-Poster.jpg&lt;br /&gt;
|caption=''Promotional image'' &lt;br /&gt;
|date= June 15th, 2023 (Early Access)&lt;br /&gt;
|developer=SgtOkiDoki &amp;lt;br&amp;gt; Vilaskis &amp;lt;br&amp;gt; TheLiquidHorse&lt;br /&gt;
|platforms=Microsoft Windows&lt;br /&gt;
|publisher= SgtOkiDoki&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BattleBit Remastered'''''  is a massively multiplayer first-person shooter videogame developed by three developers, SgtOkiDoki, Vilaskis, and TheLiquidHorse, with developer SgtOkiDoki also taking care of the publishing on the Steam Platform, where it became Early Access title on June 15th, 2023. BattleBit Remastered is marketed as &amp;quot;Low-poly High-octane&amp;quot;, gathering a massive appeal from the public due to similarities to FPS franchises like [[Call of Duty]] and [[Battlefield]] with a tactical twist from videogames like [[Insurgency Sandstorm]]. Battlebit comes with its own additions to the formula, like players being able to pick up discarded magazines after performing fast reload and retain the remaining ammunition or drag downed players to safety for a revive.    &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
BattleBit has handguns divided into three sections: '''Semi-Automatic Pistols''', '''Automatic Pistols''' and '''Heavy Pistols'''.&lt;br /&gt;
&lt;br /&gt;
==Semi-automatic Pistols==&lt;br /&gt;
===M9===&lt;br /&gt;
The M9 or Beretta-style pistol is the first pistol available to the player upon starting the game. It's a balanced all-rounder and a reliable backup to the designated player's primary weapon.&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|none|350px|Beretta 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
&lt;br /&gt;
===MP443===&lt;br /&gt;
The MP443 or MP433 Grachis the second semi-automatic pistol available to the player, improving on all aspects of the M9.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===USP===&lt;br /&gt;
The final semi-automatic pistol available to the Battlebit players is the famous USP-style pistol.&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Automatic Pistols==&lt;br /&gt;
===Glock 18===&lt;br /&gt;
The only automatic pistol in-game for now, the Glock 18, is a well-rounded automatic pistol, and a good secondary weapon for snipers.&lt;br /&gt;
[[File:Glock18Ext.jpg|thumb|none|350px|Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Pistols==&lt;br /&gt;
===Desert Eagle===&lt;br /&gt;
Like every shooter game, the Desert Eagle is expected to appear and behave like its real-life counterpart. Hard-hitting, slow-firing hand cannon.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
&lt;br /&gt;
===RSH-12===&lt;br /&gt;
A unique, double-action revolver that players have access to in Battlebit Remastered is the Russian [[RSh-12]]. A unique feature of this revolver is that it fires from the bottom chamber of the cylinder instead of the top, like the usual revolvers.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|400px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
===Unica===&lt;br /&gt;
The [[Mateba Model 6 Unica]] or just Unica for short, is a rare recoil-operated, semi-automatic revolver and a predecessor to the iconic [[Chiappa Rhino]]. In the game, this revolver behaves more like the traditional revolver.&lt;br /&gt;
[[File:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica, 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns are divided into two categories: '''Personal Defense Weapons''' (PDW) and Standard '''Submachine Guns'''.&lt;br /&gt;
&lt;br /&gt;
==Personal Defense Weapons==&lt;br /&gt;
===Groza===&lt;br /&gt;
A happy middle ground between the P90 and the Honey Badger, the Groza is a viable weapon for the players in the Battlebit Remastered.&lt;br /&gt;
[[file:OTs-14-1A-01.jpg|thumb|none|400px|OTs-14-1A-01 Groza - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Honey Badger===&lt;br /&gt;
One of the only two integrally suppressed weapons in Battlebit, the AAC Honey Badger is the first PDW that is available to the players after reaching level 35.&lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|450px|AAC original Honey Badger with magazine removed - .300 AAC Blackout]]&lt;br /&gt;
&lt;br /&gt;
===P90===&lt;br /&gt;
As in most of the FPS, the P90 makes an appearance in the Battlebit, boasting a compact size and one of the largest magazines, competing only with the PP Bison. &lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Standard Submachine Guns==&lt;br /&gt;
===Kriss Vector===&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|400px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===MP-5===&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|401px|Heckler &amp;amp; Koch MP5A2 with early &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===MP-7===&lt;br /&gt;
[[File:H&amp;amp;K MP7A1 20-rnd.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with factory 20-round magazine and rifle sights flipped up - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
===PP-2000===&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|399px|PP-2000 with stock folded and ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===PP19===&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
===UMP-45===&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP (The UMP40 also uses the straight angled magazine).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
Rifles in Battlebit Remastered are divided into two categories: '''Assault Rifles''' and '''Carbines'''.&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
===ACR===&lt;br /&gt;
[[Image:ACR-E.jpg|thumb|none|450px|Remington ACR-E with 10.5&amp;quot; barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AK-15===&lt;br /&gt;
[[File:AK-15.jpg|thumb|none|400px|AK-15 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
===AK-74===&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Ak5C===&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===AUG A3===&lt;br /&gt;
[[File:STEYR AUG A3 16.jpg|thumb|none|450px|Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===FAL===&lt;br /&gt;
[[File:FN FAL old.jpg|thumb|500px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
===FAMAS===&lt;br /&gt;
[[File:Famas.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===G36C===&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm ]]&lt;br /&gt;
&lt;br /&gt;
===HK416===&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard [[Colt M4|M4]] 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|500px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===SG550===&lt;br /&gt;
[[File:Scoped SG 550 rifle.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod and Hensoldt 6x42 scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Carbines==&lt;br /&gt;
===AS Val===&lt;br /&gt;
The second integrally suppressed weapon in Battlebit Remastered, the AS Val, plays similarly to the Honey Badger.&lt;br /&gt;
[[Image:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
===Scorpion Evo===&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|400px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Sniper Rifles are divided into two categories: '''Standard Sniper Rifles''' and '''Designated Marksman Rifles''' (DMRs)&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===L96===&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===M200===&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
&lt;br /&gt;
===MSR===&lt;br /&gt;
[[Image:RemingtonMSR.jpg|thumb|none|450px|Remington MSR with Harris bipod, Leupold Mark 4 scope, and AAC Titan suppressor - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
===RREM700===&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
&lt;br /&gt;
===SSG-69===&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|400px|Steyr SSG 69 PI - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SV-98===&lt;br /&gt;
[[File:SV-98 Handle Suppressed.jpg|thumb|none|450px|SV-98 with 1P69 scope, carry handle, suppressor, and mirage band - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Designated Marksman Rifles==&lt;br /&gt;
===M110===&lt;br /&gt;
[[File:M110 ECP Right Bipod.jpg|thumb|none|450px|M110 SASS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-14 EBR===&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, cheekpad, RIS foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MK-20===&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|400px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===SVD===&lt;br /&gt;
[[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns are divided into two categories in BattleBit Remastered: '''Light Machine Guns''' (LMGS) and '''Light Support Guns''' (LSGs)&lt;br /&gt;
&lt;br /&gt;
==Light Machine Guns==&lt;br /&gt;
===M249===&lt;br /&gt;
[[File:M249Minimi1stPattern.jpg|thumb|none|400px|M249 with 200-round drum - 5.56x45mm. This is the first pattern US adopted variant of the original FN Minimi. The only noticeable change from the Belgian Minimi is the rear sight design and cut outs in the buttstock.]]&lt;br /&gt;
&lt;br /&gt;
===ULTIMAX100===&lt;br /&gt;
[[Image:U100 Mk3 Stock.jpg‎|thumb|none|450px|CIS Ultimax 100 Mark 3 with full stock and bipod - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Light Support Guns==&lt;br /&gt;
===L86A1===&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|400px|L86A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===MG-36===&lt;br /&gt;
[[File:MG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers =&lt;br /&gt;
In BattleBit Remastered, Launchers are not a weapon category but a Gadget, divided into '''Primary Gadget''' and '''Secondary Gadget'''.&lt;br /&gt;
&lt;br /&gt;
==Primary Gadget==&lt;br /&gt;
===M320 Smoke Grenade Launcher===&lt;br /&gt;
In Battlebit Remastered, the M320 Launcher is the only launcher available in-game that allows players to fire smoke grenades to cover a retreat or advance in a designated sector.&lt;br /&gt;
[[Image:XM320.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]&lt;br /&gt;
&lt;br /&gt;
==Secondary Gadget==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
An RPG-style launcher in BattleBit is the first launcher available to the players. Unlike most of the games, the RPG in Battlebit comes with a wide range of warheads for different situations.&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
===Anti-Vehicle Grenade===&lt;br /&gt;
The anti-vehicle grenade is modeled after the &amp;quot;Geballte Ladung&amp;quot; or the Bundled Charge of one M24 Grenade with an additional six warheads. Effective against vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|301px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
&lt;br /&gt;
===Flashbang===&lt;br /&gt;
The flashbang in the game is modeled after the M48 Flash Bang Grenade and works as advertised.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
===Frag Grenade===&lt;br /&gt;
The frag grenade is modeled after the iconic Mk.2 Handgrenade or Pineapple used by the United States during WW2.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II). This example has a WW2-era fuze design as can be seen from the front of the spoon curling over rather than under the hinge at the front: this was changed postwar because the older hinge would sometimes allow the spoon to be pushed far enough forward to release the striker while still attached to the grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Impact Grenade===&lt;br /&gt;
&lt;br /&gt;
===Smoke Grenade===&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
In Battlebit Remastered, Launchers are joined with other explosives in the Gadget category, especially in the Primary Gadget section.&lt;br /&gt;
&lt;br /&gt;
===Anti-Personnel Mine===&lt;br /&gt;
===Anti-Vehicle Mine===&lt;br /&gt;
===Claymore===&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
&lt;br /&gt;
===C4===&lt;br /&gt;
&lt;br /&gt;
=To-be added weapons=&lt;br /&gt;
These weapons were confirmed by the developer, which will be added soon:&lt;br /&gt;
[[AN-94]], [[Beretta 93R]], [[CBJ-MS|CBJ-M5]], [[FN 2000|F2000]], [[G3]], [[M60]], [[MG3KWS]], [[SIG MPX|MPX]], QJY201, [[PKP Pecheneg|PKP Pecheng]] and [[SKS]] with more guns to come.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Awacs1</name></author>
	</entry>
</feed>