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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AndreaPortapizze</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-30T08:08:50Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=1639605</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=1639605"/>
		<updated>2023-12-31T17:31:35Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Project Reality''''' is a realism based mod for ''[[Battlefield 2]]''. Spin-offs of the mod include ''[[Project Reality: Falklands]]'',  ''[[Project Reality: Vietnam]]'', and  ''[[Project Reality: Normandy]]''.&lt;br /&gt;
&lt;br /&gt;
See also ''[[Squad]]'', a spiritual successor made by the same developers.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Prm900.jpg|thumb|none|600px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm903.jpg|thumb|none|600px|The M9's sights.]]&lt;br /&gt;
[[Image:Prm901.jpg|thumb|none|600px|Drawing and switching off the M9's safety. The hammer shouldn't be cocked during this operation as the safety automatically decocks it.]]&lt;br /&gt;
[[Image:Prm902.jpg|thumb|none|600px|Reloading the M9.]]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:Prpmas00.jpg|thumb|none|600px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prpmas01.jpg|thumb|none|600px|The PAMAS G1's sights.]]&lt;br /&gt;
[[Image:Prpmas02.jpg|thumb|none|600px|Drawing and switching off the PAMAS G1's safety.]]&lt;br /&gt;
[[Image:Prpamas03.jpg|thumb|none|600px|Reloading the PAMAS G1.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941 R ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]], the more modern polymer framed gun with accessory rails appears as the sidearm of the Israel Defense Forces (IDF) faction in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:Prj9411.jpg|thumb|none|600px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prj9412.jpg|thumb|none|600px|The Jericho 941's sights.]]&lt;br /&gt;
[[Image:Prj9413.jpg|thumb|none|600px|Drawing and switching off the Jericho 941's safety.]]&lt;br /&gt;
[[Image:Prj9414.jpg|thumb|none|600px|Reloading the Jericho 941.]]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design is used by the African Resistance faction and the Iraqi Insurgent officer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[Image:PR HiPower.jpg|thumb|none|600px|A classic Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:Prbf2hi1I.jpg|thumb|none|600px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
[[Image:Prbf2hi2I.jpg|thumb|none|600px|The Hi-Power's sights. ]]&lt;br /&gt;
[[Image:Prbf2hi3I.jpg|thumb|none|600px|Drawing and switching off the Hi-Power's safety.]]&lt;br /&gt;
[[Image:Prbf2hi4I.jpg|thumb|none|600px|Reloading the Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Prtt331.jpg|thumb|none|600px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prtt333.jpeg|thumb|none|600px|The TT-33's sights.]]&lt;br /&gt;
[[Image:Prtt332.jpg|thumb|none|600px|The TT-33's draw animation, which while used by every handgun in-game is inaccurate for the TT-33 which lacks a manual safety.]]&lt;br /&gt;
[[Image:Prtt334.jpg|thumb|none|600px|Reloading the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Prm19111.jpg|thumb|none|600px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm19112.jpg|thumb|none|600px|The M1911A1's sights.]]&lt;br /&gt;
[[Image:Prm19113.jpg|thumb|none|600px|Drawing and switching off the safety on the M1911A1.]]&lt;br /&gt;
[[Image:Prm19114.jpg|thumb|none|600px|Reloading the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army and Royal Netherlands Army factions. For the British, it replaced the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrored the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013. To be correct to real life, it should be a Gen 4 variant, however.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|600px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|600px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|600px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and an optional sidearm for the Militia. It replaced the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|600px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|600px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|600px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== WIST-94 ===&lt;br /&gt;
&lt;br /&gt;
The [[WIST-94]] appears as the sidearm of the Polish Army in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:wist94.jpg|thumb|none|400px|WIST-94 - 9x19mm]]&lt;br /&gt;
[[Image:pr_wist94.jpg|thumb|none|600px|A WIST-94 in ''Project Reality'']]&lt;br /&gt;
[[Image:pr_wist94_sights.jpg|thumb|none|600px|Aiming the WIST-94.]]&lt;br /&gt;
[[Image:pr_wist94_deploy.jpg|thumb|none|600px|Drawing the WIST-94. The player incorrectly disengages a manual safety which the WIST-94 doesn't have.]]&lt;br /&gt;
[[Image:pr_wist94_reload.jpg|thumb|none|600px|Reloading the WIST-94.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class and is also used by some Hamas classes like the Scout. A simple SMG, the MP5 is reliable as a backup or a main arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment. The perfect weapon for close encounters bar a shotgun, the PPSh's rate of fire makes it devastating in short engagements and in putting down impromptu suppressing fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|600px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction. A holdover from the Colonial Era, the MAT-49 is an efficient if archaic submachine gun for the close quarters combat that the African Resistance tend to be in. With a relatively decent rate of fire and a ton of mags on spare, it's quite a handful in the right situations.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|600px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|600px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa vz. 61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears being used primarily by the Iraqi Insurgent's Medic class and the Militia's crewman class as well as an optional sidearm for the Militia Officer. A lightweight fast-firing SMG, the vz. 61 is really only intended for super close engagements so its best to simply take cover when dealing with extended ranges with one of these.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:Prscorpion1.jpg|thumb|none|600px|An Sa vz. 61 Skorpion in ''Project Reality'']]&lt;br /&gt;
[[Image:Prscorpion2.jpg|thumb|none|600px|The Sa vz. 61 Skorpion's sights.]]&lt;br /&gt;
[[Image:Prscorpion3.jpg|thumb|none|600px|Reloading the Sa vz. 61 Skorpion.]]&lt;br /&gt;
[[Image:Prscorpion4.jpg|thumb|none|600px|Pulling back the bolt on the Sa vz. 61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr's Crewman and AA kits. As of 1.4, the MP7A1 is only available with iron sights (previous versions came with a Zeiss Z-Point red dot sight). The MP7's closest counterpart is the Skorpion above, while a decent weapon at close range, the drop off means you're pretty unlikely to hit anything past 100m but given the kits it comes with, it's really intended as backup anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Original MP7.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:PR_MP7A1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Lee-Enfield No. 1 Mk III*]] appears in the game, used by the Taliban and Iraqi Insurgent factions. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment. While definitely archaic and somewhat hard to use in close quarters combat, the SMLE's big advantage is long distance damage. It retains power well beyond average rifles and can easily drop the enemy in a single shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No. 1 Mk III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|600px|Lee-Enfield No. 1 Mk III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Lee-Enfield No. 4 Mk I ===&lt;br /&gt;
&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] has been brought back from older versions for use by the Taliban and Iraqi Insurgents (alongside the older SMLE) with identical stats outside of a different sight picture.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No.4 Mk I - .303 British]]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, Free Syrian Army, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet). A variant of the SKS with a PU scope is also available to the Militia classes Marksman role. A simple rifle for roles who aren't intended for direct combat, the SKS is efficient at shooting bullets and not much else.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|600px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:Skssightpr.jpg|thumb|none|600px|Aiming down the SKS's sight]]&lt;br /&gt;
[[Image:Reloadskspr.jpg|thumb|none|600px|Reloading the SKS]]&lt;br /&gt;
[[Image:PR_SKSPu.jpg|thumb|none|600px|An SKS rifle fitted with a PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the African Resistance, Taliban and Iraqi Insurgency. The shortened &amp;quot;Obrez&amp;quot; variant also appears in the game, used by the Militia faction as their new sidearm alongside the Skorpion. What it lacks for in accuracy it makes up for in sheer oomph power, a well placed Mosin shot is deadly. And for the Obrez? Well you'd be lucky to hit someone with it and not be blinded by the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|600px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|350px|Sawn-off Mosin Nagant M1891/30 - 7.62x54mm R. In Russian such weapon is called &amp;quot;'''obrez'''&amp;quot; which means &amp;quot;cut&amp;quot;.]]&lt;br /&gt;
[[Image:PR Obretz.jpg|thumb|none|600px|A Mosin-Nagant &amp;quot;obrez&amp;quot; in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Free Syrian Army, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|600px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, Free Syrian Army, Iraqi Insurgent, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|600px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKM|AKM]] appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|350px|AKM 7.62x39mm]]&lt;br /&gt;
[[Image:PR AKM.jpg|thumb|none|600px|An AKM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKMS ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKMS|AKMS]] appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|350px|AKMS 7.62x39mm]]&lt;br /&gt;
[[Image:PR AKMS.jpg|thumb|none|600px|An AKMS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The AK-74 used by the Militia faction can be fitted with a PSO-1 (same used by the Dragunov) and a PGO-7 (same used by the RPG-7) as well, depending upon the class. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover, likely due to this gun sharing the same overall model as the AK-74M seen below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|600px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR_AK74PGO7.jpg|thumb|none|600px|An AK-74 with a PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AK74PSO.jpg|thumb|none|600px|An AK-74 with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 with knife bayonet.jpg|thumb|none|350px|AK-74M with bayonet - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|600px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Prak74.jpg|thumb|none|600px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Ak74prscope.jpg|thumb|none|600px|Aiming down the 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Prakreload.jpg|thumb|none|600px|Reloading the AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Stockak74m.jpg|thumb|none|600px|Unfolding the AK-74M's stock]]&lt;br /&gt;
[[Image:Ak74mbayonetprattach.jpg|thumb|none|600px|Attaching a bayonet to an AK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class. Like the AK-74, the AKS-74 is also incorrectly shown with a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|600px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|600px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|600px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
[[Image:Rightsideaks-74upr.jpg|thumb|none|600px|Right side of the AKS-74U]]&lt;br /&gt;
[[Image:Insertmagaks74upr.jpg|thumb|none|600px|Reloading the AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
=== AIM ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AIM.2FAIMS|AIM]] is available as of the latest update to the Insurgent, Militia and Syrian rebels, referred to as the PM md.63.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aimrifle.jpg|thumb|none|350px|AIM - 7.62x39mm]]&lt;br /&gt;
[[Image:PR_PM63.jpg|thumb|none|600px|An AIM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|600px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL]] appears in the game being used by the Militia, Free Syrian Army, African Resistance, and Iraqi Insurgent factions. Both the classic 50.00 and &amp;quot;G Series&amp;quot; variants are used.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|350px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|600px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
An interesting thing to note is, like with the MP5, the insurgent, Hamas and  factions reload is different from the MEC reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap the paddle whereas the insurgent factions simply pull it back and let it rock forward after changing mags.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:G3mecPRscope.jpg|thumb|none|600px|Aiming down the Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Reloadingg3pr.jpg|thumb|none|600px|Inserting a mag into the G3A3]]&lt;br /&gt;
[[Image:G3hkslappr.jpg|thumb|none|600px|Performing a HK slap]]&lt;br /&gt;
[[Image:G3bayonetattachpr.jpg|thumb|none|600px|Attaching a bayonet]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot &amp;amp; SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|600px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|600px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|600px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|600px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:Leftfamaspr.jpg|thumb||none|600px|Right side of a FAMAS F1]]&lt;br /&gt;
[[File:Loadingfamaspr.jpg|thumb||none|600px|Inserting a mag into a FAMAS F1]]&lt;br /&gt;
[[File:Chargingfamaspr.jpg|thumb||none|600px|Chambering a round in a FAMAS F1 ]]&lt;br /&gt;
[[File:Attachingbayonetfmamaspr.jpg|thumb||none|600px|Attaching a bayonet to a FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical, this is accurate as the British Army adopted the TA31F ACOG model that comes fitted with an RMR.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|600px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|600px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|600px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[L22A2]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A2 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|600px|An L22A2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as a main weapon for the Spotter class and an alternative weapon for the Designated Marksman class. As of the latest version (1.4), the IDF faction can use a designated marksman variant of the M16A1, the M16A2E3, fitted with a bipod and a Trijicon ACOG. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|600px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PR_M16A1DMR.jpg|thumb|none|600px|An M16A1 rifle with scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PR_M16A2E3DMR.jpg|thumb|none|600px|An M16A2E3 rifle with Trijicon ACOG and bipod in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|600px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|600px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|600px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|600px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7NLD Rifle ===&lt;br /&gt;
&lt;br /&gt;
As of 1.4.12, the C7NLD rifle has replaced the older C7A1 as the standard weapon of the Royal Netherlands Army faction. It always appears fitted with an M68 Aimpoint sight (a 3x magnifier is also available), a Grippod foregrip, and a polymer magazine. The C7NLD (and the C8NLD mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7NLD.jpg|thumb|none|350px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7NLDAim.jpg|thumb|none|600px|A C7NLD rifle with an Aimpoint sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC7NLDMag.jpg|thumb|none|600px|A C7NLD rifle with an Aimpoint sight and a 3x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|600px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|600px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|600px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8NLD Carbine ===&lt;br /&gt;
&lt;br /&gt;
As of 1.4.12, the C8NLD has replaced the older C8 as a secondary weapon for the Dutch forces. Like its full-size variant, the C7NLD, it always appears fitted with an Aimpoint sight (with an optional 3x magnifier), a Grippod foregrip and a polymer magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:C8NLD.jpg|thumb|none|350px|C8NLD - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8NLDAim.jpg|thumb|none|600px|A C8NLD carbine with an Aimpoint sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC8NLDMag.jpg|thumb|none|600px|A C8NLD carbine with an Aimpoint sight and a 3x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|600px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|600px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor MTAR-21 for other IDF classes).&lt;br /&gt;
&lt;br /&gt;
The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses.&lt;br /&gt;
&lt;br /&gt;
For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Designated Marksman are the only ones that do not use an RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|600px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|600px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|600px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:Prm4acog01.jpg|thumb|none|600px|An M4 Carbine with an ACOG and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:Prm4acog02.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Prm4acog03.jpg|thumb|none|600px|View down the ACOG sight.]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|600px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|600px|An M4A1 Carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|600px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] with the barrel cut down to 13&amp;quot; appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below. As of 1.4, certain classes in the IDF get access to a 653 fitted with a Mepro reflex sight.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|350px|none|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:M653IDF.jpg|thumb|none|350px|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; with a 13&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|600px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR MenosaurMEPRO.jpg|thumb|none|600px|A Colt Model 653 with a Mepro M21 reflex sight ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzar&amp;quot;, used by the Hamas faction. It should be noted that the real-life &amp;quot;Mekotzar&amp;quot; is just the above &amp;quot;Menosar&amp;quot; with the barrel cut down to 10&amp;quot; and a added recoil compensator.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|600px|A &amp;quot;M16A1 Mekotzar&amp;quot; in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|600px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
Players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with [[Heckler &amp;amp; Koch HK416|HK416]] rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|600px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 56 ===&lt;br /&gt;
The [[AK-47#Norinco_Type_56|Norinco Type 56]] was introduced to the game in the latest version (1.4), available to the Syrian Rebels, African Resistance Fighters, Iraq Insurgents and Taliban. Both the full-length Type 56 and folding stock Type 56-1 variants are used.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|350px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:PR_Type56.jpg|thumb|none|600px|A Norinco Type 56 in ''Project Reality''. Note the hooded front-sights - an easy way to distinguish the Type 56 from the otherwise similar AK-47.]]&lt;br /&gt;
[[Image:297_(Type56-1).JPG|thumb|none|350px|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[Image:PR Type561.jpg|thumb|none|600px|A Norinco Type 56-1 in ''Project Reality'' being drawn by unfolding the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a Y/MA 95-002 scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|600px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with Y/MA 95-002 scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|600px|A Norinco QBZ-95 with Y/MA 95-002 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Sturmgewehr 44 ===&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in-game, available to the African Resistance and Syrian Rebel spotter class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:PR_STG44.jpg|thumb|none|600px|A Sturmgewehr 44 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appeared as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above. &lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|600px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|600px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===Tavor MTAR-21===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|Tavor MTAR-21]] was added to the game in v1.5.5.0, virtually supplanting the earlier CTAR-21 in the IDF faction. It comes with either an ITL Mars red dot sight or a Meprolight as well as a magnifier for certain classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|350px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===wz. 96 Beryl===&lt;br /&gt;
The [[kbs wz. 96 Beryl]] is used by the Polish Army.&lt;br /&gt;
[[Image:kbs wz96 Beryl.jpg|thumb|none|350px|wz. 96A Beryl - 5.56x45mm]]&lt;br /&gt;
[[Image:project reality beryl.jpg|thumb|none|600px|The Beryl in-game.]]&lt;br /&gt;
&lt;br /&gt;
===wz. 96B Mini-Beryl===&lt;br /&gt;
The [[wz. 96 Mini-Beryl|wz. 96B Mini-Beryl]] is used by the Polish Army. Is fitted with a EoTech 552 holographic sight and his proprietary foregrip.&lt;br /&gt;
[[File:96B Mini-Beryl.jpg|thumb|none|350px|wz. 96B Mini-Beryl - 5.56x45mm]]&lt;br /&gt;
[[Image:project reality mini beryl.jpg|thumb|none|600px|The Mini-Beryl in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Lee-Enfield|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|600px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|600px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|600px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|600px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|600px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|600px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|600px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|600px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|600px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BsZ8YFG.jpg|thumb|none|600px|An M24 sniper rifle with tan paint-job in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm2403.jpg|thumb|none|600px|Aiming down the scope with scope overlay.]]&lt;br /&gt;
[[Image:Prm2402.jpg|thumb|none|600px|Aiming down the scope before the scope overlay.]]&lt;br /&gt;
[[Image:Prm2404.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[Image:Prm2405.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|600px|An M40A3 sniper rifle in ''Project Reality'' with desert paint]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|600px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, Hamas, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|600px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|600px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC and Miltia factions' Sniper classes, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|600px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|600px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|600px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Tavor STAR-21]] appears as part of the game, and was used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|600px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French, Dutch, &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either SCROME J8 or Leupold Mark 4 scopes or an EOTech red dot sight. It should be noted that the HK417 is only used by special forces units in the Dutch military, not by regular units of the Royal Netherlands Army as seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (with synthetic furniture), Polish Army, Militia, Free Syrian Army, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|600px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|600px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg‎|thumb|none|350px|Tiger Carbine with synthetic furniture used on later production military SVDs - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|600px|An SVD Dragunov with synthetic furniture and scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|600px|An SVD Dragunov with synthetic furniture in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===Bor===&lt;br /&gt;
The [[Bor]] sniper rifle is used by the Polish Army.&lt;br /&gt;
[[Image:bor sniper rifle.jpg|thumb|none|350px|Bor sniper rifle. - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:project reality alex338.jpg|thumb|none|600px|A Bor rifle in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|600px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|600px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the Polish Army and the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|600px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|600px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|600px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|600px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube as well as synthetic or wooden furniture and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|600px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|600px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as Rapid Fielding Initiative parts which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel.&lt;br /&gt;
&lt;br /&gt;
It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle.&lt;br /&gt;
&lt;br /&gt;
The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|600px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|600px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|600px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|600px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|600px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|600px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|600px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|600px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|600px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#C9 Light Machine Gun|C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[File:C9A2.jpg|thumb|none|350px|C9A2 light machine gun with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|600px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|600px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|600px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|600px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun, and door-mounted on the Canadian CH-146 Griffon transport helicopter with spade grips and butterfly trigger. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|600px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|600px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines.&lt;br /&gt;
&lt;br /&gt;
The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkava Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar).&lt;br /&gt;
&lt;br /&gt;
Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|600px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|600px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|600px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|600px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|600px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|600px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British &amp;amp; Dutch Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|600px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|600px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|600px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 125-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 125-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|600px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|600px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|600px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3pr.jpg|thumb|none|600px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|600px|An MG3 machine gun with 200-round ammo box and EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3reloadpr.jpg|thumb|none|600px|Reloading a MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3eclan.jpg|thumb|none|600px|Aiming down the sight of a MG3 machine gun with 200-round ammo box and ELCAN in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|600px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|600px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|600px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QJB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBZ-95|Norinco QJB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a Y/MA 95-002 scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QJB-95 with 75-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|600px|A Norinco QJB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|600px|A Norinco QJB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|600px|A Norinco QJB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QJB-95 5.8x42mm Chinese with 75-round drum magazine and Y/MA 95-002 scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|600px|A Norinco QJB-95 with a Y/MA 95-002 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbbreloadprojectreality.jpg|thumb|none|600px|Inserting a new drum mag into the QJB-95]]&lt;br /&gt;
[[Image:Chargingqbb95.jpg|thumb|none|600px|Charging the QJB-95]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QJY-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] was added to the game in v1.5.5.0.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|350px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|600px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|600px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|600px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|600px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Automatic Rifleman class of Polish Army and the Machine Gunner classes of the Taliban, Hamas, Free Syrian Army, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, Polish Army &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2, BRDM-2-M97 Żbik scout vehicles, as well as T-62, T-72, PT-91 and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament.&lt;br /&gt;
&lt;br /&gt;
The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers.&lt;br /&gt;
&lt;br /&gt;
The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions.&lt;br /&gt;
&lt;br /&gt;
The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|600px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|600px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|600px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|600px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|600px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|600px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|600px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|600px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|600px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|600px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|600px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army Machine Gunner class, fitted with an optional PK-A scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|600px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
[[Image:Pkpscopepr.jpg|thumb|none|600px|Aiming down the scope on the PKP. Note green illumination]]&lt;br /&gt;
[[Image:Pkpironsightpr.jpg|thumb|none|600px|Aiming down the backup iron sight on the PKP]]&lt;br /&gt;
[[Image:Reloadpkppr.jpg|thumb|none|600px|Reloading the PKP. Note the scope pushed to the side to allow the top to be opened]]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|600px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|600px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Hamas, and Taliban factions. Note that the Iraqi Insurgent and Taliban factions use a version with a standard AK-style stock, representing the Iraqi-manufactured &amp;quot;Al Quds&amp;quot; variant (an Iraqi copy of the [[Zastava M72]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|600px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|600px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|600px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|600px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk-74mleftpr.jpg|thumb|none|600px|Right side of the RPK-74M with 1P29 scope. Note that the magazine has the curve of a 7.62x39mm magazine as opposed to the almost-straight 5.45x39mm magazine]]&lt;br /&gt;
[[Image:Rpk74mprscope.jpg|thumb|none|600px|View down the 1P29 scope]]&lt;br /&gt;
[[Image:Rpk74mprironsight2.jpg|thumb|none|600px|Observing a dangerous looking horse with the RPK-74M's iron sight]]&lt;br /&gt;
[[Image:Loadrpk74mpr.jpg|thumb|none|600px|Reloading the RPK-74M]]&lt;br /&gt;
[[Image:Unfoldstockprrpk-74m.jpg|thumb|none|600px|Unfolding the stock on the RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Free Syrian Army, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|600px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
[[Image:Aimingdppr.jpg|thumb|none|600px|Aiming down the DP-28's sight]]&lt;br /&gt;
&lt;br /&gt;
===UKM-2000Z===&lt;br /&gt;
The [[UKM-2000|UKM-2000Z]] is used by the Polish Army.&lt;br /&gt;
[[File:UKM-2000Z.jpg|thumb|none|350px|UKM-2000Z - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 85 HMG.jpg|thumb|none|350px|Type 85 heavy machine gun - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|600px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|600px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|600px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|600px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QJC-88===&lt;br /&gt;
The [[Norinco QJC-88]] vehicle heavy machine gun is found on the WZ551 APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:QJC-88.jpg|thumb|none|350px|QJC-88 - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|600px|A QJC-88 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army, Polish Army and IDF's F-16C Fighting Falcon, U.S. Army's F-15E Strike Eagle, and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|600px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|600px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|600px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-22/A ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35A Lightning II used by the Royal Netherlands Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|General Dynamics GAU-22/A 25mm]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|600px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|600px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|600px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|600px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|600px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter and as the secondary armament of the Polish W-3WA Sokół light attack helicopter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army, Polish Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|600px|A Yakushev-Borzov Yak-B mounted on an Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|600px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun.&lt;br /&gt;
&lt;br /&gt;
The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance &amp;amp; Free Syrian Army's Technicals, the British Army &amp;amp; Dutch factions' Land Rover jeeps, the British Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the Dutch faction's Boxer APC, the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle.&lt;br /&gt;
&lt;br /&gt;
The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|600px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|600px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|600px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|600px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|600px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|600px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|600px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|600px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|600px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|600px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|600px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22B Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|600px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|600px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|600px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|600px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|600px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|600px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UBK ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB|Berezin UBK]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UBK (for the wings) - 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|600px|A Berezin UBK mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the Polish Army and MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|600px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|600px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|600px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, Free Syrian Army, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia and Free Syrian Army factions. The Boragh APC used by the MEC faction also mounts a DShK. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|600px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|600px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|600px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PR DShK Boragh.jpg|thumb|none|600px|A DShK heavy machine gun mounted on a Boragh APC in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on Polish Army Honker Skorpion-3 jeep, HMMWV jeep and BRDM-2-M97 Żbik scout vehicle. It also appears mounted on the Commander's hatch of the Polish T-72 &amp;amp; PT-91 tanks and in Polish HMG nests. It is also used by Russian Army and MEC factions' MT-LBVM APC's, the MEC's T-72 and T-72S1 tanks and on the Russian T-72B/B1 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|600px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|600px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|600px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Polish Army, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|600px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|600px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|600px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|600px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|600px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|600px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|600px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|600px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|600px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|600px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ZU-23 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23]] appears in the game in a quad mount on the ZSU-23-4 &amp;quot;Shilka&amp;quot; anti-aircraft vehicle used by the MEC faction and Polish Army. The ZU-23 also appears mounted on the back of certain Ural-4320 trucks used by the Iraqi Insurgent faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|ZU-23 23mm]]&lt;br /&gt;
[[Image:PR Zu-23-2 Ural 4320.jpg|thumb|none|600px|ZU-23 autocannons mounted on the backs of Ural-4320 trucks in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== 2A38M Autocannon ===&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the Russian Army and MEC factions. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
[[Image:2A38M cannon.jpg|thumb|none|350px|2A38M autocannon - 30mm]]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|600px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airburst and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|600px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|A red M18 smoke grenade]]&lt;br /&gt;
[[Image:Prm1801.jpg|thumb|none|600px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm1802.jpg|thumb|none|600px|Pulling the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Prm1803.jpg|thumb|none|600px|An M18 smoke grenade dispersing purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|600px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Militia, Hamas, Taliban, Polish Army and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|350px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:Prrdg21.jpg|thumb|none|600px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prrdg22.jpg|thumb|none|600px|An RDG-2 smoke grenade dispersing smoke.]]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|600px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Prm6701.jpg|thumb|none|600px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm6702.jpg|thumb|none|600px|Pulling the M67's pin.]]&lt;br /&gt;
[[Image:Prm6703.jpg|thumb|none|600px|A live M67 grenade about to explode.]]&lt;br /&gt;
[[Image:C131pr.jpg|thumb|none|600px|An C13 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction. The NR 300, the Norwegian version of the L109 hand grenade, also appears for the Norwegian Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|600px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prnr3001.jpg|thumb|none|600px|An NR 300 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|600px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|600px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, Taliban, Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Prf11.jpg|thumb|none|600px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prf12.jpg|thumb|none|600px|Pulling the F-1's pin.]]&lt;br /&gt;
[[Image:Prf15.jpg|thumb|none|600px|A live F-1 about to explode.]]&lt;br /&gt;
[[Image:Prf13.jpg|thumb|none|600px|Preparing the F1 &amp;quot;grenade trap&amp;quot; IED.]]&lt;br /&gt;
[[Image:Prf14.jpg|thumb|none|600px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|200px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:Prof00.jpg|thumb|none|600px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
[[Image:Prof01.jpg|thumb|none|600px|Pulling the OF 37's pin.]]&lt;br /&gt;
[[Image:Prof02.jpg|thumb|none|600px|A live OF 37 about to explode.]]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|600px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RGO Hand Grenade ===&lt;br /&gt;
The [[RGO]] appears as the standard issue hand grenade for the Russian Army faction, replacing the anachronistic F-1 hand grenades from earlier versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
[[Image:PR RGO.jpg|thumb|none|600px|An RGO frag grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|600px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
&lt;br /&gt;
[[File:TOW Humvee mount.jpg|thumb|none|600px|BGM-71 TOW mounted on Humvee - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|600px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
[[File:TOW Bradley.jpg|thumb|none|600px|BGM-71 TOW mounted on Bradley IFV - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|600px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplementing the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|600px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|600px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|600px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV. It also appears as standard weapon for the Anti-Tank class of the Polish Army and in deployable, tripod-mounted anti-tank missile also for Poles.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|600px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Polish Army and Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|600px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-5 Spandrel ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-5 Spandrel]] appears in the game as the secondary armament on the BMP-2 IFV. It is also the sole armament on the 9P148 anti-armor vehicle, the 9P148 having a 5-tube launcher rack mounted on top of the vehicle. On some maps, the player can see knocked-out BMD-2 IFV's, complete with an AT-5 launcher mounted atop the turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT5Spandrel.jpg|thumb|none|350px|AT-5 Spandrel launcher and missile 135mm]]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|600px|An AT-5 Spandrel launcher mounted on a knocked-out BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV, with twin double-barreled launchers mounted on either side of the turret for a total of four missiles ready to fire.&lt;br /&gt;
&lt;br /&gt;
[[File:BMP-2M turret with Kornet launchers.jpg|thumb|none|400px|AT-14 Spriggan (9K135 Kornet) launchers attached on BMP-2M turret]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|600px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|600px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|600px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|600px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 SMAW|Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|600px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|600px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|600px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|600px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7 and Mk 153 SMAW, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|600px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|600px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|600px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Free Syrian Army, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|600px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[File:SPG-9 jeep mount.jpg|thumb|none|600px|SPG-9 recoilless rifle jeep mount - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|600px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Free Syrian Army, Hamas, Taliban, MEC, Polish Army, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|600px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|600px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|600px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92 Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92 Stinger]], mounted in a twin emplacement at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as its sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|300px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|600px|An FIM-92 Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|600px|A twin FIM-92 Stinger ground launcher in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
[[File:AADS Humvee.jpg|thumb|none|401px|Avenger Air Defense System with FIM-92 Stingers - 70mm]]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|600px|Two 4-tube Standard Vehicle Mounted Launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, Free Syrian Army, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|600px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, Polish and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|600px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|600px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|600px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===PPZR Grom===&lt;br /&gt;
The [[PPZR Grom]] is used by the Polish Army.&lt;br /&gt;
[[Image:PZR Grom.jpg|thumb|none|350px|PPZR Grom launcher and missile - 72mm]]&lt;br /&gt;
[[Image:project reality pzr grom.jpg|thumb|none|600px|The PPZR Grom in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, Free Syrian Army, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters). Version 1.2 also gave under-barrel grenade launchers the ability to launch illumination rounds for use on night maps in addition to HE-Frag and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing HE, smoke, and (as of v1.2) illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|600px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|600px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive, smoke, and illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2&amp;quot;; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|600px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|600px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|600px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|600px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|600px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC and the Royal Netherlands Army's Land Rover jeep. Mk 19 is also mounted as primary weapon of some versions of Humvee, used by US Army &amp;amp; USMC and by the Polish Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|600px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch GMG ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] appears in the game as an available primary weapon on the Dutch faction's Boxer APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch GMG on tripod 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|600px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
[[Image:Primingm15pr.jpg|thumb|none|600px|Inserting a pressure fuze into the M15 mine]]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army, Polish Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|600px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
[[Image:Primingtm62pr.jpg|thumb|none|600px|Inserting a pressure fuze into the TM-62 mine]]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Polish Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|600px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|600px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Free Syrian Army, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|600px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=1639604</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=1639604"/>
		<updated>2023-12-31T17:29:48Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
'''''Project Reality''''' is a realism based mod for ''[[Battlefield 2]]''. Spin-offs of the mod include ''[[Project Reality: Falklands]]'',  ''[[Project Reality: Vietnam]]'', and  ''[[Project Reality: Normandy]]''.&lt;br /&gt;
&lt;br /&gt;
See also ''[[Squad]]'', a spiritual successor made by the same developers.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:Prm900.jpg|thumb|none|600px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm903.jpg|thumb|none|600px|The M9's sights.]]&lt;br /&gt;
[[Image:Prm901.jpg|thumb|none|600px|Drawing and switching off the M9's safety. The hammer shouldn't be cocked during this operation as the safety automatically decocks it.]]&lt;br /&gt;
[[Image:Prm902.jpg|thumb|none|600px|Reloading the M9.]]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:Prpmas00.jpg|thumb|none|600px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prpmas01.jpg|thumb|none|600px|The PAMAS G1's sights.]]&lt;br /&gt;
[[Image:Prpmas02.jpg|thumb|none|600px|Drawing and switching off the PAMAS G1's safety.]]&lt;br /&gt;
[[Image:Prpamas03.jpg|thumb|none|600px|Reloading the PAMAS G1.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Jericho 941 R ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]], the more modern polymer framed gun with accessory rails appears as the sidearm of the Israel Defense Forces (IDF) faction in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:Prj9411.jpg|thumb|none|600px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prj9412.jpg|thumb|none|600px|The Jericho 941's sights.]]&lt;br /&gt;
[[Image:Prj9413.jpg|thumb|none|600px|Drawing and switching off the Jericho 941's safety.]]&lt;br /&gt;
[[Image:Prj9414.jpg|thumb|none|600px|Reloading the Jericho 941.]]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design is used by the African Resistance faction and the Iraqi Insurgent officer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[Image:PR HiPower.jpg|thumb|none|600px|A classic Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:Prbf2hi1I.jpg|thumb|none|600px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
[[Image:Prbf2hi2I.jpg|thumb|none|600px|The Hi-Power's sights. ]]&lt;br /&gt;
[[Image:Prbf2hi3I.jpg|thumb|none|600px|Drawing and switching off the Hi-Power's safety.]]&lt;br /&gt;
[[Image:Prbf2hi4I.jpg|thumb|none|600px|Reloading the Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:Prtt331.jpg|thumb|none|600px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prtt333.jpeg|thumb|none|600px|The TT-33's sights.]]&lt;br /&gt;
[[Image:Prtt332.jpg|thumb|none|600px|The TT-33's draw animation, which while used by every handgun in-game is inaccurate for the TT-33 which lacks a manual safety.]]&lt;br /&gt;
[[Image:Prtt334.jpg|thumb|none|600px|Reloading the TT-33.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:Prm19111.jpg|thumb|none|600px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm19112.jpg|thumb|none|600px|The M1911A1's sights.]]&lt;br /&gt;
[[Image:Prm19113.jpg|thumb|none|600px|Drawing and switching off the safety on the M1911A1.]]&lt;br /&gt;
[[Image:Prm19114.jpg|thumb|none|600px|Reloading the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army and Royal Netherlands Army factions. For the British, it replaced the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrored the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|600px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|600px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|600px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and an optional sidearm for the Militia. It replaced the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|600px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|600px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|600px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== WIST-94 ===&lt;br /&gt;
&lt;br /&gt;
The [[WIST-94]] appears as the sidearm of the Polish Army in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:wist94.jpg|thumb|none|400px|WIST-94 - 9x19mm]]&lt;br /&gt;
[[Image:pr_wist94.jpg|thumb|none|600px|A WIST-94 in ''Project Reality'']]&lt;br /&gt;
[[Image:pr_wist94_sights.jpg|thumb|none|600px|Aiming the WIST-94.]]&lt;br /&gt;
[[Image:pr_wist94_deploy.jpg|thumb|none|600px|Drawing the WIST-94. The player incorrectly disengages a manual safety which the WIST-94 doesn't have.]]&lt;br /&gt;
[[Image:pr_wist94_reload.jpg|thumb|none|600px|Reloading the WIST-94.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class and is also used by some Hamas classes like the Scout. A simple SMG, the MP5 is reliable as a backup or a main arm.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment. The perfect weapon for close encounters bar a shotgun, the PPSh's rate of fire makes it devastating in short engagements and in putting down impromptu suppressing fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|600px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction. A holdover from the Colonial Era, the MAT-49 is an efficient if archaic submachine gun for the close quarters combat that the African Resistance tend to be in. With a relatively decent rate of fire and a ton of mags on spare, it's quite a handful in the right situations.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|600px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|600px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa vz. 61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa vz. 61 Skorpion]] appears being used primarily by the Iraqi Insurgent's Medic class and the Militia's crewman class as well as an optional sidearm for the Militia Officer. A lightweight fast-firing SMG, the vz. 61 is really only intended for super close engagements so its best to simply take cover when dealing with extended ranges with one of these.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:Prscorpion1.jpg|thumb|none|600px|An Sa vz. 61 Skorpion in ''Project Reality'']]&lt;br /&gt;
[[Image:Prscorpion2.jpg|thumb|none|600px|The Sa vz. 61 Skorpion's sights.]]&lt;br /&gt;
[[Image:Prscorpion3.jpg|thumb|none|600px|Reloading the Sa vz. 61 Skorpion.]]&lt;br /&gt;
[[Image:Prscorpion4.jpg|thumb|none|600px|Pulling back the bolt on the Sa vz. 61 Skorpion.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr's Crewman and AA kits. As of 1.4, the MP7A1 is only available with iron sights (previous versions came with a Zeiss Z-Point red dot sight). The MP7's closest counterpart is the Skorpion above, while a decent weapon at close range, the drop off means you're pretty unlikely to hit anything past 100m but given the kits it comes with, it's really intended as backup anyway.&lt;br /&gt;
&lt;br /&gt;
[[Image:Original MP7.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:PR_MP7A1.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Lee-Enfield No. 1 Mk III*]] appears in the game, used by the Taliban and Iraqi Insurgent factions. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment. While definitely archaic and somewhat hard to use in close quarters combat, the SMLE's big advantage is long distance damage. It retains power well beyond average rifles and can easily drop the enemy in a single shot.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No. 1 Mk III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|600px|Lee-Enfield No. 1 Mk III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Lee-Enfield No. 4 Mk I ===&lt;br /&gt;
&lt;br /&gt;
The [[Lee-Enfield No. 4 Mk I]] has been brought back from older versions for use by the Taliban and Iraqi Insurgents (alongside the older SMLE) with identical stats outside of a different sight picture.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|350px|Lee-Enfield No.4 Mk I - .303 British]]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, Free Syrian Army, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet). A variant of the SKS with a PU scope is also available to the Militia classes Marksman role. A simple rifle for roles who aren't intended for direct combat, the SKS is efficient at shooting bullets and not much else.&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|600px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:Skssightpr.jpg|thumb|none|600px|Aiming down the SKS's sight]]&lt;br /&gt;
[[Image:Reloadskspr.jpg|thumb|none|600px|Reloading the SKS]]&lt;br /&gt;
[[Image:PR_SKSPu.jpg|thumb|none|600px|An SKS rifle fitted with a PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the African Resistance, Taliban and Iraqi Insurgency. The shortened &amp;quot;Obrez&amp;quot; variant also appears in the game, used by the Militia faction as their new sidearm alongside the Skorpion. What it lacks for in accuracy it makes up for in sheer oomph power, a well placed Mosin shot is deadly. And for the Obrez? Well you'd be lucky to hit someone with it and not be blinded by the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|600px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
[[File:Mosin-Nagan-obrez.jpg|thumb|none|350px|Sawn-off Mosin Nagant M1891/30 - 7.62x54mm R. In Russian such weapon is called &amp;quot;'''obrez'''&amp;quot; which means &amp;quot;cut&amp;quot;.]]&lt;br /&gt;
[[Image:PR Obretz.jpg|thumb|none|600px|A Mosin-Nagant &amp;quot;obrez&amp;quot; in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Free Syrian Army, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|600px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, Free Syrian Army, Iraqi Insurgent, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|600px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKM ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKM|AKM]] appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|350px|AKM 7.62x39mm]]&lt;br /&gt;
[[Image:PR AKM.jpg|thumb|none|600px|An AKM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKMS ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKMS|AKMS]] appears in the game being used by the Iraqi Insurgent, Militia, and Free Syrian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|350px|AKMS 7.62x39mm]]&lt;br /&gt;
[[Image:PR AKMS.jpg|thumb|none|600px|An AKMS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The AK-74 used by the Militia faction can be fitted with a PSO-1 (same used by the Dragunov) and a PGO-7 (same used by the RPG-7) as well, depending upon the class. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover, likely due to this gun sharing the same overall model as the AK-74M seen below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|600px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR_AK74PGO7.jpg|thumb|none|600px|An AK-74 with a PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AK74PSO.jpg|thumb|none|600px|An AK-74 with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74 with knife bayonet.jpg|thumb|none|350px|AK-74M with bayonet - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|600px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Prak74.jpg|thumb|none|600px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Ak74prscope.jpg|thumb|none|600px|Aiming down the 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Prakreload.jpg|thumb|none|600px|Reloading the AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Stockak74m.jpg|thumb|none|600px|Unfolding the AK-74M's stock]]&lt;br /&gt;
[[Image:Ak74mbayonetprattach.jpg|thumb|none|600px|Attaching a bayonet to an AK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class. Like the AK-74, the AKS-74 is also incorrectly shown with a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|600px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|600px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|600px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
[[Image:Rightsideaks-74upr.jpg|thumb|none|600px|Right side of the AKS-74U]]&lt;br /&gt;
[[Image:Insertmagaks74upr.jpg|thumb|none|600px|Reloading the AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
=== AIM ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AIM.2FAIMS|AIM]] is available as of the latest update to the Insurgent, Militia and Syrian rebels, referred to as the PM md.63.&lt;br /&gt;
&lt;br /&gt;
[[Image:Aimrifle.jpg|thumb|none|350px|AIM - 7.62x39mm]]&lt;br /&gt;
[[Image:PR_PM63.jpg|thumb|none|600px|An AIM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|600px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL]] appears in the game being used by the Militia, Free Syrian Army, African Resistance, and Iraqi Insurgent factions. Both the classic 50.00 and &amp;quot;G Series&amp;quot; variants are used.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_FAL_50_00.jpg|thumb|none|350px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|600px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
An interesting thing to note is, like with the MP5, the insurgent, Hamas and  factions reload is different from the MEC reload for the weapon. The MEC soldier will pull back the paddle and lock it in place, change mags then slap the paddle whereas the insurgent factions simply pull it back and let it rock forward after changing mags.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:G3mecPRscope.jpg|thumb|none|600px|Aiming down the Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Reloadingg3pr.jpg|thumb|none|600px|Inserting a mag into the G3A3]]&lt;br /&gt;
[[Image:G3hkslappr.jpg|thumb|none|600px|Performing a HK slap]]&lt;br /&gt;
[[Image:G3bayonetattachpr.jpg|thumb|none|600px|Attaching a bayonet]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot &amp;amp; SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|600px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|600px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|600px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|600px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:Leftfamaspr.jpg|thumb||none|600px|Right side of a FAMAS F1]]&lt;br /&gt;
[[File:Loadingfamaspr.jpg|thumb||none|600px|Inserting a mag into a FAMAS F1]]&lt;br /&gt;
[[File:Chargingfamaspr.jpg|thumb||none|600px|Chambering a round in a FAMAS F1 ]]&lt;br /&gt;
[[File:Attachingbayonetfmamaspr.jpg|thumb||none|600px|Attaching a bayonet to a FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical, this is accurate as the British Army adopted the TA31F ACOG model that comes fitted with an RMR.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|600px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|600px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|600px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[L22A2]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A2 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|600px|An L22A2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as a main weapon for the Spotter class and an alternative weapon for the Designated Marksman class. As of the latest version (1.4), the IDF faction can use a designated marksman variant of the M16A1, the M16A2E3, fitted with a bipod and a Trijicon ACOG. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|600px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PR_M16A1DMR.jpg|thumb|none|600px|An M16A1 rifle with scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PR_M16A2E3DMR.jpg|thumb|none|600px|An M16A2E3 rifle with Trijicon ACOG and bipod in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|600px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|600px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|600px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|600px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7NLD Rifle ===&lt;br /&gt;
&lt;br /&gt;
As of 1.4.12, the C7NLD rifle has replaced the older C7A1 as the standard weapon of the Royal Netherlands Army faction. It always appears fitted with an M68 Aimpoint sight (a 3x magnifier is also available), a Grippod foregrip, and a polymer magazine. The C7NLD (and the C8NLD mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7NLD.jpg|thumb|none|350px|C7NLD with Grip Pod and Aimpoint sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7NLDAim.jpg|thumb|none|600px|A C7NLD rifle with an Aimpoint sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC7NLDMag.jpg|thumb|none|600px|A C7NLD rifle with an Aimpoint sight and a 3x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|600px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|600px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|600px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8NLD Carbine ===&lt;br /&gt;
&lt;br /&gt;
As of 1.4.12, the C8NLD has replaced the older C8 as a secondary weapon for the Dutch forces. Like its full-size variant, the C7NLD, it always appears fitted with an Aimpoint sight (with an optional 3x magnifier), a Grippod foregrip and a polymer magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:C8NLD.jpg|thumb|none|350px|C8NLD - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8NLDAim.jpg|thumb|none|600px|A C8NLD carbine with an Aimpoint sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC8NLDMag.jpg|thumb|none|600px|A C8NLD carbine with an Aimpoint sight and a 3x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|600px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|600px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor MTAR-21 for other IDF classes).&lt;br /&gt;
&lt;br /&gt;
The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses.&lt;br /&gt;
&lt;br /&gt;
For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Designated Marksman are the only ones that do not use an RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|600px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|600px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|600px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:Prm4acog01.jpg|thumb|none|600px|An M4 Carbine with an ACOG and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:Prm4acog02.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Prm4acog03.jpg|thumb|none|600px|View down the ACOG sight.]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|600px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|600px|An M4A1 Carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|600px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] with the barrel cut down to 13&amp;quot; appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below. As of 1.4, certain classes in the IDF get access to a 653 fitted with a Mepro reflex sight.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|350px|none|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:M653IDF.jpg|thumb|none|350px|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; with a 13&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|600px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR MenosaurMEPRO.jpg|thumb|none|600px|A Colt Model 653 with a Mepro M21 reflex sight ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzar&amp;quot;, used by the Hamas faction. It should be noted that the real-life &amp;quot;Mekotzar&amp;quot; is just the above &amp;quot;Menosar&amp;quot; with the barrel cut down to 10&amp;quot; and a added recoil compensator.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|600px|A &amp;quot;M16A1 Mekotzar&amp;quot; in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|600px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
Players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with [[Heckler &amp;amp; Koch HK416|HK416]] rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes. &lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|600px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 56 ===&lt;br /&gt;
The [[AK-47#Norinco_Type_56|Norinco Type 56]] was introduced to the game in the latest version (1.4), available to the Syrian Rebels, African Resistance Fighters, Iraq Insurgents and Taliban. Both the full-length Type 56 and folding stock Type 56-1 variants are used.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|350px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[Image:PR_Type56.jpg|thumb|none|600px|A Norinco Type 56 in ''Project Reality''. Note the hooded front-sights - an easy way to distinguish the Type 56 from the otherwise similar AK-47.]]&lt;br /&gt;
[[Image:297_(Type56-1).JPG|thumb|none|350px|Norinco Type 56-1 - 7.62x39mm]]&lt;br /&gt;
[[Image:PR Type561.jpg|thumb|none|600px|A Norinco Type 56-1 in ''Project Reality'' being drawn by unfolding the stock.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a Y/MA 95-002 scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|600px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with Y/MA 95-002 scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|600px|A Norinco QBZ-95 with Y/MA 95-002 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Sturmgewehr 44 ===&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] appears in-game, available to the African Resistance and Syrian Rebel spotter class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr_44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[Image:PR_STG44.jpg|thumb|none|600px|A Sturmgewehr 44 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appeared as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above. &lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|600px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|600px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===Tavor MTAR-21===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Micro Tavor MTAR-21|Tavor MTAR-21]] was added to the game in v1.5.5.0, virtually supplanting the earlier CTAR-21 in the IDF faction. It comes with either an ITL Mars red dot sight or a Meprolight as well as a magnifier for certain classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|350px|IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===wz. 96 Beryl===&lt;br /&gt;
The [[kbs wz. 96 Beryl]] is used by the Polish Army.&lt;br /&gt;
[[Image:kbs wz96 Beryl.jpg|thumb|none|350px|wz. 96A Beryl - 5.56x45mm]]&lt;br /&gt;
[[Image:project reality beryl.jpg|thumb|none|600px|The Beryl in-game.]]&lt;br /&gt;
&lt;br /&gt;
===wz. 96B Mini-Beryl===&lt;br /&gt;
The [[wz. 96 Mini-Beryl|wz. 96B Mini-Beryl]] is used by the Polish Army. Is fitted with a EoTech 552 holographic sight and his proprietary foregrip.&lt;br /&gt;
[[File:96B Mini-Beryl.jpg|thumb|none|350px|wz. 96B Mini-Beryl - 5.56x45mm]]&lt;br /&gt;
[[Image:project reality mini beryl.jpg|thumb|none|600px|The Mini-Beryl in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Lee-Enfield|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|600px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|600px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|600px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|600px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|600px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|600px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|600px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|600px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|600px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BsZ8YFG.jpg|thumb|none|600px|An M24 sniper rifle with tan paint-job in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm2403.jpg|thumb|none|600px|Aiming down the scope with scope overlay.]]&lt;br /&gt;
[[Image:Prm2402.jpg|thumb|none|600px|Aiming down the scope before the scope overlay.]]&lt;br /&gt;
[[Image:Prm2404.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[Image:Prm2405.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|600px|An M40A3 sniper rifle in ''Project Reality'' with desert paint]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|600px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, Hamas, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|600px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|600px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC and Miltia factions' Sniper classes, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|600px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|600px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|600px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Tavor STAR-21]] appears as part of the game, and was used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|600px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French, Dutch, &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either SCROME J8 or Leupold Mark 4 scopes or an EOTech red dot sight. It should be noted that the HK417 is only used by special forces units in the Dutch military, not by regular units of the Royal Netherlands Army as seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|600px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (with synthetic furniture), Polish Army, Militia, Free Syrian Army, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|600px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|600px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[File:SVD-TigerCarbine.jpg‎|thumb|none|350px|Tiger Carbine with synthetic furniture used on later production military SVDs - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|600px|An SVD Dragunov with synthetic furniture and scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|600px|An SVD Dragunov with synthetic furniture in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===Bor===&lt;br /&gt;
The [[Bor]] sniper rifle is used by the Polish Army.&lt;br /&gt;
[[Image:bor sniper rifle.jpg|thumb|none|350px|Bor sniper rifle. - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:project reality alex338.jpg|thumb|none|600px|A Bor rifle in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|600px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|600px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the Polish Army and the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|600px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|600px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|600px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|600px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube as well as synthetic or wooden furniture and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|600px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|600px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as Rapid Fielding Initiative parts which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel.&lt;br /&gt;
&lt;br /&gt;
It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle.&lt;br /&gt;
&lt;br /&gt;
The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|600px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|600px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|600px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|600px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|600px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|600px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|600px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|600px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|600px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#C9 Light Machine Gun|C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[File:C9A2.jpg|thumb|none|350px|C9A2 light machine gun with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|600px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|600px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|600px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|600px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun, and door-mounted on the Canadian CH-146 Griffon transport helicopter with spade grips and butterfly trigger. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|600px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|600px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines.&lt;br /&gt;
&lt;br /&gt;
The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkava Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar).&lt;br /&gt;
&lt;br /&gt;
Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|600px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|600px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|600px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|600px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|600px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|600px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British &amp;amp; Dutch Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|600px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|600px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|600px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 125-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 125-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|600px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|600px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|600px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3pr.jpg|thumb|none|600px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|600px|An MG3 machine gun with 200-round ammo box and EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3reloadpr.jpg|thumb|none|600px|Reloading a MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3eclan.jpg|thumb|none|600px|Aiming down the sight of a MG3 machine gun with 200-round ammo box and ELCAN in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|600px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|600px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|600px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QJB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QBZ-95|Norinco QJB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a Y/MA 95-002 scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QJB-95 with 75-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|600px|A Norinco QJB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|600px|A Norinco QJB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|600px|A Norinco QJB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QJB-95 5.8x42mm Chinese with 75-round drum magazine and Y/MA 95-002 scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|600px|A Norinco QJB-95 with a Y/MA 95-002 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbbreloadprojectreality.jpg|thumb|none|600px|Inserting a new drum mag into the QJB-95]]&lt;br /&gt;
[[Image:Chargingqbb95.jpg|thumb|none|600px|Charging the QJB-95]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QJY-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] was added to the game in v1.5.5.0.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|350px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|600px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|600px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|600px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|600px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Automatic Rifleman class of Polish Army and the Machine Gunner classes of the Taliban, Hamas, Free Syrian Army, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, Polish Army &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2, BRDM-2-M97 Żbik scout vehicles, as well as T-62, T-72, PT-91 and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament.&lt;br /&gt;
&lt;br /&gt;
The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers.&lt;br /&gt;
&lt;br /&gt;
The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions.&lt;br /&gt;
&lt;br /&gt;
The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|600px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|600px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|600px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|600px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|600px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|600px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|600px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|600px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|600px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|600px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|600px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army Machine Gunner class, fitted with an optional PK-A scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|600px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
[[Image:Pkpscopepr.jpg|thumb|none|600px|Aiming down the scope on the PKP. Note green illumination]]&lt;br /&gt;
[[Image:Pkpironsightpr.jpg|thumb|none|600px|Aiming down the backup iron sight on the PKP]]&lt;br /&gt;
[[Image:Reloadpkppr.jpg|thumb|none|600px|Reloading the PKP. Note the scope pushed to the side to allow the top to be opened]]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|600px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|600px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Hamas, and Taliban factions. Note that the Iraqi Insurgent and Taliban factions use a version with a standard AK-style stock, representing the Iraqi-manufactured &amp;quot;Al Quds&amp;quot; variant (an Iraqi copy of the [[Zastava M72]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|600px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope. &lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|600px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|600px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|600px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk-74mleftpr.jpg|thumb|none|600px|Right side of the RPK-74M with 1P29 scope. Note that the magazine has the curve of a 7.62x39mm magazine as opposed to the almost-straight 5.45x39mm magazine]]&lt;br /&gt;
[[Image:Rpk74mprscope.jpg|thumb|none|600px|View down the 1P29 scope]]&lt;br /&gt;
[[Image:Rpk74mprironsight2.jpg|thumb|none|600px|Observing a dangerous looking horse with the RPK-74M's iron sight]]&lt;br /&gt;
[[Image:Loadrpk74mpr.jpg|thumb|none|600px|Reloading the RPK-74M]]&lt;br /&gt;
[[Image:Unfoldstockprrpk-74m.jpg|thumb|none|600px|Unfolding the stock on the RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Free Syrian Army, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|600px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
[[Image:Aimingdppr.jpg|thumb|none|600px|Aiming down the DP-28's sight]]&lt;br /&gt;
&lt;br /&gt;
===UKM-2000Z===&lt;br /&gt;
The [[UKM-2000|UKM-2000Z]] is used by the Polish Army.&lt;br /&gt;
[[File:UKM-2000Z.jpg|thumb|none|350px|UKM-2000Z - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[File:Type 85 HMG.jpg|thumb|none|350px|Type 85 heavy machine gun - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|600px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|600px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|600px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|600px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QJC-88===&lt;br /&gt;
The [[Norinco QJC-88]] vehicle heavy machine gun is found on the WZ551 APCs.&lt;br /&gt;
&lt;br /&gt;
[[Image:QJC-88.jpg|thumb|none|350px|QJC-88 - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|600px|A QJC-88 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army, Polish Army and IDF's F-16C Fighting Falcon, U.S. Army's F-15E Strike Eagle, and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|600px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|600px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|600px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-22/A ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35A Lightning II used by the Royal Netherlands Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|General Dynamics GAU-22/A 25mm]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|600px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|600px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|600px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|600px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|600px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter and as the secondary armament of the Polish W-3WA Sokół light attack helicopter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army, Polish Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|600px|A Yakushev-Borzov Yak-B mounted on an Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|600px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun.&lt;br /&gt;
&lt;br /&gt;
The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance &amp;amp; Free Syrian Army's Technicals, the British Army &amp;amp; Dutch factions' Land Rover jeeps, the British Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the Dutch faction's Boxer APC, the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle.&lt;br /&gt;
&lt;br /&gt;
The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|600px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|600px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|600px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|600px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|600px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|600px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|600px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|600px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|600px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|600px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|600px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22B Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|600px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|600px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|600px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|600px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|600px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|600px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UBK ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB|Berezin UBK]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UBK (for the wings) - 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|600px|A Berezin UBK mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the Polish Army and MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|600px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|600px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|600px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|600px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, Free Syrian Army, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia and Free Syrian Army factions. The Boragh APC used by the MEC faction also mounts a DShK. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|600px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|600px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|600px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PR DShK Boragh.jpg|thumb|none|600px|A DShK heavy machine gun mounted on a Boragh APC in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on Polish Army Honker Skorpion-3 jeep, HMMWV jeep and BRDM-2-M97 Żbik scout vehicle. It also appears mounted on the Commander's hatch of the Polish T-72 &amp;amp; PT-91 tanks and in Polish HMG nests. It is also used by Russian Army and MEC factions' MT-LBVM APC's, the MEC's T-72 and T-72S1 tanks and on the Russian T-72B/B1 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|600px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|600px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|600px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Polish Army, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|600px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|600px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|600px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|600px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|600px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|600px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|600px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|600px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|600px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|600px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ZU-23 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23]] appears in the game in a quad mount on the ZSU-23-4 &amp;quot;Shilka&amp;quot; anti-aircraft vehicle used by the MEC faction and Polish Army. The ZU-23 also appears mounted on the back of certain Ural-4320 trucks used by the Iraqi Insurgent faction. &lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|ZU-23 23mm]]&lt;br /&gt;
[[Image:PR Zu-23-2 Ural 4320.jpg|thumb|none|600px|ZU-23 autocannons mounted on the backs of Ural-4320 trucks in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== 2A38M Autocannon ===&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the Russian Army and MEC factions. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
[[Image:2A38M cannon.jpg|thumb|none|350px|2A38M autocannon - 30mm]]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|600px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airburst and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|600px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|A red M18 smoke grenade]]&lt;br /&gt;
[[Image:Prm1801.jpg|thumb|none|600px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm1802.jpg|thumb|none|600px|Pulling the pin on an M18 smoke grenade.]]&lt;br /&gt;
[[Image:Prm1803.jpg|thumb|none|600px|An M18 smoke grenade dispersing purple smoke.]]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|600px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, Free Syrian Army, African Resistance, Militia, Hamas, Taliban, Polish Army and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[File:RDG-2.jpg|thumb|none|350px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:Prrdg21.jpg|thumb|none|600px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prrdg22.jpg|thumb|none|600px|An RDG-2 smoke grenade dispersing smoke.]]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|600px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Prm6701.jpg|thumb|none|600px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prm6702.jpg|thumb|none|600px|Pulling the M67's pin.]]&lt;br /&gt;
[[Image:Prm6703.jpg|thumb|none|600px|A live M67 grenade about to explode.]]&lt;br /&gt;
[[Image:C131pr.jpg|thumb|none|600px|An C13 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction. The NR 300, the Norwegian version of the L109 hand grenade, also appears for the Norwegian Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|600px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prnr3001.jpg|thumb|none|600px|An NR 300 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|600px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|600px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, Free Syrian Army, African Resistance, Taliban, Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Prf11.jpg|thumb|none|600px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:Prf12.jpg|thumb|none|600px|Pulling the F-1's pin.]]&lt;br /&gt;
[[Image:Prf15.jpg|thumb|none|600px|A live F-1 about to explode.]]&lt;br /&gt;
[[Image:Prf13.jpg|thumb|none|600px|Preparing the F1 &amp;quot;grenade trap&amp;quot; IED.]]&lt;br /&gt;
[[Image:Prf14.jpg|thumb|none|600px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|200px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:Prof00.jpg|thumb|none|600px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
[[Image:Prof01.jpg|thumb|none|600px|Pulling the OF 37's pin.]]&lt;br /&gt;
[[Image:Prof02.jpg|thumb|none|600px|A live OF 37 about to explode.]]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|600px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RGO Hand Grenade ===&lt;br /&gt;
The [[RGO]] appears as the standard issue hand grenade for the Russian Army faction, replacing the anachronistic F-1 hand grenades from earlier versions of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:RGO.jpg|thumb|none|150px|RGO frag grenade]]&lt;br /&gt;
[[Image:PR RGO.jpg|thumb|none|600px|An RGO frag grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|600px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
&lt;br /&gt;
[[File:TOW Humvee mount.jpg|thumb|none|600px|BGM-71 TOW mounted on Humvee - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|600px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
[[File:TOW Bradley.jpg|thumb|none|600px|BGM-71 TOW mounted on Bradley IFV - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|600px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplementing the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|600px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|600px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|600px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV. It also appears as standard weapon for the Anti-Tank class of the Polish Army and in deployable, tripod-mounted anti-tank missile also for Poles.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|600px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Polish Army and Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|600px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-5 Spandrel ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-5 Spandrel]] appears in the game as the secondary armament on the BMP-2 IFV. It is also the sole armament on the 9P148 anti-armor vehicle, the 9P148 having a 5-tube launcher rack mounted on top of the vehicle. On some maps, the player can see knocked-out BMD-2 IFV's, complete with an AT-5 launcher mounted atop the turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT5Spandrel.jpg|thumb|none|350px|AT-5 Spandrel launcher and missile 135mm]]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|600px|An AT-5 Spandrel launcher mounted on a knocked-out BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV, with twin double-barreled launchers mounted on either side of the turret for a total of four missiles ready to fire.&lt;br /&gt;
&lt;br /&gt;
[[File:BMP-2M turret with Kornet launchers.jpg|thumb|none|400px|AT-14 Spriggan (9K135 Kornet) launchers attached on BMP-2M turret]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|600px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|600px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|600px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|600px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 SMAW|Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|600px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|600px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|600px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|600px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7 and Mk 153 SMAW, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|600px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|600px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|Baktar-Shikan launcher, an HJ-8 Red Arrow variant produced under license by Pakistan, with missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|600px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Free Syrian Army, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|600px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[File:SPG-9 jeep mount.jpg|thumb|none|600px|SPG-9 recoilless rifle jeep mount - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|600px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Free Syrian Army, Hamas, Taliban, MEC, Polish Army, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|600px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|600px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|600px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92 Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92 Stinger]], mounted in a twin emplacement at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as its sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|300px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|600px|An FIM-92 Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|600px|A twin FIM-92 Stinger ground launcher in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
[[File:AADS Humvee.jpg|thumb|none|401px|Avenger Air Defense System with FIM-92 Stingers - 70mm]]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|600px|Two 4-tube Standard Vehicle Mounted Launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, Free Syrian Army, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|600px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, Polish and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|600px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|600px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|600px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===PPZR Grom===&lt;br /&gt;
The [[PPZR Grom]] is used by the Polish Army.&lt;br /&gt;
[[Image:PZR Grom.jpg|thumb|none|350px|PPZR Grom launcher and missile - 72mm]]&lt;br /&gt;
[[Image:project reality pzr grom.jpg|thumb|none|600px|The PPZR Grom in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, Free Syrian Army, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters). Version 1.2 also gave under-barrel grenade launchers the ability to launch illumination rounds for use on night maps in addition to HE-Frag and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing HE, smoke, and (as of v1.2) illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|600px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|600px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive, smoke, and illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2&amp;quot;; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|600px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|600px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|600px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|600px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|600px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC and the Royal Netherlands Army's Land Rover jeep. Mk 19 is also mounted as primary weapon of some versions of Humvee, used by US Army &amp;amp; USMC and by the Polish Army.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|600px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch GMG ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] appears in the game as an available primary weapon on the Dutch faction's Boxer APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|350px|Heckler &amp;amp; Koch GMG on tripod 40mm]]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|600px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
[[Image:Primingm15pr.jpg|thumb|none|600px|Inserting a pressure fuze into the M15 mine]]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army, Polish Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|600px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
[[Image:Primingtm62pr.jpg|thumb|none|600px|Inserting a pressure fuze into the TM-62 mine]]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Polish Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|600px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|600px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Free Syrian Army, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|600px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639603</id>
		<title>Operation: Harsh Doorstop</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639603"/>
		<updated>2023-12-31T17:27:30Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Heckler &amp;amp; Koch MP5A5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation: Harsh Doorstop&lt;br /&gt;
|picture =OHD artwork.jpg&lt;br /&gt;
|caption = ''Official Artwork''&lt;br /&gt;
|date= Feb 15, 2023&lt;br /&gt;
|developer=Drakeling Labs&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Operation: Harsh Doorstop''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.&lt;br /&gt;
&lt;br /&gt;
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{{Game Title}}&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
=Pistols=&lt;br /&gt;
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==M1911A1==&lt;br /&gt;
An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]]&lt;br /&gt;
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]]&lt;br /&gt;
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]&lt;br /&gt;
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]&lt;br /&gt;
[[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]]&lt;br /&gt;
[[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]]&lt;br /&gt;
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]&lt;br /&gt;
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] incorrectly appears under the nomenclature of &amp;quot;Luger P38&amp;quot; and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual [[Luger P08]], or a [[Mauser C96]]. However, it is more accurately depicted as the sidearm for the Wehrmacht.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:P38Render.jpg|600px|thumb|none|Behold, a P38!]]&lt;br /&gt;
[[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during WWI A time traveler perhaps?]]&lt;br /&gt;
[[File:OHD P38 Irons.jpg|600px|thumb|none|The iron sights of this vintage piece.]]&lt;br /&gt;
[[File:OHD P38 Reload1.jpg|600px|thumb|none|Dry reloading a P38, flick the magazine release and simply swapping mags.]]&lt;br /&gt;
[[File:OHD P38 Slidelock.jpg|600px|thumb|none|And then running out of bullets.]]&lt;br /&gt;
[[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta 92F]] (distinguished by the slighlty more curved dust cover), standing in for the military issue [[Beretta M9]] appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|350px|thumb|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:BerettaM9Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|&amp;quot;Your show sucks!&amp;quot;]]]]&lt;br /&gt;
[[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on is Beretta upon equipping it...]]&lt;br /&gt;
[[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.&lt;br /&gt;
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM. Despite the hammer being cocked, the trigger is still in the double-action position.]]&lt;br /&gt;
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]&lt;br /&gt;
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]&lt;br /&gt;
[[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]]&lt;br /&gt;
[[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds 8 rounds. ]]&lt;br /&gt;
[[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|&amp;quot;Don't forget to reload, Dr. Freeman.&amp;quot;]]]]&lt;br /&gt;
[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 Gen 5==&lt;br /&gt;
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named &amp;quot;Triarc&amp;quot; in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. &lt;br /&gt;
[[File:G19 Gen5 FS.jpg|350px|thumb|none|Glock 19 Gen 5 - 9x19mm]]&lt;br /&gt;
[[File:Glock19render.jpg|600px|thumb|none|A better look at the Gen 5 frame.]]&lt;br /&gt;
[[File:TriarcGlockSlide.jpg|600px|thumb|none|A close up render of the slide, showing the Triarc markings.]]&lt;br /&gt;
[[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]]&lt;br /&gt;
[[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]]&lt;br /&gt;
[[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]]&lt;br /&gt;
[[File:OHD G19SlideLock.jpg|600px|thumb|none|And now its out of ammo.]]&lt;br /&gt;
[[File:OHD G19EmptyReload.jpg|600px|thumb|none|Fix that by dropping the mag...]]&lt;br /&gt;
[[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none|Stuff a new one in...]]&lt;br /&gt;
[[File:OHD G19SlideRelease.jpg|600px|thumb|none|And then thumbing the slide release with the off hand.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.&lt;br /&gt;
[[File:M16A2.jpg||thumb|none|450px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2 Render.jpg|600px|thumb|none|Word to the motherfuckin' street, yo!]]&lt;br /&gt;
[[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]]&lt;br /&gt;
[[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]]&lt;br /&gt;
[[File:OHD M16A2Reload.jpg|600px|thumb|none|Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.]]&lt;br /&gt;
[[File:OHD M16A2BoltRelease.jpg|600px|thumb|none|The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.]]&lt;br /&gt;
[[File:OHD M16A2BoltCheck.jpg|600px|thumb|none|He then cants the rifle to visually inspect the bolt has gone into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is available to the Vietnam era US forces.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|450px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]&lt;br /&gt;
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]&lt;br /&gt;
[[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1]]&lt;br /&gt;
[[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1. The taped mags are sadly not usable in the game.]]&lt;br /&gt;
[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]]&lt;br /&gt;
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm &amp;lt;br&amp;gt;A proper Russian made AK-74 for comparison]]&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|450px|A Bulgarian produced AK-74. &amp;lt;br&amp;gt;It seems to bear a significant resemblance to the one in-game.]]&lt;br /&gt;
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]&lt;br /&gt;
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]&lt;br /&gt;
[[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]]&lt;br /&gt;
[[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.]]&lt;br /&gt;
[[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:M1GarandRender.jpg|600px|thumb|none|A Garand haunted by a loaded and unloaded clip.]]&lt;br /&gt;
[[File:OHD M1Garand.jpg|600px|thumb|none|On the harsh fields of Monte Cassino, a GI totes his Garand into battle.]]&lt;br /&gt;
[[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights]]&lt;br /&gt;
[[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:M14Render.jpg|600px|thumb|none|Yep, that's an M14.]]&lt;br /&gt;
[[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]]&lt;br /&gt;
[[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]]&lt;br /&gt;
[[File:OHD M14Reload2.jpg|600px|thumb|none|Performing an off-hand reloading on the M14...]]&lt;br /&gt;
[[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Paratrooper Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] also appears available to the Medic kit &lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1CarbineRender.jpg|600px|thumb|none|He was just a rookie trooper and he surely shook with pride...]]&lt;br /&gt;
[[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.&lt;br /&gt;
[[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]]&lt;br /&gt;
[[File:1903Render.jpg|600px|thumb|none|Render of the Springfield M1903 and its sniper variant]]&lt;br /&gt;
[[File:OHD 1903.jpg|600px|thumb|none|A Doughboy threatens the far off tree line with a M1903.]]&lt;br /&gt;
[[File:OHD 1903 Irons.jpg|600px|thumb|none|Sighting it in with the skinny original M1903 sights.]]&lt;br /&gt;
[[File:OHD 1903 Bolt.jpg|600px|thumb|none|The Doughboy works the bolt on his issued rifle.]]&lt;br /&gt;
[[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]]&lt;br /&gt;
[[File:OHD 1903 Sniper.jpg|600px|thumb|none|The time travelling Unertl scope strikes the Doughboy here in France.]]&lt;br /&gt;
[[File:OHD 1903 Scope.jpg|600px|thumb|none|And behold, the thin reticle of this 1930's vintage optic.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht. &lt;br /&gt;
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]]&lt;br /&gt;
[[File:Kar98kRender.jpg|600px|thumb|none|Render of the scoped and unscoped K98.]]&lt;br /&gt;
[[File:OHD Kar98k.jpg|600px|thumb|none|A Imperial German uses the rifle of his son a few decades early.]]&lt;br /&gt;
[[File:OHD Kar98kIrons.jpg|600px|thumb|none|And enjoys the luxury of a hooded front sight, a rare thing in 1916.]]&lt;br /&gt;
[[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]]&lt;br /&gt;
[[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]]&lt;br /&gt;
[[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.]]&lt;br /&gt;
[[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]]&lt;br /&gt;
[[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FG42/II==&lt;br /&gt;
The [[FG42]] appears available to the Auto Rifleman kit in the Wehrmacht faction. &lt;br /&gt;
[[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG42Render.jpg|600px|thumb|none|Side profile of the FG42/II in the SDK.]]&lt;br /&gt;
[[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s]]&lt;br /&gt;
[[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]]&lt;br /&gt;
[[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]]&lt;br /&gt;
[[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 Type II==&lt;br /&gt;
The [[AK-47#AK-47|AK-47 Type II]] appears available to the NVA, Insurgents, and Russian military factions.  &lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slabsided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]]&lt;br /&gt;
[[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]]&lt;br /&gt;
[[File:OHD AK47Irons.jpg|600px|thumb|none|Iron sights...]]&lt;br /&gt;
[[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]]&lt;br /&gt;
[[File:OHD AK47 BoltPull.jpg|600px|thumb|none|And charge it with the firing hand.]]&lt;br /&gt;
&lt;br /&gt;
==SKS== &lt;br /&gt;
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|450px|thumb|none|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SKSRender.jpg|600px|thumb|none|The render of the SKS in the SDK.]]&lt;br /&gt;
[[File:OHD SKS.jpg|600px|thumb|none|Guarding a delicate village with an SKS.]]&lt;br /&gt;
[[File:OHD SKS SingleReload.jpg|600px|thumb|none|If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.]]&lt;br /&gt;
[[File:OHD SKS ClipReload.jpg|600px|thumb|none|Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.]]&lt;br /&gt;
[[File:OHD SKS Scope.jpg|600px|thumb|none|The scoped variant available to the NVA Marksman kit.]]&lt;br /&gt;
[[File:OHD SKS Scopes.jpg|600px|thumb|none|A look through the scope...]]&lt;br /&gt;
[[File:OHD SKS Sniper Irons.jpg|600px|thumb|none|With some scoped weapons, you do have the option to still use the iron sights for closer engagements.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA-58 OSW==&lt;br /&gt;
Exclusive to the PMC team, the [[DSA SA58 OSW|DSA SA-58 OSW]] appears as the primary weapon to the alternate Rifleman kit. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|450px|thumb|none|DSA SA-58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58Render.jpg|600px|thumb|none|As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.]]&lt;br /&gt;
[[File:OHD SA-58 (1).jpg|600px|thumb|none|In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.]]&lt;br /&gt;
[[File:OHD SA-58 (2).jpg|600px|thumb|none|Except this one, the standard PMC EXPS-3.]]&lt;br /&gt;
[[File:OHD SA-58 (3).jpg|600px|thumb|none|Tactically reloading by juggling mags.]]&lt;br /&gt;
[[File:OHD SA-58 (4).jpg|600px|thumb|none|And then ending this circus routine by locking one in place.]]&lt;br /&gt;
[[File:OHD SA-58.jpg|600px|thumb|none|Unlike some of the guns in the game, the merc actually checks the bolt when it's actually ''empty''.]]&lt;br /&gt;
[[File:OHD SA-58 (5).jpg|600px|thumb|none|The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense Mk 18 SBR==&lt;br /&gt;
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's does not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.  &lt;br /&gt;
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]&lt;br /&gt;
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]&lt;br /&gt;
[[File:OHD MK18.jpg|600px|thumb|none|Out in the fun ]]&lt;br /&gt;
[[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech...]]&lt;br /&gt;
[[File:OHD MK18-2.jpg|600px|thumb|none|Reloading the unsuppressed Mk 18 by yanking out the mag...]]&lt;br /&gt;
[[File:OHD MK18Reload.jpg|600px|thumb|none|Stuffing a new one in the gun. Note our nice Daniel Defense branded upper.]]&lt;br /&gt;
[[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant==&lt;br /&gt;
An [[AR-15]] variant appears in-game as the &amp;quot;M4A1 M203 Rifle.&amp;quot; Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it ''becomes'' is a franken rifle made out of an M4 lower and an 16&amp;quot; Dissipator style upper fitted with a stretched M4 RAS handguard.&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|400px|Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a relief in the front of the handguard for the 203 mounting point says this is just an M4 RAS rather than the M16A4's M5 RAS. And the texture being identical to the unused M4A1 model seen below makes it more obvious.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (2).jpg|600px|thumb|none|Hey, functional M203 though, that's nice.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (3).jpg|600px|thumb|none|Reloading by grabbing the old mag...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
A suppressed [[HK417]] appears, available to the PMC Marksman kit. It features a Schmidt &amp;amp; Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.&lt;br /&gt;
[[File:HK417 16.jpg|450px|thumb|none|HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below]]&lt;br /&gt;
[[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]]&lt;br /&gt;
[[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]]&lt;br /&gt;
[[File:OHD HK417 (3).jpg|600px|thumb|none|Loading in a fresh one, appreciating the transluscent mag rendered in properly.]]&lt;br /&gt;
[[File:OHD HK417 (4).jpg|600px|thumb|none|A view through the scope...]]&lt;br /&gt;
[[File:OHD HK417 (5).jpg|600px|thumb|none|...and a look through the RMR as well.]]&lt;br /&gt;
[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]&lt;br /&gt;
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]&lt;br /&gt;
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly! For some reason the selector is on safe.]]&lt;br /&gt;
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]&lt;br /&gt;
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A5]] is available to the Medic kit of the PMC Faction.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|450px|thumb|none|H&amp;amp;K MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5Render.jpg|600px|thumb|none|Render of the MP5A5 with a Midwest Industries MLOK handguard.]]&lt;br /&gt;
[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]&lt;br /&gt;
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]&lt;br /&gt;
[[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here... (with terrible trigger discipline!)]]&lt;br /&gt;
[[File:OHD MP5A4 (4).jpg|600px|thumb|none|Locking the bolt back, y'all know what's coming, don't you?]]&lt;br /&gt;
[[File:OHD MP5A4 (6).jpg|600px|thumb|none|Inserting a topped off magazine.]]&lt;br /&gt;
[[File:OHD MP5A4 (7).jpg|600px|thumb|none|The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?]]&lt;br /&gt;
&lt;br /&gt;
==Hecker &amp;amp; Koch MP7A1==&lt;br /&gt;
Like the MP5 above, the [[MP7|MP7A1]] is exclusive to the PMCs, but this time limited to the AT Rifleman kit &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A1Render.jpg|600px|thumb|none|The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.]]&lt;br /&gt;
[[File:OHD MP7A1 (1).jpg|600px|thumb|none|An antitank gunner hides in the backrooms with a fancy MP7.]]&lt;br /&gt;
[[File:OHD MP7A1 (2).jpg|600px|thumb|none|And its even fancier EXPS.]]&lt;br /&gt;
[[File:OHD MP7A1 (3).jpg|600px|thumb|none|And a very elaborate reload, follow along now. Hit the mag release, drop the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (4).jpg|600px|thumb|none|Replace the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (5).jpg|600px|thumb|none|Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.]]&lt;br /&gt;
[[File:OHD MP7A1 (6).jpg|600px|thumb|none|Shove it in further...]]&lt;br /&gt;
[[File:OHD MP7A1 (8).jpg|600px|thumb|none|Until it clicks.]]&lt;br /&gt;
[[File:OHD MP7A1 (9).jpg|600px|thumb|none|And then drops the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The iconic [[M1A1 Thompson]] is available exclusively to the US WWII era Squad Leader kit. &lt;br /&gt;
[[File:M1sb.jpg|450px|thumb|none|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M1A1 Thompson.jpg|600px|thumb|none|The US NCO guards his position with his M1A1 Thompson.]]&lt;br /&gt;
[[File:OHD M1A1 ThompsonI Irons.jpg|600px|thumb|none|A view through the Thompson's rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1 Thompson Reload.jpg|600px|thumb|none|As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease Gun==&lt;br /&gt;
The [[M3A1 Grease Gun]] appears available to the Medic kit in the Vietnam US faction.&lt;br /&gt;
[[File:Grease3 2.jpg|450px|thumb|none|M3A1 Grease Gun - .45 ACP]]&lt;br /&gt;
[[File:M3A1Render.jpg|600px|thumb|none|Behold, a Gun of Grease.]]&lt;br /&gt;
[[File:OHD GreaseGun.jpg|600px|thumb|none|A Medic wielding his Grease Gun, feeling a bit shafted.]]&lt;br /&gt;
[[File:OHD GreaseGunIrons.jpg|600px|thumb|none|A view through the peep sight.]]&lt;br /&gt;
[[File:OHD GreaseGunReload.jpg|600px|thumb|none|Swapping mags.]]&lt;br /&gt;
[[File:OHD GreaseGunReload2.jpg|600px|thumb|none|New one going in.]]&lt;br /&gt;
[[File:OHD GreaseGunBoltPull.jpg|600px|thumb|none|Pulling the bolt back, bringing it back in the fight.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Like its American counterpart, the [[MP40]] is also available to the Wehrmacht Squad Leader.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|450px|thumb|none|MP40 with a brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:MP40Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MP40.jpg|600px|thumb|none|A German Wehrmacht officer wielding his MP40, on the look out for the likes of [[Band of Brothers|Easy Company]].]]&lt;br /&gt;
[[File:OHD MP40Irons.jpg|600px|thumb|none|Sighting it in, having a good bit of field of view eaten by the user's hand.]]&lt;br /&gt;
[[File:OHD MP40Reload.jpg|600px|thumb|none|Removing the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload2.jpg|600px|thumb|none|Locking the bolt in the safety notch while still holding onto the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload3.jpg|600px|thumb|none|Inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD MP40Reload4.jpg|600px|thumb|none|And then dropping the bolt out of the safety notch.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as the standard rifle of the Insurgent and Russian Marksman class.&lt;br /&gt;
[[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:SVDRender.jpg|600px|thumb|none|The render of a Russian classic.]]&lt;br /&gt;
[[File:OHD SVD.jpg|600px|thumb|none|A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.]]&lt;br /&gt;
[[File:OHD SVDScope (2).jpg|600px|thumb|none|Our friend here got bored, so decided to make himself a dummy target.]]&lt;br /&gt;
[[File:OHD SVDIrons.jpg|600px|thumb|none|Fortunately for him, he actually has some common sense to also utilize the weapon's irons.]]&lt;br /&gt;
[[File:OHD SVDReload.jpg|600px|thumb|none|After shooting off some steam, he decides the best course of action is to insert a new magazine.]]&lt;br /&gt;
[[File:OHD SVDReload2.jpg|600px|thumb|none|Seat the mag.]]&lt;br /&gt;
[[File:OHD SVDEmpty.jpg|600px|thumb|none|As seen, the weapon is correctly depicted with its bolt locking back when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[M40]] is available to the Sniper kits of US forces both in Vietnam and Gulf War era.&lt;br /&gt;
[[File:M40 1.jpg|450px|thumb|none|M40 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M40A1Render.jpg|600px|thumb|none|The render of the M40.]]&lt;br /&gt;
[[File:OHD M40A1.jpg|600px|thumb|none|A Grunt with his sniper rifle trying to enjoy a [[Good Morning, Vietnam|good morning]].]]&lt;br /&gt;
[[File:OHD M40A1Scope.jpg|600px|thumb|none|Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 90's.]]&lt;br /&gt;
[[File:OHD M40A1Bolt.jpg|600px|thumb|none|Working the bolt...]]&lt;br /&gt;
[[File:OHD M40A1Reload.jpg|600px|thumb|none|And topping off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is a standard MG for the Russian armed forces, and is also used by the Insurgents.&lt;br /&gt;
[[File:PKM-mg.jpg|350px|thumb|none|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:PKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD PKM.jpg|600px|thumb|none|A Russian machine gunner on a long walk in the desert, lugging his PKM with him.]]&lt;br /&gt;
[[File:PKM PointShoot.jpg|600px|thumb|none|The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?]]&lt;br /&gt;
[[File:OHD PKMProne.jpg|600px|thumb|none|The soldier goes prone with his PKM, getting us a better look in normal gameplay.]]&lt;br /&gt;
[[File:OHD PKMIrons.jpg|600px|thumb|none|A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.]]&lt;br /&gt;
[[File:OHD PKMReload.jpg|600px|thumb|none|After slinging some hot lead down range, he feels it's a good idea to open the feed tray.]]&lt;br /&gt;
[[File:OHD PKMReload2.jpg|600px|thumb|none|Then places a fresh belt of brass(!) 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is available to the Vietnam and Gulf War US forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:M60GPMG.jpg|350px|thumb|none|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:M60Render.jpg|600px|thumb|none|A render of the M60.]]&lt;br /&gt;
[[File:OHD M60.jpg|600px|thumb|none|Come on, admit it. You were expecting a Vietnam screenshot for this one.]]&lt;br /&gt;
[[File:M60 PointShoot.jpg|600px|thumb|none|The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.]]&lt;br /&gt;
[[File:OHD M60Irons.jpg|600px|thumb|none|A nice look-see of The Pig's iron sights.]]&lt;br /&gt;
[[File:OHD M60Prone.jpg|600px|thumb|none|The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.]]&lt;br /&gt;
[[File:OHD M60Reload.jpg|600px|thumb|none|Opening the feed tray to replace his semi-expended belt.]]&lt;br /&gt;
[[File:OHD M60Reload2.jpg|600px|thumb|none|Behold, the new belt of 7.62x51mm M80 rounds!]]&lt;br /&gt;
&lt;br /&gt;
==Madsen Machine Gun==&lt;br /&gt;
A [[Madsen]] appears for the Machine Gunner kit for the Imperial German Army.&lt;br /&gt;
[[File:MadsenGun1.jpg|350px|thumb|none|Madsen Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun.jpg|600px|thumb|none|A render of a Century old classic.]]&lt;br /&gt;
[[File:OHD MadsenGun.jpg|600px|thumb|none|A German gunner wanders the French village with his Danish machine gun, true multiculturalism.]]&lt;br /&gt;
[[File:Madsen PointShoot.jpg|600px|thumb|none|The Imperial German soldier doing the closest thing to hip firing with his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGunIrons.jpg|600px|thumb|none|A view through the Madsen's sights.]]&lt;br /&gt;
[[File:OHD MadsenGunReload.jpg|600px|thumb|none|The German soldier swapping out the magazine on his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGun Charging.jpg|600px|thumb|none|He then charges the weapon by pulling the crank handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears available to the US WWI Machine Gunner kit. &lt;br /&gt;
[[File:Chauchat without sights.jpg|350px|thumb|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:ChauchatRender.jpg|600px|thumb|none|SDK render of the model.]]&lt;br /&gt;
[[File:OHD Chauchat.jpg|600px|thumb|none|A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.]]&lt;br /&gt;
[[File:Chauchat PointShoot.jpg|600px|thumb|none|The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.]]&lt;br /&gt;
[[File:OHD ChauchatIrons.jpg|600px|thumb|none|The sights kinda leave a lot to be desired, but you have to make do with what you've got.]]&lt;br /&gt;
[[File:OHD Chauchat reload.jpg|600px|thumb|none|The Doughboy reloading his Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is currently used by the NVA faction.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|350px|thumb|none|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]]&lt;br /&gt;
[[File:OHD RPD.jpg|600px|thumb|none|Papa-san guards his rice paddy with his RPD.]]&lt;br /&gt;
[[File:RPD PointShoot.jpg|600px|thumb|none|An NVA soldier pointing his RPD around looking for any GIs.]]&lt;br /&gt;
[[File:OHD RPD Irons.jpg|600px|thumb|none|Aided by a decent enough sight picture.]]&lt;br /&gt;
[[File:OHD RPD Prone.jpg|600px|thumb|none|And by getting down and dirty in the mud.]]&lt;br /&gt;
[[File:OHD RPD Reload.jpg|600px|thumb|none|Reloads start with cracking the top cover open...]]&lt;br /&gt;
[[File:OHD RPD Reload2.jpg|600px|thumb|none|Unlatching the belt box...]]&lt;br /&gt;
[[File:OHD RPD Reload3.jpg|600px|thumb|none|Replacing the belt box/drum...]]&lt;br /&gt;
[[File:OHD RPD BoltPull.jpg|600px|thumb|none|And then charging it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is usable to the Wehrmacht Machine Gunner kit.&lt;br /&gt;
[[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG42Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MG42.jpg|600px|thumb|none|A beleagured German gunner wanders the outskirts of Monte Cassino with his MG42.]]&lt;br /&gt;
[[File:MG42 PointShoot.jpg|600px|thumb|none|The German machine gunner practicing the (probably) unorthodox point shooting with his buzzsaw.]]&lt;br /&gt;
[[File:OHD MG42Irons.jpg|600px|thumb|none|Squatting down with his MG, lining up the sights.]]&lt;br /&gt;
[[File:OHD MG42Prone.jpg|600px|thumb|none|And firing wildly into the mud, because why not?]]&lt;br /&gt;
[[File:OHD MG42Reload.jpg|600px|thumb|none|We need an excuse to reload, like opening up the top cover...]]&lt;br /&gt;
[[File:OHD MG42Reload2.jpg|600px|thumb|none|And stuffing in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Like the MG42, the [[Browning M1919A4]] is standard to the US WWII Machine Gunner.&lt;br /&gt;
[[File:M1919A4.jpg|350px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Browning1919Render.jpg|600px|thumb|none|Someone stole my stock!]]&lt;br /&gt;
[[File:OHD Browning1919.jpg|600px|thumb|none|Ah well, a GI must make do.]]&lt;br /&gt;
[[File:M1919 PointShoot.jpg|600px|thumb|none|A US gunner also copies his German counterpart.]]&lt;br /&gt;
[[File:OHD BrowningM1919Irons.jpg|600px|thumb|none|Aiming it by the power of hope and dreams.]]&lt;br /&gt;
[[File:OHD Browning1919Sweep.jpg|600px|thumb|none|Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.]]&lt;br /&gt;
[[File:OHD BrowningM1919Reload.jpg|600px|thumb|none|Loading up a new belt...]]&lt;br /&gt;
[[File:OHD Browning1919Reload2.jpg|600px|thumb|none|And slapping the top cover down.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The classic [[M1918A2 BAR|Browning M1918A2]] available to the US Auto Rifleman.&lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[File:BARRender.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]]&lt;br /&gt;
[[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]]&lt;br /&gt;
[[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR..]]&lt;br /&gt;
[[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203]] appears exclusive to the Grenadier kit for 1990s US and PMC teams. &lt;br /&gt;
[[File:M16A2 M203.jpg|450px|thumb|none|M16A2 with an M203 - 40x46mmSR]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|450px|thumb|none|M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game]]&lt;br /&gt;
[[File:M16A2GrenadierRender.jpg|600px|thumb|none|The classic M16A2 with a M203.]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|The M4A1 Block II look-alike with an underslung M203A1]]&lt;br /&gt;
[[File:OHD M16M203.jpg|600px|thumb|none|The US grenadier admires his A2 with the M203 mounted to it.]]&lt;br /&gt;
[[File:OHD M16M203Irons.jpg|600px|thumb|none|Now a look through the leaf sight.]]&lt;br /&gt;
[[File:OHD M16M203Reload.jpg|600px|thumb|none|After lobbing a 40 mike-mike down range, he starts to dump the expended shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload2.jpg|600px|thumb|none|Loading a brand new shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload3.jpg|600px|thumb|none|Closing the tube on a new shell, ready to cause indirect, or direct fire support.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (9).jpg|600px|thumb|none|And the modern ''thing'' with its 203.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (10).jpg|600px|thumb|none|Same sight picture.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (11).jpg|600px|thumb|none|Same bada bing...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (12).jpg|600px|thumb|none|Bada boom...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (13).jpg|600px|thumb|none|Fuhgetaboutit.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
Available only to the WWII US Grenadier kit, the [[M7 Rifle Grenade Launcher]] appears as their secondary weapon.   &lt;br /&gt;
[[File:M1 garand M7.jpg|450px|thumb|none|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|450px|thumb|none|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]]&lt;br /&gt;
[[File:M7LauncherRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M7Grenade.jpg|600px|thumb|none|A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.]]&lt;br /&gt;
[[File:OHD M7Reload.jpg|600px|thumb|none|Now preparing to attach a new one...]]&lt;br /&gt;
[[File:OHD M7Reload2.jpg|600px|thumb|none|...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...]]&lt;br /&gt;
[[File:OHD M7Pin.jpg|600px|thumb|none|...he pulls the pin, but that's not all, not just yet.]]&lt;br /&gt;
[[File:OHD M7Chamber.jpg|600px|thumb|none|Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatgerat 41==&lt;br /&gt;
Like the launcher above, the [[Gewehrgranatengerät]] is exclusive to the Wehrmacht grenadier as well.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|450px|thumb|none|Gewehrgranatgerat attached to a Karabiner 98k.]]&lt;br /&gt;
[[File:Kar98kGrenadeRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD K98kGrenade.jpg|600px|thumb|none|The grenadier admiring his rifle, grenade and his rifle mounted grenade.]]&lt;br /&gt;
[[File:OHD K98kGrenadeReload.jpg|600px|thumb|none|Putting a new grenade in the cup.]]&lt;br /&gt;
[[File:OHD K98kGrenadeChamber.jpg|600px|thumb|none|And chambering a fresh new 8mm Mauser blank. Hopefully.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-30M]] appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|450px|thumb|none|GP-30M 40mm]]&lt;br /&gt;
[[File:GP30MRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD GP30Deploy.jpg|600px|thumb|none|Deploying the GP-30M's leaf sight.]]&lt;br /&gt;
[[File:OHD GP30Deploy2.jpg|600px|thumb|none|Now fully deployed, and ready for action.]]&lt;br /&gt;
[[File:OHD GP30 Aim.jpg|600px|thumb|none|Pointing the GP-30M]]&lt;br /&gt;
[[File:OHD GP30Sight.jpg|600px|thumb|none|A look through the leaf sight. ]]&lt;br /&gt;
[[File:OHD GP30Reload.jpg|600px|thumb|none|Inserting a new VOG shell. ]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79]] is available to the US Vietnam forces, only accessible to the Grenadier kit.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:OHD M79.jpg|600px|thumb|none|The GI with his Thumper back in the jungle.]]&lt;br /&gt;
[[File:OHD M79Irons.jpg|600px|thumb|none|Strangely enough, the leaf sights aren't usable here.]]&lt;br /&gt;
[[File:OHD M79Reload.jpg|600px|thumb|none|Dumping the spent shell...though the primer hasn't been struck at all.]]&lt;br /&gt;
[[File:OHD M79Reload2.jpg|600px|thumb|none|Inserting a new 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[AT-4]] is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.&lt;br /&gt;
[[File:AT-4Launcher.jpg|450px|thumb|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:AT4Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD AT4.jpg|600px|thumb|none|An AT soldier with his trusty AT4.]]&lt;br /&gt;
[[File:OHD AT4Irons.jpg|600px|thumb|none|And the sights of the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit&lt;br /&gt;
[[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]]&lt;br /&gt;
[[File:RPG18Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG-18 (1).jpg|600px|thumb|none|Going on a night walk, the Russian AT guy brings his RPG-18 along.]]&lt;br /&gt;
[[File:OHD RPG-18 (2).jpg|600px|thumb|none|Deploying the tube...]]&lt;br /&gt;
[[File:OHD RPG-18 (3).jpg|600px|thumb|none|...now deployed.]]&lt;br /&gt;
[[File:OHD RPG-18 (4).jpg|600px|thumb|none|A look through the RPG-18's sights, to destroy the dastardly telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable to AT kits in the NVA and Insurgent factions.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|450px|thumb|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG7.jpg|600px|thumb|none|An insurgent whips out his trusty RPG-7.]]&lt;br /&gt;
[[File:OHD_RPG7_Irons.jpg|600px|thumb|none|And its rather highly raised up rear sight.]]&lt;br /&gt;
[[File:OHD RPG7 Reload.jpg|600px|thumb|none|Doesn't stop it from being as effective as you'd expect.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The classic [[Model 16 Stielhandgranate|potato masher]] appears in both WWI and WWII German factions.&lt;br /&gt;
[[File:M16stick.jpg|350px|thumb|none|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:OHD PotatoMasher.jpg|600px|thumb|none|The German soldier prepares to put his non-Mann Co. branded Caber to use.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] is usuable to both WWI US faction and their WWII incarnation.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|250px|thumb|none|Mk 2 Hand Grenade]]&lt;br /&gt;
[[File:OHD MK2Grenade.jpg|600px|thumb|none|A Doughboy gazes at his time travelling pineapple.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
An [[F-1 Hand Grenade]] is available to Russian and Insurgent factions.&lt;br /&gt;
[[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]]&lt;br /&gt;
[[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
An [[M26 Hand Grenade]] is available to Vietnam era US forces.&lt;br /&gt;
[[File:M26 Grenade.jpg|250px|thumb|none|M26 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M26Grenade.jpg|600px|thumb|none|A GI tells a tree to go screw itself in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Available to the NVA, the [[Type 67 stick grenade|Type 67 Stick Grenade]] is standard to most of the faction's kits.&lt;br /&gt;
[[File:Type67Grenade.jpg|350px|thumb|none]]&lt;br /&gt;
[[File:OHD Type67Grenade.jpg|600px|thumb|none|A NVA soldier tells GI to go home in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67 Hand Grenade|M67 Grenade]] is available to the Gulf War US and PMC teams.&lt;br /&gt;
[[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M67Frag.jpg|600px|thumb|none|A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade== &lt;br /&gt;
The [[RDG-2 smoke grenade|RDG-2 Smoke Grenade]] is present to most kits of the Russian, NVA, and Insurgent factions.&lt;br /&gt;
[[File:RDG-2.jpg|350px|thumb|none|RDG-2 Smoke Grenade]]&lt;br /&gt;
[[File:OHD RGD2Smoke.jpg|600px|thumb|none|An insurgent prepares to signal the boys with his fancy smoke candle.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well a PMC factions.&lt;br /&gt;
[[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]]&lt;br /&gt;
[[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]]&lt;br /&gt;
&lt;br /&gt;
=Cut/Unused Weapons=&lt;br /&gt;
The following weapons can be found in the SDK, but are currently not accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:AK-105Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:ASValRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36CRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Endeavor Mk3==&lt;br /&gt;
[[File:EndeavorRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:BarrettRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DP-28==&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:DP28Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 - 12 Gauge]]&lt;br /&gt;
[[File:1897Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639602</id>
		<title>Operation: Harsh Doorstop</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639602"/>
		<updated>2023-12-31T17:26:41Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Heckler &amp;amp; Koch HK417 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation: Harsh Doorstop&lt;br /&gt;
|picture =OHD artwork.jpg&lt;br /&gt;
|caption = ''Official Artwork''&lt;br /&gt;
|date= Feb 15, 2023&lt;br /&gt;
|developer=Drakeling Labs&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Operation: Harsh Doorstop''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]]&lt;br /&gt;
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]]&lt;br /&gt;
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]&lt;br /&gt;
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]&lt;br /&gt;
[[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]]&lt;br /&gt;
[[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]]&lt;br /&gt;
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]&lt;br /&gt;
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] incorrectly appears under the nomenclature of &amp;quot;Luger P38&amp;quot; and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual [[Luger P08]], or a [[Mauser C96]]. However, it is more accurately depicted as the sidearm for the Wehrmacht.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:P38Render.jpg|600px|thumb|none|Behold, a P38!]]&lt;br /&gt;
[[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during WWI A time traveler perhaps?]]&lt;br /&gt;
[[File:OHD P38 Irons.jpg|600px|thumb|none|The iron sights of this vintage piece.]]&lt;br /&gt;
[[File:OHD P38 Reload1.jpg|600px|thumb|none|Dry reloading a P38, flick the magazine release and simply swapping mags.]]&lt;br /&gt;
[[File:OHD P38 Slidelock.jpg|600px|thumb|none|And then running out of bullets.]]&lt;br /&gt;
[[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta 92F]] (distinguished by the slighlty more curved dust cover), standing in for the military issue [[Beretta M9]] appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|350px|thumb|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:BerettaM9Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|&amp;quot;Your show sucks!&amp;quot;]]]]&lt;br /&gt;
[[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on is Beretta upon equipping it...]]&lt;br /&gt;
[[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.&lt;br /&gt;
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM. Despite the hammer being cocked, the trigger is still in the double-action position.]]&lt;br /&gt;
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]&lt;br /&gt;
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]&lt;br /&gt;
[[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]]&lt;br /&gt;
[[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds 8 rounds. ]]&lt;br /&gt;
[[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|&amp;quot;Don't forget to reload, Dr. Freeman.&amp;quot;]]]]&lt;br /&gt;
[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 Gen 5==&lt;br /&gt;
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named &amp;quot;Triarc&amp;quot; in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. &lt;br /&gt;
[[File:G19 Gen5 FS.jpg|350px|thumb|none|Glock 19 Gen 5 - 9x19mm]]&lt;br /&gt;
[[File:Glock19render.jpg|600px|thumb|none|A better look at the Gen 5 frame.]]&lt;br /&gt;
[[File:TriarcGlockSlide.jpg|600px|thumb|none|A close up render of the slide, showing the Triarc markings.]]&lt;br /&gt;
[[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]]&lt;br /&gt;
[[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]]&lt;br /&gt;
[[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]]&lt;br /&gt;
[[File:OHD G19SlideLock.jpg|600px|thumb|none|And now its out of ammo.]]&lt;br /&gt;
[[File:OHD G19EmptyReload.jpg|600px|thumb|none|Fix that by dropping the mag...]]&lt;br /&gt;
[[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none|Stuff a new one in...]]&lt;br /&gt;
[[File:OHD G19SlideRelease.jpg|600px|thumb|none|And then thumbing the slide release with the off hand.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.&lt;br /&gt;
[[File:M16A2.jpg||thumb|none|450px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2 Render.jpg|600px|thumb|none|Word to the motherfuckin' street, yo!]]&lt;br /&gt;
[[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]]&lt;br /&gt;
[[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]]&lt;br /&gt;
[[File:OHD M16A2Reload.jpg|600px|thumb|none|Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.]]&lt;br /&gt;
[[File:OHD M16A2BoltRelease.jpg|600px|thumb|none|The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.]]&lt;br /&gt;
[[File:OHD M16A2BoltCheck.jpg|600px|thumb|none|He then cants the rifle to visually inspect the bolt has gone into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is available to the Vietnam era US forces.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|450px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]&lt;br /&gt;
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]&lt;br /&gt;
[[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1]]&lt;br /&gt;
[[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1. The taped mags are sadly not usable in the game.]]&lt;br /&gt;
[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]]&lt;br /&gt;
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm &amp;lt;br&amp;gt;A proper Russian made AK-74 for comparison]]&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|450px|A Bulgarian produced AK-74. &amp;lt;br&amp;gt;It seems to bear a significant resemblance to the one in-game.]]&lt;br /&gt;
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]&lt;br /&gt;
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]&lt;br /&gt;
[[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]]&lt;br /&gt;
[[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.]]&lt;br /&gt;
[[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:M1GarandRender.jpg|600px|thumb|none|A Garand haunted by a loaded and unloaded clip.]]&lt;br /&gt;
[[File:OHD M1Garand.jpg|600px|thumb|none|On the harsh fields of Monte Cassino, a GI totes his Garand into battle.]]&lt;br /&gt;
[[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights]]&lt;br /&gt;
[[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:M14Render.jpg|600px|thumb|none|Yep, that's an M14.]]&lt;br /&gt;
[[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]]&lt;br /&gt;
[[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]]&lt;br /&gt;
[[File:OHD M14Reload2.jpg|600px|thumb|none|Performing an off-hand reloading on the M14...]]&lt;br /&gt;
[[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Paratrooper Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] also appears available to the Medic kit &lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1CarbineRender.jpg|600px|thumb|none|He was just a rookie trooper and he surely shook with pride...]]&lt;br /&gt;
[[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.&lt;br /&gt;
[[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]]&lt;br /&gt;
[[File:1903Render.jpg|600px|thumb|none|Render of the Springfield M1903 and its sniper variant]]&lt;br /&gt;
[[File:OHD 1903.jpg|600px|thumb|none|A Doughboy threatens the far off tree line with a M1903.]]&lt;br /&gt;
[[File:OHD 1903 Irons.jpg|600px|thumb|none|Sighting it in with the skinny original M1903 sights.]]&lt;br /&gt;
[[File:OHD 1903 Bolt.jpg|600px|thumb|none|The Doughboy works the bolt on his issued rifle.]]&lt;br /&gt;
[[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]]&lt;br /&gt;
[[File:OHD 1903 Sniper.jpg|600px|thumb|none|The time travelling Unertl scope strikes the Doughboy here in France.]]&lt;br /&gt;
[[File:OHD 1903 Scope.jpg|600px|thumb|none|And behold, the thin reticle of this 1930's vintage optic.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht. &lt;br /&gt;
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]]&lt;br /&gt;
[[File:Kar98kRender.jpg|600px|thumb|none|Render of the scoped and unscoped K98.]]&lt;br /&gt;
[[File:OHD Kar98k.jpg|600px|thumb|none|A Imperial German uses the rifle of his son a few decades early.]]&lt;br /&gt;
[[File:OHD Kar98kIrons.jpg|600px|thumb|none|And enjoys the luxury of a hooded front sight, a rare thing in 1916.]]&lt;br /&gt;
[[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]]&lt;br /&gt;
[[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]]&lt;br /&gt;
[[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.]]&lt;br /&gt;
[[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]]&lt;br /&gt;
[[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FG42/II==&lt;br /&gt;
The [[FG42]] appears available to the Auto Rifleman kit in the Wehrmacht faction. &lt;br /&gt;
[[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG42Render.jpg|600px|thumb|none|Side profile of the FG42/II in the SDK.]]&lt;br /&gt;
[[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s]]&lt;br /&gt;
[[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]]&lt;br /&gt;
[[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]]&lt;br /&gt;
[[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 Type II==&lt;br /&gt;
The [[AK-47#AK-47|AK-47 Type II]] appears available to the NVA, Insurgents, and Russian military factions.  &lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slabsided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]]&lt;br /&gt;
[[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]]&lt;br /&gt;
[[File:OHD AK47Irons.jpg|600px|thumb|none|Iron sights...]]&lt;br /&gt;
[[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]]&lt;br /&gt;
[[File:OHD AK47 BoltPull.jpg|600px|thumb|none|And charge it with the firing hand.]]&lt;br /&gt;
&lt;br /&gt;
==SKS== &lt;br /&gt;
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|450px|thumb|none|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SKSRender.jpg|600px|thumb|none|The render of the SKS in the SDK.]]&lt;br /&gt;
[[File:OHD SKS.jpg|600px|thumb|none|Guarding a delicate village with an SKS.]]&lt;br /&gt;
[[File:OHD SKS SingleReload.jpg|600px|thumb|none|If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.]]&lt;br /&gt;
[[File:OHD SKS ClipReload.jpg|600px|thumb|none|Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.]]&lt;br /&gt;
[[File:OHD SKS Scope.jpg|600px|thumb|none|The scoped variant available to the NVA Marksman kit.]]&lt;br /&gt;
[[File:OHD SKS Scopes.jpg|600px|thumb|none|A look through the scope...]]&lt;br /&gt;
[[File:OHD SKS Sniper Irons.jpg|600px|thumb|none|With some scoped weapons, you do have the option to still use the iron sights for closer engagements.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA-58 OSW==&lt;br /&gt;
Exclusive to the PMC team, the [[DSA SA58 OSW|DSA SA-58 OSW]] appears as the primary weapon to the alternate Rifleman kit. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|450px|thumb|none|DSA SA-58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58Render.jpg|600px|thumb|none|As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.]]&lt;br /&gt;
[[File:OHD SA-58 (1).jpg|600px|thumb|none|In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.]]&lt;br /&gt;
[[File:OHD SA-58 (2).jpg|600px|thumb|none|Except this one, the standard PMC EXPS-3.]]&lt;br /&gt;
[[File:OHD SA-58 (3).jpg|600px|thumb|none|Tactically reloading by juggling mags.]]&lt;br /&gt;
[[File:OHD SA-58 (4).jpg|600px|thumb|none|And then ending this circus routine by locking one in place.]]&lt;br /&gt;
[[File:OHD SA-58.jpg|600px|thumb|none|Unlike some of the guns in the game, the merc actually checks the bolt when it's actually ''empty''.]]&lt;br /&gt;
[[File:OHD SA-58 (5).jpg|600px|thumb|none|The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense Mk 18 SBR==&lt;br /&gt;
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's does not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.  &lt;br /&gt;
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]&lt;br /&gt;
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]&lt;br /&gt;
[[File:OHD MK18.jpg|600px|thumb|none|Out in the fun ]]&lt;br /&gt;
[[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech...]]&lt;br /&gt;
[[File:OHD MK18-2.jpg|600px|thumb|none|Reloading the unsuppressed Mk 18 by yanking out the mag...]]&lt;br /&gt;
[[File:OHD MK18Reload.jpg|600px|thumb|none|Stuffing a new one in the gun. Note our nice Daniel Defense branded upper.]]&lt;br /&gt;
[[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant==&lt;br /&gt;
An [[AR-15]] variant appears in-game as the &amp;quot;M4A1 M203 Rifle.&amp;quot; Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it ''becomes'' is a franken rifle made out of an M4 lower and an 16&amp;quot; Dissipator style upper fitted with a stretched M4 RAS handguard.&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|400px|Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a relief in the front of the handguard for the 203 mounting point says this is just an M4 RAS rather than the M16A4's M5 RAS. And the texture being identical to the unused M4A1 model seen below makes it more obvious.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (2).jpg|600px|thumb|none|Hey, functional M203 though, that's nice.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (3).jpg|600px|thumb|none|Reloading by grabbing the old mag...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
A suppressed [[HK417]] appears, available to the PMC Marksman kit. It features a Schmidt &amp;amp; Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.&lt;br /&gt;
[[File:HK417 16.jpg|450px|thumb|none|HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below]]&lt;br /&gt;
[[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]]&lt;br /&gt;
[[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]]&lt;br /&gt;
[[File:OHD HK417 (3).jpg|600px|thumb|none|Loading in a fresh one, appreciating the transluscent mag rendered in properly.]]&lt;br /&gt;
[[File:OHD HK417 (4).jpg|600px|thumb|none|A view through the scope...]]&lt;br /&gt;
[[File:OHD HK417 (5).jpg|600px|thumb|none|...and a look through the RMR as well.]]&lt;br /&gt;
[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]&lt;br /&gt;
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]&lt;br /&gt;
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly! For some reason the selector is on safe.]]&lt;br /&gt;
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]&lt;br /&gt;
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A5]] is available to the Medic kit of the PMC Faction.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|450px|thumb|none|H&amp;amp;K MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5Render.jpg|600px|thumb|none|Render of the MP5A5 with a Midwest Industries MLOK handguard.]]&lt;br /&gt;
[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]&lt;br /&gt;
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]&lt;br /&gt;
[[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here...]]&lt;br /&gt;
[[File:OHD MP5A4 (4).jpg|600px|thumb|none|Locking the bolt back, y'all know what's coming, don't you?]]&lt;br /&gt;
[[File:OHD MP5A4 (6).jpg|600px|thumb|none|Inserting a topped off magazine.]]&lt;br /&gt;
[[File:OHD MP5A4 (7).jpg|600px|thumb|none|The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?]]&lt;br /&gt;
&lt;br /&gt;
==Hecker &amp;amp; Koch MP7A1==&lt;br /&gt;
Like the MP5 above, the [[MP7|MP7A1]] is exclusive to the PMCs, but this time limited to the AT Rifleman kit &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A1Render.jpg|600px|thumb|none|The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.]]&lt;br /&gt;
[[File:OHD MP7A1 (1).jpg|600px|thumb|none|An antitank gunner hides in the backrooms with a fancy MP7.]]&lt;br /&gt;
[[File:OHD MP7A1 (2).jpg|600px|thumb|none|And its even fancier EXPS.]]&lt;br /&gt;
[[File:OHD MP7A1 (3).jpg|600px|thumb|none|And a very elaborate reload, follow along now. Hit the mag release, drop the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (4).jpg|600px|thumb|none|Replace the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (5).jpg|600px|thumb|none|Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.]]&lt;br /&gt;
[[File:OHD MP7A1 (6).jpg|600px|thumb|none|Shove it in further...]]&lt;br /&gt;
[[File:OHD MP7A1 (8).jpg|600px|thumb|none|Until it clicks.]]&lt;br /&gt;
[[File:OHD MP7A1 (9).jpg|600px|thumb|none|And then drops the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The iconic [[M1A1 Thompson]] is available exclusively to the US WWII era Squad Leader kit. &lt;br /&gt;
[[File:M1sb.jpg|450px|thumb|none|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M1A1 Thompson.jpg|600px|thumb|none|The US NCO guards his position with his M1A1 Thompson.]]&lt;br /&gt;
[[File:OHD M1A1 ThompsonI Irons.jpg|600px|thumb|none|A view through the Thompson's rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1 Thompson Reload.jpg|600px|thumb|none|As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease Gun==&lt;br /&gt;
The [[M3A1 Grease Gun]] appears available to the Medic kit in the Vietnam US faction.&lt;br /&gt;
[[File:Grease3 2.jpg|450px|thumb|none|M3A1 Grease Gun - .45 ACP]]&lt;br /&gt;
[[File:M3A1Render.jpg|600px|thumb|none|Behold, a Gun of Grease.]]&lt;br /&gt;
[[File:OHD GreaseGun.jpg|600px|thumb|none|A Medic wielding his Grease Gun, feeling a bit shafted.]]&lt;br /&gt;
[[File:OHD GreaseGunIrons.jpg|600px|thumb|none|A view through the peep sight.]]&lt;br /&gt;
[[File:OHD GreaseGunReload.jpg|600px|thumb|none|Swapping mags.]]&lt;br /&gt;
[[File:OHD GreaseGunReload2.jpg|600px|thumb|none|New one going in.]]&lt;br /&gt;
[[File:OHD GreaseGunBoltPull.jpg|600px|thumb|none|Pulling the bolt back, bringing it back in the fight.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Like its American counterpart, the [[MP40]] is also available to the Wehrmacht Squad Leader.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|450px|thumb|none|MP40 with a brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:MP40Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MP40.jpg|600px|thumb|none|A German Wehrmacht officer wielding his MP40, on the look out for the likes of [[Band of Brothers|Easy Company]].]]&lt;br /&gt;
[[File:OHD MP40Irons.jpg|600px|thumb|none|Sighting it in, having a good bit of field of view eaten by the user's hand.]]&lt;br /&gt;
[[File:OHD MP40Reload.jpg|600px|thumb|none|Removing the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload2.jpg|600px|thumb|none|Locking the bolt in the safety notch while still holding onto the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload3.jpg|600px|thumb|none|Inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD MP40Reload4.jpg|600px|thumb|none|And then dropping the bolt out of the safety notch.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as the standard rifle of the Insurgent and Russian Marksman class.&lt;br /&gt;
[[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:SVDRender.jpg|600px|thumb|none|The render of a Russian classic.]]&lt;br /&gt;
[[File:OHD SVD.jpg|600px|thumb|none|A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.]]&lt;br /&gt;
[[File:OHD SVDScope (2).jpg|600px|thumb|none|Our friend here got bored, so decided to make himself a dummy target.]]&lt;br /&gt;
[[File:OHD SVDIrons.jpg|600px|thumb|none|Fortunately for him, he actually has some common sense to also utilize the weapon's irons.]]&lt;br /&gt;
[[File:OHD SVDReload.jpg|600px|thumb|none|After shooting off some steam, he decides the best course of action is to insert a new magazine.]]&lt;br /&gt;
[[File:OHD SVDReload2.jpg|600px|thumb|none|Seat the mag.]]&lt;br /&gt;
[[File:OHD SVDEmpty.jpg|600px|thumb|none|As seen, the weapon is correctly depicted with its bolt locking back when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[M40]] is available to the Sniper kits of US forces both in Vietnam and Gulf War era.&lt;br /&gt;
[[File:M40 1.jpg|450px|thumb|none|M40 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M40A1Render.jpg|600px|thumb|none|The render of the M40.]]&lt;br /&gt;
[[File:OHD M40A1.jpg|600px|thumb|none|A Grunt with his sniper rifle trying to enjoy a [[Good Morning, Vietnam|good morning]].]]&lt;br /&gt;
[[File:OHD M40A1Scope.jpg|600px|thumb|none|Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 90's.]]&lt;br /&gt;
[[File:OHD M40A1Bolt.jpg|600px|thumb|none|Working the bolt...]]&lt;br /&gt;
[[File:OHD M40A1Reload.jpg|600px|thumb|none|And topping off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is a standard MG for the Russian armed forces, and is also used by the Insurgents.&lt;br /&gt;
[[File:PKM-mg.jpg|350px|thumb|none|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:PKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD PKM.jpg|600px|thumb|none|A Russian machine gunner on a long walk in the desert, lugging his PKM with him.]]&lt;br /&gt;
[[File:PKM PointShoot.jpg|600px|thumb|none|The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?]]&lt;br /&gt;
[[File:OHD PKMProne.jpg|600px|thumb|none|The soldier goes prone with his PKM, getting us a better look in normal gameplay.]]&lt;br /&gt;
[[File:OHD PKMIrons.jpg|600px|thumb|none|A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.]]&lt;br /&gt;
[[File:OHD PKMReload.jpg|600px|thumb|none|After slinging some hot lead down range, he feels it's a good idea to open the feed tray.]]&lt;br /&gt;
[[File:OHD PKMReload2.jpg|600px|thumb|none|Then places a fresh belt of brass(!) 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is available to the Vietnam and Gulf War US forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:M60GPMG.jpg|350px|thumb|none|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:M60Render.jpg|600px|thumb|none|A render of the M60.]]&lt;br /&gt;
[[File:OHD M60.jpg|600px|thumb|none|Come on, admit it. You were expecting a Vietnam screenshot for this one.]]&lt;br /&gt;
[[File:M60 PointShoot.jpg|600px|thumb|none|The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.]]&lt;br /&gt;
[[File:OHD M60Irons.jpg|600px|thumb|none|A nice look-see of The Pig's iron sights.]]&lt;br /&gt;
[[File:OHD M60Prone.jpg|600px|thumb|none|The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.]]&lt;br /&gt;
[[File:OHD M60Reload.jpg|600px|thumb|none|Opening the feed tray to replace his semi-expended belt.]]&lt;br /&gt;
[[File:OHD M60Reload2.jpg|600px|thumb|none|Behold, the new belt of 7.62x51mm M80 rounds!]]&lt;br /&gt;
&lt;br /&gt;
==Madsen Machine Gun==&lt;br /&gt;
A [[Madsen]] appears for the Machine Gunner kit for the Imperial German Army.&lt;br /&gt;
[[File:MadsenGun1.jpg|350px|thumb|none|Madsen Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun.jpg|600px|thumb|none|A render of a Century old classic.]]&lt;br /&gt;
[[File:OHD MadsenGun.jpg|600px|thumb|none|A German gunner wanders the French village with his Danish machine gun, true multiculturalism.]]&lt;br /&gt;
[[File:Madsen PointShoot.jpg|600px|thumb|none|The Imperial German soldier doing the closest thing to hip firing with his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGunIrons.jpg|600px|thumb|none|A view through the Madsen's sights.]]&lt;br /&gt;
[[File:OHD MadsenGunReload.jpg|600px|thumb|none|The German soldier swapping out the magazine on his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGun Charging.jpg|600px|thumb|none|He then charges the weapon by pulling the crank handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears available to the US WWI Machine Gunner kit. &lt;br /&gt;
[[File:Chauchat without sights.jpg|350px|thumb|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:ChauchatRender.jpg|600px|thumb|none|SDK render of the model.]]&lt;br /&gt;
[[File:OHD Chauchat.jpg|600px|thumb|none|A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.]]&lt;br /&gt;
[[File:Chauchat PointShoot.jpg|600px|thumb|none|The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.]]&lt;br /&gt;
[[File:OHD ChauchatIrons.jpg|600px|thumb|none|The sights kinda leave a lot to be desired, but you have to make do with what you've got.]]&lt;br /&gt;
[[File:OHD Chauchat reload.jpg|600px|thumb|none|The Doughboy reloading his Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is currently used by the NVA faction.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|350px|thumb|none|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]]&lt;br /&gt;
[[File:OHD RPD.jpg|600px|thumb|none|Papa-san guards his rice paddy with his RPD.]]&lt;br /&gt;
[[File:RPD PointShoot.jpg|600px|thumb|none|An NVA soldier pointing his RPD around looking for any GIs.]]&lt;br /&gt;
[[File:OHD RPD Irons.jpg|600px|thumb|none|Aided by a decent enough sight picture.]]&lt;br /&gt;
[[File:OHD RPD Prone.jpg|600px|thumb|none|And by getting down and dirty in the mud.]]&lt;br /&gt;
[[File:OHD RPD Reload.jpg|600px|thumb|none|Reloads start with cracking the top cover open...]]&lt;br /&gt;
[[File:OHD RPD Reload2.jpg|600px|thumb|none|Unlatching the belt box...]]&lt;br /&gt;
[[File:OHD RPD Reload3.jpg|600px|thumb|none|Replacing the belt box/drum...]]&lt;br /&gt;
[[File:OHD RPD BoltPull.jpg|600px|thumb|none|And then charging it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is usable to the Wehrmacht Machine Gunner kit.&lt;br /&gt;
[[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG42Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MG42.jpg|600px|thumb|none|A beleagured German gunner wanders the outskirts of Monte Cassino with his MG42.]]&lt;br /&gt;
[[File:MG42 PointShoot.jpg|600px|thumb|none|The German machine gunner practicing the (probably) unorthodox point shooting with his buzzsaw.]]&lt;br /&gt;
[[File:OHD MG42Irons.jpg|600px|thumb|none|Squatting down with his MG, lining up the sights.]]&lt;br /&gt;
[[File:OHD MG42Prone.jpg|600px|thumb|none|And firing wildly into the mud, because why not?]]&lt;br /&gt;
[[File:OHD MG42Reload.jpg|600px|thumb|none|We need an excuse to reload, like opening up the top cover...]]&lt;br /&gt;
[[File:OHD MG42Reload2.jpg|600px|thumb|none|And stuffing in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Like the MG42, the [[Browning M1919A4]] is standard to the US WWII Machine Gunner.&lt;br /&gt;
[[File:M1919A4.jpg|350px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Browning1919Render.jpg|600px|thumb|none|Someone stole my stock!]]&lt;br /&gt;
[[File:OHD Browning1919.jpg|600px|thumb|none|Ah well, a GI must make do.]]&lt;br /&gt;
[[File:M1919 PointShoot.jpg|600px|thumb|none|A US gunner also copies his German counterpart.]]&lt;br /&gt;
[[File:OHD BrowningM1919Irons.jpg|600px|thumb|none|Aiming it by the power of hope and dreams.]]&lt;br /&gt;
[[File:OHD Browning1919Sweep.jpg|600px|thumb|none|Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.]]&lt;br /&gt;
[[File:OHD BrowningM1919Reload.jpg|600px|thumb|none|Loading up a new belt...]]&lt;br /&gt;
[[File:OHD Browning1919Reload2.jpg|600px|thumb|none|And slapping the top cover down.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The classic [[M1918A2 BAR|Browning M1918A2]] available to the US Auto Rifleman.&lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[File:BARRender.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]]&lt;br /&gt;
[[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]]&lt;br /&gt;
[[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR..]]&lt;br /&gt;
[[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203]] appears exclusive to the Grenadier kit for 1990s US and PMC teams. &lt;br /&gt;
[[File:M16A2 M203.jpg|450px|thumb|none|M16A2 with an M203 - 40x46mmSR]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|450px|thumb|none|M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game]]&lt;br /&gt;
[[File:M16A2GrenadierRender.jpg|600px|thumb|none|The classic M16A2 with a M203.]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|The M4A1 Block II look-alike with an underslung M203A1]]&lt;br /&gt;
[[File:OHD M16M203.jpg|600px|thumb|none|The US grenadier admires his A2 with the M203 mounted to it.]]&lt;br /&gt;
[[File:OHD M16M203Irons.jpg|600px|thumb|none|Now a look through the leaf sight.]]&lt;br /&gt;
[[File:OHD M16M203Reload.jpg|600px|thumb|none|After lobbing a 40 mike-mike down range, he starts to dump the expended shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload2.jpg|600px|thumb|none|Loading a brand new shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload3.jpg|600px|thumb|none|Closing the tube on a new shell, ready to cause indirect, or direct fire support.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (9).jpg|600px|thumb|none|And the modern ''thing'' with its 203.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (10).jpg|600px|thumb|none|Same sight picture.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (11).jpg|600px|thumb|none|Same bada bing...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (12).jpg|600px|thumb|none|Bada boom...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (13).jpg|600px|thumb|none|Fuhgetaboutit.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
Available only to the WWII US Grenadier kit, the [[M7 Rifle Grenade Launcher]] appears as their secondary weapon.   &lt;br /&gt;
[[File:M1 garand M7.jpg|450px|thumb|none|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|450px|thumb|none|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]]&lt;br /&gt;
[[File:M7LauncherRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M7Grenade.jpg|600px|thumb|none|A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.]]&lt;br /&gt;
[[File:OHD M7Reload.jpg|600px|thumb|none|Now preparing to attach a new one...]]&lt;br /&gt;
[[File:OHD M7Reload2.jpg|600px|thumb|none|...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...]]&lt;br /&gt;
[[File:OHD M7Pin.jpg|600px|thumb|none|...he pulls the pin, but that's not all, not just yet.]]&lt;br /&gt;
[[File:OHD M7Chamber.jpg|600px|thumb|none|Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatgerat 41==&lt;br /&gt;
Like the launcher above, the [[Gewehrgranatengerät]] is exclusive to the Wehrmacht grenadier as well.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|450px|thumb|none|Gewehrgranatgerat attached to a Karabiner 98k.]]&lt;br /&gt;
[[File:Kar98kGrenadeRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD K98kGrenade.jpg|600px|thumb|none|The grenadier admiring his rifle, grenade and his rifle mounted grenade.]]&lt;br /&gt;
[[File:OHD K98kGrenadeReload.jpg|600px|thumb|none|Putting a new grenade in the cup.]]&lt;br /&gt;
[[File:OHD K98kGrenadeChamber.jpg|600px|thumb|none|And chambering a fresh new 8mm Mauser blank. Hopefully.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-30M]] appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|450px|thumb|none|GP-30M 40mm]]&lt;br /&gt;
[[File:GP30MRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD GP30Deploy.jpg|600px|thumb|none|Deploying the GP-30M's leaf sight.]]&lt;br /&gt;
[[File:OHD GP30Deploy2.jpg|600px|thumb|none|Now fully deployed, and ready for action.]]&lt;br /&gt;
[[File:OHD GP30 Aim.jpg|600px|thumb|none|Pointing the GP-30M]]&lt;br /&gt;
[[File:OHD GP30Sight.jpg|600px|thumb|none|A look through the leaf sight. ]]&lt;br /&gt;
[[File:OHD GP30Reload.jpg|600px|thumb|none|Inserting a new VOG shell. ]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79]] is available to the US Vietnam forces, only accessible to the Grenadier kit.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:OHD M79.jpg|600px|thumb|none|The GI with his Thumper back in the jungle.]]&lt;br /&gt;
[[File:OHD M79Irons.jpg|600px|thumb|none|Strangely enough, the leaf sights aren't usable here.]]&lt;br /&gt;
[[File:OHD M79Reload.jpg|600px|thumb|none|Dumping the spent shell...though the primer hasn't been struck at all.]]&lt;br /&gt;
[[File:OHD M79Reload2.jpg|600px|thumb|none|Inserting a new 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[AT-4]] is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.&lt;br /&gt;
[[File:AT-4Launcher.jpg|450px|thumb|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:AT4Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD AT4.jpg|600px|thumb|none|An AT soldier with his trusty AT4.]]&lt;br /&gt;
[[File:OHD AT4Irons.jpg|600px|thumb|none|And the sights of the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit&lt;br /&gt;
[[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]]&lt;br /&gt;
[[File:RPG18Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG-18 (1).jpg|600px|thumb|none|Going on a night walk, the Russian AT guy brings his RPG-18 along.]]&lt;br /&gt;
[[File:OHD RPG-18 (2).jpg|600px|thumb|none|Deploying the tube...]]&lt;br /&gt;
[[File:OHD RPG-18 (3).jpg|600px|thumb|none|...now deployed.]]&lt;br /&gt;
[[File:OHD RPG-18 (4).jpg|600px|thumb|none|A look through the RPG-18's sights, to destroy the dastardly telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable to AT kits in the NVA and Insurgent factions.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|450px|thumb|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG7.jpg|600px|thumb|none|An insurgent whips out his trusty RPG-7.]]&lt;br /&gt;
[[File:OHD_RPG7_Irons.jpg|600px|thumb|none|And its rather highly raised up rear sight.]]&lt;br /&gt;
[[File:OHD RPG7 Reload.jpg|600px|thumb|none|Doesn't stop it from being as effective as you'd expect.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The classic [[Model 16 Stielhandgranate|potato masher]] appears in both WWI and WWII German factions.&lt;br /&gt;
[[File:M16stick.jpg|350px|thumb|none|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:OHD PotatoMasher.jpg|600px|thumb|none|The German soldier prepares to put his non-Mann Co. branded Caber to use.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] is usuable to both WWI US faction and their WWII incarnation.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|250px|thumb|none|Mk 2 Hand Grenade]]&lt;br /&gt;
[[File:OHD MK2Grenade.jpg|600px|thumb|none|A Doughboy gazes at his time travelling pineapple.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
An [[F-1 Hand Grenade]] is available to Russian and Insurgent factions.&lt;br /&gt;
[[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]]&lt;br /&gt;
[[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
An [[M26 Hand Grenade]] is available to Vietnam era US forces.&lt;br /&gt;
[[File:M26 Grenade.jpg|250px|thumb|none|M26 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M26Grenade.jpg|600px|thumb|none|A GI tells a tree to go screw itself in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Available to the NVA, the [[Type 67 stick grenade|Type 67 Stick Grenade]] is standard to most of the faction's kits.&lt;br /&gt;
[[File:Type67Grenade.jpg|350px|thumb|none]]&lt;br /&gt;
[[File:OHD Type67Grenade.jpg|600px|thumb|none|A NVA soldier tells GI to go home in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67 Hand Grenade|M67 Grenade]] is available to the Gulf War US and PMC teams.&lt;br /&gt;
[[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M67Frag.jpg|600px|thumb|none|A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade== &lt;br /&gt;
The [[RDG-2 smoke grenade|RDG-2 Smoke Grenade]] is present to most kits of the Russian, NVA, and Insurgent factions.&lt;br /&gt;
[[File:RDG-2.jpg|350px|thumb|none|RDG-2 Smoke Grenade]]&lt;br /&gt;
[[File:OHD RGD2Smoke.jpg|600px|thumb|none|An insurgent prepares to signal the boys with his fancy smoke candle.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well a PMC factions.&lt;br /&gt;
[[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]]&lt;br /&gt;
[[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]]&lt;br /&gt;
&lt;br /&gt;
=Cut/Unused Weapons=&lt;br /&gt;
The following weapons can be found in the SDK, but are currently not accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:AK-105Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:ASValRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36CRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Endeavor Mk3==&lt;br /&gt;
[[File:EndeavorRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:BarrettRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DP-28==&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:DP28Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 - 12 Gauge]]&lt;br /&gt;
[[File:1897Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639601</id>
		<title>Operation: Harsh Doorstop</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639601"/>
		<updated>2023-12-31T17:25:03Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Daniel Defense Mk 18 SBR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation: Harsh Doorstop&lt;br /&gt;
|picture =OHD artwork.jpg&lt;br /&gt;
|caption = ''Official Artwork''&lt;br /&gt;
|date= Feb 15, 2023&lt;br /&gt;
|developer=Drakeling Labs&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Operation: Harsh Doorstop''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]]&lt;br /&gt;
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]]&lt;br /&gt;
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]&lt;br /&gt;
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]&lt;br /&gt;
[[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]]&lt;br /&gt;
[[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]]&lt;br /&gt;
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]&lt;br /&gt;
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] incorrectly appears under the nomenclature of &amp;quot;Luger P38&amp;quot; and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual [[Luger P08]], or a [[Mauser C96]]. However, it is more accurately depicted as the sidearm for the Wehrmacht.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:P38Render.jpg|600px|thumb|none|Behold, a P38!]]&lt;br /&gt;
[[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during WWI A time traveler perhaps?]]&lt;br /&gt;
[[File:OHD P38 Irons.jpg|600px|thumb|none|The iron sights of this vintage piece.]]&lt;br /&gt;
[[File:OHD P38 Reload1.jpg|600px|thumb|none|Dry reloading a P38, flick the magazine release and simply swapping mags.]]&lt;br /&gt;
[[File:OHD P38 Slidelock.jpg|600px|thumb|none|And then running out of bullets.]]&lt;br /&gt;
[[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta 92F]] (distinguished by the slighlty more curved dust cover), standing in for the military issue [[Beretta M9]] appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|350px|thumb|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:BerettaM9Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|&amp;quot;Your show sucks!&amp;quot;]]]]&lt;br /&gt;
[[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on is Beretta upon equipping it...]]&lt;br /&gt;
[[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.&lt;br /&gt;
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM. Despite the hammer being cocked, the trigger is still in the double-action position.]]&lt;br /&gt;
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]&lt;br /&gt;
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]&lt;br /&gt;
[[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]]&lt;br /&gt;
[[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds 8 rounds. ]]&lt;br /&gt;
[[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|&amp;quot;Don't forget to reload, Dr. Freeman.&amp;quot;]]]]&lt;br /&gt;
[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 Gen 5==&lt;br /&gt;
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named &amp;quot;Triarc&amp;quot; in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. &lt;br /&gt;
[[File:G19 Gen5 FS.jpg|350px|thumb|none|Glock 19 Gen 5 - 9x19mm]]&lt;br /&gt;
[[File:Glock19render.jpg|600px|thumb|none|A better look at the Gen 5 frame.]]&lt;br /&gt;
[[File:TriarcGlockSlide.jpg|600px|thumb|none|A close up render of the slide, showing the Triarc markings.]]&lt;br /&gt;
[[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]]&lt;br /&gt;
[[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]]&lt;br /&gt;
[[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]]&lt;br /&gt;
[[File:OHD G19SlideLock.jpg|600px|thumb|none|And now its out of ammo.]]&lt;br /&gt;
[[File:OHD G19EmptyReload.jpg|600px|thumb|none|Fix that by dropping the mag...]]&lt;br /&gt;
[[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none|Stuff a new one in...]]&lt;br /&gt;
[[File:OHD G19SlideRelease.jpg|600px|thumb|none|And then thumbing the slide release with the off hand.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.&lt;br /&gt;
[[File:M16A2.jpg||thumb|none|450px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2 Render.jpg|600px|thumb|none|Word to the motherfuckin' street, yo!]]&lt;br /&gt;
[[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]]&lt;br /&gt;
[[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]]&lt;br /&gt;
[[File:OHD M16A2Reload.jpg|600px|thumb|none|Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.]]&lt;br /&gt;
[[File:OHD M16A2BoltRelease.jpg|600px|thumb|none|The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.]]&lt;br /&gt;
[[File:OHD M16A2BoltCheck.jpg|600px|thumb|none|He then cants the rifle to visually inspect the bolt has gone into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is available to the Vietnam era US forces.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|450px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]&lt;br /&gt;
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]&lt;br /&gt;
[[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1]]&lt;br /&gt;
[[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1. The taped mags are sadly not usable in the game.]]&lt;br /&gt;
[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]]&lt;br /&gt;
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm &amp;lt;br&amp;gt;A proper Russian made AK-74 for comparison]]&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|450px|A Bulgarian produced AK-74. &amp;lt;br&amp;gt;It seems to bear a significant resemblance to the one in-game.]]&lt;br /&gt;
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]&lt;br /&gt;
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]&lt;br /&gt;
[[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]]&lt;br /&gt;
[[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.]]&lt;br /&gt;
[[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:M1GarandRender.jpg|600px|thumb|none|A Garand haunted by a loaded and unloaded clip.]]&lt;br /&gt;
[[File:OHD M1Garand.jpg|600px|thumb|none|On the harsh fields of Monte Cassino, a GI totes his Garand into battle.]]&lt;br /&gt;
[[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights]]&lt;br /&gt;
[[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:M14Render.jpg|600px|thumb|none|Yep, that's an M14.]]&lt;br /&gt;
[[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]]&lt;br /&gt;
[[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]]&lt;br /&gt;
[[File:OHD M14Reload2.jpg|600px|thumb|none|Performing an off-hand reloading on the M14...]]&lt;br /&gt;
[[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Paratrooper Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] also appears available to the Medic kit &lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1CarbineRender.jpg|600px|thumb|none|He was just a rookie trooper and he surely shook with pride...]]&lt;br /&gt;
[[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.&lt;br /&gt;
[[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]]&lt;br /&gt;
[[File:1903Render.jpg|600px|thumb|none|Render of the Springfield M1903 and its sniper variant]]&lt;br /&gt;
[[File:OHD 1903.jpg|600px|thumb|none|A Doughboy threatens the far off tree line with a M1903.]]&lt;br /&gt;
[[File:OHD 1903 Irons.jpg|600px|thumb|none|Sighting it in with the skinny original M1903 sights.]]&lt;br /&gt;
[[File:OHD 1903 Bolt.jpg|600px|thumb|none|The Doughboy works the bolt on his issued rifle.]]&lt;br /&gt;
[[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]]&lt;br /&gt;
[[File:OHD 1903 Sniper.jpg|600px|thumb|none|The time travelling Unertl scope strikes the Doughboy here in France.]]&lt;br /&gt;
[[File:OHD 1903 Scope.jpg|600px|thumb|none|And behold, the thin reticle of this 1930's vintage optic.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht. &lt;br /&gt;
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]]&lt;br /&gt;
[[File:Kar98kRender.jpg|600px|thumb|none|Render of the scoped and unscoped K98.]]&lt;br /&gt;
[[File:OHD Kar98k.jpg|600px|thumb|none|A Imperial German uses the rifle of his son a few decades early.]]&lt;br /&gt;
[[File:OHD Kar98kIrons.jpg|600px|thumb|none|And enjoys the luxury of a hooded front sight, a rare thing in 1916.]]&lt;br /&gt;
[[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]]&lt;br /&gt;
[[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]]&lt;br /&gt;
[[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.]]&lt;br /&gt;
[[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]]&lt;br /&gt;
[[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FG42/II==&lt;br /&gt;
The [[FG42]] appears available to the Auto Rifleman kit in the Wehrmacht faction. &lt;br /&gt;
[[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG42Render.jpg|600px|thumb|none|Side profile of the FG42/II in the SDK.]]&lt;br /&gt;
[[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s]]&lt;br /&gt;
[[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]]&lt;br /&gt;
[[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]]&lt;br /&gt;
[[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 Type II==&lt;br /&gt;
The [[AK-47#AK-47|AK-47 Type II]] appears available to the NVA, Insurgents, and Russian military factions.  &lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slabsided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]]&lt;br /&gt;
[[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]]&lt;br /&gt;
[[File:OHD AK47Irons.jpg|600px|thumb|none|Iron sights...]]&lt;br /&gt;
[[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]]&lt;br /&gt;
[[File:OHD AK47 BoltPull.jpg|600px|thumb|none|And charge it with the firing hand.]]&lt;br /&gt;
&lt;br /&gt;
==SKS== &lt;br /&gt;
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|450px|thumb|none|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SKSRender.jpg|600px|thumb|none|The render of the SKS in the SDK.]]&lt;br /&gt;
[[File:OHD SKS.jpg|600px|thumb|none|Guarding a delicate village with an SKS.]]&lt;br /&gt;
[[File:OHD SKS SingleReload.jpg|600px|thumb|none|If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.]]&lt;br /&gt;
[[File:OHD SKS ClipReload.jpg|600px|thumb|none|Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.]]&lt;br /&gt;
[[File:OHD SKS Scope.jpg|600px|thumb|none|The scoped variant available to the NVA Marksman kit.]]&lt;br /&gt;
[[File:OHD SKS Scopes.jpg|600px|thumb|none|A look through the scope...]]&lt;br /&gt;
[[File:OHD SKS Sniper Irons.jpg|600px|thumb|none|With some scoped weapons, you do have the option to still use the iron sights for closer engagements.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA-58 OSW==&lt;br /&gt;
Exclusive to the PMC team, the [[DSA SA58 OSW|DSA SA-58 OSW]] appears as the primary weapon to the alternate Rifleman kit. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|450px|thumb|none|DSA SA-58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58Render.jpg|600px|thumb|none|As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.]]&lt;br /&gt;
[[File:OHD SA-58 (1).jpg|600px|thumb|none|In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.]]&lt;br /&gt;
[[File:OHD SA-58 (2).jpg|600px|thumb|none|Except this one, the standard PMC EXPS-3.]]&lt;br /&gt;
[[File:OHD SA-58 (3).jpg|600px|thumb|none|Tactically reloading by juggling mags.]]&lt;br /&gt;
[[File:OHD SA-58 (4).jpg|600px|thumb|none|And then ending this circus routine by locking one in place.]]&lt;br /&gt;
[[File:OHD SA-58.jpg|600px|thumb|none|Unlike some of the guns in the game, the merc actually checks the bolt when it's actually ''empty''.]]&lt;br /&gt;
[[File:OHD SA-58 (5).jpg|600px|thumb|none|The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense Mk 18 SBR==&lt;br /&gt;
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's does not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.  &lt;br /&gt;
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]&lt;br /&gt;
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]&lt;br /&gt;
[[File:OHD MK18.jpg|600px|thumb|none|Out in the fun ]]&lt;br /&gt;
[[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech...]]&lt;br /&gt;
[[File:OHD MK18-2.jpg|600px|thumb|none|Reloading the unsuppressed Mk 18 by yanking out the mag...]]&lt;br /&gt;
[[File:OHD MK18Reload.jpg|600px|thumb|none|Stuffing a new one in the gun. Note our nice Daniel Defense branded upper.]]&lt;br /&gt;
[[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant==&lt;br /&gt;
An [[AR-15]] variant appears in-game as the &amp;quot;M4A1 M203 Rifle.&amp;quot; Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it ''becomes'' is a franken rifle made out of an M4 lower and an 16&amp;quot; Dissipator style upper fitted with a stretched M4 RAS handguard.&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|400px|Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a relief in the front of the handguard for the 203 mounting point says this is just an M4 RAS rather than the M16A4's M5 RAS. And the texture being identical to the unused M4A1 model seen below makes it more obvious.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (2).jpg|600px|thumb|none|Hey, functional M203 though, that's nice.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (3).jpg|600px|thumb|none|Reloading by grabbing the old mag...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
A suppressed [[HK417]] appears, available to the PMC Marksman kit. It features a Schmidt &amp;amp; Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.&lt;br /&gt;
[[File:HK417 16.jpg|450px|thumb|none|HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below]]&lt;br /&gt;
[[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]]&lt;br /&gt;
[[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]]&lt;br /&gt;
[[File:OHD HK417 (3).jpg|600px|thumb|none|Loading in a fresh one, appreciating the transluscent mag rendered in properly.]]&lt;br /&gt;
[[File:OHD HK417 (4).jpg|600px|thumb|none|A view through the scope...]]&lt;br /&gt;
[[File:OHD HK417 (5).jpg|600px|thumb|none|...and a look through the RMR as well.]]&lt;br /&gt;
[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]&lt;br /&gt;
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]&lt;br /&gt;
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly!]]&lt;br /&gt;
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]&lt;br /&gt;
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A5]] is available to the Medic kit of the PMC Faction.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|450px|thumb|none|H&amp;amp;K MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5Render.jpg|600px|thumb|none|Render of the MP5A5 with a Midwest Industries MLOK handguard.]]&lt;br /&gt;
[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]&lt;br /&gt;
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]&lt;br /&gt;
[[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here...]]&lt;br /&gt;
[[File:OHD MP5A4 (4).jpg|600px|thumb|none|Locking the bolt back, y'all know what's coming, don't you?]]&lt;br /&gt;
[[File:OHD MP5A4 (6).jpg|600px|thumb|none|Inserting a topped off magazine.]]&lt;br /&gt;
[[File:OHD MP5A4 (7).jpg|600px|thumb|none|The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?]]&lt;br /&gt;
&lt;br /&gt;
==Hecker &amp;amp; Koch MP7A1==&lt;br /&gt;
Like the MP5 above, the [[MP7|MP7A1]] is exclusive to the PMCs, but this time limited to the AT Rifleman kit &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A1Render.jpg|600px|thumb|none|The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.]]&lt;br /&gt;
[[File:OHD MP7A1 (1).jpg|600px|thumb|none|An antitank gunner hides in the backrooms with a fancy MP7.]]&lt;br /&gt;
[[File:OHD MP7A1 (2).jpg|600px|thumb|none|And its even fancier EXPS.]]&lt;br /&gt;
[[File:OHD MP7A1 (3).jpg|600px|thumb|none|And a very elaborate reload, follow along now. Hit the mag release, drop the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (4).jpg|600px|thumb|none|Replace the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (5).jpg|600px|thumb|none|Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.]]&lt;br /&gt;
[[File:OHD MP7A1 (6).jpg|600px|thumb|none|Shove it in further...]]&lt;br /&gt;
[[File:OHD MP7A1 (8).jpg|600px|thumb|none|Until it clicks.]]&lt;br /&gt;
[[File:OHD MP7A1 (9).jpg|600px|thumb|none|And then drops the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The iconic [[M1A1 Thompson]] is available exclusively to the US WWII era Squad Leader kit. &lt;br /&gt;
[[File:M1sb.jpg|450px|thumb|none|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M1A1 Thompson.jpg|600px|thumb|none|The US NCO guards his position with his M1A1 Thompson.]]&lt;br /&gt;
[[File:OHD M1A1 ThompsonI Irons.jpg|600px|thumb|none|A view through the Thompson's rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1 Thompson Reload.jpg|600px|thumb|none|As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease Gun==&lt;br /&gt;
The [[M3A1 Grease Gun]] appears available to the Medic kit in the Vietnam US faction.&lt;br /&gt;
[[File:Grease3 2.jpg|450px|thumb|none|M3A1 Grease Gun - .45 ACP]]&lt;br /&gt;
[[File:M3A1Render.jpg|600px|thumb|none|Behold, a Gun of Grease.]]&lt;br /&gt;
[[File:OHD GreaseGun.jpg|600px|thumb|none|A Medic wielding his Grease Gun, feeling a bit shafted.]]&lt;br /&gt;
[[File:OHD GreaseGunIrons.jpg|600px|thumb|none|A view through the peep sight.]]&lt;br /&gt;
[[File:OHD GreaseGunReload.jpg|600px|thumb|none|Swapping mags.]]&lt;br /&gt;
[[File:OHD GreaseGunReload2.jpg|600px|thumb|none|New one going in.]]&lt;br /&gt;
[[File:OHD GreaseGunBoltPull.jpg|600px|thumb|none|Pulling the bolt back, bringing it back in the fight.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Like its American counterpart, the [[MP40]] is also available to the Wehrmacht Squad Leader.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|450px|thumb|none|MP40 with a brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:MP40Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MP40.jpg|600px|thumb|none|A German Wehrmacht officer wielding his MP40, on the look out for the likes of [[Band of Brothers|Easy Company]].]]&lt;br /&gt;
[[File:OHD MP40Irons.jpg|600px|thumb|none|Sighting it in, having a good bit of field of view eaten by the user's hand.]]&lt;br /&gt;
[[File:OHD MP40Reload.jpg|600px|thumb|none|Removing the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload2.jpg|600px|thumb|none|Locking the bolt in the safety notch while still holding onto the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload3.jpg|600px|thumb|none|Inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD MP40Reload4.jpg|600px|thumb|none|And then dropping the bolt out of the safety notch.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as the standard rifle of the Insurgent and Russian Marksman class.&lt;br /&gt;
[[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:SVDRender.jpg|600px|thumb|none|The render of a Russian classic.]]&lt;br /&gt;
[[File:OHD SVD.jpg|600px|thumb|none|A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.]]&lt;br /&gt;
[[File:OHD SVDScope (2).jpg|600px|thumb|none|Our friend here got bored, so decided to make himself a dummy target.]]&lt;br /&gt;
[[File:OHD SVDIrons.jpg|600px|thumb|none|Fortunately for him, he actually has some common sense to also utilize the weapon's irons.]]&lt;br /&gt;
[[File:OHD SVDReload.jpg|600px|thumb|none|After shooting off some steam, he decides the best course of action is to insert a new magazine.]]&lt;br /&gt;
[[File:OHD SVDReload2.jpg|600px|thumb|none|Seat the mag.]]&lt;br /&gt;
[[File:OHD SVDEmpty.jpg|600px|thumb|none|As seen, the weapon is correctly depicted with its bolt locking back when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[M40]] is available to the Sniper kits of US forces both in Vietnam and Gulf War era.&lt;br /&gt;
[[File:M40 1.jpg|450px|thumb|none|M40 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M40A1Render.jpg|600px|thumb|none|The render of the M40.]]&lt;br /&gt;
[[File:OHD M40A1.jpg|600px|thumb|none|A Grunt with his sniper rifle trying to enjoy a [[Good Morning, Vietnam|good morning]].]]&lt;br /&gt;
[[File:OHD M40A1Scope.jpg|600px|thumb|none|Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 90's.]]&lt;br /&gt;
[[File:OHD M40A1Bolt.jpg|600px|thumb|none|Working the bolt...]]&lt;br /&gt;
[[File:OHD M40A1Reload.jpg|600px|thumb|none|And topping off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is a standard MG for the Russian armed forces, and is also used by the Insurgents.&lt;br /&gt;
[[File:PKM-mg.jpg|350px|thumb|none|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:PKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD PKM.jpg|600px|thumb|none|A Russian machine gunner on a long walk in the desert, lugging his PKM with him.]]&lt;br /&gt;
[[File:PKM PointShoot.jpg|600px|thumb|none|The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?]]&lt;br /&gt;
[[File:OHD PKMProne.jpg|600px|thumb|none|The soldier goes prone with his PKM, getting us a better look in normal gameplay.]]&lt;br /&gt;
[[File:OHD PKMIrons.jpg|600px|thumb|none|A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.]]&lt;br /&gt;
[[File:OHD PKMReload.jpg|600px|thumb|none|After slinging some hot lead down range, he feels it's a good idea to open the feed tray.]]&lt;br /&gt;
[[File:OHD PKMReload2.jpg|600px|thumb|none|Then places a fresh belt of brass(!) 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is available to the Vietnam and Gulf War US forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:M60GPMG.jpg|350px|thumb|none|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:M60Render.jpg|600px|thumb|none|A render of the M60.]]&lt;br /&gt;
[[File:OHD M60.jpg|600px|thumb|none|Come on, admit it. You were expecting a Vietnam screenshot for this one.]]&lt;br /&gt;
[[File:M60 PointShoot.jpg|600px|thumb|none|The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.]]&lt;br /&gt;
[[File:OHD M60Irons.jpg|600px|thumb|none|A nice look-see of The Pig's iron sights.]]&lt;br /&gt;
[[File:OHD M60Prone.jpg|600px|thumb|none|The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.]]&lt;br /&gt;
[[File:OHD M60Reload.jpg|600px|thumb|none|Opening the feed tray to replace his semi-expended belt.]]&lt;br /&gt;
[[File:OHD M60Reload2.jpg|600px|thumb|none|Behold, the new belt of 7.62x51mm M80 rounds!]]&lt;br /&gt;
&lt;br /&gt;
==Madsen Machine Gun==&lt;br /&gt;
A [[Madsen]] appears for the Machine Gunner kit for the Imperial German Army.&lt;br /&gt;
[[File:MadsenGun1.jpg|350px|thumb|none|Madsen Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun.jpg|600px|thumb|none|A render of a Century old classic.]]&lt;br /&gt;
[[File:OHD MadsenGun.jpg|600px|thumb|none|A German gunner wanders the French village with his Danish machine gun, true multiculturalism.]]&lt;br /&gt;
[[File:Madsen PointShoot.jpg|600px|thumb|none|The Imperial German soldier doing the closest thing to hip firing with his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGunIrons.jpg|600px|thumb|none|A view through the Madsen's sights.]]&lt;br /&gt;
[[File:OHD MadsenGunReload.jpg|600px|thumb|none|The German soldier swapping out the magazine on his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGun Charging.jpg|600px|thumb|none|He then charges the weapon by pulling the crank handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears available to the US WWI Machine Gunner kit. &lt;br /&gt;
[[File:Chauchat without sights.jpg|350px|thumb|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:ChauchatRender.jpg|600px|thumb|none|SDK render of the model.]]&lt;br /&gt;
[[File:OHD Chauchat.jpg|600px|thumb|none|A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.]]&lt;br /&gt;
[[File:Chauchat PointShoot.jpg|600px|thumb|none|The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.]]&lt;br /&gt;
[[File:OHD ChauchatIrons.jpg|600px|thumb|none|The sights kinda leave a lot to be desired, but you have to make do with what you've got.]]&lt;br /&gt;
[[File:OHD Chauchat reload.jpg|600px|thumb|none|The Doughboy reloading his Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is currently used by the NVA faction.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|350px|thumb|none|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]]&lt;br /&gt;
[[File:OHD RPD.jpg|600px|thumb|none|Papa-san guards his rice paddy with his RPD.]]&lt;br /&gt;
[[File:RPD PointShoot.jpg|600px|thumb|none|An NVA soldier pointing his RPD around looking for any GIs.]]&lt;br /&gt;
[[File:OHD RPD Irons.jpg|600px|thumb|none|Aided by a decent enough sight picture.]]&lt;br /&gt;
[[File:OHD RPD Prone.jpg|600px|thumb|none|And by getting down and dirty in the mud.]]&lt;br /&gt;
[[File:OHD RPD Reload.jpg|600px|thumb|none|Reloads start with cracking the top cover open...]]&lt;br /&gt;
[[File:OHD RPD Reload2.jpg|600px|thumb|none|Unlatching the belt box...]]&lt;br /&gt;
[[File:OHD RPD Reload3.jpg|600px|thumb|none|Replacing the belt box/drum...]]&lt;br /&gt;
[[File:OHD RPD BoltPull.jpg|600px|thumb|none|And then charging it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is usable to the Wehrmacht Machine Gunner kit.&lt;br /&gt;
[[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG42Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MG42.jpg|600px|thumb|none|A beleagured German gunner wanders the outskirts of Monte Cassino with his MG42.]]&lt;br /&gt;
[[File:MG42 PointShoot.jpg|600px|thumb|none|The German machine gunner practicing the (probably) unorthodox point shooting with his buzzsaw.]]&lt;br /&gt;
[[File:OHD MG42Irons.jpg|600px|thumb|none|Squatting down with his MG, lining up the sights.]]&lt;br /&gt;
[[File:OHD MG42Prone.jpg|600px|thumb|none|And firing wildly into the mud, because why not?]]&lt;br /&gt;
[[File:OHD MG42Reload.jpg|600px|thumb|none|We need an excuse to reload, like opening up the top cover...]]&lt;br /&gt;
[[File:OHD MG42Reload2.jpg|600px|thumb|none|And stuffing in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Like the MG42, the [[Browning M1919A4]] is standard to the US WWII Machine Gunner.&lt;br /&gt;
[[File:M1919A4.jpg|350px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Browning1919Render.jpg|600px|thumb|none|Someone stole my stock!]]&lt;br /&gt;
[[File:OHD Browning1919.jpg|600px|thumb|none|Ah well, a GI must make do.]]&lt;br /&gt;
[[File:M1919 PointShoot.jpg|600px|thumb|none|A US gunner also copies his German counterpart.]]&lt;br /&gt;
[[File:OHD BrowningM1919Irons.jpg|600px|thumb|none|Aiming it by the power of hope and dreams.]]&lt;br /&gt;
[[File:OHD Browning1919Sweep.jpg|600px|thumb|none|Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.]]&lt;br /&gt;
[[File:OHD BrowningM1919Reload.jpg|600px|thumb|none|Loading up a new belt...]]&lt;br /&gt;
[[File:OHD Browning1919Reload2.jpg|600px|thumb|none|And slapping the top cover down.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The classic [[M1918A2 BAR|Browning M1918A2]] available to the US Auto Rifleman.&lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[File:BARRender.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]]&lt;br /&gt;
[[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]]&lt;br /&gt;
[[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR..]]&lt;br /&gt;
[[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203]] appears exclusive to the Grenadier kit for 1990s US and PMC teams. &lt;br /&gt;
[[File:M16A2 M203.jpg|450px|thumb|none|M16A2 with an M203 - 40x46mmSR]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|450px|thumb|none|M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game]]&lt;br /&gt;
[[File:M16A2GrenadierRender.jpg|600px|thumb|none|The classic M16A2 with a M203.]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|The M4A1 Block II look-alike with an underslung M203A1]]&lt;br /&gt;
[[File:OHD M16M203.jpg|600px|thumb|none|The US grenadier admires his A2 with the M203 mounted to it.]]&lt;br /&gt;
[[File:OHD M16M203Irons.jpg|600px|thumb|none|Now a look through the leaf sight.]]&lt;br /&gt;
[[File:OHD M16M203Reload.jpg|600px|thumb|none|After lobbing a 40 mike-mike down range, he starts to dump the expended shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload2.jpg|600px|thumb|none|Loading a brand new shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload3.jpg|600px|thumb|none|Closing the tube on a new shell, ready to cause indirect, or direct fire support.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (9).jpg|600px|thumb|none|And the modern ''thing'' with its 203.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (10).jpg|600px|thumb|none|Same sight picture.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (11).jpg|600px|thumb|none|Same bada bing...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (12).jpg|600px|thumb|none|Bada boom...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (13).jpg|600px|thumb|none|Fuhgetaboutit.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
Available only to the WWII US Grenadier kit, the [[M7 Rifle Grenade Launcher]] appears as their secondary weapon.   &lt;br /&gt;
[[File:M1 garand M7.jpg|450px|thumb|none|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|450px|thumb|none|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]]&lt;br /&gt;
[[File:M7LauncherRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M7Grenade.jpg|600px|thumb|none|A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.]]&lt;br /&gt;
[[File:OHD M7Reload.jpg|600px|thumb|none|Now preparing to attach a new one...]]&lt;br /&gt;
[[File:OHD M7Reload2.jpg|600px|thumb|none|...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...]]&lt;br /&gt;
[[File:OHD M7Pin.jpg|600px|thumb|none|...he pulls the pin, but that's not all, not just yet.]]&lt;br /&gt;
[[File:OHD M7Chamber.jpg|600px|thumb|none|Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatgerat 41==&lt;br /&gt;
Like the launcher above, the [[Gewehrgranatengerät]] is exclusive to the Wehrmacht grenadier as well.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|450px|thumb|none|Gewehrgranatgerat attached to a Karabiner 98k.]]&lt;br /&gt;
[[File:Kar98kGrenadeRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD K98kGrenade.jpg|600px|thumb|none|The grenadier admiring his rifle, grenade and his rifle mounted grenade.]]&lt;br /&gt;
[[File:OHD K98kGrenadeReload.jpg|600px|thumb|none|Putting a new grenade in the cup.]]&lt;br /&gt;
[[File:OHD K98kGrenadeChamber.jpg|600px|thumb|none|And chambering a fresh new 8mm Mauser blank. Hopefully.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-30M]] appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|450px|thumb|none|GP-30M 40mm]]&lt;br /&gt;
[[File:GP30MRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD GP30Deploy.jpg|600px|thumb|none|Deploying the GP-30M's leaf sight.]]&lt;br /&gt;
[[File:OHD GP30Deploy2.jpg|600px|thumb|none|Now fully deployed, and ready for action.]]&lt;br /&gt;
[[File:OHD GP30 Aim.jpg|600px|thumb|none|Pointing the GP-30M]]&lt;br /&gt;
[[File:OHD GP30Sight.jpg|600px|thumb|none|A look through the leaf sight. ]]&lt;br /&gt;
[[File:OHD GP30Reload.jpg|600px|thumb|none|Inserting a new VOG shell. ]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79]] is available to the US Vietnam forces, only accessible to the Grenadier kit.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:OHD M79.jpg|600px|thumb|none|The GI with his Thumper back in the jungle.]]&lt;br /&gt;
[[File:OHD M79Irons.jpg|600px|thumb|none|Strangely enough, the leaf sights aren't usable here.]]&lt;br /&gt;
[[File:OHD M79Reload.jpg|600px|thumb|none|Dumping the spent shell...though the primer hasn't been struck at all.]]&lt;br /&gt;
[[File:OHD M79Reload2.jpg|600px|thumb|none|Inserting a new 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[AT-4]] is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.&lt;br /&gt;
[[File:AT-4Launcher.jpg|450px|thumb|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:AT4Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD AT4.jpg|600px|thumb|none|An AT soldier with his trusty AT4.]]&lt;br /&gt;
[[File:OHD AT4Irons.jpg|600px|thumb|none|And the sights of the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit&lt;br /&gt;
[[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]]&lt;br /&gt;
[[File:RPG18Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG-18 (1).jpg|600px|thumb|none|Going on a night walk, the Russian AT guy brings his RPG-18 along.]]&lt;br /&gt;
[[File:OHD RPG-18 (2).jpg|600px|thumb|none|Deploying the tube...]]&lt;br /&gt;
[[File:OHD RPG-18 (3).jpg|600px|thumb|none|...now deployed.]]&lt;br /&gt;
[[File:OHD RPG-18 (4).jpg|600px|thumb|none|A look through the RPG-18's sights, to destroy the dastardly telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable to AT kits in the NVA and Insurgent factions.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|450px|thumb|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG7.jpg|600px|thumb|none|An insurgent whips out his trusty RPG-7.]]&lt;br /&gt;
[[File:OHD_RPG7_Irons.jpg|600px|thumb|none|And its rather highly raised up rear sight.]]&lt;br /&gt;
[[File:OHD RPG7 Reload.jpg|600px|thumb|none|Doesn't stop it from being as effective as you'd expect.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The classic [[Model 16 Stielhandgranate|potato masher]] appears in both WWI and WWII German factions.&lt;br /&gt;
[[File:M16stick.jpg|350px|thumb|none|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:OHD PotatoMasher.jpg|600px|thumb|none|The German soldier prepares to put his non-Mann Co. branded Caber to use.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] is usuable to both WWI US faction and their WWII incarnation.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|250px|thumb|none|Mk 2 Hand Grenade]]&lt;br /&gt;
[[File:OHD MK2Grenade.jpg|600px|thumb|none|A Doughboy gazes at his time travelling pineapple.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
An [[F-1 Hand Grenade]] is available to Russian and Insurgent factions.&lt;br /&gt;
[[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]]&lt;br /&gt;
[[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
An [[M26 Hand Grenade]] is available to Vietnam era US forces.&lt;br /&gt;
[[File:M26 Grenade.jpg|250px|thumb|none|M26 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M26Grenade.jpg|600px|thumb|none|A GI tells a tree to go screw itself in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Available to the NVA, the [[Type 67 stick grenade|Type 67 Stick Grenade]] is standard to most of the faction's kits.&lt;br /&gt;
[[File:Type67Grenade.jpg|350px|thumb|none]]&lt;br /&gt;
[[File:OHD Type67Grenade.jpg|600px|thumb|none|A NVA soldier tells GI to go home in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67 Hand Grenade|M67 Grenade]] is available to the Gulf War US and PMC teams.&lt;br /&gt;
[[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M67Frag.jpg|600px|thumb|none|A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade== &lt;br /&gt;
The [[RDG-2 smoke grenade|RDG-2 Smoke Grenade]] is present to most kits of the Russian, NVA, and Insurgent factions.&lt;br /&gt;
[[File:RDG-2.jpg|350px|thumb|none|RDG-2 Smoke Grenade]]&lt;br /&gt;
[[File:OHD RGD2Smoke.jpg|600px|thumb|none|An insurgent prepares to signal the boys with his fancy smoke candle.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well a PMC factions.&lt;br /&gt;
[[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]]&lt;br /&gt;
[[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]]&lt;br /&gt;
&lt;br /&gt;
=Cut/Unused Weapons=&lt;br /&gt;
The following weapons can be found in the SDK, but are currently not accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:AK-105Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:ASValRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36CRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Endeavor Mk3==&lt;br /&gt;
[[File:EndeavorRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:BarrettRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DP-28==&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:DP28Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 - 12 Gauge]]&lt;br /&gt;
[[File:1897Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639598</id>
		<title>Operation: Harsh Doorstop</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639598"/>
		<updated>2023-12-31T17:20:03Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* AK-74 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation: Harsh Doorstop&lt;br /&gt;
|picture =OHD artwork.jpg&lt;br /&gt;
|caption = ''Official Artwork''&lt;br /&gt;
|date= Feb 15, 2023&lt;br /&gt;
|developer=Drakeling Labs&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Operation: Harsh Doorstop''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]]&lt;br /&gt;
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]]&lt;br /&gt;
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]&lt;br /&gt;
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]&lt;br /&gt;
[[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]]&lt;br /&gt;
[[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]]&lt;br /&gt;
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]&lt;br /&gt;
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] incorrectly appears under the nomenclature of &amp;quot;Luger P38&amp;quot; and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual [[Luger P08]], or a [[Mauser C96]]. However, it is more accurately depicted as the sidearm for the Wehrmacht.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:P38Render.jpg|600px|thumb|none|Behold, a P38!]]&lt;br /&gt;
[[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during WWI A time traveler perhaps?]]&lt;br /&gt;
[[File:OHD P38 Irons.jpg|600px|thumb|none|The iron sights of this vintage piece.]]&lt;br /&gt;
[[File:OHD P38 Reload1.jpg|600px|thumb|none|Dry reloading a P38, flick the magazine release and simply swapping mags.]]&lt;br /&gt;
[[File:OHD P38 Slidelock.jpg|600px|thumb|none|And then running out of bullets.]]&lt;br /&gt;
[[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta 92F]] (distinguished by the slighlty more curved dust cover), standing in for the military issue [[Beretta M9]] appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|350px|thumb|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:BerettaM9Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|&amp;quot;Your show sucks!&amp;quot;]]]]&lt;br /&gt;
[[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on is Beretta upon equipping it...]]&lt;br /&gt;
[[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.&lt;br /&gt;
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM. Despite the hammer being cocked, the trigger is still in the double-action position.]]&lt;br /&gt;
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]&lt;br /&gt;
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]&lt;br /&gt;
[[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]]&lt;br /&gt;
[[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds 8 rounds. ]]&lt;br /&gt;
[[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|&amp;quot;Don't forget to reload, Dr. Freeman.&amp;quot;]]]]&lt;br /&gt;
[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 Gen 5==&lt;br /&gt;
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named &amp;quot;Triarc&amp;quot; in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. &lt;br /&gt;
[[File:G19 Gen5 FS.jpg|350px|thumb|none|Glock 19 Gen 5 - 9x19mm]]&lt;br /&gt;
[[File:Glock19render.jpg|600px|thumb|none|A better look at the Gen 5 frame.]]&lt;br /&gt;
[[File:TriarcGlockSlide.jpg|600px|thumb|none|A close up render of the slide, showing the Triarc markings.]]&lt;br /&gt;
[[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]]&lt;br /&gt;
[[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]]&lt;br /&gt;
[[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]]&lt;br /&gt;
[[File:OHD G19SlideLock.jpg|600px|thumb|none|And now its out of ammo.]]&lt;br /&gt;
[[File:OHD G19EmptyReload.jpg|600px|thumb|none|Fix that by dropping the mag...]]&lt;br /&gt;
[[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none|Stuff a new one in...]]&lt;br /&gt;
[[File:OHD G19SlideRelease.jpg|600px|thumb|none|And then thumbing the slide release with the off hand.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.&lt;br /&gt;
[[File:M16A2.jpg||thumb|none|450px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2 Render.jpg|600px|thumb|none|Word to the motherfuckin' street, yo!]]&lt;br /&gt;
[[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]]&lt;br /&gt;
[[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]]&lt;br /&gt;
[[File:OHD M16A2Reload.jpg|600px|thumb|none|Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.]]&lt;br /&gt;
[[File:OHD M16A2BoltRelease.jpg|600px|thumb|none|The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.]]&lt;br /&gt;
[[File:OHD M16A2BoltCheck.jpg|600px|thumb|none|He then cants the rifle to visually inspect the bolt has gone into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is available to the Vietnam era US forces.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|450px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]&lt;br /&gt;
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]&lt;br /&gt;
[[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1]]&lt;br /&gt;
[[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1. The taped mags are sadly not usable in the game.]]&lt;br /&gt;
[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]]&lt;br /&gt;
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|450px|AK-74 - 5.45x39mm &amp;lt;br&amp;gt;A proper Russian made AK-74 for comparison]]&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|450px|A Bulgarian produced AK-74. &amp;lt;br&amp;gt;It seems to bear a significant resemblance to the one in-game.]]&lt;br /&gt;
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]&lt;br /&gt;
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]&lt;br /&gt;
[[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]]&lt;br /&gt;
[[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.]]&lt;br /&gt;
[[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:M1GarandRender.jpg|600px|thumb|none|A Garand haunted by a loaded and unloaded clip.]]&lt;br /&gt;
[[File:OHD M1Garand.jpg|600px|thumb|none|On the harsh fields of Monte Cassino, a GI totes his Garand into battle.]]&lt;br /&gt;
[[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights]]&lt;br /&gt;
[[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:M14Render.jpg|600px|thumb|none|Yep, that's an M14.]]&lt;br /&gt;
[[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]]&lt;br /&gt;
[[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]]&lt;br /&gt;
[[File:OHD M14Reload2.jpg|600px|thumb|none|Performing an off-hand reloading on the M14...]]&lt;br /&gt;
[[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Paratrooper Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] also appears available to the Medic kit &lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1CarbineRender.jpg|600px|thumb|none|He was just a rookie trooper and he surely shook with pride...]]&lt;br /&gt;
[[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.&lt;br /&gt;
[[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]]&lt;br /&gt;
[[File:1903Render.jpg|600px|thumb|none|Render of the Springfield M1903 and its sniper variant]]&lt;br /&gt;
[[File:OHD 1903.jpg|600px|thumb|none|A Doughboy threatens the far off tree line with a M1903.]]&lt;br /&gt;
[[File:OHD 1903 Irons.jpg|600px|thumb|none|Sighting it in with the skinny original M1903 sights.]]&lt;br /&gt;
[[File:OHD 1903 Bolt.jpg|600px|thumb|none|The Doughboy works the bolt on his issued rifle.]]&lt;br /&gt;
[[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]]&lt;br /&gt;
[[File:OHD 1903 Sniper.jpg|600px|thumb|none|The time travelling Unertl scope strikes the Doughboy here in France.]]&lt;br /&gt;
[[File:OHD 1903 Scope.jpg|600px|thumb|none|And behold, the thin reticle of this 1930's vintage optic.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht. &lt;br /&gt;
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]]&lt;br /&gt;
[[File:Kar98kRender.jpg|600px|thumb|none|Render of the scoped and unscoped K98.]]&lt;br /&gt;
[[File:OHD Kar98k.jpg|600px|thumb|none|A Imperial German uses the rifle of his son a few decades early.]]&lt;br /&gt;
[[File:OHD Kar98kIrons.jpg|600px|thumb|none|And enjoys the luxury of a hooded front sight, a rare thing in 1916.]]&lt;br /&gt;
[[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]]&lt;br /&gt;
[[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]]&lt;br /&gt;
[[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.]]&lt;br /&gt;
[[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]]&lt;br /&gt;
[[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FG42/II==&lt;br /&gt;
The [[FG42]] appears available to the Auto Rifleman kit in the Wehrmacht faction. &lt;br /&gt;
[[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG42Render.jpg|600px|thumb|none|Side profile of the FG42/II in the SDK.]]&lt;br /&gt;
[[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s]]&lt;br /&gt;
[[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]]&lt;br /&gt;
[[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]]&lt;br /&gt;
[[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 Type II==&lt;br /&gt;
The [[AK-47#AK-47|AK-47 Type II]] appears available to the NVA, Insurgents, and Russian military factions.  &lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slabsided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]]&lt;br /&gt;
[[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]]&lt;br /&gt;
[[File:OHD AK47Irons.jpg|600px|thumb|none|Iron sights...]]&lt;br /&gt;
[[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]]&lt;br /&gt;
[[File:OHD AK47 BoltPull.jpg|600px|thumb|none|And charge it with the firing hand.]]&lt;br /&gt;
&lt;br /&gt;
==SKS== &lt;br /&gt;
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|450px|thumb|none|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SKSRender.jpg|600px|thumb|none|The render of the SKS in the SDK.]]&lt;br /&gt;
[[File:OHD SKS.jpg|600px|thumb|none|Guarding a delicate village with an SKS.]]&lt;br /&gt;
[[File:OHD SKS SingleReload.jpg|600px|thumb|none|If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.]]&lt;br /&gt;
[[File:OHD SKS ClipReload.jpg|600px|thumb|none|Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.]]&lt;br /&gt;
[[File:OHD SKS Scope.jpg|600px|thumb|none|The scoped variant available to the NVA Marksman kit.]]&lt;br /&gt;
[[File:OHD SKS Scopes.jpg|600px|thumb|none|A look through the scope...]]&lt;br /&gt;
[[File:OHD SKS Sniper Irons.jpg|600px|thumb|none|With some scoped weapons, you do have the option to still use the iron sights for closer engagements.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA-58 OSW==&lt;br /&gt;
Exclusive to the PMC team, the [[DSA SA58 OSW|DSA SA-58 OSW]] appears as the primary weapon to the alternate Rifleman kit. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|450px|thumb|none|DSA SA-58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58Render.jpg|600px|thumb|none|As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.]]&lt;br /&gt;
[[File:OHD SA-58 (1).jpg|600px|thumb|none|In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.]]&lt;br /&gt;
[[File:OHD SA-58 (2).jpg|600px|thumb|none|Except this one, the standard PMC EXPS-3.]]&lt;br /&gt;
[[File:OHD SA-58 (3).jpg|600px|thumb|none|Tactically reloading by juggling mags.]]&lt;br /&gt;
[[File:OHD SA-58 (4).jpg|600px|thumb|none|And then ending this circus routine by locking one in place.]]&lt;br /&gt;
[[File:OHD SA-58.jpg|600px|thumb|none|Unlike some of the guns in the game, the merc actually checks the bolt when it's actually ''empty''.]]&lt;br /&gt;
[[File:OHD SA-58 (5).jpg|600px|thumb|none|The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense Mk 18 SBR==&lt;br /&gt;
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's is not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.  &lt;br /&gt;
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]&lt;br /&gt;
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]&lt;br /&gt;
[[File:OHD MK18.jpg|600px|thumb|none|Out in the fun ]]&lt;br /&gt;
[[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech...]]&lt;br /&gt;
[[File:OHD MK18-2.jpg|600px|thumb|none|Reloading the unsuppressed Mk 18 by yanking out the mag...]]&lt;br /&gt;
[[File:OHD MK18Reload.jpg|600px|thumb|none|Stuffing a new one in the gun. Note our nice Daniel Defense branded upper.]]&lt;br /&gt;
[[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant==&lt;br /&gt;
An [[AR-15]] variant appears in-game as the &amp;quot;M4A1 M203 Rifle.&amp;quot; Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it ''becomes'' is a franken rifle made out of an M4 lower and an 16&amp;quot; Dissipator style upper fitted with a stretched M4 RAS handguard.&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|400px|Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a relief in the front of the handguard for the 203 mounting point says this is just an M4 RAS rather than the M16A4's M5 RAS. And the texture being identical to the unused M4A1 model seen below makes it more obvious.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (2).jpg|600px|thumb|none|Hey, functional M203 though, that's nice.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (3).jpg|600px|thumb|none|Reloading by grabbing the old mag...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
A suppressed [[HK417]] appears, available to the PMC Marksman kit. It features a Schmidt &amp;amp; Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.&lt;br /&gt;
[[File:HK417 16.jpg|450px|thumb|none|HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below]]&lt;br /&gt;
[[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]]&lt;br /&gt;
[[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]]&lt;br /&gt;
[[File:OHD HK417 (3).jpg|600px|thumb|none|Loading in a fresh one, appreciating the transluscent mag rendered in properly.]]&lt;br /&gt;
[[File:OHD HK417 (4).jpg|600px|thumb|none|A view through the scope...]]&lt;br /&gt;
[[File:OHD HK417 (5).jpg|600px|thumb|none|...and a look through the RMR as well.]]&lt;br /&gt;
[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]&lt;br /&gt;
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]&lt;br /&gt;
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly!]]&lt;br /&gt;
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]&lt;br /&gt;
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A5]] is available to the Medic kit of the PMC Faction.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|450px|thumb|none|H&amp;amp;K MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5Render.jpg|600px|thumb|none|Render of the MP5A5 with a Midwest Industries MLOK handguard.]]&lt;br /&gt;
[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]&lt;br /&gt;
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]&lt;br /&gt;
[[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here...]]&lt;br /&gt;
[[File:OHD MP5A4 (4).jpg|600px|thumb|none|Locking the bolt back, y'all know what's coming, don't you?]]&lt;br /&gt;
[[File:OHD MP5A4 (6).jpg|600px|thumb|none|Inserting a topped off magazine.]]&lt;br /&gt;
[[File:OHD MP5A4 (7).jpg|600px|thumb|none|The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?]]&lt;br /&gt;
&lt;br /&gt;
==Hecker &amp;amp; Koch MP7A1==&lt;br /&gt;
Like the MP5 above, the [[MP7|MP7A1]] is exclusive to the PMCs, but this time limited to the AT Rifleman kit &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A1Render.jpg|600px|thumb|none|The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.]]&lt;br /&gt;
[[File:OHD MP7A1 (1).jpg|600px|thumb|none|An antitank gunner hides in the backrooms with a fancy MP7.]]&lt;br /&gt;
[[File:OHD MP7A1 (2).jpg|600px|thumb|none|And its even fancier EXPS.]]&lt;br /&gt;
[[File:OHD MP7A1 (3).jpg|600px|thumb|none|And a very elaborate reload, follow along now. Hit the mag release, drop the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (4).jpg|600px|thumb|none|Replace the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (5).jpg|600px|thumb|none|Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.]]&lt;br /&gt;
[[File:OHD MP7A1 (6).jpg|600px|thumb|none|Shove it in further...]]&lt;br /&gt;
[[File:OHD MP7A1 (8).jpg|600px|thumb|none|Until it clicks.]]&lt;br /&gt;
[[File:OHD MP7A1 (9).jpg|600px|thumb|none|And then drops the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The iconic [[M1A1 Thompson]] is available exclusively to the US WWII era Squad Leader kit. &lt;br /&gt;
[[File:M1sb.jpg|450px|thumb|none|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M1A1 Thompson.jpg|600px|thumb|none|The US NCO guards his position with his M1A1 Thompson.]]&lt;br /&gt;
[[File:OHD M1A1 ThompsonI Irons.jpg|600px|thumb|none|A view through the Thompson's rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1 Thompson Reload.jpg|600px|thumb|none|As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease Gun==&lt;br /&gt;
The [[M3A1 Grease Gun]] appears available to the Medic kit in the Vietnam US faction.&lt;br /&gt;
[[File:Grease3 2.jpg|450px|thumb|none|M3A1 Grease Gun - .45 ACP]]&lt;br /&gt;
[[File:M3A1Render.jpg|600px|thumb|none|Behold, a Gun of Grease.]]&lt;br /&gt;
[[File:OHD GreaseGun.jpg|600px|thumb|none|A Medic wielding his Grease Gun, feeling a bit shafted.]]&lt;br /&gt;
[[File:OHD GreaseGunIrons.jpg|600px|thumb|none|A view through the peep sight.]]&lt;br /&gt;
[[File:OHD GreaseGunReload.jpg|600px|thumb|none|Swapping mags.]]&lt;br /&gt;
[[File:OHD GreaseGunReload2.jpg|600px|thumb|none|New one going in.]]&lt;br /&gt;
[[File:OHD GreaseGunBoltPull.jpg|600px|thumb|none|Pulling the bolt back, bringing it back in the fight.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Like its American counterpart, the [[MP40]] is also available to the Wehrmacht Squad Leader.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|450px|thumb|none|MP40 with a brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:MP40Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MP40.jpg|600px|thumb|none|A German Wehrmacht officer wielding his MP40, on the look out for the likes of [[Band of Brothers|Easy Company]].]]&lt;br /&gt;
[[File:OHD MP40Irons.jpg|600px|thumb|none|Sighting it in, having a good bit of field of view eaten by the user's hand.]]&lt;br /&gt;
[[File:OHD MP40Reload.jpg|600px|thumb|none|Removing the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload2.jpg|600px|thumb|none|Locking the bolt in the safety notch while still holding onto the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload3.jpg|600px|thumb|none|Inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD MP40Reload4.jpg|600px|thumb|none|And then dropping the bolt out of the safety notch.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as the standard rifle of the Insurgent and Russian Marksman class.&lt;br /&gt;
[[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:SVDRender.jpg|600px|thumb|none|The render of a Russian classic.]]&lt;br /&gt;
[[File:OHD SVD.jpg|600px|thumb|none|A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.]]&lt;br /&gt;
[[File:OHD SVDScope (2).jpg|600px|thumb|none|Our friend here got bored, so decided to make himself a dummy target.]]&lt;br /&gt;
[[File:OHD SVDIrons.jpg|600px|thumb|none|Fortunately for him, he actually has some common sense to also utilize the weapon's irons.]]&lt;br /&gt;
[[File:OHD SVDReload.jpg|600px|thumb|none|After shooting off some steam, he decides the best course of action is to insert a new magazine.]]&lt;br /&gt;
[[File:OHD SVDReload2.jpg|600px|thumb|none|Seat the mag.]]&lt;br /&gt;
[[File:OHD SVDEmpty.jpg|600px|thumb|none|As seen, the weapon is correctly depicted with its bolt locking back when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[M40]] is available to the Sniper kits of US forces both in Vietnam and Gulf War era.&lt;br /&gt;
[[File:M40 1.jpg|450px|thumb|none|M40 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M40A1Render.jpg|600px|thumb|none|The render of the M40.]]&lt;br /&gt;
[[File:OHD M40A1.jpg|600px|thumb|none|A Grunt with his sniper rifle trying to enjoy a [[Good Morning, Vietnam|good morning]].]]&lt;br /&gt;
[[File:OHD M40A1Scope.jpg|600px|thumb|none|Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 90's.]]&lt;br /&gt;
[[File:OHD M40A1Bolt.jpg|600px|thumb|none|Working the bolt...]]&lt;br /&gt;
[[File:OHD M40A1Reload.jpg|600px|thumb|none|And topping off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is a standard MG for the Russian armed forces, and is also used by the Insurgents.&lt;br /&gt;
[[File:PKM-mg.jpg|350px|thumb|none|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:PKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD PKM.jpg|600px|thumb|none|A Russian machine gunner on a long walk in the desert, lugging his PKM with him.]]&lt;br /&gt;
[[File:PKM PointShoot.jpg|600px|thumb|none|The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?]]&lt;br /&gt;
[[File:OHD PKMProne.jpg|600px|thumb|none|The soldier goes prone with his PKM, getting us a better look in normal gameplay.]]&lt;br /&gt;
[[File:OHD PKMIrons.jpg|600px|thumb|none|A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.]]&lt;br /&gt;
[[File:OHD PKMReload.jpg|600px|thumb|none|After slinging some hot lead down range, he feels it's a good idea to open the feed tray.]]&lt;br /&gt;
[[File:OHD PKMReload2.jpg|600px|thumb|none|Then places a fresh belt of brass(!) 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is available to the Vietnam and Gulf War US forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:M60GPMG.jpg|350px|thumb|none|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:M60Render.jpg|600px|thumb|none|A render of the M60.]]&lt;br /&gt;
[[File:OHD M60.jpg|600px|thumb|none|Come on, admit it. You were expecting a Vietnam screenshot for this one.]]&lt;br /&gt;
[[File:M60 PointShoot.jpg|600px|thumb|none|The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.]]&lt;br /&gt;
[[File:OHD M60Irons.jpg|600px|thumb|none|A nice look-see of The Pig's iron sights.]]&lt;br /&gt;
[[File:OHD M60Prone.jpg|600px|thumb|none|The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.]]&lt;br /&gt;
[[File:OHD M60Reload.jpg|600px|thumb|none|Opening the feed tray to replace his semi-expended belt.]]&lt;br /&gt;
[[File:OHD M60Reload2.jpg|600px|thumb|none|Behold, the new belt of 7.62x51mm M80 rounds!]]&lt;br /&gt;
&lt;br /&gt;
==Madsen Machine Gun==&lt;br /&gt;
A [[Madsen]] appears for the Machine Gunner kit for the Imperial German Army.&lt;br /&gt;
[[File:MadsenGun1.jpg|350px|thumb|none|Madsen Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun.jpg|600px|thumb|none|A render of a Century old classic.]]&lt;br /&gt;
[[File:OHD MadsenGun.jpg|600px|thumb|none|A German gunner wanders the French village with his Danish machine gun, true multiculturalism.]]&lt;br /&gt;
[[File:Madsen PointShoot.jpg|600px|thumb|none|The Imperial German soldier doing the closest thing to hip firing with his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGunIrons.jpg|600px|thumb|none|A view through the Madsen's sights.]]&lt;br /&gt;
[[File:OHD MadsenGunReload.jpg|600px|thumb|none|The German soldier swapping out the magazine on his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGun Charging.jpg|600px|thumb|none|He then charges the weapon by pulling the crank handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears available to the US WWI Machine Gunner kit. &lt;br /&gt;
[[File:Chauchat without sights.jpg|350px|thumb|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:ChauchatRender.jpg|600px|thumb|none|SDK render of the model.]]&lt;br /&gt;
[[File:OHD Chauchat.jpg|600px|thumb|none|A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.]]&lt;br /&gt;
[[File:Chauchat PointShoot.jpg|600px|thumb|none|The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.]]&lt;br /&gt;
[[File:OHD ChauchatIrons.jpg|600px|thumb|none|The sights kinda leave a lot to be desired, but you have to make do with what you've got.]]&lt;br /&gt;
[[File:OHD Chauchat reload.jpg|600px|thumb|none|The Doughboy reloading his Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is currently used by the NVA faction.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|350px|thumb|none|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]]&lt;br /&gt;
[[File:OHD RPD.jpg|600px|thumb|none|Papa-san guards his rice paddy with his RPD.]]&lt;br /&gt;
[[File:RPD PointShoot.jpg|600px|thumb|none|An NVA soldier pointing his RPD around looking for any GIs.]]&lt;br /&gt;
[[File:OHD RPD Irons.jpg|600px|thumb|none|Aided by a decent enough sight picture.]]&lt;br /&gt;
[[File:OHD RPD Prone.jpg|600px|thumb|none|And by getting down and dirty in the mud.]]&lt;br /&gt;
[[File:OHD RPD Reload.jpg|600px|thumb|none|Reloads start with cracking the top cover open...]]&lt;br /&gt;
[[File:OHD RPD Reload2.jpg|600px|thumb|none|Unlatching the belt box...]]&lt;br /&gt;
[[File:OHD RPD Reload3.jpg|600px|thumb|none|Replacing the belt box/drum...]]&lt;br /&gt;
[[File:OHD RPD BoltPull.jpg|600px|thumb|none|And then charging it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is usable to the Wehrmacht Machine Gunner kit.&lt;br /&gt;
[[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG42Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MG42.jpg|600px|thumb|none|A beleagured German gunner wanders the outskirts of Monte Cassino with his MG42.]]&lt;br /&gt;
[[File:MG42 PointShoot.jpg|600px|thumb|none|The German machine gunner practicing the (probably) unorthodox point shooting with his buzzsaw.]]&lt;br /&gt;
[[File:OHD MG42Irons.jpg|600px|thumb|none|Squatting down with his MG, lining up the sights.]]&lt;br /&gt;
[[File:OHD MG42Prone.jpg|600px|thumb|none|And firing wildly into the mud, because why not?]]&lt;br /&gt;
[[File:OHD MG42Reload.jpg|600px|thumb|none|We need an excuse to reload, like opening up the top cover...]]&lt;br /&gt;
[[File:OHD MG42Reload2.jpg|600px|thumb|none|And stuffing in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Like the MG42, the [[Browning M1919A4]] is standard to the US WWII Machine Gunner.&lt;br /&gt;
[[File:M1919A4.jpg|350px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Browning1919Render.jpg|600px|thumb|none|Someone stole my stock!]]&lt;br /&gt;
[[File:OHD Browning1919.jpg|600px|thumb|none|Ah well, a GI must make do.]]&lt;br /&gt;
[[File:M1919 PointShoot.jpg|600px|thumb|none|A US gunner also copies his German counterpart.]]&lt;br /&gt;
[[File:OHD BrowningM1919Irons.jpg|600px|thumb|none|Aiming it by the power of hope and dreams.]]&lt;br /&gt;
[[File:OHD Browning1919Sweep.jpg|600px|thumb|none|Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.]]&lt;br /&gt;
[[File:OHD BrowningM1919Reload.jpg|600px|thumb|none|Loading up a new belt...]]&lt;br /&gt;
[[File:OHD Browning1919Reload2.jpg|600px|thumb|none|And slapping the top cover down.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The classic [[M1918A2 BAR|Browning M1918A2]] available to the US Auto Rifleman.&lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[File:BARRender.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]]&lt;br /&gt;
[[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]]&lt;br /&gt;
[[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR..]]&lt;br /&gt;
[[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203]] appears exclusive to the Grenadier kit for 1990s US and PMC teams. &lt;br /&gt;
[[File:M16A2 M203.jpg|450px|thumb|none|M16A2 with an M203 - 40x46mmSR]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|450px|thumb|none|M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game]]&lt;br /&gt;
[[File:M16A2GrenadierRender.jpg|600px|thumb|none|The classic M16A2 with a M203.]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|The M4A1 Block II look-alike with an underslung M203A1]]&lt;br /&gt;
[[File:OHD M16M203.jpg|600px|thumb|none|The US grenadier admires his A2 with the M203 mounted to it.]]&lt;br /&gt;
[[File:OHD M16M203Irons.jpg|600px|thumb|none|Now a look through the leaf sight.]]&lt;br /&gt;
[[File:OHD M16M203Reload.jpg|600px|thumb|none|After lobbing a 40 mike-mike down range, he starts to dump the expended shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload2.jpg|600px|thumb|none|Loading a brand new shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload3.jpg|600px|thumb|none|Closing the tube on a new shell, ready to cause indirect, or direct fire support.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (9).jpg|600px|thumb|none|And the modern ''thing'' with its 203.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (10).jpg|600px|thumb|none|Same sight picture.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (11).jpg|600px|thumb|none|Same bada bing...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (12).jpg|600px|thumb|none|Bada boom...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (13).jpg|600px|thumb|none|Fuhgetaboutit.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
Available only to the WWII US Grenadier kit, the [[M7 Rifle Grenade Launcher]] appears as their secondary weapon.   &lt;br /&gt;
[[File:M1 garand M7.jpg|450px|thumb|none|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|450px|thumb|none|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]]&lt;br /&gt;
[[File:M7LauncherRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M7Grenade.jpg|600px|thumb|none|A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.]]&lt;br /&gt;
[[File:OHD M7Reload.jpg|600px|thumb|none|Now preparing to attach a new one...]]&lt;br /&gt;
[[File:OHD M7Reload2.jpg|600px|thumb|none|...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...]]&lt;br /&gt;
[[File:OHD M7Pin.jpg|600px|thumb|none|...he pulls the pin, but that's not all, not just yet.]]&lt;br /&gt;
[[File:OHD M7Chamber.jpg|600px|thumb|none|Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatgerat 41==&lt;br /&gt;
Like the launcher above, the [[Gewehrgranatengerät]] is exclusive to the Wehrmacht grenadier as well.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|450px|thumb|none|Gewehrgranatgerat attached to a Karabiner 98k.]]&lt;br /&gt;
[[File:Kar98kGrenadeRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD K98kGrenade.jpg|600px|thumb|none|The grenadier admiring his rifle, grenade and his rifle mounted grenade.]]&lt;br /&gt;
[[File:OHD K98kGrenadeReload.jpg|600px|thumb|none|Putting a new grenade in the cup.]]&lt;br /&gt;
[[File:OHD K98kGrenadeChamber.jpg|600px|thumb|none|And chambering a fresh new 8mm Mauser blank. Hopefully.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-30M]] appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|450px|thumb|none|GP-30M 40mm]]&lt;br /&gt;
[[File:GP30MRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD GP30Deploy.jpg|600px|thumb|none|Deploying the GP-30M's leaf sight.]]&lt;br /&gt;
[[File:OHD GP30Deploy2.jpg|600px|thumb|none|Now fully deployed, and ready for action.]]&lt;br /&gt;
[[File:OHD GP30 Aim.jpg|600px|thumb|none|Pointing the GP-30M]]&lt;br /&gt;
[[File:OHD GP30Sight.jpg|600px|thumb|none|A look through the leaf sight. ]]&lt;br /&gt;
[[File:OHD GP30Reload.jpg|600px|thumb|none|Inserting a new VOG shell. ]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79]] is available to the US Vietnam forces, only accessible to the Grenadier kit.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:OHD M79.jpg|600px|thumb|none|The GI with his Thumper back in the jungle.]]&lt;br /&gt;
[[File:OHD M79Irons.jpg|600px|thumb|none|Strangely enough, the leaf sights aren't usable here.]]&lt;br /&gt;
[[File:OHD M79Reload.jpg|600px|thumb|none|Dumping the spent shell...though the primer hasn't been struck at all.]]&lt;br /&gt;
[[File:OHD M79Reload2.jpg|600px|thumb|none|Inserting a new 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[AT-4]] is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.&lt;br /&gt;
[[File:AT-4Launcher.jpg|450px|thumb|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:AT4Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD AT4.jpg|600px|thumb|none|An AT soldier with his trusty AT4.]]&lt;br /&gt;
[[File:OHD AT4Irons.jpg|600px|thumb|none|And the sights of the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit&lt;br /&gt;
[[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]]&lt;br /&gt;
[[File:RPG18Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG-18 (1).jpg|600px|thumb|none|Going on a night walk, the Russian AT guy brings his RPG-18 along.]]&lt;br /&gt;
[[File:OHD RPG-18 (2).jpg|600px|thumb|none|Deploying the tube...]]&lt;br /&gt;
[[File:OHD RPG-18 (3).jpg|600px|thumb|none|...now deployed.]]&lt;br /&gt;
[[File:OHD RPG-18 (4).jpg|600px|thumb|none|A look through the RPG-18's sights, to destroy the dastardly telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable to AT kits in the NVA and Insurgent factions.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|450px|thumb|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG7.jpg|600px|thumb|none|An insurgent whips out his trusty RPG-7.]]&lt;br /&gt;
[[File:OHD_RPG7_Irons.jpg|600px|thumb|none|And its rather highly raised up rear sight.]]&lt;br /&gt;
[[File:OHD RPG7 Reload.jpg|600px|thumb|none|Doesn't stop it from being as effective as you'd expect.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The classic [[Model 16 Stielhandgranate|potato masher]] appears in both WWI and WWII German factions.&lt;br /&gt;
[[File:M16stick.jpg|350px|thumb|none|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:OHD PotatoMasher.jpg|600px|thumb|none|The German soldier prepares to put his non-Mann Co. branded Caber to use.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] is usuable to both WWI US faction and their WWII incarnation.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|250px|thumb|none|Mk 2 Hand Grenade]]&lt;br /&gt;
[[File:OHD MK2Grenade.jpg|600px|thumb|none|A Doughboy gazes at his time travelling pineapple.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
An [[F-1 Hand Grenade]] is available to Russian and Insurgent factions.&lt;br /&gt;
[[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]]&lt;br /&gt;
[[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
An [[M26 Hand Grenade]] is available to Vietnam era US forces.&lt;br /&gt;
[[File:M26 Grenade.jpg|250px|thumb|none|M26 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M26Grenade.jpg|600px|thumb|none|A GI tells a tree to go screw itself in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Available to the NVA, the [[Type 67 stick grenade|Type 67 Stick Grenade]] is standard to most of the faction's kits.&lt;br /&gt;
[[File:Type67Grenade.jpg|350px|thumb|none]]&lt;br /&gt;
[[File:OHD Type67Grenade.jpg|600px|thumb|none|A NVA soldier tells GI to go home in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67 Hand Grenade|M67 Grenade]] is available to the Gulf War US and PMC teams.&lt;br /&gt;
[[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M67Frag.jpg|600px|thumb|none|A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade== &lt;br /&gt;
The [[RDG-2 smoke grenade|RDG-2 Smoke Grenade]] is present to most kits of the Russian, NVA, and Insurgent factions.&lt;br /&gt;
[[File:RDG-2.jpg|350px|thumb|none|RDG-2 Smoke Grenade]]&lt;br /&gt;
[[File:OHD RGD2Smoke.jpg|600px|thumb|none|An insurgent prepares to signal the boys with his fancy smoke candle.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well a PMC factions.&lt;br /&gt;
[[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]]&lt;br /&gt;
[[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]]&lt;br /&gt;
&lt;br /&gt;
=Cut/Unused Weapons=&lt;br /&gt;
The following weapons can be found in the SDK, but are currently not accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:AK-105Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:ASValRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36CRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Endeavor Mk3==&lt;br /&gt;
[[File:EndeavorRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:BarrettRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DP-28==&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:DP28Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 - 12 Gauge]]&lt;br /&gt;
[[File:1897Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639597</id>
		<title>Operation: Harsh Doorstop</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639597"/>
		<updated>2023-12-31T17:19:00Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* M16A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation: Harsh Doorstop&lt;br /&gt;
|picture =OHD artwork.jpg&lt;br /&gt;
|caption = ''Official Artwork''&lt;br /&gt;
|date= Feb 15, 2023&lt;br /&gt;
|developer=Drakeling Labs&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Operation: Harsh Doorstop''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]]&lt;br /&gt;
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]]&lt;br /&gt;
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]&lt;br /&gt;
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]&lt;br /&gt;
[[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]]&lt;br /&gt;
[[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]]&lt;br /&gt;
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]&lt;br /&gt;
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] incorrectly appears under the nomenclature of &amp;quot;Luger P38&amp;quot; and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual [[Luger P08]], or a [[Mauser C96]]. However, it is more accurately depicted as the sidearm for the Wehrmacht.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:P38Render.jpg|600px|thumb|none|Behold, a P38!]]&lt;br /&gt;
[[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during WWI A time traveler perhaps?]]&lt;br /&gt;
[[File:OHD P38 Irons.jpg|600px|thumb|none|The iron sights of this vintage piece.]]&lt;br /&gt;
[[File:OHD P38 Reload1.jpg|600px|thumb|none|Dry reloading a P38, flick the magazine release and simply swapping mags.]]&lt;br /&gt;
[[File:OHD P38 Slidelock.jpg|600px|thumb|none|And then running out of bullets.]]&lt;br /&gt;
[[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta 92F]] (distinguished by the slighlty more curved dust cover), standing in for the military issue [[Beretta M9]] appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|350px|thumb|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:BerettaM9Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|&amp;quot;Your show sucks!&amp;quot;]]]]&lt;br /&gt;
[[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on is Beretta upon equipping it...]]&lt;br /&gt;
[[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.&lt;br /&gt;
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM. Despite the hammer being cocked, the trigger is still in the double-action position.]]&lt;br /&gt;
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]&lt;br /&gt;
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]&lt;br /&gt;
[[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]]&lt;br /&gt;
[[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds 8 rounds. ]]&lt;br /&gt;
[[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|&amp;quot;Don't forget to reload, Dr. Freeman.&amp;quot;]]]]&lt;br /&gt;
[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 Gen 5==&lt;br /&gt;
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named &amp;quot;Triarc&amp;quot; in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. &lt;br /&gt;
[[File:G19 Gen5 FS.jpg|350px|thumb|none|Glock 19 Gen 5 - 9x19mm]]&lt;br /&gt;
[[File:Glock19render.jpg|600px|thumb|none|A better look at the Gen 5 frame.]]&lt;br /&gt;
[[File:TriarcGlockSlide.jpg|600px|thumb|none|A close up render of the slide, showing the Triarc markings.]]&lt;br /&gt;
[[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]]&lt;br /&gt;
[[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]]&lt;br /&gt;
[[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]]&lt;br /&gt;
[[File:OHD G19SlideLock.jpg|600px|thumb|none|And now its out of ammo.]]&lt;br /&gt;
[[File:OHD G19EmptyReload.jpg|600px|thumb|none|Fix that by dropping the mag...]]&lt;br /&gt;
[[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none|Stuff a new one in...]]&lt;br /&gt;
[[File:OHD G19SlideRelease.jpg|600px|thumb|none|And then thumbing the slide release with the off hand.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.&lt;br /&gt;
[[File:M16A2.jpg||thumb|none|450px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2 Render.jpg|600px|thumb|none|Word to the motherfuckin' street, yo!]]&lt;br /&gt;
[[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]]&lt;br /&gt;
[[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]]&lt;br /&gt;
[[File:OHD M16A2Reload.jpg|600px|thumb|none|Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.]]&lt;br /&gt;
[[File:OHD M16A2BoltRelease.jpg|600px|thumb|none|The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.]]&lt;br /&gt;
[[File:OHD M16A2BoltCheck.jpg|600px|thumb|none|He then cants the rifle to visually inspect the bolt has gone into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is available to the Vietnam era US forces.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|450px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]&lt;br /&gt;
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]&lt;br /&gt;
[[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1]]&lt;br /&gt;
[[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1. The taped mags are sadly not usable in the game.]]&lt;br /&gt;
[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]]&lt;br /&gt;
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm &amp;lt;br&amp;gt;A proper Russian made AK-74 for comparison]]&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|350px|A Bulgarian produced AK-74. &amp;lt;br&amp;gt;It seems to bear a significant resemblance to the one in-game.]]&lt;br /&gt;
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]&lt;br /&gt;
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]&lt;br /&gt;
[[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]]&lt;br /&gt;
[[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.]]&lt;br /&gt;
[[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:M1GarandRender.jpg|600px|thumb|none|A Garand haunted by a loaded and unloaded clip.]]&lt;br /&gt;
[[File:OHD M1Garand.jpg|600px|thumb|none|On the harsh fields of Monte Cassino, a GI totes his Garand into battle.]]&lt;br /&gt;
[[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights]]&lt;br /&gt;
[[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:M14Render.jpg|600px|thumb|none|Yep, that's an M14.]]&lt;br /&gt;
[[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]]&lt;br /&gt;
[[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]]&lt;br /&gt;
[[File:OHD M14Reload2.jpg|600px|thumb|none|Performing an off-hand reloading on the M14...]]&lt;br /&gt;
[[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Paratrooper Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] also appears available to the Medic kit &lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1CarbineRender.jpg|600px|thumb|none|He was just a rookie trooper and he surely shook with pride...]]&lt;br /&gt;
[[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.&lt;br /&gt;
[[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]]&lt;br /&gt;
[[File:1903Render.jpg|600px|thumb|none|Render of the Springfield M1903 and its sniper variant]]&lt;br /&gt;
[[File:OHD 1903.jpg|600px|thumb|none|A Doughboy threatens the far off tree line with a M1903.]]&lt;br /&gt;
[[File:OHD 1903 Irons.jpg|600px|thumb|none|Sighting it in with the skinny original M1903 sights.]]&lt;br /&gt;
[[File:OHD 1903 Bolt.jpg|600px|thumb|none|The Doughboy works the bolt on his issued rifle.]]&lt;br /&gt;
[[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]]&lt;br /&gt;
[[File:OHD 1903 Sniper.jpg|600px|thumb|none|The time travelling Unertl scope strikes the Doughboy here in France.]]&lt;br /&gt;
[[File:OHD 1903 Scope.jpg|600px|thumb|none|And behold, the thin reticle of this 1930's vintage optic.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht. &lt;br /&gt;
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]]&lt;br /&gt;
[[File:Kar98kRender.jpg|600px|thumb|none|Render of the scoped and unscoped K98.]]&lt;br /&gt;
[[File:OHD Kar98k.jpg|600px|thumb|none|A Imperial German uses the rifle of his son a few decades early.]]&lt;br /&gt;
[[File:OHD Kar98kIrons.jpg|600px|thumb|none|And enjoys the luxury of a hooded front sight, a rare thing in 1916.]]&lt;br /&gt;
[[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]]&lt;br /&gt;
[[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]]&lt;br /&gt;
[[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.]]&lt;br /&gt;
[[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]]&lt;br /&gt;
[[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FG42/II==&lt;br /&gt;
The [[FG42]] appears available to the Auto Rifleman kit in the Wehrmacht faction. &lt;br /&gt;
[[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG42Render.jpg|600px|thumb|none|Side profile of the FG42/II in the SDK.]]&lt;br /&gt;
[[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s]]&lt;br /&gt;
[[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]]&lt;br /&gt;
[[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]]&lt;br /&gt;
[[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 Type II==&lt;br /&gt;
The [[AK-47#AK-47|AK-47 Type II]] appears available to the NVA, Insurgents, and Russian military factions.  &lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slabsided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]]&lt;br /&gt;
[[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]]&lt;br /&gt;
[[File:OHD AK47Irons.jpg|600px|thumb|none|Iron sights...]]&lt;br /&gt;
[[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]]&lt;br /&gt;
[[File:OHD AK47 BoltPull.jpg|600px|thumb|none|And charge it with the firing hand.]]&lt;br /&gt;
&lt;br /&gt;
==SKS== &lt;br /&gt;
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|450px|thumb|none|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SKSRender.jpg|600px|thumb|none|The render of the SKS in the SDK.]]&lt;br /&gt;
[[File:OHD SKS.jpg|600px|thumb|none|Guarding a delicate village with an SKS.]]&lt;br /&gt;
[[File:OHD SKS SingleReload.jpg|600px|thumb|none|If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.]]&lt;br /&gt;
[[File:OHD SKS ClipReload.jpg|600px|thumb|none|Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.]]&lt;br /&gt;
[[File:OHD SKS Scope.jpg|600px|thumb|none|The scoped variant available to the NVA Marksman kit.]]&lt;br /&gt;
[[File:OHD SKS Scopes.jpg|600px|thumb|none|A look through the scope...]]&lt;br /&gt;
[[File:OHD SKS Sniper Irons.jpg|600px|thumb|none|With some scoped weapons, you do have the option to still use the iron sights for closer engagements.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA-58 OSW==&lt;br /&gt;
Exclusive to the PMC team, the [[DSA SA58 OSW|DSA SA-58 OSW]] appears as the primary weapon to the alternate Rifleman kit. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|450px|thumb|none|DSA SA-58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58Render.jpg|600px|thumb|none|As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.]]&lt;br /&gt;
[[File:OHD SA-58 (1).jpg|600px|thumb|none|In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.]]&lt;br /&gt;
[[File:OHD SA-58 (2).jpg|600px|thumb|none|Except this one, the standard PMC EXPS-3.]]&lt;br /&gt;
[[File:OHD SA-58 (3).jpg|600px|thumb|none|Tactically reloading by juggling mags.]]&lt;br /&gt;
[[File:OHD SA-58 (4).jpg|600px|thumb|none|And then ending this circus routine by locking one in place.]]&lt;br /&gt;
[[File:OHD SA-58.jpg|600px|thumb|none|Unlike some of the guns in the game, the merc actually checks the bolt when it's actually ''empty''.]]&lt;br /&gt;
[[File:OHD SA-58 (5).jpg|600px|thumb|none|The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense Mk 18 SBR==&lt;br /&gt;
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's is not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.  &lt;br /&gt;
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]&lt;br /&gt;
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]&lt;br /&gt;
[[File:OHD MK18.jpg|600px|thumb|none|Out in the fun ]]&lt;br /&gt;
[[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech...]]&lt;br /&gt;
[[File:OHD MK18-2.jpg|600px|thumb|none|Reloading the unsuppressed Mk 18 by yanking out the mag...]]&lt;br /&gt;
[[File:OHD MK18Reload.jpg|600px|thumb|none|Stuffing a new one in the gun. Note our nice Daniel Defense branded upper.]]&lt;br /&gt;
[[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant==&lt;br /&gt;
An [[AR-15]] variant appears in-game as the &amp;quot;M4A1 M203 Rifle.&amp;quot; Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it ''becomes'' is a franken rifle made out of an M4 lower and an 16&amp;quot; Dissipator style upper fitted with a stretched M4 RAS handguard.&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|400px|Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a relief in the front of the handguard for the 203 mounting point says this is just an M4 RAS rather than the M16A4's M5 RAS. And the texture being identical to the unused M4A1 model seen below makes it more obvious.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (2).jpg|600px|thumb|none|Hey, functional M203 though, that's nice.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (3).jpg|600px|thumb|none|Reloading by grabbing the old mag...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
A suppressed [[HK417]] appears, available to the PMC Marksman kit. It features a Schmidt &amp;amp; Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.&lt;br /&gt;
[[File:HK417 16.jpg|450px|thumb|none|HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below]]&lt;br /&gt;
[[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]]&lt;br /&gt;
[[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]]&lt;br /&gt;
[[File:OHD HK417 (3).jpg|600px|thumb|none|Loading in a fresh one, appreciating the transluscent mag rendered in properly.]]&lt;br /&gt;
[[File:OHD HK417 (4).jpg|600px|thumb|none|A view through the scope...]]&lt;br /&gt;
[[File:OHD HK417 (5).jpg|600px|thumb|none|...and a look through the RMR as well.]]&lt;br /&gt;
[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]&lt;br /&gt;
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]&lt;br /&gt;
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly!]]&lt;br /&gt;
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]&lt;br /&gt;
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A5]] is available to the Medic kit of the PMC Faction.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|450px|thumb|none|H&amp;amp;K MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5Render.jpg|600px|thumb|none|Render of the MP5A5 with a Midwest Industries MLOK handguard.]]&lt;br /&gt;
[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]&lt;br /&gt;
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]&lt;br /&gt;
[[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here...]]&lt;br /&gt;
[[File:OHD MP5A4 (4).jpg|600px|thumb|none|Locking the bolt back, y'all know what's coming, don't you?]]&lt;br /&gt;
[[File:OHD MP5A4 (6).jpg|600px|thumb|none|Inserting a topped off magazine.]]&lt;br /&gt;
[[File:OHD MP5A4 (7).jpg|600px|thumb|none|The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?]]&lt;br /&gt;
&lt;br /&gt;
==Hecker &amp;amp; Koch MP7A1==&lt;br /&gt;
Like the MP5 above, the [[MP7|MP7A1]] is exclusive to the PMCs, but this time limited to the AT Rifleman kit &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A1Render.jpg|600px|thumb|none|The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.]]&lt;br /&gt;
[[File:OHD MP7A1 (1).jpg|600px|thumb|none|An antitank gunner hides in the backrooms with a fancy MP7.]]&lt;br /&gt;
[[File:OHD MP7A1 (2).jpg|600px|thumb|none|And its even fancier EXPS.]]&lt;br /&gt;
[[File:OHD MP7A1 (3).jpg|600px|thumb|none|And a very elaborate reload, follow along now. Hit the mag release, drop the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (4).jpg|600px|thumb|none|Replace the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (5).jpg|600px|thumb|none|Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.]]&lt;br /&gt;
[[File:OHD MP7A1 (6).jpg|600px|thumb|none|Shove it in further...]]&lt;br /&gt;
[[File:OHD MP7A1 (8).jpg|600px|thumb|none|Until it clicks.]]&lt;br /&gt;
[[File:OHD MP7A1 (9).jpg|600px|thumb|none|And then drops the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The iconic [[M1A1 Thompson]] is available exclusively to the US WWII era Squad Leader kit. &lt;br /&gt;
[[File:M1sb.jpg|450px|thumb|none|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M1A1 Thompson.jpg|600px|thumb|none|The US NCO guards his position with his M1A1 Thompson.]]&lt;br /&gt;
[[File:OHD M1A1 ThompsonI Irons.jpg|600px|thumb|none|A view through the Thompson's rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1 Thompson Reload.jpg|600px|thumb|none|As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease Gun==&lt;br /&gt;
The [[M3A1 Grease Gun]] appears available to the Medic kit in the Vietnam US faction.&lt;br /&gt;
[[File:Grease3 2.jpg|450px|thumb|none|M3A1 Grease Gun - .45 ACP]]&lt;br /&gt;
[[File:M3A1Render.jpg|600px|thumb|none|Behold, a Gun of Grease.]]&lt;br /&gt;
[[File:OHD GreaseGun.jpg|600px|thumb|none|A Medic wielding his Grease Gun, feeling a bit shafted.]]&lt;br /&gt;
[[File:OHD GreaseGunIrons.jpg|600px|thumb|none|A view through the peep sight.]]&lt;br /&gt;
[[File:OHD GreaseGunReload.jpg|600px|thumb|none|Swapping mags.]]&lt;br /&gt;
[[File:OHD GreaseGunReload2.jpg|600px|thumb|none|New one going in.]]&lt;br /&gt;
[[File:OHD GreaseGunBoltPull.jpg|600px|thumb|none|Pulling the bolt back, bringing it back in the fight.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Like its American counterpart, the [[MP40]] is also available to the Wehrmacht Squad Leader.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|450px|thumb|none|MP40 with a brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:MP40Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MP40.jpg|600px|thumb|none|A German Wehrmacht officer wielding his MP40, on the look out for the likes of [[Band of Brothers|Easy Company]].]]&lt;br /&gt;
[[File:OHD MP40Irons.jpg|600px|thumb|none|Sighting it in, having a good bit of field of view eaten by the user's hand.]]&lt;br /&gt;
[[File:OHD MP40Reload.jpg|600px|thumb|none|Removing the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload2.jpg|600px|thumb|none|Locking the bolt in the safety notch while still holding onto the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload3.jpg|600px|thumb|none|Inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD MP40Reload4.jpg|600px|thumb|none|And then dropping the bolt out of the safety notch.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as the standard rifle of the Insurgent and Russian Marksman class.&lt;br /&gt;
[[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:SVDRender.jpg|600px|thumb|none|The render of a Russian classic.]]&lt;br /&gt;
[[File:OHD SVD.jpg|600px|thumb|none|A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.]]&lt;br /&gt;
[[File:OHD SVDScope (2).jpg|600px|thumb|none|Our friend here got bored, so decided to make himself a dummy target.]]&lt;br /&gt;
[[File:OHD SVDIrons.jpg|600px|thumb|none|Fortunately for him, he actually has some common sense to also utilize the weapon's irons.]]&lt;br /&gt;
[[File:OHD SVDReload.jpg|600px|thumb|none|After shooting off some steam, he decides the best course of action is to insert a new magazine.]]&lt;br /&gt;
[[File:OHD SVDReload2.jpg|600px|thumb|none|Seat the mag.]]&lt;br /&gt;
[[File:OHD SVDEmpty.jpg|600px|thumb|none|As seen, the weapon is correctly depicted with its bolt locking back when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[M40]] is available to the Sniper kits of US forces both in Vietnam and Gulf War era.&lt;br /&gt;
[[File:M40 1.jpg|450px|thumb|none|M40 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M40A1Render.jpg|600px|thumb|none|The render of the M40.]]&lt;br /&gt;
[[File:OHD M40A1.jpg|600px|thumb|none|A Grunt with his sniper rifle trying to enjoy a [[Good Morning, Vietnam|good morning]].]]&lt;br /&gt;
[[File:OHD M40A1Scope.jpg|600px|thumb|none|Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 90's.]]&lt;br /&gt;
[[File:OHD M40A1Bolt.jpg|600px|thumb|none|Working the bolt...]]&lt;br /&gt;
[[File:OHD M40A1Reload.jpg|600px|thumb|none|And topping off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is a standard MG for the Russian armed forces, and is also used by the Insurgents.&lt;br /&gt;
[[File:PKM-mg.jpg|350px|thumb|none|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:PKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD PKM.jpg|600px|thumb|none|A Russian machine gunner on a long walk in the desert, lugging his PKM with him.]]&lt;br /&gt;
[[File:PKM PointShoot.jpg|600px|thumb|none|The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?]]&lt;br /&gt;
[[File:OHD PKMProne.jpg|600px|thumb|none|The soldier goes prone with his PKM, getting us a better look in normal gameplay.]]&lt;br /&gt;
[[File:OHD PKMIrons.jpg|600px|thumb|none|A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.]]&lt;br /&gt;
[[File:OHD PKMReload.jpg|600px|thumb|none|After slinging some hot lead down range, he feels it's a good idea to open the feed tray.]]&lt;br /&gt;
[[File:OHD PKMReload2.jpg|600px|thumb|none|Then places a fresh belt of brass(!) 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is available to the Vietnam and Gulf War US forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:M60GPMG.jpg|350px|thumb|none|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:M60Render.jpg|600px|thumb|none|A render of the M60.]]&lt;br /&gt;
[[File:OHD M60.jpg|600px|thumb|none|Come on, admit it. You were expecting a Vietnam screenshot for this one.]]&lt;br /&gt;
[[File:M60 PointShoot.jpg|600px|thumb|none|The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.]]&lt;br /&gt;
[[File:OHD M60Irons.jpg|600px|thumb|none|A nice look-see of The Pig's iron sights.]]&lt;br /&gt;
[[File:OHD M60Prone.jpg|600px|thumb|none|The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.]]&lt;br /&gt;
[[File:OHD M60Reload.jpg|600px|thumb|none|Opening the feed tray to replace his semi-expended belt.]]&lt;br /&gt;
[[File:OHD M60Reload2.jpg|600px|thumb|none|Behold, the new belt of 7.62x51mm M80 rounds!]]&lt;br /&gt;
&lt;br /&gt;
==Madsen Machine Gun==&lt;br /&gt;
A [[Madsen]] appears for the Machine Gunner kit for the Imperial German Army.&lt;br /&gt;
[[File:MadsenGun1.jpg|350px|thumb|none|Madsen Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun.jpg|600px|thumb|none|A render of a Century old classic.]]&lt;br /&gt;
[[File:OHD MadsenGun.jpg|600px|thumb|none|A German gunner wanders the French village with his Danish machine gun, true multiculturalism.]]&lt;br /&gt;
[[File:Madsen PointShoot.jpg|600px|thumb|none|The Imperial German soldier doing the closest thing to hip firing with his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGunIrons.jpg|600px|thumb|none|A view through the Madsen's sights.]]&lt;br /&gt;
[[File:OHD MadsenGunReload.jpg|600px|thumb|none|The German soldier swapping out the magazine on his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGun Charging.jpg|600px|thumb|none|He then charges the weapon by pulling the crank handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears available to the US WWI Machine Gunner kit. &lt;br /&gt;
[[File:Chauchat without sights.jpg|350px|thumb|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:ChauchatRender.jpg|600px|thumb|none|SDK render of the model.]]&lt;br /&gt;
[[File:OHD Chauchat.jpg|600px|thumb|none|A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.]]&lt;br /&gt;
[[File:Chauchat PointShoot.jpg|600px|thumb|none|The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.]]&lt;br /&gt;
[[File:OHD ChauchatIrons.jpg|600px|thumb|none|The sights kinda leave a lot to be desired, but you have to make do with what you've got.]]&lt;br /&gt;
[[File:OHD Chauchat reload.jpg|600px|thumb|none|The Doughboy reloading his Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is currently used by the NVA faction.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|350px|thumb|none|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]]&lt;br /&gt;
[[File:OHD RPD.jpg|600px|thumb|none|Papa-san guards his rice paddy with his RPD.]]&lt;br /&gt;
[[File:RPD PointShoot.jpg|600px|thumb|none|An NVA soldier pointing his RPD around looking for any GIs.]]&lt;br /&gt;
[[File:OHD RPD Irons.jpg|600px|thumb|none|Aided by a decent enough sight picture.]]&lt;br /&gt;
[[File:OHD RPD Prone.jpg|600px|thumb|none|And by getting down and dirty in the mud.]]&lt;br /&gt;
[[File:OHD RPD Reload.jpg|600px|thumb|none|Reloads start with cracking the top cover open...]]&lt;br /&gt;
[[File:OHD RPD Reload2.jpg|600px|thumb|none|Unlatching the belt box...]]&lt;br /&gt;
[[File:OHD RPD Reload3.jpg|600px|thumb|none|Replacing the belt box/drum...]]&lt;br /&gt;
[[File:OHD RPD BoltPull.jpg|600px|thumb|none|And then charging it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is usable to the Wehrmacht Machine Gunner kit.&lt;br /&gt;
[[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG42Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MG42.jpg|600px|thumb|none|A beleagured German gunner wanders the outskirts of Monte Cassino with his MG42.]]&lt;br /&gt;
[[File:MG42 PointShoot.jpg|600px|thumb|none|The German machine gunner practicing the (probably) unorthodox point shooting with his buzzsaw.]]&lt;br /&gt;
[[File:OHD MG42Irons.jpg|600px|thumb|none|Squatting down with his MG, lining up the sights.]]&lt;br /&gt;
[[File:OHD MG42Prone.jpg|600px|thumb|none|And firing wildly into the mud, because why not?]]&lt;br /&gt;
[[File:OHD MG42Reload.jpg|600px|thumb|none|We need an excuse to reload, like opening up the top cover...]]&lt;br /&gt;
[[File:OHD MG42Reload2.jpg|600px|thumb|none|And stuffing in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Like the MG42, the [[Browning M1919A4]] is standard to the US WWII Machine Gunner.&lt;br /&gt;
[[File:M1919A4.jpg|350px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Browning1919Render.jpg|600px|thumb|none|Someone stole my stock!]]&lt;br /&gt;
[[File:OHD Browning1919.jpg|600px|thumb|none|Ah well, a GI must make do.]]&lt;br /&gt;
[[File:M1919 PointShoot.jpg|600px|thumb|none|A US gunner also copies his German counterpart.]]&lt;br /&gt;
[[File:OHD BrowningM1919Irons.jpg|600px|thumb|none|Aiming it by the power of hope and dreams.]]&lt;br /&gt;
[[File:OHD Browning1919Sweep.jpg|600px|thumb|none|Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.]]&lt;br /&gt;
[[File:OHD BrowningM1919Reload.jpg|600px|thumb|none|Loading up a new belt...]]&lt;br /&gt;
[[File:OHD Browning1919Reload2.jpg|600px|thumb|none|And slapping the top cover down.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The classic [[M1918A2 BAR|Browning M1918A2]] available to the US Auto Rifleman.&lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[File:BARRender.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]]&lt;br /&gt;
[[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]]&lt;br /&gt;
[[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR..]]&lt;br /&gt;
[[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203]] appears exclusive to the Grenadier kit for 1990s US and PMC teams. &lt;br /&gt;
[[File:M16A2 M203.jpg|450px|thumb|none|M16A2 with an M203 - 40x46mmSR]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|450px|thumb|none|M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game]]&lt;br /&gt;
[[File:M16A2GrenadierRender.jpg|600px|thumb|none|The classic M16A2 with a M203.]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|The M4A1 Block II look-alike with an underslung M203A1]]&lt;br /&gt;
[[File:OHD M16M203.jpg|600px|thumb|none|The US grenadier admires his A2 with the M203 mounted to it.]]&lt;br /&gt;
[[File:OHD M16M203Irons.jpg|600px|thumb|none|Now a look through the leaf sight.]]&lt;br /&gt;
[[File:OHD M16M203Reload.jpg|600px|thumb|none|After lobbing a 40 mike-mike down range, he starts to dump the expended shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload2.jpg|600px|thumb|none|Loading a brand new shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload3.jpg|600px|thumb|none|Closing the tube on a new shell, ready to cause indirect, or direct fire support.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (9).jpg|600px|thumb|none|And the modern ''thing'' with its 203.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (10).jpg|600px|thumb|none|Same sight picture.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (11).jpg|600px|thumb|none|Same bada bing...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (12).jpg|600px|thumb|none|Bada boom...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (13).jpg|600px|thumb|none|Fuhgetaboutit.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
Available only to the WWII US Grenadier kit, the [[M7 Rifle Grenade Launcher]] appears as their secondary weapon.   &lt;br /&gt;
[[File:M1 garand M7.jpg|450px|thumb|none|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|450px|thumb|none|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]]&lt;br /&gt;
[[File:M7LauncherRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M7Grenade.jpg|600px|thumb|none|A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.]]&lt;br /&gt;
[[File:OHD M7Reload.jpg|600px|thumb|none|Now preparing to attach a new one...]]&lt;br /&gt;
[[File:OHD M7Reload2.jpg|600px|thumb|none|...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...]]&lt;br /&gt;
[[File:OHD M7Pin.jpg|600px|thumb|none|...he pulls the pin, but that's not all, not just yet.]]&lt;br /&gt;
[[File:OHD M7Chamber.jpg|600px|thumb|none|Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatgerat 41==&lt;br /&gt;
Like the launcher above, the [[Gewehrgranatengerät]] is exclusive to the Wehrmacht grenadier as well.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|450px|thumb|none|Gewehrgranatgerat attached to a Karabiner 98k.]]&lt;br /&gt;
[[File:Kar98kGrenadeRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD K98kGrenade.jpg|600px|thumb|none|The grenadier admiring his rifle, grenade and his rifle mounted grenade.]]&lt;br /&gt;
[[File:OHD K98kGrenadeReload.jpg|600px|thumb|none|Putting a new grenade in the cup.]]&lt;br /&gt;
[[File:OHD K98kGrenadeChamber.jpg|600px|thumb|none|And chambering a fresh new 8mm Mauser blank. Hopefully.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-30M]] appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|450px|thumb|none|GP-30M 40mm]]&lt;br /&gt;
[[File:GP30MRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD GP30Deploy.jpg|600px|thumb|none|Deploying the GP-30M's leaf sight.]]&lt;br /&gt;
[[File:OHD GP30Deploy2.jpg|600px|thumb|none|Now fully deployed, and ready for action.]]&lt;br /&gt;
[[File:OHD GP30 Aim.jpg|600px|thumb|none|Pointing the GP-30M]]&lt;br /&gt;
[[File:OHD GP30Sight.jpg|600px|thumb|none|A look through the leaf sight. ]]&lt;br /&gt;
[[File:OHD GP30Reload.jpg|600px|thumb|none|Inserting a new VOG shell. ]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79]] is available to the US Vietnam forces, only accessible to the Grenadier kit.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:OHD M79.jpg|600px|thumb|none|The GI with his Thumper back in the jungle.]]&lt;br /&gt;
[[File:OHD M79Irons.jpg|600px|thumb|none|Strangely enough, the leaf sights aren't usable here.]]&lt;br /&gt;
[[File:OHD M79Reload.jpg|600px|thumb|none|Dumping the spent shell...though the primer hasn't been struck at all.]]&lt;br /&gt;
[[File:OHD M79Reload2.jpg|600px|thumb|none|Inserting a new 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[AT-4]] is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.&lt;br /&gt;
[[File:AT-4Launcher.jpg|450px|thumb|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:AT4Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD AT4.jpg|600px|thumb|none|An AT soldier with his trusty AT4.]]&lt;br /&gt;
[[File:OHD AT4Irons.jpg|600px|thumb|none|And the sights of the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit&lt;br /&gt;
[[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]]&lt;br /&gt;
[[File:RPG18Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG-18 (1).jpg|600px|thumb|none|Going on a night walk, the Russian AT guy brings his RPG-18 along.]]&lt;br /&gt;
[[File:OHD RPG-18 (2).jpg|600px|thumb|none|Deploying the tube...]]&lt;br /&gt;
[[File:OHD RPG-18 (3).jpg|600px|thumb|none|...now deployed.]]&lt;br /&gt;
[[File:OHD RPG-18 (4).jpg|600px|thumb|none|A look through the RPG-18's sights, to destroy the dastardly telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable to AT kits in the NVA and Insurgent factions.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|450px|thumb|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG7.jpg|600px|thumb|none|An insurgent whips out his trusty RPG-7.]]&lt;br /&gt;
[[File:OHD_RPG7_Irons.jpg|600px|thumb|none|And its rather highly raised up rear sight.]]&lt;br /&gt;
[[File:OHD RPG7 Reload.jpg|600px|thumb|none|Doesn't stop it from being as effective as you'd expect.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The classic [[Model 16 Stielhandgranate|potato masher]] appears in both WWI and WWII German factions.&lt;br /&gt;
[[File:M16stick.jpg|350px|thumb|none|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:OHD PotatoMasher.jpg|600px|thumb|none|The German soldier prepares to put his non-Mann Co. branded Caber to use.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] is usuable to both WWI US faction and their WWII incarnation.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|250px|thumb|none|Mk 2 Hand Grenade]]&lt;br /&gt;
[[File:OHD MK2Grenade.jpg|600px|thumb|none|A Doughboy gazes at his time travelling pineapple.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
An [[F-1 Hand Grenade]] is available to Russian and Insurgent factions.&lt;br /&gt;
[[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]]&lt;br /&gt;
[[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
An [[M26 Hand Grenade]] is available to Vietnam era US forces.&lt;br /&gt;
[[File:M26 Grenade.jpg|250px|thumb|none|M26 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M26Grenade.jpg|600px|thumb|none|A GI tells a tree to go screw itself in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Available to the NVA, the [[Type 67 stick grenade|Type 67 Stick Grenade]] is standard to most of the faction's kits.&lt;br /&gt;
[[File:Type67Grenade.jpg|350px|thumb|none]]&lt;br /&gt;
[[File:OHD Type67Grenade.jpg|600px|thumb|none|A NVA soldier tells GI to go home in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67 Hand Grenade|M67 Grenade]] is available to the Gulf War US and PMC teams.&lt;br /&gt;
[[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M67Frag.jpg|600px|thumb|none|A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade== &lt;br /&gt;
The [[RDG-2 smoke grenade|RDG-2 Smoke Grenade]] is present to most kits of the Russian, NVA, and Insurgent factions.&lt;br /&gt;
[[File:RDG-2.jpg|350px|thumb|none|RDG-2 Smoke Grenade]]&lt;br /&gt;
[[File:OHD RGD2Smoke.jpg|600px|thumb|none|An insurgent prepares to signal the boys with his fancy smoke candle.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well a PMC factions.&lt;br /&gt;
[[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]]&lt;br /&gt;
[[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]]&lt;br /&gt;
&lt;br /&gt;
=Cut/Unused Weapons=&lt;br /&gt;
The following weapons can be found in the SDK, but are currently not accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:AK-105Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:ASValRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36CRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Endeavor Mk3==&lt;br /&gt;
[[File:EndeavorRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:BarrettRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DP-28==&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:DP28Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 - 12 Gauge]]&lt;br /&gt;
[[File:1897Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639596</id>
		<title>Operation: Harsh Doorstop</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639596"/>
		<updated>2023-12-31T17:18:50Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* M16A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation: Harsh Doorstop&lt;br /&gt;
|picture =OHD artwork.jpg&lt;br /&gt;
|caption = ''Official Artwork''&lt;br /&gt;
|date= Feb 15, 2023&lt;br /&gt;
|developer=Drakeling Labs&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Operation: Harsh Doorstop''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]]&lt;br /&gt;
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]]&lt;br /&gt;
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]&lt;br /&gt;
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]&lt;br /&gt;
[[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]]&lt;br /&gt;
[[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]]&lt;br /&gt;
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]&lt;br /&gt;
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] incorrectly appears under the nomenclature of &amp;quot;Luger P38&amp;quot; and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual [[Luger P08]], or a [[Mauser C96]]. However, it is more accurately depicted as the sidearm for the Wehrmacht.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:P38Render.jpg|600px|thumb|none|Behold, a P38!]]&lt;br /&gt;
[[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during WWI A time traveler perhaps?]]&lt;br /&gt;
[[File:OHD P38 Irons.jpg|600px|thumb|none|The iron sights of this vintage piece.]]&lt;br /&gt;
[[File:OHD P38 Reload1.jpg|600px|thumb|none|Dry reloading a P38, flick the magazine release and simply swapping mags.]]&lt;br /&gt;
[[File:OHD P38 Slidelock.jpg|600px|thumb|none|And then running out of bullets.]]&lt;br /&gt;
[[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta 92F]] (distinguished by the slighlty more curved dust cover), standing in for the military issue [[Beretta M9]] appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|350px|thumb|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:BerettaM9Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|&amp;quot;Your show sucks!&amp;quot;]]]]&lt;br /&gt;
[[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on is Beretta upon equipping it...]]&lt;br /&gt;
[[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.&lt;br /&gt;
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM. Despite the hammer being cocked, the trigger is still in the double-action position.]]&lt;br /&gt;
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]&lt;br /&gt;
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]&lt;br /&gt;
[[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]]&lt;br /&gt;
[[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds 8 rounds. ]]&lt;br /&gt;
[[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|&amp;quot;Don't forget to reload, Dr. Freeman.&amp;quot;]]]]&lt;br /&gt;
[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 Gen 5==&lt;br /&gt;
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named &amp;quot;Triarc&amp;quot; in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. &lt;br /&gt;
[[File:G19 Gen5 FS.jpg|350px|thumb|none|Glock 19 Gen 5 - 9x19mm]]&lt;br /&gt;
[[File:Glock19render.jpg|600px|thumb|none|A better look at the Gen 5 frame.]]&lt;br /&gt;
[[File:TriarcGlockSlide.jpg|600px|thumb|none|A close up render of the slide, showing the Triarc markings.]]&lt;br /&gt;
[[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]]&lt;br /&gt;
[[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]]&lt;br /&gt;
[[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]]&lt;br /&gt;
[[File:OHD G19SlideLock.jpg|600px|thumb|none|And now its out of ammo.]]&lt;br /&gt;
[[File:OHD G19EmptyReload.jpg|600px|thumb|none|Fix that by dropping the mag...]]&lt;br /&gt;
[[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none|Stuff a new one in...]]&lt;br /&gt;
[[File:OHD G19SlideRelease.jpg|600px|thumb|none|And then thumbing the slide release with the off hand.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.&lt;br /&gt;
[[File:M16A2.jpg||thumb|none|400px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2 Render.jpg|600px|thumb|none|Word to the motherfuckin' street, yo!]]&lt;br /&gt;
[[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]]&lt;br /&gt;
[[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]]&lt;br /&gt;
[[File:OHD M16A2Reload.jpg|600px|thumb|none|Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.]]&lt;br /&gt;
[[File:OHD M16A2BoltRelease.jpg|600px|thumb|none|The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.]]&lt;br /&gt;
[[File:OHD M16A2BoltCheck.jpg|600px|thumb|none|He then cants the rifle to visually inspect the bolt has gone into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is available to the Vietnam era US forces.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|450px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]&lt;br /&gt;
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]&lt;br /&gt;
[[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1]]&lt;br /&gt;
[[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1. The taped mags are sadly not usable in the game.]]&lt;br /&gt;
[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]]&lt;br /&gt;
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm &amp;lt;br&amp;gt;A proper Russian made AK-74 for comparison]]&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|350px|A Bulgarian produced AK-74. &amp;lt;br&amp;gt;It seems to bear a significant resemblance to the one in-game.]]&lt;br /&gt;
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]&lt;br /&gt;
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]&lt;br /&gt;
[[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]]&lt;br /&gt;
[[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.]]&lt;br /&gt;
[[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:M1GarandRender.jpg|600px|thumb|none|A Garand haunted by a loaded and unloaded clip.]]&lt;br /&gt;
[[File:OHD M1Garand.jpg|600px|thumb|none|On the harsh fields of Monte Cassino, a GI totes his Garand into battle.]]&lt;br /&gt;
[[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights]]&lt;br /&gt;
[[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:M14Render.jpg|600px|thumb|none|Yep, that's an M14.]]&lt;br /&gt;
[[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]]&lt;br /&gt;
[[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]]&lt;br /&gt;
[[File:OHD M14Reload2.jpg|600px|thumb|none|Performing an off-hand reloading on the M14...]]&lt;br /&gt;
[[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Paratrooper Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] also appears available to the Medic kit &lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1CarbineRender.jpg|600px|thumb|none|He was just a rookie trooper and he surely shook with pride...]]&lt;br /&gt;
[[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.&lt;br /&gt;
[[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]]&lt;br /&gt;
[[File:1903Render.jpg|600px|thumb|none|Render of the Springfield M1903 and its sniper variant]]&lt;br /&gt;
[[File:OHD 1903.jpg|600px|thumb|none|A Doughboy threatens the far off tree line with a M1903.]]&lt;br /&gt;
[[File:OHD 1903 Irons.jpg|600px|thumb|none|Sighting it in with the skinny original M1903 sights.]]&lt;br /&gt;
[[File:OHD 1903 Bolt.jpg|600px|thumb|none|The Doughboy works the bolt on his issued rifle.]]&lt;br /&gt;
[[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]]&lt;br /&gt;
[[File:OHD 1903 Sniper.jpg|600px|thumb|none|The time travelling Unertl scope strikes the Doughboy here in France.]]&lt;br /&gt;
[[File:OHD 1903 Scope.jpg|600px|thumb|none|And behold, the thin reticle of this 1930's vintage optic.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht. &lt;br /&gt;
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]]&lt;br /&gt;
[[File:Kar98kRender.jpg|600px|thumb|none|Render of the scoped and unscoped K98.]]&lt;br /&gt;
[[File:OHD Kar98k.jpg|600px|thumb|none|A Imperial German uses the rifle of his son a few decades early.]]&lt;br /&gt;
[[File:OHD Kar98kIrons.jpg|600px|thumb|none|And enjoys the luxury of a hooded front sight, a rare thing in 1916.]]&lt;br /&gt;
[[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]]&lt;br /&gt;
[[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]]&lt;br /&gt;
[[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.]]&lt;br /&gt;
[[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]]&lt;br /&gt;
[[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FG42/II==&lt;br /&gt;
The [[FG42]] appears available to the Auto Rifleman kit in the Wehrmacht faction. &lt;br /&gt;
[[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG42Render.jpg|600px|thumb|none|Side profile of the FG42/II in the SDK.]]&lt;br /&gt;
[[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s]]&lt;br /&gt;
[[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]]&lt;br /&gt;
[[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]]&lt;br /&gt;
[[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 Type II==&lt;br /&gt;
The [[AK-47#AK-47|AK-47 Type II]] appears available to the NVA, Insurgents, and Russian military factions.  &lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slabsided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]]&lt;br /&gt;
[[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]]&lt;br /&gt;
[[File:OHD AK47Irons.jpg|600px|thumb|none|Iron sights...]]&lt;br /&gt;
[[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]]&lt;br /&gt;
[[File:OHD AK47 BoltPull.jpg|600px|thumb|none|And charge it with the firing hand.]]&lt;br /&gt;
&lt;br /&gt;
==SKS== &lt;br /&gt;
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|450px|thumb|none|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SKSRender.jpg|600px|thumb|none|The render of the SKS in the SDK.]]&lt;br /&gt;
[[File:OHD SKS.jpg|600px|thumb|none|Guarding a delicate village with an SKS.]]&lt;br /&gt;
[[File:OHD SKS SingleReload.jpg|600px|thumb|none|If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.]]&lt;br /&gt;
[[File:OHD SKS ClipReload.jpg|600px|thumb|none|Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.]]&lt;br /&gt;
[[File:OHD SKS Scope.jpg|600px|thumb|none|The scoped variant available to the NVA Marksman kit.]]&lt;br /&gt;
[[File:OHD SKS Scopes.jpg|600px|thumb|none|A look through the scope...]]&lt;br /&gt;
[[File:OHD SKS Sniper Irons.jpg|600px|thumb|none|With some scoped weapons, you do have the option to still use the iron sights for closer engagements.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA-58 OSW==&lt;br /&gt;
Exclusive to the PMC team, the [[DSA SA58 OSW|DSA SA-58 OSW]] appears as the primary weapon to the alternate Rifleman kit. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|450px|thumb|none|DSA SA-58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58Render.jpg|600px|thumb|none|As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.]]&lt;br /&gt;
[[File:OHD SA-58 (1).jpg|600px|thumb|none|In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.]]&lt;br /&gt;
[[File:OHD SA-58 (2).jpg|600px|thumb|none|Except this one, the standard PMC EXPS-3.]]&lt;br /&gt;
[[File:OHD SA-58 (3).jpg|600px|thumb|none|Tactically reloading by juggling mags.]]&lt;br /&gt;
[[File:OHD SA-58 (4).jpg|600px|thumb|none|And then ending this circus routine by locking one in place.]]&lt;br /&gt;
[[File:OHD SA-58.jpg|600px|thumb|none|Unlike some of the guns in the game, the merc actually checks the bolt when it's actually ''empty''.]]&lt;br /&gt;
[[File:OHD SA-58 (5).jpg|600px|thumb|none|The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense Mk 18 SBR==&lt;br /&gt;
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's is not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.  &lt;br /&gt;
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]&lt;br /&gt;
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]&lt;br /&gt;
[[File:OHD MK18.jpg|600px|thumb|none|Out in the fun ]]&lt;br /&gt;
[[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech...]]&lt;br /&gt;
[[File:OHD MK18-2.jpg|600px|thumb|none|Reloading the unsuppressed Mk 18 by yanking out the mag...]]&lt;br /&gt;
[[File:OHD MK18Reload.jpg|600px|thumb|none|Stuffing a new one in the gun. Note our nice Daniel Defense branded upper.]]&lt;br /&gt;
[[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant==&lt;br /&gt;
An [[AR-15]] variant appears in-game as the &amp;quot;M4A1 M203 Rifle.&amp;quot; Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it ''becomes'' is a franken rifle made out of an M4 lower and an 16&amp;quot; Dissipator style upper fitted with a stretched M4 RAS handguard.&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|400px|Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a relief in the front of the handguard for the 203 mounting point says this is just an M4 RAS rather than the M16A4's M5 RAS. And the texture being identical to the unused M4A1 model seen below makes it more obvious.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (2).jpg|600px|thumb|none|Hey, functional M203 though, that's nice.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (3).jpg|600px|thumb|none|Reloading by grabbing the old mag...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
A suppressed [[HK417]] appears, available to the PMC Marksman kit. It features a Schmidt &amp;amp; Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.&lt;br /&gt;
[[File:HK417 16.jpg|450px|thumb|none|HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below]]&lt;br /&gt;
[[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]]&lt;br /&gt;
[[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]]&lt;br /&gt;
[[File:OHD HK417 (3).jpg|600px|thumb|none|Loading in a fresh one, appreciating the transluscent mag rendered in properly.]]&lt;br /&gt;
[[File:OHD HK417 (4).jpg|600px|thumb|none|A view through the scope...]]&lt;br /&gt;
[[File:OHD HK417 (5).jpg|600px|thumb|none|...and a look through the RMR as well.]]&lt;br /&gt;
[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]&lt;br /&gt;
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]&lt;br /&gt;
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly!]]&lt;br /&gt;
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]&lt;br /&gt;
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A5]] is available to the Medic kit of the PMC Faction.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|450px|thumb|none|H&amp;amp;K MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5Render.jpg|600px|thumb|none|Render of the MP5A5 with a Midwest Industries MLOK handguard.]]&lt;br /&gt;
[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]&lt;br /&gt;
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]&lt;br /&gt;
[[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here...]]&lt;br /&gt;
[[File:OHD MP5A4 (4).jpg|600px|thumb|none|Locking the bolt back, y'all know what's coming, don't you?]]&lt;br /&gt;
[[File:OHD MP5A4 (6).jpg|600px|thumb|none|Inserting a topped off magazine.]]&lt;br /&gt;
[[File:OHD MP5A4 (7).jpg|600px|thumb|none|The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?]]&lt;br /&gt;
&lt;br /&gt;
==Hecker &amp;amp; Koch MP7A1==&lt;br /&gt;
Like the MP5 above, the [[MP7|MP7A1]] is exclusive to the PMCs, but this time limited to the AT Rifleman kit &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A1Render.jpg|600px|thumb|none|The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.]]&lt;br /&gt;
[[File:OHD MP7A1 (1).jpg|600px|thumb|none|An antitank gunner hides in the backrooms with a fancy MP7.]]&lt;br /&gt;
[[File:OHD MP7A1 (2).jpg|600px|thumb|none|And its even fancier EXPS.]]&lt;br /&gt;
[[File:OHD MP7A1 (3).jpg|600px|thumb|none|And a very elaborate reload, follow along now. Hit the mag release, drop the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (4).jpg|600px|thumb|none|Replace the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (5).jpg|600px|thumb|none|Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.]]&lt;br /&gt;
[[File:OHD MP7A1 (6).jpg|600px|thumb|none|Shove it in further...]]&lt;br /&gt;
[[File:OHD MP7A1 (8).jpg|600px|thumb|none|Until it clicks.]]&lt;br /&gt;
[[File:OHD MP7A1 (9).jpg|600px|thumb|none|And then drops the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The iconic [[M1A1 Thompson]] is available exclusively to the US WWII era Squad Leader kit. &lt;br /&gt;
[[File:M1sb.jpg|450px|thumb|none|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M1A1 Thompson.jpg|600px|thumb|none|The US NCO guards his position with his M1A1 Thompson.]]&lt;br /&gt;
[[File:OHD M1A1 ThompsonI Irons.jpg|600px|thumb|none|A view through the Thompson's rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1 Thompson Reload.jpg|600px|thumb|none|As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease Gun==&lt;br /&gt;
The [[M3A1 Grease Gun]] appears available to the Medic kit in the Vietnam US faction.&lt;br /&gt;
[[File:Grease3 2.jpg|450px|thumb|none|M3A1 Grease Gun - .45 ACP]]&lt;br /&gt;
[[File:M3A1Render.jpg|600px|thumb|none|Behold, a Gun of Grease.]]&lt;br /&gt;
[[File:OHD GreaseGun.jpg|600px|thumb|none|A Medic wielding his Grease Gun, feeling a bit shafted.]]&lt;br /&gt;
[[File:OHD GreaseGunIrons.jpg|600px|thumb|none|A view through the peep sight.]]&lt;br /&gt;
[[File:OHD GreaseGunReload.jpg|600px|thumb|none|Swapping mags.]]&lt;br /&gt;
[[File:OHD GreaseGunReload2.jpg|600px|thumb|none|New one going in.]]&lt;br /&gt;
[[File:OHD GreaseGunBoltPull.jpg|600px|thumb|none|Pulling the bolt back, bringing it back in the fight.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Like its American counterpart, the [[MP40]] is also available to the Wehrmacht Squad Leader.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|450px|thumb|none|MP40 with a brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:MP40Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MP40.jpg|600px|thumb|none|A German Wehrmacht officer wielding his MP40, on the look out for the likes of [[Band of Brothers|Easy Company]].]]&lt;br /&gt;
[[File:OHD MP40Irons.jpg|600px|thumb|none|Sighting it in, having a good bit of field of view eaten by the user's hand.]]&lt;br /&gt;
[[File:OHD MP40Reload.jpg|600px|thumb|none|Removing the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload2.jpg|600px|thumb|none|Locking the bolt in the safety notch while still holding onto the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload3.jpg|600px|thumb|none|Inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD MP40Reload4.jpg|600px|thumb|none|And then dropping the bolt out of the safety notch.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as the standard rifle of the Insurgent and Russian Marksman class.&lt;br /&gt;
[[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:SVDRender.jpg|600px|thumb|none|The render of a Russian classic.]]&lt;br /&gt;
[[File:OHD SVD.jpg|600px|thumb|none|A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.]]&lt;br /&gt;
[[File:OHD SVDScope (2).jpg|600px|thumb|none|Our friend here got bored, so decided to make himself a dummy target.]]&lt;br /&gt;
[[File:OHD SVDIrons.jpg|600px|thumb|none|Fortunately for him, he actually has some common sense to also utilize the weapon's irons.]]&lt;br /&gt;
[[File:OHD SVDReload.jpg|600px|thumb|none|After shooting off some steam, he decides the best course of action is to insert a new magazine.]]&lt;br /&gt;
[[File:OHD SVDReload2.jpg|600px|thumb|none|Seat the mag.]]&lt;br /&gt;
[[File:OHD SVDEmpty.jpg|600px|thumb|none|As seen, the weapon is correctly depicted with its bolt locking back when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[M40]] is available to the Sniper kits of US forces both in Vietnam and Gulf War era.&lt;br /&gt;
[[File:M40 1.jpg|450px|thumb|none|M40 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M40A1Render.jpg|600px|thumb|none|The render of the M40.]]&lt;br /&gt;
[[File:OHD M40A1.jpg|600px|thumb|none|A Grunt with his sniper rifle trying to enjoy a [[Good Morning, Vietnam|good morning]].]]&lt;br /&gt;
[[File:OHD M40A1Scope.jpg|600px|thumb|none|Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 90's.]]&lt;br /&gt;
[[File:OHD M40A1Bolt.jpg|600px|thumb|none|Working the bolt...]]&lt;br /&gt;
[[File:OHD M40A1Reload.jpg|600px|thumb|none|And topping off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is a standard MG for the Russian armed forces, and is also used by the Insurgents.&lt;br /&gt;
[[File:PKM-mg.jpg|350px|thumb|none|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:PKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD PKM.jpg|600px|thumb|none|A Russian machine gunner on a long walk in the desert, lugging his PKM with him.]]&lt;br /&gt;
[[File:PKM PointShoot.jpg|600px|thumb|none|The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?]]&lt;br /&gt;
[[File:OHD PKMProne.jpg|600px|thumb|none|The soldier goes prone with his PKM, getting us a better look in normal gameplay.]]&lt;br /&gt;
[[File:OHD PKMIrons.jpg|600px|thumb|none|A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.]]&lt;br /&gt;
[[File:OHD PKMReload.jpg|600px|thumb|none|After slinging some hot lead down range, he feels it's a good idea to open the feed tray.]]&lt;br /&gt;
[[File:OHD PKMReload2.jpg|600px|thumb|none|Then places a fresh belt of brass(!) 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is available to the Vietnam and Gulf War US forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:M60GPMG.jpg|350px|thumb|none|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:M60Render.jpg|600px|thumb|none|A render of the M60.]]&lt;br /&gt;
[[File:OHD M60.jpg|600px|thumb|none|Come on, admit it. You were expecting a Vietnam screenshot for this one.]]&lt;br /&gt;
[[File:M60 PointShoot.jpg|600px|thumb|none|The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.]]&lt;br /&gt;
[[File:OHD M60Irons.jpg|600px|thumb|none|A nice look-see of The Pig's iron sights.]]&lt;br /&gt;
[[File:OHD M60Prone.jpg|600px|thumb|none|The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.]]&lt;br /&gt;
[[File:OHD M60Reload.jpg|600px|thumb|none|Opening the feed tray to replace his semi-expended belt.]]&lt;br /&gt;
[[File:OHD M60Reload2.jpg|600px|thumb|none|Behold, the new belt of 7.62x51mm M80 rounds!]]&lt;br /&gt;
&lt;br /&gt;
==Madsen Machine Gun==&lt;br /&gt;
A [[Madsen]] appears for the Machine Gunner kit for the Imperial German Army.&lt;br /&gt;
[[File:MadsenGun1.jpg|350px|thumb|none|Madsen Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun.jpg|600px|thumb|none|A render of a Century old classic.]]&lt;br /&gt;
[[File:OHD MadsenGun.jpg|600px|thumb|none|A German gunner wanders the French village with his Danish machine gun, true multiculturalism.]]&lt;br /&gt;
[[File:Madsen PointShoot.jpg|600px|thumb|none|The Imperial German soldier doing the closest thing to hip firing with his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGunIrons.jpg|600px|thumb|none|A view through the Madsen's sights.]]&lt;br /&gt;
[[File:OHD MadsenGunReload.jpg|600px|thumb|none|The German soldier swapping out the magazine on his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGun Charging.jpg|600px|thumb|none|He then charges the weapon by pulling the crank handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears available to the US WWI Machine Gunner kit. &lt;br /&gt;
[[File:Chauchat without sights.jpg|350px|thumb|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:ChauchatRender.jpg|600px|thumb|none|SDK render of the model.]]&lt;br /&gt;
[[File:OHD Chauchat.jpg|600px|thumb|none|A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.]]&lt;br /&gt;
[[File:Chauchat PointShoot.jpg|600px|thumb|none|The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.]]&lt;br /&gt;
[[File:OHD ChauchatIrons.jpg|600px|thumb|none|The sights kinda leave a lot to be desired, but you have to make do with what you've got.]]&lt;br /&gt;
[[File:OHD Chauchat reload.jpg|600px|thumb|none|The Doughboy reloading his Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is currently used by the NVA faction.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|350px|thumb|none|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]]&lt;br /&gt;
[[File:OHD RPD.jpg|600px|thumb|none|Papa-san guards his rice paddy with his RPD.]]&lt;br /&gt;
[[File:RPD PointShoot.jpg|600px|thumb|none|An NVA soldier pointing his RPD around looking for any GIs.]]&lt;br /&gt;
[[File:OHD RPD Irons.jpg|600px|thumb|none|Aided by a decent enough sight picture.]]&lt;br /&gt;
[[File:OHD RPD Prone.jpg|600px|thumb|none|And by getting down and dirty in the mud.]]&lt;br /&gt;
[[File:OHD RPD Reload.jpg|600px|thumb|none|Reloads start with cracking the top cover open...]]&lt;br /&gt;
[[File:OHD RPD Reload2.jpg|600px|thumb|none|Unlatching the belt box...]]&lt;br /&gt;
[[File:OHD RPD Reload3.jpg|600px|thumb|none|Replacing the belt box/drum...]]&lt;br /&gt;
[[File:OHD RPD BoltPull.jpg|600px|thumb|none|And then charging it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is usable to the Wehrmacht Machine Gunner kit.&lt;br /&gt;
[[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG42Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MG42.jpg|600px|thumb|none|A beleagured German gunner wanders the outskirts of Monte Cassino with his MG42.]]&lt;br /&gt;
[[File:MG42 PointShoot.jpg|600px|thumb|none|The German machine gunner practicing the (probably) unorthodox point shooting with his buzzsaw.]]&lt;br /&gt;
[[File:OHD MG42Irons.jpg|600px|thumb|none|Squatting down with his MG, lining up the sights.]]&lt;br /&gt;
[[File:OHD MG42Prone.jpg|600px|thumb|none|And firing wildly into the mud, because why not?]]&lt;br /&gt;
[[File:OHD MG42Reload.jpg|600px|thumb|none|We need an excuse to reload, like opening up the top cover...]]&lt;br /&gt;
[[File:OHD MG42Reload2.jpg|600px|thumb|none|And stuffing in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Like the MG42, the [[Browning M1919A4]] is standard to the US WWII Machine Gunner.&lt;br /&gt;
[[File:M1919A4.jpg|350px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Browning1919Render.jpg|600px|thumb|none|Someone stole my stock!]]&lt;br /&gt;
[[File:OHD Browning1919.jpg|600px|thumb|none|Ah well, a GI must make do.]]&lt;br /&gt;
[[File:M1919 PointShoot.jpg|600px|thumb|none|A US gunner also copies his German counterpart.]]&lt;br /&gt;
[[File:OHD BrowningM1919Irons.jpg|600px|thumb|none|Aiming it by the power of hope and dreams.]]&lt;br /&gt;
[[File:OHD Browning1919Sweep.jpg|600px|thumb|none|Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.]]&lt;br /&gt;
[[File:OHD BrowningM1919Reload.jpg|600px|thumb|none|Loading up a new belt...]]&lt;br /&gt;
[[File:OHD Browning1919Reload2.jpg|600px|thumb|none|And slapping the top cover down.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The classic [[M1918A2 BAR|Browning M1918A2]] available to the US Auto Rifleman.&lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[File:BARRender.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]]&lt;br /&gt;
[[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]]&lt;br /&gt;
[[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR..]]&lt;br /&gt;
[[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203]] appears exclusive to the Grenadier kit for 1990s US and PMC teams. &lt;br /&gt;
[[File:M16A2 M203.jpg|450px|thumb|none|M16A2 with an M203 - 40x46mmSR]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|450px|thumb|none|M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game]]&lt;br /&gt;
[[File:M16A2GrenadierRender.jpg|600px|thumb|none|The classic M16A2 with a M203.]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|The M4A1 Block II look-alike with an underslung M203A1]]&lt;br /&gt;
[[File:OHD M16M203.jpg|600px|thumb|none|The US grenadier admires his A2 with the M203 mounted to it.]]&lt;br /&gt;
[[File:OHD M16M203Irons.jpg|600px|thumb|none|Now a look through the leaf sight.]]&lt;br /&gt;
[[File:OHD M16M203Reload.jpg|600px|thumb|none|After lobbing a 40 mike-mike down range, he starts to dump the expended shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload2.jpg|600px|thumb|none|Loading a brand new shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload3.jpg|600px|thumb|none|Closing the tube on a new shell, ready to cause indirect, or direct fire support.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (9).jpg|600px|thumb|none|And the modern ''thing'' with its 203.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (10).jpg|600px|thumb|none|Same sight picture.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (11).jpg|600px|thumb|none|Same bada bing...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (12).jpg|600px|thumb|none|Bada boom...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (13).jpg|600px|thumb|none|Fuhgetaboutit.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
Available only to the WWII US Grenadier kit, the [[M7 Rifle Grenade Launcher]] appears as their secondary weapon.   &lt;br /&gt;
[[File:M1 garand M7.jpg|450px|thumb|none|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|450px|thumb|none|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]]&lt;br /&gt;
[[File:M7LauncherRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M7Grenade.jpg|600px|thumb|none|A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.]]&lt;br /&gt;
[[File:OHD M7Reload.jpg|600px|thumb|none|Now preparing to attach a new one...]]&lt;br /&gt;
[[File:OHD M7Reload2.jpg|600px|thumb|none|...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...]]&lt;br /&gt;
[[File:OHD M7Pin.jpg|600px|thumb|none|...he pulls the pin, but that's not all, not just yet.]]&lt;br /&gt;
[[File:OHD M7Chamber.jpg|600px|thumb|none|Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatgerat 41==&lt;br /&gt;
Like the launcher above, the [[Gewehrgranatengerät]] is exclusive to the Wehrmacht grenadier as well.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|450px|thumb|none|Gewehrgranatgerat attached to a Karabiner 98k.]]&lt;br /&gt;
[[File:Kar98kGrenadeRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD K98kGrenade.jpg|600px|thumb|none|The grenadier admiring his rifle, grenade and his rifle mounted grenade.]]&lt;br /&gt;
[[File:OHD K98kGrenadeReload.jpg|600px|thumb|none|Putting a new grenade in the cup.]]&lt;br /&gt;
[[File:OHD K98kGrenadeChamber.jpg|600px|thumb|none|And chambering a fresh new 8mm Mauser blank. Hopefully.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-30M]] appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|450px|thumb|none|GP-30M 40mm]]&lt;br /&gt;
[[File:GP30MRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD GP30Deploy.jpg|600px|thumb|none|Deploying the GP-30M's leaf sight.]]&lt;br /&gt;
[[File:OHD GP30Deploy2.jpg|600px|thumb|none|Now fully deployed, and ready for action.]]&lt;br /&gt;
[[File:OHD GP30 Aim.jpg|600px|thumb|none|Pointing the GP-30M]]&lt;br /&gt;
[[File:OHD GP30Sight.jpg|600px|thumb|none|A look through the leaf sight. ]]&lt;br /&gt;
[[File:OHD GP30Reload.jpg|600px|thumb|none|Inserting a new VOG shell. ]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79]] is available to the US Vietnam forces, only accessible to the Grenadier kit.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:OHD M79.jpg|600px|thumb|none|The GI with his Thumper back in the jungle.]]&lt;br /&gt;
[[File:OHD M79Irons.jpg|600px|thumb|none|Strangely enough, the leaf sights aren't usable here.]]&lt;br /&gt;
[[File:OHD M79Reload.jpg|600px|thumb|none|Dumping the spent shell...though the primer hasn't been struck at all.]]&lt;br /&gt;
[[File:OHD M79Reload2.jpg|600px|thumb|none|Inserting a new 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[AT-4]] is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.&lt;br /&gt;
[[File:AT-4Launcher.jpg|450px|thumb|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:AT4Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD AT4.jpg|600px|thumb|none|An AT soldier with his trusty AT4.]]&lt;br /&gt;
[[File:OHD AT4Irons.jpg|600px|thumb|none|And the sights of the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit&lt;br /&gt;
[[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]]&lt;br /&gt;
[[File:RPG18Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG-18 (1).jpg|600px|thumb|none|Going on a night walk, the Russian AT guy brings his RPG-18 along.]]&lt;br /&gt;
[[File:OHD RPG-18 (2).jpg|600px|thumb|none|Deploying the tube...]]&lt;br /&gt;
[[File:OHD RPG-18 (3).jpg|600px|thumb|none|...now deployed.]]&lt;br /&gt;
[[File:OHD RPG-18 (4).jpg|600px|thumb|none|A look through the RPG-18's sights, to destroy the dastardly telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable to AT kits in the NVA and Insurgent factions.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|450px|thumb|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG7.jpg|600px|thumb|none|An insurgent whips out his trusty RPG-7.]]&lt;br /&gt;
[[File:OHD_RPG7_Irons.jpg|600px|thumb|none|And its rather highly raised up rear sight.]]&lt;br /&gt;
[[File:OHD RPG7 Reload.jpg|600px|thumb|none|Doesn't stop it from being as effective as you'd expect.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The classic [[Model 16 Stielhandgranate|potato masher]] appears in both WWI and WWII German factions.&lt;br /&gt;
[[File:M16stick.jpg|350px|thumb|none|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:OHD PotatoMasher.jpg|600px|thumb|none|The German soldier prepares to put his non-Mann Co. branded Caber to use.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] is usuable to both WWI US faction and their WWII incarnation.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|250px|thumb|none|Mk 2 Hand Grenade]]&lt;br /&gt;
[[File:OHD MK2Grenade.jpg|600px|thumb|none|A Doughboy gazes at his time travelling pineapple.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
An [[F-1 Hand Grenade]] is available to Russian and Insurgent factions.&lt;br /&gt;
[[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]]&lt;br /&gt;
[[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
An [[M26 Hand Grenade]] is available to Vietnam era US forces.&lt;br /&gt;
[[File:M26 Grenade.jpg|250px|thumb|none|M26 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M26Grenade.jpg|600px|thumb|none|A GI tells a tree to go screw itself in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Available to the NVA, the [[Type 67 stick grenade|Type 67 Stick Grenade]] is standard to most of the faction's kits.&lt;br /&gt;
[[File:Type67Grenade.jpg|350px|thumb|none]]&lt;br /&gt;
[[File:OHD Type67Grenade.jpg|600px|thumb|none|A NVA soldier tells GI to go home in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67 Hand Grenade|M67 Grenade]] is available to the Gulf War US and PMC teams.&lt;br /&gt;
[[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M67Frag.jpg|600px|thumb|none|A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade== &lt;br /&gt;
The [[RDG-2 smoke grenade|RDG-2 Smoke Grenade]] is present to most kits of the Russian, NVA, and Insurgent factions.&lt;br /&gt;
[[File:RDG-2.jpg|350px|thumb|none|RDG-2 Smoke Grenade]]&lt;br /&gt;
[[File:OHD RGD2Smoke.jpg|600px|thumb|none|An insurgent prepares to signal the boys with his fancy smoke candle.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well a PMC factions.&lt;br /&gt;
[[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]]&lt;br /&gt;
[[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]]&lt;br /&gt;
&lt;br /&gt;
=Cut/Unused Weapons=&lt;br /&gt;
The following weapons can be found in the SDK, but are currently not accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:AK-105Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:ASValRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36CRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Endeavor Mk3==&lt;br /&gt;
[[File:EndeavorRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:BarrettRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DP-28==&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:DP28Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 - 12 Gauge]]&lt;br /&gt;
[[File:1897Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639595</id>
		<title>Operation: Harsh Doorstop</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639595"/>
		<updated>2023-12-31T17:17:38Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* M16A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation: Harsh Doorstop&lt;br /&gt;
|picture =OHD artwork.jpg&lt;br /&gt;
|caption = ''Official Artwork''&lt;br /&gt;
|date= Feb 15, 2023&lt;br /&gt;
|developer=Drakeling Labs&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Operation: Harsh Doorstop''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]]&lt;br /&gt;
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]]&lt;br /&gt;
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]&lt;br /&gt;
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]&lt;br /&gt;
[[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]]&lt;br /&gt;
[[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]]&lt;br /&gt;
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]&lt;br /&gt;
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] incorrectly appears under the nomenclature of &amp;quot;Luger P38&amp;quot; and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual [[Luger P08]], or a [[Mauser C96]]. However, it is more accurately depicted as the sidearm for the Wehrmacht.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:P38Render.jpg|600px|thumb|none|Behold, a P38!]]&lt;br /&gt;
[[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during WWI A time traveler perhaps?]]&lt;br /&gt;
[[File:OHD P38 Irons.jpg|600px|thumb|none|The iron sights of this vintage piece.]]&lt;br /&gt;
[[File:OHD P38 Reload1.jpg|600px|thumb|none|Dry reloading a P38, flick the magazine release and simply swapping mags.]]&lt;br /&gt;
[[File:OHD P38 Slidelock.jpg|600px|thumb|none|And then running out of bullets.]]&lt;br /&gt;
[[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta 92F]] (distinguished by the slighlty more curved dust cover), standing in for the military issue [[Beretta M9]] appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|350px|thumb|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:BerettaM9Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|&amp;quot;Your show sucks!&amp;quot;]]]]&lt;br /&gt;
[[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on is Beretta upon equipping it...]]&lt;br /&gt;
[[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.&lt;br /&gt;
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM. Despite the hammer being cocked, the trigger is still in the double-action position.]]&lt;br /&gt;
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]&lt;br /&gt;
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]&lt;br /&gt;
[[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]]&lt;br /&gt;
[[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds 8 rounds. ]]&lt;br /&gt;
[[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|&amp;quot;Don't forget to reload, Dr. Freeman.&amp;quot;]]]]&lt;br /&gt;
[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 Gen 5==&lt;br /&gt;
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named &amp;quot;Triarc&amp;quot; in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. &lt;br /&gt;
[[File:G19 Gen5 FS.jpg|350px|thumb|none|Glock 19 Gen 5 - 9x19mm]]&lt;br /&gt;
[[File:Glock19render.jpg|600px|thumb|none|A better look at the Gen 5 frame.]]&lt;br /&gt;
[[File:TriarcGlockSlide.jpg|600px|thumb|none|A close up render of the slide, showing the Triarc markings.]]&lt;br /&gt;
[[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]]&lt;br /&gt;
[[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]]&lt;br /&gt;
[[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]]&lt;br /&gt;
[[File:OHD G19SlideLock.jpg|600px|thumb|none|And now its out of ammo.]]&lt;br /&gt;
[[File:OHD G19EmptyReload.jpg|600px|thumb|none|Fix that by dropping the mag...]]&lt;br /&gt;
[[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none|Stuff a new one in...]]&lt;br /&gt;
[[File:OHD G19SlideRelease.jpg|600px|thumb|none|And then thumbing the slide release with the off hand.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.&lt;br /&gt;
[[File:M16A2.jpg||thumb|none|400px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2 Render.jpg|600px|thumb|none|Word to the motherfuckin' street, yo!]]&lt;br /&gt;
[[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]]&lt;br /&gt;
[[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]]&lt;br /&gt;
[[File:OHD M16A2Reload.jpg|600px|thumb|none|Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.]]&lt;br /&gt;
[[File:OHD M16A2BoltRelease.jpg|600px|thumb|none|The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.]]&lt;br /&gt;
[[File:OHD M16A2BoltCheck.jpg|600px|thumb|none|He then cants the rifle to visually inspect the bolt has gone into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is available to the Vietnam era US forces.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|350px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]&lt;br /&gt;
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]&lt;br /&gt;
[[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1]]&lt;br /&gt;
[[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1. The taped mags are sadly not usable in the game.]]&lt;br /&gt;
[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]]&lt;br /&gt;
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm &amp;lt;br&amp;gt;A proper Russian made AK-74 for comparison]]&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|350px|A Bulgarian produced AK-74. &amp;lt;br&amp;gt;It seems to bear a significant resemblance to the one in-game.]]&lt;br /&gt;
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]&lt;br /&gt;
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]&lt;br /&gt;
[[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]]&lt;br /&gt;
[[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.]]&lt;br /&gt;
[[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:M1GarandRender.jpg|600px|thumb|none|A Garand haunted by a loaded and unloaded clip.]]&lt;br /&gt;
[[File:OHD M1Garand.jpg|600px|thumb|none|On the harsh fields of Monte Cassino, a GI totes his Garand into battle.]]&lt;br /&gt;
[[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights]]&lt;br /&gt;
[[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:M14Render.jpg|600px|thumb|none|Yep, that's an M14.]]&lt;br /&gt;
[[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]]&lt;br /&gt;
[[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]]&lt;br /&gt;
[[File:OHD M14Reload2.jpg|600px|thumb|none|Performing an off-hand reloading on the M14...]]&lt;br /&gt;
[[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Paratrooper Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] also appears available to the Medic kit &lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1CarbineRender.jpg|600px|thumb|none|He was just a rookie trooper and he surely shook with pride...]]&lt;br /&gt;
[[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.&lt;br /&gt;
[[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]]&lt;br /&gt;
[[File:1903Render.jpg|600px|thumb|none|Render of the Springfield M1903 and its sniper variant]]&lt;br /&gt;
[[File:OHD 1903.jpg|600px|thumb|none|A Doughboy threatens the far off tree line with a M1903.]]&lt;br /&gt;
[[File:OHD 1903 Irons.jpg|600px|thumb|none|Sighting it in with the skinny original M1903 sights.]]&lt;br /&gt;
[[File:OHD 1903 Bolt.jpg|600px|thumb|none|The Doughboy works the bolt on his issued rifle.]]&lt;br /&gt;
[[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]]&lt;br /&gt;
[[File:OHD 1903 Sniper.jpg|600px|thumb|none|The time travelling Unertl scope strikes the Doughboy here in France.]]&lt;br /&gt;
[[File:OHD 1903 Scope.jpg|600px|thumb|none|And behold, the thin reticle of this 1930's vintage optic.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht. &lt;br /&gt;
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]]&lt;br /&gt;
[[File:Kar98kRender.jpg|600px|thumb|none|Render of the scoped and unscoped K98.]]&lt;br /&gt;
[[File:OHD Kar98k.jpg|600px|thumb|none|A Imperial German uses the rifle of his son a few decades early.]]&lt;br /&gt;
[[File:OHD Kar98kIrons.jpg|600px|thumb|none|And enjoys the luxury of a hooded front sight, a rare thing in 1916.]]&lt;br /&gt;
[[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]]&lt;br /&gt;
[[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]]&lt;br /&gt;
[[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.]]&lt;br /&gt;
[[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]]&lt;br /&gt;
[[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FG42/II==&lt;br /&gt;
The [[FG42]] appears available to the Auto Rifleman kit in the Wehrmacht faction. &lt;br /&gt;
[[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG42Render.jpg|600px|thumb|none|Side profile of the FG42/II in the SDK.]]&lt;br /&gt;
[[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s]]&lt;br /&gt;
[[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]]&lt;br /&gt;
[[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]]&lt;br /&gt;
[[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 Type II==&lt;br /&gt;
The [[AK-47#AK-47|AK-47 Type II]] appears available to the NVA, Insurgents, and Russian military factions.  &lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slabsided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]]&lt;br /&gt;
[[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]]&lt;br /&gt;
[[File:OHD AK47Irons.jpg|600px|thumb|none|Iron sights...]]&lt;br /&gt;
[[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]]&lt;br /&gt;
[[File:OHD AK47 BoltPull.jpg|600px|thumb|none|And charge it with the firing hand.]]&lt;br /&gt;
&lt;br /&gt;
==SKS== &lt;br /&gt;
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|450px|thumb|none|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SKSRender.jpg|600px|thumb|none|The render of the SKS in the SDK.]]&lt;br /&gt;
[[File:OHD SKS.jpg|600px|thumb|none|Guarding a delicate village with an SKS.]]&lt;br /&gt;
[[File:OHD SKS SingleReload.jpg|600px|thumb|none|If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.]]&lt;br /&gt;
[[File:OHD SKS ClipReload.jpg|600px|thumb|none|Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.]]&lt;br /&gt;
[[File:OHD SKS Scope.jpg|600px|thumb|none|The scoped variant available to the NVA Marksman kit.]]&lt;br /&gt;
[[File:OHD SKS Scopes.jpg|600px|thumb|none|A look through the scope...]]&lt;br /&gt;
[[File:OHD SKS Sniper Irons.jpg|600px|thumb|none|With some scoped weapons, you do have the option to still use the iron sights for closer engagements.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA-58 OSW==&lt;br /&gt;
Exclusive to the PMC team, the [[DSA SA58 OSW|DSA SA-58 OSW]] appears as the primary weapon to the alternate Rifleman kit. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|450px|thumb|none|DSA SA-58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58Render.jpg|600px|thumb|none|As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.]]&lt;br /&gt;
[[File:OHD SA-58 (1).jpg|600px|thumb|none|In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.]]&lt;br /&gt;
[[File:OHD SA-58 (2).jpg|600px|thumb|none|Except this one, the standard PMC EXPS-3.]]&lt;br /&gt;
[[File:OHD SA-58 (3).jpg|600px|thumb|none|Tactically reloading by juggling mags.]]&lt;br /&gt;
[[File:OHD SA-58 (4).jpg|600px|thumb|none|And then ending this circus routine by locking one in place.]]&lt;br /&gt;
[[File:OHD SA-58.jpg|600px|thumb|none|Unlike some of the guns in the game, the merc actually checks the bolt when it's actually ''empty''.]]&lt;br /&gt;
[[File:OHD SA-58 (5).jpg|600px|thumb|none|The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense Mk 18 SBR==&lt;br /&gt;
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's is not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.  &lt;br /&gt;
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]&lt;br /&gt;
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]&lt;br /&gt;
[[File:OHD MK18.jpg|600px|thumb|none|Out in the fun ]]&lt;br /&gt;
[[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech...]]&lt;br /&gt;
[[File:OHD MK18-2.jpg|600px|thumb|none|Reloading the unsuppressed Mk 18 by yanking out the mag...]]&lt;br /&gt;
[[File:OHD MK18Reload.jpg|600px|thumb|none|Stuffing a new one in the gun. Note our nice Daniel Defense branded upper.]]&lt;br /&gt;
[[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant==&lt;br /&gt;
An [[AR-15]] variant appears in-game as the &amp;quot;M4A1 M203 Rifle.&amp;quot; Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it ''becomes'' is a franken rifle made out of an M4 lower and an 16&amp;quot; Dissipator style upper fitted with a stretched M4 RAS handguard.&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|400px|Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a relief in the front of the handguard for the 203 mounting point says this is just an M4 RAS rather than the M16A4's M5 RAS. And the texture being identical to the unused M4A1 model seen below makes it more obvious.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (2).jpg|600px|thumb|none|Hey, functional M203 though, that's nice.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (3).jpg|600px|thumb|none|Reloading by grabbing the old mag...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
A suppressed [[HK417]] appears, available to the PMC Marksman kit. It features a Schmidt &amp;amp; Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.&lt;br /&gt;
[[File:HK417 16.jpg|450px|thumb|none|HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below]]&lt;br /&gt;
[[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]]&lt;br /&gt;
[[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]]&lt;br /&gt;
[[File:OHD HK417 (3).jpg|600px|thumb|none|Loading in a fresh one, appreciating the transluscent mag rendered in properly.]]&lt;br /&gt;
[[File:OHD HK417 (4).jpg|600px|thumb|none|A view through the scope...]]&lt;br /&gt;
[[File:OHD HK417 (5).jpg|600px|thumb|none|...and a look through the RMR as well.]]&lt;br /&gt;
[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]&lt;br /&gt;
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]&lt;br /&gt;
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly!]]&lt;br /&gt;
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]&lt;br /&gt;
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A5]] is available to the Medic kit of the PMC Faction.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|450px|thumb|none|H&amp;amp;K MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5Render.jpg|600px|thumb|none|Render of the MP5A5 with a Midwest Industries MLOK handguard.]]&lt;br /&gt;
[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]&lt;br /&gt;
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]&lt;br /&gt;
[[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here...]]&lt;br /&gt;
[[File:OHD MP5A4 (4).jpg|600px|thumb|none|Locking the bolt back, y'all know what's coming, don't you?]]&lt;br /&gt;
[[File:OHD MP5A4 (6).jpg|600px|thumb|none|Inserting a topped off magazine.]]&lt;br /&gt;
[[File:OHD MP5A4 (7).jpg|600px|thumb|none|The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?]]&lt;br /&gt;
&lt;br /&gt;
==Hecker &amp;amp; Koch MP7A1==&lt;br /&gt;
Like the MP5 above, the [[MP7|MP7A1]] is exclusive to the PMCs, but this time limited to the AT Rifleman kit &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A1Render.jpg|600px|thumb|none|The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.]]&lt;br /&gt;
[[File:OHD MP7A1 (1).jpg|600px|thumb|none|An antitank gunner hides in the backrooms with a fancy MP7.]]&lt;br /&gt;
[[File:OHD MP7A1 (2).jpg|600px|thumb|none|And its even fancier EXPS.]]&lt;br /&gt;
[[File:OHD MP7A1 (3).jpg|600px|thumb|none|And a very elaborate reload, follow along now. Hit the mag release, drop the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (4).jpg|600px|thumb|none|Replace the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (5).jpg|600px|thumb|none|Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.]]&lt;br /&gt;
[[File:OHD MP7A1 (6).jpg|600px|thumb|none|Shove it in further...]]&lt;br /&gt;
[[File:OHD MP7A1 (8).jpg|600px|thumb|none|Until it clicks.]]&lt;br /&gt;
[[File:OHD MP7A1 (9).jpg|600px|thumb|none|And then drops the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The iconic [[M1A1 Thompson]] is available exclusively to the US WWII era Squad Leader kit. &lt;br /&gt;
[[File:M1sb.jpg|450px|thumb|none|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M1A1 Thompson.jpg|600px|thumb|none|The US NCO guards his position with his M1A1 Thompson.]]&lt;br /&gt;
[[File:OHD M1A1 ThompsonI Irons.jpg|600px|thumb|none|A view through the Thompson's rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1 Thompson Reload.jpg|600px|thumb|none|As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease Gun==&lt;br /&gt;
The [[M3A1 Grease Gun]] appears available to the Medic kit in the Vietnam US faction.&lt;br /&gt;
[[File:Grease3 2.jpg|450px|thumb|none|M3A1 Grease Gun - .45 ACP]]&lt;br /&gt;
[[File:M3A1Render.jpg|600px|thumb|none|Behold, a Gun of Grease.]]&lt;br /&gt;
[[File:OHD GreaseGun.jpg|600px|thumb|none|A Medic wielding his Grease Gun, feeling a bit shafted.]]&lt;br /&gt;
[[File:OHD GreaseGunIrons.jpg|600px|thumb|none|A view through the peep sight.]]&lt;br /&gt;
[[File:OHD GreaseGunReload.jpg|600px|thumb|none|Swapping mags.]]&lt;br /&gt;
[[File:OHD GreaseGunReload2.jpg|600px|thumb|none|New one going in.]]&lt;br /&gt;
[[File:OHD GreaseGunBoltPull.jpg|600px|thumb|none|Pulling the bolt back, bringing it back in the fight.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Like its American counterpart, the [[MP40]] is also available to the Wehrmacht Squad Leader.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|450px|thumb|none|MP40 with a brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:MP40Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MP40.jpg|600px|thumb|none|A German Wehrmacht officer wielding his MP40, on the look out for the likes of [[Band of Brothers|Easy Company]].]]&lt;br /&gt;
[[File:OHD MP40Irons.jpg|600px|thumb|none|Sighting it in, having a good bit of field of view eaten by the user's hand.]]&lt;br /&gt;
[[File:OHD MP40Reload.jpg|600px|thumb|none|Removing the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload2.jpg|600px|thumb|none|Locking the bolt in the safety notch while still holding onto the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload3.jpg|600px|thumb|none|Inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD MP40Reload4.jpg|600px|thumb|none|And then dropping the bolt out of the safety notch.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as the standard rifle of the Insurgent and Russian Marksman class.&lt;br /&gt;
[[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:SVDRender.jpg|600px|thumb|none|The render of a Russian classic.]]&lt;br /&gt;
[[File:OHD SVD.jpg|600px|thumb|none|A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.]]&lt;br /&gt;
[[File:OHD SVDScope (2).jpg|600px|thumb|none|Our friend here got bored, so decided to make himself a dummy target.]]&lt;br /&gt;
[[File:OHD SVDIrons.jpg|600px|thumb|none|Fortunately for him, he actually has some common sense to also utilize the weapon's irons.]]&lt;br /&gt;
[[File:OHD SVDReload.jpg|600px|thumb|none|After shooting off some steam, he decides the best course of action is to insert a new magazine.]]&lt;br /&gt;
[[File:OHD SVDReload2.jpg|600px|thumb|none|Seat the mag.]]&lt;br /&gt;
[[File:OHD SVDEmpty.jpg|600px|thumb|none|As seen, the weapon is correctly depicted with its bolt locking back when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[M40]] is available to the Sniper kits of US forces both in Vietnam and Gulf War era.&lt;br /&gt;
[[File:M40 1.jpg|450px|thumb|none|M40 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M40A1Render.jpg|600px|thumb|none|The render of the M40.]]&lt;br /&gt;
[[File:OHD M40A1.jpg|600px|thumb|none|A Grunt with his sniper rifle trying to enjoy a [[Good Morning, Vietnam|good morning]].]]&lt;br /&gt;
[[File:OHD M40A1Scope.jpg|600px|thumb|none|Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 90's.]]&lt;br /&gt;
[[File:OHD M40A1Bolt.jpg|600px|thumb|none|Working the bolt...]]&lt;br /&gt;
[[File:OHD M40A1Reload.jpg|600px|thumb|none|And topping off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is a standard MG for the Russian armed forces, and is also used by the Insurgents.&lt;br /&gt;
[[File:PKM-mg.jpg|350px|thumb|none|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:PKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD PKM.jpg|600px|thumb|none|A Russian machine gunner on a long walk in the desert, lugging his PKM with him.]]&lt;br /&gt;
[[File:PKM PointShoot.jpg|600px|thumb|none|The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?]]&lt;br /&gt;
[[File:OHD PKMProne.jpg|600px|thumb|none|The soldier goes prone with his PKM, getting us a better look in normal gameplay.]]&lt;br /&gt;
[[File:OHD PKMIrons.jpg|600px|thumb|none|A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.]]&lt;br /&gt;
[[File:OHD PKMReload.jpg|600px|thumb|none|After slinging some hot lead down range, he feels it's a good idea to open the feed tray.]]&lt;br /&gt;
[[File:OHD PKMReload2.jpg|600px|thumb|none|Then places a fresh belt of brass(!) 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is available to the Vietnam and Gulf War US forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:M60GPMG.jpg|350px|thumb|none|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:M60Render.jpg|600px|thumb|none|A render of the M60.]]&lt;br /&gt;
[[File:OHD M60.jpg|600px|thumb|none|Come on, admit it. You were expecting a Vietnam screenshot for this one.]]&lt;br /&gt;
[[File:M60 PointShoot.jpg|600px|thumb|none|The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.]]&lt;br /&gt;
[[File:OHD M60Irons.jpg|600px|thumb|none|A nice look-see of The Pig's iron sights.]]&lt;br /&gt;
[[File:OHD M60Prone.jpg|600px|thumb|none|The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.]]&lt;br /&gt;
[[File:OHD M60Reload.jpg|600px|thumb|none|Opening the feed tray to replace his semi-expended belt.]]&lt;br /&gt;
[[File:OHD M60Reload2.jpg|600px|thumb|none|Behold, the new belt of 7.62x51mm M80 rounds!]]&lt;br /&gt;
&lt;br /&gt;
==Madsen Machine Gun==&lt;br /&gt;
A [[Madsen]] appears for the Machine Gunner kit for the Imperial German Army.&lt;br /&gt;
[[File:MadsenGun1.jpg|350px|thumb|none|Madsen Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun.jpg|600px|thumb|none|A render of a Century old classic.]]&lt;br /&gt;
[[File:OHD MadsenGun.jpg|600px|thumb|none|A German gunner wanders the French village with his Danish machine gun, true multiculturalism.]]&lt;br /&gt;
[[File:Madsen PointShoot.jpg|600px|thumb|none|The Imperial German soldier doing the closest thing to hip firing with his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGunIrons.jpg|600px|thumb|none|A view through the Madsen's sights.]]&lt;br /&gt;
[[File:OHD MadsenGunReload.jpg|600px|thumb|none|The German soldier swapping out the magazine on his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGun Charging.jpg|600px|thumb|none|He then charges the weapon by pulling the crank handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears available to the US WWI Machine Gunner kit. &lt;br /&gt;
[[File:Chauchat without sights.jpg|350px|thumb|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:ChauchatRender.jpg|600px|thumb|none|SDK render of the model.]]&lt;br /&gt;
[[File:OHD Chauchat.jpg|600px|thumb|none|A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.]]&lt;br /&gt;
[[File:Chauchat PointShoot.jpg|600px|thumb|none|The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.]]&lt;br /&gt;
[[File:OHD ChauchatIrons.jpg|600px|thumb|none|The sights kinda leave a lot to be desired, but you have to make do with what you've got.]]&lt;br /&gt;
[[File:OHD Chauchat reload.jpg|600px|thumb|none|The Doughboy reloading his Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is currently used by the NVA faction.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|350px|thumb|none|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]]&lt;br /&gt;
[[File:OHD RPD.jpg|600px|thumb|none|Papa-san guards his rice paddy with his RPD.]]&lt;br /&gt;
[[File:RPD PointShoot.jpg|600px|thumb|none|An NVA soldier pointing his RPD around looking for any GIs.]]&lt;br /&gt;
[[File:OHD RPD Irons.jpg|600px|thumb|none|Aided by a decent enough sight picture.]]&lt;br /&gt;
[[File:OHD RPD Prone.jpg|600px|thumb|none|And by getting down and dirty in the mud.]]&lt;br /&gt;
[[File:OHD RPD Reload.jpg|600px|thumb|none|Reloads start with cracking the top cover open...]]&lt;br /&gt;
[[File:OHD RPD Reload2.jpg|600px|thumb|none|Unlatching the belt box...]]&lt;br /&gt;
[[File:OHD RPD Reload3.jpg|600px|thumb|none|Replacing the belt box/drum...]]&lt;br /&gt;
[[File:OHD RPD BoltPull.jpg|600px|thumb|none|And then charging it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is usable to the Wehrmacht Machine Gunner kit.&lt;br /&gt;
[[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG42Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MG42.jpg|600px|thumb|none|A beleagured German gunner wanders the outskirts of Monte Cassino with his MG42.]]&lt;br /&gt;
[[File:MG42 PointShoot.jpg|600px|thumb|none|The German machine gunner practicing the (probably) unorthodox point shooting with his buzzsaw.]]&lt;br /&gt;
[[File:OHD MG42Irons.jpg|600px|thumb|none|Squatting down with his MG, lining up the sights.]]&lt;br /&gt;
[[File:OHD MG42Prone.jpg|600px|thumb|none|And firing wildly into the mud, because why not?]]&lt;br /&gt;
[[File:OHD MG42Reload.jpg|600px|thumb|none|We need an excuse to reload, like opening up the top cover...]]&lt;br /&gt;
[[File:OHD MG42Reload2.jpg|600px|thumb|none|And stuffing in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Like the MG42, the [[Browning M1919A4]] is standard to the US WWII Machine Gunner.&lt;br /&gt;
[[File:M1919A4.jpg|350px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Browning1919Render.jpg|600px|thumb|none|Someone stole my stock!]]&lt;br /&gt;
[[File:OHD Browning1919.jpg|600px|thumb|none|Ah well, a GI must make do.]]&lt;br /&gt;
[[File:M1919 PointShoot.jpg|600px|thumb|none|A US gunner also copies his German counterpart.]]&lt;br /&gt;
[[File:OHD BrowningM1919Irons.jpg|600px|thumb|none|Aiming it by the power of hope and dreams.]]&lt;br /&gt;
[[File:OHD Browning1919Sweep.jpg|600px|thumb|none|Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.]]&lt;br /&gt;
[[File:OHD BrowningM1919Reload.jpg|600px|thumb|none|Loading up a new belt...]]&lt;br /&gt;
[[File:OHD Browning1919Reload2.jpg|600px|thumb|none|And slapping the top cover down.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The classic [[M1918A2 BAR|Browning M1918A2]] available to the US Auto Rifleman.&lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[File:BARRender.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]]&lt;br /&gt;
[[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]]&lt;br /&gt;
[[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR..]]&lt;br /&gt;
[[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203]] appears exclusive to the Grenadier kit for 1990s US and PMC teams. &lt;br /&gt;
[[File:M16A2 M203.jpg|450px|thumb|none|M16A2 with an M203 - 40x46mmSR]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|450px|thumb|none|M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game]]&lt;br /&gt;
[[File:M16A2GrenadierRender.jpg|600px|thumb|none|The classic M16A2 with a M203.]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|The M4A1 Block II look-alike with an underslung M203A1]]&lt;br /&gt;
[[File:OHD M16M203.jpg|600px|thumb|none|The US grenadier admires his A2 with the M203 mounted to it.]]&lt;br /&gt;
[[File:OHD M16M203Irons.jpg|600px|thumb|none|Now a look through the leaf sight.]]&lt;br /&gt;
[[File:OHD M16M203Reload.jpg|600px|thumb|none|After lobbing a 40 mike-mike down range, he starts to dump the expended shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload2.jpg|600px|thumb|none|Loading a brand new shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload3.jpg|600px|thumb|none|Closing the tube on a new shell, ready to cause indirect, or direct fire support.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (9).jpg|600px|thumb|none|And the modern ''thing'' with its 203.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (10).jpg|600px|thumb|none|Same sight picture.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (11).jpg|600px|thumb|none|Same bada bing...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (12).jpg|600px|thumb|none|Bada boom...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (13).jpg|600px|thumb|none|Fuhgetaboutit.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
Available only to the WWII US Grenadier kit, the [[M7 Rifle Grenade Launcher]] appears as their secondary weapon.   &lt;br /&gt;
[[File:M1 garand M7.jpg|450px|thumb|none|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|450px|thumb|none|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]]&lt;br /&gt;
[[File:M7LauncherRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M7Grenade.jpg|600px|thumb|none|A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.]]&lt;br /&gt;
[[File:OHD M7Reload.jpg|600px|thumb|none|Now preparing to attach a new one...]]&lt;br /&gt;
[[File:OHD M7Reload2.jpg|600px|thumb|none|...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...]]&lt;br /&gt;
[[File:OHD M7Pin.jpg|600px|thumb|none|...he pulls the pin, but that's not all, not just yet.]]&lt;br /&gt;
[[File:OHD M7Chamber.jpg|600px|thumb|none|Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatgerat 41==&lt;br /&gt;
Like the launcher above, the [[Gewehrgranatengerät]] is exclusive to the Wehrmacht grenadier as well.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|450px|thumb|none|Gewehrgranatgerat attached to a Karabiner 98k.]]&lt;br /&gt;
[[File:Kar98kGrenadeRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD K98kGrenade.jpg|600px|thumb|none|The grenadier admiring his rifle, grenade and his rifle mounted grenade.]]&lt;br /&gt;
[[File:OHD K98kGrenadeReload.jpg|600px|thumb|none|Putting a new grenade in the cup.]]&lt;br /&gt;
[[File:OHD K98kGrenadeChamber.jpg|600px|thumb|none|And chambering a fresh new 8mm Mauser blank. Hopefully.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-30M]] appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|450px|thumb|none|GP-30M 40mm]]&lt;br /&gt;
[[File:GP30MRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD GP30Deploy.jpg|600px|thumb|none|Deploying the GP-30M's leaf sight.]]&lt;br /&gt;
[[File:OHD GP30Deploy2.jpg|600px|thumb|none|Now fully deployed, and ready for action.]]&lt;br /&gt;
[[File:OHD GP30 Aim.jpg|600px|thumb|none|Pointing the GP-30M]]&lt;br /&gt;
[[File:OHD GP30Sight.jpg|600px|thumb|none|A look through the leaf sight. ]]&lt;br /&gt;
[[File:OHD GP30Reload.jpg|600px|thumb|none|Inserting a new VOG shell. ]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79]] is available to the US Vietnam forces, only accessible to the Grenadier kit.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:OHD M79.jpg|600px|thumb|none|The GI with his Thumper back in the jungle.]]&lt;br /&gt;
[[File:OHD M79Irons.jpg|600px|thumb|none|Strangely enough, the leaf sights aren't usable here.]]&lt;br /&gt;
[[File:OHD M79Reload.jpg|600px|thumb|none|Dumping the spent shell...though the primer hasn't been struck at all.]]&lt;br /&gt;
[[File:OHD M79Reload2.jpg|600px|thumb|none|Inserting a new 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[AT-4]] is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.&lt;br /&gt;
[[File:AT-4Launcher.jpg|450px|thumb|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:AT4Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD AT4.jpg|600px|thumb|none|An AT soldier with his trusty AT4.]]&lt;br /&gt;
[[File:OHD AT4Irons.jpg|600px|thumb|none|And the sights of the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit&lt;br /&gt;
[[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]]&lt;br /&gt;
[[File:RPG18Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG-18 (1).jpg|600px|thumb|none|Going on a night walk, the Russian AT guy brings his RPG-18 along.]]&lt;br /&gt;
[[File:OHD RPG-18 (2).jpg|600px|thumb|none|Deploying the tube...]]&lt;br /&gt;
[[File:OHD RPG-18 (3).jpg|600px|thumb|none|...now deployed.]]&lt;br /&gt;
[[File:OHD RPG-18 (4).jpg|600px|thumb|none|A look through the RPG-18's sights, to destroy the dastardly telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable to AT kits in the NVA and Insurgent factions.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|450px|thumb|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG7.jpg|600px|thumb|none|An insurgent whips out his trusty RPG-7.]]&lt;br /&gt;
[[File:OHD_RPG7_Irons.jpg|600px|thumb|none|And its rather highly raised up rear sight.]]&lt;br /&gt;
[[File:OHD RPG7 Reload.jpg|600px|thumb|none|Doesn't stop it from being as effective as you'd expect.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The classic [[Model 16 Stielhandgranate|potato masher]] appears in both WWI and WWII German factions.&lt;br /&gt;
[[File:M16stick.jpg|350px|thumb|none|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:OHD PotatoMasher.jpg|600px|thumb|none|The German soldier prepares to put his non-Mann Co. branded Caber to use.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] is usuable to both WWI US faction and their WWII incarnation.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|250px|thumb|none|Mk 2 Hand Grenade]]&lt;br /&gt;
[[File:OHD MK2Grenade.jpg|600px|thumb|none|A Doughboy gazes at his time travelling pineapple.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
An [[F-1 Hand Grenade]] is available to Russian and Insurgent factions.&lt;br /&gt;
[[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]]&lt;br /&gt;
[[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
An [[M26 Hand Grenade]] is available to Vietnam era US forces.&lt;br /&gt;
[[File:M26 Grenade.jpg|250px|thumb|none|M26 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M26Grenade.jpg|600px|thumb|none|A GI tells a tree to go screw itself in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Available to the NVA, the [[Type 67 stick grenade|Type 67 Stick Grenade]] is standard to most of the faction's kits.&lt;br /&gt;
[[File:Type67Grenade.jpg|350px|thumb|none]]&lt;br /&gt;
[[File:OHD Type67Grenade.jpg|600px|thumb|none|A NVA soldier tells GI to go home in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67 Hand Grenade|M67 Grenade]] is available to the Gulf War US and PMC teams.&lt;br /&gt;
[[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M67Frag.jpg|600px|thumb|none|A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade== &lt;br /&gt;
The [[RDG-2 smoke grenade|RDG-2 Smoke Grenade]] is present to most kits of the Russian, NVA, and Insurgent factions.&lt;br /&gt;
[[File:RDG-2.jpg|350px|thumb|none|RDG-2 Smoke Grenade]]&lt;br /&gt;
[[File:OHD RGD2Smoke.jpg|600px|thumb|none|An insurgent prepares to signal the boys with his fancy smoke candle.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well a PMC factions.&lt;br /&gt;
[[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]]&lt;br /&gt;
[[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]]&lt;br /&gt;
&lt;br /&gt;
=Cut/Unused Weapons=&lt;br /&gt;
The following weapons can be found in the SDK, but are currently not accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:AK-105Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:ASValRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36CRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Endeavor Mk3==&lt;br /&gt;
[[File:EndeavorRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:BarrettRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DP-28==&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:DP28Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 - 12 Gauge]]&lt;br /&gt;
[[File:1897Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639594</id>
		<title>Operation: Harsh Doorstop</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639594"/>
		<updated>2023-12-31T17:17:25Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* M16A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation: Harsh Doorstop&lt;br /&gt;
|picture =OHD artwork.jpg&lt;br /&gt;
|caption = ''Official Artwork''&lt;br /&gt;
|date= Feb 15, 2023&lt;br /&gt;
|developer=Drakeling Labs&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Operation: Harsh Doorstop''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]]&lt;br /&gt;
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]]&lt;br /&gt;
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]&lt;br /&gt;
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]&lt;br /&gt;
[[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]]&lt;br /&gt;
[[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]]&lt;br /&gt;
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]&lt;br /&gt;
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] incorrectly appears under the nomenclature of &amp;quot;Luger P38&amp;quot; and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual [[Luger P08]], or a [[Mauser C96]]. However, it is more accurately depicted as the sidearm for the Wehrmacht.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:P38Render.jpg|600px|thumb|none|Behold, a P38!]]&lt;br /&gt;
[[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during WWI A time traveler perhaps?]]&lt;br /&gt;
[[File:OHD P38 Irons.jpg|600px|thumb|none|The iron sights of this vintage piece.]]&lt;br /&gt;
[[File:OHD P38 Reload1.jpg|600px|thumb|none|Dry reloading a P38, flick the magazine release and simply swapping mags.]]&lt;br /&gt;
[[File:OHD P38 Slidelock.jpg|600px|thumb|none|And then running out of bullets.]]&lt;br /&gt;
[[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta 92F]] (distinguished by the slighlty more curved dust cover), standing in for the military issue [[Beretta M9]] appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|350px|thumb|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:BerettaM9Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|&amp;quot;Your show sucks!&amp;quot;]]]]&lt;br /&gt;
[[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on is Beretta upon equipping it...]]&lt;br /&gt;
[[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.&lt;br /&gt;
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM. Despite the hammer being cocked, the trigger is still in the double-action position.]]&lt;br /&gt;
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]&lt;br /&gt;
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]&lt;br /&gt;
[[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]]&lt;br /&gt;
[[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds 8 rounds. ]]&lt;br /&gt;
[[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|&amp;quot;Don't forget to reload, Dr. Freeman.&amp;quot;]]]]&lt;br /&gt;
[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 Gen 5==&lt;br /&gt;
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named &amp;quot;Triarc&amp;quot; in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. &lt;br /&gt;
[[File:G19 Gen5 FS.jpg|350px|thumb|none|Glock 19 Gen 5 - 9x19mm]]&lt;br /&gt;
[[File:Glock19render.jpg|600px|thumb|none|A better look at the Gen 5 frame.]]&lt;br /&gt;
[[File:TriarcGlockSlide.jpg|600px|thumb|none|A close up render of the slide, showing the Triarc markings.]]&lt;br /&gt;
[[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]]&lt;br /&gt;
[[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]]&lt;br /&gt;
[[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]]&lt;br /&gt;
[[File:OHD G19SlideLock.jpg|600px|thumb|none|And now its out of ammo.]]&lt;br /&gt;
[[File:OHD G19EmptyReload.jpg|600px|thumb|none|Fix that by dropping the mag...]]&lt;br /&gt;
[[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none|Stuff a new one in...]]&lt;br /&gt;
[[File:OHD G19SlideRelease.jpg|600px|thumb|none|And then thumbing the slide release with the off hand.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.&lt;br /&gt;
[[File:M16A2.jpg||thumb|none|400px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2 Render.jpg|600px|thumb|none|Word to the motherfuckin' street, yo!]]&lt;br /&gt;
[[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]]&lt;br /&gt;
[[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]]&lt;br /&gt;
[[File:OHD M16A2Reload.jpg|600px|thumb|none|Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.]]&lt;br /&gt;
[[File:OHD M16A2BoltRelease.jpg|600px|thumb|none|The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.]]&lt;br /&gt;
[[File:OHD M16A2BoltCheck.jpg|600px|thumb|none|He then cants the rifle to visually inspect the bolt has gone into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is available to the Vietnam era US forces.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|350px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]&lt;br /&gt;
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]&lt;br /&gt;
[[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1]]&lt;br /&gt;
[[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1. The taped mags are sadly not usable in the game.]]&lt;br /&gt;
[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]]&lt;br /&gt;
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm &amp;lt;br&amp;gt;A proper Russian made AK-74 for comparison]]&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|350px|A Bulgarian produced AK-74. &amp;lt;br&amp;gt;It seems to bear a significant resemblance to the one in-game.]]&lt;br /&gt;
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]&lt;br /&gt;
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]&lt;br /&gt;
[[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]]&lt;br /&gt;
[[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.]]&lt;br /&gt;
[[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:M1GarandRender.jpg|600px|thumb|none|A Garand haunted by a loaded and unloaded clip.]]&lt;br /&gt;
[[File:OHD M1Garand.jpg|600px|thumb|none|On the harsh fields of Monte Cassino, a GI totes his Garand into battle.]]&lt;br /&gt;
[[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights]]&lt;br /&gt;
[[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:M14Render.jpg|600px|thumb|none|Yep, that's an M14.]]&lt;br /&gt;
[[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]]&lt;br /&gt;
[[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]]&lt;br /&gt;
[[File:OHD M14Reload2.jpg|600px|thumb|none|Performing an off-hand reloading on the M14...]]&lt;br /&gt;
[[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Paratrooper Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] also appears available to the Medic kit &lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1CarbineRender.jpg|600px|thumb|none|He was just a rookie trooper and he surely shook with pride...]]&lt;br /&gt;
[[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.&lt;br /&gt;
[[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]]&lt;br /&gt;
[[File:1903Render.jpg|600px|thumb|none|Render of the Springfield M1903 and its sniper variant]]&lt;br /&gt;
[[File:OHD 1903.jpg|600px|thumb|none|A Doughboy threatens the far off tree line with a M1903.]]&lt;br /&gt;
[[File:OHD 1903 Irons.jpg|600px|thumb|none|Sighting it in with the skinny original M1903 sights.]]&lt;br /&gt;
[[File:OHD 1903 Bolt.jpg|600px|thumb|none|The Doughboy works the bolt on his issued rifle.]]&lt;br /&gt;
[[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]]&lt;br /&gt;
[[File:OHD 1903 Sniper.jpg|600px|thumb|none|The time travelling Unertl scope strikes the Doughboy here in France.]]&lt;br /&gt;
[[File:OHD 1903 Scope.jpg|600px|thumb|none|And behold, the thin reticle of this 1930's vintage optic.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht. &lt;br /&gt;
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]]&lt;br /&gt;
[[File:Kar98kRender.jpg|600px|thumb|none|Render of the scoped and unscoped K98.]]&lt;br /&gt;
[[File:OHD Kar98k.jpg|600px|thumb|none|A Imperial German uses the rifle of his son a few decades early.]]&lt;br /&gt;
[[File:OHD Kar98kIrons.jpg|600px|thumb|none|And enjoys the luxury of a hooded front sight, a rare thing in 1916.]]&lt;br /&gt;
[[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]]&lt;br /&gt;
[[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]]&lt;br /&gt;
[[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.]]&lt;br /&gt;
[[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]]&lt;br /&gt;
[[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FG42/II==&lt;br /&gt;
The [[FG42]] appears available to the Auto Rifleman kit in the Wehrmacht faction. &lt;br /&gt;
[[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG42Render.jpg|600px|thumb|none|Side profile of the FG42/II in the SDK.]]&lt;br /&gt;
[[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s]]&lt;br /&gt;
[[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]]&lt;br /&gt;
[[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]]&lt;br /&gt;
[[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 Type II==&lt;br /&gt;
The [[AK-47#AK-47|AK-47 Type II]] appears available to the NVA, Insurgents, and Russian military factions.  &lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slabsided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]]&lt;br /&gt;
[[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]]&lt;br /&gt;
[[File:OHD AK47Irons.jpg|600px|thumb|none|Iron sights...]]&lt;br /&gt;
[[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]]&lt;br /&gt;
[[File:OHD AK47 BoltPull.jpg|600px|thumb|none|And charge it with the firing hand.]]&lt;br /&gt;
&lt;br /&gt;
==SKS== &lt;br /&gt;
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|450px|thumb|none|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SKSRender.jpg|600px|thumb|none|The render of the SKS in the SDK.]]&lt;br /&gt;
[[File:OHD SKS.jpg|600px|thumb|none|Guarding a delicate village with an SKS.]]&lt;br /&gt;
[[File:OHD SKS SingleReload.jpg|600px|thumb|none|If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.]]&lt;br /&gt;
[[File:OHD SKS ClipReload.jpg|600px|thumb|none|Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.]]&lt;br /&gt;
[[File:OHD SKS Scope.jpg|600px|thumb|none|The scoped variant available to the NVA Marksman kit.]]&lt;br /&gt;
[[File:OHD SKS Scopes.jpg|600px|thumb|none|A look through the scope...]]&lt;br /&gt;
[[File:OHD SKS Sniper Irons.jpg|600px|thumb|none|With some scoped weapons, you do have the option to still use the iron sights for closer engagements.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA-58 OSW==&lt;br /&gt;
Exclusive to the PMC team, the [[DSA SA58 OSW|DSA SA-58 OSW]] appears as the primary weapon to the alternate Rifleman kit. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|450px|thumb|none|DSA SA-58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58Render.jpg|600px|thumb|none|As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.]]&lt;br /&gt;
[[File:OHD SA-58 (1).jpg|600px|thumb|none|In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.]]&lt;br /&gt;
[[File:OHD SA-58 (2).jpg|600px|thumb|none|Except this one, the standard PMC EXPS-3.]]&lt;br /&gt;
[[File:OHD SA-58 (3).jpg|600px|thumb|none|Tactically reloading by juggling mags.]]&lt;br /&gt;
[[File:OHD SA-58 (4).jpg|600px|thumb|none|And then ending this circus routine by locking one in place.]]&lt;br /&gt;
[[File:OHD SA-58.jpg|600px|thumb|none|Unlike some of the guns in the game, the merc actually checks the bolt when it's actually ''empty''.]]&lt;br /&gt;
[[File:OHD SA-58 (5).jpg|600px|thumb|none|The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense Mk 18 SBR==&lt;br /&gt;
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's is not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.  &lt;br /&gt;
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]&lt;br /&gt;
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]&lt;br /&gt;
[[File:OHD MK18.jpg|600px|thumb|none|Out in the fun ]]&lt;br /&gt;
[[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech...]]&lt;br /&gt;
[[File:OHD MK18-2.jpg|600px|thumb|none|Reloading the unsuppressed Mk 18 by yanking out the mag...]]&lt;br /&gt;
[[File:OHD MK18Reload.jpg|600px|thumb|none|Stuffing a new one in the gun. Note our nice Daniel Defense branded upper.]]&lt;br /&gt;
[[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant==&lt;br /&gt;
An [[AR-15]] variant appears in-game as the &amp;quot;M4A1 M203 Rifle.&amp;quot; Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it ''becomes'' is a franken rifle made out of an M4 lower and an 16&amp;quot; Dissipator style upper fitted with a stretched M4 RAS handguard.&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|400px|Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a relief in the front of the handguard for the 203 mounting point says this is just an M4 RAS rather than the M16A4's M5 RAS. And the texture being identical to the unused M4A1 model seen below makes it more obvious.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (2).jpg|600px|thumb|none|Hey, functional M203 though, that's nice.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (3).jpg|600px|thumb|none|Reloading by grabbing the old mag...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
A suppressed [[HK417]] appears, available to the PMC Marksman kit. It features a Schmidt &amp;amp; Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.&lt;br /&gt;
[[File:HK417 16.jpg|450px|thumb|none|HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below]]&lt;br /&gt;
[[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]]&lt;br /&gt;
[[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]]&lt;br /&gt;
[[File:OHD HK417 (3).jpg|600px|thumb|none|Loading in a fresh one, appreciating the transluscent mag rendered in properly.]]&lt;br /&gt;
[[File:OHD HK417 (4).jpg|600px|thumb|none|A view through the scope...]]&lt;br /&gt;
[[File:OHD HK417 (5).jpg|600px|thumb|none|...and a look through the RMR as well.]]&lt;br /&gt;
[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]&lt;br /&gt;
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]&lt;br /&gt;
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly!]]&lt;br /&gt;
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]&lt;br /&gt;
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A5]] is available to the Medic kit of the PMC Faction.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|450px|thumb|none|H&amp;amp;K MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5Render.jpg|600px|thumb|none|Render of the MP5A5 with a Midwest Industries MLOK handguard.]]&lt;br /&gt;
[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]&lt;br /&gt;
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]&lt;br /&gt;
[[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here...]]&lt;br /&gt;
[[File:OHD MP5A4 (4).jpg|600px|thumb|none|Locking the bolt back, y'all know what's coming, don't you?]]&lt;br /&gt;
[[File:OHD MP5A4 (6).jpg|600px|thumb|none|Inserting a topped off magazine.]]&lt;br /&gt;
[[File:OHD MP5A4 (7).jpg|600px|thumb|none|The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?]]&lt;br /&gt;
&lt;br /&gt;
==Hecker &amp;amp; Koch MP7A1==&lt;br /&gt;
Like the MP5 above, the [[MP7|MP7A1]] is exclusive to the PMCs, but this time limited to the AT Rifleman kit &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A1Render.jpg|600px|thumb|none|The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.]]&lt;br /&gt;
[[File:OHD MP7A1 (1).jpg|600px|thumb|none|An antitank gunner hides in the backrooms with a fancy MP7.]]&lt;br /&gt;
[[File:OHD MP7A1 (2).jpg|600px|thumb|none|And its even fancier EXPS.]]&lt;br /&gt;
[[File:OHD MP7A1 (3).jpg|600px|thumb|none|And a very elaborate reload, follow along now. Hit the mag release, drop the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (4).jpg|600px|thumb|none|Replace the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (5).jpg|600px|thumb|none|Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.]]&lt;br /&gt;
[[File:OHD MP7A1 (6).jpg|600px|thumb|none|Shove it in further...]]&lt;br /&gt;
[[File:OHD MP7A1 (8).jpg|600px|thumb|none|Until it clicks.]]&lt;br /&gt;
[[File:OHD MP7A1 (9).jpg|600px|thumb|none|And then drops the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The iconic [[M1A1 Thompson]] is available exclusively to the US WWII era Squad Leader kit. &lt;br /&gt;
[[File:M1sb.jpg|450px|thumb|none|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M1A1 Thompson.jpg|600px|thumb|none|The US NCO guards his position with his M1A1 Thompson.]]&lt;br /&gt;
[[File:OHD M1A1 ThompsonI Irons.jpg|600px|thumb|none|A view through the Thompson's rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1 Thompson Reload.jpg|600px|thumb|none|As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease Gun==&lt;br /&gt;
The [[M3A1 Grease Gun]] appears available to the Medic kit in the Vietnam US faction.&lt;br /&gt;
[[File:Grease3 2.jpg|450px|thumb|none|M3A1 Grease Gun - .45 ACP]]&lt;br /&gt;
[[File:M3A1Render.jpg|600px|thumb|none|Behold, a Gun of Grease.]]&lt;br /&gt;
[[File:OHD GreaseGun.jpg|600px|thumb|none|A Medic wielding his Grease Gun, feeling a bit shafted.]]&lt;br /&gt;
[[File:OHD GreaseGunIrons.jpg|600px|thumb|none|A view through the peep sight.]]&lt;br /&gt;
[[File:OHD GreaseGunReload.jpg|600px|thumb|none|Swapping mags.]]&lt;br /&gt;
[[File:OHD GreaseGunReload2.jpg|600px|thumb|none|New one going in.]]&lt;br /&gt;
[[File:OHD GreaseGunBoltPull.jpg|600px|thumb|none|Pulling the bolt back, bringing it back in the fight.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Like its American counterpart, the [[MP40]] is also available to the Wehrmacht Squad Leader.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|450px|thumb|none|MP40 with a brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:MP40Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MP40.jpg|600px|thumb|none|A German Wehrmacht officer wielding his MP40, on the look out for the likes of [[Band of Brothers|Easy Company]].]]&lt;br /&gt;
[[File:OHD MP40Irons.jpg|600px|thumb|none|Sighting it in, having a good bit of field of view eaten by the user's hand.]]&lt;br /&gt;
[[File:OHD MP40Reload.jpg|600px|thumb|none|Removing the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload2.jpg|600px|thumb|none|Locking the bolt in the safety notch while still holding onto the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload3.jpg|600px|thumb|none|Inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD MP40Reload4.jpg|600px|thumb|none|And then dropping the bolt out of the safety notch.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as the standard rifle of the Insurgent and Russian Marksman class.&lt;br /&gt;
[[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:SVDRender.jpg|600px|thumb|none|The render of a Russian classic.]]&lt;br /&gt;
[[File:OHD SVD.jpg|600px|thumb|none|A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.]]&lt;br /&gt;
[[File:OHD SVDScope (2).jpg|600px|thumb|none|Our friend here got bored, so decided to make himself a dummy target.]]&lt;br /&gt;
[[File:OHD SVDIrons.jpg|600px|thumb|none|Fortunately for him, he actually has some common sense to also utilize the weapon's irons.]]&lt;br /&gt;
[[File:OHD SVDReload.jpg|600px|thumb|none|After shooting off some steam, he decides the best course of action is to insert a new magazine.]]&lt;br /&gt;
[[File:OHD SVDReload2.jpg|600px|thumb|none|Seat the mag.]]&lt;br /&gt;
[[File:OHD SVDEmpty.jpg|600px|thumb|none|As seen, the weapon is correctly depicted with its bolt locking back when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[M40]] is available to the Sniper kits of US forces both in Vietnam and Gulf War era.&lt;br /&gt;
[[File:M40 1.jpg|450px|thumb|none|M40 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M40A1Render.jpg|600px|thumb|none|The render of the M40.]]&lt;br /&gt;
[[File:OHD M40A1.jpg|600px|thumb|none|A Grunt with his sniper rifle trying to enjoy a [[Good Morning, Vietnam|good morning]].]]&lt;br /&gt;
[[File:OHD M40A1Scope.jpg|600px|thumb|none|Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 90's.]]&lt;br /&gt;
[[File:OHD M40A1Bolt.jpg|600px|thumb|none|Working the bolt...]]&lt;br /&gt;
[[File:OHD M40A1Reload.jpg|600px|thumb|none|And topping off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is a standard MG for the Russian armed forces, and is also used by the Insurgents.&lt;br /&gt;
[[File:PKM-mg.jpg|350px|thumb|none|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:PKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD PKM.jpg|600px|thumb|none|A Russian machine gunner on a long walk in the desert, lugging his PKM with him.]]&lt;br /&gt;
[[File:PKM PointShoot.jpg|600px|thumb|none|The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?]]&lt;br /&gt;
[[File:OHD PKMProne.jpg|600px|thumb|none|The soldier goes prone with his PKM, getting us a better look in normal gameplay.]]&lt;br /&gt;
[[File:OHD PKMIrons.jpg|600px|thumb|none|A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.]]&lt;br /&gt;
[[File:OHD PKMReload.jpg|600px|thumb|none|After slinging some hot lead down range, he feels it's a good idea to open the feed tray.]]&lt;br /&gt;
[[File:OHD PKMReload2.jpg|600px|thumb|none|Then places a fresh belt of brass(!) 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is available to the Vietnam and Gulf War US forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:M60GPMG.jpg|350px|thumb|none|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:M60Render.jpg|600px|thumb|none|A render of the M60.]]&lt;br /&gt;
[[File:OHD M60.jpg|600px|thumb|none|Come on, admit it. You were expecting a Vietnam screenshot for this one.]]&lt;br /&gt;
[[File:M60 PointShoot.jpg|600px|thumb|none|The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.]]&lt;br /&gt;
[[File:OHD M60Irons.jpg|600px|thumb|none|A nice look-see of The Pig's iron sights.]]&lt;br /&gt;
[[File:OHD M60Prone.jpg|600px|thumb|none|The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.]]&lt;br /&gt;
[[File:OHD M60Reload.jpg|600px|thumb|none|Opening the feed tray to replace his semi-expended belt.]]&lt;br /&gt;
[[File:OHD M60Reload2.jpg|600px|thumb|none|Behold, the new belt of 7.62x51mm M80 rounds!]]&lt;br /&gt;
&lt;br /&gt;
==Madsen Machine Gun==&lt;br /&gt;
A [[Madsen]] appears for the Machine Gunner kit for the Imperial German Army.&lt;br /&gt;
[[File:MadsenGun1.jpg|350px|thumb|none|Madsen Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun.jpg|600px|thumb|none|A render of a Century old classic.]]&lt;br /&gt;
[[File:OHD MadsenGun.jpg|600px|thumb|none|A German gunner wanders the French village with his Danish machine gun, true multiculturalism.]]&lt;br /&gt;
[[File:Madsen PointShoot.jpg|600px|thumb|none|The Imperial German soldier doing the closest thing to hip firing with his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGunIrons.jpg|600px|thumb|none|A view through the Madsen's sights.]]&lt;br /&gt;
[[File:OHD MadsenGunReload.jpg|600px|thumb|none|The German soldier swapping out the magazine on his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGun Charging.jpg|600px|thumb|none|He then charges the weapon by pulling the crank handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears available to the US WWI Machine Gunner kit. &lt;br /&gt;
[[File:Chauchat without sights.jpg|350px|thumb|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:ChauchatRender.jpg|600px|thumb|none|SDK render of the model.]]&lt;br /&gt;
[[File:OHD Chauchat.jpg|600px|thumb|none|A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.]]&lt;br /&gt;
[[File:Chauchat PointShoot.jpg|600px|thumb|none|The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.]]&lt;br /&gt;
[[File:OHD ChauchatIrons.jpg|600px|thumb|none|The sights kinda leave a lot to be desired, but you have to make do with what you've got.]]&lt;br /&gt;
[[File:OHD Chauchat reload.jpg|600px|thumb|none|The Doughboy reloading his Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is currently used by the NVA faction.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|350px|thumb|none|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]]&lt;br /&gt;
[[File:OHD RPD.jpg|600px|thumb|none|Papa-san guards his rice paddy with his RPD.]]&lt;br /&gt;
[[File:RPD PointShoot.jpg|600px|thumb|none|An NVA soldier pointing his RPD around looking for any GIs.]]&lt;br /&gt;
[[File:OHD RPD Irons.jpg|600px|thumb|none|Aided by a decent enough sight picture.]]&lt;br /&gt;
[[File:OHD RPD Prone.jpg|600px|thumb|none|And by getting down and dirty in the mud.]]&lt;br /&gt;
[[File:OHD RPD Reload.jpg|600px|thumb|none|Reloads start with cracking the top cover open...]]&lt;br /&gt;
[[File:OHD RPD Reload2.jpg|600px|thumb|none|Unlatching the belt box...]]&lt;br /&gt;
[[File:OHD RPD Reload3.jpg|600px|thumb|none|Replacing the belt box/drum...]]&lt;br /&gt;
[[File:OHD RPD BoltPull.jpg|600px|thumb|none|And then charging it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is usable to the Wehrmacht Machine Gunner kit.&lt;br /&gt;
[[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG42Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MG42.jpg|600px|thumb|none|A beleagured German gunner wanders the outskirts of Monte Cassino with his MG42.]]&lt;br /&gt;
[[File:MG42 PointShoot.jpg|600px|thumb|none|The German machine gunner practicing the (probably) unorthodox point shooting with his buzzsaw.]]&lt;br /&gt;
[[File:OHD MG42Irons.jpg|600px|thumb|none|Squatting down with his MG, lining up the sights.]]&lt;br /&gt;
[[File:OHD MG42Prone.jpg|600px|thumb|none|And firing wildly into the mud, because why not?]]&lt;br /&gt;
[[File:OHD MG42Reload.jpg|600px|thumb|none|We need an excuse to reload, like opening up the top cover...]]&lt;br /&gt;
[[File:OHD MG42Reload2.jpg|600px|thumb|none|And stuffing in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Like the MG42, the [[Browning M1919A4]] is standard to the US WWII Machine Gunner.&lt;br /&gt;
[[File:M1919A4.jpg|350px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Browning1919Render.jpg|600px|thumb|none|Someone stole my stock!]]&lt;br /&gt;
[[File:OHD Browning1919.jpg|600px|thumb|none|Ah well, a GI must make do.]]&lt;br /&gt;
[[File:M1919 PointShoot.jpg|600px|thumb|none|A US gunner also copies his German counterpart.]]&lt;br /&gt;
[[File:OHD BrowningM1919Irons.jpg|600px|thumb|none|Aiming it by the power of hope and dreams.]]&lt;br /&gt;
[[File:OHD Browning1919Sweep.jpg|600px|thumb|none|Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.]]&lt;br /&gt;
[[File:OHD BrowningM1919Reload.jpg|600px|thumb|none|Loading up a new belt...]]&lt;br /&gt;
[[File:OHD Browning1919Reload2.jpg|600px|thumb|none|And slapping the top cover down.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The classic [[M1918A2 BAR|Browning M1918A2]] available to the US Auto Rifleman.&lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[File:BARRender.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]]&lt;br /&gt;
[[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]]&lt;br /&gt;
[[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR..]]&lt;br /&gt;
[[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203]] appears exclusive to the Grenadier kit for 1990s US and PMC teams. &lt;br /&gt;
[[File:M16A2 M203.jpg|450px|thumb|none|M16A2 with an M203 - 40x46mmSR]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|450px|thumb|none|M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game]]&lt;br /&gt;
[[File:M16A2GrenadierRender.jpg|600px|thumb|none|The classic M16A2 with a M203.]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|The M4A1 Block II look-alike with an underslung M203A1]]&lt;br /&gt;
[[File:OHD M16M203.jpg|600px|thumb|none|The US grenadier admires his A2 with the M203 mounted to it.]]&lt;br /&gt;
[[File:OHD M16M203Irons.jpg|600px|thumb|none|Now a look through the leaf sight.]]&lt;br /&gt;
[[File:OHD M16M203Reload.jpg|600px|thumb|none|After lobbing a 40 mike-mike down range, he starts to dump the expended shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload2.jpg|600px|thumb|none|Loading a brand new shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload3.jpg|600px|thumb|none|Closing the tube on a new shell, ready to cause indirect, or direct fire support.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (9).jpg|600px|thumb|none|And the modern ''thing'' with its 203.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (10).jpg|600px|thumb|none|Same sight picture.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (11).jpg|600px|thumb|none|Same bada bing...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (12).jpg|600px|thumb|none|Bada boom...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (13).jpg|600px|thumb|none|Fuhgetaboutit.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
Available only to the WWII US Grenadier kit, the [[M7 Rifle Grenade Launcher]] appears as their secondary weapon.   &lt;br /&gt;
[[File:M1 garand M7.jpg|450px|thumb|none|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|450px|thumb|none|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]]&lt;br /&gt;
[[File:M7LauncherRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M7Grenade.jpg|600px|thumb|none|A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.]]&lt;br /&gt;
[[File:OHD M7Reload.jpg|600px|thumb|none|Now preparing to attach a new one...]]&lt;br /&gt;
[[File:OHD M7Reload2.jpg|600px|thumb|none|...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...]]&lt;br /&gt;
[[File:OHD M7Pin.jpg|600px|thumb|none|...he pulls the pin, but that's not all, not just yet.]]&lt;br /&gt;
[[File:OHD M7Chamber.jpg|600px|thumb|none|Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatgerat 41==&lt;br /&gt;
Like the launcher above, the [[Gewehrgranatengerät]] is exclusive to the Wehrmacht grenadier as well.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|450px|thumb|none|Gewehrgranatgerat attached to a Karabiner 98k.]]&lt;br /&gt;
[[File:Kar98kGrenadeRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD K98kGrenade.jpg|600px|thumb|none|The grenadier admiring his rifle, grenade and his rifle mounted grenade.]]&lt;br /&gt;
[[File:OHD K98kGrenadeReload.jpg|600px|thumb|none|Putting a new grenade in the cup.]]&lt;br /&gt;
[[File:OHD K98kGrenadeChamber.jpg|600px|thumb|none|And chambering a fresh new 8mm Mauser blank. Hopefully.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-30M]] appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|450px|thumb|none|GP-30M 40mm]]&lt;br /&gt;
[[File:GP30MRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD GP30Deploy.jpg|600px|thumb|none|Deploying the GP-30M's leaf sight.]]&lt;br /&gt;
[[File:OHD GP30Deploy2.jpg|600px|thumb|none|Now fully deployed, and ready for action.]]&lt;br /&gt;
[[File:OHD GP30 Aim.jpg|600px|thumb|none|Pointing the GP-30M]]&lt;br /&gt;
[[File:OHD GP30Sight.jpg|600px|thumb|none|A look through the leaf sight. ]]&lt;br /&gt;
[[File:OHD GP30Reload.jpg|600px|thumb|none|Inserting a new VOG shell. ]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79]] is available to the US Vietnam forces, only accessible to the Grenadier kit.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:OHD M79.jpg|600px|thumb|none|The GI with his Thumper back in the jungle.]]&lt;br /&gt;
[[File:OHD M79Irons.jpg|600px|thumb|none|Strangely enough, the leaf sights aren't usable here.]]&lt;br /&gt;
[[File:OHD M79Reload.jpg|600px|thumb|none|Dumping the spent shell...though the primer hasn't been struck at all.]]&lt;br /&gt;
[[File:OHD M79Reload2.jpg|600px|thumb|none|Inserting a new 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[AT-4]] is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.&lt;br /&gt;
[[File:AT-4Launcher.jpg|450px|thumb|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:AT4Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD AT4.jpg|600px|thumb|none|An AT soldier with his trusty AT4.]]&lt;br /&gt;
[[File:OHD AT4Irons.jpg|600px|thumb|none|And the sights of the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit&lt;br /&gt;
[[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]]&lt;br /&gt;
[[File:RPG18Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG-18 (1).jpg|600px|thumb|none|Going on a night walk, the Russian AT guy brings his RPG-18 along.]]&lt;br /&gt;
[[File:OHD RPG-18 (2).jpg|600px|thumb|none|Deploying the tube...]]&lt;br /&gt;
[[File:OHD RPG-18 (3).jpg|600px|thumb|none|...now deployed.]]&lt;br /&gt;
[[File:OHD RPG-18 (4).jpg|600px|thumb|none|A look through the RPG-18's sights, to destroy the dastardly telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable to AT kits in the NVA and Insurgent factions.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|450px|thumb|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG7.jpg|600px|thumb|none|An insurgent whips out his trusty RPG-7.]]&lt;br /&gt;
[[File:OHD_RPG7_Irons.jpg|600px|thumb|none|And its rather highly raised up rear sight.]]&lt;br /&gt;
[[File:OHD RPG7 Reload.jpg|600px|thumb|none|Doesn't stop it from being as effective as you'd expect.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The classic [[Model 16 Stielhandgranate|potato masher]] appears in both WWI and WWII German factions.&lt;br /&gt;
[[File:M16stick.jpg|350px|thumb|none|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:OHD PotatoMasher.jpg|600px|thumb|none|The German soldier prepares to put his non-Mann Co. branded Caber to use.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] is usuable to both WWI US faction and their WWII incarnation.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|250px|thumb|none|Mk 2 Hand Grenade]]&lt;br /&gt;
[[File:OHD MK2Grenade.jpg|600px|thumb|none|A Doughboy gazes at his time travelling pineapple.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
An [[F-1 Hand Grenade]] is available to Russian and Insurgent factions.&lt;br /&gt;
[[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]]&lt;br /&gt;
[[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
An [[M26 Hand Grenade]] is available to Vietnam era US forces.&lt;br /&gt;
[[File:M26 Grenade.jpg|250px|thumb|none|M26 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M26Grenade.jpg|600px|thumb|none|A GI tells a tree to go screw itself in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Available to the NVA, the [[Type 67 stick grenade|Type 67 Stick Grenade]] is standard to most of the faction's kits.&lt;br /&gt;
[[File:Type67Grenade.jpg|350px|thumb|none]]&lt;br /&gt;
[[File:OHD Type67Grenade.jpg|600px|thumb|none|A NVA soldier tells GI to go home in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67 Hand Grenade|M67 Grenade]] is available to the Gulf War US and PMC teams.&lt;br /&gt;
[[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M67Frag.jpg|600px|thumb|none|A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade== &lt;br /&gt;
The [[RDG-2 smoke grenade|RDG-2 Smoke Grenade]] is present to most kits of the Russian, NVA, and Insurgent factions.&lt;br /&gt;
[[File:RDG-2.jpg|350px|thumb|none|RDG-2 Smoke Grenade]]&lt;br /&gt;
[[File:OHD RGD2Smoke.jpg|600px|thumb|none|An insurgent prepares to signal the boys with his fancy smoke candle.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well a PMC factions.&lt;br /&gt;
[[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]]&lt;br /&gt;
[[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]]&lt;br /&gt;
&lt;br /&gt;
=Cut/Unused Weapons=&lt;br /&gt;
The following weapons can be found in the SDK, but are currently not accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:AK-105Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:ASValRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36CRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Endeavor Mk3==&lt;br /&gt;
[[File:EndeavorRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:BarrettRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DP-28==&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:DP28Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 - 12 Gauge]]&lt;br /&gt;
[[File:1897Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639593</id>
		<title>Operation: Harsh Doorstop</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639593"/>
		<updated>2023-12-31T17:16:10Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Makarov PM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation: Harsh Doorstop&lt;br /&gt;
|picture =OHD artwork.jpg&lt;br /&gt;
|caption = ''Official Artwork''&lt;br /&gt;
|date= Feb 15, 2023&lt;br /&gt;
|developer=Drakeling Labs&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Operation: Harsh Doorstop''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]]&lt;br /&gt;
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]]&lt;br /&gt;
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]&lt;br /&gt;
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]&lt;br /&gt;
[[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]]&lt;br /&gt;
[[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]]&lt;br /&gt;
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]&lt;br /&gt;
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] incorrectly appears under the nomenclature of &amp;quot;Luger P38&amp;quot; and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual [[Luger P08]], or a [[Mauser C96]]. However, it is more accurately depicted as the sidearm for the Wehrmacht.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:P38Render.jpg|600px|thumb|none|Behold, a P38!]]&lt;br /&gt;
[[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during WWI A time traveler perhaps?]]&lt;br /&gt;
[[File:OHD P38 Irons.jpg|600px|thumb|none|The iron sights of this vintage piece.]]&lt;br /&gt;
[[File:OHD P38 Reload1.jpg|600px|thumb|none|Dry reloading a P38, flick the magazine release and simply swapping mags.]]&lt;br /&gt;
[[File:OHD P38 Slidelock.jpg|600px|thumb|none|And then running out of bullets.]]&lt;br /&gt;
[[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta 92F]] (distinguished by the slighlty more curved dust cover), standing in for the military issue [[Beretta M9]] appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|350px|thumb|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:BerettaM9Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|&amp;quot;Your show sucks!&amp;quot;]]]]&lt;br /&gt;
[[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on is Beretta upon equipping it...]]&lt;br /&gt;
[[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.&lt;br /&gt;
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM. Despite the hammer being cocked, the trigger is still in the double-action position.]]&lt;br /&gt;
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]&lt;br /&gt;
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]&lt;br /&gt;
[[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]]&lt;br /&gt;
[[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds 8 rounds. ]]&lt;br /&gt;
[[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|&amp;quot;Don't forget to reload, Dr. Freeman.&amp;quot;]]]]&lt;br /&gt;
[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 Gen 5==&lt;br /&gt;
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named &amp;quot;Triarc&amp;quot; in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. &lt;br /&gt;
[[File:G19 Gen5 FS.jpg|350px|thumb|none|Glock 19 Gen 5 - 9x19mm]]&lt;br /&gt;
[[File:Glock19render.jpg|600px|thumb|none|A better look at the Gen 5 frame.]]&lt;br /&gt;
[[File:TriarcGlockSlide.jpg|600px|thumb|none|A close up render of the slide, showing the Triarc markings.]]&lt;br /&gt;
[[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]]&lt;br /&gt;
[[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]]&lt;br /&gt;
[[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]]&lt;br /&gt;
[[File:OHD G19SlideLock.jpg|600px|thumb|none|And now its out of ammo.]]&lt;br /&gt;
[[File:OHD G19EmptyReload.jpg|600px|thumb|none|Fix that by dropping the mag...]]&lt;br /&gt;
[[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none|Stuff a new one in...]]&lt;br /&gt;
[[File:OHD G19SlideRelease.jpg|600px|thumb|none|And then thumbing the slide release with the off hand.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.&lt;br /&gt;
[[File:M16A2.jpg||thumb|none|350px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2 Render.jpg|600px|thumb|none|Word to the motherfuckin' street, yo!]]&lt;br /&gt;
[[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]]&lt;br /&gt;
[[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]]&lt;br /&gt;
[[File:OHD M16A2Reload.jpg|600px|thumb|none|Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.]]&lt;br /&gt;
[[File:OHD M16A2BoltRelease.jpg|600px|thumb|none|The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.]]&lt;br /&gt;
[[File:OHD M16A2BoltCheck.jpg|600px|thumb|none|He then cants the rifle to visually inspect the bolt has gone into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is available to the Vietnam era US forces.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|350px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]&lt;br /&gt;
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]&lt;br /&gt;
[[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1]]&lt;br /&gt;
[[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1. The taped mags are sadly not usable in the game.]]&lt;br /&gt;
[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]]&lt;br /&gt;
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm &amp;lt;br&amp;gt;A proper Russian made AK-74 for comparison]]&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|350px|A Bulgarian produced AK-74. &amp;lt;br&amp;gt;It seems to bear a significant resemblance to the one in-game.]]&lt;br /&gt;
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]&lt;br /&gt;
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]&lt;br /&gt;
[[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]]&lt;br /&gt;
[[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.]]&lt;br /&gt;
[[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:M1GarandRender.jpg|600px|thumb|none|A Garand haunted by a loaded and unloaded clip.]]&lt;br /&gt;
[[File:OHD M1Garand.jpg|600px|thumb|none|On the harsh fields of Monte Cassino, a GI totes his Garand into battle.]]&lt;br /&gt;
[[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights]]&lt;br /&gt;
[[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:M14Render.jpg|600px|thumb|none|Yep, that's an M14.]]&lt;br /&gt;
[[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]]&lt;br /&gt;
[[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]]&lt;br /&gt;
[[File:OHD M14Reload2.jpg|600px|thumb|none|Performing an off-hand reloading on the M14...]]&lt;br /&gt;
[[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Paratrooper Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] also appears available to the Medic kit &lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1CarbineRender.jpg|600px|thumb|none|He was just a rookie trooper and he surely shook with pride...]]&lt;br /&gt;
[[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.&lt;br /&gt;
[[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]]&lt;br /&gt;
[[File:1903Render.jpg|600px|thumb|none|Render of the Springfield M1903 and its sniper variant]]&lt;br /&gt;
[[File:OHD 1903.jpg|600px|thumb|none|A Doughboy threatens the far off tree line with a M1903.]]&lt;br /&gt;
[[File:OHD 1903 Irons.jpg|600px|thumb|none|Sighting it in with the skinny original M1903 sights.]]&lt;br /&gt;
[[File:OHD 1903 Bolt.jpg|600px|thumb|none|The Doughboy works the bolt on his issued rifle.]]&lt;br /&gt;
[[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]]&lt;br /&gt;
[[File:OHD 1903 Sniper.jpg|600px|thumb|none|The time travelling Unertl scope strikes the Doughboy here in France.]]&lt;br /&gt;
[[File:OHD 1903 Scope.jpg|600px|thumb|none|And behold, the thin reticle of this 1930's vintage optic.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht. &lt;br /&gt;
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]]&lt;br /&gt;
[[File:Kar98kRender.jpg|600px|thumb|none|Render of the scoped and unscoped K98.]]&lt;br /&gt;
[[File:OHD Kar98k.jpg|600px|thumb|none|A Imperial German uses the rifle of his son a few decades early.]]&lt;br /&gt;
[[File:OHD Kar98kIrons.jpg|600px|thumb|none|And enjoys the luxury of a hooded front sight, a rare thing in 1916.]]&lt;br /&gt;
[[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]]&lt;br /&gt;
[[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]]&lt;br /&gt;
[[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.]]&lt;br /&gt;
[[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]]&lt;br /&gt;
[[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FG42/II==&lt;br /&gt;
The [[FG42]] appears available to the Auto Rifleman kit in the Wehrmacht faction. &lt;br /&gt;
[[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG42Render.jpg|600px|thumb|none|Side profile of the FG42/II in the SDK.]]&lt;br /&gt;
[[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s]]&lt;br /&gt;
[[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]]&lt;br /&gt;
[[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]]&lt;br /&gt;
[[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 Type II==&lt;br /&gt;
The [[AK-47#AK-47|AK-47 Type II]] appears available to the NVA, Insurgents, and Russian military factions.  &lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slabsided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]]&lt;br /&gt;
[[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]]&lt;br /&gt;
[[File:OHD AK47Irons.jpg|600px|thumb|none|Iron sights...]]&lt;br /&gt;
[[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]]&lt;br /&gt;
[[File:OHD AK47 BoltPull.jpg|600px|thumb|none|And charge it with the firing hand.]]&lt;br /&gt;
&lt;br /&gt;
==SKS== &lt;br /&gt;
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|450px|thumb|none|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SKSRender.jpg|600px|thumb|none|The render of the SKS in the SDK.]]&lt;br /&gt;
[[File:OHD SKS.jpg|600px|thumb|none|Guarding a delicate village with an SKS.]]&lt;br /&gt;
[[File:OHD SKS SingleReload.jpg|600px|thumb|none|If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.]]&lt;br /&gt;
[[File:OHD SKS ClipReload.jpg|600px|thumb|none|Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.]]&lt;br /&gt;
[[File:OHD SKS Scope.jpg|600px|thumb|none|The scoped variant available to the NVA Marksman kit.]]&lt;br /&gt;
[[File:OHD SKS Scopes.jpg|600px|thumb|none|A look through the scope...]]&lt;br /&gt;
[[File:OHD SKS Sniper Irons.jpg|600px|thumb|none|With some scoped weapons, you do have the option to still use the iron sights for closer engagements.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA-58 OSW==&lt;br /&gt;
Exclusive to the PMC team, the [[DSA SA58 OSW|DSA SA-58 OSW]] appears as the primary weapon to the alternate Rifleman kit. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|450px|thumb|none|DSA SA-58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58Render.jpg|600px|thumb|none|As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.]]&lt;br /&gt;
[[File:OHD SA-58 (1).jpg|600px|thumb|none|In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.]]&lt;br /&gt;
[[File:OHD SA-58 (2).jpg|600px|thumb|none|Except this one, the standard PMC EXPS-3.]]&lt;br /&gt;
[[File:OHD SA-58 (3).jpg|600px|thumb|none|Tactically reloading by juggling mags.]]&lt;br /&gt;
[[File:OHD SA-58 (4).jpg|600px|thumb|none|And then ending this circus routine by locking one in place.]]&lt;br /&gt;
[[File:OHD SA-58.jpg|600px|thumb|none|Unlike some of the guns in the game, the merc actually checks the bolt when it's actually ''empty''.]]&lt;br /&gt;
[[File:OHD SA-58 (5).jpg|600px|thumb|none|The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense Mk 18 SBR==&lt;br /&gt;
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's is not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.  &lt;br /&gt;
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]&lt;br /&gt;
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]&lt;br /&gt;
[[File:OHD MK18.jpg|600px|thumb|none|Out in the fun ]]&lt;br /&gt;
[[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech...]]&lt;br /&gt;
[[File:OHD MK18-2.jpg|600px|thumb|none|Reloading the unsuppressed Mk 18 by yanking out the mag...]]&lt;br /&gt;
[[File:OHD MK18Reload.jpg|600px|thumb|none|Stuffing a new one in the gun. Note our nice Daniel Defense branded upper.]]&lt;br /&gt;
[[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant==&lt;br /&gt;
An [[AR-15]] variant appears in-game as the &amp;quot;M4A1 M203 Rifle.&amp;quot; Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it ''becomes'' is a franken rifle made out of an M4 lower and an 16&amp;quot; Dissipator style upper fitted with a stretched M4 RAS handguard.&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|400px|Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a relief in the front of the handguard for the 203 mounting point says this is just an M4 RAS rather than the M16A4's M5 RAS. And the texture being identical to the unused M4A1 model seen below makes it more obvious.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (2).jpg|600px|thumb|none|Hey, functional M203 though, that's nice.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (3).jpg|600px|thumb|none|Reloading by grabbing the old mag...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
A suppressed [[HK417]] appears, available to the PMC Marksman kit. It features a Schmidt &amp;amp; Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.&lt;br /&gt;
[[File:HK417 16.jpg|450px|thumb|none|HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below]]&lt;br /&gt;
[[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]]&lt;br /&gt;
[[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]]&lt;br /&gt;
[[File:OHD HK417 (3).jpg|600px|thumb|none|Loading in a fresh one, appreciating the transluscent mag rendered in properly.]]&lt;br /&gt;
[[File:OHD HK417 (4).jpg|600px|thumb|none|A view through the scope...]]&lt;br /&gt;
[[File:OHD HK417 (5).jpg|600px|thumb|none|...and a look through the RMR as well.]]&lt;br /&gt;
[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]&lt;br /&gt;
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]&lt;br /&gt;
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly!]]&lt;br /&gt;
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]&lt;br /&gt;
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A5]] is available to the Medic kit of the PMC Faction.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|450px|thumb|none|H&amp;amp;K MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5Render.jpg|600px|thumb|none|Render of the MP5A5 with a Midwest Industries MLOK handguard.]]&lt;br /&gt;
[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]&lt;br /&gt;
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]&lt;br /&gt;
[[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here...]]&lt;br /&gt;
[[File:OHD MP5A4 (4).jpg|600px|thumb|none|Locking the bolt back, y'all know what's coming, don't you?]]&lt;br /&gt;
[[File:OHD MP5A4 (6).jpg|600px|thumb|none|Inserting a topped off magazine.]]&lt;br /&gt;
[[File:OHD MP5A4 (7).jpg|600px|thumb|none|The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?]]&lt;br /&gt;
&lt;br /&gt;
==Hecker &amp;amp; Koch MP7A1==&lt;br /&gt;
Like the MP5 above, the [[MP7|MP7A1]] is exclusive to the PMCs, but this time limited to the AT Rifleman kit &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A1Render.jpg|600px|thumb|none|The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.]]&lt;br /&gt;
[[File:OHD MP7A1 (1).jpg|600px|thumb|none|An antitank gunner hides in the backrooms with a fancy MP7.]]&lt;br /&gt;
[[File:OHD MP7A1 (2).jpg|600px|thumb|none|And its even fancier EXPS.]]&lt;br /&gt;
[[File:OHD MP7A1 (3).jpg|600px|thumb|none|And a very elaborate reload, follow along now. Hit the mag release, drop the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (4).jpg|600px|thumb|none|Replace the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (5).jpg|600px|thumb|none|Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.]]&lt;br /&gt;
[[File:OHD MP7A1 (6).jpg|600px|thumb|none|Shove it in further...]]&lt;br /&gt;
[[File:OHD MP7A1 (8).jpg|600px|thumb|none|Until it clicks.]]&lt;br /&gt;
[[File:OHD MP7A1 (9).jpg|600px|thumb|none|And then drops the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The iconic [[M1A1 Thompson]] is available exclusively to the US WWII era Squad Leader kit. &lt;br /&gt;
[[File:M1sb.jpg|450px|thumb|none|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M1A1 Thompson.jpg|600px|thumb|none|The US NCO guards his position with his M1A1 Thompson.]]&lt;br /&gt;
[[File:OHD M1A1 ThompsonI Irons.jpg|600px|thumb|none|A view through the Thompson's rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1 Thompson Reload.jpg|600px|thumb|none|As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease Gun==&lt;br /&gt;
The [[M3A1 Grease Gun]] appears available to the Medic kit in the Vietnam US faction.&lt;br /&gt;
[[File:Grease3 2.jpg|450px|thumb|none|M3A1 Grease Gun - .45 ACP]]&lt;br /&gt;
[[File:M3A1Render.jpg|600px|thumb|none|Behold, a Gun of Grease.]]&lt;br /&gt;
[[File:OHD GreaseGun.jpg|600px|thumb|none|A Medic wielding his Grease Gun, feeling a bit shafted.]]&lt;br /&gt;
[[File:OHD GreaseGunIrons.jpg|600px|thumb|none|A view through the peep sight.]]&lt;br /&gt;
[[File:OHD GreaseGunReload.jpg|600px|thumb|none|Swapping mags.]]&lt;br /&gt;
[[File:OHD GreaseGunReload2.jpg|600px|thumb|none|New one going in.]]&lt;br /&gt;
[[File:OHD GreaseGunBoltPull.jpg|600px|thumb|none|Pulling the bolt back, bringing it back in the fight.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Like its American counterpart, the [[MP40]] is also available to the Wehrmacht Squad Leader.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|450px|thumb|none|MP40 with a brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:MP40Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MP40.jpg|600px|thumb|none|A German Wehrmacht officer wielding his MP40, on the look out for the likes of [[Band of Brothers|Easy Company]].]]&lt;br /&gt;
[[File:OHD MP40Irons.jpg|600px|thumb|none|Sighting it in, having a good bit of field of view eaten by the user's hand.]]&lt;br /&gt;
[[File:OHD MP40Reload.jpg|600px|thumb|none|Removing the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload2.jpg|600px|thumb|none|Locking the bolt in the safety notch while still holding onto the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload3.jpg|600px|thumb|none|Inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD MP40Reload4.jpg|600px|thumb|none|And then dropping the bolt out of the safety notch.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as the standard rifle of the Insurgent and Russian Marksman class.&lt;br /&gt;
[[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:SVDRender.jpg|600px|thumb|none|The render of a Russian classic.]]&lt;br /&gt;
[[File:OHD SVD.jpg|600px|thumb|none|A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.]]&lt;br /&gt;
[[File:OHD SVDScope (2).jpg|600px|thumb|none|Our friend here got bored, so decided to make himself a dummy target.]]&lt;br /&gt;
[[File:OHD SVDIrons.jpg|600px|thumb|none|Fortunately for him, he actually has some common sense to also utilize the weapon's irons.]]&lt;br /&gt;
[[File:OHD SVDReload.jpg|600px|thumb|none|After shooting off some steam, he decides the best course of action is to insert a new magazine.]]&lt;br /&gt;
[[File:OHD SVDReload2.jpg|600px|thumb|none|Seat the mag.]]&lt;br /&gt;
[[File:OHD SVDEmpty.jpg|600px|thumb|none|As seen, the weapon is correctly depicted with its bolt locking back when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[M40]] is available to the Sniper kits of US forces both in Vietnam and Gulf War era.&lt;br /&gt;
[[File:M40 1.jpg|450px|thumb|none|M40 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M40A1Render.jpg|600px|thumb|none|The render of the M40.]]&lt;br /&gt;
[[File:OHD M40A1.jpg|600px|thumb|none|A Grunt with his sniper rifle trying to enjoy a [[Good Morning, Vietnam|good morning]].]]&lt;br /&gt;
[[File:OHD M40A1Scope.jpg|600px|thumb|none|Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 90's.]]&lt;br /&gt;
[[File:OHD M40A1Bolt.jpg|600px|thumb|none|Working the bolt...]]&lt;br /&gt;
[[File:OHD M40A1Reload.jpg|600px|thumb|none|And topping off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is a standard MG for the Russian armed forces, and is also used by the Insurgents.&lt;br /&gt;
[[File:PKM-mg.jpg|350px|thumb|none|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:PKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD PKM.jpg|600px|thumb|none|A Russian machine gunner on a long walk in the desert, lugging his PKM with him.]]&lt;br /&gt;
[[File:PKM PointShoot.jpg|600px|thumb|none|The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?]]&lt;br /&gt;
[[File:OHD PKMProne.jpg|600px|thumb|none|The soldier goes prone with his PKM, getting us a better look in normal gameplay.]]&lt;br /&gt;
[[File:OHD PKMIrons.jpg|600px|thumb|none|A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.]]&lt;br /&gt;
[[File:OHD PKMReload.jpg|600px|thumb|none|After slinging some hot lead down range, he feels it's a good idea to open the feed tray.]]&lt;br /&gt;
[[File:OHD PKMReload2.jpg|600px|thumb|none|Then places a fresh belt of brass(!) 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is available to the Vietnam and Gulf War US forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:M60GPMG.jpg|350px|thumb|none|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:M60Render.jpg|600px|thumb|none|A render of the M60.]]&lt;br /&gt;
[[File:OHD M60.jpg|600px|thumb|none|Come on, admit it. You were expecting a Vietnam screenshot for this one.]]&lt;br /&gt;
[[File:M60 PointShoot.jpg|600px|thumb|none|The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.]]&lt;br /&gt;
[[File:OHD M60Irons.jpg|600px|thumb|none|A nice look-see of The Pig's iron sights.]]&lt;br /&gt;
[[File:OHD M60Prone.jpg|600px|thumb|none|The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.]]&lt;br /&gt;
[[File:OHD M60Reload.jpg|600px|thumb|none|Opening the feed tray to replace his semi-expended belt.]]&lt;br /&gt;
[[File:OHD M60Reload2.jpg|600px|thumb|none|Behold, the new belt of 7.62x51mm M80 rounds!]]&lt;br /&gt;
&lt;br /&gt;
==Madsen Machine Gun==&lt;br /&gt;
A [[Madsen]] appears for the Machine Gunner kit for the Imperial German Army.&lt;br /&gt;
[[File:MadsenGun1.jpg|350px|thumb|none|Madsen Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun.jpg|600px|thumb|none|A render of a Century old classic.]]&lt;br /&gt;
[[File:OHD MadsenGun.jpg|600px|thumb|none|A German gunner wanders the French village with his Danish machine gun, true multiculturalism.]]&lt;br /&gt;
[[File:Madsen PointShoot.jpg|600px|thumb|none|The Imperial German soldier doing the closest thing to hip firing with his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGunIrons.jpg|600px|thumb|none|A view through the Madsen's sights.]]&lt;br /&gt;
[[File:OHD MadsenGunReload.jpg|600px|thumb|none|The German soldier swapping out the magazine on his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGun Charging.jpg|600px|thumb|none|He then charges the weapon by pulling the crank handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears available to the US WWI Machine Gunner kit. &lt;br /&gt;
[[File:Chauchat without sights.jpg|350px|thumb|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:ChauchatRender.jpg|600px|thumb|none|SDK render of the model.]]&lt;br /&gt;
[[File:OHD Chauchat.jpg|600px|thumb|none|A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.]]&lt;br /&gt;
[[File:Chauchat PointShoot.jpg|600px|thumb|none|The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.]]&lt;br /&gt;
[[File:OHD ChauchatIrons.jpg|600px|thumb|none|The sights kinda leave a lot to be desired, but you have to make do with what you've got.]]&lt;br /&gt;
[[File:OHD Chauchat reload.jpg|600px|thumb|none|The Doughboy reloading his Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is currently used by the NVA faction.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|350px|thumb|none|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]]&lt;br /&gt;
[[File:OHD RPD.jpg|600px|thumb|none|Papa-san guards his rice paddy with his RPD.]]&lt;br /&gt;
[[File:RPD PointShoot.jpg|600px|thumb|none|An NVA soldier pointing his RPD around looking for any GIs.]]&lt;br /&gt;
[[File:OHD RPD Irons.jpg|600px|thumb|none|Aided by a decent enough sight picture.]]&lt;br /&gt;
[[File:OHD RPD Prone.jpg|600px|thumb|none|And by getting down and dirty in the mud.]]&lt;br /&gt;
[[File:OHD RPD Reload.jpg|600px|thumb|none|Reloads start with cracking the top cover open...]]&lt;br /&gt;
[[File:OHD RPD Reload2.jpg|600px|thumb|none|Unlatching the belt box...]]&lt;br /&gt;
[[File:OHD RPD Reload3.jpg|600px|thumb|none|Replacing the belt box/drum...]]&lt;br /&gt;
[[File:OHD RPD BoltPull.jpg|600px|thumb|none|And then charging it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is usable to the Wehrmacht Machine Gunner kit.&lt;br /&gt;
[[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG42Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MG42.jpg|600px|thumb|none|A beleagured German gunner wanders the outskirts of Monte Cassino with his MG42.]]&lt;br /&gt;
[[File:MG42 PointShoot.jpg|600px|thumb|none|The German machine gunner practicing the (probably) unorthodox point shooting with his buzzsaw.]]&lt;br /&gt;
[[File:OHD MG42Irons.jpg|600px|thumb|none|Squatting down with his MG, lining up the sights.]]&lt;br /&gt;
[[File:OHD MG42Prone.jpg|600px|thumb|none|And firing wildly into the mud, because why not?]]&lt;br /&gt;
[[File:OHD MG42Reload.jpg|600px|thumb|none|We need an excuse to reload, like opening up the top cover...]]&lt;br /&gt;
[[File:OHD MG42Reload2.jpg|600px|thumb|none|And stuffing in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Like the MG42, the [[Browning M1919A4]] is standard to the US WWII Machine Gunner.&lt;br /&gt;
[[File:M1919A4.jpg|350px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Browning1919Render.jpg|600px|thumb|none|Someone stole my stock!]]&lt;br /&gt;
[[File:OHD Browning1919.jpg|600px|thumb|none|Ah well, a GI must make do.]]&lt;br /&gt;
[[File:M1919 PointShoot.jpg|600px|thumb|none|A US gunner also copies his German counterpart.]]&lt;br /&gt;
[[File:OHD BrowningM1919Irons.jpg|600px|thumb|none|Aiming it by the power of hope and dreams.]]&lt;br /&gt;
[[File:OHD Browning1919Sweep.jpg|600px|thumb|none|Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.]]&lt;br /&gt;
[[File:OHD BrowningM1919Reload.jpg|600px|thumb|none|Loading up a new belt...]]&lt;br /&gt;
[[File:OHD Browning1919Reload2.jpg|600px|thumb|none|And slapping the top cover down.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The classic [[M1918A2 BAR|Browning M1918A2]] available to the US Auto Rifleman.&lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[File:BARRender.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]]&lt;br /&gt;
[[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]]&lt;br /&gt;
[[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR..]]&lt;br /&gt;
[[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203]] appears exclusive to the Grenadier kit for 1990s US and PMC teams. &lt;br /&gt;
[[File:M16A2 M203.jpg|450px|thumb|none|M16A2 with an M203 - 40x46mmSR]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|450px|thumb|none|M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game]]&lt;br /&gt;
[[File:M16A2GrenadierRender.jpg|600px|thumb|none|The classic M16A2 with a M203.]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|The M4A1 Block II look-alike with an underslung M203A1]]&lt;br /&gt;
[[File:OHD M16M203.jpg|600px|thumb|none|The US grenadier admires his A2 with the M203 mounted to it.]]&lt;br /&gt;
[[File:OHD M16M203Irons.jpg|600px|thumb|none|Now a look through the leaf sight.]]&lt;br /&gt;
[[File:OHD M16M203Reload.jpg|600px|thumb|none|After lobbing a 40 mike-mike down range, he starts to dump the expended shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload2.jpg|600px|thumb|none|Loading a brand new shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload3.jpg|600px|thumb|none|Closing the tube on a new shell, ready to cause indirect, or direct fire support.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (9).jpg|600px|thumb|none|And the modern ''thing'' with its 203.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (10).jpg|600px|thumb|none|Same sight picture.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (11).jpg|600px|thumb|none|Same bada bing...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (12).jpg|600px|thumb|none|Bada boom...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (13).jpg|600px|thumb|none|Fuhgetaboutit.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
Available only to the WWII US Grenadier kit, the [[M7 Rifle Grenade Launcher]] appears as their secondary weapon.   &lt;br /&gt;
[[File:M1 garand M7.jpg|450px|thumb|none|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|450px|thumb|none|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]]&lt;br /&gt;
[[File:M7LauncherRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M7Grenade.jpg|600px|thumb|none|A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.]]&lt;br /&gt;
[[File:OHD M7Reload.jpg|600px|thumb|none|Now preparing to attach a new one...]]&lt;br /&gt;
[[File:OHD M7Reload2.jpg|600px|thumb|none|...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...]]&lt;br /&gt;
[[File:OHD M7Pin.jpg|600px|thumb|none|...he pulls the pin, but that's not all, not just yet.]]&lt;br /&gt;
[[File:OHD M7Chamber.jpg|600px|thumb|none|Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatgerat 41==&lt;br /&gt;
Like the launcher above, the [[Gewehrgranatengerät]] is exclusive to the Wehrmacht grenadier as well.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|450px|thumb|none|Gewehrgranatgerat attached to a Karabiner 98k.]]&lt;br /&gt;
[[File:Kar98kGrenadeRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD K98kGrenade.jpg|600px|thumb|none|The grenadier admiring his rifle, grenade and his rifle mounted grenade.]]&lt;br /&gt;
[[File:OHD K98kGrenadeReload.jpg|600px|thumb|none|Putting a new grenade in the cup.]]&lt;br /&gt;
[[File:OHD K98kGrenadeChamber.jpg|600px|thumb|none|And chambering a fresh new 8mm Mauser blank. Hopefully.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-30M]] appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|450px|thumb|none|GP-30M 40mm]]&lt;br /&gt;
[[File:GP30MRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD GP30Deploy.jpg|600px|thumb|none|Deploying the GP-30M's leaf sight.]]&lt;br /&gt;
[[File:OHD GP30Deploy2.jpg|600px|thumb|none|Now fully deployed, and ready for action.]]&lt;br /&gt;
[[File:OHD GP30 Aim.jpg|600px|thumb|none|Pointing the GP-30M]]&lt;br /&gt;
[[File:OHD GP30Sight.jpg|600px|thumb|none|A look through the leaf sight. ]]&lt;br /&gt;
[[File:OHD GP30Reload.jpg|600px|thumb|none|Inserting a new VOG shell. ]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79]] is available to the US Vietnam forces, only accessible to the Grenadier kit.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:OHD M79.jpg|600px|thumb|none|The GI with his Thumper back in the jungle.]]&lt;br /&gt;
[[File:OHD M79Irons.jpg|600px|thumb|none|Strangely enough, the leaf sights aren't usable here.]]&lt;br /&gt;
[[File:OHD M79Reload.jpg|600px|thumb|none|Dumping the spent shell...though the primer hasn't been struck at all.]]&lt;br /&gt;
[[File:OHD M79Reload2.jpg|600px|thumb|none|Inserting a new 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[AT-4]] is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.&lt;br /&gt;
[[File:AT-4Launcher.jpg|450px|thumb|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:AT4Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD AT4.jpg|600px|thumb|none|An AT soldier with his trusty AT4.]]&lt;br /&gt;
[[File:OHD AT4Irons.jpg|600px|thumb|none|And the sights of the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit&lt;br /&gt;
[[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]]&lt;br /&gt;
[[File:RPG18Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG-18 (1).jpg|600px|thumb|none|Going on a night walk, the Russian AT guy brings his RPG-18 along.]]&lt;br /&gt;
[[File:OHD RPG-18 (2).jpg|600px|thumb|none|Deploying the tube...]]&lt;br /&gt;
[[File:OHD RPG-18 (3).jpg|600px|thumb|none|...now deployed.]]&lt;br /&gt;
[[File:OHD RPG-18 (4).jpg|600px|thumb|none|A look through the RPG-18's sights, to destroy the dastardly telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable to AT kits in the NVA and Insurgent factions.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|450px|thumb|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG7.jpg|600px|thumb|none|An insurgent whips out his trusty RPG-7.]]&lt;br /&gt;
[[File:OHD_RPG7_Irons.jpg|600px|thumb|none|And its rather highly raised up rear sight.]]&lt;br /&gt;
[[File:OHD RPG7 Reload.jpg|600px|thumb|none|Doesn't stop it from being as effective as you'd expect.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The classic [[Model 16 Stielhandgranate|potato masher]] appears in both WWI and WWII German factions.&lt;br /&gt;
[[File:M16stick.jpg|350px|thumb|none|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:OHD PotatoMasher.jpg|600px|thumb|none|The German soldier prepares to put his non-Mann Co. branded Caber to use.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] is usuable to both WWI US faction and their WWII incarnation.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|250px|thumb|none|Mk 2 Hand Grenade]]&lt;br /&gt;
[[File:OHD MK2Grenade.jpg|600px|thumb|none|A Doughboy gazes at his time travelling pineapple.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
An [[F-1 Hand Grenade]] is available to Russian and Insurgent factions.&lt;br /&gt;
[[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]]&lt;br /&gt;
[[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
An [[M26 Hand Grenade]] is available to Vietnam era US forces.&lt;br /&gt;
[[File:M26 Grenade.jpg|250px|thumb|none|M26 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M26Grenade.jpg|600px|thumb|none|A GI tells a tree to go screw itself in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Available to the NVA, the [[Type 67 stick grenade|Type 67 Stick Grenade]] is standard to most of the faction's kits.&lt;br /&gt;
[[File:Type67Grenade.jpg|350px|thumb|none]]&lt;br /&gt;
[[File:OHD Type67Grenade.jpg|600px|thumb|none|A NVA soldier tells GI to go home in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67 Hand Grenade|M67 Grenade]] is available to the Gulf War US and PMC teams.&lt;br /&gt;
[[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M67Frag.jpg|600px|thumb|none|A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade== &lt;br /&gt;
The [[RDG-2 smoke grenade|RDG-2 Smoke Grenade]] is present to most kits of the Russian, NVA, and Insurgent factions.&lt;br /&gt;
[[File:RDG-2.jpg|350px|thumb|none|RDG-2 Smoke Grenade]]&lt;br /&gt;
[[File:OHD RGD2Smoke.jpg|600px|thumb|none|An insurgent prepares to signal the boys with his fancy smoke candle.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well a PMC factions.&lt;br /&gt;
[[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]]&lt;br /&gt;
[[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]]&lt;br /&gt;
&lt;br /&gt;
=Cut/Unused Weapons=&lt;br /&gt;
The following weapons can be found in the SDK, but are currently not accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:AK-105Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:ASValRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36CRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Endeavor Mk3==&lt;br /&gt;
[[File:EndeavorRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:BarrettRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DP-28==&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:DP28Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 - 12 Gauge]]&lt;br /&gt;
[[File:1897Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639592</id>
		<title>Operation: Harsh Doorstop</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639592"/>
		<updated>2023-12-31T17:15:25Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Beretta M9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation: Harsh Doorstop&lt;br /&gt;
|picture =OHD artwork.jpg&lt;br /&gt;
|caption = ''Official Artwork''&lt;br /&gt;
|date= Feb 15, 2023&lt;br /&gt;
|developer=Drakeling Labs&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Operation: Harsh Doorstop''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]]&lt;br /&gt;
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]]&lt;br /&gt;
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]&lt;br /&gt;
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]&lt;br /&gt;
[[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]]&lt;br /&gt;
[[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]]&lt;br /&gt;
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]&lt;br /&gt;
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] incorrectly appears under the nomenclature of &amp;quot;Luger P38&amp;quot; and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual [[Luger P08]], or a [[Mauser C96]]. However, it is more accurately depicted as the sidearm for the Wehrmacht.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:P38Render.jpg|600px|thumb|none|Behold, a P38!]]&lt;br /&gt;
[[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during WWI A time traveler perhaps?]]&lt;br /&gt;
[[File:OHD P38 Irons.jpg|600px|thumb|none|The iron sights of this vintage piece.]]&lt;br /&gt;
[[File:OHD P38 Reload1.jpg|600px|thumb|none|Dry reloading a P38, flick the magazine release and simply swapping mags.]]&lt;br /&gt;
[[File:OHD P38 Slidelock.jpg|600px|thumb|none|And then running out of bullets.]]&lt;br /&gt;
[[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A [[Beretta 92F]] (distinguished by the slighlty more curved dust cover), standing in for the military issue [[Beretta M9]] appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|350px|thumb|none|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:BerettaM9Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|&amp;quot;Your show sucks!&amp;quot;]]]]&lt;br /&gt;
[[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on is Beretta upon equipping it...]]&lt;br /&gt;
[[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.&lt;br /&gt;
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM.]]&lt;br /&gt;
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]&lt;br /&gt;
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]&lt;br /&gt;
[[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]]&lt;br /&gt;
[[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds 8 rounds. ]]&lt;br /&gt;
[[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|&amp;quot;Don't forget to reload, Dr. Freeman.&amp;quot;]]]]&lt;br /&gt;
[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 Gen 5==&lt;br /&gt;
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named &amp;quot;Triarc&amp;quot; in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. &lt;br /&gt;
[[File:G19 Gen5 FS.jpg|350px|thumb|none|Glock 19 Gen 5 - 9x19mm]]&lt;br /&gt;
[[File:Glock19render.jpg|600px|thumb|none|A better look at the Gen 5 frame.]]&lt;br /&gt;
[[File:TriarcGlockSlide.jpg|600px|thumb|none|A close up render of the slide, showing the Triarc markings.]]&lt;br /&gt;
[[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]]&lt;br /&gt;
[[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]]&lt;br /&gt;
[[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]]&lt;br /&gt;
[[File:OHD G19SlideLock.jpg|600px|thumb|none|And now its out of ammo.]]&lt;br /&gt;
[[File:OHD G19EmptyReload.jpg|600px|thumb|none|Fix that by dropping the mag...]]&lt;br /&gt;
[[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none|Stuff a new one in...]]&lt;br /&gt;
[[File:OHD G19SlideRelease.jpg|600px|thumb|none|And then thumbing the slide release with the off hand.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.&lt;br /&gt;
[[File:M16A2.jpg||thumb|none|350px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2 Render.jpg|600px|thumb|none|Word to the motherfuckin' street, yo!]]&lt;br /&gt;
[[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]]&lt;br /&gt;
[[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]]&lt;br /&gt;
[[File:OHD M16A2Reload.jpg|600px|thumb|none|Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.]]&lt;br /&gt;
[[File:OHD M16A2BoltRelease.jpg|600px|thumb|none|The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.]]&lt;br /&gt;
[[File:OHD M16A2BoltCheck.jpg|600px|thumb|none|He then cants the rifle to visually inspect the bolt has gone into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is available to the Vietnam era US forces.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|350px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]&lt;br /&gt;
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]&lt;br /&gt;
[[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1]]&lt;br /&gt;
[[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1. The taped mags are sadly not usable in the game.]]&lt;br /&gt;
[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]]&lt;br /&gt;
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm &amp;lt;br&amp;gt;A proper Russian made AK-74 for comparison]]&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|350px|A Bulgarian produced AK-74. &amp;lt;br&amp;gt;It seems to bear a significant resemblance to the one in-game.]]&lt;br /&gt;
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]&lt;br /&gt;
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]&lt;br /&gt;
[[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]]&lt;br /&gt;
[[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.]]&lt;br /&gt;
[[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:M1GarandRender.jpg|600px|thumb|none|A Garand haunted by a loaded and unloaded clip.]]&lt;br /&gt;
[[File:OHD M1Garand.jpg|600px|thumb|none|On the harsh fields of Monte Cassino, a GI totes his Garand into battle.]]&lt;br /&gt;
[[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights]]&lt;br /&gt;
[[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:M14Render.jpg|600px|thumb|none|Yep, that's an M14.]]&lt;br /&gt;
[[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]]&lt;br /&gt;
[[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]]&lt;br /&gt;
[[File:OHD M14Reload2.jpg|600px|thumb|none|Performing an off-hand reloading on the M14...]]&lt;br /&gt;
[[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Paratrooper Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] also appears available to the Medic kit &lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1CarbineRender.jpg|600px|thumb|none|He was just a rookie trooper and he surely shook with pride...]]&lt;br /&gt;
[[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.&lt;br /&gt;
[[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]]&lt;br /&gt;
[[File:1903Render.jpg|600px|thumb|none|Render of the Springfield M1903 and its sniper variant]]&lt;br /&gt;
[[File:OHD 1903.jpg|600px|thumb|none|A Doughboy threatens the far off tree line with a M1903.]]&lt;br /&gt;
[[File:OHD 1903 Irons.jpg|600px|thumb|none|Sighting it in with the skinny original M1903 sights.]]&lt;br /&gt;
[[File:OHD 1903 Bolt.jpg|600px|thumb|none|The Doughboy works the bolt on his issued rifle.]]&lt;br /&gt;
[[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]]&lt;br /&gt;
[[File:OHD 1903 Sniper.jpg|600px|thumb|none|The time travelling Unertl scope strikes the Doughboy here in France.]]&lt;br /&gt;
[[File:OHD 1903 Scope.jpg|600px|thumb|none|And behold, the thin reticle of this 1930's vintage optic.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht. &lt;br /&gt;
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]]&lt;br /&gt;
[[File:Kar98kRender.jpg|600px|thumb|none|Render of the scoped and unscoped K98.]]&lt;br /&gt;
[[File:OHD Kar98k.jpg|600px|thumb|none|A Imperial German uses the rifle of his son a few decades early.]]&lt;br /&gt;
[[File:OHD Kar98kIrons.jpg|600px|thumb|none|And enjoys the luxury of a hooded front sight, a rare thing in 1916.]]&lt;br /&gt;
[[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]]&lt;br /&gt;
[[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]]&lt;br /&gt;
[[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.]]&lt;br /&gt;
[[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]]&lt;br /&gt;
[[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FG42/II==&lt;br /&gt;
The [[FG42]] appears available to the Auto Rifleman kit in the Wehrmacht faction. &lt;br /&gt;
[[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG42Render.jpg|600px|thumb|none|Side profile of the FG42/II in the SDK.]]&lt;br /&gt;
[[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s]]&lt;br /&gt;
[[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]]&lt;br /&gt;
[[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]]&lt;br /&gt;
[[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 Type II==&lt;br /&gt;
The [[AK-47#AK-47|AK-47 Type II]] appears available to the NVA, Insurgents, and Russian military factions.  &lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slabsided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]]&lt;br /&gt;
[[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]]&lt;br /&gt;
[[File:OHD AK47Irons.jpg|600px|thumb|none|Iron sights...]]&lt;br /&gt;
[[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]]&lt;br /&gt;
[[File:OHD AK47 BoltPull.jpg|600px|thumb|none|And charge it with the firing hand.]]&lt;br /&gt;
&lt;br /&gt;
==SKS== &lt;br /&gt;
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|450px|thumb|none|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SKSRender.jpg|600px|thumb|none|The render of the SKS in the SDK.]]&lt;br /&gt;
[[File:OHD SKS.jpg|600px|thumb|none|Guarding a delicate village with an SKS.]]&lt;br /&gt;
[[File:OHD SKS SingleReload.jpg|600px|thumb|none|If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.]]&lt;br /&gt;
[[File:OHD SKS ClipReload.jpg|600px|thumb|none|Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.]]&lt;br /&gt;
[[File:OHD SKS Scope.jpg|600px|thumb|none|The scoped variant available to the NVA Marksman kit.]]&lt;br /&gt;
[[File:OHD SKS Scopes.jpg|600px|thumb|none|A look through the scope...]]&lt;br /&gt;
[[File:OHD SKS Sniper Irons.jpg|600px|thumb|none|With some scoped weapons, you do have the option to still use the iron sights for closer engagements.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA-58 OSW==&lt;br /&gt;
Exclusive to the PMC team, the [[DSA SA58 OSW|DSA SA-58 OSW]] appears as the primary weapon to the alternate Rifleman kit. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|450px|thumb|none|DSA SA-58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58Render.jpg|600px|thumb|none|As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.]]&lt;br /&gt;
[[File:OHD SA-58 (1).jpg|600px|thumb|none|In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.]]&lt;br /&gt;
[[File:OHD SA-58 (2).jpg|600px|thumb|none|Except this one, the standard PMC EXPS-3.]]&lt;br /&gt;
[[File:OHD SA-58 (3).jpg|600px|thumb|none|Tactically reloading by juggling mags.]]&lt;br /&gt;
[[File:OHD SA-58 (4).jpg|600px|thumb|none|And then ending this circus routine by locking one in place.]]&lt;br /&gt;
[[File:OHD SA-58.jpg|600px|thumb|none|Unlike some of the guns in the game, the merc actually checks the bolt when it's actually ''empty''.]]&lt;br /&gt;
[[File:OHD SA-58 (5).jpg|600px|thumb|none|The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense Mk 18 SBR==&lt;br /&gt;
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's is not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.  &lt;br /&gt;
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]&lt;br /&gt;
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]&lt;br /&gt;
[[File:OHD MK18.jpg|600px|thumb|none|Out in the fun ]]&lt;br /&gt;
[[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech...]]&lt;br /&gt;
[[File:OHD MK18-2.jpg|600px|thumb|none|Reloading the unsuppressed Mk 18 by yanking out the mag...]]&lt;br /&gt;
[[File:OHD MK18Reload.jpg|600px|thumb|none|Stuffing a new one in the gun. Note our nice Daniel Defense branded upper.]]&lt;br /&gt;
[[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant==&lt;br /&gt;
An [[AR-15]] variant appears in-game as the &amp;quot;M4A1 M203 Rifle.&amp;quot; Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it ''becomes'' is a franken rifle made out of an M4 lower and an 16&amp;quot; Dissipator style upper fitted with a stretched M4 RAS handguard.&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|400px|Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a relief in the front of the handguard for the 203 mounting point says this is just an M4 RAS rather than the M16A4's M5 RAS. And the texture being identical to the unused M4A1 model seen below makes it more obvious.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (2).jpg|600px|thumb|none|Hey, functional M203 though, that's nice.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (3).jpg|600px|thumb|none|Reloading by grabbing the old mag...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
A suppressed [[HK417]] appears, available to the PMC Marksman kit. It features a Schmidt &amp;amp; Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.&lt;br /&gt;
[[File:HK417 16.jpg|450px|thumb|none|HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below]]&lt;br /&gt;
[[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]]&lt;br /&gt;
[[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]]&lt;br /&gt;
[[File:OHD HK417 (3).jpg|600px|thumb|none|Loading in a fresh one, appreciating the transluscent mag rendered in properly.]]&lt;br /&gt;
[[File:OHD HK417 (4).jpg|600px|thumb|none|A view through the scope...]]&lt;br /&gt;
[[File:OHD HK417 (5).jpg|600px|thumb|none|...and a look through the RMR as well.]]&lt;br /&gt;
[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]&lt;br /&gt;
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]&lt;br /&gt;
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly!]]&lt;br /&gt;
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]&lt;br /&gt;
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A5]] is available to the Medic kit of the PMC Faction.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|450px|thumb|none|H&amp;amp;K MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5Render.jpg|600px|thumb|none|Render of the MP5A5 with a Midwest Industries MLOK handguard.]]&lt;br /&gt;
[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]&lt;br /&gt;
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]&lt;br /&gt;
[[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here...]]&lt;br /&gt;
[[File:OHD MP5A4 (4).jpg|600px|thumb|none|Locking the bolt back, y'all know what's coming, don't you?]]&lt;br /&gt;
[[File:OHD MP5A4 (6).jpg|600px|thumb|none|Inserting a topped off magazine.]]&lt;br /&gt;
[[File:OHD MP5A4 (7).jpg|600px|thumb|none|The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?]]&lt;br /&gt;
&lt;br /&gt;
==Hecker &amp;amp; Koch MP7A1==&lt;br /&gt;
Like the MP5 above, the [[MP7|MP7A1]] is exclusive to the PMCs, but this time limited to the AT Rifleman kit &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A1Render.jpg|600px|thumb|none|The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.]]&lt;br /&gt;
[[File:OHD MP7A1 (1).jpg|600px|thumb|none|An antitank gunner hides in the backrooms with a fancy MP7.]]&lt;br /&gt;
[[File:OHD MP7A1 (2).jpg|600px|thumb|none|And its even fancier EXPS.]]&lt;br /&gt;
[[File:OHD MP7A1 (3).jpg|600px|thumb|none|And a very elaborate reload, follow along now. Hit the mag release, drop the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (4).jpg|600px|thumb|none|Replace the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (5).jpg|600px|thumb|none|Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.]]&lt;br /&gt;
[[File:OHD MP7A1 (6).jpg|600px|thumb|none|Shove it in further...]]&lt;br /&gt;
[[File:OHD MP7A1 (8).jpg|600px|thumb|none|Until it clicks.]]&lt;br /&gt;
[[File:OHD MP7A1 (9).jpg|600px|thumb|none|And then drops the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The iconic [[M1A1 Thompson]] is available exclusively to the US WWII era Squad Leader kit. &lt;br /&gt;
[[File:M1sb.jpg|450px|thumb|none|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M1A1 Thompson.jpg|600px|thumb|none|The US NCO guards his position with his M1A1 Thompson.]]&lt;br /&gt;
[[File:OHD M1A1 ThompsonI Irons.jpg|600px|thumb|none|A view through the Thompson's rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1 Thompson Reload.jpg|600px|thumb|none|As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease Gun==&lt;br /&gt;
The [[M3A1 Grease Gun]] appears available to the Medic kit in the Vietnam US faction.&lt;br /&gt;
[[File:Grease3 2.jpg|450px|thumb|none|M3A1 Grease Gun - .45 ACP]]&lt;br /&gt;
[[File:M3A1Render.jpg|600px|thumb|none|Behold, a Gun of Grease.]]&lt;br /&gt;
[[File:OHD GreaseGun.jpg|600px|thumb|none|A Medic wielding his Grease Gun, feeling a bit shafted.]]&lt;br /&gt;
[[File:OHD GreaseGunIrons.jpg|600px|thumb|none|A view through the peep sight.]]&lt;br /&gt;
[[File:OHD GreaseGunReload.jpg|600px|thumb|none|Swapping mags.]]&lt;br /&gt;
[[File:OHD GreaseGunReload2.jpg|600px|thumb|none|New one going in.]]&lt;br /&gt;
[[File:OHD GreaseGunBoltPull.jpg|600px|thumb|none|Pulling the bolt back, bringing it back in the fight.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Like its American counterpart, the [[MP40]] is also available to the Wehrmacht Squad Leader.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|450px|thumb|none|MP40 with a brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:MP40Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MP40.jpg|600px|thumb|none|A German Wehrmacht officer wielding his MP40, on the look out for the likes of [[Band of Brothers|Easy Company]].]]&lt;br /&gt;
[[File:OHD MP40Irons.jpg|600px|thumb|none|Sighting it in, having a good bit of field of view eaten by the user's hand.]]&lt;br /&gt;
[[File:OHD MP40Reload.jpg|600px|thumb|none|Removing the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload2.jpg|600px|thumb|none|Locking the bolt in the safety notch while still holding onto the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload3.jpg|600px|thumb|none|Inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD MP40Reload4.jpg|600px|thumb|none|And then dropping the bolt out of the safety notch.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as the standard rifle of the Insurgent and Russian Marksman class.&lt;br /&gt;
[[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:SVDRender.jpg|600px|thumb|none|The render of a Russian classic.]]&lt;br /&gt;
[[File:OHD SVD.jpg|600px|thumb|none|A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.]]&lt;br /&gt;
[[File:OHD SVDScope (2).jpg|600px|thumb|none|Our friend here got bored, so decided to make himself a dummy target.]]&lt;br /&gt;
[[File:OHD SVDIrons.jpg|600px|thumb|none|Fortunately for him, he actually has some common sense to also utilize the weapon's irons.]]&lt;br /&gt;
[[File:OHD SVDReload.jpg|600px|thumb|none|After shooting off some steam, he decides the best course of action is to insert a new magazine.]]&lt;br /&gt;
[[File:OHD SVDReload2.jpg|600px|thumb|none|Seat the mag.]]&lt;br /&gt;
[[File:OHD SVDEmpty.jpg|600px|thumb|none|As seen, the weapon is correctly depicted with its bolt locking back when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[M40]] is available to the Sniper kits of US forces both in Vietnam and Gulf War era.&lt;br /&gt;
[[File:M40 1.jpg|450px|thumb|none|M40 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M40A1Render.jpg|600px|thumb|none|The render of the M40.]]&lt;br /&gt;
[[File:OHD M40A1.jpg|600px|thumb|none|A Grunt with his sniper rifle trying to enjoy a [[Good Morning, Vietnam|good morning]].]]&lt;br /&gt;
[[File:OHD M40A1Scope.jpg|600px|thumb|none|Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 90's.]]&lt;br /&gt;
[[File:OHD M40A1Bolt.jpg|600px|thumb|none|Working the bolt...]]&lt;br /&gt;
[[File:OHD M40A1Reload.jpg|600px|thumb|none|And topping off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is a standard MG for the Russian armed forces, and is also used by the Insurgents.&lt;br /&gt;
[[File:PKM-mg.jpg|350px|thumb|none|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:PKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD PKM.jpg|600px|thumb|none|A Russian machine gunner on a long walk in the desert, lugging his PKM with him.]]&lt;br /&gt;
[[File:PKM PointShoot.jpg|600px|thumb|none|The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?]]&lt;br /&gt;
[[File:OHD PKMProne.jpg|600px|thumb|none|The soldier goes prone with his PKM, getting us a better look in normal gameplay.]]&lt;br /&gt;
[[File:OHD PKMIrons.jpg|600px|thumb|none|A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.]]&lt;br /&gt;
[[File:OHD PKMReload.jpg|600px|thumb|none|After slinging some hot lead down range, he feels it's a good idea to open the feed tray.]]&lt;br /&gt;
[[File:OHD PKMReload2.jpg|600px|thumb|none|Then places a fresh belt of brass(!) 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is available to the Vietnam and Gulf War US forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:M60GPMG.jpg|350px|thumb|none|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:M60Render.jpg|600px|thumb|none|A render of the M60.]]&lt;br /&gt;
[[File:OHD M60.jpg|600px|thumb|none|Come on, admit it. You were expecting a Vietnam screenshot for this one.]]&lt;br /&gt;
[[File:M60 PointShoot.jpg|600px|thumb|none|The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.]]&lt;br /&gt;
[[File:OHD M60Irons.jpg|600px|thumb|none|A nice look-see of The Pig's iron sights.]]&lt;br /&gt;
[[File:OHD M60Prone.jpg|600px|thumb|none|The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.]]&lt;br /&gt;
[[File:OHD M60Reload.jpg|600px|thumb|none|Opening the feed tray to replace his semi-expended belt.]]&lt;br /&gt;
[[File:OHD M60Reload2.jpg|600px|thumb|none|Behold, the new belt of 7.62x51mm M80 rounds!]]&lt;br /&gt;
&lt;br /&gt;
==Madsen Machine Gun==&lt;br /&gt;
A [[Madsen]] appears for the Machine Gunner kit for the Imperial German Army.&lt;br /&gt;
[[File:MadsenGun1.jpg|350px|thumb|none|Madsen Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun.jpg|600px|thumb|none|A render of a Century old classic.]]&lt;br /&gt;
[[File:OHD MadsenGun.jpg|600px|thumb|none|A German gunner wanders the French village with his Danish machine gun, true multiculturalism.]]&lt;br /&gt;
[[File:Madsen PointShoot.jpg|600px|thumb|none|The Imperial German soldier doing the closest thing to hip firing with his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGunIrons.jpg|600px|thumb|none|A view through the Madsen's sights.]]&lt;br /&gt;
[[File:OHD MadsenGunReload.jpg|600px|thumb|none|The German soldier swapping out the magazine on his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGun Charging.jpg|600px|thumb|none|He then charges the weapon by pulling the crank handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears available to the US WWI Machine Gunner kit. &lt;br /&gt;
[[File:Chauchat without sights.jpg|350px|thumb|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:ChauchatRender.jpg|600px|thumb|none|SDK render of the model.]]&lt;br /&gt;
[[File:OHD Chauchat.jpg|600px|thumb|none|A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.]]&lt;br /&gt;
[[File:Chauchat PointShoot.jpg|600px|thumb|none|The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.]]&lt;br /&gt;
[[File:OHD ChauchatIrons.jpg|600px|thumb|none|The sights kinda leave a lot to be desired, but you have to make do with what you've got.]]&lt;br /&gt;
[[File:OHD Chauchat reload.jpg|600px|thumb|none|The Doughboy reloading his Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is currently used by the NVA faction.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|350px|thumb|none|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]]&lt;br /&gt;
[[File:OHD RPD.jpg|600px|thumb|none|Papa-san guards his rice paddy with his RPD.]]&lt;br /&gt;
[[File:RPD PointShoot.jpg|600px|thumb|none|An NVA soldier pointing his RPD around looking for any GIs.]]&lt;br /&gt;
[[File:OHD RPD Irons.jpg|600px|thumb|none|Aided by a decent enough sight picture.]]&lt;br /&gt;
[[File:OHD RPD Prone.jpg|600px|thumb|none|And by getting down and dirty in the mud.]]&lt;br /&gt;
[[File:OHD RPD Reload.jpg|600px|thumb|none|Reloads start with cracking the top cover open...]]&lt;br /&gt;
[[File:OHD RPD Reload2.jpg|600px|thumb|none|Unlatching the belt box...]]&lt;br /&gt;
[[File:OHD RPD Reload3.jpg|600px|thumb|none|Replacing the belt box/drum...]]&lt;br /&gt;
[[File:OHD RPD BoltPull.jpg|600px|thumb|none|And then charging it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is usable to the Wehrmacht Machine Gunner kit.&lt;br /&gt;
[[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG42Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MG42.jpg|600px|thumb|none|A beleagured German gunner wanders the outskirts of Monte Cassino with his MG42.]]&lt;br /&gt;
[[File:MG42 PointShoot.jpg|600px|thumb|none|The German machine gunner practicing the (probably) unorthodox point shooting with his buzzsaw.]]&lt;br /&gt;
[[File:OHD MG42Irons.jpg|600px|thumb|none|Squatting down with his MG, lining up the sights.]]&lt;br /&gt;
[[File:OHD MG42Prone.jpg|600px|thumb|none|And firing wildly into the mud, because why not?]]&lt;br /&gt;
[[File:OHD MG42Reload.jpg|600px|thumb|none|We need an excuse to reload, like opening up the top cover...]]&lt;br /&gt;
[[File:OHD MG42Reload2.jpg|600px|thumb|none|And stuffing in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Like the MG42, the [[Browning M1919A4]] is standard to the US WWII Machine Gunner.&lt;br /&gt;
[[File:M1919A4.jpg|350px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Browning1919Render.jpg|600px|thumb|none|Someone stole my stock!]]&lt;br /&gt;
[[File:OHD Browning1919.jpg|600px|thumb|none|Ah well, a GI must make do.]]&lt;br /&gt;
[[File:M1919 PointShoot.jpg|600px|thumb|none|A US gunner also copies his German counterpart.]]&lt;br /&gt;
[[File:OHD BrowningM1919Irons.jpg|600px|thumb|none|Aiming it by the power of hope and dreams.]]&lt;br /&gt;
[[File:OHD Browning1919Sweep.jpg|600px|thumb|none|Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.]]&lt;br /&gt;
[[File:OHD BrowningM1919Reload.jpg|600px|thumb|none|Loading up a new belt...]]&lt;br /&gt;
[[File:OHD Browning1919Reload2.jpg|600px|thumb|none|And slapping the top cover down.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The classic [[M1918A2 BAR|Browning M1918A2]] available to the US Auto Rifleman.&lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[File:BARRender.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]]&lt;br /&gt;
[[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]]&lt;br /&gt;
[[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR..]]&lt;br /&gt;
[[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203]] appears exclusive to the Grenadier kit for 1990s US and PMC teams. &lt;br /&gt;
[[File:M16A2 M203.jpg|450px|thumb|none|M16A2 with an M203 - 40x46mmSR]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|450px|thumb|none|M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game]]&lt;br /&gt;
[[File:M16A2GrenadierRender.jpg|600px|thumb|none|The classic M16A2 with a M203.]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|The M4A1 Block II look-alike with an underslung M203A1]]&lt;br /&gt;
[[File:OHD M16M203.jpg|600px|thumb|none|The US grenadier admires his A2 with the M203 mounted to it.]]&lt;br /&gt;
[[File:OHD M16M203Irons.jpg|600px|thumb|none|Now a look through the leaf sight.]]&lt;br /&gt;
[[File:OHD M16M203Reload.jpg|600px|thumb|none|After lobbing a 40 mike-mike down range, he starts to dump the expended shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload2.jpg|600px|thumb|none|Loading a brand new shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload3.jpg|600px|thumb|none|Closing the tube on a new shell, ready to cause indirect, or direct fire support.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (9).jpg|600px|thumb|none|And the modern ''thing'' with its 203.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (10).jpg|600px|thumb|none|Same sight picture.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (11).jpg|600px|thumb|none|Same bada bing...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (12).jpg|600px|thumb|none|Bada boom...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (13).jpg|600px|thumb|none|Fuhgetaboutit.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
Available only to the WWII US Grenadier kit, the [[M7 Rifle Grenade Launcher]] appears as their secondary weapon.   &lt;br /&gt;
[[File:M1 garand M7.jpg|450px|thumb|none|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|450px|thumb|none|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]]&lt;br /&gt;
[[File:M7LauncherRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M7Grenade.jpg|600px|thumb|none|A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.]]&lt;br /&gt;
[[File:OHD M7Reload.jpg|600px|thumb|none|Now preparing to attach a new one...]]&lt;br /&gt;
[[File:OHD M7Reload2.jpg|600px|thumb|none|...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...]]&lt;br /&gt;
[[File:OHD M7Pin.jpg|600px|thumb|none|...he pulls the pin, but that's not all, not just yet.]]&lt;br /&gt;
[[File:OHD M7Chamber.jpg|600px|thumb|none|Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatgerat 41==&lt;br /&gt;
Like the launcher above, the [[Gewehrgranatengerät]] is exclusive to the Wehrmacht grenadier as well.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|450px|thumb|none|Gewehrgranatgerat attached to a Karabiner 98k.]]&lt;br /&gt;
[[File:Kar98kGrenadeRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD K98kGrenade.jpg|600px|thumb|none|The grenadier admiring his rifle, grenade and his rifle mounted grenade.]]&lt;br /&gt;
[[File:OHD K98kGrenadeReload.jpg|600px|thumb|none|Putting a new grenade in the cup.]]&lt;br /&gt;
[[File:OHD K98kGrenadeChamber.jpg|600px|thumb|none|And chambering a fresh new 8mm Mauser blank. Hopefully.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-30M]] appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|450px|thumb|none|GP-30M 40mm]]&lt;br /&gt;
[[File:GP30MRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD GP30Deploy.jpg|600px|thumb|none|Deploying the GP-30M's leaf sight.]]&lt;br /&gt;
[[File:OHD GP30Deploy2.jpg|600px|thumb|none|Now fully deployed, and ready for action.]]&lt;br /&gt;
[[File:OHD GP30 Aim.jpg|600px|thumb|none|Pointing the GP-30M]]&lt;br /&gt;
[[File:OHD GP30Sight.jpg|600px|thumb|none|A look through the leaf sight. ]]&lt;br /&gt;
[[File:OHD GP30Reload.jpg|600px|thumb|none|Inserting a new VOG shell. ]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79]] is available to the US Vietnam forces, only accessible to the Grenadier kit.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:OHD M79.jpg|600px|thumb|none|The GI with his Thumper back in the jungle.]]&lt;br /&gt;
[[File:OHD M79Irons.jpg|600px|thumb|none|Strangely enough, the leaf sights aren't usable here.]]&lt;br /&gt;
[[File:OHD M79Reload.jpg|600px|thumb|none|Dumping the spent shell...though the primer hasn't been struck at all.]]&lt;br /&gt;
[[File:OHD M79Reload2.jpg|600px|thumb|none|Inserting a new 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[AT-4]] is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.&lt;br /&gt;
[[File:AT-4Launcher.jpg|450px|thumb|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:AT4Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD AT4.jpg|600px|thumb|none|An AT soldier with his trusty AT4.]]&lt;br /&gt;
[[File:OHD AT4Irons.jpg|600px|thumb|none|And the sights of the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit&lt;br /&gt;
[[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]]&lt;br /&gt;
[[File:RPG18Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG-18 (1).jpg|600px|thumb|none|Going on a night walk, the Russian AT guy brings his RPG-18 along.]]&lt;br /&gt;
[[File:OHD RPG-18 (2).jpg|600px|thumb|none|Deploying the tube...]]&lt;br /&gt;
[[File:OHD RPG-18 (3).jpg|600px|thumb|none|...now deployed.]]&lt;br /&gt;
[[File:OHD RPG-18 (4).jpg|600px|thumb|none|A look through the RPG-18's sights, to destroy the dastardly telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable to AT kits in the NVA and Insurgent factions.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|450px|thumb|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG7.jpg|600px|thumb|none|An insurgent whips out his trusty RPG-7.]]&lt;br /&gt;
[[File:OHD_RPG7_Irons.jpg|600px|thumb|none|And its rather highly raised up rear sight.]]&lt;br /&gt;
[[File:OHD RPG7 Reload.jpg|600px|thumb|none|Doesn't stop it from being as effective as you'd expect.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The classic [[Model 16 Stielhandgranate|potato masher]] appears in both WWI and WWII German factions.&lt;br /&gt;
[[File:M16stick.jpg|350px|thumb|none|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:OHD PotatoMasher.jpg|600px|thumb|none|The German soldier prepares to put his non-Mann Co. branded Caber to use.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] is usuable to both WWI US faction and their WWII incarnation.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|250px|thumb|none|Mk 2 Hand Grenade]]&lt;br /&gt;
[[File:OHD MK2Grenade.jpg|600px|thumb|none|A Doughboy gazes at his time travelling pineapple.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
An [[F-1 Hand Grenade]] is available to Russian and Insurgent factions.&lt;br /&gt;
[[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]]&lt;br /&gt;
[[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
An [[M26 Hand Grenade]] is available to Vietnam era US forces.&lt;br /&gt;
[[File:M26 Grenade.jpg|250px|thumb|none|M26 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M26Grenade.jpg|600px|thumb|none|A GI tells a tree to go screw itself in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Available to the NVA, the [[Type 67 stick grenade|Type 67 Stick Grenade]] is standard to most of the faction's kits.&lt;br /&gt;
[[File:Type67Grenade.jpg|350px|thumb|none]]&lt;br /&gt;
[[File:OHD Type67Grenade.jpg|600px|thumb|none|A NVA soldier tells GI to go home in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67 Hand Grenade|M67 Grenade]] is available to the Gulf War US and PMC teams.&lt;br /&gt;
[[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M67Frag.jpg|600px|thumb|none|A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade== &lt;br /&gt;
The [[RDG-2 smoke grenade|RDG-2 Smoke Grenade]] is present to most kits of the Russian, NVA, and Insurgent factions.&lt;br /&gt;
[[File:RDG-2.jpg|350px|thumb|none|RDG-2 Smoke Grenade]]&lt;br /&gt;
[[File:OHD RGD2Smoke.jpg|600px|thumb|none|An insurgent prepares to signal the boys with his fancy smoke candle.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well a PMC factions.&lt;br /&gt;
[[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]]&lt;br /&gt;
[[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]]&lt;br /&gt;
&lt;br /&gt;
=Cut/Unused Weapons=&lt;br /&gt;
The following weapons can be found in the SDK, but are currently not accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:AK-105Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:ASValRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36CRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Endeavor Mk3==&lt;br /&gt;
[[File:EndeavorRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:BarrettRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DP-28==&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:DP28Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 - 12 Gauge]]&lt;br /&gt;
[[File:1897Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639591</id>
		<title>Operation: Harsh Doorstop</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Operation:_Harsh_Doorstop&amp;diff=1639591"/>
		<updated>2023-12-31T17:12:13Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Operation: Harsh Doorstop&lt;br /&gt;
|picture =OHD artwork.jpg&lt;br /&gt;
|caption = ''Official Artwork''&lt;br /&gt;
|date= Feb 15, 2023&lt;br /&gt;
|developer=Drakeling Labs&lt;br /&gt;
|platforms=PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Operation: Harsh Doorstop''' is a free-to-play, tactical, first person shooter made as sort of tribute to games similar to the likes of ''[[Insurgency]]'', ''[[Rising Storm 2: Vietnam]]'', and ''[[Project Reality]]''. It is also being advertised as a type of sandbox game for the modding community, everything can be configured to the user's desire in the SDK. The current released build features multiple factions of various time periods, such as the Imperial German Army, North Vietnamese Army, and Middle Eastern Insurgents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
An [[M1911A1]] appears as a primary weapon for the Squad Leaders for the (anachronistic for the era) WWI US Army faction, and as sidearm for the WWII and Vietnam era US forces.&lt;br /&gt;
&lt;br /&gt;
[[File:M1911Colt.jpg|350px|thumb|none|WWII era Colt M1911A1 with parkerized finish - .45 ACP]]&lt;br /&gt;
[[File:M1911Render.jpg|600px|thumb|none|A render of the M1911A1 model used in Operation Michael and Overlord, lacking any markings.]]&lt;br /&gt;
[[File:M1911A1Render.jpg|600px|thumb|none|Ditto, but the Operation Rolling Stone version, slightly better markings and a correct pin layout for the rear frame.]]&lt;br /&gt;
[[File:OHD 1911.jpg|600px|thumb|none|An American officer wielding his trusty sidearm in WWI, presumably stolen out of the time warp that taught him a two-handed grip.]]&lt;br /&gt;
[[File:OHD 1911Irons.jpg|600px|thumb|none|A look through the irons...]]&lt;br /&gt;
[[File:OHD 1911Reload1.jpg|600px|thumb|none|Inserting a fresh magazine]]&lt;br /&gt;
[[File:OHD 1911Slidelock.jpg|600px|thumb|none|At least the slide locks back like it should.]]&lt;br /&gt;
[[File:OHD 1911 Safety.jpg|600px|thumb|none|Whenever the player character unequips any sidearm, the character will always engage the safety, and also disengage it every time it is re-equipped.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] incorrectly appears under the nomenclature of &amp;quot;Luger P38&amp;quot; and is the sole weapon for the Squad Leader kit of the Imperial German Army faction, a more accurate choice would have been an actual [[Luger P08]], or a [[Mauser C96]]. However, it is more accurately depicted as the sidearm for the Wehrmacht.&lt;br /&gt;
&lt;br /&gt;
[[File:Mauser-P38.jpg|350px|thumb|none|Mauser production Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:P38Render.jpg|600px|thumb|none|Behold, a P38!]]&lt;br /&gt;
[[File:OHD P38.jpg|600px|thumb|none|A German officer somehow wielding a P38 during WWI A time traveler perhaps?]]&lt;br /&gt;
[[File:OHD P38 Irons.jpg|600px|thumb|none|The iron sights of this vintage piece.]]&lt;br /&gt;
[[File:OHD P38 Reload1.jpg|600px|thumb|none|Dry reloading a P38, flick the magazine release and simply swapping mags.]]&lt;br /&gt;
[[File:OHD P38 Slidelock.jpg|600px|thumb|none|And then running out of bullets.]]&lt;br /&gt;
[[File:OHD P38Safety.jpg|600px|thumb|none|The officer flips the safety on his anachronistic sidearm.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
Unlike the entry above, the [[Beretta M9]] correctly appears as the sidearm to the Gulf War era US Army faction. Available only to Squad Leader and Marksman kits.&lt;br /&gt;
[[File:M9-pistolet.jpg|350px|thumb|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:BerettaM9Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M9.jpg|600px|thumb|none|[[Call of Duty 4: Modern Warfare|&amp;quot;Your show sucks!&amp;quot;]]]]&lt;br /&gt;
[[File:OHD M9Draw.jpg|600px|thumb|none|The user thumbs the hammer on is Beretta upon equipping it...]]&lt;br /&gt;
[[File:OHD M9Safety.jpg|600px|thumb|none|...only to engage the safety and decocker while unequipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
The [[Makarov]] appears as the sidearm available to the NVA, Russian military, and Insurgent factions. Much like the M9, it's also exclusive to Squad Lead and Marksman kits.&lt;br /&gt;
[[File:MakarovPM.jpg|350px|thumb|none|Makarov PM - 9x18mm]]&lt;br /&gt;
[[File:MakarovRender.jpg|600px|thumb|none|The render of the PM.]]&lt;br /&gt;
[[File:OHD Makarov.jpg|600px|thumb|none|Back to the past, an NVA soldier in the jungle brandishes his Makarov.]]&lt;br /&gt;
[[File:OHD MakarovIrons.jpg|600px|thumb|none|Almost twenty some years after Vietnam. His Russian counterpart finally gives us a look down the sights in 1991.]]&lt;br /&gt;
[[File:OHD MakarovReload.jpg|600px|thumb|none|Flashing back to Vietnam, the NVA soldier performs a retention reload on the PM.]]&lt;br /&gt;
[[File:OHD MakarovSlideLock.jpg|600px|thumb|none|In his excitement, he neglected the fact that it only holds 8 rounds. ]]&lt;br /&gt;
[[File:OHD MakarovEmptyReload.jpg|600px|thumb|none|[[Half-Life 2|&amp;quot;Don't forget to reload, Dr. Freeman.&amp;quot;]]]]&lt;br /&gt;
[[File:OHD MakarovSlideRack.jpg|600px|thumb|none|Racking the slide, chambering the fresh round.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19 Gen 5==&lt;br /&gt;
A [[Glock 19]] appears exclusively as a sidearm for the PMC faction at the date of this writing. Appropriately named &amp;quot;Triarc&amp;quot; in game, due to it sporting an aftermarket Triarc slide. For obvious reasons, it lacks animations as far as engaging the safety or cocking the hammer is concerned. &lt;br /&gt;
[[File:G19 Gen5 FS.jpg|350px|thumb|none|Glock 19 Gen 5 - 9x19mm]]&lt;br /&gt;
[[File:Glock19render.jpg|600px|thumb|none|A better look at the Gen 5 frame.]]&lt;br /&gt;
[[File:TriarcGlockSlide.jpg|600px|thumb|none|A close up render of the slide, showing the Triarc markings.]]&lt;br /&gt;
[[File:OHD G19.jpg|600px|thumb|none|Generic PMC operator wielding his Franken-Glock 19 during his 80th deployment to the Middle East.]]&lt;br /&gt;
[[File:OHD G19Irons.jpg|600px|thumb|none|A look through the tritium sights.]]&lt;br /&gt;
[[File:OHD G19Reload.jpg|600px|thumb|none|The operator reloads his Glock at his own leisure. Note the Glock logo on the grip.]]&lt;br /&gt;
[[File:OHD G19SlideLock.jpg|600px|thumb|none|And now its out of ammo.]]&lt;br /&gt;
[[File:OHD G19EmptyReload.jpg|600px|thumb|none|Fix that by dropping the mag...]]&lt;br /&gt;
[[File:OHD Glock19EmptyReload2.jpg|600px|thumb|none|Stuff a new one in...]]&lt;br /&gt;
[[File:OHD G19SlideRelease.jpg|600px|thumb|none|And then thumbing the slide release with the off hand.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
&lt;br /&gt;
===M16A2===&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is correctly depicted as the standard issue rifle for the Gulf War US forces. A grenadier variant is also available. As per usual, it is capable of semi auto and three-round burst.&lt;br /&gt;
[[File:M16A2.jpg||thumb|none|350px|M16A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A2 Render.jpg|600px|thumb|none|Word to the motherfuckin' street, yo!]]&lt;br /&gt;
[[File:OHD M16A2.jpg|600px|thumb|none|The M16A2 in all its glory, we should all be fairly familiar with how this rifle works.]]&lt;br /&gt;
[[File:OHD M16A2irons.jpg|600px|thumb|none|A look through the irons, not as obstructive as some games incorrectly depict them being.]]&lt;br /&gt;
[[File:OHD M16A2Reload.jpg|600px|thumb|none|Performing a tactical reload. While becoming increasingly common in games, the bolt release is also protruding outward, indicating the weapon is empty.]]&lt;br /&gt;
[[File:OHD M16A2BoltRelease.jpg|600px|thumb|none|The grunt gently releasing the bolt with his thumb, as opposed to slapping it with his palm seen in other titles.]]&lt;br /&gt;
[[File:OHD M16A2BoltCheck.jpg|600px|thumb|none|He then cants the rifle to visually inspect the bolt has gone into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
The [[M16A1]] is available to the Vietnam era US forces.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|350px|M16A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A1 render.jpg|600px|thumb|none|An unused variant with a Colt 3x20 scope can also be found in the SDK.]]&lt;br /&gt;
[[File:OHD M16A1.jpg|600px|thumb|none|GI Joe with his M16A1 in the rice paddies. He just needs to keep an ear open for the trees.]]&lt;br /&gt;
[[File:OHD M16A1Irons.jpg|600px|thumb|none|Checking the irons on the M16A1]]&lt;br /&gt;
[[File:OHD M16A1Reload.jpg|600px|thumb|none|Reloading his A1. The taped mags are sadly not usable in the game.]]&lt;br /&gt;
[[File:OHD M16A1Boltrelease.jpg|600px|thumb|none|Releasing the bolt on his new rifle.]]&lt;br /&gt;
[[File:OHD M16A1Boltcheck.jpg|600px|thumb|none|The GI tilts his rifle to check the bolt, this at least gives us a good view of the upper receiver to confirm it is indeed an A1, and not a C7 style upper.]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
An [[AK-74]] is available as the main rifle to the Russian military and Insurgent factions. Oddly enough, it is a standard AK-74 that is fitted with an AK-74M's handguard, and is fitted with a fixed black synthetic stock much like the Bulgarian produced variant.&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm &amp;lt;br&amp;gt;A proper Russian made AK-74 for comparison]]&lt;br /&gt;
[[File:BulgarianAK-74.jpg|thumb|none|350px|A Bulgarian produced AK-74. &amp;lt;br&amp;gt;It seems to bear a significant resemblance to the one in-game.]]&lt;br /&gt;
[[File:AK74render.jpg|600px|thumb|none|Render of the AK-74 in the game's SDK.]]&lt;br /&gt;
[[File:OHD AK74.jpg|600px|thumb|none|The AK-74 in the hands of a Russian soldier deployed somewhere in the Middle East or in Central Asia.]]&lt;br /&gt;
[[File:OHD AK74Irons.jpg|600px|thumb|none|A look through the tried and true irons.]]&lt;br /&gt;
[[File:OHD AK74Reload.jpg|600px|thumb|none|The Russian grunt reloads his AK-74 in the classic Soviet dominant-hand style.]]&lt;br /&gt;
[[File:OHD AK74Bolt.jpg|600px|thumb|none|When swapping out an empty mag for a fresh one, he then uses the same hand to charge the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The [[M1 Garand]] is available to the US WWII era faction. Available to the Rifleman and Grenadier kits.&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06]]&lt;br /&gt;
[[File:M1GarandRender.jpg|600px|thumb|none|A Garand haunted by a loaded and unloaded clip.]]&lt;br /&gt;
[[File:OHD M1Garand.jpg|600px|thumb|none|On the harsh fields of Monte Cassino, a GI totes his Garand into battle.]]&lt;br /&gt;
[[File:OHD M1Garand Irons.jpg|600px|thumb|none|A look through the Garand's iconic iron sights]]&lt;br /&gt;
[[File:OHD M1Garand Reload.jpg|600px|thumb|none|A new enbloc clip being inserted, the Garand is also capable being reloaded without expending the entire clip.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The [[M14]] is usable by the US Vietnam Squad Leader kit, it is also capable of being fired in full auto as well.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 Rifle - 7.62x51mm]]&lt;br /&gt;
[[File:M14Render.jpg|600px|thumb|none|Yep, that's an M14.]]&lt;br /&gt;
[[File:OHD M14.jpg|600px|thumb|none|One of the classic battle rifles back in its old stomping grounds.]]&lt;br /&gt;
[[File:OHD M14Irons.jpg|600px|thumb|none|A look through the familiar sights.]]&lt;br /&gt;
[[File:OHD M14Reload2.jpg|600px|thumb|none|Performing an off-hand reloading on the M14...]]&lt;br /&gt;
[[File:OHD M14Bolt.jpg|600px|thumb|none|...the GI now slingshotting the bolt into battery.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Paratrooper Carbine==&lt;br /&gt;
The [[M1A1 Carbine]] also appears available to the Medic kit &lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1CarbineRender.jpg|600px|thumb|none|He was just a rookie trooper and he surely shook with pride...]]&lt;br /&gt;
[[File:OHD M1A1Carbine.jpg|600px|thumb|none|A US Medic with an M1A1 Carbine while lurking through some local settlement.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Irons.jpg|600px|thumb|none|A look through the rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload.jpg|600px|thumb|none|The medic takes the initiative to reload his carbine...]]&lt;br /&gt;
[[File:OHD M1A1Carbine Reload2.jpg|600px|thumb|none|...and then charges the carbine.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is used as the main service rifle of the WWI era US forces, and used by the Sniper kit in the WWII US faction.&lt;br /&gt;
[[File:M1903Mark1.jpg|450px|thumb|none|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:M1903 scoped.jpg|450px|thumb|none|Springfield M1903A1 with 7.8x Unerti scope- .30-06 Springfield]]&lt;br /&gt;
[[File:1903Render.jpg|600px|thumb|none|Render of the Springfield M1903 and its sniper variant]]&lt;br /&gt;
[[File:OHD 1903.jpg|600px|thumb|none|A Doughboy threatens the far off tree line with a M1903.]]&lt;br /&gt;
[[File:OHD 1903 Irons.jpg|600px|thumb|none|Sighting it in with the skinny original M1903 sights.]]&lt;br /&gt;
[[File:OHD 1903 Bolt.jpg|600px|thumb|none|The Doughboy works the bolt on his issued rifle.]]&lt;br /&gt;
[[File:OHD 1903 Reload.jpg|600px|thumb|none|Currently, all bolt action rifles available in the base game are reloaded one round at a time, even if all rounds fully expended.]]&lt;br /&gt;
[[File:OHD 1903 Sniper.jpg|600px|thumb|none|The time travelling Unertl scope strikes the Doughboy here in France.]]&lt;br /&gt;
[[File:OHD 1903 Scope.jpg|600px|thumb|none|And behold, the thin reticle of this 1930's vintage optic.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is anachronistic, seen being used by the Imperial German Army. More accurately, it is also used by the Rifleman, Medic, Grenadier, and Sniper kits in the Wehrmacht. &lt;br /&gt;
[[File:Karabiner-98K.jpg|450px|thumb|none|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Mauser K98 Sniper.jpg|450px|thumb|none|Karbiner 98k with a ZF-42 scope]]&lt;br /&gt;
[[File:Kar98kRender.jpg|600px|thumb|none|Render of the scoped and unscoped K98.]]&lt;br /&gt;
[[File:OHD Kar98k.jpg|600px|thumb|none|A Imperial German uses the rifle of his son a few decades early.]]&lt;br /&gt;
[[File:OHD Kar98kIrons.jpg|600px|thumb|none|And enjoys the luxury of a hooded front sight, a rare thing in 1916.]]&lt;br /&gt;
[[File:OHD Kar98kBolt.jpg|600px|thumb|none|The German soldier working the bolt on his anachronistic Karabiner]]&lt;br /&gt;
[[File:OHD Kar98kReload.jpg|600px|thumb|none|Inserting one round at a time...]]&lt;br /&gt;
[[File:OHD Kar98kSafety.jpg|600px|thumb|none|The soldier flicks the safety off his rifle, this happens every time he equips it, but never when he unequips it.]]&lt;br /&gt;
[[File:OHD Kar98Sniper.jpg|600px|thumb|none|His sniper counterpart featuring the scoped variant of the rifle.]]&lt;br /&gt;
[[File:OHD Kar98Sniper Scope.jpg|600px|thumb|none|A view through the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FG42/II==&lt;br /&gt;
The [[FG42]] appears available to the Auto Rifleman kit in the Wehrmacht faction. &lt;br /&gt;
[[File:FG 42 II.jpg|350px|thumb|none|FG42/II - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:FG42Render.jpg|600px|thumb|none|Side profile of the FG42/II in the SDK.]]&lt;br /&gt;
[[File:OHD FG42.jpg|600px|thumb|none|A German soldier with his rather uncommon rifle during an unknown period in the mid 1940s]]&lt;br /&gt;
[[File:OHD FG42Irons.jpg|600px|thumb|none|A look through the FG42's irons, unfortunately no variant with the optic exists at this time.]]&lt;br /&gt;
[[File:OHD FG42Reload.jpg|600px|thumb|none|He then reloads his paratrooper rifle...]]&lt;br /&gt;
[[File:OHD FG42Reload2.jpg|600px|thumb|none|...inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD FG42Bolt.jpg|600px|thumb|none|...and pulls the charging handle, you all know how these work.]]&lt;br /&gt;
&lt;br /&gt;
==AK-47 Type II==&lt;br /&gt;
The [[AK-47#AK-47|AK-47 Type II]] appears available to the NVA, Insurgents, and Russian military factions.  &lt;br /&gt;
[[File:AK-47 type II Part DM-ST-89-01131.jpg|450px|thumb|none|AK-47 Type II with a slabsided magazine - 7.62x39mm]]&lt;br /&gt;
[[File:AK-47Render.jpg|600px|thumb|none|The render of the AK, the metal stock bracket confirming it as a Type II.]]&lt;br /&gt;
[[File:OHD AK47.jpg|600px|thumb|none|The AK-47 in the hands of an NVA soldier.]]&lt;br /&gt;
[[File:OHD AK47Irons.jpg|600px|thumb|none|Iron sights...]]&lt;br /&gt;
[[File:OHD AK47 Reload.jpg|600px|thumb|none|And a fairly typical reload, swap mags...]]&lt;br /&gt;
[[File:OHD AK47 BoltPull.jpg|600px|thumb|none|And charge it with the firing hand.]]&lt;br /&gt;
&lt;br /&gt;
==SKS== &lt;br /&gt;
Available to the NVA and Insurgent teams, the SKS is used by the NVA Squad Leader and Marksman and exclusive to the Insurgent AT Rifleman.&lt;br /&gt;
[[File:Simonov-Russian-SKS45.jpg|450px|thumb|none|Simonov SKS - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:SKSRender.jpg|600px|thumb|none|The render of the SKS in the SDK.]]&lt;br /&gt;
[[File:OHD SKS.jpg|600px|thumb|none|Guarding a delicate village with an SKS.]]&lt;br /&gt;
[[File:OHD SKS SingleReload.jpg|600px|thumb|none|If you haven't expended the entire magazine, the player character is capable of reloading it one round at a time.]]&lt;br /&gt;
[[File:OHD SKS ClipReload.jpg|600px|thumb|none|Then if the weapon is completely empty, it's capable of being reloaded with a ten-round stripper clip.]]&lt;br /&gt;
[[File:OHD SKS Scope.jpg|600px|thumb|none|The scoped variant available to the NVA Marksman kit.]]&lt;br /&gt;
[[File:OHD SKS Scopes.jpg|600px|thumb|none|A look through the scope...]]&lt;br /&gt;
[[File:OHD SKS Sniper Irons.jpg|600px|thumb|none|With some scoped weapons, you do have the option to still use the iron sights for closer engagements.]]&lt;br /&gt;
&lt;br /&gt;
==DSA SA-58 OSW==&lt;br /&gt;
Exclusive to the PMC team, the [[DSA SA58 OSW|DSA SA-58 OSW]] appears as the primary weapon to the alternate Rifleman kit. &lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|450px|thumb|none|DSA SA-58 OSW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SA58Render.jpg|600px|thumb|none|As seen in the render, it is fitted with an AR-15 buffer tube adapter and LMT Crane stock, it also feeds from standard 20 round magazines.]]&lt;br /&gt;
[[File:OHD SA-58 (1).jpg|600px|thumb|none|In normal gameplay, the SA-58 uses an EOTech holographic sight. For reasons unknown, the SDK does not show the optics when viewed on certain weapons.]]&lt;br /&gt;
[[File:OHD SA-58 (2).jpg|600px|thumb|none|Except this one, the standard PMC EXPS-3.]]&lt;br /&gt;
[[File:OHD SA-58 (3).jpg|600px|thumb|none|Tactically reloading by juggling mags.]]&lt;br /&gt;
[[File:OHD SA-58 (4).jpg|600px|thumb|none|And then ending this circus routine by locking one in place.]]&lt;br /&gt;
[[File:OHD SA-58.jpg|600px|thumb|none|Unlike some of the guns in the game, the merc actually checks the bolt when it's actually ''empty''.]]&lt;br /&gt;
[[File:OHD SA-58 (5).jpg|600px|thumb|none|The merc hitting the bolt release on his FAL variant, as opposed to pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense Mk 18 SBR==&lt;br /&gt;
The [[Mk 18 Mod 1|Daniel Defense Mk 18 SBR]] is available to the Squad Leader and primary Rifleman kits in the PMCs. The Squad Lead's version sports a suppressor, while the Rifleman's is not. The in game model appears to have Colt style markings on the lower receiver, while it has a Daniel Defense marked upper receiver.  &lt;br /&gt;
[[File:Dd-mk18-factory.JPG|450px|thumb|none|Daniel Defense SBR, to which the pistol grip and RIS are taken from]]&lt;br /&gt;
[[File:Mk18Render.jpg|600px|thumb|none|The render of the Mk 18. It's fitted with the PMC special EXPS-3 holographic sight, Magpul CTR stock, TangoDown stubby grip, a DD overmolded grip and a DD A1 BUIS front sight with KAC 300m folding rear. And OKAY Industry Surefeed mags.]]&lt;br /&gt;
[[File:OHD MK18.jpg|600px|thumb|none|Out in the fun ]]&lt;br /&gt;
[[File:OHD MK18Sight.jpg|600px|thumb|none|A look through the EOTech...]]&lt;br /&gt;
[[File:OHD MK18-2.jpg|600px|thumb|none|Reloading the unsuppressed Mk 18 by yanking out the mag...]]&lt;br /&gt;
[[File:OHD MK18Reload.jpg|600px|thumb|none|Stuffing a new one in the gun. Note our nice Daniel Defense branded upper.]]&lt;br /&gt;
[[File:OHD MK18Boltcheck.jpg|600px|thumb|none|And slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Variant==&lt;br /&gt;
An [[AR-15]] variant appears in-game as the &amp;quot;M4A1 M203 Rifle.&amp;quot; Seemingly based on the at-the-moment unused M4A1 in the game's SDK but stretched to fit the M203 model off of the M16A2, what it ''becomes'' is a franken rifle made out of an M4 lower and an 16&amp;quot; Dissipator style upper fitted with a stretched M4 RAS handguard.&lt;br /&gt;
[[File:M16A4M203ACOG.jpg|thumb|none|400px|Artwork of an M16A4 rifle with ACOG scope, KAC M5 RIS handguard, and M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|SDK render of the abomination. fitted with the Merc EXPS and a stretched to fit M4 RAS handguard. The lack of a relief in the front of the handguard for the 203 mounting point says this is just an M4 RAS rather than the M16A4's M5 RAS. And the texture being identical to the unused M4A1 model seen below makes it more obvious.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (1).jpg|600px|thumb|none|Behold, the desert dustbowl and the Grenadier's abomination rifle.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (2).jpg|600px|thumb|none|Hey, functional M203 though, that's nice.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (3).jpg|600px|thumb|none|Reloading by grabbing the old mag...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (5).jpg|600px|thumb|none|Putting in a new one...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (7).jpg|600px|thumb|none|Palming the bolt release...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (8).jpg|600px|thumb|none|And tilting the rifle to make sure the bolt's gone home, and to question just what was done to this poor M4..]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK417==&lt;br /&gt;
A suppressed [[HK417]] appears, available to the PMC Marksman kit. It features a Schmidt &amp;amp; Bender LPVO and a Trijicon RMR on the side of the scope ring on the Geissele Automatics mount.&lt;br /&gt;
[[File:HK417 16.jpg|450px|thumb|none|HK417 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HK417Render.jpg|600px|thumb|none|The SDK render of the HK417, it is fitted with a Keymod freefloat rail, with a BCM Gunfighter Mod 3 foregrip grip mounted below]]&lt;br /&gt;
[[File:OHD HK417 (1).jpg|600px|thumb|none|Far out in the wilds outside the city, a PMC Marksman watches the flank with his 417.]]&lt;br /&gt;
[[File:OHD HK417 (2).jpg|600px|thumb|none|Yanking out the mag...]]&lt;br /&gt;
[[File:OHD HK417 (3).jpg|600px|thumb|none|Loading in a fresh one, appreciating the transluscent mag rendered in properly.]]&lt;br /&gt;
[[File:OHD HK417 (4).jpg|600px|thumb|none|A view through the scope...]]&lt;br /&gt;
[[File:OHD HK417 (5).jpg|600px|thumb|none|...and a look through the RMR as well.]]&lt;br /&gt;
[[File:OHD HK417 (7).jpg|600px|thumb|none|Reloading properly by yanking out the mag, putting a new one in...]]&lt;br /&gt;
[[File:OHD HK417 (11).jpg|600px|thumb|none|And give it a slap.]]&lt;br /&gt;
[[File:OHD HK417 (12).jpg|600px|thumb|none|..then surely enough to our surprise, he also checks if the bolt was seated correctly!]]&lt;br /&gt;
[[File:OHD HK417 (13).jpg|600px|thumb|none|As part of the stow animation, he starts to close the ejection port cover.]]&lt;br /&gt;
[[File:OHD HK417 (14).jpg|600px|thumb|none|Then in the draw animation, he opens the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5A5]] is available to the Medic kit of the PMC Faction.&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|450px|thumb|none|H&amp;amp;K MP5A5 - 9x19mm]]&lt;br /&gt;
[[File:MP5A5Render.jpg|600px|thumb|none|Render of the MP5A5 with a Midwest Industries MLOK handguard.]]&lt;br /&gt;
[[File:OHD MP5A4 (1).jpg|600px|thumb|none|The merc with relatively modified, but barebones MP5A5, maybe customization will come later?]]&lt;br /&gt;
[[File:OHD MP5A4 (2).jpg|600px|thumb|none|A look through the open v-notch setting on rear diopter sight.]]&lt;br /&gt;
[[File:OHD MP5A4 (3).jpg|600px|thumb|none|Doing a quick reload here...]]&lt;br /&gt;
[[File:OHD MP5A4 (4).jpg|600px|thumb|none|Locking the bolt back, y'all know what's coming, don't you?]]&lt;br /&gt;
[[File:OHD MP5A4 (6).jpg|600px|thumb|none|Inserting a topped off magazine.]]&lt;br /&gt;
[[File:OHD MP5A4 (7).jpg|600px|thumb|none|The moment you've all been waiting for. Because it wouldn't be a proper modern shooter if it didn't feature the HK slap, now would it?]]&lt;br /&gt;
&lt;br /&gt;
==Hecker &amp;amp; Koch MP7A1==&lt;br /&gt;
Like the MP5 above, the [[MP7|MP7A1]] is exclusive to the PMCs, but this time limited to the AT Rifleman kit &lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[File:MP7A1Render.jpg|600px|thumb|none|The render of the MP7A1, for reasons, some weapons that have optics are currently missing when viewed in the SDK.]]&lt;br /&gt;
[[File:OHD MP7A1 (1).jpg|600px|thumb|none|An antitank gunner hides in the backrooms with a fancy MP7.]]&lt;br /&gt;
[[File:OHD MP7A1 (2).jpg|600px|thumb|none|And its even fancier EXPS.]]&lt;br /&gt;
[[File:OHD MP7A1 (3).jpg|600px|thumb|none|And a very elaborate reload, follow along now. Hit the mag release, drop the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (4).jpg|600px|thumb|none|Replace the mag...]]&lt;br /&gt;
[[File:OHD MP7A1 (5).jpg|600px|thumb|none|Or in this case do a non-empty mag swap and hold an entire 40 rounder in between your ring and pinkie finger.]]&lt;br /&gt;
[[File:OHD MP7A1 (6).jpg|600px|thumb|none|Shove it in further...]]&lt;br /&gt;
[[File:OHD MP7A1 (8).jpg|600px|thumb|none|Until it clicks.]]&lt;br /&gt;
[[File:OHD MP7A1 (9).jpg|600px|thumb|none|And then drops the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The iconic [[M1A1 Thompson]] is available exclusively to the US WWII era Squad Leader kit. &lt;br /&gt;
[[File:M1sb.jpg|450px|thumb|none|M1A1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:M1A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M1A1 Thompson.jpg|600px|thumb|none|The US NCO guards his position with his M1A1 Thompson.]]&lt;br /&gt;
[[File:OHD M1A1 ThompsonI Irons.jpg|600px|thumb|none|A view through the Thompson's rear peep sight.]]&lt;br /&gt;
[[File:OHD M1A1 Thompson Reload.jpg|600px|thumb|none|As is part of the Post Scriptum/Day of Infamy Compact, one must tap his loaded mag on the side of a Thompson for his reload animation.]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 Grease Gun==&lt;br /&gt;
The [[M3A1 Grease Gun]] appears available to the Medic kit in the Vietnam US faction.&lt;br /&gt;
[[File:Grease3 2.jpg|450px|thumb|none|M3A1 Grease Gun - .45 ACP]]&lt;br /&gt;
[[File:M3A1Render.jpg|600px|thumb|none|Behold, a Gun of Grease.]]&lt;br /&gt;
[[File:OHD GreaseGun.jpg|600px|thumb|none|A Medic wielding his Grease Gun, feeling a bit shafted.]]&lt;br /&gt;
[[File:OHD GreaseGunIrons.jpg|600px|thumb|none|A view through the peep sight.]]&lt;br /&gt;
[[File:OHD GreaseGunReload.jpg|600px|thumb|none|Swapping mags.]]&lt;br /&gt;
[[File:OHD GreaseGunReload2.jpg|600px|thumb|none|New one going in.]]&lt;br /&gt;
[[File:OHD GreaseGunBoltPull.jpg|600px|thumb|none|Pulling the bolt back, bringing it back in the fight.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
Like its American counterpart, the [[MP40]] is also available to the Wehrmacht Squad Leader.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|450px|thumb|none|MP40 with a brown bakelite lower receiver - 9x19mm]]&lt;br /&gt;
[[File:MP40Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MP40.jpg|600px|thumb|none|A German Wehrmacht officer wielding his MP40, on the look out for the likes of [[Band of Brothers|Easy Company]].]]&lt;br /&gt;
[[File:OHD MP40Irons.jpg|600px|thumb|none|Sighting it in, having a good bit of field of view eaten by the user's hand.]]&lt;br /&gt;
[[File:OHD MP40Reload.jpg|600px|thumb|none|Removing the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload2.jpg|600px|thumb|none|Locking the bolt in the safety notch while still holding onto the old mag...]]&lt;br /&gt;
[[File:OHD MP40Reload3.jpg|600px|thumb|none|Inserting a fresh mag...]]&lt;br /&gt;
[[File:OHD MP40Reload4.jpg|600px|thumb|none|And then dropping the bolt out of the safety notch.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] appears as the standard rifle of the Insurgent and Russian Marksman class.&lt;br /&gt;
[[File:SVD Rifle.jpg|450px|thumb|none|SVD Dragunov - 7.62x54mmR]]&lt;br /&gt;
[[File:SVDRender.jpg|600px|thumb|none|The render of a Russian classic.]]&lt;br /&gt;
[[File:OHD SVD.jpg|600px|thumb|none|A Russian soldier provides watch on the streets of Godknowswhereistan with his Dragunov at the ready.]]&lt;br /&gt;
[[File:OHD SVDScope (2).jpg|600px|thumb|none|Our friend here got bored, so decided to make himself a dummy target.]]&lt;br /&gt;
[[File:OHD SVDIrons.jpg|600px|thumb|none|Fortunately for him, he actually has some common sense to also utilize the weapon's irons.]]&lt;br /&gt;
[[File:OHD SVDReload.jpg|600px|thumb|none|After shooting off some steam, he decides the best course of action is to insert a new magazine.]]&lt;br /&gt;
[[File:OHD SVDReload2.jpg|600px|thumb|none|Seat the mag.]]&lt;br /&gt;
[[File:OHD SVDEmpty.jpg|600px|thumb|none|As seen, the weapon is correctly depicted with its bolt locking back when empty.]]&lt;br /&gt;
&lt;br /&gt;
==M40==&lt;br /&gt;
The [[M40]] is available to the Sniper kits of US forces both in Vietnam and Gulf War era.&lt;br /&gt;
[[File:M40 1.jpg|450px|thumb|none|M40 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M40A1Render.jpg|600px|thumb|none|The render of the M40.]]&lt;br /&gt;
[[File:OHD M40A1.jpg|600px|thumb|none|A Grunt with his sniper rifle trying to enjoy a [[Good Morning, Vietnam|good morning]].]]&lt;br /&gt;
[[File:OHD M40A1Scope.jpg|600px|thumb|none|Note the slightly too modern reticle, mil-dots weren't really popular on scope designs until later in the 90's.]]&lt;br /&gt;
[[File:OHD M40A1Bolt.jpg|600px|thumb|none|Working the bolt...]]&lt;br /&gt;
[[File:OHD M40A1Reload.jpg|600px|thumb|none|And topping off the rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PKM]] is a standard MG for the Russian armed forces, and is also used by the Insurgents.&lt;br /&gt;
[[File:PKM-mg.jpg|350px|thumb|none|PKM - 7.62x54mmR]]&lt;br /&gt;
[[File:PKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD PKM.jpg|600px|thumb|none|A Russian machine gunner on a long walk in the desert, lugging his PKM with him.]]&lt;br /&gt;
[[File:PKM PointShoot.jpg|600px|thumb|none|The Russian soldier looking around his PKM, maybe optimal for point blank engagements or just want to squeeze off a sporadic shot group?]]&lt;br /&gt;
[[File:OHD PKMProne.jpg|600px|thumb|none|The soldier goes prone with his PKM, getting us a better look in normal gameplay.]]&lt;br /&gt;
[[File:OHD PKMIrons.jpg|600px|thumb|none|A look down the irons. This is actually one of the only ways to actually fire an MG in game, the alternative is point shooting.]]&lt;br /&gt;
[[File:OHD PKMReload.jpg|600px|thumb|none|After slinging some hot lead down range, he feels it's a good idea to open the feed tray.]]&lt;br /&gt;
[[File:OHD PKMReload2.jpg|600px|thumb|none|Then places a fresh belt of brass(!) 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60]] is available to the Vietnam and Gulf War US forces in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:M60GPMG.jpg|350px|thumb|none|M60 - 7.62x51mm]]&lt;br /&gt;
[[File:M60Render.jpg|600px|thumb|none|A render of the M60.]]&lt;br /&gt;
[[File:OHD M60.jpg|600px|thumb|none|Come on, admit it. You were expecting a Vietnam screenshot for this one.]]&lt;br /&gt;
[[File:M60 PointShoot.jpg|600px|thumb|none|The US Grunt decides to shoot this way, he'll just use the tracers to walk his shots in.]]&lt;br /&gt;
[[File:OHD M60Irons.jpg|600px|thumb|none|A nice look-see of The Pig's iron sights.]]&lt;br /&gt;
[[File:OHD M60Prone.jpg|600px|thumb|none|The American grunt goes prone with his M60, hope the sand doesn't cause stoppages.]]&lt;br /&gt;
[[File:OHD M60Reload.jpg|600px|thumb|none|Opening the feed tray to replace his semi-expended belt.]]&lt;br /&gt;
[[File:OHD M60Reload2.jpg|600px|thumb|none|Behold, the new belt of 7.62x51mm M80 rounds!]]&lt;br /&gt;
&lt;br /&gt;
==Madsen Machine Gun==&lt;br /&gt;
A [[Madsen]] appears for the Machine Gunner kit for the Imperial German Army.&lt;br /&gt;
[[File:MadsenGun1.jpg|350px|thumb|none|Madsen Machine Gun - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MadsenGun.jpg|600px|thumb|none|A render of a Century old classic.]]&lt;br /&gt;
[[File:OHD MadsenGun.jpg|600px|thumb|none|A German gunner wanders the French village with his Danish machine gun, true multiculturalism.]]&lt;br /&gt;
[[File:Madsen PointShoot.jpg|600px|thumb|none|The Imperial German soldier doing the closest thing to hip firing with his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGunIrons.jpg|600px|thumb|none|A view through the Madsen's sights.]]&lt;br /&gt;
[[File:OHD MadsenGunReload.jpg|600px|thumb|none|The German soldier swapping out the magazine on his Madsen.]]&lt;br /&gt;
[[File:OHD MadsenGun Charging.jpg|600px|thumb|none|He then charges the weapon by pulling the crank handle.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat Mle. 1915==&lt;br /&gt;
The [[Chauchat]] appears available to the US WWI Machine Gunner kit. &lt;br /&gt;
[[File:Chauchat without sights.jpg|350px|thumb|none|Chauchat Mle 1915 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:ChauchatRender.jpg|600px|thumb|none|SDK render of the model.]]&lt;br /&gt;
[[File:OHD Chauchat.jpg|600px|thumb|none|A Doughboy wanders a French field with his French automatic rifle, being slightly less multicultural.]]&lt;br /&gt;
[[File:Chauchat PointShoot.jpg|600px|thumb|none|The Doughboy sweeps through the trenches with his Chauchat, not exactly the right weapon for the job.]]&lt;br /&gt;
[[File:OHD ChauchatIrons.jpg|600px|thumb|none|The sights kinda leave a lot to be desired, but you have to make do with what you've got.]]&lt;br /&gt;
[[File:OHD Chauchat reload.jpg|600px|thumb|none|The Doughboy reloading his Chauchat.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is currently used by the NVA faction.&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|350px|thumb|none|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[File:RPDRender.jpg|600px|thumb|none|RPD with the bipod deployed.]]&lt;br /&gt;
[[File:OHD RPD.jpg|600px|thumb|none|Papa-san guards his rice paddy with his RPD.]]&lt;br /&gt;
[[File:RPD PointShoot.jpg|600px|thumb|none|An NVA soldier pointing his RPD around looking for any GIs.]]&lt;br /&gt;
[[File:OHD RPD Irons.jpg|600px|thumb|none|Aided by a decent enough sight picture.]]&lt;br /&gt;
[[File:OHD RPD Prone.jpg|600px|thumb|none|And by getting down and dirty in the mud.]]&lt;br /&gt;
[[File:OHD RPD Reload.jpg|600px|thumb|none|Reloads start with cracking the top cover open...]]&lt;br /&gt;
[[File:OHD RPD Reload2.jpg|600px|thumb|none|Unlatching the belt box...]]&lt;br /&gt;
[[File:OHD RPD Reload3.jpg|600px|thumb|none|Replacing the belt box/drum...]]&lt;br /&gt;
[[File:OHD RPD BoltPull.jpg|600px|thumb|none|And then charging it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is usable to the Wehrmacht Machine Gunner kit.&lt;br /&gt;
[[File:MG42.jpg|350px|thumb|none|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:MG42Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD MG42.jpg|600px|thumb|none|A beleagured German gunner wanders the outskirts of Monte Cassino with his MG42.]]&lt;br /&gt;
[[File:MG42 PointShoot.jpg|600px|thumb|none|The German machine gunner practicing the (probably) unorthodox point shooting with his buzzsaw.]]&lt;br /&gt;
[[File:OHD MG42Irons.jpg|600px|thumb|none|Squatting down with his MG, lining up the sights.]]&lt;br /&gt;
[[File:OHD MG42Prone.jpg|600px|thumb|none|And firing wildly into the mud, because why not?]]&lt;br /&gt;
[[File:OHD MG42Reload.jpg|600px|thumb|none|We need an excuse to reload, like opening up the top cover...]]&lt;br /&gt;
[[File:OHD MG42Reload2.jpg|600px|thumb|none|And stuffing in a new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
Like the MG42, the [[Browning M1919A4]] is standard to the US WWII Machine Gunner.&lt;br /&gt;
[[File:M1919A4.jpg|350px|thumb|none|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:Browning1919Render.jpg|600px|thumb|none|Someone stole my stock!]]&lt;br /&gt;
[[File:OHD Browning1919.jpg|600px|thumb|none|Ah well, a GI must make do.]]&lt;br /&gt;
[[File:M1919 PointShoot.jpg|600px|thumb|none|A US gunner also copies his German counterpart.]]&lt;br /&gt;
[[File:OHD BrowningM1919Irons.jpg|600px|thumb|none|Aiming it by the power of hope and dreams.]]&lt;br /&gt;
[[File:OHD Browning1919Sweep.jpg|600px|thumb|none|Reloading by opening up the top cover and sweeping the feed tray of any links. Which we technically shouldn't have with a cloth belt.]]&lt;br /&gt;
[[File:OHD BrowningM1919Reload.jpg|600px|thumb|none|Loading up a new belt...]]&lt;br /&gt;
[[File:OHD Browning1919Reload2.jpg|600px|thumb|none|And slapping the top cover down.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle M1918A2==&lt;br /&gt;
The classic [[M1918A2 BAR|Browning M1918A2]] available to the US Auto Rifleman.&lt;br /&gt;
[[File:BAR.jpg|350px|thumb|none|Browning M1918A2 - .30-06 Springfield]]&lt;br /&gt;
[[File:BARRender.jpg|600px|thumb|none|none]]&lt;br /&gt;
[[File:OHD BAR.jpg|600px|thumb|none|Climbing up the hill, our trusty GI has one friend, his BAR.]]&lt;br /&gt;
[[File:OHD BAR Irons.jpg|600px|thumb|none|And the sights of the BAR.]]&lt;br /&gt;
[[File:OHD BAR Reload.jpg|600px|thumb|none|And charging the bolt of the BAR..]]&lt;br /&gt;
[[File:OHD BAR Reload2.jpg|600px|thumb|none|And the loading of a mag in the BAR, have I said BAR enough yet?.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
The [[M203]] appears exclusive to the Grenadier kit for 1990s US and PMC teams. &lt;br /&gt;
[[File:M16A2 M203.jpg|450px|thumb|none|M16A2 with an M203 - 40x46mmSR]]&lt;br /&gt;
[[File:M4Block2M203A1.jpg|450px|thumb|none|M4A1 Block II with an underslung M203A1, similar configuration to the one seen in game]]&lt;br /&gt;
[[File:M16A2GrenadierRender.jpg|600px|thumb|none|The classic M16A2 with a M203.]]&lt;br /&gt;
[[File:M4A1GrenadeRender.jpg|600px|thumb|none|The M4A1 Block II look-alike with an underslung M203A1]]&lt;br /&gt;
[[File:OHD M16M203.jpg|600px|thumb|none|The US grenadier admires his A2 with the M203 mounted to it.]]&lt;br /&gt;
[[File:OHD M16M203Irons.jpg|600px|thumb|none|Now a look through the leaf sight.]]&lt;br /&gt;
[[File:OHD M16M203Reload.jpg|600px|thumb|none|After lobbing a 40 mike-mike down range, he starts to dump the expended shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload2.jpg|600px|thumb|none|Loading a brand new shell.]]&lt;br /&gt;
[[File:OHD M16M203Reload3.jpg|600px|thumb|none|Closing the tube on a new shell, ready to cause indirect, or direct fire support.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (9).jpg|600px|thumb|none|And the modern ''thing'' with its 203.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (10).jpg|600px|thumb|none|Same sight picture.]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (11).jpg|600px|thumb|none|Same bada bing...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (12).jpg|600px|thumb|none|Bada boom...]]&lt;br /&gt;
[[File:OHD M4A1Grenadier (13).jpg|600px|thumb|none|Fuhgetaboutit.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Rifle Grenade Launcher==&lt;br /&gt;
Available only to the WWII US Grenadier kit, the [[M7 Rifle Grenade Launcher]] appears as their secondary weapon.   &lt;br /&gt;
[[File:M1 garand M7.jpg|450px|thumb|none|M7 Rifle Grenade Launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|450px|thumb|none|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]]&lt;br /&gt;
[[File:M7LauncherRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD M7Grenade.jpg|600px|thumb|none|A USGI with the M7 loaded with the M1A2 adapter and ready to go on his Garand.]]&lt;br /&gt;
[[File:OHD M7Reload.jpg|600px|thumb|none|Now preparing to attach a new one...]]&lt;br /&gt;
[[File:OHD M7Reload2.jpg|600px|thumb|none|...and now that it's seated to the desired amount of pressure he wanted, time for the finishing touch...]]&lt;br /&gt;
[[File:OHD M7Pin.jpg|600px|thumb|none|...he pulls the pin, but that's not all, not just yet.]]&lt;br /&gt;
[[File:OHD M7Chamber.jpg|600px|thumb|none|Lastly, cycling the bolt. Or in this case a live .30-06. Don't try this at home, kids.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehrgranatgerat 41==&lt;br /&gt;
Like the launcher above, the [[Gewehrgranatengerät]] is exclusive to the Wehrmacht grenadier as well.&lt;br /&gt;
[[File:Gewehrgranatgerat 41.jpg|450px|thumb|none|Gewehrgranatgerat attached to a Karabiner 98k.]]&lt;br /&gt;
[[File:Kar98kGrenadeRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD K98kGrenade.jpg|600px|thumb|none|The grenadier admiring his rifle, grenade and his rifle mounted grenade.]]&lt;br /&gt;
[[File:OHD K98kGrenadeReload.jpg|600px|thumb|none|Putting a new grenade in the cup.]]&lt;br /&gt;
[[File:OHD K98kGrenadeChamber.jpg|600px|thumb|none|And chambering a fresh new 8mm Mauser blank. Hopefully.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
The [[GP-30M]] appears as an underslung weapon on the AK-74, usable to Russian and Insurgent grenadier kits.&lt;br /&gt;
[[File:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|450px|thumb|none|GP-30M 40mm]]&lt;br /&gt;
[[File:GP30MRender.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD GP30Deploy.jpg|600px|thumb|none|Deploying the GP-30M's leaf sight.]]&lt;br /&gt;
[[File:OHD GP30Deploy2.jpg|600px|thumb|none|Now fully deployed, and ready for action.]]&lt;br /&gt;
[[File:OHD GP30 Aim.jpg|600px|thumb|none|Pointing the GP-30M]]&lt;br /&gt;
[[File:OHD GP30Sight.jpg|600px|thumb|none|A look through the leaf sight. ]]&lt;br /&gt;
[[File:OHD GP30Reload.jpg|600px|thumb|none|Inserting a new VOG shell. ]]&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
The [[M79]] is available to the US Vietnam forces, only accessible to the Grenadier kit.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|450px|thumb|none|M79 Grenade Launcher - 40x46mm]]&lt;br /&gt;
[[File:OHD M79.jpg|600px|thumb|none|The GI with his Thumper back in the jungle.]]&lt;br /&gt;
[[File:OHD M79Irons.jpg|600px|thumb|none|Strangely enough, the leaf sights aren't usable here.]]&lt;br /&gt;
[[File:OHD M79Reload.jpg|600px|thumb|none|Dumping the spent shell...though the primer hasn't been struck at all.]]&lt;br /&gt;
[[File:OHD M79Reload2.jpg|600px|thumb|none|Inserting a new 40mm shell.]]&lt;br /&gt;
&lt;br /&gt;
==M136 AT4==&lt;br /&gt;
The [[AT-4]] is used by PMC and 1990s US Anti-Tank kits, unlike the Insurgent's RPG-7, it is a disposable launcher, and cannot be reloaded.&lt;br /&gt;
[[File:AT-4Launcher.jpg|450px|thumb|none|M136 AT4 - 84mm]]&lt;br /&gt;
[[File:AT4Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD AT4.jpg|600px|thumb|none|An AT soldier with his trusty AT4.]]&lt;br /&gt;
[[File:OHD AT4Irons.jpg|600px|thumb|none|And the sights of the AT4.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-18==&lt;br /&gt;
An [[RPG-18]] is available exclusive to the Russian Anti-Tank kit&lt;br /&gt;
[[File:RPG-18Open.jpg|450px|thumb|none|RPG-18 - 64mm]]&lt;br /&gt;
[[File:RPG18Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG-18 (1).jpg|600px|thumb|none|Going on a night walk, the Russian AT guy brings his RPG-18 along.]]&lt;br /&gt;
[[File:OHD RPG-18 (2).jpg|600px|thumb|none|Deploying the tube...]]&lt;br /&gt;
[[File:OHD RPG-18 (3).jpg|600px|thumb|none|...now deployed.]]&lt;br /&gt;
[[File:OHD RPG-18 (4).jpg|600px|thumb|none|A look through the RPG-18's sights, to destroy the dastardly telephone pole.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is usable to AT kits in the NVA and Insurgent factions.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|450px|thumb|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RPG7Render.jpg|600px|thumb|none]]&lt;br /&gt;
[[File:OHD RPG7.jpg|600px|thumb|none|An insurgent whips out his trusty RPG-7.]]&lt;br /&gt;
[[File:OHD_RPG7_Irons.jpg|600px|thumb|none|And its rather highly raised up rear sight.]]&lt;br /&gt;
[[File:OHD RPG7 Reload.jpg|600px|thumb|none|Doesn't stop it from being as effective as you'd expect.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
&lt;br /&gt;
==Model 16 Stielhandgranate==&lt;br /&gt;
The classic [[Model 16 Stielhandgranate|potato masher]] appears in both WWI and WWII German factions.&lt;br /&gt;
[[File:M16stick.jpg|350px|thumb|none|Model 16 Stielhandgranate]]&lt;br /&gt;
[[File:OHD PotatoMasher.jpg|600px|thumb|none|The German soldier prepares to put his non-Mann Co. branded Caber to use.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The [[Mk 2 Hand Grenade]] is usuable to both WWI US faction and their WWII incarnation.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|250px|thumb|none|Mk 2 Hand Grenade]]&lt;br /&gt;
[[File:OHD MK2Grenade.jpg|600px|thumb|none|A Doughboy gazes at his time travelling pineapple.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Hand Grenade==&lt;br /&gt;
An [[F-1 Hand Grenade]] is available to Russian and Insurgent factions.&lt;br /&gt;
[[File:Deactivated f1.jpg|250px|thumb|none|F-1 Hand Grenade]]&lt;br /&gt;
[[File:OHD F1Grenade.jpg|600px|thumb|none|A Russian conscript enjoys seeing the grenade of his forefathers.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
An [[M26 Hand Grenade]] is available to Vietnam era US forces.&lt;br /&gt;
[[File:M26 Grenade.jpg|250px|thumb|none|M26 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M26Grenade.jpg|600px|thumb|none|A GI tells a tree to go screw itself in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 Stick Grenade==&lt;br /&gt;
Available to the NVA, the [[Type 67 stick grenade|Type 67 Stick Grenade]] is standard to most of the faction's kits.&lt;br /&gt;
[[File:Type67Grenade.jpg|350px|thumb|none]]&lt;br /&gt;
[[File:OHD Type67Grenade.jpg|600px|thumb|none|A NVA soldier tells GI to go home in the most direct way possible.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Frag Grenade==&lt;br /&gt;
The [[M67 Hand Grenade|M67 Grenade]] is available to the Gulf War US and PMC teams.&lt;br /&gt;
[[File:Baseball.jpg|250px|thumb|none|M67 Fragmentation Grenade]]&lt;br /&gt;
[[File:OHD M67Frag.jpg|600px|thumb|none|A US soldier tells the insurgents his strongly worded opinion in 3 to 7 seconds or less.]]&lt;br /&gt;
&lt;br /&gt;
==RDG-2 Smoke Grenade== &lt;br /&gt;
The [[RDG-2 smoke grenade|RDG-2 Smoke Grenade]] is present to most kits of the Russian, NVA, and Insurgent factions.&lt;br /&gt;
[[File:RDG-2.jpg|350px|thumb|none|RDG-2 Smoke Grenade]]&lt;br /&gt;
[[File:OHD RGD2Smoke.jpg|600px|thumb|none|An insurgent prepares to signal the boys with his fancy smoke candle.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is available to the US Vietnam and Gulf War, as well a PMC factions.&lt;br /&gt;
[[File:M18green.jpg|350px|thumb|none|M18 Smoke Grenade (Green)]]&lt;br /&gt;
[[File:OHD M18SmokeGrenade.jpg|600px|thumb|none|A GI sights in the napalm strike with his M18.]]&lt;br /&gt;
&lt;br /&gt;
=Cut/Unused Weapons=&lt;br /&gt;
The following weapons can be found in the SDK, but are currently not accessible by normal means.&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKMRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 5.45x39mm]]&lt;br /&gt;
[[File:AK-105Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
[[File:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]]&lt;br /&gt;
[[File:ASValRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
[[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M4A1Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|H&amp;amp;K G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:G36CRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==CMMG Endeavor Mk3==&lt;br /&gt;
[[File:EndeavorRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
[[File:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:BarrettRender.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==DP-28==&lt;br /&gt;
[[File:DP-28.jpg|thumb|none|450px|DP-28 - 7.62x54mmR]]&lt;br /&gt;
[[File:DP28Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester 1897==&lt;br /&gt;
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|450px|Winchester 1897 - 12 Gauge]]&lt;br /&gt;
[[File:1897Render.jpg|600px|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Supernatural_-_Season_8&amp;diff=1637450</id>
		<title>Supernatural - Season 8</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Supernatural_-_Season_8&amp;diff=1637450"/>
		<updated>2023-12-23T14:09:51Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Taurus PT92AFS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Supernatural - Season 8&lt;br /&gt;
|picture = Supernatural season 8.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  The CW&lt;br /&gt;
|genre = Thriller &amp;lt;br&amp;gt; Horror&lt;br /&gt;
|creator = Eric Kripke&lt;br /&gt;
|dates = 2012 - 2013&lt;br /&gt;
|episodes = 23&lt;br /&gt;
|character1=Sam Winchester&lt;br /&gt;
|actor1=[[Jared Padalecki]]&lt;br /&gt;
|character2=Dean Winchester&lt;br /&gt;
|actor2=[[Jensen Ackles]]&lt;br /&gt;
|character3=Castiel&lt;br /&gt;
|actor3=[[Misha Collins]]&lt;br /&gt;
|character4=Fergus Roderick Macleod / Crowley&lt;br /&gt;
|actor4=[[Mark Sheppard]]&lt;br /&gt;
}}&lt;br /&gt;
{{TV Title Season|8|Supernatural}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Dean Winchester ([[Jensen Ackles]]) uses a custom [[M1911A1]] with an engraved slide and ivory grips with gold Colt medallions as his main weapon throughout the series. &lt;br /&gt;
[[File:ColtMkIVSilver DeNiro Machete.jpg|thumb|300px|none|Custom engraved nickel plated Colt MKIV Series 80 with pearl grips - .45 ACP]]&lt;br /&gt;
[[File:Spn s08e02 gun box.jpg|thumb|none|600px|Dean is forced to leave his 1911 behind when entering the supernatural auction in &amp;quot;What's Up, Tiger Mommy?&amp;quot; (S08E02).]]&lt;br /&gt;
[[File:Spn s08e06 1911.jpg|thumb|none|600px|Dean, possessed by the spirit of a vengeful Confederate soldier, points his 1911 at Sam ([[Jared Padalecki]]) and Garth ([[DJ Qualls]]). &amp;quot;Southern Comfort&amp;quot; (S08E06).]]&lt;br /&gt;
[[File:Spn s08e08 1911.jpg|thumb|none|601px|Something unexpected happens when Dean pulls the trigger on his 1911 in &amp;quot;Hunteri Heroici&amp;quot; (S08E08).]]&lt;br /&gt;
[[File:Spn s08e11 1911a1.jpg|thumb|none|601px|Dean shows some LARPers his very real 1911 in &amp;quot;LARP and The Real Girl&amp;quot; (S08E11).]]&lt;br /&gt;
[[File:SupernaturalS8E13 11.jpg|thumb|600px|none|Dean armed with his [[M1911A1]] with an engraved slide and ivory grips in &amp;quot;Everybody Hates Hitler&amp;quot; (S8E13).]]&lt;br /&gt;
[[File:Spn s08e16 1911a1.jpg|thumb|none|600px|Dean sticks his gun into Shane's ([[John Reardon]]) head after he tried to escape the coroner's office in &amp;quot;Remember The Titans&amp;quot; (S08E16).]]&lt;br /&gt;
[[File:Spn s08e20 1911a1.jpg|thumb|none|600px|Charlie ([[Felicia Day]]) surprises Dean with her shooting skills in &amp;quot;Pac-Man Fever&amp;quot; (S08E20).]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
Sam Winchester ([[Jared Padalecki]]) uses a [[Taurus PT92AFS]] with pearl grips as his main weapon throughout the series. &lt;br /&gt;
[[Image:TaurusPt92nickelPearl.jpg|thumb|none|300px|Nickel Taurus PT92 with Pearl Grips - 9x19mm]]&lt;br /&gt;
[[File:Spn s08e11 pt92.jpg|thumb|none|600px|Sam and Dean hold their handguns, just before they disappear in a cloud of feathers. &amp;quot;LARP and The Real Girl&amp;quot; (S08E11).]]&lt;br /&gt;
[[File:SupernaturalS8E13 12.jpg|thumb|none|600px|On the right, Sam holds the pistol in &amp;quot;Everybody Hates Hitler&amp;quot; (S8E13).]]&lt;br /&gt;
[[File:Spn s08e14 pt92.jpg|thumb|none|600px|Sam lowers his handgun when visiting Kevin in &amp;quot;Trial and Error&amp;quot; (S08E14).]]&lt;br /&gt;
[[File:Spn s08e20 pt92.jpg|thumb|none|600px|Dean takes Sam to the range to test if he is fit to go back in the field. He shoots the Taurus and checks that everything is working fine before handing it to Sam. &amp;quot;Pac-Man Fever&amp;quot; (S08E20).]]&lt;br /&gt;
[[File:Spn s08e20 pt92 2.jpg|thumb|none|600px|Sam shoots his handgun and, as expected, the results are disappointing. The boys should really consider using some ear protection on an indoor range though. &amp;quot;Pac-Man Fever&amp;quot; (S08E20).]]&lt;br /&gt;
&lt;br /&gt;
==Astra A-70==&lt;br /&gt;
Margot Cassity ([[Candice May-Davies]]) seems to be armed with an [[Astra A-70]] when hunting for Hellhounds with Sam and Noah Cassity in &amp;quot;Trial and Error&amp;quot; (S08E14).&lt;br /&gt;
[[File:AstraA70.jpg|thumb|none|300px|Astra A-70 Pistol - 9x19mm]]&lt;br /&gt;
[[File:Spn s08e14 astra.jpg|thumb|none|600px|Margot on the right with her sidearm. &amp;quot;Trial and Error&amp;quot; (S08E14).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Victor Rogers ([[Adrian Hough]]) uses a [[Beretta 92FS]] as his sidearm during a confrontation with the Winchesters in &amp;quot;Freaks and Geeks&amp;quot; (S08E18)&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Spn s08e18 92fs.jpg|thumb|none|600px|Victor holds his Beretta in &amp;quot;Freaks and Geeks&amp;quot; (S08E18).]]&lt;br /&gt;
[[File:Spn s08e18 92fs 2.jpg|thumb|none|600px|Front view of the pistol. &amp;quot;Freaks and Geeks&amp;quot; (S08E18).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is handled by Sarah Blake ([[Taylor Cole]]) in &amp;quot;Clip Show&amp;quot; (S8E22)&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17, 3rd generation - 9x19mm]]&lt;br /&gt;
[[File:Spn s08e22 glock.jpg|thumb|none|600px|Sarah with the Glock at the ready in &amp;quot;Clip Show&amp;quot; (S08E22).]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A standard sidearm of German Forces during WWI and still in use in WWII, the [[Luger P08]] is seen used by German radio man at the beginning of &amp;quot;Everybody Hates Hitler&amp;quot; (S8E13). Crowley ([[Mark Sheppard]]) uses one loaded with bullets cast out of angel blades in &amp;quot;The Great Escapist&amp;quot; (S08E21).&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|350px|none|Luger P08 pistol - 9x19mm]]&lt;br /&gt;
[[File:SupernaturalS8E13 02.jpg|thumb|none|600px|A German officer holds the pistol in &amp;quot;Everybody Hates Hitler&amp;quot; (S8E13).]]&lt;br /&gt;
[[File:Spn s08e21 luger.jpg|thumb|none|600px|Crowley ([[Mark Sheppard]]) with the Luger in his hand. &amp;quot;The Great Escapist&amp;quot; (S08E21).]]&lt;br /&gt;
[[File:Spn s08e21 luger 2.jpg|thumb|none|600px|About to shoot Naomi ([[Amanda Tapping]]) in &amp;quot;The Great Escapist&amp;quot; (S08E21).]]&lt;br /&gt;
&lt;br /&gt;
==Lorcin L380==&lt;br /&gt;
What look like two nickel [[Lorcin L380]]s are seen in the box of confiscated weapons at the supernatural auction in &amp;quot;What's Up, Tiger Mommy?&amp;quot; (S08E02).&lt;br /&gt;
[[File:LorcinL380.jpg|thumb|none|350px|Lorcin L380 - .380 ACP]]&lt;br /&gt;
[[File:Spn s08e02 gun box.jpg|thumb|none|600px|The two nickel plated handguns in the box. &amp;quot;What's Up, Tiger Mommy?&amp;quot; (S08E02).]]&lt;br /&gt;
&lt;br /&gt;
==Para-Ordnance P10==&lt;br /&gt;
A [[Para-Ordnance P10|Para-Ordnance P10-45 Limited]] is handled and loaded with &amp;quot;devil's trap&amp;quot; bullets by Dean, before he hands it to his grandfather Henry Winchester ([[Gil McKinney]]) in &amp;quot;As Time Goes By&amp;quot; (S8E12). Henry later fires the pistol.&lt;br /&gt;
[[File:Para Ordnance P10-45 Limited.jpg|thumb|350px|none|Para-Ordnance P10-45 Limited - .45 ACP]]&lt;br /&gt;
[[File:Spn s08e12 p14.jpg|thumb|none|600px|Henry Winchester ([[Gil McKinney]]) with the P10-45 in &amp;quot;As Time Goes By&amp;quot; (S8E12).]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
Beau ([[Jonathan Walker]]) is briefly seen drawing and opening fire on the Winchesters and Kevin Tran when the auction goes wrong in &amp;quot;What's Up, Tiger Mommy?&amp;quot; (S08E02) ([[Osric Chau]]) with what appears to be a stainless [[Walther PPK/S]] with pearl grips, before being taken down by Sam with a Mjolnir.&lt;br /&gt;
[[File:WaltherPPKS.jpg|thumb|none|350px|Walther PPK/S - .380 ACP]]&lt;br /&gt;
[[File:Spn s08e02 ppk.jpg|thumb|none|600px|Beau shooting the Walther in &amp;quot;What's Up, Tiger Mommy?&amp;quot; (S08E02).]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941 R==&lt;br /&gt;
Young hunter Aidan ([[Adam DiMarco]]) draws a [[Jericho 941 R]] (identified by the slide mounted safety lever) on Dean during a confrontation in &amp;quot;Freaks and Geeks&amp;quot; (S08E18). Soon after, he disarms him and unloads it.&lt;br /&gt;
[[File:Jericho941FullSize.jpg|thumb|none|350px|IMI Jericho 941 R (early model) - 9x19mm. The Jericho 941 F version moved the safety from the slide to the frame.]]&lt;br /&gt;
[[File:Spn s08e18 jericho.jpg|thumb|none|600px|Aidan aims his handgun at Dean. &amp;quot;Freaks and Geeks&amp;quot; (S08E18).]]&lt;br /&gt;
[[File:Spn s08e18 jericho 2.jpg|thumb|none|600px|Dean ([[Jensen Ackles]]) disarms Aidan and unloads the Jericho. &amp;quot;Freaks and Geeks&amp;quot; (S08E18).]]&lt;br /&gt;
&lt;br /&gt;
==Star Firestar==&lt;br /&gt;
Victor Rogers ([[Adrian Hough]]) draws what appears to be a black [[Star Firestar M-43]] from an ankle holster in &amp;quot;Freaks and Geeks&amp;quot; (S08E18) to commit suicide.&lt;br /&gt;
[[File:Star Firestar M43 blued.jpg|thumb|none|350px|Star Firestar M-43, black phosphate finish - 9x19mm]]&lt;br /&gt;
[[File:Spn s08e18 astra.jpg|thumb|none|600px|A brief look at the handgun as Victor commits suicide. &amp;quot;Freaks and Geeks&amp;quot; (S08E18).]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686==&lt;br /&gt;
What appears to be a [[Smith &amp;amp; Wesson Model 686]] with a 4&amp;quot; barrel is the handgun used by Dr. Dwight Mahoney ([[Greg Webb]]) in &amp;quot;Hunteri Heroici&amp;quot; (S08E08).&lt;br /&gt;
[[File:S&amp;amp;WModel686.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 686 4&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Spn s08e08 revolver.jpg|thumb|none|600px|Dr. Mahoney with his Model 686. &amp;quot;Hunteri Heroici&amp;quot; (S08E08).]]&lt;br /&gt;
[[File:Spn s08e08 686.jpg|thumb|none|600px|He is then forced by Fred Jones's ([[Mike Farrell]]) telekinetic powers to take his own life with it. &amp;quot;Hunteri Heroici&amp;quot; (S08E08).]]&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Krissy Chambers ([[Madison McLaughlin]]), a young hunter, is seen armed with a [[Colt Python]] in &amp;quot;Freaks and Geeks&amp;quot; (S08E18).&lt;br /&gt;
[[File:ColtPythonStdBarrel.jpg|thumb|none|350px|Colt Python with 4&amp;quot; Barrel and factory Black rubber combat grips - .357 Magnum]]&lt;br /&gt;
[[File:Spn s08e18 python.jpg|thumb|none|600px|Krissy points her revolver at Dean, which doesn't seem impressed at all. &amp;quot;Freaks and Geeks&amp;quot; (S08E18).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
A sawed off [[Winchester Model 1887]] is the main shotgun used by Dean ([[Jensen Ackles]]) in the series. &lt;br /&gt;
[[File:Norinco Winchester 1887.jpg|thumb|400px|none|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]&lt;br /&gt;
[[File:SupernaturalS8E13 07.jpg|thumb|none|600px|The shotgun on the floor in &amp;quot;Everybody Hates Hitler&amp;quot; (S8E13).]]&lt;br /&gt;
[[File:Spn s08e22 1887.jpg|thumb|none|600px|Dean loading the 1887 with rock salt shells in &amp;quot;Clip Show&amp;quot; (S08E22).]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
Sheriff Deputy Doug Wallace ([[Aaron Craven]]) is seen taking a [[Remington 870]] from the Sheriff's station gun rack and using it against Sheriff Matt Harvey ([[Doug Cameron]]) under a possessed state in &amp;quot;Southern Comfort&amp;quot; (S08E06).&lt;br /&gt;
Another Deputy uses an identical one later in the episode when under the same possessed state, before being disarmed by Dean ([[Jensen Ackles]]). A bar owner in &amp;quot;Sacrifice&amp;quot; (S08E23) opens fire on a group of angels, but is soon after disarmed by one of them.&lt;br /&gt;
[[File:Remington870PoliceStd.jpg|thumb|none|400px|Remington 870 Police Magnum Riot Shotgun - 12 gauge]]&lt;br /&gt;
[[File:Spn s08e06 m870.jpg|thumb|none|600px|Deputy Wallace ([[Aaron Craven]]) racks the action of the shotgun. &amp;quot;Southern Comfort&amp;quot; (S08E06).]]&lt;br /&gt;
[[File:Spn s08e06 m870 2.jpg|thumb|none|600px|The Deputy about to shoot the Sheriff. &amp;quot;Southern Comfort&amp;quot; (S08E06).]]&lt;br /&gt;
[[File:Spn s08e06 m870 3.jpg|thumb|none|600px|Another possessed Deputy about to kill a nurse in &amp;quot;Southern Comfort&amp;quot; (S08E06).]]&lt;br /&gt;
[[File:Spn s08e06 m870 4.jpg|thumb|none|600px|The shotgun clicks empty, giving Dean the opportunity to disarm the deputy. &amp;quot;Southern Comfort&amp;quot; (S08E06).]]&lt;br /&gt;
[[File:Spn s08e23 r870.jpg|thumb|none|600px|The bar owner asks the angels very politely to leave his fine establishment. &amp;quot;Sacrifice&amp;quot; (S08E23).]]&lt;br /&gt;
&lt;br /&gt;
==Over and Under Shotgun==&lt;br /&gt;
Sam Winchester ([[Jared Padalecki]]) and Noah Cassity ([[Francis X. McCarthy]]) arm themselves with Over and Under Shotguns when hunting for Hellhounds in &amp;quot;Trial and Error&amp;quot; (S08E14).&lt;br /&gt;
[[File:Savage512.jpg|thumb|none|400px|Stevens 512 O/U - 12 gauge]]&lt;br /&gt;
[[File:Spn s08e14 ou.jpg|thumb|none|600px|Sam with the shotgun in &amp;quot;Trial and Error&amp;quot; (S08E14).]]&lt;br /&gt;
[[File:Spn s08e14 ou 2.jpg|thumb|none|600px|Sam fires the shotgun. &amp;quot;Trial and Error&amp;quot; (S08E14).]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 (Sawn-off)==&lt;br /&gt;
A sawn-off Ithaca 37 is one of the shotguns used by the two brothers. This season it appears first in &amp;quot;Clip Show&amp;quot; (S08E22).&lt;br /&gt;
[[File:Ithaca m37sawedoff.jpg|thumb|none|400px|Airsoft Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]]&lt;br /&gt;
[[File:Spn s08e22 ithaca.jpg|thumb|none|600px|Dean hands Sam the shotgun after taking it out of their duffel bag in &amp;quot;Clip Show&amp;quot; (S08E22).]]&lt;br /&gt;
[[File:Spn s08e22 m37.jpg|thumb|none|600px|The shotgun laying on the bed next to Sarah Blake ([[Taylor Cole]]) in &amp;quot;Clip Show&amp;quot; (S08E22).]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37 &amp;quot;Stakeout&amp;quot; (Custom)==&lt;br /&gt;
Charlie ([[Felicia Day]]) is seen using a custom [[Ithaca 37]] &amp;quot;Stakeout&amp;quot; with a chrome finish on the barrel and magazine tube and an MP5K style pump in a videogame-dream sequence in &amp;quot;Pac-Man Fever&amp;quot; (S08E20). The exact same weapon can also be seen in a few of the previous seasons of Supernatural and in House of the Dead and Painkiller Jane. She later gives Dean one with a different front grip to help fend off some zombies.&lt;br /&gt;
[[File:Custom37.jpg|thumb|none|400px|Customized Ithaca 37 &amp;quot;Stakeout&amp;quot; with Pachymar pistol grip, vertical foregrip, and heat shield used in Miami Vice - 12 gauge]]&lt;br /&gt;
[[File:Spn s08e20 stakeout.jpg|thumb|none|600px|Charlie shoots some Soviet zombies with her Ithaca. &amp;quot;Pac-Man Fever&amp;quot; (S08E20).]]&lt;br /&gt;
[[File:Spn s08e20 stakeout 2.jpg|thumb|none|600px|Dean and Charlie with their two Stakeouts. &amp;quot;Pac-Man Fever&amp;quot; (S08E20).]]&lt;br /&gt;
[[File:Spn s08e20 stakeout 3.jpg|thumb|none|600px|Charlie reloads her shotgun. This is one of the few times where someone is seen reloading a gun in the series. &amp;quot;Pac-Man Fever&amp;quot; (S08E20).]]&lt;br /&gt;
&lt;br /&gt;
==Side by Side Shotgun==&lt;br /&gt;
Metatron ([[Curtis Armstrong]]) is armed with a side by side shotgun when he meets the Winchesters in &amp;quot;The Great Escapist&amp;quot; (S08E21).&lt;br /&gt;
[[File:Colt Model 1878 Shotgun.jpg|thumb|none|400px|Colt Model 1878 - 12 Gauge]]&lt;br /&gt;
[[File:Spn s08e21 sbs.jpg|thumb|none|600px|Metatron points the shotgun at the two brothers. &amp;quot;The Great Escapist&amp;quot; (S08E21).]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] is used by several German soldiers at the beginning of &amp;quot;Everybody Hates Hitler&amp;quot; (S8E13).&lt;br /&gt;
[[Image:MP40.jpg‎|thumb|450px|none|MP40 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:SupernaturalS8E13 01.jpg|thumb|none|600px|A German soldiers armed with the MP40 in &amp;quot;Everybody Hates Hitler&amp;quot; (S8E13).]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
One of the Thule can be seen armed with the [[Micro Uzi]] in &amp;quot;Everybody Hates Hitler&amp;quot; (S8E13). Their use of the Micro-Uzi is quite ironic, as the gun is manufactured in Israel.&lt;br /&gt;
[[Image:MicroUziPistolStock.jpg|thumb|none|350px|IMI Micro Uzi with folding stock - 9x19mm]]&lt;br /&gt;
[[File:SupernaturalS8E13 06.jpg|thumb|none|600px|A Thule holds the Micro Uzi in &amp;quot;Everybody Hates Hitler&amp;quot; (S8E13).]]&lt;br /&gt;
&lt;br /&gt;
{{Supernatural}}&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Mystery]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635060</id>
		<title>Big Sky - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635060"/>
		<updated>2023-12-12T21:28:27Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Big Sky - Season 3&lt;br /&gt;
|picture = Big sky s3 poster.jpg &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  ABC&lt;br /&gt;
|dates = 2022 - 2023&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Jenny Hoyt&lt;br /&gt;
|actor1=[[Katheryn Winnick]]&lt;br /&gt;
|character2=Cassie Dewell&lt;br /&gt;
|actor2=[[Kylie Bunbury]]&lt;br /&gt;
|character3=Sheriff Beau Arlen&lt;br /&gt;
|actor3=[[Jensen Ackles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Big Sky}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A woman robbing a convenience store in &amp;quot;Do You Love An Apple&amp;quot; (S3E01) is seen armed with a [[Glock 17]]. Lewis and Clark County Deputies including Deputy Poppernack ([[J. Anthony Pena]]) are also seen using Glock 17s as their service weapons.&lt;br /&gt;
A woman is seen using a [[Glock 17]] to hold Jef hostage in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g17.jpg|thumb|none|600px|The woman on the security footage pointing the Glock at the store owner. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 2.jpg|thumb|none|600px|The gun being pointed at another store owner later in the episode. We can clearly see that it's a Gen 3 Glock 17. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 3.jpg|thumb|none|600px|The Glock lying on the ground after being dropped. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 4.jpg|thumb|none|600px|Deputy Poppernack in the background holds his Glock 17. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:Big sky s3 g17 5.jpg|thumb|none|600px|A woman holds Jef hostage with what appears to be a rubber Glock 17 prop, suggested by the flexing and weird surface type. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) continues to carry a [[Glock 19]] as her sidearm in Season 3. Like the previous season, it switches from Gen 2 to Gen 3 at its discretion.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g19.jpg|thumb|none|600px|Jenny conducts a search with her Glock in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g19 2.jpg|thumb|none|600px|Jenny with her Glock 19 in hand, note the lack of an accessory rail, meaning this is a Gen 2 model. &amp;quot;Woods are Lovely, Deep and Dark&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Sheriff Beau Arlen ([[Jensen Ackles]]) continues to carry a parkerized [[Colt M1911A1]] as his sidearm this season.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|WWII parkerized Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Big sky s3 1911a1.jpg|thumb|none|600px|Beau points his 1911 at an armed woman in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 1911a1 2.jpg|thumb|none|600px|Sheriff Arlen prepares to kick a door with his Colt in hand. &amp;quot;Woods are Lovely, Deep and Dark&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:Big sky s3 1911a1 3.jpg|thumb|none|600px|Beau surrenders his 1911 to a security guard during undercover work. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==Davis P-380==&lt;br /&gt;
Jenny Hoyt finds a [[Davis P-380]] in a bag belonging to Jef in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02). It's identified as a .380 by Donno.&lt;br /&gt;
[[File:DavisP380-1.jpg|thumb|none|300px|Davis P-380 - .380 Auto]]&lt;br /&gt;
[[File:Big sky s3 davis.jpg|thumb|none|600px|The Davis lying in a bag next to some cash. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Kahr K9==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) is seen surrendering a stainless [[Kahr K9]] to a security guard during undercover work in &amp;quot;A Brief History of Crime&amp;quot; (S3E03).&lt;br /&gt;
[[File:Kahr.jpg|thumb|none|300px|Kahr K9 Stainless - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 kahr.jpg|thumb|none|600px|Jenny surrenders the Kahr to the security guard. She's carrying it in a cross-draw thigh holster. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 669==&lt;br /&gt;
Beau Arlen ([[Jensen Ackles]]) is seen taking and briefly holding a [[Smith &amp;amp; Wesson 669]] from a security guard in &amp;quot;A Brief History of Crime&amp;quot; (S3E03).&lt;br /&gt;
[[File:SM669.JPG|thumb|none|300px|Smith &amp;amp; Wesson 669 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 sw669.jpg|thumb|none|600px|The gun lying on the ground. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:Big sky s3 sw669 2.jpg|thumb|none|600px|Beau holds the 669 on his owner. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:Big sky s3 sw669 3.jpg|thumb|none|600px|Beau takes cover with the 669. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 439==&lt;br /&gt;
A gunman in &amp;quot;A Brief History of Crime&amp;quot; (S3E03) is briefly seen using what appears to be a [[Smith &amp;amp; Wesson 439]] with wood grips.&lt;br /&gt;
[[File:SMITH &amp;amp; WESSON MODEL 439.jpg|thumb|none|300px|Smith &amp;amp; Wesson 439 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 sw639.jpg|thumb|none|600px|The gunman fires the 439. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:Big sky s3 sw439.jpg|thumb|none|600px|The 439 lying on the ground after being dropped. This looks like a prop. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Big_sky_s3_sw439.jpg&amp;diff=1635059</id>
		<title>File:Big sky s3 sw439.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Big_sky_s3_sw439.jpg&amp;diff=1635059"/>
		<updated>2023-12-12T21:26:56Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Big_sky_s3_sw669_3.jpg&amp;diff=1635058</id>
		<title>File:Big sky s3 sw669 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Big_sky_s3_sw669_3.jpg&amp;diff=1635058"/>
		<updated>2023-12-12T21:24:36Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Big_sky_s3_sw639.jpg&amp;diff=1635057</id>
		<title>File:Big sky s3 sw639.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Big_sky_s3_sw639.jpg&amp;diff=1635057"/>
		<updated>2023-12-12T21:20:06Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635055</id>
		<title>Big Sky - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635055"/>
		<updated>2023-12-12T21:08:51Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Big Sky - Season 3&lt;br /&gt;
|picture = Big sky s3 poster.jpg &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  ABC&lt;br /&gt;
|dates = 2022 - 2023&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Jenny Hoyt&lt;br /&gt;
|actor1=[[Katheryn Winnick]]&lt;br /&gt;
|character2=Cassie Dewell&lt;br /&gt;
|actor2=[[Kylie Bunbury]]&lt;br /&gt;
|character3=Sheriff Beau Arlen&lt;br /&gt;
|actor3=[[Jensen Ackles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Big Sky}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A woman robbing a convenience store in &amp;quot;Do You Love An Apple&amp;quot; (S3E01) is seen armed with a [[Glock 17]]. Lewis and Clark County Deputies including Deputy Poppernack ([[J. Anthony Pena]]) are also seen using Glock 17s as their service weapons.&lt;br /&gt;
A woman is seen using a [[Glock 17]] to hold Jef hostage in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g17.jpg|thumb|none|600px|The woman on the security footage pointing the Glock at the store owner. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 2.jpg|thumb|none|600px|The gun being pointed at another store owner later in the episode. We can clearly see that it's a Gen 3 Glock 17. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 3.jpg|thumb|none|600px|The Glock lying on the ground after being dropped. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 4.jpg|thumb|none|600px|Deputy Poppernack in the background holds his Glock 17. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:Big sky s3 g17 5.jpg|thumb|none|600px|A woman holds Jef hostage with what appears to be a rubber Glock 17 prop, suggested by the flexing and weird surface type. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) continues to carry a [[Glock 19]] as her sidearm in Season 3. Like the previous season, it switches from Gen 2 to Gen 3 at its discretion.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g19.jpg|thumb|none|600px|Jenny conducts a search with her Glock in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g19 2.jpg|thumb|none|600px|Jenny with her Glock 19 in hand, note the lack of an accessory rail, meaning this is a Gen 2 model. &amp;quot;Woods are Lovely, Deep and Dark&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Sheriff Beau Arlen ([[Jensen Ackles]]) continues to carry a parkerized [[Colt M1911A1]] as his sidearm this season.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|WWII parkerized Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Big sky s3 1911a1.jpg|thumb|none|600px|Beau points his 1911 at an armed woman in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 1911a1 2.jpg|thumb|none|600px|Sheriff Arlen prepares to kick a door with his Colt in hand. &amp;quot;Woods are Lovely, Deep and Dark&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:Big sky s3 1911a1 3.jpg|thumb|none|600px|Beau surrenders his 1911 to a security guard during undercover work. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==Davis P-380==&lt;br /&gt;
Jenny Hoyt finds a [[Davis P-380]] in a bag belonging to Jef in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02). It's identified as a .380 by Donno.&lt;br /&gt;
[[File:DavisP380-1.jpg|thumb|none|300px|Davis P-380 - .380 Auto]]&lt;br /&gt;
[[File:Big sky s3 davis.jpg|thumb|none|600px|The Davis lying in a bag next to some cash. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Kahr K9==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) is seen surrendering a stainless [[Kahr K9]] to a security guard during undercover work in &amp;quot;A Brief History of Crime&amp;quot; (S3E03).&lt;br /&gt;
[[File:Kahr.jpg|thumb|none|300px|Kahr K9 Stainless - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 kahr.jpg|thumb|none|600px|Jenny surrenders the Kahr to the security guard. She's carrying it in a cross-draw thigh holster. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 669==&lt;br /&gt;
Beau Arlen ([[Jensen Ackles]]) is seen taking and briefly holding a [[Smith &amp;amp; Wesson 669]] from a security guard in &amp;quot;A Brief History of Crime&amp;quot; (S3E03).&lt;br /&gt;
[[File:SM669.JPG|thumb|none|300px|Smith &amp;amp; Wesson 669 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 sw669.jpg|thumb|none|600px|The gun lying on the ground. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;br /&gt;
[[File:Big sky s3 sw669 2.jpg|thumb|none|600px|Beau holds the 669 on his owner. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Big_sky_s3_sw669_2.jpg&amp;diff=1635054</id>
		<title>File:Big sky s3 sw669 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Big_sky_s3_sw669_2.jpg&amp;diff=1635054"/>
		<updated>2023-12-12T21:08:13Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Big_sky_s3_sw669.jpg&amp;diff=1635053</id>
		<title>File:Big sky s3 sw669.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Big_sky_s3_sw669.jpg&amp;diff=1635053"/>
		<updated>2023-12-12T21:06:19Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635052</id>
		<title>Big Sky - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635052"/>
		<updated>2023-12-12T21:00:32Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Handguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Big Sky - Season 3&lt;br /&gt;
|picture = Big sky s3 poster.jpg &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  ABC&lt;br /&gt;
|dates = 2022 - 2023&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Jenny Hoyt&lt;br /&gt;
|actor1=[[Katheryn Winnick]]&lt;br /&gt;
|character2=Cassie Dewell&lt;br /&gt;
|actor2=[[Kylie Bunbury]]&lt;br /&gt;
|character3=Sheriff Beau Arlen&lt;br /&gt;
|actor3=[[Jensen Ackles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Big Sky}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A woman robbing a convenience store in &amp;quot;Do You Love An Apple&amp;quot; (S3E01) is seen armed with a [[Glock 17]]. Lewis and Clark County Deputies including Deputy Poppernack ([[J. Anthony Pena]]) are also seen using Glock 17s as their service weapons.&lt;br /&gt;
A woman is seen using a [[Glock 17]] to hold Jef hostage in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g17.jpg|thumb|none|600px|The woman on the security footage pointing the Glock at the store owner. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 2.jpg|thumb|none|600px|The gun being pointed at another store owner later in the episode. We can clearly see that it's a Gen 3 Glock 17. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 3.jpg|thumb|none|600px|The Glock lying on the ground after being dropped. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 4.jpg|thumb|none|600px|Deputy Poppernack in the background holds his Glock 17. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:Big sky s3 g17 5.jpg|thumb|none|600px|A woman holds Jef hostage with what appears to be a rubber Glock 17 prop, suggested by the flexing and weird surface type. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) continues to carry a [[Glock 19]] as her sidearm in Season 3. Like the previous season, it switches from Gen 2 to Gen 3 at its discretion.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g19.jpg|thumb|none|600px|Jenny conducts a search with her Glock in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g19 2.jpg|thumb|none|600px|Jenny with her Glock 19 in hand, note the lack of an accessory rail, meaning this is a Gen 2 model. &amp;quot;Woods are Lovely, Deep and Dark&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Sheriff Beau Arlen ([[Jensen Ackles]]) continues to carry a parkerized [[Colt M1911A1]] as his sidearm this season.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|WWII parkerized Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Big sky s3 1911a1.jpg|thumb|none|600px|Beau points his 1911 at an armed woman in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 1911a1 2.jpg|thumb|none|600px|Sheriff Arlen prepares to kick a door with his Colt in hand. &amp;quot;Woods are Lovely, Deep and Dark&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:Big sky s3 1911a1 3.jpg|thumb|none|600px|Beau surrenders his 1911 to a security guard during undercover work. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==Davis P-380==&lt;br /&gt;
Jenny Hoyt finds a [[Davis P-380]] in a bag belonging to Jef in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02). It's identified as a .380 by Donno.&lt;br /&gt;
[[File:DavisP380-1.jpg|thumb|none|300px|Davis P-380 - .380 Auto]]&lt;br /&gt;
[[File:Big sky s3 davis.jpg|thumb|none|600px|The Davis lying in a bag next to some cash. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Kahr K9==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) is seen surrendering a stainless [[Kahr K9]] to a security guard during undercover work in &amp;quot;A Brief History of Crime&amp;quot; (S3E03).&lt;br /&gt;
[[File:Kahr.jpg|thumb|none|300px|Kahr K9 Stainless - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 kahr.jpg|thumb|none|600px|Jenny surrenders the Kahr to the security guard. She's carrying it in a cross-draw thigh holster. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Big_sky_s3_kahr.jpg&amp;diff=1635051</id>
		<title>File:Big sky s3 kahr.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Big_sky_s3_kahr.jpg&amp;diff=1635051"/>
		<updated>2023-12-12T20:57:36Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635050</id>
		<title>Big Sky - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635050"/>
		<updated>2023-12-12T20:55:08Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Big Sky - Season 3&lt;br /&gt;
|picture = Big sky s3 poster.jpg &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  ABC&lt;br /&gt;
|dates = 2022 - 2023&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Jenny Hoyt&lt;br /&gt;
|actor1=[[Katheryn Winnick]]&lt;br /&gt;
|character2=Cassie Dewell&lt;br /&gt;
|actor2=[[Kylie Bunbury]]&lt;br /&gt;
|character3=Sheriff Beau Arlen&lt;br /&gt;
|actor3=[[Jensen Ackles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Big Sky}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A woman robbing a convenience store in &amp;quot;Do You Love An Apple&amp;quot; (S3E01) is seen armed with a [[Glock 17]]. Lewis and Clark County Deputies including Deputy Poppernack ([[J. Anthony Pena]]) are also seen using Glock 17s as their service weapons.&lt;br /&gt;
A woman is seen using a [[Glock 17]] to hold Jef hostage in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g17.jpg|thumb|none|600px|The woman on the security footage pointing the Glock at the store owner. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 2.jpg|thumb|none|600px|The gun being pointed at another store owner later in the episode. We can clearly see that it's a Gen 3 Glock 17. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 3.jpg|thumb|none|600px|The Glock lying on the ground after being dropped. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 4.jpg|thumb|none|600px|Deputy Poppernack in the background holds his Glock 17. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:Big sky s3 g17 5.jpg|thumb|none|600px|A woman holds Jef hostage with what appears to be a rubber Glock 17 prop, suggested by the flexing and weird surface type. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) continues to carry a [[Glock 19]] as her sidearm in Season 3. Like the previous season, it switches from Gen 2 to Gen 3 at its discretion.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g19.jpg|thumb|none|600px|Jenny conducts a search with her Glock in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g19 2.jpg|thumb|none|600px|Jenny with her Glock 19 in hand, note the lack of an accessory rail, meaning this is a Gen 2 model. &amp;quot;Woods are Lovely, Deep and Dark&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Sheriff Beau Arlen ([[Jensen Ackles]]) continues to carry a parkerized [[Colt M1911A1]] as his sidearm this season.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|WWII parkerized Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Big sky s3 1911a1.jpg|thumb|none|600px|Beau points his 1911 at an armed woman in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 1911a1 2.jpg|thumb|none|600px|Sheriff Arlen prepares to kick a door with his Colt in hand. &amp;quot;Woods are Lovely, Deep and Dark&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:Big sky s3 1911a1 3.jpg|thumb|none|600px|Beau surrenders his 1911 to a security guard during undercover work. &amp;quot;A Brief History of Crime&amp;quot; (S3E03).]]&lt;br /&gt;
&lt;br /&gt;
==Davis P-380==&lt;br /&gt;
Jenny Hoyt finds a [[Davis P-380]] in a bag belonging to Jef in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02). It's identified as a .380 by Donno.&lt;br /&gt;
[[File:DavisP380-1.jpg|thumb|none|300px|Davis P-380 - .380 Auto]]&lt;br /&gt;
[[File:Big sky s3 davis.jpg|thumb|none|600px|The Davis lying in a bag next to some cash. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Big_sky_s3_1911a1_3.jpg&amp;diff=1635049</id>
		<title>File:Big sky s3 1911a1 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Big_sky_s3_1911a1_3.jpg&amp;diff=1635049"/>
		<updated>2023-12-12T20:53:59Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635046</id>
		<title>Big Sky - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635046"/>
		<updated>2023-12-12T20:48:43Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Big Sky - Season 3&lt;br /&gt;
|picture = Big sky s3 poster.jpg &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  ABC&lt;br /&gt;
|dates = 2022 - 2023&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Jenny Hoyt&lt;br /&gt;
|actor1=[[Katheryn Winnick]]&lt;br /&gt;
|character2=Cassie Dewell&lt;br /&gt;
|actor2=[[Kylie Bunbury]]&lt;br /&gt;
|character3=Sheriff Beau Arlen&lt;br /&gt;
|actor3=[[Jensen Ackles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Big Sky}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A woman robbing a convenience store in &amp;quot;Do You Love An Apple&amp;quot; (S3E01) is seen armed with a [[Glock 17]]. Lewis and Clark County Deputies including Deputy Poppernack ([[J. Anthony Pena]]) are also seen using Glock 17s as their service weapons.&lt;br /&gt;
A woman is seen using a [[Glock 17]] to hold Jef hostage in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g17.jpg|thumb|none|600px|The woman on the security footage pointing the Glock at the store owner. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 2.jpg|thumb|none|600px|The gun being pointed at another store owner later in the episode. We can clearly see that it's a Gen 3 Glock 17. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 3.jpg|thumb|none|600px|The Glock lying on the ground after being dropped. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 4.jpg|thumb|none|600px|Deputy Poppernack in the background holds his Glock 17. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:Big sky s3 g17 5.jpg|thumb|none|600px|A woman holds Jef hostage with what appears to be a rubber Glock 17 prop, suggested by the flexing and weird surface type. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) continues to carry a [[Glock 19]] as her sidearm in Season 3. Like the previous season, it switches from Gen 2 to Gen 3 at its discretion.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g19.jpg|thumb|none|600px|Jenny conducts a search with her Glock in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g19 2.jpg|thumb|none|600px|Jenny with her Glock 19 in hand, note the lack of an accessory rail, meaning this is a Gen 2 model. &amp;quot;Woods are Lovely, Deep and Dark&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Sheriff Beau Arlen ([[Jensen Ackles]]) continues to carry a parkerized [[Colt M1911A1]] as his sidearm this season.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|WWII parkerized Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Big sky s3 1911a1.jpg|thumb|none|600px|Beau points his 1911 at an armed woman in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 1911a1 2.jpg|thumb|none|600px|Sheriff Arlen prepares to kick a door with his Colt in hand. &amp;quot;Woods are Lovely, Deep and Dark&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Davis P-380==&lt;br /&gt;
Jenny Hoyt finds a [[Davis P-380]] in a bag belonging to Jef in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02). It's identified as a .380 by Donno.&lt;br /&gt;
[[File:DavisP380-1.jpg|thumb|none|300px|Davis P-380 - .380 Auto]]&lt;br /&gt;
[[File:Big sky s3 davis.jpg|thumb|none|600px|The Davis lying in a bag next to some cash. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Big_sky_s3_1911a1_2.jpg&amp;diff=1635044</id>
		<title>File:Big sky s3 1911a1 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Big_sky_s3_1911a1_2.jpg&amp;diff=1635044"/>
		<updated>2023-12-12T20:47:09Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635043</id>
		<title>Big Sky - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635043"/>
		<updated>2023-12-12T20:45:13Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Big Sky - Season 3&lt;br /&gt;
|picture = Big sky s3 poster.jpg &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  ABC&lt;br /&gt;
|dates = 2022 - 2023&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Jenny Hoyt&lt;br /&gt;
|actor1=[[Katheryn Winnick]]&lt;br /&gt;
|character2=Cassie Dewell&lt;br /&gt;
|actor2=[[Kylie Bunbury]]&lt;br /&gt;
|character3=Sheriff Beau Arlen&lt;br /&gt;
|actor3=[[Jensen Ackles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Big Sky}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A woman robbing a convenience store in &amp;quot;Do You Love An Apple&amp;quot; (S3E01) is seen armed with a [[Glock 17]]. Lewis and Clark County Deputies including Deputy Poppernack ([[J. Anthony Pena]]) are also seen using Glock 17s as their service weapons.&lt;br /&gt;
A woman is seen using a [[Glock 17]] to hold Jef hostage in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g17.jpg|thumb|none|600px|The woman on the security footage pointing the Glock at the store owner. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 2.jpg|thumb|none|600px|The gun being pointed at another store owner later in the episode. We can clearly see that it's a Gen 3 Glock 17. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 3.jpg|thumb|none|600px|The Glock lying on the ground after being dropped. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 4.jpg|thumb|none|600px|Deputy Poppernack in the background holds his Glock 17. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
[[File:Big sky s3 g17 5.jpg|thumb|none|600px|A woman holds Jef hostage with what appears to be a rubber Glock 17 prop, suggested by the flexing and weird surface type. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) continues to carry a [[Glock 19]] as her sidearm in Season 3. Like the previous season, it switches from Gen 2 to Gen 3 at its discretion.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g19.jpg|thumb|none|600px|Jenny conducts a search with her Glock in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g19 2.jpg|thumb|none|600px|Jenny with her Glock 19 in hand, note the lack of an accessory rail, meaning this is a Gen 2 model. &amp;quot;Woods are Lovely, Deep and Dark&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Sheriff Beau Arlen ([[Jensen Ackles]]) continues to carry a parkerized [[Colt M1911A1]] as his sidearm this season.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|WWII parkerized Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Big sky s3 1911a1.jpg|thumb|none|600px|Beau points his 1911 at an armed woman in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Davis P-380==&lt;br /&gt;
Jenny Hoyt finds a [[Davis P-380]] in a bag belonging to Jef in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02). It's identified as a .380 by Donno.&lt;br /&gt;
[[File:DavisP380-1.jpg|thumb|none|300px|Davis P-380 - .380 Auto]]&lt;br /&gt;
[[File:Big sky s3 davis.jpg|thumb|none|600px|The Davis lying in a bag next to some cash. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Big_sky_s3_g17_5.jpg&amp;diff=1635042</id>
		<title>File:Big sky s3 g17 5.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Big_sky_s3_g17_5.jpg&amp;diff=1635042"/>
		<updated>2023-12-12T20:44:10Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635041</id>
		<title>Big Sky - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635041"/>
		<updated>2023-12-12T20:41:56Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Glock 19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Big Sky - Season 3&lt;br /&gt;
|picture = Big sky s3 poster.jpg &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  ABC&lt;br /&gt;
|dates = 2022 - 2023&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Jenny Hoyt&lt;br /&gt;
|actor1=[[Katheryn Winnick]]&lt;br /&gt;
|character2=Cassie Dewell&lt;br /&gt;
|actor2=[[Kylie Bunbury]]&lt;br /&gt;
|character3=Sheriff Beau Arlen&lt;br /&gt;
|actor3=[[Jensen Ackles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Big Sky}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A woman robbing a convenience store in &amp;quot;Do You Love An Apple&amp;quot; (S3E01) is seen armed with a [[Glock 17]]. Lewis and Clark County Deputies including Deputy Poppernack ([[J. Anthony Pena]]) are also seen using Glock 17s as their service weapons.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g17.jpg|thumb|none|600px|The woman on the security footage pointing the Glock at the store owner. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 2.jpg|thumb|none|600px|The gun being pointed at another store owner later in the episode. We can clearly see that it's a Gen 3 Glock 17. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 3.jpg|thumb|none|600px|The Glock lying on the ground after being dropped. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 4.jpg|thumb|none|600px|Deputy Poppernack in the background holds his Glock 17. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) continues to carry a [[Glock 19]] as her sidearm in Season 3. Like the previous season, it switches from Gen 2 to Gen 3 at its discretion.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g19.jpg|thumb|none|600px|Jenny conducts a search with her Glock in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g19 2.jpg|thumb|none|600px|Jenny with her Glock 19 in hand, note the lack of an accessory rail, meaning this is a Gen 2 model. &amp;quot;Woods are Lovely, Deep and Dark&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Sheriff Beau Arlen ([[Jensen Ackles]]) continues to carry a parkerized [[Colt M1911A1]] as his sidearm this season.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|WWII parkerized Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Big sky s3 1911a1.jpg|thumb|none|600px|Beau points his 1911 at an armed woman in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Davis P-380==&lt;br /&gt;
Jenny Hoyt finds a [[Davis P-380]] in a bag belonging to Jef in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02). It's identified as a .380 by Donno.&lt;br /&gt;
[[File:DavisP380-1.jpg|thumb|none|300px|Davis P-380 - .380 Auto]]&lt;br /&gt;
[[File:Big sky s3 davis.jpg|thumb|none|600px|The Davis lying in a bag next to some cash. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Big_sky_s3_g19_2.jpg&amp;diff=1635040</id>
		<title>File:Big sky s3 g19 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Big_sky_s3_g19_2.jpg&amp;diff=1635040"/>
		<updated>2023-12-12T20:40:46Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635038</id>
		<title>Big Sky - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635038"/>
		<updated>2023-12-12T20:40:25Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Big Sky - Season 3&lt;br /&gt;
|picture = Big sky s3 poster.jpg &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  ABC&lt;br /&gt;
|dates = 2022 - 2023&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Jenny Hoyt&lt;br /&gt;
|actor1=[[Katheryn Winnick]]&lt;br /&gt;
|character2=Cassie Dewell&lt;br /&gt;
|actor2=[[Kylie Bunbury]]&lt;br /&gt;
|character3=Sheriff Beau Arlen&lt;br /&gt;
|actor3=[[Jensen Ackles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Big Sky}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A woman robbing a convenience store in &amp;quot;Do You Love An Apple&amp;quot; (S3E01) is seen armed with a [[Glock 17]]. Lewis and Clark County Deputies including Deputy Poppernack ([[J. Anthony Pena]]) are also seen using Glock 17s as their service weapons.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g17.jpg|thumb|none|600px|The woman on the security footage pointing the Glock at the store owner. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 2.jpg|thumb|none|600px|The gun being pointed at another store owner later in the episode. We can clearly see that it's a Gen 3 Glock 17. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 3.jpg|thumb|none|600px|The Glock lying on the ground after being dropped. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 4.jpg|thumb|none|600px|Deputy Poppernack in the background holds his Glock 17. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) continues to carry a [[Glock 19]] as her sidearm in Season 3. Like the previous season, it switches from Gen 2 to Gen 3 at its discretion.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g19.jpg|thumb|none|600px|Jenny conducts a search with her Glock in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Sheriff Beau Arlen ([[Jensen Ackles]]) continues to carry a parkerized [[Colt M1911A1]] as his sidearm this season.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|WWII parkerized Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Big sky s3 1911a1.jpg|thumb|none|600px|Beau points his 1911 at an armed woman in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Davis P-380==&lt;br /&gt;
Jenny Hoyt finds a [[Davis P-380]] in a bag belonging to Jef in &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02). It's identified as a .380 by Donno.&lt;br /&gt;
[[File:DavisP380-1.jpg|thumb|none|300px|Davis P-380 - .380 Auto]]&lt;br /&gt;
[[File:Big sky s3 davis.jpg|thumb|none|600px|The Davis lying in a bag next to some cash. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Big_sky_s3_davis.jpg&amp;diff=1635037</id>
		<title>File:Big sky s3 davis.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Big_sky_s3_davis.jpg&amp;diff=1635037"/>
		<updated>2023-12-12T20:32:03Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635036</id>
		<title>Big Sky - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635036"/>
		<updated>2023-12-12T20:29:19Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Glock 17 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Big Sky - Season 3&lt;br /&gt;
|picture = Big sky s3 poster.jpg &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  ABC&lt;br /&gt;
|dates = 2022 - 2023&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Jenny Hoyt&lt;br /&gt;
|actor1=[[Katheryn Winnick]]&lt;br /&gt;
|character2=Cassie Dewell&lt;br /&gt;
|actor2=[[Kylie Bunbury]]&lt;br /&gt;
|character3=Sheriff Beau Arlen&lt;br /&gt;
|actor3=[[Jensen Ackles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Big Sky}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A woman robbing a convenience store in &amp;quot;Do You Love An Apple&amp;quot; (S3E01) is seen armed with a [[Glock 17]]. Lewis and Clark County Deputies including Deputy Poppernack ([[J. Anthony Pena]]) are also seen using Glock 17s as their service weapons.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g17.jpg|thumb|none|600px|The woman on the security footage pointing the Glock at the store owner. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 2.jpg|thumb|none|600px|The gun being pointed at another store owner later in the episode. We can clearly see that it's a Gen 3 Glock 17. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 3.jpg|thumb|none|600px|The Glock lying on the ground after being dropped. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 4.jpg|thumb|none|600px|Deputy Poppernack in the background holds his Glock 17. &amp;quot;Woods are Lovely, Dark and Deep&amp;quot; (S3E02).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) continues to carry a [[Glock 19]] as her sidearm in Season 3. Like the previous season, it switches from Gen 2 to Gen 3 at its discretion.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g19.jpg|thumb|none|600px|Jenny conducts a search with her Glock in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Sheriff Beau Arlen ([[Jensen Ackles]]) continues to carry a parkerized [[Colt M1911A1]] as his sidearm this season.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|WWII parkerized Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Big sky s3 1911a1.jpg|thumb|none|600px|Beau points his 1911 at an armed woman in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Big_sky_s3_g17_4.jpg&amp;diff=1635035</id>
		<title>File:Big sky s3 g17 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Big_sky_s3_g17_4.jpg&amp;diff=1635035"/>
		<updated>2023-12-12T20:28:22Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635034</id>
		<title>Big Sky - Season 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Big_Sky_-_Season_3&amp;diff=1635034"/>
		<updated>2023-12-12T20:23:24Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Big Sky - Season 3&lt;br /&gt;
|picture = Big sky s3 poster.jpg &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  ABC&lt;br /&gt;
|dates = 2022 - 2023&lt;br /&gt;
|episodes = 13&lt;br /&gt;
|character1=Jenny Hoyt&lt;br /&gt;
|actor1=[[Katheryn Winnick]]&lt;br /&gt;
|character2=Cassie Dewell&lt;br /&gt;
|actor2=[[Kylie Bunbury]]&lt;br /&gt;
|character3=Sheriff Beau Arlen&lt;br /&gt;
|actor3=[[Jensen Ackles]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|3|Big Sky}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A woman robbing a convenience store in &amp;quot;Do You Love An Apple&amp;quot; (S3E01) is seen armed with a [[Glock 17]].&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 Gen 3 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g17.jpg|thumb|none|600px|The woman on the security footage pointing the Glock at the store owner. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 2.jpg|thumb|none|600px|The gun being pointed at another store owner later in the episode. We can clearly see that it's a Gen 3 Glock 17. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
[[File:Big sky s3 g17 3.jpg|thumb|none|600px|The Glock lying on the ground after being dropped. &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Jenny Hoyt ([[Katheryn Winnick]]) continues to carry a [[Glock 19]] as her sidearm in Season 3. Like the previous season, it switches from Gen 2 to Gen 3 at its discretion.&lt;br /&gt;
[[File:Glock19 2ndGen.jpg|thumb|none|300px|Glock 19 Gen 2 - 9x19mm]]&lt;br /&gt;
[[File:Big sky s3 g19.jpg|thumb|none|600px|Jenny conducts a search with her Glock in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Sheriff Beau Arlen ([[Jensen Ackles]]) continues to carry a parkerized [[Colt M1911A1]] as his sidearm this season.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|WWII parkerized Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:Big sky s3 1911a1.jpg|thumb|none|600px|Beau points his 1911 at an armed woman in &amp;quot;Do You Love An Apple&amp;quot; (S3E01).]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1633129</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
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		<updated>2023-12-03T19:08:07Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* MTs-569 */&lt;/p&gt;
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&lt;div&gt;{{WIP}}&lt;br /&gt;
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the &amp;quot;Raffica&amp;quot; in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M92FS equip.jpg|thumb|none|600px|Performing a dramatic &amp;quot;Condition 3 Draw&amp;quot; when equipping the pistol.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated.]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch. Despite the previous bump on the back of the slide, the gun still appears to be out of battery.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;, the same one as MW19's Renetti based on the M9A3.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
[[File:MWIII RONI modified.jpg|thumb|none|600px|A Carbine modified to look like the above example.]]&lt;br /&gt;
[[File:MWIII RONI 01 equip.jpg|thumb|none|600px|The equip animation reveals a bullet already in the chamber, an oversight carried over from ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MWIII RONI 02 idle.jpg|thumb|none|600px|Makarov with the RONI on &amp;quot;Terminal&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONI 03 sights.jpg|thumb|none|600px|Aiming down the partially 3D-printed sights.]]&lt;br /&gt;
[[File:MWIII RONI 04 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII RONI 05 reload2.jpg|thumb|none|600px|Loading a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII RONI 06 reload3.jpg|thumb|none|600px|...and tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONI 07 reload4.jpg|thumb|none|600px|Performing a &amp;quot;Fast Hands&amp;quot; tactical reload (the perk now being integrated with the &amp;quot;Gunner Vest&amp;quot; or the &amp;quot;Mag Holster&amp;quot; gear). As such it may be referred to by one of these three names throughout the article.]]&lt;br /&gt;
[[File:MWIII RONI 08 reload5.jpg|thumb|none|600px|About to release the slide on empty for the &amp;quot;Fast Hands&amp;quot; reload. One has to wonder how flipping the carbine over is faster than simply keeping it level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|König holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40, for comparison - 10mm Auto]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. Note that the front sight is not mounted at the end of the slide, the slide stop is not engaged, and that the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 01 equip.jpg|thumb|none|600px|Chambering the carbine when first equipping it.]]&lt;br /&gt;
[[File:MWIII RONIG 02 idle.jpg|thumb|none|600px|Idle with the RONI-G1 on &amp;quot;Estate&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 03 aim.jpg|thumb|none|600px|Peering down the flip sights.]]&lt;br /&gt;
[[File:MWIII RONIG 04 inspect.jpg|thumb|none|600px|The inspect animation appears to be bugged and depicts the weapon with the slide locked back.]]&lt;br /&gt;
[[File:MWIII RONIG 05 reload1.jpg|thumb|none|600px|Loading from empty.]]&lt;br /&gt;
[[File:MWIII RONIG 06 reload2.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONIG 07 reload3.jpg|thumb|none|600px|The operator using her thumb to release the slide during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The 2014 model of the [[RSh-12]] appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; in an official render. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
[[File:MWIII RSH12 01 idle.jpg|thumb|none|600px|Idle with the RSh-12. The revolver is only depicted in double action.]]&lt;br /&gt;
[[File:MWIII RSH12 02 aim.jpg|thumb|none|600px|Aiming down the enlarged sights.]]&lt;br /&gt;
[[File:MWIII RSH12 03 inspect.jpg|thumb|none|600px|Manualy cycling the revolver during the inspect animation. The operator then checks the cylinder (and finds that all the primers have been struck).]]&lt;br /&gt;
[[File:MWIII RSH12 04 reload1.jpg|thumb|none|600px|Removing a single spent case after firing one round. The RSh-12 uses similar animations to the S&amp;amp;W Model 500 from the previous game.]]&lt;br /&gt;
[[File:MWIII RSH12 05 reload2.jpg|thumb|none|600px|Dumping three spent casings while retaining two unfired bullets.]]&lt;br /&gt;
[[File:MWIII RSH12 06 reload3.jpg|thumb|none|600px|Smacking out all 5 spent rounds...]]&lt;br /&gt;
[[File:MWIII RSH12 07 reload4.jpg|thumb|none|600px|...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.]]&lt;br /&gt;
&lt;br /&gt;
===MTs-569===&lt;br /&gt;
Using the &amp;quot;ZIU-16 Heavy Long Barrel&amp;quot; and the &amp;quot;ZLR Strelk Stock&amp;quot; converts the weapon into an approximation of the MTs-569 revolver carbine.&lt;br /&gt;
[[File:MWIII MTS569.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; with said modifications.]]&lt;br /&gt;
[[File:MWIII MTS569 01 idle.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 02 reload0.jpg|thumb|none|600px|Pushing out the cylinder at the start of the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII MTS569 03 reload1.jpg|thumb|none|600px|The operator using his index finger to dump the rounds instead of the palm of his hand.]]&lt;br /&gt;
[[File:MWIII MTS569 04 reload2.jpg|thumb|none|600px|Finally, pushing the cylinder shut. This animation is also used when first equipping the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 05 inspect.jpg|thumb|none|600px|Nikto decides to become the STALKER Gunslinger. Note that doing this would probably break his index fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; in an official render. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
[[File:Mw3 9mmAR (1).jpg|thumb|none|600px|Strangely named operator &amp;quot;Blueprint&amp;quot; holds her 9mm AR on the legendary Rust.]]&lt;br /&gt;
[[File:Mw3 9mmAR (2).jpg|thumb|none|600px|Checking the Uzi pattern magazine.]]&lt;br /&gt;
[[File:Mw3 9mmAR (3).jpg|thumb|none|600px|Doing a brass check. A similar animation is used when picking up the weapon.]]&lt;br /&gt;
[[File:Mw3 9mmAR (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mw3 9mmAR (5).jpg|thumb|none|600px|The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.]]&lt;br /&gt;
[[File:Mw3 9mmAR (6).jpg|thumb|none|600px|When empty the ping-pong paddle is slapped with some force.]]&lt;br /&gt;
[[File:Mw3 9mmAR (7).jpg|thumb|none|600px|When using the 100-round magazines the user will opt to use the charging handle instead.]]&lt;br /&gt;
[[File:Mw3 9mmAR (8).jpg|thumb|none|600px|Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.]]&lt;br /&gt;
[[File:Mw3 9mmAR (9).jpg|thumb|none|600px|This time with a more sensible build and the &amp;quot;Mag Holster&amp;quot; equipment, Blueprint reloads her empty AR by thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; gear, the operator simply thumbs the bolt instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of launch, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was received during Season 2 of ''MWII''.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available. In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII CZ805 01 equip.jpg|thumb|none|600px|Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the &amp;quot;MTZ&amp;quot; platform.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the BREN 2 DMR, despite them being mounted the same distance as the ones on the BREN 2 BR).]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]]&lt;br /&gt;
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenBR 01 idle.jpg|thumb|none|600px|Holding the BREN 2 BR in the outskirts of Pripyat.]]&lt;br /&gt;
[[File:MWIII BrenBR 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII BrenBR 03 reload1.jpg|thumb|none|600px|Swapping magazines (tactically).]]&lt;br /&gt;
[[File:MWIII BrenBR 04 reload2.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]]&lt;br /&gt;
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
[[File:MWIII Bren2 01 idle.jpg|thumb|none|600px|The will of a single jawn, Captain Price.]]&lt;br /&gt;
[[File:MWIII Bren2 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII Bren2 03 reload1.jpg|thumb|none|600px|Changing the magazine while retaining the other.]]&lt;br /&gt;
[[File:MWIII Bren2 04 reload2.jpg|thumb|none|600px|Pulling the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII Bren2 05 reload3.jpg|thumb|none|600px|Flicking out the magazine in an even more dramatic animation for the &amp;quot;fast hands&amp;quot; empty reload.]]&lt;br /&gt;
[[File:MWIII Bren2 06 reload4.jpg|thumb|none|600px|Using the bolt release after loading the new one in.]]&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|400px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII Bren2 762x39 14in.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenDMR.jpg|thumb|none|600px|A customized &amp;quot;Interceptor&amp;quot;, built to resemble a stock BREN 2 DMR.]]&lt;br /&gt;
[[File:MWIII BrenDMR 01 idle.jpg|thumb|none|600px|Holding the rifle in Brazil.]]&lt;br /&gt;
[[File:MWIII BrenDMR 02 inspect.jpg|thumb|none|600px|Finding a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII BrenDMR 03 reload1.jpg|thumb|none|600px|Loading a fresh magazine from empty...]]&lt;br /&gt;
[[File:MWIII BrenDMR 04 reload2.jpg|thumb|none|600px|...and using the charging handle.]]&lt;br /&gt;
[[File:MWIII BrenDMR 05 reload3.jpg|thumb|none|600px|Thumbing the bolt release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;TAQ&amp;quot; variants. &lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too thin.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' is set to return in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-58&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot; in an official render. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-58&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-58 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the smack the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; “Wyvern” barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] is set to be added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. &lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mm cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII PKP Zenit.jpg|thumb|none|600px|A customized Pecheneg in-game. The &amp;quot;Reckoning-8 Heavy Barrel&amp;quot; gives the weapon a fictionalized Zenit B-50 handguard (though the top rail isn't used), while also giving it an approximation PKP flash hider. The &amp;quot;Pulemyot Bipod&amp;quot; gives the weapon a fictionalized bipod, which seems to go through the gas tube. Using the &amp;quot;200-Round Belt&amp;quot; replaces the fictional cloth box magazine with an approximation of the real PK box magazine, although it appears to be much wider.]]&lt;br /&gt;
[[File:MWIII PKP 01 idle.jpg|thumb|none|600px|The PKP. Note the machine gun features the 6P41N dovetail mounting, however, for some reason the lower part of the mounting isn't attached to the cover latch and is instead attached to the ejection port cover. The ejection port is also depicted as being hinged on the bottom instead of the top. The dovetail isn't used at all and instead any optics are mounted on a fictional rail, which replaces the rear sight on the top cover (instead of the rail being mounted on the rear of the top cover like the 6P69).]]&lt;br /&gt;
[[File:MWIII PKP 02 aim.jpg|thumb|none|600px|Aiming. The front sight lacks its protective wings.]]&lt;br /&gt;
[[File:MWIII PKP 03 eject.jpg|thumb|none|600px|One of the fictional metal links getting ejected.]]&lt;br /&gt;
[[File:MWIII PKP 04 inspect.jpg|thumb|none|600px|Inspecting the weapon with two rounds left. Note the bolt is incorrectly depicted as closed.]]&lt;br /&gt;
[[File:MWIII PKP 05 reload1.jpg|thumb|none|600px|Incorrectly racking the charging handle at the start of the reload...]]&lt;br /&gt;
[[File:MWIII PKP 06 reload2.jpg|thumb|none|600px|...and despite this the bolt is still forward.]]&lt;br /&gt;
[[File:MWIII PKP 07 reload3.jpg|thumb|none|600px|Checking the feed tray during the &amp;quot;Fast Hands&amp;quot; reload. The underside of the feed tray is [https://i.imgur.com/shi5CI5.png untextred], but it isn't noticeable in normal gameplay.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as now the operator racks the bolt at the end of the process instead of in the beginning. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN 40GL]], most notably the fore.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[Image:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch GMG ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1632715</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1632715"/>
		<updated>2023-12-02T19:30:20Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the &amp;quot;Raffica&amp;quot; in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated.]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch. Despite the previous bump on the back of the slide, the gun still appears to be out of battery.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;, the same one as MW19's Renetti based on the M9A3.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|König holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40, for comparison - 10mm Auto]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. Note that the front sight is not mounted at the end of the slide, the slide stop is not engaged, and that the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The 2014 model of the [[RSh-12]] appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot;. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The in-game &amp;quot;AMR9&amp;quot;. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
[[File:Mw3 9mmAR (1).jpg|thumb|none|600px|Strangely named operator &amp;quot;Blueprint&amp;quot; holds her 9mm AR on the legendary Rust.]]&lt;br /&gt;
[[File:Mw3 9mmAR (2).jpg|thumb|none|600px|Checking the Uzi pattern magazine.]]&lt;br /&gt;
[[File:Mw3 9mmAR (3).jpg|thumb|none|600px|Doing a brass check. A similar animation is used when picking up the weapon.]]&lt;br /&gt;
[[File:Mw3 9mmAR (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mw3 9mmAR (5).jpg|thumb|none|600px|The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.]]&lt;br /&gt;
[[File:Mw3 9mmAR (6).jpg|thumb|none|600px|When empty the ping-pong paddle is slapped with some force.]]&lt;br /&gt;
[[File:Mw3 9mmAR (7).jpg|thumb|none|600px|When using the 100-round magazines the user will opt to use the charging handle instead.]]&lt;br /&gt;
[[File:Mw3 9mmAR (8).jpg|thumb|none|600px|Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.]]&lt;br /&gt;
[[File:Mw3 9mmAR (9).jpg|thumb|none|600px|This time with a more sensible build and the &amp;quot;Mag Holster&amp;quot; equipment, Blueprint reloads her empty AR by thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; gear, the operator simply thumbs the bolt instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of launch, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was received during Season 2 of ''MWII''.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available. In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII CZ805 01 equip.jpg|thumb|none|600px|Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the &amp;quot;MTZ&amp;quot; platform.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the Bren 2 DMR, despite them being mounted the same distance as the ones on the Bren 2 BR).]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]]&lt;br /&gt;
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenBR 01 idle.jpg|thumb|none|600px|Holding the BREN 2 BR in the outskirts of Pripyat.]]&lt;br /&gt;
[[File:MWIII BrenBR 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII BrenBR 03 reload1.jpg|thumb|none|600px|Swapping magazines (tactically).]]&lt;br /&gt;
[[File:MWIII BrenBR 04 reload2.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]]&lt;br /&gt;
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
[[File:MWIII Bren2 01 idle.jpg|thumb|none|600px|The will of a single jawn, Captain Price.]]&lt;br /&gt;
[[File:MWIII Bren2 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII Bren2 03 reload1.jpg|thumb|none|600px|Changing the magazine while retaining the other.]]&lt;br /&gt;
[[File:MWIII Bren2 04 reload2.jpg|thumb|none|600px|Pulling the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII Bren2 05 reload3.jpg|thumb|none|600px|Flicking out the magazine in an even more dramatic animation for the &amp;quot;fast hands&amp;quot; empty reload.]]&lt;br /&gt;
[[File:MWIII Bren2 06 reload4.jpg|thumb|none|600px|Using the bolt release after loading the new one in.]]&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|400px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII Bren2 762x39 14in.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenDMR.jpg|thumb|none|600px|A customized &amp;quot;Interceptor&amp;quot;, built to resemble a stock BREN 2 DMR.]]&lt;br /&gt;
[[File:MWIII BrenDMR 01 idle.jpg|thumb|none|600px|Holding the rifle in Brazil.]]&lt;br /&gt;
[[File:MWIII BrenDMR 02 inspect.jpg|thumb|none|600px|Finding a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII BrenDMR 03 reload1.jpg|thumb|none|600px|Loading a fresh magazine from empty...]]&lt;br /&gt;
[[File:MWIII BrenDMR 04 reload2.jpg|thumb|none|600px|...and using the charging handle.]]&lt;br /&gt;
[[File:MWIII BrenDMR 05 reload3.jpg|thumb|none|600px|Thumbing the bolt release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;TAQ&amp;quot; variants. &lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too thin.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' is set to return in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-58&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot; in an official render. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-58&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-58 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the smack the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; “Wyvern” barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] is set to be added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. &lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mm cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as now the operator racks the bolt at the end of the process instead of in the beginning. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN 40GL]], most notably the fore.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[Image:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch GMG ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1632595</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1632595"/>
		<updated>2023-12-02T14:04:02Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Custom 9mm AR-15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the &amp;quot;Raffica&amp;quot; in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated.]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|König holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40, for comparison - 10mm Auto]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. Note that the front sight is not mounted at the end of the slide, the slide stop is not engaged, and that the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The 2014 model of the [[RSh-12]] appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot;. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The in-game &amp;quot;AMR9&amp;quot;. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
[[File:Mw3 9mmAR (1).jpg|thumb|none|600px|Strangely named operator &amp;quot;Blueprint&amp;quot; holds her 9mm AR on the legendary Rust.]]&lt;br /&gt;
[[File:Mw3 9mmAR (2).jpg|thumb|none|600px|Checking the Uzi pattern magazine.]]&lt;br /&gt;
[[File:Mw3 9mmAR (3).jpg|thumb|none|600px|Doing a brass check. A similar animation is used when picking up the weapon.]]&lt;br /&gt;
[[File:Mw3 9mmAR (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mw3 9mmAR (5).jpg|thumb|none|600px|The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.]]&lt;br /&gt;
[[File:Mw3 9mmAR (6).jpg|thumb|none|600px|When empty the ping-pong paddle is slapped with some force.]]&lt;br /&gt;
[[File:Mw3 9mmAR (7).jpg|thumb|none|600px|When using the 100-round magazines the user will opt to use the charging handle instead.]]&lt;br /&gt;
[[File:Mw3 9mmAR (8).jpg|thumb|none|600px|Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.]]&lt;br /&gt;
[[File:Mw3 9mmAR (9).jpg|thumb|none|600px|This time with a more sensible build and the &amp;quot;Mag Holster&amp;quot; equipment, Blueprint reloads her empty AR by thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; gear, the operator simply thumbs the bolt instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of launch, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was received during Season 2 of ''MWII''.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available. In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII CZ805 01 equip.jpg|thumb|none|600px|Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the &amp;quot;MTZ&amp;quot; platform.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the Bren 2 DMR, despite them being mounted the same distance as the ones on the Bren 2 BR).]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]]&lt;br /&gt;
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenBR 01 idle.jpg|thumb|none|600px|Holding the BREN 2 BR in the outskirts of Pripyat.]]&lt;br /&gt;
[[File:MWIII BrenBR 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII BrenBR 03 reload1.jpg|thumb|none|600px|Swapping magazines (tactically).]]&lt;br /&gt;
[[File:MWIII BrenBR 04 reload2.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]]&lt;br /&gt;
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
[[File:MWIII Bren2 01 idle.jpg|thumb|none|600px|The will of a single jawn, Captain Price.]]&lt;br /&gt;
[[File:MWIII Bren2 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII Bren2 03 reload1.jpg|thumb|none|600px|Changing the magazine while retaining the other.]]&lt;br /&gt;
[[File:MWIII Bren2 04 reload2.jpg|thumb|none|600px|Pulling the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII Bren2 05 reload3.jpg|thumb|none|600px|Flicking out the magazine in an even more dramatic animation for the &amp;quot;fast hands&amp;quot; empty reload.]]&lt;br /&gt;
[[File:MWIII Bren2 06 reload4.jpg|thumb|none|600px|Using the bolt release after loading the new one in.]]&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|400px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII Bren2 762x39 14in.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenDMR.jpg|thumb|none|600px|A customized &amp;quot;Interceptor&amp;quot;, built to resemble a stock BREN 2 DMR.]]&lt;br /&gt;
[[File:MWIII BrenDMR 01 idle.jpg|thumb|none|600px|Holding the rifle in Brazil.]]&lt;br /&gt;
[[File:MWIII BrenDMR 02 inspect.jpg|thumb|none|600px|Finding a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII BrenDMR 03 reload1.jpg|thumb|none|600px|Loading a fresh magazine from empty...]]&lt;br /&gt;
[[File:MWIII BrenDMR 04 reload2.jpg|thumb|none|600px|...and using the charging handle.]]&lt;br /&gt;
[[File:MWIII BrenDMR 05 reload3.jpg|thumb|none|600px|Thumbing the bolt release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;TAQ&amp;quot; variants. &lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too thin.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' is set to return in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-58&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot; in an official render. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-58&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-58 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the smack the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; “Wyvern” barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] is set to be added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. &lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mm cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as now the operator racks the bolt at the end of the process instead of in the beginning. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN 40GL]], most notably the fore.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[Image:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch GMG ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(9).jpg&amp;diff=1632594</id>
		<title>File:Mw3 9mmAR (9).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(9).jpg&amp;diff=1632594"/>
		<updated>2023-12-02T14:02:01Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(8).jpg&amp;diff=1632593</id>
		<title>File:Mw3 9mmAR (8).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(8).jpg&amp;diff=1632593"/>
		<updated>2023-12-02T13:59:43Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(7).jpg&amp;diff=1632592</id>
		<title>File:Mw3 9mmAR (7).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(7).jpg&amp;diff=1632592"/>
		<updated>2023-12-02T13:58:54Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(6).jpg&amp;diff=1632591</id>
		<title>File:Mw3 9mmAR (6).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(6).jpg&amp;diff=1632591"/>
		<updated>2023-12-02T13:57:52Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(5).jpg&amp;diff=1632590</id>
		<title>File:Mw3 9mmAR (5).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(5).jpg&amp;diff=1632590"/>
		<updated>2023-12-02T13:55:50Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(4).jpg&amp;diff=1632589</id>
		<title>File:Mw3 9mmAR (4).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(4).jpg&amp;diff=1632589"/>
		<updated>2023-12-02T13:54:59Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(3).jpg&amp;diff=1632588</id>
		<title>File:Mw3 9mmAR (3).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(3).jpg&amp;diff=1632588"/>
		<updated>2023-12-02T13:52:48Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(2).jpg&amp;diff=1632587</id>
		<title>File:Mw3 9mmAR (2).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(2).jpg&amp;diff=1632587"/>
		<updated>2023-12-02T13:52:07Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(1).jpg&amp;diff=1632586</id>
		<title>File:Mw3 9mmAR (1).jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Mw3_9mmAR_(1).jpg&amp;diff=1632586"/>
		<updated>2023-12-02T13:51:06Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Nicolas_Cage&amp;diff=1630098</id>
		<title>Nicolas Cage</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Nicolas_Cage&amp;diff=1630098"/>
		<updated>2023-11-22T14:51:45Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* Film */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rock92FSINOX-1.jpg|thumb|right|400px|Nicolas Cage as Stanley Goodspeed pulls a [[Beretta 92FS]] Centurion Inox in ''[[The Rock]]'' (1996).]]&lt;br /&gt;
[[Image:ConAirSuppressedPistol-3.jpg|thumb|right|400px|Nicolas Cage as Cameron Poe hold a suppressed [[Colt Woodsman]] in ''[[Con Air]]'' (1997).]]&lt;br /&gt;
[[Image:FO-Gold1911s-8.jpg|thumb|right|400px|Nicolas Cage as Castor Troy/Sean Archer holds a customized  [[Springfield Armory M1911-A1]]  in ''[[Face/Off]]'' (1997).]] &lt;br /&gt;
[[Image:BadLiuM299.jpg|thumb|right|400px|Nicolas Cage as Terence McDonagh is armed with a [[Smith &amp;amp; Wesson Model 29]]  in ''[[The Bad Lieutenant: Port of Call - New Orleans]]'' (2009).]]&lt;br /&gt;
[[Image:Ka-m92fs.jpg|thumb|right|400px|Nicolas Cage as Big Daddy fires a [[Beretta 92FS]] in ''[[Kick Ass]]'' (2010).]]&lt;br /&gt;
[[File:Tokarev-006.jpg|thumb|right|400px|Nicolas Cage as Paul Maguire with a [[Tokarev TT-33]] in ''[[Tokarev]]'' (2014).]]&lt;br /&gt;
&lt;br /&gt;
'''Nicolas Cage''' is an American actor who is well known for his roles in such action films as ''[[The Rock]]'', ''[[Face/Off]]'', ''[[Gone in 60 Seconds]]'' and ''[[Con Air]]''.  He also has appeared in several dramatic films including ''[[World Trade Center]]'' and ''Leaving Las Vegas'', a film role for which he received the Academy Award for Best Actor.  Born Nicolas Coppola, Cage is the nephew of director [[Francis Ford Coppola]] and actress Talia Shire.&lt;br /&gt;
&lt;br /&gt;
{{Actor Title}}&lt;br /&gt;
&lt;br /&gt;
==Film==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Gun'''&lt;br /&gt;
!align=center bgcolor=#DOE7FF width=&amp;quot;250&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;35&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|  [[M1911A1]] || rowspan=2|Vince &amp;quot;Mad Dog&amp;quot; Dwyer || rowspan=2|''[[The Cotton Club]]'' || || rowspan=2|1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Thompson M1928]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[M60]] || Al || ''[[Birdy]]'' || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| [[Remington 870]] || rowspan=4|Herbert I. &amp;quot;Hi&amp;quot; McDunnough || rowspan=4|''[[Raising Arizona]]'' || || rowspan=4|1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 10]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 36]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Star Model B]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Luger P08]] || Lt. Enrico Silvestri || ''[[Time to Kill (Tempo di uccidere)]]'' || || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Glisenti Model 1910]] || Lt. Enrico Silvestri || ''[[Time to Kill (Tempo di uccidere)]]'' || In a continuity error || 1989&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 15]] || CWO Jake Preston || ''[[Fire Birds]]'' || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 10]] || Sailor Ripley || ''[[Wild at Heart (1990)|Wild at Heart]]'' || || 1990&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || Eddie || ''[[Deadfall]]'' || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Commander]] || rowspan=3|Michael Williams || rowspan=3|''[[Red Rock West]]'' || || rowspan=3|1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 19]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Star Model BM]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 19]] || Secret Service Agent Doug Chesnic || ''[[Guarding Tess]]'' || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || rowspan=3|FBI Special Agent Stanley Goodspeed || rowspan=3|''[[The Rock]]'' || with tactical flashlight || rowspan=3|1996&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS Centurion Inox]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt CAR-15 Commando]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Woodsman]] || Cameron Poe || ''[[Con Air]]'' || suppressor || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Remington 700]] || rowspan=3|Castor Troy || rowspan=6|''[[Face/Off]]'' || scope || rowspan=6|1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield Armory M1911-A1]] || skeletonized hammers, beavertail grip safeties, ambidextrous slide stop safeties, target sites, moderately bevelled magazine wells, and V-10 ported slides/barrels&lt;br /&gt;
|-&lt;br /&gt;
| [[Benelli M2 Super 90]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]]  || rowspan=3|Sean Archer/Castor Troy ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Stechkin APS]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[IMI Mini Uzi]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 19]] || Rick Santoro || ''[[Snake Eyes]]'' || || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P230]] || Tom Welles || ''[[8MM]]'' || || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 84F]] || Memphis Raines || ''[[Gone in Sixty Seconds]]'' || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta M1934]] || rowspan=3|Captain Antonio Corelli || rowspan=3|''[[Captain Corelli's Mandolin]]'' || || rowspan=3|2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Carcano M91/38 Cavalry Carbine]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta Model 38A]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || rowspan=4|Sergeant Joe Enders || rowspan=4|''[[Windtalkers]]'' || || rowspan=4|2002&lt;br /&gt;
|-&lt;br /&gt;
| [[M1928 Thompson]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[M1928A1 Thompson]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Type 99 Light Machine Gun]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 36]] || Roy Waller || ''[[Matchstick Men]]'' || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[AK-47]] || rowspan=3|Yuri Orlov || rowspan=3|''[[Lord of War]]'' || || rowspan=3|2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Mini Uzi]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 686]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || Edward Malus || ''[[The Wicker Man]]'' || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 5946]] || PAPD Sgt. John McLoughlin || ''[[World Trade Center]]'' || ||  2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1887]] || Johnny Blaze || ''[[Ghost Rider]]'' || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Accuracy International L96A1]] || Joe || ''[[Bangkok Dangerous]]'' || || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[MAC-11]] || rowspan=3|Joe || rowspan=3|''[[Bangkok Dangerous]]'' || || rowspan=3|2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 624]] || John || ''[[Knowing]]'' || Snub || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Glock 17]] || rowspan=2|Sgt. Terence McDonagh || rowspan=2|''[[Bad Lieutenant: Port of Call - New Orleans]]'' || || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 29]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || rowspan=2|Big Daddy || rowspan=2|''[[Kick Ass]]'' || || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 500]] ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Remington 870]] || rowspan=3|John Milton || rowspan=3|''[[Drive Angry 3D]]'' || pistol grip, saddle shell holder, muzzle brake || rowspan=3|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[M1911A1]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Drive Angry 3D#The 'God Killer'|The 'God Killer']] || custom Pepperbox-style gun&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 640]] || Will Graham || ''[[Seeking Justice]]'' || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| [[SIG-Sauer P229]] || rowspan=2|Kyle Miller || rowspan=2|''[[Trespass (2011)|Trespass]]'' || Stainless two tone || rowspan=2|2011&lt;br /&gt;
|-&lt;br /&gt;
| [[Benelli M3 Super 90]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 60]] || Will Montgomery || ''[[Stolen]]'' || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 686]] || Jack Halcombe || ''[[Frozen Ground, The|The Frozen Ground]]'' ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Tokarev TT-33]] || rowspan=4|Paul Maguire || rowspan=4|''[[Tokarev]]'' ||  || rowspan=4|2014&lt;br /&gt;
|-&lt;br /&gt;
| [[Beretta 92FS]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson 4506]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mossberg 590 Compact Cruiser]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Springfield Armory M1911-A1]] || rowspan=2|Nick Cage || rowspan=2|''[[Unbearable Weight of Massive Talent, The|The Unbearable Weight of Massive Talent]]'' || Dual pistol golden custom props from ''[[Face/Off]]'' || rowspan=2|2022&lt;br /&gt;
|-&lt;br /&gt;
| [[Heckler &amp;amp; Koch USP Compact]] || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Actor]]&lt;br /&gt;
[[Category:Actor Male]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=1629080</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=1629080"/>
		<updated>2023-11-19T05:30:36Z</updated>

		<summary type="html">&lt;p&gt;AndreaPortapizze: /* FAMAS F1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:MW2.jpg|right|300px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as simply ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms.&lt;br /&gt;
&lt;br /&gt;
The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. Despite the efforts of the U.S. Marines, the SAS, and the Russian Loyalists, the Russian Ultranationalist party has taken power within Russia. An Ultranationalist terrorist, Vladimir Makarov, considered too radical even for the new Russian government, begins his campaign to take revenge upon the western world. In response, Task Force 141, led by LTG Shepherd, is created to hunt down Makarov. During the campaign, the player takes the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141.&lt;br /&gt;
&lt;br /&gt;
A remaster of the singleplayer campaign, titled '''''Call of Duty: Modern Warfare 2 Campaign Remastered''''', was released on March 31, 2020 for the PlayStation 4, and on April 30, 2020 for the Xbox One and PC.&lt;br /&gt;
&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
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__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
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=Overview=&lt;br /&gt;
Weapons in ''Call of Duty: Modern Warfare 2'' are categorized into the following categories: the primary Assault Rifles, Light Machine Guns, Sniper Rifles, and Submachine Guns, and the secondary Handguns, Machine Pistols, Shotguns, and Launchers.&lt;br /&gt;
&lt;br /&gt;
All handguns and submachine guns from multiplayer can be dual-wielded in ''Call of Duty: Modern Warfare 2''. The Rangers and the Winchester Model 1887 shotguns can also be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
All handguns in the game, except for the M1911, are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Like in ''Call of Duty 4'', the game effectively animates all handguns as operating in DAO (Double Action Only) mode, though the ''MW2'' singleplayer remaster fixes most of the hammer animations for most handguns, as with the previous remaster.&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
The [[Beretta 92SB]] returns from ''[[Call of Duty 4: Modern Warfare]]'', once again standing in as the military issue M9. In singleplayer, it is the primary sidearm of all U.S. troops, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor and the Brazilian Militia.&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta 92SB - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW2-92SB-2.jpg|thumb|none|600px|The &amp;quot;M9&amp;quot; on the Create-A-Class menu. Note the rounded trigger guard, identifying the pistol as a 92SB. Also note the different magazine baseplate.]]&lt;br /&gt;
[[File:MW2 M9 (1).jpg|thumb|none|600px|Holding the 92SB in-game.]]&lt;br /&gt;
[[File:MW2 M9 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 M9 (3).jpg|thumb|none|600px|Reloading the &amp;quot;M9&amp;quot;.]]&lt;br /&gt;
[[File:MW2 M9 (4).jpg|thumb|none|600px|Dual-wielding two 92SBs, or &amp;quot;Akimbo&amp;quot;, a word that originally had nothing to do with dual-wielding.]]&lt;br /&gt;
[[File:MW2 M9 (5).jpg|thumb|none|600px|Reloading the two 92SBs via the universal offscreen reload technique.]]&lt;br /&gt;
[[File:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta. Due to a bug that was never patched, the suppressor does not actually work as intended - range is reduced, and the firing sound is muffled, but the firer will still show up on enemy minimaps.]]&lt;br /&gt;
&lt;br /&gt;
===Beretta M9 (remastered version)===&lt;br /&gt;
In ''Modern Warfare 2 Campaign Remastered'', the weapon is modeled after a proper [[Beretta M9]]. It appears to reuse the same M9 model from ''[[Call of Duty: Modern Warfare Remastered]]''.&lt;br /&gt;
[[File:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[File:MW2R M9 (1).jpg|thumb|none|600px|Initially drawing the M9 in the remaster shows the user chamber a round.]]&lt;br /&gt;
[[File:MW2R M9 (2).jpg|thumb|none|600px|Allen with an M9 inside the airport.]]&lt;br /&gt;
[[File:MW2R M9 (3).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MW2R M9 (4).jpg|thumb|none|600px|Reloading the pistol.]]&lt;br /&gt;
[[File:MW2R M9 (5).jpg|thumb|none|600px|Equipping two Berettas - here, Ramirez cocks the hammers on both pistols.]]&lt;br /&gt;
[[File:MW2R M9 (6).jpg|thumb|none|600px|Idling with the M9s.]]&lt;br /&gt;
[[File:MW2R M9 (7).jpg|thumb|none|600px|The inspecting animation results in some fanciful gun twirling.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R (Mockup)==&lt;br /&gt;
The &amp;quot;M93 Raffica&amp;quot;, classified under the Machine Pistol category, is a Beretta semi-automatic pistol converted to resemble and function like a [[Beretta 93R]]. Real 93Rs have a frame-mounted safety and a more angular slide, all of which the in-game model lacks. It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts. It is attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. The in-game model has an extended magazine but still only holds 15 rounds in singleplayer, though in multiplayer it holds a more appropriate 20 rounds.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it can be found in an armory in &amp;quot;The Gulag&amp;quot;, in a basement armory in &amp;quot;Loose Ends&amp;quot;, and in the &amp;quot;Museum&amp;quot; level. It is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS.&lt;br /&gt;
[[File:BerettaM92SB.jpg|thumb|none|350px|Beretta Model 92SB - 9x19mm Parabellum. Base weapon of the 93R mockup.]]&lt;br /&gt;
[[File:Beretta93-1-.jpg|thumb|none|350px|A real Beretta 93R for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mw2M9raffica.jpg|600px|thumb|none|The &amp;quot;M93 Raffica&amp;quot; in the Create-A-Class menu. Despite being depicted here with a [https://soldiersystems.net/2010/10/13/baretta-tacrail/ Survival Consultants International WOR4 TacRail] system for mounting sights, it uses a DLP Tactical UMP-1 Universal Pistol Scope Mount in game.]]&lt;br /&gt;
[[File:MW2 93R (1).jpg|thumb|none|600px|Holding the burst Beretta, with the hammer half-cocked.]]&lt;br /&gt;
[[File:MW2 93R (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW2 93R (3).jpg|thumb|none|600px|Reloading the extended Beretta magazine.]]&lt;br /&gt;
[[File:MW2 93R (4).jpg|thumb|none|600px|On the dual-wielded version, the hammers are not cocked at all.]]&lt;br /&gt;
[[File:MW2 93R (5).jpg|thumb|none|600px|Reloading the Rafficas.]]&lt;br /&gt;
[[File:MW2 93R (6).jpg|thumb|none|600px|Reloading a Raffica fitted with an EOTech optic. Note the DLP Tactical UMP-1 Universal Pistol Scope Mount compared to the Create-A-Class image.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remastered version still depicts a mockup, this time using the base model of the Beretta M9 as opposed to the 92SB from before. The hammer is still in half-cocked position, unlike the base version of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta92FS ExtR.jpg|thumb|none|350px|Beretta 92FS rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW2R 93R (1).jpg|thumb|none|600px|The ''Remastered'' faux 93R has a new equipping animation where the user extends the foregrip. Note the weird matte grey finish and khaki colored grips.]]&lt;br /&gt;
[[File:MW2R 93R (2).jpg|thumb|none|600px|The &amp;quot;M93 Raffica&amp;quot; in idle.]]&lt;br /&gt;
[[File:MW2R 93R (3).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MW2R 93R (4).jpg|thumb|none|600px|Reloading the burst pistol.]]&lt;br /&gt;
[[File:MW2R 93R (5).jpg|thumb|none|600px|Thumbing the slide release.]]&lt;br /&gt;
[[File:MW2R 93R (6).jpg|thumb|none|600px|Checking out the Beretta in the inspect animation.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]] is found in singleplayer and multiplayer, called &amp;quot;.44 Magnum&amp;quot; in-game. It is the signature weapon of Lieutenant General Shepard (voiced by [[Lance Henriksen]]), which he uses at several key points in the campaign.&lt;br /&gt;
&lt;br /&gt;
In a cutscene in &amp;quot;Loose Ends&amp;quot;, General Shepard pulls out his Anaconda to shoot someone despite the holstered Anaconda on his model still visibly in the holster, as though he has another big Anaconda tucked in the back of his pants. During a cutscene in &amp;quot;Endgame&amp;quot;, the cylinder rotates counterclockwise when General Shepard pulls back the hammer, and then incorrectly rotates clockwise again before the gun fires when Shepard pulls the trigger.&lt;br /&gt;
&lt;br /&gt;
It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire key. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the barrel of the Anaconda on the weapon's world model reads &amp;quot;BRAD ALLENCONDA&amp;quot;, a reference to Brad Allen, the head weapon designer of Infinity Ward.&lt;br /&gt;
[[File:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[File:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu. Note that the Anaconda's grip has no finger grooves, which means they could be Pachmayr Presentation grips.]]&lt;br /&gt;
[[File:MW2 Anaconda (1).jpg|thumb|none|600px|Holding the Anaconda in the multiplayer map Favela.]]&lt;br /&gt;
[[File:MW2 Anaconda (2).jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:MW2 Anaconda (3).jpg|thumb|none|600px|The weapon recoils as a fired bullet hits the wall. The top of the hammer can be seen cycling back in double-action.]]&lt;br /&gt;
[[File:MW2 Anaconda (4).jpg|thumb|none|600px|Reloading the Anaconda. The player character lifts the weapon vertically and dumps out all the rounds. This wouldn't work in reality, as fired rounds expand and get stuck in their chambers. The extractor rod would have to be used to eject them.]]&lt;br /&gt;
[[File:MW2 Anaconda (5).jpg|thumb|none|600px|Inserting a speedloader.]]&lt;br /&gt;
[[File:MW2 Anaconda (6).jpg|thumb|none|600px|Closing the cylinder after dropping the speedloader away.]]&lt;br /&gt;
[[File:MW2 Anaconda (7).jpg|thumb|none|600px|Dual-wielding two .44 Magnums. Note that the left revolver isn't just a mirror of the right.]]&lt;br /&gt;
[[File:MW2 Anaconda (8).jpg|thumb|none|600px|Reloading shows the asymmetry more clearly, as both revolvers correctly open to the left.]]&lt;br /&gt;
[[File:MW2 Anaconda (9).jpg|thumb|none|600px|Cowboy-slinging the cylinder shut when wielding a knife alongside the Anaconda. Note how the revolver appears to be black in low-light instances.]]&lt;br /&gt;
[[File:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd (voiced by [[Lance Henriksen]]) loads his Anaconda in the middle of a battlefield, feeling no need for any protective gear nor any concern for going Dirty Harry in Afghanistan.]]&lt;br /&gt;
[[File:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepherd with his Anaconda on a later level.]]&lt;br /&gt;
[[File:MW2 Anaconda (10).jpg|thumb|none|600px|Shepherd using his &amp;quot;backup&amp;quot; Anaconda after his &amp;quot;primary&amp;quot; Anaconda runs dry in the Museum bonus level. Note that a third one is still in his holster. If put into Last Stand, he may draw ''yet another'' .44 Magnum.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
As the remaster only includes the campaign story, the &amp;quot;.44 Magnum&amp;quot; is only available in the Museum bonus level outside of its appearances with General Shepard.&lt;br /&gt;
[[File:MW2R Anaconda (1).jpg|thumb|none|600px|Wielding the Colt magnum.]]&lt;br /&gt;
[[File:MW2R Anaconda (2).jpg|thumb|none|600px|Looking through the sights.]]&lt;br /&gt;
[[File:MW2R Anaconda (3).jpg|thumb|none|600px|Reloading the Anaconda - the animations are a bit more dramatic than before, still with all the rounds dump with a flick.]]&lt;br /&gt;
[[File:MW2R Anaconda (4).jpg|thumb|none|600px|Bringing up the speedloader with new rounds.]]&lt;br /&gt;
[[File:MW2R Anaconda (5).jpg|thumb|none|600px|Which is followed by a conspicuous snapping-of-the-cylinder-shut.]]&lt;br /&gt;
[[File:MW2R Anaconda (6).jpg|thumb|none|600px|Inspecting the cylinder - the rounds always appear to be unfired.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
A [[Desert Eagle Mark XIX]] with a black barrel and slide and chrome frame is a sidearm available in MW2. It is equipped with Trijicon 3-dot sights, the current production barrel with a Picatinny rail, an unusable underbarrel SureFire X400 Ultra WeaponLight laser aiming module, and (rather bizarrely) an [[M1911]]-esque linearly-sliding trigger with 3 holes in it. It is depicted with an underbarrel rail which unlike later variants with integral one, is rather a bolted on addon hinting at some airsoft gun such as the [https://pistolplace.wordpress.com/2014/02/12/umarex-magnum-research-desert-eagle/ Umarex] being used as a reference.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of arms dealer Alejandro Rojas' assistant and the Brazilian Militia. Surprisingly, quite a few Americans, most notably Corporal Dunn (voiced by [[Barry Pepper]]), use this gun as their preferred sidearm, despite real Rangers never having the Desert Eagle issued to them; in fact, the Desert Eagle has never been issued as a standard sidearm by any military whatsoever, having only ever been used by Poland's JW GROM premier special forces unit and Portugal's elite Special Operations Group police unit, in very limited service. &lt;br /&gt;
&lt;br /&gt;
In some cases, the old model from ''Call of Duty 4'' will be used in place of the new model.&lt;br /&gt;
&lt;br /&gt;
Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert-Eagle.jpeg|thumb|400px|none|IMI Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[File:Deser Eagle XIX 50AE Picatinny.jpg|thumb|none|400px|Magnum Research Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE]]&lt;br /&gt;
[[File:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[File:MW2 DEagle (1).jpg|thumb|none|600px|Desert Eagle in first-person view.]]&lt;br /&gt;
[[File:MW2 DEagle (2).jpg|thumb|none|600px|Aiming down the 3-dot iron sights. The rear notch of the custom iron sights is spaced too far apart, which would make horizontal aiming difficult.&lt;br /&gt;
The front post is also misaligned, meaning the gun would shoot to the right were the player character to actually line up the sights properly.]]&lt;br /&gt;
[[File:MW2 DEagle (3).jpg|thumb|none|600px|Reloading the Desert Eagle.]]&lt;br /&gt;
[[File:MW2 DEagle (4).jpg|thumb|none|600px|Mag fully in; thumbing the slide stop.]]&lt;br /&gt;
[[File:MW2 DEagle (5).jpg|thumb|none|600px|[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]], the player character brandishes a pair of Desert Eagles.]]&lt;br /&gt;
[[File:MW2 DEagle (6).jpg|thumb|none|600px|The player character fires away at a forklift, expressing his dissatisfaction with the IMFDB comedy department for recycling old in-jokes.]]&lt;br /&gt;
[[File:MW2 DEagle (7).jpg|thumb|none|600px|Reloading the dual Deagles; here, the left gun's non-standard trigger is visible. Also note the non-integral underbarrel rail typical for airsoft Deagles.]]&lt;br /&gt;
[[File:MW2 DEagle (8).jpg|thumb|none|600px|Aiming the Desert Eagle with a tactical knife.]]&lt;br /&gt;
[[File:MW2 Rojas assistant DEagle.jpg|thumb|600px|none|Rojas' assistant shoots a local gunman with his Desert Eagle. Unlike MW1, characters in MW2 show pain when hit. The choreography of this scene is an homage to the briefcase scene in ''[[Collateral]]''. In the remastered version after dispatching the first two gunmen, the assistant will pick up and use an AK dropped by one of them. This is much more logical than in the original where he continues to fire double(!!) the amount of bullets the mag itself can hold.]]&lt;br /&gt;
[[File:MW2Brazilpistol2.png|thumb|600px|none|The assistant aims his Desert Eagle moments after the above image.]]&lt;br /&gt;
[[File:MW2 DunnDeagle.jpg|thumb|600px|none|A close-up of CPL Dunn's (voiced by [[Barry Pepper]]) Desert Eagle. This and the one on the floor of the panic room in &amp;quot;Exodus&amp;quot; are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The Desert Eagle returns in the singleplayer remaster in the same configuration from the original only differing in that the SureFire X400 Ultra WeaponLight is being replaced with what appears to be a Sun Optics flashlight and laser/Streamlight TLR 2 HL G hybrid. A gold Desert Eagle reusing the ''Modern Warfare Remastered'' model is present as an easter egg in the level &amp;quot;Of Their Own Accord&amp;quot;. This time the pistol's hammer on both models is correctly cocked.&lt;br /&gt;
&lt;br /&gt;
[[File:MW2R DEagle (1).jpg|thumb|none|600px|As with the other remastered handguns, the Desert Eagle is chambered when initially equipped. The slide reads &amp;quot;Military Industries Inc.&amp;quot;, an alteration of the markings used on the real IMI model. Like in the original, the bottom rail is custom fitted unlike newer Desert Eagles with the integral bottom rail.]]&lt;br /&gt;
[[File:MW2R DEagle (2).jpg|thumb|none|600px|The .50 AE Deagle in idle.]]&lt;br /&gt;
[[File:MW2R DEagle (2.5).jpg|thumb|none|600px|Sighting in the magnum pistol.]]&lt;br /&gt;
[[File:MW2R DEagle (3).jpg|thumb|none|600px|Empty-reloading.]]&lt;br /&gt;
[[File:MW2R DEagle (4).jpg|thumb|none|600px|Inspecting the Desert Eagle. First the right side is viewed, and then Roach checks the magazine. Note that the underbarrel laser is a hybrid between Sun Optics flashlight/laser and Streamlight TLR 2 HL G complete with markings imitating the latter.]]&lt;br /&gt;
[[File:MW2R DEagle (5).jpg|thumb|none|600px|As with the two M9s, the dual Deagles have their hammers cocked when drawn.]]&lt;br /&gt;
[[File:MW2R DEagle (6).jpg|thumb|none|600px|Laying down the law with Desert Eagles.]]&lt;br /&gt;
[[File:MW2R DEagle (7).jpg|thumb|none|600px|And as with the other dual wield weapons, Roach will spin the Deagles around his fingers in the inspect animation.]]&lt;br /&gt;
[[File:DesertGold44.jpg|thumb|400px|none|Gold-plated Desert Eagle Mark XIX - .44 Magnum]]&lt;br /&gt;
[[File:MW2R golddeagle 0.jpg|thumb|none|600px|The aforementioned Golden Desert Eagle resting on a teddy bear in &amp;quot;Of Their Own Accord&amp;quot;.]]&lt;br /&gt;
[[File:MW2R golddeagle 1.jpg|thumb|none|600px|Reloading the gun shows that the magazine and bullets are also completely gold.]]&lt;br /&gt;
[[File:MW2R DEagle (8).jpg|thumb|none|600px|Aiming the Gold Deagle reveals the original style iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in the game in a [[Glock pistol series#Glock 17 (Converted to Full Auto)|full auto configuration]], with a 33-round magazine (50 if equipped with Extended Magazine), placed in the Machine Pistol category. Although it is called &amp;quot;G18&amp;quot;, referring to the select fire [[Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. It is a 3rd generation Glock, but modeled without any finger grooves; the magazine release is also missing. The rear sight is a fictional hybrid; it features both the factory-standard Glock white square U-notch, as well as two white dots like on a 3-dot aftermarket Glock sight.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, the converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot; (a state in which a character is downed and can only use their sidearms, which sporadically happens to AI enemies in singleplayer and is a perk in multiplayer), and on occasion, Middle Eastern OpFor. The weapons is also available in several Spec-Ops missions.&lt;br /&gt;
&lt;br /&gt;
The weapon's extended magazine is present most of the time in first and third person, but disappears the weapon is shown in TF 141 characters' holsters, replaced by a flush-fit non-extended magazine. This is most evident on Soap: in &amp;quot;Takedown&amp;quot;, Soap holds his G18 on Rojas with the extended magazine easily visible, but his G18 has a regular magazine in his holster in other levels.&lt;br /&gt;
&lt;br /&gt;
While the weapon is held one-handed in first person, it is held with a two-handed grip in third person. When equipped with Extended Magazines, the starting ammo without Scavenger is 49 bullets plus the 50 in the gun itself. This means that if the weapon is emptied and reloaded, it will not have a full magazine.&lt;br /&gt;
&lt;br /&gt;
It is unlocked at level 22 (Master Sergeant) in multiplayer. The weapon has a high rate of fire, moderate recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly, and is an effective sidearm.&lt;br /&gt;
[[File:Glock 12892-1-.jpg|thumb|none|350px|Glock 17 with OD Green frame - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu. Note the absence of finger grooves and the magazine release.]]&lt;br /&gt;
[[File:MW2 G18 (1).jpg|thumb|none|600px|The automatic Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[File:MW2 G18 (2).jpg|thumb|none|600px|Aiming down the sights. Note the hybrid U-notch and 3-dot rear sight design.]]&lt;br /&gt;
[[File:MW2 G18 (3).jpg|thumb|none|600px|Reloading a big long 33-round magazine that holds 32 rounds in singleplayer for some reason. Note that the top of the magazine is modeled solid.]]&lt;br /&gt;
[[File:MW2 G18 (4).jpg|thumb|none|600px|On an empty reload, the weapon is chambered by sling-shotting the slide (pulling back the slide and letting it go) instead of utilizing the slide release. The slide release is however used when the gun is dual-wielded (&amp;quot;akimbo&amp;quot;) or used on a snowmobile during the setpiece in &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[File:MW2 G18 (5).jpg|thumb|none|600px|Dual-wielding.]]&lt;br /&gt;
[[File:MW2 G18 (6).jpg|thumb|none|600px|Reloading the dual Glocks. Note the &amp;quot;Gluke&amp;quot; text on the side of the slide, and that the left weapon is clearly mirrored from the right. With the benefit of hindsight, the game model's mirrored slide stop and lack of finger grooves involuntarily makes it resemble the Gen 5 variants introduced years later.]]&lt;br /&gt;
[[File:MW2 G18 (7).jpg|thumb|none|600px|Reloading a &amp;quot;G18&amp;quot; fitted with a red dot sight attachment. Note the DLP Tactical UMP-1 Universal Pistol Scope Mount.]]&lt;br /&gt;
[[File:MW2 G17 S1.jpg|thumb|none|600px|Roach fires a Glock 17 on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;. Upon firing the weapon, he finds himself disappointed that the weapon sounds less like a firearm and more like two pieces of sandpaper being rubbed together.]]&lt;br /&gt;
[[File:MW2 G17 S2.jpg|thumb|none|600px|Roach about to press the slide release inserting a new mag. This also gives a good view of the text on the slide: &amp;quot;Gluke T0319 Pistol Austria&amp;quot;.]]&lt;br /&gt;
[[File:MW2 G17 S3.jpg|thumb|none|600px|After releasing the slide.]]&lt;br /&gt;
[[File:MW2 G17 Ghost.jpg|thumb|none|600px|The Glock in TF141 Operative &amp;quot;Ghost&amp;quot;'s holster. Note the lack of any rear iron sights or magazine.]]&lt;br /&gt;
[[File:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18C (remastered version)===&lt;br /&gt;
The remastered version correctly depicts a [[Glock 18]], specifically the Glock 18C with compensator cuts. It is also held with two hands rather than one. It still incorrectly holds 32 rounds in the 33-round magazine and features the same fictional Glock u-notch and 3-dot hybrid rear sight as the original. The model appears to be an updated version from ''[[Call of Duty: Infinite Warfare]]''.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[File:MW2R G18 1.jpg|thumb|none|600px|Drawing the G18C with the slide cocked fully back. Note the stainless steel barrel and guide rod, a finish that is not standard on the factory Glocks.]]&lt;br /&gt;
[[File:MW2R G18 2.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:MW2R G18 3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MW2R G18 4.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:MW2R G18 5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MW2R G18 6.jpg|thumb|none|600px|The inspect animation has Roach twirl his pistol on his index finger allowing us to see the top...]]&lt;br /&gt;
[[File:MW2R G18 0.jpg|thumb|none|600px|...bottom..]]&lt;br /&gt;
[[File:MW2G180.jpg|thumb|none|600px|...and the front(!!) of the gun.]]&lt;br /&gt;
[[File:MW2R G18 8.jpg|thumb|none|600px|The Glock during the snowmobile chase sequence. An interesting note is how Roach's character model has a M1911 in his holster like Soap in this level, yet he uses a USP for the majority of the mission before switching to a Glock for the finale.]]&lt;br /&gt;
[[File:MW2R G18 9.jpg|thumb|none|600px|The Glock locked back after inserting a new mag.]]&lt;br /&gt;
[[File:MW2R G18 10.jpg|thumb|none|600px|After releasing the slide, which seems to be done with his thumb now, though no ambidextrous release is present. Note the use of 19-round magazines instead of the 33-round mags used normally, yet the bullet count remains the same.]]&lt;br /&gt;
[[File:MW2R G18 11.jpg|thumb|none|600px|The Glock 18 in TF141 Operative Ghost's holster. Note how the new higher quality model features both iron sights and a 19-round mag similar to what Roach uses for the chase sequence.]]&lt;br /&gt;
[[File:MW2R G18C (12).jpg|thumb|none|600px|Dual Glocks as found in &amp;quot;Takedown&amp;quot;.]]&lt;br /&gt;
[[File:MW2R G18C (13).jpg|thumb|none|600px|Dumping out spent 33-round magazines. Note the loaded witness holes, but empty lips.]]&lt;br /&gt;
[[File:MW2R G18C (14).jpg|thumb|none|600px|The inspect animation starts with bringing the G18Cs close together, similar to [[Killing Floor]]-style akimbo aiming.]]&lt;br /&gt;
&lt;br /&gt;
====LA-10u/PEQ Handheld Laser Designator====&lt;br /&gt;
In the remastered version of the level &amp;quot;Exodus&amp;quot;, the laser designator function used to guide supporting fire from &amp;quot;Badger 2-1&amp;quot; is now done by its own unique gadget rather than a visible red beam originating from barrel of whatever weapon Ramirez wields. It comprises of a tan Glock frame with something resembling a laser-based trainer system that replaces the pistol's slide; it seems to be an imitation of the LA-10u/PEQ Handheld Laser Designator.&lt;br /&gt;
[[File:MW2R Glock Laser (1).jpg|thumb|none|600px|The laser designator at the start of &amp;quot;Exodus&amp;quot;.]]&lt;br /&gt;
[[File:MW2R Glock Laser (2).jpg|thumb|none|600px|Aiming the device by its visible beam.]]&lt;br /&gt;
[[File:MW2R Glock Laser (3).jpg|thumb|none|600px|Inspecting the LAM.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from ''[[Call of Duty 4: Modern Warfare]]'', appearing in singleplayer and multiplayer. It still features the incorrect extended barrel, and has an unremovable, unusable Viridian X5L Gen 1 combo module. It is one of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, as well as Task Force 141.&lt;br /&gt;
&lt;br /&gt;
In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12 rounds, and 18 rounds with the extended magazines attachment. It can be equipped with a suppressor.&lt;br /&gt;
&lt;br /&gt;
The usage of the USP by the Russians is highly inaccurate, given Russian doctrine that focuses on using domestic weapons, guns like the [[Makarov PM]] and the [[MP-443 Grach]] would be more accurate.&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP45 - .45 ACP]]&lt;br /&gt;
[[File:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu. Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[File:MW2 USP45 (1).jpg|thumb|none|600px|Holding the USP.]]&lt;br /&gt;
[[File:MW2 USP45 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 USP45 (3).jpg|thumb|none|600px|Reloading the USP, showing the &amp;quot;USP .45 ACP&amp;quot; markings on its slide.]]&lt;br /&gt;
[[File:MW2 USP supp 3.jpg|thumb|none|600px|Reloading the USP suppressed. Note the lack of bullets.]]&lt;br /&gt;
[[File:MW2 USP WORLD.jpg|thumb|none|600px|World model of the USP suppressed.]]&lt;br /&gt;
[[File:MW2 USP45 (4).jpg|thumb|none|600px|Akimbo USPs. Note that the left pistol doesn't have mirrored markings. Due to a bug the dual pistols are also treated as having the &amp;quot;tactical knife&amp;quot; attachment and have the faster melee attack speed, though a slower recovery than the actual &amp;quot;tactical knife&amp;quot;.]]&lt;br /&gt;
[[File:MW2 USP45 (5).jpg|thumb|none|600px|Reloading the left USP.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Due to the remaster only covering the campaign and not the multiplayer nor spec ops, the USP is only seen paired with a knife. Now the barrel is at normal length, as opposed to the extended barrel of the original.&lt;br /&gt;
&lt;br /&gt;
[[File:MWR USP45 0.jpg|thumb|none|600px|Drawing the USP. Note the knife clipping through the slide]]&lt;br /&gt;
[[File:MW2R USP 1.jpg|thumb|none|600px|Drawing the USP suppressed has Roach tighten the suppressor, similar to the intro of the ''MW3'' Spec Ops mission &amp;quot;Hostage Taker&amp;quot;.]]&lt;br /&gt;
[[File:MW2R USP45 1.jpg|thumb|none|600px|Inspecting the weapon has Roach brush his knife on his arm.]]&lt;br /&gt;
[[File:MW2R USP45 2.jpg|thumb|none|600px|Idle.]]&lt;br /&gt;
[[File:MW2R USP45 3.jpg|thumb|none|600px|Aiming. Note that the hammer is not correctly positioned. Whereas the original featured a &amp;quot;DAO&amp;quot; USP, this version of the gun is modeled and animated with a cocked hammer, though it is not quite far back enough to be caught by the sear on a real pistol.]]&lt;br /&gt;
[[File:MW2R USP45 4.jpg|thumb|none|600px|Firing.]]&lt;br /&gt;
[[File:MW2R USP45 5.jpg|thumb|none|600px|Reloading from empty. Note how the bullets are the same colour as the magazine for some reason despite the casing above being brass.]]&lt;br /&gt;
[[File:MW2R USP 4.jpg|thumb|none|600px|Reloading from empty with a suppressor.]]&lt;br /&gt;
[[File:MW2R USP45 6.jpg|thumb|none|600px|World model of the USP, which has a few differences from its COD4: MWR counterpart.]]&lt;br /&gt;
[[File:MW2R USP WORLD.jpg|thumb|none|600px|World model of the USP with a suppressor, which appears to be based on the Knight's Armament suppressor used on the MK23.]]&lt;br /&gt;
&lt;br /&gt;
==M1911 variant==&lt;br /&gt;
The same [[M1911]] variant (closest to a [[Springfield Armory 1911 Series|Springfield Armory Loaded 1911]]) given to Soap by Captain Price in the first game during the final level &amp;quot;Game Over&amp;quot; reappears in the second game. It is carried by Soap, visible on his holster in &amp;quot;Cliffhanger&amp;quot; level. Its appearance is more story than gameplay-important. Some Ghillie snipers and FSB troops are also seen with it holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP45 that magically appears. One militia member also carries one during a cutscene.&lt;br /&gt;
&lt;br /&gt;
It is only usable in the museum bonus level, where it possesses a bug in its reloading animation; when emptied, there is a noticeable pause of a few seconds before the reload animation plays out. In multiplayer, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
[[File:SA loaded m1911.jpg|thumb|none|350px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[File:MW2Soap.jpg|thumb|600px|none|Soap (voiced by [[Kevin McKidd]]) climbs an icy cliff with a holstered M1911 pistol.]]&lt;br /&gt;
[[File:MW2 M1911 (1).jpg|thumb|none|600px|Holding the M1911 on a bizarre scene.]]&lt;br /&gt;
[[File:MW2 M1911 (2).jpg|thumb|none|600px|Aiming the pistol.]]&lt;br /&gt;
[[File:MW2 M1911 (3).jpg|thumb|none|600px|Reloading the pistol.]]&lt;br /&gt;
[[File:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Rojas' assistant drops an M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turns into a Beretta 92SB.]]&lt;br /&gt;
[[File:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The 1911 in the remastered version shares the same model and animations as the previous game's remaster, lacking the full guide rod. When Soap meets Price in the remastered version of &amp;quot;The Gulag&amp;quot;, he is seen holding the M1911 with a teacup grip. This is strange, considering that he used a more appropriate stance in the original game.&lt;br /&gt;
[[File:MW2R M1911 (1).jpg|thumb|none|600px|Drawing the M1911.]]&lt;br /&gt;
[[File:MW2R M1911 (2).jpg|thumb|none|600px|Idle. The hammer is cocked, but not quite far enough.]]&lt;br /&gt;
[[File:MW2R M1911 (3).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MW2R M1911 (4).jpg|thumb|none|600px|Reloading the M1911 from empty.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Brügger &amp;amp; Thomet MP9==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet MP9]] is found in-game, categorized as a Machine Pistol, and known as the TMP, the original version manufactured by Steyr. The weapon features a scope rail, an olive lower receiver, ghost ring sights, and unused side rails. It is often seen in singleplayer, where it is used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalists, and Shadow Company, and is often dual-wielded (with an expected drop in accuracy); a few unique cases allow the player to acquire akimbo MP9s with red dot sights attached, a combination that is impossible in multiplayer given the sights on dual-wielded weapons cannot be used.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, the MP9 has an incorrect 32-round magazine, while in multiplayer it has a correct but small 15 round magazine (which can be emptied in about 1 second, and only increased to 25 with Extended Mags). It has low recoil and great accuracy when aiming down its sights. It is unlocked at level 58, making it the final machine pistol unlocked, but it is hugely unpopular on account of its absurdly small magazine size, high unlock rank, poor hip-fire accuracy and low damage. This results in it being overlooked in favor of other, better-performing and easier to acquire machine pistols.&lt;br /&gt;
&lt;br /&gt;
Although of Swiss origin, the use of the Brügger &amp;amp; Thomet MP9 by the Russian Airport Security during the &amp;quot;No Russian&amp;quot; level is correct, as it is in use by the FSB Alpha counterterrorist unit and by Russian law enforcement in real life.&lt;br /&gt;
&lt;br /&gt;
[[File:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW2 MP9 (1).jpg|thumb|none|600px|The MP9 in first-person.]]&lt;br /&gt;
[[File:MW2 MP9 (2).jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:MW2 MP9 (3)mwstore.jpg|thumb|none|600px|Reloading the MP9.]]&lt;br /&gt;
[[File:MW2 MP9 (4).jpg|thumb|none|600px|Pulling the charging handle; note the strange ejection port.]]&lt;br /&gt;
[[File:MW2 MP9 (5).jpg|thumb|none|600px|Akimbo MP9s.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remastered MP9 has a correctly modeled ejection port and side rails.&lt;br /&gt;
[[File:MW2R MP9 (1).jpg|thumb|none|600px|The B&amp;amp;T MP9 in the remaster.]]&lt;br /&gt;
[[File:MW2R MP9 (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MW2R MP9 (3).jpg|thumb|none|600px|Loading a new magazine.]]&lt;br /&gt;
[[File:MW2R MP9 (4).jpg|thumb|none|600px|Charging the MP9. This is also its draw animation.]]&lt;br /&gt;
[[File:MW2R MP9 (5).jpg|thumb|none|600px|Inspecting the MP9's stick mag.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90 TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and US Shadow Company members in single player. Unlocked at level 24 in multiplayer, the P90 is a popular choice for the same reason as in real life: it is compact, has a large capacity and low recoil, does good damage and has a high rate of fire.&lt;br /&gt;
&lt;br /&gt;
It's another questionable weapon choice for the Russian Army, a more accurate choice would be the PP-2000 already in the game or the [[AS_Val#SR-2_Veresk|SR-2 Veresk]].&lt;br /&gt;
&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:Mw2P90.jpg|thumb|none|600px|The P90 in the Create-a-Class menu.]]&lt;br /&gt;
[[File:MW2 P90 (1).jpg|thumb|none|600px|Holding the P90.]]&lt;br /&gt;
[[File:MW2 P90 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 P90 (3).jpg|thumb|none|600px|Slapping in a new magazine.]]&lt;br /&gt;
[[File:MW2 P90 (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MW2 P90 (5).jpg|thumb|none|600px|Dual-wielding P90s. One has to wonder how exactly does a man reload two P90s at the same time.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
Just like ''Modern Warfare Remastered'', the translucent magazine now shows depleting rounds. The laser also works in IR mode, as seen through night vision goggles. &lt;br /&gt;
&lt;br /&gt;
[[File:MW2R P90 (1).jpg|thumb|none|600px|The P90 in idle.]]&lt;br /&gt;
[[File:MW2R P90 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2R P90 (3).jpg|thumb|none|600px|Slapping in a fresh magazine.]]&lt;br /&gt;
[[File:MW2R P90 (4).jpg|thumb|none|600px|Charging the P90.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[MP5K]], equipped with a custom Rail Interface System and a threaded barrel, appears in ''Modern Warfare 2''. In singleplayer, it is used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It comes with a foregrip in multiplayer, but in singleplayer this is absent, which presumably makes sense to somebody. It is often seen with a Red Dot Sight. The world model depicts it with a 15-round magazine, though the first person and Create A Class images both show the correct 30-round magazine.&lt;br /&gt;
&lt;br /&gt;
A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in the campaign mission &amp;quot;Loose Ends&amp;quot; and in the Spec Ops missions &amp;quot;Hidden&amp;quot; and &amp;quot;Estate Takedown&amp;quot;. The real 'SD' suffix is used by H&amp;amp;K for their integrally suppressed MP5 variants, which the in-game weapon is not. In cases where the suppressed MP5K is paired with a red dot sight (as seen in the campaign levels &amp;quot;The Enemy of My Enemy&amp;quot; and &amp;quot;Just Like Old Times&amp;quot; and in several of the Spec Ops missions), the weapon is more appropriately labeled &amp;quot;MP5K Silenced Red Dot&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MP5K-RIS-airsoft.jpg|thumb|none|350px|'''Airsoft''' Jing Gong MP5K RIS JG202. How the MP5K looks in the game (with some differences).]]&lt;br /&gt;
[[File:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[File:Mw2Mp5k.jpg|thumb|none|600px|The MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[File:MW2 MP5K (1).jpg|thumb|none|600px|Drawing the weapon with a good-ol' HK slap.]]&lt;br /&gt;
[[File:MW2 MP5K (2).jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[File:MW2 MP5K (3).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 MP5K (4).jpg|thumb|none|600px|Reloading the MP5K.]]&lt;br /&gt;
[[File:MW2 MP5K (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MW2 MP5K (6).jpg|thumb|none|600px|Dual-wielding MP5Ks.]]&lt;br /&gt;
[[File:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[File:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K. Note the clear lack of a foregrip. The weapon has an S-E-F lower receiver, with the fire selector set to safe. However, the selector switch itself is that of a Navy trigger group, and is set to a position that would be pointing towards the semi-auto position on a Navy lower.]]&lt;br /&gt;
[[File:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields. Note the shorter magazines.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remaster uses an HK slap-style empty reload for the MP5K, contrarily to the original game which involved pulling the charging handle after swapping magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:MW2R MP5K (1).jpg|thumb|none|600px|As with the original game, the equip animation shows the MP5K getting chambered, although the bolt never moves and seems to be a flat texture here.]]&lt;br /&gt;
[[File:MW2R MP5K (2).jpg|thumb|none|600px|The RIS foregrip is also absent again.]]&lt;br /&gt;
[[File:MW2R MP5K (3).jpg|thumb|none|600px|ADS of the MP5K.]]&lt;br /&gt;
[[File:MW2R MP5K (4).jpg|thumb|none|600px|Locking the bolt back on the empty reload.]]&lt;br /&gt;
[[File:MW2R MP5K (5).jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:MW2R MP5K (6).jpg|thumb|none|600px|Chambering the MP5K. The weapon has a proper SEF selector switch, though it is still set to safe.]]&lt;br /&gt;
[[File:MW2R MP5K (7).jpg|thumb|none|600px|The same inspection animation from ''Modern Warfare Remastered'' is also performed with the MP5K.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP45]] is a submachine gun appearing in both singleplayer and multiplayer. Like the MP5K, Picatinny rails were added to the weapon. In singleplayer, it is used by Russian police, Russian military, Shadow Company, and Task Force 141. In multiplayer, it can be equipped with extended magazines like all the other SMGs. It incorrectly holds 32 rounds in multiplayer by default, but correctly holds 25 rounds in singleplayer. It is insanely popular online due to suffering a negligible damage decrease when suppressed. Interestingly, the front sight is removed when optics are attached, which is only possible by way of completely chopping it off.&lt;br /&gt;
&lt;br /&gt;
A more appropriate alternative Russian-made firearm in this category would be the PP-19 Bizon, the PP-90M1 or the PP-19-01 Vityaz submachine guns, which are used by military and police forces in the Russian Federation, including various Spetsnaz units and counter-terrorist and law enforcement units.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[File:Mw2Ump45.jpg|thumb|none|600px|The UMP45 in the Create-a-Class menu.]]&lt;br /&gt;
[[File:MW2 UMP45 (1).jpg|thumb|none|600px|Holding the UMP45.]]&lt;br /&gt;
[[File:MW2 UMP45 (2).jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:MW2 UMP45 (3).jpg|thumb|none|600px|Reloading. An attempt has been made to portray the rounds inside the magazine, though they're pretty obviously just a 2D texture, including incorrectly bottlenecked cartridges visible at the top. The white line on the selector lever is textured at the wrong place; given the current setting of the fire selector, the line is supposed to be pointing towards the full-auto position at the bottom right, not the upper safe position as shown here. Nevertheless, the third-person model is textured correctly.]]&lt;br /&gt;
[[File:MW2 UMP45 (4).jpg|thumb|none|600px|Like the MP5K, the charging handle is pulled after the magazines are swapped.]]&lt;br /&gt;
[[File:MW2 UMP45 (5).jpg|thumb|none|600px|Dual-wielding UMP45s.]]&lt;br /&gt;
[[File:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope. Note the absent front sight and intangible rear sight.]]&lt;br /&gt;
[[File:MW2 screen 24-1255733504.jpg|thumb|none|600px|The Shadow Company soldier on the far left wields a UMP45 with an EOTech sight. This screenshot is from an early version of the game; note the front sight is still present.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The UMP in the remaster has different markings on the receiver, and for some reason the reloading animations have been completely redone, without an HK slap-style reload like the MP5K.&lt;br /&gt;
[[File:MW2R UMP45 (1).jpg|thumb|none|600px|Initially-equipping the UMP results in a rather awkward palming of the charging handle.]]&lt;br /&gt;
[[File:MW2R UMP45 (2).jpg|thumb|none|600px|The H&amp;amp;K UMP taken from a Russian airport security officer.]]&lt;br /&gt;
[[File:MW2R UMP45 (3).jpg|thumb|none|600px|The UMP's iron sights.]]&lt;br /&gt;
[[File:MW2R UMP45 (4).jpg|thumb|none|600px|The new reload animation. The HK markings have been replaced by the fictional &amp;quot;Schmidt &amp;amp; Meier&amp;quot;, and the fire selector gained a (merely cosmetic) 2-round burst setting. The selector switch is erroneously pointed towards said burst mode.]]&lt;br /&gt;
[[File:MW2R UMP45 (5).jpg|thumb|none|600px|Charging the SMG.]]&lt;br /&gt;
[[File:MW2R UMP45 (6).jpg|thumb|none|600px|As with the MP5K, Allen plays with the magazine in the inspection animation.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]''. In singleplayer, it is used by Brazilian militiamen, Middle Eastern OpFor, and rarely by Makarov's Ultranationalists in the mission &amp;quot;Enemy of My Enemy&amp;quot;. Near the end of the game, the player gets to fire an Uzi during a boat chase. Like in ''Call of Duty 4'', it is incorrectly shown with a reciprocating charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW2 Mini-Uzi (1).jpg|thumb|none|600px|The Mini Uzi in first-person view. Unlike in ''Call of Duty 4'', the Mini Uzi in ''Modern Warfare 2'' has its stock unfolded, though it is still held with only one hand.]]&lt;br /&gt;
[[File:MW2 Mini-Uzi (6).jpg|thumb|none|600px|As in MW1, the sights are not properly lined up, and the gun would shoot high in reality.]]&lt;br /&gt;
[[File:MW2 Mini-Uzi (2).jpg|thumb|none|600px|This image shows what the sights should look like (though the front post is still too high).]]&lt;br /&gt;
[[File:MW2 Mini-Uzi (3).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MW2 Mini-Uzi (4).jpg|thumb|none|600px|Racking the bolt.]]&lt;br /&gt;
[[File:MW2 Mini-Uzi (5).jpg|thumb|none|600px|Akimbo Uzis.]]&lt;br /&gt;
[[File:381.png|thumb|none|600px|Soap shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The Mini Uzi fires from an open bolt in the remastered version, and appropriately has a non-reciprocating charging handle.&lt;br /&gt;
[[File:MW2R Mini-Uzi (1).jpg|thumb|none|600px|Picking up the Mini Uzi results in a new initial-chambering animation.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (2).jpg|thumb|none|600px|The IMI Mini Uzi in the remaster.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (3).jpg|thumb|none|600px|Aiming with aligned sight.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (4).jpg|thumb|none|600px|Tossing aside a spent magazine when reloading.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (5).jpg|thumb|none|600px|Charging the Mini Uzi.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (6).jpg|thumb|none|600px|The inspect animation is much the same as with the ''COD4'' remaster. Roach's thumb position looks extremely uncomfortable.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (7).jpg|thumb|none|600px|Weilding two Mini Uzis.]]&lt;br /&gt;
[[File:MW2R Mini-Uzi (8).jpg|thumb|none|600px|Inspecting the dual Mini Uzis.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] appears in the game and is categorized as a Machine Pistol. Despite being a rare example of a modern Russian firearm in the original ''Modern Warfare'' trilogy, it is only ever used by Russian Paratroopers and Makarov's Ultranationalists as a backup sidearm, most notably in the injured &amp;quot;last stand&amp;quot; state. Interestingly, like the Glock 17, the enemies fire the weapon in semi-auto in last stand, and the enemies will usually discharge a few rounds when they are shot in last stand. The PP-2000 can be equipped with assorted sights, scopes and accessories, including a thermal sight exclusive to the level &amp;quot;The Only Easy Day ... Was Yesterday&amp;quot;. It is an all around effective weapon in multiplayer due to its high rate of fire and low recoil, the weapon's only drawback is its 20 round magazine.&lt;br /&gt;
[[File:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mw2Pp2000.jpg|thumb|none|600px|The PP-2000 in the Create-a-Class menu.]]&lt;br /&gt;
[[File:MW2 PP2000 (1).jpg|thumb|none|600px|Drawing the PP-2000, which involves disengaging the safety with the off hand, much like the HK91 in ''Call of Duty 4''. Interestingly, however, the safety lever actually moves this time.]]&lt;br /&gt;
[[File:MW2 PP2000 (2).jpg|thumb|none|600px|Holding the PP-2000.]]&lt;br /&gt;
[[File:MW2 PP2000 (3).jpg|thumb|none|600px|Aiming down the small iron sights.]]&lt;br /&gt;
[[File:MW2 PP2000 (4).jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MW2 PP2000 (5).jpg|thumb|none|600px|Charging the weapon.]]&lt;br /&gt;
[[File:MW2 PP2000 (6).jpg|thumb|none|600px|The player character fires a pair of PP-2000s.]]&lt;br /&gt;
[[File:MW2 PP2000 (7).jpg|thumb|none|600px|Reloading the two PP-2000s.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In the remaster, the player character actually grasps the front grip of the PP-2000 rather than firing the weapon one-handed. When equipped, the safety is no longer flicked off either; the character simply charges the PP-2000.&lt;br /&gt;
[[File:MW2R PP-2000 (1).jpg|thumb|none|600px|A PP-2000 taken from a Ultranationalist paratrooper in &amp;quot;Wolverines!&amp;quot;]]&lt;br /&gt;
[[File:MW2R PP-2000 (2).jpg|thumb|none|600px|Sighting in the Ural truck.]]&lt;br /&gt;
[[File:MW2R PP-2000 (3).jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
[[File:MW2R PP-2000 (4).jpg|thumb|none|600px|Working the SMG's action.]]&lt;br /&gt;
[[File:MW2R PP-2000 (5).jpg|thumb|none|600px|Right side of the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
The [[TDI Vector|Prototype TDI Vector]], fitted with a Gen 1 stock and using KRISS 25+ round extended Glock magazines that hold 30 rounds in gameplay, appears as an SMG in MW2. In singleplayer, it is used by Russian Troops, Shadow Company, and occasionally by Task Force 141 and Brazilian Militiamen. It is highly incorrect for the Russian Ultranationalists (except Makarov's gun-smuggling terrorists) to use the TDI Vector as a Personal Defense Weapon, as it is a weapon of US origin. A more likely alternative would be the PP-2000 featured in the game or the [[SR-2#SR-2_Veresk|SR2-Veresk]].&lt;br /&gt;
&lt;br /&gt;
It is generally fitted with a reflex sight, and it uses a suppressor in some levels. Its default finish is the two-tone black and tan finish like the real-life prototype; in &amp;quot;Just Like Old Times&amp;quot;, Soap's Vector has a unique black finish, as well as equipping an ACOG and suppressor simultaneously.&lt;br /&gt;
&lt;br /&gt;
As with some of the other in-game weapons, the iron sights have Infinity Ward trademarks on them.&lt;br /&gt;
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|none|450px|TDI / KRISS USA Gen I Vector SMG - .45 ACP]]&lt;br /&gt;
[[File:Mw2Vector.jpg|thumb|none|600px|The Vector in the Create-a-Class menu.]]&lt;br /&gt;
[[File:MW2 Vector (1).jpg|thumb|none|600px|The draw animation of the Vector has the player character flipping the stock open.]]&lt;br /&gt;
[[File:MW2 Vector (2).jpg|thumb|none|600px|Holding the Vector.]]&lt;br /&gt;
[[File:MW2 Vector (3).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 Vector (4).jpg|thumb|none|600px|Loading new magazine.]]&lt;br /&gt;
[[File:MW2 Vector (5).jpg|thumb|none|600px|Chambering the weapon.]]&lt;br /&gt;
[[File:MW2 Vector (6).jpg|thumb|none|600px|Dual-wielding Vectors.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The Vector returns in much a largely unchanged appearance in ''Modern Warfare 2 Campaign Remastered''. The trigger group and pistol grip now have the same finish as the rest of the upper receiver though. In some missions, the Vector's lower has a desert camo finish, which was not seen in the original campaign story.&lt;br /&gt;
[[File:MW2R Vector (1).jpg|thumb|none|600px|Unfolding the remastered Vector's stock.]]&lt;br /&gt;
[[File:MW2R Vector (2).jpg|thumb|none|600px|The basic Vector in idle.]]&lt;br /&gt;
[[File:MW2R Vector (3).jpg|thumb|none|600px|ADS of the Vector.]]&lt;br /&gt;
[[File:MW2R Vector (4).jpg|thumb|none|600px|Reloading the extended Glock magazine]]&lt;br /&gt;
[[File:MW2R Vector (5).jpg|thumb|none|600px|Charging the SMG.]]&lt;br /&gt;
[[File:MW2R Vector (6).jpg|thumb|none|600px|Inspecting the Vector results in a brass check.]]&lt;br /&gt;
[[File:MW2R Vector (7).jpg|thumb|none|600px|Soap's black Vector in &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==AK Hybrid==&lt;br /&gt;
A heavily customized AK hybrid appears in ''Modern Warfare 2'' as the &amp;quot;AK-47&amp;quot;. It has the milled receiver of an [[AK-47]], but with the ribbed top cover, 90 degree gas block, and front sight block of an [[AK-74]]. Additionally, it weirdly has one single rivet at the bottom rear of the receiver; its position is somewhat similar to the bottom rivet of a [[Draco Pistol]]. It is fitted with an LHV47 (or its airsoft clone from King Arms) railed handguard, IO Inc SCOP0040 scope mount, T6 stock adapter, Vltor IMod Stock, and a [[Saiga 12]] breaching muzzle brake. It feeds from Finnish AK polymer magazines. Overall, it appears the whole build has been based on some airsoft set like the G&amp;amp;P AK Tactical Conversion Kit which contains replicas of the listed above items.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is used by almost all enemy factions, including the Russian Military, Ultranationalists, and the Brazilian Militia. Most AK-47s are seen with arctic or desert camouflage, although some in the level &amp;quot;Loose Ends&amp;quot; have digital and woodland camouflage. It is the last weapon unlocked in multiplayer at level 70, and as such does not see much use as most players prefer to Prestige instead.&lt;br /&gt;
&lt;br /&gt;
Its depiction is wildly inaccurate for the Russian Army and even Makarov's Ultranationalists; these groups would be more likely use the [[AK-74M]] or possibly some rifles of the [[AK-100 series]]. At the time of the game's making, the Russians weren't considering modernizing the old AKs let alone use aftermarket US made accessories, however, Kalashnikov Concern introduced the universal upgrade package for AKs in 2015 which interestingly almost coincides with the game's 2016 setting.&lt;br /&gt;
&lt;br /&gt;
[[File:Ak47mw.2.jpg|thumb|none|500px|'''Photoshopped''' AKM fitted with Tapco Intrafuse and T6 furniture sets and a Vltor Modstock and Stock Adapter, to look like the weapon in ''Modern Warfare 2'' - 7.62x39mm]]&lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|500px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:AK-74 NTW 12 92.jpg|thumb|none|500px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[File:MW2 AK47 (1).jpg|thumb|none|600px|Holding the custom AK.]]&lt;br /&gt;
[[File:MW2 AK47 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 AK47 (3).jpg|thumb|none|600px|Reloading the AK. Note that the top of the magazine is modeled as a solid block. The rifle appears to be manufactured by the Izhevsk Mechanical Plant as evidenced by the arrow inside triangle factory marking. The factory markings and serial number are in the proper place, however, instead of year of production it has has the letters &amp;quot;EP&amp;quot;. While this kind of letter markings was used, though on the fire selector, the denomination of EP is fictional as E was used to denote East German AKs and P for Polish ones.]]&lt;br /&gt;
[[File:MW2 AK47 (4).jpg|thumb|none|600px|Pulling the charging handle...]]&lt;br /&gt;
[[File:MW2 AK47 (5).jpg|thumb|none|600px|...which appears to stick out of a non existent bolt when looking at the right side of the rifle. Note the redundant serial number stamped on a place it doesn't belong. Additionally, the fire selector is incorrectly set to semi-auto.]]&lt;br /&gt;
[[File:CptMacTavishAk47.jpg|thumb|none|600px|Captain John &amp;quot;Soap&amp;quot; MacTavish with his AK; the third-person model has the selector correctly set to full-auto. Note the Saiga 12 door breaching muzzle, and the AK-74/AK-101/AK-103 gas block and front sight block.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remastered model resembles the previous one, but the AK-74 style gas block and front sight block have been replaced by those of an [[AKM]]. Additionally, the weapon now has Yugoslavian &amp;quot;U-R-J&amp;quot; selector markings on the right side and the original IO Inc SCOP0040 mount has been replaced with a BP-02 mount.&lt;br /&gt;
[[File:MW2R AK-47 (1).jpg|thumb|none|600px|Pvt. Ramirez holds up Burger Town with his tacticool AK-47.]]&lt;br /&gt;
[[File:MW2R AK-47 (2).jpg|thumb|none|600px|ADS of the AK.]]&lt;br /&gt;
[[File:MW2R AK-47 (3).jpg|thumb|none|600px|Reloading the waffle magazine. Note the rather MW3 style BP-02 mount instead of the original MW2 IO Inc SCOP0040 mount.]]&lt;br /&gt;
[[File:MW2R AK-47 (4).jpg|thumb|none|600px|Charging the rifle.]]&lt;br /&gt;
[[File:MW2R AK-47 (5).jpg|thumb|none|600px|The AK's right side. The fire selector is still set to semi-auto, and now this applies to the third-person model as well.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
The [[M4A1]] is one of the most common weapons in the game. The in-game model features an A.R.M.S. #50C-TR S.I.R. system, flip-up PRI front sight gas block, A.R.M.S. #40L rear back up iron sights and a triple loop ambi sling adapter receiver end plate. The rail covers, lower receiver, stock, and pistol grip are all in tan. A KAC foregrip is fitted in first-person only, for some reason. The serrations on the back of the pistol grip confirms it to be an A2 but it is depicted without a finger groove and bottom toe.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is the first weapon provided to the player. It is primarily used by the U.S. Army Rangers and Task Force 141, including Soap. During &amp;quot;No Russian&amp;quot;, Vladimir Makarov and his terrorist group are also armed with the M4A1. The M4A1 is commonly equipped with the [[M203 grenade launcher]], often alongside other attachments. A suppressed M4A1 is available in the level &amp;quot;Museum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The rifles in-game are apparently Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Curiously, the M4A1 held by Soap in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
The rifle is modeled after the Tokyo Marui M4 S-System airsoft rifle and the STANAG magazines found in the webbing of some characters are actually modeled after airsoft magazines as evidenced by the circular opening at the top of the magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:Tokyo Marui M4 S-System.jpg|thumb|none|500px|'''Airsoft''' Tokyo Marui M4A1 S-System]]&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:A.R.M.S. Rail.jpg|thumb|none|400px|An A.R.M.S. #50C-TR S.I.R.]]&lt;br /&gt;
[[File:MW2 M4A1 (1).jpg|thumb|none|600px|Drawing the M4A1 by dramatically racking the charging handle.]]&lt;br /&gt;
[[File:MW2 M4A1 (2).jpg|thumb|none|600px|Holding the M4A1.]]&lt;br /&gt;
[[File:MW2 M4A1 (3).jpg|thumb|none|600px|The iron sights. When any alternate sights are mounted, these sights are flipped down in first-person; they're always flipped up in third person.]]&lt;br /&gt;
[[File:MW2 M4A1 (4).jpg|thumb|none|600px|Reloading the M4A1. The magazines seem to be taped in order to increase friction and make gripping easier.]]&lt;br /&gt;
[[File:MW2 M4A1 (5).jpg|thumb|none|600px|Pressing the bolt release. Note that the fire selector is set to semi-auto while the weapon actually fires in full auto, a common modeling mistake.]]&lt;br /&gt;
[[File:MW2 M4A1 (6).jpg|thumb|none|600px|View of the right side of the M4A1, showing off that the right side a low detail mirror of the left.]]&lt;br /&gt;
[[File:MW2 screen 16-1255734153.jpg|thumb|none|600px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during &amp;quot;The Only Easy Day... Was Yesterday&amp;quot;. Note that the right side of the weapon is a mirror of the left side, meaning that the M4A1 lacks many key components, such as the ejection port, forward assist, brass deflector and magazine release button. The same goes for the [[M16A4]].]]&lt;br /&gt;
[[File:MW2 M4render.jpg|thumb|none|600px|A wireframe-eque rendering of the M4/M203 combo in the intro cutscene of &amp;quot;Team Player&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remastered M4A1 has the fire select actually on full-auto, the pistol grip is now a properly modelled A2, the castle nut is now tan and the receiver end plate is now standard and the right side of the rifle is no longer a low resolution mirror of the left, but is properly textured. Some M4A1s issued and used in levels feature the laser-designating function sport AN/PEQ-2 IR designators from ''Modern Warfare Remastered.'' The empty reload also shows the operator smacking the bolt release tab rather than thumbing it as with the original game.&lt;br /&gt;
&lt;br /&gt;
The STANAG magazines found in the webbing of some characters are once again modeled after airsoft magazines.&lt;br /&gt;
[[File:MW2R M4A1 (1).jpg|thumb|none|600px|Retrieving the M4A1 of the table in the opening training segment. For some reason the KAC vertical grip is attached to an additional piece of picatinny rails which is on top of the already existing one.]]&lt;br /&gt;
[[File:MW2R M4A1 (2).jpg|thumb|none|600px|The M4A1 on the training range.]]&lt;br /&gt;
[[File:MW2R M4A1 (3).jpg|thumb|none|600px|Following Sgt. Foley's wisdom, Allen aims down his sights on a target.]]&lt;br /&gt;
[[File:MW2R M4A1 (4).jpg|thumb|none|600px|Loading the M4 with a thirty-round STANAG.]]&lt;br /&gt;
[[File:MW2R M4A1 (5).jpg|thumb|none|600px|Clapping the bolt release in a manner similar to the SCAR-H.]]&lt;br /&gt;
[[File:MW2R M4A1 (6).jpg|thumb|none|600px|Getting a full view of the M4A1. The lower receiver lacks an auto-sear pin.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16A4]] appears in the game as a burst-firing assault rifle. In singleplayer, it is seen in the hands of the U.S. Army Rangers and Task Force 141. Like the M4A1, many of these have M203 grenade launchers. It is equipped with the IMI Defense MRS-M handguard which is depicted with slightly misplaced and fewer vent holes.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt, effectively making the gun a bolt action.&lt;br /&gt;
[[File:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw2M16.jpg|thumb|none|600px|The M16A4 in the create-a-class menu.]]&lt;br /&gt;
[[File:MW2 M16A4 (1).jpg|thumb|none|600px|Holding the M16A4. Note the rail covers and the Picatinny rail inside the carrying handle; said rail is never used, as the handle is always removed and replaced with a long piece of rail when other sights are mounted. The rear sight on the handle itself is enlarged to clear said rail.]]&lt;br /&gt;
[[File:MW2 M16A4 (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 M16A4 (3).jpg|thumb|none|600px|Reloading the M16A4. Not only the fire selector is incorrectly set to semi-auto, but also it has Safe/Semi/Auto markings (like an M16A3) rather than the appropriate Safe/Semi/Burst.]]&lt;br /&gt;
[[File:MW2 M16A4 (4).jpg|thumb|none|600px|Pressing the bolt release, while watching the tiny stub of a sling attached to the front sling swivel flop around uselessly as the rifle moves.]]&lt;br /&gt;
[[File:MW2 M16A4 (5).jpg|thumb|none|600px|The rifle's right side is rather worryingly absent in first-person.]]&lt;br /&gt;
[[File:382.png|thumb|none|600px|A US Army Ranger fires his M16A4 fitted with ACOG. Note that the front sight is removed, and that the right side is just a mirror of the left.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remastered M16A4 reuses the same reload animations from the ''Call of Duty 4: Modern Warfare'' version instead of sharing animations with the M4A1, as is the case in the original ''MW2''. It has proper Safe/Semi/Burst selector markings, but the barrel still incorrectly has an M203 groove ahead of the front sight, like in ''[[Call of Duty: Modern Warfare Remastered]]''. Like the M4A1 in the remaster, the right side of the rifle is no longer a low resolution mirror of the left but properly modeled. The front sight also disappears completely when optics are attached, as in the original game.&lt;br /&gt;
&lt;br /&gt;
[[File:MW2R M16A4 (1).jpg|thumb|none|600px|Drawing a M16A4/M203 combo; the user racks the weapon's charging handle.]]&lt;br /&gt;
[[File:MW2R M16A4 (2).jpg|thumb|none|600px|Holding the M16A4.]]&lt;br /&gt;
[[File:MW2R M16A4 (3).jpg|thumb|none|600px|Aiming down the iron sights. The rear aperture is ridiculously tall, defeating the purpose of the carry handle's wings, which are meant to protect the aperture from damage.]]&lt;br /&gt;
[[File:MW2R M16A4 (4).jpg|thumb|none|600px|Loading a new magazine.]]&lt;br /&gt;
[[File:MW2R M16A4 (5).jpg|thumb|none|600px|Giving the bolt release a press.]]&lt;br /&gt;
[[File:MW2R M16A4 (6).jpg|thumb|none|600px|Looking at the right side of the M16 with an M203. Due to the right sight being properly modeled, the rifle now gets a proper forward assist, brass deflector, ejection port and magazine release button.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] fitted with top rail is seen in the game. It only fires in 3-round bursts, and incorrectly holds 30 rounds in a 25-round FAMAS magazine. In singleplayer, it is mostly used by the Russian military and Russian Ultranationalists. Some FAMASes with a unique &amp;quot;White Tape Camo&amp;quot; can occasionally be found in singleplayer. It has an unusable PEQ-15 laser module mounted on the left side.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 FAMAS (1).jpg|thumb|none|600px|Holding the FAMAS with its default Troy Battle Sights iron sights. Note that the Troy Battle Sights are mounted backwards.]]&lt;br /&gt;
[[File:MW2 FAMAS (2).jpg|thumb|none|600px|Aiming down through the sights, mounted on top of rails mounted on top of the carrying handle.]]&lt;br /&gt;
[[File:MW2 FAMAS (3).jpg|thumb|none|600px|Reloading the FAMAS; note the trigger discipline.]]&lt;br /&gt;
[[File:MW2 FAMAS (4).jpg|thumb|none|600px|Charging the weapon.]]&lt;br /&gt;
[[File:MW2-FAMAS tape camo.jpg|thumb|none|600px|Roach holds a FAMAS F1 with the white tape camo during &amp;quot;The Gulag&amp;quot;, which is apparently used as improvised arctic camouflage.]]&lt;br /&gt;
[[File:MW2FamasF1.jpg|thumb|none|600px|A Russian Ultranationalist holds a FAMAS with White Tape Camo.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R FAMAS (1).jpg|thumb|none|600px|The FAMAS F1 gains a new draw animation where Roach chambers the rifle with his right hand. Note the black PEQ-15]]&lt;br /&gt;
[[File:MW2R FAMAS (2).jpg|thumb|none|600px|Holding the taped FAMAS. Being taped up is rather appropriate for a rifle which hasn't had so much as a spare part produced for over 20 years.]]&lt;br /&gt;
[[File:MW2R FAMAS (3).jpg|thumb|none|600px|Aiming with the still backwards Troy sights.]]&lt;br /&gt;
[[File:MW2R FAMAS (4).jpg|thumb|none|600px|Loading a fresh magazine. Ironically, the remaster lacks trigger discipline on this weapon, even though the original game did have it.]]&lt;br /&gt;
[[File:MW2R FAMAS (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MW2R FAMAS (6).jpg|thumb|none|600px|The FAMAS's right side.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] appears in singleplayer and multiplayer. In singleplayer, the F2000 is used by the Ultranationalists (another questionable choice, being Belgian in origin), commonly with thermal sights. The F2000 can incorrectly mount the [[M203]] grenade launcher instead of the [[FN GL-1]].&lt;br /&gt;
&lt;br /&gt;
Despite being an assault rifle, it behaves more like an SMG: it has a very high rate of fire (chewing through its 30 round magazine in less than three seconds), substantial recoil, and very low damage without Stopping Power. Its unpredictable recoil and low damage makes it weak at medium to long ranges, but its rate of fire allows it to excel in close quarters.&lt;br /&gt;
&lt;br /&gt;
Its Create-A Class image shows the removable forearm pushed back where the trigger guard would be.&lt;br /&gt;
[[File:FN_F2000_tactical.jpg|thumb|none|500px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 F2000 (1).jpg|thumb|none|600px|Holding the F2000 Tactical.]]&lt;br /&gt;
[[File:MW2 F2000 (2).jpg|thumb|none|600px|Aiming down the iron sights. These are folded down once other sights are attached.]]&lt;br /&gt;
[[File:MW2 F2000 (3).jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[File:MW2 F2000slam.jpg|thumb|none|600px|During an empty reload, the player character hits the takedown button after replacing the magazine, which apparently chambers a round instead of causing the rifle to come apart; the F2000's charging handle must be pulled to chamber a fresh round since the weapon does not have a bolt release.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The charging handle is correctly used during empty reloads in the remastered version.&lt;br /&gt;
[[File:MW2R F2000 (5).jpg|thumb|none|600px|The remastered F2000 Tactical.]]&lt;br /&gt;
[[File:MW2R F2000 (6).jpg|thumb|none|600px|Using the iron sights.]]&lt;br /&gt;
[[File:MW2R F2000 (7).jpg|thumb|none|600px|Removing a STANAG mag.]]&lt;br /&gt;
[[File:MW2R F2000 (8).jpg|thumb|none|600px|Loading in a new one. Compared to the magazine, Allen's hands appear freakishly large.]]&lt;br /&gt;
[[File:MW2R F2000 (9).jpg|thumb|none|600px|The F2000's right side.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000==&lt;br /&gt;
The F2000 Tactical has a unique Red Dot Sight attachment model based on the 1.6x scope of the original [[FN F2000]], but it differs from the real F2000 scope in that it is mounted on top of the F2000 Tactical's raised Picatinny rails, and leaves the rails exposed on the sides; the original F2000 had a lower, shorter rail for mounting the scope that is completely hidden by the scope shroud. As such, the resultant in-game model of the F2000 Tactical with the pseudo-F2000-scope is a shoddy approximation of the original scoped F2000, and has many differences in detail.&lt;br /&gt;
&lt;br /&gt;
As mentioned, the pseudo-F2000-scope is also incorrectly portrayed as a red dot sight rather than a conventional scope. Strangely, the EMP has no effect on the sight (for extra trivia, the EMP does disable ACOGs, but this is incorrect because the ACOG scope doesn't uses any batteries and should still function despite an EMP).&lt;br /&gt;
&lt;br /&gt;
The original F2000 is also the weapon shown on the F2000's kill icon.&lt;br /&gt;
[[File:F2000.jpg|thumb|none|500px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 F2000 (4).jpg|thumb|none|600px|The F2000 in multiplayer.]]&lt;br /&gt;
[[File:MW2 F2000 (5).jpg|thumb|none|600px|Aiming through the F2000's scope.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remastered original F2000 scope is modeled properly, and uses the correct reticle instead of a red dot.&lt;br /&gt;
&lt;br /&gt;
[[File:MW2R F2000 (1).jpg|thumb|none|600px|The classic style F2000 taken from a FSB officer on the airport tarmac.]]&lt;br /&gt;
[[File:MW2R F2000 (2).jpg|thumb|none|600px|Aiming with the correct style of scope reticle.]]&lt;br /&gt;
[[File:MW2R F2000 (3).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MW2R F2000 (4).jpg|thumb|none|600px|Charging the F2000.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted A.R.M.S #18 M21/14. It has the ribbed metal handguard from StG 58, a ramp rear sight from FAL, and the charging handle and 30-round magazines from [[DSA SA58 OSW|DSArms SA58 FAL rifles]]. The stock is a hybrid between the standard stock and the humped stock. The weapon is locked to semi-auto. Its charging handle is incorrectly animated to reciprocate when firing.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is commonly used by the Brazilian Militia, and sometimes by the Middle Eastern OpFor and the Russian military. It is usually equipped with either a KAC Masterkey or an ACOG scope in singleplayer. In Multiplayer, the 30-round magazines hold only 20 rounds by default, and only go up to 30 with the Extended Mags attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FN-LAR.jpg|thumb|none|500px|FN FAL with G1/StG 58 forend - 7.62x51mm NATO. Image used to show the handguard and sights.]]&lt;br /&gt;
[[File:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Image used to show the charging handle and 30-round magazine.]]&lt;br /&gt;
[[File:MW2 FAL (1).jpg|thumb|none|600px|The FAL in first person.]]&lt;br /&gt;
[[File:MW2 FAL (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 FAL (3).jpg|thumb|none|600px|The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, where the player character presses the magazine release paddle with a fresh magazine and chops away the old magazine. Note that there are still rounds in the old magazine.]]&lt;br /&gt;
[[File:MW2 FAL (4).jpg|thumb|none|600px|After loading in a new magazine, the player character racks the charging handle with his pinky for extra style.]]&lt;br /&gt;
[[File:MW2 FAL (5).jpg|thumb|none|600px|Spinning left reveals the right side to be completely flat, with a shadow of the scope mount textured over where the ejection port should be. The right side magwell is also missing.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The FAL returns largely unchanged in ''Modern Warfare 2 Campaign Remastered'' although it only holds 20 shots in the 30-round magazines, as in the original game's multiplayer. The charging handle also no longer reciprocates when firing.&lt;br /&gt;
[[File:MW2R FAL (1).jpg|thumb|none|600px|Roach wields a FAL in the favela.]]&lt;br /&gt;
[[File:MW2R FAL (2).jpg|thumb|none|600px|Aiming the rifle.]]&lt;br /&gt;
[[File:MW2R FAL (3).jpg|thumb|none|600px|Inserting the fresh magazine - the spent one can be seen falling out.]]&lt;br /&gt;
[[File:MW2R FAL (4).jpg|thumb|none|600px|Charging the FAL.]]&lt;br /&gt;
[[File:MW2R FAL (5).jpg|thumb|none|600px|Inspecting the FAL's magazine shows it only ever loaded with three rounds.]]&lt;br /&gt;
[[File:MW2R FAL (6).jpg|thumb|none|600px|Roach then turns the rifle over and checks the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[SCAR-H]] appears in ''Modern Warfare 2'' as a high-damage, low rate of fire assault rifle. The in-game model is an older 2nd generation model, with the straight cheek rest on the stock. Its rear sights is chopped down, and the iron sights have Infinity Ward trademarks (like the Vector and some other weapons). It is also mounted backwards. In multiplayer, it correctly holds 20 rounds per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the FN FAL, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. Its light beige coloration suggests it might have been referenced from some airsoft example such as the ones made by [https://shop.crgroup.bg/cybergun-scar-h-gbbr-airsoft-bb-gun.html#variant=3180 Cybergun] or [https://www.maxairsoft.com/en/fn-scar-h-cqc-aeg-vfc-de/p-3637 VFC].&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. A unique variant with a vertical foregrip can be found in the singleplayer level &amp;quot;S.S.D.D.&amp;quot; and the Spec Ops mission &amp;quot;The Pit&amp;quot;. In multiplayer, its kill icon in the killfeed is also shown with a vertical foregrip, despite said attachment being unavailable for the SCAR in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR-H CQC.jpg|thumb|none|500px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2 SCAR-H (1).jpg|thumb|none|600px|The draw animation of the SCAR-H, which involves a sideways pull of the bolt handle.]]&lt;br /&gt;
[[File:MW2 SCAR-H (2).jpg|thumb|none|600px|Holding the SCAR-H. Note the backwards mounted rear sight.]]&lt;br /&gt;
[[File:MW2 SCAR-H (3).jpg|thumb|none|600px|Aiming the SCAR-H at some faux Saddam Hussein statue.]]&lt;br /&gt;
[[File:MW2 SCAR-H (4).jpg|thumb|none|600px|Reloading the SCAR-H. Note the gray colored magazine.]]&lt;br /&gt;
[[File:MW2 SCAR-H (5).jpg|thumb|none|600px|Hitting the bolt release as a part of the empty reload. Of note is that the bolt is already forwards before the reload even starts; the SCAR's bolt is designed to lock back in real life upon firing the last round, which doesn't happen in-game.]]&lt;br /&gt;
[[File:MW2 SCAR-H (6).jpg|thumb|none|600px|Drawing a SCAR-H equipped with a Heartbeat Sensor.]]&lt;br /&gt;
[[File:MW2 SCAR-H (7).jpg|thumb|none|600px|With the Heartbeat Sensor attached, the bolt release is covered by the RIS rail, so the player character presses the ''mag release'' instead to chamber the weapon, pretending that nobody would notice.]]&lt;br /&gt;
[[File:MW2 SCAR-H (8).jpg|thumb|none|600px|The foregrip-equipped SCAR in &amp;quot;The Pit&amp;quot;. Note the fire selector erroneously set to semi-auto.]]&lt;br /&gt;
[[File:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[File:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout. Note the straight cheek rest of the 2nd generation model.]]&lt;br /&gt;
[[File:MW2 SCARrender.jpg|thumb|none|600px|A wall of scans showing off the US Army's indomitable arsenal of pump shotguns slung under SCAR-Hs.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The SCAR-H is now modeled after the third generation production model. The 30-round capacity from the original singleplayer has been decreased to the more common 20-rounder in ''Modern Warfare 2 Campaign Remastered''. Additionally, the bolt correctly locks to the rear when a magazine is emptied, and the fire selector is correctly set to full-auto. The rear sight is no longer backwards, but it is mounted much further forwards in order to retain the same placement for the rear post.&lt;br /&gt;
&lt;br /&gt;
There is a small bug with the SCAR-H fitted with the KAC Masterkey attachment: when the shotgun is emptied and is about to be reloaded, the SCAR-H's bolt briefly locks back then instantly returns forward.&lt;br /&gt;
&lt;br /&gt;
[[File:MW2R SCAR-H (1).jpg|thumb|none|600px|The foregrip-equipped FN SCAR-H inside the Pit.]]&lt;br /&gt;
[[File:MW2R SCAR-H (2).jpg|thumb|none|600px|Aiming the SCAR.]]&lt;br /&gt;
[[File:MW2R SCAR-H (3).jpg|thumb|none|600px|Reloading; note the fully locked back bolt and different style of rear sling mount compared to the original 2nd gen model. Pvt. Allen apparently forgot about the concept of trigger discipline between the original game and the remastered.]]&lt;br /&gt;
[[File:MW2R SCAR-H (4).jpg|thumb|none|600px|Palming the bolt release.]]&lt;br /&gt;
[[File:MW2R SCAR-H (5).jpg|thumb|none|600px|Inspecting a completely empty SCAR-H reveals the magazine is always modeled with cartridges in it regardless.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[IMI Tavor TAR-21]] appears in both singleplayer and multiplayer. In singleplayer, the TAR-21 is used by Russian soldiers and Task Force 141, almost always used with kind of optical sight or scope. Its kill icon always shows it with a Holographic Sight (an EOTech holographic sight).&lt;br /&gt;
[[File:Tavor-tar.jpg|thumb|none|500px|IMI Tavor TAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 TAR21 (1).jpg|thumb|none|600px|Drawing the TAR-21 involves giving the charging handle a quick pull. Note character's palm is facing upwards, different from the empty reload.]]&lt;br /&gt;
[[File:MW2 TAR21 (2).jpg|thumb|none|600px|Holding the TAR-21.]]&lt;br /&gt;
[[File:MW2 TAR21 (3).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 TAR21 (4).jpg|thumb|none|600px|Reloading the Tavor.]]&lt;br /&gt;
[[File:MW2 TAR21 (5).jpg|thumb|none|600px|Pulling the bolt to chamber the weapon.]]&lt;br /&gt;
[[File:MW2-TAR21 mars.jpg|thumb|none|600px|The TAR-21 equipped with a MARS sight; in multiplayer, the Red Dot Sight is replaced by the MARS sight, while in singleplayer, TAR-21s with MARS sights appear alongside TAR-21s with standard red dot sights.]]&lt;br /&gt;
[[File:Mw2tar21stupid.jpg|thumb|none|600px|The in-game worldmodel of a Tavor with an M203, which looks as if the M203 is more or less superglued to the Tavor. In reality, only the GTAR-21 variant of the TAR-21 can accept the M203.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R TAR-21 (1).jpg|thumb|none|600px|A MARS-sighted TAR-21 inside the Burger Town kitchen.]]&lt;br /&gt;
[[File:MW2R TAR-21 (2).jpg|thumb|none|600px|Looking through the MARS sight.]]&lt;br /&gt;
[[File:MW2R TAR-21 (3).jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:MW2R TAR-21 (4).jpg|thumb|none|600px|Charging the TAR, this is the same animation when equipping it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 1 EBR==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 1 EBR]] appears in the game, almost always with a scope attached. In singleplayer, it appears as the standard weapon for Task Force 141 snipers, and is referred to as the &amp;quot;M14 EBR&amp;quot;, the US Army designation. This seems to be the weapon of choice for Captain MacTavish.&lt;br /&gt;
&lt;br /&gt;
It is the last sniper rifle to be unlocked in multiplayer, where it is listed incorrectly as an &amp;quot;M21 EBR&amp;quot;, likely to remind players of the actual [[M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
An unscoped Mk 14 Mod 1 EBR can be found in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear&amp;quot;, though it still has the exact same zoom level as when equipped with an ACOG. It is the only time the player gets to use it with iron sights.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with TangoDown pistol grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2 M14EBR (1).jpg|thumb|none|600px|The Mk 14 EBR in first-person view.]]&lt;br /&gt;
[[File:MW2 M14EBR (2).jpg|thumb|none|600px|Reloading the Mk 14 EBR.]]&lt;br /&gt;
[[File:MW2 M14EBR (3).jpg|thumb|none|600px|Charging the weapon.]]&lt;br /&gt;
[[File:MW2 M14EBR (4).jpg|thumb|none|600px|The iron-sighted EBR in &amp;quot;Breach &amp;amp; Clear&amp;quot;.]]&lt;br /&gt;
[[File:MW2 M14EBR (5).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[File:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In the remastered version, the bolt now locks back at the start of an empty reload.&lt;br /&gt;
&lt;br /&gt;
[[File:MW2R M14EBR (1).jpg|thumb|none|600px|Captain MacTavish hands Roach the EBR at the end of &amp;quot;The Only Easy Day.. Was Yesterday&amp;quot;. The magazine is mispositioned in this sequence.]]&lt;br /&gt;
[[File:MW2R M14EBR0.jpg|thumb|none|600px|Roach draws the rifle at the start of &amp;quot;The Gulag&amp;quot;. Note the animation is virtually the same as the dry reload, minus the bolt position starting all the way forward. The bolt also does not rotate as it does in reality, even though the previous remaster got this detail correct.]]&lt;br /&gt;
[[File:MW2R M14EBR1.jpg|thumb|none|600px|Holding the rife while Soap fires on Russian soldiers below.]]&lt;br /&gt;
[[File:MW2R M14EBR2.jpg|thumb|none|600px|Examining the rifle.]]&lt;br /&gt;
[[File:MW2R M14EBR3.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MW2R M14EBR4.jpg|thumb|none|600px|Inserting a new magazine. Note that, much like the SVD's reload, the player character will toss the mag away regardless of if it still has bullets in it. Also, the magazine seems to be modeled almost empty much like other weapons.]]&lt;br /&gt;
[[File:MW2R M14EBR5.jpg|thumb|none|600px|Releasing the bolt while getting buzzed by an F-15 Eagle.]]&lt;br /&gt;
[[File:MW2RToadArcher.jpg|thumb|none|600px|TF-141 snipers Archer and Toad with M14 EBR rifles in the mission &amp;quot;Loose Ends&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada==&lt;br /&gt;
The [[Magpul Masada]] appears in the game under the name &amp;quot;ACR&amp;quot;, actually the name of its successors manufactured by Bushmaster and Remington. It is a Gen 2 Masada, characterized by its forward-mounted and ambidextrous charging handle. The handle itself is the early version which was seen at the 2007 SHOT Show and can be found on A&amp;amp;K airsoft versions. The front sight is loosely based on the Masada's front sight, while the rear sight appears to be loosely based on the Magpul MBUS. The rifle also has a Masada handguard with rails attached on the sides and a 10.5&amp;quot; barrel, and uses 30-round Magpul PMags.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, the Masada is commonly used by Task Force 141 and Shadow Company. It first appears in &amp;quot;Cliffhanger&amp;quot;, where it is equipped with a suppressor, reflex sight (with more zoom than a normal reflex sight), heartbeat monitor, and a unique arctic camouflage not found on any other weapon and not available in multiplayer. Masadas with [[M203]] grenade launchers can be found in &amp;quot;Takedown&amp;quot; and &amp;quot;Loose Ends&amp;quot;, the former having an ACOG scope, and the latter having a holographic sight (which has the zoom level of an ACOG, for some reason). A Masada with the same attachments as the one in &amp;quot;Cliffhanger&amp;quot; but with a unique matte black finish is found in &amp;quot;Just Like Old Times&amp;quot;. It has very low recoil even in full automatic, making it a versatile all-range weapon.&lt;br /&gt;
[[File:Airsoft Masada Gen 2 (black).jpg|thumb|none|500px|'''Airsoft''' Gen 2 Magpul Masada - (fake) 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 ACR (1).jpg|thumb|none|600px|Drawing the &amp;quot;ACR&amp;quot;. Note how the handguard pin sticks out as if the handguard is being disassembled.]]&lt;br /&gt;
[[File:MW2 ACR (2).jpg|thumb|none|600px|Holding the Masada.]]&lt;br /&gt;
[[File:MW2 ACR (3).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 ACR (4).jpg|thumb|none|600px|Reloading the rifle with a Magpul PMAG. Note the incorrect HK-style fire selector markings placed on the wrong side of the switch. The selector is also set to the safety position of a real Masada.]]&lt;br /&gt;
[[File:MW2 ACR (5).jpg|thumb|none|600px|Chambering the Masada by pulling on the charging handle with the right hand; it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing, or at least simply cock it from the left side without having to switch hands, due to the ambidextrous charging handle.]]&lt;br /&gt;
[[File:MW2AR2.png|thumb|none|600px|The unique snow camo Masada used by Roach in the mission &amp;quot;Cliffhanger&amp;quot;. For some reason it also gets a unique ammo pool which maxes out at 840 instead of 630, despite it being impossible to get more ammo for it in this mission.]]&lt;br /&gt;
[[File:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black Masada. Prior to the &amp;quot;primary gunfighter&amp;quot; perk of ''[[Call of Duty: Black Ops 2|Black Ops 2]]'', it was impossible to create such a weapon in any of the games' multiplayer, and weapons with three attachments were almost always restricted to being starting weapons in the campaign. Some of these campaign-only weapon configurations also have special boosts: these black Masadas in &amp;quot;Just Like Old Times&amp;quot;, for example, have a maximum ammo count of 1,260 instead of 630.]]&lt;br /&gt;
[[File:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost threatens to kill a shed with his Masada unless the Russians allow Price to cause an absolutely baffling plot twist.]]&lt;br /&gt;
&lt;br /&gt;
===Remington ACR (remastered version)===&lt;br /&gt;
The prototype Masada from the original has been replaced with a proper [[Remington ACR]] in the remaster. It retains the same pseudo-Masada front sight and pseudo-Magpul rear MBUS complete with the inappropriately sticking out handguard pin, though this time around it has a right side mounted non-ambidextrous charging handle which is modeled after the production version of the ACR handle. A modelling goof leaves the magazines sticking much further out of the magwell than they should.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington ACR.jpg|thumb|none|500px|Remington ACR with 16.5&amp;quot; barrel, Magpul PMAG, 5-sided handguard, and suppressor - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2R ACR (1).jpg|thumb|none|600px|Equipping the ACR in the remaster results in a dramatic chambering of the rifle.]]&lt;br /&gt;
[[File:MW2R ACR (2).jpg|thumb|none|600px|The vanilla ACR inside the museum.]]&lt;br /&gt;
[[File:MW2R ACR (3).jpg|thumb|none|600px|Using the ACR's sights.]]&lt;br /&gt;
[[File:MW2R ACR (4).jpg|thumb|none|600px|Reloading. Note how it appears as though there's only two bullets loaded in the magazine.]]&lt;br /&gt;
[[File:MW2R ACR (5).jpg|thumb|none|600px|Strong-arming the charging handle.]]&lt;br /&gt;
[[File:MW2R ACR (6).jpg|thumb|none|600px|Inspecting reveals the ''severely'' mispositioned magazine; for reference, the light strip near the center of the image is the magazine catch, which is supposed to interface with the magazine's locking notch (the small rectangle near the top of the magazine).]]&lt;br /&gt;
[[File:MW2R SCACR 1.jpg|thumb|none|600px|A Shadow Company soldier with an ACR.]]&lt;br /&gt;
[[File:MW2R SCACR 2.jpg|thumb|none|600px|Reloading. Note that when reloading for most weapons NPCs will actually physically remove magazines, pull new ones out and hit bolt releases or charge the weapons. This is something which had existed in the original but was not this detailed. Also note the wide field of view distorting the image and elongating the front of the rifle to look almost 20 inches.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
In the single-player campaign, the &amp;quot;AUG HBAR&amp;quot; takes the appearance of a [[Steyr AUG A2]], mostly evidenced by the 20&amp;quot; barrel, whereas in multiplayer it is actually modeled after an AUG HBAR-T. It has a 30-round magazine and is equipped with either a rail-mounted version of the Swarovski AUG A1 scope or a Red Dot Sight. It is used mainly by Russian Ultranationalists. In real life, the Steyr AUG (A1) was used by VDV and by FSB Spetsnaz units (now out of service).&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the AUG A2 appears as the kill icon for the AUG HBAR, implying that like the L85, it was supposed to appear in multiplayer as an assault rifle before being reworked into the AUG HBAR as an LMG in multiplayer.&lt;br /&gt;
[[File:SteyrAUGSR.jpg|thumb|none|500px|Steyr AUG Special Receiver - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 AUG A2 (1).jpg|thumb|none|600px|The AUG A2 with the A1 scope, which is rather impractically high. This rail-mounted Swarovski scope also does not exist in reality; real AUG A1 scopes are integrated into the receiver.]]&lt;br /&gt;
[[File:MW2 AUG A2 (2).jpg|thumb|none|600px|View down the typical ''Modern Warfare'' series scope reticle.]]&lt;br /&gt;
[[File:MW2 AUG A2 (3).jpg|thumb|none|600px|The AUG with a red dot mounted. Although not visible unless aiming, the front sight from the multiplayer version is also present.]]&lt;br /&gt;
[[File:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG A2.]]&lt;br /&gt;
[[File:MW2AUGA1.jpg|thumb|none|600px|A Russian Ultranationalist shoving his AUG's scope into his goggles.]]&lt;br /&gt;
[[File:MW2-AUG Cpt Price.jpg|thumb|none|600px|On the plus side, he does understand how to use the foregrip; Captain Price, on the other hand, is still figuring things out.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The AUG A2 still appears under the &amp;quot;AUG HBAR&amp;quot; moniker in ''Modern Warfare 2 Campaign Remastered.'' The remastered AUG is a hybrid, with most of the features of an A2, but the bolt release of an A3; this hybridization can be increased further with the addition of the A1's Swarovski scope, which is now correctly depicted as an integral part of the receiver instead of a rail-mounted attachment. It also has a winter camo finish in the snow missions, unlike the original game.&lt;br /&gt;
 &lt;br /&gt;
As there is no multiplayer for the remaster, the actual LMG variant cannot be found.&lt;br /&gt;
[[File:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|500px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2R AUG (1).jpg|thumb|none|600px|The AUG with its classic scope on &amp;quot;Loose Ends&amp;quot;. The unused back-up iron sights on top of the Swarovski scope are centered, but are actually supposed be offset to the right side.]]&lt;br /&gt;
[[File:MW2R AUG (2).jpg|thumb|none|600px|Aiming also reveals the correct reticle.]]&lt;br /&gt;
[[File:MW2R AUG (3).jpg|thumb|none|600px|Reloading the Steyr.]]&lt;br /&gt;
[[File:MW2R AUG (4).jpg|thumb|none|600px|Working the charging handle.]]&lt;br /&gt;
[[File:MW2R AUG (5).jpg|thumb|none|600px|Inspecting a reflex sight-equipped AUG A2. Note the incredibly narrowly-spaced rail segments attached to the rifle, as well as the inexplicable A3 bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
In what might be the most infamous depiction of a somewhat obscure sniper rifle in any media ever, the [[Cheyenne Tactical M-200 Intervention|Cheyenne Tactical M200 Intervention]] appears in ''Modern Warfare 2'' as a usable sniper rifle. The rifle, known as simply &amp;quot;Intervention&amp;quot; in-game, is the only usable bolt-action sniper rifle in the game. It has an unusable AN/PEQ-2 laser unit mounted on the Picatinny rail just forward of the scope, which disappears when an ACOG Scope is used.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is used by US Army Rangers on several occasions, and is Soap and Captain Price's primary weapon in &amp;quot;Just Like Old Times&amp;quot;, the second to final mission. The intro of that mission describes the CheyTac as an anti-materiel rifle; while the real weapon is effective in that role against some types of armor, it is mainly used as an anti-personnel system. In multiplayer, while its magazine size is a mere 5 rounds, the Intervention deals incredibly high damage, making it a deadly sight in multiplayer.&lt;br /&gt;
&lt;br /&gt;
The depiction of the Intervention within ''Modern Warfare 2'' propelled the weapon into relative infamy; while the weapon itself was never deemed as &amp;quot;overpowered&amp;quot;, a number of factors displayed in this game specifically (the overuse of the weapon in multiplayer, its distinctive sounds and animations, the use of hitmarkers and the general stereotype of ''Call of Duty'' generally being enjoyed by loud, skill-lacking, faux-MLG &amp;quot;tryhards&amp;quot;) has made the Intervention a staple of &amp;quot;montage parodies&amp;quot;, along with the infamous acts of &amp;quot;no-scoping&amp;quot; and &amp;quot;quick-scoping&amp;quot;. The popularity of the weapon has allowed the Intervention to return in four other games in the franchise: ''[[Call of Duty Online]]'' (as the &amp;quot;CheyTacM200&amp;quot;), ''[[Call of Duty: Infinite Warfare]]'' (as the &amp;quot;TF-141&amp;quot;), ''[[Call of Duty 4: Modern Warfare|Call of Duty: Modern Warfare Remastered]]'' (as the &amp;quot;S-Tac Aggressor&amp;quot;) and in the rebooted ''[[Call of Duty: Modern Warfare II (2022)|Call of Duty: Modern Warfare II]]'' (as the &amp;quot;FJX Imperium&amp;quot;), along with a paid bundle that allows the player to replace the new firing sound with the one from the original.&lt;br /&gt;
[[File:M200.jpg|thumb|none|550px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:MW2 M200 (1).jpg|thumb|none|600px|The Intervention in first-person view. For whatever reason, the player character always seems to rest his off-hand around where the magazine is, rather than the handguard. The non-shooting hand being so close to the shooting hand would make it hard to keep the rifle steady in reality.]]&lt;br /&gt;
[[File:MW2 M200 (2).jpg|thumb|none|600px|Pulling the bolt.]]&lt;br /&gt;
[[File:MW2 M200 (3).jpg|thumb|none|600px|Replacing the magazine.]]&lt;br /&gt;
[[File:MW2 M200 (4).jpg|thumb|none|600px|The flat right side of the M200. Note that the PEQ box lacks a right side as well.]]&lt;br /&gt;
[[File:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed Intervention in &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The ''MW2R'' CheyTac M200 seems to be a more detailed version from ''[[Call of Duty: Infinite Warfare]]'', and has similar initial draw/inspect animations.&lt;br /&gt;
[[File:MW2R M200 (1).jpg|thumb|none|600px|Ramirez holds the Intervention. Note how it is held in a far more conventional manner now, with the left hand on the handguard, like MWR's &amp;quot;S-Tac Aggressor&amp;quot;.]]&lt;br /&gt;
[[File:MW2R M200 (2).jpg|thumb|none|600px|Ramirez aims down the scope of the sniper rifle, and sees an old friend: &amp;quot;scope_overlay_m40a3&amp;quot;.]]&lt;br /&gt;
[[File:MW2R M200 (3).jpg|thumb|none|600px|Operating the bolt of the Intervention. Hitmarker memes sold separately.]]&lt;br /&gt;
[[File:MW2R M200 (4).jpg|thumb|none|600px|&amp;quot;Ramirez, reload your weapon!&amp;quot;]]&lt;br /&gt;
[[File:MW2R M200 (5).jpg|thumb|none|600px|Inspecting the CheyTac results in a cool brass-check, similar to the M40A3 in the previous remaster.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1==&lt;br /&gt;
The [[Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game. It has a shortened barrel, though it is not as short as the M82CQ. It has a Mr. Yuk sticker on the scope cover. The weapon is incorrectly depicted with ejection port openings on both sides of the receiver.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, during the level &amp;quot;Of Their Own Accord&amp;quot;, an emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital) and is temporarily commandeered by Ramirez and his squad to take out enemy soldiers firing on evac helicopters with Javelins.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. Amusingly, the weapon can be fired nearly as quickly as the trigger can be tapped, with surprisingly little recoil for dumping 10 .50 BMG rounds in ''under a second''.&lt;br /&gt;
[[File:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[File:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[File:MW2 M82 (1).jpg|thumb|none|600px|Holding the M82.]]&lt;br /&gt;
[[File:MW2 M82 (2).jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[File:MW2 M82 (3).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MW2 M82 (4).jpg|thumb|none|600px|View of the Barrett's other side (finally, some complete modeling).]]&lt;br /&gt;
[[File:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett in &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with proprietary levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M82A1 (1).jpg|thumb|none|600px|Roach picks up an M82A1, and chambers the weapon.]]&lt;br /&gt;
[[File:MW2R M82A1 2.jpg|thumb|none|600px|Roach holds the M82A1. Mr. Yuk is still there on the scope cover.]]&lt;br /&gt;
[[File:MW2R M82A1 (3).jpg|thumb|none|600px|Aiming down the scope.]]&lt;br /&gt;
[[File:MW2R M82A1 (4).jpg|thumb|none|600px|Reloading; Roach throws away the old magazine like it's a piece of trash. Note that the extra safety switch is no longer present.]]&lt;br /&gt;
[[File:MW2R M82A1 (5).jpg|thumb|none|600px|Inserting a fresh magazine. Although not pictured, the firing animation of the M82A1 shows the barrel correctly reciprocating rearwards.]]&lt;br /&gt;
[[File:MW2R M82A1 (6).jpg|thumb|none|600px|Ramirez mans the emplaced M82A1 in &amp;quot;Of Their Own Accord&amp;quot;. This time it has an actual thermal scope fitted, as well.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The rare [[Walther WA 2000]] is found in the game. In singleplayer, it is used by Russian snipers in &amp;quot;Loose Ends&amp;quot; and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;, highly inaccurate for both given the WA2000's limited production run and exuberant price tag. While it holds only 6 rounds, it is very accurate and has low recoil. The version used in singleplayer holds an incorrect 10 rounds, and it has restricted rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 WA2000 (1).jpg|thumb|none|600px|The draw animation involves flipping open the scope cover. Note the Mr. Yuk sticker on the scope cover, just like the Barrett.]]&lt;br /&gt;
[[File:MW2 WA2000 (2).jpg|thumb|none|600px|Holding the WA 2000. Note the rather large piece of rail the scope is mounted on.]]&lt;br /&gt;
[[File:MW2 WA2000 (3).jpg|thumb|none|600px|Reloading the WA 2000.]]&lt;br /&gt;
[[File:MW2 WA2000 (4).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MW2-WA2000-2.jpg|thumb|none|600px|A Inner Circle sniper with a WA 2000 sniper rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remaster features an even more detailed WA 2000, found in same singeplayer missions. It still holds 10 rounds in the magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MW2R WA2000 (1).jpg|thumb|none|600px|Equipping the Walther - in addition to opening up Mr. Yuk, the rifle is also charged.]]&lt;br /&gt;
[[File:MW2R WA2000 (2).jpg|thumb|none|600px|Taking in the scenery around Makarov's safehouse with the WA 2000.]]&lt;br /&gt;
[[File:MW2R WA2000 (3).jpg|thumb|none|600px|Aiming through the scope, the same one shared with the M82A1.]]&lt;br /&gt;
[[File:MW2R WA2000 (4).jpg|thumb|none|600px|Removing the magazine on the reload.]]&lt;br /&gt;
[[File:MW2R WA2000 (5).jpg|thumb|none|600px|Inserting a new one.]]&lt;br /&gt;
[[File:MW2R WA2000 (6).jpg|thumb|none|600px|Charging the Walther.]]&lt;br /&gt;
[[File:MW2R WA2000 (7).jpg|thumb|none|600px|Soap inspects his WA 2000 during the boneyard escape. As with the original game, this sequence raises the Field-of-View and shows a bit more of weapon viewmodels.]]&lt;br /&gt;
[[File:MW2R WA2000 Sniper.jpg|thumb|none|600px|An Inner Circle sniper with a WA2000 during the mission &amp;quot;Loose Ends&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in the singleplayer campaign and Spec Ops, used by Russian Ultranationalists and Brazilian Militiamen. It can be found with winter camouflages in the snow levels and woodland camo in &amp;quot;Loose Ends&amp;quot; and &amp;quot;The Enemy of My Enemy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A poster of a SVD Dragunov is seen in the Multiplayer map &amp;quot;Salvage&amp;quot; in a small house, along with posters of Makarov PM and AKM.&lt;br /&gt;
[[File:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[File:MW2 SVD (1).jpg|thumb|none|600px|Roach with an acquired SVD. Note the dangling scope cover, not present on the ''COD4'' model.]]&lt;br /&gt;
[[File:MW2 SVD (2).jpg|thumb|none|600px|Reloading. Tossing away a magazine. Note that the flash hider is modeled as a solid tube.]]&lt;br /&gt;
[[File:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish. The fire selector is incorrectly set to safe.]]&lt;br /&gt;
[[File:MW2 SVD (3).jpg|thumb|none|600px|Charging the SVD. As with all iterations in the series (prior to 2019's ''Modern Warfare''), the bolt never locks back on empty like it should.]]&lt;br /&gt;
[[File:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The model from the ''Call of Duty 4'' remaster returns with a correct PSO-1 scope reticle. However, the bolt hold-open functionality is still absent.&lt;br /&gt;
&lt;br /&gt;
[[File:MW2R SVD (1).jpg|thumb|none|600px|The Dragunov on the oil platform.]]&lt;br /&gt;
[[File:MW2R SVD (2).jpg|thumb|none|600px|Aiming with the PSO-1 scope.]]&lt;br /&gt;
[[File:MW2R SVD (3).jpg|thumb|none|600px|Reloading. Note the selector correctly set to the fire position.]]&lt;br /&gt;
[[File:MW2R SVD (4).jpg|thumb|none|600px|Rechambering the winterized variant.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun is found in both singleplayer and multiplayer. In singleplayer, it is used by the US Army Rangers, Task Force 141, Shadow Company, and Makarov's terrorists. It is often seen equipped with a heartbeat sensor. In Special Ops, the enemy Juggernauts wield the M240 machine gun. The M240 also can be seen (unusable) mounted on the M1 Abrams tank.&lt;br /&gt;
&lt;br /&gt;
The M240 is depicted with a bottom-mounted 100-round belt box; this is impossible in reality, for several reasons. For one, the M240 does not have an attachment point for an ammo box to attach to on its underside; the M240 is typically issued with belt boxes that are fully separate from the gun, while the US Army issues a soft M240 belt bag that is attached to the side of M240. Secondly, such an attachment point would block the M240's casing ejection port, located on the bottom where the in-game belt box is attached. The in-game belt box itself is an [[M249]] belt box with grooves resembling a [[PKM]] belt box.&lt;br /&gt;
&lt;br /&gt;
The M240 deals the lowest damage out of all the machine guns (despite being chambered for the largest round), but compensates it for having the highest rate of fire in its class. It suffers from substantial recoil, restricting it to short and medium range.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2 M240B (1).jpg|thumb|none|600px|Holding the M240. Apparently somebody at Infinity Ward thought it would be a good idea to give the M240 the illegitimate offspring of the M249 and PKM as an ammo box.]]&lt;br /&gt;
[[File:MW2 M240B (2).jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:MW2 M240B (3).jpg|thumb|none|600px|Racking the charging handle at the start of the reload.]]&lt;br /&gt;
[[File:MW2 M240B (4).jpg|thumb|none|600px|Replacing the belt.]]&lt;br /&gt;
[[File:MW2 M240B (5).jpg|thumb|none|600px|Shutting the feed tray cover.]]&lt;br /&gt;
[[File:MW2-M240.jpg|thumb|none|600px|Inner Circle terrorist Lev with the M240B in the Museum.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The reload animation has been changed to show the charging handle being worked at both the start and end of reloads, and it still uses an incorrect M249-like belt box.&lt;br /&gt;
[[File:MW2R M240 (1).jpg|thumb|none|600px|Allen with his M240B on the airport tarmac.]]&lt;br /&gt;
[[File:MW2R M240 (2).jpg|thumb|none|600px|Aiming the machine gun.]]&lt;br /&gt;
[[File:MW2R M240 (3).jpg|thumb|none|600px|Running the charging handle.]]&lt;br /&gt;
[[File:MW2R M240 (4).jpg|thumb|none|600px|Reloading the 240.]]&lt;br /&gt;
[[File:MW2R M240B US Ranger.jpg|thumb|none|600px|A US Army Ranger with a M240B. Note the lack of front sights, which happens when there is any optics equipped on it.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is used by the Russian Military and the Shadow Company in singleplayer. In multiplayer, the MG4 is unlocked at level 16. It possesses a moderately high rate of fire and sub-par damage (which can be buffed with Stopping Power), but is accurate and has low recoil.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 MG4 (1).jpg|thumb|none|600px|Holding the MG4.]]&lt;br /&gt;
[[File:MW2 MG4 (2).jpg|thumb|none|600px|Aiming down sights.]]&lt;br /&gt;
[[File:MW2 MG4 (3).jpg|thumb|none|600px|Pulling the charging handle at the start of the reload; despite the hand animation and the accompanying audio, the charging handle isn't animated and does not move at all from its folded position.]]&lt;br /&gt;
[[File:MW2 MG4 (4).jpg|thumb|none|600px|Placing down a new belt box.]]&lt;br /&gt;
[[File:MW2 MG4 (5).jpg|thumb|none|600px|Shutting the feed tray cover.]]&lt;br /&gt;
[[File:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base. Note that the pickup icon depicts it with a carrying handle/scope combo (like the one in [[:File:HKMG4-1.jpg|this image]]), despite it very obviously lacking this attachment in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In the remaster, the charging handle is unfolded the whole time, and is properly animated when reloading.&lt;br /&gt;
[[File:MW2R MG4 (1).jpg|thumb|none|600px|The MG4 found in the scaffolding area from &amp;quot;The Only Easy Day... Was Yesterday&amp;quot;.]]&lt;br /&gt;
[[File:MW2R MG4 (2).jpg|thumb|none|600px|Aiming the LMG.]]&lt;br /&gt;
[[File:MW2R MG4 (3).jpg|thumb|none|600px|Using the now animated charging handle.]]&lt;br /&gt;
[[File:MW2R MG4 (4).jpg|thumb|none|600px|Placing the new cartridge belt.]]&lt;br /&gt;
[[File:MW2R MG4 (5).jpg|thumb|none|600px|Smacking the top cover closed.]]&lt;br /&gt;
[[File:MW2R MG4 (6).jpg|thumb|none|600px|Right side of the H&amp;amp;K MG4.]]&lt;br /&gt;
&lt;br /&gt;
==L86A1 LSW==&lt;br /&gt;
The [[L86A1|L86A1 Light Support Weapon]] appears as the &amp;quot;L86 LSW&amp;quot;, identified as the A1 by its round charging handle. The weapon is modified with a long L85 handguard, a barrel mounted carrying handle from the M240, and small Picatinny rails on each side of the receiver. The dovetail mount at the top of the receiver is replaced with a strip of Picatinny rails. The weapon uses a Chinese MDG3 120 round drum mag that holds only 100 rounds in gameplay.&lt;br /&gt;
&lt;br /&gt;
It appears only once throughout the single-player campaign, during the defense of the safehouse in the level &amp;quot;Loose Ends&amp;quot;. It also appears in the Special Ops mission &amp;quot;Estate Takedown&amp;quot;. In multiplayer, it holds the distinction of being the weapon with the highest DPS (damage per second) with Stopping Power in the game. This is offset by obstructive iron sights and high recoil unless a grip is attached.&lt;br /&gt;
&lt;br /&gt;
The killfeed icon of the weapon shows an [[#Enfield L85|L85 with a SUSAT]], likely indicating that the L86 LSW was supposed to be a L85 at one point in development.&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|450px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 L86A1 LSW (1).jpg|thumb|none|600px|Holding the L86 LSW. The bullpup layout with the large drum would mean the shooter would have to &amp;quot;chicken-wing&amp;quot; his arm in order to comfortably hold the weapon.]]&lt;br /&gt;
[[File:MW2 L86A1 LSW (2).jpg|thumb|none|600px|The default iron sights of the L86 LSW, which are fictional and for the most part would be very ineffective in real life.]]&lt;br /&gt;
[[File:MW2 L86A1 LSW (3).jpg|thumb|none|600px|The L86 with the SUSAT scope; the ACOG attachment is replaced with the British SUSAT scope when used on the LSW.]]&lt;br /&gt;
[[File:MW2 L86A1 LSW (4).jpg|thumb|none|600px|Aiming through the SUSAT.]]&lt;br /&gt;
[[File:MW2 L86A1 LSW (5).jpg|thumb|none|600px|Reloading the L86 LSW. The drum's feed chute is far too short to possibly fit in the gun's magazine well and feed reliably.]]&lt;br /&gt;
[[File:MW2 L86A1 LSW (6).jpg|thumb|none|600px|Charging the weapon by pulling on the charging handle; likely for balancing reasons, the charging handle is always pulled after reloading, regardless of whether the magazine was empty or not.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Call of Duty: Modern Warfare 2 Campaign Remastered'', the charging handle is appropriately used exclusively when reloading an empty magazine.&lt;br /&gt;
[[File:MW2R L86A1 (1).jpg|thumb|none|600px|Holding the L86 LSW.]]&lt;br /&gt;
[[File:MW2R L86A1 (2).jpg|thumb|none|600px|Aiming down its default iron sights.]]&lt;br /&gt;
[[File:MW2R L86A1 (3).jpg|thumb|none|600px|Holding an L86 equipped with a SUSAT scope.]]&lt;br /&gt;
[[File:MW2R L86A1 (4).jpg|thumb|none|600px|Aiming down the SUSAT.]]&lt;br /&gt;
[[File:MW2R L86A1 (5).jpg|thumb|none|600px|Reloading the drum magazine.]]&lt;br /&gt;
[[File:MW2R L86A1 (6).jpg|thumb|none|600px|Using the charging handle.]]&lt;br /&gt;
[[File:MW2R L86A1 (7).jpg|thumb|none|600px|Inspecting the L86 shows the user pulling out the drum and inspecting it. Despite the increased detail, the feed chute is still much too short to feed or even lock into the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
The [[RPD]] appears in singleplayer and multiplayer. In singleplayer, it is used by Brazilian Militia, Middle Eastern OpFor, and some Russian troops; the latter is incorrect, as while the RPD is Russian in origin, it was phased out during the 1960s in favor of the [[PKM]].&lt;br /&gt;
[[File:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:MW2 RPD (1).jpg|thumb|none|600px|Holding the RPD. Note the same IO Inc SCOP0040 scope mount used with the AK-47, which in this case appears to be chopped in half to accommodate the reloading procedure which involves the opening of the top cover, meaning that the two parts are effectively disconnected.]]&lt;br /&gt;
[[File:MW2-RPD ironsight.jpg|thumb|none|600px|Aiming down the misaligned sights; the front sight is positioned too high.]]&lt;br /&gt;
[[File:MW2 RPD (2).jpg|thumb|none|600px|This is approximately how he sights are supposed to be aligned; such a view can be achieved in-game by looking downwards.]]&lt;br /&gt;
[[File:MW2 RPD (3).jpg|thumb|none|600px|Racking the charging handle at the start of the reload.]]&lt;br /&gt;
[[File:MW2 RPD (4).jpg|thumb|none|600px|Reloading the RPD, completely disconnecting the scope mount in the process.]]&lt;br /&gt;
[[File:MW2 RPD (5).jpg|thumb|none|600px|A look at the world model of the RPD equipped with the &amp;quot;grip&amp;quot; attachment, which gives it a wooden foregrip similar to that of the Romanian [[AIM]].]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The RPD now features a side-swinging scope mount (based on airsoft versions of KV-04S combined with Zenit mounts used for the [[PKP Pecheneg]]) that is moved out of the way when reloading. Like in ''Modern Warfare Remastered'', the charging handle is correctly pulled after replacing the belt.&lt;br /&gt;
[[File:MW2R RPD (1).jpg|thumb|none|600px|Roach holds an RPD machine gun.]]&lt;br /&gt;
[[File:MW2R RPD (2).jpg|thumb|none|600px|Aiming shows the sights are still poorly aligned; the charging handle is also perpetually unfolded.]]&lt;br /&gt;
[[File:MW2R RPD (3).jpg|thumb|none|600px|Unlatching the scope mount. The unspent belt rather sneakily drops back into the belt drum during this sequence.]]&lt;br /&gt;
[[File:MW2R RPD (4).jpg|thumb|none|600px|Attaching a new drum of ammo. Note the very rusty and dusty surfaces around the action and drum.]]&lt;br /&gt;
[[File:MW2R RPD (5.5).jpg|thumb|none|600px|Placing the new belt.]]&lt;br /&gt;
[[File:MW2R RPD (5).jpg|thumb|none|600px|Working the RPD's action.]]&lt;br /&gt;
[[File:MW2R RPD (6).jpg|thumb|none|600px|Inspecting the machine gun.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
In multiplayer, the &amp;quot;AUG HBAR&amp;quot; LMG takes the form of a correct [[Steyr AUG HBAR]] (Heavy Barrel), in contrast to the singleplayer, where it appears as an AUG A2. It is specifically modeled after the HBAR-T variant used in the designated marksman rifle role, as it has a RIS rail. It is equipped with an unusable bipod, a barrel mounted carrying handle from the M240, a 42-round magazine, and a 24.4&amp;quot; barrel. The weapon strangely lacks the standard AUG foregrip by default, though equipping the Foregrip attachment reattaches it.&lt;br /&gt;
&lt;br /&gt;
The weapon is unlocked at level 32. True to its nature, the AUG HBAR functions more like an assault rifle than an LMG: it has the fastest reload, has good accuracy and high damage, but suffers from recoil at long distances unless a Grip is used and the weapon is burst fired.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|500px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2 AUGHBAR (1).jpg|thumb|none|600px|The AUG HBAR-T in multiplayer. The weapon's default iron sights lack the rear sight.]]&lt;br /&gt;
[[File:MW2 AUGHBAR (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Steyr. Note the odd M240 carry handle, which normally wouldn't be needed as the AUG's integral foregrip is affixed to the barrel and is used to pull it out.]]&lt;br /&gt;
[[File:MW2 AUGHBAR (3).jpg|thumb|none|600px|Having said that, the vertical grip is AWOL by default.]]&lt;br /&gt;
[[File:MW2 AUGHBAR (4).jpg|thumb|none|600px|Reloading the AUG HBAR-T.]]&lt;br /&gt;
[[File:MW2 AUGHBAR (5).jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:MW2 AUGHBAR (6).jpg|thumb|none|600px|The AUG HBAR-T with its proper foregrip.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==AA-12 CQB==&lt;br /&gt;
The [[AA-12]] is available in the game. It is shown with a custom folding charging handle and custom sights, consisting of a rail mounted rear sight and a flip up front sight. It uses an 8-round box magazine. Using the Extended Magazines attachment in multiplayer beefs up the capacity to 16, though the magazine model remains unchanged; real AA-12 magazine options include 8 round box magazines, or 20 and 32 round drum magazines.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is used by the Russian Military (despite being American in origin) and the Shadow Company. It also appears outside the obstacle course in the first level once the player has run through it once, and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses&amp;quot;. The AA-12 has an absurdly high rate of fire in singleplayer and Spec Ops, at around 650-700 RPM, but fires at a more convincing (but still slightly excessive) 400 RPM in multiplayer.&lt;br /&gt;
[[File:AA-12 CQB.jpg|thumb|500px|none|AA-12 CQB - 12 gauge]]&lt;br /&gt;
[[File:MW2 AA12 (1).jpg|thumb|none|600px|Holding an AA-12 shotgun.]]&lt;br /&gt;
[[File:MW2 AA12 (2).jpg|thumb|none|600px|Aiming down the default iron sights.]]&lt;br /&gt;
[[File:MW2 AA12 (3).jpg|thumb|none|600px|Reloading the AA-12. Note the straight feed lips and the custom knurled charging handle.]]&lt;br /&gt;
[[File:MW2 AA12 (4).jpg|thumb|none|600px|Pulling back the bolt.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The AA-12 in ''Campaign Remastered'' retains the same configuration from the original complete with the same rail mounted sights. It is also shown operating with a closed bolt, which is only the case for a production run of semi-automatic civilian models in 2018-2019. However, it is depicted with the proper AA-12 charging handle instead of the custom folding one shown in the original. It also has the restricted rate of fire of the multiplayer version from ''MW2''.&lt;br /&gt;
[[File:MW2R AA-12 (1).jpg|thumb|none|600px|Pulling the charging handle when picking up the weapon.]]&lt;br /&gt;
[[File:MW2R AA-12 (2).jpg|thumb|none|600px|Holding the AA-12.]]&lt;br /&gt;
[[File:MW2R AA-12 (3).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MW2R AA-12 (4).jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:MW2R AA-12 (5).jpg|thumb|none|600px|Charging the weapon.]]&lt;br /&gt;
[[File:MW2R AA-12 (6).jpg|thumb|none|600px|Inspecting the AA-12; the user inspects the left side, then pulls back the bolt and checks the chamber.]]&lt;br /&gt;
[[File:MW2R AA-12 (7).jpg|thumb|none|600px|Inspecting an AA-12 customized with a holographic sight.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] is found in singleplayer and multiplayer, referred under its US Military designation M1014. It has a olive-green finished barrel and receiver, and a Surefire triple-rail foregrip (like the one installed on the British L128A1) with an unusable under-barrel flashlight. The barrel also appears with a flat sight plane in first person, which is unusual for the M4. The weapon is modeled with a civilian 4-shot magazine tube; like ''COD4'', the M1014 has a 7-round capacity in singleplayer (the capacity of the military version), and has the correct modeled capacity in multiplayer (extended to 6 rounds with Extended Mags).&lt;br /&gt;
&lt;br /&gt;
It is used by the US Military and several Brazilian Militiamen in singleplayer; the player character Roach also starts with one in &amp;quot;Takedown&amp;quot;.&lt;br /&gt;
[[File:Benelli m4 2.jpg|thumb|500px|none|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:Railed Benelli M4.jpg|thumb|500px|none|Benelli M4 Super 90 with top rail and railed handguard - 12 gauge]]&lt;br /&gt;
[[File:MW2 M1014 (1).jpg|thumb|none|600px|Drawing the M1014. Note the flashlight.]]&lt;br /&gt;
[[File:MW2 M1014 (2).jpg|thumb|none|600px|The M1014 in first-person.]]&lt;br /&gt;
[[File:MW2 M1014 (3).jpg|thumb|none|600px|Aiming down the M1014's ghost ring sights.]]&lt;br /&gt;
[[File:MW2 M1014 (4).jpg|thumb|none|600px|Reloading the M1014. As in MW1, there is no chambering animation when the weapon is emptied, which would make the weapon unable to fire in reality.]]&lt;br /&gt;
[[File:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun in the Museum. The 4-shot magazine tube is easily visible here.]]&lt;br /&gt;
[[File:MW2-M1014 unique.jpg|thumb|none|600px|M1014 with arctic camouflage finish in the &amp;quot;Museum&amp;quot;. This is not possible outside of this one level; camouflage patterns cannot normally be applied to weapons which the multiplayer classifies as secondaries, including shotguns.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In the remastered version, the player character correctly inserts a round in the chamber during empty reloads, and releases the bolt before loading successive shells into the tube.&lt;br /&gt;
[[File:MW2R M1014 (1).jpg|thumb|none|600px|Roach with the Benelli M4 in the remaster. Note the non-standard barrel style.]]&lt;br /&gt;
[[File:MW2R M1014 (2).jpg|thumb|none|600px|Looking through the shotgun's sights.]]&lt;br /&gt;
[[File:MW2R M1014 (3).jpg|thumb|none|600px|Chamber-loading the M1014.]]&lt;br /&gt;
[[File:MW2R M1014 (4).jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:MW2R M1014 (5).jpg|thumb|none|600px|Loading the tube magazine.]]&lt;br /&gt;
[[File:MW2R M1014 (6).jpg|thumb|none|600px|Inspecting the Benelli.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] is found in singleplayer and multiplayer. It is shown with the stock unfolded, and is used in pump-action mode only. In singleplayer, it is used by the Russian Military, Shadow Company, and Task Force 141, usually with no attachments; it's a bit of an odd choice to say the least, as it was never issued by any military force (most of its sales being to police departments, its intended market), and went out of production in the year 2000.&lt;br /&gt;
&lt;br /&gt;
Weirdly, the bolt is animated to cycle as the shotgun is fired (visible when aiming down sights), rather than when the player character works the pump after the shot. In singleplayer, fired shells can be seen ejecting when the gun cycles, but no shells are seen ejected in multiplayer.&lt;br /&gt;
[[File:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]&lt;br /&gt;
[[File:MW2 SPAS (1).jpg|thumb|none|600px|Drawing the SPAS-12. No, the player character doesn't have their arm shoved through the middle of the stock; some of the game's hand and arm models have oversized features that clip through certain weapons, creating illusions and issues like this. One also has to wonder why it wasn't being stored with the stock folded...]]&lt;br /&gt;
[[File:MW2 SPAS (2).jpg|thumb|none|600px|Idling with the SPAS-12. Note the rail bolted to the top of the receiver.]]&lt;br /&gt;
[[File:MW2 SPAS (3).jpg|thumb|none|600px|Aiming through the weapon's simple ghost-ring iron sights.]]&lt;br /&gt;
[[File:MW2 SPAS (4).jpg|thumb|none|600px|Pumping the shotgun after firing. Note the shut bolt; despite cycling when the weapon is fired, this doesn't move when the pump is worked. This makes the fact that the weapon is flipped over every time the action is cycled all the more bizarre, since all this really does is draw attention to the issue.]]&lt;br /&gt;
[[File:MW2 SPAS (5).jpg|thumb|none|600px|Reloading the SPAS-12, round by round. As in most games, this is done incorrectly; since the SPAS's bolt release (which is on the left side of the receiver) is also its carrier latch, it has to be held down in order to load in shells. The bolt release is also textured on the right side of the receiver due to the model being mirrored; the magazine catch, which is a differently shaped button that ''should'' be present on the right side of the receiver, is not modeled.]]&lt;br /&gt;
[[File:MW2 SPAS (6).jpg|thumb|none|600px|As is COD tradition, a pump is always required after the reload finishes, regardless if it is necessary, logical, or even if it actually does anything to the bolt. The flat object sticking out of the bottom of the receiver is the safety lever; the in-game SPAS is based off of the earlier FIE-imported models, with an 8-round magazine and a lever-type safety that had a tendency to be anything but (often failing to engage, and sometimes firing the shotgun when disengaged).]]&lt;br /&gt;
[[File:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun in the Museum level. His trigger discipline is admirable, though one has to wonder why he's giving the rear sight such a wide berth.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
In ''Modern Warfare 2 Campaign Remastered'', the reloading process is done correctly. The SPAS-12 is upended with the off-hand holding down the bolt release button to allow the shells to be loaded into the tube (an extremely rare sight in video games featuring this weapon). The pumping handle is not racked during partial reloads, and on empty reloads the character inserts the first shell in the chamber before loading the remaining ones in the tube. The bolt's movement and shell ejection are also now properly linked to the pump's animation rather than triggering immediately on firing.&lt;br /&gt;
[[File:MW2R SPAS-12 (1).jpg|thumb|none|600px|Holding the SPAS-12 taken from the hapless sentry at the start of &amp;quot;The Only Easy Day... Was Yesterday&amp;quot;.]]&lt;br /&gt;
[[File:MW2R SPAS-12 (2).jpg|thumb|none|600px|Looking down the SPAS's sights.]]&lt;br /&gt;
[[File:MW2R SPAS-12 (3).jpg|thumb|none|600px|Working the shotgun's action.]]&lt;br /&gt;
[[File:MW2R SPAS-12 (4).jpg|thumb|none|600px|Chamberloading the SPAS-12.]]&lt;br /&gt;
[[File:MW2R SPAS-12 (5).jpg|thumb|none|600px|Loading the tube magazine with the loading gate easily accessible. Unfortunately the safety wasn't remastered, and is still of the lever style.]]&lt;br /&gt;
[[File:MW2R SPAS-12 (6).jpg|thumb|none|600px|Inspecting the SPAS-12. As with the original, it looks fairly worn and greased-stained, fitting in this particular location.]]&lt;br /&gt;
&lt;br /&gt;
==Sears Ranger==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. The weapon's ADS functionality is replaced, as it can fire both barrels at the same time; note that while the in-game model appropriately has two triggers, the Create-a-Class icon has only one. In singleplayer, it is used by some Brazilian Militiamen. The Ranger is shown being able to eject the spent shells when reloaded instead of having to dump them out manually.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:MW2 Ranger (1).jpg|thumb|none|600px|Holding the Ranger shotgun, not to be confused with the actual US Army Rangers found in MW2.]]&lt;br /&gt;
[[File:MW2 Ranger (2).jpg|thumb|none|600px|Ejecting the fired shells...]]&lt;br /&gt;
[[File:MW2 Ranger (3).jpg|thumb|none|600px|... and loading in two new shells one by one.]]&lt;br /&gt;
[[File:MW2 Ranger (4).jpg|thumb|none|600px|Akimbo Rangers in first person. Sadly, one can't let off a quad-blast of simultaneous buckshot, as the button for the second barrel is used for the second Ranger instead.]]&lt;br /&gt;
[[File:MW2 Ranger (5).jpg|thumb|none|600px|Ejecting four shells.]]&lt;br /&gt;
[[File:MW2 Ranger (6).jpg|thumb|none|600px|Closing both shotguns after giving them the good-ol offscreen reload treatment.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R Ranger (1).jpg|thumb|none|600px|Picking up the Ranger results in Roach quickly loading in two shells.]]&lt;br /&gt;
[[File:MW2R Ranger (2).jpg|thumb|none|600px|The single Ranger in idle.]]&lt;br /&gt;
[[File:MW2R Ranger (3).jpg|thumb|none|600px|Ejecting two unfired shells.]]&lt;br /&gt;
[[File:MW2R Ranger (4).jpg|thumb|none|600px|Loading in two more.]]&lt;br /&gt;
[[File:MW2R Ranger (5).jpg|thumb|none|600px|Dual-wielding Sears Rangers, their animations are altered from its previous iteration.]]&lt;br /&gt;
[[File:MW2R Ranger2 (6).jpg|thumb|none|600px|Dumping shells out of the Rangers while the rest of the task force comes back down the hill to gawk at Roach.]]&lt;br /&gt;
[[File:MW2R Ranger (7).jpg|thumb|none|600px|Viewing the two sawed-off shotguns. Unlike the previous remaster, the text engravings are now absent.]]&lt;br /&gt;
&lt;br /&gt;
==Sentinel Arms Striker-12 / Armsel Protecta Hybrid==&lt;br /&gt;
The [[Sentinel Arms Striker-12]] (referred to as the &amp;quot;Striker&amp;quot;) is a shotgun in the game, using a roughly 12&amp;quot; barrel. The weapon is hybridized with the large shell deflector and the automatic ejection capabilities of the [[Armsel Protecta]]; later models of the Striker-12 do indeed have these Protecta features, but they also have a rear drum advance lever, which the in-game model lacks. Beyond that, the in-game model is odd in a few more ways: the winding key is modeled as a weird spike (likely modeled after a particular gun where the winding key is stripped down to just its post), while the muzzle is modeled with a strange protrusion.&lt;br /&gt;
&lt;br /&gt;
The reload animation depicts the thumb tab to the right of the drum as a drum advance lever, turning the drum whenever it is pressed; there is no evidence that the thumb tab can be used as a drum advance lever in reality, and the Striker-12 manual describes the tab to be a button used to open or close the ejection port. It should also be noted that ''Modern Warfare 2'' is one of the first video games to depict the ejection port button being used as a drum advance lever, and very likely influenced later games to ''also'' depict the ejection port button as a drum advance lever.&lt;br /&gt;
&lt;br /&gt;
Possibly to offset its large magazine, the Striker reloads slowly and has lower damage per shot than the other shotguns, requiring 2-3 hits to kill without Stopping Power.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker12FullLength.jpg |thumb|none|500px|Sentinel Arms Striker-12 civilian-legal 18&amp;quot; barrel with top folding stock - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|500px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MW2 Protecta (1).jpg|thumb|none|600px|Drawing the Striker.]]&lt;br /&gt;
[[File:MW2 Protecta (2).jpg|thumb|none|600px|Holding the Striker and ready to fire.]]&lt;br /&gt;
[[File:MW2 Protecta (3).jpg|thumb|none|600px|The iron sights.]]&lt;br /&gt;
[[File:MW2 Protecta (4).jpg|thumb|none|600px|Reloading; the player character inserts a new shell into the drum...]]&lt;br /&gt;
[[File:MW2 Protecta (5).jpg|thumb|none|600px|... and presses the &amp;quot;drum advancing thumb tab&amp;quot; to index to the next position, before loading another round. The animation shows the shell visibly moving counterclockwise; the shell should've rotated clockwise if the ejection port button really was a drum advance lever, as the Striker's unwounding clockwork mechanism only turns the drum clockwise.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R Striker (1).jpg|thumb|none|600px|Roach with a Striker on &amp;quot;Loose Ends&amp;quot;.]]&lt;br /&gt;
[[File:MW2R Striker (2).jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MW2R Striker (3).jpg|thumb|none|600px|Reloading, the character now grasps the Striker by its drum.]]&lt;br /&gt;
[[File:MW2R Striker (4).jpg|thumb|none|600px|Tabbing the same lever mentioned above.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1887==&lt;br /&gt;
The [[Winchester Model 1887]] appears in singleplayer and multiplayer. It is modeled after the custom 1887 used by [[Arnold Schwarzenegger]] in ''[[Terminator 2: Judgment Day]]'', featuring a shortened barrel, no stock, no trigger guard, and an enlarged lever loop. The 1887 can be dual-wielded; when akimbo, the weapons are flip-cocked as in ''Terminator 2''.&lt;br /&gt;
&lt;br /&gt;
In singleplayer, it is used by some Brazilian Militia members. In multiplayer, the 1887 used to have the highest effective range of all shotguns, and its sole &amp;quot;attachment&amp;quot; is Akimbo. As shotguns are largely hipfired anyway, dual wielding the 1887's basically doubled the damage without downsides, making them notorious in the community before a patch decreased their Akimbo range to be more comparable to the dual Rangers. Another patch also slightly decreased the single 1887's range, leaving it outclassed by the SPAS-12 in pretty much all aspects.&lt;br /&gt;
[[File:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[File:MW2 1887 (1).jpg|thumb|none|600px|Equipping the Winchester 1887 with a cycling of the action.]]&lt;br /&gt;
[[File:MW2 1887 (2).jpg|thumb|none|600px|The 1887 in idle.]]&lt;br /&gt;
[[File:MW2 1887 (3).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW2 1887 (4).jpg|thumb|none|600px|Ejecting a shell at the start of the reload, which is interestingly enough, blue, just like in T2.]]&lt;br /&gt;
[[File:MW2 1887 (5).jpg|thumb|none|600px|Shutting the action closed at the end. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube, even though the cycling animation correctly showing the shells inside the magazine tube.]]&lt;br /&gt;
[[File:MW2 1887 (7).jpg|thumb|none|600px|Dual-wielding the Winchesters in an ascended form of forsaking sensible armament.]]&lt;br /&gt;
[[File:MW2 1887 (6).jpg|thumb|none|600px|Flip-cocking, the right shotgun is not aligned properly though.]]&lt;br /&gt;
[[File:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The remaster correctly involves loading the shells into the magazine tube, with only the first shell being inserted into the barrel during empty reloads. The weapon is now flip-cocked at the end of every reload (even when not dual-wielded).&lt;br /&gt;
[[File:M1887 Airsoft.jpg|thumb|none|400px|'''Airsoft''' replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in ''[[Terminator 2: Judgment Day]]'' - (fake) 10 gauge]]&lt;br /&gt;
[[File:MW2R 1887 (1).jpg|thumb|none|600px|The M1887 on &amp;quot;The Hornet's Nest&amp;quot;.]]&lt;br /&gt;
[[File:MW2R 1887 (2).jpg|thumb|none|600px|Iron sights of the Winchester.]]&lt;br /&gt;
[[File:MW2R 1887 (3).jpg|thumb|none|600px|Cycling the lever action. The markings on the shells indicate that this is a 12 gauge variant.]]&lt;br /&gt;
[[File:MW2R 1887 (4).jpg|thumb|none|600px|On non-empty reloads, the chambered shell only extracts very little; it gets rechambered as the first new shell is loaded.]]&lt;br /&gt;
[[File:MW2R 1887 (5).jpg|thumb|none|600px|About to load the barrel from empty, note the follower.]]&lt;br /&gt;
[[File:MW2R 1887 (6).jpg|thumb|none|600px|Flip-chambering the 1887 at the end of the reload. Note how in the remastered, the weapon doesn't have the enlarged lever loop required for this, and as such the player character would be likely to break their fingers.]]&lt;br /&gt;
[[File:MW2R 1887 (7).jpg|thumb|none|600px|Inspecting the name on the side of the Winchester.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1200==&lt;br /&gt;
The [[Winchester 1200]] shotgun from MW1 was seen in the hands of Russian Internal Troops in the game's trailer; it was apparently a placeholder, as in the final game it is only featured in the &amp;quot;Museum&amp;quot; bonus level.&lt;br /&gt;
[[File:WinM1200B.jpg|thumb|none|500px|A heavily modified Winchester 1200, like the one in the game - 12 gauge]]&lt;br /&gt;
[[File:MW2 W1200 (1).jpg|thumb|none|600px|The Winchester 1200 as seen in game.]]&lt;br /&gt;
[[File:MW2 W1200 (2).jpg|thumb|none|600px|The iron sights of the Winchester 1200.]]&lt;br /&gt;
[[File:MW2 W1200 (3).jpg|thumb|none|600px|Reloading the W1200.]]&lt;br /&gt;
[[File:MW2 W1200 (4).jpg|thumb|none|600px|Pumping the shotgun.]]&lt;br /&gt;
[[File:MW2-Winchester.jpg|thumb|none|600px|A soldier with the Winchester 1200 in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
As with other shell-by-shell loading shotguns, the Winchester 1200's empty reload involves chambering a round first then loading the rest of the shells, and the pumping handle is not operated during a partial reload.&lt;br /&gt;
[[File:MW2R W1200 (1).jpg|thumb|none|600px|Picking up the Winchester 1200 in the Museum.]]&lt;br /&gt;
[[File:MW2R W1200 (2).jpg|thumb|none|600px|Holding the W1200.]]&lt;br /&gt;
[[File:MW2R W1200 (3).jpg|thumb|none|600px|The weapon's iron sights.]]&lt;br /&gt;
[[File:MW2R W1200 (4).jpg|thumb|none|600px|Firing the shotgun and pumping the handle.]]&lt;br /&gt;
[[File:MW2R W1200 (5).jpg|thumb|none|600px|Chamberloading the shotgun.]]&lt;br /&gt;
[[File:MW2R W1200 (6).jpg|thumb|none|600px|Inserting the rest of the shells.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears in the game. The multiplayer version incorrectly fires guided rounds, and is referred to as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide its way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[File:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[File:MW2 AT4 (1).jpg|thumb|none|600px|Drawing the M136 AT4 by popping out the rear sight, then disengaging the safety.]]&lt;br /&gt;
[[File:MW2 AT4 (2).jpg|thumb|none|600px|The AT4 in idle.]]&lt;br /&gt;
[[File:MW2 AT4 (3).jpg|thumb|none|600px|Aiming down the launchers apparently smart sights.]]&lt;br /&gt;
[[File:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R AT4 (1).jpg|thumb|none|600px|Opening the AT4's rear sight.]]&lt;br /&gt;
[[File:MW2R AT4 (2).jpg|thumb|none|600px|Holding the AT4 on the oilrig.]]&lt;br /&gt;
[[File:MW2R AT4 (3).jpg|thumb|none|600px|Sighting in an AH-6 Little Bird that the Ultranationalists have for some reason.]]&lt;br /&gt;
[[File:MW2R AT4 (4).jpg|thumb|none|600px|Inspecting the M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game, and can be found in &amp;quot;The Hornet's Nest&amp;quot; and in some Spec Ops missions. It is available as a secondary weapon in multiplayer. In the former two gamemodes, it can be hipfired, but attempting to do so in MP will bring the sights into picture and fire the shot, similar to the RPG or AT4.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[File:MW2 M79 (1).jpg|thumb|none|600px|The M79 &amp;quot;Thumper&amp;quot; on the multiplayer map &amp;quot;Wasteland&amp;quot;.]]&lt;br /&gt;
[[File:MW2 M79 (2).jpg|thumb|none|600px|Aiming down the leaf sight.]]&lt;br /&gt;
[[File:MW2 M79 (3).jpg|thumb|none|600px|Thumbing open the breech.]]&lt;br /&gt;
[[File:MW2 M79 (4).jpg|thumb|none|600px|Tossing aside the spent 40mm casing.]]&lt;br /&gt;
[[File:MW2 M79 (5).jpg|thumb|none|600px|Sliding in a new one.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M79 (1).jpg|thumb|none|600px|Acquiring the M79 now shows the leaf sight getting unfolded.]]&lt;br /&gt;
[[File:MW2R M79 (2).jpg|thumb|none|600px|Roach with a M79.]]&lt;br /&gt;
[[File:MW2R M79 (3).jpg|thumb|none|600px|Aiming the &amp;quot;Thumper&amp;quot;.]]&lt;br /&gt;
[[File:MW2R M79 (4).jpg|thumb|none|600px|Inspecting the loaded 40mm grenade.]]&lt;br /&gt;
[[File:MW2R M79 (5).jpg|thumb|none|600px|The spent shell is now auto-ejected during the reload.]]&lt;br /&gt;
[[File:MW2R M79 (6).jpg|thumb|none|600px|Loading in a new shell.]]&lt;br /&gt;
[[File:MW2R M79 (7).jpg|thumb|none|600px|Inspecting after firing the last shot shows the spent casing.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
The [[FIM-92 Stinger]] can be found in the levels &amp;quot;Wolverines!&amp;quot; and &amp;quot;The Only Easy Day... Was Yesterday&amp;quot; in singleplayer, and is unlockable in multiplayer. The weapon can only be fired when locked onto helicopters or aircraft. It lacks the folding IFF (Identification, Friend or Foe) antenna on the right side of the weapon, however this is not actually required to lock on to a target and fire the weapon.&lt;br /&gt;
&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|500px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:MW2 Stinger (1).jpg|thumb|none|600px|Initially equipping the FIM-92 by flipping out the sight.]]&lt;br /&gt;
[[File:MW2 Stinger (2).jpg|thumb|none|600px|The Stinger in idle.]]&lt;br /&gt;
[[File:MW2 Stinger (3).jpg|thumb|none|600px|Aiming the launcher.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R Stinger (1).jpg|thumb|none|600px|Ramirez readies the Stinger.]]&lt;br /&gt;
[[File:MW2R Stinger (2).jpg|thumb|none|600px|Ramirez holds the Stinger and sees his target.]]&lt;br /&gt;
[[File:MW2R Stinger (3).jpg|thumb|none|600px|The Stinger locks on.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] launcher is another available launcher for use in the game. While the multiplayer version is limited to one rocket in reserve (with the Scavenger perk), the singleplayer version has much more ammo. It is seen being used by the Russians, who seemingly appropriated them from military stockpiles upon invading US soil. The in-game Javelin has the erroneous ability to lock onto areas on the ground (not targets on the ground, but static objects or terrain), enabling it to function like a high-tech mortar.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[File:MW2 FGM-148 (1).jpg|thumb|none|600px|Equipping the FGM-148.]]&lt;br /&gt;
[[File:MW2 FGM-148 (2).jpg|thumb|none|600px|The Javelin in idle.]]&lt;br /&gt;
[[File:MW2 FGM-148 (3).jpg|thumb|none|600px|Acquiring a lock on dastardly shipping crates.]]&lt;br /&gt;
[[File:MW2 FGM-148 (4).jpg|thumb|none|600px|The CLU view when locked-on.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R FGM-148 (1).jpg|thumb|none|600px|Taking off the muzzle cover of a FGM-148 in the Museum.]]&lt;br /&gt;
[[File:MW2R FGM-148 (2).jpg|thumb|none|600px|The Javelin in the remaster.]]&lt;br /&gt;
[[File:MW2R FGM-148 (3).jpg|thumb|none|600px|Inspecting the CLU.]]&lt;br /&gt;
[[File:MW2R FGM-148 (4).jpg|thumb|none|600px|Using the FGM-148 in the crow's nest from &amp;quot;Of Their Own Accord.&amp;quot;]]&lt;br /&gt;
[[File:MW2R FGM-148 (5).jpg|thumb|none|600px|The nigh vision view through the sight.]]&lt;br /&gt;
[[File:MW2R FGM-148 (6).jpg|thumb|none|600px|Sgt. Foley using the FGM-148 in the appropriate sitting position.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is a launcher in both singleplayer and multiplayer. In singleplayer, it is used by all enemy forces. Like ''COD4'', it is a powerful weapon, but is atrociously inaccurate at long ranges, apparently because the rocket's stabilizing fins do not deploy and as a result cause the rocket to fly erratically.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MW2 RPG7 (1).jpg|thumb|none|600px|The RPG-7 in multiplayer.]]&lt;br /&gt;
[[File:MW2 RPG7 (2).jpg|thumb|none|600px|Aiming the RPG.]]&lt;br /&gt;
[[File:MW2 RPG7 (3).jpg|thumb|none|600px|Reloading another warhead.]]&lt;br /&gt;
[[File:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R RPG-7 (1).jpg|thumb|none|600px|The RPG-7 has a new acquiring animation where the player character flips up the rear sight.]]&lt;br /&gt;
[[File:MW2R RPG-7 (2).jpg|thumb|none|600px|The RPG in &amp;quot;Wolverines!&amp;quot;]]&lt;br /&gt;
[[File:MW2R RPG-7 (3).jpg|thumb|none|600px|Using the sights.]]&lt;br /&gt;
[[File:MW2R RPG-7 (4).jpg|thumb|none|600px|Pulling up another rocket-propelled grenade.]]&lt;br /&gt;
[[File:MW2R RPG-7 (5).jpg|thumb|none|600px|Inspecting the launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==M203 Grenade Launcher (Airsoft)==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount and lack of a trigger guard, returns from ''[[Call of Duty 4: Modern Warfare]]'' as the standard grenade launcher for every assault rifle except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to an [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
Like MW1, a full 40mm grenade stands in for the grenade's casing during the reload animation). However, the M79 grenade launcher's reload animation does show an independent grenade casing model existing in-game, meaning that the M203's reload animation is recycled entirely from MW1.&lt;br /&gt;
[[File:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[File:MW2 M203 (1).jpg|thumb|none|600px|The M203 slung under the M16.]]&lt;br /&gt;
[[File:MW2 M203 (2).jpg|thumb|none|600px|Dropping out the spent shell.]]&lt;br /&gt;
[[File:MW2 M203 (3).jpg|thumb|none|600px|Reloading another.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The launcher is still modeled after an airsoft version, presumably reusing the same model from ''Call of Duty: Modern Warfare Remastered''. Like in the previous remaster, the round being ejected while reloading is a proper spent casing.&lt;br /&gt;
[[File:MW2R M203 (1).jpg|thumb|none|600px|Using the M203 mounted on a SCAR-H.]]&lt;br /&gt;
[[File:MW2R M203 (2).jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:MW2R M203 (3).jpg|thumb|none|600px|A view of the M203.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Masterkey==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. The shotgun carries an impossible 7 shells in singleplayer, and a more-realistic-but-still-one-extra 4 shells in multiplayer. In multiplayer, it is unlocked for assault rifles after 20 grenade launcher kills.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|450px|KAC Masterkey shotgun - 12 Gauge]]&lt;br /&gt;
[[File:MW2 Masterkey (1).jpg|thumb|none|600px|Working the Masterkey's pump in the necessary action movie style whenever opting to use it. Doing so would realistically eject a perfectly good shell. Switching to the Masterkey while sprinting or from a secondary weapon does not pump the shotgun.]]&lt;br /&gt;
[[File:MW2 Masterkey (2).jpg|thumb|none|600px|As to how it shoots straight while being aimed high is another matter.]]&lt;br /&gt;
[[File:MW2 Masterkey (3).jpg|thumb|none|600px|Reloading the underbarrel shotgun.]]&lt;br /&gt;
[[File:MW2 Masterkey (4).jpg|thumb|none|600px|A good view of the device shown from the start of the FAL's reload.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The 7-round capacity from the original singleplayer has been decreased to the technically achievable 4 round in ''Modern Warfare 2 Campaign Remastered''. Sadly however, the Masterkey didn't receive the appropriate difference in partial/empty reload process as with other shotguns, plus it is still pumped when switching to it, and the player character still grasps the pistol grip of their main rifle rather than operating the actual trigger of the Masterkey.&lt;br /&gt;
[[File:MW2R Masterkey (1).jpg|thumb|none|600px|Ramirez holds a Masterkey mounted on an AK.]]&lt;br /&gt;
[[File:MW2R Masterkey (2).jpg|thumb|none|600px|Firing the Masterkey.]]&lt;br /&gt;
[[File:MW2R Masterkey (3).jpg|thumb|none|600px|Reloading the Masterkey.]]&lt;br /&gt;
[[File:MW2R Masterkey (4).jpg|thumb|none|600px|Roach inspects a Masterkey mounted on a FAL.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30==&lt;br /&gt;
The [[GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in-game. Like in ''Call of Duty 4'', a western 40mm grenade stands in for the Russian VOG-25 40mm grenade, and the player is incorrectly shown flicking the launcher downwards to eject a spent grenade casing upon firing the weapon, even though the real VOG-25 grenades are caseless; a full western 40mm grenade stands in for said spent grenade casing.&lt;br /&gt;
[[File:GP-30.jpg|thumb|none|350px|GP-30 grenade launcher - 40mm]]&lt;br /&gt;
[[File:MW2 GP30 (1).jpg|thumb|none|600px|The GP-30 in use.]]&lt;br /&gt;
[[File:MW2 GP30 (2).jpg|thumb|none|600px|Dumping out an entirely incorrect cartridge from the launcher.]]&lt;br /&gt;
[[File:MW2 GP30 (3).jpg|thumb|none|600px|Inserting another one for inexplicable reasons.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R GP-25 (1).jpg|thumb|none|600px|Inspecting an &amp;quot;AK-47 Grenadier&amp;quot;.]]&lt;br /&gt;
[[File:MW2R GP-25 (2).jpg|thumb|none|600px|The grenade launcher in use.]]&lt;br /&gt;
[[File:MW2R GP-25 (3).jpg|thumb|none|600px|Reloading. Like in ''Modern Warfare Remastered'', the launcher is no longer flicked, and a proper VOG-25 grenade is used.]]&lt;br /&gt;
[[File:MW2R GP-25 (4).jpg|thumb|none|600px|However, still like in ''MWR'', the player character unnecessarily flicks the safety lever after loading the launcher. The lever itself does not move and remains set to the &amp;quot;ОГ&amp;quot; fire position.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades/Explosives=&lt;br /&gt;
==M83 Smoke Grenade==&lt;br /&gt;
The [[M83 smoke grenade]] is the standard smoke grenade that can be used in the game; like COD4, they feature incorrect [[M18 smoke grenade]] textures, and may even be the exact same model. Colored versions are used to mark killstreak drop locations for some multiplayer killstreaks.&lt;br /&gt;
&lt;br /&gt;
[[File:m87.JPG|thumb|none|150px|M83 smoke grenade]]&lt;br /&gt;
[[File:MW2 M18 (2).jpg|thumb|none|600px|Preparing to throw a smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M83.jpg|thumb|none|600px|Grasping the ''Remastered'' M83 Smoke Grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Smoke Grenade==&lt;br /&gt;
[[File:MW2 M18 (1).jpg|thumb|none|600px|Unidentified grenades on the vest of an Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
The [[M67 Hand Grenade]] returns as the standard hand grenade for all factions.&lt;br /&gt;
[[File:M67.jpg|thumb|none|200px|M67 Grenade.]]&lt;br /&gt;
[[File:MW2 M67 crate.jpg|thumb|none|600px|A crate full of M67 frags in S.S.D.D.'s &amp;quot;Pull The Trigger 101&amp;quot; class.]]&lt;br /&gt;
[[File:MW2 M67 (1).jpg|thumb|none|600px|An Ultranationalist soldier about to throw a M67 grenade.]]&lt;br /&gt;
[[File:MW2 M67 pickup.jpg|thumb|none|600px|Enemies and friendlies sometimes drop bags of M67 Grenades upon death which the player can then resupply from. (Though despite being modeled as full of grenades they only resupply one each.)]]&lt;br /&gt;
[[File:MW2 M67 Ru.jpg|thumb|none|600px|A Russian Soldier with M67 Grenades on his belt.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M67 1.jpg|thumb|none|600px|In the remastered edition of S.S.D.D. during his &amp;quot;Pull the Trigger 101&amp;quot; class, Sergeant Foley picks up and shows off an M67 grenade, before pushing the box to PFC. Allen.]]&lt;br /&gt;
[[File:MW2R M67 2.jpg|thumb|none|600px|Allen picks up some Grenades from the box...]]&lt;br /&gt;
[[File:MW2R M67 3.jpg|thumb|none|600px|...then throws one down range. Note the pin clipping through his finger.]]&lt;br /&gt;
[[File:MW2R M67 pickup.jpg|thumb|none|600px|Like the original game, enemies and friendlies will drop bags of grenades upon death for you to resupply if your own grenade ammo has depleted.]]&lt;br /&gt;
[[File:MW2R M67 RU.jpeg|thumb|none|600px|A Russian Soldier with M67 Grenades on his belt.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
[[M84 stun grenade]]s returns as the Flashbang and Stun Grenades. Flashbangs have a green stripe, while Stun Grenades have a red stripe.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:MW2 M84.jpg|thumb|none|600px|Note that the character is only pulling the top pin and the lever is clipping into his hand.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The deployable [[Claymore]] is usable by the player, again depicted with the fictional laser tripwire detonators instead of being command detonation.&lt;br /&gt;
&lt;br /&gt;
[[File:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
[[File:MW2-Claymore.jpg|thumb|none|600px|The player character places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M18A1 (1).jpg|thumb|none|600px|A M18A1 Claymore mine taken from the stack on the roof of Nate's.]]&lt;br /&gt;
[[File:MW2R M18A1 (2).jpg|thumb|none|600px|Looking at the front of the mine.]]&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
The C4 from ''Call of Duty 4'' returns in ''Modern Warfare 2''.&lt;br /&gt;
&lt;br /&gt;
Much like in ''Call of Duty 4'', the C4's Clacker is bizarrely used to call in some of the killstreaks, as if it was a radio, though other more sensible communication devices like colored smoke and rugged laptops are now present and used for other killstreaks.&lt;br /&gt;
&lt;br /&gt;
==Fictional Bounding Mine==&lt;br /&gt;
The bounding mines featured in the mission &amp;quot;Loose Ends&amp;quot; resemble closely the fictional bounding mines seen in the Guantanamo scene from ''[[Bad_Boys_II#Fictional_Bounding_Mine|Bad Boys II]]''.&lt;br /&gt;
[[File:MW2 Boundingmine.jpg|thumb|none|600px|Fortunately for Roach, time slows down whenever he triggers one of these.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R Boundingmine.jpg|thumb|none|600px|The same sequence in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In singleplayer, the [[General Dynamics GAU-17/A]], the first time the player gets to use the Minigun is in the level &amp;quot;Team Player&amp;quot;, where it is mounted on M1026 HMMWVs; in this mission, it strangely fires in a circular spread. In the missions &amp;quot;Wolverines!&amp;quot; and &amp;quot;Exodus&amp;quot;, the Minigun is used for the (fictional) M5 Sentry Gun emplacement, operated by both U.S. Army Rangers and Russian airborne infantry units, and available as a kill streak in multiplayer. In &amp;quot;Loose Ends&amp;quot;, dismantled Miniguns can be found in Makarov's safehouse, and can later can be seen mounted on Shadow Company SUVs.&lt;br /&gt;
&lt;br /&gt;
In a few multiplayer maps, Miniguns can be found mounted on objects, similarly to the [[M249]]s in [[Call of Duty 4: Modern Warfare|the first ''Modern Warfare]]''.&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A - 7.62x51mm NATO]]&lt;br /&gt;
[[File:232.png|thumb|none|600px|PFC Joseph Allen mans a Humvee-mounted Minigun in the mission &amp;quot;Team Player&amp;quot; while waiting for an F-15C Eagle to perform an air strike on an enemy-occupied building. It would be more accurate for Humvees to mount a [[Browning M2HB]], though as the saying goes, there's no kill like overkill. Note that the Rangers are filming the air strike with their cell phones and video cameras.]]&lt;br /&gt;
[[File:MW2 screen 17-1255733026.jpg|thumb|none|600px|Side view of the Humvee-mounted Minigun. Note that all of the HMMWVs in-game are painted in a camouflage pattern, similar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[File:MW2-Sentry.jpg|thumb|none|600px|An M5 Sentry Gun in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The truck-mounted Miniguns in &amp;quot;Team Player&amp;quot; now fire in a more realistic, non pepperbox-like pattern.&lt;br /&gt;
[[File:MW2R M5 Sentry.jpg|thumb|none|600px|The remastered &amp;quot;M5 Sentry Gun&amp;quot;.]]&lt;br /&gt;
[[File:MW2R GAU-17A (1).jpg|thumb|none|600px|Ramirez overlooks the rubble at the Washington Monument evac site during the UH-60 ride at the end of &amp;quot;Of Their Own Accord&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
In the remastered version, A-10 Thunderbolt II airplanes can be seen on the airfield at Firebase Phoenix, armed with [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:MW2R GAU-8.jpg|thumb|none|600px|Allen observes the nose of one of the A-10s and some Army personnel guarding the aircraft.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric M134 Minigun==&lt;br /&gt;
AH-6 &amp;quot;Little Bird&amp;quot; helicopters are equipped with [[GE M134 Minigun]]s.&lt;br /&gt;
[[File:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2 M136 AH-6.jpg|thumb|none|600px|An M134 Minigun under the wing of an AH-6 &amp;quot;Little Bird&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The [[M197 Vulcan]] is mounted on AH-1W Super Cobras seen at the aircraft boneyard in &amp;quot;The Enemy of My Enemy&amp;quot; and in multiplayer. The Harrier jumpjets also inaccurately sport the very same gun pod from the Cobras in multiplayer in order to fulfill the fictional (for a Harrier) function of hovering over an area and providing fire support.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|350px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-12/U==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on AC-130 gunships, alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU-12U.jpg|thumb|none|350px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on AC-130 gunships, alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[File:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunships, alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster Chaingun==&lt;br /&gt;
[[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] are present on M2 Bradley Infantry Fighting Vehicles used by the US Army. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MW2 M242.jpg|thumb|none|600px|A M2 Bradley seen at the end of &amp;quot;Wolverines!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M242.jpg|thumb|none|600px|Note the incorrect &amp;quot;USMC&amp;quot; markings, as Marines do not use the Bradley.]]&lt;br /&gt;
&lt;br /&gt;
==Mark 19 Mod 3 Automatic Grenade Launcher==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in &amp;quot;S.S.D.D.&amp;quot;. This is its sole appearance in the entire game, and it is never used.&lt;br /&gt;
[[File:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|500px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[File:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R Mk19.jpg|thumb|none|600px|The remastered Mk. 19, still liable for someone to get chewed-out by a senior NCO a decade later.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
One usable [[Browning M2]] is found mounted on a Brazilian technical truck in &amp;quot;The Hornet's Nest&amp;quot;. Like other mounted weapons, it has infinite ammo and will overheat after continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:MW2 M2HB (1).jpg|thumb|none|600px|Roach operates the usable Browning M2HB in &amp;quot;The Hornet's Nest&amp;quot;. Note the M249 SAW icon used as a generic icon for mounted guns. Also note that Roach's hands and ammunition for the gun are both completely absent; apparently this .50cal operates on the power of positive thinking.]]&lt;br /&gt;
[[File:MW2 M2HB (2).jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[File:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
The same technical mounted Browning M2s can be used in the remaster, now without the power of telekinesis and an actual belt box-full of cartridges.&lt;br /&gt;
[[File:MW2R M2HB (1).jpg|thumb|none|600px|Roach celebrates his newfound physical coordination by jerking the M2 around in a new animation when stepping up to use it.]]&lt;br /&gt;
[[File:MW2R M2HB (2).jpg|thumb|none|600px|Manning the M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
The [[M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level &amp;quot;Whiskey Hotel&amp;quot;.&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[File:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level &amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R M249 (1.1).jpg|thumb|none|600px|The M249 in the remaster.]]&lt;br /&gt;
[[File:MW2R M249 (2).jpg|thumb|none|600px|Commandeering the SAW.]]&lt;br /&gt;
[[File:MW2R M249 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==KPV==&lt;br /&gt;
[[KPV]] heavy machine guns mounted in the ZPU-4 quad anti-aircraft mount are used by Russian paratroopers to engage US air support in &amp;quot;Exodus&amp;quot;. They are also found on the multiplayer map &amp;quot;Afghan&amp;quot; and on the roofs of buildings on the multiplayer map &amp;quot;Strike.&amp;quot; A miniature ZPU model is also present in the &amp;quot;Museum&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It reuses the same model from ''Call of Duty 4''.&lt;br /&gt;
[[File:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[File:MW2 ZPU.jpg|thumb|none|600px|The ZPU-4 as found in the multiplayer level &amp;quot;Afghan.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R ZPU.jpg|thumb|none|600px|A close up of one of the ZPUs found at the end of &amp;quot;Exodus.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars are fired by OpFor troops in the &amp;quot;Team Player&amp;quot; singleplayer mission at the beginning at the other bridge shore. This is the third appearance of the model in the ''Call of Duty'' series after it first appeared in ''[[Call of Duty 2]]'' and reappeared ''[[Call of Duty 4: Modern Warfare]]''. The same model would later on be used in ''[[Call of Duty: Black Ops II]]'' level &amp;quot;Pyrrhic Victory&amp;quot;. The mortar also appeared in ''[[Call of Duty: WWII]]'', but it thankfully no longer uses the ancient COD2 model in that game.&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
Mi-28N helicopters, BTR-82A APCs, and BMP-2 IFVs all mount [[Shipunov 2A42]] autocannons.&lt;br /&gt;
[[File:30mm autocannon BTR 90.jpg|thumb|none|400px|Shipunov 2A42 mounted on BTR-90 - 30x165mm]]&lt;br /&gt;
[[File:MW2 2A42.jpg|thumb|none|600px|Getting a close look a BTR-82A's turret in &amp;quot;Wolverines!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R 2A42 (1).jpg|thumb|none|600px|Roach takes a look at a snowy BTR-82A after getting nearly squashed by it.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24 gunships seen throughout the game sport [[Yakushev-Borzov Yak-B]] chin turret rotary machine guns.&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:MW2 Yak-B.jpg|thumb|none|600px|The low-detail Yak-B as seen on a parked Mi-24 in &amp;quot;Cliffhanger.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Remastered version===&lt;br /&gt;
[[File:MW2R Yak-B.jpg|thumb|none|600px|The same Hind in the remaster.]]&lt;br /&gt;
&lt;br /&gt;
=Not Usable/Cut Weapons=&lt;br /&gt;
The following weapons appear in images, textures, and graphics present within the game. None are usable weapons, and none of them are known to have a 3D model.&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden&amp;quot;, a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[File:PPSH-01-SMG.jpg|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:COD4-PPSH.jpg|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41]]s. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
==M1928A1 Thompson==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[File:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[File:AKMRifle.jpg|thumb|none|500px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
In the multiplayer menu background image, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[File:FN SCAR-L (Standard).jpg|thumb|500px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[File:Galil-SAR.jpg|thumb|none|500px|IMI Galil SAR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 EBR==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing one of &amp;quot;Makarov's men&amp;quot; (according to the caption) with a [[Daewoo K2]].&lt;br /&gt;
[[File:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm NATO]] &lt;br /&gt;
[[File:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[File:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
==M26 grenade==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[File:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[File:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK91A3]] from ''Modern Warfare'' appears in trailers and early screenshots, but was dropped from the final game, most likely in favor of the FAL.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch HK91A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release airport security with the HK91.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85==&lt;br /&gt;
The kill-feed icon for the [[Enfield L85 rifle series#L86A1|L86 LSW]] in multiplayer depicts an [[L85]] with a SUSAT scope instead. Evidence suggests that the in-game L86 LSW was an L85 at one point during development: the unremoved kill-feed icon, and that the L86's texture sheet has the L85's 30-round magazine. The fact that the L86's maximum singleplayer ammo is 420 rounds, a number divisible by the 30-round L85 mags rather than the 100-round drums found on the in-game L86, also supports this idea.&lt;br /&gt;
&lt;br /&gt;
Seeing as the L86A1 in-game features the L85 handguard, it is likely that an L85A1 model was modified into the L86A1 model seen in the final game.&lt;br /&gt;
[[File:L85A1.jpg|thumb|none|500px|L85A1 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:L85_HUD_MW2.jpg|thumb|none|The L86's killfeed icon from multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>AndreaPortapizze</name></author>
	</entry>
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