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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-15T12:08:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Stargate_SG-1_-_Season_6&amp;diff=1182257</id>
		<title>Stargate SG-1 - Season 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Stargate_SG-1_-_Season_6&amp;diff=1182257"/>
		<updated>2018-05-02T08:21:37Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Machine Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons were used in the sixth season of the television series ''Stargate SG-1'':'''&lt;br /&gt;
[[Image:SG1S6DvdCover.jpg|thumb|300px|right|''Stargate SG-1'' - Season 6]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Handguns ==&lt;br /&gt;
&lt;br /&gt;
===Beretta M9===&lt;br /&gt;
&lt;br /&gt;
The most common sidearm seen in used by the SG teams (although in real life, the M9 is the military designation for the Beretta, the prop weapons used in the show are most likely the civilian [[Beretta 92FS]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS 9mm]]&lt;br /&gt;
[[Image:SG1 - S6EP11M9.jpg|thumb|500px|none|One of the agents in &amp;quot;Prometheus&amp;quot; (Season 6, Episode 11) holds a [[Beretta_M9#Beretta_92F.2FFS|M92FS]].]]&lt;br /&gt;
[[Image:SG1 - S6EP14M9.jpg|thumb|500px|none|Agent Devlin ([[Jon Cuthbert]]) disguised as Major Davis ([[Colin Cunningham]]) chambers a round into his [[Beretta_M9#Beretta_92F.2FFS|M92FS]] in &amp;quot;Smoke and Mirrors&amp;quot; (Season 6, Episode 14).]]&lt;br /&gt;
[[File:SG1 - S6EP15M9.jpg|thumb|500px|none|A nice close up of O'Neill's [[Beretta 92FS]] in &amp;quot;Paradise Lost&amp;quot; (Season 6, Episode 15).]]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226 ===&lt;br /&gt;
&lt;br /&gt;
Used in the episode &amp;quot;Smoke and Mirrors&amp;quot; (Season 6, Episode 14) by one of Senator Kinsey's Secret Service Agents. It appears numerous times later on in the series as the standard-issue sidearm for NID agents.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|300px|none|SIG-Sauer P226R - 9x19mm,]]&lt;br /&gt;
[[Image:SG1 - S6EP14RMAC.jpg|thumb|500px|none|One of Senator Kinsey´s Security Detail wielding the SIG-Sauer P226 in &amp;quot;Smoke and Mirrors&amp;quot; (Season 6, Episode 14).]]&lt;br /&gt;
&lt;br /&gt;
=== Walther P99 ===&lt;br /&gt;
&lt;br /&gt;
Jack O'Neill uses a [[Walther P99]] in &amp;quot;Sight Unseen&amp;quot; (Season 6, Episode 13).&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|300px|none|Walther P99 - 9mm]]&lt;br /&gt;
[[Image:SG1 - S6EP13P99.jpg|thumb|500px|none|O´Neill takes aim at one of the creatures in &amp;quot;Sight Unseen&amp;quot; (Season 6, Episode 13) with his [[Walther P99]].]]&lt;br /&gt;
[[Image:SG1 - S6EP13P992.jpg|thumb|500px|none|He opens fire and watches in astonishment as his bullets pass right through it.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
=== Cobray M11/9 ===&lt;br /&gt;
One of the agents protecting Senator Kinsey in &amp;quot;Smoke and Mirrors&amp;quot; (Season 6, Episode 14) is seen with a [[Cobray M11/9]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|250px|Cobray M11/9 - 9x19mm]]&lt;br /&gt;
[[Image:SG1 - S6EP14RMAC.jpg|thumb|500px|none|One of the security detail covers Senator Kinsey after the assassination in &amp;quot;Smoke And Mirrors&amp;quot; (Season 6, Episode 14) . ]]&lt;br /&gt;
&lt;br /&gt;
===FN P90 Personal Defence Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] became the most common weapon after its introduction in &amp;quot;The First Ones&amp;quot; (Season 4, Episode 8). In the episode that introduced it, O'Neill suggested the weapon because of its ammunitions better penetration, compared to the MP5. We can assume it was just a device in the script to bring this weapon into the fold, which is rare since there aren't that many series that actually bring up a weapon for the sake of the plot, which then stick around for the rest of the show. This is the weapon that comes to mind when anyone thinks of of the Stargate series. &lt;br /&gt;
&lt;br /&gt;
The series probably picked this weapon for its futuristic look, because it is something unique compared to other weapons at the time and probably because the budget allowed for the expensive ammunition that comes with a P90, even blanks would cost a lot of money. Dan Shea, series stunt coordinator (1997-2007), has stated that one reason the P90 was chosen is that it ejects the empty brass straight down when firing; this allows positioning of actors in a scene without worrying where expended cartridges will be flying. In addition, the weapon is ambidextrous in design, so both right- or left-handed shooters can handle it without problem.&lt;br /&gt;
&lt;br /&gt;
In a few episodes in the later seasons, Teal'c is seen dual wielding this SMG, probably because he was not trained in standard practices of Earth militaries. However, in ''[[Stargate SG-1 - Season 10|Stargate: Continuum]]'', Colonel Cameron Mitchell was also seen dual wielding P90s. Also seen once in the hands of Bra'tac and the Free Jaffa. Introduced to the Free Jaffa in Season 5 episode &amp;quot;The Warrior&amp;quot;. Any subsequent episode with the free Jaffa, we see these in their hands over staff weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 5.7x28mm]]&lt;br /&gt;
[[File:SG1 - S6EP15P90.jpg|thumb|none|500px|Maybourne ([[Tom McBeath]]) opens up on O'Neill with a [[FN P90]] in &amp;quot;Paradise Lost&amp;quot; (Season 6, Episode 15).]]&lt;br /&gt;
[[File:SG1 S6EP16 - P90.jpg|thumb|none|500px|O'Neill ([[Richard Dean Anderson]]) fires his [[FN P90]] in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).]]&lt;br /&gt;
[[Image:SG1 - S6EP18P90.jpg|thumb|none|500px|Carter and O'Neill hold their [[FN P90]]s in &amp;quot;Forsaken&amp;quot; (Season 6, Episode 18).]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], almost exclusively equipped with the Surefire dedicated forend weaponlight, small scopes and dual mag clamps, is the primary weapon used by all SG teams for the first few seasons. Then when the main cast and some supporting and extras switched to the [[FN P90|P90]], the MP5 became less common. Also seen in use by the Free Jaffa Nation later in the series. MP5 also makes a small comeback when we see them again in the hands of a special assault unit raiding a Trust compound. Throughout the series it is generally the case that for non firing scenes the actors carry airsoft replica MP5s with a Navy trigger group, whereas for firing scenes their weapons switch to real firearms with SEF trigger groups.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group - 9x19mm]]&lt;br /&gt;
[[ File:SG1 S6EP9 - MP5.jpg |thumb|none|500px|An Airman in &amp;quot;Allegiance&amp;quot; (Season 6, Episode 9) listens to O'Neill´s briefing, holding a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]].]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===Diemaco C7/Olympic K4B===&lt;br /&gt;
&lt;br /&gt;
Seen used by Marines, and the security of Stargate Command.  These are all Olympic Arms K4B rifles (same receiver style as the Colt Model 715/Diemaco C7), standing in for the M16A2.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt715 C7Rifle.jpg|thumb|500px|none|Colt Model 715 - 5.56mm]]&lt;br /&gt;
[[ File:SG1 S6EP9 - OlyK4B.jpg |thumb|500px|none|An Airman carrying a Diemaco C7/Olympic K4B partakes in the search for a Goa'uld assassin in &amp;quot;Allegiance&amp;quot; (Season 6, Episode 9).]]&lt;br /&gt;
&lt;br /&gt;
===GAU-5/A and GAU-5A/A===&lt;br /&gt;
&lt;br /&gt;
The GAU-5/A and GAU-5A/A were the USAF contract versions of the XM177 and XM177E2 &amp;quot;CAR-15&amp;quot; short assault rifle.  The USAF Security forces used them until recently, however, most of the non firing GAU-5A/As seen in the show were simply XM177E2 &amp;quot;Airsoft guns&amp;quot;. The actual GAU-5A/A carbines look like the XM177E2 but don't have forward Assist buttons.&lt;br /&gt;
&lt;br /&gt;
The GAU-5 variants that appeared on the show seem to be a mix of full-auto converted Colt AR-15 SP1s and Olympic Arms K3Bs, all with chopped barrels and fake GAU-5 flash hiders installed.  The converted AR-15 SP1s have the &amp;quot;slab-side&amp;quot; receiver, while the K3Bs are recognizable by their 715-style receiver (forward assist, brass deflector, A1-style rear sight) and &amp;quot;Stowaway&amp;quot; pistol grips.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtModel610-XM177.jpg|thumb|500px|none|'''XM177E1 Carbine''' (AKA Colt Model 610) - 5.56x45mm.  In USAF service, this weapon was known as the GAU-5/A.]]&lt;br /&gt;
[[File:SG1 - S6EP21Colt.jpg|thumb|500px|none|The third soldier from the camera aims a [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|Colt Model 610]] in &amp;quot;Prophecy&amp;quot; (Season 6, Episode 21). The man closest to the camera appears to be aiming a [[M4A1]], the man next to him a [[USAS-12]] (distinguishable from the assault rifles by the carry handle).]]&lt;br /&gt;
&lt;br /&gt;
===M16A1===&lt;br /&gt;
Usually seen carried by the Cheyenne Mountain guards in stock footage. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:SG1M164.jpg|thumb|500px|none|Never understood why the guy on the left always seem to hold onto his M16 slung behind him, as if to keep it from swinging around. Isn't that what slinging your rifle on your back is for? The point is so it doesn't swing around and bother you.]]&lt;br /&gt;
[[Image:SG1 - Stock M16.jpg|thumb|500px|none|Two guards with [[M16A1]] rifles in stock footage guarding the entrance to Cheyenne Mountain.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
&lt;br /&gt;
One of the primary weapons utilized by the Stargate teams. During later seasons they are rarely seen without any attachments, mostly being equipped with flashlights, Cobray flare launchers and laser aiming modules. A small side note for the interested reader: The lower handguard on the M4 has to be removed in order to accommodate underbarrel grenade launchers like the [[M203]] or, in this case, the  [[Cobray 37mm Launcher]].&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[Image:SG1 - S6EP7M4.jpg|thumb|none|500px|Major Pierce ([[Rob Lee]]) holds a [[M4A1]] with underslung [[Cobray 37mm Launcher|Cobray CM203 flare launcher]] in &amp;quot;Allegiance&amp;quot; (Season 6, Episode 9).]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 84S===&lt;br /&gt;
A [[Ak 47#Norinco Type 84S|Norinco Type 84S]] fitted with the muzzle break and stock of an AKS-74, and with a [[GP-25]] mounted, is used by Lieutenant Colonel Sergei Evanov ([[Raoul Ganeev]]) in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoType84SRifle.jpg |thumb|none|500px|Norinco Type 84S - 5.56x45mm]]&lt;br /&gt;
[[Image:SG1 - S6EP15AK.jpg|thumb|none|500px|The Russian SG team and SG-1 prepare to move out in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).]]&lt;br /&gt;
&lt;br /&gt;
===Remington Model 700===&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Smoke and Mirrors&amp;quot; (Season 6, Episode 14), the gunman uses a Remington model 700 with a customized breakdown and scope to shoot Senator Kinsey. Contrary to what Barret claims in the episode, a Remington 700 ''could'' be purchased at just about any sporting goods store, and the collapsible stock would not have been difficult to acquire either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SG1 - S6EP14REMDMAG.jpg|thumb|500px|none|The magazine being inserted.]]&lt;br /&gt;
[[Image:SG1 - S6EP14REMDSAF.jpg|thumb|500px|none|The assassin flicks off the safety on the Remington 700.]]&lt;br /&gt;
[[Image:SG1 - S6EP14REMDI.jpg|thumb|500px|none|The disassembled Remington 700 in the assassins bag.]]&lt;br /&gt;
[[Image:SG1 - S6EP14REMDEV.jpg|thumb|500px|none|General George S. Hammond is shown the evidence photograph of the rifle that the assassin discarded not far from O´Neill's home. This offers a much better look at the separate parts of the Remington 700.]]&lt;br /&gt;
&lt;br /&gt;
===Knight's Armament Revolver Rifle===&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Smoke and Mirrors&amp;quot; (Season 6, Episode 14), the gunman looks at a Knight's Armament Silent Revolver Rifle at the arms dealer's warehouse.  It is built around a .44 Magnum Super Redhawk revolver.&lt;br /&gt;
&lt;br /&gt;
[[Image:SG1 - S6EP14REV.jpg|thumb|500px|none|One of the arms dealers associates shows Samantha Carter ([[Amanda Tapping]]) and Agent Malcolm Barrett ([[Peter Flemming]]) the Revolver Rifle.]]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
Used by the Russian SG team in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|500px|none|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:SG1 - S6EP15PKM.jpg|thumb|500px|none|A member of the Russian SG team, here in the background, with a Dragunov sniper rifle in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
=== Browning M2 ===&lt;br /&gt;
&lt;br /&gt;
These two guns were set up in the gate room but were never used in the 10 years the show ran for. The M2 was also used at the Alpha Site in &amp;quot;Allegiance&amp;quot; (Season 6, Episode 9).&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2 .50 BMG]]&lt;br /&gt;
[[Image:SG1 - S6EP9M2.jpg|thumb|none|500px|The [[Browning M2]] at the Alpha Site in &amp;quot;Allegiance&amp;quot; (Season 6, Episode 9).]]&lt;br /&gt;
&lt;br /&gt;
===Daewoo K3 (mocked up as M249)===&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, there are no real [[FN Minimi]] or [[M249]] light machine guns used in ''Stargate: SG1'' or its sister show, ''[[Stargate: Atlantis]]''. The light machine guns used by the SG teams are actually Korean-made [[Daewoo K3]]s that have been fitted with M249 Paratrooper-style stocks and shortened barrels. Some of the K3s seen on the show also have RIS rails and vertical grips similar to those seen on the [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|500px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:SG1.3.jpg|thumb|500px|none|O´Neill ([[Richard Dean Anderson]]) with a [[Daewoo K3]] in &amp;quot;Allegiance&amp;quot; (Season 6, Episode 9). Note the dented hood on the front sight.]]&lt;br /&gt;
&lt;br /&gt;
=== M60E3 ===&lt;br /&gt;
&lt;br /&gt;
Seen used by a NID Special Operation member in the episode &amp;quot;Nightwalkers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|500px|none|M60E3 Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SG1_M60_.jpg|thumb|500px|none|A NID Special Operations aims a [[M60#M60E3_Machine_Gun|M60E3]] at Major Carter in &amp;quot;Nightwalkers&amp;quot; (Season 6, Episode 5). ]]&lt;br /&gt;
&lt;br /&gt;
===PKM Machine Gun===&lt;br /&gt;
&lt;br /&gt;
Seen utilized by the Russian SG team in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|500px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:SG1 - S6EP15PKM.jpg|thumb|500px|none|One of the Russian SG members returning from Nirrti´s hideout, carrying a [[PKM]].]]&lt;br /&gt;
&lt;br /&gt;
===DShKM===&lt;br /&gt;
&lt;br /&gt;
Seen briefly in &amp;quot;Shadow Play&amp;quot; (Season 6, Episode 7).&lt;br /&gt;
[[Image:DShK HMG.jpg‎|thumb|500px|none|DShKM - 12.7x108mm]]&lt;br /&gt;
[[Image:Stargate SG1 S06E07.jpg‎|thumb|500px|none|A DShKM sits on a table in the rebel hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===USAS-12 Assault Shotgun===&lt;br /&gt;
The [[USAS-12]] shotguns in SG1 are newer CQ versions with a modified carry handle, no front sight and shortened barrel (sometimes with a muzzle brake). The weapon is appearing on very few occasions in Season 6, usually relegated to be used by background extras.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|500px|Daewoo USAS-12 with 20-round drum - 12 Gauge]]&lt;br /&gt;
[[File:SG1 - S6EP21USAS.jpg|thumb|500px|none|An Airman, clearly aware that extras have a habit of dieing on shows like this, aims a [[USAS-12]] in &amp;quot;Prophecy&amp;quot; (Season 6, Episode 21).]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
&lt;br /&gt;
=== Cobray CM203 Flare Launcher ===&lt;br /&gt;
&lt;br /&gt;
Seen attached to M4s and M16s. Prop wise, these were all Cobray 37mm flare launchers meant to mimic the appearance of an M203. What tips them off is the absence of a second trigger, the shape of the trigger guard, the lack of a step up in the receiver, and the cocking lever on the SIDE of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1wNewCM203.jpg|thumb|500px|none|Cobray CM203 mounted on M16A1 - 37mm flare]]&lt;br /&gt;
[[File:SG1 - S6EP22M2033.jpg|thumb|500px|none|Teal'c fires a [[M4A1]] with underslung [[Cobray CM203]] in &amp;quot;Full Circle&amp;quot; (Season 6, Episode 22).]]&lt;br /&gt;
&lt;br /&gt;
===FIM-43 Redeye===&lt;br /&gt;
&lt;br /&gt;
A [[FIM-43 Redeye]] is seen in &amp;quot;Full Circle&amp;quot; (Season 6, Episode 22). &lt;br /&gt;
&lt;br /&gt;
[[Image:FIM43.jpg|thumb|500px|none|FIM-43 Redeye - 70mm]]&lt;br /&gt;
[[Image:SG1 - S6EP7Stinger.jpg|thumb|500px|none|Teal'c ([[Christopher Judge]]) with a FIM-43 Redeye in &amp;quot;Full Circle&amp;quot; (Season 6, Episode 22).]]&lt;br /&gt;
&lt;br /&gt;
=== GP-25 ===&lt;br /&gt;
Seen mounted underneath the [[Ak 47#Norinco Type 84S|Norinco Type 84]] used by Lieutenant Colonel  Sergei Evanov ([[Raoul Ganeev]]) in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|351px|GP-25 grenade launcher 40mm]]&lt;br /&gt;
[[Image:SG1 - S6EP15AK.jpg|thumb|none|500px|The Russian SG team and SG-1 prepare to move out in &amp;quot;Metamorphosis&amp;quot; (Season 6, Episode 16).]]&lt;br /&gt;
&lt;br /&gt;
===M136 AT-4===&lt;br /&gt;
&lt;br /&gt;
Seen used by the people of Abydos and Teal'c in &amp;quot;Full Circle&amp;quot; (Season 6, Episode 22).&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Rocket Launcher - 84mm]]&lt;br /&gt;
[[Image:SG1.6R.jpg|thumb|500px|none|Teal'c ([[Christopher Judge]]) aims an AT4 in  &amp;quot;Full Circle&amp;quot; (Season 6, Episode 22).]]&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
=== M67 fragmentation grenade ===&lt;br /&gt;
&lt;br /&gt;
Maybourne ([[Tom McBeath]]) uses a [[M67 hand grenade]] in &amp;quot;Paradise Lost&amp;quot; (Season 6, Episode 15).&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|350px|M67 fragmentation grenade]]&lt;br /&gt;
[[ File:SG1 S6EP15 - Frag.jpg |thumb|none|500px|O'Neill triggers a booby trap based on a [[M67 hand grenade]] in &amp;quot;Paradise Lost&amp;quot; (Season 6, Episode 15).]]&lt;br /&gt;
&lt;br /&gt;
== Other Seasons ==&lt;br /&gt;
&lt;br /&gt;
* [[Stargate SG-1_-_Season 1|Season 1]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 2|Season 2]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 3|Season 3]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 4|Season 4]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 5|Season 5]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 7|Season 7]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 8|Season 8]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 9|Season 9]]&lt;br /&gt;
* [[Stargate SG-1_-_Season 10|Season 10]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television|Stargate1]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Stargate_SG1_S06E07.jpg&amp;diff=1182256</id>
		<title>File:Stargate SG1 S06E07.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Stargate_SG1_S06E07.jpg&amp;diff=1182256"/>
		<updated>2018-05-02T07:51:53Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_Royale&amp;diff=1052150</id>
		<title>Battle Royale</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_Royale&amp;diff=1052150"/>
		<updated>2016-09-27T21:39:17Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Mk 2 hand grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Battleroyale poster JP.jpg|thumb|right|300px|''Battle Royale'' (2000)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battle Royale''''' is the 2000 Japanese feature film adaptation of the controversial 1999 Japanese novel of the same name by Koushun Takami, who later published a 3,000 page illustrated manga version of the story.  The premise of the film revolves around &amp;quot;The Program&amp;quot;, a government-sponsored event which forces randomly selected junior high school students who are armed with various weapons to eliminate each other until there is one remaining survivor. The film would spawn a 2003 sequel: ''[[Battle Royale II: Requiem]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the movie ''Battle Royale'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Smith &amp;amp; Wesson Model 19===&lt;br /&gt;
Boy #20 (Kyoichi Motobuchi) is given a [[Smith &amp;amp; Wesson Model 19]] revolver. Upon his demise, it is claimed and used by Boy #5 (Shogo Kawada). He later gives it to Boy #15 (Shuya Nanahara) as a gesture of good faith.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[Image:BRCP1.jpg|thumb|none|600px|Motobuchi fires his Model 19 at Shuya in a panic.]]&lt;br /&gt;
[[Image:BRCP2.jpg|thumb|none|600px|Shogo threatens Shuya with his newly-aquired Model 19.]]&lt;br /&gt;
[[Image:BRclinic1.jpg|thumb|none|600px|Shuya with the Model 19 inside the abandoned clinic.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 19 Snub Nose===&lt;br /&gt;
During the lighthouse shootout Girl #19 (Chisato Matsui) grabs a [[Smith &amp;amp; Wesson Model 19 Snub Nose]] revolver with rubber grips off of a table holding several of the student's weapons. The weapon is likely intended to be Girl #2 (Yukie Utsumi)'s weapon. After the shootout, Shuya retrieves the Model 19 and gives it to Kawada.&lt;br /&gt;
[[Image:S&amp;amp;W Mdl 19 manufactured in 1974.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 Snub Nose with Pachmayr grips - .357 Magnum.]]&lt;br /&gt;
[[Image:BRlighthousetable.jpg|thumb|none|600px|Chisato makes a dash for the Model 19 Snub Nose.]]&lt;br /&gt;
[[Image:BRM19.jpg|thumb|none|600px|Chisato with the Model 19 Snub Nose after being shot up with a Micro-Uzi.]]&lt;br /&gt;
[[Image:BRM191.jpg|thumb|none|600px|Yukie fires her Model 19 Snub Nose after retrieving it from the now-deceased Chisato.]]&lt;br /&gt;
[[Image:BRm19sn1.jpg|thumb|none|600px|Kawada with the Model 19 Snub Nose.]]&lt;br /&gt;
[[Image:BRfinale.jpg|thumb|none|600px|Shuya with the Micro-Uzi and Noriko with the Model 19 Snub Nose.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
Boy #17 (Mitsuru Numai)'s weapon is a  [[Colt Python]] revolver. After his death the gun is used by Boy #6 (Kazuo Kiriyama). Shogo Kawada and his girlfriend Keiko are also seen with Colt Pythons during a flashback to one of the previous &amp;quot;games&amp;quot;.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|none|400px|Colt Python with 4 inch barrel - .357 Magnum]]&lt;br /&gt;
[[Image:BRCP.jpg|thumb|none|600px|Boy #17's Python next to its now-deceased owner.]]&lt;br /&gt;
[[Image:BRFlashback1.jpg|thumb|none|600px|Shogo with his Colt Python during the flashback sequence.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 19===&lt;br /&gt;
Girl #8 (Kayoko Kotohiki)'s  weapon is a 2nd Generation [[Glock 19]] with a stainless steel slide.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:BRG19.jpg|thumb|none|600px|Kayoko hides with her Glock.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
Boy #19 (Shinji Mimura)’s weapon is a [[Beretta 92FS Inox]].&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:Mimura2.jpg|thumb|none|600px|Mimura fires his 92FS at Kiriyama.]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
Girl #12 (Haruka Tanizawa) is assigned a [[Browning Hi-Power]] pistol. In a continuity error, Girl #10 (Hirono Shimizu)'s M1911 switches to a Browning Hi-Power during her initial appearance.&lt;br /&gt;
[[Image:BrowningHP-BevHillsCop.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm.]]&lt;br /&gt;
[[Image:BRHP.jpg|thumb|none|600px|Hirono takes Mitsuko's scythe at gunpoint.]]&lt;br /&gt;
[[Image:BRHP1.jpg|thumb|none|600px|Hirono threatens Mitsuko ([[Ko Shibasaki]]) with her Hi-Power. Note the later-model spur hammer.]]&lt;br /&gt;
[[Image:BRlighthousetable.jpg|thumb|none|600px|Chisato makes a dash for the Model 19 Snub Nose. Note the Browning Hi-Power set on the far end of the table.]]&lt;br /&gt;
[[Image:BRHPM19.jpg|thumb|none|600px|Haruka fires her Hi-Power during the shootout in the lighthouse.]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPK===&lt;br /&gt;
Girl #19 (Chisato Matsui) is given a [[Walther PPK]] at the beginning of the game, but never uses it, opting instead to retrieve a S&amp;amp;W Model 19 Snub Nose during the shootout at the lighthouse.&lt;br /&gt;
[[Image:Waltherppk32acp.jpg|thumb|400px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[Image:BRlighthousetable.jpg|thumb|none|600px|Chisato makes a dash for the Model 19 Snub Nose. Note the PPK near the center of the table.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Girl #10 (Hirono Shimizu)’s weapon is a [[Colt M1911A1]] pistol (though it is initially replaced with a Browning Hi-Power due to a continuity error).&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War II Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:BRM1911A1.jpg|thumb|none|600px|Hirono confronts Mitsuko ([[Ko Shibasaki]]) in the shack.]]&lt;br /&gt;
[[Image:BRM1911A12.jpg|thumb|none|600px|Mitsuko strikes Hirono's hand with a stun gun, causing her to drop her M1911A1.]]&lt;br /&gt;
[[Image:BRM1911A13.jpg|thumb|none|600px|Hirono's dropped M1911A1. Note the angled mainspring housing, indicating that it is an A1 model.]]&lt;br /&gt;
[[Image:BRM1911A16.jpg|thumb|none|600px|Kitano shoots his phone with an M1911A1 during the final scene.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Combat Commander===&lt;br /&gt;
After Hriono drops her and it is picked up by Mitsuko ([[Ko Shibasaki]]) M1911A1, it suffers from another continuity error and changes ''again'', this time into a [[Colt Combat Commander]].&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎ |thumb|none|400px|Colt Combat Commander - .45 ACP]] &lt;br /&gt;
[[Image:BRM1911A11.jpg|thumb|none|600px|Mitsuko threatens Hirono with her own weapon. Not the (now) ring hammer.]]&lt;br /&gt;
[[Image:BRM1911A15.jpg|thumb|none|600px|Mitsuko with Hirono's Colt Commander.]]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 (water gun)===&lt;br /&gt;
Kitano uses a water gun made to look like an M1911A1 during the final scene.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War II Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:BRM1911A14.jpg|thumb|none|600px|Kitano fires his water gun.]]&lt;br /&gt;
[[Image:BRM1911A17.jpg|thumb|none|600px|A closeup of Kitano's water gun.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
Boy #5 (Shogo Kawada)'s assigned weapon is a stockless [[Franchi SPAS-12]] shotgun. He normally uses it in pump-action mode, but in a continuity error it briefly switches to semi-auto during the final fight with Kiriyama.&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]]&lt;br /&gt;
[[File:Brspas121.jpg|thumb|none|600px|Shogo fires his SPAS-12 in the air.]]&lt;br /&gt;
[[Image:Spasinbr.jpg|thumb|none|600px|Shogo readies his SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
A short-barreled [[Remington 870]] with a pistol grip and vertical foregrip is seen in the weapons stash in the lighthouse, but is never used.&lt;br /&gt;
[[Image:870 shorty.jpg|thumb|none|400px|Remington 870 with a Express tactical pistol grip and  vertical foregrip - 12 gauge]]&lt;br /&gt;
[[Image:BRlighthousetable.jpg|thumb|none|600px|Chisato makes a dash for the Model 19 Snub Nose. Note the shor-barreled 870 on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
Boy #10 (Ryuhei Asagawa)'s weapon is an [[IMI Uzi]] submachine gun. After he is killed by Boy #6 (Kazuo Kiriyama), the weapon is used by him.&lt;br /&gt;
[[Image:uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:battle-royale-09.jpg|thumb|none|600px|Boy #10 threatens Kiriyama with his Uzi.]]&lt;br /&gt;
[[Image:promo05.jpg|thumb|none|600px|Asagawa mows down a pair of unarmed students from behind.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Micro-Uzi===&lt;br /&gt;
Girl #16 (Yuka Nakagawa)'s weapon is an [[Micro Uzi|IMI Micro-Uzi]] fitted with a large flash suppressor. It is taken and used by Girl #17 (Satomi Noda) after Yuka is accidentally poisoned. After Satomi dies, it is used by Boy #15 (Shuya Nanahara).&lt;br /&gt;
[[Image:MicroUzi-2.jpg|thumb|none|400px|IMI Micro-Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BR_MUZI01.jpg|thumb|none|600px|Satomi opens fire with Yuka's Micro-Uzi.]]&lt;br /&gt;
[[Image:BRfinale.jpg|thumb|none|600px|Shuya with the Micro-Uzi and Noriko with the Model 19 Snub Nose.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===XM177E2===&lt;br /&gt;
One of the soldiers is seen with a [[M16 rifle series#Colt XM177/CAR-15/Commando Series |Colt XM177E2]] carbine.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|'''XM177E2 Carbine''' aka Colt Model 629 - 5.56x45mm]]&lt;br /&gt;
[[Image:BRM16A1XM177.jpg|thumb|none|600px|Armed soldiers stand guard at the main classroom building. Note the XM177E2 in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1===&lt;br /&gt;
Various solders are seen armed with [[M16A1]] rifles throughout the film.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|400px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BRM16A1.jpg|thumb|none|600px|Soldiers armed with M16A1 rifles hold back a reporter during the opening scene.]]&lt;br /&gt;
[[Image:BRM16A1M4A1.jpg|thumb|none|600px|Soldiers armed with M16A1s escort the Program's overseers, Kitano and Kinpatsu Sakamochi, into the classroom to meet their new inductees.]]&lt;br /&gt;
[[Image:BRM16A11.jpg|thumb|none|600px|The soldiers watch on unfazed as Boy #1 (Yoshio Akamatsu) hastily exits the classroom.]]&lt;br /&gt;
[[Image:BRM16A1XM177.jpg|thumb|none|600px|Armed soldiers stand guard at the main classroom building.]]&lt;br /&gt;
[[Image:BRM16A12.jpg|thumb|none|600px|Shinji Mimura shows his friends a photo of his grandfather with an M16A1.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 (M16A2 Mockup)===&lt;br /&gt;
Some of the soldiers seen during 3-B's introduction to the BR Program are seen with M16A1s (denoted by their full-auto capability displayed in the scene) outfitted with [[M16A2]] handguards.&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|500px|M16A1 with A2 style handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BRM16A1A2H.jpg|thumb|none|600px|As a student's bomb collar is set off for a demonstration, the soldier shields himself from the spray with his rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
A sparce few of the soldiers in the film are armed with [[Colt M4A1]] rifles in lieu of their regular M16s.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BRM16A1M4A1.jpg|thumb|none|600px|Soldiers armed with M16A1s escort the Program's overseers, Kitano and Kinpatsu Sakamochi, into the classroom to meet their new inductees. A single M4 rifle can be seen on the far right.]]&lt;br /&gt;
[[Image:BRM4A1.jpg|thumb|none|600px|The soldiers fire at the ceiling as class 3-B begins to panic.]]&lt;br /&gt;
[[Image:BRM4A11.jpg|thumb|none|600px|The students push agianst the wall of soldiers, initially too panicked to heed the gunfire.]]&lt;br /&gt;
[[Image:BRM4A12.jpg|thumb|none|600px|The soldiers fire at the floor, herding the students towards the center of the classroom.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
One of the photos of Shinji Mimura's grandfather shows him holding an [[M1 Garand]] battle rifle.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Brm1.jpg|thumb|none|600px|The photo of Mimura's grandfather armed with a Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
Girl #5 (Izumi Kanai) is given several [[Mk 2 hand grenade|Mk. 2 hand grenades]], but is killed before she can use them. Kiriyama later uses two them to destroy the clinic.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BRG.jpg|thumb|none|600px|The now-ownerless Mk. 2 grenades.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_Royale&amp;diff=1052149</id>
		<title>Battle Royale</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_Royale&amp;diff=1052149"/>
		<updated>2016-09-27T21:38:53Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Battleroyale poster JP.jpg|thumb|right|300px|''Battle Royale'' (2000)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battle Royale''''' is the 2000 Japanese feature film adaptation of the controversial 1999 Japanese novel of the same name by Koushun Takami, who later published a 3,000 page illustrated manga version of the story.  The premise of the film revolves around &amp;quot;The Program&amp;quot;, a government-sponsored event which forces randomly selected junior high school students who are armed with various weapons to eliminate each other until there is one remaining survivor. The film would spawn a 2003 sequel: ''[[Battle Royale II: Requiem]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the movie ''Battle Royale'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Smith &amp;amp; Wesson Model 19===&lt;br /&gt;
Boy #20 (Kyoichi Motobuchi) is given a [[Smith &amp;amp; Wesson Model 19]] revolver. Upon his demise, it is claimed and used by Boy #5 (Shogo Kawada). He later gives it to Boy #15 (Shuya Nanahara) as a gesture of good faith.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson-Model-19.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 19 - .357 Magnum]]&lt;br /&gt;
[[Image:BRCP1.jpg|thumb|none|600px|Motobuchi fires his Model 19 at Shuya in a panic.]]&lt;br /&gt;
[[Image:BRCP2.jpg|thumb|none|600px|Shogo threatens Shuya with his newly-aquired Model 19.]]&lt;br /&gt;
[[Image:BRclinic1.jpg|thumb|none|600px|Shuya with the Model 19 inside the abandoned clinic.]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 19 Snub Nose===&lt;br /&gt;
During the lighthouse shootout Girl #19 (Chisato Matsui) grabs a [[Smith &amp;amp; Wesson Model 19 Snub Nose]] revolver with rubber grips off of a table holding several of the student's weapons. The weapon is likely intended to be Girl #2 (Yukie Utsumi)'s weapon. After the shootout, Shuya retrieves the Model 19 and gives it to Kawada.&lt;br /&gt;
[[Image:S&amp;amp;W Mdl 19 manufactured in 1974.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 Snub Nose with Pachmayr grips - .357 Magnum.]]&lt;br /&gt;
[[Image:BRlighthousetable.jpg|thumb|none|600px|Chisato makes a dash for the Model 19 Snub Nose.]]&lt;br /&gt;
[[Image:BRM19.jpg|thumb|none|600px|Chisato with the Model 19 Snub Nose after being shot up with a Micro-Uzi.]]&lt;br /&gt;
[[Image:BRM191.jpg|thumb|none|600px|Yukie fires her Model 19 Snub Nose after retrieving it from the now-deceased Chisato.]]&lt;br /&gt;
[[Image:BRm19sn1.jpg|thumb|none|600px|Kawada with the Model 19 Snub Nose.]]&lt;br /&gt;
[[Image:BRfinale.jpg|thumb|none|600px|Shuya with the Micro-Uzi and Noriko with the Model 19 Snub Nose.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Python===&lt;br /&gt;
Boy #17 (Mitsuru Numai)'s weapon is a  [[Colt Python]] revolver. After his death the gun is used by Boy #6 (Kazuo Kiriyama). Shogo Kawada and his girlfriend Keiko are also seen with Colt Pythons during a flashback to one of the previous &amp;quot;games&amp;quot;.&lt;br /&gt;
[[Image:Colt-Python.jpg|thumb|none|400px|Colt Python with 4 inch barrel - .357 Magnum]]&lt;br /&gt;
[[Image:BRCP.jpg|thumb|none|600px|Boy #17's Python next to its now-deceased owner.]]&lt;br /&gt;
[[Image:BRFlashback1.jpg|thumb|none|600px|Shogo with his Colt Python during the flashback sequence.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 19===&lt;br /&gt;
Girl #8 (Kayoko Kotohiki)'s  weapon is a 2nd Generation [[Glock 19]] with a stainless steel slide.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|400px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:BRG19.jpg|thumb|none|600px|Kayoko hides with her Glock.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta 92FS===&lt;br /&gt;
Boy #19 (Shinji Mimura)’s weapon is a [[Beretta 92FS Inox]].&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[Image:Mimura2.jpg|thumb|none|600px|Mimura fires his 92FS at Kiriyama.]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
Girl #12 (Haruka Tanizawa) is assigned a [[Browning Hi-Power]] pistol. In a continuity error, Girl #10 (Hirono Shimizu)'s M1911 switches to a Browning Hi-Power during her initial appearance.&lt;br /&gt;
[[Image:BrowningHP-BevHillsCop.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm.]]&lt;br /&gt;
[[Image:BRHP.jpg|thumb|none|600px|Hirono takes Mitsuko's scythe at gunpoint.]]&lt;br /&gt;
[[Image:BRHP1.jpg|thumb|none|600px|Hirono threatens Mitsuko ([[Ko Shibasaki]]) with her Hi-Power. Note the later-model spur hammer.]]&lt;br /&gt;
[[Image:BRlighthousetable.jpg|thumb|none|600px|Chisato makes a dash for the Model 19 Snub Nose. Note the Browning Hi-Power set on the far end of the table.]]&lt;br /&gt;
[[Image:BRHPM19.jpg|thumb|none|600px|Haruka fires her Hi-Power during the shootout in the lighthouse.]]&lt;br /&gt;
&lt;br /&gt;
===Walther PPK===&lt;br /&gt;
Girl #19 (Chisato Matsui) is given a [[Walther PPK]] at the beginning of the game, but never uses it, opting instead to retrieve a S&amp;amp;W Model 19 Snub Nose during the shootout at the lighthouse.&lt;br /&gt;
[[Image:Waltherppk32acp.jpg|thumb|400px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[Image:BRlighthousetable.jpg|thumb|none|600px|Chisato makes a dash for the Model 19 Snub Nose. Note the PPK near the center of the table.]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
Girl #10 (Hirono Shimizu)’s weapon is a [[Colt M1911A1]] pistol (though it is initially replaced with a Browning Hi-Power due to a continuity error).&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War II Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:BRM1911A1.jpg|thumb|none|600px|Hirono confronts Mitsuko ([[Ko Shibasaki]]) in the shack.]]&lt;br /&gt;
[[Image:BRM1911A12.jpg|thumb|none|600px|Mitsuko strikes Hirono's hand with a stun gun, causing her to drop her M1911A1.]]&lt;br /&gt;
[[Image:BRM1911A13.jpg|thumb|none|600px|Hirono's dropped M1911A1. Note the angled mainspring housing, indicating that it is an A1 model.]]&lt;br /&gt;
[[Image:BRM1911A16.jpg|thumb|none|600px|Kitano shoots his phone with an M1911A1 during the final scene.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Combat Commander===&lt;br /&gt;
After Hriono drops her and it is picked up by Mitsuko ([[Ko Shibasaki]]) M1911A1, it suffers from another continuity error and changes ''again'', this time into a [[Colt Combat Commander]].&lt;br /&gt;
[[Image:ColtCombatCommander.jpg‎ |thumb|none|400px|Colt Combat Commander - .45 ACP]] &lt;br /&gt;
[[Image:BRM1911A11.jpg|thumb|none|600px|Mitsuko threatens Hirono with her own weapon. Not the (now) ring hammer.]]&lt;br /&gt;
[[Image:BRM1911A15.jpg|thumb|none|600px|Mitsuko with Hirono's Colt Commander.]]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 (water gun)===&lt;br /&gt;
Kitano uses a water gun made to look like an M1911A1 during the final scene.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|World War II Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[Image:BRM1911A14.jpg|thumb|none|600px|Kitano fires his water gun.]]&lt;br /&gt;
[[Image:BRM1911A17.jpg|thumb|none|600px|A closeup of Kitano's water gun.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
Boy #5 (Shogo Kawada)'s assigned weapon is a stockless [[Franchi SPAS-12]] shotgun. He normally uses it in pump-action mode, but in a continuity error it briefly switches to semi-auto during the final fight with Kiriyama.&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]]&lt;br /&gt;
[[File:Brspas121.jpg|thumb|none|600px|Shogo fires his SPAS-12 in the air.]]&lt;br /&gt;
[[Image:Spasinbr.jpg|thumb|none|600px|Shogo readies his SPAS-12.]]&lt;br /&gt;
&lt;br /&gt;
===Remington 870===&lt;br /&gt;
A short-barreled [[Remington 870]] with a pistol grip and vertical foregrip is seen in the weapons stash in the lighthouse, but is never used.&lt;br /&gt;
[[Image:870 shorty.jpg|thumb|none|400px|Remington 870 with a Express tactical pistol grip and  vertical foregrip - 12 gauge]]&lt;br /&gt;
[[Image:BRlighthousetable.jpg|thumb|none|600px|Chisato makes a dash for the Model 19 Snub Nose. Note the shor-barreled 870 on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
Boy #10 (Ryuhei Asagawa)'s weapon is an [[IMI Uzi]] submachine gun. After he is killed by Boy #6 (Kazuo Kiriyama), the weapon is used by him.&lt;br /&gt;
[[Image:uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:battle-royale-09.jpg|thumb|none|600px|Boy #10 threatens Kiriyama with his Uzi.]]&lt;br /&gt;
[[Image:promo05.jpg|thumb|none|600px|Asagawa mows down a pair of unarmed students from behind.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Micro-Uzi===&lt;br /&gt;
Girl #16 (Yuka Nakagawa)'s weapon is an [[Micro Uzi|IMI Micro-Uzi]] fitted with a large flash suppressor. It is taken and used by Girl #17 (Satomi Noda) after Yuka is accidentally poisoned. After Satomi dies, it is used by Boy #15 (Shuya Nanahara).&lt;br /&gt;
[[Image:MicroUzi-2.jpg|thumb|none|400px|IMI Micro-Uzi - 9x19mm]]&lt;br /&gt;
[[Image:BR_MUZI01.jpg|thumb|none|600px|Satomi opens fire with Yuka's Micro-Uzi.]]&lt;br /&gt;
[[Image:BRfinale.jpg|thumb|none|600px|Shuya with the Micro-Uzi and Noriko with the Model 19 Snub Nose.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===XM177E2===&lt;br /&gt;
One of the soldiers is seen with a [[M16 rifle series#Colt XM177/CAR-15/Commando Series |Colt XM177E2]] carbine.&lt;br /&gt;
[[Image:ColtM177E2.jpg|thumb|400px|none|'''XM177E2 Carbine''' aka Colt Model 629 - 5.56x45mm]]&lt;br /&gt;
[[Image:BRM16A1XM177.jpg|thumb|none|600px|Armed soldiers stand guard at the main classroom building. Note the XM177E2 in the foreground.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1===&lt;br /&gt;
Various solders are seen armed with [[M16A1]] rifles throughout the film.&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|400px|M16A1 with 30 Round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BRM16A1.jpg|thumb|none|600px|Soldiers armed with M16A1 rifles hold back a reporter during the opening scene.]]&lt;br /&gt;
[[Image:BRM16A1M4A1.jpg|thumb|none|600px|Soldiers armed with M16A1s escort the Program's overseers, Kitano and Kinpatsu Sakamochi, into the classroom to meet their new inductees.]]&lt;br /&gt;
[[Image:BRM16A11.jpg|thumb|none|600px|The soldiers watch on unfazed as Boy #1 (Yoshio Akamatsu) hastily exits the classroom.]]&lt;br /&gt;
[[Image:BRM16A1XM177.jpg|thumb|none|600px|Armed soldiers stand guard at the main classroom building.]]&lt;br /&gt;
[[Image:BRM16A12.jpg|thumb|none|600px|Shinji Mimura shows his friends a photo of his grandfather with an M16A1.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 (M16A2 Mockup)===&lt;br /&gt;
Some of the soldiers seen during 3-B's introduction to the BR Program are seen with M16A1s (denoted by their full-auto capability displayed in the scene) outfitted with [[M16A2]] handguards.&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|500px|M16A1 with A2 style handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BRM16A1A2H.jpg|thumb|none|600px|As a student's bomb collar is set off for a demonstration, the soldier shields himself from the spray with his rifle.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1===&lt;br /&gt;
A sparce few of the soldiers in the film are armed with [[Colt M4A1]] rifles in lieu of their regular M16s.&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BRM16A1M4A1.jpg|thumb|none|600px|Soldiers armed with M16A1s escort the Program's overseers, Kitano and Kinpatsu Sakamochi, into the classroom to meet their new inductees. A single M4 rifle can be seen on the far right.]]&lt;br /&gt;
[[Image:BRM4A1.jpg|thumb|none|600px|The soldiers fire at the ceiling as class 3-B begins to panic.]]&lt;br /&gt;
[[Image:BRM4A11.jpg|thumb|none|600px|The students push agianst the wall of soldiers, initially too panicked to heed the gunfire.]]&lt;br /&gt;
[[Image:BRM4A12.jpg|thumb|none|600px|The soldiers fire at the floor, herding the students towards the center of the classroom.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
One of the photos of Shinji Mimura's grandfather shows him holding an [[M1 Garand]] battle rifle.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Brm1.jpg|thumb|none|600px|The photo of Mimura's grandfather armed with a Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
===Mk 2 hand grenade===&lt;br /&gt;
Girl #5 (Izumi Kanai) is given several [[Mk 2 hand grenade|Mk. 2 hand grenades]], but is killed before she can use them.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BRG.jpg|thumb|none|600px|The now-ownerless Mk. 2 grenades.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Eternal_Darkness&amp;diff=1025452</id>
		<title>Eternal Darkness</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Eternal_Darkness&amp;diff=1025452"/>
		<updated>2016-05-15T22:50:54Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Enfield Mk1 Star Revolver */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:EDcover.jpg|thumb|right|300px|''Eternal Darkness: Sanity's Requiem'' (2002)]]&lt;br /&gt;
'''The following guns were used in the video game ''Eternal Darkness'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===French Flintlock Pistol===&lt;br /&gt;
Two [[Flintlock Pistol]]s are used by the character Dr. Maximillian Roivas in 1760 AD, called the &amp;quot;Flintlock Pistol&amp;quot; in game.&lt;br /&gt;
[[Image:TowerSeaServicePistol.jpg|thumb|none|400px|Tower Sea Service Flintlock Pistol used by the Royal Navy.]]&lt;br /&gt;
[[Image:ED-Flintlock.jpeg‎|thumb|none|400px|&amp;quot;Dual Flintlocks pistols for those who wish to fight &amp;quot;akimbo&amp;quot; style. The French Flintlock Holster pistol was in use from the 1680s. As a muzzle-loaded pistol, its rate of fire is rather low, but it packs a powerful punch.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 637 Airweight===&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 637 Airweight]] is used by the character Alex Roivas in 2000 AD, called the &amp;quot;Revolver&amp;quot; in game.&lt;br /&gt;
[[Image:S&amp;amp;WModel637.jpg|thumb|none|400px|Smith and Wesson Model 637 Airweight - .38 Special]]&lt;br /&gt;
[[Image:ED-SmithModel37.jpeg‎|thumb|none|400px|&amp;quot;This is a Smith &amp;amp; Wesson Model 637, one of the smaller revolvers in the Smith &amp;amp; Wesson family. This double-action revolver is capable of firing .38 Special ammunition, which allows for extra stopping power.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
A [[M1911 pistol series|Colt M1911]] is used by the character Dr. Edwin Lindsey in 1983 AD, called the &amp;quot;Automatic Pistol&amp;quot; in game. Paul Augustine also uses this pistol in a brief cutscene at the beginning of the chapter.&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 - .45 ACP]]&lt;br /&gt;
[[Image:ED-1911.jpeg|thumb|none|400px|&amp;quot;Since 1907 this weapon has been a trusted sidearm to U.S. armed forces. Through two World Wars, Korea, and Vietnam, the Colt M1911 Automatic Pistol has proven itself to be a reliable firearm with good stopping power.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Lebel Modele 1892===&lt;br /&gt;
A [[Mle 1892 Revolver|Lebel Modele 1892]] is used by the character Peter Jacob in 1916 AD, called the &amp;quot;Revolver&amp;quot; in game.&lt;br /&gt;
[[Image:Mle 1892.jpg|thumb|none|400px|Modele d’Ordonnance Mle 1892 - 8x27mm SR]]&lt;br /&gt;
[[Image:ED-Lebel.jpeg|thumb|none|400px|&amp;quot;This Lebel Modele 1892 Revolver was introduced prior to World War One. A double-action pistol with a six-shot swing-out cylinder chambered for 8mm French Service ammunition.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Enfield Mk1 Star Revolver===&lt;br /&gt;
An [[Enfield No.2|Enfield Mk1 Revolver]] is used by Dr. Edward M. Roivas in 1952 AD, called the &amp;quot;Revolver&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
Although the Enfield's description correctly identifies it as being chambered in .380/200, its ammunition comes in the same boxes as the .38 Special rounds from Alex's time.&lt;br /&gt;
[[Image:Enfield No2.jpg|thumb|none|400px|Enfield No.2 Mk.1* - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:ED-StarRevolver.jpeg|thumb|none|400px|&amp;quot;This is an Enfield Mk1 Star Revolver, introduced prior to World War I. It is a double-action pistol with a six-shot top-break cylinder. The Enfield is chambered for .380 revolver ammunition.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Glock 17===&lt;br /&gt;
A [[Glock 17]] is used by Michael Edwards in 1991 AD, called the &amp;quot;Pistol&amp;quot; in game.&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|400px|Glock 17 (Generation 1) -9x19mm.]]&lt;br /&gt;
[[Image:ED-Glock.jpeg|thumb|none|400px|&amp;quot;The Glock 17 is a semi-automatic pistol, renowned for its resilience under harsh firing conditions - the Glock can even fire underwater! The Glock fires 9mm pistol ammunition.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Remington Model 870===&lt;br /&gt;
This [[Remington Model 870 Shotgun|Remington M870]] is used by the character Dr. Edwin Lindsey in 1983 AD, called the &amp;quot;Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:USMC870.jpg|thumb|none|400px|Remington M870 with USMC configuration - 12 Gauge]]&lt;br /&gt;
[[Image:ED-Remington870.jpeg|thumb|none|400px|&amp;quot;A Remington M-870 Shotgun, slightly modified with an extended tube magazine, choke barrel, rifle sights, and bayonet lug. This is the same shotgun used by the U.S. Marine Corps since 1970.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Ithaca Auto &amp;amp; Burglar Model A===&lt;br /&gt;
An [[Ithaca Auto &amp;amp; Burglar|Ithaca Auto &amp;amp; Burglar Model A]] double-barreled shotgun is used by Dr. Edward M. Roivas in 1952 AD, called the &amp;quot;Double Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MA.jpg|thumb|none|400px|Ithaca Model A - 12 Gauge]]&lt;br /&gt;
[[Image:ED-Ithaca.jpeg|thumb|none|400px|&amp;quot;The Ithaca Model 'A' Shotgun was also known as the Auto or Home Burglar Gun. A double-barreled, breech-loaded shotgun, it is capable of firing one or both barrels simultaneously.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1300 Defender===&lt;br /&gt;
A [[Winchester Model 1200/1300|Winchester M1300 Defender]] is used by Alex Roivas in 2000 AD, called the &amp;quot;Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|400px|Winchester M1300 - 12 Gauge]]&lt;br /&gt;
[[Image:ED-Winchester.jpeg|thumb|none|400px|&amp;quot;The Winchester Model 1300 Defender is quite possibly one of the finest pump-action shotguns available. The unique slide action operates a rotating bolt, and unlocking is recoil-assisted, making it very fast and smooth to cycle.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Lee-Enfield Mk III===&lt;br /&gt;
A [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield Mk III]] is used by Peter Jacob in 1916 AD, called the &amp;quot;Rifle&amp;quot; in game.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|400px|Lee-Enfield No.1 Mk.III* - .303 British.]]&lt;br /&gt;
[[Image:ED-Enfield.jpeg|thumb|none|400px|&amp;quot;The Lee-Enfield Mk III bolt-action rifles are legends in their own time. Completely reliable even under adverse conditions over three million were produced in Britain, India and Australia.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Holland &amp;amp; Holland Rifle===&lt;br /&gt;
A [[Holland &amp;amp; Holland Double Rifle]] chambered for .500 Nitro is used by Dr. Edward M. Roivas in 1952 AD, called the &amp;quot;Elephant Gun&amp;quot; in game.&lt;br /&gt;
[[Image:405nitro.jpg|thumb|none|400px|Holland &amp;amp; Holland Royal Ejector]]&lt;br /&gt;
[[Image:ED-ElephantGun.jpeg|thumb|none|400px|&amp;quot;The Holland and Holland Double Rifle fires an enormous .50 x 3&amp;quot; nitro slug, quite capable of stopping a rhino or elephants dead in their tracks. Only a crazy man would feel comfortable facing a &amp;quot;Holland and Holland.&amp;quot;&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===XM29 OICW===&lt;br /&gt;
A [[Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon|H&amp;amp;K OICW]] is used by Michael Edwards in 1991 AD, called the &amp;quot;Assault Rifle&amp;quot; in game.&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|400px|XM29 OICW - 5.56x45mm / 20mm]]&lt;br /&gt;
[[Image:ED-OICW.jpeg|thumb|none|400px|&amp;quot;The Objective Individual Combat Weapon (OICW) is a Heckler &amp;amp; Koch G-36 rifle mounted under a 20mm grenade cannon. It is commonly assigned to Special Forces units. The rifle uses a 30-round clip and is chambered for 5.56mm NATO ammunition.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Horror]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=White_House_Down&amp;diff=997421</id>
		<title>White House Down</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=White_House_Down&amp;diff=997421"/>
		<updated>2016-01-24T17:26:36Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* FGM-148 Javelin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''White House Down''&lt;br /&gt;
|picture =White-House-Down-Teaser-Poster-3.jpg&lt;br /&gt;
|caption = Teaser Poster&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director = [[Roland Emmerich]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|studio=Centropolis Entertainment &amp;lt;br&amp;gt; Iron Horse Entertainment &amp;lt;br&amp;gt; Mythology Entertainment&lt;br /&gt;
|distributor=Columbia Pictures&lt;br /&gt;
|character1=John Cale&lt;br /&gt;
|actor1=[[Channing Tatum]]&lt;br /&gt;
|character2=President James Sawyer&lt;br /&gt;
|actor2=[[Jamie Foxx]]&lt;br /&gt;
|character3=Alice Dawson&lt;br /&gt;
|actor3=Maggie Gyllenhaal&lt;br /&gt;
|character4=Martin Walker&lt;br /&gt;
|actor4=[[James Woods]]&lt;br /&gt;
|character5=Emil Stenz&lt;br /&gt;
|actor5=[[Jason Clarke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''White House Down''''' is a 2013 action film directed by [[Roland Emmerich]] and stars [[Channing Tatum]] as John Cale, a Capitol Police Officer and failed Secret Service applicant who finds himself trapped after heavily armed mercenaries seize the White House.  He then proceeds to find President James Sawyer ([[Jamie Foxx]]) and the two try to find a way to thwart the terrorists.  The film was released in the U.S. on June 28, 2013, a mere three months following the release of the similarly-themed ''[[Olympus Has Fallen]]''. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 19==&lt;br /&gt;
John Cale ([[Channing Tatum]]) uses a [[Glock 19]] pistol as his sidearm while serving as the bodyguard of Speaker of the House Eli Raphaelson ([[Richard Jenkins]]). &lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:WHD-G19-1.jpg|thumb|600px|none|John Cale ([[Channing Tatum]]) brandishes a Glock 19.]]&lt;br /&gt;
[[File:WHD-G19-2.jpg|thumb|600px|none|Cale unloads his Glock before giving it to White House security.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Special Agent Martin Walker ([[James Woods]]) uses a [[Beretta 92FS]] as his main weapon throughout the film, despite the official sidearm of the Secret Service being the SIG-Sauer P229. A few of the Secret Service Uniformed Division officers are also armed with Berettas, which the mercenaries use to seize control of the White House.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:WHD-92FS-1.jpg|thumb|600px|none|Martin Walker ([[James Woods]]) checks his Beretta 92FS before placing it in his holster.]]&lt;br /&gt;
[[File:WHD-92FS-2.jpg|thumb|600px|none|A mercenary retrieves a Beretta 92FS from a fallen Secret Service officer.]]&lt;br /&gt;
[[File:WHD-92FS-3.jpg|thumb|600px|none|Walker fires a silenced Beretta 92FS.]]&lt;br /&gt;
[[File:WHD-92FS-4.jpg|thumb|600px|none|Walker searches for the President and Cale.]]&lt;br /&gt;
[[File:WHD-92FS-5.jpg|thumb|600px|none|Walker fires the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD-45 Tactical==&lt;br /&gt;
Cale uses a [[Springfield Armory XD]]-45 Tactical taken from Vadim ([[Anatoly Zinoviev]]) for much of the movie. He later gives it to President James Sawyer ([[Jamie Foxx]]) to protect himself while they flee through the White House catacombs. &lt;br /&gt;
[[Image:SpringfieldXD45Tactical.jpg|thumb|none|300px|Springfield Armory XD-45 Tactical (flip side) - .45 ACP]]&lt;br /&gt;
[[Image:WhiteHouseDownSG552XD.jpg|thumb|none|400px|[[Jamie Foxx]] holds a Springfield XD in a publicity shot for the film.]]&lt;br /&gt;
[[Image:WHDJFoxxXD.JPG|thumb|none|500px|[[Jamie Foxx]] holds a Springfield XD in a publicity shot for the film.]]&lt;br /&gt;
[[Image:WHD-SpringfieldXD.jpg|thumb|none|601px|Cale struggles with a terrorist who was armed with the Springfield XD.]]&lt;br /&gt;
[[Image:WHD 106.jpg|thumb|none|601px|John Cale ([[Channing Tatum]]) is seen firing the [[Springfield Armory XD]]. ]]&lt;br /&gt;
[[File:WHD-XD-1.jpg|thumb|none|601px|Cale holds President Sawyer at gunpoint with the XD.]]&lt;br /&gt;
[[Image:WHD 109.jpg|thumb|none|601px|Cale is armed with the XD as he and President Sawyer take cover.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
Some of the uniformed and plainclothes Secret Service agents are armed with what appear to be [[SIG-Sauer P229]] pistols.  &lt;br /&gt;
[[Image:SIGP229.jpg|thumb|none|300px|SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:WHD-SIG-229.jpg|thumb|none|601px|A Secret Service agent holds a SIG-Sauer P229.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] appears to be the weapon used by Emil Stenz ([[Jason Clarke]]) as well as the mercenaries and Secret Service agents during the initial takeover of the White House. John Cale ([[Channing Tatum]]) also uses a SIG P250 Compact with a threaded barrel, taken from a fallen Secret Service agent (again, a weapon not used by the real USSS). He uses the P250 until he is able to acquire a Brügger &amp;amp; Thomet APC9 submachine gun. &lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|none|300px|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:SIG P250c left.JPG|thumb|none|300px|SIG-Sauer P250 Compact with threated barrel - 9x19mm.]]&lt;br /&gt;
[[Image:WHD 3406.jpg|thumb|none|400px|On-set Armorer Paul Barrette holds the [[SIG-Sauer P250#SIG-Sauer P250 Compact|SIG-Sauer P250 Compact]] used in the film.]]&lt;br /&gt;
[[Image:WHD-promo.jpg|thumb|none|400px|[[Channing Tatum]] holds the [[SIG-Sauer P250#SIG-Sauer P250 Compact|SIG-Sauer P250 Compact]] as John Cale in a publicity still from the film.]]&lt;br /&gt;
[[File:WHD-P229-1.jpg|thumb|none|600px|Stenz fires a SIG-Sauer, fitted with a suppressor that was disguised as a microphone.]]&lt;br /&gt;
[[File:WHD-P229-2.jpg|thumb|none|600px|Stenz and Motts ([[Falk Hentschel]]) on the left open fire at a group of surprised Secret Service officers.]]&lt;br /&gt;
[[File:WHD-P229-3.jpg|thumb|none|600px|A SIG-Sauer P250 Compact with a threaded barrel lies next to a dead Secret Service agent.]]&lt;br /&gt;
[[Image:WHPSIGP229.jpg|thumb|none|601px|Cale fires his P250 Compact at a terrorist from between his legs.]]&lt;br /&gt;
[[File:WHD-P250-1.jpg|thumb|none|600px|Cale grabs his phone while holding a P250 Compact.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
Emil Stenz ([[Jason Clarke]]) uses a custom [[Ruger SR9|Ruger SR9c]] with a stainless steel slide and extended 17-round magazine as his sidearm. &lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:WHD-SR9-1.jpg|thumb|none|600px|Stenz threatens John Cale's daughter Emily (Joey King) with his Ruger SR9c.]]&lt;br /&gt;
[[File:WHD-SR9-2.jpg|thumb|none|600px|Stenz aims his Ruger SR9c while confronting Cale on the White House roof. Note that the gun is not fully loaded, as the chamber indicator is down in this shot. It's likely that this was done for safety reasons.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9]] is used by several of the mercenaries who seize the White House, including Stenz and Killick ([[Kevin Rankin]]). The submachine gun seen is fitted with a tan upper receiver, an EOTech XPS2 sight, tactical light and suppressor. Cale uses one after seizing it from Ritter ([[Andreas Apergis]]) early in the film. &lt;br /&gt;
[[Image:B&amp;amp;T APC9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 - 9x19mm]]&lt;br /&gt;
[[Image:WHD-Tater-2.jpg|thumb|none|450px|[[Channing Tatum]] wields a [[Brügger &amp;amp; Thomet APC9]] in a publicity shot for the film.]]&lt;br /&gt;
[[Image:WHD-APC9.jpg|thumb|none|601px|Ritter ([[Andreas Apergis]]) fires a APC9 when storming the Blue Room.]]&lt;br /&gt;
[[File:WHD-APC9-2.jpg|thumb|none|600px|Killick ([[Kevin Rankin]]) fires a APC9 with one hand.]]&lt;br /&gt;
[[Image:WHDACP9.jpg|thumb|none|601px|Ritter fires his APC9 at Cale.]]&lt;br /&gt;
[[Image:WhiteHouseDown-UMP.jpg|thumb|none|601px|Cale holds the APC9. Here we can see the tactical light attached on the APC9.]]&lt;br /&gt;
[[File:WHD-APC9-3.jpg|thumb|none|600px|Cale fires the APC9 while rescuing President Sawyer.]]&lt;br /&gt;
[[File:WHD-APC9-4.jpg|thumb|none|600px|Stenz holds an APC9.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
President James Sawyer ([[Jamie Foxx]]) fires a [[Brügger &amp;amp; Thomet MP9]] with a suppressor after taking it from a fallen mercenary. &lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:WHDMP9.jpg|thumb|none|601px|President Sawyer picks up an MP9.]]&lt;br /&gt;
[[Image:WHD-MP9-1.jpg|thumb|none|601px|Sawyer tries to fire the suppressed B&amp;amp;T MP9, but can't see without glasses.]]&lt;br /&gt;
[[File:WHD-MP9-2.jpg|thumb|none|600px|President Sawyer takes out Vadim ([[Anatoly Zinoviev]]) with the MP9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Stenz uses a [[Heckler &amp;amp; Koch MP5A3]] with a suppressor while seizing control of the White House. Stenz's right hand man Motts ([[Falk Hentschel]]) uses a MP5A3 with tan furniture, a RIS handguard and foregrip, which is later taken by Cale when he rescues President Sawyer. &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:WhiteHouseDown-MP5.jpg|thumb|none|601px|Stenz fires a suppressor-equipped MP5A3.]]&lt;br /&gt;
[[Image:WHD-MP5-2.jpg|thumb|none|601px|Cale fires a MP5A3 with RIS handguards and a foregrip after taking it from Motts.]]&lt;br /&gt;
[[File:WHD-Javelinfire.jpg|thumb|none|600px|Motts aims the MP5A3 while another mercenary fires a FGM-148 Javelin.]]&lt;br /&gt;
[[File:WHD-MP5-3.jpg|thumb|none|600px|Motts brandishes a MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD==&lt;br /&gt;
A couple of [[Heckler &amp;amp; Koch MP5SD]] submachine guns can be seen in the White House armory. Although the mercenaries are seen grabbing the MP5SDs, in a continuity error they turn into MP5A3s with suppressors when they are fired. &lt;br /&gt;
[[Image:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[Image:WHD-MP5SD.jpg|thumb|none|601px|The mercenaries grab MP5SD submachine guns from the armory.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A couple of [[Heckler &amp;amp; Koch MP5K]] submachine guns can be seen in an armory. One can also be seen in a case in the back of the presidential limo.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:WHD-MP5SD.jpg|thumb|none|601px|The MP5K's are seen at the top.]]&lt;br /&gt;
[[Image:WHD-MP5K.jpg|thumb|none|601px|An MP5K in the limo's weapons compartment.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
Several Secret Service agents are armed with the [[FN P90]]. This is one of the few weapons used by Secret Service in this movie that is in fact used by the Secret Service in real life.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:WHD-P90M4A1.jpg|thumb|none|450px|A Secret Service agent holds a P90 in a publicity photo.]]&lt;br /&gt;
[[Image:WhiteHouseDownP90.jpg|thumb|none|450px|Secret Service agents carry P90 submachine guns (behind Maggie Gyllenhaal) in a publicity shot for the film.]]&lt;br /&gt;
[[File:WHD-P90-1.jpg|thumb|none|600px|A Secret Service agent reacts to shooting from the White House.]]&lt;br /&gt;
[[File:WHD-P90-2.jpg|thumb|none|600px|A Secret Service agent fires a P90 during a shootout.]]&lt;br /&gt;
[[File:WHD-P90-3.jpg|thumb|none|600px|Secret Service agents hold P90s at the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590 Cruiser==&lt;br /&gt;
Cale gives Donnie the tour guide ([[Nicholas Wright]]) a [[Mossberg 590 Cruiser]] with a door breaching brake while rescuing the hostages. &lt;br /&gt;
[[Image:Mossberg590CompactCruiserBreach.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Cruiser&amp;quot; with door breaching brake - 12 Gauge]]&lt;br /&gt;
[[File:WHD-SG-1.jpg|thumb|none|600px|Cale hands a Mossberg 500 Cruiser to Donnie (Nicolas Wright).]]&lt;br /&gt;
[[File:WHD-SG-2.jpg|thumb|none|600px|''&amp;quot;Tour's over.&amp;quot;'' Donnie the tour guide ([[Nicholas Wright]]) holds the [[Mossberg 590 Cruiser]].]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16A4==&lt;br /&gt;
U.S. Army soldiers that surround the White House are armed with [[M16A4]] rifles. U.S. Marines at the White House are also seen holding M16A4s. &lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 Rifle (select fire; safe/semi/3 round burst) - 5.56x45mm]]&lt;br /&gt;
[[File:WHD-M16-1.jpg|thumb|none|600px|A Marine in dress uniform holds a M16A4 as the President is escorted to the emergency bunker.]]&lt;br /&gt;
[[Image:WhiteHouseDown-M16.jpg|thumb|none|601px|U.S. Army troops hold M16A4s.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
Some of the mercenaries are armed with [[M4A1]] carbines with EOTech XPS2 sights. Agents from the Secret Service Counter-Assault Team are also armed with M4A1s, as are U.S. Army soldiers and U.S. Marines. In real life the US Secret Service no longer uses the M4A1, having replaced it with the Knight's Armament Company SR-16.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:WhiteHouseDown-M4.jpg|thumb|none|601px|Secret Service Counter-Assault Team agents hold M4A1s.]]&lt;br /&gt;
[[File:WHD-M4-1.jpg|thumb|none|600px|A M4A1 carbine lies next to a fallen mercenary.]]&lt;br /&gt;
[[File:WHD-M4-2.jpg|thumb|none|600px|Motts aims a M4A1 carbine after hearing a suspicious noise.]]&lt;br /&gt;
[[File:WHD-M4-3.jpg|thumb|none|600px|Motts and Stenz fire at Cale and President Sawyer after they escape with the Presidential limousine.]]&lt;br /&gt;
[[File:WHD 811r.jpg|thumb|none|601px|A Delta Force commando holds a M4A1 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
Vadim ([[Anatoly Zinoviev]]) is armed with a short-barrelled [[SIG SG 552]] carbine with a pronged flash hider and standard diopter sights while searching for the President in the White House living quarters. Cale takes the SG 552 and uses it while eluding Stenz. &lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|none|400px|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:WhiteHouseDownSG552XD.jpg|thumb|none|400px|[[Channing Tatum]] holds a SIG SG 552 rifle in a publicity shot for the film.]]&lt;br /&gt;
[[Image:WHDSG552.jpg|thumb|none|601px|Vadim ([[Anatoly Zinoviev]]) fires his SG 552 at Cale.]]&lt;br /&gt;
[[Image:WHDSG552-2.jpg|thumb|none|601px|Vadim reloads his SIG rifle.]]&lt;br /&gt;
[[Image:WHD-SG552-1.jpg|thumb|none|601px|Cale surprises Vadim in the White House kitchen.]]&lt;br /&gt;
[[Image:WHDSIGSG552.jpg|thumb|none|601px|Cale on the right holds the SIG rifle.]]&lt;br /&gt;
[[Image:WHDSG552-3.jpg|thumb|none|599px|John Cale fires the SG 552 at the mercenaries on the White House roof.]]&lt;br /&gt;
&lt;br /&gt;
==MK18 Mod 0==&lt;br /&gt;
A US Army soldier is briefly seen with a [[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|MK18 Mod 0]] at the end of the film.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|500px|Mk. 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:WHD 601.jpg|thumb|none|600px|A US Army soldier is briefly seen with a [[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|MK18 Mod 0]] at the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700 (mounted on Cadex Defence Strike Dual rifle chassis)==&lt;br /&gt;
Secret Service snipers use [[Remington 700]] action mounted on the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:Cadex-strikedual-chassis.jpg|thumb|none|400px|Cadex Defence Strike Dual short action rifle chassis for the Remington 700.]]&lt;br /&gt;
[[File:WHD_3403.jpg|thumb|none|551px|On-set Armorer Paul Barrette shows off the [[Remington 700]] action mounted on the Cadex Defence Strike Dual rifle chassis.]]&lt;br /&gt;
[[File:WHD-bolt-1.jpg|thumb|none|600px|Secret Service snipers with a Remington 700 mounted on the Cadex Strike Dual Chassis and a thermal scope.]]&lt;br /&gt;
[[File:WHD-bolt-2.jpg|thumb|none|600px|The snipers react to the mercenaries as they storm the White House roof.]]&lt;br /&gt;
[[File:WHD-bolt-3.jpg|thumb|none|600px|The mercenaries use captured sniper rifles to fire on Secret Service agents on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==DPMS Panther LRT SASS==&lt;br /&gt;
Mercenaries use [[DPMS Panther LRT SASS]] rifles with suppressors after seizing them from the White House's rooftop armory. &lt;br /&gt;
[[Image:DPMS Panther LRT SASS.jpg|thumb|none|500px|DPMS Panther LRT SASS - from The Specialists, Ltd.]]  &lt;br /&gt;
[[File:WHD_3405.jpg|thumb|none|551px|On-set Armorer Paul Barrette shows off the DPMS Panther rifle (from the Blu-Ray special features).]]&lt;br /&gt;
[[File:WHD-sniper-1.jpg|thumb|none|601px|A mercenary opens fire with a DPMS Panther LRT SASS.]]&lt;br /&gt;
[[File:WHD-sniper-2.jpg|thumb|none|601px|The mercenaries hold sniper rifles as they set up on the White House roof.]]&lt;br /&gt;
[[File:WHD-sniper-3.jpg|thumb|none|600px|Another mercenary fires a DPMS Panther LRT SASS with a black stock.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A [[M249 SAW]] machine gun is seen in the White House armory. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:WHD-M249.jpg|thumb|none|600px|A M249 sits in the White House armory.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
The mercenaries use a [[Minigun]] mounted on a Secret Service Chevrolet Suburban during a car chase on the White House lawn. John Cale ([[Channing Tatum]]) also uses the minigun in the film. &lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WHD-Minigun.jpg|thumb|none|599px|Motts ([[Falk Hentschel]]) prepares to fire the M134 minigun at the President's limousine.]]&lt;br /&gt;
[[File:WHD-minigun-2.jpg|thumb|none|600px|Motts destroys a pool house with the M134 minigun.]]&lt;br /&gt;
[[File:WHD-Minigun-2.jpeg|thumb|none|601px|Cale ([[Channing Tatum]]) prepares to fire the minigun.]]&lt;br /&gt;
[[File:WHD-Minigun-3.jpg|thumb|none|600px|A close-up of the minigun firing.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The MH-60 Black Hawks in the film are armed with pylon-mounted [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]  miniguns.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:WHD-GAU17-1.jpg|thumb|none|600px|A MH-60 Black Hawk opens fire with its GAU-17/A miniguns.]]&lt;br /&gt;
[[File:WHD-GAU17-2.jpg|thumb|none|600px|The GAU-17/A winds down after firing a burst.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
The mercenaries also use a [[Browning M2]] machine gun attached to a Leupold mount with several sights, including a Leupold HAMR scope.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:WHD-M2.jpg|thumb|none|601px|The mercenaries fire the Browning at the Presidential helicopters.]]&lt;br /&gt;
[[Image:WHDM2.jpg|thumb|none|601px|Firing the M2 attached to a Leupold mount with several sights, including a Leupold HAMR scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240D==&lt;br /&gt;
The MH-60 Black Hawk helicopters transporting Delta Force commandos have FN [[M240|M240D]] machine guns mounted as door guns. &lt;br /&gt;
[[Image:M240d.jpg|thumb|400px|none|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:WHD 808.jpg|thumb|none|600px|The door machine gun appears to be an M240D.]]&lt;br /&gt;
[[File:WHD-M240.jpg|thumb|none|600px|A M240D is mounted on the Black Hawk's door.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
President Sawyer ([[Jamie Foxx]]) uses what appears to be an [[M26 hand grenade]] as a distraction when he is confronted by Walker and Stenz at the White House pool. Grenades are later used during a fight between Stenz and Cale ([[Channing Tatum]]). &lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:WHD-grenade-1.jpg|thumb|none|600px|President Sawyer flips the spoon off the hand grenade.]]&lt;br /&gt;
[[File:WHD-grenade-2.jpg|thumb|none|600px|The grenade lands next to Walker.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The mercenaries use a [[FGM-148 Javelin]] to fend off attacking helicopters.  While the Javelin is designed as an anti-tank weapon, it uses an IR (heat-seeking) guidance system like those used on air-to-air missiles, allowing it to easily engage helicopters. Strangely, the Javelin is abandoned in favor of an outdated RPG-7 when the mercenaries actually have to destroy a tank, and Cale often describes them as &amp;quot;surface to air missiles&amp;quot;.&lt;br /&gt;
The launcher in the film is erroneously depicted as a standard hard-launch missile launcher, instead of a soft-launch (where the missile is pneumatically ejected a safe distance and then ignites its motor). &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:WHD-Javelin-1.jpg|thumb|none|601px|A mercenary aims a FGM-148 Javelin.]]&lt;br /&gt;
[[File:WHD-Javelinfire.jpg|thumb|none|600px|The mercenary fires a FGM-148 Javelin at one of the MH-60 Black Hawks. Note the oversized backblast of the Javelin. Also, a normal backblast of the Javelin would have burned the mercenary in the middle.]]&lt;br /&gt;
[[File:WHD-Javelin-2.jpg|thumb|none|600px|The mercenary remounts the Command Launch Unit to another Javelin missile tube after firing.]]&lt;br /&gt;
[[File:WHD-Javelin-3.jpg|thumb|none|600px|Stenz attempts to fire the Javelin as Cale tackles him.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
A mercenary fires an [[RPG-7]] at an advancing M1 Abrams during a chase between the mercenaries and Cale as he and the President attempt to flee using the Presidential Limousine. In reality, an RPG-7 with a PG-7VM rocket will do next to nothing to an M1 Abrams tank, especially from the front. Why they didn't use one of the dozen or so Javelin ATGMs they had just carried up, which would easily destroy an Abrams from any angle, is a mystery.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:WHD-RPG7-4.jpg|thumb|none|601px|A mercenary aims a RPG-7.]]&lt;br /&gt;
[[File:WHD 108.jpg|thumb|none|601px|The mercenary fires at a tank attempting to breach the White House lawn. He apparently doesn't realize that an RPG-7 with a PG-7VM rocket will do next to nothing to an Abrams, especially from the front.]]&lt;br /&gt;
&lt;br /&gt;
==Custom RPG-7 (mockup)==&lt;br /&gt;
While being chased in the Presidential limousine, President James Sawyer ([[Jamie Foxx]]) takes out a custom rocket launcher which resembles an [[RPG-7#Airtronic RPG-7|Airtronic RPG-7]].  This particular launcher appears to be an RPG-7D paratrooper model fitted with an [[M16 rifle series#M4/M4A1 Carbine|M4]]-style stock and RIS rails. The type used is distinguishable from the standard RPG-7 by its takedown feature and the safety latch extension that is visible under the launch tube to prevent the sear from functioning when the launcher is in two pieces. Two separate rocket types can be seen being used with this weapon; the PG-7VM and the larger PG-7VL, but this launcher is fitted with a chromed warhead. The chrome is most likely for pure design and and to attract the audience, as chromed warheads have no beneficial value and too costly to be standard issue.&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|450px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[File:WHD-RPG7-3.jpg|thumb|none|601px|While in the Presidential limousine, President Sawyer finds a disassembled RPG launcher, with a Leupold HAMR sight.  Here, the launcher appears to be a RPG-7D paratrooper model distinguished by its takedown feature and the safety latch extension.]]&lt;br /&gt;
[[Image:WHD-RPG7.jpg|thumb|none|601px|President Sawyer loads a custom PG-7VL rocket.]]&lt;br /&gt;
[[Image:WHD-RPG7-2.jpg|thumb|none|601px|President Sawyer aims the launcher. The normal RPG-7 weighs 17.3 kg (37.7 lb) loaded, making it extremely difficult to aim it outside a car window during a high-speed car chase, further implying that this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
==White House Armory==&lt;br /&gt;
The armory at the White House stores several pistols, rifles, and submachine guns.&lt;br /&gt;
[[File:WHD 381.jpg|thumb|none|601px|]]&lt;br /&gt;
[[File:WHD 385.jpg|thumb|none|601px|]]&lt;br /&gt;
 &lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Roland Emmerich]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=White_House_Down&amp;diff=997415</id>
		<title>White House Down</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=White_House_Down&amp;diff=997415"/>
		<updated>2016-01-24T17:13:00Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* RPG-7 */&lt;/p&gt;
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&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''White House Down''&lt;br /&gt;
|picture =White-House-Down-Teaser-Poster-3.jpg&lt;br /&gt;
|caption = Teaser Poster&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director = [[Roland Emmerich]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|studio=Centropolis Entertainment &amp;lt;br&amp;gt; Iron Horse Entertainment &amp;lt;br&amp;gt; Mythology Entertainment&lt;br /&gt;
|distributor=Columbia Pictures&lt;br /&gt;
|character1=John Cale&lt;br /&gt;
|actor1=[[Channing Tatum]]&lt;br /&gt;
|character2=President James Sawyer&lt;br /&gt;
|actor2=[[Jamie Foxx]]&lt;br /&gt;
|character3=Alice Dawson&lt;br /&gt;
|actor3=Maggie Gyllenhaal&lt;br /&gt;
|character4=Martin Walker&lt;br /&gt;
|actor4=[[James Woods]]&lt;br /&gt;
|character5=Emil Stenz&lt;br /&gt;
|actor5=[[Jason Clarke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''White House Down''''' is a 2013 action film directed by [[Roland Emmerich]] and stars [[Channing Tatum]] as John Cale, a Capitol Police Officer and failed Secret Service applicant who finds himself trapped after heavily armed mercenaries seize the White House.  He then proceeds to find President James Sawyer ([[Jamie Foxx]]) and the two try to find a way to thwart the terrorists.  The film was released in the U.S. on June 28, 2013, a mere three months following the release of the similarly-themed ''[[Olympus Has Fallen]]''. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 19==&lt;br /&gt;
John Cale ([[Channing Tatum]]) uses a [[Glock 19]] pistol as his sidearm while serving as the bodyguard of Speaker of the House Eli Raphaelson ([[Richard Jenkins]]). &lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:WHD-G19-1.jpg|thumb|600px|none|John Cale ([[Channing Tatum]]) brandishes a Glock 19.]]&lt;br /&gt;
[[File:WHD-G19-2.jpg|thumb|600px|none|Cale unloads his Glock before giving it to White House security.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Special Agent Martin Walker ([[James Woods]]) uses a [[Beretta 92FS]] as his main weapon throughout the film, despite the official sidearm of the Secret Service being the SIG-Sauer P229. A few of the Secret Service Uniformed Division officers are also armed with Berettas, which the mercenaries use to seize control of the White House.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:WHD-92FS-1.jpg|thumb|600px|none|Martin Walker ([[James Woods]]) checks his Beretta 92FS before placing it in his holster.]]&lt;br /&gt;
[[File:WHD-92FS-2.jpg|thumb|600px|none|A mercenary retrieves a Beretta 92FS from a fallen Secret Service officer.]]&lt;br /&gt;
[[File:WHD-92FS-3.jpg|thumb|600px|none|Walker fires a silenced Beretta 92FS.]]&lt;br /&gt;
[[File:WHD-92FS-4.jpg|thumb|600px|none|Walker searches for the President and Cale.]]&lt;br /&gt;
[[File:WHD-92FS-5.jpg|thumb|600px|none|Walker fires the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD-45 Tactical==&lt;br /&gt;
Cale uses a [[Springfield Armory XD]]-45 Tactical taken from Vadim ([[Anatoly Zinoviev]]) for much of the movie. He later gives it to President James Sawyer ([[Jamie Foxx]]) to protect himself while they flee through the White House catacombs. &lt;br /&gt;
[[Image:SpringfieldXD45Tactical.jpg|thumb|none|300px|Springfield Armory XD-45 Tactical (flip side) - .45 ACP]]&lt;br /&gt;
[[Image:WhiteHouseDownSG552XD.jpg|thumb|none|400px|[[Jamie Foxx]] holds a Springfield XD in a publicity shot for the film.]]&lt;br /&gt;
[[Image:WHDJFoxxXD.JPG|thumb|none|500px|[[Jamie Foxx]] holds a Springfield XD in a publicity shot for the film.]]&lt;br /&gt;
[[Image:WHD-SpringfieldXD.jpg|thumb|none|601px|Cale struggles with a terrorist who was armed with the Springfield XD.]]&lt;br /&gt;
[[Image:WHD 106.jpg|thumb|none|601px|John Cale ([[Channing Tatum]]) is seen firing the [[Springfield Armory XD]]. ]]&lt;br /&gt;
[[File:WHD-XD-1.jpg|thumb|none|601px|Cale holds President Sawyer at gunpoint with the XD.]]&lt;br /&gt;
[[Image:WHD 109.jpg|thumb|none|601px|Cale is armed with the XD as he and President Sawyer take cover.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
Some of the uniformed and plainclothes Secret Service agents are armed with what appear to be [[SIG-Sauer P229]] pistols.  &lt;br /&gt;
[[Image:SIGP229.jpg|thumb|none|300px|SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:WHD-SIG-229.jpg|thumb|none|601px|A Secret Service agent holds a SIG-Sauer P229.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] appears to be the weapon used by Emil Stenz ([[Jason Clarke]]) as well as the mercenaries and Secret Service agents during the initial takeover of the White House. John Cale ([[Channing Tatum]]) also uses a SIG P250 Compact with a threaded barrel, taken from a fallen Secret Service agent (again, a weapon not used by the real USSS). He uses the P250 until he is able to acquire a Brügger &amp;amp; Thomet APC9 submachine gun. &lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|none|300px|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:SIG P250c left.JPG|thumb|none|300px|SIG-Sauer P250 Compact with threated barrel - 9x19mm.]]&lt;br /&gt;
[[Image:WHD 3406.jpg|thumb|none|400px|On-set Armorer Paul Barrette holds the [[SIG-Sauer P250#SIG-Sauer P250 Compact|SIG-Sauer P250 Compact]] used in the film.]]&lt;br /&gt;
[[Image:WHD-promo.jpg|thumb|none|400px|[[Channing Tatum]] holds the [[SIG-Sauer P250#SIG-Sauer P250 Compact|SIG-Sauer P250 Compact]] as John Cale in a publicity still from the film.]]&lt;br /&gt;
[[File:WHD-P229-1.jpg|thumb|none|600px|Stenz fires a SIG-Sauer, fitted with a suppressor that was disguised as a microphone.]]&lt;br /&gt;
[[File:WHD-P229-2.jpg|thumb|none|600px|Stenz and Motts ([[Falk Hentschel]]) on the left open fire at a group of surprised Secret Service officers.]]&lt;br /&gt;
[[File:WHD-P229-3.jpg|thumb|none|600px|A SIG-Sauer P250 Compact with a threaded barrel lies next to a dead Secret Service agent.]]&lt;br /&gt;
[[Image:WHPSIGP229.jpg|thumb|none|601px|Cale fires his P250 Compact at a terrorist from between his legs.]]&lt;br /&gt;
[[File:WHD-P250-1.jpg|thumb|none|600px|Cale grabs his phone while holding a P250 Compact.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
Emil Stenz ([[Jason Clarke]]) uses a custom [[Ruger SR9|Ruger SR9c]] with a stainless steel slide and extended 17-round magazine as his sidearm. &lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:WHD-SR9-1.jpg|thumb|none|600px|Stenz threatens John Cale's daughter Emily (Joey King) with his Ruger SR9c.]]&lt;br /&gt;
[[File:WHD-SR9-2.jpg|thumb|none|600px|Stenz aims his Ruger SR9c while confronting Cale on the White House roof. Note that the gun is not fully loaded, as the chamber indicator is down in this shot. It's likely that this was done for safety reasons.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9]] is used by several of the mercenaries who seize the White House, including Stenz and Killick ([[Kevin Rankin]]). The submachine gun seen is fitted with a tan upper receiver, an EOTech XPS2 sight, tactical light and suppressor. Cale uses one after seizing it from Ritter ([[Andreas Apergis]]) early in the film. &lt;br /&gt;
[[Image:B&amp;amp;T APC9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 - 9x19mm]]&lt;br /&gt;
[[Image:WHD-Tater-2.jpg|thumb|none|450px|[[Channing Tatum]] wields a [[Brügger &amp;amp; Thomet APC9]] in a publicity shot for the film.]]&lt;br /&gt;
[[Image:WHD-APC9.jpg|thumb|none|601px|Ritter ([[Andreas Apergis]]) fires a APC9 when storming the Blue Room.]]&lt;br /&gt;
[[File:WHD-APC9-2.jpg|thumb|none|600px|Killick ([[Kevin Rankin]]) fires a APC9 with one hand.]]&lt;br /&gt;
[[Image:WHDACP9.jpg|thumb|none|601px|Ritter fires his APC9 at Cale.]]&lt;br /&gt;
[[Image:WhiteHouseDown-UMP.jpg|thumb|none|601px|Cale holds the APC9. Here we can see the tactical light attached on the APC9.]]&lt;br /&gt;
[[File:WHD-APC9-3.jpg|thumb|none|600px|Cale fires the APC9 while rescuing President Sawyer.]]&lt;br /&gt;
[[File:WHD-APC9-4.jpg|thumb|none|600px|Stenz holds an APC9.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
President James Sawyer ([[Jamie Foxx]]) fires a [[Brügger &amp;amp; Thomet MP9]] with a suppressor after taking it from a fallen mercenary. &lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:WHDMP9.jpg|thumb|none|601px|President Sawyer picks up an MP9.]]&lt;br /&gt;
[[Image:WHD-MP9-1.jpg|thumb|none|601px|Sawyer tries to fire the suppressed B&amp;amp;T MP9, but can't see without glasses.]]&lt;br /&gt;
[[File:WHD-MP9-2.jpg|thumb|none|600px|President Sawyer takes out Vadim ([[Anatoly Zinoviev]]) with the MP9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Stenz uses a [[Heckler &amp;amp; Koch MP5A3]] with a suppressor while seizing control of the White House. Stenz's right hand man Motts ([[Falk Hentschel]]) uses a MP5A3 with tan furniture, a RIS handguard and foregrip, which is later taken by Cale when he rescues President Sawyer. &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:WhiteHouseDown-MP5.jpg|thumb|none|601px|Stenz fires a suppressor-equipped MP5A3.]]&lt;br /&gt;
[[Image:WHD-MP5-2.jpg|thumb|none|601px|Cale fires a MP5A3 with RIS handguards and a foregrip after taking it from Motts.]]&lt;br /&gt;
[[File:WHD-Javelinfire.jpg|thumb|none|600px|Motts aims the MP5A3 while another mercenary fires a FGM-148 Javelin.]]&lt;br /&gt;
[[File:WHD-MP5-3.jpg|thumb|none|600px|Motts brandishes a MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD==&lt;br /&gt;
A couple of [[Heckler &amp;amp; Koch MP5SD]] submachine guns can be seen in the White House armory. Although the mercenaries are seen grabbing the MP5SDs, in a continuity error they turn into MP5A3s with suppressors when they are fired. &lt;br /&gt;
[[Image:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[Image:WHD-MP5SD.jpg|thumb|none|601px|The mercenaries grab MP5SD submachine guns from the armory.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A couple of [[Heckler &amp;amp; Koch MP5K]] submachine guns can be seen in an armory. One can also be seen in a case in the back of the presidential limo.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:WHD-MP5SD.jpg|thumb|none|601px|The MP5K's are seen at the top.]]&lt;br /&gt;
[[Image:WHD-MP5K.jpg|thumb|none|601px|An MP5K in the limo's weapons compartment.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
Several Secret Service agents are armed with the [[FN P90]]. This is one of the few weapons used by Secret Service in this movie that is in fact used by the Secret Service in real life.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:WHD-P90M4A1.jpg|thumb|none|450px|A Secret Service agent holds a P90 in a publicity photo.]]&lt;br /&gt;
[[Image:WhiteHouseDownP90.jpg|thumb|none|450px|Secret Service agents carry P90 submachine guns (behind Maggie Gyllenhaal) in a publicity shot for the film.]]&lt;br /&gt;
[[File:WHD-P90-1.jpg|thumb|none|600px|A Secret Service agent reacts to shooting from the White House.]]&lt;br /&gt;
[[File:WHD-P90-2.jpg|thumb|none|600px|A Secret Service agent fires a P90 during a shootout.]]&lt;br /&gt;
[[File:WHD-P90-3.jpg|thumb|none|600px|Secret Service agents hold P90s at the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590 Cruiser==&lt;br /&gt;
Cale gives Donnie the tour guide ([[Nicholas Wright]]) a [[Mossberg 590 Cruiser]] with a door breaching brake while rescuing the hostages. &lt;br /&gt;
[[Image:Mossberg590CompactCruiserBreach.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Cruiser&amp;quot; with door breaching brake - 12 Gauge]]&lt;br /&gt;
[[File:WHD-SG-1.jpg|thumb|none|600px|Cale hands a Mossberg 500 Cruiser to Donnie (Nicolas Wright).]]&lt;br /&gt;
[[File:WHD-SG-2.jpg|thumb|none|600px|''&amp;quot;Tour's over.&amp;quot;'' Donnie the tour guide ([[Nicholas Wright]]) holds the [[Mossberg 590 Cruiser]].]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16A4==&lt;br /&gt;
U.S. Army soldiers that surround the White House are armed with [[M16A4]] rifles. U.S. Marines at the White House are also seen holding M16A4s. &lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 Rifle (select fire; safe/semi/3 round burst) - 5.56x45mm]]&lt;br /&gt;
[[File:WHD-M16-1.jpg|thumb|none|600px|A Marine in dress uniform holds a M16A4 as the President is escorted to the emergency bunker.]]&lt;br /&gt;
[[Image:WhiteHouseDown-M16.jpg|thumb|none|601px|U.S. Army troops hold M16A4s.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
Some of the mercenaries are armed with [[M4A1]] carbines with EOTech XPS2 sights. Agents from the Secret Service Counter-Assault Team are also armed with M4A1s, as are U.S. Army soldiers and U.S. Marines. In real life the US Secret Service no longer uses the M4A1, having replaced it with the Knight's Armament Company SR-16.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:WhiteHouseDown-M4.jpg|thumb|none|601px|Secret Service Counter-Assault Team agents hold M4A1s.]]&lt;br /&gt;
[[File:WHD-M4-1.jpg|thumb|none|600px|A M4A1 carbine lies next to a fallen mercenary.]]&lt;br /&gt;
[[File:WHD-M4-2.jpg|thumb|none|600px|Motts aims a M4A1 carbine after hearing a suspicious noise.]]&lt;br /&gt;
[[File:WHD-M4-3.jpg|thumb|none|600px|Motts and Stenz fire at Cale and President Sawyer after they escape with the Presidential limousine.]]&lt;br /&gt;
[[File:WHD 811r.jpg|thumb|none|601px|A Delta Force commando holds a M4A1 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
Vadim ([[Anatoly Zinoviev]]) is armed with a short-barrelled [[SIG SG 552]] carbine with a pronged flash hider and standard diopter sights while searching for the President in the White House living quarters. Cale takes the SG 552 and uses it while eluding Stenz. &lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|none|400px|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:WhiteHouseDownSG552XD.jpg|thumb|none|400px|[[Channing Tatum]] holds a SIG SG 552 rifle in a publicity shot for the film.]]&lt;br /&gt;
[[Image:WHDSG552.jpg|thumb|none|601px|Vadim ([[Anatoly Zinoviev]]) fires his SG 552 at Cale.]]&lt;br /&gt;
[[Image:WHDSG552-2.jpg|thumb|none|601px|Vadim reloads his SIG rifle.]]&lt;br /&gt;
[[Image:WHD-SG552-1.jpg|thumb|none|601px|Cale surprises Vadim in the White House kitchen.]]&lt;br /&gt;
[[Image:WHDSIGSG552.jpg|thumb|none|601px|Cale on the right holds the SIG rifle.]]&lt;br /&gt;
[[Image:WHDSG552-3.jpg|thumb|none|599px|John Cale fires the SG 552 at the mercenaries on the White House roof.]]&lt;br /&gt;
&lt;br /&gt;
==MK18 Mod 0==&lt;br /&gt;
A US Army soldier is briefly seen with a [[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|MK18 Mod 0]] at the end of the film.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|500px|Mk. 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:WHD 601.jpg|thumb|none|600px|A US Army soldier is briefly seen with a [[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|MK18 Mod 0]] at the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700 (mounted on Cadex Defence Strike Dual rifle chassis)==&lt;br /&gt;
Secret Service snipers use [[Remington 700]] action mounted on the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:Cadex-strikedual-chassis.jpg|thumb|none|400px|Cadex Defence Strike Dual short action rifle chassis for the Remington 700.]]&lt;br /&gt;
[[File:WHD_3403.jpg|thumb|none|551px|On-set Armorer Paul Barrette shows off the [[Remington 700]] action mounted on the Cadex Defence Strike Dual rifle chassis.]]&lt;br /&gt;
[[File:WHD-bolt-1.jpg|thumb|none|600px|Secret Service snipers with a Remington 700 mounted on the Cadex Strike Dual Chassis and a thermal scope.]]&lt;br /&gt;
[[File:WHD-bolt-2.jpg|thumb|none|600px|The snipers react to the mercenaries as they storm the White House roof.]]&lt;br /&gt;
[[File:WHD-bolt-3.jpg|thumb|none|600px|The mercenaries use captured sniper rifles to fire on Secret Service agents on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==DPMS Panther LRT SASS==&lt;br /&gt;
Mercenaries use [[DPMS Panther LRT SASS]] rifles with suppressors after seizing them from the White House's rooftop armory. &lt;br /&gt;
[[Image:DPMS Panther LRT SASS.jpg|thumb|none|500px|DPMS Panther LRT SASS - from The Specialists, Ltd.]]  &lt;br /&gt;
[[File:WHD_3405.jpg|thumb|none|551px|On-set Armorer Paul Barrette shows off the DPMS Panther rifle (from the Blu-Ray special features).]]&lt;br /&gt;
[[File:WHD-sniper-1.jpg|thumb|none|601px|A mercenary opens fire with a DPMS Panther LRT SASS.]]&lt;br /&gt;
[[File:WHD-sniper-2.jpg|thumb|none|601px|The mercenaries hold sniper rifles as they set up on the White House roof.]]&lt;br /&gt;
[[File:WHD-sniper-3.jpg|thumb|none|600px|Another mercenary fires a DPMS Panther LRT SASS with a black stock.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A [[M249 SAW]] machine gun is seen in the White House armory. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:WHD-M249.jpg|thumb|none|600px|A M249 sits in the White House armory.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
The mercenaries use a [[Minigun]] mounted on a Secret Service Chevrolet Suburban during a car chase on the White House lawn. John Cale ([[Channing Tatum]]) also uses the minigun in the film. &lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WHD-Minigun.jpg|thumb|none|599px|Motts ([[Falk Hentschel]]) prepares to fire the M134 minigun at the President's limousine.]]&lt;br /&gt;
[[File:WHD-minigun-2.jpg|thumb|none|600px|Motts destroys a pool house with the M134 minigun.]]&lt;br /&gt;
[[File:WHD-Minigun-2.jpeg|thumb|none|601px|Cale ([[Channing Tatum]]) prepares to fire the minigun.]]&lt;br /&gt;
[[File:WHD-Minigun-3.jpg|thumb|none|600px|A close-up of the minigun firing.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The MH-60 Black Hawks in the film are armed with pylon-mounted [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]  miniguns.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:WHD-GAU17-1.jpg|thumb|none|600px|A MH-60 Black Hawk opens fire with its GAU-17/A miniguns.]]&lt;br /&gt;
[[File:WHD-GAU17-2.jpg|thumb|none|600px|The GAU-17/A winds down after firing a burst.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
The mercenaries also use a [[Browning M2]] machine gun attached to a Leupold mount with several sights, including a Leupold HAMR scope.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:WHD-M2.jpg|thumb|none|601px|The mercenaries fire the Browning at the Presidential helicopters.]]&lt;br /&gt;
[[Image:WHDM2.jpg|thumb|none|601px|Firing the M2 attached to a Leupold mount with several sights, including a Leupold HAMR scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240D==&lt;br /&gt;
The MH-60 Black Hawk helicopters transporting Delta Force commandos have FN [[M240|M240D]] machine guns mounted as door guns. &lt;br /&gt;
[[Image:M240d.jpg|thumb|400px|none|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:WHD 808.jpg|thumb|none|600px|The door machine gun appears to be an M240D.]]&lt;br /&gt;
[[File:WHD-M240.jpg|thumb|none|600px|A M240D is mounted on the Black Hawk's door.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
President Sawyer ([[Jamie Foxx]]) uses what appears to be an [[M26 hand grenade]] as a distraction when he is confronted by Walker and Stenz at the White House pool. Grenades are later used during a fight between Stenz and Cale ([[Channing Tatum]]). &lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:WHD-grenade-1.jpg|thumb|none|600px|President Sawyer flips the spoon off the hand grenade.]]&lt;br /&gt;
[[File:WHD-grenade-2.jpg|thumb|none|600px|The grenade lands next to Walker.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The mercenaries use a [[FGM-148 Javelin]] to fend off attacking helicopters.  While the Javelin is designed as an anti-tank weapon, it uses an IR (heat-seeking) guidance system like those used on air-to-air missiles, allowing it to easily engage helicopters.&lt;br /&gt;
The launcher in the film is erroneously depicted as a standard hard-launch missile launcher, instead of a soft-launch (where the missile is pneumatically ejected a safe distance and then ignites its motor).&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:WHD-Javelin-1.jpg|thumb|none|601px|A mercenary aims a FGM-148 Javelin.]]&lt;br /&gt;
[[File:WHD-Javelinfire.jpg|thumb|none|600px|The mercenary fires a FGM-148 Javelin at one of the MH-60 Black Hawks. Note the oversized backblast of the Javelin. Also, a normal backblast of the Javelin would have burned the mercenary in the middle.]]&lt;br /&gt;
[[File:WHD-Javelin-2.jpg|thumb|none|600px|The mercenary remounts the Command Launch Unit to another Javelin missile tube after firing.]]&lt;br /&gt;
[[File:WHD-Javelin-3.jpg|thumb|none|600px|Stenz attempts to fire the Javelin as Cale tackles him.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
A mercenary fires an [[RPG-7]] at an advancing M1 Abrams during a chase between the mercenaries and Cale as he and the President attempt to flee using the Presidential Limousine. In reality, an RPG-7 with a PG-7VM rocket will do next to nothing to an M1 Abrams tank, especially from the front. Why they didn't use one of the dozen or so Javelin ATGMs they had just carried up, which would easily destroy an Abrams from any angle, is a mystery.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:WHD-RPG7-4.jpg|thumb|none|601px|A mercenary aims a RPG-7.]]&lt;br /&gt;
[[File:WHD 108.jpg|thumb|none|601px|The mercenary fires at a tank attempting to breach the White House lawn. He apparently doesn't realize that an RPG-7 with a PG-7VM rocket will do next to nothing to an Abrams, especially from the front.]]&lt;br /&gt;
&lt;br /&gt;
==Custom RPG-7 (mockup)==&lt;br /&gt;
While being chased in the Presidential limousine, President James Sawyer ([[Jamie Foxx]]) takes out a custom rocket launcher which resembles an [[RPG-7#Airtronic RPG-7|Airtronic RPG-7]].  This particular launcher appears to be an RPG-7D paratrooper model fitted with an [[M16 rifle series#M4/M4A1 Carbine|M4]]-style stock and RIS rails. The type used is distinguishable from the standard RPG-7 by its takedown feature and the safety latch extension that is visible under the launch tube to prevent the sear from functioning when the launcher is in two pieces. Two separate rocket types can be seen being used with this weapon; the PG-7VM and the larger PG-7VL, but this launcher is fitted with a chromed warhead. The chrome is most likely for pure design and and to attract the audience, as chromed warheads have no beneficial value and too costly to be standard issue.&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|450px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[File:WHD-RPG7-3.jpg|thumb|none|601px|While in the Presidential limousine, President Sawyer finds a disassembled RPG launcher, with a Leupold HAMR sight.  Here, the launcher appears to be a RPG-7D paratrooper model distinguished by its takedown feature and the safety latch extension.]]&lt;br /&gt;
[[Image:WHD-RPG7.jpg|thumb|none|601px|President Sawyer loads a custom PG-7VL rocket.]]&lt;br /&gt;
[[Image:WHD-RPG7-2.jpg|thumb|none|601px|President Sawyer aims the launcher. The normal RPG-7 weighs 17.3 kg (37.7 lb) loaded, making it extremely difficult to aim it outside a car window during a high-speed car chase, further implying that this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
==White House Armory==&lt;br /&gt;
The armory at the White House stores several pistols, rifles, and submachine guns.&lt;br /&gt;
[[File:WHD 381.jpg|thumb|none|601px|]]&lt;br /&gt;
[[File:WHD 385.jpg|thumb|none|601px|]]&lt;br /&gt;
 &lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Roland Emmerich]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=White_House_Down&amp;diff=997412</id>
		<title>White House Down</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=White_House_Down&amp;diff=997412"/>
		<updated>2016-01-24T17:06:51Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Heckler &amp;amp; Koch MP5K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = ''White House Down''&lt;br /&gt;
|picture =White-House-Down-Teaser-Poster-3.jpg&lt;br /&gt;
|caption = Teaser Poster&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director = [[Roland Emmerich]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|studio=Centropolis Entertainment &amp;lt;br&amp;gt; Iron Horse Entertainment &amp;lt;br&amp;gt; Mythology Entertainment&lt;br /&gt;
|distributor=Columbia Pictures&lt;br /&gt;
|character1=John Cale&lt;br /&gt;
|actor1=[[Channing Tatum]]&lt;br /&gt;
|character2=President James Sawyer&lt;br /&gt;
|actor2=[[Jamie Foxx]]&lt;br /&gt;
|character3=Alice Dawson&lt;br /&gt;
|actor3=Maggie Gyllenhaal&lt;br /&gt;
|character4=Martin Walker&lt;br /&gt;
|actor4=[[James Woods]]&lt;br /&gt;
|character5=Emil Stenz&lt;br /&gt;
|actor5=[[Jason Clarke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''White House Down''''' is a 2013 action film directed by [[Roland Emmerich]] and stars [[Channing Tatum]] as John Cale, a Capitol Police Officer and failed Secret Service applicant who finds himself trapped after heavily armed mercenaries seize the White House.  He then proceeds to find President James Sawyer ([[Jamie Foxx]]) and the two try to find a way to thwart the terrorists.  The film was released in the U.S. on June 28, 2013, a mere three months following the release of the similarly-themed ''[[Olympus Has Fallen]]''. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 19==&lt;br /&gt;
John Cale ([[Channing Tatum]]) uses a [[Glock 19]] pistol as his sidearm while serving as the bodyguard of Speaker of the House Eli Raphaelson ([[Richard Jenkins]]). &lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:WHD-G19-1.jpg|thumb|600px|none|John Cale ([[Channing Tatum]]) brandishes a Glock 19.]]&lt;br /&gt;
[[File:WHD-G19-2.jpg|thumb|600px|none|Cale unloads his Glock before giving it to White House security.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Special Agent Martin Walker ([[James Woods]]) uses a [[Beretta 92FS]] as his main weapon throughout the film, despite the official sidearm of the Secret Service being the SIG-Sauer P229. A few of the Secret Service Uniformed Division officers are also armed with Berettas, which the mercenaries use to seize control of the White House.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:WHD-92FS-1.jpg|thumb|600px|none|Martin Walker ([[James Woods]]) checks his Beretta 92FS before placing it in his holster.]]&lt;br /&gt;
[[File:WHD-92FS-2.jpg|thumb|600px|none|A mercenary retrieves a Beretta 92FS from a fallen Secret Service officer.]]&lt;br /&gt;
[[File:WHD-92FS-3.jpg|thumb|600px|none|Walker fires a silenced Beretta 92FS.]]&lt;br /&gt;
[[File:WHD-92FS-4.jpg|thumb|600px|none|Walker searches for the President and Cale.]]&lt;br /&gt;
[[File:WHD-92FS-5.jpg|thumb|600px|none|Walker fires the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD-45 Tactical==&lt;br /&gt;
Cale uses a [[Springfield Armory XD]]-45 Tactical taken from Vadim ([[Anatoly Zinoviev]]) for much of the movie. He later gives it to President James Sawyer ([[Jamie Foxx]]) to protect himself while they flee through the White House catacombs. &lt;br /&gt;
[[Image:SpringfieldXD45Tactical.jpg|thumb|none|300px|Springfield Armory XD-45 Tactical (flip side) - .45 ACP]]&lt;br /&gt;
[[Image:WhiteHouseDownSG552XD.jpg|thumb|none|400px|[[Jamie Foxx]] holds a Springfield XD in a publicity shot for the film.]]&lt;br /&gt;
[[Image:WHDJFoxxXD.JPG|thumb|none|500px|[[Jamie Foxx]] holds a Springfield XD in a publicity shot for the film.]]&lt;br /&gt;
[[Image:WHD-SpringfieldXD.jpg|thumb|none|601px|Cale struggles with a terrorist who was armed with the Springfield XD.]]&lt;br /&gt;
[[Image:WHD 106.jpg|thumb|none|601px|John Cale ([[Channing Tatum]]) is seen firing the [[Springfield Armory XD]]. ]]&lt;br /&gt;
[[File:WHD-XD-1.jpg|thumb|none|601px|Cale holds President Sawyer at gunpoint with the XD.]]&lt;br /&gt;
[[Image:WHD 109.jpg|thumb|none|601px|Cale is armed with the XD as he and President Sawyer take cover.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
Some of the uniformed and plainclothes Secret Service agents are armed with what appear to be [[SIG-Sauer P229]] pistols.  &lt;br /&gt;
[[Image:SIGP229.jpg|thumb|none|300px|SIG-Sauer P229 - 9x19mm]]&lt;br /&gt;
[[Image:WHD-SIG-229.jpg|thumb|none|601px|A Secret Service agent holds a SIG-Sauer P229.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250 Compact]] appears to be the weapon used by Emil Stenz ([[Jason Clarke]]) as well as the mercenaries and Secret Service agents during the initial takeover of the White House. John Cale ([[Channing Tatum]]) also uses a SIG P250 Compact with a threaded barrel, taken from a fallen Secret Service agent (again, a weapon not used by the real USSS). He uses the P250 until he is able to acquire a Brügger &amp;amp; Thomet APC9 submachine gun. &lt;br /&gt;
[[Image:SIG P250c right.JPG|thumb|none|300px|SIG-Sauer P250 Compact - 9x19mm.]]&lt;br /&gt;
[[Image:SIG P250c left.JPG|thumb|none|300px|SIG-Sauer P250 Compact with threated barrel - 9x19mm.]]&lt;br /&gt;
[[Image:WHD 3406.jpg|thumb|none|400px|On-set Armorer Paul Barrette holds the [[SIG-Sauer P250#SIG-Sauer P250 Compact|SIG-Sauer P250 Compact]] used in the film.]]&lt;br /&gt;
[[Image:WHD-promo.jpg|thumb|none|400px|[[Channing Tatum]] holds the [[SIG-Sauer P250#SIG-Sauer P250 Compact|SIG-Sauer P250 Compact]] as John Cale in a publicity still from the film.]]&lt;br /&gt;
[[File:WHD-P229-1.jpg|thumb|none|600px|Stenz fires a SIG-Sauer, fitted with a suppressor that was disguised as a microphone.]]&lt;br /&gt;
[[File:WHD-P229-2.jpg|thumb|none|600px|Stenz and Motts ([[Falk Hentschel]]) on the left open fire at a group of surprised Secret Service officers.]]&lt;br /&gt;
[[File:WHD-P229-3.jpg|thumb|none|600px|A SIG-Sauer P250 Compact with a threaded barrel lies next to a dead Secret Service agent.]]&lt;br /&gt;
[[Image:WHPSIGP229.jpg|thumb|none|601px|Cale fires his P250 Compact at a terrorist from between his legs.]]&lt;br /&gt;
[[File:WHD-P250-1.jpg|thumb|none|600px|Cale grabs his phone while holding a P250 Compact.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SR9c==&lt;br /&gt;
Emil Stenz ([[Jason Clarke]]) uses a custom [[Ruger SR9|Ruger SR9c]] with a stainless steel slide and extended 17-round magazine as his sidearm. &lt;br /&gt;
[[File:Ruger-SR9CWaterMarked.jpg|thumb|none|300px|Ruger SR9C Compact Pistol with Laser and stainless-steel slide - 9x19mm]]&lt;br /&gt;
[[File:WHD-SR9-1.jpg|thumb|none|600px|Stenz threatens John Cale's daughter Emily (Joey King) with his Ruger SR9c.]]&lt;br /&gt;
[[File:WHD-SR9-2.jpg|thumb|none|600px|Stenz aims his Ruger SR9c while confronting Cale on the White House roof. Note that the gun is not fully loaded, as the chamber indicator is down in this shot. It's likely that this was done for safety reasons.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC9]] is used by several of the mercenaries who seize the White House, including Stenz and Killick ([[Kevin Rankin]]). The submachine gun seen is fitted with a tan upper receiver, an EOTech XPS2 sight, tactical light and suppressor. Cale uses one after seizing it from Ritter ([[Andreas Apergis]]) early in the film. &lt;br /&gt;
[[Image:B&amp;amp;T APC9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 - 9x19mm]]&lt;br /&gt;
[[Image:WHD-Tater-2.jpg|thumb|none|450px|[[Channing Tatum]] wields a [[Brügger &amp;amp; Thomet APC9]] in a publicity shot for the film.]]&lt;br /&gt;
[[Image:WHD-APC9.jpg|thumb|none|601px|Ritter ([[Andreas Apergis]]) fires a APC9 when storming the Blue Room.]]&lt;br /&gt;
[[File:WHD-APC9-2.jpg|thumb|none|600px|Killick ([[Kevin Rankin]]) fires a APC9 with one hand.]]&lt;br /&gt;
[[Image:WHDACP9.jpg|thumb|none|601px|Ritter fires his APC9 at Cale.]]&lt;br /&gt;
[[Image:WhiteHouseDown-UMP.jpg|thumb|none|601px|Cale holds the APC9. Here we can see the tactical light attached on the APC9.]]&lt;br /&gt;
[[File:WHD-APC9-3.jpg|thumb|none|600px|Cale fires the APC9 while rescuing President Sawyer.]]&lt;br /&gt;
[[File:WHD-APC9-4.jpg|thumb|none|600px|Stenz holds an APC9.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
President James Sawyer ([[Jamie Foxx]]) fires a [[Brügger &amp;amp; Thomet MP9]] with a suppressor after taking it from a fallen mercenary. &lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:WHDMP9.jpg|thumb|none|601px|President Sawyer picks up an MP9.]]&lt;br /&gt;
[[Image:WHD-MP9-1.jpg|thumb|none|601px|Sawyer tries to fire the suppressed B&amp;amp;T MP9, but can't see without glasses.]]&lt;br /&gt;
[[File:WHD-MP9-2.jpg|thumb|none|600px|President Sawyer takes out Vadim ([[Anatoly Zinoviev]]) with the MP9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Stenz uses a [[Heckler &amp;amp; Koch MP5A3]] with a suppressor while seizing control of the White House. Stenz's right hand man Motts ([[Falk Hentschel]]) uses a MP5A3 with tan furniture, a RIS handguard and foregrip, which is later taken by Cale when he rescues President Sawyer. &lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:WhiteHouseDown-MP5.jpg|thumb|none|601px|Stenz fires a suppressor-equipped MP5A3.]]&lt;br /&gt;
[[Image:WHD-MP5-2.jpg|thumb|none|601px|Cale fires a MP5A3 with RIS handguards and a foregrip after taking it from Motts.]]&lt;br /&gt;
[[File:WHD-Javelinfire.jpg|thumb|none|600px|Motts aims the MP5A3 while another mercenary fires a FGM-148 Javelin.]]&lt;br /&gt;
[[File:WHD-MP5-3.jpg|thumb|none|600px|Motts brandishes a MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD==&lt;br /&gt;
A couple of [[Heckler &amp;amp; Koch MP5SD]] submachine guns can be seen in the White House armory. Although the mercenaries are seen grabbing the MP5SDs, in a continuity error they turn into MP5A3s with suppressors when they are fired. &lt;br /&gt;
[[Image:H&amp;amp;K-MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm]]&lt;br /&gt;
[[Image:WHD-MP5SD.jpg|thumb|none|601px|The mercenaries grab MP5SD submachine guns from the armory.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
A couple of [[Heckler &amp;amp; Koch MP5K]] submachine guns can be seen in an armory. One can also be seen in a case in the back of the presidential limo.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:WHD-MP5SD.jpg|thumb|none|601px|The MP5K's are seen at the top.]]&lt;br /&gt;
[[Image:WHD-MP5K.jpg|thumb|none|601px|An MP5K in the limo's weapons compartment.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
Several Secret Service agents are armed with the [[FN P90]]. This is one of the few weapons used by Secret Service in this movie that is in fact used by the Secret Service in real life.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:WHD-P90M4A1.jpg|thumb|none|450px|A Secret Service agent holds a P90 in a publicity photo.]]&lt;br /&gt;
[[Image:WhiteHouseDownP90.jpg|thumb|none|450px|Secret Service agents carry P90 submachine guns (behind Maggie Gyllenhaal) in a publicity shot for the film.]]&lt;br /&gt;
[[File:WHD-P90-1.jpg|thumb|none|600px|A Secret Service agent reacts to shooting from the White House.]]&lt;br /&gt;
[[File:WHD-P90-2.jpg|thumb|none|600px|A Secret Service agent fires a P90 during a shootout.]]&lt;br /&gt;
[[File:WHD-P90-3.jpg|thumb|none|600px|Secret Service agents hold P90s at the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590 Cruiser==&lt;br /&gt;
Cale gives Donnie the tour guide ([[Nicholas Wright]]) a [[Mossberg 590 Cruiser]] with a door breaching brake while rescuing the hostages. &lt;br /&gt;
[[Image:Mossberg590CompactCruiserBreach.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Cruiser&amp;quot; with door breaching brake - 12 Gauge]]&lt;br /&gt;
[[File:WHD-SG-1.jpg|thumb|none|600px|Cale hands a Mossberg 500 Cruiser to Donnie (Nicolas Wright).]]&lt;br /&gt;
[[File:WHD-SG-2.jpg|thumb|none|600px|''&amp;quot;Tour's over.&amp;quot;'' Donnie the tour guide ([[Nicholas Wright]]) holds the [[Mossberg 590 Cruiser]].]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16A4==&lt;br /&gt;
U.S. Army soldiers that surround the White House are armed with [[M16A4]] rifles. U.S. Marines at the White House are also seen holding M16A4s. &lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 Rifle (select fire; safe/semi/3 round burst) - 5.56x45mm]]&lt;br /&gt;
[[File:WHD-M16-1.jpg|thumb|none|600px|A Marine in dress uniform holds a M16A4 as the President is escorted to the emergency bunker.]]&lt;br /&gt;
[[Image:WhiteHouseDown-M16.jpg|thumb|none|601px|U.S. Army troops hold M16A4s.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
Some of the mercenaries are armed with [[M4A1]] carbines with EOTech XPS2 sights. Agents from the Secret Service Counter-Assault Team are also armed with M4A1s, as are U.S. Army soldiers and U.S. Marines. In real life the US Secret Service no longer uses the M4A1, having replaced it with the Knight's Armament Company SR-16.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:WhiteHouseDown-M4.jpg|thumb|none|601px|Secret Service Counter-Assault Team agents hold M4A1s.]]&lt;br /&gt;
[[File:WHD-M4-1.jpg|thumb|none|600px|A M4A1 carbine lies next to a fallen mercenary.]]&lt;br /&gt;
[[File:WHD-M4-2.jpg|thumb|none|600px|Motts aims a M4A1 carbine after hearing a suspicious noise.]]&lt;br /&gt;
[[File:WHD-M4-3.jpg|thumb|none|600px|Motts and Stenz fire at Cale and President Sawyer after they escape with the Presidential limousine.]]&lt;br /&gt;
[[File:WHD 811r.jpg|thumb|none|601px|A Delta Force commando holds a M4A1 carbine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
Vadim ([[Anatoly Zinoviev]]) is armed with a short-barrelled [[SIG SG 552]] carbine with a pronged flash hider and standard diopter sights while searching for the President in the White House living quarters. Cale takes the SG 552 and uses it while eluding Stenz. &lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|none|400px|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[Image:WhiteHouseDownSG552XD.jpg|thumb|none|400px|[[Channing Tatum]] holds a SIG SG 552 rifle in a publicity shot for the film.]]&lt;br /&gt;
[[Image:WHDSG552.jpg|thumb|none|601px|Vadim ([[Anatoly Zinoviev]]) fires his SG 552 at Cale.]]&lt;br /&gt;
[[Image:WHDSG552-2.jpg|thumb|none|601px|Vadim reloads his SIG rifle.]]&lt;br /&gt;
[[Image:WHD-SG552-1.jpg|thumb|none|601px|Cale surprises Vadim in the White House kitchen.]]&lt;br /&gt;
[[Image:WHDSIGSG552.jpg|thumb|none|601px|Cale on the right holds the SIG rifle.]]&lt;br /&gt;
[[Image:WHDSG552-3.jpg|thumb|none|599px|John Cale fires the SG 552 at the mercenaries on the White House roof.]]&lt;br /&gt;
&lt;br /&gt;
==MK18 Mod 0==&lt;br /&gt;
A US Army soldier is briefly seen with a [[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|MK18 Mod 0]] at the end of the film.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|500px|Mk. 18 Mod 0 with 4-position stock and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:WHD 601.jpg|thumb|none|600px|A US Army soldier is briefly seen with a [[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|MK18 Mod 0]] at the end of the film.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Remington 700 (mounted on Cadex Defence Strike Dual rifle chassis)==&lt;br /&gt;
Secret Service snipers use [[Remington 700]] action mounted on the Cadex Defence Strike Dual rifle chassis.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:Cadex-strikedual-chassis.jpg|thumb|none|400px|Cadex Defence Strike Dual short action rifle chassis for the Remington 700.]]&lt;br /&gt;
[[File:WHD_3403.jpg|thumb|none|551px|On-set Armorer Paul Barrette shows off the [[Remington 700]] action mounted on the Cadex Defence Strike Dual rifle chassis.]]&lt;br /&gt;
[[File:WHD-bolt-1.jpg|thumb|none|600px|Secret Service snipers with a Remington 700 mounted on the Cadex Strike Dual Chassis and a thermal scope.]]&lt;br /&gt;
[[File:WHD-bolt-2.jpg|thumb|none|600px|The snipers react to the mercenaries as they storm the White House roof.]]&lt;br /&gt;
[[File:WHD-bolt-3.jpg|thumb|none|600px|The mercenaries use captured sniper rifles to fire on Secret Service agents on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==DPMS Panther LRT SASS==&lt;br /&gt;
Mercenaries use [[DPMS Panther LRT SASS]] rifles with suppressors after seizing them from the White House's rooftop armory. &lt;br /&gt;
[[Image:DPMS Panther LRT SASS.jpg|thumb|none|500px|DPMS Panther LRT SASS - from The Specialists, Ltd.]]  &lt;br /&gt;
[[File:WHD_3405.jpg|thumb|none|551px|On-set Armorer Paul Barrette shows off the DPMS Panther rifle (from the Blu-Ray special features).]]&lt;br /&gt;
[[File:WHD-sniper-1.jpg|thumb|none|601px|A mercenary opens fire with a DPMS Panther LRT SASS.]]&lt;br /&gt;
[[File:WHD-sniper-2.jpg|thumb|none|601px|The mercenaries hold sniper rifles as they set up on the White House roof.]]&lt;br /&gt;
[[File:WHD-sniper-3.jpg|thumb|none|600px|Another mercenary fires a DPMS Panther LRT SASS with a black stock.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
A [[M249 SAW]] machine gun is seen in the White House armory. &lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:WHD-M249.jpg|thumb|none|600px|A M249 sits in the White House armory.]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
The mercenaries use a [[Minigun]] mounted on a Secret Service Chevrolet Suburban during a car chase on the White House lawn. John Cale ([[Channing Tatum]]) also uses the minigun in the film. &lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:WHD-Minigun.jpg|thumb|none|599px|Motts ([[Falk Hentschel]]) prepares to fire the M134 minigun at the President's limousine.]]&lt;br /&gt;
[[File:WHD-minigun-2.jpg|thumb|none|600px|Motts destroys a pool house with the M134 minigun.]]&lt;br /&gt;
[[File:WHD-Minigun-2.jpeg|thumb|none|601px|Cale ([[Channing Tatum]]) prepares to fire the minigun.]]&lt;br /&gt;
[[File:WHD-Minigun-3.jpg|thumb|none|600px|A close-up of the minigun firing.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The MH-60 Black Hawks in the film are armed with pylon-mounted [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]  miniguns.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:WHD-GAU17-1.jpg|thumb|none|600px|A MH-60 Black Hawk opens fire with its GAU-17/A miniguns.]]&lt;br /&gt;
[[File:WHD-GAU17-2.jpg|thumb|none|600px|The GAU-17/A winds down after firing a burst.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
The mercenaries also use a [[Browning M2]] machine gun attached to a Leupold mount with several sights, including a Leupold HAMR scope.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:WHD-M2.jpg|thumb|none|601px|The mercenaries fire the Browning at the Presidential helicopters.]]&lt;br /&gt;
[[Image:WHDM2.jpg|thumb|none|601px|Firing the M2 attached to a Leupold mount with several sights, including a Leupold HAMR scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240D==&lt;br /&gt;
The MH-60 Black Hawk helicopters transporting Delta Force commandos have FN [[M240|M240D]] machine guns mounted as door guns. &lt;br /&gt;
[[Image:M240d.jpg|thumb|400px|none|FN M240D vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[File:WHD 808.jpg|thumb|none|600px|The door machine gun appears to be an M240D.]]&lt;br /&gt;
[[File:WHD-M240.jpg|thumb|none|600px|A M240D is mounted on the Black Hawk's door.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
President Sawyer ([[Jamie Foxx]]) uses what appears to be an [[M26 hand grenade]] as a distraction when he is confronted by Walker and Stenz at the White House pool. Grenades are later used during a fight between Stenz and Cale ([[Channing Tatum]]). &lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:WHD-grenade-1.jpg|thumb|none|600px|President Sawyer flips the spoon off the hand grenade.]]&lt;br /&gt;
[[File:WHD-grenade-2.jpg|thumb|none|600px|The grenade lands next to Walker.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The mercenaries use a [[FGM-148 Javelin]] to fend off attacking helicopters.  While the Javelin is designed as an anti-tank weapon, it uses an IR (heat-seeking) guidance system like those used on air-to-air missiles, allowing it to easily engage helicopters.&lt;br /&gt;
The launcher in the film is erroneously depicted as a standard hard-launch missile launcher, instead of a soft-launch (where the missile is pneumatically ejected a safe distance and then ignites its motor).&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:WHD-Javelin-1.jpg|thumb|none|601px|A mercenary aims a FGM-148 Javelin.]]&lt;br /&gt;
[[File:WHD-Javelinfire.jpg|thumb|none|600px|The mercenary fires a FGM-148 Javelin at one of the MH-60 Black Hawks. Note the oversized backblast of the Javelin. Also, a normal backblast of the Javelin would have burned the mercenary in the middle.]]&lt;br /&gt;
[[File:WHD-Javelin-2.jpg|thumb|none|600px|The mercenary remounts the Command Launch Unit to another Javelin missile tube after firing.]]&lt;br /&gt;
[[File:WHD-Javelin-3.jpg|thumb|none|600px|Stenz attempts to fire the Javelin as Cale tackles him.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
A mercenary fires an [[RPG-7]] at an advancing M1 Abrams during a chase between the mercenaries and Cale as he and the President attempt to flee using the Presidential Limousine. In reality, an RPG-7 with a PG-7VM rocket will do next to nothing to an M1 Abrams tank, especially from the front. Furthermore, the RPG-7 is notoriously inaccurate at any distance beyond nearly point-blank range, making the odds of scoring an effective hit even more improbable.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:WHD-RPG7-4.jpg|thumb|none|601px|A mercenary aims a RPG-7.]]&lt;br /&gt;
[[File:WHD 108.jpg|thumb|none|601px|The mercenary fires at a tank attempting to breach the White House lawn. He apparently doesn't realize that an RPG-7 with a PG-7VM rocket will do next to nothing to an Abrams, especially from the front.]]&lt;br /&gt;
&lt;br /&gt;
==Custom RPG-7 (mockup)==&lt;br /&gt;
While being chased in the Presidential limousine, President James Sawyer ([[Jamie Foxx]]) takes out a custom rocket launcher which resembles an [[RPG-7#Airtronic RPG-7|Airtronic RPG-7]].  This particular launcher appears to be an RPG-7D paratrooper model fitted with an [[M16 rifle series#M4/M4A1 Carbine|M4]]-style stock and RIS rails. The type used is distinguishable from the standard RPG-7 by its takedown feature and the safety latch extension that is visible under the launch tube to prevent the sear from functioning when the launcher is in two pieces. Two separate rocket types can be seen being used with this weapon; the PG-7VM and the larger PG-7VL, but this launcher is fitted with a chromed warhead. The chrome is most likely for pure design and and to attract the audience, as chromed warheads have no beneficial value and too costly to be standard issue.&lt;br /&gt;
[[Image:Airtronic RPG7.jpg|thumb|none|450px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[File:WHD-RPG7-3.jpg|thumb|none|601px|While in the Presidential limousine, President Sawyer finds a disassembled RPG launcher, with a Leupold HAMR sight.  Here, the launcher appears to be a RPG-7D paratrooper model distinguished by its takedown feature and the safety latch extension.]]&lt;br /&gt;
[[Image:WHD-RPG7.jpg|thumb|none|601px|President Sawyer loads a custom PG-7VL rocket.]]&lt;br /&gt;
[[Image:WHD-RPG7-2.jpg|thumb|none|601px|President Sawyer aims the launcher. The normal RPG-7 weighs 17.3 kg (37.7 lb) loaded, making it extremely difficult to aim it outside a car window during a high-speed car chase, further implying that this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
==White House Armory==&lt;br /&gt;
The armory at the White House stores several pistols, rifles, and submachine guns.&lt;br /&gt;
[[File:WHD 381.jpg|thumb|none|601px|]]&lt;br /&gt;
[[File:WHD 385.jpg|thumb|none|601px|]]&lt;br /&gt;
 &lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Roland Emmerich]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kingsman:_The_Secret_Service&amp;diff=983720</id>
		<title>Kingsman: The Secret Service</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kingsman:_The_Secret_Service&amp;diff=983720"/>
		<updated>2015-12-01T02:56:08Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Kingsman Pistol (TT-30) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Kingsman-secret-service-poster.jpg|thumb|right|300px|''Kingsman: The Secret Service'' (2015)]] &lt;br /&gt;
&lt;br /&gt;
'''''Kingsman: The Secret Service''''' is the 2015 British spy feature film adaptation of the comic book series ''The Secret Service'' by Mark Millar and Dave Gibbons.  The film was directed by [[Matthew Vaughn]] and marks the second original comic book series created by Millar that Vaughn has adapted (following 2010's ''[[Kick-Ass]]'').   &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Kingsman Pistol (TT-30)==&lt;br /&gt;
Kingsman agents, including Galahad ([[Colin Firth]]), Arthur ([[Michael Caine]]), Lancelot ([[Jack Davenport]]), Eggsy ([[Taron Egerton]]), and Roxy ([[Sophie Cookson]]), are seen carrying and using customized [[Tokarev TT-33 Pistol|Tokarev TT-30]] pistols as their standard sidearm, which appears to have a 10-round magazine capacity instead of the ordinary 8. Designed and made by Cohort Film Services' armoury technician, the TT-30s were refinished and reblued and feature custom handmade grips, re-profiled slides, hammers, and frames, and an underbarrel shotgun attachment. They can also accept custom suppressors, which were also designed and made by Cohort. 6 pistols and suppressors were made for the film.&lt;br /&gt;
[[Image:TT-30.jpg|thumb|none|350px|Tokarev TT-30 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:KingsmanPistol.jpg|thumb|none|350px|Screen-used custom TT-30 from ''Kingsman: The Secret Service'' - 7.62x25mm Tokarev. Special thanks to Cohort Film Services.]]&lt;br /&gt;
[[File:Kingsman 33.jpg|thumb|none|600px|A suppressed Kingsman pistol is seen used at the film's beginning by the Kingsman agent Lancelot during the mission to rescue Professor Arnold ([[Mark Hamill]]).]]&lt;br /&gt;
[[File:KingsM 804.jpg|thumb|none|600px|Lancelot ([[Jack Davenport]]) armed with the suppressed Kingsman pistol.]]&lt;br /&gt;
[[File:Kingsman-ColtHammerless.jpg|thumb|none|602px|The Kingsman pistols on display in the accessory room.]]&lt;br /&gt;
[[File:Kingsman 19.jpg|thumb|none|600px|Galahad ([[Colin Firth]]) pulls out his Kingsman-issue sidearm.]]&lt;br /&gt;
[[File:Kingsman-TT-Pistol-Underbarrel-Shotgun.jpg|thumb|none|600px|Galahad employs the shotgun function of the weapon. The pistol's underbarrel shotgun attachment is, indeed, used once in the film.]]&lt;br /&gt;
[[File:KingsmanTSS 414.jpg|thumb|none|601px|Galahad ([[Colin Firth]]) draws his custom [[Tokarev TT-30]] during the melee in the church. At least in this scene the pistol is consistently shown as having 10-round magazine (1 shotgun shot, then two 10-round magazines).]]&lt;br /&gt;
[[File:Kingsman 58.jpg|thumb|none|600px| Arthur ([[Michael Caine]]) holds his sidearm, in which he hands the weapon later to Eggsy ([[Taron Egerton]]) for the test.]]&lt;br /&gt;
[[File:Kingsman 51.jpg|thumb|none|600px|Eggsy ([[Taron Egerton]]) with the pistol during the test.]]&lt;br /&gt;
[[Image:Kingsman-ColtHammerlessAgent.jpg|thumb|none|602px|Roxy ([[Sophie Cookson]]) holds her sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] is used by Gazelle ([[Sofia Boutella]]) during the climax. There is no indication that Gazelle normally carries a gun with herself, and she may have just been carrying it for encountering Eggsy.&lt;br /&gt;
[[Image:Glock_26.jpg|thumb|none|300px|Glock 26 sub-compact pistol, 9mm.]]&lt;br /&gt;
[[File:KingsmanTSS 407.jpg|thumb|none|601px|Gazelle fires her Glock 26 as she charges Eggsy.]]&lt;br /&gt;
[[File:Kingsman 04.jpg|thumb|none|601px|Gazelle ([[Sofia Boutella]]) with the Glock 26.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is carried by the Swedish princess' bodyguards. The shots fired at  Gazelle ([[Sofia Boutella]]) were proven to be ineffective and the guards were eventually killed.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:Kingsman 17.jpg|thumb|none|600px|The bodyguard holds his pistol moments before his hand was cut off by Gazelle.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30==&lt;br /&gt;
What appears to be a [[Heckler &amp;amp; Koch P30]] is pulled and used by Richmond Valentine ([[Samuel L. Jackson]]) during the confrontation with Galahad ([[Colin Firth]]). There is no indication that Valentine normally carries a gun with himself, and he may have just been carrying it for encountering Galahad. Eggsy ([[Taron Egerton]]) can also be seen with one on the poster, although he never uses one in the film.&lt;br /&gt;
[[Image:HK-P30.jpg|thumb|300px|none|Heckler &amp;amp; Koch P30 - 9x19mm]]&lt;br /&gt;
[[File:Kingsman 05.jpg|thumb|none|600px|''&amp;quot;This ain't that kind of movie.&amp;quot;'' &amp;lt;BR&amp;gt; Richmond Valentine ([[Samuel L. Jackson]]) holds his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
Kidnappers uses [[Heckler &amp;amp; Koch USP Compact]] as their weapon during the film's opening kidnapping scene. Galahad ([[Colin Firth]]) disarms a man of a [[Heckler &amp;amp; Koch USP Compact]] during the church melee and uses it until it runs dry. The pistol is also seen as the standard pistol of Valentine's men and later, used by Eggsy ([[Taron Egerton]]) taken from a guard in a gunfight.  &lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|300px|none| Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[File:Kingsman 32.jpg|thumb|none|600px|A kidnapper with his USP Compact, but had no chance to use it as he is killed by a Kingsman agent.]]&lt;br /&gt;
[[File:Kingsman 22.jpg|thumb|none|600px|Galahad ([[Colin Firth]]) holds the empty USP Compact.]]&lt;br /&gt;
[[Image:KingsmanTaron.jpg|thumb|none|450px|[[Taron Egerton]] holds a [[Heckler &amp;amp; Koch USP Compact]] as Gary &amp;quot;Eggsy&amp;quot; Unwin in a promotional still for the film.]]&lt;br /&gt;
[[Image:Kingsman 29.jpg|thumb|none|602px|Eggsy with the USP Compact.]]&lt;br /&gt;
[[Image:EggsyFiresUSP.jpg|thumb|none|602px|Eggsy fires the USP Compact.]]&lt;br /&gt;
[[Image:Kingsman-USP-1.jpg|thumb|none|602px|A look down the sights of Eggsy's USP as he fires it from an upside down position.]]&lt;br /&gt;
[[Image:Kingsman-USP-2.jpg|thumb|none|602px|A look down the business end of Eggsy's USP as he engages multiple guards.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Galahad ([[Colin Firth]]) during the church melee uses a [[Beretta 92FS]] taken off one of the members. Galahad later takes away the empty Beretta and takes the slide off the pistol to embed it into a man's eye just before stabbing the same man in the neck with the frame for good measure.&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Kingsman92FS.jpg|thumb|none|350px|Screen-used stunt Beretta 92FS frame and slide from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:Kingsman92FS2.jpg|thumb|none|350px|Opposite side view of the stunt 92FS slide from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:Kingsman 28.jpg|thumb|none|600px|Galahad ([[Colin Firth]]) disassembles the Beretta, which gives a good interior look of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
During the bar fight, one of the thugs draws from the waistband and fires a [[Smith &amp;amp; Wesson Model 36]] revolver at Galahad ([[Colin Firth]])'s umbrella. The thug fired 8 shots - 3 rounds beyond the capacity of the weapon - before he was subdued by Galahad.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|300px|Smith and Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[File:KingsmanTSS 409.jpg|thumb|none|601px|One of the thugs fires a [[Smith &amp;amp; Wesson Model 36]] revolver.]]&lt;br /&gt;
[[File:Kingsman 43.jpg|thumb|none|601px|''&amp;quot;You fucking dirty, fucking dirty...&amp;quot;'' &amp;lt;BR&amp;gt; The thug hopelessly holds the revolver after finding out its effectiveness. Note the trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
One of the church members in the melee appears to be armed with a [[Smith &amp;amp; Wesson Model 66]] that is taken by Galahad.&lt;br /&gt;
[[Image:S&amp;amp;WModel66BlackGrips.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 66 with 4&amp;quot; barrel &amp;amp; Hogue grips - .357 Magnum]]&lt;br /&gt;
[[File:Kingsman 53.jpg|thumb|none|600px|The member holds her revolver.]]&lt;br /&gt;
[[File:Kingsman 57.jpg|thumb|none|600px|Galahad took the revolver from the member's hand.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA1==&lt;br /&gt;
Some of Valentine's men are seen armed with the [[Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5KA1]] with white furniture and fitted with an ASG Super Xenon 16085 weaponlight (which is actually intended for use with pistols). Eggsy ([[Taron Egerton]]) takes and uses a [[Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5KA1]] off one of Valentine's guards.&lt;br /&gt;
[[Image:MP5KA1.jpg|thumb|none|400px|MP5KA1 - 9x19mm]]&lt;br /&gt;
[[File:KingsmBTS 08.jpg|thumb|none|550px|A BTS image of the MP5KA1's modified for the production.]]&lt;br /&gt;
[[File:Kingsman 78.jpg|thumb|none|600px|A henchman fires the MP5KA1.]]&lt;br /&gt;
[[File:Kingsman 63.jpg|thumb|none|600px|Eggsy ([[Taron Egerton]]) with the MP5KA1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
Some of Valentine's men are seen armed with the [[Heckler &amp;amp; Koch MP5K-PDW]] with white furniture.&lt;br /&gt;
[[Image:MP5K-UMP.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding UMP-style stock - 9x19mm]]&lt;br /&gt;
[[File:Kingsman 62.jpg|thumb|none|600px|One of the Valentine's henchman armed with the MP5K-PDW.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD3]] is carried by Lancelot ([[Jack Davenport]]) during the film's opening.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[File:Kingsman 30.jpg|thumb|none|600px|SD3 on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9==&lt;br /&gt;
Guards at the secret mountain base carry [[Brügger &amp;amp; Thomet APC9]] submachine guns. Like the MP5KA1 and FN SCAR-L in the film, these weapons were treated with a custom winter paint scheme and are fitted with ASG Super Xenon 16085 weaponlights. An unmodified APC9 is seen in the hands of the kidnappers in the film's opening. &lt;br /&gt;
[[File:KingsmanAPC9.jpg|thumb|none|400px|Screen-used stunt Brügger &amp;amp; Thomet APC9 from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:KingsmanAPC92.jpg|thumb|none|400px|Opposite side view of the stunt APC9 from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:Kingsman 82.jpg|thumb|none|600px|Seen on the right.]]&lt;br /&gt;
[[File:Kingsman 84.jpg|thumb|none|600px|Seen on the far right and left.]]&lt;br /&gt;
[[Image:B&amp;amp;T APC9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 - 9x19mm]]&lt;br /&gt;
[[File:Kingsman 36.jpg|thumb|none|600px|APC9 submachine gun seen in the hands of the kidnappers during the film's opening kidnapping.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
One of the church members in the melee appears to be armed with a [[Mossberg 500 Cruiser]].&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|550px|Mossberg 500 Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:Kingsman 52.jpg|thumb|none|600px|Seen in the background right.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1==&lt;br /&gt;
During training the Kingsman recruits are all seen carrying [[M4A1]]s. &lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:Kingsman-M4A1-1.jpg|thumb|none|600px|The recruits with their M4A1s.]]&lt;br /&gt;
[[Image:Kingsman-M4A1-2.jpg|thumb|none|600px|''&amp;quot;I'm not coming last because of you&amp;quot;''&amp;lt;br&amp;gt; Eggsy holds his M4A1 on JB for holding him up.]]&lt;br /&gt;
[[Image:Kingsman-M4A1-3.jpg|thumb|none|600px|''&amp;quot;Merlin said we can't carry you&amp;quot;''&amp;lt;br&amp;gt; Eggsy gets frustrated with JB's lack of co-operation.]]&lt;br /&gt;
[[Image:Kingsman-M4A1-4.jpg|thumb|none|600px|Having found a solution of stuffing JB in his tactical vest Eggsy continues his training armed with his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Merlin ([[Mark Strong]]) uses a [[Heckler &amp;amp; Koch HK416]] during a shootout with Valentine's men.  HK416 rifles are seen in the Kingsman accessory room.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Kingsman 65.jpg|thumb|none|600px|''&amp;quot;This one's mine.&amp;quot;''&amp;lt;br&amp;gt; Merlin ([[Mark Strong]]) armed with the [[Heckler &amp;amp; Koch HK416]]. ]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Some of Valentine's guards at the mountain carry the [[FN_SCAR#FN_SCAR-L|FN SCAR-L CQC]] modified with white furniture and Magpul PMAGs. Like the MP5KA1s and APC9s, some are also fitted with ASG Super Xenon 16085 weaponlights. Eggsy ([[Taron Egerton]]) takes and uses one in the final confrontation. &lt;br /&gt;
[[File:KingsmanSCAR.jpg|thumb|none|400px|Screen-used stunt FN SCAR-L CQC from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:KingsmanSCAR2.jpg|thumb|none|400px|Opposite side view of the stunt SCAR-L CQC from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:Kingsman-Taron-Egerton2.jpg|thumb|none|500px|Production image of Eggsy ([[Taron Egerton]]) with the rifle. ]]&lt;br /&gt;
[[Image:EggsyHoldsSCARBTS.jpg|thumb|none|500px|BTS image of [[Taron Egerton]] holding the rifle.]]&lt;br /&gt;
[[Image:Kingsman 84.jpg|thumb|none|600px|In the center, some of Valentine's guards at the mountain carry the [[FN_SCAR#FN_SCAR-L|FN SCAR-L CQC]].]]&lt;br /&gt;
[[File:KingsM_809.jpg|thumb|none|600px|Eggsy opens fire with the rifle.  Note the mags clipped together.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An enemy fighter in the Middle East mission during the film's opening scene carries an [[AK-47]]-type rifle, but never had a chance to use it as the user was killed in an airstrike by the Kingsman.&lt;br /&gt;
[[Image:AK-47.jpg‎|thumb|none|500px| ]]&lt;br /&gt;
[[File:KingsM 802.jpg|thumb|none|601px|The fighter on left with rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AX338==&lt;br /&gt;
Several [[Accuracy International AX338]] sniper rifles are seen in the hidden Kingsman &amp;quot;accessory&amp;quot; room.&lt;br /&gt;
[[Image:AX338.jpg|thumb|none|500px|Accuracy International AX338 with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:KingsmanTSS 401.jpg|thumb|none|601px|The sniper rifles in the center cabinet appear to be Accuracy International products. The first and third rifles (in the center cabinet) are [[Accuracy International AX50]] rifles in .50BMG and the second and fourth rifles are [[Accuracy International AX308]] rifles judging by the size of the mags as well as the muzzle brakes on both weapons. ]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AX50==&lt;br /&gt;
During the Kingsman training, what appears to be a [[Accuracy International AX50]] sniper rifle is used by Eggsy during a night exercise.  Several of these rifles also seen in the hidden Kingsman &amp;quot;accessory&amp;quot; room.&lt;br /&gt;
[[Image:AX50.jpg|thumb|none|500px|Accuracy International AX50 - .50 BMG]]&lt;br /&gt;
[[File:KingsmanTSS 401.jpg|thumb|none|601px|The sniper rifles in the center cabinet appear to be Accuracy International products. The first and third rifles (in the center cabinet) are Accuracy International AX50 rifles in .50BMG and the second and fourth rifles are [[Accuracy International AX308]] rifles judging by the size of the mags as well as the muzzle brakes on both weapons. ]]&lt;br /&gt;
[[File:Kingsman 88.jpg|thumb|none|600px|Closeup of the AX rifles.]]&lt;br /&gt;
[[File:KingsmanTSS 406.jpg|thumb|none|601px|The rifle is fired.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser Tactical 2==&lt;br /&gt;
One of Valentine's men is armed with a [[Blaser R93 Sniper Rifle|Blaser Tactical 2]] with a custom winter paint scheme.  This particular weapon also is fitted with a suppressor as well and the bolt handle is seen on the rifle's left side.&lt;br /&gt;
[[Image:BlaserR93WithHarrisBipod.jpg‎|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. This rifle has a Harris Bipod mounted.]] &lt;br /&gt;
[[Image:KingsmanBlaser.jpg|thumb|none|400px|Screen-used stunt Blaser Tactical 2 from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:KingsmanBlaser2.jpg|thumb|none|400px|Opposite side view of the stunt Blaser Tactical 2 from ''Kingsman: The Secret Service''. Image from Prop Store of London. Note that the bolt action is also on the left side of the rifle instead of the right.]]&lt;br /&gt;
[[Image:Kingsman 75.jpg|thumb|none|600px|A guard with the sniper rifle. Note that a sniper rifle is an unlikely choice for such CQB environment.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An enemy fighter in the Middle East mission during the film's opening scene carries a RPG-7, but never had a chance to use it as the user was killed in an airstrike by the Kingsman.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:KingsM 802.jpg|thumb|none|601px|The fighter on right with the RPG.]]&lt;br /&gt;
&lt;br /&gt;
==Kingsman Accessory Room==&lt;br /&gt;
At one point, the Kingsman &amp;quot;accessory&amp;quot; room is revealed, displaying various gadgets hidden in shoes, cufflinks and umbrellas.  Also seen are several rifles and the pistols used by the Kingsmen.&lt;br /&gt;
[[File:KingsmanTSS 401.jpg|thumb|none|601px|The sniper rifles in the center cabinet appear to be Accuracy International products. The first and third rifles (in the center cabinet) are Accuracy International AX50 rifles in .50BMG and the second and fourth rifles are [[Accuracy International AX308]] rifles judging by the size of the mags as well as the muzzle brakes on both weapons. In addition the rifles on the left both appear to be [[Heckler &amp;amp; Koch HK416|HK416]]s and the ones on the right also seem to be [[Bushmaster ACR]]s.]]&lt;br /&gt;
&lt;br /&gt;
==Kingsman Umbrella==&lt;br /&gt;
One of the specialized Kingman gadgets is a customized umbrella that is capable firing with both non-lethal stun rounds as well as shotgun shells.&lt;br /&gt;
[[Image:Kingsman 48.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Kingsman Grenade==&lt;br /&gt;
Another one of the specialized Kingsman gadgets is the Kingsman is a hand grenade disguised as a cigarette lighter.&lt;br /&gt;
[[Image:Kingsman 77.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Codename_47&amp;diff=983255</id>
		<title>Hitman: Codename 47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Codename_47&amp;diff=983255"/>
		<updated>2015-11-29T22:14:29Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* M60 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Codename 47&lt;br /&gt;
|picture = Hitman codename 47 box art.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2000&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Eidos&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
The [[M1911_pistol_series#AMT_Hardballer|AMT Hardballer]] would become 47's favorite weapon in later installments of the series, but is far less prominent here. This is the only game in the series to refer to it by its original name. Erroneously shares ammo with the Beretta. Like all one-handed guns it can be dual wielded.&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|none|350px|AMT Hardballer - 45 ACP]]&lt;br /&gt;
[[Image:Hitman Codename 47 hardballer 1.jpg|thumb|none|550px|Inventory view of the AMT Hardballer in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 hardballer 2.jpg|thumb|none|550px|Inventory view of the AMT Hardballer in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 hardballer 3.jpg|thumb|none|550px|AMT Hardballer in game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92#Beretta 92F/FS|Beretta 92FS]] is used by most characters in the game and a suppressed version is available.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm NATO.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 1.jpg|thumb|none|549px|Inventory view of the Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 2.jpg|thumb|none|549px|Inventory view of the Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 3.jpg|thumb|none|550px|Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 silended 1.jpg|thumb|none|549px|Inventory view of a suppressed Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 silended 2.jpg|thumb|none|549px|Inventory view of a suppressed Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 silended 3.jpg|thumb|none|550px|A suppressed Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is used by some higher ranking guards and a number of 47's targets.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle MK I - .50 AE.]]&lt;br /&gt;
[[Image:Hitman Codename 47 desert eagle marx xix 1.jpg|thumb|none|550px|Inventory view of the Desert Eagle Mark XIX in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 desert eagle marx xix 2.jpg|thumb|none|550px|Inventory view of the Desert Eagle Mark XIX in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 desert eagle marx xix 3.jpg|thumb|none|550px|Desert Eagle Mark XIX in game.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A suppressed [[Luger P08]] can be found in one level of the game.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger p08sd 1.jpg|thumb|none|550px|Inventory view of the Luger P08 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger p08sd 2.jpg|thumb|none|550px|Inventory view of the Luger P08 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger p08sd 4.jpg|thumb|none|550px|Inventory view of the Luger P08 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger p08sd 3.jpg|thumb|none|550px|Luger P08 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps Model 4 &amp;quot;Bulldog&amp;quot;==&lt;br /&gt;
The [[Sharps Pepperbox|Sharps Model 4 &amp;quot;Bulldog&amp;quot; Pepperbox]], erroneously referred to as a &amp;quot;Derringer&amp;quot;, is only available through a cheat code.&lt;br /&gt;
[[File:Sharps Model 4.jpg|thumb|none|350px|Sharps Model 4 &amp;quot;Bulldog&amp;quot; Pepperbox - .32 Rimfire]]&lt;br /&gt;
[[Image:Hitman Codename 47 derringer 1.jpg|thumb|none|550px|Inventory view of the Sharps Model 4 &amp;quot;Bulldog&amp;quot; in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 derringer 2.jpg|thumb|none|550px|Inventory view of the Sharps Model 4 &amp;quot;Bulldog&amp;quot; in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 derringera 3.jpg|thumb|none|550px|Inventory view of the Sharps Model 4 &amp;quot;Bulldog&amp;quot; in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 derringer 3.jpg|thumb|none|550px|Sharps Model 4 &amp;quot;Bulldog&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is carried buy some late game enemies. It is portrayed as being significantly more accurate than the Uzi.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5a3 1.jpg|thumb|none|550px|Inventory view of the Heckler &amp;amp; Koch MP5A3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5a3 2.jpg|thumb|none|550px|Inventory view of the Heckler &amp;amp; Koch MP5A3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5a3 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5A3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5SD3]] can be purchased by 47. As the only suppressed automatic weapon it is likely to see a fair amount of use by the player.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5sd3 1.jpg|thumb|none|550px|Inventory view of the Heckler &amp;amp; Koch MP5SD3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5sd3 2.jpg|thumb|none|550px|Inventory view of the Heckler &amp;amp; Koch MP5SD3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5sd3 3.jpg|thumb|none|550px|Inventory view of the Heckler &amp;amp; Koch MP5SD3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5sd3 4.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5SD3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
&lt;br /&gt;
The [[IMI_Uzi#Uzi|IMI UZI]] is carried fairly commonly be enemies, especially in missions set in Hong Kong.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 uzi 1.jpg|thumb|none|550px|Inventory view of the IMI UZI in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 uzi 2.jpg|thumb|none|550px|Inventory view of the IMI UZI in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 uzi 3.jpg|thumb|none|550px|IMI UZI in game.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is commonly carried by guards in the Columbia-set missions. It is portrayed as being very inaccurate.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|350px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak-47 1.jpg|thumb|none|550px|Inventory view of the AK-47 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak-47 2.jpg|thumb|none|550px|Inventory view of the AK-47 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak-47 3.jpg|thumb|none|550px|AK-47 in game.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-47|AK-103]] can be found in weapon caches during missions in Columbia. &lt;br /&gt;
[[Image:AK103.jpg|thumb|none|350px|AK-103 - 7,62x39mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak103 1.jpg|thumb|none|550px|Inventory view of the AK-47 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak103 2.jpg|thumb|none|550px|Inventory view of the AK-47 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak103 3.jpg|thumb|none|550px|AK-47 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[Colt M16A2]] is occasionally carried by guards. It is incorrectly portrayed as being full-auto and lacks a brass deflector.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:Hitman Codename 47 m16a2 1.jpg|thumb|none|550px|Inventory view of the Colt M16A2 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m16a2 2.jpg|thumb|none|550px|Inventory view of the Colt M16A2 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m16a2 3.jpg|thumb|none|550px|Colt M16A2 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 Tactical==&lt;br /&gt;
The [[Blaser R93 Tactical]] is the most common and cheapest sniper rifle in the game.&lt;br /&gt;
[[Image:Blaser R93 Tactical (LSR1).jpg|thumb|none|350px|Blaser R93 Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hitman Codename 47 r93 1.jpg|thumb|none|550px|Inventory view of the Blaser R93 Tactical in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 r93 2.jpg|thumb|none|550px|Inventory view of the Blaser R93 Tactical in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 r93 3.jpg|thumb|none|550px|Inventory view of the Blaser R93 Tactical in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 r93 4.jpg|thumb|none|550px|Blaser R93 Tactical in game.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] is only available in three of the final levels, and is very expensive.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000 - 300 Winchester Magnum]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger wa2000 1.jpg|thumb|none|550px|Inventory view of the Walther WA 2000 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger wa2000 2.jpg|thumb|none|550px|Inventory view of the Walther WA 2000 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger wa2000 3.jpg|thumb|none|550px|Walther WA 2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60#M60_Machine_Gun|M60]] is an uncommon weapon, found mostly in Colombia. An M60 is also wielded by Pablo Ochoa, one of 47's primary targets. &lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hitman Codename 47 m60 1.jpg|thumb|none|550px|Inventory view of the M60 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m60 2.jpg|thumb|none|550px|Inventory view of the M60 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m60 3.jpg|thumb|none|550px|M60 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[GE M134 Minigun|M134 Minigun]], though extremely powerful, slows 47 to a crawl when carrying it, severely limiting its usefulness.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|350px|M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hitman Codename 47 m134 minigun 1.jpg|thumb|none|550px|Inventory view of the M134 Minigun in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m134 minigun 2.jpg|thumb|none|550px|Inventory view of the M134 Minigun in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m134 minigun 4.jpg|thumb|none|550px|M134 Minigun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Franchi PA3==&lt;br /&gt;
The [[Franchi PA3]] is one of the games rarer weapons, being only available in four missions. It has an unrealistically large magazine capacity.&lt;br /&gt;
[[Image:FranchiPA3.jpg|thumb|none|350px|Franchi PA3 - 12 Gauge]]&lt;br /&gt;
[[Image:Hitman Codename 47 franchi pa3 1.jpg|thumb|none|550px|Inventory view of the Franchi PA3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 franchi pa3 2.jpg|thumb|none|550px|Inventory view of the Franchi PA3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 franchi pa3 3.jpg|thumb|none|550px|Franchi PA3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
The [[Mossberg_500-series_shotgun#Mossberg_500|Mossberg 500AT]], referred to as the Mossburg Persuader, is quite common. &lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|350px|Mossberg 500AT Shotgun - 12 Gauge. Note the wood furniture.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mossberg persuader 1.jpg|thumb|none|550px|Inventory view of the Mossberg 500AT in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mossberg persuader 2.jpg|thumb|none|550px|Inventory view of the Mossberg 500AT in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mossberg persuader 3.jpg|thumb|none|550px|Mossberg 500AT in game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off Double Barreled Shotgun==&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed off Double Barreled Shotgun]].&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|350px|Sawed off Double Barreled Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Hitman Codename 47 sawed off shotgun 3.jpg|thumb|none|550px|Sawed off Double Barreled Shotgun in game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Hitman}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kingsman:_The_Secret_Service&amp;diff=920136</id>
		<title>Kingsman: The Secret Service</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kingsman:_The_Secret_Service&amp;diff=920136"/>
		<updated>2015-05-10T16:20:05Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Smith &amp;amp; Wesson Model 36 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Kingsman-secret-service-poster.jpg|thumb|right|300px|''Kingsman: The Secret Service'' (2015)]] &lt;br /&gt;
&lt;br /&gt;
'''''Kingsman: The Secret Service''''' is a 2015 British spy film from director [[Matthew Vaughn]]. The film is based on the comic book ''The Secret Service'' by Mark Millar and Dave Gibbons. The film is the second original comic of Mark Millar that Matthew Vaughn has adapted to film (following 2010's ''[[Kick-Ass]]'').&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Kingsman Pistol (TT-30)==&lt;br /&gt;
The pistols carried by the Kingsmen are [[Tokarev TT-33 Pistol|Tokarev TT-30]]s modified by Cohort Film Services. Cohort's armory technician designed the pistols and then refinished and re-blacked them, fit them with custom handmade grips, re-profiled the slides, hammers and frames and added underbarrel shotgun attachments. Custom suppressors were requested during filming, which were also designed and made in-house at Cohort. Only 6 TT-30s and 6 suppressors were made for the film.&lt;br /&gt;
[[Image:TT-30.jpg|thumb|none|350px|Tokarev TT-30 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:KingsmanPistol.jpg|thumb|none|350px|Screen-used custom TT-30 from ''Kingsman: The Secret Service'' - 7.62x25mm Tokarev. Special thanks to Cohort Film Services.]]&lt;br /&gt;
[[File:Kingsman-ColtHammerless.jpg|thumb|none|602px|]]&lt;br /&gt;
[[Image:ColtHammerlessWaistband.jpg|thumb|none|601px|Being withdrawn from someone's rear waistband.]]&lt;br /&gt;
[[File:KingsmanTSS 414.jpg|thumb|none|601px|Galahad ([[Colin Firth]]) draws his custom [[Tokarev TT-30]] during the melee in the church.]]&lt;br /&gt;
[[Image:Kingsman-ColtHammerlessAgent.jpg|thumb|none|601px|Roxy (Sophie Cookson) holds the custom TT-30.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] is used by Gazelle ([[Sofia Boutella]]) during the climax.&lt;br /&gt;
[[Image:Glock_26.jpg|thumb|none|350px|Glock 26 sub-compact pistol, 9mm.]]&lt;br /&gt;
[[File:KingsmanTSS 407.jpg|thumb|none|601px|Gazelle fires her Glock 26 as she charges Eggsy.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Galahad ([[Colin Firth]]) disarms a man of his [[Heckler &amp;amp; Koch USP]] during the church melee and uses it until it runs dry. Eggsy ([[Taron Egerton]]) uses a USP as well during the final battle.&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:EggsyFiresUSP.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
During the bar fight, one of the thugs fires a [[Smith &amp;amp; Wesson Model 36 / 38#Smith &amp;amp; Wesson Model 36 &amp;quot;Chiefs Special&amp;quot;|Smith &amp;amp; Wesson Model 36]] revolver.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|350px|Smith and Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[File:KingsmanTSS 409.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Galahad ([[Colin Firth]]) disarms a man of his [[Beretta 92FS]] during the church melee and disassembles the pistol in his hand before throwing the slide away and using the frame to stab someone in the neck.&lt;br /&gt;
[[Image:BerettaM92FS.jpg‎|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Kingsman92FS.jpg|thumb|none|350px|Screen-used stunt Beretta 92FS frame and slide from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:Kingsman92FS2.jpg|thumb|none|350px|Opposite side view of the stunt 92FS slide from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
Eggsy ([[Taron Egerton]]) takes a [[Heckler &amp;amp; Koch MP5K-PDW]] off a dead guard in the finale, only to find it empty.&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9==&lt;br /&gt;
Guards at the secret mountain base carry [[Brügger &amp;amp; Thomet APC9]] submachine guns with a white plastic shell.&lt;br /&gt;
[[Image:B&amp;amp;T APC9.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC9 - 9x19mm]]&lt;br /&gt;
[[File:KingsmanAPC9.jpg|thumb|none|400px|Screen-used stunt Brügger &amp;amp; Thomet APC9 from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:KingsmanAPC92.jpg|thumb|none|400px|Opposite side view of the stunt APC9 from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:KingsmanGuardwithAPC9.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Merlin ([[Mark Strong]]) uses a [[Heckler &amp;amp; Koch HK416]] during the finale&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Guards at the secret mountain base carry [[FN_SCAR#FN_SCAR-L|FN SCAR-L CQC]] assault rifles with a white plastic shell and matching magazines. Eggsy ([[Taron Egerton]]) commandeers one and uses it in the final confrontation.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|400px|none|Third Generation FN SCAR-L CQC - 5.56x45mm NATO]]&lt;br /&gt;
[[File:KingsmanSCAR.jpg|thumb|none|400px|Screen-used stunt FN SCAR-L CQC from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:KingsmanSCAR2.jpg|thumb|none|400px|Opposite side view of the stunt SCAR-L CQC from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:KingsmanGuardswithSCARs.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:EggsyHoldsSCARBTS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Blaser Tactical 2==&lt;br /&gt;
A sniper at the mountain base carries a white [[Blaser R93 Sniper Rifle|Blaser Tactical 2]].&lt;br /&gt;
[[Image:BlaserR93WithHarrisBipod.jpg‎|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. This rifle has a Harris Bipod mounted.]] &lt;br /&gt;
[[Image:KingsmanBlaser.jpg|thumb|none|400px|Screen-used stunt Blaser Tactical 2 from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
[[Image:KingsmanBlaser2.jpg|thumb|none|400px|Opposite side view of the stunt Blaser Tactical 2 from ''Kingsman: The Secret Service''. Image from Prop Store of London.]]&lt;br /&gt;
&lt;br /&gt;
==Kingsman Sniper Rifle==&lt;br /&gt;
[[File:KingsmanTSS 406.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
=Kingsman Arsenal=&lt;br /&gt;
A hidden arsenal of weapons is revealed.&lt;br /&gt;
[[File:KingsmanTSS 401.jpg|thumb|none|601px|The sniper rifles in the center cabinet appear to be Accuracy International products. The first and third rifles (in the center cabinet) are Accuracy International AX50 rifles in .50BMG and the second and fourth rifles are [[Accuracy International AX308]] rifles judging by the size of the mags as well as the muzzle brakes on both weapons. In addition the rifles on the left both appear to be [[Heckler &amp;amp; Koch HK416|HK416]]s and the ones on the right also seem to be [[Bushmaster ACR]]s.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
==FN MK 13 EGLM==&lt;br /&gt;
Although not seen in the film, Gazelle ([[Sofia Boutella]]) wields a black stand-alone [[FN EGLM|FN MK 13]] grenade launcher in a poster and promotional photos for the film.&lt;br /&gt;
[[Image:FN40.jpg|thumb|none|400px|Late Model FN MK 13 EGLM - 40x46mm]]&lt;br /&gt;
[[Image:KingsmanFNMK13Poster.jpg|thumb|none|300px|Gazelle ([[Sofia Boutella]]) wields a stand-alone FN MK 13.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:British Produced/Filmed]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Matthew Vaughn]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Interview&amp;diff=886834</id>
		<title>The Interview</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Interview&amp;diff=886834"/>
		<updated>2015-01-29T04:59:51Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Makarov PM */ Skylark is the only person in that scene who DOESN'T use a Makarov&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NowShowing}}&lt;br /&gt;
'''The following weapons can be seen in the film ''The Interview'':'''&lt;br /&gt;
[[Image:The Interview 2014 poster.jpg|thumb|right|400px|''The Interview'' (2014)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
&lt;br /&gt;
Just before the interview, Kim Jong Un ([[Randall Park]]) takes one of several [[Makarov PM]] pistols from a hidden compartment and puts it into an ankle holster, then uses it at the end of the interview to shoot Dave Skylark ([[James Franco]]). In the same scene, Aaron and Sook draw Makarovs from similar holsters and use them to take over the broadcasting center. North Korean soldiers can also be seen with this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM 9x18mm PM]]&lt;br /&gt;
[[Image:InterviewMakarov.JPG|thumb|none|600px|Kim Jong Un takes a Makarov PM from a hidden compartment]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
&lt;br /&gt;
In one scene, a North Korean soldier can be seen armed with an [[AK-74M]], aiming it at the protagonists when they meet North Korean Director of Communications Sook ([[Diana Bang]]). This is somewhat inaccurate, as the AK-74M is not used by the military of the DPRK.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M 5.45x39mm]]&lt;br /&gt;
[[Image:InterviewAK74M.JPG|thumb|none|600px|A North Korean soldier brandishes an AK-74M as the protagonists meet Director of Communications Sook]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 84S-1==&lt;br /&gt;
&lt;br /&gt;
One North Korean soldier can be seen armed with a [[AK-47#Norinco Type 84S|Norinco Type 84S-1]], distinguished by the hooded front sight and lightly-curved 5.56mm magazine. While the North Koreans do use the Chinese AK clones, they use the 7.62mm [[AK-47#Norinco Type 56|Norinco Type 56]], not the Type 84S.&lt;br /&gt;
&lt;br /&gt;
[[Image:NorincoType84SFolder.jpg|thumb|none|350px|Norinco Type 84S-1 5.56x45mm]]&lt;br /&gt;
[[Image:InterviewType84S1.JPG|thumb|none|600px|A North Korean soldier armed with a Norinco Type 84S-1 as Sook disembarks from her helicopter]]&lt;br /&gt;
&lt;br /&gt;
==RPD Light Machine Gun==&lt;br /&gt;
&lt;br /&gt;
In one scene, an [[RPD light machine gun]] can be seen being taken from a hidden compartment and fired on North Korean soldiers by Director of Communications Sook.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|350px|RPD Light Machine Gun 7.62x39mm]]&lt;br /&gt;
[[Image:InterviewRPD.JPG|thumb|none|600px|Sook opens up with an RPD light machine gun]]&lt;br /&gt;
&lt;br /&gt;
==Type 73 Light Machine Gun==&lt;br /&gt;
&lt;br /&gt;
In promotional material for the film, such as the poster shown above, North Korean soldiers can be seen brandishing [[Type 73 light machine gun]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type73LMG.jpg|thumb|none|350px|Type 73 Light Machine Gun 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==DShK Heavy Machine Gun==&lt;br /&gt;
&lt;br /&gt;
A [[DShK heavy machine gun]] can be seen mounted on a T55 tank that Kim Jong-Un ([[Randall Park]]) shows off to the protagonists. He claims the tank was &amp;quot;a gift from Stalin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK Heavy Machine Gun tripod-mounted 12.7x108mm]]&lt;br /&gt;
[[Image:InterviewDShK.JPG|thumb|none|600px|A DShK heavy machine gun mounted on a North Korean T55 tank]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Maze_Runner&amp;diff=883535</id>
		<title>Talk:The Maze Runner</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Maze_Runner&amp;diff=883535"/>
		<updated>2015-01-18T04:46:53Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Can someone give me some tips at identifying revolvers? I thought the first one would be obvious to find, but I looked around the Smith &amp;amp; Wesson pages and couldn't seem to find it. Are there any helpful galleries on this site for revolvers? Thanks. --[[User:ZaneTheDudeMan|ZaneTheDudeMan]] ([[User talk:ZaneTheDudeMan|talk]]) 23:32, 3 December 2014 (EST)&lt;br /&gt;
:The second revolver is a Mateba. What is your source of these caps? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 06:56, 4 December 2014 (EST)&lt;br /&gt;
::Amazon Instant Video HD, see [http://www.amazon.com/The-Maze-Runner-Dylan-OBrien/dp/B00NQFLZW8 here]. Thanks for the revolver identification. --[[User:ZaneTheDudeMan|ZaneTheDudeMan]] ([[User talk:ZaneTheDudeMan|talk]]) 08:57, 4 December 2014 (EST)&lt;br /&gt;
:::Alright, the rules state DVD/VOD release date, so we're good. Just checking. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:17, 4 December 2014 (EST)&lt;br /&gt;
Does anybody have a good shot of those bullpup rifles used by some of the soldiers? [[User:Asdfzxc920|Asdfzxc920]] ([[User talk:Asdfzxc920|talk]]) 23:46, 17 January 2015 (EST)&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Alan_Wake%27s_American_Nightmare&amp;diff=878624</id>
		<title>Talk:Alan Wake's American Nightmare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Alan_Wake%27s_American_Nightmare&amp;diff=878624"/>
		<updated>2014-12-30T19:47:20Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: Created page with &amp;quot;A black handgun (likely a prop) appears in several of the Mr. Scratch recordings scattered throughout the game:  File:Alan Wake video handgun.jpg  There's also a brief clo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A black handgun (likely a prop) appears in several of the Mr. Scratch recordings scattered throughout the game:&lt;br /&gt;
&lt;br /&gt;
[[File:Alan Wake video handgun.jpg]]&lt;br /&gt;
&lt;br /&gt;
There's also a brief closeup [http://youtu.be/LLpwkpTTR1w?t=25s here]. Can anybody identify it? [[User:Asdfzxc920|Asdfzxc920]] ([[User talk:Asdfzxc920|talk]]) 14:47, 30 December 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Alan_Wake_video_handgun.jpg&amp;diff=878621</id>
		<title>File:Alan Wake video handgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Alan_Wake_video_handgun.jpg&amp;diff=878621"/>
		<updated>2014-12-30T19:26:32Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: Handgun seen on several TVs in Alan Wake's American Nightmare. Unfortunately, the videos were too shaky and low-quality to get any better shots of the gun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Handgun seen on several TVs in [[Alan Wake's American Nightmare]]. Unfortunately, the videos were too shaky and low-quality to get any better shots of the gun.&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rust&amp;diff=832108</id>
		<title>Talk:Rust</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rust&amp;diff=832108"/>
		<updated>2014-07-09T00:13:24Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Saving Code==&lt;br /&gt;
&lt;br /&gt;
Rust is a 2013 survival game created by Facepunch studios, the creators of Garry's Mod. The game's inspiration comes from games such as DayZ, Minecraft, and S.T.A.L.K.E.R.: Shadow of Chernobyl.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Hand Cannon==&lt;br /&gt;
The hand cannon is the most basic weapon in the game. It uses &amp;quot;Handmade Shells&amp;quot; which are most likely muzzle loaded (the weapon is lowered out of view after firing a shot and comes back up loaded) as ammunition and has no trigger or hammer mechanism. It is instead fired by striking a flint stone across the barrel, creating sparks which pass into a hole and ignite the powder in the shell. However, due to the unreliability of this method, the player will have to continue striking the barrel until the shell eventually goes boom. Strangely, the weapon does a high ammount of damage, although due to it's low accuracy and unreliable firing method, it is not an ideal weapon even for fresh spawns. &lt;br /&gt;
&lt;br /&gt;
==Pipe Shotgun==&lt;br /&gt;
The second basic weapon in the game is the pipe shotgun, another hand crafted weapon. Unlike the hand cannon, the pipe shotgun actually has an iron sight and a trigger mechanism. It also fires a handmade shell which is loaded by folding down part of the weapon, and loading one handmade shell into a slot.&lt;br /&gt;
&lt;br /&gt;
= Handcannon identity =&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Handcannon&amp;quot; seems to be based off of [http://i.imgur.com/buRKkpX.jpg this] particular specimen, but I'm not sure if it's a strong enough connection (or a notable enough gun) that I can get away with adding it to the main page.&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Rust&amp;diff=832107</id>
		<title>Talk:Rust</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Rust&amp;diff=832107"/>
		<updated>2014-07-09T00:12:58Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Handcannon identity */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Saving Code==&lt;br /&gt;
&lt;br /&gt;
Rust is a 2013 survival game created by Facepunch studios, the creators of Garry's Mod. The game's inspiration comes from games such as DayZ, Minecraft, and S.T.A.L.K.E.R.: Shadow of Chernobyl.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Hand Cannon==&lt;br /&gt;
The hand cannon is the most basic weapon in the game. It uses &amp;quot;Handmade Shells&amp;quot; which are most likely muzzle loaded (the weapon is lowered out of view after firing a shot and comes back up loaded) as ammunition and has no trigger or hammer mechanism. It is instead fired by striking a flint stone across the barrel, creating sparks which pass into a hole and ignite the powder in the shell. However, due to the unreliability of this method, the player will have to continue striking the barrel until the shell eventually goes boom. Strangely, the weapon does a high ammount of damage, although due to it's low accuracy and unreliable firing method, it is not an ideal weapon even for fresh spawns. &lt;br /&gt;
&lt;br /&gt;
==Pipe Shotgun==&lt;br /&gt;
The second basic weapon in the game is the pipe shotgun, another hand crafted weapon. Unlike the hand cannon, the pipe shotgun actually has an iron sight and a trigger mechanism. It also fires a handmade shell which is loaded by folding down part of the weapon, and loading one handmade shell into a slot.&lt;br /&gt;
&lt;br /&gt;
== Handcannon identity ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Handcannon&amp;quot; seems to be based off of [http://i.imgur.com/buRKkpX.jpg this] particular specimen, but I'm not sure if it's a strong enough connection (or a notable enough gun) that I can get away with adding it to the main page.&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=506317</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=506317"/>
		<updated>2012-01-08T05:50:27Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Ammunition Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ammunition Types==&lt;br /&gt;
I will update the list as I aquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Armor Piercing&lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Same effects as .38 Special. Incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster)&lt;br /&gt;
    .223 (Similar to .38 and .44 Special, but with increased armor penetration)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.)&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  Slug (More damage, better range)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendiary (Exactly what it sounds like. Very expensive)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
&lt;br /&gt;
Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
&lt;br /&gt;
Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Pics of the ammo section ==&lt;br /&gt;
&lt;br /&gt;
I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
&lt;br /&gt;
Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
&lt;br /&gt;
There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
&lt;br /&gt;
== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
&lt;br /&gt;
The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
&lt;br /&gt;
Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
&lt;br /&gt;
== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
&lt;br /&gt;
== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
&lt;br /&gt;
Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
:: I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
:::Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
::::No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;br /&gt;
:::::The frame looks like it's based on the Desert Eagle's. - [[User:Mr. Wolf|Mr. Wolf]] 21:05, 31 July 2011 (CDT)&lt;br /&gt;
::::::Right, the slide being the same shape with the safety in exactly the same place is a coincidence. [[User:Evil Tim|Evil Tim]] 02:41, 1 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Moved from Main Page==&lt;br /&gt;
Graham's in-game 1911 seems to be the size of a Colt Officer's ACP instead of a Commander size.--[[User:SmithandWesson36|SmithandWesson36]] 12:26, 15 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Automatic Rifle==&lt;br /&gt;
the fallout wikia site said that the weapon is based on the M1918 Browning automatic rifle with some modifications&lt;br /&gt;
http://fallout.wikia.com/wiki/Automatic_rifle --[[User:Big guns 100]]&lt;br /&gt;
Better source would be right from the Horse's mouth http://www.formspring.me/JESawyer/q/203867759761713212 --[[User:HashiriyaR32|HashiriyaR32]] 19:52, 28 August 2011 (CDT)&lt;br /&gt;
:Changed it, thanks. :) - [[User:Mr. Wolf|Mr. Wolf]] 21:10, 28 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver on Main Menu ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed that on the start screen, the NCR soldier holds a Colt SAA Cavalry Length revolver with an unusually long ejector rod? i thought that it might be a the way he holds it that makes it look longer, but it actually shows signs of being extended..... i've never heard of such a modification..... &lt;br /&gt;
any thoughts on the subject?&lt;br /&gt;
&lt;br /&gt;
there is a gun called a gauss rifle whitch is a coil gun can i put it on ([[User:CB|CB]] 15:02, 24 October 2011 (CDT))&lt;br /&gt;
-- You can't because it doesn't even resemble an actual gun. --[[User:HashiriyaR32|HashiriyaR32]] 16:03, 24 October 2011 (CDT)&lt;br /&gt;
It is a coil gun+([[User:CB|CB]] 16:27, 24 October 2011 (CDT))&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=443795</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=443795"/>
		<updated>2011-07-31T20:08:33Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* The N99 is *not* based on the Desert Eagle. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ammunition Types==&lt;br /&gt;
I will update the list as I aquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Armor Piercing&lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Less damage, incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster)&lt;br /&gt;
    .223 (Less damage, Degrades weapon slower)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  Slug (More damage, better range)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendary (Exactly what it sounds like. Very expensive)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
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Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
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:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
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How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
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The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
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The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
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==Chey Tac Intervention?==&lt;br /&gt;
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doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
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It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
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Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
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and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
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It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
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It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
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No, it's a PGM Hecate II&lt;br /&gt;
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Wasn't the R91 a HK 53?&lt;br /&gt;
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Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
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==Grenade Rifle== &lt;br /&gt;
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Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
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::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
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:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
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== Something from E3 ==&lt;br /&gt;
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I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
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== Weapon Degneration ==&lt;br /&gt;
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I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
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You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
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also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
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I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
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:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
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Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
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I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
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What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
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As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
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In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
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== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
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Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
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-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
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Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
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A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
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== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
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It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
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He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
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I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
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Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
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At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
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http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
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They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
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I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
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The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
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They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
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Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
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I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
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[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
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If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
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I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
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Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
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I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
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Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
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The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
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== Pics of the ammo section ==&lt;br /&gt;
&lt;br /&gt;
I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
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There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
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== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
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Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
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Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
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Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
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Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
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Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
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Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
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Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
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This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
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According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
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== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
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There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
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In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
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In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
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== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
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The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
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I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
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Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
&lt;br /&gt;
== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
&lt;br /&gt;
== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
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== Too many PNG's! Byron the Punk ==&lt;br /&gt;
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Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
:: I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
:::Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
::::No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Losers_(2010)&amp;diff=443794</id>
		<title>The Losers (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Losers_(2010)&amp;diff=443794"/>
		<updated>2011-07-31T20:04:03Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* M203 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:thelosersposter.jpg|thumb|right|300px|''The Losers'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
'''''The Losers''''' is a 2010 action film based on the DC Vertigo comic and stars [[Jeffrey Dean Morgan]] as the leader of a Special Forces team who, after they are assumed killed in a botched mission, are determined to root out the CIA operative who betrayed them. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''The Losers'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Kimber Custom TLE II ==&lt;br /&gt;
Clay ([[Jeffrey Dean Morgan]]) carries a [[M1911|Kimber Custom TLE II]] as his main sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:KimberCustomTLEII Plain.jpg‎|thumb|350px|none|Kimber Custom TLE II - .45 ACP.]]&lt;br /&gt;
[[Image:Loser 57.jpg|thumb|none|600px|Clay ([[Jeffrey Dean Morgan]]) carries a Kimber Custom TLE II during the raid on the drug lord's compound.]]&lt;br /&gt;
[[Image:Losers006.jpg|thumb|none|600px|Clay opens fire with his Kimber during the shootout at the Los Angeles Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt XSE M1911 ==&lt;br /&gt;
Wade ([[Holt McCallany]]) carries a [[M1911 pistol series|Colt XSE]], fitted with Pachmayr grips. Roque ([[Idris Elba]]) uses one during the harbor shootout.&lt;br /&gt;
[[Image:ColtCustomXXX.jpg‎ |none|350px|thumb|Colt XSE with Les Baer Slide and Bomar sights - .45 ACP]]&lt;br /&gt;
[[Image:TheLosers-Max_return_XSE.jpg|thumb|none|600px|Max returning Wade's XSE back to him after killing his secretary. Note the clearly visible Pachmayr grips.]]&lt;br /&gt;
[[Image:Loser 51.jpg|thumb|none|600px|Wade ([[Holt McCallany]]) pulls his Colt XSE on the scientist.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
One of the handguns that Aisha ([[Zoe Saldana]]) uses is a [[Beretta 92FS]]. Security guards at Goliath Industries and Cryon Security Contractors also use Beretta 92FS pistols. Pooch and Jensen also use them during the harbor shootout.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Losers020.jpg|thumb|none|600px|Aisha dual-wielding a Beretta 92FS in her left hand and her 84F in her right.]]&lt;br /&gt;
[[Image:TheLosers-Aisha_fire_92FS.jpg|thumb|none|600px|Aisha shooting a Cryon contractor while holding another as a human-shield.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 85F Cheetah ==&lt;br /&gt;
The other handgun that Aisha uses is a nickel [[Beretta Cheetah|Beretta 85F]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta85FNickel.jpg|thumb|none|350px|Beretta 85F Nickel- 9mm.]]&lt;br /&gt;
[[Image:Losers019.jpg|thumb|none|600px|Aishia taking cover in the bathtub when both Beretta's in hand.]]&lt;br /&gt;
[[Image:Losers020.jpg|thumb|none|600px|Aisha dual-wielding a Beretta 92FS in her left hand and her 84F in her right.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
Cougar ([[Óscar Jaenada]]) uses a [[Smith &amp;amp; Wesson Model 629]] as his primary sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:M6293.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 with 3&amp;quot; Barrel - .44 magnum.]]&lt;br /&gt;
[[Image:Losers014.jpg|thumb|none|600px|Cougar pulls a 3&amp;quot; barrel Smith &amp;amp; Wesson Model 629 in the pharmacy]]&lt;br /&gt;
[[Image:Losers-SW629-Prostill.jpg|thumb|none|300px|Cougar aims a S&amp;amp;W Model 629 in a production still.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle]] is the main sidearm of  Roque ([[Idris Elba]]). Judging by the pictures below, Roque's Desert Eagle switches between a two-tone version with a silver frame, and an all-black version.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE, black finish.  The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel, clearly visible here.  This is the version of the Desert Eagle popularized by ''[[The Matrix]]'', and the most common in current movies and TV shows.]]&lt;br /&gt;
[[Image:TheLosers-DE.Bull.jpg|thumb|none|600px|The Desert Eagle (circled in blue) lying on the crate during the blind man's bluff game in the beginning. This is a two-tone model with a silver frame (NOTE: this is not Roque's. pooch makes a bet, using this gun)]]&lt;br /&gt;
[[Image:Losers011.jpg|thumb|none|600px|Roque ([[Idris Elba]]) loads the Desert Eagle. In this shot the frame appears to be black.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus 44==&lt;br /&gt;
A Taurus 44 is one of the guns that are bet when the Losers play cards at the beginning of the film.&lt;br /&gt;
The Taurus 44 is a .44 magnum 6 shooter, while the Taurus 608 is a .357 magnum 8 shot revolver, built on the same frame as the 44. It's a large-framed revolver and can be easily mistaken for the more well-known Taurus Raging Bull. As can be seen in the screenshots below the extra cylinder locking catch of the Raging Bull isn't visible, the barrel profile is different (the Raging Bull has a tear drop profile) and the vents of the Raging Bull are not present. On top of that, it can clearly be seen that the words &amp;quot;Raging Bull&amp;quot; are not present on the barrel.&lt;br /&gt;
[[Image:Taurus_608.jpg|thumb|none|350px|Taurus Model 608 with 6.5&amp;quot; barrel and a matt finish- .357 Magnum for frame comparison]]&lt;br /&gt;
[[Image:TheLosers-DE.Bull.jpg|thumb|none|600px|The Taurus 44 (circled in red) lying on the crate during the blind man's bluff game in the beginning.]]&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum for comparison]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] can be briefly seen in the hands of a member of Max's protection force during the armored car heist.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:TheLosers-Guardglock.jpg|thumb|none|600px|The security guard aiming his Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Max ([[Jason Patric]]) is seen with what could be a [[USP]] to execute a scientist.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px| Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:TheLosers-max_w._USP.jpg|thumb|none|600px|Max firing the USP which locks back after only a few shots were fired.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A [[Remington 870]] shotgun fitted with a pistol grip, shell holder, and door breach break is used by Pooch ([[Columbus Short]]) during the harbor shootout.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|400px|Remington 870 with early style black synthetic 'riot' foregrip and buttstock - 12 gauge.]]&lt;br /&gt;
[[Image:Losers003.jpg|thumb|none|600px|Pooch ([[Columbus Short]]) holds the 870 shotgun, understandably angry due to the gun's 'stovepipe' jam - a shotshell is clearly seen to be stuck in the chamber. Must have short-stroked the pump.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K PDW==&lt;br /&gt;
Clay ([[Jeffrey Dean Morgan]]) uses two [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5K PDWs]] in the shootout at the harbor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDWEarly.jpg‎|thumb|none|400px|MP5K 9x19mm with the PDW-style folding stock attached, commonly used in films to emulate the PDW.]]&lt;br /&gt;
[[Image:Losers005.jpg|thumb|none|600px|Clay emerges with both H&amp;amp;K MP5K's.]]&lt;br /&gt;
[[Image:Losers 314.jpg|thumb|none|600px|Clay with his dual MP5K-PDW's.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
Aisha uses a [[Heckler &amp;amp; Koch MP7]] during the shootout at the harbor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 4.6x30mm with Hensoldt RSA red dot sight. This MP7 shown in SMG configuration.]]&lt;br /&gt;
[[Image:TheLosers-Aisha_fire_mp7.jpg|thumb|none|600px|Aisha about to fire her MP7 at Wade during the harbor shootout.]]&lt;br /&gt;
[[Image:Losers-Mp7-prostill.jpg|thumb|none|450px|Aisha aims a MP7 in a production still.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
A [[Knight's Armament SR-25]] is the main sniper weapon of Cougar ([[Óscar Jaenada]]). He later uses another SR-25 equipped with a PRS stock after getting back to the US.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 7.62x51mm NATO with suppressor and Harris bipod (''Note magazine design and lack of forward assist, an important difference between the SR-25 and the 5.56x45mm [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 SPR]]'')]]&lt;br /&gt;
[[Image:TheLosers-coug_sr25.jpg|thumb|none|600px|Cougar aiming the SR-25 during the Bolivian mission.]]&lt;br /&gt;
[[Image:Losers001.jpg|thumb|none|600px|Cougar takes aim with the SR-25.]]&lt;br /&gt;
[[Image:Losers-AR10-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Cougar.jpg|thumb|none|600px|Cougar seen here &amp;quot;firing&amp;quot; the SR-25 as a full cartridge is ejected.]]&lt;br /&gt;
[[Image:Losers-SR25-prodstill.jpg|thumb|none|600px|A production still of Cougar with the SR-25.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] carbine is carried by various members of the Losers including Jensen ([[Chris Evans]]), Pooch ([[Columbus Short]]), Roque ([[Idris Elba]]) and Clay ([[Jeffrey Dean Morgan]]) throughout the movie kitted out with different attachments depending on the mission. Several of Max's guards in the convoy also are armed with M4A1s. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Loser 58.jpg|thumb|none|600px|Jensen ([[Chris Evans]]) fires his suppressed M4A1 during the raid on the drug lord's compound.]]&lt;br /&gt;
[[Image:TheLosers-Clay_fire_M4.jpg|thumb|none|600px|Clay firing his suppressed M4 during the Bolivian mission.]]&lt;br /&gt;
[[Image:Losers 2004.jpg|thumb|none|600px|The Losers with their M4A1's during the assault on the compound.]]&lt;br /&gt;
[[Image:Losers002.jpg|thumb|none|600px|Clay ([[Jeffrey Dean Morgan]]) holds the M4A1 just after their Bolivian mission.]]&lt;br /&gt;
[[Image:Losers 2100.jpg|thumb|none|600px|Jensen's M4 now has an ARMS Selective Integrated Rail system instead of the Knight's Armament RIS it previously had.]]&lt;br /&gt;
[[Image:Losers 2005.jpg|thumb|none|600px|Jensen ([[Chris Evans]]) holding his M4.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
When the team inspects the wreckage of a helicopter in Bolivia, some of the team's M4's appear to have changed to different models of the similar looking [[Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Losers002.jpg|thumb|none|600px|Roque on the left appear to hold an HK416 instead of the M4A1 he was seen using before.  Note the shorter barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-15 E3 IWS==&lt;br /&gt;
Other members of Max's protection force are seen defending the convoy with Knight's Armament SR-15 E3 IWS rifles.&lt;br /&gt;
[[Image:Losers02002.jpg|thumb|none|600px|Two of Max's security team members are seen with the SR-15 E3 IWS rifles.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The soldiers of Bolivian drug lord Fadhil (Peter Francis James) are armed with [[AKM]] assault rifles. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:Loser 59.jpg‎|thumb|none|600px|Bolivian drug lord Fadhil's guards are armed with [[AKM]] assault rifles.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
Some of the guards protecting Max's convoy in Miami are armed with [[Heckler &amp;amp; Koch G36K]] rifles with top rails and foregrips. This is also the gun Clay uses in his confrontation with Max.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K with Rail top - 5.56x45mm]]&lt;br /&gt;
[[Image:TheLosers-guardG36K.jpg|thumb|none|600px|A Cryon contractor firing his G36K at the Losers.]]&lt;br /&gt;
[[Image:TheLosers-Clay_aim_G36k.jpg|thumb|none|600px|Clay aiming a confiscated G36K at Max ([[Jason Patric]]).]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Cryon private security contractors at the Los Angeles harbor use [[FN SCAR]] rifles when they capture the Losers. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|A First Gen FN SCAR-L 5.56x45mm with M68 Aimpoint scope and Grippod foregrip]]&lt;br /&gt;
[[Image:Loser 56.jpg|thumb|none|600px|A Cryon contractor sneaks up on Pooch with a SCAR in hand.]]&lt;br /&gt;
[[Image:TheLosers-sec._guard_SCAR.jpg|thumb|none|600px|Another shot of the Cryon contractors aiming their SCAR's at Pooch.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is fired by the Max's right hand man Wade ([[Holt McCallany]]) during the armored car heist.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Losers025.jpg|thumb|none|600px|Wade ([[Holt McCallany]]) opens up with Browning M2 on the Losers' helicopter during the armored car ambush.]]&lt;br /&gt;
[[Image:TheLosers-Wade_drop_.50.jpg|thumb|none|600px| Wade letting go the M2 in frustration after the Losers get away with the package.]]&lt;br /&gt;
&lt;br /&gt;
==M203== &lt;br /&gt;
Clay ([[Jeffrey Dean Morgan]]) uses a stand-alone [[M203|M203A1]] (a shortened M203 variant for use on M4/M4A1) grenade launcher with an M4-style stock, vertical handgrip, and C-More red-dot sight to fire a tear gas grenade during the ambush of Max's convoy. &lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:TheLosers-m203_aim.jpg|thumb|none|600px|Clay aiming his stand-alone M203A1.]]&lt;br /&gt;
[[Image:TheLosers-m203_fired.jpg|thumb|none|600px|Clay firing the stand-alone M203A1.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
Aisha fires an [[M136 AT4]] from the hip, which is NO way to handle it. However, as Jensen notes, it makes Aisha look like &amp;quot;one bad-ass chick&amp;quot;.  The AT4 also appears to launch an exposed warhead.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:Losers015.jpg|thumb|none|600px|Aisha fires the AT4.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Custom Rocket Launcher==&lt;br /&gt;
An improvised rocket launcher is constructed and fired by Pooch ([[Columbus Short]]).&lt;br /&gt;
[[Image:TheLosers-prep_impro_rocket.jpg|thumb|none|600px|Pooch prepping the launcher.]]&lt;br /&gt;
[[Image:Losers018.jpg|thumb|none|600px|The improvised launcher is fired by Pooch.]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
&lt;br /&gt;
A crossbow is used by Jensen ([[Chris Evans]]) during the armored car ambush. &lt;br /&gt;
[[Image:TheLosers-aiming_crossbow.jpg|thumb|none|600px| &amp;quot;That's right bitches, I got a crossbow.&amp;quot;]]&lt;br /&gt;
[[Image:Losers crossbow.jpg|thumb|none|600px|Jensen after firing the crossbow.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=443793</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=443793"/>
		<updated>2011-07-31T19:51:28Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* The N99 is *not* based on the Desert Eagle. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ammunition Types==&lt;br /&gt;
I will update the list as I aquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
     Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
&lt;br /&gt;
 -10mm&lt;br /&gt;
    Hollow points&lt;br /&gt;
    Armor Piercing&lt;br /&gt;
 &lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
    Semi-Wadcutter (More damage overall.)&lt;br /&gt;
    .44 Special (Less damage, incredibly rare. Have been recently made more common through a patch)&lt;br /&gt;
    Hollow Point&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster)&lt;br /&gt;
    .223 (Less damage, Degrades weapon slower)   &lt;br /&gt;
&lt;br /&gt;
 -.308&lt;br /&gt;
    .308 Hollow point&lt;br /&gt;
    .308 Armor Piercing&lt;br /&gt;
    .308 Jacketed Soft Point (More damage, without reducing armor penetration. Hand load only.&lt;br /&gt;
  &lt;br /&gt;
 -.45-70 Govt.&lt;br /&gt;
   Hollow Point&lt;br /&gt;
   Semi-Wad Cutter (This one damages the gun more)&lt;br /&gt;
 &lt;br /&gt;
 -.22 Long Rifle&lt;br /&gt;
  Hollow Point&lt;br /&gt;
  Plinking (less damage, found in abundance, cheap)&lt;br /&gt;
&lt;br /&gt;
 - 12.7 (Presumably .50 AE, since it is used in a pistol and an SMG)&lt;br /&gt;
   Hollow Point&lt;br /&gt;
 &lt;br /&gt;
 -12 Gauge Shells&lt;br /&gt;
  Coin Shot (A shell loaded with slivers of a gold coin. Identical damage to a base 12 gauge, but very valuable)&lt;br /&gt;
  Magnum (More damage, increased wear on the gun)&lt;br /&gt;
  Slug (More damage, better range)&lt;br /&gt;
  Bean Bag (No damage, but can knock enemies out. Good for pacifists)&lt;br /&gt;
&lt;br /&gt;
 -20 Gauge Shells&lt;br /&gt;
  Slug&lt;br /&gt;
  Magnum&lt;br /&gt;
&lt;br /&gt;
 -.50 BMG&lt;br /&gt;
  Incendary (Exactly what it sounds like. Very expensive)&lt;br /&gt;
  Match (Further range, higher damage)&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  &lt;br /&gt;
 - 5mm&lt;br /&gt;
  Armor Piercing&lt;br /&gt;
  Surplus&lt;br /&gt;
  Hollow Point&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
&lt;br /&gt;
In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1887 ==&lt;br /&gt;
&lt;br /&gt;
That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
&lt;br /&gt;
-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
&lt;br /&gt;
Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
&lt;br /&gt;
-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
&lt;br /&gt;
Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
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He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
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I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
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Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
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At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
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http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
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They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
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I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
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The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
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They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
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Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
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I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
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[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
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If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
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I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
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Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
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I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
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Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
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The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
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== Pics of the ammo section ==&lt;br /&gt;
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I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
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There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
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== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
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Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
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Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
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Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
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Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
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Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
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Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
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Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
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This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
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According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
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== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
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There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
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In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
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In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
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== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
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The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
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I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
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Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
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This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
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== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
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So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
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If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
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== Weapon Updates ==&lt;br /&gt;
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Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
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It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
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As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
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Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
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As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
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---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
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:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
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::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
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:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
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==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
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I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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== Ruger 22/45? ==&lt;br /&gt;
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From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
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That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
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I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
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== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
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Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
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Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
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== Over/Under Shotgun ==&lt;br /&gt;
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The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
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*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
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[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
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== Too many PNG's! Byron the Punk ==&lt;br /&gt;
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Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
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That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
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JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
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== Laser RCW ==&lt;br /&gt;
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It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
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== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
It isn't, one of the devs confirmed:&lt;br /&gt;
&lt;br /&gt;
Q: Is the Riot shotgun based on the Chinese Type 97-1?&lt;br /&gt;
A: It isn't based on anything, really.&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You can see in the official 'Honest Hearts' Trailer a guy shooting around with a M1A1 Thompson. Also a unique version of the M16A1. [[User:Anjunafan|Anjunafan]]&lt;br /&gt;
&lt;br /&gt;
:The unique colts writing is not that mysterious. http://fallout.wikia.com/wiki/Graham%27s_handgun Here at this wikia they have identified it as Greek text and then translated it as &amp;quot;and the darkness comprehended it not.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Quote is from John 1:5. The koine greek verb can go either way, depending on the translation.  The verb can also be translated as &amp;quot;overcome&amp;quot; which I think is the better choice.  Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
Instead of being a Colt Commander, is it possible that &amp;quot;A Light Shining in Darkness&amp;quot; is a Colt New Agent?  The New Agent is Officer size, but has guttersnipe-type sights, which the Colt website describes as &amp;quot;trench style&amp;quot; sights.--[[User:Ruzhyo|Ruzhyo]] 23:37, 15 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Added the new Unique AR-15 to the AR-15 section, otherwise known as the Survivalists Rifle, 12.7mm Calibre. I must say, using it in-game, it certainly is satisfying getting kills with it! [[User:Draco122|Draco122]] 13:12, 21 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Given the owners, I decided that it was going to be the rifle I use with Honour ingame [[User:5t3v0|5t3v0]] 21:44, 22 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
Why the sawed-off shotgun is not on the page?--[[User:Flavio|Flavio]] 16:30, 9 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The N99 is *not* based on the Desert Eagle. ==&lt;br /&gt;
&lt;br /&gt;
The N99 is '''not''' a desert eagle lookalike.  I see absolutely nothing in common with the Deagle aside from the fact that they're both generally shaped like semi-auto pistols.  Please stop putting this tenuous comparison up.  --[[User:MadCat221|MadCat221]] 19:29, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*There's a Desert Eagle slide on it, are you blind? [[User:Evil Tim|Evil Tim]] 19:30, 25 June 2011 (CDT)&lt;br /&gt;
** I see a slide.  That looks nothing like the Deagle's.  &amp;quot;Are YOU blind?&amp;quot; --[[User:MadCat221|MadCat221]] 19:31, 25 June 2011 (CDT)&lt;br /&gt;
***Right. So the incredibly distinctive sideways L-shape is nothing like the Desert Eagle's incredibly distinctive sideways L-shape. It's a chunky Desert Eagle with a hugely bulked up barrel and front end and the safety lever on only one side of the slide. [[User:Evil Tim|Evil Tim]] 19:34, 25 June 2011 (CDT)&lt;br /&gt;
****No, it isn't. The N99 is actually not based on a real-life design. The slide is a pure coincidence and nothing else on the gun even vaguely resembles a Desert Eagle. [[User:Asdfzxc920|Asdfzxc920]] 14:51, 31 July 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=439770</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=439770"/>
		<updated>2011-07-18T22:33:47Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|thumb|right|300px|''Team Fortress 2'' (2007)]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several [[Walther PP Pistol Series|Walther PP]] designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In the game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|300px|none|Walther PPK - .380 ACP, the closest real life model for the &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|500px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Detective Special]] appears as a primary weapon unlockable for the Spy with a stainless finish and pearl grips, known as &amp;quot;The Enforcer&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelColtDS.jpg|thumb|none|300px|Colt Detective Special .38 Special with stainless finish and pearl grips]]&lt;br /&gt;
[[Image:250px-Enforcer.jpg|thumb|none|300px|How The Colt Detective Special Appears In TF2]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
A derringer resembling the [[COP 357 Derringer|COP 357]] was added as a new primary slot unlock for the Scout. Called the Short-Stop in-game, it does more damage at the cost of a smaller capacity. It is the only primary weapon based on a secondary.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|300px|COP 357 - .357 Magnum]]&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The Short-Stop]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
A [[Nagant M1895]] revolver with custom ivory grips and an extended barrel was added during the &amp;quot;Mann-conomy&amp;quot; (Polycount) Update as a new spy weapon. It was created by [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] for the Polycount Pack contest. It restores the user's cloak charge on hit at the cost of damage. This particular model is notable for being quite realistic (though it apparently has the default reload animation instead of loading from the port).&lt;br /&gt;
&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo)]]&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|The Nagant, as seen in the previews]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 revolver with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM - .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's ejection port is on the left side, not the bottom, but oddly, it ejects to the right in-game...]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
Dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, engravings and a battery chamber on the right side. In game it cannot get random critical hits, instead having &amp;quot;revenge crits&amp;quot; for every kill gotten with a destroyed sentry. Oddly, despite having an extended magazine tube it holds fewer rounds than the regular shotgun (one possible explanation is that it's plugged to meet US duck hunting regulations).&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|Frontier Justice]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
Called &amp;quot;The Force-A-Nature&amp;quot;, it is an unlockable primary weapon for the Scout. Compared to the Scout's original shotgun, it has a higher rate of fire and fires more pellets per shot, but it does slightly less damage per pellet and only holds two shots at a time. It has the the special ability when fired to knockback opponents at close range, even the Heavy, a considerable distance away and, while in the air, will knockback the shooter as well. When used in conjunction with jumping and firing at the ground, it gives the Scout a third &amp;quot;jump&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|A Stevens 1960s SBS with the barrels sawed-off, similar to &amp;quot;The Force-A-Nature&amp;quot;, but it is even more compact and cartoonishly proportioned in-game.]]&lt;br /&gt;
[[Image:TF2 Force-A-Nature.jpg|thumb|none|400px|&amp;quot;The Force-A-Nature&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It combines the general shape and the distinctive front sight of a [[MAT-49]] with the rear sight, magazine and bolt of a [[Thompson]] submachine gun. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|500px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
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== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope (which looks similar to the AN/PVS-2 Starlight scope but without the night-vision abilities), is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|500px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|500px|The rifle's oversize scope.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-16 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16 58mm with PGO-7 scope]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|500px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
A single-barreled version of the [[M202 FLASH]] rocket launcher, without the scope, was added as a new soldier unlock called &amp;quot;The Black Box&amp;quot;. Restores health on hit, holds 3 rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|300px|M202A1 FLASH - 66mm]]&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy uses 2 hand-held miniguns, the looks of which are based off of [[GE M134 Minigun|M134 miniguns]]. Both are given female Russian names and have [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero flash suppressors]]. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM). Both miniguns hold a maximum of 200 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
'''The level 2 and 3 Sentry guns have double Miniguns.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Sentry_gun.jpg|500px|thumb|none|BLU Level 2 sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
== 1861 Gatling Gun == &lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;The Brass Beast&amp;quot;, an another unlockable primary weapon for the Heavy, this antique gun made of brass is more powerful than the regular minigun, but it makes the Heavy move slower and has a slower deployment time. It appears to be fitted with a Broadwell Drum, albeit modified with an ammo chain rather than gravity-feeding the gun and it appears to be electric-powered instead of hand-cranked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 Gatling Gun - .45-70]]&lt;br /&gt;
[[Image:BrassBeast.jpg|thumb|none|400px|none|&amp;quot;The Brass Beast&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Flare Gun&amp;quot; Is an unlockable for the Pyro, this flare gun is not like an ordinary flare gun; if shot at a target it sets it on fire in one shot. The flare gun appears to be an unrealistically big version of a flare gun with a longer barrel. The weapon has an overall safety orange or blue coloration, depending on what team the player is on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thumb|400px|none|Orion Flare Gun 12 Gauge]]&lt;br /&gt;
[[Image:The_Tf2_Flare_Gun.jpg|thumb|400px|none|&amp;quot;The Flare Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The primary weapon of the Demoman is a grenade launcher that appears to be an amalgamation of several grenade launcher designs. In particular, it has the rotary magazine and break-open reloading of a [[Milkor MGL]] along with the stock, handguard, and front leaf sight of an [[M79 grenade launcher]]. The grenades fired by the launcher are the same color as the team the Demoman firing them is on and will detonate after a few seconds' delay or on impact with an enemy, whichever happens first. A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault.&lt;br /&gt;
&lt;br /&gt;
[[File:MMGLMk1.jpg|thumb|none|350px|Milkor MGL - 40mm]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2DemoNade.JPG|thumb|none|600px|The Demoman's grenade launcher in ''Team Fortress 2'']]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
An unlockable primary weapon for the Demoman is a weapon that resembles a double-barreled M79 grenade launcher, known in-game as the &amp;quot;Loch and Load&amp;quot;. The barrels are arranged in an over/under configuration as opposed to the side by side arrangement of the barrels on the Scout's shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game as an unlockable melee weapon for the Demoman, called the &amp;quot;Ullapool Caber&amp;quot; in-game. The name is a reference to the caber toss; a traditional Scottish sport of hurling massive logs. The weapon is used more as a makeshift club to bludgeon enemies instead of being thrown at them to explode.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The Soldier can be seen with what appear to be two [[Mk 2 hand grenade]]s strapped to his chest. In the 'Meet the Soldier' promotional video he can be seen smacking them together. He only uses it as part of his &amp;quot;kamakaze&amp;quot; taunt; wherein he pulls the pin and then holds the grenade, killing himself and any enemy within a six foot radius of him. The grenades appear to have an overall black coloration with an orange band around the body.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:TF2SoldierNades.JPG|thumb|none|400px|The Soldier with his hand grenades in the &amp;quot;Meet the Soldier&amp;quot; video in ''Team Fortress 2'']]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=439761</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=439761"/>
		<updated>2011-07-18T22:25:05Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Grenade Launcher */ Doesn't look like a Deftech, at all&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|thumb|right|300px|''Team Fortress 2'' (2007)]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several [[Walther PP Pistol Series|Walther PP]] designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In the game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|300px|none|Walther PPK - .380 ACP, the closest real life model for the &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|500px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Colt Detective Special ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Detective Special]] appears as a primary weapon unlockable for the Spy with a stainless finish and pearl grips, known as &amp;quot;The Enforcer&amp;quot; in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelColtDS.jpg|thumb|none|300px|Colt Detective Special .38 Special with stainless finish and pearl grips]]&lt;br /&gt;
[[Image:250px-Enforcer.jpg|thumb|none|300px|How The Colt Detective Special Appears In TF2]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
A derringer resembling the [[COP 357 Derringer|COP 357]] was added as a new primary slot unlock for the Scout. Called the Short-Stop in-game, it does more damage at the cost of a smaller capacity. It is the only primary weapon based on a secondary.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-copb.jpg|thumb|none|300px|COP 357 - .357 Magnum]]&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The Short-Stop]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
A [[Nagant M1895]] revolver with custom ivory grips and an extended barrel was added during the &amp;quot;Mann-conomy&amp;quot; (Polycount) Update as a new spy weapon. It was created by [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] for the Polycount Pack contest. It restores the user's cloak charge on hit at the cost of damage. This particular model is notable for being quite realistic (though it apparently has the default reload animation instead of loading from the port).&lt;br /&gt;
&lt;br /&gt;
[[Image:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo)]]&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|The Nagant, as seen in the previews]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Smith wesson 44mag 8inch barrel.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 revolver with 8 3/8&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM - .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's ejection port is on the left side, not the bottom, but oddly, it ejects to the right in-game...]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 (Full length) == &lt;br /&gt;
&lt;br /&gt;
Dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, engravings and a battery chamber on the right side. In game it cannot get random critical hits, instead having &amp;quot;revenge crits&amp;quot; for every kill gotten with a destroyed sentry. Oddly, despite having an extended magazine tube it holds fewer rounds than the regular shotgun (one possible explanation is that it's plugged to meet US duck hunting regulations).&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 with extended magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|Frontier Justice]]&lt;br /&gt;
&lt;br /&gt;
== Sawed-off Double Barreled Shotgun ==&lt;br /&gt;
Called &amp;quot;The Force-A-Nature&amp;quot;, it is an unlockable primary weapon for the Scout. Compared to the Scout's original shotgun, it has a higher rate of fire and fires more pellets per shot, but it does slightly less damage per pellet and only holds two shots at a time. It has the the special ability when fired to knockback opponents at close range, even the Heavy, a considerable distance away and, while in the air, will knockback the shooter as well. When used in conjunction with jumping and firing at the ground, it gives the Scout a third &amp;quot;jump&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off Stevens 1960s SBS.jpg|thumb|none|400px|A Stevens 1960s SBS with the barrels sawed-off, similar to &amp;quot;The Force-A-Nature&amp;quot;, but it is even more compact and cartoonishly proportioned in-game.]]&lt;br /&gt;
[[Image:TF2 Force-A-Nature.jpg|thumb|none|400px|&amp;quot;The Force-A-Nature&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It seems to be a cartoony amalgamation of several SMG designs: the outline resembles an enlarged [[Mauser C96|Mauser M712]] or [[Walther MP series]], the back sights and bolt resemble those of the [[Thompson|Thompson M1]]. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|500px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope (which looks similar to the AN/PVS-2 Starlight scope but without the night-vision abilities), is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 - .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|500px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|500px|The rifle's oversize scope.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-16 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16 58mm with PGO-7 scope]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|500px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
&lt;br /&gt;
== M202 FLASH ==&lt;br /&gt;
&lt;br /&gt;
A single-barreled version of the [[M202 FLASH]] rocket launcher, without the scope, was added as a new soldier unlock called &amp;quot;The Black Box&amp;quot;. Restores health on hit, holds 3 rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M202A2_FLASH.JPG|thumb|none|300px|M202A1 FLASH - 66mm]]&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy uses 2 hand-held miniguns, the looks of which are based off of [[GE M134 Minigun|M134 miniguns]]. Both are given female Russian names and have [[GE M134 Minigun#Dillon Aero Minigun|Dillon Aero flash suppressors]]. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM). Both miniguns hold a maximum of 200 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|Handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''.]]&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
'''The level 2 and 3 Sentry guns have double Miniguns.'''&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:Sentry_gun.jpg|500px|thumb|none|BLU Level 2 sentry gun.]]&lt;br /&gt;
&lt;br /&gt;
== 1861 Gatling Gun == &lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;The Brass Beast&amp;quot;, an another unlockable primary weapon for the Heavy, this antique gun made of brass is more powerful than the regular minigun, but it makes the Heavy move slower and has a slower deployment time. It appears to be fitted with a Broadwell Drum, albeit modified with an ammo chain rather than gravity-feeding the gun and it appears to be electric-powered instead of hand-cranked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gatling_gun_1865.jpg|thumb|none|400px|An 1865 Gatling Gun - .45-70]]&lt;br /&gt;
[[Image:BrassBeast.jpg|thumb|none|400px|none|&amp;quot;The Brass Beast&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Flare Gun&amp;quot; Is an unlockable for the Pyro, this flare gun is not like an ordinary flare gun; if shot at a target it sets it on fire in one shot. The flare gun appears to be an unrealistically big version of a flare gun with a longer barrel. The weapon has an overall safety orange or blue coloration, depending on what team the player is on.&lt;br /&gt;
&lt;br /&gt;
[[Image:Orion_Flare_gun.jpg|thumb|400px|none|Orion Flare Gun 12 Gauge]]&lt;br /&gt;
[[Image:The_Tf2_Flare_Gun.jpg|thumb|400px|none|&amp;quot;The Flare Gun&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The primary weapon of the Demoman is a grenade launcher that appears to be an amalgamation of several grenade launcher designs. In particular, it has the rotary magazine and break-open reloading of a [[Milkor MGL]] along with the stock, handguard, and front leaf sight of an [[M79 grenade launcher]]. The grenades fired by the launcher are the same color as the team the Demoman firing them is on and will detonate after a few seconds' delay or on impact with an enemy, whichever happens first. A popular tactic with this weapon is to lob volleys of grenades like mortar rounds at dug-in enemies to soften up their defenses prior to an assault.&lt;br /&gt;
&lt;br /&gt;
[[File:MMGLMk1.jpg|thumb|none|350px|Milkor MGL, 40mm]]&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:TF2DemoNade.JPG|thumb|none|600px|The Demoman's grenade launcher in ''Team Fortress 2'']]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
An unlockable primary weapon for the Demoman is a weapon that resembles a double-barreled M79 grenade launcher, known in-game as the &amp;quot;Loch and Load&amp;quot;. The barrels are arranged in an over/under configuration as opposed to the side by side arrangement of the barrels on the Scout's shotguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|350px|M79 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Model 24 Stielhandgranate ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game as an unlockable melee weapon for the Demoman, called the &amp;quot;Ullapool Caber&amp;quot; in-game. The name is a reference to the caber toss; a traditional Scottish sport of hurling massive logs. The weapon is used more as a makeshift club to bludgeon enemies instead of being thrown at them to explode.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|350px|Model 24 Stielhandgranate High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The Soldier can be seen with what appear to be two [[Mk 2 hand grenade]]s strapped to his chest. In the 'Meet the Soldier' promotional video he can be seen smacking them together. He only uses it as part of his &amp;quot;kamakaze&amp;quot; taunt; wherein he pulls the pin and then holds the grenade, killing himself and any enemy within a six foot radius of him. The grenades appear to have an overall black coloration with an orange band around the body.&lt;br /&gt;
&lt;br /&gt;
[[Image:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Death_Wish_II&amp;diff=436445</id>
		<title>Death Wish II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Death_Wish_II&amp;diff=436445"/>
		<updated>2011-07-10T00:08:32Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* M1911A1 Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DWII_Poster.jpg|thumb|right|300px|Movie Poster for '''Death Wish 2 (1982)''']]&lt;br /&gt;
&lt;br /&gt;
''Death Wish 2'' (also known as ''[[Death Wish II]]'') is the 1982 sequel to ''[[Death Wish]]''.  The film continues the exploits of Paul Kersey aka &amp;quot;The Vigilante&amp;quot; as he seeks revenge on a new bunch of street thugs that cross his path in the city of Los Angeles.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the movie ''Death Wish 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta 85 ==&lt;br /&gt;
Paul Kersey ([[Charles Bronson]]) uses a [[Beretta_Cheetah|Beretta 85]] throughout the film. &lt;br /&gt;
[[Image:Beretta-85FS.jpg‎|thumb|none|350px|Beretta 85 .380.]]&lt;br /&gt;
[[Image:DWB.JPG|thumb|none|500px|Paul removes his Beretta 85 and a box of .380 ammunition out of his closet.]]&lt;br /&gt;
[[Image:DWB4.JPG|thumb|none|500px|Paul examines his Beretta 85 single stack magazine.]]&lt;br /&gt;
[[Image:DWB2.JPG|thumb|none|500px|Paul confronts some thugs with his Beretta 85.]]&lt;br /&gt;
[[Image:DWB3.JPG|thumb|none|500px|Close up of Paul's Beretta 85.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 Pistol ==&lt;br /&gt;
A stainless [[M1911_pistol_series#M1911A1|M1911A1]] pistol is seen in the hands of a thug. Paul takes the gun and uses it later on in the movie alongside his Beretta.&lt;br /&gt;
[[Image:NickelM1911A1.jpg‎|thumb|none|400px|Nickel Finish 1911A1.]]&lt;br /&gt;
[[Image:DW1911.JPG|thumb|none|500px|Thugs 1911A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 ==&lt;br /&gt;
Jiver ([[Stuart K. Robinson]]) carries a [[Smith &amp;amp; Wesson Model 10]] revolver with a two inch barrel. &lt;br /&gt;
[[Image:S&amp;amp;WModel10Snub.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 10 snub nose revolver.]]&lt;br /&gt;
[[Image:DWSW10.JPG|thumb|none|500px|Jiver with his Smith &amp;amp; Wesson Model 10 - .38 Special.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
Cutter ([[Laurence Fishburne]]) uses two [[Smith &amp;amp; Wesson Model 29]] revolvers during a shootout. &lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - 44 magnum.]]&lt;br /&gt;
[[Image:DWSW29.JPG‎|thumb|none|500px|Smith &amp;amp; Wesson Model 29 revolver seen in the trunk of the gun dealer.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
Nirvana ([[Thomas F. Duffy]]) is seen using an [[Uzi]] submachine gun during a shootout. &lt;br /&gt;
[[Image:Uzi.jpg‎|thumb|none|400px|IMI Uzi 9x19mm.]]&lt;br /&gt;
[[Image:DWUzi.JPG|thumb|none|500px|Nirvana fires his Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
Nirvana is also seen using a [[MAC-10]] submachine gun during the shootout. &lt;br /&gt;
[[Image:IngramMAC10.jpg‎|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP.]]&lt;br /&gt;
[[Image:DWSW29.JPG‎|thumb|none|500px|Several MAC-10s seen in the trunk of the gun dealer.]]&lt;br /&gt;
[[Image:DWMAC10.JPG|thumb|none|500px|Nirvana firing a MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
What appears to be a [[M16_rifle_series#M16A1_Rifle|M16A1]] rifle is used by several thugs including Nirvana, Cutter, and Plunkett ([[E. Lamont Johnson]]) during a shootout. The rifle is also seen in the hands of some police officers.&lt;br /&gt;
[[Image:M16A1.jpg‎|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:DWSW29.JPG‎|thumb|none|500px|Several M16A1s seen in the trunk of the gun dealer.]]&lt;br /&gt;
[[Image:DWM16.JPG|thumb|none|500px|Plunkett fires his M16A1.]]&lt;br /&gt;
[[Image:DWM162.JPG|thumb|none|500px|Nirvana fires his M16A1.]]&lt;br /&gt;
&lt;br /&gt;
== Federal L-5 Gas Riot Gun ==&lt;br /&gt;
A [[Federal Gas Riot Gun|Federal L-5 Gas Riot Gun]] is seen in the hands of a police officer. &lt;br /&gt;
[[Image:L-5-Federa-Gas-Riot-Gun.jpg|thumb|none|450px|Federal L-5 Gas Riot Gun - 37mm.  Used by police for decades for launching CS and Smoke grenades.]]&lt;br /&gt;
[[Image:DW2gas.JPG|thumb|none|500px|Federal L-5 Gas Riot Gun being handed to the police officer.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Gun ==&lt;br /&gt;
A police officer is seen using a taser. It is unknown if this taser was just a prop or based off of a real taser; however, it should be noted that the same gun seems to be used by [[DeVeren Bookwalter]] in [[The Enforcer]] to stun the Mayor of San Francisco during his kidnapping.&lt;br /&gt;
[[Image:DW2Taser.JPG|500px|thumb|none|Police officer with taser.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Bolt Action Rifle ==&lt;br /&gt;
A spotter is seen with a bolt action rifle during the shootout, and is carried by police officers. The rifle only appears briefly and is not clearly seen.&lt;br /&gt;
[[Image:DWUKBolt.JPG|500px|thumb|none|Spotter seen with a unknown bolt action rifle.]]&lt;br /&gt;
[[Image:DWUKBolt2.JPG|500px|thumb|none|Two police officers seen with a unknown bolt action rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also:==&lt;br /&gt;
&lt;br /&gt;
''[[Death Wish]]''&lt;br /&gt;
&lt;br /&gt;
'''''Death Wish 2'''''&lt;br /&gt;
&lt;br /&gt;
''[[Death Wish 3]]''&lt;br /&gt;
&lt;br /&gt;
''[[Death Wish 4]]''&lt;br /&gt;
&lt;br /&gt;
''[[Death Wish 5]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category: Crime]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Death_Wish_II&amp;diff=436444</id>
		<title>Death Wish II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Death_Wish_II&amp;diff=436444"/>
		<updated>2011-07-10T00:08:17Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* M1911A1 Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DWII_Poster.jpg|thumb|right|300px|Movie Poster for '''Death Wish 2 (1982)''']]&lt;br /&gt;
&lt;br /&gt;
''Death Wish 2'' (also known as ''[[Death Wish II]]'') is the 1982 sequel to ''[[Death Wish]]''.  The film continues the exploits of Paul Kersey aka &amp;quot;The Vigilante&amp;quot; as he seeks revenge on a new bunch of street thugs that cross his path in the city of Los Angeles.&lt;br /&gt;
&lt;br /&gt;
'''The following guns were used in the movie ''Death Wish 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta 85 ==&lt;br /&gt;
Paul Kersey ([[Charles Bronson]]) uses a [[Beretta_Cheetah|Beretta 85]] throughout the film. &lt;br /&gt;
[[Image:Beretta-85FS.jpg‎|thumb|none|350px|Beretta 85 .380.]]&lt;br /&gt;
[[Image:DWB.JPG|thumb|none|500px|Paul removes his Beretta 85 and a box of .380 ammunition out of his closet.]]&lt;br /&gt;
[[Image:DWB4.JPG|thumb|none|500px|Paul examines his Beretta 85 single stack magazine.]]&lt;br /&gt;
[[Image:DWB2.JPG|thumb|none|500px|Paul confronts some thugs with his Beretta 85.]]&lt;br /&gt;
[[Image:DWB3.JPG|thumb|none|500px|Close up of Paul's Beretta 85.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 Pistol ==&lt;br /&gt;
A stainless [[M1911_pistol_series#M1911A1|M1911A1]] pistol is seen in the hands of a thug. Paul takes the gun and uses it later on in the movie.&lt;br /&gt;
[[Image:NickelM1911A1.jpg‎|thumb|none|400px|Nickel Finish 1911A1.]]&lt;br /&gt;
[[Image:DW1911.JPG|thumb|none|500px|Thugs 1911A1 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 10 ==&lt;br /&gt;
Jiver ([[Stuart K. Robinson]]) carries a [[Smith &amp;amp; Wesson Model 10]] revolver with a two inch barrel. &lt;br /&gt;
[[Image:S&amp;amp;WModel10Snub.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson Model 10 snub nose revolver.]]&lt;br /&gt;
[[Image:DWSW10.JPG|thumb|none|500px|Jiver with his Smith &amp;amp; Wesson Model 10 - .38 Special.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
Cutter ([[Laurence Fishburne]]) uses two [[Smith &amp;amp; Wesson Model 29]] revolvers during a shootout. &lt;br /&gt;
[[Image:Smith&amp;amp;WessonModel29.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - 44 magnum.]]&lt;br /&gt;
[[Image:DWSW29.JPG‎|thumb|none|500px|Smith &amp;amp; Wesson Model 29 revolver seen in the trunk of the gun dealer.]]&lt;br /&gt;
&lt;br /&gt;
== Uzi ==&lt;br /&gt;
Nirvana ([[Thomas F. Duffy]]) is seen using an [[Uzi]] submachine gun during a shootout. &lt;br /&gt;
[[Image:Uzi.jpg‎|thumb|none|400px|IMI Uzi 9x19mm.]]&lt;br /&gt;
[[Image:DWUzi.JPG|thumb|none|500px|Nirvana fires his Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
Nirvana is also seen using a [[MAC-10]] submachine gun during the shootout. &lt;br /&gt;
[[Image:IngramMAC10.jpg‎|thumb|none|400px|Ingram MAC-10 open bolt submachine gun - .45 ACP.]]&lt;br /&gt;
[[Image:DWSW29.JPG‎|thumb|none|500px|Several MAC-10s seen in the trunk of the gun dealer.]]&lt;br /&gt;
[[Image:DWMAC10.JPG|thumb|none|500px|Nirvana firing a MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
== M16A1 ==&lt;br /&gt;
What appears to be a [[M16_rifle_series#M16A1_Rifle|M16A1]] rifle is used by several thugs including Nirvana, Cutter, and Plunkett ([[E. Lamont Johnson]]) during a shootout. The rifle is also seen in the hands of some police officers.&lt;br /&gt;
[[Image:M16A1.jpg‎|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:DWSW29.JPG‎|thumb|none|500px|Several M16A1s seen in the trunk of the gun dealer.]]&lt;br /&gt;
[[Image:DWM16.JPG|thumb|none|500px|Plunkett fires his M16A1.]]&lt;br /&gt;
[[Image:DWM162.JPG|thumb|none|500px|Nirvana fires his M16A1.]]&lt;br /&gt;
&lt;br /&gt;
== Federal L-5 Gas Riot Gun ==&lt;br /&gt;
A [[Federal Gas Riot Gun|Federal L-5 Gas Riot Gun]] is seen in the hands of a police officer. &lt;br /&gt;
[[Image:L-5-Federa-Gas-Riot-Gun.jpg|thumb|none|450px|Federal L-5 Gas Riot Gun - 37mm.  Used by police for decades for launching CS and Smoke grenades.]]&lt;br /&gt;
[[Image:DW2gas.JPG|thumb|none|500px|Federal L-5 Gas Riot Gun being handed to the police officer.]]&lt;br /&gt;
&lt;br /&gt;
== Taser Gun ==&lt;br /&gt;
A police officer is seen using a taser. It is unknown if this taser was just a prop or based off of a real taser; however, it should be noted that the same gun seems to be used by [[DeVeren Bookwalter]] in [[The Enforcer]] to stun the Mayor of San Francisco during his kidnapping.&lt;br /&gt;
[[Image:DW2Taser.JPG|500px|thumb|none|Police officer with taser.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Bolt Action Rifle ==&lt;br /&gt;
A spotter is seen with a bolt action rifle during the shootout, and is carried by police officers. The rifle only appears briefly and is not clearly seen.&lt;br /&gt;
[[Image:DWUKBolt.JPG|500px|thumb|none|Spotter seen with a unknown bolt action rifle.]]&lt;br /&gt;
[[Image:DWUKBolt2.JPG|500px|thumb|none|Two police officers seen with a unknown bolt action rifle.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also:==&lt;br /&gt;
&lt;br /&gt;
''[[Death Wish]]''&lt;br /&gt;
&lt;br /&gt;
'''''Death Wish 2'''''&lt;br /&gt;
&lt;br /&gt;
''[[Death Wish 3]]''&lt;br /&gt;
&lt;br /&gt;
''[[Death Wish 4]]''&lt;br /&gt;
&lt;br /&gt;
''[[Death Wish 5]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Movie]]&lt;br /&gt;
[[Category: Crime]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=418610</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=418610"/>
		<updated>2011-05-12T02:47:56Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* News from Bethesda blog! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ammunition Types==&lt;br /&gt;
I will update the list as I aquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   9mm Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
    .357 Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
 -10mm&lt;br /&gt;
    10mm Hollow points&lt;br /&gt;
    10mm Armor Piercing&lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster)&lt;br /&gt;
    .223 (Less damage, Degrades weapon slower)   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::.308 (+HP, +AP), 12,7 (prolly .50AE), 40mm grenade (+incendiary), 25mm grenade (+HE), .50 (+HP, AP), 45-70, .22LR (+HP), Mini nuke, Missile (+High Velocity, +HE)&lt;br /&gt;
::12 gauge (+bean bag, +slug), 20 gauge (+slug), 5mm (+AP)&lt;br /&gt;
:: --[[User:JEESUS|JEESUS]] 12:13, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
&lt;br /&gt;
I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Weapon Degneration ==&lt;br /&gt;
&lt;br /&gt;
I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
&lt;br /&gt;
The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
&lt;br /&gt;
also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
&lt;br /&gt;
I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
&lt;br /&gt;
:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
&lt;br /&gt;
I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
&lt;br /&gt;
What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
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In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
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== 1887 ==&lt;br /&gt;
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That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
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-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
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Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
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-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
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Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
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A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
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== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
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It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
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He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
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I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
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Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
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At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
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http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
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They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
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I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
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The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
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They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
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Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
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I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
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[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
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If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
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I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
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Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
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I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
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Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
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The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
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== Pics of the ammo section ==&lt;br /&gt;
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I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
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There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
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== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
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Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
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Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
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Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
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Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
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Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
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Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
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Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
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This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
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According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
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== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
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There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
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In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
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In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
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== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
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The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
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I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
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Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
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This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
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== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
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So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
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If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
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== Weapon Updates ==&lt;br /&gt;
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Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
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It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
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As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
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Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
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As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
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---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
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:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
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::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
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:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
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==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
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I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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== Ruger 22/45? ==&lt;br /&gt;
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From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
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That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
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I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
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== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
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Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
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Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
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== Over/Under Shotgun ==&lt;br /&gt;
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The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
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*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
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[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
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== Too many PNG's! Byron the Punk ==&lt;br /&gt;
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Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
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That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
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JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
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== Laser RCW ==&lt;br /&gt;
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It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
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== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
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:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
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==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
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I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
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==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
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:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
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:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
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:In other news, new M16 at 1:00 in the trailer. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=418609</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=418609"/>
		<updated>2011-05-12T02:47:39Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* News from Bethesda blog! */&lt;/p&gt;
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&lt;div&gt;==Ammunition Types==&lt;br /&gt;
I will update the list as I aquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   9mm Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
    .357 Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
 -10mm&lt;br /&gt;
    10mm Hollow points&lt;br /&gt;
    10mm Armor Piercing&lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
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 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster)&lt;br /&gt;
    .223 (Less damage, Degrades weapon slower)   &lt;br /&gt;
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::.308 (+HP, +AP), 12,7 (prolly .50AE), 40mm grenade (+incendiary), 25mm grenade (+HE), .50 (+HP, AP), 45-70, .22LR (+HP), Mini nuke, Missile (+High Velocity, +HE)&lt;br /&gt;
::12 gauge (+bean bag, +slug), 20 gauge (+slug), 5mm (+AP)&lt;br /&gt;
:: --[[User:JEESUS|JEESUS]] 12:13, 1 November 2010 (UTC)&lt;br /&gt;
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Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
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:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
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How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
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The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
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The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
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==Chey Tac Intervention?==&lt;br /&gt;
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doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
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It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
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Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
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and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
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It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
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It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
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No, it's a PGM Hecate II&lt;br /&gt;
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Wasn't the R91 a HK 53?&lt;br /&gt;
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Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
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==Grenade Rifle== &lt;br /&gt;
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Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
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:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
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::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
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:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
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== Something from E3 ==&lt;br /&gt;
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I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
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== Weapon Degneration ==&lt;br /&gt;
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I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
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You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
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The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
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also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
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I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
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:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
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Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
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I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
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What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
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As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
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In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
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== 1887 ==&lt;br /&gt;
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That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
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-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
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Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
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-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
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Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
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A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
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== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
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It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
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He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
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I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
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Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
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At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
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http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
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They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
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I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
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The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
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They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
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Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
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I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
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[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
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If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
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I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
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Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
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I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
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Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
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The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
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== Pics of the ammo section ==&lt;br /&gt;
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I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
&lt;br /&gt;
Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
&lt;br /&gt;
Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
&lt;br /&gt;
There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
&lt;br /&gt;
In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
&lt;br /&gt;
== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
&lt;br /&gt;
The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
&lt;br /&gt;
Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
&lt;br /&gt;
== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
&lt;br /&gt;
So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
&lt;br /&gt;
If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
&lt;br /&gt;
== Weapon Updates ==&lt;br /&gt;
&lt;br /&gt;
Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
&lt;br /&gt;
It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
&lt;br /&gt;
Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Varmint Rifle Rechambered? ==&lt;br /&gt;
Going by some leftovers in the game, such as the extra ammo some characters carry with it, the Varmint Rifle was originally designed to use .22LR, not 5.56mm. Does this help IDing it in any way?&lt;br /&gt;
&lt;br /&gt;
:If it really is supposed to be a .223/5.56mm, it could be a Browning A-Bolt II Eclipse Varmint. Looks pretty similar, with the thumbhole stock and whatnot. Couldn't find a similar-looking gun chambered in .22LR though. --[[Special:Contributions/85.3.141.6|85.3.141.6]] 13:49, 5 April 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Riot Shotgun==&lt;br /&gt;
I hate to say it, but the Riot Shotgun and the Hawks semi-auto are completely different. This isn't a case of slightly different proportions; those two are completely different weapons.--[[User:PistolJunkie|PistolJunkie]] 13:57, 3 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I agree. The closest thing to a drum fed shotgun like it was the Knoxx Industries Sidewinder 10 rd Drum on a 12 gauge Mossberg and that doesn't even mount under the receiver. Honestly it looks like it could be any generic semi-auto. Though my money is on the Remmy 1100 wil wood furniture and some nonexistent drum magazine.&lt;br /&gt;
&lt;br /&gt;
==News from Bethesda blog!==&lt;br /&gt;
Looks like a 1911 for sure, but I'm not good with individual types, but it looks like a 1911A1. http://static.zenimax.com/bethblog/upload/2011/05/Honest-Heartsburing1.jpg&lt;br /&gt;
&lt;br /&gt;
:Its likely, The focus is on a mormon missionary, and the burned man. Also, Brownings weapons were mentioned in one of the devblogs (though I think only the 1911 may be featured... although a handheld M2 would be interesting... if unrealistic... but this IS a game with a handheld minigun so meh.) [[User:5t3v0|5t3v0]] 07:44, 4 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The colts are M1911A1s. The unique, the one with the writing on it, is something completely different. &lt;br /&gt;
&lt;br /&gt;
:In other news, new M16 at 1:00. [[User:Asdfzxc920|Asdfzxc920]] 21:47, 11 May 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=392653</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=392653"/>
		<updated>2011-02-23T19:06:39Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Hawk Semi-Auto Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. It can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|500px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|500px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 2]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  It can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is not high enough to bring in larger weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The Colt Official Police appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine. A suppressor can be found in the game files, but it is not used. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assault Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assault Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. It can be modified with a SMG Drum that increases the capacity by 10 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. It can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Laser RCW===&lt;br /&gt;
&lt;br /&gt;
A laser-based automatic weapon, which is basically a modified [[M1928 Thompson]]. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawk shotgun series|Hawk semi-auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modeled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|500px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. It can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine'' (as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a comeback in Fallout: New Vegas, but the rifle now has proper iron sights and chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. It can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hand guards and wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. It can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===FN Model D'''*'''===&lt;br /&gt;
&lt;br /&gt;
The FN Model D* Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic Rifle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded with a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Gun&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=390749</id>
		<title>Talk:Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout:_New_Vegas&amp;diff=390749"/>
		<updated>2011-02-19T01:54:06Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Too many PNG's! Byron the Punk */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ammunition Types==&lt;br /&gt;
I will update the list as I aquire more ammo types&lt;br /&gt;
 -9mm &lt;br /&gt;
   9mm+P (More damage, degrades weapon faster)&lt;br /&gt;
   9mm Hollow Points (More Unarmored damage, useless against armor)&lt;br /&gt;
 -.357 Magnum&lt;br /&gt;
    .357 Hollow Points&lt;br /&gt;
    .38 Special (Less Damage, Degrades weapon slower)&lt;br /&gt;
 -10mm&lt;br /&gt;
    10mm Hollow points&lt;br /&gt;
    10mm Armor Piercing&lt;br /&gt;
 -.44 Magnum&lt;br /&gt;
&lt;br /&gt;
 -5.56x45&lt;br /&gt;
    5.56 AP&lt;br /&gt;
    5.56 Hollow Point&lt;br /&gt;
    5.56 Surplus (More damage, Degrades weapon faster)&lt;br /&gt;
    .223 (Less damage, Degrades weapon slower)   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::.308 (+HP, +AP), 12,7 (prolly .50AE), 40mm grenade (+incendiary), 25mm grenade (+HE), .50 (+HP, AP), 45-70, .22LR (+HP), Mini nuke, Missile (+High Velocity, +HE)&lt;br /&gt;
::12 gauge (+bean bag, +slug), 20 gauge (+slug), 5mm (+AP)&lt;br /&gt;
:: --[[User:JEESUS|JEESUS]] 12:13, 1 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shouldn't this be part of the Fallout 3 page? Unless I'm mistaken it's just an add on to that game and not something stand alone.[[User:Rockwolf66|Rockwolf66]] 00:48, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, Fallout New Vegas is NOT a DLC for Fallout 3. It's a new game developed by Obsidian but they are using the same gaming engine that Bethesta used for Fallout 3. But this is a different game. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
::Thanks for the correction Excaliber. [[User:Rockwolf66|Rockwolf66]] 02:19, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
How come it seem like there are less gun's up? With the new IGN interview that came out I would have thought that the new guns would be up already.[[User:King of the Waste|King of the Waste]] 06:07, 2 May 2010 (UTC)&lt;br /&gt;
::Well you could post the link to that interview instead of just whinning about it...--[[Special:Contributions/74.177.136.251|74.177.136.251]] 02:06, 3 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Sturdy caravan shotgun, and the Mercenary's grenade rifle are unique weapon of ordinary guns the Caravan Gun and Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
The silenced .22 smg looks like an American-180 smg.  David.&lt;br /&gt;
&lt;br /&gt;
==Chey Tac Intervention?==&lt;br /&gt;
&lt;br /&gt;
doesnt this look like a Chey Tac Intervention [http://fallout.wikia.com/wiki/File:FNV_Antimateriel_Rifle.png&lt;br /&gt;
]--[[User:Gran28|Gran28]] 08:26, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It kinda does [[User:Excalibur01|Excalibur01]] 14:36, 13 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah but it looks like it has a wooden grip and stock. Its cool how the developers are taking modern weapons and making them fit the retro mood by putting wood parts on them, like they did with the M60 and M16 clone&lt;br /&gt;
:I'll say it again, since someone seems to think deleting other people's posts is fine. That's not an M16 clone, that's an AR-10. It was developed before the M16, and it was developed into the M16. Furthermore, they aren't giving it a more retro look by putting wooden parts on it, since that's how it always looks. But no, it isn't an M16 clone, the M16 is a clone of it. [[User:Acora|Acora]] 05:51, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and the G3 (in game called the R91 Assault Rifle)&lt;br /&gt;
&lt;br /&gt;
It's not really a G3 since it fires the 5.56 NATO [[User:Excalibur01|Excalibur01]] 02:27, 14 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also looks like a PTRS, sorta [[User:BeardedHoplite|BeardedHoplite]] 02:24, 16 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, it's a PGM Hecate II&lt;br /&gt;
&lt;br /&gt;
Wasn't the R91 a HK 53?&lt;br /&gt;
&lt;br /&gt;
Hmm... the arrow-shape at the front resembles that of a barret .50 cal, but the receiver looks different. maube this is ''based'' off of the barret, but maybe Bethesda changed it a little, like they did with the 10mm hand gun.&lt;br /&gt;
&lt;br /&gt;
==Grenade Rifle== &lt;br /&gt;
&lt;br /&gt;
Yo, the &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; is just the unique version, part of a pre-order package from Best Buy. The normal version will probably be called &amp;quot;grenade rifle&amp;quot; or something&lt;br /&gt;
&lt;br /&gt;
:Seriously, can't they just call it a &amp;quot;grenade launcher&amp;quot;? [[User:Excalibur01|Excalibur01]] 04:30, 15 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::according to the fallout wiki it is called a grenade launcher&lt;br /&gt;
&lt;br /&gt;
:It's name is Grenade Launcher, and it can be upgraded with a pump mechanism that makes it work like the China Lake Launcher. So basically it's an M79 that can be upgraded to resemble the China Lake Launcher.&lt;br /&gt;
::You can actually find the Grenade Launcher already and it has a pump action like the China Lake launcher [[User:Excalibur01|Excalibur01]] 02:55, 21 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Something from E3 ==&lt;br /&gt;
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I saw something on E3 for this game that looked like a china lake pump action grenade launcher.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:44, 15 June 2010 (UTC)&lt;br /&gt;
:I saw the Fallout: New Vegas demo at E3 as well, and I'm pretty sure that was the China Lake Grenade Launcher, but we all can be pretty damn sure it's either an upgrade for the M79 Grenade Launcher or will appear later on in the game - [[User:Kilgore|Kilgore]] 02:16, 24 July 2010 (UTC)&lt;br /&gt;
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== Weapon Degneration ==&lt;br /&gt;
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I hope they take out the weapon degeneration in this game.  That really sucked in Fallout 3.  I would get into a firefight and not pull out my Chinese Assault Rifle because even though I had over 500 rounds of ammunition it was almost broken so I didn't want to use it unless necessary so I had to use some other weapon of which I had almost no ammo for.--[[User:Gunkatas|Gunkatas]] 00:34, 16 June 2010 (UTC)&lt;br /&gt;
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You know you can repair your guns with others you find/loot, right?  And in New Vegas, repairing is even easier if you get the Jury Rigger perk.  It allows you to repair among similar types of weapons (pistols, assault rifles, bolt action rifles, etc.) instead of just copies of the same weapon.&lt;br /&gt;
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The game would be way to easy without weapon disintegration. And it makes it more realistic. I just think its good that they have you maintain your weapon, while in other games you can fire off thousands of rounds of ammunition and the gun functions normally&lt;br /&gt;
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also most of the guns are 200 years old and survived world war 3 so there not in prime conduction&lt;br /&gt;
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I remember in fallout 3 fire rate would get lower damage go down a little bit and accuracy suffered, i kind of wish theyd introduce weapon jams though, it seems no games have jamming.&lt;br /&gt;
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:Actually Fallout 3 kinda did have a jam system. You take a gun out or reload it and there's an animation to simulate a misfed or something and you see your character rack the slide or charging handle again after taking the weapon out because it's in poor condition. What I do find interesting is the Realism mode which means everything including ammo has weight now and healing takes more time instead of instant heal. I am glad for new weapons. It kinda pissed me off that we didn't have M16s all around but instead G3s as the American rifles. It's like in their universe, American adapted a G3 variant that fires 5.56 instead of the M16. [[User:Excalibur01|Excalibur01]] 03:21, 16 June 2010 (UTC)&lt;br /&gt;
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Also there are already two games I can tell you of that have weapon jamming too. S.T.A.L.K.E.R (because I am that much of a stalker whore :D) and farcry 2. Farcry 2 has jam animations, but stalker only gets you to reload if your gun jams. [[User:5t3v0|5t3v0]]&lt;br /&gt;
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I know America's Army 2 has jamming. 3 most likely does too.  Far Cry 2 was fun but you just had to switch out your weapon every other mission to get around the jamming.&lt;br /&gt;
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What a game hasn't done is have you fire your gun and in the middle of shooting, you jam or get a stovepipe and then animate your character clearing the jam. All the time, a jam happens after you reload. You just see your character rack the charging handle once or twice and then you're good to go. [[User:Excalibur01|Excalibur01]] 02:57, 17 June 2010 (UTC)&lt;br /&gt;
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As much of a disappointent as OF:Dragon rising was (online didnt work, although there was bullet drop the rounds all did equal damage and each soldier had a health system, no one shot kills) it had jams be rare, random, and caught you by surprise. I had a mid mag jam in an m4a1 and a saw jam while supressing.&lt;br /&gt;
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In gears of war 2 the lancer can jam, mid mag. This was an online glitch the developers left in. If you jam (youll know as the gun stops firing mid mag and marcus will yell, aww crap, you the have to reload to unjam the weapon with the same animation as a fail quickload jam in game. --[[User:Captain Snikt|Captain Snikt]] 11:33, 23 August 2010 (UTC)&lt;br /&gt;
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== 1887 ==&lt;br /&gt;
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That 1887 does not look like an 1887 to me. I can't see a lever action on it, and it looks like it's ejecting from the bottom. I do see a hammer or something on it, but judging by the overall appearance I'd say it's based more on an Ithaca.&lt;br /&gt;
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-Trailer clearly shows a lever action being worked -k9870&lt;br /&gt;
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Then they made a huge mistake having it eject from the bottom like that.&lt;br /&gt;
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-there all based on real guns but made up for the fallout universe.&lt;br /&gt;
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Looking at Far Cry 2, couldn't it just be a Winchesthaca 1837? --[[Special:Contributions/83.79.126.90|83.79.126.90]] 20:54, 23 August 2010 (UTC)&lt;br /&gt;
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A what? [[User:Excalibur01|Excalibur01]] 21:26, 23 August 2010 (UTC)&lt;br /&gt;
:I ''assume'' that they mean a cross between the Winchester 1887, and the Ithaca 37, though I'm not entirely sure why they think that the one on the Far Cry page is a combination of those two, or why they think the one on ''this'' page is the same. [[User:Acora|Acora]] 23:37, 23 August 2010 (UTC)&lt;br /&gt;
::He or She is making fun of the fact that most gaming companies wouldn't know the difference between their ass, a hole in the ground, an Ithaca 37, and Winchester shotgun. - [[User:Kilgore|Kilgore]] 22:24, 25 August 2010 (UTC)&lt;br /&gt;
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== Varmint Rifle ==&lt;br /&gt;
[http://images2.wikia.nocookie.net/__cb20100818184123/fallout/images/4/41/Varmintrifleback.jpg There's this photo.] Does the weapon resemble any real .22 rifle? --[[User:AlPachinko|AlPachinko]] 21:44, 29 August 2010 (UTC)&lt;br /&gt;
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It looks like that [[Armalite AR-7]] .22lr --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:That definitely does ''not'' look like an AR-7. The barrel is too thick, it has an actual handguard, and the magazine is too wide and long, as well. It looks more like an M1 Carbine then a Armalite. [[User:Acora|Acora]] 00:39, 30 August 2010 (UTC)&lt;br /&gt;
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He said it was a .22 and the stock made me think of a AR-7. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
:Mmm, okay, I can agree on that. The stock is similar to the AR-7, but other then that, I don't know. [[User:Acora|Acora]] 01:34, 30 August 2010 (UTC)&lt;br /&gt;
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I do agree that the magazine does not look like a .22 lr magazine though. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Could be a upgraded Bolt action rifle for fallout 3&lt;br /&gt;
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Oh, by the way it's a bolt action. As seen [http://www.youtube.com/watch?v=cTAuUStHmUo in this video], near 2:24. Note the thumbhole stock. And it's not the one from Fallout 3 either, that one appears here too and it's chambered in .308 now. --[[User:AlPachinko|AlPachinko]] 23:42, 30 August 2010 (UTC)&lt;br /&gt;
:I may be misunderstanding you, but the 'Varmint Rifle' (The bolt action rifle with the thumbhole stock and long, Ruger Mini-14 looking magazine) isn't the same as the hunting rifle that's going to be chambered in .308. They're two different guns. Here[[http://fallout.wikia.com/wiki/Hunting_Rifle_%28Fallout:_New_Vegas%29]] is the hunting rifle, in .308, and here[[http://fallout.wikia.com/wiki/Varmint_rifle]] is the Varmint rifle, the one being shown in the video, which is a .22. [[User:Acora|Acora]] 01:34, 31 August 2010 (UTC)&lt;br /&gt;
I like the hunting rifle from Fallout 3. It's going to be so much nastier in .308 --[[User:humanzie3|humanzie3]]&lt;br /&gt;
: Oh yes, and it has proper sights now. --[[User:AlPachinko|AlPachinko]] 08:14, 31 August 2010 (UTC)&lt;br /&gt;
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At 2:23 the shell being ejected looks way too big to be a .22 --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:09, 31 August 2010 (UTC)&lt;br /&gt;
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http://i891.photobucket.com/albums/ac114/billytheboy/Round.jpg&lt;br /&gt;
See. Way too big.I'm near sure that it's either not a .22 or the designers made a big mistake. --[[Special:Contributions/184.35.18.78|184.35.18.78]] 20:23, 31 August 2010 (UTC)&lt;br /&gt;
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They do that a lot in these games. The hunting rifle in Fallout 3 is supposed to be a .32 but when you see it eject it looks like a 5.56x45 at least. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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Maybe it was supposed to be a 32 caliber rifle ammo [[User:Excalibur01|Excalibur01]] 02:25, 1 September 2010 (UTC)&lt;br /&gt;
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I would agree except it shares ammo with the .32 revolver. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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And of course the die hard fans on the Fallout Wiki keep telling me that the shell size doesn't matter. Game developers are lazy bastards... and so are some of their idiot fanboys.--[[Special:Contributions/184.35.20.4|184.35.20.4]] 10:51, 1 September 2010 (UTC)&lt;br /&gt;
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The little queers at the Fallout wikia keep whining &amp;quot;Until the programers say what it is, it ain't [Insert Weapon Name Here]. They can't tell that the &amp;quot;Semi-Auto Rifle&amp;quot; is an M1 Garand because their a bunch of mega-nerds who live in their mother's basement. Look at pictures of them side-by-side and you can tell it's an M1 Garand. Anybody who says that will be flaged as a &amp;quot;FANBOY!&amp;quot; - [[User:Kilgore|Kilgore]] 00:42, 5 September 2010 (UTC)&lt;br /&gt;
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They think that a .308 M1 Garand doesn't exsist and since it most likely fires .308 it apparently isn't a M1 Garand. They aren't the brightest bunch of people considering they believed the Hi Power was a made up weapon AFTER a real picture of a Hi Power was posted to compare. Some believed it is a 1911.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:10, 5 September 2010 (UTC)&lt;br /&gt;
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Could the varmint rifle be a .22-250?It might explain the case size and I would like to point out that all the ejected rifle cases in Fallout 3 looked exactly the same.On the topic of the Hi power,everybody keeps calling it a &amp;quot;Colt .45&amp;quot;,I dont see how you get the two mixed up.--[[User:Mr. White|Mr. White]] 19:31, 5 September 2010 (UTC)&lt;br /&gt;
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I know. I can't keep dealing with those whiny babies... i made an account on there site just to tell them what the guns are but they don't lisson to a damn word. i posted multiple comments on the varmint rifle page yet they reman oblivious... --[[Special:Contributions/184.35.19.196|184.35.19.196]] 20:32, 5 September 2010 (UTC)&lt;br /&gt;
: I don't like their policy either. Hell, I wasn't even allowed to state that 20-gauge shotgun shell is smaller and less powerful than 12-gauge. --[[User:AlPachinko|AlPachinko]] 13:44, 7 September 2010 (UTC)&lt;br /&gt;
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[http://fallout.wikia.com/wiki/Talk:Varmint_rifle#Caliber] One of them found a picture confirming it to be 5.56!! The fanboys should believe me! Time to gloat on the talk page! --[[Special:Contributions/184.35.27.100|184.35.27.100]] 18:05, 6 September 2010 (UTC)&lt;br /&gt;
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If it is a 5.56, why the hell did someone say it was a .22 in the first place?--[[User:Mr. White|Mr. White]] 22:51, 6 September 2010 (UTC)&lt;br /&gt;
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I had too explain to them that the .223 was a varmint round. They ain't exactly geniuses--[[Special:Contributions/184.35.27.100|184.35.27.100]] 00:37, 7 September 2010 (UTC)&lt;br /&gt;
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Do you mean the .222 Remington for varmint hunting? .223 Remington is actually a round made for the AR-15 and considered to be in the &amp;quot;High Power Rifle&amp;quot; category. --[[User:humanzie3|humanzie3]]&lt;br /&gt;
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I've always used the .223 remingington for varminting. My first rifle was a Ruger Number 1 varmint rifle chambered in .223. Maybe it isn't a true varmint round but there sure are a lot of varmint rifles that use it. --[[Special:Contributions/184.35.23.187|184.35.23.187]] 20:08, 7 September 2010 (UTC)&lt;br /&gt;
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I think the Varmint rile was based off of this .22 made by Savage http://www.savagearms.com/firearms/models/ --[[User:Greywolverene |Greywolverene]]&lt;br /&gt;
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Maybe. The Fallout wiki people say that varmint rifle was originally going to be a .22, so maybe they took that and just streched out the magazines. The 93 BTVS even has a thumbhole stock, so i assume that was the one you were refering to. --[[Special:Contributions/74.177.187.68|74.177.187.68]] 00:18, 26 September 2010 (UTC)&lt;br /&gt;
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The Varmint rifle looks more like the Anschutz 1417 Thumbhole carbine (http://forums.pigeonwatch.co.uk/forums/index.php?showtopic=95963) or the Anschutz 1517 with a Thumbhole stock (http://www.gunstar.co.uk/Rifle/Anschutz-1517-Wallnut-Thumbhole-gun-for-sale-gs9676.aspx) --[[Special:Contributions/70.27.29.254|70.27.29.254]] 00:06, 24 October 2010 (UTC)&lt;br /&gt;
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== Pics of the ammo section ==&lt;br /&gt;
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I know the quality sucks, but i got some pics of the ammo screen from a leaked vid. I made out 45-70 gov't (hell yeah!), .22lr, .22lr Plinking (so there are apperently diff. types of rounds), .357 magnum, and .50 something. hope these help.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:12, 10 September 2010 (UTC)&lt;br /&gt;
Vid link: http://www.youtube.com/watch?v=x4Q_JM-ST1s best at about 51 seconds.&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0202.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0201.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0200.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0199.jpg&lt;br /&gt;
http://i891.photobucket.com/albums/ac114/billytheboy/PICT0198.jpg&lt;br /&gt;
There is also supposed to be hand loading rounds, but that might just be speculation.--[[Special:Contributions/74.177.137.24|74.177.137.24]] 22:19, 10 September 2010 (UTC)&lt;br /&gt;
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There is also gonna be an M3 Grease gun chambered in 9mm.&lt;br /&gt;
 http://fallout.wikia.com/wiki/User_blog:Kaminoman/Fallout:_New_Vegas_Developer_Diary_2.--[[Special:Contributions/184.35.9.27|184.35.9.27]] 22:07, 24 September 2010 (UTC)&lt;br /&gt;
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== Unknown revolver ==&lt;br /&gt;
[[Image:ScopedHuntingRevolver.jpg|thumb|none|400px|The &amp;quot;Hunting Revolver&amp;quot;.]]&lt;br /&gt;
[[Image:Sequoia.jpg|thumb|none|400px|The special variant called the &amp;quot;Ranger Sequoia&amp;quot;.]]&lt;br /&gt;
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Looks like an old cap and ball Colt. Reminds me of the ornate SAA's in [[GUN]] [[User:BeardedHoplite|BeardedHoplite]] 01:09, 25 September 2010 (UTC)&lt;br /&gt;
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Actually no, it's a BFR chambered in .45-70 Govt.&lt;br /&gt;
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Yeah, that bulky ass cylinder reminds me of the BFR as well.--[[Special:Contributions/74.177.187.68|74.177.187.68]] 11:21, 25 September 2010 (UTC)&lt;br /&gt;
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Pardon my ignorance, but what's a BFR? [[User:BeardedHoplite|BeardedHoplite]] 11:33, 25 September 2010 (UTC)&lt;br /&gt;
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Magnum Research &amp;quot;Biggest Finest Revolver&amp;quot;. Its a revolver that tends to be chambered in rifle cartridges.-[[User:Ranger01|Ranger01]] 12:18, 25 September 2010 (UTC)&lt;br /&gt;
:Or &amp;quot;Big F*** Revolver&amp;quot;!&lt;br /&gt;
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Well in the recent trailer, they did mention that it's a revolver that fires rifle ammo. [[User:Excalibur01|Excalibur01]] 15:16, 25 September 2010 (UTC)&lt;br /&gt;
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Indeed they did, too bad that even if the Single Action Army/Ruger Blackhawk appears it'll all be DA only ingame I guess. With this setting &lt;br /&gt;
it'd be awesome to see SA revolvers. --[[User:Xarex|Xarex]]&lt;br /&gt;
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This video shows a revolver being used in single action. http://www.gametrailers.com/video/pax-10-fallout-new/705552 --[[Special:Contributions/74.243.141.29|74.243.141.29]] 01:31, 2 October 2010 (UTC)&lt;br /&gt;
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According to the Devs, as of a recent comment, the Hunting Revolver wasn't based on any specific real world firearm, since the BFR is single action, and the hunting revolver/ranger sequoia isn't. But since it does fire .45-70, it's probably fair to claim it based on it. --[[User:UnitOmega|UnitOmega]] 02:07, 13 January 2011 (UTC)&lt;br /&gt;
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== Grease Gun ==&lt;br /&gt;
Hmm. While it comes in .45 by default, the 9mm chambering isn't farfetched - there were official conversion kits for that. --[[User:AlPachinko|AlPachinko]] 10:57, 25 September 2010 (UTC)&lt;br /&gt;
:also making is easier on game and the the whole ammo system.&lt;br /&gt;
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There's a shitload of new ammo types so it's possible they switched to 9mm to make it less powerful by game standards. --[[User:Xarex|Xarex]]&lt;br /&gt;
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In this pic there is proof of 9mm.&lt;br /&gt;
http://i766.photobucket.com/albums/xx303/IntactGardenGnome/FNV008.jpg&lt;br /&gt;
--[[Special:Contributions/184.35.19.28|184.35.19.28]] 23:57, 27 September 2010 (UTC)&lt;br /&gt;
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In 1955 an Argentine factory started producing copies of the M3 chambered in 9x19mm and called them the PAM1 (there was a PAM2 which just included a grip safety feature).. identical to the M3 except for the caliber..  --LiquidAcid&lt;br /&gt;
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== LAPD 2019 blaster from blade runner ==&lt;br /&gt;
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The new dev diary came out, pistol is at 2:40 http://www.youtube.com/watch?v=dkALhh82JdI&amp;amp;feature=player_embedded&lt;br /&gt;
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I saw it and I almost shit myself. The pistol was in Fallout 2 and it wwas an amazing gun. Prolly' the best pistol in the game. Anyway, here a picture of it. [[Image:Bladerunner_Pistol_NV.jpg|500px|thumb|none|A character fires the ?????, which was last seen in Fallout 2.]]&lt;br /&gt;
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Gun is called &amp;quot;That Gun&amp;quot;, being that it is &amp;quot;That Gun from Fallout 1 and 2&amp;quot; --[[Special:Contributions/24.63.181.248|24.63.181.248]] 11:01, 21 October 2010 (UTC)&lt;br /&gt;
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This place is the only time I've ever heard the Blade Runner gun referred to as &amp;quot;LAPD 2019 blaster;&amp;quot; usually I see it described as the &amp;quot;Pflazger/Katasumata Series - D&amp;quot; (the joke being that the name can be initialized &amp;quot;PKD,&amp;quot; which is how fans often refer to Phillip K. Dick). I have a very nice PK-D sitting on my desk right now; it's a replica that features the same revolver cylinder seen in the game, along with a top-mounted bolt action and status light LEDs. I wish mine went red when the gun was being loaded, turned green when the cylinder was closed again and made that neat little electronic whine like That Gun does. [[User:Atypicaloracle|Atypicaloracle]]&lt;br /&gt;
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== They took out the Semi-auto rifle, but kept in the &amp;quot;This Machine&amp;quot; garand ==&lt;br /&gt;
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So all the common rifles that looks like the Garand were removed from the final product for some reason, but they still kept for unique one for some reason [[User:Excalibur01|Excalibur01]] 04:02, 24 October 2010 (UTC)&lt;br /&gt;
:it like the fallout 3s lincoln repeater, a unique weapon that has not other gun like it. we might see Semi-auto rifle in a DLC.&lt;br /&gt;
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If you notice on the buttstock if i remember correctly is the words &amp;quot;this machine kills commies&amp;quot; ecthed into it.&lt;br /&gt;
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== Weapon Updates ==&lt;br /&gt;
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Holy Hell. The China Lake Launcher is appearing in New Vegas as the &amp;quot;Grenade Launcher&amp;quot; (as opposed to M79, which is dubbed the &amp;quot;Grenade Rifle&amp;quot;). It can be found in Vault 34, Nellis Air Force Base, and on a handful of merchants. In addition, the M733 has been dubbed the &amp;quot;Assault Carbine&amp;quot; and the AR-10 (&amp;quot;Service Rifle&amp;quot;) fires only on semi-auto.&lt;br /&gt;
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It isn't an AR-10, it fires 5.56mm and the magazine is too small for an AR-10 mag [[User:Excalibur01|Excalibur01]] 22:09, 27 October 2010 (UTC)&lt;br /&gt;
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As stated on the page already, it's a semi-auto M16A1 with wooden instead of plastic parts. Also, the Assault Carbine is for some reason chambered in 5mm, a cartridge usually used by the minigun. --[[Special:Contributions/85.3.57.103|85.3.57.103]] 09:25, 28 October 2010 (UTC)&lt;br /&gt;
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Some weapons the page is missing:&lt;br /&gt;
:12,7mm pistol (must be 12,7x109 since .50 rounds won't fit, then again that's way too big a round for a pistol anyway)&lt;br /&gt;
:12,7mm smg (looks a lot like a p90 but the magazine can't possibly fit a 12,7 round)&lt;br /&gt;
:10 mm smg&lt;br /&gt;
:.50 Anti material rifle (looks like a generic Barrett)&lt;br /&gt;
:Sawn off double barrel shotgun (12 gauge)&lt;br /&gt;
:Incinerator&lt;br /&gt;
:Flamer&lt;br /&gt;
:Missile launcher&lt;br /&gt;
:Grenade machine gun (25mm)&lt;br /&gt;
:All the laser, plasma etc future guns but no one cares about those anyway&lt;br /&gt;
::--[[User:JEESUS|JEESUS]] 12:04, 1 November 2010 (UTC)&lt;br /&gt;
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As you said, no one cares about the future guns that doesn't fire bullets. The 12.7mm guns arent based on real guns, neither is the 10mm SMG. The Flamer and other weapons like it are not firearms...When we say firearm, we don't literally mean FIRE. The .50 Anti-material doesn't look like a Barret. And the missile launcher is a rocket launcher [[User:Excalibur01|Excalibur01]] 20:55, 1 November 2010 (UTC)&lt;br /&gt;
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---http://world.guns.ru/sniper/sn35-e.htm&lt;br /&gt;
:Funny, I thought this page was about the game and the weapons that appear in it, the 10mm pistol is on the page so what's wrong with adding all the other fictional guns? The post was about what weapons the page is missing, and thusly just a suggestion. You really don't need to get offended and condescending if you feel that the said guns shouldn't be on the page. The missile launcher is called a missile launcher in the game, the game hasn't got a rocket launcher regardless of how the weapon functions. Adding a heading &amp;quot;rocket launcher&amp;quot; to the page wouldn't make any sense. My opinion was that the .50 anti-material rifle looks like a generic barret, but I haven't spent a second looking for a similar rifle on world.guns.ru, I'm sorry if my opinion made you feel uncomfortable enough to get all aggro on a wiki page... and you're right, the Hecate looks a lot more like the weapon in the game. --[[User:JEESUS|JEESUS]] 00:37, 3 November 2010 (UTC)&lt;br /&gt;
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:Look, there's a difference in being &amp;quot;condescending and offended&amp;quot; and telling you the policies and rules of this site. Fictional weapons that can be mistaken for real guns and fictional guns built with a shell to make it look like a future gun is ok because it happens, but on the Star Trek pages, no one's going to put the phasers just because they appear in the movie or TV shows. The site itself is a Firearms database. Since the laser pistol is a...laser pistol, we don't need to waste the bandwidth of the site to put it up. Weapons like the 10mm pistol is a significant piece in the history of the game, so it deserves a mention and the Fallout 3 page, someone pointed out how it's based on the Desert Eagle. [[User:Excalibur01|Excalibur01]] 03:11, 3 November 2010 (UTC)&lt;br /&gt;
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::Now that's more like it, this is how you should have done the first one, if letting me know about the policies was your intention. You're making a point without being condescending e.g. explaining what the term firearm means or flaming over what gun looks like what. --[[User:JEESUS|JEESUS]] 17:35, 6 November 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
:12,7x109 is bigger than .50 BMG (12,7x99). So the 12,7 pistol might be .50 Action Express, or .50 GI.&lt;br /&gt;
&lt;br /&gt;
==Good Job==&lt;br /&gt;
Whoever did this page has done a damn good job so far. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Well we just need to replace the png files with our standard Jpeg and I'm working on swapping out weapon images that are just uploaded for this page with files from the weapon pages. At least one of the files someone uploaded was exactly the same as one of the images on the M249 page. other times the images from the weapon pages match the in game images better. [[User:Rockwolf66|Rockwolf66]] 16:16, 28 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I really like that the unique variants of the weapons are on the page. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Ruger 22/45? ==&lt;br /&gt;
&lt;br /&gt;
From the grip angle, the &amp;quot;Silenced .22 Pistol&amp;quot; looks more like a Ruger 22/45 than a Ruger Mark II. Discuss?&lt;br /&gt;
&lt;br /&gt;
That and it has a standard mag release. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:18, 28 October 2010 (UTC)&lt;br /&gt;
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I'd have to agree on that. You can't imagine how pissed i was when i first saw that grip. The Fallout wiki lied!--[[Special:Contributions/184.35.23.10|184.35.23.10]] 14:14, 29 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Brush Gun ==&lt;br /&gt;
so I'm looking at this guy http://fallout.wikia.com/wiki/Brush_gun and thinking...Marlin 1895G? The heavy weathering makes it kinda hard to tell, but the capacity, caliber and general shape would suggest it. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Have to agree. Lever action .45-70 with side ejecting. Has to be a Marlin 1895.[[User:GaBoy45|GaBoy45]] 18:19, 6 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah I agree the Brush Gun has the same shape as the Trail Carbine, so it must be a Marlin. Also I'll bet a dime to a dollar that the Cowboy Repeater, and that scoped special variant, are based off of the Winchester Model 1876 not the 86. -Cole&lt;br /&gt;
&lt;br /&gt;
== Over/Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The Caravan Shotgun / Sturdy Caravan Shotgun appears to be a Winchester Model 101, from what I can tell. The wooden foregrip is squared off near the hinge of the breach in a rather distinct way, rather than rounded off or straight-edged. Here's a render from the Fallout Wiki and a photo of the breach from a Winchester Model 101, to compare:&lt;br /&gt;
&lt;br /&gt;
*[http://fallout.wikia.com/wiki/File:SturdyCaravanShotgun.png Sturdy Caravan Shotgun]&lt;br /&gt;
*[http://images.cabelas.com/is/image/cabelas/1565779_win101ltwt_01l?hei=380&amp;amp;wid=380 Close-Up; Model 101 Breach]&lt;br /&gt;
&lt;br /&gt;
[[User:MistahFixIt|MistahFixIt]] 16:36, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Too many PNG's! Byron the Punk ==&lt;br /&gt;
&lt;br /&gt;
Byron the punk, you've been warned about PNG's THREE times on your discussion page.  Either you stop and change them to JPG's, or you will be subject to a permanent banning of privileges.  --[[User:Ben41|Ben41]] 01:15, 30 November 2010 (UTC)&lt;br /&gt;
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That's because this line ''&amp;quot;Permitted file types:''' png''', gif, jpg, jpeg.'' is still in the upload page.  If you guys don't want PNGs to be uploaded, then have the system stop the files at the gate. --[[User:HashiriyaR32|HashiriyaR32]] 18:30, 30 November 2010 (UTC)&lt;br /&gt;
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JPG is inferior in every way to PNG. [[User:Asdfzxc920|Asdfzxc920]] 01:54, 19 February 2011 (UTC)&lt;br /&gt;
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== Laser RCW ==&lt;br /&gt;
&lt;br /&gt;
It is not a traditional firearm, but can it be put here? It is more than obviously an M1928 Thompson with some futuristic stuff added in, that fires quick laser beams instead of bullets.&lt;br /&gt;
--[[User:AlPachinko|AlPachinko]] 21:47, 8 January 2011 (UTC)&lt;br /&gt;
:I'd say say, seeing as how it's a modification of a real gun. In that way, it's kinda like the Aliens Pulse Rifle, only it wasn't physically created, but still, same basic thing: real gun modified externally to be a different gun. Sure it isn't technically a firearm, but plenty of non firearms have their own pages, like the Eraser railgun, The Sixth Day's 'Foosh gun', the Terminator's General Dynamics rifle, or even Ronon's pistol from Stargate Atlantis.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 23:29, 8 January 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Red_Dead_Redemption&amp;diff=386841</id>
		<title>Red Dead Redemption</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Red_Dead_Redemption&amp;diff=386841"/>
		<updated>2011-02-09T20:27:19Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* 1860 Henry Rifle */ lol no&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:RDRboxart.jpg|300px|thumb|right|Red Dead Redemption (2010)]] &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Red Dead Redemption'':'''&lt;br /&gt;
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&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Single Action Army===&lt;br /&gt;
A [[Single Action Army]] is the first handgun that the player starts with and appears to take it's name and likeness from an 1873 Uberti Cattleman. John Marston incorrectly manages to fire the pistol without pulling back on the hammer. It uses Revolver Ammunition.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt SAA &amp;quot;Artillery&amp;quot; model in .45 Long Colt.]]&lt;br /&gt;
[[Image:Uberti boxed 3.jpg|thumb|none|600px|An Uberti &amp;quot;Cattleman&amp;quot; replica.]]&lt;br /&gt;
[[Image:Colt Peacemaker RDR 2.jpg|thumb|none|600px|Ready to fire.]]&lt;br /&gt;
[[Image:Colt SAA Cattleman.JPG|thumb|none|600px|Mini-map and in-game icon.]]&lt;br /&gt;
&lt;br /&gt;
===Volcanic Repeater===&lt;br /&gt;
The [[Volcanic Repeater]] is available at the gunsmith in Armadillo and is called the &amp;quot;Volcanic Pistol&amp;quot; in game. It behaves a lot like the Winchester, but with much less range. Uses Pistol ammunition.&lt;br /&gt;
[[Image:Volcanic .jpg |thumb|none|400px|Volcanic Pistol - .31 or .41 caliber.]]&lt;br /&gt;
[[Image:Volcanic RDR 2.JPG|thumb|none|600px|600px|&amp;quot;OVERALL RATING: 4.&amp;quot;]]&lt;br /&gt;
[[Image:Volcanic RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Volcanic RDR 3.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson No. 3 Revolver===&lt;br /&gt;
The player is presented with a [[Smith &amp;amp; Wesson Schofield|Smith &amp;amp; Wesson No. 3]] Revolver, called the &amp;quot;Schofield Revolver&amp;quot; ingame. It's basically a direct upgrade over the Cattleman, and is almost as strong as the Volcanic. It uses Revolver Ammunition. &lt;br /&gt;
[[Image:Schofield.jpg|thumb|none|400px|.45 Schofield with worn nickel finish.]]&lt;br /&gt;
[[Image:N0. 3.jpg|thumb|none|600px|Marston admires his revolver.]]&lt;br /&gt;
[[Image:S&amp;amp;W No. 3 Schofield RDR 2.jpg|thumb|none|600px|Marston firing his Schofield]]&lt;br /&gt;
&lt;br /&gt;
===Borchardt C-93===&lt;br /&gt;
The [[Borchardt C-93]] is the first &amp;quot;new age&amp;quot; handgun avalible as the &amp;quot;Semi-Automatic Pistol&amp;quot;. It holds seven shots and can be first purchased at the gunsmith in Escalera once the player gets to Mexico. Dutch van der Linde uses one in the mission &amp;quot;Great Men are Not Always Wise&amp;quot;. A free one can be obtained if the player clears out the Fort Mercer bandit hideout after the mission 'We'll Be Together In Paradise'. Uses Pistol Ammunition. &lt;br /&gt;
[[Image:borchardtc93.jpg |thumb|none|400px|Borchardt C-93 - 7.65x25mm Borchardt.]]&lt;br /&gt;
[[Image:Reddeadborch.jpg|thumb|none|600px|The Borchardt Pistol is shown circled in red]]&lt;br /&gt;
[[Image:Reddeadborchardt2.jpg|thumb|none|600px|In game character holding and aiming a Borchardt Pistol]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Service===&lt;br /&gt;
A [[Colt New Service]], modeled after the Colt M1892, is named the &amp;quot;Double Action Revolver&amp;quot; in-game. It fires a .38 long round, is the fastest firing revolver in the game, and also happens to be good in the way of damage. It also reloads a little faster than the Schofield and LeMat. It becomes available after completing the Tezoro Azul hideout and uses Revolver Ammunition. There is also a gold-plated version. &lt;br /&gt;
&lt;br /&gt;
Any reason to believe it's a .38? It sure looks and acts like a .45.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtNewService45LC.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Colt New Service Colt 1892 RDR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Nsr.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Reddeadnewarmy2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Reddeadnewarmy3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Golden_DAR.jpg|600px|thumb|none|Shiny]]&lt;br /&gt;
&lt;br /&gt;
===LeMat Revolver===&lt;br /&gt;
A [[LeMat Revolver]] (referred to by its real name) is available at the gunsmith's shop in Escalera after the Mexican missions. It holds 9 shots, the under barrel shotgun function is not usable, and it is incorrectly depicted as a break action like the Schofield. This was apparently an idea lifted from the TV western ''Johnny Ringo'' (http://www.johnnyringo.net/Pictures/LeMatopen91CU.jpg). However the look as depicted in-game still shows the lack of a &amp;quot;top strap&amp;quot; and still still shows the nipples used to hold percussion caps. It uses Revolver Ammunition and is one of the rare weapons.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 current reproduction - .36 or .44 caliber.]]&lt;br /&gt;
[[Image:LeMat RDR 2.jpg|thumb|none|600px|John is right eye dominant.]]&lt;br /&gt;
[[Image:LeMat revolver RDR.JPG|thumb|none|600px|In-game icon.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser M712 Schnellfeuer===&lt;br /&gt;
The &amp;quot;[[Mauser_C96#Mauser_M712_Schnellfeuer|Schnellfeuer]]&amp;quot; machine-pistol variant of the Mauser C96 self-loading pistol appears as a regular C96, and is called the &amp;quot;Mauser Pistol&amp;quot; in game.  It holds 15 shots and is first available at the gunsmith in Blackwater. It uses Pistol Ammunition. It is one of the rare (or just really expensive) weapons. The fire-rate is multiplayer is much lower than in singleplayer, most likely for balance reasons.  Highly anachronistic as the first full-auto C96 variant did not exist before the late 1920s.&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|400px|Pre-War 7.63x25mm Mauser C96 &amp;quot;Broomhandle&amp;quot;.]]&lt;br /&gt;
[[Image:Savvy merchant caption.jpg|thumb|none|600px|Marston urges a prisoner onward.]]&lt;br /&gt;
[[Image:RedDeadRedemption_Mauser1.jpg‎|thumb|none|600px|A Bargain.]]&lt;br /&gt;
[[Image:Red-dead-redemption-xbox-360-139.jpg|thumb|none|600px|shopping!]]&lt;br /&gt;
&lt;br /&gt;
===FN Model 1903===&lt;br /&gt;
Edgar Ross give John a [[Colt Model 1903/1908#FN Browning 1903|FN Browning 1903 pistol]] with pearl grips in the mission &amp;quot;Bear One Other Man's Burdens&amp;quot;. Called the &amp;quot;High Power Pistol&amp;quot; in-game, it is distinguishable from the Colt 1903 Hammerless by it's longer barrel and slide. It uses Pistol ammunition. &lt;br /&gt;
[[Image:Browning 1903.jpg|thumb|none|400px|FN Browning Model 1903 Pistol - 9x20mm Browning Long]]&lt;br /&gt;
[[Image:Ross High Power Pistol.jpg|600px|thumb|none|Edgar Ross points an FN 1903 at John Marston before handing to Him]]&lt;br /&gt;
[[Image:!908 RDR.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Untitled3.JPG|600px|thumb|none|600px|Note left side slide lock misplaced on the right, and long slide.]]&lt;br /&gt;
[[Image:Redead1903-2.png‎|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redead1903-5.png‎|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Red-dead-redemption-20100222074908092.jpg|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===Spencer Model 1860 Carbine===&lt;br /&gt;
This is the rifle that the player starts with is a [[Spencer 1860 Carbine|Spencer Model 1860 Carbine]], called the &amp;quot;Repeating Carbine&amp;quot; ingame. The weapon has a somewhat slow rate of fire compared to later repeaters. It holds 7 shots and uses Repeater Ammunition. Despite the fact that the real Spencer is loaded from a tube magazine in the butt-stock, the game depicts the rifle as a seven-round repeating breech-loader.&lt;br /&gt;
[[Image:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
[[Image:Spencer_carbine_RDR.jpg|thumb|none|600px|John clutches his Spencer while glancing out from cover at a firing enemy.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1892 Saddle Ring Carbine===&lt;br /&gt;
The [[Winchester Model 1892|Winchester 1892 Saddle Ring Carbine]] is called the &amp;quot;Winchester Repeater&amp;quot; ingame. This is the second rifle that the player gets, it can either be purchased from the gunsmith in Armadillo or received during an early mission soon after. Holds 10 shots and is a very reliable long arm for a good portion of the game. It uses Repeater Ammunition.&lt;br /&gt;
[[Image:WinchesterModel1892.jpg|thumb|none|400px|Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.]]&lt;br /&gt;
[[Image:Winchester RDR.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:957922 02102010 screen004.jpg|600px|thumb|none|600px|]]&lt;br /&gt;
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&lt;br /&gt;
===1873 Trapdoor Springfield Cavalry Carbine===&lt;br /&gt;
A [[Trapdoor_Springfield_Rifle|1873 Trapdoor Springfield Cavalry Carbine]]can be purchased from the gunsmith in Thieves' Landing and is called the &amp;quot;Springfield Rifle&amp;quot; ingame. This The only real flaw is that expensive Rifle Ammunition is largely unavailable on enemies until late in the Mexican chapter. It unrealistically holds 4 shots instead of one and it appears that John Marston works the gun like a bolt action between shots (he flips the trapdoor up closes it then the hammer gets cocked with no animation). It uses Rifle Ammunition. &lt;br /&gt;
[[Image:UmbertiTrapdoorCarbine.jpg|thumb|none|400px|Replica Springfield Model 1873 Cavalry Carbine &amp;quot;Trapdoor Springfield&amp;quot; built by Uberti Arms - .45-70.]]&lt;br /&gt;
[[Image:1873.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Krag-Jørgensen Rifle===&lt;br /&gt;
The [[Krag-Jørgensen|Krag-Jørgensen Rifle]] can first be purchased at the gunsmith in Escalera, but can be seen in the hands of Mexican soldiers long before then, and is called the &amp;quot;Bolt Action Rifle&amp;quot; in game. This weapon has a fast reload rate thanks to the stripper clips (which is impossible in real life) and is also pretty powerful. The firing speed is about the same as the Henry Repeater but the range is slightly improved. It holds 5 shots and uses Rifle Ammunition.&lt;br /&gt;
[[Image:USKragRifle.jpg|thumb|none|400px|US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag]]&lt;br /&gt;
[[Image:ScreenHunter_01Feb272000.gif|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redeadrifle1.jpg‎ |600px|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===1860 Henry Rifle===&lt;br /&gt;
The player can obtain a [[Henry_1860|1860 Henry Rifle]], called the &amp;quot;Henry Repeater&amp;quot; ingame. This is the third repeating rifle that the player gets, it is first available in Mexico while doing a side quest, which leads into a gang hideout side mission. It holds 12 shots and has a faster firing and reload speed than the Winchester Repeater, though the stopping power is equal. Uses Repeater Ammunition. &lt;br /&gt;
[[Image:Henry.jpg|thumb|none|400px|Henry 1860 - .44 RF.]]&lt;br /&gt;
[[Image:Henry Rifle RDR.jpg|thumb|none|600px|John leans out of a stagecoach and takes aim with his Henry.]]&lt;br /&gt;
[[Image:redgoldhenry.jpg|thumb|none|600px|In-Game Character aiming a Gold Henry Rifle]]&lt;br /&gt;
&lt;br /&gt;
===Remington Rolling Block Sporting Rifle===&lt;br /&gt;
A [[Remington Rolling Block|Remington Rolling Block Sporting Rifle]] fitted with a &amp;quot;Long Malcolm&amp;quot; scope is the player's first sniper rifle and is called the &amp;quot;Rolling Block Rifle&amp;quot; ingame. The player picks it up during a job for the Mexican military. It's single shot and uses Sniper Rifle Ammunition.&lt;br /&gt;
[[Image:Remingtonrollingblock.jpg|thumb|none|400px|Remington Rolling Block Militarized - .45 caliber]]&lt;br /&gt;
[[Image:Long malcolm.JPG|600px|thumb|none|600px|]]&lt;br /&gt;
[[Image:reddeadlongmalcom1.jpg |thumb|none|600px|]]&lt;br /&gt;
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===Evans Repeating Rifle===&lt;br /&gt;
A [[Evans Repeating Rifle]] is available and is classified as a rare weapon according to Rockstar's website. It is called the &amp;quot;Evan's Reapeater&amp;quot; ingame. It is first available for purchase at the gunsmith in Blackwater and holds 22 shots rather than the real life 34 (likely for balance reasons). It has practically the same power as the Winchester and Henry but with just double the capacity and a somewhat faster reload speed. It uses Repeater Ammunition.&lt;br /&gt;
[[Image:EvansA.jpg|600px|thumb|none|400px|]]&lt;br /&gt;
[[Image:Redeadevans1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Evans Repeater 2 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:evansrepeater2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Carcano Rifle===&lt;br /&gt;
The &amp;quot;[[Carcano Rifle Series|Carcano Rifle]]&amp;quot; in-game. It is first available for purchase from the gunsmith in Blackwater. It is basically a combination of the Rolling Block Rifle and Bolt Action Rifle. It holds five shots and uses Sniper Rifle Ammunition. Interestingly, the rifle is depicted in game as having a straight bolt handle, which would with cycling with the scope attached. The use of stripper clips would also be impossible with the scope mounted. An anarchistic feature of the Carcano's scope is it has a duplex style reticle, as most scopes produced in the day were wire cross hairs. In other words the reticle should have looked much like the Remington Rolling blocks scope reticle.&lt;br /&gt;
[[Image:CarcanoM91Rifle.jpg‎|thumb|none|400px|Carcano M91 Rifle - 6.5mm.]]&lt;br /&gt;
[[Image:32.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Carcano rifle.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Redeadcarcano12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:reddeadscope.jpg|thumb|none|600px|View through the Scope of The Carcano Rifle]]&lt;br /&gt;
&lt;br /&gt;
===Sharps 1874 Long Range===&lt;br /&gt;
The [[Sharps#Sharps 1874 Long Range|Sharps 1874 Long Range]] is called the &amp;quot;Buffalo Rifle&amp;quot; in-game. It is the most powerful rifle in the game (hence the name) and can be purchased after getting Rank 5 in the Master Hunter challenges. The weapon reloads pretty fast and only fires one shot at a time. When used from cover there is an annoying glitch where John will reload while exposed to gunfire rather than loading another shot while in cover. It uses Rifle Ammunition.&lt;br /&gt;
[[Image:UbertiSharps1874longrange.jpg|thumb|none|400px|Sharps 1874 Long Range rifle w/ 34&amp;quot; barrel, Vernier peep sight, and Lyman Beach front sight - .45-70.]]&lt;br /&gt;
[[Image:Sharps_1874_RDR_2.JPG‎|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Modified Mauser T-1918 Gewehr Anti-Tank Rifle===&lt;br /&gt;
The DLC Pack &amp;quot;Liars and Cheats&amp;quot; contains a new weapon called the Explosive Rifle, which appears to be a modified [[Mauser 1918 T-Gewehr|Mauser T-1918 Gewehr Anti-Tank Rifle]] with the metal bipod and wooden pistol grip removed, as well as having a shorter barrel. The Gun has tremendous power as it causes instant overkill upon impact.&lt;br /&gt;
[[Image:antitank.jpg|thumb|none|400px| Mauser 1918 T-Gewehr Rifle, 13.2mm (.525), Single Shot.]]&lt;br /&gt;
[[Image:antitankexplosive.jpg|thumb|none|400px| Photoshop Modified 1918 T-Gewehr, with shortened barrel and removed bi-pod and pistol grip.]]&lt;br /&gt;
[[Image:Rdrexplosivegun1.jpg|thumb|none|600px|John firing the Explosive Rifle.]]&lt;br /&gt;
[[Image:Rdrexplosivegun2.jpg|thumb|none|600px|Marshall Johnson holding the Rifle. This is the best view of the gun so far.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Side-by-Side Shotgun Model 1878===&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Side-by-Side Shotgun Model 1878]] can be bought in Armadillo Gunsmith.&lt;br /&gt;
[[Image:Colt1878.jpg|thumb|none|400px|Colt Model 1878 reproduction - 12 Gauge]]&lt;br /&gt;
[[Image:42.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Untitled2.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Sawed Off Shotgun===&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Shotgun]] Can be bought at the Thieves' Landing Gunsmith.&lt;br /&gt;
[[Image:SBS-Shotgun_ManOnFire.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Sawn Off RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Sawn-Off_RDR.png|500px|thumb|none|The description for the sawn-off as seen on the offical website]]&lt;br /&gt;
[[Image:reddeadsawnoff3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Browning Auto-5===&lt;br /&gt;
The [[Browning Auto-5]] shotgun, called the &amp;quot;Semi-auto Shotgun&amp;quot; in-game, holds 5 rounds and can be bought from the Gunsmith at Escalera for $1000 after completing &amp;quot;We Shall Be Together in Paradise&amp;quot; and unlocking access to Mexico.&lt;br /&gt;
[[Image:BrowAut5.jpg|thumb|none|400px|Browning Auto 5 (pre WW2) - 12 gauge]]&lt;br /&gt;
[[Image:Browning auto-5 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Remington 11 Browning Auto 5 RDR.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rdr twscreen bonnie.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1897===&lt;br /&gt;
A [[Winchester Model 1897]] is obtained during the mission &amp;quot;And the Truth Will Set You Free&amp;quot;,used by a thug. A gold version exists in multiplayer.&lt;br /&gt;
[[Image:Winchester Model 1897.jpg|thumb|none|400px|Winchester Model 1897 - 12 gauge.]]&lt;br /&gt;
[[Image:Winchester 1897 RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
[[Image:Golden_M1897_RDR.png|500px|thumb|none|Sweet]]&lt;br /&gt;
&lt;br /&gt;
===Blunderbuss===&lt;br /&gt;
A [[Blunderbuss]] is available in the DLC Undead Nightmare. This antique weapon (as Marston himself reminds) is loaded with pieces of the undead, and causes the zombies to explode.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:Redeadblunderbuss.jpg|thumb|none|600px|John flees the zombie infested town, with his Blunderbuss in hand.]]&lt;br /&gt;
[[Image:Redeadblunderbuss2.jpg|thumb|none|600px|John fights off an infected Cougar, he has a Blunderbuss, strapped to his back.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===Gatling Gun===&lt;br /&gt;
The [[Gatling Gun]] is first used in the mission &amp;quot;The Assault on Fort Mercer&amp;quot; and has unlimited ammunition.&lt;br /&gt;
[[Image:Gatling gun 1865.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Gatling RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Cannon===&lt;br /&gt;
Found mostly in multiplayer.&lt;br /&gt;
[[Image:RDR Cannon.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Maxim 1895===&lt;br /&gt;
Incorrectly called the &amp;quot;Browning Gun&amp;quot; in-game, the [[Maxim|Maxim 1895]] is used mounted on a prototype armored truck in the mission &amp;quot;And You Will Know The Truth&amp;quot; and damaged at the end of the mission when the armored truck tips over. Dutch van der Linde uses one at his fort in Cochinay against John Marston and the U.S. Army in the mission &amp;quot;And The Truth Will Set You Free&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
They call it the Browning Gun because it is a 1917. If you look closely you can see it has a pistol grip and it is obviously supposed to pay homage to &amp;quot;The Wild Bunch&amp;quot;&lt;br /&gt;
[[Image:Maxim1895.jpg|thumb|none|400px|Maxim 1895 on tripod]]&lt;br /&gt;
[[Image:Maxim RDR.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Western Video Game]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384857</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384857"/>
		<updated>2011-02-05T03:00:23Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* M3 &amp;quot;Grease Gun&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|500px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|500px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 2]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  Can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is high enough. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The Colt Offical Police appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine. A suppressor can be found in the game files, but it is not used. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assualt Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assualt Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. Can be modified with a SMG Drum that increases the capacity by 10 rounds and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. Can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Laser RCW===&lt;br /&gt;
&lt;br /&gt;
A laser-based automatic weapon, which is basically a modified [[M1928 Thompson]]. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawks Semi-Auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modelled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|500px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. Can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a supressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine''(as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a come back in Fallout: New Vegas, but the rifle now chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. Can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hanguardsand wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. Can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===FN Model D'''*'''===&lt;br /&gt;
&lt;br /&gt;
Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic RIfle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded wih a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Gun&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384855</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384855"/>
		<updated>2011-02-05T02:59:39Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* 10mm SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|500px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|500px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 2]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  Can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is high enough. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The Colt Offical Police appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine. A suppressor can be found in the game files, but it is not used. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assualt Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assualt Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG from [[Fallout 3]] is found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. Can be modified with a SMG Drum that increases the capacity by +30% and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. Can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Laser RCW===&lt;br /&gt;
&lt;br /&gt;
A laser-based automatic weapon, which is basically a modified [[M1928 Thompson]]. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawks Semi-Auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modelled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|500px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. Can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a supressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine''(as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a come back in Fallout: New Vegas, but the rifle now chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. Can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hanguardsand wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. Can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===FN Model D'''*'''===&lt;br /&gt;
&lt;br /&gt;
Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic RIfle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded wih a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Gun&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384853</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384853"/>
		<updated>2011-02-05T02:58:21Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* AR-15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|500px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|500px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 2]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  Can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is high enough. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The Colt Offical Police appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine. A suppressor can be found in the game files, but it is not used. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assualt Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assualt Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector. Like all of the other M16 derivatives in this game, the Service Rifle's charging handle is located on the side of the receiver, between the forward assist and the ejector port. Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate. An aperture sight and bayonet are included in the files, but not implemented.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG is a one handed automatic weapon found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. Can be modified with a SMG Drum that increases the capacity by +30% and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. Can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Laser RCW===&lt;br /&gt;
&lt;br /&gt;
A laser-based automatic weapon, which is basically a modified [[M1928 Thompson]]. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawks Semi-Auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modelled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|500px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. Can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a supressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine''(as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a come back in Fallout: New Vegas, but the rifle now chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. Can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hanguardsand wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. Can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===FN Model D'''*'''===&lt;br /&gt;
&lt;br /&gt;
Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic RIfle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded wih a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Gun&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384852</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384852"/>
		<updated>2011-02-05T02:55:12Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Colt Model 933 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|500px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|500px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 2]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  Can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is high enough. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The Colt Offical Police appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine. A suppressor can be found in the game files, but it is not used. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assualt Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assualt Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with SIRS rails and a PRS stock. They both have a low-power ACOG-style scope. The unique variant is painted with woodland camouflage. The standard variant is called the Marksman Carbine and the unique is called the ''All American''. Like the Service Rifle, both these rifles lack the charging handle on the rear, which is located on the moving bolt on the right side where the brass ejects instead. The All American is found only in the armory at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector.&lt;br /&gt;
Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG is a one handed automatic weapon found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. Can be modified with a SMG Drum that increases the capacity by +30% and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. Can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Laser RCW===&lt;br /&gt;
&lt;br /&gt;
A laser-based automatic weapon, which is basically a modified [[M1928 Thompson]]. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawks Semi-Auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modelled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|500px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. Can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a supressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine''(as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a come back in Fallout: New Vegas, but the rifle now chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. Can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hanguardsand wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. Can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===FN Model D'''*'''===&lt;br /&gt;
&lt;br /&gt;
Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic RIfle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded wih a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Gun&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384851</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384851"/>
		<updated>2011-02-05T02:52:32Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Colt Model 733 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|500px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|500px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 2]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  Can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
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[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
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[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
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===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is high enough. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The Colt Offical Police appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
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==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine. A suppressor can be found in the game files, but it is not used. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
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[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Assault Carbine in game.]]&lt;br /&gt;
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[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assualt Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assualt Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with the SIRS rails on them and a PRS stock. They both have an ACOG scope. The unique variant is painted woodland. The standard variant is called the Marksman Rifle and the unique is called the ''All American''. And like the Service Rifle in the game, both these rifles lack the charging handle on the rear and instead it is located on the moving bolt on the right side where the brass ejects.If playing the standard quest, without going off track, the first place that the player will come across is in the Nellis AFB, in the underground generator room. The All American is found only in the armoury at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
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[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
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[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector.&lt;br /&gt;
Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
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===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG is a one handed automatic weapon found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
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[[Image:719px-10MMSMG.png|thumb|none|719px]]&lt;br /&gt;
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===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. Can be modified with a SMG Drum that increases the capacity by +30% and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
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===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. Can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
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[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
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===Laser RCW===&lt;br /&gt;
&lt;br /&gt;
A laser-based automatic weapon, which is basically a modified [[M1928 Thompson]]. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|719px]]&lt;br /&gt;
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==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawks Semi-Auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modelled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
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==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|500px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. Can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a supressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
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===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine''(as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a come back in Fallout: New Vegas, but the rifle now chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. Can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hanguardsand wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. Can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
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[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===FN Model D'''*'''===&lt;br /&gt;
&lt;br /&gt;
Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic RIfle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded wih a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
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&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Gun&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384850</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384850"/>
		<updated>2011-02-05T02:50:52Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* N99 10mm Pistol */ Fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|500px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|500px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 2]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  Can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. &lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is high enough. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The Colt Offical Police appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine but they forgot to add the mod to add a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assualt Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assualt Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with the SIRS rails on them and a PRS stock. They both have an ACOG scope. The unique variant is painted woodland. The standard variant is called the Marksman Rifle and the unique is called the ''All American''. And like the Service Rifle in the game, both these rifles lack the charging handle on the rear and instead it is located on the moving bolt on the right side where the brass ejects.If playing the standard quest, without going off track, the first place that the player will come across is in the Nellis AFB, in the underground generator room. The All American is found only in the armoury at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector.&lt;br /&gt;
Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG is a one handed automatic weapon found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. Can be modified with a SMG Drum that increases the capacity by +30% and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. Can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Laser RCW===&lt;br /&gt;
&lt;br /&gt;
A laser-based automatic weapon, which is basically a modified [[M1928 Thompson]]. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawks Semi-Auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modelled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|500px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. Can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a supressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine''(as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a come back in Fallout: New Vegas, but the rifle now chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. Can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hanguardsand wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. Can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===FN Model D'''*'''===&lt;br /&gt;
&lt;br /&gt;
Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic RIfle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded wih a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Gun&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384849</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=384849"/>
		<updated>2011-02-05T02:49:36Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Browning Automatic Rifle Type D* */ Fixed name, also the Model D was available in .308&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|500px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|500px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 2]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  Can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. A huge bug is in the game that makes the Weathered 10mm Pistol, unusable. When adding any weapon mods, the gun will be corrupt, it will still fire but a huge red box with an exclamation mark (!) in it.  PC users can get a hot-fix for this issue at the New Vegas Nexus, while console players will need to wait for a patch.&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is high enough. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The Colt Offical Police appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine but they forgot to add the mod to add a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assualt Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assualt Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with the SIRS rails on them and a PRS stock. They both have an ACOG scope. The unique variant is painted woodland. The standard variant is called the Marksman Rifle and the unique is called the ''All American''. And like the Service Rifle in the game, both these rifles lack the charging handle on the rear and instead it is located on the moving bolt on the right side where the brass ejects.If playing the standard quest, without going off track, the first place that the player will come across is in the Nellis AFB, in the underground generator room. The All American is found only in the armoury at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector.&lt;br /&gt;
Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG is a one handed automatic weapon found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. Can be modified with a SMG Drum that increases the capacity by +30% and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. Can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Laser RCW===&lt;br /&gt;
&lt;br /&gt;
A laser-based automatic weapon, which is basically a modified [[M1928 Thompson]]. It also resembles the Tommy Gun-esque laser guns from the TV show ''Futurama'', as evidenced by the three glowing green rings at the end of the barrel.&lt;br /&gt;
It holds 60 Electron Charge Packs in a drum and can be modified with a Recycler attachment, which replenishes 1 shot per 4 fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:FalloutNVLaserRCW.jpg|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawks Semi-Auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modelled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|500px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. Can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a supressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine''(as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a come back in Fallout: New Vegas, but the rifle now chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. Can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hanguardsand wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. Can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===FN Model D'''*'''===&lt;br /&gt;
&lt;br /&gt;
Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic RIfle&amp;quot;, firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded wih a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Gun&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=372941</id>
		<title>Fallout: New Vegas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout:_New_Vegas&amp;diff=372941"/>
		<updated>2011-01-01T17:38:36Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* M79 Grenade Launcher */  REALLY&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This game has a very in-depth ammunition system. The player can reload ammo, and there are many variants of each ammo type. For a list, see the Discussion page&lt;br /&gt;
&lt;br /&gt;
(*) is a DLC only indicator. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Fallout: New Vegas'':'''&lt;br /&gt;
[[Image:FONVlogo.png|thumb|right|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] appears as &amp;quot;9mm Pistol&amp;quot;. Can be modified with an extended magazine and a scope. A unique version called &amp;quot;Maria&amp;quot;, decorated with a Virgin Mary furniture, is available.&lt;br /&gt;
[[Image:Browning HP West German Police.jpg|thumb|none|300px|Browning Hi-Power 9x19mm]]&lt;br /&gt;
[[Image:HP_with_scope_and_extended_mag.jpg|500px|thumb|none|The Hi-Power with a scope and an extended magazine]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-24-46.jpg|500px|thumb|none|Browning HP idle.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_12-15-28-79.jpg|500px|thumb|none|Browning HP iron-sights.]]&lt;br /&gt;
[[Image:Ivorypistol.jpg|thumb|none|550px|The Player aiming the &amp;quot;Maria&amp;quot; in-game.]]&lt;br /&gt;
[[Image:FONV Saint Mary's Pistol.jpg|thumb|none|300px|The unique &amp;quot;Maria&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
&lt;br /&gt;
The [[Colt Single Action Army]] Appears as &amp;quot;.357 Revolver&amp;quot;. It is chambered in .357 Magnum (so it could be the almost identical externally Ruger Blackhawk). Can be modified with a longer barrel that increases the damage by +3 and a HD cylinder which increases its condition by +50%.&lt;br /&gt;
&lt;br /&gt;
A unique version called &amp;quot;Lucky&amp;quot; can be found in the Bison Steve casino in a safe in Primm.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAALongBarrel.jpg|thumb|none|300px|Colt Single Action Army w/ 7.5&amp;quot; barrel known as the &amp;quot;Cavalry&amp;quot; model, .45 Long Colt]]&lt;br /&gt;
[[Image:830px-357MagnumRevolver.png|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Smith &amp;amp; Wesson Model 29===&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] returns from [[Fallout 2]], now simply referred to as the &amp;quot;.44 Magnum Revolver&amp;quot;.  Can be modified with a heavy frame that increases its durability and a scope.  A unique nickel-plated and engraved version can be found, called the 'Mysterious Magnum'. &lt;br /&gt;
&lt;br /&gt;
[[Image:SmithandwessonM29.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-MysteriousMagnum.png|thumb|none|500px|The Courier using the Mysterious Magnum variant.]]&lt;br /&gt;
[[Image:44_revolver_heavy_frame_scope.png|thumb|none|830px|A fully modified 44. Magnum with scope and heavy frame.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer 12.7mm Pistol===&lt;br /&gt;
Based on the SIG-Sauer 14mm Pistol from [[Fallout]] and [[Fallout 2]] except in 12.7mm, one of the rarest ammo types in the game, it can be modified with a silencer, but will lower the damage.&lt;br /&gt;
[[Image:664px-FNV_12,7mm_Pistol.png|thumb|none|664px]]&lt;br /&gt;
&lt;br /&gt;
===N99 10mm Pistol===&lt;br /&gt;
The look of the pistol is similar to the one in [[Fallout 3]]. A laser sight, silencer, and extended magazine can be added to the gun. A huge bug is in the game that makes the Weathered 10mm Pistol, unusable. When adding any weapon mods, the gun will be corrupt, it will still fire but a huge red box with an exclamation mark (!) in it.  PC users can get a hot-fix for this issue at the New Vegas Nexus, while console players will need to wait for a patch.&lt;br /&gt;
[[Image:830px-Weathered10mmPistol.png|thumb|none|600px|The Weathered 10mm Pistol Variant.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-52-19-44.jpg|thumb|none|600px|FPS view of Weathered 10mm Pistol.]]&lt;br /&gt;
[[Image:FalloutNV_2010-10-25_11-54-16-90.jpg|thumb|none|600px|Clearly a model that was simply ported without being redesigned for New Vegas' iron-sight feature.  The tall peak is the front sight.]]&lt;br /&gt;
[[Image:830px-10mmpistolFull.png|thumb|none|830px|A N99 10mm Pistol with all mods.]]&lt;br /&gt;
&lt;br /&gt;
===LAPD 2019 'Blaster'===&lt;br /&gt;
The pistol from [[Blade Runner]] makes a return to the Fallout series. Called &amp;quot;That Gun&amp;quot; in-game, in reference to &amp;quot;That Gun from the Fallout 1 and 2&amp;quot;, the .223 pistol.  Like its predecessor, it chambers 5.56x45mm NATO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HERO1.jpg|350px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVThatGun.png|thumb|none|600px|Note that the gun only has one trigger instead of two.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:223pistol.jpg|thumb|none|830px|&amp;quot;That Gun&amp;quot; in first person view.]]&lt;br /&gt;
&lt;br /&gt;
===Ruger 22/45===&lt;br /&gt;
The Ruger 22/45 appears as the &amp;quot;Silenced .22 Pistol&amp;quot;, The Silenced .22 is suppressed, and will not alert enemies (who have not been shot) of your presence. It will not dismember on hit, and does less damage to limbs. Also, it is one of the two guns player can bring into casinos, the other being a Hi-Power if the player's sneak skill is high enough. &lt;br /&gt;
&lt;br /&gt;
[[Image:22-45-SS big.jpg|thumb|none|400px|Ruger 22/45 pistol - .22 LR.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22Pistol.png|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
===Colt Official Police'''*'''===&lt;br /&gt;
The Colt Offical Police appears in the first New Vegas DLC ''Dead Money'' as the &amp;quot;Police Revolver&amp;quot;. It uses .357 rounds. strangely fired exclusively in single action.&lt;br /&gt;
[[Image:ColtOP4.jpg|thumb|The &amp;quot;Police Revolver&amp;quot;|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==  &lt;br /&gt;
&lt;br /&gt;
===Colt Model 733===&lt;br /&gt;
&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 733|Colt Model 733]] appears as &amp;quot;Assault Carbine&amp;quot; with a 20 round magazine. It can be upgraded with a 30 round magazine but they forgot to add the mod to add a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MilitalyassaultrifleFallout.PNG|thumb|none|500px|The Military Assault Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine.png|thumb|none|830px|An Assualt Carbine with no mods.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-FNVAssaultCarbine_extended_mag.png|thumb|none|830px|An Assualt Carbine with all mods.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 933 ===&lt;br /&gt;
&lt;br /&gt;
There are 2 variants of this rifle in the game, but basically they both look like the [[M16 rifle series#Colt Model 933|Colt Model 933]] with the SIRS rails on them and a PRS stock. They both have an ACOG scope. The unique variant is painted woodland. The standard variant is called the Marksman Rifle and the unique is called the ''All American''. And like the Service Rifle in the game, both these rifles lack the charging handle on the rear and instead it is located on the moving bolt on the right side where the brass ejects.If playing the standard quest, without going off track, the first place that the player will come across is in the Nellis AFB, in the underground generator room. The All American is found only in the armoury at the bottom of the irradiated-ghoul infested Vault 34 located east of New Vegas. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:colt m933 03.jpg|thumb|400px|none|Colt Model 933 carbine with M68 Aimpoint scope and Surefire M900 weaponlight foregrip. This one is also fitted with a M468 SIR style handguard 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarksmanrifleAAFPSFONV.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===AR-15===&lt;br /&gt;
&lt;br /&gt;
An [[AR-15]] is seen being wielded by NCR soldiers, called &amp;quot;Service Rifle&amp;quot; in-game. It has a wooden stock similar to the AR-10 however it is patterned after the M-16A1 Vietnam era triangular hand guard. It is chambered for 5.56x45mm NATO and is semi-auto. The upper receiver has forward assist and a case deflector.&lt;br /&gt;
Can be modified with a forged reciever that increases it's durability and upgraded springs that increase its fire rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ar10-1.jpg|thumb|none|500px|Eugene Stoner [[AR-10]] prototype 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|[[M16A1]] with Vietnam Era hand guards.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All_Receiver.png|thumb|none|830px|A service rifle model with all the mods, excluding cut content.]]&lt;br /&gt;
[[Image:FNV_Service_Rifle_All.png|thumb|none|830px| A service rifle model with all the mods, including cut content.]]&lt;br /&gt;
[[Image:830px-85767315.png|600px|thumb|none|A player using the Service Rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Sub-Machine-guns==  &lt;br /&gt;
&lt;br /&gt;
===10mm SMG===&lt;br /&gt;
&lt;br /&gt;
The 10mm SMG is a one handed automatic weapon found on many mid level humanoid mobs such as Jackal gang member and members of the Kings. It can also be found as level adjusted loot in gun lockers once you're at a high enough level.&lt;br /&gt;
All though the in game description for the 10mm SMG lists a high DPS it shares the common weakness of most shot guns and automatic weapons in Fallout New Vegas in that much of its theoretical power is negated by the new Damage Threshold system. In addition to losing much of its damage, the high spread of this weapon requires you to be at close ranges for all of the rounds fired to impact on the target.&lt;br /&gt;
&lt;br /&gt;
Keeping these limitations in mind, it can be highly effective in certain situations. It can be an ideal sneak attack weapon if you have a high enough Sneak skill to get in to point blank range. Coupled with the Run 'n Gun perk you can &amp;quot;kite&amp;quot; melee enemies by backing away just out of their reach. Against ranged attackers you can fire a shot, duck around a corner or behind cover then ambush them at point blank range as they run up to you.&lt;br /&gt;
&lt;br /&gt;
[[Image:719px-10MMSMG.png|thumb|none|719px]]&lt;br /&gt;
&lt;br /&gt;
===M3 &amp;quot;Grease Gun&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
An M3 Grease Gun appears in-game. Apparently it has been converted to 9mm. Called the &amp;quot;9mm SMG&amp;quot; in-game. Can be modified with a SMG Drum that increases the capacity by +30% and a Light Bolt that increases the rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|500px|M3 &amp;quot;Grease Gun&amp;quot; .45 ACP.  The later model M3A1 would eliminate the crank lever for cocking the bolt, and instead used a simple hole in the bolt for the shooter to use their finger.]]&lt;br /&gt;
[[Image:830px-9mmsmg.png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===American-180===&lt;br /&gt;
&lt;br /&gt;
A .22-caliber SMG with a pan magazine and integral suppressor, but the stock is removed. Can be upgraded with a larger drum magazine that increases capacity by 60 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:78132610.x5R82Yxu.jpg|thumb|none|American-180.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-Silenced22SMG%20(1).png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===Remington 870 Express===&lt;br /&gt;
The [[Remington 870]] appears as the ''Hunting Shotgun''. It starts off with a capacity of 5 shots, but it is possible to upgrade the capacity to 8 with an upgrade. The shotgun can also be upgraded with a shotgun choke that decreases the spread of each shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:REM870exp_combo.jpeg|400px|thumb|none]]&lt;br /&gt;
[[Image:830px-HuntingShotgun%20(1).png.png|thumb|none|The Hunting Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
===Over-and-Under===&lt;br /&gt;
A 20-Gauge double-barrel shotgun called the &amp;quot;Caravan Shotgun&amp;quot; appears in game; if you pre-ordered the 'Caravan Pack' version of New Vegas, you could get a 'Sturdy' Caravan Shotgun which is more resistant to wear-and-tear. The gun itself appears to be an 'over-and-under' style; visually, it bears resemblance to a Winchester Model 101, though the Model 101 is chambered for 12-Gauge shells, not 20.&lt;br /&gt;
&lt;br /&gt;
[[Image:U_Shottie_New_Vegas.jpg|500px|thumb|none|The over and under being used by a caravan guard]]&lt;br /&gt;
&lt;br /&gt;
===Hawk Semi-Auto Shotgun===&lt;br /&gt;
The [[Hawks Semi-Auto shotgun]] appears as the ''Riot Shotgun'' with a round drum magazine and wooden furniture.&lt;br /&gt;
[[Image:400px-Hawk-Semiauto.jpg|thumb|none|400px]]&lt;br /&gt;
[[Image:830px-RiotShotgun%20(1).png.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
It differs from the real life model and it's fed with 20-gauge shells. The animation for ejecting shells are poorly done that it appears to be coming from the gun itself and not really the bottom.&lt;br /&gt;
&lt;br /&gt;
[[Image:450px-M1887_Airsoft.jpg|thumb|none|450px|[[Winchester Model 1887]] airsoft replica.]]&lt;br /&gt;
[[Image:830px-ScreenShot37png.png.png|thumb|none|830px|Winchester 1887 in the game, Note that it is modelled after the one from [[Terminator 2]].]]&lt;br /&gt;
&lt;br /&gt;
===Single Barrel 20 Gauge Shotgun===&lt;br /&gt;
Used by the Powder Gang and lower level enemies. Called &amp;quot;Single Shotgun&amp;quot; in game.&lt;br /&gt;
[[Image:MontgomeryWardTxRanger.jpg|500px|thumb|none|Similar to this, but in 20 gauge.]]&lt;br /&gt;
[[Image:830px-ScreenShot34png.png|830px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===PGM Ultima Ratio 'Hecate II'===&lt;br /&gt;
The PGM Ultima Ratio 'Hecate II' appears in Fallout: New Vegas as the .50 caliber &amp;quot;Anti-Materiel Rifle&amp;quot;. It is the only rifle to use the .50 caliber round in-game&lt;br /&gt;
 &lt;br /&gt;
[[Image:PGMHecateII.jpg|500px|thumb|none|PGM Ultima Ratio 'Hecate II']]&lt;br /&gt;
[[Image:Anti-material_rifle.png|thumb|none|830px|A Anti-Material Rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Varmint Rifle===&lt;br /&gt;
&lt;br /&gt;
Bolt action rifle chambered in 5.56; holds 5 rounds. Can be upgraded with extended magazines that increase capacity by 3, a night vision scope and a supressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:VarmintRiflePose.png|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-Varmintrifle.png|thumb|none|830px]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
&lt;br /&gt;
[[M1 Garand]] appears in Fallout: New Vegas Called the Semi-Automatic Rifle, but it was taken out in the final product. However there is a special rifle variant called ''This Machine''(as in Woody Gunthrie's 'This Machine Kills Fascists') that is still in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Newvegasgarand.PNG|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
[[Image:garand_New_Vegas.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-ThisMachineFNV.png|830px|thumb|none|This Machine variant.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester 1886===&lt;br /&gt;
&lt;br /&gt;
The [[Winchester 1886]] appears as the Cowboy Repeater, it takes 357. Magnum ammunition and it can take down light armoured enemies from a distance. There is a special variant, called the La Longue Carabine fitted with a scope, engraved stock and Octagon Barrel, but it reloads like the [[Henry 1860]] in [[Fallout 3]] which is really odd. &lt;br /&gt;
&lt;br /&gt;
[[Image:Winchester1886.gif|thumb|550px|none|Winchester 1886- 45-70 Govt]]&lt;br /&gt;
[[Image:800px-CowboyRepeaterStandard.jpg|thumb|none|400px|The standard rifle in-game.]]&lt;br /&gt;
[[Image:CowboyRepeaterMapleBrassLong.jpg|thumb|none|400px|When the rifle is fully modified, it has a brass plating, a maplewood finish, and the extended feeder tube.]]&lt;br /&gt;
[[Image:CowboyRepeatersAll.jpg|thumb|400px|none|All variations of the Winchester 1886]]&lt;br /&gt;
[[Image:830px-La_Longue_Carabine.png|thumb|830px|none|The La Longue Carabine.]]&lt;br /&gt;
&lt;br /&gt;
===Marlin Model 336===&lt;br /&gt;
The [[Marlin Model 336]] appears in game as the &amp;quot;Trail Rifle&amp;quot;, firing .44 Magnum. It can only be modified with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|390px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-TrailCarbine.png|thumb|none|830px|The in-game model of the Trail Carbine.]]&lt;br /&gt;
&lt;br /&gt;
===Hunting Rifle===&lt;br /&gt;
&lt;br /&gt;
The Hunting Rifle makes a come back in Fallout: New Vegas, but the rifle now chambers .308 sniper rifle rounds. Most likely based off the Winchester Model 70. Can be modified with a Custom Action that increases the rate of fire, an extended Magazine which increases capacity by 5 rounds and a long range scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-HuntingRifleAllMods.jpg|thumb|none|830px|This is the Hunting Rifle when fully modified.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===FN Minimi===&lt;br /&gt;
What appears to be an [[FN Minimi]] with wooden M60 style hanguardsand wooden pistol grip. It seems it has some kind of magazine instead of an side-inserted belt. Can be modified with a Light MG expanded drum that increases capacity from 90 rounds to 200 rounds. Fires the standard 5.56 in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M249Minimi1stPattern.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-LMGG.png|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
===Browning Automatic Rifle Type D'''*'''===&lt;br /&gt;
&lt;br /&gt;
Appears in the first DLC for New Vegas, ''Dead Money'' as the &amp;quot;Automatic RIfle&amp;quot;, incorrectly firing .308 rounds.&lt;br /&gt;
[[Image:FNBARtypeD8mm.jpg|500px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The M79 Grenade Launcher is Seen in a pre-order bonus picture. It is called the &amp;quot;Grenade Rifle&amp;quot;, with a unique version called &amp;quot;Mercenary 40mm Grenade Rifle&amp;quot; available as a pre-order bonus. Regular version can be upgraded wih a longer barrel for longer range, There is also another special variant called &amp;quot;Thump-Thump&amp;quot; found in Nellis Array next to a skeleton on the bottom floor.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79_New_Vegas.jpg|500px|thumb|none|Mercenary equipped with an M79]]&lt;br /&gt;
[[Image:M79_New_Vegas2.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:M79_New_Vegas3.jpg|500px|thumb|none|]]&lt;br /&gt;
[[Image:830px-GrenadeRifleUniqueFNV.png|thumb|none|830px|&amp;quot;Thump-Thump&amp;quot;, note the beaver holding a [[M1 Garand]].]]  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
===China Lake Launcher===&lt;br /&gt;
A China Lake Grenade Launcher called the &amp;quot;Grenade Launcher&amp;quot; ingame. uses standard 40mm shells, can be bought at Gun runners and found on most boomers. uses 40mm shells.&lt;br /&gt;
&lt;br /&gt;
A modified one called &amp;quot;Holo-Gun&amp;quot; Appears with in the Dead Money DLC with a futuristic scope&lt;br /&gt;
[[Image:China-lake-grenade-launcher-1.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:830px-Grenade_rifle.png|thumb|none|830px|]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=372940</id>
		<title>Fallout 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_3&amp;diff=372940"/>
		<updated>2011-01-01T17:29:00Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: Cleaned up after that last guy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}} &lt;br /&gt;
[[Image:Fallout3poster.jpg|thumb|300px|''Fallout 3'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
The following guns were seen used in the game ''Fallout 3''. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==N99 10mm Pistol==&lt;br /&gt;
The back end sights, hammer, slide and grip are definitely from a [[Desert Eagle]]. However the barrel and front of the gun are similar to the Dan Wesson PPC revolvers, having an enlarged front that is weighed down to reduce recoil, as well of having a metal canister-like tube underneath the barrel. It looks like Betheseda's idea of what IMI's future designs would have looked like. A unique variant is carried by the Enclave's Colonel Augustus Autumn, and a silenced variant is used by Mr. Burke.&lt;br /&gt;
&lt;br /&gt;
[[Image:N91PISTOL.png|thumb|none|400px]]&lt;br /&gt;
[[Image:10mmpistolreskin.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Head-to-head-fallout-3-20081027051405177.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson==&lt;br /&gt;
The .32 pistol is based on the old top-break [[Iver Johnson Revolver|Iver Johnson]]. The player character's Father (voiced by [[Liam Neeson]]) uses one, and a unique variant is used by escaped slave Wild Bill. Strangely you can see a &amp;quot;Smith &amp;amp; Wesson&amp;quot; engraved onto the handle. &lt;br /&gt;
&lt;br /&gt;
[[Image:32snub_v220(1).png|thumb|none|763px| Can you see Smith &amp;amp; Wesson on the handle]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 29]] shoots .44 Magnum rounds, like in real life. It is usually found with a scope, which is probably a reference to ''Road Warrior''. The two unscoped versions in the game is used by the &amp;quot;Mysterious Stranger&amp;quot;,who briefly appears during combat at later levels to finish off wounded enemies. It can be gotten through cheats, but this is not recommended because it is far more powerful than the default. A similar revolver is also used by Paulson from the ''Mothership Zeta'' add-on pack and can be obtained by killing Paulson and looting his dead body or by making him drop the gun through various means(It should be noted that Paulson is from the mid 1800's, making his gun impossible on several levels - see discussion for more details). A unique variant called the Blackhawk can be obtained from Agatha, but the gun has no relation to the Ruger revolver of the same name.&lt;br /&gt;
&lt;br /&gt;
[[Image:44SCOPEDMAGNUM.png|thumb|none|300px|S&amp;amp;W Model 29 - .44 Magnum]]&lt;br /&gt;
[[Image:Paulson'sRevolver.png|thumb|none|300px|Paulson's Revolver]]&lt;br /&gt;
&lt;br /&gt;
==Shansei C96 Chinese Pistol==&lt;br /&gt;
As the name implies, this is based on the Shansei Type 17 [[Mauser C96]] lookalike. The Fallout version is chambered for 10mm. It is mostly used by Raiders and Chinese Remnant Soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:CHINESEPISTOL.JPG|thumb|none|250px|Shansei C96 Chinese Pistol - 10mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger SP101==&lt;br /&gt;
While not usable, the [[Ruger SP101]] appears on the collectible &amp;quot;Guns and Bullets&amp;quot; magazine. Clearly seen during loading sequences.&lt;br /&gt;
&lt;br /&gt;
[[Image:GunsandBullets.png|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==10mm SMG==&lt;br /&gt;
The only submachine gun in the game. Its outward appearance seems like it is based on the UMP-9 or MP5K without the foregrip and a more boxy upper receiver. It also has a Skorpion-like folding stock. A unique variant is used by fortune hunter Sydney.&lt;br /&gt;
&lt;br /&gt;
[[Image:10MMSMG.png|thumb|none|400px|10mm SMG]]&lt;br /&gt;
[[Image:Fallout-3-gathering-good-karma-20080924021928373.jpg|thumb|none|650px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Chinese Assault Rifle==&lt;br /&gt;
One of the more powerful assault rifles in the game, but also not the most accurate. This rifle seems to be based on several [[AK-47|AK]] variants. In the game, it was designed and manufactured by Chinese industrial conglomerate Norinco for the People's Liberation Army during the Resource Wars. It has visual design layout similar to rifles of AK family, but is combining design traits from several weapons - balanced action mechanism like [[AEK-971]] or [[AK-74#AK-107|AK-107]] assault rifles, front guard and rear sight like the [[RPD light machine gun]] and the folding stock from [[AK-47#Norinco Type 56|Type 56-II]] assault rifle, of actual Chinese production, although only for export. It also shoots 5.56mm rounds, like a Norinco [[AK-47#Type 84|Type 84]] rifle.&lt;br /&gt;
[[Image:Fallout3AK.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
==R91 Assault Rifle==&lt;br /&gt;
A [[CETME]]/[[Heckler &amp;amp; Koch G3|G3]] based assault rifle. The number in the name obviously references the H&amp;amp;K 91, and cosmetically it looks like the Spanish CETME rifles. It shoots 5.56 NATO rounds, so it is most likely an [[Heckler &amp;amp; Koch HK33|HK33]] or a CETME B or L. A variant called the Infiltrator can be found in the Pitt. The are several notable cosmetic differences between the standard R91 and the Infiltrator: the weapon is now black, stockless, silenced, and equiped with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3G3.jpg|thumb|none|400px|R91 Assault Rifle - 5.56mm]]&lt;br /&gt;
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==DKS-501 Sniper Rifle==&lt;br /&gt;
Several versions of the same design are used in the game. It's hard to tell, but this gun may be based off the SV98 bolt-action rifle. However, it is chambered for .308 and is semi-auto.The sniper rifle is the top-tier long-range weapon when it comes down to it. It has a scope and deals much more damage than the hunting rifle, but has a very rare ammo type and is a very fragile gun.&lt;br /&gt;
The sniper rifle has very noticeable sway to it when manually aimed. The sway can be reduced with either a higher skill level in small guns, or when in sneak mode. At 100 points in small guns, the scope has no sway at all, though even at 100 points in small guns, having either of your arms crippled will result in severe sway while using the scope.&lt;br /&gt;
&lt;br /&gt;
Even without the Bloody Mess perk, sniper rifles can result in some fantastically gory kills, usually with the enemy's skull exploding. Weaker enemies frequently have several limbs blown off or are even reduced to mulch by a single shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3sr.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:Sniper Guide.jpg|thumb|none|400px|Looking through the scope of the Sniper Rifle. Note how the player is aiming at the leg, but the bullet will still hit the target in the head.]]&lt;br /&gt;
&lt;br /&gt;
==.32 Hunting Rifle==&lt;br /&gt;
It is a Mauser-type bolt-action rifle, and resembles such the [[Remington Model 700]] and [[Winchester Model 70]] series. It uses the .32 Caliber Round. It is interesting to note that while this is a very accurate weapon, the in-game weapon model does not have rear or front sights, nor does it have a scope. In reality, this would make the weapon extremely difficult to aim at longer ranges and would render it almost totally worthless beyond close-range encounters, even to a skilled marksman. Caliber appears to refer to either the 8x57 Mauser round, which is .32 caliber and has roughly the same stopping power as is shown, the .32 Winchester Special cartridge, which most closely resembles the actual round shown during reloading, or the .32-20 cartridge (which is primarily a black-powder lever-rifle cartridge, but it's the only other widely distributed .32 rifle round). This weapon is often the very first rifle type firearm the Lone Wanderer can acquire after leaving Vault 101 for the first time (not counting the BB gun, which is technically not a firearm). This weapon is very accurate, and has the best zoom aside from the scoped weapons. The standard hunting rifle has spread, unlike the sniper rifle (and the hunting rifle's unique variant Ol' Painless). It's still accurate enough for mid-range sniping, but a very high skill level is needed for sniping outside of V.A.T.S. range. &lt;br /&gt;
&lt;br /&gt;
[[Image:HuntingRifle.png|thumb|none|500px|]]&lt;br /&gt;
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==Lincoln's Repeater==&lt;br /&gt;
This weapon intended to be based off of Lincoln's [[Henry 1860|Henry rifle]], presented to him in 1860. It is inaccurately depicted as firing the .44 magnum cartridge instead of .44 caliber black powder cartridge rimfire rifle or the .44 Henry round. This rifle also inaccurately has a wooden handguard in front, very similar to a Winchester Model 1866. While it is possible to modify the rifle to fire .44 Magnum rounds, it was mainly for gameplay reasons because the Magnum round was already implemented and it got confusing to be using 2 identical rounds (similar logic was used with the .32 rifle's ammo). Lincoln's repeater is a very high-powered rifle, doing 25 more damage than the hunting rifle, and 10 more damage than the sniper rifle. It lacks a scope, but remains accurate at long range by ignoring the bugged scope auto-aim. It also has 3 times the ammo capacity of either of the other two rifles, but can't fire as fast as the sniper rifle.&lt;br /&gt;
Lincoln's repeater can fire exactly 400 .44 rounds before becoming unusable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Henry.jpg|thumb|none|400px|Henry 1860 brass-frame - .44 Rimfire (RF).]]&lt;br /&gt;
[[Image:LINCOLNSREPEATER.png|thumb|none|400px|Lincoln's Repeater - .44 Magnum (in-game)]]&lt;br /&gt;
[[Image:Fallout3lr2.jpg|thumb|none|300px|Lincoln's Repeater in action.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-Action Rifle==&lt;br /&gt;
In ''Point Lookout'', a rifle resembling Lincoln's Repeater (minus brass) can be found, holding 10 rounds of 10mm, making it a pistol caliber levergun.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeverAction.png|thumb|none|800px|]]&lt;br /&gt;
[[Image:fallout3pointlookoutplaystation3ps3001super.jpg|thumb|none|300px|A player using what looks like the back water rifle variant.]]&lt;br /&gt;
&lt;br /&gt;
==Daisy Red Ryder==&lt;br /&gt;
Found in the tutorial mission, &amp;quot;Growing up Fast&amp;quot;, as well as a rare few places in the Wasteland. Weakest gun in the game, but it has an enormous capacity and better accuracy than most early weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:830px-BBGUN.png|thumb|none|830px]]&lt;br /&gt;
[[Image:199852_lg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed off Double Barrel shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed off Double Barrel shotgun]] is one of two types of shotgun that can be used in the vanilla game. This is another ''Road Warrior'' reference.&lt;br /&gt;
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[[Image:Fallout3dbs.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
==Double barreled Shotgun==&lt;br /&gt;
In the ''Point Lookout'' add-on, you get this full-sized [[12 Gauge Double Barreled Shotgun|double barreled shotgun]], which only fires both barrels at once (ouch) and reloads in about 1 second. It appears to be the same model as the Sawed-Off Shotgun, but with a full-length barrel and stock. &lt;br /&gt;
&lt;br /&gt;
[[Image:830px-DoubleBarrelShotgun.png|thumb|none|830px|]]&lt;br /&gt;
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==Combat Shotgun==&lt;br /&gt;
This fictional shotgun has an overall appearance of the [[PPSh-41 / PPS-43#PPSh-41|PPSh-41 submachine gun]] from the fire selector switch located inside the trigger guard, the barrel's protruding muzzle-brake and the drum magazine. The way the reloading procedure is operated also points to the real PPSh-41, but this weapon acts more like an [[USAS-12]] shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout3shotty.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:Fallout3disconcerting.jpg|thumb|none|300px|Combat Shotgun in First Person View]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
One of the more common heavy weapons in the game. The ''Fallout'' version has an extremely short range, not even shooting ten feet ahead (the real thing has an effective range of about 60 feet).&lt;br /&gt;
&lt;br /&gt;
[[Image:flamer.png|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:NCIS:_Naval_Criminal_Investigative_Service&amp;diff=341973</id>
		<title>Talk:NCIS: Naval Criminal Investigative Service</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:NCIS:_Naval_Criminal_Investigative_Service&amp;diff=341973"/>
		<updated>2010-10-14T01:20:21Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Photo of Webley */&lt;/p&gt;
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==Title change==&lt;br /&gt;
Is there any chance this page's title can be changed back to NCIS: Naval Criminal Investigative Service?  It hasn't been called Navy NCIS in years. [[User: Ben41|Ben41]]&lt;br /&gt;
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Am I the only one who thinks this article is arranged in a very confusing manner? [[User:Spartan198|Spartan198]] 19:07, 11 February 2009 (UTC) Spartan198&lt;br /&gt;
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:Hold up... -[[User:MT2008|MT2008]] 19:19, 11 February 2009 (UTC)&lt;br /&gt;
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:Better? -[[User:MT2008|MT2008]] 19:21, 11 February 2009 (UTC)&lt;br /&gt;
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Much. [[User:Spartan198|Spartan198]] 16:09, 20 February 2009 (UTC) Spartan198&lt;br /&gt;
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I did some cleaning up, but this page still needs a LOT of work. [[User:Orca1 9904|Orca1 9904]] 17:47, 20 February 2009 (UTC&lt;br /&gt;
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Did anyone see the gun stash in the Season 7 episode &amp;quot;Power Down&amp;quot;? There's an MP7, G36, UMP, P90, M16A2, MP5 and many other guns.``` &lt;br /&gt;
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It's looking very much better. This is the only article I've seen on here arranged in such an extremely sloppy manner that it was when I posted my first comment above. [[User:Spartan198|Spartan198]] 08:02, 21 February 2009 (UTC) Spartan198&lt;br /&gt;
  &lt;br /&gt;
the rifle gibbs used in the helicopter shot , was a winchester 73 with a vineer sight.  you were right it was not a henry.&lt;br /&gt;
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For the love of God, Can someone get some screenshots?&lt;br /&gt;
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** Done. --[[User:Crazycrankle|Crazycrankle]] 09:26, 10 January 2010 (UTC)&lt;br /&gt;
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BTW unless I am mistaken, that Combat Elite was a Commander Combat Elite, it had a short barrel.&lt;br /&gt;
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How about you edit it then. Oh btw could you please put some more screenshots in it.&lt;br /&gt;
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The gun that mike franks uses is a Kimber Warrior. I watched the episode today and I got a glimpse of the grips and magazine. I own one and they both match mine.&lt;br /&gt;
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==Subdivide Category==&lt;br /&gt;
The handgun section of this article is exceptionally long and I was wondering whether putting revolvers (at least half a dozen are listed) in a separate category from auto pistols would help make the sectoin appear less bulky. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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That is a very good idea. -[[User: L.J. Gibbs]]&lt;br /&gt;
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== Sniper Rifle ID ==&lt;br /&gt;
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Need help ID'ing this rifle. --[[User:Ben41|Ben41]] 05:23, 4 December 2009 (UTC)&lt;br /&gt;
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This is a Marine Corps M40A3.It is the newer version of the M40A1.&lt;br /&gt;
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[[Image:NCIS_22020.jpg|thumb|none|500px|]]&lt;br /&gt;
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They say that Gibbs M40A1 is in a .338 Lapua, which is impossible.  The M40A1 was and will always be a short action reviever, it was the M24 that was built on the long action. Is this a mistake of the show itself or a mistake on this web site? [[Spades of Columbia]] Dec 12, 2010&lt;br /&gt;
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I'm just going by what Abby says near the end of the episode, but she doesn't name any particular rifle. She just says she matched the bullet to his sniper rifle. If your going to have one rifle, why not have two. --[[User:Crazycrankle|Crazycrankle]] 21:36, 12 May 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
This is from the NCIS wiki about Gibbs rifle ammo &amp;quot;Lapua 308 boat tail, full metal jacket, and molybdenum (or &amp;quot;moly&amp;quot;)-coated rounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
http://ncis.wikia.com/wiki/Leroy_Jethro_Gibbs&lt;br /&gt;
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Now a lapua 308 win would make sense but why even say lapua when its still a winchester round. plus, it doesnt change the fact that this site has a m40a1 marked as a .338 lapua, so if someone could change that this would make the world right again. [[Spades of Columbia]]&lt;br /&gt;
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It's a .308 Winchester chambered rifle, but the ammunition is manufactured by Lapua.&lt;br /&gt;
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== SIG 229 ==&lt;br /&gt;
&lt;br /&gt;
I don't have any screencap proof that they've changed over to the 229 in the new season, so I'm going to put this in the discussion until someone can tell me what episode they saw this in.  --[[User:Ben41|Ben41]] 05:25, 4 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
SIG-Sauer P229 &lt;br /&gt;
In season 7 the entire Team switches to the P229 .40 S&amp;amp;W the same model the REAL NCIS use.&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-ZIVA-7x11-P228.jpg|thumb|none|400px|7x11, P228 not a P229.]]&lt;br /&gt;
Also used in 7x08, 7x09, 7x10 and thats all I have recorded right now. --[[User:Crazycrankle|Crazycrankle]] 20:14, 6 January 2010 (UTC)&lt;br /&gt;
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that still looks like a 228 to me. the trigger guard looks round, and the slide serrations dont go halfway as does the 229. but thats just me...&lt;br /&gt;
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That's what I said, though my wording could have been clearer. I've removed the listing until there is proof. --[[User:Crazycrankle|Crazycrankle]] 05:48, 10 January 2010 (UTC)&lt;br /&gt;
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oh crap, sorry i totally didn't read anything you wrote earlier. just looked at the picture x] my bad.&lt;br /&gt;
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==Kel-Tec==&lt;br /&gt;
In one episode (I think it was either &amp;quot;Cloak&amp;quot; or &amp;quot;Dagger&amp;quot;) Agent Lee threatens a man extorting information out of her with what looked like a Kel-Tec subcompact pistol. Can anyone confirm this? -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
==The M9==&lt;br /&gt;
Technicolly isn't the M9 and the Berreta 92 the same gun?&lt;br /&gt;
&lt;br /&gt;
- M9 is the military classification of the 92F Beretta, yes. But the M9 classification is used to refer to the guns actually used by actors representing military personnel, while 92F is used in reference to being used by someone non-military (even though in the case of films/shows, they're always 92Fs/92FSs anyway) In addition, the image thumbnail is of a much newer M9A1 (which has the rail), and is not the same as the base 92F/M9. [[User:StanTheMan|StanTheMan]] 19:42, 1 April 2010 (UTC)&lt;br /&gt;
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Thanks for clearing that up, I think.&lt;br /&gt;
&lt;br /&gt;
::Actually, on IMFDB, we just call them all 92F/92FS, even when they're in the hands of actors playing U.S. military personnel.  The reason is that propmasters and armorers in Hollywood only ever use the civilian 92Fs, because the military M9 is almost impossible to find in private hands.  And we only care about the behind-the-scenes info, not real life. -[[User:MT2008|MT2008]] 20:04, 8 August 2010 (UTC)&lt;br /&gt;
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:- Indeed. And I agree, I don't care about real life either. ;D [[User:StanTheMan|StanTheMan]] 21:33, 8 August 2010 (UTC)&lt;br /&gt;
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Same here. God bless you all.&lt;br /&gt;
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==Can't sleep==&lt;br /&gt;
I suppose there's no real point to this, but did anyone else notice this? Its from 7x08, and that's DiNozzo just of screen by the way. &lt;br /&gt;
[[Image:NCIS-7x08-1.jpg|thumb|none|400px|What's wrong with this picture?]]&lt;br /&gt;
:you mean the Glock? --[[User:Redram355|redram355]] 18:53, 21 March 2010 (UTC)&lt;br /&gt;
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I forgot I did this earlier. Yes, only that one single camera angle. I've never understood errors like that. --[[User:Crazycrankle|Crazycrankle]] 04:42, 22 March 2010 (UTC)&lt;br /&gt;
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At the end of the episode &amp;quot;Ravenous,&amp;quot; I believe Tony is yet again holding a Glock. This could be a continuity error or it could be due to the fact that he worked for various police departments before joining NCIS. --[[User:Stephen87|Stephen87]] 03:04, 23 May 2010 (UTC)&lt;br /&gt;
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In season one, spisode 3 or 4 &amp;quot; The Curse&amp;quot;, a gun is seen mounted on the wall at 34:46. Any idea what it is?--[[User:Mandolin|Mandolin]] 02:35, 1 May 2010 (UTC)&lt;br /&gt;
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You do realize there's a shitload of guns in that episode right? Happen to have a screenshot? --[[User:Crazycrankle|Crazycrankle]] 20:09, 1 May 2010 (UTC)&lt;br /&gt;
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You do realize i tolf you exactly when the gun is seen? Find the episode online.--[[User:Mandolin|Mandolin]] 00:05, 2 May 2010 (UTC)&lt;br /&gt;
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Apologies, I never notice any guns the first time. This what you mean? If so, not a clue. --[[User:Crazycrankle|Crazycrankle]] 00:22, 2 May 2010 (UTC)&lt;br /&gt;
[[Image:NCIS-1x05-1.jpg|thumb|none|225px|Unknown gun from 1x05 ''The Curse'']]&lt;br /&gt;
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That's it. Looks almost like a P38 sort of. --[[User:Mandolin|Mandolin]] 01:43, 2 May 2010 (UTC)&lt;br /&gt;
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That's what i thought at first, but the front sight and trigger guard aren't right. --[[User:Crazycrankle|Crazycrankle]] 01:53, 2 May 2010 (UTC)&lt;br /&gt;
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Maybe a Luger or Walther prototype. Just a thought. [[User:SargeOverkill]]&lt;br /&gt;
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Belive it's a Grendel P-30 pistol, with slide locked back. (Rusgunnut1)&lt;br /&gt;
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==Moved from main page== &lt;br /&gt;
This is where discussions &amp;amp; comments are supposed to go. --[[User:Crazycrankle|Crazycrankle]] 04:52, 1 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
→IMI Mini Uzi - &lt;br /&gt;
I love how in this she goes and sprays rounds around from the hip while her mossad partner uses his P90 like true operator would [[24.17.120.59]]&lt;br /&gt;
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→Walther P99 - &lt;br /&gt;
That is probably the smallest &amp;quot;suppressor&amp;quot; I have ever seen on any gun, I doubt it would do much in the way of sound suppression&lt;br /&gt;
[[24.17.120.59]]&lt;br /&gt;
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What is with the section on the &amp;quot;Fake Glock 18&amp;quot;. It either has a selector switch and is a true 18 or it doesnt, at which point it would be a modified 17. &amp;quot;Fake Glock 18&amp;quot; just comes off ignorant and is misleading. [[Spades of Columbia]]&lt;br /&gt;
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== M40A1 ==&lt;br /&gt;
Ari attempts to kill Gibbs with it before Ziva kills him. Ari used .308 Lapua Magnums to kill Special Agent Todd, leading Ziva to remark that &amp;quot;You (Gibbs) used .338 Lapua Magnums when you were a sniper&amp;quot;. This is strange because the M40A1 is chambered solely in 7.62X51 NATO cartridge. Another major note is that in the &amp;quot;Kill Ari&amp;quot; two part series, a round is called a .308 Lapua magnum was used, this is not an real round, the round used was likely confused with a .308 winchester, or a .338 Lapua magnum. I like the show, but they have to research their ammo.[[User:SargeOverkill]]&lt;br /&gt;
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Ziva never mentions what caliber Gibbs used, Gibbs himself states it and Ziva replies simply &amp;quot;''That's what you shot as a Marine sniper''&amp;quot;&lt;br /&gt;
Prior to this exchange, Gibb's states &amp;quot;''As a marine sniper, I used hand loaded Lapua .308 boattail full metal jacket moly-coated bullets.''&amp;quot;  Though recently it has been stated that Gibb's used a .338 Lapua Magnum round to kill Pedro Hernandez in revenge for Shannon and Kelly's deaths. [http://www.lapua.com/index.php?id=887] --[[User:Crazycrankle|Crazycrankle]] 00:20, 23 May 2010 (UTC)&lt;br /&gt;
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You really need to know what your talking about to post you know. i watch this show almost religiously. trust me i know hat happens.&lt;br /&gt;
Under the M40A1, it claimed that Ari used a .338 Lapua round but in the episode &amp;quot;Kill Ari: Part 1&amp;quot; it states that Ari used a .308 Lapua round. I'm not sure how to go about editing the page and just wanted to make sure I'm not missing anything. Can someone verify and edit for me? --[[User:Stephen87|Stephen87]] 21:15, 19 May 2010 (UTC)&lt;br /&gt;
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Like stated above the M40A1 is ONLY made in short action and can not possibly ever ever be in a .338 Lapua. Plus, do to the history of that caliber it would not be logical for Ari or Gibbs to use or even get their hands on that type of rifle, it must be a mistake from the show. [[Spades of Columbia]]&lt;br /&gt;
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The whole deal with the .308 lapua magnum is confusing. 1)There is no such round as a .308 Lapua Magnum. 2) What there thinking of is a .338 lapua magnum for the &amp;quot;Kill Ari&amp;quot; series 3) Gibbs uses a .308s MANUFACTURED by Lapua. not created. [[User:SargeOverkill]]&lt;br /&gt;
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In the episode &amp;quot;Borderland&amp;quot;, Paloma Reynosa gave Abby the round that Gibbs left on the ridge. It said, on the bottom &amp;quot;.338 Lapua&amp;quot;&lt;br /&gt;
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I know, it was gibbs personal rifle he used to kill Hernandez, not the M40A1. in the future you might wanna get an account or post your name if you want feedback.-[[User:SargeOverkill]]&lt;br /&gt;
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== Too much info ==&lt;br /&gt;
Ducky reviews autopsy results from the crew of the freighter on which Ziva was traveling and mentions numerous &amp;quot;5.7x28mm&amp;quot; rounds in the bodies.  While the 5.7x28mm cartridge is the correct ammo for the P90 used by Israel, the bullet in that cartridge is same .224 bullet used in the standard 5.56x45 NATO cartridge fired by the M16, the SIG 550 and dozens of other weapons.  How could Ducky know from just the autopsy that the bullets came from a 5.7x28?&lt;br /&gt;
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-Bullet weight. They are different grain rounds.&lt;br /&gt;
&lt;br /&gt;
-also, don't forget, you can tell what weapon fired the ammo by the rifling patterns.&lt;br /&gt;
&lt;br /&gt;
== Weapons categorization ==&lt;br /&gt;
&lt;br /&gt;
I noticed that someone reordered the handguns alphabetically.  Because of the fact the SIG-Sauer P228 is the main handgun used in the series, I just going to put the SIG-Sauer section first.   --[[User:Ben41|Ben41]] 03:14, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I agree that's how it should be done, it makes sense. --[[User:MattyDienhoff|MattyDienhoff]] 07:38, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
- Sounds fine to me. [[User:StanTheMan|StanTheMan]] 21:00, 3 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Rule Fifty-One==&lt;br /&gt;
&lt;br /&gt;
I was watching the Season 7 finale the other day and I noticed a few things. There's a really good shot of part of Mike Franks's Kimber near the end; it looks like it has pearl grips, but I couldn't get a screencap. Also the cartel members had at least one G36C in Mexico, and a couple MP5Ks on the runway. Unfortunately I couldn't get screencaps so can someone maybe look into this? Thanks --[[User:MrOshimida27|MrOshimida27]] 22:01, 9 August 2010&lt;br /&gt;
&lt;br /&gt;
I watched the episode  and Franks' gun has crimson trace laser grips in tan. It looked like it had night sights but wasnt a warrior because it didnt have a ambidextrous safety. I think that his gun is a regular custom II with the night sights and the laser grips.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SMG in Ziva's Flashback in Shalom==&lt;br /&gt;
&lt;br /&gt;
Can anyone ID the SMG used by Ziva in her flashback to a Mossad Kidon assassination in &amp;quot;Shalom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It was a [[Micro Uzi]] --[[User:Crazycrankle|Crazycrankle]] 23:07, 10 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Ah. Thank you, Crazycrankle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Revolver used in Cover Story==&lt;br /&gt;
&lt;br /&gt;
Can anyone ID the revolver used by Landon in &amp;quot;Cover Story&amp;quot;? P.S. Add a screencap with the ID.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Beretta 92FS Inox&amp;quot; has a finish that's way too shiny to be an Inoxidizable (stainless) finish.  It looks to me like it's actually a regular Beretta 92F with an after-market polished nickel finish and pearl (or pearlite) grips. -[[User:MT2008|MT2008]] 20:23, 12 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Some Unknown Guns==&lt;br /&gt;
&lt;br /&gt;
A few guns that I'm not positive on. They might not be 100% necessary, but here they are:&lt;br /&gt;
[[Image:TwilightHK94_&amp;amp;Q.jpg|thumb|none|500px|Possibly an HK94 Carbine with a civilian-length barrel and a stock. There isn't a clearer shot than this.]]&lt;br /&gt;
[[Image:ZivaRevolver1.jpg|thumb|none|500px|A snubnosed revolver that Ziva uses to gun down a serial killer while undercover, don't remember the episode but it was in Season 6. The episode is titled &amp;quot;Recoil.&amp;quot; It's from Season 5. --[[User:L.J. Gibbs|L.J. Gibbs]] 20:50, 13 September 2010 (UTC)L.J. Gibbs]]&lt;br /&gt;
[[Image:ZivaRevolver2.jpg|thumb|none|500px|Same as above.]]&lt;br /&gt;
[[Image:Sxsw_lever_action.jpg|thumb|none|500px|A lever action rifle used briefly in &amp;quot;South by Southwest&amp;quot;. Possibly the same one Gibbs uses?]]&lt;br /&gt;
[[Image:GCBC_AK74_&amp;amp;Q.jpg|thumb|none|500px|Maybe an AKS-74, based on the magazine?]]&lt;br /&gt;
&lt;br /&gt;
Given that AK type rifles were used by all the other terrorists, chance are good it's one of the many types. And the Ziva caps are listed as a Colt Python on the main page, though the listing lacks screencaps. Also you may want better quality screencaps if you want to put any of those on the page. --[[User:Crazycrankle|Crazycrankle]] 21:45, 19 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry I didn't have anything better. If anyone else does or can get them it'd be great. That's why I put them here instead. -[[User:MrOshimida27|MrOshimida27]] 17:23, 19 August 2010&lt;br /&gt;
&lt;br /&gt;
==Ziva's rifle in 4x14: Blowback==&lt;br /&gt;
[[Image:NCIS-Ziva-4x14-Rifle-1.jpg|thumb|none|600px|Not a SL8, maybe a Remington 700 or something? --[[User:Crazycrankle|Crazycrankle]] 07:06, 28 August 2010 (UTC)]]&lt;br /&gt;
Maybe it's a Remington AICS, do you have any other screenshots?  --[[User:Ben41|Ben41]] 08:00, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:NCIS-Ziva-4x14-Rifle-2.jpg|thumb|none|600px|How's this? Didn't think there was a shot from farther out, I paying attention to the wrong screen when this appeared. Still not very good though. --[[User:Crazycrankle|Crazycrankle]] 09:03, 28 August 2010 (UTC)]]&lt;br /&gt;
 &lt;br /&gt;
Yeah, it looks a Remington 700PSS.--[[User:Ben41|Ben41]] 09:26, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
the episode &amp;quot;recoil&amp;quot; wasnt in s6 it was the 3rd last episode of season 5&lt;br /&gt;
&lt;br /&gt;
== Ziva's Knife ==&lt;br /&gt;
&lt;br /&gt;
What kind of tac knife does Ziva use?  It looks like a SOG Tsunami to me, but were those in production when she first appeared (around Season 3's &amp;quot;Silver War&amp;quot;)?&lt;br /&gt;
&lt;br /&gt;
It's listed on BladeForums as a Cold Steel Kobun. --[[User:Crazycrankle|Crazycrankle]] 23:16, 12 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Frank's Kimber ==&lt;br /&gt;
&lt;br /&gt;
I've been watching for some time now, and have only seen Frank's in 3 episodes. All of these episodes hes' used his Kimber is it just a coincidence or is that his signature weapon like James Bond's is the Walther, and that Dirty Harry's is the .44? [[Special:Contributions/24.15.103.231|24.15.103.231]] 00:00, 13 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== McGee is left-handed ==&lt;br /&gt;
&lt;br /&gt;
Is this problematic when using a SIG pistol?&lt;br /&gt;
&lt;br /&gt;
Only when he wants to use the de-cocker...everything else works just fine.--[[User:Spades of Columbia|Spades of Columbia]] 20:00, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, McGee is left handed. Like me. --[[User:L.J. Gibbs|L.J. Gibbs]] 21:37, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The de-cocker is a bit of a problem, the slidelock can also be a bit of an issue depending on the size of the shooter's hands. My fingers are a little to long to easily use the P22X slidelock, but I'd imagine that someone with slightly smaller hands could manage it with relative ease.--[[User:PistolJunkie|PistolJunkie]] 22:49, 17 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Revolvers==&lt;br /&gt;
I separated the revolvers from the pistols in the handgun section to make the page easier to digest. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
&lt;br /&gt;
:- I don't think it hurts anything. Nice idea, good job. [[User:StanTheMan|StanTheMan]] 00:01, 18 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Pm12==&lt;br /&gt;
The mexican dude used a pm12 of some sort in the latest episode, couldn't distinguish what exactly.&lt;br /&gt;
&lt;br /&gt;
You mean the Beretta M12? I know, I added it. Anyone know what the Mexican drug-dealer lady had?--[[User:Mandolin|Mandolin]] 19:04, 22 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I'm assuming you mean this? And her goons were using 551's. --[[User:Crazycrankle|Crazycrankle]] 21:20, 22 September 2010 (UTC)&lt;br /&gt;
[[Image:NCIS-Paloma-Pistol-1.jpg|thumb|none|500px|Not a clue.]]&lt;br /&gt;
&lt;br /&gt;
Thats a magnum research micro eagle.&lt;br /&gt;
-k9870&lt;br /&gt;
&lt;br /&gt;
Gibbs had that double-barrel shotgun for a second or two as well, and there was a pretty good shot of Franks' Kimber too. --[[User:MrOshimida27|MrOshimida27]]&lt;br /&gt;
&lt;br /&gt;
:Should we put that screencap in the main page? [[User:Ominae|Ominae]] 05:14, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, is very obviously bootleg, which is against site rules. It's been less than a week, so unless you can show me where on the official site it came from, it's bootleg and not allowed on the main page. When the DVD set comes out, it's cool. (Can we screen cap episodes that are available on the CBS webpage?)--[[User:Mandolin|Mandolin]] 16:16, 24 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There's a very high probability that most, if not all, screen caps from active TV seasons are &amp;quot;bootlegs&amp;quot;. The only &amp;quot;legit&amp;quot; options are iTunes and Hulu, the later doesn't meet quality requirements in most peoples eyes. The former is expensive when you already plan on buying the entire season when it's on Blu-ray or DVD. Also, I replaced it with what I believe is an iTunes downloaded version. (I did it on my mum's friends computer, there's no watermarks or anything.) I also got other HD caps from the episode aswell. --[[User:Crazycrankle|Crazycrankle]] 00:33, 25 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP-9==&lt;br /&gt;
Not to be picky, but should we have the MP-9 from &amp;quot;Legend: Part II&amp;quot; on here as well, since we have the SIG SG 552s and Glock 17 from that episode as well? --[[User:MrOshimida27|MrOshimida27]] 11: 53, 26 September 2010&lt;br /&gt;
:Done. --[[User:Crazycrankle|Crazycrankle]] 21:25, 26 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
Is this a Jericho 941 or another Desert Eagle?&lt;br /&gt;
[[Image:NCIS34 502.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
Neither. The trigger guard has a curve to it; both Eagles have straight guards. [[User:The Wierd It|The Wierd It]] 10:30, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Beretta Cheetah springs to mind. [[User:Noe|Noe]] 11:39, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That was my first thought, but the slide isn't the right shape at the front. [[User:The Wierd It|The Wierd It]] 11:46, 28 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
CZ-83&lt;br /&gt;
&lt;br /&gt;
It looks a lot like a Makarov PM, or the hungaran variant&lt;br /&gt;
&lt;br /&gt;
== Ziva's backup in &amp;quot;Jack Knife&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What compact pistol did Ziva carry in Season 7's &amp;quot;Jack Knife&amp;quot;?  --[[User:Ben41|Ben41]] 03:28, 5 October 2010 (UTC)&lt;br /&gt;
[[Image:NCISS7 33.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Looks like an AMT Backup. Whether it is the .45 ACP, 9mm, or .380 is beyond me. Can't see the barrel diameter.[[User:GaBoy45|GaBoy45]] 12:58, 5 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sniper rifle used in &amp;quot;The Bone Yard&amp;quot;==&lt;br /&gt;
Can anyone ID the sniper rifle used in Season 1's &amp;quot;The Bone Yard&amp;quot;?  It's the rifle used by the mob hitman. --[[User:Ben41|Ben41]] 07:48, 10 October 2010 (UTC)&lt;br /&gt;
Thank you Ben41. --[[User:L.J. Gibbs|L.J. Gibbs]] 14:49, 10 October 2010 (UTC)&lt;br /&gt;
[[Image:NCISS2 60.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Suppressed Glock in &amp;quot;Designated Target&amp;quot;==&lt;br /&gt;
Can anyone ID the exact model of suppressed Glock that was used by one of the Burundian death squad members?&lt;br /&gt;
&lt;br /&gt;
==Photo of Webley==&lt;br /&gt;
Here's the screencap of the Webley revolver used in the recent NCIS episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley revolver NCIS.jpg|250px]]&lt;br /&gt;
&lt;br /&gt;
Feel free to use it to correct the article if any. Thanks. [[User:Ominae|Ominae]] 23:32, 13 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think that might actually be an Enfield No.2 going by the caliber... I'll have to watch the episode again.&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Uncharted:_Drake%27s_Fortune&amp;diff=313503</id>
		<title>Uncharted: Drake's Fortune</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Uncharted:_Drake%27s_Fortune&amp;diff=313503"/>
		<updated>2010-08-14T03:04:33Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: Watching some of the animations, it does have pretty hard recoil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
'''''Uncharted: Drake's Fortune''''' is one of a handful of titles exclusively released on the Playstation 3 console. It follows a wise-cracking treasure hunter in his quest to retrieve the lost treasure of El Dorado.&lt;br /&gt;
&lt;br /&gt;
'''The following guns are used in Uncharted: Drake's Fortune''':&lt;br /&gt;
&lt;br /&gt;
[[Image:UnchartedDrakesFortuneCover.jpg|thumb|300px|Protagonist Nate Drake holding the &amp;quot;PM 9mm&amp;quot; and &amp;quot;Moss 12.&amp;quot;|right]]&lt;br /&gt;
&lt;br /&gt;
== PM 9mm ([[Makarov PM]]) ==  &lt;br /&gt;
The Makarov PM, called the PM 9mm, is Drake's first handgun in the game, and is also the primary sidearm for Raja's pirates. It has 8 shots, and from what it appears, it looks like the 1971 standard military model. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== 92FS 9mm ([[Beretta 92FS Inox]]) ==&lt;br /&gt;
&lt;br /&gt;
Elena, the reporter, uses the Beretta 92FS Inox throughout the game. In the game, it is named the 92FS 9mm, with 15-round magazines. It is also the primary sidearm of the mercenary forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg‎|thumb|none|400px]]&lt;br /&gt;
[[Image:elenawith92FSInox.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Wess .44 ([[Smith &amp;amp; Wesson Model 29]]) ==&lt;br /&gt;
&lt;br /&gt;
The game called it the Wess 44. So from the number alone, it's a .44 caliber revolver. This is used by Victor Sullivan as his primary sidearm. Gabriel Roman uses a snub nosed version which he keeps holstered for most of the game.&lt;br /&gt;
I'm pretty sure Roman doesn't have a .44 because Drakes diary stops the bullet from killing Sully and .44 would not only have gone through the diary but it would have gone throught Sully as well.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
 (Any idea on the ID of it then? It is definitely some kind of snub nosed revolver.)&lt;br /&gt;
it's probably a [[Smith &amp;amp; Wesson Model 15|.38 special]]. Like  Smith and Wesson .38 chief's special. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
It's a [[Colt Anaconda|colt anaconda]]. the model 29 was an N frame and this thing is stainless steel and the shroud for the cylinder thing runs the length of th barrel. im not so sure S&amp;amp;W makes a weapon such as this in .44 magnum, but im sure colt does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They could of course mean a Dan Wesson revolver of some sort.&lt;br /&gt;
 &lt;br /&gt;
It can't possibly be a 44. The bullet didn't even go all the way through Drakes Diary. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
any of yall ever thought that it might of been a [[Smith &amp;amp; Wesson Model 29#Smith &amp;amp; Wesson Model 629|smith and wesson model 629]], witch is a stainless steal revolver, it is what replaced the infamous model 29&lt;br /&gt;
&lt;br /&gt;
Sulley carries a 629, but not Roman. Humanzie3 is right the bullet couldn't have been as powerful as a .44.&lt;br /&gt;
&lt;br /&gt;
Its a game, it doesn't need to be realistic, besides, even .38 special would pierce a diary anyway. -k9870&lt;br /&gt;
&lt;br /&gt;
but he could have been shooting .44 specials, which are highly underpowered. - drh&lt;br /&gt;
&lt;br /&gt;
If that's the case, then I'm thinking it's a Horton Special.-Neoindy&lt;br /&gt;
&lt;br /&gt;
I am thinking it may be a Smith and Wesson 686, colt python or something similar with a stub nosed barrel, he probably loaded it with lower velocity .38 ammo. this is why it may have been possible to fail to penatrate the book. Book pages can be pretty hard on bullets. The old .38 loads are very dismal as far as ballistics are concerned. Back in the the day the mod. 10 smith and wesson (.38) was in just about every LEOs holster in the USA. Absolutely lousy penatration and terminal ballistics performance. Virtually no permanent wound channel is created with the old lead slugs. The advent of good +p hollow points have made this round marginally decent. Still though I would not stake life preservation on the performance of this round. I'm fine with the good ol' American .45 ACP.&lt;br /&gt;
&lt;br /&gt;
Methinks it's a Colt Anaconda. It's got the ribbing above the barrel, and it is too large to be a python or a 686. --[[User:ConditionNone|ConditionNone]] 18:10, 20 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desert 5 ([[Desert Eagle]]) ==&lt;br /&gt;
&lt;br /&gt;
In the game, they renamed it the Desert 5. 7 round capacity. Eddie Raja uses a custom, gold plated version with ivory grips inlaid with a dragon design. Enemies usually use this with a visible laser, though the laser is unusable by the player.&lt;br /&gt;
&lt;br /&gt;
== Micro 9mm ([[Micro Uzi]]) ==&lt;br /&gt;
&lt;br /&gt;
In the game, it is called the Micro 9mm, used by Raja's pirates.&lt;br /&gt;
&lt;br /&gt;
== [[AK-47]] ==&lt;br /&gt;
Used by Eddie Raja's pirates as their standard rifle.&lt;br /&gt;
&lt;br /&gt;
== [[M16_rifle_series#M4.2FM4A1_Carbine|M4]] ==&lt;br /&gt;
&lt;br /&gt;
Used by the better equipped mercenaries of Navarro and Roman as the standard rifle.&lt;br /&gt;
&lt;br /&gt;
== [[MP40]] ==&lt;br /&gt;
&lt;br /&gt;
MP40 SMGs that Germans left behind in their bunker. Probably the most powerful gun in the game in terms of total damage output. 40 rounds. (Needs confirmation)&lt;br /&gt;
&lt;br /&gt;
== Moss 12 ([[Mossberg 500 series shotgun#Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot;]]) ==&lt;br /&gt;
In the game it is named Moss 12. Used mainly by Raja's pirates.&lt;br /&gt;
&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg‎|thumb|none|400px]]&lt;br /&gt;
[[Image:drakewithmossburg.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== SAS 12 ([[Franchi SPAS-12]]) ==&lt;br /&gt;
In the game it's named the SAS 12. Used by Roman's mercenaries and Navarro during the final battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
== Dragon Sniper Rifle ([[SVD Dragunov]])  ==&lt;br /&gt;
&lt;br /&gt;
In the game it is renamed Dragon Sniper rifle.&lt;br /&gt;
&lt;br /&gt;
== [[M79 grenade launcher]] ==&lt;br /&gt;
&lt;br /&gt;
That is what the game named them as. Seems to be M79 grenade launchers fitted with a pistol grip almost is if it were a shotgun, probably for better maneuverability in the jungle, but it reduces accuracy somewhat and gives it some major recoil.&lt;br /&gt;
&lt;br /&gt;
== [[Browning M2]] ==&lt;br /&gt;
&lt;br /&gt;
Seen mounted throughout the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Recon&amp;diff=313499</id>
		<title>Ghost Recon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Recon&amp;diff=313499"/>
		<updated>2010-08-14T02:57:46Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* SA vz. 58 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Ghost Recon'':'''&lt;br /&gt;
[[Image:TomClancysGhostReconCover.jpg|thumb|right|300px|''Ghost Recon'' (2001)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
===M9 Beretta===&lt;br /&gt;
This handgun is then primary sidearm of the &amp;quot;Ghost&amp;quot; squad, it is even used by Astra Galinsky despite having a russian sniper rifle. Can be fitted with a suppressor depending on the kit selected by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|none|400px|The Beretta M9A1 side arm]]&lt;br /&gt;
&lt;br /&gt;
===Colt M1911===&lt;br /&gt;
This weapon is a side arm rarily seen in the game, It fires seven .45 ACP rounds from a single stacked magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|400px|The M1911]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
Russian semi-auto pistol in 9x18mm makarov.&lt;br /&gt;
[[image:MakarovPM.jpg|thumb|none|400px|The Makarov PM]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===Star Z84===&lt;br /&gt;
&lt;br /&gt;
[[Image:StarZ84SMG.jpg|thumb|none|400px|Spanish Star Z84 Submachine Gun]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-Z84.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 24===&lt;br /&gt;
&lt;br /&gt;
[[Image:CzechSA24 SMG.jpg|thumb|none|400px|Czech Sa.24, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-SAVZ23.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5SD===&lt;br /&gt;
9X19 MM sub-machinegun, used by the ghost squad as a stealth weapon. It holds 30 shots in a detachable box magazine.&lt;br /&gt;
[[Image:GR-MP5SD.jpg|thumb|none|600px]]&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===XM29 OICW===&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|400px|Objective Individual Combat Weapon (OICW) 5.56mm &amp;amp; 20mm)]]&lt;br /&gt;
&amp;lt;br /&amp;gt;The XM29 Objective Individual Combat Weapon (consists of a shortened G36 and an over-barrel grenade launcher) appears as a specialist weapon, used by unlockable specialist characters Captain William Jacobs and Sergeant Leah &amp;quot;Lindy&amp;quot; Cohen. The weapon components can be separated and the assault rifle portion can be used by itself, though the grenade launcher cannot.&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-OICW.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===9A-91===&lt;br /&gt;
Short, russian, assault rifle made by Tula Arms. Chambered in 9x39mm. (9mm long) Has a 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16]] is the primary weapon of the Rifleman Class of the game. It is misidentified as the M16A2, but is recognizable as an A4 by the removed carrying handle/rear sight and attached M68 optical sight. The M16A4 w/ optional M203 is also used by unlockable specialist and highest-ranked Ghost Team member, Major Harold &amp;quot;Buzz&amp;quot; Gordon.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|500px|M16A4 with carry handle attached and standard A2 handguards - 5.56mm]]&lt;br /&gt;
[[Image:GR-M16A4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===SA vz. 58===&lt;br /&gt;
Checkoslovakian assault rifle that fires 7.62x39mm soviet. Only loosely based off of the AK-47. Hold 30 rounds of ammunition.&lt;br /&gt;
[[Image:800px-Sa 58-JH01.jpg|thumb|none|400px|SA vz. 58, 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-SAVZ58.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|400px|Colt M4A1 Carbine with standard (non-LE) stock 5.56mm]]&lt;br /&gt;
&amp;lt;br /&amp;gt;The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] is the primary weapon of the Demolitions Class in Ghost Recon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-M4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===G36K===&lt;br /&gt;
German 5.56X45MM Assault Rifle fires in semi-auto,full-auto, and burst modes. In fully automatic fire, the G36K has a cyclic rate of fire of 750 rounds per minute. The action is driven by a short stroke gas piston with a rotating bolt assembly.&lt;br /&gt;
[[image:H&amp;amp;K-G36K.jpg|thumb|none|400px|The H&amp;amp;K G36K]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===M24 Sniper Rifle===&lt;br /&gt;
[[Image:M24.jpg|thumb|none|350px|M24 Sniper Weapon System 7.62x51mm NATO]]&lt;br /&gt;
&amp;lt;br /&amp;gt;The [[M24_Sniper_Weapon_System|M24]] is the primary weapon of the sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-M24.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Barrett M98===&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-M98.jpg|thumb|none|600px]]&lt;br /&gt;
===PSG1===&lt;br /&gt;
This rifle is unlocked for the character Jack Stone. It fires the 7.62X51mm NATO (.308 win.) round.&lt;br /&gt;
[[image:H&amp;amp;KPSG01.jpg|thumb|none|400px|The German PSG 1 Sniper Rifle]]&lt;br /&gt;
===Knight Armament's SR-25===&lt;br /&gt;
The SR-25 is chambered for 7.62mm NATO and has a 20 round removable box magazine.&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===M249 Squad Automatic Weapon===&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with detachable 200 round ammo box.]]&lt;br /&gt;
&amp;lt;br /&amp;gt;The primary weapon of the Support Class.&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-M249.jpg|thumb|none|600px]]&lt;br /&gt;
===PKM===&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|515px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
This is the general purpose machine gun (GPMG) of the soviet union. It is an updated version of the PK that fires the 7.62X54R round from a 100 round box magazine.&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov DP-27===&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-DP.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RP-46===&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-RP46.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M240===&lt;br /&gt;
General Purpose Machine Gun used by the U.S. military. Fires 7.62x51mm NATO. Has a 100-round Belt of ammo.&lt;br /&gt;
&lt;br /&gt;
[[image:FNMAG58.jpg|thumb|none|400px| The M240 GPMG]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-M240.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M82A1==&lt;br /&gt;
This is the long range weapon of choice for the Ghost squad, It hold ten 12.7X99MM BMG (.50 calibre) rounds.&lt;br /&gt;
&lt;br /&gt;
==L96A1==&lt;br /&gt;
The L96A1 Arctic Warfare System (AWS) is the primary weapon of Ghost Squad Sniper Jack Stone. This bolt-action rifle is chambered in 7.62X51mm N.A.T.O. (.308 Win.), it houses these rounds in a ten-shot magazine.&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|The L96A1 in 7.62x51m NATO.]]&lt;br /&gt;
[[Image:GR-L96.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Modernized version of the russian AK-47 Assault rifle. Even though the rifle is modernized it still retains the 7.62x39mm soviet cartridge.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M== &lt;br /&gt;
An Izhmash redesign of the AK-47 in 1974. Fires the 5.45x39mm Russian cartridge. Holds 30-rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-AK74.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Used by enemy snipers, and also by Lithuanian Army specialist character Sergeant Astra Galinsky. Weapon has a mounted PSO-1 Scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:GR-SVD.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74==&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun 5.45x39mm with 40-round box magazine]]&lt;br /&gt;
This weapon is used by the enemy and squad gunner Guram Osadze both.&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM-1==&lt;br /&gt;
Semi-auto 40mm grenade launcher.&lt;br /&gt;
[[Image:MM1.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
&lt;br /&gt;
[[Image:GR-AT4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==CAR-15 Variant==&lt;br /&gt;
Shown on box art, equipped with a 3X Colt Combat Optic, but never used in-game.&lt;br /&gt;
At first glance, this appears to be an XM177E2 from the barrel length and flash suppressor. But a closer inspection reveals an A2-style rear sight on an A1 upper receiver (noticeable by the forward assist and lack of a brass deflector).&lt;br /&gt;
==Grenade Launchers==&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
[[Image:M203.jpg|thumb|none|330px|M203 grenade launcher 40mm]]&lt;br /&gt;
&amp;lt;br /&amp;gt;The [[M203 grenade launcher]] is attached to a [[M16 rifle series#M16A2 Rifle|M16]] as a Rifleman Class kit.&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_2&amp;diff=313497</id>
		<title>Call of Duty 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_2&amp;diff=313497"/>
		<updated>2010-08-14T02:48:43Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* RGD-33 stick grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 2'':'''&lt;br /&gt;
[[Image:Call_of_Duty_2.jpg|thumb|right|300px|''Call Of Duty 2'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
==Soviet Union==&lt;br /&gt;
===[[Tokarev TT-33 Pistol|Tokarev TT-33]]===&lt;br /&gt;
Standard sidearm of the Soviet forces during the first few levels. Has a capacity of 7+1 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|400px|Tokarev TT-33 - 7.62x25mm]]&lt;br /&gt;
[[Image:Tt33_2.png|thumb|none|500px|TT-33 used in Call of duty 2.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mosin Nagant Rifle|Mosin Nagant]]===&lt;br /&gt;
Comes in a scoped and non-scoped version. The Soviet service rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Mosin Nagant M91/30 - 7.62x54R]]&lt;br /&gt;
[[Image:Mosin_2.png|thumb|none|400px|Mosin Nagant in-game.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant 91/30 Sniper Variant with Russian PU Sniper Scope and down-turned bolt handle.]]&lt;br /&gt;
[[Image:Mosinsniper_2.png|thumb|none|400px|Scoped Mosin Nagant in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Tokarev SVT-40 Rifle]]===&lt;br /&gt;
Seen used by the Soviets.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|400px|Tokarev SVT-40 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Svt40_2.png|thumb|none|400px|400PX|A SVT-40 in game.]]&lt;br /&gt;
&lt;br /&gt;
===[[PPSh-41]]===&lt;br /&gt;
Standard Soviet SMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|400px|thumb|none|PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Ppsh_2.png|thumb|none|400px|PPSh-41 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[PPS-43|PPS-42]]===&lt;br /&gt;
Alternate Soviet SMG. It is actually a PPS-42, late model of PPS-43.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSh-43-Submachine-Gun.jpg‎|400px|thumb|none|PPS-43 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Pps42.png|thumb|none|400px|PPS-43 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[RGD-33 stick grenade]]===&lt;br /&gt;
Default grenade for the Soviet Union. Also appears only a few times in the Russian levels.&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|400px|RGD-33]]&lt;br /&gt;
[[Image:Rusgrenthrow.png|thumb|none|400px|RGD-33 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Germany==&lt;br /&gt;
===[[Luger P08]]===&lt;br /&gt;
Standard sidearm of the German Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Luger_2.png|thumb|none|500px|Luger P08 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Karabiner 98k]]===&lt;br /&gt;
The standard German service rifle. Comes in a scoped and non-scoped version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:K98k_2.png|thumb|none|400px|Kar98k in-game.]]&lt;br /&gt;
[[Image:Tur3.jpg|thumb|none|350px|Karabiner 98k 7.92x57mm Mauser with Zeiss ZF42 scope.]]&lt;br /&gt;
[[Image:Kar98sniper_2.png|thumb|none|400px|Kar98k Sniper in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Gewehr 43]]===&lt;br /&gt;
German semi-automatic rifle. Comes in a scoped and non-scoped version.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|400px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:G43_2.png|thumb|none|400px|Gewehr 43 in-game.]]&lt;br /&gt;
[[Image:Gew_43.jpg|thumb|none|400px|Gewehr 43]]&lt;br /&gt;
[[Image:G43scoped_2.png|thumb|none|400px|Gewehr 43 scoped in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[MP40]]===&lt;br /&gt;
The German submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|none|thumb|400px|MP40 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Mp40_2.png|thumb|none|400px|MP40 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Sturmgewehr 44]]===&lt;br /&gt;
Assault rifle. Appears in the game as the MP44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp44.jpg|thumb|none|400px|Sturmgewehr 1944 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:Mp44_2.png|thumb|none|400px|MP44 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Panzerschreck]]===&lt;br /&gt;
The Only mobile anti-tank weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tank_h5.jpg|thumb|none|400px|Panzerschreck]]&lt;br /&gt;
&lt;br /&gt;
===[[MG42]]===&lt;br /&gt;
Although not a weapon you can carry around the game they make several appearances as you progress throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42.jpg|400px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Mg42_2.png|thumb|none|400px|MG42 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Model 24 Stielhandgranate]]===&lt;br /&gt;
The standard hand grenade of the Axis forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:24-43_grenade.jpg|thumb|none|400px|Model 24]]&lt;br /&gt;
[[Image:Nazigren_2.png|thumb|none|400px|Model 24 on the ground.]]&lt;br /&gt;
[[Image:Nazigrenthrow_2.png|thumb|none|400px|Model 24 being thrown.]]&lt;br /&gt;
&lt;br /&gt;
==United Kingdom==&lt;br /&gt;
===[[Webley Mk IV|Webley Mk.IV revolver]]===&lt;br /&gt;
Available sidearm of the British forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|400px|Webley Mk.IV - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:Image-webley 2.png|thumb|none|500px|Webley in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.4 Mk.I]]===&lt;br /&gt;
The British service rifle. Also available with a scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|400px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:Lee_2.png|thumb|none|400px|Lee-Enfield in-game.]]&lt;br /&gt;
[[Image:Leesniper_2.png|thumb|none|400px|Lee-Enfield Scoped in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Sten]]===&lt;br /&gt;
Main submachine gun for the U.K.&lt;br /&gt;
&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|400px|Sten Mk II Submachine gun - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Sten_2.png|thumb|none|400px|Sten in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Bren gun]]===&lt;br /&gt;
Main support for the U.K.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bren_mk2.jpg‎|thumb|none|400px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[Image:Bren_2.png|thumb|none|400px|Bren in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Sticky Bomb]]===&lt;br /&gt;
Appears only once in the Russian level where you have to destroy several Panzer Tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky72ii.jpg|thumb|none|300px|The [[Sticky Bomb]] (officially the '''''No 74 ST Grenade''''').]]&lt;br /&gt;
&lt;br /&gt;
===[[Mills Bomb]]===&lt;br /&gt;
The hand grenade used by British forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mills Bomb SGM-1.jpg|thumb|none|200px|Mills Bomb High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Britgrenthrow_2.png|thumb|none|400px|Mills bomb in-game.]]&lt;br /&gt;
&lt;br /&gt;
==United States==&lt;br /&gt;
===[[M1911 pistol series#M1911A1|M1911A1]]===&lt;br /&gt;
Standard sidearm of the American Forces throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:M19112.png|thumb|none|400px|The M1911 in ''Call of Duty 2''.]]&lt;br /&gt;
&lt;br /&gt;
===[[M1 Garand]]===&lt;br /&gt;
The service rifle of the American forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand - .30-06]]&lt;br /&gt;
[[Image:Gar_2.png|thumb|none|400px|M1 Garand in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M1 Carbine]]===&lt;br /&gt;
Used in the American levels by Americans.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Carb_2.png|thumb|none|400px|M1 Carbine in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M1903 Springfield#1903A4 Springfield Sniper Rifle|M1903A4 Springfield]]===&lt;br /&gt;
The American sniper rifle.&lt;br /&gt;
&lt;br /&gt;
I believe you mean the 1903A3. The 1903A4 has no front sight.--[[User:FirearmFanatic|FirearmFanatic]] 12:19, 18 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|400px|Springfield M1903A4 with M84 Sight - .30-06]]&lt;br /&gt;
[[Image:Spring_2.png|thumb|none|400px|Springfield in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Browning Automatic Rifle]]===&lt;br /&gt;
Used by the American support gunners.&lt;br /&gt;
[[Image:BAR.jpg|thumb|none|400px|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Bar_2.png|thumb|none|400px|A BAR in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]]===&lt;br /&gt;
Used by Americans such as Randall.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[Image:Tom_2.png|thumb|none|400px|M1A1 Thompson in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3 &amp;quot;Grease Gun&amp;quot;]]===&lt;br /&gt;
Available only in the online multiplayer mode.&lt;br /&gt;
[[Image:M3_Grease.jpg|thumb|none|400px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:M3gg.png|thumb|none|400px|M3 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Browning M1919]]===&lt;br /&gt;
Known as the &amp;quot;.30 cal&amp;quot;, this machine gun is mounted in houses that Americans have captured and need to hold.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]&lt;br /&gt;
[[Image:30cal2_2.png|thumb|none|400px|Browning M1919 in-game.]]&lt;br /&gt;
[[Image:30cal1_2.png|thumb|none|400px|The player firing the M1919 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Winchester Model 1897]]===&lt;br /&gt;
Shotgun used by American Soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:1897.jpg|thumb|none|400px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; (Norinco reproduction) - 12 gauge]]&lt;br /&gt;
[[Image:Shotty_2.png|thumb|none|400px|Trench gun in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[Mk 2 hand grenade]]===&lt;br /&gt;
The standard hand grenade of the Americans in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2_grenade_DoD.jpg|thumb|none|200px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Usgrenthrow_2.png|thumb|none|400px|Mk 2 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===[[M18 smoke grenade]]===&lt;br /&gt;
Used to go past machine guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|200px|thumb|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:Smokegrenthrow_2.png|thumb|none|400px|M18 in-game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty franchise'''&lt;br /&gt;
&lt;br /&gt;
* ''[[Call of Duty]]''&lt;br /&gt;
* ''[[Call of Duty: United Offensive]]''&lt;br /&gt;
* ''[[Call of Duty: Finest Hour]]''&lt;br /&gt;
* ''[[Call of Duty 2: Big Red One]]''&lt;br /&gt;
* ''[[Call of Duty 3]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare]]''&lt;br /&gt;
* ''[[Call of Duty 4: Modern Warfare (Nintendo DS Version)]]''&lt;br /&gt;
* ''[[Call of Duty: World at War]]''&lt;br /&gt;
* ''[[Call of Duty: World at War: Final Fronts]]''&lt;br /&gt;
* ''[[Call of Duty: World at War (DS)]]''&lt;br /&gt;
* ''[[Modern Warfare 2]]''&lt;br /&gt;
* ''[[Call of Duty: Black Ops]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=306104</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=306104"/>
		<updated>2010-07-26T21:20:58Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* M14 EBR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Unless otherwise noted, the following weapons are only available for use in the singleplayer mode. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password; it is supposedly a custom version, but is actually based on a custom Airsoft gun made by Sheriff Co. of Japan. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who use equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight (an odd feature for someone who relies on stealth and concealment). It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard ingame sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame, and it is even used by the PMCs in less-than-ideal environments where assault rifles, shotguns, submachine guns, or personal defense weapons might be more appropriate, such as the Middle Eastern urban ruins in Act 1 or the intact Eastern European city of Act 3. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. Strangely, this gun has absolutely zero advantages over the M4, despite coming later in the game. It has roughly the same stats and has only one attachment (the M320, which the M4 also uses). This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on, combined with its extensive list of modifications, makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like its cousin the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in &amp;quot;Rambo&amp;quot; fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2)(though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional [[Abbreviations#E|EMAC]] gun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same make and model of railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]], though it is probably not Fortune's own as that particular weapon was lost in the sea after Liquid Ocelot pushed Arsenal Gear towards Federal Hall in Manhattan.&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=306103</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=306103"/>
		<updated>2010-07-26T21:18:50Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* FN FAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Unless otherwise noted, the following weapons are only available for use in the singleplayer mode. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password; it is supposedly a custom version, but is actually based on a custom Airsoft gun made by Sheriff Co. of Japan. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who use equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight (an odd feature for someone who relies on stealth and concealment). It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard ingame sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge makes it more powerful shot-for-shot than the ingame assault rifles, and its low rate of fire combined with the long range of its round allows effective full-auto fire from a much longer range, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame, and it is even used by the PMCs in less-than-ideal environments where assault rifles, shotguns, submachine guns, or personal defense weapons might be more appropriate, such as the Middle Eastern urban ruins in Act 1 or the intact Eastern European city of Act 3. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. Strangely, this gun has absolutely zero advantages over the M4, despite coming later in the game. It has roughly the same stats and has only one attachment (the M320, which the M4 also uses). This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like its cousin the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in &amp;quot;Rambo&amp;quot; fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2)(though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional [[Abbreviations#E|EMAC]] gun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same make and model of railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]], though it is probably not Fortune's own as that particular weapon was lost in the sea after Liquid Ocelot pushed Arsenal Gear towards Federal Hall in Manhattan.&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=306101</id>
		<title>Metal Gear Solid 4: Guns of the Patriots</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_4:_Guns_of_the_Patriots&amp;diff=306101"/>
		<updated>2010-07-26T21:15:55Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: Epic fail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:MGS4poster.jpg|thumb|right|300px|''Metal Gear Solid 4: Guns of the Patriots'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' Unless otherwise noted, the following weapons are only available for use in the singleplayer mode. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Custom M1911A1==&lt;br /&gt;
Big Boss's M1911 used in [[Metal Gear Solid 3: Snake Eater|Operation Snake Eater]] can unlocked via password; it is supposedly a custom version, but is actually based on a custom Airsoft gun made by Sheriff Co. of Japan. 1911s can also be seen in some of the PMC commercials.&lt;br /&gt;
&lt;br /&gt;
[[Image:1911custom.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Snake_.45-2.JPG|thumb|none|450px|Sheriff Co. &amp;quot;Custom M1911&amp;quot; Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is used by Meryl Silverburgh ingame. It can be purchased from Drebin. A long-barreled variant with a Scope can be unlocked, and is also used by Meryl. A bizarre glitch is that when Snake reloads the long-barrel Desert Eagle, rather than just holding a magazine he is holding an entire second gun in his other hand. Additionally, there is a second glitch where Meryl's slide will lock back and she will not play the reload animation. There may or may not be a round loaded when the second glitch happens; you can't see her remaining rounds so it's hard to tell.&lt;br /&gt;
&lt;br /&gt;
This weapon is available in the game's multiplayer mode, Metal Gear Online. Players using Meryl's character online who use equip both Desert Eagle variants will allow her to switch from one gun to another when the first is empty, without ever pausing to reload. &lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|450px|none|Desert Eagle, .50 AE]]&lt;br /&gt;
[[Image:MGS4DE.jpg|thumb|none|500px|By carrying two Desert Eagles, Meryl fails &amp;quot;rifleman&amp;quot; on two counts, though she might make a passable futuristic pistolier.]]&lt;br /&gt;
[[Image:MGS4DE2.jpg|thumb|none|500px|Meryl and her Rat Patrol. A good sideview of her long-barrelled Desert Eagle variant can be seen here.]]&lt;br /&gt;
&lt;br /&gt;
==EAA Tanfoglio Thor .45-70==&lt;br /&gt;
The Thor .45-70 can be unlocked by earning the Foxhound emblem and comes with a red dot sight. It is a single-shot bolt action that must be manually chambered after every firing. It is also Liquid Ocelot's signature weapon, both in singleplayer and multiplayer, eschewing his previous revolvers.&lt;br /&gt;
[[Image:THOR .45-70.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The Five-seveN can be purchased or taken off of FROGs (by the same method used for the GSR), and can be equipped with a flashlight.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18]] can be purchased from Drebin, has a 33-round magazine, and oddly enough, is the only 9x19mm handgun in the game. It can be customized with a tactical flashlight. The weapon is a reference to ''Metal Gear Solid 2'', where Fatman's weapon of choice (aside from bombs) was a Glock 18, albeit with an 19-round magazine instead. This handgun is also available in multiplayer.&lt;br /&gt;
[[Image:Pistol Austrian Glock 18 with 31 round magazine.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23 Mod 0==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mk 23 Mod 0]] can be found in the game in Act 4; its status as Solid Snake's previous handgun in the original [[Metal Gear Solid]] is noted. It is also used in the [http://www.youtube.com/watch?v=t7qDk-A9TjU Raven Sword PMC commercial] that is part of the game. According to the Metal Gear Wiki, the SOCOM presented in MGS1, MGS2 and MGS4 is the Phase II model handgun submitted for trials in the USSOCOM Offensive Handgun Weapon System (OHWS) competition around the later part of 1991, and not the actual production model Mark 23 Mod 0. It is distinguished by small cocking serrations on the front of the slide, which the current production model, Mod 0, does not have. This handgun can mount a sound suppressor as well. &lt;br /&gt;
&lt;br /&gt;
This weapon is available in multiplayer, and is also the only firearm that the special character Raiden is equipped with. &lt;br /&gt;
&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PMM==&lt;br /&gt;
The PMM is used by some rebel soldiers, and can be purchased from Drebin.&lt;br /&gt;
[[Image:Makarov PMM.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==PSS==&lt;br /&gt;
The PSS can be found in several areas throughout the game or bought from Drebin. It uses 6-round magazines with special &amp;quot;silent&amp;quot; 7.62x42mm ammunition, making it a lethal counterpart to the MK. 2 tranquilizer pistol (neither has a degradable suppressor).&lt;br /&gt;
[[Image:Pistol Russian PSS in 7.62x41mm SP-4 special purpose noiseless cartridge.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Race Gun==&lt;br /&gt;
The Race Gun is based of Strayer Voigt Inc's 1911-styled double stack pistols. The firearm holds 19 rounds in 9x23mm Winchester which is a moderately powered pistol cartridge, but the ammunition in the game is lightly loaded with smokeless powder, providing barely powerful enough force to cycle the gun's mechanism. Once the game is complete the pistol will be unlocked, and its bullets will ricochet due to the undercharged cartridges.&lt;br /&gt;
[[Image:SVI_Infinity.jpg|thumb|none|320px|]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk. II==&lt;br /&gt;
An integrally suppressed, fictional variant of the [[Ruger Mk II Pistol]], that fires tranquilizer rounds and has a built-in visible laser sight (an odd feature for someone who relies on stealth and concealment). It is given to Solid Snake by Otacon early in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Shansi Type 17==&lt;br /&gt;
Used by Big Mama, this is a Chinese knockoff of the [[Mauser C96]] and can be unlocked by earning the Hound emblem or through entering a code. While this is the weapon she used as Eva in ''Metal Gear Solid 3'', it is not the same Type 17, since that one was lost during the motorcycle chase.&lt;br /&gt;
[[Image:C96-10.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
The [[M1911 pistol series|SIG-Sauer GSR]] is the standard ingame sidearm of the PMCs (Private Military Contractors). It can be found and used by the player in Act 1. (There is one time in Act I where it can be collected off of a dead Praying Mantis member; otherwise the player must disarm one of his primary weapon, allow him to switch to his pistol, then neutralize him to collect that pistol.)&lt;br /&gt;
&lt;br /&gt;
This weapon is availble in multiplayer, and if the &amp;quot;Drebin Points&amp;quot; option is not enabled, will become the only lethal pistol available to players. &lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|450px|none|SIG-Sauer GSR, .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Operator==&lt;br /&gt;
The Springfield Operator is Solid Snake's signature handgun in this game. It is given to him (along with a [[Ruger Mk II Pistol]]) by Otacon early in Act I of the game. This weapon is available in multiplayer. &lt;br /&gt;
&lt;br /&gt;
*'''Note: This is the Lightweight Operator, and not the Champion as evidenced by its 5&amp;quot; barrel.'''&lt;br /&gt;
[[Image:Snake_.45.JPG|thumb|none|275px|Springfield Operator, .45 ACP]]&lt;br /&gt;
[[Image:MGS4SpringfieldOperator.jpg|thumb|none|525px|Old Snake with his Springfield Operator at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is the primary weapon of the FROGs and is used by Laughing Octopus in-game. It can be equipped with a suppressor, laser sight, and flashlight. This weapon is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
Note of interest: If the player pays attention when firing the P90, the ammunition in the magazine is actually fed into the weapon. This title is one of the few games where this happens.&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|450px|FN P90, 5.7x28mm]]&lt;br /&gt;
[[Image:MGS4P90.jpg|thumb|none|500px|An ingame view of the FN P90 on the inventory screen.]]&lt;br /&gt;
[[Image:MGS4P90a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|Heckler &amp;amp; Koch MP5SD2]] can be purchased from Drebin and is equipped with an integral suppressor. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|MP5SD2, 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is used by several of the PMC operatives in game. It can be first found and used by the player in Act 2 and can be equipped with a unique red dot sight.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|450px|MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:MGS4MP7.jpg|thumb|none|500px|An ingame view of the MP7A1 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] can be purchased from Drebin or found in Act 2. It can be equipped with a suppressor. Unlike most depictions, Snake actually uses both hands and the stock in-game.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|450px|none|MAC-10, .45 ACP]]&lt;br /&gt;
[[Image:MGS4Mac10.jpg|thumb|none|500px|An ingame view of the MAC-10 in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Patriot==&lt;br /&gt;
Seen briefly at the end of the game. Can be unlocked by attaining the Big Boss emblem or by a password. It's most notable trait is that it has unlimited ammo and never needs to be reloaded; it also plays part of the &amp;quot;Snake Eater&amp;quot; theme from ''Metal Gear Solid 3'' when aimed.&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon==&lt;br /&gt;
A 9x18mm SMG that uses a 64 round cylindrical magazine.&lt;br /&gt;
[[Image:K106354 biz1.png|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion Vz 83==&lt;br /&gt;
The [[Skorpion SA]](Vz 83 model) is used by the rebels in the Eastern Europe section of the game (Act 3) and is given to Solid Snake by Big Mama in Act 3. It has a visible laser sight, and is available in multiplayer. If you listen closely,the Vz.83's report sounds very similar to M134 Minigun's report from Terminator 3: Rise of The Machines.&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Note: All shotguns in this game can use 00 buckshot, shotgun slugs, or non-lethal vortex ring ammunition. &lt;br /&gt;
&lt;br /&gt;
==Remington 870 Custom==&lt;br /&gt;
The [[Remington 870]] can be purchased from Drebin and can be equipped with an Aimpoint red dot sight or ACOG scope. The &amp;quot;Masterkey&amp;quot; variant is also available, and can be attached to the M4A1 in this game. Both the full-size weapon and Masterkey versions are available for procurement in Act 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MGS4REM870.jpg|thumb|none|500px|An ingame view of the Remington 870 in the inventory screen.]]&lt;br /&gt;
[[Image:MGS4M4Rem870.jpg|thumb|none|500px|An ingamve view of the KAC Masterkey in the inventory screen.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga-12]] can be purchased from Drebin. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K, 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Twin Barrel==&lt;br /&gt;
A double-barrelled shotgun, with the stock and barrel sawed off that can either be found in the game or purchased from Drebin. For some reason, Old Snake is restricted to using it with a one-handed grip, and to firing both barrels at once, neither of which are recommended in real life with this weapon type.&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-102==&lt;br /&gt;
The [[AK-102]] is used by the rebel forces in the Middle East section (Act 1), and is Solid Snake's first weapon in the game (next to Solid Snake right after the first cutscene after the opening). It can be equipped with a [[GP-30]] grenade launcher. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:AK102.jpg|thumb|none|450px|AK-102 carbine 5.56x45mm]]&lt;br /&gt;
[[Image:MGS4AK102.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 3248).jpg|thumb|none|500px|It's hard to resist overloading the page with screenshots, this game is so beautiful.]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 4200).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 6073).jpg|thumb|500px|none|Snake exercises some wonderful trigger discipline in this game]]&lt;br /&gt;
[[Image:MGS4ANAK.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] can be found in a shack at the beginning of Act 2. It can be equipped with a [[GP-30]] grenade launcher.&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Russian AN-94 Izhmash Nikonov with GP-34 grenade launcher.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]], labelled the FAL Carbine, is seen in the hands of the rebel forces in the Eastern Europe section of the game (Act 3). It can be purchased from Drebin like most other firearms in the game. Its battle rifle cartridge combined with its carbine length makes it more powerful at close range than the ingame assault rifles, but it can't be customized.&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4FAL.jpg|thumb|none|500px|Old Snake holding a resistance member hostage with an FN FAL and his stun knife.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]], referred to as the MK. 17, is the standard battle rifle used by the PMC troops ingame, and it is even used by the PMCs in less-than-ideal environments where assault rifles, shotguns, submachine guns, or personal defense weapons might be more appropriate, such as the Middle Eastern urban ruins in Act 1 or the intact Eastern European city of Act 3. It can be found fairly early on in Act 1 (simply by killing, subduing, sedating, or disarming PMC troops) up to Act 3, and can be upgraded with various optics, a laser sight, a flashlight and two vertical foregrips. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:Belgian US FN SCAR-H (or MK 17 MOD 0) 7.62x51mm, Heavy, 3rd Generation.jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4SCARH.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 10165).jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4SCARH2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is seen in the hands of the rebel forces in the South America section of the game (Act 2). It can also be purchased via Drebin like most other firearms in the game. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|HK G3A3, 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] is used by the Rat Patrol and other US troops in game, curiously still called XM8 even though it has obviously been formally adopted by the US military in ''Metal Gear Solid 4's'' world. It can be found by the player in a secluded area in Act 2. It comes with a built-in red dot sight and can be equipped with an M320 grenade launcher. Meryl's team apparently have different versions of the rifle. Johnny/Akiba uses the compact one, Johnathan uses the standard one with a grenade launcher, and Ed has the designated marksman variant. Strangely, this gun has absolutely zero advantages over the M4, despite coming later in the game. It has roughly the same stats and has only one attachment (the M320, which the M4 also uses). This weapon is available in multiplayer.&lt;br /&gt;
[[Image:XM8.JPG|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4XM8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:MGS4XM8a.jpg|thumb|none|500px|Meryl and her Rat Pack.]]&lt;br /&gt;
[[Image:MGS4XM8b.jpg|thumb|none|500px|Snake with Johnny's compact XM8.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
A customized M4A1 is Solid Snake's assault rifle of choice and is given to him early in Act 1 by Drebin. In the first trailers, we can see that it had an EOTech sight. In the actual game, you can attach an Aimpoint red dot sight, ACOG scope, Surefire flashlight (modified to be completely useless; it literally flashes, only good to blind enemies at point-blank range rather than being for illumination), visible laser module, two types of vertical grip, Remington 870 Masterkey underbarrel shotgun, and an H&amp;amp;K M320 grenade launcher. The sheer number of attachments, combined with the abundance of 5.56mm ammo, makes this one of the best rifles available for a good bit into Act 3. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:MGS4M4A1a.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M4A1.jpg|thumb|none|500px|Old Snake with M4A1 in early trailers.]]&lt;br /&gt;
[[Image:0204_Defiance.jpg|thumb|none|640px|Snake aims his M4A1]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A2==&lt;br /&gt;
The M82A2 can be purchased from Drebin, is Hideo Kojima's personal favourite, and is used by Akiba during Act 5, a curious weapon choice when it is clear that a weapon capable of extended automatic fire would be much better suited to the particular environment he's literally being thrown into. It is also exclusively available to the Akiba special character in multiplayer. &lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
The [[DSR-1]], a bolt-action sniper rifle in a bullpup layout, can be purchased from Drebin. The ingame caliber is specified to be  7.62x67mm, making it 300 Winchester Magnum. This weapon is available in multiplayer. &lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==M14 EBR==&lt;br /&gt;
The [[M14 EBR]] is a modern variant of the [[M14 Rifle]]. It is used by PMC marksmen in-game and can be purchased from Drebin. It has semiautomatic and fully automatic rates of fire and can be equipped with a suppressor, laser sight, and flashlight. Its fully automatic fire mode makes it very useful even in short range combat, and the fact that it's available early on makes it one of the best guns in the game. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px]]&lt;br /&gt;
[[Image:MGS4M14EBR.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 7992).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant==&lt;br /&gt;
A modified [[Mosin Nagant]] rifle can be purchased from Drebin in-game. It is the same rifle used by The End in MGS3 and can only fire tranquilizer or emotion rounds, something the real rifle is incapable of. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
Seen in the hands of militiamen and rebel snipers in Acts 1 and 2. This weapon is available in multiplayer.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] appears in the game, and can only be found in a room in Act 2. It has an integral (non-degradable) suppressor, and like its cousin the M14EBR is capable of fully-automatic fire, though its shallower 10-round magazine can become a liability in close-range firefights. This weapon is available in multiplayer, and is capable of firing tranquilizer rounds in multiplayer only. &lt;br /&gt;
[[Image:Vss1.jpg|thumb|450px|none|VSS Vintorez 9x39mm with PSO-1 scope]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|Heckler &amp;amp; Koch HK21E]] is seen in the hands of a rebel militiaman in the early portion of the Middle East section of the game (Act 1). In a conversation that can be overheard if the player remains hidden, he claims that it is an enemy gun, yet strangely none of the PMC troopers in the level are seen using it. The rebel militiaman also refers to it as &amp;quot;the very latest model&amp;quot;, when in actuality the weapon was designed in the 1980s, some 30 years before the events of the game take place. It can also be purchased via Drebin like most other firearms.&lt;br /&gt;
[[Image:German HK 23e 5.56x45mm GPMG with suppressor.jpg|thumb|none|450px|]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov PKM==&lt;br /&gt;
Seen in the hands of militia and rebels in Act 2. at the time this is obtained, this gun is a good 40-50% more powerful at close range than any other automatic weapon except possibly the M14. However, ammo is uncommon and expensive and it can't be customized.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60 machine gun|M60E4]] is used by the PMC operatives in game. It can be equipped with optics, foregrips, laser sight, and flashlight. This weapon is available in multiplayer, and is the only weapon of its type in that mode. As with MGS3, player characters firing it continuously will scream in &amp;quot;Rambo&amp;quot; fashion. &lt;br /&gt;
[[Image:MGS4M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M60a.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==MK46 Mod. 1==&lt;br /&gt;
Can be purchased from Drebin.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92A Stinger]] can be purchased from Drebin.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger 70mm]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] is found in Act 1 and can be purchased from Drebin. It is erroneously shown as a laser-guided device requiring full-course guidance by the operator, with Snake discarding the entire launcher including the CLU after every shot and pulling out a fresh Javelin from more or less nowhere; it also cannot be used in top-attack mode by the player. However, a group of hidden PMC soldiers during Act 1 will fire missiles in this mode at a rebel BMP-3 IFV if the player protects it for long enough from others firing Javelins in direct-fire mode.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
A grenade launcher that can be attached to the AK-102 and AN-94. It can be found in the defunct hotel in Act 1 where you meet Meryl and her team or bought from Drebin. It can be used in multiplayer if Drebin Points are enabled.&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|450px|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
A semi-automatic grenade launcher chambered in 25mm, it fires airbursting HEAB (High Explosive Air Bursting) rounds, which function rather like the PK rockets in ''Battlefield 2142''; while the weapon is held normally they are simply impact detonated, but scoping shows a display with an always-on rangefinder. Pressing up or down on the D-pad freezes at the currently displayed range, with further presses adjusting the detonation distance up or down. It can be found on the catwalk of one of the control towers in Act 4, and is the only heavy weapon usable during the motorcycle chase in Act 3.&lt;br /&gt;
&lt;br /&gt;
==M320 grenade launcher==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] grenade launcher (referred to by the now-defunct experimental 'XM320' designation in-game) can be purchased from Drebin and attached to the M4 Custom and XM8 rifle and is also carried by some PMC members in stand-alone form in the South America portion of the game (Act 2)(though it cannot be used by the player in this form). This attachment is available in multiplayer. &lt;br /&gt;
[[Image:MGSM320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:MGS4M320GL.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==M72A3 LAW==&lt;br /&gt;
Used by a small number of rebels in Act 2.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
==MGL-140==&lt;br /&gt;
The [[Milkor M32 MGL]] appears as the &amp;quot;MGL-140,&amp;quot; it is used by Raging Raven and is acquired by Solid Snake upon defeating her.&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is used by the rebels in the Middle East section (Act 1), but can also be found in a dead-end corner to the left of the door that Solid Snake exits after meeting Drebin in Act 1. This weapon is available in multiplayer, and is the only one of its type in that mode.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|450px|none]]&lt;br /&gt;
[[Image:Metal Gear Solid 4 HD 720p Cutscenes Part 1 (frame 8291).jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
=Vehicle-Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==General Electric M61A1 Vulcan==&lt;br /&gt;
Secondary armament of Metal Gear RAY is a pair of [[M61 Vulcan]] 20mm rotary guns; RAY mounts them on the tips of the two wing-like underwater propulsion units on its shoulders.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|General Electric / General Dynamics M61 Vulcan, 20mm.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8==&lt;br /&gt;
Secondary weapon of Metal Gear REX. Rex mounts these on either side of the driver's cab in the vehicle's &amp;quot;beak&amp;quot;. Listed in the weapon selection menu as the &amp;quot;30mm Machine Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M2HB==&lt;br /&gt;
The [[M2HB]] is mounted on Stryker APC and MGS variants and HMMWVs in game, and is also the principle dorsal armament of the Gekko bipedal IFVs.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Crying Wolf's Rail Gun==&lt;br /&gt;
A fictional [[Abbreviations#E|EMAC]] gun was used as Crying Wolf's main weapon in Act 4. It features a scope and laser sight, and can also be obtained after defeating her. It is the same make and model of railgun that was used by Fortune in [[Metal Gear Solid 2: Sons of Liberty|MGS2]], though it is probably not Fortune's own as that particular weapon was lost in the sea after Liquid Ocelot pushed Arsenal Gear towards Federal Hall in Manhattan.&lt;br /&gt;
&lt;br /&gt;
=Non-player Weapons=&lt;br /&gt;
An IMI Uzi, an AKS-74U, and a Luger pistol are all used in the PMC advertisements at the start of the game.&lt;br /&gt;
The FAMAS F1 is used by the Genome soldiers and Meryl in the MGS1 flashbacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=303749</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=303749"/>
		<updated>2010-07-21T17:15:54Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Nagant M1895 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|right|250px]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several Walther PP designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In this game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|200px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
A [[Nagant M1895]] revolver with custom ivory grips is to be added in the next update as a new spy weapon. It was created by [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] for the Polycount Pack contest. Ingame details are unknown. This particular model is notable for being one of the most accurate depictions of the gun it's based on in the whole game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|The Nagant, as seen in the previews]]&lt;br /&gt;
&lt;br /&gt;
== COP 357 ==&lt;br /&gt;
&lt;br /&gt;
A derringer resembling the COP 357 will be added in the next update. Very little information is available at this time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tf2derringer.jpg|thumb|none|300px|The COP 357]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's cases are ejected to the left, not the bottom.]]&lt;br /&gt;
&lt;br /&gt;
== Frontier Justice == &lt;br /&gt;
&lt;br /&gt;
A shotgun dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, engravings and a device on the right side (instead of an ejection port). Oddly, despite being longer it holds less rounds than the regular shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|Frontier Justice]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope, is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|200px|The rifle's oversize scope.]]&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|400px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It seems to be a cartoony amalgamation of several SMG designs: the outline resembles an enlarged [[Mauser C96|Mauser M712]] or [[Walther MP series]], the back sights resemble those of the [[Thompson]] and the bolt resembles that of the [[SA Vz.61 Skorpion]]. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|400px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== RPG-16 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:6h875v5.jpg|thumb|none|200px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16, 58mm Warhead]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Multi-Barrel Miniguns ==&lt;br /&gt;
&lt;br /&gt;
The Heavy uses 2 miniguns, the looks of which are based off of [[GE M134 Minigun|M134 miniguns]]. Both are given female Russian names. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
&lt;br /&gt;
The level 2 and 3 Sentry guns have double Miniguns as well.&lt;br /&gt;
[[Image:Sentry_gun.jpg|400px|thumb|left|BLU Level 2 sentry gun.]] &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tf2derringer.jpg&amp;diff=303748</id>
		<title>File:Tf2derringer.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tf2derringer.jpg&amp;diff=303748"/>
		<updated>2010-07-21T17:08:37Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: A shot of what appears to be a COP 357 in Team Fortress 2, as seen in a preview for the latest update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A shot of what appears to be a COP 357 in Team Fortress 2, as seen in a preview for the latest update.&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Team_Fortress_2&amp;diff=303745</id>
		<title>Talk:Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Team_Fortress_2&amp;diff=303745"/>
		<updated>2010-07-21T17:03:02Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: /* Polycount Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pistol can't be the p5, the p5 came out in the seventies, and tf2 takes place in 1968.&lt;br /&gt;
&lt;br /&gt;
:Right, but the game itself wasn't MADE in 1968, so that doesn't prevent the designers from putting it into the game. Is this even a serious question?&lt;br /&gt;
::I think it resembles a Walther PPK/S more than a p5. The barrel is too short for a p5&lt;br /&gt;
:::I think it actually looks more like a Makarov than a PPK if you look at the rear, but that's just me.&lt;br /&gt;
::::Even though it's missing the timeframe by 4 years, I'm pretty sure that the TF2wiki is more right whenever they says it's a PSM,this is after all a videogame from a developer that often does slight errors (Take a look: http://world.guns.ru/handguns/hg23-e.htm)&lt;br /&gt;
I thought that it looked like a P5 compact. if you look at the pictures of the P5 compact on The Bourne Identity page, you will see that it looks very similar to the pistol in the game.&lt;br /&gt;
&lt;br /&gt;
== Non gun weapons ==&lt;br /&gt;
Should we put in the other weapons in the game that are not guns? I'm talking about the Sniper Bow, Jarate, and the Medic's Needle Gun.  And maybe the sandvich, though that may be too much.  [[GunKatas]][[Special:Contributions/139.78.74.168|139.78.74.168]] 20:42, 5 November 2009 (UTC) (I'm using a public computer, that's why my IP is showing).&lt;br /&gt;
:We don't put weapons that are not firearms in pages. The expection being military equipment.--[[User:Oliveira|Oliveira]] 20:43, 5 November 2009 (UTC)&lt;br /&gt;
::I know that, but I was thinking in terms of Rambo's Knife and Torque Bow, things like that.--[[User:Gunkatas|Gunkatas]] 21:49, 5 November 2009 (UTC)&lt;br /&gt;
::I also forgot to mention the flamethrower.--[[User:Gunkatas|Gunkatas]] 21:59, 5 November 2009 (UTC)&lt;br /&gt;
:We could do the Flamethrower. But not the Needle gun, the Sniper Bow and obviously not Jarate.--[[User:Oliveira|Oliveira]] 14:48, 6 November 2009 (UTC)&lt;br /&gt;
::So thats a maybe on the sandvich?&lt;br /&gt;
:::Add sandvich. It will be lovely.&lt;br /&gt;
&lt;br /&gt;
== Sniper's SMG: Could it be a MAS-38? ==&lt;br /&gt;
&lt;br /&gt;
Hey guys, I think the sniper's SMG might not be a C96 variant - to me, it looks more like a stockless variant of the French MAS-38 submachine gun.&lt;br /&gt;
[http://upload.wikimedia.org/wikipedia/commons/7/74/MAS-38.jpg]&lt;br /&gt;
&lt;br /&gt;
What do you think? [[Special:Contributions/76.188.220.163|76.188.220.163]] 00:15, 30 December 2009 (UTC)&lt;br /&gt;
:I see why you think it is the MAS-38 but I think that would be a bit of a stretch. It is definitely NOT a C96 though. --[[User:AdAstra2009|AdAstra2009]] 01:22, 30 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I think it is more similar to the chinese Type 80, a heavily modified and simplified version of the Mauser C96... Take a look here: http://www.world.guns.ru/handguns/hg153-e.htm&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 13:08, 30 December 2009&lt;br /&gt;
:I think the SMG is fictional. Just like the Sniper's Rifle.--[[User:Oliveira|Oliveira]] 12:15, 30 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Soldiers Rocket Launcher ==&lt;br /&gt;
&lt;br /&gt;
To me it looks more like a stylized [http://upload.wikimedia.org/wikipedia/commons/thumb/b/bf/Carl_Gustaf._recoilless.rifle.jpg/300px-Carl_Gustaf._recoilless.rifle.jpg Carl Gustav.] What do y'all think?&lt;br /&gt;
&lt;br /&gt;
--[[User:Ranger01|Ranger01]] 01:48, 30 December 2009 (UTC)&lt;br /&gt;
:In all honesty it just looks like an [[RPG-7]] without the actual warhead attached. Most likely the developers simply choose the design of the RPG-7 and simply used artistic license to not have the warhead poking out of the front so it functions like a traditional Bazooka. --[[User:AdAstra2009|AdAstra2009]] 02:24, 30 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spy's Revolver ==&lt;br /&gt;
&lt;br /&gt;
Anyone feels it looks more like [[Colt Diamondback]]? It has a proportionally smaller cylinder than the Python.&lt;br /&gt;
--[[Special:Contributions/194.11.24.40|194.11.24.40]] 22:24, 19 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== XBOX 360. unlocks ==&lt;br /&gt;
&lt;br /&gt;
has the xbox got thenew weapon unlocks, and if so what ones and how do youget them. please dont post 'play a lot'--[[User:Smish34|Smish34]] 22:05, 22 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It probably hasn't (not enough room for all the updates), and if it does the only way is to play alot. Either getting achievements or by randomly picking them up.[[User:Ranger01|Ranger01]] 22:36, 22 February 2010 (UTC)&lt;br /&gt;
:The Xbox 360 version has yet to receive any sort of updates in terms of weapons at all. --[[Special:Contributions/24.63.181.248|24.63.181.248]] 22:51, 22 February 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Scout's Scattergun ==&lt;br /&gt;
&lt;br /&gt;
What about the scattergun,it is based from the sawed-off double barelled shotgun -- Openyershat --&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    It is also lever acton. i can't very well see that working--[[Special:Contributions/74.177.180.222|74.177.180.222]] 21:31, 24 March 2010 (UTC)&lt;br /&gt;
what about pump action double barrel shotguns?&lt;br /&gt;
&lt;br /&gt;
== Polycount Updates ==&lt;br /&gt;
&lt;br /&gt;
The new Polycount user creation contest has several new guns for the classes - the Scout gets a COP .357, the Spy gets what I think is a Nagant revolver, and the Soldier gets a launcher based on the M202A1 FLASH. --[[User:Lord Mo|Lord Mo]] 05:47, 17 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That is most definitely a Nagant. I think you're right about the COP too. [[User:Asdfzxc920|Asdfzxc920]] 17:03, 21 July 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=303744</id>
		<title>Team Fortress 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Team_Fortress_2&amp;diff=303744"/>
		<updated>2010-07-21T17:01:01Z</updated>

		<summary type="html">&lt;p&gt;Asdfzxc920: Added a section for the new spy gun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Tf2 standalonebox.jpg|right|250px]]&lt;br /&gt;
Team Fortress 2 is a First Person Shooter created by Valve on the Source engine. As the name implies, it is very heavily reliant on team strategies, and as such, the game is class-based; instead of picking a player character and picking a weapon load-out, a player picks a class of character that already has its own weapons. A good team usually requires an even mix of offensive and defensive classes.&lt;br /&gt;
&lt;br /&gt;
It is also worthy of note that the game's art direction is one of cartoony 60's espionage camp- this means that the gun designs found in the game tend not to be real guns, but stylish representations of familiar designs.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Team Fortress 2:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
 &lt;br /&gt;
An amalgam of several Walther PP designs is the secondary weapon for the Engineer and Scout classes. Called simply &amp;quot;Pistol&amp;quot; in the game, it lacks power and has average accuracy, but has good range and is semi-automatic, with a very fast reload time. Both the Engineer and the Scout carry different shotguns as their main weapons, which are effective at closer range and reload very slowly; the Pistol is an excellent alternative to finish off an enemy instead of reloading the shotgun, defend oneself when retreating, or for picking off enemies that are at a distance.&lt;br /&gt;
&lt;br /&gt;
In this game, the Pistol has a 12-round magazine. The light-traveling Scout carries 3 extra magazines, and the Engineer, ever prepared, carries 16 extra magazines and half of one more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Engineer_Pistol.jpg‎|thumb|none|400px|In-game model, simply called &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]], with a 6&amp;quot; barrel and ivory grips, is the primary weapon for the Spy class. It's strong and accurate and has better-than-average range. The &amp;quot;Revolver&amp;quot;, as it is called in-game, is strong enough at close range to take out the lower-health classes with 2 or 3 well-aimed rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python2.jpg|thumb|none|200px|The Colt Python carried by the Spy while taunting]]&lt;br /&gt;
[[Image:ColtPythonFlipSide.jpg‎|thumb|none|400px|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Spy_Revolver.jpg|thumb|none|400px|The Revolver in Team Fortress 2.]]&lt;br /&gt;
&lt;br /&gt;
== Nagant M1895 ==&lt;br /&gt;
&lt;br /&gt;
A [[Nagant M1895]] revolver with custom ivory grips is to be added in the next update. It was created by [http://steamcommunity.com/id/chemicalalia Shaylyn &amp;quot;Chemical Alia&amp;quot; Hamm] for the Polycount Pack contest. Ingame details are unknown. This particular model is notable for being one of the most accurate depictions of the gun it's based on in the whole game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:TF2Nagant.jpg|thumb|none|400px|The Nagant, as seen in the previews]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MCM==&lt;br /&gt;
&lt;br /&gt;
The Spy was shown with a [[Baikal MCM]] in the first Team Fortress 2 trailer, to be used as a Tranquilizer gun like in the previous Team Fortress games. It was replaced with the Revolver by the game's release. The model, though not usable, remains within the game's files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Baikal_MCM.gif|thumb|none|400px|Baikal MCM .22 LR.]]&lt;br /&gt;
[[Image:Spy_Tranquilizer.jpg|thumb|none|400px|Game model extracted from the game's files.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ithaca 37]], with sawed-off stock and barrel, is the primary weapon for the Engineer class, and the secondary weapon for the Soldier, Pyro, and Heavy classes. It is simply referred to as &amp;quot;Shotgun&amp;quot; in the game. Like the Spy, the Engineer is capable enough at close fighting but is not usually found seeking out skirmishes, as his shotgun's main purpose is to defend him while he is setting up his buildings. At close range, the Shotgun will deal great damage, but its damage will fall off noticeably at mid range. The others classes that use the Shotgun as a secondary weapon have highly-damaging primary weapons, and use the Shotgun to finish off injured opponents, or to conserve primary weapon ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Ithaca m37sawedoff.jpg|thumb|none|400px|Ithaca 37 12 gauge with sawed-off stock and barrel - 12 Gauge]]&lt;br /&gt;
[[Image:Engineer_Shotgun.jpg|thumb|400px|none|Notice that the Shotgun's cases are ejected to the left, not the bottom.]]&lt;br /&gt;
&lt;br /&gt;
== Frontier Justice == &lt;br /&gt;
&lt;br /&gt;
A shotgun dubbed &amp;quot;Frontier Justice&amp;quot;. It is the primary unlockable for the Engineer. It has full stock, full barrel length, engravings and a device on the right side (instead of an ejection port). Oddly, despite being longer it holds less rounds than the regular shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Frontierjustice.PNG|thumb|none|400px|Frontier Justice]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
A [[Remington 700]], with a visible laser sight and cartoonishly large scope, is the primary weapon for the Sniper class. It is called &amp;quot;Sniper Rifle&amp;quot;, and in this rendition, its internal magazine only holds one projectile, and the Sniper carries 25 cartridges with him, inserting one every time he pulls the bolt open. Targeting through the scope will charge the projectile and make it hit harder when fired. A max charge of around 4 seconds is enough to take out lower-health classes with a body shot, but large classes like the Heavy will need multiple shots or a clean head shot. The rifle can be fired without looking through the scope, but the damage is the minimum damage the rifle can cause and headshots are not possible in this way. This is the only hitscan weapon in the game (not counting sentries or critical hits) that has no damage falloff (reduced damage over long range).&lt;br /&gt;
[[Image:M40SniperRifle.jpg|thumb|none|200px|The rifle's oversize scope.]]&lt;br /&gt;
[[Image:Remington_700_BDL.jpg‎|thumb|none|400px|Remington 700 .308 Winchester]]&lt;br /&gt;
[[Image:Sniper_Rifle.jpg‎|thumb|none|400px|The visible laser sight will give away your intentions to attentive opponents.]]&lt;br /&gt;
&lt;br /&gt;
== SMG ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;SMG&amp;quot; is the secondary weapon for the Sniper class. It seems to be a cartoony amalgamation of several SMG designs: the outline resembles an enlarged [[Mauser C96|Mauser M712]] or [[Walther MP series]], the back sights resemble those of the [[Thompson]] and the bolt resembles that of the [[SA Vz.61 Skorpion]]. It deals very low damage and is of average accuracy, but its very rapid fire can pile on damage quickly if aimed well. It has a 25-round magazine and the Sniper carries 3 more magazines. Like the other Support and Defense classes, the Sniper isn't meant to go into the front lines with this weapon, but rather, be able to defend himself during medium-range combat, when taking the time to snipe an incoming enemy is an impractical proposition. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper_SMG.jpg|thumb|400px|none|The Sniper's Submachine Gun]]&lt;br /&gt;
&lt;br /&gt;
== Dan Wesson PPC .357 ==&lt;br /&gt;
&lt;br /&gt;
The Ambassador, an unlockable Spy weapon, is a stylized version of the [http://upload.wikimedia.org/wikipedia/commons/9/92/Dan_Wesson_Revolver_DW_PPC_38-357_Mag.jpg Dan Wesson PPC .357 revolver] heavily customized with a decorated barrel and rosewood handle, and is more accurate than the Revolver. However, it deals less damage (unless the player gets a headshot with it, resulting in a devastating critical hit) and is slower.&lt;br /&gt;
&lt;br /&gt;
In addition to that, the model is missing three things essential to its operation in real life: &lt;br /&gt;
&lt;br /&gt;
*An opening in the rear of the barrel for the bullet to go through (especially noticeable during the reload animation). The barrel's blocked off like it was a deactivated gun. &lt;br /&gt;
*The crane and the ejector rod stay stuck in the frame of the gun when the cylinder out of it, meaning the cylinder's just hovering in mid air with nothing connecting it to the gun itself.&lt;br /&gt;
*Also, to cover up the fact that this model doesn't use a speedloader unlike the regular revolver, they moved the model closer to the screen in what appears to be an attempt to make the cylinder go partially or completely offscreen (it doesn't work at all with the default FOV).&lt;br /&gt;
&lt;br /&gt;
[[Image:Ambassador.png|thumb|400px|none|Note the odd single action trigger on a double action revolver and no cylinder latch to even get the cylinder out to reload it]]&lt;br /&gt;
[[image:TF2REVOLVER2.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 29 ==&lt;br /&gt;
&lt;br /&gt;
Named &amp;quot;Big Kill&amp;quot;, it is a revolver replacement for the Spy. It's a reskin and it has the same stats as the regular revolver (though the animations are those of the Ambassador). The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based of the titular Sam's sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Weapon thebigkill.png|thumb|400px|none|Sam's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
&lt;br /&gt;
== Luger P08 ==&lt;br /&gt;
&lt;br /&gt;
Called &amp;quot;Lugermorph&amp;quot;, it's a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam &amp;amp; Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. Originally, this gun could only be used by the Scout, however with the July 1st, 2010 update, it was made available for use with the Engineer.  &lt;br /&gt;
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[[Image:Weapon lugermorph.png|thumb|400px|none|Max's sidearm from the Sam &amp;amp; Max adventure game series]]&lt;br /&gt;
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== RPG-16 ==&lt;br /&gt;
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The [[RPG-16]], represented in the game as the &amp;quot;Rocket Launcher&amp;quot;, is the primary weapon for the Soldier class. Unlike its single-shot real-life counterpart, the Rocket Launcher can pack four rockets at a time inside the tube. The game allows for 'Rocket Jumping', wherein a Soldier shoots towards the ground as he jumps, using the blast from the explosion to propel himself through the air over large distances and over obstacles. The rockets, along with the Demoman's grenades, are the most damaging weapons in the game, a critical shot from either usually being enough to dismember most any player within the blast radius.&lt;br /&gt;
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[[Image:6h875v5.jpg|thumb|none|200px|right|A Blue Engineer after being insta-gibbed with the Rocket Launcher.]]&lt;br /&gt;
[[Image:Rpg-16.jpg|thumb|none|400px|none|RPG-16, 58mm Warhead]]&lt;br /&gt;
[[Image:Soldier_Rocket_Launcher.jpg|thumb|none|400px|none|The cartoonish Rocket Launcher from Team Fortress 2.]]&lt;br /&gt;
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== Multi-Barrel Miniguns ==&lt;br /&gt;
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The Heavy uses 2 miniguns, the looks of which are based off of [[GE M134 Minigun|M134 miniguns]]. Both are given female Russian names. The first, Sasha, is black with a white magazine and internal feed; the second, Natasha, is black, with a black magazine and a belt running from the mag to the chamber. The Heavy claims that Sasha weighs 150kg and fires at 10,000 RPM, but in the game she only spits out 2,400 RPM. Note that for every 1 unit of ammo, the weapon actually fires 4 shots (giving it 2,400 RPM).&lt;br /&gt;
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[[Image:Minigun.png|thumb|none|400px|none|Sasha, a minigun.]]&lt;br /&gt;
[[Image:Natascha.png|thumb|none|400px|none|Natasha, a minigun.]]&lt;br /&gt;
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The level 2 and 3 Sentry guns have double Miniguns as well.&lt;br /&gt;
[[Image:Sentry_gun.jpg|400px|thumb|left|BLU Level 2 sentry gun.]] &lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Asdfzxc920</name></author>
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