<?xml version="1.0"?>
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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArmaLite15</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ArmaLite15"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/ArmaLite15"/>
	<updated>2026-06-14T09:01:19Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1529389</id>
		<title>User:ArmaLite15</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1529389"/>
		<updated>2022-10-30T17:09:29Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I'm a young French student, and one day I found IMFDB. I love this website, where I can find very constructive discussions about guns and cool informations.&lt;br /&gt;
&lt;br /&gt;
I personnally own an M16A1 (1980's serie), Tula 1953 SKS, Oberndorf Gewehr 98, SIG 1911 infantry rifle, BSA L1A1 SLR, SIG STGw57, Unique X51bis, Ruger Mk II, ROF Enfield assembled G3 rifle from German parts, Izhmash AK-101, vz 58, TOZ-17, Portuguese 1904/39 Vergueiro, Baikal MP-153, Calico M105F (wood stock thumbhole Calico M100 in .22lr) and a CZ SP01 Shadow in France.  &lt;br /&gt;
&lt;br /&gt;
Pour les français, au cas où par hasard certains sont sur jeuxvideo.com, envoyez moi un MP sur le pseudo LostWar, je serai ravi de pouvoir discuter et échanger des choses en rapport avec l'armement! Je suis toujours présent sur le 18-25 sur le topic des tireurs sportifs aussi.&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Id:Invaded&amp;diff=1338296</id>
		<title>Id:Invaded</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Id:Invaded&amp;diff=1338296"/>
		<updated>2020-04-14T17:28:01Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anime Title|Id:Invaded}}&lt;br /&gt;
&lt;br /&gt;
[[File:104672l.jpg|thumb|right|300px|''Id:Invaded'' (2020)]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|THIS PAGE CONTAINS MAJOR SPOILERS!}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913==&lt;br /&gt;
The Smith &amp;amp; Wesson 3913 appears to be the standard issued firearm by Kura members.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W-3913.jpg|thumb|350px|none|Smith &amp;amp; Wesson 3913 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invaded3917left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invaded3917barrel.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invaded3917side.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Heckler &amp;amp; Koch MP5A5 can be seen used by the assault team. They have a visor helmet stock as well as an EoTech electronic sight with a quadrail having a vertical foregrip and a lamp.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock.  Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invadedmp5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A SVD Dragunov is used by a figure mannequin to shoot bystanders using a PSO-1 scope. It appears to be a classic wooden SVD where its furnitures were simply colored in black from the stock shape.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invadedsvd.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Svdfront.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invadedpso.jpg|thumb|none|600px| Scope graduations seems to be correctly respected when it comes to the size and proportion as well as the view distance.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Id:Invaded&amp;diff=1338295</id>
		<title>Id:Invaded</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Id:Invaded&amp;diff=1338295"/>
		<updated>2020-04-14T17:26:01Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anime Title|Id:Invaded}}&lt;br /&gt;
&lt;br /&gt;
[[File:104672l.jpg|thumb|right|300px|''Id:Invaded'' (2020)]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|THIS PAGE CONTAINS MAJOR SPOILERS!}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913==&lt;br /&gt;
The Smith &amp;amp; Wesson 3913 appears to be the standard issued firearm by Kura members.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W-3913.jpg|thumb|350px|none|Smith &amp;amp; Wesson 3913 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invaded3917left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invaded3917barrel.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invaded3917side.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Heckler &amp;amp; Koch MP5A5 can be seen used by the assault team. They have a visor helmet stock as well as an EoTech electronic sight with a quadrail having a vertical foregrip and a lamp.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock.  Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invadedmp5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A SVD Dragunov is used by a figure mannequin to shoot bystanders using a PSO-1 scope. It appears to be a classic wooden SVD where its furnitures were simply colored in black from the stock shape.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invadedsvd.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Svdfront.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invadedpso.jpg|thumb|none|600px| Scope graduations seems to be correctly respected when it comes to the size and proportion as well as the view distance.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Sci-Fi]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Police]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Psychological]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1338294</id>
		<title>User:ArmaLite15</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1338294"/>
		<updated>2020-04-14T17:22:58Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I'm a young French student, and one day I found IMFDB. I love this website, where I can find very constructive discussions about guns and cool informations.&lt;br /&gt;
&lt;br /&gt;
I personnally own an M16A1 (1980's serie), Tula 1953 SKS, Oberndorf Gewehr 98, SIG 1911 infantry rifle, BSA L1A1 SLR, SIG STGw57, Factory 56 stamped Type 56 (export civilian model) with Zenitco stuff, Unique X51bis, Ruger Mk II, ROF Enfield assembled G3 rifle from German parts, Izhmash AK-101, vz 58 and a CZ SP01 Shadow in France.  &lt;br /&gt;
&lt;br /&gt;
Pour les français, au cas où par hasard certains sont sur jeuxvideo.com, envoyez moi un MP sur le pseudo LostWar, je serai ravi de pouvoir discuter et échanger des choses en rapport avec l'armement! Je suis toujours présent sur le 18-25 sur le topic des tireurs sportifs aussi.&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Id:Invaded&amp;diff=1338293</id>
		<title>Id:Invaded</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Id:Invaded&amp;diff=1338293"/>
		<updated>2020-04-14T17:21:32Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* SVD Dragunov */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anime Title|Id:Invaded}}&lt;br /&gt;
&lt;br /&gt;
[[File:104672l.jpg|thumb|right|300px|''Id:Invaded'' (2020)]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|THIS PAGE CONTAINS MAJOR SPOILERS!}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913==&lt;br /&gt;
The Smith &amp;amp; Wesson 3913 appears to be the standard issued firearm by Kura members.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W-3913.jpg|thumb|350px|none|Smith &amp;amp; Wesson 3913 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invaded3917left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invaded3917barrel.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invaded3917side.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Heckler &amp;amp; Koch MP5A5 can be seen used by the assault team. They have a visor helmet stock as well as an EoTech electronic sight with a quadrail having a vertical foregrip and a lamp.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock.  Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invadedmp5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A SVD Dragunov is used by a figure mannequin to shoot bystanders using a PSO-1 scope. It appears to be a classic wooden SVD where its furnitures were simply colored in black from the stock shape.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invadedsvd.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Svdfront.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invadedpso.jpg|thumb|none|600px| Scope graduations seems to be correctly respected when it comes to the size and proportion as well as the view distance.]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Id:Invaded&amp;diff=1338292</id>
		<title>Id:Invaded</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Id:Invaded&amp;diff=1338292"/>
		<updated>2020-04-14T17:20:38Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anime Title|Id:Invaded}}&lt;br /&gt;
&lt;br /&gt;
[[File:104672l.jpg|thumb|right|300px|''Id:Invaded'' (2020)]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|THIS PAGE CONTAINS MAJOR SPOILERS!}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913==&lt;br /&gt;
The Smith &amp;amp; Wesson 3913 appears to be the standard issued firearm by Kura members.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W-3913.jpg|thumb|350px|none|Smith &amp;amp; Wesson 3913 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invaded3917left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invaded3917barrel.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invaded3917side.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Heckler &amp;amp; Koch MP5A5 can be seen used by the assault team. They have a visor helmet stock as well as an EoTech electronic sight with a quadrail having a vertical foregrip and a lamp.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock.  Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invadedmp5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A SVD Dragunov is used by a figure mannequin to shoot bystanders. It appears to be a classic wooden SVD where its furnitures were simply colored in black from the stock's shape.&lt;br /&gt;
&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invadedsvd.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Svdfront.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invadedpso.jpg|thumb|none|600px| Scope graduations seems to be correctly respected when it comes to the size and proportion as well as the view distance.]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Invadedpso.jpg&amp;diff=1338290</id>
		<title>File:Invadedpso.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Invadedpso.jpg&amp;diff=1338290"/>
		<updated>2020-04-14T16:48:56Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Id:Invaded&amp;diff=1338286</id>
		<title>Id:Invaded</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Id:Invaded&amp;diff=1338286"/>
		<updated>2020-04-14T16:38:24Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: Created page with &amp;quot;{{Anime Title|Id:Invaded}}  ''Id:Invaded'' (2020)  {{spoiler|THIS PAGE CONTAINS MAJOR SPOILERS!}}  __TOC__&amp;lt;br clear=all&amp;gt;  =Pistols=  ==S...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Anime Title|Id:Invaded}}&lt;br /&gt;
&lt;br /&gt;
[[File:104672l.jpg|thumb|right|300px|''Id:Invaded'' (2020)]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|THIS PAGE CONTAINS MAJOR SPOILERS!}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913==&lt;br /&gt;
The Smith &amp;amp; Wesson 3913 appears to be the standard issued firearm by Kura members.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W-3913.jpg|thumb|350px|none|Smith &amp;amp; Wesson 3913 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Invaded3917left.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invaded3917barrel.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Invaded3917side.jpg|thumb|none|600px]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:104672l.jpg&amp;diff=1338279</id>
		<title>File:104672l.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:104672l.jpg&amp;diff=1338279"/>
		<updated>2020-04-14T16:18:49Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jormungand&amp;diff=1299823</id>
		<title>Jormungand</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jormungand&amp;diff=1299823"/>
		<updated>2019-10-08T20:35:59Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jormungand BR cover JPN.jpg|thumb|right|300px|''Jormungand'' (2012)]]&lt;br /&gt;
[[File:Jormungand PO BR cover JPN.jpg|thumb|right|300px|''Jormungand Perfect Order'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Jormungand''''' (named for the serpent in Norse mythology that grew so big it wrapped around the world) is a twelve episode anime series based on the manga series of the same name by Keitarō Takahashi. It follows the exploits of Jonathan &amp;quot;Jonah&amp;quot; Mar, a child soldier recruited by Koko Hekmatyar to work for the black market side of HCLI, an international shipping corporation that secretly deals weapons all over the globe. The television adaptation began airing on April 10, 2012; a second season, Perfect Order began airing on October 10, 2012. Both seasons have been licensed by Funimation for a North American release.&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Jormungand}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 8000 Cougar F==&lt;br /&gt;
”Master” uses a [[Beretta Cougar#Beretta 8000 Cougar|Beretta 8000 Cougar F]] as his main sidearm.&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|400px|Beretta 8000 Cougar F - 9x19mm]]&lt;br /&gt;
[[File:J03 80001.jpg|thumb|none|600px|”Master” aiming the Cougar F at Valmet and Koko at the Al Silop Mall in downtown Dubai. (S1E03)]]&lt;br /&gt;
[[File:Upotte Cougar F fire.jpg|thumb|none|600px|&amp;quot;Master&amp;quot; firing the Cougar F at Koko and Jonah. (S1E03)]]&lt;br /&gt;
[[File:Jormungand pistol.jpg|thumb|none|600px|Chinatsu puts down her master's sidearm after being ordered to disarm. (S1E04)]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 84 ==&lt;br /&gt;
Chinatsu is armed with a [[Beretta 84]], using it to attempt an assassination at Koko in Dubai in &amp;quot;Musica Ex. Machina, Part 2&amp;quot;.&lt;br /&gt;
[[Image:Beretta Mdl 84BB .380.jpg|thumb|none|350px|Beretta 84BB (earlier version with round trigger guard) .380 ACP]]&lt;br /&gt;
[[File:Jormungand compact pistol.jpg|thumb|none|600px|Chinatsu aiming the Beretta 84 at Koko in Dubai after drawing it from a hidden holster. (S01E04)]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes occasional appearances throughout the series, most notably as Chinatsu and Tojo's preferred sidearm. Tojo's use of the 92FS gets replaced in the 2nd season by the SP 2022.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:J03 m91.jpg|thumb|none|600px|The 92FS rigged up with a timer to wound a captured VIP in the Middle East. (S1E03)]]&lt;br /&gt;
[[File:J03 m92.jpg|thumb|none|600px|Chinatsu aims her 92FS at Valmet. (S1E03)]]&lt;br /&gt;
[[File:Jormungand Tojo.jpg|thumb|none|600px|Tojo prepares his 92FS after conducting a brass check. (S1E11)]]&lt;br /&gt;
[[File:Jormugand PO OP 02.jpg|thumb|none|600px|Tojo firing his 92FS in the second season OP sequence. Not what is being ejected appears to be an unfired round instead of empty brass.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Wilee uses a [[Beretta M9]] during the flashback to his time in the US Army in the First Gulf War in &amp;quot;Pazuzu&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Jormungand Wilee Iraq.jpg|thumb|none|600px|Wilee taking cover behind a concrete pillar while armed with the Beretta M9. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
Before introducing him to the rest of her crew, Koko hands Jonah a [[Browning Hi-Power|Browning Hi-Power Mark III]] in &amp;quot;Gun Metal, Calico Road&amp;quot;, which he continues to use as his primary sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|400px|Commercial Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:Jormungandhipower1.jpg|thumb|none|600px|Jonah draws his Browning Hi-Power. (S1E01)]]&lt;br /&gt;
[[File:J02 bhp1.jpg|thumb|none|600px|Jonah aiming his sidearm at Mildo. (S1E02)]]&lt;br /&gt;
[[File:J03 bhp.jpg|thumb|none|600px|Jonah fires his Hi-Power. (S1E03)]]&lt;br /&gt;
[[File:Jormungand Jonah gun.jpg|thumb|none|600px|Jonah engages Orchestra in the streets of downtown Dubai. (S1E04)]]&lt;br /&gt;
[[File:Jormungand hiding.jpg|thumb|none|600px|Jonah hides behind a corner while waiting for an order to attack Chinatsu. (S1E04)]]&lt;br /&gt;
[[File:Jormungand Jonah return fire.jpg|thumb|none|600px|The Mark III fired at Karen Lo at the local Chinatown. (S1E12)]]&lt;br /&gt;
[[File:Jormungand Jonah defiance.jpg|thumb|none|600px|In an open act of defiance over Koko's attempt to use Jormungand, Jonah aims his Mark III at Koko in South Africa. (S2E10)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A Spin bodyguard uses a [[Colt M1911A1]] during Hex's visit.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand visit.jpg|thumb|none|600px|The bodyguard on the left aims his Colt M1911A1 at Hex's temple.]]&lt;br /&gt;
&lt;br /&gt;
==Colt XSE ==&lt;br /&gt;
Koko gives Jonah a [[Colt XSE]] as a decoy weapon before their confrontation with C.K. Kloshkin in &amp;quot;Gun Metal, Calico Road&amp;quot;. Mildo and Lu also use XSEs as their sidearms in &amp;quot;Pulsar&amp;quot;.&lt;br /&gt;
[[Image:ColtXSE.jpg|thumb|none|400px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:Jormungand19111.jpg|thumb|none|600px|Koko presents Jonah his new Colt XSE. (S1E01)]]&lt;br /&gt;
[[File:Jormungand19112.jpg|thumb|none|600px|Jonah draws his Colt XSE on Kloshkin. (S1E01)]]&lt;br /&gt;
[[File:Jormungand unloaded sidearm.jpg|thumb|none|600px|Kloshkin places the unloaded Colt XSE on a coffee table. (S1E01)]]&lt;br /&gt;
[[File:J02 19112.jpg|thumb|none|600px|Lu fires his XSE at one of Major Pollack's soldiers. (S1E02)]]&lt;br /&gt;
[[File:J02 19113.jpg|thumb|none|600px|Mildo turns the safety off on her XSE. (S1E02)]]&lt;br /&gt;
&lt;br /&gt;
==CZ 52==&lt;br /&gt;
Chen Guoming uses a [[CZ 52]] as his main sidearm in a flashback in &amp;quot;Hill of Destruction, Part 1&amp;quot; and in &amp;quot;Hill of Destruction, Part 2&amp;quot;. Since Chen is from China and the PLA uses Soviet/Russian-made weapons and indigenous small arms based on Soviet/Russian bullets, it would be justified for Chen to be armed with this pistol since he was deployed on covert missions in Central Asia and Africa.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz52.jpg|thumb|none|450px|Czech CZ 52 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Jormungand pistol flashback.jpg|thumb|none|600px|A closeup of the CZ 52. (S1E11)]]&lt;br /&gt;
[[File:Jormungand dual wield.jpg|thumb|none|600px|Chen holding dual CZ 52s with attached combat knife modules. (S1E11)]]&lt;br /&gt;
[[File:Jormungand pistols closeup.jpg|thumb|none|600px|Somewhat good closeup of the CZ 52's pistol grip. (S1E12)]]&lt;br /&gt;
[[File:Jormingand pistol gripping.jpg|thumb|none|600px|Unlike Karen's combat knives, which are pistol module-made, Chen's are permanently attached underneath the barrels of the CZ 52s. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75==&lt;br /&gt;
A [[CZ 75]] is used Yusuf Gasud, one of Kaspar's West Asian arms dealers, to threaten a war orphan in &amp;quot;Vein&amp;quot;.&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[File:Jormungand gunpoint.jpg|thumb|none|600px|Gasud threatening one of the war orphans at gunpoint. (S1E05)]]&lt;br /&gt;
&lt;br /&gt;
==CZ 100==&lt;br /&gt;
Dragan Nicolaevich uses a [[CZ 100]] to wound Leon Riviere at the runway of Planina Airport in &amp;quot;Dragon Shooter, Part 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ100.jpg|thumb|none|400px| CZ 100 pistol - 9x19mm]]&lt;br /&gt;
[[File:Jormugand camcorder footage.jpg|thumb|none|600px|Camcorder footage with Dragan aiming his CZ 100. (S1E09)]]&lt;br /&gt;
[[File:Jormungand Dragan's pistol.jpg|thumb|none|600px|Dragan firing his CZ 100 at a wounded Leon. (S1E09)]]&lt;br /&gt;
[[File:Jormungand hand closeup.jpg|thumb|none|600px|Dragan reaching for his CZ 100 on the ground. (S1E10)]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (3rd Gen)==&lt;br /&gt;
Mao uses a 3rd generation [[Glock 17]] pistol as his sidearm. Other members of the team occasionally use 3rd gen Glock 17s as well before they were replaced by SP 2022s in the 2nd season. Karen switches from her GSR to a 3rd generation Glock 17, first seen in &amp;quot;Pazuzu&amp;quot;. Note that all the Glocks in the series are drawn without the notch on the rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[File:J02 171.jpg|thumb|none|600px|Mao with his Glock 17. (S1E02)]]&lt;br /&gt;
[[File:J03 171.jpg|thumb|none|600px|Valmet with a Glock 17 in Dubai. (S1E03)]]&lt;br /&gt;
[[File:Jormungand Valmet shooting.jpg|thumb|none|600px|Valmet fires her Glock 17 at Chinatsu while using a ballistic shield taken from a dead Dubai Police Force officer. (S1E03)]]&lt;br /&gt;
[[File:Jormungand Valmet.jpg|thumb|none|600px|Valmet opens fire at a charging Chen Guoming in Africa. The Glock 17 is depicted correctly as the Finnish Defense Forces standardized it as their main sidearm. (S1E11)]]&lt;br /&gt;
[[File:Jormungand pistol barrel.jpg|thumb|none|600px|Koko aims the Glock 17's barrel (Which was borrowed from Mao) at a mafia leader in Egypt. (S1E11)]]&lt;br /&gt;
[[File:Jormungand Glock 17 full view.jpg|thumb|none|600px|Karen's Glock 17 placed on the table after being warned not to use it. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Evolution.jpg|thumb|none|300px|Glock 17 with suppressor - 9x19mm]]&lt;br /&gt;
[[File:Jourmangandunk.jpg|thumb|none|600px|Mao with a silenced Glock 17 in a flashback. Note this Glock was drawn with an external hammer. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
==Glock 36==&lt;br /&gt;
Lehm draws a [[Glock 36]] from his pocket following Gregoire's ambush in the hotel room before firing 8 rounds to lockback, implying an extended baseplate and a combat loaded firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock36.jpg‎ |thumb|none|400px|Glock 36 - .45 ACP]]&lt;br /&gt;
[[File:Glock36-Jormungand-drawstroke.jpg‎|thumb|none|600px| Lehm draws his Glock 36 from a cargo pocket. Note the extended beavertail: normally this would imply a Glock 42; however, the Glock 42 was released years after the timeline and release date of the anime, which implies it was an aftermarket addition. (S1E12)]]&lt;br /&gt;
[[File:Glock36-Jormungand-first-shot.jpg‎|thumb|none|600px| Glock 36 first shot after the muzzle flash dies down. (S1E12)]]&lt;br /&gt;
[[File:Glock36-Jormungand-firing.jpg‎|thumb|none|600px| Glock 36 while firing. (S1E12)]]&lt;br /&gt;
[[File:Glock36-Jormungand-empty.jpg‎|thumb|none|600px| Glock 36 locked open after firing 8 rounds. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
Lehm's preferred sidearm is the [[Heckler &amp;amp; Koch Mark 23]], which he uses throughout the series.&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[File:Jg01uspt.jpg|thumb|none|600px|Lehm prepares to return fire out of a car window with his Mk. 23. (S1E01)]]&lt;br /&gt;
[[File:Jormungandusp1.jpg|thumb|none|600px|Lehm (as well as the rest of Koko's team) show their &amp;quot;enthusiasm&amp;quot; over her &amp;quot;Hunt&amp;quot; order. (S1E01)]]&lt;br /&gt;
[[File:J02 m231.jpg|thumb|none|600px|Lehm aims his Mk. 23 at Lu. Note the suppressor. (S1E02)]]&lt;br /&gt;
[[File:J03 231.jpg|thumb|none|600px|Lehm aims his suppressed Mk. 23 at the back of Orchestra. (S1E03)]]&lt;br /&gt;
[[File:J03 232.jpg|thumb|none|600px|Lehm reloads his Mk. 23. (S1E03)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
A Spin bodyguard uses a [[Heckler &amp;amp; Koch P7]] during Hex's visit.&lt;br /&gt;
[[Image:H&amp;amp;K P7.jpg|thumb|none|400px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand visit.jpg|thumb|none|600px|The bodyguard on the right aims his P7 at Hex's temple.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP ==&lt;br /&gt;
R uses a [[Heckler &amp;amp; Koch USP]] as his main sidearm, which first appeared in &amp;quot;Hill of Destruction, Part 1.&amp;quot; Lutz uses one as his main sidearm in the same episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[File:Jormungand USP.jpg|thumb|none|600px|R about to fire the USP. (S1E11)]]&lt;br /&gt;
[[File:J11usp.jpg|thumb|none|600px|Closeup of the USP's barrel and frame. (S1E11)]]&lt;br /&gt;
[[File:Jormungand Lutz.jpg|thumb|none|600px|Lutz preparing his USP after the hotel corridor goes suddenly dark. (S1E11)]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle ==&lt;br /&gt;
Ugo uses a chrome [[IMI Desert Eagle]] as his main sidearm, first appearing in &amp;quot;Hill of Destruction, Part 1&amp;quot;. It appears again in &amp;quot;Hill of Destruction, Part 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert Eagle Mark XIX 357 Magnum.jpg|thumb|none|350px|Desert Eagle Mark XIX with magazine removed - .357 Magnum.]]&lt;br /&gt;
[[File:J11de.jpg|thumb|none|600px|Ugo brandishes his Desert Eagle as he shields Koko after a deal goes south. (S1E11)]]&lt;br /&gt;
[[File:Jormungand Koko and DE pistol.jpg|thumb|none|600px|Koko handles a Desert Eagle after fleeing the hotel via sedan. (S1E12)]]&lt;br /&gt;
[[File:Jormungand showdown.jpg|thumb|none|600px|Ugo firing the Desert Eagle at Dominique's sedan to disable the engine block. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
==SIG Pro SP 2022==&lt;br /&gt;
The [[SIG Pro SP2022]] is introduced in Perfect Order's &amp;quot;Dance with Undershaft, Part 1&amp;quot; by Koko to replace the sidearms of most of her bodyguards. Jonah does not get one since he continues to use his old sidearm instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-SauerP2022Pro.jpg|thumb|none|400px|[[SIG Pro SP2022]] - 9x19mm]]&lt;br /&gt;
[[File:Jormungand SP 2022.jpg|thumb|none|600px|Koko shows the SP 2022 to her bodyguards. Note railing underneath the barrel. (S2E02)]]&lt;br /&gt;
[[File:Jormungand Koko SP 2022.jpg|thumb|none|600px|Koko handles the SP 2022 before pulling the slide back after loading a magazine. (S2E02)]]&lt;br /&gt;
[[File:Jormungand SP 2022 fire.jpg|thumb|none|600px|Koko takes aim at a silhouette target after firing a few rounds. (S2E02)]]&lt;br /&gt;
[[File:Jormungand SP 2022 fire2.jpg|thumb|none|600px|R training with his new SP2022. (S2E02)]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
Karen Lo uses dual [[M1911#SIG-Sauer GSR|SIG-Sauer GSRs]] as her main sidearm, first seen in &amp;quot;African Golden Butterflies, Part 1&amp;quot;. Karen's GSRs can have combat knife modules attached underneath the barrel via picatinny railing. It's used to execute one of her Taishinhai mercenary subordinates for failing to follow her orders. She later uses them to fight Valmet in close quarters in &amp;quot;African Golden Butterflies, Part 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|none|350px|Stainless SIG-Sauer GSR - 45 ACP]]&lt;br /&gt;
[[File:J06 sig1911.jpg|thumb|none|600px|Attaching the GSR onto combat knife modules. (S1E06)]]&lt;br /&gt;
[[File:J06sig19112.jpg|thumb|none|600px|Drawing out her GSRs in South Africa. (S1E06)]]&lt;br /&gt;
[[File:J07 gsr1.jpg|thumb|none|600px|Karen fires her dual GSRs at a charging Valmet. (S1E07)]]&lt;br /&gt;
[[File:Jormungand SIG GSR closeup.jpg|thumb|none|600px|Closeup of one of the GSR pistols used by Karen. Note the combat knife module. (S1E07)]]&lt;br /&gt;
[[File:Jormungand table.jpg|thumb|none|600px|The GSR on the table in Karen's apartment. (S1E12)]]&lt;br /&gt;
[[File:Jormungand Karen Lo.jpg|thumb|none|600px|Karen firing the GSR at Valmet's back at the local Chinatown. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Hex's SOG operatives pulls a [[SIG-Sauer P226]] on Jonah in &amp;quot;Dance with Undershaft, Part 2&amp;quot; (S2E03). Chiquita and her team all used suppressed P226s in &amp;quot;Kasper and Jonah&amp;quot; (S2E04) while Chiquita uses it in &amp;quot;Castle of Lies, Part 1&amp;quot; (S2E05). Jonah uses one in &amp;quot;Century of Shame&amp;quot; (S2E12) when he was under Kaspar.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:Jormungand 226.jpg|thumb|none|600px|A SOG operator aims a P226 at Jonah. You can tell they wanted to draw rails by the slight indention where the rail should be. (S2E03)]]&lt;br /&gt;
[[File:Jormungand 226a.jpg|thumb|none|600px|Alan prepares to pull the P226's slide during a black op in Jakarta. (S2E06)]]&lt;br /&gt;
[[File:Jormungand 226b.jpg|thumb|none|600px|Note the use of the decocker in the P226. (S2E06)]]&lt;br /&gt;
[[File:Jormungand 226c.jpg|thumb|none|600px|You can see that the P226 used by Poe is the P226R variant. (S2E06)]]&lt;br /&gt;
[[File:Jormungand Chiquita execution.jpg|thumb|none|600px|Chiquita unloads her P226 on Kurosaka after she knocked her out with a knee attack to the face. (S2E05)]]&lt;br /&gt;
[[File:Jormungand P226.jpg|thumb|none|600px|Jonah prepares to consider getting rid of his P226 in Baku, Azerbaijan. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M945 Compact==&lt;br /&gt;
Dominique uses a [[Smith &amp;amp; Wesson M945]] Compact as his main sidearm, used in &amp;quot;Hill of Destruction, Part 1&amp;quot; and in &amp;quot;Hill of Destruction, Part 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M945 Compact.jpg|thumb|none|401px|Stainless Smith &amp;amp; Wesson on M945 Combat - .45 ACP]]&lt;br /&gt;
[[Image:Dominique1.jpg|thumb|none|600px|Dominique brandishes his M945 Compact.]]&lt;br /&gt;
[[Image:Dominique2.jpg|thumb|none|600px|A bit of a closeup of the M945 Compact.]]&lt;br /&gt;
&lt;br /&gt;
==Star 30 PK==&lt;br /&gt;
A wounded Iraqi soldier uses a [[Star 30 PK]] to shoot Wilee in the back in an Iraqi chemical weapons factory in &amp;quot;Pazuzu&amp;quot; (S2E07). This is not correct since the pre-2004 Iraqi military uses the Tariq, which is a licensed Beretta M1951 as its standard sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:STAR30PKPistol.jpg|thumb|none|400px|Star 30 PK Pistol - 9x19mm]]&lt;br /&gt;
[[File:Jormungand Iraqi soldier.jpg|thumb|none|600px|An Iraqi soldier fires the Star 30 PK at Wilee before a Delta Force commando guns him down. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
Hex places a [[Taurus PT 24/7]] to her head &amp;quot;Dance with Understaft, Part 2&amp;quot; (S2E03) as the payload from a B52 bomber approaches her and the remaining SOG operatives.&lt;br /&gt;
[[File:Taurus 247.jpg|thumb|400px|none|Taurus PT 24/7-40B (First Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Jormungand bandaged Hex.jpg|thumb|none|600px|Hex smiling while watching the airstrike with the PT 24/7 aimed at her right temple. (S2E03)]]&lt;br /&gt;
&lt;br /&gt;
== Vis wz. 35 Radom ==&lt;br /&gt;
One of the Major Pollack's soldiers uses a [[Vis wz. 35 Radom pistol|Vis wz. 35 Radom]] as his sidearm. This is justified since a lot of these pistols were produced in the 1930s when World War II took place and 9mm bullets are more common in small arms usage than the .45 ACP in Europe.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vis-Vz-35-rs.jpg|thumb|none|400px|Vis wz. 35 - 9x19mm - Right side]]&lt;br /&gt;
[[File:J02 19111.jpg|thumb|none|600px|The soldier cocks his ViS wz. 35. (S1E02)]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
What appears to be a stainless [[Walther PP#Walther PPK|Walther PPK]] is used by an EAE bodyguard assigned to Amalia Trohovski in &amp;quot;Mondo Grosso&amp;quot;.&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|350px|none|Walther PPK - 9mm Kurz aka .380 ACP.]]&lt;br /&gt;
[[File:Jormungand compact pistol a.jpg|thumb|none|600px|Drawing the PPK from his shoulder holster after gunshots were heard at the London docks. (S1E08)]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN P90 TAC==&lt;br /&gt;
Chiquita is seen holding an [[FN P90#P90|FN P90 TAC]] submachine gun with an EOTech red dot sight in the opening credits. She and Edgar, Alan and Poe use it as their main weapon in &amp;quot;Vein&amp;quot;. They use it again in &amp;quot;Castle of Lie, Part 1&amp;quot; (S2E05) while engaging Special Research Unit commandos in downtown Jakarta in a hotel building. Jonah uses one as seen in &amp;quot;Warmonger&amp;quot; and &amp;quot;Century of Shame&amp;quot; as his main weapon while working under Kaspar.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90wEOTECHsight.jpg‎ |thumb|none|400px|FN P90 TR with EOTech red dot sight - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JormugandOP 02.jpg|thumb|none|600px|Chiquita armed with the P90 TR during the opening sequence.]]&lt;br /&gt;
[[File:Jormungand Kaspar's team.jpg|thumb|none|600px|Kasper's team secure the only path connecting Kasper and Koko's cargo ships. (S1E05)]]&lt;br /&gt;
[[File:Jormungand masked Chiquita.jpg|thumb|none|600px|Chiquita greets Valmet while Kasper talks to Koko. (S1E05)]]&lt;br /&gt;
[[File:Jormungand Kaspar in West Asia.jpg|thumb|none|600px|A bodyguard of Kasper armed with a P90 TR in West Asia (S1E05)]]&lt;br /&gt;
[[File:Jormungand Chiquita and Lehm.jpg|thumb|none|600px|Chiquita talking to Lehm after the &amp;quot;incident&amp;quot; in the toilet. (S1E05)]]&lt;br /&gt;
[[File:Jormungand Chiquita and Poe.jpg|thumb|none|600px|Poe's FN P90 TAC outfitted with a EOTech sight. (S2E05)]]&lt;br /&gt;
[[File:Jormungand P90 TAC closeup.jpg|thumb|none|600px|Good closeup of the P90 TAC. The taclight is mounted on the left side of the weapon. (S2E05)]]&lt;br /&gt;
[[File:Jormungand close protection.jpg|thumb|none|600px|Poe and Alan each with their FN P90 TAC'S conduct close protection duties after the rendezvous is invaded by SR commandos. (S2E05)]]&lt;br /&gt;
[[File:Jormungand P90 bolt closeup.jpg|thumb|none|600px|Jonah pulling the bolt of the P90 TAC while under Kaspar. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 ==&lt;br /&gt;
Curry uses a pair of [[FN P90]] submachine guns in &amp;quot;Pulsar&amp;quot;.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[File:J02 901.jpg|thumb|none|600px|Curry brandishes his P90s. (S1E02)]]&lt;br /&gt;
[[File:Jormungand_p902.jpg|thumb|none|600px|Curry fires his P90 at Major Pollack's forces. (S1E02)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] submachine gun makes numerous appearances throughout the series.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Jg01mp51.jpg|thumb|none|600px|Two Voshkod 6 operators reload their MP5A4s during a shootout with Valmet and Lehm. (S1E01)]]&lt;br /&gt;
[[File:Jormungand hallway patrol.jpg|thumb|none|600px|Lehm armed with a H&amp;amp;K MP5A4 while on guard duty in a hotel hallway. (S1E01)]]&lt;br /&gt;
[[File:J02 mp51.jpg|thumb|none|600px|Lutz armed with a MP5A4 during an escort mission near the southern Russian border. (S1E02)]]&lt;br /&gt;
[[File:J03 mp51.jpg|thumb|none|600px|Valmet fires the MP5A4 through the CRV's open window. (S1E04)]]&lt;br /&gt;
[[File:Jormungand MP5 closeup.jpg|thumb|none|600px|The barrel of Lutz's MP5A4 placed on his left shoulder during a trip to the T Republic. (S1E08)]]&lt;br /&gt;
[[File:Jormungand flashback.jpg|thumb|none|600px|Chiquita is seen armed with a MP5A4 when Lehm explains to Jonah how Wilee got involved with HCLI in Iraq. (S2E07)]]&lt;br /&gt;
[[File:Jormungand NSA Police.jpg|thumb|none|600px|Armed NSA police officers enter Plame's office after George Black was rescued in North Africa. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Members of Koko's team occasionally use [[Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] submachine guns. &lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with Navy lower - 9x19mm]]&lt;br /&gt;
[[File:J02 5k.jpg|thumb|none|600px|Valmet reloads her MP5K. (S1E02)]]&lt;br /&gt;
[[File:J03 5k1.jpg|thumb|none|600px|Jonah aims a MP5K during a firefight in downtown Dubai. (S1E03)]]&lt;br /&gt;
[[File:Jormungand MP5KN closeup.jpg|thumb|none|600px|Jonah reloads his MP5K. Note the Safe/Single/Auto selector settings and the modern style lower receiver, denoting it is fitted with a &amp;quot;Navy&amp;quot; lower receiver. (S1E03)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
In &amp;quot;Century of Shame&amp;quot; (S2E12), Valmet is seen armed with a [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] after the group is reunited. It has an EOTech sight mounted on the upper receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[File:Jormungand MP7.jpg|thumb|none|600px|Valmet with the MP7 as Koko starts to activate Jormungand. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11 ==&lt;br /&gt;
Kaburagi, one of the last surviving SR squad operatives, fired a suppressed [[MAC-11#MAC-11|Ingram MAC-11]] at Jonah and Tojo in Tokyo Bay Aqua Line's Umihotaru in &amp;quot;Castle of Lie, Part 2&amp;quot;. Note the bolt has the extractor revealed, showing that it's an Ingram MAC-11, not a MAC-10 as previously thought.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ingram MAC-11 stock ext.jpg|thumb|none|400px|MAC-11 (.380 ACP) with stock extended.]]&lt;br /&gt;
[[File:J0rMAC10.jpg|thumb|none|600px|Kaburagi prepares to fire the MAC-11 at Jonah. Note the exposed extractor. (S2E06)]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] makes several appearances throughout the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|none|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[File:Jormungand AK rifle closeup.jpg|thumb|none|600px|Jonah seizes an AK-47 in the base's armory with some magazines. Note the hybrid stamped/milled receiver and the slab sided-type magazines used. (S1E05)]]&lt;br /&gt;
[[File:Jormungand base attack.jpg|thumb|none|600px|Mountain Infantry troops take cover inside a building after Jonah attacks the base. (S1E05)]]&lt;br /&gt;
[[File:J06 ak.jpg|thumb|none|600px|Somali pirates armed with AK-47s during an attempt to intercept the cargo ship. (S1E06)]]&lt;br /&gt;
[[File:Jormungand pirates.jpg|thumb|none|600px|A hood-wearing Somali pirate aims the AK-47 at the HCLI-owned cargo ship. (S1E06)]]&lt;br /&gt;
[[File:Jormungand pair.jpg|thumb|none|600px|Mokoena with the AK-47. You can see the barrel, which confirms the rifle is the said weapon. (S1E06)]]&lt;br /&gt;
[[File:Jormungand ethnic cleansing.jpg|thumb|none|600px|Balkan Dragon militiamen aim their AK-47s at ethnic minorities. (S1E09)]]&lt;br /&gt;
[[File:Jormungand AK selector closeup.jpg|thumb|none|600px|Closeup of an AK-47's selector. (S1E09)]]&lt;br /&gt;
[[File:Jormungand Balkan Dragon.jpg|thumb|none|600px|A flashback done in &amp;quot;Dragon Shooter, Part 1&amp;quot; when Leon Riviere explains the Balkan Dragons. Note that you can see the two holes in the rifle's foregrip in the hands of a BK militiaman, which concludes that they use AK-47s as their main assault rifle instead of Zastava-made M70s. (S1E09)]]&lt;br /&gt;
[[File:Jormungand AK-47 on one hand.jpg|thumb|none|600px|Lehm firing the AK-47, held on his right hand, as he executes a Balkan Dragon militiaman. The two holes on the rifle is further proof that the BKs don't use M70s. (S1E09)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AKMS ==&lt;br /&gt;
Jonah is seen holding an [[AKMS]] rifle during a flashback of the time he was a child soldier before he joined HCLI.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:Jg01ak.jpg|thumb|none|600px|A shot of Jonah's AKMS. (S1E01)]]&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
The [[AKS-47]] rifle makes occasional appearances in the series.&lt;br /&gt;
[[Image:AKS.JPG|thumb|none|400px|AKS-47 unfolded - 7.62x39mm]]&lt;br /&gt;
[[File:J03 ak1.jpg|thumb|none|600px|A gunman opens fire with an AKS-47 during a flashback sequence. (S1E03)]]&lt;br /&gt;
[[File:J03 ak2.jpg|thumb|none|600px|”Master” opens fire with his AKS-47 at Lehm while Chinatsu covers him. He is firing on full-auto, yet the selector switch is on semi-auto. (S1E03)]]&lt;br /&gt;
[[File:Jormungand AKS closeup.jpg|thumb|none|600px|A closeup of the receiver on ”Master”'s AKS-47. (S103)]]&lt;br /&gt;
[[File:Jormungnad flashback.jpg|thumb|none|600px|The Orchestra duo raiding a mansion in a flashback. (S1E04)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] can be seen in the serie. The straighter bakelite magazine as well as the muzzle brake and the stamping dimple are some easy ways to recognize this weapon.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|401px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Jormungand ambush.jpg|thumb|none|600px|Islamic extremists being ambushed. Note the orange bakelite magazines. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A majority of the soldiers serving under Major Pollack are armed with [[AKS-74U]] rifles. Lu also uses one, most likely taken from a dead soldier. Jonah is armed with one in a flashback in &amp;quot;The Snake that Admires the Heavens&amp;quot;. Hex uses on in &amp;quot;Dance with Undershaft, Part 1&amp;quot; in a flashback when she was conducting a black ops mission as a CIA SOG operative.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[File:J02 741.jpg|thumb|none|600px|A soldier under Major Pollack aims an AKS-74U at Curry. (S1E02)]]&lt;br /&gt;
[[File:Jormungand AK closeup.jpg|thumb|none|600px|A closeup of a soldier with an AKS-74U. Note how the fire selector is set to semi-auto. (S1E02)]]&lt;br /&gt;
[[File:J02 19113.jpg|thumb|none|600px|Lu readies an AKS-74U. (S1E02)]]&lt;br /&gt;
[[File:J02AK74.jpg|thumb|none|600px|Jonah, in a flashforward to the last episode, holding an AKS-74U. (S2E01)]]&lt;br /&gt;
[[File:J02AK74a.jpg|thumb|none|600px|The same weapon Jonah was carrying after he tossed it over a cliff. Note that the AK-based receiver is broken from Jonah's toss. We seen the same scene happen in the last episode as this was a flashforward. (S2E01)]]&lt;br /&gt;
[[File:Jormungand Hex.jpg|thumb|none|600px|A young Hex fires her AKS-74U at Koko's bodyguards during a CIA SOG black ops mission. (S2E02)]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
A number of [[Colt Model 733]] rifles appear in throughout the series. Lehm also uses the CAR-15 as his main weapon when he's not on sniper duty and is always equipped with an M68 type Aimpoint and suppressor. Occasionally, Lehem's rifle appeared to have a tan color to it and then back to grey. Lehm's rifle would later be replaced by a Masada in the 2nd season. Delta Force commandos led by Lehm in Iraq during the First Gulf War are all armed with 733s outfitted with the same M68 Aimpoint style red dot scopes in &amp;quot;Pazuzu&amp;quot;, which would be anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 ('M16A2 Commando') - 5.56x45mm. This particular Model 733 features an A1E1 upper receiver, noted by the brass deflector with the A1 sights; The variants in the film feature A2 uppers. M733s were available with A1, A1E1 and A2 upper receiver units.]]&lt;br /&gt;
[[File:Jormungand flashback.jpg|thumb|none|600px|)]]&lt;br /&gt;
[[File:J02 162.jpg|thumb|none|600px|Lehm readies his rifle. (S1E02)]]&lt;br /&gt;
[[File:J02 163.jpg|thumb|none|600px|Lehm racks the bolt on his rifle. (S1E02)]]&lt;br /&gt;
[[File:J03 151.jpg|thumb|none|600px|Lehm with a desert tan 733 escorting Tojo through the streets of Dubai. Note the Aimpoint-type scope mounted on the upper receiver and what appears to be a suppressor on the barrel. (S1E03)]]&lt;br /&gt;
[[File:Jormungand rifle fire.jpg|thumb|none|600px|Lehm fires his rifle at a retreating Chinatsu. (S1E04)]]&lt;br /&gt;
[[File:Jormungand Lehm's rifle.jpg|thumb|none|600px|Lehm aims his rifle at Balkan Dragon militiamen. (S1E10)]]&lt;br /&gt;
[[File:Jormungand Delta Force.jpg|thumb|none|600px|A Delta Force commando in the First Gulf War opens fire with his M733 after engaging Iraqi soldiers at a covert chemical weapons factory in Iraq. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Wiley uses a [[Colt M4A1]] as his personal weapon, which first appeared in South Africa in &amp;quot;African Golden Butterflies, Part 1&amp;quot;. In &amp;quot;Mondo Grosso&amp;quot;, Jonah and Lutz take on each other in a paintball range in Britain's East Sussex with paintball rifles that externally resembles M4A1s. In &amp;quot;The Snake that Admires the Heavens&amp;quot;, CIA Special Operations Group operators are armed with M4A1s in a flashback when Koko explains to Jonah the positions in the CIA and during the shootout in &amp;quot;Dance with the Undershaft Phase 2&amp;quot;. SR Unit commandos use the M4A1 with EOTech sights in downtown Jakarta after one of their comrades is killed by Chiquita during a negotiation in &amp;quot;Castle of Lies, Part 1&amp;quot; (S2E05) and in Tokyo Bay Aqua Line's Umihotaru when they engage Koko's team in &amp;quot;Castle of Lies, Part 2&amp;quot; (S2E06). US Marines use them with EOTech sights and vertical foregrips in &amp;quot;Warmonger&amp;quot; (S2E11).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[File:Jormungand Wiley CAR-15.jpg|thumb|none|600px|Wiley firing his snowtape camouflaged M4A1 at Taishinhai contractors. (S1E07)]]&lt;br /&gt;
[[File:Jormungand paintball rifle.jpg|thumb|none|600px|Lutz, Lehm and Jonah watch Valmet fire a M4A1-based paintball rifle at the range in East Sussex. (S1E08)]]&lt;br /&gt;
[[File:Jormungand Jonah's joy.jpg|thumb|none|600px|Jonah sure is having a good time... (S1E08)]]&lt;br /&gt;
[[File:Jormungand Lutz's anger.jpg|thumb|none|600px|But that's if Lutz can put a stop to it. (S1E08)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand 2ndM4.jpg|thumb|none|600px|CIA SOG operatives with M4A1s in a forest. Note that the M4A1 in the middle has a Trijicon ACOG scope and a mounted suppressor. (S2E01)]]&lt;br /&gt;
[[File:Jormungand 2ndM4a.jpg|thumb|none|600px|Another CIA SOG operative with an M4A1 behind a captive. Note the stock. (S2E01)]]&lt;br /&gt;
[[File:JormungandM4A1.jpg|thumb|none|600px|One of Hex's SOG operatives with his M4A1 in a shootout in the Czech Republic. In the manga, the stock was actually a magpul CTR stock and they were all using Pmags. (S2E03)]]&lt;br /&gt;
[[File:Jormungand SR squad.jpg|thumb|none|600px|A SR squad prepares to move around the corner in a Jakarta hotel corridor. (S2E05)]]&lt;br /&gt;
[[File:Jormungand CQB engagement.jpg|thumb|none|600px|A SR commando opens fire with the M4A1 at Edgar, Alan and Poe in a Jakarta hotel corridor. (S2E05)]]&lt;br /&gt;
[[File:Jormungand US Marines.jpg|thumb|none|600px|US Marines prepare to secure George Black in North Africa. Oddly, these Marines are missing plate carriers over their shirts. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
Colt M16A2s are seen in flashbacks in the hands of Wide Range Communications Platoon operators in &amp;quot;Dance with Undershaft, Part 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[File:Jormungand formation.jpg|thumb|none|600px|Wide Range Communications Platoon operators in formation training in the jungle. (S2E02)]]&lt;br /&gt;
[[File:Jormungand line formation.jpg|thumb|none|600px|Wide Range Communications Platoon operators in formation training crossing a river. (S2E02)]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC Paratrooper==&lt;br /&gt;
Jonah's primary weapon is an [[FN FNC|FN FNC Paratrooper]](As noted with the shorter barrel) with tape wrapped around the stock struts for the 1st season until the 2nd season, when he changes to a Magpul Masada.&lt;br /&gt;
[[Image:FN FNC Paratrooper.jpg|thumb|none|400px|FN FNC Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Jg01fnc.jpg|thumb|none|600px|Jonah opens fire on a tailing unmarked Voshkod 6 car. (S1E01)]]&lt;br /&gt;
[[File:Jormungandfnc1.jpg|thumb|none|600px|Jonah aims down the sights on his FN FNC. (S1E01)]]&lt;br /&gt;
[[File:Jormungandfnc3.jpg|thumb|none|600px|Jonah aims his FNC at a pursuing unmarked Voshkod 6 car. Note the tape wrapped around the stock. (S1E01)]]&lt;br /&gt;
[[File:J02 fnc.jpg|thumb|none|600px|Jonah waiting for Koko to finish her negotiations with Major Pollack. (S1E02)]]&lt;br /&gt;
[[File:Jormungand FN FNC closeup.jpg|thumb|none|600px|Good closeup of Jonah's FNC while doing gun maintenance. You can see the foregrip, receiver, trigger guard, trigger and magazine well. (S1E05)]]&lt;br /&gt;
[[File:Jormungand Jonah.jpg|thumb|none|600px|Jonah keeping an eye out for pirates. Note the shorter barrel.(S1E06)]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Hex uses an [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] in the second season as her main assault rifle. Note that she uses Magpul PMAGs which would work poorly in the rifle until later Gen M3 PMAGs. Navy SEAL commandos engage Koko's forces near Guantanamo Bay with the FN SCAR-L in &amp;quot;New World, Part 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|400px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JormungandSCARL1.jpg|thumb|none|600px|Hex armed with a FN SCAR-L during the Czech shootout. (S2E03)]]&lt;br /&gt;
[[File:JormungandSCARL3.jpg|thumb|none|600px|Hex shouting while taking aim at R. (S2E03)]]&lt;br /&gt;
[[File:JormungandSCARL4.jpg|thumb|none|600px|The FN SCAR-L after Hex was shot by R. (S2E03)]]&lt;br /&gt;
[[File:JormungandSCARL5.jpg|thumb|none|600px|A Navy SEAL engages Koko's forces. Note the vertical foregrip and EOTech sight mounted at the picatinny railing. (S2E09)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K/V==&lt;br /&gt;
Mao uses a [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] rifle as his primary weapon, which was replaced by a Magpul Masada in the 2nd season. A few other G36Ks show up throughout the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:JormugandOP 01.jpg|thumb|none|600px|Mao armed with the G36KV from the sunroof of a Honda CRV during the opening sequence.]]&lt;br /&gt;
[[File:J02 361.jpg|thumb|none|600px|Mao armed with the G36KV while Koko speaks with Jonah. (S1E02)]]&lt;br /&gt;
[[File:J03 36k1.jpg|thumb|none|600px|A Police Nationale officer opens fire with a G36K in a flashback sequence. (S1E03)]]&lt;br /&gt;
[[File:-Zero-Raws- Jormungand - 04 (MX 1280x720 x264 AAC).mp4 000246204.jpg|thumb|none|600px|Mao fires his G36KV at the pick-up truck used by Orchestra in Dubai through the Bundeswehr optical sight. (S1E04)]]&lt;br /&gt;
[[File:Jormungand G36 gunfire.jpg|thumb|none|600px|Mao firing the G36KV via optical sight at Balkan Dragon militiamen at Planina Airport. Note that his G36KV has a 2-Round Burst Trigger group. (S1E10)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] is seen in the hands of a GSG-9 operator in Lutz's flashback in &amp;quot;Mondo Grosso&amp;quot;.&lt;br /&gt;
[[File:Jormungand bombing.jpg|thumb|none|600px|A GSG-9 operator (right) armed with a G36 after a bomb goes off.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
Lutz and R fire the [[Heckler &amp;amp; Koch XM8]] during target practice in a HCLI-owned cargo ship in &amp;quot;Vein&amp;quot; while en route to Africa.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:Jormungand XM8 fire.jpg|thumb|none|600px|Lutz firing the XM8 at a mock target. (S1E05)]]&lt;br /&gt;
[[File:Jormungand Lutz holding XM8.jpg|thumb|none|600px|Lutz admiring how light and compact the XM8 is. (S1E05)]]&lt;br /&gt;
[[File:J05xm81.JPG|thumb|none|600px|A closeup of the XM8. (S1E05)]]&lt;br /&gt;
[[File:Jormungand XM8 one hand.jpg|thumb|none|600px|Lutz and Wiley watch R fire the XM8 with one hand. (S1E05)]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
Koko gives her entire bodyguard team Gen 1 [[Magpul Masada]]s in the beginning of the second season, serving as their main assault rifle to replace their personal assault rifles. In the episode Castle of Lies Phase 2, they animated the charging handles reciprocating on several of the rifles.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Magpul masada.jpg|thumb|none|400px|Gen 1 Magpul Masada - 5.56x45mm.]]&lt;br /&gt;
[[File:Jormugand PO OP 05.jpg|thumb|none|600px|Jonah with his Masada in the second season OP sequence.]]&lt;br /&gt;
[[File:Jormugand PO OP 04.jpg|thumb|none|600px|A shot of Koko's HCLI team armed with Masadas in the second season OP sequence. As a side note, Valmet has way more muscles than in season one.]]&lt;br /&gt;
[[File:Jormugand PO OP 03.jpg|thumb|none|600px|R runs in the streets, armed with a Masada with a mounted EOTech sight. Note in the actual episode, R was not carrying his rifle at the ready, but instead was talking on his phone.]]&lt;br /&gt;
[[File:Jormungand Magpul Masada.jpg|thumb|none|600px|Jonah practices handling the Magpul Masada at a shooting range in &amp;quot;Dance with Undershaft, Part 1.&amp;quot; Note mounted EOTech sight. (S2E02)]]&lt;br /&gt;
[[File:Jormungand MasadaR.jpg|thumb|none|600px|R stuffing an extra ACR into his backpack in the Czech Republic. Note the placement of the charging handle indicating that it is the Masada and not the ACR. (S2E03)]]&lt;br /&gt;
[[File:Jormungand MasadaR2.jpg|thumb|none|600px|R providing cover fire for Jonah and Koko. Note the fire selector is drawn on full auto. (S2E03)]]&lt;br /&gt;
[[File:Jormungand unloaded Masada.jpg|thumb|none|600px|Nice closeup of the Masada in Lehm's hands. Note that it's unloaded and the EOTEch sight mounted on the picatinny upper receiver. (S2E05)]]&lt;br /&gt;
[[File:Jormungand Tojo Iraq.jpg|thumb|none|600px|Tojo fires the Masada at incoming Excalibur contractors in the Iraqi deserts. Note the EOTech sight mounted on the upper receiver of Tojo's Masada. (S2E07)]]&lt;br /&gt;
[[File:Jormungand Masada Azerbaijan.jpg|thumb|none|600px|Jonah is given a Masada by Valmet after their reunion in Baku, Azerbaijan. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
R can be seen firing a [[Steyr AUG A1]] out a car window during the opening credits. It serves as his primary weapon. Tojo and Valmet also use the AUG A1 as their main weapon, seen in their South African operation in &amp;quot;African Golden Butterflies, Part 1&amp;quot;. Valmet is seen with her AUG during a flashback in &amp;quot;Dance with Undershaft, Part 1.&amp;quot; The AUGs used by Tojo and Valmet were replaced by the Masadas in the 2nd season.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[File:JormugandOP 01.jpg|thumb|none|600px|R takes aim with the AUG in the OP.]]&lt;br /&gt;
[[File:Jormungandintro2.jpg|thumb|none|600px|R fires the Steyr AUG at the pick-up truck with Mao.　(S1E04)]]&lt;br /&gt;
[[File:J06aug.jpg|thumb|none|600px|An AUG A1 used by Valmet in the cargo ship. (S1E06)]]&lt;br /&gt;
[[File:Jormungand Jonah and Tojo.jpg|thumb|none|600px|Tojo standing behind Jonah with his snowtape-camouflaged AUG A1. (S1E06)]]&lt;br /&gt;
[[File:Jormungand Valmet's AUG.jpg|thumb|none|600px|Valmet takes cover with the snowtape-camouflaged AUG A1. (S1E06)]]&lt;br /&gt;
[[File:Jormungand Tojo Steyr AUG.jpg|thumb|none|600px|Tojo firing his Steyr AUG A1 at Taishinsai contractors. (S1E07)]]&lt;br /&gt;
[[File:J07 aug1.jpg|thumb|none|600px|A Steyr AUG A1 used by R in South Africa. Note the snowtape wrapped around the Swarovski-type scope. (S1E07)]]&lt;br /&gt;
[[File:Jormungand Tojo's AUG closeup.jpg|thumb|none|600px|A good closeup of Tojo's Steyr AUG with the foregrip folded away. (S1E09)]]&lt;br /&gt;
[[File:Jormungand Valmet Steyr AUG.jpg|thumb|none|600px|Valmet holding her AUG after slapping Koko on the cheek. (S2E02)]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 ==&lt;br /&gt;
An [[AK-47#Norinco Type 56|Norinco Type 56-1]] appears to be the rifle used by an Excalibur contractor firing at a civilian car passing by the HCLI convoy&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[File:C2a7f246.jpg|thumb|none|600px|An Excalibur contractor fires what appears to be an Norinco Type 56-1, based on the hooded front sight and stamped receiver, at a civilian car passing by the HCLI convoy. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==Valmet Rk 62==&lt;br /&gt;
[[Valmet Assault Rifle Series#Valmet M62|Valmet Rk 62s]] are used by Finnish UN peacekeepers in Valmet's flashback in the episodes &amp;quot;African Golden Butterflies, Part 2&amp;quot; and &amp;quot;Hill of Destruction, Part 1&amp;quot;.&lt;br /&gt;
[[File:Rk 62 with m76 furniture.jpg|thumb|none|450px|Valmet Rk 62 (modernized) with plastic handguard. 7.62x39mm]]&lt;br /&gt;
[[file:Jormungand Africa flashback.jpg|thumb|none|600px|Valmet's flashback in the African desert. You can see the Rk 62s near the corpses of Finnish UN peacekeepers. (S1E08)]]&lt;br /&gt;
[[File:J11rk95.jpg|thumb|none|600px|UN Finnish peacekeepers in Africa with Rk 62s slinged on their shoulders. (S1E11)]]&lt;br /&gt;
[[File:Jormungand Finnish peacekeeper.jpg|thumb|none|600px|A UN Finnish peacekeeper open fires during an ambush in the African desert. (S1E11)]]&lt;br /&gt;
[[File:Jormungand Rk95.jpg|thumb|none|600px|A Rk 62 rifle near corpses of Finnish peacekeepers. (S1E11)]]&lt;br /&gt;
&lt;br /&gt;
==Vektor R5==&lt;br /&gt;
Daxinghai contractors are armed with the [[Galil#Galil SAR|Vektor R5]] as their main assault rifle throughout the series, first seen in &amp;quot;African Golden Butterflies, Part 1&amp;quot; and then in &amp;quot;Hill of Destruction, Part 2&amp;quot;. This makes sense in the episodes since they are deployed in African territory.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR5.jpg|thumb|none|450px|Vektor R5 - 5.56x45mm]]&lt;br /&gt;
[[File:Jormungand mercs.jpg|thumb|none|600px|A Daxinghai contractor behind Karen in a combat operation in South Africa. (S1E06)]]&lt;br /&gt;
[[File:J06 galil.jpg|thumb|none|600px|Daxinghai contractors with Vektor R5s and winter combat gear in South Africa. (S1E06)]]&lt;br /&gt;
[[File:J06galil2.jpg|thumb|none|600px|You can partially see a Vektor R5 dropped by a Daxinghai contractor executed by Karen. (S1E06)]]&lt;br /&gt;
[[File:Jormungand Galil iron sights.jpg|thumb|none|600px|The iron sights of a Vektor R5. (S1E06)]]&lt;br /&gt;
[[File:Jormungand CQC ambush.jpg|thumb|none|600px|A Daxinghai contractor in civilian clothes gets ambushed by Valmet at the company's North African branch. (S1E12)]]&lt;br /&gt;
[[File:Jormungand rifle gunfire.jpg|thumb|none|600px|Plainclothed Daxinghai contractors fire their R5s at Valmet. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A young assassin named Liliane uses a Remington 870 with a pistol grip as her main weapon from the episode &amp;quot;Hill of Destruction, Part 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PistolGrip-2.jpg|thumb|none|450px|Remington 870 with pistol grip - 12 Gauge.]]&lt;br /&gt;
[[File:J11m5001.jpg|thumb|none|600px|Liliane finishes off a wounded man during a hit. (S1E11)]]&lt;br /&gt;
[[File:J11m5002.jpg|thumb|none|600px|Firing the 870 during a raid on the Egyptian hotel Koko and the team are in. Note the combat knife attached below the barrel. (S1E11)]]&lt;br /&gt;
[[File:Jormungand shotgun reload.jpg|thumb|none|600px|Liliane reloading the 870. You can see the closeup of the port.]]&lt;br /&gt;
[[File:Jormungand shotgun pump.jpg|thumb|none|600px|Pumping the 870 to load a buckshot.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
Valmet uses a [[FN Minimi|FN Minimi Para]] as her main support weapon, first seen during the chase sequence in &amp;quot;Gun Metal, Calico Road&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|400px|FN Minimi Para with 100-round camo cloth ammo bag - 5.56x45mm. Note handguard design distinguishing this from the paratrooper version of the M249 SAW below.]]&lt;br /&gt;
[[File:Jg01m249.jpg|thumb|none|600px|Valmet opens fire with her FN Minimi Para. (S1E01)]]&lt;br /&gt;
[[File:Jormungandsaw1.jpg|thumb|none|600px|Valmet suppresses the Voshkod 6 operators trying to fire out the back of a van. (S1E01)]]&lt;br /&gt;
[[File:Jormungand LMG gunfire.jpg|thumb|none|600px|Valmet opens fire with the FN Minimi Para at Balkan Dragon militiamen at Planina Airport. (S1E10)]]&lt;br /&gt;
[[File:Valmet suppressive fire.jpg|thumb|none|600px|Valmet conducts suppressive fire against hostile Excalibur contractors in the Iraqi desert. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
== M249E2 SAW ==&lt;br /&gt;
Ugo is seen wielding an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E2 Squad Automatic Weapon (SAW)]] with a short barrel in &amp;quot;Dance with the Undershaft Phase 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW with 200-round ammo drum 5.56x45mm]]&lt;br /&gt;
[[File:Jormm249.jpg|thumb|none|600px|Ugo firing the M249E2 SAW at SOG operators in the Czech Republic. (S2E03)]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
&amp;quot;Master&amp;quot; uses an [[IMI Negev]] LMG to take down the CRV driven by Ugo in Dubai in the episode &amp;quot;Musica Ex. Machina, Part 2&amp;quot;. It's also seen in a flashback at the start of the same episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:Jormungand Shishio.jpg|thumb|none|600px|&amp;quot;Master&amp;quot; shoulders his IMI Negev after killing everyone in the Paris opera house. (S1E04)]]&lt;br /&gt;
[[File:negef01.jpg|thumb|none|600px|&amp;quot;Master&amp;quot; fires the Negev at Mao and R. (S1E04)]]&lt;br /&gt;
[[File:negef02.jpg|thumb|none|600px|A closeup of the Negev LMG. (S1E04)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
Orchestra uses a [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB]] mounted in the rear seat of a GMC-type pick-up truck in &amp;quot;Musica Ex. Machina, Part 2&amp;quot;. It's seen mounted on a Ford F-150 pickup used by Excalibur contractors in &amp;quot;Pazuzu&amp;quot;. One is used by Islamic extremists on a few technicals in &amp;quot;Warmonger&amp;quot;.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:M2HB01.jpg|thumb|none|600px|A shot of Orchestra's M2HB. (S1E04)]]&lt;br /&gt;
[[File:M2HB02.jpg|thumb|none|600px|A closeup of the M2HB's barrel. (S1E04)]]&lt;br /&gt;
[[File:M2HB03.jpg|thumb|none|600px|The M2HB opens fire on Ugo's CRV. (S1E04)]]&lt;br /&gt;
[[File:Jormungand PMC convoy.jpg|thumb|none|600px|You can see the M2HB mounted at the back of the F-150. (S2E07)]]&lt;br /&gt;
[[File:Ba5554f78bd6cde31466-LL.jpg|thumb|none|600px|An Excalibur contractor manning a M2HB on a F-150 after being shot in the head. (S2E07)]]&lt;br /&gt;
[[File:Jormungand M2 technical.jpg|thumb|none|600px|An Islamic extremist prepares to open fire with the M2HB before a US Marine sniper kills him. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mao and Lehm uses a [[M134 Minigun]] mounted in the HCLI-owned cargo ship against Somali pirates in &amp;quot;African Golden Butterflies, Part 1&amp;quot;.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|450px|Dillon Aero M134 Minigun with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[File:Jormungand M134 Minigun1.jpg|thumb|none|600px|Mao fires the mounted M134 Minigun at a pirate-controlled helicopter. (S1E06)]]&lt;br /&gt;
[[File:Jormungand M134 Minigun2.jpg|thumb|none|600px|Lehm armed with the mounted M134 Minigun. (S1E06)]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
An F-22 armed with an [[M61 Vulcan]] is seen in &amp;quot;Gun Metal, Calico Road&amp;quot;. &lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|450px|none|GE M61 Vulcan Cannon - 20mm.]]&lt;br /&gt;
[[File:Jormungand F-22.jpg|thumb|none|600px|The F-22 in Jonah's flashback. (S1E01)]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-301==&lt;br /&gt;
A MiG-29 armed with a [[Gryazev-Shipunov GSh-30]] is seen in &amp;quot;Gun Metal, Calico Road&amp;quot;. Another one which a SU-37 armed with is seen in the OP sequence of Perfect Order and in &amp;quot;Century of Shame&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-301.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 - 30x165mm.]]&lt;br /&gt;
[[File:Jormungand MiG jet.jpg|thumb|none|600px|A shot of a MiG illustrating the contents of one of Koko's shipments. While not visible, the Mig is armed with a GSh-301. (S1E01)]]&lt;br /&gt;
[[File:Jormugand PO OP 01.jpg|thumb|none|600px|A SU-37 flies overhead an oil refinery in the OP sequence of Perfect Order.]]&lt;br /&gt;
[[File:Jormungand MiG fly over.jpg|thumb|none|600px|A NUSSRAF SU-37 conducts a fly over to protect the launch of Jormungand. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Several Mil Mi-24 &amp;quot;Hind&amp;quot; helicopter gunships armed with chin-mounted [[Yakushev-Borzov Yak-B]] Gatling guns appear throughout the series.&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Jormungandhind1.jpg|thumb|none|600px|A Mil Mi-24 as portrayed during Koko's debriefing. The Yak-B is clearly present. (S1E01)]]&lt;br /&gt;
[[File:Jormungand RAF Hind.jpg|thumb|none|600px|A Russian Air Force Hind-E. You can see the chin-mounted Yak-B. (S1E02)]]&lt;br /&gt;
&lt;br /&gt;
==GIAT F2 20mm cannon==&lt;br /&gt;
A 20 mm [[GIAT F2]] gun is seen in &amp;quot;African Golden Butterflies, Part 1&amp;quot; mounted on some Denel AH-2 Rooivalks in the DIESA arms fair and on a Mi-24 Super Hind Mark V. Super Hind Mark Vs are seen in &amp;quot;Century of Shame&amp;quot;.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|400px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:Jormungand Rooivalk.jpg|thumb|none|600px|A South African Air Force AH-2 Rooivalk with the F2 gun mounted underneath the cockpit. (S1E06)]]&lt;br /&gt;
[[File:Jormungand DIESA entrance.jpg|thumb|none|600px|You can see another SAAF Rooivalk on the left side of the picture with a chin-mounted F2. (S1E06}]]&lt;br /&gt;
[[File:Jormungand Superhind.jpg|thumb|none|600px|An Advanced Technologies and Engineering (ATE) Mi-24 SuperHind Mark V arriving in Port Elizabeth. You can see the F2 gun mounted on the chin. (S1E07)]]&lt;br /&gt;
[[File:Jormungand Hind chopper.jpg|thumb|none|600px|A Super Hind Mark V flies somewhere in Africa. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
==Denel Land Systems MG4==&lt;br /&gt;
A South African Army Rooikat on static display in the DIESA Arms Expo is seen with the DLS MG4 machine gun as a secondary weapon in &amp;quot;African Golden Butterflies, Part 1&amp;quot;. The MG4 is the South African-made version of the [[Browning M1919]].&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM37MG.jpg|thumb|none|400px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06. The South African version is chambered in 7.62 NATO.]]&lt;br /&gt;
[[File:Jormungand Rooikat.jpg|thumb|none|600px|The DLS MG4 machine gun is seen clearly mounted next to the Denel GT4 76mm 62-calibre rifled gun.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M87 NSVT==&lt;br /&gt;
A [[NSV heavy machine gun|Zastava M87 NSVT]], the Serbian-made version of the Russian NSV machine gun, is seen on a T Republic tracked APC in the episode &amp;quot;Dragon Shooter, Part 1&amp;quot;. Since the nameless country is based in the Balkans, it would make sense for its armed forces to be armed with Serbian/Yugoslav-made weapons as a first priority, followed by Russian/Soviet-made weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV heavy machine gun with ammo box and belt - 12.7x107mm. Compare to the [[Kord heavy machine gun]]; note lack of bipod support and older stock with pistol grip underneath the receiver.]]&lt;br /&gt;
[[File:Jormungand APC.jpg|thumb|none|600px|A T Republic tracked APC with the Zastava M87 mounted on the left side on the vehicle. (S1E09)]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2==&lt;br /&gt;
A [[ZU-23|ZU-23-2]] &amp;quot;Sergey&amp;quot; 23 mm anti-aircraft twin-barreled autocannon is fielded by a Balkan Dragon militia force to shoot down Koko's HCLI Antonov An-12 in &amp;quot;Dragon Shooter, Part 2&amp;quot;. Though the ZU-23-2 hasn't been fielded to any army/militia force in the Balkans in reality, it's possible that the Balkan Dragons acquired it from a Balkan-based standing army in the Jormungand universe, courtesy of the USSR/Russia.&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand ZU-23-2 tracked vehicle platform.jpg|thumb|none|600px|A Balkan Dragon ZU-23-2 platform prepares to aim its 23mm cannons. (S1E10)]]&lt;br /&gt;
[[File:Jormungand ZU-23-2 fire.jpg|thumb|none|600px|The 23mm autocannons fired at the airborne An-12. (S1E10)]]&lt;br /&gt;
[[File:Jormungand ZU-23-2 barrel closeup.jpg|thumb|none|600px|Closeup of the 23mm autocannon barrels. (S1E10)]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are mounted on USAF A-10s in Iraq during the First Gulf War in &amp;quot;Pazuzu&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8/A Avenger - 30mm.]]&lt;br /&gt;
[[File:Jormungand A-10s.jpg|thumb|none|600px|USAF A-10s preparing for an airstrike in Iraq in &amp;quot;Pazuzu&amp;quot;. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
A RPD is used by an Excalibur contractor in &amp;quot;Pazuzu&amp;quot;. (S2E07) Islamic extremists use them on pick-up trucks in &amp;quot;Warmonger&amp;quot; (S2E11).&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|500px|thumb|none|[[RPD light machine gun|RPD]] 7.62x39mm]]&lt;br /&gt;
[[File:Jormungand PMC convoy.jpg|thumb|none|600px|The RPD is mounted on the first F-150. (S2E07)]]&lt;br /&gt;
[[File:Jormungand PKM fire.jpg|thumb|none|600px|A masked Excalibur contractor fires the RPD at a civilian car. (S2E07)]]&lt;br /&gt;
[[File:Jormungand technicals.jpg|thumb|none|600px|RPDs are visible on technical trucks in North Africa. (S2E11)]]&lt;br /&gt;
[[File:Jormungand captured technical.jpg|thumb|none|600px|US Marines escorted George Black in a captured technical. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
A Sikorsky MH-60L Direct Action Penetrator chopper carrying George Black and US Marines back to sea is armed with a M230 Chain Gun in &amp;quot;Warmonger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand MH-60L.jpg|thumb|none|600px|The MH-60L DAP carrying George Black and US Marines back to sea. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
2A38M autocannons are seen in rogue 2K22 Tunguskas trying to take down NUSSRAF MiG-29s in &amp;quot;Century of Shame&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand AA vehicle.jpg|thumb|none|600px|Rogue 2K22 Tunguskas open fire at NUSSRAF MiG-29s. (S2E12)]]&lt;br /&gt;
[[File:Jormungand AA vehicles.jpg|thumb|none|600px|Another shot of rogue 2K22 Tunguskas open fire at NUSSRAF MiG-29s. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
Lehm is seen firing a [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] rifle during the opening sequence, usually used as his main sniper rifle. Another 700PSS is seen in &amp;quot;Musica Ex. Machina, Part 1&amp;quot; in the hands of Dubai SWAT snipers. In a flashback in &amp;quot;The Snake that Admires the Heavens&amp;quot;, a CIA SOG team uses a 700PSS in a war-torn city. Lehm uses a 700PSS in a desert tan finish to take out Excalibur contractors in &amp;quot;Pazuzu&amp;quot; (S2E07).&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:JormugandOP 00.jpg|thumb|none|600px|Lehm with his M700PSS.]]&lt;br /&gt;
[[File:J03 sr1.jpg|thumb|none|600px|Dubai SWAT snipers armed with a Remington 700PSS. (S1E03)]]&lt;br /&gt;
[[File:JormungandRemington.jpg|thumb|none|600px|Lehm armed with the M700PSS in South Africa. (S1E06)]]&lt;br /&gt;
[[File:J07 m7001.jpg|thumb|none|600px|Lehm's smile as he reloads his M700PSS. (S1E07)]]&lt;br /&gt;
[[File:Jormungand Lehm sniper.jpg|thumb|none|600px|Lehm firing the M700PSS at Taishinhai contractors. (S1E07)]]&lt;br /&gt;
[[File:Jormungand FPS scope.jpg|thumb|none|600px|FPS view of the M700PSS-mounted scope. (S1E07)]]&lt;br /&gt;
[[File:Jormugand PO OP 00.jpg|thumb|none|600px|Lehm firing his 700PSS from inside a SUV in the second season OP sequence. In the actual scene of the episode, the show sped up the animation so fast that it seemed semi auto.]]&lt;br /&gt;
[[File:Jormungand 2nd700.jpg|thumb|none|600px|A CIA SOG operative takes aim through the 700PSS' scope. (S2E01)]]&lt;br /&gt;
[[File:Jormungand desert sniping.jpg|thumb|none|600px|Lehm aims the 700PSS while being prone on the road in Iraq. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
Lutz uses a [[Blaser R93]] sniper rifle as his main weapon, first used in &amp;quot;Musica Ex. Machina, Part 2&amp;quot;.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker &amp;amp; Hale or Harris Bipod.]]&lt;br /&gt;
[[File:Blaser R9301.jpg|thumb|none|600px|Lutz waits for the all-clear to fire from Wiley. (S1E04)]]&lt;br /&gt;
[[File:Blaser R9302.jpg|thumb|none|600px|Lutz peers through the R93's scope. (S1E04)]]&lt;br /&gt;
[[File:Blaser R9303.jpg|thumb|none|600px|Lutz chambers another .338 Lapua Magnum round. (S1E04)]]&lt;br /&gt;
[[File:Jormungand Blaser R93.jpg|thumb|none|600px|Lutz taking aim with the Blaser R93 outfitted with a thermal scope. (S1E08)]]&lt;br /&gt;
[[File:Jormungand sniper team.jpg|thumb|none|600px|Lutz aiming R93's scope after taking out SOG sniper team. (S2E03)]]&lt;br /&gt;
[[File:Jormungand Blaser R93 2.jpg|thumb|none|600px|Lutz firing the R93 after being engaged by Excalibur contractors. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil Sniper==&lt;br /&gt;
A Daxinghai contractor takes aim with a [[Galil#Galil Sniper Rifle|IMI Galil Sniper]] rifle to assassinate Koko and Ugo in Port Elizabeth in the episode &amp;quot;African Golden Butterflies, Part 2&amp;quot;.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|400px|Galil Sniper, 7.62x51mm]]&lt;br /&gt;
[[File:J07 gas1.jpg|thumb|none|600px|A Daxinghai contractor takes aim at Koko and Ugo. (S1E07)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8-4==&lt;br /&gt;
EAE-hired mercenary snipers are armed with [[Heckler &amp;amp; Koch SL8-4]] sniper rifles with thermal scopes in &amp;quot;Mondo Grosso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Jormungand SL8.jpg|thumb|none|600px|An EAE-hired mercenary sniper scopes Koko and Amalia at the London docks. (S1E08)]]&lt;br /&gt;
&lt;br /&gt;
==Unique Alpine TPG-1==&lt;br /&gt;
An EAE-hired mercenary sniper is armed with a Unique Alpine TPG-1 in &amp;quot;Mondo Grosso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand mercenary sniper.jpg|thumb|none|600px|An EAE-hired mercenary scopes Koko and Amalia at the London docks from on top of a cargo container. (S1E08)]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
A [[DSR-1]] is seen in the hands of a GSG-9 sniper in &amp;quot;Mondo Grosso&amp;quot; during a flashback.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Jormungand DSR-1.jpg|thumb|none|600px|A GSG-9 sniper taking aim with a DSR-1 in Lutz's flashback. (S1E08)]]&lt;br /&gt;
&lt;br /&gt;
==KBP SVU==&lt;br /&gt;
A KBP SVU is used by Lee, a high-ranking Daxinghai contractor in &amp;quot;Hill of Destruction, Part 2.&amp;quot; Jonah later kills Lee and disarms him of the rifle, using it to cover Valmet's approach. The SVU (PSO-1 scope included) has a desert tan camouflage.&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand SVU foregrip.jpg|thumb|none|600px|Closeup of the SVU's foregrip. (S1E12)]]&lt;br /&gt;
[[File:Jormungand SVU receiver.jpg|thumb|none|600px|Closeup of the SVU's receiver. Note its similarity to the AK rifle series. (S1E12)]]&lt;br /&gt;
[[File:Jormungand Lee and SVU.jpg|thumb|none|600px|Lee aiming the SVU's riflescope at Valmet. (S1E12)]]&lt;br /&gt;
[[File:Jormungand SVU scope FPS.jpg|thumb|none|600px|The FPS view of the SVU's mounted PSO-1 riflescope. (S1E12)]]&lt;br /&gt;
[[File:Jormungand Jonah and SVU.jpg|thumb|none|600px|Jonah takes the SVU from the dead Lee. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
A [[Knight's Armament SR-25]] is the hands of one of Hex's SOG operatives in &amp;quot;Dance with the Undershaft phase 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand Jonah SR25.jpg|thumb|none|600px|A SOG sniper team taking aim at the Czech streets from a makeshift sniper nest. If you look close enough, you can see they drew in an option for full auto on the receiver. (S2E03)]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
An Excalibur contractor uses a Barrett M82A1M in &amp;quot;Pazuzu&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett-M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:C6d64ce3.jpg|thumb|none|600px|An Excalibur contractor armed with the M82A1M after being shot through the riflescope. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
US Marine snipers are armed with the [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]]  while saving George Black in &amp;quot;Warmonger&amp;quot;.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Jormungand US Marine sniper.jpg|thumb|none|600px|US Marine sniper peers through the AN/PVS-22 night vision optic in North Africa. (S2E11)]]&lt;br /&gt;
[[File:Jormungand sniper rifle bolt.jpg|thumb|none|600px|US Marine sniper works the bolt to extract a used 7.62 NATO cartridge after being fired. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
During the chase scene in the pilot episode, a Voshkod 6 operator tries to take out Koko and Jonah's car with an [[FGM-148 Javelin]]. Koko manages to correctly identify the weapon by just the sound the rocket makes when it detonates.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:Jormungand Javelin attack.jpg|thumb|none|600px|The Voshkod 6 operator takes aim at Koko's car. (S1E01)]]&lt;br /&gt;
[[File:Jormungand Javelin fire.jpg|thumb|none|600px|The Javelin fired at Koko's sedan in the city streets. (S1E01)]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
One of Major Pollack's soldiers is seen unloading [[FIM-92 Stinger]] missile tubes in episode 2.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[File:Jormungand unload.jpg|thumb|none|600px|Pollack's soldiers unload a FIM-92A missile tube. (S1E02)]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Ugo uses a [[RPG-7]] to destroy a Somali pirate speedboat in &amp;quot;African Golden Butterflies, Part 1&amp;quot;.&lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|450px|RPG-7 with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[File:J06 rpg.jpg|none|thumb|600px|Mao carrying the RPG-7 while Ugo carries 7.62 NATO munitions. (S1E06)]]&lt;br /&gt;
[[File:Jormungand Ugo RPG.jpg|thumb|none|600px|Ugo taking aim with the RPG-7's PGO-7 scope. (S1E06)]]&lt;br /&gt;
&lt;br /&gt;
==Strela 2M2J Sava==&lt;br /&gt;
Balkan Dragon militiamen use Strela 2M2J Savas, the Yugoslav-made version of the 9K32 “Strela-2” (or [[SA-7 Grail]] as a NATO reporting name), against the Antonov An-12 taking off at Planina Airport in the episode &amp;quot;Dragon Shooter, Part 2&amp;quot;. Dragan's militia would be first equipped with Yugoslav/Serbian-made weapons before Soviet/Russian-made weapons since the T Republic is based in the Balkans.&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand MANPAD team.jpg|thumb|none|600px|A Sava MANPAD team await for the all-clear to open fire. (S1E10)]]&lt;br /&gt;
[[File:Jormungand MANPAD team a.jpg|thumb|none|600px|Another shot of the Sava MANPAD team, about to fire the MANPAD. (S1E10)]]&lt;br /&gt;
[[File:Jormungand FPS sight.jpg|thumb|none|600px|The FPS view of the Sava as the missile heads towards the An-12. (S1E10)]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
Jonah uses the blast from a [[M67 hand grenade]] to deflect an incoming 127mm rocket.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Jormungand frag grenade.jpg|thumb|none|600px|Jonah about to throw his M67 frag grenade. (S01E01)]]&lt;br /&gt;
&lt;br /&gt;
==AN/M8 smoke grenade==&lt;br /&gt;
An [[AN/M8 smoke grenade]] is used to facilitate Jonah's takedown in &amp;quot;Vein&amp;quot;. Another one was used by a CIA SOG operative in &amp;quot;Dance with Undershaft, Part 1&amp;quot; in a flashback.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[File:Jormungand smoke grenade.jpg|thumb|none|600px|A primed AN/M8 smoke grenade hurled towards Jonah in a flashback. (S1E05)]]&lt;br /&gt;
[[File:Jormungand smoke grenade pin.jpg|thumb|none|600px|A CIA SOG operative removes the safety pin of a smoke grenade in a black ops mission. (S2E02)]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
A C4 explosive was used by Wiley to blow up a Somali pirate speedboat in &amp;quot;African Golden Butterflies, Part 1&amp;quot; (S1E06). Several of them are used by Excalibur contractors to make a makeshift suicide vest after forcing an Iraqi civilian to wear one in &amp;quot;Pazuzu&amp;quot; (S2E307).&lt;br /&gt;
&lt;br /&gt;
[[File:J06c4.jpg|thumb|none|600px|The C4 explosive Wiley tossed into the Somali pirate speedboat. (S1E06)]]&lt;br /&gt;
[[File:Jormungand makeshift explosive vest.jpg|thumb|none|600px|An Iraqi civilian is forced to march towards Koko and the others with a makeshift suicide vest rigged to explode with C4s. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chinatsu Cannon Special&amp;quot;==&lt;br /&gt;
In &amp;quot;Musica Ex. Machina, Part 1&amp;quot;, Chinatsu uses a fictional weapon referred to as the '''Chinatsu Cannon Special'''  to take out a Dubai Police Force cruiser responding to the shootout in downtown Dubai. It is a custom-made weapon, having the body of a [[Single Action Army|Colt SAA revolver]] with a custom-made breech-loaded barrel, which is placed over where the barrel and cylinder of the revolver should be. It is fired similarly to other one-shot grenade launchers like the [[M79 grenade launcher|M79]] and the [[HK69A1]].&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army &amp;quot;Artillery&amp;quot; model - .45 Long Colt. This weapon serves as the basis for the grip and trigger mechanism of the &amp;quot;Chinatsu Cannon Special&amp;quot;.]]&lt;br /&gt;
[[File:J03 401.jpg|thumb|none|600px|Chinatsu aims the &amp;quot;Chinatsu Cannon Special&amp;quot; at a DPF cruiser. (S1E03)]]&lt;br /&gt;
[[File:Jormungand breech load.jpg|thumb|none|600px|Chinatsu reloads the &amp;quot;Chinatsu Cannon Special&amp;quot; with a fresh 40mm HE grenade. (S1E03)]]&lt;br /&gt;
[[File:J03 402.jpg|thumb|none|600px|Chinatsu drops the &amp;quot;Chinatsu Cannon Special&amp;quot; after using up all of her 40mm HE rounds. (S1E03)]]&lt;br /&gt;
[[File:Jormungand box interior.jpg|thumb|none|600px|An interior of the Chinatsu's gun case containing the &amp;quot;Chinatsu Cannon Special&amp;quot; and several 40mm HE grenades. (S1E03)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jormungand&amp;diff=1299821</id>
		<title>Jormungand</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jormungand&amp;diff=1299821"/>
		<updated>2019-10-08T20:31:30Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Assault Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Jormungand BR cover JPN.jpg|thumb|right|300px|''Jormungand'' (2012)]]&lt;br /&gt;
[[File:Jormungand PO BR cover JPN.jpg|thumb|right|300px|''Jormungand Perfect Order'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Jormungand''''' (named for the serpent in Norse mythology that grew so big it wrapped around the world) is a twelve episode anime series based on the manga series of the same name by Keitarō Takahashi. It follows the exploits of Jonathan &amp;quot;Jonah&amp;quot; Mar, a child soldier recruited by Koko Hekmatyar to work for the black market side of HCLI, an international shipping corporation that secretly deals weapons all over the globe. The television adaptation began airing on April 10, 2012; a second season, Perfect Order began airing on October 10, 2012. Both seasons have been licensed by Funimation for a North American release.&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Jormungand}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 8000 Cougar F==&lt;br /&gt;
”Master” uses a [[Beretta Cougar#Beretta 8000 Cougar|Beretta 8000 Cougar F]] as his main sidearm.&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|400px|Beretta 8000 Cougar F - 9x19mm]]&lt;br /&gt;
[[File:J03 80001.jpg|thumb|none|600px|”Master” aiming the Cougar F at Valmet and Koko at the Al Silop Mall in downtown Dubai. (S1E03)]]&lt;br /&gt;
[[File:Upotte Cougar F fire.jpg|thumb|none|600px|&amp;quot;Master&amp;quot; firing the Cougar F at Koko and Jonah. (S1E03)]]&lt;br /&gt;
[[File:Jormungand pistol.jpg|thumb|none|600px|Chinatsu puts down her master's sidearm after being ordered to disarm. (S1E04)]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 84 ==&lt;br /&gt;
Chinatsu is armed with a [[Beretta 84]], using it to attempt an assassination at Koko in Dubai in &amp;quot;Musica Ex. Machina, Part 2&amp;quot;.&lt;br /&gt;
[[Image:Beretta Mdl 84BB .380.jpg|thumb|none|350px|Beretta 84BB (earlier version with round trigger guard) .380 ACP]]&lt;br /&gt;
[[File:Jormungand compact pistol.jpg|thumb|none|600px|Chinatsu aiming the Beretta 84 at Koko in Dubai after drawing it from a hidden holster. (S01E04)]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] makes occasional appearances throughout the series, most notably as Chinatsu and Tojo's preferred sidearm. Tojo's use of the 92FS gets replaced in the 2nd season by the SP 2022.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:J03 m91.jpg|thumb|none|600px|The 92FS rigged up with a timer to wound a captured VIP in the Middle East. (S1E03)]]&lt;br /&gt;
[[File:J03 m92.jpg|thumb|none|600px|Chinatsu aims her 92FS at Valmet. (S1E03)]]&lt;br /&gt;
[[File:Jormungand Tojo.jpg|thumb|none|600px|Tojo prepares his 92FS after conducting a brass check. (S1E11)]]&lt;br /&gt;
[[File:Jormugand PO OP 02.jpg|thumb|none|600px|Tojo firing his 92FS in the second season OP sequence. Not what is being ejected appears to be an unfired round instead of empty brass.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Wilee uses a [[Beretta M9]] during the flashback to his time in the US Army in the First Gulf War in &amp;quot;Pazuzu&amp;quot;.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 9x19mm. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[File:Jormungand Wilee Iraq.jpg|thumb|none|600px|Wilee taking cover behind a concrete pillar while armed with the Beretta M9. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
Before introducing him to the rest of her crew, Koko hands Jonah a [[Browning Hi-Power|Browning Hi-Power Mark III]] in &amp;quot;Gun Metal, Calico Road&amp;quot;, which he continues to use as his primary sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|400px|Commercial Browning Hi-Power Mark III - 9x19mm]]&lt;br /&gt;
[[File:Jormungandhipower1.jpg|thumb|none|600px|Jonah draws his Browning Hi-Power. (S1E01)]]&lt;br /&gt;
[[File:J02 bhp1.jpg|thumb|none|600px|Jonah aiming his sidearm at Mildo. (S1E02)]]&lt;br /&gt;
[[File:J03 bhp.jpg|thumb|none|600px|Jonah fires his Hi-Power. (S1E03)]]&lt;br /&gt;
[[File:Jormungand Jonah gun.jpg|thumb|none|600px|Jonah engages Orchestra in the streets of downtown Dubai. (S1E04)]]&lt;br /&gt;
[[File:Jormungand hiding.jpg|thumb|none|600px|Jonah hides behind a corner while waiting for an order to attack Chinatsu. (S1E04)]]&lt;br /&gt;
[[File:Jormungand Jonah return fire.jpg|thumb|none|600px|The Mark III fired at Karen Lo at the local Chinatown. (S1E12)]]&lt;br /&gt;
[[File:Jormungand Jonah defiance.jpg|thumb|none|600px|In an open act of defiance over Koko's attempt to use Jormungand, Jonah aims his Mark III at Koko in South Africa. (S2E10)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A Spin bodyguard uses a [[Colt M1911A1]] during Hex's visit.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand visit.jpg|thumb|none|600px|The bodyguard on the left aims his Colt M1911A1 at Hex's temple.]]&lt;br /&gt;
&lt;br /&gt;
==Colt XSE ==&lt;br /&gt;
Koko gives Jonah a [[Colt XSE]] as a decoy weapon before their confrontation with C.K. Kloshkin in &amp;quot;Gun Metal, Calico Road&amp;quot;. Mildo and Lu also use XSEs as their sidearms in &amp;quot;Pulsar&amp;quot;.&lt;br /&gt;
[[Image:ColtXSE.jpg|thumb|none|400px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:Jormungand19111.jpg|thumb|none|600px|Koko presents Jonah his new Colt XSE. (S1E01)]]&lt;br /&gt;
[[File:Jormungand19112.jpg|thumb|none|600px|Jonah draws his Colt XSE on Kloshkin. (S1E01)]]&lt;br /&gt;
[[File:Jormungand unloaded sidearm.jpg|thumb|none|600px|Kloshkin places the unloaded Colt XSE on a coffee table. (S1E01)]]&lt;br /&gt;
[[File:J02 19112.jpg|thumb|none|600px|Lu fires his XSE at one of Major Pollack's soldiers. (S1E02)]]&lt;br /&gt;
[[File:J02 19113.jpg|thumb|none|600px|Mildo turns the safety off on her XSE. (S1E02)]]&lt;br /&gt;
&lt;br /&gt;
==CZ 52==&lt;br /&gt;
Chen Guoming uses a [[CZ 52]] as his main sidearm in a flashback in &amp;quot;Hill of Destruction, Part 1&amp;quot; and in &amp;quot;Hill of Destruction, Part 2&amp;quot;. Since Chen is from China and the PLA uses Soviet/Russian-made weapons and indigenous small arms based on Soviet/Russian bullets, it would be justified for Chen to be armed with this pistol since he was deployed on covert missions in Central Asia and Africa.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cz52.jpg|thumb|none|450px|Czech CZ 52 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Jormungand pistol flashback.jpg|thumb|none|600px|A closeup of the CZ 52. (S1E11)]]&lt;br /&gt;
[[File:Jormungand dual wield.jpg|thumb|none|600px|Chen holding dual CZ 52s with attached combat knife modules. (S1E11)]]&lt;br /&gt;
[[File:Jormungand pistols closeup.jpg|thumb|none|600px|Somewhat good closeup of the CZ 52's pistol grip. (S1E12)]]&lt;br /&gt;
[[File:Jormingand pistol gripping.jpg|thumb|none|600px|Unlike Karen's combat knives, which are pistol module-made, Chen's are permanently attached underneath the barrels of the CZ 52s. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75==&lt;br /&gt;
A [[CZ 75]] is used Yusuf Gasud, one of Kaspar's West Asian arms dealers, to threaten a war orphan in &amp;quot;Vein&amp;quot;.&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[File:Jormungand gunpoint.jpg|thumb|none|600px|Gasud threatening one of the war orphans at gunpoint. (S1E05)]]&lt;br /&gt;
&lt;br /&gt;
==CZ 100==&lt;br /&gt;
Dragan Nicolaevich uses a [[CZ 100]] to wound Leon Riviere at the runway of Planina Airport in &amp;quot;Dragon Shooter, Part 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ100.jpg|thumb|none|400px| CZ 100 pistol - 9x19mm]]&lt;br /&gt;
[[File:Jormugand camcorder footage.jpg|thumb|none|600px|Camcorder footage with Dragan aiming his CZ 100. (S1E09)]]&lt;br /&gt;
[[File:Jormungand Dragan's pistol.jpg|thumb|none|600px|Dragan firing his CZ 100 at a wounded Leon. (S1E09)]]&lt;br /&gt;
[[File:Jormungand hand closeup.jpg|thumb|none|600px|Dragan reaching for his CZ 100 on the ground. (S1E10)]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (3rd Gen)==&lt;br /&gt;
Mao uses a 3rd generation [[Glock 17]] pistol as his sidearm. Other members of the team occasionally use 3rd gen Glock 17s as well before they were replaced by SP 2022s in the 2nd season. Karen switches from her GSR to a 3rd generation Glock 17, first seen in &amp;quot;Pazuzu&amp;quot;. Note that all the Glocks in the series are drawn without the notch on the rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[File:J02 171.jpg|thumb|none|600px|Mao with his Glock 17. (S1E02)]]&lt;br /&gt;
[[File:J03 171.jpg|thumb|none|600px|Valmet with a Glock 17 in Dubai. (S1E03)]]&lt;br /&gt;
[[File:Jormungand Valmet shooting.jpg|thumb|none|600px|Valmet fires her Glock 17 at Chinatsu while using a ballistic shield taken from a dead Dubai Police Force officer. (S1E03)]]&lt;br /&gt;
[[File:Jormungand Valmet.jpg|thumb|none|600px|Valmet opens fire at a charging Chen Guoming in Africa. The Glock 17 is depicted correctly as the Finnish Defense Forces standardized it as their main sidearm. (S1E11)]]&lt;br /&gt;
[[File:Jormungand pistol barrel.jpg|thumb|none|600px|Koko aims the Glock 17's barrel (Which was borrowed from Mao) at a mafia leader in Egypt. (S1E11)]]&lt;br /&gt;
[[File:Jormungand Glock 17 full view.jpg|thumb|none|600px|Karen's Glock 17 placed on the table after being warned not to use it. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Evolution.jpg|thumb|none|300px|Glock 17 with suppressor - 9x19mm]]&lt;br /&gt;
[[File:Jourmangandunk.jpg|thumb|none|600px|Mao with a silenced Glock 17 in a flashback. Note this Glock was drawn with an external hammer. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
==Glock 36==&lt;br /&gt;
Lehm draws a [[Glock 36]] from his pocket following Gregoire's ambush in the hotel room before firing 8 rounds to lockback, implying an extended baseplate and a combat loaded firearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock36.jpg‎ |thumb|none|400px|Glock 36 - .45 ACP]]&lt;br /&gt;
[[File:Glock36-Jormungand-drawstroke.jpg‎|thumb|none|600px| Lehm draws his Glock 36 from a cargo pocket. Note the extended beavertail: normally this would imply a Glock 42; however, the Glock 42 was released years after the timeline and release date of the anime, which implies it was an aftermarket addition. (S1E12)]]&lt;br /&gt;
[[File:Glock36-Jormungand-first-shot.jpg‎|thumb|none|600px| Glock 36 first shot after the muzzle flash dies down. (S1E12)]]&lt;br /&gt;
[[File:Glock36-Jormungand-firing.jpg‎|thumb|none|600px| Glock 36 while firing. (S1E12)]]&lt;br /&gt;
[[File:Glock36-Jormungand-empty.jpg‎|thumb|none|600px| Glock 36 locked open after firing 8 rounds. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
Lehm's preferred sidearm is the [[Heckler &amp;amp; Koch Mark 23]], which he uses throughout the series.&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[File:Jg01uspt.jpg|thumb|none|600px|Lehm prepares to return fire out of a car window with his Mk. 23. (S1E01)]]&lt;br /&gt;
[[File:Jormungandusp1.jpg|thumb|none|600px|Lehm (as well as the rest of Koko's team) show their &amp;quot;enthusiasm&amp;quot; over her &amp;quot;Hunt&amp;quot; order. (S1E01)]]&lt;br /&gt;
[[File:J02 m231.jpg|thumb|none|600px|Lehm aims his Mk. 23 at Lu. Note the suppressor. (S1E02)]]&lt;br /&gt;
[[File:J03 231.jpg|thumb|none|600px|Lehm aims his suppressed Mk. 23 at the back of Orchestra. (S1E03)]]&lt;br /&gt;
[[File:J03 232.jpg|thumb|none|600px|Lehm reloads his Mk. 23. (S1E03)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
A Spin bodyguard uses a [[Heckler &amp;amp; Koch P7]] during Hex's visit.&lt;br /&gt;
[[Image:H&amp;amp;K P7.jpg|thumb|none|400px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand visit.jpg|thumb|none|600px|The bodyguard on the right aims his P7 at Hex's temple.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP ==&lt;br /&gt;
R uses a [[Heckler &amp;amp; Koch USP]] as his main sidearm, which first appeared in &amp;quot;Hill of Destruction, Part 1.&amp;quot; Lutz uses one as his main sidearm in the same episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:USP9mm.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[File:Jormungand USP.jpg|thumb|none|600px|R about to fire the USP. (S1E11)]]&lt;br /&gt;
[[File:J11usp.jpg|thumb|none|600px|Closeup of the USP's barrel and frame. (S1E11)]]&lt;br /&gt;
[[File:Jormungand Lutz.jpg|thumb|none|600px|Lutz preparing his USP after the hotel corridor goes suddenly dark. (S1E11)]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle ==&lt;br /&gt;
Ugo uses a chrome [[IMI Desert Eagle]] as his main sidearm, first appearing in &amp;quot;Hill of Destruction, Part 1&amp;quot;. It appears again in &amp;quot;Hill of Destruction, Part 2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert Eagle Mark XIX 357 Magnum.jpg|thumb|none|350px|Desert Eagle Mark XIX with magazine removed - .357 Magnum.]]&lt;br /&gt;
[[File:J11de.jpg|thumb|none|600px|Ugo brandishes his Desert Eagle as he shields Koko after a deal goes south. (S1E11)]]&lt;br /&gt;
[[File:Jormungand Koko and DE pistol.jpg|thumb|none|600px|Koko handles a Desert Eagle after fleeing the hotel via sedan. (S1E12)]]&lt;br /&gt;
[[File:Jormungand showdown.jpg|thumb|none|600px|Ugo firing the Desert Eagle at Dominique's sedan to disable the engine block. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
==SIG Pro SP 2022==&lt;br /&gt;
The [[SIG Pro SP2022]] is introduced in Perfect Order's &amp;quot;Dance with Undershaft, Part 1&amp;quot; by Koko to replace the sidearms of most of her bodyguards. Jonah does not get one since he continues to use his old sidearm instead.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-SauerP2022Pro.jpg|thumb|none|400px|[[SIG Pro SP2022]] - 9x19mm]]&lt;br /&gt;
[[File:Jormungand SP 2022.jpg|thumb|none|600px|Koko shows the SP 2022 to her bodyguards. Note railing underneath the barrel. (S2E02)]]&lt;br /&gt;
[[File:Jormungand Koko SP 2022.jpg|thumb|none|600px|Koko handles the SP 2022 before pulling the slide back after loading a magazine. (S2E02)]]&lt;br /&gt;
[[File:Jormungand SP 2022 fire.jpg|thumb|none|600px|Koko takes aim at a silhouette target after firing a few rounds. (S2E02)]]&lt;br /&gt;
[[File:Jormungand SP 2022 fire2.jpg|thumb|none|600px|R training with his new SP2022. (S2E02)]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
Karen Lo uses dual [[M1911#SIG-Sauer GSR|SIG-Sauer GSRs]] as her main sidearm, first seen in &amp;quot;African Golden Butterflies, Part 1&amp;quot;. Karen's GSRs can have combat knife modules attached underneath the barrel via picatinny railing. It's used to execute one of her Taishinhai mercenary subordinates for failing to follow her orders. She later uses them to fight Valmet in close quarters in &amp;quot;African Golden Butterflies, Part 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG-Sauer GSR M1911.jpg|thumb|none|350px|Stainless SIG-Sauer GSR - 45 ACP]]&lt;br /&gt;
[[File:J06 sig1911.jpg|thumb|none|600px|Attaching the GSR onto combat knife modules. (S1E06)]]&lt;br /&gt;
[[File:J06sig19112.jpg|thumb|none|600px|Drawing out her GSRs in South Africa. (S1E06)]]&lt;br /&gt;
[[File:J07 gsr1.jpg|thumb|none|600px|Karen fires her dual GSRs at a charging Valmet. (S1E07)]]&lt;br /&gt;
[[File:Jormungand SIG GSR closeup.jpg|thumb|none|600px|Closeup of one of the GSR pistols used by Karen. Note the combat knife module. (S1E07)]]&lt;br /&gt;
[[File:Jormungand table.jpg|thumb|none|600px|The GSR on the table in Karen's apartment. (S1E12)]]&lt;br /&gt;
[[File:Jormungand Karen Lo.jpg|thumb|none|600px|Karen firing the GSR at Valmet's back at the local Chinatown. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
One of Hex's SOG operatives pulls a [[SIG-Sauer P226]] on Jonah in &amp;quot;Dance with Undershaft, Part 2&amp;quot; (S2E03). Chiquita and her team all used suppressed P226s in &amp;quot;Kasper and Jonah&amp;quot; (S2E04) while Chiquita uses it in &amp;quot;Castle of Lies, Part 1&amp;quot; (S2E05). Jonah uses one in &amp;quot;Century of Shame&amp;quot; (S2E12) when he was under Kaspar.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:Jormungand 226.jpg|thumb|none|600px|A SOG operator aims a P226 at Jonah. You can tell they wanted to draw rails by the slight indention where the rail should be. (S2E03)]]&lt;br /&gt;
[[File:Jormungand 226a.jpg|thumb|none|600px|Alan prepares to pull the P226's slide during a black op in Jakarta. (S2E06)]]&lt;br /&gt;
[[File:Jormungand 226b.jpg|thumb|none|600px|Note the use of the decocker in the P226. (S2E06)]]&lt;br /&gt;
[[File:Jormungand 226c.jpg|thumb|none|600px|You can see that the P226 used by Poe is the P226R variant. (S2E06)]]&lt;br /&gt;
[[File:Jormungand Chiquita execution.jpg|thumb|none|600px|Chiquita unloads her P226 on Kurosaka after she knocked her out with a knee attack to the face. (S2E05)]]&lt;br /&gt;
[[File:Jormungand P226.jpg|thumb|none|600px|Jonah prepares to consider getting rid of his P226 in Baku, Azerbaijan. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M945 Compact==&lt;br /&gt;
Dominique uses a [[Smith &amp;amp; Wesson M945]] Compact as his main sidearm, used in &amp;quot;Hill of Destruction, Part 1&amp;quot; and in &amp;quot;Hill of Destruction, Part 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M945 Compact.jpg|thumb|none|401px|Stainless Smith &amp;amp; Wesson on M945 Combat - .45 ACP]]&lt;br /&gt;
[[Image:Dominique1.jpg|thumb|none|600px|Dominique brandishes his M945 Compact.]]&lt;br /&gt;
[[Image:Dominique2.jpg|thumb|none|600px|A bit of a closeup of the M945 Compact.]]&lt;br /&gt;
&lt;br /&gt;
==Star 30 PK==&lt;br /&gt;
A wounded Iraqi soldier uses a [[Star 30 PK]] to shoot Wilee in the back in an Iraqi chemical weapons factory in &amp;quot;Pazuzu&amp;quot; (S2E07). This is not correct since the pre-2004 Iraqi military uses the Tariq, which is a licensed Beretta M1951 as its standard sidearm.&lt;br /&gt;
&lt;br /&gt;
[[Image:STAR30PKPistol.jpg|thumb|none|400px|Star 30 PK Pistol - 9x19mm]]&lt;br /&gt;
[[File:Jormungand Iraqi soldier.jpg|thumb|none|600px|An Iraqi soldier fires the Star 30 PK at Wilee before a Delta Force commando guns him down. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT 24/7==&lt;br /&gt;
Hex places a [[Taurus PT 24/7]] to her head &amp;quot;Dance with Understaft, Part 2&amp;quot; (S2E03) as the payload from a B52 bomber approaches her and the remaining SOG operatives.&lt;br /&gt;
[[File:Taurus 247.jpg|thumb|400px|none|Taurus PT 24/7-40B (First Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Jormungand bandaged Hex.jpg|thumb|none|600px|Hex smiling while watching the airstrike with the PT 24/7 aimed at her right temple. (S2E03)]]&lt;br /&gt;
&lt;br /&gt;
== Vis wz. 35 Radom ==&lt;br /&gt;
One of the Major Pollack's soldiers uses a [[Vis wz. 35 Radom pistol|Vis wz. 35 Radom]] as his sidearm. This is justified since a lot of these pistols were produced in the 1930s when World War II took place and 9mm bullets are more common in small arms usage than the .45 ACP in Europe.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vis-Vz-35-rs.jpg|thumb|none|400px|Vis wz. 35 - 9x19mm - Right side]]&lt;br /&gt;
[[File:J02 19111.jpg|thumb|none|600px|The soldier cocks his ViS wz. 35. (S1E02)]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
What appears to be a stainless [[Walther PP#Walther PPK|Walther PPK]] is used by an EAE bodyguard assigned to Amalia Trohovski in &amp;quot;Mondo Grosso&amp;quot;.&lt;br /&gt;
[[Image:WaltherPPK.jpg‎|thumb|350px|none|Walther PPK - 9mm Kurz aka .380 ACP.]]&lt;br /&gt;
[[File:Jormungand compact pistol a.jpg|thumb|none|600px|Drawing the PPK from his shoulder holster after gunshots were heard at the London docks. (S1E08)]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN P90 TAC==&lt;br /&gt;
Chiquita is seen holding an [[FN P90#P90|FN P90 TAC]] submachine gun with an EOTech red dot sight in the opening credits. She and Edgar, Alan and Poe use it as their main weapon in &amp;quot;Vein&amp;quot;. They use it again in &amp;quot;Castle of Lie, Part 1&amp;quot; (S2E05) while engaging Special Research Unit commandos in downtown Jakarta in a hotel building. Jonah uses one as seen in &amp;quot;Warmonger&amp;quot; and &amp;quot;Century of Shame&amp;quot; as his main weapon while working under Kaspar.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90wEOTECHsight.jpg‎ |thumb|none|400px|FN P90 TR with EOTech red dot sight - 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JormugandOP 02.jpg|thumb|none|600px|Chiquita armed with the P90 TR during the opening sequence.]]&lt;br /&gt;
[[File:Jormungand Kaspar's team.jpg|thumb|none|600px|Kasper's team secure the only path connecting Kasper and Koko's cargo ships. (S1E05)]]&lt;br /&gt;
[[File:Jormungand masked Chiquita.jpg|thumb|none|600px|Chiquita greets Valmet while Kasper talks to Koko. (S1E05)]]&lt;br /&gt;
[[File:Jormungand Kaspar in West Asia.jpg|thumb|none|600px|A bodyguard of Kasper armed with a P90 TR in West Asia (S1E05)]]&lt;br /&gt;
[[File:Jormungand Chiquita and Lehm.jpg|thumb|none|600px|Chiquita talking to Lehm after the &amp;quot;incident&amp;quot; in the toilet. (S1E05)]]&lt;br /&gt;
[[File:Jormungand Chiquita and Poe.jpg|thumb|none|600px|Poe's FN P90 TAC outfitted with a EOTech sight. (S2E05)]]&lt;br /&gt;
[[File:Jormungand P90 TAC closeup.jpg|thumb|none|600px|Good closeup of the P90 TAC. The taclight is mounted on the left side of the weapon. (S2E05)]]&lt;br /&gt;
[[File:Jormungand close protection.jpg|thumb|none|600px|Poe and Alan each with their FN P90 TAC'S conduct close protection duties after the rendezvous is invaded by SR commandos. (S2E05)]]&lt;br /&gt;
[[File:Jormungand P90 bolt closeup.jpg|thumb|none|600px|Jonah pulling the bolt of the P90 TAC while under Kaspar. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 ==&lt;br /&gt;
Curry uses a pair of [[FN P90]] submachine guns in &amp;quot;Pulsar&amp;quot;.&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[File:J02 901.jpg|thumb|none|600px|Curry brandishes his P90s. (S1E02)]]&lt;br /&gt;
[[File:Jormungand_p902.jpg|thumb|none|600px|Curry fires his P90 at Major Pollack's forces. (S1E02)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A4]] submachine gun makes numerous appearances throughout the series.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Jg01mp51.jpg|thumb|none|600px|Two Voshkod 6 operators reload their MP5A4s during a shootout with Valmet and Lehm. (S1E01)]]&lt;br /&gt;
[[File:Jormungand hallway patrol.jpg|thumb|none|600px|Lehm armed with a H&amp;amp;K MP5A4 while on guard duty in a hotel hallway. (S1E01)]]&lt;br /&gt;
[[File:J02 mp51.jpg|thumb|none|600px|Lutz armed with a MP5A4 during an escort mission near the southern Russian border. (S1E02)]]&lt;br /&gt;
[[File:J03 mp51.jpg|thumb|none|600px|Valmet fires the MP5A4 through the CRV's open window. (S1E04)]]&lt;br /&gt;
[[File:Jormungand MP5 closeup.jpg|thumb|none|600px|The barrel of Lutz's MP5A4 placed on his left shoulder during a trip to the T Republic. (S1E08)]]&lt;br /&gt;
[[File:Jormungand flashback.jpg|thumb|none|600px|Chiquita is seen armed with a MP5A4 when Lehm explains to Jonah how Wilee got involved with HCLI in Iraq. (S2E07)]]&lt;br /&gt;
[[File:Jormungand NSA Police.jpg|thumb|none|600px|Armed NSA police officers enter Plame's office after George Black was rescued in North Africa. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Members of Koko's team occasionally use [[Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] submachine guns. &lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with Navy lower - 9x19mm]]&lt;br /&gt;
[[File:J02 5k.jpg|thumb|none|600px|Valmet reloads her MP5K. (S1E02)]]&lt;br /&gt;
[[File:J03 5k1.jpg|thumb|none|600px|Jonah aims a MP5K during a firefight in downtown Dubai. (S1E03)]]&lt;br /&gt;
[[File:Jormungand MP5KN closeup.jpg|thumb|none|600px|Jonah reloads his MP5K. Note the Safe/Single/Auto selector settings and the modern style lower receiver, denoting it is fitted with a &amp;quot;Navy&amp;quot; lower receiver. (S1E03)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
In &amp;quot;Century of Shame&amp;quot; (S2E12), Valmet is seen armed with a [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] after the group is reunited. It has an EOTech sight mounted on the upper receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[File:Jormungand MP7.jpg|thumb|none|600px|Valmet with the MP7 as Koko starts to activate Jormungand. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-11 ==&lt;br /&gt;
Kaburagi, one of the last surviving SR squad operatives, fired a suppressed [[MAC-11#MAC-11|Ingram MAC-11]] at Jonah and Tojo in Tokyo Bay Aqua Line's Umihotaru in &amp;quot;Castle of Lie, Part 2&amp;quot;. Note the bolt has the extractor revealed, showing that it's an Ingram MAC-11, not a MAC-10 as previously thought.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ingram MAC-11 stock ext.jpg|thumb|none|400px|MAC-11 (.380 ACP) with stock extended.]]&lt;br /&gt;
[[File:J0rMAC10.jpg|thumb|none|600px|Kaburagi prepares to fire the MAC-11 at Jonah. Note the exposed extractor. (S2E06)]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] makes several appearances throughout the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|none|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|400px|none|Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm]]&lt;br /&gt;
[[File:Jormungand AK rifle closeup.jpg|thumb|none|600px|Jonah seizes an AK-47 in the base's armory with some magazines. Note the hybrid stamped/milled receiver and the slab sided-type magazines used. (S1E05)]]&lt;br /&gt;
[[File:Jormungand base attack.jpg|thumb|none|600px|Mountain Infantry troops take cover inside a building after Jonah attacks the base. (S1E05)]]&lt;br /&gt;
[[File:J06 ak.jpg|thumb|none|600px|Somali pirates armed with AK-47s during an attempt to intercept the cargo ship. (S1E06)]]&lt;br /&gt;
[[File:Jormungand pirates.jpg|thumb|none|600px|A hood-wearing Somali pirate aims the AK-47 at the HCLI-owned cargo ship. (S1E06)]]&lt;br /&gt;
[[File:Jormungand pair.jpg|thumb|none|600px|Mokoena with the AK-47. You can see the barrel, which confirms the rifle is the said weapon. (S1E06)]]&lt;br /&gt;
[[File:Jormungand ethnic cleansing.jpg|thumb|none|600px|Balkan Dragon militiamen aim their AK-47s at ethnic minorities. (S1E09)]]&lt;br /&gt;
[[File:Jormungand AK selector closeup.jpg|thumb|none|600px|Closeup of an AK-47's selector. (S1E09)]]&lt;br /&gt;
[[File:Jormungand Balkan Dragon.jpg|thumb|none|600px|A flashback done in &amp;quot;Dragon Shooter, Part 1&amp;quot; when Leon Riviere explains the Balkan Dragons. Note that you can see the two holes in the rifle's foregrip in the hands of a BK militiaman, which concludes that they use AK-47s as their main assault rifle instead of Zastava-made M70s. (S1E09)]]&lt;br /&gt;
[[File:Jormungand AK-47 on one hand.jpg|thumb|none|600px|Lehm firing the AK-47, held on his right hand, as he executes a Balkan Dragon militiaman. The two holes on the rifle is further proof that the BKs don't use M70s. (S1E09)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==AKMS ==&lt;br /&gt;
Jonah is seen holding an [[AKMS]] rifle during a flashback of the time he was a child soldier before he joined HCLI.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:Jg01ak.jpg|thumb|none|600px|A shot of Jonah's AKMS. (S1E01)]]&lt;br /&gt;
&lt;br /&gt;
== AKS-47 ==&lt;br /&gt;
The [[AKS-47]] rifle makes occasional appearances in the series.&lt;br /&gt;
[[Image:AKS.JPG|thumb|none|400px|AKS-47 unfolded - 7.62x39mm]]&lt;br /&gt;
[[File:J03 ak1.jpg|thumb|none|600px|A gunman opens fire with an AKS-47 during a flashback sequence. (S1E03)]]&lt;br /&gt;
[[File:J03 ak2.jpg|thumb|none|600px|”Master” opens fire with his AKS-47 at Lehm while Chinatsu covers him. He is firing on full-auto, yet the selector switch is on semi-auto. (S1E03)]]&lt;br /&gt;
[[File:Jormungand AKS closeup.jpg|thumb|none|600px|A closeup of the receiver on ”Master”'s AKS-47. (S103)]]&lt;br /&gt;
[[File:Jormungnad flashback.jpg|thumb|none|600px|The Orchestra duo raiding a mansion in a flashback. (S1E04)]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] can be seen in the serie. The straighter bakelite magazine as well as the muzzle brake and the stamping dimple are some easy ways to recognize this weapon.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|401px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:Jormungand ambush.jpg|thumb|none|600px|Islamic extremists being ambushed. Note the orange bakelite magazines. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
A majority of the soldiers serving under Major Pollack are armed with [[AKS-74U]] rifles. Lu also uses one, most likely taken from a dead soldier. Jonah is armed with one in a flashback in &amp;quot;The Snake that Admires the Heavens&amp;quot;. Hex uses on in &amp;quot;Dance with Undershaft, Part 1&amp;quot; in a flashback when she was conducting a black ops mission as a CIA SOG operative.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[File:J02 741.jpg|thumb|none|600px|A soldier under Major Pollack aims an AKS-74U at Curry. (S1E02)]]&lt;br /&gt;
[[File:Jormungand AK closeup.jpg|thumb|none|600px|A closeup of a soldier with an AKS-74U. Note how the fire selector is set to semi-auto. (S1E02)]]&lt;br /&gt;
[[File:J02 19113.jpg|thumb|none|600px|Lu readies an AKS-74U. (S1E02)]]&lt;br /&gt;
[[File:J02AK74.jpg|thumb|none|600px|Jonah, in a flashforward to the last episode, holding an AKS-74U. (S2E01)]]&lt;br /&gt;
[[File:J02AK74a.jpg|thumb|none|600px|The same weapon Jonah was carrying after he tossed it over a cliff. Note that the AK-based receiver is broken from Jonah's toss. We seen the same scene happen in the last episode as this was a flashforward. (S2E01)]]&lt;br /&gt;
[[File:Jormungand Hex.jpg|thumb|none|600px|A young Hex fires her AKS-74U at Koko's bodyguards during a CIA SOG black ops mission. (S2E02)]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
A number of [[Colt Model 733]] rifles appear in throughout the series. Lehm also uses the CAR-15 as his main weapon when he's not on sniper duty and is always equipped with an M68 type Aimpoint and suppressor. Occasionally, Lehem's rifle appeared to have a tan color to it and then back to grey. Lehm's rifle would later be replaced by a Masada in the 2nd season. Delta Force commandos led by Lehm in Iraq during the First Gulf War are all armed with 733s outfitted with the same M68 Aimpoint style red dot scopes in &amp;quot;Pazuzu&amp;quot;, which would be anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|450px|Colt Model 733 ('M16A2 Commando') - 5.56x45mm. This particular Model 733 features an A1E1 upper receiver, noted by the brass deflector with the A1 sights; The variants in the film feature A2 uppers. M733s were available with A1, A1E1 and A2 upper receiver units.]]&lt;br /&gt;
[[File:Jormungand flashback.jpg|thumb|none|600px|)]]&lt;br /&gt;
[[File:J02 162.jpg|thumb|none|600px|Lehm readies his rifle. (S1E02)]]&lt;br /&gt;
[[File:J02 163.jpg|thumb|none|600px|Lehm racks the bolt on his rifle. (S1E02)]]&lt;br /&gt;
[[File:J03 151.jpg|thumb|none|600px|Lehm with a desert tan 733 escorting Tojo through the streets of Dubai. Note the Aimpoint-type scope mounted on the upper receiver and what appears to be a suppressor on the barrel. (S1E03)]]&lt;br /&gt;
[[File:Jormungand rifle fire.jpg|thumb|none|600px|Lehm fires his rifle at a retreating Chinatsu. (S1E04)]]&lt;br /&gt;
[[File:Jormungand Lehm's rifle.jpg|thumb|none|600px|Lehm aims his rifle at Balkan Dragon militiamen. (S1E10)]]&lt;br /&gt;
[[File:Jormungand Delta Force.jpg|thumb|none|600px|A Delta Force commando in the First Gulf War opens fire with his M733 after engaging Iraqi soldiers at a covert chemical weapons factory in Iraq. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Wiley uses a [[Colt M4A1]] as his personal weapon, which first appeared in South Africa in &amp;quot;African Golden Butterflies, Part 1&amp;quot;. In &amp;quot;Mondo Grosso&amp;quot;, Jonah and Lutz take on each other in a paintball range in Britain's East Sussex with paintball rifles that externally resembles M4A1s. In &amp;quot;The Snake that Admires the Heavens&amp;quot;, CIA Special Operations Group operators are armed with M4A1s in a flashback when Koko explains to Jonah the positions in the CIA and during the shootout in &amp;quot;Dance with the Undershaft Phase 2&amp;quot;. SR Unit commandos use the M4A1 with EOTech sights in downtown Jakarta after one of their comrades is killed by Chiquita during a negotiation in &amp;quot;Castle of Lies, Part 1&amp;quot; (S2E05) and in Tokyo Bay Aqua Line's Umihotaru when they engage Koko's team in &amp;quot;Castle of Lies, Part 2&amp;quot; (S2E06). US Marines use them with EOTech sights and vertical foregrips in &amp;quot;Warmonger&amp;quot; (S2E11).&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[File:Jormungand Wiley CAR-15.jpg|thumb|none|600px|Wiley firing his snowtape camouflaged M4A1 at Taishinhai contractors. (S1E07)]]&lt;br /&gt;
[[File:Jormungand paintball rifle.jpg|thumb|none|600px|Lutz, Lehm and Jonah watch Valmet fire a M4A1-based paintball rifle at the range in East Sussex. (S1E08)]]&lt;br /&gt;
[[File:Jormungand Jonah's joy.jpg|thumb|none|600px|Jonah sure is having a good time... (S1E08)]]&lt;br /&gt;
[[File:Jormungand Lutz's anger.jpg|thumb|none|600px|But that's if Lutz can put a stop to it. (S1E08)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand 2ndM4.jpg|thumb|none|600px|CIA SOG operatives with M4A1s in a forest. Note that the M4A1 in the middle has a Trijicon ACOG scope and a mounted suppressor. (S2E01)]]&lt;br /&gt;
[[File:Jormungand 2ndM4a.jpg|thumb|none|600px|Another CIA SOG operative with an M4A1 behind a captive. Note the stock. (S2E01)]]&lt;br /&gt;
[[File:JormungandM4A1.jpg|thumb|none|600px|One of Hex's SOG operatives with his M4A1 in a shootout in the Czech Republic. In the manga, the stock was actually a magpul CTR stock and they were all using Pmags. (S2E03)]]&lt;br /&gt;
[[File:Jormungand SR squad.jpg|thumb|none|600px|A SR squad prepares to move around the corner in a Jakarta hotel corridor. (S2E05)]]&lt;br /&gt;
[[File:Jormungand CQB engagement.jpg|thumb|none|600px|A SR commando opens fire with the M4A1 at Edgar, Alan and Poe in a Jakarta hotel corridor. (S2E05)]]&lt;br /&gt;
[[File:Jormungand US Marines.jpg|thumb|none|600px|US Marines prepare to secure George Black in North Africa. Oddly, these Marines are missing plate carriers over their shirts. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
Colt M16A2s are seen in flashbacks in the hands of Wide Range Communications Platoon operators in &amp;quot;Dance with Undershaft, Part 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[File:Jormungand formation.jpg|thumb|none|600px|Wide Range Communications Platoon operators in formation training in the jungle. (S2E02)]]&lt;br /&gt;
[[File:Jormungand line formation.jpg|thumb|none|600px|Wide Range Communications Platoon operators in formation training crossing a river. (S2E02)]]&lt;br /&gt;
&lt;br /&gt;
==FN FNC Paratrooper==&lt;br /&gt;
Jonah's primary weapon is an [[FN FNC|FN FNC Paratrooper]](As noted with the shorter barrel) with tape wrapped around the stock struts for the 1st season until the 2nd season, when he changes to a Magpul Masada.&lt;br /&gt;
[[Image:FN FNC Paratrooper.jpg|thumb|none|400px|FN FNC Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:Jg01fnc.jpg|thumb|none|600px|Jonah opens fire on a tailing unmarked Voshkod 6 car. (S1E01)]]&lt;br /&gt;
[[File:Jormungandfnc1.jpg|thumb|none|600px|Jonah aims down the sights on his FN FNC. (S1E01)]]&lt;br /&gt;
[[File:Jormungandfnc3.jpg|thumb|none|600px|Jonah aims his FNC at a pursuing unmarked Voshkod 6 car. Note the tape wrapped around the stock. (S1E01)]]&lt;br /&gt;
[[File:J02 fnc.jpg|thumb|none|600px|Jonah waiting for Koko to finish her negotiations with Major Pollack. (S1E02)]]&lt;br /&gt;
[[File:Jormungand FN FNC closeup.jpg|thumb|none|600px|Good closeup of Jonah's FNC while doing gun maintenance. You can see the foregrip, receiver, trigger guard, trigger and magazine well. (S1E05)]]&lt;br /&gt;
[[File:Jormungand Jonah.jpg|thumb|none|600px|Jonah keeping an eye out for pirates. Note the shorter barrel.(S1E06)]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
Hex uses an [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] in the second season as her main assault rifle. Note that she uses Magpul PMAGs which would work poorly in the rifle until later Gen M3 PMAGs. Navy SEAL commandos engage Koko's forces near Guantanamo Bay with the FN SCAR-L in &amp;quot;New World, Part 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|400px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:JormungandSCARL1.jpg|thumb|none|600px|Hex armed with a FN SCAR-L during the Czech shootout. (S2E03)]]&lt;br /&gt;
[[File:JormungandSCARL3.jpg|thumb|none|600px|Hex shouting while taking aim at R. (S2E03)]]&lt;br /&gt;
[[File:JormungandSCARL4.jpg|thumb|none|600px|The FN SCAR-L after Hex was shot by R. (S2E03)]]&lt;br /&gt;
[[File:JormungandSCARL5.jpg|thumb|none|600px|A Navy SEAL engages Koko's forces. Note the vertical foregrip and EOTech sight mounted at the picatinny railing. (S2E09)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K/V==&lt;br /&gt;
Mao uses a [[Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]] rifle as his primary weapon, which was replaced by a Magpul Masada in the 2nd season. A few other G36Ks show up throughout the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:JormugandOP 01.jpg|thumb|none|600px|Mao armed with the G36KV from the sunroof of a Honda CRV during the opening sequence.]]&lt;br /&gt;
[[File:J02 361.jpg|thumb|none|600px|Mao armed with the G36KV while Koko speaks with Jonah. (S1E02)]]&lt;br /&gt;
[[File:J03 36k1.jpg|thumb|none|600px|A Police Nationale officer opens fire with a G36K in a flashback sequence. (S1E03)]]&lt;br /&gt;
[[File:-Zero-Raws- Jormungand - 04 (MX 1280x720 x264 AAC).mp4 000246204.jpg|thumb|none|600px|Mao fires his G36KV at the pick-up truck used by Orchestra in Dubai through the Bundeswehr optical sight. (S1E04)]]&lt;br /&gt;
[[File:Jormungand G36 gunfire.jpg|thumb|none|600px|Mao firing the G36KV via optical sight at Balkan Dragon militiamen at Planina Airport. Note that his G36KV has a 2-Round Burst Trigger group. (S1E10)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] is seen in the hands of a GSG-9 operator in Lutz's flashback in &amp;quot;Mondo Grosso&amp;quot;.&lt;br /&gt;
[[File:Jormungand bombing.jpg|thumb|none|600px|A GSG-9 operator (right) armed with a G36 after a bomb goes off.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
Lutz and R fire the [[Heckler &amp;amp; Koch XM8]] during target practice in a HCLI-owned cargo ship in &amp;quot;Vein&amp;quot; while en route to Africa.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:Jormungand XM8 fire.jpg|thumb|none|600px|Lutz firing the XM8 at a mock target. (S1E05)]]&lt;br /&gt;
[[File:Jormungand Lutz holding XM8.jpg|thumb|none|600px|Lutz admiring how light and compact the XM8 is. (S1E05)]]&lt;br /&gt;
[[File:J05xm81.JPG|thumb|none|600px|A closeup of the XM8. (S1E05)]]&lt;br /&gt;
[[File:Jormungand XM8 one hand.jpg|thumb|none|600px|Lutz and Wiley watch R fire the XM8 with one hand. (S1E05)]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
Koko gives her entire bodyguard team Gen 1 [[Magpul Masada]]s in the beginning of the second season, serving as their main assault rifle to replace their personal assault rifles. In the episode Castle of Lies Phase 2, they animated the charging handles reciprocating on several of the rifles.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Magpul masada.jpg|thumb|none|400px|Gen 1 Magpul Masada - 5.56x45mm.]]&lt;br /&gt;
[[File:Jormugand PO OP 05.jpg|thumb|none|600px|Jonah with his Masada in the second season OP sequence.]]&lt;br /&gt;
[[File:Jormugand PO OP 04.jpg|thumb|none|600px|A shot of Koko's HCLI team armed with Masadas in the second season OP sequence. As a side note, Valmet has way more muscles than in season one.]]&lt;br /&gt;
[[File:Jormugand PO OP 03.jpg|thumb|none|600px|R runs in the streets, armed with a Masada with a mounted EOTech sight. Note in the actual episode, R was not carrying his rifle at the ready, but instead was talking on his phone.]]&lt;br /&gt;
[[File:Jormungand Magpul Masada.jpg|thumb|none|600px|Jonah practices handling the Magpul Masada at a shooting range in &amp;quot;Dance with Undershaft, Part 1.&amp;quot; Note mounted EOTech sight. (S2E02)]]&lt;br /&gt;
[[File:Jormungand MasadaR.jpg|thumb|none|600px|R stuffing an extra ACR into his backpack in the Czech Republic. Note the placement of the charging handle indicating that it is the Masada and not the ACR. (S2E03)]]&lt;br /&gt;
[[File:Jormungand MasadaR2.jpg|thumb|none|600px|R providing cover fire for Jonah and Koko. Note the fire selector is drawn on full auto. (S2E03)]]&lt;br /&gt;
[[File:Jormungand unloaded Masada.jpg|thumb|none|600px|Nice closeup of the Masada in Lehm's hands. Note that it's unloaded and the EOTEch sight mounted on the picatinny upper receiver. (S2E05)]]&lt;br /&gt;
[[File:Jormungand Tojo Iraq.jpg|thumb|none|600px|Tojo fires the Masada at incoming Excalibur contractors in the Iraqi deserts. Note the EOTech sight mounted on the upper receiver of Tojo's Masada. (S2E07)]]&lt;br /&gt;
[[File:Jormungand Masada Azerbaijan.jpg|thumb|none|600px|Jonah is given a Masada by Valmet after their reunion in Baku, Azerbaijan. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 ==&lt;br /&gt;
An [[AK-47#Norinco Type 56|Norinco Type 56-1]] appears to be the rifle used by an Excalibur contractor firing at a civilian car passing by the HCLI convoy&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[File:C2a7f246.jpg|thumb|none|600px|An Excalibur contractor fires what appears to be an Norinco Type 56-1, based on the hooded front sight and stamped receiver, at a civilian car passing by the HCLI convoy. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG==&lt;br /&gt;
R can be seen firing a [[Steyr AUG A1]] out a car window during the opening credits. It serves as his primary weapon. Tojo and Valmet also use the AUG A1 as their main weapon, seen in their South African operation in &amp;quot;African Golden Butterflies, Part 1&amp;quot;. Valmet is seen with her AUG during a flashback in &amp;quot;Dance with Undershaft, Part 1.&amp;quot; The AUGs used by Tojo and Valmet were replaced by the Masadas in the 2nd season.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[File:JormugandOP 01.jpg|thumb|none|600px|R takes aim with the AUG in the OP.]]&lt;br /&gt;
[[File:Jormungandintro2.jpg|thumb|none|600px|R fires the Steyr AUG at the pick-up truck with Mao.　(S1E04)]]&lt;br /&gt;
[[File:J06aug.jpg|thumb|none|600px|An AUG A1 used by Valmet in the cargo ship. (S1E06)]]&lt;br /&gt;
[[File:Jormungand Jonah and Tojo.jpg|thumb|none|600px|Tojo standing behind Jonah with his snowtape-camouflaged AUG A1. (S1E06)]]&lt;br /&gt;
[[File:Jormungand Valmet's AUG.jpg|thumb|none|600px|Valmet takes cover with the snowtape-camouflaged AUG A1. (S1E06)]]&lt;br /&gt;
[[File:Jormungand Tojo Steyr AUG.jpg|thumb|none|600px|Tojo firing his Steyr AUG A1 at Taishinsai contractors. (S1E07)]]&lt;br /&gt;
[[File:J07 aug1.jpg|thumb|none|600px|A Steyr AUG A1 used by R in South Africa. Note the snowtape wrapped around the Swarovski-type scope. (S1E07)]]&lt;br /&gt;
[[File:Jormungand Tojo's AUG closeup.jpg|thumb|none|600px|A good closeup of Tojo's Steyr AUG with the foregrip folded away. (S1E09)]]&lt;br /&gt;
[[File:Jormungand Valmet Steyr AUG.jpg|thumb|none|600px|Valmet holding her AUG after slapping Koko on the cheek. (S2E02)]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 56-1 ==&lt;br /&gt;
An [[AK-47#Norinco Type 56|Norinco Type 56-1]] appears to be the rifle used by an Excalibur contractor firing at a civilian car passing by the HCLI convoy&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[File:C2a7f246.jpg|thumb|none|600px|An Excalibur contractor fires what appears to be an Norinco Type 56-1, based on the hooded front sight and stamped receiver, at a civilian car passing by the HCLI convoy. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==Valmet Rk 62==&lt;br /&gt;
[[Valmet Assault Rifle Series#Valmet M62|Valmet Rk 62s]] are used by Finnish UN peacekeepers in Valmet's flashback in the episodes &amp;quot;African Golden Butterflies, Part 2&amp;quot; and &amp;quot;Hill of Destruction, Part 1&amp;quot;.&lt;br /&gt;
[[File:Rk 62 with m76 furniture.jpg|thumb|none|450px|Valmet Rk 62 (modernized) with plastic handguard. 7.62x39mm]]&lt;br /&gt;
[[file:Jormungand Africa flashback.jpg|thumb|none|600px|Valmet's flashback in the African desert. You can see the Rk 62s near the corpses of Finnish UN peacekeepers. (S1E08)]]&lt;br /&gt;
[[File:J11rk95.jpg|thumb|none|600px|UN Finnish peacekeepers in Africa with Rk 62s slinged on their shoulders. (S1E11)]]&lt;br /&gt;
[[File:Jormungand Finnish peacekeeper.jpg|thumb|none|600px|A UN Finnish peacekeeper open fires during an ambush in the African desert. (S1E11)]]&lt;br /&gt;
[[File:Jormungand Rk95.jpg|thumb|none|600px|A Rk 62 rifle near corpses of Finnish peacekeepers. (S1E11)]]&lt;br /&gt;
&lt;br /&gt;
==Vektor R5==&lt;br /&gt;
Daxinghai contractors are armed with the [[Galil#Galil SAR|Vektor R5]] as their main assault rifle throughout the series, first seen in &amp;quot;African Golden Butterflies, Part 1&amp;quot; and then in &amp;quot;Hill of Destruction, Part 2&amp;quot;. This makes sense in the episodes since they are deployed in African territory.&lt;br /&gt;
&lt;br /&gt;
[[Image:VektorR5.jpg|thumb|none|450px|Vektor R5 - 5.56x45mm]]&lt;br /&gt;
[[File:Jormungand mercs.jpg|thumb|none|600px|A Daxinghai contractor behind Karen in a combat operation in South Africa. (S1E06)]]&lt;br /&gt;
[[File:J06 galil.jpg|thumb|none|600px|Daxinghai contractors with Vektor R5s and winter combat gear in South Africa. (S1E06)]]&lt;br /&gt;
[[File:J06galil2.jpg|thumb|none|600px|You can partially see a Vektor R5 dropped by a Daxinghai contractor executed by Karen. (S1E06)]]&lt;br /&gt;
[[File:Jormungand Galil iron sights.jpg|thumb|none|600px|The iron sights of a Vektor R5. (S1E06)]]&lt;br /&gt;
[[File:Jormungand CQC ambush.jpg|thumb|none|600px|A Daxinghai contractor in civilian clothes gets ambushed by Valmet at the company's North African branch. (S1E12)]]&lt;br /&gt;
[[File:Jormungand rifle gunfire.jpg|thumb|none|600px|Plainclothed Daxinghai contractors fire their R5s at Valmet. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A young assassin named Liliane uses a Remington 870 with a pistol grip as her main weapon from the episode &amp;quot;Hill of Destruction, Part 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PistolGrip-2.jpg|thumb|none|450px|Remington 870 with pistol grip - 12 Gauge.]]&lt;br /&gt;
[[File:J11m5001.jpg|thumb|none|600px|Liliane finishes off a wounded man during a hit. (S1E11)]]&lt;br /&gt;
[[File:J11m5002.jpg|thumb|none|600px|Firing the 870 during a raid on the Egyptian hotel Koko and the team are in. Note the combat knife attached below the barrel. (S1E11)]]&lt;br /&gt;
[[File:Jormungand shotgun reload.jpg|thumb|none|600px|Liliane reloading the 870. You can see the closeup of the port.]]&lt;br /&gt;
[[File:Jormungand shotgun pump.jpg|thumb|none|600px|Pumping the 870 to load a buckshot.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi Para==&lt;br /&gt;
Valmet uses a [[FN Minimi|FN Minimi Para]] as her main support weapon, first seen during the chase sequence in &amp;quot;Gun Metal, Calico Road&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|400px|FN Minimi Para with 100-round camo cloth ammo bag - 5.56x45mm. Note handguard design distinguishing this from the paratrooper version of the M249 SAW below.]]&lt;br /&gt;
[[File:Jg01m249.jpg|thumb|none|600px|Valmet opens fire with her FN Minimi Para. (S1E01)]]&lt;br /&gt;
[[File:Jormungandsaw1.jpg|thumb|none|600px|Valmet suppresses the Voshkod 6 operators trying to fire out the back of a van. (S1E01)]]&lt;br /&gt;
[[File:Jormungand LMG gunfire.jpg|thumb|none|600px|Valmet opens fire with the FN Minimi Para at Balkan Dragon militiamen at Planina Airport. (S1E10)]]&lt;br /&gt;
[[File:Valmet suppressive fire.jpg|thumb|none|600px|Valmet conducts suppressive fire against hostile Excalibur contractors in the Iraqi desert. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
== M249E2 SAW ==&lt;br /&gt;
Ugo is seen wielding an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E2 Squad Automatic Weapon (SAW)]] with a short barrel in &amp;quot;Dance with the Undershaft Phase 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW with 200-round ammo drum 5.56x45mm]]&lt;br /&gt;
[[File:Jormm249.jpg|thumb|none|600px|Ugo firing the M249E2 SAW at SOG operators in the Czech Republic. (S2E03)]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
&amp;quot;Master&amp;quot; uses an [[IMI Negev]] LMG to take down the CRV driven by Ugo in Dubai in the episode &amp;quot;Musica Ex. Machina, Part 2&amp;quot;. It's also seen in a flashback at the start of the same episode.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:Jormungand Shishio.jpg|thumb|none|600px|&amp;quot;Master&amp;quot; shoulders his IMI Negev after killing everyone in the Paris opera house. (S1E04)]]&lt;br /&gt;
[[File:negef01.jpg|thumb|none|600px|&amp;quot;Master&amp;quot; fires the Negev at Mao and R. (S1E04)]]&lt;br /&gt;
[[File:negef02.jpg|thumb|none|600px|A closeup of the Negev LMG. (S1E04)]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Heavy Barrel==&lt;br /&gt;
Orchestra uses a [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB]] mounted in the rear seat of a GMC-type pick-up truck in &amp;quot;Musica Ex. Machina, Part 2&amp;quot;. It's seen mounted on a Ford F-150 pickup used by Excalibur contractors in &amp;quot;Pazuzu&amp;quot;. One is used by Islamic extremists on a few technicals in &amp;quot;Warmonger&amp;quot;.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:M2HB01.jpg|thumb|none|600px|A shot of Orchestra's M2HB. (S1E04)]]&lt;br /&gt;
[[File:M2HB02.jpg|thumb|none|600px|A closeup of the M2HB's barrel. (S1E04)]]&lt;br /&gt;
[[File:M2HB03.jpg|thumb|none|600px|The M2HB opens fire on Ugo's CRV. (S1E04)]]&lt;br /&gt;
[[File:Jormungand PMC convoy.jpg|thumb|none|600px|You can see the M2HB mounted at the back of the F-150. (S2E07)]]&lt;br /&gt;
[[File:Ba5554f78bd6cde31466-LL.jpg|thumb|none|600px|An Excalibur contractor manning a M2HB on a F-150 after being shot in the head. (S2E07)]]&lt;br /&gt;
[[File:Jormungand M2 technical.jpg|thumb|none|600px|An Islamic extremist prepares to open fire with the M2HB before a US Marine sniper kills him. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mao and Lehm uses a [[M134 Minigun]] mounted in the HCLI-owned cargo ship against Somali pirates in &amp;quot;African Golden Butterflies, Part 1&amp;quot;.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|450px|Dillon Aero M134 Minigun with flash suppressor - 7.62x51mm]]&lt;br /&gt;
[[File:Jormungand M134 Minigun1.jpg|thumb|none|600px|Mao fires the mounted M134 Minigun at a pirate-controlled helicopter. (S1E06)]]&lt;br /&gt;
[[File:Jormungand M134 Minigun2.jpg|thumb|none|600px|Lehm armed with the mounted M134 Minigun. (S1E06)]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
An F-22 armed with an [[M61 Vulcan]] is seen in &amp;quot;Gun Metal, Calico Road&amp;quot;. &lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|450px|none|GE M61 Vulcan Cannon - 20mm.]]&lt;br /&gt;
[[File:Jormungand F-22.jpg|thumb|none|600px|The F-22 in Jonah's flashback. (S1E01)]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-301==&lt;br /&gt;
A MiG-29 armed with a [[Gryazev-Shipunov GSh-30]] is seen in &amp;quot;Gun Metal, Calico Road&amp;quot;. Another one which a SU-37 armed with is seen in the OP sequence of Perfect Order and in &amp;quot;Century of Shame&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-301.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 - 30x165mm.]]&lt;br /&gt;
[[File:Jormungand MiG jet.jpg|thumb|none|600px|A shot of a MiG illustrating the contents of one of Koko's shipments. While not visible, the Mig is armed with a GSh-301. (S1E01)]]&lt;br /&gt;
[[File:Jormugand PO OP 01.jpg|thumb|none|600px|A SU-37 flies overhead an oil refinery in the OP sequence of Perfect Order.]]&lt;br /&gt;
[[File:Jormungand MiG fly over.jpg|thumb|none|600px|A NUSSRAF SU-37 conducts a fly over to protect the launch of Jormungand. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Several Mil Mi-24 &amp;quot;Hind&amp;quot; helicopter gunships armed with chin-mounted [[Yakushev-Borzov Yak-B]] Gatling guns appear throughout the series.&lt;br /&gt;
[[Image:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Jormungandhind1.jpg|thumb|none|600px|A Mil Mi-24 as portrayed during Koko's debriefing. The Yak-B is clearly present. (S1E01)]]&lt;br /&gt;
[[File:Jormungand RAF Hind.jpg|thumb|none|600px|A Russian Air Force Hind-E. You can see the chin-mounted Yak-B. (S1E02)]]&lt;br /&gt;
&lt;br /&gt;
==GIAT F2 20mm cannon==&lt;br /&gt;
A 20 mm [[GIAT F2]] gun is seen in &amp;quot;African Golden Butterflies, Part 1&amp;quot; mounted on some Denel AH-2 Rooivalks in the DIESA arms fair and on a Mi-24 Super Hind Mark V. Super Hind Mark Vs are seen in &amp;quot;Century of Shame&amp;quot;.&lt;br /&gt;
[[File:Rooivalk F2.jpg|thumb|400px|none|GIAT F2, chin mounted on Denel Rooivalk - 20x139mm]]&lt;br /&gt;
[[File:Jormungand Rooivalk.jpg|thumb|none|600px|A South African Air Force AH-2 Rooivalk with the F2 gun mounted underneath the cockpit. (S1E06)]]&lt;br /&gt;
[[File:Jormungand DIESA entrance.jpg|thumb|none|600px|You can see another SAAF Rooivalk on the left side of the picture with a chin-mounted F2. (S1E06}]]&lt;br /&gt;
[[File:Jormungand Superhind.jpg|thumb|none|600px|An Advanced Technologies and Engineering (ATE) Mi-24 SuperHind Mark V arriving in Port Elizabeth. You can see the F2 gun mounted on the chin. (S1E07)]]&lt;br /&gt;
[[File:Jormungand Hind chopper.jpg|thumb|none|600px|A Super Hind Mark V flies somewhere in Africa. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
==Denel Land Systems MG4==&lt;br /&gt;
A South African Army Rooikat on static display in the DIESA Arms Expo is seen with the DLS MG4 machine gun as a secondary weapon in &amp;quot;African Golden Butterflies, Part 1&amp;quot;. The MG4 is the South African-made version of the [[Browning M1919]].&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM37MG.jpg|thumb|none|400px|A variant of the Browning M1919 developed during World War 2, this model is designated the M37, with the ability to feed from either the left or the right of the weapon - 30-06. The South African version is chambered in 7.62 NATO.]]&lt;br /&gt;
[[File:Jormungand Rooikat.jpg|thumb|none|600px|The DLS MG4 machine gun is seen clearly mounted next to the Denel GT4 76mm 62-calibre rifled gun.]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M87 NSVT==&lt;br /&gt;
A [[NSV heavy machine gun|Zastava M87 NSVT]], the Serbian-made version of the Russian NSV machine gun, is seen on a T Republic tracked APC in the episode &amp;quot;Dragon Shooter, Part 1&amp;quot;. Since the nameless country is based in the Balkans, it would make sense for its armed forces to be armed with Serbian/Yugoslav-made weapons as a first priority, followed by Russian/Soviet-made weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV heavy machine gun with ammo box and belt - 12.7x107mm. Compare to the [[Kord heavy machine gun]]; note lack of bipod support and older stock with pistol grip underneath the receiver.]]&lt;br /&gt;
[[File:Jormungand APC.jpg|thumb|none|600px|A T Republic tracked APC with the Zastava M87 mounted on the left side on the vehicle. (S1E09)]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23-2==&lt;br /&gt;
A [[ZU-23|ZU-23-2]] &amp;quot;Sergey&amp;quot; 23 mm anti-aircraft twin-barreled autocannon is fielded by a Balkan Dragon militia force to shoot down Koko's HCLI Antonov An-12 in &amp;quot;Dragon Shooter, Part 2&amp;quot;. Though the ZU-23-2 hasn't been fielded to any army/militia force in the Balkans in reality, it's possible that the Balkan Dragons acquired it from a Balkan-based standing army in the Jormungand universe, courtesy of the USSR/Russia.&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand ZU-23-2 tracked vehicle platform.jpg|thumb|none|600px|A Balkan Dragon ZU-23-2 platform prepares to aim its 23mm cannons. (S1E10)]]&lt;br /&gt;
[[File:Jormungand ZU-23-2 fire.jpg|thumb|none|600px|The 23mm autocannons fired at the airborne An-12. (S1E10)]]&lt;br /&gt;
[[File:Jormungand ZU-23-2 barrel closeup.jpg|thumb|none|600px|Closeup of the 23mm autocannon barrels. (S1E10)]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
[[General Electric GAU-8/A Avenger]]s are mounted on USAF A-10s in Iraq during the First Gulf War in &amp;quot;Pazuzu&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8/A Avenger - 30mm.]]&lt;br /&gt;
[[File:Jormungand A-10s.jpg|thumb|none|600px|USAF A-10s preparing for an airstrike in Iraq in &amp;quot;Pazuzu&amp;quot;. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
A RPD is used by an Excalibur contractor in &amp;quot;Pazuzu&amp;quot;. (S2E07) Islamic extremists use them on pick-up trucks in &amp;quot;Warmonger&amp;quot; (S2E11).&lt;br /&gt;
&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|500px|thumb|none|[[RPD light machine gun|RPD]] 7.62x39mm]]&lt;br /&gt;
[[File:Jormungand PMC convoy.jpg|thumb|none|600px|The RPD is mounted on the first F-150. (S2E07)]]&lt;br /&gt;
[[File:Jormungand PKM fire.jpg|thumb|none|600px|A masked Excalibur contractor fires the RPD at a civilian car. (S2E07)]]&lt;br /&gt;
[[File:Jormungand technicals.jpg|thumb|none|600px|RPDs are visible on technical trucks in North Africa. (S2E11)]]&lt;br /&gt;
[[File:Jormungand captured technical.jpg|thumb|none|600px|US Marines escorted George Black in a captured technical. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
A Sikorsky MH-60L Direct Action Penetrator chopper carrying George Black and US Marines back to sea is armed with a M230 Chain Gun in &amp;quot;Warmonger&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand MH-60L.jpg|thumb|none|600px|The MH-60L DAP carrying George Black and US Marines back to sea. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
2A38M autocannons are seen in rogue 2K22 Tunguskas trying to take down NUSSRAF MiG-29s in &amp;quot;Century of Shame&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand AA vehicle.jpg|thumb|none|600px|Rogue 2K22 Tunguskas open fire at NUSSRAF MiG-29s. (S2E12)]]&lt;br /&gt;
[[File:Jormungand AA vehicles.jpg|thumb|none|600px|Another shot of rogue 2K22 Tunguskas open fire at NUSSRAF MiG-29s. (S2E12)]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
Lehm is seen firing a [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] rifle during the opening sequence, usually used as his main sniper rifle. Another 700PSS is seen in &amp;quot;Musica Ex. Machina, Part 1&amp;quot; in the hands of Dubai SWAT snipers. In a flashback in &amp;quot;The Snake that Admires the Heavens&amp;quot;, a CIA SOG team uses a 700PSS in a war-torn city. Lehm uses a 700PSS in a desert tan finish to take out Excalibur contractors in &amp;quot;Pazuzu&amp;quot; (S2E07).&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:JormugandOP 00.jpg|thumb|none|600px|Lehm with his M700PSS.]]&lt;br /&gt;
[[File:J03 sr1.jpg|thumb|none|600px|Dubai SWAT snipers armed with a Remington 700PSS. (S1E03)]]&lt;br /&gt;
[[File:JormungandRemington.jpg|thumb|none|600px|Lehm armed with the M700PSS in South Africa. (S1E06)]]&lt;br /&gt;
[[File:J07 m7001.jpg|thumb|none|600px|Lehm's smile as he reloads his M700PSS. (S1E07)]]&lt;br /&gt;
[[File:Jormungand Lehm sniper.jpg|thumb|none|600px|Lehm firing the M700PSS at Taishinhai contractors. (S1E07)]]&lt;br /&gt;
[[File:Jormungand FPS scope.jpg|thumb|none|600px|FPS view of the M700PSS-mounted scope. (S1E07)]]&lt;br /&gt;
[[File:Jormugand PO OP 00.jpg|thumb|none|600px|Lehm firing his 700PSS from inside a SUV in the second season OP sequence. In the actual scene of the episode, the show sped up the animation so fast that it seemed semi auto.]]&lt;br /&gt;
[[File:Jormungand 2nd700.jpg|thumb|none|600px|A CIA SOG operative takes aim through the 700PSS' scope. (S2E01)]]&lt;br /&gt;
[[File:Jormungand desert sniping.jpg|thumb|none|600px|Lehm aims the 700PSS while being prone on the road in Iraq. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
Lutz uses a [[Blaser R93]] sniper rifle as his main weapon, first used in &amp;quot;Musica Ex. Machina, Part 2&amp;quot;.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. The rifle is usually outfitted with either a Parker &amp;amp; Hale or Harris Bipod.]]&lt;br /&gt;
[[File:Blaser R9301.jpg|thumb|none|600px|Lutz waits for the all-clear to fire from Wiley. (S1E04)]]&lt;br /&gt;
[[File:Blaser R9302.jpg|thumb|none|600px|Lutz peers through the R93's scope. (S1E04)]]&lt;br /&gt;
[[File:Blaser R9303.jpg|thumb|none|600px|Lutz chambers another .338 Lapua Magnum round. (S1E04)]]&lt;br /&gt;
[[File:Jormungand Blaser R93.jpg|thumb|none|600px|Lutz taking aim with the Blaser R93 outfitted with a thermal scope. (S1E08)]]&lt;br /&gt;
[[File:Jormungand sniper team.jpg|thumb|none|600px|Lutz aiming R93's scope after taking out SOG sniper team. (S2E03)]]&lt;br /&gt;
[[File:Jormungand Blaser R93 2.jpg|thumb|none|600px|Lutz firing the R93 after being engaged by Excalibur contractors. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil Sniper==&lt;br /&gt;
A Daxinghai contractor takes aim with a [[Galil#Galil Sniper Rifle|IMI Galil Sniper]] rifle to assassinate Koko and Ugo in Port Elizabeth in the episode &amp;quot;African Golden Butterflies, Part 2&amp;quot;.&lt;br /&gt;
[[Image:Galil-sniper-1.jpg|thumb|none|400px|Galil Sniper, 7.62x51mm]]&lt;br /&gt;
[[File:J07 gas1.jpg|thumb|none|600px|A Daxinghai contractor takes aim at Koko and Ugo. (S1E07)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8-4==&lt;br /&gt;
EAE-hired mercenary snipers are armed with [[Heckler &amp;amp; Koch SL8-4]] sniper rifles with thermal scopes in &amp;quot;Mondo Grosso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|400px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Jormungand SL8.jpg|thumb|none|600px|An EAE-hired mercenary sniper scopes Koko and Amalia at the London docks. (S1E08)]]&lt;br /&gt;
&lt;br /&gt;
==Unique Alpine TPG-1==&lt;br /&gt;
An EAE-hired mercenary sniper is armed with a Unique Alpine TPG-1 in &amp;quot;Mondo Grosso&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand mercenary sniper.jpg|thumb|none|600px|An EAE-hired mercenary scopes Koko and Amalia at the London docks from on top of a cargo container. (S1E08)]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
A [[DSR-1]] is seen in the hands of a GSG-9 sniper in &amp;quot;Mondo Grosso&amp;quot; during a flashback.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|500px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Jormungand DSR-1.jpg|thumb|none|600px|A GSG-9 sniper taking aim with a DSR-1 in Lutz's flashback. (S1E08)]]&lt;br /&gt;
&lt;br /&gt;
==KBP SVU==&lt;br /&gt;
A KBP SVU is used by Lee, a high-ranking Daxinghai contractor in &amp;quot;Hill of Destruction, Part 2.&amp;quot; Jonah later kills Lee and disarms him of the rifle, using it to cover Valmet's approach. The SVU (PSO-1 scope included) has a desert tan camouflage.&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand SVU foregrip.jpg|thumb|none|600px|Closeup of the SVU's foregrip. (S1E12)]]&lt;br /&gt;
[[File:Jormungand SVU receiver.jpg|thumb|none|600px|Closeup of the SVU's receiver. Note its similarity to the AK rifle series. (S1E12)]]&lt;br /&gt;
[[File:Jormungand Lee and SVU.jpg|thumb|none|600px|Lee aiming the SVU's riflescope at Valmet. (S1E12)]]&lt;br /&gt;
[[File:Jormungand SVU scope FPS.jpg|thumb|none|600px|The FPS view of the SVU's mounted PSO-1 riflescope. (S1E12)]]&lt;br /&gt;
[[File:Jormungand Jonah and SVU.jpg|thumb|none|600px|Jonah takes the SVU from the dead Lee. (S1E12)]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
A [[Knight's Armament SR-25]] is the hands of one of Hex's SOG operatives in &amp;quot;Dance with the Undershaft phase 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand Jonah SR25.jpg|thumb|none|600px|A SOG sniper team taking aim at the Czech streets from a makeshift sniper nest. If you look close enough, you can see they drew in an option for full auto on the receiver. (S2E03)]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
An Excalibur contractor uses a Barrett M82A1M in &amp;quot;Pazuzu&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett-M82A1M.jpg|thumb|450px|none|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
[[File:C6d64ce3.jpg|thumb|none|600px|An Excalibur contractor armed with the M82A1M after being shot through the riflescope. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
US Marine snipers are armed with the [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]]  while saving George Black in &amp;quot;Warmonger&amp;quot;.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Jormungand US Marine sniper.jpg|thumb|none|600px|US Marine sniper peers through the AN/PVS-22 night vision optic in North Africa. (S2E11)]]&lt;br /&gt;
[[File:Jormungand sniper rifle bolt.jpg|thumb|none|600px|US Marine sniper works the bolt to extract a used 7.62 NATO cartridge after being fired. (S2E11)]]&lt;br /&gt;
&lt;br /&gt;
=Rocket Launchers=&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
During the chase scene in the pilot episode, a Voshkod 6 operator tries to take out Koko and Jonah's car with an [[FGM-148 Javelin]]. Koko manages to correctly identify the weapon by just the sound the rocket makes when it detonates.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:Jormungand Javelin attack.jpg|thumb|none|600px|The Voshkod 6 operator takes aim at Koko's car. (S1E01)]]&lt;br /&gt;
[[File:Jormungand Javelin fire.jpg|thumb|none|600px|The Javelin fired at Koko's sedan in the city streets. (S1E01)]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
One of Major Pollack's soldiers is seen unloading [[FIM-92 Stinger]] missile tubes in episode 2.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[File:Jormungand unload.jpg|thumb|none|600px|Pollack's soldiers unload a FIM-92A missile tube. (S1E02)]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Ugo uses a [[RPG-7]] to destroy a Somali pirate speedboat in &amp;quot;African Golden Butterflies, Part 1&amp;quot;.&lt;br /&gt;
[[File:Rpg-7.jpg|thumb|none|450px|RPG-7 with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[File:J06 rpg.jpg|none|thumb|600px|Mao carrying the RPG-7 while Ugo carries 7.62 NATO munitions. (S1E06)]]&lt;br /&gt;
[[File:Jormungand Ugo RPG.jpg|thumb|none|600px|Ugo taking aim with the RPG-7's PGO-7 scope. (S1E06)]]&lt;br /&gt;
&lt;br /&gt;
==Strela 2M2J Sava==&lt;br /&gt;
Balkan Dragon militiamen use Strela 2M2J Savas, the Yugoslav-made version of the 9K32 “Strela-2” (or [[SA-7 Grail]] as a NATO reporting name), against the Antonov An-12 taking off at Planina Airport in the episode &amp;quot;Dragon Shooter, Part 2&amp;quot;. Dragan's militia would be first equipped with Yugoslav/Serbian-made weapons before Soviet/Russian-made weapons since the T Republic is based in the Balkans.&lt;br /&gt;
&lt;br /&gt;
[[File:Jormungand MANPAD team.jpg|thumb|none|600px|A Sava MANPAD team await for the all-clear to open fire. (S1E10)]]&lt;br /&gt;
[[File:Jormungand MANPAD team a.jpg|thumb|none|600px|Another shot of the Sava MANPAD team, about to fire the MANPAD. (S1E10)]]&lt;br /&gt;
[[File:Jormungand FPS sight.jpg|thumb|none|600px|The FPS view of the Sava as the missile heads towards the An-12. (S1E10)]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
Jonah uses the blast from a [[M67 hand grenade]] to deflect an incoming 127mm rocket.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]&lt;br /&gt;
[[File:Jormungand frag grenade.jpg|thumb|none|600px|Jonah about to throw his M67 frag grenade. (S01E01)]]&lt;br /&gt;
&lt;br /&gt;
==AN/M8 smoke grenade==&lt;br /&gt;
An [[AN/M8 smoke grenade]] is used to facilitate Jonah's takedown in &amp;quot;Vein&amp;quot;. Another one was used by a CIA SOG operative in &amp;quot;Dance with Undershaft, Part 1&amp;quot; in a flashback.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|200px|AN/M8 smoke grenade]]&lt;br /&gt;
[[File:Jormungand smoke grenade.jpg|thumb|none|600px|A primed AN/M8 smoke grenade hurled towards Jonah in a flashback. (S1E05)]]&lt;br /&gt;
[[File:Jormungand smoke grenade pin.jpg|thumb|none|600px|A CIA SOG operative removes the safety pin of a smoke grenade in a black ops mission. (S2E02)]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
A C4 explosive was used by Wiley to blow up a Somali pirate speedboat in &amp;quot;African Golden Butterflies, Part 1&amp;quot; (S1E06). Several of them are used by Excalibur contractors to make a makeshift suicide vest after forcing an Iraqi civilian to wear one in &amp;quot;Pazuzu&amp;quot; (S2E307).&lt;br /&gt;
&lt;br /&gt;
[[File:J06c4.jpg|thumb|none|600px|The C4 explosive Wiley tossed into the Somali pirate speedboat. (S1E06)]]&lt;br /&gt;
[[File:Jormungand makeshift explosive vest.jpg|thumb|none|600px|An Iraqi civilian is forced to march towards Koko and the others with a makeshift suicide vest rigged to explode with C4s. (S2E07)]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Chinatsu Cannon Special&amp;quot;==&lt;br /&gt;
In &amp;quot;Musica Ex. Machina, Part 1&amp;quot;, Chinatsu uses a fictional weapon referred to as the '''Chinatsu Cannon Special'''  to take out a Dubai Police Force cruiser responding to the shootout in downtown Dubai. It is a custom-made weapon, having the body of a [[Single Action Army|Colt SAA revolver]] with a custom-made breech-loaded barrel, which is placed over where the barrel and cylinder of the revolver should be. It is fired similarly to other one-shot grenade launchers like the [[M79 grenade launcher|M79]] and the [[HK69A1]].&lt;br /&gt;
[[File:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army &amp;quot;Artillery&amp;quot; model - .45 Long Colt. This weapon serves as the basis for the grip and trigger mechanism of the &amp;quot;Chinatsu Cannon Special&amp;quot;.]]&lt;br /&gt;
[[File:J03 401.jpg|thumb|none|600px|Chinatsu aims the &amp;quot;Chinatsu Cannon Special&amp;quot; at a DPF cruiser. (S1E03)]]&lt;br /&gt;
[[File:Jormungand breech load.jpg|thumb|none|600px|Chinatsu reloads the &amp;quot;Chinatsu Cannon Special&amp;quot; with a fresh 40mm HE grenade. (S1E03)]]&lt;br /&gt;
[[File:J03 402.jpg|thumb|none|600px|Chinatsu drops the &amp;quot;Chinatsu Cannon Special&amp;quot; after using up all of her 40mm HE rounds. (S1E03)]]&lt;br /&gt;
[[File:Jormungand box interior.jpg|thumb|none|600px|An interior of the Chinatsu's gun case containing the &amp;quot;Chinatsu Cannon Special&amp;quot; and several 40mm HE grenades. (S1E03)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1289851</id>
		<title>User:ArmaLite15</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1289851"/>
		<updated>2019-08-17T01:54:47Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I'm a young French student, and one day I found IMFDB. I love this website, where I can find very constructive discussions about guns and cool informations. I also want to discuss more in English to increase my vocabulary, and this site could be good for me to learn more or to share my knowledge about weapons!&lt;br /&gt;
&lt;br /&gt;
I personnally own an M16A1 (1980's serie), Tula 1953 SKS, Oberndorf Gewehr 98, SIG 1911 infantry rifle, BSA L1A1 SLR, SIG STGw57, Factory 56 stamped Type 56 (export civilian model), Unique X51bis, Ruger Mk II, ROF Enfield assembled G3 rifle from German parts, Izhmash AK-101 and a CZ SP01 Shadow in France.  &lt;br /&gt;
&lt;br /&gt;
Pour les français, au cas où par hasard certains sont sur jeuxvideo.com, envoyez moi un MP sur le pseudo LostWar, je serai ravi de pouvoir discuter et échanger des choses en rapport avec l'armement! Je suis toujours présent sur le 18-25 sur le topic des tireurs sportifs aussi.&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=1287699</id>
		<title>Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=1287699"/>
		<updated>2019-08-03T22:18:16Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* &amp;quot;UN AAM&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Metal Gear Solid V: The Phantom Pain&lt;br /&gt;
|picture = Metal Gear Solid V The Phantom Pain pc box.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|series= Metal Gear&lt;br /&gt;
|date= 2015&lt;br /&gt;
|developer=Kojima Productions&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Xbox360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;Playstation 4&lt;br /&gt;
|publisher= Konami&lt;br /&gt;
|genre=Action-adventure, stealth&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Metal Gear Solid V: The Phantom Pain''''' is a 2015 third-person stealth-action open-world game developed by Kojima Productions and published by Konami, and is the direct follow on to the short first &amp;quot;episode&amp;quot; of the story, ''[[Metal Gear Solid V: Ground Zeroes]]''. Set in 1984, a decade after ''[[Metal Gear Solid: Peace Walker]]'', the story begins after the destruction of the old Mother Base facility by a team from the mysterious Cipher organisation's strike unit, XOF. Big Boss has been in a coma for nine years and much has changed, but, awakening as XOF assaults the hospital he is recovering in, he must come up with a plan to get his revenge on Cipher.&lt;br /&gt;
&lt;br /&gt;
As well as the singleplayer campaign, the game features an online competitive &amp;quot;FOB mode&amp;quot; where players can invade Forward Operating Bases belonging to each other and steal resources and troops. While it was not present at launch, patches have also added a new version of ''Metal Gear Online''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Metal Gear Solid V: The Phantom Pain''.'''&lt;br /&gt;
&lt;br /&gt;
'''For weapons relating to its sister game, see ''[[Metal Gear Solid V: Ground Zeroes]]''.'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''The Phantom Pain'' expands on the gameplay systems of ''Peace Walker'', extending some and simplifying others. The game takes place in an ''Assassin's Creed''-style continuous open world rather than a series of short missions, with two main map hubs in Afghanistan and Africa. The loadout system is similar to that of ''Peace Walker'', with the player character only able to equip a small number of firearms at a time; like ''Ground Zeroes'' it is further restricted by the three slots for firearms being set up by class, with two being primary weapons (the player character's back and hip} and one a secondary weapon (their leg holster). Sniper rifles, machine guns, shields and launchers go on the back slot, assault and battle rifles, grenade launchers and shotguns on the hip, and pistols and SMGs on the leg. Additional non-firearm items can be equipped in one of two radial menus, one of which is for support weapons such as mines and grenades and the other for equipment. There is now also a &amp;quot;tool&amp;quot; category including the binoculars, iDroid, analyser and Fulton devices, which do not require equip slots and do not need to be selected to be used.&lt;br /&gt;
&lt;br /&gt;
As before, the gameplay systems centre on a large offshore facility called &amp;quot;Mother Base,&amp;quot; this time a platform in the Seychelles, which is used as justification for the various in-game systems. The player can recruit additional troops for the new mercenary unit, &amp;quot;Diamond Dogs,&amp;quot; by either accepting volunteers or using the rather comical &amp;quot;Fulton Recovery&amp;quot; mechanic to kidnap enemy soldiers by launching them into the sky using magic balloons, though these now require clear air above the extraction target to be used unless the late-game &amp;quot;Wormhole Fulton&amp;quot; device has been researched. In addition, upgrades allow the Fulton device to be used to extract larger objects such as resource containers, emplaced weapons and vehicles.&lt;br /&gt;
&lt;br /&gt;
While the player character is able to pick up weapons used by enemies in the game world, this does not add them to the player's inventory permanently; to select new weapons from the loadout screen, they must be developed via the R&amp;amp;D department using points acquired by the Combat Team (as well as numerous other means). All weapons have a minimum level for at least one of the various Mother Base teams, before which they cannot be developed. Unlike ''Peace Walker'', blueprints for weapons are generally only required to produce later versions, not to begin development. Certain high-level weapons also require staff with specific skills be part of the R&amp;amp;D team. &lt;br /&gt;
&lt;br /&gt;
Like ''Ground Zeroes'', ''The Phantom Pain'' uses fictional &amp;quot;frankengun&amp;quot; hybrids for most of the player-usable weaponry, much as ''[[Resident Evil 6]]'' did. This appears to have been done so that the game's R&amp;amp;D tech tree could feature weapons which were clear upgrades to each other, and for parts commonality in the weapon customisation system. Weapons are sorted by a tree structure where similar weapons can be upgraded linearly (ranked from 1 to 6 originally, now 1 to 11), producing better guns of fundamentally the same type. Distinctly different types are typically offshoots with their own rank.&lt;br /&gt;
&lt;br /&gt;
Resource management is more complex, with the money-substitute Gross Military Product (GMP) points being augmented by physical resources such as metals and fuel which must be gathered, and plants which must be found in the game world. Resources can be found in processed or unprocessed states; processed material is added to Mother Base's current stockpile, while unprocessed material (found as large shipping containers) must be processed first by the Base Development department, which also generates further unprocessed resources at regular intervals. The ammunition manufacturing system in ''Peace Walker'' (which manufactured ammo so quickly that running out was never an issue) is replaced with a system of charging the player for equipping weapons as well as researching them; all weapons cost GMP to equip, while high-end weapons require additional resources as well. For example, a rocket launcher may require fuel resources, or a tranquilizer gun a specific amount of soporific digitalis plants.&lt;br /&gt;
&lt;br /&gt;
Side-missions now all take place in the game world; as before these include vehicle battles, though these are now battles against regular tanks and infantry rather than protracted endurance matches with battleship-strength super-vehicles supported by entire platoons.  Presumably because it would be difficult to allow the player to use them in the open world, it is no longer possible to capture helicopters. As before, captured vehicles can be used in a side-mission battle mode, though this mode (&amp;quot;Deployment&amp;quot;) is more restrictive than before, with very specific requirements on what combinations of units can be used for each battle, some requiring the use of a particular vehicle but otherwise not allowing them to be used at all. As before, the rewards in this mode use a random drop mechanic, but generally if a blueprint is one of the rewards its drop rate will be 100%.&lt;br /&gt;
&lt;br /&gt;
At any time in the game world, the player can use the support function to request ammunition supplies, new weapons or equipment, or an entire pre-set loadout. Unlike ''Peace Walker'', it is also possible to request vehicles be dropped as support, including tanks. The player can also select one of several &amp;quot;buddy&amp;quot; characters to assist them, and switch between them using the support system.&lt;br /&gt;
&lt;br /&gt;
Weapon customisation is not initially available and requires recovering a &amp;quot;legendary gunsmith,&amp;quot; found in a mission unlocked about a fifth of the way through the game. Following this, any parts on weapons the player has researched can be swapped between them, with restrictions based on the class of weapon involved and whether it has fixed parts or the right attachment points. Underbarrel weapons must be researched as separate standalones which have the relevant ability; they can then be attached to a gun with an appropriate mounting point.&lt;br /&gt;
&lt;br /&gt;
Suppressors still work similarly to ''Peace Walker'' with a weapon only getting one suppressor which will wear out over time; this can now be manually detached to save its lifespan, however. The suppressor will automatically detach with a loud snapping sound when it wears out; it can be restored by finding (very rare) suppressor pickups in the game world, or by calling for a support drop which will include suppressors for all weapons that have them. There are three possible grades of suppressor durability, with the normal two &amp;quot;low&amp;quot; and &amp;quot;medium,&amp;quot; higher-level weapons allowing use of the latter. A handful of weapons have level three suppressors that do not degrade. &lt;br /&gt;
&lt;br /&gt;
Initally the weapon tech trees stopped at Rank 6 for all weapons; patches have since added weapons at the final two tiers. Several Rank 9 weapons were added on December 17th 2015. Later patches introduced even higher level weapons: as of April 2017, some weapons go up to level 11.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;WU Silent Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;WU Silent Pistol&amp;quot; [Windurger No.2 Silent Pistol] tranquilizer gun is shown passing over to Phantom Pain. Its permanent suppressor and &amp;quot;ghost ring&amp;quot; sight is only accessible at level 5, and earlier versions without it heavily resemble the [[AMC Auto Mag Pistol]] with the addition of a polymer frame and tritium glow-in-the-dark night sights. The gun is the equivalent of the [[Beretta M9|XM9]] from MGS2, [[Smith &amp;amp; Wesson Model 39#Mk_22_Mod_0_.22Hush_Puppy.22|Mk.22 Mod 0]] featured in MGS3, Portable Ops &amp;amp; Peace Walker, and the [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk. II]] from MGS4, and as in those games is manually operated. A lethal version is available, though the weapon retains its slide-lock mechanism and therefore does not fire in semi-auto. An unsuppressed, golden version is available with the Collector's Edition of the game. It is also possible to develop a lethal version.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiStandard44AutomagMod180.jpg|thumb|400px|none|High Standard .44 AutoMag TDE (Covina, CA) - .44 AMP (Auto Magnum Pistol)]]&lt;br /&gt;
[[File:MSG5-WuSP-1.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 1.]]&lt;br /&gt;
[[File:MSG5-WuSP-2.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 2.]]&lt;br /&gt;
[[File:Tppwu3.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 3.]]&lt;br /&gt;
[[File:Tppwu4.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 4.]]&lt;br /&gt;
[[File:Tppwu5.jpg|none|600px|thumb|WU Silent Pistol as it appears in The Phantom Pain. Lv 5. Note the &amp;quot;ghost ring&amp;quot; rear sight.]]&lt;br /&gt;
[[Image:MGSV-WU-1.jpg|none|600px|thumb|Big Boss holds a level 4 WU silent pistol with a combined flashlight / laser module as he departs on his latest adventure.]]&lt;br /&gt;
[[File:MGSV-TPP-CE-MGO-Gold-Gun.jpg|none|500px|thumb|A render of the Collector's Edition golden WU Silent Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AM D114 Pistol&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;AM D114 Pistol&amp;quot; [Arms Material Delta-114 Combat Pistol] is the game's substitute for the [[Colt M1911A1]], that has been featured throughout the MGS series, starting with 2004's ''[[Metal Gear Solid 3: Snake Eater]]''. Aesthetically, it appears to be inspired by the [[CZ 75]], [[Browning Hi-Power]], and [[Smith &amp;amp; Wesson Model 39]] - while it ultimately ends up looking a lot like a '''FÉG Model 45 ACK/GKK'''. The gun is chambered in .45 ACP, sports the slide inside the frame design of the [[CZ 75]] and its derivatives, has BO-MAR style target sights, and a checkered front strap. Normally chambered in .45 ACP, the armor piercing-variants are chambered in 9mm.&lt;br /&gt;
&lt;br /&gt;
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness (Early production), the CZ-75 derivative that that's most similar to the AM D114]]&lt;br /&gt;
[[File:FEG45.jpg|thumb|none|400px|FÉG Model 45 ACK/GKK, bears significant resemblance to ingame gun]]&lt;br /&gt;
[[File:MSG5-AM114-2.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]&lt;br /&gt;
[[File:MSG5-AM114-1.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 2.]]&lt;br /&gt;
[[File:MSG5-AM114-3.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 3.]]&lt;br /&gt;
[[File:Tpp19114.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 4. Note the front cocking serrations.]]&lt;br /&gt;
[[File:Tpp19115.jpg|none|600px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 5. Note the pistol carbine conversion kit similar to products such as the CAA Roni.]]&lt;br /&gt;
[[File:MGSMGgun.jpg|thumb|none|600px|A pre-release image shows D-Walker fitted with what appears to be a level 5 AM D114 attached to one of its two manipulator arms.]]&lt;br /&gt;
[[File:Tpp1911lb.jpg|none|600px|thumb|The AM D114-9 long-barreled, armor-piercing conversion chambered in 9mm. Note the black finish, synthetic grips, and &amp;quot;ghost ring&amp;quot; rear sight.]]&lt;br /&gt;
[[File:Tpp1911lb2.jpg|none|600px|thumb|The AM D114-45 long-barreled variant. Note the added compensator.]]&lt;br /&gt;
[[File:MSG5-AdamSka-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. ADAM-SKA Custom. A Day One Edition exclusive.]]&lt;br /&gt;
[[File:MSG5-AM114WP-1.jpg|none|600px|thumb|The MA D114 Pistol as it appears in The Phantom Pain. Water Pistol version.]]&lt;br /&gt;
[[File:MGSVTPPAMD114FPS.jpg|none|600px|thumb|Iron sights of the AM D114 in first-person view.]]&lt;br /&gt;
[[File:MGSV-TPP-AMD114_1.jpg|none|600px|thumb|Snake pointing the AM D114. Pretty much telling you to drop the [http://www.hardcoregaming101.net/tracing/tracing6.htm &amp;quot;Sean Connery] is about to shoot you!&amp;quot; jokes.]]&lt;br /&gt;
[[File:MSG5-Pistol-1.jpg|none|600px|thumb|&amp;quot;Ishmael&amp;quot;, after he clears and checks it, hands &amp;quot;Ahab&amp;quot; an unloaded AM D114. This is a good shot of the slide inside the frame design of the pistol.]]&lt;br /&gt;
[[File:MSG5-Pistol-2.jpg|none|600px|thumb|&amp;quot;Ishmael&amp;quot; takes aim with his AM D114.]]&lt;br /&gt;
[[File:MSG5-Pistol-3.jpg|none|600px|thumb|&amp;quot;Ishmael&amp;quot; firing his AM D114.]]&lt;br /&gt;
[[File:MSG5-Pistol-4.jpg|none|600px|thumb|Big Boss searches a warehouse with his AM D114 drawn.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Burkov&amp;quot; ==&lt;br /&gt;
Substitute for the [[Makarov PM]] pistol featured in previous installments. It is the standard sidearm for the Soviet Forces operating in Afghanistan. Appears to be a mix of the Makarov with a huge design influence from the [[Heckler &amp;amp; Koch P9S]]. A tranquilizer version can also be developed, and is the first semi-automatic tranquiliser handgun in the series.&lt;br /&gt;
&lt;br /&gt;
[[Image:PM.jpeg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Hk-p9s-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch P9S - 9x19mm. Very similiar to ingame gun]]&lt;br /&gt;
[[File:MSG5-Burkov-1.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 1]]&lt;br /&gt;
[[File:MSG5-Burkov-2.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 2]]&lt;br /&gt;
[[File:MSG5-Burkov-3.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 3]]&lt;br /&gt;
[[File:MSG5-Burkov-5.jpg|none|500px|thumb|The Burkov as it appears in The Phantom Pain. Lv 4, now resembling the [[Makarov PB]].]]&lt;br /&gt;
[[File:MSG5-Burkov-4.jpg|none|600px|thumb|Big Boss reloading his Burkov.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Geist P3&amp;quot;==&lt;br /&gt;
A 9mm polymer-framed handgun substituting for the [[Glock 18]] from MGS2 &amp;amp; 4. The Geist P3 appears to be a hybrid of the [[Heckler &amp;amp; Koch USP]] and [[Springfield Armory XD]] pistols. Has the lowest impact force compared to all other pistols, but has decent penetration and the highest rate of fire. Initially a semi-automatic like the [[Glock 17]], at level 3, a select fire switch is added to the frame, converting the Geist P3 into a three-round burst machine pistol like the [[Beretta 93R]]. Grade 6 adds a custom O-Ring barrel, which functions as a compensator and enables easier control.&lt;br /&gt;
[[Image:USP9mm.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:SpringFieldXD9Tactical.jpg|thumb|none|400px|Springfield Armory XD-9 Tactical - 9x19mm]]&lt;br /&gt;
[[File:MSG5-Geist-1.jpg|none|500px|thumb|The Geist P3 as it appears in The Phantom Pain, with a 17-round magazine at level 1.]]&lt;br /&gt;
[[File:MSG5-Geist-2.jpg|none|500px|thumb|At level 2, the Geist P3 is equipped with a tactical flashlight and 30-round extended magazine resembling a Glock`s 31-round extended magazine.]]&lt;br /&gt;
[[File:MSG5-Geist-3.jpg|none|500px|thumb|The Geist P3 at level 3. Note the selector switch added to the frame; a design feature borrowed from the USP.]]&lt;br /&gt;
[[File:MSG5-Geist-4.jpg|none|500px|thumb|The Level 4 upgrade adds a multi-stack casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Uragan-5&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Uragan-5 Pistol&amp;quot; [BTS Instrument Design Bureau Uragan-5 Pistol] is a 5-round revolver that uses both lethal and non-lethal shotgun rounds; rather ridiculously it is a 12 gauge, which would raise some questions about why anyone would want to fire such a device more than once. It utilizes the low bore six-o-clock chamber design of Mateba revolvers, with the hexagonal cylinder design of the [[Chiappa Rhino]] series, and a break-action design similar to the [[MP-412 REX]]. A break action design on such a weapon would be highly impractical, as the high power of shotgun shells would stress the frame immensely and likely damage it since break-action designs by necessity have weaker overall frames.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:Chiappa_Rhino_4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version) .357 Magnum]]&lt;br /&gt;
[[File:Tppurg.jpg|none|600px|thumb|Standard Uragan-5.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MSG5-OcelotRevolver-1.jpg|none|600px|thumb|Long-barreled version of the Uragan-5.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Tornado-6&amp;quot;==&lt;br /&gt;
The Tornado-6 is the weapon of choice for Revolver Ocelot in-game, replacing the [[Single Action Army]] he wielded in previous games. The Tornado-6 appears to be a altered model of the Uragan-5 (Uragan even means 'hurricane' in Russian, though the weapon is probably named after &amp;quot;Tornado&amp;quot; Yoshida, the mocap actor for Ocelot's gun-twirling in ''MGS3'').&lt;br /&gt;
[[Image:Mateba_2006.jpg|thumb|none|400px|none|Mateba 2006M - .357 Magnum]]&lt;br /&gt;
[[File:MSG5-OcelotRevolver-2.jpg|none|600px|thumb|Quiet manages to fire 6 shots from Ocelot's Tornado-6 through the rotor blades of a helicopter.]]&lt;br /&gt;
[[File:MGSV_URAGAN_Ocelot_1.jpg|thumb|none|600px|Ocelot dual-wielding Tornado-6s in the Metal Gear Online 3 trailer. For some reason, the chambers don't appear to be actually loaded.]]&lt;br /&gt;
[[File:MSG5-OcelotRevolver-3.jpg|thumb|none|600px|Ocelot dual wielding his Tornado-6's in the latest Metal Gear Online 3 trailer, finally giving us a confirmation on the official name.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Windurger S333/S362/S324LB&amp;quot;==&lt;br /&gt;
A .44 calibre revolver with design cues taken from the [[Dan Wesson revolvers]], and [[Colt Python]]. It substitutes the [[Smith &amp;amp; Wesson Model 19]] from [[Peace Walker]]. A special version of this revolver with olive-drab grips is available in the Collector's version of the game. A long barreled version known as the S324LB is also available. There are 3 distinct variants; the standard S333 which can come in snub and standard barrel variants, the S362 which does slightly more damage but is otherwise identical and the S324LB which is a long barrel version.&lt;br /&gt;
[[File:DW15-VH.jpg|thumb|400px|none|Dan Wesson Model 15-VH - .357 Magnum]]&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|none|400px|Colt Python with 4&amp;quot; Barrel and factory wood grips - .357 Magnum]]&lt;br /&gt;
[[File:MSG5-Revolver-1.jpg|none|600px|thumb|The Windurger S333 as it appears in The Phantom Pain.]]&lt;br /&gt;
[[File:MSG5-Revolver-2.jpg|none|600px|thumb|The Windurger S333SB as it appears in The Phantom Pain - Snub Nosed.]]&lt;br /&gt;
[[File:MSG5-Revolver-3.jpg|none|600px|thumb|The Windurger S324LB as it appears in The Phantom Pain - Long-barreled.]]&lt;br /&gt;
[[File:MGSVTPPWU233FPS.jpg|none|600px|thumb|Iron sights of the Windurger revolver in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Zorn Kampf Pistole&amp;quot; is a substitute for the K. Pistol from [[Peace Walker]], and is more or less an unaltered [[Leuchtpistole]] (without even the white Z that identifies the Kampfpistole) fitted with a Sturmpistole indirect fire sight as in that game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg |thumb|none|400px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[Image:Tppkamp.jpg |thumb|none|600px|Upgrade tree for the Zorn Kampf, including a non-lethal variant. Given the low velocity of the rounds, and the tendency for grenade rounds to fly in an arc in video games, the laser sight is sort of useless.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Sz.-336&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The '''Sz.-336 SMG''' [Sodomka zbrojovka Type 336 Submachine Gun] returns from ''[[Metal Gear Solid: Ground Zeroes]]''. It substitutes for the [[Sa. Vz.61 Skorpion]] featured in MGS3 and MGSPW. Like most weapons in the game, it appears to be made up of parts from various real firearms, such as a hybrid receiver of the [[SA.23 submachine gun series|SA.23 SMG]] and [[Uzi]], the Uzi's iron sights and the wire-stock and bolt of a [[Skorpion]]. Ingame, it fires 7.65mm ammunition, a change from Ground Zero's version of the Sz.-336, which was chambered in 9mm.&lt;br /&gt;
&lt;br /&gt;
Several XOF troopers are seen wielding it while storming the hospital premises in the prologue of the game.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|400px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Skorpion-ZA-VZ61 side.jpg|none|400px|thumb|Sa. Vz. 61 Skorpion with 10 round magazine and stock extended - .32 ACP]]&lt;br /&gt;
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines, bears notable resemblence to in-game gun.]]&lt;br /&gt;
[[File:Tppuzil.jpg|thumb|none|600px|Sz.-336 levels 1-5.]]&lt;br /&gt;
[[File:Sz-336 MGSV TPP E3 2015.jpg|thumb|none|600px|A shot of the rapid-fire off-shoot of the Sz.-336, showing off a different wire stock, laser aiming module, suppressor, and red dot sight. Also note the extended magazine.]]&lt;br /&gt;
[[File:MSG5-SMG-1.jpg|thumb|none|600px|A Cipher operator takes aim with his Sz.-336.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MACHT 37&amp;quot;==&lt;br /&gt;
The &amp;quot;MACHT 37&amp;quot; [Maschinen Taktische Pistole 37] , is the game's substitute for the MP5 featured in Peace Walker and some of the previous games. West German 9mm sub-machine gun, its design is influenced by the likes of [[Walther MPL]]/K and [[Heckler &amp;amp; Koch MP5]]. Aesthetically it ends up looking a lot like the '''H&amp;amp;K MP2000 prototype''' (an attempted lower-cost MP5 replacement that was something of [[Heckler &amp;amp; Koch SMG]] refinement and basis for  [[Heckler &amp;amp; Koch UMP]]).&lt;br /&gt;
&lt;br /&gt;
A compact version called the MACHT 37K is also available. Both versions borrow design elements from the [[MP5]] series, such as the matte black finish, iron sights, retractable stock or PDW-style folding stock. At level 2, it gains a foregrip attachment that resembles the vertical foregrip of the [[Heckler &amp;amp; Koch MP5K]].&lt;br /&gt;
&lt;br /&gt;
[[File:HKMP2000Prototype.jpg|thumb|none|400px|Experimental H&amp;amp;K MP2000 with suppressor attached. The MP2000 was a further refinement of the SMG I and II. Had a even earlier prototype in 1987 that bore uncanny resemblence to H&amp;amp;K UMP -9x19mm]]&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|400px|Walther MPL with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[File:Tppmpl.jpg|thumb|none|600px|The MACHT 37 in game. Lv 1-3.]]&lt;br /&gt;
[[File:Tppmpk.jpg|thumb|none|600px|The shortened MACHT 37K.]]&lt;br /&gt;
[[File:Tppmpxl.jpg|thumb|none|600px|The extended MACHT 37L. A folding MP5K-PDW style folding stock with cheek riser is an available  option.]]&lt;br /&gt;
[[File:MGSVTPPMACHT37FPS.jpg|none|600px|thumb|Iron sights of the MACHT 37 in first-person view.]]&lt;br /&gt;
[[File:PhanSMG.jpg|thumb|none|600px|The MACHT 37K &amp;quot;WEISS&amp;quot; from the Collector's Edition of the game. This MACHT actually cannot be developed in the standard research chain; the level 5 MACHT 37K has a foregrip mount.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Ze'ev&amp;quot;==&lt;br /&gt;
An Israeli 9mm machine pistol based heavily on the [[Micro Uzi]] with design elements from the [[Cobra LDP]] such as the barrel jacket and front slope, this weapon comes with a suppressor and 31-round magazine. Lethal and non-lethal versions are available; the non-lethal version is called the &amp;quot;Riot SMG&amp;quot; and features a suppressor based on the Sionics Two-Stage Sound Suppressor used by the [[MAC-10]], and is loaded with rubber bullets.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg‎|thumb|none|400px|IMI Micro Uzi with folding stock - 9x19mm]]&lt;br /&gt;
[[File:Cobra_LDP.jpg|none|400px|thumb|Cobra LDP, semi-auto variant of SA.23 SMG using Uzi magazines.]]&lt;br /&gt;
[[File:MGS5_weapons_-_Riot_SMG.jpg|thumb|600px|none|Unsilenced model]]&lt;br /&gt;
[[File:Tppuzi.jpg|thumb|600px|none|Note the Russian PK-AS style red dot sight and the Israeli style magazine holder on the very last model]]&lt;br /&gt;
[[File:Tppuzinl.jpg|thumb|600px|none| The non-lethal Riot SMG.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;G44-9&amp;quot;==&lt;br /&gt;
A 9mm conversion of the G44 rifle. The new barrel makes it look even more similar to the [[FAMAS]], though it also shows the [[Steyr AUG]]-like profile of the stock. Oddly, this weapon's magazine part (called &amp;quot;9-mag&amp;quot;) has the same stats as the MACHT 37 magazine but gives a much larger pool of reserve ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1]]&lt;br /&gt;
[[Image:AUG 9mm 03.jpg|thumb|none|400px|Steyr AUG Para - 9x19mm]]&lt;br /&gt;
[[File:Tppfam3.jpg|thumb|600px|none|Upgrade tree for the &amp;quot;G44-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;S1000 Shotgun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Naked Snake uses the fictional '''&amp;quot;S1000 Shotgun&amp;quot;''', modeled after the [[Remington 870]] with an extended forend resembling that of the [[Heckler &amp;amp; Koch FABARM FP6]] while on Ocelot's white horse (yes, a white horse), against a fiery apparition resembling Colonel Volgin on an equally fiery apparition resembling a winged unicorn. The basic version has a capacity of 4 rounds and later becomes magazine-fed and gains a suppressor which appears to be modelled after a shotgun rifle grenade launching cup, while other branches of the tech tree include a 6-round version with an extended barrel and magazine tube and a 3-round &amp;quot;shorty&amp;quot; version which can be developed into an underbarrel variant. Interestingly, this variant has no forend and is instead modified as a bolt-action weapon, an idea presumably taken from the [[M26 MASS]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 - 12 Gauge]]&lt;br /&gt;
[[File:MSG5-S1000-1.jpg|none|600px|thumb|The S1000 as it appears in The Phantom Pain. Lvls 1-4. The slug version is the same but never gets a detachable magazine, and the air shock version has a unique scope mount with a raised rail.]]&lt;br /&gt;
[[File:Tpps100.jpg|none|600px|thumb|Extended magazine tube version.]]&lt;br /&gt;
[[File:Tpps100s.jpg|none|600px|thumb|S1000 shorty version. The lower variant looks like a [[Benelli M3]] Shorty.]]&lt;br /&gt;
[[File:MGS5Remington870.jpg|thumb|none|600px|Naked Snake firing a Remington 870 at a fiery apparition of Volgin. While a bit hard to see the 870 style magazine cap is visible confirming its identity.]]&lt;br /&gt;
[[File:MSG5-Shotgun-1.jpg|thumb|none|600px|Big Boss racks the pump action of his S1000 one handed.]]&lt;br /&gt;
[[Image:MGSV-UBshotgun-1.jpg|thumb|none|600px|Straight-pull bolt-action S1000 shotgun mounted under a custom MRS-4. Note the Soviet magazine; the game treats Soviet and STANAG 5.56mm magazines as interchangeable.]]&lt;br /&gt;
&lt;br /&gt;
==Double-barrel shotgun==&lt;br /&gt;
The Rasp shotgun is a single-trigger [[12 Gauge Double Barreled Shotgun]] of indeterminate model much like the &amp;quot;Twin Barrel&amp;quot; from prior games, which can be developed into a ludicrous variety of different configurations including: a sawed-off version, long barrels, variants that can equip scopes and side mounts and models designed to fire slugs and less-lethal &amp;quot;air shock&amp;quot; rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blued stainlessreceiver.jpg|thumb|none|400px|Stoeger/IGA Coach Gun Supreme Blue with Stainless Receiver - 12 gauge]]&lt;br /&gt;
[[File:Tppsg1.jpg|thumb|none|600px|The upgrade levels attach high-tech gizmos to ye olde coachgun.]]&lt;br /&gt;
[[File:Tppsgl.jpg|thumb|none|600px|The same upgrades for the longer-barreled variant.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Shotgun==&lt;br /&gt;
A gold-plated version of the game's &amp;quot;Rasp SBS&amp;quot; is a pre-order bonus. A normal version of the weapon can also be developed as part of the Rasp shotgun's tech tree.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Tacticol Shootgun.jpg|thumb|none|600px|The upgrade levels of the sawn-off Rasp, because the tacticool full-length Rasp wasn't &amp;quot;cool&amp;quot; enough.]]&lt;br /&gt;
[[Image:MGSV-UBshotgun-2.jpg|thumb|none|600px|An interestingly-configured sawed-off Rasp mounted under a UN-ARC rifle. Unless the gun was using slugs (which is not an option for the underbarrel variant), the spread of shot would probably stand a reasonable chance of taking the end off the suppressor if a real gun was configured this way.]]&lt;br /&gt;
[[File:Phansg.jpg|thumb|none|600px|A golden version of the RASP SBS from the pre-ordered edition.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kabarga-83&amp;quot;==&lt;br /&gt;
A semi-automatic shotgun based off of the [[Vepr-12]]. It is presumably the games' equivalent to the [[Saiga 12]] featured in [[Metal Gear Solid 4]].&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|400px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Kabarga83 MGSV TPP.jpg|thumb|none|600px|The upgrade tree for the Kabarga, which includes a transparent extended magazine and a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullhorn SG&amp;quot;==&lt;br /&gt;
A bullpup pump-action shotgun based on the [[Mossberg 590 Bullpup]] from the 1980's, with design elements from the [[Kel-Tec KSG]] such as the stock and flat-top. Holds 8 shells in a tube magazine.&lt;br /&gt;
[[Image:Mossberg-Bullpup-Model500.jpg|thumb|none|400px|Mossberg 590 Bullpup with 20&amp;quot; barrel and extended tube - 12 gauge]]&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with RIS Foregrip.]]&lt;br /&gt;
[[Image:Tppkel.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==&amp;quot;AM MRS-4&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The [[FAL]]-style rifle known as the '''&amp;quot;MRS-4&amp;quot;''', returns from [[Metal Gear Solid: Ground Zeroes]]. It is part of the fictional AM-69 rifle series in the game (now seemingly changed to MRS rifle series), and draws design influences from the [[Talk:Beretta AR-70/223|Beretta SCP-70/90]], the [[FN FAL#IMBEL MD-97|Imbel MD 97]], the [[FN FNC]], the SR 88, the [[Daewoo K2]], and the Gwinn Firearms Bushmaster Rifle, standing in for a [[AR-15]]-style carbine or FN FNC. It features a FN Para style stock, FAL-style side charging handle, cylindrical forearm with attached tactical torch, removable suppressor, and utilizes STANAG 5.56x45mm magazines.&lt;br /&gt;
&lt;br /&gt;
When an optic is selected, it is mounted to a riser, resembling a Beretta SCP-70/90 carrying handle. A level 1 MRS-4 with no mods is one of the &amp;quot;designated&amp;quot; weapons for the player character during cutscenes, even if they are not actually carrying one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Imbel_MD_97.jpg‎|thumb|none|400px|Imbel MD 97 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SCP7090.jpg|thumb|none|400px|Beretta SCP-70/90 with stock folded. SCP version ('''S'''pecial '''C'''arabine '''P'''aratroopers) is used by Paratroopers. - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Tppfn5.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 2-5.]]&lt;br /&gt;
[[File:MSG5-MSR-1.jpg|thumb|none|600px|Diamond Dogs draw their MRS-4s on Quiet]]&lt;br /&gt;
[[File:MSG5-MSR-4.jpg|thumb|none|600px|Big Boss lowers his MRS-4 when he realises who he has been hired to assassinate.]]&lt;br /&gt;
[[File:MSG5-MSR-3.jpg|thumb|none|600px|Big Boss raises his MRS-4 while engaging a plastic bucket.]]&lt;br /&gt;
[[File:MSG5-MSR-2.jpg|thumb|none|600px|A child soldier takes Big Boss' MRS-4 and levels it at Miller after Miller strikes him with his crutch.]]&lt;br /&gt;
[[File:MGSV-TPP-CE-MGO-Gold-MRS4.jpg|thumb|none|600px|Golden MRS-4 only obtainable with the Collector's Edition of the game. Note the solid stock.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AM MRS-4R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The SAR-80 style '''&amp;quot;AM-69&amp;quot;''' from [[Metal Gear Solid: Ground Zeroes]] is renamed the &amp;quot;AM MRS-4R&amp;quot; in ''Phantom Pain''. It is part of a fictional series of rifles similar to the AR-15 series, which includes the MRS-4 (M4 Carbine), MRS-4R (M16) and MRS-71 (one of the various AR-15 derived DMRs). They utilize features of the [[FN FAL]] such as the long hand guard with 3 vent holes, [[Daewoo K2]], and the [[SAR-80]] to which they most closely resemble. Equipping an optic mounts it to a riser just in front of the rear sight, making it resemble an [[M16A2]] carrying handle with top rail mount.&lt;br /&gt;
&lt;br /&gt;
[[File:SAR80.jpg|thumb|none|400px|SAR-80 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M16A2.jpg|thumb|400px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[File:Tppm16.jpg|thumb|none|600px|Development levels 1, 2, and 3. Note the FN FAL handguard. After equipping optics, the MRS-4R heavily resembles the M16A2; the level 3 version having the most uncanny resemblance down to the front sight/gas block.]]&lt;br /&gt;
[[File:MGS5 enemy soldier.jpg|thumb|none|600px|South African Private Force with MRS-4R]]&lt;br /&gt;
[[File:MGS5FALRifle4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mare's Leg lever-action rifle==&lt;br /&gt;
&lt;br /&gt;
Skull Face continues to carry his &amp;quot;Mare's Leg&amp;quot; lever-action rifle from Ground Zeroes in The Phantom Pain; it appears to be based on a lever-action Winchester rifle, and is not usable in gameplay.&lt;br /&gt;
&lt;br /&gt;
It is however, shortly usable in an interactive cutscene with Skullface when he drops the gun, where Big Boss somehow shoots a grand total of 10 rounds before its emptied without any indication he reloaded, an unlikely capacity for a cut-down rifle this short.&lt;br /&gt;
&lt;br /&gt;
[[Image:WInchesterMaresLegOct.jpg|thumb|none|400px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel.  This has the tear drop shaped lever loop and case hardened receiver.  This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]&lt;br /&gt;
[[File:MGSV-GZ-SkullFaceGun1.jpg|none|400px|thumb|Skullface's sawed-off lever-action gun. Note the grip appears to be made from bone.]]&lt;br /&gt;
[[File:MSG5-MaresLeg-1.jpg|none|600px|thumb|Skullface uses his weapon to ease the suffering of a 'patient'. He actually does spin-cock it during this sequence.]]&lt;br /&gt;
[[File:MSG5-MaresLeg-2.jpg|none|600px|thumb|Big Boss uses Skullface's weapon. He also flip-cocks it during this sequence.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SVG-76&amp;quot;==&lt;br /&gt;
[Gryzov Assault Rifle 76] . Chambered in 5.56mm, the SVG rifle series is a fictionalized substitute for the [[AK-74]], though chambered in 5.56mm instead of 5.45mm (giving it a resemblance to the AK-101 in that regard). The weapon itself is heavily modeled after the [[Norinco Type 81]] with its long, sleek receiver and triangular receiver cover with the balklite magazines and receiver cover ribbing of the AK-74. Its handguard also appears to be modeled after the [[AEK-971|AEK-series]] one. The &amp;quot;76&amp;quot; designation suggests that it was adopted by the Soviets in 1976, much like how the AK-74 was adopted in 1974; the fact that the AK-47-like version is called SVG-67 suggests it took the Soviets a remarkably long time to issue an assault rifle in the game's universe, despite an AK-47 type rifle appearing in MGS3 in 1964. Strangely, as the player progresses in the game, Soviet soldiers instead switch to carrying the SVG-67 rifle and the 76 becomes far rarer.&lt;br /&gt;
&lt;br /&gt;
The name appears to have been derived from that of the [[SVT-40]] (SVT = &amp;quot;Samozaryadnaya Vintovka Tokareva,&amp;quot; &amp;quot;self-loading rifle of Tokarev&amp;quot;), substituting the fictional designer Gryzov for Tokarev. This is a little odd since it is a designation that would normally be used to describe a semi-automatic rifle, lacking the &amp;quot;avtomat&amp;quot; (&amp;quot;automatic device&amp;quot;) label used by the real-life AK series. Though it is possible to imagine reasons for this, no reason for it is given by the game. In earlier versions of the game, the Development menu incorrectly referred to the rifle as &amp;quot;Gryzov Assault Rifle 77&amp;quot;. The mistake has since been patched.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:Type 81 x 2.jpg|thumb|none|400px|Norinco Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:MGS5AK2.jpg|thumb|none|600px|An unmodified SVG-76 at level 1. This version  is fitted with a Tabuk-style flash hider and a solid stock.]]&lt;br /&gt;
[[File:MGSVTPPSVG76FPS.jpg|none|600px|thumb|Iron sights of the SVG-76 in first-person view.]]&lt;br /&gt;
[[Image:Aks-74.jpg|thumb|none|400px|AKS-74 with Bakelite magazine - 5.45x39mm]]&lt;br /&gt;
[[File:Svg-76lvl2mgsv.jpg|thumb|none|600px|The Lvl 2 version brings the SVG's silhouette more into line with the real weapon. The gun also gets a KRUM-style muzzle brake and a AKS-74-style skeletal stock.]]&lt;br /&gt;
[[File:MSG5-SVG76-2.jpg|thumb|none|600px|The SVG-76 as it appears in The Phantom Pain. Lv 3-5.]]&lt;br /&gt;
[[File:MGS5AK.jpg|thumb|none|600px|The SVG-67 is an upgrade that swaps the caliber from 5.56mm to 7.62mm so it can stand in for the AK-47, though the only changes to the model are a more appropriate magazine, the rear sight from an AKS-74u, and a more conventional AK ribbed dust cover.]]&lt;br /&gt;
[[File:Tppsvg67.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SVG-76U&amp;quot;==&lt;br /&gt;
A shortened carbine version of the SVG-76 is available. Called the &amp;quot;SVG-76U&amp;quot;, it takes the role of the AKS-74U featured in [[Metal Gear Solid 2]], but features a longer gas block and folding stock from the [[AMD-65]].&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[File:MSG5-SVG-1.jpg|thumb|none|600px|SVG-76U as it appears in The Phantom Pain. Lv 1-3.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SVG-67U&amp;quot;==&lt;br /&gt;
A shortened carbine version of the SVG-67 is available as the &amp;quot;SVG-76U&amp;quot;. Its name and appearance are based on the AKMSU, but features a longer gas block and folding stock from the [[AMD-65]]. Like the SVG-76U standing in for MGS2's AKS-74U, the SVG-67U stands in for the AMD-65 featured in [[MGS3]] and [[Peace Walker]].&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm]]&lt;br /&gt;
[[Image:AMD-65.jpg|thumb|400px|none|Hungarian AMD-65 - 7.62x39mm]]&lt;br /&gt;
[[File:Tppsu.jpg|thumb|none|600px|The upgrade tree for the SVG-76U. Note the shorter gas block on later upgrades, which makes the gun more similar to the AKMSU in profile]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;UN-ARC&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
[UN Automatic Rifle for Combat] . The apparent ubiquitous battle rifle of the game, its design is influenced mainly by the [[FN FAL]] (stock and grip, apparent in the non-lethal version shown in one of 2015 gameplay demos), [[SIG SG 542]] (charging handle on ejection port), and [[G3]]-esque diopter sights and magazine well. All three battle rifles were used in African wars during the 1980's. XOF (Skull Face's men) are seen with a UN-ARC(s) with stocks similiar to the [[SIG SG 550]]. It also has a nonlethal variant which fires rubber bullets, designated with a blue barrel, a carbine version with a folding stock similar to the FAL paratrooper, and a light machine gun version.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal13-1-.jpg‎|thumb|none|400px|Israeli FAL &amp;quot;Romat&amp;quot; with Wooden Furniture - notice stock and grip]]&lt;br /&gt;
[[Image:Sig sg542.jpg‎|thumb|none|400px|SIG SG 542 - notice charging handle on ejection port]]&lt;br /&gt;
[[File:G3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with Navy trigger group - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MSG5-UNARC-1.jpg|thumb|none|600px|UN-ARC as is appears in The Phantom Pain. Lvls 1 - 4. The magazine bears resemblance to the magazine of the Howa Type 64 rifle.]]&lt;br /&gt;
[[File:MGS5SIGrifle.jpg|thumb|none|600px|XOF Troops wielding UN-ARCs. They have SIG SG 550 type stocks.]]&lt;br /&gt;
[[File:Tppsgg.jpg|thumb|none|600px|Short-barreled version &amp;quot;ARC PT&amp;quot; or &amp;quot;Paratrooper&amp;quot; with SIG-style stocks, similar to what the XOF were wielding.]]&lt;br /&gt;
[[File:UN rifle nonlethal MGSV TPP 2.jpg|thumb|none|600px|Loadout screen showing the nonlethal variant of the UN-ARC rifle.]]&lt;br /&gt;
[[File:Tppfalnl.jpg|thumb|none|600px|The UN-ARC-NL non-lethal variant and its upgrades.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;G44&amp;quot;==&lt;br /&gt;
An advanced bullpup rifle with an in-built scope, based on various bullpup rifles from the 80s. It supplants the [[Heckler &amp;amp; Koch G11|G11]] and [[Steyr AUG]] featured in [[Metal Gear Solid: Peace Walker]], and the [[FAMAS]] featured in [[Metal Gear Solid]]. In-game, the G44 is an advanced rifle used only by the Parasite Unit, who can summon the weapon in a manner that is never really explained and fire it one-handed.&lt;br /&gt;
 &lt;br /&gt;
Visually, the G44 consists of the trigger-unit and pistol grip of the [[Heckler &amp;amp; Koch G11]], the carry handle similar to the [[FAMAS]], and the stock and magazine layout of the [[Steyr AUG]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G11-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K1 - 4.73x33mm]]&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG - Austrian Army Version - 5.56x45mm]]&lt;br /&gt;
[[File:FAMAS F2.jpg|thumb|none|400px|FAMAS G1 - 5.56x45mm. Older intermediate version of the G2 with magazine and magazine release system from FAMAS F1.]]&lt;br /&gt;
[[File:Tppg44.jpg|thumb|none|600px|Upgrade tree of the standard G44. The vented handguard is loosely based on the [[SA80]]'s.]]&lt;br /&gt;
[[File:Tppfam2.jpg|thumb|none|600px|Short-barreled version.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AM MRS-71/73&amp;quot;==&lt;br /&gt;
A designated marksman variant of the fictional MRS rifle series, this weapon substitutes the [[Heckler &amp;amp; Koch PSG-1]] from MGS1 &amp;amp; 2 and is modeled heavily on the [[MSG90|Heckler &amp;amp; Koch MSG90]] with the heavy barrel from the former. The MRS-71 is a 7.62mm variant, while the higher-level MRS-73 is a 5.56mm variant; curiously the benefit of this version is better shot groupings. For some reason the tranquiliser version, MRS-73 NL, uses a magazine labelled as .308.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MGS5_Weapons_-_AM_MRS-71.jpg|thumb|none|600px|The lvl1 Unmodified MRS-71 has an exposed gas block and receiver with the left side charging handle; features both unique to the &amp;quot;MRS&amp;quot; series of rifles.]]&lt;br /&gt;
[[Image:Tppms2.jpg|thumb|none|600px|5.56 version.]]&lt;br /&gt;
[[Image:Tppms3.jpg|thumb|none|600px|Tranquiliser version. Unlike the Riot SMG and UN-ARC-NL, the weapon only has a small blue stripe on the magazine; the magazine is the only part that makes this version a tranquiliser gun, and the barrel and muzzle of this variant are not fixed like the aforementioned guns.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bambetov SV&amp;quot;==&lt;br /&gt;
A fictional Russian semiautomatic rifle based on the [[FPK / PSL Sniper Rifle]] with some design elements taken from the [[SIG SG 550 SR]]. The weapon's caliber is treated oddly; it is described as a 7.62mm in the options, but its 8-round magazine is listed as .308 in the customize menu; this name is used for sniper rifles (the same is used for the MRS-71's 20-rounder) while the battle rifle magazines (which can also be used by sniper rifles) are listed as 7.62mm. The &amp;quot;.308&amp;quot; caliber has a huge boost in penetration but much lower overall ammunition capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|Romanian FPK/PSL sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:550sniper.jpg|thumb|none|400px|SIG SG 550 SR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bambetov_SV_MGSV_TPP_E3_2015.jpg|thumb|none|600px|Bambetov SV upgrade tree. Note that there is no gap between the magazine and trigger guard, showing this was probably based on the layout of the FPK / PSL rather than the Dragunov, though it has a Dragunov-style one-piece handguard. Level 3 swaps the wooden furniture with synthetic furniture, making it resemble the more modern Dragunov variants and making it one of only two sniper rifles able to use underbarrel weapons.]]&lt;br /&gt;
[[File:Bambetov SV first person view TPP E3 2015.jpg|thumb|none|600px|First person view of the Bambetov SV.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Brennan LRS-46&amp;quot;==&lt;br /&gt;
A fictional bolt-action .50 caliber sniper modeled after the [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_50|Accuracy International AW50]], but with a much bulkier handguard.&lt;br /&gt;
[[Image:AW50 (Latest Version).jpg|thumb|none|400px|Accuracy International AW50 (Latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[Image:MGSV-Brennan-1.jpg|thumb|none|600px|The upgrade tree for the LRS-46. lvl 3 fits a muzzle brake equipped suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Serval AMR-7&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A branch off the &amp;quot;Brennan LRS-46&amp;quot; development line is a semi-automatic version called the &amp;quot;Serval AMR-7,&amp;quot; which appears to be principally based on the [[Gepard GM6 Lynx]] (which it is rather transparently named after, servals being a medium-sized wild cat species) and [[Mechem NTW-20]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|400px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]&lt;br /&gt;
[[Image:Tpphec.jpg|thumb|none|600px|&amp;quot;Serval AMR-7.&amp;quot; The weapon splits off the Brennan rifle development line and has only two levels: Grade 5 and Grade 7. It comes by default with a 5-round magazine, but the magazine guide is clearly designed for a 10-rounder; in the base game, this could only be fitted if the final Brennan sniper rifle had been researched. The Rank 7 version released later has the 10-round magazine part by default.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broughton M-2000D&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A bolt action rifle chambered in 7.62mm, that has elements from &amp;quot;early Cold-War Sniper Rifles&amp;quot; like [[Winchester Model 70]] and [[Remington Model 700]] - featured in Ground Zeroes. In The Phantom Pain, it can be equipped with a more modern chassis, resembling that of the [[PGM sniper rifle series]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M40_1.jpg|thumb|none|400px|Remington Model 700/M40 USMC sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PGMURCom.jpg|thumb|none|400px|PGM Ultima Ratio Commando - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MSG5-M2000-1.jpg|none|600px|thumb|The M-2000D as it appears in The Phantom Pain. Lvls 1-3. Levels 4 and 5 do not alter the weapon's appearance.]]&lt;br /&gt;
[[File:Broughton M-2000D MGSV TPP.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:M-2000D MGSV TPP Afghanistan.jpg|thumb|none|600px|Snake with the Broughton M-2000D slung over his back]]&lt;br /&gt;
[[File:MSG5-M2000-2.jpg|none|600px|thumb|Quiet takes aim with Big Boss' M-2000D at an approaching fighter jet.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Renov-ICKX SR&amp;quot;==&lt;br /&gt;
A bolt action rifle chambered in 7.62mm, this rifle appears to be based on a [[Czechoslavakian Vz. 54 Sniper Rifle]], which itself is a variation of a [[Mosin-Nagant Rifle]], although the Renov's action is more Mauser than Mosin. Like the Broughton M2000-D, it can be placed in a more modern chassis, which some gun owners do to their Mosin-Nagants in real life; the chassis resembles that of the [[Blaser R93 Sniper Rifle]].&lt;br /&gt;
&lt;br /&gt;
The silent sniper Quiet uses a unique &amp;quot;Renov-ICKX&amp;quot; as her weapon of choice with customizations not available to the player, which include a unique chassis, a stainless steel barrel and receiver, a custom match trigger, a different scope and mount system, and slam pads on the magazines. She has two variants of the rifle: a lethal variant known as &amp;quot;Wicked Butterfly&amp;quot; and a non-lethal variant known as &amp;quot;Guilty Butterfly.&amp;quot; Her non-lethal version is significantly more powerful than the one available to the player, being able to knock off soldiers' helmets which none of the normal tranquiliser rifles are capable of doing. Her rifles also have a green laser sight visible only to the player that indicates who she is targeting. &lt;br /&gt;
&lt;br /&gt;
The same version, fitted with a more sophisticated scope, is also used by the Skull snipers encountered in mission 28. &lt;br /&gt;
&lt;br /&gt;
[[Image:Vz54.jpg|thumb|none|400px|Vz. 54 Sniper Rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|400px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum.  The rifle is usually  outfitted with either a Parker &amp;amp; Hale or Harris Bipod.]]&lt;br /&gt;
[[File:Tppickx.jpg|thumb|none|600px|The Renov-ICKX SR as it appears in The Phantom Pain. Lvls 1-5.]]&lt;br /&gt;
[[File:MSG5-Rifle-1.jpg|thumb|none|600px|Snake with the &amp;quot;Renov&amp;quot; slung over his back.]]&lt;br /&gt;
[[File:MGS5SR.jpg|thumb|none|600px|Quiet holds her signature &amp;quot;Renov&amp;quot;.]]&lt;br /&gt;
[[File:MGS5SR2.jpg|thumb|none|600px|Quiet holds her signature &amp;quot;Renov&amp;quot;.]]&lt;br /&gt;
[[File:MGSV_TPP_QuietTGS2014_1.jpg|thumb|none|601px|DD soldier &amp;quot;Flaming Buffalo&amp;quot; supervises Quiet securing their landing zone. Quiet's &amp;quot;Renov&amp;quot; is in a more modern chassis and has parts not available to the player.]]&lt;br /&gt;
[[File:MGSV_TPP_QuietSRTGS14_1.jpg|thumb|none|600px|Snapshot from TGS 2014 Gameplay demo. Quiet nodding back to the player while on standby for orders.]]&lt;br /&gt;
[[Image:MGSV-Skullsniper-2.jpg|thumb|none|600px|A female Skull sniper materializes her custom &amp;quot;Renov&amp;quot; seemingly out of nothing into her hands, a feat repeated by the other Skulls with their own firearms, thanks to their control over their parasites and metallic archaea infection. Given the number of references to ''Zone of the Enders'' in ''Phantom Pain'', this is probably supposed to an homage to the same dimension-shifting &amp;quot;Vector Trap&amp;quot; technology seen in that game.]]&lt;br /&gt;
[[Image:MGSV-Skullsniper-1.jpg|thumb|none|600px|''[[Star_Trek:_First_Contact|&amp;quot;Resistance is futile.&amp;quot;]]'']]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;UN AAM&amp;quot;==&lt;br /&gt;
The UN AAM [UN Modular Automatic Weapon] is a fictional LMG chambered in 5.56mm based off of the [[FN Minimi]] and [[FN MAG]]. It replaces the [[Stoner 63]] from Snake Eater and Peace Walker. Its never explained why the weapon is designated AAM instead of MAW, which would be more logical for Modular Automatic Weapon. But it might be related to the fact that the name is in French like the real life counterpart MAG so &amp;quot;AAM&amp;quot; would mean &amp;quot;Arme Automatique Modulaire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FN-Minimi-1974-Army.jpg|thumb|none|400px|FN Minimi 1974 pre-production army trial model - 5.56x45mm]]&lt;br /&gt;
[[File:FNMAG.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tppmag1.jpg|thumb|none|600px|The design of the stock is somewhat similar to the [[Heckler &amp;amp; Koch MG4]].]]&lt;br /&gt;
[[File:Tppmag2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Tppmag3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Tppmag4.jpg|thumb|none|600px|Short-barreled variant with an M249-styled heat shield, making it heavily resemble the [[Mk 46 Mod 0]] from [[Metal Gear Solid 4]]. ]]&lt;br /&gt;
[[File:MGSV_TPP_TGS2014_GPMG3.jpg|thumb|none|600px|Snake catches the African militant off guard and forces him to lay down his weapon. Even if it's obscured in shadows (and the image that's not the highest of quality), it should give somewhat an idea of the overall shape of the weapon.]]&lt;br /&gt;
[[File:MGSV_Online_MG_1.jpg|thumb|none|600px|From December 2014 MGO Trailer. The &amp;quot;UN AAM&amp;quot; carried on the back of a &amp;quot;player character&amp;quot;.]]&lt;br /&gt;
[[File:UN MAW MGSV TPP.jpg|thumb|none|600px|Loadout screen from the post E3 2015 alternate gameplay footage.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ALM 48&amp;quot;==&lt;br /&gt;
[Aberdeen Lighter Machine Gun Type 48]. A possible reference to the Aberdeen Proving Ground facility. A GPMG chambered in 7.62mm. Obviously modeled off of the [[M60 Machine Gun]] from [[Peace Walker]], but with minor differences such as a boxier stock.&lt;br /&gt;
&lt;br /&gt;
[[File:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MGSV-TPP-UAVMG.jpg|thumb|none|600px|Note the M249-esque front sight and gas block. The upper shroud of the handguard is added at high levels as a &amp;quot;heat sink,&amp;quot; which, because ''Mechwarrior'' laws of physics are apparently in effect, makes the gun fire faster.]]&lt;br /&gt;
[[Image:M60E4 large.jpg|thumb|none|400px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tppm602.jpg|thumb|none|600px|A short-barreled variant of the ALM, which makes it resemble the M60E4 from [[Metal Gear Solid 4]].]]&lt;br /&gt;
[[File:MGSVTPPALM48FPS.jpg|none|600px|thumb|Iron sights of the ALM 48 in first-person view.]]&lt;br /&gt;
[[File:MGSV_TPP_E3_2015_trailer_MG.jpg|thumb|none|600px|The ALM 48 on Big Boss' back during the E3 2015 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;LPG-61&amp;quot;==&lt;br /&gt;
The LPG-61 [Gryzov Light Machine Gun-61] , is a fictional Russian GPMG heavily based off the [[PKM Machine Gun]], a weapon previously used in [[Peace Walker]], is often carried by Soviet troops in Afghanistan. The LPG-61 fires 7.62mm ammunition from a 150-round belt. Why it is referred to as LPG, and not PG as is standard Soviet naming conventions is never explained by the game.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|400px|PKM - 7.62x54mm R]]&lt;br /&gt;
[[File:MGSV TPP Russian GPMG.jpg|thumb|none|600px|Note the wooden handguard and [[Degtyaryov DP Series Machine Gun|Degtyarov]] style muzzle device.]]&lt;br /&gt;
[[File:Tpppkm2.jpg|thumb|none|600px|Level 2 swaps the small belt box for an [[RPD]]-style drum.]]&lt;br /&gt;
[[File:Tpppkm3.jpg|thumb|none|600px|Level 3 swaps the drum for a more traditional PKM belt box.]]&lt;br /&gt;
[[File:MGSVTPPLPG61FPS.jpg|none|600px|thumb|Iron sights of the LPG-61 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PG-76&amp;quot;==&lt;br /&gt;
 &lt;br /&gt;
The &amp;quot;PG-76&amp;quot; is the SVG rifle series' equivalent of the [[RPK-74]], though it is not named RPG-76, likely in order to avoid confusion with the RPG-7 rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|400px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:Tpprpk74.jpg|thumb|none|600px|Upgrade tree for the PG-76. The PG-76 has a drum magazine in its upgrade tree (there were real-life experimental drum magazines for the AK-74, but technical difficulties left the AK-74 platform sticking to just box magazines).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PG-67&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;PG-67&amp;quot; is the SVG rifle series' equivalent of the [[RPK]] featured in [[Peace Walker]].&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:Valmet M78 LMG.jpg|thumb|none|400px|Valmet M78 with Straight Stock and standard 40 round Magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:Tpprpk47.jpg|thumb|none|600px|Upgrade tree of the PG-67. Also note the LPG stock.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;AM MRS-4LS&amp;quot;==&lt;br /&gt;
The &amp;quot;MRS-4LS&amp;quot; is the AM rifle series' equivalent of the [[Diemaco/Colt Canada C7/C7A1 LSW]] with the addition of a [[RPK]]-style stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 950 C7A1 LSW.jpg|thumb|none|400px|Diemaco C7A1 LSW/Colt Model 950 LMG with Parker &amp;amp; Hale bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:Tppcoltmg.jpg|thumb|none|600px|The upgrade tree for the MRS-4LS. Level 3 gives it a nice Beta C-Mag which unfortunately doesn't grant the weapon infinite ammo like the Patriot from MGS3. Also the extended box magazine has weld marks on it which means it was probably created by fusing two standard magazines together.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;UN-ARC-HB&amp;quot;==&lt;br /&gt;
The light-support variant of the UN-ARC, which is based on the heavy-barrel [[FAL]] variants sometimes used as light support weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:FALO.jpg|thumb|none|400px|FN FALO (FN FAL 50.41) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:L2A1.jpg|thumb|none|400px|L2A1 with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Tppfalmg.jpg|thumb|none|600px|Fictional LSW versions to give the UN-ARC a counterpart to the MRS, G44 and SVG LSW builds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;G44MG&amp;quot;==&lt;br /&gt;
An LSW version of the G44. The way the extended barrel protrudes from the shroud makes it more reminiscent of the [[G11]]'s magazine and fits the role of bullpup IARs such as the [[Steyr AUG HBAR]], though the vented handguard of the top-level model makes it loosely resemble the L86 LSW of the [[SA80]] series.&lt;br /&gt;
[[Image:G11-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch G11 K1 - 4.73x33mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|400px|Steyr AUG HBAR - 5.56x45mm]]&lt;br /&gt;
[[Image:Tppfam4.jpg|thumb|none|600px|&amp;quot;G44MG&amp;quot; variants. Like the PG-76, the G44MG is incapable of using a drum (due to its bullpup nature) like the other LMG variants and is stuck with a 40-round extended STANAG magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;DGL103&amp;quot;==&lt;br /&gt;
A break-action , single-shot 40mm grenade launcher based on the [[HK79]] with a stand-alone stock based on the KAC Stand-alone [[M203]]. The two main research chains are for an underbarrel version with high-level versions able to fire different ammo types (as in ''Peace Walker'', there is no switching of types, each instead being counted as a different type of gun) or a long-barrel standalone-only variant which can later be modified to fire RPGs (!), though in practical terms this just extends grenade range with no new effect for firing them.&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC-M203SAL.jpg|thumb|none|400px|Knights Armament Co. Stand Alone M203 Launcher Platform with Type 1 Telescoping Stock - 40x46mm]]&lt;br /&gt;
[[Image:HK33HK79.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK79 mounted on Heckler &amp;amp; Koch HK33A2 - 40mm &amp;amp; 5.56x45mm]]&lt;br /&gt;
[[Image:Tppgla1.jpg|thumb|none|600px|Short &amp;quot;DGL103-SA&amp;quot; stand-alone version. Unlike the FAKEL which becomes a multi-barreled monstrosity, the DGL remains a single-barreled weapon.]]&lt;br /&gt;
[[Image:Tppgla2.jpg|thumb|none|600px|Long &amp;quot;DGL103-SA&amp;quot; stand-alone version. Where the backblast will come from when this is upgraded to fire RPGs is a mystery.]]&lt;br /&gt;
[[Image:MGSV-UGBL-1.jpg|thumb|none|600px|Short &amp;quot;DGL103-SA&amp;quot; mounted under a UN-ARC NL less-lethal battle rifle.]]&lt;br /&gt;
[[Image:MGSV-UBGL-1.jpg|thumb|none|600px|Flaming Buffalo reloads her underbarrel smoke-launching DGL103 as she escapes from the highly dangerous confines of Mother Base's zoo, showing the break-open action.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Fakel-46&amp;quot; grenade launcher is more or less exactly the same as a [[GP-series grenade launcher|GP-25 grenade launcher]]. One chain of research results in an underbarrel version and various new round types, while the other for the &amp;quot;Fakel G-33&amp;quot; results in progressively sillier multi-barrel models. While there is a real-life multi-barreled GP-styled launcher called the Avalanche MSGL manufactured by Arsenal, this is a revolver-style grenade launcher with a spring-operated rotary cylinder, resembling an [[RG-6 grenade launcher]] with no barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 grenade launcher]]&lt;br /&gt;
[[Image:MGSV-GP25-1.jpg|thumb|none|600px|The &amp;quot;Fakel&amp;quot; grenade launcher in standalone configuration, with upgrades that add accessories even bigger than the barrel.]]&lt;br /&gt;
[[Image:Tppgl2.jpg|thumb|none|600px|A double-barreled variant with the same absurd upgrades.]]&lt;br /&gt;
[[Image:Tppgl3.jpg|thumb|none|600px|And an even more ridiculous triple-barreled variant.]]&lt;br /&gt;
[[File:Fakel grenade launcher MGSV TPP E3 2015.jpg|thumb|none|601px|Looking around his helicopter, Big Boss admires the stun grenade launching GP-25 he has rather inexplicably decided to fit to his sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Isando RGL-220&amp;quot;==&lt;br /&gt;
A fictional 6-shot 40mm grenade launcher heavily based on the Russian [[RG-6]] grenade launcher with design elements from the [[MGL-140]] grenade launcher. &lt;br /&gt;
[[Image:Rg 6-1.JPG|thumb|none|400px|RG-6 / 6G30 grenade launcher - 40mm Caseless]]&lt;br /&gt;
[[File:Milkor Mk IL Black.jpg|thumb|none|400px|Milkor MGL Mk 1L in black finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Tpprgl1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Tpprgl2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Tpprgl3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Hail MGR-4&amp;quot;==&lt;br /&gt;
A fictional magazine-fed grenade launcher with a conventional layout. At level 4, the magazine capacity is increased to ten rounds and a 20-round drum magazine becomes available at level 6. It comes with a computerised rangefinding scope (which appears to actually be an AN/PVS-10 sniper night optic with two extra battery covers added). It is probably based on the non-bullpup GL module of early [[XM29 OICW]] variants (a forerunner to the [[Heckler &amp;amp; Koch XM25]] featured in [[Metal Gear Solid 4]]), with aspects of the prototype carbine version of the [[Howa Type 89]] used in the Japan Ground Self-Defense Force's Advanced Combat Infantry Equipment System, especially the stock. The barrel and handguard seems to be based on that of the [[Heckler &amp;amp; Koch CAWS]] seen in ''Peace Walker''.&lt;br /&gt;
&lt;br /&gt;
The highest-level version can mount underbarrel accessories, but only a foregrip; it is conceivable that a version which could be built as an over / under combination weapon was planned, though the later-added level 8 version can still only use a foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sanstitre1995oicw.jpg|thumb|none|400px|1995 side-by-side OICW prototype - 5.56x45mm &amp;amp; 20mm (?)]]&lt;br /&gt;
[[Image:Scoped CAWS.jpg|thumb|none|400px|Heckler &amp;amp; Koch CAWS - 12 gauge]]&lt;br /&gt;
[[Image:howa-type-89-acies.jpg|thumb|none|400px|Early 2007 mockup of the Howa Type 89 ACIES carbine.]]&lt;br /&gt;
[[Image:MGSV-Hail-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Tpphail2.jpg|thumb|none|600px|The huge daft magazine appears to be based on that of the Rheinmetall Hydra, a self-loading infantry launcher with a recoil-buffering system designed to allow it to fire more powerful medium-velocity 40mm grenades.]]&lt;br /&gt;
[[Image:Tpphail3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;CGM 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional launcher resembling a cross between the [[M47 Dragon]] and [[FGM-148 Javelin]], the CGM (Cluster Guided Missile) launcher is a very videogamey disposable multi-lock rocket launcher. Functioning as a sophisticated &amp;quot;cluster&amp;quot; missile launcher, it launches a single missile that splits into up to eight separate projectiles, vastly increasing its damage potential.&lt;br /&gt;
&lt;br /&gt;
[[Image:M47 Dragon.jpg‎ |thumb|400px|none|M47 Dragon ATGM - 140mm]]&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Tppjav.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FB R-Launcher&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Returning from [[Metal Gear Solid: Ground Zeroes]], the &amp;quot;FB R-Launcher&amp;quot; (Falkenberg Multi-Role Rocket Launcher) is a reloadable recoilless rifle. While its explosive damage is extremely powerful, the reload time is the slowest of any of the weapons in the game. In overall design and appearance it resembles the [[Carl Gustav Recoilless Rifle|Carl Gustav M4]], having several features present on the M4 but not the M3, though interestingly it also a spotting rifle on its right side like a [[Mk 153 SMAW]] (though this has no in-game function). At its highest upgrade level it gains a [[Panzerschreck]]-style blast shield which functions as a smaller version of the riot shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlG-M4.jpg|thumb|none|400px|Carl Gustav M4 - 84x246mm R]]&lt;br /&gt;
[[File:Tppfgl1.jpg|thumb|600px|none]]&lt;br /&gt;
[[File:Tppfgl2.jpg|thumb|600px|none]]&lt;br /&gt;
[[File:Tppfgl.jpg|thumb|600px|none]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Grom-11&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rocket propelled grenade launcher which appears to have been designed by imagining an intermediate step between the [[Panzerschreck]] and [[Panzerfaust 3]]. At high levels, it gains a tandem charge warhead.&lt;br /&gt;
&lt;br /&gt;
[[Image:Panzerschreck43.jpg|thumb|none|400px|RPzB 43 &amp;quot;Panzerschreck&amp;quot; rocket launcher with rocket - 88mm]]&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket and standard telescopic sight - 60mm]]&lt;br /&gt;
[[File:MSG5-GROM-1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Tppgrom2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Tppgrom3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GROM-11 MGSV TPP E3 2015.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Honey Bee&amp;quot; / &amp;quot;Killer Bee&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
During the mission &amp;quot;Where do the Bees Sleep?&amp;quot; the player character is tasked with retrieving a prototype MANPADS called &amp;quot;Honey Bee&amp;quot; which is a hybrid of the [[FIM-43 Redeye]] and the M134 training set for the [[FIM-92 Stinger]]. The weapon's name, as well as being an obvious reference to US Stingers being sent to Afghanistan, comes from it using a dual IR / UV seeker designed to throw off countermeasures, which is a feature of the FIM-92B, and refers to the ability of bees to see ultraviolet light. Mother Base can later develop their own version, the &amp;quot;Killer Bee,&amp;quot; though this requires a member of staff with the Missile Guidance Specialist skill.&lt;br /&gt;
&lt;br /&gt;
[[Image:FIM43.jpg|thumb|none|401px|FIM-43 Redeye - 70mm]]&lt;br /&gt;
[[Image:M134 Stinger.jpg|thumb|none|400px|Training Set Guided Missile M134, a tracking and acquisition training device for the FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:Tppsting.jpg|thumb|none|600px|Note that the &amp;quot;Killer Bee&amp;quot; has a box fitted near the rear of the launch tube: this is referenced from the performance indicator from the M134 training set. The sight appears to be referenced from the current-production ITAS scope for the [[BGM-71 TOW]].]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Guns=&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
A [[Shipunov 2A42]] is mounted on the same fictional transport-configured Mi-28, now referred to as &amp;quot;HP-48 Krokodil&amp;quot;, seen in [[Metal Gear Solid: Ground Zeroes]] and on Soviet BTR-80 APCs (renamed &amp;quot;Zhuk BR-3&amp;quot; for no obvious reason). &amp;quot;Krokodil&amp;quot; (Крокодил in Cyrillic, &amp;quot;Crocodile&amp;quot;) is one of the nicknames for the Mi-24 &amp;quot;Hind&amp;quot; gunship, though as noted, the in-game helicopter bears more resemblance to an Mi-28.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|Shipunov 2A42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[File:MGS52A42.jpg|thumb|none|600px|A Shipunov 2A42 chin-mounted on &amp;quot;Morpho&amp;quot;, an MSF HP-48 &amp;quot;Krokodil&amp;quot; helicopter in a ''Ground Zeroes'' flashback.]]&lt;br /&gt;
[[File:Tppbrdm.jpg|thumb|none|600px|A BTR-80 with a Shipunov 2A42 autocannon.]]&lt;br /&gt;
[[File:Tppbrdm2.jpg|thumb|none|600px|A BTR-80 with a 6-rail launcher for Katyusha rockets. Given the number of rails, this is presumably supposed to be either a M-8-6 launcher with 82mm M-8 rockets, or a 6-M-13 with 132mm M-13 or M-20 rockets.]]&lt;br /&gt;
&lt;br /&gt;
==Rheinmetall MK 20 Rh 202==&lt;br /&gt;
Mounted in a modified German Marder IFV turret on Western-supplied LAVs, renamed as &amp;quot;Stout IFV.&amp;quot;&lt;br /&gt;
[[File:Marder1A3 BMK.jpg|thumb|none|400px|Rheinmetall MK 20 Rh 202 autocannon in Marder IFV turret - 20x139mm]]&lt;br /&gt;
[[File:Tpplav20.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
A pair of [[M134 Minigun]]s with flash suppressors are mounted on rather overcomplicated articulated arms on the sides of the fuselage of the UTH-66 Blackfoot, callsign &amp;quot;Pequod&amp;quot; (Big Boss's transport helicopter and not particularly subtle ''Moby Dick'' reference), the apparent purpose of which is to allow them to double as both door guns and forward-firing fixed armament that allows &amp;quot;Pequod&amp;quot; to be called in as an ersatz gunship. A minigun can also be developed as a primary weapon for the &amp;quot;D-Walker&amp;quot; mech that Big Boss acquires partway through the story. Ammunition is stored in a large green drum similar to its configuration in ''Peace Walker''.&lt;br /&gt;
&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:MGSVTPPUTH66.jpeg|thumb|none|600px|The minigun is seen mounted on the sides of the UTH-66 Blackfoot. This helicopter appears to be based on the MH-60L DAP &amp;quot;Direct Action Penetrator&amp;quot; variant of the Blackhawk, though the long rod is actually a Fulton Recovery arm (!) rather than a refuelling probe. The rear weapon pylon placement hasn't been very well thought out, as the minigun arm mounts are within the inner Hydra-70 rocket pods' line of fire.]]&lt;br /&gt;
[[Image:MGS5-Minigun-1.jpg|thumb|none|600px|&amp;quot;Kaz, the minigun is talking to me again.&amp;quot;]]&lt;br /&gt;
[[File:MSG5-M134-1.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Blackfoot to light up an approaching fighter jet.]]&lt;br /&gt;
[[File:Pequod door mounted minigun TPP E3 2015.jpg|thumb|none|600px|Big Boss using the door mounted gun on the Pequod to cover his exit]]&lt;br /&gt;
[[File:MGSVTPPE32015 00.jpg|thumb|none|601px|Minigun mounted on D-Walker, basically a giant silly Metal Gear Mk II with guns.]]&lt;br /&gt;
&lt;br /&gt;
[[image:PEACEWALKER-M134.jpg|thumb|none|600px|For comparison, the M134 from ''Peace Walker''. The rectangular bar that links the grip to the rest of the weapon is a single polygon with no thickness, and so is invisible when viewed fully side-on.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
Returning from Ground Zeroes, [[M61 Vulcan]]s in M167 VADS installations can be found in the Africa map; the game dubs these &amp;quot;M276 AA Gatling Gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M167-Vulcan.jpg|thumb|none|400px|M167 VADS (Vulcan Air Defence System) - 20mm HE]]&lt;br /&gt;
[[Image:MGSV-VADS-1.jpg|thumb|none|600px|While wandering around Mother Base, Big Boss discovers one of the many VADS installations he has stolen is waiting for him.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VOL-GA K12&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A stationary HMG mounted on a tripod and on Russian tanks. Its appearance is similar to that of the [[DsHK]].&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:VOL-GA K12 MGSV TPP.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:VOL-GA K12 sights MGSV TPP.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Tppt72125.jpg|thumb|none|600px|VOL-GA K12 mounted on the turret of a Soviet TT-77 &amp;quot;Nosorog&amp;quot; (носорог in Cyrillic, &amp;quot;Rhino&amp;quot;) main battle tank, which is based on a variety of Russian tanks starting with the IS-3 (hull front) and including bits of almost all the T-series tanks up to 80.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HMG-3 Wingate&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;HMG-3 Wingate&amp;quot; is a stationary HMG mounted on a tripod and on US-supplied tanks and heavy LAVs. Its appearance is similar to that of the [[Browning M2]].&lt;br /&gt;
&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Tpplav105.jpg|thumb|none|600px|HMG-3 mounted on a LAV fire support variant; the turret appears to be based on that of the B1 Centauro.]]&lt;br /&gt;
[[File:Tppleap.jpg|thumb|none|600px|HMG-3 mounted in front of the commander's hatch on an MB4A Magloader tank. The MB4A's turret is a hybrid of Cold War Western tank designs, being roughly equal parts Abrams, Leopard 2, Merkava and Challenger I, while the hull is generally Merkava-like.]]&lt;br /&gt;
&lt;br /&gt;
==ZU-23==&lt;br /&gt;
&lt;br /&gt;
The Afghanistan map features Soviet AA guns called &amp;quot;Zhizdra-45s&amp;quot; based on the [[ZU-23]].&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|ZU-23-2 - 23x152mm]]&lt;br /&gt;
[[Image:MGSV-ZU23-1.jpg|thumb|none|600px|Big Boss places a ZU-23-2 on his list of &amp;quot;things to steal today.&amp;quot; Note that it is shown fitted with some kind of radar much like the VADS installation.]]&lt;br /&gt;
[[Image:MGS5-ZU23-2.jpg|thumb|none|600px|The ZU-23 soon take its rightful place on the deck of Mother Base as Big Boss tests out R&amp;amp;D's new levitating riot shield technology.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] can be developed; as ever in ''Metal Gear Solid'' it is incorrectly shown as proximity detonated. Some side ops are dedicated to disarming them, and later in the game minefields will start to appear on the approaches to enemy strongholds. A Deployment mission can be done to temporarily prevent them from spawning. As usual they show up bright if thermal goggles are used; as well as this, D-Dog will automatically identify mines if they are present, as will the Intelligence Department if their level is high enough. &lt;br /&gt;
&lt;br /&gt;
Like in ''Peace Walker'' enemy Claymores are not disarmed and retrieved by crawling over them; instead, they must be approached from the rear, whereupon an action prompt will appear to pick them up. Presumably this has been retained because it is more realistic, since it is now possible to move while prone and so crawling over them to pick them up as in previous ''Metal Gear'' games would be an option.&lt;br /&gt;
&lt;br /&gt;
The December 2015 update added a level 9 weapon using the Claymore model called the E-RB WH. Gen. This &amp;quot;wormhole generator&amp;quot; can be placed anywhere by the player and functions as a portable fast travel point when activated.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|250px|M18A1 Claymore mine]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M67 Hand Grenade]]s can built at Motherbase.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|300px|M67 Frag Grenade]]&lt;br /&gt;
[[File:IMG-20140415-01424.jpg|thumb|none|640px|]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
&lt;br /&gt;
[[M18 Smoke Grenade]]s can be developed to be used by the player character; upgrades increase the duration of smoke and the number that can be carried. They are also present on NPC soldiers and two are shown on the chest rig of the Battle Dress suit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|250px|M18 Smoke Grenade]]&lt;br /&gt;
[[File:MGS5UnknownGrenades.jpg|thumb|none|600px|MSF soldiers carrying M18 smoke grenades on their flak jackets in the ''Ground Zeroes '' flashback.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Metal Gear Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_V&amp;diff=1263109</id>
		<title>Battlefield V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_V&amp;diff=1263109"/>
		<updated>2019-03-27T02:35:39Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Sturmgewehr 44 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield V&lt;br /&gt;
|picture=Battlefield V Cover Art.jpg&lt;br /&gt;
|caption=''Boxart''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date= November 20, 2018&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield V''''' is a first-person shooter developed by Swedish game developer DICE and published by Electronic Arts. It is a main series entry in EA's large-scale ''[[Battlefield]]'' FPS series, and is the third entry to be set chiefly in World War 2 (the first since ''[[Battlefield: 1943]]'').&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
Like in previous Battlefield games, players can select one from four classes (Assault, Medic, Support and Recon). The Assault class wields faster semi-automatic or select-fire rifles, the Medic class uses submachine guns like in ''[[Battlefield: 1942]]'', the Support class uses machine guns and shotguns, and the Recon class uses bolt-action and slow semi-automatic rifles (the latter are referred to as &amp;quot;self-loading rifles&amp;quot;). These four roles are also fleshed out with the introduction of &amp;quot;Combat Roles&amp;quot;, allowing players to customize their skills of each class for fulfilling niche roles (e.g. the Support class can specialize into the &amp;quot;Engineer&amp;quot; role and help build fortifications on the map with ease, etc.)&lt;br /&gt;
&lt;br /&gt;
In ''Battlefield V'', weapon customization has been expanded on since ''[[Battlefield 1]]''. The weapon variant system is removed, replaced with an upgrade tree. Weapon finishes are now split into multiple parts, and can change the physical appearance of the weapon as well as its finish.&lt;br /&gt;
&lt;br /&gt;
Because of how the multiplayer maps and singleplayer levels span across a wide array of specific time periods across World War II, and the fact that there is no map, faction, or chronology-based restrictions for player loadouts, only major anachronisms will be noted on this page.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[Colt M1911A1]] is one of the sidearms in the game. In singleplayer, a M1911 is used by the machine gunner in the final scene of &amp;quot;My Country Calling&amp;quot;, and Billy Bridger carries one as his sidearm in the &amp;quot;Under No Flag&amp;quot; War story. A suppressed version is also available in the Nordlys War Story. Like in ''Battlefield 1'', the hammer never moves and stays in the cocked position.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|World War II Colt M1911A1 - .45 ACP. This was an issued U.S. Army pistol with parkerized finish, thus the official designation of M1911A1]]&lt;br /&gt;
[[File:BFV M1911 (1).jpg|thumb|600px|none|Holding the M1911A1 on an Axis hay barn.]]&lt;br /&gt;
[[File:BFV M1911 (2).jpg|thumb|600px|none|A look down the .45's sights.]]&lt;br /&gt;
[[File:BFV M1911 (3).jpg|thumb|600px|none|The reload animation is the same as in ''Battlefield 1'', other than that the player character actually catches the spent mag on a non-empty reload instead of letting it fall free.]]&lt;br /&gt;
[[File:BFV M1911 (4).jpg|thumb|600px|none|Putting in a new one while empty.]]&lt;br /&gt;
[[File:BFV M1911 (5).jpg|thumb|600px|none|Powerstroking the slide.]]&lt;br /&gt;
&lt;br /&gt;
==FP-45 Liberator==&lt;br /&gt;
The [[FP-45 Liberator]] is a sidearm in the game, serving as a joke weapon much like BF1's Kolibri pistol. It is even harder to use than the Kolibri, since not only does the Liberator deal limited damage, it is also single-shot with an extremely long and convoluted reload (much like the real weapon). It is available at Rank 19 of any class. While starting out with a sensible four rounds in reserve, resupplying brings it up to fifty - somewhat reasonable if not for the fact that the reload animation shows the new round being taken from the grip compartment, which is obviously too small to fit fifty rounds.&lt;br /&gt;
[[Image:LiberatorPistol.jpg|thumb|none|300px|FP-45 Liberator - .45 ACP]]&lt;br /&gt;
[[File:BFV Liberator (1).jpg|thumb|none|600px|The FP-45 Liberator in-game.]]&lt;br /&gt;
[[File:BFV Liberator (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the pistol.]]&lt;br /&gt;
[[File:BFV Liberator (3).jpg|thumb|none|600px|Reloading. First the soldier pulls the cocking knob back and pulls up the breach block, then uses a plunger to push out a fired casing.]]&lt;br /&gt;
[[File:BFV Liberator (4).jpg|thumb|none|600px|Grabbing another round from the pistol grip compartment.]]&lt;br /&gt;
[[File:BFV Liberator (5).jpg|thumb|none|600px|Twisting the cocking knob back into place.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] returns from ''Battlefield 1''. The top of the pistol is marked with the manufacturer's code &amp;quot;S/42&amp;quot;, which corresponds to Mauser-made P08s, and the year 1908. Like in ''Battlefield 1'', it does not lock back on the last shot, instead repeating the standard firing animation with the toggle assembly going forward, with the toggle assembly then magically locking back, despite the fact that all other pistols had this error fixed. &lt;br /&gt;
[[File:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:BFV-luger1.jpg|thumb|600px|none|Holding the Luger.]]&lt;br /&gt;
[[Image:BFV-luger2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-luger3.jpg|thumb|600px|none|Reloading. The reload animations for the Luger are reused from ''Battlefield 1''. Note the lack of trigger discipline, accurate for World War II.]]&lt;br /&gt;
[[Image:BFV-luger4.jpg|thumb|600px|none|Chambering the Luger.]]&lt;br /&gt;
[[Image:BFV-luger.jpg|thumb|600px|none|A German officer holds the Luger in the Nordlys war story.]]&lt;br /&gt;
[[File:BFV LugerTLT.jpg|thumb|none|600px|Müller holds a P08 at the end of &amp;quot;The Last Tiger.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ruby==&lt;br /&gt;
The [[Ruby]] is a secondary option in the game, unlocked at Rank 1 of any class. It fires at 449 RPM, the fastest of all sidearms, but is hampered by a lower damage output. A Ruby pistol is Deme Cisse's backup weapon in the &amp;quot;Tirailleur&amp;quot; War Story.&lt;br /&gt;
[[File:French-Pistol-Ruby-M1915-left.jpg|thumb|none|300px|Gabilondo Ruby - .32 ACP]]&lt;br /&gt;
[[Image:BFV Ruby (1).jpg|thumb|600px|none|Holding the Pistolet Ruby in game.]]&lt;br /&gt;
[[Image:BFV Ruby (2).jpg|thumb|600px|none|Aiming down the rudimentary iron sights.]]&lt;br /&gt;
[[Image:BFV Ruby (3).jpg|thumb|600px|none|Reloading the Ruby.]]&lt;br /&gt;
[[Image:BFV Ruby (4).jpg|thumb|600px|none|Pulling the slide to chamber a .32 round. Note the trigger discipline, unlike the Luger P08.]]&lt;br /&gt;
[[Image:BFV Ruby (5).jpg|thumb|600px|none|When crouched, the player character will adopt a two-handed grip on pistols in ''Battlefield V''. This has actually been present in the third person animations in DICE's previous games since [[Star Wars Battlefront]], though ''V'' is the first game to make this consistent between viewpoints.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M1912==&lt;br /&gt;
The [[Steyr M1912]] returns from ''Battlefield 1'', again as the &amp;quot;Repetierpistole M1912&amp;quot;. The non-empty reload animation is updated from the previous game; the player character orients the pistol to the left and catches ejected rounds in his left palm instead of dumping them away, explaining how they're kept. Unlike the M1911 (and like the P38 and Mk VI), the hammer actually moves, though gameplay requirements mean that it does this ''after'' a shot has been fired.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|300px|Steyr Hahn Model 1912 (1913 mfg) - 9x23mm Steyr]]&lt;br /&gt;
[[Image:BFV Steyrpistol1.jpg|thumb|600px|none|Holding the &amp;quot;Repetierpistole M1912&amp;quot;.]]&lt;br /&gt;
[[Image:BFV Steyrpistol2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV Steyrpistol5.jpg|thumb|600px|none|The player character releasing unfired rounds into his hand during the mid-reload.]]&lt;br /&gt;
[[Image:BFV Steyrpistol3.jpg|thumb|600px|none|Loading a full stripper clip.]]&lt;br /&gt;
[[Image:BFV Steyrpistol4.jpg|thumb|600px|none|About to yank out the clip.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] pistol is the starter sidearm in ''Battlefield V''. In &amp;quot;The Last Tiger&amp;quot; War Story, Peter Müller uses one in gameplay as his sidearm.&lt;br /&gt;
[[Image:Mauser-P38.jpg|thumb|none|300px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[Image:BFV P38 (1).jpg|thumb|600px|none|A Wehrmacht soldier holds his P38 pistol, as opposed to the can opener and fighter plane of the same name and era.]]&lt;br /&gt;
[[Image:BFV P38 (2).jpg|thumb|600px|none|Looking down the Walther's sights.]]&lt;br /&gt;
[[Image:BFV P38 (3).jpg|thumb|600px|none|Reloading the P38.]]&lt;br /&gt;
[[Image:BFV P38 (4).jpg|thumb|600px|none|Reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk VI==&lt;br /&gt;
The [[Webley Mk VI]] returns from ''Battlefield 1'' as the &amp;quot;Mk VI Revolver&amp;quot;. It is unlocked at Rank 15 of any class and has the highest damage output of any sidearm.&lt;br /&gt;
[[File:Webley Mk VI.jpg|thumb|none|300px|Webley Mk VI - .455 Webley]]&lt;br /&gt;
[[Image:BFV-web1.jpg|thumb|600px|none|Holding the Mk VI, note that it is held much further out than in Battlefield 1.]]&lt;br /&gt;
[[Image:BFV-web2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-web3.jpg|thumb|600px|none|Opening up the cylinder. As with the last game, it correctly shows which rounds have been fired; in this case, all were expended.]]&lt;br /&gt;
[[Image:BFV-web4.jpg|thumb|600px|none|Inserting the 6 round speed loader.]]&lt;br /&gt;
[[Image:BFV-web5.jpg|thumb|600px|none|Holding the Webley at the ready.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Erma EMP==&lt;br /&gt;
The [[Erma EMP]] is a submachine gun available in BFV, unlocked at Rank 13 of the Medic class. It fires at an odd 568 RPM, and the foregrip can be modified with vertical grips from other period weaponry.&lt;br /&gt;
[[File:Erma EMP.jpg|thumb|none|400px|Erma EMP submachine gun - 9x19mm. Note the fixed rear sights and the safety lever.]]&lt;br /&gt;
[[Image:BFV-Ermamp1.jpg|thumb|600px|none|Holding the ERMA]]&lt;br /&gt;
[[Image:BFV-Ermamp2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-Ermamp3.jpg|thumb|600px|none|Inserting a fresh magazine.]]&lt;br /&gt;
[[Image:BFV-Ermamp4.jpg|thumb|600px|none|Working the charging handle.]]&lt;br /&gt;
[[Image:BFV-Erma2.jpg|thumb|600px|none|A player character holds the EMP in the BFV multiplayer trailer. Note the mounted 1945-vintage Nydar Model 47 reflex sight, a device made by the Swain Nelson Company for hunting shotguns. This sight never saw any combat use, and was not particularly popular with civilian shooters due to being rather fragile. In-game, however, it is an available sight for several weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] (an improved version of the [[Bergmann MP18]] Submachine Gun) is found in ''Battlefield V''. The weapon by default uses 30 round magazines, but can be upgraded to use 50 round magazines and fires at 670 RPM, on the faster end of the SMG spectrum.&lt;br /&gt;
[[Image:Mp28.jpg|thumb|none|400px|Haenel-Schmeisser MP28/II Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:BFV-mp28_1.jpg|thumb|600px|none|Finding the constant talks of grip correctness on IMFDB frustrating to read through, the ''Battlefield V'' Medic takes refuge in audacity by gripping the magazine well with an underhanded grip.]]&lt;br /&gt;
[[Image:BFV-mp28_2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-mp28_3.jpg|thumb|600px|none|Loading a new magazine.]]&lt;br /&gt;
[[Image:BFV-mp28_4.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[Image:BFV MP28 (1).jpg|thumb|none|600px|An MP28 with the 50-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Lanchester Mk.I==&lt;br /&gt;
The British copy of the [[Haenel-Schmeisser MP28/II]], the [[Lanchester Mk.I]], is yet to be added to multiplayer. Only dog tags confirm its appearance in game. Files indicate that the Lanchester fires at 600 RPM and is the direct opposite of the MP28, as the Lanchester favors aiming down sights unlike the MP28.&lt;br /&gt;
[[File:Lanchester early model.jpg|thumb|none|400px|Lanchester Mk.I - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is featured in the multiplayer as an available SMG for the Medic class. It is almost identical to the Sten, both have an RPM of 540 and similar damage models, but the MP40 has lesser control than the Sten. Some of the barrel cosmetic options remove the resting plate under the barrel, a feature of the [[MP41]].&lt;br /&gt;
&lt;br /&gt;
[[File:MP 40 AYF 3.JPG|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:BFV MP40 (1).jpg|thumb|600px|none|Equipping the MP40, knocking the bolt out of safety. Note the brown lower receiver.]]&lt;br /&gt;
[[File:BFV MP40 (2).jpg|thumb|600px|none|Holding the MP40.]]&lt;br /&gt;
[[File:BFV MP40 (3).jpg|thumb|600px|none|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV MP40 (4).jpg|thumb|600px|none|Empty reload. The player character withdraws the magazine, then locks the bolt back...]]&lt;br /&gt;
[[File:BFV MP40 (5).jpg|thumb|600px|none|...inserts a fresh mag...]]&lt;br /&gt;
[[File:BFV MP40 (6).jpg|thumb|600px|none|...then sends the bolt back into place.]]&lt;br /&gt;
[[File:BFV MP40 (7).jpg|thumb|600px|none|Schröder holds an MP40 at the end of &amp;quot;The Last Tiger.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
The [[M1928A1 Thompson]] is unlocked at rank 20 of the Medic class. By default it has a 20-round magazine, but can be upgraded with a 50-round drum magazine. An M1928A1 with a 30-round drum magazine is the starting weapon for Billy Bridger in the &amp;quot;Under No Flag&amp;quot; War Story (though he uses a Sten in cutscenes), and many of the American soldiers in &amp;quot;The Last Tiger&amp;quot; story carry Thompsons with either the drum or stick mags. It was originally inaccurately portrayed as full-auto only, but a semi-auto mode was added in the &amp;quot;Lightning Strikes&amp;quot; update.&lt;br /&gt;
[[File:M1928A1Drum.jpg|thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:BFV M1928 (1).jpg|thumb|600px|none|The M1928A1 Thompson with a 20-round magazine held by a British soldier...]]&lt;br /&gt;
[[File:BFV M1928 (2).jpg|thumb|600px|none|...and another one with the 50-round drum magazine. Note that the magwell has been changed to support the drum.]]&lt;br /&gt;
[[File:BFV M1928 (3).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV M1928 (4).jpg|thumb|600px|none|Pulling the open bolt when empty...]]&lt;br /&gt;
[[File:BFV M1928 (5).jpg|thumb|600px|none|...then inserting a fresh 20-round magazine. Note the Cutts compensator; by default the M1928A1 does not have one, but all the muzzle visual customization options give it one.]]&lt;br /&gt;
[[File:BFV M1928 (6).jpg|thumb|600px|none|Removing the drum magazine to the right...]]&lt;br /&gt;
[[File:BFV M1928 (7).jpg|thumb|600px|none|...and inserting a fresh drum to the left.]]&lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:BFV M1928 (8).jpg|thumb|none|600px|The &amp;quot;Sandstorm&amp;quot;, &amp;quot;Patches&amp;quot;, and &amp;quot;Countryside&amp;quot; sight customization options give the M1928A1 an M1-style simplified rear sight.]]&lt;br /&gt;
[[File:BFV M1928 (9).jpg|thumb|none|600px|Looking down the M1-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==Patchett Machine Carbine==&lt;br /&gt;
The predecessor to the [[Sterling]], the Patchett Mk I, is yet to be added to multiplayer, and is only confirmed in three dog tags. &lt;br /&gt;
[[File:Patchett Mk.1.jpg|thumb|none|400px|Patchett Machine Carbine Mk 1 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk. II==&lt;br /&gt;
The [[Sten Mk II]] is used by the Medic class at Rank 0. It makes a distinct metallic sound when firing owing to its sheet-metal construction. In the singleplayer campaign, it anachronistically appears in the 1940 part of the level &amp;quot;My Country Calling&amp;quot;, one year before it was produced. The integrally-suppressed [[Sten Mk II(S)|Mk. II(S)]] variant appears in the Tirailleur campaign.&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk. II - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BFV Sten (1).jpg|thumb|none|600px|When equipping the Sten, the player character sends the bolt out of its safety position. The MP40 has a similar animation.]]&lt;br /&gt;
[[Image:BFV Sten (2).jpg|thumb|none|600px|Holding the Sten Mark II while the soldier does his best to obscure it with his breath.]]&lt;br /&gt;
[[Image:BFV Sten (3).jpg|thumb|none|600px|Aiming down the Sten's basic sights.]]&lt;br /&gt;
[[Image:BFV Sten (4).jpg|thumb|none|600px|Reloading the Sten.]]&lt;br /&gt;
[[Image:BFV Sten (5).jpg|thumb|none|600px|Empty reloads have the bolt pulled back at the end.]]&lt;br /&gt;
[[Image:Sten MKII strutt.jpg|thumb|none|400px|Sten Mk. II(S) - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BFV Sten Suppressed (1).jpg|thumb|none|600px|A suppressed Sten in Deme's hands. It can fire in full auto, which is impractical due to overheating, as integrally suppressed Stens are meant to be fired in short bursts or semi auto.]]&lt;br /&gt;
[[Image:BFV Sten Suppressed (2).jpg|thumb|none|600px|View of the suppressor.]]&lt;br /&gt;
[[Image:BFV Sten Suppressed (3).jpg|thumb|none|600px|The suppressed Sten in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr MP34==&lt;br /&gt;
The [[Steyr MP34]] is another SMG in BFV, unlocked at Medic Rank 16. It fires at a relaxed 514 RPM and has a usable fire selector and uses 20-round magazines by default, but can be upgraded to either have a RPM of 599 or use 32-round magazines on the third level of the specialization tree. On the fourth level, it can equip a bayonet, and is the only SMG that can do so from the base game's array.&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|400px|Steyr-Solothurn MP34 - 9x19mm]]&lt;br /&gt;
[[Image:BFV MP34_1.jpg|thumb|none|600px|Holding the &amp;quot;MP34&amp;quot;.]]&lt;br /&gt;
[[Image:BFV MP34_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BFV MP34_3.jpg|thumb|none|600px|Reloading the 20 round magazine.]]&lt;br /&gt;
[[Image:BFV MP34_4.jpg|thumb|none|600px|Pulling the bolt back into firing position.]]&lt;br /&gt;
[[File:BFV MP34 (1).jpg|thumb|none|600px|An MP34 with the thirty round mag and a bayonet, pressed against a fence.]]&lt;br /&gt;
&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
The [[Suomi KP/-31]] is the second available SMG for the Medic class with a 20 round stick magazine and a usable fire selector. On the third rank it can be upgraded with a 50 quad-stack &amp;quot;coffin&amp;quot; magazine. The Suomi has the highest rate of fire for the SMGs, with 770 RPM (981 RPM when specialized).&lt;br /&gt;
[[Image:SuomiM31.jpg|thumb|none|400px|Suomi KP/-31 - 9x19mm]]&lt;br /&gt;
[[Image:BFV-suomi2.jpg|thumb|600px|none|A German medic holds a KP/-31.]]&lt;br /&gt;
[[Image:BFV-suomi3.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-suomi3_1.jpg|thumb|600px|none|Removing the 20-round stick magazine.]]&lt;br /&gt;
[[Image:BFV-suomi4.jpg|thumb|600px|none|Working the bolt handle after an empty reload.]]&lt;br /&gt;
[[Image:BFV-suomi5.jpg|thumb|600px|none|Inserting a 50-round magazine into the KP/-31 equipped with a Nydar optic.]]&lt;br /&gt;
&lt;br /&gt;
==BSA Welgun==&lt;br /&gt;
The BSA Welgun, a crude SMG developed by the British Special Operations Executive, is yet to be added in multiplayer. So far, only dog tags confirm its existence in game.&lt;br /&gt;
[[File:Welgun.jpg|thumb|none|400px|Birmingham Small Arms Welgun - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]] was added to multiplayer in the first phase of the &amp;quot;Lightning Strikes&amp;quot; update, as an SMG for the Medic class. By default, it has a 30-round box magazine and fires at 514 RPM, but can be upgraded to have a larger 40-round box magazine, or a faster rate-of-fire of 720 RPM.&lt;br /&gt;
[[File:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm. This is the base version with folding bipod and detachable barrel.]]&lt;br /&gt;
[[File:Bfv-zk383promo.jpg|thumb|none|600px|A promotional image for the &amp;quot;Lightning Strikes&amp;quot; update, showing a German soldier holding a ZK-383.]]&lt;br /&gt;
[[File:BFV-ZK383-2.jpg|thumb|none|600px|The ZK-383 from the chapter 2 trailer.]]&lt;br /&gt;
[[File:BFV-ZK383-Idle.jpg|thumb|none|600px|Holding the ZK-383.]]&lt;br /&gt;
[[File:BFV-ZK383-Sights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV-ZK383-Reload.jpg|thumb|none|600px|Reloading the ZK-383.]]&lt;br /&gt;
[[File:BFV-ZK383-Charginghandle.jpg|thumb|none|600px|Pulling back the charging handle.]]&lt;br /&gt;
[[File:BFV-ZK383-Bipod.jpg|thumb|none|600px|The ZK-383 with its bipod deployed.]]&lt;br /&gt;
[[File:BFV-ZK383-Extendedmag.jpg|thumb|none|600px|The ZK-383 with a 40 round magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Browning Auto-5==&lt;br /&gt;
The [[Browning Auto-5]] returns from ''Battlefield 1'' with the same &amp;quot;12g Automatic&amp;quot; name, now used by the Support class. Due to the introduction of the Specialization Tree, it is now possible to have a combination of both slugs and extended magazine tube on this weapon. The reload animation has been updated to correctly show the user holding the bolt release button with his left hand while reloading, as is necessary on pre-1950s Browning A-5 shotguns.&lt;br /&gt;
[[File:REMINGTONMODEL11WORLDWARTWO.jpg|thumb|500px|none|Browning Auto-5 with 23&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:BFV Auto-5 (1).jpg|thumb|none|600px|Going bird hunting in the ''Twisted Steel'' swamp with the Browning A-5.]]&lt;br /&gt;
[[File:BFV Auto-5 (2).jpg|thumb|none|600px|ADS view of the Auto-5.]]&lt;br /&gt;
[[File:BFV Auto-5 (3).jpg|thumb|none|600px|Chamber-loading the shotgun, basically the same procedure as in the last game.]]&lt;br /&gt;
[[File:BFV Auto-5 (4).jpg|thumb|none|600px|Loading the magazine tube with the bolt release correctly depressed.]]&lt;br /&gt;
[[File:BFV Auto-5 (5).jpg|thumb|none|600px|The Browning A-5 with a ribbed barrel and extended magazine tube in-game.]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The [[M30 Luftwaffe Drilling]] is a support class primary weapon. In real life the left barrel was used to fire slugs, but in the game both barrels fire buckshot. Like in [[Call of Duty: WWII]], the Drilling's rifle barrel can be used as an ersatz sniper rifle.&lt;br /&gt;
[[Image:M30LuftwaffenDrilling.jpg|thumb|none|500px|Sauer &amp;amp; Sohn M30 Luftwaffe Drilling - 12 gauge, 9.3x74mmR]]&lt;br /&gt;
[[File:BFV M30 Drilling (1).jpg|thumb|none|600px|Out in the desert, the downed airman finds emptiness more than wild beasts or anything else.]]&lt;br /&gt;
[[File:BFV M30 Drilling (2).jpg|thumb|none|600px|Aiming the M30 Luftwaffe.]]&lt;br /&gt;
[[File:BFV M30 Drilling (3).jpg|thumb|none|600px|Feeling that something is missing, the character pushes the selector notch up...]]&lt;br /&gt;
[[File:BFV M30 Drilling (4).jpg|thumb|none|600px|...which reveals the weapon's rear sight when the 9.3x74mmR barrel is engaged!]]&lt;br /&gt;
[[File:BFV M30 Drilling (5).jpg|thumb|none|600px|Reloading another rifle round into the Drilling. Note that unlike [[Call of Duty: WWII#M30_Luftwaffe_Drilling|Call of Duty: WWII]], the bullet is a correct roundnose.]]&lt;br /&gt;
[[File:BFV M30 Drilling (6).jpg|thumb|none|600px|Dumping out spent shotgun shells. The reload animation is pretty similar in both games.]]&lt;br /&gt;
[[File:BFV M30 Drilling (7).jpg|thumb|none|600px|Loading some more into the barrels.]]&lt;br /&gt;
&lt;br /&gt;
==Sjögren==&lt;br /&gt;
A player character in the &amp;quot;The Company&amp;quot; trailer can be seen holding a [[Sjögren]] shotgun. The shotgun is currently not present in BFV.&lt;br /&gt;
[[File:Sjogren Inertia.jpg|thumb|none|500px|Sjögren - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
The [[Winchester Model 1897]] Trench Gun returns from ''Battlefield 1'' for the Support class, and was given to all players for free from December 19, 2018 to January 3, 2019. As in BF1, it cannot be chamberloaded and only holds 5 rounds instead of 5+1. It is the slowest firing shotgun in the game at 100 RPM, much slower than it was in the previous game, and also cannot be slamfired (again unlike its appearance in ''BF1''). However, it can be upgraded to fire slugs, which none of the variants in ''BF1'' could do.&lt;br /&gt;
&lt;br /&gt;
A bayonet can be equipped at rank 4.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[Image:BFV-winchester1.jpg|thumb|600px|none|Holding the Trench gun.]]&lt;br /&gt;
[[Image:BFV-winchester2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-winchester3.jpg|thumb|600px|none|Loading a single shell.]]&lt;br /&gt;
[[File:BFV M1897 (4).jpg|thumb|none|600px|Firing a bayonet-equipped Winchester 1897.]]&lt;br /&gt;
[[File:BFV M1897 (5).jpg|thumb|none|600px|Pumping the shotgun.]]&lt;br /&gt;
[[File:BFV M1897 (6).jpg|thumb|none|600px|The pumping animation as seen in the from-empty reload.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
In ''Battlefield V'', stripper clip-loaded weapons are realistically affected by the use of scopes; equipping a scope will block the magazine and prevent the use of stripper clips for reloading (an issue that ''Battlefield 1'' side-stepped by side-mounting all scopes). The sole exceptions are the Steyr Mannlicher M1895/30 and the AG-42 Ljungman, as the former's en-bloc clip function requires the scope be mounted forward of the ejection port to not obstruct clip feeding/ejection, and the latter's charging mechanism also prohibits the use of receiver-mounted scopes.&lt;br /&gt;
&lt;br /&gt;
Semi-automatic rifles issued to the Assault class appear under the “Semi-Auto Rifle” designation while semi-automatic rifles issued to the Recon class are labeled as “Self-Loading Rifles.” While ultimately just two different terms for the same type of rifle, the former name differentiates Assault's rifles from its ''full-auto'' rifles, while the latter name differentiates Recon's rifles from its ''manually-operated'' rifles.&lt;br /&gt;
==AG-42 Ljungman==&lt;br /&gt;
The [[AG-42 Ljungman]] is an Assault self-loading rifle added with the fourth phase of the &amp;quot;Overture&amp;quot; update. It fires at 450 RPM, and like the Gewehr 43, it can be upgraded to accept detachable magazines. The animation for non-empty reloading without detachable magazines accurately shows the safety switch being pressed before operating the bolt, as disregarding the safety can lead to finger injuries.&lt;br /&gt;
[[File:AG-42.jpg|thumb|none|499px|AG-42 Ljungman with magazine removed - 6.5x55mm]]&lt;br /&gt;
[[File:BFV AG-42 (1).jpg|thumb|none|600px|The &amp;quot;Ag m/42&amp;quot; out in the desert.]]&lt;br /&gt;
[[File:BFV AG-42 (2).jpg|thumb|none|600px|View down the Ljungman's iron sights.]]&lt;br /&gt;
[[File:BFV AG-42 (3).jpg|thumb|none|600px|Engaging the safety at the start of a non-empty reload.]]&lt;br /&gt;
[[File:BFV AG-42 (4).jpg|thumb|none|600px|And then pulling the bolt back to expose the magazine.]]&lt;br /&gt;
[[File:BFV AG-42 (5).jpg|thumb|none|600px|Reloading with a clip.]]&lt;br /&gt;
[[File:BFV AG-42 (6).jpg|thumb|none|600px|Reloading with loose rounds.]]&lt;br /&gt;
[[File:BFV AG-42 (7).jpg|thumb|none|600px|Withdrawing a magazine on a variant with a ZF41 scope.]]&lt;br /&gt;
[[File:BFV AG-42 (8).jpg|thumb|none|600px|Pinching the bolt to release it when empty.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The [[De Lisle Carbine]] appears in the game as the &amp;quot;Commando Carbine&amp;quot;. It is currently only found in the single player campaign's stealth sections.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|500px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:BFV Delisle (1).jpg|thumb|600px|none|The De Lisle Carbine in the hands of Solveig.]]&lt;br /&gt;
[[File:BFV Delisle (2).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Delisle (3).jpg|thumb|600px|none|Cycling the bolt.]]&lt;br /&gt;
[[File:BFV Delisle (4).jpg|thumb|600px|none|Reloading the 7-round .45 ACP magazine.]]&lt;br /&gt;
[[File:BFV Delisle (5).jpg|thumb|600px|none|The De Lisle on a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The second pattern [[FG 42]] is categorized as an LMG and used by the Support class at Rank 16. It has the lowest capacity of all LMGs in the base game, and has the highest vertical recoil kick. It can also mount a bayonet, though the bayonet is not shown in the stowed position when not equipped.&lt;br /&gt;
&lt;br /&gt;
The pressed steel dovetail &amp;quot;Schwalbenschwanz&amp;quot; mount, which in reality was intended to mount a ZF4 scope to the 1st pattern FG 42, is used to mount various sights to different weapons. The stock of the 1st version is also available as a cosmetic option. The FG 42 muzzle is used as a visual modification to the &amp;quot;muzzle&amp;quot; component of other weapons.&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|500px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV FG42 (1).jpg|thumb|600px|none|FG 42 in hand. On this level, the second pattern model is anachronistic by about 2 years.]]&lt;br /&gt;
[[File:BFV FG42 (2).jpg|thumb|600px|none|Aiming down the sights. Although difficult to see, the sights are set for 500 meters. This is not reflected in gameplay.]]&lt;br /&gt;
[[File:BFV FG42 (3).jpg|thumb|600px|none|Removing a 20-round magazine...]]&lt;br /&gt;
[[File:BFV FG42 (4).jpg|thumb|600px|none|...and loading a new one.]]&lt;br /&gt;
[[File:BFV FG42 (5).jpg|thumb|600px|none|Pulling the open bolt charging handle.]]&lt;br /&gt;
[[File:FG42.jpg|thumb|none|450px|‎FG 42 7.92x57mm Mauser early version with ZF4 scope (top) and late-war version with ZFG42 scope (bottom)]]&lt;br /&gt;
[[File:BFV FG42 (6).jpg|thumb|600px|none|The ZF4 scope mounted on the FG 42. Note that this uses the earlier model's scope mount.]]&lt;br /&gt;
[[File:BFV FG42 (7).jpg|thumb|600px|none|The Mark III Free Mounted Gun Reflector Sight mounted on the FG 42. In reality these were aircraft sights and one being used in handheld weapon configuration is highly improbable as they need external power supply.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is a self-loading rifle available in the game, unlocked by the Assault class at Rank 1. By default, the rifle is reloaded with stripper clips and loose rounds (like its [[Gewehr 41|predecessor]]), but can be upgraded to reload via separate magazines. It is anachronistic by one year to the campaign level &amp;quot;Under No Flag&amp;quot;, which is set in 1942.&lt;br /&gt;
&lt;br /&gt;
[[Image:K43 nc.jpg|thumb|none|500px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV G43 (1).jpg|thumb|600px|none|The Gewehr 43 in-game, on Narvik.]]&lt;br /&gt;
[[Image:BFV G43 (2).jpg|thumb|600px|none|Aiming down the iron sights.]]&lt;br /&gt;
[[Image:BFV G43 (3).jpg|thumb|600px|none|Pulling the bolt back to top off the G43's magazine. As with the previous game, the player character is wise and keeps the chambered round from ejecting. Note that the cleaning rod is absent.]]&lt;br /&gt;
[[Image:BFV G43 (4).jpg|thumb|600px|none|Reloading a Mauser stripper clip.]]&lt;br /&gt;
[[Image:BFV G43 (5).jpg|thumb|600px|none|Topping off with single rounds.]]&lt;br /&gt;
[[Image:Gew 43.jpg|thumb|500px|none|Gewehr 43 with ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV G43 (6).jpg|thumb|600px|none|Observing the devastation of Rotterdam by a mixture of fog and intense lighting effects with the scoped Gewehr 43.]]&lt;br /&gt;
[[Image:BFV G43 (7).jpg|thumb|600px|none|Reloading the magazine. With the upgrade, the rifle gains the ability to hold an additional round in the chamber.]]&lt;br /&gt;
[[Image:BFV G43 (8).jpg|thumb|600px|none|Not to be outdone by the left arm, the right arm takes care of empty reloads.]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
Two versions of the [[Volkssturmgewehr]] are featured as Assault primaries. The first is the rare, experimental select-fire version (of disputed existence), featured as the &amp;quot;Sturmgewehr 1-5&amp;quot;; the second is the much more common (and verifiably existing) semi-auto only version, featured as the &amp;quot;Gewehr 1-5&amp;quot;. Their names in the files are &amp;quot;Gustloff AR&amp;quot; and &amp;quot;Gustloff&amp;quot;, respectively. The select-fire and semi-auto versions are featured as the starting weapon and the final weapon unlock, respectively, for the Assault class in the multiplayer mode.&lt;br /&gt;
&lt;br /&gt;
The select fire variant fires at 670 RPM, and is statistically identical to the Sturmgewehr 44, while its semi-automatic variant fires at 360 RPM, and has the highest capacity of all semi-automatic rifles in the base game.&lt;br /&gt;
&lt;br /&gt;
It is a bizarre choice as a release weapon; the release multiplayer maps are all set in the early war during the Fall of Europe, while the Volkssturmgewehr was made during the final years of WWII as a last-ditch weapon.&lt;br /&gt;
[[File:MP508.jpg|thumb|none|500px|Gustloff Volkssturmgewehr MP508 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BFV MP508 (1).jpg|thumb|none|600px|The &amp;quot;Sturmgewehr 1-5&amp;quot; in-game.]]&lt;br /&gt;
[[File:BFV MP508 (2).jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:BFV MP508 (3).jpg|thumb|none|600px|Reloading the StG magazine.]]&lt;br /&gt;
[[File:BFV MP508 (4).jpg|thumb|none|600px|Pulling the charging handle and sliding top cover assembly back.]]&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|500px|Gustloff Volkssturmgewehr MP507 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (1).jpg|thumb|none|600px|When equipping the &amp;quot;Gewehr 1-5,&amp;quot; the soldier disengages the safety. This is not done on the other version.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (2).jpg|thumb|none|600px|The Volkssturmgewehr in idle.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (3).jpg|thumb|none|600px|Reloading in a similar manner to the KE7 machine gun.]]&lt;br /&gt;
[[File:BFV Volkssturmgewehr (4).jpg|thumb|none|600px|The left hand is used to rechamber this variant.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is a Recon class weapon found in BFV, available at Rank 20. It is the slowest bolt action rifle at 49 RPM.&lt;br /&gt;
&lt;br /&gt;
Its scope options include iron sights, ZF4 scope (Medium Scope), ZF42 scope (Long Scope), and an aperture sight (other weapons use these scopes as well). The ZF4 scope is mounted with a late war Swept-Back style sniper mount similar to the Kar98k rifles made by J. P. Sauer and Sohns at the very end of WWII, which saw very limited use before the war ended. &lt;br /&gt;
&lt;br /&gt;
Some German soldiers use the Kar98K in the singleplayer. The Senegalese colonial troops alternate between holding these and the Ross rifle in cutscenes of the &amp;quot;Tirailleur&amp;quot; War Story. A suppressed version is available in the Nordlys and Under No Flag chapters.&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Kar98k (1).jpg|thumb|600px|none|The Kar98k in Wehrmacht hands.]]&lt;br /&gt;
[[File:BFV Kar98k (2).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV Kar98k (3).jpg|thumb|600px|none|Cycling the bolt.]]&lt;br /&gt;
[[File:BFV Kar98k (4).jpg|thumb|600px|none|Blocking the round from ejecting in a tactical reload.]]&lt;br /&gt;
[[File:BFV Kar98k (5).jpg|thumb|600px|none|Topping up with individual rounds.]]&lt;br /&gt;
[[File:BFV Kar98k (6).jpg|thumb|600px|none|Loading a 5-round stripper clip. This is not possible when a scope is equipped.]]&lt;br /&gt;
[[File:Kar98kWithZF4.jpg|thumb|none|500px|Karabiner 98k with Swept-Back mount and ZF4 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Kar98k (7).jpg|thumb|600px|none|The Kar98k with the swept-back mount and ZF4 scope.]]&lt;br /&gt;
[[File:BFV Kar98k (9).jpg|thumb|600px|none|A suppressed Kar98k with the ZF4 scope in the &amp;quot;Nordlys&amp;quot; singleplayer story.]]&lt;br /&gt;
[[Image:Mauser g98 Sniper.jpg|thumb|none|500px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Kar98k (8).jpg|thumb|600px|none|The Kar98k with the ZF42 scope and bipod.]]&lt;br /&gt;
[[File:Bfv-kar98aperture1.jpg|thumb|600px|none|The Kar98k with the &amp;quot;Aperture Sight&amp;quot;, which is based on the Parker Hale model 4 rear sight with a heavily oversized aperture. Its appearance is anachronistic as it was introduced in 1946 in reality.]]&lt;br /&gt;
[[File:Bfv-kar98aperture2.jpg|thumb|600px|none|Aiming down the &amp;quot;Aperture Sight&amp;quot;.]]&lt;br /&gt;
[[File:BFV Kar98k (10).jpg|thumb|none|600px|A &amp;quot;Mint&amp;quot; Karabiner 98k with a bayonet equipped. The &amp;quot;Mint&amp;quot; iron sights option removes the hood from the front sight.]]&lt;br /&gt;
[[File:BFV Kar98k (11).jpg|thumb|none|600px|ADS view of the hood-less front sight.]]&lt;br /&gt;
[[File:BFV Kar98KDeme.jpg|thumb|none|600px|Deme holds up a Kar 98k in his [[Red_Dawn_(1984)#AKM|Red Dawn victory cry]] impression.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.1 Mk.III==&lt;br /&gt;
Some unusable [[Lee-Enfield No.1 Mk.III]] rifles are seen on the shooting range.&lt;br /&gt;
[[File:SMLE Mark III.jpg|thumb|none|500px|Lee-Enfield No.1 Mk.III - .303 British. Introduced in 1907, this was the official battle rifle of British and Commonwealth forces during the First World War.]]&lt;br /&gt;
[[File:BFVsmle1.jpg|thumb|none|600px|The SMLE in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I==&lt;br /&gt;
The [[Lee-Enfield No.4 Mk 1*]] is the starter Recon rifle in ''Battlefield V''. It can mount various scopes despite not being a Mk.I(T) model, though several of the stock customization options give it a Mk.I(T) stock.&lt;br /&gt;
&lt;br /&gt;
It is the fastest bolt-action rifle at 72 RPM (84 RPM when specialized), but is hampered by a slow muzzle velocity at 500 m/s.&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[Image:BFV No4 (1).jpg|thumb|600px|none|A Lee-Enfield No.4 MK.I getting rained on, in game. Note how it is held in the &amp;quot;mad-minute&amp;quot; posture (with the player character's right hand grasping the bolt handle), allowing for the highest fire rate possible. It is anachronistic by 1 year on this map, as the map is set during the Rotterdam Blitz.]]&lt;br /&gt;
[[Image:BFV No4 (2).jpg|thumb|600px|none|Iron sights of the No.4.]]&lt;br /&gt;
[[Image:BFV No4 (3).jpg|thumb|600px|none|Cycling the Lee-Enfield's action.]]&lt;br /&gt;
[[Image:BFV No4 (4).jpg|thumb|600px|none|Reloading with a charger clip.]]&lt;br /&gt;
[[Image:BFV No4 (5).jpg|thumb|600px|none|Placing a single round in the rifle.]]&lt;br /&gt;
[[File:BFV No.4 (6).jpg|thumb|none|600px|Running with a &amp;quot;Mint&amp;quot; Lee-Enfield equipped with its spike bayonet.]]&lt;br /&gt;
[[Image:Smle4mk1t.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I(T) with magazine and scope - .303 British]]&lt;br /&gt;
[[File:BFV No.4(T).jpg|thumb|none|600px|A proper sniper build of the Lee-Enfield as shown in the customization menu.]]&lt;br /&gt;
[[File:BFV No.4(T) (1).jpg|thumb|none|600px|The Lee-Enfield No.4 Mk.I(T) in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Luger rifle==&lt;br /&gt;
The prototype [[Luger rifle]] returns from ''Battlefield 1'' as a Recon primary, added with the third phase of the &amp;quot;Overture&amp;quot; update. It is again named the &amp;quot;Selbstlader 1906&amp;quot;. It can be equipped with a bipod from the first specialization slot, but it cannot mount a bayonet. Unlike its appearance in ''Battlefield 1'' (and unlike its pistol counterpart in both games) the toggle assembly correctly locks back on the final shot.&lt;br /&gt;
[[File:Luger Rifle 1906.jpg|thumb|none|500px|Luger rifle - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV Luger1906 (1).jpg|thumb|600px|none|The Luger rifle in-game.]]&lt;br /&gt;
[[Image:BFV Luger1906 (2).jpg|thumb|600px|none|Looking down the rifle's sights.]]&lt;br /&gt;
[[Image:BFV Luger1906 (3).jpg|thumb|600px|none|Loading with a five-round stripper clip.]]&lt;br /&gt;
[[Image:BFV Luger1906 (4).jpg|thumb|600px|none|Releasing the toggle lock mechanism. Unlike the last game, the player character removes the stripper clip before doing this.]]&lt;br /&gt;
&lt;br /&gt;
==Krag-Jørgensen M1894==&lt;br /&gt;
The [[Krag-Jørgensen|Krag-Jørgensen M1894]] is unlocked by the Recon at Rank 13. Statistically, it deals the lowest body damage of all bolt-action rifles.&lt;br /&gt;
[[File:NorwegianKrag.jpg|thumb|none|500px|Norwegian Krag Model 1894 - 6.5x55mm SE]]&lt;br /&gt;
[[File:BFVkrag1.jpg|thumb|none|600px|The Krag-Jørgensen in-game.]]&lt;br /&gt;
[[File:BFVkrag2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFVkrag3.jpg|thumb|none|600px|Putting the first round in the chamber...]]&lt;br /&gt;
[[File:BFVkrag4.jpg|thumb|none|600px|...and the second one in the magazine.]]&lt;br /&gt;
[[File:BFVkrag5.jpg|thumb|none|600px|Patting the loading gate.]]&lt;br /&gt;
[[File:BFVkrag6.jpg|thumb|none|600px|Working the bolt on a scoped Krag.]]&lt;br /&gt;
[[File:BFV Krag (7).jpg|thumb|none|600px|When topping off with one or two rounds, the rim of a cartridge is used to open the loading gate.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] is used by the Assault class. Thirty-round magazines can be unlocked for the Carbine as an upgrade tree option. Unlike the M1A1 Carbine in [[Battlefield Hardline]], the stock is always unfolded and is now modeled to face the correct side. It also mounts the conical flash hider by default, which was an actual attachment in ''Hardline.''&lt;br /&gt;
&lt;br /&gt;
Some soldiers in promotional art for the game wield [[M1 Carbine]]s with solid stocks, though none appear in the current game.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|500px|M1A1 Carbine with original L style rear sights, and side-folding stock - .30 Carbine]]&lt;br /&gt;
[[File:M1-Carbine.jpg|thumb|none|500px|World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine. Also equipped with khaki sling and oiler and a period twin magazine pouch for buttstock.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (1).jpg|thumb|none|600px|The M1A1 Carbine in-game.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (3).jpg|thumb|none|600px|Iron sights view.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (2).jpg|thumb|none|600px|Reloading the fifteen round box mag.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (5).jpg|thumb|none|600px|Loading a 30-round magazine.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (6).jpg|thumb|none|600px|A customized M1A1 with an &amp;quot;Urban Blue&amp;quot; handguard and &amp;quot;Mint&amp;quot; iron sights. The &amp;quot;Urban Blue&amp;quot; handguard, along with the &amp;quot;Blued&amp;quot; one, gives it a perforated metal heatshield. The &amp;quot;Urban Blue&amp;quot;, &amp;quot;Mint&amp;quot;, and &amp;quot;Gold Plated&amp;quot; iron sights give it an earlier-pattern rear sight.]]&lt;br /&gt;
[[File:BFV M1A1Carbine (7).jpg|thumb|none|600px|Aiming down the earlier-pattern rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-44==&lt;br /&gt;
The [[MAS-44]] was added as an Assault class semi-automatic rifle in the second phase of the &amp;quot;Lightning Strikes&amp;quot; update. It fires at 360 RPM, and can either be loaded with loose rounds and clips, or upgraded to use detachable magazines. Statistics-wise, it is similar to the Turner SMLE and the AG-42 Ljungman.&lt;br /&gt;
[[File:MAS-44.jpg|thumb|none|500px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:BFV-MAS44-1.jpg|thumb|none|600px|The MAS-44 in the chapter 2 trailer.]]&lt;br /&gt;
[[File:BFV MAS44 (1).jpg|thumb|none|600px|The MAS-44 in British hands.]]&lt;br /&gt;
[[File:BFV MAS44 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFV MAS44 (3).jpg|thumb|none|600px|Loading individual 7.5x54 French rounds.]]&lt;br /&gt;
[[File:BFV MAS44 (4).jpg|thumb|none|600px|Loading a 5-round stripper clip.]]&lt;br /&gt;
[[File:BFV MAS44 (5).jpg|thumb|none|600px|Pulling back the iconic plastic charging handle.]]&lt;br /&gt;
[[File:BFV MAS44 (6).jpg|thumb|none|600px|Reloading the MAS's box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The [[Mauser Gewehr 1898]] is seen during the intro of &amp;quot;My Country Calling&amp;quot;, shown on a memorial statue and in a flashback to the end of the ''Battlefield 1'' level &amp;quot;Storm of Steel&amp;quot;. Unusable G98s can be seen on the shooting range.&lt;br /&gt;
[[File:Mauser g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV_g98_2.jpg|thumb|none|600px|A memorial statue seen in the intro, depicting a scene from BF1.]]&lt;br /&gt;
[[File:BFV_g98_1.jpg|thumb|none|600px|The original scene from the BF1 level &amp;quot;Storm of Steel&amp;quot;.]]&lt;br /&gt;
[[File:BFV_g98_3.jpg|thumb|none|600px|An unusable G98 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Selbstlader M1916==&lt;br /&gt;
The [[Mauser Selbstlader M1916]] returns from ''[[Battlefield 1]]'', unlocked at Assault rank 16. It is the slowest Assault self-loading rifle at 225 RPM.&lt;br /&gt;
&lt;br /&gt;
All of the reload animations are done with the right hand, unlike in the previous game.&lt;br /&gt;
[[Image:Mauser1916Selbstlader.jpg|thumb|none|500px|Mauser Selbstlader M1916 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (1).jpg|thumb|none|600px|A Selbstlader 1916 on &amp;quot;Devastation.&amp;quot;]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (2).jpg|thumb|none|600px|ADS view of the rifle.]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (3).jpg|thumb|none|600px|Taking out a magazine by dropping the triggerguard assembly.]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (4).jpg|thumb|none|600px|Putting in a new one.]]&lt;br /&gt;
[[File:BFV Selbstlader M1916 (5).jpg|thumb|none|600px|Charging the M1916.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 8==&lt;br /&gt;
The .35 Remington version of the [[Remington Model 8]] returns from ''Battlefield 1'', unlocked at Recon Rank 1. When a scope is equipped, it blocks the stripper clip guide. Some of the Armory images of weapon skins on rifle show it with the extended magazine of the .25 version that was in the previous game.&lt;br /&gt;
[[File:Remington_model_8.jpg‎|thumb|none|500px|Remington Model 8 - .30 Remington]]&lt;br /&gt;
[[File:BFV Model 8 (1).jpg|thumb|none|600px|The Model 8 in-game.]]&lt;br /&gt;
[[File:BFV Model 8 (2).jpg|thumb|none|600px|Looking down the iron sights.]]&lt;br /&gt;
[[File:BFV Model 8 (3).jpg|thumb|none|600px|Withholding an ejecting round in a mid-reload.]]&lt;br /&gt;
[[File:BFV Model 8 (4).jpg|thumb|none|600px|Loading loose rounds.]]&lt;br /&gt;
[[File:BFV Model 8 (5).jpg|thumb|none|600px|Reloading with a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Ribeyrolles 1918==&lt;br /&gt;
The [[Ribeyrolles 1918 Automatic Carbine]] returns from ''Battlefield 1'' for the Assault class, given to all players for free from December 17, 2018 to January 3, 2019.&lt;br /&gt;
&lt;br /&gt;
While having the slowest fire rate of all assault rifles at 540 RPM, it is the most accurate of them all because of its bipod.&lt;br /&gt;
[[File:Ribeyrolle1918.jpg|thumb|none|500px|Ribeyrolles 1918 Carbine - 8x35mm Ribeyrolles]]&lt;br /&gt;
[[File:BFV Ribeyrolles1.jpg|thumb|none|600px|The Ribeyrolles 1918 in-game.]]&lt;br /&gt;
[[File:BFV Ribeyrolles2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:BFV Ribeyrolles3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:BFV Ribeyrolles4.jpg|thumb|none|600px|Pulling back the bolt handle.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The [[R.S.C. Mle 1917]] semi-automatic Rifle returns from ''Battlefield 1'', available at Recon Rank 16. &lt;br /&gt;
[[Image:R.S.C. Model 1917.jpg|thumb|500px|none|R.S.C. Model 1917 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BFV RSC (1).jpg|thumb|600px|none|The R.S.C. in the game.]]&lt;br /&gt;
[[File:BFV RSC (2).jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[File:BFV RSC (3).jpg|thumb|600px|none|Popping the magazine cover open.]]&lt;br /&gt;
[[File:BFV RSC (4).jpg|thumb|600px|none|Topping up with a 5-round enbloc clip.]]&lt;br /&gt;
[[File:BFV RSC (5).jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Ross Mk III ==&lt;br /&gt;
Bizarrely, the [[Ross Rifle|Ross Mk III]] is seen used by French troops in most of the cutscenes of the &amp;quot;Tirailleur&amp;quot; war story, but is unusable in gameplay. Towards the end, Deme picks up one in a first person cutscene, but it morphs into the Turner SMLE once control is given over to the player. The Tirailleur riflemen use the Lee-Enfield No. 4 in actual gameplay instead. A more accurate rifle for the Senegalese colonial troops would have been either the [[MAS-36]] or the [[Lebel 1886]] from the previous game, or even the [[R.S.C. Mle 1917|RSC 1917]].&lt;br /&gt;
&lt;br /&gt;
The Ross was added in multiplayer as a Recon primary in the seventh phase of the &amp;quot;Lightning Strikes&amp;quot; update. It fires at 64 RPM, 6 RPM faster than the Mannlicher, another straight-pull bolt action rifle, and deals the same damage figures as the Lee-Enfield.&lt;br /&gt;
[[File:RossMk IIIM1910.jpg|thumb|none|500px|Ross Mk III Model 1910 - .303 British]]&lt;br /&gt;
[[File:BFV Ross (1).jpg|thumb|none|600px|The Ross rifle in-game.]]&lt;br /&gt;
[[File:BFV Ross (2).jpg|thumb|none|600px|Aiming down the cropped iron sights.]]&lt;br /&gt;
[[File:BFV Ross (3).jpg|thumb|none|600px|Working the straight-pull bolt.]]&lt;br /&gt;
[[File:BFV Ross (4).jpg|thumb|none|600px|Loading individual .303 rounds.]]&lt;br /&gt;
[[File:BFV Ross (5).jpg|thumb|none|600px|Loading a wobbly stripper clip, similar to ''Battlefield 1''.]]&lt;br /&gt;
[[File:BFV_ross1.jpg|thumb|none|600px|A Tirailleur holds a Ross rifle.]]&lt;br /&gt;
[[File:BFV_ross2.jpg|thumb|none|600px|Deme Cisse holds a Ross.]]&lt;br /&gt;
[[File:BFV-Ross-3.jpg|thumb|none|600px|The Ross from the chapter 2 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Mannlicher M1895/30==&lt;br /&gt;
The [[Steyr Mannlicher M1895]] returns from ''Battlefield 1'' in period-appropriate form as the [[Steyr Mannlicher M95/30|M95/30 variant]]. Unlike its World War I incarnation, the Mannlicher fires at only 58 RPM, and the reload animation reflects lessons learned from the Carcano M1891 Carbine from Battlefield 1, with the enbloc clip pulled out first before inserting a new one when three or less shots have been fired. The clip is correctly absent when reloading on the fourth shot whereas it was still ejected in ''BF1'' despite both games having the correct audio for the clip dropping out of the magazine.&lt;br /&gt;
&lt;br /&gt;
In the singleplayer, it can be found often at weapon crates and caches as a scoped sniper rifle.&lt;br /&gt;
[[Image:SteyrM95Long.jpg|thumb|none|500px|Steyr M1895 (M1930 Conversion) - 8x56mmR Mannlicher]]&lt;br /&gt;
[[Image:BFV_steyrmann1.jpg|thumb|none|600px|Holding the &amp;quot;Gewehr M. 95/30&amp;quot;.]]&lt;br /&gt;
[[Image:BFV_steyrmann2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[Image:BFV_steyrmann3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:BFV_steyrmann4.jpg|thumb|none|600px|Working the bolt on a scoped variant.]]&lt;br /&gt;
[[Image:BFV Gewehr M.95.jpg|thumb|none|600px|Removing a partially-used en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is available for the Assault class at Rank 13. It fires at 600 RPM.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it is anachronistically featured in the chapters &amp;quot;Under No Flag&amp;quot;, set in 1942, and &amp;quot;Nordlys&amp;quot;, set in 1943.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mint&amp;quot; and &amp;quot;Gold Plated&amp;quot; iron sight customization options give it the barrel assembly of the MKb 42(H); this does not change the weapon animations in any way and it remains closed-bolt.&lt;br /&gt;
&lt;br /&gt;
The recoil spring is also wrongly rendered in line with the piston which is incorrect as original StG have their recoil spring below in line with the bolt.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[File:BFV STG44 (1).jpg|thumb|600px|none|The Sturmgewehr 44 in hand. For this North African map, it is anachronistic by about 3 years.]]&lt;br /&gt;
[[File:BFV STG44 (2).jpg|thumb|600px|none|Aiming down the sights. Due to gameplay purposes, the rear sight is too wide.]]&lt;br /&gt;
[[File:BFV STG44 (3).jpg|thumb|600px|none|About to remove the magazine using the mag release.]]&lt;br /&gt;
[[File:BFV STG44 (6).jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFV STG-stock.jpg|thumb|none|600px|The &amp;quot;Night Owl&amp;quot; stock option for the StG 44 removes the stock completely and replaces it with a folding stock. While post-war folding stocks (such as the one found on the Sport Systeme Dittrich BD 44) for the StG exist in reality, ones that do not make the weapon inoperable do not, as the stock contains the recoil spring.]]&lt;br /&gt;
[[Image:German WW2 MP-44 copy Sport-Systeme Dittrich 'BD42(H)' designed from the MKB42(H).jpg|thumb|500px|none|Sport Systeme Dittrich reproduction of the Haenel MKb 42(H) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:BFV STG-MKb.jpg|thumb|none|600px|Reloading a StG-44 in the beta, with a customization option giving it a MKb barrel assembly. This precise customization option is currently not available in the released game.]]&lt;br /&gt;
[[File:BFV STG-MKb (1).jpg|thumb|none|600px|Crouching with a StG 44 with a MKb barrel assembly, which also has the aforementioned Systeme Dittrich BD 44 underfolding stock.]]&lt;br /&gt;
[[File:BFV STG-MKb (2).jpg|thumb|none|600px|Aiming down the MKb 42(H)-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==Turner SMLE Conversion==&lt;br /&gt;
The prototype semi-auto conversion for the [[SMLE]] by Russell J. Turner appears as an Assault class weapon, unlocked at Rank 10. By default, it reloads via charger clips and individual rounds, but it can be upgraded to allow the use of detachable magazines or a twenty round fixed &amp;quot;trench&amp;quot; magazine that is the same one used in the last game's [[Howell Automatic Rifle]].&lt;br /&gt;
[[File:Turner SMLE Conversion.jpg|thumb|none|500px|Prototype Turner-conversion SMLE - .303 British]]&lt;br /&gt;
[[File:BFV TurnerSMLE (1).jpg|thumb|none|600px|Patrolling the hardened aircraft hanger in &amp;quot;Aerodrome&amp;quot; with the Turner conversion.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (2).jpg|thumb|none|600px|Aiming the Turner SMLE.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (3).jpg|thumb|none|600px|Pulling the bolt back to reload.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (4).jpg|thumb|none|600px|Reloading with loose .303 rounds.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (5).jpg|thumb|none|600px|Reloading with a clip.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (6).jpg|thumb|none|600px|Changing out the magazine for another with the specialization.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (7).jpg|thumb|none|600px|Rechambering from empty after a magazine swap.]]&lt;br /&gt;
[[File:BFV TurnerSMLE (8).jpg|thumb|none|600px|A view of the &amp;quot;trench&amp;quot; mag upgrade on a scoped Turner Conversion.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1895 (Russian Contract)==&lt;br /&gt;
Unusable [[Winchester Model 1895]] rifles appear at the shooting range.&lt;br /&gt;
[[File:Russian.jpg|thumb|none|500px|Winchester Model 1895 made under contract for the Russian Army - 7.62x54mmR]]&lt;br /&gt;
[[File:BFVM1895.jpg|thumb|none|600px|The Winchester on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1907==&lt;br /&gt;
The French WWI-service select-fire converted [[Winchester Model 1907]] returns from ''BF1'' as the &amp;quot;M1907 SF&amp;quot;. Its full-auto cyclic rate of fire has been increased to its historic rate of 770 RPM, which is balanced with lower lethality than its ''BF1'' counterpart (25 max - 17 min damage, compared to 42 - 23, which translates to requiring at least one or two more shots to kill than in ''BF1''), and prior to the ''Lightning Strikes'' update, a smaller 15-round magazine as default, with 20-round magazines locked behind a specialization in the spec tree.  The latter is no longer true as the 20-round magazine has been made the default and only magazine available for the weapon, which conveniently fixes the (now former) issue of the 15-round magazine using the visual model of a 10-rounder.&lt;br /&gt;
[[Image:WinchesterModel1907French.jpg|500px|thumb|none|French Winchester Model 1907 with Lee-Navy bayonet and 20-round magazine - .351 Winchester]]&lt;br /&gt;
[[File:BFV M1907 (1).jpg|thumb|none|600px|The Winchester Model 1907 in-game.]]&lt;br /&gt;
[[File:BFV M1907 (2).jpg|thumb|none|600px|Aiming down the sights. The rear sight appears to be a bit more cropped than in the last game.]]&lt;br /&gt;
[[File:BFV M1907 (3).jpg|thumb|none|600px|Inserting a new magazine on a reload.]]&lt;br /&gt;
[[File:BFV M1907 (4).jpg|thumb|none|600px|Pressing in the charging handle. Apparently Winchester had to use this odd system because Browning held the patent for a bolt-mounted charging handle at the time.]]&lt;br /&gt;
[[File:BFV M1907 (5).jpg|thumb|none|600px|Reloading a 20 round extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==ZH-29==&lt;br /&gt;
The [[ZH-29]] is unlocked for the Recon class at rank 10. It has a 5-round capacity and as with the other semi-automatic rifles, it reloads with stripper clips and loose ammo by default but can be upgraded to reload by replacing the magazines.&lt;br /&gt;
[[File:ZH-29_5rd.jpg|thumb|none|500px|ZH-29 with 5-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:BFV ZH-29 (1).jpg|thumb|none|600px|A ZH-29 in-game.]]&lt;br /&gt;
[[File:BFV ZH-29 (2)mwstore.jpg|thumb|none|600px|Aiming the ZH-29.]]&lt;br /&gt;
[[File:BFV ZH-29 (3).jpg|thumb|none|600px|Pulling the bolt back on a partial reload.]]&lt;br /&gt;
[[File:BFV ZH-29 (4).jpg|thumb|none|600px|Loading individual cartridges.]]&lt;br /&gt;
[[File:BFV ZH-29 (5).jpg|thumb|none|600px|About to reload with a stripper clip.]]&lt;br /&gt;
[[File:BFV ZH-29 (6).jpg|thumb|none|600px|Swapping out mags on a scoped version.]]&lt;br /&gt;
[[File:BFV ZH-29 (7).jpg|thumb|none|600px|Releasing the bolt by pulling the trigger; this is the actual rifle's rechambering procedure.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Machine Guns in ''Battlefield V'' are divided into two categories: Light Machine Guns and Medium Machine Guns. The two categories don't necessarily reflect the real-life weapon categories, but instead reflect gameplay features: LMGs do not overheat and have smaller capacities, and can aim down sights like other weapons. MMGs have much larger capacities, can overheat, and cannot aim down sights while being carried by hand, requiring use of bipods to aim down sights.&lt;br /&gt;
&lt;br /&gt;
The overheating animation is depicted more realistically compared to ''Battlefield 1'' for the most part, where instead of the Support soldier giving the charging handle a quick rack to &amp;quot;clear the heat&amp;quot;, they will instead replace the quick-change barrel. However, the Vickers K, the Darne M1922 and the MG34 (when equipped with the optional saddle drum magazines) still use the charging handle heat-clearing animation, as the first two lack a quick-change barrel, while the latter animation will never play in-game for reasons that will become clear in the weapon's entry below.&lt;br /&gt;
&lt;br /&gt;
In the current version of the game, the KE7, Bren Gun, FG42, and Lewis Gun are placed in the LMG category. The MG 34 and 42, as well as the Vickers K and the Darne M1922, are in the MMG category.&lt;br /&gt;
&lt;br /&gt;
==Bren Mk 1==&lt;br /&gt;
The [[Bren Gun|Bren Mk 1]] is a Support LMG, unlocked at Rank 8. It fires at 514 RPM and has the same damage output as the Lewis Gun. Some customization options give it the barrel and sight assembly or stock of the Mark 2 model.&lt;br /&gt;
&lt;br /&gt;
The Bren muzzle is also used as a visual modification of the &amp;quot;muzzle&amp;quot; component of other weapons.&lt;br /&gt;
[[File:Bren mk1-2.jpg|thumb|none|500px|Bren Mk1 - .303 British]]&lt;br /&gt;
[[File:BFV Bren (1).jpg|thumb|600px|none|The Bren Gun in the hands of a British commando.]]&lt;br /&gt;
[[File:BFV Bren (2).jpg|thumb|600px|none|Aiming the Bren. Note that the front sight's protective wings have been removed.]]&lt;br /&gt;
[[File:BFV Bren (3).jpg|thumb|600px|none|Locking the bolt back on an empty reload.]]&lt;br /&gt;
[[File:BFV Bren (4).jpg|thumb|600px|none|Tossing in a fresh magazine.]]&lt;br /&gt;
[[File:BFV Bren (5).jpg|thumb|600px|none|Handling the Bren's bipod.]]&lt;br /&gt;
[[File:Bren_mk2.jpg‎|thumb|none|500px|Bren Mk2 - .303 British]]&lt;br /&gt;
[[File:BFV Bren Mk2.jpg|thumb|600px|none|The Mk2 stock as seen in customization.]]&lt;br /&gt;
[[File:BFV Bren (6).jpg|thumb|none|600px|A customized Bren in-game. Note the &amp;quot;Mint&amp;quot; iron sights, which give the gun a Mk2 barrel and sight assembly, as well as the front sight's wings.]]&lt;br /&gt;
[[File:BFV Bren (7).jpg|thumb|none|600px|Aiming down the Mk2 barrel's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle 1915==&lt;br /&gt;
The [[Chauchat]] Mle 1915 Light Machine Gun returns from ''Battlefield 1''. Currently, it is only usable in the &amp;quot;Tirailleur&amp;quot; singleplayer War Story, as well as the Combined Arms game mode following the &amp;quot;Lightning Strikes&amp;quot; update. In Tirailleur, it is Deme's primary weapon despite him wielding bolt-action rifles in the story's cutscenes. A few of the other colonial soldiers in the story also carry Chauchat machine guns. In his narration, Deme alludes to its use when he describes their weapons as inferior and &amp;quot;not up to the job.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The Chauchat is planned to be made available for multiplayer in the Tides of War service.&lt;br /&gt;
&lt;br /&gt;
[[Image:Chauchat.jpg|thumb|500px|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[Image:BFVchau1.jpg|thumb|600px|none|Holding the Chauchat.]]&lt;br /&gt;
[[Image:BFVchau2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFVchau3.jpg|thumb|600px|none|Reloading. Note the bipod is folded by default, unlike in ''BF1''.]]&lt;br /&gt;
[[Image:BFVchau4.jpg|thumb|600px|none|Unlike in the previous game, the charging handle is used when empty. This is probably because the machine gun is in poor shape after thirty years and having been through one World War already, on top of the fact that it is a Chauchat.]]&lt;br /&gt;
[[Image:BFVchau5.jpg|thumb|600px|none|A Chauchat seen on a weapons station, with a seemingly intangible magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Darne machine gun==&lt;br /&gt;
The [[Darne machine gun]] was added in the fourth phase of the &amp;quot;Lightning Strikes&amp;quot; update as the &amp;quot;M1922 MG&amp;quot;, in the MMG category. It fires at 770 RPM (lower than the real weapon's 1200 RPM) and uses 150 round belts by default, but can be upgraded to either fire at 900 RPM or use 250 round belts.&lt;br /&gt;
[[File:Darne M1922.jpg|thumb|none|500px|Darne M1922 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:BFV M1922 (1).jpg|thumb|none|600px|The M1922 MG in German hands.]]&lt;br /&gt;
[[File:BFV M1922 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV M1922 (3).jpg|thumb|none|600px|Pulling the charging handle when overheated or reloading.]]&lt;br /&gt;
[[File:BFV M1922 (4).jpg|thumb|none|600px|Removing the disintegrating belt after pulling the charging handle.]]&lt;br /&gt;
[[File:BFV M1922 (5).jpg|thumb|none|600px|Inserting a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] LMG returns from ''[[Battlefield 1]]'' for the Support class at Rank 10. Statistics wise, it is similar to the Bren Gun, but the Bren is more controllable. It can be fitted with a 97-round extended magazine (which is now fully modeled unlike in Battlefield 1's Lewis Gun Suppressive). With the extended magazine, the standard iron sights are changed to a simpler ring sight akin to an AA sight.&lt;br /&gt;
&lt;br /&gt;
The default Lewis Gun has its barrel cooling shroud taken off and mounts the horizontal foregrip from a Thompson, but the original barrel shroud is included in many of the barrel customizations.&lt;br /&gt;
[[File:Lewis Gun Foregrip.jpg|thumb|none|500px|Lewis Gun with cooling jacket removed, 97-round pan magazine, AA sights, and Thompson foregrip - .303 British. ]]&lt;br /&gt;
[[File:BFV Lewis (1).jpg|thumb|none|600px|Equipping the Lewis Gun. The animation is a little less dramatic than in the previous game.]]&lt;br /&gt;
[[File:BFV Lewis (2).jpg|thumb|none|600px|The Lewis in idle.]]&lt;br /&gt;
[[File:BFV Lewis (3).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:BFV Lewis (4).jpg|thumb|none|600px|Reloading the pan magazine.]]&lt;br /&gt;
[[File:BFV Lewis (5).jpg|thumb|none|600px|Rechambering the Lewis.]]&lt;br /&gt;
[[File:Lewis gun.JPG|thumb|none|500px|Lewis Gun - .303 British]]&lt;br /&gt;
[[File:BFV Lewis6.jpg|thumb|none|600px|The extended mag Lewis gun with the &amp;quot;Arras&amp;quot; skin.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG 08/15==&lt;br /&gt;
Unusable [[Maxim MG08/15]]s are seen on the shooting range.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|500px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFVmaxim.jpg|thumb|600px|none|The Maxim on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The [[MG34]] is a medium machine gun in BFV, unlocked at Rank 1 of the Support class. It fires at 670 RPM, which is correct as the early MG34 has selectable fire rates in its pistol grip. The Light Bolt specialization bumps the fire rate up to 770 RPM, and can also be fitted with a 100 round belt or a 75-round ''Patronentrommel'' drum. The latter removes the top cover and has a faster reload time. &lt;br /&gt;
&lt;br /&gt;
It overheats at 50 rounds, when using a belt. Overheating the gun triggers a barrel change animation that shows the receiver pulled sideways and the glowing hot barrel replaced with a cooler one.  There is a separate overheating animation for the gun with the saddle drum, where-in the charging handle is used to &amp;quot;clear the heat&amp;quot;.  However, it will never play within the game itself as the &amp;quot;chrome lining&amp;quot; (slower overheat) spec is a pre-requisite for the drum mag specialization; &amp;quot;Chrome Lining&amp;quot; raises the overheat threshold to 76 continuous rounds, meaning it's impossible to overheat the gun when using the 75-round magazine.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV MG34 (1).jpg|thumb|none|600px|An MG34 on the &amp;quot;Twisted Steel&amp;quot; map.]]&lt;br /&gt;
[[File:BFV MG34 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed. As with most iron sights in game, the rear notch is a bit more cropped open for gameplay purposes.]]&lt;br /&gt;
[[File:BFV MG34 (3).jpg|thumb|none|600px|Unlike the previous games, the charging handle is only pulled on empty reloads.]]&lt;br /&gt;
[[File:BFV MG34 (4).jpg|thumb|none|600px|Waving around the top cover while reloading.]]&lt;br /&gt;
[[File:BFV MG34 (5).jpg|thumb|none|600px|Dumping out a piping hot barrel in the barrel change animation. This Wehrmacht gunner forgot the memo to wear his wool gloves.]]&lt;br /&gt;
[[File:BFV MG34 (6).jpg|thumb|none|600px|Inserting a replacement barrel.]]&lt;br /&gt;
[[File:BFV MG34 (7).jpg|thumb|none|600px|The MG34 with the ''Patronentrommel'' saddle drum magazine.]]&lt;br /&gt;
[[File:BFV MG34 (8).jpg|thumb|none|600px|Removing the twin drums...]]&lt;br /&gt;
[[File:BFV MG34 (9).jpg|thumb|none|600px|...and replacing them with a new set.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is a medium machine gun in BFV. Unlocked at Support Rank 20, it fires at 981 RPM (1200 RPM with Light Bolt specialization), making it the most uncontrollable gun yet fast to kill enemies when the bipod is deployed. It can handle 50 or 250 round belts depending on specialization equipped. When overheated, the player character uses a used brass casing to pull the hot barrel out and replace it with a new one.&lt;br /&gt;
&lt;br /&gt;
The icon for the MG42 depicts it with a belt drum equipped, but in-game it can only use fifty-round (or 250-round with the appropriate specialization) belts.&lt;br /&gt;
&lt;br /&gt;
A special post-1943 muzzle brake for the MG42, shown in the book ''Tactical and Technical Trends'', No. 57, April 1945, is available as the &amp;quot;Gold Plated&amp;quot; visual modification of the &amp;quot;muzzle&amp;quot; component of the MG42 Other weapons also have it available as a muzzle option.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV MG42 (1).jpg|thumb|none|600px|The MG42 in game. The map is set during the Battle of Arras, so it is anachronistic by 2 years.]]&lt;br /&gt;
[[File:BFV MG42 (2).jpg|thumb|none|600px|Aiming down the sights with the bipod deployed.]]&lt;br /&gt;
[[File:BFV MG42 (3).jpg|thumb|none|600px|Pulling the charging handle in an empty reload in a similar manner to the MG34.]]&lt;br /&gt;
[[File:BFV MG42 (4).jpg|thumb|none|600px|Loading a fresh belt of 7.92mm.]]&lt;br /&gt;
[[File:BFV MG42 (5).jpg|thumb|none|600px|Using a used brass casing to pull out a piping hot barrel.]]&lt;br /&gt;
[[File:BFV MG42 (6).jpg|thumb|none|600px|Installing a new, ice cold barrel.]]&lt;br /&gt;
[[File:BFV MG42 (7).jpg|thumb|none|600px|Closing the barrel assembly.]]&lt;br /&gt;
[[File:bfv-mg42muzzlegold.jpg|thumb|none|600px|The &amp;quot;Gold Plated&amp;quot; barrel modification for the MG42. Other barrel modifications also use the post-1943 muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==SIG KE7==&lt;br /&gt;
The [[SIG KE7]] light machine gun is used by the Support class at Rank 0. Seeing as the KE7 fires from an open bolt and also locks open when empty, the KE7's tactical and empty reloads are entirely identical, as there is never any need to touch the charging handle.&lt;br /&gt;
[[File:SIG KE7.jpg|thumb|500px|none|SIG KE7 with 25-round magazine - 7.92×57mm Mauser]]&lt;br /&gt;
[[File:BFV KE7 (1).jpg|thumb|600px|none|The SIG KE7 in game.]]&lt;br /&gt;
[[File:BFV KE7 (2).jpg|thumb|600px|none|View down the sights of the machine gun.]]&lt;br /&gt;
[[File:BFV KE7 (3).jpg|thumb|600px|none|Reloading the KE7.]]&lt;br /&gt;
[[File:BFV KE7 (4).jpg|thumb|600px|none|Deploying the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers K==&lt;br /&gt;
The ground troop version of the [[Vickers K machine gun]] (Vickers G.O. No.2 Mk.1 Land Service) was added in the first phase of the &amp;quot;Overture&amp;quot; update as a MMG. It is called the VGO (Vickers Gas Operated), and fires from a 60-round drum magazine at 830 RPM, slightly lower than the real 900 RPM, but can be upgraded to 981 RPM, or upgraded with a 100-round extended magazine. Unlike the reference image, the in-game weapon uses AA sights and can be equipped with the stock of the mounted version.&lt;br /&gt;
[[File:VickersKlandvariant.jpg|thumb|none|500px|Vickers K Land Variant - .303 British]]&lt;br /&gt;
[[File:BFV VGO1.jpg|thumb|600px|none|Holding the Vickers K with the &amp;quot;White Tiger&amp;quot; skin equipped.]]&lt;br /&gt;
[[File:BFV VGO2.jpg|thumb|600px|none|Reloading. Note that the bipod is missing, but still functions in-game. This was fixed in the &amp;quot;Lightning Strikes&amp;quot; update.]]&lt;br /&gt;
[[File:BFV VGO3.jpg|thumb|600px|none|Pulling the charging handle.]]&lt;br /&gt;
[[File:BFV VGO4.jpg|thumb|600px|none|Using the sights while deployed.]]&lt;br /&gt;
[[File:Vickersk.jpg|thumb|none|500px|Vickers K Machine Gun - .303 British]]&lt;br /&gt;
[[File:BFV Vickers K grip.jpg|thumb|none|600px|The Vickers K grip assembly as seen in the customization menu.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Gun=&lt;br /&gt;
&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
The [[Leuchtpistole]] can be used by the Recon class as a spotting flare to locate enemies. Unlike in ''Battlefield 1'' where the spotting area of effect is the same regardless of surface-to-ground distance, the spotting AoE in BFV is now based on how high the Leuchtpistole is shot in the air.&lt;br /&gt;
[[Image:Pistol German WW2 flare gun 'Leuchtpistole' Heeresmodell 1934, Code 'S-1938'.jpg|thumb|none|300px|Leuchtpistole - 26.65mm]]&lt;br /&gt;
[[Image:BFV-Leucht1.jpg|thumb|600px|none|Holding the Flare Gun.]]&lt;br /&gt;
[[Image:BFV-Leucht2.jpg|thumb|600px|none|The gun ejects the spent round.]]&lt;br /&gt;
[[Image:BFV-Leucht3.jpg|thumb|600px|none|Loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==Enfield Grenade launcher==&lt;br /&gt;
The Enfield cup-type rifle grenade launcher mounted on a modified shortened [[SMLE]] model from the previous game (with the stock also sawn-off and wire wrapping around the gun) is a dedicated gadget called &amp;quot;Frag/Smoke Grenade Rifle&amp;quot;. It is used by the Assault and Medic classes, with the former using frag grenades and the latter using smoke grenades. The weapon functions differently from its counterpart in ''Battlefield 1'' and more like the [[Blanch-Chevallier Grenade Discharger]] from the ''Turning Tides'' expansion, with the reload process involving the player character inserting a grenade and a blank into their weapon.&lt;br /&gt;
[[File:Enfield Grenade Launcher.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk III* with grenade launcher]]&lt;br /&gt;
[[File:TJH38.jpg|thumb|none|500px|Cut-down Lee-Enfield No.1 Mk.III* - .303 British.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (1).jpg|thumb|600px|none|A soldier shows off his proto-Jawa blaster SMLE launcher.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (3).jpg|thumb|600px|none|&amp;quot;Aiming&amp;quot; the SMLE.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (2).jpg|thumb|600px|none|Reloading. Ejecting a spent cartridge.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (4).jpg|thumb|600px|none|Inserting an M18 smoke grenade...]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (5).jpg|thumb|600px|none|... and dropping in a Mills bomb in the frag version. Note the gas check disk screwed onto the Mills bomb, a correct detail.]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (6).jpg|thumb|600px|none|Putting another blank in the chamber. Since this rifle is permanently configured to fire rifle grenades, it is not really clear why the magazine isn't just loaded with more blanks instead to simplify the reloading process.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
The [[Panzerfaust]] is an anti-tank gadget for the Assault class. In the single player stories, it is heavily used by both sides, including American soldiers in &amp;quot;The Last Tiger.&amp;quot; The Panzerfaust's iron sights could be used during the beta, and could be zeroed like a rifle, but they were removed in the release version, with the aim down sights function replaced with a slight zoom.&lt;br /&gt;
&lt;br /&gt;
[[Image:Panzerfaust.jpg|thumb|none|400px|Panzerfaust - 44mm with 149mm warhead.]]&lt;br /&gt;
[[Image:BFV-pf1.jpg|thumb|600px|none|Holding the Panzerfaust.]]&lt;br /&gt;
[[Image:BFV-pf2.jpg|thumb|600px|none|Throwing away the empty tube.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
A German soldier is seen carrying a [[Panzerschreck]] in the reveal trailer.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
&lt;br /&gt;
==PIAT==&lt;br /&gt;
The [[PIAT]] (Projectile, Infantry, Anti Tank) is available as an Assault class gadget at Rank 11. It can also be used as a mortar due to the projectile drop being similar to a mortar, and because of this, it is more suited to close range attacks, reflecting its short-range effectiveness in real life.&lt;br /&gt;
[[File:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[Image:BFV-piat1.jpg|thumb|600px|none|Holding the PIAT.]]&lt;br /&gt;
[[Image:BFV-piat2.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmpistole==&lt;br /&gt;
The [[Sturmpistole]] is an available gadget for the Support class, named &amp;quot;AT Grenade Pistol&amp;quot;, firing Panzerwurfkörper 42 LP grenades.&lt;br /&gt;
[[Image:Sturmpistole.jpg|thumb|none|400px|Sturmpistole]]&lt;br /&gt;
[[File:BFV Sturmpistole (1).jpg|thumb|none|600px|Equipping the Sturmpistole, first the character unfolds the stock...]]&lt;br /&gt;
[[File:BFV Sturmpistole (2).jpg|thumb|none|600px|...and flips up the unused front sight.]]&lt;br /&gt;
[[Image:BFV-sturmpis1.jpg|thumb|600px|none|The Sturmpistole in-game.]]&lt;br /&gt;
[[Image:BFV-sturmpis2.jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
[[Image:BFV-sturmpis3.jpg|thumb|600px|none|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
In single player, German flame-thrower wielding troops are armed with a bastardization of the wand of a [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]] from ''BF1'' and what appears to be fuel tanks from a [[M2 Flamethrower]]. Presumably this contraption is a stand-in for the [[Flammenwerfer 35]]. Similar to the Wechselapparat M1917-using Flame Troopers in ''Battlefield 1'', enemy soldiers armed with this flamethrower are more resistant to gunfire than standard infantry, though this time they do not wear any visible armor. &lt;br /&gt;
[[Image:Wex_flam.jpg|thumb|none|400px|Wechselapparat ''Wex'' M1917 - flamethrower.]]&lt;br /&gt;
[[Image:M2 Flamethrower.jpg|thumb|none|300px|M2A1-2 Flamethrower]]&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|205px|Flammenwerfer 35 for comparison]]&lt;br /&gt;
[[File:BFV Wex (1).jpg|thumb|none|600px|Deme takes a moment to wonder what the hell this German is armed with.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
Like in BF1, grenades are thrown instantly when pressing the grenade key. For many of the images below, a glitch has been performed so that the player character appears to hold the grenade, which is normally not possible in gameplay.&lt;br /&gt;
&lt;br /&gt;
==Hafthohlladung Anti Tank Mine==&lt;br /&gt;
[[Hafthohlladung Anti Tank Mine]]s can be found in a few campaign missions, appearing as the &amp;quot;Shaped Charge&amp;quot;. They behave similarly to the ''Limpet Mine'' explosive from ''Battlefield 1''. The HHL mine is not currently available in multiplayer.&lt;br /&gt;
[[File:Hafthohlladung.jpg|thumb|none|200px|Hafthohlladung H3.5]]&lt;br /&gt;
[[File:BFV Haftholladung (1).jpg|thumb|none|600px|The ''Hafthohlladung'' in the hands of Billy Bridger.]]&lt;br /&gt;
[[File:BFV Haftholladung (2).jpg|thumb|none|600px|Popping the safety cap up.]]&lt;br /&gt;
[[File:BFV Haftholladung (3).jpg|thumb|none|600px|The ''Hafthohlladung'' in the air.]]&lt;br /&gt;
[[File:BFV Haftholladung (4).jpg|thumb|none|600px|The ''Hafthohlladung'' in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
The [[Mills Bomb]] is the standard grenade for the British Empire. The Frag Grenade Rifle also fires Mills Bombs with gas check plates.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|200px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot; High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[File:Mills No 36 Rifle Grenade.JPG|thumb|none|200px|No. 36 Mk. I &amp;quot;Mills Bomb&amp;quot; with gas check attached for use as a rifle grenade.]]&lt;br /&gt;
[[File:BFV Millsbomb.jpg|thumb|none|600px|Holding a Mills on the &amp;quot;Devastation&amp;quot; level.]]&lt;br /&gt;
[[Image:BFV-mills1.jpg|thumb|600px|none|Three Mills bombs on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. II frag grenade==&lt;br /&gt;
[[Mk 2 hand grenade]]s appear on the &amp;quot;Scottish Play&amp;quot; and &amp;quot;Flim-Flam&amp;quot; outfits.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 hand grenade|Mk 2 High-Explosive fragmentation hand grenade.]]&lt;br /&gt;
[[Image:Bfv-mk2grenadeoutfit.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 Smoke Grenade]] is the smoke grenade for both factions. Its appearance in a World War II setting is anachronistic as it was introduced just postwar in reality. A more period appropriate smoke grenade would have been the M16. The M18 is also launched out of the smoke-grenade firing SMLE Cup Launcher.&lt;br /&gt;
&lt;br /&gt;
It is also found on the Royal Motivations outfit.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BFV SMLEcuplauncher (4).jpg|thumb|600px|none|The M18 Smoke Grenade as seen in the reloading process of the Smoke Grenade Launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
A [[Model 24 Stielhandgranate]] is the Frag Grenade for Germany. A bundled charge version is available as the &amp;quot;Anti-Tank Bundle Grenade&amp;quot;, this time placed as an option in the grenade slot instead of a gadget like in BF1.&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation Hand Grenade]]&lt;br /&gt;
[[Image:M24 geballte ladung.jpg|thumb|none|300px|Model 24 &amp;quot;Geballte Ladung&amp;quot; (&amp;quot;Bundled Charge&amp;quot;), a common improvised version of the Model 24 consisting of one complete grenade bundled together with six grenade heads, creating a more powerful charge]]&lt;br /&gt;
[[Image:BFV-stick1.jpg|thumb|600px|none|Three Stick grenades in-game.]]&lt;br /&gt;
[[Image:BFV-geballte1.jpg|thumb|600px|none|A geballte Ladung in-game.]]&lt;br /&gt;
[[File:BFV Steilhandgranate.jpg|thumb|none|600px|A M24 Stielhandgranate in idle.]]&lt;br /&gt;
[[File:BFV Geballte Ladung.jpg|thumb|none|600px|Preparing to deliver a nasty surprise on a Kubelwagen with a Geballte Ladung.]]&lt;br /&gt;
&lt;br /&gt;
==Model 39 Eihandgranate==&lt;br /&gt;
The [[Model 39 Eihandgranate]] appears as the &amp;quot;Impact Grenade&amp;quot; for the Germans.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|none|200px|The Model 39 Eihandgranate hand grenade]]&lt;br /&gt;
[[File:BFV Eihandgranate.jpg|thumb|none|600px|Holding an Eihandgranate.]]&lt;br /&gt;
[[Image:BFV-egg1.jpg|thumb|600px|none|Throwing the Egg Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears as the &amp;quot;Impact Grenade&amp;quot; for the Allies.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|200px|No. 69 MK. 1 High-Explosive hand grenade]]&lt;br /&gt;
[[File:BFV No69HE.jpg|thumb|none|600px|Holding a No. 69 HE grenade.]]&lt;br /&gt;
[[Image:BFV-no69.jpg|thumb|600px|none|The No. 69 in the air.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST Grenade==&lt;br /&gt;
The [[No. 74 ST Grenade]] is an available grenade for the Support class. It can stick to any surface, but can be countered by Zimmerit paste when applied to German tanks.&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|300px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:BFV No74 ST.jpg|thumb|none|600px|Holding a No. 74 Grenade with the protective sphere cracked open.]]&lt;br /&gt;
&lt;br /&gt;
==No. 76 Incendiary Grenade==&lt;br /&gt;
The &amp;quot;Incendiary Grenade&amp;quot; available to both factions is labeled as the ''No. 76 Incendiary Grenade'', an official Molotov cocktail mixed from white phosphorous and benzene for the British Home Guard during the war.&lt;br /&gt;
[[Image:BFV No76.jpg|thumb|600px|none|A No. 76 Incendiary Grenade in-game.]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the &amp;quot;AP Mine&amp;quot;. It is a starting gadget for the Recon class, and can also be unlocked by the Medic and Support classes. As in real life, when triggered it bounces upwards and delivers high damage.&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[Image:BFV-smine1.jpg|thumb|600px|none|A S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42==&lt;br /&gt;
The [[Tellermine 42]] is a gadget available for the Assault and Support classes, named the &amp;quot;AT Mine&amp;quot;. As the name implies, it can severely damage enemy tanks when driven through, but can be destroyed by gunfire or deactivated by the Support class. The mine also rather comically serves as the &amp;quot;head&amp;quot; of the targets in the Practice Range, resulting in explosive headshots.&lt;br /&gt;
[[Image:Tellermine 42.jpg|thumb|none|300px|Tellermine 42 Anti-tank mine]]&lt;br /&gt;
[[Image:BFV-tellermine1.jpg|thumb|600px|none|Holding the AT-Mine.]]&lt;br /&gt;
[[Image:BFV-tellermine2.jpg|thumb|600px|none|The mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==2cm FlaK 38==&lt;br /&gt;
[[2cm FlaK 38]] AA guns can be used in the game. The Flakvierling 38 variant is mounted on the &amp;quot;Wirbelwind&amp;quot; AA tank. The Flakvierling's appearance in the base game is anachronistic by 4 years, as it was introduced in 1944.&lt;br /&gt;
[[file:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[Image:BFV-flak38_1.jpg|thumb|600px|none|A FlaK 38 firing being towed.]]&lt;br /&gt;
[[Image:BFV-flak38_2.jpg|thumb|600px|none|The FlaK 38 in-game.]]&lt;br /&gt;
[[Image:BFV-flak38_3.jpg|thumb|600px|none|Manning the FlaK.]]&lt;br /&gt;
[[File:Flak38.jpg|400px|thumb|none|An original Flakvierling 38.]]&lt;br /&gt;
[[Image:BFV-flak38_4.jpg|thumb|600px|none|The Flakvierling.]]&lt;br /&gt;
[[File:BFV-flak38_5.jpg|thumb|600px|none|Manning the Flakvierling from the inside of a Panzer IV.]]&lt;br /&gt;
&lt;br /&gt;
==3.7 cm Bordkanone==&lt;br /&gt;
German Stuka dive bombers can be equipped with 3.7 cm ''Bordkanonen''.&lt;br /&gt;
[[File:BFV-bk1.jpg|thumb|600px|none|A ''Bordkanone'' near a destroyed Stuka.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40==&lt;br /&gt;
The [[7.5 cm Pak 40]] AT gun is the standard AT gun for the Germans. It can also be fitted in the Panzer IV at Rank 3 of its specialization tree, and is also mounted on top of a Sd.Kfz. 251 halftrack for the Germans as a Squad Reinforcement (9850 points), named &amp;quot;Pakwagen&amp;quot;.&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[Image:BFV-pak1.jpg|thumb|600px|none|A PaK 40 in-game.]]&lt;br /&gt;
[[Image:BFV-pak2.jpg|thumb|600px|none|Manning the gun.]]&lt;br /&gt;
[[Image:BFV-pak3.jpg|thumb|600px|none|Using the telescopic sight.]]&lt;br /&gt;
[[Image:BFV-pak4.jpg|thumb|600px|none|Loading a new shell.]]&lt;br /&gt;
[[Image:BFV PAK-Panzer.jpg|thumb|600px|none|The &amp;quot;Pak 40 L/43&amp;quot; mounted on the turret of a Panzer IV as a specialization, which is actually the 7.5 cm KwK 40.]]&lt;br /&gt;
[[Image:BFV PAK-Halftrack (1).jpg|thumb|600px|none|The Pak 40 mounted on a Hanomag (Sd.Kfz. 251 Pakwagen).]]&lt;br /&gt;
[[Image:BFV PAK-Halftrack (2).jpg|thumb|600px|none|Manning the gun in the Hanomag.]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm Flak==&lt;br /&gt;
Several 8.8 cm FlaKs can be seen on multiplayer maps and in the second chapter of the Tirailleur champaign.&lt;br /&gt;
[[Image:BFV-flak1.jpg|thumb|600px|none|A covered FlaK on &amp;quot;Fjell 652&amp;quot;.]]&lt;br /&gt;
[[Image:BFV-flak2.jpg|thumb|600px|none|A FlaK in the campaign.]]&lt;br /&gt;
&lt;br /&gt;
==21 cm-Mörser 18==&lt;br /&gt;
Several German 21-cm-Mörser 18 howitzers can be used and destroyed in the Airborne, Frontlines, and Rush multiplayer modes. Defenders can fire them as quickly as they reload, and are most effective when enemies are spotted; without any spotted enemies, the shell will simply land somewhere in the playable area. Some objectives are radio stations instead, which can call in a strike from howitzers somewhere outside the map, and are functionally identical in terms of gameplay.&lt;br /&gt;
[[File:21cm-Mörser18.jpg|thumb|none|400px|21 cm-Mörser 18 - 210 mm]]&lt;br /&gt;
[[Image:BFV-Mörser1.jpg|thumb|600px|none|Mörser 18 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on British tanks.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|British Besa tank machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV-Besa.jpg|thumb|600px|none|The Besa in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk 1==&lt;br /&gt;
Several British vehicles have [[Bren Gun]]s with drum magazines mounted for anti-infantry use.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk 1 - .303 British]]&lt;br /&gt;
[[Image:BFV-Besal1.jpg|thumb|600px|none|The mounted Bren in-game.]]&lt;br /&gt;
[[File:BFV Bren Mounted (1).jpg|thumb|600px|none|Manning the Bren with a drum magazine. Note the sights have been changed.]]&lt;br /&gt;
[[File:BFV Bren Mounted (2).jpg|thumb|600px|none|Aiming.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the British Valentine AA tank.&lt;br /&gt;
[[Image:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a wheeled trailer mounting - 40x311mmR]]&lt;br /&gt;
[[File:BFV Bofors.jpg|thumb|600px|none|The Bofors turret in the Valentine AA tank, which itself is supposed to represent the Crusader III, AA Mk I, but actually it is just the Crusader's turret on the game's Valentine chassis.]]&lt;br /&gt;
[[File:BFV-bofors2.jpg|thumb|600px|none|Manning the Bofors from the inside.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II==&lt;br /&gt;
British planes like the Spitfire and the Mosquito are armed with [[Browning AN/M2|Browning .303 Mk II]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II - .303 British]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
American Sherman tanks in &amp;quot;The Last Tiger&amp;quot; War Story have [[Browning M2HB]] machine guns in their turret pintle mounts.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:BFV M2HB (1).jpg|thumb|none|600px|A 76mm armed Sherman tank foolishly takes &amp;quot;Stefan&amp;quot; head on. Note the Calliope tank in the bankground.]]&lt;br /&gt;
[[File:BFV M2HB (2).jpg|thumb|none|600px|A row of the up-armored Sherman's driving through a cinema scene.]]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
Spitfires can be upgraded with two [[Hispano-Suiza HS.404]].&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum 20x110mm]]&lt;br /&gt;
[[File:BFV_Hispano.jpg|thumb|none|600px|A Hispano mounted in the Spitfire's wing.]]&lt;br /&gt;
&lt;br /&gt;
==MG 151/20==&lt;br /&gt;
German Messerschmitt Bf 109 fighters are armed with [[MG 151 cannon|MG 151/20 cannon]]s. Other planes like the JU 88 can be upgraded with those as well.&lt;br /&gt;
[[File:mg15120.jpg|thumb|400px|none|Mauser MG 151/20, standard propeller dome armament for the Messerschmitt Bf 109 - 20x82mm.]]&lt;br /&gt;
&lt;br /&gt;
==MG17==&lt;br /&gt;
[[MG17 machine gun]]s are mounted on German planes.&lt;br /&gt;
[[File:MG 17.jpg|thumb|none|400px|MG17 machine gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV-mg17.jpg|thumb|600px|none|An MG17 mounted on a Stuka.]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
The [[MG34|MG34 Panzerlauf]] variant, fitted with the saddle drum magazine, is mounted to various German vehicles and as a standalone stationary weapon, while the belt-fed MG34 Panzerlauf is mounted in the hull and coaxial mounts of German tanks. In the second January 2019 patch, the mounted MG34 stationary weapon previously only seen in the campaign was added to multiplayer, replacing the Vickers as the German constructible stationary MG.&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:MG34 Patronentrommel34.jpg|thumb|none|400px|MG34 with 75 round saddle drum magazine Patronentrommel 34 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(1).jpg|thumb|600px|none|The MG34 mounted on the backseat of a Kubelwagen; the Panzerlauf (Armored Barrel) barrel can be seen here.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(2).jpg|thumb|600px|none|Manning the mounted MG34.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(3).jpg|thumb|600px|none|Aiming. While the sights aren't properly aligned, the actual point of impact is also higher than the front sight, so this common video game issue actually makes a bit more sense here.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(4).jpg|thumb|600px|none|The stationary MG34 added with the second January 2019 patch. This is the rear view.]]&lt;br /&gt;
[[File:BFV_MG34_Mounted_(5).jpg|thumb|600px|none|The front view of the same weapon.]]&lt;br /&gt;
[[File:BFV MG34Panzerlauf.jpg|thumb|none|600px|The coaxial-mounted MG34 in ''Stefan's'' turret can be seen just behind Müller's hat.]]&lt;br /&gt;
&lt;br /&gt;
==Oerlikon 20mm Cannon==&lt;br /&gt;
The Valentine AA tank can be upgraded with [[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s.&lt;br /&gt;
[[Image:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm.]]&lt;br /&gt;
[[Image:BFV Oerlikon.jpg|thumb|none|600px|Three Oerlikon cannons mounted on a Valentine chassis.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 6-pounder==&lt;br /&gt;
The Allied counterpart to the PaK 40 is the British Ordnance QF 6-pounder Anti-Tank gun. It is also mounted on top of a T48 GMC halftrack as a Squad Reinforcement for the British at 9850 Requisition Points.&lt;br /&gt;
[[Image:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]]&lt;br /&gt;
[[Image:BFV-qf1.jpg|thumb|600px|none|Rear View of the AT gun.]]&lt;br /&gt;
[[Image:BFV-qf2.jpg|thumb|600px|none|Front View.]]&lt;br /&gt;
[[Image:BFV-qf3.jpg|thumb|600px|none|Using the sight.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mk 1==&lt;br /&gt;
The [[Vickers]] Machine Gun is the buildable stationary heavy MG for the British faction. It uses the same animations as ''Battlefield 1'''s Maxim, but its &amp;quot;visual recoil&amp;quot; (sight misalignment while firing) has been drastically reduced to the point of effectively being gone, as with all other guns in BFV.&lt;br /&gt;
&lt;br /&gt;
The bulbous post-1940 Mark II blast deflector for the Vickers is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:VickersMk1.jpg|thumb|none|400px|Vickers Mk1 Machine Gun - .303 British - .303 British]]&lt;br /&gt;
[[Image:Bfv-vickers1.jpg|thumb|600px|none|The front of the Vickers.]]&lt;br /&gt;
[[Image:Bfv-vickers2.jpg|thumb|600px|none|The rear of the Vickers.]]&lt;br /&gt;
[[Image:Bfv-vickers3.jpg|thumb|600px|none|Using the Vickers.]]&lt;br /&gt;
[[Image:Bfv-vickers4.jpg|thumb|600px|none|Aiming down the sights.]]&lt;br /&gt;
[[Image:Bfv-mg42muzzlemint.jpg|thumb|600px|none|The &amp;quot;Mint&amp;quot; muzzle modification for the MG42 uses the post-1940 Mark II blast deflector for the Vickers. Other muzzle modifications also use the blast deflector.]]&lt;br /&gt;
&lt;br /&gt;
==ZB-53 / Vz.37==&lt;br /&gt;
The Czech [[ZB-53 / Vz.37]] is mounted on the Panzer 38(t).&lt;br /&gt;
[[File:ZB-53.jpg|thumb|none|400px|ZB 53 / Vz.37 machine gun on tripod - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BFV-zb.jpg|thumb|600px|none|The MG 37 (T) mounted on the tank.]]&lt;br /&gt;
&lt;br /&gt;
=Cosmetic Modifications=&lt;br /&gt;
&lt;br /&gt;
The following weapons do not appear as full weapons, and only parts of them appear as cosmetic customization options in BFV.&lt;br /&gt;
&lt;br /&gt;
==Colt Monitor==&lt;br /&gt;
The cutts compensator from a Colt Monitor is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:Coltmonitor.jpg|500px|thumb|none|Colt R80 Monitor with Cutts Compensator - .30-06]]&lt;br /&gt;
[[Image:Bfv-stgmuzzlechrome.jpg|thumb|600px|none|The &amp;quot;Chromed Finish&amp;quot; muzzle modification for the StG 44. Other muzzle modifications also use the Colt Monitor cutts compensator.]]&lt;br /&gt;
&lt;br /&gt;
==M3 Grease Gun==&lt;br /&gt;
A M3 Grease Gun muzzle flash hider is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:Bfv-mp34muzzleghost.jpg|thumb|600px|none|The &amp;quot;Ghost&amp;quot; muzzle modification for the MP34. Other muzzle modifications also use the M3 flash hider.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
A muzzle from a [[PTRD-41]] is available as a visual modification of the &amp;quot;muzzle&amp;quot; component of various weapons.&lt;br /&gt;
[[Image:PTRD-41.jpg‎|thumb|none|500px|PTRD-41 Anti-tank rifle - 14.5x114mm]]&lt;br /&gt;
[[Image:Bfv-mg42muzzleblued.jpg|thumb|600px|none|The &amp;quot;Blued&amp;quot; barrel modification for the MG42. Other barrel modifications also use the PTRD-41 muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk V==&lt;br /&gt;
The Sten Mk V barrel shroud and front sights are featured as a visual modification of the Sten's &amp;quot;barrel&amp;quot; component.&lt;br /&gt;
[[Image:Sten Mk5 without vertical grip.jpg|thumb|none|400px|Sten Mk V - 9x19mm without vertical grip.]]&lt;br /&gt;
[[Image:Bfv-nightowlbarrel.jpg|thumb|600px|none|The &amp;quot;Night Owl&amp;quot; barrel modification. Other barrel modifications also use the Mk V barrel shroud and front sights.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I==&lt;br /&gt;
The Sten Mk I muzzle and stock are featured as visual modifications of the Sten's &amp;quot;muzzle&amp;quot; and &amp;quot;stock&amp;quot; components. The Mk I muzzle is also a visual modification used with many other weapons.&lt;br /&gt;
[[Image:Sten MkI.jpg|thumb|none|400px|Sten Mk I - 9x19mm]]&lt;br /&gt;
[[Image:Bfv-stenmintmuzzle.jpg|thumb|600px|none|The &amp;quot;Mint&amp;quot; muzzle modification. Other muzzle modifications also use the Mk I muzzle.]]&lt;br /&gt;
[[Image:Bfv-stengoldstock.jpg|thumb|600px|none|The &amp;quot;Gold Plated&amp;quot; stock modification. Other stock modifications also use the Mk I stock.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk I*==&lt;br /&gt;
The Sten Mk 1* stock is an available visual modification of the Sten's &amp;quot;stock&amp;quot; component.&lt;br /&gt;
[[Image:Sten MkI star.jpg|thumb|none|400px|Sten Mk I* - 9x19mm]]&lt;br /&gt;
[[Image:Bfv-stenchromedstock.jpg|thumb|600px|none|The &amp;quot;Chromed Finish&amp;quot; stock modification. Other stock modifications also use the Mk I* stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1216460</id>
		<title>User:ArmaLite15</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1216460"/>
		<updated>2018-09-28T23:42:13Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I'm a young French student, and one day I found IMFDB. I love this website, where I can find very constructive discussions about guns and cool informations. I also want to discuss more in English to increase my vocabulary, and this site could be good for me to learn more or to share my knowledge about weapons!&lt;br /&gt;
&lt;br /&gt;
I personnally own an M16A1 (1980's serie), Tula 1953 SKS, Oberndorf Gewehr 98, SIG 1911 infantry rifle, BSA L1A1 SLR, SIG STGw57, Factory 56 stamped Type 56 (export civilian model), Unique X51bis, Ruger Mk IK and a CZ SP01 Shadow in France. And soon a ROF Enfield assembled G3 rifle from German parts.&lt;br /&gt;
&lt;br /&gt;
Pour les français, au cas où par hasard certains sont sur jeuxvideo.com, envoyez moi un MP sur le pseudo LostWar, je serai ravi de pouvoir discuter et échanger des choses en rapport avec l'armement! Je suis toujours présent sur le 18-25 sur le topic des tireurs sportifs aussi.&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sword_Art_Online:_Alternative_Gun_Gale_Online&amp;diff=1201243</id>
		<title>Sword Art Online: Alternative Gun Gale Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sword_Art_Online:_Alternative_Gun_Gale_Online&amp;diff=1201243"/>
		<updated>2018-07-25T05:05:56Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* FN P90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SAOAGGO DVD BR cover.jpg|thumb|400px|right|Sword Art Online: Alternative Gun Gale Online (2018).]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Arsenal Firearms Strike One==&lt;br /&gt;
The [[Arsenal Firearms Strike One]] is used by Team SHINC as their sidearm, first seen in the climax of the Squad Jam tournament in &amp;quot;Leave the Last Battle to Me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|400px|Arsenal Firearms Strike One (current version) - 9x19mm]]&lt;br /&gt;
[[File:SAOAGGOE05 11.jpg|thumb|none|600px|Eva hands to Tohma Tanya's sidearm after she got killed in &amp;quot;Leave the Last Battle to Me&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 12.jpg|thumb|none|600px|The SO icon on Eva's HUD.]]&lt;br /&gt;
[[File:GGO Strike1.jpg|thumb|none|600px|The Strike One with its slide locked back on an empty magazine.]]&lt;br /&gt;
[[File:SAOAGGOE05 13.jpg|thumb|none|600px|This shot made the show's history of HSQs as the mag flies dead center on Eva's SO magwell.]]&lt;br /&gt;
[[File:SAOAGGOE05 14.jpg|thumb|none|600px|...And it went in.]]&lt;br /&gt;
[[File:GGO Strike1sliderelease.jpg|thumb|none|600px|Eva activating the slide release on her now loaded Strike One.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is seen in &amp;quot;Fan Letter&amp;quot; in a flashback sequence. It is also used as the sidearm for Clarence, a female player that LLENN meets in the second Squad Jam tournament.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[File:SAOAGGOE03 17.jpg|thumb|none|600px|The Five-seveN icon seen in &amp;quot;Fan Letter&amp;quot; in a flashback sequence.]]&lt;br /&gt;
[[File:SAO GGO FN57.jpg|thumb|none|600px|The Five-seveN that is dropped by Clarence in the 2nd SJ tournament near the end of &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO FN57 2.jpg|thumb|none|600px|Another shot of the dropped pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
One of the masked PM4 players recruited by M uses a Glock-type pistol as his sidearm in GGO.&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE10 19.jpg|thumb|none|600px|The masked player opens fire at Kenta and Bold in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45]] is the main sidearm of M in GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HH45.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45 - .45 ACP]]&lt;br /&gt;
[[File:SAOAGGOE03 10.jpg|thumb|none|600px|The HK45 icon on the lower left in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE03 07.jpg|thumb|none|600px|M shows LLENN his sidearm.]]&lt;br /&gt;
[[File:SAOAGGOE03 08.jpg|thumb|none|600px|A full view of the HK45.]]&lt;br /&gt;
[[File:SAOAGGOE04 00.jpg|thumb|none|600px|M staring at his sidearm at the end of &amp;quot;Death Game&amp;quot; when he realizes LLENN engaged the safety.]]&lt;br /&gt;
[[File:SAOAGGOE10 09.jpg|thumb|none|600px|Pitohui takes aim with the pistol at KKHC players from the back in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 10.jpg|thumb|none|600px|You can see the HK45's slide locking back.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] is seen in &amp;quot;GGO&amp;quot; with a GGO Tutorial Mode NPC instructor with LLENN briefly practicing with it. It appears to be used as the main sidearm for some GGO players.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911A1ithaca.jpg|thumb|none|400px|World War II Ithaca made M1911A1 with light grey finish - .45 ACP]]&lt;br /&gt;
[[File:SAOAGGOE02 10.jpg|thumb|none|600px|The NPC instructor ''introduces'' LLENN to the M1911A1 in GGO's Tutorial Mode in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 11.jpg|thumb|none|600px|...and she also introduces the concept of ''Bullet Line'' to the new player.]]&lt;br /&gt;
[[File:SAOAGGOE02 13.jpg|thumb|none|600px|LLENN practices firing the pistol at the GGO Shooting Range. She also shows that she’s not good at it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911A1USAF.jpg|thumb|none|400px|Colt M1911A1 - .45ACP]]&lt;br /&gt;
[[File:SAOAGGOE09 02.jpg|thumb|none|600px|Pitohui stares at a M1911A1 captured from a slain GGO player in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 03.jpg|thumb|none|600px|A wounded GGO player grips his sidearm after surviving a gunfight against LLENN.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P9==&lt;br /&gt;
Fukaziroh uses a [[Smith &amp;amp; Wesson M&amp;amp;P9]] handgun as her sidearm of choice in GGO.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
[[File:SAO GGO SWMP9.jpg|thumb|none|600px|Fukaziroh unloading her 17 round magazine on an enemy GGO player in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO SWMP9 empty.jpg|thumb|none|600px|The M&amp;amp;P9 slide locked back on an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;==&lt;br /&gt;
The [[Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] is used by Pitohui aka Pito as her sidearm of choice in GGO.&lt;br /&gt;
&lt;br /&gt;
[[File:XDM-45.jpg|thumb|none|400px|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; 4.5 – .45 ACP]]&lt;br /&gt;
[[File:SAOAGGOE02 09.jpg|thumb|none|600px|Pito aims the XD at LLENN's temple in the desert in the middle of &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO XDM2.jpg|thumb|none|600px|Pito spawns a pair of XD handguns in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE11 01.jpg|thumb|none|600px|The dual XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;s being fired at LLENN at the end of &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1==&lt;br /&gt;
The Steyr M9-A1 is seen with David as his sidearm of choice in GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asg-steyr-m9-a1-co2-bb-pistol-kit-3.jpg|thumb|none|300px|ASG Steyr M9-A1 CO2 - 6mm BB.]]&lt;br /&gt;
[[File:SAOAGGOE11 07.jpg|thumb|none|600px|David opens fire at Pitohui at the start of &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] is seen on the sign of a Western tavern in GGO known as ''Gorgeous Saloon''. The male GGO announcer brandishes one in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Earpbuntline.jpg|thumb|none|350px|EMF/Uberti Buntline Special used by [[Kurt Russell]] in the film ''Tombstone''.]]&lt;br /&gt;
[[File:SAOAGGOE03 22.jpg|thumb|none|600px|The entrance to ''Gorgeous Saloon''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAA5inArtillary.jpg|thumb|none|300px|Colt Single Action Army &amp;quot;Artillery&amp;quot; w/ 5 1/2&amp;quot; barrel - .45 LC]]&lt;br /&gt;
[[File:SAOAGGOE07 000.jpg|thumb|none|600px|The male announcer with the SAA in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45==&lt;br /&gt;
The Brügger &amp;amp; Thomet APC45 is seen in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE07 007.jpg|thumb|none|600px|The icon of the APC45 in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M900==&lt;br /&gt;
The [[Calico M900]] is seen in &amp;quot;Fan Letter&amp;quot;, used by Yamikaze in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:Calico-M900Carbine.jpg|thumb|none|400px|Calico M900 - 9x19mm]]&lt;br /&gt;
[[File:SAOAGGOE03 12.jpg|thumb|none|600px|Yamikaze takes cover during a BoB match in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is used as the primary weapon of choice by LLENN aka Karen Kohiruimaki in Gun Gale Online. An AEG version is seen in Karen's apartment in some occasions. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:SAOAGGOE01 00.jpg|thumb|none|600px|Closeup of LLENN's P90 magazine as 5.7mm bullets are being emptied in the OP sequence, Ryūsei (Meteor).]]&lt;br /&gt;
[[File:SAOAGGOED 00.jpg|thumb|none|600px|The P90's silhouette seen in the ED sequence, To see the future&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 01.jpg|thumb|none|600px|LLENN chambers her P90 when a squad game was announced inside the GGO lobby in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 02.jpg|thumb|none|600px|LLENN grips her submachine gun after she wore the poncho given to her by M.]]&lt;br /&gt;
[[File:SAOAGGOE01 04.jpg|thumb|none|600px|The P90 being fired at members of Team Narrow while LLENN uses one of their dead teammates as cover.]]&lt;br /&gt;
[[File:SAOAGGOE02 03.jpg|thumb|none|600px|Pito shows LLENN the P90 on display near the end of &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 24.jpg|thumb|none|600px|You can see the muzzle, reflex sight and loaded mag since the P90 is mostly covered in a poncho.]]&lt;br /&gt;
[[File:SAOAGGOE02 04.jpg|thumb|none|600px|A shot of the P90, now in pink camo.]]&lt;br /&gt;
[[File:SAOAGGOE03 00.jpg|thumb|none|600px|Karen's P90 AEG is seen in her room in &amp;quot;Fan Letter&amp;quot; with the safety plug inserted in the barrel.]]&lt;br /&gt;
[[File:SAOAGGOE03 10.jpg|thumb|none|600px|The GGO player avatar with the P90.]]&lt;br /&gt;
[[File:SAOAGGOE03 02.jpg|thumb|none|600px|LLENN adjusts the fire selector during training in the GGO training zone.]]&lt;br /&gt;
[[File:SAOAGGOE04 01.jpg|thumb|none|600px|LLENN executes a stunned member of Team Memento Mori in &amp;quot;Death Game&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 07.jpg|thumb|none|600px|A first person view of LLENN engaging Tanya in &amp;quot;Leave the Last Battle to Me&amp;quot;. Note the Bullet Circle sight.]]&lt;br /&gt;
[[File:SAOAGGOE05 08.jpg|thumb|none|600px|A wild P-Chan appears!]]&lt;br /&gt;
[[File:SAOAGGOE05 09.jpg|thumb|none|600px|The P90 icon on LLENN's HUD screen.]]&lt;br /&gt;
[[File:SAOAGGOE08 12.jpg|thumb|none|600px|LLENN takes cover inside an abandoned building in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 05.jpg|thumb|none|600px|LLENN preps the suppressor on her P90 in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 06.jpg|thumb|none|600px|The business end of LLENN's suppressed P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The Heckler &amp;amp; Koch [[MP5A2]] is seen in &amp;quot;Fan Letter&amp;quot; in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 w/ &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:SAOAGGOE03 16.jpg|thumb|none|600px|The MP5A2 being fired during a BoB match in &amp;quot;Fan Letter&amp;quot; in a flashback sequence.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The Heckler &amp;amp; Koch MP5A5 is seen in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock.  Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
[[File:SAOAGGOE07 007.jpg|thumb|none|600px|The MP5A5 icon slightly obscured in the background in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is see in &amp;quot;Fan Letter&amp;quot; with Jin in a flashback sequence. The Uzi icon is seen in &amp;quot;Second Squad Jam&amp;quot; in the weapon shop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:SAOAGGOE03 19.jpg|thumb|none|600px|Jin opens fire at Kirito during a BoB match in a flashback sequence in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 006.jpg|thumb|none|600px|The Uzi icon seen in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[Ingram MAC-10]] is seen in &amp;quot;Fan Letter&amp;quot; in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrueLiesMAC-10.jpg|thumb|none|400px|MAC-10 was used by Jamie Lee Curtis in the film ''True Lies'' - 9x19mm Parabellum.]]&lt;br /&gt;
[[File:SAOAGGOE03 21.jpg|thumb|none|600px|A GGO player runs and guns during a BoB match in a flashback sequence in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2-01==&lt;br /&gt;
The Izhmash [[PP-19 Bizon-2|Izhmash PP-19 Bizon-2-01]] is seen as the main weapon of choice by Tanya in GGO.&lt;br /&gt;
&lt;br /&gt;
[[File:K106354 biz1.png|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm]]&lt;br /&gt;
[[File:SAOAGGOE05 10.jpg|thumb|none|600px|Tanya hunts for LLENN at the start of &amp;quot;Leave the Last Battle to Me&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 08.jpg|thumb|none|600px|Tanya charges for M's position in the middle of &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 13.jpg|thumb|none|600px|The PP-19 Bizon-2 in Tanya's HUD.]]&lt;br /&gt;
[[File:SAOAGGOE11 06.jpg|thumb|none|600px|In &amp;quot;Psycho LLENN&amp;quot;, Tanya charges while firing the suppressed Bizon-2-01.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43/Type 43==&lt;br /&gt;
A [[PPS-43|PPS-43/Type 43 submachine gun]] is seen inside a gun shop visited by LLENN in &amp;quot;SAO Loser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pps43-Chinese.jpg|thumb|none|400px|Chinese Type 43 Submachine Gun PPS-43 - 7.62x25mm Tokarev. This is virtually identical to the Soviet Model save for markings.]]&lt;br /&gt;
[[File:SAOAGGOE07 00.jpg|thumb|none|600px|The submachine gun on display next to the AK-47 on the bottom shelf in &amp;quot;SAO Loser&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is used by LLENN without stocks when she was new in GGO in &amp;quot;GGO&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Stockless Skorpion.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and no stock - .32 ACP]]&lt;br /&gt;
[[File:SAOAGGOE02 12.jpg|thumb|none|600px|LLENN practices firing the submachine gun in &amp;quot;GGO&amp;quot; at the GGO Shooting Range.]]&lt;br /&gt;
[[File:SAOAGGOE02 06.jpg|thumb|none|600px|The stockless Skorpion on LLENN's HUD during a PvP fight.]]&lt;br /&gt;
[[File:SAOAGGOE02 07.jpg|thumb|none|600px|Closeup of the Skorpions, now in pink camo paint.]]&lt;br /&gt;
&lt;br /&gt;
==Spectre M4==&lt;br /&gt;
A [[Spectre M4]] is seen inside a gun shop visited by LLENN in &amp;quot;SAO Loser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SITE-Spectre-M4.jpg|thumb|none|400px|Spectre M4 (Without Magazine) - 9x19mm]]&lt;br /&gt;
[[File:SAOAGGOE07 00.jpg|thumb|none|600px|The submachine gun on display next to the P90 in &amp;quot;SAO Loser&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is seen on a gun store shelf in &amp;quot;GGO&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:SAOAGGOE02 22.jpg|thumb|none|600px|The Vector on the top shelf below the P90 in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is seen as an icon in &amp;quot;Fan Letter&amp;quot;. It's seen inside a gun shop visited by LLENN in &amp;quot;SAO Loser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg‎|thumb|none|450px|Authentic AK-47 built from US Receiver - 7.62x39mm]]&lt;br /&gt;
[[File:SAOAGGOE03 10.jpg|thumb|none|600px|The AK-47 icon on the upper left in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 00.jpg|thumb|none|600px|The assault rifle seen on display on the bottom shelf in &amp;quot;SAO Loser&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] is seen in &amp;quot;Squad Jam&amp;quot; with a GGO player named Lucas. It's used by Pito as her primary weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74(plum).jpg|thumb|none|500px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[File:SAOAGGOE01 05.jpg|thumb|none|600px|The GGO player emerges out of a bombed building with his AK-74 in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 06.jpg|thumb|none|600px|Closeup of the AK-74's barrel as it's fired.]]&lt;br /&gt;
[[File:SAOAGGOE01 07.jpg|thumb|none|600px|Lucas grins while he poses with his AK-74.]]&lt;br /&gt;
[[File:SAOAGGOE02 00.jpg|thumb|none|600px|Pito sits on top of a wrecked Abrams MBT near the end of &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 01.jpg|thumb|none|600px|Closeup of Pito's AK-74 barrel.]]&lt;br /&gt;
[[File:SAOAGGOE03 03.jpg|thumb|none|600px|Pito puts the AK-74 on her left shoulder in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE04 02.jpg|thumb|none|600px|Pito practices aiming the iron sights in &amp;quot;Death Game&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
An [[AK-74M]] is seen with a GGO player killed during a match in &amp;quot;Fan Letter&amp;quot;. Some GGO players use them in &amp;quot;Ten Minute Massacre&amp;quot; with Pito taking one from a dead GGO player.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M left side.jpg|thumb|400px|none|AK-74M, left side - 5.45x39mm]]&lt;br /&gt;
[[File:SAOAGGOE03 04.jpg|thumb|none|600px|The AK-74M dropped by the dead GGO player in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 08.jpg|thumb|none|600px|Some GGO players with black BDUs, berets, tac vests and gloves on the left wait for the signal to attack in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 09.jpg|thumb|none|600px|The beret-clad players open fire on a suspected enemy location.]]&lt;br /&gt;
[[File:SAOAGGOE09 10.jpg|thumb|none|600px|Pito shows her maniacal grin when she opens fire on ''enemy'' GGO players with a captured AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
Team MMTM member Bold uses a [[Beretta ARX-160]] in the 2nd SJ tournament.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta ARX-160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:SAO GGO ARX160.jpg|thumb|none|600px|Bold unloads his magazine into the wall in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
What appears to be a Colt [[M16A1]] is seen in &amp;quot;Squad Jam&amp;quot; with a GGO player named Jack. It's seen briefly with David, team leader of Team Memento Mori, when he remembers the first time he played with Pito in GGO in &amp;quot;Second Squad Jam&amp;quot;. Some GGO players in the 2nd Squad Jam tournament use them in &amp;quot;Booby Trap&amp;quot; and in &amp;quot;Ten Minute Massacre&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[File:SAOAGGOE01 19.jpg|thumb|none|600px|The dropped assault rifle on the road in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 20.jpg|thumb|none|600px|The M16A1 icon as seen in Jack's POV.]]&lt;br /&gt;
[[File:SAOAGGOE07 002.jpg|thumb|none|600px|David aims the M16A1 during a game in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE08 06.jpg|thumb|none|600px|A GGO player opens fire at LLENN in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 08.jpg|thumb|none|600px|Some GGO players with ballistic goggles on the right wait for the signal to attack in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 07.jpg|thumb|none|600px|A GGO team waits for the signal to attack.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A GGO team in the 2nd SJ tournament uses [[FAMAS F1]] rifles against LLENN and Fukaziroh.&lt;br /&gt;
&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm.]]&lt;br /&gt;
[[File:SAO GGO FAMASF1.jpg|thumb|none|600px|FAMAS F1-equipped players move through tall grass in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO FAMASF1 2.jpg|thumb|none|600px|A clearer look at the FAMAS rifles, despite the pink smoke cover. Note the lack of enlarged trigger guard, a telltale sign that these are F1 variants rather than the FAMAS G2.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
An [[FN SCAR-L]] is seen in a nightmare image of Pito in &amp;quot;Second Squad Jam&amp;quot;. Another member of Team MMTM Summon carries one with the stock folded for CQB use in &amp;quot;The Devil's Comeback&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l std.jpg|thumb|450px|none|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE07 011.jpg|thumb|none|600px|The SCAR-L (Right) buried in a pile of corpses in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO G36-SCAR-L.jpg|thumb|none|600px|The SCAR-L being fired with its stock folded in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
Team MMTM members Lax and Kenta use [[Heckler &amp;amp; Koch G36KV]] carbines as their primary weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:G36K-Export.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:SAO GGO G36-SCAR-L.jpg|thumb|none|600px|The G36KV with its stock folded as seen in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO G36KV.jpg|thumb|none|600px|Decent shot of the G36KV's optical sight as used by Kenta.]]&lt;br /&gt;
[[File:SAOAGGOE10 17.jpg|thumb|none|600px|Lax grips his G36KV after Pito takes him out with a close range shotgun blast.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is seen in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK 416 D.jpg|thumb|none|350px|HK416 D10RS - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE07 007.jpg|thumb|none|600px|The HK416 icon seen in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Carbine==&lt;br /&gt;
Team T-S members almost exclusively uses [[Heckler &amp;amp; Koch XM8 Carbine]]s during their introduction in the 2nd SJ tournament.&lt;br /&gt;
&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:SAO GGO XM8.jpg|thumb|none|600px|Team T-S members wielding XM8 rifles after ambushing ZEMAL in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Krebs Custom KTR-09==&lt;br /&gt;
Pitohui wields a Krebs Custom KTR-09 rifle during SJ2, although it's first seen in &amp;quot;Second Squad Jam&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:SAO GGO KTR09.jpg|thumb|none|600px|Pitohui spawns her KTR-09.]]&lt;br /&gt;
[[File:SAOAGGOE07 014.jpg|thumb|none|600px|A shot of the KTR-09's barrel buried in the mountain in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 015.jpg|thumb|none|600px|Another shot of the KTR-09's body, riflescope and bipod.]]&lt;br /&gt;
[[File:SAO GGO KTR09safety.jpg|thumb|none|600px|Pitohui racks the charging handle on her KTR-09. Note the modified safety with bolt hold open notch.]]&lt;br /&gt;
[[File:SAOAGGOE11 08.jpg|thumb|none|600px|The KTR-09 fired at LLENN in &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE11 09.jpg|thumb|none|600px|Good shot of Pitohui's KTR-09.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Model 311==&lt;br /&gt;
The [[Norinco Model 311]] is seen in &amp;quot;Fan Letter&amp;quot; with Kakouton in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:CQ311.jpg|thumb|none|400px|Norinco Model 311 - 5.56x45mm]]&lt;br /&gt;
[[File:SAOAGGOE03 17.jpg|thumb|none|600px|Kakouton takes aim with the Model 311 during a BoB match in &amp;quot;Fan Letter&amp;quot; in a flashback sequence.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
The [[SIG SG 550]] is seen in a flashback sequence in &amp;quot;Fan Letter&amp;quot; with Dyne.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[File:SAOAGGOE03 15.jpg|thumb|none|600px|The SIG SG 550 used by Dyne in a flashback sequence in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] is seen in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGBlack.jpg|thumb|400px|none|Steyr AUG with black stock - 5.56x45mm.]]&lt;br /&gt;
[[File:SAOAGGOE07 007.jpg|thumb|none|600px|The AUG A1 on the lower left corner obscured in the background in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher STM-556==&lt;br /&gt;
The Steyr-Mannlicher STM-556 is the primary weapon used by David, first seen in &amp;quot;Booby Trap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE08 11.jpg|thumb|none|600px|David hides in the snow in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 07.jpg|thumb|none|600px|Good shot of the STM-556 in &amp;quot;The Devil's Comeback&amp;quot;. You can see the UBGL mounted on the carbine.]]&lt;br /&gt;
[[File:SAOAGGOE10 14.jpg|thumb|none|600px|David aims the carbine after being attacked inside the cabin Team PM4 is using.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] is seen with the GGO pro team known as Team Narrow in &amp;quot;Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg‎ |thumb|none|400px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 21.jpg|thumb|none|600px|A TN player clears a house in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 22.jpg|thumb|none|600px|You can see that the FAL shown has a short barrel.]]&lt;br /&gt;
[[File:SAOAGGOE01 23.jpg|thumb|none|600px|A TN pro player aims the FAL at the empty streets.]]&lt;br /&gt;
[[File:SAOAGGOE01 24.jpg|thumb|none|600px|In this shot, you can see that the magazine is not inserted straight, which is likely an animation error.]]&lt;br /&gt;
[[File:SAOAGGOE01 27.jpg|thumb|none|600px|You can see the 50.63 Para rifle icon on a TN player's HUD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The Heckler &amp;amp; Koch [[G3A3]] is seen in &amp;quot;Fan Letter&amp;quot; with Uemaru in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE03 18.jpg|thumb|none|600px|Uemaru ducks down with his G3A3 in &amp;quot;Fan Letter&amp;quot; in a flashback sequence.]]&lt;br /&gt;
&lt;br /&gt;
==SIG 510==&lt;br /&gt;
Fukaziroh used an empty [[SIG 510]] as a makeshift melee weapon during a fight inside the dome in &amp;quot;Ten Minute Massacre&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG-StG-57.jpg|thumb|none|400px|SIG StG 57 Battle Rifle - 7.5mm Swiss]]&lt;br /&gt;
[[File:SAO GGO SIG510.jpg|thumb|none|600px|Fukaziroh picking up the empty SIG 510 in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO SIG510 1.jpg|thumb|none|600px|Fukaziroh playing whack-a-mole with a hapless enemy player.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
A Team PM4 mercenary uses a [[Kel-Tec KSG]] shotgun as his primary weapon in the 2nd SJ tournament. It does not appear to be fitted with any sort of rail system.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:SAO GGO KSG2.jpg|thumb|none|600px|One of PM4's hired mercenaries with his KSG shotgun in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO KSG.jpg|thumb|none|600px|The PM4 mercenary exchanging fire with Team MMTM.]]&lt;br /&gt;
[[File:SAO GGO KSG3.jpg|thumb|none|600px|The PM4 mercenary falls, showing off the poorly drawn but distinctive appearance of the bullpup design.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A short barrelled [[Remington Model 870]] with a pistol grip is seen with a GGO player in the 2nd SJ tournament in &amp;quot;Booby Trap&amp;quot;. Pitohui uses a similiar Remington Model 870 as a back up weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:SAOAGGOE08 09.jpg|thumb|none|600px|The GGO player opens fire with the shotgun in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 15.jpg|thumb|none|600px|Pitohui holsters the short shotgun in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 16.jpg|thumb|none|600px|Good shot of the trigger and pistol grip after the shotgun in holstered.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The Accuracy International Arctic Warfare is seen in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;. It is wrongly named &amp;quot;AWP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AI AWP.jpg|thumb|none|400px|Accuracy International AWP - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE07 008.jpg|thumb|none|600px|The AW icon in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;. Note the different stock look and the muzzle brake mounted in the wrong directon.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107A1==&lt;br /&gt;
Pitohui uses an [[M107A1]] in the second Squad Jam tournament to great effect when she uses it in &amp;quot;Ten Minute Massacre&amp;quot;. Later on, M also uses this weapon in tandem with his protective shield in &amp;quot;The Devil's Comeback&amp;quot; before it was lost to gunfire.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M107A1 long barrel black scopeless.jpg|thumb|none|400px|Barrett M107A1  with 29&amp;quot; barrel (Black) - .50 BMG]]&lt;br /&gt;
[[File:SAO GGO BarrettM107 1.jpg|thumb|none|600px|Pitohui in a prone postion with a M107A1 in &amp;quot;Ten Minute Massacre&amp;quot;. Note the Barrett QDL suppressor.]]&lt;br /&gt;
[[File:SAO GGO BarrettM107 2.jpg|thumb|none|600px|Closeup of the M107A1 after Pito notices one of the ''enemy'' GGO players logged out.]]&lt;br /&gt;
[[File:SAOAGGOE09 01.jpg|thumb|none|600px|GGO players stare at the M107A1 at the SBC Glocken lobby.]]&lt;br /&gt;
[[File:SAOAGGOE10 02.jpg|thumb|none|600px|M gets prone with the anti-material rifle in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 03.jpg|thumb|none|600px|A good shot of the M107A1's receiver, pistol grips, buttstock and magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
A [[Blaser R93 Sniper Rifle|Blaser R93]] is the rifle of choice for Team KKHC member Shirley in GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-R93-LRS2.jpg|thumb|none|550px|Blaser R93 LSR2 with Parker &amp;amp; Hale bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:SAO GGO BlaserR93 2.jpg|thumb|none|600px|Shirley running with the Blaser R93 slung on her back in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO BlaserR93.jpg|thumb|none|600px|Shirley spawns her Blaser R93 after retreating to the mountain.]]&lt;br /&gt;
[[File:SAOAGGOE10 11.jpg|thumb|none|600px|Front portion of the R93.]]&lt;br /&gt;
[[File:SAOAGGOE10 12.jpg|thumb|none|600px|Rear portion of the R93.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Enhanced Battle Rifle==&lt;br /&gt;
The [[Mk 14 Enhanced Battle Rifle]] is used by M as his primary weapon of choice in GGO. It's seen in &amp;quot;Fan Letter&amp;quot; with Musketeer X in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|400px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 11.jpg|thumb|none|600px|M chambers a round on his Mk 14 in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 12.jpg|thumb|none|600px|M deploys the EBR during a recon op.]]&lt;br /&gt;
[[File:SAOAGGOE01 13.jpg|thumb|none|600px|Closeup of the riflescope mounted on top of the EBR.]]&lt;br /&gt;
[[File:SAOAGGOE03 13.jpg|thumb|none|600px|Musketeer X poses with the EBR in a flashback sequence in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE03 05.jpg|thumb|none|600px|A good view of M's EBR when LLENN sees it for the first time.]]&lt;br /&gt;
[[File:SAOAGGOE03 06.jpg|thumb|none|600px|A full view of the EBR.]]&lt;br /&gt;
[[File:SAOAGGOE04 03.jpg|thumb|none|600px|M engages a hostile hovercraft in &amp;quot;Death Game&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE04 07.jpg|thumb|none|600px|The EBR seen on M's HUD view.]]&lt;br /&gt;
[[File:SAOAGGOE07 014.jpg|thumb|none|600px|A shot of the EBR's barrel buried in the mountain in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 015.jpg|thumb|none|600px|Another shot of the EBR's body, riflescope and bipod.]]&lt;br /&gt;
[[File:SAOAGGOE10 01.jpg|thumb|none|600px|M shoulders the EBR after losing the M107A1 from gunfire in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
Team SHINC member Sophie keeps a scoped [[PTRD-41]] anti-tank rifle in her inventory during the 2nd SJ tournament in &amp;quot;The Devil's Comeback&amp;quot;. She and Touma uses this rifle to great effect against the armored shield deployed by M in the fight. M correctly identifies it as a 'Degtyaryov Anti-Tank Rifle' when he sees the rifle for the first time.&lt;br /&gt;
&lt;br /&gt;
[[File:PTRD rifle and cleaning kit.jpg|thumb|none|500px|PTRD-41 Anti-tank rifle with cleaning kit - 14.5x114mm]]&lt;br /&gt;
[[File:SAO GGO PTRD41.jpg|thumb|none|600px|Touma uses Sophie as an improvised shield and rifle rest while Touma shoulders the weapon in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO PTRD41 2.jpg|thumb|none|600px|Good shot of the PTRD-41's receiver, trigger and buttstock.]]&lt;br /&gt;
[[File:SAO GGO PTRD41reload.jpg|thumb|none|600px|Touma loads a single 14.5x114mm round into the PTRD-41.]]&lt;br /&gt;
[[File:SAO GGO PTRD41chamber.jpg|thumb|none|600px|Touma closes the bolt on the round, chambering it.]]&lt;br /&gt;
[[File:SAOAGGOE10 05.jpg|thumb|none|600px|A full shot of the weapon. You can see that a riflescope was placed on the receiver, which is not how actual PTRD-41s were operated in reality.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M24==&lt;br /&gt;
A [[Remington M24]] is used by a GGO pro player in Team Narrow in &amp;quot;Squad Jam&amp;quot;. It appears to be used by LLENN during her time in the GGO Shooting Range via tutorial in &amp;quot;GGO&amp;quot;. Some GGO teams, including Team KKHC aka Northern Hunter's Club, use them in &amp;quot;Booby Trap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 14.jpg|thumb|none|600px|The TN player scopes out LLENN and M in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 26.jpg|thumb|none|600px|A good shot of the M24 being used during recon.]]&lt;br /&gt;
[[File:SAOAGGOE02 08.jpg|thumb|none|600px|LLENN practices firing the M24 in the GGO Shooting Range in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE08 07.jpg|thumb|none|600px|A GGO player snipes at Team SHINC players in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE08 08.jpg|thumb|none|600px|Members of Team KKHC observe a gunfight from the forest.]]&lt;br /&gt;
&lt;br /&gt;
==Savage Arms 10 BA==&lt;br /&gt;
The [[Savage Arms 10 BA]] is seen in &amp;quot;Booby Trap&amp;quot; with a masked player recruited by M. Pitohui later uses it in &amp;quot;Psycho LLENN&amp;quot; after the masked player is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage 10 BA.jpg|thumb|none|400px|Savage Arms 10 BA - .308 Winchester]]&lt;br /&gt;
[[File:SAOAGGOE08 10.jpg|thumb|none|600px|The masked player with the SA 10 BA in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO Savage10boltclose.jpg|thumb|none|600px|The PM4 mercenary readies his Savage 10 BA.]]&lt;br /&gt;
[[File:SAOAGGOE10 04.jpg|thumb|none|600px|The 10 BA aimed by the masked player in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE11 03.jpg|thumb|none|600px|Pitohui aims the 10 BA at Fuka in &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A [[SVD Dragunov]] is seen inside a gun store aisle in &amp;quot;GGO&amp;quot;. Tohma and Anna use them in GGO as their main weapon of choice, the difference being that the former uses the original wood furniture while the latter uses the synthetic furniture.&lt;br /&gt;
&lt;br /&gt;
[[File:SVDIronSights.jpg|thumb|none|400px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[File:SAOAGGOE02 23.jpg|thumb|none|600px|The loaded Dragunov seen on the left side of the photo in &amp;quot;GGO&amp;quot;. It's hard to see since the scene was animated with the foreground being dark.]]&lt;br /&gt;
[[File:SAOAGGOE04 05.jpg|thumb|none|600px|The Dragunov aimed by Tohma at M during an engagement in &amp;quot;Death Game&amp;quot; with Anna being the spotter.]]&lt;br /&gt;
[[File:SAOAGGOE07 001.jpg|thumb|none|600px|Tohma poses with the Dragunov in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:SAOAGGOE05 03.jpg|thumb|none|600px|Front part of the SVD with black furniture in &amp;quot;Leave the Last Battle to Me&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 04.jpg|thumb|none|600px|Anna gripping the black SVD.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is used by Eva aka Saki Nitobe as her primary weapon in GGO.&lt;br /&gt;
&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:SAOAGGOE05 05.jpg|thumb|none|600px|Eva shoulders the Vintorez in &amp;quot;Leave the Last Battle to Me&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 06.jpg|thumb|none|600px|A good shot of the Vintorez dropped when a Plasma Grenade is used.]]&lt;br /&gt;
[[File:SAOAGGOE08 00.jpg|thumb|none|600px|Eva opens fire with the VSS in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 00.jpg|thumb|none|600px|The VSS as held by Eva in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is positioned on top of on Abrams MBTs, lying abandoned through GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:SAOAGGOE02 26.jpg|thumb|none|600px|The wrecked remains of an Abrams in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE03 10.jpg|thumb|none|600px|The Humvee on the lower right as a M2HB mounted in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE03 09.jpg|thumb|none|600px|Remains of Abrams in a GGO field when Karen explains how BoB works.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
The [[FN MAG]] are seen with some All-Japan Machine Gun Lovers team members, first seen in &amp;quot;Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mag58postb.jpg|thumb|none|500px|FN MAG 58 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 16.jpg|thumb|none|600px|A shot of the dark green bandana AJMGL member firing the FN MAG at Lleen position's in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] are seen with some All-Japan Machine Gun Lovers team members, first seen in &amp;quot;Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 15.jpg|thumb|none|600px|The red-haired AJMGL member Huey (right) posing in the OP sequence, Ryūsei.]]&lt;br /&gt;
[[File:SAOAGGOE01 16.jpg|thumb|none|600px|A shot of the red-haired AJMGL member firing the M240B at Lleen position's in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 17.jpg|thumb|none|600px|You can see the M240B icon for Heuy's POV. It's possible that it's a misspelling of ''Huey''.]]&lt;br /&gt;
[[File:SAOAGGOE10 18.jpg|thumb|none|600px|Huey down on the ground with his M240B in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240C/D==&lt;br /&gt;
The [[M240 Machine Gun|M240C/D]] machine guns are mounted on Abrams MBTs in co-axial positions, lying abandoned through GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE02 26.jpg|thumb|none|600px|The wrecked remains of an Abrams in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE03 09.jpg|thumb|none|600px|Remains of Abrams in a GGO field when Karen explains how BoB works in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] is seen with an AJMGL member, first seen in &amp;quot;Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minimi Standard 5.56 (2012).jpg|thumb|none|400px|FN Minimi Standard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 16.jpg|thumb|none|600px|A shot of the crew cut AJMGL member firing the FN MAG at Lleen position's in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-22/A==&lt;br /&gt;
The [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] is seen on a Lockheed Martin F-35 Lightning II next to a chubby female fighter pilot in &amp;quot;GGO&amp;quot; when Karen tries to find a suitable avatar.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|401px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:SAOAGGOE02 18.jpg|thumb|none|600px|The F-35 being checked by technicians in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK23E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK23E]] is used by Team MMTM member Jake as his primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK23.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK23E - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE04 04.jpg|thumb|none|600px|Jake wields the LMG in &amp;quot;Death Game&amp;quot;. Note the misaligned flash hider.]]&lt;br /&gt;
[[File:SAO GGO MMTM-HK23E.jpg|thumb|none|600px|Jake fires into the ceiling during close quarters battle near the end of &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE11 05.jpg|thumb|none|600px|The HK23E fired at Pitohui after she gets really close in &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] is seen with an AJMGL member, first seen in &amp;quot;Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:SAOAGGOE01 16.jpg|thumb|none|600px|A shot of the AJMGL member with the light green wifebeater shirt firing the Negev at Lleen position's in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 18.jpg|thumb|none|600px|Closeup of the Negev's buttstock, upper receiver, pistol grip and cocking handle.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] is used by the AJMGL team leader, first seen in &amp;quot;Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 15.jpg|thumb|none|600px|The AJMGL team leader posing with the M60E3 in the OP sequence, Ryūsei.]]&lt;br /&gt;
[[File:SAOAGGOE10 18.jpg|thumb|none|600px|The leader down on the ground with his M60E3 in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
A Team PM4 masked player mercenary recruited by M uses an MG3 GPMG as his primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG3 Black furniture.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:SAOAGGOE09 11.jpg|thumb|none|600px|thumb|The masked PM4 in the middle lowers his GPMG in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is seen with two Team SHINC members, Sophie and Rosa, in GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[File:SAOAGGOE04 06.jpg|thumb|none|600px|Rosa (Left) and Sophie (Right) with the PKM in &amp;quot;Death Game&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 02.jpg|thumb|none|600px|Sophie opens fire at LLENN's position in &amp;quot;Leave the Last Battle to Me&amp;quot;. Note that Tohma's holding the bipod to support the GPMG.]]&lt;br /&gt;
[[File:GGO PKM Reload1.jpg|thumb|none|600px|The PKM being reloaded after Sophie runs out of ammo.]]&lt;br /&gt;
[[File:GGO PKM Reload2.jpg|thumb|none|600px|The PKM's top cover being closed over the belt.]]&lt;br /&gt;
[[File:GGO PKM Reload3.jpg|thumb|none|600px|The PKM's charging handle being racked.]]&lt;br /&gt;
[[File:SAOAGGOE07 001.jpg|thumb|none|600px|Sophie poses with the PKM in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE08 01.jpg|thumb|none|600px|Rosa conducts suppressive fire on an enemy GGO team in the 2nd SJ tournament in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mark 1 Machine Gun==&lt;br /&gt;
The [[Vickers MK1 Machine Gun]] is seen in &amp;quot;Fan Letter&amp;quot; with Lion King Richie in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:551 02.jpg|thumb|none|300px|Vickers Mark 1 Machine Gun - .303 British.]]&lt;br /&gt;
[[File:SAOAGGOE03 14.jpg|thumb|none|600px|The Vickers Mark 1 in &amp;quot;Fan Letter&amp;quot; with Lion King Ritchie.]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE12 00.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
The [[M26 hand grenade|M26 grenade]] is used by the GGO pro team Team Narrows in taking out All-Japan Machine Gun Lovers team members in &amp;quot;Squad Jam&amp;quot;. LLENN uses it briefly in &amp;quot;GGO&amp;quot; when she tries to ambush GGO players and it's also seen on a display case in a gun shop. One of the masked players recruited by M has several M26s placed in his tac vest when he tries to use them as a makeshift suicide vest in &amp;quot;The Devil's Comeback&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:SAOAGGOE01 09.jpg|thumb|none|600px|The grenade hurled at a couple of AJMGL team members in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 05.jpg|thumb|none|600px|A M26 rigged with the safety pin tied up to a tripwire in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 21.jpg|thumb|none|600px|Several M26s in a display case inside a gun shop.]]&lt;br /&gt;
[[File:SAOAGGOE10 06.jpg|thumb|none|600px|The masked player confronts MMTM players inside the cabin in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
A [[Mk 2 hand grenade]] is seen in a shop counter in &amp;quot;GGO&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MkII post-WWII grenade.JPG|thumb|none|200px|Mk.2 hand grenade made after WWII.]]&lt;br /&gt;
[[File:SAOAGGOE02 02.jpg|thumb|none|600px|A Mk 2 grenade on display in a shop counter in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-43 Anti-tank Grenade==&lt;br /&gt;
A [[RPG-43 Anti-tank Grenade]] is seen in &amp;quot;Fan Letter&amp;quot; when LLENN and Pito rig up a tripwire with the RPG-43 serving as the device to blow up a hostile.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-43ATGrenade.jpg|thumb|none|400px|Soviet RPG-43 anti-tank grenade]]&lt;br /&gt;
[[File:SAOAGGOE03 11.jpg|thumb|none|600px|The RPG-43 rigged with a tripwire in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Plasma Grenades==&lt;br /&gt;
Plasma grenades are used as the primary type of grenade in GGO.&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE01 08.jpg|thumb|none|600px|PGs are hurled from the top of a building towards an enemy team in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 02.jpg|thumb|none|600px|A box full of PGs are on display in a shop counter in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE03 10.jpg|thumb|none|600px|The PG icon on the upper right in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 00.jpg|thumb|none|600px|LLENN takes out a couple of PGs from her inventory in &amp;quot;Leave the Last Battle to Me&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 01.jpg|thumb|none|600px|Depressing the button. The green lighting means that it's primed for use.]]&lt;br /&gt;
[[File:SAOAGGOE09 04.jpg|thumb|none|600px|M primes his PGs at the start of &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE11 00.jpg|thumb|none|600px|Pitohui tosses a PG towards the Humvee driven by Fuka in &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[Milkor MGL Mk 1L]] is used by Miyu Shinohara aka Fukaziroh as her primary weapon of choice in GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|449px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:SAOAGGOE01 10.jpg|thumb|none|600px|Dual AGLs are wielded by Fukaziroh in the OP sequence, Ryūsei.]]&lt;br /&gt;
[[File:SAOAGGOE07 003.jpg|thumb|none|600px|Good shot of the 1L on the display shelf in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 004.jpg|thumb|none|600px|A good view of the 1L with the mounted OEG reflex sight.]]&lt;br /&gt;
[[File:SAOAGGOE07 005.jpg|thumb|none|600px|Fukaziroh happily tries out her dual AGLs. There's no OEG sight since she's using the Bullet Line system to aim.]]&lt;br /&gt;
[[File:SAOAGGOE08 02.jpg|thumb|none|600px|The Mk 1L icon in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE08 03.jpg|thumb|none|600px|Fuka tucks the Mk 1L between her legs, serving as a mobile gun.]]&lt;br /&gt;
[[File:SAOAGGOE09 00.jpg|thumb|none|600px|Fuka opens fire with the AGL from the ground to launch pink-colored smoke grenades in the middle of &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE11 02.jpg|thumb|none|600px|In this shot, you can see one of the Mk 1L's tied to LLENN's shoelace in &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Optical Weapons=&lt;br /&gt;
&lt;br /&gt;
==Optical Rifle==&lt;br /&gt;
The Optical Rifle is seen in &amp;quot;GGO&amp;quot; when LLENN is briefed on using it against GGO monsters, although she initially uses it in some of her player kills. The upper receiver/carry handle seems to be based on the [[Heckler &amp;amp; Koch G36]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 SEF lower.jpg|thumb|none|450px|H&amp;amp;K G36K with SEF lower - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE02 14.jpg|thumb|none|600px|The NPC instructor shows LLENN the optical rifle at the GGO Shooting Range in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 15.jpg|thumb|none|600px|LLENN opens fire on a GGO monster when she remembers her first monster fight.]]&lt;br /&gt;
[[File:SAOAGGOE02 16.jpg|thumb|none|600px|A GGO player scopes the desert terrain to target another player.]]&lt;br /&gt;
[[File:SAOAGGOE02 17.jpg|thumb|none|600px|The OR HUD icon as seen from the perspective of a GGO player after LLENN rushes.]]&lt;br /&gt;
[[File:SAOAGGOE02 25.jpg|thumb|none|600px|LLENN smiles after celebrating her first kill. Note that her OR is in pink camo paint.]]&lt;br /&gt;
[[File:SAOAGGOE08 04.jpg|thumb|none|600px|A GGO team in the 2nd SJ tournament in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE08 05.jpg|thumb|none|600px|Good shot of the ORs dropped by the dead players.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Team Shot==&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE01 25.jpg|thumb|none|600px|Team MMTM (''M''e''m''en''t''o ''M''ori) retreating with an injured comrade in tow.]]&lt;br /&gt;
&lt;br /&gt;
==Gun Shop==&lt;br /&gt;
Several small arms are seen in a gun shop that Pito takes LLENN to in the middle of &amp;quot;GGO&amp;quot;. LLENN takes Fukaziroh to the same shop in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE02 19.jpg|thumb|none|600px|Top row from left to right, a [[SIG-Sauer P320]], [[Kimber Warrior]], unidentified snubnose revolver, [[Colt Python]], [[Smith &amp;amp; Wesson Model 29]], and [[CZ-75]] Short Rail.]]&lt;br /&gt;
[[File:SAOAGGOE02 20.jpg|thumb|none|600px|From top to bottom, an [[FG 42]], [[SA vz. 58P]], and [[HK417]].]]&lt;br /&gt;
[[File:SAOAGGOE02 22.jpg|thumb|none|600px|An assault rifle on the top shelf and some shotguns on the bottom gun rack. A rifle is seen on the bottom right shelf.]]&lt;br /&gt;
[[File:SAOAGGOE07 012.jpg|thumb|none|600px|LLENN and Fukaziroh speak to the shop merchant in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 013.jpg|thumb|none|600px|Another shot of the shelf as Fukaziroh happily purchases the AGL. Ignore LLENN's shocked face.]]&lt;br /&gt;
&lt;br /&gt;
LLENN takes Fukaziroh to a general GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE07 009.jpg|thumb|none|600px|Two GGO players visit the shop in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 010.jpg|thumb|none|600px|LLENN and Fukaziroh visit the shop afterwards. Note that the image for the M1911A1 is actually a Colt M1900 Sight Safety.]]&lt;br /&gt;
&lt;br /&gt;
{{Sword Art Online}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sword_Art_Online:_Alternative_Gun_Gale_Online&amp;diff=1201242</id>
		<title>Sword Art Online: Alternative Gun Gale Online</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sword_Art_Online:_Alternative_Gun_Gale_Online&amp;diff=1201242"/>
		<updated>2018-07-25T05:03:49Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Accuracy International Arctic Warfare Police */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SAOAGGO DVD BR cover.jpg|thumb|400px|right|Sword Art Online: Alternative Gun Gale Online (2018).]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Arsenal Firearms Strike One==&lt;br /&gt;
The [[Arsenal Firearms Strike One]] is used by Team SHINC as their sidearm, first seen in the climax of the Squad Jam tournament in &amp;quot;Leave the Last Battle to Me&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|400px|Arsenal Firearms Strike One (current version) - 9x19mm]]&lt;br /&gt;
[[File:SAOAGGOE05 11.jpg|thumb|none|600px|Eva hands to Tohma Tanya's sidearm after she got killed in &amp;quot;Leave the Last Battle to Me&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 12.jpg|thumb|none|600px|The SO icon on Eva's HUD.]]&lt;br /&gt;
[[File:GGO Strike1.jpg|thumb|none|600px|The Strike One with its slide locked back on an empty magazine.]]&lt;br /&gt;
[[File:SAOAGGOE05 13.jpg|thumb|none|600px|This shot made the show's history of HSQs as the mag flies dead center on Eva's SO magwell.]]&lt;br /&gt;
[[File:SAOAGGOE05 14.jpg|thumb|none|600px|...And it went in.]]&lt;br /&gt;
[[File:GGO Strike1sliderelease.jpg|thumb|none|600px|Eva activating the slide release on her now loaded Strike One.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is seen in &amp;quot;Fan Letter&amp;quot; in a flashback sequence. It is also used as the sidearm for Clarence, a female player that LLENN meets in the second Squad Jam tournament.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - 5.7x28mm]]&lt;br /&gt;
[[File:SAOAGGOE03 17.jpg|thumb|none|600px|The Five-seveN icon seen in &amp;quot;Fan Letter&amp;quot; in a flashback sequence.]]&lt;br /&gt;
[[File:SAO GGO FN57.jpg|thumb|none|600px|The Five-seveN that is dropped by Clarence in the 2nd SJ tournament near the end of &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO FN57 2.jpg|thumb|none|600px|Another shot of the dropped pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Glock==&lt;br /&gt;
One of the masked PM4 players recruited by M uses a Glock-type pistol as his sidearm in GGO.&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE10 19.jpg|thumb|none|600px|The masked player opens fire at Kenta and Bold in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45]] is the main sidearm of M in GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:HH45.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45 - .45 ACP]]&lt;br /&gt;
[[File:SAOAGGOE03 10.jpg|thumb|none|600px|The HK45 icon on the lower left in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE03 07.jpg|thumb|none|600px|M shows LLENN his sidearm.]]&lt;br /&gt;
[[File:SAOAGGOE03 08.jpg|thumb|none|600px|A full view of the HK45.]]&lt;br /&gt;
[[File:SAOAGGOE04 00.jpg|thumb|none|600px|M staring at his sidearm at the end of &amp;quot;Death Game&amp;quot; when he realizes LLENN engaged the safety.]]&lt;br /&gt;
[[File:SAOAGGOE10 09.jpg|thumb|none|600px|Pitohui takes aim with the pistol at KKHC players from the back in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 10.jpg|thumb|none|600px|You can see the HK45's slide locking back.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The [[M1911A1]] is seen in &amp;quot;GGO&amp;quot; with a GGO Tutorial Mode NPC instructor with LLENN briefly practicing with it. It appears to be used as the main sidearm for some GGO players.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911A1ithaca.jpg|thumb|none|400px|World War II Ithaca made M1911A1 with light grey finish - .45 ACP]]&lt;br /&gt;
[[File:SAOAGGOE02 10.jpg|thumb|none|600px|The NPC instructor ''introduces'' LLENN to the M1911A1 in GGO's Tutorial Mode in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 11.jpg|thumb|none|600px|...and she also introduces the concept of ''Bullet Line'' to the new player.]]&lt;br /&gt;
[[File:SAOAGGOE02 13.jpg|thumb|none|600px|LLENN practices firing the pistol at the GGO Shooting Range. She also shows that she’s not good at it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911A1USAF.jpg|thumb|none|400px|Colt M1911A1 - .45ACP]]&lt;br /&gt;
[[File:SAOAGGOE09 02.jpg|thumb|none|600px|Pitohui stares at a M1911A1 captured from a slain GGO player in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 03.jpg|thumb|none|600px|A wounded GGO player grips his sidearm after surviving a gunfight against LLENN.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P9==&lt;br /&gt;
Fukaziroh uses a [[Smith &amp;amp; Wesson M&amp;amp;P9]] handgun as her sidearm of choice in GGO.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
[[File:SAO GGO SWMP9.jpg|thumb|none|600px|Fukaziroh unloading her 17 round magazine on an enemy GGO player in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO SWMP9 empty.jpg|thumb|none|600px|The M&amp;amp;P9 slide locked back on an empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;==&lt;br /&gt;
The [[Springfield Armory XDM|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;]] is used by Pitohui aka Pito as her sidearm of choice in GGO.&lt;br /&gt;
&lt;br /&gt;
[[File:XDM-45.jpg|thumb|none|400px|Springfield Armory XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt; 4.5 – .45 ACP]]&lt;br /&gt;
[[File:SAOAGGOE02 09.jpg|thumb|none|600px|Pito aims the XD at LLENN's temple in the desert in the middle of &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO XDM2.jpg|thumb|none|600px|Pito spawns a pair of XD handguns in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE11 01.jpg|thumb|none|600px|The dual XD&amp;lt;sup&amp;gt;M&amp;lt;/sup&amp;gt;s being fired at LLENN at the end of &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9-A1==&lt;br /&gt;
The Steyr M9-A1 is seen with David as his sidearm of choice in GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:Asg-steyr-m9-a1-co2-bb-pistol-kit-3.jpg|thumb|none|300px|ASG Steyr M9-A1 CO2 - 6mm BB.]]&lt;br /&gt;
[[File:SAOAGGOE11 07.jpg|thumb|none|600px|David opens fire at Pitohui at the start of &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
The [[Colt Single Action Army]] is seen on the sign of a Western tavern in GGO known as ''Gorgeous Saloon''. The male GGO announcer brandishes one in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Earpbuntline.jpg|thumb|none|350px|EMF/Uberti Buntline Special used by [[Kurt Russell]] in the film ''Tombstone''.]]&lt;br /&gt;
[[File:SAOAGGOE03 22.jpg|thumb|none|600px|The entrance to ''Gorgeous Saloon''.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtSAA5inArtillary.jpg|thumb|none|300px|Colt Single Action Army &amp;quot;Artillery&amp;quot; w/ 5 1/2&amp;quot; barrel - .45 LC]]&lt;br /&gt;
[[File:SAOAGGOE07 000.jpg|thumb|none|600px|The male announcer with the SAA in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45==&lt;br /&gt;
The Brügger &amp;amp; Thomet APC45 is seen in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE07 007.jpg|thumb|none|600px|The icon of the APC45 in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M900==&lt;br /&gt;
The [[Calico M900]] is seen in &amp;quot;Fan Letter&amp;quot;, used by Yamikaze in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:Calico-M900Carbine.jpg|thumb|none|400px|Calico M900 - 9x19mm]]&lt;br /&gt;
[[File:SAOAGGOE03 12.jpg|thumb|none|600px|Yamikaze takes cover during a BoB match in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is used as the primary weapon of choice by LLENN aka Karen Kohiruimaki in Gun Gale Online. An AEG version is seen in Karen's apartment in some occasions. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:SAOAGGOE01 00.jpg|thumb|none|600px|Closeup of LLENN's P90 magazine as 5.7mm bullets are being emptied in the OP sequence, Ryūsei (Meteor).]]&lt;br /&gt;
[[File:SAOAGGOED 00.jpg|thumb|none|600px|The P90's silhouette seen in the ED sequence, To see the future&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 01.jpg|thumb|none|600px|LLENN chambers her P90 when a squad game was announced inside the GGO lobby in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 02.jpg|thumb|none|600px|LLENN grips her submachine gun after she wore the poncho given to her by M.]]&lt;br /&gt;
[[File:SAOAGGOE01 04.jpg|thumb|none|600px|The P90 being fired at members of Team Narrow while LLENN uses one of their dead teammates as cover.]]&lt;br /&gt;
[[File:SAOAGGOE02 03.jpg|thumb|none|600px|Pito shows LLENN the P90 on display near the end of &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 24.jpg|thumb|none|600px|You can see the muzzle, reflex sight and loaded mag since the P90 is mostly covered in a poncho.]]&lt;br /&gt;
[[File:SAOAGGOE02 04.jpg|thumb|none|600px|A shot of the P90, now in pink camo.]]&lt;br /&gt;
[[File:SAOAGGOE03 00.jpg|thumb|none|600px|Karen's P90 AEG is seen in her room in &amp;quot;Fan Letter&amp;quot; with the safety plug inserted in the barrel.]]&lt;br /&gt;
[[File:SAOAGGOE03 10.jpg|thumb|none|600px|The GGO player avatar with the P90.]]&lt;br /&gt;
[[File:SAOAGGOE03 02.jpg|thumb|none|600px|LLENN adjusts the fire selector during training in the GGO training zone.]]&lt;br /&gt;
[[File:SAOAGGOE04 01.jpg|thumb|none|600px|LLENN executes a stunned member of Team Memento Mori in &amp;quot;Death Game&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 07.jpg|thumb|none|600px|A first person view of LLENN engaging Tanya in &amp;quot;Leave the Last Battle to Me&amp;quot;. Note the Bullet Circle sight.]]&lt;br /&gt;
[[File:SAOAGGOE05 08.jpg|thumb|none|600px|A wild P-Chan appears!]]&lt;br /&gt;
[[File:SAOAGGOE05 09.jpg|thumb|none|600px|The P90 icon on LLNN's HUD screen.]]&lt;br /&gt;
[[File:SAOAGGOE08 12.jpg|thumb|none|600px|LLENN takes cover inside an abandoned building in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 05.jpg|thumb|none|600px|LLENN preps the suppressor on her P90 in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 06.jpg|thumb|none|600px|The business end of LLENN's suppressed P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The Heckler &amp;amp; Koch [[MP5A2]] is seen in &amp;quot;Fan Letter&amp;quot; in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 w/ &amp;quot;slimline&amp;quot; handguard - 9x19mm]]&lt;br /&gt;
[[File:SAOAGGOE03 16.jpg|thumb|none|600px|The MP5A2 being fired during a BoB match in &amp;quot;Fan Letter&amp;quot; in a flashback sequence.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The Heckler &amp;amp; Koch MP5A5 is seen in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm. Same as the MP5A4 but with a telescoping stock.  Both the A4 &amp;amp; A5 variants have the additional option for '3-Round Burst' on the fire selector.]]&lt;br /&gt;
[[File:SAOAGGOE07 007.jpg|thumb|none|600px|The MP5A5 icon slightly obscured in the background in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is see in &amp;quot;Fan Letter&amp;quot; with Jin in a flashback sequence. The Uzi icon is seen in &amp;quot;Second Squad Jam&amp;quot; in the weapon shop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi with collapsible buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:SAOAGGOE03 19.jpg|thumb|none|600px|Jin opens fire at Kirito during a BoB match in a flashback sequence in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 006.jpg|thumb|none|600px|The Uzi icon seen in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[Ingram MAC-10]] is seen in &amp;quot;Fan Letter&amp;quot; in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:TrueLiesMAC-10.jpg|thumb|none|400px|MAC-10 was used by Jamie Lee Curtis in the film ''True Lies'' - 9x19mm Parabellum.]]&lt;br /&gt;
[[File:SAOAGGOE03 21.jpg|thumb|none|600px|A GGO player runs and guns during a BoB match in a flashback sequence in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2-01==&lt;br /&gt;
The Izhmash [[PP-19 Bizon-2|Izhmash PP-19 Bizon-2-01]] is seen as the main weapon of choice by Tanya in GGO.&lt;br /&gt;
&lt;br /&gt;
[[File:K106354 biz1.png|thumb|none|450px|PP-19 Bizon-2-01 with top-folding stock - 9x19mm]]&lt;br /&gt;
[[File:SAOAGGOE05 10.jpg|thumb|none|600px|Tanya hunts for LLENN at the start of &amp;quot;Leave the Last Battle to Me&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 08.jpg|thumb|none|600px|Tanya charges for M's position in the middle of &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 13.jpg|thumb|none|600px|The PP-19 Bizon-2 in Tanya's HUD.]]&lt;br /&gt;
[[File:SAOAGGOE11 06.jpg|thumb|none|600px|In &amp;quot;Psycho LLENN&amp;quot;, Tanya charges while firing the suppressed Bizon-2-01.]]&lt;br /&gt;
&lt;br /&gt;
==PPS-43/Type 43==&lt;br /&gt;
A [[PPS-43|PPS-43/Type 43 submachine gun]] is seen inside a gun shop visited by LLENN in &amp;quot;SAO Loser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pps43-Chinese.jpg|thumb|none|400px|Chinese Type 43 Submachine Gun PPS-43 - 7.62x25mm Tokarev. This is virtually identical to the Soviet Model save for markings.]]&lt;br /&gt;
[[File:SAOAGGOE07 00.jpg|thumb|none|600px|The submachine gun on display next to the AK-47 on the bottom shelf in &amp;quot;SAO Loser&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sa. Vz.61 Skorpion==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] is used by LLENN without stocks when she was new in GGO in &amp;quot;GGO&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Stockless Skorpion.jpg|thumb|none|350px|SA Vz. 61 Skorpion with 20 round magazine and no stock - .32 ACP]]&lt;br /&gt;
[[File:SAOAGGOE02 12.jpg|thumb|none|600px|LLENN practices firing the submachine gun in &amp;quot;GGO&amp;quot; at the GGO Shooting Range.]]&lt;br /&gt;
[[File:SAOAGGOE02 06.jpg|thumb|none|600px|The stockless Skorpion on LLENN's HUD during a PvP fight.]]&lt;br /&gt;
[[File:SAOAGGOE02 07.jpg|thumb|none|600px|Closeup of the Skorpions, now in pink camo paint.]]&lt;br /&gt;
&lt;br /&gt;
==Spectre M4==&lt;br /&gt;
A [[Spectre M4]] is seen inside a gun shop visited by LLENN in &amp;quot;SAO Loser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SITE-Spectre-M4.jpg|thumb|none|400px|Spectre M4 (Without Magazine) - 9x19mm]]&lt;br /&gt;
[[File:SAOAGGOE07 00.jpg|thumb|none|600px|The submachine gun on display next to the P90 in &amp;quot;SAO Loser&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is seen on a gun store shelf in &amp;quot;GGO&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|400px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[File:SAOAGGOE02 22.jpg|thumb|none|600px|The Vector on the top shelf below the P90 in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47]] is seen as an icon in &amp;quot;Fan Letter&amp;quot;. It's seen inside a gun shop visited by LLENN in &amp;quot;SAO Loser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47WeWereSoldiersHeroGun.jpg‎|thumb|none|450px|Authentic AK-47 built from US Receiver - 7.62x39mm]]&lt;br /&gt;
[[File:SAOAGGOE03 10.jpg|thumb|none|600px|The AK-47 icon on the upper left in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 00.jpg|thumb|none|600px|The assault rifle seen on display on the bottom shelf in &amp;quot;SAO Loser&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
The [[AK-74]] is seen in &amp;quot;Squad Jam&amp;quot; with a GGO player named Lucas. It's used by Pito as her primary weapon of choice.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74(plum).jpg|thumb|none|500px|AK-74 with plum furniture - 5.45x39mm]]&lt;br /&gt;
[[File:SAOAGGOE01 05.jpg|thumb|none|600px|The GGO player emerges out of a bombed building with his AK-74 in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 06.jpg|thumb|none|600px|Closeup of the AK-74's barrel as it's fired.]]&lt;br /&gt;
[[File:SAOAGGOE01 07.jpg|thumb|none|600px|Lucas grins while he poses with his AK-74.]]&lt;br /&gt;
[[File:SAOAGGOE02 00.jpg|thumb|none|600px|Pito sits on top of a wrecked Abrams MBT near the end of &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 01.jpg|thumb|none|600px|Closeup of Pito's AK-74 barrel.]]&lt;br /&gt;
[[File:SAOAGGOE03 03.jpg|thumb|none|600px|Pito puts the AK-74 on her left shoulder in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE04 02.jpg|thumb|none|600px|Pito practices aiming the iron sights in &amp;quot;Death Game&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
An [[AK-74M]] is seen with a GGO player killed during a match in &amp;quot;Fan Letter&amp;quot;. Some GGO players use them in &amp;quot;Ten Minute Massacre&amp;quot; with Pito taking one from a dead GGO player.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-74M left side.jpg|thumb|400px|none|AK-74M, left side - 5.45x39mm]]&lt;br /&gt;
[[File:SAOAGGOE03 04.jpg|thumb|none|600px|The AK-74M dropped by the dead GGO player in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 08.jpg|thumb|none|600px|Some GGO players with black BDUs, berets, tac vests and gloves on the left wait for the signal to attack in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 09.jpg|thumb|none|600px|The beret-clad players open fire on a suspected enemy location.]]&lt;br /&gt;
[[File:SAOAGGOE09 10.jpg|thumb|none|600px|Pito shows her maniacal grin when she opens fire on ''enemy'' GGO players with a captured AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
Team MMTM member Bold uses a [[Beretta ARX-160]] in the 2nd SJ tournament.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta ARX-160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[File:SAO GGO ARX160.jpg|thumb|none|600px|Bold unloads his magazine into the wall in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
What appears to be a Colt [[M16A1]] is seen in &amp;quot;Squad Jam&amp;quot; with a GGO player named Jack. It's seen briefly with David, team leader of Team Memento Mori, when he remembers the first time he played with Pito in GGO in &amp;quot;Second Squad Jam&amp;quot;. Some GGO players in the 2nd Squad Jam tournament use them in &amp;quot;Booby Trap&amp;quot; and in &amp;quot;Ten Minute Massacre&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16-SP1-30Mag.jpg‎|thumb|none|500px|M16 aka SP1 (flat &amp;quot;slab side receiver&amp;quot;) with an A1 &amp;quot;birdcage&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[File:SAOAGGOE01 19.jpg|thumb|none|600px|The dropped assault rifle on the road in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 20.jpg|thumb|none|600px|The M16A1 icon as seen in Jack's POV.]]&lt;br /&gt;
[[File:SAOAGGOE07 002.jpg|thumb|none|600px|David aims the M16A1 during a game in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE08 06.jpg|thumb|none|600px|A GGO player opens fire at LLENN in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 08.jpg|thumb|none|600px|Some GGO players with ballistic goggles on the right wait for the signal to attack in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE09 07.jpg|thumb|none|600px|A GGO team waits for the signal to attack.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A GGO team in the 2nd SJ tournament uses [[FAMAS F1]] rifles against LLENN and Fukaziroh.&lt;br /&gt;
&lt;br /&gt;
[[File:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm.]]&lt;br /&gt;
[[File:SAO GGO FAMASF1.jpg|thumb|none|600px|FAMAS F1-equipped players move through tall grass in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO FAMASF1 2.jpg|thumb|none|600px|A clearer look at the FAMAS rifles, despite the pink smoke cover. Note the lack of enlarged trigger guard, a telltale sign that these are F1 variants rather than the FAMAS G2.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
An [[FN SCAR-L]] is seen in a nightmare image of Pito in &amp;quot;Second Squad Jam&amp;quot;. Another member of Team MMTM Summon carries one with the stock folded for CQB use in &amp;quot;The Devil's Comeback&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l std.jpg|thumb|450px|none|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE07 011.jpg|thumb|none|600px|The SCAR-L (Right) buried in a pile of corpses in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO G36-SCAR-L.jpg|thumb|none|600px|The SCAR-L being fired with its stock folded in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
Team MMTM members Lax and Kenta use [[Heckler &amp;amp; Koch G36KV]] carbines as their primary weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:G36K-Export.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:SAO GGO G36-SCAR-L.jpg|thumb|none|600px|The G36KV with its stock folded as seen in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO G36KV.jpg|thumb|none|600px|Decent shot of the G36KV's optical sight as used by Kenta.]]&lt;br /&gt;
[[File:SAOAGGOE10 17.jpg|thumb|none|600px|Lax grips his G36KV after Pito takes him out with a close range shotgun blast.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is seen in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HK 416 D.jpg|thumb|none|350px|HK416 D10RS - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE07 007.jpg|thumb|none|600px|The HK416 icon seen in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Carbine==&lt;br /&gt;
Team T-S members almost exclusively uses [[Heckler &amp;amp; Koch XM8 Carbine]]s during their introduction in the 2nd SJ tournament.&lt;br /&gt;
&lt;br /&gt;
[[File:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[File:SAO GGO XM8.jpg|thumb|none|600px|Team T-S members wielding XM8 rifles after ambushing ZEMAL in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Krebs Custom KTR-09==&lt;br /&gt;
Pitohui wields a Krebs Custom KTR-09 rifle during SJ2, although it's first seen in &amp;quot;Second Squad Jam&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:SAO GGO KTR09.jpg|thumb|none|600px|Pitohui spawns her KTR-09.]]&lt;br /&gt;
[[File:SAOAGGOE07 014.jpg|thumb|none|600px|A shot of the KTR-09's barrel buried in the mountain in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 015.jpg|thumb|none|600px|Another shot of the KTR-09's body, riflescope and bipod.]]&lt;br /&gt;
[[File:SAO GGO KTR09safety.jpg|thumb|none|600px|Pitohui racks the charging handle on her KTR-09. Note the modified safety with bolt hold open notch.]]&lt;br /&gt;
[[File:SAOAGGOE11 08.jpg|thumb|none|600px|The KTR-09 fired at LLENN in &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE11 09.jpg|thumb|none|600px|Good shot of Pitohui's KTR-09.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Model 311==&lt;br /&gt;
The [[Norinco Model 311]] is seen in &amp;quot;Fan Letter&amp;quot; with Kakouton in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:CQ311.jpg|thumb|none|400px|Norinco Model 311 - 5.56x45mm]]&lt;br /&gt;
[[File:SAOAGGOE03 17.jpg|thumb|none|600px|Kakouton takes aim with the Model 311 during a BoB match in &amp;quot;Fan Letter&amp;quot; in a flashback sequence.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
The [[SIG SG 550]] is seen in a flashback sequence in &amp;quot;Fan Letter&amp;quot; with Dyne.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[File:SAOAGGOE03 15.jpg|thumb|none|600px|The SIG SG 550 used by Dyne in a flashback sequence in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
The [[Steyr AUG A1]] is seen in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SteyrAUGBlack.jpg|thumb|400px|none|Steyr AUG with black stock - 5.56x45mm.]]&lt;br /&gt;
[[File:SAOAGGOE07 007.jpg|thumb|none|600px|The AUG A1 on the lower left corner obscured in the background in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr-Mannlicher STM-556==&lt;br /&gt;
The Steyr-Mannlicher STM-556 is the primary weapon used by David, first seen in &amp;quot;Booby Trap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE08 11.jpg|thumb|none|600px|David hides in the snow in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 07.jpg|thumb|none|600px|Good shot of the STM-556 in &amp;quot;The Devil's Comeback&amp;quot;. You can see the UBGL mounted on the carbine.]]&lt;br /&gt;
[[File:SAOAGGOE10 14.jpg|thumb|none|600px|David aims the carbine after being attacked inside the cabin Team PM4 is using.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] is seen with the GGO pro team known as Team Narrow in &amp;quot;Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg‎ |thumb|none|400px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 21.jpg|thumb|none|600px|A TN player clears a house in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 22.jpg|thumb|none|600px|You can see that the FAL shown has a short barrel.]]&lt;br /&gt;
[[File:SAOAGGOE01 23.jpg|thumb|none|600px|A TN pro player aims the FAL at the empty streets.]]&lt;br /&gt;
[[File:SAOAGGOE01 24.jpg|thumb|none|600px|In this shot, you can see that the magazine is not inserted straight, which is likely an animation error.]]&lt;br /&gt;
[[File:SAOAGGOE01 27.jpg|thumb|none|600px|You can see the 50.63 Para rifle icon on a TN player's HUD.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
The Heckler &amp;amp; Koch [[G3A3]] is seen in &amp;quot;Fan Letter&amp;quot; with Uemaru in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE03 18.jpg|thumb|none|600px|Uemaru ducks down with his G3A3 in &amp;quot;Fan Letter&amp;quot; in a flashback sequence.]]&lt;br /&gt;
&lt;br /&gt;
==SIG 510==&lt;br /&gt;
Fukaziroh used an empty [[SIG 510]] as a makeshift melee weapon during a fight inside the dome in &amp;quot;Ten Minute Massacre&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG-StG-57.jpg|thumb|none|400px|SIG StG 57 Battle Rifle - 7.5mm Swiss]]&lt;br /&gt;
[[File:SAO GGO SIG510.jpg|thumb|none|600px|Fukaziroh picking up the empty SIG 510 in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO SIG510 1.jpg|thumb|none|600px|Fukaziroh playing whack-a-mole with a hapless enemy player.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
A Team PM4 mercenary uses a [[Kel-Tec KSG]] shotgun as his primary weapon in the 2nd SJ tournament. It does not appear to be fitted with any sort of rail system.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[File:SAO GGO KSG2.jpg|thumb|none|600px|One of PM4's hired mercenaries with his KSG shotgun in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO KSG.jpg|thumb|none|600px|The PM4 mercenary exchanging fire with Team MMTM.]]&lt;br /&gt;
[[File:SAO GGO KSG3.jpg|thumb|none|600px|The PM4 mercenary falls, showing off the poorly drawn but distinctive appearance of the bullpup design.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A short barrelled [[Remington Model 870]] with a pistol grip is seen with a GGO player in the 2nd SJ tournament in &amp;quot;Booby Trap&amp;quot;. Pitohui uses a similiar Remington Model 870 as a back up weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[File:SAOAGGOE08 09.jpg|thumb|none|600px|The GGO player opens fire with the shotgun in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 15.jpg|thumb|none|600px|Pitohui holsters the short shotgun in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 16.jpg|thumb|none|600px|Good shot of the trigger and pistol grip after the shotgun in holstered.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The Accuracy International Arctic Warfare is seen in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;. It is wrongly named &amp;quot;AWP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|400px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:AI AWP.jpg|thumb|none|400px|Accuracy International AWP - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE07 008.jpg|thumb|none|600px|The AW icon in the GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;. Note the different stock look and the muzzle brake mounted in the wrong directon.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107A1==&lt;br /&gt;
Pitohui uses an [[M107A1]] in the second Squad Jam tournament to great effect when she uses it in &amp;quot;Ten Minute Massacre&amp;quot;. Later on, M also uses this weapon in tandem with his protective shield in &amp;quot;The Devil's Comeback&amp;quot; before it was lost to gunfire.&lt;br /&gt;
&lt;br /&gt;
[[File:Barrett M107A1 long barrel black scopeless.jpg|thumb|none|400px|Barrett M107A1  with 29&amp;quot; barrel (Black) - .50 BMG]]&lt;br /&gt;
[[File:SAO GGO BarrettM107 1.jpg|thumb|none|600px|Pitohui in a prone postion with a M107A1 in &amp;quot;Ten Minute Massacre&amp;quot;. Note the Barrett QDL suppressor.]]&lt;br /&gt;
[[File:SAO GGO BarrettM107 2.jpg|thumb|none|600px|Closeup of the M107A1 after Pito notices one of the ''enemy'' GGO players logged out.]]&lt;br /&gt;
[[File:SAOAGGOE09 01.jpg|thumb|none|600px|GGO players stare at the M107A1 at the SBC Glocken lobby.]]&lt;br /&gt;
[[File:SAOAGGOE10 02.jpg|thumb|none|600px|M gets prone with the anti-material rifle in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 03.jpg|thumb|none|600px|A good shot of the M107A1's receiver, pistol grips, buttstock and magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
A [[Blaser R93 Sniper Rifle|Blaser R93]] is the rifle of choice for Team KKHC member Shirley in GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-R93-LRS2.jpg|thumb|none|550px|Blaser R93 LSR2 with Parker &amp;amp; Hale bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[File:SAO GGO BlaserR93 2.jpg|thumb|none|600px|Shirley running with the Blaser R93 slung on her back in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO BlaserR93.jpg|thumb|none|600px|Shirley spawns her Blaser R93 after retreating to the mountain.]]&lt;br /&gt;
[[File:SAOAGGOE10 11.jpg|thumb|none|600px|Front portion of the R93.]]&lt;br /&gt;
[[File:SAOAGGOE10 12.jpg|thumb|none|600px|Rear portion of the R93.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Enhanced Battle Rifle==&lt;br /&gt;
The [[Mk 14 Enhanced Battle Rifle]] is used by M as his primary weapon of choice in GGO. It's seen in &amp;quot;Fan Letter&amp;quot; with Musketeer X in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|400px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 11.jpg|thumb|none|600px|M chambers a round on his Mk 14 in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 12.jpg|thumb|none|600px|M deploys the EBR during a recon op.]]&lt;br /&gt;
[[File:SAOAGGOE01 13.jpg|thumb|none|600px|Closeup of the riflescope mounted on top of the EBR.]]&lt;br /&gt;
[[File:SAOAGGOE03 13.jpg|thumb|none|600px|Musketeer X poses with the EBR in a flashback sequence in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE03 05.jpg|thumb|none|600px|A good view of M's EBR when LLENN sees it for the first time.]]&lt;br /&gt;
[[File:SAOAGGOE03 06.jpg|thumb|none|600px|A full view of the EBR.]]&lt;br /&gt;
[[File:SAOAGGOE04 03.jpg|thumb|none|600px|M engages a hostile hovercraft in &amp;quot;Death Game&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE04 07.jpg|thumb|none|600px|The EBR seen on M's HUD view.]]&lt;br /&gt;
[[File:SAOAGGOE07 014.jpg|thumb|none|600px|A shot of the EBR's barrel buried in the mountain in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 015.jpg|thumb|none|600px|Another shot of the EBR's body, riflescope and bipod.]]&lt;br /&gt;
[[File:SAOAGGOE10 01.jpg|thumb|none|600px|M shoulders the EBR after losing the M107A1 from gunfire in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PTRD-41==&lt;br /&gt;
Team SHINC member Sophie keeps a scoped [[PTRD-41]] anti-tank rifle in her inventory during the 2nd SJ tournament in &amp;quot;The Devil's Comeback&amp;quot;. She and Touma uses this rifle to great effect against the armored shield deployed by M in the fight. M correctly identifies it as a 'Degtyaryov Anti-Tank Rifle' when he sees the rifle for the first time.&lt;br /&gt;
&lt;br /&gt;
[[File:PTRD rifle and cleaning kit.jpg|thumb|none|500px|PTRD-41 Anti-tank rifle with cleaning kit - 14.5x114mm]]&lt;br /&gt;
[[File:SAO GGO PTRD41.jpg|thumb|none|600px|Touma uses Sophie as an improvised shield and rifle rest while Touma shoulders the weapon in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO PTRD41 2.jpg|thumb|none|600px|Good shot of the PTRD-41's receiver, trigger and buttstock.]]&lt;br /&gt;
[[File:SAO GGO PTRD41reload.jpg|thumb|none|600px|Touma loads a single 14.5x114mm round into the PTRD-41.]]&lt;br /&gt;
[[File:SAO GGO PTRD41chamber.jpg|thumb|none|600px|Touma closes the bolt on the round, chambering it.]]&lt;br /&gt;
[[File:SAOAGGOE10 05.jpg|thumb|none|600px|A full shot of the weapon. You can see that a riflescope was placed on the receiver, which is not how actual PTRD-41s were operated in reality.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M24==&lt;br /&gt;
A [[Remington M24]] is used by a GGO pro player in Team Narrow in &amp;quot;Squad Jam&amp;quot;. It appears to be used by LLENN during her time in the GGO Shooting Range via tutorial in &amp;quot;GGO&amp;quot;. Some GGO teams, including Team KKHC aka Northern Hunter's Club, use them in &amp;quot;Booby Trap&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington M24.jpg|thumb|none|400px|M24 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 14.jpg|thumb|none|600px|The TN player scopes out LLENN and M in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 26.jpg|thumb|none|600px|A good shot of the M24 being used during recon.]]&lt;br /&gt;
[[File:SAOAGGOE02 08.jpg|thumb|none|600px|LLENN practices firing the M24 in the GGO Shooting Range in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE08 07.jpg|thumb|none|600px|A GGO player snipes at Team SHINC players in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE08 08.jpg|thumb|none|600px|Members of Team KKHC observe a gunfight from the forest.]]&lt;br /&gt;
&lt;br /&gt;
==Savage Arms 10 BA==&lt;br /&gt;
The [[Savage Arms 10 BA]] is seen in &amp;quot;Booby Trap&amp;quot; with a masked player recruited by M. Pitohui later uses it in &amp;quot;Psycho LLENN&amp;quot; after the masked player is killed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage 10 BA.jpg|thumb|none|400px|Savage Arms 10 BA - .308 Winchester]]&lt;br /&gt;
[[File:SAOAGGOE08 10.jpg|thumb|none|600px|The masked player with the SA 10 BA in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAO GGO Savage10boltclose.jpg|thumb|none|600px|The PM4 mercenary readies his Savage 10 BA.]]&lt;br /&gt;
[[File:SAOAGGOE10 04.jpg|thumb|none|600px|The 10 BA aimed by the masked player in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE11 03.jpg|thumb|none|600px|Pitohui aims the 10 BA at Fuka in &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
A [[SVD Dragunov]] is seen inside a gun store aisle in &amp;quot;GGO&amp;quot;. Tohma and Anna use them in GGO as their main weapon of choice, the difference being that the former uses the original wood furniture while the latter uses the synthetic furniture.&lt;br /&gt;
&lt;br /&gt;
[[File:SVDIronSights.jpg|thumb|none|400px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[File:SAOAGGOE02 23.jpg|thumb|none|600px|The loaded Dragunov seen on the left side of the photo in &amp;quot;GGO&amp;quot;. It's hard to see since the scene was animated with the foreground being dark.]]&lt;br /&gt;
[[File:SAOAGGOE04 05.jpg|thumb|none|600px|The Dragunov aimed by Tohma at M during an engagement in &amp;quot;Death Game&amp;quot; with Anna being the spotter.]]&lt;br /&gt;
[[File:SAOAGGOE07 001.jpg|thumb|none|600px|Tohma poses with the Dragunov in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:SAOAGGOE05 03.jpg|thumb|none|600px|Front part of the SVD with black furniture in &amp;quot;Leave the Last Battle to Me&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 04.jpg|thumb|none|600px|Anna gripping the black SVD.]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
The [[VSS Vintorez]] is used by Eva aka Saki Nitobe as her primary weapon in GGO.&lt;br /&gt;
&lt;br /&gt;
[[File:Vss2.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]]&lt;br /&gt;
[[File:SAOAGGOE05 05.jpg|thumb|none|600px|Eva shoulders the Vintorez in &amp;quot;Leave the Last Battle to Me&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 06.jpg|thumb|none|600px|A good shot of the Vintorez dropped when a Plasma Grenade is used.]]&lt;br /&gt;
[[File:SAOAGGOE08 00.jpg|thumb|none|600px|Eva opens fire with the VSS in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE10 00.jpg|thumb|none|600px|The VSS as held by Eva in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] is positioned on top of on Abrams MBTs, lying abandoned through GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:SAOAGGOE02 26.jpg|thumb|none|600px|The wrecked remains of an Abrams in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE03 10.jpg|thumb|none|600px|The Humvee on the lower right as a M2HB mounted in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE03 09.jpg|thumb|none|600px|Remains of Abrams in a GGO field when Karen explains how BoB works.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG==&lt;br /&gt;
The [[FN MAG]] are seen with some All-Japan Machine Gun Lovers team members, first seen in &amp;quot;Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mag58postb.jpg|thumb|none|500px|FN MAG 58 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 16.jpg|thumb|none|600px|A shot of the dark green bandana AJMGL member firing the FN MAG at Lleen position's in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] are seen with some All-Japan Machine Gun Lovers team members, first seen in &amp;quot;Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 15.jpg|thumb|none|600px|The red-haired AJMGL member Huey (right) posing in the OP sequence, Ryūsei.]]&lt;br /&gt;
[[File:SAOAGGOE01 16.jpg|thumb|none|600px|A shot of the red-haired AJMGL member firing the M240B at Lleen position's in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 17.jpg|thumb|none|600px|You can see the M240B icon for Heuy's POV. It's possible that it's a misspelling of ''Huey''.]]&lt;br /&gt;
[[File:SAOAGGOE10 18.jpg|thumb|none|600px|Huey down on the ground with his M240B in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240C/D==&lt;br /&gt;
The [[M240 Machine Gun|M240C/D]] machine guns are mounted on Abrams MBTs in co-axial positions, lying abandoned through GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE02 26.jpg|thumb|none|600px|The wrecked remains of an Abrams in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE03 09.jpg|thumb|none|600px|Remains of Abrams in a GGO field when Karen explains how BoB works in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] is seen with an AJMGL member, first seen in &amp;quot;Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minimi Standard 5.56 (2012).jpg|thumb|none|400px|FN Minimi Standard - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 16.jpg|thumb|none|600px|A shot of the crew cut AJMGL member firing the FN MAG at Lleen position's in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-22/A==&lt;br /&gt;
The [[General Dynamics GAU-12/U|General Dynamics GAU-22/A]] is seen on a Lockheed Martin F-35 Lightning II next to a chubby female fighter pilot in &amp;quot;GGO&amp;quot; when Karen tries to find a suitable avatar.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|401px|General Dynamics GAU-22/A - 25x137mm]]&lt;br /&gt;
[[File:SAOAGGOE02 18.jpg|thumb|none|600px|The F-35 being checked by technicians in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK23E==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK23E]] is used by Team MMTM member Jake as his primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK23.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK23E - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE04 04.jpg|thumb|none|600px|Jake wields the LMG in &amp;quot;Death Game&amp;quot;. Note the misaligned flash hider.]]&lt;br /&gt;
[[File:SAO GGO MMTM-HK23E.jpg|thumb|none|600px|Jake fires into the ceiling during close quarters battle near the end of &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE11 05.jpg|thumb|none|600px|The HK23E fired at Pitohui after she gets really close in &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
The [[IMI Negev]] is seen with an AJMGL member, first seen in &amp;quot;Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:SAOAGGOE01 16.jpg|thumb|none|600px|A shot of the AJMGL member with the light green wifebeater shirt firing the Negev at Lleen position's in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE01 18.jpg|thumb|none|600px|Closeup of the Negev's buttstock, upper receiver, pistol grip and cocking handle.]]&lt;br /&gt;
&lt;br /&gt;
==M60E3==&lt;br /&gt;
The [[M60E3]] is used by the AJMGL team leader, first seen in &amp;quot;Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E3Short.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE01 15.jpg|thumb|none|600px|The AJMGL team leader posing with the M60E3 in the OP sequence, Ryūsei.]]&lt;br /&gt;
[[File:SAOAGGOE10 18.jpg|thumb|none|600px|The leader down on the ground with his M60E3 in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
A Team PM4 masked player mercenary recruited by M uses an MG3 GPMG as his primary weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG3 Black furniture.jpg|thumb|none|400px|MG3 Machine Gun - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:SAOAGGOE09 11.jpg|thumb|none|600px|thumb|The masked PM4 in the middle lowers his GPMG in &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is seen with two Team SHINC members, Sophie and Rosa, in GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|450px|none|PKM Machine Gun - 7.62x54mmR]]&lt;br /&gt;
[[File:SAOAGGOE04 06.jpg|thumb|none|600px|Rosa (Left) and Sophie (Right) with the PKM in &amp;quot;Death Game&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 02.jpg|thumb|none|600px|Sophie opens fire at LLENN's position in &amp;quot;Leave the Last Battle to Me&amp;quot;. Note that Tohma's holding the bipod to support the GPMG.]]&lt;br /&gt;
[[File:GGO PKM Reload1.jpg|thumb|none|600px|The PKM being reloaded after Sophie runs out of ammo.]]&lt;br /&gt;
[[File:GGO PKM Reload2.jpg|thumb|none|600px|The PKM's top cover being closed over the belt.]]&lt;br /&gt;
[[File:GGO PKM Reload3.jpg|thumb|none|600px|The PKM's charging handle being racked.]]&lt;br /&gt;
[[File:SAOAGGOE07 001.jpg|thumb|none|600px|Sophie poses with the PKM in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE08 01.jpg|thumb|none|600px|Rosa conducts suppressive fire on an enemy GGO team in the 2nd SJ tournament in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Mark 1 Machine Gun==&lt;br /&gt;
The [[Vickers MK1 Machine Gun]] is seen in &amp;quot;Fan Letter&amp;quot; with Lion King Richie in a flashback sequence.&lt;br /&gt;
&lt;br /&gt;
[[Image:551 02.jpg|thumb|none|300px|Vickers Mark 1 Machine Gun - .303 British.]]&lt;br /&gt;
[[File:SAOAGGOE03 14.jpg|thumb|none|600px|The Vickers Mark 1 in &amp;quot;Fan Letter&amp;quot; with Lion King Ritchie.]]&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE12 00.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
The [[M26 hand grenade|M26 grenade]] is used by the GGO pro team Team Narrows in taking out All-Japan Machine Gun Lovers team members in &amp;quot;Squad Jam&amp;quot;. LLENN uses it briefly in &amp;quot;GGO&amp;quot; when she tries to ambush GGO players and it's also seen on a display case in a gun shop. One of the masked players recruited by M has several M26s placed in his tac vest when he tries to use them as a makeshift suicide vest in &amp;quot;The Devil's Comeback&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:SAOAGGOE01 09.jpg|thumb|none|600px|The grenade hurled at a couple of AJMGL team members in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 05.jpg|thumb|none|600px|A M26 rigged with the safety pin tied up to a tripwire in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 21.jpg|thumb|none|600px|Several M26s in a display case inside a gun shop.]]&lt;br /&gt;
[[File:SAOAGGOE10 06.jpg|thumb|none|600px|The masked player confronts MMTM players inside the cabin in &amp;quot;The Devil's Comeback&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
A [[Mk 2 hand grenade]] is seen in a shop counter in &amp;quot;GGO&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MkII post-WWII grenade.JPG|thumb|none|200px|Mk.2 hand grenade made after WWII.]]&lt;br /&gt;
[[File:SAOAGGOE02 02.jpg|thumb|none|600px|A Mk 2 grenade on display in a shop counter in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-43 Anti-tank Grenade==&lt;br /&gt;
A [[RPG-43 Anti-tank Grenade]] is seen in &amp;quot;Fan Letter&amp;quot; when LLENN and Pito rig up a tripwire with the RPG-43 serving as the device to blow up a hostile.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPG-43ATGrenade.jpg|thumb|none|400px|Soviet RPG-43 anti-tank grenade]]&lt;br /&gt;
[[File:SAOAGGOE03 11.jpg|thumb|none|600px|The RPG-43 rigged with a tripwire in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Plasma Grenades==&lt;br /&gt;
Plasma grenades are used as the primary type of grenade in GGO.&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE01 08.jpg|thumb|none|600px|PGs are hurled from the top of a building towards an enemy team in &amp;quot;Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 02.jpg|thumb|none|600px|A box full of PGs are on display in a shop counter in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE03 10.jpg|thumb|none|600px|The PG icon on the upper right in &amp;quot;Fan Letter&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 00.jpg|thumb|none|600px|LLENN takes out a couple of PGs from her inventory in &amp;quot;Leave the Last Battle to Me&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE05 01.jpg|thumb|none|600px|Depressing the button. The green lighting means that it's primed for use.]]&lt;br /&gt;
[[File:SAOAGGOE09 04.jpg|thumb|none|600px|M primes his PGs at the start of &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE11 00.jpg|thumb|none|600px|Pitohui tosses a PG towards the Humvee driven by Fuka in &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launchers=&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
The [[Milkor MGL Mk 1L]] is used by Miyu Shinohara aka Fukaziroh as her primary weapon of choice in GGO.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|449px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:SAOAGGOE01 10.jpg|thumb|none|600px|Dual AGLs are wielded by Fukaziroh in the OP sequence, Ryūsei.]]&lt;br /&gt;
[[File:SAOAGGOE07 003.jpg|thumb|none|600px|Good shot of the 1L on the display shelf in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 004.jpg|thumb|none|600px|A good view of the 1L with the mounted OEG reflex sight.]]&lt;br /&gt;
[[File:SAOAGGOE07 005.jpg|thumb|none|600px|Fukaziroh happily tries out her dual AGLs. There's no OEG sight since she's using the Bullet Line system to aim.]]&lt;br /&gt;
[[File:SAOAGGOE08 02.jpg|thumb|none|600px|The Mk 1L icon in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE08 03.jpg|thumb|none|600px|Fuka tucks the Mk 1L between her legs, serving as a mobile gun.]]&lt;br /&gt;
[[File:SAOAGGOE09 00.jpg|thumb|none|600px|Fuka opens fire with the AGL from the ground to launch pink-colored smoke grenades in the middle of &amp;quot;Ten Minute Massacre&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE11 02.jpg|thumb|none|600px|In this shot, you can see one of the Mk 1L's tied to LLENN's shoelace in &amp;quot;Psycho LLENN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Optical Weapons=&lt;br /&gt;
&lt;br /&gt;
==Optical Rifle==&lt;br /&gt;
The Optical Rifle is seen in &amp;quot;GGO&amp;quot; when LLENN is briefed on using it against GGO monsters, although she initially uses it in some of her player kills. The upper receiver/carry handle seems to be based on the [[Heckler &amp;amp; Koch G36]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 SEF lower.jpg|thumb|none|450px|H&amp;amp;K G36K with SEF lower - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SAOAGGOE02 14.jpg|thumb|none|600px|The NPC instructor shows LLENN the optical rifle at the GGO Shooting Range in &amp;quot;GGO&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE02 15.jpg|thumb|none|600px|LLENN opens fire on a GGO monster when she remembers her first monster fight.]]&lt;br /&gt;
[[File:SAOAGGOE02 16.jpg|thumb|none|600px|A GGO player scopes the desert terrain to target another player.]]&lt;br /&gt;
[[File:SAOAGGOE02 17.jpg|thumb|none|600px|The OR HUD icon as seen from the perspective of a GGO player after LLENN rushes.]]&lt;br /&gt;
[[File:SAOAGGOE02 25.jpg|thumb|none|600px|LLENN smiles after celebrating her first kill. Note that her OR is in pink camo paint.]]&lt;br /&gt;
[[File:SAOAGGOE08 04.jpg|thumb|none|600px|A GGO team in the 2nd SJ tournament in &amp;quot;Booby Trap&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE08 05.jpg|thumb|none|600px|Good shot of the ORs dropped by the dead players.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Team Shot==&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE01 25.jpg|thumb|none|600px|Team MMTM (''M''e''m''en''t''o ''M''ori) retreating with an injured comrade in tow.]]&lt;br /&gt;
&lt;br /&gt;
==Gun Shop==&lt;br /&gt;
Several small arms are seen in a gun shop that Pito takes LLENN to in the middle of &amp;quot;GGO&amp;quot;. LLENN takes Fukaziroh to the same shop in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE02 19.jpg|thumb|none|600px|Top row from left to right, a [[SIG-Sauer P320]], [[Kimber Warrior]], unidentified snubnose revolver, [[Colt Python]], [[Smith &amp;amp; Wesson Model 29]], and [[CZ-75]] Short Rail.]]&lt;br /&gt;
[[File:SAOAGGOE02 20.jpg|thumb|none|600px|From top to bottom, an [[FG 42]], [[SA vz. 58P]], and [[HK417]].]]&lt;br /&gt;
[[File:SAOAGGOE02 22.jpg|thumb|none|600px|An assault rifle on the top shelf and some shotguns on the bottom gun rack. A rifle is seen on the bottom right shelf.]]&lt;br /&gt;
[[File:SAOAGGOE07 012.jpg|thumb|none|600px|LLENN and Fukaziroh speak to the shop merchant in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 013.jpg|thumb|none|600px|Another shot of the shelf as Fukaziroh happily purchases the AGL. Ignore LLENN's shocked face.]]&lt;br /&gt;
&lt;br /&gt;
LLENN takes Fukaziroh to a general GGO weapon shop in &amp;quot;Second Squad Jam&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SAOAGGOE07 009.jpg|thumb|none|600px|Two GGO players visit the shop in &amp;quot;Second Squad Jam&amp;quot;.]]&lt;br /&gt;
[[File:SAOAGGOE07 010.jpg|thumb|none|600px|LLENN and Fukaziroh visit the shop afterwards. Note that the image for the M1911A1 is actually a Colt M1900 Sight Safety.]]&lt;br /&gt;
&lt;br /&gt;
{{Sword Art Online}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science Fiction]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1188328</id>
		<title>User:ArmaLite15</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1188328"/>
		<updated>2018-06-01T17:43:30Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I'm a young French student, and one day I found IMFDB. I love this website, where I can find very constructive discussions about guns and cool informations. I also want to discuss more in English to increase my vocabulary, and this site could be good for me to learn more or to share my knowledge about weapons!&lt;br /&gt;
&lt;br /&gt;
I personnally own an M16A1 (1980's serie), Tula 1953 SKS, Oberndorf Gewehr 98, SIG 1911 infantry rifle, BSA L1A1 SLR, SIG 510 STGw57, Factory 56 stamped Type 56 (export civilian model), Unique X51bis, Ruger Mk IK and a CZ SP01 Shadow in France.&lt;br /&gt;
&lt;br /&gt;
Pour les français, au cas où par hasard certains sont sur jeuxvideo.com, envoyez moi un MP sur le pseudo LostWar, je serai ravi de pouvoir discuter et échanger des choses en rapport avec l'armement! Je suis toujours présent sur le 18-25 sur le topic des tireurs sportifs aussi.&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Saga_of_Tanya_the_Evil&amp;diff=1188327</id>
		<title>Saga of Tanya the Evil</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Saga_of_Tanya_the_Evil&amp;diff=1188327"/>
		<updated>2018-06-01T17:41:22Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Mondragón Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Saga of Tanya the Evil (Youjo Senki)&lt;br /&gt;
|picture = Youjo_Senki_Title.jpg&lt;br /&gt;
|caption = Promotional Art&lt;br /&gt;
|country = [[File:JAP.jpg|25px]] Japan&lt;br /&gt;
|channel = &lt;br /&gt;
|genre = Military &amp;lt;br&amp;gt; Fantasy&lt;br /&gt;
|creator = Yutaka Uemura &amp;lt;br&amp;gt;&lt;br /&gt;
|dates = 2017&lt;br /&gt;
|language = &lt;br /&gt;
|seasons = 1&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Tanya von Degurechaff&lt;br /&gt;
|actor1=Monica Rial (English)&amp;lt;br&amp;gt; Aoi Yūki(Japanese)&lt;br /&gt;
|character2=Viktoriya Ivanovna Serebryakov (Visha)&lt;br /&gt;
|actor2=Jeannie Tirado (English)&amp;lt;br&amp;gt;Saori Hayami (Japanese)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Saga of Tanya the Evil''''' (known in Japan as 幼女戦記, ''Youjo Senki'', lit. &amp;quot;The Military Chronicles of a Little Girl&amp;quot;) is an adaptation of a Light Novel written by Carlo Zen and illustrated by Shinobu Shinotsuki. The animated adaptation started airing on January 6th, 2017 to March 31st, 2017 and spans 13 episodes, one of which being a recap episode. The show chronicles the exploits of Major Tanya von Degurechaff, a 10 year old girl who is actually the reincarnated form of an unnamed Japanese atheist salaryman, who had in his dying moment denied that God existed, preferring to call him &amp;quot;Being X&amp;quot;. Reborn in the magic-filled alternate history world just before that reality's Great War/First World War, Being X implores him to eventually find faith before his next death, or else he would be cut from the cycle of reincarnation.&lt;br /&gt;
&lt;br /&gt;
{{Anime Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Tanya is seen holding a [[Luger P08]] in the ending sequence.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[File:Yojou-Senki P08 Luger 1.jpg|thumb|none|600px|Tanya holding the Luger in the ED sequence.]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
The unnamed Dacia General appears to be using a [[Roth-Steyr M1907]] against Tanya in the Duchy's failed invasion of the Empire. Ultimately, it does little good to the mage's shields.&lt;br /&gt;
[[Image:Rothsteyr07.jpg|thumb|none|300px|Roth-Steyr M1907 - 8mm Roth-Steyr.]]&lt;br /&gt;
[[File:Yojou-Senki Mars Automatic Pistol 1.jpg|thumb|none|600px|The Dacia Grand Duchy's General attempts to apply for an entry visa with his Roth-Steyr M1907 after Tanya asks what was the purpose of their visit to the Empire.]]&lt;br /&gt;
&lt;br /&gt;
==Mle 1892 Revolver==&lt;br /&gt;
All hope lost, Republican officers trapped by the Empire's encirclement in the Rhine Front take their lives with what seems to be their issued [[Mle 1892 Revolver]], as characterized by the spur behind the trigger containing the large screw.&lt;br /&gt;
[[Image:Mle 1892.jpg|thumb|none|300px|Modele d’Ordonnance Mle 1892 Revolver - 8x27mm SR]]&lt;br /&gt;
[[File:Youjo-Senki Mle 1892 1.jpg|thumb|none|600px|Three Republican officers dead due to self-inflected gunshot wounds, two visibly holding their issued Mle 1892 Revolvers.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==SIG MKMS==&lt;br /&gt;
Entente Alliance mage, Anson Sioux is gifted a [[SIG MKMS]] as an early Christmas present from his daughter, Mary Sioux. Tanya ends up taking it after defeating Anson over the fjord and uses it against partisans and Republican mages in episode 8.&lt;br /&gt;
[[Image:SIG MKMS.jpg|thumb|none|400px|SIG MKMS]]&lt;br /&gt;
[[File:Youjo-Senki SIG MKMS 2.jpg|thumb|none|600px|The SIG MKMS's original owner, Anson Sioux using it against Tanya's forces in the Battle of Orse Fjord.]]&lt;br /&gt;
[[File:Youjo-Senki SIG MKMS 4.jpg|thumb|none|600px|Better side profile of the SIG MKMS during Tanya's battle with the resurfaced Colonel Anson Sioux over the North Sea.]]&lt;br /&gt;
[[File:Youjo-Senki SIG MKMS 3.jpg|thumb|none|600px|Detail of the SIG MKMS's unique folding magazine. All the while Tanya unloads the contents of the magazine on Colonel Sioux over the North Sea after his reappearance.]]&lt;br /&gt;
&lt;br /&gt;
=Shotgun=&lt;br /&gt;
==Winchester Model M1897==&lt;br /&gt;
Col. Anson Sioux, when joining the Allied Kingdom's task force during the Republican Army's encirclement and destruction is supplied a new [[Winchester M1897]] which he loads with specialist shells using a speedloader.&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|500px|Winchester Model 1897 &amp;quot;Trench Gun&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:Youjo-Senki M1897 2.jpg|thumb|none|600px|Working with Allied Kingdom mages to ambush Tanya's 203rd Battalion over the North Sea, Colonel Anson Sioux abandons his M1 Garand to use the Winchester M1897]]&lt;br /&gt;
[[File:Youjo-Senki M1897 3.jpg|thumb|none|600px|Colonel Anson Sioux imbuing magical energy unto specialized shotgun shells.]]&lt;br /&gt;
[[File:Youjo-Senki M1897 1.jpg|thumb|none|600px|Tanya decrying Colonel Sioux's use of a shotgun in warfare while he uses a quickloader to reload the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Mauser Gewehr 1898==&lt;br /&gt;
The Empire's regular infantry and Republican partisans are armed with the [[Mauser Gewehr 1898]], characterized by its straight bolt and lack of a recess for the turned bolt of its carbine variants or the Karabiner 98k. The Empire is analogous to a merger of Imperial Germany and Austria-Hungary.&lt;br /&gt;
[[Image:Mauser_g98.jpg|thumb|none|500px|Mauser Gewehr 1898 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Yojou-Senki Gewehr 98 1.jpg|thumb|none|600px|Empire infantrymen going over the top into No-Man's Land.]]&lt;br /&gt;
[[File:Yojou-Senki Gewehr 98 3.jpg|thumb|none|600px|An Empire infantryman crossing No-Man's Land at the Rhine Theater, a moment before being shot.]]&lt;br /&gt;
[[File:Yojou-Senki Gewehr 98 2.jpg|thumb|none|600px|Republican partisans of the city of Arene use captured Gewehr 1898s.]]&lt;br /&gt;
&lt;br /&gt;
==Lebel 1886==&lt;br /&gt;
The Francois Republic's regular infantry is armed with the [[Lebel 1886]], seen mostly in the Rhine Theatre in the anime. The Francois Republic is analogous to that of the French Third Republic.&lt;br /&gt;
[[Image:Modele1886Lebel.jpg|thumb|none|500px|Lebel Model 1886 - 8x50mmR]]&lt;br /&gt;
[[File:Yojou-Senki Mle 1886 M93 1.jpg|thumb|none|600px|Republican soldiers work their Lebel 1886s.]]&lt;br /&gt;
[[File:Yojou-Senki Mle 1886 M93 2.jpg|thumb|none|600px|Close-up of the Lebel 1886's action.]]&lt;br /&gt;
&lt;br /&gt;
==1896 Swedish Mauser==&lt;br /&gt;
The Legedonia Entente Alliance's regular infantry is possibly armed with the [[M1896 Swedish Mauser]], as the Alliance is analogous to a union of Sweden and Norway.&lt;br /&gt;
[[Image:CarlGustavM96-1902SwedeMauser.jpg|thumb|none|500px|Mauser 1896/02 Rifle (Carl Gustaf) - 6.5x55mm]]&lt;br /&gt;
[[File:Yojo-Senki Gevar m96 1.jpg|thumb|none|600px|Crude animation of the possible Swedish Mausers used by the Alliance, moments before their train is destroyed by the guns of the Empire's ''Bayern''-class analogue.]]&lt;br /&gt;
&lt;br /&gt;
==Mannlicher M1893==&lt;br /&gt;
The Dachia Grand Duchy's regular infantry are armed with the [[Mannlicher M1895|Mannlicher M1893]], the standard rifle of the Kingdom of Romania from which the Dachia Grand Duchy is based on.&lt;br /&gt;
[[Image:Mannlicher M1893 rifle.jpg|thumb|none|500px|Mannlicher M1893 rifle - .8×50mmR Mannlicher. Standard long firearm of the Kingdom of Romania between 1893 to 1938.]]&lt;br /&gt;
[[File:Yojou-Senki Mannlicher M1893 1.jpg|thumb|none|600px|The Dacia Invasion Force HQ troops are armed with Mannlicher M1893s in their attempt to gain an entry visa from Tanya's HQ company.]]&lt;br /&gt;
&lt;br /&gt;
==Mondragón Rifle==&lt;br /&gt;
Tanya and all other Empire mages are armed with the [[Mondragón Rifle]] fitted with detachable 20-round magazines, most likely to parallel the acquisition of the SIG Mondragóns by the German Empire in the prime timeline.&lt;br /&gt;
[[Image:Mondragón_rifle.jpg‎|thumb|none|500px|Mondragón Modelo 1908 semi-automatic rifle - 7x57mm Spanish Mauser]]&lt;br /&gt;
[[File:Youjo-Senki Mondragon Rifle 1.jpg|thumb|none|600px|Tanya's first weapon and the Empire's primary armament for their mages, the Mondragón Rifle.]]&lt;br /&gt;
[[File:Youjo-Senki Mondragon Rifle 3.jpg|thumb|none|600px|Tanya cleaning her Mondragón Rifle while at War College, can't kill a God with a dirty weapon.]]&lt;br /&gt;
&lt;br /&gt;
==R.S.C. Mle 1917==&lt;br /&gt;
The Republican mages are equipped with the [[Lebel_1886#R.S.C._Mle_1917|R.S.C. Mle 1917]] as their primary weapon.&lt;br /&gt;
[[Image:R.S.C._Model_1917.jpg‎|thumb|none|500px|R.S.C. Model 1917 - 8x50mmR]]&lt;br /&gt;
[[File:Youjo-Senki RSC M1917 1.jpg|thumb|none|600px|A Republican mage readies to annihilate a section of the Empire's trenchline.]]&lt;br /&gt;
[[File:Youjo-Senki RSC M1917 2.jpg|thumb|none|600px|Dismounted Republican mages ready to spring their ambush on Tanya's forces at Arene City. They appear to be equipped with spike bayonets.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The mage units of both the Legadonia Entente Alliance and Allied Kingdom both use the anachronistic [[M1 Garand]]. No doubt something along the lines of financial and materiel sales by the Unified States, this universe's analog to United States, as it is noted in other media that the U.S. is a financier of the belligerents.&lt;br /&gt;
[[File:M1 Garand bayonet.jpg|thumb|none|500px|M1 Garand with M7 bayonet - .30-06]]&lt;br /&gt;
[[File:Youjo-Senki M1 Garand 1.jpg|thumb|none|600px|Alliance mages utilize their M1 Garands against their foes.]]&lt;br /&gt;
[[File:Youjo-Senki M1 Garand 3.jpg|thumb|none|600px|Ill-fated Alliance mages head over to intercept Tanya at the start of the war.]]&lt;br /&gt;
[[File:Youjo-Senki M1 Garand 5.jpg|thumb|none|600px|Allied Kingdom Mage Sir Isaac Dustin Drake uses an M1 Garand against Tanya's 203rd Battalion over the North Sea.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Maxim Gun==&lt;br /&gt;
The Empire seems to be using the [[Maxim_machine_gun#Maxim_MG08.2F15|Maxim MG08]] as support weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximMG08.jpg|thumb|none|350px|Maxim MG08 on 'sledge' mount - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Yojou-Senki Maxim Gun 2.jpg|thumb|none|600px|Empire soldiers use their Maxim MG08 to help out those who gone over the top. Note the disk-shaped muzzle normally seen on Chinese-made Type 24 Maxims.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The Blériot 127 bombers used by the Alliance utilizes the [[Lewis Gun]] in its Aircraft mounted form in twin-gun mounts.&lt;br /&gt;
[[Image:Rafmachinegunlewis3.jpg|thumb|none|500px|Aircraft mounted Lewis Gun - .303 British]]&lt;br /&gt;
[[File:Youjo-Senki Lewis Gun 1.jpg|thumb|none|600px|Alliance airmen aboard their Blériot 127 bombers take aim at Tanya with their aircraft-mounted Lewis guns.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers MK1==&lt;br /&gt;
Republic troops use the [[Vickers]] gun as support for troops in the trenches.&lt;br /&gt;
[[Image:VickersMk1.jpg|thumb|none|350px|Vickers Mk1 Machine Gun - .303 British]]&lt;br /&gt;
[[File:Yojou-Senki Maxim Gun 1.jpg|thumb|none|600px|Republican gunners attempt to shoot down an enemy mage.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
==Wechselapparat M1917==&lt;br /&gt;
As part of the entrapment of the Republican forces at the Rhine theatre, the Empire deploys troops utilizing the [[Flammenwerfer M.16#Wechselapparat M1917|Wechselapparat M1917]], giving no option of retreat for the trapped Republican forces.&lt;br /&gt;
[[File:Wex flam.jpg|thumb|none|350px|Wechselapparat M1917]]&lt;br /&gt;
[[File:Youjo-Senki Wex.jpg|thumb|none|600px|There is no escape.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
Tanya and her mages utilize the [[Model 24 Stielhandgranate]] twice so far in the series. First bombing the Dacia invasion forces, the second in downing the lead bomber of the Alliance bomber formation.&lt;br /&gt;
[[Image:M24handgrenade.JPG|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:Yojou-Senki M24 SHG 2.jpg|thumb|none|600px|Tanya makes a bold statement in panicking the Alliance bomber crews.]]&lt;br /&gt;
[[File:Yojou-Senki M24 SHG 1.jpg|thumb|none|600px|Tanya's HQ company drops Model 24 Stielhandgranate on massed Dachia Grand Duchy troops.]]&lt;br /&gt;
&lt;br /&gt;
=Other= &lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
Canon de 155mm GPF cannons are used by Republican forces.&lt;br /&gt;
[[Image:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[File:Youjo-Senki GPF.jpg|thumb|none|600px|The cannons used by the Republicans.]]&lt;br /&gt;
&lt;br /&gt;
==28 cm Krupp Coastal Gun==&lt;br /&gt;
The Legedonia Entente Alliance Fortress guns are 28 cm Krupp Coastal Guns which is a reference to the [[King's Choice, The|German occupation of Norway]] during World War 2.&lt;br /&gt;
[[File:28_cm_gun_at_Oscarsborg_Fortress.jpg|thumb|none|450px|One of the three 28cm Krupp guns at Oscarsborg Fortress.]]&lt;br /&gt;
[[File:Youjo-Senki_kruppco1.jpg|thumb|none|600px|A Coastal Gun under fire by the Empire.]]&lt;br /&gt;
[[File:Youjo-Senki_kruppco2.jpg|thumb|none|600px|Soldiers prepare the gun.]]&lt;br /&gt;
[[File:Youjo-Senki_kruppco3.jpg|thumb|none|600px|Full view of a Coastal Gun.]]&lt;br /&gt;
&lt;br /&gt;
==7.58 cm Leichter Minenwerfer==&lt;br /&gt;
Empire soldiers can be briefly seen with a [[7.58 cm Leichten Minenwerfer]] in Episode 9 during the pretended retreat.&lt;br /&gt;
[[File:Minenwerfer.jpg|thumb|none|300px|7.58 cm Leichter Minenwerfer]]&lt;br /&gt;
[[File:Youjo-Senki minen.jpg|thumb|none|600px|The Minenwerfer in the background.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alarm_f%C3%BCr_Cobra_11_-_Season_32&amp;diff=1123523</id>
		<title>Alarm für Cobra 11 - Season 32</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alarm_f%C3%BCr_Cobra_11_-_Season_32&amp;diff=1123523"/>
		<updated>2017-08-20T14:59:44Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* MPi AKS-74NK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unidentified}}&lt;br /&gt;
&lt;br /&gt;
[[File:Cobraseason32.jpg|thumb|right|300px|Alarm für Cobra 11 (2012)]]&lt;br /&gt;
'''The following weapons appear in Season 32 of the television series ''[[Alarm für Cobra 11]]'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==SIG-Sauer P225==&lt;br /&gt;
Again, Ben Jäger ([[Tom Beck]]) uses a [[SIG-Sauer P225]] as his personal sidearm.&lt;br /&gt;
[[Image:SIG-SauerP225.jpg|thumb|none|300px|SIG-Sauer P225 - 9x19mm.]]&lt;br /&gt;
[[File:Engeldestodesp225.jpg|thumb|none|600px|Ben fires his P225 in &amp;quot;Engel des Todes&amp;quot;.]]&lt;br /&gt;
[[File:Ohnegewissenp225.jpg|thumb|none|600px|Ben holds his P225 in &amp;quot;Ohne Gewissen&amp;quot;.]]&lt;br /&gt;
[[File:Operationhiobp225.jpg|thumb|none|600px|Ben fires his P225 in &amp;quot;Operation Hiob&amp;quot;.]]&lt;br /&gt;
[[File:Operationhiobsig.jpg|thumb|none|600px|Juri Orlow ([[Lenn Kudrjawizki]]) uses a P225 in &amp;quot;Operation Hiob&amp;quot;.]]&lt;br /&gt;
[[File:Bestelltentführtgeliefertsig.jpg|thumb|none|600px|Ben aims his SIG-Sauer in &amp;quot;Bestellt, entführt, geliefert&amp;quot;.]]&lt;br /&gt;
[[File:Gierp225.jpg|thumb|none|600px|Ben fires his P225 in &amp;quot;Gier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P88C==&lt;br /&gt;
As usual, Semir Gerkhan ([[Erdogan Atalay]]) carries the [[Walther P88]]C as his personal sidearm.&lt;br /&gt;
[[Image:Walther-P88C2.jpg|thumb|none|300px|Walther P88C - 9x19mm]]&lt;br /&gt;
[[File:Engeldestodesp88.jpg|thumb|none|600px|Semir holds his P88C in &amp;quot;Engel des Todes&amp;quot;.]]&lt;br /&gt;
[[File:Ohnegewissenp88.jpg|thumb|none|600px|Semir readies his Walther in &amp;quot;Ohne Gewissen&amp;quot;.]]&lt;br /&gt;
[[File:Operationhiobp88.jpg|thumb|none|600px|Semir fires his Walther in &amp;quot;Operation Hiob&amp;quot;.]]&lt;br /&gt;
[[File:Bestelltentführtgeliefertp88.jpg|thumb|none|600px|Semir fires his P88C in &amp;quot;Bestellt, entführt, geliefert&amp;quot;.]]&lt;br /&gt;
[[File:Gierp88.jpg|thumb|none|600px|Semir fires his Walther in &amp;quot;Gier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is used by several criminals.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Engeldestodesberetta.jpg|thumb|none|600px|A criminal ([[Ingo van Gulijk]]) fires his 92FS in &amp;quot;Engel des Todes&amp;quot;.]]&lt;br /&gt;
[[File:Operationhiobberetta.jpg|thumb|none|600px|Criminals aim their Berettas in &amp;quot;Operation Hiob&amp;quot;.]]&lt;br /&gt;
[[File:Bestelltentführtgeliefert92fs.jpg|thumb|none|600px|A criminal fires his Beretta in &amp;quot;Bestellt, entführt, geliefert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Some criminals use the [[Beretta 92FS Inox]].&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|300px|none|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:Ohnegewissenberetta.jpg|thumb|none|600px|Hendrik Larsen ([[Alexander Beyer]]) carries a 92FS Inox in &amp;quot;Ohne Gewissen&amp;quot;.]]&lt;br /&gt;
[[File:Operationhiobinox.jpg|thumb|none|600px|A criminal fires his 92FS Inox in &amp;quot;Operation Hiob&amp;quot;.]]&lt;br /&gt;
[[File:Bestelltentführtgeliefertinox.jpg|thumb|none|600px|Leonid fires his Beretta in &amp;quot;Bestellt, entführt, geliefert&amp;quot;.]]&lt;br /&gt;
[[File:Operationhiobphinx.jpg|thumb|none|600px|A criminal in &amp;quot;Operation Hiob&amp;quot; uses a [[Beretta 92FS Inox]].]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 Automatic==&lt;br /&gt;
A criminal in &amp;quot;Gier&amp;quot; uses a [[CZ 75|CZ 75 Automatic]].&lt;br /&gt;
[[Image:Cz75fa.jpg|thumb|none|325px|CZ 75 Automatic - 9x19mm]]&lt;br /&gt;
[[File:Giercz.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2000==&lt;br /&gt;
Ben ([[Tom Beck]]) takes a [[Heckler &amp;amp; Koch P2000]] from a dead police officer in &amp;quot;Engel des Todes&amp;quot;. He uses it, and it is later picked up by Andri Vladic ([[Ralf Moeller]]). Several other P2000s are just by other criminals.&lt;br /&gt;
[[Image:P2000_9.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 with shaved hammer - 9x19mm]]&lt;br /&gt;
[[File:Engeldestodesp20001.jpg|thumb|none|600px|Ben fires the P2000 in &amp;quot;Engel des Todes&amp;quot;.]]&lt;br /&gt;
[[File:Engeldestodesp20002.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Engeldestodesp20003.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Operationhiobp2000.jpg|thumb|none|600px|A criminal fires his P2000 in &amp;quot;Operation Hiob&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
Semir ([[Erdogan Atalay]]) uses a [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP_Compact|Heckler &amp;amp; Koch USP Compact]] in &amp;quot;Engel des Todes&amp;quot;.&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|none|300px|right|H&amp;amp;K USP Compact - 9x19mm]]&lt;br /&gt;
[[File:Engeldestodesusp.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Operationhiobpistol.jpg|thumb|none|600px|Dieter Bonrath ([[Gottfried Vollmer]]) uses an USP Compact in &amp;quot;Operation Hiob&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
Semir ([[Erdogan Atalay]]) uses a [[SIG-Sauer P228]] in &amp;quot;Engel des Todes&amp;quot;.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm. This is a really well worn movie blank adapted gun]]&lt;br /&gt;
[[File:Engeldestodesp228.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Bestelltentführtgeliefertp225.jpg|thumb|none|600px|Ben ([[Tom Beck]]) uses a P228 in &amp;quot;Bestellt, entführt, geliefert&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5906==&lt;br /&gt;
A criminal uses a [[Smith &amp;amp; Wesson 5906]] in &amp;quot;Operation Hiob&amp;quot;.&lt;br /&gt;
[[Image:S%26W_5906_late_adjustable_sights.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5906, late model with adjustable sights - 9x19mm]]&lt;br /&gt;
[[File:Operationhiobsmithandwesson.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Umarex &amp;quot;Colt Government 1911 A1&amp;quot; Replica==&lt;br /&gt;
Hendrik Larsen ([[Alexander Beyer]]) uses this replica of the [[Colt M1911A1]] in &amp;quot;Ohne Gewissen&amp;quot;.&lt;br /&gt;
[[File:Umarex 1911 blank firer.jpg|thumb|300px|none|Umarex Colt Government 1911 A1 - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:Ohnegewissen1911.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Volkan ([[Samir Fuchs]]) uses the same 1911, but with nickel finish in &amp;quot;Gier&amp;quot;.&lt;br /&gt;
[[File:Umarex 1911 blank firer nickel.jpg|thumb|300px|none|Umarex Colt Government 1911 A1 (Nickel Finish) - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:Gier1911.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Umarex &amp;quot;Heckler &amp;amp; Koch P30&amp;quot; Replica==&lt;br /&gt;
Jenny Dorn ([[Katrin Heß]]) carries this replica of the [[Heckler &amp;amp; Koch P30]] in &amp;quot;Engel des Todes&amp;quot;. It is stolen by Max Berger ([[Tim Oliver Schultz]], and later by Djavo ([[Manfred Lehmann]], the German voice of [[Bruce Willis]]). &lt;br /&gt;
[[File:Umarex Heckler &amp;amp; Koch P30 replica.jpg|thumb|300px|none|Umarex Heckler &amp;amp; Koch P30 - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:Engeldestodesp30.jpg|thumb|none|600px|Jenny keeps her P30 in her holster.]]&lt;br /&gt;
[[File:Engeldestodesp302.jpg|thumb|none|600px|Max takes the gun.]]&lt;br /&gt;
[[File:Engeldestodesp303.jpg|thumb|none|600px|Djavo with the P30.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Pistol==&lt;br /&gt;
Hendrik Larsen ([[Alexander Beyer]]) uses this pistol in &amp;quot;Ohne Gewissen&amp;quot;.&lt;br /&gt;
[[File:Ohnegewissenpistol.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Pistol==&lt;br /&gt;
A criminal in &amp;quot;Gier&amp;quot; uses this pistol. It is later shortly used by Ben ([[Tom Beck]]).&lt;br /&gt;
[[File:Gierpistol.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SP1 Sport==&lt;br /&gt;
Andri Vladic ([[Ralf Moeller]]) uses a [[Vektor SP1 Sport]] in &amp;quot;Engel des Todes&amp;quot;.&lt;br /&gt;
[[File:Vektor SP1 sport.jpg|thumb|none|325px|Vektor SP1 Sport - 9x19mm]]&lt;br /&gt;
[[File:Engeldestodesvektor.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Revolver=&lt;br /&gt;
==Unidentified Revolver==&lt;br /&gt;
Semir ([[Erdogan Atalay]]) uses this revolver in &amp;quot;Engel des Todes&amp;quot;.&lt;br /&gt;
[[File:Engeldestodesrevolver1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Engeldestodesrevolver2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Engeldestodesrevolver3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Revolver==&lt;br /&gt;
Norbert Uhland ([[Robert Schupp]]) uses this revolver in &amp;quot;Bestellt, entführt, geliefert&amp;quot;.&lt;br /&gt;
[[File:Bestelltentführtgeliefertrevolver.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
SEK officers and criminals are armed with [[Heckler &amp;amp; Koch MP5A3]]s.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:Bestelltentführtgeliefertmp5.jpg|thumb|none|600px|SEK officers in &amp;quot;Bestellt, entführt, geliefert&amp;quot;.]]&lt;br /&gt;
[[File:Giermp5.jpg|thumb|none|600px|SEK officer in &amp;quot;Gier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Criminals in &amp;quot;Bestellt, entführt, geliefert&amp;quot; are also armed with MP5A5s.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:Bestelltentführtgeliefertmp52.jpg|thumb|none|600px|A criminals in &amp;quot;Bestellt, entführt, geliefert&amp;quot; firing his Mp5A5. Note the three round burst setting on the trigger group.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
SEK officers are often armed with the [[Heckler &amp;amp; Koch MP7]].&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:Engeldestodesmp7.jpg|thumb|none|600px|SEK officer in &amp;quot;Engel des Todes&amp;quot;.]]&lt;br /&gt;
[[File:Ohnegewissenmp7.jpg|thumb|none|600px|SEK officer in &amp;quot;Ohne Gewissen&amp;quot;.]]&lt;br /&gt;
[[File:Giermp7.jpg|thumb|none|600px|SEK officer in &amp;quot;Gier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
Criminals in &amp;quot;Bestellt, entführt, geliefert&amp;quot; are armed with [[Uzi]]s.&lt;br /&gt;
[[Image:Uzi.jpg‎|thumb|none|400px|Uzi - 9x19mm]]&lt;br /&gt;
[[File:Bestelltentführtgeliefertuzi.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Armsel Protecta==&lt;br /&gt;
A criminal in &amp;quot;Operation Hiob&amp;quot; uses an [[Armsel Protecta]].&lt;br /&gt;
[[Image:Protecta.jpg|thumb|450px|none|Armsel Protecta 12-gauge]]&lt;br /&gt;
[[File:Operationhiobprotecta.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] can be seen in &amp;quot;Engel des Todes&amp;quot;.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
[[File:Engeldestodesspas12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Sturmgewehr AKMS-K==&lt;br /&gt;
Semir ([[Erdogan Atalay]]) uses an [[AK-47#MPi-KM/MPi-KMS-72|Sturmgewehr AKMS-K]], which is a variant of the MPi-AKS-74NK chambered for 7.62x39mm, in &amp;quot;Engel des Todes&amp;quot;.&lt;br /&gt;
[[File:Sturmgewehr AKMS-K.jpg|thumb|none|450px|Sturmgewehr AKMS-K - 7.62x39mm]]&lt;br /&gt;
[[File:Engeldestodesaks1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Engeldestodesaks2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Engeldestodesaks3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-47==&lt;br /&gt;
The [[AKS-47]] is also used by criminals during the season.&lt;br /&gt;
[[File:AKS-47 T3 unfolded.jpg|thumb|none|450px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[File:Bestelltentführtgeliefertaks.jpg|thumb|none|600px|Some criminals in &amp;quot;Bestellt, entführt, geliefert&amp;quot; are armed with AKS-47s.]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal SA-M5==&lt;br /&gt;
A criminal ([[Michael Deffert]]) uses an [[Arsenal SA-M5]] in &amp;quot;Engel des Todes&amp;quot;.&lt;br /&gt;
[[File:Arsenal SA-M5.jpg|thumb|450px|none|Bulgarian Arsenal SA-M5 - 5.56x45mm]]&lt;br /&gt;
[[File:Engeldestodesarm1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
Many criminals are armed with the [[Heckler &amp;amp; Koch G36K|G36K]].&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:Engeldestodesg361.jpg|thumb|none|600px|G36K with brass catcher, used by a criminal ([[Ingo van Gulijk]]) in &amp;quot;Engel des Todes&amp;quot;.]]&lt;br /&gt;
[[File:Engeldestodesg362.jpg|thumb|none|600px|&amp;quot;Engel des Todes&amp;quot;]]&lt;br /&gt;
[[File:Engeldestodesg363.jpg|thumb|none|600px|&amp;quot;Engel des Todes&amp;quot;]]&lt;br /&gt;
[[File:Engeldestodesg364.jpg|thumb|none|600px|&amp;quot;Engel des Todes&amp;quot;]]&lt;br /&gt;
[[File:Ohnegewisseng361.jpg|thumb|none|600px|Krupp ([[Henning Heup]]) fires a G36K in &amp;quot;Ohne Gewissen&amp;quot;.]]&lt;br /&gt;
[[File:Ohnegewisseng362.jpg|thumb|none|600px|Frank Wellert ([[Jonas Hien]]) uses a G36K in &amp;quot;Ohne Gewissen&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MPi AKS-74NK==&lt;br /&gt;
This East-German short AK variant can be seen in &amp;quot;Engel des Todes&amp;quot;.&lt;br /&gt;
[[File:Engeldestodesrevolver1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSR-precision GmbH DSR-1==&lt;br /&gt;
A [[DSR-1]] can be seen in &amp;quot;Engel des Todes&amp;quot;.&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|450px|none|DSR-Precision GmbH DSR-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Engeldestodesdsr1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
Behind the DSR, a [[Heckler &amp;amp; Koch PSG-1]] can be seen in &amp;quot;Engel des Todes&amp;quot;. Another one is used by Volkan ([[Samir Fuchs]]) in &amp;quot;Gier&amp;quot;.&lt;br /&gt;
[[File:H&amp;amp;KPSG01.jpg|thumb|450px|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm]]&lt;br /&gt;
[[File:Engeldestodespsg1.jpg|thumb|none|600px|&amp;quot;Engel des Todes&amp;quot;.]]&lt;br /&gt;
[[File:Giersniper1.jpg|thumb|none|600px|&amp;quot;Gier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Milkor MGL Mk 1S (Airsoft Replica)==&lt;br /&gt;
Andri Vladic ([[Ralf Moeller]]) uses what appears to be a [[Milkor MGL Mk 1S]] in &amp;quot;Engel des Todes&amp;quot;. It is used again in &amp;quot;Operation Hiob&amp;quot;. Based on the shorter barrel with a rim at the end (which on American versions is painted orange) the weapon is most likely an Airsoft replica.&lt;br /&gt;
[[File:ICS-190 GLM.jpg|thumb|450px|none|ICS-190 GLM, and Airsoft replica of the Milkor MGL Mk 1S]]&lt;br /&gt;
[[File:Engeldestodesgrenadelauncher.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Operationhiobgrenadelauncher.jpg|thumb|none|600px|A criminal in &amp;quot;Operation Hiob&amp;quot; uses the same launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Minigun==&lt;br /&gt;
This minigun is used in &amp;quot;Engel des Todes&amp;quot;.&lt;br /&gt;
[[File:Engeldestodesminigun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Engeldestodesminigun1,5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Engeldestodesminigun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Alarm für Cobra 11}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Television]]&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Detective]]&lt;br /&gt;
[[Category: German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alarm_f%C3%BCr_Cobra_11_-_Season_34&amp;diff=1123520</id>
		<title>Alarm für Cobra 11 - Season 34</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alarm_f%C3%BCr_Cobra_11_-_Season_34&amp;diff=1123520"/>
		<updated>2017-08-20T14:52:04Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Colt Carbine Model 653 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cobra32.jpg|thumb|right|300px|Alarm für Cobra 11 (2013)]]&lt;br /&gt;
'''The following weapons appear in Season 34 of the television series ''[[Alarm für Cobra 11]]'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==SIG-Sauer P225==&lt;br /&gt;
Ben Jäger ([[Tom Beck]]) uses a [[SIG-Sauer P225]]) as his main sidearm in his last season so far.&lt;br /&gt;
[[Image:SIG-SauerP225.jpg|thumb|none|300px|SIG-Sauer P225 - 9x19mm.]]&lt;br /&gt;
[[File:Auferstehungben.jpg|thumb|none|600px|Ben fires his SIG-Sauer P225 in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Auferstehungdorn.jpg|thumb|none|600px|Police officer Jenny Dorn ([[Katrin Heß]]) uses a P225 in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Auferstehunghartmut.jpg|thumb|none|600px|Police scientist Hartmut Freund ([[Niels Kurvin]]) uses what appears to be a P225 in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Dienachtreporterinben.jpg|thumb|none|600px|Ben aims his P225 in &amp;quot;Die Nachtreporterin&amp;quot;.]]&lt;br /&gt;
[[File:Vergeltungben.jpg|thumb|none|600px|Ben with his P225 drawn in &amp;quot;Vergeltung&amp;quot;.]]&lt;br /&gt;
[[File:Vergeltungsvenben.jpg|thumb|none|600px|Sven Wegener ([[Arndt Schwering-Sohnrey]]) with Ben's P225 in &amp;quot;Vergeltung&amp;quot;.]]&lt;br /&gt;
[[File:Dasgrossecomebackben.jpg|thumb|none|600px|Ben takes cover with his P225 drawn in &amp;quot;Das große Comeback&amp;quot;.]]&lt;br /&gt;
[[File:Diekleineprinzessinp225.jpg|thumb|none|600px|Semir ([[Erdogan Atalay]]) uses a P225 in &amp;quot;Die kleine Prinzessin&amp;quot;, because his Walther is stolen.]]&lt;br /&gt;
[[File:Diekleineprinzessinben.jpg|thumb|none|600px|Ben aims his P225 in &amp;quot;Die kleine Prinzessin&amp;quot;.]]&lt;br /&gt;
[[File:Wildetiereben.jpg|thumb|none|600px|Ben with his P225 drawn in &amp;quot;Wilde Tiere&amp;quot;.]]&lt;br /&gt;
[[File:Wildetierekim.jpg|thumb|none|600px|Police Councillor Kim Krüger ([[Katja Woywood]]) uses a P225 in &amp;quot;Wilde Tiere&amp;quot;.]]&lt;br /&gt;
[[File:Einsameentscheidungben.jpg|thumb|none|600px|Ben draws his P225 in &amp;quot;Einsame Entscheidung&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P88C==&lt;br /&gt;
Semir Gerkhan ([[Erdogan Atalay]]) uses his usual [[Walther P88]]C as his service pistol during the season.&lt;br /&gt;
[[Image:Walther-P88C2.jpg|thumb|none|300px|Walther P88C - 9x19mm]]&lt;br /&gt;
[[File:Auferstehungsemir.jpg|thumb|none|600px|Semir fires his Walther P88C in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Dienachtreporterinsemir.jpg|thumb|none|600px|Semir fires his P88C in &amp;quot;Die Nachtreporterin&amp;quot;.]]&lt;br /&gt;
[[File:Vergeltungsemir.jpg|thumb|none|600px|Semir with his P88C drawn in &amp;quot;Vergeltung&amp;quot;.]]&lt;br /&gt;
[[File:Vergeltungsemirben.jpg|thumb|none|600px|Ben ([[Tom Beck]]) shortly uses Semir's P88C in &amp;quot;Vergeltung&amp;quot;.]]&lt;br /&gt;
[[File:Diekleineprinzessinsemir.jpg|thumb|none|600px|Semir with his P88C drawn in &amp;quot;Die kleine Prinzessin&amp;quot;.]]&lt;br /&gt;
[[File:Diekleineprinzessinhanna.jpg|thumb|none|600px|Hanna Jensen ([[Paula Schramm]]) uses Semir's P88C in &amp;quot;Die kleine Prinzessin&amp;quot;.]]&lt;br /&gt;
[[File:Wildetieresemir.jpg|thumb|none|600px|Semir fires his P88C in &amp;quot;Wilde Tiere&amp;quot;.]]&lt;br /&gt;
[[File:Einsameentscheidungsemir.jpg|thumb|none|600px|Semir with his Walther P88C drawn in &amp;quot;Einsame Entscheidung&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Many characters use the [[Beretta 92FS]] during the season.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Auferstehungberetta.jpg|thumb|none|600px|A dead soldier has a 92FS in his holster in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Dienachtreporterinmeier.jpg|thumb|none|600px|Bernd Meier ([[Ronald Nitschke]]) uses a 92FS in &amp;quot;Die Nachtreporterin&amp;quot;.]]&lt;br /&gt;
[[File:Diekleineprinzessinherbst.jpg|thumb|none|600px|Dr. Gerald Herbst ([[Carl Achleitner]]) uses a 92FS in &amp;quot;Die kleine Prinzessin&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
Van Sand ([[Detlef Bohe]]) uses a [[Beretta 92FS Inox]] in &amp;quot;Das große Comeback&amp;quot;.&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|300px|none|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:Dasgrossecomebackvansand.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Some criminals use the [[Glock 17]].&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|2nd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:Auferstehungpistol.jpg|thumb|none|600px|A criminal uses a suppressed Glock 17 in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Einsameentscheidungzoltan.jpg|thumb|none|600px|Zoltan Modric ([[Markus Bader]]) uses a [[Glock 17]] in &amp;quot;Einsame Entscheidung&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2000==&lt;br /&gt;
Some criminals are armed with [[Heckler &amp;amp; Koch P2000]]s.&lt;br /&gt;
[[File:Eary P2000.jpg|thumb|300px|none|Heckler &amp;amp; Koch P2000, early model with proprietary accessory rail - 9x19mm]]&lt;br /&gt;
[[File:Wildetierep2000.jpg|thumb|none|600px|A criminal ([[Christopher Domansky]]) uses a P2000 in &amp;quot;Wilde Tiere&amp;quot;.]]&lt;br /&gt;
[[File:Wildetieregrossmann.jpg|thumb|none|600px|Jan Grossmann ([[Martin Falk]]) uses a P2000 in &amp;quot;Wilde Tiere&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
Gerald Rasske ([[Marc Benjamin Puch]]) uses a [[Heckler &amp;amp; Koch USP Compact]] with a stainless steel slide in &amp;quot;Die Nachtreporterin&amp;quot;.&lt;br /&gt;
[[File:USPc 9mm two tone.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[File:Dienachtreporterinrasske.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Police officer Jenny Dorn ([[Katrin Heß]]) uses another version of the USP Compact in &amp;quot;Das große Comeback&amp;quot;.&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|none|400px|right|H&amp;amp;K USP Compact - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
Some criminals use [[SIG-Sauer P228]]s.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm.]]&lt;br /&gt;
[[File:Vergeltungsven.jpg|thumb|none|600px|Sven Wegener ([[Arndt Schwering-Sohnrey]]) uses a P228 in &amp;quot;Vergeltung&amp;quot;.]]&lt;br /&gt;
[[File:Diekleineprinzessinmölders.jpg|thumb|none|600px|Rolf Mölders ([[Bert Böhlitz]]) uses a P228 in &amp;quot;Die kleine Prinzessin&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sphinx AT 2000P==&lt;br /&gt;
Several [[Sphinx AT 2000]]P are used by criminals during the season.&lt;br /&gt;
[[File:Sphinx AT 2000 P two tone.jpg|thumb|300px|none|Sphinx AT 2000P, two tone finish - 9x19mm]]&lt;br /&gt;
[[File:Dasgrossecomebacksphinx.jpg|thumb|none|600px|A criminal fires his Sphinx in &amp;quot;Das große Comeback&amp;quot;.]]&lt;br /&gt;
[[File:Einsameentscheidungsphinx.jpg|thumb|none|600px|Henk van Bergen ([[Anatole Taubman]]) uses a Sphinx in &amp;quot;Einsame Entscheidung&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Umarex &amp;quot;Colt Government 1911 A1&amp;quot; Replica==&lt;br /&gt;
A criminal uses this replica of the [[Colt M1911A1]] in &amp;quot;Einsame Entscheidung&amp;quot;.&lt;br /&gt;
[[File:Umarex 1911 blank firer nickel.jpg|thumb|300px|none|Umarex Colt Government 1911 A1 (Nickel Finish) - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:Einsameentscheidung1911.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Umarex &amp;quot;Heckler &amp;amp; Koch P30&amp;quot; Replica==&lt;br /&gt;
Some characters use this replica of the [[Heckler &amp;amp; Koch P30]].&lt;br /&gt;
[[File:Umarex Heckler &amp;amp; Koch P30 replica.jpg|thumb|300px|none|Umarex Heckler &amp;amp; Koch P30 - 9mm P.A.K. blanks]]&lt;br /&gt;
[[File:Auferstehungandre.jpg|thumb|none|600px|Semir's partner from seasons 2-6, André Fux ([[Mark Keller]]), uses a P30 in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Diekleineprinzessinp30.jpg|thumb|none|600px|Rolf Mölders ([[Bert Böhlitz]]) uses a P30 in &amp;quot;Die kleine Prinzessin&amp;quot;.]]&lt;br /&gt;
[[File:Einsameentscheidungnina.jpg|thumb|none|600px|Customs officer Nina Becker ([[Anna Julia Kapfelsperger]]) uses a P30 in &amp;quot;Einsame Entscheidung&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SP1 Sport==&lt;br /&gt;
Jan Grossmann ([[Martin Falk]]) uses a [[Vektor SP1 Sport]] in &amp;quot;Wilde Tiere&amp;quot;.&lt;br /&gt;
[[File:Vektor SP1 sport.jpg|thumb|none|300px|Vektor SP1 Sport - 9x19mm]]&lt;br /&gt;
[[File:Wildetierevektor.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Some criminals use [[Walther P99]]s.&lt;br /&gt;
[[File:Walther-P99-Pistol.jpg|thumb|300px|none|Walther P99 - 9x19mm]]&lt;br /&gt;
[[File:Auferstehungortega.jpg|thumb|none|600px|Ortega ([[Sascha Alexander Gersak]]) uses a surpressed P99 in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Auferstehungp99.jpg|thumb|none|600px|A criminal ([[Ingo van Gulijk]]) uses a surpressed P99 in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Auferstehungp99semir.jpg|thumb|none|600px|Semir ([[Erdogan Atalay]]) also uses a P99 in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
Sylvia Rostow ([[Sabine Vitua]]) uses a [[Walther PPK]] in &amp;quot;Wilde Tiere&amp;quot;.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|none|300px|Walther PPK - .32 ACP]]&lt;br /&gt;
[[File:Wildetiereppk.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is used by many police &amp;amp; SEK officers.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[File:Auferstehungmp5ben.jpg|thumb|none|600px|Ben ([[Tom Beck]]) uses a MP5 in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Auferstehungmp51.jpg|thumb|none|600px|SEK officer in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Auferstehungmp5austria.jpg|thumb|none|600px|Austrian EKO Cobra officers use MP5s in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Vergeltungmp5.jpg|thumb|none|600px|SEK officer in &amp;quot;Vergeltung&amp;quot;.]]&lt;br /&gt;
[[File:Einsameentscheidungmp5.jpg|thumb|none|600px|SEK officers in &amp;quot;Einsame Entscheidung&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7==&lt;br /&gt;
Some SEK officers use the [[Heckler &amp;amp; Koch MP7]], which is also used by criminals.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight - 4.6x30mm]]&lt;br /&gt;
[[File:Auferstehungmp7.jpg|thumb|none|600px|SEK officer in &amp;quot;Auferstehung&amp;quot;.]]&lt;br /&gt;
[[File:Vergeltungmp7.jpg|thumb|none|600px|SEK officer in &amp;quot;Vergeltung&amp;quot;.]]&lt;br /&gt;
[[File:Wildetieremp7.jpg|thumb|none|600px|Criminals are armed with surpressed MP7s in &amp;quot;Wilde Tiere&amp;quot;.]]&lt;br /&gt;
[[File:Einsameentscheidungmp7.jpg|thumb|none|600px|A criminal uses a surpressed MP7 in &amp;quot;Einsame Entscheidung&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Some criminals are armed with [[IMI Mini Uzi]]s in &amp;quot;Das große Comeback&amp;quot;.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|Mini Uzi with stock folded - 9x19mm]]&lt;br /&gt;
[[File:Dasgrossecomebackminiuzi.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
A criminal in &amp;quot;Die Nachtreporterin&amp;quot; is armed with an [[Uzi]].&lt;br /&gt;
[[Image:Uzi.jpg‎|thumb|none|400px|Uzi - 9x19mm]]&lt;br /&gt;
[[File:Dienachtreporterinuzi.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A criminal uses a [[Franchi SPAS-12]] in &amp;quot;Das große Comeback&amp;quot;.&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 Gauge]]&lt;br /&gt;
[[File:Dasgrossecomebackspas12.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Maverick Model 88==&lt;br /&gt;
Some criminals use [[Maverick Model 88]]s with pistol grips.&lt;br /&gt;
[[File:Play 110.jpg|thumb|450px|none|Maverick Model 88 - 12 gauge]]&lt;br /&gt;
[[File:Dasgrossecomebackshotgun1.jpg|thumb|none|600px|Van Sand ([[Detlef Bohe]]) uses this shotgun in &amp;quot;Das große Comeback&amp;quot;.]]&lt;br /&gt;
[[File:Dasgrossecomebackshotgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Einsameentscheidungshotgun.jpg|thumb|none|600px|A criminal fires this shotgun in &amp;quot;Einsame Entscheidung&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Colt Carbine Model 653==&lt;br /&gt;
A soldier carries a [[Colt Carbine]] in &amp;quot;Auferstehung&amp;quot;.&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|450px|Note the A1 style carrying handle and the lack of brass deflector.]]&lt;br /&gt;
[[File:Auferstehungm41.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Auferstehungm42.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Auferstehungm43.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
Van Sand ([[Detlef Bohe]]) uses a [[Heckler &amp;amp; Koch G36]] with a scope in &amp;quot;Das große Comeback&amp;quot;.&lt;br /&gt;
[[File:G36.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36V with export optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:Dasgrossecomebackg36.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
Many criminals in &amp;quot;Auferstehung&amp;quot; use [[Heckler &amp;amp; Koch G36K]]s.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[File:Auferstehungg36.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Auferstehungortegag36.jpg|thumb|none|600px|Ortega ([[Sascha Alexander Gersak]]) uses a G36K with grenade launcher attached.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
A SEK sniper uses a [[Heckler &amp;amp; Koch PSG-1]] in &amp;quot;Wilde Tiere&amp;quot;.&lt;br /&gt;
[[File:H&amp;amp;KPSG01.jpg|thumb|450px|none|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm]]&lt;br /&gt;
[[File:Wildetierepsg1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Alarm für Cobra 11}}&lt;br /&gt;
[[Category: Television]]&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Detective]]&lt;br /&gt;
[[Category: German Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_III&amp;diff=1116988</id>
		<title>Call of Duty: Black Ops III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_III&amp;diff=1116988"/>
		<updated>2017-07-14T00:59:49Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* &amp;quot;FFAR&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: Black Ops III&lt;br /&gt;
|picture=CoDBlackOpsIIICover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Call of Duty: Black Ops III''' is the twelfth installment in the ''Call of Duty'' series, and the fourth main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). It is developed by Treyarch and published by Activision for the PC, PS4, XBoX One, and released on the Xbox 360 and PS3 by Beenox and Mercenary Technology. The game was released on November 6th, 2015.&lt;br /&gt;
&lt;br /&gt;
DLC updates have since added a number of new weapons, though unlike previous installments simply ''owning'' the DLC does not unlock the weapon: instead, it must be unlocked using the &amp;quot;supply drop&amp;quot; mechanic.&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Call of Duty: Black Ops III|discussion page]] for fictional weapon information.'''&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;Annihilator&amp;quot;==&lt;br /&gt;
A massive, single action revolver that fires the fictitious &amp;quot;.467 SwS Depleted&amp;quot; round; oddly, unlike normal depleted uranium cartridges, the rounds fired by this seem to explode on impact (albeit with a small, entirely cosmetic explosion). It is the special weapon of multiplayer character Seraph. It is capable of one shot kills to any part of the body at any range. It is also unlockable in campaign and can be reloaded, unlike its multiplayer counterpart. However, it lacks a reload animation and is simply moved out of view when reloaded. Given the large, heavy-profile barrel, coupled with the firing and cocking animations, it seems that the [[Taurus Raging Bull]] from ''[[Call of Duty: Ghosts]]'' was used as a base model.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Bo3annihilator.jpg|thumb|none|600px|The Annihilator in the singleplayer weapon selection menu. Note the strange iron sights; these are actually projectors for an integrated 2-part holographic sight that is only visible in first person.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bloodhound&amp;quot;==&lt;br /&gt;
The &amp;quot;Bloodhound&amp;quot; is a double-action revolver that appears as a starting weapon in the Zombies map Shadows of Evil. It is based on the Russian OTs-38 silent revolver, but has a cylinder of 8 rounds that hinges out on the left side, compared to the OTs-38's 5-round cylinder that hinges out to the right. It is referred to as &amp;quot;revolver38&amp;quot; in the game files.&lt;br /&gt;
[[File:BO3-Bloodhound.jpg|thumb|none|600px|The &amp;quot;Bloodhound&amp;quot; in first person.]]&lt;br /&gt;
[[File:BO3-Bloodhound-thirdperson.jpg|thumb|none|600px|Third-person view of the Bloodhound in the Shadows of Evil trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Colt 1851 Navy==&lt;br /&gt;
A movie poster in the campaign levels &amp;quot;Rise and Fall&amp;quot; and &amp;quot;Lotus Towers&amp;quot; features a man holding what appears to be a [[Colt 1851 Navy]].&lt;br /&gt;
[[Image:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber.]]&lt;br /&gt;
[[Image:BO3 Colt 01.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;L-CAR 9&amp;quot;==&lt;br /&gt;
The &amp;quot;L-CAR 9&amp;quot; is a fully-automatic machine pistol that seems to be based primarily on the [[VBR-Belgium PDW]]. The data vault reveals it is chambered in the fictional &amp;quot;5.58x33mm&amp;quot; round and is of American origin.&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|none|300px|VBR-Belgium PDW - 7.92x24mm]]&lt;br /&gt;
[[File:Bo3lcar.jpg|thumb|none|600px|The L-CAR 9 in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser M712 Schnellfeuer==&lt;br /&gt;
The [[Mauser M712 Schnellfeuer]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the &amp;quot;Zombies Chronicles&amp;quot; DLC. Like in ''Black Ops II'', it is incorrectly referred to as the Mauser C96, which uses stripper clips as opposed to box magazines.&lt;br /&gt;
[[File:MauserM712Schnellfeuer.jpg|thumb|none|350px|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RK5&amp;quot;==&lt;br /&gt;
Seems to be loosely based on the [[Heckler &amp;amp; Koch USP Match]] with an extended magazine and appears to be two-toned. Fires in three round bursts. The data vault states it is from the United Kingdom and is chambered for &amp;quot;5.58x33mm&amp;quot;, the same round the Vesper, VMP and Kuda fire, making it a rifle-caliber burst pistol. Interestingly, despite its slide moving and reciprocating during fire, when emptied it does not lock back and must be manually pulled when a fresh magazine is inserted; even more oddly, when dual-wielding the weapon or using the &amp;quot;Fast Mags&amp;quot; attachment (which, as with other pistols, simply adds a Magpul-type handling loop to the magazine baseplate that is far too small to be of any use), empty reloads will have the player character flick what seems to be a slide release, despite the slide remaining in battery for the entire duration of the process..&lt;br /&gt;
[[File:H&amp;amp;K-USP-Compensator.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:Bo3rk5.jpg|thumb|none|600px|The RK5 in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory Loaded 1911==&lt;br /&gt;
The [[Springfield Armory Loaded 1911]] was added via an update on May 23, 2017, and is simply referred to as &amp;quot;1911&amp;quot;.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|325px|Springfield Armory Loaded M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BO3-M1911.jpg|thumb|none|600px|The SA Loaded 1911 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Kard==&lt;br /&gt;
The [[TDI Kard]] model from ''Black Ops II'' is seen on the &amp;quot;Immortal&amp;quot; outfit for the campaign's female playable character. Other than that, it is not available for use in-game.&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|350px|TDI Kard prototype - .45 ACP]]&lt;br /&gt;
[[File:BO3-Kard.jpg|thumb|none|600px|The TDI Kard holstered.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Bootlegger&amp;quot;==&lt;br /&gt;
The &amp;quot;Bootlegger&amp;quot;, a submachine gun exclusive to Zombies mode, is primarily based on the [[Sten Mk III]], but has a pistol grip similar to that of the Australian [[Sten#Austen Mk I/II|Austen Mk I]] variant, as well as having an Art Deco design and a custom stock. Like most iterations of the Sten Mk II in previous ''Call of Duty'' games, it is incorrectly held from the magazine rather than the handguard, magwell or the assembly in front of the trigger guard. When Pack-a-Punched, it becomes the &amp;quot;Ein Sten&amp;quot;, a play on the actual Sten submachine gun and Einstein's name.&lt;br /&gt;
[[File:Sten MkIII.jpg|thumb|none|400px|Sten Mk III - 9x19mm]]&lt;br /&gt;
[[File:Austen.jpg|thumb|none|400px|Austen Mk I - 9x19mm]]&lt;br /&gt;
[[File:Bootlegger BO3.jpg|thumb|none|600px|The player character firing the &amp;quot;Bootlegger&amp;quot; in the Shadows of Evil trailer.]]&lt;br /&gt;
[[File:Bootlegger thirdperson BO3.jpg|thumb|none|600px|Third-person view of the &amp;quot;Bootlegger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The exact same [[Heckler &amp;amp; Koch MP7A1|MP7A1]] model from ''[[Call of Duty: Black Ops II]]'' is seen in an armory of the map &amp;quot;Rift&amp;quot; from the Eclipse DLC. The weapon also appears as a &amp;quot;hidden&amp;quot; weapon in the PC files, and was a placeholder.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Kuda&amp;quot;==&lt;br /&gt;
The &amp;quot;Kuda&amp;quot; is a &amp;quot;futurised&amp;quot; [[Heckler &amp;amp; Koch UMP]]. The data vault states it is South African in origin and is chambered for the &amp;quot;5.58x33mm&amp;quot; round, making it a weird futuristic submachine gun firing a rifle like round.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Bo3kuda.jpg|thumb|none|600px|The Kuda in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is available in some remastered Zombies maps from previous games, available in the &amp;quot;Zombies Chronicles&amp;quot; DLC. It was also seen in the animated intro cuscene of the Zombies map &amp;quot;Der Eisendrache&amp;quot;, used by German soldiers in the truck. Additionally, a futuristic variant known as the &amp;quot;HG 40&amp;quot; was added via a March 2016 update. &lt;br /&gt;
[[File:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:HG40 BO3.jpg|thumb|none|600px|The &amp;quot;HG 40&amp;quot; in all of its glory.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pharo&amp;quot;==&lt;br /&gt;
The &amp;quot;Pharo&amp;quot; is a futuristic SMG with a rather strange gimmick of 4-round bursts with automatic refiring; how this likely works is that the cam mechanism trips the firing mechanism during a burst and afterwards resets automatically, even with the trigger held down. Nevertheless, it shares the same burst-fire function like the [[QCW-05|&amp;quot;Chicom CQB&amp;quot;]] in ''Black Ops II''. Despite being modeled with a P90-like foregrip by default, it does not benefit from it until the Grip attachment is unlocked, giving it an odd stubby foregrip.&lt;br /&gt;
&lt;br /&gt;
Visually, it mostly resembles the [[Ruger MP9]], but it also appears to be a spiritual successor to the [[MSMC]] from ''Black Ops II''. It is stated to be South Korean in origin and is chambered for &amp;quot;9x24mm&amp;quot;.&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9 with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[File:Pharo BO3.jpg|thumb|none|600px|The Pharo in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] became first available in the Zombies map &amp;quot;Gorod Krovi&amp;quot; from the Descent DLC, with the 71-round drum magazine. The weapon was later added to multiplayer via an update on February 7, 2017, and then to the remastered Zombies maps &amp;quot;Verrückt&amp;quot; and &amp;quot;Shi No Numa&amp;quot;. In multiplayer it uses the 35-round stick magazine, but equipping the extended magazine attachment gives it the 71-round drum magazine. The PPSh-41 is held from the barrel shroud in multiplayer (regardless of which magazine is used), while in Zombies it is held from the drum magazine.&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BO3-PPSh41.jpg|thumb|none|600px|The PPSh-41 in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1921AC==&lt;br /&gt;
The [[Thompson M1921AC]] is available in the Zombies map Revelations and in the remastered edition of Origins. Like in ''Black Ops II'', it is referred to as the &amp;quot;M1927&amp;quot;.&lt;br /&gt;
[[Image:M1921Thompson.jpg|450px|thumb|none|Colt M1921AC Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vesper&amp;quot;==&lt;br /&gt;
The &amp;quot;Vesper&amp;quot; is an even more futuristic version of the modified [[Jian She Type-05]] that appeared in ''Black Ops II'', though it has a FAMAS/QBZ-95-style charging handle. It however fills the role that the Skorpion Evo III did in Black Ops 2: an SMG with an obscenely high fire rate, making it highly effective in close quarters. According to the data vault, it is French in origin and is chambered in &amp;quot;5.58x33mm&amp;quot;. Despite firing the same round as the VMP, it strangely does less damage, likely to balance its extreme fire rate.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[File:Bo3vesper.jpg|thumb|none|600px|The Vesper in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;VMP&amp;quot;==&lt;br /&gt;
A sub-machine gun based on the [[Beretta Mx4 Storm]]. It is however identical to the MP7 from Black Ops 2; an SMG with a 40-round magazine and a high fire rate, being highly popular online and a viable weapon even at higher ranks. The data vault reveals it is chambered in &amp;quot;5.58x33mm&amp;quot; and is Italian in origin.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|none|400px|Beretta Mx4 Storm - 9x19mm]]&lt;br /&gt;
[[File:Bo3vmp.jpg|thumb|none|600px|The VMP in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Weevil&amp;quot;==&lt;br /&gt;
The general shape of the &amp;quot;Weevil&amp;quot; appears to be primarily based on a combination of a Nerf N-Strike Firefly REV-8 and [[FN P90 TR]] with a suppressor and LAM reminiscent of the [[Heckler &amp;amp; Koch Mark 23]] added to the front, as well as the pistol's front sight. Its reload animation is identical to the P90 from the Modern Warfare series, and seems to be a futuristic successor to it; it is stated to be chambered in &amp;quot;5.7x29mm&amp;quot; and is Belgian in origin.&lt;br /&gt;
[[Image:Nerfguns3.jpg|thumb|none|400px|'''Airsoft''' P90 / Nerf N-Strike Firefly REV-8 hybrid]]&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler &amp;amp; Koch MK23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[File:Bo3weevil.jpg|thumb|none|600px|The &amp;quot;Weevil&amp;quot; on the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Haymaker 12&amp;quot;==&lt;br /&gt;
The Haymaker 12 is a fully-automatic shotgun that feeds from a 16-round drum. However, its appearance is based more on an assault rifle such as the [[Bushmaster ACR]]. The data vault states it is American in origin and fires 12 gauge shotshells. It reuses the reload animation of the HAMR light machine gun from Black Ops II.&lt;br /&gt;
[[File:Bo3hay.jpg|thumb|none|600px|The Haymaker 12 in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KRM-262&amp;quot;==&lt;br /&gt;
The &amp;quot;KRM-262&amp;quot; appears to be somewhat based on the FP6 from ''[[Call of Duty: Ghosts]]''. Interesting to note is that the shells are stored on the right side of the gun, covering the ejection port. In another interesting design choice, the shells are inserted on top of the gun, à la the shotguns from the ''Halo'' series, except the receiver opens up for the shells to be inserted, rather than using a traditional loading gate. Precisely why one would design a manually-operated shotgun with a receiver that seemingly opens up via electric power to reload is not at all clear. The data vault states it is Italian in origin and fires 12 gauge shells. Notably, the weapon re-uses the firing animation of the Remington 870 from ''[[Call of Duty: Black Ops II]]''.&lt;br /&gt;
[[File:Bo3krm.jpg|thumb|none|600px|The KRM-262 in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The exact same custom [[Remington 870]] model from ''Black Ops II'' is seen in the armory of the map &amp;quot;Rift&amp;quot;. It is also another hidden weapon from the PC files like the MP7, and was a placeholder.&lt;br /&gt;
[[Image:Rem870M4.jpg|thumb|none|450px|Remington 870 fitted with a pistol grip, Surefire light, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:Bo3reming.jpg|thumb|none|600px|The game's Remington 870 model.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
The [[AKS-74U]] was added via an update on May 23, 2017. Like in all ''Call of Duty'' games, it is incorrectly classified as a submachine gun. An AKS-74U's silhouette is also visible on the &amp;quot;Wall Power&amp;quot; and &amp;quot;Secret Shopper&amp;quot; GobbleGums in Zombies mode.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-AKS74U.jpg|thumb|none|600px|The AKS-74U in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:BO3 GG AKS74U 01.jpg|thumb|none|600px|The AKS-74U on the GobbleGum for &amp;quot;Secret Shopper&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG AKS74U 02.jpg|thumb|none|600px|The AKS-74U on the GobbleGum for &amp;quot;Wall Power&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
The [[AN-94]] was added via an update on July 11, 2017. It appears as the &amp;quot;KVK 99m&amp;quot;, and is largely patterned after the one seen in ''[[Call of Duty: Black Ops II]]''.&lt;br /&gt;
[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:BO3-AN94.jpg|thumb|none|600px|The AN-94 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Colt USAF M16 (Colt Model 604)==&lt;br /&gt;
The USAF [[M16]] from the two prequels has been added via an update on February 7, 2017, and now it uses the reloading animation of the FN SCAR from other games. It still incorrectly fires in three-round burst mode, holds 30 rounds in a 20-round magazine, and once again gets the error of having the carrying handle removed when optics are equipped. &amp;quot;CAL .223 5.56&amp;quot; can be seen written on the magazine well.&lt;br /&gt;
[[File:USAF Colt Model 604.jpg|thumb|none|450px|USAF M16 (Colt Model 604) - 5.56x45mm. This is an early model as indicated by its M16E1 type partial magazine fence lower.]]&lt;br /&gt;
[[File:BO3-M16.jpg|thumb|none|600px|The M16 in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FFAR&amp;quot;==&lt;br /&gt;
A futurized version of the [[FAMAS#FAMAS FÉLIN|FAMAS F1 Valorisé]] has been added via a May 2016 update. It is called &amp;quot;FFAR&amp;quot; in-game, but the game files actually refers it to as a FAMAS.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|442px|FAMAS F1 Valorisé with SCROME J4 scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FFAR BO3.jpg|thumb|none|600px|The game's &amp;quot;FFAR&amp;quot;, complete with the obligatory unnecessary sling straps around the handguard and stock, and a flash hider that isn't actually slotted. Note the gas plug while the real FA-MAS is actually a delayed blowback operated rifle.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
The [[SCAR-L]] model from ''Black Ops II'' (where it was labeled as &amp;quot;HAMR&amp;quot;) is seen in the armory of the map &amp;quot;Rift&amp;quot; from the Eclipse DLC.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|none|450px|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Several unobtainable [[Heckler &amp;amp; Koch HK416]]s are present in a crate in the campaign mission &amp;quot;Lotus Towers&amp;quot;, as well as being seen in the armory of the map &amp;quot;Rift&amp;quot;. The weapon appears in the game files, but is presumably replaced by the more futuristic-looking ICR-1 below.&lt;br /&gt;
[[Image:HK416 14.5 Current.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Bo3hk416.jpg|thumb|none|600px|The HK416's render. &amp;quot;WA&amp;quot; presumably stands for the in-game Winslow Accord, which is a coalition of Western nations including the United States, so it's likely that this could have been the standard-issue rifle for the US military.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;ICR-1&amp;quot;==&lt;br /&gt;
The &amp;quot;ICR-1&amp;quot; is the more futuristic version of the HK416 that replaced the original placeholder, and given its relatively low damage and high accuracy, it is a spiritual successor to the &amp;quot;M27&amp;quot; from ''Black Ops II'' and reuses its reloading animations for the standard magazine and Fast Mags attachments. It is chambered in 5.56x45mm and is stated to be American in origin.&lt;br /&gt;
[[File:ICR1 BO3.jpg|thumb|none|600px|The ICR-1 in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;HVK-30&amp;quot;==&lt;br /&gt;
The &amp;quot;HVK-30&amp;quot; appears to be a carbine [[FN FAL]] derivative, with diagonally sloped upper receiver typical of modern FAL derivatives like the [[FN FAL#Diseños Casanave SC-2010|SC-2010]] or [[DSA SA58 OSW]] and an AR15-esque charging handle. This receiver is then buried in a variety of futuristic bits, such as a monolithic handguard whose rear side panel opens to presumably vent heat (despite no heat visibly venting when opened) when there is no magazine loaded into the weapon. It is described as being chambered in 7.62x35mm (also known as .300 AAC Blackout) in the campaign's data vault and is American in origin.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg‎|thumb|none|425px|DSArms SA58 OSW Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bo3hvk.jpg|thumb|none|600px|The HVK-30 in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ARM==&lt;br /&gt;
The [[IMI Galil ARM]] has been added via an update on March 16, 2017.&lt;br /&gt;
[[File:Galil.jpg|thumb|none|450px|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[File:BO3-Galil.jpg|thumb|none|600px|The Galil ARM in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;KN-44&amp;quot;==&lt;br /&gt;
The &amp;quot;KN-44&amp;quot; is a futuristic successor to the AK platform; it was formerly known as the &amp;quot;ARAK&amp;quot; in the alpha (coincidentally named similarly to the real ARAK-21 rifle system of Faxon Firearms) and &amp;quot;ARK-7&amp;quot; in the beta. It is chiefly based on the AK-200 prototype of the [[AK-12]], but has distinct features such as a 7.62x39mm-styled magazine, a diagonal stock similar to that of the original [[AK-47]] and a deeper magazine well.&lt;br /&gt;
&lt;br /&gt;
The data vault states it is chambered in 7.62x39mm and 5.45x39mm and is Russian in origin (despite the weapon model itself having markings stating its caliber as 7.62x51mm, and as being manufactured in &amp;quot;Belfast, UK&amp;quot;). The latter is somewhat justified by the data vault's statement of precisely what a &amp;quot;KN-44&amp;quot; is; it's not so much a specific weapon so much as it is a type of weapon- an open-source weapon concept (think &amp;quot;Luty submachine gun&amp;quot;) that can be 3d printed in its entirety, and can vary greatly in quality of materials and manufacture, as well as some design details. The caliber, however, is simply impossible based on the magazine's size. When equipped with the Extended Magazine attachment, its reload becomes identical to the AK-47 from the Modern Warfare games, and it becomes modeled with an RPK's 40-round magazine. The &amp;quot;Fast Mags&amp;quot; attachment slings two magazines together in a crescent shape with some paracord, and the reload animation is then identical to the Fast Mags reload for the Black Ops II AN-94; without either magazine attachment, the reload is based on that first used with the FAL in ''Modern Warfare 2'', with the player character knocking the release lever with a new mag to remove the old one, then turning the weapon on its side to rack the charging handle if it was emptied.&lt;br /&gt;
[[File:AK-200.jpg|thumb|none|450px|AK-200 with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[File:AK200 photo shop.jpg|thumb|none|450px|AK-200 - 7.62x39mm (photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[File:Bo3kn44.jpg|thumb|none|600px|The KN-44 in the multiplayer loadout screen.]]&lt;br /&gt;
[[File:BO3-KN44.jpg|thumb|none|600px|Random robot-headed guy carrying the KN-44. Get the [[Elysium]] reference here?]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M8A7&amp;quot;==&lt;br /&gt;
The M8A7 is a 4-round burst firing assault rifle which seems to be designed after the [[Heckler &amp;amp; Koch SL8]], though its name implies it is a descendant of the identically functioning M8A1 from Black Ops II, which was based more on the [[Heckler &amp;amp; Koch XM8]], though the weapon has a side mounted charging handle instead of a top mounted one. It is stated to be Belgian in origin and chambered in 7.62x35mm. During firing, the weapon's charging handle reciprocates; it doesn't actually reciprocate far enough to chamber anything much longer than a .22 short, indicating that (assuming we are to assume that this makes some sort of sense) either the weapon has some sort of needlessly complex partial linkup to the charging handle, or the handle simply (and quite frankly, rather worryingly) shakes and rattles around during firing.&lt;br /&gt;
[[Image:H&amp;amp;KSL8Tactical.jpg‎|thumb|none|450px|Heckler &amp;amp; Koch SL8-1 Tactical Match Rifle -  5.56x45mm]]&lt;br /&gt;
[[File:Bo3m8.jpg|thumb|none|600px|The M8A7 in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;MX Garand&amp;quot;==&lt;br /&gt;
A futuristic version of the [[M1 Garand]] has been added via a February 2016 update; it is called the &amp;quot;MX Garand&amp;quot; in-game.  Unlike the actual weapon, the bolt is not automatically locked back when an empty clip is ejected, nor does it automatically fly forward after inserting a new clip, requiring the player character to manually pull back the bolt before loading in a fresh clip, and then pull it again to release it from its locked back position to chamber the first round.  Unlike its counterpart in [[Call of Duty: World at War|World at War]], [[Call of Duty: Black Ops|Black Ops]] and [[Call of Duty: Advanced Warfare|Advanced Warfare]], a non-empty clip cannot be manually ejected, requiring the weapon be emptied before a reload can occur.  Due to a glitch on the PC version, which has since been fixed, it was possible to manually eject a non-empty clip, but it used the exact same animations as the empty reload (though the glitched mid-clip reload had the clip be ejected after the bolt is pulled back), unlike in the two previously mentioned games which somewhat accurately depicts a non-empty reload with a different, and longer animation.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:MX Garand BO3.jpg|thumb|none|600px|The MX Garand in the multiplayer weapon selection menu. As with many of the game's weapons, there is a sling strap wrapped around the handguard (underneath the rails, interestingly enough), and another one on the stock. Note also the terminologically incorrect statement in the description of a &amp;quot;Semi-auto assault rifle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the Zombies Chronicles DLC.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XR-2&amp;quot;==&lt;br /&gt;
A futuristic bullpup rifle loosely based on the [[Tavor]] (or rather more precisely ''[[Call of Duty: Advanced Warfare]]'''s &amp;quot;IMR&amp;quot;, which was in turn based on a Tavor). It fires in three-round bursts with an auto-reset (stated in the data vault to be a &amp;quot;double-hop&amp;quot; system), meaning keeping the trigger held down will cause it to continuously fire in bursts like the Pharo. It is stated to be American in origin and is chambered for &amp;quot;.308mm&amp;quot;; this is clearly nonsensical, as any such cartridge would be absurdly small. While rounds as small as 1mm have existed, these are typically flechettes (such as those used in the [[Steyr ACR]]) as opposed to traditional projectiles. The caliber .308 Winchester was most likely intended, which is a measurement in inches, not a metrical one. Oddly enough, despite it apparently being a weapon in mass production, &amp;quot;XR&amp;quot; supposedly stands for &amp;quot;Experimental Rifle&amp;quot;.&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|400px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[File:Bo3xr2.jpg|thumb|none|600px|The &amp;quot;XR-2&amp;quot; in the weapon selection screen. At full size, an HK-style pictogram selector can be seen; this has only safe and semi-auto positions, and is set to ''safe''.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
Like in several ''Call of Duty'' installments, the portable machine guns in the game (except the Death Machine and the Scythe) are classed as &amp;quot;light machine guns&amp;quot;. This contradicts the data vault describing the &amp;quot;48 Dredge&amp;quot; as a medium machine gun and the &amp;quot;Gorgon&amp;quot; as a .50 caliber heavy machine gun.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;48 Dredge&amp;quot;==&lt;br /&gt;
The &amp;quot;48 Dredge&amp;quot; is a futuristic FN Minimi-based design that is loosely based on the [[FN Minimi|M249-E2]] (despite the name alluding to the [[Mk 48 Mod 0]]), but fires 6-round bursts automatically in a similar fashion to the Pharo. Given the LMGs' priority of sheer volume of suppressing fire over accuracy, the burst-fire is quite counter-intuitive to the weapon's role, but is probably deliberate in order to balance its otherwise high fire rate with the slower-firing LMGs. The data vault hints that it is specifically designed to be a precision suppression weapon. It is stated to be chambered in the same absurdly small &amp;quot;.308mm&amp;quot; as the XR-2, features a similar &amp;quot;double-hop&amp;quot; burst system and is from the United Kingdom.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249-E2 SAW (Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[File:48DredgeBO3.jpg|thumb|none|600px|The 48 Dredge in the multiplayer loadout screen. Note the rounds that, despite the claims of sub-millimeter ammunition, are not obscenely small.]]&lt;br /&gt;
[[Image:BO3 Dredge 01.jpg|thumb|none|600px|A 48 Dredge mounted on an APC manned by a bored NPC in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 Dredge 02.jpg|thumb|none|600px|A second 48 Dredge mounted on an APC to be manned by the player in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;BRM&amp;quot;==&lt;br /&gt;
Another Minimi-based design, this time having a sliding stock like the [[M249|Paratrooper]] variant. It feeds from a 75-round belt fed through a chute, and is probably a spiritual successor to ''Black Ops II'''s Mk 48. It is stated to be Belgian in origin and feeds caseless 5.56 &amp;quot;Brimstone&amp;quot; ammunition.&lt;br /&gt;
&lt;br /&gt;
Oddly, during the campaign two &amp;quot;BRMs&amp;quot; can be found mounted on technicals that somehow fire grenade rounds without any external alteration.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW paratrooper version with 200 round ammo drum  - 5.56x45mm]]&lt;br /&gt;
[[File:Bo3brm.jpg|thumb|none|600px|The BRM in the multiplayer loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Death Machine&amp;quot;==&lt;br /&gt;
The &amp;quot;Death Machine&amp;quot; is an even more futuristic version of the man-portable [[General Dynamics GAU-19/A]] that appeared in ''Black Ops II''. This time however, it is only available in the Campaign and Zombies mode. In addition, the multiplayer specialist weapon known as the &amp;quot;Scythe&amp;quot; appears to have been based on a GAU-19/A. A mounted version appears in the campaign level &amp;quot;Rise and Fall&amp;quot;. They are also used as remote controlled sentry guns.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BO3 DM 03.jpg|thumb|none|600px|Death Machine mounted on an airboat in the campaign level &amp;quot;Provocation&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 mounted 01.jpg|thumb|none|600px|The mounted Death Machine in Ramses Station in &amp;quot;Rise and Fall&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 mounted 02.jpg|thumb|none|600px|ADS view. Note the chute for the ammo belt, which is too narrow to be .50 BMG.]]&lt;br /&gt;
[[Image:BO3 DM 01.jpg|thumb|none|600px|An available Death Machine in the campaign level &amp;quot;Lotus Towers&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 DM 02.jpg|thumb|none|600px|The player with the Death Machine in the campaign level &amp;quot;Lotus Towers&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 sentry 01.jpg|thumb|none|600px|A Death Machine as part of a remote sentry.]]&lt;br /&gt;
[[Image:BO3 sentry 02a.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]&lt;br /&gt;
[[Image:BO3 sentry 03.jpg|thumb|none|600px|A Death Machine as part of a disabled remote sentry.]]&lt;br /&gt;
&lt;br /&gt;
==Maxim MG08/15==&lt;br /&gt;
The [[Maxim MG08/15]] is available in the remastered edition of the Zombies map &amp;quot;Origins&amp;quot;, in the Zombies Chronicles DLC.&lt;br /&gt;
[[File:Maxim MG08-15.jpg|thumb|none|450px|Maxim MG08/15 - 7.92x57mm Mauser]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==&amp;quot;Drakon&amp;quot;==&lt;br /&gt;
This odd-looking sniper rifle appears to be a combination of the [[FG42]] and [[WA2000]], along with quite a lot of alcohol. According to the data vault, its Singaporean in origin and is chambered in &amp;quot;7.63x54mm&amp;quot;. Despite this, the magazine (which, given the caliber, would be a single-stack holding around 5 rounds) carries 20 cartridges. &lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:1288256728.jpg‎|thumb|none|450px|FG 42 second model with bipod and bayonet deployed - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Bo3drakon.jpg|thumb|none|600px|In the future, weapons will be more complex than they have any real right to be.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Locus&amp;quot;==&lt;br /&gt;
Primarily based on the [[PGM Mini-Hecate]]. It is stated to be German in origin and chambered for 8.6x70mm, which is the metric size of the .338 Lapua Magnum round.&lt;br /&gt;
[[File:MiniHecate-SIMRAD.jpg|thumb|none|450px|PGM Mini-Hecate - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Bo3locus.jpg|thumb|none|600px|The Locus in the loadout menu. Note the rounds in the windowed magazine that, as one might expect, never deplete.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;P-06&amp;quot;==&lt;br /&gt;
An unorthodox sniper rifle that fires a three-round burst instead of a single shot, and it has a charge-up delay before firing which is similar to the Storm PSR from ''Black Ops II''. Its appearance is primarily based on the [[Kel-Tec RFB]] carbine. Data vault info reveals it is Swiss in origin and is chambered for &amp;quot;7.8x50mm RAR&amp;quot;.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|450px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Bo3p06.jpg|thumb|none|600px|The P-06 in the loadout screen.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;RSA Interdiction&amp;quot;==&lt;br /&gt;
The &amp;quot;RSA Interdiction&amp;quot; is a futuristic bullpup sniper rifle that has been added via a March 2016 update. It is unique in that it uses a swing-out revolving cylinder to cycle and contain cartridges. It appears to be based on the [[Crye Precision Six12]] revolving shotgun.&lt;br /&gt;
[[File:Crye Precision SIX12 2016.jpg|thumb|none|450px|Crye Precision Six12 - 12 gauge]]&lt;br /&gt;
[[File:RSAInterdiction BO3.jpg|thumb|none|600px|The RSA Interdiction in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==China Lake Grenade Launcher==&lt;br /&gt;
The [[China Lake Launcher]] was added via an update on July 11, 2017. It is referred to as the &amp;quot;MAX-GL&amp;quot;, and is the only non-Specialist grenade launcher in the game.&lt;br /&gt;
[[File:US M79 pump-action four-shot 40x46mm grenade launcher.jpg|thumb|none|425px|China Lake grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:BO3-ChinaLake.jpg|thumb|none|600px|The China Lake in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
In the animated intro cuscene of the Zombies map Der Eisendrache, one of the German soldiers uses a [[Panzerschreck]].&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;XM-53&amp;quot;==&lt;br /&gt;
Based on the [[Carl Gustav M3]], with a [[Heckler &amp;amp; Koch XM25]]-style barrel and an M320 style side opening action. In campaign, it was referred as RPG in a characters voice. The data vault reveals it is American in origin and fires a &amp;quot;76x126mm&amp;quot; warhead. A variant is also available in the campaign for use as an ordinary selectable secondary weapon (as opposed to the territory &amp;quot;heavy weapon&amp;quot; ones that can be picked up throughout certain levels) known as the &amp;quot;XM-53 DF&amp;quot;, the &amp;quot;DF&amp;quot; standing for &amp;quot;dumb-fire&amp;quot;, as this variant of the weapon lacks any sort of lock-on system (or, for that matter, any sort of sight, with the standard integrated optical sight being removed; despite this, aiming down the nonexistent sight is not just possible, it's ''mandatory'').&lt;br /&gt;
[[File:CarlGustavM3.jpg|thumb|none|450px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Pre-2015 XM25 pre-production model- 25 x 40mm]]&lt;br /&gt;
[[File:Bo3xm53.jpg|thumb|none|600px|The XM-53 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==8.8cm Flak 18/36==&lt;br /&gt;
A Flak 88mm is usable during the easter egg of the Zombies map Zetsubou No Shima.&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The giant &amp;quot;mothership&amp;quot; encountered at the end of the level &amp;quot;Lotus Towers&amp;quot; is armed with upside-down RIM-116 Rolling Airframe Missile launchers and [[Phalanx CIWS]] installations on its underside.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[Image:BO3 Phalanx 01.jpg|thumb|none|600px|Maybe the mothership would be harder to shoot down if it wasn't carrying as much anti-aircraft armament as an ''Iowa''-class battleship.]]&lt;br /&gt;
&lt;br /&gt;
==MG34 Panzerlauf==&lt;br /&gt;
[[MG34|MG34 Panzerlauf]] machine guns can be seen in the hull mountings of King Tiger tanks encountered during the campaign level &amp;quot;Demon Within.&amp;quot;&lt;br /&gt;
[[Image:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:BO3 MG34 01.jpg|thumb|none|600px|An MG34 Panzerlauf on the knocked out King Tiger in &amp;quot;Demon Within&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
&lt;br /&gt;
[[MG42]]s appear in &amp;quot;Demon Within;&amp;quot; they are seen both in fixed mountings with 50-round drums, which is incorrect for weapons being used as medium machine guns which typically used 250-round belts, and mounted on Hanomag halftracks and King Tiger tanks encountered during the level. The latter is also incorrect; since the MG42's barrel-change system was difficult to operate when it was mounted, German tanks used MG34s as AA weapons.&lt;br /&gt;
&lt;br /&gt;
The MG42 has infinite ammunition if used and no limit to how long it can be fired; it appears to be a reworked version of the portable ''World at War'' model, and rather apathetically coughs ammunition out of a position just behind its ejection port.&lt;br /&gt;
&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:BO3 MG42 01.jpg|thumb|none|600px|The MG42 mounted to a fence.]]&lt;br /&gt;
[[File:BO3 MG42 02.jpg|thumb|none|600px|The MG42 mounted on a halftrack.]]&lt;br /&gt;
[[File:BO3 MG42 03.jpg|thumb|none|600px|The MG42 mounted on the King Tiger.]]&lt;br /&gt;
&lt;br /&gt;
==MG131==&lt;br /&gt;
An [[MG131 machine gun]] is mounted on a downed German aircraft in the zombies map Gorod Krovi.&lt;br /&gt;
[[Image:MG 131.jpg|thumb|none|400px|MG131 - 13x64mm B]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The unfathomably large APC seen at the end of the first level of the singleplayer campaign is armed with both a pair of &amp;quot;48 Dredge&amp;quot; machine guns and a pair of barely-altered [[Mk 47 Mod 0 Grenade Launcher]]s. The latter are manned by a pair of NPCs who seem rather apathetic about actually using them.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk47-1.jpg|thumb|none|400px|Mk 47 Mod 0 &amp;quot;Striker 40&amp;quot; automatic grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BO3 Mk47 01.jpg|thumb|none|600px|A pair of Mk 47s on a crashed APC in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
[[Image:BO3 Mk47 02.jpg|thumb|none|600px|A pair of Mk 47 manned by bored (and identical) NPCs in the campaign level &amp;quot;Black Ops&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
German soldiers in the campaign level &amp;quot;Demon Within&amp;quot; throw M24 Stielhandgranates (this is odd, given their use of the standard futuristic weapons) rather enthusiastically at the player character.&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:BO3 M24 01.jpg|thumb|none|600px|A pair of potato mashers on a table.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A [[Colt M1911A1]]'s silhouette is visible on the &amp;quot;Arms Grace&amp;quot;, &amp;quot;Armamental Accomplishment&amp;quot;, &amp;quot;Near Death Experience&amp;quot; and &amp;quot;Respin Cycle&amp;quot; GobbleGums in Zombies mode. While the Springfield Armory Loaded 1911 is available for use in-game, this particular Colt M1911 isn't.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:BO3 GG M1911 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for &amp;quot;Near Death Experience&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The M1911 on the GobbleGum for &amp;quot;Respin Cycle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]]'s silhouette is visible on the &amp;quot;Respin Cycle&amp;quot; GobbleGum.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:BO3 GG SPAS 01.jpg|thumb|none|600px|The SPAS on the GobbleGum for &amp;quot;Respin Cycle&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
An [[AK-47]]'s silhouette is visible on the &amp;quot;Always Done Swiftly&amp;quot;, &amp;quot;Arms Grace&amp;quot;, &amp;quot;Bullet Bound&amp;quot;, &amp;quot;Shopping Free&amp;quot; and &amp;quot;Head Drama&amp;quot; GobbleGums.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:BO3 GG AK 01.jpg|thumb|none|600px|The AK on the GobbleGum for &amp;quot;Shopping Free&amp;quot;.]]&lt;br /&gt;
[[File:BO3 GG AK 02.jpg|thumb|none|600px|The AK on the GobbleGum for &amp;quot;Bullet Bound&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1116216</id>
		<title>User:ArmaLite15</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1116216"/>
		<updated>2017-07-09T14:05:52Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I'm a young French student, and one day I found IMFDB. I love this website, where I can find very constructive discussions about guns and cool informations. I also want to discuss more in English to increase my vocabulary, and this site could be good for me to learn more or to share my knowledge about weapons!&lt;br /&gt;
&lt;br /&gt;
I personnally own an M16A1 (1980's serie), Tula 1953 SKS and a CZ SP01 Shadow in France.&lt;br /&gt;
&lt;br /&gt;
Pour les français, au cas où par hasard certains sont sur jeuxvideo.com, envoyez moi un MP sur le pseudo LostWar, je serai ravi de pouvoir discuter et échanger des choses en rapport avec l'armement! Je suis toujours présent sur le 18-25 sur le topic des tireurs sportifs aussi.&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115406</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115406"/>
		<updated>2017-07-04T06:34:43Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Funeral Parlor's Arsenal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP1 ==&lt;br /&gt;
&lt;br /&gt;
A fictional Vektor CP1 with a manual safety is given to Gai.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg‎|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:1499041880-5432-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The GHQ uses the [[Heckler &amp;amp; Koch MP7A1]] with lateral rails removed as their submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M4A1]] with a scope and suppressor.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Tabuk ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be Iraqi Tabuk sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabuk-sniper.jpg|thumb|none|500px|Iraqi Tabuk sniper rifle with cleaning rod removed and Zrak scope - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The SMAW is seen in Gai's hands and is used against GHQ's soldiers.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:1499147888-0607-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[Image:1499148011-8934-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Funeral Parlor's Arsenal=&lt;br /&gt;
&lt;br /&gt;
A bunch of weapons including RPG-7, Panzerfaust-3, SR25 and various other guns are visible in the arsenal.&lt;br /&gt;
[[Image:1499008420-3178-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[Image:1499008407-6981-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115405</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115405"/>
		<updated>2017-07-04T06:30:07Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP1 ==&lt;br /&gt;
&lt;br /&gt;
A fictional Vektor CP1 with a manual safety is given to Gai.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg‎|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:1499041880-5432-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The GHQ uses the [[Heckler &amp;amp; Koch MP7A1]] with lateral rails removed as their submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M4A1]] with a scope and suppressor.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Tabuk ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be Iraqi Tabuk sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabuk-sniper.jpg|thumb|none|500px|Iraqi Tabuk sniper rifle with cleaning rod removed and Zrak scope - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The SMAW is seen in Gai's hands and is used against GHQ's soldiers.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:1499147888-0607-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[Image:1499148011-8934-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Funeral Parlor's Arsenal=&lt;br /&gt;
&lt;br /&gt;
A bunch of weapons including RPG-7, Panzerfaust-3, SR25 and various other guns are visible in the arsenal.&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[Image:1499008407-6981-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:1499008407-6981-noelpush.jpeg&amp;diff=1115404</id>
		<title>File:1499008407-6981-noelpush.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:1499008407-6981-noelpush.jpeg&amp;diff=1115404"/>
		<updated>2017-07-04T06:29:34Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:1499008420-3178-noelpush.jpeg&amp;diff=1115403</id>
		<title>File:1499008420-3178-noelpush.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:1499008420-3178-noelpush.jpeg&amp;diff=1115403"/>
		<updated>2017-07-04T06:21:26Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115398</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115398"/>
		<updated>2017-07-04T06:08:53Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Mk 153 Mod 0 SMAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP1 ==&lt;br /&gt;
&lt;br /&gt;
A fictional Vektor CP1 with a manual safety is given to Gai.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg‎|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:1499041880-5432-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The GHQ uses the [[Heckler &amp;amp; Koch MP7A1]] with lateral rails removed as their submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; carbines=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M4A1]] with a scope and suppressor.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Tabuk ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be Iraqi Tabuk sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabuk-sniper.jpg|thumb|none|500px|Iraqi Tabuk sniper rifle with cleaning rod removed and Zrak scope - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The SMAW is seen in Gai's hands and is used against GHQ's soldiers.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:1499147888-0607-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[Image:1499148011-8934-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115397</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115397"/>
		<updated>2017-07-04T06:08:31Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* M136 AT4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP1 ==&lt;br /&gt;
&lt;br /&gt;
A fictional Vektor CP1 with a manual safety is given to Gai.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg‎|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:1499041880-5432-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The GHQ uses the [[Heckler &amp;amp; Koch MP7A1]] with lateral rails removed as their submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; carbines=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M4A1]] with a scope and suppressor.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Tabuk ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be Iraqi Tabuk sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabuk-sniper.jpg|thumb|none|500px|Iraqi Tabuk sniper rifle with cleaning rod removed and Zrak scope - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The SMAW is seen in Gai's hands and is used against GHQ's soldiers.&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|right|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:1499147888-0607-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
[[Image:1499148011-8934-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:1499148011-8934-noelpush.jpeg&amp;diff=1115394</id>
		<title>File:1499148011-8934-noelpush.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:1499148011-8934-noelpush.jpeg&amp;diff=1115394"/>
		<updated>2017-07-04T06:05:00Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:1499147888-0607-noelpush.jpeg&amp;diff=1115393</id>
		<title>File:1499147888-0607-noelpush.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:1499147888-0607-noelpush.jpeg&amp;diff=1115393"/>
		<updated>2017-07-04T06:04:20Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115377</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115377"/>
		<updated>2017-07-04T05:41:41Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Heckler &amp;amp; Koch MP7A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP1 ==&lt;br /&gt;
&lt;br /&gt;
A fictional Vektor CP1 with a manual safety is given to Gai.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg‎|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:1499041880-5432-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The GHQ uses the [[Heckler &amp;amp; Koch MP7A1]] with lateral rails removed as their submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; carbines=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M4A1]] with a scope and suppressor.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Tabuk ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be Iraqi Tabuk sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabuk-sniper.jpg|thumb|none|500px|Iraqi Tabuk sniper rifle with cleaning rod removed and Zrak scope - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115376</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115376"/>
		<updated>2017-07-04T05:41:07Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Heckler &amp;amp; Koch MP7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP1 ==&lt;br /&gt;
&lt;br /&gt;
A fictional Vektor CP1 with a manual safety is given to Gai.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg‎|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:1499041880-5432-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The GHQ uses the [[Heckler &amp;amp; Koch MP7A1]] with lateral rails removed as their submachine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; carbines=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M4A1]] with a scope and suppressor.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Tabuk ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be Iraqi Tabuk sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabuk-sniper.jpg|thumb|none|500px|Iraqi Tabuk sniper rifle with cleaning rod removed and Zrak scope - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115371</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115371"/>
		<updated>2017-07-04T02:24:09Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP1 ==&lt;br /&gt;
&lt;br /&gt;
A fictional Vektor CP1 with a manual safety is given to Gai.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg‎|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:1499041880-5432-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The GHQ uses the[[Heckler &amp;amp; Koch MP7]] as their submachine gun&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; carbines=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M4A1]] with a scope and suppressor.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Tabuk ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be Iraqi Tabuk sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabuk-sniper.jpg|thumb|none|500px|Iraqi Tabuk sniper rifle with cleaning rod removed and Zrak scope - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115370</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115370"/>
		<updated>2017-07-04T02:22:13Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* M16A4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP1 ==&lt;br /&gt;
&lt;br /&gt;
A fictional Vektor CP1 with a manual safety is given to Gai.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg‎|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:1499041880-5432-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The GHQ uses the[[Heckler &amp;amp; Koch MP7]] as their submachine gun&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M4A1]] with a scope and suppressor.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Tabuk ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be Iraqi Tabuk sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabuk-sniper.jpg|thumb|none|500px|Iraqi Tabuk sniper rifle with cleaning rod removed and Zrak scope - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115369</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115369"/>
		<updated>2017-07-04T01:50:13Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* PSL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP1 ==&lt;br /&gt;
&lt;br /&gt;
A fictional Vektor CP1 with a manual safety is given to Gai.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg‎|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:1499041880-5432-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The GHQ uses the[[Heckler &amp;amp; Koch MP7]] as their submachine gun&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M16A4]] with a scope and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Tabuk ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be Iraqi Tabuk sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabuk-sniper.jpg|thumb|none|500px|Iraqi Tabuk sniper rifle with cleaning rod removed and Zrak scope - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115368</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115368"/>
		<updated>2017-07-04T01:49:59Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP1 ==&lt;br /&gt;
&lt;br /&gt;
A fictional Vektor CP1 with a manual safety is given to Gai.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg‎|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:1499041880-5432-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The GHQ uses the[[Heckler &amp;amp; Koch MP7]] as their submachine gun&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M16A4]] with a scope and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== PSL ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be Iraqi Tabuk sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
&lt;br /&gt;
[[File:Tabuk-sniper.jpg|thumb|none|500px|Iraqi Tabuk sniper rifle with cleaning rod removed and Zrak scope - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115367</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115367"/>
		<updated>2017-07-04T01:47:32Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* PSL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP1 ==&lt;br /&gt;
&lt;br /&gt;
A fictional Vektor CP1 with a manual safety is given to Gai.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg‎|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:1499041880-5432-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The GHQ uses the[[Heckler &amp;amp; Koch MP7]] as their submachine gun&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M16A4]] with a scope and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115366</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115366"/>
		<updated>2017-07-04T01:46:08Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Vektor CP1 ==&lt;br /&gt;
&lt;br /&gt;
A fictional Vektor CP1 with a manual safety is given to Gai.&lt;br /&gt;
[[Image:VectorCP1PistolOtherSide.jpg‎|thumb|none|400px|Vektor CP1 - 9x19mm]]&lt;br /&gt;
[[Image:1499041880-5432-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The GHQ uses the[[Heckler &amp;amp; Koch MP7]] as their submachine gun&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M16A4]] with a scope and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PSL ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be [[PSL]] sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
[[File:Romanian-FPK-PSL.jpg|thumb|none|450px| Romanian FPK/PSL rifle-7.62x54mmR.&lt;br /&gt;
Compare to the [[SVD Dragunov]]; note longer exposed part of the gas piston, straight safety lever, &amp;quot;X&amp;quot; shaped stamping on the magazine, and magazine located immediately in front of the trigger guard rather than some distance ahead. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:1499041880-5432-noelpush.jpeg&amp;diff=1115365</id>
		<title>File:1499041880-5432-noelpush.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:1499041880-5432-noelpush.jpeg&amp;diff=1115365"/>
		<updated>2017-07-04T01:45:26Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115364</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115364"/>
		<updated>2017-07-04T01:40:37Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The GHQ uses the[[Heckler &amp;amp; Koch MP7]] as their submachine gun&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M16A4]] with a scope and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PSL ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be [[PSL]] sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
[[File:Romanian-FPK-PSL.jpg|thumb|none|450px| Romanian FPK/PSL rifle-7.62x54mmR.&lt;br /&gt;
Compare to the [[SVD Dragunov]]; note longer exposed part of the gas piston, straight safety lever, &amp;quot;X&amp;quot; shaped stamping on the magazine, and magazine located immediately in front of the trigger guard rather than some distance ahead. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
The M134 is seen mounted on a GHQ's vehicle.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
[[Image:1499040491-9756-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:1499040491-9756-noelpush.jpeg&amp;diff=1115363</id>
		<title>File:1499040491-9756-noelpush.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:1499040491-9756-noelpush.jpeg&amp;diff=1115363"/>
		<updated>2017-07-04T01:39:58Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115362</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115362"/>
		<updated>2017-07-04T01:34:54Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The GHQ uses the[[Heckler &amp;amp; Koch MP7]] as their submachine gun&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M16A4]] with a scope and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PSL ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be [[PSL]] sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
[[File:Romanian-FPK-PSL.jpg|thumb|none|450px| Romanian FPK/PSL rifle-7.62x54mmR.&lt;br /&gt;
Compare to the [[SVD Dragunov]]; note longer exposed part of the gas piston, straight safety lever, &amp;quot;X&amp;quot; shaped stamping on the magazine, and magazine located immediately in front of the trigger guard rather than some distance ahead. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
The AT4 is used to shoot down a GHQ helicopter. Due to the missile's trajectory it might be erroneously shown as firing guided missiles.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:1499045986-5070-noelpush.jpeg|thumb|none|600px|]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:1499045986-5070-noelpush.jpeg&amp;diff=1115361</id>
		<title>File:1499045986-5070-noelpush.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:1499045986-5070-noelpush.jpeg&amp;diff=1115361"/>
		<updated>2017-07-04T01:29:45Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115360</id>
		<title>Guilty Crown</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Guilty_Crown&amp;diff=1115360"/>
		<updated>2017-07-04T01:27:54Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GCposter.jpg|thumb|right|400px|''Guilty Crown'' (2011 - Present)]]&lt;br /&gt;
&lt;br /&gt;
{{Anime Title|Guilty Crown}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
The standard sidearm for the GHQ is the [[Glock 17]]. Inori uses one in several episodes as well as several Funeral Parlor members. GHQ 2nd Lieutenant Daryl Yan's Glock is OD green.&lt;br /&gt;
&lt;br /&gt;
[[image:Glock171stGen.jpg|thumb|none|300px|1st Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCGlock.jpg|thumb|none|600px|Daryl with his Glock]]&lt;br /&gt;
[[Image:GCGlock2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCGlock3.jpg|thumb|none|600px|Inori chambers a round into her Glock]]&lt;br /&gt;
[[Image:GCGlock4.jpg|thumb|none|600px|Firing]]&lt;br /&gt;
[[Image:GCGlock5.jpg|thumb|none|600px|then ejects the empty mag]]&lt;br /&gt;
[[Image:GCGlock6.jpg|thumb|none|600px|Shu holding his Glock]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Funeral Parlor's leader, Gai Tsutsugami, carries a [[Luger P08]] as his personal sidearm.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCLuger.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCLuger2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Tokarev TT-33 Pistol ==&lt;br /&gt;
&lt;br /&gt;
One of the school's students was carrying around a [[Tokarev TT-33 Pistol]] but was disarmed of it later in the episode.&lt;br /&gt;
[[Image:TT-33-Wartime.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCTT33.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Fictional handgun ==&lt;br /&gt;
&lt;br /&gt;
Inori was seen wielding this gun, very similar Model to the ''Taurus PT709 slim compact''.&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GChandgun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
The GHQ uses the[[Heckler &amp;amp; Koch MP7]] as their submachine gun&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCMP7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7a.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP7b.jpg|thumb|none|600px|Gai taking an MP7 from a fallen soldier.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] seems to be the main submachine gun used by the Resistance group Funeral Parlor. Shu and Gai had handled one.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:GCMP5k.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCMP5k3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The MP9 is seen in Gai's hands during the airport gunfight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 - 9x19mm]]&lt;br /&gt;
[[Image:B&amp;amp;T-MP9.jpg|thumb|none|350px|Brügger &amp;amp; Thomet MP9 with stock extended - 9x19mm]]&lt;br /&gt;
[[Image:1499039107-1469-noelpush.jpeg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
&lt;br /&gt;
A GHQ sniper was seen with a heavily modified [[M16A4]] with a scope and suppressor.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:GCM16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== PSL ==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen with what appear to be [[PSL]] sniper rifles with [[AK-47]] wooden stocks.&lt;br /&gt;
[[File:Romanian-FPK-PSL.jpg|thumb|none|450px| Romanian FPK/PSL rifle-7.62x54mmR.&lt;br /&gt;
Compare to the [[SVD Dragunov]]; note longer exposed part of the gas piston, straight safety lever, &amp;quot;X&amp;quot; shaped stamping on the magazine, and magazine located immediately in front of the trigger guard rather than some distance ahead. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAKa.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKa1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:GCAKb.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
Funeral Parlor members were seen wielding [[AK-74#AKS-74U|AKS-74U]]s.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|300px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GCAK74.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
&lt;br /&gt;
Anti-Bodies snipers used [[Remington 700#Remington 700PSS|Remington 700PSS]] during an ambush.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GC700.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Japanese Produced/Filmed]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Anime]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:1499039107-1469-noelpush.jpeg&amp;diff=1115359</id>
		<title>File:1499039107-1469-noelpush.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:1499039107-1469-noelpush.jpeg&amp;diff=1115359"/>
		<updated>2017-07-04T01:26:02Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=1069843</id>
		<title>Talk:Metal Gear Solid V: The Phantom Pain</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Metal_Gear_Solid_V:_The_Phantom_Pain&amp;diff=1069843"/>
		<updated>2016-12-13T16:37:55Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The game's frankenguns and their counterparts from previous games ==&lt;br /&gt;
&lt;br /&gt;
WU Silent Pistol = Mk. 22 + Ruger Mk. III (MGS4)&lt;br /&gt;
&lt;br /&gt;
AM D114 Pistol = Colt M1911A1&lt;br /&gt;
&lt;br /&gt;
Burkov = Makarov PM&lt;br /&gt;
&lt;br /&gt;
Windurger S333 = Smith &amp;amp; Wesson Model 19 (PW)&lt;br /&gt;
&lt;br /&gt;
Sz.-336 = Vz. 61&lt;br /&gt;
&lt;br /&gt;
Maschinen Taktische Pistole 5 = MP5A2&lt;br /&gt;
&lt;br /&gt;
S1000 Shotgun = Ithaca M37&lt;br /&gt;
&lt;br /&gt;
Rasp SBS = &amp;quot;Twin Barrel&amp;quot;&lt;br /&gt;
&lt;br /&gt;
AM MSR-4 = M4A1 (MGS4) + Colt Model 653 (PW)&lt;br /&gt;
&lt;br /&gt;
AM-69 = M16A1&lt;br /&gt;
&lt;br /&gt;
SVG-76 = AK-47/RK-47 (PW)&lt;br /&gt;
&lt;br /&gt;
Bambetov SV = SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
M2000-D = Remington 700 (PW)&lt;br /&gt;
&lt;br /&gt;
FB R-Launcher = Carl Gustav M2 (PW)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Unknown:'''&lt;br /&gt;
&lt;br /&gt;
URAGAN-5 = Unknown. New weapon?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== About the 'new' Frankenguns policy in MGS ==&lt;br /&gt;
(moved from [[Talk:Metal Gear Solid V: Ground Zeroes]])&lt;br /&gt;
&lt;br /&gt;
This thing has been festering longer than people think. I just discovered that the Konami's Frankengunning of MGS has been in effect since 2012, beginning with Metal Gear Solid - Social Ops, a 3D mobile game that released exclusively in Japan for the iPhone and Android smartphones.&lt;br /&gt;
&lt;br /&gt;
From MGS wiki as of November 5 2014:&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid:_Social_Ops#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
http://metalgear.wikia.com/wiki/Metal_Gear_Solid_V_weapons_and_equipment#Behind_the_scenes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MGS SOP&amp;quot; involves gameplay/re-enactment from the games Metal Gear Solid 3 - Snake Eater and Metal Gear Solid - Peace Walker. Social Ops was similar to the Metal Gear Acid series in terms of character movement and its use of items and weapons via trading cards.&lt;br /&gt;
&lt;br /&gt;
For cards with rendered art (art not pulled straight from a game) - with few exceptions - the weapons are replaced with a counter-part from MGSV. For example, Old Snake from Metal Gear Solid 4 is seen holding a SVG-76 instead of a AK-102 or a AM-69 instead of a M4 Custom, and Peace Walker-era Snake is seen holding a AM-69 rather than a M16A1.&lt;br /&gt;
&lt;br /&gt;
Also several newer promotional renders, along with several older ones (i.e. promotional images of Peace Walker) of previous games have had their previously real life weapons replaced with a Metal Gear Solid V equivalent. &lt;br /&gt;
For example - as stated previously; Big Boss with M16A1 from Peace Walker and Old Snake with M4 custom from MGS4 are now both shown holding AM Rifle Type 69 instead.&lt;br /&gt;
This is also seen on promotional images with The Legacy Collection that was released in Summer of 2013 worldwide. For example; In new HD render art of Solid Snake is seen with a Wu Silent Pistol in his holster instead of a Mk23 SOCOM.&lt;br /&gt;
&lt;br /&gt;
The reasons for the changes are yet to be stated. It's claimed that Konami had gotten in legal problems with gun licencing for exploiting loopholes via Airsoft company Tokyo Marui partnership. Therefore they cannot use designs patented by major weapons manufacturers and can only use non-conflicting designs provided by Tokyo Marui. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 12:49, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:As I said before, call bullshit that Konami couldn't get image rights to use real life guns or that the AK variant is copyrighted. Is Russia knocking on Konami's doors about the image? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:01, 5 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
::This is all getting pretty strange. How do you use an &amp;quot;airsoft loophole&amp;quot;? Claim that your ingame guns are just modelled after airsoft guns? Besides, wasn't there a court case that decided that &amp;quot;M4&amp;quot; is now a generic term (like &amp;quot;M1911&amp;quot;) that can't be copyrighted/trademarked? Why can't Old Snake keep his, then? Did Konami face a major lawsuit? Or were licensing fees getting too expensive after Peace Walker? Or is Konami overreacting in some way? --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 21:51, 8 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Combination of gross overreaction and licensing expenses IMO. Though, it’s more likely that it’s MGS4’s – and not PW’s - gun licensing that came around to bite Konami in the ass.&lt;br /&gt;
&lt;br /&gt;
If you ask me, '''''the whole thing could very well be connected to something in Japanese law that we might not know about.'''''&lt;br /&gt;
&lt;br /&gt;
And yes, the “airsoft loophole” is ''&amp;quot;allegedly&amp;quot;'' a thing in Japan. It works by having some Airsoft manufacturer in sponsor-/partnership with the work in question, and if somebody starts blowing whistles they just can defend themselves by saying that they are promoting (Airsoft Manufacturer’s) product(s) and not actual firearm company's. (Ridiculous, I know.)&lt;br /&gt;
&lt;br /&gt;
One of the most well-known exploiters of this has been Capcom’s Resident Evil/Bio Hazard. RE and Tokyo Marui have been connected since RE2, with partnership beginning since Capcom commissioned Tokyo Marui to release an Airsoft replicas of the in-game variations of the Desert Eagle wielded by Leon S. Kennedy. [[Resident Evil 5]] is good a good example of “the loophole” in full force.  If you take a good look of the RE5 arsenal and are aware what’s in Tokyo Marui’s catalog around 2009, you’ll notice that all the '''non'''-franken-/heavily edited guns have Tokyo Marui counterparts – with some exceptions. Same deal with RE Relevations 1, notably featuring the Smith &amp;amp; Wesson 3566 under the guise of Tokyo Marui’s “PC356” replica of the aforementioned pistol. Although judging from RE6, the “all frankenguns policy” has affected RE as well. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 13:40, 11 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
:Then what about the gun designs that can't be copyrighted/trademarked, like the M4, the M1911, or AK-style rifles? It does speak of &amp;quot;overreaction&amp;quot; as well. And what's keeping Konami from paying the licensing fees again? I don't think they're in financial trouble like Capcom and Sega currently are.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:45, 27 November 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Unknown SMG==&lt;br /&gt;
Anybody know what these are?&lt;br /&gt;
&lt;br /&gt;
[[File:MGS5Unknown.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:05, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Considering all footage shown so far, showing relatively narrow arsenal assets, I'm willing to say pretty surely that it's the same MP9 as in Ground Zeroes. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:24, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
But whats the point of holding them sideways like that especially with the ejection port facing up.--[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:40, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I assume however, it could be held sideways because they are so densely packed together, using it as a method of evading to shower their mates with hot brass. I'm puzzled as to why they are holding them ejection port upwards, but it could be some recoil controlling technique perhaps even a depiction of the C.A.R. technique. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 18:03, 28 March 2013 (EDT)&lt;br /&gt;
::You are thinking about it too much, I would highly doubt that anyone involved in this decision has even heard of the CAR technique. My guess is that they are doing it because someone thinks it looks cool, particularly if you get to have the cases spraying upwards into the air showing off some nice physics. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
:::I don't know about the guns, but the stuff on the soldiers backs seem to resemble the fuel canisters for the M2 Flamethrower or a similar flamethrower. What I do know is that whatever the make, the backpack is undeniably a flamethrower weapon. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:50, 28 March 2013 (EDT)&lt;br /&gt;
::::I don't think they are, more likely they are air tanks as they appear to be wearing breathing apparatus.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:39, 29 March 2013 (EDT)&lt;br /&gt;
:::Found another gun image, it's from the last few seconds of the VGA trailer:&lt;br /&gt;
:::[[File:Pp12.jpg|thumb|none|600px]]&lt;br /&gt;
:::Don't know if its the same gun or a different gun, but still, hope I helped. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The The Phantom Pain and Ground Zero is the same game. They've just announced that. So one of these pages has got to go [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:47, 28 March 2013 (EDT)&lt;br /&gt;
:The last I read (earlier today) &amp;quot;Ground Zeroes&amp;quot; is the prologue to &amp;quot;The Phantom Pain&amp;quot; which taken together make up MGS5, but they would not confirm whether or not they were shipping it as one game or two separate ones.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:59, 28 March 2013 (EDT)&lt;br /&gt;
::Well, I advocated patience and just waiting for official word earlier, I don't know why people are in such a rush. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:22, 28 March 2013 (EDT)&lt;br /&gt;
:::Yeah, here's a bit of a problem, though: Konami told GameSpot that they are two separate games. Jay Boor, director of PR, stated they are two separate games, and the official MGS facebook page (which is owned by Konami and Kojima Productions) not only stated they were two different games, they even quoted Kojima's twitter on it. We keep them separate. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 20:46, 28 March 2013 (EDT)&lt;br /&gt;
::::If they truly are separate games, then why does the new trailer contain footage from BOTH teasers and titled it MGS5 The Phantom Pain? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 28 March 2013 (EDT)&lt;br /&gt;
:::::If I recall correctly, ''Peace Walker'' and ''Portable Ops'' also contained footage from ''Metal Gear Solid 3'' in their debut trailers, so I doubt it would mean much. Even if it did, it's likely that they are somewhat connected, but still separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 21:59, 28 March 2013 (EDT)&lt;br /&gt;
::::::I don't ever remember they using footage from MGS3 to advertise that the final product will look like Portable Ops or Peacewalker. The recent trailer did not even state they were two separate games. It didn't say Ground Zeroes once, it only titled itself as MGS5 The Phantom Pain. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:58, 28 March 2013 (EDT)&lt;br /&gt;
:::::::Portable Ops: http://www.youtube.com/watch?v=i0NUg0DLMpQ&lt;br /&gt;
:::::::Peace Walker TGS2009 Trailer: http://www.youtube.com/watch?v=0b5trPeM9wI&lt;br /&gt;
:::::::Both of these trailers showed footage from ''MGS3'', at least at the beginning of the trailer. And the trailer may not have stated they were two separate games, but Konami and other official sources stated they are. Heck, even Kojima stated that the sequence he showed in TPP was actually the tutorial at the beginning of a game, despite claiming that Ground Zeroes was the prologue. The only way to claim both to be true is if they are indeed separate games. And besides, Kojima also stated that both Rising and Peace Walker were Metal Gear Solid 5 in interviews, even though back then it was clear as day they were separate games. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 23:16, 28 March 2013 (EDT)&lt;br /&gt;
:::::::I am still holding out that it's all misdirection on part of the creator. It seems odd to market 2 games at the same time. Are both going to be released at the same time? in one box? a year apart? There's a lot of questions from a production standpoint [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:22, 29 March 2013 (EDT)&lt;br /&gt;
::::::::And going back to the portable games trailers with MGS3 footage. Those were the Japanese trailers and the MGS3 footages serve as a jump off point. If you were to compare advertising like that to these games, it would be like watching a trailer of MGS5 starting off with a couple scenes from MGS4, 2 completely different games but obviously has connections to each other since they exist in the same universe. You can't argue because the portable games did it so it makes sense for the new MGS5 trailer. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:26, 29 March 2013 (EDT)&lt;br /&gt;
:::::::::It's not odd at all that they'd market two completely different games at the same time. Heck, Lords of Shadows 2 actually marketed both the console game and the portable game at the exact same time in E3 2012, and Epic Mickey 2 also did the same with two games that were completely different. And misdirection or not, I sincerely doubt Kojima'd refer to the opening scene of TPP as being the tutorial to the game AFTER marketing it as the same as Ground Zeroes. You can't have a tutorial level after the main prologue of a game. Did we have that in the Plant Chapter of MGS2? Operation Snake Eater in MGS3? Any of the levels after Liquid Sun in MGS4? Any of the levels after the intro to Peace Walker? There is a way for games to be separate and the same at the exact same time though: Think Sonic 4. Separate releases, same game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 12:07, 21 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gun wish list==&lt;br /&gt;
Here's some guns I hope will come for the game since Kojima confirmed The Phantom Pain will take place around 1984. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:52, 29 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The first is a Glock and not the Glock 18.&lt;br /&gt;
Galil&lt;br /&gt;
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CZ75&lt;br /&gt;
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UZI&lt;br /&gt;
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ASP9&lt;br /&gt;
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M14&lt;br /&gt;
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AK74&lt;br /&gt;
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FAL&lt;br /&gt;
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Valmet series&lt;br /&gt;
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Browning HP&lt;br /&gt;
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VP70&lt;br /&gt;
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Beretta 93R&lt;br /&gt;
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SIG SG 540 &lt;br /&gt;
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XL64E5 &lt;br /&gt;
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FAMAS&lt;br /&gt;
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More M16 variants&lt;br /&gt;
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Daewoo K1 / K2&lt;br /&gt;
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Mini-14&lt;br /&gt;
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SA Vz.58&lt;br /&gt;
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AR-18&lt;br /&gt;
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Different AK variants&lt;br /&gt;
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Guns that I personally predict would be useable:  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 18:58, 6 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Makarov PM &lt;br /&gt;
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Stetchkin APS&lt;br /&gt;
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M1911A1&lt;br /&gt;
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Any .357 Magnum revolver made by Smith &amp;amp; Wesson, Colt or Ruger&lt;br /&gt;
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SPAS-12&lt;br /&gt;
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Lee-Enfield&lt;br /&gt;
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SKS&lt;br /&gt;
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PPSh-41&lt;br /&gt;
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Sterling SMG&lt;br /&gt;
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BXP or Skorpion&lt;br /&gt;
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AKS-74U&lt;br /&gt;
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GP-25 (for the AK47 variant)&lt;br /&gt;
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M203 (for the SAR-80)&lt;br /&gt;
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FN MAG-58&lt;br /&gt;
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PKM&lt;br /&gt;
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RPG-7&lt;br /&gt;
&lt;br /&gt;
M72 LAW&lt;br /&gt;
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FIM-92 Stinger&lt;br /&gt;
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RGD-5 or M67&lt;br /&gt;
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Heckler &amp;amp; Koch G11&lt;br /&gt;
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Railgun&lt;br /&gt;
&lt;br /&gt;
==New Red band trailer==&lt;br /&gt;
http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=gEqmkduIeMU&lt;br /&gt;
&lt;br /&gt;
:Am the only one, but are there quite a lot of hybrid firearms on display here? Take a closer look at those AKs, both the 7.62 and 5.56 versions. AK-74 stand-ins have a ring sight mounted on the back of the receiver, and [http://cdn1.sbnation.com/uploads/chorus_image/image/14607241/mgs5_phantom_pain.0_cinema_640.0.jpg 7.62 ones have a bizarre wooden front grip, AKS-74U patterned back sights along with a pretty western looking flash hider]. Now those are some jive-ass Kalashnikovs if I ever laid my very one eyes upon one. Is anyone a bit more versed as to why Kojima suddenly went for this bizarre change? --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:26, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'll admit it is unusual, but at least they look like they can exist unlike Resident Evil 6 where all guns seemed like frankenguns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:58, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Getting the feeling of anachronism ==&lt;br /&gt;
I wonder, with the recent trailer, a lot of the tech and gear are a bit anachronistic for the 80s like Skull face's men. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:19, 11 June 2013 (EDT)&lt;br /&gt;
:Dudes got a robot arm, I don't think historical accuracy is a big deal.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 20:49, 11 June 2013 (EDT)&lt;br /&gt;
::That's a BS argument. If that's the excuse, why not all guns be fictional and they start using halo plasma rifles and phasers? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:07, 11 June 2013 (EDT)&lt;br /&gt;
:::Kojima has said that MGS takes place in an alternate time line from the real world, so there being anachronisms in weapons and technology really shouldn't matter all that much, I mean hell, Peace Walker had some weapons that weren't made until the 80's and I believe some that weren't made until the 90's, so it's a little late for the &amp;quot;This is anachronistic!&amp;quot; arguments.[[User:Kornflakes89|Kornflakes89]] ([[User talk:Kornflakes89|talk]]) 23:08, 24 September 2013 (EDT)&lt;br /&gt;
::::Kojima has confirmed that ''&amp;quot;Weapons will be based off of weapons found in the 1980's&amp;quot;''.  --[[User:Btgr|Btgr]] ([[User talk:Btgr|talk]]) 04:31, 29 October 2013 (EDT)&lt;br /&gt;
:::::Let's hope they actually ARE real guns and not completely fictionalized guns, as Ground Zeroes is not giving me good hopes on that (like the WU gun). I mean, with Rising, its completely acceptable, since it took place well into the future of not only our time, but also in-universe. Considering games taking place both before and after MGSV (both GZ and TPP) used real life weaponry, going the Resident Evil route is jarring, especially considering the Fox Engine was meant to bring out more realism. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 09:49, 24 November 2013 (EST)&lt;br /&gt;
I can agree. The fact that MGS4 had so many well made real life models makes this whole deal very odd to me. Why would they have made these franken guns instead of the actual weapons in the 80's? [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:56, 11 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army and other guns  ==&lt;br /&gt;
&lt;br /&gt;
Not much to go off but Ocelot's gun does not look like an SAA at all. It looks like some kind of top breaker. Do you think the guns in this one are going to be generic instead of actual models like they've been before?--[[User:Acepeacemaker|Acepeacemaker]] ([[User talk:Acepeacemaker|talk]])&lt;br /&gt;
:I would agree that it looks nothing like a Colt, more like a Webley, but it isn't a perfect match for that either. As far as I can tell every one of these weapons is a hybrid or fabrication of some sort. The AK is the same shape as an AK-47, but every single part of it is wrong in some way. The rifle used by Skull Face's guys is pretty close to a real gun, as everything up the the rear of the handguard is a SIG SG 550, but ahead of that it goes to hell (looks a bit like an FNC from that point on).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:12, 12 June 2013 (EDT)&lt;br /&gt;
::Yeah back to the AK, in the shot I took of Snake disarming a guy, that AK has the elevated rear sight like a Galil [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:33, 12 June 2013 (EDT)&lt;br /&gt;
:::That AK is such a mess it is ridiculous. if you look at the receiver it actually appears to be partly based on that of an FN FAL (left side reflected on both sides of the AK) with an AKM dust cover with an AKS-74U rear sight. Added to this you have the weird straight post front sight (which I think I recognise from something but can't place), the slotted flash hider which looks a bit like a shortened Druganov, a vent-less handguard which looks like it has an M16A2 handguard texture applied to it, and a gas block like nothing I have seen on an AK. Also, unless they are at different game build stages there are two different rifles here, as the one with the rear sight at the top of the back cover has a Bakelite style 5.45×39mm style mag with the shallower curve. The guns are so f'ed up in this game so far that I almost get the feeling that they weren't actually designed for it, they just took existing models from other games and messed them up in the hopes that nobody would notice. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 18:22, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I took a look around at some AK variants and the front sight post that you mentioned you couldn't place looks like it's from the AK-74. Could also be taken from the PKM. Take a look at the entry for [[9th Company]] and compare --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:09, 25 September 2013 (EDT)&lt;br /&gt;
::::I don't think so, the AK-74 front sight has a sloped back and a cut out in the middle, whereas this is vertical front and back and has no cut out. It also attaches to the barrel in a different way to any of the AK type sights. I've since remembered the thing it reminds me of, which is the front sight used on the original Gerat 06 prototype. I highly doubt this is what they deliberately based it on as this is such an obscure weapon, but this is what it reminded me of when I first saw it:[[File:Mauser Gerat 06 Early.jpg|thumb|450px|none|Mauser Gerat 06 - 7.92×33mm Kurz]]  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:05, 25 September 2013 (EDT)&lt;br /&gt;
:::::I just noticed, it also looks a lot like the front sight on the Knorr-Bremse paratrooper rifle prototype as seen [http://img253.imageshack.us/img253/6949/knorrbremse1pz5.jpg here], the groove up the side is very similar. Both this and the Gerat 06 front sight are hooded though, although if they just used a random side on image they found as a reference you might not necessarily realise and model it as open.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:26, 25 September 2013 (EDT)&lt;br /&gt;
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::Yeah, the AK (in-game name is currently SVG-76) is a mingling of numerous AK-variants. Rear sights altering between the Valmet/Galil/Vektor variants and the AKMSU ones, magazines altering between the long 7.62 ones and 5.45 bakelite ones and so on. And since the AK is (arguably) inspired by StG 44, it may just also borrow elements from other weapons notably inspired by StG 44. This is probably just to have a &amp;quot;universal in-game AK&amp;quot;. The game - from what I understand - takes place in handful of hotspots of early-mid 1980's and therefore it'd be tricky for armed groups - ranging from African Guerillas to Soviet Ground Forces at their technological peak - to reliably have the very specific variant of certain firearm in use, as there tends to be tiny variations from country to country. Though, why do the Soviets have the Valmet/Galil sights on their AK variants? I thought Mikhail Kalashnikov and majority of AK users in Soviet/Russian army hated the Valmet style rear sights!? [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 03:04, 18 August 2014 (EDT)&lt;br /&gt;
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Let's hope the final product is a little different than advertised. In previous games, the weapons were slightly altered from early footage. In a way, the different weapon designs give off a sense of familiar yet alternate view of the period that the game takes place in. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:43, 12 June 2013 (EDT)&lt;br /&gt;
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Anyway, you think the revolve might be a Nagant? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:45, 12 June 2013 (EDT)&lt;br /&gt;
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== Punished Snakes Camo ==&lt;br /&gt;
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can anyone identify the camo snake uses in the phantom pain trailer ? looks like tiger stripe but is more arid, but not the same as the desert tiger stripe that Drebin wears &lt;br /&gt;
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cheers &lt;br /&gt;
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[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 18:35, 3 May 2014 (EDT)&lt;br /&gt;
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Drebin wears Desert DPM by the looks of it. Snake has Desert Tiger Stripe. Also it's Big Boss not Snake.&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 23:52, 11 July 2014 (EDT)&lt;br /&gt;
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yes i know he is Big Boss, but he is also refered to as Venom Snake(latest e3) and Kaz calls him Snake in the trailer. --[[User:Sike|Sike]] ([[User talk:Sike|talk]]) 08:28, 23 August 2014 (EDT)&lt;br /&gt;
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:Eh, we'll just keep calling him Big Boss, that's who he is the rest of the time. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:05, 10 January 2015 (EST)&lt;br /&gt;
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==Finished product==&lt;br /&gt;
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So from all the recent game footages, it looks like all these franken guns are going to remain. Which is unfortunate. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:20, 13 August 2014 (EDT)&lt;br /&gt;
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:Much too bad, really. MGS1 started the trend of authentic firearms in the series, and now we've jumped straight into the realm of fictional firearms. Of course, the likes of the Foxhound unit in the first game were certainly fantastical, but the modelled-from-real-life hardware gave it a certain anchor to reality. There were certainly lots of period-accurate firearms that Kojima and his team could have modelled for this game, but for no reason I can fathom, historical accuracy for firearms seems to no longer be a priority for this series, leaving us fans of authentic weaponry in games out in the cold for this title. It makes me wonder if Kojima will also use fictional guns for his upcoming [[Silent Hill]] game starring [[Norman Reedus]], which is another Konami series that has generally used realistically-modelled guns. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:04, 14 August 2014 (EDT)&lt;br /&gt;
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::It's not even just Kojima. It's becoming a trend for games to feature mostly fictional guns. Look at Resident Evil and GTA. Both game series featured guns modeled on real life counterparts for the most part in the past. It's a shame and I hope this trend doesn't take over most games. [[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:18, 15 August 2014 (EDT)&lt;br /&gt;
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:::Well, to be fair, in Peace Walker, Mother Base invented virtually every weapon that would be invented for the next thirty years, so it does ''sort of'' make sense... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:49, 19 December 2014 (EST)&lt;br /&gt;
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:::: If it's any consolation, somebody will probably mod the game to add real weapons when it comes to PC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 17:12, 19 December 2014 (EST)&lt;br /&gt;
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:::::My theory is Ground Zeroes (and this, if it's similar) are actually a Grim And Adult story written by Huey about Big Boss. When he reads it he glares and goes YOU'RE FIRED and kicks Huey into the sea and that's why Huey isn't working for Big Boss when Otacon is born. Calling it now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:16, 1 January 2015 (EST)&lt;br /&gt;
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::::@Yocapo32 - you might be on to something. Ground Zeroes's FOX Engine has been recently cracked. http://dev.cra0kalo.com/?p=268 [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 04:33, 4 January 2015 (EST)&lt;br /&gt;
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Well for the GTA series, most of the guns were pretty real. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:22, 15 August 2014 (EDT)&lt;br /&gt;
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:Yeah, I meant that GTA V didnt have real models, but the series did in the past. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:33, 16 August 2014 (EDT)&lt;br /&gt;
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::Well, referring to the new Silent Hill game, Silent Hill doesn't really provide the player with any significant firepower (the MAC-10 in Silent Hill 3 was the only full auto weapon in the series so far), so I'm gonna guess that we'll be getting a hold of some kind of Beretta, or maybe a generic 1911. Heavier weapons might be generic shotguns or bolt action rifles, though. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:10, 15 August 2014 (EDT)&lt;br /&gt;
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:There was the MAC-11 in [[Silent Hill 4]]. But you didn't have direct control over that weapon. I was hoping that a Silent Hill game by Kojima would feature realistic capacities for more ingame guns (such as 15 rounds or more in a &amp;quot;wonder nine,&amp;quot; like the S&amp;amp;W Sigma from the first game), but now that it looks like he's gone into fictional firearm territory for his flagship series that's unlikely now. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 04:19, 16 August 2014 (EDT)&lt;br /&gt;
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:The PMCs had the M4 and snake had a GSR right up until the release and then SBR SCAR-H's and snakes operator came out of no where... Hoping that is the case, but in yongs video, ocelots dudes still had the FNC frankengun that is paramount in every video so far... Really hoping, but worried, and think it might taint the game a little but if I have to deal with stupid guns...&lt;br /&gt;
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Seriously, is it so hard for them to use real guns instead of inventing fictional ones? I mean the PSP game that came before all used real guns and that's a PSP [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:44, 12 September 2014 (EDT)&lt;br /&gt;
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After watching a new cutscene involving Quiet, I am just bothered by how they didn't animate a sling for Snake even in the cutscene? Seriously, it looks like it's glued to his side pouch [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:42, 25 September 2014 (EDT)&lt;br /&gt;
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:Not quite sure, but I think this is largely due to cutscenes being animated in real-time, rather then being pre-rendered. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 01:33, 26 September 2014 (EDT)&lt;br /&gt;
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I believe The revolvers Ocelot uses in the MGO trailer bare a strong resemblance to the Mateba 2006m Icould be wrong though http://img01.militaryblog.jp/usr/toyguncatalog/MATEBA-1s.jpg&lt;br /&gt;
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We've already sorta ID the gun. It's pretty much the fictional URAGAN-5. He's even carrying the shotgun shells for the gun...Seriously I rolled my eyes that they couldn't give him back his SAAs. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:07, 1 January 2015 (EST)&lt;br /&gt;
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:I feel this further supports my idea that this story is entirely in the imagination of the guy who thought putting an Easter island head and a chainsaw arm on a tank made any kind of sense. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:40, 2 January 2015 (EST)&lt;br /&gt;
:What are you talking about?&lt;br /&gt;
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== Best item in MGS history ==&lt;br /&gt;
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Apparently this works like the playboy / book / magazine and cements that Mother Base is silly.&lt;br /&gt;
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[[Image:MGS5-BestItem.jpg|thumb|none|600px]]&lt;br /&gt;
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I really hope this is in singleplayer. I will call it Lil' Boss. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:01, 10 January 2015 (EST)&lt;br /&gt;
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:Did you play MGS4's multiplayer? Not only did they use books to distract other players for a brief time, there was also the very silly &amp;quot;Charm&amp;quot; skill, which you can see demonstrated [http://youtu.be/4GQV8AuMVRw here]. &lt;br /&gt;
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:Anyway, this concept of &amp;quot;cute stuffed animal used as a distraction&amp;quot; has had some real-life attempts based on it, such as disguising the muzzle of a cornershot weapon. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:17, 11 January 2015 (EST)&lt;br /&gt;
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::I'm not sure if anyone's ever used that thing seriously, though. And generally you're not hoping your opponent will be tricked into petting the Cornershot. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:53, 18 January 2015 (EST)&lt;br /&gt;
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:::Vietcong used to place explosives inside kids toys all the time during the Vietnam war, so it's not a massive departure from reality, (Here's hoping it's not just a distraction but can in fact be armed). [[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 12:57, 18 January 2015 (GMT)&lt;br /&gt;
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::::Didn't Soviets also use toys to trick Afghan child soldiers into activating booby traps and such? It's been confirmed that atleast one section of the game takes place admist of Soviet war in Afghanistan and that child soldiers are to be featured in certain numbers. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 08:47, 18 January 2015 (EST)&lt;br /&gt;
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:::::I'm not sure about deliberate usage of rigged toys specifically against child soldiers in Afghan, but the PFM-1 mine, [http://en.wikipedia.org/wiki/Atrocity_propaganda#Toy-shaped_land_mines infamous for it's unassuming shape], has been known to have caused notorious causalities with unassuming children who associated the smooth and unconventional shape of the airdropped mine to a piece of a plastic toy. However, the shape and size of the object weren't dictated by a purposeful and vengeful Soviet anti-children doctrine, rather by unfortunate effects of aerodynamics. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 13:41, 18 January 2015 (EST)&lt;br /&gt;
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::::::This still establishes that MGS soldiers are effectively just small children when it comes to cute things. And I think the &amp;quot;these were designed to kill kids&amp;quot; allegations date right back to German butterfly bombs from WW2. Also don't blow up the fluffy doggie. What is wrong with you. :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:18, 18 January 2015 (EST)&lt;br /&gt;
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:Here's a [http://youtu.be/UIhwnhSmmI8 video link] showing the &amp;quot;cute animal disguise&amp;quot; applied to a cornershot weapon (I would assume it's supposed to look unassuming at a distance, because up close it's clearly not very realistic, not to mention how in real life, small animals in war zones tend to be mangy or bearing scars from the challenges of surviving in such a hostile environment). I can think of one unintended consequence if that disguise becomes commonplace, though. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 01:10, 19 January 2015 (EST)&lt;br /&gt;
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== Bullpup ==&lt;br /&gt;
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https://pbs.twimg.com/media/B8_Tu9LIMAAgkHW.jpg:large&lt;br /&gt;
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Can see part of a bullpup rifle here. Cheek rest reminds me of FAMAS but it looks like an AK mag in it. Would guess a hybrid of FAMAS and Vepr.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:Methinks this frankie is most likely substitute for Steyr AUG from Peace Walker. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:40, 4 February 2015 (EST)&lt;br /&gt;
::A clearer pic from a Let's Play vid&lt;br /&gt;
http://s28.postimg.org/fws1yimel/fff.png&lt;br /&gt;
Receiver definitely looks FAMAS-y. Front end is bastardised.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:::Gives off a heavy Steyr ACR/H&amp;amp;K G-11/ASh-12.7 vibe.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 25 August 2015 (EDT)&lt;br /&gt;
::::I got to see it in the Mother Base research screen on a livestream and the silhouette is very much like that of the ACR.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== MT5 smg ==&lt;br /&gt;
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That high bolt puts me in mind of the CZW 9&lt;br /&gt;
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http://www.czechweapons.com/img/produkty/vojenske-zbrane/samopal-czw-9-m/big/7.jpg&lt;br /&gt;
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though once you add a silencer on it'll look similar to a Daewoo K7.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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::I am entirely sure that the MACHT37 SMG is ''heavily'' based upon the [http://www.hkpro.com/index.php?option=com_content&amp;amp;view=article&amp;amp;id=104:mp2000&amp;amp;catid=11:rare-prototypes&amp;amp;Itemid=5 MP2000 prototypes]. The resemblance of the foregrip (check out the carbine variant of the in-game Frankengun) and especially the collapsible wire stock is uncanny. The charging handle is also in the pretty much same position. I think it might be the final piece of puzzle in this conglomerate of design. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 16:31, 4 November 2015 (EST)&lt;br /&gt;
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== Ocelot Revolvers ==&lt;br /&gt;
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I been looking at the picture, and Ocelot is definitely not wielding URAGAN-5s; They have six chambers, the barrel is much smaller and thinner, and it doesn't have an elevated front sight. It could be a variant that shoots a regular revolver chambering, but there's no way to know at the moment. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:52, 5 March 2015 (EST)&lt;br /&gt;
:Yeah, and they look much too small for the cartridges he's carrying, too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:29, 5 March 2015 (EST)&lt;br /&gt;
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==The anachronism is strong with this game after watching E3 videos ==&lt;br /&gt;
So now we have red dot sights on what clearly are EOtech inspired optics. I know this is a very fictional world of the 80s, but compared to previous games in the franchise, they are taking the tech to an extreme. We still don't know why all the fictional guns or a clear report about it, just theories. If they had problems with more western weapons having copy right issues, they are so many other guns that they could get around it like the AK or they could go to other weapons that aren't copyright protected...which again...weird and we got Metal Gear Rising that also used real gun models for some things and that is still a game owned by Konami. &lt;br /&gt;
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When I first saw the I-Droid, I couldn't stop laughing at how stupid that kind of tech is compared to previously used tech in the MGS series. It boggles my mind how it isn't in continuity with its own universe when it comes to tech and weapons. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:48, 19 June 2015 (EDT)&lt;br /&gt;
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The first game (Metal Gear Solid, not Metal Gear, in fact yeah, even Metal Gear) has a giant nuclear equipped, walking battle mech, Anachronisms don't really apply to this series, while I'm bummed that the weapons aren't rel world weapons, it makes sense to have their own custom weapons as events in this series happened differently than in the real world which could have easily lead to the creation of different weapons manufacturers than in the real world, at least they actually having some sort of connection/similarities as if they actually have been developed by a real company, not just random designs for each weapon.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:32, 19 June 2015 (GMT)&lt;br /&gt;
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:Eh, Peace Walker had a modern MP3 player as the final Walkman and MSF inventing more or less everything that would be invented for the next twenty years, they're just being consistent. :P I think either they had some deal to make Airsoft versions of their fictional weapons, or Kojima's bought into that stupid &amp;quot;gun companies advertise through games&amp;quot; nonsense which given Big Mama's ridiculous speech about FPSes being PMC propaganda in MGS4 wouldn't surprise me. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:06, 19 June 2015 (EDT)&lt;br /&gt;
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I heard that it was more due to the new customization mechanics. Yoji Shinkawa wanted to make a deeper customization system where you could swap different components between weapons, and this would not work as well with established weapons, where you're bound by real world accessories and rail systems and all that jazz. I'd also like to add on to RedRobinAlphas comment, that in the lore the Patriots had kept most advanced tech like giant mecha and nanomachines under wraps  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:26, 20 June 2015 (EDT)aidoru&lt;br /&gt;
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:Well yeah, but that doesn't really cover why they'd photoshop the new guns into old images or put them in Ground Zeroes which didn't have those options. And it does cause continuity problems when you then have the later games with only modern weapons in them and no derivatives of these new ones, though it's not like that's much change from the working antigravity system in Peace Walker I guess. There are still anachronisms in the series because MGS1 established this world is more or less like ours in the (then) near future, only now we're discovering that most of the tech that was used in that game was obsolete in the 70s in the game's own universe. Really if they're going to change things this radically they'd be better off doing a clean-slate reboot and make Metal Gear and MGS again with modern resources and a focus on a coherent plot for the whole series.&lt;br /&gt;
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:I mean to be honest the only reason the realistic attachments in MGS4 were so disappointing was there was only one thing for most of the attachment points and a lot of weapons had no options (like the Russian rifles having no scopes, not even a RIS add-on to use the US ones); especially with a near-future setting they could have had all kinds of things like sensor units and stabilisers and stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:14, 20 June 2015 (EDT)&lt;br /&gt;
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::Yeah, MGS4 was pretty disappointing in that area, especially the more silly things like the MP7 being unable to take the Aimpoint sight, or the SCAR being unable to take the M320 even though it was perfectly fine on the M4. That said, even with the goofy tech and frankenguns everywhere, I still think this'll be one of the better Metal Gear Solid titles. Nothing will beat blasting Maneater while strafing Soviet outposts from a custom notBlackhawk. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:59, 20 June 2015 (EDT)aidoru&lt;br /&gt;
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:::Oh yeah, I mean if it lets you Fulton sheep and distract people with a fluffy dog it can't be all bad, but I would love to see a modern version of MGS1 with a scaled-up Shadow Moses. Like, not just shoehorning MGS2 mechanics into MGS1 maps like Twin Snakes (I mean given how stupid the Mk 23 is and the range involved, Snake should probably have been able to beat Sniper Wolf with just his sidearm in both fights), but actually ground-up redoing it with a big open map and loads of different approaches, maybe also streamlining the plot with half the number of betrayals so Snake comes off as less of an idiot (I mean how the hell did they expect him to never find out there was a Metal Gear in the base?) and Liquid requires more than a pair of sunglasses to outwit him. Maybe keeping the original MGS1 thing that you can't finish the game without killing anyone because that isn't how spec ops missions work, I'm surprised Kojima's kept that this long given how much he keeps focusing on how War Is Graaagh Harrrgh Arrrgh despite canon Snake being the most harmless soldier in history. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:14, 20 June 2015 (EDT)&lt;br /&gt;
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::::The M320 thing is actually correct if you think about it (although probably by accident) as the M320 is designed to mount on to only the M16 or M4. You would need a slightly different version if you wanted to rail mount it to a SCAR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:37, 20 June 2015 (EDT)&lt;br /&gt;
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== Some Frankie Gun names revealed in 2015 E3 Playable Demo ==&lt;br /&gt;
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https://youtu.be/gtgNUFSoHv8?t=24m36s&lt;br /&gt;
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[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 09:41, 20 June 2015 (EDT)&lt;br /&gt;
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[[Image:MSG5-WeaponList-1.jpg|thumb|none|600px]]&lt;br /&gt;
Uploaded in case anyone can identify any of the weapons that haven't been identified yet.  --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:10, 20 June 2015 (GMT)&lt;br /&gt;
:The thing in the bottom left is a [[Sturmpistole]] without the stock fitted. It actually looks pretty dead on which I think makes it the only gun in the game that isn't a frankengun of some sort.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 20 June 2015 (EDT)&lt;br /&gt;
::The Ze'ev is probably meant to be the Uzi equivalent. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:04, 21 June 2015 (EDT)aidoru&lt;br /&gt;
:::@Commando552 - also judging from the 2015 E3 gameplay demo, the game's SVD Dragunov replacement - Bambetov SV - looks pretty much like a Dragunov rifle should. Only the forearm looks little off. Shown at 26:04 in the video above. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]])&lt;br /&gt;
::::The Bambetov SV also uses a pistol grip instead of the normal skeleton/thumbhole stock that the Dragunov has. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:05, 21 June 2015 (EDT)Aidoru&lt;br /&gt;
I'm guessing that the Geist P3 is either the ubiquitous &amp;quot;wonder-nine&amp;quot; type pistol (Beretta 92, SIG Sauer P226, CZ-75 etc.) or FN Five-Seven equivalent of the game. [[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 02:49, 21 June 2015 (EDT)&lt;br /&gt;
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== New gameplay footage ==&lt;br /&gt;
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https://www.youtube.com/watch?v=Ur6vhxVg6gE&lt;br /&gt;
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Some footage of a semiauto shotgun, nonlethal variants of rifles introduced, and RAWKETTO PUNCH&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:52, 6 July 2015 (EDT)Aidoru&lt;br /&gt;
[[File:UN rifle nonlethal MGSV TPP.jpg|thumb|none|600px]]&lt;br /&gt;
I guess nonlethal guns ingame are marked blue. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:48, 7 July 2015 (EDT)Aidoru&lt;br /&gt;
:I think the 7.62mm &amp;quot;UN-AUTOMATIC&amp;quot; was lethal? It might be customization options.&lt;br /&gt;
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:There's a UN-AAM that looks like a PKM-M249 mashup but it's 5.56mm. KABARGA-83 shotgun looked more like an AEK or AMD rifle than a Saiga. Blackhawk has M134s side-mounted.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IMO:&lt;br /&gt;
* UN ARC NL = FN FAL counterpart. Some SIG SG 542 elements. Blue barrel seems to designate a non-lethal round firing model.&lt;br /&gt;
* Kabarga-83 = Saiga-12 counterpart.&lt;br /&gt;
* UN-AAM = FN Minimi taking over Stoner 63 from Peace Walker. Takes cues from 1974 army trial version of FN Minimi. [[http://weaponsman.com/wp-content/uploads/2013/11/FN-Minimi-1974-Army-improved.jpg]]&lt;br /&gt;
[[User:TrickShotFinn|TrickShotFinn]] ([[User talk:TrickShotFinn|talk]]) 07:16, 7 July 2015 (EDT)&lt;br /&gt;
:I think the UN ARC is the rifle that the XOF troops carry&lt;br /&gt;
[[File:MGS5SIGrifle2.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:30, 7 July 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Sz.-336==&lt;br /&gt;
&lt;br /&gt;
Doesn't anyone else think that the Sz.-336 in the game is actually a [[Steyr MPi 81]] (albeit with a Skorpion stock)? [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 03:10, 22 June 2015 (EDT)&lt;br /&gt;
:It's more likely that they took various Cold War submachine guns and mashed them together. The Sz.-336 has a sidemounted charging handle, and the ejection port is placed a bit closer to the grip than the MPi 69/81, and the grip itself has thicker serrations. I can definitely see the resemblance though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 22 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It mostly resembles the Alka M-93: https://www.pinterest.com/pin/349029039847211948/   ([[User talk:SaberKitsune|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gamescom 2015 screenshots==&lt;br /&gt;
&lt;br /&gt;
http://imgur.com/a/wxpiE &lt;br /&gt;
I can see one new weapon--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:39, 3 August 2015 (EDT)&lt;br /&gt;
:Which one? All the weapons in these pictures we've seen before. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 16:35, 04 August 2015 (GMT)&lt;br /&gt;
::That orange rifle that looks like the AM-68 but using the 7.62mm magazine from the UN ARC rifle, painted orange.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:16, 4 August 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons/Items info-graphic==&lt;br /&gt;
Found this info-graphic on [https://www.reddit.com/r/metalgearsolid/comments/3gbxzh/mgsv_spoilers_updated_infographics_about_the/| Reddit] that shows all known weapons and item descriptions, might be of interest to some people.&lt;br /&gt;
[[File:MSG5-WeaponList-2.jpg|thumb|none|600px|]]&lt;br /&gt;
--[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 20:10, 28 August 2015 (GMT)&lt;br /&gt;
:I found some weapon icons here.&lt;br /&gt;
&lt;br /&gt;
http://www.gosunoob.com/metal-gear-solid-5/best-weapons-in-mgsv/&lt;br /&gt;
&lt;br /&gt;
And you can find text lists of all weapons around the web. Looks like a lot less weapons than what was in Peace Walker.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapon model viewer ==&lt;br /&gt;
&lt;br /&gt;
So TPP allows you to view the weapon models in the loadout scene. I can't get it to zoom in so it's less helpful with pistols, but for others I'd recommend taking screens of the unmodified base weapon and replacing some of those pixelated shots on the page.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::I think you have to unlock MB's weapons development menus for the more in depth weapon viewer.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:37, 1 September 2015 (EDT)&lt;br /&gt;
:::https://www.youtube.com/watch?v=DTT7FvYqdtE Apparently to get the weapon customization/weapon viewer with zoom in/out modes, you have to complete a certain set of missions in Africa.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:35, 2 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The lack of real guns ==&lt;br /&gt;
&lt;br /&gt;
So does anyone really know why MGS V all the suddenly dropped the use of real fireamrs for frankenguns? Does it have to do with Konami being wankers and not willing to drop money on weapon licensing or some other reason(s)? &lt;br /&gt;
&lt;br /&gt;
Any form of media that get guns (mostly) right like MGS does is always fun but to see the last (real) MGS not having any of it is just sad :'( --[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:04, 2 September 2015 (EDT)&lt;br /&gt;
:I don't think Kojima has said anything officially, but my guess is it's a mix between not wanting to spend a bunch on weapon licenses, and the fact that the story of this game is strongly anti war, and weapons manufacturers might not want their firearms associated with it as, well, they are technically weapons of war. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 00:20, 03 September 2015 (GMT)&lt;br /&gt;
::Well, I've been shrugging all the equipment off as fantasy world that the 80s wished they got. I mean, weapon mounted lights on long guns and pistols and electronic optics...in 1984...The I-Droid is in particular a funny piece of tech that doesn't even belong in the future MGS4 that takes place in 2014. So yeah, I'm disappointed at how they couldn't do real weapons but it doesn't deter a good game so far [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:38, 2 September 2015 (EDT)&lt;br /&gt;
::Game developers don't have to pay for using real weapon models in games, only for the names and logos of real weapon companies.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:25, 2 September 2015 (EDT)&lt;br /&gt;
:::Speaking of lights mounted on guns, that does remind me of a documentary i saw about some hostage crisis in the UK back in 90s (or maybe it was the late 80s?) These SAS guys where using MP5's and on top of them they had mounted these ridiculously large torches.&lt;br /&gt;
:::Anyway, it's to bad that gun porning was dropped but at least the in game guns are well designed.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:54, 3 September 2015 (EDT)&lt;br /&gt;
::::I assume you are talking about the Iranian Embassy Siege, which was actually even earlier in 1980. The torches are big C or D cell Maglite style torches (Kel-Lites I believe but not sure), which were still relatively new at the time. The mounts seen during the siege were kind of a bodge job where they were fixed on to the standard MP5 clam mount, but later on they started using a bracket which replaced the handguard so the torch was more out of the way under the barrel. Even with the torch on the scope mount you could still aim with the irons as these looked through the bottom of the mount, however the SAS only really used point shooting with their MP5s for this sort of range (particularly as they were wearing respirators making it hard to actually look through the sights anyway).  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 3 September 2015 (EDT)&lt;br /&gt;
::::At least I can mash together a frankenAK and a frankenSig/FAL like a not fugly version of Army of Two: 40th Day--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:58, 4 September 2015 (EDT)&lt;br /&gt;
:::::Either way, that torch on the MP5 looked ridicules.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:01, 4 September 2015 (EDT)&lt;br /&gt;
::::::[[Image:Tacticol Shootgun.jpg|thumb|none|600px]]&lt;br /&gt;
::::::[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:20, 8 September 2015 (EDT)&lt;br /&gt;
I have a feeling the reason was for the R&amp;amp;D trees and part commonality; if they can design the guns so the parts are scaled to one another, it makes it easier to swap them between weapons without it looking weird or parts physically not fitting on guns (the worst in the actual game is putting some of the ARC stocks on the SVG blocks access to the upper receiver release button and would prevent it from being removed with the stock attached). That and if the guns are fictional you can come up with upgrade steps for them that look like upgrades rather than Peace Walker having to present things like helicopter-mounted M60s as upgrades to normal ones. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:08, 8 September 2015 (EDT)&lt;br /&gt;
:That might also be the reason why all the calibers are simplified so much from previous games. Like how 5.56mm is used for both Western and Soviet weapons, and how 7.62 is just 7.62, instead of being x51, x54r, x39, etc. Contrast that to 4, where 90% of Drebins shop was taken up by different ammo types.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:21, 9 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== You guys realized this by now I hope? ==&lt;br /&gt;
&lt;br /&gt;
WU is built on HK P7. look at the top of the slide, ejection port, and striker firing mechanism in game. It's pretty obvious in fps view, they just used a generic-looking very smooth grip instead of the squeeze safety ones, and added more flair to front of &amp;lt;small&amp;gt;barrel&amp;lt;/small&amp;gt; Slide*. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 22:54, 2 September 2015 (EDT)&lt;br /&gt;
:I'm afraid I have to say that I can't really see it. http://www.vgblogger.com/wp-content/uploads/2015/03/MetalGearSolidV_ThePhantomPain_CollectorsEdition_GoldPistol.jpg [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::That's a custom variant with the front end of an AMT automag. if you look at the slide in first person, it is extremely obvious that the slide is built around a P7. also the target sights are spot on for the P7's target sights you could buy for it. Here's some first-person shots from in game.&lt;br /&gt;
[http://i.imgur.com/5X2ZWO5.jpg http://i.imgur.com/5X2ZWO5.jpg - Note the thin cuts in the blocky slide protrusion, only weapon I know of that has these and is striker fired is the P7]&lt;br /&gt;
[http://i.imgur.com/MC0RCab.jpg http://i.imgur.com/MC0RCab.jpg - Note the absense of a hammer, and the circular inlay, almost spot on to the p7's safety dot, which is red when gun is live, and white when safe.]&lt;br /&gt;
&lt;br /&gt;
I'm not saying it doesn't have influence of other guns as well, it's just I've 3D modeled enough frankenguns and also high detail P7's myself from references to spot the obvious influence. [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 20:39, 4 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:TBH I really don;t see the resemblance to a P7 either. Firstly, as for the sights, what brand of sights do you think it looks like? There were no factory target sights for the P7 series and the only aftermarket ones that i can find (e.g. LPA and MMC) look nothing like this. These sights look more like they are originally built into the slide rather than a drop in replacement, kind of like the sights of a Colt Gold Cup National Match. As for the general shape of it, there is absolutely no similarity in the frame so that is a write-off in terms of the P7 argument. On to the slide, to start with it bulges out at the bottom for the slide rails in a way that the P7 doesn't, and it also doesn't have the rounded top like the P7 slide does. If you compare pictures from the back, I really don't think you can argue that [[http://i.imgur.com/MC0RCab.jpg this]] and [[http://i29.photobucket.com/albums/c294/-GuNuT-/HK/DSCN0433.jpg this]] are obviously the same gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:30, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I get that it's hard to spot from a technical point of view, yes, they very closely resemble the LPA sights made for the P7 M series guns. from an artistic point of view, it's obvious they used a longslide competition modded P7M8 as a starting point and made cuts into the slide, used a beveled angle top instead of rounded, and made it's slide movement almost similar to the desert eagle's shape (front stays in place while the back edge and lower front lips slide over it) and also a pistol grip more at home on an AEK-971.  The key thing is that they were modeling for third person. I know that every MGS game since 2 has had an aiming functionality, but the first person models have always lacked detail compared to the capabilities of a PS2/3 (polycount on first person models in games with view and world models is typically 5-25x higher, mgs2 on the other hand had almost the same polycount, usp in first person is less than 100 extra vertices compared to in world/third person model, only change is really in detail of light under the barrel and the weapon's hammer) (MGS4 for example, uses a LOD system with 4-5 levels for each gun. level 0 is first person. level 1 is third person/very close npc. level 2 is npc somewhat close. level 3 is npc farther, etc. the difference from level 0 to level 1 is less than 500-800 triangles for almost all weapons, which for weapons that are around 3000-8000 triangles at LOD 0 is not that much, it's basically detailed sights and firing selectors/etc. even the p90 with it's impressive ammo spending ammunition happens in both third and first person, where any sane fps developer wouldn't even do that in first person)  All the guns were designed with third person visual flare in mind.  That's why the silhouette of many guns in first person feels somewhat natural, but in third person they seem like obvious amalgamations of many designs, or outright strange. I know it technically doesn't pass the muster, but the starting point for alot of the guns is obvious to me.  Tokyo Marui started the build based on the looks of one of their competitor's products, the MGC P7M13. [http://img01.militaryblog.jp/usr/toyguncatalog/P7M13_SC-6s.JPG This right here.] [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 13:17, 5 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon stances ==&lt;br /&gt;
Okay, so far I've only done the hospital so far and I continually noticed how the PMC Assassin guys are handling their SMGs and firing them sideways. Is there some kind of benefit they are gaining by firing it like that or what? I've noticed several shows/games doing this now (Falling Skies Season 5) where the weapon is intentionally held sideways. Now I could understand if the shooter was in a rush to fire the weapon but here the soldiers intentionally use this method. Anyone else feel the same? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:19, 2 September 2015 (EDT)&lt;br /&gt;
* It's so the brass doesn't hit the guy next to you, or ricochets off the wall into your clothes. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:38, 2 September 2015 (EDT)&lt;br /&gt;
::[https://www.youtube.com/watch?v=CPxb9PAVZzw Well, apparently this is the reason. Take the legitimacy of that as you will, but it makes sense.] [[User:Zigzag338|Zigzag338]] ([[User talk:Zigzag338|talk]]) 14:41, 29 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK Template ==&lt;br /&gt;
&lt;br /&gt;
I felt the page had become too focused on the weapons' context in the game world instead of the real world. A lot of these guns are clearly inspired by very common real-world counterparts and the point of these pages are to help inform people either what games their favourite guns can be used in, or what real-life guns make up the content for their favourite game. And I think no fan of, say, the Glock 18 is going to care if the details got a bit mangled when the overall silhouette and action of the gun is fundamentally the same.&lt;br /&gt;
&lt;br /&gt;
To that end I've redone the SVG entries as AK entries as an example of what I think the gun entries should be like. There's also a lot of text talking about brief glimpses of guns in trailer and pixelly shots that need to be cleared out anyway. I think the weapon entry should be named after the gun it's most similar to, with follow-up pics of other guns if there are readily identifiable chunks of the gun model that clearly belong to another gun. General errors with the models that are down to the devs not having a clue as to the internal workings of a receiver shouldn't have time wasted on them trying to source tenuous real-life counterparts for every single nut and bolt of the gun.&lt;br /&gt;
&lt;br /&gt;
There's the issue of their being multiple versions for each gun. I think if there's one version of the gun that's closest to a real-life one, and the other versions are just the same gun with random parts swapped out (AKS-74 vs AK-74) the other entries should be folded into that one. Let me know what you think.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
== More weapons  ==&lt;br /&gt;
&lt;br /&gt;
So recently I just reached Africa and the &amp;quot;American supplied emplaced weapon&amp;quot; looks like an M2. Also the Hind/Havoc mashup and BTR-80 based vehicles look like they are equipped with 2A42 based guns and the ZU-23-2 based AA with 2A14 based guns. I'll try to get some pictures of them up along with some of the weapon variants when I unlock them. Also the PKM based gun also looke like it has some elements of the RPD (sorta like the hybrid one in RE6). [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 07:27, 4 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Names ==&lt;br /&gt;
I thought it was a rule that the weapons on the page be named as their real counterparts? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 23:27, 7 September 2015 (EDT)&lt;br /&gt;
:Seeing as how each gun takes parts from a multitude of other guns, its easier to just label it the in game name, and talk about the real life counterparts in the description--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:59, 7 September 2015 (EDT)&lt;br /&gt;
::If a gun is a renamed version of a real gun or is a real gun with minor modelling tweaks, then yes, it should be listed under the name of the real firearm. However in the case of guns like the majority here where they are amalgams of different designs (or are not really based on any one design at all) the convention is to list them by the fictional name. However, in order to stop confusion the name should be in quotation marks, e.g. &amp;quot;WU Silent Pistol&amp;quot;, in order to make it clear which names are real firearms and which are fictional in-game names.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 05:55, 8 September 2015 (EDT)&lt;br /&gt;
:::Yes, this. Also, could we not crop the screenshots, please? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:23, 8 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon customisation no-go ==&lt;br /&gt;
&lt;br /&gt;
Saw this in the Bambetov section:&lt;br /&gt;
&lt;br /&gt;
[[File:Mgsv_tpp_custom_Bambetov_sv.jpg|thumb|none|600px|It is possible to create a Mk. 14 EBR using a Bambetov SV receiver from the in-game customization menu.]]&lt;br /&gt;
&lt;br /&gt;
I really don't think we should be adding custom guns. If you haven't got that far, about half way through the game you can unlock the ability to customize guns, which involves being able to swap out parts for parts from any other gun in the game. That includes sticking ridiculous sniper front-ends on tiny guns. Just because you can smoosh some random parts together to form the silhouette of another gun doesn't mean it's actually represented in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
:It's what's happening at the Payday 2 page so why not here?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:38, 9 September 2015 (EDT)&lt;br /&gt;
::As long as it's not actually listed as an Mk 14 EBR it's ok to use it as an illustration of the customisation things. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:47, 9 September 2015 (EDT)&lt;br /&gt;
:::I think the difference with the Payday 2 customisation and the customisation here is that in Payday 2 the customisation items are unique to the weapons where as here all you are doing is taking items from one of the weapons and adding it to another. Aka, starting with the MRS-4, having it with a SVG-76 barrel and a Bambetov stock, so all weapons have the same customisation options rather than each having their own unique attachments as in Payday 2, so all I think is needed, is a line saying something along the lines of &amp;quot;Once you unlock the 'Legendary Gunsmith' you can customize your weapons by interchanging barrels, stocks, sights and attachments, between weapons&amp;quot;. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:00, 09 September 2015 (GMT)&lt;br /&gt;
::::I'm writing an overview section like the one for Peace Walker to explain things like that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:15, 9 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Mgsvwtf.jpg|none|500px|thumb|URAGAN-5 in the game's customization menu, showing the most extreme options possible. It's a miracle that this thing can fire, let alone not fall apart. The barrel and the stock clip into the gun, and there's nothing to hold the cylinder in place. In fact, the barrel isn't even lined up with any of the chambers!!!]]&lt;br /&gt;
&lt;br /&gt;
Also this Uragan-5 is either hacked or glitched, the level 3 Uragan-5 doesn't have any custom options at all. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:17, 9 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's glitched. If you look at this: http://boards.4chan.org/v/thread/309520781/what-did-he-mean-by-this you can see some of the results of this glitch. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 21:21, 11 September 2015 (EDT)&lt;br /&gt;
:404'd. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:32, 12 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
Speaking of weapon customization/upgrades, I'm saddened that they could fit in a multi barrel GP-25, but not an upgrade for the Rasp that turns it into a Chiappa Triple Threat style shotgun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 20:34, 17 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SVG-76 ==&lt;br /&gt;
&lt;br /&gt;
The receiver and the pistol grip of the SVG-76 and the SVG-76U resemble the ones from SA vz. 58P and the SA vz. 58V, respectively. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:13, 10 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mateba ==&lt;br /&gt;
I think Revolver Ocelot's sidearm looks a lot more like the 2006M than the Unica 6.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:57, 12 September 2015 (EDT)&lt;br /&gt;
:They're actually just Uragan-5s with long barrels, as far as I can tell the GZ snub version doesn't even exist in TPP. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 14:53, 12 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Geist P3 ==&lt;br /&gt;
Is it just me, or is the frame of the P3 heavily reminiscent of a Springfield XD, minus grip safety?--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:19, 13 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's got parts from others also, the fps-view of the slide shows it's also very influenced by other polymer framed pistols, like the Steyr M9.[[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 09:12, 13 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Is it the Geist that gets used by the Cypriot doctor when Quiet garrotes him in the intro? It looked like a separate handbag-pistol the player never gets to use.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
&lt;br /&gt;
:::I was thinking it was the Geist too, but the Geist has a normal guide-rod-on-bottom-barrel-on-top configuration, whereas the Doctors handgun is more of a S&amp;amp;W Escort style configuration as seen in Taxi Driver.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:44, 16 September 2015 (EDT)&lt;br /&gt;
[[File:Taxi-swes1.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Unusable bipods? ==&lt;br /&gt;
&lt;br /&gt;
JOOC, are the bipods on the automatic rifles and light machine guns usable or are they just aesthetic? Because it's slightly unusual to replace the bipod with a vertical foregrip since the former can be used to deploy the gun and provide suppressing fire from a fixed prone position like in Battlefield, which is a more realistic tactic used by squad support gunners in real-life. [[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 16:50, 13 September 2015 (EDT)&lt;br /&gt;
:Pretty sure they're just cosmetic.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:27, 13 September 2015 (EDT)&lt;br /&gt;
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== AM D114 Pistol ==&lt;br /&gt;
&lt;br /&gt;
Am I the only that sees model wise it has more in common with a CZ 75 style pistol than a 1911? Especially the slide running along the inside of the frame design. At most I think it should have a mention and add the EAA Witness pic. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 17:00, 13 September 2015 (EDT)&lt;br /&gt;
[[File:MSG5-AM114-2.jpg|none|400px|thumb|The AM D114 Pistol as it appears in The Phantom Pain. Lv 1.]]&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|400px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[Image:EAA-Witness-Full-Size.jpg|thumb|none|400px|EAA Witness Steel Full Size (with early production slide) - 9x19mm]]&lt;br /&gt;
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== Ocelot's Revolvers ==&lt;br /&gt;
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I don't know why the article insists that they're URAGAN-5s, they're obviously not chambered in 12 gauge, but what looks like a regular revolver cartridge (Given that it's Ocelot, I'm guessing .45 Long Colt), and the only reason they look alike is because they both fire from the six o' clock position --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 11:38, 14 September 2015 (EDT)&lt;br /&gt;
:They're both break action, and they're both pretty much identical in terms of aesthetics. Maybe they're a variant of the URAGAN unique to Ocelot.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 11:54, 14 September 2015 (EDT)&lt;br /&gt;
::Also, if they're not supposed to be Uragans, why is Ocelot carrying a bandolier of shotgun cartridges? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:49, 14 September 2015 (EDT)&lt;br /&gt;
:::Closer inspection on the images of Quiet and Ocelot show that their piece has a front sight with a much smaller profile, a barrel flush with the top of the frame, and the cylinder is identical in shape to the Chiappa Rhino. I think the revolver can stay under classification as a hybrid of the 2006M and Rhino, but it'd definitely not supposed to be the Urugan.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 14 September 2015 (EDT)&lt;br /&gt;
::::Eh, it's a variation on the same model, probably just fiddling so it fit in Ocelot's holsters properly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:25, 15 September 2015 (EDT)&lt;br /&gt;
:::::Plus, if you take a look at the hammer and grip, they match up with the URAGAN's pretty much 1 to 1.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:24, 15 September 2015 (EDT)&lt;br /&gt;
::::::Well, in that case it would make more sense for Ocelot to be brandishing the Windurger S333 which fires actual revolver cartridges.-[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 14:34, 15 September 2015 (EDT)&lt;br /&gt;
:::::::Yeah, it's weird he'd be packing a pair of scaled-down wrist-breaking machines rather than normal revolvers, maybe they just came up with Ocelot's model before the S333 model, given it isn't in Ground Zeroes and all. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:23, 15 September 2015 (EDT)&lt;br /&gt;
::::::::Maybe the URAGAN is in the vain of the [[Taurus Judge]] and was originally going to be able to load both Shotgun shells and standard pistol rounds, would explain why Ocelot is carrying both on his person, --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:46, 15 September 2015 (GMT)&lt;br /&gt;
:::::::::Yeah, whereas in the final game it's a 12 gauge, meaning it would be impossible to run out of ammunition for it since nobody who fired it would ever want to do so again. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:48, 15 September 2015 (EDT)&lt;br /&gt;
::::::::::New MG:O video seems to think that Ocelot's sidearms are, at least, [https://youtu.be/20aMKCGVVMo?t=10m a model from the URAGAN family tree with the same frame], called TORNADO-6. It's most likely chambered in a different caliber then the URAGAN-5, due to a capacity that is more then enough to kill anything that moves, and the ability to use Ocelot's signature ricochet shots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 05:43, 18 September 2015 (EDT)&lt;br /&gt;
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== AM MRS-4LS ==&lt;br /&gt;
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I think the AM MRS-4LS isn't only inspired by the C7A1 LSW/Model 950 LMG but more of a hybrid of the Stoner 63 and Ultimax 100 too, making it a combination of three different firearms into one. The lack of the carrying handle and the fact that it has a foregrip when upgraded, the shape of the box magazine and especially the stock/butt makes it look more like the Ultimax and Stoner 63. What do you think?&lt;br /&gt;
:Um... &lt;br /&gt;
:[[File:M16A2 CAR.jpg|thumb|none|500px|Diemaco C7 LSW/Colt Model 750 LMG with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
:For the foregrip (which is an AR15 grip), the magazine is a C-Mag as with the one above while the Ultimax uses a single-drum and the MG version of the Stoner 63 uses a belt box, and the stock is a synthetic version of an RPK stock.&lt;br /&gt;
:[[Image:Rpk 01 drum.jpg|thumb|none|500px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
:[[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:39, 16 September 2015 (EDT)&lt;br /&gt;
::Seeing as how it is just a AM MRS-4R with the handgaurd and stock changed, then if any argument is to be made it is that it is based on the same thing that the AM MRS-4R is based on.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:02, 16 September 2015 (EDT)&lt;br /&gt;
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[[File:Tppcoltmg.jpg]]&lt;br /&gt;
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Still looks like the Ultimax in terms of configuration to me, without the carrying handle of Ultimax.&lt;br /&gt;
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[[File:Ultimax-100-Mk2-SAW.jpg]]&lt;br /&gt;
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:But there are no meaningful differences between that configuration and the C7 LSW, which also has a foregrip, actually has the correct drum magazine, and also has a carry handle. The front sight is a filled in AR15 front sight with the top hole completely gone and a small depression where the bottom one should be, and the gas regulator sticking out is closer to the FN FAL than the Ultimax. Hell, if you're that vague you could argue it's a tommy gun, or that the ''Ultimax'' is a tommy gun for that matter. :s [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:05, 17 September 2015 (EDT)&lt;br /&gt;
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::Also, it may be worth mentioning that the upgraded handguard is extremely similar to the SPAS-12 heatshield, it even has the same holes on top of it. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 03:10, 18 September 2015 (EDT)&lt;br /&gt;
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:::It's more like the three-hole FN FAL handguard squared off with a really big rail on the side. &lt;br /&gt;
:::[[Image:Imbel_MD_97.jpg‎|thumb|none|600px|Imbel MD 97 - 5.56x45mm]]&lt;br /&gt;
:::[[Image:SC-2010.jpg|thumb|none|600px|SC-2010 HPMWS with RIS foregrip and M68 Aimpoint red dot scope - 7.62x51mm NATO]]&lt;br /&gt;
:::Looks like they got a ref image like the second one and mistook the thickness of the rail covers for the thickness of the rails themselves. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:14, 18 September 2015 (EDT)&lt;br /&gt;
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== Skull Face's lever-action piece ==&lt;br /&gt;
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I think Skull Face's lever-action gun should be classified in the rifles or other category instead of the shotguns category since it's based more on a rifle than a shotgun. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 15:01, 16 September 2015 (EDT)&lt;br /&gt;
:Agreed, you see in the cutscene where Big Boss uses it that it is not a shotgun, it appears to be chambered in .45, if the game allows you to replay cutscenes I'll try to get a cap of it. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:22, 16 September 2015 (GMT)&lt;br /&gt;
::Um, it is under rifles. Was &amp;quot;assault rifles&amp;quot; but the UN-ARC is a battle rifle and his Mare's Leg isn't really either, so I've just changed the heading to &amp;quot;rifles.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:05, 16 September 2015 (EDT)&lt;br /&gt;
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== Bambetov design's influence ==&lt;br /&gt;
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Since it's based of the receiver of this game's equivalent of the AK and has the magazine directly in front of the trigger wouldn't it be based on the FPK, rather than the Dragunov? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:24, 21 September 2015 (EDT)&lt;br /&gt;
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:I was kinda thinking that. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:24, 24 September 2015 (EDT)&lt;br /&gt;
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== Um... ==&lt;br /&gt;
&lt;br /&gt;
[[File:Tppfn5.jpg|thumb|none|600px|The AM MRS-4 as it appears in The Phantom Pain. Lvls 1-5.]]&lt;br /&gt;
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Why does this one have the level 5 version at the top and bottom? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:46, 23 September 2015 (EDT)&lt;br /&gt;
:Wut [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 19:23, 24 September 2015 (EDT)&lt;br /&gt;
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== Geist P3, part deux ==&lt;br /&gt;
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The description of the gun is wrong, is not semi then fully automatic, it's originally full auto and then it's modified to fire in three-round bursts. In case you're wondering how a burst fire mode is an &amp;quot;upgrade&amp;quot; in comparasion to full auto, the thing has so much recoil in full auto is worthless at anything else than point blank, and at that range you as may well use CQC. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 18:37, 25 September 2015 (EDT)&lt;br /&gt;
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== Ze'ev ==&lt;br /&gt;
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I was browsing Wikipedia the other day, and I found a weapon that reminds me a lot of the overall shape of the front of the Ze'ev, specially the weirdly positioned cocking handle.&lt;br /&gt;
https://en.wikipedia.org/wiki/FB_Glauberyt&lt;br /&gt;
I don't know, what do you guys think? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:16, 3 October 2015 (EDT)&lt;br /&gt;
:The sights, and the overall shape of the lower receiver is pretty close to my eyes too.  --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:21, 3 October 2015 (EDT)&lt;br /&gt;
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== SVG series= Shouldn't it realistically be AG-76 or AVG-76? ==&lt;br /&gt;
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Playing MGS V quite a bit, and developing the SVG/LPG weapon lines, I couldn't help but notice their naming makes no logical sense.&lt;br /&gt;
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Shouldn't the SVG-76 realistically be named the AG-76? The Russian in game is phonetically accurate, as is their behavior and mannerisms, so it stands to reason they're pretty much identical to the real life Soviet Army at that time, but their weapon naming doesn't follow traditional Soviet/Russian conventions. The AK-74, their standard rifle at the time and what the SVG-76 is named after, is named as such because it stands for &amp;quot;Kalashnikov Assault Rifle model 1974&amp;quot;, or in Russian &amp;quot;Avtomat Kalashnikov 1974&amp;quot;. Since Gryzov is the manufacturer here, it logically should be &amp;quot;Avtomat Gryzov 1976&amp;quot; or AG-76. What SVG stands for in game isn't revealed, but its very similar to SVD, which stands for Dragunov Sniper System, so is SVG meant to be Gryzov Sniper System? I added this to the SVG-76 article, but was curious what others thought before (assuming its ok) adding that tidbit in the SVG-76U and SVG-67. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 23:22, 3 October 2015 (EDT)&lt;br /&gt;
:If it's based on SKS rather than SVD it ''could'' be Samozaryadnyj Vintovka sistemy Gryzova, which unless I'm very much mistaken would be &amp;quot;self-loading rifle of (the) Gryzov system.&amp;quot; [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 23:59, 3 October 2015 (EDT)&lt;br /&gt;
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::Logically that makes sense, but since the SKS was developed at a time when self-loading rifles were fairly rare (around 1946) and assault rifles had yet to truly catch on in military service, it was given a &amp;quot;self-loading rifle&amp;quot; designation, since to my knowledge that concept was fairly novel to the Soviets at the time for the most part who used a bolt-action rifle as their service weapon during the war. Since the AK47 that succeeded it was automatic, it was designated an &amp;quot;avtomat&amp;quot;, hence the AK designation. Post WW2, it wouldn't make much sense to designate an automatic weapon &amp;quot;a self-loading rifle&amp;quot;, as most rifles after that became in some way self-loading (either semi-automatic or automatic) and usually the designation would apply to a semi-automatic weapon like an M1 or an SKS. That's just my two cents, but its entirely possible I may be wrong. The SVG designation would make sense if it were instead AVG (Avtomat Vintovka Gryzov or Automatic Rifle Gryzov) or AG like AK, but SVG seems to suggest it's the descendant of an SKS like rifle. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:07, 4 October 2015 (EDT)&lt;br /&gt;
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:::Actually thinking about it, they probably just took the SVT designation from the SVT-40 and substituted Gryzov for Tokarev. I suppose that could imply it uses a gas system designed for a semi-auto full-size rifle, or they didn't consider it being automatic worth changing their naming scheme for infantry rifles or something. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:19, 4 October 2015 (EDT)&lt;br /&gt;
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::::That's as good an explanation as any, appreciate it. I can't help but wonder though about the SVG-67. If its meant to be an AK-47 clone, and indeed is supposed to imply the Soviets took until 1967 to issue a service rifle, how does it explain an AK-47 appearing in 1964 in Metal Gear Solid 3? Was that rifle meant to be a prototype to the SVG-67? Or is the SVG-67 just an offshoot of the SVG-76, like an AK-103 or 104? Doesn't seem to make much sense for the Soviets to issue a service rifle than phase it out a mere 9 years later (the AKM lasted for 15 years until it was replaced, going into service in 1959 and officially being phased out for the AK-74 in 1974). I'm overthinking this I know, but Metal Gear has always been known for its amazing attention to firearms and their realism (TPP's frankenguns notwithstanding), and this just bothers me a bit. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 04:18, 4 October 2015 (EDT)&lt;br /&gt;
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:::::Yeah, the whole changeover to frankenguns doesn't really make a lot of sense, I think the only way to rationalise it would be that V takes place in some parallel dimension where none of the guns that appeared in the other games ever existed. Or as I've said elsewhere, that the whole thing is a GRIM and DARK fanfic about Big Boss that Huey wrote after drinking too much &amp;lt;s&amp;gt;Mountain Dew&amp;lt;/s&amp;gt; Lime Soda, which explains a surprisingly large number of things. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:27, 4 October 2015 (EDT)&lt;br /&gt;
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::::::Or its like Black Ops 1: Venom's horrific brain damage (guys got a shrapnel horn sticking out of his head, that can't be pretty internally) makes him perceive guns wrong, and gives them weird names and shapes, and they're supposed to actually be real guns (kind of how like Mason's brainwashing made him remember using guns like FAMASes and AK47s with flamethrowers in 1968). [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 04:57, 4 October 2015 (EDT)&lt;br /&gt;
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:::::::I think I like mine because it also explains some of the more bizarre plot points and retcons. Also I think &amp;quot;suicide metal gear&amp;quot; is an idea only Huey could either come up with or support :P [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:11, 4 October 2015 (EDT)&lt;br /&gt;
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==Who unloads a perfectly loaded gun and then loads it again?==&lt;br /&gt;
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So in the hospital scene where we get the pistol, Ishmael picks up the gun, locks the slide back and they even animated a live round flying out and gives it to you to chamber a new round...that just bothers me from a gun handling point of view. If I were to pick up a gun on the battlefield, I'd at least check to see if it was loaded, so yes a brass check is good and then checking the magazine, but I wouldn't unload it completely, wasting a round [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 10:46, 4 October 2015 (EDT)&lt;br /&gt;
:I remember once watching a video about the UMP-45 (this is IRL) and before he hands the gun to another dude, he enables the safety, removes the mag and then hands it to another guy. So i guess that it's some form of safety procedure, but im not sure.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:41, 4 October 2015 (EDT)&lt;br /&gt;
::It's the fastest way to make sure the gun is both loaded and the chamber is clear (not jammed), and as Big Boss is missing a hand &amp;quot;Ishmael&amp;quot; just does it for him. I dunno about you but every time someone hands me a firearm, I eject the mag and clear the chamber to check it, just makes sense to me, especially if you don't know how well the person you are taking it from takes care of it, I'm with you about the wasting the round in the pipe tho, although I guess in the heat of combat your not gonna worry about that 1 extra round. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 19:14, 04 October 2015 (GMT)&lt;br /&gt;
:::In the military (British anyway), the first thing you do when you find a weapon is to apply the safety, drop the mag and clear and check the chamber. Similarly, if you want to hand a weapon to somebody the correct way to do it is to perform what is called an NSP (Normal Safety Procedure) whereby you apply the safety, fully unload the weapon, and lock the bolt/slide to the rear so you can display to the person you are handing it to that it is safe and unloaded.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:56, 4 October 2015 (EDT)&lt;br /&gt;
::::Yeah SOP for British Military and Police is to always clear your weapon fully and have someone else also check it's clear and verbally confirm, even if you are not handing the weapon over. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 21:02, 04 October 2015 (GMT)&lt;br /&gt;
I understand &amp;quot;range rules&amp;quot;. Yes, before you hand a gun to someone for them to use or handle, you clear it...if you're practicing in a controlled environment like the range, but this is the battlefield! You're in combat right now and you picked up an enemy weapon and passed it to your buddy so he can fight...why the hell would you eject a live round that can be useful instead of just brass checking the weapon. Hell, in The Last of Us, Ellie took a bolt action rifle from an enemy to hold him at gun point and they actually animate her brass checking the weapon to make sure it was loaded...not ejecting the currently chambered round out to load the next one. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:49, 5 October 2015 (EDT)&lt;br /&gt;
:If he's drilled enough, that will simply be the series of actions he performs as part of handing a gun to someone unless he's actively thinking about not doing them. Besides, not having your semi-functional friend who's moving around because of drugs shoot you with the chambered round if he fumbles and hits the trigger is probably a sensible strategy. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 22:03, 5 October 2015 (EDT)&lt;br /&gt;
:And yet, in that scene, he hands you the unloaded gun, almost immediately you drop the slide forward, chambering it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 07:53, 6 October 2015 (EDT)&lt;br /&gt;
::Yeah, but I'm not sure giving him the gun a few seconds sooner is worth risking him accidentally shooting you while you're handing it to him. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:08, 6 October 2015 (EDT)&lt;br /&gt;
:::If you where straight in combat (Actually under fire) and you grabbed an enemy weapon, first thing you do is rack the slide to eject whatever round is in there, as far as you're concerned that's a dud round, that's weapon capture 101, but if you've got the few seconds spare, you better believe you're gonna want to fully check the weapon, and as to your Ellie reference she was trained mostly by someone who knew ammo was a scarce commodity. &amp;quot;Ishmael&amp;quot; is clearly military trained, so he's gonna use military methods when handling weapons. Think about it, how stupid would you feel if you brass checked the weapon, leaving the round in, only for it to malfunction, or mis fire, or even if it fires, what if when you empty the magazine and when you come to reload the mag release is faulty so you're left with nothing but a real nice paperweight in your hands?!? You never know how the person before you took care of the weapon, I once had a friend who had to manually rack the slide of his Glock for every shot because he never took it apart to clean it, so every time he fired it would stovepipe. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:43, 06 October 2015 (GMT)&lt;br /&gt;
::::Considering the general tacticoolness of the MGS games (something im a fan of, really liked how Snake checked every weapon he got in MGS4) im not surprised they included that little scene.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:35, 6 October 2015 (EDT)&lt;br /&gt;
::Yes, I remember a buddy of mine told me in the Marine corp, they sometimes teach you when you take a gun off the enemy, you rack the slide but that's during the disarming process because as said before, you don't know how your enemy carried the gun. But after more training, the same buddy also told me, if he had time and opportunity to do a battlefield pick up and not in combat, he'd just check the gun first to see if it was actually loaded and then decided whether or not he will unloaded it and make it safe. But remember the scene in the game where Ishmael picks up the gun, they guy he just killed was using it already, so the gun was clearly loaded. He had no practical reason to unload the gun, other for the flare of being cool to the audience and the player. It's the same kind of rack the slide before going into battle move that we see in a lot of fiction. I just saw an episode of Arrow where a character pulled his Glock out and checked the slide for a round (or he was chambering it)...weird considering it should have been ready to fight. Also this seems to be a thing in the later MGS series with Snake start in 4. In MGS4, every time you do a tac reload, you eject the live round...which kinda messes with the whole idea of topping off before resuming the fight. The only practical scene we see Snake do that is when he disarms Akiba and takes his rifle, racking the charging handle to ensure that the weapon was loaded. Then we see Big Boss Snake do that in Peacewalker...which he never does that in MGS3, which came before. Then he does that in MGS5. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:41, 7 October 2015 (EDT)&lt;br /&gt;
:::&amp;quot;Ishmael&amp;quot; never sees the guy he takes the weapon from fire it, so there is no guarantee that the weapon is in full working order, you could assume that it was, but you know what they say about assumptions. The only way to know, concrete, for certain the weapon is loaded and in full working order would be to field strip it and eyeball the firing pin, but bar that, ejecting the mag to check how full the magazine is while also checking the mag release, racking the slide to eject the round in the chamber (like i said always assume the round in the chamber is a dud), then reloading the weapon is the next best thing. You now know that magazine is full, the slide is not jammed, and once you empty the magazine you won't be left with a paperweight, all in the space of 3 seconds, and those 3 seconds could save your life. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 14:58, 08 October 2015 (GMT)&lt;br /&gt;
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== MRS-4? ==&lt;br /&gt;
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So the MRS-4 is based off the M4/CAR15/XM177E2 and FNC. I find it weird with the default stock that resembles the FNC's. Are there any other stocks that resemble the M4's? The closest one I can find so far is that of the RGL-220.&lt;br /&gt;
: It shares nothing in common with the M4/M16 series, aside from being a self loading 5.56x45mm rifle of presumably American origin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:52, 7 October 2015 (EDT)&lt;br /&gt;
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== MRS-4? ==&lt;br /&gt;
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So the MRS-4 is based off the M4/CAR15/XM177E2 and FNC. I find it weird with the default stock that resembles the FNC's. Are there any other stocks that resemble the M4's? The closest one I can find so far is that of the RGL-220.&lt;br /&gt;
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== Vortex type ammo? ==&lt;br /&gt;
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Since i haven't gotten around to play this yet, there is something i wonder. Can you use some type of vortex ammo (or similar less-lethal) for shotguns in this game, like in MGS4?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:50, 21 October 2015 (EDT)&lt;br /&gt;
:Yes, you get non lethal Shotguns. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 23:00, 21 Month 2015 (GMT)&lt;br /&gt;
::Good to know, thanks!--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:03, 21 October 2015 (EDT)&lt;br /&gt;
:::You don't have selectable ammo types, you have to develop a different weapon like in Peace Walker. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:45, 22 October 2015 (EDT)&lt;br /&gt;
::::But can every shotgun in the game be developed into a less-lethal variant?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:43, 22 October 2015 (EDT)&lt;br /&gt;
::::No, IIRC just the sawn-off, twin barrel and S1000. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:58, 22 October 2015 (EDT)&lt;br /&gt;
:::::Alright--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:39, 22 October 2015 (EDT)&lt;br /&gt;
::::::I remember seeing a stun version of the Bullhorn SG in MGO--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:46, 22 October 2015 (EDT)&lt;br /&gt;
:::::::Oh, it wasn't in single when I played, either it's MGO exclusive or they added some stuff. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:50, 22 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== First-person Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I found a video with all the weapons and equipment in in HD on YouTube. The video shows each weapon at different levels and the iron sights in first-person view. Can someone help me sift through the video and take screenshots of all the weapons in first-person view? It's over an hour and a half long. Each weapon can be found on a time stamp listed on the video's description.&lt;br /&gt;
https://youtu.be/dhlG_lDdbe4&lt;br /&gt;
[[User:Swordimpulse07|Swordimpulse07]] ([[User talk:Swordimpulse07|talk]]) 16:46, 03 November 2015 (PST)&lt;br /&gt;
:Can you just screenshot a video and put them up here? Have you made the video?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:33, 4 November 2015 (EST)&lt;br /&gt;
::I would but I only have a smartphone and an android tablet. I don't have a windows desktop pc. It's a pain to screenshot the video on my device, crop each picture, and type up the wiki code for it. That's why I supplied the link. I don't have time and I need help.[[User:Swordimpulse07|Swordimpulse07]] ([[User talk:Swordimpulse07|talk]]) 19:53, 05 November 2015 (PST)&lt;br /&gt;
:::Aha, okay, don't see what that has do with what i said--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:23, 6 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapon upgrade update ==&lt;br /&gt;
&lt;br /&gt;
http://www.konami.jp/mgs5/tpp/en/news/update201511.php5 &lt;br /&gt;
Is it worth making new screenshots? The biggest upgrade seems to be the WU tranq pistol getting the AM-D114's carbine kit. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:23, 9 November 2015 (EST)&lt;br /&gt;
:Maybe, but getting screencaps will be fun, the development requirements for the 7 and 8 weapons are bonkers stuff like R&amp;amp;D in the high 80s (which would require at least least two FOBs or your entire R&amp;amp;D team to be at least S), millions of GMP and I think one of them wanted 58,000 precious metal D: [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:29, 27 November 2015 (EST)&lt;br /&gt;
::http://www.konami.jp/mgs5/tpp/en/news/update201512.php5 Yet another weapons update, now with actual new weapons instead of hilariously expensive upgrades. I can't wait to see the materials costs and development time for these.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 16:32, 18 December 2015 (EST)&lt;br /&gt;
:::I don't see any of those weapons available for development, are they going to be added in the next patch or what? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 19:39, 22 January 2016 (EST)&lt;br /&gt;
::::I assume so, perhaps as an unlockable item for the next couple FOB challenges. Its what they did for the portable wormhole generator after all. [[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:46, 24 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AM MRS-4 inspiration ==&lt;br /&gt;
Was just looking through the random pages and came across this (see below). I find that heavily resembling the AM MRS-4. Same style carrying handle, similar stock, the lower receiver (magwell portion) is very close, and the handguard/barrel looks really similar to one of the options on the UN-ARC. Anyone else agree?&lt;br /&gt;
[[Image:SCP7090.jpg|thumb|none|400px|Beretta SCP-70/90 with stock folded. SCP version ('''S'''pecial '''C'''arabine '''P'''aratroopers) is used by Paratroopers. - 5.56x45mm NATO]]&lt;br /&gt;
[[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 13:01, 4 February 2016 (EST)&lt;br /&gt;
:Agree, except for the charging handle, the MRS has it like an FAL.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:45, 4 February 2016 (EST)&lt;br /&gt;
:So would anyone object to this being added to the page? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 15:05, 6 February 2016 (EST)&lt;br /&gt;
::I wouldn't.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:54, 6 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== UN AAM possible meaning ==&lt;br /&gt;
&lt;br /&gt;
Maybe AAM stands for &amp;quot;Arme Automatique Modulaire&amp;quot; like the MAG &amp;quot;Mitrailleuse d'Appui Général&amp;quot; in French? --[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 11:37, 13 December 2016 (EST)&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_Ship_-_Season_3&amp;diff=1064701</id>
		<title>The Last Ship - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_Ship_-_Season_3&amp;diff=1064701"/>
		<updated>2016-11-18T19:33:11Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Norinco QBZ-97 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = ''The Last Ship'' - Season 3&lt;br /&gt;
|picture = TLSS3.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  TNT&lt;br /&gt;
|genre = Post Apocalyptic/Science Fiction/War&lt;br /&gt;
|dates = 2016&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1= CNO Tom Chandler&lt;br /&gt;
|actor1=[[Eric Dane]] &lt;br /&gt;
|character2= CAPT Mike Slattery&lt;br /&gt;
|actor2=[[Adam Baldwin]] &lt;br /&gt;
|character3=CMC Russ Jeter&lt;br /&gt;
|actor3=[[Charles Parnell]]&lt;br /&gt;
|character4=LT Danny Green&lt;br /&gt;
|actor4=[[Travis Van Winkle]] &lt;br /&gt;
|character5=Kara Green&lt;br /&gt;
|actor5=[[Marissa Neitling]]&lt;br /&gt;
|character6=LT Carlton Burk&lt;br /&gt;
|actor6=[[Jocko Sims]]&lt;br /&gt;
|character7=LT Alisha Granderson&lt;br /&gt;
|actor7=[[Christina Elmore]]&lt;br /&gt;
|character8=Sasha Cooper&lt;br /&gt;
|actor8=[[Bridget Regan]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Last Ship, The{{!}}The Last Ship}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A pre-1996 [[SIG-Sauer P226]] is used by several characters in Season 3 including Chief of Naval Operations Tom Chandler ([[Eric Dane]]) and CAPT Mike Slattery ([[Adam Baldwin]]).&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:TLSS3E02 20.jpg|thumb|none|600px|Chief of Naval Operations Tom Chandler ([[Eric Dane]]) uses his SIG in &amp;quot;Rising Sun&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:TLSS3E03 06.jpg|thumb|none|600px|Tom threatens a dealer with the SIG in &amp;quot;Shanzai&amp;quot; (S3E03).  Note the lack of the Navy anchor symbol on the slide. If you look closely you will notice the two dot &amp;quot;combat sights&amp;quot; and the triangular flat front half of the slide; features typical of the early P226. Also, the ejection port has been filed down to allow for blank cycling.]]&lt;br /&gt;
[[File:TLSS3E10 11.jpg|thumb|none|600px|CAPT Slattery ([[Adam Baldwin]]) threatens a sailor from the ''Hayward'' with the SIG in &amp;quot;Scuttle&amp;quot; (S3E10).]]&lt;br /&gt;
[[File:TLSS3E12 04.jpg|thumb|none|600px|Chandler ([[Eric Dane]])  holds his SIG in &amp;quot;Resistance&amp;quot; (S3E12).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
The [[SIG-Sauer P229]] with a suppressor is used by a Secret Service agent during a confrontation with Kara in &amp;quot;Scuttle&amp;quot; (S3E10).  Kara later uses a suppressed P229 during a encounter at the St. Louis White House in &amp;quot;Legacy&amp;quot; (S3E11). &lt;br /&gt;
[[File:SIGP229.jpg|thumb|none|300px|SIG-Sauer P229 - 9x19mm]] &lt;br /&gt;
[[File:TLSS3E10 07.jpg|thumb|none|600px| A Secret Service agent uses one with a suppressor during a confrontation with Kara in &amp;quot;Scuttle&amp;quot; (S3E10).]]&lt;br /&gt;
[[File:TLSS3E11 01.jpg|thumb|none|600px|Kara later uses a suppressed P229 in &amp;quot;Legacy&amp;quot; (S3E11). ]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] (likely standing in for the military-issue M9) is seen throughout the series used by US Navy personnel including CAPT Slattery and LT Burk.  In Season 3's finale &amp;quot;Don't Look Back&amp;quot; (S3E13), the Beretta is drawn by Col. Witt ([[Patrick St. Esprit]]).&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:TLSS3E01 04.jpg|thumb|none|600px|Slattery uses the Beretta in Season 3's premiere &amp;quot;The Scott Effect&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:TLSS3E08 02.jpg|thumb|none|600px|Burk pulls his Beretta in &amp;quot;Sea Change&amp;quot; (S3E08).]]&lt;br /&gt;
[[File:TLSS3E10 12.jpg|thumb|none|600px|Closeup of the Beretta in &amp;quot;Scuttle&amp;quot; (S3E10).]]&lt;br /&gt;
[[File:TLSS3E13 10.jpg|thumb|none|600px|A Beretta is drawn by Col. Witt ([[Patrick St. Esprit]]) in Season 3's finale &amp;quot;Don't Look Back&amp;quot; (S3E13).]]&lt;br /&gt;
&lt;br /&gt;
==Arsenal Strike One==&lt;br /&gt;
[[Arsenal Strike One]] pistol is used by Takehaya ([[Hiroyuki Sanada]]) during a standoff in &amp;quot;Dog Day&amp;quot; (S3E06).&lt;br /&gt;
[[File:ArsenalS1.jpg|thumb|none|300px|Arsenal Strike One - 9x19mm]]&lt;br /&gt;
[[File:TLSS3E06 32.jpg|thumb|none|600px|[[Arsenal Strike One]] pistol is used by Takehaya ([[Hiroyuki Sanada]]) in &amp;quot;Dog Day&amp;quot; (S3E06).]]&lt;br /&gt;
&lt;br /&gt;
==Browning BDM==&lt;br /&gt;
During a shootout, several US sailors are seen handling what appears to be a [[Browning BDM]], a modernized, double-action variant of the [[Browning Hi-Power]] in Season 3's premiere &amp;quot;The Scott Effect&amp;quot; (S3E01).  The BDM is also used by guards with China President Peng in &amp;quot;Legacy&amp;quot; (S3E11).&lt;br /&gt;
[[Image:Bdm 1.jpg|thumb|300px|none|Browning BDM - 9x19mm]]&lt;br /&gt;
[[File:TLSS3E01 07.jpg|thumb|none|600px|The pistol is used by LTJG Will Mason ([[Chris Sheffield]]) in Season 3's premiere &amp;quot;The Scott Effect&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:TLSS3E01 06.jpg|thumb|none|600px|Firing the pistol in Season 3's premiere &amp;quot;The Scott Effect&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:TLSS3E01 10.jpg|thumb|none|600px|LT Burk ([[Jocko Sims]]) handles the pistol  in Season 3's premiere &amp;quot;The Scott Effect&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
Sasha Cooper ([[Bridget Regan]]) is seen holding what appears to be a [[Glock 26]] in &amp;quot;Rising Sun&amp;quot; (S3E02).&lt;br /&gt;
[[Image:Glock 26.jpg‎|thumb|none|300px|Glock 26 - 9x19mm]]&lt;br /&gt;
[[File:TLSS3E02 17.jpg|thumb|none|600px|Sasha Cooper ([[Bridget Regan]]) is seen holding what appears to be a [[Glock 26]] in &amp;quot;Rising Sun&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:TLSS3E02 23.jpg|thumb|none|600px|Cooper with the pistol in &amp;quot;Rising Sun&amp;quot; (S3E02).]]&lt;br /&gt;
 &lt;br /&gt;
==Glock 17==&lt;br /&gt;
Secret Service agents carry the [[Glock 17]] in &amp;quot;Legacy&amp;quot; (S3E11).  In Season 3's finale &amp;quot;Don't Look Back&amp;quot; (S3E13), Chandler takes a Glock off an agent and points it at Allison Shaw ([[Elisabeth Röhm]]).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:TLSS3E11 02.jpg|thumb|none|600px|Agent armed with the Glock in &amp;quot;Legacy&amp;quot; (S3E11). ]]&lt;br /&gt;
[[File:TLSS3E13 14.jpg|thumb|none|600px|Chandler holds the Glock on Allison Shaw ([[Elisabeth Röhm]]) in Season 3's finale &amp;quot;Don't Look Back&amp;quot; (S3E13).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P30==&lt;br /&gt;
Kara Green ([[Marissa Neitling]]) is seen carrying a [[Heckler &amp;amp; Koch P30]] in &amp;quot;Scuttle&amp;quot; (S3E10) and &amp;quot;Resistance &amp;quot;(S3E12).&lt;br /&gt;
[[Image:HK-P30.jpg|thumb|300px|none|Heckler &amp;amp; Koch P30 - 9x19mm]]&lt;br /&gt;
[[File:TLSS3E10 02.jpg|thumb|none|600px|Closeup of Kara's pistol in &amp;quot;Scuttle&amp;quot; (S3E10).]]&lt;br /&gt;
[[File:TLSS3E10 04.jpg|thumb|none|600px|Pistol on the table in &amp;quot;Scuttle&amp;quot; (S3E10).]]&lt;br /&gt;
[[File:TLSS3E12 13.jpg|thumb|none|600px|Kara Green ([[Marissa Neitling]]) draws her [[Heckler &amp;amp; Koch P30]] in &amp;quot;Resistance&amp;quot; (S3E12).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A suppressed [[Heckler &amp;amp; Koch USP]] pistol is used by Tex Nolan ([[John Pyper-Ferguson]]) in &amp;quot;Legacy&amp;quot; (S3E11).&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|300px|[[Heckler &amp;amp; Koch USP]] - 9x19mm]]&lt;br /&gt;
[[File:TLSS3E11 05.jpg|thumb|none|600px| Tex Nolan ([[John Pyper-Ferguson]]) uses a suppressed USP in &amp;quot;Legacy&amp;quot; (S3E11). ]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch VP9==&lt;br /&gt;
Wolf ([[Bren Foster]]) carries what appears to be [[Heckler &amp;amp; Koch VP9]] pistol as his sidearm.&lt;br /&gt;
[[File:HK-VP9-left.jpg|thumb|none|300px|Heckler &amp;amp; Koch VP9 - 9x19mm]]&lt;br /&gt;
[[File:TLSS3E02 25.jpg|thumb|none|600px|Wolf pulls his pistol in &amp;quot;Rising Sun&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Tactical Pro==&lt;br /&gt;
A [[Kimber Tactical Pro]] is pulled by Jesse ([[Dichen Lachman]]) in &amp;quot;Rising Sun&amp;quot; (S3E02).  A similar pistol appears to be the sidearm carried by Tex Nolan ([[John Pyper-Ferguson]]).  The handgun also is seen in the hands of Chandler in &amp;quot;Resistance&amp;quot; (S3E12).&lt;br /&gt;
[[File:Kimber Tactical Pro II.jpg|thumb|300px|none|Kimber Tactical Pro II - .45 ACP]]&lt;br /&gt;
[[File:TLSS3E02 14.jpg|thumb|none|600px|A closeup of Jesse's pistol in &amp;quot;Rising Sun&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:TLSS3E02 19.jpg|thumb|none|600px|Jesse uses the pistol in &amp;quot;Rising Sun&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:TLSS3E12 05.jpg|thumb|none|600px|The handgun also is seen in the hands of Chandler in &amp;quot;Resistance&amp;quot; (S3E12).]]&lt;br /&gt;
[[File:TLSS3E12 07.jpg|thumb|none|600px|The handgun seen on the right in &amp;quot;Resistance&amp;quot; (S3E12).]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
A [[Tokarev TT-33]] is used by LT Burk ([[Jocko Sims]]) after a warehouse fight in &amp;quot;Rising Sun&amp;quot; (S3E02). &lt;br /&gt;
[[Image:TT-30.jpg|thumb|none|300px|Tokarev TT-30, first version of Tokarev pistol - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:TLSS3E02 10.jpg|thumb|none|600px|A [[Tokarev TT-33]] is used by LT Burk ([[Jocko Sims]]) in &amp;quot;Rising Sun&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Umarex Walther CP88==&lt;br /&gt;
In &amp;quot;Devil May Care&amp;quot; (S3E04), Lan Hu ([[Stephen Oyoung]]), Peng's head of security, pulls what appear to be a [[Walther P88]] pistol. Upon closer inspection, this pistol appears to be the Umarez Walther CP88, a replica.&lt;br /&gt;
[[File:Umarex Walther CP88.jpg|thumb|300px|none|Umarex Walther CP88 air pistol - .177 pellet]]&lt;br /&gt;
[[File:TLSS3E04 15.jpg|thumb|none|600px|The pistol is pulled by Lan Hu ([[Stephen Oyoung]]) in &amp;quot;Devil May Care&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:TLSS3E04 14.jpg|thumb|none|600px|A reverse angle of the pistol  in &amp;quot;Devil May Care&amp;quot; (S3E04).]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19 Snub Nose==&lt;br /&gt;
In &amp;quot;Resistance&amp;quot; (S3E12), a survivor in Las Vegas uses a [[Smith &amp;amp; Wesson Model 19 Snub Nose]] revolver when confronting Tex.  The handgun later ends up in Tex's hands.&lt;br /&gt;
[[Image:S&amp;amp;W Mdl 19 manufactured in 1974.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 19 Snub Nose .357 Magnum.]]&lt;br /&gt;
[[File:TLSS3E12 11.jpg|thumb|none|600px|The handgun seen in the hands of a survivor in &amp;quot;Resistance&amp;quot; (S3E12).]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 66 Snub Nose ==&lt;br /&gt;
In &amp;quot;Shanzhai&amp;quot; (S3E03), a villager dual-wields [[Smith &amp;amp; Wesson Model 66]] revolvers during a shootout with MMS operatives. A [[Smith &amp;amp; Wesson Model 66]] revolver appears to be the handgun used during a confrontation with the reporter Jacob Barnes in &amp;quot;Legacy&amp;quot; (S3E11).&lt;br /&gt;
[[File:Smith-&amp;amp;-Wesson-66-snub.jpg|300px|thumb|none|Smith &amp;amp; Wesson Model 66 with a 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[File:TLSS3E03 24.jpg|thumb|none|600px|In &amp;quot;Shanzhai&amp;quot; (S3E03), a villager dual-wields [[Smith &amp;amp; Wesson Model 66]] revolvers during a shootout with MMS operatives.]]&lt;br /&gt;
[[File:TLSS3E11 08.jpg|thumb|none|600px|Closeup of the revolver in &amp;quot;Legacy&amp;quot; (S3E11). ]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] carbine continues to be the primary weapon carried by the sailors aboard the USS ''Nathan James''.  The carbine is seen in the hands of Chief of Naval Operations Tom Chandler ([[Eric Dane]]) and Lt. Carlton Burk ([[Jocko Sims]]), as well as other American military personnel.  &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip 5.56x45mm]] &lt;br /&gt;
[[File:TLSS3E03 02.jpg|thumb|none|600px|Chandler carries the M4A1  in &amp;quot;Shanzhai&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TLSS3E03 35.jpg|thumb|none|600px|The M4A1 is used in &amp;quot;Shanzhai&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TLSS3E04 17.jpg|thumb|none|600px|On the right, PO2 Cruz ([[Ness Bautista]]) armed with the suppressed [[M4A1]] in &amp;quot;Devil May Care&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:TLSS3E10 17.jpg|thumb|none|600px|LT Cameron Burk ([[LaMonica Garrett]]) is armed with the M4A1 in &amp;quot;Scuttle&amp;quot; (S3E10).]]&lt;br /&gt;
[[File:TLSS3E10 18.jpg|thumb|none|600px|CAPT Mike Slattery ([[Adam Baldwin]]) in the center is armed with the M4A1 in &amp;quot;Scuttle&amp;quot; (S3E10).]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is carried by pirates who taken sailors of the ''Nathan James'' hostage. A similar rifle is brandished by the man sailing the pleasure boat in &amp;quot;Sea Change&amp;quot; (S3E08).&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|475px|M16A1 with 20 round magazine - 5.56x45mm.  What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver.]]&lt;br /&gt;
[[File:TLSS3E03 41.jpg|thumb|none|600px|On the right, an M16A1 is carried by a pirate seen in a hostage video in &amp;quot;Shanzhai&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TLSS3E05 02.jpg|thumb|none|600px|On the right, a pirate carries the M16A1 in &amp;quot;Minefield&amp;quot; (S3E05).]]&lt;br /&gt;
[[File:TLSS3E08 11.jpg|thumb|none|600px|A similar rifle is brandished by the man sailing the pleasure boat in &amp;quot;Sea Change&amp;quot; (S3E08).]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 ==&lt;br /&gt;
US troops guarding the St. Louis White House are armed with [[M16A4]] rifles in &amp;quot;Scuttle&amp;quot; (S3E10).&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[File:TLSS3E10 03.jpg|thumb|none|600px|US troops guarding the St. Louis White House are armed with [[M16A4]] rifles in &amp;quot;Scuttle&amp;quot; (S3E10).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36C]] is seen by MMS operatives in &amp;quot;Shanzhai&amp;quot; (S3E03).&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]] &lt;br /&gt;
[[File:TLSS3E03 36.jpg|thumb|none|600px|A [[Heckler &amp;amp; Koch G36C]] is seen by an MMS operative in &amp;quot;Shanzhai&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TLSS3E04 11.jpg|thumb|none|600px|Guards protecting armed with the G36C in &amp;quot;Devil May Care&amp;quot; (S3E04).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] is used by both Chandler and CPO Wolf &amp;quot;Wolf-Man&amp;quot; Taylor ([[Bren Foster]]) in &amp;quot;Rising Sun&amp;quot; (S3E02).&lt;br /&gt;
[[File:HK416 14.5 Current.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TLSS3E02 04.jpg|thumb|none|600px|Chandler uses the HK416 in &amp;quot;Rising Sun&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:TLSS3E02 29.jpg|thumb|none|600px|CPO Wolf &amp;quot;Wolf-Man&amp;quot; Taylor ([[Bren Foster]]) fires his HK416 in &amp;quot;Rising Sun&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:TLSS3E04 13.jpg|thumb|none|600px|On the right, CPO Wolf &amp;quot;Wolf-Man&amp;quot; Taylor ([[Bren Foster]]) armed with the suppressed HK416 in &amp;quot;Devil May Care&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:TLSS3E04 14.jpg|thumb|none|600px| CPO Wolf &amp;quot;Wolf-Man&amp;quot; Taylor ([[Bren Foster]]) holds the carbine in &amp;quot;Devil May Care&amp;quot; (S3E04).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416D==&lt;br /&gt;
Both LT Danny Green ([[Travis Van Winkle]]) and Sasha Cooper ([[Bridget Regan]]) use the &amp;quot;D&amp;quot; model of the [[Heckler &amp;amp; Koch HK416]] in &amp;quot;Dog Day&amp;quot; (S3E06).  &lt;br /&gt;
[[File:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416D with 10.4 inch barrel - 5.56x45mm NATO. The weapon here is one of the earliest production models, featuring the standard M4 6-position &amp;quot;LE&amp;quot;-style stock.]]&lt;br /&gt;
[[File:TLSS3E06 03.jpg|thumb|none|600px|LT Danny Green ([[Travis Van Winkle]]) armed with the HK416D  in &amp;quot;Dog Day&amp;quot; (S3E06).  ]]&lt;br /&gt;
[[File:TLSS3E06 15.jpg|thumb|none|600px|Sasha Cooper ([[Bridget Regan]]) armed with the HK416D  in &amp;quot;Dog Day&amp;quot; (S3E06).  ]]&lt;br /&gt;
[[File:TLSS3E13 02.jpg|thumb|none|600px|Kara armed with a suppressed HK416 in &amp;quot;Don't Look Back&amp;quot; (S3E13).]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
An [[AKMSU]] rifle is seen in the hands of fighters as well as LT Danny Green ([[Travis Van Winkle]]).&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:TLSS3E01 08.jpg|thumb|none|600px|LT Danny Green ([[Travis Van Winkle]]) uses the rifle in &amp;quot;The Scott Effect&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
Fighters appear to be armed with the [[AKM]].&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|450px|]]&lt;br /&gt;
[[File:TLSS3E03 12.jpg|thumb|none|600px|Some rebels are armed with the AKM in &amp;quot;Shanzhai&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TLSS3E05 08.jpg|thumb|none|600px|In the center, a pirate carries the AKM in &amp;quot;Minefield&amp;quot; (S3E05).]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
AKMS rifles are seen.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:TLSS3E05 08.jpg|thumb|none|600px|On the right, a pirate carries the AKMS in &amp;quot;Minefield&amp;quot; (S3E05).]]&lt;br /&gt;
&lt;br /&gt;
==CAR-15 Commando==&lt;br /&gt;
The pirate leader Takehaya ([[Hiroyuki Sanada]]) uses a carbine variant that resembles the CAR-15 &amp;quot;Commando&amp;quot; in &amp;quot;Dog Day&amp;quot; (S3E06).&lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|none|450px|Commercial CAR-15 semiautomatic Rifle - 5.56mm.]] &lt;br /&gt;
[[File:TLSS3E06 25.jpg|thumb|none|600px|The pirate leader Takehaya ([[Hiroyuki Sanada]]) uses a carbine variant that resembles the CAR-15 &amp;quot;Commando&amp;quot; in &amp;quot;Dog Day&amp;quot; (S3E06).]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A==&lt;br /&gt;
A US Navy honor guard detail appearing to carry the  [[Springfield M1A]]  are seen guarding the entrance to the St. Louis White House when the new US President arrives in &amp;quot;Sea Change&amp;quot; (S3E08).&lt;br /&gt;
[[Image:M1ABlack.jpg|thumb|none|500px|]]&lt;br /&gt;
[[File:TLSS3E08 13.jpg|thumb|none|600px|An honor guard detail appearing to carry the  [[Springfield M1A]] are seen guarding the entrance to the St. Louis White House in &amp;quot;Sea Change&amp;quot; (S3E08).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-97==&lt;br /&gt;
Chinese forces are armed with the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-97]] in &amp;quot;Rising Sun&amp;quot; (S3E02) as a stand in for the QBZ-95.&lt;br /&gt;
[[Image: QBZ-97-with-Stanag-mag.jpg|thumb|none|400px|Norinco QBZ-97 - 5.56x45mm]]&lt;br /&gt;
[[File:TLSS3E02 13.jpg|thumb|none|600px|Chinese forces are armed with the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] in &amp;quot;Rising Sun&amp;quot; (S3E02). The actor playing the PLA soldier is wearing an American MOLLE II FLC vest as a stand in for the similar-looking PLA issue tactical vest.]]&lt;br /&gt;
[[File:TLSS3E02 15.jpg|thumb|none|600px|Seen in closeup is the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] in &amp;quot;Rising Sun&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 PSS ==&lt;br /&gt;
Sasha is armed with a [[Remington 700PSS]] sniper rifle while providing cover in &amp;quot;Resistance&amp;quot; (S3E12) and &amp;quot;Don't Look Back&amp;quot; (S3E13).&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Harris bipod .300 Win Mag]]&lt;br /&gt;
[[File:TLSS3E12 02.jpg|thumb|none|600px|Sasha is armed with a [[Remington 700PSS]] sniper rifle while providing cover in &amp;quot;Resistance&amp;quot; (S3E12).]]&lt;br /&gt;
[[File:TLSS3E12 01.jpg|thumb|none|600px|Sasha ejects a spent casing from her  [[Remington 700PSS]] sniper rifle after taking a shot in &amp;quot;Resistance&amp;quot; (S3E12).]]&lt;br /&gt;
[[File:TLSS3E13 12.jpg|thumb|none|600px|Sasha takes aim with the Remington in Season 3's finale &amp;quot;Don't Look Back&amp;quot; (S3E13).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
Both Sasha and Wolf-Man carry the [[Heckler &amp;amp; Koch MP5K-PDW]] in &amp;quot;Shanzhai&amp;quot; (S3E03).&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[File:TLSS3E03 11.jpg|thumb|none|600px|Sasha carries the [[Heckler &amp;amp; Koch MP5K-PDW]] in &amp;quot;Shanzhai&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 ==&lt;br /&gt;
Chandler, Sasha, and Green are armed with the [[Heckler &amp;amp; Koch MP5SD3]] in &amp;quot;Devil May Care&amp;quot; (S3E04).&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 9mm with Stock Extended - 9x19mm]]&lt;br /&gt;
[[File:TLSS3E04 17.jpg|thumb|none|600px|Chandler (left) armed with the [[Heckler &amp;amp; Koch MP5SD3]] in &amp;quot;Devil May Care&amp;quot; (S3E04).]]&lt;br /&gt;
[[File:TLSS3E04 12.jpg|thumb|none|600px|Green armed with the [[Heckler &amp;amp; Koch MP5SD3]] in &amp;quot;Devil May Care&amp;quot; (S3E04).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is the weapon used by Tex's men in &amp;quot;Legacy&amp;quot; (S3E11). Tex's daughter Kathleen ([[Jade Chynoweth]]), also uses the MP7A1 in &amp;quot;Legacy&amp;quot; (S3E11) and &amp;quot;Resistance&amp;quot; (S3E12).&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[File:TLSS3E11 07.jpg|thumb|none|600px| Tex's daughter Kathleen ([[Jade Chynoweth]]) uses the MP7A1 in &amp;quot;Legacy&amp;quot; (S3E11). ]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] is used by MMS operatives in &amp;quot;Shanzhai&amp;quot; (S3E03).&lt;br /&gt;
[[File:1280 BT-MP9 08.jpg|thumb|400px|none|Brügger &amp;amp; Thomet MP9 - 9x19mm.]]&lt;br /&gt;
[[File:TLSS3E03 18.jpg|thumb|none|600px|On the right, a [[Brügger &amp;amp; Thomet MP9]] is used by Lan Hu in &amp;quot;Shanzhai&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is seen briefly used by guards in &amp;quot;Paradise&amp;quot; (S3E09).&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:TLSS3E09 04.jpg|thumb|none|600px|The [[M1A1 Thompson]] is seen briefly used by guards in &amp;quot;Paradise&amp;quot; (S3E09).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2==&lt;br /&gt;
The [[Browning M2HB]] is one of the weapons on the ''Nathan James'' and military Humvees.  An enemy boat uses a Browning M2 in &amp;quot;Rising Sun&amp;quot; (S3E02).&lt;br /&gt;
[[Image:BrowningM2HB.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:TLSS3E02_30.jpg|thumb|none|600px|An enemy boat uses a Browning M2 in &amp;quot;Rising Sun&amp;quot; (S3E02). ]]&lt;br /&gt;
[[File:TLSS3E05 04.jpg|thumb|none|600px|The M2HB is mounted in the bow of the ''Nathan James'' in &amp;quot;Minefield&amp;quot; (S3E05).]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
A [[Browning M1919A4]] is seen mounted on a jeep carrying Chinese soldiers in &amp;quot;Paradise&amp;quot; (S3E09).&lt;br /&gt;
[[File:M1919A4 pintle.jpg|thumb|none|400px|Browning M1919A4 on a pedestal mount - 30-06. .]]&lt;br /&gt;
[[File:TLSS3E09 10.jpg|thumb|none|600px|A [[Browning M1919A4]] is seen mounted on a jeep in &amp;quot;Paradise&amp;quot; (S3E09).]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[M240B]] is on Navy RHIBs as well as used by a US Navy gunner in &amp;quot;Shanzhai&amp;quot; (S3E03), LT Burk ([[Jocko Sims]])  in &amp;quot;Dog Day&amp;quot; (S3E06) and LT Danny Green in &amp;quot;Sea Change&amp;quot; (S3E08).  The machine gun is also seen mounted on the ''Nathan James'' in &amp;quot;Minefield&amp;quot; (S3E05).&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|500px|M240B 7.62x51mm NATO with newer style lower handguard (designed to attach RIS rails via hex nut)]]&lt;br /&gt;
[[File:TLSS3E03 30.jpg|thumb|none|600px|The [[M240B]] used by a US Navy gunner aboard the Chinese helicopter flown by Jessie ([[Dichen Lachman]]) in &amp;quot;Shanzhai&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TLSS3E05 01.jpg|thumb|none|600px|The [[M240B]] is mounted on the ''Nathan James'' in &amp;quot;Minefield&amp;quot; (S3E05).]]&lt;br /&gt;
[[File:TLSS3E05 07.jpg|thumb|none|600px|The [[M240B]] is mounted in the bow of the ''Nathan James'' RHIB in &amp;quot;Minefield&amp;quot; (S3E05).]]&lt;br /&gt;
[[File:TLSS3E06 29.jpg|thumb|none|600px|An [[M240B]] is used by LT Burk ([[Jocko Sims]]) from the Chinese helicopter flown by Jessie ([[Dichen Lachman]]) in &amp;quot;Dog Day&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:TLSS3E08 12.jpg|thumb|none|600px|An [[M240B]] is used by LT Danny Green in &amp;quot;Sea Change&amp;quot; (S3E08). ]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Field Gun==&lt;br /&gt;
Kara ([[Marissa Neitling]]) uses a [[Remington 870|Remington 870 Field Shotgun]] with a sawed-off barrel when confronted by a Secret Service agent in &amp;quot;Scuttle&amp;quot; (S3E10).&lt;br /&gt;
[[File:Remington 870 field gun shortened.jpg|thumb|none|400px|Remington 870 Field Gun - 12 gauge. This is the current production model, with matte finish and laminate wood furniture.]]&lt;br /&gt;
[[File:TLSS3E10 10.jpg|thumb|none|600px|Kara ([[Marissa Neitling]]) uses a [[Remington 870|Remington 870 Field Shotgun]] with a sawed-off barrel in &amp;quot;Scuttle&amp;quot; (S3E10).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
What appears to be a [[Remington 870|Remington 870 Wingmaster]] shotgun is used by a survivor during a confrontation with Tex and Kara in &amp;quot;Resistance&amp;quot; (S3E12).&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|500px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[File:TLSS3E12 14.jpg|thumb|none|600px|The survivor wields the Remington shotgun in &amp;quot;Resistance&amp;quot; (S3E12).]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled &amp;quot;Coach&amp;quot; Gun ==&lt;br /&gt;
A [[12 Gauge Double Barreled Shotgun|Double Barreled &amp;quot;Coach&amp;quot; shotgun]] is carried by a henchman in &amp;quot;Legacy&amp;quot; (S3E11).&lt;br /&gt;
[[Image:RemingtonSPR210Cowboy.jpg‎|thumb|none|400px|Remington SPR210 Shotgun Hammerless Coach Gun - 12 Gauge]]&lt;br /&gt;
[[File:TLSS3E11 21.jpg|thumb|none|600px|The survivor wields the shotgun in &amp;quot;Legacy&amp;quot; (S3E11).]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Pirates uses an [[RPG-7]] to take out a ''Nathan James'' Seahawk helicopter in &amp;quot;The Scott Effect&amp;quot; (S3E01).&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:TLSS3E01 14.jpg|thumb|none|600px|Pirates uses the [[RPG-7]] in &amp;quot;The Scott Effect&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1 Grenade Launcher==&lt;br /&gt;
Chandler is seen using a [[Heckler &amp;amp; Koch HK69A1 40mm Launcher|Heckler &amp;amp; Koch HK69A1]] Grenade Launcher to take out an enemy boat in &amp;quot;Rising Sun&amp;quot; (S3E02). &lt;br /&gt;
[[Image:HK69A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK69A1 40mm]] &lt;br /&gt;
[[File:TLSS3E02_34.jpg|thumb|none|600px|Chandler is seen using a [[Heckler &amp;amp; Koch HK69A1 40mm Launcher|Heckler &amp;amp; Koch HK69A1]] Grenade Launcher to take out an enemy boat in &amp;quot;Rising Sun&amp;quot; (S3E02). ]] &lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1L ==&lt;br /&gt;
What appears to be a [[MGL-140|Milkor MGL Mk 1L]] is used by CPO Wolf &amp;quot;Wolf-Man&amp;quot; Taylor ([[Bren Foster]]) in &amp;quot;Rising Sun&amp;quot; (S3E02).&lt;br /&gt;
[[Image:Milkor_M32.jpg|400px|thumb|none|Milkor M32 MGL - 40mm. This is one of the screen used props in the film ''[[Transformers]]''.]]&lt;br /&gt;
[[File:TLSS3E02_28.jpg|thumb|none|600px|What appears to be a [[MGL-140|Milkor MGL Mk 1L]] is used by &amp;quot;Wolf-Man&amp;quot; ([[Bren Foster]]) in &amp;quot;Rising Sun&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
=''Nathan James'' Weapons=&lt;br /&gt;
==5&amp;quot; Mark 45 Mod 2==&lt;br /&gt;
The 5&amp;quot; Mark 45 Mod 2 artillery gun is the main defensive weapon of the ''Nathan James''.   &lt;br /&gt;
[[File:USNavy5inch.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:TLSS3E05 05.jpg|thumb|none|600px|The main artillery gun is seen in the bow of the ''Nathan James'' in &amp;quot;Minefield&amp;quot; (S3E05).]]&lt;br /&gt;
[[File:TLSS3E06 31.jpg|thumb|none|600px|The Mark 45 is fired in &amp;quot;Dog Day&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:TLSS3E13 16.jpg|thumb|none|600px|The Mark 45 is fired at drone missiles in &amp;quot;Don't Look Back&amp;quot; (S3E13).]]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
A [[Phalanx CIWS]] is seen as one of the defensive weapons of the Navy Destroyer USS ''Nathan James''.  &lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:TLSS3E03 32.jpg|thumb|none|600px|The CIWS is seen in the center in &amp;quot;Shanzhai&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:TLSS3E09 13.jpg|thumb|none|600px|The CIWS is activated when missiles are fired at the ''Nathan James'' in &amp;quot;Paradise&amp;quot; (S3E09).]]&lt;br /&gt;
[[File:TLSS3E13 03.jpg|thumb|none|600px|The CIWS is fired at drone missiles in &amp;quot;Don't Look Back&amp;quot; (S3E13).]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster chaingun ==&lt;br /&gt;
An [[M242 Bushmaster chaingun]] can be seen as one of the weapons of the USS ''Nathan James''.&lt;br /&gt;
[[Image:M242_25mm_gun.jpg|thumb|500px|none|M242 Bushmaster chaingun 25mm.]]  &lt;br /&gt;
[[File:TLSS3E08 08.jpg|thumb|none|600px|The Bushmaster is used to fire warning shots in &amp;quot;Sea Change&amp;quot; (S3E08).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Disaster]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Michael Bay]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1007991</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1007991"/>
		<updated>2016-03-04T08:37:43Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: /* Mini Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption =  ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for XBox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015.&lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who is part of a government witness protection program following his last big job. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
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The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
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'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th and 8th generation versions unless otherwise noted:'''&lt;br /&gt;
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=Overview=&lt;br /&gt;
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''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
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Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
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In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
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The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming.&lt;br /&gt;
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=Handguns=&lt;br /&gt;
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==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
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The &amp;quot;AP Pistol,&amp;quot; though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company,&amp;quot; it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm.&lt;br /&gt;
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[[Image:coltscamp.jpg|none|thumb|400px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[Image:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company.&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|500px|none|]]&lt;br /&gt;
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==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
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[[Image:ColtPython6In.jpg‎ |thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
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==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
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What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in 9mm &amp;quot;ACB.&amp;quot; It is used by Agency spooks first seen in Michael's mission &amp;quot;Dead Man Walking,&amp;quot; and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
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[[File:P2000-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|400px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
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==Desert Eagle==&lt;br /&gt;
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A poorly-modelled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds) but the next-gen model has a clear &amp;quot;.50AE&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds and is double action only. &lt;br /&gt;
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The weapon model lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
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[[Image:DesertEagle50AE.jpg|thumb|400px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
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==Entreprise Arms Wide Body 1911==&lt;br /&gt;
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The Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol.&amp;quot; It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking.&amp;quot; It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
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[[File:Steel Full Rail Gun 5.jpg|thumb|none|400px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[Image:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[Image:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|601px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
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==FN Model 1922==&lt;br /&gt;
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What appears to be a [[FN Model 1922]] is available as the &amp;quot;Vintage Pistol&amp;quot; with the &amp;quot;I'm Not a Hipster&amp;quot; DLC. It holds 7 rounds (14 with the &amp;quot;Extended Clip&amp;quot; attachment), whereas the real Model 1922 holds 8 or 9 rounds (though the 7-round capacity would be correct on the Model 1910 variant). The weapon can also be fitted with a suppressor.&lt;br /&gt;
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[[File:Browning 1922.jpg|thumb|none|400px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The Model 1922 pistol in first person. It appears to be striker fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|Model 1922, in third person.]]&lt;br /&gt;
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==Glock 23==&lt;br /&gt;
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A [[Glock 23]] compact pistol is seen in the holster of the armoured truck guards, motorcycle cops, Los Santos Police Officers, IAA Agents, FIB Agents and Merriweather PMC troops, however they cannot be used and the guards will still attack the player using a Taurus if they draw a pistol. It is assumed this is a Glock 23 because of the .40SW ammunition, which is used in the United States by almost all security services and because of the large rear sights.&lt;br /&gt;
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[[Image:Glock23.jpg|thumb|none|400px|Glock 23 - .40 Smith &amp;amp; Wesson]]&lt;br /&gt;
[[Image:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glocks on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
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==LeMat 1861==&lt;br /&gt;
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The Patriot Beer logo, found on various products throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
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[[Image:Lemat.jpg|thumb|none|400px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot.]]&lt;br /&gt;
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==Orion Flare Gun==&lt;br /&gt;
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The [[Orion Flare Gun]] is featured in &amp;quot;The Heists Update&amp;quot;, It was removed from &amp;quot;The San Andreas Flight School Update&amp;quot; Although it has the paint job of the 12 Gauge variant, the weapon model is that of the 25mm version.&lt;br /&gt;
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[[File:ORION 25mm.jpg|thumb|none|400px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|400px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
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==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
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The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Colt Junior]] with some design elements also similar to the [[Heckler &amp;amp; Koch P7]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon.&lt;br /&gt;
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[[File:Colt Junior.jpeg|thumb|none|400px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[Image:P7M10H&amp;amp;K.jpg‎|thumb|none|400px|H&amp;amp;K P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[Image:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
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==Taurus PT92AF==&lt;br /&gt;
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The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol the player characters can get, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission &amp;quot;Complications&amp;quot;, Michael correctly refers it to a 9mm. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
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[[File:PT92AFRail.jpg|thumb|none|400px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Micheal makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92 as seen in first-person view in the next-gen versions of ''GTAV''/''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
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==Taurus Raging Bull==&lt;br /&gt;
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The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be based on the Taurus Raging Bull with a straighter grip that also lacks the distinctive red backstrap. For whatever reason, the weapon is treated as a single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum.&lt;br /&gt;
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[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
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==Thompson Center Arms Contender==&lt;br /&gt;
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The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, and is added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; DLC. It is a single shot pistol and has no other accessories. It also deals the highest damage of all the other weapons, including the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
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[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
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==Walther PPK==&lt;br /&gt;
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While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
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[[Image:Waltherppk32acp.jpg|thumb|400px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
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==Unknown P220 Variant==&lt;br /&gt;
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A [[SIG-Sauer P220]] variant is shown in the in-game TV show ''Underbelly of Paradise'' as a part of illegal weapon trafficking.&lt;br /&gt;
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[[Image:SigP220Black.jpg|thumb|none|400px|SIG-Sauer P220 Black - .45 ACP]]&lt;br /&gt;
[[Image:Underbelly.jpg|thumb|none|500px|The P220.]]&lt;br /&gt;
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==Unknown Glock Variant==&lt;br /&gt;
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A [[Glock pistol series|Glock]] pistol of unknown model is shown beside the P220 in the in-game TV show ''Underbelly of Paradise'' as a part of illegal weapon trafficking.&lt;br /&gt;
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[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
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=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
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[[File:UTAS UTS-15.jpg|thumb|none|400px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTAS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun.&amp;quot; However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to the right side of the receiver.]]&lt;br /&gt;
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==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun,&amp;quot; was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
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[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
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==Mossberg 500==&lt;br /&gt;
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The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated Compact Cruiser-style [[Mossberg 500]]. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon.  In ''GTA Online'' component, this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
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[[Image:Mossberg500short.jpg|thumb|none|500px|Mossberg 500 Cruiser modified - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|500px|Trevor with a stumpy Mossberg 500 as first responders arrive at the bank.]]&lt;br /&gt;
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==Mossberg 590 ==&lt;br /&gt;
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The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
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[[Image:Moss590M4.jpg|thumb|none|400px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
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==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It holds 6 Slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip.&lt;br /&gt;
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[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:GTAVHeavyShotgun.jpg|thumb|none|400px|In game model of the Saiga 12K.]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter that returned from the previous game.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping magazine after letting loose some 12 gauge slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
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=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
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A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[SIG_SG_540#Taurus_MT-40|Taurus MT-40]] from ''[[Max Payne 3]]'' appears as the &amp;quot;SMG&amp;quot;. It holds 30 rounds in a 15-round magazine, and 60 in the 30-rounder. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
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[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|400px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|601px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
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==Intratec TEC-9==&lt;br /&gt;
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The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot; and is added with the &amp;quot;GTA Online: Lowriders&amp;quot; DLC. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
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[[File:TEC-9.jpg|400px|thumb|none|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot; on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
&lt;br /&gt;
A .45 ACP [[Mini Uzi]] is available as the &amp;quot;Micro SMG,&amp;quot; and was originally only non-pistol firearm that can be used while driving. It defaults to a 16 round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to incorrectly use a 30-round 9mm magazine (the .45 ACP magazine of that size only has a capacity of 22 rounds). The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; and it's charging handle is erroneously displayed as being reciprocant instead of fixed while the gun is discharged.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB.&amp;quot; Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
&lt;br /&gt;
In the cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer MPX]] is available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update as the &amp;quot;Combat PDW&amp;quot;. Its length matches more the MPX-SD variant, and the weapon is actually integrally suppressed in-game, but the model lacks a suppressor.&lt;br /&gt;
[[File:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|400px|SIG-Sauer MPX-SD - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|A character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It seems to be a [[Thompson M1928A1]] with a drum magazine that incorrectly holds 30 rounds. The extended clip attachment ups the ammo count to the correct 50 rounds.  It shares an ammo pool with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun action as being closed bolt instead of an open bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Serbu Super Shorty (Sawed-Off Shotgun) replacing it as the free weapon for Social Club members.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|601px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Norinco Type 86S]], [[Norinco QB rifle series#QBZ 95-1|QBZ-95-1]] midsection and lower handguard, Norinco QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm / 7.62x39mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|400px|Norinco Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid Norinco rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Carbine==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably rendered with an airsoft gun rather than a real AR-15.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|601px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|601px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|601px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|601px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor. Note the front sight has been folded down.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an old screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three%27sCompanyGameplay_PS4_Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version.  Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show an import [[Norinco Type 56]] with a fixed stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|400px|Norinco Type 56 (imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]] with an aftermarket TAPCO Intrafuse handguard and ergonomic pistol grip. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag).&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merriweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|400px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|601px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|601px|Trevor used his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|400px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|601px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper.&amp;quot; It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company,&amp;quot; a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-30==&lt;br /&gt;
The [[Ruger Mini-30]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini-30's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|400px|Ruger Mini-30 with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|400px|The game's Mini-30 model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern block style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds).  The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Mk48 Machine Gun==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a [[Mk 48 Mod 0]] with the the sloped heat shield front of a Mod 1 and the buttstock of an [[M60]]. The handguard is visually halfway between the Mk 48 and M60 and the heat shield is low-profile like a Mk 48 Mod 1 but has a top rail like a Mod 0. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Mk 48, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK48.jpg|thumb|none|401px|Mk 48 Mod 0 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Micheal holds a fully modded Mk 48 as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his Mark 48 during a shootout with LSPD first responders.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Micheal watches Trevor wave a stumpy M500 at terrified civilians.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has a RPD 54-round circular drum by default, which could not attach to the socket under the PKM, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. Oddly, it is unlocked at Ammu-Nation after the Mk 46, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|400px|DS Arms RPD - 7.62x39mm]][[File:GTAVMG.jpg|thumb|none|400px|In game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[FIM-92A Stinger]] (though the launch tube seems to have a slimmer profile, closer to an SA-7 Grail) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it.&lt;br /&gt;
&lt;br /&gt;
[[File:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVHomingLauncher.jpg|thumb|none|400px|In game model of the &amp;quot;Homing Launcher&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|400px|Michael with the &amp;quot;Fireworks Launcher.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. As is common in videogames, it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook,&amp;quot; Chef, when the two have to defend Trevor's meth lab after he angers a local gang.&lt;br /&gt;
&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:GTA5 MGL.jpg|thumb|none|601px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon out in the open.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Franklin rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the pesticide grenades used in one approach to the jewellery store heist in singleplayer. &lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino,&amp;quot; a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. &amp;quot;The Heists Update&amp;quot; for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB, although it is unobtainable in singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The Valkyrie helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket barely resembles a [[Brown Bess Flintlock Musket|Land Pattern Musket]] and it has a [[Jezail musket|Jezail]]-like semi-pistol grip instead of a straight grip, most likely so it can use the same hand positions as the sniper rifles. The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
&lt;br /&gt;
[[File:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|400px|In game model of the musket]]&lt;br /&gt;
[[File:Musket 2 GTA V.jpg|thumb|none|250px|A character with the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun,&amp;quot; first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal_Gear_Solid_4:_Guns_of_the_Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stinger_S-200.jpg|thumb|none|400px|The Stinger S-200. Resemblances to the GTAV &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|400px|Ingame model of the &amp;quot;Stun Gun.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus,&amp;quot; considering it still costs a quarter of a million dollars at Ammu-Nation. It is in the heavy weapon slot and despite having a detachable magazine has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). It does not feature in ''GTA Online''. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|400px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
&lt;br /&gt;
These weapons are generally images which can be found in the game files: no associated models appear to exist for them.&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
In beta versions of the game the &amp;quot;Assault SMG&amp;quot; was more closely modelled on the [[FN P90]].&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[File:AssaultSMG-GTAVbeta.jpg|thumb|none|400px|Beta model showing a more correctly modeled FN P90. Note the incorrect &amp;quot;traditional&amp;quot; bullpup layout with a standard magazine; this configuration appears to be based on the [[FN F2000]].]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was going to appear as the &amp;quot;Heavy Rifle&amp;quot;, with a different buttstock.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|400px|Render of the removed SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] was going to appears as the &amp;quot;Assault MG&amp;quot; with a [[Galil]] folding stock.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultMG.jpg|thumb|none|400px|Render of the removed HK21.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] was going to appear as the &amp;quot;Programmable AR,&amp;quot; presumably standing for &amp;quot;Airburst Round.&amp;quot; Tutorial messages left in the game files show it was intended to include airburst functionality; when aiming, the first press of the trigger would have set the detonation distance, with subsequent presses firing grenades. Presumably, the player would have to stop aiming the weapon to set a new detonation range.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[File:GTAVProgrammableAR.jpg|thumb|none|400px|Render of the removed XM25. Note that it has no magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110A1 SASS==&lt;br /&gt;
The [[SR-25|M110A1 SASS]] was going to appear as the &amp;quot;Assault Sniper&amp;quot;.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|400px|M110A1 SASS with Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|400px|Render of the removed M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==M249-E2 SAW==&lt;br /&gt;
&lt;br /&gt;
The beta &amp;quot;Combat MG&amp;quot; was an [[M249-E2 SAW]] with a para-length barrel, RIS receiver cover and an incorrect rail on top of the heat shield.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVMk46Beta.jpg|thumb|none|400px|Beta M249-E2.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. 18 Mod 0==&lt;br /&gt;
&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk. 18 Mod 0]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk. 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk. 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|600px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk. 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk. 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1007989</id>
		<title>User:ArmaLite15</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:ArmaLite15&amp;diff=1007989"/>
		<updated>2016-03-04T08:30:09Z</updated>

		<summary type="html">&lt;p&gt;ArmaLite15: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi! I'm a young French student, and one day I found IMFDB. I love this website, where I can find very constructive discussions about guns and cool informations. I also want to discuss more in English to increase my vocabulary, and this site could be good for me to learn more or to share my knowledge about weapons!&lt;br /&gt;
&lt;br /&gt;
Pour les français, au cas où par hasard certains sont sur jeuxvideo.com, envoyez moi un MP sur le pseudo LostWar, je serais ravi de pouvoir discuter et échanger des choses en rapport avec l'armement!&lt;/div&gt;</summary>
		<author><name>ArmaLite15</name></author>
	</entry>
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