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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-04-07T10:57:29Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=905027</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=905027"/>
		<updated>2015-03-25T19:33:26Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* AKS-74U */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns, revolvers, a 40mm grenade launcher, and during the first Beta in June 2014, a rocket or missile launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific to an extent.  For example, the Operator class can choose between the 9mm 92FS/Glock 17 or the .40S&amp;amp;W P226/CZ-75.  The Enforcer gets heavy pistols, such the .40S&amp;amp;W S&amp;amp;W M&amp;amp;P, the .45ACP 1911 and HK45, and even the Desert Eagle.  The Mechanic gets revolvers, while the Professional gets machine pistols.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.  It is an unlockable burst-fire pistol for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, available as an unlock to Operators from either side of the law.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is available to the Enforcer class as of the beta, called &amp;quot;45T&amp;quot; in the game.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro' in the beta, and is a pistol for the enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the &amp;quot;Criminal&amp;quot; set of classes. &lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:MP40Pro.jpg|thumb|none|400px|The longer slide of the 'Pro Edition']]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it's an unlockable revolver for the Mechanic class.&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It's an unlockable heavy pistol for the Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;.&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is an available sub-machine gun for the Mechanic class. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into the actual MP5K-PDW.&lt;br /&gt;
[[image:MP5K-PDWEarly.jpg|thumb|none|350px|MP5K with PDW-style stock - 9x19mm.]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is the starting machine pistol sidearm for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Mechanic, and is chambered in .40 S&amp;amp;W. It has 30 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a  identical configuration was seen in ''[[Grand Theft Auto: Vice City]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Side-by-Side Shotgun==&lt;br /&gt;
Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length [[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|400px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard.&lt;br /&gt;
[[Image:AKS74U-RIS.jpg|thumb|none|400px|AKS-74U with railed handguard - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] is available to the Criminal Enforcers and appears as &amp;quot;SA-58 OSW&amp;quot;.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.  With the heavy barrel attachment, it becomes a full length M1A.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 Enhanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 Enhanced Combat Carbine]] appear as &amp;quot;SR-25 ECC&amp;quot;.&lt;br /&gt;
[[Image:Knights_Armament_SR25_ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==AAC Integrally Suppressed Remington 700==&lt;br /&gt;
The AAC Integrally Suppressed Remington 700 appears as the &amp;quot;.300 Knockout&amp;quot;.&lt;br /&gt;
[[Image:Img 5166-tfb.jpg|thumb|none|450px|AAC Integrally Suppressed Remington 700 - .300 BLK]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class in June 2014 beta. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class in February 2015 beta.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. &lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==FN M3M==&lt;br /&gt;
The [[Browning M3#FN GAU-21|FN M3M]] is purchasable for the SUV turret, and the helicopter door gunners, referred to as &amp;quot;M3M&amp;quot;. It is currently unknown how it differs from the M2HB in game.&lt;br /&gt;
[[image:FN_GAU-21.jpg|thumb|none|400px|FN M3M (designated GAU-21 in the US military) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game. The ingame version can mount an integrated reflex sight, something not possible with the real-life weapon. &lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=902028</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=902028"/>
		<updated>2015-03-16T18:00:03Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Remington XM2010 Enhanced Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns, revolvers, a 40mm grenade launcher, and during the first Beta in June 2014, a rocket or missile launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific to an extent.  For example, the Operator class can choose between the 9mm 92FS/Glock 17 or the .40S&amp;amp;W P226/CZ-75.  The Enforcer gets heavy pistols, such the .40S&amp;amp;W S&amp;amp;W M&amp;amp;P, the .45ACP 1911 and HK45, and even the Desert Eagle.  The Mechanic gets revolvers, while the Professional gets machine pistols.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.  It is an unlockable burst-fire pistol for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, available as an unlock to Operators from either side of the law.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is available to the Enforcer class as of the beta, called &amp;quot;45T&amp;quot; in the game.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro' in the beta, and is a pistol for the enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the &amp;quot;Criminal&amp;quot; set of classes. &lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:MP40Pro.jpg|thumb|none|400px|The longer slide of the 'Pro Edition']]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it's an unlockable revolver for the Mechanic class.&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It's an unlockable heavy pistol for the Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;.&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is an available sub-machine gun for the Mechanic class. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into the actual MP5K-PDW.&lt;br /&gt;
[[image:MP5K-PDWEarly.jpg|thumb|none|350px|MP5K with PDW-style stock - 9x19mm.]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is the starting machine pistol sidearm for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Mechanic, and is chambered in .40 S&amp;amp;W. It has 30 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a  identical configuration was seen in ''[[Grand Theft Auto: Vice City]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Side-by-Side Shotgun==&lt;br /&gt;
Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length [[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|400px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]] &lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] is available to the Criminal Enforcers and appears as &amp;quot;SA-58 OSW&amp;quot;.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 Enhanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 Enhanced Combat Carbine]] appear as &amp;quot;SR-25 ECC&amp;quot;.&lt;br /&gt;
[[Image:Knights_Armament_SR25_ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington XM2010 Enhanced Sniper Rifle]] appear as &amp;quot;.300 Knockout&amp;quot;. It has been modified to include an integral suppressor within the handguard.&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class in June 2014 beta. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class in February 2015 beta.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. &lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==FN M3M==&lt;br /&gt;
The [[Browning M3#FN GAU-21|FN M3M]] is purchasable for the SUV turret, and the helicopter door gunners, referred to as &amp;quot;M3M&amp;quot;. It is currently unknown how it differs from the M2HB in game.&lt;br /&gt;
[[image:FN_GAU-21.jpg|thumb|none|400px|FN M3M (designated GAU-21 in the US military) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game. It has been modified to include an integrated reflex sight, something not seen on the real-life Taser. &lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=902027</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=902027"/>
		<updated>2015-03-16T17:58:31Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* X26 Taser */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns, revolvers, a 40mm grenade launcher, and during the first Beta in June 2014, a rocket or missile launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific to an extent.  For example, the Operator class can choose between the 9mm 92FS/Glock 17 or the .40S&amp;amp;W P226/CZ-75.  The Enforcer gets heavy pistols, such the .40S&amp;amp;W S&amp;amp;W M&amp;amp;P, the .45ACP 1911 and HK45, and even the Desert Eagle.  The Mechanic gets revolvers, while the Professional gets machine pistols.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.  It is an unlockable burst-fire pistol for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, available as an unlock to Operators from either side of the law.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is available to the Enforcer class as of the beta, called &amp;quot;45T&amp;quot; in the game.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro' in the beta, and is a pistol for the enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the &amp;quot;Criminal&amp;quot; set of classes. &lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:MP40Pro.jpg|thumb|none|400px|The longer slide of the 'Pro Edition']]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it's an unlockable revolver for the Mechanic class.&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It's an unlockable heavy pistol for the Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;.&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is an available sub-machine gun for the Mechanic class. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into the actual MP5K-PDW.&lt;br /&gt;
[[image:MP5K-PDWEarly.jpg|thumb|none|350px|MP5K with PDW-style stock - 9x19mm.]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is the starting machine pistol sidearm for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Mechanic, and is chambered in .40 S&amp;amp;W. It has 30 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a  identical configuration was seen in ''[[Grand Theft Auto: Vice City]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Side-by-Side Shotgun==&lt;br /&gt;
Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length [[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|400px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]] &lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] is available to the Criminal Enforcers and appears as &amp;quot;SA-58 OSW&amp;quot;.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 Enhanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 Enhanced Combat Carbine]] appear as &amp;quot;SR-25 ECC&amp;quot;.&lt;br /&gt;
[[Image:Knights_Armament_SR25_ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington XM2010 Enhanced Sniper Rifle]] appear as &amp;quot;.300 Knockout&amp;quot;.&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class in June 2014 beta. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class in February 2015 beta.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. &lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==FN M3M==&lt;br /&gt;
The [[Browning M3#FN GAU-21|FN M3M]] is purchasable for the SUV turret, and the helicopter door gunners, referred to as &amp;quot;M3M&amp;quot;. It is currently unknown how it differs from the M2HB in game.&lt;br /&gt;
[[image:FN_GAU-21.jpg|thumb|none|400px|FN M3M (designated GAU-21 in the US military) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game. It has been modified to include an integrated reflex sight, something not seen on the real-life Taser. &lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=902026</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=902026"/>
		<updated>2015-03-16T17:56:54Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Ithaca 37 &amp;quot;Stakeout&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns, revolvers, a 40mm grenade launcher, and during the first Beta in June 2014, a rocket or missile launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific to an extent.  For example, the Operator class can choose between the 9mm 92FS/Glock 17 or the .40S&amp;amp;W P226/CZ-75.  The Enforcer gets heavy pistols, such the .40S&amp;amp;W S&amp;amp;W M&amp;amp;P, the .45ACP 1911 and HK45, and even the Desert Eagle.  The Mechanic gets revolvers, while the Professional gets machine pistols.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.  It is an unlockable burst-fire pistol for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, available as an unlock to Operators from either side of the law.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is available to the Enforcer class as of the beta, called &amp;quot;45T&amp;quot; in the game.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro' in the beta, and is a pistol for the enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the &amp;quot;Criminal&amp;quot; set of classes. &lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:MP40Pro.jpg|thumb|none|400px|The longer slide of the 'Pro Edition']]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it's an unlockable revolver for the Mechanic class.&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It's an unlockable heavy pistol for the Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;.&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is an available sub-machine gun for the Mechanic class. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into the actual MP5K-PDW.&lt;br /&gt;
[[image:MP5K-PDWEarly.jpg|thumb|none|350px|MP5K with PDW-style stock - 9x19mm.]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is the starting machine pistol sidearm for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Mechanic, and is chambered in .40 S&amp;amp;W. It has 30 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a  identical configuration was seen in ''[[Grand Theft Auto: Vice City]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Side-by-Side Shotgun==&lt;br /&gt;
Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length [[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|400px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]] &lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] is available to the Criminal Enforcers and appears as &amp;quot;SA-58 OSW&amp;quot;.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 Enhanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 Enhanced Combat Carbine]] appear as &amp;quot;SR-25 ECC&amp;quot;.&lt;br /&gt;
[[Image:Knights_Armament_SR25_ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington XM2010 Enhanced Sniper Rifle]] appear as &amp;quot;.300 Knockout&amp;quot;.&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class in June 2014 beta. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class in February 2015 beta.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. &lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==FN M3M==&lt;br /&gt;
The [[Browning M3#FN GAU-21|FN M3M]] is purchasable for the SUV turret, and the helicopter door gunners, referred to as &amp;quot;M3M&amp;quot;. It is currently unknown how it differs from the M2HB in game.&lt;br /&gt;
[[image:FN_GAU-21.jpg|thumb|none|400px|FN M3M (designated GAU-21 in the US military) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game. It can be equipped with a holographic sight, something the real-life weapon is incapable of using, as it has no rails or similar mounting points for additional sights. &lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=902025</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=902025"/>
		<updated>2015-03-16T17:56:30Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* SIG-Sauer MPX */ game files say .40&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns, revolvers, a 40mm grenade launcher, and during the first Beta in June 2014, a rocket or missile launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific to an extent.  For example, the Operator class can choose between the 9mm 92FS/Glock 17 or the .40S&amp;amp;W P226/CZ-75.  The Enforcer gets heavy pistols, such the .40S&amp;amp;W S&amp;amp;W M&amp;amp;P, the .45ACP 1911 and HK45, and even the Desert Eagle.  The Mechanic gets revolvers, while the Professional gets machine pistols.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.  It is an unlockable burst-fire pistol for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, available as an unlock to Operators from either side of the law.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is available to the Enforcer class as of the beta, called &amp;quot;45T&amp;quot; in the game.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro' in the beta, and is a pistol for the enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the &amp;quot;Criminal&amp;quot; set of classes. &lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:MP40Pro.jpg|thumb|none|400px|The longer slide of the 'Pro Edition']]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it's an unlockable revolver for the Mechanic class.&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It's an unlockable heavy pistol for the Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;.&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is an available sub-machine gun for the Mechanic class. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into the actual MP5K-PDW.&lt;br /&gt;
[[image:MP5K-PDWEarly.jpg|thumb|none|350px|MP5K with PDW-style stock - 9x19mm.]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is the starting machine pistol sidearm for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Mechanic, and is chambered in .40 S&amp;amp;W. It has 30 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a '''completely identical''' configuration was seen in ''[[Grand Theft Auto: Liberty City Stories]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Side-by-Side Shotgun==&lt;br /&gt;
Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length [[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|400px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]] &lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] is available to the Criminal Enforcers and appears as &amp;quot;SA-58 OSW&amp;quot;.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 Enhanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 Enhanced Combat Carbine]] appear as &amp;quot;SR-25 ECC&amp;quot;.&lt;br /&gt;
[[Image:Knights_Armament_SR25_ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington XM2010 Enhanced Sniper Rifle]] appear as &amp;quot;.300 Knockout&amp;quot;.&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class in June 2014 beta. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class in February 2015 beta.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. &lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==FN M3M==&lt;br /&gt;
The [[Browning M3#FN GAU-21|FN M3M]] is purchasable for the SUV turret, and the helicopter door gunners, referred to as &amp;quot;M3M&amp;quot;. It is currently unknown how it differs from the M2HB in game.&lt;br /&gt;
[[image:FN_GAU-21.jpg|thumb|none|400px|FN M3M (designated GAU-21 in the US military) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game. It can be equipped with a holographic sight, something the real-life weapon is incapable of using, as it has no rails or similar mounting points for additional sights. &lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Desertcombat_hipower_reload.jpg&amp;diff=897534</id>
		<title>File:Desertcombat hipower reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Desertcombat_hipower_reload.jpg&amp;diff=897534"/>
		<updated>2015-03-03T18:34:44Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Desertcombat_hipower.jpg&amp;diff=897533</id>
		<title>File:Desertcombat hipower.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Desertcombat_hipower.jpg&amp;diff=897533"/>
		<updated>2015-03-03T18:33:21Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Desertcombat_ak47_reload.jpg&amp;diff=897531</id>
		<title>File:Desertcombat ak47 reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Desertcombat_ak47_reload.jpg&amp;diff=897531"/>
		<updated>2015-03-03T18:32:59Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Desertcombat_ak47.jpg&amp;diff=897530</id>
		<title>File:Desertcombat ak47.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Desertcombat_ak47.jpg&amp;diff=897530"/>
		<updated>2015-03-03T18:32:35Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Template:Battlefield_Series&amp;diff=897276</id>
		<title>Template:Battlefield Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Template:Battlefield_Series&amp;diff=897276"/>
		<updated>2015-03-03T00:58:48Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]''(2002){{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Template:Battlefield_Series&amp;diff=897275</id>
		<title>Template:Battlefield Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Template:Battlefield_Series&amp;diff=897275"/>
		<updated>2015-03-03T00:58:13Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: it was confusing to put both official games and mods in the same list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=See Also=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-style=&amp;quot;height: 30px;&amp;quot;&lt;br /&gt;
!align=center colspan=&amp;quot;3&amp;quot; bgcolor=#D0E7FF |&amp;lt;div style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;''[[Battlefield]]'' Franchise&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Main series'''||style=&amp;quot;padding-left: 1em&amp;quot; width=&amp;quot;550&amp;quot;|''[[Battlefield: 1942]]''{{@}}''[[Battlefield 2]]'' (2005){{@}}''[[Battlefield 3]]'' (2011){{@}}''[[Battlefield 4]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Bad Company Series'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Bad Company]]'' (2008){{@}}''[[Battlefield: Bad Company 2]]'' (2010)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Spin-Offs'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: Vietnam]]'' (2004){{@}}''[[Battlefield: 1943]]'' (2009){{@}}''[[Battlefield Hardline]]'' (2014)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Third-Party Modifications'''||style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield: 1918]]'' (2003){{@}}''[[Forgotten Hope]]'' (2003){{@}}''[[Desert Combat]]'' (2003){{@}}''[[Forgotten Hope 2]]'' (2005){{@}}''[[Project Reality]]'' (2005){{@}}''[[Project Reality: Falklands]]'' (2012){{@}}''[[Project Reality: Vietnam]]'' (2012){{@}}''[[Project Reality: Normandy]]'' (2013)&lt;br /&gt;
|-&lt;br /&gt;
|bgcolor=#D0E7FF align=center width=&amp;quot;150&amp;quot;|'''Free-to-Play'''||bgcolor=#E8E8E8 style=&amp;quot;padding-left: 1em&amp;quot;|''[[Battlefield Heroes]]'' (2009){{@}}''[[Battlefield Play4Free]]'' (2011)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category:template]]&lt;br /&gt;
[[category:See Also]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:DC_m16_reload.jpg&amp;diff=897273</id>
		<title>File:DC m16 reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:DC_m16_reload.jpg&amp;diff=897273"/>
		<updated>2015-03-03T00:51:59Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: Reloading the M16A2 in Desert Combat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reloading the M16A2 in Desert Combat.&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Desertcombat_m16a2.jpg&amp;diff=897270</id>
		<title>File:Desertcombat m16a2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Desertcombat_m16a2.jpg&amp;diff=897270"/>
		<updated>2015-03-03T00:50:54Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: The M16A2 in Desert Combat.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The M16A2 in Desert Combat.&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=896961</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=896961"/>
		<updated>2015-03-02T03:23:03Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Browning M3M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns, revolvers, a 40mm grenade launcher, and during the first Beta in June 2014, a rocket or missile launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific to an extent.  For example, the Operator class can choose between the 9mm 92FS/Glock 17 or the .40S&amp;amp;W P226/CZ-75.  The Enforcer gets heavy pistols, such the .40S&amp;amp;W S&amp;amp;W M&amp;amp;P, the .45ACP 1911 and HK45, and even the Desert Eagle.  The Mechanic gets revolvers, while the Professional gets machine pistols.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.  It is an unlockable burst-fire pistol for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, available as an unlock to Operators from either side of the law.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is available to the Enforcer class as of the beta, called &amp;quot;45T&amp;quot; in the game.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro' in the beta, and is a pistol for the enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the &amp;quot;Criminal&amp;quot; set of classes. &lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:MP40Pro.jpg|thumb|none|400px|The longer slide of the 'Pro Edition']]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it's an unlockable revolver for the Mechanic class.&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It's an unlockable heavy pistol for the Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;.&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is an available sub-machine gun for the Mechanic class. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into the actual MP5K-PDW.&lt;br /&gt;
[[image:MP5K-PDWEarly.jpg|thumb|none|350px|MP5K with PDW-style stock - 9x19mm.]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is the starting machine pistol sidearm for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Mechanic, and is now chambered in 9x19mm rather than .40S&amp;amp;W. It has 30 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a '''completely identical''' configuration was seen in ''[[Grand Theft Auto: Liberty City Stories]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Side-by-Side Shotgun==&lt;br /&gt;
Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length [[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|400px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]] &lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] is available to the Criminal Enforcers and appears as &amp;quot;SA-58 OSW&amp;quot;.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 Enhanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 Enhanced Combat Carbine]] appear as &amp;quot;SR-25 ECC&amp;quot;.&lt;br /&gt;
[[Image:Knights_Armament_SR25_ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington XM2010 Enhanced Sniper Rifle]] appear as &amp;quot;.300 Knockout&amp;quot;.&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class in June 2014 beta. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class in February 2015 beta.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. &lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==FN M3M==&lt;br /&gt;
The [[Browning M3#FN GAU-21|FN M3M]] is purchasable for the SUV turret, and the helicopter door gunners, referred to as &amp;quot;M3M&amp;quot;. It is currently unknown how it differs from the M2HB in game.&lt;br /&gt;
[[image:FN_GAU-21.jpg|thumb|none|400px|FN M3M (designated GAU-21 in the US military) - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=890979</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=890979"/>
		<updated>2015-02-12T19:23:41Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* 12 Gauge Side-by-Side Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns, revolvers, a 40mm grenade launcher, and during the first Beta in June 2014, a rocket or missile launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific to an extent.  For example, the Operator class can choose between the 9mm 92FS/Glock 17 or the .40S&amp;amp;W P226/CZ-75.  The Enforcer gets heavy pistols, such the .40S&amp;amp;W S&amp;amp;W M&amp;amp;P, the .45ACP 1911 and HK45, and even the Desert Eagle.  The Mechanic gets revolvers, while the Professional gets machine pistols.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.  It is an unlockable burst-fire pistol for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, available as an unlock to Operators from either side of the law.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is available to the Enforcer class as of the beta, called &amp;quot;45T&amp;quot; in the game.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro' in the beta, and is a pistol for the enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the &amp;quot;Criminal&amp;quot; set of classes. &lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:MP40Pro.jpg|thumb|none|400px|The longer slide of the 'Pro Edition']]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it's an unlockable revolver for the Mechanic class.&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It's an unlockable heavy pistol for the Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;.&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is an available sub-machine gun for the Mechanic class. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into the actual MP5K-PDW.&lt;br /&gt;
[[image:MP5K-PDWEarly.jpg|thumb|none|350px|MP5K with PDW-style stock - 9x19mm.]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is the starting machine pistol sidearm for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Mechanic, and is now chambered in 9x19mm rather than .40S&amp;amp;W. It has 30 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a '''completely identical''' configuration was seen in ''[[Grand Theft Auto: Liberty City Stories]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Side-by-Side Shotgun==&lt;br /&gt;
Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length [[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|400px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]] &lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] is available to the Criminal Enforcers and appears as &amp;quot;SA-58 OSW&amp;quot;.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 Enhanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 Enhanced Combat Carbine]] appear as &amp;quot;SR-25 ECC&amp;quot;.&lt;br /&gt;
[[Image:Knights_Armament_SR25_ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington XM2010 Enhanced Sniper Rifle]] appear as &amp;quot;.300 Knockout&amp;quot;.&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class in June 2014 beta. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class in February 2015 beta.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. &lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==Browning M3M==&lt;br /&gt;
The [[Browning M3|Browning M3M]] is purchasable for the SUV turret, and the helicopter door gunners. It is currently unknown how it differs from the M2HB in game.&lt;br /&gt;
[[image:Browning_M3A.jpg|thumb|none|400px|Browning M3A - .50 BMG. This variant differs from the M3M seen in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=890978</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=890978"/>
		<updated>2015-02-12T19:20:47Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Ithaca 37 &amp;quot;Stakeout&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns, revolvers, a 40mm grenade launcher, and during the first Beta in June 2014, a rocket or missile launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific to an extent.  For example, the Operator class can choose between the 9mm 92FS/Glock 17 or the .40S&amp;amp;W P226/CZ-75.  The Enforcer gets heavy pistols, such the .40S&amp;amp;W S&amp;amp;W M&amp;amp;P, the .45ACP 1911 and HK45, and even the Desert Eagle.  The Mechanic gets revolvers, while the Professional gets machine pistols.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.  It is an unlockable burst-fire pistol for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, available as an unlock to Operators from either side of the law.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is available to the Enforcer class as of the beta, called &amp;quot;45T&amp;quot; in the game.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro' in the beta, and is a pistol for the enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the &amp;quot;Criminal&amp;quot; set of classes. &lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:MP40Pro.jpg|thumb|none|400px|The longer slide of the 'Pro Edition']]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it's an unlockable revolver for the Mechanic class.&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It's an unlockable heavy pistol for the Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;.&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is an available sub-machine gun for the Mechanic class. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into the actual MP5K-PDW.&lt;br /&gt;
[[image:MP5K-PDWEarly.jpg|thumb|none|350px|MP5K with PDW-style stock - 9x19mm.]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is the starting machine pistol sidearm for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Mechanic, and is now chambered in 9x19mm rather than .40S&amp;amp;W. It has 30 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a '''completely identical''' configuration was seen in ''[[Grand Theft Auto: Liberty City Stories]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in ''[[Miami Vice]]'' and various films.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Side-by-Side Shotgun==&lt;br /&gt;
Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length s[[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|400px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]] &lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] is available to the Criminal Enforcers and appears as &amp;quot;SA-58 OSW&amp;quot;.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 Enhanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 Enhanced Combat Carbine]] appear as &amp;quot;SR-25 ECC&amp;quot;.&lt;br /&gt;
[[Image:Knights_Armament_SR25_ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington XM2010 Enhanced Sniper Rifle]] appear as &amp;quot;.300 Knockout&amp;quot;.&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class in June 2014 beta. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class in February 2015 beta.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. &lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==Browning M3M==&lt;br /&gt;
The [[Browning M3|Browning M3M]] is purchasable for the SUV turret, and the helicopter door gunners. It is currently unknown how it differs from the M2HB in game.&lt;br /&gt;
[[image:Browning_M3A.jpg|thumb|none|400px|Browning M3A - .50 BMG. This variant differs from the M3M seen in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=890977</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=890977"/>
		<updated>2015-02-12T19:17:30Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns, revolvers, a 40mm grenade launcher, and during the first Beta in June 2014, a rocket or missile launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific to an extent.  For example, the Operator class can choose between the 9mm 92FS/Glock 17 or the .40S&amp;amp;W P226/CZ-75.  The Enforcer gets heavy pistols, such the .40S&amp;amp;W S&amp;amp;W M&amp;amp;P, the .45ACP 1911 and HK45, and even the Desert Eagle.  The Mechanic gets revolvers, while the Professional gets machine pistols.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.  It is an unlockable burst-fire pistol for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, available as an unlock to Operators from either side of the law.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45C]] with threaded barrel is available to the Enforcer class as of the beta, called &amp;quot;45T&amp;quot; in the game.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Actual Heckler &amp;amp; Koch HK45C'''T''' for comparison - .45 ACP. Note the different sights.]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P40 Pro==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P40]] Pro appears as the '.40 Pro' in the beta, and is a pistol for the enforcer class. It can be differentiated from the standard M&amp;amp;P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the &amp;quot;Criminal&amp;quot; set of classes. &lt;br /&gt;
[[File:S&amp;amp;W-M&amp;amp;P-40.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P40 - .40 S&amp;amp;W ACP]]&lt;br /&gt;
[[File:MP40Pro.jpg|thumb|none|400px|The longer slide of the 'Pro Edition']]&lt;br /&gt;
[[File:BFHardline40Pro.jpg|thumb|none|500px|'.40 Pro' in the selection menu]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it's an unlockable revolver for the Mechanic class.&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]], somewhat incorrectly called &amp;quot;M1911A1&amp;quot;. It's an unlockable heavy pistol for the Enforcer class. Although it is the same model reused from ''[[Battlefield 4]]'', tritium inserts have been added.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the &amp;quot;Bald Eagle&amp;quot;.&lt;br /&gt;
[[File:BFHardlineBaldEagle4.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; in the outfitting menu]]&lt;br /&gt;
[[File:BFHardlineBaldEagle1.jpg|thumb|500px|none|&amp;quot;Bald Eagle&amp;quot; Ingame]]&lt;br /&gt;
[[File:BFHardlineBaldEagle2.jpg|thumb|500px|none|&amp;quot;Uh oh, where did it go?!?&amp;quot;]]&lt;br /&gt;
[[File:BFHardlineBaldEagle3.jpg|thumb|500px|none|&amp;quot;Ta-da!&amp;quot; One of the new unique reloads has the player perform some slight of hand magic to reload the &amp;quot;Bald Eagle&amp;quot;. Chances of encountering this rare reload are 1 in 10,000]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] is an available sub-machine gun for the Mechanic class. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into the actual MP5K-PDW.&lt;br /&gt;
[[image:MP5K-PDWEarly.jpg|thumb|none|350px|MP5K with PDW-style stock - 9x19mm.]]&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. &lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A full-auto converted [[Intratec TEC-9]] is the starting machine pistol sidearm for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
[[SIG-Sauer MPX]] returns from Battlefield 4 as a purchasable weapon for the Mechanic, and is now chambered in 9x19mm rather than .40S&amp;amp;W. It has 30 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
The [[Ithaca 37]] in &amp;quot;Stakeout&amp;quot; configuration is an available shotgun for the Police Enforcer class, known as &amp;quot;37 Stakeout&amp;quot; in game. It has the length and wooden forearm of the standard &amp;quot;Stakeout&amp;quot;, but has the heat shield and unique foregrip of the ''[[Miami Vice]]'' movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a ''completely identical'' configuration was seen in ''[[Grand Theft Auto: Liberty City Stories]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge.]]&lt;br /&gt;
[[Image:Stakeout-1-.jpg|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Double-Barrel Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Side-by-Side Shotgun==&lt;br /&gt;
Buying the &amp;quot;Long Barrel&amp;quot; and &amp;quot;Stock&amp;quot; attachments for the sawed-off shotgun will turn it into a full-length s[[12 Gauge Double Barreled Shotgun|12 gauge Side-by-Side Shotgun]].&lt;br /&gt;
[[Image:BaikalSBSShotgun.jpg|thumb|none|400px|Baikal SBS shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
[[SPAS-12]] returns from previous Battlefield games for the Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]] &lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==DSA SA58 OSW==&lt;br /&gt;
The [[DSA SA58 OSW]] is available to the Criminal Enforcers and appears as &amp;quot;SA-58 OSW&amp;quot;.&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|thumb|none|450px|DSA SA58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BfhlbetaFal1.jpg|thumb|none|600px|The SA58 OSW being held.]]&lt;br /&gt;
[[Image:BfhlbetaFal2.jpg|thumb|none|600px|The SA58 OSW's iron sights.]]&lt;br /&gt;
[[Image:BfhlbetaFal3.jpg|thumb|none|600px|Chambering a new round. ]]&lt;br /&gt;
[[Image:BfhlbetaFal4.jpg|thumb|none|600px|The SA58 OSW in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14 Rifle#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] ,  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The hidden incomplete &amp;quot;AWM&amp;quot; on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s AWM-F.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 Enhanced Combat Carbine==&lt;br /&gt;
The [[Knight's Armament SR-25|SR-25 Enhanced Combat Carbine]] appear as &amp;quot;SR-25 ECC&amp;quot;.&lt;br /&gt;
[[Image:Knights_Armament_SR25_ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The hidden incomplete &amp;quot;SR-25 ECC&amp;quot; in the loadout menu on June 2014 beta. Note the weapon model is actually reused of [[Battlefield 4]]'s Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington XM2010 Enhanced Sniper Rifle]] appear as &amp;quot;.300 Knockout&amp;quot;.&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class in June 2014 beta. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
The [[Steyr Elite]] appear as &amp;quot;Scout Elite&amp;quot;, is the default weapon of the Professional class in February 2015 beta.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. &lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==Browning M3M==&lt;br /&gt;
The [[Browning M3|Browning M3M]] is purchasable for the SUV turret, and the helicopter door gunners. It is currently unknown how it differs from the M2HB in game.&lt;br /&gt;
[[image:Browning_M3A.jpg|thumb|none|400px|Browning M3A - .50 BMG. This variant differs from the M3M seen in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an all-kit gadget, in the sidearm slot. It is called &amp;quot;T62 CEW&amp;quot; (for '''C'''onducted '''E'''nergy '''W'''eapon, the official classification for Taser-like weapons) in the game.&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=888879</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=888879"/>
		<updated>2015-02-05T16:43:49Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* IMI Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns, revolvers, a 40mm grenade launcher, and during the first Beta in June 2014, a rocket or missile launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Unlike previous games in the series, pistols are now class-specific to an extent.  For example, the Operator class can choose between the 9mm 92FS/Glock 17 or the .40S&amp;amp;W P226/CZ-75.  The Enforcer gets heavy pistols, such the .40S&amp;amp;W S&amp;amp;W M&amp;amp;P, the .45ACP 1911 and FNP45, and even the Desert Eagle.  The Mechanic gets revolvers, while the Professional gets machine pistols.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.  It is an unlockable burst-fire pistol for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] makes a return from ''[[Battlefield 3]]'' as the &amp;quot;G17&amp;quot;, available as an unlock to Operators from either side of the law.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45CT==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45CT]] is available to the Enforcer class as of the beta, called HK45C in the game.&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45CT with low profile Meprolight night sights - .45 ACP]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes its video game debut in this entry of the [[Battlefield]] series, where it's an unlockable revolver for the Mechanic class.&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It initially had an incorrect 6-round capacity during the June 2014 beta.  This has since been rectified to 5 rounds as of the February 2015 beta.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]] depicted as the &amp;quot;M1911&amp;quot;. It's an unlockable heavy pistol for the Enforcer class.&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] (identified by its protruding barrel and folding stock) is an available sub-machine gun for the Mechanic class.&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, is the starting weapon for the Mechanic class. the front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon. In the game the charging handle incorrectly locks back when all the rounds are fired&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] equipped with rails is an available machine pistol sidearm for the Professional class&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
An [[Intratec TEC-9]] converted to full-auto is available for the Criminal Professional class as a sidearm rather than a primary weapon. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is the default weapon for the Enforcer class as the &amp;quot;870P Marine Magnum&amp;quot;, taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has rails attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Sawed Off Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. It comes with rails attached to the hand-guard, but still retains the traditional scope mount when any optics are attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is featured as the &amp;quot;RO933&amp;quot; and is the starting carbine for the Operator class.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHardlineRO933.jpg|thumb|none|500px|&amp;quot;RO933&amp;quot; Ingame.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
During the June 2014 beta, the [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.  As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[Springfield Armory M1A SOCOM 16]],  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] comes back from the [[Battlefield]] series. This model seems to be the one from [[Battlefield 4]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The AWM-F in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] comes back from the [[Battlefield]] series. Curiously enough, this model seems to come from [[Battlefield 4]].&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|450px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The Mk 11 Mod 0 as the &amp;quot;SR-25 ECC&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class. It can be equipped with high-explosive, smoke, or tear-gas rounds.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. It can also chamber high-explosive, smoke, or tear gas rounds.&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The Counter Attack Truck is equipped with a [[Browning M2HB]] as one of its weapons.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured Van and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as an all-kit gadget. It is called &amp;quot;T62 CEW&amp;quot; in the game&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=885631</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=885631"/>
		<updated>2015-01-24T21:06:53Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles and shotguns, and dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns and a 40mm grenade launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45CT==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45CT]] is available to the Enforcer class as of the beta, called HK45C in the game.&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45CT with low profile Meprolight night sights - .45 ACP]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes it appearance in this set of [[Battlefield]]. It's one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It correctly holds 5 .38 Special rounds: earlier betas had an incorrect 6-round capacity.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]] depicted as the &amp;quot;M1911&amp;quot;. It's one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] (identified by its protruding barrel and folding stock) is an available sub-machine gun for the Mechanic class.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, is the starting weapon for the Mechnic class. the front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon. In the game the charging handle incorrectly locks back when all the rounds are fired&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic class. The real Uzi is open bolt, which means it can't chamber a round to gain a +1, as opposed to what is portrayed in the game. &lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] it's one of the &amp;quot;hidden guns&amp;quot;, it seems to have rails attached.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
An [[Intratec TEC-9]] converted to full-auto is available for the Criminal Professional class as a sidearm rather than a primary weapon. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is unlocked by the Enforcer class as the &amp;quot;870P Marine Magnum&amp;quot;. It has rails attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Sawed Off Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. It comes with rails attached to the hand-guard, but still retains the traditional scope mount when any optics are attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is available to the Operator class as the &amp;quot;RO933&amp;quot;.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] is the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
The [[Springfield Armory M1A SOCOM 16]],  known simply as &amp;quot;SOCOM 16&amp;quot;, is a marksman rifle for the Law Enforcement Professional class.&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series. It is available as a pick-up weapon, rather than being available to any class.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] comes back from the [[Battlefield]] series. This model seems to be the one from [[Battlefield 4]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The AWM-F in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] comes back from the [[Battlefield]] series. Curiously enough, this model seems to come from [[Battlefield 4]]. This is one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|450px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The Mk 11 Mod 0 as the &amp;quot;SR-25 ECC&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class. It can be equipped with high-explosive, smoke, or tear-gas rounds.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. It can also chamber high-explosive, smoke, or tear gas rounds.&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The Counter Attack Truck is equipped with a [[Browning M2HB]] as one of its weapons.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured Van and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as a gadget that all classes can equip. It is called &amp;quot;T62 CEW&amp;quot; in the game&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=884244</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=884244"/>
		<updated>2015-01-20T18:25:16Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Intratec TEC-9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles and shotguns, and dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns and a 40mm grenade launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45CT==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45CT]] is available to the Enforcer class as of the beta, called HK45C in the game.&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45CT with low profile Meprolight night sights - .45 ACP]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes it appearance in this set of [[Battlefield]]. It's one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It correctly holds 5 .38 Special rounds: earlier betas had an incorrect 6-round capacity.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]] depicted as the &amp;quot;M1911&amp;quot;. It's one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] (identified by its protruding barrel and folding stock) is an available sub-machine gun for the Mechanic class.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, is the starting weapon for the Mechnic class. the front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon. In the game the charging handle incorrectly locks back when all the rounds are fired&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic calss. It is incorrectly chambered in &amp;quot;6.5x25 CBJ&amp;quot; and it fires 700 rounds per minute instead of the correct 600 rounds per minute. The real Uzi is open bolt, which means it can't chamber a round to gain a +1, as opposed to what is portrayed in the game. The caliber listing, rate of fire, and closed bolt function are a direct copy of Battlefield 4's CBJ-MS.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] it's one of the &amp;quot;hidden guns&amp;quot;, it seems to have rails attached.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. Note the missing bolt]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
An [[Intratec TEC-9]] converted to full-auto is available for the Professional class as a sidearm rather than a primary weapon. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the &amp;quot;Extended Magazines&amp;quot; option.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is unlocked by the Enforcer class as the &amp;quot;870P Marine Magnum&amp;quot;. It has rails attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Sawed Off Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. It comes with rails attached to the hand-guard, but still retains the traditional scope mount when any optics are attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is available to the Operator class as the &amp;quot;RO933&amp;quot;.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] is the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series. It is available as a pick-up weapon, rather than being available to any class.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] comes back from the [[Battlefield]] series. This model seems to be the one from [[Battlefield 4]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The AWM-F in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] comes back from the [[Battlefield]] series. Curiously enough, this model seems to come from [[Battlefield 4]]. This is one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|450px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The Mk 11 Mod 0 as the &amp;quot;SR-25 ECC&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class. It can be equipped with high-explosive, smoke, or tear-gas rounds.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. It can also chamber high-explosive, smoke, or tear gas rounds.&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The Counter Attack Truck is equipped with a [[Browning M2HB]] as one of its weapons.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured Van and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as a gadget that all classes can equip. It is called &amp;quot;T62 CEW&amp;quot; in the game&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=884220</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=884220"/>
		<updated>2015-01-20T17:16:18Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Heckler &amp;amp; Koch MP5KA4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles and shotguns, and dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns and a 40mm grenade launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45CT==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45CT]] is available to the Enforcer class as of the beta, called HK45C in the game.&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45CT with low profile Meprolight night sights - .45 ACP]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes it appearance in this set of [[Battlefield]]. It's one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It correctly holds 5 .38 Special rounds: earlier betas had an incorrect 6-round capacity.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]] depicted as the &amp;quot;M1911&amp;quot;. It's one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
[[image:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW - 9x19mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] (identified by its protruding barrel and folding stock) is an available sub-machine gun for the Mechanic class.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, is the starting weapon for the Mechnic class. the front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon. In the game the charging handle incorrectly locks back when all the rounds are fired&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic calss. It is incorrectly chambered in &amp;quot;6.5x25 CBJ&amp;quot; and it fires 700 rounds per minute instead of the correct 600 rounds per minute. The real Uzi is open bolt, which means it can't chamber a round to gain a +1, as opposed to what is portrayed in the game. The caliber listing, rate of fire, and closed bolt function are a direct copy of Battlefield 4's CBJ-MS.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] it's one of the &amp;quot;hidden guns&amp;quot;, it seems to have rails attached.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. Note the missing bolt]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
An [[Intratec TEC-9]] converted to full-auto is available for the Professional class as a sidearm rather than a primary weapon. The gun is open bolt which means it can't chamber a round to gain a +1 as portrayed in the game. The magazine is also shown to be incorrectly holding 20 rounds in a 32 rounds magazine.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is unlocked by the Enforcer class as the &amp;quot;870P Marine Magnum&amp;quot;. It has rails attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Sawed Off Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. It comes with rails attached to the hand-guard, but still retains the traditional scope mount when any optics are attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is available to the Operator class as the &amp;quot;RO933&amp;quot;.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] is the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series. It is available as a pick-up weapon, rather than being available to any class.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] comes back from the [[Battlefield]] series. This model seems to be the one from [[Battlefield 4]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The AWM-F in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] comes back from the [[Battlefield]] series. Curiously enough, this model seems to come from [[Battlefield 4]]. This is one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|450px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The Mk 11 Mod 0 as the &amp;quot;SR-25 ECC&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class. It can be equipped with high-explosive, smoke, or tear-gas rounds.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. It can also chamber high-explosive, smoke, or tear gas rounds.&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The Counter Attack Truck is equipped with a [[Browning M2HB]] as one of its weapons.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured Van and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as a gadget that all classes can equip. It is called &amp;quot;T62 CEW&amp;quot; in the game&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=880493</id>
		<title>Battlefield Hardline</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_Hardline&amp;diff=880493"/>
		<updated>2015-01-06T20:13:56Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: Updated to more recent beta versions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield Hardline&lt;br /&gt;
|picture=BF Hardline.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=March 17, 2015&lt;br /&gt;
|developer=Visceral&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield Hardline'' is the latest game coming out for the ''[[Battlefield]]'' series, focusing on criminals and police warfare instead of pitting armies against each other.&lt;br /&gt;
&lt;br /&gt;
As in previous games, player take on as one of four classes:&lt;br /&gt;
&lt;br /&gt;
*Operator is akin to the Assault/Medic class, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.&lt;br /&gt;
*Enforcer is a powerhouse class, wielding high-caliber battle rifles and shotguns, and dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.&lt;br /&gt;
*Mechanic class is the stand in for the Engineer, using sub-machine guns and a 40mm grenade launcher. A blowtorch is available for vehicle repair. &lt;br /&gt;
*Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.&lt;br /&gt;
&lt;br /&gt;
All classes (as of the beta) can equip the zip-line launcher (a crossbow), grappling hook launcher and gas mask in place for their regular gadgets.&lt;br /&gt;
&lt;br /&gt;
Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car.&lt;br /&gt;
&lt;br /&gt;
DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes an appearance as the &amp;quot;92FS&amp;quot;, it is available only to the Operator class as of the beta.&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|Beretta 92F - 9x19mm.]]&lt;br /&gt;
[[Image:BFHL92FSLoadout.jpg|thumb|none|600px|Stock &amp;quot;92FS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHL92FS03.jpg|thumb|none|600px|&amp;quot;92FS&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHL92FS02.jpg|thumb|none|600px|Player holding the &amp;quot;92FS&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS &amp;quot;93R&amp;quot;==&lt;br /&gt;
The [[Beretta 93R|Beretta 92FS &amp;quot;93R&amp;quot;]] it's one of the &amp;quot;hidden guns&amp;quot;, it's the same &amp;quot;93R&amp;quot; from [[Battlefield 3]] which, of course, it's a normal 92FS with a resemblance of the 93R.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Real Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:BFH93R.jpg|thumb|none|600px|Beretta 92FS as the &amp;quot;M93R&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45CT==&lt;br /&gt;
[[Heckler &amp;amp; Koch HK45|Heckler &amp;amp; Koch HK45CT]] is available to the Enforcer class as of the beta, called HK45C in the game.&lt;br /&gt;
[[Image:HK45C with Threaded Barrel.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45CT with low profile Meprolight night sights - .45 ACP]]&lt;br /&gt;
[[Image:BFHLHK4503.jpg|thumb|none|600px|Stock &amp;quot;HK45C&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLHK4502.jpg|thumb|none|600px|&amp;quot;HK45C&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLHK4501.jpg|thumb|none|600px|Player holding the &amp;quot;HK45C&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 327 R8==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 327|Smith &amp;amp; Wesson Model 327 R8]] makes it appearance in this set of [[Battlefield]]. It's one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:S&amp;amp;WModel327.jpg‎|thumb|none|350px|Smith &amp;amp; Wesson 327 R8 - .357 Magnum]]&lt;br /&gt;
[[Image:BFHSW357.jpg|thumb|none|600px|S&amp;amp;W Model 327 R8 as the &amp;quot;RS357&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 642==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 642]] revolver is equipped by the Mechanic class; called the &amp;quot;.38 Snub&amp;quot;. It correctly holds 5 .38 Special rounds: earlier betas had an incorrect 6-round capacity.&lt;br /&gt;
[[Image:S&amp;amp;W642Airweight.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special]]&lt;br /&gt;
[[Image:BFHLSNUB03.jpg|thumb|none|600px|Model 642 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLSNUB02.jpg|thumb|none|600px|Model 642's iron sights.]]&lt;br /&gt;
[[Image:BFHLSNUB01.jpg|thumb|none|600px|Player holding the Model 642]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|350px|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
The [[Colt M1911|Vickers Tactical 1911]] comes back from [[Battlefield 4]] depicted as the &amp;quot;M1911&amp;quot;. It's one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|350px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[Image:BFH1911.jpg|thumb|none|600px|Vickers tactical as &amp;quot;M1911&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
[[Image:Kp m45b.jpg|thumb|none|400px|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available for the Mechanic class as the &amp;quot;P90&amp;quot;. Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BFHLP9002.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLP9003.jpg|thumb|none|600px|&amp;quot;P90&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLP9001.jpg|thumb|none|600px|Stock &amp;quot;P90&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
[[image:MP5KA4.jpg|thumb|none|350px|MP5KA4 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]], as the &amp;quot;UMP-45&amp;quot;, is the starting weapon for the Mechnic class. the front sight assembly is removed when equipped with optics like in [[Battlefield 4]]. In real life, this would not be possible without permanently altering the weapon. In the game the charging handle incorrectly locks back when all the rounds are fired&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BFHLUMP4501.jpg|thumb|none|600px|UMP-45 being held.]]&lt;br /&gt;
[[Image:BFHLUMP4502.jpg|thumb|none|600px|UMP-45 iron sight.]]&lt;br /&gt;
[[Image:BFHLUMP4503.jpg|thumb|none|600px|Stock UMP-45 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is wielded by the Mechanic calss. It is incorrectly chambered in &amp;quot;6.5x25 CBJ&amp;quot; and it fires 700 rounds per minute instead of the correct 600 rounds per minute. The real Uzi is open bolt, which means it can't chamber a round to gain a +1, as opposed to what is portrayed in the game. The caliber listing, rate of fire, and closed bolt function are a direct copy of Battlefield 4's CBJ-MS.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm.]]&lt;br /&gt;
[[Image:BFHLUZI02.jpg|thumb|none|600px|Uzi being held.]]&lt;br /&gt;
[[Image:BFHLUZI03.jpg|thumb|none|600px|Uzi iron sight.]]&lt;br /&gt;
[[Image:BFHLUZI01.jpg|thumb|none|600px|Stock Uzi in the loadout menu]]&lt;br /&gt;
[[Image:BFHLUZI.jpg|thumb|none|600px|&amp;quot;I don't know how to Uzi.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] it's one of the &amp;quot;hidden guns&amp;quot;, it seems to have rails attached.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|300px|MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:BFHMAC10.jpg|thumb|none|600px|MAC-10 in the loadout menu. Note the missing bolt]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
An [[Intratec TEC-9]] converted to full-auto is available for the Professional class as a sidearm rather than a primary weapon. The gun is open bolt which means it can't chamber a round to gain a +1 as portrayed in the game. The magazine is also shown to be incorrectly holding 20 rounds in a 32 rounds magazine.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:BFHLTEC901.jpg|thumb|none|600px|TEC-9 being held.]]&lt;br /&gt;
[[Image:BFHLTEC902.jpg|thumb|none|600px|TEC-9 iron sight.]]&lt;br /&gt;
[[Image:BFHLTEC903.jpg|thumb|none|600px|Stock TEC-9 in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==KRISS K10==&lt;br /&gt;
[[Image:K102.jpg|thumb|none|400px|KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&amp;amp;W]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Marine Magnum==&lt;br /&gt;
The [[Remington 870 Marine Magnum]] is unlocked by the Enforcer class as the &amp;quot;870P Marine Magnum&amp;quot;. It has rails attached to the top of the receiver.&lt;br /&gt;
[[Image:Remington870MarineMagnum.jpg|thumb|none|400px|Remington 870 Marine Magnum - 12 Gauge]]&lt;br /&gt;
[[Image:BFHLR87001.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR87002.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLR87003.jpg|thumb|none|600px|&amp;quot;870P Marine Magnum&amp;quot; with a flashlight attched in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Side by Side Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-Off Side by Side Shotgun]] is unlocked by the Enforcer class as the &amp;quot;Sawed Off Shotgun&amp;quot;. As of the beta, when reloading after only one shot is fired, both shells are replaced.&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Sawed-Off Remington SBS - 12 gauge]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF01.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF02.jpg|thumb|none|600px|&amp;quot;Sawed Off Shotgun&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BFHLSAWEDOFF03.jpg|thumb|none|600px|Stock &amp;quot;Sawed Off Shotgun&amp;quot; in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is available to the Operator class. It comes with rails attached to the hand-guard, but still retains the traditional scope mount when any optics are attached.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:BFHLAKM02.jpg|thumb|none|600px|AKM being held.]]&lt;br /&gt;
[[Image:BFHLAKM03.jpg|thumb|none|600px|AKM iron sight.]]&lt;br /&gt;
[[Image:BFHLAKM01.jpg|thumb|none|600px|Stock AKM in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[Colt M16A4]] is depicted as a fully automatic &amp;quot;M16A3&amp;quot;, similar to [[Battlefield 3]]. It is available to the Operator by default.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BFHLM16A30Hold.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).]]&lt;br /&gt;
[[Image:BFHLM16A302.jpg|thumb|none|600px|&amp;quot;M16A3&amp;quot; iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.]]&lt;br /&gt;
[[Image:BFHLM16A303.jpg|thumb|none|600px|Stock &amp;quot;M16A3&amp;quot; in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).]]&lt;br /&gt;
[[Image:BFHLM16A301.jpg‎|thumb|none|600px|Promotional screenshot of the &amp;quot;M16A3&amp;quot;; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] is available to the Operator class as the &amp;quot;RO933&amp;quot;.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|450px|Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] is unlocked by the Operator class. Like in Battlefield 4, it has an incorrect rate of fire of 650 rounds per minute instead of 750.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36C02.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BFHLG36C03.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
[[Image:BFHLG36C01.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36E/KV Hybrid==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36|H&amp;amp;K G36E/KV Hybrid]] is the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the &amp;quot;MG36&amp;quot; LMG variant, but it is obviously NOT an MG36 since H&amp;amp;K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired.&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HKG36E-KV(MG36).jpg‎|thumb|none|450px|'''Airsoft''' A Hybrid of the G36E/KV which is often confused as the &amp;quot;MG36&amp;quot; Configuration -(fake) 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFHLG36K01.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLG36K02.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; iron sights.]]&lt;br /&gt;
[[Image:BFHLG36K04.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; with an EOtech holographic sight.]]&lt;br /&gt;
[[Image:BFHLG36K03.jpg|thumb|none|600px|Stock &amp;quot;MG36&amp;quot;  in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[Galil ARM]] is available to the Operator class as the &amp;quot;ARM&amp;quot;.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE N 21==&lt;br /&gt;
The Galil ACE N 21 is available to the Operator class as the &amp;quot;CAR-556&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is available to the Operator class as the &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 553]] is available to the Operator class as the &amp;quot;SG553&amp;quot;.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|450px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[L85A2]] is available to the Operator class.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR]] is available to the Operator class as the &amp;quot;ACW-R&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights &amp;amp; PMag magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PTR 91==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#PTR 91|PTR 91]] is available as a marksman rifle to the Professional class.&lt;br /&gt;
[[File:PTR91NEW.jpg‎|thumb|none|450px|PTR 91 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLPTR02.jpg|thumb|none|600px|PTR-91 being held.]]&lt;br /&gt;
[[Image:BFHLPTR03.jpg|thumb|none|600px|PTR-91 iron sight.]]&lt;br /&gt;
[[Image:BFHLPTR01.jpg|thumb|none|600px|Stock PTR-91 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SAIGA 308==&lt;br /&gt;
The [[SAIGA 308]] as the &amp;quot;SAIGA .308&amp;quot; is unlocked by the Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large.&lt;br /&gt;
[[Image:Saiga 308.jpg|thumb|none|450px|SAIGA 308 - 7.62х51mm NATO]]&lt;br /&gt;
[[Image:BFHLSAIGA30802.jpg|thumb|none|600px|&amp;quot;SAIGA .308&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLSAIGA30801.jpg|thumb|none|600px|Stock &amp;quot;SAIGA .308&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|450px|M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] comes back from the previous [[Battlefield]] series. It is available as a pick-up weapon, rather than being available to any class.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|450px|M240B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHM240B.jpg|thumb|none|600px|The M240B in the loadout menu]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
An [[M249]] is featured on the Counter/Heavy Attack Truck, being used by the secondary gunner.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|450px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:BFHLSAW01.jpg‎|thumb|none|600px|M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] comes back from the [[Battlefield]] series. This model seems to be the one from [[Battlefield 4]]. This time around, it is correctly designated &amp;quot;AWM&amp;quot;, and correctly chambered in .338 Magnum.&lt;br /&gt;
[[Image:AI L115A3.jpg|thumb|none|450px|Accuracy International AWM-F - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BFHAWMF.jpg|thumb|none|600px|The AWM-F in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] comes back from the [[Battlefield]] series. Curiously enough, this model seems to come from [[Battlefield 4]]. This is one of the &amp;quot;hidden guns&amp;quot;&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|450px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHSR25.jpg|thumb|none|600px|The Mk 11 Mod 0 as the &amp;quot;SR-25 ECC&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington XM2010 Enhanced Sniper Rifle==&lt;br /&gt;
[[Image:XM2010.jpg|thumb|none|450px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700LTR==&lt;br /&gt;
The [[Remington 700| Remington 700 LTR]], as &amp;quot;R700LTR&amp;quot;, is the default weapon of the Professional class. It seem to be equipped with a fluted barrel.&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|450px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFHLR70001.jpg|thumb|none|600px|&amp;quot;R700 LTR&amp;quot; being held.]]&lt;br /&gt;
[[Image:BFHLR70002.jpg|thumb|none|600px|Stock &amp;quot;R700 LTR&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|450px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
[[FIM-92A Stinger]] is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|450px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BFHLStinger01.jpg|thumb|none|600px|Player holding the Stinger.]]&lt;br /&gt;
[[Image:BFHLStinger02.jpg|thumb|none|600px|Player aiming down the sights of the Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|275px|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is available to the Law Enforcement's Mechanic class. It can be equipped with high-explosive, smoke, or tear-gas rounds.&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
The [[M79 grenade launcher]] is the criminals' counterpart to the M320. It can also chamber high-explosive, smoke, or tear gas rounds.&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] can no longer be equipped by the Mechanic class, but can be picked up from various locations.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFHLRPG701.jpg|thumb|none|600px|Player holding the RPG-7V2.]]&lt;br /&gt;
[[Image:BFHLRPG702.jpg|thumb|none|600px|Sights of the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==AN/M14 incendiary grenade==&lt;br /&gt;
[[Image:AN-M14 Incendiary Grenade.jpg|thumb|none|150px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
Every class in the game can equip one [[M67 hand grenade|M67 fragmentation hand grenade]].&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:BFHLM6701.jpg|thumb|none|600px|Player holding the M67.]]&lt;br /&gt;
[[Image:BFHLM6702.jpg|thumb|none|600px|M67 on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|100px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The Counter Attack Truck is equipped with a [[Browning M2HB]] as one of its weapons.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BFHLM201.jpg|thumb|none|600px|Heavy/Counter Attack Truck with the M2HB mounted on top]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is also mounted on the Counter Attack Truck as a secondary weapon to the [[Browning M2HB]], it can be customized to fire 25mm flechette ammunition.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BFHLMK1901.jpg|thumb|none|600px|Mk 19 grenade launcher on a police Counter Attack Truck.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on the Transport Helicopters, Armoured Van and Attack Helicopter's nose mount.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BFHLM13401.jpg|thumb|none|600px|M134 mounted on top of a Armoured Van.]]&lt;br /&gt;
[[Image:BFHLM13403.jpg|thumb|none|600px|Armoured Van with M134 in the loadout menu.]]&lt;br /&gt;
[[Image:BFHLM13402.jpg|thumb|none|600px|M134 mounted on top of a Transport Helicopter.]]&lt;br /&gt;
[[Image:BFHLM13404.jpg|thumb|none|600px|Transport Helicopter with M134 in the loadout menu]]&lt;br /&gt;
[[Image:BFHLM13405.jpg|thumb|none|600px|M134 mounted on the nose of the Attack Helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Misc.=&lt;br /&gt;
&lt;br /&gt;
==X26 Taser==&lt;br /&gt;
The [[Taser#X26|X26 Taser]] appears as a gadget that all classes can equip. It is called &amp;quot;T62 CEW&amp;quot; in the game&lt;br /&gt;
[[Image:X26-tazer.jpg|thumb|none|401px|X26 Taser with safety cap on]]&lt;br /&gt;
[[Image:BFHLTaser01.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; being reloaded.]]&lt;br /&gt;
[[Image:BFHLTaser02.jpg|thumb|none|600px|&amp;quot;T62&amp;quot; in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CZ_75&amp;diff=770908</id>
		<title>CZ 75</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CZ_75&amp;diff=770908"/>
		<updated>2013-12-18T01:24:22Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cz75b9mm.jpg|thumb|right|400px|CZ 75B - 9x19mm; the current stock variant of the CZ 75 series.]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==History and Variants==&lt;br /&gt;
&lt;br /&gt;
The CZ 75 is a double-action semi-automatic handgun produced in the Czech Republic / Czechoslovakia. First produced in 1975, the CZ 75 quickly gained a reputation for reliability and excellent ergonomics as well as the unusual feature of having the slide run along the inside of the frame (similar to the [[SIG P210]]). The CZ 75 has undergone a series of changes throughout it's history, resulting in a number of variants:&lt;br /&gt;
&lt;br /&gt;
*The '''&amp;quot;First Model&amp;quot;''' or '''&amp;quot;Short-railed&amp;quot; CZ 75''', distinguishable by its shorter slide rails, rounded triggerguard, and horn hammer (produced from 1975 to 1979).&lt;br /&gt;
&lt;br /&gt;
*The '''&amp;quot;Pre-B&amp;quot; CZ 75''' intended for export, identifiable by its full-length slide rails, rounded triggerguard, and horn hammer.&lt;br /&gt;
&lt;br /&gt;
*The '''CZ 75B''', which is the current production model (first produced in 1993) and features an internal firing pin block (visible as a small hole in the slide just above the safety switch) and full-length slide rails. Most also have a no-reflection ridge along the top of the slide, a ring hammer, and a two-handed tiggerguard. Note that a few &amp;quot;Pre-B&amp;quot; CZ 75s have all of these features, but '''it is the lack the firing pin block that differentiates the B series'''. Conversely, some CZ 75Bs have &amp;quot;Pre-B&amp;quot; frames, and again should be differentiated by the firing pin block.&lt;br /&gt;
&lt;br /&gt;
*The '''CZ 75BD''', same as the CZ 75B but with a decock lever in place of the safety switch.&lt;br /&gt;
&lt;br /&gt;
*The '''CZ 75SAO''', Single-action only variant, notable by its match (straight) trigger, beavertail tang and enlarged safety switch.&lt;br /&gt;
&lt;br /&gt;
*The '''CZ 75 Compact''' with a shorter (3.8 inch) barrel, railed dustcover, and beavertail tang. These were introduced in 1993 during the transitional period when the CZ 75B began replacing the Pre-B model. As such, some CZ 75 Compacts do not possess the firing pin safety of the &amp;quot;B&amp;quot; models.&lt;br /&gt;
&lt;br /&gt;
*The '''CZ 85B''', a CZ 75B with the safety and slidelock controls replicated on the right side of the frame for left-handed use.&lt;br /&gt;
&lt;br /&gt;
*The '''CZ 75 Automatic''', a CZ 75 with full-auto fire capability. Distinguishable by the extended muzzle break and magazine-foregrip attachment.&lt;br /&gt;
&lt;br /&gt;
=CZ 75 &amp;quot;First Model&amp;quot;=&lt;br /&gt;
[[Image:Cz75fm.jpg|thumb|right|400px|&amp;quot;First Model&amp;quot; CZ 75 - 9x19mm. Produced from 1975 to 1979. This version is not likely to appear in any American made films as  very few were imported to the U.S. A few have made their way into the hands of European movie armorers and it has become a common sight in Japanese anime after it's prominence in ''[[Gunsmith Cats]]''.]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1975 - 1979)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.16 lbs (0.98 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8 in (20.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.72 in (12.0 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Ruse, The (Dáblova lest)| The Devil's Ruse (Dáblova lest)]]'' || [[Jirí Dvorák]] || Petr Sumara || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Ruse, The (Dáblova lest)| The Devil's Ruse (Dáblova lest)]]'' || [[Anna Geislerová]] || Lenka Símová || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Ruse, The (Dáblova lest)| The Devil's Ruse (Dáblova lest)]]'' || [[Silvia Suvadová]] || Dr. Evita Bérová || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Gate, The (Ztracená brána)| The Lost Gate (Ztracená brána)]]''||[[Jirí Dvorák]] || Petr Sumara || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Gate, The (Ztracená brána)| The Lost Gate (Ztracená brána)]]''||[[Anna Geislerová]] || Lenka Símová  || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Riding Bean]]''||Rally Vincent|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Genocyber]]''||U.S. Naval Officers|| ||1993-1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]''||Rally Vincent|| ||1995-1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vandread]]''||Barnette|| ||2000-2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mezzo DSA]]''||Kurokawa|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster]]'' || Johan Liebert || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''||Saito|| ||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]]''||Takenaka|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[When They Cry]]''||Akasaka|| ||2006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lara Croft and the Guardian of Light]]''||&amp;quot;Automatic Pistols&amp;quot;||Converted to full-auto, dual wield||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75 &amp;quot;Pre-B&amp;quot;=&lt;br /&gt;
[[Image:Cz75.jpg|thumb|right|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' &lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' lbs ( kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' || || Soviet Airborne officer || ||1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Operation Condor]]'' || [[Ken Goodman]] || Adolf's Guard #1 || rowspan=&amp;quot;2&amp;quot; | nickel plated w/ suppressor || rowspan=&amp;quot;6&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Fontaine]] || Adolf's Guard #4&lt;br /&gt;
|-&lt;br /&gt;
| [[Carol Cheng]] || Ada || rowspan=&amp;quot;3&amp;quot; | nickel plated&lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Cobo de Garcia]] || Elsa&lt;br /&gt;
|-&lt;br /&gt;
| || Adolf's guards&lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Lyn]] || Mark || nickel plated, continuity error&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]]'' || [[Philip Kwok]] || Mad Dog || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Patriot Games]]'' || [[Patrick Bergin]] || Kevin O'Donnell || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Zoe]]'' || || Jean || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Donnie Brasco]]'' || [[Johnny Depp]] || Donnie Brasco |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adventures of Pluto Nash, The|The Adventures of Pluto Nash]]'' || [[Eddie Murphy]] || Rex Crater / Pluto Nash || modified to appear futuristic || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The|The Sum of All Fears]]'' ||  || Russian FSB agents || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' || [[Jeff Kober]] || Pomona Joe ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Preacher, The|The Preacher]]'' ||  || thug ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]]''|| || Hungarian Police ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harry Brown]]'' || [[Jamie Downey]] || Carl ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Push]]'' || || Pop henchman ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Reunion]]'' || Jun Gook Hwan || Shadow || With suppressor  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kajínek]]''||[[Konstantin Lavronenko]]||Kajínek||with ring hammer ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || The leader of contrabandists ||   || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' || [[Bo Huang]] || Da-fu Xu ||   || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''|| [[Anne Hathaway]] || Selina Kyle || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Berlin File, The|The Berlin File]]'' || [[Jung-Woo Ha]] || Pyo Jong-Sung ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viper (TV Series)]]'' || [[Raphael Sbarge]] || Tim Ramsey|| &amp;quot;Whistle Blower&amp;quot; || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]''||[[Barney Craig]] || Rod || ||2002-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]''||[[Agnieszka Liggett]] || Sapiyet Mazayev  || ||2002-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]''||[[Daniel Betts]] || Slava  || ||2002-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sea Patrol]]'' || || RAN sailors and officers||Stand-in for Browning HP|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mesto Tienov]]'' || [[Anton Vaculík]] || M.D. Jozef Benkovský || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice]]'' || [[Tom Nowicki]] || Conrad || || 2007-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Branch (Expozitura)]]'' || Milan Horvát || Robber &amp;quot;Indián&amp;quot; || 6th episode &amp;quot;Smrt policajta&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Branch (Expozitura)]]'' || [[Michal Slaný]] || Leoš || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V (2009)|V]]'' || [[Charles Mesure]] || Kyle Hobbes || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Elizabeth Peña]] || Warden Galvez  ||w/ wooden grip  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Ashley Judd]] || Rebecca Winstone ||&amp;quot;Rain on the Evil and on the Good&amp;quot; (S1E10)  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Sean Bean]] || Paul Winstone || With ring hammer/ &amp;quot;Answers&amp;quot; (S1E08)  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Nikola Navrátil]] || Blonde assassin || Suppressed/ &amp;quot;Tell Me No Lies&amp;quot; (S1E04) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' ||  || Thugs || &amp;quot;Pilot&amp;quot; (S1E01), &amp;quot;Answers&amp;quot; (S1E08)  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Cop]]'' || Red May terrorists ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mezzo Forte]]'' || Mikura, Harada  ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]]'' || Rico ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster]]'' || Czech police || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster]]'' || StB agents || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster]]'' || Dr. Kenzō Tenma  || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Takenaka || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Colombian henchman  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' ||Praiyachat gun shop || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl: Il Teatrino]]'' || Rico || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T. 3: Close Quarters Battle]]'|| ||NPCs only || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil Survivor]]''|| Handgun B || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alliance of Valiant Arms]]''|| As the &amp;quot;CZ75&amp;quot; ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]]''|| || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75B=&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|right|400px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[Image:CZ-75B.jpg‎ |thumb|400px|right|CZ 75B - .40 S&amp;amp;W (note different hammer design and non-stepped slide)]]&lt;br /&gt;
[[Image:CZ75BSS.jpg|thumb|right|400px|CZ 75B with stainless steel finish - 9x19mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.2 lbs (1.0 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.1 in (20.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.7 in (11.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16 (9x19mm), 10 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible (1996)|Mission: Impossible]]''|| ||IMF Agent|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Peacemaker]]''||[[Marcel Iures]]||Dusan Gavrich|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines]]''||[[Vladimir Mashkov]]||Sasha|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heist]]''||[[Delroy Lindo]]||Bobby|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lucky Number Slevin]]''||[[Bruce Willis]]||Mr. Goodkat||Suppressed||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Marine]]''||[[Damon Gibson]]||Vescera|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postal]]''|| || || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The International]]''||[[Clive Owen]]||Louis Salinger|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Interceptor (Zapreshchyonnaya Realnost), The|The Interceptor (Zapreshchyonnaya Realnost)]]''||||Various characters|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' || || bodyguard || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Prophet]]'' || || henchman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]]''||  || Thai thug || stainless version ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fast Five]]''|| ||Brazilian Thugs|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassination Games]]''|| [[Scott Adkins]] || Roland Flint || w/ &amp;amp; w/o suppressor ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Special Forces]]''|| || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Gang Story (Les Lyonnais)]]''|| Laurent Fernandez || Zerbib || With engraved slide ||2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Heat, The|The Heat]] || [[Michael McDonald]] || Julian || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note/ Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Wire]]''||Multiple||Multiple|| ||2002-2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 1|Ultimate Force]]''||[[Sean Gilder]]||IRA terrorists|| &amp;quot;The Killing of a One-Eyed Bookie&amp;quot; (S01E05) ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 2|Ultimate Force]]''|| ||A Rebel|| &amp;quot;Dead is Forever&amp;quot; ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 3|Ultimate Force]]''|| ||The Spetsnaz officer Vasily|| &amp;quot;Weapon of Choice&amp;quot; (S03E04) ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[E-Ring]]'' || ||General Steven Ndenke|| &amp;quot;Tribes&amp;quot; (S01E04) ||2005-2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs - Season 2|Covert Affairs]]'' ||[[Sendhil Ramamurthy]]||Jai|| &amp;quot;The Outsiders&amp;quot; (S02E06) ||2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Missing (2012)|Missing]]''|| [[Ashley Judd]] || &amp;quot;Becca&amp;quot; Winstone || &amp;quot;A Busy Solitude&amp;quot; (S01E06)|| rowspan=&amp;quot;3&amp;quot;|2012 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Sean Bean]] || Paul Winstone || &amp;quot;Tell Me No Lies&amp;quot; (S01E04) &lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Carradine]] || Martin Newman ||&amp;quot;Rain on the Evil and on the Good&amp;quot; (S1E10)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' ||[[Eddie Izzard]]|| Johann Tannhauser ||stainless steel||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Neon Genesis Evangelion]]''||Gendo Ikari|| ||1997&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Juarez: The Cartel]]''||&amp;quot;C 75&amp;quot;|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75B (SA)=&lt;br /&gt;
[[Image:CZ75-SAO.jpg‎ |thumb|400px|right|CZ 75B SA (Single Action) - 9x19mm - note match trigger]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2000 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.2 lbs (1.0 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.1 in (20.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 5.7 in (14.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16 (9x19mm), 10 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75BD=&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|right|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.2 lbs (1.9 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.1 in (20.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.7 in (11.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. Brooks]]''||[[Dane Cook]]||Mr. Smith|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sons of Anarchy]]''|| ||Bobby|| &amp;quot;Potlatch&amp;quot; ||2008-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 3|Burn Notice]]''||[[Jeffrey Donovan]]||Michael Westen|| &amp;quot;The Hunter&amp;quot; (S03E06) ||2009-2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]''||Gates || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75 Compact=&lt;br /&gt;
[[Image:Cz75com.jpg|thumb|400px|right|CZ 75 Compact - 9x19mm]]&lt;br /&gt;
[[Image:CZ75C 40SW.jpg|thumb|400px|right|CZ 75 Compact (w/ accessory rail) - .40 S&amp;amp;W]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1992 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.0 lbs (0.91 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.2 in (18.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 3.8 in (9.7 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 14 (9x19mm), 10 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Paycheck]]''|| ||An Allcom Henchman|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gabriel (2007)|Gabriel]]''|| ||Asmodeus||Gold-Plated||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taxi (1998)|Taxi]]''|| || Minister bodyguard || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Branch (Expozitura)]]''||[[Alice Snyrichová]]||Lawyer|| &amp;quot;Hadí střela&amp;quot; (S1E03) ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto]]'' ||  || Private security agency || &amp;quot;Prípad vysmiateho muža&amp;quot; (S1E02)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadow of Death, The (Stín smrtihlava)|The Shadow of Death (Stín smrtihlava)]]''||[[Veronika Freimanová]]|| pplk. Licková|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75 Automatic=&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|right|400px|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
The CZ 75 Automatic (officially listed as &amp;quot;CZ 75 FULL AUTO&amp;quot; in CZ catalogs) is the select fire variant of the CZ 75, developed for law enforcement units and military forces. A spare magazine can be mounted in front of the trigger guard for use as a foregrip.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1992 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  {{convert|kg|1}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:'''  {{convert|mm|206}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' {{convert|mm|146}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA) / Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Knight and Day]]''|| ||An Operative|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]''|| ||Bad Guy|| ||1996-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 3|Ultimate Force]]''|| || || &amp;quot;Never Go Back&amp;quot; (S03E02) ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iris - Season 1]]''|| ||North Korean terrorists and IRIS members|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Syphon Filter: The Omega Strain]]''||&amp;quot;CZ Mach 9&amp;quot;|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto IV]]''||&amp;quot;Automatic 9mm&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wanted: Weapons of Fate]]''||&amp;quot;Fire Eaters&amp;quot;||Suppressed||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]]''|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 85=&lt;br /&gt;
[[Image:CZ 85 Original.jpg|thumb|right|400px|CZ 85 - 9x19mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1985 - 1993)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.1 lbs (0.95 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.1 in (20.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.7 in (11.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wanted: Weapons of Fate]]''|| || akimbo||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 85B=&lt;br /&gt;
[[Image:CZ85B.jpg|thumb|right|400px|CZ 85B (with ambidextrous safety and slidelock) - 9x19mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.1 lbs (0.95 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.1 in (20.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.7 in (11.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bedazzled]]''||[[Brendan Fraser]]||Elliot|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken 2]]''|| || Goon||Stainless ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75 SP-01 PHANTOM=&lt;br /&gt;
[[Image:CZ 75 SP-01 Phantom.jpg|thumb|right|350px|CZ 75 SP-01 PHANTOM - 9x19mm]]&lt;br /&gt;
== Specifications ==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.6 lbs (1.180 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.15 in (20.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.7 in (11.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 18&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]'' || &amp;quot;CZ 75 SP-01 PHANTOM&amp;quot; || Introduced in the '''Army of the Czech Republic''' DLC, also fitted with a tactical flashlight and suppressor. || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gotham City Impostors]]'' || &amp;quot;Kingmaker&amp;quot; || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]'' || &amp;quot;CZ-75&amp;quot; || Adjustable sights; chambered in .40 S&amp;amp;W || 2013&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75 P-07 Duty=&lt;br /&gt;
[[Image:CzP07Duty.jpg|thumb|right|350px|CZ 75 P-07 Duty - 9x19mm]]&lt;br /&gt;
== Specifications ==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm , 9x21mm , .40S&amp;amp;W , &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 770g&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 18.5 cm&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 9.5 cm&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15(9mm) , 12 (40)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Heat, The|The Heat]] || [[Michael McDonald]] || Julian || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Human Target - Season 2]]''|| ||Head of Security || &amp;quot;The Trouble with Harry&amp;quot; ||2010-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 2]]''||[[John Cassini]] ||Marco || Episode 13 &amp;quot;Second Time&amp;quot; ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]'' || &amp;quot;CZ 75 P-07 DUTY&amp;quot; || Introduced in the '''Army of the Czech Republic''' DLC, also fitted with a tactical flashlight and suppressor. || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blank Fire Replicas=&lt;br /&gt;
==Kimar Mod. 75 Auto==&lt;br /&gt;
[[File:Kimar Mod 75 Auto.jpg|thumb|right|350px|Kimar Mod. 75 Auto, early model - 8mm blanks]]&lt;br /&gt;
The '''Kimar Mod. 75 Auto''' is a blank fire replica of the CZ 75B manufactured by Bruni. It can be differentiated from a genuine pistol by its slide markings, and it's combination of a CZ 75B frame with a &amp;quot;Pre-B&amp;quot; style slide lacking the holes for the firing pin safety.&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Rise of the Zombies]]'' || [[Mariel Hemingway]] || Dr. Lynn Snyder  || rowspan=&amp;quot;2&amp;quot;|Stainless steel finish|| rowspan=&amp;quot;2&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[LeVar Burton]] || Dr. Dan Halpern&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Vermin, The (Škodná)|The Vermin (Škodná)]]'' || [[Michal Slaný]] || Zbynek Jansa ||  || rowspan=&amp;quot;4&amp;quot;|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Petr Stepán]] || Detective kpt. Zikán || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tatjana Medvecká]] || Jansová || &lt;br /&gt;
|-&lt;br /&gt;
|  || The cop ||  &lt;br /&gt;
|-&lt;br /&gt;
|''[[Mesto tienov]]'' ||[[Szidi Tobias]]|| Homeless woman || &amp;quot;Koniec sveta I.&amp;quot; (S1E04) ||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Kriminálka Staré mesto]]'' || [[Zuzana Fialová]] || Npor. Zuzana Krauzová ||  || rowspan=&amp;quot;4&amp;quot;|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Matej Hádek]] || Npor. Andy Němec || &lt;br /&gt;
|-&lt;br /&gt;
| [[Róbert Jakab]] || Hanzel || &amp;quot;Prípad petrolejového princa&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
|  || Cops and security agency ||  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Kriminálka Staré mesto II.]]'' || [[Zuzana Fialová]] || Zuzana Krauzová ||  || rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Rebeka Poláková]] || Tereza || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[CZ]] - A list of all firearms manufactured by CZ. &lt;br /&gt;
*[[Bren Ten]] - A US clone of the CZ 75.&lt;br /&gt;
*[[Sphinx AT 2000|ITM T-84]] - A Swiss clone of the CZ 75. &lt;br /&gt;
*[[Jericho 941]] - An Israeli clone of the CZ 75.&lt;br /&gt;
*[[EAA Witness|Tanfoglio T95]] - An Italian clone of the CZ 75.&lt;br /&gt;
*[[Povzbroj PS-97 Arrow]] - A Slovakian clone of the CZ 75&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=768781</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=768781"/>
		<updated>2013-12-13T02:32:29Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Heckler &amp;amp; Koch HK45C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the first sidearm unlocked. It is nearly identical to the SIG in performance aside from a different recoil pattern.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911 Pistol==&lt;br /&gt;
A variant of the [[M1911 pistol series#M45 / MEU(SOC)|M1911]] is one of the later sidearms unlocked in multiplayer, requiring 34,000 Pistol score. The model used in game appears to be the same Vickers Tactical One-Off custom 1911 used in [[Medal of Honor: Warfighter]], but with the Vickers markings removed. It is one of two sidearms in the game that have a x3 Scope attached to it, the other being the .44 Magnum.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot;. It uses 10 round magazines, and has the threaded barrel of the 45CT.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions(USMC, RGF, and PLA), despite (or possibly because of) the fact that none of the factions in the game employ the P226 as a common weapon in reality.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09).&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) is the last unlockable shotgun in multiplayer.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 6 round capacity.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|M1014]] is an unlockable shotgun in the game. It does very low damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The model is updated from Battlefield 3, and no longer has the Collapsible style stock, instead having the full pistol grip stock.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5c, but with a slightly slower rate of fire.&lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|350px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23 for the assault class.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23. Actual ACE 5.56 magazines hold 35 rounds - correctly portrayed with the ACE 21 CQB but not with this.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. It is unlocked by completing an assignment. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked.&lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is one of the Assault Rifles that will be included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|MTAR-21]] is a weapon that will be included in the China Rising DLC. It will be a carbine, and therefore usable by all classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. It is last LMG unlocked&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. It is unlocked by completing the &amp;quot;Recon Expert&amp;quot; assignment.&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L96A1/AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] will appear as an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Steyr_Scout&amp;diff=768780</id>
		<title>Steyr Scout</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Steyr_Scout&amp;diff=768780"/>
		<updated>2013-12-13T02:29:13Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Steyr Elite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Steyr Scout==&lt;br /&gt;
[[Image:Scout.jpg|thumb|right|400px|Steyr Scout - 7.62x51mm NATO]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1983 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 5.56x45mm NATO, 7.62x51mm NATO, 7mm-08 Remington, .243 Winchester&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 6.6 lbs (3 kg) (unloaded without scope)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 38.9 in (98 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 20 in (50.8 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5, 10&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Steyr Scout sniper rifle appears in the following films, video games, and anime used by the following actors:'''&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Proof of Life]]''|| || || ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blind Horizon]]''||[[Leo Fitzpatrick]]||Sterling|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Tourist]]''|| ||Enemy snipers|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike]]''||&amp;quot;Schmidt Scout&amp;quot;|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike: Condition Zero]]''||&amp;quot;Schmidt Scout&amp;quot;|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter Strike: Source]]''||&amp;quot;Schmidt Scout&amp;quot;|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]]''||&amp;quot;Scout Tactical&amp;quot;|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]]''||&amp;quot;Scout Tactical&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Counter-Strike Online]]''||&amp;quot;Schmidt Scout&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cabela's Dangerous Hunts 2009]]''||&amp;quot;.308 Scout&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Left 4 Dead 2]]''||&amp;quot;Steyr Scout&amp;quot;|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kite Liberator]]''||Monaka || ||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|right|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
The '''Elite''' is the upgraded version of the Scout that features an integrated bipod, full-length picatinny rail on top, slightly longer barrel, and adjustable cheek rest and butt plate.&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2000s - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 5.56x45mm NATO, 7.62x51mm NATO,  7mm-08 Remington (on request)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 9.4 lbs (4.4 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 42.1 in (107 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 22.4 in (570 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 5, 10&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Bolt-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
'''The Steyr Elite sniper rifle appears in the following films, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spec Ops: The Line]]''||&amp;quot;Scout Tactical&amp;quot;|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]''||&amp;quot;Scout Elite&amp;quot;||chambered in 5.56x45mm||2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Steyr Mannlicher]] - A list of all firearms manufactured by Steyr Mannlicher. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=IMI_Tavor_series&amp;diff=767381</id>
		<title>IMI Tavor series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=IMI_Tavor_series&amp;diff=767381"/>
		<updated>2013-12-09T18:27:13Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
= IMI Tavor TAR-21 =&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|right|400px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|right|400px|IMI Tavor GTAR-21 with M203 grenade launcher - 5.56x45mm&amp;lt;br&amp;gt;The GTAR-21 has a notched barrel, to accept an M203 grenade launcher.]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2001 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45 NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.27}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|720}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|460}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|IMI Tavor TAR-21}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Apocalypse]]||[[Stefan Hayes]]||Yuri Loginova||||2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]|| || ||The Power of Fear||2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rainbow Six 3: Raven Shield]]||||w/ reflex sight||||2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Söldner: Secret Wars]] ||  |||| ||  2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sudden Attack]]||||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rainbow Six: Vegas]]||MTAR21||w/ ITL MARS red dot sight, ACOG, suppressor, and laser pointer||||2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[F.E.A.R.]]||Baksha ASP Rifle||||Incorrectly labeled firing the 7.62mm round||2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Urban Chaos: Riot Response]]||Burner's Assault Rifle||||||2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alliance of Valiant Arms]] || As the &amp;quot;TAR21&amp;quot; || With EOTech red dot sight or M68 Aimpoint red dot scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rainbow Six: Vegas 2]]||TAR21||w/ ITL MARS red dot sight, ACOG, suppressor, and laser pointer||||2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Combat Arms]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[F.E.A.R. 2: Project Origin]]||Kohler and Boch IDW-15||w/ 3X scope||MP only||2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Call of Duty: Modern Warfare 2]]||||w/ [[M203 grenade launcher]], [[Masterkey]], suppressor, red dot sight, ITL MARS, EOTech holographic sight, ACOG, thermal sight and/or extended magazines||||2009&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Counter-Strike Online]]||TAR21 ||EOTech|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[GoldenEye 007 (2010)|Goldeneye 007]]||Ivana Spec-R||w/ EOTech red dot sight, suppressor, or laser sight|| ||2010 &lt;br /&gt;
|-&lt;br /&gt;
|'' [[Batman: Arkham City]] || Sniper Rifle || with scope, enormous barrel extension and visible laser sight || Shown as .50 calibre sniper rifle || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[War Inc. Battlezone]] || || w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ghost Recon: Future Soldier]] || TAR-21 ||w/ various accessories  || w/ full-length top rail || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Max Payne 3]] || UAR-21 || w/ various accessories  || Painful Memories DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Sniper: Ghost Warrior 2]] ||  ||  || not usable || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA III]]'' || TAR-21 || Can be customized with various accessories ||  || TBA 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= IMI Compact Tavor CTAR-21 =&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|right|400px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
Carbine version of the Tavor TAR-21 with a shorter barrel.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45 NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.18}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|640}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|380}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|IMI Compact Tavor CTAR-21}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Apocalypse]]||[[Zack Ward]]||Nicolai Ginovaeff||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Direct Action]]||[[Dolph Lundgren]]||Frank Gannon||with MARS sight||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Direct Action]]||[[Polly Shannon]]||Ross||with MARS sight||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne (2008)|Max Payne]]||||Lupino thug||||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Retribution]]'' || [[Li Bingbing]] || Ada Wong ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Retribution]]'' || [[Oded Fehr]] || Carlos Olivera ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Retribution]]'' ||  || Umbrella Guards ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World War Z]]'' ||  || Israeli soldier || with Meprolight MEPRO 21 sight || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes /Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]  ||[[Richard Machowicz]]||himself||&amp;quot;The Power of Fear&amp;quot;||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Situation Critical]]||||Colombian Special Forces|| &amp;quot;Capture of Pablo Escobar&amp;quot;, Anachronism||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]||||Israeli soldier||&amp;quot;CQB&amp;quot;||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 2]]||||||Episode 11 &amp;quot;Second Guess&amp;quot;||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]||MTAR-21||||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Act of War: Direct Action]]||||||||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]||||w/ ITL MARS red dot sight and optional 4x image magnifier||||2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Bodycount]] || &amp;quot;Tavor&amp;quot; || w/ top rail mounted iron sight || w/ 65-round magazine, limited to 3-round burst || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]]||&amp;quot;TAR 21&amp;quot;||w/ optional ACOG or EOTech sight||||2012 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto V]]||&amp;quot;Advanced Rifle&amp;quot;||||||2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;270&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Toaru Majutsu no Index]]||||guards||2008-2009&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= IMI Micro Tavor MTAR-21 =&lt;br /&gt;
[[Image:MicroTavora.jpg|thumb|right|400px|'''Prototype''' IMI Tavor MTAR-21 with ITL MARS red dot sight and 20-round magazine as seen in ''[[Rainbow Six 3: Raven Shield]]'' - 5.56x45mm]]&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|right|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
Even shorter version of the Tavor TAR-21 with a different handguard and trigger-guard. It can be chambered in 9x19mm as well.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2001 - 2009)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle, Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45 NATO, 9x19mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.95}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|590}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|330}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|IMI Micro Tavor MTAR-21}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monsters]]'' ||  || Border guard || with Meprolight MEPRO 21 sight || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Future Weapons]] ||[[Richard Machowicz]]||[[Richard Machowicz]]||&amp;quot;Israel Special&amp;quot;|| 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rainbow Six 3: Raven Shield]]||MTAR-21||w/ scope and high capacity magazine||Prototype version, 9x19mm||2003&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Söldner: Secret Wars]] || Tavor MTAR 21 |||| ||  2004&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rainbow Six: Vegas]]||MTAR21||Prototype version, unusable||inventory icon for the TAR-21||2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Soldier of Fortune: Payback]]||TAR-20||||PS3/X360 only||2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Rainbow Six: Vegas 2]] ||TAR21||Prototype version, unusable||inventory icon for the TAR-21 || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield 3]] ||MTAR-21||various optional attachments|||| 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= IMI Sniper Tavor STAR-21 =&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|right|400px|IMI Tavor STAR-21 with ACOG and Harris bipod - 5.56x45mm]]&lt;br /&gt;
Designated marksman version of the Tavor TAR-21 with a folding bipod.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45 NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.67}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|720}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|460}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|IMI Sniper Tavor STAR-21}}&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]||[[Richard Machowicz]]||Himself||&amp;quot;Future Warrior&amp;quot;||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]]||||w/ ACOG scope and Harris bipod||||2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=IWI X95 Flattop=&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|right|400px|IWI X95 Flattop with 15-inch barrel, Surefire Universal weaponlight, RIS foregrip, Harris bipod, and scope - 5.56x45mm]]&lt;br /&gt;
The X95 series is an update to the MTAR-21 series. X95 rifles can be differentiated by their larger trigger guards. The standard X95 features a 13-inch barrel and the &amp;quot;L&amp;quot; version a 15-inch, while the &amp;quot;Flattop&amp;quot; version has a 15-inch barrel and a continuous MIL-STD-1913 rail which is raised above the handguard.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45 NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.05}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|640}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|13}} (X95) {{convert|in|15}} (X95L)&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|IWI X95 Flattop}}&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[ Call of Duty: Black Ops 2]] ||MTAR||||Incorrectly referred to as the X95L by a character|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]'' || MTAR-21 || || Non-flattop variant; &amp;quot;China Rising&amp;quot; expansion pack || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[ Call of Duty: Ghosts ]]||MTAR-X|| ||Incorrectly classified as a submachine gun|| 2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Israel Military Industries]] - A list of all firearms manufactured by IMI.&lt;br /&gt;
* [http://www.iwi.us Israel Weapons Industries] - US Branch[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=MBT_LAW&amp;diff=763058</id>
		<title>MBT LAW</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=MBT_LAW&amp;diff=763058"/>
		<updated>2013-11-27T00:18:19Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NLAW.jpg|thumb|600px|SAAB Bofors Dynamics MBT LAW rocket launcher - 150mm.]]&lt;br /&gt;
The '''Saab Bofors Dynamics Main Battle Tank and Light Anti-tank Weapon (MBT LAW)''' is a Swedish portable short-range fire-and-forget anti-tank missile launcher system. It has been adopted by the UK Army, Royal Marines and Royal Air Force as the '''Next-Generation Light Anti-tank Weapon (NLAW)'''. &lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 - present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Missile Launcher&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 115/150 mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|12.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1016}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crysis]] || LAW || Preloaded with three rockets || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II#ArmA 2: British Armed Forces|ArmA II]] || NLAW || || in ''ArmA 2: British Armed Forces'' as the first downloadable content pack for Operation Arrowhead || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4]] || MBT LAW || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Missile Launcher]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=762868</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=762868"/>
		<updated>2013-11-26T17:31:45Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Custom 1911 Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the first sidearm unlocked. It is nearly identical to the SIG in performance aside from a different recoil pattern.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911 Pistol==&lt;br /&gt;
A variant of the [[M1911 pistol series#M45 / MEU(SOC)|M1911]] is one of the later sidearms unlocked in multiplayer, requiring 34,000 Pistol score. The model used in game appears to be the same Vickers Tactical One-Off custom 1911 used in [[Medal of Honor: Warfighter]], but with the Vickers markings removed.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot;. It uses 10 round magazines.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions(USMC, RGF, and PLA), despite (or possibly because of) the fact that none of the factions in the game employ the P226 as a common weapon in reality.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 80 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09).&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) is the last unlockable shotgun in multiplayer.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 6 round capacity.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|M1014]] is an unlockable shotgun in the game. It does very low damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The model is updated from Battlefield 3, and no longer has the Collapsible style stock, instead having the full pistol grip stock.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5c, but with a slightly slower rate of fire.&lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class.&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is one of the Assault Rifles that will be included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|MTAR-21]] is a weapon that will be included in the China Rising DLC. It will be a carbine, and therefore usable by all classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L96A1/AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] will appear as an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=762867</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=762867"/>
		<updated>2013-11-26T17:30:13Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Beretta M9 */ checked the actual stats on symthic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the first sidearm unlocked. It is nearly identical to the SIG in performance aside from a different recoil pattern.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Custom 1911 Pistol==&lt;br /&gt;
A variant of the [[M1911 pistol series#M45 / MEU(SOC)|M1911]] is one of the later sidearms unlocked in multiplayer, requiring 34,000 Pistol score. The model used in game appears to be the same Vickers Tactical One-Off custom 1911 used in [[Medal of Honor: Warfighter]]&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot;. It uses 10 round magazines.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions(USMC, RGF, and PLA), despite (or possibly because of) the fact that none of the factions in the game employ the P226 as a common weapon in reality.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 80 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09).&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) is the last unlockable shotgun in multiplayer.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 6 round capacity.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M1014==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|M1014]] is an unlockable shotgun in the game. It does very low damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The model is updated from Battlefield 3, and no longer has the Collapsible style stock, instead having the full pistol grip stock.&lt;br /&gt;
[[Image:M4_Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5c, but with a slightly slower rate of fire.&lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class.&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is one of the Assault Rifles that will be included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|MTAR-21]] is a weapon that will be included in the China Rising DLC. It will be a carbine, and therefore usable by all classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|500px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International L96A1/AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] will appear as an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_series&amp;diff=760611</id>
		<title>CZ Scorpion Evo 3 series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CZ_Scorpion_Evo_3_series&amp;diff=760611"/>
		<updated>2013-11-20T19:13:46Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''CZ Scorpion Evo 3''' is a Czech submachine gun manufactured by  [[CZ|Česká zbrojovka Uherský Brod]]. The original CZ Scorpion Evo 3 was released in 2009 and was a slightly modified version of the Laugo LG-205A, a Slovakian prototype weapon designed by ZVS. Shortly thereafter an improved variant known as the '''CZ Scorpion Evo 3 A1''' was introduced, most easily differentiated by a more streamlined front end. A civilian semi-automatic version of the A1 is also produced, the '''CZ Scorpion Evo 3 S1'''. Despite the similar name, it bears no mechanical relation to the [[Sa. Vz.61 Skorpion]] previously manufactured by CZ.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ Scorpion Evo 3=&lt;br /&gt;
[[File:CZ Scorpion Evo 3.jpg|thumb|right|350px|CZ Scorpion Evo 3 - 9x19mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - 2010)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Country of Origin:''' Czech Republic&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.1}} with empty magazine&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|650}} with stock extended, {{convert|mm|400}} with stock folded&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|196}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30 or 20 round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto, three round burst, full-auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[War Inc. Battlezone]] || EVO-3|| w/ various attachments  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[The War Z]] ||EVO-3 ||  w/ various attachments  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ Scorpion Evo 3 A1=&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|right|351px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:CZ Scorpion Evo 3 S1.jpg|thumb|right|350px|CZ Scorpion Evo 3 S1 - 9x19mm. This is the civilian variant of the A1, which can be differentiated by its lack of the full-auto and burst positions on the fire selector.]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2010 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
* '''Country of Origin:''' Czech Republic&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.77}} with full magazine&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|660}} with stock extended, {{convert|mm|410}} with stock folded&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|196}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 30 or 20 round detachable box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-auto, three round burst, full-auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Television==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|[[Strike Back - Season 4]] || [[Robson Green]] || Lt. Col. Philip Locke || S1 with C-More Railway red dot sight / S04E09 || rowspan=&amp;quot;3&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Milauna Jackson]] || DEA Special Agent Kim Martinez || S1 with  Aimpoint Micro T-1 red dot sight / S04E09&lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Lukes]] || Sgt. Julia Richmond || S1 with  Aimpoint Micro T-1 red dot sight / S04E10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|''' Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;Scorpion EVO3&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || ||  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon: Future Soldier]] ||&amp;quot;Skorpion&amp;quot; || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||SCORPION EVO 3|| w/ various attachments  || Czech Armed Forces DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA III]] ||? ||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Black Ops II]] || Skorpion EVO III || w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4]] || CZ-3A1 || various optional attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[CZ]] - A list of all firearms manufactured by CZ. &lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760608</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=760608"/>
		<updated>2013-11-20T19:09:32Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Norinco QSZ-92-5.8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with a ghost ring iron sight attachment in one of the E3 trailers. It is the first unlockable handgun.[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The [[M1911 pistol series#M45 / MEU(SOC)|Colt 1911]] can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine.[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than other 9x19mm, .40 and .45 caliber pistols but benefits from having superior accuracy and a large 20 round magazine capacity. &lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. The weapon is not in the final game as of yet, though it may be included in future DLC.[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate has been slowed down to 900 rounds per minute, presumable for balance reasons. &lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It holds a magazine of 10 rounds with a round in the chamber. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon currently has 15 round magazine capacity, even though it had a 20 round capacity pre-release. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an [[FN P90#P90 TR|FN P90]] pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike it's 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==IMI MTAR-21==&lt;br /&gt;
A tan version of the [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|MTAR 21]] is to feature in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] is to feature in the upcoming China Rising DLC with an up-to-date rail system.&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-74M==&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74M]] is scheduled to appear in the upcoming China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International L96A1==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|L96A1]] will appear as an unlockable weapon in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=FN_Five-seveN&amp;diff=760607</id>
		<title>FN Five-seveN</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=FN_Five-seveN&amp;diff=760607"/>
		<updated>2013-11-20T19:06:39Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:FN-FiveSeven USG.jpg|thumb|right|330px|FN Five-seveN USG (U.S. Government) model - FN 5.7×28mm. This is the most common version of the Five-seveN in channels of commerce. It has a frame-mounted safety and an accessory rail. The FN Five-seveN isn't issued with a threaded barrel, but threaded barrels and sound suppressors are commercially available as aftermarket items.]]&lt;br /&gt;
[[Image:Five-seveN FDE.jpg|thumb|right|330px|FN Five-seveN FDE (Flat Dark Earth) - FN 5.7×28mm]]&lt;br /&gt;
[[Image:FN-Five-seveN.jpg|thumb|right|330px|FN Five-seveN original model, which is no longer produced - FN 5.7×28mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1998–present)''&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Semi-automatic pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' FN 5.7×28mm &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.3 lb (610 g)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.2 in (208 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.8 in (122 mm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10, 20 or 30 rounds&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-automatic&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The FN Five-seveN has appeared in the following films, television series, video games and anime:'''&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank]]'' || [[Jason Statham]] || Chev Chelios || Fitted with a suppressor and laser || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[G.I. Joe: Rise of Cobra]]'' || [[Ray Park]] || Snake Eyes || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gamer]]'' || [[Gerard Butler]] || John &amp;quot;Kable&amp;quot; Tillman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Faster#Lily.27s_Armory|Faster]]'' || || || Hanging in a closet of guns || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hit List]]'' || [[Cuba Gooding Jr]] || Jonas Arbor || || 2011&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlestar Galactica]]'' || || Colonial Military personnel || With underbarrel explosive launcher ||2004-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck]]'' || || Various Ring agents || Used with laser sight mounted on rail ||2007-2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V (2009)|V]]'' || || Ryan Nichols || In a safe in episode &amp;quot;John May&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice]]'' || Paul Blackthorne || Thomas O'Neill || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fringe]]'' ||[[Leonard Nimoy]] ||William Bell || || 2008-2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Human Target]]'' || || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Weapons]]'' || || FNH USA Representative ||USG || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sons of Anarchy]]'' || || || Sold to Mexican drug cartel || 2011 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Person of Interest - Season 1]]''||[[Elizabeth Marvel]] || Alice Corwin ||&amp;quot;Firewall&amp;quot; (S1E23) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike]]'' || ES Five Seven || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid (Game Boy Color)]]'' || || || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' ||5.7mm Belgian Pistol|| None || Black Thorn expansion || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell]]'' || 5.7mm pistol || Suppressor || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Condition Zero]]'' || ES Five Seven || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six 3: Raven Shield]]'' || AP Army || || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Source]]'' || ES Five Seven || || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  || ||old model || 2004&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Splinter Cell: Pandora Tomorrow]]'' || 5.7mm pistol || Suppressor and LAM device || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil 4]]'' || Punisher || || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell Chaos Theory|Splinter Cell: Chaos Theory]]'' || SC Pistol || Suppressor and EMP device || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hidden (VG)|The Hidden]]'' ||FN Fiveseven|||||| 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising]]'' || Carlito's handgun || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Double Agent]]'' || SC Pistol || Suppressor and EMP device || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;FN57&amp;quot; || With olive-drab frame || USG || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7.62 High Calibre]]'' || Five-seveN Tactical || Suppressor, flashlight and laser module || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike Online]]'' || ES FiveseveN || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 4: Guns Of The Patriots]]'' || || Fitted with flashlight || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MAG]]'' || F57 || || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM: US Navy SEALs Fireteam Bravo 3]]'' || F57 || Optional laser sight and/or suppressor || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Conviction]]'' || Five-seveN || Suppressor and optional laser sight || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SOCOM 4: US Navy SEALs]]'' || Unnamed in the game || None || Appears only in cutscenes ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alpha Protocol]]'' || &amp;quot;Samael&amp;quot; pistol series ||w/ various upgrades || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Juarez: The Cartel]]'' || Five-Seven || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' |||| || trailer only|| 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]]'' || Five-seveN || ||incorrect 15-round capacity || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Inc. Battlezone]]'' || FN 57 || w/ various attachments|| || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || Five-seveN || ||FDE finish|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Online]]'' || Five-seveN || w/ various accessories||FDE finish || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || 5.7 USG || w/ optional red dot sight, incendiary ammo, or laser sight||w/ compensator and 30-round magazine || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Counter-Strike: Global Offensive]]'' || Five-seveN || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Splinter Cell: Blacklist]]'' || 5.7 USG || w/ various mods||ODG || 2013&lt;br /&gt;
|- &lt;br /&gt;
| ''[[Battlefield 4]]'' || FN57 || various optional attachments || || 2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film/Television Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]]'' || Jose Croce|| || 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planetes]]'' || SDF terrorists || Futuristic variant with combination torch/LAM|| 2003-2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blassreiter]]'' || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]''||Jose Croce|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Canaan]]'' || Alphard || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shangri-La]]'' || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[FN Herstal]] - A list of all firearms manufactured by FN Herstal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=760605</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=760605"/>
		<updated>2013-11-20T19:00:35Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* SIG-Sauer P226 */ I know it looks odd, but that's actually the uncocked position for a SIG's hammer. I've fired one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| align=center style=&amp;quot;border: 2px solid #000000; background-color:transparent; padding:1px; width:60%;&amp;quot;	&lt;br /&gt;
|-	&lt;br /&gt;
|style=&amp;quot;background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;&amp;quot;|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag &amp;quot;IMFD&amp;quot;!'''	&lt;br /&gt;
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[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
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'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.&lt;br /&gt;
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'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. As the ability to mount sights to handguns does not return from ''[[Call of Duty: Black Ops 2|Black Ops II]]'' (except on the Raging Bull and the VBR PDW), the top rail serves no purpose.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in &amp;quot;Brave New World&amp;quot; and looks over the hastily renamed Hollywod sign. Note that unlike previous ''Infinity Ward'' games, the hammer is now correctly cocked.]]&lt;br /&gt;
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== MP-443 Grach ==&lt;br /&gt;
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The [[MP-443 Grach]] appears in-game with a custom reverse two-tone finish, and uses a 10-round or an incorrect 15-round magazine, instead of 17-round magazines. It is seen in the hands of Rorke in &amp;quot;Sin City&amp;quot; and used by enemies in &amp;quot;Severed Ties.&amp;quot; In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine.&lt;br /&gt;
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[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in &amp;quot;Severed Ties,&amp;quot; wondering when &amp;quot;Impact&amp;quot; became a proper noun. Note that unlike the M9, the hammer is never cocked back.]]&lt;br /&gt;
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== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds in multiplayer, although it's presumably chambered in 9x19mm; in singleplayer and Extinction mode it holds 12 rounds per magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R pistol - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue. Unlike the M9A1, the hammer is always uncocked.]]&lt;br /&gt;
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== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum&amp;quot;, despite the barrel marking clearly indicating that it is chambered in .454 Casull (which would make it a 5-shot revolver instead of 6). The barrel labels the weapon as a &amp;quot;Roaring Wolf,&amp;quot; presumably to avoid Taurus' trademark. It can be used in multiplayer and Extinction, where it operates in single-action mode. It appears only once in the campaign, in the hands of villain Rorke, then it is picked by Logan, and it is used in double-action mode instead. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]&lt;br /&gt;
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==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The VBR-Belgium PDW machine pistol, referred to as the &amp;quot;PDW,&amp;quot; appears late in the campaign in the mission &amp;quot;Severed Ties&amp;quot; during the section where the player character is Logan. In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in &amp;quot;Severed Ties.&amp;quot;]]&lt;br /&gt;
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
The in-game SMG category also includes the X95 Flattop and Vepr, despite that these are assault rifles.&lt;br /&gt;
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== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo K7]], referred to as the &amp;quot;K7,&amp;quot; is an uncommon weapon in singleplayer, appearing in the missions &amp;quot;Sin City&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the &amp;quot;silencer&amp;quot; attachment in multiplayer.&lt;br /&gt;
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[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of &amp;quot;Sin City;&amp;quot; note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
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==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the &amp;quot;Bizon,&amp;quot; and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the &amp;quot;extended mags&amp;quot; attachment does not get this up to the correct 64, instead giving only 54 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]&lt;br /&gt;
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==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. It incorrectly holds 32 rounds in campaign and extinction, and 34 in multiplayer, instead of the real 30-round capacity. In multiplayer, it is described as having &amp;quot;custom Armor-Piercing tungsten rounds&amp;quot;, which is relatively correct considering that the CBJ-MS's rounds are tungsten inserts set in a plastic sabot, giving the weapon a high muzzle velocity.   &lt;br /&gt;
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[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]&lt;br /&gt;
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==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
Logan starts with a [[TDI Vector]] in &amp;quot;Federation Day&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is incorrectly referred to in-game as the &amp;quot;Vector CRB,&amp;quot; which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in &amp;quot;Federation Day,&amp;quot; and is fitted with a Magpul AFG by default. It has a correct 30-round magazine in singleplayer and Extinction, but incorrectly 32 rounds in multiplayer (48 with extended mags)&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in &amp;quot;Federation Day,&amp;quot; glad that the high-tech future does not include security cameras.]]&lt;br /&gt;
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=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Gen 1 UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the &amp;quot;Tac-12.&amp;quot; The version shown in the game is the initial &amp;quot;Gen 1&amp;quot; variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3&amp;quot; shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the &amp;quot;windows&amp;quot; in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]&lt;br /&gt;
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==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6]], called the &amp;quot;FP6,&amp;quot; does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation (except by switching to another weapon or knifing). It is unclear why it doesn't have an &amp;quot;extended mags&amp;quot; attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]&lt;br /&gt;
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==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the &amp;quot;Bulldog,&amp;quot; is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is semi-automatic. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer it has an incorrect capacity of 6 rounds (9 with the &amp;quot;extended mags&amp;quot; attachment), and the underbarrel version has another erroneous capacity of 4 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in &amp;quot;No Man's Land&amp;quot; as he successfully secures the enemy's facilities.]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During &amp;quot;No Man's Land,&amp;quot; Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for &amp;quot;David&amp;quot;) come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in &amp;quot;End of the Line,&amp;quot; which in spite of the name is not the last mission.]]&lt;br /&gt;
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=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
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==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission &amp;quot;Brave New World,&amp;quot; used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of &amp;quot;Brave New World&amp;quot; as he and his brother make their way through an abandoned theatre.]]&lt;br /&gt;
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==AK-12==&lt;br /&gt;
&lt;br /&gt;
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the &amp;quot;extended mags&amp;quot; attachment), or 40 in Extinction mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]&lt;br /&gt;
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==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of &amp;quot;Atlas Falls&amp;quot; and throughout the underwater mission &amp;quot;Into the Deep.&amp;quot; It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]&lt;br /&gt;
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==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160]] is referred to as the &amp;quot;ARX-160&amp;quot; in game. In singleplayer, it is only seen in the outer space mission &amp;quot;Loki,&amp;quot; where it incorrectly fires in 2-round bursts; in other modes it is correctly shown as fully automatic. Unlike the X95, it defaults to its white &amp;quot;OSA&amp;quot; space skin in multiplayer. The magazine features odd black-cased rounds with &amp;quot;CO2&amp;quot; printed on them, possibly implying they are filled with pressurised gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine. In multiplayer, it includes a remarkably hideous built-in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.  &lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]&lt;br /&gt;
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in &amp;quot;Loki.&amp;quot; For some reason, the ARX-160 is the only weapon available during this level.]]&lt;br /&gt;
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== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 Bren==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the &amp;quot;SA 805.&amp;quot; It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is &amp;quot;painted on&amp;quot; as a texture, and is totally flat.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of &amp;quot;Brave New World,&amp;quot; after dealing with its former owner.]]&lt;br /&gt;
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==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The SC-2010, the Peruvian proposed upgrade for the [[FN FAL]], is called the &amp;quot;SC-2010&amp;quot; in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in &amp;quot;The Hunted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level &amp;quot;Legends Never Die,&amp;quot; Elias holds a FAD assault rifle.]]&lt;br /&gt;
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== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is referred to as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle&amp;quot;. It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of &amp;quot;All or Nothing,&amp;quot; equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the &amp;quot;light machine gun&amp;quot; category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the &amp;quot;IA-2,&amp;quot; and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in &amp;quot;Federation Day&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of &amp;quot;Federation Day.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the singleplayer levels &amp;quot;Ghost Stories&amp;quot; and &amp;quot;The Hunted.&amp;quot; The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine (which, likewise, would only be correct for the 9x19mm MTAR-21), while in multiplayer it has an even more incorrect 38-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun or the 5.56mm STANAG magazine used by the weapon, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR.&amp;quot; It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
Oddly, it is the only one of the the marksman rifles to actually mount its own scope in singleplayer; the three others all have an ACOG scope instead in their respective mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-556B ==&lt;br /&gt;
&lt;br /&gt;
The MSBS-556 bullpup assault rifle is called the &amp;quot;MSBS&amp;quot;; without addons it is burst fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-556B during &amp;quot;All or Nothing&amp;quot; as some carrier crewmen hastily invent something else for him to remotely control.]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington R5 RGP]] seems to be a service rifle for either the US military or the Ghost unit, being a starting weapon for the Ghosts in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;Atlas Falls;&amp;quot; it can also be found during &amp;quot;Homecoming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in &amp;quot;Homecoming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Vepr assault rifle ==&lt;br /&gt;
&lt;br /&gt;
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; in Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
Sniper rifles are now accompanied by a new &amp;quot;Marksman Rifle&amp;quot; category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA 2 and SVU-AS.&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the &amp;quot;Lynx&amp;quot; is one of the game's sniper rifles, and is seen in singleplayer in the missions &amp;quot;Clockwork&amp;quot;, where a suppressed version is a starting weapon for Logan, and &amp;quot;End of the Line&amp;quot; where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the &amp;quot;Heli Sniper&amp;quot; pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]&lt;br /&gt;
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in &amp;quot;End of the Line,&amp;quot; wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;L115.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in &amp;quot;No Man's Land.&amp;quot; Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a &amp;quot;Battle Hind&amp;quot; flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]&lt;br /&gt;
&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU Dragunov]] appears in the game. It is simply referred to as &amp;quot;SVU&amp;quot; in-game; while it mounts a bipod, it is not the correct one for an SVU-AS, instead seemingly being a standard Harris bipod mounted on the front of the handguard. In singleplayer it only appears in the final level, &amp;quot;The Ghost Killer,&amp;quot; where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags); while both would theoretically be possible using the extended 20 and 30 round magazines made for the SVU-A and SVU-AS, these were not produced in quantity, and the model still shows a standard Dragunov magazine anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu.jpg|thumb|none|400px|SVU Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU.]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission &amp;quot;Severed Ties.&amp;quot; It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Unlike in previous Call of Duty games, reloading a belt-fed machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. However, in a smiliar fashion to past Call of Duty games, the ammunition belt model does not accurately reflect rounds remaining. The exposed portion of the belt is a set model that, when running very low, will display more rounds in the belt then actually available to the player. The belt is still visible in reloading animations, even when all rounds have been expended.&lt;br /&gt;
&lt;br /&gt;
Since the minigun is not included in it, the &amp;quot;light machine guns&amp;quot; category is for once accurately named, since there are no GPMGs in the game; however, since the M27 IAR is functionally an assault rifle with a large magazine, it is listed with the other assault rifles on this page.&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;All or Nothing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[Image:CodGhosts-Ameli-1.jpg|thumb|600px|none|Elias holds a CETME Ameli with a red dot sight during &amp;quot;Legends Never Die&amp;quot; as he encounters someone who was clearly not a legend.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] appears as the &amp;quot;Minigun&amp;quot; in multiplayer and &amp;quot;Death Machine&amp;quot; in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random special weapon from air deliverable ammo crates. The minigun starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the minigun is an &amp;quot;Equaliser&amp;quot; option with only 100 rounds, and once activated cannot be reloaded or unequipped until the weapon is dry. In this mode it can be upgraded with skill points to a capacity of up to 200 rounds. Both versions of the weapon fire at only 750 rounds per minute, only a fraction of the rate of fire of a real minigun.&lt;br /&gt;
&lt;br /&gt;
Like the ''Black Ops II'' GAU-19, the ''Ghosts'' version tries to introduce an original variation on the now standard chainsaw grip, with a single overhead grip and the trigger shifted to the weapon's left side, resulting in a left-handed weapon. In contrast, the in-world model seems to be based on the ''T2'' configuration and features a centred trigger mechanism with a right-handed trigger.&lt;br /&gt;
&lt;br /&gt;
The weapon features several embellishments including a mounting rail on the left side of the Y-frame with a functionless device which appears to be a laser sight attached to it, a digital readout which appears to be an ammunition counter which is always stuck on 1,159, and additional clamps mounted around the lower sections of the barrels. The in-world model has an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Airsoft miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:CoDGhosts-Minigun-1.jpg|thumb|600px|none|The player character in Safeguard mode holds a minigun; note the oddly shaped Y-frame and left-handed trigger grip. Seemingly, the player character has to control recoil by jamming the back of the weapon into their hip.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit appears as the &amp;quot;Chain SAW;&amp;quot; in singleplayer, it appears only in the final level, &amp;quot;The Ghost Killer.&amp;quot; The weapon can only be fired from the hip and cannot equip any optics; using the aim button simply provides a slight zoom accompanied by a change in stance. In multiplayer it has a laser aiming module, but this is not present in any other mode. The underbarrel launcher mounted on the weapon is unusable; for some reason, equipping a grenade launcher will change the launcher model to an FN 40GL. The launcher is visually the same Spike's Tactical launcher depicted below, with the only alteration being the missing logo (replaced with a cocking handle turned into a safety and mounted on the wrong side) and a change from &amp;quot;37mm&amp;quot; to &amp;quot;40mm&amp;quot; in the text. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds), or 120 rounds if using the &amp;quot;extended mags&amp;quot; attachment. In Extinction mode however, it feeds from a correct 100-round belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and Spike's Tactical 37mm “Havoc” flare launcher - 5.56x45mm NATO / 37mm]]&lt;br /&gt;
[[Image:CoDGhosts-ChainSAW-1.jpg|thumb|600px|none|Logan holds a ChainSAW as he witnesses the player character from the previous level having way more fun than him.]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT]] light machine gun returns from ''Black Ops II''. It is occasionally seen in the hands of Federation soldiers in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:CoDGhosts-LSAT-1.jpg|thumb|600px|none|Making his daring escape from an abandoned Las Vegas, Logan takes a moment to relieve a Federation soldier of his LSAT.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS Launcher&amp;quot;. It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. In multiplayer, each rocket fired splits into two rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[Image:CoDGhosts-MAAWS-1.jpg|thumb|600px|none|During &amp;quot;Brave New World,&amp;quot; Logan finds himself wondering why someone would stick a Panzerfaust 3 rocket in the muzzle of a Carl Gustav.]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
The [[FN 40GL]] is used as the underbarrel grenade launcher for all assault rifles and light machine guns. It has no trigger, and is incorrectly loaded by putting a grenade into the muzzle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-40GL-1.jpg|thumb|none|600px|Luckily, Logan is too busy trying to eat a magazine to notice that his FN 40GL has no trigger.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the &amp;quot;MK32,&amp;quot; and appears in singleplayer only in the mission &amp;quot;Struck Down.&amp;quot; In single player it fires remote-detonated &amp;quot;sticky&amp;quot; grenades at the start of &amp;quot;Struck Down,&amp;quot; and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been fired; the player character will then reload it two rounds at a time. In Extinction the weapon appears as an &amp;quot;Equaliser&amp;quot; option, but is sometimes referred to as 'War Machine' when equipped, the name that was used for it in ''Black Ops II''. In Extinction the weapon fires point detonating grenades and once the cylinder is empty, the weapon is discarded. It cannot be unequipped until all ammunition has been expended. In multiplayer, the MGL appears as a standard secondary weapon under the launchers category. It functions differently in this mode, with a strange two-round burst mode and timed sticky grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:CoDGhosts-MGL-1.jpg|thumb|600px|none|Logan holds his MGL near the start of &amp;quot;Struck Down;&amp;quot; in this mission it is fitted with an EOTech sight, which was clearly not designed with this weapon in mind...]]&lt;br /&gt;
[[Image:CoDGhosts-MGL-2.jpg|thumb|600px|none|...since during a reload the left side ends up inside the the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3-IT==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]]-IT, a version with a dual-mode HEAT warhead designed to defeat reactive armour, is simply referred to as the &amp;quot;Panzerfaust.&amp;quot; The rocket is marked as a much older DM-10 HEAT round rather than the dual-mode version shown.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pzf3-it600.jpg|thumb|none|400px|Panzerfaust 3-IT with Dynarange computerised sight and dual-mode warhead - 60mm]]&lt;br /&gt;
[[Image:CoDGhosts-Panzerfaust-1.jpg|thumb|600px|none|Overcome with paranoia, Logan points his M9A1 at a Panzerfaust 3-IT.]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The RGM-40 Kastet grenade launcher, a standalone version of the GP launcher series, is called the &amp;quot;Kastet;&amp;quot; it is not found in singleplayer, and is in the &amp;quot;launchers&amp;quot; secondary weapon category in multiplayer. It does not use its iron sights at all, instead simply being bought slightly closer to the middle of the screen and zooming in.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[Image:CoDGhosts-Kastet-1.jpg|thumb|600px|none|Obeying the graffiti bird, the player character in multiplayer holds her RGM-40 Kastet after firing a shot at a hugely threatening truck.]]&lt;br /&gt;
&lt;br /&gt;
==Spike's Tactical Havoc Launcher==&lt;br /&gt;
&lt;br /&gt;
The KAC ChainSAW mounts an unusable 12-inch [[Spike's Tactical Havoc Launcher]] under the barrel, with the right-hand side of the trigger group shown on the left to avoid showing the Spike's Tactical logo. The text has been changed to say it is a 40mm launcher instead of 37mm; despite this, it cannot be used and if a grenade launcher attachment is mounted on the ChainSAW it will be replaced with an FN 40GL.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spike Tactical Havoc 12 inch.jpg|thumb|none|400px|Spike's Tactical Havoc Launcher, 12&amp;quot; barrel - 37mm]]&lt;br /&gt;
[[Image:CoDGhosts-Havoc-1.jpg|thumb|600px|none|Logan reloads his ChainSAW, showing off the underbarrel Havoc launcher. Note the safety on the wrong side. This is not a wholly accurate depiction of the right side of the Havoc though, as the developers have deleted the rotary safety catch leaving the markings behind making the cocking handle (which is purely a texture without a modelled handle) appear to be a safety catch.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is available in multiplayer as the &amp;quot;Thermobaric Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for &amp;quot;care package&amp;quot; rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional &amp;quot;Shock Claymores&amp;quot; are also used in the defence of the factory near the end of &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 flashbang grenade ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;concussion grenade&amp;quot; in multiplayer is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
A strange drone gun rig found in the mission &amp;quot;Clockwork&amp;quot; mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission &amp;quot;Clockwork&amp;quot; and on a helicopter during &amp;quot;Severed Ties.&amp;quot; They are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in &amp;quot;Homecoming.&amp;quot; These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the &amp;quot;Air Superiority Fighter&amp;quot; pointstreak, despite being a ground-attack plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-30 ==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch GMG]]s are seen mounted on an Abrams in &amp;quot;Legends Never Die&amp;quot; and are used as line launchers in &amp;quot;Federation Day.&amp;quot; The player never takes control of one.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|401px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
[[PK Machine Gun|PKT machine guns]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in &amp;quot;Birds of Prey.&amp;quot; The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including &amp;quot;Birds of Prey&amp;quot; where the player controls one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A2 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in &amp;quot;Homecoming.&amp;quot; In &amp;quot;Severed Ties&amp;quot; the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-2.jpg|thumb|none|600px|During &amp;quot;Severed Ties&amp;quot; one of the player characters commands an Abrams, equipped with an M240C and for some reason a headlamp and towing eyelet on the turret. Note the faint bar on the far right of the HUD; this says &amp;quot;Patriot-XM11,&amp;quot; an incorrect reference to the XM1111 Mid-Range Munition, a guided 120mm round for the Abrams which was cancelled in 2009. Here it is shown as a command-guided weapon primarily useful against helicopters.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in &amp;quot;Homecoming&amp;quot; and incorrectly referred to as a &amp;quot;minigun&amp;quot; in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in &amp;quot;All or Nothing,&amp;quot; and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in &amp;quot;Clockwork&amp;quot; and on the commander's hatch of the tank Badger One in &amp;quot;Severed Ties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon GDF-007==&lt;br /&gt;
&lt;br /&gt;
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels &amp;quot;Brave New World&amp;quot; and &amp;quot;Homecoming,&amp;quot; being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.&lt;br /&gt;
&lt;br /&gt;
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Skyshield==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Severed Ties,&amp;quot; the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to &amp;quot;Severed Ties&amp;quot; shows the five Skyshield guns protecting the Federation satellite uplink.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in &amp;quot;Into the Deep,&amp;quot; with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission &amp;quot;Struck Down,&amp;quot; fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of &amp;quot;Struck Down.&amp;quot; Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, &amp;quot;Battle Hind&amp;quot; helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African &amp;quot;Super Hind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beretta_92_pistol_series&amp;diff=760597</id>
		<title>Beretta 92 pistol series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beretta_92_pistol_series&amp;diff=760597"/>
		<updated>2013-11-20T18:45:12Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Beretta 92 and variants are used by the following actors in the following movies, TV series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
''NOTE: In the past, the Beretta 92F and 92FS have often been misnamed on IMFDB as &amp;quot;M92F&amp;quot; (as this page was originally titled), &amp;quot;M92FS&amp;quot;, or &amp;quot;92 FS&amp;quot; with a space in between the &amp;quot;92&amp;quot; and &amp;quot;FS&amp;quot;. '''These are incorrect names'''; the correct versions are '''&amp;quot;Beretta 92F&amp;quot;''' or '''&amp;quot;Beretta 92FS&amp;quot;''', as Beretta does not use the &amp;quot;M for Model&amp;quot; prefix on their weapons. Please do not use any of the mis-named versions on any future pages, and please correct older pages with this error.''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1975-present)&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 9x19mm (92 series), .40 S&amp;amp;W (96 series), 9x21mm IMI (98 series)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10,15,17,20 (92&amp;amp;98 series) 10,15,17,20 (90-Two) 10,11,12,13,15 (96 series) 10,13 (Compact L) 8 rounds (Compact M)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F/FS==&lt;br /&gt;
Also known as the M9 in U.S. military service (''however, there are few - if any- actual &amp;quot;M9s&amp;quot; seen in movies and TV shows; property masters and armorers always use the civilian 92FS, even when the pistols are seen in the hands of actors playing U.S. military personnel''). Four out of five branches of the military issue the Beretta M9; all five did until 2006 when the USCG adopted the [[SIG-Sauer P229]].&lt;br /&gt;
&lt;br /&gt;
Keep in mind that the Brazilian [[Taurus PT92]] and [[Taurus PT92#PT99|PT99]] are also used to stand-in for the Beretta 92F in some movies and TV shows, when the Beretta is not available.  For a description of the visual differences between the Beretta and the Taurus, visit the Taurus PT92 page.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|350px|right|Beretta 92F - 9x19mm.  The cosmetic differences are very slight and hard to see between this gun and the newer 92FS.  Most of the changes are the inner workings of the gun.]]&lt;br /&gt;
[[Image:Beretta92F EarlyModel.jpg‎|thumb|350px|right|Beretta 92F (Early Model) - 9x19mm (Other side showing &amp;quot;92F&amp;quot; on slide)  Other than the slim grip covers (the 92F is slightly different with a gloss black plastic, versus the 92FS) the pistol is difficult to tell apart from a 92FS.  The only real proof is the year a movie was made and whether or not the 92FS existed yet.]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|right|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Beretta92FS 2ToneType01.jpg|thumb|350px|right|Two-Tone Beretta 92FS - 9x19mm. This has a Stainless Slide on a standard Frame &amp;amp; Barrel.]]&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|right|350px|Beretta M9 - 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:92FS+M9Hybrid.jpg|thumb|right|350px|Current American made Beretta 92FS - 9x19mm. Note the slanted dust cover, recurved backstrap and hex grip screws which distinguish this from earlier versions.]]&lt;br /&gt;
[[Image:Beretta_two_tone-1-.jpg|thumb|350px|right|Prototype two-tone Beretta 92FS - 9x19mm. (This was a prototype before making an all American Beretta two-tone pistols.]]&lt;br /&gt;
[[File:Beretta 92FS Gold.jpg|thumb|right|350px|Gold Beretta 92FS - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1983 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.1 lbs (0.95 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.5 in (21.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 5 in (12.7 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White House Down]] '' || [[James Woods]] || USSS Agent Martin Walker |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Power of Few]]''  || [[Christopher Walken]] || Doke || 92F || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Power of Few]]''  || [[Derek Richardson]] || Shane || 92F || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Power of Few]]''  || [[Jordan Prentice]] || Brown || 92F || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Power of Few]]''  || [[Caleb Moody]] || Officer McCain || 92F || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Parker]] '' || [[Clifton Collins Jr.]] || Ross |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]] '' || [[Kellan Lutz]] || Jake Wilde |||| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]] '' || [[Verdi Solaiman]] || Ling || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Machete Kills]]'' || [[Demian Bichir]] || Mendez the Madman || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Good Day to Die Hard]]'' || [[Bruce Willis]] || John McClane || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''|| ||Various||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get the Gringo]]'' ||   ||  ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]]'' ||   ||  ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Suave Patria]]'' ||   ||  ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Thieves]]'' || [[Simon Yam]]  || Chen ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rise of the Zombies]]'' ||  ||  ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interview with a Hitman]]'' ||  || Assassin ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Conviction]]'' || [[Bren Foster]] || Bradley ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fire with Fire]]'' ||  ||  ||In gun stash||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lookout, The|The Lookout]]'' || [[Francis Renaud]] || Eric ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Luis Da Silva Jr.]] ||Large Vatos|||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Baytown Outlaws, The|The Baytown Outlaws]]'' || [[Paul Wesley]] ||FBI officer Reese|||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sweeney, The|The Sweeney]] '' || [[Kevin Michaels]] ||Makin Trebolt |||| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || [[Liam Neeson]] || Bryan Mills || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || Bad Guys || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Mike Seal]] || One-Percenter #5 - Ed || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Channing Tatum]] || Jenko || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Jonah Hill]] || Schmidt ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bourne Legacy]]'' || [[Jeremy Renner]] || Aaron Cross || Standard || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[God Bless America]]'' ||  || LAPD cops || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One for the Money]]'' || [[Jack Erdie]] || Flat Nose Louis || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One for the Money]]'' || [[Jarrod DiGiorgi]] || Ziggy Kuleska || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dictator]]'' || [[Sacha Baron Cohen]] || Admiral General Aladeen || gold plated || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Out (2012)]]'' || [[Alex van Warmerdam]] || Detective Andre|| possibly airsoft || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steve Niles' Remains]]'' ||[[Lance Reddick]] ||Ramsey || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Decisions]]'' ||  ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Run]]'' || [[Janet McTeer]] || Helen Bingham || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Faces in the Crowd]]'' || [[Julian McMahon]] || Sam Kerrest || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Faces in the Crowd]]'' || [[David Atrakchi]] || Lanyon / Tearjerk Jack || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Faces in the Crowd]]'' || [[Milla Jovovich]] || Anna Marchant ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Faces in the Crowd]]'' ||  || Policemen || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day]]''|| ||Iraqi insurgent||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cherry Bomb]]''|| ||Hitman||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heineken Kidnapping, The|The Heineken Kidnapping]]''|| ||CRS team||standing in for [[PAMAS G1]]||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Memorial Day]]''|| [[Corby Kelly]] || Derek Lodermeier || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seeking Justice]]'' || [[Dikran Tulaine]] || Sideburns || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]]'' || [[Jason Statham]] || Danny Bryce || anachronistic || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guard, The (2011)|The Guard]]''||  || Drug Smuggler || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]]''|| [[Rowan Atkinson]] || Johnny English || ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flypaper]]'' ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hangover Part II]]'' ||  || Undercover Agents || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Setup (2011)|Setup]]'' || [[50 Cent]] || Sonny || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Setup (2011)|Setup]]'' || [[Randy Couture]] || Petey || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' || [[Scott Adkins]] || Roland Flint ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' || [[Jean-Claude Van Damme]] || Vincent Brazil || Used with and without Suppressor  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' || [[Valentin Teodosiu]] || Blanchard || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' || [[Alin Panc]] || Kovacs || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' ||  || Bucharest police || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' ||  || bodyguards ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]'' ||   ||  ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Weekend]]''|| [[Malgorzata Socha]] ||Maja|| || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winter's Bone]]'' || [[Garret Dillahunt]] || Sheriff Baskin || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooked 2. Next Level (Na Igre 2. Novyy Uroven)]]'' ||  || various characters ||Used with and without Suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unthinkable]]'' || various || U.S. Army || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' || [[Djimon Hounsou]] || Curtie Church || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Elephant White]]'' ||  || several Thai thugs|| inox, two-toned and black versions || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nine Dead]]'' || [[Daniel Baldwin]] || Det. Seager || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nine Dead]]'' || Jon Eyez || Mark || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nine Dead]]'' ||  || Police||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || [[Joseph Gordon-Levitt]] || Arthur || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' ||  || Guards || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunt to Kill]]'' || [[Steve Austin]] || U.S. Border Patrol Agent Rhodes ||in holster only  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunt to Kill]]'' || [[Eric Roberts]] || U.S. Border Patrol Agent Davies ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alien Girl, The | The Alien Girl]]'' || [[Kirill Poluhin]] || Kid/Snot ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alien Girl, The | The Alien Girl]]'' || [[Evgeni Tkachuk]] || Whiz/Nimble ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alien Girl, The | The Alien Girl]]'' || [[Anatoli Otradnov]] || Beef/Weight ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alien Girl, The | The Alien Girl]]'' || [[Natalia Romanycheva]] || Alien ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alien Girl, The | The Alien Girl]]'' || [[Aleksandr Golubkov]] || Booger/Baby ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Perfect Host, The | The Perfect Host]]'' || [[David Hyde Pierce]] || Warwick Wilson ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Perfect Host, The | The Perfect Host]]'' || [[George Cheung]] || Convenience Store Owner||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Perfect Host, The | The Perfect Host]]'' || [[Brooke Anderson]] || Convenience Store Thief||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Perfect Host, The | The Perfect Host]]'' || [[Joseph Will]] || Det. Valdez ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The A-Team (2010)|The A-Team]]'' || || CIA Agent, US Army personnel || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The American]]'' || [[Samuli Vauramo]] || Swedish assassin || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Game of Death]]'' || || Policemen || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Sylvester Stallone]] || Barney Ross ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Takers]]'' || [[Matt Dillon]] || Det. Jack Welles || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Takers]]'' || [[Hayden Christensen]] || A.J. || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Other Guys]]'' ||  || Various henchmen || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MacGruber]]'' ||  || Henchman || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: No Remorse]]'' || [[Kathy Baker]] || Officer Rose Gammon || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: No Remorse]]'' || [[Kohl Sudduth]] || Officer Luther 'Suitcase' Simpson || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]]'' || [[Nicolas Cage]] || Big Daddy || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cop Out]]'' ||  || Juan || 92F || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survival of the Dead]]'' || [[Athena Karkanis]] || Tomboy || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Armored]]'' || [[Milo Ventimiglia]] || deputy sheriff || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Prophet]]'' || [[Tahar Rahim]] || Malik El Djebena || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interceptor (Zapreshchyonnaya Realnost), The|The Interceptor (Zapreshchyonnaya Realnost)]]'' || || Bandit || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Interceptor (Zapreshchyonnaya Realnost), The|The Interceptor (Zapreshchyonnaya Realnost)]]'' ||[[Igor Petrenko]] || Matvey Sobolev || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The International]]'' || [[Clive Owen]] || Louis Salinger || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Go Fast]]'' || [[Roschdy Zem]] || Marek / Slimane || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break: The Final Break]]'' || [[Wentworth Miller]] || Michael Scofield ||archive footage || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hooked (Na Igre)]]'' ||  || different characters || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Law Abiding Citizen]]'' || ||Philadelphia SWAT  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Give 'em Hell Malone]]'' ||  || Henchmen ||  ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Steven Seagal]] || Shane Daniels || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Jerry Wasserman]] || Sgt. Ritchie || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || [[Dan Rizzuto]] || Scar ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || || Chinese thug ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Dangerous Man]]'' || || State Trooper ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' || || police officers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gamer]]'' || [[Gerard Butler]]|| Kable / Tillman||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jesse Stone: Thin Ice]]'' || [[Kathy Baker]] || Officer Rose Gammon || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken]]'' || [[Liam Neeson]] || Bryan Mills  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' || [[Art Hsu]] || Johnny Vang || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' || various || L.A.P.D. officers || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crank: High Voltage]]'' || [[Jason Statham]] || Chev Chelios || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' || [[Christian Slater]] || Jimmy Dolan || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dolan's Cadillac]]'' || [[Greg Bryk]] || Chief ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wrong Turn 3: Left For Dead]]'' || [[Tamer Hassan]] || Chavez || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wrong Turn 3: Left For Dead]]'' || [[Tom Frederic]] || Nate || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wrong Turn 3: Left For Dead]]'' || [[Gil Kolirin]] || Floyd || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wrong Turn 3: Left For Dead]]'' || [[Bill Moody]] || Sheriff Carver || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Eb Lottimer]] || Tory Harris || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || || Various henchmen || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eleventh Hour, The|The Eleventh Hour]]'' || || || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[While She Was Out]]'' || [[Lukas Haas]] || Chuck || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[While She Was Out]]'' || [[Kim Basinger]] || Della || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken]]'' || [[Liam Neeson]] || Bryan Mills || Two Tone with stainless-steel Slide and black barrel || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ Ba'al: The Storm God ]]'' ||  || Museum guard || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]'' || [[Konstantin Khabenskiy]] || Anton Prachenko || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]'' || [[Vladimir Mashkov]] || Domovoy  || with and without sound supressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vantage Point]]'' || various || Police officers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Smart]]'' || [[Steve Carell]] || Agent 86 || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Day the Earth Stood Still, The (2008)|The Day the Earth Stood Still]]'' || || New Jersey state trooper || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hitler's Kaput! (Gitler kaput!)]]'' || [[Pavel Derevyanko]] || Standartenführer Shurenberg  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Traitor]]'' || [[Saïd Taghmaoui]] || Omar || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[MR 73]]'' || . || French national police officer || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' || various || corrupt police officers || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mad Money]]'' || various || Kansas City Police officers and detectives || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Invisible Target]]'' || [[Andy On]]  || Tien Yeng-Yee ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dragon Wars: D-War]]'' || various || L.A.P.D. officers || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gabriel]]'' || [[Andy Whitfield]] || Gabriel || dual-wielded with suppressors || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood Brothers (2007)|Blood Brothers]]'' ||  || gangster ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bourne Ultimatum]]'' || [[Matt Damon]] || Jason Bourne  || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lions for Lambs]]'' || [[Michael Peña]] || Ernest Rodriguez || FS standing in for M9 || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[I Am Legend]]'' || [[Will Smith]] || Lt. Col. Dr. Robert Neville  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[30 Days of Night]]'' || [[Josh Hartnett]] || Sheriff Oleson ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Flight of the Living Dead]]'' || || Various characters || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter]]'' || [[Mark Wahlberg]] || Bob Lee Swagger || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter]]'' || || Cops &amp;amp; Hitmen || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' || [[Anastasiya Zavorotnyuk]] || Lt. Col. Darya Vyacheslavovna ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' || [[Rony Kramer]] || Jaffad Ben Zayidi ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Apocalypse Code, The|The Apocalypse Code]]'' ||  || Various terrorists ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassin in Love]]'' || [[Nikolaj Coster-Waldau]] || Bjorn || w/ &amp;amp; w/o suppressor||  2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunt for Eagle One, The]]'' || || Various || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Philip Seymour Hoffman]] || Owen Davian || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Tom Cruise]] || Ethan Hunt || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperation]]'' || [[Tom Skerritt]] || John Marinville || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Few Days in September]]'' || [[Juliette Binoche]] || Irène Montano || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Few Days in September]]'' || [[Sara Forestier]] || Orlando || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[16 Blocks]]'' || various || Assassins  || fitted with suppressors || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sentinel]]'' ||  || An assassin || fitted with a suppressor || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]]'' || [[Kate Beckinsale]] ||Selene || w/ compensator || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]]'' || [[Scott Speedman]] || Michael || w/ compensator || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unknown]]'' || [[Chris Mulkey]] || Detective James Curtis || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unknown]]'' || [[Clayne Crawford]] || Detective Anderson || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Departed]]''||[[Mark Wahlberg]]||Det. Dignam|| with suppressor ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gangs of the Dead]]''|||||| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Attack Force]]'' || [[Andrew Bicknell]] || Robinson || Suppressed || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Man]]'' || [[Alex Ferns]] || Schmitt || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shadow Man]]'' || || Criminals || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|''[[Hard Candy]]'' || [[Patrick Wilson]] || Jeff Kohlver || || rowspan=&amp;quot;2&amp;quot;|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Ellen Page]] || Hayley Stark || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Eye]]'' || [[Rachel McAdams]]||Lisa Reisert||Suppressed||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Eye]]''||[[Brian Cox]]||Joe Reisert||Suppressed||2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Crash]]'' || [[Ryan Phillippe]] || Officer Hansen || ||  2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Danny Dyer]] || Frankie || suppressed || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Geoff Bell]] || Sammy ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Adam Bolton]] || Danny || suppressed || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Eddie Webber]] || Ronnie || suppressed || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Three Burials of Melquiades Estrada, The|The Three Burials of Melquiades Estrada]]'' || [[Barry Pepper]] || Mike Norton ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Fun with Dick and Jane (2005)|Fun with Dick and Jane]]'' || || Police officers || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Mechanik]]'' || [[Dolph Lundgren]] || Nick Cherenko || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Mechanik]]'' || [[Assen Blatechki]] || Yuri || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[The Mechanik]]'' || various || thugs, mobsters and hitmen || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Abominable]]'' || various || Flatwoods Police Dept. officers  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Anthony Zimmer]]'' ||  || Policeman ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jarhead]]'' || various || U.S. Marines || FS standing in for M9 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lord of War]]'' || [[Jared Leto]] || Vitaly Orlov ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || [[Robert Miano]] || Bruno || suppressed || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || Troy Brenna || Vincent's Bodyguard #3 ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || Dennis Keiffer || Garret's Gang #2 ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' || David Frye || Cop ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Today You Die]]'' ||  || security guard ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Curtis Morgan]] || SPC Tyler Jackson || 92FS standing in for the M9 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Brett Ryan]] || SPC Romeo || 92FS standing in for the M9 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Paul Sturino]] || PFC Dowdy || 92FS standing in for the M9 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Michael Belisaro]] || PFC Johnson || 92FS standing in for the M9 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Jordan Brown]] || SPC Cohen || 92FS standing in for the M9 || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' || [[Vince Salonia]] || Lt. Ahmed ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American Soldiers: A Day in Iraq]]'' ||  || Undercover Iraqi insurgent ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Cutter]]'' || [[Daniel Bernhardt]] || Dirk || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Bourne Supremacy]]'' || [[Matt Damon]] || Jason Bourne  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torque]] ||   || henchmen ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[36th Precinct]]'' || [[Daniel Auteuil]] || Léo Vrinks ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[36th Precinct]]'' || [[Alain Figlarz]] || Francis Horn ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moscow Heat]]'' || [[Adrian Paul]] || Andrew Chambers || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Moscow Heat]]'' || [[Robert Madrid]] || Rudy Sousa || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (film)| S.W.A.T.]]'' || various || L.A.P.D. officers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T. (film)| S.W.A.T.]]'' ||  || Montel cronie || fitted with suppressor  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 3: Rise of the Machines]]'' || [[Kristanna Loken]] || T-X ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' || [[Vin Diesel]] || DEA Agent Sean Vetter ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' || [[Larenz Tate]] || DEA Agent Demetrius Hicks ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Job, The|The Job]]'' || [[Daryl Hannah]] || CJ March || suppressed  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dreamcatcher]]'' ||  || Truck driver ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale II: Requiem]]'' || various || Japanese soldiers ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix Revolutions]]'' || various || Nightclub guards ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld]]'' || [[Kate Beckinsale]] || Selene  || fitted with compensators and modified to fire full auto || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bone Snatcher, The|The Bone Snatcher]]'' || [[Patrick Lyster]] || Johan  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollywood Homicide]]'' || [[Josh Hartnett]] || Detective K.C. Calden ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Belly of the Beast]]'' || [[Byron Mann]] || Sunti || Suppressed || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Belly of the Beast]]'' || [[Patrick Robinson]] || Leon Washington || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Belly of the Beast]]'' || || Hitmen and plainclothes Bangkok police officers || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]]'' || [[Stephan Dorff]] || Slim || Extended barrel || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[xXx]]'' ||  || N.S.A. agent posing as a robber ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dark Blue]]'' || [[Michael Michele]] || L.A.P.D. Detective Sergeant Williamson  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avenging Angelo]]'' || [[Sylvester Stallone]] || Frankie Delano || Held this gun in the promotional materials || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avenging Angelo]]'' || [[Raoul Bova]] || Gianni Carboni || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2009: Lost Memories]]'' ||  ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[8 Mile]]'' || [[Anthony Mackie]] || Papa Doc ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Old Men in New Cars]]'' || [[Kim Bodnia]] || Harald Blixen || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[WiseGirls]]'' || [[Saul Stein]] || Umberto || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Heart]]'' || [[Jeff Fahey]] || Phil || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Heart]]'' || [[Nastassja Kinski]] || Linda Cross || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Eyes]]'' || [[Jennifer Lopez]] || Sharon Pogue ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Carter (2001)|Get Carter]]'' || [[Sylvester Stallone]] || Jack Carter ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lara Croft: Tomb Raider]]'' || [[Daniel Craig]] || Alex West ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Planet of the Apes (2001)|Planet of the Apes]]'' ||  || Ape Police ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]]'' || various || U.S. Army Rangers   || FS standing in for M9 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man]]'' || various || N.Y.P.D. officers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day]]'' || [[Ethan Hawke]] || Officer Jake Hoyt ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' || various || U.S. Marines || FS standing in for M9 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghosts of Mars]]'' || [[Clea DuVall]] || Officer Bashira Kincaid || Two Tone || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ticker]]'' || [[Milos Milicevic]] || Milos ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ticker]]'' ||  || San Francisco P.D. Officers ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Evolution]]'' || [[Seann William Scott]] and various || Wayne Gray/U.S. Army personnel || Standing in for M9 || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The One]]'' || [[Jet Li]] || Gabriel Law ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Left Behind: The Movie]]'' || [[Gordon Currie]] || Nicolae Carpathia ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2]]'' || [[Viktor Sukhorukov]] || Victor Bagrov ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2]]'' || various || American cops ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Mother, the Spy]]'' || [[Marcus Hondro]] || Vasquez´s henchman || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Mother, the Spy]]'' || [[Dyan Cannon]] || Gloria Shaeffer  || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men]]'' || various || N.Y.P.D. officers ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Right Temptation, The|The Right Temptation]]'' || [[Patrick O'Neal]]  || Carl ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Right Temptation, The|The Right Temptation]]'' ||  || Carl´s henchman ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Crew (2000)|The Crew]]'' || [[Carlos Gómez]] || Miguel ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys Don't Cry (2000)]]'' || [[Miroslaw Zbrojewicz]] ||Andrzej 'Grucha'|||| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boys Don't Cry (2000)]]'' || ||Policeman|||| 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 2: Texas Blood Money]]'' || [[Robert Patrick]] || Buck || ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[From Dusk Till Dawn 2: Texas Blood Money]]'' || [[Brett Harrelson]] || Ray-Bob || ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || [[John Travolta]] || Paul Brenner ||  ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[General's Daughter, The|The General's Daughter]]'' || [[Timothy Hutton]] || Colonel Kent ||  ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Diplomatic Siege]]'' || [[Mihai Baranga]] || Dushan || ||1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Magnolia]]'' || [[John C. Reilly]]|| Officer Kurring || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boondock Saints]]'' || [[Sean Patrick Flanery]] || Connor MacManus  || fitted with suppressors || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boondock Saints]]'' || [[Norman Reedus]] || Murphy MacManus  || fitted with suppressors || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Boondock Saints]]'' || [[David Della Rocco]] || Rocco (&amp;quot;the Funny Man&amp;quot;)  || fitted with suppressors || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || [[Kim Bodnia]] || Harald Blixen ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || [[Dejan Cukic]] || Arvid Blixen ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In China They Eat Dogs]]'' || [[Slavko Libovic]] || Ratco ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Corruptor]]'' || [[Chow Yun-Fat]] || Detective Nick Chen || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eye of the Beholder]]'' || || Chicago cop || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Matrix]]'' || [[Keanu Reeves]] || Neo || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Streak]]'' || [[Martin Lawrence]] || Miles Logan || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[One Tough Cop]]'' || [[Paul Guilfoyle]] || Frankie Salvino || ||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy of the State]]'' || [[Scott Caan]] || Jones  || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Siege]]'' || various || U.S. Army soldiers || FS standing in for M9 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Replacement Killers]]'' || [[Chow Yun-Fat]] || John Lee || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Mark Boone Junior]] || Stykes || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Raynor Scheine]] || Fuller || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Karl Geary]] || Bosch || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Peter Francis James]] || Lawrence || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Jonathan Hadary]] || St John || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Paul Calderon]] || Boulez || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Montana]]'' || [[Richard Zobel]] || Simms || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Point Blank (1998)|Point Blank]]'' || [[Kevin Gage]] || Joe Ray || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Point Blank (1998)|Point Blank]]'' || [[Mickey Rourke]] || Rudy Ray || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Point Blank (1998)|Point Blank]]'' || Werner Schreyer || Billy || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American History X]]'' || [[Jason Bose Smith]] || Little Henry  || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American History X]]'' || || carjacker  || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[American History X]]'' || various || LAPD officers  || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 4]]'' || [[Mel Gibson]] || Detective Martin Riggs || fitted with a laser sight || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' || [[Jackie Chan]] || Chief Inspector Lee || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' || various || FBI Agents  || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savior]]'' || [[Dennis Quaid]] || Guy || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Savior]]'' || [[Stellan Skarsgard]] || Peter Dominic || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Big Hit]]'' || [[Lou Diamond Phillips]] || Cisco || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Three Kings]]'' || various || U.S. Army soldiers || FS standing in for M9 || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Phantoms]]'' || uncredited || Deputy Paul Henderson ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[U-Turn]]''||[[Sean Penn]]||Bobby Cooper||  ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[U-Turn]]''||[[Jennifer Lopez]]||Grace McKenna||  ||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Volcano]]'' || various || L.A.P.D. officers ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakdown]]'' || [[M.C. Gainey]] || Earl ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heaven's Burning]]'' || [[Robert Mammone]] || Mahood ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Face/Off]]'' || [[Nicolas Cage]] || Castor Troy ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Face/Off]]'' || [[Dominique Swain]] || Jamie Archer ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Nick Mancuso]] || Det. John Shepard || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Richard Grieco]] || Rex || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Steven Ford]] || Lt. Carpenter || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Thomas Mikal Ford]] || Det. Siegel || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || [[Randy Crowder]] || Lt. Fuller || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Against the Law]]'' || || Police officers and detectives || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Juror, The|The Juror]]'' || || Buffano´s bodyguard ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Profile for Murder]]'' || [[Joan Severance]] || Dr. Hanna Carras ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chain Reaction]]'' || [[Keanu Reeves]] || Eddie Kasalivich ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chain Reaction]]''||[[Neil Flynn]]||Wisconsin State Trooper Nemitz|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Darkman III: Die Darkman Die]]'' || [[Nigel Bennett]] || Nico  ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' || [[Adam Baldwin]] || Major Mitchell || FS standing in for M9 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' || various || U.S. military and Secret Service personnel || FS standing in for M9 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Sean Connery]] || John Patrick Mason || FS standing in for M9, fitted with a tactical flashlight || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Nicolas Cage]] || FBI Agent Stanley Goodspeed  || FS standing in for M9, fitted with a tactical flashlight || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || various || U.S. Navy S.E.A.L.S. || FS standing in for M9 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Courage Under Fire]]'' || various || U.S. Army soldiers || FS standing in for M9 || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nemesis III: Prey Harder]]'' || [[Sue Price]] || Alex Sinclair ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nemesis 4: Death Angel]]'' || [[Sue Price]] || Alex Sinclair ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' || [[Samuel L. Jackson]] || Mitch Hennessy || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bounty Hunters]]'' || [[Michael Dudikoff]] || Jersey || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bounty Hunters]]'' || [[Lisa Howard]] || B.B. || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bounty Hunters]]'' || || Various mobsters || || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' || [[Byron Mann]] || Koh ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' || [[Masaya Katô]] || Ryuji Hanada ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crying Freeman]]'' ||  || Triad and Yakuza henchmen ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twelve Monkeys]]''||  ||Various characters|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Coldblooded]]''|| Cosmo ||[[Jason Priestley]]|| ||1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nemesis 2: Nebula]]'' || [[Sue Price]] || Alex Sinclair ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || [[Ben Kingsley]] || Xavier Fitch ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Species]]'' || [[Michael Madsen]] || Preston Lennox ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard with a Vengeance]]'' || [[Bruce Willis]] || Lt. John McClane  ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Haine]]'' || various || Undercover Officers  ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || [[Mykelti Williamson]] || Sgt. Drucker  ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heat]]'' || various || L.A.P.D. officers  ||  || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Michael Dudikoff]] || Major Toliver || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Demetrius Navarro]] || Lopez || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[David Barry Gray]] || Lamb || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Cary-Hiroyuki Tagawa]] || Vinh Moc || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Soldier Boyz]]'' || [[Nicole Hansen]] || Gabrielle Prescott || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No Way Back (1995)|No Way Back]]'' || [[Etsushi Toyokawa]] || Yuji Kobayashi || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || Neo Nazi terrorists || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Man Standing (1995)]]'' || [[Jeff Wincott]] || Kurt Bellmore || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Man Standing (1995)]]'' || [[Robert LaSardo]] || Kazz || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Man Standing (1995)]]'' || || Criminals and police || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Jeff Wincott]] || Alec McNeil || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Patrick Kilpatrick]] || Stein Kruger || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Michael Shaner]] || Roy || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Mimi Craven]] || Lynne Tolbert || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Leo Lee]] || Nakata || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Anthony Dean Fields]] || Wood || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Open Fire]]'' || [[Jeff Ward]] || Jackson || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Leon (The Professional)]]'' || [[Jean Reno]] || Leon || Customized with Compensators &amp;amp; suppressors || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Tiger]]'' || [[Sal Lopez]] || Luis || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Tiger]]'' || [[Ryo Ishibashi]] || Gan || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Tiger]]'' || [[Yuji Okumoto]] || Det. Lt. Sakagami || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Tiger]]'' || [[Toru Nakamura]] || Seiji || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blue Tiger]]'' || || Police officers, Yakuza mobsters ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pigs 2 (Psy 2: Ostatnia krew)]]'' || [[Boguslaw Linda]] || Franz Maurer ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blink]]'' ||[[Madeleine Stowe]] || Emma Brody ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blink]]'' ||[[Aidan Quinn]] || Detective John Hallstrom ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blink]]'' || || Police officers ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Army Now]]'' || [[Esai Morales]] || Staff Sergeant Stern || FS standing in for M9 || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Men of War]]'' || [[Anthony John Denison]] || Jimmy G || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beverly Hills Cop III]]''||[[Jon Tenney]]||Levine||||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[South Central]]'' || [[Glenn Plummer]] || Bobby || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jingle All the Way]]'' || various || Minneapolis P.D. officers ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Another Stakeout]]'' || [[Blu Mankuma]] || Det. Willis ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jennifer Eight]]'' || [[Andy Garcia]] || Sgt. John Berlin ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Demolition Man]]'' || [[Sylvester Stallone]] || John Spartan ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strange Days]]'' || [[Angela Bassett]] || Lornette 'Mace' Mason ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strange Days]]'' || [[Michael Wincott]] || Philo's man ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Fire]]'' || Extras || L.A.P.D. ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Needful Things]]'' || [[Ed Harris]] || Sheriff Pangborn ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' ||  || Rehab officers and OCP Security Concepts guards || 92FS || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arizona Dream]]'' || [[Johnny Depp]] || Axel Blackmar ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Arizona Dream]]'' || [[Vincent Gallo]] || Paul Leger ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snake Eater III: His Law]]'' || [[Lorenzo Lamas]] || &amp;quot;Soldier&amp;quot; Jack Kelly || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]''||[[Brandon Lee]]||Jake Lo|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]''||[[Kate Hodge]]||Det. Karla Withers|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]''||[[François Chau]]||Det. Farris|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]''||[[Tzi Ma]]||Kinman Tau|| ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Democratic Terrorist]]''|| [[Stellan Skarsgård]] || Carl Hamilton || ||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Law]]'' || [[Michael Madsen]] || Blood|| nickel plated, wood grips || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beyond the Law]]'' || [[Leon Rippy]] || Virgil||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]]'' || [[Chow Yun-Fat]] || Tequila Yuen ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unlawful Entry]]'' || [[Roger E. Mosley]] || Officer Roy Cole || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sneakers]]'' ||  || N.S.A. Agent||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 3]]'' || [[Mel Gibson]] || Detective Martin Riggs ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 3]]'' || [[Rene Russo]] || Sergeant Lorna Cole ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 3]]'' || various || L.A.P.D. officers ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]]'' || [[Tony Leung]] || Alan ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' ||  ||  ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' || [[Robert Patrick]] || T-1000 ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator 2: Judgement Day]]'' ||  || LAPD officers ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Homicide (1991)|Homicide]]''||[[Ving Rhames]]||Randolph||||1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' ||  ||  ||  || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[If Looks Could Kill]]'' || [[Travis Swords]] || Kelly || Fitted with suppressor || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[If Looks Could Kill]]'' || [[Richard Grieco]] || Michael Corben || Promotional shots || 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[By Dawn's Early Light]] || [[Glenn Withrow]] || Tyler ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[By Dawn's Early Light]] ||  || US Secret Service Agent ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard 2]]'' || [[Bruce Willis]] || Lt. John McClane ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperate Hours]]'' || [[John Finn]] || F.B.I. Agent Lexington ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Narrow Margin]]'' || [[Gene Hackman]] || Dept. DA Robert Caulfield ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Impulse]]'' || [[Theresa Russell]] || Lottie Mason || 92F || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Impulse]]'' || [[George Dzundza]] || Lt. Joe Morgan || 92F || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Impulse]]'' || || L.A.P.D. officers  || 92F || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Grace]]'' || [[Ed Harris]] || Frankie ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snake Eater II: The Drug Buster]]'' || [[Lorenzo Lamas]] || &amp;quot;Soldier&amp;quot; Jack Kelly || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snake Eater II: The Drug Buster]]'' || || Mobsters || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Next of Kin]] || [[Patrick Swayze]] || Truman Gates || 92F (nickel-plated) || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Package]]'' ||[[Tommy Lee Jones]] ||Boyette||. || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 2]]'' || [[Mel Gibson]] || Detective Martin Riggs ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Code Name Coq Rouge (Täcknamn Coq Rouge)]]'' || [[Stellan Skarsgård]] || Carl Hamilton || 92F || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Killer]]'' || [[Chow Yun-Fat]] || Ah Jong || 92F || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || [[Bruce Willis]] || Lt. John McClane  || 92F || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Heat]]'' || [[Tengiz Borisoff]] || Josip Barada || 92F || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || [[Alan Rickman]] || Hans Gruber  || 92F || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' || [[Alexander Godunov]] || Karl  || 92F || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Hard]]'' ||  || L.A.P.D. SWAT officer  || 92F || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tequila Sunrise]]'' || [[Raul Julia]] || Escalante ||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In the Line of Duty: The FBI Murders]]'' || various || FBI Agents || 92F (continuity error) || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Above the Law]]'' || [[Steven Seagal]] || Nico Toscani||  || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hero and the Terror]]'' || [[Chuck Norris]] || Danny O'Brien || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon]]'' || [[Mel Gibson]] || Detective Martin Riggs || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Sean Sullivan]] || The gun dealer || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Who's That Girl]]'' || [[Madonna]] || Nikki Finn || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop]]'' || [[Jesse D. Goins]] || Joe Cox || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ishtar]]'' || || Secret policeman || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Extreme Prejudice]]'' || [[Larry B. Scott]] || Sgt. Charles Biddle || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hidden, The|The Hidden]]'' || [[Ed O'Ross]] || Detective Cliff Willis || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop]]'' ||  || One of Sal's thugs || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow II]]'' || [[Chow Yun-Fat]] || Ken Gor || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow II]]'' || [[Ti Lung]] || Sung Tse Ho || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow II]]'' || [[Leslie Cheung]] || Sung Tse Kit || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow II]]'' || [[Dean Shek]] || Lung Si || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow II]]'' || [[Shing Fui-On]] || Ko's Right Hand Man || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow II]]'' || [[Ming Yan Lung]] || Chong || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow II]]'' || Shan Kwan|| Ko Ying Pui || 92F || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow]]'' || [[Chow Yun-Fat]] || Mark Gor || 92F || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow]]'' || [[Ti Lung]] || Sung Tse Ho || 92F || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow]]'' || [[Waise Lee]] || Shing || 92F || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow]]'' || [[Leslie Cheung]] || Sung Tse Kit || 92F || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Better Tomorrow]]'' || various || Triad gang members || 92F || 1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spenser: For Hire]]'' || [[Robert Urich]] || Spenser ||   || 1985 - 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silk Stalkings]]'' || [[Mitzi Kapture]] || Rita ||  || 1991 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stand, The|The Stand]]'' || || Arizona State Trooper ||   || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bugs]]'' || ||  ||  &amp;quot;A Sporting Chance&amp;quot; || 1995 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' || [[David James Elliott]] || Lt. Cmdr. Harmon &amp;quot;Harm&amp;quot; Rabb, Jr. ||   || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' || [[Catherine Bell]] || Lt. Col. Sarah &amp;quot;Mac&amp;quot; Mackenzie ||   || 1996 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' || [[John M. Jackson]] || Adm. A.J. Chegwidden ||  || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG]]'' ||  || U.S. military personnel || || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG - Season 1]]'' || [[Tracey Needham]] || Lt. J.G. Meg Austin ||  || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[JAG - Season 1]]'' || [[Andrea Thompson]] || Cdr. Alison Krennick ||  || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: Voyager]]'' || || Militant extremists || &amp;quot;Future's End&amp;quot; || 1995 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || || Various characters ||  || 1996 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' || [[Amanda Tapping]] || Maj. Samantha Carter ||   || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' || [[Michael Shanks]] || Dr. Daniel Jackson || || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' || [[Claudia Black]] || Vala Mal Doran||  || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stargate: SG1]]'' ||[[Dan Castellaneta]] || Joe Spencer || &amp;quot;Citizen Joe&amp;quot; || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Stargate: SG1]]'' || || U.S. military personnel ||   || 1997 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' ||[[Johnathan LaPaglia]] || Frank Parker ||   || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' ||[[Don Franklin]] || Cpt. Craig Donovan ||   || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Days]]'' || || U.S. Military personnel ||   || 1998 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]''||[[Michael Imperioli]] || Christopher Moltisanti ||  &amp;quot;A Hit is A Hit&amp;quot;;  With silencer || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]''||[[Tony Sirico]] || Paulie &amp;quot;Walnuts&amp;quot; Gualtieri ||   || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]''||[[James Gandolfini]] || Tony Soprano || &amp;quot;The Test Dream&amp;quot;; With silencer || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]''||[[Joseph R. Gannascoli]] || Vito Spatafore || &amp;quot;Mr. and Mrs. John Sacrimoni Reqiest...&amp;quot; || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sopranos, The|The Sopranos]]''|| || Hitmen || &amp;quot;Whitecaps&amp;quot;  || 1999 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Crime Scene Investigation]]'' || || Homeowner ||  With two-tone finish || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24]]'' || [[Kiefer Sutherland]] || CTU Agent Jack Bauer ||  || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Robbery Homicide Division]]'' |||| L.A.P.D. officers ||   || 2002 - 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' || || Various||   || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mail Call]]'' || || U.S. Soldiers ||  M9 || 2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monk]]'' ||[[Tony Shalhoub]] ||Monk|| ||2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monk]]''||[[Emmanuelle Vaugier]] ||Pat||  ||2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monk]]''||[[Ted Levine]]||Capt. Leland Stottlemeyer || ||2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monk]]''||[[Jason Gray-Stanford]]||Lt. Randy Disher|| ||2002 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brigada]]'' || [[Sergey Bezrukov]] || Sasha Belov || Disguised cigarette lighter || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' ||[[Jonathan Togo]] || Ryan Wolfe ||   || 2002 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || [[Tom Sizemore]] || Private Investigator Kurt Rossi || &amp;quot;Down to the Wire&amp;quot; || 2002 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami]]'' || || MDPD Officers  ||   || 2002 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Cap]]'' ||  || Bank Robber ||  || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Naval Criminal Investigative Service]]'' ||[[Daniel Roebuck]] || Matthew Lake || &amp;quot;Boxed In&amp;quot;  || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Naval Criminal Investigative Service]]'' || [[Lauren Holly]]||Directer Jenny Shepard|| ||2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Naval Criminal Investigative Service]]'' || [[Cote de Pablo]] || Ziva David ||   || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: Naval Criminal Investigative Service]]'' || [[Rudolf Martin]] || Ari Haswari ||  &amp;quot;Kill Ari Pt. 2&amp;quot; || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 3]]'' || || Gangster  ||  (S3E12)|| 2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 3]]'' || [[Jonathan Togo]] || Det. Ryan Wolfe  ||  || 2004 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Terry O'Quinn]] || John Locke ||   || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Harold Perrineau]] || Michael Dawson ||   || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Michelle Rodriguez]] || Ana-Lucia ||   || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Matthew Fox]] || Jack Shephard ||  || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Yunjin Kim]] || Jin Kwon ||   || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Elizabeth Mitchell]] || Juliet Burke ||  || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost]]'' ||[[Naveen Andrews]] || Sayid Jarrah || ' Switches with [[Non Guns#Beretta 92F|Non-Gun]] || 2004 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archangel]]'' ||[[Igor Filippov]] || Major Kretov ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archangel]]'' |||| Henchman ||  w/ and w/o suppressor || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Over There]]'' || [[Currie Graham]] || Cpl. Shaver ||   || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4]]'' || [[Jonathan Togo]] || Det. Ryan Wolfe  ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4]]'' ||[[James Badge Dale]] || Henry Darius  ||  (S4E01) || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4]]'' |||| Security guard  ||  (S4E09) || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4]]'' |||| Bank robbers  ||  (S4E14) || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name is Earl]]'' || || various ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 1]]'' ||  || Cops, Prison Guards ||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 1]]'' || [[Daniel Hugh Kelly]] || Sheriff Jake Devins || &amp;quot;Dead In The Water&amp;quot; (S01E03)  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 1]]'' || [[Peter Benson]] || Officer Walter Kelly ||&amp;quot;Asylum&amp;quot; (S01E10)  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 1]]'' || [[Jessica Steen]] || Officer Kathleen Hudak ||&amp;quot;The Benders&amp;quot; (S01E15)  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 1]]'' || [[Jensen Ackles]] || Dean Winchester ||&amp;quot;Shadow&amp;quot; (S01E16)  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 1]]'' || [[Jared Padalecki]] || Sam Winchester ||&amp;quot;Shadow&amp;quot; (S01E16)  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 1]]'' || Various ||Police officers||  || 2005 - 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || || Terrorist ||   || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || || Bank Guard ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Criminal Minds]]'' || || Police officers ||  || 2005 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' || || Prison Guards ||   || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' || [[Wentworth Miller]] || Michael Scofield ||   || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' || [[José Zúñiga]] || Coyote || || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 2]]'' || [[Robert Knepper]] || T-Bag ||   || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 2]]'' || [[Charles Malik Whitfield]] || FBI Agent Victor Henricksen||&amp;quot;Nightshifter&amp;quot; (S02E12) || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 2]]'' || [[Jensen Ackles]] || Dean Winchester ||&amp;quot;Born Under A Bad Sign&amp;quot; (S02E14)  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 2]]'' || [[Jared Padalecki]] || Sam Winchester ||&amp;quot;Born Under A Bad Sign&amp;quot; (S02E14)  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 2]]'' || Various ||Police officers||  || 2006 - 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||[[Lennie James]] || Robert Hawkins ||  With &amp;amp; without silencer || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||[[Gerald McRaney]] || Johnston Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||[[Skeet Ulrich]] || Jake Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||[[Kenneth Mitchell]] || Eric Green ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||[[Brad Beyer]] || Stanley Richmond ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jericho (TV series)|Jericho]]'' ||[[Richard Speight, Jr.]] || Bill Kohler ||  || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Psych]]''|| [[Maggie Lawson]] || Detective Juliet O'Hara ||  || 2006 - ???? &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bionic Woman]]'' || [[Will Yun Lee]] || Jae Kim ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bionic Woman]]'' || [[Isaiah Washington]] || Antonio Pope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bionic Woman]]'' || [[Jordan Bridges]] || Tom Hastings ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bionic Woman]]'' || [[Aleks Paunovic]] || BG Assault Team Leader Curtis ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bionic Woman]]'' || || Berkut Group Tactical officers ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kill Point, The|The Kill Point]]'' ||[[Donnie Wahlberg]] || Captain Horst Cali ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Painkiller Jane]]'' ||[[Kristanna Loken]] || DEA Agent Jane Vasco ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
|  ''[[Sea Patrol]]'' || || smuggler ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 3]]'' || [[Carlos Compean]] || Col. Escamilla ||   || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 3]]'' || [[Stoney Westmoreland]] ||Sheriff Melvin Dodd||&amp;quot;Jus In Bello&amp;quot; (S03E12)  || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 3]]'' || [[Tyler McClendon]] ||Deputy Phil Amici|| &amp;quot;Jus In Bello&amp;quot; (S03E12) || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 3]]'' || Various ||Police officers|| || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Life]]'' || [[Damian Lewis]] || Charlie Crews ||  || 2007 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice]]'' || [[Bruce Campbell]] || Sam Axe ||  || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Guns]]'' || || Various characters ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 4]]'' ||  ||||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY - Season 5]]'' ||[[Adoni Maropis]]||Diakos||&amp;quot;The Cost of Living&amp;quot; (S05E05)||2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[Dominic Purcell]] || Lincoln Burrows ||   || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[Amaury Nolasco]] || Fernando Sucre||   || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[Titus Welliver]] || Scott ||   || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[Wentworth Miller]] || Michael Scofield ||  || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' || [[Robert Knepper]] || T-Bag ||   || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Prison Break - Season 4]]'' ||  || Various ||  || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' ||[[Lena Headey]] || Sarah Connor ||   || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' ||[[Brian Austin Green]] || Derek Reese || &amp;quot;Dungeons &amp;amp; Dragons&amp;quot;; With silencer || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' ||[[Thomas Dekker]] || John Connor ||  || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator: The Sarah Connor Chronicles]]'' || || Police Officers ||   || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivors]]'' ||[[Nikki Amuka-Bird]] || Samantha Willis ||   || 2008 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survivors]]'' ||[[Julie Graham]] || Abby Grant ||   || 2008 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sanctuary]]'' || || Various characters ||   || 2008 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beast, The (2009)|The Beast]]'' ||||FBI Agents|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Iris - Season 1]]'' ||  || various characters ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black and White]]'' || || Triad gangsters ||  ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black and White]]'' ||[[Janine Chang]]  || Lan Xi Ying ||  Episode 24 ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Branch (Expozitura)]]''|| [[Jan Dolanský]] ||kpt. Ota Kovčín||  ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Branch (Expozitura)]]'' |||| Various characters ||  ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lock 'n Load With R. Lee Ermey]]'' ||[[R. Lee Ermey]] and U.S. Marines || Themselves || M9 || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' || [[Jensen Ackles]] || Dean Winchester || &amp;quot;The End&amp;quot; (S05E04) || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' || [[Misha Collins]] || Castiel || &amp;quot;The End&amp;quot; (S05E04) || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' || [[Lexa Doig]] || Risa || &amp;quot;The End&amp;quot; (S05E04) || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' || [[Kim Rhodes]] || Sheriff Jody Mills || &amp;quot;Dead Men Don't Wear Plaid&amp;quot; (S05E15) || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 5]]'' || [[Larry Poindexter]] || Pastor David Gideon || &amp;quot;99 Problems&amp;quot; (S05E17) || 2009 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Community]]'' || [[Donald Glover]] || Troy Barnes / Gangster ||  &amp;quot;Horror Fiction in Seven Spooky Steps&amp;quot; (S03E05) || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Community]]'' ||[[Danny Pudi]] || Abed Nadir / Gangster ||  &amp;quot;Horror Fiction in Seven Spooky Steps&amp;quot; (S03E05) || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Community]]'' || [[Jim Meskimen]] || [[Tommy Lee Jones]] impersonator || &amp;quot;Contemporary Impressionists&amp;quot; (S03E12) || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' ||[[Chris O'Donnell]] || G. Callen ||   || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' ||[[L.L. Cool J]] || Sam Hanna ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' ||[[Peter Weireter]] || LAPD Officer ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS Los Angeles]]'' || || LAPD officers ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' ||[[Shawn Hatosy]] || Det. Sammy Bryant ||   || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' ||[[Michael McGrady]] || Det. Daniel &amp;quot;Sal&amp;quot; Salinger ||   || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' ||[[Kevin Alejandro]] || Det. Nate Moretta ||   || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' ||[[C. Thomas Howell]] || Officer Billy Dewey ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' ||[[Tom Everett Scott]] || Det. Russell Clarke ||   || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' || || Gangbanger ||   || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Southland]]'' || || L.A.P.D. officers ||  || 2009 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot]]'' || Every Person || Themselves ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY - Season 7]]''||[[Mark L. Young]]||Tom Reynolds||&amp;quot;Smooth Criminal&amp;quot; (S07E14)||2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: NY - Season 7]]''||[[Clifton Collins Jr.]]||Raymond Harris||&amp;quot;Smooth Criminal&amp;quot; (S07E14)||2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 6]]'' || [[Carlos Sanz]] || Virgil || &amp;quot;The French Mistake&amp;quot; (S06E15) || 2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 6]]'' || [[Roman Podhora]] || Sheriff || &amp;quot;Mommy Dearest&amp;quot; (S06E19) || 2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Supernatural - Season 6]]'' || Various ||Police officers|| || 2010 - 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Walking Dead, The (TV Series)|The Walking Dead]]'' || [[Laurie Holden]]||Andrea||   ||2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || || goon  ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Annie Ilonzeh]]|| Kate  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Confession (2011)|The Confession]]'' ||[[Chris Cardona]]|| Security Guard #1  ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Haven]]''|| [[Cristián de la Fuente]] || Stamoran ||&amp;quot;Friend or Faux&amp;quot;||2011 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]''  ||  || US Border guard || &amp;quot;Border&amp;quot; (S01E01) ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]''  || [[Zak Lee]] || Paulie || &amp;quot;Little Little Italy&amp;quot; (S01E02) ||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jon Benjamin Has a Van]]''  ||  || Gangster || &amp;quot;Little Little Italy&amp;quot; (S01E02) ||2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Those Who Kill (Den som dræber)]]''|| [[Simon Kwamm]] || Kristian Almen || &amp;quot;Shadow of the Past&amp;quot; (S1E6) || 2011 - &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grimm - Season 1]]''|||| || &amp;quot;Island of Dreams&amp;quot; ||2011 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Promise, The|The Promise]]'' || || Hamas insurgent || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||[[Bruce Davison]]||Admiral Shepard||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||[[Daisy Betts]]||Lt. Shepard||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Resort]]'' ||[[Robert Patrick]]||Master Chief Petty Officer Prosser||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]''|| [[Ashley Judd]] || Rebecca Winstone ||&amp;quot;The Hard Drive&amp;quot; (S1E02), &amp;quot;Measure of a Man&amp;quot; (S1E07) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]''|| [[Adriano Giannini]] || Giancarlo Rossi || &amp;quot;Answers&amp;quot; (S1E08) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]''|| [[Laura Donnelly]] || CIA Agent Violet Heat || &amp;quot;Promise&amp;quot; (S1E09) ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]''|| [[Cliff Curtis]] || CIA Agent Dax Miller  || &amp;quot;Rain on the Evil and on the Good&amp;quot; (S1E10) ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]''|| [[Laura Haddock]] || CIA Agent Susan Grantham || &amp;quot;Rain on the Evil and on the Good&amp;quot; (S1E10) ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 1]]''|| [[Mark Gibbon]] ||Frank Bolo  ||S01E06 || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]''|| [[Billy Burke]] ||Miles Matheson  ||&amp;quot;Nobody's Fault But Mine&amp;quot; (S01E10) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]''|| [[Malik Yoba]] ||Jim Hudson  ||&amp;quot;Ghosts&amp;quot; (S01E10) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]''|| [[Dayo Okeniyi]] ||Alec Penner  ||&amp;quot;The Night the Lights went out in Georgia&amp;quot; (S1E14) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 1]]''|| Extras||Polices  ||&amp;quot;The Night the Lights went out in Georgia&amp;quot; (S1E14) ||2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]''||  || Proctor's man amd Mr. Rabbit's man ||episode 1|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]''|| [[Antony Starr]] || Sheriff Lucas Hood  ||episode 4|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Banshee - Season 1]]''|| [[Trieste Kelly Dunn]] || Deputy Siobhan Kelly  ||episode 10|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (TV Series)|Defiance]]''|| [[Noah Danby]] || Sukar  ||&amp;quot;Pilot&amp;quot; (S01E01) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (TV Series)|Defiance]]''|| [[Joel Labelle]] || Lash Dolworthy  || &amp;quot;The Serpent's Egg&amp;quot; (S01E05)|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Defiance (TV Series)|Defiance]]''|| [[Grant Bowler]] || Joshua Nolan || &amp;quot;The Serpent's Egg&amp;quot; (S01E05)|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]''||  || Syndicate thug  ||S02E04 || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]''||  ||Sonya's bodyguards  ||S02E04 / with silencers|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Continuum - Season 2]]''|| [[Luvia Petersen]] ||Jasmine Garza  ||S02E04 / with silencer || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beauty and the Beast]]''|| Extra ||Assistant of Silverfox  ||&amp;quot;Basic Instinct&amp;quot;|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beauty and the Beast]]''|| Extra ||Colonel of Muirfield  ||&amp;quot;Trapped&amp;quot;|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beauty and the Beast]]''|| [[Jay Ryan]] ||Vincent Keller  ||&amp;quot;Never Turn Back&amp;quot;|| 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Revolution - Season 2]]''|| [[Giancarlo Esposito]] ||Tom Neville  ||&amp;quot;There Will Be Blood&amp;quot;|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mad Bull 34]]'' || Lieutenant Tom DeMiyer ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spriggan]]'' ||  Various || || 1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Key the Metal Idol]]'' ||  Mr. Wakagi || || 1994 - 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]'' ||  Natasha Radinov ||  || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]'' || Rally Vincent ||  With magazine removed || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]'' || Off-duty cop ||   || 1995 - 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed]]'' || Gin ||   || 1996 - ????&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kurogane Communication]]'' ||  Spike || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mezzo Forte]]'' || John McClaine ||   || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Noir]]'' || Knights of Paris ||  With silencers || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]'' || Seina ||  ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl]]''||Padania Hitmen||  ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl]]''||Filippo Adani||  ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mezzo DSA]]'' || Black Scissors enforcers ||   || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mezzo DSA]]'' || Hijacker ||   || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eureka Seven]]'' ||  Renton Thurston || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]]'' || Revy ||  &amp;quot;Praiyachat Sword Cutlass Special&amp;quot;  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bokura no]]'' || Assassins || || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]''||SWA Agents||  ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]''||Padania Terrorists||  ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]''||Leo||  ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunslinger Girl: Il Teatrino]]''||Fernando||  ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[RIN ~Daughters of Mnemosyne~]]'' || Laura ||  suppressed || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eden of the East]]''|| ||  seen in Takizawa's closet || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Case Closed: The Raven Chaser]]'' || Gin || With &amp;amp; without silencer || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cat Planet Cuties]]''  || Various || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || || Airsoft || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear]] ||  ||  ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear 2: Solid Snake]] ||  ||  ||  || 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator 2 The Arcade Game]] ||||  || unusable || 1991&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil (game)|Resident Evil]] ||  ||  ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six]] || 92FS || with optional suppressor ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Rogue Spear]] || 92FS || with optional suppressor ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance 2]] ||  ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Die Hard: Nakatomi Plaza]] ||  ||  || w/ 17-round flush fit magazine || 2002&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Metal Gear Solid]]: The Twin Snakes ||  || || Used by Genome riot-shield soldiers, unobtainable ||rowspan=&amp;quot;2&amp;quot; | 2004&lt;br /&gt;
|-&lt;br /&gt;
| M9 || Suppressor, laser aiming module, fires anesthetic rounds ||XM9&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2]] ||  || With and without silencer ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 2: Modern Combat]] ||  || With and without silencer ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cross Fire]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[7.62 High Calibre]] || Beretta 92FS || Suppressor || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]] || M92FS ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]] || M92F SE ||  || With two-tone finish || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (2010)]] || M9 ||  || With incorrect 12-round magazine || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne (video game)|Max Payne]] ||  ||  || Can be dual-wielded || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout Tactics]] || Beretta M92FS ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; |''[[Metal Gear Solid 2: Sons of Liberty]] || M9 || Suppressor, laser aiming module, and firing anesthetic rounds || XM9 ||rowspan=&amp;quot;2&amp;quot; | 2001&lt;br /&gt;
|-&lt;br /&gt;
|  ||  || Unobtainable &lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon]] || M9 ||  || with optional suppressor || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]] || M9 Beretta ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadow Force: Razor Unit]] || M9 ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tactical Ops: Assault on Terror]] || Glorietta 9F2 || || || 2002 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]] || M9 Beretta ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enter the Matrix]] ||  ||  || Can be dual-wielded || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Freedom Fighters]] ||  ||  || With 17-round magazine || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne 2: The Fall of Max Payne]] || 9mm Pistol || with 16-round magazine || Can be dual-wielded || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ace Combat 5: The Unsung War]] ||  ||  || Seen in cutscenes, non-playable || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six 3: Black Arrow]] || 92FS (9mm) || Optional suppressor ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Chaos Theory]] ||  ||  || unobtainable || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cold Fear]]'' ||  || ||with guide rod laser sight and flashlight|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]] || Beretta M9 ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Double Agent]] ||||||Used by hostile NPC's|| 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation 7]] ||  ||  ||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter]] || M9 || With optional sound suppressor ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas]] ||  || With optional silencer, laser pointer, and high-capacity magazine ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Driver: Parallel Lines]] || Pistol || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alliance of Valiant Arms]] ||  || With removable silencer ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]] || Martha ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Little Busters!]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas (PSP)]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[World in Conflict]] || || || Cutscenes only || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA: Armed Assault]] ||M9 || Optional suppressor ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Code of Honor 2: Conspiracy Island]] || PAMAS G1 ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rainbow Six: Vegas 2]] ||  || With optional silencer, laser pointer, and high-capacity magazine ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terrorist Takedown 2: US Navy Seals]] ||Beretta 92FS  ||  || multiplayer-only weapon || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.T.A.L.K.E.R.: Clear Sky]] ||Martha ||  || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of Murder: Hunt for the Puppeteer]] || ||  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Art of Murder: Cards of Destiny]] ||  || || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rogue Warrior]] ||SAP9 ||  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil 5]] || M92F || laser aiming module ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; | ''[[Wanted: Weapons of Fate]] || Flyswatter ||with ornate grips and compensator || ||rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| N/A ||with extended magazine ||attached to a [[CornerShot]]&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]] || M9 || Suppressed version is available || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Conviction]] ||  ||  || not usable || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alan Wake]] ||  ||  || not usable || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alpha Protocol]] || ||  || unusable || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homefront]] || M9 pistol || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[F.E.A.R. 3]] ||  || ||unusable || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ace Combat: Assault Horizon]] ||  ||  || Seen in cutscenes, non-playable || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield Play4Free]] || Beretta M9 ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncharted 3]] ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cabela's Survival: Shadows of Katmai]] ||||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 3]]'' || M9 || Available w/ flashlight or suppressor || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 3]] || ||  || unusable || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Island]] || ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Karma Online]] || ||  || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]] || Baretta 92F || two-tone || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance: Back in Action]] || Baretta 93R || made to look like the [[93R]] || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: The Mercenaries 3D]] || ||  ||20-round capacity || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Revelations]] || M92F||  || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spec Ops: The Line]] || M9 || w/ optional suppressor ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]'' || M9 || various optional attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch Dogs]]'' || 92-FS || || w/ 10-round magazine|| 2014&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|right|350px|Beretta 92FS Inox - 9x19mm.  This pistol was the screen used gun, used throughout the film by Det. Max Kirkpatrick ([[William Baldwin]]) and once by Kate McQuean ([[Cindy Crawford]]) in the film ''[[Fair Game]]''.]]&lt;br /&gt;
[[File:Inoxflipside.jpg|thumb|right|350px|Beretta 92FS Inox (flip side) - 9x19mm]]&lt;br /&gt;
[[File:USAMade92FSInox.jpg|thumb|right|350px|American made Beretta 92FS Inox, note the black controls (slide release, thumb safety, safety switch, hammer, magazine release button, rear sight, trigger), magazine bottom plate, grip and Allen/hex grip screws distinguishing it from the Italian 92FS Inox - 9x19mm]]&lt;br /&gt;
Inox is short for ''Inoxidizable'', the slide, barrel and minor parts are made of stainless steel instead of black carbon steel. Frame is alloy like the standard FS models with a different finish.&lt;br /&gt;
&lt;br /&gt;
''NOTE: The Beretta 92FS Inox was first introduced in 1990, and was the very first pistol that Beretta ever offered with the stainless Inoxidizable finish.  None of Beretta's earlier 92-series pistols, including the original 92F or the 92SB, were ever offered with the Inox finish.  Therefore, '''any movie made prior to 1990 cannot possibly feature the 92FS Inox.'''  If you see a silver Beretta pistol in a movie made before 1990, it is most likely a nickel-plated Beretta pistol that was re-finished by a gunsmith (the Inox finish is a dull matte stainless, whereas nickel finishes are shiny).  It is also possible that you may be looking at a [[Taurus PT92]], which is a Brazilian pistol that is commonly mistaken by viewers for the Beretta (unlike the Beretta 92 series, the Taurus PT92 has been offered with factory stainless and nickel finishes since 1985).  Always check carefully and never assume that a silver Beretta-type pistol is a 92FS Inox unless you are sure.''&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1990 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.1 lbs (0.95 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.5 in (21.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 5 in (12.7 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadfall (2012)]]'' || [[Eric Bana]] || Addison || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadfall (2012)]]'' || [[Olivia Wilde]] || Lize || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadfall (2012)]]'' ||  || The cop || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || [[Sam Rockwell]] || Billy Bickle || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || [[Christopher Walken]] || Hans Kieslowski || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Seven Psychopaths]]'' || || Jack of Diamonds killer || duel-wielded || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' ||  || Bad Guy || black controls || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Awakening]]'' || [[Kate Beckinsale]] ||Selene ||customized|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Anthony Molinari]] || One-Percenter #2 ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[21 Jump Street (2012)|21 Jump Street]]'' || [[Randal Reeder]] || Karl || extended mag || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]]'' || [[Rowan Atkinson]] ||  Johnny English || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transformers: Dark of the Moon]]'' || [[Ken Jeong]] || Jerry Wang || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Setup (2011)|Setup]]'' || [[Randy Couture]] || Petey || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Infierno]]'' || [[Ernesto Gómez Cruz]] || Don José Reyes || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kick-Ass]]'' || [[Mark Strong]] || Frank D'Amico || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skirt Day (La Journée de la jupe)]]'' || [[Isabelle Adjani]] || Sonia Bergerac || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skirt Day (La Journée de la jupe)]]'' || [[Sonia Amori]] || Nawel || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skirt Day (La Journée de la jupe)]]'' || [[Khalid Berkouz]] || Mehmet || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Driven to Kill]]'' ||  || none || Never used or fired || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Eb Lottimer]] || Tory Harris || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Michael-David Aragon]] || Scar || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The International]]'' ||   || Italian Carabinieri || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Punisher: War Zone]]'' || [[Ray Stevenson]] || Frank Castle || akimbo, converted to full-auto, extended magazines || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Babylon A.D.]]'' || [[Vin Diesel]] || Toorop  || fitted with custom compensator || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Kings]]'' || [[Terry Crews]] || Washington ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zone Of The Dead]]'' || [[Ken Foree]] || Agent Reyes || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Rider]]'' ||  || Police officers   ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Waist Deep]]'' || [[Larenz Tate]] || Lucky ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home of the Brave]]'' || [[Samuel L. Jackson]] || Lt. Col. William &amp;quot;Will&amp;quot; Marsh ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snakes on a Plane]]'' || [[Samuel L. Jackson]] || FBI Agent Neville Flynn  || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Snakes on a Plane]]'' || [[Flex Alexander]] || Clarence Dewey || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night of the Dead]]'' || [[Gabriel Womack]] || Peter Sturben || ||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alex Rider: Operation Stormbreaker]]'' || [[Damian Lewis]] || Yassen Gregorovich ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadly Isolation]]''||[[Andreas Apergis]]||Kyle Mumford|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deadly Isolation]]''||[[Sherilyn Fenn]]||Susan Mandaway|| ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Business]]'' || [[Danny Dyer]] || Frankie ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A History of Violence]]'' || || mafia henchmen ||  ||2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A History of Violence]]'' || [[Viggo Mortensen]] || Tom Stall ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|   ''[[The Mechanik]]'' || [[Ivan Petrushinov]] || Sasha ||with black safety, slide release, and trigger || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hostage (2005)|Hostage]]'' || [[Ben Foster]] || Mars Krupcheck ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of the Dead]]'' || [[Simon Baker]] || Riley || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter 2]]'' || [[Jason Statham]] || Frank Martin || promotional material only || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Mekhi Phifer]] || Andre||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dawn of the Dead (2004)|Dawn of the Dead]]'' || [[Michael Kelly]] || CJ ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torque]] ||  [[Martin Henderson]] || Cary Ford ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torque]] ||  [[Monet Mazur]] || Shane ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bad Boys II]]'' ||  || Haitian gang members  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[2 Fast 2 Furious]]'' || [[James Remar]] || Agent Markham ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English]]'' || [[Rowan Atkinson]] || Johnny English ||||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Hebrew Hammer ]]'' || [[Adam Goldberg]] || The Hebrew Hammer  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[44 Minutes: The North Hollywood Shoot-out]]'' || [[Andrew Bryniarski]] || Larry Eugene Phillips Jr ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steal]]'' || [[Natasha Henstridge]] || Detective Karen || ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil]]'' || [[Milla Jovovich]] || Alice  ||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Brother]]'' || [[Denise Richards]] || White She-Devil  ||||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Narc]]'' || [[Jason Patric]] || Tellis||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spider-Man]]'' || [[Michael Papajohn]] || Carjacker  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' || [[Craig Eldridge]] || &amp;quot;Dad&amp;quot; ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death to Smoochy]]'' || [[Judy White]] || &amp;quot;Mom&amp;quot; ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Transporter, The|The Transporter]]'' || [[Jason Statham]] || Frank Martin  ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ali G Indahouse]]'' || [[Michael Gambon]]'' || Prime Minister ||   || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Parole Officer]]''|| [[John Henshaw]] || Cochran ||With wood grips ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Parole Officer]]''|| [[Steve Coogan]] || Simon Garden||With wood grips ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Parole Officer]]''|| [[Peter Armitage]] || Chief Constable ||With wood grips ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Parole Officer]]''|| [[Stephen Dillane]] || Inspector Burton||With wood grips ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heist]]''|| || Henchman || ||2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghosts of Mars]]'' || [[Natasha Henstridge]]'' || Lt. Melanie Ballard ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[Michael Jai White]] ||Strutt  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Exit Wounds]]'' || [[DMX]] ||Lantrell  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brother 2#Beretta 92FS Inox|Brother 2]]'' ||  || Ukrainian mobster ||   || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle Royale|Battle Royale(Film)]]'' || [[Takashi Tsukamoto ]] || Shinji Mimura || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Vampires]]'' || [[Tim Guinee]] || Father Guiteau ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ronin]]'' || [[Jean Reno]] || Vincent ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Replacement Killers]]'' || [[Yau-Gene Chan]] || Peter Wei ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour]]'' || [[Chris Tucker]] || Detective James Carter || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Enemy of the State]]'' || [[Tom Sizemore]] || Paulie Pintero || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 4]]'' || [[Calvin Jung]] || Detective Ng ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercury Rising]]'' || [[Bruce Willis]] || Art Jeffries ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors 2: Aftershocks]]'' || [[Michael Gross]] || Burt Gummer ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Maximum Risk]]'' || [[Jean-Claude Van Damme]] || Alain Moreau||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Kiss Goodnight]]'' ||.||.||.||1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[La Haine]]'' || [[Marc Duret]] || Inspector &amp;quot;Notre Dame&amp;quot; || blued slide || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Strange Days]]'' || Extras || Police Officers || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || [[Chuck Norris]] || Lt. Jake Wilder || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Man Standing (1995)]]'' || [[Jeff Wincott]] || Kurt Bellmore || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Man Standing (1995)]]'' || [[Jillian McWhirter]] || Anabella Bellmore || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Coldblooded]]'' ||  ||  || || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beverly Hills Cop 3]]'' || [[Lindsey Ginter]] || Holloway  || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beverly Hills Cop III]]''||[[Timothy Carhart]]||Ellis De Wald||||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Beverly Hills Cop III]]''||[[Joey Travolta]]||Det. Giolito||||1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[RoboCop 3]]'' || || OCP Security Concepts Guard ||  || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unlawful Entry]]'' || [[Ray Liotta]] || Officer Pete Davis ||.|| 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Unlawful Entry]]'' || [[Kurt Russell]] || Michael Carr ||.|| 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 3]]'' ||  || Jack Travis' henchmen ||  || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire]]'' ||.||Hitmen||.||1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[If Looks Could Kill]]'' || || Steranko's henchmen  || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Boy Scout]]'' || [[Bruce Willis]] || Joe Hallenbeck || || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nothing But Trouble]]'' || [[Valri Bromfield]] || Constable 'Miss Purdah' || || 1991&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ||Liber8 terrorist||[[Continuum - Season 2]] / Episode 1 &amp;quot;Second Chances&amp;quot; || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Moon Bloodgood]] || Anne Glass ||[[Falling Skies - Season 1]]||.|| 2011-????&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarah Carter]]||Maggie||[[Falling Skies - Season 1]]|| || 2011-????&lt;br /&gt;
|-&lt;br /&gt;
|. || Various || ''[[Alarm für Cobra 11 - Die Autobahnpolizei]]'' || || 1996-????&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Van Sprang]] || John Willison || ''[[Guns]]'' ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikolaj Coster-Waldau]] ||Det. John Amsterdam ||''[[New Amsterdam]]''/ &amp;quot;Love Hurts&amp;quot; (S01E08)||  ||2008&lt;br /&gt;
|-&lt;br /&gt;
| Various actors || Various characters || ''[[Harper's Island]]'' ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
|   ||  || ''[[CSI: Crime Scene Investigation]]'' ||   || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Michael Rosenbaum]] || Lex Luthor || ''[[Smallville]]'' ||   || 2001 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Chuck Norris]] || Cordell Walker || ''[[Walker: Texas Ranger]]'' || With pearl grips || 1993 - 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeff Kaake]] || Thomas Cole || ''[[Viper (TV Series)]]'' ||   || 1996 - 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Kiefer Sutherland]] || Agent Jack Bauer || ''[[24]]'' ||   || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Carlos Bernard]] || Tony Almeida || ''[[24]]'' ||   || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Anna-Louise Plowman]] || Braun || ''[[Ultimate Force]]'' / &amp;quot;Slow Bomb&amp;quot; || Black controls and fitted with a suppressor || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Juliet Aubrey]] || Helen Cutter || ''[[Primeval]]'' ||   || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[James Murray]] || Stephen Hart || ''[[Primeval]]'' ||   || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Alex O'Loughlin]] || Mick St John || ''[[Moonlight]]'' ||   || 2007 - 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || Sgt. Mack Gerhardt ||'' [[Unit, The|The Unit]]'' / &amp;quot;Bedfellows&amp;quot; ||   || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Idris Elba]] || DCI John Luther || ''[[Luther]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Steven Mackintosh]] || DCI Ian Reed || ''[[Luther]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruth Wilson]] || Alice Morgan || ''[[Luther]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Ross McCall]] || Daniel Sugarman || ''[[Luther]]'' || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Mike Seeklander]] || Himself || ''[[Top Shot]]'' || With suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
| || Operator || ''[[Ultimate Weapons]]'' || fitted in [[CornerShot]], with suppressor, black safety and hammer || 2010&lt;br /&gt;
|-&lt;br /&gt;
| || Thug  ||''[[Charlie's Angels (2011)|Charlie's Angels]]''  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Christos Vasilopoulos]] || Olek ||''[[Banshee - Season 1]]''  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Adam Beach]] || Sheriff Mason ||''[[Revolution - Season 2]]''  || &amp;quot;Born in the U.S.A.&amp;quot; || 2013&lt;br /&gt;
|-&lt;br /&gt;
| Extra || Tribe member ||''[[Revolution - Season 2]]''  || &amp;quot;There Will Be Blood&amp;quot; || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil (game)|Resident Evil]] ||&amp;quot;beretta M92FS&amp;quot;  ||  || Director's cut only, with wood grips || 1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Urban Terror]] ||&amp;quot;Beretta 92G&amp;quot;  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Splinter Cell: Pandora Tomorrow]] ||  ||  || used by hostile NPC's || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Stranglehold]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncharted 2: Among Thieves]] ||  || w/ black safety and trigger ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Wheelman]] || Pistol ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Alpha Protocol]] || || w/ black safety, slide release, disassembling latch, trigger bar and trigger ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || &amp;quot;M93R Burst&amp;quot; ||  || Modified to look like the [[93R]] || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rain]] ||  ||  || Wood or brown synthetic grips || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Uncharted 3]] ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan Wake's American Nightmare]] || 9mm Handgun ||black safety switch, takedown lever and slide release lever  ||uses 10-round magazines || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Walking Dead, The (Video Game)|The Walking Dead]]'' ||Not Named|| || ||2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mezzo Forte]]'' || Momokichi's body guards ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[RIN ~Daughters of Mnemosyne~]]'' || Laura ||  suppressed || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Aria the Scarlet Ammo]]'' || Kinji Tōyama ||  converted to full-auto as a machine pistol || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blood-C]]'' || Fumito Nanahara |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Compact ==&lt;br /&gt;
[[Image:Beretta_compact.jpg|thumb|right|350px|Beretta 92FS Compact - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
The compact version of the Beretta 92FS, featuring a smaller frame and a shorter barrel and slide.&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1989 - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 1.98 lbs (0.9 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.88 in (20.0 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.38 in (11.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 13&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost (Domovoy), The|The Ghost (Domovoy)]]'' || [[Vitaliy Kishchenko]] || Investigating officer Snesarev ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' || [[Colm Feore]] || John Wolfe ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Paycheck]]'' ||  || Henchmen ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 4]]'' ||  || Flamethrower man || Inoxized finish || 1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Men, The|The Point Men]]'' || [[Kerry Fox]] || Maddy Hope || || 2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Men, The|The Point Men]]'' || [[Cal Macaninch]] || Horst || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Reloaded, The|The Matrix Reloaded]]'' || [[Carrie-Anne Moss]] || Trinity ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Revolutions, The|The Matrix Revolutions]]'' || [[Carrie-Anne Moss]] || Trinity || || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Government Agents || ''[[Ghost in the Shell Stand Alone Complex 2nd Gig|Ghost in the Shell S.A.C. 2nd GIG]]'' || || 2004-2005&lt;br /&gt;
|-&lt;br /&gt;
| Trinity || ''[[Animatrix, The|The Animatrix]]'' / &amp;quot;Detective Story&amp;quot; ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| Government Agents || ''[[Ghost in the Shell Stand Alone Complex]]'' || || 2002-2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
A version of the Beretta 92FS, featuring the standard frame, but with a shorter barrel and slide.&lt;br /&gt;
[[Image:Beretta92Centurion.jpg|thumb|right|350px|Beretta 92 Centurion - 9x19mm]]&lt;br /&gt;
[[Image:Beretta Centurion Inox.jpg|thumb|right|350px|Beretta 92 Centurion Inox - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(1992 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.03 lbs (0.92 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.5 in (21.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.38 in (11.1 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rush Hour 3]]'' || [[Chris Tucker]] || Carter || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Kill Me]]'' || [[Ben Kingsley]] || Frank Falenczyk || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Kill Me]]'' || [[Luke Wilson]] || Tom || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[You Kill Me]]'' || [[Dennis Farina]] || Edward O'Leary || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Eyes]]'' || [[Terrence Howard]] || Officer Robby || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bandits]]'' || [[Billy Bob Thornton]] || Terry Collins || Inox finish || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible 2]]'' || [[Tom Cruise]] || Ethan Hunt ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shaft (2000)|Shaft]]'' ||  || thug ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Get Carter (2000)|Get Carter]]'' || [[Sylvester Stallone]] || Jack Carter || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Rain]]'' || [[Peter Murnik]] || Trooper Phil || Inox finish || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Rock]]'' || [[Nicolas Cage]] || Agent Stanley Goodspeed ||Inox finish || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hollow Point]]'' ||  ||  ||  || 1996&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Hill 2]]'' ||  ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Hill 3]]'' ||  ||  || wooden grips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Silent Hill 4: The Room]]'' ||  ||  || seen in an armory || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Brigadier==&lt;br /&gt;
[[Image:44 elenco.jpg|thumb|350px|right|Beretta 92FS Brigadier - 9x19mm]]&lt;br /&gt;
A Beretta 92FS with a heavier slide (recognizable by the large triangular projections running halfway along the slide over the barrel).&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Fighter: The Legend of Chun-Li]]'' ||  || Thugs || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Preacher, The|The Preacher]]'' ||  || Hitman || With suppressor|| 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Revolutions, The|The Matrix Revolutions]]'' || [[Carrie-Anne Moss]] || Trinity || With two-tone finish || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Revolutions, The|The Matrix Revolutions]]'' ||  || Q-Ball gang member || With two-tone finish || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible II]]'' || [[Tom Cruise]] || Ethan Hunt ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible II]]'' || [[Dougray Scott]] || Sean Ambrose ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[City Hunter (2011)|City Hunter]]'' ||  || various || non-ambi safety|| 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil 3: Nemesis]] || &amp;quot;M92F S.T.A.R.S. Custom&amp;quot; ||  || Heavily customized || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil 0]] ||  &amp;quot;M92F S.T.A.R.S Custom&amp;quot; ||  || Heavily customized, with optional scope || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil (2002)|Resident Evil]] (Remake) || &amp;quot;M92F S.T.A.R.S. Custom&amp;quot; ||  || Heavily customized || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil: Umbrella Chronicles]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil 5]] || Samurai Edge ||Inox frame, extended beavertail  || With laser pointer || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Resident Evil: The Mercenaries 3D]] || Samurai Edge||Inox frame, extended beavertail  ||With laser pointer || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Brigadier Inox==&lt;br /&gt;
[[Image:BrigadierInox.jpg|thumb|right|350px|Beretta 92FS Brigadier Inox with Hogue wrap-around grips, as seen in ''The Matrix Revolutions'' - 9x19mm]]&lt;br /&gt;
A Beretta 92FS Brigadier featuring Beretta's Inox finish.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Revolutions, The|The Matrix Revolutions]]'' || [[Carrie-Anne Moss]] || Trinity || With Hogue wrap-around grips || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Matrix Revolutions, The|The Matrix Revolutions]]'' ||  || Guard || With Hogue wrap-around grips || 2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Drake's Fortune]]'' || 92FS-9mm|| black controls || with Hogue wrap-around grips || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted: Golden Abyss]]'' || 92FS-9mm|| black controls || with Hogue wrap-around grips || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Yuri || ''[[Angel Beats!]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Vertec==&lt;br /&gt;
[[File:Beretta 92 Vertec.jpg|thumb|right|350px|Beretta 92FS Vertec - 9x19mm]]&lt;br /&gt;
[[File:Beretta-92FS-Vertec-SS.jpg|thumb|right|350px|Beretta 92FS Vertec Inox - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[xXx: State of the Union]]'' || [[Ice Cube]] || Darius Stone ||Elite II slide || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[xXx: State of the Union]]'' || [[Samuel L. Jackson]] || Augustus Gibbons ||Elite II slide || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Assassination Games]]'' ||  ||  || seen on table || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92G ==&lt;br /&gt;
The G series feature a manual de-cocking lever instead of the safety switch / de-cocking lever of the standard 92FS.&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Urban Terror]]'' || Beretta 92G || Inox finish ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beretta 92G Elite 1A==&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|thumb|right|350px|Beretta 92G Elite 1A - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Live Free or Die Hard]]'' ||  || Terrorist ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Tom Cruise]] || Ethan Hunt ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mission: Impossible III]]'' || [[Keri Russell]] || Lindsey Ferris ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Jason Statham]] || Lee Christmas ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables]]'' || [[Randy Couture]] || Toll Road ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS - Season 5]]'' || [[Paul Telfer]] || Cpl. Werth ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[24 - Season 7]]'' ||  || various ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grimm - Season 1]]'' ||  || Hunter ||With weapon light  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 5]]'' || [[Jeffrey Donovan]] || Michael ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Squad]]'' ||  || |||| 2007&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92G Elite II==&lt;br /&gt;
[[Image:Beretta 92G Elite II.jpg|thumb|right|350px|Beretta 92G Elite II - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mr. &amp;amp; Mrs. Smith]]'' || [[Angelina Jolie]] || Jane Smith ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Pineapple Express]]'' || [[Rosie Perez]] || Officer Carol Brazier ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Knight and Day]]'' || [[Jordi Mollà]] || Antonio Quintana||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jonathan Togo]] || Ryan Wolfe || ''[[CSI: Miami]]'' ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike]] || .40 Dual Elite ||  || Wielded akimbo || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Condition Zero]] || .40 Dual Elite ||  || Wielded akimbo || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Source]] || .40 Dual Elite ||  || Wielded akimbo || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Army of Two]] || M92 Elite II ||  || With various customizations available || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] || .40 Dual Elite ||  || Wielded akimbo || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
[[File:Beretta 92 early stepped slide.jpg|thumb|right|350px|Beretta 92, early model with unbranded grip panels and stepped slide - 9x19mm]]&lt;br /&gt;
[[Image:Beretta92oldest.jpg|thumb|right|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm.]]&lt;br /&gt;
The first model Beretta, this model featured a rounded trigger guard, frame mounted slide stop safety (as opposed to the later pistols' slide mounted decocking safety), an early style floor plate, and a butt located magazine release. Only about 5000 of this model were produced between 1975 and 1976, the first 1000 of which featured a stepped slide (the thickness decreases just ahead of the chamber) and unbranded grip plates.&lt;br /&gt;
&lt;br /&gt;
''Note: Refering to any other model of Beretta as a &amp;quot;Beretta 92&amp;quot; when not referring to this model is incorrect designation.'' &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Identity, The (1988)|The Bourne Identity]]'' || [[Richard Chamberlain]] || Jason Bourne || || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Laser Mission]]'' || [[Debi A. Monahan]] || Alissa ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Undercover Blues]]'' || [[Larry Miller]] || Det. Sgt. Halsey || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death and the Maiden]]'' || [[Sigourney Weaver]] || Paulina Escobar || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death and the Maiden]]'' || [[Ben Kingsley]] || Dr. Miranda || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Half a Chance]]'' || [[Alain Delon]] || Julien || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' || [[John Travolta]] || Terl || Firing component of &amp;quot;Psychlo Blaster&amp;quot; weapon || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' || [[Barry Pepper]] || Johnny &amp;quot;Goodboy&amp;quot; Tyler || Firing component of &amp;quot;Psychlo Blaster&amp;quot; weapon || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' || [[Forest Whitaker]] || Ker || Firing component of &amp;quot;Psychlo Blaster&amp;quot; weapon || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield Earth]]'' || Various others || Various || Firing component of &amp;quot;Psychlo Blaster&amp;quot; weapon || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[So Close]]'' || [[Wei Zhao]] || Sue || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[So Close]]'' || || bodyguard || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' || . || Rwandan Army Commander || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hotel Rwanda]]'' || [[Fana Mokoena]] || General Bizimungu || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hurt Locker, The|The Hurt Locker]]'' || [[Jeremy Renner]] || SSGT. William James || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]'' ||  || Various characters || Unknown variant fitted with stepped slide and non standard grips || 2002 - 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Voice Actor (English)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Voice Actor (Japanese)'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Note]]'' || David Hurwitz || Nozomu Sasaki || Mello (Miheal Keehl) ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beretta 92S ==&lt;br /&gt;
[[File:Beretta 92S plastic grips.jpg‎|thumb|right|350px|Beretta Model 92S - 9x19mm. This is one of the earliest Beretta 92 variants. Note the magazine release button on the bottom of the pistol grip and early style magazine floor plate.]]&lt;br /&gt;
[[Image:Beretta Mod92S.jpg‎|thumb|right|350px|Beretta Model 92S with wooden grips - 9x19mm]]&lt;br /&gt;
The first modification of the original 92; Beretta modified the Beretta 92 by adding a slide-mounted combined safety and decocking lever, replacing the frame mounted manual thumb safety. This model only has a decocking safety on the left side, the later [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]] would make the safety ambidextrous.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Johnny English Reborn]]'' ||  ||  || In weapons case || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]]'' || [[James McAvoy]] || Wesley || With custom ornate grips and compensator || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]]'' || [[David O'Hara]] || Mr. X || With custom ornate grips and compensator || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted]]'' || [[Morgan Freeman]] || Sloan || With custom ornate grips and compensator || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' ||  || Camorra hitman ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Band of the Hand]]''||[[Laurence Fishburne]]||Cream||.||1986&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hit &amp;amp; Miss]]'' ||[[Chloë Sevigny]]  || Mia ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|right|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:92SBINOX.jpg|thumb|right|350px|Beretta Model 92SB with wood grips - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
The previous U.S. Air Force sidearm model of the Beretta 92, easily identified by its rounded trigger guard as the 92F and 92FS would later incorporate the squared trigger guard. Also to note, a 92S is the same with only a right handed decocker and the magazine release placed lower on the frame, the SB is an ambidextrous safety version with the release placed at the end of the trigger guard, making the S somewhat obsolete.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Home (Dom)]]'' || [[Kirill Poluhin]] || Starshiy || fitted with suppressor || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killer Elite (2011)|Killer Elite]]'' || [[Jason Statham]] || Danny Bryce ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Line: The Exodus of Charlie Wright]]'' || [[Gary Daniels]] || Michaels ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Line: The Exodus of Charlie Wright]]'' || [[Mario Van Peebles]] || Agent Hobbs ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Across the Line: The Exodus of Charlie Wright]]'' || [[Jordan Belfi]] || Jimmy ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || [[Cillian Murphy]] || Robert Fischer ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Inception]]'' || [[Leonardo DiCaprio]] || Dom Cobb ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Quantum of Solace]]'' || [[Daniel Craig]] || James Bond ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[In Bruges]]'' || [[Brendan Gleeson]] || Ken || fitted with suppressor || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ice Harvest, The|The Ice Harvest]]'' || [[Randy Quaid]] || Bill Guerrard || With wood grips and chrome finish || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bourne Supremacy, The|The Bourne Supremacy]]'' || [[Matt Damon]] || Jason Bourne ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Torque]] ||  [[Adam Scott]] || Agent McPherson || nickel finish || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heaven]]''|| || Carabinieri  || ||2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' || [[Owen Wilson]] || Lt. Chris Burnett ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' || [[Gabriel Macht]] || Lt. Stackhouse ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Behind Enemy Lines]]'' || [[Vladimir Mashkov]] || Sasha ||   || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Forsaken]]'' || [[Brendan Fehr]] || Nick || With wood grips and chrome finish || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangerous Ground]]'' || [[Wilson Dunster]] || South African policeman ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dangerous Ground]]'' || [[Simo Mogwaza]] || Muki's bodyguard ||   || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kiss the Girls]]'' || || || || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Independence Day]]'' || [[Adam Baldwin]] || Major Mitchell ||   || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rock, The|The Rock]]'' || [[Tony Todd]] || Captain Darrow || With wood grips || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Village of the Damned (1995)|Village of the Damned]]'' ||  || Police Officers ||   || 1995&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toy Soldiers]]'' || [[Michael Champion]] || Jack Thorpe ||   || 1991&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tequila Sunrise]]'' || [[J.T. Walsh]] || D.E.A. Agent Maguire || nickel-plated || 1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bulletproof (1988)|Bulletproof]]''|| [[James Andronica]] || Tarpley || ||1988&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bulletproof (1988)|Bulletproof]]''|| [[R.G. Armstrong]] || Blackburn || ||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Best Seller]]''||[[James Woods]]||Cleve||.||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Best Seller]]''||[[Brian Dennehy]]||Dennis Meechum|||.||1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avenging Force]]'' || [[Michael Dudikoff]] || Matt Hunter || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avenging Force]]'' || [[John P. Ryan]] || Elliott Glastenbury || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avenging Force]]'' || [[William Wallace]] || Wade Delaney || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avenging Force]]'' || [[Karl Johnson]] || Jeb Wallace || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avenging Force]]'' || [[Marc Alaimo]] || Charlie Lavall || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Avenging Force]]'' || || Hitmen || || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Big Trouble in Little China]]'' ||  || Chang Sing members ||  || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Running Scared (1986)|Running Scared]]'' || [[Gregory Hines]] || Det. Ray Hughes ||   || 1986&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Commando]]'' || [[Arnold Schwarzenegger]] || Matrix || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sudden Impact]]'' || [[Audrie J. Neenan]] || Ray Parkins ||  || 1983&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note/Episode''''''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hunter]]'' || [[Fred Dryer]] || Det. Rick Hunter ||   || 1984 - 1985&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alien Nation - The Series]]'' || [[Gary Graham]] || Det. Matthew Sikes || || 1989 - 1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Midsomer Murders]]'' || [[Matthew Marsh]] || Tony Carter || &amp;quot;Painted in Blood&amp;quot; || 1997 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 5|CSI: NY]]''||[[Jonah Lotan]]||Dr. Marty Pino || &amp;quot;Point of No Return&amp;quot; (S05E18)||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7|CSI: NY]]''||||Criminal||&amp;quot;Smooth Criminal&amp;quot; (S07E14)||2004-Present&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Primeval]]'' || [[Juliet Aubrey]] || Helen Cutter ||  || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[CSI: Miami - Season 4|CSI: Miami]]'' ||  || Suspect ||''Shattered'' (S4E10) || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 3|The Walking Dead]]'' || [[David Morrissey]] || The Governor/Phillip Blake || Nickel-plated || 2012-13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;270&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The (VG)|The Sum of All Fears]] || &amp;quot;9mm Pistol&amp;quot; &amp;amp; &amp;quot;9mm Pistol SD&amp;quot; ||  || with &amp;amp; without suppressor || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty 4: Modern Warfare]] || &amp;quot;M9&amp;quot; ||  || with &amp;amp; without suppressor || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 2]] || &amp;quot;M9&amp;quot; ||  || with Tritium night sight inserts, optional suppressor, extended magazine and dual wield || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wanted: Weapons of Fate]] ||  || customized || unusable || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Art of Murder: The Secret Files]] ||  ||  || unusable || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tomb Raider (2013)|Tomb Raider]] || &amp;quot;Semi-Automatic Pistol&amp;quot; || 3-round burst fire, high cap mag, port vented slide, muzzle brake and rapid fire mod ||  wooden grips|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB-C==&lt;br /&gt;
[[Image:92SB-C.jpg|thumb|right|350px|Beretta 92SB-C, compact model of the 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Beretta92C.jpg|thumb|right|350px|Beretta 92SB-C Silver - 9x19mm]]&lt;br /&gt;
The compact version of the Beretta 92SB.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Lies]]'' || [[Tia Carrere]] || Juno Skinner ||  || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lethal Weapon 2]]'' || [[Grand L. Bush]] || Detective Collins ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innerspace]]'' || [[Archie Hahn]] || Messenger || || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innerspace]]'' || [[Jason Laskay]] || Scrimshaw's Henchman || In shoulder holster || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Innerspace]]'' || [[Meg Ryan]] || Lydia Maxwell ||  || 1987&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperate Measures]]'' || [[Andy Garcia]] || SFPD Detective Frank Conner||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Torrente]]'' || [[Antonio de la Torre]] || Rodrigo||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight]]'' ||  || Bank robber &amp;quot;Happy&amp;quot; || Suppressor and wood grips || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92A1==&lt;br /&gt;
[[Image:92A1.jpg|thumb|350px|right|Beretta 92A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Covert Affairs - Season 2]]'' ||  || thug ||w/ green laser sight || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Nikita (2010) - Season 3|Nikita]] || [[Jeffrey Pierce]] || Martin || With suppressor || 2010 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|350px|right|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta. It has an integral rail for mounting flashlights or lasers, reversible magazine release, and checkered back strap for better grip, similar to that seen on [[Glock]] pistols.]]&lt;br /&gt;
[[File:M9A1flipside.jpg|thumb|350px|right|Beretta M9A1 (other side view) - 9x19mm.]]&lt;br /&gt;
A new version of the military M9, with a Picatinny rail, checkered back strap, and reversible magazine release for left-handed shooters. This version officially uses nickel magazines.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Race]]'' ||  || Police ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyline]]'' || [[Donald Faison]] || Terry ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow Force: Razor Unit]] || M9 ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Killing Floor]] || 9mm Tactical || With weaponlight ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon Advanced Warfighter]] ||M9||weaponlight|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike: Global Offensive]] ||&amp;quot;Beretta&amp;quot;|||| Dual-wielded, Inox with wood grips||2012&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Beretta 92D/DS==&lt;br /&gt;
[[Image:Beretta-92D.jpg|thumb|350px|right|Beretta 92D - 9x19mm]]&lt;br /&gt;
The 92D is the DAO variant of the 92FS without a safety switch. The 92DS variant features a safety switch. No longer manufactured.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Eye of the Beholder]]'' ||  || Cop ||92D  || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Art of War]]'' || [[Wesley Snipes]] || Shaw ||92D  || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PAMAS G1==&lt;br /&gt;
[[Image:Pamas.jpg|thumb|right|350px|PAMAS G1 - 9x19mm. Note the slide nomenclature and different logo on the grip]]&lt;br /&gt;
[[File:PamasG1.jpg|thumb|right|350px|PAMAS G1 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
French license-built copy of the Beretta 92FS used by the French Armed Forces and Gendarmerie Nationale.&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean Reno]] || Commisaire Niemans || ''[[Crimson Rivers, The|The Crimson Rivers]]'' || . || 2000&lt;br /&gt;
|-&lt;br /&gt;
| . || French R.A.I.D. Officers || ''[[MR 73 (2008)| MR 73]]'' ||.|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Richaud Valls]] || Stéphane Morineau || ''[[Dolmen]]'' || . || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&amp;lt;Br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 90Two==&lt;br /&gt;
[[Image:Beretta 90two02.jpg|thumb|right|350px|Beretta 90Two Type F - 9x19mm]]&lt;br /&gt;
[[Image:791 big 1.jpg|thumb|right|350px|Beretta 90Two - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red (2010)|Red]]''|| [[Richard Dreyfuss]] || Alexander Dunning || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red (2010)|Red]]''|| [[Jason Weinberg]] || Lead CIA Tactical Officer || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Resident Evil: Afterlife]]'' || [[Ali Larter]] || Claire Redfield ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lockout]]|| [[Vincent Regan]]|| Alex ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lockout]]|| [[Guy Pearce]]|| Snow ||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (2012)|Total Recall]]|| [[Colin Farrell]]|| Quaid ||w/ compensator, full-auto||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Total Recall (2012)|Total Recall]]|| [[Jessica Biel]]|| Melina ||w/ compensator, full-auto||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || [[Liam Neeson]] || Bryan Mills || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Taken 2]]'' || [[Maggie Grace]] || Kim || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck]]'' || [[Linda Hamilton]] || Mary Bartowski || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || As the &amp;quot;90-TWO&amp;quot; ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Rain]] || ||  ||  || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Tres &amp;quot;Gunslinger&amp;quot; Iqus || [[Trinity Blood]] || Heavily customized with laser pointers || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Beretta 92 Steel I==&lt;br /&gt;
[[Image:Beretta 92 Steel I.jpg|thumb|right|350px|Beretta 92 Steel I - 9x19mm]]&lt;br /&gt;
The Beretta 92 Steel I has a Vertec grip and barrel, but with a frame-mounted safety. It is nickel-plated, not stainless, and was available on both SA and DA/SA. It was only produced in 2004. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Headhunters]]'' || [[Aksel Hennie]] || Roger Brown ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Headhunters]]'' || [[Eivind Sander]] || Ove Kjikerud ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Headhunters]]'' || [[Nikolaj Coster-Waldau]] || Clas Greve ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Headhunters]]'' || Synnøve Macody Lund || Diana Brown ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Non-firing Variants of the Beretta 92 Series Pistol ==&lt;br /&gt;
Note: Other countries have 'blank only' firearms that can fire out the front, however, historically ATF has restricted the import of these types of blank guns into the U.S., instead declaring them to be real guns.  &lt;br /&gt;
&lt;br /&gt;
===Kimar Model 92===&lt;br /&gt;
[[File:KimarM92FSBlankgun.jpg|thumb|right|350px|Kimar Model 92 black - 8mm Blank]]&lt;br /&gt;
[[File:Kimar92-Nickel.jpg|thumb|right|350px|Kimar Model 92 nickel finish - 8mm Blank]]&lt;br /&gt;
Kimar is an actual firearms manufacturer based in Italy. It is a subsidiary of Armi Chiappa who has several subsidiaries who specialize in different products. Armi Sport™ sells live firing replicas of black powder antique weapons whereas Kimar™ sells mostly Blank firing Non firearms. With the barrel permanently blocked and gas port relief holes drilled in the top of the chamber, it is definitely in the class of starter pistol and won't fire a flash in front of the barrel, but straight up. &lt;br /&gt;
&lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || [[Ciro Petrone]] || Ciro || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Television====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mesto Tienov]]'' ||[[Sona Norisová]] || Npor. Jana Holiková ||   || 2008 - 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gympl s rucením omezeným]]'' || [[Kristýna Leichtová]] || Denisa Hájková || ||2011 - ????&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' || [[Saša Rašilov]] || Viktor Stránský || Nickel finish  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto II.]]'' || [[Adrian Jastraban]] || Opatovský || Nickel finish, S02E05 || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bruni 92===&lt;br /&gt;
[[File:Bruni 92.jpg|thumb|right|350px|Bruni Model 92 - 8mm Blank]]&lt;br /&gt;
[[File:Bruni92_chrome.jpg|thumb|right|350px|Bruni Model 92 chrome- 8mm Blank]]&lt;br /&gt;
Made by Bruni of Italy, it is a very good theatrical blank pistol and looks closer to the real Beretta 92FS than the Kimar does.  The company was started by Bruna Bruni (born in 1920) after World War II and began building blank guns in the late 1940s.  The company expanded greatly in the 1970s, to compete with Japanese Model guns of the period. &lt;br /&gt;
 &lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razor Blade Smile]]'' || [[Eileen Daly]] || Lilith Silver || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Razor Blade Smile]]'' || [[Christopher Adamson]] || Sir Sethane Blake  || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Very Harold &amp;amp; Kumar 3D Christmas]]'' || [[Elias Koteas]] || Sergei Katsov || chrome || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Cat Run]]'' || [[Tony Curran]] || Sean Moody || chrome || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reck Miami 92F===&lt;br /&gt;
This blank firing pistol is currently manufactured by Umarex of Germany and feeds from 11 round magazines. The easiest way to identify this pistol is by the distinctive offset slide markings near the front of the slide.&lt;br /&gt;
[[File:Reck miami 92F.jpg|thumb|right|350px|Reck Miami 92F, black finish - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:Reck miami 92F nickel.jpg|thumb|right|351px|Reck Miami 92F, nickel finish - 9mm P.A.K. blanks]]&lt;br /&gt;
====Film====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|''[[7 Seconds]]'' || rowspan=&amp;quot;2&amp;quot;|[[Wesley Snipes]] || rowspan=&amp;quot;2&amp;quot;|Jack Tuliver || Black model, switches with [[Beretta M951]]|| rowspan=&amp;quot;3&amp;quot;|2005&lt;br /&gt;
|-&lt;br /&gt;
| Nickel model&lt;br /&gt;
|-&lt;br /&gt;
| [[Pete Lee-Wilson ]] || Alexsie Kutchinov  || Nickel model&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || [[Marco Macor]] || Marco || Nickel model || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gomorrah]]'' || || Camorra thugs || Nickel model || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night Train]]'' || [[Togo Igawa]] || Yamashita ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Night Train]]'' || [[Takatsuna Mukai]] ||Hiro ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Nude Nuns with Big Guns]]'' || [[Asun Ortega]] || Sister Sarah || Nickel model || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Television====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)]]'' || || Thug || Nickel finish/ &amp;quot;Pilot&amp;quot; (S01E01)|| 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Beretta}}&lt;br /&gt;
*[[Taurus PT92]] - Brazilian made gun based on the [[Beretta 92 Series]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]] &lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CZ_75&amp;diff=760591</id>
		<title>CZ 75</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CZ_75&amp;diff=760591"/>
		<updated>2013-11-20T18:38:25Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Cz75b9mm.jpg|thumb|right|400px|CZ 75B - 9x19mm; the current stock variant of the CZ 75 series.]]&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==History and Variants==&lt;br /&gt;
&lt;br /&gt;
The CZ 75 is a double-action semi-automatic handgun produced in the Czech Republic / Czechoslovakia. First produced in 1975, the CZ 75 quickly gained a reputation for reliability and excellent ergonomics as well as the unusual feature of having the slide run along the inside of the frame (similar to the [[SIG P210]]). The CZ 75 has undergone a series of changes throughout it's history, resulting in a number of variants:&lt;br /&gt;
&lt;br /&gt;
*The '''&amp;quot;First Model&amp;quot;''' or '''&amp;quot;Short-railed&amp;quot; CZ 75''', distinguishable by its shorter slide rails, rounded triggerguard, and horn hammer (produced from 1975 to 1979).&lt;br /&gt;
&lt;br /&gt;
*The '''&amp;quot;Pre-B&amp;quot; CZ 75''' intended for export, identifiable by its full-length slide rails, rounded triggerguard, and horn hammer.&lt;br /&gt;
&lt;br /&gt;
*The '''CZ 75B''', which is the current production model (first produced in 1993) and features an internal firing pin block (visible as a small hole in the slide just above the safety switch) and full-length slide rails. Most also have a no-reflection ridge along the top of the slide, a ring hammer, and a two-handed tiggerguard. Note that a few &amp;quot;Pre-B&amp;quot; CZ 75s have all of these features, but '''it is the lack the firing pin block that differentiates the B series'''. Conversely, some CZ 75Bs have &amp;quot;Pre-B&amp;quot; frames, and again should be differentiated by the firing pin block.&lt;br /&gt;
&lt;br /&gt;
*The '''CZ 75BD''', same as the CZ 75B but with a decock lever in place of the safety switch.&lt;br /&gt;
&lt;br /&gt;
*The '''CZ 75SAO''', Single-action only variant, notable by its match (straight) trigger, beavertail tang and enlarged safety switch.&lt;br /&gt;
&lt;br /&gt;
*The '''CZ 75 Compact''' with a shorter (3.8 inch) barrel, railed dustcover, and beavertail tang. These were introduced in 1993 during the transitional period when the CZ 75B began replacing the Pre-B model. As such, some CZ 75 Compacts do not possess the firing pin safety of the &amp;quot;B&amp;quot; models.&lt;br /&gt;
&lt;br /&gt;
*The '''CZ 85B''', a CZ 75B with the safety and slidelock controls replicated on the right side of the frame for left-handed use.&lt;br /&gt;
&lt;br /&gt;
*The '''CZ 75 Automatic''', a CZ 75 with full-auto fire capability. Distinguishable by the extended muzzle break and magazine-foregrip attachment.&lt;br /&gt;
&lt;br /&gt;
=CZ 75 &amp;quot;First Model&amp;quot;=&lt;br /&gt;
[[Image:Cz75fm.jpg|thumb|right|400px|&amp;quot;First Model&amp;quot; CZ 75 - 9x19mm. Produced from 1975 to 1979. This version is not likely to appear in any American made films as  very few were imported to the U.S. A few have made their way into the hands of European movie armorers and it has become a common sight in Japanese anime after it's prominence in ''[[Gunsmith Cats]]''.]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1975 - 1979)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.16 lbs (0.98 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8 in (20.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.72 in (12.0 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note/Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Ruse, The (Dáblova lest)| The Devil's Ruse (Dáblova lest)]]'' || [[Jirí Dvorák]] || Petr Sumara || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Ruse, The (Dáblova lest)| The Devil's Ruse (Dáblova lest)]]'' || [[Anna Geislerová]] || Lenka Símová || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Devil's Ruse, The (Dáblova lest)| The Devil's Ruse (Dáblova lest)]]'' || [[Silvia Suvadová]] || Dr. Evita Bérová || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Gate, The (Ztracená brána)| The Lost Gate (Ztracená brána)]]''||[[Jirí Dvorák]] || Petr Sumara || ||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lost Gate, The (Ztracená brána)| The Lost Gate (Ztracená brána)]]''||[[Anna Geislerová]] || Lenka Símová  || ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Riding Bean]]''||Rally Vincent|| ||1989&lt;br /&gt;
|-&lt;br /&gt;
|''[[Genocyber]]''||U.S. Naval Officers|| ||1993-1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gunsmith Cats]]''||Rally Vincent|| ||1995-1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vandread]]''||Barnette|| ||2000-2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mezzo DSA]]''||Kurokawa|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster]]'' || Johan Liebert || ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost in the Shell Stand Alone Complex 2nd Gig]]''||Saito|| ||2004-2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Lagoon]]''||Takenaka|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[When They Cry]]''||Akasaka|| ||2006&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lara Croft and the Guardian of Light]]''||&amp;quot;Automatic Pistols&amp;quot;||Converted to full-auto, dual wield||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75 &amp;quot;Pre-B&amp;quot;=&lt;br /&gt;
[[Image:Cz75.jpg|thumb|right|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' &lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' lbs ( kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' in ( cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red Dawn]]'' || || Soviet Airborne officer || ||1984&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[Operation Condor]]'' || [[Ken Goodman]] || Adolf's Guard #1 || rowspan=&amp;quot;2&amp;quot; | nickel plated w/ suppressor || rowspan=&amp;quot;6&amp;quot; | 1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Bruce Fontaine]] || Adolf's Guard #4&lt;br /&gt;
|-&lt;br /&gt;
| [[Carol Cheng]] || Ada || rowspan=&amp;quot;3&amp;quot; | nickel plated&lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Cobo de Garcia]] || Elsa&lt;br /&gt;
|-&lt;br /&gt;
| || Adolf's guards&lt;br /&gt;
|-&lt;br /&gt;
| [[Vincent Lyn]] || Mark || nickel plated, continuity error&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hard Boiled]]'' || [[Philip Kwok]] || Mad Dog || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Patriot Games]]'' || [[Patrick Bergin]] || Kevin O'Donnell || || 1992&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Killing Zoe]]'' || || Jean || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Donnie Brasco]]'' || [[Johnny Depp]] || Donnie Brasco |||| 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Adventures of Pluto Nash, The|The Adventures of Pluto Nash]]'' || [[Eddie Murphy]] || Rex Crater / Pluto Nash || modified to appear futuristic || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sum of All Fears, The|The Sum of All Fears]]'' ||  || Russian FSB agents || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Man Apart]]'' || [[Jeff Kober]] || Pomona Joe ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Preacher, The|The Preacher]]'' ||  || thug ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Underworld: Evolution]]''|| || Hungarian Police ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Harry Brown]]'' || [[Jamie Downey]] || Carl ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Push]]'' || || Pop henchman ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Secret Reunion]]'' || Jun Gook Hwan || Shadow || With suppressor  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Kajínek]]''||[[Konstantin Lavronenko]]||Kajínek||with ring hammer ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' ||  || The leader of contrabandists ||   || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black &amp;amp; White Episode 1: The Dawn of Assault]]'' || [[Bo Huang]] || Da-fu Xu ||   || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Dark Knight Rises]]''|| [[Anne Hathaway]] || Selina Kyle || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Berlin File, The|The Berlin File]]'' || [[Jung-Woo Ha]] || Pyo Jong-Sung ||   || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Viper (TV Series)]]'' || [[Raphael Sbarge]] || Tim Ramsey|| &amp;quot;Whistle Blower&amp;quot; || 1996-1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]''||[[Barney Craig]] || Rod || ||2002-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]''||[[Agnieszka Liggett]] || Sapiyet Mazayev  || ||2002-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ultimate Force]]''||[[Daniel Betts]] || Slava  || ||2002-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sea Patrol]]'' || || RAN sailors and officers||Stand-in for Browning HP|| 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mesto Tienov]]'' || [[Anton Vaculík]] || M.D. Jozef Benkovský || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice]]'' || [[Tom Nowicki]] || Conrad || || 2007-&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Branch (Expozitura)]]'' || Milan Horvát || Robber &amp;quot;Indián&amp;quot; || 6th episode &amp;quot;Smrt policajta&amp;quot; || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Branch (Expozitura)]]'' || [[Michal Slaný]] || Leoš || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[V (2009)|V]]'' || [[Charles Mesure]] || Kyle Hobbes || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Charlie's Angels (2011)|Charlie's Angels]]'' || [[Elizabeth Peña]] || Warden Galvez  ||w/ wooden grip  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Ashley Judd]] || Rebecca Winstone ||&amp;quot;Rain on the Evil and on the Good&amp;quot; (S1E10)  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Sean Bean]] || Paul Winstone || With ring hammer/ &amp;quot;Answers&amp;quot; (S1E08)  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' || [[Nikola Navrátil]] || Blonde assassin || Suppressed/ &amp;quot;Tell Me No Lies&amp;quot; (S1E04) || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)|Missing]]'' ||  || Thugs || &amp;quot;Pilot&amp;quot; (S1E01), &amp;quot;Answers&amp;quot; (S1E08)  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Angel Cop]]'' || Red May terrorists ||  || 1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mezzo Forte]]'' || Mikura, Harada  ||  || 1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl]]'' || Rico ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster]]'' || Czech police || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster]]'' || StB agents || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Monster]]'' || Dr. Kenzō Tenma  || ||2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Takenaka || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' || Colombian henchman  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]]'' ||Praiyachat gun shop || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Gunslinger Girl: Il Teatrino]]'' || Rico || || 2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[S.W.A.T. 3: Close Quarters Battle]]'|| ||NPCs only || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil Survivor]]''|| Handgun B || || 2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alliance of Valiant Arms]]''|| As the &amp;quot;CZ75&amp;quot; ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]]''|| || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75B=&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|right|400px|CZ 75B - 9x19mm]]&lt;br /&gt;
[[Image:CZ-75B.jpg‎ |thumb|400px|right|CZ 75B - .40 S&amp;amp;W (note different hammer design and non-stepped slide)]]&lt;br /&gt;
[[Image:CZ75BSS.jpg|thumb|right|400px|CZ 75B with stainless steel finish - 9x19mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.2 lbs (1.0 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.1 in (20.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.7 in (11.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16 (9x19mm), 10 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible (1996)|Mission: Impossible]]''|| ||IMF Agent|| ||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Peacemaker]]''||[[Marcel Iures]]||Dusan Gavrich|| ||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines]]''||[[Vladimir Mashkov]]||Sasha|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Heist]]''||[[Delroy Lindo]]||Bobby|| ||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lucky Number Slevin]]''||[[Bruce Willis]]||Mr. Goodkat||Suppressed||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Marine]]''||[[Damon Gibson]]||Vescera|| ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Postal]]''|| || || ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[The International]]''||[[Clive Owen]]||Louis Salinger|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Interceptor (Zapreshchyonnaya Realnost), The|The Interceptor (Zapreshchyonnaya Realnost)]]''||||Various characters|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[District 13: Ultimatum]]'' || || bodyguard || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Prophet]]'' || || henchman || || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]]''||  || Thai thug || stainless version ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fast Five]]''|| ||Brazilian Thugs|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Assassination Games]]''|| [[Scott Adkins]] || Roland Flint || w/ &amp;amp; w/o suppressor ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Special Forces]]''|| || || ||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Gang Story (Les Lyonnais)]]''|| Laurent Fernandez || Zerbib || With engraved slide ||2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Heat, The|The Heat]] || [[Michael McDonald]] || Julian || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note/ Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Wire]]''||Multiple||Multiple|| ||2002-2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 1|Ultimate Force]]''||[[Sean Gilder]]||IRA terrorists|| &amp;quot;The Killing of a One-Eyed Bookie&amp;quot; (S01E05) ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 2|Ultimate Force]]''|| ||A Rebel|| &amp;quot;Dead is Forever&amp;quot; ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 3|Ultimate Force]]''|| ||The Spetsnaz officer Vasily|| &amp;quot;Weapon of Choice&amp;quot; (S03E04) ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[E-Ring]]'' || ||General Steven Ndenke|| &amp;quot;Tribes&amp;quot; (S01E04) ||2005-2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Covert Affairs - Season 2|Covert Affairs]]'' ||[[Sendhil Ramamurthy]]||Jai|| &amp;quot;The Outsiders&amp;quot; (S02E06) ||2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|''[[Missing (2012)|Missing]]''|| [[Ashley Judd]] || &amp;quot;Becca&amp;quot; Winstone || &amp;quot;A Busy Solitude&amp;quot; (S01E06)|| rowspan=&amp;quot;3&amp;quot;|2012 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Sean Bean]] || Paul Winstone || &amp;quot;Tell Me No Lies&amp;quot; (S01E04) &lt;br /&gt;
|-&lt;br /&gt;
| [[Keith Carradine]] || Martin Newman ||&amp;quot;Rain on the Evil and on the Good&amp;quot; (S1E10)&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bullet in the Face]]'' ||[[Eddie Izzard]]|| Johann Tannhauser ||stainless steel||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Neon Genesis Evangelion]]''||Gendo Ikari|| ||1997&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Juarez: The Cartel]]''||&amp;quot;C 75&amp;quot;|| ||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75B (SA)=&lt;br /&gt;
[[Image:CZ75-SAO.jpg‎ |thumb|400px|right|CZ 75B SA (Single Action) - 9x19mm - note match trigger]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2000 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.2 lbs (1.0 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.1 in (20.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 5.7 in (14.5 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16 (9x19mm), 10 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75BD=&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|right|400px|CZ 75BD (Decocker) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.2 lbs (1.9 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.1 in (20.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.7 in (11.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mr. Brooks]]''||[[Dane Cook]]||Mr. Smith|| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sons of Anarchy]]''|| ||Bobby|| &amp;quot;Potlatch&amp;quot; ||2008-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 3|Burn Notice]]''||[[Jeffrey Donovan]]||Michael Westen|| &amp;quot;The Hunter&amp;quot; (S03E06) ||2009-2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Full Metal Panic!]]''||Gates || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75 Compact=&lt;br /&gt;
[[Image:Cz75com.jpg|thumb|400px|right|CZ 75 Compact - 9x19mm]]&lt;br /&gt;
[[Image:CZ75C 40SW.jpg|thumb|400px|right|CZ 75 Compact (w/ accessory rail) - .40 S&amp;amp;W]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1992 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm, .40 S&amp;amp;W&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.0 lbs (0.91 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 7.2 in (18.3 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 3.8 in (9.7 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 14 (9x19mm), 10 (.40 S&amp;amp;W)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Paycheck]]''|| ||An Allcom Henchman|| ||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Gabriel (2007)|Gabriel]]''|| ||Asmodeus||Gold-Plated||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taxi (1998)|Taxi]]''|| || Minister bodyguard || || 1998&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Branch (Expozitura)]]''||[[Alice Snyrichová]]||Lawyer|| &amp;quot;Hadí střela&amp;quot; (S1E03) ||2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Kriminálka Staré mesto]]'' ||  || Private security agency || &amp;quot;Prípad vysmiateho muža&amp;quot; (S1E02)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadow of Death, The (Stín smrtihlava)|The Shadow of Death (Stín smrtihlava)]]''||[[Veronika Freimanová]]|| pplk. Licková|| ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75 Automatic=&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|right|400px|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
The CZ 75 Automatic (officially listed as &amp;quot;CZ 75 FULL AUTO&amp;quot; in CZ catalogs) is the select fire variant of the CZ 75, developed for law enforcement units and military forces. A spare magazine can be mounted in front of the trigger guard for use as a foregrip.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1992 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Machine Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  {{convert|kg|1}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:'''  {{convert|mm|206}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' {{convert|mm|146}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA) / Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Knight and Day]]''|| ||An Operative|| ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alarm für Cobra 11 - Die Autobahnpolizei]]''|| ||Bad Guy|| ||1996-Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Force - Season 3|Ultimate Force]]''|| || || &amp;quot;Never Go Back&amp;quot; (S03E02) ||2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iris - Season 1]]''|| ||North Korean terrorists and IRIS members|| ||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Syphon Filter: The Omega Strain]]''||&amp;quot;CZ Mach 9&amp;quot;|| ||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto IV]]''||&amp;quot;Automatic 9mm&amp;quot;|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wanted: Weapons of Fate]]''||&amp;quot;Fire Eaters&amp;quot;||Suppressed||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops]]''|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 85=&lt;br /&gt;
[[Image:CZ 85 Original.jpg|thumb|right|400px|CZ 85 - 9x19mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1985 - 1993)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.1 lbs (0.95 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.1 in (20.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.7 in (11.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wanted: Weapons of Fate]]''|| || akimbo||2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 85B=&lt;br /&gt;
[[Image:CZ85B.jpg|thumb|right|400px|CZ 85B (with ambidextrous safety and slidelock) - 9x19mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1994 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.1 lbs (0.95 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.1 in (20.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.7 in (11.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 16&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bedazzled]]''||[[Brendan Fraser]]||Elliot|| ||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Taken 2]]''|| || Goon||Stainless ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75 SP-01 PHANTOM=&lt;br /&gt;
[[Image:CZ 75 SP-01 Phantom.jpg|thumb|right|350px|CZ 75 SP-01 PHANTOM - 9x19mm]]&lt;br /&gt;
== Specifications ==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 2.6 lbs (1.180 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 8.15 in (20.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 4.7 in (11.9 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 18&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]'' || &amp;quot;CZ 75 SP-01 PHANTOM&amp;quot; || Introduced in the '''Army of the Czech Republic''' DLC, also fitted with a tactical flashlight and suppressor. || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]'' || &amp;quot;CZ-75&amp;quot; || Chambered in .40 S&amp;amp;W || 2013&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=CZ 75 P-07 Duty=&lt;br /&gt;
[[Image:CzP07Duty.jpg|thumb|right|350px|CZ 75 P-07 Duty - 9x19mm]]&lt;br /&gt;
== Specifications ==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber(s):''' 9x19mm , 9x21mm , .40S&amp;amp;W , &lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 770g&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 18.5 cm&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length(s):''' 9.5 cm&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 15(9mm) , 12 (40)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto (SA/DA)&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Heat, The|The Heat]] || [[Michael McDonald]] || Julian || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;175&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Human Target - Season 2]]''|| ||Head of Security || &amp;quot;The Trouble with Harry&amp;quot; ||2010-2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Continuum - Season 2]]''||[[John Cassini]] ||Marco || Episode 13 &amp;quot;Second Time&amp;quot; ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]'' || &amp;quot;CZ 75 P-07 DUTY&amp;quot; || Introduced in the '''Army of the Czech Republic''' DLC, also fitted with a tactical flashlight and suppressor. || 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blank Fire Replicas=&lt;br /&gt;
==Kimar Mod. 75 Auto==&lt;br /&gt;
[[File:Kimar Mod 75 Auto.jpg|thumb|right|350px|Kimar Mod. 75 Auto, early model - 8mm blanks]]&lt;br /&gt;
The '''Kimar Mod. 75 Auto''' is a blank fire replica of the CZ 75B manufactured by Bruni. It can be differentiated from a genuine pistol by its slide markings, and it's combination of a CZ 75B frame with a &amp;quot;Pre-B&amp;quot; style slide lacking the holes for the firing pin safety.&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Rise of the Zombies]]'' || [[Mariel Hemingway]] || Dr. Lynn Snyder  || rowspan=&amp;quot;2&amp;quot;|Stainless steel finish|| rowspan=&amp;quot;2&amp;quot;|2012&lt;br /&gt;
|-&lt;br /&gt;
| [[LeVar Burton]] || Dr. Dan Halpern&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Vermin, The (Škodná)|The Vermin (Škodná)]]'' || [[Michal Slaný]] || Zbynek Jansa ||  || rowspan=&amp;quot;4&amp;quot;|2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Petr Stepán]] || Detective kpt. Zikán || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tatjana Medvecká]] || Jansová || &lt;br /&gt;
|-&lt;br /&gt;
|  || The cop ||  &lt;br /&gt;
|-&lt;br /&gt;
|''[[Mesto tienov]]'' ||[[Szidi Tobias]]|| Homeless woman || &amp;quot;Koniec sveta I.&amp;quot; (S1E04) ||2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|''[[Kriminálka Staré mesto]]'' || [[Zuzana Fialová]] || Npor. Zuzana Krauzová ||  || rowspan=&amp;quot;4&amp;quot;|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Matej Hádek]] || Npor. Andy Němec || &lt;br /&gt;
|-&lt;br /&gt;
| [[Róbert Jakab]] || Hanzel || &amp;quot;Prípad petrolejového princa&amp;quot; (S1E01)&lt;br /&gt;
|-&lt;br /&gt;
|  || Cops and security agency ||  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|''[[Kriminálka Staré mesto II.]]'' || [[Zuzana Fialová]] || Zuzana Krauzová ||  || rowspan=&amp;quot;2&amp;quot;|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Rebeka Poláková]] || Tereza || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[CZ]] - A list of all firearms manufactured by CZ. &lt;br /&gt;
*[[Bren Ten]] - A US clone of the CZ 75.&lt;br /&gt;
*[[Sphinx AT 2000|ITM T-84]] - A Swiss clone of the CZ 75. &lt;br /&gt;
*[[Jericho 941]] - An Israeli clone of the CZ 75.&lt;br /&gt;
*[[EAA Witness|Tanfoglio T95]] - An Italian clone of the CZ 75.&lt;br /&gt;
*[[Povzbroj PS-97 Arrow]] - A Slovakian clone of the CZ 75&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;br /&gt;
[[Category:Machine Pistol]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=CZ_805_BREN&amp;diff=758414</id>
		<title>CZ 805 BREN</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=CZ_805_BREN&amp;diff=758414"/>
		<updated>2013-11-14T00:55:41Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Video Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CZ805bren-a1.jpg|thumb|right|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CZ805bren-gl.jpg|thumb|right|400px|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and [[CZ 805 G1]] 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[File:CZ805bren-a2.jpg|thumb|right|400px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
The '''CZ 805 BREN''' is a Czech modular assault rifle, designed to be adaptable to multiple calibers and roles (carbine, light squad automatic and marksman) through the use of quick-change barrels and a separate magazine housing. Introduced to the public in 2009, the CZ 805 replaced the [[SA Vz.58 assault rifle]] as the standard infantry rifle of the Czech Armed Forces. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2009 - ????)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle &lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO, 7.62x39mm M43, 6.8x43mm SPC (proposed)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.49}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|915}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|360}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 20, 30-round box magazine, 100-round drum &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/2-Round Burst/Full-Auto &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Video Game==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || &amp;quot;CZ805&amp;quot; || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] || CZ 805 BREN || Added in Army of the Czech Republic DLC, with [[CZ 805 G1]] launcher || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Ghost Recon: Future Soldier]] || &amp;quot;S805&amp;quot; || Arctic Strike DLC || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4]] || CZ-805 || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Ghosts]] || SA-805 || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]]||  || || Episode 10 &amp;quot;Second Wave&amp;quot; || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[CZ]] - A list of all firearms manufactured by CZ. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758412</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758412"/>
		<updated>2013-11-14T00:47:15Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Colt M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| align=center style=&amp;quot;border: 2px solid #000000; background-color:transparent; padding:1px; width:60%;&amp;quot;	&lt;br /&gt;
|-	&lt;br /&gt;
|style=&amp;quot;background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;&amp;quot;|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag &amp;quot;IMFD&amp;quot;!'''	&lt;br /&gt;
|- 	&lt;br /&gt;
|} 	&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{wip}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. As the ability to mount sights to handguns does not return from ''[[Call of Duty: Black Ops 2|Black Ops II]]'', the top rail serves no purpose.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in &amp;quot;Brave New World&amp;quot; and looks over the hastily renamed Hollywod sign. Note that unlike previous ''Infinity Ward'' games, the hammer is now correctly cocked.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] appears in-game with a custom reverse two-tone finish, and uses a 10-round or an incorrect 15-round magazine, instead of 17-round magazines. It is seen in the hands of Rorke in &amp;quot;Sin City&amp;quot; and used by enemies in &amp;quot;Severed Ties.&amp;quot; In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in &amp;quot;Severed Ties,&amp;quot; wondering when &amp;quot;Impact&amp;quot; became a proper noun. Note that unlike the M9, the hammer is never cocked back.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds, although it's presumably chambered in 9x19mm. Unlike the M9, the hammer is never cocked back.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R pistol - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum&amp;quot;, despite the barrel marking clearly indicating that it is chambered in .454 Casull; the barrel labels the weapon as a &amp;quot;Roaring Wolf,&amp;quot; presumably to avoid Taurus' trademark. It appears only once in the campaign, in the hands of villain Rorke, and can be used in multiplayer. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The VBR-Belgium PDW machine pistol, referred to as the &amp;quot;PDW,&amp;quot; appears late in the campaign in the mission &amp;quot;Severed Ties&amp;quot; during the section where the player character is Logan. In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in &amp;quot;Severed Ties.&amp;quot;]]&lt;br /&gt;
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
The in-game SMG category also includes the X95 Flattop and Vepr, despite that these are assault rifles.&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo K7]], referred to as the &amp;quot;K7,&amp;quot; is an uncommon weapon in singleplayer, appearing in the missions &amp;quot;Sin City&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the &amp;quot;silencer&amp;quot; attachment in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of &amp;quot;Sin City;&amp;quot; note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the &amp;quot;Bizon,&amp;quot; and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the &amp;quot;extended mags&amp;quot; attachment does not get this up to the correct 64, instead giving only 54 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. In multiplayer, it is described as having &amp;quot;custom Armor-Piercing tungsten rounds,&amp;quot; which is relatively correct considering that the CBJ-MS's rounds are tungsten inserts set in a plastic sabot, giving the weapon a high muzzle velocity.   &lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
Logan starts with a [[TDI Vector]] in &amp;quot;Federation Day&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is incorrectly referred to in-game as the &amp;quot;Vector CRB,&amp;quot; which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in &amp;quot;Federation Day,&amp;quot; and is fitted with a Magpul AFG by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in &amp;quot;Federation Day,&amp;quot; glad that the high-tech future does not include security cameras.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Gen 1 UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the &amp;quot;Tac-12.&amp;quot; The version shown in the game is the initial &amp;quot;Gen 1&amp;quot; variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3&amp;quot; shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the &amp;quot;windows&amp;quot; in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6]], called the &amp;quot;FP6,&amp;quot; does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation (except by switching to another weapon or knifing). It is unclear why it doesn't have an &amp;quot;extended mags&amp;quot; attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the &amp;quot;Bulldog,&amp;quot; is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is semi-automatic. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer it has an incorrect capacity of 6 rounds (9 with the &amp;quot;extended mags&amp;quot; attachment), and the underbarrel version has another erroneous capacity of 4 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in &amp;quot;No Man's Land&amp;quot; as he successfully secures the enemy's facilities.]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During &amp;quot;No Man's Land,&amp;quot; Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for &amp;quot;David&amp;quot;) come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in &amp;quot;End of the Line,&amp;quot; which in spite of the name is not the last mission.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission &amp;quot;Brave New World,&amp;quot; used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of &amp;quot;Brave New World&amp;quot; as he and his brother make their way through an abandoned theatre.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the &amp;quot;extended mags&amp;quot; attachment), or 40 in Extinction mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of &amp;quot;Atlas Falls&amp;quot; and throughout the underwater mission &amp;quot;Into the Deep.&amp;quot; It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160]] is referred to as the &amp;quot;ARX-160&amp;quot; in game. In singleplayer, it is only seen in the outer space mission &amp;quot;Loki&amp;quot;, where it incorrectly fires in 2-round bursts. Unlike the X95, it defaults to its white &amp;quot;OSA&amp;quot; space skin in multiplayer (where it correctly fires in automatic mode). The magazine features odd black-cased rounds with &amp;quot;CO2&amp;quot; printed on them, possibly implying they are filled with pressurized gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine. In multiplayer, it includes a built in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.  &lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]&lt;br /&gt;
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in &amp;quot;Loki.&amp;quot; For some reason, the ARX-160 is the only weapon available during this level.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 Bren==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the &amp;quot;SA 805.&amp;quot; It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is &amp;quot;painted on&amp;quot; as a texture, and is totally flat.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of &amp;quot;Brave New World,&amp;quot; after dealing with its former owner.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The SC-2010, the Peruvian proposed upgrade for the [[FN FAL]], is called the &amp;quot;SC-2010&amp;quot; in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in &amp;quot;The Hunted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level &amp;quot;Legends Never Die,&amp;quot; Elias holds a FAD assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is referred to as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle&amp;quot;. It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of &amp;quot;All or Nothing,&amp;quot; equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the &amp;quot;light machine gun&amp;quot; category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the &amp;quot;IA-2,&amp;quot; and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in &amp;quot;Federation Day&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of &amp;quot;Federation Day.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the singleplayer levels &amp;quot;Ghost Stories&amp;quot; and &amp;quot;The Hunted.&amp;quot; The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine (which, likewise, would only be correct for the 9x19mm MTAR-21), while in multiplayer it has an even more incorrect 38-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun or the 5.56mm STANAG magazine used by the weapon, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-556B ==&lt;br /&gt;
&lt;br /&gt;
The MSBS-556 bullpup assault rifle is called the &amp;quot;MSBS&amp;quot;; without addons it is burst fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-556B during &amp;quot;All or Nothing&amp;quot; as some carrier crewmen hastily invent something else for him to remotely control.]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington R5 RGP]] seems to be a service rifle for either the US military or the Ghost unit, being a starting weapon for the Ghosts in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;Atlas Falls;&amp;quot; it can also be found during &amp;quot;Homecoming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in &amp;quot;Homecoming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Vepr assault rifle ==&lt;br /&gt;
&lt;br /&gt;
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; in Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
Sniper rifles are now accompanied by a new &amp;quot;Marksman Rifle&amp;quot; category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA 2 and SVU-AS.&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the &amp;quot;Lynx&amp;quot; is one of the game's sniper rifles, and is seen in singleplayer in the missions &amp;quot;Clockwork&amp;quot;, where a suppressed version is a starting weapon for Logan, and &amp;quot;End of the Line&amp;quot; where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the &amp;quot;Heli Sniper&amp;quot; pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]&lt;br /&gt;
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in &amp;quot;End of the Line,&amp;quot; wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;L115.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in &amp;quot;No Man's Land.&amp;quot; Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a &amp;quot;Battle Hind&amp;quot; flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as &amp;quot;SVU&amp;quot; in-game, despite being equipped with a bipod (which makes it a SVU-AS). In singleplayer it only appears in the final level, &amp;quot;The Ghost Killer,&amp;quot; where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU-AS.]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission &amp;quot;Severed Ties.&amp;quot; It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Unlike in previous Call of Duty games, reloading a belt-fed light machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. &lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;All or Nothing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] appears as 'Minigun' in multiplayer and 'Death Machine' in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random 'special weapon' from air deliverable ammo crates. The 'Minigun' starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the 'Death Machine' is an Equalizer powerup with only 100 rounds and cannot be reloaded or unequipped until the weapon is dry. The 'Death Machine' can be upgraded with skill points to have up to 200 rounds. Both versions of the weapon fire at only 750 shots per minute which gives the player about 20 seconds of sustained fire in multiplayer and 8 seconds in Extinction.&lt;br /&gt;
&lt;br /&gt;
Like the Black Ops &amp;quot;Death Machine&amp;quot;/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held &amp;quot;left handed&amp;quot; from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the &amp;quot;world model&amp;quot; seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a &amp;quot;right handed&amp;quot; grip.&lt;br /&gt;
&lt;br /&gt;
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a (non-functioning) laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete and some Airsoft models. Also identifiable in the third person &amp;quot;world model&amp;quot; is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this &amp;quot;barrel guard&amp;quot; is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the &amp;quot;Chain SAW.&amp;quot; As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's &amp;quot;lethal&amp;quot; grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds), or 120 rounds if using the &amp;quot;extended mags&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
[[LSAT]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS Launcher&amp;quot;. It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. In multiplayer, each rocket fired splits into two rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CODG MAAWS.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the &amp;quot;MK32,&amp;quot; and appears in singleplayer only in the mission &amp;quot;Struck Down.&amp;quot; In single player it fires remote-detonated &amp;quot;sticky&amp;quot; grenades at the start of &amp;quot;Struck Down,&amp;quot; and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time. In Extinction the weapon appears as MK32 as an equalizer powerup, but is sometimes vocalized as 'War Machine' when equipped: a reference to the nickname for the weapon given in Black Ops II. In Extinction the weapon fires point detonating grenades and once the cylinder is empty, the weapon is discarded. It cannot be unequipped until all ammunition has been expended. In multiplayer, the &amp;quot;MK32&amp;quot; appears as a standard secondary weapon under the launchers category. It functions a little differently however, firing two rounds with each trigger pull and launching semtex (timed sticky) grenades, rather than point detonated HE grenades. This can be effective for area denial or suppression.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] is set to appear as the &amp;quot;Panzerfaust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The RGM-40 Kastet grenade launcher is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is available in multiplayer as the &amp;quot;Thermobaric Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for &amp;quot;care package&amp;quot; rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional &amp;quot;Shock Claymores&amp;quot; are also used in the defence of the factory near the end of &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 flashbang grenade ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;concussion grenade&amp;quot; in multiplayer is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
A strange drone gun rig found in the mission &amp;quot;Clockwork&amp;quot; mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission &amp;quot;Clockwork&amp;quot; and on a helicopter during &amp;quot;Severed Ties.&amp;quot; They are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in &amp;quot;Homecoming.&amp;quot; These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the &amp;quot;Air Superiority Fighter&amp;quot; pointstreak, despite being a ground-attack plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-30 ==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch GMG]]s are seen mounted on an Abrams in &amp;quot;Legends Never Die&amp;quot; and are used as line launchers in &amp;quot;Federation Day.&amp;quot; The player never takes control of one.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|401px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
[[PK Machine Gun|PKT machine guns]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in &amp;quot;Birds of Prey.&amp;quot; The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including &amp;quot;Birds of Prey&amp;quot; where the player controls one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A2 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in &amp;quot;Homecoming.&amp;quot; In &amp;quot;Severed Ties&amp;quot; the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in &amp;quot;Homecoming&amp;quot; and incorrectly referred to as a &amp;quot;minigun&amp;quot; in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in &amp;quot;All or Nothing,&amp;quot; and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in &amp;quot;Clockwork&amp;quot; and on the commander's hatch of the tank Badger One in &amp;quot;Severed Ties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon GDF-007==&lt;br /&gt;
&lt;br /&gt;
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels &amp;quot;Brave New World&amp;quot; and &amp;quot;Homecoming,&amp;quot; being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.&lt;br /&gt;
&lt;br /&gt;
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Skyshield==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Severed Ties,&amp;quot; the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to &amp;quot;Severed Ties&amp;quot; shows the five Skyshield guns protecting the Federation satellite uplink.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in &amp;quot;Into the Deep,&amp;quot; with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission &amp;quot;Struck Down,&amp;quot; fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of &amp;quot;Struck Down.&amp;quot; Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, &amp;quot;Battle Hind&amp;quot; helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African &amp;quot;Super Hind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758410</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758410"/>
		<updated>2013-11-14T00:37:54Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* MP-443 Grach */&lt;/p&gt;
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&amp;lt;center&amp;gt;&lt;br /&gt;
{| align=center style=&amp;quot;border: 2px solid #000000; background-color:transparent; padding:1px; width:60%;&amp;quot;	&lt;br /&gt;
|-	&lt;br /&gt;
|style=&amp;quot;background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;&amp;quot;|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag &amp;quot;IMFD&amp;quot;!'''	&lt;br /&gt;
|- 	&lt;br /&gt;
|} 	&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{wip}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. As the ability to mount sights to handguns does not return from ''[[Call of Duty: Black Ops 2|Black Ops II]]'', the top rail serves no purpose.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in &amp;quot;Brave New World&amp;quot; and looks over the hastily renamed Hollywod sign. Note that unlike previous ''Infinity Ward'' games, the hammer is now correctly cocked.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] appears in-game with a custom reverse two-tone finish, and uses a 10-round or an incorrect 15-round magazine, instead of 17-round magazines. It is seen in the hands of Rorke in &amp;quot;Sin City&amp;quot; and used by enemies in &amp;quot;Severed Ties.&amp;quot; In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in &amp;quot;Severed Ties,&amp;quot; wondering when &amp;quot;Impact&amp;quot; became a proper noun. Note that unlike the M9, the hammer is never cocked back.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds, although it's presumably chambered in 9x19mm. Unlike the M9, the hammer is never cocked back.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R pistol - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum&amp;quot;, despite the barrel marking clearly indicating that it is chambered in .454 Casull; the barrel labels the weapon as a &amp;quot;Roaring Wolf,&amp;quot; presumably to avoid Taurus' trademark. It appears only once in the campaign, in the hands of villain Rorke, and can be used in multiplayer. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The VBR-Belgium PDW machine pistol, referred to as the &amp;quot;PDW,&amp;quot; appears late in the campaign in the mission &amp;quot;Severed Ties&amp;quot; during the section where the player character is Logan. In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in &amp;quot;Severed Ties.&amp;quot;]]&lt;br /&gt;
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
The in-game SMG category also includes the X95 Flattop and Vepr, despite that these are assault rifles.&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo K7]], referred to as the &amp;quot;K7,&amp;quot; is an uncommon weapon in singleplayer, appearing in the missions &amp;quot;Sin City&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the &amp;quot;silencer&amp;quot; attachment in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of &amp;quot;Sin City;&amp;quot; note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the &amp;quot;Bizon,&amp;quot; and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the &amp;quot;extended mags&amp;quot; attachment does not get this up to the correct 64, instead giving only 54 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. In multiplayer, it is described as having &amp;quot;custom Armor-Piercing tungsten rounds,&amp;quot; which is relatively correct considering that the CBJ-MS's rounds are tungsten inserts set in a plastic sabot, giving the weapon a high muzzle velocity.   &lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
Logan starts with a [[TDI Vector]] in &amp;quot;Federation Day&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is incorrectly referred to in-game as the &amp;quot;Vector CRB,&amp;quot; which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in &amp;quot;Federation Day,&amp;quot; and is fitted with a Magpul AFG by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in &amp;quot;Federation Day,&amp;quot; glad that the high-tech future does not include security cameras.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Gen 1 UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the &amp;quot;Tac-12.&amp;quot; The version shown in the game is the initial &amp;quot;Gen 1&amp;quot; variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3&amp;quot; shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the &amp;quot;windows&amp;quot; in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6]], called the &amp;quot;FP6,&amp;quot; does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation (except by switching to another weapon or knifing). It is unclear why it doesn't have an &amp;quot;extended mags&amp;quot; attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the &amp;quot;Bulldog,&amp;quot; is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is semi-automatic. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer it has an incorrect capacity of 6 rounds (9 with the &amp;quot;extended mags&amp;quot; attachment), and the underbarrel version has another erroneous capacity of 4 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in &amp;quot;No Man's Land&amp;quot; as he successfully secures the enemy's facilities.]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During &amp;quot;No Man's Land,&amp;quot; Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for &amp;quot;David&amp;quot;) come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in &amp;quot;End of the Line,&amp;quot; which in spite of the name is not the last mission.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission &amp;quot;Brave New World,&amp;quot; used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of &amp;quot;Brave New World&amp;quot; as he and his brother make their way through an abandoned theatre.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the &amp;quot;extended mags&amp;quot; attachment), or 40 in Extinction mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of &amp;quot;Atlas Falls&amp;quot; and throughout the underwater mission &amp;quot;Into the Deep.&amp;quot; It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160]] is referred to as the &amp;quot;ARX-160&amp;quot; in game. In singleplayer, it is only seen in the outer space mission &amp;quot;Loki&amp;quot;, where it incorrectly fires in 2-round bursts. Unlike the X95, it defaults to its white &amp;quot;OSA&amp;quot; space skin in multiplayer (where it correctly fires in automatic mode). The magazine features odd black-cased rounds with &amp;quot;CO2&amp;quot; printed on them, possibly implying they are filled with pressurized gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine. In multiplayer, it includes a built in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.  &lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]&lt;br /&gt;
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in &amp;quot;Loki.&amp;quot; For some reason, the ARX-160 is the only weapon available during this level.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 Bren==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the &amp;quot;SA 805.&amp;quot; It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is &amp;quot;painted on&amp;quot; as a texture, and is totally flat.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of &amp;quot;Brave New World,&amp;quot; after dealing with its former owner.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The SC-2010, the Peruvian proposed upgrade for the [[FN FAL]], is called the &amp;quot;SC-2010&amp;quot; in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in &amp;quot;The Hunted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level &amp;quot;Legends Never Die,&amp;quot; Elias holds a FAD assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is referred to as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle&amp;quot;. It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of &amp;quot;All or Nothing,&amp;quot; equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the &amp;quot;light machine gun&amp;quot; category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the &amp;quot;IA-2,&amp;quot; and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in &amp;quot;Federation Day&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of &amp;quot;Federation Day.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the singleplayer levels &amp;quot;Ghost Stories&amp;quot; and &amp;quot;The Hunted.&amp;quot; The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine (which, likewise, would only be correct for the 9x19mm MTAR-21), while in multiplayer it has an even more incorrect 38-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun or the 5.56mm STANAG magazine used by the weapon, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-556B ==&lt;br /&gt;
&lt;br /&gt;
The MSBS-556 bullpup assault rifle is called the &amp;quot;MSBS&amp;quot;; without addons it is burst fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-556B during &amp;quot;All or Nothing&amp;quot; as some carrier crewmen hastily invent something else for him to remotely control.]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington R5 RGP]] seems to be a service rifle for either the US military or the Ghost unit, being a starting weapon for the Ghosts in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;Atlas Falls;&amp;quot; it can also be found during &amp;quot;Homecoming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in &amp;quot;Homecoming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Vepr assault rifle ==&lt;br /&gt;
&lt;br /&gt;
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; in Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
Sniper rifles are now accompanied by a new &amp;quot;Marksman Rifle&amp;quot; category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA 2 and SVU-AS.&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the &amp;quot;Lynx&amp;quot; is one of the game's sniper rifles, and is seen in singleplayer in the missions &amp;quot;Clockwork&amp;quot;, where a suppressed version is a starting weapon for Logan, and &amp;quot;End of the Line&amp;quot; where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the &amp;quot;Heli Sniper&amp;quot; pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]&lt;br /&gt;
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in &amp;quot;End of the Line,&amp;quot; wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;L115.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in &amp;quot;No Man's Land.&amp;quot; Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a &amp;quot;Battle Hind&amp;quot; flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as &amp;quot;SVU&amp;quot; in-game, despite being equipped with a bipod (which makes it a SVU-AS). In singleplayer it only appears in the final level, &amp;quot;The Ghost Killer,&amp;quot; where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU-AS.]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission &amp;quot;Severed Ties.&amp;quot; It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Unlike in previous Call of Duty games, reloading a belt-fed light machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. &lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;All or Nothing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] appears as 'Minigun' in multiplayer and 'Death Machine' in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random 'special weapon' from air deliverable ammo crates. The 'Minigun' starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the 'Death Machine' is an Equalizer powerup with only 100 rounds and cannot be reloaded or unequipped until the weapon is dry. The 'Death Machine' can be upgraded with skill points to have up to 200 rounds. Both versions of the weapon fire at only 750 shots per minute which gives the player about 20 seconds of sustained fire in multiplayer and 8 seconds in Extinction.&lt;br /&gt;
&lt;br /&gt;
Like the Black Ops &amp;quot;Death Machine&amp;quot;/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held &amp;quot;left handed&amp;quot; from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the &amp;quot;world model&amp;quot; seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a &amp;quot;right handed&amp;quot; grip.&lt;br /&gt;
&lt;br /&gt;
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a (non-functioning) laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete and some Airsoft models. Also identifiable in the third person &amp;quot;world model&amp;quot; is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this &amp;quot;barrel guard&amp;quot; is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the &amp;quot;Chain SAW.&amp;quot; As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's &amp;quot;lethal&amp;quot; grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds), or 120 rounds if using the &amp;quot;extended mags&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
[[LSAT]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS Launcher&amp;quot;. It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. In multiplayer, each rocket fired splits into two rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CODG MAAWS.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the &amp;quot;MK32,&amp;quot; and appears in singleplayer only in the mission &amp;quot;Struck Down.&amp;quot; In single player it fires remote-detonated &amp;quot;sticky&amp;quot; grenades at the start of &amp;quot;Struck Down,&amp;quot; and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time. In Extinction the weapon appears as MK32 as an equalizer powerup, but is sometimes vocalized as 'War Machine' when equipped: a reference to the nickname for the weapon given in Black Ops II. In Extinction the weapon fires point detonating grenades and once the cylinder is empty, the weapon is discarded. It cannot be unequipped until all ammunition has been expended. In multiplayer, the &amp;quot;MK32&amp;quot; appears as a standard secondary weapon under the launchers category. It functions a little differently however, firing two rounds with each trigger pull and launching semtex (timed sticky) grenades, rather than point detonated HE grenades. This can be effective for area denial or suppression.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] is set to appear as the &amp;quot;Panzerfaust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The RGM-40 Kastet grenade launcher is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is available in multiplayer as the &amp;quot;Thermobaric Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for &amp;quot;care package&amp;quot; rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional &amp;quot;Shock Claymores&amp;quot; are also used in the defence of the factory near the end of &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 flashbang grenade ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;concussion grenade&amp;quot; in multiplayer is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
A strange drone gun rig found in the mission &amp;quot;Clockwork&amp;quot; mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission &amp;quot;Clockwork&amp;quot; and on a helicopter during &amp;quot;Severed Ties.&amp;quot; They are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in &amp;quot;Homecoming.&amp;quot; These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the &amp;quot;Air Superiority Fighter&amp;quot; pointstreak, despite being a ground-attack plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-30 ==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch GMG]]s are seen mounted on an Abrams in &amp;quot;Legends Never Die&amp;quot; and are used as line launchers in &amp;quot;Federation Day.&amp;quot; The player never takes control of one.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|401px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
[[PK Machine Gun|PKT machine guns]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in &amp;quot;Birds of Prey.&amp;quot; The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including &amp;quot;Birds of Prey&amp;quot; where the player controls one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A2 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in &amp;quot;Homecoming.&amp;quot; In &amp;quot;Severed Ties&amp;quot; the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in &amp;quot;Homecoming&amp;quot; and incorrectly referred to as a &amp;quot;minigun&amp;quot; in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in &amp;quot;All or Nothing,&amp;quot; and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in &amp;quot;Clockwork&amp;quot; and on the commander's hatch of the tank Badger One in &amp;quot;Severed Ties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon GDF-007==&lt;br /&gt;
&lt;br /&gt;
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels &amp;quot;Brave New World&amp;quot; and &amp;quot;Homecoming,&amp;quot; being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.&lt;br /&gt;
&lt;br /&gt;
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Skyshield==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Severed Ties,&amp;quot; the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to &amp;quot;Severed Ties&amp;quot; shows the five Skyshield guns protecting the Federation satellite uplink.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in &amp;quot;Into the Deep,&amp;quot; with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission &amp;quot;Struck Down,&amp;quot; fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of &amp;quot;Struck Down.&amp;quot; Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, &amp;quot;Battle Hind&amp;quot; helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African &amp;quot;Super Hind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758408</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758408"/>
		<updated>2013-11-14T00:34:06Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* MP-443 Grach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| align=center style=&amp;quot;border: 2px solid #000000; background-color:transparent; padding:1px; width:60%;&amp;quot;	&lt;br /&gt;
|-	&lt;br /&gt;
|style=&amp;quot;background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;&amp;quot;|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag &amp;quot;IMFD&amp;quot;!'''	&lt;br /&gt;
|- 	&lt;br /&gt;
|} 	&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{wip}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. As the ability to mount sights to handguns does not return from ''[[Call of Duty: Black Ops 2|Black Ops II]]'', the top rail serves no purpose.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in &amp;quot;Brave New World&amp;quot; and looks over the hastily renamed Hollywod sign. Note that unlike previous ''Infinity Ward'' games, the hammer is now correctly cocked.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] appears in-game with a custom reverse two-tone finish, and is seen in the hands of Rorke in &amp;quot;Sin City&amp;quot; and used by enemies in &amp;quot;Severed Ties.&amp;quot; In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in &amp;quot;Severed Ties,&amp;quot; wondering when &amp;quot;Impact&amp;quot; became a proper noun. Note that unlike the M9, the hammer is never cocked back.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds, although it's presumably chambered in 9x19mm. Unlike the M9, the hammer is never cocked back.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R pistol - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum&amp;quot;, despite the barrel marking clearly indicating that it is chambered in .454 Casull; the barrel labels the weapon as a &amp;quot;Roaring Wolf,&amp;quot; presumably to avoid Taurus' trademark. It appears only once in the campaign, in the hands of villain Rorke, and can be used in multiplayer. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The VBR-Belgium PDW machine pistol, referred to as the &amp;quot;PDW,&amp;quot; appears late in the campaign in the mission &amp;quot;Severed Ties&amp;quot; during the section where the player character is Logan. In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in &amp;quot;Severed Ties.&amp;quot;]]&lt;br /&gt;
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
The in-game SMG category also includes the X95 Flattop and Vepr, despite that these are assault rifles.&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo K7]], referred to as the &amp;quot;K7,&amp;quot; is an uncommon weapon in singleplayer, appearing in the missions &amp;quot;Sin City&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the &amp;quot;silencer&amp;quot; attachment in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of &amp;quot;Sin City;&amp;quot; note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the &amp;quot;Bizon,&amp;quot; and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the &amp;quot;extended mags&amp;quot; attachment does not get this up to the correct 64, instead giving only 54 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. In multiplayer, it is described as having &amp;quot;custom Armor-Piercing tungsten rounds,&amp;quot; which is relatively correct considering that the CBJ-MS's rounds are tungsten inserts set in a plastic sabot, giving the weapon a high muzzle velocity.   &lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
Logan starts with a [[TDI Vector]] in &amp;quot;Federation Day&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is incorrectly referred to in-game as the &amp;quot;Vector CRB,&amp;quot; which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in &amp;quot;Federation Day,&amp;quot; and is fitted with a Magpul AFG by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in &amp;quot;Federation Day,&amp;quot; glad that the high-tech future does not include security cameras.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Gen 1 UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the &amp;quot;Tac-12.&amp;quot; The version shown in the game is the initial &amp;quot;Gen 1&amp;quot; variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3&amp;quot; shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the &amp;quot;windows&amp;quot; in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6]], called the &amp;quot;FP6,&amp;quot; does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation (except by switching to another weapon or knifing). It is unclear why it doesn't have an &amp;quot;extended mags&amp;quot; attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the &amp;quot;Bulldog,&amp;quot; is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is semi-automatic. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer it has an incorrect capacity of 6 rounds (9 with the &amp;quot;extended mags&amp;quot; attachment), and the underbarrel version has another erroneous capacity of 4 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in &amp;quot;No Man's Land&amp;quot; as he successfully secures the enemy's facilities.]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During &amp;quot;No Man's Land,&amp;quot; Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for &amp;quot;David&amp;quot;) come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in &amp;quot;End of the Line,&amp;quot; which in spite of the name is not the last mission.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission &amp;quot;Brave New World,&amp;quot; used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of &amp;quot;Brave New World&amp;quot; as he and his brother make their way through an abandoned theatre.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the &amp;quot;extended mags&amp;quot; attachment), or 40 in Extinction mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of &amp;quot;Atlas Falls&amp;quot; and throughout the underwater mission &amp;quot;Into the Deep.&amp;quot; It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160]] is referred to as the &amp;quot;ARX-160&amp;quot; in game. In singleplayer, it is only seen in the outer space mission &amp;quot;Loki&amp;quot;, where it incorrectly fires in 2-round bursts. Unlike the X95, it defaults to its white &amp;quot;OSA&amp;quot; space skin in multiplayer (where it correctly fires in automatic mode). The magazine features odd black-cased rounds with &amp;quot;CO2&amp;quot; printed on them, possibly implying they are filled with pressurized gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine. In multiplayer, it includes a built in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.  &lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]&lt;br /&gt;
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in &amp;quot;Loki.&amp;quot; For some reason, the ARX-160 is the only weapon available during this level.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 Bren==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the &amp;quot;SA 805.&amp;quot; It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is &amp;quot;painted on&amp;quot; as a texture, and is totally flat.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of &amp;quot;Brave New World,&amp;quot; after dealing with its former owner.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The SC-2010, the Peruvian proposed upgrade for the [[FN FAL]], is called the &amp;quot;SC-2010&amp;quot; in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in &amp;quot;The Hunted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level &amp;quot;Legends Never Die,&amp;quot; Elias holds a FAD assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is referred to as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle&amp;quot;. It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of &amp;quot;All or Nothing,&amp;quot; equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the &amp;quot;light machine gun&amp;quot; category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the &amp;quot;IA-2,&amp;quot; and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in &amp;quot;Federation Day&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of &amp;quot;Federation Day.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the singleplayer levels &amp;quot;Ghost Stories&amp;quot; and &amp;quot;The Hunted.&amp;quot; The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine (which, likewise, would only be correct for the 9x19mm MTAR-21), while in multiplayer it has an even more incorrect 38-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun or the 5.56mm STANAG magazine used by the weapon, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-556B ==&lt;br /&gt;
&lt;br /&gt;
The MSBS-556 bullpup assault rifle is called the &amp;quot;MSBS&amp;quot;; without addons it is burst fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-556B during &amp;quot;All or Nothing&amp;quot; as some carrier crewmen hastily invent something else for him to remotely control.]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington R5 RGP]] seems to be a service rifle for either the US military or the Ghost unit, being a starting weapon for the Ghosts in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;Atlas Falls;&amp;quot; it can also be found during &amp;quot;Homecoming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in &amp;quot;Homecoming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Vepr assault rifle ==&lt;br /&gt;
&lt;br /&gt;
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; in Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
Sniper rifles are now accompanied by a new &amp;quot;Marksman Rifle&amp;quot; category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA 2 and SVU-AS.&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the &amp;quot;Lynx&amp;quot; is one of the game's sniper rifles, and is seen in singleplayer in the missions &amp;quot;Clockwork&amp;quot;, where a suppressed version is a starting weapon for Logan, and &amp;quot;End of the Line&amp;quot; where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the &amp;quot;Heli Sniper&amp;quot; pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]&lt;br /&gt;
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in &amp;quot;End of the Line,&amp;quot; wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;L115.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in &amp;quot;No Man's Land.&amp;quot; Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a &amp;quot;Battle Hind&amp;quot; flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as &amp;quot;SVU&amp;quot; in-game, despite being equipped with a bipod (which makes it a SVU-AS). In singleplayer it only appears in the final level, &amp;quot;The Ghost Killer,&amp;quot; where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU-AS.]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission &amp;quot;Severed Ties.&amp;quot; It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Unlike in previous Call of Duty games, reloading a belt-fed light machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. &lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;All or Nothing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] appears as 'Minigun' in multiplayer and 'Death Machine' in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random 'special weapon' from air deliverable ammo crates. The 'Minigun' starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the 'Death Machine' is an Equalizer powerup with only 100 rounds and cannot be reloaded or unequipped until the weapon is dry. The 'Death Machine' can be upgraded with skill points to have up to 200 rounds. Both versions of the weapon fire at only 750 shots per minute which gives the player about 20 seconds of sustained fire in multiplayer and 8 seconds in Extinction.&lt;br /&gt;
&lt;br /&gt;
Like the Black Ops &amp;quot;Death Machine&amp;quot;/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held &amp;quot;left handed&amp;quot; from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the &amp;quot;world model&amp;quot; seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a &amp;quot;right handed&amp;quot; grip.&lt;br /&gt;
&lt;br /&gt;
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a (non-functioning) laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete and some Airsoft models. Also identifiable in the third person &amp;quot;world model&amp;quot; is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this &amp;quot;barrel guard&amp;quot; is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the &amp;quot;Chain SAW.&amp;quot; As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's &amp;quot;lethal&amp;quot; grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds), or 120 rounds if using the &amp;quot;extended mags&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
[[LSAT]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS Launcher&amp;quot;. It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. In multiplayer, each rocket fired splits into two rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CODG MAAWS.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the &amp;quot;MK32,&amp;quot; and appears in singleplayer only in the mission &amp;quot;Struck Down.&amp;quot; In single player it fires remote-detonated &amp;quot;sticky&amp;quot; grenades at the start of &amp;quot;Struck Down,&amp;quot; and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time. In Extinction the weapon appears as MK32 as an equalizer powerup, but is sometimes vocalized as 'War Machine' when equipped: a reference to the nickname for the weapon given in Black Ops II. In Extinction the weapon fires point detonating grenades and once the cylinder is empty, the weapon is discarded. It cannot be unequipped until all ammunition has been expended. In multiplayer, the &amp;quot;MK32&amp;quot; appears as a standard secondary weapon under the launchers category. It functions a little differently however, firing two rounds with each trigger pull and launching semtex (timed sticky) grenades, rather than point detonated HE grenades. This can be effective for area denial or suppression.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] is set to appear as the &amp;quot;Panzerfaust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The RGM-40 Kastet grenade launcher is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is available in multiplayer as the &amp;quot;Thermobaric Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for &amp;quot;care package&amp;quot; rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional &amp;quot;Shock Claymores&amp;quot; are also used in the defence of the factory near the end of &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 flashbang grenade ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;concussion grenade&amp;quot; in multiplayer is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
A strange drone gun rig found in the mission &amp;quot;Clockwork&amp;quot; mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission &amp;quot;Clockwork&amp;quot; and on a helicopter during &amp;quot;Severed Ties.&amp;quot; They are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in &amp;quot;Homecoming.&amp;quot; These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the &amp;quot;Air Superiority Fighter&amp;quot; pointstreak, despite being a ground-attack plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-30 ==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch GMG]]s are seen mounted on an Abrams in &amp;quot;Legends Never Die&amp;quot; and are used as line launchers in &amp;quot;Federation Day.&amp;quot; The player never takes control of one.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|401px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
[[PK Machine Gun|PKT machine guns]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in &amp;quot;Birds of Prey.&amp;quot; The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including &amp;quot;Birds of Prey&amp;quot; where the player controls one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A2 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in &amp;quot;Homecoming.&amp;quot; In &amp;quot;Severed Ties&amp;quot; the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in &amp;quot;Homecoming&amp;quot; and incorrectly referred to as a &amp;quot;minigun&amp;quot; in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in &amp;quot;All or Nothing,&amp;quot; and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in &amp;quot;Clockwork&amp;quot; and on the commander's hatch of the tank Badger One in &amp;quot;Severed Ties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon GDF-007==&lt;br /&gt;
&lt;br /&gt;
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels &amp;quot;Brave New World&amp;quot; and &amp;quot;Homecoming,&amp;quot; being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.&lt;br /&gt;
&lt;br /&gt;
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Skyshield==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Severed Ties,&amp;quot; the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to &amp;quot;Severed Ties&amp;quot; shows the five Skyshield guns protecting the Federation satellite uplink.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in &amp;quot;Into the Deep,&amp;quot; with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission &amp;quot;Struck Down,&amp;quot; fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of &amp;quot;Struck Down.&amp;quot; Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, &amp;quot;Battle Hind&amp;quot; helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African &amp;quot;Super Hind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758405</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758405"/>
		<updated>2013-11-14T00:30:36Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* SIG-Sauer P226 */&lt;/p&gt;
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&amp;lt;center&amp;gt;&lt;br /&gt;
{| align=center style=&amp;quot;border: 2px solid #000000; background-color:transparent; padding:1px; width:60%;&amp;quot;	&lt;br /&gt;
|-	&lt;br /&gt;
|style=&amp;quot;background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;&amp;quot;|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag &amp;quot;IMFD&amp;quot;!'''	&lt;br /&gt;
|- 	&lt;br /&gt;
|} 	&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{wip}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. As the ability to mount sights to handguns does not return from ''[[Call of Duty: Black Ops 2|Black Ops II]]'', the top rail serves no purpose.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in &amp;quot;Brave New World&amp;quot; and looks over the hastily renamed Hollywod sign. Note that unlike previous ''Infinity Ward'' games, the hammer is now correctly cocked.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] is called the &amp;quot;MP-443&amp;quot; in game, and is seen in the hands of Rorke in &amp;quot;Sin City&amp;quot; and used by enemies in &amp;quot;Severed Ties.&amp;quot; In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in &amp;quot;Severed Ties,&amp;quot; wondering when &amp;quot;Impact&amp;quot; became a proper noun.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds, although it's presumably chambered in 9x19mm. Unlike the M9, the hammer is never cocked back.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R pistol - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum&amp;quot;, despite the barrel marking clearly indicating that it is chambered in .454 Casull; the barrel labels the weapon as a &amp;quot;Roaring Wolf,&amp;quot; presumably to avoid Taurus' trademark. It appears only once in the campaign, in the hands of villain Rorke, and can be used in multiplayer. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The VBR-Belgium PDW machine pistol, referred to as the &amp;quot;PDW,&amp;quot; appears late in the campaign in the mission &amp;quot;Severed Ties&amp;quot; during the section where the player character is Logan. In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in &amp;quot;Severed Ties.&amp;quot;]]&lt;br /&gt;
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
The in-game SMG category also includes the X95 Flattop and Vepr, despite that these are assault rifles.&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo K7]], referred to as the &amp;quot;K7,&amp;quot; is an uncommon weapon in singleplayer, appearing in the missions &amp;quot;Sin City&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the &amp;quot;silencer&amp;quot; attachment in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of &amp;quot;Sin City;&amp;quot; note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the &amp;quot;Bizon,&amp;quot; and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the &amp;quot;extended mags&amp;quot; attachment does not get this up to the correct 64, instead giving only 54 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. In multiplayer, it is described as having &amp;quot;custom Armor-Piercing tungsten rounds,&amp;quot; which is relatively correct considering that the CBJ-MS's rounds are tungsten inserts set in a plastic sabot, giving the weapon a high muzzle velocity.   &lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
Logan starts with a [[TDI Vector]] in &amp;quot;Federation Day&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is incorrectly referred to in-game as the &amp;quot;Vector CRB,&amp;quot; which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in &amp;quot;Federation Day,&amp;quot; and is fitted with a Magpul AFG by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in &amp;quot;Federation Day,&amp;quot; glad that the high-tech future does not include security cameras.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Gen 1 UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the &amp;quot;Tac-12.&amp;quot; The version shown in the game is the initial &amp;quot;Gen 1&amp;quot; variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3&amp;quot; shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the &amp;quot;windows&amp;quot; in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6]], called the &amp;quot;FP6,&amp;quot; does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation (except by switching to another weapon or knifing). It is unclear why it doesn't have an &amp;quot;extended mags&amp;quot; attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the &amp;quot;Bulldog,&amp;quot; is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is semi-automatic. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer it has an incorrect capacity of 6 rounds (9 with the &amp;quot;extended mags&amp;quot; attachment), and the underbarrel version has another erroneous capacity of 4 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in &amp;quot;No Man's Land&amp;quot; as he successfully secures the enemy's facilities.]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During &amp;quot;No Man's Land,&amp;quot; Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for &amp;quot;David&amp;quot;) come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in &amp;quot;End of the Line,&amp;quot; which in spite of the name is not the last mission.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission &amp;quot;Brave New World,&amp;quot; used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of &amp;quot;Brave New World&amp;quot; as he and his brother make their way through an abandoned theatre.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the &amp;quot;extended mags&amp;quot; attachment), or 40 in Extinction mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of &amp;quot;Atlas Falls&amp;quot; and throughout the underwater mission &amp;quot;Into the Deep.&amp;quot; It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160]] is referred to as the &amp;quot;ARX-160&amp;quot; in game. In singleplayer, it is only seen in the outer space mission &amp;quot;Loki&amp;quot;, where it incorrectly fires in 2-round bursts. Unlike the X95, it defaults to its white &amp;quot;OSA&amp;quot; space skin in multiplayer (where it correctly fires in automatic mode). The magazine features odd black-cased rounds with &amp;quot;CO2&amp;quot; printed on them, possibly implying they are filled with pressurized gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine. In multiplayer, it includes a built in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.  &lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]&lt;br /&gt;
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in &amp;quot;Loki.&amp;quot; For some reason, the ARX-160 is the only weapon available during this level.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 Bren==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the &amp;quot;SA 805.&amp;quot; It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is &amp;quot;painted on&amp;quot; as a texture, and is totally flat.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of &amp;quot;Brave New World,&amp;quot; after dealing with its former owner.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The SC-2010, the Peruvian proposed upgrade for the [[FN FAL]], is called the &amp;quot;SC-2010&amp;quot; in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in &amp;quot;The Hunted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level &amp;quot;Legends Never Die,&amp;quot; Elias holds a FAD assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is referred to as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle&amp;quot;. It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of &amp;quot;All or Nothing,&amp;quot; equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the &amp;quot;light machine gun&amp;quot; category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the &amp;quot;IA-2,&amp;quot; and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in &amp;quot;Federation Day&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of &amp;quot;Federation Day.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the singleplayer levels &amp;quot;Ghost Stories&amp;quot; and &amp;quot;The Hunted.&amp;quot; The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine (which, likewise, would only be correct for the 9x19mm MTAR-21), while in multiplayer it has an even more incorrect 38-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun or the 5.56mm STANAG magazine used by the weapon, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-556B ==&lt;br /&gt;
&lt;br /&gt;
The MSBS-556 bullpup assault rifle is called the &amp;quot;MSBS&amp;quot;; without addons it is burst fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-556B during &amp;quot;All or Nothing&amp;quot; as some carrier crewmen hastily invent something else for him to remotely control.]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington R5 RGP]] seems to be a service rifle for either the US military or the Ghost unit, being a starting weapon for the Ghosts in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;Atlas Falls;&amp;quot; it can also be found during &amp;quot;Homecoming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in &amp;quot;Homecoming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Vepr assault rifle ==&lt;br /&gt;
&lt;br /&gt;
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; in Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
Sniper rifles are now accompanied by a new &amp;quot;Marksman Rifle&amp;quot; category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA 2 and SVU-AS.&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the &amp;quot;Lynx&amp;quot; is one of the game's sniper rifles, and is seen in singleplayer in the missions &amp;quot;Clockwork&amp;quot;, where a suppressed version is a starting weapon for Logan, and &amp;quot;End of the Line&amp;quot; where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the &amp;quot;Heli Sniper&amp;quot; pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]&lt;br /&gt;
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in &amp;quot;End of the Line,&amp;quot; wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;L115.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in &amp;quot;No Man's Land.&amp;quot; Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a &amp;quot;Battle Hind&amp;quot; flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as &amp;quot;SVU&amp;quot; in-game, despite being equipped with a bipod (which makes it a SVU-AS). In singleplayer it only appears in the final level, &amp;quot;The Ghost Killer,&amp;quot; where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU-AS.]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission &amp;quot;Severed Ties.&amp;quot; It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Unlike in previous Call of Duty games, reloading a belt-fed light machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. &lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;All or Nothing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] appears as 'Minigun' in multiplayer and 'Death Machine' in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random 'special weapon' from air deliverable ammo crates. The 'Minigun' starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the 'Death Machine' is an Equalizer powerup with only 100 rounds and cannot be reloaded or unequipped until the weapon is dry. The 'Death Machine' can be upgraded with skill points to have up to 200 rounds. Both versions of the weapon fire at only 750 shots per minute which gives the player about 20 seconds of sustained fire in multiplayer and 8 seconds in Extinction.&lt;br /&gt;
&lt;br /&gt;
Like the Black Ops &amp;quot;Death Machine&amp;quot;/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held &amp;quot;left handed&amp;quot; from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the &amp;quot;world model&amp;quot; seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a &amp;quot;right handed&amp;quot; grip.&lt;br /&gt;
&lt;br /&gt;
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a (non-functioning) laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete and some Airsoft models. Also identifiable in the third person &amp;quot;world model&amp;quot; is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this &amp;quot;barrel guard&amp;quot; is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the &amp;quot;Chain SAW.&amp;quot; As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's &amp;quot;lethal&amp;quot; grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds), or 120 rounds if using the &amp;quot;extended mags&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
[[LSAT]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS Launcher&amp;quot;. It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. In multiplayer, each rocket fired splits into two rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CODG MAAWS.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the &amp;quot;MK32,&amp;quot; and appears in singleplayer only in the mission &amp;quot;Struck Down.&amp;quot; In single player it fires remote-detonated &amp;quot;sticky&amp;quot; grenades at the start of &amp;quot;Struck Down,&amp;quot; and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time. In Extinction the weapon appears as MK32 as an equalizer powerup, but is sometimes vocalized as 'War Machine' when equipped: a reference to the nickname for the weapon given in Black Ops II. In Extinction the weapon fires point detonating grenades and once the cylinder is empty, the weapon is discarded. It cannot be unequipped until all ammunition has been expended. In multiplayer, the &amp;quot;MK32&amp;quot; appears as a standard secondary weapon under the launchers category. It functions a little differently however, firing two rounds with each trigger pull and launching semtex (timed sticky) grenades, rather than point detonated HE grenades. This can be effective for area denial or suppression.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] is set to appear as the &amp;quot;Panzerfaust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The RGM-40 Kastet grenade launcher is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is available in multiplayer as the &amp;quot;Thermobaric Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for &amp;quot;care package&amp;quot; rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional &amp;quot;Shock Claymores&amp;quot; are also used in the defence of the factory near the end of &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 flashbang grenade ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;concussion grenade&amp;quot; in multiplayer is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
A strange drone gun rig found in the mission &amp;quot;Clockwork&amp;quot; mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission &amp;quot;Clockwork&amp;quot; and on a helicopter during &amp;quot;Severed Ties.&amp;quot; They are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in &amp;quot;Homecoming.&amp;quot; These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the &amp;quot;Air Superiority Fighter&amp;quot; pointstreak, despite being a ground-attack plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-30 ==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch GMG]]s are seen mounted on an Abrams in &amp;quot;Legends Never Die&amp;quot; and are used as line launchers in &amp;quot;Federation Day.&amp;quot; The player never takes control of one.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|401px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
[[PK Machine Gun|PKT machine guns]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in &amp;quot;Birds of Prey.&amp;quot; The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including &amp;quot;Birds of Prey&amp;quot; where the player controls one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A2 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in &amp;quot;Homecoming.&amp;quot; In &amp;quot;Severed Ties&amp;quot; the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in &amp;quot;Homecoming&amp;quot; and incorrectly referred to as a &amp;quot;minigun&amp;quot; in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in &amp;quot;All or Nothing,&amp;quot; and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in &amp;quot;Clockwork&amp;quot; and on the commander's hatch of the tank Badger One in &amp;quot;Severed Ties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon GDF-007==&lt;br /&gt;
&lt;br /&gt;
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels &amp;quot;Brave New World&amp;quot; and &amp;quot;Homecoming,&amp;quot; being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.&lt;br /&gt;
&lt;br /&gt;
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Skyshield==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Severed Ties,&amp;quot; the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to &amp;quot;Severed Ties&amp;quot; shows the five Skyshield guns protecting the Federation satellite uplink.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in &amp;quot;Into the Deep,&amp;quot; with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission &amp;quot;Struck Down,&amp;quot; fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of &amp;quot;Struck Down.&amp;quot; Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, &amp;quot;Battle Hind&amp;quot; helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African &amp;quot;Super Hind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758404</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758404"/>
		<updated>2013-11-14T00:29:21Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* SIG-Sauer P226 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| align=center style=&amp;quot;border: 2px solid #000000; background-color:transparent; padding:1px; width:60%;&amp;quot;	&lt;br /&gt;
|-	&lt;br /&gt;
|style=&amp;quot;background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;&amp;quot;|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag &amp;quot;IMFD&amp;quot;!'''	&lt;br /&gt;
|- 	&lt;br /&gt;
|} 	&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{wip}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. As the ability to mount sights to handguns does not return from ''[[Call of Duty: Black Ops 2|Black Ops II]]'', the top rail serves no purpose.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in &amp;quot;Brave New World&amp;quot; and looks over the hastily renamed Hollywod sign. Note that unlike previous ''Infinity Ward'' games, the hammer is now correctly cocked.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] is called the &amp;quot;MP-443&amp;quot; in game, and is seen in the hands of Rorke in &amp;quot;Sin City&amp;quot; and used by enemies in &amp;quot;Severed Ties.&amp;quot; In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in &amp;quot;Severed Ties,&amp;quot; wondering when &amp;quot;Impact&amp;quot; became a proper noun.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode. It has a capacity of 14 rounds, although it's presumably chambered in 9x19mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R pistol - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum&amp;quot;, despite the barrel marking clearly indicating that it is chambered in .454 Casull; the barrel labels the weapon as a &amp;quot;Roaring Wolf,&amp;quot; presumably to avoid Taurus' trademark. It appears only once in the campaign, in the hands of villain Rorke, and can be used in multiplayer. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The VBR-Belgium PDW machine pistol, referred to as the &amp;quot;PDW,&amp;quot; appears late in the campaign in the mission &amp;quot;Severed Ties&amp;quot; during the section where the player character is Logan. In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in &amp;quot;Severed Ties.&amp;quot;]]&lt;br /&gt;
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
The in-game SMG category also includes the X95 Flattop and Vepr, despite that these are assault rifles.&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo K7]], referred to as the &amp;quot;K7,&amp;quot; is an uncommon weapon in singleplayer, appearing in the missions &amp;quot;Sin City&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the &amp;quot;silencer&amp;quot; attachment in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of &amp;quot;Sin City;&amp;quot; note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the &amp;quot;Bizon,&amp;quot; and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the &amp;quot;extended mags&amp;quot; attachment does not get this up to the correct 64, instead giving only 54 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. In multiplayer, it is described as having &amp;quot;custom Armor-Piercing tungsten rounds,&amp;quot; which is relatively correct considering that the CBJ-MS's rounds are tungsten inserts set in a plastic sabot, giving the weapon a high muzzle velocity.   &lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
Logan starts with a [[TDI Vector]] in &amp;quot;Federation Day&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is incorrectly referred to in-game as the &amp;quot;Vector CRB,&amp;quot; which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in &amp;quot;Federation Day,&amp;quot; and is fitted with a Magpul AFG by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in &amp;quot;Federation Day,&amp;quot; glad that the high-tech future does not include security cameras.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Gen 1 UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the &amp;quot;Tac-12.&amp;quot; The version shown in the game is the initial &amp;quot;Gen 1&amp;quot; variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3&amp;quot; shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the &amp;quot;windows&amp;quot; in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6]], called the &amp;quot;FP6,&amp;quot; does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation (except by switching to another weapon or knifing). It is unclear why it doesn't have an &amp;quot;extended mags&amp;quot; attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the &amp;quot;Bulldog,&amp;quot; is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is semi-automatic. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer it has an incorrect capacity of 6 rounds (9 with the &amp;quot;extended mags&amp;quot; attachment), and the underbarrel version has another erroneous capacity of 4 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in &amp;quot;No Man's Land&amp;quot; as he successfully secures the enemy's facilities.]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During &amp;quot;No Man's Land,&amp;quot; Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for &amp;quot;David&amp;quot;) come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in &amp;quot;End of the Line,&amp;quot; which in spite of the name is not the last mission.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission &amp;quot;Brave New World,&amp;quot; used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of &amp;quot;Brave New World&amp;quot; as he and his brother make their way through an abandoned theatre.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the &amp;quot;extended mags&amp;quot; attachment), or 40 in Extinction mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of &amp;quot;Atlas Falls&amp;quot; and throughout the underwater mission &amp;quot;Into the Deep.&amp;quot; It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160]] is referred to as the &amp;quot;ARX-160&amp;quot; in game. In singleplayer, it is only seen in the outer space mission &amp;quot;Loki&amp;quot;, where it incorrectly fires in 2-round bursts. Unlike the X95, it defaults to its white &amp;quot;OSA&amp;quot; space skin in multiplayer (where it correctly fires in automatic mode). The magazine features odd black-cased rounds with &amp;quot;CO2&amp;quot; printed on them, possibly implying they are filled with pressurized gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine. In multiplayer, it includes a built in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.  &lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]&lt;br /&gt;
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in &amp;quot;Loki.&amp;quot; For some reason, the ARX-160 is the only weapon available during this level.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 Bren==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the &amp;quot;SA 805.&amp;quot; It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is &amp;quot;painted on&amp;quot; as a texture, and is totally flat.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of &amp;quot;Brave New World,&amp;quot; after dealing with its former owner.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The SC-2010, the Peruvian proposed upgrade for the [[FN FAL]], is called the &amp;quot;SC-2010&amp;quot; in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in &amp;quot;The Hunted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level &amp;quot;Legends Never Die,&amp;quot; Elias holds a FAD assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is referred to as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle&amp;quot;. It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of &amp;quot;All or Nothing,&amp;quot; equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the &amp;quot;light machine gun&amp;quot; category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the &amp;quot;IA-2,&amp;quot; and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in &amp;quot;Federation Day&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of &amp;quot;Federation Day.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the singleplayer levels &amp;quot;Ghost Stories&amp;quot; and &amp;quot;The Hunted.&amp;quot; The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine (which, likewise, would only be correct for the 9x19mm MTAR-21), while in multiplayer it has an even more incorrect 38-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun or the 5.56mm STANAG magazine used by the weapon, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-556B ==&lt;br /&gt;
&lt;br /&gt;
The MSBS-556 bullpup assault rifle is called the &amp;quot;MSBS&amp;quot;; without addons it is burst fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-556B during &amp;quot;All or Nothing&amp;quot; as some carrier crewmen hastily invent something else for him to remotely control.]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington R5 RGP]] seems to be a service rifle for either the US military or the Ghost unit, being a starting weapon for the Ghosts in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;Atlas Falls;&amp;quot; it can also be found during &amp;quot;Homecoming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in &amp;quot;Homecoming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Vepr assault rifle ==&lt;br /&gt;
&lt;br /&gt;
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; in Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
Sniper rifles are now accompanied by a new &amp;quot;Marksman Rifle&amp;quot; category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA 2 and SVU-AS.&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the &amp;quot;Lynx&amp;quot; is one of the game's sniper rifles, and is seen in singleplayer in the missions &amp;quot;Clockwork&amp;quot;, where a suppressed version is a starting weapon for Logan, and &amp;quot;End of the Line&amp;quot; where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the &amp;quot;Heli Sniper&amp;quot; pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]&lt;br /&gt;
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in &amp;quot;End of the Line,&amp;quot; wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;L115.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in &amp;quot;No Man's Land.&amp;quot; Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a &amp;quot;Battle Hind&amp;quot; flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as &amp;quot;SVU&amp;quot; in-game, despite being equipped with a bipod (which makes it a SVU-AS). In singleplayer it only appears in the final level, &amp;quot;The Ghost Killer,&amp;quot; where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU-AS.]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission &amp;quot;Severed Ties.&amp;quot; It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Unlike in previous Call of Duty games, reloading a belt-fed light machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. &lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;All or Nothing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] appears as 'Minigun' in multiplayer and 'Death Machine' in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random 'special weapon' from air deliverable ammo crates. The 'Minigun' starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the 'Death Machine' is an Equalizer powerup with only 100 rounds and cannot be reloaded or unequipped until the weapon is dry. The 'Death Machine' can be upgraded with skill points to have up to 200 rounds. Both versions of the weapon fire at only 750 shots per minute which gives the player about 20 seconds of sustained fire in multiplayer and 8 seconds in Extinction.&lt;br /&gt;
&lt;br /&gt;
Like the Black Ops &amp;quot;Death Machine&amp;quot;/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held &amp;quot;left handed&amp;quot; from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the &amp;quot;world model&amp;quot; seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a &amp;quot;right handed&amp;quot; grip.&lt;br /&gt;
&lt;br /&gt;
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a (non-functioning) laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete and some Airsoft models. Also identifiable in the third person &amp;quot;world model&amp;quot; is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this &amp;quot;barrel guard&amp;quot; is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the &amp;quot;Chain SAW.&amp;quot; As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's &amp;quot;lethal&amp;quot; grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds), or 120 rounds if using the &amp;quot;extended mags&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
[[LSAT]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS Launcher&amp;quot;. It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. In multiplayer, each rocket fired splits into two rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CODG MAAWS.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the &amp;quot;MK32,&amp;quot; and appears in singleplayer only in the mission &amp;quot;Struck Down.&amp;quot; In single player it fires remote-detonated &amp;quot;sticky&amp;quot; grenades at the start of &amp;quot;Struck Down,&amp;quot; and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time. In Extinction the weapon appears as MK32 as an equalizer powerup, but is sometimes vocalized as 'War Machine' when equipped: a reference to the nickname for the weapon given in Black Ops II. In Extinction the weapon fires point detonating grenades and once the cylinder is empty, the weapon is discarded. It cannot be unequipped until all ammunition has been expended. In multiplayer, the &amp;quot;MK32&amp;quot; appears as a standard secondary weapon under the launchers category. It functions a little differently however, firing two rounds with each trigger pull and launching semtex (timed sticky) grenades, rather than point detonated HE grenades. This can be effective for area denial or suppression.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] is set to appear as the &amp;quot;Panzerfaust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The RGM-40 Kastet grenade launcher is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is available in multiplayer as the &amp;quot;Thermobaric Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for &amp;quot;care package&amp;quot; rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional &amp;quot;Shock Claymores&amp;quot; are also used in the defence of the factory near the end of &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 flashbang grenade ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;concussion grenade&amp;quot; in multiplayer is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
A strange drone gun rig found in the mission &amp;quot;Clockwork&amp;quot; mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission &amp;quot;Clockwork&amp;quot; and on a helicopter during &amp;quot;Severed Ties.&amp;quot; They are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in &amp;quot;Homecoming.&amp;quot; These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the &amp;quot;Air Superiority Fighter&amp;quot; pointstreak, despite being a ground-attack plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-30 ==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch GMG]]s are seen mounted on an Abrams in &amp;quot;Legends Never Die&amp;quot; and are used as line launchers in &amp;quot;Federation Day.&amp;quot; The player never takes control of one.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|401px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
[[PK Machine Gun|PKT machine guns]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in &amp;quot;Birds of Prey.&amp;quot; The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including &amp;quot;Birds of Prey&amp;quot; where the player controls one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A2 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in &amp;quot;Homecoming.&amp;quot; In &amp;quot;Severed Ties&amp;quot; the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in &amp;quot;Homecoming&amp;quot; and incorrectly referred to as a &amp;quot;minigun&amp;quot; in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in &amp;quot;All or Nothing,&amp;quot; and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in &amp;quot;Clockwork&amp;quot; and on the commander's hatch of the tank Badger One in &amp;quot;Severed Ties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon GDF-007==&lt;br /&gt;
&lt;br /&gt;
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels &amp;quot;Brave New World&amp;quot; and &amp;quot;Homecoming,&amp;quot; being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.&lt;br /&gt;
&lt;br /&gt;
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Skyshield==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Severed Ties,&amp;quot; the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to &amp;quot;Severed Ties&amp;quot; shows the five Skyshield guns protecting the Federation satellite uplink.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in &amp;quot;Into the Deep,&amp;quot; with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission &amp;quot;Struck Down,&amp;quot; fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of &amp;quot;Struck Down.&amp;quot; Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, &amp;quot;Battle Hind&amp;quot; helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African &amp;quot;Super Hind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_HK416_rifle_series&amp;diff=758266</id>
		<title>Heckler &amp; Koch HK416 rifle series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Heckler_%26_Koch_HK416_rifle_series&amp;diff=758266"/>
		<updated>2013-11-13T20:09:46Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Heckler &amp;amp; Koch HK416''' assault rifle is an [[AR-15]]-pattern carbine based on the [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]], with the principle feature being a gas piston system based on the [[Armalite AR-18]] derived mechanism of the [[Heckler &amp;amp; Koch G36]]. Originally to be marketed as the &amp;quot;HK M4,&amp;quot; the name was altered in an out-of-court settlement with Colt following a lawsuit over the latter's M4 trademark: Colt ultimately lost this trademark after Bushmaster Firearms refused to settle in the same way and the term &amp;quot;M4&amp;quot; was legally genericised as a name for carbine-length AR15 pattern rifles. HK has not yet altered the weapon's name in light of this, or indicated any plan to do so.&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch HK416=&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|right|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|right|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:Hk416 10 inch left.jpg|thumb|right|400px|Heckler &amp;amp; Koch HK416 in D10RS sub-variant with EOTech red dot sight, RIS foregrip, AN/PEQ-2 IR designator, &amp;amp; Crane stock - 5.56x45mm]]&lt;br /&gt;
[[Image:HK416wAG36.jpg|thumb|right|none|400px|Heckler &amp;amp; Koch HK416 5.56x45mm with [[Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG-C / GLM grenade launcher]] 40mm]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2005 – Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' 	Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56×45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.02}}, {{convert|kg|3.49}}, {{convert|kg|3.56}}, {{convert|kg|3.855}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|797}}, {{convert|mm|900}}, {{convert|mm|951}}, {{convert|mm|1037}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|264}}, {{convert|mm|368}}, {{convert|mm|419}}, {{convert|mm|506}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Heckler &amp;amp; Koch HK416}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;270&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hancock]] ||  || Bank robber || Fitted with C-More red dot sight and [[Heckler &amp;amp; Koch AG36 Grenade Launcher|Heckler &amp;amp; Koch AG-C / GLM grenade launcher]] || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[G.I. Joe: The Rise of Cobra]]'' || [[Channing Tatum]] || Duke || rowspan=&amp;quot;2&amp;quot; | D10RS variant; fitted with Trijicon ACOG scope, RIS foregrip, and flip-up BUIS || rowspan=&amp;quot;2&amp;quot; | 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Marlon Wayans]] || Ripcord&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Terminator Salvation]]'' || [[Christian Bale]] || John Connor || Fitted with C-More red dot sight and SureFire Universal weaponlight || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Town]] || [[Ben Affleck]] || Doug MacRay || D10RS variant; with &amp;quot;jungle-style&amp;quot; taped magazines || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sinners and Saints]] || [[Johnny Strong]]  || Sean Riley || EOTech sigh,tweaponlight foregripwith || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Raid: Redemption]]'' || Various  || Detachment 88 officers || Airsoft replicas with suppressors || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Raid: Redemption]]''  || [[Iko Uwais]] || Rama || Airsoft replicas with suppressors || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Raid: Redemption]]''  || [[Joe Taslim]] || Jaka || Airsoft replicas with suppressors || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Raid: Redemption]]''  || [[Verdi Solaiman]] || Budi || Airsoft replicas with suppressors || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Raid: Redemption]]''  || [[Tegar Satrya]] || Bowo || Airsoft replicas with suppressors || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Raid: Redemption]]''  || [[Pierre Gruno]] || Wahya || Airsoft replicas with suppressors || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Special Forces]]'' || Various || French commandos || Fitted with various accessories || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battleship]]'' || [[Gregory D. Gadson]]  || LTC Mick Canales ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]'' || [[Bruce Willis]]  || Mr. Church || D10RS variant; fitted with Aimpoint M68 CCO || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Skyfall]]'' || [[Daniel Craig]]  || James Bond || D10RS variant || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Dark Thirty]]'' || Various || US Navy SEALs || D10RS variant; fitted with various accessories || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[SEAL Team Six: The Raid On Osama Bin Laden]]'' || Various || US Navy SEALs || D10RS variant; fitted with various accessories || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Osombie]]'' || Various || US Soldiers || various accessories || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sep]]'' ||  || Polish CT/SWAT || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Java Heat]] '' || ||Indonesian SWAT || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Red 2]]'' || || Various CIA Agents || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[24]]''|| || CTU Tactical Team members ||&amp;quot;9:00 AM - 10:00 AM &amp;quot;, With M68 Aimpoint scopes, RIS foregrips, and tactical weaponlights || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prison Break - Season 4]]''|| [[Michael Rapaport]] || Special Agent Donald &amp;quot;Don&amp;quot; Self ||  With [[AG36|Heckler &amp;amp; Koch AG-C / GLM]] grenade launcher || 2008 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jericho (TV series)|Jericho]]''  || || Fake U.S. Marine ||&amp;quot;Semper Fidelis&amp;quot;,  With M68 Aimpoint scope, AN/PEQ-2 laser system, &amp;amp; tactical flashlight || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]'' || [[Dennis Haysbert]] || Sgt. Major Jonas Blane ||  With EOTech red dot sight and RIS foregrip || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Unit, The|The Unit]]''|| [[Michael Irby]] || Charles Grey ||  with [[M16 rifle series#M4/M4A1 Carbine|M4A1]]-style carry handle/rear sight, ACOG scope, RIS foregrip, and tactical weaponlight || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]'' || [[Richard Machowicz]] || [[Richard Machowicz]] ||&amp;quot;First Strike&amp;quot;   || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Weapon Masters]]''  || [[Chad Houseknecht]] || Himself ||&amp;quot;Repeating Crossbow&amp;quot;, with laser sights || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black and White]]''  ||  || Sarkozy group  || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hawaii Five-O (2010)|Hawaii Five-O]]'' ||  [[Alex O'Loughlin]] || Steve McGarrett|| With tactical weapon light and vertical foregrip || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]'' ||  || ||&amp;quot;CQC&amp;quot; , w/ foregrip and 100-round magazine || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chuck - Season 5]]'' || [[Adam Baldwin]] || John Casey || With EOtech Red Dot Sight || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[GoldenEye: Rogue Agent]] ||AR4 Commando||w/ scope || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || With RIS foregrips, M68 Aimpoint red dot scopes, 14.5&amp;quot; barrels, and camo paint scheme || Seen on billboard, non-playable || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]] ||  || With Grippod foregrip and EOTech red dot sight or ACOG scope ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ghost Recon Advanced Warfighter 2]] || M416 || Available w/ suppressor, RIS foregrip, M68 Aimpoint scope, and [[Heckler &amp;amp; Koch M320|Heckler &amp;amp; Koch M320 grenade launcher]] ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Counter-Strike Online]] ||  ||Surpressor available ||  ||2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Soldier of Fortune: Payback]] ||516||Available w/ ACOG scope and Heckler &amp;amp; Koch M320 grenade launcher ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Operation 7]] ||  ||  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield: Bad Company]] ||M416||Available w/ [[M203 grenade launcher]] ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Combat Arms]] ||M416 (14.5&amp;quot; barrel)/M416 CQB (10&amp;quot; barrel) ||w/ integrated EOTech holographic sight(CQB version)||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Army of Two: The 40th Day]] || M416 || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield: Bad Company 2]] ||M416||Available w/ [[M203 grenade launcher]] ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield Play4Free]] || 416-Carbine || With 10&amp;quot; barrel and optional EOTech or Sightmark Sure Shot red dot sight || Incorrectly holds 35 rounds || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 3]] ||M416||Various optional attachments and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]]||10.4&amp;quot; barrel, OD stock and grip||2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Breach (VG)|Breach]] || HK 416 ||  ||w/ incorrect M4-style selector markings || 2011&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Uncharted 3]] || M9 || || || 2011&lt;br /&gt;
|- &lt;br /&gt;
|''[[Serious Sam 3: BFE]] ||M29 IAR  || ||incorrect 40-round capacity, ejection port on both sides || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Online]]||M27||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || HK 416 ||w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Hitman: Absolution]] ||HX AP-15 || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops 2]]||M27||w/ various attachments||||2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Tomb Raider (2013)|Tomb Raider]] ||HX AP-15 || || DLC weapon|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battlefield 4]] || M416 || w/ various attachments || 416D variant, 14.5&amp;quot; barrel || 2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch HK416C=&lt;br /&gt;
[[Image:HK416C.jpg|thumb|right|400px|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
The '''HK416C''' is an ultra-compact variant of the HK416 featuring a 9&amp;quot; barrel and shortened buffer tube and a sliding butt-stock. It was developed for UKSF (United Kingdom Special Forces).&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2000s – ??)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56×45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|2.95}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|690}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|228}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Heckler &amp;amp; Koch HK416C}}&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor: Warfighter]]'' || HK 416C ||w/ various attachments || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch HK417=&lt;br /&gt;
[[Image:HK417 12.jpg|thumb|right|400px|Heckler &amp;amp; Koch HK417 with 12&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HK417 12MOD.jpg|thumb|right|400px|Heckler &amp;amp; Koch HK417 with 12&amp;quot; barrel, scope, night vision adapter, Harris bipod and suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HK417 20.jpg|thumb|right|400px|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|right|400px|Heckler &amp;amp; Koch HK417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
The '''Heckler &amp;amp; Koch HK417''' is a battle rifle variant, chambering a 7.62x51mm NATO round.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2006 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Battle Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.87}}, {{convert|kg|4.05}}, {{convert|kg|4.23}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|885}}, {{convert|mm|985}}, {{convert|mm|1085}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|305}}, {{convert|mm|406}}, {{convert|mm|508}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' 10, 20 round box magazine, 50 round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Heckler &amp;amp; Koch HK417}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;270&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Zero Dark Thirty]]'' ||  || US Navy SEAL || 12-inch barrel with scope, Harris bipod and suppressor || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami - Season 4|CSI: Miami]] ||  || MDPD SWAT officer || &amp;quot;From the Grave&amp;quot;, with 16&amp;quot; barrel and M68 Aimpoint red dot scope || 2002 - 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Future Weapons]]|| [[Richard Machowicz]] || Himself ||&amp;quot;First Strike&amp;quot;, Prototype version utilizing [[G3]] magazines || 2007 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Alphas]] ||  [[Warren Christie]] || Cameron Hicks || With scope and 16&amp;quot; barrel and short railed handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]] || M417 / M417 Combat / M417 SB / M417 CQB || Integrated EOTech holographic sight(most variants), high-power scope and bipod(M417 SB), Integrated EOTech sight and generic vertical foregrip (M417 CQB) ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  || With Harris bipod, 20&amp;quot; barrel, and EOTech red dot sight or SCROME J8 scope ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Alliance of Valiant Arms]] ||  &amp;quot;HK417 Sniper&amp;quot; || With 20&amp;quot; barrel, Harris bipod, and scope || Available in Korean version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
|'' [[SOCOM: Confrontation]] || 417 ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|'' [[SOCOM: US Navy SEALs Fireteam Bravo 3]] || 417 ||  ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Ghost Recon: Future Soldier]] || 417 ||  ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Spec Ops: The Line]] || 417 || with scope || holds only 10 rounds || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Online]]||M28||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 3]]||M417||Various optional attachments||20-inch barrel, semi-auto only||2012&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Heckler &amp;amp; Koch M27 IAR=&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|right|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
The M27 '''I'''nfantry '''A'''utomatic '''R'''ifle is currently used by the United States Marine Corps.&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2010 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Squad Automatic Weapon&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56×45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.6}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|33}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|420}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}} &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Heckler &amp;amp; Koch M27 IAR}}&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 3]] || M27 IAR || With 45-round magazine and various optional attachments || Short 4-vent handguard || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||M27 IAR|| With Harris bipod, HK416-style iron sights, EOTech or Sightmark Sure Shot red dot sight, or M145 MGO scope ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Ghosts]] || M27 IAR || With Beta C-Mag and various optional attachments || || 2013&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Coharie Arms CA-415=&lt;br /&gt;
&lt;br /&gt;
[[Image:CA415.jpg|thumb|right|400px|Coharie Arms CA-415 with sights removed and polymer magazine 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
The Coharie Arms CA-415 is an American-made clone of the [[Heckler &amp;amp; Koch HK416]].&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.56x45mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|lbs|7.9}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|36.9}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|16.5}}&lt;br /&gt;
&lt;br /&gt;
* '''Feed System:''' {{STANAG}}&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title '''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Person of Interest]]''  || [[Jim Caviezel]] || John Reese || &amp;quot;Number Crunch&amp;quot; (S01E10), w/ 10&amp;quot; barrel, polymer magazine, and Leupold CQ/T scope || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Burn Notice - Season 6|Burn Notice]]''  || [[Coby Bell]] || Jesse Porter || &amp;quot;Over The Line&amp;quot; (S06E13), w/ 10&amp;quot; barrel and polymer magazine || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{HK}}&lt;br /&gt;
{{AR}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=758259</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=758259"/>
		<updated>2013-11-13T20:02:37Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Saab Bofors Dynamics CBJ-MS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers. It is one of the two sidearms in the beta.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag for the weapon is also present on the Battlelog website.&lt;br /&gt;
[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. As of the Beta(2 October 2013), there is no Dog- Tag present for the weapon on the Battlelog website. It also was not present in any multiplayer events, so it may have just been a placeholder in early singleplayer builds.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike the UMP9, there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer. Unlike its' predecessor from Battlefield 3, it fires semi and three-round burst, and is not the starting weapon for the US side. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=758257</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=758257"/>
		<updated>2013-11-13T19:59:02Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Jian She Type-05 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers. It is one of the two sidearms in the beta.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag for the weapon is also present on the Battlelog website.&lt;br /&gt;
[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. As of the Beta(2 October 2013), there is no Dog- Tag present for the weapon on the Battlelog website. It also was not present in any multiplayer events, so it may have just been a placeholder in early singleplayer builds.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike the UMP9, there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer. Unlike its' predecessor from Battlefield 3, it fires semi and three-round burst, and is not the starting weapon for the US side. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=758252</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=758252"/>
		<updated>2013-11-13T19:56:45Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Jian She Type-05 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers. It is one of the two sidearms in the beta.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag for the weapon is also present on the Battlelog website.&lt;br /&gt;
[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. As of the Beta(2 October 2013), there is no Dog- Tag present for the weapon on the Battlelog website. It also was not present in any multiplayer events, so it may have just been a placeholder in early singleplayer builds.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike the UMP9, there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ-05.jpg|thumb|none|600px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer. Unlike its' predecessor from Battlefield 3, it fires semi and three-round burst, and is not the starting weapon for the US side. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=UTAS_UTS-15&amp;diff=758244</id>
		<title>UTAS UTS-15</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=UTAS_UTS-15&amp;diff=758244"/>
		<updated>2013-11-13T19:39:12Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:UTAS UTS-15.jpg|thumb|right|500px|Gen 1 UTAS UTS-15 - 12 gauge. Due to numerous issues with this variant, it has since been redesigned by the manufacturer, with the most obvious external difference being a sold rectangular tube selector rather than the hooked one of the Gen 1 version, which was prone to breakages.]]&lt;br /&gt;
The '''UTAS UTS-15''' is a modern pump-action shotgun, the principle feature being twin side-by-side tube magazines above the barrel, similar to the [[NeoStead 2000]]. Unlike the [[Kel-Tec KSG]], it is able to alternate feed from both tube magazines with the tube selector in the central position.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2011 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 12-gauge&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.2 lbs (3.3 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 27.8 in (70.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 18.5 in (47 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 14+1 (2 3/4&amp;quot;), 12+1 (3&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Pump-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The UTAS UTS-15 can be seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fringe]]|| Various || Loyalist security forces ||&amp;quot;Letters of Transit&amp;quot; (S04E19)||  2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]]|| [[Luvia Petersen]] || Jasmine Garza ||&amp;quot;Second Wave&amp;quot; (S02E10)||  2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game''' &lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]'' || UTS-15 || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Ghosts]]'' || TAC-12 ||  || Gen 1|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=UTAS_UTS-15&amp;diff=758243</id>
		<title>UTAS UTS-15</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=UTAS_UTS-15&amp;diff=758243"/>
		<updated>2013-11-13T19:36:59Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:UTAS UTS-15.jpg|thumb|right|500px|Gen 1 UTAS UTS-15 - 12 gauge. Due to numerous issues with this variant, it has since been redesigned by the manufacturer, with the most obvious external difference being a sold rectangular tube selector rather than the hooked one of the Gen 1 version, which was prone to breakages.]]&lt;br /&gt;
The '''UTAS UTS-15''' is a modern pump-action shotgun, the principle feature being twin side-by-side tube magazines above the barrel, similar to the [[NeoStead 2000]]. Unlike the [[Kel-Tec KSG]], it is able to alternate feed from both tube magazines with the tube selector in the central position.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2011 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Shotgun&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 12-gauge&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' 7.2 lbs (3.3 kg)&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' 27.8 in (70.6 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' 18.5 in (47 cm)&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 14+1 (2 3/4&amp;quot;), 12+1 (3&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Pump-Action&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The UTAS UTS-15 can be seen in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Fringe]]|| Various || Loyalist security forces ||&amp;quot;Letters of Transit&amp;quot; (S04E19)||  2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Continuum - Season 2]]|| [[Luvia Petersen]] || Jasmine Garza ||&amp;quot;Second Wave&amp;quot; (S02E10)||  2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Game''' &lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]'' || UTS-15 || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Ghosts]]'' || TAC-12 ||  || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Shotgun]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758223</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758223"/>
		<updated>2013-11-13T18:49:39Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Beretta M9A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{| align=center style=&amp;quot;border: 2px solid #000000; background-color:transparent; padding:1px; width:60%;&amp;quot;	&lt;br /&gt;
|-	&lt;br /&gt;
|style=&amp;quot;background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;&amp;quot;|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag &amp;quot;IMFD&amp;quot;!'''	&lt;br /&gt;
|- 	&lt;br /&gt;
|} 	&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{wip}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. As the ability to mount sights to handguns does not return from ''[[Call of Duty: Black Ops 2|Black Ops II]]'', the top rail serves no purpose.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in &amp;quot;Brave New World&amp;quot; and looks over the hastily renamed Hollywod sign. Note that unlike previous ''Infinity Ward'' games, the hammer is now correctly cocked.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] is called the &amp;quot;MP-443&amp;quot; in game, and is seen in the hands of Rorke in &amp;quot;Sin City&amp;quot; and used by enemies in &amp;quot;Severed Ties.&amp;quot; In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in &amp;quot;Severed Ties,&amp;quot; wondering when &amp;quot;Impact&amp;quot; became a proper noun.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum&amp;quot;, despite the barrel marking clearly indicating that it is chambered in .454 Casull; the barrel labels the weapon as a &amp;quot;Roaring Wolf,&amp;quot; presumably to avoid Taurus' trademark. It appears only once in the campaign, in the hands of villain Rorke, and can be used in multiplayer. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The VBR-Belgium PDW machine pistol, referred to as the &amp;quot;PDW,&amp;quot; appears late in the campaign in the mission &amp;quot;Severed Ties&amp;quot; during the section where the player character is Logan. In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in &amp;quot;Severed Ties.&amp;quot;]]&lt;br /&gt;
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
The in-game SMG category also includes the X95 Flattop and Vepr, despite that these are assault rifles.&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo K7]], referred to as the &amp;quot;K7,&amp;quot; is an uncommon weapon in singleplayer, appearing in the missions &amp;quot;Sin City&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the &amp;quot;silencer&amp;quot; attachment in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of &amp;quot;Sin City;&amp;quot; note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the &amp;quot;Bizon,&amp;quot; and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the &amp;quot;extended mags&amp;quot; attachment does not get this up to the correct 64, instead giving only 54 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. In multiplayer, it is described as having &amp;quot;custom Armor-Piercing tungsten rounds,&amp;quot; which is relatively correct considering that the CBJ-MS's rounds are tungsten inserts set in a plastic sabot, giving the weapon a high muzzle velocity.   &lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
Logan starts with a [[TDI Vector]] in &amp;quot;Federation Day&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is incorrectly referred to in-game as the &amp;quot;Vector CRB,&amp;quot; which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in &amp;quot;Federation Day,&amp;quot; and is fitted with a Magpul AFG by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in &amp;quot;Federation Day,&amp;quot; glad that the high-tech future does not include security cameras.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Gen 1 UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the &amp;quot;Tac-12.&amp;quot; The version shown in the game is the initial &amp;quot;Gen 1&amp;quot; variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3&amp;quot; shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the &amp;quot;windows&amp;quot; in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6]], called the &amp;quot;FP6,&amp;quot; does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation (except by switching to another weapon or knifing). It is unclear why it doesn't have an &amp;quot;extended mags&amp;quot; attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the &amp;quot;Bulldog,&amp;quot; is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is semi-automatic. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer it has an incorrect capacity of 6 rounds (9 with the &amp;quot;extended mags&amp;quot; attachment), and the underbarrel version has another erroneous capacity of 4 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in &amp;quot;No Man's Land&amp;quot; as he successfully secures the enemy's facilities.]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During &amp;quot;No Man's Land,&amp;quot; Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for &amp;quot;David&amp;quot;) come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in &amp;quot;End of the Line,&amp;quot; which in spite of the name is not the last mission.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission &amp;quot;Brave New World,&amp;quot; used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of &amp;quot;Brave New World&amp;quot; as he and his brother make their way through an abandoned theatre.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the &amp;quot;extended mags&amp;quot; attachment), or 40 in Extinction mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of &amp;quot;Atlas Falls&amp;quot; and throughout the underwater mission &amp;quot;Into the Deep.&amp;quot; It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160]] is referred to as the &amp;quot;ARX-160&amp;quot; in game. In singleplayer, it is only seen in the outer space mission &amp;quot;Loki&amp;quot;, where it incorrectly fires in 2-round bursts. Unlike the X95, it defaults to its white &amp;quot;OSA&amp;quot; space skin in multiplayer (where it correctly fires in automatic mode). The magazine features odd black-cased rounds with &amp;quot;CO2&amp;quot; printed on them, possibly implying they are filled with pressurized gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine. In multiplayer, it includes a built in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.  &lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]&lt;br /&gt;
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in &amp;quot;Loki.&amp;quot; For some reason, the ARX-160 is the only weapon available during this level.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 Bren==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the &amp;quot;SA 805.&amp;quot; It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is &amp;quot;painted on&amp;quot; as a texture, and is totally flat.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of &amp;quot;Brave New World,&amp;quot; after dealing with its former owner.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The SC-2010, the Peruvian proposed upgrade for the [[FN FAL]], is called the &amp;quot;SC-2010&amp;quot; in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in &amp;quot;The Hunted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level &amp;quot;Legends Never Die,&amp;quot; Elias holds a FAD assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is referred to as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle&amp;quot;. It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of &amp;quot;All or Nothing,&amp;quot; equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the &amp;quot;light machine gun&amp;quot; category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the &amp;quot;IA-2,&amp;quot; and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in &amp;quot;Federation Day&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of &amp;quot;Federation Day.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the singleplayer levels &amp;quot;Ghost Stories&amp;quot; and &amp;quot;The Hunted.&amp;quot; The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine (which, likewise, would only be correct for the 9x19mm MTAR-21), while in multiplayer it has an even more incorrect 38-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun or the 5.56mm STANAG magazine used by the weapon, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-556B ==&lt;br /&gt;
&lt;br /&gt;
The MSBS-556 bullpup assault rifle is called the &amp;quot;MSBS&amp;quot;; without addons it is burst fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-556B during &amp;quot;All or Nothing&amp;quot; as some carrier crewmen hastily invent something else for him to remotely control.]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington R5 RGP]] seems to be a service rifle for either the US military or the Ghost unit, being a starting weapon for the Ghosts in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;Atlas Falls;&amp;quot; it can also be found during &amp;quot;Homecoming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in &amp;quot;Homecoming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Vepr assault rifle ==&lt;br /&gt;
&lt;br /&gt;
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; in Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
Sniper rifles are now accompanied by a new &amp;quot;Marksman Rifle&amp;quot; category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA 2 and SVU-AS.&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the &amp;quot;Lynx&amp;quot; is one of the game's sniper rifles, and is seen in singleplayer in the missions &amp;quot;Clockwork&amp;quot;, where a suppressed version is a starting weapon for Logan, and &amp;quot;End of the Line&amp;quot; where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the &amp;quot;Heli Sniper&amp;quot; pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]&lt;br /&gt;
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in &amp;quot;End of the Line,&amp;quot; wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;L115.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in &amp;quot;No Man's Land.&amp;quot; Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a &amp;quot;Battle Hind&amp;quot; flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as &amp;quot;SVU&amp;quot; in-game, despite being equipped with a bipod (which makes it a SVU-AS). In singleplayer it only appears in the final level, &amp;quot;The Ghost Killer,&amp;quot; where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU-AS.]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission &amp;quot;Severed Ties.&amp;quot; It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Unlike in previous Call of Duty games, reloading a belt-fed light machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. &lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;All or Nothing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] appears as 'Minigun' in multiplayer and 'Death Machine' in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random 'special weapon' from air deliverable ammo crates. The 'Minigun' starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the 'Death Machine' is an Equalizer powerup with only 100 rounds and cannot be reloaded or unequipped until the weapon is dry. The 'Death Machine' can be upgraded with skill points to have up to 200 rounds. Both versions of the weapon fire at only 750 shots per minute which gives the player about 20 seconds of sustained fire in multiplayer and 8 seconds in Extinction.&lt;br /&gt;
&lt;br /&gt;
Like the Black Ops &amp;quot;Death Machine&amp;quot;/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held &amp;quot;left handed&amp;quot; from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the &amp;quot;world model&amp;quot; seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a &amp;quot;right handed&amp;quot; grip.&lt;br /&gt;
&lt;br /&gt;
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a (non-functioning) laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete and some Airsoft models. Also identifiable in the third person &amp;quot;world model&amp;quot; is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this &amp;quot;barrel guard&amp;quot; is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the &amp;quot;Chain SAW.&amp;quot; As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's &amp;quot;lethal&amp;quot; grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds), or 120 rounds if using the &amp;quot;extended mags&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
[[LSAT]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS Launcher&amp;quot;. It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. In multiplayer, each rocket fired splits into two rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CODG MAAWS.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the &amp;quot;MK32,&amp;quot; and appears in singleplayer only in the mission &amp;quot;Struck Down.&amp;quot; In single player it fires remote-detonated &amp;quot;sticky&amp;quot; grenades at the start of &amp;quot;Struck Down,&amp;quot; and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time. In Extinction the weapon appears as MK32 as an equalizer powerup, but is sometimes vocalized as 'War Machine' when equipped: a reference to the nickname for the weapon given in Black Ops II. In Extinction the weapon fires point detonating grenades and once the cylinder is empty, the weapon is discarded. It cannot be unequipped until all ammunition has been expended. In multiplayer, the &amp;quot;MK32&amp;quot; appears as a standard secondary weapon under the launchers category. It functions a little differently however, firing two rounds with each trigger pull and launching semtex (timed sticky) grenades, rather than point detonated HE grenades. This can be effective for area denial or suppression.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] is set to appear as the &amp;quot;Panzerfaust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The RGM-40 Kastet grenade launcher is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is available in multiplayer as the &amp;quot;Thermobaric Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for &amp;quot;care package&amp;quot; rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional &amp;quot;Shock Claymores&amp;quot; are also used in the defence of the factory near the end of &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 flashbang grenade ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;concussion grenade&amp;quot; in multiplayer is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
A strange drone gun rig found in the mission &amp;quot;Clockwork&amp;quot; mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission &amp;quot;Clockwork&amp;quot; and on a helicopter during &amp;quot;Severed Ties.&amp;quot; They are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in &amp;quot;Homecoming.&amp;quot; These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the &amp;quot;Air Superiority Fighter&amp;quot; pointstreak, despite being a ground-attack plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-30 ==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch GMG]]s are seen mounted on an Abrams in &amp;quot;Legends Never Die&amp;quot; and are used as line launchers in &amp;quot;Federation Day.&amp;quot; The player never takes control of one.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|401px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
[[PK Machine Gun|PKT machine guns]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in &amp;quot;Birds of Prey.&amp;quot; The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including &amp;quot;Birds of Prey&amp;quot; where the player controls one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A2 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in &amp;quot;Homecoming.&amp;quot; In &amp;quot;Severed Ties&amp;quot; the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in &amp;quot;Homecoming&amp;quot; and incorrectly referred to as a &amp;quot;minigun&amp;quot; in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in &amp;quot;All or Nothing,&amp;quot; and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in &amp;quot;Clockwork&amp;quot; and on the commander's hatch of the tank Badger One in &amp;quot;Severed Ties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon GDF-007==&lt;br /&gt;
&lt;br /&gt;
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels &amp;quot;Brave New World&amp;quot; and &amp;quot;Homecoming,&amp;quot; being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.&lt;br /&gt;
&lt;br /&gt;
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Skyshield==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Severed Ties,&amp;quot; the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to &amp;quot;Severed Ties&amp;quot; shows the five Skyshield guns protecting the Federation satellite uplink.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in &amp;quot;Into the Deep,&amp;quot; with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission &amp;quot;Struck Down,&amp;quot; fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of &amp;quot;Struck Down.&amp;quot; Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, &amp;quot;Battle Hind&amp;quot; helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African &amp;quot;Super Hind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758220</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=758220"/>
		<updated>2013-11-13T18:48:12Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Beretta M9A1 */&lt;/p&gt;
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|style=&amp;quot;background-color: red; red:#000000; margin:10px; border: none; text-align:center; padding: 5px;&amp;quot;|'''Join the IMFDB clan on Call of Duty: Ghosts with clan tag &amp;quot;IMFD&amp;quot;!'''	&lt;br /&gt;
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{{wip}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is a first person shooter developed by Infinity Ward, Sledgehammer Games and Neversoft and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. ''Ghosts'' does not continue the story of previous ''Modern Warfare'' games, instead being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game was released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the videogame ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta M9A1]] is a common starting weapon in singleplayer missions, and seems to be the standard sidearm for US forces; it is always shown with tritium illuminated sights, an accessory rail in front of the rear sight, and a mounted flashlight that has no in-game function. In Extinction mode it is incorrectly shown firing in bursts. As the ability to mount sights to handguns does not return from ''[[Call of Duty: Black Ops 2|Black Ops II]]'', the top rail serves no purpose.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-M9-1.jpg|thumb|none|600px|Player character Logan Walker holds an M9A1 as he finds his way outside in &amp;quot;Brave New World&amp;quot; and looks over the hastily renamed Hollywod sign.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] is called the &amp;quot;MP-443&amp;quot; in game, and is seen in the hands of Rorke in &amp;quot;Sin City&amp;quot; and used by enemies in &amp;quot;Severed Ties.&amp;quot; In Extinction mode it is the last starting pistol that can be unlocked, and is incorrectly depicted as fully automatic. In the Squads mode Safeguard, a variation on ''Modern Warfare 3's'' Survival mode, it is the starting weapon, always equipped with an extended magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-MP443-1.jpg|thumb|600px|none|Logan reloads his MP-443 in &amp;quot;Severed Ties,&amp;quot; wondering when &amp;quot;Impact&amp;quot; became a proper noun.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P226]] is a common starting weapon in singleplayer, sometimes with a suppressor, and the default starting weapon in Extinction mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-P226-1.jpg|thumb|600px|none|Logan holds a P226 as an ill-conceived interrogation on a cargo plane's open ramp is interrupted by an even more ill-conceived rescue.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum&amp;quot;, despite the barrel marking clearly indicating that it is chambered in .454 Casull; the barrel labels the weapon as a &amp;quot;Roaring Wolf,&amp;quot; presumably to avoid Taurus' trademark. It appears only once in the campaign, in the hands of villain Rorke, and can be used in multiplayer. In Extinction mode, it is the first alternative starting weapon available, and unlocks at level 7.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-Taurus-1.jpg|thumb|600px|none|The player character in Extinction mode holds a Raging Bull as the match starts, a helpful officer explaining that humanity has yet to realise that a maximum of four people is not a good size for a world-saving taskforce.]]&lt;br /&gt;
&lt;br /&gt;
==VBR-Belgium PDW==&lt;br /&gt;
&lt;br /&gt;
The VBR-Belgium PDW machine pistol, referred to as the &amp;quot;PDW,&amp;quot; appears late in the campaign in the mission &amp;quot;Severed Ties&amp;quot; during the section where the player character is Logan. In multiplayer it has a 12-round magazine and is incorrectly shown firing 3-round bursts, while in singleplayer it is fully automatic and has a 32-round magazine. While the latter would be possible with a 33-round Glock 18 magazine, the weapon is shown with a non-projecting magazine which would not have anything like this capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|401px|none|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[Image:CoDGhost-VBRPDW-1.jpg|thumb|600px|none|Logan holds a VBR-Belgium PDW equipped with an ACOG scope after clearing out the control room in &amp;quot;Severed Ties.&amp;quot;]]&lt;br /&gt;
[[Image:CoDGhosts-VBRPDW-2.jpg|thumb|600px|none|Logan finishes up a reload of a different VBR with a red dot sight; note the magazine is ''much'' too small for the weapon's 32-round capacity.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
The in-game SMG category also includes the X95 Flattop and Vepr, despite that these are assault rifles.&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Daewoo K7]], referred to as the &amp;quot;K7,&amp;quot; is an uncommon weapon in singleplayer, appearing in the missions &amp;quot;Sin City&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is one of the weapons which features an integral suppressor, which in gameplay terms means it has one without the player having to give it the &amp;quot;silencer&amp;quot; attachment in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
[[Image:CoDGhosts-K7-1.jpg|600px|thumb|none|Logan reloads a K7 at the start of &amp;quot;Sin City;&amp;quot; note that this is one of the few weapons in the game to commit the classic FPS error of being shown with the safety on.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] was seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This was ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight. This weapon does not appear in the final game, and was most likely a development placeholder.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears as the &amp;quot;Bizon,&amp;quot; and features the early PP-19 folding stock. It is another common weapon among Federation forces, but it is mostly seen in outdoor levels. Despite the receiver indicating the weapon is chambered in 9x18mm Makarov, the magazine only holds a paltry 36 rounds; even the &amp;quot;extended mags&amp;quot; attachment does not get this up to the correct 64, instead giving only 54 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[Image:CoDGhosts-Bizon-1.jpg|600px|thumb|none|Following a series of unlikely events resulting in the destruction of a dam, one-off player character Elias holds a Bizon-2 with an ACOG optic as he skulks his way towards his objective.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] is used by Federation forces, mostly during indoor levels. It has the highest rate of fire of any weapon in the game, but is otherwise fairly mediocre. In multiplayer, it is described as having &amp;quot;custom Armor-Piercing tungsten rounds,&amp;quot; which is relatively correct considering that the CBJ-MS's rounds are tungsten inserts set in a plastic sabot, giving the weapon a high muzzle velocity.   &lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
[[Image:CoDGhosts-CBJ-1.jpg|600px|thumb|none|Logan holds a CBJ-MS as he celebrates his capture of the enemy's inexplicable indoor patio.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
Logan starts with a [[TDI Vector]] in &amp;quot;Federation Day&amp;quot; and &amp;quot;Severed Ties.&amp;quot; It is incorrectly referred to in-game as the &amp;quot;Vector CRB,&amp;quot; which is actually a civilian semi-automatic version with a 16-inch barrel sold in states that do not allow the shorter version due to SBR bans. The Vector is shown with a strobe light mounted above the barrel, only usable in &amp;quot;Federation Day,&amp;quot; and is fitted with a Magpul AFG by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:CoDGhosts-Vector-1.jpg|600px|thumb|none|Logan climbs down the outside of a building holding a suppressed TDI Vector in &amp;quot;Federation Day,&amp;quot; glad that the high-tech future does not include security cameras.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Gen 1 UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
The [[UTAS UTS-15]] does not appear in singleplayer, and is referred to elsewhere as the &amp;quot;Tac-12.&amp;quot; The version shown in the game is the initial &amp;quot;Gen 1&amp;quot; variant, with the notoriously fragile hooked tube selector the most obvious sign of this. The weapon is portrayed extremely inaccurately; the tube selector is pointed partway to the right, which would indicate feeding from only the left tube (assuming it would feed at all in that position), and the player character only loads that tube, meaning the weapon should have a maximum capacity of 6+1 rounds since it appears to be firing 3&amp;quot; shells. The default in multiplayer is actually 10 rounds, incorrect for any type of shell the gun can fire. In addition, the &amp;quot;windows&amp;quot; in the top of the tube magazines always show the weapon to be completely loaded with six shells visible on each side.&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS_UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-UTS-1.jpg|thumb|none|600px|The player character in multiplayer holds a UTS-15 equipped with an EOTech optic; this is the multiplayer version, which replaces the switches on the side of the EOLAD-1V with a damage indicator display. Note six visible shells in the window at the top of the tube magazine and the tube selector pushed partway to the right.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch FABARM FP6]], called the &amp;quot;FP6,&amp;quot; does not seem to appear anywhere in the campaign, but is available in Extinction mode and multiplayer. For some reason, it is impossible to interrupt the weapon's reloading animation (except by switching to another weapon or knifing). It is unclear why it doesn't have an &amp;quot;extended mags&amp;quot; attachment, since the capacity of the real FP6 magazine tube can be extended from 5 to 7 shells.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-FP6-1.jpg|thumb|none|600px|The player character in Extinction mode holds a FABARM as an alien admires his laser drill.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, referred to as the &amp;quot;Bulldog,&amp;quot; is sometimes seen in singleplayer in the hands of Federation soldiers. It is always shown with two spare barrel / magazine tubes in the stock when drawn, and is semi-automatic. It is also available in multiplayer as both a standalone weapon and an accessory for assault rifles, and can be found in the second area of Extinction mode. Only the standalone version in singleplayer has the correct 5-round capacity. In multiplayer it has an incorrect capacity of 6 rounds (9 with the &amp;quot;extended mags&amp;quot; attachment), and the underbarrel version has another erroneous capacity of 4 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-2.jpg|thumb|600px|none|Logan holds a standalone MAUL in &amp;quot;No Man's Land&amp;quot; as he successfully secures the enemy's facilities.]]&lt;br /&gt;
[[Image:CoDGhosts-MAUL-1.jpg|thumb|600px|none|The player character in multiplayer reloads her MSBS assault rifle, equipped with an underbarrel MAUL. Unlike previous ''Call of Duty'' games, there is no D-Pad selection; instead, an underbarrel weapon is fired using the grenade button.]]&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During &amp;quot;No Man's Land,&amp;quot; Hesh picks up an [[MTs255]] shotgun from a table and places it on his back; he will occasionally use it at close range in any mission where he is present. It seems it was a family weapon since he comments he never thought he would see it again, but it is not particularly clear why attention is drawn to it since his possession of it is never important to the story. The MTs255 appears occasionally in the hands of enemies; it is fitted with ''Modern Warfare 3's'' bracket-mounted accessory rail and illuminated sights. It seems the programmers did not actually know how the shotgun operates, since the cylinder latch is marked as if it is a safety, and the cylinder is instead operated by lifting a throw lever just ahead of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 gauge]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-2.jpg|thumb|none|600px|Braving the rampant particle effects to discover their old family home, Logan and his brother Hesh (it's short for &amp;quot;David&amp;quot;) come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-3.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:CoDGhosts-MTs255-1.jpg|thumb|none|600px|Logan holds an MTs255 with an EOTech EOLAD-1V sight as he makes his way through the Federation factory in &amp;quot;End of the Line,&amp;quot; which in spite of the name is not the last mission.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. Like the K7, it is integrally suppressed, without the need for a suppressor attachment. It is first seen in the mission &amp;quot;Brave New World,&amp;quot; used by Logan and Hesh. One of the first weapons shown in previews, it repeats a common ''Call of Duty'' error in that it is shown with the safety on, one of the few weapons in this game to commit that error.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:CoDGhosts-HoneyBadger-1.jpg|600px|thumb|none|Logan holds a Honey Badger at the start of &amp;quot;Brave New World&amp;quot; as he and his brother make their way through an abandoned theatre.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
[[AK-12]] rifles are used by Federation troops, as a replacement for the series' long-running anachronistic use of AK-47s. The AK-12 has a 30-round magazine in singleplayer (which increases to 45 with the &amp;quot;extended mags&amp;quot; attachment), or 40 in Extinction mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-AK-1.jpg|600px|thumb|none|Reacting with disgust at Hesh and Logan's cowardly attempt to get the dog to breach a room for them, a group of Federation soldiers proceed to burst through the door, knee Hesh in the groin and breach the room themselves.]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[APS Underwater Assault Rifle]] is seen only in singleplayer, and is used by Logan at the very start of &amp;quot;Atlas Falls&amp;quot; and throughout the underwater mission &amp;quot;Into the Deep.&amp;quot; It is shown with a bracket accessory rail like the AK-47 in ''Modern Warfare 3'' which never mounts anything, and features an incorrect 30-round magazine, as opposed to the real weapon's 26. Enemy divers in the level also use APS rifles; the weapon is a little anachronistic since by 2028 it would almost certainly have been replaced by the more advanced ASM-DT or ADS amphibious rifles. It is also not clear how the American Ghost Unit came to be using Russian underwater rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:CoDGhosts-APS-1.jpg|600px|thumb|none|Logan holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:CoDGhosts-APS-2.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety. The ejected brass effect also does not pay any attention to the gun model; if Logan moves to the right while firing, the casings will pass through the gun and come out of the left side. This is very common in shooters, but particularly obvious here due to the slow-moving brass effect.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160]] is referred to as the &amp;quot;ARX-160&amp;quot; in game. In singleplayer, it is only seen in the outer space mission &amp;quot;Loki&amp;quot;, where it incorrectly fires in 2-round bursts. Unlike the X95, it defaults to its white &amp;quot;OSA&amp;quot; space skin in multiplayer (where it correctly fires in automatic mode). The magazine features odd black-cased rounds with &amp;quot;CO2&amp;quot; printed on them, possibly implying they are filled with pressurized gas, and the magazine is also labelled as 5.45x39mm, despite that the weapon uses a 30-round 5.56mm STANAG magazine. In multiplayer, it includes a built in laser sight and a vaguely defined ability to have reduced recoil for the first three rounds of every burst.  &lt;br /&gt;
&lt;br /&gt;
[[Image:ARX160.jpg|thumb|none|401px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 developer model as seen in the developer trailer. Note the safety is on.]]&lt;br /&gt;
[[Image:CoDGhosts-ARX-1.jpg|thumb|600px|none|One-off character Sergeant Thompson holds an ARX-160 during the attack on the enemy space station in &amp;quot;Loki.&amp;quot; For some reason, the ARX-160 is the only weapon available during this level.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' was seen several times in the behind the scenes trailer, with other shots showing the ''[[Modern Warfare 2]]'' model with a variation of the ARMS SIR rail system which had a carry handle gap between the top of the receiver and the rail. Neither appears in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' demonstrated this was no guarantee it would not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the ''Modern Warfare 2'' M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 Bren==&lt;br /&gt;
&lt;br /&gt;
The [[CZ 805 BREN]] is one of the more common assault rifles in the game, referred to as the &amp;quot;SA 805.&amp;quot; It appears to have been one of the first models made for ''Ghosts'', and is significantly less detailed than those made later; in particular, the fire selector is &amp;quot;painted on&amp;quot; as a texture, and is totally flat.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Bren-1.jpg|600px|thumb|none|Logan holds a CZ 805 BREN near the start of &amp;quot;Brave New World,&amp;quot; after dealing with its former owner.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The SC-2010, the Peruvian proposed upgrade for the [[FN FAL]], is called the &amp;quot;SC-2010&amp;quot; in game and is probably the most common Federation weapon in singleplayer, where it can be found with a variety of accessories in most missions. It is also available in multiplayer and is found in the first area of Extinction mode, where for some reason it is restricted to semi-automatic fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-SC2010-1.jpg|600px|thumb|none|Logan sneaks through the jungle with a suppressed SC-2010 in &amp;quot;The Hunted.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
The [[FAD Assault Rifle]] is one of the most common weapons among the Federation forces seen in singleplayer; it is redesigned from ''Modern Warfare 3'' with a non-slip style surface texture and less fiddly-looking iron sights, though these are less true to the sights of the real weapon as a result. It is shown, oddly, with a two-setting fire selector, while the real weapon has both semi and full auto modes; the in-game FAD is auto only. On drawing the weapon, the player character flicks the safety off.&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-FAD-1.jpg|thumb|600px|none|During the flashback level &amp;quot;Legends Never Die,&amp;quot; Elias holds a FAD assault rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is referred to as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle&amp;quot;. It has a correct 20-round magazine in singleplayer, but an incorrect 24-round capacity in multiplayer (36 with Extended Mags), and in Extinction mode it is restricted to 8 rounds per mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-G28-1.jpg|thumb|600px|none|Logan holds a G28 at the start of &amp;quot;All or Nothing,&amp;quot; equipped with an ACOG optic. The G28 is never seen with its own distinctive scope during the campaign.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, appears with a C-Mag in the &amp;quot;light machine gun&amp;quot; category. The weapon model seems designed to look battered and poorly serviced; the fire selector is completely missing, the handguard is held on with plastic ties, and a section of the rear sight is gone if the weapon has iron sights, leaving a moon-shape. Both this section of the rear sight and the front sight pin are missing if the weapon mounts optics. The model is always shown with a (useless) bipod and a MagPul AFG.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-IAR-1.jpg|thumb|600px|none|Logan holds an M27 IAR as he makes his way through a stadium which the devastating orbital bombardment has turned into a level from a videogame. Note the cable ties around the handguard and missing top section of the folded-down rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is referred to as the &amp;quot;IA-2,&amp;quot; and is classified as a marksman rifle; it is restricted to semi-automatic fire, and is one of Logan's starting weapons in &amp;quot;Federation Day&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbelia2.jpg|thumb|none|400px|IMBEL IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-IA2-1.jpg|600px|thumb|none|Keegan strikes a dramatic pose with his suppressed IMBEL IA2 at the start of &amp;quot;Federation Day.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the singleplayer levels &amp;quot;Ghost Stories&amp;quot; and &amp;quot;The Hunted.&amp;quot; The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle. In singleplayer it has a 32-round magazine (which, likewise, would only be correct for the 9x19mm MTAR-21), while in multiplayer it has an even more incorrect 38-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-1.jpg|thumb|none|600px|One-time character Baker holds an X95 Flattop during the introduction as America lives to regret cribbing national defence ideas from ''Moonraker''. This special white skin for the X95 is only seen in this level.]]&lt;br /&gt;
[[Image:CoDGhosts-X95-2.jpg|thumb|none|600px|Baker reloads his X95. Note the 5.45x39mm calibre label, which does not match the in-game designation as a submachine gun or the 5.56mm STANAG magazine used by the weapon, and that the fire selector is now pointed ''below'' the safe position, while the thumb tab has been rotated 90 degrees in the wrong direction.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR&amp;quot;. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-Mk14Mod0-1.jpg|thumb|600px|none|Logan holds a Mk 14 Mod 0 as he takes a wrong turn and finds himself in ''Homefront''.]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-556B ==&lt;br /&gt;
&lt;br /&gt;
The MSBS-556 bullpup assault rifle is called the &amp;quot;MSBS&amp;quot;; without addons it is burst fire only.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-MSBS-1.jpg|thumb|600px|none|Logan holds an MSBS-556B during &amp;quot;All or Nothing&amp;quot; as some carrier crewmen hastily invent something else for him to remotely control.]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington R5 RGP]] seems to be a service rifle for either the US military or the Ghost unit, being a starting weapon for the Ghosts in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;Atlas Falls;&amp;quot; it can also be found during &amp;quot;Homecoming.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[Image:CoDGhosts-R5-1.jpg|thumb|600px|none|Logan holds a Remington R5 in &amp;quot;Homecoming.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Vepr assault rifle ==&lt;br /&gt;
&lt;br /&gt;
The Vepr assault rifle, a Ukrainian bullpup AK, appears under its real name, but is incorrectly classified as a submachine gun; in Extinction mode it fires in 3-round bursts, while in other modes it is fully automatic. It is one of the first weapons available in Extinction mode, and one of the cheapest. In singleplayer it features a correct capacity of 30 rounds, while in Extinction mode this is increased to 32 rounds, and to 42 rounds in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm]]&lt;br /&gt;
[[Image:CoDGhosts-Vepr-1.jpg|thumb|600px|none|Vepr in hand, Logan takes a look at some classic ''Call of Duty'' reading material.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
Sniper rifles are now accompanied by a new &amp;quot;Marksman Rifle&amp;quot; category for lighter semi-automatic weapons, which includes the Mk 14 Mod 0, G28, Imbel IA 2 and SVU-AS.&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] simply called the &amp;quot;Lynx&amp;quot; is one of the game's sniper rifles, and is seen in singleplayer in the missions &amp;quot;Clockwork&amp;quot;, where a suppressed version is a starting weapon for Logan, and &amp;quot;End of the Line&amp;quot; where unsuppressed versions can be found in the factory. In multiplayer it is automatically equipped if the &amp;quot;Heli Sniper&amp;quot; pointstreak is used. Like the FN Ballista in ''Black Ops 2'', it is shown fitted with a cant indicator; unlike in that game, the bubble in the cant indicator appears to be completely static, in particular staying oriented to the top of the weapon when it is tilted upwards to be reloaded. It has a correct 5-round magazine in singleplayer, but an incorrect 8-round capacity in multiplayer (12 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard GM6 Lynx - 12.7x108mm / .50 BMG]]&lt;br /&gt;
[[Image:CoDGhosts-Lynx-1.jpg|thumb|600px|none|Logan picks up a GM6 Lynx in &amp;quot;End of the Line,&amp;quot; wondering just why his enemies felt a titanic anti-material rifle was a good weapon to use indoors. Note the cant indicator sticking out just below the scope.]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] appears as the &amp;quot;L115.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:CoDGhosts-AWM-1.jpg|thumb|600px|none|AWM in hand, Logan makes his way through the wasteland in &amp;quot;No Man's Land.&amp;quot; Note the taped scope and ballistic computer; unlike in ''Black Ops II'', the latter is not an attachment and is purely for cosmetic effect.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The USR (Urban Sniper Rifle) variant of the [[Remington Model 700]] appears only in multiplayer. It is shown fitted with a cartridge holder on the left side of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
[[Image:CoDGhosts-USR-1.jpg|thumb|600px|none|The player character in multiplayer looks up with her USR, watching as a &amp;quot;Battle Hind&amp;quot; flies over. Like the AWM, the USR mounts a ballistic computer on its scope which has no in-game function.]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] appears in the game. It is simply referred to as &amp;quot;SVU&amp;quot; in-game, despite being equipped with a bipod (which makes it a SVU-AS). In singleplayer it only appears in the final level, &amp;quot;The Ghost Killer,&amp;quot; where it is fitted with an ACOG optic. It has a correct 10-round magazine in singleplayer, but a strange 18-round capacity in multiplayer (27 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVU-1.jpg|thumb|600px|none|Making his way along the world's most visually busy train, Logan is thankful for his SVU-AS.]]&lt;br /&gt;
&lt;br /&gt;
== VSSK Vychlop ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the VKS. It incorrectly operates in semi-automatic mode instead of bolt-action. In singleplayer it only appears at the very end of the mission &amp;quot;Severed Ties.&amp;quot; It has a correct 5-round magazine in singleplayer, but an incorrect 10-round capacity in multiplayer (15 with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
[[Image:CoDGhosts-VSSK-1.jpg|thumb|600px|none|While it would seem that some of the things in this room would not react well to bullets, in practice this only includes the enemies.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Unlike in previous Call of Duty games, reloading a belt-fed light machine gun in ''Ghosts'' differs when the belt is empty or when it still has rounds in it, since the charging handle is only pulled after replacing an empty belt box. &lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
The [[MG42#CETME_Ameli|CETME Ameli]] is one of the available machine guns, used by Federation forces in &amp;quot;Legends Never Die&amp;quot; and &amp;quot;All or Nothing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm]]&lt;br /&gt;
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] appears as 'Minigun' in multiplayer and 'Death Machine' in Extinction. In multiplayer it is available as the primary weapon for the Juggernaut Pointstreak and as a random 'special weapon' from air deliverable ammo crates. The 'Minigun' starts with 255 rounds in a single belt and cannot be reloaded, but it is otherwise treated as a standard weapon. In Extinction mode, the 'Death Machine' is an Equalizer powerup with only 100 rounds and cannot be reloaded or unequipped until the weapon is dry. The 'Death Machine' can be upgraded with skill points to have up to 200 rounds. Both versions of the weapon fire at only 750 shots per minute which gives the player about 20 seconds of sustained fire in multiplayer and 8 seconds in Extinction.&lt;br /&gt;
&lt;br /&gt;
Like the Black Ops &amp;quot;Death Machine&amp;quot;/Minigun, the Ghosts version tries to introduce an original variation on the now standard Terminator 2-style chainsaw grip. The chainsaw grip is centered on the weapon, but now the trigger mechanism behind the gun is offset severely to the left resulting in the weapon behind held &amp;quot;left handed&amp;quot; from the first person perspective (left hand on the trigger mechanism and visible, right hand holding the chainsaw grip) and held up at the chest level rather than from the hip. In contrast, the &amp;quot;world model&amp;quot; seems to be based on the T2 configuration and features a centered trigger mechanism and is held in a &amp;quot;right handed&amp;quot; grip.&lt;br /&gt;
&lt;br /&gt;
The weapon features several embelishments to its structure including a mounting rail on the left side of the Y-frame with what appears to be a (non-functioning) laser sight attached to it as well as a stylized barrel clamp assembly that features barrel sleaves similar to the ones present on the Minigun from Machete and some Airsoft models. Also identifiable in the third person &amp;quot;world model&amp;quot; is an Echo1 Minigun Barrel Guard, which is actually an optional accessory for Echo1 (Airsoft) Miniguns (similar to, but different in shape, the U-shaped bracket from the Predator Minigun that the M60 foregrip assembly was mounted to).&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this. Also note that this &amp;quot;barrel guard&amp;quot; is different than the one on the Ghosts Minigun, which appears to be modelled off the Echo1 Minigun Barrel Guard. - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the &amp;quot;Chain SAW.&amp;quot; As expected the weapon can only be fired from the hip using a built in laser sight to aim and cannot equip any optics. If you attempt to ADS, the operator adjusts the weapon slightly, there is a minimal increase in magnification and the laser is no longer visible. The 37mm flare launcher mounted on the weapon is unusable, though it can be replaced with a functional 40mm grenade launcher (as an attachment) that replaces the operator's &amp;quot;lethal&amp;quot; grenade slot. Likely for balance reasons, the ChainSAW feeds from a non-standard 80-round belt (rather than 100 or 200 rounds), or 120 rounds if using the &amp;quot;extended mags&amp;quot; attachment.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
[[LSAT]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS Launcher&amp;quot;. It is incorrectly depicted as having two rockets loaded at the same time, and they are fired semi-automatically. In multiplayer, each rocket fired splits into two rockets.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CODG MAAWS.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
In early previews where the ''Modern Warfare 3'' M4 appeared as a placeholder, it was equipped with that game's Airsoft [[M203 grenade launcher]]. This weapon does not appear in the final game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 with a fake M203, seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is called the &amp;quot;MK32,&amp;quot; and appears in singleplayer only in the mission &amp;quot;Struck Down.&amp;quot; In single player it fires remote-detonated &amp;quot;sticky&amp;quot; grenades at the start of &amp;quot;Struck Down,&amp;quot; and normal impact rounds the rest of the time. It cannot be reloaded except when all six rounds have been expended; the player character will then reload it two rounds at a time. In Extinction the weapon appears as MK32 as an equalizer powerup, but is sometimes vocalized as 'War Machine' when equipped: a reference to the nickname for the weapon given in Black Ops II. In Extinction the weapon fires point detonating grenades and once the cylinder is empty, the weapon is discarded. It cannot be unequipped until all ammunition has been expended. In multiplayer, the &amp;quot;MK32&amp;quot; appears as a standard secondary weapon under the launchers category. It functions a little differently however, firing two rounds with each trigger pull and launching semtex (timed sticky) grenades, rather than point detonated HE grenades. This can be effective for area denial or suppression.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] is set to appear as the &amp;quot;Panzerfaust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The RGM-40 Kastet grenade launcher is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
== AN/M14 incendiary grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[AN/M14 incendiary grenade]] is available in multiplayer as the &amp;quot;Thermobaric Grenade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:AN-M14_Incendiary_Grenade.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs, and can be selected by the player in multiplayer; they are also used to mark locations for &amp;quot;care package&amp;quot; rewards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]]s can be found in Extinction mode, where they replace the player character's lethal grenades if equipped. Fictional &amp;quot;Shock Claymores&amp;quot; are also used in the defence of the factory near the end of &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:CoDGhosts-Claymore-1.jpg|thumb|none|600px|The player character in Extinction locates a ghostly Claymore. Note the fictional motion-sensor detonator on top of the mine's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
The standard grenade in all modes is the [[M67 hand grenade]]; in singleplayer it is used by both factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 flashbang grenade ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;concussion grenade&amp;quot; in multiplayer is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
A strange drone gun rig found in the mission &amp;quot;Clockwork&amp;quot; mounts a pair of [[FN P90 TR]]s. These appear to be the ''Modern Warfare 3'' P90 TR model with the iron sights removed; the rig is still essentially the same as the old drone minigun rig, and even makes the same firing sound.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR with optics removed - 5.7x28mm]]&lt;br /&gt;
[[Image:CoDGhosts-P90-1.jpg|thumb|600px|none|As his partner steals a reference to a game older than most of the people playing this one, Logan looks over the drone gun rig, attempting to determine who thought any aspect of this device was a good idea.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]]s are used twice during the campaign, mounted on a truck in the mission &amp;quot;Clockwork&amp;quot; and on a helicopter during &amp;quot;Severed Ties.&amp;quot; They are also present throughout Extinction mode in fixed mountings which can be activated temporarily by spending money, with a limited ammunition count per activation. Oddly, the campaign uses the ''Modern Warfare 3'' GAU-17/A model, while Extinction mode uses the ancient ''Call of Duty 4'' model.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are seen mounted on A-10 Thunderbolt II ground-attack aircraft in &amp;quot;Homecoming.&amp;quot; These aircraft are apparently retrofitted as drones, and at several points in the level Logan controls them remotely for strafing runs. In multiplayer the A-10 returns, bizarrely, as the &amp;quot;Air Superiority Fighter&amp;quot; pointstreak, despite being a ground-attack plane.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
At various points in the campaign MiG-29 fighters can be seen, presumably armed with [[Gryazev-Shipunov GSh-30-1]] guns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Logan swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-6-30 ==&lt;br /&gt;
&lt;br /&gt;
Russian surface ships can be seen armed with [[Gryazev-Shipunov GSh-6-30]] rotary guns in AK-630 installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-630.JPEG|thumb|none|400px|GSh-6-30 (AO-18) rotary gun in an AK-630 naval installation - 30x165mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch GMG==&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch GMG]]s are seen mounted on an Abrams in &amp;quot;Legends Never Die&amp;quot; and are used as line launchers in &amp;quot;Federation Day.&amp;quot; The player never takes control of one.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|401px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov PKT ==&lt;br /&gt;
&lt;br /&gt;
[[PK Machine Gun|PKT machine guns]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|400px|none|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== KPV Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
[[KPV heavy machine gun]]s in ZPU-4 quad AA mountings are seen in &amp;quot;Birds of Prey.&amp;quot; The model appears to be the same one used in ''Black Ops'' and ''Black Ops II'', with new textures.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun]] can be seen mounted on AH-64 Apache attack helicopters at various points in the campaign, including &amp;quot;Birds of Prey&amp;quot; where the player controls one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
M1A2 Abrams tanks can be seen mounting [[FN_MAG#M240_Machine_Gun|M240C]] machine guns coaxially; these are also seen on the strange defence guns mounted in casemates in &amp;quot;Homecoming.&amp;quot; In &amp;quot;Severed Ties&amp;quot; the player takes control of an Abrams, and can fire the M240C using the grenade button. M240Cs are presumably also the coaxial armament of the Sharpshooter turrets of the Federation's FNSS Pars APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C vehicle coaxial-mount version - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CoDGhosts-M240C-1.jpg|thumb|none|600px|An Abrams drives past as Logan's Maxxpro MRAP stops at a checkpoint manned by a recycled Sergeant Foley.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
[[M242 Bushmaster chaingun]]s can be seen mounted on Federation FNSS Pars APCs seen throughout the campaign. A fictional heavy machine gun seen in &amp;quot;Homecoming&amp;quot; and incorrectly referred to as a &amp;quot;minigun&amp;quot; in Extinction mode seems to be a snub-barrelled M242 fitted with spade grips, which would be an interesting way to destroy the bones in the operator's arms, but not a practical weapon system.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:CoDGhosts-M242-1.jpg|thumb|none|600px|The player character in Extinction mode ponders the abomination in his hands and the abomination in front of him, and wonders if maybe the aliens are right.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations are mounted on the ''Gerald Ford''-class carrier CVN-81 USS ''Liberator'' in &amp;quot;All or Nothing,&amp;quot; and fire at Federation aircraft throughout the level. F-15 Eagle and F/A-18 Hornet fighters seen during various levels also presumably mount M61s, though they are never seen firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
&lt;br /&gt;
== Mk 47 Mod 0 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[Mk 47 Mod 0 Grenade Launcher]]s are mounted on the truck used during the escape sequence in &amp;quot;Clockwork&amp;quot; and on the commander's hatch of the tank Badger One in &amp;quot;Severed Ties.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon GDF-007==&lt;br /&gt;
&lt;br /&gt;
Twin Oerlikon GDF-007 35mm gun installations can be seen in the levels &amp;quot;Brave New World&amp;quot; and &amp;quot;Homecoming,&amp;quot; being used to defend the US firebase in Los Angeles. The mounting used appears to be fictional.&lt;br /&gt;
&lt;br /&gt;
[[Image:GDF 007.jpg|thumb|none|400px|Oerlikon GDF-007 twin mount on trailer - 35mm]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon Skyshield==&lt;br /&gt;
&lt;br /&gt;
In the level &amp;quot;Severed Ties,&amp;quot; the Federation's satellite uplink facility is protected by a series of Skyshield gun installations, referred to in the introduction as the German MANTIS variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Skyshield.jpg|thumb|none|400px|Oerlikon Skyshield battery with two guns - 35mm]]&lt;br /&gt;
[[Image:CoDGhosts-Skyshield-1.jpg|thumb|none|600px|The briefing to &amp;quot;Severed Ties&amp;quot; shows the five Skyshield guns protecting the Federation satellite uplink.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' sinks on top of Logan and Keegan after the Littoral Combat Ship is destroyed in &amp;quot;Into the Deep,&amp;quot; with the same neatly curved [[Shipunov 2A42]] chin gun visible. A Shipunov can also be seen mounted on a BTR-80A which drives past a checkpoint in &amp;quot;Clockwork.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
&lt;br /&gt;
The ''Modern Warfare 3'' [[SVD Dragunov|SVD-M]] model appears in the mission &amp;quot;Struck Down,&amp;quot; fitted with a suppressor and mounted on a remote-controlled rig. The weapon's HUD incorrectly refers to it as a .50 cal, and the firing sound seems to have not been told it isn't one either.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:CoDGhosts-SVD-1.jpg|thumb|600px|none|Keegan sets up the sniper rig at the start of &amp;quot;Struck Down.&amp;quot; Note that the mounting is pivoting in the wrong place, most likely caused by a misplaced rotator joint in the model.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun. Elsewhere in the game, &amp;quot;Battle Hind&amp;quot; helicopters are seen, a fictional coaxial-rotor design which is equipped with a set of oversized Yak-B barrels attached to the ammunition feed of the Shipunov 2A42 mounting for the South African &amp;quot;Super Hind.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Logan continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Yarygin_PYa&amp;diff=758215</id>
		<title>Yarygin PYa</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Yarygin_PYa&amp;diff=758215"/>
		<updated>2013-11-13T18:44:17Z</updated>

		<summary type="html">&lt;p&gt;ArrowTwoActual: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Yarygin PYa''' is a semi-automatic pistol developed by [[Izhmekh]], chambered in the Russian version of the 9x19mm bullet. It is a double action, short recoil action pistol. Currently it is being used by some military units in the North Caucuses region, and is replacing the [[Makarov PM#Makarov PMM|Makarov PMM]] as the main sidearm of the Russian Ground Forces. The '''MP-443 Grach''' is the military version, the '''MP-446 Viking''' is the sporting derivative of it. The most distinct feature of it is its ability to use overpressure (+P+) armor-piercing rounds, such as the 7N21 and the 7N31.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(2003 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Semi-Automatic pistol&lt;br /&gt;
&lt;br /&gt;
'''Country:''' Russia&lt;br /&gt;
&lt;br /&gt;
'''Action:''' Double Action, Short Recoil&lt;br /&gt;
&lt;br /&gt;
'''Cartridge:''' 9x19mm Para&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 10, 17, 20 round magazine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Yarygin PYa pistols are used by the following actors in the following movies, television series, anime, and video games:'''&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
[[Image:MP433Grach.jpg|right|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company]]||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Chaos Theory]]||||||Non-playable weapon, used by North Korean KPA soldiers||2005&lt;br /&gt;
|-&lt;br /&gt;
|[[MAG]]||IZ-443||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[SOCOM: US Navy SEALs Fireteam Bravo 3]]||Y-PYA||w/ optional laser sight and/or suppressor||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Battlefield: Bad Company 2]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
|[[Medal of Honor (2010)|Medal of Honor]]||Tariq||Incorrect 12-round capacity||Multiplayer only||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] ||  ||  || With optional tan slide || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 3]] ||  || With optional silencer and weaponlight || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor: Warfighter]] ||  ||  || Not usable|| 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 4]] ||  || Various optional reflex sights, weaponlights, barrel attachments || || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty: Ghosts]] ||  ||  ||10-round magazine|| 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MP-446 Viking==&lt;br /&gt;
[[Image:MP-446Viking.jpg|right|thumb|401px|MP-446 &amp;quot;Viking&amp;quot; - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Splinter Cell: Conviction]]||&amp;quot;MP-446&amp;quot;||with optional reflex sight, LAM and match grade ammo||with suppressed||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Anime===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;350&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Black Lagoon]] || Hotel Moscow member || w/ suppressor || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Batman: Gotham Knight]] || Russian mobsters || || 2008&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Izhevsk Mechanical Plant]] - A list of all firearms manufactured by Izhmekh.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>ArrowTwoActual</name></author>
	</entry>
</feed>