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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-16T05:45:00Z</updated>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1129570</id>
		<title>Rainbow Six Siege</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rainbow_Six_Siege&amp;diff=1129570"/>
		<updated>2017-09-27T21:35:46Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* M249 SAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Rainbow Six: Siege&lt;br /&gt;
|picture   = R6 siege pc box.jpg&lt;br /&gt;
|caption   =  ''Offical Boxart''&lt;br /&gt;
|series    = [[Tom Clancy#Rainbow Six|Rainbow Six]]&lt;br /&gt;
|date      = December 1, 2015&lt;br /&gt;
|developer = Ubisoft&lt;br /&gt;
|platforms = Xbox One&amp;lt;br /&amp;gt;Playstation 4&amp;lt;br /&amp;gt;PC&lt;br /&gt;
|publisher = Ubisoft&lt;br /&gt;
|genre     = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Tom Clancy's Rainbow Six: Siege''''' is a tactical first person shooter available on PS4, Xbox One and PC. Players assume the roles of counter-terrorism units in both PvP and PvE, the game also features a destructible enviroment for players to take advantages of. Operators are seperated with attackers and defenders, with each operator having their own unique gadgets or abilities while recruits, the default operator class, doesn't have a set ability. Players are able to play a number of game modes such as bomb defusal, hostage extraction and securing a bio-container.&lt;br /&gt;
&lt;br /&gt;
All primary and some secondary weapons in Rainbow Six: Siege have &amp;quot;charm mounts&amp;quot;, which by default appear as sling loops.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Rainbow Six: Siege'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==FN Five-seveN Mark 2==&lt;br /&gt;
The [[FN Five-seveN|FN Five-seveN Mark 2]] is used by the FBI SWAT Operators and Recruits. It appears as the &amp;quot;5.7 USG&amp;quot;.&lt;br /&gt;
[[File:FN Five-seveN Mark 2.jpg|thumb|none|350px|FN Five-seveN Mark 2 - FN 5.7×28mm. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version. ]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG.jpg|thumb|600px|none|FN Five-seveN Mark 2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG holding.jpg|thumb|none|600px|The player holds the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG aim.jpg|thumb|none|600px|The player aims the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 1.jpg|thumb|none|600px|The player reloads the FN Five-seveN Mark 2.]]&lt;br /&gt;
[[file:RainbowSix Siege FN Five-seveN USG reloading 2.jpg|thumb|none|600px|The player reloads the FN Five-seveN Mark 2.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-9==&lt;br /&gt;
The [[FN FNP-9]] is used by the GIGN Operators and Recruits. It appears as the &amp;quot;P9&amp;quot;.&lt;br /&gt;
[[file:FNP-Pistol.jpg |thumb|350px|none|FN FNP-9 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9.jpg|thumb|600px|none|FNP-9 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 holding.jpg|thumb|none|600px|The player holds the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 aim.jpg|thumb|none|600px|The player aims the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 1.jpg|thumb|none|600px|The player reloads the FNP-9.]]&lt;br /&gt;
[[file:RainbowSix Siege FNP-9 reloading 2.jpg|thumb|none|600px|The player reloads the FNP-9.]]&lt;br /&gt;
&lt;br /&gt;
==GSh-18==&lt;br /&gt;
The [[GSh-18]] is used by the Spetsnaz Operators and Recruits.&lt;br /&gt;
[[File:Gsh18-l.jpg|thumb|none|350px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18.jpg|thumb|600px|none|GSh-18 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 holding.jpg|thumb|none|600px|The player holds the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 aim.jpg|thumb|none|600px|The player aims the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 1.jpg|thumb|none|600px|The player reloads the GSh-18.]]&lt;br /&gt;
[[file:RainbowSix Siege GSh-18 reloading 2.jpg|thumb|none|600px|The player reloads the GSh-18.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The P12 is the German equipment designation for the [[Heckler &amp;amp; Koch USP Tactical]] is used by the German GSG-9 operatives. The loadout icon was originally the same as the FNP-9, but in Update 3.2 the USP was given a new proper icon. Magazine capacity is also wrong for a .45ACP USP Tactical, only 10 or 12 round magazines exist for .45ACP version.&lt;br /&gt;
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Tactical - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP.jpg|thumb|600px|none|USP Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch USP reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch USP Tactical.]]&lt;br /&gt;
&lt;br /&gt;
==M45/MEU(SOC)==&lt;br /&gt;
The [[M45/MEU(SOC)]] is used by the FBI SWAT operatives. It appears as the &amp;quot;M45 MEUSOC&amp;quot;.&lt;br /&gt;
[[file:M-45 MEU(SOC).jpg|thumb|none|350px|MEU(SOC) Pistol, later version - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc.jpg‎|thumb|600px|none|M45/MEU(SOC) in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc holding.jpg|thumb|none|600px|The player holds the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSixSiege m45 meusoc aim.jpg|thumb|none|600px|The player aims the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 1.jpg|thumb|none|600px|The player reloads the M45/MEU(SOC).]]&lt;br /&gt;
[[file:RainbowSix Siege m45 meusoc reloading 2.jpg|thumb|none|600px|The player reloads the M45/MEU(SOC).]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
Though called a PMM, the model shown is acually the older [[Makarov PM]]. It used by the Spetsnaz Operators and Recruits.&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM.jpg|thumb|600px|none|Makarov PM in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM holding.jpg|thumb|none|600px|The player holds the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM aim.jpg|thumb|none|600px|The player aims the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 1.jpg|thumb|none|600px|The player reloads the Makarov PM.]]&lt;br /&gt;
[[file:RainbowSix Siege Makarov PMM reloading 2.jpg|thumb|none|600px|The player reloads the Makarov PM.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 Mk 25==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226 Mk 25]] is used by the SAS Operators and Recruits.&lt;br /&gt;
[[file:P226 Navy.jpg|thumb|350px|none|SIG-Sauer P226 Navy, this is the version used by the Navy SEALs, easily identifiable by the white anchor on the slide - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226.jpg|thumb|600px|none|SIG-Sauer P226 Mk 25 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 holding.jpg|thumb|none|600px|The player holds the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 aim.jpg|thumb|none|600px|The player aims the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 1.jpg|thumb|none|600px|The player reloads the P226 Mk 25.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG-Sauer P226 reloading 2.jpg|thumb|none|600px|The player reloads the P226 Mk 25.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 586==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 586]] is used by the GIGN Operators and Recruits. It appears as the &amp;quot;LFP586&amp;quot;. This weapon is likely standing in for the [[Manurhin MR-73]] revolver, which is used in real life by the French GIGN. &lt;br /&gt;
[[file:S&amp;amp;W586-6.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 586 with 6&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586.jpg|thumb|600px|none|Smith &amp;amp; Wesson Model 586 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 holding.jpg|thumb|none|600px|The player holds the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 aim.jpg|thumb|none|600px|The player aims the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 1.jpg|thumb|none|600px|The player reloads the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[file:RainbowSix Siege Smith &amp;amp; Wesson Model 586 reloading 2.jpg|thumb|none|600px|The player reloads the Smith &amp;amp; Wesson Model 586.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W.jpg|thumb|none|600px|A GIGN recruit aims a Model 586 at Rook in the latter's introductory cinematic.]]&lt;br /&gt;
[[File:RSS S&amp;amp;W-1.jpg|thumb|none|600px|Cocking the hammer...]]&lt;br /&gt;
&lt;br /&gt;
==Inglis Hi-Power==&lt;br /&gt;
The Inglis Hi-Power, a Canadian-manufactured version of the [[Browning Hi-Power]], is used by the Canadian JTF2 Operators that appeared in the Operation Black Ice expansion. It incorrectly appears as the &amp;quot;MK1 9mm&amp;quot;.&lt;br /&gt;
[[Image:Inglis Hi-Power.JPG|thumb|none|350px|Inglis Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-inglis-001.jpg|thumb|600px|none|MK1 9mm in lobby.]]&lt;br /&gt;
[[File:RSSHipower.jpg|thumb|none|600px|The Hi-Power in Buck's hands.]]&lt;br /&gt;
[[File:RSSHipower-1.jpg|thumb|none|600px|Iron sight view of the Inglis.]]&lt;br /&gt;
[[File:RSSHipower-2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:RSSHipower-3.jpg|thumb|none|600px|Slide released; ready to go.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] is used by the Navy SEAL Operators that appeared from the Operation Dust Line expansion. It appears as the &amp;quot;D-50&amp;quot;. With the release of Operation Velvet Shell the finish was changed to black.&lt;br /&gt;
[[Image:Deser_Eagle_XIX_50AE_Picatinny.jpg|thumb|350px|none|MRI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:R6S-d50.jpg|thumb|600px|none|D-50 in lobby. Old finish.]]&lt;br /&gt;
[[File:RainbowSixSiege-D50.jpg|thumb|600px|none|D-50 in lobby. Current version.]]&lt;br /&gt;
[[File:RSSDEagle.jpg|thumb|none|600px|&amp;quot;Having decided to forsake all sensible armament&amp;quot;, Blackbeard brandishes the chrome Desert Eagle.]]&lt;br /&gt;
[[File:RSSDEagle-1.jpg|thumb|none|600px|The non standard illuminated iron sights are nice and open, however.]]&lt;br /&gt;
[[File:RSSDEagle-2.jpg|thumb|none|600px|Performing a mid-magazine swap with the &amp;quot;Deagle.&amp;quot;]]&lt;br /&gt;
[[File:RSSDEagle-3.jpg|thumb|none|600px|Blackbeard dramatically ditches out an empty magazine...]]&lt;br /&gt;
[[File:RSSDEagle-4.jpg|thumb|none|600px|...and inserts a fresh one, 7 rounds of .50 Action Express.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92==&lt;br /&gt;
The [[Beretta 92]] is used by the BOPE Operators from the Operation Skull Rain expansion, labeled in-game as &amp;quot;PRB92.&amp;quot; Presumably, these pistols were intended to be [[Taurus PT92]] handguns, but the rounded trigger guard and magazine release located on the butt of the grip are features of the first model Beretta 92. On another note, the defender Caveira wields a unique &amp;quot;Luison&amp;quot; version that comes pre-equipped with a mineral-based suppressor and fires non-lethal, subsonic rounds.&lt;br /&gt;
[[File:Beretta92oldest.jpg|thumb|none|350px|Beretta 92, the first Beretta 92 Series model produced, noted by rounded trigger guard, butt located magazine release, and frame mounted safety (pre-decocking safety) - 9x19mm.]]&lt;br /&gt;
[[File:Taurus-PT92AF.jpg|thumb|none|350px|Taurus PT92AF (blued) for comparison - 9x19mm]]&lt;br /&gt;
[[File:R6S-prb92.jpg|thumb|600px|none|PRB92 in lobby. Note the rounded trigger guard, which has never been a feature of the Taurus series.]]&lt;br /&gt;
[[File:R6S-luison.jpg|thumb|600px|none|Luison in lobby.]]&lt;br /&gt;
[[File:RSSPt92.jpg|thumb|none|600px|The Beretta in idle on the new Favelas map.]]&lt;br /&gt;
[[File:RSSPt92-1.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:RSSPt92-2.jpg|thumb|none|600px|Caveira wields her 92 one handed while in &amp;quot;Silent-Step&amp;quot; mode. Note that the &amp;quot;custom suppressor&amp;quot; is just the same Osprey 9 as other pistols, wrapped in a mysterious shroud.]]&lt;br /&gt;
[[File:RSSPt92-3.jpg|thumb|none|600px|Capitão ejects a magazine, note the low button release. This leads to a rather flamboyant &amp;quot;holding the pistol as high as possible while dropping the mag&amp;quot; show of reloading.]]&lt;br /&gt;
[[File:RSSPt92-4.jpg|thumb|none|600px|Caveira racks the slide to chamber a round on her Luison. The alleged &amp;quot;non-lethal&amp;quot; rounds seem just as lethal as other pistols, though.....]]&lt;br /&gt;
[[File:RSS Taurusactual.jpg|thumb|none|600px|One of the Skull Rain loading screens shows the actual PT92, however.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229 Elite==&lt;br /&gt;
The [[SIG-Sauer P229|P229 Elite]] is used by the SAT Operators from the Operation Red Crow expansion. It appears as the &amp;quot;P229&amp;quot;.&lt;br /&gt;
[[Image:P229_Elite_Stainless.jpg|thumb|350px|none|SIG-Sauer P229 Elite - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:R6S-p229.jpg|thumb|600px|none|P229 in lobby. Note the Elite beavertail frame with front strap checkering.]]&lt;br /&gt;
[[File:RSSP229.jpg|thumb|none|600px|Hibana patrols the rooftop dojo, P229 Elite at the ready.]]&lt;br /&gt;
[[File:RSSP229ads.jpg|thumb|none|600px|Aiming the SIG.]]&lt;br /&gt;
[[File:RSSP229-1.jpg|thumb|none|600px|Reloading. It predictably uses the same animations as the SAS's SIG P226.]]&lt;br /&gt;
[[File:RSSP229-2.jpg|thumb|none|600px|Fresh mag-in, preparing to release the slide from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP Compact]] is used by the GEO Operators from the Operation Velvet Shell expansion. It appears as the &amp;quot;USP40&amp;quot;.&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:RainbowSixSiege-USP40.jpg|thumb|600px|none|USP40 in lobby.]]&lt;br /&gt;
[[File:RSS USP40 1.jpg|thumb|none|600px|Jackal holds down a hallway with the USP compact.]]&lt;br /&gt;
[[File:RSS USP40 2.jpg|thumb|none|600px|Aiming the USP.]]&lt;br /&gt;
[[File:RSS USP40 3.jpg|thumb|none|600px|Mashing in a new magazine.]]&lt;br /&gt;
[[File:RSS USP40 4.jpg|thumb|none|600px|Followed by a tug of the slide, similar to the full-size USP used by the GSG-9 operators.]]&lt;br /&gt;
[[File:RSS USP40 5.jpg|thumb|none|600px|Melee bashing with the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
The 9x19mm variant of the [[Norinco QSZ-92]] is used by the SDU Operators featured in the Operation Blood Orchid DLC. It appears as the &amp;quot;Q-929&amp;quot;.&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|350px|none|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:R6S-q929.jpg|thumb|600px|none|QSZ-92 in lobby.]]&lt;br /&gt;
[[File:RSS QSZ-92 (1).jpg|thumb|none|600px|SDU operative Lesion skulks around outside with his QSZ-92.]]&lt;br /&gt;
[[File:RSS QSZ-92 (2).jpg|thumb|none|600px|Aiming at a hostile ice cream truck.]]&lt;br /&gt;
[[File:RSS QSZ-92 (3).jpg|thumb|none|600px|Ying reloads her QSZ.]]&lt;br /&gt;
[[File:RSS QSZ-92 (4).jpg|thumb|none|600px|Reloading the pistol from empty.]]&lt;br /&gt;
[[File:RSS QSZ-92 (5).jpg|thumb|none|600px|Lesion whips a heroin packet with his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==PR-15 Ragun==&lt;br /&gt;
The Polish [[PR-15 Ragun]] was added to the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;RG15&amp;quot;, and is used by the GROM defender Ela. It features a permanently-attached SIG ROMEO1 reflex sight which is exclusive to this pistol only in-game.&lt;br /&gt;
[[File:ragunpistol.jpg|thumb|350px|none|PR-15 Ragun -9x19mm]]&lt;br /&gt;
[[File:R6S-rg15.jpg|thumb|600px|none|PR-15 Ragun in lobby. A unique green colored laser, mounted in the guide rod, can be bought as an upgrade for the pistol.]]&lt;br /&gt;
[[File:RSS PR-15 (1).jpg|thumb|none|600px|Ela looks down a corridor with the PR-15 Ragun.]]&lt;br /&gt;
[[File:RSS PR-15 (2).jpg|thumb|none|600px|Aiming down the ROMEO1 red dot sight.]]&lt;br /&gt;
[[File:RSS PR15 (3).jpg|thumb|none|600px|Reloading the Ragun.]]&lt;br /&gt;
[[File:RSS PR-15 (4).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:RSS PR-15 (5).jpg|thumb|none|600px|Meleeing with the PR15.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Most of the Submachine Guns are available only to Defenders in Multiplayer, with the exception of the MAC-11, Minebea M-9 and the UDP. None are used by AI enemies in Terrorist Hunt.&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] is available to the GIGN Defenders.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR with optics removed and empty magazine - 5.7x28mm]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR.jpg|thumb|600px|none|FN P90 TR menu model. Note the grey material covering most of the magazine (it's presumably duct tape).]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR holding.jpg|thumb|none|600px|The player holds the FN P90 TR.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[file:RainbowSix Siege FN P90 TR reloading 2.jpg|thumb|none|600px|Chambering a new round. The &amp;quot;duct tape&amp;quot; is probably there to cover up the fact that Ubisoft didn't animate the rounds inside of it, but this seems unlikely as the small visible portion of the magazine is clearly solid tan.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 MLI==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5 MLI]] is also usable by the GIGN Recruit and Defense operators. It appears as the &amp;quot;MP5&amp;quot;.&lt;br /&gt;
[[file:Heckler-Koch-MP5-MLI.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5 MLI - updated with a triple-rail forearm, a quick-release-mount, and the new RAL8000 color scheme - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5 MLI in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 holding.jpg|thumb|none|600px|Holding the Heckler &amp;amp; Koch MP5 MLI.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 aim.jpg|thumb|none|600px|Aiming down the stock ironsights.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 1.jpg|thumb|none|600px|Reloading the MP5.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5A3 reloading 2.jpg|thumb|none|600px|Thumbing the bolt, a rather downplayed variation on the HK Slap.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is available in the game, issued to SAS Defenders.&lt;br /&gt;
[[file:MP5K-PDW.jpg|thumb|none|350px|MP5K-PDW with its extended barrel with 3 lugs &amp;amp; folding stock - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP5K-PDW in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP5K-PDW1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP5K-PDW.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is issued to the GSG-9 Defense Recruit and Bandit. For some reason, it has a 30 round magazine capacity despite being modeled with the 40 round magazine, the developers also thought that the charging handle is always in its pulled back position, as it's been permanently modeled so and is even visible on HUD icons (Although this error was fixed in &amp;quot;Operation Black Ice&amp;quot; update. As of the Dust Line update, the carabiner clipped to the rear sling mount was removed in favor of a &amp;quot;charm&amp;quot; mount instead).&lt;br /&gt;
[[file:MP7 40rdmag.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1.jpg|thumb|600px|none|Heckler &amp;amp; Koch MP7A1 in lobby (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch MP7A1 (Before &amp;quot;Operation Black Ice&amp;quot; update).]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch MP7A1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch MP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is used by the FBI Defenders. The charging handle incorrectly locks back on its own when the magazine is emptied.&lt;br /&gt;
[[file:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45.jpg|thumb|600px|none|Heckler &amp;amp; Koch UMP45 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch UMP45 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19-01 Vityaz-SN==&lt;br /&gt;
The [[PP-19-01 Vityaz|Izhmash PP-19-01 Vityaz-SN]] appears as the &amp;quot;9×19VSN&amp;quot; and is available to Spetsnaz defenders Tachanka and Kapkan, as well as the Recruit on defense. It is heavily customized with Zenitco furniture, including a B-13 optic mount that remains permanently on the weapon, optic on or off.&lt;br /&gt;
[[file:VityazsnOSN.jpg |thumb|none|350px|PP-19-01 Vityaz-SN - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN.jpg|thumb|600px|none|Vityaz-SN menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN holding.jpg|thumb|none|600px|The Vityaz-SN in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN aim.jpg|thumb|none|600px|Iron sights. Note the B-13 despite no optic being equipped.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 1.jpg|thumb|none|600px|Removing a magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege PP-19-01 Vityaz-SN reloading 2.jpg|thumb|none|600px|Reaching for the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-11==&lt;br /&gt;
A [[MAC-11]] with the upper receiver of a Masterpiece Arms MPA10SST appears as the &amp;quot;SMG-11,&amp;quot; as in [[Watch_Dogs]]. The shape of the ejection port denotes it as the .45 version. It is exclusively used as a sidearm by Sledge, Smoke, and SAS Recruits. &lt;br /&gt;
[[file:Mpa10sst.jpg|thumb|none|350px|Masterpiece Arms MPA10SST - .45 ACP]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11.jpg|thumb|600px|none|The &amp;quot;SMG-11&amp;quot; in lobby, note the stock similar to a Micro-Uzi's.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 holding.jpg|thumb|none|600px|The player holds the MAC-11.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 aim.jpg|thumb|none|600px|The player aims the MPA10SST sights.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 2.jpg|thumb|none|600px|Opening the bolt on the M11. For balancing reasons, that large magazine only holds 16 rounds, and despite having a proper animation for an open bolt gun, it still tracks +1 round in the chamber incorrectly.]]&lt;br /&gt;
[[file:RainbowSix Siege MAC-11 reloading 1.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul FMG-9==&lt;br /&gt;
The [[Magpul FMG-9]] is available in the game, and is exclusively used by Smoke or the SAS Defender Recruit.&lt;br /&gt;
[[file:MagpulFMG-9.jpg|thumb|none|350px|Magpul FMG-9 in open form - 9x19mm]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9.jpg|thumb|600px|none|Magpul FMG-9 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 holding.jpg|thumb|none|600px|The player holds the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 aim.jpg|thumb|none|600px|The player aims the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 1.jpg|thumb|none|600px|The player reloads the Magpul FMG-9.]]&lt;br /&gt;
[[file:RainbowSix Siege Magpul FMG-9 reloading 2.jpg|thumb|none|600px|The player reloads the Magpul FMG-9.]]&lt;br /&gt;
&lt;br /&gt;
==C1 Submachine Gun==&lt;br /&gt;
The [[Sterling SMG|C1 Submachine Gun]], the Canadian variant of Sterling SMG, has been available in the game since the Operation Black Ice expansion was released. It is referred to as the &amp;quot;9mm C1&amp;quot;, and is exclusive to the JTF-2 Defender Frost.&lt;br /&gt;
[[File:C1-smg.jpg|thumb|none|350px|C1 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:Cc-r6.siege-sterling-001.jpg|thumb|600px|none|9mm C1 in lobby.]]&lt;br /&gt;
[[File:RSSSterling.jpg|thumb|none|600px|Prior to the Skull Rain DLC, Frost used to wield her C1 SMG incorrectly by gripping the magazine.]]&lt;br /&gt;
[[File:RSSSterling-1.jpg|thumb|none|600px|Iron sight view of the C1 Submachine Gun.]]&lt;br /&gt;
[[File:RSSSterling-2.jpg|thumb|none|600px|Locking the bolt back on a full reload.]]&lt;br /&gt;
[[File:RSSC1smg.jpg|thumb|none|600px|After the Skull Rain DLC was released, Frost was updated to grip the C1 SMG correctly by the heat shield.]]&lt;br /&gt;
[[File:RSSC1smg-1.jpg|thumb|none|600px|Reloading the C1 SMG. It also inaccurately tracks +1 in the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] is one of the weapons available to the Navy SEAL Operator Valkyrie. It is referred to as the &amp;quot;MPX&amp;quot;.&lt;br /&gt;
[[file:SIG_MPX.jpg|thumb|none|350px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[file:R6S-mpx.jpg|thumb|600px|none|MPX in lobby.]]&lt;br /&gt;
[[File:RSSMPX.jpg|thumb|none|600px|Valkyrie wields the SIG MPX.]]&lt;br /&gt;
[[File:RSSMPX-1.jpg|thumb|none|600px|ADS view of the MPX.]]&lt;br /&gt;
[[File:RSSMPX-2.jpg|thumb|none|600px|Valkyrie rather dramatically pitches the gun upwards when swapping magazines.]]&lt;br /&gt;
[[File:RSSMPX-3.jpg|thumb|none|600px|She then turns the gun over to yank the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta PM12S==&lt;br /&gt;
The [[Beretta M12]], with the stock extended, is one of the weapons available to the BOPE defender Caveira. As with other open bolt weapons in-game, it is incorrectly portrayed as having an additional round in the chamber.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|350px|Beretta PM12S - 9x19mm]]&lt;br /&gt;
[[File:R6S-m12.jpg|thumb|600px|none|M12 in lobby.]]&lt;br /&gt;
[[File:RSSM12.jpg|thumb|none|600px|The PM12S inside a favela laundry.]]&lt;br /&gt;
[[File:RSSM12-1.jpg|thumb|none|600px|ADS of the PM12S.]]&lt;br /&gt;
[[File:RSSM12-2.jpg|thumb|none|600px|Reloading the Beretta PM12S. Note the safety marking is printed opposite of the Beretta model; this actually matches the Taurus MT-12AD produced in Brazil.]]&lt;br /&gt;
[[File:RSSM12-3.jpg|thumb|none|600px|Locking the bolt back, which apparently chambers a fresh round according to Rainbow logic.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD2]] is one of the weapons available to the SAT Defender Echo. It is referred to as the &amp;quot;MP5SD&amp;quot;.&lt;br /&gt;
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD2 - 9x19mm]]&lt;br /&gt;
[[File:R6S-mp5sd.jpg|thumb|600px|none|MP5SD in lobby. Note the original SEF trigger group indicating the model being MP5SD2. A KAC M4 RIS is also zip-tied to the handguard.]]&lt;br /&gt;
[[File:RSSMP5SD.jpg|thumb|none|600px|Looking a high tech display of some Tokyo towers.]]&lt;br /&gt;
[[File:RSSMP5SDads.jpg|thumb|none|600px|Iron sights of the MP5SD2.]]&lt;br /&gt;
[[File:RSSMP5SD-1.jpg|thumb|none|600px|Locking the bolt back, same as the other faction's MP5 variants.]]&lt;br /&gt;
[[File:RSSMP5SD-2.jpg|thumb|none|600px|Fresh magazine loaded...]]&lt;br /&gt;
[[File:RSSMP5SD-3.jpg|thumb|none|600px|...and the aftermath of a gentle HK-slap.]]&lt;br /&gt;
[[File:RSSMP5SD-4.jpg|thumb|none|600px|Melee animation.]]&lt;br /&gt;
&lt;br /&gt;
==Minebea M-9==&lt;br /&gt;
The [[Minebea M-9]] is a sidearm available to the Japanese SAT Operators. It is referred to as the &amp;quot;Bearing 9&amp;quot;.&lt;br /&gt;
[[File:Minebea_M-9_submachine_gun_(New).jpg|thumb|none|350px|Minebea M-9 - 9x19mm]]&lt;br /&gt;
[[File:R6S-bearing9.jpg|thumb|600px|none|&amp;quot;Bearing 9&amp;quot; in lobby. Minebea stands for &amp;quot;Nippon Miniature Bearing Company,&amp;quot; which likely explains the odd in-game designation.]]&lt;br /&gt;
[[File:RSSM-9.jpg|thumb|none|600px|Echo observes some more traditional Japanese fighting gear, Minebea M-9 in hand.]]&lt;br /&gt;
[[File:RSSM-9ads.jpg|thumb|none|600px|Aiming the M-9.]]&lt;br /&gt;
[[File:RSSM-9-1.jpg|thumb|none|600px|Reloading, basically the same procedure as seen on the M11.]]&lt;br /&gt;
[[File:RSS-M-9-2.jpg|thumb|none|600px|Charging the M-9, ''Modern Warfare'' style (although Echo at least has the decency to use the vertical foregrip).]]&lt;br /&gt;
[[File:RSSM-9-3.jpg|thumb|none|600px|Breaking in to one of the display cases.]]&lt;br /&gt;
[[File:RSS M-9 4.jpg|thumb|none|600px|The empty reload animation actually changes when an optic is mounted on the M-9, another nice detail.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Angstadt Arms UDP-9==&lt;br /&gt;
The [[Angstadt Arms UDP-9]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;PDW9&amp;quot;, and is used by the GEO attacker Jackal, unlike the other submachine guns. It feeds from 50-round drum magazines and has a Rainier Arms ambidextrous charging handle.&lt;br /&gt;
[[File:UDP-9 PDW.jpg|thumb|350px|none|Angstadt Arms UPD-9 PDW - 9x19mm]]&lt;br /&gt;
[[File:RainbowSixSiege-PDW9.jpg|thumb|600px|none|PDW9 in lobby.]]&lt;br /&gt;
[[File:RSS UDP-9 1.jpg|thumb|none|600px|The Angstadt Arms UDP-9 in idle.]]&lt;br /&gt;
[[File:RSS UDP-9 2.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS UDP-9 3.jpg|thumb|none|600px|Sliding in a new drum.]]&lt;br /&gt;
[[File:RSS UDP-9 4.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
[[File:RSS UDP-9 5.jpg|thumb|none|600px|Bashing a drink glass with the collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
==TDI / KRISS USA Vector==&lt;br /&gt;
The [[TDI_Vector|TDI / KRISS USA Vector]] is available in the game with the Operation Velvet Shell expansion. It is referred to as the &amp;quot;Vector .45 ACP&amp;quot;, and is exclusive to the GEO Operator &amp;quot;Mira&amp;quot;.&lt;br /&gt;
[[Image:KRISSVectorBlank.jpg|thumb|none|350px|TDI / KRISS USA Gen I Vector - .45 ACP]]&lt;br /&gt;
[[File:RainbowSixSiege-Vector45acp.jpg|thumb|600px|none|Vector .45 ACP in lobby. Note the Magpul UBR stock.]]&lt;br /&gt;
[[File:RSS Vector 1.jpg|thumb|none|600px|Mira observes both sides of her one-way window gadget in the resort's courtyard, Vector in hand.]]&lt;br /&gt;
[[File:RSS Vector 2.jpg|thumb|none|600px|Aiming; it uses the same iron sights as the GSG-9's M870 shotgun.]]&lt;br /&gt;
[[File:RSS Vector 3.jpg|thumb|none|600px|Dropping a spent magazine.]]&lt;br /&gt;
[[File:RSS Vector 4.jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:RSS Vector 5.jpg|thumb|none|600px|Charging the Vector.]]&lt;br /&gt;
[[File:RSS Vector 6.jpg|thumb|none|600px|Attacking the floorboards with the UBR stock.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She JS 9mm==&lt;br /&gt;
The [[QCW-05#Jian_She_JS_9mm|Jian She JS 9mm]] is one of the weapons available to the SDU Defender Lesion. It is referred to as the &amp;quot;T-5 SMG&amp;quot;.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She JS 9mm - 9x19mm]]&lt;br /&gt;
[[File:R6S-t5smg.jpg|thumb|600px|none|Jian She JS 9mm in lobby.]]&lt;br /&gt;
[[File:RSS JS-9 (1).jpg|thumb|none|600px|Lesion looks at a wall with his Jian She 9mm.]]&lt;br /&gt;
[[File:RSS JS-9 (2).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSS JS-9 (3).jpg|thumb|none|600px|Tossing out a spent magazine.]]&lt;br /&gt;
[[File:RSS JS-9 (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS JS9 (5).jpg|thumb|none|600px|Bashing with the JS 9mm. Note the spent magazine on the floor.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 S1 Carbine==&lt;br /&gt;
The [[CZ_Scorpion_Evo_3_series#CZ_Scorpion_Evo_3_A1|CZ Scorpion Evo 3 S1 Carbine]], a civilian variant of the Scorpion Evo 3 A1, is one of the primary weapons available to the GROM Defender Ela. Unlike its real-world counterpart, (a civilian semi-auto carbine), it fires full-auto in-game like a standard Evo 3 A1; interestingly, it is modeled with the correct fire selector for such a weapon, rather than the 2-position safe-semi selector of the S1.  It uses magazines fitted with CZ Custom magazine extensions, giving them an accurate capacity of 50 rounds. It also sports a HB Industries THETA trigger and charging handle in a bright green color, and the extended receiver features Picatinny rails on the M-LOK slots.&lt;br /&gt;
[[Image:CZ Scorpion EVO3 S1 Carbine.jpg|thumb|none|350px|CZ Scorpion Evo 3 S1 - 9x19mm]]&lt;br /&gt;
[[File:R6S-scorpionevo3a1.jpg|thumb|600px|none|The &amp;quot;Scorpion Evo 3 A1&amp;quot; in the menu. Note the threadless barrel (although the flash hider attachment gives it the factory Evo 3 A1 flash hider) and sand-colored finish that is faded on the mag and grip. Also note the oddly segmented rails on the top and bottom of the weapon.]]&lt;br /&gt;
[[File:RSS Scorpion (1).jpg|thumb|none|600px|The Evo 3 S1 Carbine in idle.]]&lt;br /&gt;
[[File:RSS Scorpion (2).jpg|thumb|none|600px|Aiming the Scorpion.]]&lt;br /&gt;
[[File:RSS Scorpion (3).jpg|thumb|none|600px|Reloading, in-between magazines. Here, both the weapon's name and the 4-position fire selector are clearly visible.]]&lt;br /&gt;
[[File:RSS Scorpion (4).jpg|thumb|none|600px|On empty reloads, Ela locks the charging handle back...]]&lt;br /&gt;
[[File:RSS Scorpion (5).jpg|thumb|none|600px|...changes magazines...]]&lt;br /&gt;
[[File:RSS Scorpion (6).jpg|thumb|none|600px|And drives it home with more thorough HK-slap than the gentle tap seen on the MP5 variants.]]&lt;br /&gt;
[[File:RSS Scorpion (7).jpg|thumb|none|600px|Meleeing with the Scorpion Evo 3.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
With the exception of the HK416C, these weapons are only usable by Attackers in Multiplayer.&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[L85A2|Enfield L85A2]] is available in the game, and issued to the SAS Attackers. It often used by terrorists in the Terrorist Hunt mode. &lt;br /&gt;
[[file:L85A2 upgraded.jpg|thumb|350px|none|Enfield L85A2 with magazine removed, railed fore-end, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2.jpg|thumb|600px|none|Enfield L85A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 holding.jpg|thumb|none|600px|The player holds the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 aim.jpg|thumb|none|600px|The player aims the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 1.jpg|thumb|none|600px|The player reloads the Enfield L85A2.]]&lt;br /&gt;
[[file:RainbowSix Siege L85A2 reloading 2.jpg|thumb|none|600px|The player reloads the Enfield L85A2.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the &amp;quot;F2&amp;quot; and so far incorrectly holds 30 rounds in 25-round magazines. It is used by the GIGN Attacker Recruit and Operator Twitch.&lt;br /&gt;
[[file:Famas.jpg|thumb|350px|none|FAMAS F1 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1.jpg|thumb|600px|none|FAMAS F1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 holding.jpg|thumb|none|600px|The player holds the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 aim.jpg|thumb|none|600px|The player aims the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS F1.]]&lt;br /&gt;
[[file:RainbowSix Siege FAMAS F1 reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS F1.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is available in the game, and exclusively used by FBI Attacker Ash. &lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege g36c.jpg|thumb|600px|none|Heckler &amp;amp; Koch G36C in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c holding.jpg|thumb|none|600px|The player holds the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c aim.jpg|thumb|none|600px|The player aims the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 1.jpg|thumb|none|600px|The player reloads the G36C.]]&lt;br /&gt;
[[file:RainbowSix Siege g36c reloading 2.jpg|thumb|none|600px|The player reloads the G36C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK33A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33A2]] appears as the &amp;quot;AR33&amp;quot;, and is used by SAS Operator Thatcher and SAS recruits. It uses a 30-round magazine, though it only holds 25 rounds. It has a permanently attached optic rail, a rail on the bottom of the handguard, and a &amp;quot;charm mount&amp;quot; was on the left side of the stock, above the stock pins, but was updated to be on the rearward most claw on the optic mount. The rear sight is removed when using optics.&lt;br /&gt;
[[file:HK33w25rdMag.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK33A2 Select Fire rifle with Factory 25rd Magazine - 5.56x45mm.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK33A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK33A2 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK33A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is appears as the &amp;quot;416-C CARBINE&amp;quot;. It is the only assault rifle usable on the Defender's side; issued to the GSG-9 Recruit and Jäger.&lt;br /&gt;
[[file:HK416C.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK416C ultra-compact carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK416C in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK416C reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK416C.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is available to the GIGN attacker recruit and Twitch. It is intended to be used as a DMR, as it is restricted to semi-auto only. It is also modeled with a 20-round magazine, which is modeled solid instead of transparent, but the in-game capacity is only 10 rounds.&lt;br /&gt;
[[file:HK417 16.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK417 with sights removed and 16&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417.jpg|thumb|600px|none|Heckler &amp;amp; Koch HK417 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch HK417 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch HK417.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The final prototype variation of the [[AK-12]] is issued to the Spetsnaz recruit and Fuze.&lt;br /&gt;
[[file:Ak-12.jpg|thumb|350px|none|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12.jpg|thumb|600px|none|AK-12 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 holding.jpg|thumb|none|600px|The AK-12 in first person.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 1.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege ak-12 reloading 2.jpg|thumb|none|600px|Cocking the AK-12. Unlike other games, the bolt is shown locking open, which is a feature of the current production model AK-12. Also unlike several games, the player character does not feel the need to ignore the left-side charging handle and reach underneath the weapon to grab the right-side one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington R4-C==&lt;br /&gt;
A [[Remington R4|Remington R4-C]] appears simply as the &amp;quot;R4-C&amp;quot; and is available to the FBI SWAT recruit and offensive Operator Ash. It is modeled with a Magpul MOE pistol grip, CTR buttstock, and Remington RAHG modular forend with rail sections permanently installed. The weapon's charm mount is located in the middle of the receiver, close to the top rail.&lt;br /&gt;
[[file:RemingtonR4C.jpg|thumb|350px|none|Remington R4-C - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C.jpg|thumb|600px|none|Remington R4-C menu model.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C holding.jpg|thumb|none|600px|The R4-C in first person, which is held by the magwell.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C aim.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 1.jpg|thumb|none|600px|Pulling out an old magazine.]]&lt;br /&gt;
[[file:RainbowSix Siege Remington R4-C reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] is appears as the &amp;quot;552 Commando&amp;quot;. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], it has a 30 round magazine capacity despite being modeled with the 20 round magazine. It can be seen in terrorist hands in the Terrorist Hunt mode. The SG 552 is used by GSG-9 Attacker recruits and IQ.&lt;br /&gt;
[[file:SIG SG552.jpg|thumb|350px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552.jpg|thumb|600px|none|SIG SG 552 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 holding.jpg|thumb|none|600px|The player holds the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 aim.jpg|thumb|none|600px|The player aims the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 1.jpg|thumb|none|600px|The player reloads the SIG SG 552.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 552 reloading 2.jpg|thumb|none|600px|The player reloads the SIG SG 552.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 556xi==&lt;br /&gt;
The [[SIG SG 556|SIG SG 556xi]] is available to the FBI recruit and operative Thermite.&lt;br /&gt;
[[file:Sg556xi.jpg|thumb|350px|none|SIG SG 556xi - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi.jpg|thumb|600px|none|SIG SG 556xi in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi holding.jpg|thumb|none|600px|The player holds the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi aim.jpg|thumb|none|600px|The player aims the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 1.jpg|thumb|none|600px|The player reloads the SIG SG 556xi.]]&lt;br /&gt;
[[file:RainbowSix Siege SIG SG 556xi reloading 2.jpg|thumb|none|600px|The player reloads the SIG SG 556xi. Originally, it was the only assault rifle with a used bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is available in the game to the GSG-9 recruit and IQ. It is occasionally seen in terrorist hands in the Terrorist Hunt mode. &lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|350px|none|Steyr AUG A2 - 5.56x45mm]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2.jpg|thumb|600px|none|Steyr AUG A2 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 holding.jpg|thumb|none|600px|The player holds the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 aim.jpg|thumb|none|600px|The player aims the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 1.jpg|thumb|none|600px|The player reloads the Steyr AUG A2.]]&lt;br /&gt;
[[file:RainbowSix Siege Aug-A2 reloading 2.jpg|thumb|none|600px|The player reloads the Steyr AUG A2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
The [[Colt Model 933]] has been available for JTF-2 operator Buck since the Operation Black Ice expansion was released. It is referred to incorrectly as the &amp;quot;[[C8 SFW|C8-SFW]]&amp;quot;, but is identifiable as a 933 by its 11.5&amp;quot; barrel. It also incorrectly has a cut in the barrel for an [[M203 grenade launcher]].&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|500px|Colt Model 933 with 4-position stock - 5.56x45mm]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|The Model 933 in lobby.]]&lt;br /&gt;
[[File:RSSC8.jpg|thumb|none|600px|The Model 933 in first person.]]&lt;br /&gt;
[[File:RSSC8-1.jpg|thumb|none|600px|Iron sight view of the 933.]]&lt;br /&gt;
[[File:RSSC8-2.jpg|thumb|none|600px|Inserting a new Magpul PMAG, which shows a good view of the underbarrel shotgun.]]&lt;br /&gt;
[[File:Screenshot-Original (41).jpg|thumb|none|600px|Buck karate chops the oddly-shaped charging handle back to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
==C1A1==&lt;br /&gt;
The [[FN_FAL#L1A1|C1A1]], the Canadian variant of L1A1 SLR, is Buck's second primary weapon choice from the Operation Black Ice expansion. It is referred to as the &amp;quot;CAMRS&amp;quot;. The weapon features L1A1 SLR's synthetic furniture for stock and handguard.&lt;br /&gt;
[[file:C1a1.jpg|thumb|none|350px|Canadian C1A1 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:L1A1-SLR.jpg|thumb|none|350px|L1A1 SLR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSC1A1.jpg|thumb|none|600px|The C1A1, wielded by Buck.]]&lt;br /&gt;
[[File:RSSC1A1-1.jpg|thumb|none|600px|View of the C1A1's distinct ring aperture rear sight.]]&lt;br /&gt;
[[File:RSSC1A1-2.jpg|thumb|none|600px|Inserting a new magazine, which give a good view of the real name on receiver.]]&lt;br /&gt;
[[File:RSSC1A1reload.jpg|thumb|none|600px|Chambering a round on a C1A1 customized with a muzzle device and an Aimpoint Micro T1.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] has been available in the game since the Operation Dust Line expansion was released, for Navy SEAL operator Blackbeard. It is referred to as the &amp;quot;Mk17 CQB&amp;quot;.&lt;br /&gt;
[[file:2fff2537c0.jpg|thumb|none|350px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-mk17cqb.jpg|thumb|600px|none|Mk17 CQB in lobby.]]&lt;br /&gt;
[[File:RSSScar.jpg|thumb|none|600px|Blackbeard's SCAR-H.]]&lt;br /&gt;
[[File:RSSScar-1.jpg|thumb|none|600px|ADS view of the Mk17.]]&lt;br /&gt;
[[File:RSSScarreload.jpg|thumb|none|600px|Reloading the SCAR with several attachments.]]&lt;br /&gt;
[[File:RSSScar-2.jpg|thumb|none|600px|The uncommon sight of a bolt release being used in Siege.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
The [[Knight's Armament SR-25]] has been available in the game since the Operation Dust Line expansion was released. It is a second choice for Blackbeard.&lt;br /&gt;
[[file:Knights Armament SR25 ECC.jpg|thumb|none|350px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[file:R6S-sr25.jpg|thumb|600px|none|SR-25 in lobby.]]&lt;br /&gt;
[[File:RSSSR25.jpg|thumb|none|600px|Blackbeard uses his SR25 with attached gun shield to defend himself from some deranged 7.62x51mm STANAGS.]]&lt;br /&gt;
[[File:RSSSR25-1.jpg|thumb|none|600px|Troy iron sight view.]]&lt;br /&gt;
[[File:RSSSR25-2.jpg|thumb|none|600px|Reloading the SR25 ECC.]]&lt;br /&gt;
[[File:RSSSR25-3.jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Imbel ParaFAL==&lt;br /&gt;
A hybrid of a presumed [[FN_FAL#DSA_SA58_OSW|MBEL M964 ParaFAL]] with the shorter barrel of the DSA SA58 OSW carbine is the main battle rifle available to BOPE operator Capitão, under the name of &amp;quot;PARA-308&amp;quot;. It has a worn tan finish and feeds from extended straight 30 round magazines.&lt;br /&gt;
[[File:ModernparaFAL.JPG|thumb|none|350px|IMBEL M964 A1 MD1 ParaFAL - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DS Arms SA58 OSW with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:R6S-para308.jpg|thumb|600px|none|PARA-308 in lobby. Note the different fire selector markings compared to the above SA58 OSW.]]&lt;br /&gt;
[[File:RSSSA58.jpg|thumb|none|600px|Capitão patrols a street with the OSW.]]&lt;br /&gt;
[[File:RSSSA58-1.jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:RSSSA58-2.jpg|thumb|none|600px|Inserting a fresh magazine of 7.62 NATO.]]&lt;br /&gt;
[[File:RSSSA58-3.jpg|thumb|none|600px|And lastly, a refreshing tab of the FAL's lesser known bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89-F==&lt;br /&gt;
The [[Howa_Type_89|Howa Type 89-F]] has been available for SAT operator Hibana with the Operation Red Crow expansion. It is referred to as the &amp;quot;Type-89&amp;quot;.&lt;br /&gt;
[[Image:HowaType89Para.jpg|thumb|none|350px|Howa Type 89-F - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-type89.jpg|thumb|600px|none|Type-89 in lobby.]]&lt;br /&gt;
[[File:RSSType89.jpg|thumb|none|600px|The Howa Type 89-F in-game.]]&lt;br /&gt;
[[File:RSSType89ads.jpg|thumb|none|600px|Aiming the Type 89.]]&lt;br /&gt;
[[File:RSSType89-1.jpg|thumb|none|600px|Changing out a 20-round STANAG.]]&lt;br /&gt;
[[File:RSSType89-2.jpg|thumb|none|600px|Hibana uses her right hand to chamber a round when reloading from empty.]]&lt;br /&gt;
[[File:RSSType89-3.jpg|thumb|none|600px|Rifle-butting a helicopter...]]&lt;br /&gt;
&lt;br /&gt;
==Colt Canada C7==&lt;br /&gt;
The [[M16_rifle_series#Diemaco_C7.2FColt_Model_715|Colt Canada C7]] is used exclusively by GEO Operator &amp;quot;Jackal&amp;quot; who was added with the &amp;quot;Operation Velvet Shell&amp;quot; DLC. The weapon in-game is modeled after the C7NLD, an officially dubbed, custom variant of the C7 used by the Armed Forces of the Netherlands. Along with the Dutch handguard, it is fitted with a Magpul PRS, uses PMAGs with Ranger Plates, and has the same charging handle as the UDP-9. It is named the &amp;quot;C7E&amp;quot; in-game, and is incorrectly depicted as having both fully-automatic and burst-fire modes.&lt;br /&gt;
[[Image:C7NLD.jpg|thumb|none|450px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm]]&lt;br /&gt;
[[File:RainbowSixSiege-C7E.jpg|thumb|600px|none|C7E menu model. Note the lack of a muzzle device and any barrel threading.]]&lt;br /&gt;
[[File:RSS C7E 1.jpg|thumb|none|600px|Jackal overlooks a yacht similar the one that serves as the setting for the JTF-2 DLC.]]&lt;br /&gt;
[[File:RSS C7E2.jpg|thumb|none|600px|Iron sights of the C7.]]&lt;br /&gt;
[[File:RSS C7E 3.jpg|thumb|none|600px|Reloading a PMAG.]]&lt;br /&gt;
[[File:RSS C7E 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RSS C7E 5.jpg|thumb|none|600px|Melee attack of the C7E.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
With exception to the mounted DP-28, Machine Guns are issued only to Attackers. As with the MAC-11, the open bolt machine guns incorrectly track +1 in the chamber.&lt;br /&gt;
==Degtyaryov DP-28==&lt;br /&gt;
The Spetsnaz operator Tachanka can deploy a tripod-mounted [[Degtyaryov DP-28]]. Despite being referred as the RP-46 (belt-fed version with a pistol grip), it has the original buttstock and magazines (with an incorrect 60-round capacity instead of 47) of the DP-28, and Tachanka does refer to it as &amp;quot;DP-28&amp;quot; sometimes when deploying it. Tachanka has been said to seek out original Soviet-made parts for his weapon, however, and even going so far as to mill his own if he can't find such, making it possible that he's modified an RP-46 into a weapon resembling the DP-28.&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 machine gun - 7.62x54mm R]]&lt;br /&gt;
[[File:R6S tachanka dp.jpg|thumb|none|350px|Tachanka's DP-28 mounted on its tripod. Note the shortened barrel.]]&lt;br /&gt;
[[File:R6S tachanka bio.jpg|thumb|none|350px|Tachanka's profile, armed on his mounted DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 holding.jpg|thumb|none|600px|The player holds the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 aim.jpg|thumb|none|600px|The player aims the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 1.jpg|thumb|none|600px|The player reloads the Degtyaryov DP-28.]]&lt;br /&gt;
[[file:RainbowSix Siege dp-28 reloading 2.jpg|thumb|none|600px|The player reloads the Degtyaryov DP-28.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G8A1==&lt;br /&gt;
The G8A1 is the German Military version of the [[Heckler &amp;amp; Koch HK11|Heckler &amp;amp; Koch HK11A1]] and is available in the game for IQ and the GSG-9 Recruit. It has a G3 rear sight, added rails, and uses X Products X-91 50-round drum magazines.&lt;br /&gt;
[[file:Hk11e.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[file:RainbowSix Siege hk21.jpg|thumb|600px|none|Heckler &amp;amp; Koch G8A1 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 holding.jpg|thumb|none|600px|The player holds the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 aim.jpg|thumb|none|600px|The player aims the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 1.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
[[file:RainbowSix Siege g8a1 reloading 2.jpg|thumb|none|600px|The player reloads the Heckler &amp;amp; Koch G8A1.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
A [[PKP Pecheneg]] with an aftermarket bullpup conversion kit manufactured by Zenit is used by the Spetsnaz Recruit and Fuze. Some suicide bombers also use it in Terrorist Hunt; they are a force to be reckoned with.&lt;br /&gt;
[[file:Pkpzenit.jpg|thumb|350px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg.jpg|thumb|600px|none|PKP Pecheneg in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg holding.jpg|thumb|none|600px|The player holds the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg aim.jpg|thumb|none|600px|The player aims the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 1.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]]&lt;br /&gt;
[[file:RainbowSix Siege PKP Pecheneg reloading 2.jpg|thumb|none|600px|The player reloads the PKP Pecheneg.]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW==&lt;br /&gt;
The second option for BOPE attacker Capitão is the [[FN Minimi|M249 Paratrooper SAW]]. It has a newer FN Minimi Mk 3 collapsible stock and sports a worn beige finish, similar to his SA58 OSW. Until Operation Blood Orchid, it incorrectly tracked a round in the chamber.&lt;br /&gt;
[[File:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper - 5.56x45mm]]&lt;br /&gt;
[[File:R6S-m249.jpg|thumb|600px|none|M249 in lobby.]]&lt;br /&gt;
[[File:RSSM249.jpg|thumb|none|600px|M249 SAW in idle.]]&lt;br /&gt;
[[File:RSSM249-1.jpg|thumb|none|600px|View down the rather beat up iron sights.]]&lt;br /&gt;
[[File:RSSM249-2.jpg|thumb|none|600px|Capitão moving to open the latches and pop up the feed tray cover. Note the clippage issue on the rear sight.]]&lt;br /&gt;
[[File:RSSM249-3.jpg|thumb|none|600px|Setting the fresh belt in place. Unlike the PKP, the belt does not disappear as it reaches zero, unfortunately.]]&lt;br /&gt;
[[File:RSSM249-4.jpg|thumb|none|600px|And finally, a tug of the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBB-95|Norinco QBB-95]] is available in the game with the Operation Blood Orchid expansion. It is indexed as the &amp;quot;T-95 LSW&amp;quot;, and is udable by the SDU attacker Ying. The weapon's description inaccurately states that it fires 5.56mm rounds, even though the weapon model is clearly based on the 5.8x42mm version. The QBB is also modeled with several T97.ca upgrades from civilian Type-97 rifles, such as the Flat-Top Upper, Enhanced Trigger Group, and Lower Hand Guard upgrades.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|350px|none|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:R6S-t95lsw.jpg|thumb|600px|none|Norinco QBB-95 in lobby.]]&lt;br /&gt;
[[File:RSS QBB-95 (1).jpg|thumb|none|600px|The QBB-95 in idle.]]&lt;br /&gt;
[[File:RSS QBB-95 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS QBB-95 (3).jpg|thumb|none|600px|Reloading the drum magazine.]]&lt;br /&gt;
[[File:RSS QBB-95 (4).jpg|thumb|none|600px|Charging the QBB.]]&lt;br /&gt;
[[File:RSS QBB-95 (5).jpg|thumb|none|600px|Stock attack of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns are available to both sides in Multiplayer. Given the game's emphasis on micro-destruction, they make great assets in &amp;quot;redecorating&amp;quot; the interiors throughout the game's levels.&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is available in the game. Although in-game M4 hold 8 rounds, it is modeled with a 4-round civilian magazine-tube. The M4 is usable by every FBI operator except Ash.&lt;br /&gt;
[[file:Benelli m4 2.jpg‎|thumb|none|350px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90.jpg|thumb|600px|none|Benelli M4 Super 90 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 holding.jpg|thumb|none|600px|The player holds the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 aim.jpg|thumb|none|600px|The player aims the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 1.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]]&lt;br /&gt;
[[file:RainbowSix Siege Benelli M4 Super 90 reloading 2.jpg|thumb|none|600px|The player reloads the Benelli M4 Super 90.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM SDASS COMPACT==&lt;br /&gt;
A [[Heckler &amp;amp; Koch FABARM FP6|FABARM SDASS COMPACT]] with a pistol grip and side folding wire stock is appears as the &amp;quot;SG-CQB&amp;quot;. It can be used by every GIGN operator sans Montagne, who favors &amp;quot;Le Rock,&amp;quot; a massive riot shield in exchange of a primary weapon.&lt;br /&gt;
[[file:FABARM SDASS compact 20.jpg|thumb|none|350px|FABARM SDASS Compact  - 12 gauge]]&lt;br /&gt;
[[file:Fabarm Sdass tactical -1-.jpg‎|thumb|none|350px|FABARM SDASS Tactical - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 500.jpg|thumb|600px|none|Heckler &amp;amp; Koch FABARM SDASS Tactical in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical holding.jpg|thumb|none|600px|The player holds the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical aim.jpg|thumb|none|600px|The player aims the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 1.jpg|thumb|none|600px|The player reloads the FABARM SDASS Compact.]]&lt;br /&gt;
[[file:RainbowSix Siege Heckler &amp;amp; Koch FABARM SDASS Tactical reloading 2.jpg|thumb|none|600px|The player reloads the FABARM SDASS Compact.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga-12K==&lt;br /&gt;
A custom [[Saiga 12|Saiga-12K]] is appears as the &amp;quot;SASG-12&amp;quot; (which [[The Division]] followed suit with). It has a RIS foregrip with an aftermarket front sight and an AK-12 rear sight mounted on top, an aftermarket trigger-guard, Hogue pistol grip, and a CAA CBS AR-15 stock. It uses 8-round box magazines. The Saiga-12 is used primarily by Spetsnaz defenders, though the attacker recruit may use it as well. &lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege vepr-12.jpg|thumb|600px|none|Custom Saiga-12K in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K holding.jpg|thumb|none|600px|The player holds the Custom Saiga-12K.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K aim.jpg|thumb|none|600px|The player aims the Custom Saiga-12K]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 1.jpg|thumb|none|600px|The player reloads the Custom Saiga-12K.]]&lt;br /&gt;
[[file:RainbowSix Siege Saiga-12K reloading 2.jpg|thumb|none|600px|The player reloads the Custom Saiga-12K. Despite being modeled with an ambidextrous charging handle, it reuses the same animation from the Vityaz-SN.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590A1 Blackwater==&lt;br /&gt;
The [[Mossberg 590A1|Mossberg 590A1 Blackwater]] is available in the game, issued to the SAS. The M590A1 is also somewhat used by terrorists in the Terrorist Hunt mode, though they usually carry assault rifles.&lt;br /&gt;
[[File:M590A1B.jpg|thumb|none|350px|Mossberg 590A1 Blackwater - 12 gauge]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1.jpg|thumb|600px|none|Mossberg 590A1 Blackwater in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 holding.jpg|thumb|none|600px|Holding the Mossberg 590A1 Blackwater.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 aim.jpg|thumb|none|600px|Aiming the shotgun.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 1.jpg|thumb|none|600px|Chamberloading the Mossberg.]]&lt;br /&gt;
[[file:RainbowSix Siege Mossberg 590A1 reloading 2.jpg|thumb|none|600px|Filling up the rest of the tube.]]&lt;br /&gt;
[[file:RSS M590A1 terrorist.jpg|thumb|none|600px|The business end of a terrorist's M590A1.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 (Custom Shorty)==&lt;br /&gt;
An unknown custom [[Remington Model 870]] with a tri-rail foregrip, heat-shield/top rail, flip-up iron sights, a pistol grip, and an M4 stock appears in the game. It somehow holds 6 shells in a tube that could hold 4 at best. It is available to the GSG-9, by the Attacker Recruit and by both Defenders&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|350px|none|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]'']]&lt;br /&gt;
[[file:RainbowSix Siege m870.jpg|thumb|600px|none|Custom short Remington Model 870 in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 holding.jpg|thumb|none|600px|The player holds the shorty 870 .]]&lt;br /&gt;
[[file:RainbowSix Siege m870 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 1.jpg|thumb|none|600px|Reloading the custom 870.]]&lt;br /&gt;
[[file:RainbowSix Siege m870 reloading 2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90 Shorty==&lt;br /&gt;
The [[Benelli M3 Super 90|Benelli M3 Super 90 Shorty]] has been available in the game since the Operation Black Ice expansion was released, for JTF-2 defender Frost. It is referred to as the &amp;quot;Super 90,&amp;quot; and operates exclusively in semi-automatic mode.&lt;br /&gt;
[[File:Benelli_M3_Super_90_Shorty.jpg|thumb|350px|none|Benelli M3 Super 90 Shorty - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-super90-001.jpg|thumb|600px|none|Super 90 in lobby.]]&lt;br /&gt;
[[File:RSSM1Super90.jpg|thumb|none|600px|Benelli M3 shorty in first person.]]&lt;br /&gt;
[[File:RSSM1Super90-1.jpg|thumb|none|600px|ADS on the M3 Super 90; the rear sight's usefulness is negligible at best.]]&lt;br /&gt;
[[File:RSSM1Super90-2.jpg|thumb|none|600px|Frost has not yet mastered the technique of chamber-loading this Benelli....]]&lt;br /&gt;
[[File:RSSM1Super90-3.jpg|thumb|none|600px|Loading more shells in the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The JTF-2 operator Buck uses the [[M26 Modular Accessory Shotgun System]] as his gadget. It is named the Skeleton Key, an obvious allusion to the [[Knight's Armament Masterkey]]'s name, and also a likely nod to how the fictional Skeleton Key can open any door, paired with the fact the M26 was designed to be a door-breaching shotgun. Like in [[Rainbow Six: Vegas|previous]] [[Rainbow Six: Vegas 2|games]], the M26 in the game is semi-automatic, while the real one is a straight-pull bolt action.&lt;br /&gt;
[[File:PEO M26 MASS on M4 Carbine.jpg|thumb|350px|none|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[File:Cc-r6.siege-c8sfw-001.jpg|thumb|600px|none|M26 MASS mounted to a Model 933 in lobby.]]&lt;br /&gt;
[[File:Cc-r6.siege-camrs-001.jpg|thumb|600px|none|M26 MASS mounted to a CAMRS in lobby.]]&lt;br /&gt;
[[File:RSSM26.jpg|thumb|none|600px|Activated M26 MASS on the Model 933.]]&lt;br /&gt;
[[File:RSSM26-1.jpg|thumb|none|600px|Reloading the M26; note the bolt locks back like a modern auto loading shotgun.]]&lt;br /&gt;
[[File:RSSM26-2.jpg|thumb|none|600px|Releasing the bolt on an empty C1A1's M26. Note the totally empty FAL magazine, even the follower is gone.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been available in the game since the Operation Dust Line expansion was released, and is used by Valkyrie. As with the Benelli M3, it operates only in semi-automatic mode.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[File:R6S-spas12.jpg|thumb|600px|none|SPAS-12 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS12.jpg|thumb|none|600px|The SPAS-12 in first person.]]&lt;br /&gt;
[[File:RSSSPAS12-1.jpg|thumb|none|600px|Iron sight view of the SPAS-12, which appear to be identical to the ones on the same weapon in Far Cry 3 and 4.]]&lt;br /&gt;
[[File:RSSSPAS12-2.jpg|thumb|none|600px|Valkyrie, on the other hand, has mastered the ability to load her shotgun from empty. And it's nice to see that developers understand how the SPAS-12 works in semi-automatic, leaving the pump locked and stationary.]]&lt;br /&gt;
[[File:RSSSPAS12-3.jpg|thumb|none|600px|She holds the shotgun upside down to load the tube with her right hand, similar to the FBI's M1014.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-15==&lt;br /&gt;
The last addition of the Operation Skull Rain update is the SPAS-12's successor, the [[Franchi SPAS-15]], used exclusively by BOPE operator Caviera. It is depicted as semi-automatic only, and properly utilizes its bolt catch mechanism.&lt;br /&gt;
[[File:Franchi spas15.jpg|thumb|none|350px|Franchi SPAS-15 - 12 Gauge]]&lt;br /&gt;
[[File:R6S-spas15.jpg|thumb|600px|none|SPAS-15 in lobby.]]&lt;br /&gt;
[[File:RSSSPAS15.jpg|thumb|none|600px|SPAS-15 in-game view.]]&lt;br /&gt;
[[File:RSSSPAS15-1.jpg|thumb|none|600px|ADS view. As with the USAS-12 from Modern Warfare 3, optics are mounted rather high on the non-removable carry handle.]]&lt;br /&gt;
[[File:RSSSPAS-15-2.jpg|thumb|none|600px|Reloading the SPAS-15 mid-magazine.]]&lt;br /&gt;
[[File:RSSSPAS15-3.jpg|thumb|none|600px|Releasing the bolt....after making a new window.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli Supernova==&lt;br /&gt;
The [[Benelli Supernova]] has been available in the game since the Operation Red Crow expansion release, and is available to both SAT Operators. It is less powerful than other pump action shotguns, but offers excellent recoil control.&lt;br /&gt;
[[Image:Benelli Supernova pistol grip.jpg|thumb|none|350px|Benelli Supernova with pistol grip stock combination - 12 Gauge]]&lt;br /&gt;
[[File:R6S-supernova.jpg|thumb|600px|none|SuperNova menu model. Note the green furniture.]]&lt;br /&gt;
[[File:RSSSupernova.jpg|thumb|none|600px|Hibana holding the Benelli Supernova.]]&lt;br /&gt;
[[File:RSSSupernovaads.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:RSSSupernova-1.jpg|thumb|none|600px|Pumping the Supernova.]]&lt;br /&gt;
[[File:RSSSupernova-2.jpg|thumb|none|600px|Chamberloading the Benelli.]]&lt;br /&gt;
[[File:RSSSupernova-3.jpg|thumb|none|600px|Loading shells into the magazine tube. Like with most shotguns in Siege, the player turns it sideways/upside down.]]&lt;br /&gt;
[[File:RSSSupernova-4.jpg|thumb|none|600px|Melee attack.]]&lt;br /&gt;
&lt;br /&gt;
==FABARM STF 12==&lt;br /&gt;
The [[FABARM STF 12]] is available for both G.E.O. operators introduced in Operation Velvet Shell, and comes in two variants, the Pistolgrip F.E. as the primary &amp;quot;ITA12L&amp;quot; and the Short Initial as the secondary &amp;quot;ITA12S&amp;quot;.&lt;br /&gt;
[[File:Fabarm STF12 COMPACT.jpg|thumb|none|450px|FABARM STF 12 Compact - 12 gauge]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12L.jpg|thumb|none|600px|ITA12L in lobby.]]&lt;br /&gt;
[[File:RainbowSixSiege-ITA12S.jpg|thumb|none|600px|ITA12S in lobby.]]&lt;br /&gt;
[[File:RSS STF 12 1.jpg|thumb|none|600px|The STF 12 in-game.]]&lt;br /&gt;
[[File:RSS STF 12 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:RSS STF 12 3.jpg|thumb|none|600px|Reloading the STF 12 from empty.]]&lt;br /&gt;
[[File:RSS STF 12 4.jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
[[File:RSS STF 12 5.jpg|thumb|none|600px|Hitting a pillow with the stock.]]&lt;br /&gt;
[[File:RSS STF 126.jpg|thumb|none|600px|The STF 12 Short Initial in idle.]]&lt;br /&gt;
[[File:RSS STF 12 7.jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:RSS STF 12 8.jpg|thumb|none|600px|Stuffing more shells into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==Crye Precision Six12==&lt;br /&gt;
The [[Crye Precision Six12]] is available for both SDU operators introduced in Operation Blood Orchid, and comes in two variants, the standard variant as &amp;quot;SIX12&amp;quot; for operator Ying and the integrally suppressed as &amp;quot;SIX12 SD&amp;quot; for operator Lesion.&lt;br /&gt;
[[Image:Crye_Precision_SIX12_2016.jpg|thumb|none|350px|Crye Precision SIX12 (2016 production) - 12 gauge]]&lt;br /&gt;
[[File:Six12 Suppressed.jpg|thumb|none|350px|Crye Precision Six12 with integral SilencerCo Salvo 12 shotgun suppressor - 12 gauge]]&lt;br /&gt;
[[File:R6S-six12.jpg|thumb|none|600px|SIX12 in lobby. Note how this one has the buttpad of the SD variant above...]]&lt;br /&gt;
[[File:R6S-six12sd.jpg|thumb|none|600px|SIX12 SD in lobby...While this one has the buttpad of the normal variant's reference image.]]&lt;br /&gt;
[[File:RSS Six12 (1).jpg|thumb|none|600px|Ying's Six12 in idle.]]&lt;br /&gt;
[[File:RSS Six12 (2).jpg|thumb|none|600px|And Lesion's suppressed Six12, equipped with a Trijicon RMR, similar to the reference image seen above.]]&lt;br /&gt;
[[File:RSS Six12 (3).jpg|thumb|none|600px|Aiming down the MBUS iron sights.]]&lt;br /&gt;
[[File:RSS Six12 (4).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:RSS Six12 (5).jpg|thumb|none|600px|Inserting a fresh cylinder on the SD variant.]]&lt;br /&gt;
[[File:RSS Six12 (6).jpg|thumb|none|600px|Stock attack of the Six12. Note that the &amp;quot;SIX12&amp;quot; engraving on the magazine can be seen on certain revolutions of the cylinder.]]&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] is available in the game with the Operation Blood Orchid expansion. It is referred to as the &amp;quot;FO-12&amp;quot;, and is used by the GROM defender Ela.&lt;br /&gt;
[[Image:Origin-12-short.jpg|thumb|none|350px|Fostech Origin-12 SBS - 12 gauge]]&lt;br /&gt;
[[File:R6S-fo12.jpg|thumb|600px|none|The Origin-12 in the lobby.]]&lt;br /&gt;
[[File:RSS Origin-12 (1).jpg|thumb|none|600px|Ela checks a suspicious garage door with her Origin-12.]]&lt;br /&gt;
[[File:RSS Origin-12 (2).jpg|thumb|none|600px|Aiming down the &amp;quot;diamond&amp;quot; sights.]]&lt;br /&gt;
[[File:RSS Origin-12 (3).jpg|thumb|none|600px|Reloading the Origin after revealing the dastardly delivery van that was hiding outside.]]&lt;br /&gt;
[[File:RSS Origin-12 (4).jpg|thumb|none|600px|Pressing the shotguns bolt release, a surprising maneuver given how most of the Rainbow operators prefer to yank their weapons' inviting charging handles instead.]]&lt;br /&gt;
[[File:RSS Origin-12 (5).jpg|thumb|none|600px|Meleeing with the shotgun.]]&lt;br /&gt;
[[File:Fostech Origin 12.jpg|thumb|none|350px|Fostech Origin-12 - 12 gauge]]&lt;br /&gt;
[[File:RSS Origin-12 (6).jpg|thumb|none|600px|The extended barrel attachment turns the Origin-12 SBS back into its factory variant.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVU Dragunov==&lt;br /&gt;
The [[SVU Dragunov]] is appears as the &amp;quot;OTs-03&amp;quot;, and is used by the Spetsnaz operator Glaz. It is fitted with a rather odd red-tinted magnifier, called the &amp;quot;HDS Flip Sight&amp;quot;, that can be flipped into or out of the main sight plane; unusually, this does not actually require an optical sight to use, with the front iron sight serving as the reticule instead in the absence of other optics. In a more recent patch, this was changed to a magnifier with a thermal effect, highlighting enemies by their heat signature; this effect, strangely, only applies to a smaller central blue-tinted circle in the magnifier, rather than the entire thing. It also has some of the best armor penetration in the game, capable of piercing a wide variety of surfaces with a minimal loss of damage.&lt;br /&gt;
[[file:Svu-a 2.jpg|thumb|none|350px|SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R]]&lt;br /&gt;
[[file:RainbowSix Siegesvu.jpg|thumb|600px|none|SVU Dragunov in lobby.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu holding.jpg|thumb|none|600px|Holding the SVU Dragunov.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 1.jpg|thumb|none|600px|Aiming with the regular sights.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu aim 2.jpg|thumb|none|600px|Aiming with the flip-up magnifier. The rather heavy red tint was toned down in a later patch.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 1.jpg|thumb|none|600px|Reloading the SVU.]]&lt;br /&gt;
[[file:RainbowSix Siegesvu reloading 2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]], indexed as &amp;quot;M120 CREM,&amp;quot; is used by the FBI SWAT operative &amp;quot;Ash&amp;quot;. It appears stand-alone in the game with a longer barrel and an under-barrel rail with an attached vertical grip instead of the the built-in folding vertical grip. Ingame it fires specialized (and, given the reload animation, seemingly caseless) breaching rounds that drill into destructible surfaces, then explode after a delay in order to ensure maximum penetration. To the relief of some and the disappointment of others, the game's list of &amp;quot;breachable surfaces&amp;quot; does not include enemies; a round that directly impacts an enemy will simply deal impact damage and bounce off.&lt;br /&gt;
[[file:XM320 stock extended.jpg|thumb|none|350px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[file:RainbowSix Siege m320 holding.jpg|thumb|none|600px|Ash with the customized Heckler &amp;amp; Koch M320.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 aim.jpg|thumb|none|600px|Aiming the M320 with non-standard sights mounted directly on top, similar to the [[Heckler &amp;amp; Koch HK69A1|HK69A1]].]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 1.jpg|thumb|none|600px|Handling another breaching round.]]&lt;br /&gt;
[[file:RainbowSix Siege m320 reloading 2.jpg|thumb|none|600px|The &amp;quot;M120 CREM&amp;quot; barrel loaded and about to be closed.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
==C4==&lt;br /&gt;
Appears as &amp;quot;Nitro Cell,&amp;quot; detonated by a cellphone remote.&lt;br /&gt;
[[file:RainbowSix Siege c4 a.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
[[file:RainbowSix Siege c4 b.jpg|thumb|600px|none|C4 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is available to attacking operators.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke.jpg|thumb|600px|none|M18 smoke grenade in game. Apparently, it releases grenade-colored smoke (compare with the above image).]]&lt;br /&gt;
[[file:RainbowSix Siege m18 smoke holding.jpg|thumb|600px|none|M18 smoke grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is given to some attacking operators.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m67 grenade a.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
[[file:RainbowSix Siege m67 grenade holding.jpg|thumb|600px|none|M67 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is another non-lethal grenade for attackers.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 Stun Grenade]]&lt;br /&gt;
[[file:RainbowSix Siege m84 grenade.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
[[file:RainbowSix Siege m84 grenade holding 1.jpg‎|thumb|600px|none|M84 Stun Grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore Mine==&lt;br /&gt;
The [[M18A1 Claymore]] was added in the September 13, 2016 patch 4.2 for operators Twitch, Thermite, Glaz, and Thatcher.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|600px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:RSS M18A1.jpg|thumb|none|600px|Back of the Claymore in the loadoout screen, note the warnings.]]&lt;br /&gt;
[[File:RSS M18A1-1.jpg|thumb|none|600px|And a triple laser beam device is glued on the enemy-facing side.]]&lt;br /&gt;
[[File:RSS M18A1-2.jpg|thumb|none|600px|Claymore in-game.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
Map Clubhouse, in the basement&lt;br /&gt;
[[File:Bizon1.jpg‎|thumb|none|350px]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==AK-107==&lt;br /&gt;
In the introductory video for the Spetsnaz operator Fuze, terrorists are shown wielding what appears to be [[AK-107]] rifles.&lt;br /&gt;
[[File:Ak107-2.jpg|thumb|none|350px|AK-107 with experimental 60-round magazine - 5.45x39mm]]&lt;br /&gt;
[[File:RSS AK107.jpg||thumb|none|600px|Note the distinctive gas tube containing the counter-balance recoil system and the scope rail.]]&lt;br /&gt;
[[File:RSS AK107-1.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
GSG-9 operative Jäger tests his trademark active defense system against a remote [[Mk 19 Grenade Launcher]] firing a training 40mm round in his introduction video.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40x53mm]]&lt;br /&gt;
[[File:RSS Mk19.jpg|thumb|none|600px|The Mark-19 with a mounted camera scope rises out of a bunker. Note the blue rounds, which usually signify dummy ammunition.]]&lt;br /&gt;
[[File:RSS Mk19-1.jpg|thumb|none|600px|The business end of the mean machine.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
Map Clubhouse, in the basement&lt;br /&gt;
[[File:Rpg-7.jpg‎|thumb|none|350px]]&lt;br /&gt;
[[File:Rainbowsix 2016-05-10 02-58-47.jpg||thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Tom Clancy]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;br /&gt;
[[Category: Crime]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Law_%26_Order_-_Season_9&amp;diff=882491</id>
		<title>Law &amp; Order - Season 9</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Law_%26_Order_-_Season_9&amp;diff=882491"/>
		<updated>2015-01-14T14:03:08Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:L&amp;amp;O_S09.jpg|thumb|right|300px|''Law &amp;amp; Order - Season 9''  (1998 – 1999)]]&lt;br /&gt;
&lt;br /&gt;
Season 9 of ''[[Law &amp;amp; Order]]'' introduced [[Angie Harmon]] as ADA Abbie Carmichael, replacing the departed Jamie Ross ([[Carey Lowell]]), who left the district attorney's office to spend more time with her daughter. Compared to Ross, Carmichael's politics leaned much more conservative and less lenient on criminals (reflecting some of Harmon's own political leanings.) A Texas native, she also wasn't afraid to push for the death penalty and wasn't as territorial as her boss Jack McCoy ([[Sam Waterston]]) about punting jurisdiction to get harsher sentences for criminals. Season 9 was also the last for [[Benjamin Bratt]], who left the show to concentrate on his film career, with Rey Curtis taking early retirement from the police force to support his wife, who had been suffering from multiple sclerosis since [[Law &amp;amp; Order - Season 7|Season 7]]. Bratt would return as Curtis for a guest appearance in the 20th and final season. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sideshow&amp;quot; (S9E14) was the third and final two-part crossover the show had with fellow NBC stablemate ''[[Homicide: Life on the Street]]'', which was in its final season. The episode &amp;quot;Empire&amp;quot; (S9E20) featured [[Julia Roberts]] as a guest star, who was arguably the biggest A-list movie star ever to appear on the series. (Her decision to appear no doubt had something to do with the fact that she was dating Benjamin Bratt at the time.) &lt;br /&gt;
&lt;br /&gt;
'''Cast:'''&lt;br /&gt;
:'''Law'''&lt;br /&gt;
*Detective Lennie Briscoe - [[Jerry Orbach]]&lt;br /&gt;
*Detective Rey Curtis - [[Benjamin Bratt]]&lt;br /&gt;
*Lieutenant Anita Van Buren - [[S. Epatha Merkerson]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Order'''&lt;br /&gt;
*Executive Assistant District Attorney Jack McCoy - [[Sam Waterston]]&lt;br /&gt;
*Assistant District Attorney Abbie Carmichael - [[Angie Harmon]]&lt;br /&gt;
*District Attorney Adam Schiff - [[Steven Hill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|9|Law &amp;amp; Order}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Detective Lennie Brisco ([[Jerry Orbach]]) is armed with a [[Smith &amp;amp; Wesson Model 36]] revolver. Despite the NYPD having officially switched to automatic pistols on January 1st, 1994, older officers like Briscoe were grandfathered in and allowed to continue carrying revolvers. &lt;br /&gt;
[[Image:M36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_SW36_01.jpg|thumb|none|600px|Det. Briscoe with his S&amp;amp;W 36 in &amp;quot;Bait&amp;quot; (S09E03)]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_SW36_02.jpg|thumb|none|600px|Det. Briscoe with his S&amp;amp;W 36 in &amp;quot;Hunters&amp;quot; (S09E13)]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_SW36_03.jpg|thumb|none|600px|A nickel-plated S&amp;amp;W 36 in &amp;quot;Sideshow&amp;quot; (S09E14)]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G19_06.jpg|thumb|none|600px|Briscoe with his S&amp;amp;W 36 in &amp;quot;Sideshow&amp;quot; (S09E14).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Detective Rey Curtis ([[Benjamin Bratt]]) and other NYPD officers are armed with [[Glock 19]] pistols. &lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G19_01.jpg|thumb|none|600px|Curtis with his Glock 19 in &amp;quot;Bait&amp;quot; (S09E03). Note the MGC replicas to Curtis' right and behind him.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G19_02.jpg|thumb|none|600px|Det. Mark Rivera ([[José Zúñiga]]) with his Glock 19 in &amp;quot;Bait&amp;quot; (S09E03). Note the excellent trigger discipline.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G19_03.jpg|thumb|none|600px|Curtis finds a suspect's Glock 19 in &amp;quot;Punk&amp;quot; (S09E08).]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G19_04.jpg|thumb|none|600px|Det. Morris LaMotte ([[Larry Clarke]]) with his Glock 19 in a shoulder holster in &amp;quot;Hate&amp;quot; (S09E10). LaMotte replaced Det. Profaci ([[John Fiore]]) after the events of ''[[Exiled: A Law &amp;amp; Order Movie|Exiled]]''.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G19_05.jpg|thumb|none|600px|A uniformed officer tackles a shooter with his Glock 19 holstered in &amp;quot;Ramparts&amp;quot; (S09E11).]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G19_06.jpg|thumb|none|600px|Curtis and a uniformed officer with their Glock 19s in &amp;quot;Sideshow&amp;quot; (S09E14).]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G19_07.jpg|thumb|none|600px|Briscoe clears the chamber on Officer Hasting's (Jenny Bacon) Glock 19 as she's arrested in &amp;quot;Shield&amp;quot; (S09E17).]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G19_08.jpg|thumb|none|600px|Officer Jasper (Christopher Bregman) opens fire on a suspect with his Glock 19 in the teaser of &amp;quot;Refuge, Part 1&amp;quot; (S09E23.)]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G19_09.jpg|thumb|none|600px|Jasper's partner (referred to in the dialogue as &amp;quot;Frank&amp;quot; and uncredited) with his Glock 19.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G19_10.jpg|thumb|none|600px|Curtis holds his Glock on an assailant in &amp;quot;Refuge, Part 2&amp;quot; (S09E24.)]]&lt;br /&gt;
&lt;br /&gt;
==MGC M-16 Model Gun Corp Replica Rifle==&lt;br /&gt;
ESU officers are seen with [[M16_rifle_series#MGC_M-16_Model_Gun_Corp_Replica_Rifle|MGC M-16 Model Gun Corp Replica Rifle]] in numerous episodes. Some of them have round A2 handguards.&lt;br /&gt;
[[File:MGC16.jpg|thumb|none|400px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan and one of the most used non firing replicas of the M16 in movies and television. The 'forward assist' on the early models like the one imaged here are bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_MGC_01.jpg|thumb|none|600px|NYPD officers with MGC replicas with A2 handguards in &amp;quot;Bait&amp;quot; (S09E03). Like in almost every other appearance of the MGC replica, the officers have their fingers on the triggers.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G19_01.jpg|thumb|none|600px|ESU officers with MGC replicas to the right of and behind Curtis in &amp;quot;Bait&amp;quot; (S09E03). ]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
Curtis checks a snub-nosed [[Smith &amp;amp; Wesson Model 66]], believing it might be a murder weapon in &amp;quot;Venom&amp;quot; (S09E07).&lt;br /&gt;
[[Image:Mod66wPachmayr.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 66 Snub Nose with Pachmayr grips - .357 Magnum]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_SW66_01.jpg|thumb|none|600px|Curtis examines the S&amp;amp;W 66 in &amp;quot;Venom&amp;quot; (S09E07).]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_stash_02.jpg|thumb|none|600px|The S&amp;amp;W 66 is number 2 in the collection.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No.2==&lt;br /&gt;
An [[Enfield No.2]] is seen in a gun collection in &amp;quot;Venom&amp;quot; (S09E07).&lt;br /&gt;
[[Image:207 2.jpg|thumb|none|300px|Enfield No.2 Mk.1* - .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_stash_02.jpg|thumb|none|600px|The Enfield No.2 is number 1 in the collection.]]&lt;br /&gt;
&lt;br /&gt;
==American Derringer Model 1==&lt;br /&gt;
An [[American Derringer Model 1]] is seen in a gun collection in &amp;quot;Venom&amp;quot; (S09E07).&lt;br /&gt;
[[Image:American_Derringer_Stainless_Steel_M-1.jpg|thumb|none|300px|American Derringer Model 1 - .45 Long Colt]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_stash_02.jpg|thumb|none|600px|The American Derringer Model 1 is number 3 in the collection.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
An [[Colt Detective Special]] is seen in a gun collection in &amp;quot;Venom&amp;quot; (S09E07). A nickel-plated DS is the murder weapon in &amp;quot;True North&amp;quot; (S09E09).&lt;br /&gt;
[[Image:Colt Detective Special.jpg|thumb|none|300px|Colt Detective Special 1st Gen - .38 Special]]&lt;br /&gt;
[[Image:NickelColtDS.jpg|thumb|none|300px|Colt Detective Special 1st Gen with nickel finish and pearl grips - .38 Special]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_stash_02.jpg|thumb|none|600px|The Colt Detective Special is number 4 in the collection.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_DS_01.jpg|thumb|none|600px|ADA Abbie Carmichael ([[Angie Harmon]]) shows a suspect a picture of the murder weapon. Lt. Van Buren described it as a &amp;quot;Colt .38.&amp;quot;]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_DS_02.jpg|thumb|none|600px|Gerard Petoskey (David Mogentale) hands EADA Jack McCoy the murder weapon in court.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock dueling pistols==&lt;br /&gt;
A pair of [[Flintlock Pistol|flintlock dueling pistols]] are seen in a gun collection in &amp;quot;Venom&amp;quot; (S09E07).&lt;br /&gt;
[[Image:Sparroflintlock.jpg|thumb|none|300px|Prop replica of Jack Sparrow's 'Pirates' flintlock.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_stash_02.jpg|thumb|none|600px|The dueling pistol is number 5 in the collection.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;==&lt;br /&gt;
A [[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]]s is seen in a gun collection in &amp;quot;Venom&amp;quot; (S09E07).&lt;br /&gt;
[[Image:Yellowboy.jpg|thumb|none|400px|Winchester 1866 &amp;quot;Yellow Boy&amp;quot; Carbine - .44/40]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_stash_01.jpg|thumb|none|601px|The Yellow Boy is number 1 in the collection.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1873==&lt;br /&gt;
A [[Winchester Model 1873]]s is seen in a gun collection in &amp;quot;Venom&amp;quot; (S09E07).&lt;br /&gt;
[[Image:Winchester1873.jpg|thumb|none|400px|Winchester Model 1873 carbine - 1st generation rifle - 44-40 Cal.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_stash_01.jpg|thumb|none|601px|The Winchester Model 1873 is number 2 in the collection.]]&lt;br /&gt;
&lt;br /&gt;
==Double Barreled Shotgun==&lt;br /&gt;
A [[Double Barreled Shotgun]] is seen in a gun collection in &amp;quot;Venom&amp;quot; (S09E07). Another double barreled shotgun is seen in a shadow box in &amp;quot;True North&amp;quot; (S09E09).&lt;br /&gt;
[[Image:CharlesParker1878Shotgun.jpg|thumb|none|450px|Charles Parker 1878 Side by Side Shotgun - 12 Gauge. The Parker Gun Company was absorbed into Remington in 1934.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_stash_01.jpg|thumb|none|601px|The doubled barreled shotguns are number 4 in the collection.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_DBS_01.jpg|thumb|none|600px|A double barreled shotgun in a shadow box in &amp;quot;True North&amp;quot; (S09E09).]]&lt;br /&gt;
&lt;br /&gt;
==Remington Rolling Block==&lt;br /&gt;
A [[Remington Rolling Block]] rifle is seen in a gun collection in &amp;quot;Venom&amp;quot; (S09E07).&lt;br /&gt;
[[Image:Remingtonrollingblock.jpg|thumb|none|400px|Remington Rolling Block Militarized - .45 caliber]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_stash_01.jpg|thumb|none|601px|A Remington Rolling Block is number 5 in the collection.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 5946==&lt;br /&gt;
Officer Slattery ([[Leo Marks]]) is armed with a [[Smith &amp;amp; Wesson 5946]] in &amp;quot;True North&amp;quot; (S09E09).&lt;br /&gt;
[[File:S&amp;amp;W5946.jpg|thumb|none|300px|Smith &amp;amp; Wesson 5946 - 9x19mm]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_SW5946_01.jpg|thumb|none|600px|Officer Slattery with his SW 5946. The other uniformed officers are armed with Glock 19s.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_SW5946_02.jpg|thumb|none|600px|Officer Slattery demonstrating good trigger discipline.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_SW5946_03.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Valmet rifle==&lt;br /&gt;
A skinhead (Desmond Curran) is armed with a [[Valmet Assault Rifle Series|Valmet rifle]] in &amp;quot;Hate&amp;quot; (S09E10). There's not enough detail to make a more specific ID. Sgt. Frank Shepard (Tom Kemp) of the Pennsylvania State Police refers to it as a &amp;quot;modified AK.&amp;quot; &lt;br /&gt;
[[Image:Rk 62 with m76 furniture.jpg|thumb|none|400px|Valmet M62 (Rk 62) (modernized) with plastic handguard. This version is the most commonly available/used version of the rifle. - 7.62x39mm]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_Valmet_01.jpg|thumb|none|600px|The skinhead with his Valmet in &amp;quot;Hate&amp;quot; (S09E10).]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
A [[Browning M1919A4]] is on display at a Neo-Nazi meeting in &amp;quot;Hate&amp;quot; (S09E10).&lt;br /&gt;
[[Image:M1919A4.jpg|thumb|none|400px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_M1919_01.jpg|thumb|none|600px|The displayed M1919A4 in &amp;quot;Hate&amp;quot; (S09E10).]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_M1919_02.jpg|thumb|none|600px|The displayed M1919A4 in &amp;quot;Hate&amp;quot; (S09E10).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP]] is a murder weapon in &amp;quot;Hunters&amp;quot; (S09E13). It is described as an &amp;quot;HK 9mm.&amp;quot;&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - 9x19mm]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_USP9_01.jpg|thumb|none|600px|Curtis finds the hidden USP.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_USP9_02.jpg|thumb|none|600px|Carmichael holds up an image of the USP.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Det. Rene Sheppard ([[Michael Michele]]) of the Baltimore PD carries a [[Glock 17]] as her sidearm in &amp;quot;Sideshow&amp;quot; (S09E14). &lt;br /&gt;
[[File:Glock17EarlyModel.jpg|thumb|none|300px|2nd Generation Glock 17 - 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G17_01.jpg|thumb|none|600px|Sheppard holds her Glock on a suspect.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_G17_02.jpg|thumb|none|600px|Sheppard holsters her Glock once the suspect is apprehended.]]&lt;br /&gt;
&lt;br /&gt;
==Sawn-off Double Barreled Shotgun==&lt;br /&gt;
Briscoe finds a [[Sawn-off Double Barreled Shotgun]] that the suspect was reaching for in &amp;quot;Sideshow&amp;quot; (S09E14).&lt;br /&gt;
[[Image:SBS-Shotgun_Scarface.jpg|thumb|none|350px|This is the actual screen used Spanish Zabala Shotgun held and used by The Skull ([[Geno Silva]]) in ''[[Scarface]]'' - 12 gauge.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_DBS_03.jpg|thumb|none|600px|Briscoe with the shotgun while Curtis cuffs the suspect.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_DBS_04.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Ned Burks ([[Adam Grupper]]) shoots a suspect with a snub-nosed [[Colt Python]] in &amp;quot;Sideshow&amp;quot; (S09E14).&lt;br /&gt;
[[File:Coltpython25.jpg|thumb|none|300px|Colt Python Snub Nose with 2.5&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_Python_01.jpg|thumb|none|600px|Ned Burks with the Python. The Colt-style cylinder release and the adjustable sights are seen clearly here.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_Python_02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Commander==&lt;br /&gt;
Andrei Rogatin (uncredited) draws a nickel-plated [[Colt Commander]] in the teaser of &amp;quot;Refuge, Part 1&amp;quot; (S09E23.) According to the dialogue, it is chambered in &amp;quot;.45.&amp;quot;&lt;br /&gt;
[[File:ColtCombatCommander.jpg|thumb|none|300px|Colt Combat Commander - .45 ACP]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_CDR_01.jpg|thumb|none|600px|If you're going to draw on two cops, at least be ready to shoot. (Note uncocked hammer.)]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_CDR_02.jpg|thumb|none|600px|The Colt Commander next to Rogatin.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 84FS==&lt;br /&gt;
Briscoe recovered a [[Beretta 84FS]] from a suspect in &amp;quot;Refuge, Part 1&amp;quot; (S09E23.) According to dialogue, it's chambered in &amp;quot;9mm.&amp;quot;&lt;br /&gt;
[[File:BerettasDieAnotherDay-1.jpg|thumb|none|300px|Beretta 84FS &amp;quot;Cheetah&amp;quot; - .380 ACP as used in the film ''[[Die Another Day]]''.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_B85_01.jpg|thumb|none|600px|Briscoe with the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentifiable pistol==&lt;br /&gt;
Bail Agent Ron Difka (Christopher McHale) draws an unidentifiable pistol when Briscoe and Curtis burst into the room in &amp;quot;Hunters&amp;quot; (S09E13.) It is never seen clearly enough to properly identify, but it might be an [[M1911A1]].&lt;br /&gt;
[[Image:L&amp;amp;O_S9_pistol_01.jpg|thumb|none|600px|Difka putting down his pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentifiable shotgun==&lt;br /&gt;
Bail Agent Andy Grenada (Nick Sandow) picks up an unidentifiable shotgun with a pistol grip when Briscoe and Curtis burst into the room in &amp;quot;Hunters&amp;quot; (S09E13.) Curtis later picks it up, but it is never seen clearly enough to identify.&lt;br /&gt;
[[Image:L&amp;amp;O_S9_shotgun_01.jpg|thumb|none|600px|Grenada with his shotgun in the background.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S9_shotgun_02.jpg|thumb|none|600px|Curtis with Grenada's shotgun. This is the clearest shot of the shotgun available.]]&lt;br /&gt;
&lt;br /&gt;
{{L&amp;amp;O}}&lt;br /&gt;
[[Category: Television]]&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Detective]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Law_%26_Order_-_Season_6&amp;diff=882490</id>
		<title>Law &amp; Order - Season 6</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Law_%26_Order_-_Season_6&amp;diff=882490"/>
		<updated>2015-01-14T13:56:12Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:L&amp;amp;O_S06.jpg|thumb|right|301px|''Law &amp;amp; Order - Season 6''  (1995 – 1996)]]&lt;br /&gt;
&lt;br /&gt;
Season 6 of '''''Law &amp;amp; Order''''' saw the addition of [[Benjamin Bratt]] as Detective Rey Curtis, replacing [[Chris Noth]] as Det. Mike Logan, who was transferred out of the precinct following his actions in the season 5 finale. Curtis was much more of a straight arrow, a religiously devout family man who saw the world in black and white. [[Richard Brooks]] reprised his role as Paul Robinette for the first of three appearances, revealing that he had left the DA's office for private practice. &lt;br /&gt;
&lt;br /&gt;
The season finale of season 6 is notable for its departure from the usual ''Law &amp;amp; Order'' formula by not featuring any crimes and focusing only the private lives of the detectives and ADAs. The episode began with Briscoe, Curtis, McCoy and Kincaid witnessing New York state's first execution, a case investigated by Briscoe and Curtis and prosecuted by McCoy and Kinkaid (albeit offscreen.) Each one is shaken and slowly unravels, with Kincaid contemplating quitting the profession, family man Curtis cheating on his wife (in his defense, the other woman was a 24 year old [[Jennifer Garner]]) and Briscoe falling off the wagon. Kincaid is then killed in an auto accident while driving a drunk Briscoe home, bringing [[Jill Hennessy]]'s tenure on the show to an end after 68 episodes.&lt;br /&gt;
&lt;br /&gt;
Season 6 was also the only season in which the show won the Emmy for Outstanding Drama Series, despite having been nominated eleven years in a row. &lt;br /&gt;
&lt;br /&gt;
'''Cast:'''&lt;br /&gt;
:'''Law'''&lt;br /&gt;
*Detective Lennie Briscoe - [[Jerry Orbach]]&lt;br /&gt;
*Detective Rey Curtis - [[Benjamin Bratt]]&lt;br /&gt;
*Lieutenant Anita Van Buren - [[S. Epatha Merkerson]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''Order'''&lt;br /&gt;
*Executive Assistant District Attorney Jack McCoy - [[Sam Waterston]]&lt;br /&gt;
*Assistant District Attorney Claire Kincaid - [[Jill Hennessy]]&lt;br /&gt;
*District Attorney Adam Schiff - [[Steven Hill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|6|Law &amp;amp; Order}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
Detective Lennie Brisco ([[Jerry Orbach]]) and Lieutenant Anita Van Buren ([[S. Epatha Merkerson]]) are armed with [[Smith &amp;amp; Wesson Model 36]] revolvers. Despite the NYPD having officially switched to automatic pistols on January 1st, 1994, older officers like Briscoe and Van Buren were grandfathered in and allowed to continue carrying revolvers. &lt;br /&gt;
[[Image:M36.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 36 - .38 Special]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_SW36_01.jpg|thumb|none|600px|Det. Briscoe with his S&amp;amp;W 36 drawn in &amp;quot;Rebels&amp;quot; (S06E02).]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_SW36_02.jpg|thumb|none|600px|A S&amp;amp;W 36 is picked up from a dead undercover officer in &amp;quot;Savages&amp;quot; (S06E03).]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_SW36_03.jpg|thumb|none|600px|Briscoe draws a bead on the suspect in &amp;quot;Hot Pursuit&amp;quot; (S06E05).]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_SW36_04.jpg|thumb|none|600px|Curtis opens up and checks a suspect's S&amp;amp;W 36 in &amp;quot;Humiliation&amp;quot; (S06E07).]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_SW36_05.jpg|thumb|none|600px|Briscoe and Van Buren with their S&amp;amp;W 36's drawn in &amp;quot;Slave&amp;quot; (S06E19).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Detective Rey Curtis ([[Benjamin Bratt]]) and other NYPD officers are armed with [[Glock 19]] pistols. Curtis is the first detective on the show to carry an automatic. All subsequent &amp;quot;junior&amp;quot; detectives would carry the Glock 19 as their service weapon.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_G19_01.jpg|thumb|none|600px|An angry Curtis draws his Glock in &amp;quot;Rebels&amp;quot; (S06E02). As angry as he is, his finger is never on the trigger.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_G19_02.jpg|thumb|none|600px|Different angle.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_G19_03.jpg|thumb|none|600px|Curtis takes aim at a suspect in &amp;quot;Hot Pursuit&amp;quot; (S06E05).]]&lt;br /&gt;
[[Image:LOS6 02.jpg|thumb|none|600px|Det. Rey Curtis ([[Benjamin Bratt]]) quiets a woman while drawing his Glock in &amp;quot;Charm City&amp;quot; (S06E13). This episode was the first ''Law &amp;amp; Order'' episode that crossed over with ''[[Homicide: Life on the Street]]''. (The first crossover had occurred a year earlier in an episode of ''Homicide''.) This case finished up two nights later with the ''Homicide'' episode &amp;quot;For God and Country&amp;quot; (S04E12).]]&lt;br /&gt;
&lt;br /&gt;
==Ruger GP100==&lt;br /&gt;
A stainless [[Ruger GP100]] is the murder weapon in &amp;quot;Savages&amp;quot; (S06E03).&lt;br /&gt;
[[Image:GP101.jpg|thumb|none|300px|Ruger GP100, the Stainless Version - .357 Magnum]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_GP100_01.jpg|thumb|none|600px|Curtis with the bagged murder weapon in &amp;quot;Savages&amp;quot; (S06E03). The wood-rubber grips give it away as a GP100.]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37==&lt;br /&gt;
[[Ithaca 37]]s are carried by NYPD Officers and ESU Officers in a few episodes.&lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 Gauge]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_I37_01.jpg|thumb|none|600px|An ESU officer with his Ithaca 37 in &amp;quot;Hot Pursuit&amp;quot; (S06E05).]]&lt;br /&gt;
&lt;br /&gt;
==MGC M-16 Model Gun Corp Replica Rifle==&lt;br /&gt;
ESU officers are sometimes seen with [[M16_rifle_series#MGC_M-16_Model_Gun_Corp_Replica_Rifle|MGC M-16 Model Gun Corp Replica Rifles]] with A2 handguards..&lt;br /&gt;
[[File:MGC16.jpg|thumb|none|400px|The MGC M16 Assault rifle: a non firing metal replica built by the Model Gun Corp of Japan and one of the most used non firing replicas of the M16 in movies and television. The 'forward assist' on the early models like the one imaged here are bolt inserts to keep the receiver together. Modern MGC M16 replicas have improved by third parties over the years (like adding A1 flash hiders) making it more accurate to the real thing making it harder for 'Connoisseurs' to identify]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_MGC_01.jpg|thumb|none|600px|An ESU officer with his replica M16 in &amp;quot;Hot Pursuit&amp;quot; (S06E05). (It's like someone TOLD him to put his finger on the trigger at all times.)]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_MGC_02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Suspect Leon Trapp ([[Rusty De Wees]]) about to go gangsta' on a little old lady with a [[Browning Hi-Power]] during his spree in &amp;quot;Hot Pursuit&amp;quot; (S06E05).&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|300px|none|Classic Commercial Browning Hi-Power (Belgian Mfg) - 9x19mm]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_BHP_01.jpg|thumb|none|600px|The suspect confronts Briscoe and Curtis in a standoff. (Yes, that IS a young [[Amanda Peet]] as his accomplice in her first TV appearance ever.)]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_BHP_02.jpg|thumb|none|600px|Surveillance video of the suspect with the Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
[[Smith &amp;amp; Wesson Model 10]]s are carried by the NYPD Officers in the initial seasons of the series.  The Smith and Wesson Model 10 was an authorized weapon for all NYPD officers who had entered onto the job on or prior to 1986. &lt;br /&gt;
[[Image:S&amp;amp;WModel10HB.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 10 HB (heavy barrel) revolver (Post 1950s Model) - .38 Special.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_SW10_01.jpg|thumb|none|600px|A store owner guns down the suspect in &amp;quot;Hot Pursuit&amp;quot; (S06E05).]]&lt;br /&gt;
[[Image:L&amp;amp;O_S6_SW10_02.jpg|thumb|none|600px|ESU with a S&amp;amp;W 10HB in &amp;quot;Encore&amp;quot; (S06E15). This episode was a sequel to &amp;quot;Coma&amp;quot; (S05E02).]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_SW10_03.jpg|thumb|none|600px|A uniformed officer with his S&amp;amp;W 10HB in &amp;quot;Pro Se&amp;quot; (S06E21). Note the other officer with the Glock 19.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Huntsman==&lt;br /&gt;
The murder weapon in &amp;quot;Humiliation&amp;quot; (S06E07) is a nickel-plated [[Colt Huntsman]] with a 4.5&amp;quot; barrel. It can be identified as a Huntsman by its black plastic grips (which were only used on early 3rd series guns), straight barrel and fixed sights. It had been previously identified in the dialogue as a &amp;quot;Colt .22.&amp;quot;&lt;br /&gt;
[[File:Colt_Huntsman_4.5_Early.jpg|thumb|300px|none|Colt Huntsman, 4.5&amp;quot; barrel - .22 LR. This is an Early model gun as indicated by the black plastic grips as opposed to the chequered walnut grips which were used on later guns.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_Woodsman_01.jpg|thumb|none|600px|Defense attorney Lawrence Weaver ([[Bob Dishy]]) unveils the newly found murder weapon.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_Woodsman_02.jpg|thumb|none|600px|Weaver brings it over to Jack McCoy.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown pistol==&lt;br /&gt;
Karen Gaines ([[Ellen Greene]]) guns down suspect Nick Capetti in the courtroom in &amp;quot;Bitter Fruit&amp;quot; (S06E01). (Capetti is played by longtime recurring guest star and later ''Sopranos'' regular [[John Ventimiglia]].) This is the only time it's seen, and there's not enough details to make an ID. &lt;br /&gt;
[[Image:L&amp;amp;O_S06_unknown_01.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&amp;quot;Corpus Delicti&amp;quot; (S06E11) was unique in that it was not only one of the few instances where the audience sees the detectives actually fire their weapons, but they also had a candid discussion about their firearms.&lt;br /&gt;
&lt;br /&gt;
:Curtis: ''Oh that's beautiful Lennie, a real antique.'' (referring to Briscoe's S&amp;amp;W 36.)&lt;br /&gt;
:Briscoe: ''Oh yeah? When that semi-auto of yours jams up, this &amp;quot;antique&amp;quot; will still be firing.'' &lt;br /&gt;
:Curtis: ''Sure, until it runs out of bullets. All six.'' (S&amp;amp;W 36s only hold five rounds.)&lt;br /&gt;
:Briscoe: ''It's not how many, Rey, it's where they go.'' &lt;br /&gt;
[[Image:L&amp;amp;O_S06_range_01.jpg|thumb|none|600px|Curtis firing his Glock.]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_range_02.jpg|thumb|none|600px|Briscoe with his &amp;quot;antique.&amp;quot;]]&lt;br /&gt;
[[Image:L&amp;amp;O_S06_range_03.jpg|thumb|none|600px|&amp;quot;It's where they go&amp;quot; is right. Especially if they all go in the ten ring.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{L&amp;amp;O}}&lt;br /&gt;
[[Category: Television]]&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Detective]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Unit&amp;diff=856422</id>
		<title>The Unit</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Unit&amp;diff=856422"/>
		<updated>2014-10-07T09:08:21Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= The Unit&lt;br /&gt;
|picture = TheUnit S4.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  CBS&lt;br /&gt;
|genre = Action&lt;br /&gt;
|dates = 2006 - 2009&lt;br /&gt;
|seasons = 4&lt;br /&gt;
|episodes = 69&lt;br /&gt;
|character1=Jonas Blane&lt;br /&gt;
|actor1=[[Dennis Haysbert]]&lt;br /&gt;
|character2=Bob Brown&lt;br /&gt;
|actor2= [[Scott Foley]]&lt;br /&gt;
|character3=Mack Gerhardt&lt;br /&gt;
|actor3 = [[Max Martini]]&lt;br /&gt;
|character4=Charles Grey&lt;br /&gt;
|actor4 =[[Michael Irby]]&lt;br /&gt;
|character5 =Thomas Ryan&lt;br /&gt;
|actor5= [[Robert Patrick]]&lt;br /&gt;
|character6=Hector Williams&lt;br /&gt;
|actor6=[[Demore Barnes]]&lt;br /&gt;
|character7=Bridget Sullivan&lt;br /&gt;
|actor7=[[Nicole Steinwedell]]&lt;br /&gt;
|character8= Sam McBride&lt;br /&gt;
|actor8=[[Wes Chatham]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
'''''The Unit''''' was a military action series that aired on CBS for four seasons from 2006 to 2009. The series followed the lives of the men of a covert US Special Operations unit as well as the lives of the women they leave at home. The series was created by Pulitzer Prize-winning author [[David Mamet]] and executive produced by Shawn Ryan (''[[The Shield]]'') and was based on the book &amp;quot;Inside Delta Force&amp;quot;, written by Eric Haney, who was an early member of Delta Force and served as senior technical adviser on the show.&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
'''The following weapons are seen in the television series ''The Unit'':'''&lt;br /&gt;
[[Image:Theunitcast.jpg|thumb|right|400px|Main &amp;quot;ALPHA Team 1st Special Actions Group&amp;quot; cast for the first 3 seasons, including CO, Col. Tom Ryan.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Jonas' Custom M1911==&lt;br /&gt;
In the series premiere &amp;quot;First Responders&amp;quot; (S1E01), Command Sergeant Major Jonas Blane ([[Dennis Haysbert]]) carries a custom [[M1911 pistol series|M1911]] handgun of unknown make (it appears, based on the lettering on the slide, that a Colt Government Model may have been used as the base gun, however this is not confirmed). The pistol lacks the front cocking serrations frequently seen on Kimber models (which Jonas carries throughout the rest of the series), but is outfitted with adjustable sights, a combat hammer, a combat trigger, an ambidextrous thumb safety, a beavertail grip safety, a full length guide rod, an extended slide release, Pachmayr grips, and an extended magwell. This weapon is never seen after the pilot episode, which may have been deliberate, as the pistol would likely have been confiscated by base security after the shooting incident at the end of the episode. However, the more likely explanation is that the prop guns were simply unavailable to the filmmakers when shooting subsequent episodes.&lt;br /&gt;
[[Image:ColtGovernmentModel.jpg|thumb|none|350px|Colt Government Model M1911A1 - .45 ACP, what was likely used a base gun.]]&lt;br /&gt;
[[Image:1911Unit.jpg|thumb|none|600px|Jonas shows Ron his 1911. This shot gives a good view of the extended magwell.]]&lt;br /&gt;
[[Image:TheUnit 027.jpg|thumb|none|600px|Command Sgt. Major Jonas Blane ([[Dennis Haysbert]]) reloads his 1911 as he assaults the plane in the Season 1 premiere &amp;quot;First Responders&amp;quot; (S1E01).]]&lt;br /&gt;
[[Image:Unit 704.jpg|thumb|none|600px|Closeup of Jonas reloading his 1911. The extended slide release can just barely be seen here.]]&lt;br /&gt;
[[Image:1911Unit3.jpg|thumb|none|600px|Jonas aims his 1911 at a hostage he initially suspects to be one of the hijackers. The hammer on the pistol is uncocked despite the fact that is was fired moments before.]]&lt;br /&gt;
[[Image:1911Unit6.jpg|thumb|none|600px|Jonas fires his 1911 at the mirror. The lettering on the slide is barely visible, and comparing with various 1911 models the marking seems to be &amp;quot;Government Model&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE II==&lt;br /&gt;
The [[Kimber Custom TLE II]] is the sidearm of choice for Command Sgt. Major Jonas Blane ([[Dennis Haysbert]]) throughout Seasons 1-3 (though he occasionally switches to a Kimber Warrior). Sgt. Hector Williams ([[Demore Barnes]]) carries one at the beginning of Season 1 before switching to a P226.&lt;br /&gt;
[[Image:KimberCustomTLEII Plain.jpg‎|thumb|350px|none|Kimber Custom TLE II - .45 ACP. This version has no rails and is the version used in the Television show ''The Unit''.]]&lt;br /&gt;
[[Image:Unitkimber4.jpg|thumb|none|600px|In Season 1's &amp;quot;Non-permissive Environment&amp;quot;, Blane fires his Kimber on the range. You can tell it's a Kimber because you can see the word on the slide (barely though).]]&lt;br /&gt;
[[Image:Unit 710.jpg|thumb|none|600px|Sgt. Hector Williams ([[Demore Barnes]]) holds a Kimber in Season 1's &amp;quot;Stress&amp;quot; (S1E02).]]&lt;br /&gt;
[[Image:Unitkimber.jpg|thumb|none|600px|Jonas Blane ([[Dennis Haysbert]]) holds his suppressed Kimber on an assassin in the Season 3 premiere episode, &amp;quot;Pandemonium, Part 1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Warrior==&lt;br /&gt;
The [[Kimber Warrior]] was the sidearm of choice for Jonas Blane throughout Season 4 (and occasionally in earlier seasons), replacing the Custom TLE II.&lt;br /&gt;
[[Image:IMG 1666.JPG|thumb|none|350px|A Kimber Warrior used on ''The Unit'' - the weapon pictured here was the actual Warrior carried and fired by Dennis Haysbert in the last season.]]&lt;br /&gt;
[[Image:IMG 1534.JPG|thumb|none|350px|Another Kimber Warrior used in the most recent season of ''The Unit'' - this was Dennis Haysbert's backup weapon in case the first failed (it is customary in Hollywood for each &amp;quot;hero&amp;quot; gun use to have at least one backup on set).]]&lt;br /&gt;
[[Image:UnitM1911A1.jpg|thumb|none|600px|Jonas has to give up his Kimber Warrior with Pachmayr grips in Season 2's &amp;quot;The Broom Cupboard&amp;quot;. This is a Warrior and not a TLE model, as evidenced by the rear sight.]]&lt;br /&gt;
[[Image:Unitkimberwarrior.JPG|thumb|none|600px|Closeup of Jonas' Kimber Warrior in Season 4's &amp;quot;Whiplash&amp;quot;. Can't ask for a better shot.]]&lt;br /&gt;
[[Image:Unit 730.jpg|thumb|none|600px|Jonas uses a suppressor with his Kimber Warrior in Season 4's &amp;quot;Endgame&amp;quot;.]]&lt;br /&gt;
[[Image:Unitkimberwarrior1.JPG|thumb|none|600px|Closeup of the suppressed Kimber in &amp;quot;Endgame&amp;quot;.]]&lt;br /&gt;
[[Image:UnitS4 6204.jpg|thumb|none|600px|A nice closeup of Jonas' Kimber from Season 4's &amp;quot;Endgame&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is a frequent weapon seen in the series. Master Sgt. Mack Gerhardt ([[Max Martini]]) carries one as his sidearm. The Unit's commanding officer, Colonel Tom Ryan ([[Robert Patrick]]) uses an M1911A1 in Season 2's &amp;quot;The Water is Wide&amp;quot;. An M1911A1 with a suppressor and night vision scope was used by Bob in Season 4's &amp;quot;Dancing Lessons&amp;quot;. Another scoped 1911 (likely the same prop weapon) was used by one of the terrorists who tries to kill Jonas when he rescues Molly in &amp;quot;Endgame&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|]]&lt;br /&gt;
[[Image:Unitkimber2.jpg|thumb|none|600px|Mack Gerhardt ([[Max Martini]]) with his M1911A1 up as he leads a SWAT element in Season 2's &amp;quot;In Loco Parentis&amp;quot;.]]&lt;br /&gt;
[[Image:TheUnit 25002.jpg|thumb|none|600px|In Season 2's &amp;quot;The Water is Wide&amp;quot;, Col. Ryan ([[Robert Patrick]]) holds an M1911A1 on a domestic terrorist.]]&lt;br /&gt;
[[Image:unit1911a.jpg|thumb|none|600px|Jonas checks the load in the M1911A1 given to him in Season 2's &amp;quot;Paradise Lost&amp;quot;.]]&lt;br /&gt;
[[Image:UnitS2 6301.jpg|thumb|none|600px|In Season 2's &amp;quot;Johnny B. Good&amp;quot;, Mack pulls his M1911A1 as he makes a fateful decision.]]&lt;br /&gt;
[[Image:UnitM1911A2.jpg|thumb|none|600px|In Season 2's &amp;quot;Bedfellows&amp;quot;, Mack fires his 1911 on the range.]]&lt;br /&gt;
[[Image:UnitGold1911c.jpg|thumb|none|600px|In Season 1's &amp;quot;Eating the Young&amp;quot;, the arms dealer Adolpho ([[Luis Antonio Ramos]]) pulls a gold-plated M1911A1 on Bob.]]&lt;br /&gt;
[[Image:UnitGold1911a.jpg|thumb|none|600px|A closeup of the gold-plated M1911A1.]]&lt;br /&gt;
[[Image:Unit1911Scope.jpg|thumb|none|600px|In Season 4's &amp;quot;Dancing Lessons&amp;quot;, Bob checks the perimeter of the kidnappers' hideout with the scoped and suppressed M1911A1.]]&lt;br /&gt;
[[Image:Unit1911Scope2.jpg|thumb|none|600px|Bob fires his scoped M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Compact M1991A1==&lt;br /&gt;
In Season 1's &amp;quot;Unannounced&amp;quot; (S1E10), a [[M1911 pistol series#Colt Officer's ACP|Colt Compact M1991A1]] is seen in the purse of Kim Brown ([[Audrey Marie Anderson]]). When Kim is threatened by a man at the radio station, Rory is seen pulling the Colt on the man.  &lt;br /&gt;
[[Image:Pix1807193937-1-.jpg‎|thumb|300px|none|Colt Compact M1991A1 - .45 ACP - the Colt Compact is the Parkerized version of the Colt Officer's ACP]]&lt;br /&gt;
[[Image:unit1911.jpg|thumb|none|600px|Kim Brown ([[Audrey Marie Anderson]]) keeps an Colt in her purse.]]&lt;br /&gt;
[[Image:TheUnit 2018.jpg|thumb|none|600px|Rory pulls the Colt as a scared Kim looks on.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Mustang==&lt;br /&gt;
Hector is briefly seen using a stainless [[Colt Mustang]] during the final gunfight in Season 1's &amp;quot;The Wall&amp;quot;.&lt;br /&gt;
[[Image:CM1.jpg‎|thumb|none|300px|Colt Mustang - .380 ACP]]&lt;br /&gt;
[[Image:Unit 719.jpg‎|thumb|none|600px|Hector draws his Colt Mustang.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P225==&lt;br /&gt;
The [[SIG-Sauer P225]] is used by Sgt. Charles Grey ([[Michael Irby]]) with a suppressor in Season 4's &amp;quot;The Last Nazi&amp;quot; (S4E14). SSgt. Sam McBride ([[Wes Chatham]]) is seen with a P225 in the opening scene of Season 4's &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:SIG-Sauer-P225.jpg‎|thumb|none|300px|SIG-Sauer P225 - 9x19mm]]&lt;br /&gt;
[[Image:Unit-p226a.jpg|thumb|none|600px|Grey checks the load in his suppressed 225 in Season 4's &amp;quot;The Last Nazi&amp;quot;. This is a 225 as evidenced by the single stack magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P226]] is the sidearm of Sgt. Charles Grey ([[Michael Irby]]) and Sgt. Hector Williams ([[Demore Barnes]]) throughout the series. Sgt. Bob Brown ([[Scott Foley]]) switches to a P226 in Season 2 after using a Glock 17 in season 1. Master Sgt. Mack Gerhardt ([[Max Martini]]) uses a P226 throughout Season 1 before switching to his M1911A1. P226s are used by a number of Leon Drake's men (including Drake himself) with and without suppressors throughout Season 4.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 9x19mm]]&lt;br /&gt;
[[Image:Unit 713.jpg|thumb|none|600px|Master Sgt. Mack Gerhardt ([[Max Martini]]) uses a P226 in a live fire exercise in Season 1's &amp;quot;The 200th Hour&amp;quot;.]]&lt;br /&gt;
[[Image:Hectorp226.jpg|thumb|none|600px|In Season 3's &amp;quot;Five Brothers&amp;quot;, Sgt. Hector Williams ([[Demore Barnes]]) fires Grey's SIG as the Unit attempts to exfil a building.]] &lt;br /&gt;
[[Image:Hectorp2262.jpg|thumb|none|600px|In Season 3's premiere &amp;quot;Pandemonium, Part I&amp;quot;, Grey puts his SIG to Bob's head as he tries to ascertain Bob's intentions.]]&lt;br /&gt;
[[Image:Unit-p226.jpg|thumb|none|600px|Grey holds his 226 in a standoff with a fellow soldier (who is holding an M1911A1) in Season 3's &amp;quot;Binary Explosion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
The [[SIG-Sauer P229]] is a commonly featured handgun throughout the series. Bob Brown as well as Rock, a gang member turned Army soldier both use the SIG 229 in Season 3's &amp;quot;Binary Explosion&amp;quot; (S3E9). The 229 is unusual since Bob usually packs a P226 and the soldiers are getting guns from US armories (where the SIG is not commonly issued). Grey also uses one with a suppressor and laser sight in Season 3's &amp;quot;Pandemonium, Part II&amp;quot; (S3E2). Army intelligence officer Bridget Sullivan ([[Nicole Steinwedell]]) uses a two-tone P229 in the Season 4 premier &amp;quot;Sacrifice&amp;quot; (Mack mentions that she carries a .45, which is incorrect, as the P229 is only chambered in 9mm, .40S&amp;amp;W, and .357 SIG). Bridget's P229 is briefly seen again in &amp;quot;Best Laid Plans&amp;quot;. Similar weapons (likely the same prop guns) are used by the female kidnapper in &amp;quot;Dancing Lessons&amp;quot;, and the assassin in &amp;quot;The Last Nazi&amp;quot;.&lt;br /&gt;
[[Image:SIGP229.jpg‎|thumb|none|300px|SIG-Sauer P229 - 9x19mm (also chambered for .40 S&amp;amp;W &amp;amp; .357 SIG)]]&lt;br /&gt;
[[Image:UnitP229.jpg|thumb|none|600px|In Season 3's &amp;quot;Binary Explosion&amp;quot;, Rock ([[Jose Pablo Cantillo]]) fires the P229 at Bob and the CID agents.]]&lt;br /&gt;
[[Image:UnitP229-2.jpg|thumb|none|600px|Bob seems to have ditched his P226 in this episode.]]&lt;br /&gt;
[[Image:UnitP229-3.jpg|thumb|none|600px|In Season 3's &amp;quot;Pandemonium, Part II&amp;quot;, Grey uses a 229 equipped with a suppressor and laser sight to threaten the head of the conspiracy behind the Unit's shutdown.]]&lt;br /&gt;
[[Image:UnitS4 6110.jpg|thumb|none|600px|Bridget &amp;quot;Redcap&amp;quot; Sullivan ([[Nicole Steinwedell]]) with her P229 as she engages a fake National Guard.]]&lt;br /&gt;
[[Image:UnitSig2.jpg|thumb|none|600px|Redcap fires her P229 at the attacking fake National Guardsmen.]]&lt;br /&gt;
[[Image:UnitSig3.jpg|thumb|none|600px|Redcap's empty P229 lies on the ground next to her. Note the empty double stack magazine nearby.]]&lt;br /&gt;
[[Image:Unit229-2.jpg|thumb|none|600px|The assassin surrenders her P229. Note that the slide is locked back, despite the fact that she only fired two rounds.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P230== &lt;br /&gt;
The [[SIG-Sauer P230]] was used in Season 1's &amp;quot;True Believers&amp;quot; and also carried by Colonel Ryan in Season 1's &amp;quot;The Wall&amp;quot;. A suppressed P230 was used by one of the Russians who ambushes Bob in Season 4's &amp;quot;Endgame&amp;quot;.&lt;br /&gt;
[[Image:SigP230SS.jpg|thumb|none|400px|SIG-Sauer P230]]&lt;br /&gt;
[[Image:Unit-SIGP230A.jpg|thumb|none|600px|In Season 1's &amp;quot;True Believers&amp;quot;, The Major, also codenamed &amp;quot;Mongoose&amp;quot;, ([[Andrew Divoff]]) threatens Mack with a SIG P230.]]&lt;br /&gt;
[[Image:Unit 728.jpg|thumb|none|600px|In Season 1's &amp;quot;The Wall&amp;quot;, Col. Tom Ryan ([[Robert Patrick]]) uses the SIG P230.]]&lt;br /&gt;
[[Image:TheUnitS3 7018.jpg|thumb|none|600px|In Season 3's &amp;quot;Side Angle Side&amp;quot;, Devon Burke ([[Craig Fairbrass]]) is seen with a SIG P230.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 23==&lt;br /&gt;
In Season 1's &amp;quot;Non-Permissive Environment&amp;quot; (S1E5), a [[Glock 23]] is the handgun Jonas Blane's daughter Betsy ([[Angel M. Wainwright]]) finds in a drawer at the Blane's home. She later fires it on the range.&lt;br /&gt;
[[Image:Glock23.jpg|thumb|none|300px|Glock 23 compact .40 caliber]]&lt;br /&gt;
[[Image:Unitglock5.jpg|thumb|none|600px|Betsy finds the Glock in a drawer.]]&lt;br /&gt;
[[Image:Unitglock.jpg|thumb|none|600px|Betsy Blane ([[Angel M. Wainwright]]) fires the Glock on the range.]]&lt;br /&gt;
[[Image:Unitglock6.jpg|thumb|none|600px|The Glock slide locked.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is one of the weapons prominently featured throughout the series. Bob Brown ([[Scott Foley]]) used a [[Glock 17]] in Season 1 before he switched over to the P226. Charles Grey ([[Michael Irby]]) uses a Glock 17 during the opening scene of &amp;quot;Sacrifice&amp;quot;.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|A Generation 2 Glock 17 in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
[[Image:Unitglock3.jpg|thumb|none|600px|In Season 1's &amp;quot;Unannounced&amp;quot;, Bob ([[Scott Foley]]) pulls his Glock on a suspected traitor.]]&lt;br /&gt;
[[Image:Unitglock4.jpg|thumb|none|600px|A Mexican police officer aiding the Unit's operation loads his Glock in Season 2's &amp;quot;Manhunt&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] is also used by numerous characters throughout Season 4. President-elect Benjamin Castillo ([[Benito Martinez]]) is seen with a Glock when he is confronted by the team in Season 4's &amp;quot;Sacrifice&amp;quot;. They are used frequently by terrorists in other episodes, including &amp;quot;Switchblade&amp;quot;, &amp;quot;Inquisition&amp;quot;, and &amp;quot;Dancing Lessons&amp;quot;.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 9x19mm]]&lt;br /&gt;
[[Image:UnitS4 006.jpg|thumb|none|600px|President-elect Benjamin Castillo ([[Benito Martinez]]) is armed with a Glock when he is confronted by the team in Season 4's &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:UnitGlock19-2.jpg|thumb|none|600px|A terrorist draws his Glock 19 before surrendering. This appears to be a Non-Gun.]]&lt;br /&gt;
[[Image:UnitGlock19.jpg|thumb|none|600px|A terrorist shoots his surrendering partner with a Glock 19.]]&lt;br /&gt;
[[Image:UnitGlock19-3.jpg|thumb|none|600px|Isaac Reed surrenders his Glock when confronted by a police helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
A [[Glock 26]] is briefly seen among other handguns when Sam ([[Wes Chatham]]) is choosing his sidearm. He initially selects the G26 but is convinced otherwise by Mack and takes a USP .45 instead.&lt;br /&gt;
[[Image:Glock_26.jpg|thumb|none|300px|Glock 26 Sub-Compact - 9mm.]]&lt;br /&gt;
[[Image:UnitG26.jpg|thumb|600px|none|A Glock 26 is seen in the gun drawer.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] has been seen in the hands of SWAT members, Unit members, and US military CID agents. In the Season 1's &amp;quot;Dedication&amp;quot;, Jonas carries a Beretta holstered on his vest. Sam McBride ([[Wes Chatham]]) takes a 92FS from a police officer in Season 4's &amp;quot;Whiplash&amp;quot;. In the series premier &amp;quot;First Responders&amp;quot; Jonas uses an ISS Beretta Non Gun to kill Grey's mule.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9x19mm]]&lt;br /&gt;
[[Image:M9Unit.jpg|thumb|600px|none|In Season 1's &amp;quot;Dedication&amp;quot;, Jonas draws his Beretta from his vest.]]&lt;br /&gt;
[[Image:UnitM92.jpg|thumb|none|600px|Hector trains local SWAT team members carrying Beretta 92FS pistols in Season 2's &amp;quot;In Loco Parentis&amp;quot;.]]&lt;br /&gt;
[[Image:Unit-M92.jpg|thumb|none|600px|Special Agent Deborah Lane ([[Stana Katic]]) draws her Beretta in Season 3's &amp;quot;Binary Explosion&amp;quot;.]]&lt;br /&gt;
[[Image:UnitM9.jpg|thumb|none|600px|In Season 4's premiere &amp;quot;Sacrifice&amp;quot;, a terrorist disguised as a US National Guardsman tries to pull his Beretta on Bridget.]]&lt;br /&gt;
[[Image:UnitS4 6007.jpg|thumb|600px|none|In Season 4's &amp;quot;Into Hell, Part 1&amp;quot;, 2nd Lt. Blane fires her Beretta during an ambush.]]&lt;br /&gt;
[[Image:Ng pistol beretta92 blk.jpg|thumb|500px|none|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:UnitNonGun.jpg|thumb|600px|none|Jonas &amp;quot;shoots&amp;quot; the mule with his Non Gun Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
In Season 2's &amp;quot;Bedfellows&amp;quot; (S2E21), Mack takes a [[Beretta 92FS Inox]] off a biker.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox 9x19mm]]&lt;br /&gt;
[[Image:UnitM92a.jpg|thumb|none|600px|In Season 2's &amp;quot;Bedfellows&amp;quot; (S2E21), a biker threatens Mack with a 92F Inox]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950 Jetfire==&lt;br /&gt;
In Season 1's &amp;quot;True Believers&amp;quot;, Mack hides a [[Beretta 950 Jetfire]] in his pants that he uses on The Major. In Season 4's &amp;quot;Bad Beat&amp;quot;, Bridget Sullivan ([[Nicole Steinwedell]]) pulls a stainless Jetfire.&lt;br /&gt;
[[Image:PicB_950_jetfire.jpg|thumb|none|300px|Beretta Jetfire .25 ACP‎]]&lt;br /&gt;
[[Image:TheUnit 1023.jpg|thumb|none|600px|A closeup of Mack's Beretta.]]&lt;br /&gt;
[[Image:TheUnit 1025.jpg|thumb|none|600px|Mack fires the Beretta.]]&lt;br /&gt;
[[Image:UnitS4 6048.jpg|thumb|none|600px|Bridget Sullivan ([[Nicole Steinwedell]]) fires a stainless Jetfire in Season 4's &amp;quot;Bad Beat&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
In Season 2's &amp;quot;Freefall&amp;quot;, the Princess ([[Bai Ling]]) is seen pulling a [[Walther PPK]] on Mack and the other Unit members. In Season 3's &amp;quot;Every Step You Take&amp;quot;, Bob gives his backup Walther to the embassy employee who fumbles it when trying to fire it. In Season 4's &amp;quot;The Conduit&amp;quot; (S4E4), Mack pulls a suppressed PPK to kill a terrorist he was planning on bringing back to the US.&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|400px|none|Walther PPK in 6.35mm auto (.25 ACP), 7.65x17mm (.32 ACP) Auto or 9x17mm (.380 ACP)]]&lt;br /&gt;
[[Image:unitgun.jpg|thumb|none|600px|In Season 2's &amp;quot;Freefall&amp;quot;, the Princess ([[Bai Ling]]) pulls her Walther PPK.]]&lt;br /&gt;
[[Image:UnitS3 5020.jpg|thumb|none|600px|In Season 3's &amp;quot;Every Step You Take&amp;quot;, Bob gives his backup Walther to the embassy employee who fumbles it when trying to fire it.]]&lt;br /&gt;
[[Image:UnitPPK.jpg|thumb|none|600px|In Season 4's &amp;quot;The Conduit&amp;quot;, Mack ([[Max Martini]]) uses a suppressed Walther.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S (Brixia 8mm Walther Blank Firing Pistol)==&lt;br /&gt;
In the Season 2 finale, &amp;quot;Paradise Lost&amp;quot;, Jonas takes out a [[Walther PPK/S]] from a rodent station and gives it to his wife Molly ([[Regina Taylor]]). The pistol is actually a '''Brixia 8mm Walther Blank Firing Pistol'''. As stated by [[User:MoviePropMaster2008|MoviePropMaster2008]], &amp;quot;I just checked the lower image against the one I have. Brixia Arms used to make this type of blank gun about 10 years ago, but their quality was pretty bad. There 'might' be some available, but the majority of the 8mm theatrical blank firing PPKs on the market now are made by '''Kimar''' or '''Voltran'''.  What tips it off, is the writing on the slide (it is identical to the markings on my Brixia Nickel plated Walther PPK theatrical blank gun) and the '''hole''' drilled in the top of the barrel (where the ejection port is). This hole allows the flash from the blank round to fire '''upwards''' since the barrel is blocked, this is an Italian police Brixia 8mm as I have an identical one, Also the magazine is a thin single stack type that only holds those skinny 8mm blank rounds.&amp;quot;&lt;br /&gt;
[[Image:WaltherPPKSPachmayr.jpg|thumb|none|300px|Walther PPK/S with Pachmayr grips.]]&lt;br /&gt;
[[Image:unitgun2.jpg|thumb|none|600px|Jonas takes the Walther out from the rodent station.]]&lt;br /&gt;
[[Image:unitgun3.jpg|thumb|none|600px|Jonas loads the Walther before giving it to Molly.]]&lt;br /&gt;
[[Image:TheUnitS2_888.jpg|thumb|none|600px|The other side of the Walther.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P5==&lt;br /&gt;
A [[Walther P5]] with a stainless steel finish is carried by Bob Brown throughout Season 2 and the beginning of Season 3. One was also used by the African soldier in Season 1's &amp;quot;Stress&amp;quot;.&lt;br /&gt;
[[Image:Walther-P5.jpg‎|thumb|none|300px|Walther P5 9mm]]&lt;br /&gt;
[[Image:unitgun7.jpg|thumb|none|600px|Bob gives up his Walther P5 in Season 2's &amp;quot;Old Home Week&amp;quot;.]]&lt;br /&gt;
[[Image:Vlcsnap-14872580.jpg|thumb|none|600px|Bob holds his Walther on CIA Agent Kern ([[Ricky Jay]]) in Season 3's &amp;quot;Pandemonium, Part II&amp;quot;.]]&lt;br /&gt;
[[Image:UnitP5.jpg|thumb|none|600px|An African soldier threatens to kill Patrick Collins during the standoff in Season 1's &amp;quot;Stress&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
In Season 2's &amp;quot;Sub-Conscious&amp;quot;, a German sub officer is seen firing a [[Walther P38]] in a dream sequence.&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|300px|Walther P38 WWII dated with black grips - 9x19mm]]&lt;br /&gt;
[[Image:TheUnit 23020.jpg|thumb|none|600px|In Season 2's &amp;quot;Sub-Conscious&amp;quot;, a German sub officer is seen firing a [[Walther P38]] in a dream sequence.]]&lt;br /&gt;
&lt;br /&gt;
==Walther TPH== &lt;br /&gt;
Mack uses a [[Walther TPH]] in the Season 1 finale &amp;quot;The Wall&amp;quot; when the terrorists attack the Unit and their wives at Ryan's private reception. In the Season 2 premiere &amp;quot;Change of Station&amp;quot;, Mack has to turn over his Walther to the Unit armory as he turns in his transfer papers.&lt;br /&gt;
[[Image:WaltherTPH.jpg‎|thumb|300px|none|Walther TPH - .22LR]]&lt;br /&gt;
[[Image:Unit-SIGP230.jpg|thumb|none|600px|Mack pulls his Walther as he and Jonas engage the terrorists in the Season 1 finale &amp;quot;The Wall&amp;quot;.]]&lt;br /&gt;
[[Image:TheUnit 23016.jpg|thumb|none|600px|In the Season 2 premiere &amp;quot;Change of Station&amp;quot;, Mack has to turn over his Walther to the Unit armory.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP]] is the sidearm of choice for both Bob Brown and Sam McBride ([[Wes Chatham]]) in Season 4. It is also seen used by a Unit member in Season 2. Also seen used by the Turk in the Season 2 episode &amp;quot;Games of Chance&amp;quot;. Grey can be seen using one (very briefly) in Season 2's &amp;quot;The Kill Zone&amp;quot;.&lt;br /&gt;
Bob's USP is usually fitted with adjustable sights while Sam has tritium night sights. (This varies with continuity )&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch USP .45 ACP]]&lt;br /&gt;
[[Image:Unitgun10.jpg|thumb|none|600px|In Season 2's &amp;quot;Extreme Rendition&amp;quot;, the Unit operator in the foreground uses a USP. Note that this USP has been fitted with adjustable sights.]]&lt;br /&gt;
[[Image:UnitS4 6104.jpg|thumb|none|600px|While searching for the President-elect, Bob draws his USP in Season 4's &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:UnitUSP5a.jpg|thumb|none|600px|In Season 4's &amp;quot;Hill 60&amp;quot;, Bob draws his USP while wearing an NBC suit. His USP also has adjustable sights.]]&lt;br /&gt;
[[Image:UnitUSP6.jpg|thumb|none|600px|Sam holds his USP to his head in Season 4's &amp;quot;Whiplash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P7==&lt;br /&gt;
In Season 4's &amp;quot;Sex Trade&amp;quot; (S4E3), Bridget takes a [[Heckler &amp;amp; Koch P7 pistol series#Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7]] off a dead terrorist.&lt;br /&gt;
[[Image:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9mm]]&lt;br /&gt;
[[Image:unitP7.jpg|thumb|none|600px|In Season 4's &amp;quot;Sex Trade&amp;quot; (S4E3), Bridget takes a [[Heckler &amp;amp; Koch P7]] off a dead terrorist.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Derringer==&lt;br /&gt;
In the Season 1 finale &amp;quot;The Wall&amp;quot;, Jonas carries a nickel plated [[High Standard Derringer]] and uses it on men who attack the Unit at Ryan's private reception. Jonas' Derringer has barrels that tip down and when Jonas places it in his waistband it appears to have a double action trigger.&lt;br /&gt;
[[File:High Standard Derringer.jpg|thumb|none|350px|High Standard Derringer - .22 Magnum.]]&lt;br /&gt;
[[Image:UnitDP3.jpg|thumb|none|600px|In Season 1's &amp;quot;The Wall&amp;quot;, Jonas loads his Derringer while reading a newspaper article.]]&lt;br /&gt;
[[Image:UnitDP4.jpg|thumb|none|600px|Jonas opens fire on the terrorists with his Derringer in the Season 1 finale &amp;quot;The Wall&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cobra Big Bore Derringer==&lt;br /&gt;
In Season 4 premiere &amp;quot;Sacrifice&amp;quot;, Army intelligence officer Bridget Sullivan ([[Nicole Steinwedell]]) carries a chrome plated [[Cobra Derringer|Cobra Big Bore Derringer]] as a backup that she has to use when engaging a terrorist disguised as a National Guardsman.  &lt;br /&gt;
[[File:Cobra Big Bore Derringer Chrome.jpg|thumb|none|300px|Cobra Big Bore Derringer with chrome finish - .38 Special]]&lt;br /&gt;
[[Image:UnitS4 6102.jpg|thumb|none|600px|Closeup of Bridget's Derringer.]]&lt;br /&gt;
[[Image:UnitDP2.jpg|thumb|none|600px|Bridget Sullivan ([[Nicole Steinwedell]]) draws her Derringer from an ankle holster in Season 4's premiere &amp;quot;Sacrifice.&amp;quot;]]&lt;br /&gt;
[[Image:UnitDP.jpg|thumb|none|600px|Bridget fires her Derringer. Note the vented rib visible in this picture, a feature of the Cobra Derringers.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Model 54==&lt;br /&gt;
A [[Tokarev TT-33 Pistol#Norinco Type 54 / Model 213|Norinco Model 54]] was used by the rebel leader in Season 1's &amp;quot;200th Hour.&amp;quot; Model 54s were also seen used by Chinese officers in Season 4. A Norinco is found in a bag of an escaped convict who used to be a Unit operator in Season 2's &amp;quot;Extreme Rendition&amp;quot;.&lt;br /&gt;
[[Image:Norinco Model 54.jpg|thumb|none|400px|Norinco Model 54 - 7.62x25mm]]&lt;br /&gt;
[[Image:UnitType54.jpg|thumb|none|600px|The rebel leader fires his Model 54. Note the external safety, distinguishing it from the Tokarev.]]&lt;br /&gt;
[[Image:Unitgun9.jpg|thumb|none|600px|A stainless Model 54 is found in a bag of an escaped convict who used to be a Unit operator in Season 2's &amp;quot;Extreme Rendition&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard Sharpshooter M==&lt;br /&gt;
Bob Brown ([[Scott Foley]]) was presented with .22 cal [[High Standard HDM|High Standard Sharpshooter M]] with wooden grips when he and Jonas visit a former Unit member in the Season 1 premiere &amp;quot;First Responders&amp;quot;. Also seen (very briefly) used by Ryan in Season 1's &amp;quot;Exposure&amp;quot; (S1E11) in a flashback. Despite being a suppressed weapon, the sound effect used is that of an unsuppressed gunshot.&lt;br /&gt;
[[Image:IMG 1446.JPG|thumb|none|500px|The actual High Standard Sharpshooter M used by Scott Foley on ''The Unit''.]]&lt;br /&gt;
[[Image:unit-Ruger.jpg|thumb|none|600px|Bob is presented with the High Standard Sharpshooter M.]]&lt;br /&gt;
[[Image:unit-Ruger2.jpg|thumb|none|600px|Bob handles the weapon.]]&lt;br /&gt;
[[Image:unit-Ruger3.jpg|thumb|none|600px|Brown checking the load.]]&lt;br /&gt;
[[Image:UnitHSRyan.jpg|thumb|none|600px|Ryan uses the Sharpshooter in Season 1's &amp;quot;Exposure&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr K9 M9098 Elite==&lt;br /&gt;
In Season 4's &amp;quot;Sudden Flight&amp;quot; (S4E2), the head terrorist uses a [[Kahr K9]].&lt;br /&gt;
[[Image:KahrM9098.jpg|thumb|none|400px|Kahr K9 M9098 Elite]]&lt;br /&gt;
[[Image:Unitgun11.jpg|thumb|none|600px|The lead hijacker takes the K9 from his briefcase.]]&lt;br /&gt;
[[Image:UnitSkorpi.jpg|thumb|none|600px|The lead hijacker holds the K9 on the other passengers.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
In Season 3's &amp;quot;Gone Missing&amp;quot; (S3E10), an assassin carrying a [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|Mauser C96]] is taken out by Bob.&lt;br /&gt;
[[Image:C96STOCK.jpg|thumb|none|400px|C96 &amp;quot;Broomhandle&amp;quot; Mauser]]&lt;br /&gt;
[[Image:unitRed9.jpg|thumb|none|600px|In Season 3's &amp;quot;Gone Missing&amp;quot;, Bob scopes the assassin carrying the Mauser.]]&lt;br /&gt;
[[Image:unitRed9A.jpg|thumb|none|600px|The assassin is taken down. Note the &amp;quot;Broomhandle&amp;quot; stock on the Mauser.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
The [[Browning Hi-Power#Browning Hi-Power|Browning Hi-Power]] is used by several characters throughout the series.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi Power (Belgian Mfg) - 9mm]]&lt;br /&gt;
[[Image:TheUnit 2050.jpg|thumb|none|600px|Dragovich ([[Yasen Peyankov]]) aims his Hi-Power at Jonas in Season 1's &amp;quot;The Wall&amp;quot;.]]&lt;br /&gt;
[[Image:UnitHighPower1.jpg|thumb|none|600px|General Togar's bodyguards prepare to execute civilians with their suppressed Hi-Powers.]]&lt;br /&gt;
[[Image:unitHP.jpg|thumb|none|600px|Hector's killer fires his Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The team finds a [[Makarov PM#Makarov PM|Makarov PM]] on a deceased Spetznaz member in Season 4's &amp;quot;Chaos Theory&amp;quot;, and identified by Bob as &amp;quot;Kirovsky(?) 9mm armor-piercing Standard Spetznaz Issue&amp;quot;. In all likelihood, this is meant to stand in for an SR-1 Gyurza, though it is clearly a Makarov, with the grips being the most obvious giveaway. There is a noticeable goof when the team finds the weapon: in the initial shot of the stairway the Makarov is gone, it only appears during the close up shot. Other Makarovs are seen throughout the episode. One was also seen in the hands of an Iranian embassy guard in the Season 1 episode &amp;quot;Security.&amp;quot;&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:UnitRussianhandgun.JPG|thumb|none|600px|A suppressed [[Makarov PM]] is found on a deceased Spetznaz member in Season 4's &amp;quot;Chaos Theory&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 4506==&lt;br /&gt;
Accompanying the Unit in pursuit of smugglers, a California Highway Patrolman is seen pulling a [[Smith &amp;amp; Wesson 4506]] in Season 2's &amp;quot;Manhunt&amp;quot; (S1E4).&lt;br /&gt;
[[Image:S&amp;amp;W4506.jpg|thumb|none|400px|Smith &amp;amp; Wesson 4506 .45 ACP]]&lt;br /&gt;
[[Image:UnitS&amp;amp;W2.jpg|thumb|none|500px|In Season 2's &amp;quot;Manhunt&amp;quot;, the CHP officer on the left holds the 4506.]]&lt;br /&gt;
[[Image:UnitS&amp;amp;W.jpg|thumb|none|500px|As Jonas goes in to search the van, the CHP officer continues to hold his 4506.]]&lt;br /&gt;
[[Image:UnitS&amp;amp;W3.jpg|thumb|none|500px|The business end of the CHP officer's 4506.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 6904==&lt;br /&gt;
A [[Smith &amp;amp; Wesson 6904]] is among the handguns seen in the gun drawer when Sam selects his sidearm in Season 4's &amp;quot;Hero&amp;quot;.&lt;br /&gt;
[[Image:S&amp;amp;W6904compact.jpg|thumb|none|300px|9mm semi-automatic]]&lt;br /&gt;
[[Image:UnitS&amp;amp;W-1.jpg|thumb|none|500px|The S&amp;amp;W 6409 is seen among two M1911s and other pistols.]]&lt;br /&gt;
[[Image:UnitS&amp;amp;W-2.jpg|thumb|none|500px|Another angle. Note that the Glock 26 has changed positions.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW99==&lt;br /&gt;
In Season 4's &amp;quot;Best Laid Plans&amp;quot;, one of the men employed by Leon Drake ([[David Rees Snell]]) tries to use his [[Smith &amp;amp; Wesson SW99|S&amp;amp;W Model 99]], but it doesn't fire.&lt;br /&gt;
[[Image:Sw99 small.jpg|thumb|none|300px|Smith &amp;amp; Wesson SW99 9mm]]&lt;br /&gt;
[[Image:UnitS4 3201.jpg|thumb|none|500px|In Season 4's &amp;quot;Best Laid Plans&amp;quot;, one of the men employed by Leon Drake tries to use his [[Smith &amp;amp; Wesson SW99|S&amp;amp;W Model 99]], but it doesn't fire.]]&lt;br /&gt;
&lt;br /&gt;
==Seecamp LWS-32==&lt;br /&gt;
In Season 1's &amp;quot;Non-Permissive Environment&amp;quot;, Bob plants a [[Seecamp LWS]] on a civilian in order to escape the police.&lt;br /&gt;
[[Image:SeecampLWS-32.jpg|thumb|none|300px|Seecamp LWS-32]]&lt;br /&gt;
[[Image:UnitLWS.jpg|thumb|none|500px|Italian police find the Seecamp.]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 R==&lt;br /&gt;
In Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot;, Joss' bodyguard carries a reverse two-tone [[Jericho 941 R]], which he expertly relieved of by Grey.&lt;br /&gt;
[[Image:Jerich941-Two-Tone01.jpg|thumb|none|300px|Two-tone Jericho 941 R. The one seen on the show has a stainless slide with blued frame.]]&lt;br /&gt;
[[Image:UnitJericho.jpg|thumb|none|500px|In Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot;, Grey holds the bodyguard's own Jericho on him.]]&lt;br /&gt;
[[Image:UnitJericho2.jpg|thumb|none|500px|Closeup of Grey with the Jericho.]]&lt;br /&gt;
[[Image:UnitJericho4.jpg|thumb|none|500px|Grey clears the weapon. No round ejects from the chamber when he racks the slide, apparently Joss' bodyguard carries condition 3.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt New Service==&lt;br /&gt;
A [[Colt New Service]] is used by a Brazilian soldier to threaten a mother and her child in Season 1's &amp;quot;Eating the Young.&amp;quot; A Colt also is pulled on Jonas' dad in Season 2's &amp;quot;Silver Star&amp;quot;. Another is seen when Jonas searches Sam's storage unit in Season 4's &amp;quot;Whiplash&amp;quot;.&lt;br /&gt;
[[Image:ColtNewService1917.jpg|thumb|none|350px|Colt New Service Revolver - .45 acp. The Army would adopt its own version of the New Service, called the Colt M1917, with plain wooden grips and a lanyard ring.]]&lt;br /&gt;
[[Image:UnitRevolver.jpg|thumb|none|600px|A [[Colt New Service]] in the hands of a Brazilian soldier in Season 1's &amp;quot;Eating the Young&amp;quot;.]]&lt;br /&gt;
[[Image:Unit 715.jpg|thumb|none|600px|Closeup of the Colt.]]&lt;br /&gt;
[[Image:TheUnitS2 7011.jpg|thumb|none|600px|A [[Colt New Service]] is pulled on Jonas' dad in Season 2's &amp;quot;Silver Star&amp;quot;.]]&lt;br /&gt;
[[Image:UnitColt.jpg|thumb|none|600px|Jonas picks up the Colt he finds in Sam's storage unit.]]&lt;br /&gt;
&lt;br /&gt;
==Webley Mk IV==&lt;br /&gt;
A [[Webley Mk IV]] is seen in the hands of a tribal member is Season 4's &amp;quot;Shadow Riders&amp;quot;&lt;br /&gt;
[[Image:Webley-MK-4.jpg|thumb|none|300px|Webley Mk.IV WW2 British Army version chambered for .38 S&amp;amp;W]]&lt;br /&gt;
[[Image:unitwebley.jpg|thumb|none|600px|An Afghan Tribesman with his Webley.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
In Season 1's &amp;quot;Exposure&amp;quot;, Vasquez ([[Gonzalo Menendez]]), a young villager, is seen firing a [[Smith &amp;amp; Wesson Model 10]] on the rebels.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model M&amp;amp;P Revolver - .38 Special]]&lt;br /&gt;
[[Image:TheUnit 2029.jpg|thumb|none|600px|In Season 1's &amp;quot;Exposure&amp;quot;, Vasquez ([[Gonzalo Menendez]]) attempts to take revenge with a S&amp;amp;W.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
In Season 1's &amp;quot;200th Hour&amp;quot;, Rudy Hartano ([[Tzi Ma]]) pulls a [[Smith &amp;amp; Wesson Model 36]] on Jonas when he fears he's been double-crossed. In Season 4's &amp;quot;Sex Trade&amp;quot;, a S&amp;amp;W is planted on a male student who tried to blackmail Tiffy.&lt;br /&gt;
[[Image:S&amp;amp;W 36.jpg|thumb|none|350px|Smith and Wesson Model 36 - .38 special - 5 shot]]&lt;br /&gt;
[[Image:Unitrev.jpg|thumb|none|600px|Rudy ([[Tzi Ma]]) pulls the S&amp;amp;W on Jonas in Season 1's &amp;quot;200th Hour&amp;quot;.]]&lt;br /&gt;
[[Image:TheUnit 1012.jpg|thumb|none|600px|The S&amp;amp;W is drawn on Jonas.]]&lt;br /&gt;
[[Image:unitrevolver.jpg|thumb|none|600px|In Season 4's &amp;quot;Sex Trade&amp;quot;, the S&amp;amp;W is retrieved from an unsuspecting student.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 60==&lt;br /&gt;
Seen in the Season 2 finale &amp;quot;Paradise Lost&amp;quot;. It was Mack's hidden weapon which was then used by his wife Tiffy ([[Abby Brammell]]) to threaten him before he took it back. Also seen in the Season 4 premiere &amp;quot;Sacrifice&amp;quot; as Mack's throw away gun.&lt;br /&gt;
[[Image:Smith wesson 60.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 60 (newer model) - .357 magnum]]&lt;br /&gt;
[[Image:unitgun4.jpg|thumb|none|500px|Mack's hideaway firearm is a S&amp;amp;W Model 60]]&lt;br /&gt;
[[Image:unitgun5.jpg|thumb|none|500px|Tiffy ([[Abby Brammell]]) threatens Mack with the same S&amp;amp;W Model 60.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
In Season 4's &amp;quot;Switchblade&amp;quot;, Grey is seen restoring a classic [[Single Action Army]].&lt;br /&gt;
[[Image:ColtSAACustomQuick&amp;amp;Dead.jpg‎|thumb|none|400px|The Custom engraved Colt Single Action army used by [[Lance Henriksen]] in ''[[The Quick and the Dead (1995)]]'' - .45 LC.]]&lt;br /&gt;
[[Image:UnitS4 6020.jpg|thumb|none|500px|Grey restores the custom engraved revolver in Season 4's &amp;quot;Switchblade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
Both Alpha and Bravo teams of the Unit are seen using [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] submachine guns in Season 1's &amp;quot;200th Hour&amp;quot; (S1E3). Also prominently used by the Unit in Season 1's &amp;quot;True Believers&amp;quot; and the SWAT team in Season 2's &amp;quot;In Loco Parentis&amp;quot; (S2E20).&lt;br /&gt;
[[Image:H&amp;amp;KMP5-N.jpg|thumb|none|400px|H&amp;amp;K MP5A2 9x19mm]]&lt;br /&gt;
[[Image:JonasMp5.jpg|thumb|none|600px|A publicity still of Dennis Haysbert as Jonas Blane with the MP5A2.]]&lt;br /&gt;
[[Image:UnitMP5.jpg|thumb|none|600px|In Season 1's &amp;quot;True Believers&amp;quot;, Hector takes his MP5A2 from the trunk. This one seems to be equipped with a Tri-Rail.]]&lt;br /&gt;
[[Image:unitMP51.jpg|thumb|none|600px|The team with their MP5s after the raid in &amp;quot;True Believers&amp;quot;.]]&lt;br /&gt;
[[Image:UnitMP5A2.jpg|thumb|none|600px|Hector with his MP5A2. His has the Navy trigger group]]&lt;br /&gt;
[[Image:TheUnit 1009.jpg|thumb|none|600px|Jonas with the MP5A2 in Season 1's &amp;quot;200th Hour&amp;quot;. Note the Navy trigger group]]&lt;br /&gt;
[[Image:BravoMP5.jpg|thumb|none|600px|Bravo team engages in a live fire exercise the room with their MP5A2's in Season 1's &amp;quot;200th Hour&amp;quot;.]]&lt;br /&gt;
[[Image:UnitMP5A2-2.jpg|thumb|none|600px|Hector with his MP5A2 after the live fire exercise.]]&lt;br /&gt;
[[Image:unitMP55.jpg|thumb|none|600px|The SWAT team trains with Grey carrying their MP5A2's.]]&lt;br /&gt;
[[Image:UnitMP5?.jpg|thumb|none|600px|Strangely, one of the SWAT officers' MP5s appears to have the selector switch installed backwards.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
In Season 4's &amp;quot;The Last Nazi&amp;quot;, a bodyguard carries a [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]] equipped with a tri-rail, Aimpoint red dot sight, and vertical foregrip.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|300px|H&amp;amp;K MP5A3 9x19mm]]&lt;br /&gt;
[[Image:UnitMP5A3.jpg|thumb|none|600px|The bodyguard with his tricked out [[Heckler &amp;amp; Koch MP5A3]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD3s]] are seen used by the Unit in several episodes including Season 2's &amp;quot;Dark of the Moon&amp;quot; and &amp;quot;Report By Exception&amp;quot;, and the Season 4 premier &amp;quot;Sacrifice&amp;quot;. Strangely, in season 4, the sound effects used are those of unsuppressed weapons.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD3 9mm with Stock Extended. Those seen on the show have the newer Navy trigger group.]]&lt;br /&gt;
[[Image:Grey'sSD.jpg|thumb|none|600px|In Season 2's &amp;quot;Dark of the Moon&amp;quot;, Grey uses an MP5SD while taking point.]]&lt;br /&gt;
[[Image:Grey'sSD2.jpg|thumb|none|600px|Grey puts the MP5SD down on an uncooperative tribal member in &amp;quot;Dark of the Moon&amp;quot;.]]&lt;br /&gt;
[[Image:Jonas'sSD.jpg|thumb|none|600px|Jonas rises from a pool firing the MP5SD at the beginning of &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:Grey'sSD3.jpg|thumb|none|600px|Grey provides cover with his MP5SD in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:Bob'sSD.jpg|thumb|none|600px|Bob uses the MP5SD while rescuing the President in Season 4's premiere &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
An [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD2]] is used by Grey in Season 1's &amp;quot;True Believers&amp;quot;.&lt;br /&gt;
[[File:MP5SD5.jpg|thumb|none|450px|MP5SD2 9x19mm.]]&lt;br /&gt;
[[Image:UnitS1 2027.jpg|600px|thumb|none|In Season 1's &amp;quot;True Believers&amp;quot;, Grey uses an MP5SD2 in the assault on the kidnappers' hideout.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
Jonas, Mack and Hector are all seen using [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] submachine guns in the series. Jonas and Mack were seen using the newer Navy trigger group variant, while Hector was seen using one with the old &amp;quot;SEF&amp;quot; trigger. Bob also uses one in Guyana to cover Jonas's escape. In Season 2's &amp;quot;Sub-Conscious&amp;quot;, Kim Brown ([[Audrey Marie Anderson]]) is also seen using one in a dream sequence.&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|300px|H&amp;amp;K MP5K 9x19mm]]&lt;br /&gt;
[[Image:TheUnit 23018.jpg|thumb|none|600px|In Season 2's &amp;quot;Sub-Conscious&amp;quot;, Kim Brown ([[Audrey Marie Anderson]]) carries an MP5K in a dream sequence.]]&lt;br /&gt;
[[Image:Unit-Mack'sMP5K.jpg|thumb|none|600px|Mack provides cover with the MP5K in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:Unit-Mack'sMP5K2.jpg|thumb|none|600px|Mack with the MP5K in &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:UnitMP5K1.jpg|thumb|none|600px|Jonas with the MP5K slung in Season 3's &amp;quot;Always Kiss Them Goodbye&amp;quot;. Later in this episode, his MP5K switches briefly with an unidentified MP5 variant.]]&lt;br /&gt;
[[Image:UnitMP5K4.jpg|thumb|none|600px|Hector with the MP5K in Season 3's &amp;quot;Inside Out&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 PDW ==&lt;br /&gt;
In Season 3's premiere &amp;quot;Pandemonium, Part 1&amp;quot;, an assassin goes after Jonas and CIA operative Mariana Ribera ([[Tia Texada]]) with a [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]]. The weapon is also used in season 4 episode 15.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|H&amp;amp;K MP7A1 4.6x30mm with Zeiss Z-Point sight]]&lt;br /&gt;
[[Image:unitMP7.jpg|thumb|none|600px|The assassin draws his MP7.]]&lt;br /&gt;
[[Image:unitMP7a.jpg|thumb|none|600px|The assassin enters Mariana's apartment with his MP7 at the ready.]]&lt;br /&gt;
[[Image:unitMP7b.jpg|thumb|none|600px|The assassin pursues Jonas and Mariana with his MP7 in hand.]]&lt;br /&gt;
[[Image:unitMP7C.jpg|thumb|none|600px|Hector's killer with his MP7.]]&lt;br /&gt;
[[Image:unitMP7D.jpg|thumb|none|600px|Hector's killer fires his MP7.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
A Mexican Special Forces member is briefly seen holding a [[Heckler &amp;amp; Koch UMP#Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP]] when taking orders from Mack in Season 4's &amp;quot;Sudden Flight&amp;quot;.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp;K  UMP .45 ACP]]&lt;br /&gt;
[[Image:UnitS4 6118.jpg|thumb|none|600px|A Mexican Special Forces member is briefly seen holding a [[Heckler &amp;amp; Koch UMP]] when taking orders from Mack in Season 4's &amp;quot;Sudden Flight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Sten ==&lt;br /&gt;
A [[Sten]] is fired by guards in the Season 2 finale &amp;quot;Paradise Lost&amp;quot;.&lt;br /&gt;
[[Image:Unitsten2.jpg|thumb|none|300px|Sten Mk II]]&lt;br /&gt;
[[Image:Unitsten.jpg|thumb|none|600px|A Sten seen used in Season 2's &amp;quot;Paradise Lost&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
A full size [[Uzi#Uzi|Uzi]] was featured in several episodes. Grey was also seen with one in season 4.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi 9mm]]&lt;br /&gt;
[[Image:unituzi.jpg|thumb|none|600px|A smuggler carries an Uzi in Season 2's &amp;quot;Manhunt&amp;quot;.]]&lt;br /&gt;
[[Image:unituzi2.jpg|thumb|none|600px|In Season 4's &amp;quot;End Game&amp;quot;, a terrorist lays dead holding his Uzi. Note the stainless charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
A Mini-[[Uzi#Mini Uzi|Uzi]] is used by a hijacker on the plane in Season 1's premiere &amp;quot;First Responders&amp;quot;. Bob also uses one in Season 4's &amp;quot;The Conduit&amp;quot; (S4E4).&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|Mini Uzi SMG with stock folded - 9mm]]&lt;br /&gt;
[[Image:Unit-MiniUzi.jpg|thumb|none|600px|A hijacker opens fire on Jonas with a Mini-Uzi in Season 1's &amp;quot;First Responders&amp;quot;.]]&lt;br /&gt;
[[Image:UnitS4 025.jpg|thumb|none|600px|Bob fires a mini-Uzi in Season 4's &amp;quot;The Conduit&amp;quot;.]]&lt;br /&gt;
[[Image:UnitS4 024.jpg|thumb|none|600px|One of the guards fires his mini-Uzi in &amp;quot;The Conduit&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
A Micro-[[Uzi#Micro Uzi|Uzi]] is used by a terrorist in the series finale &amp;quot;Unknown Soldier&amp;quot;.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|300px|IMI Micro Uzi - 9mm.]]&lt;br /&gt;
[[Image:UnitS4 6050.jpg|thumb|none|600px|A terrorist fires his Micro-Uzi in Season 4's &amp;quot;Unknown Soldier&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10#MAC-10|MAC-10]] is seen in the hands of Mexican smugglers in Season 2's &amp;quot;Manhunt&amp;quot;.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|300px|none|Ingram MAC 10 open bolt Submachine gun - .45acp]]‎ &lt;br /&gt;
[[Image:unitmac10.jpg|thumb|none|600px|A smuggler holding a MAC-10 is taken out by the Unit in Season 2's &amp;quot;Manhunt&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
Dragovich ([[Yasen Peyankov]]) uses a [[MAC-10#Cobray M11/9|Cobray M11]] in his attack on the Unit during the Col. Ryan's reception dinner in the Season 1 finale &amp;quot;The Wall&amp;quot; (S1E13).&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|200px|Cobray M11/9]]&lt;br /&gt;
[[Image:unitMac10A.jpg|thumb|none|600px|Dragovich ([[Yasen Peyankov]]) uses a Cobray M11/9 in Season 1's &amp;quot;The Wall&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta PM12S ==&lt;br /&gt;
Hector smuggles a [[Beretta M12#Beretta M12|Beretta PM12S]] into a diamond mine in Season 2's &amp;quot;Old Home Week&amp;quot; (S2E6) and is used by both Jonas and Hector. Jonas and Grey uses them in their escape in Season 4's &amp;quot;The Conduit&amp;quot; (S4E4).&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S 9mm.]]&lt;br /&gt;
[[Image:unitPMS.jpg|thumb|none|600px|Jonas opens fire with the PM12S in Season 2's &amp;quot;Old Home Week&amp;quot;.]]&lt;br /&gt;
[[Image:unitPMS2.jpg|thumb|none|600px|Hector provides cover with the PM12S.]]&lt;br /&gt;
[[Image:unitPMS3.jpg|thumb|none|600px|Both Jonas and Hector with their PM12S's.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SPP==&lt;br /&gt;
Hector also smuggles a [[Steyr TMP#Steyr SPP|Steyr SPP]] into a diamond mine to be used by Bob in Season 2's &amp;quot;Old Home Week&amp;quot;. The SPP is the civilian verison of the TMP modified for full auto.&lt;br /&gt;
[[Image:SteyrSPPPistl.jpg‎|thumb|none|350px|Steyr SPP 9mm with high-capacity magazine]]&lt;br /&gt;
[[Image:unitSPP.jpg|thumb|none|600px|Bob uses the SPP in &amp;quot;Old Home Week&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Škorpion vz. 61 ==&lt;br /&gt;
Seen used by terrorists in Season 3's &amp;quot;Inside Out&amp;quot; (S3E5) and hijackers in Season 4's &amp;quot;Sudden Flight&amp;quot; (S4E2). One was also seen in the hands of an Iranian embassy guard in the Season 1 episode &amp;quot;Security.&amp;quot;&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|Skorpion SA Vz 61 - .32 ACP]]&lt;br /&gt;
[[Image:TheUnit 21021.jpg|thumb|none|600px|An Iranian guard armed with Skorpion in Season 1's &amp;quot;Security&amp;quot;.]]&lt;br /&gt;
[[Image:UnitVZ2.jpg|thumb|none|600px|A terrorist gets shot while holding a Skorpion.]]&lt;br /&gt;
[[Image:unitSkorpin.jpg|thumb|none|600px|A hijacker with a Vz. 61.]]&lt;br /&gt;
[[Image:UnitS4 012.jpg|thumb|none|600px|Grey handles a terrorist's Skorpion in Season 4's &amp;quot;Sudden Flight&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AP-9 ==&lt;br /&gt;
One of Dragovich's men uses an [[Kimel AP-9|AP-9]] in the attack on the Unit during the reception dinner in Season 1's &amp;quot;The Wall&amp;quot;.&lt;br /&gt;
[[Image:AP9-Pistol.jpg|thumb|400px|none|AA Arms/Kimel Industries AP-9 Pistol - 9mm]]&lt;br /&gt;
[[Image:unittec-9.jpg|thumb|none|600px|One of Dragovich's men fires the [[AP-9]].]]&lt;br /&gt;
&lt;br /&gt;
== Hotchkiss &amp;quot;Type Universal&amp;quot; ==&lt;br /&gt;
A [[Hotchkiss &amp;quot;Type Universal&amp;quot;]] is briefly seen in Season 2's &amp;quot;The Broom Cupboard&amp;quot; (S2E12). While the Hotchkiss is a French weapon, it's implied that the US government is supplying the rebels with them.&lt;br /&gt;
[[Image:HotchkissSMG.jpg|thumb|none|400px|Hotchkiss &amp;quot;Type Universal&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:UnitHotchkiss.jpg|thumb|none|600px|A Hotchkiss &amp;quot;Type Universal&amp;quot; is briefly seen in Season 2's &amp;quot;The Broom Cupboard&amp;quot; (S2E12).]]&lt;br /&gt;
&lt;br /&gt;
== MAT-49 ==&lt;br /&gt;
At least one of the Indonesian rebels carries a [[MAT-49]] in Season 1's &amp;quot;200th Hour&amp;quot;.&lt;br /&gt;
[[Image:MAT-49.jpg‎|thumb|none|300px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:UnitHotchkiss2.jpg|thumb|none|600px|The rebel on the right carries a MAT-49 in Season 1's &amp;quot;200th Hour&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
[[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbines]] are used by all members of the Unit, often with a 40mm M203 Grenade Launcher, and with an optical sight (normally the Trijicon ACOG, Aimpoint CompM2 and/or EOTech 552 Holographic sight). Sometimes they switch with HK 416s.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56mm]]&lt;br /&gt;
[[Image:UnitM4A1s.jpg|thumb|none|500px|In Season 1's &amp;quot;Dedication&amp;quot;, Mack covers the rear with his M4 with M203 grenade launcher and ACOG sight.]]&lt;br /&gt;
[[Image:UnitM4M203.jpg|thumb|none|500px|A closeup of Mack's M4 and the ACOG sight.]]&lt;br /&gt;
[[Image:M4DustCover.jpg|thumb|none|500px|Jonas fires his M4A1 in &amp;quot;Dedication&amp;quot; from the helo. Despite the sound and muzzle flash edited into this scene, [[Dennis Haysbert]] isn't actually firing, as noted by the fact that the dust cover remains locked in place.]]&lt;br /&gt;
[[Image:M4Unit5.jpg|thumb|none|500px|Mack &amp;quot;Dirt Diver&amp;quot; Gerhardt with his M4 with red dot sight in Season 2's &amp;quot;Bait&amp;quot;.]]&lt;br /&gt;
[[Image:M4A1Unitbob.jpg|thumb|none|500px|Bob Brown with his M4A1 in Season 4's &amp;quot;Whiplash&amp;quot;.]]&lt;br /&gt;
[[Image:TheUnit 21033.jpg|thumb|none|500px|Jonas fires an regular M4 with no accessories besides rail covers in Season 3's &amp;quot;M.P.'s&amp;quot;. Strangely, the bolt appears to be locked open and the charging handle is not locked in place as it would be normally during firing (in all likelihood, Dennis Haysbert accidentally dislodged it after the weapon was emptied and never locked it back into place). Also note that the lower receiver has no fencing around the magazine release like a real M4 would, making it evident that this weapon is simply an M4 upper placed on an SP1 lower.]]&lt;br /&gt;
[[Image:UnitM4.jpg|thumb|none|500px|Jonas &amp;quot;Snake Doctor&amp;quot; Blane with his M4 in Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot;.]]&lt;br /&gt;
[[Image:UnitM4a.jpg|thumb|none|500px|Sam &amp;quot;Whiplash&amp;quot; McBride with his M4 in Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-M4-1.jpg|thumb|none|500px|Armourer [[David Aaron]] displays one of the M4s from SE2 Dark of the Moon: Working with Weapons.]]&lt;br /&gt;
[[File:TUSF-M4-2.jpg|thumb|none|500px|Assistant Prop Master [[Eric Dennis]] with three M4s, the one on the right is live firing (blank fire).]]&lt;br /&gt;
[[File:TUSF-M4-3.jpg|thumb|none|500px|Eric shows one of the non-firing replicas used by extras and non-firing scenes.]]&lt;br /&gt;
[[File:TUSF-M4-4.jpg|thumb|none|500px|Eric shows a rubber M4 used in stunts and distant shots.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
While M16A2's are more prevalent in the series, the [[M16 rifle series#M16A1 Rifle|M16A1]] is also featured in several episodes. &lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1- 5.56x45mm]]&lt;br /&gt;
[[Image:UnitM16e.jpg|thumb|none|500px|M16A1's are part of the weapons cache in the back of the smuggler's van in Season 2's &amp;quot;Manhunt&amp;quot;. Note that most of the guns here are obviously rubber props.]]&lt;br /&gt;
[[Image:UnitM16A1.jpg|thumb|none|500px|A prison guard cradles an M16A1.]]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|500px|M16A1 with A2 Handguards. 5.56x45mm]]&lt;br /&gt;
[[Image:UnitM162.jpg|thumb|none|500px|In season 2's &amp;quot;Natural Selection&amp;quot; one of the candidates carries an M16A1 with A2 style handguards. Note the A1 style barrel profile, distinguishing this rifle from the one Bob is carrying in this scene.]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
[[M16 rifle series#M16A2 Rifle|M16A2 rifles]] are seen usually in the hands of non Unit members of the military such as regular Army units in Season 2's &amp;quot;Dark of the Moon&amp;quot;. In Season 3's &amp;quot;Play 16&amp;quot;, Mack was seen cleaning and preparing Hector's M16, including attaching an M9 bayonet (though strangely, an M4 is used at his funeral instead).&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm.]] &lt;br /&gt;
[[Image:UnitM16.jpg|thumb|none|500px|US Army soldiers fire their M16s in &amp;quot;Dark of the Moon&amp;quot; (the soldier at the far right appears to have an M16A4). Note the camera crew briefly visible on the right.]]&lt;br /&gt;
[[Image:UnitM16c.jpg|thumb|none|500px|Two regular Army soldiers with their M16A2s.]]&lt;br /&gt;
[[Image:UnitM16d.jpg|thumb|none|500px|Jonas with his M4 gets a sitrep from Cpl. Blaylock ([[Eric Ladin]]) who is holding an M16A2.]]&lt;br /&gt;
[[Image:UnitM16F.jpg|thumb|none|500px|In Season 3's &amp;quot;Play 16&amp;quot;, Mack readies Hector's M16A2 for the service.]]&lt;br /&gt;
[[Image:UnitM16H.jpg|thumb|none|500px|Mack reassembles Hector's M16.]]&lt;br /&gt;
[[Image:UnitM16g.jpg|thumb|none|500px|The M9 bayonet is attached to the rifle.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-M16A2-2.jpg|thumb|none|500px|A pile of M16A2s, note the mismatched finishes on the upper and lower receivers (likely M16A1 lowers) from Dark of the Moon: Working with Weapons.]]&lt;br /&gt;
 [[File:TUSF-M16A2-3.jpg|thumb|none|500px|Wide shot of the M16s and AKs.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
In Season 2's &amp;quot;Dark of the Moon&amp;quot;, at least one US Army soldier can be seen armed with an [[M16 rifle series#M16A4 Rifle|M16A4 rifle]], identified by the removable carry handle/rear sight assembly.&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 5.56x45mm]]&lt;br /&gt;
[[Image:TheUnit 22023.jpg|thumb|none|500px|A US Army soldier (second from left) aims an M16A4.]]&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-M16A4?-1.jpg|thumb|none|500px|Armourer David Aaron with an M16A4 and M203 Grenade Laucher.]]&lt;br /&gt;
&lt;br /&gt;
== Custom M16 ==&lt;br /&gt;
In Season 2's &amp;quot;Natural Selection&amp;quot;, Bob uses an unusual variant of the [[M16 rifle series|M16]] during his Unit selection training. It appears to be neither an A1 or A2, as it has an upper receiver with A1 sights and the heavier-profile A2 barrel with A2 handguards. Most resembles a Model 715 (Canadian C7), but until a better shot of the right side of the receiver comes along or the episode's armorer himself states, a definite ID is impossible.&lt;br /&gt;
[[Image:UnitM16A2.jpg|thumb|none|500px|In Season 2's &amp;quot;Natural Selection&amp;quot;, Bob must attribute quotations while he fires his M16 in the training exercise.]]&lt;br /&gt;
[[Image:UnitS2 4004.jpg|thumb|none|500px|Another view of Bob's M16.]]&lt;br /&gt;
[[Image:UnitM161.jpg|thumb|none|500px|Bob hurries to the next training exercise with his M16.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
One of the rifles that Unit members use is the [[Heckler &amp;amp; Koch HK416]] in the the D10RS sub-variant with a 10 inch barrel. Grey and Jonas both use 416s with ACOG scopes mounted on M4 carrying handles in the Season 2 Finale &amp;quot;Paradise Lost&amp;quot;, the others usually have the EOTech 552 Holographic sight attached (in Season 3's &amp;quot;Every Step You Take&amp;quot; (S3E04), Bob's EOTech disappears and reappears a few times). Mac uses one in Season 3's &amp;quot;Inside Out&amp;quot; (S3E05). Colonel Ryan uses one in Season 4's &amp;quot;Into Hell Part 1&amp;quot;, though it is very difficult to identify clearly (the DVD extras provide a better view, albeit briefly).&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Hk416 10 inch left.jpg|thumb|none|400px|HK416 in D10RS sub-variant with EOTech 552 Holographic sight, Forward handgrip, and AN/PEQ-2, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Unit416.jpg|thumb|none|500px|In Season 3's &amp;quot;Every Step You Take&amp;quot;, Bob takes aim with his 416. Note the missing EOTech sight.]]&lt;br /&gt;
[[Image:UnitS3 5017.jpg|thumb|none|500px|Bob with his 416 later in the episode with the EOTech sight reattached.]]&lt;br /&gt;
[[Image:Unit4162.jpg|thumb|none|500px|From the same episode, Hector covers the rear with his 416.]]&lt;br /&gt;
[[Image:Unit4163.jpg|thumb|none|500px|Grey fires his HK416 fitted with scope and tactical light in Season 2's &amp;quot;Paradise Lost&amp;quot;. Throughout the series ACOG scopes are always seen attached to rifles via carrying handle mounts (with the exception of &amp;quot;Dedication&amp;quot;) as opposed to simply using the rails. Apparently the show's armorers didn't have any RIS mounts available throughout the show's run.]]&lt;br /&gt;
[[Image:Unit4167.jpg|thumb|none|500px|Grey provides cover with the 416 in Season 3's &amp;quot;Always Kiss Them Goodbye&amp;quot;. The blank adapter is visible.]]&lt;br /&gt;
[[Image:UnitHK416.jpg|thumb|none|500px|In Season 3's &amp;quot;Inside Out&amp;quot;, Mack provides cover with the 416. The &amp;quot;HK&amp;quot; logo and the designator 416D are clearly visible.]]&lt;br /&gt;
[[Image:UnitHK416-2.jpg|thumb|none|500px|Mack with the 416 in the same episode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 933 ==&lt;br /&gt;
[[M16 rifle series#Colt Model 933|Colt Model 933]]s were used by Jonas, Mack, Bob, and Grey in the Season 3 episodes &amp;quot;Five Brothers&amp;quot; (S3E7) and &amp;quot;Play 16&amp;quot; (S3E8), but note that in the latter episode they switch to HK416s a couple times in a continuity error, which implies they are intended to stand in for them. They are seen outfitted with EOTech 551 Holographic sights, AN/PEQ-2s, Crane stocks, vertical foregrips, and rail mounted flip-up front sights, but strangely lack a rear sight, although one shows up on Jonas's rifle sometimes in another continuity error.&lt;br /&gt;
[[Image:Colt m933 03.jpg|thumb|none|400px|Colt Model 933 with Surefire M900 weaponlight foregrip and M68 Aimpoint scope 5.56x45mm.]]&lt;br /&gt;
[[Image:Unit4166.jpg|thumb|none|500px|In Season 3's &amp;quot;Five Brothers&amp;quot;, Jonas leads the way with his 933.]]&lt;br /&gt;
[[Image:UnitAR.jpg|thumb|none|500px|A sideview of Mack's 933.]]&lt;br /&gt;
[[Image:UnitAR2.jpg|thumb|none|500px|Closeup of Jonas' 933. You can see the flip up rear sight here.]]&lt;br /&gt;
[[Image:UnitS3 3033.jpg|thumb|none|500px|Mack enters the apartment with his 933.]]&lt;br /&gt;
[[Image:UnitS3 3031.jpg|thumb|none|500px|Bob holds his 933 on the family.]]&lt;br /&gt;
[[Image:UnitAR5.jpg|thumb|none|500px|Mack watches the window with his 933.]]&lt;br /&gt;
[[Image:Unit4164.jpg|thumb|none|500px|In &amp;quot;Play 16&amp;quot;, Mack hands off his 933 to Jonas.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 18 Mod 0 ==&lt;br /&gt;
Grey wields a custom built [[M16 rifle series#CQB-R_.2F_Mk._18_Mod_0|Mark 18 Mod 0]] rifle in the opening scene of Season 4's &amp;quot;Hero&amp;quot;. It appears to be the same weapon used by Jack Bauer in Season 7 of ''[[24 - Season 7|24]]''. Despite being equipped with a red dot sight and magnifier, the reticle shown is that of a normal rifle scope.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|300px|[[M16 rifle series#CQB-R / Mk. 18 Mod 0|Mk 18 Mod 0]] - 5.56x45mm with a RIS handguard]]&lt;br /&gt;
[[Image:UnitMK18.jpg|thumb|none|500px|Grey watches the street below with his Custom Mark 18 in hand. The honeycomb Killflash should not be mistaken for a lens cover]]&lt;br /&gt;
[[Image:UnitMK18-2.jpg|thumb|none|500px|Note the Vltor Modstock, helping to identify this rifle as the same one from ''[[24 - Season 7|24]]''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is carried by Sgt. Grey in the Season 1 finale &amp;quot;The Wall&amp;quot;.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:unitG36C.jpg|thumb|none|500px|Grey with his G36C as he and Brown scale a wall.]]&lt;br /&gt;
[[Image:unitG36C2.jpg|thumb|none|500px|Grey with his G36C as he plants an explosive.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
Sgt. Grey carries a [[SIG SG 550#SIG SG 552|SIG SG 552]] in Season 1's &amp;quot;Stress&amp;quot; (S1E02). Jonas, Bob, and Hector all carry these rifles in the Season 1 finale &amp;quot;The Wall&amp;quot; (Jonas's is briefly seen with a suppressor).&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|500px|none|SIG SG 552 5.56mm]]&lt;br /&gt;
[[Image:Unit552D.jpg|thumb|none|500px|Charles Grey fires the SIG SG 552 in Season 1's &amp;quot;Stress&amp;quot;. Oddly, his rifle appears to be equipped with a C-MORE ATAC red dot sight, with the lens missing.]]&lt;br /&gt;
[[Image:Unit552.jpg|thumb|none|500px|In Season 1's &amp;quot;The Wall&amp;quot;, Jonas Blane carries a SIG SG 552 as he yells out to the French soldiers to cease fire. His SIG is fitted with a red dot sight.]]&lt;br /&gt;
[[Image:Unit552B.jpg|thumb|none|500px|Jonas with his SIG SG 552.]]&lt;br /&gt;
[[Image:Unit552C.jpg|thumb|none|500px|Hector takes up his SIG as he sees Mack hit with a stray bullet.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
Several [[FN FAL]] Variants are seen in the hands of Jonas and Hector in episode 2 of season 1. Jonas uses one with iron sights while Hector's is fitted with a scope. These were the full length FALs and one might of had a wooden stock. It was hard to tell. In season 3, episode 4, there was a couple FALs used by the enemy.&lt;br /&gt;
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|FN LAR - Light Automatic Rifle with Wooden Buttstock - 7.62x51mm]]&lt;br /&gt;
[[Image:UnitFAL.jpg|thumb|none|500px|Hector's FAL looks like a standard 50.00 with metric fore ends and bipod attached.]]&lt;br /&gt;
[[Image:UnitFAL2.jpg|thumb|none|500px|Jonas' FAL looks like a FN LAR (the light automatic rifle variant of the FAL) with a wooden buttstock. The L.A.R. style flash hider is a giveaway.]]&lt;br /&gt;
[[Image:UnitFAL3.jpg|thumb|none|500px|Jones with his FN LAR.]]&lt;br /&gt;
[[Image:UnitFAL4.jpg|thumb|none|500px|Jones with his FN LAR]]&lt;br /&gt;
[[Image:L1A1-SLR.jpg‎|thumb|none|500px|British Inch Pattern L1A1 SLR (Self Loading Rifle) chambered in 7.62x51mm]]&lt;br /&gt;
[[Image:UnitFAL5.jpg|thumb|none|500px|An L1A1 SLR -7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
== SA Vz.58 ==&lt;br /&gt;
In Season 2's &amp;quot;Bait&amp;quot;, the Georgian rebels who hold Jonas hostage are armed with [[SA Vz.58 assault rifle|SA Vz.58]] rifles. &lt;br /&gt;
[[Image:VZ58.jpg|thumb|none|400px|'''Czech SA vz-58V''' ''(Výsadkový aka &amp;quot;Airborne&amp;quot;)'' with folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:UnitAK2.jpg|thumb|none|500px|A Georgian rebel holds an Sa vz. 58 rifle on Jonas in Season 2's &amp;quot;Bait&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== AK variants ==&lt;br /&gt;
Variants of the AK are featured throughout the series. All members of the Unit is seen using an AK at least once throughout the series. Most enemies have also used the rifle. &lt;br /&gt;
====M70B1 and M70B2====&lt;br /&gt;
[[Image:UnitAK8.jpg|thumb|none|500px|An M70B1 and an M70AB2 are seen in the hands of Dragovitch's men.]]&lt;br /&gt;
&lt;br /&gt;
====AKMSU====&lt;br /&gt;
The shorty [[AK-47#AKMSU|AKMSU]] carbines (AKM rifles converted with Krinkov parts kits and AKS-74U side-folding stocks) were used in several episodes.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU Krinkov - 7.62x39mm. This is a blank adapted full auto transferable AKM (7.62x39mm) pistol that was converted into a Krinkov via parts kit.]]&lt;br /&gt;
[[Image:UnitAK7.jpg|thumb|none|500px|One of Dragovitch's men slings his AKMSU while closing the gate.]]&lt;br /&gt;
[[Image:UnitAK9.jpg|thumb|none|500px|Jonas picks up an enemy AKMSU after his Derringer runs dry. Note that the safety is on, despite the fact that it's owner was firing it before he died.]]&lt;br /&gt;
[[Image:UnitAK6.jpg|thumb|none|500px|Two rebels lie dead with their AKMSUs.]]&lt;br /&gt;
&lt;br /&gt;
====Custom AKMS====&lt;br /&gt;
The custom short-barreled [[AK-47#AKMS|AKMS]]/[[AK-47#Norinco Type 56|Chinese Type 56-1]] seen in ''[[Terminator 3: Rise of the Machines]]'' and ''[[Rambo (2008)|Rambo]]'' is used by Bob in &amp;quot;Extreme Rendition&amp;quot;.&lt;br /&gt;
[[Image:AKMSPistol.jpg‎|thumb|none|400px|Custom AKMS Assault Rifle with folded stock - 7.62x39mm. The Custom rifle has parts from the Norinco Type 56 and the AKMS. In reality, these rifles don't interchange parts, but it was possible since the gun is massively customized and practically rebuilt from scratch.]]&lt;br /&gt;
[[Image:UnitAK5.jpg|thumb|none|500px|Bob uses an AKM with customized shortened barrel in Season 2's &amp;quot;Extreme Rendition&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
====AKM====&lt;br /&gt;
Seen throughout the series, but featured prominently in Season 2's &amp;quot;Johnny B. Good&amp;quot;, where each member of the Unit carries an [[AK-47#AKM|AKM]] rifle fitted with suppressor and Surefire light on their mission to Iran.&lt;br /&gt;
[[Image:UnitAK10.jpg|thumb|none|500px|AKM|A soldier firing an AKM in Season 1's &amp;quot;Stress&amp;quot;.]]&lt;br /&gt;
[[Image:UnitAk47bob.jpg|thumb|none|500px|AKM|Bob provides cover fire with suppressed AKM in Season 2's &amp;quot;Johnny B. Good&amp;quot;.]]&lt;br /&gt;
[[Image:UnitAk47carl.jpg|thumb|none|500px|AKM|Grey with his suppressed AKM during the mission to Iran.]]&lt;br /&gt;
[[Image:Ak47mack.jpg|thumb|none|500px|AKM|Mack enters the power plant with suppressed AKM.]]&lt;br /&gt;
[[Image:UnitAK3.jpg|thumb|none|500px|General Raja's guards with AKMs.]]&lt;br /&gt;
[[Image:UnitAK4.jpg|thumb|none|500px|In Season 2's &amp;quot;Two Coins&amp;quot;, Grey holds an AKM on a militant.]]&lt;br /&gt;
&lt;br /&gt;
====Special====&lt;br /&gt;
[[File:TUSF-AKM-1.jpg|thumb|none|500px|Armourer David Aaron with an AKM from Dark of the Moon: Working with Weapons.]]&lt;br /&gt;
[[File:TUSF-AKM-2.jpg|thumb|none|500px|Close up shot of the AKM.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
Jonas can be seen using an [[FN F2000#FN F2000 Tactical|FN F2000 Tactical]] fitted with a scope in Season 2's &amp;quot;Extreme Rendition&amp;quot; (S2E2).&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|350px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:JonasF2000.jpg|thumb|none|500px|A production still of [[Dennis Haysbert]] as Jonas Blane with the F2000 Tactical at the ready.]]&lt;br /&gt;
[[Image:JonasF2000A.jpg|thumb|none|500px|Jonas aims the F2000 Tactical in Season 2's &amp;quot;Extreme Rendition&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS ==&lt;br /&gt;
The [[FAMAS#FAMAS F1|FAMAS]] rifle is seen in the hands of French Soldiers in Season 1's finale. Also seen in the hands of soldiers in South East Asia.&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS-F1 French Assault Rifle 5.56mm]]&lt;br /&gt;
[[Image:UnitFAMAS2.jpg|thumb|none|500px|French forces with their FAMAS rifles in Season 1's &amp;quot;The Wall.&amp;quot; This is odd because they are wearing what appears to be Dutch DPM.]]&lt;br /&gt;
[[Image:UnitFAMAS.jpg|thumb|none|500px|A soldier stands guard with a FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
A [[Ruger Mini-14#Ruger Mini-14|Ruger Mini-14]] is seen resting on a tree by one of the terrorist lookouts that Bob takes out in Season 1's &amp;quot;First Responders&amp;quot;. Also seen used by a man in episode 4 of season 1.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|500px|none|Ruger Mini-14 5.56x45mm]]&lt;br /&gt;
[[Image:Unit-Mini14a.jpg|thumb|none|500px|A terrorist with his Mini-14 resting up against a tree.]]&lt;br /&gt;
[[Image:Unit-Mini14c.jpg|thumb|none|500px|The Sergeant holds his Mini-14 on Mac.]]&lt;br /&gt;
[[Image:Unit-Mini14d.jpg|thumb|none|500px|The Sergeant with his Mini-14.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3 ==&lt;br /&gt;
[[Heckler &amp;amp; Koch G3]] rifles are used by rebel forces aiding the Unit in Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot; (S4E17).&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UnitG3.jpg|thumb|none|500px|One of the rebels aiding Jonas provides cover fire with the G3. This rifle appears to be equipped with a (folded) bipod.]]&lt;br /&gt;
[[Image:UnitG3a.jpg|thumb|none|500px|Another shot of the G3 in Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91 ==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|Heckler &amp;amp; Koch HK91]] is used by a boy soldier used by an arms dealer to guard his home in Season 1's &amp;quot;Eating the Young&amp;quot; (S1E9). Some are obviously non-firing replicas, likely done for the safety of the child actors.&lt;br /&gt;
[[Image:HK_Model_91.jpg‎ |thumb|400px|none|HK91-A2 Rifle with Standard Stock ''Note lack of third position for automatic fire'' - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UnitHK91c.jpg|thumb|none|500px|Note lack of paddle magazine release and push-pin set, the tell-tale signs of an HK91. This is also a rubber stunt gun, molded from an HK91. The Rubber guns are also much lighter than the real thing so the child could hold it for longer periods of time.]]&lt;br /&gt;
[[Image:UnitHK91b.jpg|thumb|none|500px|The front sight is filled in, indicating that this is a rubber stunt gun, molded from an HK91.]]&lt;br /&gt;
[[Image:UnitHK91d.jpg|thumb|none|500px|One of the arms dealer's guards with an HK91.]]&lt;br /&gt;
[[Image:UnitHK91a.jpg|thumb|none|500px|Unit members observe a guard carrying an HK91.]]&lt;br /&gt;
&lt;br /&gt;
== Galil ARM ==&lt;br /&gt;
One of the guards fires at the Unit with a [[Galil#Galil ARM|Galil ARM]] in Season 4's &amp;quot;The Conduit&amp;quot;.&lt;br /&gt;
[[Image:Galil.jpg|thumb|450px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:UnitS4 11021.jpg|thumb|none|500px|The guard in the tower readies his Galil.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Cruiser  ==&lt;br /&gt;
A [[Mossberg 500 series shotgun#Mossberg 500 Cruiser|Mossberg 500 Cruiser]] is seen among the weapons packed on a mule in Season 1's &amp;quot;First Responders&amp;quot; (S1E1). &lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Cruiser&amp;quot; 12 gauge.]]&lt;br /&gt;
[[Image:Unit-shotgun.jpg|thumb|none|500px|A Mossberg 500 Cruiser is packed among other weapons on the mule.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M3|Benelli M3 Super 90]] shotgun are the main weapons of Alpha Team members Charles Grey ([[Michael Irby]]) and Hector Williams ([[Demore Barnes]]) in the Season 1 premiere &amp;quot;First Responders&amp;quot;. Also seen in the hands of the US Rangers that accompany them in the assault of the plane. &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]]&lt;br /&gt;
[[Image:Unit-shotgun2.jpg|thumb|none|500px|US Rangers armed with Benelli's accompany Jonas.]]&lt;br /&gt;
[[Image:Unit-shotgun3.jpg|thumb|none|500px|Grey and Williams follow Jonas with their Benelli's at the ready.]]&lt;br /&gt;
[[Image:Unit-shotgun4.jpg|thumb|none|500px|Grey and Williams fire their Benelli's at the terrorist in the rear of the plane.]]&lt;br /&gt;
[[Image:Unit-shotgun5.jpg|thumb|none|500px|Grey and Williams with their Benelli's walk with Jonas after the successful mission.]]&lt;br /&gt;
&lt;br /&gt;
== Stevens 512 Gold Wing O/U Shotgun ==&lt;br /&gt;
Jonas shoots skeet with a [[12 Gauge Double Barreled Shotgun|Stevens 512 Gold Wing O/U]] Shotgun chambered in 12 gauge owned by the Oil Minister. (It seems that even high-ranking government officials cheap out on shotgun choice.)&lt;br /&gt;
[[Image:Savage512.jpg|thumb|none|500px|Stevens 512 O/U - 12 gauge.]]&lt;br /&gt;
[[Image:Jonasshotgun.jpg|thumb|none|500px|Jonas firing a Stevens 512 Gold Wing O/U Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Sawed off Double Barrel ==&lt;br /&gt;
In Season 2's &amp;quot;Manhunt&amp;quot;, Jonas finds a sawed off double barrel shotgun from behind the counter of a white supremacist's hardware store.&lt;br /&gt;
[[Image:Unitsawedoff.jpg|thumb|none|500px|Closeup of the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 Wingmaster ==&lt;br /&gt;
Mack used a vintage [[Remington Model 870 Shotgun#Remington 870 Field Gun|Remington 870]] shotgun while posing as a bird hunter in episode 4 of season 1. &lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|600px|Remington 870 Shotgun with 28&amp;quot; barrel - 12 gauge.]]&lt;br /&gt;
[[Image:Unit-Mack'sshotty.jpg|thumb|none|500px|Mack hunts with his 870.]]&lt;br /&gt;
[[Image:Unit-Mack'sshotty2.jpg|thumb|none|500px|Mack with his Remington. The shotgun is the classic 1970s vintage 870 with blued steel (and much better construction).]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
The [[Ithaca 37#Ithaca Model 37 Shotgun|Ithaca 37]] shotgun is carried by a harbor guard in Season 3's &amp;quot;Pandemonium, Part 2&amp;quot; (S3E2). &lt;br /&gt;
[[Image:IthacaModel37.jpg|thumb|400px|none|Ithaca Model 37 riot version - 12 Gauge]]&lt;br /&gt;
[[Image:Unit-shottyA.jpg|thumb|none|500px|The guard that opens the gate has an Ithaca 37 shotgun slung over his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN MAG mocked up as M240 ==&lt;br /&gt;
[[FN MAG#FN MAG 58|FN MAG]] machine guns mocked up to resemble the M240 are seen in use by French UN forces in the Season 1 finale &amp;quot;The Wall&amp;quot; and by US Army troops in Season 2's &amp;quot;Dark of the Moon&amp;quot;. They are recognizable as the M240G due to lack of heat shield but most likely, these are actually original FN MAGs mocked up to look like the M240G. In Season 3's &amp;quot;M.P.'s&amp;quot;, Mack is seen firing one fitted with the heat shield and synthetic buttstock.&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|400px|M240G 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Unitmachinegun3.jpg|thumb|none|500px|French forces seen with FN MAG's mounted on their humvee in &amp;quot;The Wall&amp;quot;, again wearing either British or Dutch DPM which in theory only French SF or covert forces would wear.]]&lt;br /&gt;
[[Image:Unitmachinegun.jpg|thumb|none|500px|Firing the FN MAG.]]&lt;br /&gt;
[[Image:Unitsaw.jpg|thumb|none|500px|In Season 2's &amp;quot;Dark of the Moon&amp;quot;, regular Army forces are seen firing the mocked up FN MAG.]]&lt;br /&gt;
[[Image:TheUnit 22041.jpg|thumb|none|500px|A machine gun team fires the FN MAG in &amp;quot;Dark of the Moon&amp;quot;.]]&lt;br /&gt;
[[Image:FNMAG58.jpg‎|thumb|none|400px|FN MAG 58 mocked up to resemble an M240, with synthetic buttstock and heatshield added - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Unitmachinegun2.jpg|thumb|none|500px|In Season 3's &amp;quot;M.P.'s&amp;quot;, Mack mans the M240 mounted on a humvee as he and the rest of the team search for a missing celebrity in Iraq.]]&lt;br /&gt;
[[Image:TheUnit 21031.jpg|thumb|none|500px|A closeup of Mack's M240. Note the heat shield.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-M240-1.jpg|thumb|none|500px|Several FN MAGs from Dark of the Moon: Working with Weapons.]]&lt;br /&gt;
[[File:TUSF-M240-2.jpg|thumb|none|500px|Armourer David Aaron with an FN MAG.]]&lt;br /&gt;
&lt;br /&gt;
== FN Minimi (M249 Para)==&lt;br /&gt;
Hector ([[Demore Barnes]]) is seen with an [[FN Minimi#FN Minimi|FN Minimi]] mocked up to resemble the M249 Para in his final mission in Season 3's &amp;quot;Five Brothers&amp;quot;.&lt;br /&gt;
[[Image:Fn_mg_m249para11-1-.jpg|thumb|none|400px|M249 SAW 5.56mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:unitminimi2.jpg|thumb|none|500px|Hector with his M249 Para in &amp;quot;Five Brothers&amp;quot;.]]&lt;br /&gt;
[[Image:unitminimi3.jpg|thumb|none|500px|Hector provides cover the M249.]]&lt;br /&gt;
[[Image:unitminimi4.jpg|thumb|none|500px|Another view of Hector with his M249.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
A [[Browning M2#Browning M2 Heavy Barrel|Browning M2]] HB is taken over by Hector in Season 2's premiere &amp;quot;Change of Station&amp;quot;. The M2 also is prominently seen mounted on top of humvees driven by regular Army in Season 2's &amp;quot;Dark of the Moon&amp;quot;.  &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2 .50 BMG]]&lt;br /&gt;
[[Image:Unit 2902.jpg|thumb|none|500px|Hector mans the Browning M2 in Season 2's &amp;quot;Change of Station&amp;quot;.]]&lt;br /&gt;
[[Image:Unit50a.jpg|thumb|none|500px|A Browning M2 is mounted on top of the humvee as the patrol pursues the tribal warriors.]]&lt;br /&gt;
[[Image:Unit50b.jpg|thumb|none|500px|The M2 is fired by regular Army in &amp;quot;Dark of the Moon&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
A [[Browning M2#Browning M2 Aircraft|Browning M2]] Aircraft model is seen used as a doorgun on the UH-1 Huey sent to extract the Unit in Season 4's &amp;quot;Into Hell, Part 2&amp;quot; and again in &amp;quot;The Spear of Destiny&amp;quot;.&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft .50 BMG]]&lt;br /&gt;
[[Image:UnitS4 6019.jpg|thumb|none|500px|The doorgunner mans his M2 Aircraft.]]&lt;br /&gt;
&lt;br /&gt;
== PKM Machine Gun ==&lt;br /&gt;
A [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKM Machine Gun]] was used by African forces in Season 1's &amp;quot;Stress&amp;quot; (S1E2).&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[Image:UnitPKM.jpg|thumb|none|500px|An African soldier gets shot while firing the PKM machine gun in Season 1's &amp;quot;Stress&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
An [[RPK light machine gun#RPK|RPK light machine gun]] was used by a terrorist in Season 3's &amp;quot;Always Kiss Them Goodbye&amp;quot; (S3E3) during the shootout in the aircraft hangar.&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|500px|RPK light machine gun 7.62x39mm]]&lt;br /&gt;
[[Image:Unit-RPK2.jpg|thumb|none|500px|In Season 3's &amp;quot;Always Kiss Them Goodbye&amp;quot;, the terrorist on the right fires the RPK.]]&lt;br /&gt;
[[Image:UnitS3 3008.jpg|thumb|none|500px|When he gets shot, the terrorist manning the RPK makes sure to drop it straight down, landing on the bipod and pistol grip so it doesn't get damaged when it hits the metal roof.]]&lt;br /&gt;
[[Image:Unit-RPK.jpg|thumb|none|500px|The RPK lays on the roof as Jonas takes out the remaining terrorist.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
In Season 4's &amp;quot;Into Hell, Part I&amp;quot;, one of the sentries that confront the Unit at the Syrian border is seen handling an [[RPD light machine gun|RPD]] machine gun.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:UnitS4 6008.jpg|thumb|none|500px|A sentry handles an RPD machine gun in Season 4's &amp;quot;Into Hell, Part II&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
An [[M60 machine gun#M60 Machine Gun|M60]] machine gun is seen in the arms cache found by Bob Brown and Dr. Donald Metz ([[Michael McKean]]) in Season 4's &amp;quot;Switchblade&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UnitS4 6022.jpg|thumb|none|500px|An M60 lays on top of the arms crates in Season 4's &amp;quot;Switchblade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4/Mk.43 mod. 1==&lt;br /&gt;
An [[M60 machine gun#M60E4 Machine Gun|M60E4/Mk.43 mod. 1 MG]] was used by Jonas briefly in Season 4's &amp;quot;Into Hell, Part I&amp;quot; (S4E7). The E4's distinctive picatinny rails on the receiver cover and forend, and the removable front grip are visible on Jonas' weapon. &lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 mod.1 with bipod, picatinny rails and removable foregrip.]]&lt;br /&gt;
[[Image:Unit-MG2.jpg|thumb|none|500px|Jonas takes out the M60E4.]]&lt;br /&gt;
[[Image:Unit-MG3.jpg|thumb|none|500px|Jonas goes Rambo with the E4 in Season 4's &amp;quot;Into Hell, Part I&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle (BAR)==&lt;br /&gt;
In Season 2's &amp;quot;Silver Star&amp;quot;, a US Army soldier is briefly seen using a [[Browning Automatic Rifle]] during the Korean War flashback.&lt;br /&gt;
[[Image:BAR.jpg|thumb|450px|none|Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:TheUnitS2 7008.jpg|thumb|500px|none|In Season 2's &amp;quot;Silver Star&amp;quot;, the US soldier on the right fires the BAR.]]&lt;br /&gt;
&lt;br /&gt;
== DShKM Heavy Machine Gun (Browning M2 mockup) ==&lt;br /&gt;
A Browning M2 mocked up to resemble the [[DShK heavy machine gun]] is frequently used in the series. It's fired by Taliban warriors in Season 1's &amp;quot;Dedication&amp;quot; (S1E7), set up by Syrian forces in Season 4's &amp;quot;Into Hell, Part II&amp;quot; and fired by Mack in Season 4's &amp;quot;Switchblade&amp;quot;.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|A Russian DShKM in 12.7x109mm on Tripod]]&lt;br /&gt;
[[Image:UnitDSHKM.jpg|thumb|none|500px|The mocked up DShK fired in Season 1's &amp;quot;Dedication.&amp;quot; Note that this shot appears to have been flipped.]]&lt;br /&gt;
[[Image:UnitHMG.jpg|thumb|none|500px|Syrian forces set up the DshK in Season 4's &amp;quot;Into Hell, Part II&amp;quot; (Mack refers to it as a &amp;quot;big gun&amp;quot;).]]&lt;br /&gt;
[[Image:UnitS4 6024.jpg|thumb|none|500px|The DShK is fired by Mack in Season 4's &amp;quot;Switchblade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== Mark 12 Mod 0 SPR ==&lt;br /&gt;
A [[M16 rifle series#Mk 12 Special Purpose Rifle |Mark 12 SPR]] is used by Jonas in &amp;quot;Eating the Young&amp;quot; (S1E9).&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|500px|Mark 12 Mod 0 SPR, 5.56x45mm]]&lt;br /&gt;
[[Image:UnitSPR3.jpg|thumb|none|500px|Jonas provides cover with the Mk12 SPR.]]&lt;br /&gt;
[[Image:UnitSPR2.jpg|thumb|none|500px|A better shot of the barrel and suppressor.]]&lt;br /&gt;
[[Image:UnitSPR1.jpg|thumb|none|500px|Jonas carries the suppressed Mk12 SPR as he and Grey move into position.]]&lt;br /&gt;
&lt;br /&gt;
== M16A4 (Sporter Competition H-Bar) ==&lt;br /&gt;
[[M16 rifle series#M16A4 Rifle|M16A4]]s were shown prominently in Season 2's &amp;quot;The Kill Zone&amp;quot; (S2E3) where for some strange reason, the entire unit went into the field carrying them and their man that was pinned down was also carrying one. It was noted that Jonas recognized the sound of a &amp;quot;7.62&amp;quot; shot distinctly over the enemy sniper's weapon to recognize it as one of their own (hinting that these are supposed to be standing in for SR-25 rifles. The fact that they use 20 round magazines futher supports this theory). The problem is that all of their rifles fires 5.56 including the man they were rescuing, who clearly was using an M4. At the beginning of the episode Bob was training a group of Unit recruits who were all using these rifles. Propwise, these are probably the same ones used later in the episodes by the rest of the Unit cast out in the field. While they are usually seen fired in semi auto mode, Mack fires a burst of 5-10 rounds proving that these rifles are in fact capable of full auto fire.&lt;br /&gt;
It's worth noting that the sound signature of the &amp;quot;7.62&amp;quot; that Jonas recognized was much beefier than that of a 5.56.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 with PEQ-2 laser, ACOG sight and tactical foregrip.]]&lt;br /&gt;
[[Image:UnitSR25.jpg|thumb|none|500px|Unit recruits with their M16A4's on the firing range.]]&lt;br /&gt;
[[Image:UnitSR25a.jpg|thumb|none|500px|A Unit recruit tries to hit his target with the M16A4.]]&lt;br /&gt;
[[Image:UnitSR25b.jpg|thumb|none|500px|Jonas, Grey, and Hector fan out with their M16A4's in &amp;quot;The Kill Zone&amp;quot;.]]&lt;br /&gt;
[[Image:UnitSR25c.jpg|thumb|none|500px|Grey watches his corner with the M16A4.]]&lt;br /&gt;
[[Image:UnitSR25d.jpg|thumb|none|500px|Mack with his M16A4.]]&lt;br /&gt;
[[Image:UnitSR25e.jpg|thumb|none|500px|Mack and Hector draw fire with their M16A4's.]]&lt;br /&gt;
&lt;br /&gt;
== Armalite AR-10 == &lt;br /&gt;
In Season 1's &amp;quot;Dedication&amp;quot;, Bob uses an [[Armalite AR-10#Armalite AR-10SB|Armalite AR-10]] was dressed up as a sniper rifle, most likely as a placeholder for the [[Knight's Armament SR-25]]. It is not a SR-25 due to the the fencing around the magazine release, the SR-25 lacking this feature. Bob fires it on full auto while in the chopper, despite the fact that its trigger group clearly lacks an &amp;quot;Auto&amp;quot; option, but this was most likely added in post-production editing because no casings are ejected and the dust cover remains in place.&lt;br /&gt;
[[Image:AR10-SB.jpg|thumb|none|400px|Armalite AR-10SB Target 7.62x51mm NATO with magazine removed, Harris bipod, silenmcer, and Magpul PRS stock]]&lt;br /&gt;
[[Image:UnitMk12SPR2.jpg|thumb|none|500px|In Season 1's &amp;quot;Dedication&amp;quot;, Bob Brown takes aim with the AR-10 mocked up to resemble the SR-25.]]&lt;br /&gt;
[[Image:UnitSR25-d.jpg|thumb|none|500px|A closeup of Bob's AR-10.]]&lt;br /&gt;
[[Image:UnitSR25-b.jpg|thumb|none|500px|Bob prepares to spike the mortar with his AR-10 at his side.]]&lt;br /&gt;
[[Image:UnitSR25-c.jpg|thumb|none|500px|An AR-10 is seen as Jonas tends to the wounded Bravo member.]]&lt;br /&gt;
[[Image:UnitSR25-a.jpg|thumb|none|500px|Bob with his AR-10 after disabling the mortar.]]&lt;br /&gt;
[[Image:UnitSR25-f.jpg|thumb|none|500px|The sound effects in this scene would have you believe Bob is firing on full auto, despite his weapon being semi-auto only (you can even see the trigger group). Also, like Jonas' M4, the dust cover remains in place, revealing that the actor is not actually firing.]]&lt;br /&gt;
&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Two [[Cheyenne Tactical M-200 Intervention]]s were used by Bob Brown and Hector Williams in the Season 2 episode &amp;quot;Dark of the Moon&amp;quot; to engage the enemy targets. &lt;br /&gt;
Note: on the DVD commentary for S3E1 &amp;quot;Pandemonium Part 1&amp;quot; theses rifles are misidentified by cast and crew members as &amp;quot;.50 caliber sniper rifles.&amp;quot;&lt;br /&gt;
[[Image:M200-tan.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention with suppressor.]]&lt;br /&gt;
[[Image:UnitCheytac.jpg|thumb|none|500px|Mack spots for Hector as he fires the Cheytac M-200.]]&lt;br /&gt;
[[Image:UnitCheytac1.jpg|thumb|none|500px|Bob prepares to engage the enemy with his Cheytac.]]&lt;br /&gt;
[[Image:UnitCheytac3.jpg|thumb|none|500px|Hector has a misfire with his Cheytac, which all the actor does is just shake the action instead of pulling the bolt back to see what's wrong. It looks like a simple jam]]&lt;br /&gt;
[[Image:UnitCheytac2.jpg|thumb|none|500px|Bob takes out the humvee with the Cheytac.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-CHEYM200-1.jpg|thumb|none|500px|Technical Advisor [[Eric Haney]] demonstrates the Cheyenne Tactical M-200 Intervention to [[Scott Foley]] (Bob Brown). Haney originally wanted the .50 caliber Barrett to be used, but Armourer Roland Bleitz opted to use the M-200, likely because that's what was on hand.]]&lt;br /&gt;
[[File:TUSF-CHEYM200-2.jpg|thumb|none|500px|Armourer David Aaron setting up on the M-200's for the sniping scene.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG1==&lt;br /&gt;
Mack used a [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch PSG-1|PSG1]] in &amp;quot;Stress&amp;quot; (S1E2) with great effect. His rifle had a 20 round magazine in it.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01LongMag.jpg|thumb|none|400px|Heckler &amp;amp; Koch PSG1 with a 20 round magazine (as in the Unit) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UnitPSG1.jpg|thumb|none|500px|Mack takes aim at the pursuing guerrillas.]]&lt;br /&gt;
[[Image:UnitPSG2.jpg|thumb|none|500px|Mack fires on the guerrillas to slow them down.]]&lt;br /&gt;
[[Image:UnitPSG3.jpg|thumb|none|500px|Mack spots Patrick Collins through the scope on his PSG1]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 AICS ==&lt;br /&gt;
A sniper rifle frequently used by The Unit is a [[Remington Model 700#Remington 700 AICS|Remington 700 AICS]]. Bob is seen firing one in Season 1's &amp;quot;Non-permissive Environment&amp;quot;. Mack also used this in Season 4's premiere &amp;quot;Sacrifice&amp;quot; and again in &amp;quot;Endgame&amp;quot;. Sam McBride ([[Wes Chatham]]) is seen with this rifle in Season 4's &amp;quot;Best Laid Plans&amp;quot; (fitted with a Elcan Digital Day/Night scope, which is inaccurately portrayed not only as being a thermal scope, but as being able to detect heat through windows and curtains) and again in &amp;quot;Whiplash&amp;quot;. The action is a Remington variant since the bolt is not an AI design. The folding stock hinge and adjustable cheek piece are visible in the close-up, so this would be an AICS 2.0 model. Also, AI L115 rifles are generally outfitted with Schmidt and Bender PMII scopes which this scope is definitely not. Also, unless the magazine has been removed (unlikely during a mission), the magazine on an actual Accuracy International AW/M will be protruding from the bottom of the stock. You can clearly see the paddle style magazine release in front of the trigger guard which would normally be blocked by an inserted magazine. This rifle is the same rifle used by Micheal Weston in season 2 of ''[[Burn Notice - Season 2|Burn Notice]]''. The giveaway is the scope rings are the same cheapies seen on Jonas' rifle here. They should be heavy badgers or warnes.&lt;br /&gt;
&lt;br /&gt;
[[File:AICS folding.jpg|none|thumb|401px|Remington 700 in AICS 2.0 stock with Harris bipod and 10 round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Unitsniperrifle2.jpg|thumb|none|500px|In Season 4's &amp;quot;Sacrifice&amp;quot;, Mack provides cover with the Remington.]]&lt;br /&gt;
[[Image:UnitS4 6043.jpg|thumb|none|500px|Sam McBride uses the suppressed Remington in Season 4's &amp;quot;Whiplash&amp;quot;.]]&lt;br /&gt;
[[Image:UnitAICS.jpg|thumb|none|500px|In Season 4's &amp;quot;Whiplash&amp;quot;, Jonas assembles the Remington while he waits for Sam's arrival.]]&lt;br /&gt;
[[Image:UnitAICS2.jpg|thumb|none|500px|Jonas continues to assemble the rifle. The scope is a 10X fixed power Leupold M3 Ultra and appears to be mounted backwards (note the lock ring on the rear objective mounted forward and the mounts lock nuts to the right rather than left).]]&lt;br /&gt;
[[Image:UnitAICS3.jpg|thumb|none|500px|Jonas loads the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700PSS ==&lt;br /&gt;
Mack Gerhardt ([[Max Martini]]) wields a [[Remington Model 700#Remington 700PSS/700P|Remington Model 700PSS]] rifle chambered in either .308 or .300 Winchester Magnum in Season 3. This scene is also prominently featured in the Season 4 opening.&lt;br /&gt;
[[Image:RemingtonPSS700.jpg‎ |thumb|none|500px|Remington Model 700PSS with Harris bipod and Leupold Mark 4 scope - .300 Win Mag.]]&lt;br /&gt;
[[Image:UnitRem.jpg|thumb|none|500px|Mack Gerhardt ([[Max Martini]]) wields a [[Remington 700|Remington Model 700PSS]] rifle.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The terrorist Zjhokar is seen with an [[SVD Dragunov#SVD Dragunov|SVD Dragunov]] in Season 2's &amp;quot;Bait&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov]]&lt;br /&gt;
[[Image:UnitwinSVD.jpg|thumb|none|500px|The terrorist Zjhokar scopes a US official with the Dragunov in Season 2's &amp;quot;Bait&amp;quot;.]]&lt;br /&gt;
[[Image:UnitSVD.jpg|thumb|none|500px|Zjhokar reacts to Mack while aiming his Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
In Season 3's &amp;quot;Gone Missing&amp;quot; (S3E10), the Unit goes on a mission armed with the [[Blaser R93 Sniper Rifle|Blaser R93 LRS2 Precision Sniper Rifle]] as their sniper rifles. In the episode, the Blaser used a new type of ammo filled with mercury that was designed specifically not to over penetrate. The rifles were handled by Bob, Grey and Mack with Jonas alternating with Bob a couple times. The sound effect used is that of a suppressed round when clearly none of the rifles were suppressed. Another of these rifles was used by an enemy sniper in Season 4's &amp;quot;Flesh &amp;amp; Blood&amp;quot;.&lt;br /&gt;
[[Image:BlaserR93WithHarrisBipod.jpg‎ |thumb|none|500px|Blaser R93 LRS2 Precision Sniper Rifle with Harris Bipod attached - .308]]&lt;br /&gt;
[[Image:UnitBlaser93.jpg|thumb|none|500px|In Season 3's &amp;quot;Gone Missing&amp;quot;, Mack fires the Blaser. The edit appeared to make seem like there was no recoil.]]&lt;br /&gt;
[[Image:UnitBlaser93a.jpg|thumb|none|500px|Another view of Mack with the Blaser.]]&lt;br /&gt;
[[Image:UnitBlaser93b.jpg|thumb|none|500px|Bob with his Blaser after the target is eliminated.]]&lt;br /&gt;
[[Image:UnitBlaser.jpg|thumb|none|500px|The sniper's Blaser is seen on the ground next to him after he is shot and falls out of the tree.]]&lt;br /&gt;
&lt;br /&gt;
== AIG Asymmetric Warrior ASW338LM ==&lt;br /&gt;
In Season 4's &amp;quot;Best Laid Plans&amp;quot;, Bob Brown ([[Scott Foley]]) is seen with a Gen 2 [[AIG Asymmetric Warrior ASW338LM]] modular sniper rifle in .338 Lapua Magnum while covering Jonas and Mack. Bob uses this rifle again during the standoff with Sam in &amp;quot;Whiplash&amp;quot;.&lt;br /&gt;
[[Image:ASW338LM338SR.jpg|thumb|none|500px|AIG Asymmetric Warrior ASW338LM]]&lt;br /&gt;
[[Image:UnitAIGrifle.jpg|thumb|none|500px|Bob covers Jonas and Mack with the AIG Asymmetric Warrior ASW338LM.]]&lt;br /&gt;
[[Image:UnitAIGrifle2.jpg|thumb|none|500px|Closeup of Bob looking through the scope.]]&lt;br /&gt;
[[Image:UnitAIGrifle3.jpg|thumb|none|500px|Bob takes cover holding the rifle in Season 4's &amp;quot;Best Laid Plans&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
== Lee-Enfield No.1 Mk.III ==&lt;br /&gt;
A Taliban warrior uses a [[Short Magazine Lee-Enfield (SMLE)#Short Magazine Lee-Enfield rifle|Lee-Enfield No.1 Mk.III]] to wound a chopper pilot in Season 1's &amp;quot;Dedication&amp;quot; (S1E7). In Season 2's &amp;quot;Dark of the Moon&amp;quot; (S2E17), many tribal warrior use Enfields as they attack the Unit and the American forces.&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|450px|Lee-Enfield No.1 Mk.III* - .303 British. This was the main battle rifle of British and Commonwealth forces during the First World War, introduced in 1907 it has seen action throughout the 20th century.]]&lt;br /&gt;
[[Image:UnitUnknown.jpg|thumb|none|500px|A Taliban warrior opens fire on a Navy helo with his Lee-Enfield in Season 1's &amp;quot;Dedication&amp;quot;.]]&lt;br /&gt;
[[Image:UnitLee1.jpg|thumb|none|500px|A tribal warrior fires his Enfield in Season 2's &amp;quot;Dark of the Moon&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-LEEEN-1.jpg|thumb|none|500px|Armourer David Aaron with a Lee-Enfield.]]&lt;br /&gt;
&lt;br /&gt;
== SKS rifle ==&lt;br /&gt;
The [[SKS rifle]] was used by terrorists in Season 2's &amp;quot;In Loco Parentis&amp;quot; (S2E20). The rifle was also seen in Season 1's &amp;quot;200th Hour&amp;quot; (S1E3).&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS rifle 7.62x39mm with bayonet folded]]&lt;br /&gt;
[[Image:UnitSKS.jpg|thumb|none|500px|Chechen terrorists with their SKS rifles.]]&lt;br /&gt;
[[Image:UnitSKS2.jpg|thumb|none|500px|Terrorists with their SKSs at the ready.]]&lt;br /&gt;
[[Image:UnitSKS3.jpg|thumb|none|500px|An Indonesian rebel holds his SKS on Jonas.In this photo it is important to point out that this is a Norinco SKS Paratrooper with the thumbhole stock and a modified mag well to accept AK mags. You can clearly see the bayonet lug has been removed and is just a squared off block. This was done in the 90s to comply with the US assult weapons ban for import. They were only imported to the US like this i'm not sure if this was a mistake but I doubt someone would have imported it back from the us to Asia.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-SKS-1.jpg|thumb|none|500px|David Aaron with an SKS.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand ==&lt;br /&gt;
In Season 2's &amp;quot;Silver Star&amp;quot;, the [[M1 Garand#M1 Garand|M1 Garand]] rifle is seen used by US forces, including Jonas' father during the Korean War flashback.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:UnitM1.jpg|thumb|none|500px|Jonas' father George Blane ([[Benjamin Brown]]) is seen with his M1 Garand during a Korean War battle in Season 2's &amp;quot;Silver Star&amp;quot;.]]&lt;br /&gt;
[[Image:UnitM1a.jpg|thumb|none|500px|Another US soldier fires an M1 Garand in &amp;quot;Silver Star&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
In Season 1's &amp;quot;200th Hour&amp;quot; (S1E3), Indonesian rebels are seen carrying [[M1 Carbine#M1/M1A1 Carbine|M1 Carbine]] rifles.&lt;br /&gt;
[[Image:M1CarbineWBayonet.jpg|thumb|none|500px|Korean War Era [[M1 Carbine|M1 Carbine]], with M4 bayonet and twin magazine pouch]]&lt;br /&gt;
[[Image:UnitM1c.jpg|thumb|none|500px|A rebel threatens Jonas with his M1 Carbine.]]&lt;br /&gt;
[[Image:UnitM1ca.jpg|thumb|none|500px|An Indonesian rebel fires his M1 carbine in Season 1's &amp;quot;200th Hour&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Marlin Model 336 ==&lt;br /&gt;
The Park Ranger who gets shot in the Season 4 premiere &amp;quot;Sacrifice&amp;quot; is seen with a [[Marlin Model 336]]. Bridget is seen putting the rifle on the Ranger to distract the terrorist shooting at her. Another is seen in Carson's truck in &amp;quot;Switchblade.&amp;quot;&lt;br /&gt;
[[Image:MarlinModel336A.jpg‎|thumb|none|500px|Marlin 336A Carbine - .30-30 Carbine]]&lt;br /&gt;
[[Image:UnitwinLAr.jpg|thumb|none|500px|Bridget is seen putting the Marlin rifle on the dead park ranger in Season 4's &amp;quot;Sacrifice&amp;quot;.]]&lt;br /&gt;
[[Image:UnitMarlin.jpg|thumb|none|500px|A Marlin is seen behind Grey in Season 4's &amp;quot;Switchblade.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Kentucky Flintlock Rifle == &lt;br /&gt;
In Season 4's premiere &amp;quot;Sacrifice&amp;quot;, Grey finds a [[Kentucky Flintlock Rifle]] in the cabin when they prepare to make their last stand. They don't fire it, but they use the black powder to make an improvised explosive.&lt;br /&gt;
[[Image:Kentuckyrifle.jpg|thumb|none|500px|Kentucky Rifle - .50, .45, or .36 caliber.]]&lt;br /&gt;
[[Image:Unitmusket.jpg|thumb|none|500px|In Season 4's premiere &amp;quot;Sacrifice&amp;quot;, Grey finds a [[Kentucky Flintlock Rifle]] in the cabin when they prepare to make their last stand.]]&lt;br /&gt;
&lt;br /&gt;
== Hi-Point Carbine ==&lt;br /&gt;
One of the terrorists who attacks the wedding reception in Season 1's &amp;quot;The Wall&amp;quot; uses a [[Hi-Point Firearms#Hi-Point Carbine|Hi-Point Carbine]]. Despite being a semi auto weapon in reality, it is depicted firing full auto. Obviously that terrorist had converted that weapon into full auto.&lt;br /&gt;
[[Image:Hipointcarbine.jpg‎|thumb|none|500px|Hi-Point Carbine]]&lt;br /&gt;
[[Image:Unit 724.jpg|thumb|none|500px|The terrorist gets shot wielding a Hi-Point Carbine.]]&lt;br /&gt;
[[Image:Unit 725.jpg‎|thumb|none|500px|As he goes down, the terrorist empties the magazine into the ceiling, taking out the chandelier.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
An [[M203 grenade launcher|M203 Grenade Launcher]] is seen mounted underneath Jonas' M4 in &amp;quot;Exposure&amp;quot; and Mack's in &amp;quot;Dedication&amp;quot;. Hector is also seen leading a group of US Army soldiers with M203's in &amp;quot;Dark of the Moon&amp;quot;.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:M203GLunit1.jpg|thumb|none|500px|In Season 1's &amp;quot;Exposure&amp;quot;, Jonas is seen firing an M4 with an M203 attached underneath in a flashback sequence.]]&lt;br /&gt;
[[Image:M203GLunit2.jpg|thumb|none|500px|A side angle of Jonas' M4 with M203 in Season 1's &amp;quot;Exposure&amp;quot;.]]&lt;br /&gt;
[[Image:TheUnit 21011.jpg|thumb|none|500px|In Season 1's &amp;quot;Dedication&amp;quot;, Mack is armed with the M4 with an M203 attached underneath. Note that this is the shorter M203A1, in contrast to Jonas's M203 pictured above.]]&lt;br /&gt;
[[Image:M203GLunit3.jpg|thumb|none|500px|Army troops load their M203's in Season 2's &amp;quot;Dark of the Moon&amp;quot;.]]&lt;br /&gt;
[[Image:M203GLunit4.jpg|thumb|none|500px|The troops fire their M203's in the same episode.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray CM203 37mm Flare Launcher==&lt;br /&gt;
M4A1 carbines fitted with the [[Cobray 37mm Launcher|Cobray CM203 37mm Flare Launcher]] standing in for the M203 were used by Bob, Grey, and Mack on the mission to Iraq to rescue Betsy Blane in Season 4's &amp;quot;Into Hell: Part 1&amp;quot; (S4E7) and &amp;quot;Into Hell: Part 2&amp;quot; (S4E8). &lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|Late Model Cobray CM203, not attached to a rifle - 37mm flare]]&lt;br /&gt;
[[Image:TheUnit Fake GL 1.jpg|thumb|none|500px|Mack in Iraq armed with an M4A1 carbine fitted with a Cobray CM203, standing in for the real [[M203 grenade launcher|M203 Grenade Launcher]].]]&lt;br /&gt;
[[Image:TheUnit Fake GL 2.jpg|thumb|none|500px|Mack enters a house from which his team is being fired upon by insurgents.]]&lt;br /&gt;
[[Image:TheUnit Fake GL 3.jpg|thumb|none|500px|Close-up of the CM203 receiver area. Note the charging handle distinguishing it from the real M203, which does not have an exterior cocking mechanism.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
Bob Brown ([[Scott Foley]]) is seen taking out a helicopter with a [[FIM-92A Stinger]] in the Season 1's &amp;quot;Eating The Young.&amp;quot;&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
[[Image:Bobstinger.jpg|thumb|none|500px|A production image of Scott Foley as Bob Brown with a Stinger.]]&lt;br /&gt;
[[Image:Bobstinger1.jpg|thumb|none|500px|Another production image of the Stinger being fired.]]&lt;br /&gt;
[[Image:TheUnit 2002.jpg|thumb|none|500px|Bob fires the Stinger as Mack and Hector provide cover.]]&lt;br /&gt;
[[Image:TheUnit 2003.jpg|thumb|none|500px|Bob watches as the Stinger takes out the helicopter.]]&lt;br /&gt;
&lt;br /&gt;
== Chinese Type 69 RPG ==&lt;br /&gt;
Several [[RPG-7#Type 69 RPG|Type 69 RPG's]] are seen being used throughout the series. In Season 1's &amp;quot;The Wall&amp;quot;, Dragovich's men fire one at oncoming French forces. In Season 2's &amp;quot;Dark of the Moon&amp;quot;, Jonas takes one from a fallen tribal warrior and uses it on the onslaught of the enemy. Both examples seen here are the Chinese Type 69 launcher (the Chinese version of the Soviet[[ RPG-7]]). The biggest difference is that the Chinese RPG had only one pistol grip. The second hand has to grasp a carry handle on top of the launcher. The Type 69s in the series have PGO-7 scopes mounted on the launcher.&lt;br /&gt;
[[Image:Type69RPG.jpg|thumb|none|500px|Chinese Type 69 RPG 40mm]]&lt;br /&gt;
[[Image:RPGunit.jpg|thumb|none|500px|In Season 1's &amp;quot;The Wall&amp;quot;, one of Dragovich's men fires the RPG.]]&lt;br /&gt;
[[Image:RPGunit2.jpg|thumb|none|500px|In Season 2's &amp;quot;Dark of the Moon&amp;quot;, Jonas prepares to fire the captured RPG.]]&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
[[File:TUSF-RPG-1.jpg|thumb|none|500px|Assistant Prop Master Eric Dennis with an RPG from Dark of the Moon: Working with Weapons.]]&lt;br /&gt;
[[File:TUSF-RPG-2.jpg|thumb|none|500px|Two RPG's on the table.]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
==M67 &amp;quot;Baseball&amp;quot; Grenade==&lt;br /&gt;
The [[M67 hand grenade|M67 &amp;quot;Baseball&amp;quot; Grenade]] is used throughout the series.  Bob uses one to spike a mortar in Season 1's &amp;quot;Dedication&amp;quot;. He also uses one in Season 3's &amp;quot;Every Step You Take&amp;quot;. In Season 4's &amp;quot;Whiplash&amp;quot;, Sam booby traps the door to the office he barricades himself in with three M67s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[Image:UnitS3 5005.jpg|thumb|none|500px|In Season 3's &amp;quot;Every Step You Take&amp;quot;, the embassy employee throws the M67 grenade, but forgets to pull the pin, which Bob then has to detonate with a gunshot.]]&lt;br /&gt;
[[Image:UnitM67.jpg|thumb|none|500px|Three M67s wired to the door of the auto dealership.]]&lt;br /&gt;
&lt;br /&gt;
== M26 &amp;quot;Lemon&amp;quot; Grenade ==&lt;br /&gt;
A terrorist attempts to use an [[M26 hand grenade]] in Season 4's &amp;quot;Hill 60&amp;quot; before being shot. Jonas finds a crate of them in Sam's storage locker. Sam later uses one to aid his escape, though strangely when he barricades himself in the auto dealership office, he is shown to have booby trapped the door with M67 grenades.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|200px|]]&lt;br /&gt;
[[Image:UnitM26.jpg‎|thumb|none|500px|A terrorist tries to pull the pin, but is shot dead before being able to do so.]]&lt;br /&gt;
[[Image:UnitLemon.jpg‎|thumb|none|500px|Jonas finds a crate full of M26 grenades.]]&lt;br /&gt;
&lt;br /&gt;
== CTS Model 7290M Mini Bang ==&lt;br /&gt;
A CTS &amp;quot;Mini Bang&amp;quot; is used by Jonas (combined with some drugs and chemicals found in the lab) in Season 4's &amp;quot;Mislead and Misguided.&amp;quot; During the standoff in &amp;quot;Whiplash&amp;quot;, Sam holds one up to the window, calling it a concussion grenade. It should be noted that, though flashbangs are often erroneously called concussion grenades, the two are very different, as concussion grenades are much more deadly then flashbangs. Given the dialog of the scene, it's likely that the filmmakers intended for this to be an actual concussion grenade, and simply used a prop flashbang during filming.&lt;br /&gt;
[[Image:UnitFlash.jpg‎|thumb|none|500px|Jonas stuffs the Mini Bang in bag of heroin.]]&lt;br /&gt;
[[Image:UnitMiniBang2.jpg‎|thumb|none|500px|Sam holds the Mini Bang up to the window.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;ALS&amp;quot; prop Flashbang ==&lt;br /&gt;
Sam McBride uses an unknown Flashbang in the opening scene of Season 4's &amp;quot;Hero&amp;quot;. Jonas can be briefly seen with a pair of these strapped to his vest in Season 3's &amp;quot;Play 16.&amp;quot; They bear the logo of ALS Technologies (a real company which actually makes stun grenades), however they look nothing like any product in ALS's catalog. These are likely prop replicas.&lt;br /&gt;
[[Image:UnitFlashbang.jpg|thumb|500px|none|Sam holds the Flashbang on Mack.]]&lt;br /&gt;
&lt;br /&gt;
== Unknown Grenades ==&lt;br /&gt;
Seen briefly in the series premier &amp;quot;First Responders&amp;quot; among other weapons are two different grenades of unknown type.&lt;br /&gt;
[[Image:Unit-shotgun.jpg|thumb|none|500px|The grenades among other weapons. The one at the top right may be a Defense Technologies CS grenade, while the one at the bottom right looks like some sort of flashbang of unknown make. The other two appear to be M67s.]]&lt;br /&gt;
&lt;br /&gt;
== Crossman Air Pistol ==&lt;br /&gt;
Two Crossman air pistols loaded with tranquilizers were used by Afghan Tribesmen to incapacitate Jonas and Mack in Season 4's &amp;quot;Shadow Riders.&amp;quot;&lt;br /&gt;
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|500px|Crossman Air Pistol]]&lt;br /&gt;
[[Image:UnitAirgun.jpg|thumb|none|500px|Two tribesmen incapacitate Jonas and Mack.]]&lt;br /&gt;
&lt;br /&gt;
== Wheelie bag carrying handle gun ==&lt;br /&gt;
In Season 4's &amp;quot;The Conduit&amp;quot; (S4E4), Bob and Jonas had these weapons disguised as the carrying handles for their wheelie bags. It appears each of the square extendable rods were hidden barrels that each load one round, possible .22 or something small. To fire, they collapse the carrying handle forward into the smaller rod like you would a carrying handle of this type and it fires both rounds at the same time. I don't know if this is a real firearm, but it acts like one. Meant to be used to disarm armed men with real guns.&lt;br /&gt;
[[Image:UnitSecretagentguns.jpg|thumb|none|500px|Jonas loads a round into the wheelie bag zip gun in Season 4's &amp;quot;The Conduit&amp;quot;.]]&lt;br /&gt;
[[Image:UnitSecretagentguns2.jpg|thumb|none|500px|Bob loads a round into his wheelie bag gun.]]&lt;br /&gt;
[[Image:UnitSecretagentguns3.jpg|thumb|none|500px|A closeup of the weapon.]]&lt;br /&gt;
[[Image:UnitS4 017.jpg|thumb|none|500px|Jonas prepares to fire the gun.]]&lt;br /&gt;
[[Image:UnitSecretagentguns4.jpg|thumb|none|500px|Bob fires the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Gun Racks ==&lt;br /&gt;
When Grey is taken to Carson's house in Season 4's &amp;quot;Switchblade,&amp;quot; a gun rack with unknown rifles on it is seen briefly. Two others are seen in the hardware store in Season 2's &amp;quot;Manhunt.&amp;quot;&lt;br /&gt;
[[Image:UnitGunRack.jpg|thumb|none|500px|The gun rack is seen behind Grey.]]&lt;br /&gt;
[[Image:UnitGunRack2.jpg|thumb|none|500px|Two gun racks are seen in the office of the hardware store. The one on the left appears to contain Kalashnikov pattern rifles, while the one on the right has AR-15 style weapons.]]&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
&lt;br /&gt;
===Uniforms===&lt;br /&gt;
[[Image:UnitM16c.jpg|thumb|none|500px|Two &amp;quot;regular Army&amp;quot; soldiers with their M16A2s. Note several things about the uniform, The helmet worn by the soldier on the right does appear to be the ACH/MICH TC 2000 or anything similar. &lt;br /&gt;
Also note that the soldier on the right does not have helmet straps in addition to his helmet cover being on backwards. The Rhinomount baseplate on the other soldier's helmet is not installed correctly. The soldiers's ACUs also lack the IR tabs or even the IR tab covers; Another interesting thing is that they wear the patch of the 23rd &amp;quot;Americal&amp;quot; Infantry Division, a unit that has been inactive since 1971 (Though the use of an inactive Army Unit was likely on purpose).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:24:_Live_Another_Day&amp;diff=814944</id>
		<title>Talk:24: Live Another Day</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:24:_Live_Another_Day&amp;diff=814944"/>
		<updated>2014-05-08T05:22:42Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* Lack of trigger discipline */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How many more times can they keep this up?==&lt;br /&gt;
&lt;br /&gt;
The problem with thriller shows/movie franchises like 24 (i.e., thriller-type) is that every new installment has to top the previous one, otherwise viewers get bored. We've all seen the CTU getting bombed and nerve-gassed, suspects losing digits, etc. Our friend Jack normally faces a &amp;quot;ticking bomb&amp;quot; scenario a whopping [http://www.newsweek.com/lithwick-how-jack-bauer-shaped-ustorture-policy-93159 12 times a day on average] just to keep the tension running (and viewers paying attention)! What's next, our friend Jack doing the unthinkable and actually [http://www.cnn.com/2013/08/21/us/georgia-school-gunshots/ talking down a terrorist] (possibly with a dead man's switch and catching Jack without a gun) ''without'' resorting to violence? I'd be content if he even managed to successfully complete his mission this time around without using any of his famed &amp;quot;Jack Bauer Interrogation techniques.&amp;quot;--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:29, 10 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:You are entitled to your opinion, but it has been four years since the end of Season 8. I think people want Bauer to be back. This is going to create so much hype.--[[User:Coltmth|Coltmth]] ([[User talk:Coltmth|talk]]) 14:35, 10 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:They probably would've made a ninth season after Season 8, but Fox thought it was too expensive. I'm sure the ratings were there. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:05, 10 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
4 years ago was when the financial crisis was in full swing, so it's likely that Fox had &amp;quot;budgetary reasons&amp;quot; in mind. But make no mistake; there will almost certainly be a torrent of negative online reaction either way for this new season. If it doesn't top the previous seasons in some &amp;quot;pleases everyone&amp;quot; manner, people will say &amp;quot;this is just Season X 2.0.&amp;quot; If it does rely on a massive twist or the like, people will say that it was uncalled-for or gratuitous. They can't really win with these people. Besides, doesn't tension like 24's eventually run into diminishing returns due to the limited dramatic opportunities allowed by the clock and the focus on terror? I'm sure many (former) fans will greet the new season of &amp;quot;it's 8 PM and Jack Bauer is facing his 10th ticking bomb scenario&amp;quot; with &amp;quot;Yeah, so?&amp;quot;. He's been shot up, blown up, left to die in a torture-using prison before being &amp;quot;sprung&amp;quot;, etc. How much more suffering and tension can we watch on this show and still be hankering for more while not being fanatics about the show? Sooner or later people start blocking this out and become inured to it, just as is the case in real life. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 16:00, 10 March 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Additional==&lt;br /&gt;
[[File:24liveanotherdayGlock17trailer-2.jpg|thumb|none|602px|Jack Bauer fires a Glock 17 in &amp;quot;Day 9: 11:00 a.m. – 12:00 p.m.&amp;quot; (S9E01).]]&lt;br /&gt;
[[File:24LADGlock1.jpg|thumb|none|602px|Jack with the Glock 17 in &amp;quot;Day 9: 11:00 a.m. – 12:00 p.m.&amp;quot; (S9E01).]]&lt;br /&gt;
[[File:24LADBauerHecklerGlock.jpg|thumb|none|602px| a split screen shows Bauer using a Heckler &amp;amp; Koch P30 in the left panel.]]&lt;br /&gt;
[[File:24LADM41.jpg|thumb|none|602px|USAF airmen carry the carbine in &amp;quot;Day 9: 11:00 a.m. – 12:00 p.m.&amp;quot; (S9E01).]]&lt;br /&gt;
[[File:24LADM42.jpg|thumb|none|602px|A USAF airman holds the carbine in &amp;quot;Day 9: 11:00 a.m. – 12:00 p.m.&amp;quot; (S9E01).]]&lt;br /&gt;
[[File:24LADHecklerMP7.jpg|thumb|none|602px|]]&lt;br /&gt;
&lt;br /&gt;
== British troops? ==&lt;br /&gt;
&lt;br /&gt;
I haven't got around to watching this yet, but are the back two guys in this image supposed to be British?&lt;br /&gt;
[[Image:24LADM41.jpg|thumb|600px|none|]]&lt;br /&gt;
The helmets caught my eye as they look like they could be the current Mk7 helmet, and then when I looked closer the guy in the middle appears to have an L85 with a railed handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:13, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yeah they are British troops, lot of the plot revolves around US - UK debate ,about the drone program --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 18:41, 7 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I've seen it now, they both have the current(ish) version of the L85A2 with the ACOG on cantilever mount, mini red dot, DD railed handguard and Grip Pod. This is one of the only anywhere near accurate depictions of modern British soldiers that I can remember seeing in TV/movies as they have the correctly modded rifle, MTP camo (or multicam, can't really tell the difference), Mk 7 helmets and Mk 4 Osprey vests with correct British pouches. Only obvious mistake (to me anyway) is that big open patch of velcro at the front of both of their vests which should either be covered by a cummerbund if you want side plates, or an &amp;quot;OPS panel&amp;quot; if you don't. I guess the props guys just got the vest and pouches and didn't realise that they needed and extra piece to make it work properly. And I suppose you also have the error that the USAF guys are tooling around in a Streit Typhoon, but I imagine MRAPs are hard to get hold of so you can't be too picky.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:14, 7 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Weapons seen==&lt;br /&gt;
The drug gang had an Uzi or two, and the Major in Iraq had a Beretta in a vest holster. Any idea what pistols the gang had, and I swear the CIA guys had a SMG/carbine that wasn't an MP7.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 22:08, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lack of trigger discipline ==&lt;br /&gt;
&lt;br /&gt;
Does it drive anyone else nuts that Kiefer Sutherland never practices trigger discipline? You'd think after ~13 years of playing a super badass, he would learn some basic gun safety. What's really funny though is most of the extras DO have trigger discipline. --[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 01:22, 8 May 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=748116</id>
		<title>Call of Duty: Ghosts</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Ghosts&amp;diff=748116"/>
		<updated>2013-10-12T18:20:00Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Cod_ghosts_boxart.jpg|300px|thumb|right|''Call of Duty: Ghosts'' (2013)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Ghosts''''' is an upcoming first person shooter developed by Infinity Ward and published by Activision for Playstation 3, Playstation 4, Xbox 360, Xbox One, Wii U and PC. It is believed that ''Ghosts'' will not continue the story of previous ''Modern Warfare'' games, instead seemingly being set in the aftermath of an attack by an orbiting kinetic weapons platform which has crippled the United States, with the player taking on the role of a &amp;quot;Ghost&amp;quot; soldier, a member of a fictional elite unit created from the combined remnants of the US special operations forces. The game will be released on November 5th, 2013.&lt;br /&gt;
&lt;br /&gt;
'''The following firearms have been seen in trailers and previews for the upcoming game ''Call of Duty: Ghosts''''':&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|400px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (1).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (21).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Bull ==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] appears in the game as the &amp;quot;.44 Magnum&amp;quot;, and it operates in single-action mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:44 Magnum COD Ghosts.jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:44 Magnum Iron Sights CODG.jpg|thumb|400px|none|Raging Bull Iron Sights]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM9A1.jpg|thumb|400px|none|Beretta M9A1 - 9x19mm. Updated version of the military M9 Beretta.]]&lt;br /&gt;
[[File:M9A1_Menu_Icon_CoDG.jpg|thumb|200px|none|M9A1's Menu Icon]]&lt;br /&gt;
&lt;br /&gt;
==VBR-PDW==&lt;br /&gt;
The VBR Belgian PDW machine pistol is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Vbr-b-compact.jpg|thumb|400px|none|VBR-Belgian PDW - 7.92x24mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
&lt;br /&gt;
A camouflaged [[UMP|Heckler &amp;amp; Koch UMP45]] is seen briefly in the behind the scenes trailer as the narration discusses the addition of sliding. This appears to be the ''[[Modern Warfare 3]]'' UMP model, fitted with a new EOTech EOLAD-1V reflex sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px| Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:GhostsUMP-1.jpg|600px|thumb|none|While continuing the ''Black Ops II'' tradition of infiltrating disused ''Crysis'' sets, the player character goes for a slide with his UMP.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
[[TDI Vector]]s can be seen in the behind the scenes trailer during the discussion of multiplayer customisation, in the hands of a series of soldier models. The version used appears to be fitted with a Magpul AFG.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:GhostsVector-1.jpg|600px|thumb|none|A multiplayer character model holds a TDI Vector.]]&lt;br /&gt;
[[Image:GhostsVector-2.jpg|600px|thumb|none|A line of player character models with Vectors are shown as the trailer demonstrates that you can be anyone you like as long as it's CB623.]]&lt;br /&gt;
[[Image:GhostsVector-3.jpg|600px|thumb|none|Two soldiers flee a collapsing building, the nearer one holding a TDI Vector.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon-2==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon#PP-19 Bizon-2|PP-19 Bizon-2]] appears in the game, and features the early PP-19 folding stock.&lt;br /&gt;
[[Image:Izhmashpp19bizon.jpg|thumb|none|400px|PP-19 Bizon-2 with early PP-19 folding stock - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K7 ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DAEWOO K7.jpg|thumb|none|400px|Daewoo K7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==MTs255==&lt;br /&gt;
&lt;br /&gt;
During the E3 preview of the mission &amp;quot;No Man's Land,&amp;quot; protagonist Booth's brother picks up a [[MTs255]] shotgun from a table and places it on his back; he does not use it during the course of the demo. On picking it up he remarks &amp;quot;Hey, check it out. Never thought I'd see this again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MTs255.jpg|thumb|none|400px|MTs255 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (20).jpg|thumb|600px|none|]]&lt;br /&gt;
[[Image:Ghosts-UnknownShotgun-3.jpg|thumb|none|600px|Upon discovering what seems to be their old family home, Booth and his brother come across a MTs255 on a table, but are interrupted by a passing earthquake.]]&lt;br /&gt;
[[Image:Ghosts-UnknownShotgun-1.jpg|thumb|none|600px|While society was supposed to have collapsed, some parts are clearly still working on it.]]&lt;br /&gt;
[[Image:Ghosts-UnknownShotgun-2.jpg|thumb|none|600px|Another angle can be seen as Booth and his brother boldly point their Honey Badgers at nothing in particular.]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm MAUL==&lt;br /&gt;
&lt;br /&gt;
The [[Metal Storm Weapons|Multi-shot Accessory Underbarrel Launcher]], or MAUL, is scheduled to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:MAUL Shotgun.jpg|thumb|none|400px|MAUL shotgun in standalone configuration - 12 gauge]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|The MAUL is visible in the top left. Note that in this image no barrel/ammunition tube is in place. There are two spare ammunition tubes in the holders on the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch FABARM FP6==&lt;br /&gt;
&lt;br /&gt;
[[Image:Fabarm_Sdass_tactical_-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch FABARM SDASS Tactical - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS_UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UTAS_UTS-15_COD-_Ghosts.jpeg|thumb|none|400px|Found in the Squads Mode trailer.]]&lt;br /&gt;
&lt;br /&gt;
=Assault &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AAC Honey Badger==&lt;br /&gt;
&lt;br /&gt;
The [[AAC Honey Badger]] seems to be a standard weapon for the Ghost unit; the version shown is equipped with a custom charging handle and Magpul PMAGs. In the E3 footage it is used in the mission &amp;quot;No Man's Land&amp;quot; by both Booth and his brother.&lt;br /&gt;
&lt;br /&gt;
[[Image:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger with magazine removed - 7.62x35mm]]&lt;br /&gt;
[[Image:Ghosts_SD6.jpg|600px|thumb|none|A soldier at night with a Honey Badger.]]&lt;br /&gt;
[[Image:Ghosts_SD61.jpg|600px|thumb|none|A better view of the Honey Badger.]]&lt;br /&gt;
[[Image:GhostsHoneyBadger-1.jpg|600px|thumb|none|Booth holds a Honey Badger during the demo of &amp;quot;No Man's Land&amp;quot; as his brother is spooked by a dangerous-looking tree.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
&lt;br /&gt;
Soldiers in ghillie suits are seen jumping out of a helicopter armed with [[AK-12]]s. A shot from the E3 trailer showing the weapon in closeup allows the distinctive handguard to be identified.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:Ghosts_AK47.jpg|600px|thumb|none|Ghillie-suited soldiers jump out of a helicopter, carrying AK-12s.]]&lt;br /&gt;
[[Image:GhostsAK-1.jpg|600px|thumb|none|As a group of soldiers stagger out of a building following an act of dog, one stumbles and shows off his AK-12.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==APS Underwater Rifle==&lt;br /&gt;
&lt;br /&gt;
A diver armed with an [[APS Underwater Assault Rifle]] can be seen in the behind the scenes trailer. Further video shown at E3 reveals this is a level called &amp;quot;Into the Deep&amp;quot; and shows the APS is equipped with a similar bracket-mounted accessory rail to the AK-47 from ''Modern Warfare 3''.&lt;br /&gt;
&lt;br /&gt;
[[Image:APSunderwater.jpg|thumb|none|400px|APS Underwater Rifle - 5.6x39mm MPS]]&lt;br /&gt;
[[Image:GhostsAPS.jpg|600px|thumb|none|The diver readies his APS.]]&lt;br /&gt;
[[Image:GhostsAPS-2.jpg|600px|thumb|none|Booth holds an APS during &amp;quot;Into the Deep,&amp;quot; though he doesn't seem to have gone that far into it all things considered. Note the bracket-mounted accessory rail.]]&lt;br /&gt;
[[Image:GhostsAPS-3.jpg|600px|thumb|none|Firing; while it is correct for the APS to eject spent casings, these seem of the &amp;quot;too large&amp;quot; and &amp;quot;unfired&amp;quot; variety.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-100==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta ARX-160|Beretta ARX-100]], the civilian version of the ARX-160 equipped with an with [[FN 40GL]] grenade launcher can be seen in the developer trailer being worked on by the design team. It is still referred to as &amp;quot;ARX-160&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[File:ARX-100.jpg|thumb|none|401px|Beretta ARX-100 - 5.56x45mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-100 developer model as seen in the developer trailer.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] model from ''Modern Warfare 3'' is seen several times in the behind the scenes trailer. It is most likely a development placeholder. Other shots show what appears to be a new version of the M4A1 based on the one in ''[[Modern Warfare 2]]'', with a variation of the ARMS SIR rail system which has a carry handle gap between the top of the receiver and the rail.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsM4-1.jpg|thumb|none|600px|The player character holds the ''Modern Warfare 3'' M4. While most likely a placeholder, ''Modern Warfare 3'' has demonstrated this is no guarantee it will not end up in the final game.]]&lt;br /&gt;
[[Image:GhostsM4-2.jpg|thumb|none|600px|The ''MW3'' M4 can also be seen during a demonstration of the all-important levitating fish hurricane mechanics.]]&lt;br /&gt;
[[Image:GhostsM4-3.jpg|thumb|none|600px|A different M4 can be seen on this soldier model.]]&lt;br /&gt;
[[Image:GhostsM4-4.jpg|thumb|none|600px|Some player character arms menace a soldier holding the new M4. As is series standard, his rifle has two left sides.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 Bren==&lt;br /&gt;
&lt;br /&gt;
Various soldiers are seen with [[CZ 805 BREN]] rifles, some equipped with suppressors. The weapon is referred to as &amp;quot;SA-805&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805bren-a1.jpg|thumb|none|400px|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Ghosts_ACR.jpg|600px|thumb|none|A soldier in a helicopter armed with a CZ 805 Bren. Note the charging handle, gas block, and two front vents. Also note how Sergeant Foley from Modern Warfare 2 is being used as a developer placeholder.]]&lt;br /&gt;
[[Image:Ghosts-CZ805-1.jpg|600px|thumb|none|A soldier rappels down a skyscraper, armed with a CZ 805 Bren.]]&lt;br /&gt;
[[Image:Ghosts_HK416.jpg|600px|thumb|none|A soldier with a CZ 805 watches as a dam collapses.]]&lt;br /&gt;
&lt;br /&gt;
==Diseños Casanave SC-2010==&lt;br /&gt;
&lt;br /&gt;
The '''SC-2010''', the Peruvian proposed upgrade for the [[FN FAL]], appears in the hands of both a soldier and a guard being stabbed. The same weapon model also appears in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:SC-2010.jpg|thumb|none|400px|SC-2010HPMWS - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghosts_G3.jpg|600px|thumb|none|Both men can be seen with the SC-2010.]]&lt;br /&gt;
[[Image:GhostsFAL-1.jpg|600px|thumb|none|In a demo of the animations for vaulting over cover, a soldier holds the SC-2010.]]&lt;br /&gt;
[[Image:GhostsFAL-2.jpg|600px|thumb|none|This appears to be the player model.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]] appears in the behind the scenes trailer. While this weapon appeared in ''Black Ops II'', the model shown in the trailers is new. The markings on the receiver indicate that the weapon is chambered in 5.45x39mm, a modification originally developed for Ukrainian license-built TAR-series rifles manufactured by RPC Fort. It is now referred to as &amp;quot;MTAR-X&amp;quot; in-game, and is classified as a submachine gun; this classification would be correct for an actual MTAR-21 were it chambered in 9x19mm, but not for the X95 Flattop, which is an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:GhostsX95-1.jpg|thumb|none|600px|A programmer works on the X95 Flattop model in the behind the scenes trailer.]]&lt;br /&gt;
[[Image:GhostsX95-2.jpg|thumb|none|600px|A released image of the X95 Flattop shows that the new Sub-D technology does not help you to take the safety off.]]&lt;br /&gt;
&lt;br /&gt;
== Vepr assault rifle ==&lt;br /&gt;
&lt;br /&gt;
The '''Vepr''' assault rifle is set to appear in the game, but it is classified as a submachine gun in-game (note that it is listed as an SMG in the [http://www.kmu.gov.ua/control/en/publish/article?art_id=2705680&amp;amp;cat_id=32598 Ukrainian Government Portal website]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Vepr.jpg|thumb|none|400px|Vepr - 5.45x39mm. Ukrainian bullpup AK.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (2).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== FAD ==&lt;br /&gt;
&lt;br /&gt;
[[Image:I-i07-12-036fad-peru4.jpg|thumb|none|400px|FAD assault rifle - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (63).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (26).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Remington R5 RGP ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington R5 RGP.jpg|thumb|none|400px|Remington R5 RGP with Magpul PMag &amp;amp; CTR stock - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (22).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (43).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== MSBS-556B ==&lt;br /&gt;
The '''MSBS-556''' bullpup assault rifle is set to appear in the game.&lt;br /&gt;
[[File:MSBS-5,56.jpg|thumb|none|400px|MSBS-556B - 5.56x45mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (42).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== IMBEL IA2 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#IMBEL_IA2|IMBEL IA2]] is set to appear as the &amp;quot;IA-2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Imbelia2.jpg|thumb|none|400px|Imbel IA2 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (62).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G28==&lt;br /&gt;
&lt;br /&gt;
The [[HK417|Heckler &amp;amp; Koch G28]] in patrol configuration is set to appear as the &amp;quot;MR-28,&amp;quot; presumably standing for &amp;quot;Marksman Rifle.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[File:HKG28.jpg|thumb|none|400px|Heckler &amp;amp; Koch G28, patrol configuration - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (33).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (47).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Mk 14 Mod 0 Enhanced Battle Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14_Rifle#Mk_14_Mod_0.2F1_Enhanced_Battle_Rifle|Mk 14 Mod 0 Enhanced Battle Rifle]] returns from the previous Modern Warfare series, this time referred to as &amp;quot;MK14 EBR&amp;quot;.&lt;br /&gt;
[[Image:Mk 14 Mod 0.jpg|thumb|none|400px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (46).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[M27 IAR]], a variant of the HK416 used as a squad automatic weapon, is set to appear in the game with a C-Mag.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm]]&lt;br /&gt;
[[File:M27 IAR Menu Icon CoDG.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Gepard GM6 Lynx ==&lt;br /&gt;
A [[Gepard anti-materiel rifle series|GM6 Lynx anti-material rifle]] can be seen in the multiplayer reveal trailer.&lt;br /&gt;
[[Image:GepardM6.jpg|thumb|none|500px|Gepard GM6 Lynx]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (14).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (16).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== L115A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare Magnum]] is set to appear as the &amp;quot;L115&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|400px|Accuracy International AWSM - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 USR ==&lt;br /&gt;
&lt;br /&gt;
The '''USR''' (Urban Sniper Rifle) variant of the [[Remington Model 700]] is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington USR.jpg|thumb|none|400px|Remington 700 USR - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
== VKS ==&lt;br /&gt;
&lt;br /&gt;
The [[VSSK Vychlop]] appears with its alternate name, the '''VKS'''.&lt;br /&gt;
&lt;br /&gt;
[[Image:VSSK50.jpg|thumb|none|400px|VSSK Vychlop - 12.7x54mm]]&lt;br /&gt;
&lt;br /&gt;
==SVD-M Dragunov==&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:Dragunov Silencer on tripod CODG.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==SVU-AS Dragunov==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] appears.&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|none|400px|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (44).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament LMG ==&lt;br /&gt;
&lt;br /&gt;
A [[Knight's Armament LMG]] with a KAC ChainSAW grip kit is set to appear as the &amp;quot;Chain SAW.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:KAC ChainSAW.jpg|thumb|none|400px|KAC ChainSAW with 200 round ammo box, suppressor and 37mm flare launcher - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== CETME Ameli ==&lt;br /&gt;
&lt;br /&gt;
[[Image:CetmeAmeli556.jpg|thumb|none|400px|CETME Ameli Light Machine Gun - 5.56x45mm. Basically a miniaturized version of the the full sized MG42/MG3 with some modern design changes.]]&lt;br /&gt;
[[File:CODG CETME Ameli.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
A handheld [[GE M134 Minigun|M134 Minigun]] is available as the primary weapon for the Juggernaut Poinstreak.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|Milkor MGL Mk 1L]] is set to appear as the &amp;quot;MK32&amp;quot;, and fires semtex grenades in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (29).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust 3==&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] is set to appear as the &amp;quot;Panzerfaust&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:PNZFT3.jpg|thumb|none|400px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (35).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M3 MAAWS==&lt;br /&gt;
&lt;br /&gt;
The [[Carl Gustav recoilless rifle#Carl Gustav M3|Carl Gustav M3 Medium Anti-Armor Weapons System]] appears as a pointstreak referred to as &amp;quot;MAAWS Launcher&amp;quot;. It is incorrectly depicted as having two rockets loaded at the same time, and they are fired simultaneously.&lt;br /&gt;
&lt;br /&gt;
[[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3 - 84mm]]&lt;br /&gt;
[[File:CODG MAAWS.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==RGM-40 Kastet==&lt;br /&gt;
&lt;br /&gt;
The '''RGM-40 Kastet''' grenade launcher is set to appear in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGM Kastet.jpg|thumb|none|400px|RGM-40 Kastet - 40mm]]&lt;br /&gt;
[[File:CODG RGM-40 Kastet.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==FN 40GL==&lt;br /&gt;
&lt;br /&gt;
An [[FN 40GL]] is seen mounted on the Beretta ARX-160 in the behind the scenes trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk16).jpg|thumb|none|400px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-L|FN SCAR-L CQC]] - 40mm]]&lt;br /&gt;
[[Image:Arx-160 ghosts.jpg|thumb|none|600px|ARX-160 with FN 40GL seen in the behind the scenes trailer. Note that the grenade launcher has no trigger.]]&lt;br /&gt;
[[File:Cod ghosts multiplayer reveal (12).jpg|thumb|600px|none|A Honey Badger has a FN 40GL munted in the multiplayer reveal trailer. Not only is it mounted under the suppressor rather than the rail system, but it is also reloaded by dropping an invisible grenade into the front of the launcher. One can assume that (hopefully) this will be rectified in the final build.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''Modern Warfare 3'' and ''Black Ops II'' appears yet again, as a sinking nose section, during the E3 demo of the mission &amp;quot;Into the Deep.&amp;quot; As ever, it is armed with both a chin-mounted [[Yakushev-Borzov Yak-B]] gatling gun and a [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] twin gun on the side of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|As Booth swims for his life, he encounters the dreaded Ghost of Model Kits Past.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The crashed Mi-28N Havoc model from ''Modern Warfare 3'' can be seen sinking over a diver in the behind the scenes trailer, with the same neatly curved [[Shipunov 2A42]] chin gun visible.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon 2A42 on the Mi28N heli.JPG|thumb|none|400px|2А42 on Mi-28N helicopter - 30x165mm]]&lt;br /&gt;
[[Image:GhostsShipunov-1.jpg|thumb|none|600px|&amp;quot;Nowhere is safe from crashing helicopters! NOWHERE!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The sinking Hind helicopter in the trailer for &amp;quot;Into the Deep&amp;quot; is armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel Gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[Image:GhostsSameOldHind-1.jpg|thumb|none|600px|Booth continues to flee from the results of sinking a boat full of spare helicopters from the previous games.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=706082</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=706082"/>
		<updated>2013-06-16T12:35:10Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* 40mm vs. Havoc in Baku */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=636017</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=636017"/>
		<updated>2012-12-02T02:04:18Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* Terminology note */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuffed in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie horde with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in American film or TV armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====M14 Rogue Chassis System====&lt;br /&gt;
&lt;br /&gt;
[[File:M14 Rogue Chassis System.JPG|thumb|none|450px|M14 Rogue Chassis System - 7.62x51mm NATO]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The front end of the M14.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh crap&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
:For some reason, it gives me Vz. 58 vibes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:04, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Dressed up G36K)====&lt;br /&gt;
The fictional &amp;quot;M8A1&amp;quot; variant of the [[Heckler &amp;amp; Koch XM8|H&amp;amp;K XM8 rifle]] appears in the trailer being wielded by a player. Based on close examination, the rifle can be seen ejecting spent casings and appears to have a hinge where the stock connects to the receiver, suggesting that, unlike the one seen in the ''Surprise'' trailer, it could possibly be a live-firing [[Heckler &amp;amp; Koch G36K]] dressed up as an XM8 rather than a prop as previously believed.&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|none|400px|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36KV with rail top carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|The player firing his G36K. The muzzle flash looks real enough to not be CG.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up of the dressed up G36K.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If IW/Treyarch put as much effort into SP as they do MP these days, we ''might'' actually get an SP game as epic, or better than, CoD4's. Even today with my negative opinion of the CoD franchise, I ''still'' consider CoD4 to be one of the most epic games I've ever played. This is why I like Battlefield and MoH over CoD, because the devs actually put some effort into SP to make it believable and entertaining instead of just putting millions of random enemies with random guns in front of you in a random location and calling it a story. Maybe the plots of those games weren't as dramatic as Russian paras suddenly falling on suburban USA (if I want to see that, I'll put my ''[[Red Dawn (1984)|Red Dawn]]'' Blu-Ray in), but at least they were believable as events that could ''actually'' happen in the real world, especially so with them taking place in more or less the present day. While that may not matter to others, it ''does'' to me and if I can't accept something happening in reality, I can't get engrossed in it in the game. I call it the &amp;quot;Barney Principle&amp;quot;. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:02, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Don't know about it being based on the M41A (come on, it's ''clearly'' based on the minigun in ''Predator'' [/joke]), but I think given a beefier stock, Treyarch's incarnation would actually look ''good''. Its lines do certainly look more pleasing to me than the current version, and I'm probably one of the biggest XM8 critics on this site. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:12, 23 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I was just now watching the Cinema commercial on YouTube (hey, if there's one thing IW and Treyarch can do right, it's advertise their games) and caught this.&lt;br /&gt;
&lt;br /&gt;
[[File:XM8 Blops 2.jpg|thumb|none|300px]]&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;prop&amp;quot; is ejecting a spent casing, which looks legit enough, and the muzzle flash doesn't look like CGI, either (CGI muzzle flashes tend to be quite distinguishable from the real thing, from my TV viewing experience). In addition, you can very faintly make out what looks like a hinge where the stock and receiver connect. Could it be a dressed up G36 rather than a prop? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:59, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think that bulky carry handle is there to cover up a real G36 carry handle underneath, and the magwell looks right for a G36 and wrong for an XM8. Though, um...Unless the bottom of the trigger guard is missing, how can he pull the trigger with his finger there? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::Another G36 indicator is that the stock is side folding. On the XM8 it is only collapsible. A more accurate XM8 mock up based on a G36 can be seen in [[XXX:_State_of_the_Union#.28Fake.29_Heckler_.26_Koch_XM8|XXX: State of the Union]].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:35, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Interestingly the in-game weapon also has a G36-style magwell. Might have used the dressed-up prop as a reference, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:07, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Strike what I typed previously in this space, I misread Commando's comment and thought he was citing a ''lack'' of a folding stock on the M8A1 mock up. My bad. Since there seems to be a consensus, I'm going to change the XM8 prop entry for the Cinema trailer to state that it's a G36 (probably a K, judging by the barrel length and exposed gas block) dressed up as an XM8. The one used in the ''Surprise'' trailer looks more like the in-game model, so I'm inclined to say that one ''is'' a prop. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:23, 26 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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&lt;br /&gt;
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
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::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
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:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
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::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
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You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
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It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
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:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
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::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
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So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
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even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
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I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
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== Raging Judge model ==&lt;br /&gt;
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I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
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== Weapons once the game is released ==&lt;br /&gt;
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Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
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Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
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== Weapon selection video ==&lt;br /&gt;
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http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
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DSR-50 | SVU | Ballista&lt;br /&gt;
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fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
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LSAT | QBB-95 | Mk48&lt;br /&gt;
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Skorpion EVO A3&lt;br /&gt;
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KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
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M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
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Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
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A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
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== B23-R Nomenclature ==&lt;br /&gt;
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Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
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== M249 SAW and MK48 are the same ==&lt;br /&gt;
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Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
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== Can we PLEASE change it? ==&lt;br /&gt;
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Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
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:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
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::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
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== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
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== Beta leak ==&lt;br /&gt;
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I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
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Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
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Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
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m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
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http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
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::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
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== H&amp;amp;K m27  ==&lt;br /&gt;
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On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
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What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
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I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
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Question, other than markings, is there any way we can differentiate the M27 and H&amp;amp;K 416? -Survivalkid21&lt;br /&gt;
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== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
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==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
&lt;br /&gt;
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
&lt;br /&gt;
: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
&lt;br /&gt;
==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
&lt;br /&gt;
:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
&lt;br /&gt;
:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
&lt;br /&gt;
:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
&lt;br /&gt;
:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
&lt;br /&gt;
:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
&lt;br /&gt;
I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==No optics==&lt;br /&gt;
&lt;br /&gt;
It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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&lt;br /&gt;
==Realism==&lt;br /&gt;
&lt;br /&gt;
[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==AN94 missing magazines==&lt;br /&gt;
&lt;br /&gt;
At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Terminology note ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:By that standard, &amp;quot;the first game&amp;quot; would mean Call of Duty 1, so I would say just use the full name of the game in question. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
&lt;br /&gt;
== STORM PSR Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==New Screenshots==&lt;br /&gt;
&lt;br /&gt;
I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
:::I have recently acquired a physical copy of ''World at War'' so I'll see what I can do about in game screenshots. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 09:04, 25 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fun with old models ==&lt;br /&gt;
&lt;br /&gt;
So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Could someone explain this if possible? ==&lt;br /&gt;
&lt;br /&gt;
I don't have the game, so forgive me if i am missing something obvious, but i have noticed several confusing things in the various gameplay videos.&lt;br /&gt;
&lt;br /&gt;
First of all, why does some guns not eject casings? I know guns can eject downwards but no casings are left on the floor. This seems to apply to all Chinese weapons, the MTAR-21, SMR and PDW-57. I know it could be a mistake on the developer's part but it seems so obvious, am i missing anything?&lt;br /&gt;
&lt;br /&gt;
Secondly, regarding the PDW-57, the above could potentially make sense as the casings are left in the magazine even when it has been fired empty. But it seems impractical, and why are they all in the same place no matter how many shots have been fired? Do they move in a circle around the inside of the magazine?&lt;br /&gt;
&lt;br /&gt;
Thirdly, how does Fast Mag work on Shotguns with tube magazines?&lt;br /&gt;
&lt;br /&gt;
Also, can 1980's weapons, when used in the future levels after completing the game, use futuristic attachments?&lt;br /&gt;
&lt;br /&gt;
Finally, why does some videos decipt the KSG reloading one shell at a time and others two shells at a time?&lt;br /&gt;
&lt;br /&gt;
Thanks in advance. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:54, 24 November 2012 (EST)&lt;br /&gt;
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Fast mag for the tube-magged shotguns makes it so that you reload two shells at a time.  1980s weapons cannot use futuristic attachments even in the 2025 missions.  They have their own set of attachments.--[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:01, 24 November 2012 (EST)&lt;br /&gt;
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:The bullpup weapons have the ejection port where it generally isn't even on-screen when the weapon is shouldered, so there's no way you'd see ejected brass. PDW-57 is probably supposed to eject down like the P90. They probably just didn't bother with a brass effect you'd hardly ever see, and it's not like the series is exactly big on getting brass right (see also every revolver reload ever). &lt;br /&gt;
&lt;br /&gt;
:PDW-57 just isn't animated, game P90s almost never are and in general a transparent magazine will just show a fixed number of rounds inside it. While you can cycle rounds back into a magazine after firing (aircraft cannons sometimes do it) it would be impractical in a weapon that wasn't belt fed because you'd have to have the weapon basically eject spent casings back into its own magazine. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:22, 25 November 2012 (EST)&lt;br /&gt;
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::It is very rare in games to see a P90 cartridge cycle. The one that I am known to is the Rainbow Six Vegas series. More games should have this feature and take away the ammo counter on screen, use visual cues. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 17:52, 26 November 2012 (EST)&lt;br /&gt;
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:::MGS4 does it, too. But the ammo counter is mainly there because your character is supposed to be a soldier, and so he'd have some sense of the weight of his weapon and be more focused on how many rounds he's fired than the player. It's like, say, a minimap is supposed to substitute for your character's knowledge of the area they're in; it's much easier to have the character pass their knowledge to the player rather than expecting the player to BE the character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:06, 27 November 2012 (EST)&lt;br /&gt;
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Thanks for the answers, both of you. Very much appreciated. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 15:02, 25 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Overall thoughts on the game... ==&lt;br /&gt;
&lt;br /&gt;
So I managed to pick up a copy of the game, and I played it several times through, and well... it was pretty impressive to say in the least.&lt;br /&gt;
&lt;br /&gt;
The strong points of the game are pretty much as follows: the pre-mission weapon customization, being able to drive/command vehicles, the developers making an attempt at providing more details on the weapons, players getting the opportunity to use every weapon on any mission (even if it doesn't fit the time period), a pretty damn good musical soundtrack, giving the protagonists and antagonists better personalities and character depth rather than just presenting them as wooden beings who follow orders or one-track objectives, and finally, presenting a story that can end in a different number of ways depending on your choices, was understandable for the most part, and how such a story could possibly one day happen in real life (Cause let's be honest here folks, there are people out there in the world like Raul Menendez who wish to create chaos and anarchy (for whatever purpose suits them), and yet they claim to 'fight for the oppressed', and are viewed and praised as 'heroes', 'revolutionaries' and 'saints' by the people that are often called 'the 99%' in today's fast-changing society of ours... [interesting Occupy Movement reference there, Treyarch]).&lt;br /&gt;
&lt;br /&gt;
Call of Duty: Black Ops II definitely qualifies to be on the list of &amp;quot;Top X best games of 2012&amp;quot;, and perhaps the better Call of Duty game that not only ranks up there along with Call of Duty (2003) and Call of Duty 4: Modern Warfare (at least I think so, feel free to disagree), but also the better Call of Duty game that Activision has made in the past 5 years. I hope that the next batch of Call of Duty games are just as good as this one was. --[[User:ThatoneguyJosh|ThatoneguyJosh]] ([[User talk:ThatoneguyJosh|talk]]) 04:45, 28 November 2012 (EST)&lt;br /&gt;
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Aside from Menendez's back story and his organization, the story was pretty good. I need the game to explain what the villain is apart of and what they represent [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:04, 28 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Why is the SCAR-H model listed as being too thin? ==&lt;br /&gt;
&lt;br /&gt;
I don't find the in-game model to be thinner than it really should. What are we going by? The top parts of both the SCAR-H and the SCAR-L have the same width due to both of them having the same Picatinny rail on top. [[User:RadicalDisconnect|RadicalDisconnect]] ([[User talk:RadicalDisconnect|talk]]) 02:39, 1 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I looked at it too. I've handled a SCAR-17S and it isn't &amp;quot;bulky&amp;quot; really [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:57, 1 December 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Red_Dawn_(2012)&amp;diff=634830</id>
		<title>Talk:Red Dawn (2012)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Red_Dawn_(2012)&amp;diff=634830"/>
		<updated>2012-11-28T00:40:48Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* Bad guys now North Korean */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WTH? Did a 3 year old write this page?&lt;br /&gt;
:::Well the median age of the average IMFDB user is getting lower all the time ;)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:16, 27 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::I think it would be more advisable to wait until a teaser or official set photos emerge before creating this page. After all, the release date is more than nine months away. --[[User:Markit|Markit]] 22:07, 26 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::I fixed the page's spelling and grammar issues.&lt;br /&gt;
&lt;br /&gt;
==AK as seen in promo pic==&lt;br /&gt;
Is that an AKM with black synthetic furniture?  Should I take an inventory Movie AKM and put black AK74 style furniture on it and photograph it for this page?    Or is the gun something else?  [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:50, 26 January 2010 (UTC)&lt;br /&gt;
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:Please do.-protoAuthor 01:28, 27 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I think it may be something else. It may be something in the AK 100 series or some other varient. We need a better look at the weapons in question.[[User:Rockwolf66|Rockwolf66]] 01:12, 27 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Can American armorers actually get AK-103s?  I didn't think they could without difficulty.  If I had to guess, the weapons in this movie are probably AKMs with synthetic furniture and AK-74 flash hiders.  There was another picture posted on the forum which showed the guns more clearly, and they had the ribbed receiver covers (AK-103s come from the factory with smooth).  Plus, why would armorers go to the trouble of getting AK-103s?  Wouldn't it be more cost-effective to just vismod AKMs? -[[User:MT2008|MT2008]] 01:27, 27 January 2010 (UTC)&lt;br /&gt;
:::It's more cost effective to modify existing (and registered pre-86) AKMs with AK-103 parts kits ;)  Doesn't mean *I* will do it, because it's a lot of work for no current reason, but I can't see a reason why others would not be able to do so.  It does NOT look like a 103 but then I have not seen better pics from the production. [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:11, 27 January 2010 (UTC)  (correction) Title II manufacturers (Like CW) can build their own from the numerous AK receivers being built in this country and complete it with Parts kits.  Again, I have no definitive indications of what these are, but there are tons of new types of AKs being imported (now only European style guns), which  is a BIG change from the 1980s when there were only Chinese guns. [[User:MoviePropMaster2008|MoviePropMaster2008]] 02:13, 27 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::::Here are a few pictures of the rifles for ID(more than likely, these are non-firing props since the muzzle brakes and front sight appear to be filled in): &lt;br /&gt;
:::::Those are DEFINITELY resin/rubber castings of AKMS with synthetic furniture and AK74 style muzzle brakes.  BTW: those young Asian American Airsofter Extras who look kinda young compared to the hardened look of real PLA soldiers (hahaha) are wearing fake PLA CAMO that looks REALLY GOOD! [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:42, 27 January 2010 (UTC)&lt;br /&gt;
::::http://img163.imageshack.us/gal.php?g=81311432742685146627835.jpg&lt;br /&gt;
::::Also, an AKMSU with an interesting forearm:&lt;br /&gt;
::::http://img526.imageshack.us/img526/3010/reddawnset4.jpg&lt;br /&gt;
&lt;br /&gt;
:::::I think those are probably AKMs (most likely Maadis) dressed up as AK-103s.  The receivers look pretty worn...almost as though they've been in the armory's inventory for 25+ years.  Although what MPM mentioned (built-up guns from parts kits) is also possible, the AK-103 resembles the AKM so closely externally (besides the furniture and flash hider) that vismoding the older gun seems like the easiest thing to do.  I'll have to ask around and see if anyone knows who supplied the weapons for this show. -[[User:MT2008|MT2008]] 04:21, 27 January 2010 (UTC)&lt;br /&gt;
::::::The Gas block on these guns look a lot like the AK74 style, which is common on a lot of the recent AK rifles being sold in this country now (a lot were built on parts kits from Europe).  The straight 90 degree down gas block style of the AK74 is seen on all manner of AKs nowadays.  As a note, it's a pain in the butt to remove a gas block on an existing AK only to replace it with another style of gas block for a movie, and I doubt that the production will pay for the hassle, so they may be Title II converted European style AKS (with American receivers). [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:44, 27 January 2010 (UTC)&lt;br /&gt;
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:::::::Are you sure your eye didn't slip?  Those guns do not look to me like they have the AK-74-style gas block.  And yes, some of them are definitely rubber castings of the live-fire weapons, which is I guess what we'd expect for a production with dozens/hundreds of extras who carry weapons. -[[User:MT2008|MT2008]] 00:29, 28 January 2010 (UTC)&lt;br /&gt;
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:::::AKMSU forearm looks like it might be a KAC AK RAS. [[User:Spartan198|Spartan198]] 15:51, 27 January 2010 (UTC)&lt;br /&gt;
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::::::: That's Quad-rail from KCI [http://img704.imageshack.us/img704/7889/2655074.jpg]&lt;br /&gt;
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:::::::: This is cool, I hadn't heard about this remake until just now. One thing I noticed was that all these extras have good grip and trigger finger control... Except that guy with the carbine with the odd rails (all AKs with rails look weird to me), he's got his finger VERY on the trigger with with other hand OVER THE MUZZLE. Good job... [[User:Alex T Snow|Alex T Snow]] 07:58, 23 June 2010 (UTC)&lt;br /&gt;
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==Fan Photos==&lt;br /&gt;
&lt;br /&gt;
I have a few photos that show some of the weapons seen during the film's production, but they are all unofficial pictures taken by extras/bystanders on the film set. AFAIK there are no official set pictures that have been released, so would there be any problems if I post them?--[[User:Markit|Markit]] 02:48, 27 January 2010 (UTC)&lt;br /&gt;
::Those are still unauthorized images.  Any person can take pictures on sets.  I had my camera confiscated from the set of [[Back to the Future Part II|BTTF2]], because there was a lock down on ANY unauthorized images that had not been cleared through the studio.  So in answer to your question: I would say not.  Also undercover fan pics tend to suck in quality.  But posting links to them to aid us in identifying guns is okay.  But I don't want ANY movie studio lawyer seeing IMFDB as a place which holds the image on their server (which is what happens when you upload a pic). [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:14, 27 January 2010 (UTC)&lt;br /&gt;
:::Okay, parts of this movie were filmed in Royal Oak, MI, and I still have lots of college friends who live there. Lots of them took photos. Theoretically, let's say they were filming on their street, right in front of their house. If they stood on their front lawn, or just opened a window and snapped a photo, is it still an unauthorized image? It's one thing if you go to a set, but what happens when a set comes to you? --[[User:Funkychinaman|funkychinaman]] 23:50, 7 August 2010 (UTC)&lt;br /&gt;
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:::In that case, Image:Red dawn photos 008.jpg in the main page should be removed because it is an unauthorized picture. I will also post some links on the talk page if anyone is interested. --[[User:Markit|Markit]] 03:36, 27 January 2010 (UTC)&lt;br /&gt;
[[Image:Red dawn photos 008.jpg|thumb|none|500px|Production still of extras posing as PLAGF soldiers armed with an unknown AKM variant.]]&lt;br /&gt;
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Airsoft rifles guys, they just didn't bother to use the correct 5.45mm magazines.&lt;br /&gt;
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http://www.airsoftgi.com/product_info.php?cPath=139_24_91&amp;amp;products_id=1258&lt;br /&gt;
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::::Oh, great, not the old &amp;quot;movies always use airsoft guns and CGI muzzle flashes&amp;quot; rumors again... -[[User:MT2008|MT2008]] 05:13, 27 January 2010 (UTC)&lt;br /&gt;
:::::Who is the anonymous poster who wrote that?  Also movies have and DO use Airsoft for non firing scenes, but I saw shaky, blurry, crappy bootleg video of a shootout and they were DEFINITELY rocking and rolling with blanks during one sequence.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:39, 27 January 2010 (UTC)&lt;br /&gt;
::::::I believe I've seen that footage, too. Those definitely aren't airsoft. [[User:Spartan198|Spartan198]] 11:55, 27 January 2010 (UTC)&lt;br /&gt;
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::::::I wish they kill these occupants in most brutal ways. Like burning, decapitating, riding over with a tank etc.&lt;br /&gt;
:::::::WTF? User:178.92.110.168, you been drinking too much coffee or popping pills or something? [[User:MoviePropMaster2008|MoviePropMaster2008]] 08:37, 28 January 2010 (UTC)&lt;br /&gt;
Is this movie low budget or something? Because I can't find any trailers for it other than fake crap on youtube using PLA parade footage and GI Joe footage.&lt;br /&gt;
I can see why they'd use AK-103s though, the airsoft or dummy QBZ-95s are very expensive. Gotta give them credit, at least they used more asians than Last Airbender.&lt;br /&gt;
:::Are asians expensive too nowadays?&lt;br /&gt;
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Actually these guys are wearing the latest PLA digital camo, that itself cannot be cheap, and they obviously done their research.  Don't know why they got AKs...maybe it's suppose to represent Type-03 or something.--[[User:Wildcards|Wildcards]] 21:18, 28 May 2010 (UTC)&lt;br /&gt;
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:They've AKs because Norinco guns, like the PLA's standard service rifle the QBZ-95, can't be imported into the United States. [[User:Spartan198|Spartan198]] 21:32, 28 May 2010 (UTC)&lt;br /&gt;
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To the guy who posted below the pic, you can't put an airsoft 7.62 magazine in an airsoft 5.45 AK any more than you could with a real one. [[User:Alex T Snow|Alex T Snow]] 07:58, 23 June 2010 (UTC)&lt;br /&gt;
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Regarding some other pics of the vehicles that are supposedly going to be in the movie, are they at least based on Chinese vehicles or just US Army vehicles with the Chinese flag painted on them?&lt;br /&gt;
[[User:BigD|BigD]]  18:09, 7 August 2010 (UTC)&lt;br /&gt;
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The Hummer H1's could be a stand-in for the Brave Warrior, which is basically a knockoff of the H1.  Try wrapping that around your head --[[User:HashiriyaR32|HashiriyaR32]] 22:22, 7 August 2010 (UTC)&lt;br /&gt;
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With airsoft, you can stick the 7.62 mags in a 5.45 gun and vice versa. looks od, but still works fine--[[User:Mandolin|Mandolin]] 23:54, 7 August 2010 (UTC)&lt;br /&gt;
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China has its own version of the HMMWV, look up the Dongfeng EQ2050-[[User:Ranger01|Ranger01]] 03:43, 8 August 2010 (UTC)&lt;br /&gt;
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I wonder if the knowledgeable American's gonna know that the EQ2050 is a bona-fied LICENSED clone instead of bashing it as a knock-off? --[[User:HashiriyaR32|HashiriyaR32]] 02:29, 9 August 2010 (UTC)&lt;br /&gt;
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Are those AK-74M's.--[[User:Gunner5|Gunner5]] 11:00, 7 September 2011 (UTC)&lt;br /&gt;
:No, they're AKMs with black plastic furniture. - [[User:Mr. Wolf|Mr. Wolf]] 15:48, 7 September 2011 (CDT)&lt;br /&gt;
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== Remaking a great movie is a bad idea ==&lt;br /&gt;
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Why is Hollywood making remakes of all the good movies? What's next? A remake of &amp;quot;Apocalypse Now&amp;quot;? - [[User:Kilgore|Kilgore]] 04:07, 8 August 2010 (UTC)&lt;br /&gt;
:It's debatable whether Red Dawn is really a great movie, so a better question might be why a movie that is so reflective of a particular era and its cultural landscape was remade when perceptions and fears about the world have changed. Regardless, I am still interested in seeing how this film turns out, if it ever gets a theatrical release. --[[User:Markit|Markit]] 05:13, 8 August 2010 (UTC)&lt;br /&gt;
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Agreed. It seems like 80's movie are always difficult to remake. Movies like Ferris Bueller, Teen Wolf, and Weird Science simply cannot work now. The same applies to horror movies.&lt;br /&gt;
I'm gonna go see this movie, but my expectations ain't too high.&lt;br /&gt;
R.I.P Patrick Swayze.&lt;br /&gt;
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I just know when a movie is going to suck and this is not looking good. - [[User:Kilgore|Kilgore]] 17:22, 8 August 2010 (UTC)&lt;br /&gt;
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Of course it'll suck, the only trailers I've seen are mockups and fan photos. Was this even mentioned at this year's Comic-Con?&lt;br /&gt;
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Actually, i thought the movie was pretty good, i was able to see a pre-release showing on base. A perk of being in the military, i guess. Plus they did keep it pretty true to the original story line [[User Rotncorpse]] 21:33 29 October&lt;br /&gt;
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does anyone actually know that the original red dawn was critically panned, so remaking a panned film wouldn't sound like such a bad idead to a studio head, its probably going to have the same reaction as the first one, but with one difference, it won't be people complaining about violence or political issues, it will be the remaking of a cult classic without your permission, sorry but it happens.&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 01:06, 30 October 2012 (EDT)&lt;br /&gt;
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== Movie Release ==&lt;br /&gt;
The bad news, if you can call it that, is that the release of the flick may be delayed indefinitely.  Since it seems MGM is in the midst of possible bankruptcy proceedings and since they are the parent studio of the makers of the movie it may be some time before it sees the light of day.  If at all.  --[[User:Charon68|Charon68]] 23:22, 17 August 2010 (UTC)&lt;br /&gt;
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http://www.themovieinsider.com/m4854/red-dawn/&lt;br /&gt;
:There are two shots of armored vehicles on that site. One looks like a fake M1 Abrams, and the other is some Red Chinese armored car. The M1 looks like it might be the same fake M1 from Courage Under Fire, or at least is also based on the Centurion. (Notice the number of wheels, and the gap between the second and third wheels.) As for the armored car, I have no idea, although the turret looks really fake. --[[User:Funkychinaman|funkychinaman]] 23:54, 17 August 2010 (UTC)&lt;br /&gt;
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[http://i0.tmi.tc/images/p/600/13498.jpg]&lt;br /&gt;
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[http://i0.tmi.tc/images/p/600/13497.jpg]&lt;br /&gt;
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The Abrams is definitly a fake. However, it looks more like it is based on a Cheiftain chassis, mainly due to the curvature of the front hull/glassis plate, the placement of the six roadwheels, and the height of it. The armoured car...your guess is as good as mine, because unlike the Abrams, this isn't a former peice of Brit kit reconditioned.&lt;br /&gt;
:Now that you mention it, yes, I agree. The Chieftain has the same gap between the second and third wheels, and the Chieftain turret is flatter as well, which would make it easier to adapt into an Abrams. But I had always heard that Chieftains were a pain in the butt mechanically, and you'd think productions would prefer something that was easier and thus cheaper to maintain over something that looked more right for the part.  --[[User:Funkychinaman|funkychinaman]] 18:48, 18 August 2010 (UTC)&lt;br /&gt;
::IIRC, the &amp;quot;Abrams&amp;quot; is actually a modified Centurion tank, one of several ex-Australian examples which were originally created for use in ''[[Courage Under Fire]]''. The armored car is made by General Purpose Vehicles of Michigan (who usually build armored vehicles for law enforcement use) and is only lightly modified with the addition of a turret. --[[User:Markit|Markit]] 23:16, 18 August 2010 (UTC)&lt;br /&gt;
:::Don't think it's a Centurion, the drive sprockets look wrong. Also notice the fake Abrams fume extractor is mounted way too far forward on the gun; they'd only need to do that if they had to hide the fume extractor of the Chieftain's gun, which is there. Looking at images from Courage Under Fire, those fake Abrams mount theirs roughly where it should be on an Abrams, nearer to the tank than to the muzzle. Look here: [http://www.armyrecognition.com/forum/viewtopic.php?p=2243 link] and you can see the drive sprocket on the Courage Under Fire tank is almost the same size as one of the roadwheels, much bigger than the one on the pictured fake Abrams. It's almost certainly a Chieftain. [[User:Vangelis2|Vangelis2]] 08:00, 27 March 2011 (CDT)&lt;br /&gt;
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Man, I would have thought you guys would have been cheesed more that the movie may not see the light of day any time soon!!! --[[User:Charon68|Charon68]] 23:00, 18 August 2010 (UTC)&lt;br /&gt;
:I have to admit I'm not terribly excited by this movie. I'm against remakes in general, I really can't understand how you can remake Red Dawn, considering the Cold War has been over for about twenty years now. Back in the eighties, the Soviets were waist deep in Afghanistan, we were slinging Olympic boycotts back and forth, and the president actually referred to them as the Evil Empire. To the kids growing up back then, the Soviets WERE evil. They oppressed the freedom loving mujahadeen of Afghanistan, they shot down our airliners, they teamed up with the Iron Sheik against Hulk Hogan, they held our POWS in Vietnam, and dammit, they killed Apollo Creed (IT WAS ONLY SUPPOSED TO BE AN EXHIBITION! THROW THE GODDAMN TOWEL!) And that was just the eighties. The Berlin Airlift, Korea, Vietnam, Prague Spring, the Cuban missile crisis, Khrushchev promising to bury us, duck and cover drills, those were just chapters in our history books. Now, I'm the last man to defend Red China (the fact that I still refer to them as Red China should tell you something.) But let's face it, what's the worst thing they've done to us? Cheat in women's gymnastics? Sell us lead-laden toys? Give the Houston Rockets false hope? They downed one of our planes, sure, but the only person who actually died was one of their guys. Tiananmen square was twenty years ago, and they've been oppressing Tibet since before anyone here was born. They need us and we need them. Like it or not, we are economically dependent on them, and they are on us. As much as I'd like to see American troops roll into Beijing and tear down that red flag, war makes absolutely no sense, from an economic, political, or security standpoint. The only ally that they're threatening is Taiwan, and we're such a good ally, we won't even recognize them as a country. In summary, the perceived threat of a Soviet invasion was real, as Soviet aggression was real. Our government and the media, backed with forty years of history, fed our hysteria over the Soviet Union. There's no perceived threat from Red China. That same government and media are bending over backwards to accommodate the reds. They might as well remade Red Dawn with us being invaded by Belgium. --[[User:Funkychinaman|funkychinaman]] 23:38, 18 August 2010 (UTC)&lt;br /&gt;
Coincidentally, I ran across this article today. Apparently I'm not the only one who feels this way. Twenty years after the Cold War ended, Russians are still the boogeymen! [http://kotaku.com/5616543/americans-get-russia-fighting-the-us] --[[User:Funkychinaman|funkychinaman]] 14:52, 19 August 2010 (UTC)&lt;br /&gt;
::Um...tell us how you really feel?!?--[[User:Charon68|Charon68]] 00:18, 19 August 2010 (UTC)&lt;br /&gt;
:::I would've been excited if the remake was still set in the 80's, and all the politics were the same. You can update the cast, crew, film technology, but you can't update the politics. Another film that can't be remade today: The Day After. --[[User:Funkychinaman|funkychinaman]] 00:39, 19 August 2010 (UTC)&lt;br /&gt;
::::You know, to be fair, the last Jack Ryan book by Tom Clancy did have China as the main military villain with a credible nuclear threat. Granted the possibility of a Chinese/Russian alliance is slim to none but the original movie was a stretch in and of itself --[[User:Charon68|Charon68]] 00:44, 19 August 2010 (UTC)&lt;br /&gt;
:::::Well, Clancy also had a novel that had us going to war with Japan, so yeah. The original was a stretch, but the threat of Central America falling to the reds was very real back then, or at least we were made to believe it was. Whether is was truly realistic or not is not relevant, it was our believe that it was realistic that counted, and it's that culture of fear and antagonism that can't be reproduced by replacing the Soviets with Red China. Not only would a remake set in the 80's work better, I think it would be more popular. There's a lot of 80's nostalgia. I think people would rather relive the good old days rather than face the fact that the Red Chinese are a power to be reckoned with.  --[[User:Funkychinaman|funkychinaman]] 01:00, 19 August 2010 (UTC)&lt;br /&gt;
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::::::The problem with that though is the Chinese were not as big a threat in the 80s as they are today.  Their military was less advanced then, as was their economy, and we still had our massive Cold War arsenel. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
:::::::No, I meant using the Soviet Union of the eighties rather than the Red Chinese of today. --[[User:Funkychinaman|funkychinaman]] 03:04, 19 August 2010 (UTC)&lt;br /&gt;
::::::::Oh, nevermind. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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:::Well having been a teenager in the 80's (born 1968) and enlisting the first time in 86 (when the Soviets seemed like or were still a very real threat to the U.S.A.) I have to admit that I miss the old U.S.S.R. Hell I and many others were actually happy in the late 70's and early 80's when the U.S. and Red China began to have a thaw in their relationship. Gave us a nice counterweight to the Soviets. Anybody remember that? sure there was that whole nuclear armageddon hangin over our heads, but now I realize that there was more clarity in the world. Now it's just a fucking muddled mess. Oh well. I'm going to watch my Chinese made television. --[[User:Jcordell|Jcordell]] 20:27, 12 December 2010 (UTC)&lt;br /&gt;
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I was born in the Soviet Union in 1969. In 1970-80 years it was impossible - the production in the USSR the film about how the U.S. attacked us. A man who would propose to make such a film would be called simply an idiot. And in years when the authorities Khrushchev or Stalin, the man who proposed to make such film is simply put into prison. I think that the Soviet government feared the U.S. more than the U.S. feared the Soviet Union. But even the Communists did not humiliate himself in front of their own people so stupid movies. &lt;br /&gt;
And what we have now? Russian men 20 years ago gave a kick the communists ass (which, I remind you, did not create a crappy movie about the Americans).&lt;br /&gt;
But it turns out that our country is in the minds of Americans remain almost the same threat as before (at least - in the minds of the creators of Red Dawn 2, as well as those people on whom it is targeted). What idiot came up with a scenario in which Russia may team up with China against the United States? What idiot did not spare the money to create this wretched film? We have only one common enemy - it is Islamic terrorism. Just do not need to shit in the peoples heads in the 21 century…  I apologize for my bad English [[User:Flexo|Flexo]] 16:55, 1 October 2011 (CDT)&lt;br /&gt;
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== Movie Release Update ==&lt;br /&gt;
Was just checking out a web site for movie trailers and the release date for this is now listed as April 2011.  --[[User:Charon68|Charon68]] 14:46, 11 December 2010 (UTC)&lt;br /&gt;
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So the title should be changed to 2011 [[User:Excalibur01|Excalibur01]] 16:33, 11 December 2010 (UTC)&lt;br /&gt;
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:Agreed.  Even the IMDB page now refers to it as Red Dawn (2011).  --[[User:Charon68|Charon68]] 06:02, 12 December 2010 (UTC)&lt;br /&gt;
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== First Cast Photo Released ==&lt;br /&gt;
[[Image:Red_Dawn_2011.jpg|thumb|none|400px|The new Wolverines in a promotional image from Red Dawn (2011).]]&lt;br /&gt;
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I wish I had that kind of trigger discipline in high school.  On other notes, it looks like they're using the generic airsoft AKs that the Chinese extras are using, and who the hell is that third female? --[[User:ZeoRanger5|ZeoRanger5]] 18:32, 4 January 2011 (UTC)&lt;br /&gt;
::The girl on the left is Julie, who is played by Alyssa Diaz. It also looks as though Chris Hemsworth is holding an AKMSU and Josh Hutcherson (kneeling on the right) is holding a M249 SAW. --[[User:Markit|Markit]] 23:47, 4 January 2011 (UTC)&lt;br /&gt;
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Hey! It's the rejects from the cast auditions for Firefly! Hughjefender.&lt;br /&gt;
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Really? Is that Josh Peck standing next to the blond?-[[User:Gunner5|Gunner5]]&lt;br /&gt;
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== Bad guys now North Korean ==&lt;br /&gt;
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Apparently MGM is changing the bad guys in this film to North Korean rather than Chinese, so as to not miss out on the Chinese market. Apparently they need to change the opening voice over, two scenes and CG Korean logos over the Chinese on the vehicles. [http://www.comingsoon.net/news/movienews.php?id=75300]&lt;br /&gt;
What is the main infantry weapon of the North Korean army, is it an AK-74 copy? If so, then this change actually makes the weapons used make slightly more sense, albeit accidentally. --[[User:Commando552|commando552]] 13:01, 16 March 2011 (CDT)&lt;br /&gt;
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It's actually more funny that Homefront had the same idea. So people who don't want to do research would wonder is Homefront a game adaption of the remake. The Homefront developers early on stated they didn't think China is &amp;quot;that scary&amp;quot; at all and they picked a more modern and powerful Korean military and they don't even us AKs. [[User:Excalibur01|Excalibur01]] 01:32, 18 March 2011 (CDT)&lt;br /&gt;
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:Coincidentally, John Milius wrote the original Red Dawn and worked on Homefront. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;br /&gt;
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I can only imagine the pain in the ass that the writers of the remake now have to do to change this all up. And now the special effects guys have to digitally erase all references and symbolism to China and re-paint over with North Korean symbolism (And the end result will look like crap because the original enemy was the Chinese, and now all the Chinese actors that they got for the filming process won't even match the modified North Korean symbols). But if you ask me, I think they need to drop this project right now, and put it off for a later release date to fix up these new changes a little bit more. Especially since the studios are so eager to change everything from Chinese to North Korean just to be &amp;quot;politically correct&amp;quot; and to not offend China since they are a &amp;quot;trading partner&amp;quot; to the United States...&lt;br /&gt;
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Movie studios have no backbone these days. Seriously MGM, STOP this project now, put it off for a later release date, and fix it up a little so that way it doesn't look like crap in the long run, and show us all that you can do the original Red Dawn justice with this remake. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 19:04, 19 March 2011 (CDT)&lt;br /&gt;
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:''Especially since the studios are so eager to change everything from Chinese to North Korean just to be &amp;quot;politically correct&amp;quot; and to not offend China since they are a &amp;quot;trading partner&amp;quot; to the United States...''&lt;br /&gt;
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:From what I have heard, &amp;quot;political correctness&amp;quot; had nothing to do with the decision. It was simply because China is now one of the major market places for American cinema, and obviously, releasing a movie with the Chinese as the bad guys isn't going to go over well in that market. Although I read a blog post by somebody who pointed out that if MGM had just added a new ending in which the Chinese ''won'' (and maybe some scenes that made the PLA look less &amp;quot;bad&amp;quot;), that would have been a huge hit in China.&lt;br /&gt;
::I doubt Red Dawn was ever planned to be released in China, since their government has a strict quota on the amount of Hollywood movies that get released each year. MGM and Sony (the distributor) were probably more concerned that the Chinese government would respond to their portrayal in Red Dawn by not allowing one of their major money makers like Bond 23 to be released there. --[[User:Markit|Markit]] 22:11, 26 March 2011 (CDT)&lt;br /&gt;
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:::Chances are that this film and Bond 23 will never see the light of day until MGM fixes their financial issues (If they haven't already). --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:51, 28 July 2011 (CDT)&lt;br /&gt;
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:''What is the main infantry weapon of the North Korean army, is it an AK-74 copy? If so, then this change actually makes the weapons used make slightly more sense, albeit accidentally.''&lt;br /&gt;
&lt;br /&gt;
:The North Korean defense industry manufactures AK-47 (Type 58), AKM (Type 68), and AK-74 (Type 88) clones. All of them are in the KPA inventory and remain in use with different units. Of course, the fact that the North Koreans still have such outdated weapons in inventory should demonstrate how unlikely they are to be able to invade the U.S., but I guess that's another story. -[[User:MT2008|MT2008]] 19:10, 26 March 2011 (CDT)&lt;br /&gt;
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::Far as I can tell, just invading the US, to say nothing of conducting an occupation, would be practically impossible. Aside from their nuclear weapons, the majority of the military hardware fielded by the DPRK is obsolete and defunct Cold War-era hardware that would be completely outclassed by that used by the US. Furthermore, you're talking about occupying country several times their own size on the other side of the world's largest ocean, which would be a significant logistical hinderance. In short, North Korea attempting an invasion and occupation in the US would be a fool's errand at best, and utter suicide at worst. [[User:Orca1 9904|Orca1 9904]] 04:56, 27 March 2011 (CDT)&lt;br /&gt;
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:::Yep, exactly, I agree 100%. The DPRK invading the U.S. would be impossible. Actually, due to the United States' geography and power projection abilities (mostly due to its Navy), ''nobody'' (including China and Russia) can invade us. -[[User:MT2008|MT2008]] 14:13, 27 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Unless the North Koreans were to try and make their way though Alaska and Canada like how the Soviet Union did in the original Red Dawn. But even then, that's a bit of a stretch since Alaska is home to many U.S. Air Force and Air National Guard bases, other assorted military bases for the Army, Navy, Marines and Coast Guard (I'm assuming), and nearly everybody in the state owns a gun for either sporting purposes, self-defense, collecting purposes, or hunting. So I guess that probably couldn't be a good idea... Unless North Korea is supported by other nations allied to them like how the Soviet Union had several other allies helping them in the original Red Dawn... Or like how in the videogame [[Homefront]] where they had the backing of Japan and the Southeast Asian community... I don't know, I'm over-thinking this subject way too much... Anyone else want to weigh in on this topic? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:51, 28 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Initially I was excited about this movie, but now I think they need to just put the nail in the coffin now and cancel it. I did run upon a magazine website that got an advance screening of the original version with China as the enemy, which I figure some of you might be interested in reading (it does have spoilers, so beware). [http://www.libertasfilmmagazine.com/exclusive-libertas-sees-the-uncensored-version-of-mgms-new-red-dawn/] [[User:Spartan198|Spartan198]] 23:20, 27 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Invaders ==&lt;br /&gt;
&lt;br /&gt;
They were Russian, then it was Chinese, then it was Chinese and Russian, now it's North Korean? WTF? Was that done because of Homefront? No wonder this movie is taking so long to come out. They keep changing the script. It also has Josh Peck, that pretty much killed my chances of wanting to see it.--Gunner5&lt;br /&gt;
:The reason it has been delayed is not because of the changes but because of MGM's financial situation. The invaders are an Asian coalition, but the changes were to make North Korea the leaders of it rather than China, and to push them into the background. The changes were done after shooting was finished, and all that was required was the rerecording of an intro sequence, a bit of editing and CG-ing the emblems on vehicle from Chines to North Korean. --[[User:Commando552|commando552]] 16:57, 7 September 2011 (CDT)&lt;br /&gt;
::Even then, the original plot of China invading to &amp;quot;liberate&amp;quot; us from our &amp;quot;corrupt&amp;quot; leaders and economic crisis, was far more interesting and identifiable for me. I doubt it would have been as good as the original, but it sounded like a good movie. Now I can't even take it seriously anymore. At least China is a legit military power with a blue water navy, unlike North Korea. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:50, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Well...Hopefully..Finally...Maybe ==&lt;br /&gt;
Saw this, hope it means it will finally hit the theaters.&lt;br /&gt;
&lt;br /&gt;
http://www.denofgeek.com/movies/1070010/red_dawn_remake_finally_set_for_release.html&lt;br /&gt;
&lt;br /&gt;
--[[User:Charon68|Charon68]] 18:21, 27 September 2011 (CDT)&lt;br /&gt;
:Well it's about time! --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:51, 29 September 2011 (CDT)&lt;br /&gt;
:::http://www.denofgeek.com/movies/1143265/red_dawn_remake_finally_has_release_date.html--[[User:Charon68|Charon68]] 19:54, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Good weapon skills ==&lt;br /&gt;
&lt;br /&gt;
I'm not going to spoil the movie too much, but I will say that the actors seem to know how to handle their weapons.  I admit I'm not the greatest judge of such things, but I didn't see any fingers on triggers when not firing, the proper stances were used (as seen in one of the trailers, even the SAW is aimed like a rifle, not hip-fired), there were few instances of shooting from the hip (and when they did happen, it was shown to be inaccurate as it should be), not too much flinching, and they even demonstrate very good CQB skills in some scenes.  I'm not sure what kind of training they were put through, but both the instructors and the actors themselves deserve props for a job well done.&lt;br /&gt;
  [[User:BigD|BigD]] 11/27/2012 13:23&lt;br /&gt;
&lt;br /&gt;
:No offense, but nearly all of the things you've said are pretty common in movies and TV shows nowadays. In the last 10-15 years, it's become very common for actors playing roles that involve lots of gun handling to seek out instruction, either from firearms instructors at ranges or from technical advisers hired by the producers. Watch almost any behind-the-scenes footage and you'll often see the actors training with firearms, sometimes even live-fire. And this practice isn't just limited to movies directed by Michael Mann; it's even common in over-the-top fantasy films like ''[[Sucker Punch]]'', as you can see on our page for that movie. So I'm really not sure it matters all that much that ''[[Red Dawn (2012)|Red Dawn]]'' features (semi) realistic gun handling, given that it is, by all accounts, a pretty bad movie. -[[User:MT2008|MT2008]] ([[User talk:MT2008|talk]]) 16:58, 27 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:There was nothing really remarkable about the gun handling in this movie, other than how Jed is supposed to be a Marine yet he sprays his AK constantly like any straight up action hero. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 19:08, 27 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Tec 9 is trash accuracy==&lt;br /&gt;
&lt;br /&gt;
There's a scene where Jed was trying out a Tec 9 like weapon in bursts and had to adjust how far he was to the target to get good effect and ended up saying they need better guns [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 15:27, 27 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Amazing_Spider-Man&amp;diff=634303</id>
		<title>Talk:The Amazing Spider-Man</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Amazing_Spider-Man&amp;diff=634303"/>
		<updated>2012-11-25T11:21:15Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* Pistol in alley fight */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Lor pin ubcs.jpg|thumb|none|600px|Note the lens cover is down.]]&lt;br /&gt;
&lt;br /&gt;
Just noticed this while watching the movie, not sure if it's worth posting in the main page though so I'll leave it here for you to decide&lt;br /&gt;
&lt;br /&gt;
== Pistol in alley fight ==&lt;br /&gt;
&lt;br /&gt;
The guy Spidey confronts in the alley pulls a pistol, not sure what it is, maybe a SIG of some kind. Definitely not the 1911 the robber used. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=630591</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=630591"/>
		<updated>2012-11-11T11:23:38Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* Interview with Infinity Ward animator */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
&lt;br /&gt;
Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
:&amp;quot;No!&amp;quot; &amp;quot;YES!&amp;quot; [[User:Atypicaloracle|Atypicaloracle]] 00:22, 20 July 2012 (CDT)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b (Dwight Howard) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
&lt;br /&gt;
^Isn't that... crap, what's his name... he played Jet Jackson on that Disney Channel show. Anyway, isn't that Jet Jackson? [[User:Spartan198|Spartan198]] 00:23, 29 August 2012 (CDT)&lt;br /&gt;
:Nope, the Famous Jett Jackson was played by Lee Thompson Young http://en.wikipedia.org/wiki/The_Famous_Jett_Jackson --[[User:AdAstra2009|AdAstra2009]] 15:39, 29 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Unknown grenade ==&lt;br /&gt;
&lt;br /&gt;
Any idea what this is?&lt;br /&gt;
&lt;br /&gt;
[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
&lt;br /&gt;
:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
&lt;br /&gt;
::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Mk 14 ==&lt;br /&gt;
&lt;br /&gt;
So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Since it's locked... ==&lt;br /&gt;
&lt;br /&gt;
Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
:Haven't checked the edit history so I might be wrong, but my guess is too many people being dicks toward the game just because it's extremely popular and therefore bashing it everywhere it's brought up is the cool thing to do. [[User:Kadorhal|Kadorhal]] 21:39, 15 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Speaking of which, what do you guys think of changing one of the captions for the Mk 14 Mod 1 to this (italics are my addition):&lt;br /&gt;
[[Image:MW3-Mk14-4.jpg|thumb|none|300px|&amp;quot;Soap&amp;quot; MacTavish holds his own Mk 14 Mod 1 EBR as Yuri wonders why he's the odd one out. ''Presumably the developers intended for Yuri to also use a Mod 1, but for whatever reason, it appears as a Mod 0 when dropped.'']]&lt;br /&gt;
:That's my assumption, at least, but I don't know for sure (especially since it ''does'' use the old Mod 1 model in another mission). What do you think? &lt;br /&gt;
&lt;br /&gt;
:Oh and also, in the second sentence under Mk 14 Mod 1, there's an extraneous &amp;quot;the&amp;quot; in front of ''MW2'''s name. [[User:Kadorhal|Kadorhal]] 23:43, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Strikes me that if anything it would be the other way around. The most likely answer is that the Mod 1 model was ganked from MW2 as a placeholder, yet again.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Promotional art of Soap from MW2; scope has flared eyepiece, no notched rings to the rear, stepped objective. Note also long rail covers on the handguard.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod1-3.jpg|thumb|none|600px|Mod 1 model; same old scope and rail covers, plus the same rather chunky bipod hinge.]]&lt;br /&gt;
[[Image:MW3-Mk14-3.jpg|thumb|none|600px|MW3 scope model; note notched rings, shorter flared eyepiece, flared objective.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-5.jpg|thumb|none|600px|Mod 0 model; new, MW3-style scope, shorter rail covers and different handguard, gripped magazine base (looks like a Magpul with no loop) not present on the MW2 model.]]&lt;br /&gt;
&lt;br /&gt;
Then they decided to go for a Mod 0 instead. And, as with a load of other weapons, they didn't bother to change some of the models that were actually in the game. The Mod 0 in &amp;quot;Goalpost&amp;quot; uses a variant MW3 scope model when you're holding it, but the MW2 world model when you drop it. [[User:Evil Tim|Evil Tim]] 07:43, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
&lt;br /&gt;
A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
&lt;br /&gt;
:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;USP Tactical&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
&lt;br /&gt;
:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
&lt;br /&gt;
:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Just want to note that the suppressed USP with tactical knife in &amp;quot;Eye of the Storm&amp;quot; is also identified by name as a Tactical. It may be a side effect of the naming scheme in-game rather than actually referring to the real-world model, though; &amp;quot;Stronghold&amp;quot; gives the player a suppressed P99 with tactical knife that is also identified as &amp;quot;P99 Tactical&amp;quot;. [[User:Kadorhal|Kadorhal]] 13:03, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
:Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird.  --[[User:Commando552|commando552]] 17:52, 3 December 2011 (CST) &lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. [[User:Evil Tim|Evil Tim]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Wait a minute, HK's page has the disclaimer &amp;quot;The pictures shown may differ from the original.&amp;quot; Isn't that an aftermarket stock, for a start? [[User:Evil Tim|Evil Tim]] 16:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16&amp;quot; barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&amp;amp;K for the Latvian army.  --[[User:Commando552|commando552]] 17:00, 3 December 2011 (CST)&lt;br /&gt;
:::Did a bit more searching and found that it is a 15.4&amp;quot; barrel, and the variant also appears to go by G36CQB.  --[[User:Commando552|commando552]] 17:04, 3 December 2011 (CST)&lt;br /&gt;
::::Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&amp;amp;P &amp;quot;KV style&amp;quot; stock. So, we're saying this is probably a 15.4&amp;quot; barrel G36K? I doubt this variant has existed long enough to have been in ''Far Cry'', mind, so we should probably leave that saying hybrid. [[User:Evil Tim|Evil Tim]] 17:16, 3 December 2011 (CST)&lt;br /&gt;
:::::Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the [[Far Cry]] rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --[[User:Commando552|commando552]] 17:31, 3 December 2011 (CST)&lt;br /&gt;
::::::This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. [[User:Alex T Snow|Alex T Snow]] 17:42, 3 December 2011 (CST)&lt;br /&gt;
::::::Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. [[User:Evil Tim|Evil Tim]] 17:51, 3 December 2011 (CST)&lt;br /&gt;
:::::::All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though.  --[[User:Commando552|commando552]] 17:54, 3 December 2011 (CST)&lt;br /&gt;
::::::::Ok, I'll add a note there and fix this when I get home, then. [[User:Evil Tim|Evil Tim]] 18:02, 3 December 2011 (CST)&lt;br /&gt;
:::::::::I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--[[User:Shadowkungfu|Shadowkungfu]] 20:53, 3 December 2011 (CST)&lt;br /&gt;
::::::::::Ah, CQB ''barrel'', that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? [[User:Evil Tim|Evil Tim]] 02:47, 4 December 2011 (CST)&lt;br /&gt;
:::::::::::Could be. :| - [[User:Mr. Wolf|Mr. Wolf]] 07:26, 4 December 2011 (CST)&lt;br /&gt;
::::::::::::The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the [[Talk:Heckler &amp;amp; Koch G36|G36 talk page]], as I think it has reached the point that it is more relevant there than here.  --[[User:Commando552|commando552]] 18:10, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&amp;amp;K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&amp;amp;K are some of the biggest jerks out there. --[[User:Ranger12|Ranger12]] 14:54, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Or maybe you only wanted a full length G36 with a shorter barrel. [[User:Alex T Snow|Alex T Snow]] 17:16, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The G36K pictured above is a G36KV of the Latvian armed forces. They use longer barrels (15 or so inches, I believe) on them than factory G36Ks. Here you can see one in A-Stan [http://img.photobucket.com/albums/v101/He219/mpnet/hires_090318-A-1211m-002a.jpg]. [[User:Spartan198|Spartan198]] 08:57, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Oakley Gloves==&lt;br /&gt;
[[File:RSASS MW3 being loaded.jpg|thumb|none|300px|The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.]]&lt;br /&gt;
Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;br /&gt;
:I don't think they are actually Oakley gloves. Rather than the hollow &amp;quot;O&amp;quot; that is on the first section of the finger of genuine Oakley gloves, these appear to have a plain solid stud, which you tend to find on cheaper Oakley rip-off gloves, so imagine that is what the actual gloves were modelled off of.  --[[User:Commando552|commando552]] 05:23, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I thought everyone seemed to have SIs? (or were supposed to, keeping in mind the knockoff point above) [[User:The Wierd It|The Wierd It]] 08:19, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
During the Prague missions as well as Stronghold and Down The Rabbit Hole Yuri wears black Oakley Factory Pilot gloves. As far as his other missions where the gloves have the missing fingertips, they could just be a similar-looking generic model. --[[User:DeltaOne|DeltaOne]] 02:24, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== More guns ==&lt;br /&gt;
&lt;br /&gt;
In MP on unlockable embelms and titles: a Bereta 92 Inox, slide of a 1911type gun, flintlock pistol + Mk2 grenade on achivment &amp;quot;Strike!&amp;quot;. These needs to be added to page - Paul&lt;br /&gt;
:+ kind of unrelated to this but it'd be noted that the ump STILL hold 32 bullets by default, and the CM901 holds 30 bullets, but I think it is suposed to be the .308 cal variant which holds only 20. - Paul&lt;br /&gt;
: in SP theres a MP5 w/ slimline forearm and w/o magrelease paddle on a sign during the levl with the sandstorm. -Paul&lt;br /&gt;
: On &amp;quot;Black Tuesday&amp;quot;, the US troops that show up with the Stryker have M1911s holstered on the front of their tactical vests.--[[User:James Woods|James Woods]] 00:42, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Some more guns are a Sig in Price's leg holster in 'Stronghold', as well as another gun I couldn't identitfy in 'Blood Brothers', in another one of Price's holster. It looked liked Grigg's Springfield from COD 4, except w/ textures looking like they were pulled from Half-life. -= [[User:Taedeezy|Taedeezy]] 4:10, 7 January 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:I'll be going through again to get these soonish. [[User:Evil Tim|Evil Tim]] 11:18, 23 January 2012 (CST)&lt;br /&gt;
::Also, according to the COD wiki there is a usable &amp;quot;M9&amp;quot; (92SB) on the level Down the Rabbit Hole. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 23 January 2012 (CST)&lt;br /&gt;
:::Listed with [citation needed], ie it's some kid mistaking the USP for an M9. [[User:Evil Tim|Evil Tim]] 11:39, 23 January 2012 (CST)&lt;br /&gt;
::Price has a holstered USP in Stronghold, not a SIG. [[User:The Wierd It|The Wierd It]] 17:59, 1 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Type-95 is a 97 ==&lt;br /&gt;
&lt;br /&gt;
When I played the game again, I noticed the Type 95 doesn't reload the same way and the mag looks like a 5.56 mag. And when it reloads, it inserts the mag instead of the hook style. And the world game model and the menu model is exactly like a 97. [[User:Excalibur01|Excalibur01]] 22:43, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Soap's P99==&lt;br /&gt;
&lt;br /&gt;
I just played through the PS3 version of the game again. It appears as though Soap draws a P99 in &amp;quot;Blood Brothers&amp;quot; while Price is carrying him to the safehouse. Can anyone else confirm this?-Glamdring&lt;br /&gt;
&lt;br /&gt;
:Yes, he does. [[User:Evil Tim|Evil Tim]] 16:20, 1 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MP7 Mag ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that the MP7's extended mag baseplate (it's not technically the base of the mag, but what else would you call it?) is actually stuck to the gun instead of the magazine itself. It's really obvious in the second screenshot in the MP7 entry. Can anyone confirm this and possibly add it to the page? --[[User:Don Bigles|Don Bigles]] 05:16, 2 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Ah, someone added it. Thanks. --[[User:Don Bigles|Don Bigles]] 05:35, 4 February 2012 (CST)&lt;br /&gt;
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I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google &amp;quot;Modern Warfare 3 MP7 Reload&amp;quot; on Google Images), is this worth adding?--[[User:Z008MJ|Z008MJ]] 07:06, 8 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's not empty, it's solid. I'll add a pic later. [[User:Evil Tim|Evil Tim]] 07:54, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Always Wondered ==&lt;br /&gt;
&lt;br /&gt;
Why, in games such as this, are correct weapons names (Desert Eagle Mark XIX, Brügger &amp;amp; Thomet MP-9) used but in others they are called the &amp;quot;Falcon 357&amp;quot; or generic names like &amp;quot;Sniper Rifle&amp;quot;?  Anyone?  Bueller? [[User:Charon68|Charon68]] 09:49, 4 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I guess it's because Activision can afford to cover the copyright costs, name infringement isn't free.&lt;br /&gt;
&lt;br /&gt;
:Yeah, it's a trademark issue. Most companies haven't trademarked the distinctive shape of their weapons (though Glock and HK have), but they have the names, and it's much easier to prove infringement on a name than on a shape anyway. [[User:Evil Tim|Evil Tim]] 02:45, 5 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Activision has more money. Other game companies don't. wonder how much money it cost them for those huge logos like remington and EOTech?--[[User:Coltmth|Coltmth]] 22:29, 5 February 2012 (CST)&lt;br /&gt;
:I assumed in the logo cases it was the other way round, with the firearms companies paying Activision for the product placement.  --[[User:Commando552|commando552]] 03:42, 6 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::It's funny when big-name firearms companies resort to product placement. Do they really expect the military officials to play such kind of games? Or does America nowadays allow the sales of military-grade firearms (like those Remington rifles) to civilian population? --[[User:Masterius|Masterius]] 02:20, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::If you have the money and the patience to jump through the Federal hoops and live in a state that allows the firearms, you can have whatever. --[[User:DeltaOne|DeltaOne]] 05:37, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I doubt you could get a Remington ACR or an R11 RSASS at all as they are Remington Defence weapons and not sold to civilians, only to military and law enforcement.  --[[User:Commando552|commando552]] 05:54, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Maybe they're trying to get to police procurement guys via their kid sons. &amp;quot;Come on dad, it'd be ''really'' cool if you bought this one!&amp;quot; [[User:Evil Tim|Evil Tim]] 07:31, 14 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::(*Slap*) &amp;quot;What have I told you about playing Call of Duty?! It's an unrealistic portrayal of firearms, now get back on the computer and play more America's Army!&amp;quot; (Disclaimer: This was merely for comedic purposes, IMFDB does *not* condone child abuse) [[User:Spartan198|Spartan198]] 14:50, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::(*Slap*) &amp;quot;What have I told you about playing America's Army?! The son of a Marine would never play this game, now get back on the computer and check if [http://en.wikipedia.org/wiki/Six_Days_in_Fallujah Six Days in Fallujah] is already out!&amp;quot; (Disclaimer: This was merely for comedic purposes, Marines and Soldiers are known for not liking being indistinguished) --[[User:Masterius|Masterius]] 01:46, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::When did I indistinguish Soldiers and Marines? And sadly I doubt we'll be seeing Six Days on shelves any time soon. [[User:Spartan198|Spartan198]] 03:24, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I didn't really comment in regards to that post, just needed something, for comedic purposes :)&lt;br /&gt;
::::::::And indeed, the lack of any progress on game since 2010 is disappointing :\ --[[User:Masterius|Masterius]] 07:17, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Believe me, I've been looking forward to Six Days for a while. The game is supposedly finished and ready to ship, but no publisher seems to have the balls to distribute it. It could become the ''Thrill Kill'' of shooter games (i.e., the &amp;quot;best fighting game you've never played&amp;quot;, as it's so frequently referred to as). Funny how almost all of the criticism for it (as well as Medal of Honor 2010) came mostly from foreign entities. Yeah, the British and the Danish &amp;quot;disagree&amp;quot; with two games that revolve around the ''US'' military, but no one over there seems to have any problems with the SAS-starring Modern Warfare series. Kind of bizarre how that works out, huh? ;) [[User:Spartan198|Spartan198]] 18:51, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::::Medal of Honor was banned from selling in US Military Bases, wasn't it? But yes, the highly vocal boycotting of these 2 games, and not CoD: MWs, by British is really suspicious and looks more like propaganda stuff...&lt;br /&gt;
::::::::::Should Atomic Games have gone indie with the game, the lack of publisher wouldn't be an obstacle :\ --[[User:Masterius|Masterius]] 02:18, 28 February 2012 (CST)&lt;br /&gt;
:::::::::::I thought all the shit with Medal of Honor was because it let people play as a faction explicitly named as the Taliban until EA caved under pressure and changed it. [[User:The Wierd It|The Wierd It]] 04:22, 28 February 2012 (CST)&lt;br /&gt;
::::::::::::That was the seed that the criticism tree sprouted from, yes. I still think it's just the fact that the US military takes center stage in them instead of second fiddle like in CoD, though. [[User:Spartan198|Spartan198]] 00:38, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== UMP.45 Manufacturer ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice that while MW2's UMP was manufactured by Heckler &amp;amp; Koch in Sterling, Virginia, MW3's model was made by the infamous &amp;quot;Gunnery Gun Co.&amp;quot;? Just putting it out there, in the event that an admin wants to add some smarmy remark (Best damn parts of the article...)&lt;br /&gt;
:Which is totally inaccurate, since everyone knows UMPs are made by Pooder &amp;amp; Chernoosky like the G36. [[User:Evil Tim|Evil Tim]] 23:58, 25 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Really? I could've swore the UMP and the G36 came from Hitler &amp;amp; Krotch in Nazi-Land, Europe.&lt;br /&gt;
&lt;br /&gt;
== Overkill perk icon ==&lt;br /&gt;
&lt;br /&gt;
Since the ''Call of Duty 4'' and ''World at War'' pages refer to the weapons present in their Overkill icons, I figure we should do so for this game as well. [http://images3.wikia.nocookie.net/__cb20120120134554/callofduty/images/1/1e/Overkill_perk_MW3.png What's this look like to you guys?] My best guess is some form of AK without a magazine, though since there doesn't seem to be a release lever, I'd rather have someone else look at it to make sure. [[User:Kadorhal|Kadorhal]] 17:48, 12 May 2012 (CDT)&lt;br /&gt;
It really is impossible to tell for sure. It's just to vague. There are no markings whatsoever. [[User:Barrett50|Barrett50]] 15:05, 6 August 2012&lt;br /&gt;
&lt;br /&gt;
== FAD three round burst ==&lt;br /&gt;
&lt;br /&gt;
Unless I'm somehow doing something really wrong, I'm pretty sure the FAD doesn't have a three round burst when the fire button is tapped. [[User:Animalmenace|Animalmenace]]&lt;br /&gt;
:&amp;lt;strike&amp;gt;If there even is a three-round burst on the gun, it could just be a multiplayer thing - I didn't get it to do that either, but I only tested the SP version.&amp;lt;/strike&amp;gt; Alright, apparently Survival mode uses the multiplayer versions of guns. It still was not firing in bursts when I tapped the trigger. [[User:Kadorhal|Kadorhal]] 16:34, 15 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==M249==&lt;br /&gt;
can a mod add this? well at least phrase it in?&lt;br /&gt;
the configuration that this m249 have, doen't make it an FN minimi? which the M249 based on, and when clicked, redirected to Fn minimi.&lt;br /&gt;
: [[Call_of_Duty:_Modern_Warfare_3#M249_Para_SAW]] [[User:Evil Tim|Evil Tim]] 01:40, 28 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Special Ops/Survival weapons stats + Beretta 92SB in campaign ==&lt;br /&gt;
&lt;br /&gt;
At the start of the pages it says that &amp;quot;Special Ops mode and Survival use the singleplayer weapon stats and abilities unless otherwise noted&amp;quot;. Actually it's only the case for the Special Ops mode, while the Survival mode uses the multiplayer weapons stats and abilities, the exceptions being the weapons bought from the &amp;quot;equipment&amp;quot; armory (such as the riot shield, C4, grenades, etc.) &lt;br /&gt;
&lt;br /&gt;
Also, information about the Beretta 92SB (called M9 in-game) from MW1 and MW2 should be added, as this handgun can rarely be found in the mission &amp;quot;Goalpost&amp;quot; (you can see that in some videos in youtube)--[[User:Ultimate94ninja|Ultimate94ninja]] 14:15, 2 August 2012 (CDT)&lt;br /&gt;
:The reference to sniper rifles having dual sights shouldn't really be there, either - that's a one-time thing on the RSASS from &amp;quot;Eye of the Storm&amp;quot; and doesn't show up anywhere else. [[User:Kadorhal|Kadorhal]] 17:38, 2 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Berett 92SB ==&lt;br /&gt;
&lt;br /&gt;
It is useable in the mission &amp;quot;Goalpost&amp;quot;. Delta Force operators will draw the 92SB after running out of ammo with their primary weapon. Dead operators will sometimes drop the Beretta. It is a recycled MW2 M9, and uses the same firing sound. - [[User:1morey]] August 6, 2012 5:30 PM (EST)&lt;br /&gt;
:I'll take a look and get a shot if I can find one. [[User:Evil Tim|Evil Tim]] 09:19, 7 August 2012 (CDT)&lt;br /&gt;
::Maybe it will be hard to find one in Goalpost, so if you can't take screenshots of it in this level, we can still add another point: in the downloadable special ops mission &amp;quot;Special Delivery&amp;quot;, the wounded soldier at the end holds a 92SB. Also, maybe we should add info about the new &amp;quot;Starstreak&amp;quot; launcher in the FIM-92A Stinger section (the Starstreak weapon uses the same model as the Stinger) --[[User:Ultimate94ninja|Ultimate94ninja]] 14:30, 18 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A4 with optics ==&lt;br /&gt;
&lt;br /&gt;
The M16A4 still has the front sight/gas block removed when aftermarket optics are added, just like in the last two games. Figured that'd be worth a mention. [[User:Kadorhal|Kadorhal]] 22:03, 27 August 2012 (CDT)&lt;br /&gt;
:I just took another look; you can see a low-profile gas block on the M4 when reloading the M203, but the M16 player model is too long to really tell if there's something there or not. I'll take a look at one on the ground later. [[User:Evil Tim|Evil Tim]] 22:30, 27 August 2012 (CDT)&lt;br /&gt;
::Took a look at it myself while testing out the Terminal port from ''MW2'' in Survival. No front sight as usual with alternate optics, but at the same time [http://images.wikia.com/callofduty/images/1/10/Weapon_m16a4_large.png the Create-a-Class image for the gun] seems to have the front sight ''within'' the handguard, so there could be a low-profile gas block within it. That or whoever made the Create-a-Class image doesn't know AR-15's. [[User:Kadorhal|Kadorhal]] 21:41, 28 August 2012 (CDT)&lt;br /&gt;
:::Well, ''that's'' sad. [[User:Spartan198|Spartan198]] 00:05, 29 August 2012 (CDT)&lt;br /&gt;
::::I'd say that's pretty much certain since the fire selector is set to &amp;quot;look I just broke the fire selector.&amp;quot; [[User:Evil Tim|Evil Tim]] 00:39, 29 August 2012 (CDT)&lt;br /&gt;
:::::That's the most dangerous and efficient firing mode ever fielded to the operators. It always takes 'the enemy' by surprise.--[[User:BeloglaviSup|BeloglaviSup]] 03:28, 29 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Replayed Act 1, found some more tidbits about the M16 and a few guns:&lt;br /&gt;
&lt;br /&gt;
1.) The M16A4 effectively replaces the M4A1 as the standard weapon of US forces in &amp;quot;Goalpost&amp;quot; after Rhino Two-One is knocked out in the parking garage. This is pretty much its only consistent appearance in Campaign mode.&lt;br /&gt;
&lt;br /&gt;
2.) NPC allies equipped with the M16A4 in &amp;quot;Goalpost&amp;quot; seem to have working fire selectors: I saw one guy fire single shots at one point and then fire bursts five minutes later.&lt;br /&gt;
&lt;br /&gt;
3.) I ''think'' I saw an ally in &amp;quot;Goalpost&amp;quot; pull out a Beretta 92SB, but I'm not 100% sure since he didn't actually fire it and switched back to his rifle before I could get a clear close-up look.&lt;br /&gt;
&lt;br /&gt;
4.) Sergeant Wallcroft and a few of the other SAS men in &amp;quot;Mind the Gap&amp;quot; have [http://www.imfdb.org/wiki/File:MW3-MP7Holster.jpg an MP7A1 with 20-round magazine in their sidearm holsters], rather than the USP Tactical the player and most of the other SAS have. This seems to be the sole appearance of the MP7 in Campaign. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 21:27, 29 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-97 3-round burst ==&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;QBZ-97&amp;quot; section it is stated that the 3-round burst mode is incorrect for this weapon. This fire mode is actually available on the QBZ-97A variant (an improved export model of the QBZ-97), so probably this is the variant featured in-game (if it is not, someone should still mention in the page that the 3-rd burst exists for the QBZ-97A variant) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:00, 6 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-47&amp;quot; Furniture ==&lt;br /&gt;
&lt;br /&gt;
I might be somewhat late for the party, but if it is worth noting, I'd say that AK is fitted with a handguard similar to Midwest Industries' one (with rail covers) and its scope mount resembles Belarusian PB-02.&lt;br /&gt;
&lt;br /&gt;
== Is the AA-12 the full scale version? ==&lt;br /&gt;
&lt;br /&gt;
The create-a-class image has a shorter barrel and I know you can get a short-barrelled version. Can someone compare the picture on the page with the c-a-c image and see if it's still right.&lt;br /&gt;
&lt;br /&gt;
== Interview with Infinity Ward animator ==&lt;br /&gt;
&lt;br /&gt;
http://www.reddit.com/r/IAmA/comments/12jpl2/iama_first_person_weapons_animator_at_infinity/&lt;br /&gt;
&lt;br /&gt;
Interesting interview with one of the animators.&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hanna_(2011)&amp;diff=612961</id>
		<title>Hanna (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hanna_(2011)&amp;diff=612961"/>
		<updated>2012-09-15T21:05:09Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Hanna movie poster.jpg|thumb|right|300px|''Hanna'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
'''The following firearms were used in the film ''Hanna'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F/FS==&lt;br /&gt;
Erik Heller ([[Eric Bana]]) carries a two-tone [[Beretta 92FS]] as his sidearm, notably when he assaults Marissa Wiegler's hotel room. Several CIA operatives and one of Isaacs' ([[Tom Hollander]]) men carry standard Berettas. However, their Berettas are never seen well enough to actual screencap.&lt;br /&gt;
[[Image:Beretta92FS 2ToneType01.jpg|thumb|400px|none|Two Tone Beretta 92FS - 9x19mm. This has a Stainless Slide on a standard Frame &amp;amp; Barrel.]]&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image: Hanna beretta 1.jpg|thumb|600px|none|Erick ambushes a sleeping Hanna, carrying his two-tone Beretta 92FS.]]&lt;br /&gt;
[[Image:Hanna beretta 2.jpg|thumb|600px|none|Hanna quickly disarms him, but soon looses the gun herself.]]&lt;br /&gt;
[[Image:Hanna beretta 3.jpg|thumb|none|600px|The Vektor SP1 that Hanna ([[Saoirse Ronan]]) should be holding turns into a 92FS just before she drops it climbing up the shaft]]&lt;br /&gt;
[[Image: Hanna beretta 4.jpg|thumb|600px|none|Erick storms Marrisa's hotel room, armed with his Beretta 92FS.]]&lt;br /&gt;
[[Image:Hanna Beretta92 2.jpg|thumb|600px|none|He searches the room.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
A CIA officer named Lewis in the Camp G control room draws a [[Glock 17]] during Hanna's escape&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Hanna glock 1.jpg|thumb|none|600px|A CIA officer in the control room holds his Glock 17.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Hanna uses a [[Luger P08]] as a secondary hunting weapon and also as a training weapon.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|400px|Luger P08 - 9x19mm. This is blank adapted movie gun.]]&lt;br /&gt;
[[Image:Hanna luger 1.jpg|thumb|none|600px|'''&amp;quot;I just missed your heart&amp;quot;'''. Hanna shoots a wounded reindeer.]]&lt;br /&gt;
[[Image:Hanna luger 3.jpg|thumb|none|600px|Hanna draws her Luger P08 in a practice fight.]]&lt;br /&gt;
[[Image:Hanna luger 5.jpg|thumb|none|600px|A close-up of the Luger as Hanna practices shooting.]]&lt;br /&gt;
[[Image:Hanna luger 6.jpg|thumb|none|600px|The Luger's holster is seen when a C-130 flies overhead.]]&lt;br /&gt;
&lt;br /&gt;
==Vektor SP1==&lt;br /&gt;
Hanna ([[Saoirse Ronan]]) takes a [[Vektor SP1]] off a guard and uses it while escaping the CIA's custody.&lt;br /&gt;
[[Image:Vektor_SP.jpg|thumb|none|400px|Vektor SP1 - 9x19mm]]&lt;br /&gt;
[[Image:Hanna cp1 1.jpg|thumb|none|600px|Hanna shoots a guard with her SP1.]]&lt;br /&gt;
[[Image:Hanna cp1 3.jpg|thumb|none|600px|She begins shooting out cameras.]]&lt;br /&gt;
[[Image:Hanna cp1 4.jpg|thumb|none|600px|Hanna fires, destroying another camera.]]&lt;br /&gt;
[[Image:Hanna cp1 6.jpg|thumb|none|600px|Hanna glares at a CIA technician, who wisely hides behind a locker door.]]&lt;br /&gt;
[[Image:Hanna cp1 7.jpg|thumb|none|600px|A close-up of the Vektor SP1 as Hanna fires it in the lab.]]&lt;br /&gt;
[[Image: Hanna rubber 1.jpg|thumb|600px|none|A rubber stunt version of the Vektor hits the bottom of the shaft that Hanna climbs up.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
Marissa Wiegler ([[Cate Blanchett]]) is seen using a nickel [[Walther PP]] with wood grips sometimes fitted with a suppressor. Hanna Heller ([[Saoirse Ronan]]) uses it at the end of the film.&lt;br /&gt;
[[Image:NickelPPK.jpg|thumb|350px|none|Walther PP Pistol with nickel finish - 32 ACP.]]&lt;br /&gt;
[[Image:Hanna pp 1.jpg|thumb|600px|none|In a flashback, Marissa opens fire on a car with her PP.]]&lt;br /&gt;
[[Image:Hanna pp 3.jpg|thumb|600px|none|She is quickly dives for cover seconds later after learning that pistols don't stop cars. The slide locked back after 7 shots, suggesting that the weapon is chambered in .380 ACP.]]&lt;br /&gt;
[[Image:Hanna Marissa Wiegler PP 1.jpg|thumb|600px|none|Marissa Wiegler ([[Cate Blanchett]]) attaches a suppressor to her Walther PP.]]&lt;br /&gt;
[[Image:Hanna pp 4.jpg|thumb|600px|none|Marissa's Walther PP sits in her shoulder holster when her hotel room is attacked.]]&lt;br /&gt;
[[Image:hanna_pps.jpg|thumb|600px|none|Marissa holds her Walther PP on Hanna in the movie's climax.]]&lt;br /&gt;
[[Image:Hanna pp 6.jpg|thumb|600px|none|The weapon cycles as Marissa fires. A crimped blank is clearly seen about to be chambered.]]&lt;br /&gt;
[[Image:Hanna pp 8.jpg|thumb|600px|none|Hanna picks up the dropped PP .]]&lt;br /&gt;
[[Image:Hanna pp 9.jpg|thumb|600px|none|''' &amp;quot;I just missed your heart&amp;quot;'''.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The CIA Special Operations Group team that raids Hanna's cabin are armed with [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] rifles fitted with M68 Aimpoint Scopes and Surefire flashlights.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Hanna hk416 1.jpg|thumb|none|600px|A tactical team member holds his HK416.]]&lt;br /&gt;
[[Image:Screen shot 2011-04-07 at 5.16.29 PM.jpg|thumb|none|600px|The CIA team runs through the forest armed with HK416 rifles.]]&lt;br /&gt;
[[Image:Screen_shot_2011-04-07_at_4.35.21_PM.jpg|thumb|none|500px|Two SOG commandos take position to storm the cabin.]] &lt;br /&gt;
[[Image:Hanna hk416 4.jpg|thumb|none|600px|The CIA team leader holds his HK416.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 with M203 Grenade Launcher ==&lt;br /&gt;
One of the CIA SOG teams that assaults the cabin is armed with an M4A1 fitted with an M203 grenade launcher. Another such combination is seen in stock footage on television&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|400px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] 40mm]]&lt;br /&gt;
[[Image:Hanna M203 1.jpg|thumb|none|600px|A tactical team member holds his M4/M203 combo during the raid on the cabin]]&lt;br /&gt;
[[Image:Hanna M203 2.jpg|thumb|none|600px|A SOG soldier is seen with an M4/M203 combo when Hanna discovers television.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:German Produced/Filmed]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Burn_Notice_-_Season_3&amp;diff=612656</id>
		<title>Burn Notice - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Burn_Notice_-_Season_3&amp;diff=612656"/>
		<updated>2012-09-13T15:30:47Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: Michael asks if the Mk23 is a .357, not if the Ruger is.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bns3.jpg|thumb|right|300px|Burn Notice Season 3 (2009-2010) - Michael is holding a nickel plated [[SIG-Sauer P226]].]]&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in Season 3 of the series ''[[Burn Notice]]'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
The sidearm of choice for Michael Westen ([[Jeffrey Donovan]]) in Season 3 continues to be the [[SIG-Sauer P228]]. &lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|none|300px|thumb|SIG-Sauer P228 - 9x19mm]] &lt;br /&gt;
[[File:BurnS3E16 12.jpg|thumb|none|600px|Michael Westen ([[Jeffrey Donovan]]) draws his SIG-Sauer P228 while in an electronics store in Season 3's finale &amp;quot;Devil You Know&amp;quot; (S3E16).]]&lt;br /&gt;
[[File:BurnS3E05 07.jpg|thumb|none|600px|Closeup of the SIG in &amp;quot;Signals and Codes&amp;quot; (S3E05).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P229==&lt;br /&gt;
FBI Special Agent Callahan ([[Al Sapienza]]) pulls a [[SIG-Sauer P229]] when chasing Michael Westen ([[Jeffrey Donovan]]) in Season 3's finale &amp;quot;Devil You Know&amp;quot; (S3E16).]] &lt;br /&gt;
[[Image:SIGP229.jpg|thumb|none|300px|SIG-Sauer P229 - 9x19mm]] &lt;br /&gt;
[[File:BurnS3E16 07.jpg|thumb|none|600px|FBI Special Agent Callahan ([[Al Sapienza]]) pulls a [[SIG-Sauer P229]] when chasing Michael Westen ([[Jeffrey Donovan]]) in Season 3's finale &amp;quot;Devil You Know&amp;quot; (S3E16).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Several variants of the [[SIG-Sauer P226]] are seen in Season 3:&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P226 (Stainless Slide)===&lt;br /&gt;
In &amp;quot;End Run&amp;quot; (S3E03), Brennen ([[Jay Karnes]]) holds a [[SIG-Sauer P226]] with a silver slide and black hammer.&lt;br /&gt;
[[Image:SigP226TwoTone02.jpg|thumb|none|300px|SIG-Sauer P226 (two-tone) - 9x19mm]]&lt;br /&gt;
[[Image:BurnS3 118.jpg|thumb|none|600px|In &amp;quot;End Run&amp;quot; (S3E03), Michael's wounded brother Nate ([[Seth Peterson]]) has a two toned SIG-Sauer P226 (with a silver slide but black hammer) put to his head by Brennen ([[Jay Karnes]]).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P226 (Nickel)===&lt;br /&gt;
A nickel [[SIG-Sauer P226]] is one of the handguns that Michael fires at the shooting range at the beginning of &amp;quot;Signals and Codes&amp;quot; (S3E05). used by &amp;quot;Dead&amp;quot; Larry Sizemore ([[Tim Matheson]]), notably in &amp;quot;Enemies Closer&amp;quot; (S3E13). &lt;br /&gt;
[[Image:SigP226Nickel.jpg‎|thumb|none|300px|SIG-Sauer P226 (nickel) - 9x19mm]]&lt;br /&gt;
[[File:BurnS3E05 02.jpg|thumb|none|600px|Closeup of the nickel SIG in &amp;quot;Signals and Codes&amp;quot; (S3E05).]]&lt;br /&gt;
[[File:BurnS3E06 07.jpg|thumb|none|600px|In &amp;quot;The Hunter&amp;quot; (S3E06), Pyotr Chechik ([[Peter J. Lucas]]) carries a nickel P226 as his sidearm.]]&lt;br /&gt;
[[File:BurnS3E06 17.jpg|thumb|none|600px|Chechik with the SIG as he searches for Michael.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P226===&lt;br /&gt;
A [[SIG-Sauer P226]] is pulled by Falcone ([[Jeff Kober]]) in Season 3's premiere &amp;quot;Friends and Family&amp;quot; (S3E01).&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Burn 5130.jpg|thumb|none|600px|In Season 3's premiere &amp;quot;Friends and Family&amp;quot; (S3E01), a [[SIG-Sauer P226]] is pulled by Falcone ([[Jeff Kober]]).]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer &amp;quot;Non Gun&amp;quot;===&lt;br /&gt;
In a continuity error, Simon ([[Garret Dillahunt]]) is seen firing a SIG &amp;quot;[[Non Gun]]&amp;quot; instead of the Walther P99 he was previously carrying in &amp;quot;Devil You Know&amp;quot; (S3E16).&lt;br /&gt;
[[Image:SIGnon-gun.jpg|thumb|none|300px|SIG-Sauer &amp;quot;Non Gun&amp;quot;.]]&lt;br /&gt;
[[File:BurnS3E16 18.jpg|thumb|none|600px|In a continuity error, Simon ([[Garret Dillahunt]]) is seen firing a SIG &amp;quot;[[Non Gun]]&amp;quot; instead of the Walther P99 he was previously carrying in &amp;quot;Devil You Know&amp;quot; (S3E16).]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
Sam Axe ([[Bruce Campbell]])  continues to carry a [[Beretta 92FS]] as his personal sidearm throughout the series.   &lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:BurnS3E05 06.jpg|thumb|none|600px|Sam Axe ([[Bruce Campbell]]) fires his [[Beretta 92FS]] while at the shooting range in &amp;quot;Signals and Codes&amp;quot; (S3E05).]]&lt;br /&gt;
[[File:BurnS3E05 08.jpg|thumb|none|600px|Closeup of the Beretta in &amp;quot;Signals and Codes&amp;quot; (S3E05). ]]&lt;br /&gt;
[[File:BurnS3E08 03.jpg|thumb|none|600px|Sam fires the Beretta in &amp;quot;Friends Like These&amp;quot; (S3E08).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
In &amp;quot;Good Intentions&amp;quot; (S3E15), Fiona is forced to disassemble and reassemble a [[Beretta 92FS Inox]] that's later held by Gabriel ([[Carlos Bernard]]). &lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:Burn Notice Fiona Gabrielle Anwar pointing gun pistol high-res.jpg|thumb|275px|none|Production image of Fiona with the Inox in &amp;quot;Good Intentions&amp;quot;.]]&lt;br /&gt;
[[File:BurnS3E15 01.jpg|thumb|none|600px|In &amp;quot;Good Intentions&amp;quot; (S3E15), Fiona is forced to disassemble and reassemble a [[Beretta 92FS Inox]].]]  [[File:BurnS3E15 03.jpg|thumb|none|600px|Gabriel ([[Carlos Bernard]]) holds the Inox on Fiona in &amp;quot;Good Intentions&amp;quot; (S3E15).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 3032 Tomcat==&lt;br /&gt;
The [[Beretta 3032 Tomcat]] is occasionally used by Fiona as her sidearm rather than her Walther. In &amp;quot;Friends Like These&amp;quot; (S3E08), Fiona holds a [[Beretta 3032 Tomcat]] on Natalie ([[Callie Thorne]]).&lt;br /&gt;
[[Image:Beretta3032Tomcat.jpg‎|thumb|none|250px|Beretta 3032 Tomcat - .32 ACP ]]&lt;br /&gt;
[[Image:BurnS3 215.jpg|thumb|none|600px|In &amp;quot;Friends Like These&amp;quot; (S3E08), Fiona holds a [[Beretta 3032 Tomcat]] in a confrontation with Natalie.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cougar==&lt;br /&gt;
Michael hands Nate a [[Beretta Cougar]] in &amp;quot;Partners in Crime&amp;quot; (S3E14).&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|300px|Beretta 8000 Cougar - 9x19mm]]&lt;br /&gt;
[[File:BurnS4 301.jpg|thumb|none|600px|Michael hands Nate a [[Beretta Cougar]] in &amp;quot;Partners in Crime&amp;quot; (S3E14).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911 Series==&lt;br /&gt;
[[M1911_pistol_series#M1911|Colt 1911]] series handguns are seen numerous times throughout the series.  In &amp;quot;Friends and Family&amp;quot; (S3E01), a very shiny M1911 is used by Mike's old friend Harlan. In &amp;quot;Shot in the Dark&amp;quot; (S3E07), a 13-year-old boy drops a disassembled M1911 before admitting that he plans to kill his stepfather.&lt;br /&gt;
[[Image:COLTM1911_1913.jpg|none|300px|thumb|Colt M1911 - .45ACP.]]&lt;br /&gt;
[[Image:Burn 2705.jpg|thumb|none|600px|In &amp;quot;Shot in the Dark&amp;quot; (S3E07), a 13-year-old boy drops a disassembled M1911 owned by Fiona before admitting that he plans to kill his stepfather.]]&lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|300px|none|Commercial Satin Nickel M1911A1 Pistol - .45 ACP. Manufactured on license by Remington Rand.]]&lt;br /&gt;
[[Image:BurnNoticeColt1911-2.jpg|none|600px|thumb|none|In &amp;quot;Friends and Family&amp;quot; (S3E01), Harlan shoots Rufino with his 1911.  Due to its close proximity to the actor, this is probably a non-gun version. Note that Harlan's pointing the gun slightly off to Rufino's right for safety purposes.]]&lt;br /&gt;
[[Image:BurnNoticeColt1911.jpg|none|600px|thumb|none|Shiny! Harlan then turns the 1911 on Mike.  Note the lack of front and rear sights.]]&lt;br /&gt;
 &lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] is pulled by a kidnapper in &amp;quot;Question and Answer&amp;quot; (S3E02).&lt;br /&gt;
[[File:Colt-Python.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:BurnS3E02 404.jpg|thumb|none|600px|A [[Colt Python]] is pulled by a kidnapper in &amp;quot;Question and Answer&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Pre-B&amp;quot; CZ 75==&lt;br /&gt;
In &amp;quot;Partners in Crime&amp;quot; (S3E14), Conrad ([[Tom Nowicki]]), the Polish agent pulls a [[CZ 75|&amp;quot;Pre-B&amp;quot; CZ 75]] on Michael. &lt;br /&gt;
&lt;br /&gt;
[[Image:Cz75.jpg|thumb|none|300px|&amp;quot;Pre-B&amp;quot; CZ 75 - 9x19mm]]&lt;br /&gt;
[[Image:Burn Notice S03 E14 CZ 75 2.jpg|thumb|none|600px|In &amp;quot;Partners in Crime&amp;quot; (S3E14), Conrad ([[Tom Nowicki]]) pulls a &amp;quot;Pre-B&amp;quot; CZ 75 on Michael.  Note the rounded trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75BD==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;The Hunter&amp;quot; (S3E06), both Michael and his new &amp;quot;friend&amp;quot; John Beck ([[Keith Diamond]]) use a Czech [[CZ 75|CZ 75BD]].&lt;br /&gt;
[[Image:Cz75bd.jpg|thumb|none|300px|CZ 75BD (decocker) - 9x19mm]]&lt;br /&gt;
[[File:BurnS3 202.jpg|thumb|none|600px|In &amp;quot;The Hunter&amp;quot; (S3E06), new &amp;quot;friend&amp;quot; John Beck ([[Keith Diamond]]) holds the Czech [[CZ 75|CZ 75BD]] on Michael.]]&lt;br /&gt;
[[Image:Bn1.jpg|thumb|none|600px|In &amp;quot;The Hunter&amp;quot; (S3E06), Michael holds the Czech [[CZ 75|CZ 75BD]].]]&lt;br /&gt;
[[Image:Bn2.jpg|thumb|none|600px|Michael holds the Czech [[CZ 75|CZ 75BD]] on his new &amp;quot;friend&amp;quot; John Beck in &amp;quot;The Hunter&amp;quot; (S3E06).]]&lt;br /&gt;
[[Image:Bn3.jpg|thumb|none|600px|The CZ75 lays on the ground in &amp;quot;The Hunter&amp;quot; (S3E06). Note the decock lever in place of the normal safety switch.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark I (Stainless)==&lt;br /&gt;
A stainless [[Desert Eagle Mark I]] is seen in &amp;quot;Fearless Leader&amp;quot; (S3E04) when Sam is being audited as proof of his trip to the Middle East.&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg‎|thumb|300px|none|Desert Eagle matte stainless - .357 Magnum]]&lt;br /&gt;
[[Image:Sam Desert Eagle Audit.JPG|thumb|none|600px|&amp;quot;There was this thing, and then the gun didn't have an owner anymore...&amp;quot;  In &amp;quot;Fearless Leader&amp;quot; (S3E04), the IRS agent displays the nickel-plated  Desert Eagle that Sam says is proof of his trip to the Middle East.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX (Gold-plated)==&lt;br /&gt;
In &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a gold-plated [[Desert Eagle Mark XIX]].&lt;br /&gt;
[[File:DesertGold44.jpg|thumb|none|300px|Gold-plated Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[Image:BurnS3 115.jpg|thumb|none|600px|In &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a gold-plated Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== FN FiveseveN ==&lt;br /&gt;
In Season 3's summer finale &amp;quot;Long Way Back&amp;quot; (S3E09), bloodthirsty hooligan Thomas O'Neill ([[Paul Blackthorne]]) uses a [[FN FiveseveN]] to hold Fiona hostage.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|300px|FN FiveseveN - 5.7x28mm ]]&lt;br /&gt;
[[Image:FiveseveN_BurnNotice.JPG|thumb|none|601px|In Season 3's mid-season finale &amp;quot;Long Way Back&amp;quot; (S3E09), Thomas O'Neill ([[Paul Blackthorne]]) with an FN Five-SeveN while holding Fiona.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
[[Glock_17#Glock_17|Glock 17's]] are used by Miami PD in the many instances when Mike tricks criminals into being arrested to solve his problem of the week. In Season 3, Detective Paxson ([[Moon Bloodgood]]) and Detective Lopez both carry Glock 17's.  In &amp;quot;Question and Answer&amp;quot; (S3E02), Sam uses a Glock 17 while playing a corrupt detective.  In &amp;quot;Devil You Know&amp;quot; (S3E16), Michael takes a Glock off a Miami PD officer and exchanges gunfire with an FBI agent.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|300px|none|Glock 17 (2nd Generation) - 9x19mm.]]&lt;br /&gt;
[[Image:BurnS3 107.jpg|thumb|none|600px|In &amp;quot;Question and Answer&amp;quot; (S3E02), Sam uses a Glock 17 while playing a corrupt detective.]]&lt;br /&gt;
[[File:BurnS3E02 412.jpg|thumb|none|600px|Closeup of the Glock that Michael takes away from Santora in &amp;quot;Question and Answer&amp;quot; (S3E02).]]&lt;br /&gt;
[[Image:BurnS3 205.jpg|thumb|none|600px|Vlad ([[Igor Jijikine]]) is seen carrying a Glock when searching for Michael in &amp;quot;The Hunter&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:BurnS3E16 03.jpg|thumb|none|600px|In &amp;quot;Devil You Know&amp;quot; (S3E16), Michael takes a Glock off a Miami PD officer.]]&lt;br /&gt;
[[File:BurnS3E16 04.jpg|thumb|none|600px|In &amp;quot;Devil You Know&amp;quot; (S3E16), Michael exchanges gunfire with an FBI agent.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 19 ==&lt;br /&gt;
In &amp;quot;Friends Like These&amp;quot; (S3E08), Natalie ([[Callie Thorne]]) pulls what appears to be a [[Glock]] from the trunk of a car that has been left for her, when she is cornered by Fiona.  When she first pulls the pistol, it appears to be a [[Glock 26]], but in closeup, the pistol appears to be a [[Glock 19]].  She quips that she always tells her buyers to leave two things in any car left for her: a duffel full of cash, and a gun full of bullets.&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|300px|none|Glock 19 (2nd Generation) - 9x19mm.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:BurnS3 218.jpg|thumb|600px|none|Closeup of Natalie's Glock (here it appears to be a [[Glock 19]])in &amp;quot;Friends Like These&amp;quot; (S3E08). She quips that she always tells her buyers to leave two things in any car left for her: a duffel full of cash, and a gun full of bullets.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 26==&lt;br /&gt;
After giving up his Glock 17, Sam is seen pulling a [[Glock 26]] to set off a shootout in &amp;quot;Question and Answer&amp;quot; (S3E02).  In &amp;quot;Friends Like These&amp;quot; (S3E08), Natalie ([[Callie Thorne]]) pulls what appears to be a [[Glock]] from the trunk of a car that has been left for her, when she is cornered by Fiona.  When she first pulls the pistol, it appears to be a [[Glock 26]].&lt;br /&gt;
[[File:Glock 26.jpg|thumb|none|250px|]]&lt;br /&gt;
[[File:BurnS3E02 406.jpg|thumb|none|600px|After giving up his Glock 17, Sam is seen pulling a [[Glock 26]] to set off a shootout in &amp;quot;Question and Answer&amp;quot; (S3E02).]]&lt;br /&gt;
[[Image:BurnS3 217.jpg|thumb|600px|none|In &amp;quot;Friends Like These&amp;quot; (S3E08), Natalie ([[Callie Thorne]]) pulls what appears to be a Glock 26 from the trunk of a car that has been left for her, when she is cornered by Fiona. She seems to have a low grip here, but corrects it by the next shot.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is briefly seen in the hands of a gun collector, Jonathan Carver ([[Scott Michael Morgan]]) when Michael is fleeing the scene of a fake car accident in &amp;quot;End Run&amp;quot; (S3E03).&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[File:BNS4 457.jpg|thumb|none|600px|A [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is briefly seen in the hands of a gun collector, Jonathan Carver ([[Scott Michael Morgan]]) when Michael is fleeing the scene of a fake car accident in &amp;quot;End Run&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
In &amp;quot;Long Way Back&amp;quot; (S3E09), Fiona gives Michael her [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Compact|USP Compact]] with a stainless slide which he says is a .45 caliber. He then uses it when confronting Strickler. Fiona is seen using her USP Compact in Season 2.&lt;br /&gt;
[[Image:USPCompactSS.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP Compact with Stainless slide - .45 ACP.]]&lt;br /&gt;
[[Image:Burn 5110.jpg|thumb|none|600px|In &amp;quot;Long Way Back&amp;quot; (S3E09), Michael puts the USP Compact in the small of his back.]]&lt;br /&gt;
[[Image:Burn 5114.jpg|thumb|none|600px|Michael pulls the USP Compact from an extremely quick draw in  &amp;quot;Long Way Back&amp;quot; (S3E09).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch Mark 23==&lt;br /&gt;
In &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a [[Heckler &amp;amp; Koch Mark 23]]. Pretending to be an idiot, Michael asks if it is a &amp;quot;.357&amp;quot;.&lt;br /&gt;
[[Image:Mk23.jpg‎|thumb|350px|none|Heckler &amp;amp; Koch Mark 23 - .45 ACP.]]&lt;br /&gt;
[[Image:BurnS3 112.jpg|thumb|none|600px|In &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a Heckler &amp;amp; Koch Mark 23.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Jericho 941 (stainless)==&lt;br /&gt;
The stainless [[Jericho 941]] is a very common sidearm used by bad guys in the show, especially the head bad guy in various episodes. (It's almost like what the [[M1911|Infinity]] is to ''[[Heroes]]''.)  The stainless Jericho is notably seen pulled by Santora ([[Holt McCallany]]) in &amp;quot;Question &amp;amp; Answer&amp;quot; (S3E02), by Erik Luna ([[Jay Harrington]]) in &amp;quot;Shot in the Dark&amp;quot; (S3E07), and by Tom Strickler in &amp;quot;Long Way Back&amp;quot; (S3E09).  A black Baby Eagle was used by the henchmen in &amp;quot;End Run&amp;quot; (S3E03) and in &amp;quot;Enemies Closer&amp;quot;.&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|300px|Stainless IMI Jericho 941 - 9x19mm. The gun pictured here is the screen used pistol in the movie ''[[Live Free or Die Hard]]'']]&lt;br /&gt;
[[File:BurnS3E02 401.jpg|thumb|none|600px|Santora ([[Holt McCallany]]) pulls his stainless Jericho on fellow kidnappers in &amp;quot;Question and Answer&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:BurnS3E07 04.jpg|thumb|none|600px|Erik Luna ([[Jay Harrington]]) is seen running through a parking lot with the stainless Jericho in &amp;quot;Shot in the Dark&amp;quot; (S3E07).]]&lt;br /&gt;
[[Image:BurnS3 001.jpg|thumb|none|601px|Tom Strickler ([[Ben Shenkman]]) pulls his Jericho on Mike in Season 3's mid-season finale &amp;quot;Long Way Back&amp;quot; (S3E09).]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941FB Compact==&lt;br /&gt;
In &amp;quot;Enemies Closer&amp;quot; (S3E13), the drug dealer Carlos ([[Carlos Gomez]]) pulls his [[Jericho 941|Jericho 941FB]] Compact on Michael.&lt;br /&gt;
[[Image:Jericho941FBCompact.jpg|thumb|none|300px|Jericho 941FB Compact - 9x19mm]]&lt;br /&gt;
[[File:BNS4 456.jpg|thumb|none|600px|In &amp;quot;Enemies Closer&amp;quot; (S3E13), the drug dealer Carlos ([[Carlos Gomez]]) pulls his [[Jericho 941|Jericho 941FB]] Compact  on Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Kahr K9 Stainless==&lt;br /&gt;
In &amp;quot;Friends Like These&amp;quot; (S3E08), Sam pulls his backup [[Kahr K9]] stainless from an ankle holster after Ex-Serbian Intelligence officer Milovan Drago disarms him of his Beretta. After firing it several times at Milovan, he later uses it in the shootout at Bennet Tash's locksmith store. &lt;br /&gt;
[[File:Kahr.jpg|thumb|none|300px|Kahr K9 Stainless 9x19mm]]&lt;br /&gt;
[[File:BurnS2 1100.jpg|thumb|none|600px|In &amp;quot;Friends Like These&amp;quot; (S3E08), Sam pulls his backup [[Kahr K9]] stainless from an ankle holster after Milovan Drago disarms him of his Beretta.]]&lt;br /&gt;
[[File:BurnS2 1106.jpg|thumb|none|600px|Sam later uses it in the shootout at Bennet Tash's locksmith store.]]&lt;br /&gt;
&lt;br /&gt;
== STI Edge ==&lt;br /&gt;
In &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a [[M1911#STI Edge|STI Edge]].&lt;br /&gt;
[[Image:Stiedgestockimage1.jpg|thumb|none|300px|STI Edge - .40 S&amp;amp;W]] &lt;br /&gt;
[[Image:BurnS3 110.jpg|thumb|none|600px|In &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a STI Edge (seen on the upper right)]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk I==&lt;br /&gt;
In &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a [[Ruger Mk I]]. &lt;br /&gt;
[[Image:RugerMk1Pistol.jpg|thumb|none|300px|Ruger Mk I pistol - .22 LR]]&lt;br /&gt;
[[Image:BurnS3 114.jpg|thumb|none|600px|In &amp;quot;End Run&amp;quot; (S3E03), Michael is seen admiring a gun engineer's collection of guns, which includes a Ruger Mk I.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ruger P90 ==&lt;br /&gt;
In &amp;quot;Noble Causes&amp;quot; (S3E12), Sugar ([[Arturo Fernandez]]) is initially armed with a [[Ruger P90]] when some thieves want &amp;quot;to go ''[[Tombstone]]''&amp;quot; on him.&lt;br /&gt;
[[Image:RugerP90Side.jpg|thumb|none|300px|Ruger P90 - 9x19mm]]&lt;br /&gt;
[[Image:Burn 2711.jpg|thumb|none|600px|In &amp;quot;Noble Causes&amp;quot; (S3E12), Sugar ([[Arturo Fernandez]]) is initially armed with a [[Ruger P90]] when some thieves want &amp;quot;to go ''[[Tombstone]]''&amp;quot; on him.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson SW99 (Two-tone slide)==&lt;br /&gt;
In &amp;quot;The Hunter&amp;quot; (S3E06), Chechik's SIG becomes a [[Smith &amp;amp; Wesson SW99]] with a two-tone slide when he is ambushed by Michael.&lt;br /&gt;
[[Image:SW99 2Tone.jpg|thumb|none|300px|Smith &amp;amp; Wesson SW99 with two-tone finish - 9x19mm]]&lt;br /&gt;
[[File:BurnS3E06 22.jpg|thumb|none|600px|In &amp;quot;The Hunter&amp;quot; (S3E06), Michael holds the S&amp;amp;W 99 (a continuity error as the weapon was previously a SIG).]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD==&lt;br /&gt;
In &amp;quot;Friendly Fire&amp;quot; (S3E11), Omar Hernandez ([[Jacob Vargas]]) pulls a two-tone [[Springfield Armory XD|Springfield XD Service]] on Michael.&lt;br /&gt;
[[Image:XDBitone.jpg|thumb|none|300px|Springfield Armory XD - 9x19mm]]&lt;br /&gt;
[[Image:Burn 2726.jpg|thumb|600px|none|In &amp;quot;Friendly Fire&amp;quot; (S3E11), Omar Hernandez ([[Jacob Vargas]]) pulls a [[Springfield Armory XD]] on Michael.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
Fiona Glenanne ([[Gabrielle Anwar]]) uses the [[Walther PPK|Walther PPK/S]] as her usual sidearm. &lt;br /&gt;
[[Image:PPK_stainless.jpg|thumb|none|300px|Walther PPK stainless - .380 ACP]]&lt;br /&gt;
[[File:BurnS3E09 01.jpg|thumb|none|600px|In &amp;quot;Long Way Back&amp;quot; (S3E09), Fiona pulls her Walther PPK/S.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]] is a frequent handgun used in Season 3, notably by Sean Glenanne ([[Gideon Emery]]) in &amp;quot;Long Way Back&amp;quot; (S3E09) and by both Simon ([[Garret Dillahunt]]) and Michael in the Season 3 finale &amp;quot;Devil You Know&amp;quot; (S3E16). The P99 is also carried by a kidnapper in &amp;quot;Question &amp;amp; Answer&amp;quot; (S3E02).  Along with her PPK/S, Fiona also owns a P99 that she keeps in her apartment which Michael uses when searching for an intruder in &amp;quot;Shot in the Dark&amp;quot;.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 - 9x19mm.]]&lt;br /&gt;
[[File:BurnS3E02 402.jpg|thumb|none|600px|A kidnapper pulls his P99 on Santoro in &amp;quot;Question and Answer&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:BurnS3E07 03.jpg|thumb|none|600px|In &amp;quot;Shot in the Dark&amp;quot; (S3E07), Michael holds the P99 that Fiona keeps in her umbrella stand in her residence.]]&lt;br /&gt;
[[File:BurnS3E07 08.jpg|thumb|none|600px|Diego Garza ([[Otto Sanchez]]) pulls his Walther P99 on Michael in &amp;quot;Shot in the Dark&amp;quot; (S3E07).]]&lt;br /&gt;
[[File:BurnS3E09 02.jpg|thumb|none|600px|In &amp;quot;Long Way Back&amp;quot; (S3E09), Fiona's brother Sean ([[Gideon Emery]]) holds the Walther P99.]]&lt;br /&gt;
[[File:BurnS3E16 14.jpg|thumb|none|600px|Simon ([[Garret Dillahunt]]) is threatened by Michael with the Walther P99 in the Season 3 finale &amp;quot;Devil You Know&amp;quot; (S3E16).]]&lt;br /&gt;
[[File:BurnS3E16 19.jpg|thumb|none|600px|Michael holds the Walther P99 on Simon ([[Garret Dillahunt]]) in the Season 3 finale &amp;quot;Devil You Know&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is a frequently seen weapon in Season 3.   An extraction team is seen with the rifles in &amp;quot;Friends and Enemies&amp;quot; (S3E01).  The MP5A3 also is used by a member of the Russian extraction team sent for Michael in &amp;quot;The Hunter&amp;quot; (S3E06).  &lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3]]&lt;br /&gt;
[[File:BurnS3E01 11.jpg|thumb|none|600px|The [[Heckler &amp;amp; Koch MP5A3]] is carried by members of an extraction team in &amp;quot;Friends and Enemies&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:BurnS3E06 05.jpg|thumb|none|600px|The [[Heckler &amp;amp; Koch MP5A3]] is used by a member of the Russian extraction team sent for Michael in &amp;quot;The Hunter&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:BurnS3E06 09.jpg|thumb|none|600px|The [[Heckler &amp;amp; Koch MP5A3]] is used to threaten Beck in &amp;quot;The Hunter&amp;quot; (S3E06).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
In &amp;quot;Friendly Fire&amp;quot; (S3E11), Felipe Vega ([[Danny Trejo]]) and his men are seen using [[Heckler &amp;amp; Koch MP5K]]'s.&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|260px|none|MP5K]]&lt;br /&gt;
[[File:BurnS3E09 06.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:BNS4 450.jpg|thumb|600px|none|In &amp;quot;Friendly Fire&amp;quot; (S3E11), Felipe Vega ([[Danny Trejo]]) and his men are seen using [[Heckler &amp;amp; Koch MP5K]]'s.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] is a frequent weapon used in Season 3.  In &amp;quot;End Run&amp;quot; (S3E03), Sam and Fiona carry MP7's when they break into Brennan's house. Fiona and her brother Sean are armed with MP7's when they attempt to kill O'Neil at his hotel in &amp;quot;Long Way Home&amp;quot; (S3E09). Sam is seen carrying an MP7 in both &amp;quot;Shot in the Dark&amp;quot; (S3E07) and &amp;quot;Friendly Fire&amp;quot; (S3E11).&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 4.6x30mm with Zeiss Z-Point red dot sight]] &lt;br /&gt;
[[Image:BurnNoticeMP72.jpg|thumb|600px|none|In &amp;quot;End Run&amp;quot; (S3E03), Sam and Fiona search Brennan's house armed with Heckler &amp;amp; Koch MP7A1s, Fiona's having a 40-round magazine.]]&lt;br /&gt;
[[File:Burn 2706.jpg|thumb|none|600px|Sam carries the MP7 in &amp;quot;Shot in the Dark&amp;quot; (S3E07).]]&lt;br /&gt;
[[File:Burn 2723.jpg|thumb|600px|none| Sam opens fire with an MP7 in &amp;quot;Friendly Fire&amp;quot; (S3E11).]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]] is used by a member of the Russian extraction team sent for Michael in &amp;quot;The Hunter&amp;quot; (S3E06).&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:BurnS3E06 18.jpg|thumb|none|600px|The [[Heckler &amp;amp; Koch UMP]] is used by a member of the Russian extraction team sent for Michael in &amp;quot;The Hunter&amp;quot; (S3E06).]]&lt;br /&gt;
&lt;br /&gt;
== Intratec TEC-9 ==&lt;br /&gt;
A variant of the [[Tec-9|Intratec TEC-9]] series of assault pistols (either the KG-99 or the TEC-9 itself) can be seen being used by thugs in  &amp;quot;Fearless Leader&amp;quot; (S3E04).&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 9x19mm]]&lt;br /&gt;
[[File:BurnS4 300.jpg|thumb|none|600px|A variant of the [[Tec-9|Intratec TEC-9]] series of assault pistols (either the KG-99 or the TEC-9 itself) can be seen being used by thugs in &amp;quot;Fearless Leader&amp;quot; (S3E04).]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
In &amp;quot;Friends Like These&amp;quot; (S3E08), Michael hears the bolt action of a [[MAC-10]] being racked by Bennett Tash.   Michael also mentions that the MAC-10 is very inaccurate in the hands of an amateur.&lt;br /&gt;
[[File:IngramMAC10.jpg|thumb|none|250px|MAC-10]]&lt;br /&gt;
[[File:BurnS3E08 01.jpg|thumb|none|600px|In &amp;quot;Friends Like These&amp;quot; (S3E08), Bennett Tash tries to unjam his [[MAC-10]].]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
A [[Micro Uzi]] is used by Lynch ([[Spencer Garrett]]) in &amp;quot;Noble Causes&amp;quot; (S3E12).&lt;br /&gt;
[[File:MicroUziPistol02.jpg|thumb|none|250px|Micro Uzi]]&lt;br /&gt;
[[File:Burn 2716.jpg|thumb|none|600px|The Micro Uzi is used by Lynch ([[Spencer Garrett]]) in &amp;quot;Noble Causes&amp;quot; (S3E12).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 500 Persuader (Folding Stock and Door Breaching Brake)==&lt;br /&gt;
A frequent shotgun seen used in the series is a [[Mossberg 500]] Persuader fitted with a police folding stock, saddle shell holder, and door breaching brake.&lt;br /&gt;
[[File:Mossberg door.jpg|thumb|none|450px|Mossberg 500 Persuader fitted with saddle shell holder, folding stock and door breaching brake.]] &lt;br /&gt;
[[Image:BurnS3 203.jpg|thumb|none|600px|Fiona holding the Mossberg 500 Door Breacher on Strickler in &amp;quot;The Hunter&amp;quot; (S3E06).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Special==&lt;br /&gt;
In &amp;quot;The Hunter&amp;quot; (S3E06), Beck's men are armed with [[Mossberg 590]] shotguns as they round up the hit squad.&lt;br /&gt;
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 Special - 12 Gauge]]&lt;br /&gt;
[[Image:Burn 2702.jpg|thumb|none|600px|In &amp;quot;The Hunter&amp;quot; (S3E06), Beck's men are armed with [[Mossberg 590]] shotguns as they round up the hit squad.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Cruiser== &lt;br /&gt;
A [[Mossberg 590 Cruiser]] is held by Joey (Nicholas Galarza) as he goes to threaten his stepfather Erik Luna ([[Jay Harrington]]) in &amp;quot;Shot in the Dark&amp;quot; (S3E07).&lt;br /&gt;
[[Image:Mossberg500 Cruiser ext.jpg|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; - 12 Gauge]]  &lt;br /&gt;
[[File:BurnS3E07 05.jpg|thumb|none|600px|A [[Mossberg 590 Cruiser]] is held by Joey (Nicholas Galarza) in &amp;quot;Shot in the Dark&amp;quot; (S3E07).]]	&lt;br /&gt;
[[File:BurnS3E06 23.jpg|thumb|none|600px|Sam threatens a Russian thug with a Mossberg 590 Cruiser in &amp;quot;The Hunter&amp;quot; (S3E06).]]&lt;br /&gt;
&lt;br /&gt;
== Serbu Super Shorty ==&lt;br /&gt;
A [[Serbu Super Shorty]] is carried by Fiona while rescuing a kidnapped child in &amp;quot;Question and Answer&amp;quot; (S3E02).  Fiona also carries one in &amp;quot;Shot in the Dark&amp;quot; (S3E07).&lt;br /&gt;
[[Image:Shotgun US Serbu Super-Shorty, a modified Mossberg Maverick.jpg‎|thumb|none|350px|Serbu Super Shorty Shotgun - 12-Gauge with foregrip extended.]]&lt;br /&gt;
[[Image:FionaSerbu.jpg|thumb|none|600px|Fiona with a Serbu Super Shorty in &amp;quot;Question and Answer&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:Burn 2706.jpg|thumb|none|600px|Fiona also carries the Serbu in &amp;quot;Shot in the Dark&amp;quot; (S3E07).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson 3000 (Sawed off) ==&lt;br /&gt;
In &amp;quot;Noble Causes&amp;quot; (S3E12), Sugar ([[Arturo Fernandez]]) is armed with what appears to be a [[Smith &amp;amp; Wesson 3000 Shotgun]] with a sawed-off field barrel and stock when some thieves want &amp;quot;to go ''[[Tombstone]]''&amp;quot; on him. &lt;br /&gt;
[[Image:S&amp;amp;W3000shotgun.jpg|thumb|none|500px|Smith &amp;amp; Wesson 3000 shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Burn 2715.jpg|thumb|none|600px|In &amp;quot;Noble Causes&amp;quot; (S3E12), Sugar ([[Arturo Fernandez]]) is armed with the shotgun with sawed-off barrel and stock when some thieves want &amp;quot;to go ''[[Tombstone]]''&amp;quot; on him.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AK Rifle==&lt;br /&gt;
In &amp;quot;Signals and Codes&amp;quot; (S3E05), AK rifles are seen in the hangar that Michael enters when meeting CIA operative Diego Garza ([[Otto Sanchez]]). &lt;br /&gt;
[[File:BurnS3E05 10.jpg|thumb|none|600px|In &amp;quot;Signals and Codes&amp;quot; (S3E05), AK rifles are seen in the hangar that Michael enters when meeting CIA operative Diego Garza ([[Otto Sanchez]]). ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36C]] rifles are carried by members of the Russian extraction team sent for Michael in &amp;quot;The Hunter&amp;quot; (S3E06).  The men guarding Management ([[John Mahoney]]) are also armed with the G36C in &amp;quot;Devil You Know&amp;quot; (S3E16).&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C]]&lt;br /&gt;
[[File:BurnS3E06 15.jpg|thumb|none|600px|On the left, a Russian guard is armed with the G36C in &amp;quot;The Hunter&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:BurnS3E06 20.jpg|thumb|none|600px|[[Heckler &amp;amp; Koch G36C]] rifles carried by members of the Russian extraction team in &amp;quot;The Hunter&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:BurnS3 204.jpg|thumb|none|602px|A Russian guard with the G36C in &amp;quot;The Hunter&amp;quot; (S3E06).]]&lt;br /&gt;
[[File:BurnS3E16 17.jpg|thumb|none|600px|The men guarding Management ([[John Mahoney]]) are also armed with the G36C in &amp;quot;Devil You Know&amp;quot; (S3E16).]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
In &amp;quot;Friends &amp;amp; Family&amp;quot; (S3E01), Mike's &amp;quot;old buddy&amp;quot; and Special Forces operator Harlan ([[Brian Van Holt]]) carries an [[M4A1]] fitted with an M203 grenade launcher, PEQ-2 IR pointer, Surefire light, Aimpoint CompM4 red dot sight, and 3X magnifier to fire into the windshield and engine block of an SUV to disable it during a snatch-and-grab op to kidnap a Venezuelan gangster.&lt;br /&gt;
[[File:CM4-M203.jpg|thumb|none|500px|M4A1 with M203]]&lt;br /&gt;
[[Image:BurnNoticeM4A1.jpg|thumb|none|600px|In &amp;quot;Friends &amp;amp; Family&amp;quot; (S3E01), Harlan ([[Brian Van Holt]]) bursts out of a van with an M4 Carbine.]]&lt;br /&gt;
[[Image:BurnNoticeM4A1-2.jpg|thumb|none|601px|Harlan covers the target SUV with his M4 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG SG 552]] assault rifle is a frequently used weapon in the series.  In Season 3's summer finale &amp;quot;Long Way Back&amp;quot;, Mike uses a SIG rifle when he and Sam go to rescue Fiona.  Mike is seen with one slung over his shoulder in &amp;quot;Friendly Fire&amp;quot; (S3E11) when repelling out a window. In &amp;quot;Enemies Closer&amp;quot; (S3E13), Mike gives a SIG with a scope attached to a drug dealer shoot up a car.   &lt;br /&gt;
[[Image:SIG SG 553.jpg|thumb|500px|none|SIG SG 552 fitted with scope rail - 5.56x45mm]]&lt;br /&gt;
[[Image:Michael_Westen_SG_552.jpg|thumb|none|600px|Michael fires the SIG SG 552 in Season 3's &amp;quot;Long Way Back&amp;quot;.]]&lt;br /&gt;
[[File:BNS4 454.jpg|thumb|none|600px|In &amp;quot;Enemies Closer&amp;quot; (S3E13), Michael takes aim a SIG SG 552 with a scope attached before handing it off to drug dealer Carlos ([[Carlos Gomez]]) shoot up a car.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bushmaster XM15 &amp;quot;V-Match&amp;quot;==&lt;br /&gt;
A [[M16|Bushmaster XM15 &amp;quot;V-Match&amp;quot;]] fitted with a scope and bipod is used by Sam to provide cover in Season 3's premiere &amp;quot;Friends and Family&amp;quot;, as well as when he and Michael go to save Fiona in the Season 3's summer finale &amp;quot;Long Way Back&amp;quot; (S3E09).&lt;br /&gt;
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 &amp;quot;V-Match&amp;quot; Note smooth handguard and absence of front sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BurnS3 101.jpg|thumb|none|600px|Sam uses the scoped Bushmaster in Season 3's premiere &amp;quot;Friends and Family&amp;quot; (S3E01).]]&lt;br /&gt;
[[Image:BurnS2 2094.jpg|thumb|none|600px|Sam provides cover fire with the Bushmaster (here with a different scope and a laser sight) in &amp;quot;Long Way Back&amp;quot; (S3E09).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8-1==&lt;br /&gt;
A [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|Heckler &amp;amp; Koch SL8-1]] fitted with a laser sight is used by Sean Glenanne in &amp;quot;Long Way Back&amp;quot; (S3E09).&lt;br /&gt;
[[Image:H%26KSL8Tactical.jpg|none|450px|thumb|Heckler &amp;amp; Koch SL8-1 with a custom &amp;quot;re-black&amp;quot; of the synthetic stock and custom cut ventilation holes in the forearm - 5.56x45mm]]&lt;br /&gt;
[[File:Burn 2707.jpg|thumb|600px|none|A [[Heckler_%26_Koch_G36#Heckler_.26_Koch_SL8|H&amp;amp;K SL8-1]] fitted with a laser sight is used by Sean Glenanne in &amp;quot;Long Way Back&amp;quot; (S3E09).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 AICS==&lt;br /&gt;
One of the preferred sniper rifles used by Fiona is the [[Remington Model 700#Remington 700 AICS|Remington 700 AICS]].  &lt;br /&gt;
[[Image:AICS.jpg|thumb|none|500px|Remington 700 AICS with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Burn 2721.jpg|thumb|600px|none|Fiona takes aim with the Remington rifle in &amp;quot;Friendly Fire&amp;quot; (S3E11).]]&lt;br /&gt;
[[File:Burn 2720.jpg|thumb|600px|none|Another view of Fiona with the rifle.]]&lt;br /&gt;
[[File:Burn 2727.jpg|thumb|600px|none|Fiona takes up the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
In &amp;quot;Good Intentions&amp;quot; (S3E15), a [[Browning M2HB]] is seen being prepped by Mason Gilroy ([[Chris Vance]]) to be used for a particular job.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[Image:Burn 5117.jpg|thumb|none|600px|In &amp;quot;Good Intentions&amp;quot; (S3E15), a [[Browning M2HB]] is seen being prepped by Mason Gilroy ([[Chris Vance]]) to be used for a particular job.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
In &amp;quot;End Run&amp;quot; (S3E03), an [[M60]] is briefly seen as Sam and Fiona infiltrate the home of Brennan ([[Jay Karnes]]). &lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BurnNoticeMP72.jpg|thumb|600px|none|In &amp;quot;End Run&amp;quot; (S3E03), an M60 is briefly seen in the foreground as Sam and Fiona search Brennan's house.]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
In Season 3's premiere &amp;quot;Friends and Family&amp;quot; (S3E01), Harlan ([[Brian Van Holt]]) is armed with an M4A1 with an [[M203]] grenade launcher attached underneath.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:BurnNoticeM4A1-2.jpg|thumb|none|601px|In Season 3's premiere &amp;quot;Friends and Family&amp;quot; (S3E01), Harlan ([[Brian Van Holt]]) covers the target SUV with his M4 Carbine with M203.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M12 Flash Bang Grenade==&lt;br /&gt;
Members of a Russian extraction team deploy an M12 Flash Bang grenade when kidnapping Michael in &amp;quot;The Hunter&amp;quot; (S3E06).  Michael is then seen using the grenade to create an IED.&lt;br /&gt;
[[File:BurnS3E06 12.jpg|thumb|none|600px| Michael is seen using a flash bang grenade to create an IED in &amp;quot;The Hunter&amp;quot; (S3E06).]]&lt;br /&gt;
=See Also=&lt;br /&gt;
{{Burn Notice Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[CAtegory:Drama]]&lt;br /&gt;
[[Category:Espionage]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:E-Ring&amp;diff=611985</id>
		<title>Talk:E-Ring</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:E-Ring&amp;diff=611985"/>
		<updated>2012-09-11T15:48:05Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* Using semi-auto */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unknown Weapons==&lt;br /&gt;
&lt;br /&gt;
Here are the various assorted weapons which need to be identified. &lt;br /&gt;
&lt;br /&gt;
[[Image:ERing-revolver-1.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:ERing-Pistol-2.jpg|thumb|500px|none|Is this also an USP Tactical, or is it something else?]]&lt;br /&gt;
[[Image:ERing-Rifle-2.jpg|thumb|500px|none|Unidentified AR-15 style rifle used by Gramps in S01E21 - &amp;quot;Isolation]]&lt;br /&gt;
[[Image:ERing-Rifle-3.jpg|thumb|500px|none|A close up of the receiver]]&lt;br /&gt;
&lt;br /&gt;
:The AR rifle appears to be an Olympic Arms K16, though I'm not 100% sure.  The suppressed pistol is a Mark 23, not a USP Tactical (if you look closely, you can see it has the hooked trigger guard of the Mark 23, rather than the angled trigger guard of a USP).&lt;br /&gt;
&lt;br /&gt;
:Also, our own Steve Karnes ([[User:Phoenixent|Phoenixent]]) worked as the armorer on this show.  He might remember what that AR was, although he hasn't been around for a while (from what I gather, he's been pretty busy lately). -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
== Using semi-auto ==&lt;br /&gt;
&lt;br /&gt;
It kinda bugged me that pretty much everyone used their weapons on full auto, and then interestingly in &amp;quot;Isolation&amp;quot; when training the tech guy on weapons use, he is told explicitly &amp;quot;Keep semi-auto at all times.&amp;quot; I guess only super secret squirrel operators can use full auto. [[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]])&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:E-Ring&amp;diff=611984</id>
		<title>Talk:E-Ring</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:E-Ring&amp;diff=611984"/>
		<updated>2012-09-11T15:47:33Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* Using semi-auto */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Unknown Weapons==&lt;br /&gt;
&lt;br /&gt;
Here are the various assorted weapons which need to be identified. &lt;br /&gt;
&lt;br /&gt;
[[Image:ERing-revolver-1.jpg|thumb|500px|none|]]&lt;br /&gt;
[[Image:ERing-Pistol-2.jpg|thumb|500px|none|Is this also an USP Tactical, or is it something else?]]&lt;br /&gt;
[[Image:ERing-Rifle-2.jpg|thumb|500px|none|Unidentified AR-15 style rifle used by Gramps in S01E21 - &amp;quot;Isolation]]&lt;br /&gt;
[[Image:ERing-Rifle-3.jpg|thumb|500px|none|A close up of the receiver]]&lt;br /&gt;
&lt;br /&gt;
:The AR rifle appears to be an Olympic Arms K16, though I'm not 100% sure.  The suppressed pistol is a Mark 23, not a USP Tactical (if you look closely, you can see it has the hooked trigger guard of the Mark 23, rather than the angled trigger guard of a USP).&lt;br /&gt;
&lt;br /&gt;
:Also, our own Steve Karnes ([[User:Phoenixent|Phoenixent]]) worked as the armorer on this show.  He might remember what that AR was, although he hasn't been around for a while (from what I gather, he's been pretty busy lately). -[[User:MT2008|MT2008]]&lt;br /&gt;
&lt;br /&gt;
== Using semi-auto ==&lt;br /&gt;
&lt;br /&gt;
It kinda bugged me that pretty much everyone used their weapons on full auto, and then interestingly in &amp;quot;Isolation&amp;quot; when training the tech guy on weapons use, he is told explicitly &amp;quot;Keep semi-auto at all times.&amp;quot; I guess only super secret squirrel operators can use full auto.&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=E-Ring&amp;diff=611604</id>
		<title>E-Ring</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=E-Ring&amp;diff=611604"/>
		<updated>2012-09-10T16:41:06Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: AK-74 w/ GP-30 also briefly seen in S01E11.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Vgpw.jpg|thumb|right|300px| ''[[E-Ring]]'' (2005-2006)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''E-Ring''' was a NBC military drama series that ran for one season in 2005-2006. Starring [[Benjamin Bratt]] as Major (later Colonel) James Tisnewski and [[Dennis Hopper]] as Colonel Eli McNulty, the show followed the activities of the Special Operations Division of the Joint Chiefs of Staff, located in the outermost ring of the Pentagon, or E-Ring. &lt;br /&gt;
&lt;br /&gt;
'''''The following weapons are featured in the NBC television series E-Ring:'''''&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92FS]] is used by U.S Marine Zachary McPhearson ([[Stacy Meadows]]) to hold off an angry mob in S01E05, &amp;quot;Weekend Pass&amp;quot;, after he and his friend are falsely accused of raping a young girl in Suriname. Iraqi soldiers training to be presidential bodyguards also use Berettas in S01E19, &amp;quot;Brothers in Arms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:ERing-92FS-1.jpg|thumb|500px|none|S01E05- &amp;quot;Weekend Pass&amp;quot;]]&lt;br /&gt;
[[Image:ERing-92FS-2.jpg|thumb|500px|none|McPhearson brandishes his Beretta 92FS as American soldiers arrive to rescue him.]]&lt;br /&gt;
[[Image:ERing-Beretta-2.jpg|thumb|500px|none|Captain Bobby Wilkerson ([[Kerr Smith]]) practices firing a Beretta 92FS in S01E19, &amp;quot;Brothers in Arms&amp;quot;]]&lt;br /&gt;
[[Image:ERing-Beretta-1.jpg|thumb|500px|none|Colonel James Tisnewski watches Omar Al-Masadi (Dominic Rains) fire a Beretta 92FS at the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cougar==&lt;br /&gt;
&lt;br /&gt;
Brendan Scheffer ([[Christopher Gartin]]), a mercenary posing as a pilot, uses a [[Beretta Cougar]] to shoot a Venezuelan soldier in S01E16, &amp;quot;Fallen Angels&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta8000CougarF.jpg|thumb|none|350px|Beretta Cougar Type F - 9x19mm]]&lt;br /&gt;
[[Image:ERing-pistol-2.jpg|thumb|500px|none|Scheffer fires the Cougar in S01E16, &amp;quot;Fallen Angels&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
&lt;br /&gt;
A Nuevo Laredo cartel kingpin is armed with a chrome [[Browning Hi-Power]] in S01E22, &amp;quot;Acceptable Losses&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|350px|Browning Hi-Power &amp;quot;Type 73&amp;quot; - 9x19mm.]]&lt;br /&gt;
[[Image:ERing-BHP-1.jpg|thumb|500px|none|S01E22 - &amp;quot;Friends and Enemies&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ-75B==&lt;br /&gt;
&lt;br /&gt;
General Steven Ndenke ([[Cy Ferguson]]), a Burundian warlord, is armed with a [[CZ 75| CZ-75B]] pistol in S01E04, &amp;quot;Tribes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ-75B.jpg‎ |thumb|400px|none|CZ 75B .40 S&amp;amp;W.]]&lt;br /&gt;
[[Image:ERing-CZ75-1.jpg|thumb|500px|none| General Ndenke fires a CZ-75B in S01E04- &amp;quot;Tribes&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
&lt;br /&gt;
[[Glock 17]] pistols are frequently used by main cast members, including Major James Tisnewski ([[Benjamin Bratt]]), Captain Bobby Wilkerson ([[Kerr Smith]]) and Sergeant Charlie Guitierrez ([[Maurice Compte]]). Angie Aronson ([[Kate Oldershaw]]) also uses a Glock 17 when she prepares to assassinate Colombian drug lord Alejandro Aguilar in S01E08, &amp;quot;Cemetery Wind (2)&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|A Generation 2 Glock 17 in 9x19mm.]]&lt;br /&gt;
[[Image:ERing-G17-1.jpg|thumb|500px|none| JT chambers a round into his Glock 17 in S01E08, &amp;quot;Cemetery Wind (2)&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
&lt;br /&gt;
[[Glock 19]] pistols are also often shown throughout the series in the hands of the main cast members. CIA agent John Haines (Matthew Glave) also carries a Glock 19 in S01E10, &amp;quot;The Forgotten&amp;quot;, as does an MI6 agent in S01E12, &amp;quot;The Breath of Allah&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:ERing-G19-1.jpg|thumb|500px|none|John Haines aims his Glock 19 at Abu-Sayyaf terrorists in S01E10 - &amp;quot;The Forgotten&amp;quot;]]&lt;br /&gt;
[[Image:ERing-G19-2.jpg|thumb|500px|none|A MI6 agent with a tactical light-equipped Glock 19 in S01E12 - &amp;quot;The Breath of Allah&amp;quot;. It should be noted that while the agent is able to detain a terror suspect in the show, the MI6 has no powers of arrest in real life.]]&lt;br /&gt;
[[Image:ERing-G19-3.jpg|thumb|500px|none|Bobby aims a Glock 19 at Mustaffeh Muhammed in &amp;quot;The Breath of Allah&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
&lt;br /&gt;
Bobby uses a suppressed [[Heckler &amp;amp; Koch Mark 23]] to kill enemy commandos aboard a damaged North Korean submarine in S01E18, &amp;quot;Friends and Enemies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg‎ |thumb|none|400px|H&amp;amp;K Mk 23 Mod 0 with (real) Knights Armament suppressor .45 ACP]]&lt;br /&gt;
[[Image:ERing-Pistol-2.jpg|thumb|500px|none|Bobby fires a Mark 23 in S01E18 - &amp;quot;Friends and Enemies&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Tactical|Heckler &amp;amp; Koch USP Tactical]] is used by a Special Forces soldier to shoot arms dealer Sergei Dima in S01E06, &amp;quot;Toy Soldiers&amp;quot;. According to JT, the pistol is supposed to be a &amp;quot;SMN-6&amp;quot;, a non-lethal tranquilizer gun. &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-usp45tac.jpg|thumb|none|350px|H&amp;amp;K USP Tactical .45 ACP]]&lt;br /&gt;
[[Image:ERing-USP-1.jpg|thumb|500px|none|S01E06 - &amp;quot;Toy Soldiers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec PLR-16==&lt;br /&gt;
&lt;br /&gt;
Maya ([[Yasmine Delawari]]) uses a [[Kel-Tec PLR-16 Pistol]] with a mock suppressor and EOTech holographic weapon sight during a Special Forces operation in S01E21, &amp;quot;Isolation&amp;quot; and S01E22, &amp;quot;Acceptable Losses&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec PLR-16.jpg|thumb|none|400px|Kel-Tec PLR-16 - 5.56x45mm]]&lt;br /&gt;
[[Image:ERing-rifle-1.jpg|thumb|500px|none|Maya withdraws the PLR-16 from her handbag.]]&lt;br /&gt;
[[Image:ERing-Shotgun-1.jpg|thumb|500px|none|A '''Kel-Tec PLR-16 Pistol''' with tactical fore-end, mock suppressor barrel extension, and EOTech holographic sight is used by Maya in S01E21, &amp;quot;Isolation&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
&lt;br /&gt;
North Korean commandos aboard a damaged submarine are armed with [[Makarov PM]] pistols in S01E18, &amp;quot;Friends and Enemies&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:ERing-Makarov-1.jpg|thumb|500px|none|A North Korean commando with a Makarov PM in S01E18, &amp;quot;Friends and Enemies&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Roth-Steyr M1907==&lt;br /&gt;
&lt;br /&gt;
A Burundian militiaman brandishes a [[Roth-Steyr M1907]] pistol in S01E04, &amp;quot;Tribes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Rothsteyr07.jpg|thumb|none|300px|Roth-Steyr M1907 - 8mm Roth-Steyr.]]&lt;br /&gt;
[[Image:ERing-pistol-1.jpg|thumb|500px|none|S01E04 - &amp;quot;Tribes&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
&lt;br /&gt;
A Bosnian Serb kidnapper in S01E13, &amp;quot;War Crimes&amp;quot;, is armed with a [[SIG-Sauer P228]]. JT also uses a P228 while interrogating prisoners in S01E20, &amp;quot;Hard Cell&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|300px|SIG-Sauer P228 - 9x19mm.  This is a really well worn movie blank adapted gun]]&lt;br /&gt;
[[Image:ERing-P228-1.jpg|thumb|500px|none|A Bosnian Serb kidnapper with a P228 in S01E13 - &amp;quot;War Crimes&amp;quot;]]&lt;br /&gt;
[[Image:ERing-P228-2.jpg|thumb|500px|none|An undercover officer arrests a Department of Defence mole in S01E15 - &amp;quot;Five Pillars&amp;quot;]]&lt;br /&gt;
[[Image:ERing-P228-3.jpg|thumb|500px|none|JT picks up a P228 in S01E20, &amp;quot;Hard Cell&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
&lt;br /&gt;
JT uses a [[Mossberg 500 Cruiser]] to shoot a Christian fundamentalist during S01E09, &amp;quot;Delta Does Detroit&amp;quot;. Bobby uses another 500 Cruiser as a breaching weapon in S01E13, &amp;quot;The Breath of Allah&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|450px|Mossberg 500 Cruiser with heat shield - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5 variants==&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A2===&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A2]] submachine guns with Surefire forends are used by FBI agents responding to the seizure of a mosque in S01E09, &amp;quot;Delta Does Detroit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:2MP5A2.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 9x19mm with Surefire 628 dedicated forend weaponlight]]&lt;br /&gt;
[[Image:ERing-MP5A2-1.jpg|thumb|none|500px|S01E09 - &amp;quot;Delta Does Detroit&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5A3===&lt;br /&gt;
&lt;br /&gt;
Suppressed [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A2|Heckler &amp;amp; Koch MP5A3s]] are used by Bobby and Charlie during a mission to assassinate a Colombian drug lord in S01E08, &amp;quot;Cemetery Wind Part 2&amp;quot;. MP5A3s with Surefire forends are also used by JT and FBI agents in &amp;quot;Delta Does Detroit.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm - 9x19mm with stock extended]]&lt;br /&gt;
[[Image:ERing-MP5A3-2.jpg|thumb|none|500px|Bobby advances with a MP5A3 in S01E08 - &amp;quot;Cemetery Wind (2)&amp;quot;]]&lt;br /&gt;
[[Image:MP002M-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight]]&lt;br /&gt;
[[Image:ERing-MP5A3-1.jpg|thumb|none|500px|JT enters the mosque with a MP5A3 in S01E09 - &amp;quot;Delta Does Detroit&amp;quot;]]&lt;br /&gt;
[[Image:ERing-MP5A3-3.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K===&lt;br /&gt;
&lt;br /&gt;
[[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5Ks]] are used by American special forces operatives during a mission to seize a terrorist in Uzbekistan in S01E02, &amp;quot;Snatch and Grab&amp;quot;. In S01E15, &amp;quot;Five Pillars&amp;quot;, JT's team are all armed with MP5Ks during a abortive mission in Pakistan. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm.  This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[Image:ERing-MP5K-1.jpg|thumb|none|500px|S01E02 - &amp;quot;Snatch and Grab&amp;quot;]]&lt;br /&gt;
To bad it wont fire with the bolt locked to the rear!&lt;br /&gt;
[[Image:ERing-MP5K-3.jpg|thumb|none|500px|S01E15 - &amp;quot;Five Pillars&amp;quot;]]&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5KA4 w/ 15 round magazine - 9x19mm.]]&lt;br /&gt;
[[Image:ERing-MP5K-2.jpg|thumb|none|500px|S01E08 - &amp;quot;Cemetery Wind (2)&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5K-PDW===&lt;br /&gt;
&lt;br /&gt;
Bobby and Charlie use [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K-PDW|Heckler &amp;amp; Koch MP5K-PDWs]] during the mission in Uzbekistan in &amp;quot;Snatch and Grab&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-PDWEarly.jpg‎|thumb|none|400px|MP5K 9x19mm with the PDW-style folding stock attached, commonly used in films to emulate the PDW.]]&lt;br /&gt;
[[Image:ERing-MP5KPDW-2.jpg|thumb|none|500px|Charlie seizes the terrorist with a MP5K-PDW in hand during S01E02 - &amp;quot;Snatch and Grab&amp;quot;]]&lt;br /&gt;
[[Image:ERing-MP5KPDW-1.jpg|thumb|none|500px|S01E02 - &amp;quot;Snatch and Grab&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP==&lt;br /&gt;
&lt;br /&gt;
Scoped and suppressed [[Heckler &amp;amp; Koch UMP]] submachine guns are used by Special Forces soldiers raiding Sergei Dima's Transnistrian villa in S01E06, &amp;quot;Toy Soldiers&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:ERing-UMP-1.jpg|thumb|none|500px|A Special Forces operator fires a H&amp;amp;K UMP in S01E06 - &amp;quot;Toy Soldiers&amp;quot;]]&lt;br /&gt;
[[Image:ERing-UMP-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
&lt;br /&gt;
Christian fundamentalists use a suppressed [[MAC-10]] to gun down a FBI observation team in S01E09, &amp;quot;Delta Does Detroit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC-10 open bolt submachine gun - .45 ACP]]‎&lt;br /&gt;
[[Image:ERing-MAC10-1.jpg|thumb|none|500px|S01E09 - &amp;quot;Delta Does Detroit&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Skorpion vz.61==&lt;br /&gt;
&lt;br /&gt;
A [[SA Vz.61 Skorpion]] with a barrel shroud is used by an assassin to shoot Angie Aronson in S01E07, &amp;quot;Cemetery Wind Part 1&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:VZ61SemiAutoPistol.jpg|thumb|300px|none|Czech D-Technik SA Vz 61 semiautomatic sporting pistol, imported into the United States from the Czech Republic - .32 ACP.]] &lt;br /&gt;
[[Image:ERIng-vz61-1.jpg|thumb|none|500px|S01E07 - &amp;quot;Cemetery Wind (1)&amp;quot;]]&lt;br /&gt;
[[Image:ERing-vz61-2.jpg|thumb|none|500px|S01E07 - &amp;quot;Cemetery Wind (1)&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
An [[Uzi]] submachine gun is seen on a table during a police raid of an Amsterdam brothel in S01E13, &amp;quot;The Breath of Allah&amp;quot;. In S01E21, &amp;quot;Isolation&amp;quot;, an Uzi is also seen in the bloody aftermath of a gunfight on the Texas-Mexico border. &lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:ERing-uzi-1.jpg|thumb|none|500px|S01E12 - &amp;quot;The Breath of Allah&amp;quot;]]&lt;br /&gt;
[[Image:ERing-uzi-2.jpg|thumb|none|500px|A detective picks up an Uzi in S01E21, &amp;quot;Isolation&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47 variants==&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
&lt;br /&gt;
[[AKM]] rifles are used by Iraqi insurgents who capture JT during an ambush in S01E03, &amp;quot;Escape and Evade&amp;quot;. After being taken across the border to Iran, JT seizes an AKM from his captors and uses it when fleeing from soldiers of the Iranian Revolutionary Guard Corps.  &lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake 7.62x39mm]]&lt;br /&gt;
[[Image:E-Ring-Benjamin-Bratt-AK-2.jpg|thumb|none|500px|JT takes cover with an AKM in S01E03 - &amp;quot;Escape and Evade&amp;quot;]]&lt;br /&gt;
[[Image:ERing-AKM-1.jpg|thumb|none|500px|An Ansar Al-Sunnah insurgent fires an AKM in S01E03 - &amp;quot;Escape and Evade&amp;quot;]]&lt;br /&gt;
[[Image:ERing-AKM-3.jpg|thumb|none|500px|One of Sergei Dima's guards returns fire in S01E06 - &amp;quot;Toy Soldiers&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===AKMS===&lt;br /&gt;
&lt;br /&gt;
Uzbekistani militants escorting terrorist Tariq Mahayni are armed with [[AKMS]] rifles in S01E02, &amp;quot;Snatch and Grab&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[Image:ERing-AKMS-1.jpg|thumb|none|500px|One of Mahayni's bodyguards with an AKMS in S01E02 - &amp;quot;Snatch and Grab&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56===&lt;br /&gt;
&lt;br /&gt;
[[Norinco Type 56]] rifles are seen throughout the series in the hands of antagonists. An interesting modification is seen during S01E11, &amp;quot;Christmas Story&amp;quot;, when a Taliban militant fires a Type 56 with a Romanian-style wooden foregrip.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|400px|Norinco Type 56 - 7.62x39mm.]]&lt;br /&gt;
[[Image:ERing-AK-1.jpg|thumb|none|500px|S01E11 - &amp;quot;Christmas Story&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Norinco Type 56-1===&lt;br /&gt;
&lt;br /&gt;
Several Taliban militants are armed with [[Norinco Type 56|Norinco Type 56-1]] rifles in S01E11, &amp;quot;Christmas Story&amp;quot;. In S01E16 - &amp;quot;Fallen Angels&amp;quot;, Charlie uses a Type 56-1 before being knocked out by a survivor of an aid plane crash who was in reality a mercenary. JT later retrieves the Type 56-1 and uses it to engage Venezuelan soldiers as the Americans escape.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg‎|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:ERing-AK-3.jpg|thumb|none|500px|S01E11 - &amp;quot;Christmas Story&amp;quot;]]&lt;br /&gt;
[[Image:ERing-AK-2.jpg|thumb|none|500px|S01E16 - &amp;quot;Fallen Angels&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
&lt;br /&gt;
One of the Serbian gunmen working for Petrovich ([[Ilia Volok]]) carries an [[AK-74|AK-74M]] with a [[GP-series grenade launcher|GP-30]], drum magazine and a scope in S01E13, &amp;quot;War Crimes&amp;quot;. The same weapon was also briefly seen being handed to an Afghan villager at the end of S01E11, &amp;quot;Christmas Story&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|400px|AK-74M, 5.45x39mm]]&lt;br /&gt;
[[Image:ERing-AK74-1.jpg|thumb|none|500px|S01E13 - &amp;quot;War Crimes&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
&lt;br /&gt;
In S01E13, &amp;quot;War Crimes&amp;quot;, a Serbian gunman is armed with a [[AKS-74U]] carbine with a laser device and a scope. JT, Bobby and several other Special Forces soldiers also use AKS-74Us in S01E16, &amp;quot;Fallen Angels&amp;quot;. Although used for reasons of plausible deniability, the choice seems strange since Venezuela does not use 5.45mm weapons. &lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U  (also referred to as the &amp;quot;AKSU&amp;quot; or 'Krinkov') - 5.45x39mm]]&lt;br /&gt;
[[Image:ERing-AKS74U-2.jpg|thumb|none|500px|S01E13 - &amp;quot;War Crimes&amp;quot;]]&lt;br /&gt;
[[Image:ERing-AKS74U-1.jpg|thumb|none|500px|S01E16 - &amp;quot;Fallen Angels&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
[[M4A1]] carbines in various configurations are used by JT's team throughout the series, as well as by other American soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56mm]]&lt;br /&gt;
[[Image:ERing-M4-2.jpg|thumb|none|500px|Captain O'Brien ([[Paul Francis]]) with a suppressed M4A1 in S01E03 - &amp;quot;Escape and Evade&amp;quot;.]]&lt;br /&gt;
[[Image:ERing-M4-3.jpg|thumb|none|500px|U.S Marines escort the deposed Surinamean president from the American embassy in S01E05 - &amp;quot;Weekend Pass&amp;quot;.]]&lt;br /&gt;
[[Image:ERing-M4-1.jpg|thumb|none|500px|Charlie Guiterrez fires a camouflaged M4A1 at Taliban militants in S01E11 - &amp;quot;Christmas Story&amp;quot;]]&lt;br /&gt;
[[Image:ERing-M4-4.jpg|thumb|none|500px|JT fires a suppressed M4A1 in S01E13 - &amp;quot;War Crimes&amp;quot;]]&lt;br /&gt;
[[Image:ERing-M4-6.jpg|thumb|none|500px|JT aims a M4A1 with an EOTech sight and flashlight in S01E17, &amp;quot;The Two Princes&amp;quot;.]]&lt;br /&gt;
[[Image:ERing-M4-5.jpg|thumb|none|500px|Wolfe practices the mission plan with a sniper scope and suppressor equipped M4A1 in S01E21, &amp;quot;Isolation&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL Variants==&lt;br /&gt;
&lt;br /&gt;
===FN FAL 50.50=== &lt;br /&gt;
&lt;br /&gt;
[[FN FAL]] rifles are used by Venezuelan commandos searching for the survivors of a plane crash in S01E16, &amp;quot;Fallen Angels&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|400px| FN FAL 50.00 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ERing-FAL-1.jpg|thumb|none|500px|S01E16 - &amp;quot;Fallen Angels&amp;quot;]]&lt;br /&gt;
[[Image:ERing-FAL-3.jpg|thumb|none|500px|A Venezuelan commando opens fire with his FN FAL.]]&lt;br /&gt;
&lt;br /&gt;
===FN FAL 50.63===&lt;br /&gt;
&lt;br /&gt;
Pakistani SSG commandos are armed with [[FN FAL|FN FAL 50.63]] paratrooper rifles in S01E15, &amp;quot;Five Pillars&amp;quot;. Mexican cartel snipers are also armed with scoped FN FAL 50.63s in episodes 21 and 22. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fal_para-1-.jpg‎ |thumb|none|400px|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ERing-FAL-2.jpg|thumb|none|500px|Pakistani SSG commandos, distinguished by their uniforms and maroon berets, surround JT's team in S01E15 - &amp;quot;Five Pillars&amp;quot;. The use of the FN FAL is inaccurate, since Pakistani troops use domestically-manufactured versions of Heckler &amp;amp; Koch or Norinco weapons in real life.]]&lt;br /&gt;
[[Image:ERing-FAL-4.jpg|thumb|none|500px|A Nuevo Laredo cartel gunman opens fire with a FAL 50.63 in S01E21, &amp;quot;Isolation&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
&lt;br /&gt;
One of Alejandro Aguilar's bodyguards in S01E08, &amp;quot;Cemetery Wind (2)&amp;quot;, is armed with a [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:ERing-G36C-1.jpg|thumb|none|500px|S01E08 - &amp;quot;Cemetery Wind (2)&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
&lt;br /&gt;
[[M14]] rifles are used by several Christian fundamentalists in S01E09 - &amp;quot;Delta Does Detroit&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ERing-M14-1.jpg|thumb|none|500px|S01E09 - &amp;quot;Delta Does Detroit&amp;quot;]]&lt;br /&gt;
[[Image:ERIng-M14-2.jpg|thumb|none|500px|Three Christian fundamentalists with M14s are blasted forward by a breaching charge.]]&lt;br /&gt;
[[Image:ERing-M14-3.jpg|thumb|none|500px|A surviving fundamentalist fires his M14.]]&lt;br /&gt;
&lt;br /&gt;
==M16 Variants==&lt;br /&gt;
&lt;br /&gt;
===M16A1===&lt;br /&gt;
&lt;br /&gt;
A Filipino soldier is seen with a [[M16A1]] in S01E10, &amp;quot;The Forgotten.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm.]]&lt;br /&gt;
[[Image:ERing-M16A1-1.jpg|thumb|none|500px|S01E10 - &amp;quot;The Forgotten&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
&lt;br /&gt;
U.S Marine embassy guards in Suriname are armed with [[M16A2]] rifles in S01E05, &amp;quot;Weekend Pass&amp;quot;. Delta Force operators posing as Suriname Army soldiers also carry M16A2s while rescuing the trapped Marines from an angry mob. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|400px|Colt M16A2 - 5.56x45mm.]]&lt;br /&gt;
[[Image:ERing-M16A2-2.jpg|thumb|none|500px|A Marine embassy guard with a M16A2 in S01E05 - &amp;quot;Weekend Pass&amp;quot;]]&lt;br /&gt;
[[Image:ERing-M16A2-1.jpg|thumb|none|500px|Delta Force soldiers advance towards the Marines' position in S01E05 - &amp;quot;Weekend Pass&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===M16A4===&lt;br /&gt;
&lt;br /&gt;
Special Forces soldier Wolfe uses what appears to be a [[M16A4]] rifle, modified as a designated marksman's rifle in S01E21, &amp;quot;Isolation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[Image:Ering-M16A4-1.jpg|thumb|none|500px|S01E21 - &amp;quot;Isolation&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
&lt;br /&gt;
Jared Vogel ([[Adam Kaufman]]), leader of a radical Christian group that seizes a mosque in Detroit, is armed with a [[Ruger Mini-14]] in S01E09, &amp;quot;Delta Does Detroit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|500px|none|Stainless Steel Ruger Mini-14 GB-F (&amp;quot;Government Barrel, Folding Stock&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[Image:ERing-Ruger-1.jpg|thumb|none|500px|A fundamentalist with a Mini-14 slung over his back in S01E09 - &amp;quot;Delta Does Detroit&amp;quot;]]&lt;br /&gt;
[[Image:ERing-Ruger-2.jpg|thumb|none|500px|Jared Vogel fires his Mini-14 at FBI agents in S01E09 - &amp;quot;Delta Does Detroit&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG-551==&lt;br /&gt;
&lt;br /&gt;
[[SIG SG 550#SIG SG 551|SIG SG 551]] rifles with red dot sights and suppressors are used by JT and CIA agent Danny Marco ([[Gonzalo Menendez]]) to shoot Alejandro Aguilar's bodyguards in S01E08, &amp;quot;Cemetery Wind Part 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|450px|SIG SG 551 - 5.56x45mm]]&lt;br /&gt;
[[Image:ERing-SG551-1.jpg|thumb|none|500px|Danny Marco fires his SG 551 in S01E08 - &amp;quot;Cemetery Wind (2)&amp;quot;]]&lt;br /&gt;
[[Image:ERing-SG551-2.jpg|thumb|none|500px|Another angle of Marco's SG 551.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==AR-10==&lt;br /&gt;
&lt;br /&gt;
[[Image:AR10-SB.jpg|thumb|none|400px|Armalite AR-10SB Target 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Delta Does Detroit&amp;quot;, JT and Bobby circumvent the Christian fundamentalists' pressure plate bomb by using a [[Cheyenne Tactical M-200 Intervention]] to fire an uranium-tipped bullet through the roof of the mosque, killing the gunman standing on the plate and preventing his body from setting off the explosives. &lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention with recoil compensator.]]&lt;br /&gt;
[[Image:ERing-M200-1.jpg|thumb|none|500px|S01E09 - &amp;quot;Delta Does Detroit&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
&lt;br /&gt;
A Mexican cartel sniper in S01E21, &amp;quot;Isolation&amp;quot;, is armed with a [[Heckler &amp;amp; Koch PSG-1]]&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ERing-PSG-1.jpg|thumb|none|500px|The cartel sniper is shot in S01E21 - &amp;quot;Isolation&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
I just thought I'd ask but are we sure this is the cheytac m-200? I was just reading up on the rifle and it's derived from the EDM Arms Windrunner M96 which might be the rifle depicted. Just wondering&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
&lt;br /&gt;
A FBI sniper overlooking the seized mosque in S01E09, &amp;quot;Delta Does Detroit&amp;quot;, is armed with a [[Remington 700]] rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|400px|[[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] - .300 Win Magnum with Harris bipod]]&lt;br /&gt;
[[Image:ERing-R700-1.jpg|thumb|none|500px|S01E09 - &amp;quot;Delta Does Detroit&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Machine guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2]] machine guns are mounted on Iranian Revolutionary Guard vehicles in &amp;quot;Escape and Evade&amp;quot;. Later, M2s are also mounted on Humvees seen in S01E17, &amp;quot;Two Princes&amp;quot;, and S01E19, &amp;quot;Brothers in Arms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2 .50 BMG]]&lt;br /&gt;
[[Image:ERing-M2-1.jpg|thumb|none|500px|A M2HB mounted on an Iranian jeep in S01E03 - &amp;quot;Escape and Evade&amp;quot;]]&lt;br /&gt;
[[Image:ERing-M2-2.jpg|thumb|none|500px|A Saudi soldier mans a M2HB in S01E17, &amp;quot;The Two Princes&amp;quot;]]&lt;br /&gt;
[[Image:ERing-M2-3.jpg|thumb|none|500px|A M2HB mounted on an American Humvee in S01E19, &amp;quot;Brothers in Arms&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG (Mocked up as M240)==&lt;br /&gt;
&lt;br /&gt;
A [[FN MAG#M240|M240B]] machine gun is seen mounted on a Special Forces Humvee during &amp;quot;Snatch and Grab&amp;quot;. In &amp;quot;Brothers in Arms&amp;quot;, members of the Arkansas National Guard use M240Gs to fend off an insurgent attack on their forward operating base. &lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG58.jpg|thumb|none|400px|M240 B - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:ERing-M240-1.jpg|thumb|none|500px|S01E02 - &amp;quot;Snatch and Grab&amp;quot;]]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|400px|M240 G - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ERing-M240-2.jpg|thumb|none|500px|S01E19 - &amp;quot;Brothers in Arms&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M249 Paratrooper==&lt;br /&gt;
&lt;br /&gt;
A [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper SAW]] machine gun is seen in the hands of a Special Forces soldier returning from a mission in &amp;quot;Snatch and Grab&amp;quot;. Another Special Forces soldier uses a M249 to provide covering fire for his teammates during &amp;quot;Christmas Story&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_mg_m249para11-1-.jpg|thumb|none|400px|M249 SAW 5.56mm paratrooper version with 200 round ammo drum]]&lt;br /&gt;
[[Image:ERing-M249-1.jpg|thumb|none|500px|S01E02 - &amp;quot;Snatch and Grab&amp;quot;]]&lt;br /&gt;
[[Image:ERing-M249-2.jpg|thumb|none|500px|S01E11 - &amp;quot;Christmas Story&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
&lt;br /&gt;
A [[RPK]] is briefly seen in the hands of a Chinese soldier in the show's pilot episode. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|401px|RPK light machine gun 7.62x39mm]]&lt;br /&gt;
[[Image:ERing-RPK-1.jpg|thumb|none|500px|S01E01 - &amp;quot;Pilot&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
&lt;br /&gt;
An Iranian Revolutionary Guard can be briefly seen with a [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKM Machine Gun]] in S01E03, &amp;quot;Escape and Evade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM - 7.62x54R]]&lt;br /&gt;
[[Image:ERing-PK-1.jpg|thumb|500px|none| An IRGC soldier with a PKM withdraws in S01E03, &amp;quot;Escape and Evade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Cobray CM203 Flare Laucher==&lt;br /&gt;
&lt;br /&gt;
[[Cobray 37mm Launcher#Cobray CM203 37mm Launcher|Cobray CM203 37mm Flare Launchers]] are seen mounted on a U.S Special Forces operator's M4A1 in S01E03, &amp;quot;Escape and Evade&amp;quot;, a Filipino soldier's M16A1 in S01E10, &amp;quot;The Missing&amp;quot;, and another Special Forces operator's M16A2 in S01E11, &amp;quot;Christmas Story&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|[[Cobray 37mm Launcher|Cobray CM203 Flare Launcher]] 37mm.]]&lt;br /&gt;
[[Image:ERing-CM203-3.jpg|thumb|none|500px|A Special Forces soldier with a M4A1/CM203 assists JT in S01E03 - &amp;quot;Escape and Evade&amp;quot;]]&lt;br /&gt;
[[Image:ERing-CM203-1.jpg|thumb|none|500px|A Filipino soldier disembarks from a Humvee with a M16A1/CM203 in S01E10 - &amp;quot;The Missing&amp;quot;]]&lt;br /&gt;
[[Image:ERing-CM203-2.jpg|thumb|none|500px|A Special Forces soldier with a M16A2/CM203 slung across his back in S01E11 - &amp;quot;Christmas Story'']]&lt;br /&gt;
&lt;br /&gt;
==DefTech 37mm Launcher==&lt;br /&gt;
&lt;br /&gt;
In S01E09, &amp;quot;Delta Does Detroit&amp;quot;, JT uses a [[DefTech 37mm launcher|DefTech 37mm Laucher]] loaded with stun grenades to apprehend a spotter for the Christian fundamentalists. &lt;br /&gt;
&lt;br /&gt;
[[Image:Federallabs37.jpg|thumb|none|400px|Defense Technologies/Federal Laboratories launcher 37mm with folding stock]]&lt;br /&gt;
[[Image:ERing-Deftech-1.jpg|thumb|none|500px|S01E09 - &amp;quot;Delta Does Detroit&amp;quot;]]&lt;br /&gt;
[[Image:ERing-Deftech-2.jpg|thumb|none|500px|S01E09 - &amp;quot;Delta Does Detroit&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Commando&amp;diff=592110</id>
		<title>Talk:Commando</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Commando&amp;diff=592110"/>
		<updated>2012-07-20T11:52:43Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* Remake */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Are the shots I added okay? I tried to keep it down on the shots MPM. I bet we now how the most indepth analysis of the armory on the net. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
:Could i add some screencaps to this page?-[[User:Oliveira|Oliveira]] 14:47, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Widescreen/Fullscreen==&lt;br /&gt;
I'm watching this on AMC now and realize I missed guns in the armory because they are only visible on full screen, and I only own the widescreen movie. For instance, I saw a Beretta AR-70 rifle. If someone with a keen eye has the full screen DVD, please feel free to upload. :) - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
== What does this mean? ==&lt;br /&gt;
The text below the screencap with Bennet and his Scoremaster:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Apparently he was instructed to act enough for himself and Arnie.&amp;quot;&lt;br /&gt;
:What does that mean?-[[User:Oliveira|Oliveira]] 14:07, 14 June 2009 (UTC)&lt;br /&gt;
::Probably in reference to Vernon Wells' horrendous overacting of this scene. --[[User:Clutch|Clutch]] 14:16, 14 June 2009 (UTC)&lt;br /&gt;
:::I think you mean '''AWESOME''' overacting.-[[User:Oliveira|Oliveira]] 14:30, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
You've got to like Bennett as a bad guy though. I mean, not only does this guy wear a M1940 military holster for 1911 style pistol, but he's wearing ''chain mail!'' Talk about old school! Plus they use maybe my favorite airplane of all time, the Grumman Goose. -[[User:harleyguy|harleyguy]]&lt;br /&gt;
&lt;br /&gt;
Y'know, a man with a moustache, wearing chain mail and leather pants, doesn't really seem like a match for Arnold Schwarzenegger. Just my .02&lt;br /&gt;
-SasquatchJim.&lt;br /&gt;
&lt;br /&gt;
He isn't actually wearing chain mail, it's a normal T-shirt with a pattern that looks like chain mail. --[[User:Cool-breeze|cool-breeze]] 21:12, 1 February 2011 (UTC)&lt;br /&gt;
:Wrong, Bennet really is wearing a WWII era chain mail &amp;quot;commando&amp;quot; vest. [[User:Rockwolf66|Rockwolf66]] 00:37, 2 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Bennett is actually wearing cotton knit vest.  It only appears as chain mail from a distance.  If you watch the scene where he and his men hold Arnold down in that room, in close up shots you can see it is clearly not chain mail.&lt;br /&gt;
&lt;br /&gt;
Rockwolf66 please check the facts first. The director himself has said numerous times that the shirt was not chain mail. Plus what this anon man above me has said confirms that it's not chain mail. --[[User:Cool-breeze|cool-breeze]] 05:38, 26 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ballistic Knife ==&lt;br /&gt;
&lt;br /&gt;
At the beginning of Matrix's assault on Arius' estate he uses a ballistic knife to depatch a sentry, should'nt this be included on this page?--[[User:The Mercenary|The Mercenary]] 16:34, 1 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's not a firearm. Hence it shouldn't be here.--[[User:Oliveira|Oliveira]] 20:17, 31 October 2009 (UTC)&lt;br /&gt;
Grenades are not firearms, so technically they shouldn't be included either.... If your read the guidelines, as long as it is military equipment it can be included in a trivia section at the end of the page. --[[User:AdAstra2009|AdAstra2009]] 20:56, 31 October 2009 (UTC)&lt;br /&gt;
::guys this sort of confusion is entirely our fault (i.e. the mods) for not putting up a guideline.  I speak for all (well actually I don't) but I sincerely apologies to our members who have had to put up with mystical and sometimes nonsensical rules that haven't been posted yet.  I am trying, and I was actually surprised, new members were actually READING the rules and applying them.  I kinda feel guilty in getting pissed off at new guys for screwing up when it was us VETERAN members who screwed up in not formally listing rules and guidelines.  I am completely humbled now and (when I get time) will strive to continue with the rules listing (all gleaned from months (has it been years yet?) of consensus from Mods and Veteran users about what should be on the rules listing. :)   [[User:MoviePropMaster2008|MoviePropMaster2008]] 22:27, 31 October 2009 (UTC)&lt;br /&gt;
:::My point about this particular weapon is in its name, BALLISTIC knife. Its not a ordinary knife as it fires out of a sheaf/handgrip so should be included as it is as relevant as a crossbow and would complete an excellent page.--[[User:The Mercenary|The Mercenary]] 16:34, 1 November 2009 (UTC)&lt;br /&gt;
:I think it would be appropriate to include it. It is military weaponry/equipment and I am sure that people would be wondering what it is -heck I was when I first saw the movie. --[[User:AdAstra2009|AdAstra2009]] 20:08, 24 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
hey what model 870 is matrix using and what are the plate on the left side of the reciever and the brace above the slide for?dalemac37&lt;br /&gt;
:I believe it is a copy of the Tactical model designed for the U.S. Marine Corps back in the 1980s.  And it's really hard to get nowadays.  The extended tube has a clamp on the end.  In the USMC version, the end clamp has a bayonet lug.  What is difficult is that the shotgun changes (hence the comment about continuity breaks in the film).  In some shots it has a rifle rear sight and in some shots the rifle sights are obviously gone.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 07:46, 8 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually it is not intended to be a copy of the Remington 870 Mark I (the USMC designation of the shotgun '''MoviePropMaster2008''' describes). The &amp;quot;tube&amp;quot; under the barrel is actually a commercially sold laser sight designed specifically for the Remington 870 shotgun that had a proprietary &amp;quot;clamp&amp;quot;. For the life of me I cannot remember who sold them (or for that matter, who manufactured them). But if someone has access to '''Guns &amp;amp; Ammo''' magazines from the mid to late-1984 period you will probably find an advertisement for one. Further in the bottom image in the section on the weapon you can see part of the power cable that was attached between the magazine tube and barrel. The cord snaked down the gun to the power supply which was stored inside a specifically-modified buttstock. Remember this was during the &amp;quot;Terminator&amp;quot; laser sight craze and laser sights were large and the power supplies bulky. --[[User:Sgtmonroe|Sgtmonroe]] 16:10, 30 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I did some more digging on the laser sight. It is a Laser Products Corporation (later Surefire) laser sight. This is the same type laser sight used in [[Terminator, The|The Terminator]] and [[Wanted: Dead or Alive (1987)|Wanted: Dead Or Alive]]. The laser sight is easily distinguished by the proprietary LPC &amp;quot;clamp&amp;quot; as well as the actual sight's &amp;quot;bell-shaped&amp;quot; end. --[[User:Sgtmonroe|Sgtmonroe]] 14:40, 31 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I think this shotgun setup was also used in a film called &amp;quot;American Justice&amp;quot; that starred the guys from Simon &amp;amp; Simon as border patrol officers, one played a bad cop, one a good cop. They added a sound, like a tone, when the laser was on.--[[User:James3|James3]] 01:22, 11 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:[[Image:Lpcc.jpg|thumb|none|450px|The &amp;quot;bell-shaped&amp;quot; rear of the LPC laser sight (circled in red).]]&lt;br /&gt;
:[[Image:Lpc.jpg|thumb|none|450px|LPC laser sight (stainless) like the one from the film but instead mounted on a Ruger Mini-14. This Mini-14 version used a special &amp;quot;sleeve&amp;quot; that slid over the barrel to which the sight was clamped.]]&lt;br /&gt;
&lt;br /&gt;
== MGC M16 replicas ==&lt;br /&gt;
&lt;br /&gt;
I'm confused, what does it mean that the flash hiders are &amp;quot;upsidedown&amp;quot;? is it like 1 prong on top instead of 2?&lt;br /&gt;
&lt;br /&gt;
==Poster==&lt;br /&gt;
Is that poster which is currently up for real? That tagline, &amp;quot;Let's party&amp;quot; looks like a bad joke made by someone --[[User:Jackbel|Jackbel]] 06:17, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I guess you didn't see the ending of the film.  --[[User:Ben41|Ben41]] 02:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's a line from the film. --[[User:Cool-breeze|cool-breeze]] 07:35, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm not seeing that version of the poster on IMDB... [[User:Evil Tim|Evil Tim]] 07:47, 20 July 2011 (CDT)&lt;br /&gt;
::There are five versions of that file. We can just revert to an earlier version. But yeah, this is the only version with &amp;quot;Let's Party&amp;quot; on it. --[[User:Funkychinaman|Funkychinaman]] 08:14, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The one I uploaded was the final one-sheet for the film.  One of the files was the dvd cover that was a reversed shot of Arnold and the other was of a lesser quality.   --[[User:Ben41|Ben41]] 02:02, 21 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I think the Desert Eagle is a .44 magnum because it appears to have a fluted slide in one of the screen shots. I might be wrong though. --[[User:Cool-breeze|cool-breeze]] 15:11, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The fluted slides are only on the most recent Mark XIX model Deagles, which wouldn't be around 'til several years after this film's release. Indeed, the earliest Mark I Desert Eagle itself was practically brand-new when this film was shot. On a related-note, is it proper to call the Deagle in this film a 'Magnum Research Inc.' one? I was under the impression they didn't handle making the Desert Eagle until some time later (Like the 90s). [[User:StanTheMan|StanTheMan]] 16:12, 20 July 2011 (CDT)&lt;br /&gt;
::No it's correct to call it Magnum Research (even though you don't really have to). Most are made in Israel by IMI (now IWI). But they are always going to marked Magnum Research whether it was built in the US or Israel. Because they are the ones who designed it. --[[User:Predator20|Predator20]] 16:30, 20 July 2011 (CDT)&lt;br /&gt;
::: Ah. Well that's fine. I generally don't like calling it specifically MRI or IMI though, just to avoid that. Whatever though. [[User:StanTheMan|StanTheMan]] 18:16, 20 July 2011 (CDT)&lt;br /&gt;
::::Yeah, you typically call it after the company that designed it rather than the manufacturer, and I think that's a good precident; here, that would be MR. As an example, we have the DSR-1 at DSR-precision GmbH DSR-1 rather than AMP Technical Services DSR-1 because AMP just marketed it. [[User:Evil Tim|Evil Tim]] 18:56, 20 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bianchi UM84 Holster ==&lt;br /&gt;
&lt;br /&gt;
A question about the black Bianchi UM84 (the holster was not adopted by the US Government until 02 February 1988 and then given the designation Holster, Pistol, M12) holster Major General Kirby is carrying. Is this the first film appearance of this holster? Or does someone know of an earlier film with this type of holster in it? Bianchi applied for the patent on 26 September 1984 for the &amp;quot;Universal Military Holster&amp;quot; so the time frame would fit that this could possibly be the first film to have a UM84 in it. --[[User:Sgtmonroe|Sgtmonroe]] 16:45, 30 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== S&amp;amp;W ASP 9MM ==&lt;br /&gt;
&lt;br /&gt;
i can tell that's not a S&amp;amp;W Model 39,it has the cutouts in the front and rear of the slide,the guttersnipe sight,and if you look closely,clear grips,this is a heavily modified S&amp;amp;W Model 39 chop-and-channel conversion that was done by a guy named Paris Theodore back in the 70's called the ASP.[[User:Ziess|Ziess]] 00:13, 4 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Few Edits ==&lt;br /&gt;
&lt;br /&gt;
Did a little text editing and moved a couple of images around for clarity, hope you don't mind. [[User:The Killer|The Killer]]&lt;br /&gt;
&lt;br /&gt;
== The awesome hidden armory and hilarious implausibility of it ==&lt;br /&gt;
So was the owner of this &amp;quot;sporting goods&amp;quot; store supposed to be some kind of black market arms dealer or something? I also find it strange that the two cops didn't seem at all phased by the fact that the room had enough weapons, ammunition, explosives, and not to mention ROCKET LAUNCHERS to single handedly take over most of South America. [[User:Spartan198|Spartan198]] 11:22, 11 July 2012 (CDT)&lt;br /&gt;
:Just your average gun store, right?--[[User:Leigh Burne|Leigh Burne]] 11:24, 11 July 2012 (CDT)&lt;br /&gt;
::I always thought of it as the fact that everything in the film is over the top, the action scenes, the villains, the reality (or lack of) is all ramped up and shoved right over the top. That scene is just another part of how over the top it is. The gun store sequence is one of my favourites in the film along with the &amp;quot;gear up&amp;quot; scene. --[[User:Cool-breeze|cool-breeze]] 13:48, 11 July 2012 (CDT)&lt;br /&gt;
:::Exactly. You didn't think this film was supposed to make sense, did you? --[[User:Funkychinaman|Funkychinaman]] 15:01, 11 July 2012 (CDT)&lt;br /&gt;
::::It's dumb fun back when it was fun. Something the action films that emulate Commando lack are the really key ingrediants like if you're going to go over the top with it, for it to work everything needs to be over the top, including the violence. That's the problem with the dumb fun popcorn action movies of today, they're all PG13 suckfests. --[[User:Cool-breeze|cool-breeze]] 19:05, 11 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
Am I the only one who thinks in the first screencap there is something a little off with that grip. For starters it looks quite small to be an SB grip and it seems to be missing screws and the Beretta logo. They just seem to be holes where they should be. Could it be some sort of rubber prop? --[[User:Cool-breeze|cool-breeze]] 13:52, 11 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Remake ==&lt;br /&gt;
&lt;br /&gt;
Apparently a &amp;quot;more realistic&amp;quot; remake is in the works starring Sam Worthington (Avatar) and written and directed by David Ayer, (Training Day and SWAT). While I'm sure it'll be entertaining, something just seems wrong with making a realistic version of arguably one of the most consistently and intentionally over the top action movies of all time. I hope they at least keep the neverending belt of 7.62.&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=588368</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=588368"/>
		<updated>2012-07-10T04:20:02Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{incomplete}}&lt;br /&gt;
[[Image:Moh_warfighter_cover.jpg|thumb|right|300px|''Medal of Honor: Warfighter'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
''Medal of Honor: Warfighter'' (previously known as ''Medal of Honor 2'') is an upcoming first-person shooter video game developed by Danger Close (EA LA) and will be published by Electronic Arts. It is the 13th installment of the ''[[Medal of Honor]]'' series, and a direct sequel to ''[[Medal of Honor (2010)]]'', which was set in 2002 during the first stages of the ongoing War in Afghanistan.  The newest trailer of the game announced multiple special operations forces which include DEVGRU, GROM, SFOD-D, SAS, JTF2, OGA, FSK/HJK, S SOG, KSK, SASR, ROKN UDT, and Gruppa Alfa. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the upcoming video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Glock variant ==&lt;br /&gt;
[[Glock]] pistol variant can be seen in official gameplay trailer. It could be assumed it may be a Glock 17 as one is used by Deuce in [[Medal of Honor (2010)]] and in the trailer it is fired semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 (2nd Generation) - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHWarfighterGlock.jpg|thumb|none|600px|A Glock is used to dispatch an enemy gunman, note the gunman back left appears to be holding a type of AK.]]&lt;br /&gt;
&lt;br /&gt;
== M-45 MEUSOC ==&lt;br /&gt;
A hostage gets executed with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45 MEUSOC]] in the Official Announce Trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|300px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|A man is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] was seen in the E3 multilayer trailer, and is fitted with Aimpoint Micro T-1 red dot sight, a suppressor, and has a tan finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] was seen in the E3 multiplater trailer, fitted with a Trijicon RX01 reflex sight and digital camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== Izhmash AK-103 ==&lt;br /&gt;
The [[AK-103]] was seen in the E3 multiplayer trailer, fitted with a red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[image:AK103.jpg|thumb|none|400px|AK-103 - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKM or Variant ==&lt;br /&gt;
In one of the scenes in the debut trailer a soldier is seen holding a type of AK. Although it cannot be seen clearly, only the magazine and part of the handguard are visible, as AKMs were used in Medal of Honor (2010) it can be assumed that they may appear in the sequel.&lt;br /&gt;
&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[File:PossibleAK.jpg|thumb|none|600px|The man on the right can be seen holding a type of AKM.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MoHWarfighter47.jpg-2.jpg|thumb|none|600px|AK variant visible in hands of insurgent]]&lt;br /&gt;
&lt;br /&gt;
[[File:MoHWarfighter47.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and probably replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
During E3 2012 demonstration, the HK416s were seen fitted with new accessories, including rear flip-up BUISs, Aimpoint Micro T-1 red dot sights with 3X magnifiers, EOTech 556 Holographic sights, Elcan M145 Machine Gun Optics, AN/PEQ-15 IR designators, and [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launchers]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|600px|HK416 in an early release footage, fitted with TA01NSN ACOG, SurFire iron sight, and a KAC foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|600px|The player holding a HK416 in the E3 singleplayer demo, fitted with Troy Industries rear flip-up backup iron sights, an Aimpoint Micro T-1 with 3X magnifier, an Insight AN/PEQ-15, and a KAC foregrip.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|600px|The player reloading his HK416. Note the visible rounds in the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] can be seen in the E3 2012 report trailer on the official Warfighter website during a multiplayer gameplay session. It is shown with a tan finish, dual sights (holographic + magnifier), vertical foregrip and an AN/PEQ-15 laser device.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120606153535/medalofhonor/images/d/d7/Warfighter_Multiplayer_E3_AUG.jpg]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240B]] was seen in the E3 singleplayer demo, mounted on a robot alongside an unknown grenade launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249E3 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249E3 SAW]] appears in a pre-release screenshot posted on the Medal of Honor: Warfighter Facebook page. It is fitted with an Elcan M145 MGO and a killflash attached to the front.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== M40A3 Sniper Rifle ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in of the trailers and used by a Tier 1 Operator.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|One operator mans the rifle while the other spots, however, it seems as it they have a rather low vantage point]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] was first seen held by a soldier at the end of a singleplayer trailer, later confirmed to be featured in the game in the E3 multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swive bipod, and Dark Earth finish - .300 Winchester.]]&lt;br /&gt;
&lt;br /&gt;
[[image:MOHW-McMillan.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multiplayer trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] was seen in the E3 multiplayer trailer, fitted on [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
== MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] was seen in the E3 multiplayer trailer, identified by the short 105mm cylinder.&lt;br /&gt;
&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm.]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
The [[M230 Chain Gun]] was seen in the E3 singleplayuer denmo, mounted on AH-64D Apache Longbows.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHW_M230.jpg|thumb|none|600px|M230 Chain Guns mounted on AH-64Ds.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
An [[Mk 19 grenade launcher]] is seen mounted on a zodiac in the Official Announce Trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHWM19.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MoHWM19-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Other Weapons =&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] is seen held by a Tier 1 operator in a promotional image released for the game. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. It is presently unknown if such a configuration will appear in the finished game or not.&lt;br /&gt;
&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=582927</id>
		<title>Talk:Call of Duty: Modern Warfare 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_3&amp;diff=582927"/>
		<updated>2012-06-25T10:50:27Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* FAD three round burst */ new section&lt;/p&gt;
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&lt;div&gt;See [[Talk:Call of Duty: Modern Warfare 3/Archive 1]] and [[Talk:Call of Duty: Modern Warfare 3/Archive 2]] for older discussions.&lt;br /&gt;
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__TOC__&lt;br /&gt;
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== HD Screenshots from the MW3 Commercial ==&lt;br /&gt;
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Here's some screenshots from the MW3 Commercial starring [[Sam Worthington]] and [[Jonah Hill]]:&lt;br /&gt;
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It might be a good idea to give this its own subheading (or even sub-page, there's a lot of weapons in the trailer). Usually we cover guns that appear in trailers and previews, but it's rather unique for a game trailer to have so many real weapons in it, and it'd look weird shoehorning shots from this trailer into the main page's gun entries. [[User:Evil Tim|Evil Tim]] 18:28, 18 November 2011 (CST)&lt;br /&gt;
:Here's some more screenshots from the same commercial. Note that I accidentally uploaded an existing screenshot. The following weapons appear in the commercial: FN SCAR-L, Czech Skorpions, RPG-7, M67 grenade, Barret M82, 9-Bang, M4A1 Carbine, M1911 and its modern variants, AKMS, Remington RSASS, M60E4, M16A2, and the M203 launcher.  - [[User:Kenny99|Kenny99]] 21:56, 18 November 2011 (CST)&lt;br /&gt;
::Actually, that &amp;quot;SCAR-L&amp;quot; is an ACR. :\ BTW, I just love this commercial for some reason. =) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 19 November 2011 (CST)&lt;br /&gt;
:::Seeing Sam Worthington in it just feels weird, since he's the star of BO. Do you think it was a dig at Treyarch? --[[User:Funkychinaman|Funkychinaman]] 10:57, 22 November 2011 (CST)&lt;br /&gt;
::::Well, the rules on IMFDB state that commercials are not allowed to have their own pages. But maybe these screenshots can have their own section on the bottom of the Modern Warfare 3 main page as a &amp;quot;trivia special&amp;quot;? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 01:58, 23 November 2011 (CST)&lt;br /&gt;
:::::The thing is while commercials are not allowed, ''trailers'' usually are allowed on the main page. I think in this very unusual case this trailer has enough guns to warrant a page of it's own. [[User:Evil Tim|Evil Tim]] 03:52, 23 November 2011 (CST)&lt;br /&gt;
::::::Hmm... that would be nice to see a page about this trailer on here. But then again, we'd probably have other people complaining that it would be our obligation to also include pages for the live action trailer for Call of Duty: Black Ops, the Black Ops Zombies trailer and the Rezurrection expansion pack trailer. Personally I say put all these screenshots on the bottom of the Modern Warfare 3 page as a &amp;quot;trivia special&amp;quot;, and if someone wants to add screenshots from the live action trailers for Black Ops and it's expansions, then I agree on the same deal; putting them on the bottom of the main page as a &amp;quot;trivia special&amp;quot; --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:36, 24 November 2011 (CST)&lt;br /&gt;
:::::::Naw, if you actually did the gun IDs properly for this trailer it'd be about the same size as the actual page. I think for this a sub-page is probably the best bet. And to be honest, if someone wanted to make the three pages you mention, I'd say the same would apply (and as to complaining, the standard &amp;quot;make it yourself if you want it done so bad&amp;quot; response would be fine). It's not like this is going to be a huge issue with games companies suddenly ''all'' having live action trailers with loads of guns in them. [[User:Evil Tim|Evil Tim]] 08:16, 24 November 2011 (CST)&lt;br /&gt;
In my opinion, I would rather create a small section for the commercial instead of making a separate page for it in compliance with Imfdb rules. - [[User:Kenny99|Kenny99]] 03:34, 25 November 2011 (CST)&lt;br /&gt;
:IMFDB rules say nothing about trailers, only commercials which are ''not'' trailers are forbidden. I'm saying create a sub-page for it since it would be ''way'' bigger than a &amp;quot;small section&amp;quot; if you did it properly, which is how it should be done. [[User:Evil Tim|Evil Tim]] 04:26, 25 November 2011 (CST)&lt;br /&gt;
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[[File:MW3Com 01.jpg|thumb|none|600px|The Vet ([[Sam Worthington]]) loads up his ACR during the opening battle in New York City.]]&lt;br /&gt;
[[File:MW3Com 03.jpg|thumb|none|600px|The Vet then switches to his dual Skorpions during the first engagement.]]&lt;br /&gt;
[[File:MW3Com 05.jpg|thumb|none|600px|During the battle in Germany, The n00b aims an RPG-7 at an enemy sniper, as The Vet looks on in disbelief at such a choice.]]&lt;br /&gt;
^That one makes me laugh my ass off every time I look at it. [[User:Spartan198|Spartan198]] 10:41, 22 November 2011 (CST)&lt;br /&gt;
[[File:MW3Com 12.jpg|thumb|none|600px|The n00b now shows off the skills he's learned from The Vet.]]&lt;br /&gt;
[[Image:MW3Noob-01.jpg|thumb|none|600px|The n00b ([[Jonah Hill]]) realizes the mistake he's just made in pulling the pin from his M67 grenade prematurely in the opening battle in New York City.]]&lt;br /&gt;
[[Image:MW3Noob-02.jpg|thumb|none|600px|The Vet draws his dual Skorpions. Interestingly, there are no holsters for these weapons. This could be a sly joke about game mechanics; in the games, the player's second weapon is indeed shown stuck to their back with no visible means of attachment.]]&lt;br /&gt;
[[Image:MW3Noob-03.jpg|thumb|none|600px|The Vet now stares down at an attacking Mi-28 &amp;quot;Havoc&amp;quot; helicopter...]]&lt;br /&gt;
[[Image:MW3Noob-04.jpg|thumb|none|600px|...and dodges an incoming missile from the Havoc.]]&lt;br /&gt;
[[Image:MW3Noob-05.jpg|thumb|none|600px|The n00b charges onto the war-torn New York City streets in typical n00b fashion; spraying from the hip and yelling a war-cry like you're Arnold Schwarzenegger. Just like any typical n00b, he also &amp;quot;noob tubes&amp;quot;.]]&lt;br /&gt;
[[Image:MW3Noob-06.jpg|thumb|none|600px|Unfortunately, The n00b forgot about one thing; watch out for hidden landmines!]]&lt;br /&gt;
[[Image:MW3Noob-07.jpg|thumb|none|600px|The n00b and The Vet sneak up on the enemy sniper during the battle in Germany.]]&lt;br /&gt;
[[Image:MW3Noob-08.jpg|thumb|none|600px|&amp;quot;Watch, and learn!&amp;quot; The Vet once again tries to show The n00b how to prepare for combat properly during the battle in Paris.]]&lt;br /&gt;
[[Image:MW3Noob-09.jpg|thumb|none|600px|The n00b learns what it's like to fight in zero gravity in a recreation of the mission &amp;quot;Turbulence&amp;quot;.]] &lt;br /&gt;
[[Image:MW3Noob-11.jpg|thumb|none|600px|&amp;quot;Take a break big dog, I got this!&amp;quot; The n00b prepares to show that he's proven his worth on the battlefield.]]&lt;br /&gt;
[[Image:MW3Noob-12.jpg|thumb|none|600px|During the battle in New York City, The n00b switches from his ACR to his M1911. Smart choice. Not bad for a n00b!]]&lt;br /&gt;
[[Image:MW3Noob-13.jpg|thumb|none|600px|The n00b fires his M1911.]]&lt;br /&gt;
[[Image:MW3Noob-14.jpg|thumb|none|600px|The n00b and The Vet walk side-by-side on the battlefield, as the trailer's tagline appears on the screen.]]&lt;br /&gt;
[[Image:MW3Noob-15.jpg|thumb|none|600px|Another n00b (Dwight Howard) comes onto the battlefield, displaying the typical n00b mannerisms.]]&lt;br /&gt;
[[Image:MW3Noob-16.jpg|thumb|none|600px|The n00b whoops with joy after spraying the battlefield with his M16A2/M203 combo.]]&lt;br /&gt;
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== Unknown grenade ==&lt;br /&gt;
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Any idea what this is?&lt;br /&gt;
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[[Image:MW3-Gasgren-1.jpg|thumb|none|600px]]&lt;br /&gt;
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It's the gas grenade Price throws when he's interrogating Waarabe. Looks almost like a VOG grenade with a pin stuck on one end, or an M34 after a crash diet. [[User:Evil Tim|Evil Tim]] 07:21, 25 November 2011 (CST)&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
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Now that's settled, Evil Tim, can you do the same treatment to the slide markings, as I think it might actually say Desert Hawk rather than Eagle, but don't have anything on this computer to clear it up. Can make out though that this is a Magnum Research as the bottom line ends in ''Minneapolis MN''.  --[[User:Commando552|commando552]] 11:08, 25 November 2011 (CST)&lt;br /&gt;
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:[http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/2011-11-25_00070.jpg This is a slightly different gradient mapping] (you can still see the E, it's the same image, on photobucket to save server space), but it actually looks like the second word is completely missing. I don't see why, they thank MR and &amp;quot;Desert Eagle&amp;quot; (which is a separate thing?) in the credits. [[User:Evil Tim|Evil Tim]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
::Thanks, to me it look like it says either &amp;quot;Hank&amp;quot; or &amp;quot;Hawk&amp;quot; and am assuming Hawk, as that is less mental. --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST) &lt;br /&gt;
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:Ok, ok, calming down now. Here's where we get back to fun because the magazine is both correctly and incorrectly modelled!&lt;br /&gt;
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:[[Image:MW3-Deagle-5.jpg|thumb|none|600px]]&lt;br /&gt;
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:Notice the spacing imples four holes in the magazine (a .44 would have 5) but the number of visible bullets I believe implies a .44 (a .50AE would only have three, unless the side of the top bullet at the side is supposed to be the side of the one at the ''top'' of the magazine). [[User:Evil Tim|Evil Tim]]&lt;br /&gt;
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::Also, .44 Magnum is a rimmed caliber, and while I don't completely expect them to get this correct, the cartridges in the magazine are not rimmed, which would be characteristic of .50 AE rounds. Just a side note! --[[User:Ranger12|Ranger12]] 11:14, 25 November 2011 (CST)&lt;br /&gt;
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:::I think it is meant to be the .50 AE mag, but is thrown off by two thing. Firstly the top round is smaller than the other visible rounds, and looks like it overlaps the top one as well. Secondly, the window is too long on this gun, being about a 1/3 the total length of the magazine. On a real magazine (.44 or .50, they are the same apart from the holes) the window in only about 1/4 the length of the magazine. These two factors combined mean more bullets are visible than there should be.  --[[User:Commando552|commando552]] 11:48, 25 November 2011 (CST)&lt;br /&gt;
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::::The mags are pretty much made up to be just something to stick into the gun. They are so far from the real thing they can't really even be credited towards either gun.--[[User:Ranger12|Ranger12]] 15:31, 25 November 2011 (CST)&lt;br /&gt;
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:::::Well, the number of &amp;quot;windows&amp;quot; does tell you how many rounds, and the spacing says 4 rather than 5, so it's just another mistake with 8 rounds in a 7-round magazine. You want horrible magazines you need to go back to the original MW, if you were ''lucky'' you'd have two completely flat bullets on the top that looked a bit like they were for the right kind of gun. [[User:Evil Tim|Evil Tim]] 15:37, 25 November 2011 (CST)&lt;br /&gt;
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::::::Yes, but a mag window never extends into the feed lips like in the picture. lol... And honestly, I never looked at the original MW mags. I'll take your word there.--[[User:Ranger12|Ranger12]] 15:50, 25 November 2011 (CST)&lt;br /&gt;
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:::::::Well, I'm probably going to redo those at some point because I hate that page. Also, the window does that, I imagine, because they're BS'ing based on an Airsoft magazine, where the feed lips are instead the plastic top of the mag with the BB feeder and gas vent. I guess they knew there was a hole in the side of the magazine (which on the Airsoft version isn't a hole but a dip containing a little latch that releases the slide and such), knew there were feed lips, but weren't sure how the two things interacted with each other. [[User:Evil Tim|Evil Tim]] 15:55, 25 November 2011 (CST)&lt;br /&gt;
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::::::::Lol yea we'll just go with that explanation... --[[User:Ranger12|Ranger12]] 15:58, 25 November 2011 (CST)&lt;br /&gt;
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:::::::::The top of the magazine is correct, and the windows does extend up into the feed lips like this. See here for a side by side comparison of both .50 and .44 magazines showing this: http://www.magnumresearch.com/docs/MagazineOffer.pdf. It also seems like the crimp on the front of the magazine is different for the two calibers, but you don't get a good enough look at the magazine to work out which, if either, the game magazine is based on. --[[User:Commando552|commando552]] 18:08, 25 November 2011 (CST)&lt;br /&gt;
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:::::::::::Yeah, you're right, I just checked a couple more images on Google to be sure. I can't imagine that does much for the life of the feed lips? [[User:Evil Tim|Evil Tim]] 18:18, 25 November 2011 (CST)&lt;br /&gt;
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:::::::::::: Yeaaaaa That explains why I've heard that the lifespan of DE mags are so short... Ok then lol --[[User:Ranger12|Ranger12]] 21:34, 25 November 2011 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 16:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;I prefer the MW2 Magnum Research .50AE Design, but with the 8-Round Magazine of the MW3 Deagle! What a pity that Infinity Ward hasn't introduced the Round-In-Chamber Feature yet, perhaps they will for Black Ops 2 or the Project Iron Wolf... &lt;br /&gt;
Anyways, the .50 Action Express (7-Round Magazine+1) is one of the most powerful Handgun Caliber, but not easy to control; &lt;br /&gt;
that's why I would rather use the .44 Magnum (8-Round Magazine+1) or the .357 Magnum (9-Round Magazine+1), with less recoil and higher accuracy.&amp;quot;&lt;br /&gt;
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== Mk 14 ==&lt;br /&gt;
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So, I guess they just figured &amp;quot;nobody's going to throw their rifle on the floor and ''check'' it's the same one the other guys are using, right?&amp;quot; And they'd have gotten away with it too, if it weren't for us meddlin' kids. [[User:Evil Tim|Evil Tim]] 16:52, 25 November 2011 (CST)&lt;br /&gt;
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... what's the problem? --[[User:Ghostdigga|Ghostdigga]] 04:51, 27 November 2011 (CST)&lt;br /&gt;
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:The &amp;quot;Mk14&amp;quot; and &amp;quot;M14 EBR&amp;quot; are actually the same model (the Mk 14 Mod 0), even though it seems they want you to think the &amp;quot;M14 EBR&amp;quot; is the Mk 14 Mod 1 from the previous game. [[User:Evil Tim|Evil Tim]] 06:17, 27 November 2011 (CST)&lt;br /&gt;
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== Since it's locked... ==&lt;br /&gt;
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Can a mod change the bit about the M65 Atomic Annie?&lt;br /&gt;
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&amp;quot;A doctored image of the nuclear test Upshot-Knothole Grable can be seen in some maps as a movie poster. Grable was a shell fired from an M65 Atomic Cannon and the W9 nuclear artillery shell was itself a modified antiaircraft gun.&amp;quot;&lt;br /&gt;
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Atomic Annie fired 280mm shells. There were never any 280mm AA shells, and the design of Atomic Annie itself was based on German railroad guns, not an AA gun. --[[User:Funkychinaman|Funkychinaman]] 10:49, 28 November 2011 (CST)&lt;br /&gt;
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:You're misreading. The W9 round ''itself'' is a modified antiaircraft gun which fires one subcritical mass at the other. The M65 is a gun which fires a gun which is a bomb. [[User:Evil Tim|Evil Tim]] 11:32, 28 November 2011 (CST)&lt;br /&gt;
::If it's just a gun-type fission device, can you clarify that? --[[User:Funkychinaman|Funkychinaman]] 11:35, 28 November 2011 (CST)&lt;br /&gt;
:::Just did that before reading. [[User:Evil Tim|Evil Tim]] 11:41, 28 November 2011 (CST)&lt;br /&gt;
::::Thanks. --[[User:Funkychinaman|Funkychinaman]] 11:47, 28 November 2011 (CST)&lt;br /&gt;
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How come the page is locked anyway? --[[User:RaNgeR|RaNgeR]] 10:55, 28 November 2011 (CST)&lt;br /&gt;
:Haven't checked the edit history so I might be wrong, but my guess is too many people being dicks toward the game just because it's extremely popular and therefore bashing it everywhere it's brought up is the cool thing to do. [[User:Kadorhal|Kadorhal]] 21:39, 15 January 2012 (CST)&lt;br /&gt;
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Speaking of which, what do you guys think of changing one of the captions for the Mk 14 Mod 1 to this (italics are my addition):&lt;br /&gt;
[[Image:MW3-Mk14-4.jpg|thumb|none|300px|&amp;quot;Soap&amp;quot; MacTavish holds his own Mk 14 Mod 1 EBR as Yuri wonders why he's the odd one out. ''Presumably the developers intended for Yuri to also use a Mod 1, but for whatever reason, it appears as a Mod 0 when dropped.'']]&lt;br /&gt;
:That's my assumption, at least, but I don't know for sure (especially since it ''does'' use the old Mod 1 model in another mission). What do you think? &lt;br /&gt;
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:Oh and also, in the second sentence under Mk 14 Mod 1, there's an extraneous &amp;quot;the&amp;quot; in front of ''MW2'''s name. [[User:Kadorhal|Kadorhal]] 23:43, 14 February 2012 (CST)&lt;br /&gt;
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::Strikes me that if anything it would be the other way around. The most likely answer is that the Mod 1 model was ganked from MW2 as a placeholder, yet again.&lt;br /&gt;
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[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Promotional art of Soap from MW2; scope has flared eyepiece, no notched rings to the rear, stepped objective. Note also long rail covers on the handguard.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod1-3.jpg|thumb|none|600px|Mod 1 model; same old scope and rail covers, plus the same rather chunky bipod hinge.]]&lt;br /&gt;
[[Image:MW3-Mk14-3.jpg|thumb|none|600px|MW3 scope model; note notched rings, shorter flared eyepiece, flared objective.]]&lt;br /&gt;
[[Image:MW3-Mk14Mod0-5.jpg|thumb|none|600px|Mod 0 model; new, MW3-style scope, shorter rail covers and different handguard, gripped magazine base (looks like a Magpul with no loop) not present on the MW2 model.]]&lt;br /&gt;
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Then they decided to go for a Mod 0 instead. And, as with a load of other weapons, they didn't bother to change some of the models that were actually in the game. The Mod 0 in &amp;quot;Goalpost&amp;quot; uses a variant MW3 scope model when you're holding it, but the MW2 world model when you drop it. [[User:Evil Tim|Evil Tim]] 07:43, 15 February 2012 (CST)&lt;br /&gt;
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== M4A1 ==&lt;br /&gt;
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A quick query about the M4A1 used in the game, as you may be able to see in the pictures below the M4 is equipped with a rail riser, including when using the hybrid sight.&lt;br /&gt;
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[[File:MW3-M4-1.jpg|600px]]&lt;br /&gt;
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[[File:MW3-M4-2.jpg|600px]]&lt;br /&gt;
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The EOTech XPS-3 part of the hybrid sight is situated on the lower rail whilst the magnifier is on the rail riser. Wouldn't this mess up the alignment between the two? Doesn't really look right to me but would like anyone else's input. --[[User:Noble.6|Noble.6]] 15:50, 28 November 2011 (CST)&lt;br /&gt;
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:[[Image:MW3-M4-5.jpg|600px]]&lt;br /&gt;
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:If you zoom in and look carefully there's a silver plate between the base of the XPS-3 and the rail which raises it up to the same level as the riser. [[User:Evil Tim|Evil Tim]] 16:22, 28 November 2011 (CST)&lt;br /&gt;
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::Ah, thanks. Seems like a lot of trouble to go to though... --[[User:Noble.6|Noble.6]] 16:48, 28 November 2011 (CST)&lt;br /&gt;
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:::It's most likely that they designed the rifle before they decided to use this sight with it. A bit like how they just stuffed the RSASS into &amp;quot;Blood Brothers&amp;quot; even though the level was blatantly designed for the Barrett. [[User:Evil Tim|Evil Tim]] 16:52, 28 November 2011 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 16:00, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Like the Desert Eagle, I prefer the M4A1 from MW2, even if the one from MW3 looks much lighter... .&amp;quot;&lt;br /&gt;
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== &amp;quot;USP45 Tactical&amp;quot; ==&lt;br /&gt;
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I would just like to point out that the supposed USP Tactical isn't one; it still has the regular USP's fixed iron sights for one thing. [[User:The Wierd It|The Wierd It]] 05:33, 2 December 2011 (CST)&lt;br /&gt;
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:And has markings on it saying &amp;quot;USP Tactical,&amp;quot; plus an extended barrel. It's a USP Tactical with the wrong iron sights. This is hardly impossible, since the Tactical uses the same dovetails as the standard USP slide so there's no reason you couldn't swap irons.&lt;br /&gt;
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:[[Image:Whatdoesthissay.jpg]]  [[User:Evil Tim|Evil Tim]] 06:01, 2 December 2011 (CST)&lt;br /&gt;
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So? Every other USP in the series had said extended barrel, but we didn't call them Tacs. Plus it's not like they've ever used correct trades before. [[User:The Wierd It|The Wierd It]] 06:27, 2 December 2011 (CST)&lt;br /&gt;
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:Ok, let me just copy-paste what I said ''last'' time this came up, adding the CoD4 USP since I have that too now:&lt;br /&gt;
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:Here's an angle-for-angle comparison of the player models:&lt;br /&gt;
:[[Image:MW1-USP-2.jpg|thumb|none|600px|Standard USP in ''CoD4''. ''Barely visible'' barrel, slide says &amp;quot;(HK logo or something like it) USP .45 Auto.&amp;quot; This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-Nottactical.jpg|thumb|none|600px|Standard USP from ''MW2'' in ''MW3''. Slide wording &amp;quot;(front cocking serration) USP .45 Auto.&amp;quot; Has ''very slightly'' visible projecting barrel. This is a USP 45.]]&lt;br /&gt;
:[[Image:MW3-USPTac-1.jpg|thumb|none|600px|USP Tactical model. Slide says &amp;quot;USP Tactical .45 Auto,&amp;quot; has ''highly'' visible (and therefore longer) projecting barrel. This is a USP Tactical.]]&lt;br /&gt;
:The new one has a longer barrel and correctly calls itself a USP Tactical on the slide, while the original is just a malformed USP.&lt;br /&gt;
:Let me just break this down:&lt;br /&gt;
:*Someone decided they needed a new USP model.&lt;br /&gt;
:*They made a new USP model which has features correct for a Tactical, and slide engraving saying it's a Tactical.&lt;br /&gt;
:*They decided to use the old MW2 USP model as well for no good reason.&lt;br /&gt;
:*They decided to call both the USP 45, also for no good reason.&lt;br /&gt;
:Hence, there are two gun models, the old mutant USP and the new Tactical. [[User:Evil Tim|Evil Tim]] 14:59, 23 November 2011 (CST)&lt;br /&gt;
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:I imagine, given the shorter extended barrel, the LAM in the first game and the possibly recycled from dev model rear sights in the second, the CoD4 / MW2 USP was originally going to be a Mark 23, and they kept the old barrel on the model for some reason. This new one's is in proportion for a USP Tac, and it ''says'' it's a USP Tac on the slide (which is a distinguishing feature of a USP Tac, after all). This is enough to upgrade it from mistake to intent, and the sights aren't impossible to swap between models and so aren't distinctive of the non-Tac model. [[User:Evil Tim|Evil Tim]] 07:01, 2 December 2011 (CST)&lt;br /&gt;
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::Just beat me to it. Was going to say that the rear sight and the raised part of the slide it sits on, and the amount of barrel projection was from a Mark 23 as well.  --[[User:Commando552|commando552]] 07:10, 2 December 2011 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 21:10, Italy (UTC+01:00):&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The main difference with the USP45 from MW2 is that now it has been cleared to the players the fact that the one from MW2, when equipped with the Suppressor, is the same gun from MW3; the USP45 Tactical has always a threaded barrel for quick attaching a Sound Suppressor, which the USP45 can't actually use... &lt;br /&gt;
Summarizing, the USP45 from MW2 becomes the USP45 Tactical from MW3 when a Suppressor is attached!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MG36&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This image is from the official H&amp;amp;K site.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|450px|Just ignore the buttstock, willya.]]&lt;br /&gt;
They list it as a G36K, even tho it has a longer barrel. Maybe H&amp;amp;K classifies these guns based on the handguard and vent holes. It would make sense, as the barrels are interchangeable. Thoughts? - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:11, 3 December 2011 (CST)&lt;br /&gt;
:Not sure the barrels are interchangeable, as the gas block would be in the wrong place. I suppose you could put the correspondingly longer piston on (not sure if this would work but lets assume it would) but then the piston would be exposed, with the front part of it along with the gas block sticking out the front of the handguard. It would be exposed to dirt and damage, and would look weird.  --[[User:Commando552|commando552]] 17:52, 3 December 2011 (CST) &lt;br /&gt;
H&amp;amp;K makes a LMG/support gunner version of the G36 (don't remember the exact name). It looks just like your photo but as far as I know it's usually outfitted with a 100 round drum magazine instead of the normal 30 rounder. The name &amp;quot;MG36&amp;quot; is really just made up so the poor sap playing this game that knows nothing about gun would immediately associate the MG with machine gun. --[[User:Ranger12|Ranger12]] 16:33, 3 December 2011 (CST)&lt;br /&gt;
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:I can't really see how a weapon with a non-carbine barrel is still a carbine, personally. Though it would hardly be the first time HK's marketing spods were guilty of making things up as they go along. [[User:Evil Tim|Evil Tim]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
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:Wait a minute, HK's page has the disclaimer &amp;quot;The pictures shown may differ from the original.&amp;quot; Isn't that an aftermarket stock, for a start? [[User:Evil Tim|Evil Tim]] 16:58, 3 December 2011 (CST)&lt;br /&gt;
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::The barrel extends past the handguard by a similar amount (slightly less I think) as on a G36, but the G36 handguard is longer, meaning that this is actually an intermediate barrel between the 318mm barrel of the G36K and the 480mm barrel of the G36. I believe the origin of this variant was that it was submitted for Norwegian (I think) army trials, and it has something like a 16&amp;quot; barrel. It now goes by the name G36KV3 I think. The stock isn't an aftermarket one, I think it was designed by H&amp;amp;K for the Latvian army.  --[[User:Commando552|commando552]] 17:00, 3 December 2011 (CST)&lt;br /&gt;
:::Did a bit more searching and found that it is a 15.4&amp;quot; barrel, and the variant also appears to go by G36CQB.  --[[User:Commando552|commando552]] 17:04, 3 December 2011 (CST)&lt;br /&gt;
::::Ah, only place I'd ever seen that stock was on Airsoft gun pictures saying it was a G&amp;amp;P &amp;quot;KV style&amp;quot; stock. So, we're saying this is probably a 15.4&amp;quot; barrel G36K? I doubt this variant has existed long enough to have been in ''Far Cry'', mind, so we should probably leave that saying hybrid. [[User:Evil Tim|Evil Tim]] 17:16, 3 December 2011 (CST)&lt;br /&gt;
:::::Apparently the G36CQB was listed in the HK Defence Weapons Systems Brochure from 2004 to 2006, so it is possible that this is what the [[Far Cry]] rifle is based on. This is 2nd hand info from the HK Pro forums so might be wrong though. Have also read that it was first introduced in the late 90s for the US market, but only 100 or so were made so these are rare. --[[User:Commando552|commando552]] 17:31, 3 December 2011 (CST)&lt;br /&gt;
::::::This G36K, the one with the wierd aftermarket sights on a C rail and that stock, was made for one country specifically, though I forget which one. As for the carbine issue Tim, a carbine is simply a shortened version of the original, it can be any length as long as it's shorter. If it's a Carbine of a Carbine it's a Sub-Carbine. Not makin this up :) G36K = Carbine and G36C = Sub-Carbine. M4A1 = Carbine and Mk 18 Mod 0 = Sub-Carbine. [[User:Alex T Snow|Alex T Snow]] 17:42, 3 December 2011 (CST)&lt;br /&gt;
::::::Far Cry was march 2004, I wouldn't think they'd have time to stick a G36 variant that had existed for an absolute maximum of 3 months (and might not have existed at all yet) in the game. [[User:Evil Tim|Evil Tim]] 17:51, 3 December 2011 (CST)&lt;br /&gt;
:::::::All I could find was someone stating that it was in the 2004-2006 brochure, but could have appeared before this point. Like I said, the first versions of the G36CQB barrel appeared in the late 90s. It is probably more likely that they just made it up accidentally though.  --[[User:Commando552|commando552]] 17:54, 3 December 2011 (CST)&lt;br /&gt;
::::::::Ok, I'll add a note there and fix this when I get home, then. [[User:Evil Tim|Evil Tim]] 18:02, 3 December 2011 (CST)&lt;br /&gt;
:::::::::I have a copy of Soldier of Fortune magazine from October 2001 that says the 15.4 inch CQB barrel is an option--[[User:Shadowkungfu|Shadowkungfu]] 20:53, 3 December 2011 (CST)&lt;br /&gt;
::::::::::Ah, CQB ''barrel'', that's starting to make sense. So this is a CQB barrel for the G36 that they marketed for the K under the same name, even though it made the K longer and therefore only helped you CQ if the B was using it as a lance. Also, if this can be fitted to the standard G36, might it be the cause of STALKER's short-barreled G36E? [[User:Evil Tim|Evil Tim]] 02:47, 4 December 2011 (CST)&lt;br /&gt;
:::::::::::Could be. :| - [[User:Mr. Wolf|Mr. Wolf]] 07:26, 4 December 2011 (CST)&lt;br /&gt;
::::::::::::The G36 from STALKER is actually modelled after a SL8 converted into a G36 lookalike (can tell by the profiling at the back of the receiver with a serial number plate, the selector switch and aftermarket magazine well fitted into machined out lower receiver). As for the barrel, it looks more like a CQB than a K. The K has an open pronged flash hider (as opposed to the birdcage shown) which would protrude past the handguard on a full size G36 but none of the barrel itself would be visible. I'm going to copy this whole discussion over onto the [[Talk:Heckler &amp;amp; Koch G36|G36 talk page]], as I think it has reached the point that it is more relevant there than here.  --[[User:Commando552|commando552]] 18:10, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Sorry I was out of this for so long guys. As far as I remember, the G36 uses a quick-change barrel system (eventually used the the ACR and SCAR). You could go from CQB barrel to MG barrel at the flip of a tab and twist of the barrel. H&amp;amp;K figured out over time that they could simply market the same gun with different barrels and people would pay for two guns instead of one and a second barrel. Yes, the people at H&amp;amp;K are some of the biggest jerks out there. --[[User:Ranger12|Ranger12]] 14:54, 4 December 2011 (CST)&lt;br /&gt;
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:Or maybe you only wanted a full length G36 with a shorter barrel. [[User:Alex T Snow|Alex T Snow]] 17:16, 4 December 2011 (CST)&lt;br /&gt;
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The G36K pictured above is a G36KV of the Latvian armed forces. They use longer barrels (15 or so inches, I believe) on them than factory G36Ks. Here you can see one in A-Stan [http://img.photobucket.com/albums/v101/He219/mpnet/hires_090318-A-1211m-002a.jpg]. [[User:Spartan198|Spartan198]] 08:57, 20 December 2011 (CST)&lt;br /&gt;
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==Oakley Gloves==&lt;br /&gt;
[[File:RSASS MW3 being loaded.jpg|thumb|none|300px|The black (Oakley?) gloves in question. Notice the great detailing in the gloves' pads and stitching by the MW3 engine.]]&lt;br /&gt;
Slightly irrelevant from the realm of guns, but I know that Delta Force members use the tan Oakley Factory Pilot gloves, but what are the ones that Soap and Yuri use during their Prague raid? I would suppose they're just the black ones, but could someone please verify? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] [[Image:Progress Wheel.gif]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;''&lt;br /&gt;
:I don't think they are actually Oakley gloves. Rather than the hollow &amp;quot;O&amp;quot; that is on the first section of the finger of genuine Oakley gloves, these appear to have a plain solid stud, which you tend to find on cheaper Oakley rip-off gloves, so imagine that is what the actual gloves were modelled off of.  --[[User:Commando552|commando552]] 05:23, 20 December 2011 (CST)&lt;br /&gt;
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I thought everyone seemed to have SIs? (or were supposed to, keeping in mind the knockoff point above) [[User:The Wierd It|The Wierd It]] 08:19, 20 December 2011 (CST)&lt;br /&gt;
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During the Prague missions as well as Stronghold and Down The Rabbit Hole Yuri wears black Oakley Factory Pilot gloves. As far as his other missions where the gloves have the missing fingertips, they could just be a similar-looking generic model. --[[User:DeltaOne|DeltaOne]] 02:24, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== More guns ==&lt;br /&gt;
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In MP on unlockable embelms and titles: a Bereta 92 Inox, slide of a 1911type gun, flintlock pistol + Mk2 grenade on achivment &amp;quot;Strike!&amp;quot;. These needs to be added to page - Paul&lt;br /&gt;
:+ kind of unrelated to this but it'd be noted that the ump STILL hold 32 bullets by default, and the CM901 holds 30 bullets, but I think it is suposed to be the .308 cal variant which holds only 20. - Paul&lt;br /&gt;
: in SP theres a MP5 w/ slimline forearm and w/o magrelease paddle on a sign during the levl with the sandstorm. -Paul&lt;br /&gt;
: On &amp;quot;Black Tuesday&amp;quot;, the US troops that show up with the Stryker have M1911s holstered on the front of their tactical vests.--[[User:James Woods|James Woods]] 00:42, 2 January 2012 (CST)&lt;br /&gt;
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Some more guns are a Sig in Price's leg holster in 'Stronghold', as well as another gun I couldn't identitfy in 'Blood Brothers', in another one of Price's holster. It looked liked Grigg's Springfield from COD 4, except w/ textures looking like they were pulled from Half-life. -= [[User:Taedeezy|Taedeezy]] 4:10, 7 January 2012 (MST)&lt;br /&gt;
&lt;br /&gt;
:I'll be going through again to get these soonish. [[User:Evil Tim|Evil Tim]] 11:18, 23 January 2012 (CST)&lt;br /&gt;
::Also, according to the COD wiki there is a usable &amp;quot;M9&amp;quot; (92SB) on the level Down the Rabbit Hole. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:37, 23 January 2012 (CST)&lt;br /&gt;
:::Listed with [citation needed], ie it's some kid mistaking the USP for an M9. [[User:Evil Tim|Evil Tim]] 11:39, 23 January 2012 (CST)&lt;br /&gt;
::Price has a holstered USP in Stronghold, not a SIG. [[User:The Wierd It|The Wierd It]] 17:59, 1 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Type-95 is a 97 ==&lt;br /&gt;
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When I played the game again, I noticed the Type 95 doesn't reload the same way and the mag looks like a 5.56 mag. And when it reloads, it inserts the mag instead of the hook style. And the world game model and the menu model is exactly like a 97. [[User:Excalibur01|Excalibur01]] 22:43, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Soap's P99==&lt;br /&gt;
&lt;br /&gt;
I just played through the PS3 version of the game again. It appears as though Soap draws a P99 in &amp;quot;Blood Brothers&amp;quot; while Price is carrying him to the safehouse. Can anyone else confirm this?-Glamdring&lt;br /&gt;
&lt;br /&gt;
:Yes, he does. [[User:Evil Tim|Evil Tim]] 16:20, 1 February 2012 (CST)&lt;br /&gt;
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== MP7 Mag ==&lt;br /&gt;
&lt;br /&gt;
I just noticed that the MP7's extended mag baseplate (it's not technically the base of the mag, but what else would you call it?) is actually stuck to the gun instead of the magazine itself. It's really obvious in the second screenshot in the MP7 entry. Can anyone confirm this and possibly add it to the page? --[[User:Don Bigles|Don Bigles]] 05:16, 2 February 2012 (CST)&lt;br /&gt;
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Ah, someone added it. Thanks. --[[User:Don Bigles|Don Bigles]] 05:35, 4 February 2012 (CST)&lt;br /&gt;
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I can't find a JPG pic which the upload page says i need, so i can't show, but it seems the MP7 reloads with empty magazines (Google &amp;quot;Modern Warfare 3 MP7 Reload&amp;quot; on Google Images), is this worth adding?--[[User:Z008MJ|Z008MJ]] 07:06, 8 February 2012 (CST)&lt;br /&gt;
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:It's not empty, it's solid. I'll add a pic later. [[User:Evil Tim|Evil Tim]] 07:54, 15 February 2012 (CST)&lt;br /&gt;
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== Always Wondered ==&lt;br /&gt;
&lt;br /&gt;
Why, in games such as this, are correct weapons names (Desert Eagle Mark XIX, Brügger &amp;amp; Thomet MP-9) used but in others they are called the &amp;quot;Falcon 357&amp;quot; or generic names like &amp;quot;Sniper Rifle&amp;quot;?  Anyone?  Bueller? [[User:Charon68|Charon68]] 09:49, 4 February 2012 (CST)&lt;br /&gt;
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I guess it's because Activision can afford to cover the copyright costs, name infringement isn't free.&lt;br /&gt;
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:Yeah, it's a trademark issue. Most companies haven't trademarked the distinctive shape of their weapons (though Glock and HK have), but they have the names, and it's much easier to prove infringement on a name than on a shape anyway. [[User:Evil Tim|Evil Tim]] 02:45, 5 February 2012 (CST)&lt;br /&gt;
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Activision has more money. Other game companies don't. wonder how much money it cost them for those huge logos like remington and EOTech?--[[User:Coltmth|Coltmth]] 22:29, 5 February 2012 (CST)&lt;br /&gt;
:I assumed in the logo cases it was the other way round, with the firearms companies paying Activision for the product placement.  --[[User:Commando552|commando552]] 03:42, 6 February 2012 (CST)&lt;br /&gt;
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::It's funny when big-name firearms companies resort to product placement. Do they really expect the military officials to play such kind of games? Or does America nowadays allow the sales of military-grade firearms (like those Remington rifles) to civilian population? --[[User:Masterius|Masterius]] 02:20, 14 February 2012 (CST)&lt;br /&gt;
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::If you have the money and the patience to jump through the Federal hoops and live in a state that allows the firearms, you can have whatever. --[[User:DeltaOne|DeltaOne]] 05:37, 14 February 2012 (CST)&lt;br /&gt;
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:::I doubt you could get a Remington ACR or an R11 RSASS at all as they are Remington Defence weapons and not sold to civilians, only to military and law enforcement.  --[[User:Commando552|commando552]] 05:54, 14 February 2012 (CST)&lt;br /&gt;
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::::Maybe they're trying to get to police procurement guys via their kid sons. &amp;quot;Come on dad, it'd be ''really'' cool if you bought this one!&amp;quot; [[User:Evil Tim|Evil Tim]] 07:31, 14 February 2012 (CST)&lt;br /&gt;
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:::::(*Slap*) &amp;quot;What have I told you about playing Call of Duty?! It's an unrealistic portrayal of firearms, now get back on the computer and play more America's Army!&amp;quot; (Disclaimer: This was merely for comedic purposes, IMFDB does *not* condone child abuse) [[User:Spartan198|Spartan198]] 14:50, 26 February 2012 (CST)&lt;br /&gt;
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::::::(*Slap*) &amp;quot;What have I told you about playing America's Army?! The son of a Marine would never play this game, now get back on the computer and check if [http://en.wikipedia.org/wiki/Six_Days_in_Fallujah Six Days in Fallujah] is already out!&amp;quot; (Disclaimer: This was merely for comedic purposes, Marines and Soldiers are known for not liking being indistinguished) --[[User:Masterius|Masterius]] 01:46, 27 February 2012 (CST)&lt;br /&gt;
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:::::::When did I indistinguish Soldiers and Marines? And sadly I doubt we'll be seeing Six Days on shelves any time soon. [[User:Spartan198|Spartan198]] 03:24, 27 February 2012 (CST)&lt;br /&gt;
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::::::::I didn't really comment in regards to that post, just needed something, for comedic purposes :)&lt;br /&gt;
::::::::And indeed, the lack of any progress on game since 2010 is disappointing :\ --[[User:Masterius|Masterius]] 07:17, 27 February 2012 (CST)&lt;br /&gt;
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:::::::::Believe me, I've been looking forward to Six Days for a while. The game is supposedly finished and ready to ship, but no publisher seems to have the balls to distribute it. It could become the ''Thrill Kill'' of shooter games (i.e., the &amp;quot;best fighting game you've never played&amp;quot;, as it's so frequently referred to as). Funny how almost all of the criticism for it (as well as Medal of Honor 2010) came mostly from foreign entities. Yeah, the British and the Danish &amp;quot;disagree&amp;quot; with two games that revolve around the ''US'' military, but no one over there seems to have any problems with the SAS-starring Modern Warfare series. Kind of bizarre how that works out, huh? ;) [[User:Spartan198|Spartan198]] 18:51, 27 February 2012 (CST)&lt;br /&gt;
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::::::::::Medal of Honor was banned from selling in US Military Bases, wasn't it? But yes, the highly vocal boycotting of these 2 games, and not CoD: MWs, by British is really suspicious and looks more like propaganda stuff...&lt;br /&gt;
::::::::::Should Atomic Games have gone indie with the game, the lack of publisher wouldn't be an obstacle :\ --[[User:Masterius|Masterius]] 02:18, 28 February 2012 (CST)&lt;br /&gt;
:::::::::::I thought all the shit with Medal of Honor was because it let people play as a faction explicitly named as the Taliban until EA caved under pressure and changed it. [[User:The Wierd It|The Wierd It]] 04:22, 28 February 2012 (CST)&lt;br /&gt;
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== UMP.45 Manufacturer ==&lt;br /&gt;
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Did anyone else notice that while MW2's UMP was manufactured by Heckler &amp;amp; Koch in Sterling, Virginia, MW3's model was made by the infamous &amp;quot;Gunnery Gun Co.&amp;quot;? Just putting it out there, in the event that an admin wants to add some smarmy remark (Best damn parts of the article...)&lt;br /&gt;
:Which is totally inaccurate, since everyone knows UMPs are made by Pooder &amp;amp; Chernoosky like the G36. [[User:Evil Tim|Evil Tim]] 23:58, 25 March 2012 (CDT)&lt;br /&gt;
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== Overkill perk icon ==&lt;br /&gt;
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Since the ''Call of Duty 4'' and ''World at War'' pages refer to the weapons present in their Overkill icons, I figure we should do so for this game as well. [http://images3.wikia.nocookie.net/__cb20120120134554/callofduty/images/1/1e/Overkill_perk_MW3.png What's this look like to you guys?] My best guess is some form of AK without a magazine, though since there doesn't seem to be a release lever, I'd rather have someone else look at it to make sure. [[User:Kadorhal|Kadorhal]] 17:48, 12 May 2012 (CDT)&lt;br /&gt;
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== FAD three round burst ==&lt;br /&gt;
&lt;br /&gt;
Unless I'm somehow doing something really wrong, I'm pretty sure the FAD doesn't have a three round burst when the fire button is tapped. [[User:Animalmenace|Animalmenace]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=575401</id>
		<title>Talk:Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Medal_of_Honor:_Warfighter&amp;diff=575401"/>
		<updated>2012-06-12T11:03:45Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* MP interview firearms */ new section&lt;/p&gt;
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&lt;div&gt;[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 22:10, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;I hope it will be more exciting than the previous one... and set into the present day, or near future (as for MW2 and MW3).&amp;quot;&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;*wonders how this one will Americanise historical events*&amp;lt;/nowiki&amp;gt;[[User:The Wierd It|The Wierd It]] 15:13, 25 February 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar---[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)Lighter/Scar-L/... says on 25 February 2012, 22:20, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;You're perfectly right, The Wierd It.&amp;quot;&lt;br /&gt;
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If they set it in the near future, it'll just be another CoD clone with tacticool AKs, ACRs, G36s, and all that BS. Being based on real events (and people, in the case of Rabbit, Panther, and Dusty) is one of the things I liked about MoH2010. [[User:Spartan198|Spartan198]] 15:29, 25 February 2012 (CST)&lt;br /&gt;
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[[User:Scarlighter|Scarlighter]]&lt;br /&gt;
Scarlight/Scarlighter/Scar-Lighter/Scar-L/... says on 25 February 2012, 22:20, Italy (UTC+01:00):&lt;br /&gt;
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&amp;quot;Perhaps you're right once more, The Weird It/Spartan 198. Which makes the difference between it and Modern Warfare Games... Yes.&amp;quot;&lt;br /&gt;
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== LaRue OBR ==&lt;br /&gt;
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I changed the M4 entry, but I don't have a picture of the OBR without LaRue watermaks. -- Spike785 2/25/2012 10:35PM&lt;br /&gt;
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Yeah, I went ahead and removed the M4 picture. No point in having it there if it isn't the weapon being described. [[User:Spartan198|Spartan198]] 22:53, 25 February 2012 (CST)&lt;br /&gt;
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I suppose I should have done that. Should I link the 7.62 OBR pic? Or buy one and upload some sexy pics of it? [[User:Spike785|Spike785]] 23:19, 25 February 2012&lt;br /&gt;
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Its not an OBR like I originaly thought, its a PredatAR. The handguard is too thin to be an OBR's, and the way the handguard angles up toward the reciever gives it away. [[User:Spike785|Spike785]] 9:21, 26 February 2012&lt;br /&gt;
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:It is an OBR 5.56, the top rail is raised up higher than on a PredatAR. The 5.56 OBR is pretty different to the 7.62 in terms of the handguard being more like the PredatAR one. --[[User:Commando552|commando552]] 10:04, 26 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol? ==&lt;br /&gt;
&lt;br /&gt;
Is that the M1911 variant in new game? The lower part of slide doesn't seem to end like one. It could be one of custom M1911s used by Delta Force. --[[User:Masterius|Masterius]] 11:33, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I'm just happy there's a 1911, period. lol Hopefully it appears in the SP campaign, though. I've no interest in MP. [[User:Spartan198|Spartan198]] 19:35, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
the M1911 makes me happy as well but I'd also like to see another SIG in SP. [[User:Bristow8411|Bristow8411]] 22:20, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifle in Trailer ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/shoot-win Shoot To Win | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
It's one of the four: [http://www.mcmfamily.com/mcmillan-rifles-tactical-cs5.php CS5] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-300.php TAC-300] / [http://www.mcmfamily.com/mcmillan-rifles-tactical-tac-50.php TAC-50] / [http://www.springfield-armory.com/armory.php?clicktype=rifles M1A] (McMillan customized)&lt;br /&gt;
&lt;br /&gt;
And totally not M40 of any kind.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 14:58, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sweet, we get to play as Ryan McMillan. [[User:Spartan198|Spartan198]] 17:24, 23 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's propbly the the TAC-300, the limited edition of the game come with a MP SEAL skin and the TAC-300 rifle early unlocks. - Wantabe_Warrior&lt;br /&gt;
&lt;br /&gt;
== More details of the cover art! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/03/worlds-finest-illumination-tools-and-tactical-products SureFire, LLC | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/FA556-212-Suppressor FA556-212 Sound Suppressor], attached to the [http://www.surefire.com/mb556k-muzzle-brakeadapter.html MB556K Muzzle Brake / Suppressor Adapter];&lt;br /&gt;
&lt;br /&gt;
The [http://www.surefire.com/m720v.html M720V RAID WeaponLight], attached to the left rail of the weapon, with its remote dual switch attached to the top rail of the weapon.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 10:23, 31 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Dual Sights! ==&lt;br /&gt;
&lt;br /&gt;
[http://www.medalofhonor.com/blog/2012/04/brilliant-aiming-solutions Trijicon, Inc. | Medal of Honor]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We will also give the player the ability to deploy ACOG® weapon sights with a “piggy-back” Ruggedized Miniature Reflex or RMR® for close-quarter engagements without having to transition from the primary to a secondary weapon system. But just in case, if gamers want to forgo all magnification, they may also choose to outfit their weapon with the full sized Trijicon Reflex Sight.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Another conclusion''': the weapon sight on the cover art turns out to be [http://www.militarywarfighter.com/Trijicon_TA01NSNRMR_p/trijicon-ta01nsn-rmr.htm TA01NSN-RMR] rather than [http://www.militarywarfighter.com/Trijicon_TA01NSNDOC_p/trijicon-ta01nsn-doc.htm TA01NSN-DOC].&lt;br /&gt;
&lt;br /&gt;
'''Another speculation''': will the [http://www.trijicon.com/na_en/products/product3.php?pid=RX01 RX01] / [http://www.trijicon.com/na_en/products/product3.php?pid=RX01NSN RX01NSN] reflex sight have correct amber dot reticle, like IRL, or incorrect red dot reticle, like in [[Battlefield 3|BF3]]? Place your bets.&lt;br /&gt;
&lt;br /&gt;
--[[User:Masterius|Masterius]] 04:46, 6 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP interview firearms ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e-wWouKKQEM&amp;amp;feature=player_embedded&lt;br /&gt;
&lt;br /&gt;
SASR armed with an AUG (I assume Austeyr) at 0:55 and a mortar of some sort at 1:08.[[User:Animalmenace|Animalmenace]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=554373</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=554373"/>
		<updated>2012-04-28T06:26:19Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* MP7A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
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* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
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*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
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LIST EDITED&lt;br /&gt;
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::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
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:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
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::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
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An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
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http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
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&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
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Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
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== L96 Irons?! ==&lt;br /&gt;
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What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
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: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
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I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
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In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
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:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
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:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
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:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
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I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
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== SPAS-12 = Pump-Action? ==&lt;br /&gt;
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I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
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I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
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I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
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:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
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::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
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What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
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:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
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::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
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== KH2002 Magazine ==&lt;br /&gt;
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Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
&lt;br /&gt;
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Donya Fortress Trailer ==&lt;br /&gt;
&lt;br /&gt;
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
&lt;br /&gt;
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. [[User:Alex T Snow|Alex T Snow]] 13:29, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
...what? &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 01:13, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--[[User:Animalmenace|Animalmenace]] 01:26, 28 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=554107</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=554107"/>
		<updated>2012-04-27T16:36:37Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
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::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
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:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
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::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
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As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
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[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
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* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
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*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
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LIST EDITED&lt;br /&gt;
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::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
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:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
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::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
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An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
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http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
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&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
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Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
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== L96 Irons?! ==&lt;br /&gt;
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What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
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: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
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== Shortcuts ==&lt;br /&gt;
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I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
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In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
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:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
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:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
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:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
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I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
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== SPAS-12 = Pump-Action? ==&lt;br /&gt;
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I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
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I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
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I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
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:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
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::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
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What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
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:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KH2002 Magazine ==&lt;br /&gt;
&lt;br /&gt;
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
&lt;br /&gt;
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Donya Fortress Trailer ==&lt;br /&gt;
&lt;br /&gt;
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
&lt;br /&gt;
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=554106</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=554106"/>
		<updated>2012-04-27T16:35:48Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* MP7A1 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
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http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
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[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
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:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
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:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
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::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
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:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
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::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
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:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
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== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
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== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
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So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
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:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
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::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
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:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
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:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
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::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
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:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
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:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
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::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
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:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
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== Question ==&lt;br /&gt;
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I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
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:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
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::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
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:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
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::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
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:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
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::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
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I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
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:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
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::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
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::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
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== My God ==&lt;br /&gt;
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I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
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Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
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Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
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Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
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from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
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:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
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:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
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::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
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:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
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::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
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:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
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::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
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:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
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::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
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:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
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::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
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::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
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:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
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::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
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Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
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:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
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== Changing Descriptions in screenshots. ==&lt;br /&gt;
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If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
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::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
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:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
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::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
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:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
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As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
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:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
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== Knife used by Dmitri ==&lt;br /&gt;
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Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
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== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
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IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
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::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
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I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
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[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
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Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
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* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
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*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
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LIST EDITED&lt;br /&gt;
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::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
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:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
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::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
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An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
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http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
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&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
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Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
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== L96 Irons?! ==&lt;br /&gt;
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What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
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: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
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== Shortcuts ==&lt;br /&gt;
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I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
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In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
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:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
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:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
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:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
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I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
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== SPAS-12 = Pump-Action? ==&lt;br /&gt;
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I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
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I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
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I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
&lt;br /&gt;
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KH2002 Magazine ==&lt;br /&gt;
&lt;br /&gt;
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
&lt;br /&gt;
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Donya Fortress Trailer ==&lt;br /&gt;
&lt;br /&gt;
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
&lt;br /&gt;
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy.&lt;br /&gt;
&lt;br /&gt;
== MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=554105</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=554105"/>
		<updated>2012-04-27T16:35:30Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* MP7A1 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
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::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
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:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
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well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
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Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
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:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
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:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
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::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
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:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
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:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
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:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
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::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
&lt;br /&gt;
As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
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* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
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*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
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LIST EDITED&lt;br /&gt;
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::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
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:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
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::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
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An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
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http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
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&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
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Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
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== L96 Irons?! ==&lt;br /&gt;
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What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
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: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
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I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
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In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
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:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
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:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
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:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
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I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
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== SPAS-12 = Pump-Action? ==&lt;br /&gt;
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I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
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I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
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I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
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:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
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::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
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What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
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:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
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::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
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== KH2002 Magazine ==&lt;br /&gt;
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Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
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The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
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== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
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:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
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:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
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== Donya Fortress Trailer ==&lt;br /&gt;
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See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
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Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
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Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
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M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
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:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
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:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
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== SIG SG 553 ==&lt;br /&gt;
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Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
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== MP7A1 ==&lt;br /&gt;
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No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy.&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=528867</id>
		<title>Talk:The Walking Dead (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Walking_Dead_(TV_Series)&amp;diff=528867"/>
		<updated>2012-03-06T05:51:03Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* Unidentified pistol */ new section&lt;/p&gt;
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&lt;div&gt;==OTHER==&lt;br /&gt;
That's Norman Reedus with the crossbow. He plays Daryl Dixon, who was not in the actual comic that I can recall. I like that though, he's a cool actor. I'm also a little bummed that they didn't use the guns drawn in the comics. Rick uses a HK mk.23. For those of you who might think that it's impossible to tell that from the comic the artist wrote HK MK.23 on the barrel.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
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:I read some where that the Walker are attracted to loud noises. that might be why he is carrying a crossbow&lt;br /&gt;
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It is smart to use a crossbow; because it saves on bullets and in most all undead literature and movies the undead always react and swarm when they hear a gunshot. Very good show, have never read the comic but look forward to.-GoshMr.Peabody&lt;br /&gt;
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It's pretty amazing. I recommend buying the trade paperbacks. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Not only does a crossbow save on ammo and is silent, crossbow bolts can be retrieved and reused repeatedly before they bend, dull, break, or otherwise can't be used any longer. In effect, Daryl has essentially a near-infinite source of ammunition. As for Rick, I think the Python suits him better. It has personality, the Mark 23... not so much. [[User:Spartan198|Spartan198]] 16:43, 27 February 2012 (CST)&lt;br /&gt;
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==Whoa==&lt;br /&gt;
I loved the comic, when the hell did it get a tv show?&lt;br /&gt;
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The idea was revealed a while ago. It comes out on Halloween. -SasquatchJim&lt;br /&gt;
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honestly , its like two hours till the show ,i cant wait. simmons 8492&lt;br /&gt;
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Well it kept my interest. I'll watch it again next week to see if it can maintain the momentum.--[[User:Jcordell|Jcordell]] 18:30, 1 November 2010 (UTC)&lt;br /&gt;
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honestly it took some time to realy get things going , but now hes in a populated zone with other survivers . and if i was him id start that tank up! simmons 8492&lt;br /&gt;
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I coulda sworn the 50 on that tank was still loaded with ammo and in the next scene, it had no ammo [[User:Excalibur01|Excalibur01]] 01:30, 4 November 2010 (UTC)&lt;br /&gt;
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Just watched it again. The .50 on the tank doesn't appear to be loaded, but there's another one in a sandbag fort that is, in the foreground as he goes by. -IGemini 04:15, 4 November 2010 (UTC)&lt;br /&gt;
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iv watched it from the start and i have to say its great simmons 8492&lt;br /&gt;
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== Crappy dialogue ==&lt;br /&gt;
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In the trailer, one of the cops told the other to make sure he had a round in the chamber and that his safety is off. First off, the man he was talking to, had a Glock, so no safety. And since he's a trained cop, ready to open fire on a suspect that's hostile, why wouldn't he have a round in the chamber and his gun ready to go? That line just threw me off [[User:Excalibur01|Excalibur01]] 22:58, 3 September 2010 (UTC)&lt;br /&gt;
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Hey guys, just watched it. Its brilliant, easily as good as the comic. The 'crappy dialogue above does jar a little tho. Hes telling him to make sure he had a round in the chamber and that his safety is off as it is implied the officer in question is a bit useless, however after doing a brass check the officer in question then presses down on the slide release (even tho the slide is forward) as if to pretend it is the saftey catch. Morgan has a 5 shot snub revolver (which someone else will have to identify as im not too good with em). Rick pull a 92fs (standing in for an m9) from a dead soldiers shoulder holster at the end of the episode, and i'm fairly sure the SIG is a tutone P228 or 229 not a P239 --[[User:Captain Snikt|Captain Snikt]] 00:21, 22 October 2010 (UTC)&lt;br /&gt;
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:Maybe Basset is so damn useless that he hasn't even figured out that Glocks don't come with manual safeties... --[[User:Euromutt|Euromutt]] 07:28, 25 June 2011 (CDT)&lt;br /&gt;
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The funny thing about the thing with the safety is that you can hear the sound of a safety being click off.--[[User:Mattattack07|Mattattack07]] 04:03, 1 November 2010 (UTC)&lt;br /&gt;
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Remember that the dialogue was written long before it was decided the cop would be holding a Glock(unless the writer is Michael Mann). So maybe the round in the chamber thing  may have been unwarranted, but maybe he was a rookie, he did seem sort of skittish. Regardless, it's unfair to call ''that'' crappy dialogue. I think you're letting your knowledge of guns get in the way of enjoying good stories.--[[User:Mr-Jigsaw|Mr-Jigsaw]] 04:32, 1 November 2010 (UTC)&lt;br /&gt;
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Dont know if its worth noting, but the cop he tells that too, is actually, the first zombie he ends up shooting, after leaving the police station. Rick commented he was careless and dumb, so reminding him, makes sense.&lt;br /&gt;
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And, of course, Rick committed a cardinal sin; he referred to a magazine as a clip :P -SasquatchJim&lt;br /&gt;
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I'm not surprised, Sasqatch. The cop I talked to called his Glock 17 a &amp;quot;Glock 9&amp;quot;. I'm sure he would have said clip to. Not all cops are into guns. Haha&lt;br /&gt;
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:He also could have meant &amp;quot;Glock 9mm&amp;quot;, you know, since &amp;quot;9&amp;quot; is common shorthand for 9mm. When has anyone referred to .45 ACP as &amp;quot;11.43mm&amp;quot;? Hell, I once had a conversation with a Korean War vet about 1911s and when I referred to the cartridge by its dimensions, he had a dumbfounded look on his face and &amp;quot;corrected&amp;quot; me, telling me that the 1911A1 was &amp;quot;a 45, not no 11-something&amp;quot;. [[User:Spartan198|Spartan198]] 16:51, 27 February 2012 (CST)&lt;br /&gt;
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==SIG P239==&lt;br /&gt;
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[[Image:WalkingDead-SIGP239.jpg‎|thumb|none|500px|A chase suspect emerges from the wrecked car firing a two-tone SIG P239 at police.]]&lt;br /&gt;
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This doesn't look like a P239 to me; more like a P226 or P228. It's too big, and it has nickel controls (which the two-tone P239s don't have). -[[User:MT2008|MT2008]] 01:45, 1 November 2010 (UTC)&lt;br /&gt;
:P228 because of the slide length. --[[User:Predator20|Predator20]] 01:49, 1 November 2010 (UTC)&lt;br /&gt;
::Remember, on low resolution screencaps like the ones I had to use, feel free to correct the Gun IDs.  :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
::: Watching the scene I agree that it is somewhat larger. Sounds fine to me - I'll change it. The first episode was pretty good. I'm adding a Beretta 92FS (M9) entry - Grimes indeed takes one off a 'dead' soldier inside the Abrams tank he gets into, as noted by the above section. Also, I never did get a good glance at the snub revolver, though I'm fairly certain it's a S&amp;amp;W. They're replaying the show so I'll keep an eye for it, and some of the other guns. [[User:StanTheMan|StanTheMan]] 02:21, 1 November 2010 (UTC)&lt;br /&gt;
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==Spoiler Comment and Morgan's Revolver==&lt;br /&gt;
Its nice to see the page updated but arn't some of the descriptions (mainly the colt python) a bit spoilerific for anyone who hasn't watched it yet? --[[User:Captain Snikt|Captain Snikt]] 04:07, 1 November 2010 (UTC)&lt;br /&gt;
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:: Whoa, yes they are, I sure as hell didn't add those. :b I'll reword them somewhat. Also! The revolver Morgan uses is a Snub S&amp;amp;W Model 66, I can almost guarantee it. Bah, wish I could get screencaps. Still, I'll add that as well. [[User:StanTheMan|StanTheMan]] 04:34, 1 November 2010 (UTC)&lt;br /&gt;
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Are you sure its a 66? I remember it having a 5 round cylinder --[[User:Captain Snikt|Captain Snikt]] 04:52, 1 November 2010 (UTC)&lt;br /&gt;
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I grabbed this off my skyplus box so sorry bout the quality [IMG]http://i53.tinypic.com/2i700fm.jpg[/IMG] Any use, its definatly a 5 shot--[[User:Captain Snikt|Captain Snikt]] 04:58, 1 November 2010 (UTC)&lt;br /&gt;
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: I could have ''sworn'' it was a S&amp;amp;W. But it's definitely not a Model 66, since there's no rear adj. sights, nor of course a 6-shot cylinder. But Smith snubbie J-frames (5-shot) all have flat 'bull-nose' ejector rod shrouds, not curved. Bah, now I'm kinda stumped. My best guess at this point would probably be a [[Ruger SP101]]. Convert that image there to JPG and upload it on the site. It's not great, but it's better than nothing. [[User:StanTheMan|StanTheMan]] 05:05, 1 November 2010 (UTC)&lt;br /&gt;
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::Looks like it could also be either the [[Taurus Model 617]] or possibly a stainless steel [[Taurus Model 85]]. Biu it is difficult.--[[User:Jcordell|Jcordell]] 12:45, 1 November 2010 (UTC)&lt;br /&gt;
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From the barrel it looks like an early Taurus Model 85 in stainless or nickel plated. It was a five shot cylinder definitely.[[User:GaBoy45|GaBoy45]] 17:11, 1 November 2010 (UTC)&lt;br /&gt;
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: After posting I did consider it being a Taurus, many of them are awfully S&amp;amp;W looking to begin with. I doubt it's a 617 but it easily could be an 85. Hell, could be anything for all I know at this point. I guess it'll just be another 'unidentified' until we get more/better screencaps. I'll modify the S&amp;amp;W 66 entry I posted and just call it un-ID'd snub revolver, noting the 5-shot capacity and stating the possible choices. [[User:StanTheMan|StanTheMan]] 17:34, 1 November 2010 (UTC)&lt;br /&gt;
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I am almost certain it is actually a Ruger SP101, two inch model. No other snubbie, as far as I know, has the upper rear of the frame shaped into a rear sight notch like the SP101, as both of those Taurus models just lack rear sights - you can check the Taurus website as both models lack a &amp;quot;rear sight&amp;quot; category under specifications. Also, if you check out the behind the scenes vid [http://www.amctv.com/originals/The-Walking-Dead/?bclid=625294007001&amp;amp;bcpid=111717822001&amp;amp;bctid=628200502001 here], there is a pretty decent side shot of the revolver. The general shape is very close to a SP101, and even from the front, the lines on Morgan's triggerguard and barrel are cut much closer semi-melted look on the SP than the very sharp ones on a Taurus oR S&amp;amp;W.&lt;br /&gt;
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All said, the easiest way to tell would be if they showed the damned cylinder release at some point. --[[User:John 234|John 234]] 07:41, 8 November 2010 (UTC) (Corrected typo --[[User:John 234|John 234]] 02:35, 9 November 2010 (UTC))&lt;br /&gt;
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: It's not an SP101.  The recoil shield shown is a simple traditional shape, not the bulkier contours Rugers have in that part of the frame.  Also, the ejector rod shroud is cut back more sharply from the muzzle, and the revolver in the show seems to lack the small hole on the front of the frame for the front crane lock. [[User:Rule .303|Rule .303]] 14:56, 2 December 2010 (UTC)&lt;br /&gt;
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Judging by the screens uploaded I'd say definately not a 617, 617 is a 7-shot, also can't see a ported barrel.  Still think it's a Taurus though.  [[User:ZombieKiller|ZombieKiller]] 09:22, 30 November 2010 (UTC)&lt;br /&gt;
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If you watch the Making of the Walking dead Season 1 it shows the side of the revolver.. Looks exactly like the Ruger SP101 from Breaking Bad. I'm guessing its the same prop. (Just like I think the RV is. )&lt;br /&gt;
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: It's definately not a Ruger SP101. As to the comment of the SP101 being unique with regards to the rear notch site. Nope. All snubbies have that. I have both the Taurus 85 (old shape) and the Taurus 85 Stainless. Looks much more like that due to the unique underlug on the revolver. Also look at the SP101's front. http://www.dayattherange.com/wp-content/uploads/2009/09/sp101target8.jpg Definately not what we are seeing in these screen captures. [[User:Potentpoefie|Potentpoefie]] 07:25, 19 November 2011 (UTC)&lt;br /&gt;
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It appears to be a Taurus 405 to me.  Looks large-bored, probably .40S&amp;amp;W so that would match the 405.  The front sight is tiny from that back angle which also matches the 405, the cylinder backing plate is the same etc.  krispic 21:36 Feb 22 2012&lt;br /&gt;
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== What kind of tank was that? ==&lt;br /&gt;
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Its oviously a stand-in for an M-1 but I'm not sure what it is. I'm thinking possibly a Chieftain, but I'm not sure. Also, note that a real M-1 woulnd't have worked for the scene since it lacks the floor escape hatch.&lt;br /&gt;
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-AC.&lt;br /&gt;
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:I'm also reasonably certain the 82nd Airborne Division doesn't have tanks in their TO&amp;amp;E, yet the (un)dead soldier in the tank had an 82nd patch on his left shoulder. --[[User:Euromutt|Euromutt]] 07:32, 25 June 2011 (CDT)&lt;br /&gt;
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Well i would imagine that in the chaos of the zombie apocalypse lots of soldiers ended up with other units doin jobs they aren't really trained for.&lt;br /&gt;
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Actually smaller units are frequently attached (I believe the Brits call it seconded) to other units for mission purposes. Some armor battalions spent the whole campaign in France (WW II, 1944-1945) being attached to various infantry units - to include the airborne. After all the elements of the 9th and 10th armor divisions that were in Bastogne during the siege fell under the 101st Airborne for the duration of that battle. Funny how the airborne mafia always seems to forget about all the ''other'' troops that fought in that battle. --[[User:Jcordell|Jcordell]] 13:17, 23 August 2011 (CDT) &lt;br /&gt;
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At this point I'm not sure, but I do suspect it's the same tank that shows up in ''[[Zombieland]]''. Both shows are filmed in Georgia and the voice-over commentary on ''Zombieland'' states that the tank is owned by a private collector.--[[User:Jcordell|Jcordell]] 16:34, 1 November 2010 (UTC)&lt;br /&gt;
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Definately a Chieftain.&lt;br /&gt;
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: I concur, Chieftains are often used (mocked-up) as stand-ins for Abrams tanks. I also noticed the bottom escape hatch, which as far as I can recall, indeed isn't on an actual Abrams. [[User:StanTheMan|StanTheMan]] 23:49, 1 November 2010 (UTC)&lt;br /&gt;
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''Other comments posted on main page-''&lt;br /&gt;
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(Perhaps it is just me, but the Abrams featured in this appears to be a mocked up British Chieftain Tank, I didn't get a good look at the tank but it didn't seem to be a genuine Abrams, although it could simply be an older pattern M1 without the TUSK upgrade, reactive armor and the more apparent loaders hatch. Yet that would not explain the escape hatch.- Doc345)&lt;br /&gt;
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Older M1s didn't look that diffrent, from the later ones, aside from the most recent upgardes.&lt;br /&gt;
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Also, the angle of the frontal turret armor is wrong to be an M1.&lt;br /&gt;
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I think this may be the same tank which appeared in, among other series, Jericho.  The vehicle, if I remember correctly, is built on an old Centurion chasis to resemble an Abrams with some obvious differences.  --[[User:Charon68|Charon68]] 00:06, 9 November 2010 (UTC)&lt;br /&gt;
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On a random note, where was a Striker seen in the episode? It says on the page that there was one with a fifty cal on it, but aside from the tank, the only other military vehicles I saw where some HMMWVs, what looked like a deuce, and a half, and some abandone Hueys.&lt;br /&gt;
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Intrestingly, in the trailor, the one Rick first sees after leaving the hospital lacked a rotor blade making me think it was edited in post-production. Also, the one off to Ricks left appears to still be lacking one.&lt;br /&gt;
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-AC&lt;br /&gt;
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at the begging seen when the main cerictor walkes out of the hospital he sees a ebandoned military equpent you can see a Stryker IFV --[[User:Armyguy277|Armyguy277]] 21:33, 9 November 2010 (UTC)&lt;br /&gt;
heres a picture &lt;br /&gt;
[[Image:The walking dead.png]]&lt;br /&gt;
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I can say without a doubt that the 'M1' ''is'' a Chieftain, not a Centurion. The long sloping frontal 'nose' armour, the front idler wheel and the lockers/storage bins are features of the Chieftain, not the Centurion. Not too sure about the 'escape hatch' though. I wonder if this is the same 'M1' that appears in the 2010 remake of Red Dawn? It looks the same to me. [[User:Spanner|Spanner]]&lt;br /&gt;
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*Naw, that one they've actually made some modifications to like building up the hull and turret to be more Abrams-like and putting an M1-style bulge over the cylindrical fume extractor. This is just a Chieftain with a fake M2 awkwardly perched on top of the hatch weapon mounting. [[User:Evil Tim|Evil Tim]] 09:07, 25 June 2011 (CDT)&lt;br /&gt;
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== Things I noticed ==&lt;br /&gt;
&lt;br /&gt;
Did anybody else notice that when Morgan cocked the hammer back on his gun and threatened to shoot Grimes if he didn't talk, the cylinder didn't advance to the next chamber like it should?&lt;br /&gt;
&lt;br /&gt;
And what about Grimes' personal arsenal in his backpack? Is it safe to assume that rubber/resin mockups? He was getting bounced pretty hard by that horse and the guns kept bumping him in the back. That's at least 40 pounds of gear to be carrying around.&lt;br /&gt;
&lt;br /&gt;
More than safe to assume that. Most of them even appeared to have solid barrels. Probably rubber.--[[Special:Contributions/99.48.50.70|99.48.50.70]] 04:04, 24 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The cylinder did rotate, I remembered that happening when I watched the scene. As far as the bag -o- guns, I have no idea. If they were all rubber, they were modeled after some hard to find shotgun configurations and looked very real. --[[User:Yournamehere|Yournamehere]] 20:59, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
According to Grimes in episode 3 his duffle bag was holding six shotguns, two &amp;quot;high powered&amp;quot; rifles, a dozen handguns, and 700 rounds of assorted ammo. That's easily 80-90 pounds of gear. There's no way Grimes could be carrying that around in one hand with a gas can in the other. Or getting bucked and having the bag sag to the side and the stuff not come falling out.&lt;br /&gt;
&lt;br /&gt;
Did anybody else notice that Dale seemed to switch between carrying a rifle with a sling, to carrying one without a sling between scenes?&lt;br /&gt;
&lt;br /&gt;
== I rewatched the first episode. ==&lt;br /&gt;
&lt;br /&gt;
Two of the Sheriffs deputys from the neighboring county had shotguns. One looked like and 870 Remington. The other looked like a Mossberg.&lt;br /&gt;
&lt;br /&gt;
The gun used to shoot Rick, I'm pretty sure was either 1911, or a Glock. It seemed to have an extended slide.&lt;br /&gt;
&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
:: I noticed the shotguns too but it was hard to get a decent look at them, mainly the second one (Mossberg I guess). I will concur at least one of the other shotguns was indeed a standard 870. No idea what the pistol is/was. [[User:StanTheMan|StanTheMan]] 16:19, 3 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Almost positive the other two deputys, from the neighboring county had Glocks, like the other deputys from Ricks department.&lt;br /&gt;
&lt;br /&gt;
You can see one of the shotguns fairly well, after Rick gots shot, one of the two deputys joins Shane in trying to help Rick. Like Shane, he drops his gun, and it can be seen fairly well.&lt;br /&gt;
&lt;br /&gt;
Looking at the pick on here, I'm more positive than ever that the last gunmans weapon was a 1911.&lt;br /&gt;
Good eye on my part, since it was litreally visible for like less than a second.-AC.&lt;br /&gt;
&lt;br /&gt;
==Andrea's gun==&lt;br /&gt;
I believe Andrea is packing a Smith and Wesson 3913 Ladysmith [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:I concur. -[[User:The_Winchester|Winn]]&lt;br /&gt;
&lt;br /&gt;
Here's a good picture. http://blogs.amctv.com/photo-galleries/the-walking-dead-season-1-episode-photos/episode-2-rick-andrea.php&lt;br /&gt;
[[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:: I also agree about it being a 3913 Ladysmith. We also saw a M67 'baseball' grenade in this latest episode (actually the training version, you could still spot some blue paint on it). [[User:StanTheMan|StanTheMan]] 05:21, 8 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== What kind of rifle did Meryl have? ==&lt;br /&gt;
&lt;br /&gt;
Looked like possibly a Model 70, but I'm bad at identifing bolt actions.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
Seriously, does anyone know what kind of rifle he had?-AC&lt;br /&gt;
&lt;br /&gt;
Compare the bolt heads (or whatever the end of the bolt closest to the butt is called); the Remington 700 seems to have more of a protruding portion, while the Mod. 70 is tucked in and more square-like. &lt;br /&gt;
&lt;br /&gt;
At least, that's what it seems like. There used to be a generic page for comparing Bolt-Action Rifles, like the shotguns have now. Where did that page go? &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here it is.&lt;br /&gt;
&lt;br /&gt;
[[Bolt Action Rifles - Most common Sporting Models|Scoped Bolt Action Hunting Rifles]]. --[[User:Jcordell|Jcordell]] 01:52, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Shane's Pistol==&lt;br /&gt;
Can anyone identify the pistol Shane is carrying? It looks like either a Glock or possibly a Sig Pro. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Probally a Gock. There very common cop guns, in both hollywood, and real life. Also, severael of the cops, at opening shootout had them, so evedently the prophouse they went to had some.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
Definitely a Glock. Although it's only shown briefly, it looks like a 17. He carries it in a thumb break holster. [[User:Mmarlon brando|Mmarlon brando]]&lt;br /&gt;
&lt;br /&gt;
Picture of him holding it: http://blogs.amctv.com/photo-galleries/the-walking-dead-season-1-episode-photos/episode-4-carl-lori-shane-morales.php&lt;br /&gt;
&lt;br /&gt;
After looking at the screenshot on the main page, can anyone identify the holster?&lt;br /&gt;
&lt;br /&gt;
In the finale you can see its a Glock 19. Not 17. (Also the firing M4s looked like they had blank firing adapters as flashiders)&lt;br /&gt;
&lt;br /&gt;
Definitely a 17 in the last episode when shane opens the barn doors and shhots all the walkers he fires too many rounds for it to be a 19&lt;br /&gt;
&lt;br /&gt;
This is getting tiresome now, stop identifying guns based on the amount of rounds that they fire! It's a TV series where in editing they can easily make a 15 round magazine last for 80 rounds (see John Woo films) --[[User:Cool-breeze|cool-breeze]] 05:27, 2 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Merle==&lt;br /&gt;
&lt;br /&gt;
It's Merle not Maryl or Marle&lt;br /&gt;
&lt;br /&gt;
==Guts==&lt;br /&gt;
I really like how Rick actually checks the dead soldier's vest for more ammo instead of just taking the weapon like every other film. I also like how when his Beretta runs dry he doesn't toss it away like some generic action hero but he keeps it and stows it in Glenn's backpack. --[[User:AdAstra2009|AdAstra2009]] 02:03, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, that was good stuff. Have yet to see the Beretta again though. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
:Did you also notice that his [[Colt Python]] is still in his hoslter even though he ran out of ammo for it? I liked that touch as well. --[[User:Jcordell|Jcordell]] 14:29, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You never know what you might find ammo for at a latter date.-AC&lt;br /&gt;
::Which he does in the third episode. Anyway Python's are too expensive to be tossing away on a whim. Even after the Zombie Apocalypse has happened. --[[User:Jcordell|Jcordell]] 17:32, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
If I recall right they've been outta production since the late 90s.&lt;br /&gt;
&lt;br /&gt;
::The last Python was manufactured approximately six years ago. --[[User:Jcordell|Jcordell]] 18:30, 16 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Still outta production than. If I recall right, for a while it was outta generael production, but could be special ordered.&lt;br /&gt;
&lt;br /&gt;
Yes the last five or six years it had to be ordered through the custom shop.--[[User:Jcordell|Jcordell]] 01:54, 18 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The Python, and The Anaconda, where the best revolvers Colt made since the SAA imho-AC&lt;br /&gt;
&lt;br /&gt;
IMO, the Official Police and Detective Special should be included as well. -SasquatchJim&lt;br /&gt;
&lt;br /&gt;
Too bad that still fully loaded .50 next to the tank is too heavy to take back [[User:Excalibur01|Excalibur01]] 23:16, 22 November 2010 (UTC)&lt;br /&gt;
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If he can walk and ride a horse with a 90lb bag on his back like its nothing, he could carry a M2.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 01:44, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
And he brought buddies with him to GET that bag he left behind. They can lug around an M2 with ammo. Sure it doesn't look like there's any extra, but it's an M2 with AMMO! [[User:Excalibur01|Excalibur01]] 03:11, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
But honestly, what would be the purpose, in this story? I mean, they're already getting guns and ammo, and it's not like you need a lot of penetration to kill a zombie, so they don't really need a .50 caliber machinegun. All it would really do was kill a couple of zombies while making a shitload of noise, attracting every zombie in a mile radius. [[User:Acora|Acora]] 05:04, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: I bet one would've come in handy on top of the camper during the attack on the camp. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 04:07, 30 November 2010 (UTC)&lt;br /&gt;
::Possibly (I posted that before I saw that episode, sorry.), though I doubt any of them have any training or even any practice with military grade machine guns, and so I'm betting that during the chaos of the attack, they would have killed more of their own people. [[User:Acora|Acora]] 02:43, 1 December 2010 (UTC)&lt;br /&gt;
::: Woulda been kinda hard to use that thing in the dark, too, since the only source of light is that campfire. Scoring headshots on zombies without friendly fire in a situation like that? No way even TV-land can pull THAT one off.&lt;br /&gt;
&lt;br /&gt;
Talking about scavenging guns, even when they were rushing back to the vehicles in front of the CDC wouldn't it have been a good idea to at least grab a couple of the discarded weapons lying around out front?&lt;br /&gt;
&lt;br /&gt;
==Vatos==&lt;br /&gt;
Ok, tonight I think I've seen a S&amp;amp;W model 10, a Colt Detective Special, and possibly a S&amp;amp;W mosel 28 in the hands of the mexican gangsters and it looks like T-Dog was using a BAR. The bag had some Sigs and Glocks and Daryl had a Remington 870 and I think that Rick is using a Mossberg 590 not a 500.  [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Just so everyone knows, I didn't edit the page tonight, I just wrote on here. [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
Daryl took at least one Sig from the bag. T-Dog used a Mossberg later, but I think his scoped rifle was a BAR. The shotty Glenn ended up with, looked the same as Daryl's. Also, Shane drew his pistol at one point, but it was hard to see.-AC&lt;br /&gt;
==Daryl's Crossbow==&lt;br /&gt;
Daryl Dixon's crossbow is a Horton Scout HD 125: http://www.dickssportinggoods.com/product/index.jsp?productId=2817217&amp;amp;cid=CSE:GoogleProductSearch. In the fourth episode &amp;quot;Vatos&amp;quot;, when Daryl points it a T-dog on the roof you can see the faded Horton logo on the front. Scout 125 can be seen above the trigger after the camera angle changes. [[User:Mmarlon brando|Mmarlon brando]]&lt;br /&gt;
&lt;br /&gt;
::Picture added and changes made. --[[User:Jcordell|Jcordell]] 19:20, 23 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Was that an XD? ==&lt;br /&gt;
&lt;br /&gt;
The handgun, that Daryl takes from the bag of guns. At first I thought it was a SIG, but after rewatching it, I think it may have been a Springfield Army XD.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nope, definitely a bi-tone Sig of some kind.&lt;br /&gt;
&lt;br /&gt;
Yeah, the XDs don't have all that stuff on the side of the gun and the slide is actually more Glock like than the more rounder Sig slides [[User:Excalibur01|Excalibur01]] 17:36, 28 November 2010 (UTC)&lt;br /&gt;
[[Image:Walkingdeadsig.jpg|thumb|none|600px|Rick Grimes ([[Andrew Lincoln]]) inspects a bi-tone Sig Sauer handgun from his bag of guns.]]&lt;br /&gt;
&lt;br /&gt;
- ZeoRanger5 17:20, 27 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
that looks like a SIG-sauer P226 or P228. simmons 8492&lt;br /&gt;
&lt;br /&gt;
I agree with simmons 8492, i'd say p228 myself. &lt;br /&gt;
&lt;br /&gt;
How did you think that was an XD?--[[User:Jackie.45Cal|Jackie.45Cal]] 14:48, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Not sure. When I stuck it in his waistband, it looked like a combination between a Sig, and a Glock. As far as handguns go, I'd say the XD is closest to that description. Course I was rather sleep deprived at the time.-AC&lt;br /&gt;
&lt;br /&gt;
i also think that in episode 5 shane pulls what looks to be a sig when the sister is coming back to life . im not sure because i know shane has a glock but this isnt in the holster , its carried mexican style and is only seen for seconds. can some one verify ?[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
Rick also pulls a gun carried similarily in that scene. Ricks looked like a Glock.&lt;br /&gt;
&lt;br /&gt;
but shanes looks more like a sig or something .[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
Some ones gotta move that pic into the 228 spot.[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
:It's not a P228. The screencap doesn't show it well, but I checked the episode again, and it's possible to see that it has the squared trigger guard of the P226, rather than rounded, as on a P228. -[[User:MT2008|MT2008]] 23:16, 28 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Faking recoil==&lt;br /&gt;
&lt;br /&gt;
Its a littlle overdone but nice to see it (a HP in 9mm doesnt kick as much as shown, but its better than most shows, and handling is pretty good or tv.&lt;br /&gt;
&lt;br /&gt;
may be because he hasent realy fired a 9mm in a while he wasnt use to it or because hes used to the revovler&lt;br /&gt;
&lt;br /&gt;
That makes no sense, .357 Magnum (I'm guessing thats what is loaded) has alot more kick,  if he can handle a .357 than he could easily handle a 9mm.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:02, 5 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
and im sure that a python has more kick than that highpower . and being that he killed a hand full of zombies with that in the first episode it wont matter .-[[User:simmons 8492|simmons 8492]]&lt;br /&gt;
&lt;br /&gt;
:Just a FYI, its Hi Power, not High Power.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 03:07, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
Since most people don't know the distinction between a Hi-Power and a Colt M1911, and the show is known to have certain..flaws when it comes to reality, they could have just been assuming that it was a .45, and Hollywood logic states that if it's larger than 9mm, it makes your wrist fly up and sends bad guys flying. &lt;br /&gt;
&lt;br /&gt;
Or it was just because they wanted Rick to seem cool with a stainless steel firearm (like his Colt Python, which he points at other survivors so often, it could be a drinking game).  &lt;br /&gt;
&lt;br /&gt;
But being seriously, this is the same show where Glocks have external, slide-mounted safeties in the US and headshots can be made off-hand with a sidearm at 50 meters while running. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
:I haven't been able to watch the series only the first episode (no cable) but... The Python is a heavy revolver and could be loaded with .38 Specials. Also with the Hi-Power being a semi-auto and able to shoot more rapidly. Would have more perceived recoil. Seeing guys on YouTube handle .45s with very little recoil, it's shotguns and full auto rifles where movies get recoil wrong. --[[User:Predator20|Predator20]] 02:34, 6 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==DShK heavy machine gun?==&lt;br /&gt;
&lt;br /&gt;
I believe there was an abandoned DShK heavy machine gun flanked by sandbags when they headed towards the CDC building by the looks of the muzzle. (This was the best episode so far, I think.) - Angel_956&lt;br /&gt;
&lt;br /&gt;
Most likely a mocked up M2 but I definatly saw that distinct muzzle brake.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 18:20, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I added a cap but you cannot really tell one way or another if it is a mock up or not.  Either way...it makes no sense for it to be there in the first place!!! --[[User:Charon68|Charon68]] 23:46, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was thinking. Why would an outdated Soviet Union machine gun even be in the show, but it might be cleared up in the next episode. I clearly remember the guy in the CDC building saying something about some French soilders, I think. If so it might of meant that there was an international response to the zombie outbreak, trying to control it, explaining the DShK. [[User:Angel_956|Angel_956]]&lt;br /&gt;
&lt;br /&gt;
:Now your just over-analyzing, it's in all likeliness what they used because it's what was available to use when they were shooting the scene. --[[User:AdAstra2009|AdAstra2009]] 05:46, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Maybe somebody &amp;quot;requisitioned&amp;quot; (read: looted) it from the National Infantry Museum or Fort Benning; both are in or around Columbus, GA, which isn't exactly close to Atlanta, but it's the closest place I can think of where you might plausibly find a DShK. When you need more HMGs, you grab what's available. --[[User:Euromutt|Euromutt]] 20:18, 24 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Weird though, since they obviously had M2s available for filming.-AC&lt;br /&gt;
&lt;br /&gt;
:Not necessarily. Armorers can change during filming and weapons may not be available even though they were previously.  Also remember that only the first episode had the M2 so the armorer could have changed since then. --[[User:AdAstra2009|AdAstra2009]] 22:43, 30 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Actually, those M2HBs are still there in episodes 2 (&amp;quot;Guts,&amp;quot; when Grimes escapes from the tank) and 4 (&amp;quot;Vatos,&amp;quot; when Glenn goes to retrieve the Bag O' Guns) &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; they pass at least two M2HBs on the way to the CDC's front door &amp;lt;i&amp;gt;after&amp;lt;/i&amp;gt; they pass the DShK. They weren't just there for the pilot. --[[User:Euromutt|Euromutt]] 09:18, 25 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
My thought was militia that made a last stand with the army to protect the people gathering at the CDC (notice the weapon is surrounded by bodies in civilian clothes), the DShK having been purchased by one of the members (legitimately or otherwise) and subsequently put to use following the outbreak. - Wolfblade670&lt;br /&gt;
&lt;br /&gt;
Maybe the Russians dropped in tom VDV to help protect the CDC. -Jakezergling&lt;br /&gt;
&lt;br /&gt;
:I, umm, highly doubt that... - [[User:Mr. Wolf|Mr. Wolf]] 03:30, 7 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, Russia would have enough trouble fighting the Walkers on their own turf, considering that Russia is easily 2 times the size of continental United States. Besides that, do the Russians even use the DshK anymore? I do believe it's been phased out by the Kord since the late 90s/early 2000s. [[User:Spartan198|Spartan198]] 18:18, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Daryl's knife ==&lt;br /&gt;
&lt;br /&gt;
In the third episode, when Daryl is told about his brother, he attacks Rick with some sort of hunting or combat knife. He's later seen with it in a sheath on his left thigh, and you get a fairly close (But very brief) look at it when they're walking through the building at the beginning of the forth episode. Anyone have any clue what it is? I mean, from the brief glimpse I got of it in the forth episode, it looked like it was possibly a TOPS Steel Eagle 107C, the same kind of knife that the character Royce had sheathed in Predators, but I'm not sure. Can anyone confirm, or give an alternative? [[User:Acora|Acora]] 07:42, 29 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's actually a Busse Combat Team Gemini with a bead blasted finish and black and tan layered g10. Gerber is now supplying knives to the show as well, as seen in the season 2 premiere when Carl finds a full roll in and abandon vehicle. The list of models is on their FB page. [[User:Mmarlon brando|Mmarlon brando]]&lt;br /&gt;
&lt;br /&gt;
: I would agree that Daryl does have a Busse Combat Team Gemini. A clear profile-type photo of Daryl's knife was featured in the &amp;quot;story sync&amp;quot; for the eighth episode of the second season on the AMC website. Here's a link to that image: http://www.amctv.com/wp-content/uploads/2012/02/208-17.jpg --[[User:Kepiblanc|Kepiblanc]] 12:24, 23 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== What kind of gun did he give Morales? ==&lt;br /&gt;
&lt;br /&gt;
He said it was a .357, but I have no idea what it was.-AC&lt;br /&gt;
&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
He held it in his hand for a profile shot; maybe you should try screencapping it at that point and going from there. There should be an ID for it though, unlike Morgan's snubnose. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
I lack the equipment needed to screencap.-AC&lt;br /&gt;
&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
Use IrfanView (freeware) or the PrtScn button on your computer (press it on the frame you want to capture, and then paste it into Paint to crop it). &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
I think it's a Smith and Wesson 586 [[User:humanzie3|humanzie3]]&lt;br /&gt;
&lt;br /&gt;
== Rick's second shotgun.==&lt;br /&gt;
&lt;br /&gt;
After Rick gives the 590 (it wasn't a 500, someone should change that) to Guillermo, he uses one with an 18 inch barrel, a blued type finish and wood furniture. I think some people commented on it being a Mossberg, but it has a rounded bolt like a Remington 870. However, it's not an 870 since the trigger guard isn't round enough, the magazine tube is longer than the standard 4 shot tube, and it doesn't have an extension attached, and the wood furniture has a single rib on the side for gripping. After doing some research, my best guess is that it's an earlier H&amp;amp;R Pardner Pump, possibly in some sort of police configuration. I know it's neither a Mossberg or a Remington, though.&lt;br /&gt;
&lt;br /&gt;
It's indeed an H&amp;amp;R Pardner Pump. The humpback receiver is unmistakable. [Ballistics_Expert2]&lt;br /&gt;
&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
I'd PrtScn/screencap the shotgun in question before making any comparisons. We still haven't definitively IDed Dale's bolt-action, so maybe you should get one of that as well. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
We still have Merles bolt-action as well.&lt;br /&gt;
-AC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This cap from the page will suffice:&lt;br /&gt;
&lt;br /&gt;
[[Image:WD870ep05.jpg‎|thumb|none|500px|Rick with his Remigton, when he and Shane patrol the woods (Episode 5).]]&lt;br /&gt;
&lt;br /&gt;
And a link to a Pardner Pump configured similarly:&lt;br /&gt;
http://i271.photobucket.com/albums/jj131/TRguy/Guns/NEFPardnerPumpYouth8-12-10.jpg&lt;br /&gt;
&lt;br /&gt;
A few things distinguishing the shotgun in the picture as a Pardner Pump as opposed to an 870, 500 series, or whatever:&lt;br /&gt;
&lt;br /&gt;
-Some type of thin rib on the top of the barrel.&lt;br /&gt;
-The foregrip has the distinctive groove in it as seen on the Pardner Pump.&lt;br /&gt;
-The agnle that the receiver curves at the butt end is a sharper angle rather than a bend type (you can tell by the shadow).&lt;br /&gt;
-The magazine tube is longer than a 4 shot, but it's not screwed on like other models, nor does the endcap and barrel link resemble that of other models.&lt;br /&gt;
&lt;br /&gt;
Some other things that you can't notice in the picture, like the flatter trigger guard or a good shot of the angled receiver, are seen in the series very easily, namely in Episode 5 during Rick and Shane's patrol, when this cap takes place, and one instance in Episode 6 where the doctor is drawing blood and the gun is sitting behind Rick as he waits. This good enough? --[[User:Yournamehere|Yournamehere]] 10:08, 6 December 2010 (UTC)&lt;br /&gt;
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::I think you're right, it's not a Remington, Mossberg, or a Winchester. It looks like a Pardner, more like the Pardner pump compact, due to the shorter barrell. --[[User:Warejaws|Warejaws]] 23:43, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
-Rick's first shotgun was a 500 with the extended tube. It didn't have the bayonet lug, just check some of the promo pics on imbd.com - [[User:MarkXIX|MarkXIX]]&lt;br /&gt;
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Ah, so it is, I could have sworn I saw the 590s tube cap on it. I can notice a buncha stuff on an H&amp;amp;R, but I get that wrong, lol. --[[User:Yournamehere|Yournamehere]] 17:47, 9 December 2010 (UTC)&lt;br /&gt;
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Rick's shotgun, from the end of Vatos and on, was a Pardner Pump, but I don't think it was a 20 gauge. Sometimes, hunting model guns can have the vent-rib barrel cut down, to where it is a riot shotgun. I see that as being more plausible. --[[User:1897Reloaded|1897Reloaded]] 11:46, 29 October 2011 (UTC)&lt;br /&gt;
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==Think its funny==&lt;br /&gt;
&lt;br /&gt;
Rick misses several close range shots (so do long gun toting officers) in the beginning against chase suspects, then later in series hes nailing headshots left and right....&lt;br /&gt;
&lt;br /&gt;
Noticed that too, although zombies don't shoot back. They just charge straight ahead.&lt;br /&gt;
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&lt;br /&gt;
/AUA&lt;br /&gt;
&lt;br /&gt;
It's a screenplay-direction thing. The show is already a bit overdramatized in general, so little things like the 'clip' and 'safety' dialogue or the headshot ratio aren't really all that important to the screenwriters, at least not compared with inserting dramatic bits into it. &lt;br /&gt;
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AUA/&lt;br /&gt;
&lt;br /&gt;
When the police were shooting the chase suspects, their targets were live people.  An accurate marksman or not, if you're not used to firing live rounds at live humans your subconscious may not want you to hit that kill shot.  Zombies are different.&lt;br /&gt;
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also he has had weeks of shooting  live targets ie the zombies so he as probaly leared to shot them really well --[[User:Armyguy277|Armyguy277]] 20:21, 10 December 2010 (UTC)&lt;br /&gt;
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/AUA&lt;br /&gt;
&lt;br /&gt;
Unless you're superhuman, you can't learn how to make a shot that is off-hand, behind you, at a 1.5 x 1 ft target at 50 meters, while RUNNING, in a few weeks. Few people would be able to make that shot, period. The gate-zombie shots were just...unfeasible. &lt;br /&gt;
&lt;br /&gt;
AUA/&lt;br /&gt;
&lt;br /&gt;
*Well it is a show about the dead walking around and eating the flesh of the living. I'm willing to overlook the amazing skill that Rick displays with headshots.--[[User:Jcordell|Jcordell]] 17:28, 20 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Question about Shane's shotgun technique==&lt;br /&gt;
Just a question for those who may know, is it considered proper technique to hold the gun that high on the shoulder, with his cheek resting on the receiver? I figuered it was an adjustmant made due to the M4-style stock, as Rick and other survivors wielding unmodified weapons don't do this.&lt;br /&gt;
&lt;br /&gt;
: I noticed that too, I figured it was just the actor's preference (possibly due to inexperience) but I guess it could be because of the M4 stock. I dunno. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 01:39, 1 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's standard practice in the US military. They teach you to ride the stock high so that your sights are level with your eyes. [[User:Spartan198|Spartan198]] 13:56, 2 December 2010 (UTC)&lt;br /&gt;
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Thats with the M16/M4, not a shotgun.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:58, 2 December 2010 (UTC)&lt;br /&gt;
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:the stock on the shotgun is a Knoxx Industries SpecOps NRS Shotgun Stock&lt;br /&gt;
&lt;br /&gt;
::My dad has one on his 870.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 22:59, 5 December 2010 (UTC)&lt;br /&gt;
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-i noticed that . i dont think that stock has a single thing to do with it . it probably prefrances [[user:simmons 8492|simmons 8492]]&lt;br /&gt;
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==Series Finale==&lt;br /&gt;
&lt;br /&gt;
I noticed a nickel finished pistol tucked into Daryl's waistband mexican style early on in the episode, looked like a SIG.&lt;br /&gt;
I'm thinking that Daryl's pistol was probably the same Hi-Power Rick took off merle in episode 2. &lt;br /&gt;
&lt;br /&gt;
Does any one else think the grenade description is a bit of a spoiler as it is a deus ex machina. I suggest only saying it is used in episode 6 and not how. I know this has absoloutely nothing to do with firearms but i loved the ax decapitation amidst the headshots at the end --[[User:Captain Snikt|Captain Snikt]] 02:39, 7 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:The grenade wasn't a deus ex machina, but a textbook example of Chekhov's gun. He found it in the first episode even. It would have been a deus ex machina if they found it there.(I expected him to actually bring it out against the guys in the city in episode 3, myself)--[[User:Mr-Jigsaw|Mr-Jigsaw]] 08:28, 8 December 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hi, New guy here. When Jenner allows the the others to enter the facility at the start of the episode, he's seen holding an M4, and he mentions that &amp;quot;There're a lot of these lying around. I familiarized myself.&amp;quot; And yet, none of the others ever even think of finding a couple of the guns for themselves. Shame, considering a couple of those and a few mags would've come in pretty handy outside (especially if there was a suppressor to be found) Anyone else bugged by this?&lt;br /&gt;
&lt;br /&gt;
They've been sitting outside for like a month. The M4 is a fine, gun, but you need to clean it regularly.-AC&lt;br /&gt;
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:Only if your in the desert sand, sitting around like that outside would be fine but not how I would store my guns.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:32, 14 December 2010 (UTC)&lt;br /&gt;
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I was definitely bugged by this fact. Supposedly a lot of M4s and 30 round magazines lying around, and Jenner's the only guy who has one. But then again the supply of ammo might've been low, considering everything that'd happened. [[Ballistics_Expert2]]&lt;br /&gt;
&lt;br /&gt;
first off all there are no M4A1`s seen inside all out side wicth iswere he probily got it second they were only out side for a few momints ehter runing away from the bulding or trying to get in before they are over welbed with zombies tird as he said ammo is preety rare as you can see when they are out side there are hunderdes of dead zombies witch had to be killed by something --[[User:Armyguy277|Armyguy277]] 19:51, 9 December 2010 (UTC)&lt;br /&gt;
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== To Do List. ==&lt;br /&gt;
&lt;br /&gt;
1. Shotguns used by deputies in opening shootout.&lt;br /&gt;
2. Morgans revolver.&lt;br /&gt;
3. Merles rifle.&lt;br /&gt;
4. The guns, Rick, and Shane pull after Amy turns.&lt;br /&gt;
5. The gun given to Morales.&lt;br /&gt;
6. Daryls handgun.&lt;br /&gt;
7. Whether Shanes Glock is a 17 or 19.&lt;br /&gt;
8. Whether Ricks first shotty was a 500 or a 590.&lt;br /&gt;
9. Ricks second shotty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I miss anything?-AC&lt;br /&gt;
&lt;br /&gt;
==Short Season Huh?==&lt;br /&gt;
&lt;br /&gt;
At least season 2 will be twice as long, whenever they get around to making it.....&lt;br /&gt;
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At least there will be a seaon two, I thought this was a miniseries at first and was very dissapointed that it was over so soon. [[Special:Contributions/67.187.27.89|67.187.27.89]] 01:45, 10 December 2010 (UTC)&lt;br /&gt;
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It's definately already in production.  Normally when a series gets picked up production on the second season gets rolling ASAP. This became a pretty popular show, show I'm guessing AMC got the ball rolling right away when they realized they had demand for the show.  Anyone here read the graphic novel series? I want to try and get into it but want to know if it's worth the time and money--[[User:Burgershot621|Burgershot621]] 05:09, 14 December 2010 (UTC)&lt;br /&gt;
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They really are worth it. I buy the trade paperbacks, they are like $12.00 a book. There are 13 of them up to now. [[User:humanzie3|humanzie3]]&lt;br /&gt;
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Personaaly i prefer the graphic novels. Dont get me wrong i love the series, but the comics are much more grim and dark, in the series everyone seems to be more willing to get along and its more zombie orientated, the comics are much more grim, its about the characters and in the comic no characters are safe, even mainstay ones. The tv series feels slightly more commercialised and main characters have outlived their comic book life already. I do love the tv version, and darly dixion is the best non comic character creation to be added to the series, I just hope Carl gets a gun next series, that said and cant belive i have to wait till october to see series 2.- Captain Snikt [[Special:Contributions/109.157.4.163|109.157.4.163]] 23:58, 14 December 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== Popular Cop Guns ==&lt;br /&gt;
An answer above said that the Glock was &amp;quot;a very common cop gun, in both hollywood, and real life.&amp;quot;  This is true, but I was wondering if their were any other cop guns in hollywood and in real life that are as popular as the Glock.--[[User:MarineCorps1|MarineCorps1]] 21:49, 17 December 2010 (UTC)&lt;br /&gt;
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The Beretta 92 is the only one that comes to mind for me. -SasquatchJim.&lt;br /&gt;
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:There aren't too many police depts issuing the Beretta 92F anymore, even though Hollywood still shows them being carried by cops. Anyway, Glock holds just under 2/3rds of the U.S. law enforcement market, SIG-Sauer holds about 1/3rd, and a number of other makes (S&amp;amp;W, H&amp;amp;K, Beretta, etc.) are constantly fighting each other for what's left. -[[User:MT2008|MT2008]] 16:00, 22 January 2011 (UTC)&lt;br /&gt;
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SIG-Sauer P226, S&amp;amp;W M19/66, AR-15, and many more... --[[User:nkingman|nkingman]]&lt;br /&gt;
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Ah, that's right.&lt;br /&gt;
Some older ones include the S&amp;amp;W Model 10, S&amp;amp;W Model 28, Colt Trooper, and a 12 gauge pump shotgun (namely a Remington 870.)&lt;br /&gt;
Another new one is the S&amp;amp;W M&amp;amp;P -SasquatchJim&lt;br /&gt;
&lt;br /&gt;
There was once a time when the S&amp;amp;W Model 15/67, the S&amp;amp;W Model 13/65. Colt Official Police, Ruger Six Series revolvers, the S&amp;amp;W Model 19/66 and the Colt Lawman/Trooper Mk III were also very popular Cop revolvers.--[[User:Jcordell|Jcordell]] 14:40, 28 March 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Flash suppressor on M4A1 ==&lt;br /&gt;
&lt;br /&gt;
Did anyone else notice the flash suppressor on the M4A1 held by the soldier that gets grabbed is different than normal?&lt;br /&gt;
:I thought it was a nongun.--[[Special:Contributions/129.89.179.105|129.89.179.105]] 01:22, 19 December 2010 (UTC)(thePotShot)&lt;br /&gt;
::Just for reference,&lt;br /&gt;
::[[Image:M4A1nongun.jpg|thumb|500px|none|M4A1 Non Gun]]--[[User:Commando552|commando552]] 11:58, 22 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it's a Non Gun M4. Look at the range at which he's shooting at his comrades. Blanks are dangerous if an actor is shooting at other actors who are that close, so they probably had to use the Non Gun instead. -[[User:MT2008|MT2008]] 15:57, 22 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Actually, the Aimpoint M68 CCO (in this case I believe it is a Comp M2 or ML2) can be used with the foreward lens cover closed.  Used in this method, it forms an occuladed eye-sight, which were one of the first types of weapons optics employed.  Using an occuladed eye-sight is very similar in principle to the BAC method employed in some Trijicon ACOGs, both eyes are left open and due to the way the brain processes images from the eye, what the left (or right eye sees) downrange has the red dot from the other eye (which is looking down the sight) superimposed on it.  This is useful as there are rumors that the red dot (particularly in the Aimpoint family) can in fact be detected from in front of the weapon due to the intensity of the light, espiecially in night battle conditions. So the sceintist might really know what he is doing, but it is just as likely it was a mistake by the prop department.[[User:SAWGunner89|SAWGunner89]] 22:17, 1 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== I liked Rick's reaction when he pulled the pin on the grenade in the last episode ==&lt;br /&gt;
&lt;br /&gt;
He was thinkin &amp;quot;ohshitohshitohshitohshit&amp;quot; and then hauled ass outta there haha. I liked that little detail, along with him getting knocked off his feet as he tried to get as far away from it as possible, instead of the clichè &amp;quot;walk slowly towards the camera as a bomb goes off behind you with a bad-ass grimace on your face&amp;quot;. This show had a lot of nice little details like that. [[User:That&amp;amp;#39;s One Angry Duck|That&amp;amp;#39;s One Angry Duck]] 03:46, 28 January 2011 (UTC)&lt;br /&gt;
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Yeah, I liked that too. i hate when like the everyday joe can slowly walk away from a huge explosion,[[User:Simmons 8492|Simmons 8492]]&lt;br /&gt;
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I like the way that he pulled the pin and had the &amp;quot;Oh my GOD!&amp;quot; moment when he suddenly realised that he needed to run fast. --[[User:Cool-breeze|cool-breeze]] 07:49, 2 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Season 2 ==&lt;br /&gt;
&lt;br /&gt;
Anyone seen the trailer yet for the second seaons? It's been out for a few weeks now. I jus--[[User:Jcordell|Jcordell]] 19:57, 11 August 2011 (CDT)t thought it was interesting that it hasn't been mentioned here.--[[User:Jcordell|Jcordell]] 19:57, 11 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't have the equipment for getting screencaps from TV, but the revolver Daryl took from the camper who committed suicide looks like either a Colt Cobra or Detective Special. The structure doesn't look right for being a S&amp;amp;W Model 10 or Model 36/37. And the slender grip profile and lack of an ejector rod housing eliminates the possibility of it being a Taurus.&lt;br /&gt;
--[[User:Ballistics_Expert2|Ballistics_Expert2]]&lt;br /&gt;
&lt;br /&gt;
I was rewatching the season 2 premier episode and I noticed something that irked me a bit concerning the scene at the tent where Daryl found the Colt revolver. This is a series known for a great deal of firearms safety and consideration. But here we have an example of typical Hollywood gun handling. Nobody checked to see how many live rounds were in it, they just assumed it was still loaded and ready to be used. For all we know Daryl handed Laurie an empty weapon for taking on the trail back to the RV.&lt;br /&gt;
--[[User:Ballistics_Expert2|Ballistics_Expert2]]&lt;br /&gt;
&lt;br /&gt;
==Gerber Bag of Knives==&lt;br /&gt;
	 &lt;br /&gt;
Carl ([[Chandler Riggs]]) found this bag in the first episode of the second season which contained six different gerber tool knives and machetes.&lt;br /&gt;
	 	&lt;br /&gt;
[[Image:Gerber-Zombie-Apocolypse-Knives.jpg|thumb|none|500px| So long as you use a knife, there's still a little love left.]]&lt;br /&gt;
&lt;br /&gt;
In the Season 2 props video on the AMC website, they explain the endorsement and show some of the gear. The prop master also gives a look at Rick's character specific items, which includes a [http://www.amazon.com/Gerber-31-000582-Modified-Partially-Serrated/dp/B004DT26ME/ref=sr_1_2?ie=UTF8&amp;amp;qid=1319921541&amp;amp;sr=8-2 DMF Folder]. --[[User:Mmarlon brando|Mmarlon brando]] 15:58, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Some of this bag is anachronistic though, as the knives were not invented until after the zombie apocalypse destroyed humanity, and presumably the Gerber factory.  --[[User:Commando552|commando552]] 19:21, 29 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
How do you know that though? As far as I can remember there hasn't been a date mentioned for when the zombie apocalypse happened, it could be set in the very near future. --[[User:Cool-breeze|cool-breeze]] 01:30, 30 October 2011 (CDT)&lt;br /&gt;
:What I meant is that some of the knives have been released since the series started airing, and I'm assuming that the first episode wasn't set in the future.  --[[User:Commando552|commando552]] 04:41, 30 October 2011 (CDT)&lt;br /&gt;
::Fair enough. I do think of it like well they haven't really set an actual date on when it occurs so anything &amp;quot;new&amp;quot; that shows up in the show is either there to look cool or it's there for some sort of product placement. --[[User:Cool-breeze|cool-breeze]] 12:33, 30 October 2011 (CDT)&lt;br /&gt;
:::Or both. --[[User:Jcordell|Jcordell]] 12:35, 30 October 2011 (CDT)&lt;br /&gt;
:::: Touche --[[User:Cool-breeze|cool-breeze]] 18:08, 30 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Morgan's Revolver ==&lt;br /&gt;
&lt;br /&gt;
The revolver that Morgan uses is a S&amp;amp;W model 60&lt;br /&gt;
&lt;br /&gt;
:It can't be the Model 60 because of the curved ejector shroud. [[User:SmithandWesson36|SmithandWesson36]] 13:38, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Season 2 spoiler-ish descriptions ==&lt;br /&gt;
&lt;br /&gt;
I feel like a lot of the description &amp;quot;updates&amp;quot; on the guns used (or re-used, as applicable) in Season 2 are giving too much info away.  Definitely enough to qualify as spoilers to some people (like me).  One shouldn't need to narrate the scene and context in which the gun appears, at least not to the extent some of the descriptions are- especially if it's giving away future happenings.&lt;br /&gt;
&lt;br /&gt;
== M4 ==&lt;br /&gt;
&lt;br /&gt;
I think the caption about the doctor not noticing the covers for the M68 is a little of a moot point. The doctor stated he wasnt familiar with the weapon, and simply picked it up when soldiers started dying or running away. -MissySummers-&lt;br /&gt;
&lt;br /&gt;
== Dave and Tony's guns ==&lt;br /&gt;
&lt;br /&gt;
In the eighth episode of the second season - &amp;quot;Nebraska&amp;quot; - two newcomers walk into the bar where Rick and Glenn found Hershel drinking alone. The strangers introduce themselves to Rick, Glenn, and Hershel as Dave and Tony. I had a difficult time identifying these two guns that Dave and Tony had. Dave's gun looked to me like it might be a SIG-Sauer P226. Tony's gun looked to me like it was some sort of sawn-off double-barrel shotgun - maybe an over/under style double barrel shotgun too. Did anybody get a good look at either one of these guns? [[User:Kepiblanc|Kepiblanc]] 12:52, 21 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
After watching the episode &amp;quot;Triggerfinger&amp;quot; it looks like hershel picked up Dave's pistol which looked to me like a SIG-SAUER P228 to me. And the big guy had a cutdown pump shotgun that I think was a Remington 870 and Rick was duel weilding it with his Python when they left the bar. The kid on the roof appeared to a have a bolt action rifle but it never showed a clear pic.&lt;br /&gt;
&lt;br /&gt;
: I just watched the &amp;quot;Nebraska&amp;quot; and &amp;quot;Triggerfinger&amp;quot; episodes again back to back. I would have to agree with you now on Dave's gun. It appears that Dave actually did bring a SIG-Sauer P228 into the bar in the &amp;quot;Nebraska&amp;quot; episode. I got a better look at this gun in the &amp;quot;Triggerfinger&amp;quot; episode when Hershel was armed with it. I could tell this gun was a P228 because the trigger guard was curved instead of hooked like the P226 has, plus the barrel and slide on this gun were shorter than what the P226 has. I looked very closely at Tony's shotgun too, but I don't agree with you on this one. There's no way it could have been a Remington 870. I would still say that it is a sawn-off, over/under, double barrel shotgun. (Just my opinion here, but a sawn-off shotgun would be a piss-poor gun for defending yourself against a zombie horde that is coming at you. The shot spread pattern on a sawn-off shotgun would be way too wide to be effective on any zombie's head beyond short range, and it's better to kill multiple zombies from a distance than at point blank range, right?) I also noticed that Glenn had Tony's shotgun later on in the &amp;quot;Triggerfinger&amp;quot; episode. I agree with you about that the kid on the roof though - he sure seemed to have a bolt action rifle with a scope mounted on it. What happened to it is the question now. [[User:Kepiblanc|Kepiblanc]] 15:59, 22 February 2012 (CST)&lt;br /&gt;
I just watched it again and I swore I heard a cocking sound so that could make it a pump action shotgun. You were right its not a pump action i believe its a over/under gun. [[User:Balin21|Balin21]]&lt;br /&gt;
&lt;br /&gt;
: TV shows and movies usually have the cocking sound effects for guns added in for dramatic purposes. (For example, it seems that we often hear the cocking sound effect every time the script calls for one character to point a gun at somebody or something. In real life, guns are normally silent when this happens.) The Walking Dead seems to be just such a TV show. I don't know how to screen capture this yet, but I paused episode 208 at the 43:15 mark. I could clearly see the underside of Tony's gun there, and I did not see things on this gun such as a loading port, or a slide piece, both of which would be consistent with a pump action shotgun. It was all dark on that part of the shotgun instead, which to me seems more consistent with a double barrel, over/under, break action shotgun than with a pump action shotgun. --[[User:Kepiblanc|Kepiblanc]] 12:55, 23 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
: I couldn't get a good look at Tony's shotgun in either &amp;quot;Nebraska&amp;quot; or &amp;quot;Triggerfinger&amp;quot;. At first glance it looked like a cut down Winchester 1887 (like in T-2). I was wondering if anyone else happened to think that too? Also it almost looked like it had a synthetic stock on it which made me think it could have been the Chiappa T-Series 1887, but I don't know if those are availible yet, but again I didn't get a good enough look at it.--[[User:Fenderfiver03|Fenderfiver03]] 20:10, 23 February 2012 (CST)&lt;br /&gt;
::It is a sawn off over and under (although it may be purpose made as it appeared to have a front sight present). You get a look at the gun when the guy gets up to piss, and after he is shot you see a front view of the gun showing that it is two open barrels rather than a barrel with a magazine tube underneath.  --[[User:Commando552|commando552]] 20:37, 23 February 2012 (CST)&lt;br /&gt;
::: You're right. After rewatching the episode online and pausing just after he gets shot I could see the two barrels and also could see there is no lever either.--[[User:Fenderfiver03|Fenderfiver03]] 22:57, 23 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Tony's shotgun looks VERY much like the MOSSBERG HS12 after another look at episode 9.  When Rick searches Tony's pocket and picks up two (probably 12-ga) shotgun rounds, you can clearly see the Top/Locking Lever for opening/locking the breech contrasted against the background.  In the shot just before that you can see a Picatinny or Weaver rail on top of the receiver.  This clearly says &amp;quot;HS12&amp;quot; to me...and though it pretty clearly does not have a rail on the bottom of the under barrel, not all HS12s have the under-barrel rail, I think.  --[[User:dryfireandy|dryfireandy]] 27 Feb 2012&lt;br /&gt;
:Had to Google Mossberg HS12, and I must admit I giggled a little bit at the concept of a &amp;quot;tactical&amp;quot; over/under. I watched the episodes in question the other day, and from memory at least I'd have to agree with you. It'd be nice if someone could post a picture, though.... [[User:Krakydak|Krakydak]] 18:05, 27 February 2012 (CST)&lt;br /&gt;
::I will try to get an appropriate screencap uploaded; ditto for the Sig P228/229 to help resolve that one.  PS &amp;quot;tactical&amp;quot; double-barrels have made ground in the last couple years or so- check out Stoeger's &amp;quot;tactical&amp;quot; SxS...just remember to bring your barf bag- they're charging the same prices for one as you'd see for a good 870 or Mossy pump.  Outrageous!  In any case, stupid people waste their money on them- but I digress.  Tony's apparent choice of shotgun bespeaks his desperation and/or seriously limited tactical reasoning ability- which I guess we already could've figured out around the time his body hit the floor.  =P --[[User:dryfireandy|dryfireandy]]&lt;br /&gt;
&lt;br /&gt;
: Does the Mossberg HS12 come with sling swivel studs? I noticed that Tony was carrying his shotgun by a sling that was looped over his shoulder. Since the buttstock of this shotgun had been sawn off, there was no way to just let it hang there - he had to keep holding onto the sling with his hand instead. --[[User:Kepiblanc|Kepiblanc]] 09:00, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== What caused it? ==&lt;br /&gt;
Does the comic ever reveal what the cause of the outbreak was? I'm not asking for spoilers as to what the cause ''was'', I'm just asking if it's ever revealed, like a &amp;quot;yeah, they find out what it was&amp;quot; or &amp;quot;no, they build a rocket ship and fly to Mars to restart human civilization&amp;quot;, or something like that. [[User:Spartan198|Spartan198]] 16:59, 27 February 2012 (CST)&lt;br /&gt;
:I don't think any reason has actually been given, and Robert Kirkman (writer of the comic) has stated that he doesn't plan to ever give a definitive cause. In the comic characters have speculated that it is caused by a virus that everyone in the world is infected with that causes them to reanimate after death. Because I've read the comic I already knew this so can't remember if it is made clear in the series, but it is the kind of zombie apocalypse where everyone who dies turns into a zombie, even if they die from non zombie causes (zombie bites cause infections that are 100% lethal).  --[[User:Commando552|commando552]] 17:10, 27 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
For Example a certain Main Character is shot dead at the end of the first book (in the comic they never went to the CDC, instead they just got the guns and left, but before they left the character is killed) and later in the series (maybe a book or two later, Rick returns to the place where they buried said person, and he was a zombie even though he had died by a bullet and not bite/scratch --[[User:Smish34|Smish34]] 09:34, 29 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Unidentified pistol ==&lt;br /&gt;
&lt;br /&gt;
In the most recent episode, S02E11, Carl takes a pistol out of Daryl's bike. Presumably it is the same pistol Daryl used in episode S01E4. There were some pretty clear shots of the pistol when Carl is holding it, looked like a Browning, but I could be completely wrong. --[[User:Animalmenace|Animalmenace]] 23:51, 5 March 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_3&amp;diff=521195</id>
		<title>Talk:Far Cry 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_3&amp;diff=521195"/>
		<updated>2012-02-15T23:45:27Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* Most anticipated thing about FC3... */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yaay, Frank and his amazing collection of exploding rust will ride again. :D [[User:Evil Tim|Evil Tim]] 07:42, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I saw in the demo at E3 (I watched Microsoft's press conference live yesterday), it looks like this game will be set on an island like the earlier games in the series. Frankly I'm surprised no one had beat me to the punch and made a page for the game already. [[User:Orca1 9904|Orca1 9904]] 07:59, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I'd heard of it being in development, but I wasn't aware there was any actual footage of weapons in it yet. I guess I'll have to start saving for another PC and set aside 40 or so hours to screencap it like last time. [[User:Evil Tim|Evil Tim]] 08:05, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Here's an &amp;quot;insane&amp;quot; walkthrough video: http://www.youtube.com/watch?v=5lXHmWRziHA [[User:Orca1 9904|Orca1 9904]] 09:26, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Waaaaaaiiiit a minute...I see a crashed Zero, ancient ruins, and they're talking about this island's &amp;quot;dark secret.&amp;quot; Looks like this is going to be an ''actual'' sequel to ''Far Cry''. [[User:Evil Tim|Evil Tim]] 07:39, 8 June 2011 (CDT)&lt;br /&gt;
:::::Loved the first game, so I hope it will awesome. :) - [[User:Mr. Wolf|Mr. Wolf]] 12:47, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AK ==&lt;br /&gt;
&lt;br /&gt;
The AK has a muzzlebrake, but the mag looks like a 7.62mm mag instead of the straighter 5.45mm mag. --[[User:Funkychinaman|Funkychinaman]] 10:32, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you watch the video, you'll notice that all the features of the weapon except the magazine match the AK-74 (handguard &amp;amp; stock, receiver cover, muzzle brake, front sight assembly), with the magazine being the only part that doesn't match. [[User:Orca1 9904|Orca1 9904]] 10:42, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Dang DinoHunter2! You did '''EXACTLY''' what I was going to do, I was considering changing it to a AK-103 like half a hour ago and the description change is the same as I was thinking, good job! :D - [[User:Mr. Wolf|Mr. Wolf]] 21:23, 16 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:You're welcome Mr. Wolf :D - [[User:DinoHunter2|DinoHunter2]] 18:18, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol ==&lt;br /&gt;
&lt;br /&gt;
It's a modern 1911 with a under-barrel rail. - [[User:Mr. Wolf|Mr. Wolf]] 12:21, 7 June 2011 (CDT)&lt;br /&gt;
:Never mind, I was too slow. :P - [[User:Mr. Wolf|Mr. Wolf]] 12:23, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
YEY! Finally a Kimber in a game! I'm looking forward to this game regardless now :D --[[User:Cool-breeze|cool-breeze]] 20:47, 7 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SVD? ==&lt;br /&gt;
&lt;br /&gt;
An alternate demo walkthrough features what looks to be an SVD or one of its derivatives. Anyone care to give this video a look? http://www.youtube.com/watch?v=h_9fsXPNs34&lt;br /&gt;
&lt;br /&gt;
On a side note, the same video confirms the M67 in game. The throwing animation is actually kinda cool, as you see the spoon being released before the grenade is thrown.&lt;br /&gt;
&lt;br /&gt;
*Looks like an actual Dragunov, it's got that bend in the safety lever that the Romak doesn't have, and it looks like they've given it the right handguard and no X stamping on the magazine this time. Of course it's a lefty Dragonuv, but I think that's to be expected. [[User:Evil Tim|Evil Tim]] 02:20, 11 June 2011 (CDT)&lt;br /&gt;
::Maybe it's the Far Cry 2 model with a new texture, that might explain why it's a lefty gun, hope that changes in the final game, the other guns are righty guns. :( - [[User:Mr. Wolf|Mr. Wolf]] 12:51, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Also, in both that video and the one I posted above, the Blackhawk helicopter the player hijacks is shot down by what appears to be some kind of rocket launcher. You can't see the guy firing it clearly, and I only saw a split-second glimpse of the rocket milliseconds before it strikes the aircraft, but I think it's possibly an [[RPG-7]] or Type 69. I don't want to add it to the page until more concrete proof is found though. [[User:Orca1 9904|Orca1 9904]] 09:32, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Here is a image of the rocket launcher:&lt;br /&gt;
[[File:FC3RL.JPG|thumb|none|500px|]]&lt;br /&gt;
--[[User:Flavio|Flavio]] 14:38, 11 June 2011 (CDT)&lt;br /&gt;
:Definitely a RPG-7/Type 69, most likely a RPG-7. - [[User:Mr. Wolf|Mr. Wolf]] 15:42, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Will brass fly left still? ==&lt;br /&gt;
&lt;br /&gt;
I'm wondering if these guns will be like the previous game and have the brass eject left [[User:Excalibur01|Excalibur01]] 23:49, 11 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Well, so far the AK and Kimber look like they're right-handed and only the SVD looks like it's a lefty model. Now, interestingly, I'd heard that the developers had seen our ''Far Cry 2'' page (some podcast or other had a guy saying some guy on the team, I think the director, had pointed him to it) and it's actually looking like they took note: for example, they've fixed the handguard of the SVD, the magazine, the scope now fills the screen to avoid that issue where the area outside the scope was zoomed in too, the reticle now has the numbers on it (though it's missing the lower line of the rangefinder and the 1.7, and has one too many chevrons), and he holds it at the hip like the stock's under his arm rather than inserted partway into his shoulder. [[User:Evil Tim|Evil Tim]] 01:42, 12 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Recent news ==&lt;br /&gt;
&lt;br /&gt;
I've heard from the UK Official PS3 Magazine that the game world is supposedly going to be ten times the size of the world in ''Far Cry 2''. To be honest, this doesn't exactly fill me with confidence; one of the biggest problems with ''FC2'' was the size of the world seemed to have been decided in some board meeting before they had a single idea down as to what they were going to put in all that space. The result was a game that had you going five miles from A to B simply because they wanted you to see all the effort they'd put into the huge map. It can be done (see ''Just Cause 2'') but it makes me nervous hearing they're on &amp;quot;look at how big our map is&amp;quot; rather than &amp;quot;we have so many great ideas the map has to be at least this big.&amp;quot; [[User:Evil Tim|Evil Tim]] 01:08, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Ten times the size? I lost intrest in Far Cry 2 because the game is not an FPS, is a driving game with peolpe trying to kill you at the checkpoints! OK, I'm exagerating but it's way to big.--[[User:MAndolin|MAndolin]] 08:35, 14 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
But on the flip side, bigger maps can mean more space for more content. It's not the size of the maps that is the problem, it's what they use the size for. Far Cry 2, spatially, I thought was lovely. The driving and auto-attack enemies got old, but there's nothing about the space that seemed to be a problem. There was always somewhere to go and something to do. If they made travel more risky/interesting, and enemies didn't auto-attack you at every turn... it would make it more interesting. Furthermore, other methods of travel... such as helicopters, planes, etc. would do a world of good. Also, they need to focus on the end game more... after you've finished up the quests, that's it. There needs to be more repeatable content. Houses need to be more dynamic and upgradeable, hopefully with actual windows... not just instances you enter. That, and they need to expand more on the &amp;quot;hunt&amp;quot; and stealth aspect. It was awesome in Far Cry 2 just picking apart groups of enemies, but sucked because they -automatically- knew where you were 90% of the time... negating all stealth. It seems this has been vastly improved in the little footage we've seen, and the inventory system seems to be expanded as well. [[User:Halorocka888|Halorocka888]] 21:22, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Naw, the problem as I see it was in FC2 before they did ''anything'' they had that 50 square km number set in stone. This led to the problem of just having normal-sized quests with waypoints that were ridiculously far apart from one another; the result was basically a 10 hour game which had another 20 hours of driving and random fights thrown on top. Not that there was anything wrong with the combat mechanics, but one key point of an open-world game is you should be able to choose how you address a situation; always having the enemies set to max aggression / kill you got wearying. A good example of a different approach would be the checkpoint halfway through Cordon in ''Stalker: Shadow of Chernobyl''; there, you could shoot everyone. Or you could sneak down an anomaly-filled corridor nearby and bypass it. Or risk radiation and wild animals to use a gap in the fence way down the railway track in the other direction. Or you could put your gun away and bribe the officer to let you pass. There were consequences to all of these; for example, if you killed them all you'd then have to repel a large group of Bandits by yourself rather than the guys at the checkpoint attacking them when they got close.&lt;br /&gt;
&lt;br /&gt;
:Like I said, the trouble in FC2 was that number was how big they wanted it to be, not &amp;quot;it can't possibly be smaller than this, because we have so many ideas to fill it up with.&amp;quot; That plus the landscape felt annoyingly static and &amp;quot;dead&amp;quot; with no dangerous animals and no people outside fixed camps. [[User:Evil Tim|Evil Tim]] 21:33, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I totally agree, I was also annoyed by that. I mean it would have been cool if you were stalking at night and you attacked by a pack of hyenas or that there was actually some '''people''' instead of just psychotic brigands. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:10, 18 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I read somewhere that the player's name is Jason Brody, if anyone wants to use that information --[[User:Taurus96|Taurus96]] 10:05, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The source of these problems is the fact that FC2 and FC3 is are console-centric games. And consoles are running on, by PC gaming standards, hopelessly outdated hardware (circa 2005). The relative lack of RAM and processing power means that open-world games like these are seriously held back; changes to the world are rarely permanent, and it's very difficult for the console to remember what you've done (such as items stored) in locations that aren't fixed. Sometimes it's just a matter of scope and dedication. [[Boiling Point: Road to Hell]] was only on a 25 x 25 km map, but featured drivable vehicles of all kinds (in which you could store almost any amount of items) such as boats, patrol ships, single-engine planes, and leisure/combat helicopters, factions that fought one another and treated you accordingly with respect to your reputation, upgradeable weapons that decayed at a realistic rate (you could fire 1000s of rounds and end up with a 10% chance of jamming), an RPG system that increased your skills with weaponry the more you used them and your body stats the more you ran or carried heavy stuff, and jungles filled with animals out for your blood or whom you could hunt to sell their corpses or parts to traders. By contrast, the STALKER series only got a functioning faction wars system starting with the second game, never had drivable vehicles, and had no upgrades or repairs for its weapons until the second game. The STALKER series did, however, have an A-Life system that tracked the presence and deaths of mutants and NPCs behind your back, even if you weren't in the area (something that has rarely appeared in other games, the only other example I know of being the X Universe series of space free-roam games, PC only). It's sad, really--there are more fans of console games than ever, but many don't realise just how gimped their games are compared to what could be accomplished on PCs running current hardware, much like how Crysis 2 was badly scaled back from the original. --[[User:Mazryonh|Mazryonh]] 18:58, 23 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I dunno, it strikes me more that FC2's problem was in how they approached map design and the lack of things to do. Just Cause 2 is also designed with consoles in mind, but it's more fun because it has a better interaction of game mechanics and more memorable characters. In FC2 if you took all of one faction leader's dialog and gave it to the other you'd find it hard to tell it was wrong. [[User:Evil Tim|Evil Tim]] 02:18, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== New Trailer Out Today ==&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=DYPnDDr7sMk Here.] - What are your thoughts, guys? Obligatory dubstep for some reason, as a cinematic trailer it looks pretty awesome. -- Long Fallen 16:24, 15 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Most anticipated thing about FC3... ==&lt;br /&gt;
&lt;br /&gt;
Most definitely the page Evil Tim is going to do for it. --[[User:Animalmenace|Animalmenace]] 17:45, 15 February 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Kingdom&amp;diff=515175</id>
		<title>Talk:The Kingdom</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Kingdom&amp;diff=515175"/>
		<updated>2012-01-30T07:58:57Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* Saudi SG552 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Revamp=&lt;br /&gt;
&lt;br /&gt;
Revamp coming soon (As in probably tonight or tomorrow), guys. Either this is a really good movie to screencap, or I'm getting much better.-protoAuthor 04:22, 15 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::I have a question, what were the pistols confiscated by Ferris Al-Ghazi from the FBI agents while they were still in their holsters?&lt;br /&gt;
:::They look like Glocks (which is the FBI issue weapon), but we never get a good look at them.&lt;br /&gt;
&lt;br /&gt;
== MP5K PDW ==&lt;br /&gt;
&lt;br /&gt;
As these lack the slightly lengthened barrels of the PDW, could they not actually be regular MP5K's with a PDW stock added?&lt;br /&gt;
&lt;br /&gt;
:Yes, that's exactly what they are.  The factory MP5K-PDW has a threaded barrel and a Navy trigger group.  Most of the &amp;quot;MP5K-PDWs&amp;quot; seen in movies are actually standard K-models with the PDW stock added later.  We tend to refer to those on IMFDB as &amp;quot;MP5K-PDW mock-ups&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== m4 or sig? ==&lt;br /&gt;
&lt;br /&gt;
I need some help id'ing this weapon.  --[[User:Ben41|Ben41]] 23:35, 13 November 2009 (UTC)&lt;br /&gt;
[[Image:Kingdom 1015.jpg|none|thumb|600px|]]&lt;br /&gt;
&lt;br /&gt;
:Neither, it's an H&amp;amp;K MP5 with RAS.&lt;br /&gt;
&lt;br /&gt;
== Fleury's AK ==&lt;br /&gt;
&lt;br /&gt;
Is the AK that Fleury (Jamie Foxx) uses not an AKMS?  Could it be an AK101?--[[User:Ben41|Ben41]] 02:01, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:No, American armorers wouldn't stock AK-101s because they can't import them into this country.  It's an AKMS derivative dressed up to resemble an AMD-65. -[[User:MT2008|MT2008]] 02:46, 14 November 2009 (UTC)&lt;br /&gt;
::Also, the AK-100 series rifles have a side-folding plastic stock, while the weapon in the movie is clearly an underfolder. --[[User:Markit|Markit]] 02:54, 14 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:I don't think this is an AKMS either, for one thing I noticed is the thing sounds like a buzz-saw. It's like no AK variant I've ever heard. The sound is approximate to 950 RPM. The RPM of the AK101 is 650. It's not that either. They used blanks so I know the rifle, (whatever it is, where ever it is) is real.&lt;br /&gt;
&lt;br /&gt;
::The gunfire you hear in movies is almost always stock sound F/X dubbed over the actual sound of the weapon, so that doesn't prove anything. -[[User:MT2008|MT2008]] 23:39, 23 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
There are some people who actually use the live sound effects. Michael Mann for one. But the gunfire in here was over dubbed. --[[User:Cool-breeze|cool-breeze]] 21:28, 13 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
==Would you recommend this movie?==&lt;br /&gt;
 ¿?--[[User:Dillinger|Dillinger]] 00:05, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It was alright.  A good movie to watch once, but not the kind of movie you'll watch and enjoy repeatedly. Netflix it once, but don't buy. -[[User:MT2008|MT2008]] 00:50, 7 February 2011 (UTC)&lt;br /&gt;
::I've watched it more than once. It was on sale for $6 or 7 bucks at Amazon, so I bought it. It's not one you would watch repeatedly, but every once in a while I guess. --[[User:Predator20|Predator20]] 01:43, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
thank you very much and one last question: does the camera moves a lot during the action sequences?. --[[User:Dillinger|Dillinger]] 02:40, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sometimes it does move very fast, but there's a special feature where you follow special characters during the action scenes. [[User:Excalibur01|Excalibur01]] 03:18, 7 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Saudi SG552 ==&lt;br /&gt;
&lt;br /&gt;
Anyone know if any Saudi police/military actually use SIG rifles?&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Lost&amp;diff=511000</id>
		<title>Lost</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Lost&amp;diff=511000"/>
		<updated>2012-01-20T14:11:19Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* SIG-Sauer SP2009 */ Put quotes around the word clip.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lost poster.jpg|thumb|right|400px|''Lost'' (2004-2010)]]&lt;br /&gt;
&lt;br /&gt;
''Lost'' was a television mystery series that followed a group of plane crash survivors who slowly discover the strange phenomenon surrounding the island that they have found themselves stranded upon.  The series aired on ABC for six seasons from 2004-2010 and J.J. Abrams served as one of the executive producers as well as directing the pilot episode.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the series ''Lost'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== SIG-Sauer SP2009  ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG Pro|SIG-Sauer SigPro SP2009]] is recovered by James &amp;quot;Sawyer&amp;quot; Ford ([[Josh Holloway]]) from the unconscious US Deputy Marshal Edward Mars ([[Fredric Lane]]). Later, the handgun is passed on to Kate Austen ([[Evangeline Lilly]]), and then the other survivors.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gsg9-1.jpg|thumb|none|300px|SIG Pro SP2009 - 9mm.]]&lt;br /&gt;
[[Image:LostSig.jpg|thumb|none|600px|In Season 1's &amp;quot;Tabula Rasa&amp;quot; (S1E03), James &amp;quot;Sawyer&amp;quot; Ford ([[Josh Holloway]]) brandishes the empty SIG Pro and asks for the &amp;quot;clip&amp;quot; back.]]&lt;br /&gt;
[[Image:LostSig2.jpg|thumb|none|600px|Kate is threatened with the SIG Pro in Season 1's &amp;quot;Tabula Rasa&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P6 ==&lt;br /&gt;
In Season 5's &amp;quot;Dead is Dead&amp;quot;, Benjamin Linus ([[Michael Emerson]]) uses a [[SIG-Sauer P220 pistol series|SIG-Sauer P6]] in his attempt to shoot Penny.  The utilitarian takedown lever on the left side of the receiver indicates that the handgun is the rougher West German police version of the P225, the P6. &lt;br /&gt;
[[Image:SIG-SauerP225.jpg|thumb|none|300px|SIG-Sauer P6 - 9x19mm - note the cutaway hammer, this was used to allow West German police to know whether or not a gun was dropped on its hammer.]]&lt;br /&gt;
[[Image:Lost_SIG-Sauer_P225.jpg|thumb|none|600px|In Season 5's &amp;quot;Dead is Dead&amp;quot;, the SIG-Sauer P6 is pulled by Benjamin Linus ([[Michael Emerson]]).]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
At least 2 [[SIG-Sauer P226]]'s are seen in Season 1 in the case of US Deputy Marshal Edward Mars ([[Fredric Lane]]).   They are seen used by several of the characters throughout the season.  In Season 1's &amp;quot;The Greater Good&amp;quot;, Shannon Rutherford ([[Maggie Grace]]) is seen holding the SIG on Locke.  The [[SIG-Sauer P220]] is also supposedly used by Kate and several members of the Dharma Initiative in the 1970's.   The P220 was only adopted in service in 1975, which would be make it more believable to be used.   However, the weapons used appear to be P226 models.  Jin is seen expertly handling a SIG in Season 3's &amp;quot;The Glass Ballerina&amp;quot;.  In Season 4's &amp;quot;There's No Place Like Home, Part 1&amp;quot;, Kate is armed with one.  In Season 5's &amp;quot;Because You Left&amp;quot; (S05E01), Sayid ([[Naveen Andrews]]) carries one when he gets Hurley from the Santa Rosa mental institution. He also hides one underneath his sink.  Sayid also disarms a hitman armed with a suppressed SIG, which is then held by Hugo Reyes ([[Jorge Garcia]]).  In Season 6's &amp;quot;LA X Part 2&amp;quot;, Kate takes a SIG-Sauer P226 from the U.S. Marshal Edward Mars and pulls it on the driver of the taxi with Claire in it.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|A factory black (K-Kote) SIG-Sauer P226 pistol chambered in 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[Image:LostS1 1120.jpg|thumb|none|600px|Shannon Rutherford ([[Maggie Grace]]) holds the SIG on Locke in Season 1's &amp;quot;The Greater Good&amp;quot; (S1E09).]]&lt;br /&gt;
[[Image:Lost 618.jpg|thumb|none|600px|Jin ([[Daniel Dae Kim]]) checks the SIG's load in Season 3's &amp;quot;The Glass Ballerina&amp;quot;.]]&lt;br /&gt;
[[Image:LostS4 404.jpg|thumb|none|600px|Kate holds the SIG in Season 4's &amp;quot;There's No Place Like Home, Part 1&amp;quot;.]]&lt;br /&gt;
[[Image:Lost_Sig_Sauer_P220_slide_locked_back.jpg|thumb|none|600px|In Season 5's &amp;quot;The Incident, Part 2&amp;quot; (S5E17), Kate firing what is probably supposed to be a SIG Sauer P220, however the double stack bulge makes it more likely a 226.]]&lt;br /&gt;
[[Image:Lost15 04.jpg|thumb|none|600px|In Season 5's &amp;quot;Because You Left&amp;quot; (S5E01), Hugo Reyes ([[Jorge Garcia]]) holding a SIG-Sauer P226 that is fitted with a suppressor.]]&lt;br /&gt;
[[Image:Lost_Sig-Sauer_P226_with_silencer.jpg|thumb|none|600px|Closeup of the suppressed SIG-Sauer P226 that's held by Hugo.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92FS]] is also a prominent weapon used in the series.   It's one of the handguns that US Deputy Marshal Edward Mars kept in a locked case that was found by Kate in Season 1's &amp;quot;Whatever the Case May Be&amp;quot;.  In Season 1's &amp;quot;Homecoming&amp;quot; (S1E15), the Beretta given to John Locke ([[Terry O'Quinn]]) by Jack ([[Matthew Fox]]).  It's also used by Michael Dawson ([[Harold Perrineau]]) to shoot the Dharma shark in Season 2's &amp;quot;Adrift&amp;quot;. Ana-Lucia ([[Michelle Rodriguez]]) uses one to shoot Shannon ([[Maggie Grace]]) by accident.   During their time travel back to 1977, many of the characters including Jack, Jin Kwon ([[Yunjin Kim]]), Sayid and Juliet Burke ([[Elizabeth Mitchell]]) are seen using the Beretta 92FS, nearly twenty years before this model was introduced!&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9mm.]]&lt;br /&gt;
[[Image:Lost92.jpg|thumb|none|601px|A closeup of the Beretta that's given to John Locke in Season 1's &amp;quot;Homecoming&amp;quot; (S1E15).]]&lt;br /&gt;
[[Image:LostS2 52.jpg‎|thumb|none|600px|Michael Dawson ([[Harold Perrineau]]) uses the Beretta to shoot the Dharma shark in Season 2's &amp;quot;Adrift&amp;quot;.]]&lt;br /&gt;
[[Image:LostS5 65.jpg‎|thumb|none|600px|In Season 3's &amp;quot;Through the Looking Glass, Part 1&amp;quot;, Benjamin Linus ([[Michael Emerson]]) holds the Beretta while standing over Locke.]]&lt;br /&gt;
[[Image:LostS4 112.jpg‎|thumb|none|600px|Sayid holds the Beretta in Season 3's &amp;quot;There's No Place Like Home, Part 1&amp;quot;.]]&lt;br /&gt;
[[Image:Lost_01.jpg|thumb|none|600px|An Other holds the anachronistic Beretta 92FS while threatening Amy Goodspeed in Season 5's &amp;quot;LaFleur&amp;quot; (S05E08).]]&lt;br /&gt;
[[Image:Lost_Beretta_92.jpg|thumb|none|600px|In Season 5's &amp;quot;The Incident, Part 2&amp;quot; (S5E17), Juliet ([[Elizabeth Mitchell]]) is seen using a Beretta 92FS in 1977.  Note the angled trigger guard, indicating the 92F or 92FS model.  A more accurate Beretta would either be a 92 or a 92SB, which has a rounded trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS &amp;quot;Non-Gun&amp;quot;==&lt;br /&gt;
A &amp;quot;[[Non Guns|Non Gun]]&amp;quot; version of the [[Beretta 92FS]] is used by Sun to hold Colleen at gunpoint in Season 2. Also, Sayid uses one in the &amp;quot;flash sideways&amp;quot; to kill Keamy and his guard, when he walks with it later, it is a real Beretta 92FS.&lt;br /&gt;
[[Image:Ng pistol beretta92 blk.jpg|thumb|none|300px|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:Lost_Glock_Sun.jpg|thumb|none|600px|In Season 2, Sun ([[Yunjin Kim]]) holding Colleen at gunpoint with a non gun version of the Beretta.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[M1911A1]] is seen in various models in the hands of numerous characters in flashbacks and flashforwards. Jack ([[Matthew Fox]]) is seen firing one in Season 5's &amp;quot;The Incident, Part 1&amp;quot; (S5E16).  Miles Straume carries one when he first arrives on the island.  Richard Alpert ([[Nestor Carbonell]]) holds the M1911A1 in Season 5's &amp;quot;The Incident Part 1&amp;quot;.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:Lost1911.jpg|thumb|none|600px|A gunman holds the M1911A1 on the bank manager in Season 1's &amp;quot;Whatever the Case May Be&amp;quot;.  This appears to be a &amp;quot;non-gun&amp;quot;.  Note the hammer is not down, though it was just fired a second ago.]]&lt;br /&gt;
[[Image:Lost_1911A1.jpg|thumb|none|600px|While in 1977, Jack is seen holding a 1911A1 in Season 5's &amp;quot;The Incident, Part 1&amp;quot; (S5E16).]]&lt;br /&gt;
[[Image:Lost 4520.jpg|thumb|none|600px|Richard Alpert ([[Nestor Carbonell]]) holds the M1911A1 in Season 5's &amp;quot;The Incident Part 1&amp;quot;.]]&lt;br /&gt;
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&lt;br /&gt;
== Magnum Research Baby Eagle ==&lt;br /&gt;
Kate keeps a Magnum Research Baby Eagle in her house. The Baby Eagle is pretty much a [[Jericho 941]], made by IMI but imported and rebranded by Magnum Research. &lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|300px|]]&lt;br /&gt;
[[Image:Lost_Baby_Eagle.jpg|thumb|none|600px|Kate holds a Magnum Research Baby Eagle.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
In Season 3's &amp;quot;The Glass Ballerina&amp;quot;, a second generation [[Glock 17]] is used by Juliet to hold Kate at gunpoint. The Glock logo can clearly be seen on the side of the gun.  In Season 4's &amp;quot;The Economist&amp;quot; (S4E03), Sayid is seen pulling a Glock 17 in a confrontation with Elsa.  This Glock appears to have the Lasermax built-in sight.&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|A Generation 2 Glock 17 in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]&lt;br /&gt;
[[Image:Lost_Glock_Juliet.jpg|thumb|none|600px|Juliet Burke ([[Elizabeth Mitchell]]) holds Kate at gunpoint with the Glock 17 in Season 3's &amp;quot;The Glass Ballerina&amp;quot; (S3E02).]]&lt;br /&gt;
[[Image:Lost_Glock_Jin.jpg|thumb|none|600px|In Season 3's &amp;quot;The Glass Ballerina&amp;quot;, the Glock that Jin was going to use on Jae Lee lies on top of the dossier.]]&lt;br /&gt;
[[Image:Lost_Sayid_Glock.jpg|thumb|none|600px|In Season 4's &amp;quot;The Economist&amp;quot; (S4E03), a closeup of the Glock 17 that Sayid during a confrontation in a hotel room . Note the LaserMax built in laser under the barrel, it can be turned on and off by pushing the takedown lever in.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 (Stainless Slide)==&lt;br /&gt;
In Season 4's &amp;quot;The Economist&amp;quot; (S4E03), Elsa is seen pulling the stainless slide Glock 17.  In Season 5's &amp;quot;This Place is Death&amp;quot;, Sun ([[Yunjin Kim]]) is seen pulling a Glock 17 with a stainless slide on Benjamin Linus.  In a promo for season 6, Sawyer is seen with a Glock pistol, it is only seen briefly and not fully.&lt;br /&gt;
[[Image:Glock 17.jpg|thumb|none|300px|Generation 3 Glock 17 with stainless steel slide and adjustable sights 9x19mm]]&lt;br /&gt;
[[Image:Lost 4526.jpg|thumb|none|600px|In Season 5's &amp;quot;This Place is Death&amp;quot;, Sun ([[Yunjin Kim]]) is seen pulling a Glock 17 with a stainless slide on Benjamin Linus. ]]&lt;br /&gt;
[[File:LostS4 452.jpg|thumb|none|600px|In Season 4's &amp;quot;The Economist&amp;quot; (S4E03), Elsa is seen pulling the stainless slide Glock 17.]]&lt;br /&gt;
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==Glock 19==&lt;br /&gt;
The [[Glock 19]] is used by several characters in the series, notably Jack in Season 2's &amp;quot;Live Together, Die Alone, Part 2&amp;quot;.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Lost 607.jpg|thumb|none|600px|Jack ([[Matthew Fox]]) holds a Glock 19 in Season 2's &amp;quot;Live Together, Die Alone, Part 2&amp;quot;.]]&lt;br /&gt;
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== Luger P08 ==&lt;br /&gt;
Tom Friendly ([[M.C. Gainey]]) is seen with a [[Luger P08]] in Season 3's &amp;quot;Through the Looking Glass, Part 1&amp;quot;.  He drops it at one point and Juliet picks it up.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:Lost_Luger.jpg|thumb|none|600px|Tom Friendly ([[M.C. Gainey]]) reaching for the Luger in Season 3's &amp;quot;Through the Looking Glass, Part 1&amp;quot;.]]&lt;br /&gt;
[[Image:Lost_Luger_2.jpg|thumb|none|600px|Juliet pointing the Luger at Tom in Season 3's &amp;quot;Through the Looking Glass, Part 1&amp;quot;.]]&lt;br /&gt;
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== Makarov PM ==&lt;br /&gt;
Desmond Hume ([[Henry Ian Cusick]]) threatens Jack and Locke with a [[Makarov PM]] while in the Swan Station in Season 2's &amp;quot;Man of Science, Man of Faith&amp;quot;. He also contemplated suicide with the pistol in Season 2's &amp;quot;Live Together, Die Alone, Part 2&amp;quot;. The words, &amp;quot;Makarov&amp;quot;, &amp;quot;Arsenal&amp;quot; and &amp;quot;Made in Bulgaria&amp;quot; can be seen on the weapon which denotes that the Makarov pistol in question was made by Bulgarian arms manufacturer Arsenal.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Lost_Makarov.jpg|thumb|none|600px|In Season 2's &amp;quot;Man of Science, Man of Faith&amp;quot;, a Makarov is seen being held on Locke at the Swan Station.]]&lt;br /&gt;
[[Image:Lost_Makarov_Desmond.jpg|thumb|none|600px|Closeup of the Makarov held by Desmond in Season 2's &amp;quot;Live Together, Die Alone, Part 2&amp;quot;. The words, &amp;quot;Makarov&amp;quot;, &amp;quot;Arsenal&amp;quot; and &amp;quot;Made in Bulgaria&amp;quot; can be seen on the weapon which denotes that the Makarov pistol in question was made by Bulgarian arms manufacturer Arsenal.]]&lt;br /&gt;
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==Norinco Type 54 (Tokarev TT-33)== &lt;br /&gt;
&lt;br /&gt;
The Norinco Type 54 pistol (Chinese-made version of the [[Tokarev TT-33]]) is seen among the guns in the Swan Station's armory and then is among the guns that John was transporting back to the compound in &amp;quot;Further Instructions.&amp;quot;&lt;br /&gt;
[[Image:Tokarev NorincoM213SS.jpg‎ |thumb|none|400px|Norinco Type 54 Model 213 with Silver finish - 9mm]]&lt;br /&gt;
[[Image:Lost_Tokarev_TT-33_Pistol.jpg|thumb|none|600px|Locke's gun purchases.]]&lt;br /&gt;
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&lt;br /&gt;
==Smith and Wesson M10==&lt;br /&gt;
In Season 3's &amp;quot;Through the Looking Glass, Part 1&amp;quot;, Locke is seen taking a [[Smith &amp;amp; Wesson Model 10]] from the body of deceased Dharma Initiative member lying in the mass grave.&lt;br /&gt;
[[Image:S&amp;amp;W Model M&amp;amp;P.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:Lost_Smith_and_Wesson_M10.jpg|thumb|none|600px|In Season 3's &amp;quot;Through the Looking Glass, Part 1&amp;quot;, a Smith and Wesson M10 is found by Locke in the burial ditch.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson Model 19 Snub ==&lt;br /&gt;
In Season 1's &amp;quot;Outlaws&amp;quot; (S1E16), Sawyer, while in Australia, purchases a [[Smith &amp;amp; Wesson Model 19]] .357 Magnum with hollow points and Pachmayr grips for his revenge mission.  The arms dealer says that a guy that buys a compact .357 Magnum with hollow point rounds is out to kill, not scare or steal.&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 19 Snub - .357 Magnum.]]&lt;br /&gt;
[[Image:Lostrev.jpg|thumb|none|600px|Sawyer purchases the S&amp;amp;W revolver in Season 1's &amp;quot;Outlaws&amp;quot;.]]&lt;br /&gt;
[[Image:Lostrev2.jpg|thumb|none|600px|Closeup of the revolver.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK/S ==&lt;br /&gt;
A [[Walther PPK/S]] is also among the weapons found in the case that was carried by US Deputy Marshal Edward Mars ([[Fredric Lane]]).  Charlie Pace ([[Dominic Monaghan]]) is seen using the Walther in Season 1's &amp;quot;Homecoming&amp;quot; (S1E15).&lt;br /&gt;
[[Image:WaltherPPKS.jpg|thumb|none|300px|Walther PPK/S - .380 ACP.]]&lt;br /&gt;
[[Image:Lost15 10.jpg|thumb|none|601px|Charlie Pace ([[Dominic Monaghan]]) is seen using the Walther in Season 1's &amp;quot;Homecoming&amp;quot; (S1E15).]]&lt;br /&gt;
[[Image:Lostppk.jpg|thumb|none|601px|The Walther PPK/S is seen next to the Beretta in the case that was in the possession of Deputy Marshal Edward Mars.]]&lt;br /&gt;
&lt;br /&gt;
== Walther PPK &amp;quot;Non-Gun&amp;quot; ==&lt;br /&gt;
Kate holds a flashcap &amp;quot;[[Non Guns|non-gun]]&amp;quot; that resembles the [[Walther PPK]] in Season 1's &amp;quot;Whatever the Case May Be&amp;quot; (S1E12).  The non-gun Walther is also seen in the Deputy Marshal's case in the same episode.&lt;br /&gt;
[[Image:Ng pistol PPK SN.jpg|thumb|none|right|350px|]]&lt;br /&gt;
[[Image:Lostgun1.jpg|thumb|none|600px|Kate holds a flashcap &amp;quot;[[Non Guns|non-gun]]&amp;quot; that resembles the [[Walther PPK]] in Season 1's &amp;quot;Whatever the Case May Be&amp;quot; (S1E12).]]&lt;br /&gt;
[[File:Lost 210.jpg|thumb|none|600px|The non-gun Walther is also seen in the Deputy Marshal's case in the same episode.  Also seen is a Beretta 92FS, an M1911A1 and a SIG-Sauer P226.]]&lt;br /&gt;
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== Walther P38 ==&lt;br /&gt;
[[Walther P38]]s are seen multiple times over the course of the series, starting in Season 2.  This is one of the only pistols correct for its late 1970's time period.  In Season 2's &amp;quot;Three Minutes&amp;quot;, Danny ([[Michael Bowen]]) carries a P38 when he confronts Michael ([[Harold Perrineau]]). In Season 3's &amp;quot;Greatest Hits,&amp;quot; Bonnie (Tracy Middendorf) carries a P38 while on the Looking Glass station. In Season 4's  &amp;quot;The Beginning of the End,&amp;quot; Juliet ([[Elizabeth Mitchell]]) takes a P38 at the beach camp and carries it throughout the season.  Also in Season 4's &amp;quot;There's No Place Like Home, Part 2,&amp;quot; Richard ([[Nestor Carbonell]]) shoots Keamy ([[Kevin Durand]]) in the back with a P38.  In Season 5's &amp;quot;The Variable,&amp;quot; Kate ([[Evangeline Lilly]]) hands a P38 to Daniel ([[Jeremy Davies]]) when she and Jack go to the motor pool to get weapons, he is later seen holding it in the Others camp. In Season 6's &amp;quot;Lighthouse,&amp;quot; Kate almost shoots Jack with a P38. In Season 6's &amp;quot;The Candidate,&amp;quot; Charles Widmore ([[Alan Dale]]) fired a P38 into the air. Please refer to the [[Talk: Lost|Discussion]] section for a more detailed listing of the P38's use in Seasons 2-6.&lt;br /&gt;
[[Image:P38Black.jpg|thumb|none|300px]]&lt;br /&gt;
[[Image:Lost_Walther_P38.jpg|thumb|none|600px|A Walther P38 is held by Daniel in Season 5's &amp;quot;The Variable&amp;quot; (S5E14). Note the finger on trigger, even though he's trying to convince the Others he isn't a threat.]]&lt;br /&gt;
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&lt;br /&gt;
==Walther P99==&lt;br /&gt;
In Season 4's &amp;quot;The Economist&amp;quot; (S4E03), Sayid is seen pulling what appears to be a [[Walther P99]] during a confrontation on the golf course.&lt;br /&gt;
[[File:Walther-P99-Pistol.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:LostS4 451.jpg|thumb|none|600px|In Season 4's &amp;quot;The Economist&amp;quot; (S4E03), Sayid is seen pulling what appears to be a [[Walther P99]] during a confrontation on the golf course.]]&lt;br /&gt;
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=Shotguns=&lt;br /&gt;
== Mossberg 590A1 ==&lt;br /&gt;
In Season 6's &amp;quot;The Last Recruit&amp;quot;, some of Widmore's men are armed with [[Mossberg 590]] shotguns. Later, this shotgun is seen in the hands of Jin ([[Daniel Dae Kim]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg590.jpg|thumb|none|500px|Mossberg 590A1 - 12 Gauge.]]&lt;br /&gt;
[[Image:Widmorepeopleshotguns.jpg|thumb|none|600px|In Season 6's &amp;quot;The Last Recruit&amp;quot;, two of Widmore's men are armed with Mossberg 590A1 shotguns.]]&lt;br /&gt;
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==Remington 870 (Non Gun)==&lt;br /&gt;
In Season 1's &amp;quot;Whatever the Case May Be&amp;quot;, one of the bank robbers seen in Kate's flashback is armed with what is supposed a short-barrel model of the [[Remington 870]].  This shotgun is in reality a [[Non Gun]] version.&lt;br /&gt;
[[File:Remington Non Gun.jpg|thumb|none|450px|Remington 870 &amp;quot;Non Gun&amp;quot;.]]&lt;br /&gt;
[[Image:Lostshotty2.jpg|thumb|none|600px|The bank robber holds the shotgun in Season 1's &amp;quot;Whatever the Case May Be&amp;quot;.]]&lt;br /&gt;
[[Image:LostS1 06.jpg|thumb|none|600px|Closeup of the shotgun.]]&lt;br /&gt;
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== Remington 870 ==&lt;br /&gt;
In Season 4's &amp;quot;The Shape of Things to Come&amp;quot; (S4E09), Benjamin Linus ([[Michael Emerson]]) takes from a piano bench an 870 with a pistol grip and shortened barrel when Martin Keamy's mercenaries storm his camp. These shotguns are also seen inside Swan Station's armory.&lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 12 gauge with sawed-off barrel and stock]]&lt;br /&gt;
[[Image:Lost 4501.jpg|thumb|none|600px|In Season 4's &amp;quot;The Shape of Things to Come&amp;quot; (S4E09), Benjamin Linus ([[Michael Emerson]]) takes from a piano bench an 870 with a pistol grip and shortened barrel when Martin Keamy's mercenaries storm his camp.]]&lt;br /&gt;
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== Remington 1100 ==&lt;br /&gt;
A [[Remington 1100]] is seen in the hands of Stuart Radzinsky, the DHARMA Initiative Head of Research while escorting Sayid with Jin and Sawyer in &amp;quot;Namaste&amp;quot; and &amp;quot;He's Our You&amp;quot;. Mitch, a Dharma Initiative security man that escorts Sawyer and Juliet to the submarine in Season 5's &amp;quot;The Incident Part 1&amp;quot;.  The shotgun is later seen in the hands of Sawyer in &amp;quot;The Incident, Part 2&amp;quot;.&lt;br /&gt;
[[Image:1100 classicfield-1-.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:Lost_M1A%2C_SKS%2C_and_Browning_shotgun.jpg|thumb|none|600px|In Season 5's &amp;quot;The Incident, Part 1&amp;quot;, Mitch holds the Remington 1100 while escorting Sawyer to the sub.  An M1A and SKS are also seen.]]&lt;br /&gt;
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== 12 Gauge Double Barreled Shotgun ==&lt;br /&gt;
In Season 1's &amp;quot;Tabula Rasa&amp;quot;, Ray Mullen ([[Nick Tate]]) is seen in a flashback holding a [[12 Gauge Double Barreled Shotgun]] when he awakens Kate. A sawn off version is later used, first carried by &amp;quot;Ceasar&amp;quot; and later stolen by Ben to kill Ceasar. Ben kept the gun under his desk in the Hydra facility.&lt;br /&gt;
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[[Image:IGA-Coach-Gun.jpg|thumb|none|400px|Stoeger IGA Coach - 12 Gauge.]]&lt;br /&gt;
[[Image:LostShotty.jpg|thumb|none|600px|In Season 1's &amp;quot;Tabula Rasa&amp;quot;, Ray Mullen ([[Nick Tate]]) is seen in a flashback holding a [[12 Gauge Double Barreled Shotgun]] when he awakens Kate.]]&lt;br /&gt;
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&lt;br /&gt;
=Rifles=&lt;br /&gt;
== Remington Model 700 ==&lt;br /&gt;
In Season 1 &amp;quot;Solitary&amp;quot;, the [[Remington 700]] is seen as one of the rifles owned by Danielle ([[Mira Furlan]]). &lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington 700 - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Lostrifle3.jpg|thumb|none|600px|In Season 1's &amp;quot;Solitary&amp;quot;, Danielle ([[Mira Furlan]]) holds her Remington 700 rifle.]]&lt;br /&gt;
[[Image:Lostrifle.jpg|thumb|none|600px|Danielle ([[Mira Furlan]]) with her Remington.]]&lt;br /&gt;
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==Remington 700 BDL==&lt;br /&gt;
Danielle also carries the [[Remington 700]] BDL model as well that Sayid is able to get ahold of in Season 1's &amp;quot;Solitary&amp;quot;.   Desmond is also seen holding a Remington 700BDL when he's confronted by a time-traveling Daniel Faraday in Season 5's &amp;quot;Because You Left&amp;quot;.&lt;br /&gt;
[[Image:Remington-Model-700-BDL 308.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester]]&lt;br /&gt;
[[Image:Lostrifle2.jpg|thumb|none|600px|Sayid ([[Naveen Andrews]]) commandeers the Remington from Danielle in Season 1's &amp;quot;Solitary&amp;quot;.]]&lt;br /&gt;
[[Image:Lost15 06.jpg|thumb|none|600px|Desmond is also seen holding a Remington 700BDL when he's confronted by a time-traveling Daniel Faraday in Season 5's &amp;quot;Because You Left&amp;quot;.]]&lt;br /&gt;
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== Remington Model 7400 ==&lt;br /&gt;
The [[Remington 7400]] rifle is one of the rifles seen in the armory that was housed in the bunker known as &amp;quot;The Swan&amp;quot;.  In Season 2's &amp;quot;Three Minutes&amp;quot; (S2E22),  Michael Dawson ([[Harold Perrineau]]) is seen taking the rifle from the armory after knocking Locke out.  During the Dharma purge in the 1970's, Sawyer is seen with the rifle, notably in Season 5's &amp;quot;The Incident Part 2&amp;quot; (S5E16).  Jack ([[Matthew Fox]]) holds the [[Remington Model 7400]] rifle in Season 6's &amp;quot;Everybody Loves Hugo&amp;quot; (S6E12).&lt;br /&gt;
[[File:7400wd-1-.jpg|thumb|none|500px|Remington 7400 - .308]]&lt;br /&gt;
[[File:Lost 200.jpg|thumb|none|600px|In Season 2's &amp;quot;Three Minutes&amp;quot; (S2E22), Michael Dawson ([[Harold Perrineau]]) is seen holding the Remington rifle taken from the armory.]]&lt;br /&gt;
[[File:Lost 203.jpg|thumb|none|600px|Sawyer is seen with the rifle in Season 5's &amp;quot;The Incident Part 2&amp;quot; (S5E16).]]&lt;br /&gt;
[[File:Jackremingtonrifle.JPG|thumb|none|601px|Jack is knocked down while holding the Remington Model 7400 in Season 6's &amp;quot;Everybody Loves Hugo&amp;quot; (S6E12).]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 70 ==&lt;br /&gt;
The [[Winchester Model 70]] is the other rifle taken from Danielle by Sayid ([[Naveen Andrews]]).&lt;br /&gt;
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 - .30-06.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LOST Aldo's Winchester 70.jpg||thumb|none|600px|Aldo points his Winchester Model 70 at Kate and Sawyer.]]&lt;br /&gt;
[[Image:LOST Aldo's Winchester 70 Kate.jpg|thumb|none|600px|Kate takes the Winchester Model 70 and points it at Aldo.]]&lt;br /&gt;
[[Image:LOST Aldo's Winchester 70 Kate 2.jpg|thumb|none|600px|Kate threatens to shoot Aldo in the knee if he doesn't give her the info she wants.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
==Mosin-Nagant M91/30 rifle==&lt;br /&gt;
A [[Mosin-Nagant M91/30]] rifle is used by Mikhail ([[Andrew Divoff]]) in Season 3's &amp;quot;Enter 77&amp;quot;. Mikhail's M91/30 rifle would later be used by Sayid ([[Naveen Andrews]]) in a number of episodes after &amp;quot;Enter 77&amp;quot;.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|500px|Full-length, Mosin Nagant M91/30 - 7.62x54R.]]&lt;br /&gt;
[[Image:Lost_Mosin-Nagant.jpg|thumb|none|600px|In Season 3's &amp;quot;Enter 77&amp;quot;, Mikhail holds his Mosin-Nagant at Sayid.]]&lt;br /&gt;
[[Image:Lost_Mosin-Nagant_2.jpg|thumb|none|600px|Mikhail holds the rifle as he gets pinned down by Kate and Locke.]]&lt;br /&gt;
[[Image:LOST Mosin-Nagant Par Avion.jpg|thumb|none|600px|In Season 3's &amp;quot;Par Avion&amp;quot;, the &amp;quot;A-Team&amp;quot; approaches the sonic fence.  Sayid is seen holding the rifle.]]&lt;br /&gt;
[[Image:LOST Mosin-Nagant Par Avion close-up.jpg|thumb|none|600px|A closer view of the Mosin-Nagant as it's held by Sayid in &amp;quot;Par Avion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Garand ==&lt;br /&gt;
&lt;br /&gt;
The [[M1 Garand]] is seen in the later episodes when used by the Others on the island. Sawyer also uses one.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Lost_M1_Garand.jpg|thumb|none|600px|Sawyer with his M1 Garand in &amp;quot;Jughead.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
The [[Ruger Mini-14]] is a prominently featured rifle in the series.  In several episodes, the rifle is seen in the hands of &amp;quot;The Others&amp;quot;. The characters seen carrying the Mini-14 include Sayid ([[Naveen Andrews]]), Jin ([[Daniel Dae Kim]]), Sawyer, Kate, and Lapidus ([[Jeff Fahey]]). Notably seen in the episode &amp;quot;Dead is Dead&amp;quot; as well as the majority of Season 5.  In Season 6, numerous followers of Jacob are seen with these rifles.  Another notable use by these followers is in Season 6, where one of the followers tries to shoot &amp;quot;Locke&amp;quot;/Man in Black, but the bullets bounce off.&lt;br /&gt;
[[Image:Ruger-Mini-14.jpg|thumb|none|400px|Ruger Mini-14 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Lost_Mini-14.jpg|thumb|none|600px|Dharma Initiative worker with a Mini-14.]]&lt;br /&gt;
[[Image:Lost_Jin_Mini-14.jpg|thumb|none|600px|Jin ([[Daniel Dae Kim]]) carries a Mini-14 as a member of the Dharma Initiative security team.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
[[AKM]] rifles were commonly seen in both flashbacks and on the island itself.  A large collection of AKM rifles is seen in the armory housed in the bunker known as &amp;quot;The Swan&amp;quot;.  The majority of the AKM's found here were loaded with 20 round magazines.  There is a good possibility that many of the AKM rifles in the Swan Station's armory were Romanian-made WASR-10 semi-automatic rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm.]]&lt;br /&gt;
[[Image:Lost_AKM-47.jpg|thumb|none|600px|Sawyer holds an AKM with a 10-round magazine in Season 2's &amp;quot;Live Together, Die Alone Part 2&amp;quot;.]]&lt;br /&gt;
[[Image:LOST_AKM_Purge.jpg|thumb|none|600px|An AKM carried by an Other during the Purge.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
In Season 1's &amp;quot;Solitary&amp;quot; (S1E09), the [[AKMS]] is seen in the hands of the Iraqi Republican Guard during one of Sayid's ([[Naveen Andrews]]) flashbacks.   The AKMS is also carried by some of the &amp;quot;Hostiles&amp;quot; after the Purge seen in Season 3's &amp;quot;The Man Behind the Curtain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LostAK.jpg|thumb|none|600px|In Season 1's &amp;quot;Solitary&amp;quot; (S1E09), the [[AKMS]] is seen in the hands of the Iraqi Republican Guard during one of Sayid's flashbacks. ]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LOST_AKMS_Purge.jpg|thumb|none|600px|In Season 3's &amp;quot;The Man Behind the Curtain&amp;quot;, an AKMS carried by a &amp;quot;Hostile&amp;quot; behind a masked Richard Alpert during the Purge of the Dharma Initiative village.)]]&lt;br /&gt;
&lt;br /&gt;
==M1A==&lt;br /&gt;
An [[M14|M1A]] is seen carried over the shoulder of an Other in &amp;quot;The Incident.&amp;quot; The use of a muzzle brake rather than a flash suppressor (and the lack of a bayonet lug) helps differentiate the M1A from the M14.&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Lost_M1A_Sawyer.jpg|thumb|none|600px|In Season 2's &amp;quot;Live Together, Die Alone, Part 2&amp;quot;, Sawyer is seen being held at gunpoint by an Other with an M1A.]]&lt;br /&gt;
[[Image:Lost_M1A.jpg|thumb|none|600px|The muzzle brake of the M1A is seen as Locke leads the &amp;quot;Others&amp;quot; in Season 5's &amp;quot;The Incident, Part 1&amp;quot;.]]&lt;br /&gt;
[[Image:Lost_M1A%2C_SKS%2C_and_Browning_shotgun.jpg|thumb|none|600px|In Season 5's &amp;quot;The Incident, Part 1&amp;quot;, the Dharma worker in the middle holds the M1A.]]&lt;br /&gt;
[[Image:M1ALost.jpg|thumb|none|601px|M1A rifles are held by two of the &amp;quot;Others&amp;quot; in Season 2's &amp;quot;Three Minutes&amp;quot; (S2E22).]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
&lt;br /&gt;
The [[SKS]] rifle is used by Sayid in raiding the Others camp in one episode. The SKS rifle Sayid used was a Chinese SKS (note the bayonet).  John Locke ([[Terry O'Quinn]]) also holds an SKS when barricaded inside a house in the episode &amp;quot;The Shape of Things to Come.&amp;quot;  Mikhail also uses an SKS to shoot at Desmond as he sits in a boat. One of the Jacob followers fires a SKS at the smoke monster but is quickly killed. Kate carried one on an &amp;quot;A-Team&amp;quot; mission to the Flame station and then to the Barracks in an attempt to rescue Jack.  In the episode &amp;quot;Recon&amp;quot; (S6E8), Kate brandishes an SKS several times in the episode, including once as a melee weapon with the intention of swinging it by the barrel at an attacker.  Several episodes later, in &amp;quot;The Package&amp;quot;, the rifle is seen laying next to her.&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56Carbine.jpg|thumb|none|400px|Chinese Type 56 Carbine a.k.a. Chinese SKS rifle - 7.62x39mm.]]&lt;br /&gt;
[[Image:LOST SKS Enter 77.jpg|thumb|none|600px|In Season 3's &amp;quot;Enter 77&amp;quot;, Kate fires the SKS at Mikhail.]]&lt;br /&gt;
[[Image:LostS3 316.jpg|thumb|none|600px|Kate ([[Evangeline Lilly]]) holds the SKS.]]&lt;br /&gt;
[[Image:LOST SKS Par Avion.jpg|thumb|none|600px|In Season 3's &amp;quot;Par Avion&amp;quot;, Kate carrying the SKS over the sonic fence. The barrel and front sight are filled in, indicating a non-firing replica.]]&lt;br /&gt;
[[Image:Lost_Locke_SKS.jpg|thumb|none|600px|Locke ([[Terry O'Quinn]]) with his SKS in Season 5's &amp;quot;The Shape of Things to Come&amp;quot;.]]&lt;br /&gt;
[[Image:Lost_FN_FAL_and_SKS.jpg|thumb|none|600px|FN FAL carried by Sawyer and SKS carried by John Locke in Season 5's &amp;quot;The Shape of Things to Come&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L1A1 ==&lt;br /&gt;
In Season 4's &amp;quot;There's No Place Like Home, Part 1&amp;quot;, Sawyer is seen carrying the [[FN FAL|L1A1]], which is the British-made variant of the FN FAL made by Enfield.  He is seen with it until it's thrown from the helicopter as he bails out. &lt;br /&gt;
[[Image:L1A1-SLR.jpg|thumb|none|500px|Enfield L1A1]]&lt;br /&gt;
[[Image:Lost FN FAL.jpg|thumb|none|600px|Sawyer carries the L1A1 in Season 4's &amp;quot;There's No Place Like Home, Part 1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Lost FN FAL 2.jpg|thumb|none|600px|Sawyer takes cover with the L1A1.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine SOPMOD ==&lt;br /&gt;
The [[M4A1]] SOPMOD is carried by Martin Keamy and the mercenaries who attack the island in Season 4's &amp;quot;There's No Place Like Home, Part 1&amp;quot; and &amp;quot;There's No Place Like Home, Part 2&amp;quot;.  Most of the M4's are fitted with scopes, sound suppressors and foregrips.  Although never used, Sayid can also be seen carrying one after the Mercenaries were killed off before getting on to the chopper.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine - 5.56mm]]&lt;br /&gt;
[[Image:Lost_M4_SOPMOD.jpg|thumb|none|600px|In Season 4's &amp;quot;There's No Place Like Home, Part 2&amp;quot;, one of Keamy's mercenaries aims his M4A1 SOPMOD. The M4s have been fitted various scopes, RIS foregrips and M203 grenade launchers. While fitted with suppressors as well, they seem to have no effect on the gun's report.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SR9(T) ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G3#H&amp;amp;K SR9(TC)|Heckler &amp;amp; Koch SR9(T)]] is found in the Swan station's armory by John Locke in Season 2's &amp;quot;Everybody Hates Hugo&amp;quot; (S0204).  &lt;br /&gt;
[[Image:H&amp;amp;KSR9T.jpg|thumb|400px|none|Heckler &amp;amp; Koch SR9(T) Sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Lost-0204-295-abc.jpeg|thumb|none|600px|Locke loads the H&amp;amp;K SR9 in Season 2s &amp;quot;Everybody Hates Hugo&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LOST MSG90 1.jpg|thumb|none|600px|Another view of the SR9.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:LOST MSG90 2.jpg|thumb|none|600px|Locke with the SR9 as he talks with Hurley.]]&lt;br /&gt;
&lt;br /&gt;
== M1 Carbine ==&lt;br /&gt;
The [[M1 Carbine]] is another one of the common weapons used on the island.  Frequently carried by the &amp;quot;Others&amp;quot; as well as the survivors.  The characters seen carrying the weapon include Desmond in &amp;quot;Par Avion&amp;quot;, Juliet, who fires one at attackers in a boat, the young Ellie ([[Alexandra Krosney]]) in &amp;quot;Jughead&amp;quot;, Ethan Rom ([[William Mapother]]) in Season 5's &amp;quot;Because You Left&amp;quot; and Claire Littleton ([[Emilie de Ravin]]) who carries it throughout Season 6.&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|450px|World War II Era [[M1 Carbine|M1 Carbine]], with Dark Walnut Stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock]]&lt;br /&gt;
[[Image:Lost15 03.jpg|thumb|none|600px|Ethan Rom ([[William Mapother]]) holds the M1 Carbine on John Locke in Season 5's &amp;quot;Because You Left&amp;quot;.]]&lt;br /&gt;
[[Image:Lost_M1_Carbine.jpg|thumb|none|600px|The M1 Carbine is held by the young Ellie ([[Alexandra Krosney]]) in Season 5's &amp;quot;Jughead.&amp;quot;]]&lt;br /&gt;
[[File:Lost 3002.jpg|thumb|none|600px|Claire Littleton ([[Emilie de Ravin]]) holds the M1 Carbine in Season 6's &amp;quot;The End&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] is used by US soldiers in Sayid's flashback. Also used by Martin Keamy ([[Kevin Durand]]) and the mercenaries, notably to shoot skeet on boat. Note the ambidextrous MP5-Navy trigger group.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A2 9x19mm with &amp;quot;tropical&amp;quot; wide handguard]]&lt;br /&gt;
[[Image:Lost_MP5.jpg|thumb|none|600px|Martin Keamy ([[Kevin Durand]] aims the MP5A2.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Lost_MP5_2.jpg|thumb|none|600px|Another view of Keamy's MP5A2.]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==M60 Machine Gun==&lt;br /&gt;
In Season 2's &amp;quot;One of Them&amp;quot;,  an American soldier is seen carrying an [[M60 machine gun]] while storming Sayid's compound during Operation Desert Storm.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:LostS2 2101.jpg|thumb|none|600px|In Season 2's &amp;quot;One of Them&amp;quot;,  an American soldier is seen carrying an [[M60 machine gun]] while storming Sayid's compound during Operation Desert Storm.]]&lt;br /&gt;
[[Image:LostS2 2107.jpg|thumb|none|600px|An American soldier holds the M60 while riding in the back of the truck carrying a captured Sayid.]]&lt;br /&gt;
[[Image:LostS2 2104.jpg|thumb|none|600px|The M60 is also seen on top of the M1 Abrams.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
A [[Browning M2]] HB is seen mounted on top of a US M1 Abrams in Season 2's &amp;quot;One of Them&amp;quot;.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2 .50 BMG]]&lt;br /&gt;
[[Image:LostS2 2104.jpg|thumb|none|600px|A [[Browning M2]] HB is seen mounted on top of a US M1 Abrams in Season 2's &amp;quot;One of Them&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
An [[M203 grenade launcher|M203 Grenade Launcher]] is seen mounted underneath Martin Keamy's M4A1 notably seen in Season 4's &amp;quot;There's No Place Like Home, Part 2&amp;quot;.&lt;br /&gt;
[[Image:M203.jpg|thumb|none|362px|M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:LostS4 411.jpg|thumb|none|600px|An [[M203 grenade launcher|M203 Grenade Launcher]] is seen mounted underneath Martin Keamy's M4A1 in Season 4's &amp;quot;There's No Place Like Home, Part 2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M141 SMAW-D==&lt;br /&gt;
When Keamy and his mercenaries are seen loading their weapons on the helicopter in Season 4's &amp;quot;Cabin Fever&amp;quot;, among the weapons seen is an [[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]].&lt;br /&gt;
[[Image:Image004.jpg|thumb|none|300px|[[Mk 153 Mod 0 SMAW#M141 SMAW-D|M141 SMAW-D]] - 83mm]]&lt;br /&gt;
[[Image:Lost_Javelin.jpg|thumb|none|600px|An M141 SMAW-D is seen being loaded onto the helicopter by Keamy's mercenaries in Season 4's &amp;quot;Cabin Fever&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
An [[FIM-92A Stinger]] is also seen among the weapons loaded in Season 4's &amp;quot;Cabin Fever&amp;quot;.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger 70mm]]&lt;br /&gt;
[[Image:LostS4 401.jpg|thumb|none|600px|An FIM-92A Stinger is seen being loaded onto the helicopter by Keamy's mercenaries in Season 4's &amp;quot;Cabin Fever&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M72A2 LAW==&lt;br /&gt;
[[M72 LAW|M72A2 LAW]]'s are also seen among the weapons loaded in Season 4's &amp;quot;Cabin Fever&amp;quot;.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm.]]&lt;br /&gt;
[[Image:LostS4 400.jpg|thumb|none|600px|M72A2 LAW's are seen being loaded onto the helicopter by Keamy's mercenaries in Season 4's &amp;quot;Cabin Fever&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch P2A1 Flare Pistol==&lt;br /&gt;
In Season 3's &amp;quot;D.O.C.&amp;quot;, Naomi carries a [[Heckler &amp;amp; Koch P2A1 Flare Pistol]] after she parachutes onto the Island.  Desmond then is seen pointing it at Mikhail ([[Andrew Divoff]]).&lt;br /&gt;
[[Image:H&amp;amp;K P2A1.JPG|thumb|none|400px|Heckler &amp;amp; Koch P2A1 26.5mm]]&lt;br /&gt;
[[Image:LOST_flare_gun.jpg|thumb|none|600px|In Season 3's &amp;quot;D.O.C.&amp;quot;, Desmond holds the H&amp;amp;K P2A1 Flare Pistol at Mikhail.]]&lt;br /&gt;
[[Image:LOST_flare_gun_2.jpg|thumb|none|600px|Mikhail ([[Andrew Divoff]]) has the flare pistol put to his head.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spear gun==&lt;br /&gt;
In Season 3's &amp;quot;Through the Looking Glass, Part 2&amp;quot;, a spear gun is used by Desmond while in in the Looking Glass station.&lt;br /&gt;
&lt;br /&gt;
[[Image:Lost_spear_gun.jpg|thumb|none|600px|In Season 3's &amp;quot;Through the Looking Glass, Part 2&amp;quot;, Desmond prepares to fire the spear gun.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Lost_spear_gun_2.jpg|thumb|none|600px|Mikhail with a spear in his chest.]]&lt;br /&gt;
&lt;br /&gt;
== Crossman CO2 Air Gun ==&lt;br /&gt;
A [[Air Pistol|Crossman CO2 Air Gun]] is used as a tranquilizer dart gun are used at various times in the series.  A notable use was in an attempt to kidnap and/or kill Sayid in Season 5's &amp;quot;Because You Left.&amp;quot;   Hugo also uses one to subdue Charlie in the series finale.&lt;br /&gt;
[[Image:Crossman 2240 Air Pistol.jpg|thumb|none|400px|Crossman 2240 CO2 Pistol]]&lt;br /&gt;
[[Image:Lost_dart_gun.jpg|thumb|none|600px|In Season 5's &amp;quot;Because You Left&amp;quot;, a Crossman CO2 Air Gun used to tranquilize Sayid.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Lost_dart_gun_2.jpg|thumb|none|600px|An assassin lies impaled next to the tranquilizer gun.]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
An [[M18A1 Claymore]] is discovered in Season 5's &amp;quot;Jughead&amp;quot;.&lt;br /&gt;
[[Image:M18a1_07.jpg|thumb|none|600px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Lostclaymore.jpg|thumb|none|600px|An [[M18A1 Claymore]] is discovered in Season 5's &amp;quot;Jughead&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=497309</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=497309"/>
		<updated>2011-12-16T10:56:15Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* &amp;quot;Realistic&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
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:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
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Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
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:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
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One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
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:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
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::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
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::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
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:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
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::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
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::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
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:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
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== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
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:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
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::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
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::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
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:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
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== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
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:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
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::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
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:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
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:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
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:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
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::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
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::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
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::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
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:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
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:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
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:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
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== Single Action Army ==&lt;br /&gt;
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Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
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== M224 ==&lt;br /&gt;
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I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
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:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
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::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
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== Kaffarov's Private Army ==&lt;br /&gt;
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While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
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:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
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::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
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:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
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::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
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:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
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::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
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Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
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:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
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::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
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: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
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well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
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Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Current Page Status / More Images ==&lt;br /&gt;
&lt;br /&gt;
It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
&lt;br /&gt;
I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
&lt;br /&gt;
As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
&lt;br /&gt;
Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HK53 ==&lt;br /&gt;
&lt;br /&gt;
Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=496996</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=496996"/>
		<updated>2011-12-15T12:22:45Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
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:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
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:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
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::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
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::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
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:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
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Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
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:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
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One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
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:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
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::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
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::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
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:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
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::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
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::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
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:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
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== Sidearms ==&lt;br /&gt;
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Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
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[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
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:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
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::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
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::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
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:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
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== BTK Weapons ==&lt;br /&gt;
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Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
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:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
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:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
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::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
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:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
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::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
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:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
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:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
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::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
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::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
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::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
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::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
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::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
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:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
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:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
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:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
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:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
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== Single Action Army ==&lt;br /&gt;
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Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
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== M224 ==&lt;br /&gt;
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I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
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:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
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::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
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== Kaffarov's Private Army ==&lt;br /&gt;
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While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
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:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
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::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
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:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
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::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
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:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
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:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
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::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
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Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
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1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
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Or&lt;br /&gt;
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2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
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2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
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The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
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Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
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Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
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:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
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:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
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::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
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: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
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:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
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well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
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Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Current Page Status / More Images ==&lt;br /&gt;
&lt;br /&gt;
It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
&lt;br /&gt;
I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
&lt;br /&gt;
As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
&lt;br /&gt;
Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HK53 ==&lt;br /&gt;
&lt;br /&gt;
Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=496994</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=496994"/>
		<updated>2011-12-15T12:20:54Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* &amp;quot;Realistic&amp;quot; */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
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::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
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::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
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:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
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::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
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::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
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:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
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== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
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:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
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::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
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::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
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:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
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== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
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:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
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::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
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:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
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:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
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:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
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::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
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::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
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::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
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:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
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:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
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:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
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== Single Action Army ==&lt;br /&gt;
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Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
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== M224 ==&lt;br /&gt;
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I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
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:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
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::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
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== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
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:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
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::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
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:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
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::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
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:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
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::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
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Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
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:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
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::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
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: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
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:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
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well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
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Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
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:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
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:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
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::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
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:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
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::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
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:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - [[S9771773G]] 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Current Page Status / More Images ==&lt;br /&gt;
&lt;br /&gt;
It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
&lt;br /&gt;
I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
&lt;br /&gt;
As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
&lt;br /&gt;
Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HK53 ==&lt;br /&gt;
&lt;br /&gt;
Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic.&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Last_of_the_Mohicans&amp;diff=463700</id>
		<title>The Last of the Mohicans</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Last_of_the_Mohicans&amp;diff=463700"/>
		<updated>2011-09-29T11:38:45Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: Fixed a sentence written &amp;quot;the the&amp;quot; and changed &amp;quot;in North American&amp;quot; to &amp;quot;in North America&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:LOTM poster.jpg|thumb|300px|right|''The Last of the Mohicans'' (1992)]]&lt;br /&gt;
''The Last of the Mohicans'' is the 1992 motion picture adaptation of the classic James Fennimore Cooper novel.  The film stars [[Daniel Day-Lewis]] as Poe, [[Madeleine Stowe]], Russell Means, Eric Schweig, Johdi May, Steven Waddington, and [[Wes Studi]].  Directed by [[Michael Mann]], this historical epic tells the story of ''Nathaniel Poe'', the adopted son of Huron Indians, who is caught in the conflict between the French and the British in North America during the French and Indian War of 1757.  The character of &amp;quot;Nathaniel Poe&amp;quot; was not named as such in the original book, and is a modern construct from the original character of &amp;quot;Natty Bumppo&amp;quot;, whose name did not seem so strange to the audiences of Cooper's Time.  &lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''The Last of the Mohicans'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Kentucky Flintlock Rifle==&lt;br /&gt;
&lt;br /&gt;
The rifle used by Hawkeye/Nathaniel Poe ([[Daniel Day-Lewis]]) is the [[Kentucky Flintlock Rifle]]. The long rifle was developed from the German Jaeger Rifle which eventually evolved into the Pennsylvania rifle by lengthening the barrel, slimming the stock and downsizing the caliber (the original jaegers were designed to hunt boars and were .62 caliber!). The choice of the rifle is interesting since Hawkeye and his cohorts plan to leave the Hudson Valley region for the Kentucky territory, but are sidetracked.  &lt;br /&gt;
[[Image:Kentuckyrifle.jpg|thumb|none|500px|Kentucky Rifle - .50, .45, or .36 caliber.]]&lt;br /&gt;
[[Image:LOTM 002.jpg|thumb|none|600px|Nathaniel Poe ([[Daniel Day-Lewis]]) aims the Flintlock during the hunt that opens the film.]]&lt;br /&gt;
[[Image:LOTM 007.jpg|thumb|none|600px|Nathaniel gets ready to fire his Flintlock.]]&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
The [[Brown Bess Flintlock Musket|Brown Bess]] appears as the standard flintlock musket of the British army as well as the French. Always seen with a bayonet. The Huron and the Mohicans use them as well, most notably Magua ([[Wes Studi]]), Chingachgook ([[Russell Means]]), and Uncas ([[Eric Schweig]]). ( Correction, Magua and Chingachgook were both probably using a long rifle or a trade rifle, due to the appereance and specs of both the guns in the movie.)&lt;br /&gt;
[[Image:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|600px|Brown Bess Infantry musket from 1722-1768 - .75 caliber.]]&lt;br /&gt;
[[Image:LOTM 005.jpg|thumb|none|600px|British readying their firing line during the ambush]]&lt;br /&gt;
[[Image:LOTM 015.jpg|thumb|none|600px|Nathaniel uses the Brown Bess Musket and Uncas ([[Eric Schweig]]) uses a trade musket (as evidenced by the straight butt plate not a curved butt plate) to provide cover fire for a runner.]]&lt;br /&gt;
&lt;br /&gt;
The French army would have actually been armed with Charleville muskets, made in France. The French soldiers in the movie may have used Brown Besses, but they did not do so during the Seven Years War (F &amp;amp; I War, in the Americas).&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Trade&amp;quot; Muskets==&lt;br /&gt;
Other flintlock muskets featured in the film were firearms known as &amp;quot;Trade Guns&amp;quot;, a lesser quality flintlock that had fewer parts and less craftsmanship, developed specifically for trade with the Indians (i.e. they let the 'locals' get the more cheaply made muskets).  They were issued to the Colonists volunteers to represent 'private purchase' weapons of the civilians. The Trade muskets were issued to Indians allied to the British Army as they were the 18th century equivalent of 'lend lease' to friendly Indian tribes. The muskets seen below were used in the production and were real firing muskets (modern replicas) of civilian muskets.   In addition, rubber versions were used by extras and stuntmen for the many battle scenes requiring the weapons to be swung at each other.  According to MPM2008 (who graciously provided these images), over 400 Brown Bess muskets were destroyed during the production.&lt;br /&gt;
[[Image:LastOfMohicans Musket2.jpg‎ |thumb|none|600px|Last of the Mohicans background long gun.  Actually a slightly anachronistic Pennsylvania Rifle variant which was used during the American Revolution a few decades later, but was not seen during the French Indian war.]]&lt;br /&gt;
[[Image:LastOfMohicans Trade Musket.jpg‎ |thumb|none|600px|Last of the Mohicans background screen musket]]&lt;br /&gt;
[[Image:LOTM-TradeMusket02a.jpg‎|thumb|none|600px|Trade Musket seen wielded by a civilian colonial volunteer (Note that his ram rod is not fully seated underneath the barrel.)]]&lt;br /&gt;
[[Image:LOTM-TradeMusket01a.jpg‎ |thumb|none|600px|Trade Musket seen wielded by a civilian colonial volunteer]]&lt;br /&gt;
[[Image:LOTM 015.jpg|thumb|none|600px|Nathaniel uses the Brown Bess Musket and Uncas ([[Eric Schweig]]) uses a trade musket (as evidenced by the straight butt plate not a curved butt plate) to provide cover fire for a runner.]] &lt;br /&gt;
[[Image:LOTM 006.jpg|thumb|none|600px|Magua ([[Wes Studi]]) raises his trade musket to fire.]] &lt;br /&gt;
[[Image:LOTM 103.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:LOTM 105.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Flintlock Pistol ==&lt;br /&gt;
All of the British officers, most notably Maj. Duncan Heyward ([[Steven Waddington]]), use Flintlock Pistols as their sidearm. Cora Munro ([[Madeleine Stowe]]) takes a Flintlock pistol from an officer when they are attacked and later uses it to defend herself against the Huron.&lt;br /&gt;
[[Image:Sparroflintlock.jpg|thumb|none|350px|Sparrow Flintlock.]]&lt;br /&gt;
[[Image:LOTM 011.jpg|thumb|none|600px|Cora Munro ([[Madeleine Stowe]]) takes down an enemy with the Flintlock pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Flintlock Grenade Launcher ==&lt;br /&gt;
A British soldier led by Maj. Heyward, is shown firing what appears to be flintlock Grenade Launcher.  These launchers were  usually a Brown Bess Muskets with attachements  which were cup shaped to fire grenades. He is seen firing the weapon into the air using it like a mortar.&lt;br /&gt;
&lt;br /&gt;
[[Image:LOTM 013.jpg|thumb|none|600px|The soldier holds the Flintlock Grenade Launcher standing to the left of Maj. Duncan Heyward ([[Steven Waddington]]).]]&lt;br /&gt;
&lt;br /&gt;
== Mortar ==&lt;br /&gt;
French troops are seen firing Cannon Mortars as well as regular Cannon at the Fort.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Romance]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Michael Mann]]&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:The_Unit&amp;diff=374955</id>
		<title>Talk:The Unit</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:The_Unit&amp;diff=374955"/>
		<updated>2011-01-06T11:57:34Z</updated>

		<summary type="html">&lt;p&gt;Animalmenace: /* PSG1/FAL in season 1 episode 2. */ new section&lt;/p&gt;
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&lt;div&gt;== Beretta Cheetah or SIG-Sauer? (updated 8/10/10) ==&lt;br /&gt;
I've added some pics and it looks more like a SIG.  Mack also mentions in the episode that she's carrying a .45 instead of 9mm. --[[User:Ben41|Ben41]] 04:46, 5 August 2010 (UTC)&lt;br /&gt;
[[Image:UnitS4 004.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:UnitS4 6109.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:UnitS4 6110.jpg|thumb|none|600px]]&lt;br /&gt;
Look at the last pic. Thats a SIG for sure. Looks like Jack Bauers SIG from the first few seasons of 24. &lt;br /&gt;
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What does this look like? Cause someone say it's a Cheetah. Cause it looks like a USP [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
:Looks like a Beretta Cheetah in the cap and looked like one last time I watched the episode (which wasn't that long ago). It's too round and curvy to be a USP, which is square and blocky. [[User:Spartan198|Spartan198]] 16:52, 12 March 2010 (UTC)&lt;br /&gt;
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:Then we have a continuity error in the dialogue. In the same episode where she used this gun, Mack asked why is she using a .45 than a 9? [[User:Excalibur01|Excalibur01]] 18:14, 12 March 2010 (UTC)&lt;br /&gt;
::Either that or it's implying her back-up is a larger caliber than her primary (a choice which doesn't make sense to me, either). Maybe just a script error or a moment of miscommunication between the armorer and director/writer/etc.? Heck, maybe the director just ''liked the Cheetah more''? Who knows really. [[User:Spartan198|Spartan198]] 00:26, 13 March 2010 (UTC)&lt;br /&gt;
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Her back up is a Derringer gun. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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:Oh yeah, now I remember. This scene is one of the more ridiculous ones in the show. Basically, Redcap empties her Cheetah into the soldier's body armor, kicks away his M4 but ignores the fact that the guy has a sidearm, drops the empty magazine from her gun with the guy staring straight up at her, then gets on the radio without reloading her gun first. I literally screamed &amp;quot;you idiot&amp;quot; at the TV. [[User:Spartan198|Spartan198]] 16:23, 13 March 2010 (UTC)&lt;br /&gt;
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:It was obviously on purpose for the script so she can bust out her back up. And about that episode, the rest of the unit had encountered at least 2 enemies with M4s and extra ammo, yet it never shows them picking up enemy weapons. They were running out during that last stand. That one bad guy's M4 would have been very useful right about then. [[User:Excalibur01|Excalibur01]]&lt;br /&gt;
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Look at the last pic. Thats a SIG for sure. Looks like Jack Bauers SIG from the first few seasons of 24.&lt;br /&gt;
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:Yeah, now that you mention it, it ''does'' look like a SIG. P245 maybe by the squared trigger guard? [[User:Spartan198|Spartan198]] 10:06, 5 August 2010 (UTC)&lt;br /&gt;
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Here's a few more screencaps. I'm still not sure what it is, but it's definitely a SIG, either a P229 or P239.&lt;br /&gt;
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[[Image:UnitSig.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:UnitSig2.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:UnitSig3.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Lynx|Lynx]] 21:00, 10 August 2010 (UTC)&lt;br /&gt;
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So which SIG shoots a .45? Besides the P220 [[User:Excalibur01|Excalibur01]] 22:13, 10 August 2010 (UTC)&lt;br /&gt;
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Neither the P229 or P239 do. I imagine the line about the .45 is just an error on the scriptwriter's part. Taking another look at the screencaps, I think it's a P229. Note that there are two grip screws, where the P239 only has one. In addition, the empty magazine looks to be a double-stack (the P239 is single-stack).--[[User:Lynx|Lynx]] 23:33, 10 August 2010 (UTC)&lt;br /&gt;
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:I agree with Lynx.  It's a two-tone P229.  Also, NEVER go by what the script says, because that's a bad way to tell.  The screenwriter may have written in &amp;quot;.45&amp;quot;, but the armorer may have brought a 9mm 229 to the set. -[[User:MT2008|MT2008]] 23:45, 10 August 2010 (UTC)&lt;br /&gt;
:Like the script for Predators. All the guns are completely NOT what the script writer wanted [[User:Excalibur01|Excalibur01]] 01:46, 11 August 2010 (UTC)&lt;br /&gt;
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::Regarding her &amp;quot;busting out her back-up&amp;quot;, it may very well have been in the script and intentional, but it's still a ridiculous scene in the way it played out. The script writers could just as easily have wrote in the soldier besting (e.g., cracking her in the face with the stock of his M4 or something) and disarming her, then as she's on the ground and vulnerable, said soldier could advance on her with intent to kill and let his guard down (as all TV bad guys do when up against a female protagonist), only for her to raise up her leg, pull out the back-up, and put a round through his eyeball. I mean, could you conceivably see this scene working if Mack or Jonas were in Bridget's place? [[User:Spartan198|Spartan198]] 04:09, 15 November 2010 (UTC)&lt;br /&gt;
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== Into Hell ==&lt;br /&gt;
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Does anyone find it odd how in Part-2 Mack and Grey didnt actually kill the Gunners. they like scared them off. they could have then went and not only confirmed their lack of an escape. but also confirm their Nationality? [[User:Dirtdiver 6421|Dirtdiver 6421]] 00:30, 7 August 2010 (UTC)&lt;br /&gt;
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But how would the gunners know their nationality?&lt;br /&gt;
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I thought they did kill the gunner with the RPD and then took off, then waiting for the rest to give chase so that Jonas could go Rambo on them. [[User:Excalibur01|Excalibur01]] 03:00, 7 August 2010 (UTC)&lt;br /&gt;
:That was at the end of part 1. Dirtdiver is talking about part 2 when Alpha Team is barricaded in the basement of the psychiatric hospital. He means the Syrian gunners below.&lt;br /&gt;
[[Image:UnitHMG.jpg|thumb|none|500px|Syrian forces set up the DshK in Season 4's &amp;quot;Into Hell, Part II&amp;quot; (Mack refers to it as a &amp;quot;big gun&amp;quot;.]] [[User:Spartan198|Spartan198]] 10:21, 7 August 2010 (UTC)&lt;br /&gt;
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Correct. and to the un-named question about their nationality think about it. their white (no racism intended), their wearing expensive body armor (who else). and they have heavily customized M4A1s. who else uses the M4A1? SAS maybe. besides didnt he yell out &amp;quot;big Gun&amp;quot; that would be in english. who speaks english??? [[User:Dirtdiver 6421|Dirtdiver 6421]] 19:32, 7 August 2010 (UTC)&lt;br /&gt;
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There's no guarantee they heard Mack, he was facing away from them, there was only a small opening in the door for sound to pass through, and maybe 30 feet of distance. And M4's are used by countries all over the world, 5 of which actually surround Syria. As far as the body armour bit goes, none of them are wearing any type of armour, just Blackhawk load bearing vests. $190US wouldn't be to much for most SF units. And about 500 million, to 1.8 billion people speak English. ''';)''' Film and television often require what is called a ''suspension of disbelief'', The Unit is no exception. The best option is just to go with it. --[[User:Crazycrankle|Crazycrankle]] 22:30, 7 August 2010 (UTC)&lt;br /&gt;
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You answered for me. A great example of identity in an international incident would be in MW2 in the No Russian mission. Just because you see a bunch of white guys with M4s, M240s and speaking in English, you cry out &amp;quot;Americans&amp;quot;. Of course that plot was stupid and I'll talk about it somewhere else, but the point is clear. In part 2 of Into Hell, they could have been anyone. The locals might have heard or saw something and maybe even recovered Jonas's M4 he left behind and the body of a couple American soldiers captured, but those are dead guys and they can say terrorists kidnapped them and brought them here, but they didn't capture anyone of the Unit alive so it doesn't matter if they spoke and even if they saw faces, nothing can really be proven because they are black ops and if the US government is questioned, they'd say they have no idea who they are talking about. [[User:Excalibur01|Excalibur01]] 22:42, 7 August 2010 (UTC)&lt;br /&gt;
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None of which explains the 50+ people locked up in the mosque. it was quite obvious they were american. as they not only spoke english, but they also asked were the americans were held. and i guess i know what you mean about the Vests. but still BlackHawk is still an American Company. M4A1s are STILL used by US-SOF. i guess however they werent wearing any American flags so thats one thing. i will admit that just like in Johnny B. Goode they left little to no trace. on that topic couldnt the slug in the translators head be led back to America? [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:48, 7 August 2010 (UTC)&lt;br /&gt;
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They didn't shoot any translators in the head. Not to mention, any of the many countries the US sells M4's to likely receive ammunition to go with it. And it's not just Americans who rescue Americans. Israel, Jordan and Iraq are friends of the US, and they share borders with Syria. They could have done it, or it could have been Canada, Britain, or any number of countries. Not just friends either, enemies could use it to create more tension between mid-east countries and the US. Iran has plenty of white people, there has to be at least 5 who speak fluent English with an American accent. Same with North Korea. Neither of which would have issue killing a few people to cause the US more trouble. --[[User:Crazycrankle|Crazycrankle]] 01:12, 8 August 2010 (UTC)&lt;br /&gt;
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Noted. but im talking about Johnny B. Goode. in that episode their in IRAN. and Mack shoots the translator in the head. [[User:Dirtdiver 6421|Dirtdiver 6421]] 01:34, 8 August 2010 (UTC)&lt;br /&gt;
:With a GI 1911, to boot. How common would .45 caliber be in that region? And FYI, SAS use the C8SFW, not the M4. [[User:Spartan198|Spartan198]] 12:19, 8 August 2010 (UTC)&lt;br /&gt;
::It's the same weapon and fires the same ammo, it's just called a different name. Like how the Canadians also use M4s and M16s, but it is called a different name and look just a BIT different. But as I said before, using the same guns, ammo and look the same doesn't matter to the special forces community because anyone who wants to, can get a hold of it. Do you know how many GIs must have died during WWII? Someone could have lost their 1911 on their way to Germany and it would have wounded up in Africa somehow. And how many common people know guns? The Iran police questions the people in the mosque about their weapons and most likely, they'd say &amp;quot;they got guns&amp;quot;. You'd ask a common man in the US about what guns our troops use and they most likely don't know. In an international incident, eye witnesses can only prove so much. [[User:Excalibur01|Excalibur01]] 15:04, 8 August 2010 (UTC)&lt;br /&gt;
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i guess. but even if they didnt no the name the police who probably no little more weaponry than them. would likely ask. is it like an AK (which is the gun EVERYONE has.) or the kind americans use. and in Johnny B. Goode im not talking about the gun. but the ammunition itself. being Special Ops their likely to have high standard Ammunition. American made ammunition. Something any forensic team would have the brains to look at. [[User:Dirtdiver 6421|Dirtdiver 6421]] 19:47, 8 August 2010 (UTC)&lt;br /&gt;
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But we can still go with the whole &amp;quot;The US is saying they didnt send any spec ops guys to your country excuse. [[User:Excalibur01|Excalibur01]] 01:50, 9 August 2010 (UTC)&lt;br /&gt;
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true. although Into Hell (part 1 and 2) are some of my favorite episodes, i was truthfully very disappointed in the body count.i guess that makes it more realistic but i would have liked to see a bit more Action in it. [[User:Dirtdiver 6421|Dirtdiver 6421]] 02:15, 9 August 2010 (UTC)&lt;br /&gt;
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Does anyone no if the weapon being used by Col. Tom Ryan in &amp;quot;Into Hell&amp;quot; is a Colt M933 or a HK416 it appears to be the same make as in Five Brother/Play 16 minus the vertical grip. [[User:Dirtdiver 6421|Dirtdiver 6421]] 15:55, 29 August 2010 (UTC)&lt;br /&gt;
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I'm very sure it was a 10&amp;quot; HK416. Can't confirm it though, needed the hard drive space. --[[User:Crazycrankle|Crazycrankle]] 16:47, 29 August 2010 (UTC)&lt;br /&gt;
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It's a 416. Watch the special features on the DVDs and you'll get a better view of it.--[[User:Lynx|Lynx]] 21:34, 29 August 2010 (UTC)&lt;br /&gt;
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Thanks much guys. i actually was just watching the video off of I-tunes and noticed it looked more like a 416 the 2nd time i watched it. why is it so rare that Movies/ Tv always uses the CQC variant of it? do you think its because with the 14.5 barrel it looks the same as an M4 to the average person? [[User:Dirtdiver 6421|Dirtdiver 6421]] 22:23, 29 August 2010 (UTC)&lt;br /&gt;
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Maybe it's because the 416 isn't widely available to armorers of movies and TV. It's awesome to have the 416 features in The Unit but they stopped using them in season 4, which is a shame since [[User:Excalibur01|Excalibur01]] 02:42, 30 August 2010 (UTC)&lt;br /&gt;
im sure knowone knows the answer but does Delta Force in real life use the M203 still or do they use the HK321? [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:10, 1 September 2010 (UTC)&lt;br /&gt;
:Your guess as to what the ''actual'' Unit uses is as good as any of ours. The only ''known'' &amp;quot;Delta&amp;quot; weapons are ones they've been seen using in past operations (e.g., Randy Shughart's M14). [[User:Spartan198|Spartan198]] 04:20, 15 November 2010 (UTC)&lt;br /&gt;
Agreed. i would suggest watching Tactical Arms of Tactical Impact. very good shows and the 3 hosts are Ex-Special Ops. Larry Vickers is a famous member of Delta Force who is a founder of Nighthawk Custom, Kyle Defoor is was a Navy SEAL and Jason Falla was an Austrain SAS Operative. [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:11, 18 November 2010 (UTC)&lt;br /&gt;
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::BTW, what's an HK321? [[User:Spartan198|Spartan198]] 23:15, 14 December 2010 (UTC)&lt;br /&gt;
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Maybe he meant the XM320 [[User:Excalibur01|Excalibur01]] 00:26, 15 December 2010 (UTC)&lt;br /&gt;
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:Flashlights, PEQs red dots, ACOGs maybe and at least 2 of them had the grenade launchers. [[User:Excalibur01|Excalibur01]] 01:29, 17 December 2010 (UTC)&lt;br /&gt;
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no. the HK321 or 320 i dont recal is HKs version of the m203. it has a verticle grip hard to explain but more effective, supposedly, than the 203. does anyone happen to no what kind of attachments they carry &amp;quot;into hell&amp;quot;? [[User:Dirtdiver6421|Dirtdiver6421]] 01:12, 17 December 2010 (UTC)&lt;br /&gt;
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== Unknown S&amp;amp;W pistol ==&lt;br /&gt;
Anyone know what model pistol this is? It appears to have a 3.5 inch barrel, squared trigger guard, external safety, and an external hammer (the hammer isn't very visible in the screencaps, as it's only seen on screen for moment).&lt;br /&gt;
[[Image:UnitS&amp;amp;W-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:UnitS&amp;amp;W-2.jpg|thumb|none|500px|]]&lt;br /&gt;
--[[User:Lynx|Lynx]] 03:10, 18 August 2010 (UTC)&lt;br /&gt;
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Which episode is this? [[User:Excalibur01|Excalibur01]] 05:47, 18 August 2010 (UTC)&lt;br /&gt;
This episode is &amp;quot;Hero&amp;quot; and is from Season 4. --[[User:Ben41|Ben41]] 05:48, 18 August 2010 (UTC)&lt;br /&gt;
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I don't think this is a 459 as has been posted. The barrel looks shorter than that of the 459, rather, it looks similar to that of a 469. Also, the grips are different.--[[User:Lynx|Lynx]] 18:33, 31 August 2010 (UTC)&lt;br /&gt;
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== Whiplash ==&lt;br /&gt;
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I noticed that in &amp;quot;Hero&amp;quot; Sam's first episode that he has some sort of SIG (possibly a 229) just before he pulls out the flashbang grenade in the opening scene. Can anyone confirm this for me or add some screenshots ??&lt;br /&gt;
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== Makarov &amp;quot;Kirovsky?&amp;quot; ==&lt;br /&gt;
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In &amp;quot;Endgame&amp;quot;, Bob refers to the Makarov he finds as a &amp;quot;Kirovsky.&amp;quot; Is this an actual name/nickname for the Makarov (or the Gyurza) or is it simply TV talk?--[[User:Lynx|Lynx]] 03:04, 23 August 2010 (UTC)&lt;br /&gt;
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== ID weapons and episodes ==&lt;br /&gt;
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Trying to figure what episodes these screenshots are from:&lt;br /&gt;
[[Image:Unitgun8.jpg|none|thumb|400px]]&lt;br /&gt;
[[Image:Unitgun9.jpg|none|thumb|400px]]&lt;br /&gt;
The gun above must be a tokarev tt-33. Most probably the chinese copy Norinco Type 54 / Model 213. I base this off the fact that there are no soviet ones in chrome/stainless. Or possibly the Zastava M57 witch can be obtained in dualtone with silver slide.&lt;br /&gt;
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Also, does anyone know what type of rifle this is?  It was seen in &amp;quot;The Wall&amp;quot;, and it appeared to be an automatic weapon.&lt;br /&gt;
[[Image:Unit 724.jpg|none|thumb|400px]]&lt;br /&gt;
[[Image:Unit 725.jpg|none|thumb|400px]]&lt;br /&gt;
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Need ID on the handgun Hector uses in &amp;quot;The Wall&amp;quot;&lt;br /&gt;
[[Image:Unit 719.jpg|none|thumb|400px]]&lt;br /&gt;
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The small pistol on the left looks like a stainless colt mustang to me. - J3&lt;br /&gt;
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I think the first is from the end of &amp;quot;The Conduit&amp;quot;. The second is from Season 2's &amp;quot;Extreme Rendition&amp;quot;. The third and forth pictures almost look like a Hi Point carbine (converted to full auto, or perhaps the sound editor simply used the sound effects of a full auto weapon), while the last picture looks like it might be the Colt Compact M1991A1 that Kim uses.--[[User:Lynx|Lynx]] 12:17, 23 August 2010 (UTC)&lt;br /&gt;
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I would have to say your right in the first 2. Mack uses the Walther in the Conduit that was before he suppressed it. the 2nd was from Extreme Rendition when the EX-operator &amp;quot;escaped&amp;quot; Hector planted the bag there with the handgun in there. im not sure about the 3rd picture but im positive the 4th is from the episode &amp;quot;the Wall&amp;quot; i believe it might be Bob's sidearm as Mack had the walther. [[User:Dirtdiver 6421|Dirtdiver 6421]] 16:23, 23 August 2010 (UTC)&lt;br /&gt;
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==Walther ID episode==&lt;br /&gt;
While Mack did use the Walther in &amp;quot;The Conduit&amp;quot;, this particular screenshot is not from &amp;quot;The Conduit&amp;quot; because the episode aired ''after'' this shot was uploaded.  Any other guesses?&lt;br /&gt;
[[Image:Unitgun8.jpg|none|thumb|400px]]&lt;br /&gt;
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I've seen every single episode from the Unit, minus Paradise Lost. id like to think id remember when he used that weapon as every other episode he uses the Colt 1911 and a Glock (in Security). he used the Walther in Conduit and the Wall. is it possible it happened in Paradise Lost? [[User:Dirtdiver 6421|Dirtdiver 6421]] 13:20, 24 August 2010 (UTC)&lt;br /&gt;
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:That's not Mack's hand, try looking for someone else holding a Walther. --[[User:Crazycrankle|Crazycrankle]] 14:04, 24 August 2010 (UTC)&lt;br /&gt;
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The screenschot was uploaded the same day &amp;quot;Sudden Flight&amp;quot; (S4E2) aired. Can anyone check the first two episodes of Season 4 to see if it's from one of them? (I realize it could be from any episode from Seasons 1-3, but this seems like a good place to start).--[[User:Lynx|Lynx]] 18:54, 31 August 2010 (bUTC)&lt;br /&gt;
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This image is at the end of The Conduit this is the episode where Mack goes undercover in the fight club. it is a walther ppk that he removes/puts on the suppressor after killing some dude.&lt;br /&gt;
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You sure? It was uploaded a week before The Conduit aired.--[[User:Lynx|Lynx]] 01:27, 1 September 2010 (UTC)&lt;br /&gt;
 Im sure its unlikely but is it possible that it was uploaded off of a preview? [[User:Dirtdiver 6421|Dirtdiver 6421]] 23:08, 1 September 2010 (UTC)&lt;br /&gt;
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Ok, I just double checked, and it's definitely not from The Conduit. There's no closeup of a PPK like that.--[[User:Lynx|Lynx]] 23:42, 1 September 2010 (UTC)&lt;br /&gt;
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== SG 552 Optic ==&lt;br /&gt;
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Is it just me, or is Grey's SG 552 equipped with a C-MORE ATAC sight with the lens missing?&lt;br /&gt;
[[Image:ATAC 1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Unit552D.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Unit552-1.jpg|thumb|none|500px|]]&lt;br /&gt;
--[[User:Lynx|Lynx]] 23:19, 24 September 2010 (UTC)&lt;br /&gt;
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That is definitely what it looks like, I can't think of a reason for this, there is now no front sight to aim at range with, surely? Maybe it was damaged or an bizarre Armorer choice to look distinctive. Can the lens and it's placement be removed like this, easily?--[[User:Jackie.45Cal|Jackie.45Cal]] 11:41, 1 October 2010 (UTC)&lt;br /&gt;
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They use the same optic (with the lens now attached) on the SG 552s in &amp;quot;The Wall&amp;quot;, so I imagine the one used in this episode was damaged at some point before/during filming.--[[User:Lynx|Lynx]] 00:46, 2 October 2010 (UTC)&lt;br /&gt;
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Maybe it fell off :P I'm with Lynx I think the lens was probably damaged at some point and it was transported attached to the gun so they couldn't get a replacement lens and the iron sight was already removed so they just used it without the lens. --[[User:Cool-breeze|cool-breeze]] 16:27, 22 November 2010 (UTC)&lt;br /&gt;
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==Jonas' pistol in the pilot==&lt;br /&gt;
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On the main page you have screen caps identifying the pistol that Jonas has in the pilot as a Kimber. It isn't. It doesn't have the front slide serrations. It looks more like a customised 1911 of some sort. After the pilot he started using a Kimber but in the pilot he doesn't. I'll try get a screen cap of a good look at the pistol at the end of the episode that shows the lack of front serrations on the slide.&lt;br /&gt;
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Pretty sure its a Kimber. From the pics on the main page the rear sights are the same, the trigger guard is the same and the grips are the same. Jonas has always carried a Kimber as his sidearm. Get a screen cap but from what I can tell its definately a Kimber.&lt;br /&gt;
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Here's a couple of screen caps. In both of them you can see that the slide serrations on the back are completely straight, not the slanted ones of the Kimber and in the second picture you can see that there are no front slide serrations which indicate that it isn't a Kimber as all Kimber Custom IIs including the TLE II and the Kimber Warrior that Jonas uses throughout the series do. --[[User:Cool-breeze|cool-breeze]] 10:57, 19 November 2010 (UTC)&lt;br /&gt;
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EDIT: OK, it seems that I have no idea how to imbed the pictures. I've uploaded them. But I can't seem to get them to show up here. --[[User:Cool-breeze|cool-breeze]] 10:59, 19 November 2010 (UTC)&lt;br /&gt;
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[[Image:Vlcsnap-174566.png|thumb|none|500px|]]&lt;br /&gt;
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[[Image:Vlcsnap-175315.png|thumb|none|500px|]]&lt;br /&gt;
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Edited. Looks like you're right about the cocking serrations. I'm no good at ID'ing 1911 variants but I think it might be either a Colt or Springfield model.--[[User:Lynx|Lynx]] 16:01, 19 November 2010 (UTC)&lt;br /&gt;
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I think you're right about Springfield. In the picture where he is reloading if you look closely towards the cocking serrations it looks like the Springfield logo is on the slide. I can't tell though as it isn't clear enough. --[[User:Cool-breeze|cool-breeze]] 16:18, 19 November 2010 (UTC&lt;br /&gt;
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I added some shots, and I'm starting to think it's a custom built model. Any thoughts?--[[User:Lynx|Lynx]] 03:06, 27 December 2010 (UTC)&lt;br /&gt;
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[[Image:1911Unit.jpg|thumb|none|500px|Jonas shows Ron his 1911. This shot gives a good view of the extended magwell.]]&lt;br /&gt;
[[Image:1911Unit6.jpg|thumb|none|500px|Jonas fires his 1911 at the mirror. The lettering on the slide is barely visible.]]&lt;br /&gt;
[[Image:1911Unit3.jpg|thumb|none|500px|Jonas aims his 1911 at a hostage he initially suspects to be one of the hijackers. The hammer on the pistol is uncocked despite the fact that is was fired moments before.]]&lt;br /&gt;
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is it possible it is a Nighthawk Talon II? [[User:Dirtdiver6421|Dirtdiver6421]] 23:45, 5 January 2011 (UTC)&lt;br /&gt;
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Checked out the Talon but it can't be that because the markings are under the ejection port on the one used by Jonas, the Talon's markings are further forward near the front of the pistol. --[[User:Cool-breeze|cool-breeze]] 00:31, 6 January 2011 (UTC)&lt;br /&gt;
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which markings? and is it possible its another Nighthawk? [[User:Dirtdiver6421|Dirtdiver6421]] 02:20, 6 January 2011 (UTC)&lt;br /&gt;
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He's referring to the words engraved on the slide just below the ejection port. A quick check of Nighthawk's website shows that virtually all their pistols have similar engravings, but they are farther forward on the slide.--[[User:Lynx|Lynx]] 06:01, 6 January 2011 (UTC)&lt;br /&gt;
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== Kimber Warrior ==&lt;br /&gt;
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I've just been re-watching the series as I bought the entire series on DVD recently and what it says about Jonas using a Kimber Warrior from the fourth season on may be wrong. I think he starts using it in the second season as his Kimber from the second season onwards has a rail and on some of the shots of the front it looks like it is lacking in the long guide rod which the TLE II has. --[[User:Cool-breeze|cool-breeze]] 10:06, 17 December 2010 (UTC)&lt;br /&gt;
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== M4 (updated 1/5/11) ==&lt;br /&gt;
http://www.imfdb.org/images/3/35/TheUnit_21033.jpg&lt;br /&gt;
Why is the charging handle moving back like that? I'm pretty sure it doesn't move like that in real life, and stays in the forward position throughout the firing cycle. Is it possible this isn't a real M4 and is some sort of replica?&lt;br /&gt;
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== PSG1/FAL in season 1 episode 2. ==&lt;br /&gt;
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This is probably a stupid question, but what is up with Mack and Hector's grips, or lack thereof, while using the PSG-1 and FAL?&lt;/div&gt;</summary>
		<author><name>Animalmenace</name></author>
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