<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andrey+Karchikyan</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Andrey+Karchikyan"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Andrey_Karchikyan"/>
	<updated>2026-06-08T22:11:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SW_MP15R.jpg&amp;diff=1602821</id>
		<title>File:SW MP15R.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SW_MP15R.jpg&amp;diff=1602821"/>
		<updated>2023-08-10T18:49:39Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Smith_%26_Wesson_M%26P15&amp;diff=1602820</id>
		<title>Talk:Smith &amp; Wesson M&amp;P15</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Smith_%26_Wesson_M%26P15&amp;diff=1602820"/>
		<updated>2023-08-10T18:46:43Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* Additional Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Additional Images=&lt;br /&gt;
[[File:SW MP10.jpg|thumb|500px|none|Smith &amp;amp; Wesson M&amp;amp;P10 - .308 Win]]&lt;br /&gt;
[[File:SW MP15R.jpg|thumb|500px|none|Smith &amp;amp; Wesson M&amp;amp;P15R - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Airsoft Replicas==&lt;br /&gt;
[[File:KingArmsReplica.jpg|thumb|none|500px|'''Airsoft''' King Arms Smith &amp;amp; Wesson MP15]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Andrey_Karchikyan&amp;diff=1495761</id>
		<title>User:Andrey Karchikyan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Andrey_Karchikyan&amp;diff=1495761"/>
		<updated>2022-04-13T19:24:38Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm from Russia. I like guns and I know how to handle it (at least with some of them). I do not know much English, so I use Google translator, but I am eager to supplement and correct some of the articles on your site.&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:AM-17&amp;diff=1495760</id>
		<title>Talk:AM-17</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:AM-17&amp;diff=1495760"/>
		<updated>2022-04-13T19:23:06Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AM-17 7.82x39.jpg|thumb|none|600px|AM-17, 2021 model - 7.62x39mm]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:AM-17&amp;diff=1495757</id>
		<title>Talk:AM-17</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:AM-17&amp;diff=1495757"/>
		<updated>2022-04-13T19:22:03Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: Created page with &amp;quot;600px&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AM-17 7.82x39.jpg|thumb|none|600px]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Watch_Dogs&amp;diff=1495754</id>
		<title>Talk:Watch Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Watch_Dogs&amp;diff=1495754"/>
		<updated>2022-04-13T19:20:12Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* OCP-11 might be a AK SBR variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alternate Chicago is gun friendly==&lt;br /&gt;
&lt;br /&gt;
So apparently this game takes place in an alternate reality Chicago and according to the recent screen caps, there's a lot of guns in stores. It kinda gave me a chuckle when I heard there's a gun store in Chicago in this game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:55, 21 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well I guess someone in the future finally realised real criminals don't buy guns in stores. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:51, 22 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think they added them only to show that criminals buy guns in stores, I mean they have sort of underground dealers for everything else, they even have a car dealer and there is specific dialogue where the character is told would you want to shop at a car dealer, no, and then in like the same or next mission he goes in a gun store and has to buy a full auto 416 ,its specificaly a mission requirment,it doesn't even show up in the store before the mission + there are 2 grenade launchers you can buy there, I mean this is a game where all poker games are underground and the only visible gambling is one slot machine (I'm not counting the games where you only earn rewards not money) pretty much the only other stores that are legal stores are grocieries, pharmacies and pawn shops (if you count that)--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:43, 29 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It even violates the ATF laws on the gun imports : most of them are explicitly said to be German,Italian and even RUSSIAN! Despite one law forbid the Russia to import gun in US. (A Yeltsin nd Clinton accord, if I recall correctly...)--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:09, 4 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Exposed&amp;quot; Trailer==&lt;br /&gt;
&lt;br /&gt;
There's another trailer out, with some more firearms visible in it, including at least one large revolver. It also happens to be a pretty cool trailer. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:57, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==A small weapon nuance which makes this game amazing==&lt;br /&gt;
I do not know if anyone else has noticed this yet, but one of the small things about this game that I love is how Aiden holds his firearm (specifically a handgun). If you press the L1 Button he will begin to raise the weapon with one hand, but if you wait a little bit longer he will take his other hand to support his grip. Very small observation, but one of the many regarding firearms in this game that I Love.&lt;br /&gt;
&lt;br /&gt;
--Yeah I loved this as well, the only problem I have with this game is the lack of slide movement when you fire.&lt;br /&gt;
&lt;br /&gt;
Unfortunately Aiden doesn't know how to hold a rifle. He rests the buttstock on his bicep rather than his shoulder. This would make it impossible to aim. --[[User:ILY22UK|ILY22UK]] ([[User talk:ILY22UK|talk]]) 17:14, 17 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Burst-fire Weapons==&lt;br /&gt;
They work exactly like they did in Far Cry 3.  Just a heads up. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 01:17, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Malfunction in ways that defy physics? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:17, 10 June 2014 (EDT)&lt;br /&gt;
:The FAMAS did that?  Anyway, what I meant is that watch_dog's burst fire behaves realistically （full-auto with burst limit）making single or 2-shot bursts possible with a careful trigger finger. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:19, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry, joke on my part. ;) You mentioned Far Cry and I flashed back to the hilarious ways that some of the guns in it malfunction. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:34, 17 June 2014 (EDT)&lt;br /&gt;
::Oh, I got a laugh out of our Far Cry 2 page with all those malfunctioning malfunctions --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:55, 17 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons List ==&lt;br /&gt;
&lt;br /&gt;
This is as close as I could get to a comprehensive list of all the firearms in the game.  &lt;br /&gt;
Sig 9mm,&lt;br /&gt;
Px4,&lt;br /&gt;
Mac 11 + Suppressor,&lt;br /&gt;
1911 + Suppressor,&lt;br /&gt;
Steyr TMP,&lt;br /&gt;
OTs-33 Pernach,&lt;br /&gt;
Desert Eagle .50 + Gold,&lt;br /&gt;
PP-2000,&lt;br /&gt;
Chiappa Rhino 60DS,&lt;br /&gt;
CZ Scorpion Evo 3 A1,&lt;br /&gt;
HK 416,&lt;br /&gt;
AK-47,&lt;br /&gt;
HK 417,&lt;br /&gt;
LWRC M6A2 PSD + Suppressor,&lt;br /&gt;
ACR,&lt;br /&gt;
Ultimax 100,&lt;br /&gt;
MP 5,&lt;br /&gt;
Vector + Suppressor,&lt;br /&gt;
Thompson 1921,&lt;br /&gt;
SVD Dragunov,&lt;br /&gt;
SR-25,&lt;br /&gt;
IMI Galil w/ Scope,&lt;br /&gt;
Barret M107,&lt;br /&gt;
Over-under sawed off shotgun,&lt;br /&gt;
Mossberg 500,&lt;br /&gt;
AA-12,&lt;br /&gt;
Benelli M104,&lt;br /&gt;
Saiga 12,&lt;br /&gt;
GM-94,&lt;br /&gt;
Brügger &amp;amp; Thomet GL-06,&lt;br /&gt;
Pipe Bomb / &lt;br /&gt;
IED--Qtrain 23:47, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is the D12 a real weapon? Please help ==&lt;br /&gt;
&lt;br /&gt;
I cannot find any shotgun that resembles the D12. Stoeger and Mossberg have some loosely similar so called &amp;quot;Tactical Double Barrel Shotguns&amp;quot;, but none of them matches this. If anyone knows what this gun could be, please respond. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 13:35, 23 October 2014 (EDT)&lt;br /&gt;
:If it was, you'd need a tax stamp to own it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:44, 23 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Not exactly firearms-related, but... ==&lt;br /&gt;
&lt;br /&gt;
His name is spelled ''Pearce'', not &amp;quot;Pierce.&amp;quot;&lt;br /&gt;
[[User:PhillipC93|PhillipC93]] ([[User talk:PhillipC93|talk]]) 17:24, 15 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== OCP-11 might be a AK SBR variant  ==&lt;br /&gt;
&lt;br /&gt;
So it's obvious that the gun is not a true ak because of the selector switch, however you might want to note that it is a fictional ak variant instead of just a complety fake gun.&lt;br /&gt;
:Could be, some AK SBR's kinda look like that, kinda. Remember to sign your posts BTW, press the little pen icon in the top left.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:48, 16 February 2016 (EST)&lt;br /&gt;
::I think it looks like a bubba'd Vz58 SBR.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:38, 16 February 2016 (EST)&lt;br /&gt;
:: sorry about the no sign that was my first post sorry --[[User:BuzzJr1|BuzzJr1]] ([[User talk:BuzzJr1|talk]]) 01:19, 21 February 2016 (EST)&lt;br /&gt;
:::This is the closest I've found IRL: [[File:ocp11IRL.jpg|thumb|none|600px]] [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:35, 25 February 2016 (EST)&lt;br /&gt;
::::Is that a triple stack magazine?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:38, 26 February 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
I think is inspired by a Kalashnikov MA--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:29, 2 June 2017 (EDT)&lt;br /&gt;
:No it isn't. The MA was unveiled in 2016, this game was released in 2014. It's actually even worse than that, as the original gun was made for a 2012 Ghost Recon game.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:13, 2 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well is the most similar gun...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:11, 3 June 2017 (EDT)&lt;br /&gt;
:I would disagree that it really looks much like it, but if for the sake of argument we say it does, that would just be pure coincidence. The gun did not exist when the game was made, so there is zero chance that it is actually based on the Kalashnikov MA.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:55, 2 June 2017 (EDT)&lt;br /&gt;
::In 2021, AM-17 compact assault rifle (development of 2016 Kalashnikov MA compact assault rifle) was introduced in 7.62x39mm caliber - I think now this is the closest weapon to OCP-11 in appearance. [[File:AM-17 7.82x39.jpg|thumb|none|600px]] [[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User_talk:Andrey Karchikyan|talk]]) 22:18, 13 April 2022 (MSK)&lt;br /&gt;
&lt;br /&gt;
That the point. Well, I own a copy of GR:FS (and even made a couple of edits in that page) so I knew that. But well is a hell of a coincidence. But the page for the videogame Wanted ided a gun as a Beretta 92A1 INOX even if a gun like that didnt exits at time of development so ... he justified saying that here we id guns by APPEAREANCE.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:11, 3 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Glock on poster ==&lt;br /&gt;
&lt;br /&gt;
So I was poking around some of the ctos bases and there is a poster on was that authorizes lethal force and it shows a cartoon glock I didn't have time to take a snapshot but for anyone interested it's there--[[User:BuzzJr1|BuzzJr1]] ([[User talk:BuzzJr1|talk]]) 01:24, 21 February 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AM-17_7.62x39.jpg&amp;diff=1495751</id>
		<title>File:AM-17 7.62x39.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AM-17_7.62x39.jpg&amp;diff=1495751"/>
		<updated>2022-04-13T19:18:12Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Watch_Dogs&amp;diff=1495750</id>
		<title>Talk:Watch Dogs</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Watch_Dogs&amp;diff=1495750"/>
		<updated>2022-04-13T19:17:47Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* OCP-11 might be a AK SBR variant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alternate Chicago is gun friendly==&lt;br /&gt;
&lt;br /&gt;
So apparently this game takes place in an alternate reality Chicago and according to the recent screen caps, there's a lot of guns in stores. It kinda gave me a chuckle when I heard there's a gun store in Chicago in this game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:55, 21 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well I guess someone in the future finally realised real criminals don't buy guns in stores. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:51, 22 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think they added them only to show that criminals buy guns in stores, I mean they have sort of underground dealers for everything else, they even have a car dealer and there is specific dialogue where the character is told would you want to shop at a car dealer, no, and then in like the same or next mission he goes in a gun store and has to buy a full auto 416 ,its specificaly a mission requirment,it doesn't even show up in the store before the mission + there are 2 grenade launchers you can buy there, I mean this is a game where all poker games are underground and the only visible gambling is one slot machine (I'm not counting the games where you only earn rewards not money) pretty much the only other stores that are legal stores are grocieries, pharmacies and pawn shops (if you count that)--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:43, 29 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
It even violates the ATF laws on the gun imports : most of them are explicitly said to be German,Italian and even RUSSIAN! Despite one law forbid the Russia to import gun in US. (A Yeltsin nd Clinton accord, if I recall correctly...)--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:09, 4 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Exposed&amp;quot; Trailer==&lt;br /&gt;
&lt;br /&gt;
There's another trailer out, with some more firearms visible in it, including at least one large revolver. It also happens to be a pretty cool trailer. [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:57, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==A small weapon nuance which makes this game amazing==&lt;br /&gt;
I do not know if anyone else has noticed this yet, but one of the small things about this game that I love is how Aiden holds his firearm (specifically a handgun). If you press the L1 Button he will begin to raise the weapon with one hand, but if you wait a little bit longer he will take his other hand to support his grip. Very small observation, but one of the many regarding firearms in this game that I Love.&lt;br /&gt;
&lt;br /&gt;
--Yeah I loved this as well, the only problem I have with this game is the lack of slide movement when you fire.&lt;br /&gt;
&lt;br /&gt;
Unfortunately Aiden doesn't know how to hold a rifle. He rests the buttstock on his bicep rather than his shoulder. This would make it impossible to aim. --[[User:ILY22UK|ILY22UK]] ([[User talk:ILY22UK|talk]]) 17:14, 17 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Burst-fire Weapons==&lt;br /&gt;
They work exactly like they did in Far Cry 3.  Just a heads up. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 01:17, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Malfunction in ways that defy physics? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:17, 10 June 2014 (EDT)&lt;br /&gt;
:The FAMAS did that?  Anyway, what I meant is that watch_dog's burst fire behaves realistically （full-auto with burst limit）making single or 2-shot bursts possible with a careful trigger finger. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:19, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Sorry, joke on my part. ;) You mentioned Far Cry and I flashed back to the hilarious ways that some of the guns in it malfunction. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:34, 17 June 2014 (EDT)&lt;br /&gt;
::Oh, I got a laugh out of our Far Cry 2 page with all those malfunctioning malfunctions --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:55, 17 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons List ==&lt;br /&gt;
&lt;br /&gt;
This is as close as I could get to a comprehensive list of all the firearms in the game.  &lt;br /&gt;
Sig 9mm,&lt;br /&gt;
Px4,&lt;br /&gt;
Mac 11 + Suppressor,&lt;br /&gt;
1911 + Suppressor,&lt;br /&gt;
Steyr TMP,&lt;br /&gt;
OTs-33 Pernach,&lt;br /&gt;
Desert Eagle .50 + Gold,&lt;br /&gt;
PP-2000,&lt;br /&gt;
Chiappa Rhino 60DS,&lt;br /&gt;
CZ Scorpion Evo 3 A1,&lt;br /&gt;
HK 416,&lt;br /&gt;
AK-47,&lt;br /&gt;
HK 417,&lt;br /&gt;
LWRC M6A2 PSD + Suppressor,&lt;br /&gt;
ACR,&lt;br /&gt;
Ultimax 100,&lt;br /&gt;
MP 5,&lt;br /&gt;
Vector + Suppressor,&lt;br /&gt;
Thompson 1921,&lt;br /&gt;
SVD Dragunov,&lt;br /&gt;
SR-25,&lt;br /&gt;
IMI Galil w/ Scope,&lt;br /&gt;
Barret M107,&lt;br /&gt;
Over-under sawed off shotgun,&lt;br /&gt;
Mossberg 500,&lt;br /&gt;
AA-12,&lt;br /&gt;
Benelli M104,&lt;br /&gt;
Saiga 12,&lt;br /&gt;
GM-94,&lt;br /&gt;
Brügger &amp;amp; Thomet GL-06,&lt;br /&gt;
Pipe Bomb / &lt;br /&gt;
IED--Qtrain 23:47, 10 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Is the D12 a real weapon? Please help ==&lt;br /&gt;
&lt;br /&gt;
I cannot find any shotgun that resembles the D12. Stoeger and Mossberg have some loosely similar so called &amp;quot;Tactical Double Barrel Shotguns&amp;quot;, but none of them matches this. If anyone knows what this gun could be, please respond. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 13:35, 23 October 2014 (EDT)&lt;br /&gt;
:If it was, you'd need a tax stamp to own it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:44, 23 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Not exactly firearms-related, but... ==&lt;br /&gt;
&lt;br /&gt;
His name is spelled ''Pearce'', not &amp;quot;Pierce.&amp;quot;&lt;br /&gt;
[[User:PhillipC93|PhillipC93]] ([[User talk:PhillipC93|talk]]) 17:24, 15 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== OCP-11 might be a AK SBR variant  ==&lt;br /&gt;
&lt;br /&gt;
So it's obvious that the gun is not a true ak because of the selector switch, however you might want to note that it is a fictional ak variant instead of just a complety fake gun.&lt;br /&gt;
:Could be, some AK SBR's kinda look like that, kinda. Remember to sign your posts BTW, press the little pen icon in the top left.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 11:48, 16 February 2016 (EST)&lt;br /&gt;
::I think it looks like a bubba'd Vz58 SBR.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:38, 16 February 2016 (EST)&lt;br /&gt;
:: sorry about the no sign that was my first post sorry --[[User:BuzzJr1|BuzzJr1]] ([[User talk:BuzzJr1|talk]]) 01:19, 21 February 2016 (EST)&lt;br /&gt;
:::This is the closest I've found IRL: [[File:ocp11IRL.jpg|thumb|none|600px]] [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:35, 25 February 2016 (EST)&lt;br /&gt;
::::Is that a triple stack magazine?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:38, 26 February 2016 (EST)&lt;br /&gt;
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I think is inspired by a Kalashnikov MA--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:29, 2 June 2017 (EDT)&lt;br /&gt;
:No it isn't. The MA was unveiled in 2016, this game was released in 2014. It's actually even worse than that, as the original gun was made for a 2012 Ghost Recon game.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:13, 2 June 2017 (EDT)&lt;br /&gt;
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Well is the most similar gun...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:11, 3 June 2017 (EDT)&lt;br /&gt;
:I would disagree that it really looks much like it, but if for the sake of argument we say it does, that would just be pure coincidence. The gun did not exist when the game was made, so there is zero chance that it is actually based on the Kalashnikov MA.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:55, 2 June 2017 (EDT)&lt;br /&gt;
::In 2021, AM-17 compact assault rifle (development of 2016 Kalashnikov MA compact assault rifle) was introduced in 7.62x39mm caliber - I think now this is the closest weapon to the OCP-11 in appearance. [[File:AM-17 7.82x39.jpg|thumb|none|600px]] [[User:Andrey Karchikyan|Andrey Karchikyan]] ([[Andrey Karchikyan|talk]]) 22:18, 13 April 2022 (MSK)&lt;br /&gt;
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That the point. Well, I own a copy of GR:FS (and even made a couple of edits in that page) so I knew that. But well is a hell of a coincidence. But the page for the videogame Wanted ided a gun as a Beretta 92A1 INOX even if a gun like that didnt exits at time of development so ... he justified saying that here we id guns by APPEAREANCE.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:11, 3 June 2017 (EDT)&lt;br /&gt;
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== Glock on poster ==&lt;br /&gt;
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So I was poking around some of the ctos bases and there is a poster on was that authorizes lethal force and it shows a cartoon glock I didn't have time to take a snapshot but for anyone interested it's there--[[User:BuzzJr1|BuzzJr1]] ([[User talk:BuzzJr1|talk]]) 01:24, 21 February 2016 (EST)&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=1382319</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=1382319"/>
		<updated>2020-11-18T02:17:11Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* Not quite AK-103 */&lt;/p&gt;
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&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;br /&gt;
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i have updated with some of the guns from the closed private invite only beta which is now up --[[User:Smish34|Smish34]] 18:56, 24 July 2010 (UTC)&lt;br /&gt;
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I want to know the M4A1 rail that used in this game.&lt;br /&gt;
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fictional of course [[User:Excalibur01|Excalibur01]] 17:24, 19 February 2011 (UTC)&lt;br /&gt;
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It's fictional, yeah. [[User:Spartan198|Spartan198]] 08:33, 20 February 2011 (UTC)&lt;br /&gt;
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Thanks a lot.but I saw it from some screen shot I think it were CAS-V from Vltor but somehow thanks very much.&lt;br /&gt;
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:No, it's not a CAS-V. Admittedly it bears a bit of resemblance, but it isn't one. [[User:Spartan198|Spartan198]] 06:19, 15 December 2011 (CST)&lt;br /&gt;
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== Weapons list ==&lt;br /&gt;
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The demo has the standard UE3 config format that holds all the weapon info.&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
Deagle .50|&lt;br /&gt;
Berreta M9A1|&lt;br /&gt;
Glock 18|&lt;br /&gt;
Sig P220|&lt;br /&gt;
FNP45|&lt;br /&gt;
Python Elite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SMGs'''&lt;br /&gt;
&lt;br /&gt;
UMP45|&lt;br /&gt;
P90|&lt;br /&gt;
TDI Vector|&lt;br /&gt;
Micro UZI|&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shotguns'''&lt;br /&gt;
&lt;br /&gt;
Mossberg 590A1|&lt;br /&gt;
Benelli M1014|&lt;br /&gt;
Sawn-off|&lt;br /&gt;
AA-12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ARs'''&lt;br /&gt;
&lt;br /&gt;
AKS-74U|&lt;br /&gt;
OTs14 Groza|&lt;br /&gt;
HK417|&lt;br /&gt;
FAMAS|&lt;br /&gt;
TAR-21|&lt;br /&gt;
AK-47|&lt;br /&gt;
AK-74|&lt;br /&gt;
M4|&lt;br /&gt;
SCAR&lt;br /&gt;
&lt;br /&gt;
'''Snipers'''&lt;br /&gt;
&lt;br /&gt;
Barrett M99|&lt;br /&gt;
Steyr Elite|&lt;br /&gt;
M110 SRSS|&lt;br /&gt;
MSG90&lt;br /&gt;
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'''LMGs'''&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Launchers'''&lt;br /&gt;
&lt;br /&gt;
Milkor MGL|&lt;br /&gt;
RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Weapons'''&lt;br /&gt;
&lt;br /&gt;
M2E2|&lt;br /&gt;
Minigun|&lt;br /&gt;
Mk47 Striker&lt;br /&gt;
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:Edited the list a bit so its more readable(Sorry if you take offence). --[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
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==Blue tape on handguard==&lt;br /&gt;
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Anybody else frustrated with that blue tape on the handguard of the AK?I know i saw it before in some other game, but have no luck finding it.&lt;br /&gt;
Here's a image of it in Spec Ops &lt;br /&gt;
[[Image:SpecOpsTheLine 2012-06-14 09-22-36-10.jpg|none|400px|thumb|Walker ponders how the rope is going though his skin while looking at the landscape]]&lt;br /&gt;
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Do tell me if you know, 'cause it's been bugging me for a while now.--[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
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I thing the [[AK-74]] in Mercenaries 2 had some tape on it. [[User:BeardedHoplite|BeardedHoplite]] 16:17, 22 June 2012 (CDT)&lt;br /&gt;
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:There is no AK-74 in [[Mercenaries 2]], at least in the PC version. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:24, 23 June 2012 (CDT)&lt;br /&gt;
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:: Hmm, I had it for the Xbox, but I could sworn there was a 74 in there. It had the same name and stats as the AKM, but it mighta been a AK-47 with the synthetic furniture and the 74 muzzle break. [[User:BeardedHoplite|BeardedHoplite]] 16:43, 23 June 2012 (CDT)&lt;br /&gt;
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::: Looks like it might be Mercenaries 2, a little disappointed that the blue tape isn't on the hand-guard like in Spec Ops, but thanks anyway.Isn't blue tape around a mag to show that they are blanks?&lt;br /&gt;
Also according to Mercs2  page, AK47 is nowhere in any version of the game, AK-47 is just a silhouette for images.--[[User:Mercury|Mercury]] 17:09, 24 June 2012 (CDT)&lt;br /&gt;
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::::He's referring to the AKM, which ''is'' present in Mercs 2.  [[User:Spartan198|Spartan198]] 15:37, 27 August 2012 (CDT)&lt;br /&gt;
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::::: Hey guys, Russian here, born and raised. This blue tape is the standard household/electrician's tape from the Soviet times. Quite shitty adhesion, but it was meant to elastically bond, like plumber's tape. Anyway, most likely the designers used reference photos taken in USSR or satellite countries, where this tape was available. It is rubbery to the touch, and elastic, so it's good for making grips less slippery - or making small repairs, of course, being basically duct tape. This info is absolutely reliable, 'cause I've both used this tape for many years as a kid, and seen it repeatedly on photos of AKs (used both for grips and to double-tape magazines). Oh, and it's called &amp;quot;izolenta&amp;quot;, meaning (electrically)-insulating tape. --[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
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::::: On a related note, soldiers in Afghan and both Chechen wars have also wound their brown rubber tourniquettes around their buttstocks, especially on AKMS, AKS-74 and AKSU-74U folding stock rifles with skeleton stocks. Some say it was to have a tourniquet handy (though it would lose it properties quite quickly this way), but probably it mostly helped to cheek-weld in case of metal skeleton stocks. Of course, during winter this was crucial to prevent the cheek freezing to the buttstock.--[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
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== Tired of the Desert Eagle ==&lt;br /&gt;
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I am actually getting tired of seeing the Desert Eagle in the hands of military characters. When are game developers going to learn that the Desert Eagle stopped being cool after Arnold stopped making movies? [[User:Excalibur01|Excalibur01]] 19:50, 25 June 2012 (CDT)&lt;br /&gt;
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Desert Eagle is 'gangsta'. Doubt its going to go away any time soon. --[[User:DeltaOne|DeltaOne]] 00:32, 26 June 2012 (CDT)&lt;br /&gt;
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:If by &amp;quot;gangsta&amp;quot;, you mean &amp;quot;perfect compensation for an exceptionally small penis&amp;quot;, then yes, it is quite &amp;quot;gangsta&amp;quot;. [[User:Spartan198|Spartan198]] 19:06, 19 July 2012 (CDT)&lt;br /&gt;
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::Well, clearly Walker's ability to pull a Deagle out of his ass when injured is because he's Delta. You're not an operator, you wouldn't understand. [[User:Evil Tim|Evil Tim]] 04:46, 27 August 2012 (CDT)&lt;br /&gt;
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:::Given the fact that Walker isn't all there in the head, it could be possible that's he's actually using his standard issue M9 and hallucinating it as a Desert Eagle. It certainly fits with the central theme of the story-Walker thinking that he's some badass action hero coming to save the day.--[[User:Jake Stuckey|Jake Stuckey]] ([[User talk:Jake Stuckey|talk]]) 14:13, 29 December 2019 (EST)&lt;br /&gt;
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:::Yes, I am, my phone number is 0 and people call me when they can't find a phone number, yet I still don't understand. [[User:Spartan198|Spartan198]] 15:35, 27 August 2012 (CDT)&lt;br /&gt;
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== Double iron sights ==&lt;br /&gt;
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I could be wrong, but while I am playing this I swear the M4 has 2 rear iron sights. It's got an A2 type that's positioned forward and a flip up one towards the rear. This is by far the most stupid sight configuration I've seen for this system. I mean, these guys are Delta, no optics on any of their guns at all [[User:Excalibur01|Excalibur01]] 11:50, 27 June 2012 (CDT)&lt;br /&gt;
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:They seem rather unprepared all over; I mean, no helmets is pretty standard for a game, but Walker's character model only has the PMAG on his chest he never uses with no other ammo and nowhere he could be carrying any, and they don't seem to have bought packs, night vision gear, sunglasses, grenades or really anything much of anything. Nevermind a three-man team having a spotterless bolt-action sniper rifle rather than a DMR and a guy lugging around a SAW and a shotgun for no clear reason. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:16, 7 August 2013 (EDT)&lt;br /&gt;
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While looking up things for a video series on this I'm planning, I found something rather odd:&lt;br /&gt;
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[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px]]&lt;br /&gt;
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Originally it actually ''did'' have a reflex optic and a flip-up front sight, but for some reason they changed it to a standard front sight and second rear sight. Though in that trailer the M4 has a reciprocating charging handle (!) so it's not like it was right then either. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:22, 11 August 2013 (EDT)&lt;br /&gt;
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== M4 suppressors ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I took out the comment of removing the flash hider before adding the suppressor for the M4, since there are flash hiders, or muzzle attachments that are threaded outside for QD suppressors [[User:Excalibur01|Excalibur01]] 13:35, 24 July 2012 (CDT)&lt;br /&gt;
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== Mortar scene ==&lt;br /&gt;
&lt;br /&gt;
So I've been recording this game, and I noticed that the mortar sequence is impossible in at least four different ways.&lt;br /&gt;
&lt;br /&gt;
*The mortar has a milder version of the magic TARDIS rounds from ''Homefront''. The M722 smoke round for the M224 weighs a mighty 3.7 rounds, and when you take into account the tail, fuze, bursting charge, propelling charge and so on, that's probably all of 1 pound of WP per round.&lt;br /&gt;
*Which doesn't matter, because it has an impact fuze and so the only way to hurt someone with it would be to land a round on top of them, in which case they'd be more worried about the bursting charge blowing their head off.&lt;br /&gt;
*Which doesn't matter either, because the minimum range of the mortar is 70 metres, which is close to the ''maximum'' range Walker fires it at.&lt;br /&gt;
*Which ''also'' doesn't matter, because there's only one round shown in the vicinity of the mortar, and it's the camera round.&lt;br /&gt;
&lt;br /&gt;
So the central plot event of the game is caused by the team firing rounds they don't have to somewhere they couldn't hit, detonating in a way they can't and doing damage they couldn't possibly do. Thus, um, showing the...true...horror...um... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 31 July 2013 (EDT)&lt;br /&gt;
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Wow. I thought this game was just a generic cover-based TPS hiding behind it's plot and messages, but THAT is just laughable. Did they even bother to research for that scene? [[User:Gunmaster2011|Gunmaster2011]] 1:52AM, 08/08/2013&lt;br /&gt;
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:I doubt it. It seems they based the detonations on 155mm artillery rounds and the burned bodies are based on images of people who were killed in massive building fires ignited by WP, not on people who had direct impact burns (which are very nasty, but not the all-over burns you see in the game). Nevermind that if you try to hit something you're not supposed to in that sequence (the fuel tanks to the top left, the tent to the top right or any moving vehicle) the game completely ignores it because they want the camp to look a certain way when you walk through it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:07, 8 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Well, [SPOILERS] given that everything we see in the game is either completely made up or altered to a degree by increasingly insane Walker, it's possible that the effects of the WP are heavily altered in his eyes either/or by his guilt for what he had done, or somehow demonizing Konrad even more for &amp;quot;forcing&amp;quot; Walker to use the WP.&lt;br /&gt;
&lt;br /&gt;
::It would also explain several other implausible things like constantly appearing Desert Eagle, heavily armored troopers who can eat rockets for breakfast, and one-handed loading of the grenade launcher during the water run. --[[User:AlkoTanko|AlkoTanko]] ([[User talk:AlkoTanko|talk]]) 15:23, 16 August 2013 (EDT)&lt;br /&gt;
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:::Yeah, but since the game is all TRUE HORRORS OF WAR over that moment, the fact that it's literally impossible does undermine it a great deal. I can't see how, no matter how insane he is, Walker would suddenly think a portable mortar would have non-conservation-of-mass rounds with the effects of divisional artillery fire. Or why the mortar itself would play along with it.&lt;br /&gt;
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:::I mean, I know the whole &amp;quot;Walker is dead&amp;quot; thing Walt Williams rolled out, but that just means Walker never did anything or hurt anyone, which breaks the plot even more while trying to fix it. I can't really buy the idea that the errors are supposed to be representative of some sort of plot point; they were going for ''something'' with the appearing Deagles but I'm not sure even they knew what, but the rest seems more like straightforward errors. You should always be suspicious of any story rationalisation which can include anything but explains nothing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 17 August 2013 (EDT)&lt;br /&gt;
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::: I think you're missing the point behind the game. There's basically nothing about &amp;quot;DA HORRORS OF WAR&amp;quot; in the message, though it uses a lot of &amp;quot;reality ensues&amp;quot; moments to try and emphasize its point. The game is a deconstruction of the use of video games as a power fantasy, with Walker acting as an expy of the player: he does morally questionable things, often without thinking, in a vain effort to feel powerful and heroic and emulate typical action heroes, all while growing steadily more delusional. The lack of realism is an important part of the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 11:33, 21 July 2014 (EDT)&lt;br /&gt;
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::: I think this was just a terrible, generic third person shooter desperately trying to be special by pretending it has a message. If the idea was truly to deconstruct the gaming genre, they'd give you the choice to fire the Willie Pete rounds, so a clever player isn't forced to be a monster, but they don't. Add to that the general lack of research into this game (when ''Call of Duty 4'' is more realistic than your title, something's gone wrong). I wasn't impressed with the guns, the entemies have all waltzed out of ''Modern Warfare 2'' without bothering to change their clothes, and the political heavy handidness was just upsetting. Not impressed; I can't figure out why it got so much acclaim. I mean, it's not even a ''good'' third person shooter. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 20:41, 4 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Originally, there ''was'' going to be an option to use the WP, because I remember a preview talking about it, but the devs changed it at some point because who knows. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 22 November 2015 (EST)&lt;br /&gt;
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::::I don't think you really understand the point of deconstructing the game genre. We play shooting games as entertainment. We are entertained by shooting these because we have the justification that these are truly evil and bad people. Just as Walker uses Konrad as justification for his actions. The game forces you to do the mortar scene because that is typical of a shooter game. &amp;quot;Here is this cool destructive weapon, use it to kill bad guys.&amp;quot; Then it shows you the horrible thing you have just done and you feel bad for being entertained by doing it. Then you try to distance yourself from Walker, and you justify it by saying that you were forced to, but then they give you the important choice to prove you're  not like Walker. Lugo is surrounded by unarmed civilians who are justifiably angry at the Delta operators after all the destruction they caused. I, like most other players I'm sure, opened fire on these civilians to avenge Lugo. While the gameplay was average, I loved the narrative of this game because it was one of those rare games that made me feel terrible at the end for enjoying it. It made me feel bad for finding it entertaining before knowing the full cost of my actions, and it forces you to fight enemies that aren't necessarily bad guys or good guys. They are just people trying to survive just like you. It basically tells you that there is no good and bad, unlike other shooters, and it forces you to think about who you are killing and why you are killing them and it causes you to almost distance yourself from Walker unlike most games where you are happy to play as the badass protagonist. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:26, 5 August 2014 (EDT)&lt;br /&gt;
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:::::See, I can't buy that because the scenarios are so stupid and manufactured. The crowd ''is'' armed, Lugo had four weapons (his rifle, his Tavor, his pistol and the Desert Eagle he pulls out of his ass at the end of act 1 when you breach the cockpit) and he doesn't have them anymore. Even if you ignore that, they're hitting you with rocks which are about the same in mechanical terms as shots from an assault rifle. And if you just shove the guy in front of you back, they run away like frightened rabbits, clearly having not planned for you to escalate to bilateral shoving.&lt;br /&gt;
&lt;br /&gt;
:::::It's really based around the dead-centrist belief that if you take no action it has no consequences, which is the same logic as the Star Trek Prime Directive and is nonsense (if you can press a button to stop, say, Stalin's purges or the genocide in Cambodia and you don't do so, you ''are'' still partly responsible for what happens) and it can't even work out how to frame ''that'' properly since everyone would still have died when the water ran out even if Walker didn't do anything at all. Aside from the stupid framing of his &amp;quot;mission&amp;quot; (three men to search a 1,200 square mile city full of tower blocks with just camelbaks for water and no packs? And their orders are to report back if they find at least one living person?) it's just a big guilt trip by a writer who thinks he's a whole hell of a lot more insightful than he actually is. Or rather it's a rearranged story screwed around with by a hack who worked for the publisher who then tried to have the real writer's name taken off the credits (Walt Williams did not write ''Spec Ops: The Line'', Richard Pearsey did) and took refuge in being incomprehensible as an alternative to saying anything coherent about anything.&lt;br /&gt;
&lt;br /&gt;
:::::It's childish to expect that every action we take will necessarily translate into the outcome we desire, but it's adolescent sulking to believe that no action we take can possibly have the result we desire, or that the possibility of failure is reason enough to not act.&lt;br /&gt;
&lt;br /&gt;
:::::The central argument is the same one that almost kept America out of WW2, and the game is basically the same as if Spielberg stomped onto the set three minutes before the end of ''Schindler's List'' and started angrily berating the audience for being entertained by the Holocaust. If he actually thought that, ''what would it have said about him that he made the movie anyway?'' &lt;br /&gt;
&lt;br /&gt;
:::::Besides, who in the world honestly plays FPS games for their well-written plots? You play them to shoot dudes because shooting dudes is fun. Hell, a lot of people who play CoD and even more who play Battlefield never even touch the singleplayer. I'd happily play a game if it was good even if the bad guy was the evil US General Ulysses Flagg who'd stolen a German nuclear submarine and was threatening to nuke Riyadh unless they recognised Dubai as the Neo Confederate States of TruMerica and I was alternating between a sneaky Spetznatz team and a bunch of patriotic Iranian commandoes. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:10, 20 December 2014 (EST)&lt;br /&gt;
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== Grim question ==&lt;br /&gt;
So, is the &amp;quot;sandboarding&amp;quot; torture that the 33rd uses actually a real thing? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:39, 27 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Not quite AK-103 ==&lt;br /&gt;
&lt;br /&gt;
In-game &amp;quot;AK-47&amp;quot; may be not an AK-103, primarily due to the lack of a butt folding mechanism (the game model shows that the butt is fixed). Most of all, the machine gun from the game resembles the TSS AK-103 self-loading carbine, the photo of which you can see below.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOTL_AK_model.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TSS_AK-103.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 08:24, 06 November 2020 (EST)&lt;br /&gt;
:Uh, at full size that render from the game shows the black side folding hinge along the rear of the receiver and the receiver also has the stock unlocking button and catch for a folding stock, although the wood stock doesn't look like it could fold properly anyway without the cutout for the scope rail. -[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:01, 6 November 2020 (EST)&lt;br /&gt;
::Maybe you are right - indeed, on the left side of the weapon you can see the stock release button and the latch for the folding stock, but on the right side there are no signs of the presence of a button, and the stock itself seems to be held not on the hinge, but on the connecting bar, and rigidly fixed without the possibility of folding. Perhaps this is a hybrid in which a fixed butt was installed on the AK-103. - [[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 21:11, 17 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=1382318</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=1382318"/>
		<updated>2020-11-18T02:15:51Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* Not quite AK-103 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have updated with some of the guns from the closed private invite only beta which is now up --[[User:Smish34|Smish34]] 18:56, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to know the M4A1 rail that used in this game.&lt;br /&gt;
&lt;br /&gt;
fictional of course [[User:Excalibur01|Excalibur01]] 17:24, 19 February 2011 (UTC)&lt;br /&gt;
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It's fictional, yeah. [[User:Spartan198|Spartan198]] 08:33, 20 February 2011 (UTC)&lt;br /&gt;
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Thanks a lot.but I saw it from some screen shot I think it were CAS-V from Vltor but somehow thanks very much.&lt;br /&gt;
&lt;br /&gt;
:No, it's not a CAS-V. Admittedly it bears a bit of resemblance, but it isn't one. [[User:Spartan198|Spartan198]] 06:19, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Weapons list ==&lt;br /&gt;
&lt;br /&gt;
The demo has the standard UE3 config format that holds all the weapon info.&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
Deagle .50|&lt;br /&gt;
Berreta M9A1|&lt;br /&gt;
Glock 18|&lt;br /&gt;
Sig P220|&lt;br /&gt;
FNP45|&lt;br /&gt;
Python Elite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SMGs'''&lt;br /&gt;
&lt;br /&gt;
UMP45|&lt;br /&gt;
P90|&lt;br /&gt;
TDI Vector|&lt;br /&gt;
Micro UZI|&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shotguns'''&lt;br /&gt;
&lt;br /&gt;
Mossberg 590A1|&lt;br /&gt;
Benelli M1014|&lt;br /&gt;
Sawn-off|&lt;br /&gt;
AA-12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ARs'''&lt;br /&gt;
&lt;br /&gt;
AKS-74U|&lt;br /&gt;
OTs14 Groza|&lt;br /&gt;
HK417|&lt;br /&gt;
FAMAS|&lt;br /&gt;
TAR-21|&lt;br /&gt;
AK-47|&lt;br /&gt;
AK-74|&lt;br /&gt;
M4|&lt;br /&gt;
SCAR&lt;br /&gt;
&lt;br /&gt;
'''Snipers'''&lt;br /&gt;
&lt;br /&gt;
Barrett M99|&lt;br /&gt;
Steyr Elite|&lt;br /&gt;
M110 SRSS|&lt;br /&gt;
MSG90&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LMGs'''&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Launchers'''&lt;br /&gt;
&lt;br /&gt;
Milkor MGL|&lt;br /&gt;
RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Weapons'''&lt;br /&gt;
&lt;br /&gt;
M2E2|&lt;br /&gt;
Minigun|&lt;br /&gt;
Mk47 Striker&lt;br /&gt;
&lt;br /&gt;
:Edited the list a bit so its more readable(Sorry if you take offence). --[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Blue tape on handguard==&lt;br /&gt;
&lt;br /&gt;
Anybody else frustrated with that blue tape on the handguard of the AK?I know i saw it before in some other game, but have no luck finding it.&lt;br /&gt;
Here's a image of it in Spec Ops &lt;br /&gt;
[[Image:SpecOpsTheLine 2012-06-14 09-22-36-10.jpg|none|400px|thumb|Walker ponders how the rope is going though his skin while looking at the landscape]]&lt;br /&gt;
&lt;br /&gt;
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Do tell me if you know, 'cause it's been bugging me for a while now.--[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thing the [[AK-74]] in Mercenaries 2 had some tape on it. [[User:BeardedHoplite|BeardedHoplite]] 16:17, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There is no AK-74 in [[Mercenaries 2]], at least in the PC version. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:24, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Hmm, I had it for the Xbox, but I could sworn there was a 74 in there. It had the same name and stats as the AKM, but it mighta been a AK-47 with the synthetic furniture and the 74 muzzle break. [[User:BeardedHoplite|BeardedHoplite]] 16:43, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Looks like it might be Mercenaries 2, a little disappointed that the blue tape isn't on the hand-guard like in Spec Ops, but thanks anyway.Isn't blue tape around a mag to show that they are blanks?&lt;br /&gt;
Also according to Mercs2  page, AK47 is nowhere in any version of the game, AK-47 is just a silhouette for images.--[[User:Mercury|Mercury]] 17:09, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::He's referring to the AKM, which ''is'' present in Mercs 2.  [[User:Spartan198|Spartan198]] 15:37, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: Hey guys, Russian here, born and raised. This blue tape is the standard household/electrician's tape from the Soviet times. Quite shitty adhesion, but it was meant to elastically bond, like plumber's tape. Anyway, most likely the designers used reference photos taken in USSR or satellite countries, where this tape was available. It is rubbery to the touch, and elastic, so it's good for making grips less slippery - or making small repairs, of course, being basically duct tape. This info is absolutely reliable, 'cause I've both used this tape for many years as a kid, and seen it repeatedly on photos of AKs (used both for grips and to double-tape magazines). Oh, and it's called &amp;quot;izolenta&amp;quot;, meaning (electrically)-insulating tape. --[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: On a related note, soldiers in Afghan and both Chechen wars have also wound their brown rubber tourniquettes around their buttstocks, especially on AKMS, AKS-74 and AKSU-74U folding stock rifles with skeleton stocks. Some say it was to have a tourniquet handy (though it would lose it properties quite quickly this way), but probably it mostly helped to cheek-weld in case of metal skeleton stocks. Of course, during winter this was crucial to prevent the cheek freezing to the buttstock.--[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tired of the Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I am actually getting tired of seeing the Desert Eagle in the hands of military characters. When are game developers going to learn that the Desert Eagle stopped being cool after Arnold stopped making movies? [[User:Excalibur01|Excalibur01]] 19:50, 25 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Desert Eagle is 'gangsta'. Doubt its going to go away any time soon. --[[User:DeltaOne|DeltaOne]] 00:32, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If by &amp;quot;gangsta&amp;quot;, you mean &amp;quot;perfect compensation for an exceptionally small penis&amp;quot;, then yes, it is quite &amp;quot;gangsta&amp;quot;. [[User:Spartan198|Spartan198]] 19:06, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, clearly Walker's ability to pull a Deagle out of his ass when injured is because he's Delta. You're not an operator, you wouldn't understand. [[User:Evil Tim|Evil Tim]] 04:46, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Given the fact that Walker isn't all there in the head, it could be possible that's he's actually using his standard issue M9 and hallucinating it as a Desert Eagle. It certainly fits with the central theme of the story-Walker thinking that he's some badass action hero coming to save the day.--[[User:Jake Stuckey|Jake Stuckey]] ([[User talk:Jake Stuckey|talk]]) 14:13, 29 December 2019 (EST)&lt;br /&gt;
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:::Yes, I am, my phone number is 0 and people call me when they can't find a phone number, yet I still don't understand. [[User:Spartan198|Spartan198]] 15:35, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Double iron sights ==&lt;br /&gt;
&lt;br /&gt;
I could be wrong, but while I am playing this I swear the M4 has 2 rear iron sights. It's got an A2 type that's positioned forward and a flip up one towards the rear. This is by far the most stupid sight configuration I've seen for this system. I mean, these guys are Delta, no optics on any of their guns at all [[User:Excalibur01|Excalibur01]] 11:50, 27 June 2012 (CDT)&lt;br /&gt;
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:They seem rather unprepared all over; I mean, no helmets is pretty standard for a game, but Walker's character model only has the PMAG on his chest he never uses with no other ammo and nowhere he could be carrying any, and they don't seem to have bought packs, night vision gear, sunglasses, grenades or really anything much of anything. Nevermind a three-man team having a spotterless bolt-action sniper rifle rather than a DMR and a guy lugging around a SAW and a shotgun for no clear reason. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:16, 7 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
While looking up things for a video series on this I'm planning, I found something rather odd:&lt;br /&gt;
&lt;br /&gt;
[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Originally it actually ''did'' have a reflex optic and a flip-up front sight, but for some reason they changed it to a standard front sight and second rear sight. Though in that trailer the M4 has a reciprocating charging handle (!) so it's not like it was right then either. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:22, 11 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4 suppressors ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I took out the comment of removing the flash hider before adding the suppressor for the M4, since there are flash hiders, or muzzle attachments that are threaded outside for QD suppressors [[User:Excalibur01|Excalibur01]] 13:35, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mortar scene ==&lt;br /&gt;
&lt;br /&gt;
So I've been recording this game, and I noticed that the mortar sequence is impossible in at least four different ways.&lt;br /&gt;
&lt;br /&gt;
*The mortar has a milder version of the magic TARDIS rounds from ''Homefront''. The M722 smoke round for the M224 weighs a mighty 3.7 rounds, and when you take into account the tail, fuze, bursting charge, propelling charge and so on, that's probably all of 1 pound of WP per round.&lt;br /&gt;
*Which doesn't matter, because it has an impact fuze and so the only way to hurt someone with it would be to land a round on top of them, in which case they'd be more worried about the bursting charge blowing their head off.&lt;br /&gt;
*Which doesn't matter either, because the minimum range of the mortar is 70 metres, which is close to the ''maximum'' range Walker fires it at.&lt;br /&gt;
*Which ''also'' doesn't matter, because there's only one round shown in the vicinity of the mortar, and it's the camera round.&lt;br /&gt;
&lt;br /&gt;
So the central plot event of the game is caused by the team firing rounds they don't have to somewhere they couldn't hit, detonating in a way they can't and doing damage they couldn't possibly do. Thus, um, showing the...true...horror...um... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 31 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wow. I thought this game was just a generic cover-based TPS hiding behind it's plot and messages, but THAT is just laughable. Did they even bother to research for that scene? [[User:Gunmaster2011|Gunmaster2011]] 1:52AM, 08/08/2013&lt;br /&gt;
&lt;br /&gt;
:I doubt it. It seems they based the detonations on 155mm artillery rounds and the burned bodies are based on images of people who were killed in massive building fires ignited by WP, not on people who had direct impact burns (which are very nasty, but not the all-over burns you see in the game). Nevermind that if you try to hit something you're not supposed to in that sequence (the fuel tanks to the top left, the tent to the top right or any moving vehicle) the game completely ignores it because they want the camp to look a certain way when you walk through it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:07, 8 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Well, [SPOILERS] given that everything we see in the game is either completely made up or altered to a degree by increasingly insane Walker, it's possible that the effects of the WP are heavily altered in his eyes either/or by his guilt for what he had done, or somehow demonizing Konrad even more for &amp;quot;forcing&amp;quot; Walker to use the WP.&lt;br /&gt;
&lt;br /&gt;
::It would also explain several other implausible things like constantly appearing Desert Eagle, heavily armored troopers who can eat rockets for breakfast, and one-handed loading of the grenade launcher during the water run. --[[User:AlkoTanko|AlkoTanko]] ([[User talk:AlkoTanko|talk]]) 15:23, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but since the game is all TRUE HORRORS OF WAR over that moment, the fact that it's literally impossible does undermine it a great deal. I can't see how, no matter how insane he is, Walker would suddenly think a portable mortar would have non-conservation-of-mass rounds with the effects of divisional artillery fire. Or why the mortar itself would play along with it.&lt;br /&gt;
&lt;br /&gt;
:::I mean, I know the whole &amp;quot;Walker is dead&amp;quot; thing Walt Williams rolled out, but that just means Walker never did anything or hurt anyone, which breaks the plot even more while trying to fix it. I can't really buy the idea that the errors are supposed to be representative of some sort of plot point; they were going for ''something'' with the appearing Deagles but I'm not sure even they knew what, but the rest seems more like straightforward errors. You should always be suspicious of any story rationalisation which can include anything but explains nothing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I think you're missing the point behind the game. There's basically nothing about &amp;quot;DA HORRORS OF WAR&amp;quot; in the message, though it uses a lot of &amp;quot;reality ensues&amp;quot; moments to try and emphasize its point. The game is a deconstruction of the use of video games as a power fantasy, with Walker acting as an expy of the player: he does morally questionable things, often without thinking, in a vain effort to feel powerful and heroic and emulate typical action heroes, all while growing steadily more delusional. The lack of realism is an important part of the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 11:33, 21 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I think this was just a terrible, generic third person shooter desperately trying to be special by pretending it has a message. If the idea was truly to deconstruct the gaming genre, they'd give you the choice to fire the Willie Pete rounds, so a clever player isn't forced to be a monster, but they don't. Add to that the general lack of research into this game (when ''Call of Duty 4'' is more realistic than your title, something's gone wrong). I wasn't impressed with the guns, the entemies have all waltzed out of ''Modern Warfare 2'' without bothering to change their clothes, and the political heavy handidness was just upsetting. Not impressed; I can't figure out why it got so much acclaim. I mean, it's not even a ''good'' third person shooter. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 20:41, 4 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Originally, there ''was'' going to be an option to use the WP, because I remember a preview talking about it, but the devs changed it at some point because who knows. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 22 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I don't think you really understand the point of deconstructing the game genre. We play shooting games as entertainment. We are entertained by shooting these because we have the justification that these are truly evil and bad people. Just as Walker uses Konrad as justification for his actions. The game forces you to do the mortar scene because that is typical of a shooter game. &amp;quot;Here is this cool destructive weapon, use it to kill bad guys.&amp;quot; Then it shows you the horrible thing you have just done and you feel bad for being entertained by doing it. Then you try to distance yourself from Walker, and you justify it by saying that you were forced to, but then they give you the important choice to prove you're  not like Walker. Lugo is surrounded by unarmed civilians who are justifiably angry at the Delta operators after all the destruction they caused. I, like most other players I'm sure, opened fire on these civilians to avenge Lugo. While the gameplay was average, I loved the narrative of this game because it was one of those rare games that made me feel terrible at the end for enjoying it. It made me feel bad for finding it entertaining before knowing the full cost of my actions, and it forces you to fight enemies that aren't necessarily bad guys or good guys. They are just people trying to survive just like you. It basically tells you that there is no good and bad, unlike other shooters, and it forces you to think about who you are killing and why you are killing them and it causes you to almost distance yourself from Walker unlike most games where you are happy to play as the badass protagonist. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:26, 5 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::See, I can't buy that because the scenarios are so stupid and manufactured. The crowd ''is'' armed, Lugo had four weapons (his rifle, his Tavor, his pistol and the Desert Eagle he pulls out of his ass at the end of act 1 when you breach the cockpit) and he doesn't have them anymore. Even if you ignore that, they're hitting you with rocks which are about the same in mechanical terms as shots from an assault rifle. And if you just shove the guy in front of you back, they run away like frightened rabbits, clearly having not planned for you to escalate to bilateral shoving.&lt;br /&gt;
&lt;br /&gt;
:::::It's really based around the dead-centrist belief that if you take no action it has no consequences, which is the same logic as the Star Trek Prime Directive and is nonsense (if you can press a button to stop, say, Stalin's purges or the genocide in Cambodia and you don't do so, you ''are'' still partly responsible for what happens) and it can't even work out how to frame ''that'' properly since everyone would still have died when the water ran out even if Walker didn't do anything at all. Aside from the stupid framing of his &amp;quot;mission&amp;quot; (three men to search a 1,200 square mile city full of tower blocks with just camelbaks for water and no packs? And their orders are to report back if they find at least one living person?) it's just a big guilt trip by a writer who thinks he's a whole hell of a lot more insightful than he actually is. Or rather it's a rearranged story screwed around with by a hack who worked for the publisher who then tried to have the real writer's name taken off the credits (Walt Williams did not write ''Spec Ops: The Line'', Richard Pearsey did) and took refuge in being incomprehensible as an alternative to saying anything coherent about anything.&lt;br /&gt;
&lt;br /&gt;
:::::It's childish to expect that every action we take will necessarily translate into the outcome we desire, but it's adolescent sulking to believe that no action we take can possibly have the result we desire, or that the possibility of failure is reason enough to not act.&lt;br /&gt;
&lt;br /&gt;
:::::The central argument is the same one that almost kept America out of WW2, and the game is basically the same as if Spielberg stomped onto the set three minutes before the end of ''Schindler's List'' and started angrily berating the audience for being entertained by the Holocaust. If he actually thought that, ''what would it have said about him that he made the movie anyway?'' &lt;br /&gt;
&lt;br /&gt;
:::::Besides, who in the world honestly plays FPS games for their well-written plots? You play them to shoot dudes because shooting dudes is fun. Hell, a lot of people who play CoD and even more who play Battlefield never even touch the singleplayer. I'd happily play a game if it was good even if the bad guy was the evil US General Ulysses Flagg who'd stolen a German nuclear submarine and was threatening to nuke Riyadh unless they recognised Dubai as the Neo Confederate States of TruMerica and I was alternating between a sneaky Spetznatz team and a bunch of patriotic Iranian commandoes. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:10, 20 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Grim question ==&lt;br /&gt;
So, is the &amp;quot;sandboarding&amp;quot; torture that the 33rd uses actually a real thing? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:39, 27 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Not quite AK-103 ==&lt;br /&gt;
&lt;br /&gt;
In-game &amp;quot;AK-47&amp;quot; may be not an AK-103, primarily due to the lack of a butt folding mechanism (the game model shows that the butt is fixed). Most of all, the machine gun from the game resembles the TSS AK-103 self-loading carbine, the photo of which you can see below.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOTL_AK_model.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TSS_AK-103.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 08:24, 06 November 2020 (EST)&lt;br /&gt;
:Uh, at full size that render from the game shows the black side folding hinge along the rear of the receiver and the receiver also has the stock unlocking button and catch for a folding stock, although the wood stock doesn't look like it could fold properly anyway without the cutout for the scope rail.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:01, 6 November 2020 (EST)&lt;br /&gt;
::Maybe you are right -- indeed, on the left side of the weapon you can see the stock release button and the latch for the folding stock, but on the right side there are no signs of the presence of a button, and the stock itself seems to be held not on the hinge, but on the connecting bar, and rigidly fixed without the possibility of folding). Perhaps this is a hybrid in which a fixed butt was installed on the AK-103. --- [[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 21:11, 17 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=1382317</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=1382317"/>
		<updated>2020-11-18T02:13:28Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have updated with some of the guns from the closed private invite only beta which is now up --[[User:Smish34|Smish34]] 18:56, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to know the M4A1 rail that used in this game.&lt;br /&gt;
&lt;br /&gt;
fictional of course [[User:Excalibur01|Excalibur01]] 17:24, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's fictional, yeah. [[User:Spartan198|Spartan198]] 08:33, 20 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks a lot.but I saw it from some screen shot I think it were CAS-V from Vltor but somehow thanks very much.&lt;br /&gt;
&lt;br /&gt;
:No, it's not a CAS-V. Admittedly it bears a bit of resemblance, but it isn't one. [[User:Spartan198|Spartan198]] 06:19, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Weapons list ==&lt;br /&gt;
&lt;br /&gt;
The demo has the standard UE3 config format that holds all the weapon info.&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
Deagle .50|&lt;br /&gt;
Berreta M9A1|&lt;br /&gt;
Glock 18|&lt;br /&gt;
Sig P220|&lt;br /&gt;
FNP45|&lt;br /&gt;
Python Elite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SMGs'''&lt;br /&gt;
&lt;br /&gt;
UMP45|&lt;br /&gt;
P90|&lt;br /&gt;
TDI Vector|&lt;br /&gt;
Micro UZI|&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shotguns'''&lt;br /&gt;
&lt;br /&gt;
Mossberg 590A1|&lt;br /&gt;
Benelli M1014|&lt;br /&gt;
Sawn-off|&lt;br /&gt;
AA-12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ARs'''&lt;br /&gt;
&lt;br /&gt;
AKS-74U|&lt;br /&gt;
OTs14 Groza|&lt;br /&gt;
HK417|&lt;br /&gt;
FAMAS|&lt;br /&gt;
TAR-21|&lt;br /&gt;
AK-47|&lt;br /&gt;
AK-74|&lt;br /&gt;
M4|&lt;br /&gt;
SCAR&lt;br /&gt;
&lt;br /&gt;
'''Snipers'''&lt;br /&gt;
&lt;br /&gt;
Barrett M99|&lt;br /&gt;
Steyr Elite|&lt;br /&gt;
M110 SRSS|&lt;br /&gt;
MSG90&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LMGs'''&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Launchers'''&lt;br /&gt;
&lt;br /&gt;
Milkor MGL|&lt;br /&gt;
RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Weapons'''&lt;br /&gt;
&lt;br /&gt;
M2E2|&lt;br /&gt;
Minigun|&lt;br /&gt;
Mk47 Striker&lt;br /&gt;
&lt;br /&gt;
:Edited the list a bit so its more readable(Sorry if you take offence). --[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Blue tape on handguard==&lt;br /&gt;
&lt;br /&gt;
Anybody else frustrated with that blue tape on the handguard of the AK?I know i saw it before in some other game, but have no luck finding it.&lt;br /&gt;
Here's a image of it in Spec Ops &lt;br /&gt;
[[Image:SpecOpsTheLine 2012-06-14 09-22-36-10.jpg|none|400px|thumb|Walker ponders how the rope is going though his skin while looking at the landscape]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do tell me if you know, 'cause it's been bugging me for a while now.--[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thing the [[AK-74]] in Mercenaries 2 had some tape on it. [[User:BeardedHoplite|BeardedHoplite]] 16:17, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There is no AK-74 in [[Mercenaries 2]], at least in the PC version. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:24, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Hmm, I had it for the Xbox, but I could sworn there was a 74 in there. It had the same name and stats as the AKM, but it mighta been a AK-47 with the synthetic furniture and the 74 muzzle break. [[User:BeardedHoplite|BeardedHoplite]] 16:43, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Looks like it might be Mercenaries 2, a little disappointed that the blue tape isn't on the hand-guard like in Spec Ops, but thanks anyway.Isn't blue tape around a mag to show that they are blanks?&lt;br /&gt;
Also according to Mercs2  page, AK47 is nowhere in any version of the game, AK-47 is just a silhouette for images.--[[User:Mercury|Mercury]] 17:09, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::He's referring to the AKM, which ''is'' present in Mercs 2.  [[User:Spartan198|Spartan198]] 15:37, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: Hey guys, Russian here, born and raised. This blue tape is the standard household/electrician's tape from the Soviet times. Quite shitty adhesion, but it was meant to elastically bond, like plumber's tape. Anyway, most likely the designers used reference photos taken in USSR or satellite countries, where this tape was available. It is rubbery to the touch, and elastic, so it's good for making grips less slippery - or making small repairs, of course, being basically duct tape. This info is absolutely reliable, 'cause I've both used this tape for many years as a kid, and seen it repeatedly on photos of AKs (used both for grips and to double-tape magazines). Oh, and it's called &amp;quot;izolenta&amp;quot;, meaning (electrically)-insulating tape. --[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: On a related note, soldiers in Afghan and both Chechen wars have also wound their brown rubber tourniquettes around their buttstocks, especially on AKMS, AKS-74 and AKSU-74U folding stock rifles with skeleton stocks. Some say it was to have a tourniquet handy (though it would lose it properties quite quickly this way), but probably it mostly helped to cheek-weld in case of metal skeleton stocks. Of course, during winter this was crucial to prevent the cheek freezing to the buttstock.--[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tired of the Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I am actually getting tired of seeing the Desert Eagle in the hands of military characters. When are game developers going to learn that the Desert Eagle stopped being cool after Arnold stopped making movies? [[User:Excalibur01|Excalibur01]] 19:50, 25 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Desert Eagle is 'gangsta'. Doubt its going to go away any time soon. --[[User:DeltaOne|DeltaOne]] 00:32, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If by &amp;quot;gangsta&amp;quot;, you mean &amp;quot;perfect compensation for an exceptionally small penis&amp;quot;, then yes, it is quite &amp;quot;gangsta&amp;quot;. [[User:Spartan198|Spartan198]] 19:06, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, clearly Walker's ability to pull a Deagle out of his ass when injured is because he's Delta. You're not an operator, you wouldn't understand. [[User:Evil Tim|Evil Tim]] 04:46, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Given the fact that Walker isn't all there in the head, it could be possible that's he's actually using his standard issue M9 and hallucinating it as a Desert Eagle. It certainly fits with the central theme of the story-Walker thinking that he's some badass action hero coming to save the day.--[[User:Jake Stuckey|Jake Stuckey]] ([[User talk:Jake Stuckey|talk]]) 14:13, 29 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yes, I am, my phone number is 0 and people call me when they can't find a phone number, yet I still don't understand. [[User:Spartan198|Spartan198]] 15:35, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Double iron sights ==&lt;br /&gt;
&lt;br /&gt;
I could be wrong, but while I am playing this I swear the M4 has 2 rear iron sights. It's got an A2 type that's positioned forward and a flip up one towards the rear. This is by far the most stupid sight configuration I've seen for this system. I mean, these guys are Delta, no optics on any of their guns at all [[User:Excalibur01|Excalibur01]] 11:50, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They seem rather unprepared all over; I mean, no helmets is pretty standard for a game, but Walker's character model only has the PMAG on his chest he never uses with no other ammo and nowhere he could be carrying any, and they don't seem to have bought packs, night vision gear, sunglasses, grenades or really anything much of anything. Nevermind a three-man team having a spotterless bolt-action sniper rifle rather than a DMR and a guy lugging around a SAW and a shotgun for no clear reason. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:16, 7 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
While looking up things for a video series on this I'm planning, I found something rather odd:&lt;br /&gt;
&lt;br /&gt;
[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Originally it actually ''did'' have a reflex optic and a flip-up front sight, but for some reason they changed it to a standard front sight and second rear sight. Though in that trailer the M4 has a reciprocating charging handle (!) so it's not like it was right then either. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:22, 11 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4 suppressors ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I took out the comment of removing the flash hider before adding the suppressor for the M4, since there are flash hiders, or muzzle attachments that are threaded outside for QD suppressors [[User:Excalibur01|Excalibur01]] 13:35, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mortar scene ==&lt;br /&gt;
&lt;br /&gt;
So I've been recording this game, and I noticed that the mortar sequence is impossible in at least four different ways.&lt;br /&gt;
&lt;br /&gt;
*The mortar has a milder version of the magic TARDIS rounds from ''Homefront''. The M722 smoke round for the M224 weighs a mighty 3.7 rounds, and when you take into account the tail, fuze, bursting charge, propelling charge and so on, that's probably all of 1 pound of WP per round.&lt;br /&gt;
*Which doesn't matter, because it has an impact fuze and so the only way to hurt someone with it would be to land a round on top of them, in which case they'd be more worried about the bursting charge blowing their head off.&lt;br /&gt;
*Which doesn't matter either, because the minimum range of the mortar is 70 metres, which is close to the ''maximum'' range Walker fires it at.&lt;br /&gt;
*Which ''also'' doesn't matter, because there's only one round shown in the vicinity of the mortar, and it's the camera round.&lt;br /&gt;
&lt;br /&gt;
So the central plot event of the game is caused by the team firing rounds they don't have to somewhere they couldn't hit, detonating in a way they can't and doing damage they couldn't possibly do. Thus, um, showing the...true...horror...um... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 31 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wow. I thought this game was just a generic cover-based TPS hiding behind it's plot and messages, but THAT is just laughable. Did they even bother to research for that scene? [[User:Gunmaster2011|Gunmaster2011]] 1:52AM, 08/08/2013&lt;br /&gt;
&lt;br /&gt;
:I doubt it. It seems they based the detonations on 155mm artillery rounds and the burned bodies are based on images of people who were killed in massive building fires ignited by WP, not on people who had direct impact burns (which are very nasty, but not the all-over burns you see in the game). Nevermind that if you try to hit something you're not supposed to in that sequence (the fuel tanks to the top left, the tent to the top right or any moving vehicle) the game completely ignores it because they want the camp to look a certain way when you walk through it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:07, 8 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Well, [SPOILERS] given that everything we see in the game is either completely made up or altered to a degree by increasingly insane Walker, it's possible that the effects of the WP are heavily altered in his eyes either/or by his guilt for what he had done, or somehow demonizing Konrad even more for &amp;quot;forcing&amp;quot; Walker to use the WP.&lt;br /&gt;
&lt;br /&gt;
::It would also explain several other implausible things like constantly appearing Desert Eagle, heavily armored troopers who can eat rockets for breakfast, and one-handed loading of the grenade launcher during the water run. --[[User:AlkoTanko|AlkoTanko]] ([[User talk:AlkoTanko|talk]]) 15:23, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but since the game is all TRUE HORRORS OF WAR over that moment, the fact that it's literally impossible does undermine it a great deal. I can't see how, no matter how insane he is, Walker would suddenly think a portable mortar would have non-conservation-of-mass rounds with the effects of divisional artillery fire. Or why the mortar itself would play along with it.&lt;br /&gt;
&lt;br /&gt;
:::I mean, I know the whole &amp;quot;Walker is dead&amp;quot; thing Walt Williams rolled out, but that just means Walker never did anything or hurt anyone, which breaks the plot even more while trying to fix it. I can't really buy the idea that the errors are supposed to be representative of some sort of plot point; they were going for ''something'' with the appearing Deagles but I'm not sure even they knew what, but the rest seems more like straightforward errors. You should always be suspicious of any story rationalisation which can include anything but explains nothing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I think you're missing the point behind the game. There's basically nothing about &amp;quot;DA HORRORS OF WAR&amp;quot; in the message, though it uses a lot of &amp;quot;reality ensues&amp;quot; moments to try and emphasize its point. The game is a deconstruction of the use of video games as a power fantasy, with Walker acting as an expy of the player: he does morally questionable things, often without thinking, in a vain effort to feel powerful and heroic and emulate typical action heroes, all while growing steadily more delusional. The lack of realism is an important part of the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 11:33, 21 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I think this was just a terrible, generic third person shooter desperately trying to be special by pretending it has a message. If the idea was truly to deconstruct the gaming genre, they'd give you the choice to fire the Willie Pete rounds, so a clever player isn't forced to be a monster, but they don't. Add to that the general lack of research into this game (when ''Call of Duty 4'' is more realistic than your title, something's gone wrong). I wasn't impressed with the guns, the entemies have all waltzed out of ''Modern Warfare 2'' without bothering to change their clothes, and the political heavy handidness was just upsetting. Not impressed; I can't figure out why it got so much acclaim. I mean, it's not even a ''good'' third person shooter. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 20:41, 4 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Originally, there ''was'' going to be an option to use the WP, because I remember a preview talking about it, but the devs changed it at some point because who knows. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 22 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I don't think you really understand the point of deconstructing the game genre. We play shooting games as entertainment. We are entertained by shooting these because we have the justification that these are truly evil and bad people. Just as Walker uses Konrad as justification for his actions. The game forces you to do the mortar scene because that is typical of a shooter game. &amp;quot;Here is this cool destructive weapon, use it to kill bad guys.&amp;quot; Then it shows you the horrible thing you have just done and you feel bad for being entertained by doing it. Then you try to distance yourself from Walker, and you justify it by saying that you were forced to, but then they give you the important choice to prove you're  not like Walker. Lugo is surrounded by unarmed civilians who are justifiably angry at the Delta operators after all the destruction they caused. I, like most other players I'm sure, opened fire on these civilians to avenge Lugo. While the gameplay was average, I loved the narrative of this game because it was one of those rare games that made me feel terrible at the end for enjoying it. It made me feel bad for finding it entertaining before knowing the full cost of my actions, and it forces you to fight enemies that aren't necessarily bad guys or good guys. They are just people trying to survive just like you. It basically tells you that there is no good and bad, unlike other shooters, and it forces you to think about who you are killing and why you are killing them and it causes you to almost distance yourself from Walker unlike most games where you are happy to play as the badass protagonist. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:26, 5 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::See, I can't buy that because the scenarios are so stupid and manufactured. The crowd ''is'' armed, Lugo had four weapons (his rifle, his Tavor, his pistol and the Desert Eagle he pulls out of his ass at the end of act 1 when you breach the cockpit) and he doesn't have them anymore. Even if you ignore that, they're hitting you with rocks which are about the same in mechanical terms as shots from an assault rifle. And if you just shove the guy in front of you back, they run away like frightened rabbits, clearly having not planned for you to escalate to bilateral shoving.&lt;br /&gt;
&lt;br /&gt;
:::::It's really based around the dead-centrist belief that if you take no action it has no consequences, which is the same logic as the Star Trek Prime Directive and is nonsense (if you can press a button to stop, say, Stalin's purges or the genocide in Cambodia and you don't do so, you ''are'' still partly responsible for what happens) and it can't even work out how to frame ''that'' properly since everyone would still have died when the water ran out even if Walker didn't do anything at all. Aside from the stupid framing of his &amp;quot;mission&amp;quot; (three men to search a 1,200 square mile city full of tower blocks with just camelbaks for water and no packs? And their orders are to report back if they find at least one living person?) it's just a big guilt trip by a writer who thinks he's a whole hell of a lot more insightful than he actually is. Or rather it's a rearranged story screwed around with by a hack who worked for the publisher who then tried to have the real writer's name taken off the credits (Walt Williams did not write ''Spec Ops: The Line'', Richard Pearsey did) and took refuge in being incomprehensible as an alternative to saying anything coherent about anything.&lt;br /&gt;
&lt;br /&gt;
:::::It's childish to expect that every action we take will necessarily translate into the outcome we desire, but it's adolescent sulking to believe that no action we take can possibly have the result we desire, or that the possibility of failure is reason enough to not act.&lt;br /&gt;
&lt;br /&gt;
:::::The central argument is the same one that almost kept America out of WW2, and the game is basically the same as if Spielberg stomped onto the set three minutes before the end of ''Schindler's List'' and started angrily berating the audience for being entertained by the Holocaust. If he actually thought that, ''what would it have said about him that he made the movie anyway?'' &lt;br /&gt;
&lt;br /&gt;
:::::Besides, who in the world honestly plays FPS games for their well-written plots? You play them to shoot dudes because shooting dudes is fun. Hell, a lot of people who play CoD and even more who play Battlefield never even touch the singleplayer. I'd happily play a game if it was good even if the bad guy was the evil US General Ulysses Flagg who'd stolen a German nuclear submarine and was threatening to nuke Riyadh unless they recognised Dubai as the Neo Confederate States of TruMerica and I was alternating between a sneaky Spetznatz team and a bunch of patriotic Iranian commandoes. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:10, 20 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Grim question ==&lt;br /&gt;
So, is the &amp;quot;sandboarding&amp;quot; torture that the 33rd uses actually a real thing? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:39, 27 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Not quite AK-103 ==&lt;br /&gt;
&lt;br /&gt;
In-game &amp;quot;AK-47&amp;quot; cannot be an AK-103, primarily due to the lack of a butt folding mechanism (the game model shows that the butt is fixed). Most of all, the machine gun from the game resembles the TSS AK-103 self-loading carbine, the photo of which you can see below.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOTL_AK_model.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TSS_AK-103.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 08:24, 06 November 2020 (EST)&lt;br /&gt;
:Uh, at full size that render from the game shows the black side folding hinge along the rear of the receiver and the receiver also has the stock unlocking button and catch for a folding stock, although the wood stock doesn't look like it could fold properly anyway without the cutout for the scope rail.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:01, 6 November 2020 (EST)&lt;br /&gt;
::Maybe you are right - indeed, on the left side of the weapon you can see the stock release button and the latch for the folding stock, but on the right side there are no signs of the presence of a button, and the stock itself seems to be held not on the hinge, but on the connecting bar, and rigidly fixed without the possibility of folding). Perhaps this is a hybrid in which a fixed butt was installed on the AK-103.&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 21:11, 17 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=1380220</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=1380220"/>
		<updated>2020-11-06T13:37:33Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* Not AK-103 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have updated with some of the guns from the closed private invite only beta which is now up --[[User:Smish34|Smish34]] 18:56, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to know the M4A1 rail that used in this game.&lt;br /&gt;
&lt;br /&gt;
fictional of course [[User:Excalibur01|Excalibur01]] 17:24, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's fictional, yeah. [[User:Spartan198|Spartan198]] 08:33, 20 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks a lot.but I saw it from some screen shot I think it were CAS-V from Vltor but somehow thanks very much.&lt;br /&gt;
&lt;br /&gt;
:No, it's not a CAS-V. Admittedly it bears a bit of resemblance, but it isn't one. [[User:Spartan198|Spartan198]] 06:19, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Weapons list ==&lt;br /&gt;
&lt;br /&gt;
The demo has the standard UE3 config format that holds all the weapon info.&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
Deagle .50|&lt;br /&gt;
Berreta M9A1|&lt;br /&gt;
Glock 18|&lt;br /&gt;
Sig P220|&lt;br /&gt;
FNP45|&lt;br /&gt;
Python Elite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SMGs'''&lt;br /&gt;
&lt;br /&gt;
UMP45|&lt;br /&gt;
P90|&lt;br /&gt;
TDI Vector|&lt;br /&gt;
Micro UZI|&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shotguns'''&lt;br /&gt;
&lt;br /&gt;
Mossberg 590A1|&lt;br /&gt;
Benelli M1014|&lt;br /&gt;
Sawn-off|&lt;br /&gt;
AA-12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ARs'''&lt;br /&gt;
&lt;br /&gt;
AKS-74U|&lt;br /&gt;
OTs14 Groza|&lt;br /&gt;
HK417|&lt;br /&gt;
FAMAS|&lt;br /&gt;
TAR-21|&lt;br /&gt;
AK-47|&lt;br /&gt;
AK-74|&lt;br /&gt;
M4|&lt;br /&gt;
SCAR&lt;br /&gt;
&lt;br /&gt;
'''Snipers'''&lt;br /&gt;
&lt;br /&gt;
Barrett M99|&lt;br /&gt;
Steyr Elite|&lt;br /&gt;
M110 SRSS|&lt;br /&gt;
MSG90&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LMGs'''&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Launchers'''&lt;br /&gt;
&lt;br /&gt;
Milkor MGL|&lt;br /&gt;
RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Weapons'''&lt;br /&gt;
&lt;br /&gt;
M2E2|&lt;br /&gt;
Minigun|&lt;br /&gt;
Mk47 Striker&lt;br /&gt;
&lt;br /&gt;
:Edited the list a bit so its more readable(Sorry if you take offence). --[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Blue tape on handguard==&lt;br /&gt;
&lt;br /&gt;
Anybody else frustrated with that blue tape on the handguard of the AK?I know i saw it before in some other game, but have no luck finding it.&lt;br /&gt;
Here's a image of it in Spec Ops &lt;br /&gt;
[[Image:SpecOpsTheLine 2012-06-14 09-22-36-10.jpg|none|400px|thumb|Walker ponders how the rope is going though his skin while looking at the landscape]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do tell me if you know, 'cause it's been bugging me for a while now.--[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thing the [[AK-74]] in Mercenaries 2 had some tape on it. [[User:BeardedHoplite|BeardedHoplite]] 16:17, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There is no AK-74 in [[Mercenaries 2]], at least in the PC version. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:24, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Hmm, I had it for the Xbox, but I could sworn there was a 74 in there. It had the same name and stats as the AKM, but it mighta been a AK-47 with the synthetic furniture and the 74 muzzle break. [[User:BeardedHoplite|BeardedHoplite]] 16:43, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Looks like it might be Mercenaries 2, a little disappointed that the blue tape isn't on the hand-guard like in Spec Ops, but thanks anyway.Isn't blue tape around a mag to show that they are blanks?&lt;br /&gt;
Also according to Mercs2  page, AK47 is nowhere in any version of the game, AK-47 is just a silhouette for images.--[[User:Mercury|Mercury]] 17:09, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::He's referring to the AKM, which ''is'' present in Mercs 2.  [[User:Spartan198|Spartan198]] 15:37, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: Hey guys, Russian here, born and raised. This blue tape is the standard household/electrician's tape from the Soviet times. Quite shitty adhesion, but it was meant to elastically bond, like plumber's tape. Anyway, most likely the designers used reference photos taken in USSR or satellite countries, where this tape was available. It is rubbery to the touch, and elastic, so it's good for making grips less slippery - or making small repairs, of course, being basically duct tape. This info is absolutely reliable, 'cause I've both used this tape for many years as a kid, and seen it repeatedly on photos of AKs (used both for grips and to double-tape magazines). Oh, and it's called &amp;quot;izolenta&amp;quot;, meaning (electrically)-insulating tape. --[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: On a related note, soldiers in Afghan and both Chechen wars have also wound their brown rubber tourniquettes around their buttstocks, especially on AKMS, AKS-74 and AKSU-74U folding stock rifles with skeleton stocks. Some say it was to have a tourniquet handy (though it would lose it properties quite quickly this way), but probably it mostly helped to cheek-weld in case of metal skeleton stocks. Of course, during winter this was crucial to prevent the cheek freezing to the buttstock.--[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tired of the Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I am actually getting tired of seeing the Desert Eagle in the hands of military characters. When are game developers going to learn that the Desert Eagle stopped being cool after Arnold stopped making movies? [[User:Excalibur01|Excalibur01]] 19:50, 25 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Desert Eagle is 'gangsta'. Doubt its going to go away any time soon. --[[User:DeltaOne|DeltaOne]] 00:32, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If by &amp;quot;gangsta&amp;quot;, you mean &amp;quot;perfect compensation for an exceptionally small penis&amp;quot;, then yes, it is quite &amp;quot;gangsta&amp;quot;. [[User:Spartan198|Spartan198]] 19:06, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, clearly Walker's ability to pull a Deagle out of his ass when injured is because he's Delta. You're not an operator, you wouldn't understand. [[User:Evil Tim|Evil Tim]] 04:46, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Given the fact that Walker isn't all there in the head, it could be possible that's he's actually using his standard issue M9 and hallucinating it as a Desert Eagle. It certainly fits with the central theme of the story-Walker thinking that he's some badass action hero coming to save the day.--[[User:Jake Stuckey|Jake Stuckey]] ([[User talk:Jake Stuckey|talk]]) 14:13, 29 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yes, I am, my phone number is 0 and people call me when they can't find a phone number, yet I still don't understand. [[User:Spartan198|Spartan198]] 15:35, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Double iron sights ==&lt;br /&gt;
&lt;br /&gt;
I could be wrong, but while I am playing this I swear the M4 has 2 rear iron sights. It's got an A2 type that's positioned forward and a flip up one towards the rear. This is by far the most stupid sight configuration I've seen for this system. I mean, these guys are Delta, no optics on any of their guns at all [[User:Excalibur01|Excalibur01]] 11:50, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They seem rather unprepared all over; I mean, no helmets is pretty standard for a game, but Walker's character model only has the PMAG on his chest he never uses with no other ammo and nowhere he could be carrying any, and they don't seem to have bought packs, night vision gear, sunglasses, grenades or really anything much of anything. Nevermind a three-man team having a spotterless bolt-action sniper rifle rather than a DMR and a guy lugging around a SAW and a shotgun for no clear reason. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:16, 7 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
While looking up things for a video series on this I'm planning, I found something rather odd:&lt;br /&gt;
&lt;br /&gt;
[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Originally it actually ''did'' have a reflex optic and a flip-up front sight, but for some reason they changed it to a standard front sight and second rear sight. Though in that trailer the M4 has a reciprocating charging handle (!) so it's not like it was right then either. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:22, 11 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4 suppressors ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I took out the comment of removing the flash hider before adding the suppressor for the M4, since there are flash hiders, or muzzle attachments that are threaded outside for QD suppressors [[User:Excalibur01|Excalibur01]] 13:35, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mortar scene ==&lt;br /&gt;
&lt;br /&gt;
So I've been recording this game, and I noticed that the mortar sequence is impossible in at least four different ways.&lt;br /&gt;
&lt;br /&gt;
*The mortar has a milder version of the magic TARDIS rounds from ''Homefront''. The M722 smoke round for the M224 weighs a mighty 3.7 rounds, and when you take into account the tail, fuze, bursting charge, propelling charge and so on, that's probably all of 1 pound of WP per round.&lt;br /&gt;
*Which doesn't matter, because it has an impact fuze and so the only way to hurt someone with it would be to land a round on top of them, in which case they'd be more worried about the bursting charge blowing their head off.&lt;br /&gt;
*Which doesn't matter either, because the minimum range of the mortar is 70 metres, which is close to the ''maximum'' range Walker fires it at.&lt;br /&gt;
*Which ''also'' doesn't matter, because there's only one round shown in the vicinity of the mortar, and it's the camera round.&lt;br /&gt;
&lt;br /&gt;
So the central plot event of the game is caused by the team firing rounds they don't have to somewhere they couldn't hit, detonating in a way they can't and doing damage they couldn't possibly do. Thus, um, showing the...true...horror...um... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 31 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wow. I thought this game was just a generic cover-based TPS hiding behind it's plot and messages, but THAT is just laughable. Did they even bother to research for that scene? [[User:Gunmaster2011|Gunmaster2011]] 1:52AM, 08/08/2013&lt;br /&gt;
&lt;br /&gt;
:I doubt it. It seems they based the detonations on 155mm artillery rounds and the burned bodies are based on images of people who were killed in massive building fires ignited by WP, not on people who had direct impact burns (which are very nasty, but not the all-over burns you see in the game). Nevermind that if you try to hit something you're not supposed to in that sequence (the fuel tanks to the top left, the tent to the top right or any moving vehicle) the game completely ignores it because they want the camp to look a certain way when you walk through it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:07, 8 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Well, [SPOILERS] given that everything we see in the game is either completely made up or altered to a degree by increasingly insane Walker, it's possible that the effects of the WP are heavily altered in his eyes either/or by his guilt for what he had done, or somehow demonizing Konrad even more for &amp;quot;forcing&amp;quot; Walker to use the WP.&lt;br /&gt;
&lt;br /&gt;
::It would also explain several other implausible things like constantly appearing Desert Eagle, heavily armored troopers who can eat rockets for breakfast, and one-handed loading of the grenade launcher during the water run. --[[User:AlkoTanko|AlkoTanko]] ([[User talk:AlkoTanko|talk]]) 15:23, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but since the game is all TRUE HORRORS OF WAR over that moment, the fact that it's literally impossible does undermine it a great deal. I can't see how, no matter how insane he is, Walker would suddenly think a portable mortar would have non-conservation-of-mass rounds with the effects of divisional artillery fire. Or why the mortar itself would play along with it.&lt;br /&gt;
&lt;br /&gt;
:::I mean, I know the whole &amp;quot;Walker is dead&amp;quot; thing Walt Williams rolled out, but that just means Walker never did anything or hurt anyone, which breaks the plot even more while trying to fix it. I can't really buy the idea that the errors are supposed to be representative of some sort of plot point; they were going for ''something'' with the appearing Deagles but I'm not sure even they knew what, but the rest seems more like straightforward errors. You should always be suspicious of any story rationalisation which can include anything but explains nothing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I think you're missing the point behind the game. There's basically nothing about &amp;quot;DA HORRORS OF WAR&amp;quot; in the message, though it uses a lot of &amp;quot;reality ensues&amp;quot; moments to try and emphasize its point. The game is a deconstruction of the use of video games as a power fantasy, with Walker acting as an expy of the player: he does morally questionable things, often without thinking, in a vain effort to feel powerful and heroic and emulate typical action heroes, all while growing steadily more delusional. The lack of realism is an important part of the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 11:33, 21 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I think this was just a terrible, generic third person shooter desperately trying to be special by pretending it has a message. If the idea was truly to deconstruct the gaming genre, they'd give you the choice to fire the Willie Pete rounds, so a clever player isn't forced to be a monster, but they don't. Add to that the general lack of research into this game (when ''Call of Duty 4'' is more realistic than your title, something's gone wrong). I wasn't impressed with the guns, the entemies have all waltzed out of ''Modern Warfare 2'' without bothering to change their clothes, and the political heavy handidness was just upsetting. Not impressed; I can't figure out why it got so much acclaim. I mean, it's not even a ''good'' third person shooter. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 20:41, 4 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Originally, there ''was'' going to be an option to use the WP, because I remember a preview talking about it, but the devs changed it at some point because who knows. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 22 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I don't think you really understand the point of deconstructing the game genre. We play shooting games as entertainment. We are entertained by shooting these because we have the justification that these are truly evil and bad people. Just as Walker uses Konrad as justification for his actions. The game forces you to do the mortar scene because that is typical of a shooter game. &amp;quot;Here is this cool destructive weapon, use it to kill bad guys.&amp;quot; Then it shows you the horrible thing you have just done and you feel bad for being entertained by doing it. Then you try to distance yourself from Walker, and you justify it by saying that you were forced to, but then they give you the important choice to prove you're  not like Walker. Lugo is surrounded by unarmed civilians who are justifiably angry at the Delta operators after all the destruction they caused. I, like most other players I'm sure, opened fire on these civilians to avenge Lugo. While the gameplay was average, I loved the narrative of this game because it was one of those rare games that made me feel terrible at the end for enjoying it. It made me feel bad for finding it entertaining before knowing the full cost of my actions, and it forces you to fight enemies that aren't necessarily bad guys or good guys. They are just people trying to survive just like you. It basically tells you that there is no good and bad, unlike other shooters, and it forces you to think about who you are killing and why you are killing them and it causes you to almost distance yourself from Walker unlike most games where you are happy to play as the badass protagonist. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:26, 5 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::See, I can't buy that because the scenarios are so stupid and manufactured. The crowd ''is'' armed, Lugo had four weapons (his rifle, his Tavor, his pistol and the Desert Eagle he pulls out of his ass at the end of act 1 when you breach the cockpit) and he doesn't have them anymore. Even if you ignore that, they're hitting you with rocks which are about the same in mechanical terms as shots from an assault rifle. And if you just shove the guy in front of you back, they run away like frightened rabbits, clearly having not planned for you to escalate to bilateral shoving.&lt;br /&gt;
&lt;br /&gt;
:::::It's really based around the dead-centrist belief that if you take no action it has no consequences, which is the same logic as the Star Trek Prime Directive and is nonsense (if you can press a button to stop, say, Stalin's purges or the genocide in Cambodia and you don't do so, you ''are'' still partly responsible for what happens) and it can't even work out how to frame ''that'' properly since everyone would still have died when the water ran out even if Walker didn't do anything at all. Aside from the stupid framing of his &amp;quot;mission&amp;quot; (three men to search a 1,200 square mile city full of tower blocks with just camelbaks for water and no packs? And their orders are to report back if they find at least one living person?) it's just a big guilt trip by a writer who thinks he's a whole hell of a lot more insightful than he actually is. Or rather it's a rearranged story screwed around with by a hack who worked for the publisher who then tried to have the real writer's name taken off the credits (Walt Williams did not write ''Spec Ops: The Line'', Richard Pearsey did) and took refuge in being incomprehensible as an alternative to saying anything coherent about anything.&lt;br /&gt;
&lt;br /&gt;
:::::It's childish to expect that every action we take will necessarily translate into the outcome we desire, but it's adolescent sulking to believe that no action we take can possibly have the result we desire, or that the possibility of failure is reason enough to not act.&lt;br /&gt;
&lt;br /&gt;
:::::The central argument is the same one that almost kept America out of WW2, and the game is basically the same as if Spielberg stomped onto the set three minutes before the end of ''Schindler's List'' and started angrily berating the audience for being entertained by the Holocaust. If he actually thought that, ''what would it have said about him that he made the movie anyway?'' &lt;br /&gt;
&lt;br /&gt;
:::::Besides, who in the world honestly plays FPS games for their well-written plots? You play them to shoot dudes because shooting dudes is fun. Hell, a lot of people who play CoD and even more who play Battlefield never even touch the singleplayer. I'd happily play a game if it was good even if the bad guy was the evil US General Ulysses Flagg who'd stolen a German nuclear submarine and was threatening to nuke Riyadh unless they recognised Dubai as the Neo Confederate States of TruMerica and I was alternating between a sneaky Spetznatz team and a bunch of patriotic Iranian commandoes. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:10, 20 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Grim question ==&lt;br /&gt;
So, is the &amp;quot;sandboarding&amp;quot; torture that the 33rd uses actually a real thing? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:39, 27 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Not AK-103 ==&lt;br /&gt;
&lt;br /&gt;
In-game &amp;quot;AK-47&amp;quot; cannot be an AK-103, primarily due to the lack of a butt folding mechanism (the game model shows that the butt is fixed). Most of all, the machine gun from the game resembles the TSS AK-103 self-loading carbine, the photo of which you can see below.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOTL_AK_model.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TSS_AK-103.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] ([[User talk:Andrey Karchikyan|talk]]) 08:24, 06 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:TSS_AK-103.jpg&amp;diff=1380219</id>
		<title>File:TSS AK-103.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:TSS_AK-103.jpg&amp;diff=1380219"/>
		<updated>2020-11-06T13:30:53Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SOTL_AK_model.jpg&amp;diff=1380218</id>
		<title>File:SOTL AK model.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SOTL_AK_model.jpg&amp;diff=1380218"/>
		<updated>2020-11-06T13:30:27Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=1380217</id>
		<title>Talk:Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Spec_Ops:_The_Line&amp;diff=1380217"/>
		<updated>2020-11-06T13:24:28Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a suggestion, but could the unknown rifle be a Steyr Scout? [[User:Jimmoy|Jimmoy]] 17:04, 22 June 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have updated with some of the guns from the closed private invite only beta which is now up --[[User:Smish34|Smish34]] 18:56, 24 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I want to know the M4A1 rail that used in this game.&lt;br /&gt;
&lt;br /&gt;
fictional of course [[User:Excalibur01|Excalibur01]] 17:24, 19 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
It's fictional, yeah. [[User:Spartan198|Spartan198]] 08:33, 20 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks a lot.but I saw it from some screen shot I think it were CAS-V from Vltor but somehow thanks very much.&lt;br /&gt;
&lt;br /&gt;
:No, it's not a CAS-V. Admittedly it bears a bit of resemblance, but it isn't one. [[User:Spartan198|Spartan198]] 06:19, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Weapons list ==&lt;br /&gt;
&lt;br /&gt;
The demo has the standard UE3 config format that holds all the weapon info.&lt;br /&gt;
&lt;br /&gt;
'''Pistols'''&lt;br /&gt;
&lt;br /&gt;
Deagle .50|&lt;br /&gt;
Berreta M9A1|&lt;br /&gt;
Glock 18|&lt;br /&gt;
Sig P220|&lt;br /&gt;
FNP45|&lt;br /&gt;
Python Elite&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SMGs'''&lt;br /&gt;
&lt;br /&gt;
UMP45|&lt;br /&gt;
P90|&lt;br /&gt;
TDI Vector|&lt;br /&gt;
Micro UZI|&lt;br /&gt;
MP7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Shotguns'''&lt;br /&gt;
&lt;br /&gt;
Mossberg 590A1|&lt;br /&gt;
Benelli M1014|&lt;br /&gt;
Sawn-off|&lt;br /&gt;
AA-12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''ARs'''&lt;br /&gt;
&lt;br /&gt;
AKS-74U|&lt;br /&gt;
OTs14 Groza|&lt;br /&gt;
HK417|&lt;br /&gt;
FAMAS|&lt;br /&gt;
TAR-21|&lt;br /&gt;
AK-47|&lt;br /&gt;
AK-74|&lt;br /&gt;
M4|&lt;br /&gt;
SCAR&lt;br /&gt;
&lt;br /&gt;
'''Snipers'''&lt;br /&gt;
&lt;br /&gt;
Barrett M99|&lt;br /&gt;
Steyr Elite|&lt;br /&gt;
M110 SRSS|&lt;br /&gt;
MSG90&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''LMGs'''&lt;br /&gt;
&lt;br /&gt;
M249&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Launchers'''&lt;br /&gt;
&lt;br /&gt;
Milkor MGL|&lt;br /&gt;
RPG&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Heavy Weapons'''&lt;br /&gt;
&lt;br /&gt;
M2E2|&lt;br /&gt;
Minigun|&lt;br /&gt;
Mk47 Striker&lt;br /&gt;
&lt;br /&gt;
:Edited the list a bit so its more readable(Sorry if you take offence). --[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Blue tape on handguard==&lt;br /&gt;
&lt;br /&gt;
Anybody else frustrated with that blue tape on the handguard of the AK?I know i saw it before in some other game, but have no luck finding it.&lt;br /&gt;
Here's a image of it in Spec Ops &lt;br /&gt;
[[Image:SpecOpsTheLine 2012-06-14 09-22-36-10.jpg|none|400px|thumb|Walker ponders how the rope is going though his skin while looking at the landscape]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Do tell me if you know, 'cause it's been bugging me for a while now.--[[User:Mercury|Mercury]] 16:03, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I thing the [[AK-74]] in Mercenaries 2 had some tape on it. [[User:BeardedHoplite|BeardedHoplite]] 16:17, 22 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There is no AK-74 in [[Mercenaries 2]], at least in the PC version. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 06:24, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Hmm, I had it for the Xbox, but I could sworn there was a 74 in there. It had the same name and stats as the AKM, but it mighta been a AK-47 with the synthetic furniture and the 74 muzzle break. [[User:BeardedHoplite|BeardedHoplite]] 16:43, 23 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Looks like it might be Mercenaries 2, a little disappointed that the blue tape isn't on the hand-guard like in Spec Ops, but thanks anyway.Isn't blue tape around a mag to show that they are blanks?&lt;br /&gt;
Also according to Mercs2  page, AK47 is nowhere in any version of the game, AK-47 is just a silhouette for images.--[[User:Mercury|Mercury]] 17:09, 24 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::He's referring to the AKM, which ''is'' present in Mercs 2.  [[User:Spartan198|Spartan198]] 15:37, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: Hey guys, Russian here, born and raised. This blue tape is the standard household/electrician's tape from the Soviet times. Quite shitty adhesion, but it was meant to elastically bond, like plumber's tape. Anyway, most likely the designers used reference photos taken in USSR or satellite countries, where this tape was available. It is rubbery to the touch, and elastic, so it's good for making grips less slippery - or making small repairs, of course, being basically duct tape. This info is absolutely reliable, 'cause I've both used this tape for many years as a kid, and seen it repeatedly on photos of AKs (used both for grips and to double-tape magazines). Oh, and it's called &amp;quot;izolenta&amp;quot;, meaning (electrically)-insulating tape. --[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::: On a related note, soldiers in Afghan and both Chechen wars have also wound their brown rubber tourniquettes around their buttstocks, especially on AKMS, AKS-74 and AKSU-74U folding stock rifles with skeleton stocks. Some say it was to have a tourniquet handy (though it would lose it properties quite quickly this way), but probably it mostly helped to cheek-weld in case of metal skeleton stocks. Of course, during winter this was crucial to prevent the cheek freezing to the buttstock.--[[User:Tushan|Tushan]] ([[User talk:Tushan|talk]]) 00:58, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Tired of the Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I am actually getting tired of seeing the Desert Eagle in the hands of military characters. When are game developers going to learn that the Desert Eagle stopped being cool after Arnold stopped making movies? [[User:Excalibur01|Excalibur01]] 19:50, 25 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Desert Eagle is 'gangsta'. Doubt its going to go away any time soon. --[[User:DeltaOne|DeltaOne]] 00:32, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If by &amp;quot;gangsta&amp;quot;, you mean &amp;quot;perfect compensation for an exceptionally small penis&amp;quot;, then yes, it is quite &amp;quot;gangsta&amp;quot;. [[User:Spartan198|Spartan198]] 19:06, 19 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, clearly Walker's ability to pull a Deagle out of his ass when injured is because he's Delta. You're not an operator, you wouldn't understand. [[User:Evil Tim|Evil Tim]] 04:46, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Given the fact that Walker isn't all there in the head, it could be possible that's he's actually using his standard issue M9 and hallucinating it as a Desert Eagle. It certainly fits with the central theme of the story-Walker thinking that he's some badass action hero coming to save the day.--[[User:Jake Stuckey|Jake Stuckey]] ([[User talk:Jake Stuckey|talk]]) 14:13, 29 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:::Yes, I am, my phone number is 0 and people call me when they can't find a phone number, yet I still don't understand. [[User:Spartan198|Spartan198]] 15:35, 27 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Double iron sights ==&lt;br /&gt;
&lt;br /&gt;
I could be wrong, but while I am playing this I swear the M4 has 2 rear iron sights. It's got an A2 type that's positioned forward and a flip up one towards the rear. This is by far the most stupid sight configuration I've seen for this system. I mean, these guys are Delta, no optics on any of their guns at all [[User:Excalibur01|Excalibur01]] 11:50, 27 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:They seem rather unprepared all over; I mean, no helmets is pretty standard for a game, but Walker's character model only has the PMAG on his chest he never uses with no other ammo and nowhere he could be carrying any, and they don't seem to have bought packs, night vision gear, sunglasses, grenades or really anything much of anything. Nevermind a three-man team having a spotterless bolt-action sniper rifle rather than a DMR and a guy lugging around a SAW and a shotgun for no clear reason. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:16, 7 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
While looking up things for a video series on this I'm planning, I found something rather odd:&lt;br /&gt;
&lt;br /&gt;
[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Originally it actually ''did'' have a reflex optic and a flip-up front sight, but for some reason they changed it to a standard front sight and second rear sight. Though in that trailer the M4 has a reciprocating charging handle (!) so it's not like it was right then either. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:22, 11 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4 suppressors ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
I took out the comment of removing the flash hider before adding the suppressor for the M4, since there are flash hiders, or muzzle attachments that are threaded outside for QD suppressors [[User:Excalibur01|Excalibur01]] 13:35, 24 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mortar scene ==&lt;br /&gt;
&lt;br /&gt;
So I've been recording this game, and I noticed that the mortar sequence is impossible in at least four different ways.&lt;br /&gt;
&lt;br /&gt;
*The mortar has a milder version of the magic TARDIS rounds from ''Homefront''. The M722 smoke round for the M224 weighs a mighty 3.7 rounds, and when you take into account the tail, fuze, bursting charge, propelling charge and so on, that's probably all of 1 pound of WP per round.&lt;br /&gt;
*Which doesn't matter, because it has an impact fuze and so the only way to hurt someone with it would be to land a round on top of them, in which case they'd be more worried about the bursting charge blowing their head off.&lt;br /&gt;
*Which doesn't matter either, because the minimum range of the mortar is 70 metres, which is close to the ''maximum'' range Walker fires it at.&lt;br /&gt;
*Which ''also'' doesn't matter, because there's only one round shown in the vicinity of the mortar, and it's the camera round.&lt;br /&gt;
&lt;br /&gt;
So the central plot event of the game is caused by the team firing rounds they don't have to somewhere they couldn't hit, detonating in a way they can't and doing damage they couldn't possibly do. Thus, um, showing the...true...horror...um... [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 31 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wow. I thought this game was just a generic cover-based TPS hiding behind it's plot and messages, but THAT is just laughable. Did they even bother to research for that scene? [[User:Gunmaster2011|Gunmaster2011]] 1:52AM, 08/08/2013&lt;br /&gt;
&lt;br /&gt;
:I doubt it. It seems they based the detonations on 155mm artillery rounds and the burned bodies are based on images of people who were killed in massive building fires ignited by WP, not on people who had direct impact burns (which are very nasty, but not the all-over burns you see in the game). Nevermind that if you try to hit something you're not supposed to in that sequence (the fuel tanks to the top left, the tent to the top right or any moving vehicle) the game completely ignores it because they want the camp to look a certain way when you walk through it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 03:07, 8 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Well, [SPOILERS] given that everything we see in the game is either completely made up or altered to a degree by increasingly insane Walker, it's possible that the effects of the WP are heavily altered in his eyes either/or by his guilt for what he had done, or somehow demonizing Konrad even more for &amp;quot;forcing&amp;quot; Walker to use the WP.&lt;br /&gt;
&lt;br /&gt;
::It would also explain several other implausible things like constantly appearing Desert Eagle, heavily armored troopers who can eat rockets for breakfast, and one-handed loading of the grenade launcher during the water run. --[[User:AlkoTanko|AlkoTanko]] ([[User talk:AlkoTanko|talk]]) 15:23, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, but since the game is all TRUE HORRORS OF WAR over that moment, the fact that it's literally impossible does undermine it a great deal. I can't see how, no matter how insane he is, Walker would suddenly think a portable mortar would have non-conservation-of-mass rounds with the effects of divisional artillery fire. Or why the mortar itself would play along with it.&lt;br /&gt;
&lt;br /&gt;
:::I mean, I know the whole &amp;quot;Walker is dead&amp;quot; thing Walt Williams rolled out, but that just means Walker never did anything or hurt anyone, which breaks the plot even more while trying to fix it. I can't really buy the idea that the errors are supposed to be representative of some sort of plot point; they were going for ''something'' with the appearing Deagles but I'm not sure even they knew what, but the rest seems more like straightforward errors. You should always be suspicious of any story rationalisation which can include anything but explains nothing. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I think you're missing the point behind the game. There's basically nothing about &amp;quot;DA HORRORS OF WAR&amp;quot; in the message, though it uses a lot of &amp;quot;reality ensues&amp;quot; moments to try and emphasize its point. The game is a deconstruction of the use of video games as a power fantasy, with Walker acting as an expy of the player: he does morally questionable things, often without thinking, in a vain effort to feel powerful and heroic and emulate typical action heroes, all while growing steadily more delusional. The lack of realism is an important part of the game. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 11:33, 21 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: I think this was just a terrible, generic third person shooter desperately trying to be special by pretending it has a message. If the idea was truly to deconstruct the gaming genre, they'd give you the choice to fire the Willie Pete rounds, so a clever player isn't forced to be a monster, but they don't. Add to that the general lack of research into this game (when ''Call of Duty 4'' is more realistic than your title, something's gone wrong). I wasn't impressed with the guns, the entemies have all waltzed out of ''Modern Warfare 2'' without bothering to change their clothes, and the political heavy handidness was just upsetting. Not impressed; I can't figure out why it got so much acclaim. I mean, it's not even a ''good'' third person shooter. --[[User:Godzillafan93|That&amp;amp;#39;s the Way It&amp;amp;#39;s Done]] ([[User talk:Godzillafan93|talk]]) 20:41, 4 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::Originally, there ''was'' going to be an option to use the WP, because I remember a preview talking about it, but the devs changed it at some point because who knows. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:14, 22 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::::I don't think you really understand the point of deconstructing the game genre. We play shooting games as entertainment. We are entertained by shooting these because we have the justification that these are truly evil and bad people. Just as Walker uses Konrad as justification for his actions. The game forces you to do the mortar scene because that is typical of a shooter game. &amp;quot;Here is this cool destructive weapon, use it to kill bad guys.&amp;quot; Then it shows you the horrible thing you have just done and you feel bad for being entertained by doing it. Then you try to distance yourself from Walker, and you justify it by saying that you were forced to, but then they give you the important choice to prove you're  not like Walker. Lugo is surrounded by unarmed civilians who are justifiably angry at the Delta operators after all the destruction they caused. I, like most other players I'm sure, opened fire on these civilians to avenge Lugo. While the gameplay was average, I loved the narrative of this game because it was one of those rare games that made me feel terrible at the end for enjoying it. It made me feel bad for finding it entertaining before knowing the full cost of my actions, and it forces you to fight enemies that aren't necessarily bad guys or good guys. They are just people trying to survive just like you. It basically tells you that there is no good and bad, unlike other shooters, and it forces you to think about who you are killing and why you are killing them and it causes you to almost distance yourself from Walker unlike most games where you are happy to play as the badass protagonist. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:26, 5 August 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::::See, I can't buy that because the scenarios are so stupid and manufactured. The crowd ''is'' armed, Lugo had four weapons (his rifle, his Tavor, his pistol and the Desert Eagle he pulls out of his ass at the end of act 1 when you breach the cockpit) and he doesn't have them anymore. Even if you ignore that, they're hitting you with rocks which are about the same in mechanical terms as shots from an assault rifle. And if you just shove the guy in front of you back, they run away like frightened rabbits, clearly having not planned for you to escalate to bilateral shoving.&lt;br /&gt;
&lt;br /&gt;
:::::It's really based around the dead-centrist belief that if you take no action it has no consequences, which is the same logic as the Star Trek Prime Directive and is nonsense (if you can press a button to stop, say, Stalin's purges or the genocide in Cambodia and you don't do so, you ''are'' still partly responsible for what happens) and it can't even work out how to frame ''that'' properly since everyone would still have died when the water ran out even if Walker didn't do anything at all. Aside from the stupid framing of his &amp;quot;mission&amp;quot; (three men to search a 1,200 square mile city full of tower blocks with just camelbaks for water and no packs? And their orders are to report back if they find at least one living person?) it's just a big guilt trip by a writer who thinks he's a whole hell of a lot more insightful than he actually is. Or rather it's a rearranged story screwed around with by a hack who worked for the publisher who then tried to have the real writer's name taken off the credits (Walt Williams did not write ''Spec Ops: The Line'', Richard Pearsey did) and took refuge in being incomprehensible as an alternative to saying anything coherent about anything.&lt;br /&gt;
&lt;br /&gt;
:::::It's childish to expect that every action we take will necessarily translate into the outcome we desire, but it's adolescent sulking to believe that no action we take can possibly have the result we desire, or that the possibility of failure is reason enough to not act.&lt;br /&gt;
&lt;br /&gt;
:::::The central argument is the same one that almost kept America out of WW2, and the game is basically the same as if Spielberg stomped onto the set three minutes before the end of ''Schindler's List'' and started angrily berating the audience for being entertained by the Holocaust. If he actually thought that, ''what would it have said about him that he made the movie anyway?'' &lt;br /&gt;
&lt;br /&gt;
:::::Besides, who in the world honestly plays FPS games for their well-written plots? You play them to shoot dudes because shooting dudes is fun. Hell, a lot of people who play CoD and even more who play Battlefield never even touch the singleplayer. I'd happily play a game if it was good even if the bad guy was the evil US General Ulysses Flagg who'd stolen a German nuclear submarine and was threatening to nuke Riyadh unless they recognised Dubai as the Neo Confederate States of TruMerica and I was alternating between a sneaky Spetznatz team and a bunch of patriotic Iranian commandoes. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:10, 20 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Grim question ==&lt;br /&gt;
So, is the &amp;quot;sandboarding&amp;quot; torture that the 33rd uses actually a real thing? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:39, 27 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Not AK-103 ==&lt;br /&gt;
&lt;br /&gt;
In-game &amp;quot;AK-47&amp;quot; cannot be an AK-103, primarily due to the lack of a butt folding mechanism (the game model shows that the butt is fixed). Most of all, the machine gun from the game resembles the TSS AK-103 self-loading carbine, the photo of which you can see below.&lt;br /&gt;
&lt;br /&gt;
[[Image:SOTL_AK_model.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:TSS_AK-103.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Andrey Kachikyan|Andrey Kachikyan]] ([[User talk:Andrey Kachikyan|talk]]) 08:24, 06 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=1380214</id>
		<title>Spec Ops: The Line</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Spec_Ops:_The_Line&amp;diff=1380214"/>
		<updated>2020-11-06T13:12:50Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* FN SCAR-H CQC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incompletepage}}&lt;br /&gt;
[[Image:Specopstheline.jpg|thumb|right|300px|''Spec Ops: The Line'' (2012)]]&lt;br /&gt;
'''''Spec Ops: The Line''''' is a 2012 squad-based third-person shooter video game developed by Yager and published by 2K Games, influenced by Joseph Conrad's classic novella ''Heart of Darkness''. Set in the aftermath of a series of devastating sandstorms which have isolated and largely destroyed the city of Dubai, the plot concerns a US Army battalion, the fictional 33rd, under the command of Colonel John Konrad. This battalion defied orders and attempted to evacuate the civilian population, and was thought completely lost until a mysterious looped broadcast was picked up from Konrad declaring the evacuation attempt to have failed. The player takes on the role of Captain Walker, leader of a three-man Delta Force unit sent to find out what happened to the 33rd.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Spec Ops: The Line'':'''&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
&lt;br /&gt;
A [[Beretta M9]] with a greyish slide is the starting pistol for Walker and the basic sidearm used by enemy soldiers; its alternate fire mode allows a suppressor to be equipped, though this is very rarely useful. During stealth sections, Adams and Lugo will produce suppressed M9s to take down targets if an alert has not yet been sounded, though if the target is too distant Lugo may use his sniper rifle instead. The gun is modelled with an uncocked hammer, despite being a DA / SA pistol, and Walker is always shown pulling the slide after reloading. Being the weakest gun in the game it is only really a placeholder until the player finds something better.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:SOTL 92FS 2.jpg|thumb|none|600px|A Beretta M9 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Research Desert Eagle==&lt;br /&gt;
&lt;br /&gt;
A [[Desert Eagle]] handgun is seen several times during the campaign; per videogame norms it is a supergun, able to kill most regular enemies in a single shot and with roughly the same accuracy as the HK417. The modelled weapon is clearly a .50 AE model from the bore, the weapon featuring an incorrect eight-round capacity. While barely seen in the first half of the campaign, it becomes more prominent in the latter portions. Somewhat bizarrely, at two points Walker simply starts a level with a Desert Eagle, with no real explanation where he got it from. Lugo also produces a Desert Eagle from nowhere during the hostage standoff at the end of the first mission, and Adams has one when he is encountered at the start of Chapter 13.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagle's magazine has two distinctive holes in the base, showing it was based on a gas-powered Airsoft gun rather than a real weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50AE]]&lt;br /&gt;
[[File:SOTLDeagle.jpg|thumb|none|600px|Walker takes aim with his Desert Eagle.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] is used by Agent Riggs of the CIA, but can only be used by the player once during the entire campaign, in Chapter 11. It has similar stats to the [[Desert Eagle]] but its recoil is much lower. When reloading Walker appears to use a speedloader.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg‎|thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:SOTL-Python.jpg|thumb|none|600px|Walker aims the Python.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==FN P90==&lt;br /&gt;
The [[FN P90]] is referred to as the &amp;quot;P90,&amp;quot; and is used almost exclusively by &amp;quot;Zulu Squad&amp;quot; enemies. It has a correct capacity of 50 rounds. The secondary function toggles a laser sight which improves accuracy in close quarters and becomes less efficient at distance. Its higher rate of fire and higher damage makes it superior to the [[UMP45]] in every way possible. &lt;br /&gt;
[[File:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:The_line_p90.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[MP7|MP7A1]] is unlocked at Rank 4 in multiplayer.&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Hensoldt RSA red dot sight and stock extended - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] is the first full-sized SMG the player encounters in the campaign. The gun is modelled with a 25 round straight magazine; this always has rounds visible in it, even if it is empty. It has very low recoil and is very powerful when in close quarters. In most chapters involving indoor combat enemies will be armed with this weapon. The weapon icon shows a built in foregrip similar to that seen in ''[[Counter-Strike]]'' but the in-game model does not; the icon reflects an earlier in-game model which did have a foregrip.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|H&amp;amp;K UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SpecOps UMP.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 1.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:SOTL UMP45 2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[Micro Uzi]] is called the &amp;quot;Micro 9mm&amp;quot;; it is treated as a pistol, and is one of the more common weapons early in the game. It has a 32-round capacity, even though it is modeled with a 15-round magazine. The secondary fire key allows Walker to attach a suppressor to the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MicroUziPistol.jpg|thumb|none|350px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[Image:SOTL Micro 1.jpg|thumb|none|600px|A Micro Uzi on the ground.]]&lt;br /&gt;
[[Image:SOTL Micro 2.jpg|thumb|none|600px|Walker blindfiring a Micro Uzi.]]&lt;br /&gt;
[[Image:SOTL Micro 3.jpg|thumb|none|600px|Walker screws a suppressor to his Micro Uzi.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector]] is available in MP. It is unlocked at Rank 23 and features a non-removable suppressor.&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|350px|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
&lt;br /&gt;
The [[AK-103]] (evident by the stamped receiver, AK-74-style flash hider and 90 degree gas block) with wood furniture appears in the game as the &amp;quot;AK-47&amp;quot;. It is the AK-103-2 variant, since it has selectable fire modes (burst and auto) as its secondary function. Unfortunately the in-game model of the AK-pattern rifles always have the safety engaged; they also have the rear sight raised to the 800m indirect fire stop, and use an X-shaped muzzle flash which does not match the weapon's flash hider.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings - 7.62x39mm. It's not a Photoshopped variant, but a deactivated gun]]&lt;br /&gt;
[[Image:SpecOps AKM 1.jpg|thumb|none|600px|Note the bracket mount for optics above the trigger guard.]]&lt;br /&gt;
[[Image:SpecOps AKM 2.jpg|thumb|none|600px|A soldier fires his AK-103 in a trailer. Note that the selection lever is set to safe.]]&lt;br /&gt;
[[Image:SOTL AK103 1.jpg|thumb|none|600px|Walker takes cover with an AK-103.]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
&lt;br /&gt;
The [[AKMSU]] appears in MP where it is listed as &amp;quot;[[AKS-74U]]&amp;quot;. It has a bakelite magazine. This is the starting assault rifle in the game.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
&lt;br /&gt;
The [[M4A1]] is Walker's starting rifle and is used by enemies throughout the game; it is also Walker's designated weapon and he will always be shown carrying one in cutscenes regardless of what the player is actually equipped with; certain story sections will also show Walker using one regardless of what he actually has. It is possible to attach a suppressor at any time during gameplay (after the ability is taught to the player near the end of chapter 1) using the secondary fire ability. For some reason, the M4 has two rear iron sights, a flip up type and an A2 type mounted backwards and seemingly clogged up with sand; it is shown with tan furnishings, a Magpul-style handling loop on the magazine, an extended, threaded flash hider, and an aftermarket handguard seemingly based on the VLTOR CASV-EL. It provides a higher rate of fire than other assault rifles, but does not have fire mode selection and is weaker than the battle rifles. In one cutscene Walker uses a Surefire weaponlight, but this ability is not seen in gameplay. It also has a magazine capacity of 40 rounds.&lt;br /&gt;
&lt;br /&gt;
Rather curiously, the fire selector is shown in different positions on the left and right sides of the rifle; on the left side it is pointed to safe, while on the right side the safe and auto positions are reversed and the selector notch is pointed at semi. While the custom flash hider shown is threaded for a suppressor around the lower holes, Walker actually screws the suppressor to the tip of the flash hider, which would not really produce any useful results.&lt;br /&gt;
&lt;br /&gt;
When reloading Walker will stroke the side of the rifle as if pulling a nonexistent charging handle. ''Which'' side depends on his current position, to make it even more nonsensical.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1-2.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm]]&lt;br /&gt;
[[Image:SOTL M4A1 1.jpg|thumb|none|600px|Walker with an M4A1 in one of the cutscenes. Note the magazine handling loop, basically the same as the classic Magpul but with the loop rather impractically turned side-on. Note also the rather odd presence of a Magpul PMAG with a Ranger Plate on the front of Walker's chest rig; no weapon in the singleplayer campaign uses such a magazine, and it is the only ammunition shown on Walker's character model.]]&lt;br /&gt;
[[Image:SOTL M4A1 2.jpg|thumb|none|600px|Walker opens fire with the M4A1; though not seen here, the weapon creates an X-shaped muzzle flash which does not match the flash hider. For some reason it is shown with the dust cover locked open even when Walker has it on his back, a startlingly bad idea in a desert environment, and the bolt does not cycle as it fires. Note also the oversized ejected brass, which seems to be 7.62mm NATO rather than the correct 5.56mm.]]&lt;br /&gt;
[[Image:SpecOpsEarlyRifle.jpg|thumb|none|600px|Curiously, in early pre-release demo footage of ''Spec Ops: The Line'', Walker's rifle was shown with a reflex optic and flip-up front sight instead of the final game's stock front sight and twin rear sights. In this early footage, however, it was also shown with a completely incorrect reciprocating charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is a mid-to-late game assault rifle first encountered in the chapter &amp;quot;The Road.&amp;quot; The secondary fire mode toggles between burst and full-auto fire modes; this means there is no ability to toggle the Trijicon ACOG sight fitted to the weapon, which is always on.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTLF1B.jpg|thumb|none|600px|Walker reloads his FAMAS F1 after saving Riggs.]]&lt;br /&gt;
[[Image:SOTLF1A.jpg|thumb|none|600px|View through the ACOG attached to the FAMAS F1. Note the incorrect reticle; this seems to be a combination of a set of lines rather like that of some actual ACOG scopes (including the distinctive &amp;quot;4&amp;quot; and &amp;quot;6&amp;quot; drop-compensation markings on the bottom line) and the reticle from an EOTech holographic sight.]]&lt;br /&gt;
[[Image:SpecOps FAMAS.jpg|thumb|none|600px|A soldier takes cover with a FAMAS F1 in the multiplayer trailer of the game.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
&lt;br /&gt;
The [[MK 17|FN SCAR-H]] appears in the second Chapter, but then largely disappears until the later chapters. It is a high-level assault rifle, with a lower capacity than the M4A1 to account for higher damage and the mounted grenade launcher. It is shown with a CQC barrel, [[M16]]-style flash hider, and an [[FN EGLM|FN Mk. 13]] grenade launcher. It is full-auto only due to the grenade launcher being the secondary function. It has a 30-round capacity, even though it is modeled with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a SCAR-H CQC - 40mm]]&lt;br /&gt;
[[Image:SOTLMK17B.jpg|thumb|none|600px|Walker fires the SCAR-H CQC.]]&lt;br /&gt;
[[Image:SOTLMK17C.jpg|thumb|none|600px|Walker takes cover and reloads the MK 13 grenade launcher.]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-SCARHCQC.jpg|thumb|none|600px|A hostile soldier using a SCAR-H. This is the only case where a SCAR-H is seen without the MK 13 grenade launcher. When this guy is killed, he will drop an M4A1 however.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK417]] is called the &amp;quot;417&amp;quot; and is depicted as a semi-automatic marksman rifle with a ten-round capacity (despite being modeled with a 20-round magazine) and a togglable scope as the secondary function; the model shows an EOTech 552 holographic sight mounted in front of a ACOG scope. While depicted as a DMR, its kills still count towards the achievement / trophy for assault rifles.&lt;br /&gt;
[[File:HK417 20MOD.jpg|thumb|none|400px|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOTL417B.jpg|thumb|none|600px|Walker with a HK417 on his back. Note the uncharacteristically steep slope to the magazine well, the incorrect straight-edged magazine release fencing and oval-shaped mag release (instead of a round button with round-edged fencing), and the large gap between the forward assist and case deflector (whereas a real HK417 has almost no gap); this appears to be simply a retextured, stretched-out version of the [[M4A1]]'s receiver model. Just to confuse matters more, it also seems to be loaded with an [[M14]] magazine.]]&lt;br /&gt;
[[File:SOTL417A.jpg|thumb|none|600px|View through the scope of the HK417; note that, as is often the case in games, the area outside the scope is magnified just as much as the area inside.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
Staff Sergeant Lugo's assault rifle is a [[TAR-21]]. It is shown with standard 30-round magazines, cloth wrapped around the stock and the hand guard, and no optical scope. It is never seen in the hands of the enemy and can only be attained by the player at the end of Chapter 13.&lt;br /&gt;
&lt;br /&gt;
In preview images, Adams was armed with the TAR-21 while Lugo instead had a UMP: this is why Adams' character model has pouches for four curved STANAG magazines despite his final weapon being an M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|450px|'''Airsoft''' Ares Tavor TAR-21 showing iron sights]]&lt;br /&gt;
[[Image:SpecOps TAR 1.jpg|thumb|none|600px|Walker holds the TAR-21. It features iron sights of a SCAR.]]&lt;br /&gt;
[[Image:SpecOps TAR 2.jpg|thumb|none|600px|Walker opens fire with the TAR. It does not share ammo with the M4A1 and can only be refilled at ammo boxes or by executing enemies.]]&lt;br /&gt;
[[Image:SOtar21.jpg|thumb|none|600px|Pre-release image of the TAR-21, showing it would originally have mounted a reflex optic and cleaner, less rugged aesthetic.]]&lt;br /&gt;
[[Image:SPECOPS-THELINE-TAR21.jpg|thumb|none|600px|Another image of a pre-release TAR-21 with an optic.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Compact_Tavor_CTAR-21|CTAR-21]] appears as the HUD icon for the TAR-21.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|400px|IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==OTs-14-4A-01==&lt;br /&gt;
The [[OC-14|OTs-14-4A-01]] is unlocked at Rank 15. Listed as &amp;quot;OTS-14&amp;quot;.&lt;br /&gt;
[[Image:OTS-14.jpg|thumb|none|450px|OTs-14-4A-01 Groza - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==AA-12==&lt;br /&gt;
&lt;br /&gt;
The [[AA-12]] is seen towards the end of the game, often in the hands of heavy troops, and is superior to the other two singleplayer shotguns in every way. It is equipped with a 20 round magazine and its accuracy allows it be effective at far greater distances than the other two shotguns. Its main downside is that it does not share ammunition with the other shotguns, and its rate of fire will drain its magazine extremely quickly. Due to the increased range, green shells being ejected, and explosions on impact it can be safely extrapolated that it is loaded with FRAG-12 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg||thumb|none|400px|MPS AA-12 - 12 gauge]]&lt;br /&gt;
[[Image:SOTL AA12 1.jpg||thumb|none|600px|Walker fires the AA-12 from behind cover. Note the general mayhem being caused by the fully automatic shotgun, and the two extremely cheerful looking bright green shells happily jumping from the ejection port of his gun.]]&lt;br /&gt;
[[Image:SOTL AA12 2.jpg||thumb|none|600px|Walker reloads the AA-12.]]&lt;br /&gt;
[[Image:SOTL AA12 3.jpg||thumb|none|600px|Walker holds an AA-12 shotgun in one of the game's endings.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is the second shotgun available, using the US military &amp;quot;M1014&amp;quot; designation. Early pre-release images showed it with a 4-round tube; while this is mostly eliminated in the final game, there is still a distinct band around the magazine tube where the 4-round cutoff point would be. Regardless, it has a capacity of 6 shells suggesting the use of 3&amp;quot; shells. It holds more shells than the W1300, has greater range, and is semi-automatic, making it a superior weapon. It is a fairly rare find until later in the single-player campaign, although one is always carried by Adams who uses it to breach doors, during which he operates it incorrectly as a pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|none|450px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:SOTLM4A.jpg|thumb|none|600px|Walker holds an M4 Super 90 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] is the first shotgun unlocked in multiplayer. Appears as &amp;quot;M-590&amp;quot;.&lt;br /&gt;
[[image:Mossberg590.jpg|450px|thumb|none|Mossberg 590 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1300==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester Model 1200/1300|Winchester Model 1300]] is called the &amp;quot;W1300,&amp;quot; and is shown with a sawed-off barrel and stock and cloth wrapped around the grips. When firing, the breach can be seen cycling. Its power is amazingly strong in close quarters, and its fire speed makes it useful during blind fire. It is the most commonly found shotgun in the game, but appears less and less as the game goes on.&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|400px|Winchester Model 1300 with extended tube and pistol grip - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M99==&lt;br /&gt;
The [[Barrett M99]] is called the &amp;quot;M-99 Sniper.&amp;quot; Appearing only once in the chapter &amp;quot;Adams,&amp;quot; it is an incredibly powerful weapon able to down a Heavy soldier in just two shots, but being single-shot must be reloaded each time it is fired. Like the Steyr Elite, its secondary fire toggles between 8x and 16x scope magnification.&lt;br /&gt;
[[Image:Barett m99-1.jpg|thumb|none|400px|Barrett M99 - .50 BMG / .416 Barrett]]&lt;br /&gt;
[[Image:SOTL M99.jpg|thumb|none|600px|Walker takes cover and reloads the Barrett.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
The &amp;quot;MSG 90&amp;quot; of the game is a hybrid of an older [[Heckler &amp;amp; Koch MSG90|MSG90]] (stock and butt pad design, bipod) and the newer MSG90 A1 (threaded barrel with flash hider, angled charging handle, iron sights). It is available in multiplayer only.&lt;br /&gt;
[[Image:HKMSG90.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HKMSG90A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MSG90A1 with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL MSG90.jpg|thumb|none|600px|Weapon selection view of the hybrid MSG90.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
The [[M110 SASS]] is unlocked at Rank 17 in multiplayer.&lt;br /&gt;
[[Image:M110 ECP Right Bipod.jpg|thumb|none|400px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOTL M110.jpg|thumb|none|600px|Weapon selection view of the M110 SASS.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr Scout|Steyr Elite]] appears in the game as a usable sniper rifle, and is one of the weapons used by the squad's sniper, Lugo. It is incorrectly listed as and referred to by Walker as the &amp;quot;Scout Tactical.&amp;quot; The main sniper rifle in the campaign, its secondary fire toggles between 8x and 16x magnification. For greater control Walker can crouch, reducing the amount of drift. Enemy sniper rifles emit a red laser beam from the front of their scope, while Lugo's rifle has a green laser to show when he is targeting someone with it.&lt;br /&gt;
&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|none|400px|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Scout.jpg|thumb|none|400px|A Steyr Scout Tactical, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SOrifle.jpg|thumb|none|600px|Walker with a Steyr Elite in one of the first trailers.]]&lt;br /&gt;
[[Image:SOTL ELITE 1.jpg|thumb|none|600px|Lugo with a Steyr Elite. The adjustable cheek rest and full-length picatinny rail on top (the key differences between the newer Elite and the older Scout) are clearly visible. Also note the aftermarket flash suppressor. Note that Lugo is carrying straight STANAG magazines which are not used by any weapon in the campaign.]]&lt;br /&gt;
[[Image:SOTL ELITE 2.jpg|thumb|none|600px|View through the scope of the Elite. The secondary fire key toggles between 8x and 16x zoom.]]&lt;br /&gt;
[[Image:SOTL Elite 3.jpg|thumb|none|600px|Walker retracts the bolt and reloads the Elite. Precisely how he accomplishes this with a cloth strap wrapped around the gun and covering the magwell is about as clear as why exactly the cloth strap is there in the first place.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
One [[Browning M2|Browning M2HB]] is mounted on a Humvee during the parking lot shootout in Chapter 10. It is not usable by Walker.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|400px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:SOTL M2HB.jpg|thumb|none|600px|Walker observes the M2HB that nearly blew his head off. The absence of the carrying handle indicates that this is an M2HB and not an M2A2 like all the other Brownings in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2|Browning M2A2 Heavy Machine Gun]], called the &amp;quot;M2E2 HMG,&amp;quot; is seen at fixed points throughout the game, always fitted with a metal gunshield. It has an unlimited amount of ammunition and is governed by a heat gauge, with the barrel glowing red hot and steaming from the muzzle if the weapon is fired for too long. Walker is able to crouch while using the turret, &amp;quot;blind firing&amp;quot; the weapon by leaning up with one hand for better protection but decreased accuracy.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2A2.jpg|thumb|none|401px|Browning M2A2 Heavy Machine Gun - .50 BMG]] &lt;br /&gt;
[[Image:SpecOps M2A2.jpg|thumb|none|600px|An M2A2 MG as seen in the trailer.]]&lt;br /&gt;
[[Image:SOTL M2A2 1.jpg|thumb|none|600px|Walker mans the mounted M2A2.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
&lt;br /&gt;
The [[M249|FN M249E2 Squad Automatic Weapon]] is Lieutenant Adams' main weapon throughout the campaign, and is used by most of the blast suit clad heavy enemies. Unlike the other weapons, its ammunition capacity is shown as two solid white bars, each representing 50 rounds. Rather predictably, it cannot use the 30-round STANAG magazine used by the M4A1 and TAR-21; this functionality is seldom used in real life due to reliability issues, but is as usual in games not even presented as an option.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|FN M249E2 SAW - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SOTL-M249-M1014.jpg|thumb|none|600px|Adams holds an M249E2 SAW.]]&lt;br /&gt;
[[Image:SOTL M249 1.jpg|thumb|none|600px|Adams holding an M249E2 SAW while looking at a dead soldier.]]&lt;br /&gt;
[[Image:SOTL M249E2 1.jpg|thumb|none|600px|Walker reloads the M249E2 SAW.]]&lt;br /&gt;
[[Image:SOTL M249E2 2.jpg|thumb|none|600px|The mag well for STANAG magazines visible beneath the belt.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] can be seen mounted on Black Hawk helicopters, and is used by Walker in the flash-foward introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SpecOps GAU17.jpg|thumb|none|600px|Walker mans the helicopter-mounted GAU-17/A.]]&lt;br /&gt;
[[Image:SOTLGAU17A.jpg|thumb|none|600px|Walker opens fire with the GAU-17/A.]]&lt;br /&gt;
[[Image:SOTLGAU17B.jpg|thumb|none|600px|Smoking barrels of the GAU-17/A. Note that the flash hider is modelled with slight recesses instead of holes.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==FN MK 13 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM|FN Mk. 13]] is mounted on the [[SCAR-H]] CQC. It has a limit of three rounds and switches the crosshair to a leaf sight style reticle when selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk13 (Mk17).jpg|thumb|none|450px|Late Model FN MK 13 mounted on a Gen3 [[FN SCAR#FN SCAR-H|FN SCAR-H CQC]] - 40mm]]&lt;br /&gt;
[[Image:SOscar.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
&lt;br /&gt;
An [[M224 Mortar]] is used by Walker, Lugo and Adams to launch white phosphorous rounds at a large group of soldiers. The decision by Walker to make use of this weapon proves to be a pivotal event in the game's plot. &lt;br /&gt;
&lt;br /&gt;
Walker first launches a fictional &amp;quot;camera&amp;quot; round to provide the satellite-style overhead view used to aim the weapon, viewing the output on a laptop and giving orders for shots to his squadmates. Oddly, the game has Adams spotting targets while Walker points a crosshair on the laptop, meaning Lugo is the only member of the squad actually operating the mortar and has no apparent means of knowing where he is supposed to be aiming it. &lt;br /&gt;
&lt;br /&gt;
The depiction of the mortar's effects is extremely exaggerated, seemingly based on stock footage of airbursting 102-pound M825A1 155mm WP rounds containing 116 felt submunitions impregnated with 12.75 pounds of white phosphorous. The 3.7-pound M722 WP smoke marker round the M224 can actually fire contains less than one pound of WP and would be barely useful as an incendiary device due to its small size and impact fuze. The mortar is also shown being fired at impossibly short range; the minimum range of the M224 is around 76 yards.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar with M7 baseplate - 60mm]]&lt;br /&gt;
[[Image:SOTLM224A.jpg|thumb|none|600px|Walker examines the M224 mortar. Note that no ammunition is shown in the vicinity of the mortar; there is only the single &amp;quot;camera&amp;quot; round which is slightly out of shot to the right.]]&lt;br /&gt;
[[Image:SOTLM224B.jpg|thumb|none|600px|Walker takes one last look at the mortar before leaving the area.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1L==&lt;br /&gt;
&lt;br /&gt;
The [[MGL-140|Milkor MGL Mk 1L]] is occasionally found in the campaign, though it is rarely used by enemies. Rounds are loaded one at a time, meaning it is slow to use, but due to reasonably realistic blast radius it is one of the most powerful weapons available.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:SOTLMGL1.jpg|thumb|none|600px|Walker takes aim with the MGL Mk 1L launcher.]]&lt;br /&gt;
[[Image:SOTLMGL2.jpg|thumb|none|600px|It is a mystery how can Walker reload the MGL in one second while keeping his right hand on the trigger and hanging on with his left hand.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is found occasionally during the campaign; it is instant death to all enemy types within the substantial blast radius, though ammo is rare and little can be carried. It is sometimes seen in the hands of enemies, and is an instant kill if it hits directly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SOTLrpg7.JPG|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|150px|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;stun grenade.&amp;quot; Walker can pick up and use stun grenades himself, or if the AI detects the player is suppressed Adams will offer a prompt to throw one at nearby enemies.&lt;br /&gt;
&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sticky Grenade&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The third grenade type is a fictional antipersonnel &amp;quot;Sticky Grenade.&amp;quot; Once thrown, the surrounding frame of the grenade splits apart, revealing the sticky explosive underneath. Sticky grenades have a longer fuse than standard hand grenades, but can stick to enemies who will often panic and run towards others.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:London_Has_Fallen&amp;diff=1029604</id>
		<title>Talk:London Has Fallen</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:London_Has_Fallen&amp;diff=1029604"/>
		<updated>2016-06-05T23:51:26Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* Additional weapon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official Trailer screencaps==&lt;br /&gt;
Added several pictures and weapons from the newer [https://www.youtube.com/watch?v=oQhX4JxGHtw official trailer]. This is my first major edit on this site, so do tell me if I messed up on any details or misidentified anything greatly.&lt;br /&gt;
&lt;br /&gt;
Identified several more weapons, but shots of them were too small or pixelated to identify properly.&lt;br /&gt;
:0:13 - MP5 carried by London Met Police, probably A2 model.&lt;br /&gt;
:0.14 - A G3-type weapon (might be a PSG-1) with 5 round magazine being inserted by an unknown sniper.&lt;br /&gt;
:1:09 - An unidentified AK variant similar to the example listed before.&lt;br /&gt;
:1:13-1:14 - Two unidentifiable submachine-guns carried by the two left men. MP5K and Skorpion identifiable by the center and right attackers.&lt;br /&gt;
:1:21 - Guy bursting through the skylight with AR-15 type rifle.&lt;br /&gt;
:1:44 - Slung MP5K carried by the guy in center, another MP5K carried by off-screen man on the far left.&lt;br /&gt;
:1:51 - Multiple MP5s carried by London Police (possibly enemy infiltrators?) and two people carrying UMPs by the left half of the screen, possibly 9mm version judging by the curved-looking magazines.&lt;br /&gt;
:1:54-1:55 - Several rifles carried by unknown operators.&lt;br /&gt;
&lt;br /&gt;
Hopefully when the movie comes out, they will be replaced with much more clearer screencaps. --[[User:SSgt LuLZ|SSgt LuLZ]] 08:59, 5 December 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Additional==&lt;br /&gt;
[[File:LHS-AKTrailer-1.jpg|thumb|none|550px|A terrorist with the AK.]]&lt;br /&gt;
&lt;br /&gt;
==Additional weapon==&lt;br /&gt;
&lt;br /&gt;
I looked film today and saw some more weapons.&lt;br /&gt;
&lt;br /&gt;
Terrorists on motorcycles have AKS-74U assault rifles.&lt;br /&gt;
&lt;br /&gt;
Faked &amp;quot;Delta forces&amp;quot; have M4A1 Carbines.&lt;br /&gt;
&lt;br /&gt;
Terrorist and Mike Banning use M67 hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] 23:51, 5 June 2016 (GMT)&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:London_Has_Fallen&amp;diff=1029603</id>
		<title>Talk:London Has Fallen</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:London_Has_Fallen&amp;diff=1029603"/>
		<updated>2016-06-05T23:51:07Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Official Trailer screencaps==&lt;br /&gt;
Added several pictures and weapons from the newer [https://www.youtube.com/watch?v=oQhX4JxGHtw official trailer]. This is my first major edit on this site, so do tell me if I messed up on any details or misidentified anything greatly.&lt;br /&gt;
&lt;br /&gt;
Identified several more weapons, but shots of them were too small or pixelated to identify properly.&lt;br /&gt;
:0:13 - MP5 carried by London Met Police, probably A2 model.&lt;br /&gt;
:0.14 - A G3-type weapon (might be a PSG-1) with 5 round magazine being inserted by an unknown sniper.&lt;br /&gt;
:1:09 - An unidentified AK variant similar to the example listed before.&lt;br /&gt;
:1:13-1:14 - Two unidentifiable submachine-guns carried by the two left men. MP5K and Skorpion identifiable by the center and right attackers.&lt;br /&gt;
:1:21 - Guy bursting through the skylight with AR-15 type rifle.&lt;br /&gt;
:1:44 - Slung MP5K carried by the guy in center, another MP5K carried by off-screen man on the far left.&lt;br /&gt;
:1:51 - Multiple MP5s carried by London Police (possibly enemy infiltrators?) and two people carrying UMPs by the left half of the screen, possibly 9mm version judging by the curved-looking magazines.&lt;br /&gt;
:1:54-1:55 - Several rifles carried by unknown operators.&lt;br /&gt;
&lt;br /&gt;
Hopefully when the movie comes out, they will be replaced with much more clearer screencaps. --[[User:SSgt LuLZ|SSgt LuLZ]] 08:59, 5 December 2015 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Additional==&lt;br /&gt;
[[File:LHS-AKTrailer-1.jpg|thumb|none|550px|A terrorist with the AK.]]&lt;br /&gt;
&lt;br /&gt;
==Additional weapon==&lt;br /&gt;
&lt;br /&gt;
I looked film today and saw some more weapons.&lt;br /&gt;
Terrorists on motorcycles have AKS-74U assault rifles.&lt;br /&gt;
Faked &amp;quot;Delta forces&amp;quot; have M4A1 Carbines.&lt;br /&gt;
Terrorist and Mike Banning use M67 hand grenades.&lt;br /&gt;
[[User:Andrey Karchikyan|Andrey Karchikyan]] 23:51, 5 June 2016 (GMT)&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:AustenII.jpg&amp;diff=976823</id>
		<title>File:AustenII.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:AustenII.jpg&amp;diff=976823"/>
		<updated>2015-11-06T18:56:08Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: Andrey Karchikyan uploaded a new version of &amp;amp;quot;File:AustenII.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GI}}&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tropico_Series&amp;diff=917119</id>
		<title>Tropico Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tropico_Series&amp;diff=917119"/>
		<updated>2015-05-02T19:44:49Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* Tropico 3 &amp;amp; 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Tropico-4-cover.jpg|300px|thumb|right|Tropico 4 the most recently released title in the series (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Tropico'' is a construction and city building game series where the player assumes the role of the leader of a tropical banana republic. Tropico 1 (2001), Tropico 3 (2009), Tropico 4 (2011), and Tropico 5 (due 2014) have a modern setting which gives the player the control of small Caribbean islands during the Cold War and beyond. The series is also well known for its soundtrack, humor, and the cast especially El Presidente.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the ''Tropico'' series:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flintlock Pistols ==&lt;br /&gt;
There are several [[Flintlock Pistol]]s in the menu screen in Tropico 2.&lt;br /&gt;
[[Image:TowerSeaServicePistol.jpg|thumb|none|400px|Tower Sea Service Pistol]]&lt;br /&gt;
[[Image:Tropico2-menu.jpg|thumb|none|500px|There is a flintlock pistol on the desk and several hanging on the left wall.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Generals and El Presidente carry [[M1911A1]] pistols in Tropico 3 &amp;amp; 4. Despite being American made handgun they will still be available even if Tropico is allied with the USSR unless there are meant to be Spanish [[Star Model B]]s.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Tropic-m1911.jpg|thumb|none|600px|The generals draw their pistols during battles with the rebels.]]&lt;br /&gt;
[[Image:Tropico elpresidente.jpg|thumb|none|600px|El Presidente defends Tropico with his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M&amp;amp;P ==&lt;br /&gt;
Policemen carry [[Smith &amp;amp; Wesson M&amp;amp;P]] pistols with a two tone finish in Tropico 3 &amp;amp; 4. Customs officers were introduced in Tropico 4 and carry the same pistol. The Smith &amp;amp; Wesson M&amp;amp;P is anachronistic because it was introduced in 2005 and Tropico starts in 1950 meaning it would not be around until decades after the game is set. Note that the pistol skin is mirrored and is missing the ejection port because of that. &lt;br /&gt;
[[Image:M&amp;amp;P357.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P - .357 SIG]]&lt;br /&gt;
[[Image:Tropico-police.jpg|thumb|none|601px|A policeman on duty.]]&lt;br /&gt;
[[Image:Tropico-policeman-2.jpeg|thumb|none|601px|Policemen will draw their sidearm, usually during in-game uprisings.]]&lt;br /&gt;
[[Image:Tropico-customs-officer.jpg|thumb|none|600px|A Customs officer on his way home.]]&lt;br /&gt;
&lt;br /&gt;
== Browning High Power ==&lt;br /&gt;
Female criminals in Tropico 4 carry oversized [[Browning High Power]]s. Male criminals carry them as well but only use them when being shot at.&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm.]]&lt;br /&gt;
[[Image:Tropico-highpower.jpg|thumb|none|600px|Female criminals openly carry their pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
Added in the &amp;quot;Modern Times&amp;quot; expansion for Tropico 4, SWAT Team members carry Heckler &amp;amp; Koch [[MP5A3]]s.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (no pun intended) forearm - 9x19mm]]&lt;br /&gt;
[[Image:Tropico-SWAT.jpg|thumb|none|601px|SWAT members patrolling in the city.]]&lt;br /&gt;
&lt;br /&gt;
== Muskets ==&lt;br /&gt;
Armed guards carry [[Charleville Musket]]s in Tropico 2. Pirate ships have to be equipped with Muskets, which are produced locally.&lt;br /&gt;
[[Image:Charlie.jpg|thumb|none|400px|Charleville Musket - .69 caliber]]&lt;br /&gt;
[[Image:Tropico2-muskets.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Blunderbuss ==&lt;br /&gt;
There are two [[Blunderbuss]] hanging on the wall in the menu screen in Tropico 2.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:Tropico2-menu.jpg|thumb|none|500px|There are several blunderbuss hanging on the left wall.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
All soldiers and rebels carry [[AK-47|AK]] type rifles in Tropico 1. In Tropico 3 &amp;amp; 4, only the rebels carry AK rifles.&lt;br /&gt;
&lt;br /&gt;
=== Tropico 1 ===&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|Type I AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Tropico-intro-ak.jpg|thumb|none|400px|One of the palace guards carries an AK during the intro of Tropico 1.]]&lt;br /&gt;
[[Image:Tropico-ak2.jpg|thumb|none|500px|A soldier walks near the palace. Although hard to see because of the low resolution. Looks much better while moving.]]&lt;br /&gt;
[[Image:Tropico-m-rebel.jpg|thumb|none|500px|CGI model of the male rebel, that was used to create the game sprites.]]&lt;br /&gt;
[[Image:Tropico-f-rebel.jpg|thumb|none|500px|CGI model of the female rebel, that was used to create the game sprites.]]&lt;br /&gt;
[[Image:Tropico1-ak-office.jpg|thumb|none|500px|El Presidente keeps a personal AK in his office.]]&lt;br /&gt;
&lt;br /&gt;
=== Tropico 3 &amp;amp; 4 ===&lt;br /&gt;
[[Image:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Tropico-ak.jpg|thumb|none|600px|Rebels charge during a battle in Tropico 4. Note that the male and female models actually have two different AKs: the females have taped their magazines together jungle style.]]&lt;br /&gt;
[[Image:Tropico-rebel-corpses.jpg|thumb|none|600px|Good view of the difference in AK's.]]&lt;br /&gt;
[[Image:Tropico-rifles.jpg|thumb|none|600px|The statues have M16A2 rifles and AK type rifles. The right statue uses the soldier and the rebel models from the game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
The icon for the martial law edict shows Tropican Military personal carrying [[Colt Model 733]]s.&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|none|400px|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Tropico4_m1a_abrams.jpeg|thumb|none|600px|Tropican soldiers carrying Colt Model 733s in the martial law edict icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
Soldiers in Tropico 3 &amp;amp; 4 carry [[M16A2]] rifles. These rifles are anachronistic because the M16A2 was introduced in the 1980s and Tropico starts in 1950 meaning the M16 rifle series would not be around until a decade later. Despite being American made your military will still equip them even if Tropico is allied with the USSR unless they are suppose to be Tropican made clones.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|400px|M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:Tropico-m16a2.jpg|thumb|none|600px|The soldiers in Tropico 3 &amp;amp; 4 carry anachronistic M16A2s.]]&lt;br /&gt;
[[Image:Tropico-rifles.jpg|thumb|none|600px|The statues have M16A2 rifles and AK type rifles. The right statue uses the soldier and the rebel models from the game.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT Heavy Machine Gun ==&lt;br /&gt;
The ''Junta'' DLC adds military-themed decorations. These include armored fighting vehicles, which appear to be BTR-60s with a standard [[KPVT]] Heavy Machine Gun. The BTR-60s will be available even if Tropico is allied with the US. Getting a &amp;quot;Heavy Machinery&amp;quot; upgrade for the Weapons Factory will have a BTR-60 with a KPVT parked outside.&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm.]]&lt;br /&gt;
[[Image:Tropico-btr60.jpg|thumb|none|600px|A BTR-60 with a mounted KPVT.]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
The icon for the military modernization edict features a South Korean K2 Black Panther tank which presumably mounts a coaxial [[M60 machine gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|400px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Tropico4_m1a_abrams.jpeg|thumb|none|600px|The K2 Black Panther icon. This is a photoshop of an [http://www.military-today.com/tanks/k2_black_panther_mbt_l2.jpg image] of a real tank with the hatch-mounted M2 Browning (called K6 in Korean service) removed but the coaxial M60 machine gun presumably still present.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The rebels carry [[M67 hand grenade|M67 hand grenade]]. The grenades are labeled with a big &amp;quot;Frag&amp;quot;.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:Tropico-m67.jpg|thumb|none|600px|The rebels making grenade throwing movements during a battle.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Tropico-rebel-corpses.jpg&amp;diff=917116</id>
		<title>File:Tropico-rebel-corpses.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Tropico-rebel-corpses.jpg&amp;diff=917116"/>
		<updated>2015-05-02T19:39:02Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tropico_Series&amp;diff=917114</id>
		<title>Tropico Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tropico_Series&amp;diff=917114"/>
		<updated>2015-05-02T19:38:11Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* Tropico 3 &amp;amp; 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:Tropico-4-cover.jpg|300px|thumb|right|Tropico 4 the most recently released title in the series (2011)]]&lt;br /&gt;
&lt;br /&gt;
''Tropico'' is a construction and city building game series where the player assumes the role of the leader of a tropical banana republic. Tropico 1 (2001), Tropico 3 (2009), Tropico 4 (2011), and Tropico 5 (due 2014) have a modern setting which gives the player the control of small Caribbean islands during the Cold War and beyond. The series is also well known for its soundtrack, humor, and the cast especially El Presidente.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the ''Tropico'' series:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Flintlock Pistols ==&lt;br /&gt;
There are several [[Flintlock Pistol]]s in the menu screen in Tropico 2.&lt;br /&gt;
[[Image:TowerSeaServicePistol.jpg|thumb|none|400px|Tower Sea Service Pistol]]&lt;br /&gt;
[[Image:Tropico2-menu.jpg|thumb|none|500px|There is a flintlock pistol on the desk and several hanging on the left wall.]]&lt;br /&gt;
&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
Generals and El Presidente carry [[M1911A1]] pistols in Tropico 3 &amp;amp; 4. Despite being American made handgun they will still be available even if Tropico is allied with the USSR unless there are meant to be Spanish [[Star Model B]]s.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Tropic-m1911.jpg|thumb|none|600px|The generals draw their pistols during battles with the rebels.]]&lt;br /&gt;
[[Image:Tropico elpresidente.jpg|thumb|none|600px|El Presidente defends Tropico with his sidearm.]]&lt;br /&gt;
&lt;br /&gt;
== Smith &amp;amp; Wesson M&amp;amp;P ==&lt;br /&gt;
Policemen carry [[Smith &amp;amp; Wesson M&amp;amp;P]] pistols with a two tone finish in Tropico 3 &amp;amp; 4. Customs officers were introduced in Tropico 4 and carry the same pistol. The Smith &amp;amp; Wesson M&amp;amp;P is anachronistic because it was introduced in 2005 and Tropico starts in 1950 meaning it would not be around until decades after the game is set. Note that the pistol skin is mirrored and is missing the ejection port because of that. &lt;br /&gt;
[[Image:M&amp;amp;P357.jpg|thumb|none|400px|Smith &amp;amp; Wesson M&amp;amp;P - .357 SIG]]&lt;br /&gt;
[[Image:Tropico-police.jpg|thumb|none|601px|A policeman on duty.]]&lt;br /&gt;
[[Image:Tropico-policeman-2.jpeg|thumb|none|601px|Policemen will draw their sidearm, usually during in-game uprisings.]]&lt;br /&gt;
[[Image:Tropico-customs-officer.jpg|thumb|none|600px|A Customs officer on his way home.]]&lt;br /&gt;
&lt;br /&gt;
== Browning High Power ==&lt;br /&gt;
Female criminals in Tropico 4 carry oversized [[Browning High Power]]s. Male criminals carry them as well but only use them when being shot at.&lt;br /&gt;
[[Image:BrowningHiPowerStd.jpg|thumb|none|400px|Browning Hi-Power - 9x19mm.]]&lt;br /&gt;
[[Image:Tropico-highpower.jpg|thumb|none|600px|Female criminals openly carry their pistols.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
Added in the &amp;quot;Modern Times&amp;quot; expansion for Tropico 4, SWAT Team members carry Heckler &amp;amp; Koch [[MP5A3]]s.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (no pun intended) forearm - 9x19mm]]&lt;br /&gt;
[[Image:Tropico-SWAT.jpg|thumb|none|601px|SWAT members patrolling in the city.]]&lt;br /&gt;
&lt;br /&gt;
== Muskets ==&lt;br /&gt;
Armed guards carry [[Charleville Musket]]s in Tropico 2. Pirate ships have to be equipped with Muskets, which are produced locally.&lt;br /&gt;
[[Image:Charlie.jpg|thumb|none|400px|Charleville Musket - .69 caliber]]&lt;br /&gt;
[[Image:Tropico2-muskets.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
== Blunderbuss ==&lt;br /&gt;
There are two [[Blunderbuss]] hanging on the wall in the menu screen in Tropico 2.&lt;br /&gt;
[[Image:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[Image:Tropico2-menu.jpg|thumb|none|500px|There are several blunderbuss hanging on the left wall.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
All soldiers and rebels carry [[AK-47|AK]] type rifles in Tropico 1. In Tropico 3 &amp;amp; 4, only the rebels carry AK rifles.&lt;br /&gt;
&lt;br /&gt;
=== Tropico 1 ===&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|Type I AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Tropico-intro-ak.jpg|thumb|none|400px|One of the palace guards carries an AK during the intro of Tropico 1.]]&lt;br /&gt;
[[Image:Tropico-ak2.jpg|thumb|none|500px|A soldier walks near the palace. Although hard to see because of the low resolution. Looks much better while moving.]]&lt;br /&gt;
[[Image:Tropico-m-rebel.jpg|thumb|none|500px|CGI model of the male rebel, that was used to create the game sprites.]]&lt;br /&gt;
[[Image:Tropico-f-rebel.jpg|thumb|none|500px|CGI model of the female rebel, that was used to create the game sprites.]]&lt;br /&gt;
[[Image:Tropico1-ak-office.jpg|thumb|none|500px|El Presidente keeps a personal AK in his office.]]&lt;br /&gt;
&lt;br /&gt;
=== Tropico 3 &amp;amp; 4 ===&lt;br /&gt;
[[Image:AK-47 type II Part DM.jpg|thumb|none|400px|Type II AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Tropico-ak.jpg|thumb|none|600px|Rebels charge during a battle in Tropico 4. Note that the male and female models actually have two different AKs: the females have taped their magazines together jungle style.]]&lt;br /&gt;
[[Image:Tropico-rebel-corpses.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:Tropico-rifles.jpg|thumb|none|600px|The statues have M16A2 rifles and AK type rifles. The right statue uses the soldier and the rebel models from the game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
The icon for the martial law edict shows Tropican Military personal carrying [[Colt Model 733]]s.&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|none|400px|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Tropico4_m1a_abrams.jpeg|thumb|none|600px|Tropican soldiers carrying Colt Model 733s in the martial law edict icon.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
Soldiers in Tropico 3 &amp;amp; 4 carry [[M16A2]] rifles. These rifles are anachronistic because the M16A2 was introduced in the 1980s and Tropico starts in 1950 meaning the M16 rifle series would not be around until a decade later. Despite being American made your military will still equip them even if Tropico is allied with the USSR unless they are suppose to be Tropican made clones.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|400px|M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:Tropico-m16a2.jpg|thumb|none|600px|The soldiers in Tropico 3 &amp;amp; 4 carry anachronistic M16A2s.]]&lt;br /&gt;
[[Image:Tropico-rifles.jpg|thumb|none|600px|The statues have M16A2 rifles and AK type rifles. The right statue uses the soldier and the rebel models from the game.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT Heavy Machine Gun ==&lt;br /&gt;
The ''Junta'' DLC adds military-themed decorations. These include armored fighting vehicles, which appear to be BTR-60s with a standard [[KPVT]] Heavy Machine Gun. The BTR-60s will be available even if Tropico is allied with the US. Getting a &amp;quot;Heavy Machinery&amp;quot; upgrade for the Weapons Factory will have a BTR-60 with a KPVT parked outside.&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm.]]&lt;br /&gt;
[[Image:Tropico-btr60.jpg|thumb|none|600px|A BTR-60 with a mounted KPVT.]]&lt;br /&gt;
&lt;br /&gt;
== M60 Machine Gun ==&lt;br /&gt;
The icon for the military modernization edict features a South Korean K2 Black Panther tank which presumably mounts a coaxial [[M60 machine gun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg‎|thumb|none|400px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Tropico4_m1a_abrams.jpeg|thumb|none|600px|The K2 Black Panther icon. This is a photoshop of an [http://www.military-today.com/tanks/k2_black_panther_mbt_l2.jpg image] of a real tank with the hatch-mounted M2 Browning (called K6 in Korean service) removed but the coaxial M60 machine gun presumably still present.]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The rebels carry [[M67 hand grenade|M67 hand grenade]]. The grenades are labeled with a big &amp;quot;Frag&amp;quot;.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|400px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:Tropico-m67.jpg|thumb|none|600px|The rebels making grenade throwing movements during a battle.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Best_Movie_3D_(Samyi_Luchshiy_Film_3-De)&amp;diff=910337</id>
		<title>The Best Movie 3D (Samyi Luchshiy Film 3-De)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Best_Movie_3D_(Samyi_Luchshiy_Film_3-De)&amp;diff=910337"/>
		<updated>2015-04-12T11:52:29Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* Tippmann 98 Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thebstmovie3D_poster.jpg|thumb|right|300px|''The Best Movie 3D'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
The Best Movie 3D (Samyi Luchshiy Film 3-De) is a 2011 Russian comedy, tells the story of two friends, Max ([[Garik Kharlamov]]) and Sanya ([[Petr Vins]]), trying make a copy of the best Russian films for 3 days, followed by a variety of troubles.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Best Movie 3D}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistol==&lt;br /&gt;
&lt;br /&gt;
Unidentified pistol used Bald ([[Yuri Tsurilo]]) to &amp;quot;film crew&amp;quot; until Askold ([[Oleg Sorokin]]) does not take away this. It seems a small caliber [[M1911 pistol series|M1911]] version.&lt;br /&gt;
&lt;br /&gt;
[[File:Thebstmovie3D_pistol_1.jpg|thumb|none|600px|Bald takes aim from his pistol]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_02.jpg|thumb|none|600px|The pistol aims to Askold]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_5.jpg|thumb|none|600px|Askold preparing to take away the pistol]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
&lt;br /&gt;
OMON (Russian SWAT) soldiers uses [[AK-74|AK-74M]] assault rifles with black plastic furniture and magazines.&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_4.jpg|thumb|none|600px|Clearly visible AK-74M folding stock]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
&lt;br /&gt;
Max and Sanya using [[PPSh-41]] on filming of fake &amp;quot;[[Burnt by the Sun 2 (Utomlennye solntsem 2)|Burnt by the Sun 2: Upcoming]]&amp;quot; movie.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px| PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_2.jpg|thumb|none|600px|&amp;quot;These are Germans, Vanya.&amp;quot; Max ([[Garik Kharlamov]]) is preparing to shoot of PPSh-41.]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_3.jpg|thumb|none|600px|Max and Sanya shoot from PPSh-41 submachine guns.]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_4.jpg|thumb|none|600px|Another shooting from PPSh.]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_7.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_8.jpg|thumb|none|600px|Close-up of PPSh]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_9.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_10.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30 Rifle==&lt;br /&gt;
Red Guards and sailors in the &amp;quot;Secret of Leader&amp;quot; fake movie armed with [[Mosin Nagant M1891/30]] rifles, often with fixed bayonets.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Secret_ofLeader_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_7.jpg|thumb|none|600px|Can be seen Mosin Nagant M1891/30 rifle with the bayonet and Mosin Nagant M38 Carbine without this.]]&lt;br /&gt;
[[File:Secret_ofLeader_9.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_11.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_12.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
&lt;br /&gt;
Several [[Maxim M1910/30]] machine guns in the background can be seen in &amp;quot;Secret of Leader&amp;quot; movie.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Maxim M1910/30 machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:Secret_ofLeader_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_10.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistol(2)==&lt;br /&gt;
&lt;br /&gt;
Major Petrovich ([[Aleksandr Andrienko]]) shows an unidentified pistol. It seems [[Makarov PM]], but it is impossible make out exactly.&lt;br /&gt;
[[File:Thebestmovie3D_pistol_1.jpg|thumb|none|600px|Major Petrovich seen with a gun in his hand (circled in red).]]&lt;br /&gt;
[[File:Thebestmovie3D_pistol_2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Not firearms =&lt;br /&gt;
&lt;br /&gt;
==Sucker pistol==&lt;br /&gt;
&lt;br /&gt;
Lieutenant ([[Mikhail Gorskiy]]) uses sucker toy pistol to shoot at a target during a scene at the police station.&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tippmann 98 Custom==&lt;br /&gt;
&lt;br /&gt;
Sanya ([[Petr Vins]]) has a [[Air_Guns#Tippmann_98_Custom|Tippmann 98 Custom]] paintball marker on the filming of fake copy of &amp;quot;[[Iron &amp;amp; Blood: The Legend of Taras Bulba|Taras Bulba]]&amp;quot; movie.&lt;br /&gt;
[[File:Tippmann 98 Custom.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_1.jpg|thumb|none|600px|Sanya raises Tippmann 98 Custom paintball marker.]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_2.jpg|thumb|none|600px|Sanya aims of Tippmann 98 Custom paintball marker.]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_6.jpg|thumb|none|600px|Close-up of Tippmann 98 Custom paintball marker.]]&lt;br /&gt;
&lt;br /&gt;
= Cavalry guns =&lt;br /&gt;
&lt;br /&gt;
==Gatling-type gun==&lt;br /&gt;
&lt;br /&gt;
Viktor Pavlovich's flying car armed with unidentifiable Gatling-type machine guns. Those can be a [[GE M134 Minigun]] machine guns, but we can not be sure of this.&lt;br /&gt;
[[File:Thebestfilm3D_minigun_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_3.jpg|thumb|none|600px|Firing of machine guns]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_5.jpg|thumb|none|600px|Viktor Pavlovich ([[Aleksandr Baluev]]) preparing to open fire from machine guns ...]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_6.jpg|thumb|none|600px|... but discovers that they have not ammunition.]]&lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
Viktor Pavlovich's flying car also has unguided rockets.&lt;br /&gt;
[[File:Thebestfilm3D_rockets_1.jpg|thumb|none|600px|Viktor Pavlovich preparing to use rockets.]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_3.jpg|thumb|none|600px|Also rockets.]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_4.jpg|thumb|none|600px|Close-up to rocket.]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_5.jpg|thumb|none|600px|Viktor Pavlovich discovers that all rockets expended (the screen is written &amp;quot;empty&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Best_Movie_3D_(Samyi_Luchshiy_Film_3-De)&amp;diff=910336</id>
		<title>The Best Movie 3D (Samyi Luchshiy Film 3-De)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Best_Movie_3D_(Samyi_Luchshiy_Film_3-De)&amp;diff=910336"/>
		<updated>2015-04-12T11:52:05Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* Tippmann 98 Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thebstmovie3D_poster.jpg|thumb|right|300px|''The Best Movie 3D'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
The Best Movie 3D (Samyi Luchshiy Film 3-De) is a 2011 Russian comedy, tells the story of two friends, Max ([[Garik Kharlamov]]) and Sanya ([[Petr Vins]]), trying make a copy of the best Russian films for 3 days, followed by a variety of troubles.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Best Movie 3D}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistol==&lt;br /&gt;
&lt;br /&gt;
Unidentified pistol used Bald ([[Yuri Tsurilo]]) to &amp;quot;film crew&amp;quot; until Askold ([[Oleg Sorokin]]) does not take away this. It seems a small caliber [[M1911 pistol series|M1911]] version.&lt;br /&gt;
&lt;br /&gt;
[[File:Thebstmovie3D_pistol_1.jpg|thumb|none|600px|Bald takes aim from his pistol]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_02.jpg|thumb|none|600px|The pistol aims to Askold]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_5.jpg|thumb|none|600px|Askold preparing to take away the pistol]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
&lt;br /&gt;
OMON (Russian SWAT) soldiers uses [[AK-74|AK-74M]] assault rifles with black plastic furniture and magazines.&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_4.jpg|thumb|none|600px|Clearly visible AK-74M folding stock]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
&lt;br /&gt;
Max and Sanya using [[PPSh-41]] on filming of fake &amp;quot;[[Burnt by the Sun 2 (Utomlennye solntsem 2)|Burnt by the Sun 2: Upcoming]]&amp;quot; movie.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px| PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_2.jpg|thumb|none|600px|&amp;quot;These are Germans, Vanya.&amp;quot; Max ([[Garik Kharlamov]]) is preparing to shoot of PPSh-41.]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_3.jpg|thumb|none|600px|Max and Sanya shoot from PPSh-41 submachine guns.]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_4.jpg|thumb|none|600px|Another shooting from PPSh.]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_7.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_8.jpg|thumb|none|600px|Close-up of PPSh]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_9.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_10.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30 Rifle==&lt;br /&gt;
Red Guards and sailors in the &amp;quot;Secret of Leader&amp;quot; fake movie armed with [[Mosin Nagant M1891/30]] rifles, often with fixed bayonets.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Secret_ofLeader_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_7.jpg|thumb|none|600px|Can be seen Mosin Nagant M1891/30 rifle with the bayonet and Mosin Nagant M38 Carbine without this.]]&lt;br /&gt;
[[File:Secret_ofLeader_9.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_11.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_12.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
&lt;br /&gt;
Several [[Maxim M1910/30]] machine guns in the background can be seen in &amp;quot;Secret of Leader&amp;quot; movie.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Maxim M1910/30 machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:Secret_ofLeader_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_10.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistol(2)==&lt;br /&gt;
&lt;br /&gt;
Major Petrovich ([[Aleksandr Andrienko]]) shows an unidentified pistol. It seems [[Makarov PM]], but it is impossible make out exactly.&lt;br /&gt;
[[File:Thebestmovie3D_pistol_1.jpg|thumb|none|600px|Major Petrovich seen with a gun in his hand (circled in red).]]&lt;br /&gt;
[[File:Thebestmovie3D_pistol_2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Not firearms =&lt;br /&gt;
&lt;br /&gt;
==Sucker pistol==&lt;br /&gt;
&lt;br /&gt;
Lieutenant ([[Mikhail Gorskiy]]) uses sucker toy pistol to shoot at a target during a scene at the police station.&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tippmann 98 Custom==&lt;br /&gt;
&lt;br /&gt;
Sanya ([[Petr Vins]]) has a [[Air_Guns#Tippmann_98_Custom|Tippmann 98 Custom]] paintball marker on the filming of fake copy of &amp;quot;[[Iron &amp;amp; Blood: The Legend of Taras Bulba&lt;br /&gt;
|Taras Bulba]]&amp;quot; movie.&lt;br /&gt;
[[File:Tippmann 98 Custom.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_1.jpg|thumb|none|600px|Sanya raises Tippmann 98 Custom paintball marker.]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_2.jpg|thumb|none|600px|Sanya aims of Tippmann 98 Custom paintball marker.]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_6.jpg|thumb|none|600px|Close-up of Tippmann 98 Custom paintball marker.]]&lt;br /&gt;
&lt;br /&gt;
= Cavalry guns =&lt;br /&gt;
&lt;br /&gt;
==Gatling-type gun==&lt;br /&gt;
&lt;br /&gt;
Viktor Pavlovich's flying car armed with unidentifiable Gatling-type machine guns. Those can be a [[GE M134 Minigun]] machine guns, but we can not be sure of this.&lt;br /&gt;
[[File:Thebestfilm3D_minigun_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_3.jpg|thumb|none|600px|Firing of machine guns]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_5.jpg|thumb|none|600px|Viktor Pavlovich ([[Aleksandr Baluev]]) preparing to open fire from machine guns ...]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_6.jpg|thumb|none|600px|... but discovers that they have not ammunition.]]&lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
Viktor Pavlovich's flying car also has unguided rockets.&lt;br /&gt;
[[File:Thebestfilm3D_rockets_1.jpg|thumb|none|600px|Viktor Pavlovich preparing to use rockets.]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_3.jpg|thumb|none|600px|Also rockets.]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_4.jpg|thumb|none|600px|Close-up to rocket.]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_5.jpg|thumb|none|600px|Viktor Pavlovich discovers that all rockets expended (the screen is written &amp;quot;empty&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Best_Movie_3D_(Samyi_Luchshiy_Film_3-De)&amp;diff=910335</id>
		<title>The Best Movie 3D (Samyi Luchshiy Film 3-De)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Best_Movie_3D_(Samyi_Luchshiy_Film_3-De)&amp;diff=910335"/>
		<updated>2015-04-12T11:51:47Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* Tippmann 98 Custom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thebstmovie3D_poster.jpg|thumb|right|300px|''The Best Movie 3D'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
The Best Movie 3D (Samyi Luchshiy Film 3-De) is a 2011 Russian comedy, tells the story of two friends, Max ([[Garik Kharlamov]]) and Sanya ([[Petr Vins]]), trying make a copy of the best Russian films for 3 days, followed by a variety of troubles.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Best Movie 3D}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistol==&lt;br /&gt;
&lt;br /&gt;
Unidentified pistol used Bald ([[Yuri Tsurilo]]) to &amp;quot;film crew&amp;quot; until Askold ([[Oleg Sorokin]]) does not take away this. It seems a small caliber [[M1911 pistol series|M1911]] version.&lt;br /&gt;
&lt;br /&gt;
[[File:Thebstmovie3D_pistol_1.jpg|thumb|none|600px|Bald takes aim from his pistol]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_02.jpg|thumb|none|600px|The pistol aims to Askold]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_5.jpg|thumb|none|600px|Askold preparing to take away the pistol]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
&lt;br /&gt;
OMON (Russian SWAT) soldiers uses [[AK-74|AK-74M]] assault rifles with black plastic furniture and magazines.&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_4.jpg|thumb|none|600px|Clearly visible AK-74M folding stock]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
&lt;br /&gt;
Max and Sanya using [[PPSh-41]] on filming of fake &amp;quot;[[Burnt by the Sun 2 (Utomlennye solntsem 2)|Burnt by the Sun 2: Upcoming]]&amp;quot; movie.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px| PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_2.jpg|thumb|none|600px|&amp;quot;These are Germans, Vanya.&amp;quot; Max ([[Garik Kharlamov]]) is preparing to shoot of PPSh-41.]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_3.jpg|thumb|none|600px|Max and Sanya shoot from PPSh-41 submachine guns.]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_4.jpg|thumb|none|600px|Another shooting from PPSh.]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_7.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_8.jpg|thumb|none|600px|Close-up of PPSh]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_9.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_10.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30 Rifle==&lt;br /&gt;
Red Guards and sailors in the &amp;quot;Secret of Leader&amp;quot; fake movie armed with [[Mosin Nagant M1891/30]] rifles, often with fixed bayonets.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Secret_ofLeader_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_7.jpg|thumb|none|600px|Can be seen Mosin Nagant M1891/30 rifle with the bayonet and Mosin Nagant M38 Carbine without this.]]&lt;br /&gt;
[[File:Secret_ofLeader_9.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_11.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_12.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
&lt;br /&gt;
Several [[Maxim M1910/30]] machine guns in the background can be seen in &amp;quot;Secret of Leader&amp;quot; movie.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Maxim M1910/30 machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:Secret_ofLeader_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_10.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistol(2)==&lt;br /&gt;
&lt;br /&gt;
Major Petrovich ([[Aleksandr Andrienko]]) shows an unidentified pistol. It seems [[Makarov PM]], but it is impossible make out exactly.&lt;br /&gt;
[[File:Thebestmovie3D_pistol_1.jpg|thumb|none|600px|Major Petrovich seen with a gun in his hand (circled in red).]]&lt;br /&gt;
[[File:Thebestmovie3D_pistol_2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Not firearms =&lt;br /&gt;
&lt;br /&gt;
==Sucker pistol==&lt;br /&gt;
&lt;br /&gt;
Lieutenant ([[Mikhail Gorskiy]]) uses sucker toy pistol to shoot at a target during a scene at the police station.&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tippmann 98 Custom==&lt;br /&gt;
&lt;br /&gt;
Sanya ([[Petr Vins]]) has a [[Air_Guns#Tippmann_98_Custom|Tippmann 98 Custom]] paintball marker on the filming of fake copy of [[Iron &amp;amp; Blood: The Legend of Taras Bulba&lt;br /&gt;
|&amp;quot;Taras Bulba&amp;quot;]] movie.&lt;br /&gt;
[[File:Tippmann 98 Custom.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_1.jpg|thumb|none|600px|Sanya raises Tippmann 98 Custom paintball marker.]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_2.jpg|thumb|none|600px|Sanya aims of Tippmann 98 Custom paintball marker.]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_6.jpg|thumb|none|600px|Close-up of Tippmann 98 Custom paintball marker.]]&lt;br /&gt;
&lt;br /&gt;
= Cavalry guns =&lt;br /&gt;
&lt;br /&gt;
==Gatling-type gun==&lt;br /&gt;
&lt;br /&gt;
Viktor Pavlovich's flying car armed with unidentifiable Gatling-type machine guns. Those can be a [[GE M134 Minigun]] machine guns, but we can not be sure of this.&lt;br /&gt;
[[File:Thebestfilm3D_minigun_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_3.jpg|thumb|none|600px|Firing of machine guns]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_5.jpg|thumb|none|600px|Viktor Pavlovich ([[Aleksandr Baluev]]) preparing to open fire from machine guns ...]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_6.jpg|thumb|none|600px|... but discovers that they have not ammunition.]]&lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
Viktor Pavlovich's flying car also has unguided rockets.&lt;br /&gt;
[[File:Thebestfilm3D_rockets_1.jpg|thumb|none|600px|Viktor Pavlovich preparing to use rockets.]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_3.jpg|thumb|none|600px|Also rockets.]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_4.jpg|thumb|none|600px|Close-up to rocket.]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_5.jpg|thumb|none|600px|Viktor Pavlovich discovers that all rockets expended (the screen is written &amp;quot;empty&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Best_Movie_3D_(Samyi_Luchshiy_Film_3-De)&amp;diff=910334</id>
		<title>The Best Movie 3D (Samyi Luchshiy Film 3-De)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Best_Movie_3D_(Samyi_Luchshiy_Film_3-De)&amp;diff=910334"/>
		<updated>2015-04-12T11:50:03Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* PPSh-41 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Thebstmovie3D_poster.jpg|thumb|right|300px|''The Best Movie 3D'' (2011)]]&lt;br /&gt;
&lt;br /&gt;
The Best Movie 3D (Samyi Luchshiy Film 3-De) is a 2011 Russian comedy, tells the story of two friends, Max ([[Garik Kharlamov]]) and Sanya ([[Petr Vins]]), trying make a copy of the best Russian films for 3 days, followed by a variety of troubles.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Best Movie 3D}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Firearms =&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistol==&lt;br /&gt;
&lt;br /&gt;
Unidentified pistol used Bald ([[Yuri Tsurilo]]) to &amp;quot;film crew&amp;quot; until Askold ([[Oleg Sorokin]]) does not take away this. It seems a small caliber [[M1911 pistol series|M1911]] version.&lt;br /&gt;
&lt;br /&gt;
[[File:Thebstmovie3D_pistol_1.jpg|thumb|none|600px|Bald takes aim from his pistol]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_02.jpg|thumb|none|600px|The pistol aims to Askold]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebstmovie3D_pistol_5.jpg|thumb|none|600px|Askold preparing to take away the pistol]]&lt;br /&gt;
&lt;br /&gt;
==AK-74M==&lt;br /&gt;
&lt;br /&gt;
OMON (Russian SWAT) soldiers uses [[AK-74|AK-74M]] assault rifles with black plastic furniture and magazines.&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_4.jpg|thumb|none|600px|Clearly visible AK-74M folding stock]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_AK-74_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
&lt;br /&gt;
Max and Sanya using [[PPSh-41]] on filming of fake &amp;quot;[[Burnt by the Sun 2 (Utomlennye solntsem 2)|Burnt by the Sun 2: Upcoming]]&amp;quot; movie.&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px| PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_2.jpg|thumb|none|600px|&amp;quot;These are Germans, Vanya.&amp;quot; Max ([[Garik Kharlamov]]) is preparing to shoot of PPSh-41.]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_3.jpg|thumb|none|600px|Max and Sanya shoot from PPSh-41 submachine guns.]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_4.jpg|thumb|none|600px|Another shooting from PPSh.]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_7.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_8.jpg|thumb|none|600px|Close-up of PPSh]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_9.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_PPSh_10.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M1891/30 Rifle==&lt;br /&gt;
Red Guards and sailors in the &amp;quot;Secret of Leader&amp;quot; fake movie armed with [[Mosin Nagant M1891/30]] rifles, often with fixed bayonets.&lt;br /&gt;
[[File:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:Secret_ofLeader_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_6.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_7.jpg|thumb|none|600px|Can be seen Mosin Nagant M1891/30 rifle with the bayonet and Mosin Nagant M38 Carbine without this.]]&lt;br /&gt;
[[File:Secret_ofLeader_9.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_11.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_12.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
&lt;br /&gt;
Several [[Maxim M1910/30]] machine guns in the background can be seen in &amp;quot;Secret of Leader&amp;quot; movie.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Maxim M1910/30 machine gun - 7.62x54mmR]]&lt;br /&gt;
[[File:Secret_ofLeader_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_10.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Secret_ofLeader_11.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified pistol(2)==&lt;br /&gt;
&lt;br /&gt;
Major Petrovich ([[Aleksandr Andrienko]]) shows an unidentified pistol. It seems [[Makarov PM]], but it is impossible make out exactly.&lt;br /&gt;
[[File:Thebestmovie3D_pistol_1.jpg|thumb|none|600px|Major Petrovich seen with a gun in his hand (circled in red).]]&lt;br /&gt;
[[File:Thebestmovie3D_pistol_2.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
= Not firearms =&lt;br /&gt;
&lt;br /&gt;
==Sucker pistol==&lt;br /&gt;
&lt;br /&gt;
Lieutenant ([[Mikhail Gorskiy]]) uses sucker toy pistol to shoot at a target during a scene at the police station.&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestmovie3D_Toypistol_4.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tippmann 98 Custom==&lt;br /&gt;
&lt;br /&gt;
Sanya ([[Petr Vins]]) has a [[Air_Guns#Tippmann_98_Custom|Tippmann 98 Custom]] paintball marker on the filming of fake copy of &amp;quot;Taras Bulba&amp;quot; movie.&lt;br /&gt;
[[File:Tippmann 98 Custom.jpg|thumb|none|400px|Tippmann 98 Custom Paintball Marker - .62 caliber]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_1.jpg|thumb|none|600px|Sanya raises Tippmann 98 Custom paintball marker.]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_2.jpg|thumb|none|600px|Sanya aims of Tippmann 98 Custom paintball marker.]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_3.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_5.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_paintballmarker_6.jpg|thumb|none|600px|Close-up of Tippmann 98 Custom paintball marker.]]&lt;br /&gt;
&lt;br /&gt;
= Cavalry guns =&lt;br /&gt;
&lt;br /&gt;
==Gatling-type gun==&lt;br /&gt;
&lt;br /&gt;
Viktor Pavlovich's flying car armed with unidentifiable Gatling-type machine guns. Those can be a [[GE M134 Minigun]] machine guns, but we can not be sure of this.&lt;br /&gt;
[[File:Thebestfilm3D_minigun_1.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_3.jpg|thumb|none|600px|Firing of machine guns]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_4.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_5.jpg|thumb|none|600px|Viktor Pavlovich ([[Aleksandr Baluev]]) preparing to open fire from machine guns ...]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_6.jpg|thumb|none|600px|... but discovers that they have not ammunition.]]&lt;br /&gt;
&lt;br /&gt;
= Other weapons =&lt;br /&gt;
&lt;br /&gt;
Viktor Pavlovich's flying car also has unguided rockets.&lt;br /&gt;
[[File:Thebestfilm3D_rockets_1.jpg|thumb|none|600px|Viktor Pavlovich preparing to use rockets.]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_minigun_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_3.jpg|thumb|none|600px|Also rockets.]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_4.jpg|thumb|none|600px|Close-up to rocket.]]&lt;br /&gt;
[[File:Thebestfilm3D_rockets_5.jpg|thumb|none|600px|Viktor Pavlovich discovers that all rockets expended (the screen is written &amp;quot;empty&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Comedy]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Garik_Kharlamov&amp;diff=910333</id>
		<title>Garik Kharlamov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Garik_Kharlamov&amp;diff=910333"/>
		<updated>2015-04-12T11:48:55Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thebestmovie3D_PPSh_1.jpg|thumb|right|500px|Garik Kharlamov has a PPSh-41 as a false division commander Kotov on the set of &amp;quot;[[Burnt by the Sun 2 (Utomlennye solntsem 2)|Burnt by the Sun 2: Upcoming]]&amp;quot; movie copy in [[Best Movie 3D (Samyi Luchshiy Film 3-De), The]].]]&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[PPSh-41]] || Max || ''[[Best Movie 3D (Samyi Luchshiy Film 3-De), The]]'' ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Actor]]&lt;br /&gt;
[[Category: Actor Male]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Garik_Kharlamov&amp;diff=910332</id>
		<title>Garik Kharlamov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Garik_Kharlamov&amp;diff=910332"/>
		<updated>2015-04-12T11:48:27Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Thebestmovie3D_PPSh_1.jpg|thumb|right|500px|Garik Kharlamov has a PPSh-41 as a false division commander Kotov on the set of &amp;quot;[[Burnt by the Sun 2|Burnt by the Sun 2: Upcoming]]&amp;quot; movie copy in [[Best Movie 3D (Samyi Luchshiy Film 3-De), The]].]]&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;325&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[PPSh-41]] || Max || ''[[Best Movie 3D (Samyi Luchshiy Film 3-De), The]]'' ||   || 2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Actor]]&lt;br /&gt;
[[Category: Actor Male]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BfS_11.jpg&amp;diff=910221</id>
		<title>File:BfS 11.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BfS_11.jpg&amp;diff=910221"/>
		<updated>2015-04-11T16:56:07Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910220</id>
		<title>Battle of Sevastopol (Bitva za Sevastopol)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910220"/>
		<updated>2015-04-11T16:55:55Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* PPSh-41 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BfS.jpg|thumb|right|350px| ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
{{Upcoming|noinclude=yes}}&lt;br /&gt;
{{Incomplete|noinclude=yes}}&lt;br /&gt;
&lt;br /&gt;
'''''Battle of Sevastopol''''' (Original title: Bitva za Sevastopol - Russian: Битва за Севастополь) is a 2015 Russian-Ukrainian war drama about the biography of Lyudmila Pavlichenko - the most famous of the Soviet woman sniper.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
Soviet snipers use [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_1.jpg|thumb|none|600px|Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses Mosin Nagant M91/30 Sniper Rifle]]&lt;br /&gt;
[[File:BfS_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
Soviet soldiers use [[Mosin Nagant Rifle|Mosin Nagant]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|Mosin Nagant rifle seen in left]]&lt;br /&gt;
[[File:BfS_5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses sniper variant of [[Tokarev SVT-40]] rifle.&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Some Soviet soldiers use [[PPSh-41]] submachine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|PPSh-41 rifle seen in right]]&lt;br /&gt;
[[File:BfS_7.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_11.jpg|thumb|none|600px|PPSh-41 seen in the background]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910==&lt;br /&gt;
[[File:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|400px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_10.jpg|thumb|none|600px|[[Maxim M1910]] seen in right]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
Soviet sailors use twin-mounted [[Maxim M1910/30]] for shooting at the German planes.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rifle==&lt;br /&gt;
One of Soviet soldiers uses unidentified rifle. &lt;br /&gt;
[[File:BfS_9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BfS_10.jpg&amp;diff=910219</id>
		<title>File:BfS 10.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BfS_10.jpg&amp;diff=910219"/>
		<updated>2015-04-11T16:53:21Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910218</id>
		<title>Battle of Sevastopol (Bitva za Sevastopol)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910218"/>
		<updated>2015-04-11T16:52:53Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* Maxim M1910 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BfS.jpg|thumb|right|350px| ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
{{Upcoming|noinclude=yes}}&lt;br /&gt;
{{Incomplete|noinclude=yes}}&lt;br /&gt;
&lt;br /&gt;
'''''Battle of Sevastopol''''' (Original title: Bitva za Sevastopol - Russian: Битва за Севастополь) is a 2015 Russian-Ukrainian war drama about the biography of Lyudmila Pavlichenko - the most famous of the Soviet woman sniper.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
Soviet snipers use [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_1.jpg|thumb|none|600px|Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses Mosin Nagant M91/30 Sniper Rifle]]&lt;br /&gt;
[[File:BfS_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
Soviet soldiers use [[Mosin Nagant Rifle|Mosin Nagant]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|Mosin Nagant rifle seen in left]]&lt;br /&gt;
[[File:BfS_5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses sniper variant of [[Tokarev SVT-40]] rifle.&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Some Soviet soldiers use [[PPSh-41]] submachine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|PPSh-41 rifle seen in right]]&lt;br /&gt;
[[File:BfS_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910==&lt;br /&gt;
[[File:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|400px|Maxim 1910, simplified version with smooth water jacket - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_10.jpg|thumb|none|600px|[[Maxim M1910]] seen in right]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
Soviet sailors use twin-mounted [[Maxim M1910/30]] for shooting at the German planes.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rifle==&lt;br /&gt;
One of Soviet soldiers uses unidentified rifle. &lt;br /&gt;
[[File:BfS_9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910216</id>
		<title>Battle of Sevastopol (Bitva za Sevastopol)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910216"/>
		<updated>2015-04-11T16:52:03Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BfS.jpg|thumb|right|350px| ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
{{Upcoming|noinclude=yes}}&lt;br /&gt;
{{Incomplete|noinclude=yes}}&lt;br /&gt;
&lt;br /&gt;
'''''Battle of Sevastopol''''' (Original title: Bitva za Sevastopol - Russian: Битва за Севастополь) is a 2015 Russian-Ukrainian war drama about the biography of Lyudmila Pavlichenko - the most famous of the Soviet woman sniper.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
Soviet snipers use [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_1.jpg|thumb|none|600px|Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses Mosin Nagant M91/30 Sniper Rifle]]&lt;br /&gt;
[[File:BfS_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
Soviet soldiers use [[Mosin Nagant Rifle|Mosin Nagant]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|Mosin Nagant rifle seen in left]]&lt;br /&gt;
[[File:BfS_5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses sniper variant of [[Tokarev SVT-40]] rifle.&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Some Soviet soldiers use [[PPSh-41]] submachine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|PPSh-41 rifle seen in right]]&lt;br /&gt;
[[File:BfS_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910==&lt;br /&gt;
[[File:BfS_10.jpg|thumb|none|600px|[[Maxim M1910]] seen in right]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
Soviet sailors use twin-mounted [[Maxim M1910/30]] for shooting at the German planes.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rifle==&lt;br /&gt;
One of Soviet soldiers uses unidentified rifle. &lt;br /&gt;
[[File:BfS_9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910209</id>
		<title>Battle of Sevastopol (Bitva za Sevastopol)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910209"/>
		<updated>2015-04-11T16:30:37Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BfS.jpg|thumb|right|350px| ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
{{Upcoming|noinclude=yes}}&lt;br /&gt;
{{Incomplete|noinclude=yes}}&lt;br /&gt;
&lt;br /&gt;
'''''Battle of Sevastopol''''' (Original title: Bitva za Sevastopol - Russian: Битва за Севастополь) is a 2015 Russian-Ukrainian war drama about the biography of Lyudmila Pavlichenko - the most famous of the Soviet woman sniper.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
Soviet snipers use [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_1.jpg|thumb|none|600px|Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses Mosin Nagant M91/30 Sniper Rifle]]&lt;br /&gt;
[[File:BfS_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
Soviet soldiers use [[Mosin Nagant Rifle|Mosin Nagant]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|Mosin Nagant rifle seen in left]]&lt;br /&gt;
[[File:BfS_5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses sniper variant of [[Tokarev SVT-40]] rifle.&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Some Soviet soldiers use [[PPSh-41]] submachine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|PPSh-41 rifle seen in right]]&lt;br /&gt;
[[File:BfS_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
Soviet sailors use twin-mounted [[Maxim M1910/30]] for shooting at the German planes.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rifle==&lt;br /&gt;
One of Soviet soldiers uses unidentified rifle. &lt;br /&gt;
[[File:BfS_9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ukrainian Produced]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910208</id>
		<title>Battle of Sevastopol (Bitva za Sevastopol)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910208"/>
		<updated>2015-04-11T16:29:44Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BfS.jpg|thumb|right|350px| ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
{{Upcoming|noinclude=yes}}&lt;br /&gt;
{{Incomplete|noinclude=yes}}&lt;br /&gt;
&lt;br /&gt;
'''''Battle of Sevastopol''''' (Original title: Bitva za Sevastopol - Russian: Битва за Севастополь) is a 2015 Russian-Ukrainian war drama about the biography of Lyudmila Pavlichenko - the most famous of the Soviet woman sniper.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
Soviet snipers use [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_1.jpg|thumb|none|600px|Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses Mosin Nagant M91/30 Sniper Rifle]]&lt;br /&gt;
[[File:BfS_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
Soviet soldiers use [[Mosin Nagant Rifle|Mosin Nagant]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|Mosin Nagant rifle seen in left]]&lt;br /&gt;
[[File:BfS_5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses sniper variant of [[Tokarev SVT-40]] rifle.&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Some Soviet soldiers use [[PPSh-41]] submachine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|PPSh-41 rifle seen in right]]&lt;br /&gt;
[[File:BfS_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
Soviet sailors use twin-mounted [[Maxim M1910/30]] for shooting at the German planes.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rifle==&lt;br /&gt;
One of Soviet soldiers uses unidentified rifle. &lt;br /&gt;
[[File:BfS_9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ukrainian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BfS_8.jpg&amp;diff=910206</id>
		<title>File:BfS 8.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BfS_8.jpg&amp;diff=910206"/>
		<updated>2015-04-11T16:28:06Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910204</id>
		<title>Battle of Sevastopol (Bitva za Sevastopol)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910204"/>
		<updated>2015-04-11T16:27:02Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* PPSh-41 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BfS.jpg|thumb|right|350px| ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
{{Upcoming|noinclude=yes}}&lt;br /&gt;
{{Incomplete|noinclude=yes}}&lt;br /&gt;
&lt;br /&gt;
'''''Battle of Sevastopol''''' (Original title: Bitva za Sevastopol - Russian: Битва за Севастополь) is a 2015 Russian-Ukrainian war drama about the biography of Lyudmila Pavlichenko - the most famous of the Soviet woman sniper.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
Soviet snipers use [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_1.jpg|thumb|none|600px|Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses Mosin Nagant M91/30 Sniper Rifle]]&lt;br /&gt;
[[File:BfS_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
Soviet soldiers use [[Mosin Nagant Rifle|Mosin Nagant]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|Mosin Nagant rifle seen in left]]&lt;br /&gt;
[[File:BfS_5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses sniper variant of [[Tokarev SVT-40]] rifle.&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Some Soviet soldiers use [[PPSh-41]] submachine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|PPSh-41 rifle seen in right]]&lt;br /&gt;
[[File:BfS_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
Soviet sailors use twin-mounted [[Maxim M1910/30]] for shooting at the German planes.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rifle==&lt;br /&gt;
One of Soviet soldiers uses unidentified rifle. &lt;br /&gt;
[[File:BfS_9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ucrainian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910203</id>
		<title>Battle of Sevastopol (Bitva za Sevastopol)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910203"/>
		<updated>2015-04-11T16:26:46Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: /* Tokarev SVT-40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BfS.jpg|thumb|right|350px| ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
{{Upcoming|noinclude=yes}}&lt;br /&gt;
{{Incomplete|noinclude=yes}}&lt;br /&gt;
&lt;br /&gt;
'''''Battle of Sevastopol''''' (Original title: Bitva za Sevastopol - Russian: Битва за Севастополь) is a 2015 Russian-Ukrainian war drama about the biography of Lyudmila Pavlichenko - the most famous of the Soviet woman sniper.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
Soviet snipers use [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_1.jpg|thumb|none|600px|Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses Mosin Nagant M91/30 Sniper Rifle]]&lt;br /&gt;
[[File:BfS_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
Soviet soldiers use [[Mosin Nagant Rifle|Mosin Nagant]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|Mosin Nagant rifle seen in left]]&lt;br /&gt;
[[File:BfS_5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses sniper variant of [[Tokarev SVT-40]] rifle.&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Some Soviet soldiers use [[PPSh-41]] submachine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|PPSh-41 rifle seen in right]]&lt;br /&gt;
[[File:BfS_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
Soviet sailors use twin-mounted [[Maxim M1910/30]] for shooting at the German planes.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rifle==&lt;br /&gt;
One of Soviet soldiers uses unidentified rifle. &lt;br /&gt;
[[File:BfS_9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ucrainian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BfS_6.jpg&amp;diff=910202</id>
		<title>File:BfS 6.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BfS_6.jpg&amp;diff=910202"/>
		<updated>2015-04-11T16:26:26Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BfS_5.jpg&amp;diff=910201</id>
		<title>File:BfS 5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BfS_5.jpg&amp;diff=910201"/>
		<updated>2015-04-11T16:25:56Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BfS_3.jpg&amp;diff=910199</id>
		<title>File:BfS 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BfS_3.jpg&amp;diff=910199"/>
		<updated>2015-04-11T16:24:52Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BfS_2.jpg&amp;diff=910198</id>
		<title>File:BfS 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BfS_2.jpg&amp;diff=910198"/>
		<updated>2015-04-11T16:24:34Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BfS_1.jpg&amp;diff=910197</id>
		<title>File:BfS 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BfS_1.jpg&amp;diff=910197"/>
		<updated>2015-04-11T16:24:08Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910196</id>
		<title>Battle of Sevastopol (Bitva za Sevastopol)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910196"/>
		<updated>2015-04-11T16:23:42Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BfS.jpg|thumb|right|350px| ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
{{Upcoming|noinclude=yes}}&lt;br /&gt;
{{Incomplete|noinclude=yes}}&lt;br /&gt;
&lt;br /&gt;
'''''Battle of Sevastopol''''' (Original title: Bitva za Sevastopol - Russian: Битва за Севастополь) is a 2015 Russian-Ukrainian war drama about the biography of Lyudmila Pavlichenko - the most famous of the Soviet woman sniper.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
Soviet snipers use [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_1.jpg|thumb|none|600px|Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses Mosin Nagant M91/30 Sniper Rifle]]&lt;br /&gt;
[[File:BfS_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
Soviet soldiers use [[Mosin Nagant Rifle|Mosin Nagant]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|Mosin Nagant rifle seen in left]]&lt;br /&gt;
[[File:BfS_5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Lyudmila Pavlichenko ([[Yuliya Peresild]]) uses sniper variant of [[Tokarev SVT-40]] rifle.&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|4500px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Some Soviet soldiers use [[PPSh-41]] submachine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|PPSh-41 rifle seen in right]]&lt;br /&gt;
[[File:BfS_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
Soviet sailors use twin-mounted [[Maxim M1910/30]] for shooting at the German planes.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rifle==&lt;br /&gt;
One of Soviet soldiers uses unidentified rifle. &lt;br /&gt;
[[File:BfS_9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ucrainian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910195</id>
		<title>Battle of Sevastopol (Bitva za Sevastopol)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910195"/>
		<updated>2015-04-11T16:22:56Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BfS.jpg|thumb|right|350px| ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
{{Upcoming|noinclude=yes}}&lt;br /&gt;
{{Incomplete|noinclude=yes}}&lt;br /&gt;
&lt;br /&gt;
'''''Battle of Sevastopol''''' (Original title: Bitva za Sevastopol - Russian: Битва за Севастополь) is a 2015 Russian-Ukrainian war drama about the biography of Lyudmila Pavlichenko - the most famous of the Soviet woman sniper.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
Soviet snipers use [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_1.jpg|thumb|none|600px|Lyudmila Pavlichenko ([[Yulia Peresild]]) uses Mosin Nagant M91/30 Sniper Rifle]]&lt;br /&gt;
[[File:BfS_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
Soviet soldiers use [[Mosin Nagant Rifle|Mosin Nagant]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|Mosin Nagant rifle seen in left]]&lt;br /&gt;
[[File:BfS_5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Lyudmila Pavlichenko ([[Yulia Peresild]]) uses sniper variant of [[Tokarev SVT-40]] rifle.&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|4500px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Some Soviet soldiers use [[PPSh-41]] submachine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|PPSh-41 rifle seen in right]]&lt;br /&gt;
[[File:BfS_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
Soviet sailors use twin-mounted [[Maxim M1910/30]] for shooting at the German planes.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rifle==&lt;br /&gt;
One of Soviet soldiers uses unidentified rifle. &lt;br /&gt;
[[File:BfS_9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ucrainian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910194</id>
		<title>Battle of Sevastopol (Bitva za Sevastopol)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910194"/>
		<updated>2015-04-11T16:22:37Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BfS.jpg|thumb|right|400px| ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
{{Upcoming|noinclude=yes}}&lt;br /&gt;
{{Incomplete|noinclude=yes}}&lt;br /&gt;
&lt;br /&gt;
'''''Battle of Sevastopol''''' (Original title: Bitva za Sevastopol - Russian: Битва за Севастополь) is a 2015 Russian-Ukrainian war drama about the biography of Lyudmila Pavlichenko - the most famous of the Soviet woman sniper.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
Soviet snipers use [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_1.jpg|thumb|none|600px|Lyudmila Pavlichenko ([[Yulia Peresild]]) uses Mosin Nagant M91/30 Sniper Rifle]]&lt;br /&gt;
[[File:BfS_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
Soviet soldiers use [[Mosin Nagant Rifle|Mosin Nagant]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|Mosin Nagant rifle seen in left]]&lt;br /&gt;
[[File:BfS_5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Lyudmila Pavlichenko ([[Yulia Peresild]]) uses sniper variant of [[Tokarev SVT-40]] rifle.&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|4500px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Some Soviet soldiers use [[PPSh-41]] submachine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|PPSh-41 rifle seen in right]]&lt;br /&gt;
[[File:BfS_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
Soviet sailors use twin-mounted [[Maxim M1910/30]] for shooting at the German planes.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rifle==&lt;br /&gt;
One of Soviet soldiers uses unidentified rifle. &lt;br /&gt;
[[File:BfS_9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ucrainian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BfS.jpg&amp;diff=910193</id>
		<title>File:BfS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BfS.jpg&amp;diff=910193"/>
		<updated>2015-04-11T16:21:45Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910192</id>
		<title>Battle of Sevastopol (Bitva za Sevastopol)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910192"/>
		<updated>2015-04-11T16:21:28Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming|noinclude=yes}}&lt;br /&gt;
{{Incomplete|noinclude=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Image:BfS.jpg|thumb|right|400px| ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battle of Sevastopol''''' (Original title: Bitva za Sevastopol - Russian: Битва за Севастополь) is a 2015 Russian-Ukrainian war drama about the biography of Lyudmila Pavlichenko - the most famous of the Soviet woman sniper.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
Soviet snipers use [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_1.jpg|thumb|none|600px|Lyudmila Pavlichenko ([[Yulia Peresild]]) uses Mosin Nagant M91/30 Sniper Rifle]]&lt;br /&gt;
[[File:BfS_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
Soviet soldiers use [[Mosin Nagant Rifle|Mosin Nagant]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|Mosin Nagant rifle seen in left]]&lt;br /&gt;
[[File:BfS_5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Lyudmila Pavlichenko ([[Yulia Peresild]]) uses sniper variant of [[Tokarev SVT-40]] rifle.&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|none|4500px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Some Soviet soldiers use [[PPSh-41]] submachine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|PPSh-41 rifle seen in right]]&lt;br /&gt;
[[File:BfS_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
Soviet sailors use twin-mounted [[Maxim M1910/30]] for shooting at the German planes.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rifle==&lt;br /&gt;
One of Soviet soldiers uses unidentified rifle. &lt;br /&gt;
[[File:BfS_9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ucrainian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910191</id>
		<title>Battle of Sevastopol (Bitva za Sevastopol)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battle_of_Sevastopol_(Bitva_za_Sevastopol)&amp;diff=910191"/>
		<updated>2015-04-11T16:20:21Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: Created page with &amp;quot;{{Upcoming|noinclude=yes}} {{Incomplete|noinclude=yes}}   ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)  '''''Battle of Sevastopol'...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming|noinclude=yes}}&lt;br /&gt;
{{Incomplete|noinclude=yes}}&lt;br /&gt;
&lt;br /&gt;
[[Image:BfS.jpg|thumb|right|400px| ''Battle of Sevastopol (Bitva za Sevastopol)'' (2015)]]&lt;br /&gt;
&lt;br /&gt;
'''''Battle of Sevastopol''''' (Original title: Bitva za Sevastopol - Russian: Битва за Севастополь) is a 2015 Russian-Ukrainian war drama about the biography of Lyudmila Pavlichenko - the most famous of the Soviet woman sniper.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
Soviet snipers use [[Mosin Nagant Rifle|Mosin Nagant M91/30 Sniper Rifle]].&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|right|450px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_1.jpg|thumb|none|600px|Lyudmila Pavlichenko ([[Yulia Peresild]]) uses Mosin Nagant M91/30 Sniper Rifle]]&lt;br /&gt;
[[File:BfS_2.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:BfS_3.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
Soviet soldiers use [[Mosin Nagant Rifle|Mosin Nagant]] rifles.&lt;br /&gt;
[[Image:M9130.jpg|thumb|right|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|Mosin Nagant rifle seen in left]]&lt;br /&gt;
[[File:BfS_5.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Lyudmila Pavlichenko ([[Yulia Peresild]]) uses sniper variant of [[Tokarev SVT-40]] rifle.&lt;br /&gt;
[[Image:SVT-40 Sniper.jpg|thumb|right|600px|Tokarev SVT-40 with PU sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_6.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
Some Soviet soldiers use [[PPSh-41]] submachine gun.&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:BfS_4.jpg|thumb|none|600px|PPSh-41 rifle seen in right]]&lt;br /&gt;
[[File:BfS_7.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910/30==&lt;br /&gt;
Soviet sailors use twin-mounted [[Maxim M1910/30]] for shooting at the German planes.&lt;br /&gt;
[[File:Maxim M1910 30.jpg|thumb|right|401px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]]&lt;br /&gt;
[[File:BfS_8.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified rifle==&lt;br /&gt;
One of Soviet soldiers uses unidentified rifle. &lt;br /&gt;
[[File:BfS_9.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Upcoming]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Russian Produced/Filmed]]&lt;br /&gt;
[[Category:Ucrainian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Dpm.jpg&amp;diff=907184</id>
		<title>File:Dpm.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Dpm.jpg&amp;diff=907184"/>
		<updated>2015-04-02T17:29:16Z</updated>

		<summary type="html">&lt;p&gt;Andrey Karchikyan: Andrey Karchikyan uploaded a new version of &amp;amp;quot;File:Dpm.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Gun Image]]&lt;/div&gt;</summary>
		<author><name>Andrey Karchikyan</name></author>
	</entry>
</feed>